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--------------------------------Walkthrough----------------------------
-

Written by RalfLoire (iralfloirei@aol.com)

Version 0.3

“When they’re something strange...
...in your neighborhood...
...who ya gonna call?!...”

“GHOSTBUSTERS!!!”

“If there’s somethin’ weird...
...and it don’t look good...
...who ya gonna call?!”

“GHOSTBUSTERS!!!”

Version Updates (1-31-03):
Well, I had gotten some info from a email sent to me by a “ghosthead” 
(the term used to describe a Ghostbusters fan) regarding a couple of 
other strategies and a bit of info on the Extreme Ghostbuster kids’ 
names. Thanks, dude. =)

=I=====INTRODUCTION====================================================
=
Not bad for my first ASCII art. =) 

Welcome to the Ghostbusters Faq and Walkthrough, by yours truly, 
RalfLoire. The same guy who has went under “Ralf Loire” in my review of 
Metal Slug 2 (I lost the password to that name afterwards) and 
IRalfLoireI. 

I have also once got the first Ys FAQ in GameFAQs posted, but I had 
stopped working on it. UltimaFlare99 can take care of that, I guess. My 
other FAQ was GIF, a Survivor Map for S.O.S. Be sure to check them out 
if you want. But I don’t plan on continuing that Ys FAQ of mine anytime 
soon. So any email on that will be going right into the trash bin 
(electronically, that is).

I’m an avid fan of the Ghostbusters. I still like `em even now. Back 
around the time they first appeared, they were the next best thing. The 
idea and presentation of the Ghostbusters license was pretty original 
around the time (there may have been something like it before, who 
knows?). Anyways, this walkthrough is for the SEGA GENESIS version of 
Ghostbusters, made around 1990 or so, a year after Ghostbusters 2 was 
released into theaters.

I’ll be working on this thing often, so be sure to check back now and 
then! I do plan to finish this, as I feel this thing will be much 
easier to work with than my last sorry attempt. 

Oh yeah, and you better not steal this Walkthrough. Or else...

=II====TABLE=OF=CONTENTS===============================================

I.    INTRODUCTION
II.   TABLE OF CONTENTS
III.  HISTORY OF “GHOSTBUSTERS”
IV.   CONTROLS
V.    THE GHOSTBUSTERS
VI.   THE ITEMS
VII.  THE WEAPONDY
VIII. THE STORY
IX.   GAME WALKTHROUGH
   1st Case - Home Sweet Home
   2nd Case - Apartment
   3rd Case – Woody House
   4th Case – High-Rise Building
   5th Case – Castle
   6th Case – Deep Hole
X.	CODES AND SECRETS
XI.	FINAL WORD
XII.	SPECIAL THANKS

=III===HISTORY=OF=THE=GHOSTBUSTERS=====================================

So exactly how did the Ghostbusters start out? Well, for those of you 
clueless on the GBs, the first Ghostbusters film was released in 1984 
by Colombia Pictures, starring Bill Murray, Dan Aykroyd, and Sigourney 
Weaver. The film was produced and directed by Ivan Reitman, and written 
by Harold Ramis and Dan Aykroyd. The end result was a major success; 
Ghostbusters became the highest-grossing film ever with its offbeat 
humor and sense of action. The central charcters were Peter Venkman 
(played by Bill Murray), Egon Spengler(played by Harold Ramis), Raymond 
Stantz(played by Dan Aykroyd), and Winston Zeddemore(played by Ernie 
Hudson), all of them scientists in the paranormal stuff, and each of 
them had a different personality, which made them very recognizable. 
Especially the unforgettable Stay-Puft Marshmellow Man, Ecto-1 vehicle, 
and many other marks that made the Ghostbusters cool.

Five years later, the sequel to it was made, Ghostbusters 2. I have yet 
to watch the film in its entirety to judge it (even though I own the 
video as we speak), but I remember having liked it as much as the 
original. 

There was also actual talk of there being a Ghostbusters 3 movie, but 
somehow, it never appeared. Or maybe it got canned. But if you want to 
get the scoop on it (all of it no rumor), you could maybe check it out 
by searching the web, or by going to “The Ghostbusters Homepage” 
(http://www.okemosweb.com/ghostbusters/index2.html). 

The Ghostbusters are still memorable and cherished even now, and there 
are still a lot of fans of the series. Eventually, later on in the 80s, 
there was a cartoon series by Filmation that Colombia claimed they 
“stole” the idea from... thus we have “Filmation’s Ghostbusters.” This 
series was rather different from the original Ghostbusters. So you 
can’t really say they stole it. I haven’t seen the show in a very long 
time, though, and the only characters I remember from it were the 
talking car, and the gorilla named Tracy. 

So after that, I don’t remember what year (but it must have been 
shortly after Filmation’s take on the Ghostbusters), DIC Entertainment, 
and Colombia Pictures, provided us with “The Real Ghostbusters”, which 
was actually based on the 1984 film, with all 4 Busters there with 
snazzy designs. Egon’s hairstyle is just too unforgettable. We also had 
Louis (who appeared in the original GB film, played by Rick Moranis) 
and Janine, the secretary. Louis didn’t appear too often in the series. 
But he did have his moments.

I think a season after that, it was renamed to “Slimer and the Real 
Ghostbusters.” Slimer was a rather recognizable symbol in Ghostbusters 
(He was the very first ghost that the GBs encounter, and the little guy 
later developed a recognizable personality of his own in the cartoon 
series). The Real Ghostbusters spanned out for several seasons.

Several years later around the mid 1990s, a spin-off of Ghostbusters 
was released, named “Extreme Ghostbusters”, which had a new cast. Egon 
and Janine remained (I think Slimer may have too, but it’s been a long 
time since I have seen the show to remember), but the new Ghostbusters 
were four new kids. Their names were Eduardo, Garret, Roland, and 
Kylie. (a goth chick in Ghostbusters... very fitting, and she was 
pretty cool! I found her to be my favorite character in EGB). 

Personally, my favorite part about Ghostbusters were the ghost designs, 
which ranged from comical to bizarre, to very freaky, and came in any 
shape or size. Gotta love those designs. =) There’s been a lot of 
Ghostbusters merchandise after its first release, and the movies have 
been remastered and released a few times before.

If there’s any sort of info you want to contribute or help me with, 
email me (iralfloirei@aol.com). 

=IV====THE=CONTROLS====================================================

BUTTON LAYOUT – Since this game was made in the 1990s, the game runs on 
a 3 button layout. Maybe 4 if you count the Start button. =P 

D-PAD			- Moves your Ghostbuster around in the game, 
highlight different options in the Options Menu, or weapon and special 
items in the subscreen. You can also aim the Proton Gun in different 
directions in the game, duck, and crawl (while ducking).

START BUTTON	- Brings up the Subscreen and confirms a selection.

