_, __, __,  _, _, _  _,
 			    / \ | \ | \ /_\ |\/| (_ 
 			    |~| |_/ |_/ | | |  | , )
 			    ~ ~ ~   ~   ~ ~ ~  ~  ~ 
			    __,  _, _, _ _ _,  , _
 			    |_  /_\ |\/| | |   \ |
 			    |   | | |  | | | ,  \|
 			    ~   ~ ~ ~  ~ ~ ~~~   )
                    	                        ~'
			    _,_  _, _,  _,_ __,  _,
 			    | / / \ |   | | |_  (_ 
 			    |/  |~| | , | | |   , )
 			    ~   ~ ~ ~~~ `~' ~~~  ~ 

 
           _______________________Walkthrough________________________

			          SNES Version
                       By: Richard Rodríguez (aka Smokey)
                          E-mail: dagonhx0@hotmail.com
                             Release Date: 07/26/09
                                  Version 1.00
          ___________________________________________________________



                               Legal Disclaimer
                               ________________


This document may not be reproduced nor retransmitted in any form, in part or 
in whole, without advance permission from the author. This guide can be found 
at the following websites:

 
 www.gamefaqs.com
 www.gamespot.com
 

This guide is to be used only for private, personal use. It may not be sold, 
altered, edited, given as an incentive to buy, published, etc. without prior 
consent from the author. 

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

This document is Copyright © 2009 Richard Rodríguez.


===============================================================================

Table of Contents: 
__________________


I. Introduction

II. Basics / Items

   - Portals
   - Cookies & Weapons
   - Notes

III. Walkthrough

   - Mansion Grounds
   - 1st Dungeon
   - The Greenhouse
   - The Western Forests, Swamps & Deserts
   - 2nd Dungeon
   - 3rd Dungeon
   - Wetlands
   - The Western Forests, Swamps & Deserts (Revisited)
   - 4th Dungeon
   - The Stone Gardens
   - 5th Dungeon
   - The Icelands & 6th Dungeon
   - Morobe's Hideout
   - 7th Dungeon
   - Jellinsky's Mansion
   
IV. Revision History / Updates


===============================================================================
   I. Introduction
===============================================================================

   Welcome, and thanks for reading this guide. You might be wondering: WHY, why 
make a guide for this completely forgotten, unpopular game that no one plays? 

   AFV is famous (or should I say 'infamous') for being a badly documented and 
poorly researched game. Because of this, the game seems to share the feeling of
having many unsolved mysteries:

 
 - The missing items: Those are the Portal Potion and Morobe's Black Egg. As 
                      of right now, nobody has a clue on how to obtain them or 
                      where to use them. The only way to force them to appear
                      on the item menu is via a Game Genie code.

 - The broken bridges: They seem to be shortcuts to quickly connect you with
                       other areas of the game, BUT are never crossable.

 - The barricaded entrances/exits: There are a couple of them, some with vast
                                   areas designed and dedicated to them only
                                   for you to find out that you can't enter 
                                   them, no matter what item you use.
          
                                   (Though, supposedly, they were intentionally
                                    placed by the programmers to confuse the
                                    player.)

   The game was developed by Ocean Software LTD, 1994. The story is simple: 
Debbi Jellinsky has kidnapped baby Pubert from the Addams in hopes to get 
rich. It's up to Fester, with the rest of the Addams, to search for the baby, 
and to finally stop Debbi's plans. If you're wondering about the game's 
mechanics; it's very comparable to the standard formula of The Legend of 
Zelda series: the item collection, the need to use the items in different 
places in order to progress, the backtracking; you get it. 

   I made the guide for the sole reason that the game is *very* challenging 
and sometimes frustrating, giving you a sense of isolation with that kind 
of survivor horror atmosphere mixed around. I've prepared the following list
for the above reasons:

 - Fester's main attack. Its most powerful form is when you have full health.
   If you get hit just ONCE, it will cause your attack to be weaker, and 
   even get ridiculously weaker when you're about die.

 - Fester's movement is too slow. The frustrating part is that you'll get hit 
   even by the predictable enemy AI in the game.

 - The abundance of enemies.

 - Practically NO refill drops of any kind when you kill enemies.
 
 - In order to progress, you have to occasionally meet with certain characters
   and events. The bad part is that the overworld is so HUGE, you'll find them 
   in spots you'll never look at. On top of that they'll just give you a 
   minimal amount of information, some even misleading.

 - The saving and loading process. In order to save, you have to talk to
   Cousin It, which will give you a pretty big 22 letter password. Make sure 
   you have a 20/20 vision or a plasma tv, because the characters can get very 
   confusing. For example: Ls look like 1s, Os to 0s, 8s to Bs, Gs to Cs, ect. 
   Because if you confuse just one letter, you'll be repeating all the 
   progress you've done.

   So that's about it. There are a few more, but I guess they just add to the 
overall 'normal' challenging part of the game. So no worries; whether you seem
to be stuck in one place, or just want to finish it from start, feel free to 
use the guide. 


===============================================================================
   II. Basics / Items
===============================================================================

   Fester's standard life meter is represented by skulls at the top left corner 
of the screen. You start out with three skulls, but as you progress in the game 
you'll be rewarded with more. Each time you get hit, the skulls will turn red, 
eventually disappearing until you get the 'Game Over' screen.

   Fester's main attack is shooting a blue lightning bolt. If your life meter 
is full, and you get hit once, the lightning will turn greenish and weaker, and 
after many hits will turn red, even more weaker and of shorter distance. This 
gradually forces you to stand more and more closer to the enemies so you can 
hit them. So be careful, and don't get hurt too much.

