***********************************************************
Shining Force 2
FAQ/Walkthrough FAQ
Version Final
Albert Cho
FAQ started: 8/06/02
Last Update: 6/26/04
E-Mail Address: kpboy777@yahoo.com
***********************************************************
Table of Contents:
1. Introduction
2. Disclaimer
3. Version History
4. Sites that can use this guide
5. Info about the game
6. Characters
7. Walkthrough
8. Best Party
9. Items  
10. Weapons
11. Magic Spells
12. Recommended Equipment
13. Mithril Section
14. Monster List
15. Promotion list
16. Character Promotion
17. Character spells
18. Basic Strategies
19. Frequently Asked Questions
20. Credits
21. E-mail policy
***********************************************************

*********************
***1. Introduction***
*********************
Shining Force 2 is a strategy/rpg for the Genesis system and is a wonderful 
game. The characters, the graphics as well as gameplay and plot are top notch 
and if you are a strategy or an rpg fan you will not be disappointed. I've 
beaten this game already twice and I plan to do it once more to write my 
character/walkthrough guide. This guide is now officially complete. All my 
ratings are my own opinion. 

*******************
***2. Disclaimer***
*******************
This FAQ is copyright 2004-2005 Albert Cho and can not be used on your site 
unless you have my permission. If you want to post this FAQ on your website 
then send me an e-mail telling me specific information. (URL etc.) I will 
probably say yes 99% of the time if asked. This FAQ shall not be changed in 
anyway. If you decide to post on your site without my permission legal action 
will take place.

************************
***3. Version History***
************************
Version Final 8 (6/26/04)- Finally got around to making a mithril location 
list. And updated the favorite party section. Keep sending your favorite team 
to me so I can add it in.

Version Final 7 (2/21/04)- People kept asking for a mithril weapon list, so I 
added it into the mithril section. Another small update, nothing too big.

Version Final 6 (9/19/03)- Another very big update. Completely finished 3 
sections. This walkthrough has become more and more indepth. I added in 
Moogies monster list and I give all credit to her great indepth list. This is 
probably the last version.

Version Final 5 (9/14/03)- Very, very big update. I completely finished my 
weapons list. It has every weapon that can be found in this game. Very in-
depth so check it out. This might be one of the last updates.

Version Final 4 (9/13/03)- Updated best party section. Started on my weapons 
section and updated some other minor details.

Small Update (7/01/03)- Updated best party section. Wrote down information 
about the Pegasus Wing. Please don't email me about it anymore. I might add 
all the weapons in this game in another update. By it might be too much work. 
I will have to think about that.

Version Final 3 (1/24/03)- I have been getting many e-mail requests for 
information on the best party. There is really no "best" party, but in this 
update I will list my favorite party and why. I am also getting many emails 
regarding the mithril locations and now I am too busy to send more emails. If 
you need to know where to get the information then go to the FAQ section and 
find it!!!! Any emails regarding mithril locations will be blocked.

Version Final 2 (9/27/02)- Ok my mistake. I knew I forgot something and then 
it hit me. I forgot to put in the sections about all the magics and what they 
can do... How stupid of me. Well anyway this is the final, final version. 

Version Final (9/24/02)- Huge Update. This FAQ is now officially done. 
Everything is done. The items, mithrils section etc. There might be little 
small updates in the future, but I highly doubt it. This is the final 
version.

Version 2.2 (9/23/02)- As I promised the walkthrough is now 100% done. I have 
to finish my Mithril section and add in an items section so this guide is 
still far from done. I will try to get in a lot of more updates quickly. Bear 
with me.

Version 2.1 (9/17/02)- Sorry for the slow update. The walkthrough is now 85% 
complete. I promise I will finish in the next update. I finished up to Battle 
38 and I have yet so many things to do. Bear with me its school again and its 
hard to update with so much homework. 

Version 2.0 (8/30/02)- Not a really big update. Finished up to Battle 33 and 
the walkthrough is almost complete. 

Version 1.9 (8/22/02)- Finished up to Battle 30 and more updates will come.

Version 1.8 (8/19/02)- Another update. Finished up to Battle 26 and added 
another section. Updated my credits section and posted a question on my FAQ.

Version 1.7 (8/14/02)- Finished up my character section. Now I am up to 
Battle 19 on my walkthrough. More updates will come.

Version 1.6 (8/13/02)- Huge update. Totally redid my character section, 
because the previous one was confusing. It is very in-depth and complete. My 
walkthrough is now up to Battle 17 and more will come. 

Version 1.5 (8/12/02)- Finished up my character section and fixed some minor 
erros. Will finish walkthrough soon.

Version 1.4 (8/10/02)- Finished up to Battle 13 and fixed some minor 
mistakes. 

Version 1.3 (8/09/02)- Not a huge update, but I finished up to Battle 9 and 
fixed some other minor details. More updates will come soon, I was just too 
busy today.

Version 1.2 (8/08/02)- Wrote up to Battle 8 for this guide. Updates will come 
quickly, but this guide is far from over. I finished my Recommended Equipment 
section, Credits section and E-mail Policy section. The walkthrough will be 
finished before my character's section.

Version 1.1 (8/07/02)- This guide is going slowly, but I promise to get it 
finished. I started on my walkthrough and finished up to Battle 3 and will do 
more tomorrow. 

Version 1.0 (8/06/02)- Started my guide and also started to play Shining 
Force 2 for the third time. This guide wont be fully complete in a while so 
check back often for updates. I started my character and walkthrough section. 
I will probably finish my walkthrough first then work on my character 
section.

**************************************
***4. Sites that can use this guide***
**************************************
These are the only sites that have my permission to post this guide on their 
site
www.gamefaqs.com
www.neoseekers.com
www.cheats.de

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***5. Info about the game***
****************************
Shining Force 2 is different from other rpg games and you will soon see the 
difference once the first battle starts. There are no random battles. All the 
battles are planned and you have to fight them, you can't run. Each character 
is different in its own way, meaning that some characters will have more life 
then others while others are faster. The game play is simple and doesn't 
require much practice. Well that is all the basic info about the game, on to 
the walkthrough.

*******************
***6. Characters***
*******************
These are the ratings for the characters. They will not be numerical, but 
will be in words. They are my own opinion.

Bowie: The main character of this game and the hero of the game. He is mainly 
a melee fighter that has a good attack and defense later on in the game. He 
learns a couple of good spells and can be a spellcaster. His magic points are 
too low for him to be a spellcaster, however.
------------------------
HP: Awesome
MP: Bad
Attack: Awesome 
Defense: Awesome
Agility: Average
Movement Range: Good
-------------------------

Sarah: She is a healer and is mainly a defensive character. If you promote 
her into a monk, her attack will be extremely good, but her defense will 
always be below average. She will learn Heal level 4 and be an overall great 
healer/fighter.
------------------------------
HP: Average 
MP: Good
Attack: Monk=High/Vicar=Bad
Defense: Average 
Agility: Average
Movement Range: Average
------------------------------

Chester: He is your first Knight and a pretty decent one. He is one of one of 
the better knights and a great person to have in your party. He will have the 
highest hit points out of any character in the game except for maybe Peter. 
-----------------------------
HP: Awesome 
MP: N/A
Attack: Awesome 
Defense: Average
Agility: Good
Movement Range: Awesome
------------------------------

Jaha: Jaha is a character that will always have good defense throughout the 
game. His attack is not too bad and he is a great character that can soak up 
damage and dish them back.
----------------------------------------------
HP: Average
MP: N/A
Attack: Awesome
Defense: Awesome
Agility: Average
Movement Range: Gladiator=Average/Baron=Good
----------------------------------------------

Kazin: Kazin can be deadly sorcerer or a not so great wizard. I never 
personally liked turning him into a wizard, because until he learns Blaze 
level 4 he is useless. If you turn him into a sorcerer he will have 
devastating spells. He is a great character to have.
------------------------------------
HP: Bad
MP: Awesome
Attack: Bad
Defense: Bad
Agility: Average
Movement Range: Average
------------------------------------

Slade: Slade is not so good in the beginning, but he is worth the wait once 
you promote him. He will turn into a ninja and have very devastating spells 
at his disposal. His ultimate weapon can do one hit kills and this guy turns 
into a very good character.
------------------------------
HP: Average
MP: Bad
Attack: Awesome 
Defense: Good
Agility: Good
Movement Range: Awesome
------------------------------

Kiwi: Kiwi is an interesting character to train. He can be very challenging, 
so I wouldn't take him if you never played before. He can be very good if 
trained right, but he really has no defense against magic. His defense is the 
best in the game and his attack is not bad. His hit points, however, is the 
worst in the game...
-----------------------------
HP: Pathetic
MP: N/A
Attack: Good
Defense: Awesome
Agility: Average
Movement Range: Awesome
-----------------------------

Peter: Peter is one the best characters in the game. He is all about fighting 
hand to hand combat kind of character. He starts out good and ends out even 
better. I would recommend training this guy.
-----------------------------
HP: Awesome
MP: N/A
Attack: Awesome
Defense: Awesome
Agility: Awesome
Movement Range: Awesome
------------------------------

May: May is the best archer in the game. She does very nice damage with her 
ultimate range and her range with it is unbelievable. Every party needs at 
least 1 ranged fighter and I would pick her.
------------------------------
HP: Average
MP: N/A
Attack: Awesome
Defense: Bad
Agility: Average
Movement Range: Good
-------------------------------

Gerhalt: Gerhalt is very good in the beginning, but he lacks in the later 
levels. He will always have a good attack, but his defense will go down. His 
hit points isn't all that bad either, just his defense needs help.
------------------------
HP: Good
MP: N/A
Attack: Awesome
Defense: Average
Agility: Good
Movement Range: Average
-------------------------

Luke: Luke is a flying character that uses a sword. The birdman lacks attack 
and defense in the later levels and will fall behind. I do not suggest taking 
him. It's up to you.
-------------------------
HP: Average
MP: N/A 
Attack: Average
Defense: Average
Agility: Awesome
Movement Range: Awesome
--------------------------

Rohde: He is a terrible ranged fighter. He is too slow to do anything, and he 
will never keep up with your party. His attack is good, but everything else 
is below average.
---------------------------
HP: Average
MP: N/A
Attack: Good
Defense: Bad
Agility: Pathetic
Movement Range: Bad
---------------------------

Rick: Rick is the one of the better Knights that can be a very solid 
character. He has the highest defense out of all the knights, and his attack 
is solid also. I recommend keeping this guy.
---------------------------
HP: Good
MP: N/A 
Attack: Good
Defense: Awesome
Agility: Good
Movement Range: Awesome
----------------------------

Elric: I need to change my opinion on this guy. He is the second best archer 
in the game. May is better, but Elric is just a little behind her. He has a 
good attack and once you level him up far enough he will have a great attack 
and help out your team. He does have a bit low hp however so you have to be 
careful not to get him killed.
--------------------------
HP: Average
MP: N/A 
Attack: Good
Defense: Average
Agility: Great
Movement Range: Good
---------------------------

Eric: He is the best knight in the game. He has high stats in every category 
and one of the choices between the 4 characters from Creed's Mansion.
---------------------------
HP: Awesome
MP: N/A
Attack: Awesome
Defense: Good
Agility: Good
Movement Range: Awesome
---------------------------

Karna: She is the best healer in the game. She will learn heal spells and 
Aura spells. She is the top choice of many people out of the 4 choices at 
Creed's Mansion.
-------------------------------
HP: Average
MP: Good
Attack: Vicar=Bad/Monk=Awesome
Defense: Average
Agility: Average
Movement Range: Average
--------------------------------

Randolf: He is the best in his class and will have high defense and a really 
good attack. His hit points are decent and overall he is a good character, 
especially if turned into a Baron.
----------------------------------------------
HP: Good 
MP: N/A
Attack: Awesome
Defense: Awesome
Agility: Average
Movement Range: Gladiator=Average/Baron=Good
-----------------------------------------------

Tyrin: He is the best mage in the game. He will learn all the sorcerer spells 
quickly if promoted to that class. I would turn him into a wizard and wait 
for high level spells like Freeze level 4, Bolt level 3 and so on. This guy 
is a master of spells.
---------------------------------
HP: Average
MP: Awesome
Attack: Bad
Defense: Average
Agility: Average
Movement Range: Average
---------------------------------

Janet: She is an overall decent archer. She will fall behind in the last 
stages and will suffer attack and defense losses compared to her teammates. I 
would stick with May and put her in the caravan.
---------------------------
HP: Bad
MP: N/A
Attack: Average 
Defense: Bad
Agility: Good
Movement Range: Average
---------------------------

Higins: The worst knight in the game. His attack and defense are all way too 
low for a knight. His hit points are not that bad, but who cares. Stick with 
the other knights and leave this one behind.
-------------------------
HP: Good
MP: N/A
Attack: Average
Defense: Average
Agility: Good
Movement Range: Awesome
--------------------------

Taya: She is the worst sorceress in the game. She won't even learn all the 
spells available and will take too long for her to learn them. If you really 
need magic ability take her or else put her in the caravan.
--------------------------
HP: Bad
MP: Awesome
Attack: Pathetic
Defense: Bad
Agility: Average
Movement Range: Average
---------------------------

Skreech: Another birdman that is even worse then Luke. I do not suggest 
taking him along.
----------------------------
HP: Good
MP: N/A
Attack: Average
Defense: Average
Agility: Awesome
Movement Range: Awesome
----------------------------

Frayja: Frayja is a healer in this game and can learn the most powerful heal 
spell in the game. He can learn Aura level 4. This can heal up to 5 people 
and completely fully heal them. However, he is a vicar and has pathetic 
attack and bad defense. If you want his ultimate aura then train him or else 
just put him in the caravan.
----------------------
HP: Average
MP: Awesome
Attack: Pathetic
Defense: Bad
Agility: Average
Movement Range: Average
------------------------

Jaro: He is a flying Pegasus knight. This means that he is a knight that can 
fly. He has great movement range, but his attack and defense will always lack 
the other knights (besides Higins), but he can be worth training. Its up to 
you.
-----------------------
HP: Good
MP: N/A
Attack: Good
Defense: Average
Agility: Awesome
Movement Range: Awesome
------------------------

Gyan: He is a powerful gladiator that has a good attack. His movement range 
is what makes him a bad choice to pick. In that stage of the game, he will 
literally be crawling, while your other characters will be running. I would 
not pick him for the fact that you should plenty of fighters by then.
-------------------------
HP: Good
MP: N/A
Attack: Good
Defense: Good
Agility: Bad
Movement Range: Average
-------------------------

Sheela: The worst monk in the game. She learns bad heal spells and has a 
pathetic attack for a monk. Her defense is bad and I would not take and just 
stick with Sarah or Karna.
--------------------------
HP: Average
MP: Good
Attack: Average
Defense: Bad
Agility: Average
Movement Range: Average
---------------------------

Zynk: Zynk is a robot that joins your side and he is awesome. He has a laser 
that he can use and has great attack and defense, but his movement range is 
pathetic. He has the worst range in the game. I suggest giving him the 
movement ring if you want to train him.
----------------------------
HP: Good
MP: N/A
Attack: Good
Defense: Awesome
Agility: Average
Movement Range: Pahetic
----------------------------

Claude: This guy is just useless. He has good defense, but terrible attack 
and agility. He even looks ugly and is one of my least favorite characters.
----------------------------
HP: Good
MP: N/A
Attack: Average
Defense: Awesome
Agility: Pathetic
Movement Range: Pathetic
----------------------------

Chaz: Another wizard and not too bad at all. He learns Freeze level 4, but in 
my opinion takes too long. You can take him if your in a desperate need for a 
wizard.
-----------------------------
HP: Average
MP: Awesome
Attack: Pathetic 
Defense: Bad
Agility: Average
Movement Range: Average
-----------------------------

Lemon: Lemon is a baron that has a good attack and defense. He is an overall 
great character, but you get him so late in the game that I just don't train 
him. (You get him 3 battles before the final boss.)
--------------------------
HP: Good
MP: N/A
Attack: Good
Defense: Awesome
Agility: Average
Movement Range: Good
---------------------------

********************
***7. Walkthrough***
********************

*****************
***A. Granseal***
*****************
*Party Recommended Level: 1
*New weapons: No (Note the weapon store is not yet open)
*Mithril to obtain: (1) Behind the huge tower near the middle go down and 
press A.
*You wake up in your house in a town in Granseal and the first thing you do 
is go downstairs where your mom will ask you about yesterday night. Leave the 
house and go east until you see a building on top of a hill with stairs 
leading to the door. When you enter the building you notice a girl in blue 
robes and man/horse guy. Talk to the girl and she will tell you that the 
teacher is acting strange. Go downstairs and talk to the old guy that's 
there. Next come back upstairs and sit next to Chester. Sir Astral (old guy) 
will get called up to the castle and you must follow him against orders. When 
you arrive there will be some talking about the king. Follow Sir Astral to a 
huge tower. (Note: I suggest you get the mithril, because you will need it 
later, trust me you will thank me later.)  

