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Collect all 7 Chaos Emeralds in Emerald Hill
For Sonic The Hedgehog 2 For Sega Genesis
By: Sirhic
Email Address: Sirhic@gmail.com
Version #1.45 and a third November 18, 2005
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Table of Contents
A. INTRODUCTION
B. HISTORY OF FAQ
C. BASIC INFORMATION
D. PRE-PLAY TIPS
E. EMERALD HILL
I. Act 1
II. Act 2
F. GETTING THE EMERALDS THE EASY WAY: CHEATING
G. CREDITS
H. COPYRIGHT/DISCLAIMER
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______________________________________________________________________
A. INTRODUCTION
______________________________________________________________________
Welcome to my first and hopefully not the last FAQ. This FAQ will give you a
detailed explanation on how to get all 7 Chaos Emeralds in the first zone,
Emerald Hill, the RIGHT WAY, not through the cheat code or by using the stage
select to play the special stages. This FAQ spawned out of my want to make a
FAQ and from the responses I got from the message boards that this is
impossibe to do. This is possible and this FAQ is here to prove it.
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______________________________________________________________________
B. HISTORY OF FAQ
______________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.45 and a third-November 18, 2005
Just more error correcting. Simple typos,
spelling errors, and things I forgot to change
which didn't correspond with things that I did
change, etc.
That's about it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.4-February 28, 2005
I got bored, so I decided to update this.
Not much else one could do to this but fix
errors and anything he/she finds annoying about
it. So that's what I did. I also changed
some contact information. That is all.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.32-June 28, 2004
I've submitted this to be in the FAQ list
for Sonic Mega Collection. Wonder if it will
go? Also, I verified some more info about
the special stages (as I used a ROM to check
my memory's accuracy), thus correcting Tip
#4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.3-June 9, 2004
I edited some things like adding some stuff
to my tips section. Also I gave proof to my
doublechecking of the posts. That's about it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.001-June 6, 2004
I added a line of text... BIG UPDATE!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.0-June 4-5, 2004
This is the first one, and hopefully, the
only one. Everything should be here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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______________________________________________________________________
C. BASIC INFORMATION
______________________________________________________________________
It would be pointless to try to do something like this if you didn't know
anything about the emeralds or how to get them, so this will prepare you
for the "legendary" feat.
========================
The 7 Chaos Emeralds
========================
These are the legendary gemstones of infinite energy. Each gemstone is
loaded with energy and power and by collecting all of them, Sonic can turn
into the all powerful Super Sonic (If you lock the cart to the Sonic &
Knuckles cart, then you can use this FAQ to get Super Knuckles the same way).
The colors are, in order of getting them in special stages, blue, purple,
red, pink, yellow, green, and gray/silver.
===========
Super Forms
===========
These forms come with great benefits. I'm only going to describe Super Sonic
here. While Super, Sonic gains the ability to jump much higher, run so fast
that he can run on water (not sure if this is in Sonic 2 though) and not have
his feet touch the ground, and the most important feature, be invincible to
attacks and spikes. However, this does not protect Sonic from being squashed,
running out of time (obviously), falling into holes, or drowning. Aside from
this, Sonic turns from Blue to Golden Yellow, flashes white, gains a sparkly
thingy, his spikes turn upwards, and, if not until Sonic 3, his eyes turn
green. The only downside is that you lose a ring per second, or about.
50 rings are required to transform Sonic.
It's almost obvious that not many want to get the 7 emeralds with Tails cause
he can't turn super without the super emeralds (Sonic 3 & Knuckles)
================
Checkpoint Posts
================
These posts allow Sonic to start from it's position and the time he passed it
after dying. They look somewhat like red lampposts with white stars in the
middle of the ball on top. These also allow you to access the special stages
from which you get the Chaos Emeralds if you touch them with 50 rings. There
are 8 total in Emerald Hill, which gives you one post for error. Also, if you
backtrack after hitting a post, any and all posts before it will also be
marked as if you hit it yourself.
==============
Special Stages
==============
These areas are where you get the Chaos Emeralds. To get inside, pass a
checkpoint post with 50 rings and jump through the ring of stars that appear
above it. Each Special Stage consists of a bi-colored half-pipe on which you
collect the number of rings specified during each of the three rounds. There
are 7 different stages that get harder after the one before it. If you fail a
special stage, you must play that one again, until you beat it, before you can
continue to the next one. Since you have only one post to make an error on,
you can only mess up in one stage. Oh, and watch out for bombs, they make
you lose 10
rings per hit.