   A-balls - They'll refill half of a skull, make you invincible for a few 
             seconds, or restore your health completely. Remember where they 
             are, as you won't find many of these in your adventure. (They'll 
             appear as blue balls labeled with an A).

   Saving - The only way you can save your progress is by talking to Cousin It
            in the Eastern Swamps. Find him to save as often as needed.
            
-------
Portals
-------

   The only places you'll find them are in dungeons, and they only provide a 
quick navigation throughout the area. But, there are different ones, each one 
with a function in specific:

   
   Blue portals - These will take you to another area of the dungeon.
   
   Red portals - These are the receiver pads after you take a blue portal.
                 Later in the game, you'll find a few that can be taken as 
                 blue portals.

   Hidden portals - You'll unexpectedly find these around corridors or 
                    corners that are covered up by bigger structures in
                    your path. Their purposes vary, as they can send you 
                    to hidden areas of the dungeon, to confuse you, or
                    to a previous room.

   Dark portals - Most of them will take you to your destination, while 
                  others first require some kind of switch activation in 
                  order to use them.

   Hidden warps - Invisible to the naked eye, their main purpose is to 
                  teleport you to a boss room or back to the entrance of 
                  a place. The latter can be sometimes annoying, because 
                  you might take one while solving a puzzle after you've 
                  done significant progress.

   Trans-Mansion-Express (TME) - This is the only portal you'll find in the 
                                 overworld. This one connects you between the 
                                 Eastern and Western Swamps/Forests, and also 
                                 to a separated part of the Swamps, which takes
                                 you to the Stone Gardens and the 4th dungeon. 


-----------------
Cookies & Weapons
-----------------

   Granny is the only provider for your cookies supplement, and to your luck, 
she hardly replenishes them. That is unless you did a major progressive event 
in the game. But, this actually takes time to do. 

   Luckily, there's a way you can refill them without you going insane: find 
Cousin It in the Eastern Swamps, and use his password to save your game. Each 
time you load your game using his password, you can always go back to Granny, 
and she'll gladly replenish them for you.

   As a side note, every time you load your game (with the password), you'll 
automatically get a cookie of each and a half meter of your current weapons.

   
   Black Beetle Cookies - The first and most important cookies you find in the 
                          game. They'll refill all of your skulls in no time.

   Crusty Cookies - Eat one of these, and you'll be temporarily invincible. 
                    They should be used only when facing a boss, or if you're 
                    in an area where taking damage is inevitable.

   Crumble Cookies - Eating these cookies will cause the ground to shake, 
                     damaging all nearby enemies around you. In damage, 
                     they equal to your somewhat-weak green lightning.

   Dragon Belch Cookies - These are very powerful, and again, should be used 
                          only to damage a boss. They equal 12 blue bolts 
                          at once. Conserve these whenever possible. 


-=Weapon List=- 


   
   Small Rocks - You can collect them whenever you kill a stone-type monster.
                 They seem pretty useless and don't cause too much damage to
                 normal enemies. They travel the entire screen length.

   Blue Marbles - They can be "purchased" from the Gargoyle in the eastern 
                  exits of the Desert. Make sure you have a few small rocks 
                  for the trade-off. They can stun many of the enemies in 
                  addition to damaging them.
  
   Magical Seeds - You'll receive them from a talking bush in the Eastern 
                   Swamps. If you toss them anywhere on the ground, they'll 
                   hurt the nearest enemy around. You can only replenish them 
                   by talking to this bush in specific.

   Swamp Slime - Agree to help Jib get out of his bubble cell, and he will give 
                 it to you in return for your help. I believe these are the 
                 ones that make the most damage. Talk to Jib if you want to
                 refill them.

 * Bowling Ball - Given to you by Lurch in the Stone Gardens. Its main usage
                  is to break down cracked walls throughout the game. I felt 
                  the need to include this here, as this can also be used as a 
                  weapon. In damage, this equals sometimes to a blue lightning 
                  bolt.

 * Shock Wave - This item is located in the 6th Dungeon. It's only useable when 
                you have all the skulls full. Use it with caution, because this 
                will take half of your life meter after one use. In damage, 
                this equals to 6 blue bolts at once. Damages all nearby 
                enemies (recommended only for boss fights).


-------------------------------------------------------------------------------
   NOTES
-------------------------------------------------------------------------------

 - This game is quite challenging, and it's EASY to get hurt even by the 
   slowest enemy in the game. 

 - Fester is very slow, and another disadvantage to his already horrendous 
   sprite design is that you'll always make a stop whenever you attack (very 
   bad). So be careful at all times, and never rush through an area.

 - Once you get the Bowling Ball, make sure to always have it equipped since 
   you can damage enemies with it from great distances.  
   
 - Don't use the Beetle Cookies too often. 

 - A-balls are very limited in this game. Once you find them, you can always 
   re-enter the area where they are for limitless amount of respawns.

 - Talk to Cousin It to save your game frequently.


===============================================================================
   III. Walkthrough
===============================================================================

   This is a spoiler-free walkthrough, which for the most part I'll be giving 
directions. However, I'll try to make it as much detailed as possible. I'll 
provide along some tips and tricks to beat the bosses, etc, as you follow 
the guide step-by-step.

-------------------------------------------------------------------------------

   Mansion Grounds

-------------------------------------------------------------------------------


  - Start by heading up, and past Morticia, you will find Granny.

  - Talk to her to receive your much needed Beetle Cookies.

  - Follow the path to your left, ignoring the staircases, and find 
    Gomez around the trees. Talk to him, so he can hand you his Journal. 
    (Press Y button. This is a "map" of the game, not very detailed, but 
    handy).

  - Now proceed down the staircase.

