AYRTON SENNA'S SUPER MONACO GP II FOR SEGA MEGADRIVE/GENESIS FAQ/DRIVETHROUGH By Ace251188 (Leigh Costanza) E-mail: Ace251188@aol.com Created: 19th October 2002 Updated: 6th November 2002 This document copyright Leigh Costanza 2002 FINAL VERSION ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CONTENTS: 1. INTRO 2. CONTROLS 3. AYRTON SENNA 4. GAME MODES 5. RIVALS 6. THE TRACKS 7. THE TEAMS & DRIVERS 8. DRIVING TIPS 9. OUTRO ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1. INTRO Hello, this is my FAQ for Ayrton Senna's Super Monaco GP II. This FAQ may only be found at www.gamefaqs.com and www.neoseeker.com. If you see this FAQ on any other sites, please e-mail me at the above address. Super Monaco GP II is a trademark of Sega. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2. CONTROLS DIRECTIONAL BUTTONS: Steer A: Brake B: Accelerate C: Confirm (in menus only)/Pit In (master mode only) START: Pause ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3. AYRTON SENNA Ayrton Senna was the most masterful driver ever to grace the pit lane of a Formula One racetrack. Ayrton was born in Brazil. He had his first go-kart at the age of four, won his first race at the age of 13, his first championship at age 16, and his first major championship came at age 21 in Formula Ford. He was an extraordinarily brilliant racer, a true genius in his own right. Sadly, the greatest racing genius ever was taken on May 1, 1994, contributing to the blackest weekend in motor racing. Senna took the lead in front of Schumacher. On the sixth lap Senna was still leading and then in one moment, on the Tamburello curve, someone's car went off with great speed, hit the wall barrier and rolled back on the track with car parts flying in the air. The race was stopped and ambulance car were on the track for few moments. Senna was taken out of the car and laid on the ground. After some time the hospital helicopter landed on the track and Ayrton was immediately taken to hospital. On the ground, where Senna was lying, a horrible red blood spot was scaring and remembering us on the day before when Ratzenberger lost his life. No, it couldn't be true, the best driver ever couldn't have died. But unless Senna's accident and Ratzenberger's death the organizers went on with the race. But the crowd didn't watch the race at all, we all waited for good news to come from local hospital. Although many prays were made, good news didn't come from the hospital. Ayrton Senna Da Silva died from injuries recieved in the crash. The greatest driver ever lost his life committed to what he loved the most. There were many debates on who was guilty for Senna's life. Williams mechanics blamed Senna for driver's error but there were much more of those who thought the car broke down (including me). Whatever, Senna's life can't be returned. God takes only the best, He wants them for himself. Senna was and will stay the greatest driver ever known of his courage, commitance to his work and fair play. We will miss you Ayrton but we will never forget you. *Information taken from http://public.srce.hr/~mkovac/senna.html and http://www.a-senna.com/Biography/index.html. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4. GAME MODES There are 3 game modes in Super Monaco GP II. They are 'Senna GP', 'World Championship' and 'Free Practise'. ======== SENNA GP ======== A sort of single race option. Choose a track, and race on it. You first have to race a Preliminary Race or qualify. Your best lap is recorded and will determine your start position on the grid. ================== WORLD CHAMPIONSHIP ================== The real meat of the game, where you race a full 16 races and compete for the world crown. The race structure is the same as the Senna GP - qualify to gain a starting position, then drive the race itself. There are two difficulties - Beginner and Master. Beginner is the basic championship, while choosing Master will activate teams and driver changes etc. BEGINNER CHAMPIONSHIP --------------------- Enter your name and read the script: 'In the coming year, we'll compete in 16 grueling races with the goal of becoming world champion.' Beginner championships consist of 16 3-lap races. RACE LISTING: 1. U.S.A. 2. Brazil 3. San Marino 4. Monaco 5. Canada 6. Mexico 7. France 8. Great Britain 9. Germany 10. Hungary 11. Belgium 12. Italy 13. Portugal 14. Spain 15. Japan 16. Australia SCORING POINTS To score points, you must finish in the top six. The points are as follows: 1st: 10 points 2nd: 6 points 3rd: 4 points 4th: 3 points 5th: 2 points 6th: 1 point Below 6th: Nothing For more tips, see the Tracks section and the Driving Tips section. MASTER CHAMPIONSHIP ------------------- Enter your name and read the script: 'Starting today, you're one of the elite. Give it all you've got and show that you belong among the top racers. Your success or failure is in your hands. Hone your driving skills, climb the ladder and get that championship trophy!' NOTE: To Pit In, press C when prompted (you do not have to pit in). NOTE: Master mode enables Rival mode. Check the Rivals section for more info. Master championships consist of 16 6-lap races. RACE LISTING: 1. U.S.A. 2. Brazil 3. San Marino 4. Monaco 5. Canada 6. Mexico 7. France 8. Great Britain 9. Germany 10. Hungary 11. Belgium 12. Italy 13. Portugal 14. Spain 15. Japan 16. Australia SCORING POINTS To score points, you must finish in the top six. The points are as follows: 1st: 10 points 2nd: 6 points 3rd: 4 points 4th: 3 points 5th: 2 points 6th: 1 point Below 6th: Nothing For more tips, see the Tracks section and the Driving Tips section. The Master championship is considerably harder than the Beginner one, so I recommend starting on the Beginner championship. When you're comfortable, move up to the Master championship. ======== PRACTISE ======== Just pick any track and race! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5. RIVALS This mode is enabled by choosing Master championship. After selecting 'race', you will be asked to choose a rival. You don't have to, but I recommend doing so as you will be able to move to better to change teams - preferably to better ones! Try choosing a rival in a team that is in the next class up from you. This helps you to push harder, and if you beat your rival, you may be offered a place at that team! However, if you fail to beat your rival on a regular basis, your team may drop you and you may end up in a worse team - so drive your heart out! Sometimes, a team may challenge you, but the actual race runs in exactly the same way. For more information on teams, check the Teams and Drivers section. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6. THE TRACKS U.S.A. ------ LENGTH: 3552m DESCRIPTION: The narrow vertical turns and elbow bends, along with a wavy surface, require good technique. This race is of a longer duration than most. The best aspect of the course layout is that there are three good places to improve your position - the two long straights and the hairpin turn. The most troubling features are the concrete walls that remind you how costly mistakes can be. BRAZIL ------ LENGTH: 4128m DESCRIPTION: This course is very challenging, as the surface is very wavy and the bottom of the chassis scrapes the ground repeatedly. The high altitude robs your engine of power. Compensate by using less aerofoil inclination. Mishandling in the downhill S-bend could leave you vulnerable in the ensuing straight. SAN MARINO ---------- LENGTH: 3520m DESCRIPTION: This course is very demanding. Fuel consumption and excessive wear on the brakes are two major concerns. The surface is in good condition and high speeds can be reached, but you must slow almost to a stop at the tight hairpin and then accelerate all the way around the rest of the track. MONACO ------ LENGTH: 3072m DESCRIPTION: This race generates more interest than any other during the season. The average speed is rather low here, but the course is dangerous and demanding. There are many turns which offer little manoeuvring space. The most exciting points on the course are going through and exiting the tunnel where you descend at maximum speed. The key to victory here is a good starting position. CANADA ------ LENGTH: 3360m DESCRIPTION: The Canadian course requires a great deal of concentration. The 18 turns are very similar and very close together. Your brakes and gearbox will certainly be tested in this stretch of track. The constant acceleration and deceleration also eats up fuel. The last bend before the pits is wavy and the walls are very close to the track. MEXICO ------ LENGTH: 3424m DESCRIPTION: This track is extremely wavy. You'll have your hands full just keeping your car under control. The long opening straight gives you plenty of time to improve your position, and also insures that the field won't be packed together heading into the S-bend. It's a safe yet exciting course. Your car must have a durable chassis because of the bumpy surface. FRANCE ------ LENGTH: 4256m DESCRIPTION: The French Grand Prix course has been modified, and is now a much safer track. There are many areas where you can overtake racers ahead of you and improve your position. The new surfaces, though, are very wavy and may give you control problems. The one place to watch out for is the tight elbow turn. You must downshift quickly to negotiate this turn as you'll