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=============================================================================== 
 
                     Donkey Kong 64 FAQ/Walkthrough (N64) 
                   Version 3.4 - Last Revised on 03/16/2001 
                        By Dallas (sdallas19@yahoo.com) 
 
              http://www.gamefaqs.com - http://www.dallasmac.com 
 
=============================================================================== 
 
Legal Disclaimer 
 
 This document is Copyright 1999-2001, Dallas (sdallas19@yahoo.com) and may 
 not be reproduced nor retransmitted in any form without advance permission 
 from the author.  It may not be altered, edited, sold, given as an incentive 
 to buy, published, etc. without prior consent from the author.  If the above 
 terms are broken, legal action will take place on account of Copyright 
 Infringement.  This document is unofficial and is in no way affiliated with 
 any company.  Logo is Copyright 1999 Rareware Inc. 
 
=============================================================================== 
 
Table of Contents 
 
   i.  Introduction and Revision History 
   I.  Story 
  II.  Characters 
 III.  Game Overview 
  IV.  Walkthrough 
   V.  Golden Banana Locations 
  VI.  Banana Checklist 
 VII.  Items and Weapons 
VIII.  Abilities 
  IX.  Banana Fairy Locations 
   X.  Frequently Asked Questions 
  XI.  Secrets/Codes 
 XII.  Information 
 
=============================================================================== 
                    i.  Introduction and Revision History 
=============================================================================== 
 
Introduction 
------------ 
Donkey Kong 64 is another one of Rareware's platformers which closely resembles 
Banjo-Kazooie.  You go around different worlds, collect tons of items and use 
five different characers to do so.  Overall, it's a pretty fun game but maybe 
just a bit too tedious for the average gamer.  Nevertheless, it's still a 
great game. 
 
                           -=- Revision History -=- 
 
03/16/2001 - v3.4 - Reformatted a bit and changed my e-mail address.  This 
guide will be brand new with everything complete... right after I finish my 
Conker's BFD guide and my Banjo-Tooie guide. 
 
------------------------------------------------------------------------------- 
 12/09/2000 - v3.3 
------------------------------------------------------------------------------- 
 
  No, I haven't died, dropped off the face of the planet, or retired FAQ 
writing.  To tell you the truth, I was hit with a bad case of lazyness back 
in January.  After all the contradictions I've placed in this FAQ, I am 
FINALLY coming back to update it (yes, I know, it's a huge shock) but updates 
will, once again, be very spaced out because I'm busy with several other FAQs 
right now (Including Banjo-Tooie, etc.)  If I get up the strength, I'll get 
this FAQ complete and nice looking by January 1st, 2001, but I'm not making 
any guarantees.  The format, wording and vocabulary in this guide really sucks, 
as this was one of my earlier works.  However, I'll be totally rewriting the 
guide this time around, and (hopefully) make it the best DK64 FAQ in the 
history of...DK64 FAQs.  This update features very little: Some new, nifty 
ASCII Art, created by yours truly, and a "taste" of the new format in store 
for this FAQ.  Much more to come.  For a list of my other FAQs, check out: 
 
http://www.gamefaqs.com/features/recognition/3855.html 
 
 
------------------------------------------------------------------------------- 
 1/26/2000 - v3.2 
------------------------------------------------------------------------------- 
 
  Ok, this is the first update of the millenium, a lot of people have been 
e-mailing me worrying that this FAQ was given up on, IT HASN'T, I just haven't 
gotten around to updating it, I'll try and keep up on my FAQ, but I really 
don't have a lot of time. Anyway, in this version I have included a 
PARTIAL walkthrough for Level 4, and that's about it. I know it's a very 
minor update, but I just wanted to let everyone know, this FAQ _is_ being 
worked on, just very slowly. Oh and I also finished the Banana Checklist 
for Level 4 as well. Sorry, for not updating frequently, but as I said 
I don't have much time and I haven't gotten around to it. Oh 1 more thing 
I finished up the DK Rap lyrics thanks to Andrew! 
 
 
------------------------------------------------------------------------------- 
 12/23/1999 - v3.0 
------------------------------------------------------------------------------- 
 
  Last update before Christmas, I hope everyone has a Merry Christmas and Happy 
Holidays to all. In this version I finished the COMPLETE walkthrough for Level 
3 as well as Golden Banana Locations and Checklist for Level 3.  For those of 
you getting the game for Christmas, have fun, this game is great! 
 
 
------------------------------------------------------------------------------- 
 12/21/1999 - v2.8 
------------------------------------------------------------------------------- 
 
  Wow! Long time no see. FINALLY IT'S WINTER BREAK :)! A lot of you have 
been e-mailing me asking to update the FAQ (you people just don't read!). 
Anyway, I have majorly (well, not "MAJORLY" but pretty big) updated the FAQ. 
Added Walkthrough and Banana Checklist for Level 3 and that is about it. I 
recently got Jet Force Gemini so I decided to put DK64 and the FAQ to the side 
for a little while. But now I am back with an update. I'll try to update more 
regularly now since I have 3 weeks of fun! Also for all of you who have 
contributed to the FAQ, I am sorry but I am no longer accepting them, However I 
have not added them to the FAQ (there are over 50 contributions which are VERY 
VERY small and have nothing to do with gameplay itself and that is a little too 
many for me) but I do thank you all for your help. As of today I have added the 
last person into my Credits. 
 
 
------------------------------------------------------------------------------- 
 11/28/1999 - v2.7 
------------------------------------------------------------------------------- 
 
  Ok, this is a major update (maybe not major but still pretty big). Due to 
SEVERAL e-mails saying "How do I get the golden banana for (insert character's 
name) in Level (insert level here)" I have now added a Golden Banana Locations 
section which contains how to get the golden bananas for each character in each 
Level (only up to Level 2 because that is how far I am in the game.) I now have 
finished EVERYTHING FOR LEVELS 1 & 2 and I also updated the "Secrets" section 
and added HOW TO GET MORE THAN 1 PLAYER IN MULTIPLAYER MODE! in the "Secrets" 
section for those of you who couldn't figure it out :) 
I'll start on Level 3 sometime this week or this weekend due to school.... 
 
 
------------------------------------------------------------------------------- 
 11/27/1999 - v2.6 
------------------------------------------------------------------------------- 
  Another update...Finished Level 2 walkthrough! Also added 2 new sections... 
"Banana Fairy Locations" which locates the Banana Fairies in the game  and "DK 
Rap Lyrics" which is a fun little thing I put together of the lyrics to the 
intro rap in the beginning of the game. Also Thanks to Earvin Santos 
(Nivrae@jps.net) for the info on the banana camera. Plus updated the banana 
checklist... 
 
 
------------------------------------------------------------------------------- 
 11/26/1999 - v2.5 
------------------------------------------------------------------------------- 
  Well, I couldn't wait until the weekend, I've added a complete walkthrough 
for Level 2 (almost complete)..Angry Aztec, I also added 3 new sections (My 
Review, Character Abilities/weapons/instruments, and Gameplay types), plus the 
banana checklist will be updated this weekend, the banana checklist is a 
checklist to make sure you get every golden banana in the game...Oh yea, I also 
added a word count at the end of the FAQ...Next update will be this weekend... 
 
 
------------------------------------------------------------------------------- 
 11/24/1999 - v2.4 
------------------------------------------------------------------------------- 
 
  Here is an update with a complete walkthrough for the first level as well as 
the Pre Level...DK's Island, plus updated the characters and story. I'll add 
more on the walkthrough this weekend. 
 
 
------------------------------------------------------------------------------- 
 11/23/1999 - v2.3 
------------------------------------------------------------------------------- 
 
  Made the FAQ for the whole game, not just the demo, walkthrough for the 1st 
level coming soon... 
 
 
------------------------------------------------------------------------------- 
 10/31/1999 - v2.2 
------------------------------------------------------------------------------- 
 
  Added LOTS of new stuff, including a rumors section, and more on the 
characters. 
 
 
------------------------------------------------------------------------------- 
 10/29/1999 - v2.1 
------------------------------------------------------------------------------- 
 
  Added a Few new sections to this guide. 
 
 
------------------------------------------------------------------------------- 
10/22/1999 - v2.0 
------------------------------------------------------------------------------- 
 
  Added 3 NEW things about the game, thanks to Sachit H. (The 3 things are in 
the new section called Secrets/Game Info.)  Also changed the release date after 
many, many e-mails correcting my mistake, SORRY EVERYBODY! 
 
 
------------------------------------------------------------------------------- 
 10/9/1999 - v1.0 
------------------------------------------------------------------------------- 
  First Version, only have walkthrough for DEMO of the game... 
 
 
 
=============================================================================== 
                       1.) G a m e   I n f o . 
=============================================================================== 
 
Title: Donkey Kong 64 
Platform: Nintendo 64 
Genre: Action; 3D Platform 
No. of Players: 1-4 Simultaneous 
Developer: Rare 
Publisher: Nintendo 
Memory Pak Compatibility: Not Compatible 
Rumble Pak Compatibility: Yes it's Compatible 
Expansion Pak Compatibility: Required for Gameplay (Included w/game) 
ESRB Rating: Everyone (Mild Animated Violence) 
Price: $59.99 
Save Slots: 3 Slots to Save in 
Cartridge: Banana Yellow Colored 
 
-Demo Game Info. (ONLY FOR DEMO!)- 
The game starts out, as most games do, with a rap. This rap is a total of 3 
minutes and 20 seconds long and it shows DK rapping along with the song. 
 
Then the game starts with you cotrolling Donkey Kong, and you are in a hallway, 
sort of like in Super Mario 64 you are in a hallway, like that. This hallway has 
lots of doors leading to rooms. You can access lots of levels from 1 room. In 
each room there is: 2 Boss Battles, 2 Mini-Carts, and a few of the game levels. 
 
The 1st game level you can play is called "Jungle". This is a sort of training 
level to get you familiar with the controls and how to move DK around and stuff 
like that. Inside "Jungle" one of your objectives is to Open up a gate that 
leads to a bunch of Caves. To do this you need to make DK climb up a tree and 
swing on vines to reach a cliff where the switch to the gate is. 
 
After the training level you can play another game level called "Crystal Caves". 
This time you control Lanky Kong and you are in an Icy world, with polar bears 
and igloos, etc. 
 
One of the Mini-Cart games is "Diddy's funhouse Mine Ride" and to find out how 
to beat this, see the walkthrough section in this FAQ/Walkthrough. 
 
Once you explore the world a little bit, you will find a Kremling named "K. 
Lumsy" (Don't you love how they spell out words with characters names.) locked 
up into a cage by K. Rool for not obeying 
his orders. As you progress farther in the game you will rescue some of the 
kong's, but your main goal is to find the 7 keys to unlock the cage that K. 
Lumsy is in so that he will tell you how to beat K. Rool. 
 
There IS a multiplayer game in DK64 in which you and 1-3 other characters try to 
kill each other. Of course, each character has his/her own weapon. The 3-D 
watermelon is a life meter. So when you take damage, parts of he watermelon come 
off. You can also race in the Mini-Carts as a multiplayer game, such as in Mario 
Party. 
 
You will come to places that you can't pass in the game, because you don't have 
the right character. This is how it will be in the whole game. Each character 
has his/her own abilities to conquer different levels. So if you can't pass an 
area, that is why. 
 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
                            2.) S t o r y 
______________________________________________________________________ 
---------------------------------------------------------------------- 
Here's the story from the manual & Rareware.com, sort of mixed together to give 
you a better feel of the story: 
 
"Left!" rasped a voice to his left. 
 
"Right!" came the immediate response from the other side. 
 
It had seemed like a good idea at the time, but now the Klaptrap turning the 
wheel wasn't so sure. His little legs were getting tired, and those two 
incompetent fools hadn't a clue where they were going. 
 
"Left!" 
"Right!" 
 
With a sudden sickening crunch of metal against rock, the King's pride and joy 
came to a shuddering halt, knocking all three off their feet. The tough little 
Klaptrap was up first, dashing eagerly accross to the broken bridge window to 
see what those goons had hit. 
 
"You two are going to be in sooo much trouble when I tell him what you've 
crashed into!" he barked gleefully "and those monkeys aren't going to be too 
pleased either..." 
 
Klaptrap was right, but it wasn't just that pair that were in trouble. Deep 
within the gloomy bowels of his latest creation, a furious King K. Rool sat on 
his throne, glaring down at the quaking generals of his vast Kremling army 
assembled before him. 
 
"Well? I'm still waiting for an answer..." 
His plan couldn't fail this time, or so he had thought. But like so many times 
in the past he'd underestimated just how useless his scaly minions could be. It 
had taken years to build, but now his mighty island stronghold lay immobile off 
the coast of it's very first target --- Kong Isle. 
 
Perhaps all is not lost though, the King mused. I know we're ahead of schedule 
but it must be working by now. It's time to rid myself of those flea bitten apes 
once and for all! K. Rool's evil laughter echoed around the throne room as the 
order was given. 
 
"Power up the Blast-o-Matic. Target in Kong Isle. Fire when ready!" 
The weighty King lumbered over to a window. How he'd waited for this day, to see 
their precious homeland reduced to rubble. They'd beaten his so many times in 
the past but this was to be his finest hour! The silence was interrupted, not by 
a deafening explosion, but by a pathetic wimper. 
 
"I'm so v-very sorry your M-Majesty, but i'm afraid the Blast-o-Matic isn't 
quite w-working yet..." 
 
K. Rool turned to face the white-coated technician responsible for the bad news 
who'd hesitantly shuffled across. Then, suddenly, the King began to cry. 
 
"It's just not fair..." he sobbed, "I really thought I was going to win this 
time." 
 
The bloated form of Klump waddled over and put a consoling arm around his 
distraught leader. "Don't get all upset now, your Excellency. We'll go and 
capture those nasty Kongs for you. Then you'll have all the time in the world to 
get your Blast-o-Matic ready, won't you?" 
 