A BUTTON		- Throw Bombs (except when underwater)
B BUTTON		- Fire Weapon
C BUTTON		- Jump

=V=====THE=GHOSTBUSTERS================================================

It’s a pity that Winston is not in the game. =( He was my favorite 
character next to Raymond.

When you start a new game, you have the option of selecting one of 
three available Ghostbusters. SPEED is how fast they are, and STAMINA 
is how much damage they take when hit.

PETER VENKMAN - Peter is an overall character. Both his SPEED and 
STAMINA are “normal.”
      Speed   –  1 [2] 3
      Stamina –  1 [2] 3

RAYMOND STANTZ - Is the tough guy of the group. Albeit slow, he has 
good stamina. A perfect choice for beginners.
      Speed   – [1] 2  3
      Stamina –  1  2 [3]

EGON SPENGLER - Egon is a tough character to use. He takes the most 
damage from hits, but he has great speed. Use him if you want a 
challenge.
      Speed   –  1  2 [3]
      Stamina – [1] 2  3

Note to players: Once you select your Ghostbuster, you have to use him 
throughout the entire game, so even if you lose all your lives, you 
can’t choose someone else. I don’t see it as anything bad, though. This 
just adds some challenge to the game.

=VI====THE=ITEMS=======================================================

Each of these items are selectable from the subscreen. Although there 
are two items that you can obtain during the gameplay. 

=FROM=SAFES=
These items are locked within safes that you might find along the way. 
To open a safe, just blast it repeatedly. Note that when you exit the 
stage and reenter it, they will be restored.

BOMBS - Run away fast, or keep your distance! It’ll blow up and hit you 
if you are too close! You can find these in some safes. 

MONEY BAGS - These add $300 to your money count once picked up. They 
also can be found in safes.

=FROM=SMILER=

Yes, even Slimer appears in the game. Sometimes you will find him in 
the levels you traverse, perhaps even in more than one place. Shoot 
him, and he will drop an egg, which will open up and spill out one of 
the following two items. But better grab them when you’ve got the 
chance because they will fall right off the screen. I think the same 
principal applies to Slimer with the Safes. If you already have a full 
Life and Energy gauge, then ignore Slimer, and come back to him later.

BLUE DROP - This item will restore some vitality to your Life Gauge. 
RED DROP - This will restore some energy back to your Energy Gauge.

=FROM=THE=ITEMS=SHOP=

GYOZA($500)	- What the hell? The game describes them as “pot stickers.” 
But I really don’t know what the heck it is because they don’t look 
like pot stickers to me. Well, whatever they really are, they are 
helpful. Buying one restores your Life Gauge to full. De-lish!

PEKING DUCK($1000 in Easy, $1500 in Normal or Hard)- A handy item to 
hold onto. Eating a Peking Duck from your subscreen menu will fill your 
Life Gauge up to full. But you can only use it once, and will have to 
buy another one. Costly, but useful when in times of great need.

BOMB($100) – Cheap and useful. Buying one will increase how many bombs 
you currently have. You can hold as many as 9 bombs.

INFARED SCOPE($100) – You’ll need these when moving around in the Woody 
House. I recommend buying as many as you can (a maximum of 9 scopes can 
be kept in stock).

=MISC=

1-UPS – These suckers are RARE. They exist in a few places in the game. 
You should know what a 1-up does. =P

=VII===THE=WEAPONS=====================================================

DAMN these weapons are expensive. Sometimes you will have to do some 
pretty heavy-duty ghost-busting in order to get the dough to buy these 
suckers! But they are VERY useful in the game when fighting certain 
baddies or bosses.

NORMAL SHOT – You start out with this one. It doesn’t do much damage 
but it’s effective in a lot of ways, and it doesn’t sap any of your 
Energy.

ENERGY REGENRATION($200) – This restores your Energy Guage to full. 
Like the Gyoza does to your Life in the Items Shop.

ENERGY TANK($500, $1000, $2000, $4000, $8000) – Buying this will 
lengthen your Energy meter. In the process, it gets more expensive.

BUBBLE PROJECTILE($3000) – You won’t be using this too often. It traps 
ghosts in bubbles and whisks them away! This doesn’t quite trap larger 
ghosts though, but instead it will damage them. It is SLIGHTLY stronger 
than the Normal Shot.

PHASER SHELL($5000) – My favorite weapon out of all of them. This baby 
is powerful and effective, and so long as you’ve got the Energy this 
thing can rip apart any ghosts that are unlucky enough to get in its 
path. If there’s a pretty strong ghost in the way, it will do a ton of 
damage as it passes through it.

3-WAY SHOT($7000) – A good weapon with equally good effectiveness. The 
3-Way Shot weapon will shoot three blasts in different directions 
(think Contra’s “Spread” weapon). This is useful for hitting more than 
one ghosts in a tricky spot. Somewhat stronger than the Normal Shot.

EXPLOSIVES($10000) – A great weapon for taking out several ghosts 
around you. It shoots a large ball of energy that travels a short 
distance before exploding into tons of tiny shots. It’s not very 
effective against some bosses though. Capable of sapping your Energy 
too fast if you use it repeatedly.

SPECIAL SUIT($5000) – This item will surround your ghostbuster in a 
bubble that will reduce the damage you take from ghosts or other 
dangers that happen to hit you. It will slowly, but gradually, drain 
your Energy meter as long as its on.

BARRIER($35000) – My f’in god!! $35,000 for this?! Well, this thing can 
be EXTREMELY useful, in some ways. It renders you completely invincible 
to all attacks and ghosts, but drains your Energy meter even faster 
than any weapon altogether. Very handy in tight spots.

=VIII==THE=STORY=======================================================

After the famous Ghostbusters, Peter Venkman, Raymond Stantz, and Egon 
Spengler, finally defeated the mighty Gozer, ending his terror that was 
sweeping across the city. Unfortunately, as Gozer went away, so did the 
ghosts, and it remained that way for a good long while. 

This, of course, was very bad news for the Ghostbusters. Because of the 
lack of any ghostly activity, this meant that the Ghostbusters were 
going to go out of business! That money they got in thanks for ridding 
Zuul isn’t going to last forever, and there are all those bills to pay 
too...

However, that began to change. One day there was a bizarre earthquake 
in the city. Some more of them began to follow, and before you knew it, 
ghosts were resurfacing once again in the city! The Ghostbusters get 
their first call, and realize that it’s time to take up the Proton 
Packs again to bust some ghosts and get to the bottom of these 
earthquakes!

=IX====GAME=WALKTHROUGH================================================

Let’s start by picking your favorite Ghostbuster. With that said and 
done, let’s get started with the first case. You will appear on the map 
and have the choice to select from any of the first four stages. I 
would just do them in their respectful order though. 