**********
*Battle 1*
**********
*Monsters: 6 Gizmos
*Boss: No
*Items: None
*Difficulty: 7/10
*Battle Strategy: Keep your units close by each other and if you ever need 
healing make sure Sarah heals them a.s.a.p. This battle is quite hard if your 
characters are level 1 but by the time they reach level 3 it should be easy. 
Use the heroes egress spell to redo the battle before you kill every Gizmo 
there. 
Recommended level after battle: 3-4

After you finish the battle head back up to the King's room and go up the 
stairs. Sir Astral and the King will fight and Astral will defeat him and 
cast out the demon. The king wants you to go find a historian and after you 
accept you can exit the town. I suggest you buy new weapons for your 
characters as that will boost their attack powers tremendously.  

**********
*Battle 2*
**********
*Monsters: 4 Oozes, 2 Huge Rats
*Boss: No
*Items: None
*Difficulty: 2/10
*Battle Strategy: If you made your units level 3-4 then this battle will be 
extremely easy. If you plan on training Jaha, then I suggest you train him to 
at least level 3 by the end of this battle. Egress if you need more exp or 
gold.
*Recommended level after battle: 4-5

Mithril to Obtain: 1- Right after the second battle go straight south then 
you will see a cave like object. Don't go in yet, there is nothing in there. 
Instead go to the bottom strip and face north and press A and you should find 
mithril.

*********
*B. Yeel*
*********
*Party Recommended level: 4-5
*New Weapons: No
*Mithrils to Obtain: No
*There is really nothing to do in this town. There are no item/weapon shops. 
Just head north and talk to Kazin (mage) and he will tell you to follow him. 
Right after you step out of town a battle will start.

**********
*Battle 3*
**********
*Monsters: 3 Oozes, 2 Huge Rats, 1 Huge Bat
*Boss: No
*Items: None
*Difficulty: 3.5/10
*Battle Strategy: This battle is even easier then the last one and the only 
reason I gave it a higher score is because the Huge Bat can put you to sleep. 
Besides that this battle is a piece of cake. Annihilate everyone.
*Recommended level after battle: 5-6

******************
*C. Hawel's House*
******************
When you enter the house there are soldiers that are threatening the old man. 
They kill him and take the Ground Seal notes that you needed. He tells you 
that all is lost and then dies. Get the 2 treasure chests in his house and 
leave and go out.

**********
*Battle 4*
**********
*Monsters: 3 Galam Soldier, 2 Galam Archer, 3 Huge Bats
*Boss: No
*Items: 2 Medical Herb
*Difficulty: 5/10 
*Battle Strategy: There are new monsters here that can hurt you. If you are 
going to train Kazin, (highly recommend you do, he makes an awesome 
sorceress) then make sure to keep him safe at all cost. Try to get him to lvl 
5, because he will learn Blaze lvl 2. This battle shouldn't be too hard if 
you're a decent level. Any damage taken by your fighters can be healed by 
Sarah. 
*Recommended level after battle: 6-7

************************
*D. Galam Castle Prison*
************************
*Party Recommended level: 6-7
*New Weapons: No
*Mithrils to Obtain: Yes, Right when you go down where Slade told you to go, 
head straight up and press A when you are facing the wall and there is 
another mithril to keep.
*After Battle 4, you get captured then thrown in prison. Stand next to Jaha 
then their conversation will resume. A mouse called Slade will help you 
escape, but he is the one that took the jewels. He helps you escape in a 
secret way. 

**********
*Battle 5*
**********
*Monsters: 2 Galam Archers, 2 Galam Mages, 3 Galam Soldiers, 1 Galam Knight
*Boss: No
*Items: Short Rod
*Difficulty: 6.5/10
*Battle Strategy: This battle is a big leap up in difficulty from the 
previous battles. The mages with their magic can do massive damage. The Galam 
Knight packs a powerful punch with his spear. My best advice is to keep your 
units together and at the end just mass the Galam Knight to win. Blaze lvl2 
comes in handy here.
*Recommended level after battle: 7-8

***************
*E. Galam Town*
***************
*Party Recommended level: 7-8
*New Weapons: Yes
*Mithrils: No
*Not much to do in this town. Slade joins your party and after you buy new 
weapons, leave the town for the next battle.

**********
*Battle 6*
**********
*Monsters: 1 Dark Cleric, 3 Galam Soldiers, 1 Galam Archer, 
2 Galam Knights, 2 Galam Mages
*Boss: No 
*Items: None
*Difficulty: 5/10
*Battle Strategy: This battle is like the other one except a tiny bit harder. 
If you are level 7-8 (recommended) then this battle will be extremely easy. 
If you a lower level, then this battle is going to be hard. Just group your 
units together, healing when needed and don't be afraid to use Blaze level 2 
against groups of enemies. You should be fine.
*Recommended level after battle: 8

After this battle, enter Granseal and enter the castle. If you want a new 
character then go in one of the houses and you should find a weird green 
looking thing. Talk to it and name it and it will join the "Force". You will 
notice that many soldiers are lying dead. You will meet Lemon and Sir Astral 
arguing and after they finish talking follow them. 

**********
*Battle 7*
**********
*Monsters: 3 Galam Archers, 3 Galam Knights, 1 Dark Cleric, 
1 Galam Mage, 2 Dark Smoke
*Boss: No
*Items: None
*Difficulty: 7.5/10 
*Battle Strategy: The Dark Smoke is hard and can do massive damage to your 
hero. When he starts to come toward, protect your hero with Jaha or anyone 
with high hp/def and prepare to surround him to beat him. Kazin's lvl2 blaze 
is very effective vs the Dark Smoke. This battle can be extremely hard, just 
keep your hero safe and you shouldn't have a problem.
*Recommended level after battle: 8-9

Bowie tries to save the princess, but fails to rescue her. He does get the 
Jewel of Evil and falls down. You have to leave the island and go to the 
ship. Once you get on the ship they will set off for new place.

**********
*Battle 8*
**********
*Monsters: 2 Witch, 2 Green Ooze, 4 Goblin, 3 Hunter Goblin
*Boss: No
*Items: No
*Difficulty: 8/10
*Battle Strategy: This is the hardest battle you fought so far. The monsters 
will have higher hp then a lot of your characters. They also hit hard. I was 
level 11 and they still hit Bowie for 8 hp of damage. This was the first time 
one of my characters died (Slade). My advice for you is to not split up. Move 
up as a group. United we stand, divided we fall. Try to surround them and you 
should win.
*Recommended level after battle: 9-10

*****************
*F. New Granseal*
*****************
*Party Recommended level- 9-10
*New Weapons: Yes
*Mithrils: No
*This is the new town. Buy new weapons and you meet Peter the Pheonix for the 
first time. Make sure to get the warrior pride stone in your tactical base, 
go up to the eagle and search it. 

**********
*Battle 9*
**********
*Monsters: 3 Goblin, 2 Witch, 2 Vampire Bat, 2 Hunter Goblin, 
2 Green Ooze
*Boss: No
*Items: None
*Difficulty: 7/10
*Battle Strategy: This battle should be much easier then the last one, 
because of your new weapons. Watch out for the vampire bats and spread 
yourself out, because it has Blaze lvl2 and uses it. This formation works the 
best. Using this formation will win you the battle. 
X X X X
 X X X
*Recommended level after battle: 10-11

***********
*G. Ribble*
*********** 
*Party Recommended level: 10-11
*New Weapons: Yes
*Mithrils: Yes, there is one in the sandpit
*When you first enter the town, everyone is scared of you. Go up into the big 
house and talk to the old man and everything should turn out alright. After 
your talk with the major, go down and talk to the centaur and May will join 
you. She is an archer, your first one and pretty good.

***********
*Battle 10*
***********
*Monsters: 2 Witch, 3 Goblin, 3 Vampire Bat, 2 Dark Dwarf, 2 Hunter Goblin
*Boss: No
*Items: Power Ring
*Difficulty: 7/10
*Battle Strategy: This battle has a new monster (Dark Dwarf). He can pack a 
decent punch with his attack and you have to be careful about the Bats Blaze 
and the Witch's Freeze so this battle can be hard. My suggestion is to use 
the formation like the last battle and surround the Dark Dwarf to beat him.
*Recommended level after battle: 11-12

After the battle go east, then straight north until you find a bridge that 
goes west. Cross the bridge and go west and south direction. You will find a 
cave, enter it for your 11th battle.

***********
*Battle 11*
***********
*Monsters: 1 Hobgoblin, 3 Vampire Bats, 2 Hunter Goblin, 2 Witch,
2 Dark Dwarf
*Boss: No
*Items: None
*Difficulty: 8/10
*Battle Strategy: It is best to group your units in this battle, but if you 
do the Vampire Bats will Blaze will be lethal to your party. To add insult to 
injury, the area is black and it's hard to see where your opponents are. My 
strategy would be to travel in a group until you see a Vampire Bat, then 
start to spread out. The Hobgoblin once he is surrounded won't be much of a 
problem. 
*Recommended level after battle: 12

******************
*H. Polca Village*
******************
*Party Recommended level: 12
*New Weapons: Yes
*Mithrils: No 
*Nothing much to do in this town, besides getting your weapons. After you are 
done shopping, head east (in the town) and some kind of earthquake will occur 
and a boy in white robes is going to fall down critically wounded. Continue 
on for your 12th battle.

***********
*Battle 12*
*********** 
*Monsters: 1 Death Archer, 3 Death Monk, 5 Hobgoblin, 1 Evil Cloud,
2 Witch
*Boss: No
*Items: None
*Difficulty: 7/10
*Battle Strategy: This battle has some new monsters that can be challenging. 
My strategy would be to group your units and when the enemy comes, beat them 
with force and overpowering them. Have your melee fighters in the front and 
your ranged and healer in the back. This way, you will always be healed while 
your ranged fighters can provide back-up support.
*Recommended level after battle: 13
 
**********
*I. Bedoe*
**********
*Party Recommended level: 13
*New Weapons: Yes
*Mithrils: No
*Go talk to the King and Volcanon. Volcanon is in a mad mood and will blame 
everything on you. Before you leave make sure that you talk to the King once 
more to get a raft! Make sure you buy new weapons and if you want a flying 
character called Skreech later on in the game, then talk to one of the bird 
woman that has a baby then go down and stand in between the hedges.

***********
*Battle 13*
***********
*Monsters: 2 Evil Cloud, 1 Master Mage, 1 Black Monk, 5 Zombie,
3 Hobgoblin, 4 Death Archer
*Boss: No
*Items: None
*Difficulty: 7.5/10
*Battle Strategy: This battle is another hard battle. There are some new 
monsters that can deal lots of damage. The Zombies are plentiful and they can 
do enough damage to take half of your hit points with one hit. They can also 
poison you. The master mage knows Blaze lvl 2 so watch out for it. My advice 
is to heal when necessary and have Kazin use his Blaze lvl 2 on the Zombies. 
This battle shouldn't be too hard if you go as a group.
*Recommended level after battle: 14

After the battle talk to the mayor of the time about 4 times, then he will 
lend you a raft. You will now get a raft that you can control. Oddler will 
follow you around now and your main goal is to do this. Head south and go 
through the cave. Keep heading south until you see a shrine. Pass the shrine 
and land on the right side below the shrine divided by a river. Then head in 
a southeast direction to another battle. (Note- Luke joins your party)

***********
*Battle 14*
***********
*Monsters: 1 Master Mage, 2 Evil Cloud, 2 Black Monk, 4 Zombie, 
4 golem, 2 Death Archers
*Boss: No
*Items: None 
*Difficulty: 6.5/10
*Battle Strategy: This battle should be much easier then the last one, 
because it has fewer monsters that are spread apart. The strategy is easy. 
Surround the enemy and beat the stuffing out of them 1 by 1. If you do this, 
they will fall quickly and easily.
*Recommended level after battle: 15

You will arrive at a shrine where Petro's Grandpa will talk about the sky 
orb. Talk to him and he will take you to Grans Island. Make sure you take the 
steel sword from the chest. From here go all the way back east to where your 
raft was. You should see a shrine up above. Enter it and when the old man 
opens it up, another battle will take place.

***********
*Battle 15*
***********
*Monsters: 2 Black Monk, 2 Master Mage, 4 Gargoyle, 5 Golem, 
2 Arrow Launcher
*Boss: No
*Items: None
*Difficulty: 6/10
*Battle Strategy: This battle would have a higher difficulty level because 
the gargoyles can do massive amounts of damage, but they have pathetic 
defense and can die in 2-3 hits so this battle is pretty easy. Just group 
your units together and go as one. This battle should be pretty easy.
*Recommended level after battle: 16-17

(Note- Make sure you get the wooden panel from the chest in the shrine after 
the battle. You will need it later. You can also get a power water.)

****************
*Ribble (again)*
**************** 
Head back to Ribble to get the Achilles Sword. Go to the tree that is big and 
in the middle of the town. Then press c and go to your item list and click 
the wooden panel and there will be an opening in the tree. Go in and claim 
your prize, the Achilles Sword. Get back on the raft and head straight south 
for you first boss fight in the game.

