Ballz Move and tip sheet for SNES

	I know that this tip sheet isn't even near completion. I 
apologize for that. This sheet however does cover some ground, and 
I think I have enough moves and tips to keep you satisfied for 
now. I have enough moves to get the beginner going while archiving 
the moves for the expert. I have included all the moves I know, 
and ALL the morphs!!

	What is still unknown??

(1) Are there combos??
(2) Are there fatalities??
(3) How do you beat the bosses?? (I know one way to beat the first 
boss, taunt the ostrich)

	The moves that I have are from the instruction manual, a post 
by the Accolade rep, and by my own experimentation. Playing around 
with moves from other characters often finds you a move unknown!! 
Forward, Forward, Forward, for example, is used on many 
characters. It's used with Bruiser, Crusher, Divine, Kronk, Turbo, 
and Yoko!! Experiment.
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-
Basic and General Moves (same for all players)
-----------------------------------------------  
Punch:        (Y) or (L)
Kick:         (B) or (R)
Jump:         (X) or (A) (Note: The longer you hold, the higher you
                                jump. You can steer while in the
                                air. Lighter weight fighters jump 
                                higher and\or float longer.
    
Low Punch:           Down+ (Y) or (L)
Lunging Punch:       Toward+ (Y) or (L)
Short Punch:         Away+ (Y) or (L)
Low Kick:            Down+ (B) or (R)
Lunging Kick:        Toward+ (B) or (R)
Short Kick:          Away+ (B) or (R)

Aerial Defense:      Up+ (Y) or (L)
Taunts:              Punch, Kick, and Jump button all together
Begging:             Down rapidly       (NOTE: Begging gains back 
                                         life, but can only be done
                                          when your life bar has two
                                          pellets)

Moving and blocking:         Hold Away                            
Crouching, normal block:     Hold Away+ Down
High Block                   Hold Away+ Up
Roll Away When Knocked Down: Down or up+ (Y) or (L)
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Name:                   Boomer
Description:            The Cantankerous Clown
Morph:                  Right, left+ punch, and jump

Speed:     3          Charge Attacks:          1   
Punch:     3          Explosion\ Cyclone:      5
Kick:      3          Aerial Attack:           1      
Missile:   5          Other Specials:          1  
Throw:     4          Defense:                 2
Grapple:   4          Aerial Defense:          3

Aerial Defense:       Jack-in-the-Box         Up+ Punch
Taunt:                Butt wiggle\smack       punch, kick, jump
Grapple:              Wind-up\Butt- kick      Punch (in Grapple)
Over-head:            Stomps opponent         (Land on top)   

Moves
-----------

Left Hand-stand kick:     Left, left+ kick
Right Hand-stand kick:    Right, right+ kick
Head Hurl:                Away, Toward+ punch
Head bowl:                Away, Toward+ kick
Self-Destruct:            Right, down, left, up+ punch
Power Kick:               Toward, Toward+ kick
Stretching Arms:          Down+ punch and kick
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-

Name:                  Bruiser
Description:           Bodybuilder, Jock
Morph:                 Down, left+ punch and jump

Speed:      3       Charge Attacks:      2
Punch:      4       Aerial Attack:       3    
Kick:       2       Explosion\Cyclone:   4
Missile:    3       Other Specials:      3
Throw:      2       Defense:             3
Grapple:    2       Aerial Defense:      5

Aerial Defense:     Up+ punch
Taunt:              "Right Here"              Punch, kick, jump
Grapple:            From behind, butt kick    punch (in grapple)
Over-head:          Stomps on Opponent         (Land on top)

Moves
-----------
Cartwheel left:     Left, left+ kick
Cartwheel right:    Right, right+ kick
Slide Tackle:       Down, down+ kick
Torqueno:           Right, down, left, up+ punch
Cannonball:         Jump+ down, punch. Or Jump+ down, down  
Jump Kick:          Jump+ punch, kick
Tornado:            Toward, away, toward
Spin\Dribble:       Kick when close
Buckle Bowl:        Away, toward+ kick
Buckle Toss:        Away, toward+ punch
Head Ram:           Toward, toward, toward
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-Name:          Crusher
Description:   The Mutoid Rhino
Morph:         Down, Right+ punch and jump

Speed:       1       Charge Attacks:       5
Punch:       5       Aerial Attack:        4
Kick:        5       Explosion\Cyclone:    4
Missile:     2       Other Specials:       3
Throw:       4       Defense:              5
Grapple:     3       Aerial Defense:       2

Aerial Defense:                               Up+ punch
Taunt:                Head Shake              punch, kick, jump
Grapple:              Upside-down head kick   Punch (in Grapple)
Over-head:            Stomps on opponent      (land on top)

Moves
-----------------
Charge:              Toward, toward, toward
Horn Heave:          Away, toward+ punch
Jumping Head-butt:   Left, down+ punch. Or right, down+ punch
Ground Slam:         Up, down+ punch
Rumble Charge:       Up, down, up
Wind-up Punch:       Away, away+ punch
Horn Impale:         kick when close
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-

