ROAD RASH II
FOR SEGA MEGADRIVE/GENESIS
FAQ/GUIDE
By Ace251188
(Leigh Costanza)
E-mail: Ace251188@aol.com
Created: 19th October 2002
Updated: 21st October 2002
This document copyright Leigh Costanza 2002
FINAL VERSION

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CONTENTS:
1. INTRO
2. CONTROLS
3. THE OBJECT OF THE GAME
4. MONEY & FINES
5. WEAPONS & ATTACKING
6. THE TRACKS
7. THE COPS & GETTING BUSTED
8. GETTING WRECKED
9. THE BIKES
10. THE RASHERS
11. LEVELS
12. RIDING TIPS
13. SECRETS/CHEATS
14. OUTRO

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1. INTRO

Hello, this is my FAQ for Road Rash II.  This FAQ may only be found
at www.gamefaqs.com and www.neoseeker.com.  If you see this FAQ on any other
sites, please e-mail me at the above address.
Road Rash is a trademark of Sega and Electronic Arts.

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2. CONTROLS

DIRECTIONAL BUTTONS: Steer
A: Brake
B: Accelerate
C: Punch or strike with weapon

B (twice quickly): Get Nitro boost (nitrous bikes only)
C: Grab club or chain from opponent

DIRECTIONAL BUTTON UP + C: Strike with backhand
DIRECTIONAL BUTTON DOWN + C: Kick
DIRECTIONAL BUTTON UP + C: Swing chain continually (when you have chain)
DIRECTIONAL BUTTON UP: Backhand with club (when you have club)

START: Pause game

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3. THE OBJECT OF THE GAME

To win at Road Rash, you have to draw on your skill, smarts and guts.  This is
a competition which demands quick reflexes, strategy and a willingness to take
risks.

There are five ability levels through which you must progress to with the
'Rash'.  With a Shuriken 44 and $1000, you start at Level One, the 'Squid
Tank' as it's called by veteran riders.  To earn the right to ride on the next
level, you must finish in third place or better at every track.  At each
successive level, the races are worth more money, the fines are more
expensive, the courses are longer, the opponents are measurably nastier and
the cops show up in droves.  That said, if you become one of the elite who
completes Level Five, you'll have achieved Rashmaster status!

But there's always something in the way.  If you don't get battered by an
opponent or nabbed by the law, you're bound to run into all sorts of debris.
Rocks, junked cars, deer and cows all litter the road.  And watch out for
gravel patches, sand and oil slicks.  They're every rider's nemesis.  And so
are the cars!  Never assume that they'll stay in their lanes...

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4. MONEY & FINES

In Road Rash, you earn money for performing well in races.  This money can
then be used to but new bikes.  The amount of money that you earn depends on
what position you finish in, and what level you are racing at.  Here is a
quick guide as to the cash prizes that you can earn:

LEVEL 1: 1st position: $1000
LEVEL 2: 1st position: $2000
LEVEL 3: 1st position: $4000
LEVEL 4: 1st position: $6000
LEVEL 5: 1st position: $10000

However, the money that you earn also has to be used to pay for fines that you
may receive from the cops, and are also used to pay for repair bills for your
bike if you become wrecked.  As the levels progress, the races are worth more
money and the fines are more expensive.  So, in theory, the further you
progress in the game, the more careful you need to be when it comes to fines
and repairs.  However, you still need to push hard to earn money.  How hard
you push yourself is up to you...

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5. WEAPONS & ATTACKING

In Road Rash II, there are many ways of attacking opponents.  It's not a fair
game - the toughest and most ruthless rider always triumphs, so attack,
attack, attack!  Apart from punching riders in the face and kicking their
bikes to bits, you can also pick up weapons that can inflict severe damage if
used properly.  To obtain weapons, you'll have to steal them off other
riders, as you will not start any race with a weapon.  To steal a weapon, ride
along side someone, and punch them.  If you're lucky, you'll nab their weapon. 
Here are the methods of attacking:

PUNCHING
--------
Just you're average punch - not really anything special.  However, the attack
is very reliable and quite effective.
RATING: *****

KICKING
-------
The attack does not actually hurt the opposing riders, but it does pack a
punch to their bike and can be used to gain some space when you find yourself
in a tight spot.  Other than that, it is fairly useless.
RATING: **

WEAPON: CLUB
------------
This weapon is considerably more effective than the punch, and is used in
pretty much the same way.
RATING: *******

WEAPON: CHAIN
-------------
Now we're talking!  This metal chain is the best weapon in the game.  It is
powerful, fairly quick, and has a long range.  Most riders will be down in
just 1-2 hits from the almighty metal chain.
RATING: **********

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6. THE TRACKS

Road Rash has quite a few different tracks that you can race on.  However, as
the levels build up, the track lengths increase.  The track list below is
based on Level One, so if you are on a higher level, the length will vary.