-1ST-CASE---HOME-SWEET-HOME--------------------------------------------

Money Bonus:   $2000
Middle Ghosts: 1

It seems like a lovely lady in her home is having some ghost-trouble. 
It’s a slimy job, but someone’s gotta do it. And those someones are the 
Ghostbusters! 

In case you are wondering, a Middle Ghost is a sub-boss of the level. 
Some of them are pretty tough customers, so make sure you’re well 
prepared before heading into the room where one lays in wait. You won’t 
be able to confront the big bad ghost of the level until all the Middle 
Ghosts have been vanquished, and it will show up on your map as a 
glowing red dot once this has been accomplished.

As you start the stage, you’ll begin in front of the “Exit” to the 
stage. You can leave from here any time you want to, and take the time 
to buy anything from the Items or Weapons shops. However, you can’t 
pick another stage until you clear it.

Let’s start by heading to the right, where you will meet your first 
couple enemies. They’ll go down in a few shots or so. When you come to 
a series of ledges, jump up to the ledge nearest to the highest one, 
then leap over to the left. You could head all the way to the right and 
off the ledge, but there’s nothing all the way to the bottom there 
except for some spikes and a blue ghost that moves from side to side. 
Luckily, he’s a friend. Jump on him so he’ll spring you back up the 
ledge.

Keep heading left across the platforms until you come to a safe. Blast 
the safe, if you want. Jump back onto the platform next to it, then up 
and to the left where a ladder shall take you to the next floor of the 
stage.

See that big hole in the middle of the floor? Make sure you jump that. 
Falling through will drop you back to the previous floor. As you make 
your way to the right, look out for that chandelier and its haunted 
falling candles, and a sheet ghost that covers the 2nd table on that 
floor. Don’t worry... it can’t harm you. If it catches you, move left 
and right repeatedly to get loose. 

As you pass the next chandelier, you’ll see a smaller hole in the 
floor. Jump over it and continue on to the right until you find a door. 
Run through it to go to the next room where a couple bouncing ghosts 
and safes lie in wait for you. Keep heading right into another room, 
where a ghostface (in the wall) and another safe sits. Look out for 
those falling chandeliers! Leave through to the left through both rooms 
both rooms have been looted.

On your way there you may have noticed a small hole in the floor next 
to the door. Fall through it. You’ll fall into another section of the 
house, with floating tables in case you need to leave out of the room. 
When you get to the bottom, DO NOT GO TO THE DOOR ON THE LEFT SIDE! It 
will take you right back to the end of the place you started (with that 
blue ghost wandering left and right). Instead, take the door to the 
right and keep moving until you get a message that says “ENCOUNTER!” 
It’s Middle Ghost time!


MIDDLE GHOST – Magic Hatter and Hungry Beast

Weapon Recommended: Normal Shot 

Well, the name of these two are never told to us (as are the other 
bosses) so I’ll just name them myself. You could use any other kind of 
weapon to fight this boss, but I recommend using the Normal Shot for 
now.

You’ll be greeted by a headless magician that will sometimes stop and a 
beastly-looking spectre will pop out of its top hat, spitting slime at 
you that tends to follow you (which can be blasted). If you get too 
close to Magic Hatter while its moving, it’ll seperate into two. Jump 
over his legs, then duck over his body as it flies back over to 
reconnect itself.

To defeat this boss, simply blast at the Beast’s head until the Magic 
Hatter disappears and both the body and head of the Beast seperate. 
Blast both parts of the beast as fast as you can until both parts 
explode!

---NOTE!---

As you defeat a Middle Ghost, it becomes a floating spectre that moves 
left and right. This is your chance to get some dough by catching the 
sucker. Like in true Ghostbusters fashion, you must catch the critter 
in your proton beam (do not cross the streams!) and reel it in directly 
below the Ghost Trap. Press and hold the A button to fire the beam, and 
upon contact, drag that thing under the trap. Be careful though! It may 
escape, and dive bomb at you for damage. You only get two tries at 
this! Once you caught the bugger, you will get some of your Life and 
Energy replinished. Good deal!

I recommend waiting until its near the trap before you start pulling 
into range.

-----------

Well, now that that has been dealt with, it’s time to go to the big 
boss of the house. Climb up the ladder to the right-end side of the 
room and up to the next floor. There you’ll meet Slimer. Blast him for 
an item, then enter the room to the left to meet your first boss of 
this evening...


BOSS - SCALEY

Weapon Recommended: Normal Shot

You caught this ghost at a bad time. You woke him up and he’s pissed! 
Basically, his attack pattern is simple but tough... he will move 
toward you for a second, then stop and starts shedding his scales, 
which fly up into the air and then right at you. However, during this 
time, he starts to thin out. When all his scales have disappeared from 
his body, that’s your chance to unload everything you’ve got into that 
scaly bastard!

This will last for a few seconds. After that, he gets back all his 
scales and he’ll roll at you. This guy can sometimes be tricky... you 
might never know when he’s going to jump up when you do, so make sure 
you watch yourself. You can also leap over him as he’s moving at you 
before he stops.

As you continue to wear him down, he starts changing colors. A lot of 
Middle and Big Ghosts will do this. Anyways, once you have finished 
him, keep your distance; his eyes will fall out and try to hit you if 
you are too close. Once he blows, grab the strange-looking tablet to 
complete the first stage! 

Well done, Ghostbuster! The lady’s happy for your good job! For your 
trouble, your are awarded not only $1000 for the Middle Ghost you 
disposed of (IF you DID capture it. If not, no $1000), but you’ll also 
get the promised $2000 for closing the case (Sorry, Venkman. No time 
for a date).

-2ND-CASE---APARTMENT--------------------------------------------------

Money Bonus:   $4000
Middle Ghosts: 2

Before you and the boys can get down to cracking the mystery that lies 
within that stone tablet you found, another client is calling for your 
services. The poor chap is living in an apartment building for now, and 
all of a sudden it flooded in with water! Sounds like the work of a 
ghost. And who better to deal with ghosts than the Ghostbusters? 
Instead of one, you’ll have to tangle with two Middle Ghosts this time.

When you start the level, head to the right, meeting a bouncing blob or 
two on the way (god, these things are annoying). Keep heading right 
until you find a door, and go through it and crawl through the passage 
until you come to a ladder, climb up it, finding a safe along the way, 
and you’ll find yourself in a room covered with ice and stalagmites. 
Jump up onto the fragile platforms (which will fall shortly after you 
stand on them) to get to the ledge above. You’ll find two ladders here. 
One that leads up, and one that leads down.

We’ve got a bit of ground to cover, so let’s take the bottom path 
first. Climb down the ladder and then leap across the platforms to get 
to the left until you come to a narrow passageway. Ignore that for now, 
and drop down from that ledge onto another platform, and head to the 
left until you come to a ladder and climb down then head to the right 
to find another safe.