"Do you think that will be enough?" the King sniffled. 
"Your right as always, O Exalted One. We'll also steal their Golden Bananas as 
usual, so that if any Kongs escape us they will be too busy looking for them to 
come and ruin your magnificent plans." 
"Oh I'd be so grateful..." 
King K. Rool watched his generals leave with a big smile on his ugly green face. 
 
He wiped away his crocodile tears and began to laugh. His little bit of play- 
acting had worked, and those Kongs would soon be history. He glared down at the 
bemused technician. 
"Well, what are you waiting for? Get the Blast-o-Matic working, I've got an 
island to destroy!" 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
                       3.) C h a r a c t e r s 
______________________________________________________________________ 
---------------------------------------------------------------------- 
Thanks to JDude84 for the DESCRIPTIONS of the characters and the site(s) he got 
them from... 
 
Character Name: Donkey Kong 
 
Description: 
Back at the head of the DK Crew in his first starring role since the original 
DKC, the longest running ape in video game history (with the exception of one 
other grouchy member of the family) is tougher than ever, packing heat and ready 
to face down those Kremlings in his latest battle for his homeland. 
No retreat! No surrender! No bannanas? That's the last straw... 
 
Cranky's Comments: 
"About time that lazy good-for-nothing went adventuring again. He's the leader 
of this mangy bunch and tells me that he has learned a whole new bunch of 'mean, 
reptile-stomping' moves. I doubt whether they will be any better than his old 
ones, but we shall see, shan't we?" 
 
Instrument: Bongo Blast 
 
Rating: 4/5 
 
Weapon: Coconut Shooter 
 
Secret Move: Gorilla Grab (Allows DK to activate machines, etc.) 
 
Previous Games: 
Donkey Kong (Arcade; NES) 
Donkey Kong Land (Gameboy) 
Donkey Kong Land 2 (Gameboy) 
Donkey Kong Land 3 (Gameboy) 
Donkey Kong Country (Super NES) 
Donkey Kong Country 2 (Super NES) 
Donkey Kong Country 3 (Super NES) 
Super Mario Kart (Super NES) 
Mario Kart 64 (Nintendo 64) 
Mario Party (Nintendo 64) 
Super Smash Brothers (Nintendo 64) 
Donkey Kong 64 (Nintendo 64) 
 
Comments: Of course without DK the game would be pointless. I mean after all, 
the game is named after him (plus he is a great character, a little overweight 
but great!) 
 
====================================================================== 
 
Name: Diddy Kong 
 
Description: 
Long-established second half of the big Kong double act, DK's nephew Diddy makes 
ever-bigger leaps and bounds towards fully-fledged video game hero status with 
his part in each succesful overthrow of K. Rool's hordes. He's more fiesty and 
versatile than ever this time around, with the familiar cartwheel assult still 
in tact and a whole host of new abilities at hand, including mastery of those 
very useful jet-barrels. 
 
Cranky's Comments: 
"Donkey's little nephew wannabe. He's quick, nimble and courageous but still a 
bit of a lightweight when compared to my fine physique. He's also got this new- 
fangled thing he calls a Jetbarrel, but it sounds like nothing more than a lot 
of hot air to me." 
 
Instrument: Guitar Gazump 
Rating: 5/5 
 
Weapon: Peanut Popguns 
 
Secret Move: Chimpy Charge 
 
Previous Games: 
Donkey Kong Land (Gameboy) 
Donkey Kong Land 2 (Gameboy) 
Donkey Kong Land 3 (Gameboy) 
Donkey Kong Country (Super NES) 
Donkey Kong Country 2 (Super NES) 
Donkey Kong Country 3 (Super NES) 
Diddy Kong Racing (Nintendo 64) 
Donkey Kong 64 (Nintendo 64) 
 
Comments: Diddy is a cool little chimp, but my favorite is DK. But Diddy is 
better than DK in almost every way except for strength! 
 
====================================================================== 
 
Name: Lanky Kong 
 
Description: 
Coming to join the DK crew from a distant branch of the family, Lanky's 
something of a wildcard - a gangly, loping orang-utan whose long arms work 
particually well in the Krem-bashing department (Though he can also stand and 
run on his hands if neccesary). Another peculiar trick invloves floating some 
distance up in the air by puffing himself up like a ballon - odd, but useful, 
just like old Lanky himself. 
 
Cranky's Comments: 
"A newcomer to the Kong clan and the joker of the pack. I haven't a clue whom 
he's related to -- must be some distant cousin or something. Those silly 
stretchy arms give him plenty of potential, but I'm sure he'll be too busy 
clowning around to be of much use." 
 
Instrument: Trombone Tremor 
 
Rating: 1/5 
 
Weapon: Grape Shooter 
 
Secret Move: OrangStand (Lets you move on slippery surfaces) 
 
Previous Games: 
Donkey Kong 64 (Nintendo 64) 
 
Comments: Not a good character at all! His only good move is OrangStand which 
uses his arms and makes it able for you to walk on slippery surfaces. 
 
====================================================================== 
 
Name: Tiny Kong 
 
Description: 
Don't get her confused with big sister Dixie of DCK2 and 3 fame - in this 
adventure it's Tiny who get's to hog the limelight, siezing the chance to put 
her own attitude and athletic skills to the test. Inheriting that trademark 
pigtail spin from her sis was only the beginning, as she's also picked up an 
uncanny shrinking ability somewhere along the way. Is size really everything? 
Time to find out... 
 
Cranky's Comments: 
"I thought this was Dixie KongŁ until she told me that she is Dixie's younger 
sister. Bah, kids these days all look alike! You'll probably recognize Dixie's 
trademark hair spin techinque, but Tiny can also shrink in size -- although I 
reckon that one's nothing more than a marketing gimmick and won't even be in the 
game!" 
 
Instrument: Saxophone Slam 
 
Rating: 3/5 
 
Weapon: Feather Bow 
 
Secret Move: Ponytail Twirl 
 
Previous Games: 
Donkey Kong 64 (Nintendo 64) 
 
Comments: Tiny is an 'OK' Character. But I would most likely go with DK or Diddy 
Kong but if you want something different choose Tiny! Unless of course you need 
to choose her for something in the game, otherwise stick with DK or Diddy! 
 
====================================================================== 
 
Name: Chunky Kong 
 
Description: 
Older brother to DKC3 Co-Star Kiddy, Chunky demonstrates just what the oversized 
toddler of the family could grow into. Huge boulders prove no obstacle to him, 
and neither do most Kremlings, so they'd better watch out if they get his usally 
cheery nature to take a turn for the worst. He may not be the quickest kong in 
the world, but he's definetly handy to have around. 
 
Cranky's Comments: 
"Let me guess, this one's the big guy? Sheesh, I don't know how they come up 
with these names. Anyway, he's Kiddy's older brother and lists crushing, 
smashing and pounding Kremlings as his hobbies. Hey, perhaps there is a glimmer 
of hope for these bums after all. I bet he's really slow though. 
 
Instrument: Triangle Trample 
 
Rating: 4/5 
 
Weapon: Pineapple Launcher 
 
Secret Move: Primeape Punch 
 
Previous Games: 
Donkey Kong 64 (Nintendo 64) 
 
Comments: Well, not many comments, Chunky is kind of like Donkey Kong, 
          only stronger. 
 
====================================================================== 
 
Other Characters in the game: 
 
Professor Cranky Kong - Sells potions; Plays JetPac when you get 15 banana 
medals. 
 
Funky Kong 
Previous games: DKC 1, 2, 3 
Description of History: Ran the "Funky's Flights for DK to switch between 
levels" (Thanks to Georgina Bodick for this one :) 
 
Candy Kong - Instrument Seller 
 
Funky Kong - Weapon Seller 
 
Wrinkly Kong 
History: - Wife to Cranky; Was in DKC 2 
Wrinkly gives you tips in the lobby of a level, use them as a last resort or 
first if you really suck at the game. 
 
 
King K. Rool - The final Boss, this nasty alligator is the one who is behind all 
of the destruction. 
 
Snide - The fox you give Blueprints to. 
 
Troff n' Scoff - 2 fat pigs who eat up your bananas. 
 
K. Lumsy - The innocent Kremling locked up in a cage. 
 
Bosses - The Bosses from each level! 
 
Banana Fairy: Take pictures of them. 
 
====================================================================== 
 
-Characters II (Demo Info.)- 
These are the characters again, but they have some info. that is different. Both 
Character lists are accurate (almost) but here is a second view on the 
characters: 
 
a. Donkey Kong: 
The Main character in the game of course, but not alone he brang some relatives 
along as well. His mission is to save the world from King K. Rool. But DK isn't 
the strongest Ape in the game anymore. Now its Chunky (Hence the name chunky!) 
 
Type of Animal: Ape 
 
Skin/Fur Color: Dark Brown 
 
Clothing: A red Tie with the letters DK in yellow on the front of it. 
 
Weapons: Coconut Shooter - Its a gun of course, but not too much of a real one. 
Its a HOMEMADE gun and its ingredients are: 1 Hollow log, 1 wooden handle, and a 
bunch of leaves for the aimer. 
 
Moves: 
Double Jump; How to do it: Jump (A) and while in the air press A again and you 
will get a higher jump (Double Jump) 
 
Instrument: Bongo Blast 
 
Past Games he was in: 
Donkey Kong - NES/Arcade 
Donkey Kong Classics - NES/Arcade 
Donkey Kong Jr. - NES/Arcade 
Donkey Kong 3 - NES/Arcade 
Donkey Kong Land - Gameboy 
Donkey Kong Land 2 - Gameboy 
Donkey Kong Land 3 - Gameboy 
Donkey Kong Country - SNES 
Donkey Kong Country 2 - SNES 
Donkey Kong Country 3 - SNES 
Donkey Kong Jr. - SNES (Super Mario Kart) 
Mario Kart 64 - N64 
Mario Golf - N64 
Mario Party - N64 
Super Smash Bros. - N64 
DK64 - N64 
 
b. Diddy Kong 
------------- 
Yep, DK's little cousin. Anyway, he's back in full 3-D with all of his 
relatives. Hey, what fun could the game be without Diddy? 
Hey he isn't as strong as DK, but he sure can jump farther. 
 
Type of Animal: Monkey 
 
Skin/Fur Color: Brown 
 
Clothing: A Red vest with  4 Yellow stars (2 Front; 2 Back) and a Red Hat 
pointing forward. 
 
Weapons: 
Peanut Popguns - Well of course, shoots peanuts, I don't have a full description 
of this weapon yet, but I'll find out soon. 
 
Moves: 
Not sure yet. But I know he has the double jump like DK. 
 
Instrument: Guitar Gazump 
 
Past Games he was in: 
Donkey Kong Land - Gameboy 
DK Land 2 - Gameboy 
DK Land 3 - Gameboy 
DK Country - SNES 
DK Country 2  - SNES 
DK Country 3  - SNES 
Diddy Kong Racing - N64 
Donkey Kong 64 - N64 
 
 
c. Tiny Kong 
------------ 
Sachit H. tells me that Tiny is Dixie's sister, but I don't know. Anyway, she is 
the only girl character in the whole game and she is GREAT! With her inherited 
Pigtail Spin from her sister, Dixie, she can fit into little tiny spaces. Thats 
why she is so tiny. 
 
Type of Animal: Monkey 
 
Skin/Fur Color: Brown 
 
Clothes: Hmm... I really don't know on this one. 
 
Weapons: 
Feather Crossbow - A crossbow made out of red feathers I would guess, but I 
really have no description of this yet. 
 
Moves: 
Pigtail Spin - Lets her fit into tiny spaces 
More moves as I get them. 
 
Instrument: Saxophone Slam 
 
Previous Games she was in: 
None only: 
Donkey Kong 64 - N64 
 
 
 
d. Lanky Kong 
------------- 
Here is an oldtimer, however he is new to the game, but not new in age. He has 
long arms which will help you get places that can be hard to reach, as well as 
swinging on vines. Besides this he can walk on his arms, and blow up like a 
balloon and float around in the air for a while. 
 
Weapons: 
Grape Shooter - Evidently it is a gun that shoots out grapes at enemies, but a 
full description is on it's way. 
 
Moves: 
I don't know any moves for him yet, besides his long arms to help reach hard 
places, and his blowing up into a balloon shape to float around. Oh, and walking 
on his hands. 
 
Instrument: Trombone Tremor 
 
Previous Games he was in: 
None besides: 
Donkey Kong 64 - N64 
 
 
e. Chunky Kong 
-------------- 
Wow! An ape that is STRONGER than DK, get outta here. Nope, its true, chunky 
kong is stronger than Donkey Kong himself. Older Brother of Kiddy Kong, this ape 
can break down brick walls! 
 
Weapons: 
Pineapple Bazooka - Well, just going by the name you should know, but I'll get a 
description of this soon. 
 
Moves: 
Cannonball Spin - Do a jump with A and press B while in the air. 
Whirling Spin - Move or Run and press B repeatedly to start spinning. 
 
Instrument: Triangle 
 
Previous Games he was in: 
Yet again, none except: 
DK64 - N64 
 
 
 
f. King K. Rool 
--------------- 
Bet you though it was another Kong hey, well this time its King K. Rool, the 
EVIL of all EVIL. He is a Kremling God and has a new invention, the Blast-O- 
Matic cannon. I'm pretty sure he is the Final Boss. 
 
History: In the first game, he stole of all of DK's bananas! In the second game, 
he became a pirate! In the third, he built a robot! 
 
Weapons: 
Blast-O-Matic - An invention he has created, don't know what it does, but a full 
description is on its way. 
 
Moves: Not sure yet 
 
Instrument: NONE 
 
Past Games he was in: 
All except the NES ones, and Diddy Kong Racing. 
 
 
g. Funky Kong 
------------- 
Hmmm... I don't know much on this character yet, but I'll be sure to get some 
info as soon as I can. 
 
Weapons: Will find out soon 
 
Moves: Will find out soon 
 
Instrument: Will find out soon 
 
Past games he was in: 
DKC 1 - SNES - Ran "Funky's Flights" (Thanks to Georgina Bodick :) 
DKC 2 - SNES 
DKC 3 - SNES 
Donkey Kong 64 - N64 
 
 
 
h. Candy 
-------- 
Hey its DK's Girfriend. She isn't a PLAYABLE character, but she gives all of the 
tools to the other characters. Hey, thats pretty good isn't it? 
 