MOLOKAI EXPRESS, HAWAII
-----------------------
LENGTH: 5.5 Miles

Named after the treacherous currents off Diamond Head.  Brutal hairpin turns
and radical changes in elevation make this one of the more difficult tracks on
the circuit.  You may want a quick, light bike to flick into the hairpin
corners.

HOODOO'S REVENGE, ARIZONA
-------------------------
LENGTH: 5.5 Miles

Beware of the ghost-like rock formations standing silent along the roadside. 
The songs of the spirits may lure you off the road, and if they don't, the oil
and debris will lure you to the road.  Stay out of the sand and watch out for
the abandoned cars in the road.

SMOKIN' MOUNTAIN, TENNESSEE
---------------------------
LENGTH: 5.5 Miles

Through Tennessee's misty range.  This winding course has enough gradual turns
and steep grades to make even a biker nauseous.  Deer and cows freeze in the
middle of the road when they hear the roar of your bike.  Likewise, the locals
in their autos won't flinch.  And the cops are just, well, a pain in the ass.

GOLD RUSH, ALASKA
-----------------
LENGTH: 5.5 Miles

Travel the rugged frontier trail at unnatural speeds.  Because of the blind
turns and shifting grades, this course is one of the more difficult ones of
the Road Rash circuit.  The pine trees are dangerously close to the road.
Watch for oil derricks, mule deer and caribou.

MAPLE RUN, VERMONT
------------------
LENGTH: 5.5 Miles

There's nothing like a relaxing run through the New England countryside.  But
when you're fighting for traction at 150mph+, the scenery doesn't count for
much.  One of the fastest courses on the circuit, Maple Run is characterised
by gradual turns and long straights - ideal for a big, fast bike.

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7. THE COPS & GETTING BUSTED

While racing in Road Rash, you'll come across cops on their bikes.  They can
get in the way, so try and take 'em out wherever possible.  However, nothing
is that simple, is it?  If you come off of your bike while near a cop, you'll
get busted.  Damn.  Anyway, once your busted, you will probably receive a
ticket.  If you don't have enough money to pay for it, then you're screwed. 
TIP: Don't fall off of your bike when there's a cop around!  Here is a quick
list of the cops that are featured in Road Rash:

MARSHALL
--------
An orphan raised in Los Angeles, Marshall is the meanest, toughest cop around. 
He'll hit the road if he knows he'll bring down a rasher.  All he talks about
is his gun.  Word is he became a cop so he could bust his priest!

KELLY
-----
A passive, non-confrontational, sickeningly sincere Rookie.  He went to
college to become a social worker, but his father made him become a cop.  He
talks like a baby gumming milquetoast.  Most annoyingly, he tries his hardest
to help you get your life together.

ORTEGA
------
A guy just doing his job, this straight-ahead lawman conducts each bust like a
minor business deal.  His no-frills approach to his job makes him one of the
most tolerable cops around.  No attitude, no vengeance, no problem.

ROURKE
------
'Gramps' spent eighteen years as a Sergeant at Fort Dix before becoming a cop. 
An anal compulsive stickler for details, he once gave a guy a ticket for
looking left-right-left on a one way street.  If you think you'll run into
this character, make sure your papers are in order!

O'CONNOR
--------
An in-your-face kind of gal, this babe was conceived on the wrong side of the
bed.  She lives with twenty-one huskies in a cabin in Alaska, and she rides
her bike three hours to work just so she can dole out tickets to tourists.
She cannot deal with twentieth-century life, and she's not shy about it.

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8. GETTING WRECKED

During the game, you will no doubt crash quite a few times.  Obviously, your
bike cannot take all the abuse that it receives - it will give!  While racing,
you can see your bikes 'life' on the dash at the bottom.  Each time you crash,
the bar will decrease.  Once the bar has totally gone, your bike will explode
and you will retire from the race.  You will then loose money to pay for
repair bills.  TIP: Try not to crash, and keep your eyes on the road!