For further details on special stages, please look somewhere else, sorry.
===========================================
Shields, Invincibility and 10-ring Monitors
===========================================
These three montiors will be most helpful in your quest for the 7 emeralds in
the first zone. The 10-ring monitor (and the most important one) increases
your ring count by 10. It is a monitor with a single ring on its screen. The
shield monitor gives you a blue shield which protects you from one hit without
taking all your rings. The monitor has a blue ball on screen. The invincibility
monitor makes you invincible to all attacks for a limited amount of time. I
would approximate it to about 20 seconds game time. The monitor has a few white
stars on screen.
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______________________________________________________________________
D. PRE-PLAY TIPS
______________________________________________________________________
Here, I will be giving you some hints that will be helpful in getting
the emeralds via my guide or tips in general.
1. Remember, my way mentioned isn't the only way, those are just my
ways of getting to each post (which is easier than making a
picture).
2. If time is running close to 10 minutes, don't fear, let time
expire and start the clock from zero after you die. With Super
Sonic, lives will be much easier earned.
3. Be warned, skipping any post in my list will cause those posts to
be rendered unusable if you hit any post after it.
4. For those who saw this before this update, realize that I made a mistake.
Special Stages, when lost, will NOT cycle, instead, you will be stuck until
you beat it. I guess when I saw it in another FAQ, I went with its info.
Sonic 3 will cycle through the emeralds though.
5. Don't make any unnecessary moves that could end up in the loss of your
rings. Killing badniks can be risky and losing rings will just force
you to continue through the stage to find more rings.
6. If you can't reach something by my way, there's always a second way.
For example, on post 4 in Act 2, if you choose method 2 and cannot
reach the land above the spring, continue right until you see a
place that lets you jump up there and return to where you need to go.
7. Make sure that before you hit any post, have 50 rings so you can go
to the special stage and get the emerald.
THE MOST IMPORTANT TIP
Do not skip any rings on the paths mentioned by my FAQ or the path you
choose to take, you may end up needing them in the end.
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______________________________________________________________________
E. EMERALD HILL
______________________________________________________________________
Finally, the actual level. There are 8 checkposts in this Zone. Although
this may sound hard, it is much easier than it looks, provided you can
beat the special stages. Now it's time to prove why this Zone is called
"Emerald Hill".
Note that the number of checkposts were verified through Debug mode.
+++++++++++++++++++++++++
I. Act 1-Checkposts: 3
+++++++++++++++++++++++++
------
Post 1
------
Start the stage by running right and grabbing all the rings you see. Hit the
shield monitor on the platform and grab the rings. Run across the bridge,
getting the rings (from now on, if you see rings, try to get them if you pass
them). When you get to the moving platform, jump down in fron of the red
spring and jump above and behind it to get the rings in the wall. Next, hit
the spring and let it shoot you until you get to the curved ramp thing. Hit
the 10-ring monitor and head back down to the bottom of that curve. Charge up
a Spin Dash and shoot upwards. Hold left towards the wall while in the air to
find a hidden ring monitor. Continue left, jumping over the fish until you get
the 3rd ring monitor. Hit the yellow spring to fly over the spikes. Hitting
the boot monitor is optional. Go right to the curved slope. Charge the spin
dash to get the height needed to get on the platform above and a little left
of the curve. You should have 50 rings when you hit the post on this platform.
Beat the special stage.
------
Post 2
------
You'll notice that you now have no rings whatsover. Well, get used to it.
MUWAHAHAHAHA. Ok, enough of that. After every post, you will lose all rings.
Start by grabbing the 6 rings on the platform. Jump off to the right and roll
down the hill grabbing the rings. Continue left to the boot monitor and
spikes. Jump over the spikes and hit the ring monitor a little below the left
of the spikes. Hit the yellow spring to get back over the spikes and get to the
top of the hill to the right of the spikes. Hit the yellow spring and go right
through the air to hit the invincibility monitor on top of the loop. Jump off
the left side of the loop and follow it through to get the rings in it and
continue right through the spiral... thing. Hit the monitor to get 10 rings
after getting past the spiral. If you don't have 50 rings by now, hit the
yellow spring to fly through the air to get what you need. When you have them,
run on the path below that yellow spring to hit the next post.
