Dynamite Headdy
Review by charbert142000
"Dynamite Headdy - An Overlooked Classic From An Overlooked Company"
As a 'retro gamer', whose tastes are varied and rare, I am attracted to games with an style that is not easily replicated. Games that lurk in the shadows of platforming and are to never become the hits that they deserve to be. One such game is Dynamite Headdy for the Sega Genesis. Developed by Treasure, known for their other amazing hit Gunstar Heroes, this game (like the company) has taken its place and history and has become an unknown classic. Platform games such as Mario and Sonic paved the way for each and every company to try and create their own masterpiece. While most were run-of-the-mill and average at best, Dynamite Headdy ascended beyond a replication and became its own entity. Now that you've dealt with my intro, allowing to support my claims.
Graphics: 9.5
It is obviously necessary to consider the time frame when judging a subject such as graphics and Dynamite Headdy fits the bill. Their is constant on-screen action, a myriad of sprites that move flowingly in every stage. The choice of colors is vibrant while still avoiding a childish feel. Each stage develops its own ambiance with incredible and delightfully eccentric backdrops and "baddies." Boss designs are engaging and are most definitely on par with other such as Mega Man. In fact, the bosses in this game are rather original in comparison to the re-treads of the same nemesis in more renowned games. On the whole, graphics play a minimal part in such a game, especially considering the limits placed on the developers. However, gameplay is where this game goes above and beyond.
Gameplay: 10
Most platform games of that time consisted of two things, jumping, and perhaps a "power move" (I.E. Sonic's Spin). Dynamite Headdy's use of the 'head system' (as I like to call it) makes room for different ways to play and strategies to utilize during battles. Including heads that increase speed, inhale enemies or. as the FAQ describes, a head that causes supreme frustration due the un-usefulness and timing of its appearance. After the head system, little strays away from the typical platforming style. However, the system mixed with a solid and time-tested platforming recipe helps to create an enjoyable experience. This is the main spot of significance for this game.
Sound: 8
This portion seems to be a moot point at best. The sound is sufficient and is not infuriating, but as expected, it does not bother to stun you with grace and elegance. In regards to the overall experience, this does little to impact it, but as a commonplace piece of a review, it was worth mentioning.
Story: 7.5
Once again, this section has little relevance to the overall entertainment. It is perhaps a slight bit deeper than the usual platform game, but nowhere near captivating either. No need to spoil what little bit there is, and as covered, the role of the plot in this game has little to no bearing on enjoyment.
Overall: 9
As in many other's reviews on this site, I cannot stress enough that this is an overall rating of the game and not an average of the parts. Dynamite Headdy is a very different style game. It's unique gameplay and colorful graphics not only keep you interested, but also instill a sense of enjoyment and intrigue in the player. Essentially, it is a Viewtiful Joe of the 16-Bit era. I implore you, if possible, find this game and play it to your heart's content. You will not be disappointed.
Reviewer's Score: 9/10, Originally Posted: 06/16/04
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