Weapons: NONE 
 
Moves: NONE 
 
Insturment: She gives them out to the other PLAYABLE characters. 
 
Past games she was in: 
Donkey Kong Country - SNES 
Donkey Kong 64 - N64 
 
 
i. Klump 
-------- 
Same as Funky Kong... 
Previous Games: 
DKC 1 - SNES 
 
j. Klaptrap 
----------- 
Same as Klump... 
 
 
k. Cranky Kong 
-------------- 
Same as Klump, Klaptrap, and Funky... 
History: 
-------- 
Was the star of DKC 1 
Father to DK 
Wife to Wrinkly 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
                         4.) C o n t r o l s 
______________________________________________________________________ 
---------------------------------------------------------------------- 
Basic Controls: 
 
A Button: Jump 
 
B Button: Punch/Grab; Shoot weapon 
 
Z Button: Crouch; Takes out weapon when pressed with C-Left 
 
Left: Nothing 
 
Right: Move Camera angle; Switch position on vines. 
 
C-Buttons: Camera 
 
D-Pad: Nothing 
 
Joystick: Moves Character(s)/Selections 
 
Start Button: Pause Menu 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
                           5.) I t e m s 
______________________________________________________________________ 
---------------------------------------------------------------------- 
Here are the Items in the game as well as some other non-items, and you must 
collect these items because they count towards your score at the end of the 
game: 
 
First of all, here are each characters colors: 
---------------------------------------------- 
Donkey Kong - Yellow 
Diddy Kong - Red 
Tiny Kong - Purple 
Lanky Kong - Blue 
Chunky Kong - Green 
 
Banana 
------ 
These are worth 1 Banana, and they come in 5 different colors. Each character 
has a their own color. 
 
 
Banana Balloon 
-------------- 
These are worth 10 Bananas, and they also come in 5 different colors. 1 Color 
for each character. 
 
 
Golden Banana 
------------- 
These are a necessity in the game. You must collect these in order to open new 
worlds as well as make it to King K. Rool. 
 
 
Banana Bunch Coin 
----------------- 
Each one of these coins is worth $1 in Kong money which you can spend at stores. 
These come in 5 different colors as well. 1 color per each character. 
 
 
Banana Bunch 
------------ 
Worth 5 Bananas. 
 
 
Banana Medal 
------------ 
There are a total of 15 Banana Medals in the game. To get 1 Medal you must 
collect 75 bananas. 
 
 
5 Banana Coin 
------------- 
Worth 5 Banana Coins, or in other words $5 in Kong money. These are also 5 
different colors for each character. 
 
 
Watermelon 
---------- 
Has 4 pieces to it and will fully restore your life meter. 
 
 
Melon Crate 
----------- 
Same thing as the watermelon basically. Each crate contains 4 slices of 
watermelon to fully restore your life meter. 
 
 
Oranges 
------- 
Used as Grenades. 
 
 
Blueprints 
---------- 
These are collected when you defeat Kasplats. 
 
 
Supply Crates 
------------- 
Each Crate carries 5 different ammo. 
 
 
Crystal Coconut 
--------------- 
Unlock Cranky's Potion Potential 
 
 
Boss Keys 
--------- 
There are a total of 8 keys in all. You need these to unlock K. Lumsy's jail 
cell cage. You get them by defeating bosses. 
 
 
Headphones 
---------- 
Replenish the number of times the Kongs can use their instruments. 
 
 
Crowns 
------ 
There are a total of 10 crowns and you get them in the Battle Arena. 
 
 
Banana Camera Film 
------------------ 
Used in the Banana Camera to capture Banana Fairies on film. 
 
 
Rareware Coin 
------------- 
This coin is used with the Nintendo coin to unlock the lask key to open K. 
Lumsy's cage. To get it you must collect 5,000 points in the Old Arcade. 
 
 
Nintendo Coin 
------------- 
This coin is used with the Rareware coin to unlock the last key to open K. 
Lumsy's cage. To get it beat the Donkey Kong game in the factory. 
 
 
Blueprints 
---------- 
Each character has their own color of these, you get them from the Kremlings, 
and when you get them, take them to Snide to get a reward. 
 
 
Portals 
------- 
Transfer between levels and level lobbies. 
 
 
Wrinkly Doors 
------------- 
Used to get help for that level, (use as a last resort) 
 
 
Switches 
-------- 
These do various things. To activate them, you must use the weapon that is 
specified on the switch (i.e. - If there is a peanut use the peanut popguns.) 
 
 
Battle Arena Pads 
----------------- 
Used to transport to Battle Arenas. There is one in every level. 
 
 
Kong Barrels 
------------ 
Invented by Cranky Kong. Jump into one to activate one of Cranky's special 
abilities. 
 
 
Tag Barrels 
----------- 
Jump in one of them and select another character to play with. 
 
 
Kong Pads 
--------- 
Step onto one of these and press the Z button for one of Cranky's special 
abilities to happen. 
 
 
Animal Crates 
------------- 
Touch one of these to have an animal help you. Usually it's Rambi the Rhino. 
 
 
Troff n' Scoff Portals 
---------------------- 
Takes you to Troff n' Scoffs room, leaving the room brings you back to the level 
through the same portal you entered the room. 
 
 
Bananaport Pads 
--------------- 
For these to work, you must stand on 2 of the same number to create a warp. Then 
to warp back and forth between that number, stand on the Bananaport and press 
the Z Button. 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
                6.) G a m e p l a y    T y p e s 
______________________________________________________________________ 
---------------------------------------------------------------------- 
Here are the different types of gameplay you can choose from: 
_________ 
Adventure 
--------- 
Adventure mode is the most common mode of play if you just started playing the 
game. This is the basic part of the game. From here you can start a new game, 
load a previously saved game, or erase a game. 
There are 3 save slots on DK64 for the Adventure mode. 
 
In the adventure mode. You start out with Donkey Kong and you goal is to resucue 
your friends, free K. Lumsy, and get rid of K. Rool. 
You play through 8 long levels collecting golden bananas and tons of other 
items. This is the best part of the game, imo. 
 
________ 
Options 
-------- 
This really isn't part of "Gameplay", but it is something you can choose. The 
options menu lets you choose game options. You can change the screen size if you 
want, or you can even select to skip the cinemas in the game, but I wouldn't do 
that if it's your first time playing, because the cinemas are GREAT! 
 
________ 
Mystery 
-------- 
As the title suggests, this is a mystery type of gameplay. You cannot access 
this option until you rescue _at least_ 1 banana fairy. And once you do access 
it, you will get new things (see Secrets) when you collect more fairies. 
 
_______ 
Battle 
------- 
This mode is inaccessible until you rescue at least 1 of the Kongs (which 
shouldn't be too hard because you rescue Diddy in Level 1) and you collect the 
first crown in the Battle Arena. And as in mystery the features in this part are 
accessed as you progress through the game. 
 
______ 
Sound 
------ 
Lets you change the Audio settings for the game... 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
  7.) A b i l i t i e s  /  W e a p o n s  /  I n s t r u m e n t s 
______________________________________________________________________ 
---------------------------------------------------------------------- 
========== 
Abilities 
========== 
These can all be found at Cranky's Lab: 
 
All of the Kongs: 
----------------- 
Simian Slam - Press A button to jump, and while in the air, press the 
              Z button to come crashing to the ground. 
 
Super Simian Slam - Same as above, only stronger. 
 
Super Duper Simian Slam - Same as above, the strongest of the 3. 
 
 
Donkey Kong: 
------------ 
Baboon Blast - Press the Z button while standing on a Donkey Pad. 
 
Gorilla Grab - Press the B button when standing next to a lever. 
 
Strong Kong - This uses Crystal Coconuts. Jump into a DK Barrel 
              and press and hold Z and press C-left. 
 
 
 
Diddy Kong: 
----------- 
Chimpy Charge - Press and hold the Z button then press B. 
 
Rocketbarrel boost - Jump into a Diddy Barrel, hold Z button 
                     and press C-Left. This uses Crystal 
                     coconuts. 
 
Simian Spring - Press the Z button when standing on a Diddy Pad. 
 
 
 
Tiny Kong: 
---------- 
Mini-Monkey - This move uses coconut crystals. Jump into a Tiny barrel 
              and press and hold Z then press C-Left. 
 
Pony Tail Twirl - Press A to jump then press and hold A again. 
 
Monkeyport - When on a Tiny Pad pres the Z button. 
 
 
 
Lanky Kong: 
----------- 
OrangStand - Press Z and then press the B button. Continue holding 
             the Z button and use the joystick to move around. 
 
Baboon Ballon - Press the Z button when standing on a Lanky pad. 
                This only lasts for a limited time. 
 
OrangSprint - Press and hold Z then press B. Continue to hold the Z 
              button and use the joystick to move around. 
 
 
 
Chunky Kong: 
------------ 
Hunky Chunky - This uses crystal coconuts. Jump into a chunky barrel. 
 
Primate Punch - Press and hold Z and press B. 
 
Gorilla Gone - Press the Z button when standing on a chunky pad. 
               This will make you invisible. 
 
 
 
 
======== 
Weapons 
======== 
**Note** - All of these can be found at Funky's Shop: 
 
Donkey Kong's Weapon - Coconut Cannon 
 
Diddy Kong's Weapon - Peanut Popguns 
 
Tiny Kong's Weapon - Feather Bow 
 
Lanky Kong's Weapon - Grape Pipe 
 
Chunky Kong's Weapon - Pineapple Launcher 
 
 
 
============ 
Instruments 
============ 
These can be found at Candy's shop: 
 
Donkey Kong's Instrument - Bongo Blast 
 
Diddy Kong's Instrument - Guitar Gazump 
 
Tiny Kong's Instrument - Saxophone Slam 
 
Lanky Kong's Instrument - Trombone Tremor 
 
Chunky Kong's Instrument - Triangle Trample 
 
 
 
 
______________________________________________________________________ 
---------------------------------------------------------------------- 
                      8.) W A L K T H R O U G H 
______________________________________________________________________ 
---------------------------------------------------------------------- 
============================== 
8.1 - Pre Level - DK's Island 
============================== 
Objectives: - Leave Treehouse 
            - Talk to Cranky Kong 
            - Finish the 4 Training Barrels 
            - Get 3 coins in the cave 
            - Get the Simian Slam move from Cranky 
            - Leave DK's Island 
            - Banana Checklist 
 
________________ 
Leave Treehouse 
---------------- 
Squawks (the parrot) will fly in your window while you are doing push-ups and 
report the bad news of all your buddies being ape-napped and your banana hoard 
being stolen. 
 
Squawks then tells you to leave your Treehouse and go report what's happened to 
Cranky Kong. So just jump out of your treehouse when ready, (btw, DK won't get 
hurt unless he jumps from a _REALLY_ high platform, so you won't get hurt by 
jumping from your treehouse.) 
 
____________________ 
Talk to Cranky Kong 
-------------------- 
After leaving your treehouse, read the signs that are posted in DK's Island to 
find out where everything is. Find the sign that says where Cranky's Lab is to 
find him. 
 
When you talk to Cranky he will tell you to go and complete his training barrels 
before he will help you. Upon leaving Cranky's lab, you will see a cinema DK 
being confused about the barrels. 
 
______________________________ 
Finish the 4 training barrels 
------------------------------ 
Jump into each barrel 1 by 1. These teach you the basics of the game while also 
forming a mini-game. The first barrel will teach you how to swing on vines, 
press the A button to swing from vine to vine. Press the R button to change 
directions on the vine. Press the Z button to let go of the vine. Make you way 
across the vines and get the coin on the other side. 
 
The remaining 3 barrels teach you other basic gameplay info as well. 1 Barrel 
teaches you how to throw the orange grenades. 1 Barrel teaches you how to swim. 
 
After you complete each barrel, the barrel will explode sybolizing that you have 
completed it. Once you have completed all of the barrels, head back to see 
Cranky, but before that you must get the 3 coins on DK's Island. 
 
________________________ 
Get 3 coins in the cave 
------------------------ 
Look for the sign that points you to a cave. But be careful, it isn't the cave 
that has the sign "Way out!" on it. The cave you are looking for is different. 
 
Once you find it, go through and you will come to a dead end. Here you will find 
3 coins, collect them all, and don't worry about the bats because they can't 
hurt you. 
 
_____________________________________ 
Get the Simian Slam move from Cranky 
-------------------------------------- 
Now you can head back to see Cranky. He charges you 3 coins to buy his special 
Ability which is the Simian Slam move. There are 3 of these moves (Simian Slam, 
Super Simian Slam, Super Duper Simian Slam) but for now you can only have this 
one. 
 
This move can be used on all of the characters, and it costs 3 coins. Basically, 
it is a Butt-Stomp move. You jump with A and press Z while in the air to come 
crashing down to the ground. 
 
Btw, the way this move is aquired is by drinking a potion, and there is a funny 
cinema when DK drinks the potion where he smells it after drinking it and throws 
the glass behind him due to the smell :) 
 
Now that you have learned your new move, you can find the exit of this place and 
leave on for your journey. The Simian slam is _necessary_ for you to leave, so 
you must buy it. 
 
__________________ 
Leave DK's Island 
------------------ 
Find the sign which reads "Way out!" to find the exit of this place. It is a 
cave-like area and at the end is a door blocking your way of getting out. 
 
In front of this door is a little switch. Use you Simian Slam on the switch and 
the door will open allowing you to leave and start your 3D journey! 
 