***********
*Battle 16*
***********
*Monsters: 2 Kraken Arms, 8 Kraken Legs, 1 Kraken Head
*Boss: Yes
*Items: None
*Difficulty: 8.5/10
*Battle Strategy: This battle is really hard. Your stuck on a raft with 
limited space. (Excluding Peter because he can fly). My strategy is to make 
the enemy come to you and when they do make a strong character attack it with 
ranged back-up. This battle gives lots of experience, so I suggest getting to 
level 19-20 and you can promote some of your characters. The head spits out 
bubbles that do around 13-14 damage and maybe more then half of your party 
will die. 
*Recommended level after battle: 19-20

***********
*J. Hassan*
***********
*Party Recommended level: 19-20
*New Weapons: Yes
*Mithrils: Yes check all the barrels and look for a secret passage on the 
left side of the town.
*Go to a big house near the bottom left and go upstairs and talk to Rhode. He 
will tell you to go get the caravan, so I suggest you follow his advice. Get 
new weapons and check all the barrels for some cool items. Step outside and 
head left and another battle is going to occur.

***********
*Battle 17*
***********
*Monsters: 4 Gargoyle, 2 Arrow Launcher, 2 Soul Sower, 2 Golem, 
2 Black Monk, 2 Master Mage, 
*Boss: No
*Items: None
*Difficulty: 5.5/10
*Battle Strategy: You really don't need strategy for this battle. By now you 
should be around level 19-20 and nothing there can actually do good damage 
against you. The soul sower is your only threat and all you have to do is 
surround and pound him into dust.
*Recommended level after battle: 1 promoted

Head west after the battle for another boss fight.

***********
*Battle 18*
*********** 
*Monsters: 1 Taros, 2 Soul Sower, 3 Gargoyle, 2 Golem, 1 Master Mage, 
1 Black Monk, 2 Arrow Launchers 
*Boss: Yes
*Items: (Taros Sword)-about 10% of the time Taros will drop his sword and you 
can pick it up. It is completely useless.
*Difficulty: 7.5/10
*Battle Strategy: This battle starts out easy. There are not many monsters 
and you can kill them quickly and it shouldn't take too long. After you kill 
everyone it is time to attack Taros. The reason this battle is so hard, is 
because Bowie can only damage him with this sword. Everyone elses attack, 
magic is useless. Bowie should have at least 40+ hp and its still not enough. 
Taros can do up to 21 damage per round and he attack twice. Here is a way to 
give you an easier time. The person that has the power ring should use the 
ring on Bowie so his attack goes up then have him attack and have Sarah heal 
him in the background. With this strategy, then you should win.
*Recommended level after battle: 1-2 promoted

After the battle return to Hassan and near the entrance is Rick and if you 
talk to him he will join your party. There is also a man standing near the 
entrance and he has the best weapons available so far. After you are done 
buying your items then head north until you hit a clump of rocks. You can 
walk their now, because of the caravan. When you see a cave go in and search 
the fireplace for a dry stone. You will need it for later. Then near the left 
side you will see a lot of trees. A 3x3 square will look different then the 
rest and when you touch it you will enter a town.

*****************
*K. Tree Village*
***************** 
*New Weapons: No
*Mithrils: Yes
*There are some secret items in this game. The vigor ball is in the top left 
section. The secret book to turn a mage into a sorcerer is in the first house 
upstairs. Go search the bookcase and you should be find it. After you are 
done, go outside for yet another battle.

***********
*Battle 19*
***********
*Monsters: 1 Dark Madam, 3 Orcs, 2 High Priest, 4 Soul Sower, 3 Gargoyle, 2 
Arrow Launcher
*Boss: No
*Items: Shining Ball
*Difficulty: 6/10
*Battle Strategy: This battle is easy. The only threat might come from the 
Dark Madam that knows Freeze level 2. After you kill her, just travel in a 
group and surround and destroy.  
*Recommended level after battle: Level 1-2 promoted  

Keep going left and Oddler will say that someone is yelling for help. Go in 
and head north and you will find an elf stuck in the pond and to save his 
life you must battle.

***********
*Battle 20*
***********
*Monsters: 5 Harpy, 2 Orc, 1 Arrow Launcher, 2 Dark Madam 
*Boss: No 
*Items: None
*Difficulty: 7.5/10
*Battle Strategy: This battle is pretty hard. Gone were the days when 
monsters did only 2 damage to you. Now they do about 14-15 damage and can 
easily kill you in 2 hits. The harpies are good, their attack is high and can 
poison you. My best strategy is to make harpies your first priority and 
travel as a group healing when necessary. 
*Recommended level after battle: Level 2 Promoted

Elric will join your party and after you are outside go on top of the place 
where you saved Elric and he will show you a secret passageway. Inside the 
passageway are good items all in secret places that you should try find for 
yourself. Outside is another battle.

***********
*Battle 21*
***********
*Monsters: 2 High Priest, 2 Harpy, 2 Skeletons, 3 Orcs, 2 Dark Madam, 1 Arrow 
Launcher
*Boss: No
*Items: Protect Ring, Broad Sword
*Difficulty: 6.5/10
*Battle Strategy: This battle you have a lot more room to maneuver to it 
shouldn't be that hard. The skeletons have a really high attack and defense 
so watch out for them. If Kazin is a sorcerer and knows Dao use it to 
critically damage your enemies. 
*Recommended level after battle: Level 2-3 Promoted

Head into Creed's Mansion and you will be turned into a miniature size person 
and be put on a desk. Talk to the king on the top right and you will have to 
fight the chessboard. One of the hardest battles you will ever face...

***********
*Battle 22*
***********
*Monsters: 1 King, 3 Queens, 2 Rook, 6 Pawns, 2 Knights, 2 Evil Bishop
*Boss: King
*Items: None
*Difficulty: 9.5/10 
*Battle Strategy: Make the enemy come to you. If you rush the enemy then you 
will die miserably. Be cautious and try to lure the King out and surround and 
kill him to win the battle. If you want experience points then I suggest you 
level up here as the monsters give good exp. 
*Recommended level after battle: Level 3-4 Promoted

After the battle get the cotton balloon from the chest and go southeast to 
where a guard is standing on a pen and talk to him. He will tell you to be 
careful. Go to the tip of the pen and use the cotton balloon. You will then 
float down. Go to a crack in the wall and get ready for yet another battle.

***********
*Battle 23*
***********
*Monsters: 1 Willard, 5 Rat, 6 Bubbling Ooze
*Boss: None 
*Items: None
*Difficulty: 6/10
*Battle Strategy: This battle is a joke after your last battle. The monsters 
can pack a decent punch, but their defense is not very good and they die 
quickly. This is a great place to level up. The monsters give very good exp, 
I suggest using Egress a few times here. Just charge into them with your 
fighters with range and healing back-up and you should be fine.  
*Recommended level after battle: level 4-5 promoted

After the battle make your way up and then to the left and exit out. Mr. 
Creed will turn you back to your normal size and there a lot of talking will 
happen. You find out what their talking about yourself. After your done its 
time to choose one of the 4 warriors. Choose who you want and then exit out. 
Before you go make sure you search the chair for a running ring. It is a very 
useful ring. Head back to Granseal, but before you go make sure you go to 
where the dwarves are and heal the sick dwarf.

*************************
*L. New Granseal (again)*
*************************
*Recommended level: Level 4-5 promoted
*New Weapons: Yes
*Mithrils: No
*Go in the palace and you will talk to Astral and the King. Astral will join 
your party as an advisor. Make sure to get new weapons and talk to the guy 
next to the weapons store for dynamite. You will need the cannon and the 
dynamite soon. Before you exit an archer named Janet will join her. Exit out 
and go back to place where you fought the battle right after you got out of 
the ship. There another battle will happen.

***********
*Battle 24*
***********
*Monsters: 5 Lesser Demon, 2 Dark Bishop, 3 Dark Sniper, 6 Skeleton
*Boss: No
*Items: Blizzard, 2 Medical Herb
*Difficulty: 6.5/10    
*Battle Strategy: Do not group your units together. There are 5 monsters in 
this battle that can hit groups of your units for 15+ damage. Spread apart 
and make them come to you then surround them and kill them quickly. This is a 
great place to level up. The monsters are not too hard and I suggest gaining 
a few levels here as monsters will get harder later on. Its not too hard of a 
battle.   
*Recommended level after battle: Level 5-6 promoted 

Rhode will blow up the rocks to the cave and will join your party as a brass 
gunner. Your choice whether you want to train him or not. If you need help 
deciding I suggest looking at my character section above. Once you enter the 
cave another battle will occur.

*********** 
*Battle 25*
***********
*Monsters: 2 Dark Bishop, 1 Dark Soldier, 5 Skeletons, 2 Lesser Demon, 4 Dark 
Snipers 
*Boss: No
*Items: 2 Medical Herb
*Difficulty: 6/10 
*Battle Strategy: This battle is just like the last one except it has a Dark 
Soldier. This battle should be easy if you leveled up to at least level 6 in 
the last battle. Watch out for Blaze level 3 and near the end surround the 
Dark Soldier and pound him to win.
*Recommended level after battle: Level 6-7 promoted

**********
*M. Ketto*
**********
*Recommended level: Level 6-7 promoted
*New Weapons: Yes
*Mithrils: No
*Nothing much to do here except find the hidden weapon shop. This is what you 
have to do. Right when you enter the town go straight east then north and 
enter a pretty big building. A woman is there and talk to her. Exit the 
building and go west of the building then from there go north then west to 
find a man. Talk to him and follow him back to the shop to buy weapons. Exit 
the town for another battle.

***********
*Battle 26*
***********
*Monsters: 1 Wizard, 1 Lizardman, 2 Dark Bishop, 3 Dark Soldier, 3 Dark 
Snipers, 4 Lesser Demon
*Boss: No
*Items: Black Ring
*Difficulty: 6.5/10
*Battle Strategy: This battle is not that hard, because the enemy is so 
spread apart. The Dark Soldiers have a pretty decent attack, so again try to 
use magic to deal good damage to them. The dragonnewt can easily be defeated 
by surrounding and pounding him or using magic. This battle is only a bit 
harder then the last one and you shouldn't have too much trouble.
*Recommended level after battle: Level 7-8 promoted

************
*N. Pacalon*     
************
*Recommended level: Level 7-8 promoted
*New Weapons: Yes
*Mithrils: Yes
*Make sure to get the Pegasus Wing see below in FAQ section to see where it 
is. Talk to the king and he will tell you to go save Mitula. After your done 
exit the town and head north for another battle.

***********
*Battle 27*
*********** 
*Monsters: 3 Dark Soldier, 4 Dark Snipers, 3 Lizardman, 1 Wizard, 3 Dark 
Bishop, 2 Wyverns
*Boss: No
*Items: None  
*Difficulty: 7/10
*Battle Strategy: This battle has monsters that you have seen before. You 
might think it would be easy and it can be if you take the necessary 
precaution. The new enemy you haven't seen before is the wyvern and it packs 
a very powerful punch. I suggest you make those your first priority. Don't 
worry about traveling in packs after you kill the wizard and watch out for 
those wyverns and this battle should be easy.
*Recommended level after battle: Level 8-9 Promoted

Continue in a northeast direction and head for the bride and another battle 
will take place. The battles are going to get harder from now on. (Just 
giving a friendly warning ^_^)

***********
*Battle 28*
***********
*Monsters: 3 Lesser Demon, 3 Wyverns, 1 Lizardman, 1 Dark Sniper, 1 Wizard, 1 
Dark Soldier, 4 Worms, 1 Master Monk 
*Boss: No
*Items: None
*Difficulty: 7.5/10 
*Battle Strategy: This battle can be very annoying. Those lesser demons with 
Blaze level 3 will be here and in this battle you have to group your forces 
so if you get caught in his blaze it can be deadly. Those wyverns have a 
really high attack and can easily take off more then half of you hit points. 
My best suggestion is to get rid of the wyverns and lesser demons first, then 
concentrate on those pesky worms. This battle is hard, so if you are losing 
bad then egress out and try again. 
*Recommended level after battle: Level 9-10 Promoted

************ 
*O. Tristan*
************
*Recommended level: 9-10 promoted
*New Weapons: Yes
*Mithrils: No
*After you buy your new weapons, head for the temple and enter it for yet 
another battle. I suggest exploring this town also as there are some really 
nice items.

***********
*Battle 29*
***********
*Monsters: 4 Worms, 3 Wyverns, 3 Master Monk, 2 Wizard, 2 Orc Lord, 1 Dark 
Knight
*Boss: No
*Items: None
*Difficulty: 7/10
*Battle Strategy: This battle is not too difficult if you use the right 
strategy. From the start move all your flyers to the right, but don't attack 
the worms yet. Move the rest of your characters slowly to the left and the 
wyvern will attack you. Kill the wyvern and the worms with flyer support and 
then just charge into the battle. Not recklessly, but quickly and you should 
do fine. This battle is a great place to level up.
*Recommended level after battle: Level 10-11 Promoted.

Enter the chapel for a very difficult boss battle.

*********** 
*Battle 30*
*********** 
*Monsters: 2 Wizards, 5 Dark Knights, 2 Orc Lords, 2 Harpy Queen, 1 Wyvern, 1 
Master Monk, 1 Gargoyle, Zalbard
*Boss: Zalbard
*Items: None
*Difficulty: 9/10
*Battle Strategy: First go out and destroy enemies until you hit about the 
middle of the map. Kill the units on both sides of the map and soon Zalbard 
will come out and attack you. This is where things start to fall apart. 
Zalbard has Bolt level 2 and he uses it frequently. He has high hit points 
and if you don't kill the monk next to him it will heal him. I suggest 
killing the monk first then gang up on Zalbard and waste him. This battle is 
not easy and may take more then once.
*Recommended level after battle: Level 11-12 Promoted

After the battle if you search the statue on the left side Taya will join 
you. She is a sorceress and it is up to you whether she is worth the time to 
train. You can listen to the storytellers if you want to, but it is not 
necessary. After you finish return back to Pacalon. 

Once you enter Pacalon go into the castle and talk to the King and Frayja. He 
is dressed in white and standing near the king and he tells you to come to 
Moun with him. Exit the castle for another battle.

***********
*Battle 31*
***********
*Monsters: 3 Dark Knights, 3 Orc Lords, 2 Master Monk, 1 Necromancer, 4 Harpy 
Queen, 1 Dark Bishop, 1 Devil Soldier
*Boss: None
*Items: None
*Difficulty: 7/10
*Battle Strategy: This battle is not too hard if you know what your doing. 
There are many enemies here that can hit groups of enemies for lots of 
damage. The necromancer knows Freeze level 3 and uses it. I suggest spreading 
out your units a little and just rush straight to the Devil Soldier and kill 
him to end the battle. This battle should be a easy compared to the last boss 
fight.
*Recommended level after battle: Level 12 Promoted

***********
*Battle 32*
***********
*Monsters: 3 Devil Soldiers, 2 Necromancers, 2 Master Monk, 3 Cerberus, 4 
Pegasus Knight, 1 Bow Master
*Boss: None
*Items: None
*Difficulty: 8/10
*Battle Strategy: There are lots of tough enemies in this battle. The 
necromancers know Freeze level 3 and the Cerberus and the Pegasus Knights 
have an extremely high attack. Group your units together and head up. When a 
necromancer comes near you, split up and try your best. During the battle 
Jaro will join your side and fight the enemy. This is the only battle in 
which you can 13 units on the battle field.
*Recommended level after battle: Level 12-13 Promoted

Head to Moun which is on the north left road from the last battle. Enter and 
Frayja will join your party and another battle will occur.