  - Walk down, and step onto the blue portal, which will take you to another
    chamber of the dungeon, next to another blue portal to your left.

  - Take the next one, and face the Gatekeeper. 


----------------
Boss: Gatekeeper
----------------
Difficulty: 1/5

   This one isn't tough at all. He doesn't move anywhere, so this shouldn't be 
a problem for you. Just remember to maintain your distance from his hands, and 
run sideways, away from them when necessary. After a couple of hits, he'll 
explode into bits.

-------------------------------------------------------------------------------


  - REMEMBER to hit the switch on the wall behind him before taking the 
    portal pad.

  - Back outside, head up, and enter through the open gate.

  - Go right, and up the stairs, you'll eventually meet a talking bush. It
    will give you a Skull Key. Now return back to the main garden.

  - From the gate, take the southeast path around the rectangular stone 
    structure and the trees, and you'll see another closed gate.

  - Use your Skull Key to enter the first dungeon of the game.


-------------------------------------------------------------------------------

   1st Dungeon

-------------------------------------------------------------------------------


  - Ignore the baddies (or kill them if they get in your way), and take the 
    left portal.

  - Ignore again the stone structures in V-shape, walk through the door 
    above, and follow the straight-forward path to your right.


*NOTE: There's a room where you'll see a portal in the middle. If you go up, 
       you'll find an entrance to the left and a door above, just behind
       the fire cannons. Each contains a few A-balls in case you're low on your 
       life meter.


  - Keep following right until you come to a big room with bowling balls. Here, 
    find the south entrance, and take it.

  - The next room is infested with small baddies again; be cautious when 
    you move down.

  - Now, go right, activate the switch to complete the bridge, and collect the
    Black Rose.

  - Go back out, and take the left exit of the room. You'll be outside in the 
    Swamps, right next to the Greenhouse Key. Take it, and go back to the 
    entrance of the dungeon.

  - Remember the V-shape walls? Start by activating the upper left switch, and 
    follow it in a V-shape pattern to activate another mini-bridge to exit 
    the dungeon.

  - Outside, walk around the trees, find Morticia, and hand her the Black
    Rose. In reward, you'll gain another skull to your life meter.

  - Head up through the gate.

  - Talk again to the talking bush, and this time it'll get out of your way.

--------------------------------------
NOTE: Currently, you have two options:
--------------------------------------

      1- You can go ALL the way right until you find the Eastern Swamps to 
         find Cousin It to save your game. (Recommended)

      2- Or, you can concentrate your way northwest to find the Greenhouse.


-------------------------------------------------------------------------------

   The Greenhouse

-------------------------------------------------------------------------------


  - Head up, and use your new Greenhouse Key to open up the place.

  - You'll quickly meet Plant Features; just agree to help him. 

  - In this room, take the right path, and go through the door above.

  - This next room is important, as the right path leads you to a few A-balls 
    if you need them. Do as you wish, then take the left path to go up again.

  - In the third room, follow the path to your left.

  - Go to the right first, and you'll eventually come upon an entrance to your
    very upper left. Take it, and collect the Bone Spoon for Granny.

  - Exit, head down, and enter to yet another pathway.

  - Follow the straight path until you come to another big room.

  - Here, take the right path (be careful with the enemies).

  - Keep heading down until you see a room containing a Green Key 
    and a Pumpkin.

  - Pick up these, and backtrack ALL the way to the room before you collected
    the Bone Spoon.

  - When you get to this room, follow the south path. In the next room, 
    head down, and then turn right. Focus on the north-east part of the room, 
    and you'll see a closed green door. Take out your Green Key and use it.

  - In this other big room, follow the left path, then the right, into the 
    next area.

  - You'll find yourself in a rectangular room, with an pathway in the 
    middle, and another one on the far right of the room. If you're low on 
    health, you can take the east path to find another A-ball. If you're good
    on health, just take the entrance in the middle.

  - From here, just keep heading the only way there is until you find a 
    room with four pillars in the middle. Walk inside to find a hidden 
    warp which will take you to the boss of the area.


------------------------
Boss: Neo Plant Features
------------------------
Difficulty: 2/5

   Second official boss of the game. The weakest spots, as you guessed it, are 
their heads. If you stay far from them, their main attack will be shooting 
bush balls at you. I suggest you step forward as soon as the battle begins, so 
you can start zapping them. If you stay close, they'll start to use their heads 
to knock you around, so move aside when they try, and be careful.

   The fight isn't that difficult. They each take around 19 blue bolts to 
defeat. After you fry them, they'll begin to explode, and you'll receive 
another skull on your meter for your efforts.


-------------------------------------------------------------------------------

   The Western Forests, Swamps & Deserts

-------------------------------------------------------------------------------

 
  - Grab Dr. Jibes Plant Food, and step onto the warp portal to return to the
    entrance.

  - Head south, and go back to the first garden.

  - Speak to Granny, give her the Bone Spoon, and meet her again at the 
    Greenhouse.

  - Find her to obtain the Crusty Cookies.

  - Head south to leave the Greenhouse area, and head left to enter the 
    Forests.

  - Proceed all the way left (be careful, the area is packed of enemies) while
    ignoring the entrance. Talk to the talking bush at the end, and offer her 
    some plant juice. Enter the cave.

  - You'll emerge at the Western Swamps. Walk left, quickly turn north when 
    you see an opening, and head to the bridge.

  - At the other side, you'll come up in another area of the Forests. Head 
    north, and you'll see some staircases that will take you to the Deserts.

  - Follow up a few screens, and try to avoid the eye baddies. Enter the stairs 
    at the top.

  - Walk right, then south, enter the cave, and meet Phweep for some insights. 
    'He' then will give you a Skull Rattle.