approach it at top speed. GREAT BRITIAN ------------- LENGTH: 3776m DESCRIPTION: The British Grand Prix circuit is incredibly fast. Even the modifications that were made weren't enough to slow it down, as the average speed is over 135 mph. The track is very large, with long straights that guarantee lots of position changes. You'll run the entire race with your accelerator pressed to the floor and your heart leaping at every bend. GERMANY ------- LENGTH: 3808m DESCRIPTION: This course consists of two parts - the forest area which contains long straights, and the stadium area where there are many slow-speed chicanes. The best solution is a car with less aerodynamic ballast and a powerful engine. Slower cars can be passed in the four long straights. Speed and an aggressive attitude are essential if you want to win in Germany. HUNGARY ------- LENGTH: 3232m DESCRIPTION: The Hungarian course is very tight and slippery, with the short start/finish straight being the best place to improve your position. The driver who starts from the pole position has the best chance of winning. Plan on driving the entire race without a pit stop - that's how competitive the race is. Push it to the limit! BELGIUM ------- LENGTH: 3872 DESCRIPTION: A very exiting course with fast straights, slow-speed and high-speed turns that climb and descend. The weather is a problem here, as it rains hard and often. You have to negotiate both wet and dry surfaces with no reaction time. You had better drive a little more carefully than you normally would. ITALY ----- LENGTH: 3808m DESCRIPTION: This is one of the fastest courses of the entire championship. You'll use a Lot of fuel, as you can reach speeds of over 210mph on the straights. The right combination for this course, as in Germany, is less aerofoil inclination and a powerful engine. Keep one eye on your computer display as you race, to monitor your consumption of fuel. PORTUGAL -------- LENGTH: 3296m DESCRIPTION: This course consists of medium and slow-speed turns, and two straights which serve as the only real overtaking points. Both straights are fast, as drivers achieve speeds of over 200mph. Watch out for the second turn following the pits - it's a dangerous bend. The race will test your driving technique as well as your physical endurance, as the track is slippery and wavy. SPAIN ----- LENGTH: 4032m DESCRIPTION: One of the most modern courses anywhere, the Spanish Grand Prix boasts a smooth, well-maintained surface that allows cars to stay very close to the ground. It is slick, however, so be sure to use adequate aerodynamic ballast for best control. The layout is very technical, and includes many long-radius bends. The best place to make your move is on the start/finish straight. JAPAN ----- LENGTH: 3776m DESCRIPTION: The course is made up of many turns, many of which are on inclines and two straights. Your technical ability will be put to the test in this race. It's a hilly layout where the many ascents and descents contribute to a low average speed. One interesting feature is that you start the race on a downslope. This means you must control the brake at the beginning as well. AUSTRALIA --------- LENGTH: 3040m DESCRIPTION: Ayrton is particularly fond of this type of course. The long straights give you ample opportunity to improve your standing in the field, and there are many hard turns to keep you honest. The surface is slick, so increase the aerodynamic ballast to insure proper control and handling. Precision and concentration are the keys to success in this race. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7. THE TEAMS & DRIVERS The teams in this game are grouped in ranks. The ranks are S(the best),A,B,C and D. Here is list of team and driver details. You start in the 'Serga' team. Your current team is highlighted yellow. =========== THE S TEAMS =========== MADONNA ------- DRIVER NAME: A. Senna NATIONALITY: Brazil POINTS: -- CHASSIS: Madonna 4/7 COLOUR: Yellow and red ENGINE: Madonna V12 MAX POWER: 770 Team Ranking: 1 =========== THE A TEAMS =========== MILLIONS -------- DRIVER NAME: N. Jones NATIONALITY: England POINTS: -- CHASSIS: Millions 15 COLOUR: Yellow and blue ENGINE: Generous V10 MAX POWER: 760 Team ranking: 2 FIRENZE ------- DRIVER NAME: I. Germi NATIONALITY: Italy POINTS: -- CHASSIS: Firenze 06 COLOUR: Red ENGINE: Firenze V12 MAX POWER: 760 Team ranking: 3 BESTWAL ------- DRIVER NAME: M. Blume NATIONALITY: Germany POINTS: -- CHASSIS: Bestwal 1192 COLOUR: Yellow and green ENGINE: Pond V8 MAX POWER: 750 Team ranking: 4 =========== THE B TEAMS =========== TYRANT ------ DRIVER NAME: G. Gould NATIONALITY: Canada POINTS: -- CHASSIS: Tyrant 002 COLOUR: Blue and white