With the safe taken care of, either drop down the ledge and head back 
to the passageway with the ladder, or retrace your steps. Either is 
fine. 
Remember that first narrow passageway we came across earlier? Head back 
up there, and crawl through it and climb up the ladder and destroy the 
ice man wandering back and forth near the door to the left, then go 
through it. If you need a description of the room, it’s got ice on the 
walls, but not on the floor.

In the next room, you’ll find your path blocked by large blocks of ice 
that are impassable. However, some ghosts weilding pickaxes will help 
make the path open to you, but be sure to take them out afterwards, as 
they can hurt you. Once you’ve made your way to the left, climb up the 
ladder, and attack the two Slimers (if you need a recharge), and head 
through the door to the right to fight your first boss in the 
Apartment!


MIDDLE GHOST 1 – EVIL WRAITH

Weapon Recommended: Bubble Projectile

For the best results in this battle, use the Bubble Projectile weapon. 
It’s arc as it floats up will give you a good enough range to hit the 
Wraith from and keep you at a good enough distance to avoid the attacks 
easier. To beat her you’ll have to blast her in the head.

The Wraith will fly back and forth, spitting shots of three at you that 
you should keep your distance from or get in between them. After a few 
moments, she will stop, and split into three images (all in a vertical 
row) and all three will spit fire at you. This is when she is 
vulnerable to your attacks. One of the three images is the real Wraith, 
and this is a good time to use the Bubble Projectile as your weapon and 
fire at her a few times. You will more likely hit her. 

Once you’ve worn her down and captured the ghost, it’s time to move on! 
Leave the way you came and retrace your steps back to the room with ice 
on the walls, then head to the right, and fall down into the pool of 
water. Be sure to watch out for those Tentacle Monster, blast it outta 
your way, and swim to the right to  find another safe. Once done here, 
head back to the left and leap out of the pool, or just leap out of the 
water and onto the ledge near the water and up another ledge to where a 
ladder waits to be climbed. You can also leap up onto the fragile 
platforms above the pool of water to find a Slimer and a safe, and head 
to the right, blasting the stagmalites and hopping onto the platforms 
as you go. Either path leads you to the same place.

Head up the ladder to find an icemen. Blast that sucker into oblivion! 
Head right to another ladder, then climb up it, to the next floor, 
where those bothersome bouncing blobs are waiting to pester you and 
stagmalites wait to fall on you. Head to the left, and shoot Slimer if 
need be, then head through the door on the left and keep going left to 
encounter the second Middle Ghost.


MIDDLE GHOST 2 – ABOMINABLE ICEMAN

Weapon Recommended: Phaser Shell

This dude is tricky. A living incarnation of ice, it will sometimes 
stop and fire a bolt of lightning at you, which will go a short 
distance and make a block of ice appear at the end of it, which will 
shatter after a while (can be blasted), leap into the air, and grab 
onto the ceiling and swing across to hit you. If it does that, hit the 
dirt! At times it will end up cornering you and damaging you too (which 
I hate).

To beat this guy, simply leap up and release a Phaser Shell at its 
head, which will strike it several times as it plows through. It will 
make short work of the iceman. You can get close and use the Normal 
Shot too if you need to, but I recommend keeping your distance in case 
he might swing from the ceiling.

Another strategy that you can use is by luring the big guy over to the 
door that you first appeared in once the Encounter starts. When he goes 
airborne, start moving from underneath him while firing at an angle at 
him with your Normal Shot. This should also help, should he get you 
into a corner.

Once he’s busted and you’ve caught his spirit, head out the door at the 
left end of the room. In the next room, blast at Slimer for a power up, 
then blast the stagmalites as you go, heading into the next room to the 
left, where the big foe awaits!


BOSS - THE SNOWMAN

Weapon Recommended: Phaser Shell, Bombs

This boss is a true pain in the ass. He could give Frosty a run for his 
money. Better make sure you have a good supply of bombs handy, because 
you’re going to be needing them. If not, then you’ll have to make use 
of them sparingly. 

Once the fighting starts, the Snowman will float around the room, 
releasing smaller snowmen to attack you... which are REAL pains to deal 
with because they take a number of shots to kill, and they fire their 
carrot noses at you. Plus he has enough of these guys inside of him to 
keep it up all day. Your best bet is to unleash a bomb when too many of 
these little guys are around so you can get a good shot at the big 
Snowman.

It’s best to use the Phaser Shell to damage this guy by shooting with 
well-timed shots at his head. If successful, you will do some good 
damage to him, and maybe even get him to change color with one good 
shot. The Phaser Shell will make short work of him. Once defeated, 
he’ll surrender another piece of the stone tablet that scaly monster 
dropped in the last case. You’ll be well-paid for your debt to the man 
for ridding his apartment of the icy ghosts.

-3RD-CASE---WOODY-HOUSE------------------------------------------------

Money Bonus:   $6000
Middle Ghosts: 2

What a funny name for a stage, eh? 

Your next call is to take care of a house that seems to be aflame. What 
does the man employing them think they are... firefighters? Well, the 
flames aren’t going out, so it’s definately paranormal! This is a good 
time to buy some Infared Scopes cause you’re going to need them at this 
point. 

Once you start the stage, activate an Infared Scope so that you will be 
able to get a better view on all your surroundings. They won’t last 
forever though, so you’ll know when the batteries are dying out when 
your Scope’s range of vision does, and when that happens, it’s time to 
activate another Scope.

Let’s start by heading over to the right and climbing up the ladder to 
the next floor, then climb up the ladder next to it to reach a floor 
with an impassable wall of fire. Watch out for the flame creatures that 
jump from it, and leap off the ledge to the left to the platform below, 
leading to another ladder that leads up. You could take the ladder near 
the wall of fire, but that will only lead you to another wall of 
fire... which you probably won’t want to make any physical contact 
with.

Make your way up to the next floor. Be careful about that blue flame... 
when you least expect it, it will transform into a monster like the 
ones you encountered from the last two walls of flame, only this one is 
invulnerable to any weapon, so keep away from it! Head over to the 
right where you will find a pool of flames and some platforms to leap 
on.

Leap up onto the platform with a blue flame on it, and then up to the 
left and across the logs mysteriously floating in midair. When you come 
to the fourth log, leap to the left and keep holding it until you land 
on a platform where there’s a safe. Leap off and to the right to get 
back onto the fourth log again, then resume by jumping up onto the next 
log and to the left, then leap up to the right to get onto another 
platform with a safe. When you’re done there, resume heading to the 
right. 

On your way you’ll meet Slimer again. Blast him if you need some 
powering up, then keep jumping over to the right. Eventually, you’ll 
reach a platform with a ladder leading up. Climb up onto the next floor 
and head through the door to the left to meet a deadly new foe.