***********
*Battle 33*
***********
*Monsters: 1 Shaman, 3 Devil Soldier, 2 Pegasus Knights, 3 Cerberus, 3 Bow 
Master, 2 Mud Man
*Boss: None
*Items: Mage Staff
*Difficulty: 7.5/10
*Battle Strategy: Right from the start of this battle split your forces up. 
The necromancer will devastate your group if you don't. This battle is not 
too hard, but can be very challenging if your not using the right strategy. 
Work your way into a north west direction and beat enemies by using sheer 
number. Kill the shaman to finish off the battle.
*Recommended level after battle: Level 13-14 Promoted

After the battle you will meet Zynk who will take you to an underground 
hideout where the survivors are staying. Gyan will join you here and after 
you leave on the top left side is an arm. Pick it up for the ability to get 
Claude later on in the game. Head out of town going west and go into Nazca.

***********
*Battle 34*
***********
*Monsters: 1 Cameela, 2 Bow Master, 4 Dragonewt, 3 Mudman, 1 Shaman, 3 
Pegasus Knights, 2 Cerberus
*Boss: Cameela
*Items: Wish Staff, Sky Orb
*Difficulty: 8/10
*Battle Strategy: This boss battle is easier then the last one with Zalbard. 
The enemy is in a line formation so head in one direction and slowly kill the 
divided army. Cameela is pretty easy, just surround her and hit her with 
ranged units and she will fall easily. 
*Recommended level after battle: 14-15 Promoted

If you want the rest of Mr. Creed's characters then head back there now and 
you will find the place in chaos. The people you did not get will join you 
now and after you are done with this head back to Nazca. You will see a bird 
like shape on the ground. Walk into a circle to get inside the ship. When you 
are ready head to Grans Island.

Your plane will get shot down by Prism Flowers and after you leave the ship 
head south west to get to a shrine. Inside the shrine is a monk that is 
training. You can find Sheela here, and she will join you. (Top left) There 
is also a Vigor Ball, Mithril, and a Brave Apple.

***********
*Battle 35*
***********
*Monsters: 3 Dragonewt, 5 Mudman, 3 Purple Worm, 1 Shaman, 1 Bow Rider, 2 
Mist Demon, 2 Griffin, 1 Choas Wizard
*Boss: None
*Items: Heat Axe
*Difficulty: 8/10
*Battle Strategy: The enemy starts out at one side and you at the other. 
Start slowly to their side kill any stray units. This battle is very 
challenging. Their wizard knows Blaze level 4 which can do around 40-50 
damage. 5 Mudman will appear during the battle and that adds more the 
confusion. Kill the Bow rider to end the battle. This battle may take more 
then one try, just remember that. My advice is to go as a group and make 
killing the wizard your first priority. 
*Recommended level after battle: 15 Promoted

Head southwest to get to a town called Roft

*********
*P. Roft*
*********
*Recommended level after battle: 15 Promoted
*New Weapons: Yes
*Mithrils: None
*Head into a town in the northern section and after witnessing the death Zynk 
will join your party. Nothing else to do, so head out and go North then west 
for another battle.

***********
*Battle 36*
***********
*Monsters: 1 Griffin, 4 Bow Rider, 1 Dragonewt, 1 Executioner, 8 Prism 
Flowers, 1 Purple Worm, 1 Shaman, 2 Mist Demon, 1 Chaos Wizard 
*Boss: None
*Items: None 
*Difficulty: 8.5/10
*Battle Strategy: This battle is pretty hard. The Prism Flowers hit everyone 
in a vertical or horizontal line. Watch out where your put your characters or 
else they might all get hit. The Bow Riders are annoying and have nice range 
with good range. You flyers are your friends in this map. My suggestion is to 
ignore most of the Prism Flowers and kill the Executioners to end the battle.
*Recommended level after battle: 15-16 Promoted

If any characters died then go back to a shrine to revive them because you 
are going to have another boss fight pretty soon. After you are done head 
past the Prism Flower battle and continue to a boss fight.

***********
*Battle 37*
***********
*Monsters: 1 Red Baron, 1 Executioner, 2 Evil Bishop, 4 Bow Rider, 4 
Hellhound, 2 Chaos Wizard, 2 Mist Demon, 2 Minotaur
*Boss: Yes
*Items: None
*Difficulty: 7/10
*Battle Strategy: This battle may look intimidating, but it is actually 
pretty easy for a boss fight. The enemy is spread out so you don't have to be 
scared of them massing against you. Watch out in the beginning for those 
pesky Bow Riders and slowly advance on the Red Baron. After you kill the 
remaining units, all you have to do is surround the Red Baron and beat the 
living crap out of him. (Excuse the pun)
Recommended level after battle: 16-17 Promoted

Now is the time to get your ultimate weapons. Head to a part of a river where 
it has a peculiar edge. It seems bent or dented and if you use the Dry Stone 
then there will be a pathway leading to the Dwarf Village. Talk to the 
blacksmith to make your ultimate weapons. (For more information look at my 
mithril section)

********** 
*Q. Galam*
**********
*Recommended level: 16-17 Promoted
*New Weapons: No
*Mithrils: None
*Nothing much to do here just head south and head out the gate for another 
boss fight.

***********
*Battle 38*
***********
*Monsters:1 Hellhound, 1 Mist Demon, 1 Minotaur, 1 Cyclops, 2 White Dragon, 2 
Dark Gunner, 1 Chaos Wizard, 1 Evil Bishop, 9 Burst Rock (come during the 
battle), Geshp
*Boss: Yes
*Items: Buster Shot, Fairy Tear
*Difficulty: 7.5/10
*Battle Strategy: This battle won't be too easy, but its not the hardest 
battle you have faced so far. I would first kill all the Dragons and every 
unit in the game. Watch out for the Burst Rock as they explode and hit people 
in a radius. Just ignore them and head for Geshp. Make sure you kill 
everything, before you start attacking him. Surround him and kill him. He 
falls pretty quickly. Beware of his Freeze level 4 as it does tons of damage.
*Recommended level after battle: 17-18 Promoted

*********
*R. Yeel*
*********
*Recommended level: 17-18 Promoted
*New Weapons: No
*Mithrils: None
*Go to the bar and search the piano. Bowie will start to play it. Then head 
out and go in the church and after you head inside, the wizard Chaz will join 
your party. Then head out of the town and head south from where you fought 
Geshp for another battle. 

***********
*Battle 39*
***********
*Monsters: 3 White Dragon, 1 Evil Bishop, 3 Dark Gunner, 2 Minotaur, 2 
Cyclops, 1 Hellhound, 1 Chaos Wizard, 1 Hydra
*Boss: No
*Items: Holy Thunder, Evil Ring
*Difficulty: 7/10
*Battle Strategy: Lead your party as a group and your strategy is to surround 
and destroy the enemy. This battle is great for experience points and I 
suggest you level to at least 20 here. This battle has lots of tough 
monsters, so watch out and always heal when necessary.
*Recommended level after battle: 20 Promoted

****************
*S. Holy Shrine*
****************
*Just head in the shrine and get the power water. Go to the sword and search 
it. Bowie will pull out the sword and that will be his ultimate weapon. Head 
out of the shrine and go to the ugly face. It is south east of Galam. When 
you get there use the sword on the face. It will open up and head in.

When you get in there will be a maze that you have to finish in order to 
continue. I really can't tell you step-by-step directions so just keep trying 
and you will eventually finish.

*********** 
*Battle 40*
***********
*Monsters: 2 Chaos Wizard, 1 Demon Master, 2 Demon, 2 White Dragon, 2 Evil 
Bishop, 2 Dark Gunner, 3 Cyclops, 2 Hydra, 3 Chaos Warrior, Odd Eye
*Boss: Yes
*Items: Fairy Tear, Counter Sword
*Difficulty: 8/10
*Battle Strategy: This battle is not too hard. Speed is the key to victory. 
Immediately head in a northeast direction and remember to kill monsters with 
efficiently. When you get to Odd Eye, kill the units nearby him and surround 
and kill him. Odd Eye is not too hard, as long as he is surrounded. 
*Recommended level after battle: 20-21 Promoted

*********** 
*Battle 41*
***********
*Monsters: 1 Blue Shaman, 3 Demon Master, 4 Demon, 5 Hydra, 2 Chaos Dragon, 1 
Reaper, 4 Chaos Warrior
*Boss: No
*Items: Holy Staff
*Difficulty: 8/10
*Battle Strategy: This battle is sneaky. Let me explain. You have to head up 
the tower and there are enemy units guarding it. Watch out on the pillars, 
because there might be an enemy unit hidden there. This battle is not all 
that hard, but watch out for the Demon Master and their Freeze level 4. This 
battle is great place to get experience. I suggest getting lots of levels 
here.
*Recommended level after battle: 23 Promoted

After the battle head in and when you go up you will meet Creed. He will act 
as a priest so don't worry about going back to save your lost comrades. 
Continue on for your second to last battle and its pretty hard.

*********** 
*Battle 42*
***********
*Monsters: 1 Chaos Dragon, 2 Chaos Warrior, 2 Demon Master, 3 Reaper, 2 Evil 
Beast, 2 Horseman, 1 Devil Griffin, 1 Blue Shaman, 2 Chaos Warrior, King 
Galam
*Items: None
*Difficulty: 9/10
*Battle Strategy: This battle is extremely difficulty. Head to your right 
side first and dispose of your enemies. Then go back south to where you 
started from and then go west. After those enemies are taken care of rush 
King Galam and kill the Blue Shaman and then surround and kill him. If he 
rushes at you first then surround and kill him. This battle is only hard if 
he rushes at you first.
*Recommended level after battle: 25 Promoted

Now you must fight the King of Demons, ZEON!! Good luck as I will try my best 
to guide you.

************* 
*Last Battle*
************* 
*Monsters: 2 Arch Demon, 5 Pyrohydra, 2 Zeon Guard, 1 Blue Shaman, 3 Demon 
Master, 1 Devil Griffin, 1 Horseman, Zeon
*Boss: Yes
*Items: Healing Rain
*Difficulty: 8.5/10
*Battle Strategy: This battle may seem hard, but it isn't as hard as you 
would think for a last boss fight. Zeon can not move so kill all his support 
units before you attack him. You will get a healing rain in this battle and 
that is basically an all unit heal item. It will heal every unit you have for 
full hit points. After you kill all his support units engage Zeon by sending 
your flyers to hit his sides and attack Zeon with a good fighter in his 
front. Have your magic characters attack him from a far and heal when 
necessary. With all your combined efforts, Zeon will fall really fast. 

GOOD JOB! YOU HAVE BEATEN SHINING FORCE 2!

I won't ruin the ending for you so sit back and enjoy the ending.  

******************* 
***8. Best Party***
*******************
In Shining Force 2 there are 30 characters, but you can only deploy 12 
characters in the battle field. There are obviously more powerful characters 
and this section will represent MY favorite team. This is my opinion only, so 
don't send me emails telling me how bad my team is...

1. Bowie- Bowie is a very powerful character. After promotion he will gain 
very high defense and his offense is one of the most powerful in the game. He 
has the spell Bolt and that can come into use all throughout the game. 
Overall he is a great fighter to have in your group.

2. Sarah- You may think that Karna is a better choice, but I like to have 2 
healers in my group. Promote Sarah to Master Monk and not only will she be a 
powerful attacker, she will know spells such as Heal Level 4 to keep your 
party's hit points up. Overall a fighter/healer.

3. Jaha- Jaha is promoted to Baron has high attack and defense and has decent 
move. He is another great fighter to have in the front lines. 

4. Kazin- This powerful character should be promoted to Sorcerer and then you 
shall see the true power of his magic. Kazin has high magic power and magic 
points and will devastate enemies with his powerful summons.

5. Slade- Slade is trained correctly will be a very powerful addition to your 
force. He has high attack and decent defense. His ultimate weapon can 
dispatch enemies with one hit. He also has powerful magic and this means that 
he is a great front/support character.

6. Kiwi- You may think that this little turtle is weak. You should promote 
him and then tell me that. This little guy once promoted is a powerhouse. His 
defense is incredible and can take hits like nothing else. However, training 
him to become good is a bit of a hard task.

7. Peter- This phoenix has the highest attack power in the game. Its 
incredible. He has high hp, attack and defense. No one can devastate the 
front lines with their attacks like Peter can. He is a must in your party.

8. May- This archer is the best in my opinion. Very high attack and has great 
range so is a great range fighter. She can start sniping enemies with her 
bow.

9. Rick- Rick is a very good knight. He has a great attack and defense and 
once promoted to Pegasus Knight he becomes a flying force. He is another 
great front liner to have in your group as he can dish out damage and take 
damage as well.

10. Karna- This healer once promoted to Master Monk is a lot like Sarah but 
with much better spells. She will have spells such as aura and heal and this 
will keep your party up and going. She is a very good support unit.

11. Tyrin- This character once promoted Wizard learns very devastating 
spells. Such as Freeze level 4, Bolt level 4, and Blaze level 4. He can dish 
out damage and with his long range with spells he is a must have in your 
party.

12. Elric- This archer may not seem strong at first, but with a bit of 
training he can become just as good as May. With his bow he will be a great 
support unit for your force.

There you have it, this is my favorite people and they are in my party. I 
would like to think that they are good and I have beaten this game 3 times 
with this group.


(This was submitted by ReKenner. Thanks)

Bowie-
Well, can't leave him out. Good thing he's one of the better
characters. His attack and HP are excellent, and his other stats aren't
too shabby. Once he gets enough MP to use them, his Bolt spell is a
good backup for his attack. I give him both power waters.

Sarah (Promoted to MMNK)-
She doesn't get Aura, but she is still a great healer, and once you
promote her, she becomes a melee attacker on top of that. I find that
she often has great attack, and gains levels very quickly, due to being
able to gain 10 EXP a round by healing herself. I give her the running
ring, and a Quick Chicken.

Chester (Promoted to PLDN)-
He has superb HP, good MOV, good AGI, and after promotion his defense
picks up a bit. I prefer to promote to PLDN for the extra defense,
personally, but it's up to the individual. Give him a spear and a
lance, or just a spear if that's more powerful, and you have a
versatile fighter that stands up to spells incredibly well.

Jaha (Promoted to BRN)-
Before he gets promoted to BRN, Jaha is a bit slow, and he lacks a bit
of MOV,  but he is still a tank that will be taking paltry amounts of
damage. Once you promote him his AGI will pick up a bit, and his MOV
will get a boost of 1. I prefer BRN, as his attack and defense will
still be great, compared to a lower AGI and MOV that will keep him away
from the action.

Kazin (Promoted to SORC)-
This guy gets superb MP numbers, and always has the highest of anyone
in my group. Once he gets promoted to Sorcerer he has great spells that
can do a moderate amount to a group, or destroy a single monster. His
only flaws are his low MOV, and low defense.

Slade-
At first Slade is a below average character, and will probably do
platry damage and die a lot, making some leave him early. But once you
promote him to a ninja, and his level ups become a lot better, he will
soon become great. Also, his ninja spells are the best backup any melee
fighter will get, and can do incredible amounts of damage. He does lack
a bit in HP and defense, so give him both Cheerful breads and both
protect milks.