------
Post 3
------
This should be easier than the last two, if possible. Backtrack to the yellow
spring. Go a little farther left and get the ring monitor. Now go right and
jump OVER the yellow spring. If you hit it, it's all right, just more rings
for j00. Once over it, continue right and jump over to the next platform and
hit the invincibility and two ring monitors. Ignore the badnik (unless it
shoots at you while still vulnerable, in which, dodge). Continue right at a
fast speed over the tops of the two loops. Hit the spring on the second one
to launch to a higher ground. Jump up on the moving platform to get some rings
and to jump right to the next moving platform. Keep going right, jumping to
the 3rd and 4th platforms. Be careful on this jump. Jump OVER the tree monkey
and land of top of the edge of the loop. Grab as many of the 24 rings on top
until you have 50, then hit the post to try for another emerald.
That's it for this act, continue right to beat it and prepare for the next act.
++++++++++++++++++++++
II Act 2-Checkposts: 5
++++++++++++++++++++++
------
Post 1
------
Begin the act by running right and grabbing rings. Jump on the small platform
and hit the yellow spring at the end. Once you fly in to the rings, press left
a couple of times to land safely without hitting the monkey. Continue right and
jump on the platform to the boot monitor. Hitting it is optional. Run right
across the bridge to the end of the platform. Roll down the hill to get some
more rings if you feel like it, but ultimately continue right to the moving
platform. Once there, hit the ring monitor and jump on the platform. Charge up
a Spin Dash. DO NOT use it until you get to the far right of the platform's
movement. When there, release and quickly jump over the spikes, holding right.
You will either 1. Go into the wall. or 2. Hit the yellow spring that will send
you into the wall. While in the wall, go right to collect rings and hit the
monitor. Go back out to the yellow spring and use it to go up. Run right until
you get to another yellow spring. Bounce straight up on this spring until you
see a moving platform. Get on it and let it take you up. Once on the top of the
platform's movement, jump right to a platform with a yellow spring, a ring
monitor and some rings. Use these rings to get any rings you lack. Preferably,
pop the monitor. Stand in the remains of the monitor and jump left onto the
spring. Keep holding left and you should land on a platform with the first
post.
------
Post 2
------
From post 1, jump right over to the platform with the spring, monitor and
rings. Grab all 29 rings here. Next, jump off over the left side and land on
the loop with the yellow spring. Jump up from the left side of the loop and
backtrack over the bridge to the spikes and monkey, collecting all the rings.
If you can get back in the wall, do it. If not, you should go right past the
monitor below the moving platform to the curve hill with the rings on them or
farther. By any method, once you have 50 rings, return to the spikes and the
monkey. Take the spring back up and go to the spring on the loop. From there,
continue right and jump off towards the top of the second loop and hit the
second post.
------
Post 3
------
This will be the second most annoying post in this level to reach with the
rings, and you'll see why. Jump off the loop at the left. Continue left
through the first loop and to a bridge with 4 rings and two fish. Be careful
around the fish. Head farther to the left until you get back to the moving
platform with 10 rings under it in a convient package (monitor). Pop it and
return to the loops via either path mentioned so far. Once to the second
loop, go through it and get the rings. Continue right, dodging the spikes
that pop up out of the ground until you get to a wall. When you reach it, a
red spring will propel you up. Continue right to a small hill curve thing.
Spin dash up into the air and go a little left, through the passage in the
wall. Grab the rings going left. Fall down onto the life at the end of the
path. Get the life and charge up the spin dash towards the right. Let it
loose while holding right and you should go through the wall right above the
red spring you hit a little earlier, follow it through and get the ring monitor.
Continue right onto the small platform. Jump across and then up to the left
of the spikes. Be quick and jump up and to the left for the monkey will hurt
you. Hit the third post.
------
Post 4
------
This will be, by far, the most annoying post in the act. Well, it might not
be if you didn't have to figure it out on your own to the point you can
tell how to get it based on memory alone (let me assure you I am using the
game while I do this). If you think that you will not mess up at all, skip
this post entirely, but I recommend doing it, in case of a mistake. There
are two methods to do this until a certain point, in which they merge.
Method 1: I recommend this one due to the lack of enemies
Trek left to the small hill you used earlier. Spin dash yet again to go back
up and left through the passage. At the end, jump up onto the platform and
then to the right and hit the spring. Let the spring launch you to the
platform above. Jump on the moving platform to get to the top of the loop.
Go right and jump to the next loop and hit the ring monitor on top. Next, go
left and through the first loop, then turn around and go through the second
loop. While still moving, run through the really long spiral. Once through it,
turn around and head back to the beginning of it, which is above a red spring.