 
_______________________________ 
Banana Checklist for DK's Isle 
------------------------------- 
For Donkey Kong: 
----------------- 
[] #1 - Talk to K. Lumsy, the banana is in front of the Level 1 
        Entrance. 
[] #2 - Pull Lever, play instrument in Lobby of Level 3. 
[] #3 - 
[] #4 - 
[] #5 - 
 
For Diddy Kong: 
---------------- 
[] #1 - 
[] #2 - 
[] #3 - 
[] #4 - 
[] #5 - 
 
For Tiny Kong: 
--------------- 
[] #1 - 
[] #2 - 
[] #3 - 
[] #4 - 
[] #5 - 
 
For Lanky Kong: 
---------------- 
[] #1 - 
[] #2 - 
[] #3 - 
[] #4 - 
[] #5 - 
 
For Chunky Kong: 
----------------- 
[] #1 - 
[] #2 - 
[] #3 - 
[] #4 - 
[] #5 - 
 
 
 
============================= 
8.2- Level 1 - Jungle Japes 
============================= 
Objectives: - Meet K. Lumsy 
            - Get Coconut Gun 
            - Free Diddy Kong 
            - Go see Cranky using Diddy 
            - Get Rambi Rhino to break the huts 
            - Play the Barrel mini-game 
            - Go up the mountain w/Diddy 
            - Make the Golden banana appear on top of mountain 
            - Slow down conveyer belts 
            - Play Mine cart mini-game 
            - Get the hidden bananas 
            - Battle Arena 
            - Get Ammo. Belt for all Kongs  **NEW** 
            - Fight Army Dillo 
            - Banana Check List for Level 1 
 
_____________ 
Meet K. Lumsy 
-------------- 
This is actually not part of the first level, but you must do this before going 
to the first level. 
 
As you leave the DK's Island, your parrot will tell you to visit the cave across 
the way. This is where K. Lumsy, a Kremling, has been locked up for being nice. 
 
Swim across the way and enter the cave. Upon entering you will see a huge cage 
with 8 locks on it, and a huge Kremling inside the cage. This is K. Lumsy. 
Talking to him reveals that K. Rool has locked him up for not smashing DK's 
Island. 
 
K. Lumsy asks if you will help him out by getting the 8 keys and releasing him. 
He also tells you something pretty obvious...Not to tell K. Rool about their 
plan. 
 
After you agree to help him out, he starts jumping with joy and causes the 
ground to shake, and as this happens a rock breaks apart revealing a golden 
banana for you to get. Leave the cave of K. Lumsy and go find the Golden banana. 
After you get it, swim back to DK's Island. 
 
________________ 
Get Coconut Gun 
---------------- 
Ok, There are 2 cave openings on DK's Island. One leads into the Island itself, 
and the other leads into the First Level - Jungle Japes. Go into the one that 
takes you to Jungle Japes which is located just to the right of the one that 
leads into DK's Island. 
 
The place you are taken to is the first Level - Junle Japes, but you are in the 
"Lobby" of the level, which is the area outside the main part of the level. Walk 
through the tunnel to get to the main part of Jungle Japes. Once there, search 
for at least 3 Coins if you don't have 3 already. 
 
Once you have collected at least 3 coins find Funky Kong's store which you can 
find by climbing up a pole-type thing to the west of the level. Go inside of 
Funky's shop and purchase the Coconut Gun. Funky will give you a brief 
explanation on the weapon. Press and hold the Z button and press C-Left to take 
weapon out. To aim the weapon press C-Up, and to shoot press the B button. You 
now have and know how to use the Coconut Gun! 
 
________________ 
Free Diddy Kong 
---------------- 
Now it's time to free one of the 4 other characters in the game, and none other 
than Diddy Kong. Diddy is locked up at the top of the level, and the only way to 
break his cell door is to shoot the 3 Coconut switches that are located above 
doors throughout the level. 
 
The first switch is located all the way to the right of the level (where the bee 
is), shoot the Coconut switch above the door and 1 Coconut light will light up 
above Diddy's Cell. Only 2 more to go. 
 
The second switch is all the way to the left of the level, (over where the rock 
on the big "X" is), shoot the Coconut switch above the door and the 2nd coconut 
light will be lit above Diddy's cell. 
 
The 3rd and final switch is the hardest one to get. It is right in the middle of 
the level, but the problem is you can't reach the switch with your gun that far 
back. You must climb up to where Funky's Shop is, and then climb the tree next 
to Funky's shop. Aim the gun down, and you should see the switch right below, 
shoot the last switch and the 3rd and final light will light up above Diddy's 
cell releasing him. 
 
Upon releasing Diddy, he will tell you that if you want to switch with him, to 
go to the Tag Barrel, also there is a golden banana inside of his Cell, so go up 
and get it. 
 
__________________________ 
Go see Cranky using Diddy 
-------------------------- 
If you took my advice and collected the golden banana in Diddy's cell, the 3 
doors that have Coconut switches on top of them will now open allowing you to go 
inside. 
 
Go down and switch characters so that you are now Diddy Kong. Now, go in the 
door all the way to the right. This is the path that leads to Cranky's Lab (The 
Middle door also leads to Cranky but go in this one first). When you first go 
in, kill the Kremling with the red hair and he will leave behind some 
blueprints, you can take these to Snide a little later or you can do it now, 
you're choice (I suggest you do it now so you don't forget, each time you give 
Snide some blueprints you will receive 1 golden banana. Remember to switch to DK 
sometime in the game and kill the yellow haired Kremling to get blueprints for 
DK and take those to Snide and DK will also get a banana. Each character has to 
get blue prints). 
 
Continue on, and you will see some transparent bananas on the floor. You can't 
collect these because they aren't yours, they are yellow which means they are 
for Donkey Kong. Keep going and you will come to Cranky's Lab. 
 
Talk to him and buy the Chimpy Charge attack with 3 coins. If you don't have 3 
coins, then go back and search for some more. To use the Chimpy Charge, press 
and hold the Z button, and press the B button, keep holding both buttons and 
Diddy will do a Chimpy Charge! 
 
After this, change back into Donkey Kong (The Tag Barrel is right by Cranky's 
Lab) and visit Cranky again and buy the Baboon Blast move. This move allows you 
to stand on a Kong Pad and while on it, press the Z button to go soaring into 
the air and go to a mini-game. 
 
______________________________________ 
Get Rambi the Rhino to break the huts 
-------------------------------------- 
Still as DK, go over to the door near Cranky's Lab and shoot your Coconut gun at 
the switch to open it. Inside you will find some coins and an Animal Box. Rambi 
the Rhino is inside of this box, just touch it to open it. 
 
With Rambi the Rhino, press A to jump, B to Charge, hold Z and press B to do a 
Super Charge, and press and hold Z and press C-Left to change back into your 
character. 
 
Now that you have Rambi the Rhino, charge into the huts that surround Cranky's 
Lab, to make character switches appear, and also a bunch of bananas in one of 
the huts. After that take Rambi to his picture in the cave (don't go past his 
picture or you will get a (X) sign and will change back into your character 
(Diddy or Donkey). At his picture charge through it (Press the Z button and hold 
it, and then press the B button and he will super charge). 
 
When you are back to Diddy or Donkey, go back to the hut that had the bunch of 
bananas and collect them, now move back down to where the Kong Pad is to the far 
west (left) of the level. 
 
__________________________ 
Play the Barrel Mini-Game 
-------------------------- 
The Barrel Mini-Game is located all the way west (left) of the level, to reach 
it, climb up the tree and swing on the vines. Stand on the Kong Pad and press 
the Z button to go soaring into the air. 
 
You will be taken to the sky and land in a barrel. Here are the rules of the 
game. When the Crosshairs land on the next barrel press the A button to fire 
yourself into it. But make sure to get all of the items on the way. 
 
You must time your fires correctly in order to collect all the items, and to 
make it to the next barrel. 
 
You main goal is to make it through all of the barrels, and at the last one, you 
will get a golden banana. If you missed some of the items while playing, just go 
back and try again (you won't have to get the items twice) and get all of the 
items you missed. 
 
____________________________ 
Go up the mountain w/ Diddy 
---------------------------- 
Change into Diddy, and go up to where Funky's shop is located. Around this area 
you will find a Peanut Switch (it's located right to the left of the #2 
bananaportal). Shoot the switch with your Peanut Popguns and a ramp will appear 
around the mountain. 
 
The ramp is only there for a few seconds, so be quick! Make your way up the 
mountain and enter it at the top. 
 
You are going to have to hit a switch inside of the mountain, and when you do a 
golden banana will appear on the top of the mountain. Here is how to do it... 
 
_____________________________________________________ 
Make the Golden banana appear on top of the mountain 
----------------------------------------------------- 
Ok, first things first. For you to reach the platform with the switch you will 
have to make a walkway appear for you to cross over to it. From the beginning of 
the level climb on top of the boxes to the right. Then do a flip-jump to get to 
the top of them. 
 
On the back wall is the switch that will create a walkway for you to get to the 
switch that releases the golden banana. Shoot the switch and you will get 30 
seconds to cross the walkway and make it to the other side. 
 
I actually didn't find this out until later on in the game, so I did it the hard 
way, but going right up to the switch, shooting it, and running back with 5 
seconds to spare crossing the bridge. 
 
Once you make it to the other side, Simian Slam the switch on the floor, and the 
golden banana will appear on top of the mountain. But don't go up and get it 
just yet, first you need to play the mine cart mini-game! 
 
_____________________________ 
Slow down the Conveyer belts 
----------------------------- 
Before you can make it up to where the mine cart mini-game is at, you must first 
slow down the conveyer belts which are your path up to the mini-game. 
 
To do this, do a Chimpy Charge to the smalle gate that seems to be already half 
broken. It will completely break when you charge into it. Inside is a switch to 
slow down the conveyers, but first you must kill the big worker Kremling inside. 
To do this, throw a bomb at him. 
 
Once he's gone, Chimpy charge the switch that says "Low" on it, this will make 
the Conveyer belts go much slower. After you slow them down, go over to the area 
with the 2 big worker Kremlings and kill them both, and make your way up the 
belts. 
 
_________________________ 
Play Mine Cart mini-game 
------------------------- 
This is a really fun mini-game! And by completing your task of collecting 50 
coins you will be rewarded with a golden banana. 
 
Your goal in this game is to get in a mine-cart and dodge tons of obstacles that 
get into your way. You will be confronted with TNT Barrels, Kremlings with 
hammers, and TNT Barrels that chase you from behind. To go faster press UP on 
the joystick and press DOWN to go slower. The A button lets you jump, and 
pressing the joystick RIGHT or LEFT lets Diddy hang out and grab hard to reach 
coins. 
 
There are more than 50 coins in the whole thing, but collect every one you come 
to, because you are bound to miss some. Once you collect at least 50 and make it 
back to the start line, you will be rewarded with a golden banana. 
 
_______________________ 
Get the hidden bananas 
----------------------- 
The remaining 2 bananas are located in 2 cages. The first cage is right in the 
begining of the main part of the level next to the #2 bananaport. And the other 
is behind a door near Snide's HQ. 
 
To get the first one you must be Donkey Kong, and go near Cranky's Lab. Make DK 
Simian Slam his Switch and the banana will be released from it's cage for you 
can get it. 
 
To get the other one is a little bit harder. You must be Diddy Kong (since it is 
his banana), and go near Cranky's Lab and Simian slam Diddy Kong's Switch. But 
Diddy has a time limit to get his banana. You get 50 seconds to get to it. 
 
To get to the banana this fast, use the #4 bananaport and warp to the water. 
Swim and climb up to where Snide's HQ is and get the banana which is in the 
place where the door was. 
 
_____________________________ 
Get Ammo. Belt for all Kongs 
----------------------------- 
This is new and I just discovered it. Once you have gotten Lanky Kong in Level 
2, go back to Funky's shop and he will sell you an ammo. belt for 3 coins that 
allows all the Kongs to carry up to 100 bullets! 
 
_____________ 
Battle Arena 
------------- 
By completing the battle arena you will get a crown. The battle Arena is located 
right in front of Funky Kong's Shop. Step on the pad and press the Z button to 
enter the battle arena. 
 
This is the Beaver Brawl arena. You must defeat 3 sets of 3 beavers. The best 
way to do this is to just stand still and pound the ground (A button 3 times) 
when they come near. Or you can kill them with any other method you choose. 
 
After you defeat 3 rounds of these beavers (9 in all) you will receive your 
first crown. 
 
_________________ 
Fight Army Dillo 
----------------- 
Army Dillo is the first boss you'll meet. To get to him, you must first find a 
Troff 'n Scoff door. Go inside and you will see Troff and Scoff. One of them 
can't reach the lock to Army Dillo's den, so you must feed his partner 60 
bananas so he will be heavier and push the other one up to the lock. **Note** - 
If you don't have enough bananas with one character, switch characters to feed 
him some more. 
 
They will open the door for you, and you must be Donkey Kong to fight Army 
Dillo, otherwise the door closes when you try to go in as Diddy Kong. Enter the 
door and watch the cinema. 
 
Army Dillo is rather easy. He first attacks you with flames shooting out from 
both sides of him, just dodge these both by moving to the left or right. 
 
He then rolls up into a ball and starts rolling after you. To avoid being hit, 
stand against a wall and he will roll away from you back to the center and shoot 
more fire at you. 
 
Once he goes through that cycle, he will stop and start laughing at you. This is 
your chance to attack! Pick up the TNT barrel and throw it at him. He will get 
electrocuted by his electrical shell and repeat his process again. 
 
Hit him with 3 TNT barrels and he will be defeated. You will see a cinema of him 
running off and hiding in a door. He also leaves behind a boss key which you can 
use to unlock the #1 lock of K. Lumsy's Cage. 
 
_____________________________ 
Banana Checklist for Level 1 
----------------------------- 
(These are in no particular order) 
For Donkey Kong: 
---------------- 
[] #1 - Freeing Diddy Kong from his cell 
[] #2 - Completing the Barrel Blast mini-game 
[] #3 - Giving the Blueprints to Snide 
[] #4 - Cage in beginning of main part of level (Hit DK Switch) 
[] #5 - One in front of Diddy's Cell. 
 
For Diddy Kong: 
--------------- 
[] #1 - Cage next to Snide's HQ (Hit Diddy Kong Switch) 
[] #2 - Giving the Blueprints to Snide 
[] #3 - Hitting the switch on the mountain 
[] #4 - Completing the Mine-Cart mini-game 
[] #5 - Opening the Troff n' Scoff door in the tunnel (2 peanuts) 
 
For Tiny Kong: 
-------------- 
[] #1 - Play "Splish Splash Salvage" mini-game. 
[] #2 - Go inside the thing with the 3 doors (far left of level) 
[] #3 - Snide's Blueprints 
[] #4 - Hit the Tiny Switch near Cranky's Lab. 
[] #5 - Jump on mushroom and bounce into the tree stump. 
 