Peter-
Does this guy need any explanation? He is simply incredible!
The only flaw I can think of in him is his average defense... And that
he looks dorky before promotion. 7 MOV, and being able to fly means he
will cover a lot of map really quick, and he can destroy the enemies.

May-
She's got great Attack, but only decent HP and low defense. She has
good Mov, but sucks at going through anything but plains. Once she gets
promoted, her 3 square attack range is great.

Gerhalt-
This guy is just as insane as Peter is. At times he is a bit stronger
than Peter, and others a bit weaker, but overall their attack tends to
be about the same. He has less HP than Peter but more defense, so it
works out well. His only flaw is his low MOV, so I give him the first
running pimento.

Karna (Promoted to MMNK)-
The best healer in the game, overall. She gets the best spell selection
in the game. Aura4, Heal4, Blast4, and Boost2. She is very easily
leveled, as Boost2 on your entire group gives her 49 EXP, not to
mention how beneficial the spell is for your party. Aura4 is the best
healing spell in the game, and Blast3 and 4 give her magical attacking
power. Although, once you upgrade her to MMNK, you won't need Blast as
her ATT is as good or better than Sarah's. I give her a quick chicken,
both Bright Honeys(for her Aura4), and the second Running pimento

Janet-
She is just as good as May, but she can go through rough terrain a lot
easier. Besides, why not have someone else with good attack that can
hit from 3 squares away?

Frayja-
Now, you may think 3 healers is a bit of overkill, but healers are the
easiest class to level up, with Aura and boosting spells. He gets
Aura4, Detox, Heal, and is the only person to cast the attack boosting
spell. He is worth it as an alternate casting of Aura4, and the attack
boosting spell.


(This "best party" was handed in by Superpyro) Thanks for contributing.

Bowie: have to have him but thats not a bad thing because the kid rocks 
like no other. Right near the end he usually ends up with ?? Hp for me 
so he's alway useful and though you lose if he dies i usually use him 
as a frontline fighter because with the White ring in the end of the 
game his Def is also ??.

Jaha: I've never played through the game with out this guy because he 
has great attack and fairly good defense which keeps him from being good all 
around. His movement does suck a bit but a running pemento does the 
trick.

Kazin: I'll damit that i never used him all the way throguh the game 
until recently when i changed him into a sorcerer. after that he killed 
anything he came close to. his finally spells do some much needed damage to 
zeon in the end of the game.

Slade: He has got to be one of the best killers in the game. He moves 
so far and does so much damage it makes me wanna cry. his best weapon is a 
pain in the ass to get though do to the fact that you have about a 
25% chance of getting it (about 4 mithrils). but the 4 mithrils is worth it 
(or you could just try and try again with reseting.)

Peter: Probably my favorite character overall because he's almost 
unstoppable. his defense could be a tad better but any other way he's great. 
He kills just about and lesser devil if he gets a second attacks 
(including Zeon gaurds, they have about 125 Hp.) Don't be afriad to throw him 
into a couple of enemies because his Hp is unreal, not to mention he revives 
himself.

May: She not all that great but every party needs a ranger and since 
she better then the rest of the crappy archers they throw at you i jsut 
stick with her.

Karna: This is the most unstoppable character in the game... They give 
her the capablility or getting to lvl 99 with a little time. She has a 
spell called boost that once it gets to lvl 2 she can get lvl 99. the 
trick is to get 10 people for a whapping 49 exp everytime and then wait 
for it to wear off and then do it again. i seen her do 200 damage to 
Zeon at lvl 99 as a master monk. the better way to lvl her is that 3 
battles before the end of the game (where you fight a reaper or something 
like that) talk to creed just before you go out have her boost then you 
egress and repeat this for mad lvls.

Randolf: He's a great overall fighter though his Hp leaves him at the 
mercy of magic later on but he's still great for some good old hand to 
hand combat.

Frayja: He's only good for his aura spell and thats about it.

Sheela: She is that same as Karna with the whole lvl 99 trick which 
leaves her to be pretty much unstoppable also... the only problem is that she 
has poor defense and doesn't learn boost lvl 2 until lvl 22 
promoted. She is another god to have the team but her and Karna just make the 
game just too easy.

Chaz: takes a bit of training but freeze lvl 4 is worth it because it 
causes around 60 damage but thats all that he is really good for but 
other than that keep him in the back row.

Lemon: One of the better characters in the game and he comes with the 
dark sword which gives him a mad edge and he revives himself like Peter 
so feel free to throw him into a battle at will.


(This was contributed by TerrestrialRage . Thanks)

1. Bowie - Obviously, he is the leader, and you have to have him.  Even 
though you are forced to use him, he is still quite the powerhouse when it 
comes to attack and HP.  He learns Bolt 3, making him both a great fighter, 
but also a support character when used in the right situation.

2. Sarah - You get her early, so she keeps up with your party.  Her final 
spells are not all too impressive except for Heal 4, but her attack is 
devestating, although she is lacking in the defense department.  Definitely a 
keeper.

3. Slade - Oh....my...god... there is nothing more to say about this rat.  He 
is a POWERHOUSE of attack, killing most things in one hit late game.  The 
fact that he gains pretty powerful attacks mid-game makes him all that much 
better.  He starts off weak, because most of your party is around 9, and he 
is like 5, but when leveled, he becomes INSANE.

4. May - As the other guy said, insane attack power + the ability to shoot 4 
squares away = great character.  You get her pretty early, so you can level 
up to your standards, and she makes a great support character for people like 
Slade and Peter.

5. Peter - .............yeah, it is kind of like that.  He gains +3 attack 
almost every level when promoted, his defense breaks 100, his HP is HIGH, he 
has a huge movement radius, and he flies.... nothing more can be said....

6. Gerhalt - My personally favorite character.  His attack gets up there with 
Peter's, and his agility allows him to hit practically every time.  His HP is 
a little low, his defense is average, and his move radius is pretty 
small.  Just slap a Running Pimento on him after promotion and that solves 
that.  He is definitely a front liner.

7. Kazin - When promoted to a SOR, this guy is wicked deadly.  His magic 
makes him more than substantial for the final party, becoming invaluable 
around level 10 promoted.  He is unstoppable, and has the magic to back it 
up.

8. Karna - Beat healer in the game.  She learns Aura, Heal, AND Boost.  Boost 
level 2 is vital for any party.  Being able to hit the entire party with 1 
shot of Boost makes them a wall.  She is great for support, although she 
won't be seeing the front lines too much.

9. Eric - IMO, the best knight in the game.  Some say Rick, although i think 
Eric pulls through more.  He is beastly in Attack and HP.  I like him in the 
front, with Slade and Peter.

10. Jaha - His defense is great early game, and late game his Attack gets up 
there with the other front liners.  He is the one taking 8 damage from the 
Kraken arms when everyone else dies in one hit.  He is a monster, both early 
and late game.

11. Zynk - Not many people like him because of the fact that he can only move 
2 squares per turn (even when land effect = 0%).  If you give him a Running 
Pimento and/or (I give him both) Running Ring, he is a MONSTER, up at the 
front with the other front liners.  His lazer attack makes him just that much 
better.

12. Rick - I like him because that is my name (hehe) and he is an overall 
well-rounded character.  Promoting him to Pegasus Knight makes for a second 
flying powerhouse.  I choose him over Kiwi because IMO, Kiwi just doesn't 
meet my standards, and late game, when most enemies have magic, he can't 
stand up to them.
 
Have fun.  No matter how the game goes, this party will whoop it's ass all 
over the place.  Healers + Support + a tough front line make for an easy 
game.


(This favorite party was handed in by Raventy. Again thanks a bunch.)

Although there is no 'best' Shing Force II team, here is my personal 
favorite.
 
1.Bowie - The Main character is well rounded, so I can't complain about being 
forced to use him. 
 
2.Peter - The phoenix Peter is incredibly strong. High movement, plus 
excellent strength and hit points. Arguably the best character in the game. 
Reminds me of the dragon (Bleu) from the first Shining Force.
 
3.Skreech - Most people don't seem to like these characters. Personally, I 
would rather have an all-rounded fighter with high mobility than a ranged 
archer. When leveled up, I have found Skreech becomes better than Luke.
 
4.Kiwi - This monster is crazy... literally. It appears to have the movement 
of a flying character, incredible defense against physical attacks, and 
breathes fire as a critical attack. On the flipside though, it has brutal 
defense against magic with pitiful hit-points.
 
5.Chester - Promote this guy to a pegasus and you have a solid front line 
fighter with tonnes of hit-points and good stats. I have found he recieves 
better stats when promoted to paladin, however, I prefer the mobility of a 
pegasus.
 
6.Gyan - Many people prefer Jaha over Gyan, probably since Jaha can be 
promoted to baron. Personally, I like to use Jaha in my party until I get 
Gyan (and shortly afterwords the 'Red Baron')
 
7.Lemon - Unfortunately, you don't get him until near the end of the game. 
Regardless, Lemon has awesome stats, and is probably the second best 
character in the game. (Peter being #1)
 
8.Slade - Another character with excellent dual-purpose potential: an 
excellent fighter with high agility and mobility, and useful environmental 
based magics. Very dangerous when fighting hand-to-hand combat in the later 
stages of the game.
 
9.Sarah - Promote Sarah to a monk and she will soon become a powerful fighter 
capable of fighting in the front ranks. Add her healing spells and you have a 
very good dual purpose character. In my opinion Sarah's statistics suffer if 
promoted to a vicar.
 
10.Kazin - When promoted to sorcerer, Kazin becomes on of the best characters 
in the game. He learns his spells relatively quickly; having loads of magic-
points to cast them.
 
11.Tyrin - My personal favorite choice from Creed's mansion. When promoted to 
wizard, all his spells will be good and reach high levels; plus like Kazin he 
will have lots of magic-points to cast spells with.
 
12.Frayja - Probably the best healer in the game / many argue that Karna is 
the best, but only if she is a monk. Since I already have a monk, I like some 
diversity.
 
 
***As you can see, I prefer a team with high mobility, lots of magic (both 
damaging & healing), and with a good diversity of talent.***


(If you would like to send in your favorite group then please email me them 
and state reasons why. I might post them here and give you credit for it.) 
See below for email policy. Note that I do not change the context in anyway. 
I give full credit to the people who contributed and I do not alter what they 
wrote.)

**************
***9. Items***
**************
These are all the items that I could find in the game.

*******************************************************
*Regular Items                                        *
*******************************************************
*Medical Herb- Heals 10 HP on a character             *
*******************************************************
*Healing Seed- Heals 20 HP on a character             *
*******************************************************
*Antidote- Cures poison                               *   
*******************************************************
*Healing Drop- Heals 30 HP on a character             *
*******************************************************
*Healing Water- Heals all HP on a character           *
*******************************************************
*Fairy Powder- Cures a status effect on a character   *
*******************************************************
*Healing Rain- Heals all HP on your whole party       *
*******************************************************
*Fairy Tear- Restores 20 MP on a character            *
*******************************************************
*Blizzard- Deals 33 damage to an enemy unit           *
*******************************************************
*Shining Ball- Deals 20 damage to an enemy unit       *
*******************************************************
*Angel Wing- Same effect as Egress                    * 
*******************************************************
*Holy Thunder- Deals 50 damage to an enemy unit       *
*******************************************************

*******************************************************
*Boosting Items                                       *
*******************************************************
*Power Water- Uppers your attack by 2-4 (random)      *
*******************************************************
*Quick Chicken- Uppers your agility by 2-4 (random)   *
*******************************************************
*Protect Milk- Uppers your defense by 2-4 (random)    *
*******************************************************
*Cheerful Bread- Uppers your HP by 2-4 (random)       *
*******************************************************
*Running Pimento- Uppers your movement range by 2     *
*Bright Honey- Uppers your MP by 2-4 (random)         *
*******************************************************
*Brave Apple- Uppers a character's level by 1         *
*******************************************************

*******************************************************
*Rings                                                *
*******************************************************
*Quick Ring- Equip for a +5 agility bonus             *
*******************************************************
*Power Ring- Equip for a +5 attack bonus              *
*******************************************************
*Protect Ring- Equip for a +5 defense bonus           *
*******************************************************
*White Ring- Equip for a +10 defense bonus            *
*******************************************************
*Running Ring- Equip for a +2 movement range bonus    *
*******************************************************
*Evil Ring- Equip for a +15 attack bonus//cursed item * 
*******************************************************
*Black Ring- Equip for a +10 attack bonus//cursed item*
*******************************************************

*******************************************************
*Promotion Items                                      *
*******************************************************
*Vigor Ball- Promotes a Priest to a Master Monk       *
*******************************************************
*Warrior Pride- Promotes a Warrior to a Baron         *
*******************************************************
*Secret Book- Promoted a Mage to a Sorcerer           * 
*******************************************************
*Pegasus Knight- Promotes a Knight to a Pegasus Knight* 
*******************************************************
*Silver Tank- Promotes an Archer to a Brass Gunner    *
*******************************************************

Where you can find these items above

******************
*Promotion Items:*
******************
Vigor Ball: There are 2 vigor balls in the game. The first one can be found 
in the secret elven town. Head to the top left corner and you should find a 
treasure chest with this item inside. 

The second vigor ball can be found in the dojo after you crash from the 
aircraft. Its at the place where Sheela is.

Warrior Pride: This item can be found in New Granseal. Its in the base where 
the characters sit around. Search the eagle shield/banner to find it.

Secret Book: This item is in the Secret elven town also. Head into the house 
that is north of the entrance and head upstairs. (Note the priest is also 
here) Then search the bookcase to find it.

Pegasus Knight: This item is found in Pacalon Castle. Head to the throne room 
where the king is. Then go to the right edge of the red carpet and head 
straight down and search the wall.

Silver Tank: This item is found in the cave of darkness.

********
*Rings:*
********
Quick Ring: This ring can be found in a vase in the second floor of Bedoe.

Power Ring: In battle 10 one of the witches will drop it if you have an empty 
slot.

Protect Ring: In battle 21 one of the monsters will drop it.

White ring: It's in the dwarven town that is located in Grans.

Running Ring: This ring can be found in Creed's place, you have to search the 
chair after you become big again.

Evil Ring: Battle 39 someone will drop it.

Black Ring: Battle 26.

*****************
*Important Items*
*****************
These items are important to the game, because the game can not progress 
without them.

Jewel of Light- This jewel is needed to get the Force Sword later in the 
game.
*Found after Battle 5 when Slade takes it from the knight.
-----------------------------------------------------------------------
Jewel of Evil- This jewel is needed to get the Force Sword later in the game.
*Fuses onto Bowie's neck after your encounter with the possessed King.
-----------------------------------------------------------------------
Wooden Panel- This item is needed to get the Achilles Sword, so you beat 
Taros. Without this item the game will not progress.
*Found in the tree in Ribble
-----------------------------------------------------------------------
Raft- Your way of traveling in the river. Very important item.
*You receive this item when the mayor of Polca gives it to you.
-----------------------------------------------------------------------
Dry Stone- Not necessarily important, but without this you can't get the 
ultimate weapons later on in the game.
*Found in the cave with the sick dwarf.
-----------------------------------------------------------------------
Caravan- Very useful "vehicle". You can store items, characters and go over 
rocks with this.
*You get this useful "vehicle" after beating Taros.
-----------------------------------------------------------------------
Cotton Balloon- You have to use this to fly down from the Desktop Kingdom.
*Found after beating the Chess battle.
-----------------------------------------------------------------------
Cannon/Dynamite- You need these 2 items to blast the rocks so you can enter 
the new continent.
*The cannon is given by the dwarfs after you heal the sick one. The dynamite 
is found after talking to the guy next to the weapon shop in New Ganseal.
-----------------------------------------------------------------------
Sky Orb- A much needed item that can start up the Nazca Ship.
*Found after beating Cameela.
-----------------------------------------------------------------------
Force Sword- Needed to open up the ugly head so you can continue with the 
game.
*Found after putting in the 2 jewels in the shrine.