Name:                Divine
Description:         The Busty Ballerina                          
 Morph:               Up, left+ punch and jump

Speed:       5       Charge Attacks:       1
Punch:       2       Aerial Attack:        5
Kick:        5       Explosion\Cyclone:    3
Missile:     1       Other Specials:       2
Throw:       3       Defense:              3 
Grapple:     4       Aerial Defense:       3

Aerial Defense:                            Up+ punch
Taunt:                Butt Wiggle          punch, kick, jump
Grapple:              Spanking             punch (in grapple)
Over-head:            Dracula Bite         (Land on top)

Moves
--------------
Flip and throw:          Punch and kick when close
Reverse Cartwheel:       Toward, toward, toward
Bump n' Grind:           Toward, away, toward, away
Fake Dizzy:              Down, Down, away
Knee to Groin:           Down, down, toward
Over-head Hoist:         kick when close       
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-

Name:				Kronk
Description:			Club Carrying Caveman   
Morph:				Left, left+ punch and jump


Speed:	4	Charge Attacks:		3
Punch:	3	Aerial Attacks:		2
Kick:	2	Explosion\Cyclone:	1
Missile:2	Other Specials:		2
Throw:	4	Defense:		3
Grapple:4	Aerial Defense:		5

Aerial Defense:	Up+ punch
Taunt:		Burp\Butt Point		Punch, kick, jump
Grapple:	Homerun Baseball	Punch in grapple
Overhead:	Piggy-back Ride		Land on top	

Moves
---------------
Overhead Club:				Up+ Punch
Lobber Loogie:				Away, up+ Punch	
Tee-off:				Kick when close
Duck, Dive & Roll:			Toward, toward, toward
Bone Sweep:				Down+ Punch & Kick
Fencing Lunge:				Toward, toward+ Punch
Wind-up Club:				Away, toward+ Punch
Spit Loogie:				Away, toward+ Punch
Lunge\Groin Buster:			Down, down+ Punch
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Name:			Tsunami
Description:		Sumo Wrestler With Cute Ponytail
Morph:			Left, Right+ Punch & Jump

Speed:		2	Charge Attacks:		5
Punch:		5	Aerial Attacks:		4
Kick:		3	Explosion\Cyclone:	2
Missile:	1	Other Specials:		4
Throw:		5	Defense:		4
Grapple:	3	Aerial Defense:		3

Aerial Defense:						Up+ Punch
Taunt:			Crotch Grab			Punch, kick, jump
Grapple:		Overhead Spin\Throw		Punch (In Grapple)
Overhead:		Bounce				Land on top

Moves
-----------------
Belly Charge:				Toward, toward, toward
Flying Somersault:			Away, away+ Kick or Jump
Karate Chop:				Up, toward+ Punch
Meditate:				Up, up+ Jump (Gains life back)
Sumo Splash:				Jump+ Punch & Kick
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Name:				Turbo
Description:			All American Guy
Morph:				Right, Right+ Punch & Jump

Speed:		4		Charge Attacks:		3
Punch:		3		Aerial Attacks:		4	
Kick:		3		Explosion\Cyclone:	1
Missile:	2		Other Specials:		4	
Throw:		4		Defense:		3
Grapple:	4		Aerial Defense:		3

Aerial Defense:						Up+ Punch
Taunt:							Punch, kick, jump
Grapple:		Spin Kick			Punch in grapple
Overhead:		Stomp			Land on top

Moves
-------------------
Charging Flip Kick:			Toward, toward, toward
Flying\Hover:				Jump+ Punch & Kick 
Super Blow:				Toward, toward+ Punch
Head Pound:				Up, toward+ Punch
Flying Dart:				Jump+ Down, down
Pile Driver:				Jump+ Punch & Kick when close in air
Backflip Away:				Away, away, away (Good Escape Move)
Up and Over:				Kick (When close)
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Name:			Yoko
Description:		Ape With a Bad Attitude
Morph:			Up, Right+ Punch and Jump

Speed:		3		Charge Attacks:		2
Punch:		2		Aerial Attacks:		4
Kick:		2		Explosion\Cyclone:	1	
Missile:	1		Other Specials:		5
Throw:		5		Defense:		3
Grapple:	2		Aerial Defense:		4

Aerial Defense:						Up+ Punch
Taunt:		Slide on Butt				Punch, kick, jump
Grapple:	Upside down head crank			Punch in Grapple
Overhead:	Piggy back				Land on top

Moves
-------------------
Backflip:			Up+ Kick
Swing in Air:			Jump+ Up, up
Fart:				Away, away, away, away (Stuns Opponent)
Gamera Spin Attack:		Toward, up, up
Ground Roll:			Toward, toward, toward	

					
If you find any new moves, please E-mail me. I will continue 
posting new stuff evry time I find things. Thank You.

Skaterkid1@aol.com