MIDDLE GHOST 1 – DRAGON OF FLAMES

Weapon Recommended: 3-Way Shot

Yeesh! Talk about a dangerous boss! You don’t want to touch this thing, 
because doing so will inflict heavy damage. The flames it spews can 
also be just as dangerous, and will reach quite a length. Equip the 3-
Way Shot and get ready.

As your foe rears its ugly head from below, make sure you are at a good 
distance to jump, cause it will spew a trail of flames at you. Take the 
time to shoot its head a good number of times as its getting ready to 
exhale its flames, but don’t stand around too long, or you’ll get 
fried. As you wear this boss down, its flames will get longer in length 
to where it’s nearly impossible to get away from them. The 3-Way will 
provide you some good distance without getting too close with it’s 
attack.

It shouldn’t take you too long to put this dragon out for good and trap 
its spirit. Leave the room from the way you came with the job done. 
Climb down the ladder back onto the platform then leap off to land on a 
couple more floating logs that lead to another platform to leap onto 
with another ladder. Climb up to find your blue ghostly buddy again, 
and wait for him to move near to the wall to the right. Jump onto him 
to spring up over to the top of the ledge, and move right to find a 
safe to open. Crawl through the passageway, and drop down from the 
ledge, but hold down left until you land on a platform with another 
safe for you to crack, then fall off to the right to land some distance 
below. Be careful of the flames and falling logs of fire that fall 
here...

Head over to the left first, leaping across the logs, until you reach a 
platform with a ladder on it. Climb up onto the platform above and jump 
to the left, where a safe sits next to a large wall of fire. Jump back 
over to the ledge to the right and climb down the ladder where you 
found logs hovering close to some nasty looking flames. Jump from log 
to log over to the left, where you will find a 1-UP!! Oh YEAH!

Make your way back over to the right and head down the ladder. Walls of 
flame will rise and fall as you make your way through this next 
section. Of course, wait until they fall before you leap, but they 
won’t be that way for long, so be careful when jumping, and watch out 
for those red one-eyed bats. Head out the door to the left.

In the next room, you will now have to watch out for the candles. When 
you get too close, they will fall and upon landing, spread out for a 
quick moment, so make sure you jump quickly to avoid getting a hot 
foot. Head over to the left, then move down the ladder to the next 
floor below. Don’t go through the door yet, and head to the right, 
where 4 walls of fire wait. Two of them will send fire monsters at you, 
and two others rise and fall. Head all the way to the right and move 
through the door to the right to fight your next Middle Ghost.


MIDDLE GHOST 2 – FIRE DEMON

Weapon Recommended: Phaser Shell or 3-Way Shot

When your battle starts, the Fire Demon will leap back and forth, at 
times high into the air, and at times low. If he leaps low, duck and 
make sure you watch out for the six flames he shoots out as he jumps. 
ALWAYS stay in the middle of them. They can be destroyed.

When you see a good moment, leap up and shoot at his head with the 
Phaser Shell, or aim for it with the 3-Way Shot, whichever works best. 
Be careful though, as he’s a pretty tough customer! Once he’s 
destroyed, capture his spirit for a recharge.

Once he’s burnt out, leave the way you came and head back up to the 
place with the falling flames and log platforms, or if you need to, 
leave out the door to the left of the room here to arrive at the 
beginning of the stage and head out if you need to get a quick Peking 
Duck (in case you used one). But anyways, back to the place with the 
falling flames and log platforms... jump over to the ladder platform, 
and up to the floors again until you reach the top platform (the one 
where you found the safe near that wall of fire), and head right, 
crossing the floating logs over to the next ladder, and head up the 
ladder to see a door to the left, go in and you’ll face the boss of the 
stage!


BOSS – FLAMEFACE

Weapon Recommended: Phaser Shell

Switch to the Phaser Shell weapon as you come in and get ready to fight 
a giant firey face! This baddie will emerge from either the left or 
right wall, and sometimes upside down! It will also fire three shots at 
you, and at times, spew out a moving lava glob, which you can’t kill. 
And don’t fall into the flames below!

Jump from either the left or right ledge, and fire a Phaser Shell at 
Flameface’s mouth to damage it. It will take a while, but his pattern 
isn’t too tough. Make sure your timing is good as you’re jumping and 
firing with the Phaser Shell, and get close and aim up at the mouth 
when he appears upside down.

Once you’ve beaten him, he’ll crumble to dust and you’ll recieve the 
next tablet, and your pay for your job.

-4TH-CASE---HIGH-RISE-BUILDING-----------------------------------------

Money Bonus:   $8000
Middle Ghosts: 2

Seems a penthouse is in trouble. Your employer informs you that 
something is definately in the building that isn’t normal, and it’s up 
to you to take care of it!

When you start, head to the right past the ladder until you reach a 
safe to blow open. With that done, head back over to the ladder and 
climb up. Once on the next platform, keep heading right past the next 
ladder until you come to a ladder leading down. Climb down that and 
proceed to the right. Be sure to watch out for the enemies on your way! 
Sometimes they can be tricky to hit. As you move, be ready to duck and 
crawl, because a giant white arm will smash through the wall and will 
hit you for some damage. You DID duck down, right? Well, now that it’s 
passed, leap up the ledges, then climb up the ladder into the next 
section, where you will see a familar icon of the Ghostbusters 
franchise watch you from the windows. 

From here, start heading over to the left, leaping up the ledges as you 
go. Keep going to the left and you’ll reach another ladder to climb up 
to, where a Slimer will fly by at the top, and a door to the right. 
Enter the room through the door and get ready to meet your next Middle 
Ghost.


MIDDLE GHOST 1 – CENTIPEDE

Weapon Recommended: 3-Way Shot

Turn on the 3-Way Shot as you meet the boss (or before), because this 
thing is going to be tough. It’s best that you use the 3-Way Shot for 
this battle, because this boss will split apart as you blast it 
multiple times. As you keep seperating the eyes that make up this 
baddie’s body, they will get a bit harder to hit, but since you are 
using the 3-Way shot, you shouldn’t have too much of a problem. Just 
try to avoid them if they get too close, which may be a trifle 
difficult to do, as they all move in random directions. Just keep 
blasting as fast as you can.

But don’t take too much time, because if you wait TOO long, the 
remaining eyes will regroup and you’ll have to work on splitting apart 
the Centipede again. Once you’ve removed all the eyes, capture the 
spirit to finish this guy off! It shouldn’t take you too long. 

Head back the way you came and all the way back to the start, except as 
you’re heading back, stop at that ladder in the middle of the platform 
leading up and climb up to the next floor where a few floating pots 
stand in your way. It takes a lot of shots to blow these suckers away. 
Head to the left, and watch out for the fist that will smash through 
the wall on the way (make sure you get down!). Climb up the ladder when 
you reach the end and ready because there’s going to be a few ghosts 
ready to ambush you as you come up. Head to the right, blasting the 
sheet ghost as you go, then climb up the next ladder, and head to the 
left. Watch out for another ambush by that giant white fist that bursts 
through the wall! Climb up another ladder to the next floor.