 
For Lanky Kong: 
--------------- 
[] #1 - Shoot the 5 Zingers (Bees) 
[] #2 - Play the "Speedy Swing Sortie" mini-game. 
[] #3 - Hit the Lanky Switch near Cranky's Lab. 
[] #4 - Snide's Blueprints 
[] #5 - Play "Mad Maze Maul" mini-game. 
 
 
For Chunky Kong: 
---------------- 
[] #1 - Play "Minecart Mayhem" mini-game. 
[] #2 - Go underground and shoot Pineapple switch 
[] #3 - Break boulder on the big blue "X" 
[] #4 - Hit the Chunky Switch in the cave near Cranky's Lab. 
[] #5 - Snide's Blueprints 
 
 
 
 
============================ 
8.3 - Level 2 - Angry Aztec 
============================ 
Objectives: - Find Level 2 
            - Get the Bongo Blast instrument for DK 
            - Get the Guitar Gazump instrument for Diddy 
            - Open big door 
            - Find Cranky's Lab 
            - Get Rocketbarrel boost for Diddy Kong 
            - Get Strong Kong ability for DK 
            - Play Barrel Mini-Game for Banana 
            - Replenish Instrument energy at headphones 
            - Open the smaller door 
            - Melt the big block of ice 
            - Free Tiny Kong 
            - Get Diddy's Golden banana 
            - Get Tiny the Mini-Monkey Ability 
            - Buy Tiny the Feather Bow from Funky 
            - Get Tiny the Saxophone Slam from Candy 
            - Give Blueprints to Snide 
            - Open another smaller door 
            - Make Tiny small and get banana 
            - Make Lava Water into normal Water 
            - Open outside door 
            - Free Lanky Kong 
            - Get Lanky his Items 
            - Play Teetering Turtle Trouble Bonus Stage 
            - Play Music Game for Golden Banana 
            - Play Stealthy Snoop Bonus Stage 
            - Make the tower appear and get the banana 
            - Get the Other Kongs Bananas from 5 door building 
            - Follow the Bird 
            - Race the Beetle 
            - Get the rest of the bananas 
            - Fight Dogadon 
            - Banana Checklist for Level 2 
 
_____________ 
Find Level 2 
------------- 
So you are finished with Jungle Japes huh? WRONG (You are finished for now 
though), remember you have to collect bananas for EVERY character. But you are 
finished for now, so now you must find Level 2 -- Angry Aztec. 
 
Well, first things first. You got the Boss key when you smashed Army Dillo, so 
you now must unlock the #1 lock in K. Lumsy's cave. Go to his cave (use the #1 
bananaport in front of DK's Island) and upon entering you will see a cinema of 
the #1 lock being unlocked. 
 
K. Lumsy is very happy again, he starts jumping with joy and upon doing so, he 
opens the entrance to Level 2. Swim or warp back to DK's Island and then use the 
#2 bananaport to warp right in front of the Level 2 entrance, walk inside of the 
cave-like place. 
 
Once inside collect the Supply crates, and then go up the ramp to meet B. 
Locker. To enter level 2, you must have at least 5 golden bananas, which is no 
problem because you should have a total of 11 or more. B. Locker will leave and 
you can enter level 2- Angry Aztec. 
 
______________________________________ 
Get the Bongo Blast instrument for DK 
-------------------------------------- 
Make your way to the main part of the level, where you will find a llama or a 
camel (I don't know which) who is locked up in a cage. He tells you that the key 
is in the clouds (??). But don't worry about him right now. First you need 
instruments. 
 
Ok, as DK, swing over to where Candy's Shop is. You will be able to find it 
pretty easily because there is a huge picture of candy and an arrow pointing 
down to where she is. 
 
Enter the store and candy will sell DK the Bongo Blast instrument for 3 coins. 
She also gives you an extra melon so your amount of HP is now doubled. Pay the 3 
coins and the the instrument. To use the instrument press and hold the Z button 
and press C-Up. Each time you use the instrument it loses energy (Candy can 
refill the energy if you go and see her again). The only time it doens't lose 
energy is when you are on an instrument pad or if you have the headphones. 
 
Once you get the instrument, leave her store and go back to the little island 
that is surrounded by poison water. Change into Diddy Kong and return to Candy's 
Store. 
 
________________________________________________ 
Get the Guitar Gazump instrument for Diddy Kong 
------------------------------------------------ 
Go back to Candy's store as Diddy Kong and talk to Candy (btw, Diddy already 
gets the extra melon. All characters now have 2x HP) and she will sell you the 
Guitar Gazump (which is necessary to progress through the game as well as the 
Bongo Blast instrument) for 3 coins. 
 
Buy the Instrument, and she will teach you how to use it. All of the instruments 
& weapons are used the same way (Instruments - Z + C-Up)(Weapons - Z + C-Left). 
 
Now that you have the guitar Guzump you can progress farther in the game by 
opening the large door that is located to the right of the beginning of the main 
part of the level. If you don't know where it's at, don't worry you will see 
when it opens. 
 
__________________ 
Open the Big Door 
------------------ 
To open the Big door, you must have the Guitar Gazump instrument. First of all, 
change back into DK at the island that is surrounded by poison water and climb 
all of the trees that are there. There are bananas on top of these trees for DK 
so make sure you collect them all. After you get them all, change back into 
Diddy Kong. 
 
As Diddy Climb the tree that is closest to the vines on the island surrounded by 
poison water. Swing across the vines and you will end up on top of the llama or 
camel's cage. On top of his cage is an instrument pad that has the picture of 
the Guitar Gazump. Stand on the pad and play Diddy's Guitar Gazump. 
 
You will see a cinema of a Kremling being knocked out by the sound and then you 
will see a huge door open. So now you must go down and go inside the door! 
 
__________________ 
Find Cranky's Lab 
------------------ 
Cranky's Lab is located inside of that big door. Once you go in through the big 
door, you are in a cave-like area. Go to the place where there is a _very_ 
skinny walkway and poison water below it. 
 
Walk along the walkway and be careful not to fall. Once you make it to the other 
side you will find Cranky's Lab. Go inside as Diddy Kong, or Donkey Kong, it 
depends on who you are playing with right now. 
 
______________________________________________ 
Get Rocketbarrel Blast ability for Diddy Kong 
---------------------------------------------- 
Walk inside of Cranky's Lab, and he now has a new potion for you. This time it 
is the Rocketbarrel boost ability that you gain when drinking the potion. To use 
this ability you need to jump into a Diddy Barrel and the press and hold the Z 
button and press the C-Left button. 
 
For this potion Cranky is going to raise the price up 2 coins (such a 
cheapskate, charging his own son and nephew money for help, if it weren't for DK 
and Diddy, Cranky would be killed by K. Rool :) So the price is now 5 coins for 
the potion. 
 
Pay the 5 coins because you need this move to progress through the game. If you 
don't have 5 coins, there are some located near the island in the main part of 
the level. (They are by the steps that lead to some statue thing.) Or just keep 
searching until you find 5, but you should already have enough. 
 
________________________________________ 
Get Strong Kong ability for Donkey Kong 
---------------------------------------- 
Once you get Diddy's new ability. Change to DK with the tag barrel just outside 
of Cranky's Lab. Then, as DK, go inside Cranky's lab and he will sell you the 
Strong Kong potion for 5 coins as well. Buy it and leave Cranky's Shop... 
 
To use the Strong Kong ability, jump into a donkey barrel, press and hold the Z 
button and then press C-Left. 
 
_________________________________ 
Play Barrel mini-game for banana 
--------------------------------- 
Once you have both new abilities, change into Donkey Kong if you aren't him 
already. Then continue on through the cave. Kill the blue-haired Kremling and 
collect some DK coins, and continue on. 
 
You will come out of the cave to a new area. Go over to the east of this area to 
find a Donkey Pad. Step on the pad and press the Z button (you must be Donkey 
Kong for it to work) and you will be blasted to another Barrel mini-game. 
 
This mini-game is a little tougher than the last one. Some of the barrels 
automatically fire you so you need to time the first one exacty right. Also 
sometimes you will have to side to side instead of up and down. 
 
Once you come to the last one, you will get a star with the DK symbol on it. 
This is actually the key to the llama's or camel's cage. (Remember he said the 
key was in the clouds :) 
The camel/llama then says you can have his golden banana for releasing him. So 
go back to where his cage is and get the first golden banana for the 2nd Level. 
 
__________________________________________ 
Replenish Instrument energy at headphones 
------------------------------------------ 
Upon releasing the camel/llama from his cage, you will also be shown where the 
headphones are. They are right behind the place you are at right now. Walk 
behind and you will find the pair of headphones right next to a balloon switch. 
 
The headphones replenish all of your instruments energy (A total of 10 energy 
particles in 1 instrument). After replenishing DK's instrument's energy, you 
will want to change into Diddy and replenish his as well. 
 
The headphones are a place to you can get your energy if you aren't near Candy's 
shop. Because Candy will also replenish your energy, but the headphones are a 
sort of portable energy replenisher! 
 
______________________ 
Open the smaller door 
---------------------- 
Go back and get the golden banana if you haven't done so already, and change 
into Diddy Kong if you aren't him already. You must now open the smaller door 
that is in the main area of the level. The door has a picture of a face on it 
and that is all I can describe it with. 
 
To the left side of this door is a peanut switch, have Diddy shoot the switch 
with his peanut popguns and the door will then open. In this area is where Tiny 
Kong is locked up. 
 
__________________________ 
Melt the big block of ice 
-------------------------- 
As you go in the door, you will notice that there is a giant block of ice in the 
middle of the area blocking your path of going down. First you must melt this 
ice to get to where Tiny Kong is locked up. 
 
To melt the ice, you should notice a Diddy Switch on the floor in front of the 3 
monkey heads. Pound it and and 3 tongues (platforms will come out of the 3 
monkey heads going up the wall.) 
 
You have a time limit to climb up these platforms, so be quick about it. Once 
you get to the top platform stop and look across the way. 
 
You will notice yet another peanut switch that you can shoot and you should also 
notice another monkey head. Shoot the switch and an extra long tongue (platform) 
will come out of the monkey head's mouth. You have a shorter time limit to cross 
this platform than you did before. 
 
Cross the platform quickly and collect all of the banana bunches on the way. 
When you make it to the other side you will notice an instrument pad on the 
floor. It has a picture of Diddy's Guitar Gazump on it. So play Diddy's Guitar 
Gazump. 
 
When you play the Guitar Gazump, a huge beam of light (sun) comes out of the 
celing and melts the huge block of ice for you! It now turns it into water, 
making you able to swim in it, so go down to the water and jump in! 
 
_______________ 
Free Tiny Kong 
--------------- 
Swim through the water and collect all of the bananas you come to. There are 
also Supply Crates under water, so if you are low on ammo. pick those up too. Be 
careful because there is 1 enemy underwater and that is a starfish. I don't know 
how to kill it underwater, so just swim past it for now and emerge on the other 
side. 
 
When you get out of the water you will be in the area where Tiny Kong is locked 
up. In this area are 2 enemies. A Kremling and a baby Kremling, kill them both. 
 
You might also notice the letters K O N G on the walls. These are what you will 
be using to free Tiny Kong. On the floor hit the Diddy Switch and platforms will 
rise under each one of the letters on the wall. 
 
Stand on each platform and Chimpy Charge the letters in the correct order, which 
is K O N G. After you charge each letter it will light up above Tiny's cell. 
When you light them all up Tiny will be released. 
 
Tiny then tells you that she is going to the tag barrel for when you need her, 
and a golden banana is inside of her cell. 
 
__________________________ 
Get Diddy's Golden banana 
-------------------------- 
You will now get Diddy Kong's first banana for the 2nd level. It is inside of 
Tiny's Cell. You should now have a total of 13 or more golden bananas all 
together. 
 
For this level only you should have 1 banana from Donkey Kong, 1 from Diddy 
Kong, and 0 from Tiny Kong (that is if you have been following my walkthrough). 
 
_________________________________ 
Get Tiny the Mini-Monkey Ability 
--------------------------------- 
Now that you can choose Tiny Kong for one of you characters, do it! First go 
back out of the smaller door and back into the main part of the level, then 
switch to Tiny Kong at the Tag barrel. 
 
As Tiny, go through the cave (where the big door was) and collect at least 3 
coins at the place across the way of Cranky's Lab. Then go and see Cranky. 
 
Cranky will sell you the Mini-Monkey ability potion for 3 coins. Buy it and then 
leave from Cranky's Lab. To use the Mini-Monkey ability, jump into a Tiny 
barrel. This ability uses up crystal coconuts. 
 
____________________________________ 
Get Tiny the feather Bow from Funky 
------------------------------------ 
Now that you have gotten Tiny her move, you must get her a weapon. Go to Funky's 
Shop which is located at the other end of the tunnel past Cranky's Lab. 
 
Diddy and Donkey can't buy anything from Funky because they already have their 
weapons. But Tiny can. First get tiny another 3 coins from around this area 
(swing on vines to find the coins if you need to) and then go see Funky. 
 
Funky will sell Tiny the Feather bow for 3 coins. Buy it and leave Funky's shop. 
To use the feather bow is the same way you use all the other weapons (Z + C- 
left; C-Up to aim; B to shoot). 
 
_______________________________________ 
Get tiny the Saxophone Slam instrument 
--------------------------------------- 
Now you have gotten Tiny everything but an instrument. Go see Candy at her shop 
and buy an instrument for 3 coins. The instrument that tiny gets is the 
Saxophone Slam. 
 
Use it the same way you use the other instruments by pressing and holding the Z 
button and then press C-Up. 
 
Just like the others, Tiny's instruments has 10 energy particles that are used 
up when she plays the instrument. You can replenish energy at Candy's shop or at 
headphones. 
 