  - Backtrack, and head downward to return to the Swamps.

  - When you arrive in the Western Swamps, walk south until you can't go 
    further, then turn left to enter the Forests again.

  - Go west to find Wednesday and Pugsley in front of a cave. Talk to them, 
    and hand them your Pumpkin.

  - Walk up and right to find a staircase, and enter.

  - In the Swamps, talk to Phweep to learn of the Shrinking Potion.

  - Go back out to the Forests, and walk right until you come again to the 
    Western Swamps. Go right and up until you find the staircases that take 
    you again to the Western Forests. Now, backtrack all the way to the 
    Greenhouse.

  - Talk to Granny and Phweep to learn more about the potion, and now return 
    AGAIN to where you found Wednesday & Pugsley.

  - When you get there, walk down, and find a bridge that will lead you to the 
    2nd Dungeon.


-------------------------------------------------------------------------------

   2nd Dungeon

-------------------------------------------------------------------------------


  - In the main room, head left and north to activate the switch to create a 
    walkable tile, and walk onto the portal pad.

  - Keep following the straight path while hitting switches and taking portals
    until you arrive to a room with a blue ghost and a skeleton next to each 
    other.

  - Here, walk right a press the switch 3 times until you complete the bridge.
    Follow right.

  - In the next room, take the upper path while avoiding the worm creatures. 
  
  - Next, go up and then left, behind a statue, to follow the true path.

  - In the next room, ignore the blue portal above, and follow right.

  - Soon you'll reach a door next to a portal. Take the door, and in the 
    next room, take the left entrance, and keep heading north.

  - You'll arrive in a room containing a lavafall with three switches. Hit 
    the third switch, and then the first one, to complete the bridge, and take 
    the portal to face the next boss.


---------------
Boss: Ma' Hench
---------------
Difficulty: 3/5

   Some tips for the fight:

 1- Start first by eating a Crusty Cookie, and zap her. You'll have about 
    15 seconds before the effect wears out.

 2- Her only movements are hovering right and left.

 3- Each time after she launches you the wave spell, she'll wait around
    3 or 4 seconds before she tosses you the next one. Use this to time
    your attacks, so you can watch out for the next wave attack, because 
    trust me, it's hard to evade it once you get too close.


-------------------------------------------------------------------------------


  - After victory, grab the Candle in the next room, and exit the dungeon.

  - Back in the Swamps, head up a few screens, and then right to return to the 
    Forests.

  - Travel right, and this time enter through the cave you see, and go north, 
    where you'll find another talking bush. 

  - In the Northern Swamps, take the right, and follow up, where you'll find 
    an isolated bridge. Take it to reach another section of the Deserts.

  - Focus yourself to the north-east, run past the bridge (this one is 
    broken), and keep heading right until you see a cave.

  - Enter, go down to grab the Firefly, and go back out. Now return ALL the 
    way to the starter gardens around the Greenhouse area.

  - In the gardens, search around the northern perimeter, where you'll meet 
    Morticia. Give her the Skull Rattle, and receive, as a gift, another skull 
    for your life bar.

  - Keep heading right, and you'll see Phweep on a plateau. Talk to him, and 
    descend into the next dungeon.


-------------------------------------------------------------------------------

   3rd Dungeon

-------------------------------------------------------------------------------


  - Use your recently acquired Firefly to light up the place.

  - Ignore the entrance to your right, head down, and enter into the second 
    one to the right.

  - You'll find yourself in a bowling room. Go east, and take a ride in the 
    lowest portal. Grab the Stone Key, and exit.

  - In the next room, turn back, and you'll arrive in the bowling room again.

  - Take the upper portal, which will directly lead you to the first room of 
    the dungeon. Walk north, and exit.


-------------------------------------------------------------------------------


  - Outside, walk up, and then right, to reach the Eastern Forest.

  - Descend through the first staircase you see, and walk straight right to 
    locate the Eastern Swamps.

  - Follow the north route, and meet the talking bush at the end.

  - Receive the Magical Seeds, and head north.


-------------------------------------------------------------------------------

   Wetlands

-------------------------------------------------------------------------------


  - Talk to Gomez, then head downstairs.

  - Keep heading left until you see a closed cave with a sign.

  - Continue left and up, and you'll come upon a small piece of statue with 
    a switch. Press the switch, and return to the previous cave to discover 
    that it's now open.

  - Head up, and meet Jib, the prisoner. He'll give you some Swamp Slime.

  - Now go back out, and return to the Eastern Swamps.


-------------------------------------------------------------------------------


  - Go south from your location, and at some point, you'll reach an 
    intersection in form of a cross with a small dried tree in the middle.

  - Take the right path, and head up. After you cross the second bridge, turn 
    left to find Granny wandering around.

  - Talk to her to get the Slimming Potion. Now make a last trip to return 
    back to the Western Forest and Swamps.


-------------------------------------------------------------------------------

   The Western Forests, Swamps & Deserts (Revisited)

-------------------------------------------------------------------------------


  - Once you get to the Western Swamps, head left and up to quickly find the 
    bridge.

  - Take it to arrive at the Northern Forests, and head north without 
    deviating. Find a staircase, and take it to arrive at the Deserts.

  - Go east from the staircase, and once in the next screen, head up to find 
    a remote cave up north.

  - Give some Swamp Slime to this guy, and receive a Strange Black Cube.

  - Go back out; now find your way back to the Western Swamps.

  - This time, take the south path, and then the left, to enter the Forests 
    area where Wednesday & Pugsley reside.

  - Talk to them, and give them the Candle, so you can get a Musical Box and 
    another skull to your life bar.