***************** 
***10. Weapons***
*****************

******** 
*Swords*
********
Swords play a big part in this game as the hero and several other character 
types can equip them. This section will list all the swords available in this 
game. It will start with the weaker attack swords first and go up 
numerically.

Taros Sword:
Attack Value: I don't know
Equip: No one but Taros
Special Ability: No one on the force can use
Cost: Random chance of getting after killing Taros
Promote to use: No one can use

Wooden Sword
Attack Value: 3
Equip: Anyone who can use a sword
Special Ability: None
Cost: Bowie starts with this sword
Promote to use: No

Short Sword
Attack Value: 5
Equip: Anyone who can use a sword
Special Ability: None
Cost: 140
Promote to use: No

Middle Sword
Attack Value: 9
Equip: Anyone who can use a sword
Special Ability: None
Cost: 340
Promote to use: No

Long Sword
Attack Value: 12
Equip: Anyone who can use a sword
Special Ability: None
Cost: 620
Promote to use: No

Steel Sword
Attack Value: 16
Equip: Anyone who can use a sword
Special Ability: None
Cost: 1120
Promote to use: No

Achilles Sword  
Attack Value: 19
Equip: Bowie only
Special Ability: Only weapon that can hurt Taros
Cost: Get from Ribble
Promote to use: No

Broad Sword
Attack Value: 22
Equip: Anyone who can use a sword
Special Ability: None
Cost: 1600
Promote to use: Yes

Buster Sword
Attack Value: 26
Equip: Anyone who can use a sword 
Special Ability: None 
Cost: 2600
Promote to use: Yes

Great Sword 
Attack Value: 29
Equip: Anyone who can use a sword 
Special Ability: None 
Cost: 5100
Promote to use: Yes

Critical Sword
Attack Value: 32
Equip: Anyone who can use a sword 
Special Ability: Increases chance of a critical hit 
Cost: 5000 (Mithril)
Promote to use: Yes

Katana
Attack Value: 34
Equip: Ninja 
Special Ability: None  
Cost: 5000 (Mithril)
Promote to use: Yes

Battle Sword  
Attack Value: 35
Equip: Anyone who can use a sword (except Ninja)
Special Ability: None
Cost: 5000 (Mithril)
Promote to use: Yes

Counter Sword
Attack Value: 39
Equip: Anyone who can use a sword (except Ninja)
Special Ability: Increases chance of a counter attack
Cost: 5000 (Mithril) 
Promote to use: Yes

Ninja Katana
Attack Value: 39
Equip: Slade
Special Ability: None
Cost: 5000 (Mithril) 
Promote to use: Yes

Gisarme
Attack Value: 42
Equip: Slade
Special Ability: Chance of 1 hit K.O.
Cost: 5000 (Mithril) 
Promote to use: Yes

Levantar 
Attack Value: 42
Equip: Bowie
Special Ability: When used can cast Blaze 3
Cost: 5000 (Mithril) 
Promote to use: Yes

Force Sword
Attack Value: 46
Equip: Bowie
Special Ability: None
Cost: Find it in the shrine 
Promote to use: Yes

Dark Sword
Attack Value: 50
Equip: Anyone who can use a sword
Special Ability: -5 defense, Cursed weapon, Desoul level 1
Cost: Red Baron comes with this equipped 
Promote to use: Yes

******
*Axes*
******
Axes can be used by warriors, gladiators, barons, and red barons. So they are 
important.

Short Axe
Attack Value: 5
Equip: Anyone who can use an axe
Special Ability: None
Cost: 120 
Promote to use: No

Hand Axe
Attack Value: 9
Equip: Anyone who can use an axe
Special Ability: None
Cost: 340 
Promote to use: No

Middle Axe
Attack Value: 13
Equip: Anyone who can use an axe
Special Ability: None
Cost: 610 
Promote to use: No

Power Axe
Attack Value: 17
Equip: Anyone who can use an axe
Special Ability: None
Cost: 1100 
Promote to use: No

Battle Axe
Attack Value: 21 
Equip: Anyone who can use an axe
Special Ability: None  
Cost: 1370
Promote to use: Yes

Large Axe
Attack Value: 25 
Equip: Anyone who can use an axe
Special Ability: None  
Cost: 2250
Promote to use: Yes

Great Axe
Attack Value: 28 
Equip: Anyone who can use an axe
Special Ability: None 
Cost: 4600
Promote to use: Yes

Heat Axe
Attack Value: 32  
Equip: Anyone who can use an axe
Special Ability: Blaze level 2  
Cost: 5000 (Mithril)
Promote to use: Yes

Atlas Axe
Attack Value: 35 
Equip: Anyone who can use an axe
Special Ability: Blaze level 3  
Cost: 5000 (Mithril)
Promote to use: Yes

Ground Axe
Attack Value: 39  
Equip: Anyone who can use an axe
Special Ability: Movement +1 
Cost: 5000 (Mithril)
Promote to use: Yes

Rune Axe
Attack Value: 42  
Equip: Anyone who can use an axe
Special Ability: Detox level 1  
Cost: 5000 (Mithril)
Promote to use: Yes

Evil Axe
Attack Value: 50 
Equip: Anyone who can use an axe
Special Ability: -5 defense, cursed weapon  
Cost: Find in the shrine of the Force Sword
Promote to use: Yes

**************** 
*Arrows/Cannons*
****************
The classes that can use these weapons are archers, brass gunners, snipers, 
rangers, bow knights. Very useful weapons as each team should have at least 1 
ranged unit.

Wooden Arrow
Attack Value: 5 
Equip: Anyone who can use an arrow
Special Ability: None 
Cost: 250
Promote to use: None

Iron Arrow
Attack Value: 7 
Equip: Anyone who can use an arrow
Special Ability: None  
Cost: 600
Promote to use: No

Steel Arrow
Attack Value: 12 
Equip: Anyone who can use an arrow
Special Ability: None  
Cost: 1270
Promote to use: No

Robin Arrow
Attack Value: 17 
Equip: Anyone who can use an arrow
Special Ability: None  
Cost: 1480
Promote to use: Yes

Assault Shell
Attack Value: 25 
Equip: Anyone who can use an arrow
Special Ability: None  
Cost: 2500
Promote to use: Yes

Great Shot
Attack Value: 29 
Equip: Anyone who can use an arrow
Special Ability: None 
Cost: 5000
Promote to use: Yes

Nazca Cannon
Attack Value: 33 
Equip: Anyone who can use an arrow
Special Ability: None 
Cost: Find in the flying ship
Promote to use: Yes

Buster Shot
Attack Value: 37  
Equip: Anyone who can use an arrow
Special Ability: None 
Cost: 5000 (Mithril)
Promote to use: Yes

Hyper Cannon
Attack Value: 40 
Equip: Anyone who can use an arrow
Special Ability: None  
Cost: 5000 (Mithril)
Promote to use: Yes

Grand Cannon
Attack Value: 43 
Equip: Anyone who can use an arrow
Special Ability: Muddle level 1 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Evil Shot
Attack Value: 51  
Equip: Anyone who can use an arrow
Special Ability: -5 defense, cursed weapon  
Cost: Enter Galam and search bush on the bottom left
Promote to use: Yes

***************** 
*Gloves/Knuckles*
*****************
These weapons can only be used by one class. That class are the mastermonks 
and these weapons will be very useful to you. 

Leather Glove
Attack Value: 26 
Equip: Master Monks
Special Ability: None 
Cost: 1300
Promote to use: Yes

Power Glove
Attack Value: 33 
Equip: Master Monks
Special Ability: None 
Cost: 1800
Promote to use: Yes

Brass Knuckles
Attack Value: 39  
Equip: Master Monks
Special Ability: None  
Cost: 2900
Promote to use: Yes

Iron Knuckles
Attack Value: 43 
Equip: Master Monks
Special Ability: None 
Cost: 4800
Promote to use: Yes

Misty Knuckles
Attack Value: 48 
Equip: Master Monks
Special Ability: Remove opponents MP when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Giant Knuckles
Attack Value: 55 
Equip: Master Monks
Special Ability: Muddle level 1 
Cost: 5000 (Mithril)
Promote to use: Yes

Evil Knuckles
Attack Value: 63 
Equip: Master Monks
Special Ability: -5 defense, cursed weapon 
Cost: Find it in tunnel under Yeel.
Promote to use: Yes

***************
*Spears/Lances*
***************
Very important weapon class and can be used by centaurs and knights.

Wooden Stick
Attack Value: 3 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: Chester starts with this weapon
Promote to use: No

Short Spear
Attack Value: 6  
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 120
Promote to use: No

Bronze Lance
Attack Value: 9 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 260
Promote to use: No

Spear
Attack Value: 12 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 460
Promote to use: No

Steel Lance
Attack Value: 16 
Equip: Anyone who can use a spear/lance
Special Ability: None  
Cost: 810
Promote to use: No

Power Spear
Attack Value: 20  
Equip: Anyone who can use a spear/lance
Special Ability: None  
Cost: 1270
Promote to use: No

Heavy Lance
Attack Value: 23  
Equip: Anyone who can use a spear/lance
Special Ability: None  
Cost: 1600
Promote to use: Yes

Javelin 
Attack Value: 26 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 3400 
Promote to use: Yes

Chrome Lance
Attack Value: 31 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 6900
Promote to use: Yes

Valkyrie
Attack Value: 33 
Equip: Anyone who can use a spear/lance
Special Ability: Boost when used 
Cost: 5000 (Mithril) 
Promote to use: Yes

Halberd
Attack Value: 37  
Equip: Anyone who can use a spear/lance
Special Ability: Bolt level 1 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Holy Lance
Attack Value: 39 
Equip: Anyone who can use a spear/lance
Special Ability: +5 defense, restore hp 
Cost: 5000 (Mithril)
Promote to use: Yes

Mist Javelin
Attack Value: 42 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 5000 (Mithril)
Promote to use: Yes

Evil Lance
Attack Value: 48 
Equip: Anyone who can use a spear/lance
Special Ability: -2 movement range, cursed weapon 
Cost: Find behind the devil's mouth
Promote to use: Yes

*************
*Staves/Rods*
*************
This class of weapons are mostly used by the Vicar and priest class. Wizard 
class and mage classes and sorceress classes use it also. 

Wooden Rod
Attack Value: 3 
Equip: Mage, Priest, Vicar, Wizard, Sorceress
Special Ability: None 
Cost: Sarah starts with this
Promote to use: No

Short Rod
Attack Value: 5 
Equip: Mage, Priest, Vicar, Wizard, Sorceress
Special Ability: None  
Cost: 130
Promote to use: No

Bronze Rod
Attack Value: 8 
Equip: Mage, Priest, Vicar, Wizard, Sorceress
Special Ability: None 
Cost: 360
Promote to use: No

Iron Rod
Attack Value: 12 
Equip: Mage, Priest, Vicar, Wizard, Sorceress
Special Ability: None 
Cost: 560
Promote to use: No

Power Stick
Attack Value: 15 
Equip: Mage, Priest, Vicar, Wizard, Sorceress
Special Ability: None  
Cost: 1050
Promote to use: No

Flail
Attack Value: 19  
Equip: Vicar, Wizard, Sorceress
Special Ability: None  
Cost: 1490
Promote to use: Yes

Guardian Staff
Attack Value: 22 
Equip: Vicar, Wizard, Sorceress
Special Ability: +5 defense 
Cost: 2380
Promote to use: Yes

Indra Staff
Attack Value: 25 
Equip: Vicar, Wizard, Sorceress
Special Ability: Steals MP 
Cost: 3200
Promote to use: Yes

Wish Staff
Attack Value: 26  
Equip: Vicar
Special Ability: Boost when used  
Cost: 5000 (Mithril)
Promote to use: Yes

Mage Staff
Attack Value: 27 
Equip: Wizard, Sorceress
Special Ability: Blaze level 2 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Great Rod
Attack Value: 28 
Equip: Vicar, Wizard, Sorceress
Special Ability: None  
Cost: 5000 (Mithril)
Promote to use: Yes

Holy Staff
Attack Value: 29 
Equip: Vicar
Special Ability: Recovers 2 hp per turn  
Cost: 5000 (Mithril)
Promote to use: Yes

Goddess Staff
Attack Value: 31 
Equip: Vicar
Special Ability: Aura level 2 when used  
Cost: 5000 (Mithril)
Promote to use: Yes

Supply Staff
Attack Value: 32 
Equip: Wizard, Sorceress
Special Ability: Remove opponents MP when used  
Cost: 5000 (Mithril)
Promote to use: Yes

Freeze Staff
Attack Value: 37 
Equip: Wizard, Sorceress
Special Ability: Freeze level 3 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Mystery Staff
Attack Value: 39 
Equip: Vicar, Wizard, Sorceress
Special Ability: Recover 2 MP per turn 
Cost: 5000 (Mithril)
Promote to use: Yes

Demon Rod
Attack Value: 50  
Equip: Vicar, Wizard, Sorceress
Special Ability: -10 defense, cursed weapon, steals MP when used 
Cost: Vase in the Dwarven Town and King Galam rarely drops this
Promote to use: Yes

****************
*Daggers/Knives*
****************
This class shouldn't really be listed, but since Slade does use them for 
quite a few battles I decided to put them in.

Short Knife
Attack Value: 5 
Equip: Slade
Special Ability: None 
Cost: 70 
Promote to use: No

Dagger
Attack Value: 8 
Equip: Slade
Special Ability: None  
Cost: 320
Promote to use: No

Knife
Attack Value: 12 
Equip: Slade
Special Ability: None 
Cost: 500
Promote to use: No

Thieves Dagger
Attack Value: 18  
Equip: Slade
Special Ability: +5 agility  
Cost: 940
Promote to use: No

****************** 
*Character Equips*
******************
Instead of just listing all the weapons, I'll list a character and below them 
write the weapons they can equip. I think this will be more useful. For more 
information about the weapons personally like their attack power and such see 
above for the in-depth weapon data. This list will not be in alphabetical 
order, but in the order that I think is worst to best. Characters who can't 
equip weapons in the first place will be skipped.