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9. THE BIKES

The bike you use to win at Level Five is no the bike on which you want to
learn to ride.  Each rider has distinct needs at each stage of his evolution
as a rider.  It's best to start on a light bike with quick steering.  Later
you might want to get a bike with more power, and your improved skills will
allow you to handle that power (and the weight and slower steering that
results).

The Bike Shop has a machine for every biker.  It supports a full selection of
'Ultra Lights' and a showroom full of 'Superbikes'.  It's even got Nitro and
exotic bikes stocked!  Sorry - you can ride them until you but them!
Remember, no deal is closed until a bike is ridden out of the shop, so look at
as many as you like.

============
ULTRA LIGHTS
============

SHURIKEN 400
------------
50 HP
350 LBS
COST: (It's yours)/$3500

Good handling and low power make this the perfect bike for rookie rashers.

PANDA 500
---------
60 HP
380 LBS
COST: $4500

Reasonable midrange power and lightweight make this 500 easy to ride at high
speeds.

SHURIKEN TT 250
---------------
85 HP
290 LBS
COST: $10000

This little 2 stroker can smoke bigger bikes.  It is very light and very
quick.

PANDA 900
---------
120 HP
390 LBS
COST: $15000

A good compromise between power and weight make this Panda a great sportsbike.

BANZAI 7.11
-----------
145 HP
380 LBS
COST: $22000

This custom bike has a 1100cc engine stuffed in a stripped 750 chassis.

===========
NITRO CLASS
===========

BANZAI 600 N
------------
100 HP
410 LBS
COST: $8500

Solves the acceleration problem of the old 600.  A great introduction to
Nitro bikes.

BANZAI 750 N
------------
135 HP
475 LBS
COST: $14000

Nitro bursts push this puppy's HP to 135 for one fast, exciting moment.

SHURIKEN 1000 N
---------------
160 HP
515 LBS
COST: $20000

An ill timed power burst can be dangerous.  Perhaps that's why you want it!

BANZAI 7.11 N
-------------
165 HP
385 LBS
COST: $28000

Nitro bursts, high HP and light weight.  What more could you want.  Buy it!

DIABLO 1000 N
-------------
180 HP
350 LBS
COST: $30000

One big, fat, fast bike filled with Nitros.  Bloody hell!

==========
SUPERBIKES
==========

PANDA 600
---------
90 HP
410 LBS
COST: $6000

Powerful for its size but hard to control, due to a weak chassis.

BANZAI 600
----------
85 HP
450 LBS
COST: $6500

Slow to accelerate but a strong chassis makes this a good handling bike.

BANZAI 750
----------
115 HP
475 LBS
COST: $11000

This 750 is the most popular bike on the Rash.  Hang on and shut up.

SHURIKEN 1000
-------------
140 HP
515 LBS
COST: $16000

This one's powerful and big.  Remember that when screaming into a turn.

DIABLO 1000
-----------
160 HP
400 LBS
COST: $28000

Very fast.  Very expensive.  And very, very RED!

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OTHER
=====

WILD THING 2000 (To get this bike you must use the 'Wild Thing' code)
---------------
?? HP
?? LBS
COST: ???

Very high tech.  Very, very, very fast, but very hard to control.  I could
tell you more, but then I'd have to kill you.

==================
MANUFACTURERS LIST
==================
Banzai
Diablo
Panda
Shuriken
Wild Thing

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10. THE RASHERS

There are many Rashers out for your blood.  More will join as the game
progresses, so you won't be up against the same riders every time.  Here is
just a quick list of the main Rashers in the game.  NOTE:  The list only
includes the major rashers who are present in the game for quite a while.  Not
every rider is included, as some are just present for one level.

KAKANA
------
A descendant of King Khamayamaya, his childhood was steeped in ancient myth.
He was treated like royalty, but the Big Island just wasn't big enough.  He
was called to the mainland to race the most dangerous circuit since the
outrigger regattas of his great, great grandfather's day.  A disciplined
spirit, his entire existence is focused on victory.  Nonetheless, he's a fair
and easy going player: and he'll go out of his way to help you out.

