AYRTON SENNA'S SUPER MONACO GP II
FOR SEGA MEGADRIVE/GENESIS
FAQ/DRIVETHROUGH
By Ace251188
(Leigh Costanza)
E-mail: Ace251188@aol.com
Created: 19th October 2002
Updated: 6th November 2002
This document copyright Leigh Costanza 2002
FINAL VERSION

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CONTENTS:
1. INTRO
2. CONTROLS
3. AYRTON SENNA
4. GAME MODES
5. RIVALS
6. THE TRACKS
7. THE TEAMS & DRIVERS
8. DRIVING TIPS
9. OUTRO

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1. INTRO

Hello, this is my FAQ for Ayrton Senna's Super Monaco GP II.  This FAQ may
only be found at www.gamefaqs.com and www.neoseeker.com.  If you see this FAQ
on any other sites, please e-mail me at the above address.
Super Monaco GP II is a trademark of Sega.

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2. CONTROLS

DIRECTIONAL BUTTONS: Steer

A: Brake
B: Accelerate
C: Confirm (in menus only)/Pit In (master mode only)

START: Pause

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3. AYRTON SENNA

Ayrton Senna was the most masterful driver ever to grace the pit lane of a
Formula One racetrack. Ayrton was born in Brazil. He had his first go-kart at
the age of four, won his first race at the age of 13, his first championship
at age 16, and his first major championship came at age 21 in Formula Ford. He
was an extraordinarily brilliant racer, a true genius in his own right. Sadly,
the greatest racing genius ever was taken on May 1, 1994, contributing to the
blackest weekend in motor racing.

Senna took the lead in front of Schumacher. On the sixth lap Senna was still
leading and then in one moment, on the Tamburello curve, someone's car went
off with great speed, hit the wall barrier and rolled back on the track with
car parts flying in the air.

The race was stopped and ambulance car were on the track for few moments.
Senna was taken out of the car and laid on the ground. After some time the
hospital helicopter landed on the track and Ayrton was immediately taken to
hospital. On the ground, where Senna was lying, a horrible red blood spot was
scaring and remembering us on the day before when Ratzenberger lost his life.
No, it couldn't be true, the best driver ever couldn't have died. But unless
Senna's accident and Ratzenberger's death the organizers went on with the
race. But the crowd didn't watch the race at all, we all waited for good news
to come from local hospital. Although many prays were made, good news didn't
come from the hospital. Ayrton Senna Da Silva died from injuries recieved in
the crash. The greatest driver ever lost his life committed to what he loved
the most. There were many debates on who was guilty for Senna's life. Williams
mechanics blamed Senna for driver's error but there were much more of those
who thought the car broke down (including me). Whatever, Senna's life can't be
returned. God takes only the best, He wants them for himself. Senna was and
will stay the greatest driver ever known of his courage, commitance to his
work and fair play. We will miss you Ayrton but we will never forget you.

*Information taken from http://public.srce.hr/~mkovac/senna.html and
http://www.a-senna.com/Biography/index.html.

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4. GAME MODES

There are 3 game modes in Super Monaco GP II.  They are 'Senna GP', 'World
Championship' and 'Free Practise'.

========
SENNA GP
========
A sort of single race option.  Choose a track, and race on it.  You first
have to race a Preliminary Race or qualify.  Your best lap is recorded and
will determine your start position on the grid.

==================
WORLD CHAMPIONSHIP
==================
The real meat of the game, where you race a full 16 races and compete for the
world crown.  The race structure is the same as the Senna GP - qualify to gain
a starting position, then drive the race itself.   There are two difficulties
- Beginner and Master.  Beginner is the basic championship, while choosing
Master will activate teams and driver changes etc.

BEGINNER CHAMPIONSHIP
---------------------
Enter your name and read the script:

'In the coming year, we'll compete in 16 grueling races with the goal of
becoming world champion.'

Beginner championships consist of 16 3-lap races.

RACE LISTING:

1. U.S.A.
2. Brazil
3. San Marino
4. Monaco
5. Canada
6. Mexico
7. France
8. Great Britain
9. Germany
10. Hungary
11. Belgium
12. Italy
13. Portugal
14. Spain
15. Japan
16. Australia

SCORING POINTS

To score points, you must finish in the top six.  The points are as follows:

1st: 10 points
2nd: 6 points
3rd: 4 points
4th: 3 points
5th: 2 points
6th: 1 point
Below 6th: Nothing

For more tips, see the Tracks section and the Driving Tips section.

MASTER CHAMPIONSHIP
-------------------
Enter your name and read the script:

'Starting today, you're one of the elite.  Give it all you've got and show
that you belong among the top racers.  Your success or failure is in your
hands.  Hone your driving skills, climb the ladder and get that championship
trophy!'