*******
*Bowie*
*******
Swordman:
Wooden Sword
Short Sword
Middle Sword
Long Sword
Steel Long
Achilles Sword

Hero:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Battle Sword
Counter Sword
Levantar Sword
Dark Sword
Force Sword-Best Weapon

******* 
*Sarah*
*******
Priest:
Wooden Rod
Short Rod
Bronze Rod
Iron Rod
Power Stick
 
Master Monk:
Leather Glove
Power Glove
Brass Knuckle
Iron Knuckle
Misty Knuckle
Evil Knuckle
Giant Knuckle-Best Weapon

Vicar:
Flail
Guardian Staff
Indra Staff
Wish Staff
Great Rod
Holy Staff
Goddess Staff
Demon Rod
Mystery Staff-Best Weapon

********* 
*Chester*
*********
Knight:
Wooden Stick
Short Spear
Bronze Lance
Spear
Steel Lance
Power Spear

Paladin/Pegasus Knight:
Heavy Lance
Javelin
Chrome Lance
Valkryie
Halberd
Holy Lance
Evil Lance
Mist Javelin-Best Weapon

******
*Jaha*
******
Warrior:
Short Axe
Hand Axe
Middle Axe
Power Axe

Gladiator/Baron:
Battle Axe
Large Axe
Great Axe
Heat Axe
Atlas Axe
Ground Axe
Evil Axe
Rune Axe-Best Weapon

Baron only:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Battle Sword
Counter Sword
Dark Sword

******* 
*Kazin*
*******
Mage:
Wooden Rod
Short Rod
Bronze Rod
Iron Rod
Power Stick

Wizard/Sorceress:
Flail
Guardian Staff
Indra Staff
Mage Staff
Great Rod
Supply Staff
Freeze Staff
Demon Rod
Mystery Staff-Best Weapon

******* 
*Slade*
*******
Thief:
Short Knife
Dagger
Knife
Thieves Dagger

Ninja:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Katana
Battle Sword
Ninja Katana
Dark Sword
Gisarme-Best Weapon

***** 
*May*
*****
Ranger:
Wooden Arrow
Iron Arrow
Steel Arrow

Bow Knight:
Robin Arrow
Assault Shell
Great Shot
Nazca Cannon 
Buster Shot
Hyper Cannon
Evil Shot
Grand Cannon-Best Weapon

******
*Luke*
****** 
Birdman:
Wooden Sword
Short Sword
Middle Sword
Long Sword
Steel Sword

Bird Battler:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Battle Sword
Dark Sword
Counter Sword-Best Weapon

******* 
*Rhode*
*******
Robin Arrow
Assault Shell
Great Shot
Nazca Cannon 
Buster Shot
Hyper Cannon
Evil Shot
Grand Cannon-Best Weapon

******
*Rick*
******
Knight:
Wooden Stick
Short Spear
Bronze Lance
Spear
Steel Lance
Power Spear

Paladin/Pegasus Knight:
Heavy Lance
Javelin
Chrome Lance
Valkryie
Halberd
Holy Lance
Evil Lance
Mist Javelin-Best Weapon

******* 
*Elric*
*******
Archer:
Wooden Arrow
Iron Arrow
Steel Arrow

Sniper:
Robin Arrow
Assault Shell
Great Shot
Nazca Cannon 
Buster Shot
Hyper Cannon
Evil Shot
Grand Cannon-Best Weapon

****** 
*Eric*
******
Knight:
Wooden Stick
Short Spear
Bronze Lance
Spear
Steel Lance
Power Spear

Paladin/Pegasus Knight:
Heavy Lance
Javelin
Chrome Lance
Valkryie
Halberd
Holy Lance
Evil Lance
Mist Javelin-Best Weapon

********* 
*Randolf*
*********
Warrior:
Short Axe
Hand Axe
Middle Axe
Power Axe

Gladiator/Baron:
Battle Axe
Large Axe
Great Axe
Heat Axe
Atlas Axe
Ground Axe
Evil Axe
Rune Axe-Best Weapon

Baron only:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Battle Sword
Counter Sword
Dark Sword

******* 
*Karna*
*******
Priest:
Wooden Rod
Short Rod
Bronze Rod
Iron Rod
Power Stick
 
Master Monk:
Leather Glove
Power Glove
Brass Knuckle
Iron Knuckle
Misty Knuckle
Evil Knuckle
Giant Knuckle-Best Weapon

Vicar:
Flail
Guardian Staff
Indra Staff
Wish Staff
Great Rod
Holy Staff
Goddess Staff
Demon Rod
Mystery Staff-Best Weapon

******* 
*Tyrin*
*******
Mage:
Wooden Rod
Short Rod
Bronze Rod
Iron Rod
Power Stick

Wizard/Sorceress:
Flail
Guardian Staff
Indra Staff
Mage Staff
Great Rod
Supply Staff
Freeze Staff
Demon Rod
Mystery Staff-Best Weapon

******* 
*Janet*
*******
Archer:
Wooden Arrow
Iron Arrow
Steel Arrow

Sniper:
Robin Arrow
Assault Shell
Great Shot
Nazca Cannon 
Buster Shot
Hyper Cannon
Evil Shot
Grand Cannon-Best Weapon

******** 
*Higins*
********
Paladin:
Heavy Lance
Javelin
Chrome Lance
Valkryie
Halberd
Holy Lance
Evil Lance
Mist Javelin-Best Weapon

****** 
*Taya*
******
Mage:
Wooden Rod
Short Rod
Bronze Rod
Iron Rod
Power Stick

Sorceress:
Flail
Guardian Staff
Indra Staff
Mage Staff
Great Rod
Supply Staff
Freeze Staff
Demon Rod
Mystery Staff-Best Weapon

********* 
*Skreech*
*********
Birdman:
Wooden Sword
Short Sword
Middle Sword
Long Sword
Steel Sword

Bird Battler:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Battle Sword
Dark Sword
Counter Sword-Best Weapon

******** 
*Frayja*
********
Vicar:
Flail
Guardian Staff
Indra Staff
Wish Staff
Great Rod
Holy Staff
Goddess Staff
Demon Rod
Mystery Staff-Best Weapon

****** 
*Jaro*
******
Pegasus Knight:
Heavy Lance
Javelin
Chrome Lance
Valkryie
Halberd
Holy Lance
Evil Lance
Mist Javelin-Best Weapon

****** 
*Gyan*
******
Gladiator:
Battle Axe
Large Axe
Great Axe
Heat Axe
Atlas Axe
Ground Axe
Evil Axe
Rune Axe-Best Weapon

******** 
*Sheela*
********
Master Monk:
Leather Glove
Power Glove
Brass Knuckle
Iron Knuckle
Misty Knuckle
Evil Knuckle
Giant Knuckle-Best Weapon

****** 
*Chaz*
******
Wizard:
Flail
Guardian Staff
Indra Staff
Mage Staff
Great Rod
Supply Staff
Freeze Staff
Demon Rod
Mystery Staff-Best Weapon

******* 
*Lemon*
*******
Red Baron:
Baron only:
Broad Sword
Buster Sword
Great Sword
Critical Sword
Battle Sword
Dark Sword
Counter Sword
Battle Axe
Large Axe
Great Axe
Heat Axe
Atlas Axe
Ground Axe
Evil Axe
Rune Axe-Best Weapon

****************
***11. Spells***
****************

Mage/Wizard Spells

Name	MP Cost	Level		Damage
----------------------------------------------------
Blaze	2		1		6-7
Blaze	6		2		9-10
Blaze	10		3		14-15 
Blaze	10		4		35-40
----------------------------------------------------
Freeze	3		1		8-10
Freeze	7		2		11-12
Freeze	12		3		18-19
Freeze	12		4		45-50
----------------------------------------------------
Bolt	8		1		13-14
Bolt	15		2		16-17
Bolt	20		3		24-25
Bolt	20		4		55-60
----------------------------------------------------
Desoul	8		1	Chance to do 1 hit KO
Desoul	13		2	Chance to do 1 hit KO
----------------------------------------------------	
Muddle	6		1		Confuse enemy
Muddle	11		2		Confuse enemy
----------------------------------------------------
Dispel	5		1	Enemy can not use magic
----------------------------------------------------
Sleep	4		1	Puts enemy to sleep
----------------------------------------------------

Priest/Master Monk/Vicar Spells

Name	MP Cost	Level		Heal amount/Damage
-------------------------------------------------------
Heal	3		1		15 HP/18 HP
Heal	5		2		15 HP/18 HP
Heal	10		3		30 HP/37 HP
Heal 	20		4		Full HP
-------------------------------------------------------
Aura	7		1		15 HP
Aura	11		2		15 HP
Aura	15		3		37 HP
Aura 	20		4		Full HP
-------------------------------------------------------
Detox	3		1		Cures Poison
Detox	6		2		Cures Poison/Stun
Detox	10		3		Cures Poison/Stun/Curse
Detox	16		4		Cures Poison/Stun/Curse
-------------------------------------------------------
Boost	2		1		35-40% boosted speed/defense
Boost	5		2		35-40% boosted speed/defense
-------------------------------------------------------
Attack	7		1		35-40% attack bonus
-------------------------------------------------------
Egress	8		1		Teleport out of battle
(Special only hero can use)
-------------------------------------------------------

Sorcerer/Sorceress Spells

Name	MP Cost	Level		Damage 
-------------------------------------------------------
Dao	8		1		19-20 
Dao	15		2		40-42
-------------------------------------------------------
Apollo	10		1		23-25 
Apollo	17		2		48-50
-------------------------------------------------------
Neptune	12		1		30-33 
Neptune	19		2		65-70
-------------------------------------------------------
Atlas	14		1		35-37
Atlas 	23		2		70-75
-------------------------------------------------------


*******************************
***12. Recommended Equipment***
*******************************
These are the weapons that I recommend you get for your characters.

Bowie: Force Sword
-------------------------------------------------------
Sarah: Monk-Giant Knuckles/Vicar-Mystery Staff
-------------------------------------------------------
Chester: Mist Javelin
-------------------------------------------------------
Jaha: Rune Axe
-------------------------------------------------------
Kazin: Mystery Staff
-------------------------------------------------------
Slade: Gisarme
-------------------------------------------------------
Kiwi: N/A
-------------------------------------------------------
Peter: N/A
-------------------------------------------------------
May: Grand Cannon
-------------------------------------------------------
Gerhalt: N/A
-------------------------------------------------------
Luke: Counter Sword
-------------------------------------------------------
Rohde: Grand Cannon
-------------------------------------------------------
Rick: Mist Javelin
-------------------------------------------------------
Elric: Grand Cannon
-------------------------------------------------------
Eric: Mist Javelin
-------------------------------------------------------
Karna: Monk-Giant Knuckles/Vicar-Mystery Staff
-------------------------------------------------------
Randolf: Rune Axe
-------------------------------------------------------
Tyrin: Mystery Staff
-------------------------------------------------------
Janet: Grand Cannon
-------------------------------------------------------
Higins: Mist Javelin 
-------------------------------------------------------
Taya: Mystery Staff
-------------------------------------------------------
Skreech: Counter Sword
-------------------------------------------------------
Frayja: Mystery Staff
-------------------------------------------------------
Jaro: Mist Javelin
-------------------------------------------------------
Gyan: Rune Axe
-------------------------------------------------------
Sheela: Monk-Giant Knuckles/Vicar-Mystery Staff
-------------------------------------------------------
Zynk: N/A
-------------------------------------------------------
Claude: N/A
-------------------------------------------------------
Chaz: Mystery Staff
-------------------------------------------------------
Lemon: Rune Axe
-------------------------------------------------------

************************* 
***13. Mithril Section***
*************************
Mithrils are special types of metals that you find throughout the game. You 
can give the mithrils to a special blacksmith and he will make "ultimate" 
weapons for you. There are many mithril weapons you can receive, but the best 
ones are very hard to get. The chance of getting the best weapon available 
for a character is approximately 4-5% of the time. I would save before you 
give the mithril to the blacksmith and try your luck out. This can get very 
frustrating and bothersome and sometimes it will take you about more then 10 
hours to get all the weapons for your characters. The weapons will help you 
greatly in the future battles and it is worth it to try to get every aspect 
of the game. The section above talks about the ultimate weapons for all the 
characters. My strategy is to save with the priest before you give the 
mithril to the blacksmith and then try out your luck. Only do 1 at a time, 
unless you get so frustrated you can't take it anymore. This is all the 
advice I can give. Good luck getting your weapons.

Mithril Locations

1. Near the beginning of the game. Before you enter the ancient tower, head 
to the back of it and search the middle to find the mithril.

2. After you leave Granseal and beat the battle head south until you see a 
shrine. Don't enter it, but search the mountain area that juts out. It's a 
single position and to the left of the shrine.

3. After you fall down the hole that Slade makes in the prison. Look to the 
wall and search for the mithril.

4. When you have to run, because everything is shaking head outside of the 
castle. And after the 2 soldiers fall down the chasm head to the right and a 
little south and the first chasm you see search it.

5. This one is in the sand pit in the town of Ribble. It's in the center so 
search for it like this.

X X X
X X A
X X X

Stand on A looking to the left and search.

6. This one is in the town of Hassan. Go to the west of the town and exit 
using the hole in the fence. It's in a treasure chest.

7. This one is also in the town of Hassan. Head south until you see the dried 
up port. It's in one of the barrels.

8. Once you get to Eastern Parmecia instead of heading up go to the lower 
bridge and search the mountains. It's in the mountain wall that has 2 squares 
inside while the others are out.

9. This one is in the Elven Town. You need to figure out how to go on top of 
the tree leaves and it's in a treasure chest.

10. It's in the passage before you reach Creed's mansion. There should be a 
secret passage so search thoroughly.

11. This one is in the north-east direction of Creed's mansion. It's also in 
the mountains. Search the walls.

12. This one is in Pacalon castle. It's in the armory you need to find a hole 
in the wall to reach it. Search carefully.

13. This one is north of the Pacalon Castle. It's also the spot where one 
spot of the mountain juts out from the rest. Search it.

14. This one is in Mitula's Shrine, to the right.

15. The last one is in the dojo where you get Sheela. It's to the right of 
the dojo so navigate your way through the trees/bushes. 