As you arrive a floor higher, you’ll know you’re on the right track 
when you see two safes in another floor above you. We’ll get to those 
later. Head to the right, blasting the possessed sheets and silverware 
on the way, and climb up yet another ladder to reach another floor. 
Head to the left, and climb yet ANOTHER ladder (you think they could 
have put in some elevators for a change or something). As you climb up 
to the top, ignore the door to the left and boogie on down to the 
right, and climb the ladder to find a Slimer for a power-up and a safe 
to the left. When you’re done here, go back the way you came and take 
the door to the next room.

Here, you’ll find half of the room submerged in water. Dive on in and 
swim down and then to the left once you reach the bottom, and fight off 
the tentacle monsters on your way. Remember those two safes we saw 
earlier? They’re here and ready for blasting. Shoot them open on your 
way, then head up until you reach a ledge to jump out onto. Shoot 
Slimer if you need a power up, then head through the door at the right 
to fight the second Middle Ghost!


MIDDLE GHOST 2 – LIVING CAGE

Weapon Recommended: Normal Shot, 3-Way Shot

A ball of purple and red bones will bounce in, and float left and right 
in the air, opening and closing as it does so, and stopping now and 
then to open up entirely and spit a large beam down at you to attack. 
This is your next opponent. Equip the 3-Way and get ready to blast at 
it! 

This guy is pretty easy. But be careful, as it will sometimes 
counterattack you by rolling into a ball and bouncing down at you a few 
times before resuming its attack pattern. The 3-Way Shot or Normal Shot 
will fair well in this battle. Once you’ve finished the Living Cage, 
capture the spirit and head up the nearby ladder that drops down to the 
roof to fight the one and only... STAY-PUFT MARSHMELLOW MAN!!


BOSS – STAY-PUFT MARSHMELLOW MAN

Weapon Recommended: Phaser Shell

Equip the Phaser Shell, cause you’re gonna need it!! If you have one, 
equip a Special Suit too, because he can do some pretty good damage on 
you. The Stay-Puft Marshmellow Man is big, bad, and dangerous all 
around. If you’re too close to the left or right hand sides of the 
screen, he might try to swing a fist at you. When his eyes are glowing, 
he’s either about to fire a lazer, or unleash a looping series of 
flames at you that are able to follow you for a while. These attacks 
are hard to avoid!

To hit this guy, unleash a Phaser Shell at the middle of his face, 
right between the eyes and mouth. The Shell will rip through him, doing 
some good damage in the process. Keep firing and being careful. The 
battle is going to take a while because it takes a lot to beat this 
gigantic beast.

Once you’ve done enough damage, you’ll melt this monster and collect 
the last stone tablet, as well as your reward for doing your job! Way 
to go, dude!!

-5TH-CASE---CASTLE-----------------------------------------------------

Money Bonus:   $9000
Middle Ghosts: 4

As you return to the Ghostbusters H.Q., you find that the other two are 
missing, and a mysterious note has been left behind in their place. It 
seems some fiend named Arthur has kidnapped them, and demands that you 
bring him the Stone Tablets you’ve been aquiring lately! What a rat!!

But who is this Arthur? The owner of the Weapons Shop coolly appears to 
tell you all you need to know about Arthur. Thanking him, it’s time to 
do some shopping (if need be) and then its off to the old castle 
mentioned in the note!

As you arrive, you willingly hand over the tablets... but Arthur then 
just leaves you to find your friends on your own while he makes off 
with the tablets you just gave him... all for nothing!! Yeah. Thanks, 
Arthur.

This is where the exploring starts to get a little trickier. This is 
also going to be a pretty tough stage to beat. First, ignore the ladder 
for now, and drop all the way down from the ledge to the area below. 
Climb up the ladder and blow open a safe, then drop back down and blast 
away the barrier eye before heading over to the right. Climb up the 
ladder if you want to avoid another tangle with a barrier eye and take 
care of the eye-bats that swoop at you, then head to the right and blow 
away the suicide teddies that rest on the chairs (getting near them 
will cause them to fall off and  chase you down to blow up when they 
get close enough), and crawl under the scythes. Watch out for them as 
they swing around and around, or you may end up beside yourself... 
getting hit by it will do some heavy damage on you, so crawl under it 
as it swings up or move quickly as it’s swinging down.  Climb up the 
ladder and start heading to the left. 

This next part is especially tricky... wait for the right moment to 
crawl under the swinging scythes and quickly grab onto the ladder ASAP 
to avoid getting hit by the blade (as you will be invulnerable to all 
attack when on a ladder). Climb up to the top of a platform, and head 
over to the left, jumping over onto the small platform. Be sure to 
shoot the bouncing ghost before it hits you! Hop over to the left, then 
onto the floating platform. Shoot Slimer if he flies in from the right 
for a power up if you need one, then proceed over to the left. Use a 
Phaser Shell to take care of the next barrier eye, then run to the 
right, avoiding the scythe and running through the door to fight your 
own friend!!


MIDDLE GHOST 1 – Possessed Ghostbuster(1)

Weapon Recommended: Normal Shot

Could it be?! The Ghostbusters forced to fight amongst themselves?! 
Wait! Your friend is purple and followed by a green ghost... he’s being 
controlled! This is a tricky boss to fight... the Ghostbuster friend of 
yours will chase you, firing blasts at you. Worse, whatever weapon you 
equip, he equips too. Stick with the Normal Shot.

Don’t worry if you accidentally hit your fellow friend--he won’t be 
taking any damage. But if you’re not careful, you sure will, because in 
retaliation he will fire a stream of shots at you that you better keep 
away from. He will sometimes stop and take a moment to aim at you, and 
then fire. This can be pretty tricky to get away from. He will also 
jump and fire at you at times as well!

To beat this boss, get past your friend (running into him won’t harm 
you, but I recommend jumping over him), and blast the ghost in the 
back. That’s all there is to it. When you’ve done enough damage, the 
ghost will fly out of your friend as he returns to normal and become a 
spirit ready to go to the Ghost Trap! Once captured (or if it flies 
away), you will revive your friend. Whew! At least he’s okay.

Head back up near the entrance to the ladder you started out at nearby, 
climb all the way up, and make your way to the right. Once past the 
scythe, climb down the ladder to meet a red-eye barrier. Duck down 
between its three shots and pummel it with blasts until it blows, where 
a couple safes are nearby. Blast them open before taking care of the 
next barrier eye, and head back up the ladder for now, proceeding to 
the right while avoiding a couple more swinging scythes as you go until 
you reach the end of a ledge. 