NOTE: To Pit In, press C when prompted (you do not have to pit in).
NOTE: Master mode enables Rival mode.  Check the Rivals section for more info.

Master championships consist of 16 6-lap races.

RACE LISTING:

1. U.S.A.
2. Brazil
3. San Marino
4. Monaco
5. Canada
6. Mexico
7. France
8. Great Britain
9. Germany
10. Hungary
11. Belgium
12. Italy
13. Portugal
14. Spain
15. Japan
16. Australia

SCORING POINTS

To score points, you must finish in the top six.  The points are as follows:

1st: 10 points
2nd: 6 points
3rd: 4 points
4th: 3 points
5th: 2 points
6th: 1 point
Below 6th: Nothing

For more tips, see the Tracks section and the Driving Tips section.

The Master championship is considerably harder than the Beginner one, so I
recommend starting on the Beginner championship.  When you're comfortable,
move up to the Master championship.

========
PRACTISE
========
Just pick any track and race!

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5. RIVALS

This mode is enabled by choosing Master championship.  After selecting 'race',
you will be asked to choose a rival.  You don't have to, but I recommend doing
so as you will be able to move to better to change teams - preferably to
better ones!  Try choosing a rival in a team that is in the next class up from
you.  This helps you to push harder, and if you beat your rival, you may be
offered a place at that team!  However, if you fail to beat your rival on a
regular basis, your team may drop you and you may end up in a worse team - so
drive your heart out!  Sometimes, a team may challenge you, but the actual
race runs in exactly the same way.  For more information on teams, check the
Teams and Drivers section.

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6. THE TRACKS

U.S.A.
------
LENGTH: 3552m

DESCRIPTION:
The narrow vertical turns and elbow bends, along with a wavy surface, require
good technique.  This race is of a longer duration than most. The best aspect
of the course layout is that there are three good places to improve your
position - the two long straights and the hairpin turn.  The most troubling
features are the concrete walls that remind you how costly mistakes can be.

BRAZIL
------
LENGTH: 4128m

DESCRIPTION:
This course is very challenging, as the surface is very wavy and the bottom of
the chassis scrapes the ground repeatedly.  The high altitude robs your engine
of power.  Compensate by using less aerofoil inclination.  Mishandling in the
downhill S-bend could leave you vulnerable in the ensuing straight.

SAN MARINO
----------
LENGTH: 3520m

DESCRIPTION:
This course is very demanding.  Fuel consumption and excessive wear on the
brakes are two major concerns.  The surface is in good condition and high
speeds can be reached, but you must slow almost to a stop at the tight hairpin
and then accelerate all the way around the rest of the track.

MONACO
------
LENGTH: 3072m

DESCRIPTION:
This race generates more interest than any other during the season.  The
average speed is rather low here, but the course is dangerous and demanding. 
There are many turns which offer little manoeuvring space.  The most exciting
points on the course are going through and exiting the tunnel where you
descend at maximum speed.  The key to victory here is a good starting
position.

CANADA
------
LENGTH: 3360m

DESCRIPTION:
The Canadian course requires a great deal of concentration.  The 18 turns are
very similar and very close together.  Your brakes and gearbox will certainly
be tested in this stretch of track.  The constant acceleration and
deceleration also eats up fuel.  The last bend before the pits is wavy and the
walls are very close to the track.

MEXICO
------
LENGTH: 3424m

DESCRIPTION:
This track is extremely wavy.  You'll have your hands full just keeping your
car under control.  The long opening straight gives you plenty of time to
improve your position, and also insures that the field won't be packed
together heading into the S-bend.  It's a safe yet exciting course.  Your car
must have a durable chassis because of the bumpy surface.

FRANCE
------
LENGTH: 4256m

DESCRIPTION:
The French Grand Prix course has been modified, and is now a much safer track. 
There are many areas where you can overtake racers ahead of you and improve
your position.  The new surfaces, though, are very wavy and may give you
control problems.  The one place to watch out for is the tight elbow turn.
You must downshift quickly to negotiate this turn as you'll approach it at top
speed.

GREAT BRITIAN
-------------
LENGTH: 3776m

DESCRIPTION:
The British Grand Prix circuit is incredibly fast.  Even the modifications
that were made weren't enough to slow it down, as the average speed is over
135 mph.  The track is very large, with long straights that guarantee lots of
position changes.  You'll run the entire race with your accelerator pressed to
the floor and your heart leaping at every bend.

GERMANY
-------
LENGTH: 3808m

DESCRIPTION:
This course consists of two parts - the forest area which contains long
straights, and the stadium area where there are many slow-speed chicanes.  The
best solution is a car with less aerodynamic ballast and a powerful engine. 
Slower cars can be passed in the four long straights.  Speed and an aggressive
attitude are essential if you want to win in Germany.