SLATER
------
A wild man from head to toe, this kid set a world skateboard speed record
wearing nothing but a tense grin.  His moment of truth came early one morning
when he skated alongside a biker who had just tried to run him off the road.
He jerked him off the seat, hopped on and sped into the sunset.  Good-bye
skateboard, hello wheelie heaven.  Slater's way radical.  His wealth of local
knowledge and sarcastic tongue make him one of the most sought-after contacts
on the tour.

LAWSON
------
Meet the man of the nineties.  Beautiful wife, beautiful home, enormous debt. 
An insurance lawyer at L.A.'s most prestigious firm, he takes out his spent up
rage on unsuspecting weekend racers.  Don't tell him he's a yuppie.  Don't
call him by his first name.  This dude has no mercy.  He'll lie and cheat like
there's no tomorrow; and with guys like him around, there may not be.

BIFF
----
Daddy bought him a Diablo for high school graduation.  Biff cruised Harvard
Square without a helmet, just to mock the local cops who dared to pull him
over.  "Bucking for a desk job?" he'd jeer, tearing up a ticket.  Now he
travels the country crashing Road Rash events, flashing his cheesy grin and
lapping at his trust fund like a fat cat from a bottomless bowl of milk.  This
guy is a waste product of the '80's: he looks out for no one but himself.

IKIRA
-----
In his native Japan, there is only one god: Elvis.  Ikira is so devoted that
over the years he has come to resemble the King.  Raised on two-strokes on the
crowded streets of Tokyo, he was known to ride up on the sidewalks when traffic
got thick, smiling apologetically as he upset strollers and crashed through
fruit stands.  Caught between two worlds, Ikira has the rare combination of
genuine virtue and a burning desire to win.  A good friend to have.

PUBLIC ENEMY NO. 1
------------------
She saw her first punk show at five years old.  At thirteen she was tattooed
black from the waist down.  By her eighteenth birthday she had 143 piercings. 
And after being exiled from the United Kingdom, trafficking arms in Central
America, and designing anarchist bumper stickers in Tangiers this nasty Brit
gave herself to the love of her life: violence.  Colder than a drawer in a
morgue, she'll brutally attack anyone or anything in her way with absolutely
no regard to her own personal well being.  WATCH OUT!

WAR HAMMER
----------
San Francisco's hardest hitter, this six foot six, 240lb screamer heads the
metal band Sock-n-Mouth, whose albums were banned worldwide.  His stage show
is a modern Gomorrah: and after a week of swallowing blowfish, smearing
himself with elephant dung and rolling in razor wire, the Wardude likes to
kick back at 180mph and wreak havoc.  A crazed-on-life health nut, his high
impact, out-of-control agenda has no room for peace of mind, though he was
once spotted sitting idly in a deckchair while his kids arranged refrigerator
magnets on his forehead.

CHINO
-----
Born to ride a chopper, this crusty, stinking facecrusher turned to sport
bikes so he could compete in Road Rash events.  The most seasoned rider of the
bunch, he'll do anything for you if you befriend him; but he'll make life
short if you get on his bad side.  Legend tells that when he busted out of San
Quentin, he hot-wired a police bike and roared into the desert.  A one-car
chase ensued; and when the cruiser flipped off the road, Chino circled back to
the wreckage and put his fist through the windshield.  Through the haze of
radiator steam, he looked into the blank eyes of the trooper and whispered,
"Brother, I'll see you in hell."

JORG & SVEN
-----------
The Godfretdsen twins.  After losing their dirt track licenses for excessive
whining, the sinister duo moved their operation stateside.  Unable to find
sponsors, they turned to illegal circuits where their alien status was
overlooked.  Jorg seems pleasant enough, but he's one of the nastiest guys on
the track - just tell him he looks like Sven.  And Sven doesn't even pretend
to be nice.  Like his brother, he's spent most of his life trying to
distinguish himself; and he just never seems satisfied.  All mutual hostility
aside, the pair is bonded by meanness, and they'll team up on lesser opponents
if only to express their hatred for each other.

ROZ I RYDE
----------
Reared in the balmy island breezes of the Caribbean, this pleasant girl got
her first taste of survival-cycling in the bullet shorn alleys of Trenchtown. 
Leader of the street gang Liquid Angels, Ryde was immortalised in local patios
for her daring 'chicken' passes and mastery of obeah, a potent form of black
magic.  After fighting her way from the ghetto, Ryde worked as a motorcycle
messenger in Manhattan.  Craving speed and excitement, she bought an old
Shuriken, souped it up, and headed for California.  She's both wise and
helpful, and she'll back any underdog who takes on the system.