_________________________ 
Give Blueprints to Snide 
------------------------- 
First you need to get the blueprints before you can give them to Snide :) Go to 
the cave (the one where Cranky's Lab is located). Kill the corresponding hair 
colored Kremlings that your character is. I.E. - If you are looking for Donkey 
Kong's Blueprints you would kill the Kremling with the yellow hair. 
 
You need to kill the yellow-haired Kremling, the Red-Harired Kremling, and the 
Purple-Haired Kremling for DK, Diddy, and Tiny in that order. 
Once you get all of the blueprints go and see Snide to get your golden bananas. 
So now Donky Kong should have 2 bananas, Diddy Kong should have 2, and Tiny 
should have 1. 
 
Now you are going to have to find the 2nd banana for Tiny. So, let's get 
searching! :) 
 
__________________________ 
Open another smaller door 
-------------------------- 
To open this door, you must have Tiny as your character, so change to Tiny at a 
Tag Barrel. Take Tiny to the door that has a Camel's face on it. This is the 
door you will be going in (btw, it is located past the cave where the big door 
is, not the main part of the level, and not the lobby of the level, but the only 
remaining part of the level.) 
 
Once you are at the door with Tiny, go to the back of the door. You will find a 
feather switch here. Take out the Feather Bow and blast the switch to make the 
door open. 
 
Go inside and you will notice that it looks familiar to the other small door. 
Only this time there is hot lava water in the center of the area instead of Ice. 
But don't worry abou that right now. 
 
___________________________________ 
Make Tiny Small and get the banana 
----------------------------------- 
Ok, so now you are going to get Tiny her 2nd golden banana for this level. At 
the start of the small room, jump off of the platform you are on, and look out 
for the blue little Kremlings on the ground. 
 
Defeat the Kremling as you go, and just pass the lava pit for now (the lava in 
the center of the room). Walk up the stairs you come to and stop at the top. 
Turn into the room to the right of the top of the stairs. This room has a Tiny 
Barrel in it as well as a small little tunnel you need to go through. 
 
Collect the Crystal coconuts around the room if you don't have enough to use the 
Tiny barrel. Once ready, jump into the Tiny Barrel (Barrel with Tiny's face on 
it) and you will become Tiny! But this is only uses up your Crystal Coconuts, so 
be quick about it! Once you make it to the other side of the small tunnel, turn 
back into regular Tiny by pressing and holding the Z button and then press C- 
Left. 
 
**Note** - If you want to, you can just stay as Tiny Tiny because it will make 
it easier to cross the upcoming platforms you are going to cross, plus you will 
also be able to get more Crystal coconuts up ahead, but if you are really short 
on crystal coconuts (say about 6 or 7 of them) don't try this. 
 
Move forward until you come to some lava and a Tiny switch on the ground. First 
kill any enemies that are in your way, then Simian Slam the switch to make 
platforms that you can cross appear in the lava. 
 
Cross the platforms to get over to another platform with another Tiny Switch as 
well as some Crystal Coconuts which you can take if you are still Tiny. Simian 
slam this switch to make some more little platforms appear in the lava. 
 
Cross these platforms as well and you will make it to yet another platform with 
one more Tiny Switch and some crystal coconuts on it. Get the coconuts and 
Simian slam the switch to make 2 sets of small platforms appear in the lava. 
 
Cross the platforms nearest you and you will make it to the platform that 
contains the Golden Banana! Collect the banana (you should now have 2 for each 
character if you followed my Walkthrough correctly. If you don't have 2 for 
each, get the blueprints for each character and take them to Snide for another 
Golden banana.) and leave this area. 
 
__________________________________ 
Make Lava water into normal water 
---------------------------------- 
Now it is time to get rid of that nasty lava water in the center of the room. If 
you have noticed, the llama/camel you saved earlier is sleeping in here. So your 
job is to wake him up first. 
 
Go to the Tag Barrel and change from Tiny to Donkey Kong. Take DK down the steps 
and then up the steps to the left. Here you will find a Bongo Blast Pad, and a 
mini blue Kremling. 
 
Stand on the pad and avoid the Kremling and play your Bongo Blast instrument 
(Hold Z + C-Up). This will wake up the sleeping llama/camel as well as get rid 
of that pesky mini blue Kremling. 
 
Upon waking the llama/camel, he will sneeze into the lava water and for some 
reason turn it into regular water. I guess he has a magical sneeze or something 
:) Anyway, not only does he turn the water into swimmable water, but the door 
underneathe the water opens as well. 
 
But don't go into the door just yet, you must first do something that is 
necessary for you to continue with your quest. 
 
__________________ 
Open Outside door 
------------------ 
There is a door outside of this mini-level here. It is located at the end of a 
lava stream. Don't worry about going to it right now, but you will need to open 
it right now for you to progress later in the game. 
 
Take Donkey Kong back up the steps after you wake the llama/camel and when you 
get to the top of the steps go to the right. There is a room with a DK switch 
and another one of those mini blue Kremlings. 
 
Go ahead and play the Bongo Blast if you want to get rid of the mini blue 
Kremling, otherwise just Simian Slam the switch. Upon doing this, the door in 
another part of Angry Aztec will open. Don't worry about this door right now, 
just as long as you open it. 
 
________________ 
Free Lanky Kong 
---------------- 
Wow! 2 Kongs saved in the same level! Jump into the water as DK and swim into 
the door that opened underneathe the water. Once you emerge on the other side, 
pick up some of the crystal coconuts if you need them, you will also see Lanky 
Kong locked up. 
 
To Free Lanky kong, all you need to do is hit the Coconut switch next to his 
cell. So get out your handy dandy Coconut Cannon and blast that switch to 
release Lanky. 
 
Upon releasing him, he will compliment you using your Coconut Cannon and tell 
you that if you need him he'll be in the Tag Barrel. Left behind in his cell is 
another Golden Banana for DK. Now DK should have 3 golden bananas for this 
level, Tiny and Diddy should have 2, and Lanky should have 0 :) 
 
____________________ 
Get Lanky his items 
-------------------- 
As with all new characters, Lanky needs to get his 3 items. 1st get him his 
weapon because it is the closest shop near you. It will cost you 3 coins at 
Funky's Shop. 
 
Lanky's weapon is the Grape Pipe. Basically it is a pipe that shoots out grapes. 
The Grape Pipe can be used on Grape switches anywhere in the game. To use the 
Grape Pipe, as always, hold the Z button and press C-Left; C-Up is used to Aim; 
and B is used to shoot. 
 
Now you must get Lanky his ability from Cranky. The first ability (the one in 
this level) is OrangStand. This ability makes it able for Lanky to walk on his 
hands and is useful for steep hills or slippery areas. 
 
To get to Cranky from Lanky's Shop. Just use the #3 bananaport which will take 
you right in front of Cranky's Lab. Cranky will charge 3 coins for you to get 
your ability (because it is your first one, otherwise it would cost 5 coins), so 
pay the coins and be on your way. 
 
The last item Lanky needs is his Instrument. Go and pay a visit to Candy at her 
shop to get Lanky's Instrument which is the Trombone Tremor. It costs 3 coins to 
get, so pay the coins and test out your new instrument if you want by pressing 
and holding the Z button and then pressing C-Up. 
 
__________________________________________ 
Play Teetering Turtle Trouble Bonus Round 
------------------------------------------ 
To Play this Bonus Round game for a golden banana you must be Lanky Kong because 
he is the only one who is able to get to the bonus round, you'll see what I mean 
in a minute. 
 
First, as Lanky, go into the llama's room (door with llama's face on it). Once 
inside you must look for a space that has a Trombone Pad and a little blue 
Kremling. Stand on the Pad and use Lanky's Trombone Tremor instrument which will 
cause a big bridge to appear in the water that is in the middle of the room. 
 
Now this is why you need Lanky to get up the bridge. Try walking up the bridge 
normal, you make it a little way up and then come sliding back down. So you now 
must use Lanky's OrangStand ability (Press and hold Z then press B, continue 
holding Z while moving the joystick) to get up the bridge. 
 
Once you get to the top you will see a Golden Banana Barrel. Jump inside and you 
will hear the words "Bonus Round". This is the Teetering Turtle Trouble Bonus 
round. 
 
Your goal in this bonus round is to keep the snakes spinning all of the turtles 
on their tails until the timer runs out. Whenever a snake says "Help!" and has 
the word "Help!" written over their head, this is when you need to shoot them 
some watermelons! To shoot press the A button and to Reload press the B button. 
 
Once the time on the clock gets to 0 you will earn your 1st golden banana for 
Lanky Kong! Congratulations. You should now have 1 for Lanky, 2 for Diddy and 
Tiny, and 3 for DK! With a total of 19 or more in all! 
 
__________________________________ 
Play music game for golden banana 
---------------------------------- 
So Lanky has gotten his 1st Golden banana...Well now he can get his 2nd in the 
same area! Go to the side of the room, where you will find a switch with a Grape 
on it. Shoot it with Lanky's Grape Pipe and the Huge door right next to the 
switch will open. 
 
Go Inside and kill the 2 Kremlings, when you kill both of them some Vines will 
appear on both sides of the lava. Swing across the left side first and get the 
bunch of bananas and the end of the vines, to switch directions while on a vine 
press the R button, turn back the other way once you collect the bananas. 
 
After you get the bunch of bananas, hop on the vines that are on the right side 
of the room. At the end of these you will find 2 Coins for Lanky. Collect them 
both and turn back the other way. 
 
Now, if you notice, there is a Lanky Switch on the ground in the middle of the 
room. Simian slam the switch and the walls ahead will leave, revealing a bunch 
of monkey's heads! This is the music game. If you win you will be rewarded with 
a golden banana. 
 
Now here is how the game works: This is a matching game as well as a memory 
game. You use Lanky's Grape Pipe and shoot the monkey heads. Each time you shoot 
a head you will hear a sound, you then try to find the matching head that has 
the same sound. You can also kind of tell by color, but sounds are your best bet 
in completing this. 
 
Each time you get a match wrong, that match just simply isn't valid anymore, so 
you don't get penalized for getting a wrong match. Once you match each one, and 
all of the monkey heads are spinning you will receive Lanky's 2nd banana! 
 
________________________________ 
Play Stealthy Snoop Bonus Stage 
-------------------------------- 
Ok, do you remember back when you opened that outside door? Well, if you turn 
your game off, you have to do it again, so go to the door that has the llama's 
face on it if you aren't already there. 
 
Once inside climb up to where the 2 big double doors are and a tag barrel. 
Change to Donkey Kong and then go to the area that is right near here, inside 
this area is a Donkey Kong Switch and a little Blue Kremling. Pound the switch 
and you will see a cinema of a door at the end of a lava stream open up. But how 
do you go through if it is in lava? You'll find out soon. 
 
Once you open the door, leave the llama's room, and head to Funky's shop. Don't 
go in funky's shop, just go near it. The door that you just opened it right 
across from Funky's shop, and across from that door is a DK Barrel and some 
Crsytal Coconuts. 
 
Get into the barrel as Donkey Kong and you will turn Invisible! This uses up 
your crystal coconuts as well so be quick. Since you are invisible you can now 
walk in the lava. Go through the door you just opened and collect the banana 
bunches on the way. 
 
Once you get to the other side stop DK from being invisible (hold Z and press C- 
Left). There is a golden banana barrel here as well as some crstal coconuts and 
a DK Barrel. Do a backflip to get into the golden banana barrel. 
 
Once you are inside you will get to play the Stealthy Snoop bonus stage! Your 
goal is to make it through the maze but not to get caught by the guards. This is 
very easy to do, just make sure the light of the guards' flashlights don't touch 
DK. Walk through the maze (it's very short) and you will soon come to the 
checkered floor which means you have found the goal. DK has now gotten his 4th 
golden banana for this level! 
 
_________________________________________ 
Make the tower appear and get the banana 
----------------------------------------- 
Now it is time for Diddy to get his 3rd Golden banana. Go to the area (not the 
main part of the level, the other one) where there are 4 gongs (it's the only 
area that has gongs in this level besides the lobby). Make Diddy Chimpy charge 
each one. 
 
Once the 4 gongs have been hit, a huge tower will rise from the ground and a 
golden banana will be on top. But how on earth is Diddy ever going to be able to 
reach that!? Wait! What about Diddy's Barrel! Yea, the barrel that makes Diddy 
fly through the air! 
 
Go to Diddy's barrel, which is near the big tower and hop in. Diddy will get 2 
rockets on his back allowing him to soar through the sky. Press up to go forward 
and down to go backward. Press and hold A to thrust. Fly over to the top of the 
tower and collect the Diddy's 3rd Golden Banana for Level 2! 
 
__________________________________________________ 
Get the other Kong's Bananas from 5 door building 
-------------------------------------------------- 
Each Kong can get 1 golden banana from the building that has 5 doors (The 
building that has the skinny walkway that leads to it). But how do you open the 
doors!? To open the doors you are going to first have to make switches appear on 
top of the doors. 
 
To do this you must first have Diddy Kong as your character. So switch to Diddy 
if you aren't already him. Now go to Diddy's Barrel to use the Rocketbarrel 
blast ability. Fly Diddy over to the 5 door building and make him fly to the top 
of it. 
 
On top you will find a Diddy Kong switch on the floor, pound the switch which 
will make the statue in the middle of the area come to life and say "Feed Me!" 
So it looks like you are going to have to feed this statue if you want to do 
anything. 
 
Take Diddy back to the Diddy Barrel and make him fly again. If you are short of 
Crystal coconuts, pick some up on your way back to the Diddy Barrel because you 
are going to need a full supply of them for what you are going to do next. 
 
Fly Diddy over to the statue. Hover right near the statues mouth and take out 
your peanut popguns. Shoot peanuts into the statues mouth about 5 times and he 
will be satisfied. After you feed him, he places switches on top of each 1 of 
the 5 doors of the 5 door building. 
 
Now that the switches are there, you can go inside! Take each Kong 1 by 1 into 
their door. Inside is sort of a maze. Just follow paths until you come to the 
Golden banana. For some of the Kong's you will have to play a mini-game to get 
the banana, and for others the banana will be there waiting for you. 
 