ENGINE: Madonna V10 MAX POWER: 750 Team ranking: 5 JOKE ---- DRIVER NAME: L. Dufay NATIONALITY: Italy POINTS: -- CHASSIS: Joke 777 COLOUR: Green ENGINE: Pond V8 MAX POWER: 750 Team ranking: 6 DARDAN ------ DRIVER NAME: K. Alfven NATIONALITY: Finland POINTS: -- CHASSIS: Dardan 192 COLOUR: Orange ENGINE: Just V10 MAX POWER: 740 Team ranking: 7 MINARAE ------- DRIVER NAME: J. Nono NATIONALITY: Italy POINTS: -- CHASSIS: Minarae 192 COLOUR: Grey and yellow ENGINE: Firenze V12 MAX POWER: 740 Team ranking: 8 =========== THE C TEAMS =========== LOSEL ----- DRIVER NAME: W. Dehehe NATIONALITY: Brazil POINTS: -- CHASSIS: Losel 123 COLOUR: White and green ENGINE: Just V8 MAX POWER: 730 Team ranking: 9 LARES ----- DRIVER NAME: P. Arai NATIONALITY: Japan POINTS: -- CHASSIS: Lares 92 COLOUR: Black and blue ENGINE: Ram V12 MAX POWER: 730 Team ranking: 10 FEET ---- DRIVER NAME: J. Rampal NATIONALITY: France POINTS: -- CHASSIS: Feet 13 COLOUR: Yellow and white ENGINE: Yougen V10 MAX POWER: 730 Team ranking: 11 SERGA ----- DRIVER NAME: ??? NATIONALITY: ??? POINTS: -- CHASSIS: Serga 1000 COLOUR: Light blue and dark blue ENGINE: SC3000 F12 MAX POWER: 730 Team ranking: 12 =========== THE D TEAMS =========== RIGEL ----- DRIVER NAME: T. Chardin NATIONALITY: France POINTS: -- CHASSIS: Rigel 36 COLOUR: Purple ENGINE: Ram V12 MAX POWER: 730 Team ranking: 13 BLANCHE ------- DRIVER NAME: P. White NATIONALITY: Austria POINTS: -- CHASSIS: Blanche 61 COLOUR: Yellow ENGINE: Yam V12 MAX POWER: 730 Team ranking: 14 COOL ---- DRIVER NAME: A. Delvaux NATIONALITY: Belgium POINTS: -- CHASSIS: Cool 05 COLOUR: Grey ENGINE: Corse V8 MAX POWER: 730 Team ranking: 15 MOON ---- DRIVER NAME: K. Yepes NATIONALITY: Spain POINTS: -- CHASSIS: Moon 292 COLOUR: Light blue ENGINE: Ram V12 MAX POWER: 730 Team ranking: 16 -------------------------- CHASSIS MANUFACTURERS LIST -------------------------- Bestwal Blanche Cool Dardan Feet Firenze Joke Lares Losel Madonna Millions Minarae Moon Rigel Serga Tyrant ------------------------- ENGINE MANUFACTURERS LIST ------------------------- Corse Firenze Generous Just Madonna Pond Ram SC3000 Yam Yougen ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8. DRIVING TIPS Always race the Preliminary Race. This way, you may be able to have a decent starting position and have a better chance of winning. This is especially important when racing in a Master championship. Use the warm-up to learn the track and work out the best racing line. This way, you will have good knowledge of the course and hopefully be a able to put in a good lap in the Preliminary Race. Try and keep accelerating all the way through a race. However, you may want to ease off or dab the brake when going round right-angle corners or tighter. ALWAYS ease off and brake for corners indicated with a red sign with a yellow arrow, as these are very tight corners. If you just power around it, you will more than likely run wide on the exit, and maybe hit an advertisement board and retire. Also, try not to pit in, as you will loose precious positions. When racing cars of equal or better speed, the only way to really stand a chance is using the 'slipstream' method to gain speed and power past them. To achieve this, drive directly behind the target car. Your car should quickly gain speed and push you forward. You should then be able to pass the car fairly easily. If you have a car right behind you, use the rear view at the top of the screen to know where they are. If they try to pass you, get in front of them and block them. Do this with caution, however, as the other car may try using the slipstream method against you. Always use the rivals option when racing in a Master championship. This way, you stand a better chance of improving and moving into a different team. Also, this may help you learn routes in certain courses, and it will teach you to push to the best of your ability. Sometimes, you push very hard and race very well and may not even notice it. Over time, this pushing race style will be burned into you, and you will push hard all the time without even thinking about it. Use these tips and you'll soon be king of the Formula One circuit! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 9. OUTRO Well, that's it. If you have any questions, please e-mail me at: ace251188@aol.com I will do my best to reply. Thanks to: - CJayC, for hosting this FAQ. - Sega, for making the MegaDrive/Genesis. - Sega, for making this game. - http://public.srce.hr/~mkovac/senna.html and http://www.a-senna.com/Biography/index.html, for information on Ayrton. - Me, for writing this FAQ. - Meowthnum1, for helping me with this FAQ. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------