Be careful below, here--there is a scythe swinging around and a blue 
ghost ready to aid you, as well as a door to the right. There are a few 
grassy platforms in the wall that grow and shrink from time to time. 
Hop onto them when the time is right and head over to the platforms 
that are moving in and of the walls. Once you’ve reached the top, enter 
the door to the left to fight the next boss...namely your other buddy!


MIDDLE GHOST 2 – Possessed Ghostbuster(2)

Weapon Recommended: Normal Shot

You’ve found your other Ghostbuster buddy! Follow the same proceedure 
as you did with your first battle with the possessed friend, and take 
out that poltergiest! But this time, the room is smaller, and it’ll be 
more difficult to manuever in. Once its eliminated, trap the spirit, 
and revive your friend before leaving out the way you came.

Drop all the way back down to the bottom of the area with the blue 
ghost and scythe, and enter through the door on the right. You’ll find 
another scythe swinging around, and floating, moving platforms to jump 
on. Work your way up to the top platform, meeting a couple Slimers on 
the way to blast in case you need some powering up. Be careful of the 
zombie that will come at you... as it moves pretty quickly. Head on 
through the door to the left to face your next enemy!


MIDDLE GHOST 3 – THE SLIMEWORM

Weapon Recommended: 3-Way Shot

Get your 3-Way (or Special Suit, if you have one or if you want to use 
it) ready and duck down when your battle starts! Cause here comes the 
Slimeworm! Blast this disgusting creature in the head as fast as you 
can with the 3-Way shot. If you get cornered, you may have no choice 
but to take damage because you can’t really jump over the bugger.

This is where things get hard. Once you’ve blown its head off, the 
multiple eye blobs that make up its body will split apart and float 
into the air... swooping down at you to do damage. They are VERY hard 
to avoid, and take a while to destroy unlike the Centipede boss in the 
High-Rise Building. Continually unleash a storm of 3-way spread shots 
as much as possible to end this fight without taking too much damage. 

Once its destroyed, capture the ghost and head back the way you came. 
Two ghosts down, two more to go! Head all the way back to the hallway 
with the swinging scythes, and climb up the ladder at the end of the 
hall. Once at the top, head through the door to the right and prepare 
to (literally) face death!


MIDDLE GHOST 4 – DEATH 

Weapon Recommended: 3-Way Shot

Once again the 3-way will be needed here. Death will appear, flying 
left and right, stopping to fly down at you and swing his wicked scythe 
at you, and, sometimes, unleash four fiery blades that will circle 
around. Get in between them if you can to avoid them in the best way, 
or just stay far away from them. Blast the boss in the head when the 
opportunity presents itself. 

It’ll be tough, especially when keeping distance away from his scythe 
when he swings it, because it’s got some pretty good range. The 3-Way 
Shot should help hit your foe rather than the Normal Shot, so aiming 
will be easier. Once you’ve worn him down after a tough battle, you’ll 
have cheated death (weak pun, I know) and he’ll become a spirit, ready 
for trapping! Once taken care of, head on out of the room.

Head over to the left, blasting the zombies and red-eye bats on the way 
until you reach the end of the ledge. Drop down onto the ledge below, 
and head to the right to find a couple safes to blow open. Then head 
back over to the left. There’s nothing of interest at the very bottom 
hall with the chairs, suicide teddies, and scythes, so just climb up 
the ladder to the left, and up to the top where a Slimer will fly by 
for you to shoot at. Head over to the right and leap over the ledges, 
and head right until Slimer arrives again to give you another power up. 
Head back left, and you’ll notice the grassy platforms that grow and 
shrink again. Make your way across them (be careful, Slimer appears a 
third time just in case... but you could end up bumping into him, 
causing damage!), and jump onto the platform. Use the Phaser Shell on 
the barrier eye (two shots will destroy it) and then leap onto the 
ledge, climb up the nearby ladder, and shoot another Slimer for a power 
up. Fall off the ledge to the right and land on the platform below to 
find one last safe, then fall off the ledge when you’re done with it.

Jump back onto those mossy platforms that grow and shrink, and make 
your way all the way to the right to reach a final ladder. Climb up, 
destroy the barrier eye, and head through the door to fight the 5th 
stage boss!


BOSS – VENUS DEATHTRAP

Weapon Recommended: Phaser Shell

This is a tricky boss to fight. Just to let you know, he’s not 
interested in the flies that buzz around in the castle... rather, this 
renegade fly trap sees YOU as the fly, and you seem to be a tasty treat 
to him!! Vines will pop out from the floor and ceiling, launching small 
flying pods to bite at you. Keep low, and equip your Phaser Shell.  

As long as you keep moving, the pods won’t be able to hit you (as they 
move in one direction when fired at you). But whatever you do, DON’T 
GET HIT BY THE BEAMS THE DEATHTRAP SHOOTS AT YOU!! If you do, you will 
take MASSIVE damage. Which is why you must stay down the whole time you 
fight the boss.

Plan your shots accordingly. The only way you can damage this picky 
plant is by blasting it in the mouth. A well-timed Phaser Shell will do 
several hits to him. Once you’ve hurt him enough, he will burst, and 
you will see a red skull fly out from the creature. Grab it, and you 
will be returned outside, getting money for the Middle Ghosts you have 
busted, courtesy of the old man in the Weapons Shop.

As you head back to H.Q. and place the skull in the completed tablet, 
the worst happens; a massive earthquake rips a gigantic hole in the 
middle of the city, causing a major amount of ruckus, damage, and, 
worst of all, paranormal terror, sending ghosts everywhere. What’s even 
worse is that it was your own fault! The Mayor of the city runs over to 
ask for your help, and you have no choice but to stop this once and for 
all!

-6TH-CASE---DEEP-HOLE--------------------------------------------------

Money Bonus:   N/A
Middle Ghosts: 4

This will perhaps be the toughest stage you’ll face, as well as the 
largest. The stage has strange looking, bizzare green cacti-like 
growths strewn about that will damage you if you touch them, as well as 
some of them (if they are moving) that will shoot thorns at you.

As you start at the entrance, run to the right down the ledges and 
across the fungi plant patch on the ceiling (with a one or a couple on 
the bottom), and keep running to the right to meet a floating platform. 
Keep heading down from here and drop down to the left passage when you 
see two floating platforms on your way down. Once at the bottom from 
the passageway here, head left to fight SCALEY, and dispose of him with 
the same strategy from before and capture his ghost.

Once done, head back up and out via the floating platforms on the way, 
then fall of the ledge to the right and down where there is a small 
passageway and a couple bouncing blobs. Blast the pests away then keep 
heading right until you find some platforms and fungi-plants. Crawl to 
the right beneath tne platform on the right wall to find a hidden 
passage way with a couple of safes!! Sweet! Leave the way you came, 
then leap up from each one to the top and once again keep heading right 
as you hop up the next couple ledges to find the SNOWMAN, who wants a 
rematch with you. Defeat him like you did the first time around and 
trap his spirit.