Each time you collect the golden banana in that Kong's room, you will hear a 
voice say "Get out!" and you have 30 seconds to get out of the room or else 
something bad happens (I don't know what happens because it hasn't happended to 
me). This will give you 1 of the bananas that the Kongs need. 
 
________________ 
Follow the Bird 
---------------- 
Ok, here is another way to get Diddy Kong his last banana. You know that statue 
that you had to feed. Well look on top of it. You should notice a ring that you 
must fly through. 
 
So jump into the Diddy Barrel to make Diddy fly, and fly through the ring 3 
times. Once you fly through it 3 times a bird will be released from a cage. This 
bird then tells you to follow it and fly through each ring that it leaves 
behind. It also tells you that if you can keep up with it and fly though each 
ring you will get a banana. 
 
This can be kind of hard, but just try to keep up with the bird and to fly 
through every ring. Don't be scared to go back and get a ring if you think you 
can do it really fast. Once you complete this you will get a golden banana which 
is the last one for Diddy. 
 
________________ 
Race the Beetle 
---------------- 
Ok, here is something you need to do in order to get Tiny another golden banana. 
You know that big tower that Diddy made rise from the ground? Well if you have 
noticed there is a small little hole on top of this tower, and the only one who 
can fit in this hole is Tiny! 
 
Jump into the Tiny Barrel first of all to make Tiny shrink. Then stand on the 
instrument pad and play Tiny's instrument which will cause Squawks to come and 
lift Tiny off the ground and drop her into the little hole on top of the tower. 
 
Inside the tower you will find a beetle! She isn't too enthusiastic about seeing 
Tiny, but she still challenges her to a race. In this race you must beat the 
beetle as well as collect 50 coins while trying not to fall of the edge of the 
course. 
 
This is the hardest thing you are going to have to do in this Level. You must 
first collect 50 coins throughout the whole race plus if you get hit by the 
beetle you lose 5 coins! You are just going to have to try and get in front of 
the beetle first and speed up when there are walls blocking you from falling, 
then slow down when there are no walls, and make sure to try and collect every 
coin you come to! 
Once you win you will get the banana. 
 
____________________________ 
Get the rest of the bananas 
---------------------------- 
I can't remember where all the bananas are in this level because I have played 
it so much I have forgotten. But look at the banana checklist to see which ones 
you need. 
 
Remember if you are 1 or 2 bananas short, don't forget about Snide and his 
blueprints. The Blueprints can be found when you defeat a big Kremling somewhere 
in the level. 
 
______________ 
Fight Dogadon 
-------------- 
Ok, I don't know the Level 2 bosses name, but I do know that he is very easy to 
defeat. Go into the Troff 'n Scoff door and pay 150 bananas to Scoff to lift 
Troff up and reach the lock. 
 
This time you will be fighting as Diddy Kong against this boss. So enter the 
door once it opens. Upon entering you will see a cinema of a mini-me of the boss 
which Diddy stomps on and kills, and then Diddy turns around to find this huge 
boss breathing on his neck! 
 
This boss is VERY easy compared to the last one you fought. He only does 1 
attack which is throwing fire balls at you. But he does throw about 10 of them 
or so and then stops. Right when he stops is your chance to attack. 
 
Pick up the TNT barrel when he stops and throw it at him. He will fall into the 
hot molten lava down below but then pops back up on the other side. Once you hit 
him 3 times he will be defeated and leave the boss key behind! Time for Level 
3.... 
 
_____________________________ 
Banana Checklist for Level 2 
----------------------------- 
For Donkey Kong: 
---------------- 
[] #1 - The one in the 5 door building 
[] #2 - Free the llama in the barrel blast mini-game 
[] #3 - Free Lanky Kong 
[] #4 - Use Invincibility to go through Lava door near Fuky's shop 
[] #5 - Snides Blueprints 
 
For Diddy Kong: 
--------------- 
[] #1 - The one in the 5 door building 
[] #2 - Free Tiny Kong 
[] #3 - Fly through the birds rings 
[] #4 - Make the tower rise and get the banana at the top 
[] #5 - Snides Blueprints 
 
For Tiny Kong: 
-------------- 
[] #1 - The one in the 5 door building 
[] #2 - Race the beetle 
[] #3 - Shrink in llama temple and go through the cave 
[] #4 - Shrink and go in barrel where Tiny was rescued 
[] #5 - Snides Blueprints 
 
For Lanky Kong: 
--------------- 
[] #1 - Get the one in the 5 door building 
[] #2 - Play the Music monkey game 
[] #3 - Teetering Turtle Trouble game 
[] #4 - Swim to a different region than where Tiny was rescued 
[] #5 - Snides Blueprints 
 
For Chunky Kong: 
---------------- 
[] #1 - The one in the 5 door temple. 
[] #2 - Play the "Busty Barrel Barrage" mini-game. 
[] #3 - Kill the Klaptraps in the temple. 
[] #4 - Place vases on their switches. 
[] #5 - Snide's Blueprints 
 
 
 
================================ 
8.4 - Level 3 - Frantic Factory 
================================ 
Objectives: - Get to Level 3 
            - Free Chunky Kong 
            - Get ALL characters their new moves from Cranky 
            - Get Chunky's Weapon & Instrument 
            - Play Barrel Game with DK 
            - Play the Number Game w/DK 
            - Turn on the Machine 
            - Go through the Machine 
            - Play Bonus Stage w/Diddy 
            - Play the Slot machine game with Lanky 
            - Make your way to the R&D Room 
            - The 3124 Door game with Diddy Kong 
            - Race against the Racer with Tiny 
            - Play the Piano game with Lanky Kong 
            - The K. Rool Pad 
            - Play another Bonus Stage with Diddy 
            - Fight Dice Man in R&D room with Chunky 
            - Play Bonus Stage with Tiny Kong 
            - Play Dart Game with Tiny 
            - Tiny's Last Golden Banana (for Level 3) 
            - Get Lanky's Golden Banana 
            - Get Chunky's Golden Banana before time is up 
            - Climb up the steps to get Chunky's Golden Banana 
            - The DK Arcade! 
            - Go to the Troff 'n Scoff Room 
            - Fight Mad Jack with Tiny Kong 
            - Banana Checklist for Level 3 
 
 
_______________ 
Get to Level 3 
--------------- 
Ok, a lot of you have been e-mailing me asking "How do I get to Level 3!?" Well, 
when you open Level 3, Level 4 is also opened. Level 4 is the gate underwater. 
Some of you may have gone here first before going to the 3rd Level...Frantic 
Factory. 
 
This however is a problem. You _can_ go to Level 4 first if you want to, but you 
will not be able to complete some of your missions. You first must go to Level 3 
to get Chunky Kong. Level 3 is located on K. Rool's Island, NOT underwater. 
 
To open Level 3 first you must have beaten the Level 2 Boss, Dogadon. You then 
receive the Key that unlocks the #2 Lock on K. Lumsy's Cage. Unlock his cage and 
you will then see a cinema of K. Lumsy jumping up and down as usual, thus 
opening Level 3 AND Level 4. Level 3 is on K. Rool's Island. A platform rises up 
allowing you to climb up a ramp which leads to the top of the island where the 
entrance to Level 3 is located. Level 4 is a gate underwater which is also 
opened. This causes a lot of confusion for some people. I repeat once more, 
Level 3 is ON K. Rool's Island, NOT the underwater cage. 
 
Once you have opened Level 3, swim over to K. Rool's Island which is gloomy 
looking, and when you are near it, it begins to rain and get all stormy and 
gloomy. Once on the Island, head over to the platform that rose and jump up onto 
it. Jump up onto the ramp and make your way up the long path to the top of the 
Island. At the top you will find the #4 Bananaport and the entrance to the Lobby 
of Level 3. Activate the Bananaport and step through to make your way into Level 
3, Frantic Factory... 
 
 
_________________ 
Free Chunky Kong 
----------------- 
Well, first things first. You are going to want to free Chunky Kong which is the 
last kong you will be freeing in the entire game. Chunky is locked up in a giant 
caged which is hung from the celing in a room called the "Storage Room". There 
are basically 4 different rooms in Level 3, they are: 1.) Production Room 
                   2.) Storage Room 
                   3.) Testing Room 
                   4.) R&D Room 
 
The Production room is the main room you will be visiting and the Storage room 
is right next to it. The Testing Room is one you will not be visiting too often, 
and the R&D room is where you will be getting a lot of golden bananas. The 
Production, and Storage Rooms are all located on the west side (left) of the 
Level from the start of the level, and the Testing room as well as the R&D Room 
are located to the east, which is the right side of the level from the beginning 
of the level. 
 
So from the beginning of the level, first go straight into the room ahead to 
find 2 robots. Throw to Orange Grenedes at them (C + C-Right) to get rid of 
them. Then in this room hit the switch to open a lid on the west of the Level 
which leads to the Production room. 
 
Now that the lid is open head to the left side of the level to find the lid that 
was covering a passageway down now open. Climb down the pole in the middle or 
else you will fall VERY far down and get hurt. You will notice Transparent 
bananas as you make your way down but these are for Chunky when you get him. 
Once you make it to the bottom, go down the small ramp and kill the Kremling and 
the Robots you come to. You will come to a door which reads "Production Room" on 
it. Go through the door into the Production Room. 
 
Run around this room because there is nothing to do here now. Find the door that 
says "Storage Room" on it. Go inside. Here you will find Chunky who is dangling 
in a cage high up on the celing. To free him, go over to the Tag Barrel 
underneathe a pipe, and switch to Lanky Kong. As Lanky climb up this pipe using 
the OrangStand move (Z + B + Joystick) and once up to the top you will see a 
Lanky Switch, pound it to release Chunky from his nasty cage. This also gives 
Lanky his first golden banana for this Level. 
 
You might also notice under Chunky's Cage there is a DK Pad. This leads to a 
Barrell mini-game which is explained a little later, but if you already know 
what to do, go ahead and play it, otherwise wait until I get to it in my 
walkthrough. For now continue on... 
 
 
_______________________________________________ 
Get ALL characters their new moves from Cranky 
----------------------------------------------- 
Well of course you won't get to this right away but I wanted to let you know 
that you are going to have to buy all characters including Chunky (who will get 
2 new moves in Level 3) their new moves from Cranky in his Lab. 
 
Cranky's Lab is located on top of a bunch of boxes that is in the Storage room 
if I am not mistaken. The moves each character will get are as follows: 
 
Donkey Kong - Gorilla Grab 
Diddy Kong - Simian Spring 
Tiny Kong - Pony Tail Twirl 
Lanky Kong - Baboon Balloon 
Chunky Kong - Primate Punch; 
              Hunky Chunky 
 
Descriptions of these moves: 
 
Gorilla Grab - The Gorilla Grab is a very useful move in this Level. It lets DK 
grab and pull any levers he finds. This includes the lever which activates the 
DK Arcade and any other levers in the game. 
 
Simian Spring - This useful move bounces Diddy high up into the air using his 
tail. To use it, stand on a Diddy Pad and press and hold the Z button and watch 
as Diddy soars up to new areas. 
 
Pony Tail Twirl - This move is very useful if you plan on defeating Mad Jack 
(Level 3 Boss). Tiny uses her hair as a helicopter and twirls over to new areas 
or twirls anywhere at all. To use it press the A button to jump and then while 
in the air press A again and watch as Tiny uses her hair to float. 
 
Baboon Balloon - I don't really like this move at all, but anyway when Lanky 
stands on a Lanky Pad press Z to make Lanky fill up with air like a balloon and 
then you can float around for a limited time then you fall back to the ground, 
it may be useful for some things but it really sucks as a move. 
 
Primate Punch - This shows Chunky's true strength. When used, the Primate Punch 
can break through ANYTHING. Bust through closed gates, pound in switches or 
defeat enemies, this move is really useful. To use it press Z and then the B 
button while still holding Z. 
 
Hunky Chunky - This not only shows Chunky's strength but his huge size as well. 
Jump into a Chunky Barrel whenever you find one to become GIANT! This however 
does use up your Crystal Coconuts. 
 
Those are all of the moves you will learn in Level 3, good look on getting them 
all because they will be very useful throughout the game. 
 
 
_________________________________ 
Get Chunky's Weapon & Instrument 
--------------------------------- 
Again, you don't have to get these right away, but when you come to the shops be 
sure to get them because you will need them to progress through the game. 
Chunky's weapon is the Pineapple shooter, and his instrument is the Triangle. 
Can you imagine!? A little monkey with an electric Guitar and a huge ape with a 
dinky little Triangle!?!? Well this just goes to show you that Rare adds humor 
to their games. 
 
Anyway, Candy's shop is right across the way from Cranky's Lab which are both 
located in the Storage room. Buy your instrument when you find Candy's Shop. I 
cannot remember where Funky's shop is at but I know it is located by itself. 
Once you find it buy the Pineapple shooter which is similar to DK's Coconut 
Cannon. 
 
The Pineapple shooter is just like the name suggests, and gun made of log and 
the ammo. is....PINEAPPLES! Use Z + C-Left to take out your weapon, C-Up to Aim, 
and press B to shoot. The Triangle that Chunky has is rather girlish because 
Chunky dances like a Ballet dancer (no offense to anyone). His triangle is used 
like all other instruments, press Z + C-Up to use it, and upon doing so you use 
up 1 of it's energy particles. If you are on an Instrument Pad you won't use up 
any energy particles, and headphones or visiting Candy will recharge your 
instrument fully. 
 
 
_________________________ 
Play Barrel game with DK 
------------------------- 
Remember back when I told you about the DK Pad under Chunky's cage, well now (if 
you haven't already done so) play it. Switch to DK using the Tag Barrel in the 
same area and go over to the DK Pad in the center of the room that was located 
under Chunky's Cage. Press Z when standing on it to go soaring into the air to 
the Bonus area. 
 
You now come to DK's Barrel Mini-game once again. To complete it, you must fire 
DK from barrel to barrel and have the right timing or you will fall back to the 
ground and have to do it again. 
 