*NOTE: If you are wondering where you can use the Musical Box, search for the
       northern bridge in the main gardens where you last saw Morticia around.
       Here lies Ivel the Unbeatable, which can only be killed if you play the 
       Box, each time giving you a skull. Take advantage of this sweet spot 
       if you need to restore your health.


  - Now turn right and north to enter the staircase.

  - Find the fat guy stuck in the tree, and feed him some Slimming Potion
    to make him disappear.

  - Step inside the tree (The Trans-Mansion-Express. See the Basics' section 
    for more details) two times, so you'll arrive to a secluded part of the 
    Swamps.

  - Leave the TME, walk right, then up, to find some stairs. Take them to enter 
    the 4th dungeon.


-------------------------------------------------------------------------------

   4th Dungeon

-------------------------------------------------------------------------------


  - Kill the two jellyfish monsters, and go down.

  - The correct path entrance is: Right, Left, Left.

  - Grab the Gold Coin, and now take the right door.

  - Once you arrive in the next room, take the bottom path, light up the room, 
    turn left, and you'll return to the Wetlands. 

  - Turn right, and look around for a statue with a switch. Activate it, and 
    then proceed downstairs to collect a Spider's Eye.

  - Return back to the dungeon.

  - Return back to the main blue room, and now enter left.

  - Follow the normal route, and after you take the second portal, you will 
    arrive next to a grey one with an entrance to your left. Take the left.

  - In this chamber, go up, and there will be a switch on the ground. Touch 
    it three times, and now travel south. 

  - Proceed southwest in this room, and there'll be an isolated grey portal.

  - Take it, and kill all the jellyfish baddies in the room. Find the dolphin 
    sound in the upper middle section to activate a portal to the right. Once 
    you take it, you'll return to the Wetlands again.


-------------------------------------------------------------------------------


  - Head south, and then left, to find Jib again.

  - Set him free with your Black Cube, and get in return a Stone Button.

  - Now find your way right, back to where Gomez is. Take the bridge, and head 
    down to the Eastern Swamps.

  - Take the left, and backtrack again to the big garden around the Greenhouse 
    area. Just directly south of the Greenhouse, you'll find a well. Drop the 
    Gold Coin in it to grab a Sack of Gold.

  - Before you leave this area, right up north of the entrance of the 3rd 
    dungeon is a bridge which leads to a cemetery. Go north, and use the 
    Spider's Eye on the spider statue. 


*NOTE: This will cause the ghost of Strobia to wander around her grave. In 
       return, she'll refill ALL of your skulls. Use this sweet blessing to
       recover your health whenever you need it. 
 

  - Now, go back again to the Eastern Swamps, and find the TME.

  - In the Swamps, go south and right, to locate the TME. Take it two times, 
    and walk around to find a bridge at the north side.


-------------------------------------------------------------------------------

   The Stone Gardens

-------------------------------------------------------------------------------


  - Find Lurch at your left, and talk to him.

  - Search around the concrete wall at the far right to locate a weak spot.

  - Talk to Lurch again and receive his Bowling Ball.

  - Use the Bowling Ball on the weak spot to reveal an entrance to the garden. 

  - Walk up, and use the Stone Key to enter. 

  - Walk another screen up, and activate the switch to open the western 
    cave.

  - Head west, and keep heading north until you reach a section of the garden 
    that contains two statues, each with a switch. Here, enter through the 
    cave on the left.

  - This room has four switches. Begin by activating the lower left one, then
    the upper right, lower right, and finally the upper left to activate a 
    warp.

  - Take it and collect the Stone Twig Key.

  - After the warp, travel left, and then up, and activate the two switches, 
    starting with the left one to open another cave to the right.

  - At the top level, travel north from the staircase to find a room containing 
    a Book of Biscuits.

  - After you exit, go all the way west, and then north, to find another 
    secluded room. After a few rooms you'll find Grimm the Gargoyle blocking a
    statue.

  - Entice him with your Sack of Gold, and hit the switch behind him.

  - Return back, now take the right, and open the door with your Stone 
    Twig Key. Go in, and take the upper warp to the boss's lair to face Romit.


-----------
Boss: Romit
-----------
Difficulty: 3/5

   First things first; the objective of the battle is to push him off the 
stage. With that in mind, I suggest you use both of your Crusty Cookies, and 
(with full health) start zapping him right away with your blue bolt. At first, 
he seems to be in a stiff state, so hit him many times to loosen him up (you 
can also use your bowling ball).

   When you see that he gets pushed too far with a simple bolt, lure him to any 
of the corners, and zap him a few times to take him off the stage.


-------------------------------------------------------------------------------


  - Once the battle is over, claim your prize (a Large Vine and another skull), 
    and take the warp.

  - Now back again in the stone garden, take the left, and go downstairs. 
 
  - Keep heading south until you see the first statue with the switch, and 
    enter right to another section of the garden. Head northeast, and you'll 
    find Thing trapped in a pit.

  - Use the Large Vine to help 'him' get out, and go south. Before you leave
    the gardens, talk to Lurch and Thing. Now take the bridge to leave the 
    Stone Gardens.

  - Now take the TME, and arrive at the Eastern Swamps.

  - Head north, and take the bridge to visit again the Wetlands.

  - This time, go all the way you can to the left until your see a distant 
    pair of statues, each one with a switch. 

  - Push the switch of the statue on the left, and then the one on the right, 
    to create a ladder on the left side of the island.

  - Head north, and you'll eventually come across the 5th dungeon of the game.


-------------------------------------------------------------------------------

   5th Dungeon

-------------------------------------------------------------------------------
 

  - Walk down, and activate the switch on the ground. 

  - Go back up, and activate the next one to complete the path.