HUNGARY
-------
LENGTH: 3232m

DESCRIPTION:
The Hungarian course is very tight and slippery, with the short start/finish
straight being the best place to improve your position.  The driver who starts
from the pole position has the best chance of winning.  Plan on driving the
entire race without a pit stop - that's how competitive the race is.  Push it
to the limit!

BELGIUM
-------
LENGTH: 3872

DESCRIPTION:
A very exiting course with fast straights, slow-speed and high-speed turns
that climb and descend.  The weather is a problem here, as it rains hard and
often.  You have to negotiate both wet and dry surfaces with no reaction time. 
You had better drive a little more carefully than you normally would.

ITALY
-----
LENGTH: 3808m

DESCRIPTION:
This is one of the fastest courses of the entire championship.  You'll use a
Lot of fuel, as you can reach speeds of over 210mph on the straights.  The
right combination for this course, as in Germany, is less aerofoil inclination
and a powerful engine.  Keep one eye on your computer display as you race, to
monitor your consumption of fuel.

PORTUGAL
--------
LENGTH: 3296m

DESCRIPTION:
This course consists of medium and slow-speed turns, and two straights which
serve as the only real overtaking points.  Both straights are fast, as drivers
achieve speeds of over 200mph.  Watch out for the second turn following the
pits - it's a dangerous bend.  The race will test your driving technique as
well as your physical endurance, as the track is slippery and wavy.

SPAIN
-----
LENGTH: 4032m

DESCRIPTION:
One of the most modern courses anywhere, the Spanish Grand Prix boasts a
smooth, well-maintained surface that allows cars to stay very close to the
ground.  It is slick, however, so be sure to use adequate aerodynamic ballast
for best control.  The layout is very technical, and includes many long-radius
bends.  The best place to make your move is on the start/finish straight.

JAPAN
-----
LENGTH: 3776m

DESCRIPTION:
The course is made up of many turns, many of which are on inclines and two
straights.  Your technical ability will be put to the test in this race.  It's
a hilly layout where the many ascents and descents contribute to a low average
speed.  One interesting feature is that you start the race on a downslope.
This means you must control the brake at the beginning as well.

AUSTRALIA
---------
LENGTH: 3040m

DESCRIPTION:
Ayrton is particularly fond of this type of course.  The long straights give
you ample opportunity to improve your standing in the field, and there are
many hard turns to keep you honest.  The surface is slick, so increase the
aerodynamic ballast to insure proper control and handling.  Precision and
concentration are the keys to success in this race.

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7. THE TEAMS & DRIVERS

The teams in this game are grouped in ranks.  The ranks are S(the best),A,B,C
and D.  Here is list of team and driver details.  You start in the 'Serga'
team.  Your current team is highlighted yellow.