NATASHA
-------
The crown princess of the circuit, this red-haired beauty has seen it all.
She had her first bike at three.  At fifteen she was a regular winner at the
local junior circuit, but after a few years in the spotlight she fell into
some bad company.  She quit racing and supported her boyfriend, who was an
up-and-coming Grand Prix phenom.  After being indicted on charges of sabotage
and reckless endangerment of lives (for allegedly tampering with the bike of
her husband's competitor before a race), she went underground, emerging only to
bust heads at Road Rash events.  She's cool and generous, but if you turn on
her you're asking for a world of hurt.

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11. LEVELS

There are five ability levels through which you must progress to with the
'Rash'.  With a Shuriken 44 and $1000, you start at Level One, the 'Squid
Tank' as it's called by veteran riders.  To earn the right to ride on the next
level, you must finish in third place or better at every track.  At each
successive level, the races are worth more money, the fines are more
expensive, the courses are longer, the opponents are measurably nastier and
the cops show up in droves.  That said, if you become one of the elite who
completes Level Five, you'll have achieved Rashmaster status!

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12. RIDING TIPS

Try to keep accelerating all the way through the race.  If you have a fast
bike however, you may want to ease off as you go through the corners.  Try and
attack all the time.  Learn which riders carry weapons, so you know where to
go if you need one.  Also, use the brake if you begin to skid or are about to
hit something.  Avoid crashing into other riders from behind, as when using a
fast bike (e.g. Wild Thing 2000), you will crash and fall off.  When using
Nitrous bikes, use Nitro bursts only when on long straights and just after
falling off.  Never use them on corners, as you will most likely skid and fall
off.

Use these tips and you'll soon become a Rashmaster!

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13. SECRETS/CHEATS

(All credit for these codes goes to the people who submitted them for
GameFAQs)

GET $292000
-----------
Go to Options and Set Passwords.  Change the first four digits to E430.
Leave the last digits as they are.  Press enter and it will say Password
Invalid.  Ignore it - got to the main menu and your money will be there.

For the following codes, change the Passwords to those shown below.

LEVEL ONE FIRST PLACE CODES
---------------------------
Alaska: 00D8 110N
Hawaii: 00DH 101B
Tennessee: 035P 1130
Arizona: 02J0 117G
Vermont: 02U9 10F5

LEVEL TWO FIRST PLACE CODES
---------------------------
Alaska: 05BH Q10S
Hawaii: 038B 1MIV
Tennessee: 041Q AN33
Arizona: 05RB 2N73
Vermont: 06IR QMFC

LEVEL THREE FIRST PLACE CODES
-----------------------------
Alaska: 08DA 3NOP
Hawaii: OAUB 3M1D
Tennessee: 06A4 3M1D
Arizona: 08T4 RD7M
Vermont: 0DE5 RCF8

LEVEL FOUR FIRST PLACE CODES
----------------------------
Alaska: 0G04 KC0K
Hawaii: 09ET C918
Tennessee: 0DQD 49FE
Arizona: 0J4T 4976
Vermont: 0NGD 49FE

LEVEL FIVE FIRST PLACE CODES
----------------------------
Alaska: 0QQT 590V
Hawaii: 0F6L 5J13
Tennessee: 0M44 5J3L
Arizona: 0U1K 517D
Vermont: 25U5 5JFD

WILD THING
----------
Hold UP, A and C at the title screen.  Press start to the main menu and
release the buttons to start with the Wild Thing.

START WITH ANY BIKE
-------------------
Choose a two-player head-to-head game and choose a bike from the shop. Go back
to the Game Select menu and choose the two-player ''Take Turns'' mode. Then
pick a one-player game and press Start. Now you should be able to pick any bike
from the shop.

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14. OUTRO

Well, that's it.  If you have any questions, please e-mail me at:

ace251188@aol.com

I will do my best to reply.

Thanks to:

- CJayC, for hosting this FAQ.
- Sega, for making the MegaDrive/Genesis.
- Electronic Arts and Sega, for making this game.
- GameFAQs, for the Secrets and cheat codes.
- Me, for writing this FAQ.
- Meowthnum1, for helping me with this FAQ.

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