  - Grab the A-ball if you need it, and head north up to the entrance. (Don't 
    press the left switch as it will reset the path to the door).

  - In the next room, grab Clyde's Cookie Compendium, keep going right, and 
    take the right entryway.

  - The next room has 4 portals; proceed first by taking the upper one, press 
    the switch, and take the hidden portal behind the switch statue.

  - Now take the right portal, and use the Stone Button (which fits perfectly) 
    to complete the wall.

  - Go a bit down, but instead of taking the portal, turn left, and activate 
    the last switch. Now go back, and take the pad.
 
  - Finally, with the bridge completed, go up, and take the door. (Don't press 
    the switch on the wall as it will reset the bridge again).

  - Climb up a series of stairs, and take the portal to the upper right.

  - In this room, head all the way left, and activate the switch on the 
    ground behind the smallest structure (easy to miss) to create a bridge 
    above. 

  - Up ahead, use the Stone Button to bring raw sewage into the sanitized 
    water.

  - Exit, and now take the left path.

  - In the next room, just below you is a switch on the ground. Press it two 
    times, and go west. Search around the south area to collect the Headless 
    Teddy.

  - Now go up, and take the portal to face another boss.


-------------------
Boss: Mad Jellyfish
-------------------
Difficulty: 3/5

   Right after the chit-chat, you'll have about 4 or 5 seconds tops before 
this guy starts moving, so the first thing you will want to do is just hold the 
zap button when the battle begins. He'll toss a few mini-jellyfish around, but 
you'll kill them off as soon as they come out.

   After those 5 seconds, proceed left or right (it doesn't matter which 
direction you choose), and use your bowling ball. If you still have a Crusty 
Cookie, use it. This boss isn't that tough; he'll only follow you, nothing 
else. Once the Crusty Cookie effect wears out, use the sides of the room, and 
lure him to the edges while zapping him a few times, and then switch 
directions.


-------------------------------------------------------------------------------


  - Outside you'll meet Gomez again, this time giving you the Spider Key.

  - Now, before you proceed any further, take the right, and activate the 
    switch. Enter through the upper cave.

  - You'll land a few screens south from this location. Just head right all 
    the way until you find the bridge. Take it, and now backtrack ALL the way 
    to the main gardens.

  - You'll see Thing and Morticia wandering around. Talk to both to receive 
    a Jewelled Key and another skull to your collection.

  - Now, go back to the Eastern Swamps, and find Granny to give her Clyde's 
    Cookie Compendium.

  - Then agree to meet her at the Stone Gardens. Find her, and get the Crumble 
    Cookies in return, and give her again the Big Book of Biscuits. In case you 
    need her, she'll now be at a remote section of the Swamps (at the north 
    side where the 4th dungeon is). So, use the TME to visit her.

  - When you're done, go back again to the Wetlands, focusing all the way 
    left until you reach the area where Gomez gave you the key.

  - Use the Spider Key to open up the cave, and enter.

  - Head down, and use the Jewelled Key on the keyhole (this will create an
    entrance to the last dungeon of the game).

  - Now, head left (don't take the bridge), and you'll shortly meet a vulture 
    with short memory. Talk to him if you wish, and now head up.

  - Take the bridge to reach the Icelands.


-------------------------------------------------------------------------------

   The Icelands & 6th Dungeon

-------------------------------------------------------------------------------


  - At the lowest ground level, each side has 2 switches on the ground (in 
    a unique 'O' shape). Find the four of them, and proceed to climb the tower.

  - At the summit, step between the flashing pillars to enter the dungeon.

  - In the big chessboard room, start your way to the left, and grab ONE of the 
    A-balls to be temporarily invincible.

  - Find your way down until you reach the blue pad, and take it.

  - Use the Firefly to light the room, and start going right until you find a 
    path that leads to a door on the top. Take it, grab the Magnet, and go 
    back out.

  - Now, head east, and take the entryway.

  - Follow the path until you arrive in another big chessboard room.

  - This room contains some doorways that take you to different parts of the 
    dungeon. Take the one to your very right.

  - Next, go left through the doorway, and take the portal at the end of the 
    hall.

  - Kill the skeletons, take the bridge above, and follow right.

  - Another dark room here. Follow east until you arrive at another section of
    the Icelands.

  - Turn left, take the first two stairs up to reach the 3rd level, and turn 
    right, where you'll soon see four pillars surrounding a key. (The last and 
    second level contain an A-ball if you need them).

  - Use the Magnet to grab the Iron Key, and return to the dungeon.

  - Go back to the room with the tile bridge, and take the lower right RED 
    portal to reach the first chessboard room.

  - Head right this time (grab the A-ball to refill all your skulls), and take
    the door. Grab the Shock Wave, but DON'T step on the black square, as it 
    will take you to the beginning of the Icelands.

  - Go back to the big chessboard room, and search your way up, then left, and 
    finally down, to reach the blue portal on the left side of the room.

  - Light up the room, and this time go west to eventually emerge on the 
    Rockies.

  - Walk down, and enter the staircase. Find your way east to reach the upper 
    part of the terrain where a bridge is, and take it.

  - This Iceland part is huge. If you go directly right, you'll see some 
    staircases that will take you to a section of the Rockies with a few 
    A-balls. If you're good on health, travel north, then west (watch out 
    for the icy-slippery ground and the snowballs), and take the upper-most 
    bridge located at the west side.


-------------------------------------------------------------------------------

   Morobe's Hideout

-------------------------------------------------------------------------------


  - Two iron talking doors are blocking your way. Use the Iron Key to gain 
    access to the edifice.

  - Meet the spider Morobe. She will leave you a Red Potion. You can take it 
    if you want to, but NEVER use it; it will just do you damage.

