Eternal Champions
Review by Mister Sinister
"A 'technical fighter' - a fighting game with a HUGE amount of options - well worth a look !!"
FOREWORD
I can recall stumbling upon one of those "8 million page in-depth guides" for Eternal Champions about TWO DAYS before it was released in the shops locally. Plenty of time to become totally addicted to it before its release, JUST like it should be. Was it worth the hype ? Read on ...
OVERVIEW AND OBJECTIVE OF THE GAME
The Eternal Champion - a near omnipotent being with power to manipulate space and time - has pulled a group of fighters (all of whom died before they were able to effect great change to history) from their respective untimely demises, and decides to pit them against each other in a battle of the fittest to determine which ONE of them will be teleported back in time, saved from their unfortunate end, and allowed to go on to effect whatever change they were originally supposed to in their own time.
An intriguing twist from the usual "gigantic competition to see who's the hardest" fighting tournament, but ultimately no more compelling. It's a fighting game after all ... the plot is secondary to the action ;)
Eternal Champions is what I would call a "technical fighter", in that there is FAR more depth than you may at first appreciate. There is, for example, a full training suite wherein you can pick death traps and obstacles from a large list, and drop them in to make the level more ... interesting.
Similarly there is a feature called "Inner Strength" which is an energy bar that starts on FULL, and drains with each special move you use. It has NOTHING to do with your health - that's a separate bar. The inner strength bar is depicted as a yin-yang symbol, and whilst it recharges over time, once it has been depleted you cannot use special moves until it replenishes. This can add an obviously awkward yet surprisingly tactical element to combat.
GRAPHICS - 8/10
Taking into account the graphical capabilities of the megadrive/genesis console, the game's developers have done a REALLY good job with this cart. The characters are large and well-animated, with LOADS of special moves for a 2d 1-on-1 beat-em 'up. The characters have such detailed animation that even their regular "I'm just standing here" pose is well-animated.
The special moves themselves are all of a high and varied standard, and it is quite obvious when you play the game that a LOT of effort and time has been put into making sure the game's graphics cut the mustard.
The MD/Genesis' colour limitations are ever-apparent, but in practice it serves to give the game a grittier feel rather than to detract from your enjoyment of it.
Good job all round graphically.
SOUND - 7/10
Whilst sounds have NEVER been the MD/Genesis' strongest point, there are plenty of diverse and memorable sounds in this game, some of the BEST being the characters' individual taunts.
I laughed out loud the first time Xavier pointed at Rax and put him down by calling him a simpleton, but some of the other insults are just as compelling. "Freak", "Weakling", "Pig" ... they're all quite ... mean really :)
The games music ranges from techno through to eerily haunting, and is very reasonable throughout. The developers have done a great deal with the limited capabilities of the platform.
CONTROLS - 8/10
Given that this is ... was ... one of the FIRST fighters to utilise the revolutionary SIX-button controller (previously you would have been playing it with a THREE-button controller and using the start button or similar to switch the three buttons from punches to kicks and back (note: THIS would earn it a control score of 5), there is a period of adjustment, but fortunately because of the way the game was designed, it feels almost natural playing this way, so before long you'll be whipping off combos and special moves like a pro.
PLOT - 7/10
Ok so it's DIFFERENT, and different is good ... but ultimately it's still a "let's have a massive scrap" plot, and whilst it's great for getting bums in seats ? It's not going to ever be made into a movie ;)
GAMEPLAY - 8/10
The gameplay in Eternal Champions is rich and varied. The developers have put HUGE amounts of effort into ensuring that the game is jam-packed full of options to tweak, and gazillions of different ways of fighting. As I briefly mentioned at the start of this review, there is a training room you can fight in where you can choose to put up to a given amount of traps, those traps being picked from a huge long list. Laser blasters, spinning blades, grenades, you name it - they're all in there ... and this is in ADDITION to having to fight your opponent.
One of the messages that the game keeps hammering home is that it IS tough, even on the easiest difficulty setting, so you should know your character inside-out before you venture into the story mode. This is a great concept, but most people look to 1-on-1 beat-em 'up's for the INSTANT fun-factor and slap-around they can have ... NOT for looking to bond with your fighter for a few hours prior to starting to kick butt. This lets the game down slightly. You will find that if you just jump right in you'll get PASTED after a few matches ... and it's the little things that niggle you. For example, in story mode you don't seem to be able to turn off the inner strength bar, which instantly makes the game tougher.
Furthermore, if you lose a match in story mode, you're bumped two places back down the ladder ... so you have to fight the guy you just beat AND the guy before him. It's a real pain in the butt !!
THEN of course there's the Eternal Champion - he's a VERY tough opponent. He changes his fighting style from a set of Kung Fu styles he has on offer, and this is sure to keep you on your toes.
Don't get me wrong, nobody likes a walkthrough - you have to have an element of difficulty and danger or there's no enjoyment in playing the game at all ... but in THIS title sometimes it's a little TOO complex.
However, there are some truly AWESOME additions that bump up the gameplay score to a rather respectable 8. For example, EVERY stage (with the exception of the Eternal Champion's Chamber) has a finishing move associated with it. They are complex to pull off, as you must ensure that your opponent is standing in a given spot and then execute any move that kills them from that spot (if that makes sense), but some of them (like Xavier's stage where you are burnt at the stake) are so COOL that they are truly worth the effort.
REPLAY VALUE - 8/10
Given the HUGE amount of options stuffed into this game, the variety and uniqueness of some of the characters, the insane number of special moves each one of them has, the complexity of the game and the overkills ? (The stage-related deaths), the replay value of this game is high. It will take you AGES before you can truly say you have mastered it, and for that reason alone you'll keep coming back to it.
VALUE FOR MONEY - 10/10
Given that it is now 2004, and this game was released YEARS ago, you should be able to pick it up on the cheap and, as such, I believe it is worth every penny. Not just as a good example of how much could be stuffed into a cart back then, but ALSO as an example of how some people have broken-down what is effectively a simple 1-on-1 fighter, beefed it up with options, twists and turns, and turned it into a technical fighter.
OVERALL - 8/10 (This is NOT an average)
I am really impressed with this title. It is more than just a fighting game - it's a whole fighting EXPERIENCE. It will teach you to look at fighters in a way you never have before, definitely.
MAIN GOOD POINTS
* Large and very well animated characters
* Tons of special moves
* Good sounds and amusing put-downs
* EXCELLENT 'Overkills'
* LOOOOOOOADS of options to keep you busy
MAIN BAD POINTS
* Very difficult
* Inner Strength is an interesting concept, but can be a real pain in the butt when you're playing in the full story mode.
SO SHOULD YOU GET IT ?
Yep, if you're a fan of 1-on-1 fighting games and would like to sample something that's REALLY deep ? Then this could very well be the title for you !!
Reviewer's Score: 8/10, Originally Posted: 09/13/04
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