Method 2: The badnik way. Might be a little easier aside from the enemies
Go right past the monkey. You should see a monitor soon, so hit it. Keep
going until you pass through the waterfalls and see the wall. Once you do,
turn around and go back until you return to the monitor. A little farther left
is a small platform, use it to get up to ground above. Spin dash up the hill
and to the right to hit an invincibility monitor. Go back down the hill.
Charge up the spin dash and shoot into the air and to the left to land on the
ground to the left of the red spring, this may take a few tries. Head left
through the loops or right through the spiral to get any rings needed, then
return to the ground above the spring and to the left of the spiral.
From here, both methods merge into one. Jump down onto the red spring. Once you
hit this spring, DON'T TOUCH A SINGLE BUTTON!!!!! You should fly on top of a
loop with a monitor, but the spring's force will keep you going right and into
the yellow spring on here. Watch the screen as you fly right. Once you see a
monkey on a tree, tap left a few times to land through the ring pyramid
unharmed. This may take some time to get it right and I apologize if you hit
a monkey as you land on the floaty platform (though it's your fault you hit
it). Destroy monkeys as needed and hit the life. Go right and make a medium
jump to the very VERY small platform with the post on it. Mess up and you'll
have to repeat this part. Play the stage.
------------------
Post 5/Super Sonic
------------------
If you walk off the platform from post 4 and go a little right, you'll
probably see post 5. However, you don't have the rings for it. Also, if you
didn't mess up once getting the emeralds, you should be ready to go Super
Sonic. Either way you can use this to get the rings needed. Go to the left of
post 5. From there, go left to get 8 rings. Next, get any rings on the above
platform and dash across the spiral. Jump up to the loop that is just to the
left of that spiral. Go through the loop and the spiral that follows. If you
don't have 50 rings, continue through the following loops. If you have all
the emeralds, jump to change into Super Sonic, if not, run right to get back
to post 5. By this time you should be creeping very close to 9:59, depending
on your speed.
That's it. By this point, with or without mistake, you should have the seven
emeralds needed to be Super Sonic.
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______________________________________________________________________
F. GETTING THE EMERALDS THE EASY WAY: CHEATING
______________________________________________________________________
Now, this entire section alone defeats the entire purpose of my writing this
FAQ. However, since I'm a nice person, I'll give you the way to get the 7
emeralds the easy way.
Stage Select Code:
1. Go to Options and to the Sound Test.
2. Play these songs
-19
-65
-09
-17
3. If correct, a ring sound will play
4. Press start while on Sound Test
5. At title screen, hold A and press START
Emeralds Code:
Although I learned years ago that, in order to do this cheat, you must hold A
while playing the sounds, that isn't needed. So, do this with or w/o
holding A
1. At the Sound Test choice in Stage Select, play
-04
-01
-02
-06
2. If done correctly, instead of Hill Top Zone, the music will be the Chaos
Emerald sound
Debug Mode:
Simply put
1. In Stage Select, go to the Sound Test and play
-01
-09
-09
-02
-01
-01
-02
-04
2. A ring noise should play along with the Oil Ocean's annoying music.
3. Hold A and press start on the stage you wish to use debug mode in.
4. To use debug mode, press B to change into the objects, A to to cycle
through available objects, and C to place it.
Using this, you can save yourself from death by becoming an object, explore
the level unhindered, and even make a Super Tails. That isn't all, have fun
with it
That's it. If you want more, get lost and find them else where
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______________________________________________________________________
G. CREDITS
______________________________________________________________________
Yes, it's now time to give credit where it is due.
1. Places publishing this FAQ.
2. The various sources from which I first memorized the cheat codes,
I'll give the most credit to Tips & Tricks for this one.
3. The numerous FAQs that I looked at so I would know how I should go
about making this one FAQ.
4. My years of playing this game and wasting my life to find every
little detail of this level that was needed.
5. The readers, of course, for without them, this FAQ will not have a
purpose.
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______________________________________________________________________
H. COPYRIGHT/DISCLAIMER
______________________________________________________________________
This FAQ is a written work by myself and may not be copied and
reproduced under any circumstance outside of personal, private use
without prior permission. This FAQ should be found only on these
websites.
http://www.gamefaqs.com
[The next entrant here]
Using this written document on any other, unlisted website, or any
other public media without permission is prohibited and a violation
of copyright.
Sonic, the Chaos Emeralds and all other related materials are property
of SEGA.
All other materials are copyrighted by their respected owners.
Please send any questions, comments, or requests to sirhic@gmail.com
Copyright 2005 Chris Coleman (Sirhic)
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