  - Take the right door, and you'll come up later in an ample room. Search for 
    the pillar on the right with a switch, and press it. This will open a 
    gate up north. Enter, and collect the Book of Flying. Now return to 
    where you met Morobe.

  - Now take the middle door, and close the open drawer to unlock the door.

  - Ignore Morobe, and take any of the first three doors; each will take
    you to the same room. Grab the white Max's Munch Manual at your left and 
    go north to exit. (By the way, if you take the right route and down, you'll 
    wind up in a room with a bunch of A-balls in case you need them).

  - Once you get to the room with Morobe and the four doors, take the right 
    one, and follow the path. (Any entryway will take you to your destination).

  - When you enter the room with the four drawers, (from left to right) close 
    the first one, and then the third, to activate the pillars.


------------
Boss: Morobe
------------
Difficulty: 4/5

   Now the bosses are getting tougher. Her only attack is to spew web at you. 
Sounds simple, right? Although, if you get hit by it, it will cause you to move 
SLOWER, allowing her to jump onto you, so always keep a distance.

   It would be easier to start the fight with FULL health. Then use *both* of 
your Crusty Cookies while zapping her with *blue bolts*. Once you run out of 
them, use the Shock Wave (this deals a great damage) and pray for her to die. 
Also, for general tips: if she follows you down, go down too, but never let 
her surround you in a corner. As soon as you reach bottom, turn right or left 
and run up again. By the way, don't worry about her webbing when running up, 
because she always spits them facing down.


-------------------------------------------------------------------------------


  - After the fight, receive your skull, and exit the Morgue.

  - Back at the Icelands, keep heading south, and then left to reach the bridge 
    which takes you back to the Rockies and to the 6th dungeon.

  - Once you arrive at the dungeon, keep heading right until you come to 
    the room with the chessboards and the doorwarps.

  - This time take the upper left one, and follow right to take another portal.
    This one will send you to a room with an exit on the north. Take it.

  - Outside, use the staircase and locate a mailbox to learn about Rimble the 
    vulture.

  - Now go back, and enter the dungeon.

  - Take the left exit, and take the last portal you see. 

  - Head up, and take the warp. Turn right, and take the door warp next to you. 
    Continue until you land in the room with the skeletons, and the four red 
    portals. 

  - Take the rightmost lower one which will navigate you back to the first 
    chessboard room of the dungeon. Now walk right (take the A-ball to refill 
    all of your skulls), and now step on the black square in the next room.

  - Exit the Icelands to return to the Rockies.

  - Talk to the vulture to make him remember his name, and give him the 
    Flying Book.


-------------------------------------------------------------------------------
*********************************IMPORTANT NOTE********************************
-------------------------------------------------------------------------------


       Before you proceed any further, you should backtrack to the Eastern 
       Swamps to find Granny. Give her the Max's Munch Manual, and then use 
       the TME to find her. She'll give you the Dragon Belch Cookies which 
       are VERY important for the final battle. You should also save your 
       game (VERY RECOMMENDED).

       After you do this, return to Mr. Rimble's area, and enter the final 
       dungeon. As a side note; you should NOT use ANY of your cookies from 
       now on (especially the Dragon Belch Cookies), because once you clear 
       this area up, there will be no turning back to save your game.


-------------------------------------------------------------------------------

   7th Dungeon

-------------------------------------------------------------------------------


  - In the first room, walk left and enter the door.

  - Now, walk along the edge (watch out for the spikes), and go all the way to 
    the left and then up.

  - Enter the room on the left, and walk around the ledges to rotate the 
    bridge, which contains the Amulet of Truesight. Now, return back to the 
    starter room.

  - Head all the way left until you see a room with three switches. From left 
    to right, press the first one and third to complete the set of stairs 
    above.

  - Follow up, and enter the doorwarp.

  - You'll now appear in yet another chessboard room. This time, take the right 
    path, and search after the upper path at the top. Now, find a way to the 
    left, and enter the doorwarp.

  - Turn left, and in the next room, press the switches to reveal a path 
    leading north. Enter the path to the top right corner, and head all 
    the way to to the end to take the blue portal.

  - Take the down path directly below you, and reach the doorwarp. 


-----------
Boss: Smied
-----------
Difficulty: 2/5

   You've come a LONG way, and this boss is hardly a challenge. That's good. 
This fatty will move slowly towards you while clapping his hands to cause a few 
rocks from the ceiling to crash near you. Sometimes he'll disappear, but no 
worries; use the Amulet to force him appear again, and keep frying him from
a distance. Just take your time, and don't get too close to him, because he 
takes a ton of the space.

   Don't bother using any of your cookies. Trust me, you'll want to save them 
for later. Win this easy fight, claim your last skull for your meter (as 
a clean slate to initiate your trip to the mansion), and take the warp.


-------------------------------------------------------------------------------


  - The warp will take you to the main sewers of the mansion.

  - Follow right, and keep pressing the switches and turnkeys to cause a 
    cracked pipe to blast, allowing a portal to the entrance of the mansion.


-------------------------------------------------------------------------------

   Jellinsky's Mansion

-------------------------------------------------------------------------------

 
  - Follow the straight path, and ascend the ladder which takes you to the 
    main foyer of the mansion. (Main Room A).

  - From your position, enter the first opening to the right, and follow down 
    the hall. Click the button switch on the wall, and go back out.

  - This will make you show up in a small room. You'll quickly notice a book 
    standing out from the rest. Push it, and exit the room.

  - You will arrive again in Main Room A. Go north, and now enter through 
    the upper right opening.

  - This is the big library. Concentrate north, and the next room possesses a 
    few Ivel ghosts (save them for later).