Leave out the way you came. Start working your way up the platforms 
hanging in midair and a floating platform moving up and down nearby. 
Jump on and ride it until it moves back down a little, then leap to the 
right... if you leap from when it gets to the top, you’ll get hit by 
the fungi-plants hanging from the ceiling above you. A blue ghost will 
be there to help you out. When he gets to the wall, jump onto him for a 
boost big enough for you to scale the wall, and blast the red-eye bat 
that swoops down at you. Head over to the right and drop into the next 
area below (when you see a fungi-plant and a red-eye bat near the 
bottom of the screen). Keep heading right until you must go only one 
way--up. Leap up from ledge to ledge (they’re pretty small ledges) 
until you reach the top, and then head out to the left.

Leap up onto the platform as you head to the left, then head for the 
vertically moving platform, and a horizontally moving platform is above 
from it. Leap on, then leap off to the left when it reaches the top. 
Keep moving to the left, hopping up the ledges, then onto another 
vertically-moving platform that has a few other floating platforms near 
to it. When it reaches the top, leap off and keep heading to the right. 
Crawl under the long fungi-plants hanging from the ceiling, and down 
below from a moving platform. From here, head to the right, then drop 
down below. Once at the bottom, head to the left to fight FLAMEFACE 
again, and make short work of him. Capture his ghost and leave the way 
you came.

Head back all the way to the two floating platforms (the vertical and 
the horizontal one above it that we came across earlier), and head over 
to the right to the next room, where the VENUS FLYTRAP awaits. Defeat 
it with the same proceedure, then bust the ghost, and climb up to the 
top of the stage where the final boss waits for your arrival.

It turns out that this particular ringleader is a goddess. Jenna, the 
goddess of death and destruction (what a title, eh?) , is waiting for 
you, and doesn’t intend to show you any mercy. Make sure you are well 
prepared and in full health and energy because this is going to be a 
pretty lengthy fight.


FINAL BOSS – JENNA: THE GODDESS OF DEATH AND DESTRUCTION

Weapon Recommended: Phaser Shell

The Phaser Shell will work best on this gigantic boss. As your battle 
starts, she will appear as a humongeous monster with armor (kind of 
remenescent of Bishamon from Darkstalkers) and will send a giant heart 
to bounce around at you, often times swinging  her gigantic blade 
weapon at you like a boomerang. Get out of its way fast, then fire a 
shell up at Jenna’s face.

Once you have done enough damage, she will lose an arm and her colors 
will change, as well as her face. Now she will become seperated from 
her foundation in the ground, and float around the area, throwing her 
weapon at you. Keep aiming carefully for her face, and keep your 
distance from the flying weapon... if you run out of energy, use the 
Normal Shot and keep fighting! 

Once you’ve done enough damage, Jenna will go down in a series of 
explosions, and you will be paid by the mayor for saving his city. Now 
sit back and watch the crappy ending! Well done... kinda.

=X=====CODES=AND=SECRETS===============================================

“So, are there any codes? Cheats? Secrets?”

Well, none that I know of as of now.

“Awwww, dammit!”

But hey, don’t dispair... there’s still the Game Genie. =) For now, 
we’ll start with those. 

-Health-

BWST-AA54       Protection from most damage
96CT-BTAR       Start with 24 life bars
96CT-A2AR       Start with 12 life bars
96CT-AJAR       Start with 4 life bars

-Lives-

ATCT-AAAG       Start with 5 lives
A2CT-AAAG	    Start with 7 lives
BECT-AAAG       Start with 10 lives

-Energy-

96CT-BYA0       Start with 26 energy bars
96CT-A2A0       Start with 12 energy bars
96CT-AJA0       Start with 4 energy bars

-Money-

ACTT-ACH6       $10 ghosts are worth $100
ACTT-BAH6       $10 ghosts are worth $1000
ACTT-BA56       $10 ghosts are worth $3000

ACTT-AEH8       $20 ghosts are worth $200
ACTT-AA58       $20 ghosts are worth $2000
ACTT-BA18       $20 ghosts are worth $5000

ACVA-AGAA       $30 ghosts are worth $300
ACVA-BAJA       $30 ghosts are worth $3000
ACVA-BATA       $30 ghosts are worth $5000

ACVA-ALAC       $50 ghosts are worth $500
ACVA-BATC       $50 ghosts are worth $5000

-Bombs-

AV0T-AA4C       Infinite Bombs
NNCT-AABN       Start with 99 bombs
CICT-AABN       Start with 18 bombs
AACT-AABN       Start with 0 bombs


As for secrets there is one... but it isn’t much. While on a ladder, 
you are completely invincible, but you cannot fire your weapon. You can 
still throw Bombs, though.

There are also three known hidden 1-Ups in the games. One in each level 
as stated: Woody House, Castle and Deep Hole. I already told you where 
the one in the Woody House is, and I won’t tell you exactly where they 
are though. No sense in spoiling EVERYTHING, now is there? ^_~ Besides, 
they’re not TOO hard to find.

By the way, if you find any other Game Genie codes, or if you find any 
codes within the game itself, email me! I’ll be sure to give you credit 
for it. ^_~ That I promise.

=XI====FINAL=WORD======================================================

Just to let you know, I like the Ghostbusters game on the Genesis a lot 
more than the others I have seen for the NES. I hope the Extreme 
Ghostbusters one for the Game Boy Advance will be any good, because it 
looks like an interesting game. But anyways, I like this game, and if 
you don’t, I don’t care. =p 

I certaintly hope this thing will help anyone out, as well. Anyways, 
that’s pretty much all I have to say! Be sure to check out any of my 
reviews of you want.

=XII===SPECIAL=THANKS==================================================

-Hans Schneck
For the other Abominal Iceman strategy and reminding me know about a 
door to the left of the room you’re in before you go the Fire Demon. I 
had forgotten about that door. O.o;
Also for the info on the EGB kids’ names. Thanks dude.

-The Ghostbusters Homepage by Bill Emkow
Who’s site provided me with some of the information regarding the 
Ghostbusters.

-Game Genie Magazines
Which I used to suscribe to before they went outta business. That’s 
where I had gotten the Game Genie codes from.

-DIC Entertainment
For “The Real Ghostbusters.” Pretty positive they made it, along with 
Colombia.

-Colombia Pictures, Inc.
For having made such a great film.

-Sega
For the Genesis Ghostbusters game.

=======================================================================
This walkthrough is not associated with Colombia Pictures, Inc. All 
content, and ect. within this walkthrough are brought to you by 
RalfLoire(iralfloirei@aol.com), all rights reserved. 
=======================================================================