===========
THE S TEAMS
===========

MADONNA
-------
DRIVER NAME: A. Senna
NATIONALITY: Brazil
POINTS: --

CHASSIS: Madonna 4/7
COLOUR: Yellow and red
ENGINE: Madonna V12
MAX POWER: 770

Team Ranking: 1

===========
THE A TEAMS
===========

MILLIONS
--------
DRIVER NAME: N. Jones
NATIONALITY: England
POINTS: --

CHASSIS: Millions 15
COLOUR: Yellow and blue
ENGINE: Generous V10
MAX POWER: 760

Team ranking: 2


FIRENZE
-------
DRIVER NAME: I. Germi
NATIONALITY: Italy
POINTS: --

CHASSIS: Firenze 06
COLOUR: Red
ENGINE: Firenze V12
MAX POWER: 760

Team ranking: 3


BESTWAL
-------
DRIVER NAME: M. Blume
NATIONALITY: Germany
POINTS: --

CHASSIS: Bestwal 1192
COLOUR: Yellow and green
ENGINE: Pond V8
MAX POWER: 750

Team ranking: 4

===========
THE B TEAMS
===========

TYRANT
------
DRIVER NAME: G. Gould
NATIONALITY: Canada
POINTS: --

CHASSIS: Tyrant 002
COLOUR: Blue and white
ENGINE: Madonna V10
MAX POWER: 750

Team ranking: 5


JOKE
----
DRIVER NAME: L. Dufay
NATIONALITY: Italy
POINTS: --

CHASSIS: Joke 777
COLOUR: Green
ENGINE: Pond V8
MAX POWER: 750

Team ranking: 6


DARDAN
------
DRIVER NAME: K. Alfven
NATIONALITY: Finland
POINTS: --

CHASSIS: Dardan 192
COLOUR: Orange
ENGINE: Just V10
MAX POWER: 740

Team ranking: 7


MINARAE
-------
DRIVER NAME: J. Nono
NATIONALITY: Italy
POINTS: --

CHASSIS: Minarae 192
COLOUR: Grey and yellow
ENGINE: Firenze V12
MAX POWER: 740

Team ranking: 8

===========
THE C TEAMS
===========

LOSEL
-----
DRIVER NAME: W. Dehehe
NATIONALITY: Brazil
POINTS: --

CHASSIS: Losel 123
COLOUR: White and green
ENGINE: Just V8
MAX POWER: 730

Team ranking: 9


LARES
-----
DRIVER NAME: P. Arai
NATIONALITY: Japan
POINTS: --

CHASSIS: Lares 92
COLOUR: Black and blue
ENGINE: Ram V12
MAX POWER: 730

Team ranking: 10


FEET
----
DRIVER NAME: J. Rampal
NATIONALITY: France
POINTS: --

CHASSIS: Feet 13
COLOUR: Yellow and white
ENGINE: Yougen V10
MAX POWER: 730

Team ranking: 11


SERGA
-----
DRIVER NAME: ???
NATIONALITY: ???
POINTS: --

CHASSIS: Serga 1000
COLOUR: Light blue and dark blue
ENGINE: SC3000 F12
MAX POWER: 730

Team ranking: 12

===========
THE D TEAMS
===========

RIGEL
-----
DRIVER NAME: T. Chardin
NATIONALITY: France
POINTS: --

CHASSIS: Rigel 36
COLOUR: Purple
ENGINE: Ram V12
MAX POWER: 730

Team ranking: 13


BLANCHE
-------
DRIVER NAME: P. White
NATIONALITY: Austria
POINTS: --

CHASSIS: Blanche 61
COLOUR: Yellow
ENGINE: Yam V12
MAX POWER: 730

Team ranking: 14


COOL
----
DRIVER NAME: A. Delvaux
NATIONALITY: Belgium
POINTS: --

CHASSIS: Cool 05
COLOUR: Grey
ENGINE: Corse V8
MAX POWER: 730

Team ranking: 15


MOON
----
DRIVER NAME: K. Yepes
NATIONALITY: Spain
POINTS: --

CHASSIS: Moon 292
COLOUR: Light blue
ENGINE: Ram V12
MAX POWER: 730

Team ranking: 16

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CHASSIS MANUFACTURERS LIST
--------------------------
Bestwal
Blanche
Cool
Dardan
Feet
Firenze
Joke
Lares
Losel
Madonna
Millions
Minarae
Moon
Rigel
Serga
Tyrant

-------------------------
ENGINE MANUFACTURERS LIST
-------------------------
Corse
Firenze
Generous
Just
Madonna
Pond
Ram
SC3000
Yam
Yougen

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8. DRIVING TIPS

Always race the Preliminary Race.  This way, you may be able to have a decent
starting position and have a better chance of winning.  This is especially
important when racing in a Master championship.

Use the warm-up to learn the track and work out the best racing line.  This
way, you will have good knowledge of the course and hopefully be a able to put
in a good lap in the Preliminary Race.

Try and keep accelerating all the way through a race.  However, you may want
to ease off or dab the brake when going round right-angle corners or tighter. 
ALWAYS ease off and brake for corners indicated with a red sign with a yellow
arrow, as these are very tight corners.  If you just power around it, you will
more than likely run wide on the exit, and maybe hit an advertisement board
and retire.  Also, try not to pit in, as you will loose precious positions.

When racing cars of equal or better speed, the only way to really stand a
chance is using the 'slipstream' method to gain speed and power past them.  To
achieve this, drive directly behind the target car.  Your car should quickly
gain speed and push you forward.  You should then be able to pass the car
fairly easily.

If you have a car right behind you, use the rear view at the top of the screen
to know where they are.  If they try to pass you, get in front of them and
block them.  Do this with caution, however, as the other car may try using the
slipstream method against you.

Always use the rivals option when racing in a Master championship.  This way,
you stand a better chance of improving and moving into a different team.
Also, this may help you learn routes in certain courses, and it will teach you
to push to the best of your ability.  Sometimes, you push very hard and race
very well and may not even notice it.  Over time, this pushing race style will
be burned into you, and you will push hard all the time without even thinking
about it.

Use these tips and you'll soon be king of the Formula One circuit!

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9. OUTRO

Well, that's it.  If you have any questions, please e-mail me at:

ace251188@aol.com

I will do my best to reply.

Thanks to:

- CJayC, for hosting this FAQ.
- Sega, for making the MegaDrive/Genesis.
- Sega, for making this game.
- http://public.srce.hr/~mkovac/senna.html and
  http://www.a-senna.com/Biography/index.html, for information on Ayrton.
- Me, for writing this FAQ.
- Meowthnum1, for helping me with this FAQ.

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