These are the mithril weapons list:

Critical Sword
Attack Value: 32
Equip: Anyone who can use a sword 
Special Ability: Increases chance of a critical hit 
Cost: 5000 (Mithril)
Promote to use: Yes

Katana
Attack Value: 34
Equip: Ninja 
Special Ability: None  
Cost: 5000 (Mithril)
Promote to use: Yes

Battle Sword  
Attack Value: 35
Equip: Anyone who can use a sword (except Ninja)
Special Ability: None
Cost: 5000 (Mithril)
Promote to use: Yes

Counter Sword
Attack Value: 39
Equip: Anyone who can use a sword (except Ninja)
Special Ability: Increases chance of a counter attack
Cost: 5000 (Mithril) 
Promote to use: Yes

Ninja Katana
Attack Value: 39
Equip: Slade
Special Ability: None
Cost: 5000 (Mithril) 
Promote to use: Yes

Gisarme
Attack Value: 42
Equip: Slade
Special Ability: Chance of 1 hit K.O.
Cost: 5000 (Mithril) 
Promote to use: Yes

Levantar 
Attack Value: 42
Equip: Bowie
Special Ability: When used can cast Blaze 3
Cost: 5000 (Mithril) 
Promote to use: Yes

Heat Axe
Attack Value: 32  
Equip: Anyone who can use an axe
Special Ability: Blaze level 2  
Cost: 5000 (Mithril)
Promote to use: Yes

Atlas Axe
Attack Value: 35 
Equip: Anyone who can use an axe
Special Ability: Blaze level 3  
Cost: 5000 (Mithril)
Promote to use: Yes

Ground Axe
Attack Value: 39  
Equip: Anyone who can use an axe
Special Ability: Movement +1 
Cost: 5000 (Mithril)
Promote to use: Yes

Rune Axe
Attack Value: 42  
Equip: Anyone who can use an axe
Special Ability: Detox level 1  
Cost: 5000 (Mithril)
Promote to use: Yes

Buster Shot
Attack Value: 37  
Equip: Anyone who can use an arrow
Special Ability: None 
Cost: 5000 (Mithril)
Promote to use: Yes

Hyper Cannon
Attack Value: 40 
Equip: Anyone who can use an arrow
Special Ability: None  
Cost: 5000 (Mithril)
Promote to use: Yes

Grand Cannon
Attack Value: 43 
Equip: Anyone who can use an arrow
Special Ability: Muddle level 1 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Misty Knuckles
Attack Value: 48 
Equip: Master Monks
Special Ability: Remove opponents MP when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Giant Knuckles
Attack Value: 55 
Equip: Master Monks
Special Ability: Muddle level 1 
Cost: 5000 (Mithril)
Promote to use: Yes

Valkyrie
Attack Value: 33 
Equip: Anyone who can use a spear/lance
Special Ability: Boost when used 
Cost: 5000 (Mithril) 
Promote to use: Yes

Halberd
Attack Value: 37  
Equip: Anyone who can use a spear/lance
Special Ability: Bolt level 1 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Holy Lance
Attack Value: 39 
Equip: Anyone who can use a spear/lance
Special Ability: +5 defense, restore hp 
Cost: 5000 (Mithril)
Promote to use: Yes

Mist Javelin
Attack Value: 42 
Equip: Anyone who can use a spear/lance
Special Ability: None 
Cost: 5000 (Mithril)
Promote to use: Yes

Wish Staff
Attack Value: 26  
Equip: Vicar
Special Ability: Boost when used  
Cost: 5000 (Mithril)
Promote to use: Yes

Mage Staff
Attack Value: 27 
Equip: Wizard, Sorceress
Special Ability: Blaze level 2 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Great Rod
Attack Value: 28 
Equip: Vicar, Wizard, Sorceress
Special Ability: None  
Cost: 5000 (Mithril)
Promote to use: Yes

Holy Staff
Attack Value: 29 
Equip: Vicar
Special Ability: Recovers 2 hp per turn  
Cost: 5000 (Mithril)
Promote to use: Yes

Goddess Staff
Attack Value: 31 
Equip: Vicar
Special Ability: Aura level 2 when used  
Cost: 5000 (Mithril)
Promote to use: Yes

Supply Staff
Attack Value: 32 
Equip: Wizard, Sorceress
Special Ability: Remove opponents MP when used  
Cost: 5000 (Mithril)
Promote to use: Yes

Freeze Staff
Attack Value: 37 
Equip: Wizard, Sorceress
Special Ability: Freeze level 3 when used 
Cost: 5000 (Mithril)
Promote to use: Yes

Mystery Staff
Attack Value: 39 
Equip: Vicar, Wizard, Sorceress
Special Ability: Recover 2 MP per turn 
Cost: 5000 (Mithril)
Promote to use: Yes

**********************
***14. Monster List***
**********************
THIS SECTION IS MADE 100% BY MOOGIE. All credit goes to her and her excellent 
monster list. (If you have a problem with me posting then email me and I will 
take it off.) I just don't have the capabilities of making a monster list.

Note: Some spells listed may be due to a weapon, soem may be a special 
attack.

Monster        Gold HP MP AT DF AG MV Weapon         Spells, etc. 
Arch Demon     1150 99 65 ?? 46 61 6  None           Bolt 3, Slow attack 
Arrow Launcher 290  33 0  35 24 23 4  Steel Arrow    None 
Black Monk     210  30 19 33 18 21 6  None           Heal 2, Blast 1 
Blue Shaman    860  72 60 ?? 54 51 5  Holy Staff     Aura 3, Blast 4, Dispell 
Bow Master     550  46 0  87 53 40 5  Assault Shell  None 
Bow Rider      610  61 0  95 55 44 7  Hyper Cannon   None 
Bubbling Ooze  330  32 0  47 35 26 4  None           Blows Bubbles 
Burst Rock     0    45 0  0  60 43 4  None           None 
Cameela        900  99 0  96 52 58 6  Iron ball      Blaze 3 
Cerberus       490  51 0  87 44 45 6  None           Breathes fire 
Chaos Dragon   980  83 0  ?? 48 57 6  None           Chaos Storm breath 
Chaos Warrior  790  76 23 ?? 50 54 5  None           Magic Attack 
Chaos Wizard   580  53 49 86 48 59 5  Great Rod      Blaze 4 
Cyclops        700  64 0  ?? 51 46 5  None           None 
Dark Bishop    320  39 38 54 38 27 5  Flail          Aura 1, Blast 3 
Dark Cleric    100  15 7  18 11 13 5  Short Rod      Heal 1 
Dark Dwarf     140  21 0  27 17 18 4  Short Axe      None 
Dark Gunner    680  60 0  97 56 45 4  Buster Shot    None 
Dark Knight    500  50 0  76 48 40 7  Chrome Lance   None 
Dark Madam     310  29 17 38 31 29 6  Power Stick    Freeze 2 
Dark Smoke     130  18 20 22 13 13 6  None           Dispel 1 
Dark Sniper    380  39 0  53 37 35 5  Hyper Cannon   None 
Dark Soldier   410  35 17 63 46 34 4  Large Axe      Attack 1 
Death Archer   190  27 0  28 19 20 5  Iron Arrow     None 
Death Monk     150  23 13 27 14 18 6  None           Heal 2, Blast 1 
Demon          770  75 38 ?? 50 55 6  None           Bolt 3 
Demon Master   840  73 68 99 50 65 6  Mystery Staff  Freeze 4,regains 
2MP/turn 
Devil Griffin  1120 89 0  ?? 47 59 7  None           Breathes fire 
Devil Soldier  510  60 16 84 48 43 6  Great Axe      Boost 2 
Dragonewt      530  60 0  87 42 46 6  Heat Axe       Blaze 2 
Evil Beast     1050 84 0  ?? 51 60 6  None           Sleep attack 
Evil Bishop*   300  33 36 47 37 25 5  Power Stick    Heal 3, Blast 2 
Evil Bishop    640  64 51 95 48 46 5  Great Rod      Aura 2, Blast 3 
Evil Cloud     170  22 0  30 18 17 5  None           None 
Executioner    620  64 0  94 46 45 6  Battle Sword   Muddle attack 
Galam Archer   60   15 0  15 10 10 5  Wooden Arrow   None 
Galam Knight   80   16 0  17 11 12 7  Short Spear    None 
Galam Mage     90   14 5  15 9  11 5  Short Rod      Blaze 1 
Galam Soldier  50   11 0  15 0  8  6  Short Axe      None 
Gargoyle       250  29 0  38 23 21 6  None           None 
Geshp          1600 ?? ?? ?? 51 63 6  Flail          Freeze 4 
Gizmo          60   5  0  8  5  5  5  None           None 
Goblin         100  18 0  22 13 13 5  Short Axe      None 
Golem          240  24 0  35 24 19 4  None           None 
Green Ooze     90   17 0  22 12 12 4  None           None 
Griffin        560  60 0  96 45 48 7  None           None 
Harpy          340  32 10 48 38 29 7  None           Dispel, Poison 
Harpy Queen    510  53 20 81 39 43 7  None           Freeze 2 
Hell Hound     570  62 0  ?? 49 50 6  None           Breathes fire 
High Priest    280  30 29 40 31 23 5  Power Stick    Heal 3, Blast 2 
Hobgoblin      160  21 0  25 19 19 5  Middle Axe     None 
Horseman       880  67 0  ?? 57 55 7  Buster Shot    None 
Huge Bat       30   11 0  15 8  6  6  None           Sleep attack 
Huge Rat       20   10 0  12 8  7  6  None           None 
Hunter Goblin  90   24 0  22 12 14 5  Iron Arrow     None 
Hydra          750  70 0  ?? 62 50 4  None           None 
Jar (joins)    ---  59 0  74 44 46 7  Chrome Lance   None 
King           500  55 28 55 40 33 6  Flail          Blaze 2 
King Galam     3500 ?? ?? ?? 50 62 6  Demon rod      None 
Knight         340  48 0  51 34 29 7  Power Spear    None 
Kraken Arm     240  30 0  42 28 22 6  None           None 
Kraken Head    320  35 0  50 29 25 5  None           Blows Bubbles! 
Kraken Leg     200  24 0  38 26 19 6  None           Poison 
Lesser Demon   360  40 21 61 37 32 6  None           Blaze 3, Boost 2 
Lizardman      430  40 0  67 45 38 6  Large Axe      None 
Master Mage    220  28 14 25 18 22 5  Iron Rod       Blaze 2 
Master Monk    460  47 39 66 45 31 6  Brass Knuckles Heal 4, Dispel 
Minotaur       660  58 0  98 51 44 5  Atlas Axe      Blaze 3 
Mist Demon     590  68 28 ?? 41 51 6  None           Muddle 2,Dispel attack 
Mud Man        570  55 0  95 51 41 4  None           None 
Necromancer    520  47 42 75 44 51 6  Flail          Freeze 3 
Odd Eye        2000 ?? ?? 54 67 67 6  Counter Sword  Sleep, Odd Eye Laser 
Ooze           10   9  0  11 6  5  4  None           None 
Orc            330  30 0  43 37 27 5  Steel Lance    None 
Orc Lord       480  46 13 73 44 37 5  Heavy Lance    Dispel 
Pawn           250  36 0  53 37 25 6  Battle Axe     None 
Pegasus Knight 520  65 0  81 37 47 7  Chrome Lance   None 
Prism Flower   800  62 0  20 55 44 0  None           Laser 
Purple Worm    520  58 0  97 46 43 5  None           Poison 
Pyrohydra      1100 80 0  ?? 53 55 4  None           None 
Queen          390  30 26 46 36 35 6  Power Stick    Freeze 2 
Rat            300  41 0  56 32 30 6  None           None 
Reaper         930  82 31 ?? 49 57 6  Battle Sword   Muddle 2,Dispel attack 
Red Baron      1200 ?? 0  ?? 64 62 6  Dark Sword     Desoul 
Rook           320  40 0  48 31 27 4  Robin Arrow    None 
Shaman         540  56 46 82 42 40 5  Wish Staff     Aura2,Blast3,Steals MP 
Skeleton       350  30 0  54 40 30 6  Broad Sword    Poison 
Soulsower      300  27 0  43 32 25 4  None           Paralyse 
Taros          450  49 0  43 32 23 0  Taros Sword    Bolt 
Vampire Bat    120  20 8  26 16 16 6  None           Blaze 2, Poison 
White Dragon   720  66 0  ?? 50 53 6  None           Breathes ice 
Willard        550  50 0  62 36 37 6  None           None 
Witch          110  21 10 19 12 16 6  Bronze Rod     Freeze 1 
Wizard         430  37 37 59 40 44 5  Flail          Blaze 3 
Worm           440  45 0  75 40 34 5  None           Poison 
Wyvern         450  46 0  72 39 36 7  None           Poison, Breathes Fire 
Zalbard        700  80 65 91 50 52 5  None           Bolt 2 
Zeon           0    ?? ?? ?? 50 72 0  None           Demon Breath 
Zeon Guard     1300 ?? ?? ?? 54 64 5  None           Laser 
Zombie         180  27 0  32 20 18 5  None           Poisons 

Author: Moogie taken off of her excellent Shining Force 2 Strategy guide.

************************ 
***15. Promotion List***
************************
This section will cover all the promotions available and a basic description 
about them. Hmmmmm I'll also add in a little rating and give my own personal 
opinion about each job class. My own opinions so if you don't agree then 
don't send me emails.

******** 
**Hero**
********
Only one character in Shining Force 2 can have can be promoted to this class. 
Obviously it is the main character Bowie. This class doesn't have many 
weaknesses physically. Massive defense bonuses and decent attack bonuses are 
great. HP grows rapidly and movement range is above average. Agility is 
normal and one of the best job classes available in this game.

Rating: 10/10

********* 
**Vicar**
********* 
Vicar's are not worth the time in my opinion. The only vicar you might even 
consider is Frayja and that is only for his Aura level 4. The other 2 priests 
available you should turn to Master Monks. Vicars have terrible attack and 
defense. HP is not ever too high, but MP is obviously high. Vicar's movement 
range is average and so will not be able to get to critical places fast 
enough. This class is overrated and you should avoid it.

Rating: 5/10

*************** 
**Master Monk**
*************** 
Master Monks are very good in this game. For healers they have an amazing 
attack and on top of that they can heal at critical times. It's like having a 
fighter and a healer in one. The only downside is the low defense and HP, so 
unless they have backup they fall relatively quickly in battle. However they 
are worth it, just because of their high attack. MP is obviously high, but 
movement range is only average so giving them a running pimento or running 
ring is advised.

Rating: 9/10

*********** 
**Paladin**
*********** 
A basic fighting class. Decent attack and decent defense bonuses. Nice 
movement range on anything but deserts and forests. In forests they literally 
crawl, because they are centaurs. However this class gets a very, very high 
HP bonus. They will more then likely have the highest HP in the game. However 
I prefer Pegasus Knights, but if you like Paladins they won't let you down.

Rating: 7/10

******************* 
**Pegasus Knights**
*******************
This class is everything you want in a fighter. It has mobility, nice attack 
and defense bonuses, and to top it off high HP bonuses. Since they fly they 
have a very high movement range along with not having any movement losses. 
The only downside is that they suffer a little defensively, but it is worth 
it. This is definitely a good class.

Rating 8.5/10

************* 
**Gladiator**
************* 
Hmm gladiators are a very interesting class. They have very good defense and 
attack capabilities. HP is a bit lacking, but its high enough for them to 
stay alive in battle for a while under attack. The only downside is that bad 
movement range. Unless you give them a precious running pimento or a running 
ring they will fall behind. I suggest going with Barons, because the bad 
movement range is very unappealing for a fighter.

Rating: 6/10

********** 
**Barons**
**********
Barons are one of the best classes in the game. Very good attack and insane 
defense capabilities. On top of that they have decent HP and their movement 
range is nice. Much better then gladiators and you definitely should have at 
least one baron in your party as they are hard to kill. The only downside I 
can think of is that they attack a little funny -_- but that can be cast 
aside.

Rating: 9.5/10

************* 
**Sorceress**
*************
Sorceresses are one of the highest damaging classes in this game. Atlas 2 can 
deal tremendous amounts of damage to enemies. The only thing that is bad 
about this class is that whenever you are hitting more then 1 enemy the 
damage gets cut in half. So if you hit 4 then the damage becomes very, very 
low. However 1 on 1 they can deal huge amounts of damage. Like any magic 
class they have low defense, attack and HP. High MP and magic capabilities 
compensate for this. The spells are also somewhat expensive...

Rating: 8.5/10

********** 
**Wizard**
**********
The other offensive magic type in this game, they have great magic 
capabilities. Wizards can do tremendous a