  - Eventually, you'll reach another level exactly like Main Room A. (We'll 
    call this one Main Room B).

  - Follow left directly, and enter. From here on, the path is straight 
    forward. Later, you'll find a room with a blocked door and a button switch 
    next to it. Activate it, and leave the room.

  - You will enter again at another office. There will be another book 
    standing out of a few shelves below on the left. Press it, and then exit.

  - Back again in Main Room A, go right, and find your way back to Main Room B.

  - Once you get to Main Room B, head up into the upper right room.

  - Follow east, and in the next room, walk into the small hallway to travel to 
    another study with a book out. Press it, and exit.

  - Now, head all the way to Main Room B, and proceed north to take up another 
    set of stairs.

  - This is the upper level of the mansion. (We'll call this one Main Room C).
    This time, head right, then down, and keep entering the rooms until you 
    reach one with three rolling eye balls and a switch to your left. Press 
    the switch, and leave the room.

  - Press the final book behind you, and go out.

  - Once again, you'll appear at Main Room A. Follow right, and if you need a 
    few skulls, now's the time to use the Musical Box to kill the red Ivels.


*NOTE: Also, in Main Room C, if you head left and down through the left door,
       you can press another switch that leads you to a room with some A-balls 
       at the bottom. But be careful, because most entryways contain hidden 
       warps that will take you back up. From left to right, the correct path 
       entrance is: 1st, 3rd, 3rd, 2nd, 4th, 2nd and 1st.


  - Once you finish restoring your health, head to Main Room C, now go left, 
    and turn south into the room at the bottom.

  - Follow the direct path, and when you ascend the stairs, you'll find another
    door that takes you to another area containing a few more A-balls. If you 
    don't go through this door, there'll be another room up ahead where you'll
    meet with Morobe's ghost.

  - Ignore her, and press the switch behind her.

  - Keep heading left while pressing the switches, and Morobe will appear 
    again, offering you now a Black Egg. DO NOT attempt to take it, as it will
    explode on contact, taking away half of your life meter. Make sure your 
    health is full before you proceed. (If not, then go ahead and eat a 
    Beetle Cookie).

  - Enter left to suddenly find Jellinsky awaiting you. She won't stay too 
    long for you, though. 


---------------------------
Boss: Jellinsky's Guardians
---------------------------
Difficulty: 5/5

   This can probably become the most difficult battle of the game, or one of 
the easiest (along with the first boss), so this all depends on what strategy
you use. Your main focus should be to NOT use any Beetle Cookies until I tell 
you to. Why? Because the first two phases of the battle are rather easy, even 
if you're using the green bolts, so you can spare the cookies for the third 
phase.


 - First Phase: As soon as you take control of Fester, eat a Crusty Cookie and 
                start zapping him as soon as possible, while using your bowling 
                ball occasionally. When the invincible effect passes out, take 
                another one and keep repeating this strategy. If you didn't 
                waste time while zapping him, you can even finish the first 
                phase without taking a single hit.

 - Second Phase: Remember the Dragon Belch Cookies I told you to NEVER use? 
                 Take them out this time and use the two of them on this guy. 
                 *Make sure* they both hit him. By this time, your Crusty 
                 Cookies will be gone, but that's ok; even though you're 
                 taking damage, just follow him around and don't waste time 
                 while zapping him. The gargoyle will very soon disappear.

 - Third Phase: This is the easiest one and consists of three smaller 
                gargoyles circling around the room towards you. You can  
                easily avoid them if you wait for them to slow down, and then 
                walk south of them. I suggest you stand in the center of them 
                so they can spin around you. Now hold the zap button in one 
                direction, so they'll eventually spin towards the electric 
                bolt and get hit. 
                            
                Use whatever you like here. If you still have a Beetle Cookie 
                around, I suggest you first zap the three of them a lot until 
                they break into the mini ones. After that, just eat one and 
                use the Shock Wave to make them all explode at once.


   I recently found another method (this is in case you don't have too many 
cookies) which consist in staying at the far, lower left side of the room as 
much as possible. For some odd reason the gargoyles will be unable to touch you
there, and, although their fireballs can hit you, they can be easily avoided if
you move up or down (even the red fireballs that follow you). This only works 
for the first two phases (with the bigger gargoyles) because the gargoyles in 
the third phase travel across the entire room.

   Anyway, you shouldn't have any problems if you take the above tips. But be 
careful, because if you lose, you'll reappear again at the entrance of the 7th
dungeon, so good luck!

  
-------------------------------------------------------------------------------

* Congrats! You have beaten one of the most challenging games ever produced!
        
-------------------------------------------------------------------------------


===============================================================================
   IV. Revision History / Updates
===============================================================================

-------------------------------------------------------------------------------
V. (1.02) (5:46 PM 09/15/09)

   A minor update was possible, thanks to radblast for polishing the guide and 
for adding some of the weapon descriptions and accuracy names. I also moved the 
TME description over the 'Portals' section and added a small tip at Morobe's 
fight and at the final battle.

-------------------------------------------------------------------------------
V. (1.00) (1:23 PM 07/26/09)

   First release. Again, I'll be updating this guide with small changes if 
newer things are discovered. Enjoy the guide.

-------------------------------------------------------------------------------


             ---------------------------------------------------
                                   The End.
             ---------------------------------------------------


             If you have any comments, questions, suggestions or   
             anything else about this FAQ, contact me via e-mail: 
             dagonhx0@hotmail.com, and I will respond to you as 
                                soon as I can.


                      Copyright © 2009 Richard Rodríguez
                              All Rights Reserved.  

             ___________________________________________________

                                    - EOF -