Shoot DK ONLY when the crosshairs are placed right on the next barrel. Fire your 
way through all of the barrels collecting coins and bananas until you come to 
the DK Star. Fire yourself through it to finish the DK Barrel game and get DK's 
first Golden Banana. 
 
 
__________________________ 
Play the Number Game w/DK 
-------------------------- 
Ok, it's now time to get DK his 2nd golden banana! From the beginning of the 
Level (to get there quicly use the #1 or #2 bananaport) go to the right side. 
Climb up the pole you come to and once at the top you will find the door labeled 
"Testing Room". Go inside the door and make your way to an area that has a bunch 
of number blocks in it. This is where DK will be getting his banana. 
 
Go over to the right side of the huge platform of numbers to find a DK Switch. 
Simian Slam it and all of the number blocks will rise and a timer will start. 
Jump up onto the blocks and get ready for some fun countin', Simian Slammin' 
action! 
 
Your goal here is to pound down all of the number blocks within the given time. 
If you can manage to pull it off you will be greatly rewarded with a shiny 
golden banana. To do this you cannot simply pound down any buttons you want, but 
instead you must count. 
 
Start by pounding the #1 Block (using the Simian Slam (A + Z)) and continue on 
by poundint #2, #3, #4, etc. onto block #16. But the hard part of this is that 
the blocks are not in order! You will have to search around the large platform 
and find the numbers yourself. Once you pound them all down and there is still 
some time on the clock DK will collect his second golden banana for Frantic 
Factory! 
 
 
____________________ 
Turn on the Machine 
-------------------- 
Before collecting anymore golden bananas, it's time to turn on the machine in 
the factory. The machine is located in the Production room but the switch to 
turn it on however is not. To turn on the machine, you must first be DK, so go 
to a tag barrel if you aren't DK already. 
 
Now as DK, head back over to the Storage Room. Look around here and you will 
find a door which is titled "R&D". This leads to a pole which leads to another 
R&D door which then leads to the R&D room. Go through the door, climb the pole 
and go through the other door to make your way into the R&D Room. You will find 
a chute in this room which drops down back to the Storage Room but you land 
where a steel shack or building is located. But the door is closed, how do we 
get in!? Well look to the left, if you have noticed yet, there is a Coconut 
Switch which will open the door when shot at. Whew, a sigh of relief :) 
 
Once the door opens head inside and you will find a screen with a lever in front 
of it. Use DK's Gorilla Grab move to pull the switch which then activates the 
Machine in the Production Room! 
 
 
_______________________ 
Go Through the Machine 
----------------------- 
Now that the machine is active, you can get DK his 3rd Golden Banana! 
Hop on down to the base of the Production room (which is now active with motion 
since it has been turned on). Down here you will find an open door which leads 
into the insides of the machine. You should still be DK when doing this of 
course... 
 
Well since you are now in the INSIDE of the machine, you could've probably 
guessed that this was going to be pretty dangerous. This is what makes the 
machine run, all the gears are in here just waiting to smash DK to pieces. But 
this won't happen! 
 
You will notice a DK Barrel right when you enter the inside of the machine. Hop 
in to become Invincible (make sure you have a lot of Crystal Coconuts because it 
would be pretty devastating to be halfway through the machine and then run out 
of Crystals....GULP!). Navigate DK past the massive gears as they slam down. 
 
Once you make it to the other side you will find your reward...the Golden 
Banana! You will also find some crystal coconuts in-case you are running low. 
Once you collect your reward, make your way back through the machine and exit. 
 
 
_________________________ 
Play Bonus Stage w/Diddy 
------------------------- 
Ok, as Diddy make your way to the Testing Room (to the east of the level). You 
come to the room with a bunch of ABC blocks in it. If you haven't gotten Diddy's 
Simian Spring, you have to go and get it first. Lok around and you will find a 
Diddy Pad next to the blocks. Stand on it, press and hold Z and watch Diddy 
spring to the top of the blocks. 
 
Once on top you will find yet another Diddy Pad. Simian Spring on that one up to 
the Bonus Stage Barrel! This is the "Peril Path Panic" bonus stage. Your goal is 
to save at least 6 fairies. So shoot the Klaptraps and let the fairies pass on 
by. This can get difficult, but keep trying. Also, remember that there are 2 
conveyer belts with fairies not just the top one. 
 
Once you have saved the 6 fairies, Diddy will exit the barrel, it explodes, 
revealing Diddy's golden banana! 
 
 
______________________________________ 
Play the Slot machine game with Lanky 
-------------------------------------- 
You can actually gamble in this game! Not really but it is still a fun banana 
slot machine! First change to Lanky via the Tag Barrel. As Lanky make your way 
over to the testing room near the east of the level (right). Once in the testing 
room, you will find a Lanky Pad on top of a platform. 
 
Stand on the Pad and press Z to make Lanky into a big balloon (actually it's 
just his gas filling him up :p) Then once he is all filled float up to the bonus 
stage barrel. Now it's time to play one of the EASIEST bonus stages in the game. 
It is a slot machine! 
 
Your goal here is to line up ALL 4 golden bananas. But remember you will only 
get a limited time to do this, so be quick, and try not to make any mistakes. 
Once the 4 bananas are lined up, you will be rewarded with a golden banana! 
 
 
______________________________ 
Make your way to the R&D Room 
------------------------------ 
Now it is time to go to the "R&D" Room. The R&D room is a room which has tons of 
games to earn the rest of your golden bananas. What does the R&D Stand for? 
Beats me, I was thinking the R was for Rare but then what would the D be? I 
don't know, if you do, tell me and I'll post it in the FAQ (I know I said no 
contributions, but you can send them in if I tell you to.) There are 2 "R&D" 
doors. The first leads to a pole you climb which then takes you to the 2nd door 
which leads into the room itself. 
 
Ok, first you can be any character because there is a tag barrel in the R&D 
room. Make your way to the Testing room which is to the right of the level from 
the beginning point. Once in the Testing room, search around the room to find a 
door marked "R&D", enter it. Then make your way to the pole. Climb up and you 
will come to another door labeled "R&D". Enter this door, and welcome to the R&D 
Room! 
 
 
______________________________ 
The 3124 Door game with Diddy 
------------------------------ 
Now that you are in the R&D Room, head over to the tag barrel and switch to 
Diddy if you aren't him already. Now head over to some plexi-glass with a Guitar 
Gazump Pad in front of it. Play Diddy's Guitar Gazump using Z + C-Up when 
standing on the pad. Upon doing so, the plexi-glass opens. 
 
Head inside, and straight ahead you will see a door numbered "3124". You will 
also notice that there are number buttons on the wall. Chimpy Charge the numbers 
3 1 2 and 4 to open the 3124 door. Upon doing so, some enemies will be released. 
Kill them using any method you choose. 
 
Now look to your left, you will notice another door with a different number on 
it. Chimpy Charge those numbers too. That door will open just as the previous 
one did, and some more enemies will be released. I think there are 2 Robots and 
an Explosive Zinger (bomb throwing bee). Kill them and then look to your right. 
 
You will see the last door that has numbers on it. Chimpy Charge those numbers 
in order to release the last set of enemies which I believe are a robot and 2 
explosive Zingers. Kill all 3 of them and Diddy is rewarded with a Golden 
Banana. 
 
 
_________________________________ 
Race against the Racer with Tiny 
--------------------------------- 
This is one of the funnest mini-games throughout the game. You race as Tiny 
against another racer, who seems to be rather confident in himself. Your goal is 
to race 2 laps against him while collecting 10 coins AND beating him. This may 
sound like a tough task to accomplish, but believe me it is very easy. I have 
noticed that most every mini-game in the game has been rather easy. The only 
hard thing was the DK Arcade for me (the 2nd time for the Nintendo coin). 
 
Anyway, first head back to the Tag Barrel in the R&D Room and switch to Tiny. 
Now take her through a door that is unmarked in the R&D room, pass the Explosive 
Zinger and you will come to a Tiny Barrel. Hop in to shrink. Now walk through 
the little hole that has a Rare symbol on top of it. Once on the other side turn 
back to normal (Z + C-Left). Now run past the mini racing track over to the 
other side where there is another Tiny Barrel and a Crystal Coconut on the 
track. Collect the coconut and hop back into the barrel. Then walk through the 
next little hole with the Rare symbol on top of it. 
 
Upon doing so you will view a cinema of Tiny hopping into her racer and you will 
talk with the other racer. He will explain everything to you, including the 
controls. To accelerate press the Z button (the game uses "Speed Up" for younger 
children who don't know what accelerate means :p), to switch lanes, press left 
of right on the joystick, and to cheat press the A button. By cheating they mean 
shoot some rockets at the racer when he gets in front of you, but the cheat 
wears of very soon and pressing A results in Tiny honking the horn in her racer. 
 
Your goal is to race the racer 2 laps, beat him AND collect 10 coins while doing 
so. This is very easy. Start out, and go through the course. When you come to DK 
stars, go through them to get boosts, and collect as many coins as you can. 
Don't stop once you collect 10 because you might get hit by the racer or a TNT 
barrel and lose 5, so collect as many as you can. Avoid the TNT barrels as best 
as you can, and you should most of the time be ahead of the racer if you go 
through the DK stars. 
 
Once the 2 laps are over and you have 10 coins collected, the racer will tell 
you how embarrassed he is for losing to a monkey :p he says he will give you a 
golden banana if you promise not to tell any of his racer buddies. Collect 
Tiny's golden banana! 
 
 
____________________________________ 
Play the piano game with Lanky Kong 
------------------------------------ 
Once back in the R&D room, head over to the Tag Barrel and switch to Lanky. Now 
head over to another plexi-glass area with the Trombone Tremor Pad in front of 
it. Stand on the pad and play Lanky's Trombone Tremor to open the plexi-glass. 
 
Now it's time to play Lanky's Burping Piano Game! Your mission here is to follow 
the pattern of the burping guys in the barrels. This is rather easy but is a 
little on the challenging side if you don't know what to press. Here are the 
letters in order you need to press. Btw, to press a key just Simian Slam it (A + 
Z)... 
 
1st Time:  C B C 
2nd Time:  C B C D 
3rd Time:  C B C D E 
4th Time:  C B C D E C 
5th Time:  C B C D E C A 
 
Once you have finished all 5 you will be rewarded with yet another Golden 
Banana. (Btw, I just noticed this, but if you just stand around while playing 
with Lanky, he begins to juggle orange grenades. But if you walk away he drops 
all of them, but check your inventory and you still have the same amount of 
grenades, where did they go!? :p) 
 
 
________________ 
The K. Rool Pad 
---------------- 
Or Battle Arena Pad, whatever you want to call it. Anyway, in this Battle you 
will have to fight both Kasplats (the things that carry the blueprints) as well 
as Kremlings. The Kremlings are very easy to defeat so get rid of them first 
using 1 hit. After most of the Kremlings are gone, start working on the Kasplats 
which take a few hits to knock down. 
 
Once the time on the timer runs out, if you are still standing you will be 
rewarded with your 3rd Battle Crown in the game. The 1st 2 are from Levels 1 and 
2. Congratulations! 
 
 
____________________________________ 
Play Another Bonus Stage with Diddy 
------------------------------------ 
Yep another Bonus Stage for Diddy (as if Peril Path Panic wasn't enough :p). 
Anyway, first how to get to the barrel. First switch to Diddy if you aren't him 
already. Then go up to the R&D Room if you aren't already there. Once there 
climb up to the UPPER LEVEL of the R&D Room and you will notice a door with 
nothing written on it, go through that door to find a hole in the floor. Jump 
in! 
 
You will drop down and land in front of the Steel Shack DK uses to on the 
machine. As you land you will notice a Diddy Switch on the floor. Simian Slam it 
to make some vines drop down and to make a Bonus Stage Barrel appear at the end 
of the vines. 
 
You will get 20 seconds to swing across the vines and into the barrel, otherwise 
the barrels disappears. Hop into the barrel and it's time to play the "Beaver 
Bother" mini-game. This is one of the tougher mini-games throughout the entire 
game. I had to replay it about 3 times to finish it. 
 
Your goal here is to herd 12 Gnawty's into the hole in the middle of the floor. 
You are a Klaptrap! Press A to jump B to scare the Gnawty's and Joystick to 
move. If *YOU* fall into the hole you lose, so you need to scare in 12 Gnawty's 
in 60 seconds, are you up to it? 
 
Well it took me a couple of tries until I figured out what to do. An easy way to 
get those Beavers in the hole is to not bite their butts off, but rather to just 
stay at a distance, run in circles pressing B to scare them, I found that this 
was the easiest way to get those critters into the hole. 
 
Once you manage to get 12 of them into the hole (I wonder where that hole leads 
to??) Diddy will be rewarded yet ANOTHER Golden Banana for his efforts. Don't 
worry that is the last Mini-game you will have to play FOR DIDDY in Level 3. 
 
 
_______________________________________ 
Fight Dice Man in R&D Room with Chunky 
--------------------------------------- 
Now it is time to get Chunky his banana from the R&D Room. Switch to Chunky and 
head for the R&D room if not already there. Now head on up to the 2nd Level of 
the R&D room to find some more plexi-glass AND a Triangle Pad in front of it. 
Stand on the pad and play Chunky's Triangle (Z + C-Up) to open up the plexi- 
glass. 
 
This actually is KIND OF challenging because you will be fighting a huge Dice 
Man! As you enter, Go over to the Treasure Chest and you will begin to fight 
some enemies. First you are going to have to fight 1 Die, then after it is 
either 2 dominoes or 2 skinny blocks, I forget. But anyway, once the smaller 
enemies are gone, all of the toys will emerge from the chest. 
 
You will then see a great cinema showing all of the toys combine into 1 gigantic 
man, the Dice Man! So now you are face to leg with the Dice Man :p So you are 
wondering, how do I beat this guy he is 20x my size!? Well, in case you didn't 
notice there is a Chunky Barrel near the entrance to this room. Hop in to become 
Hunky Chunky! 
 
Now it is a fair match, however, the Dice Man can be very tough if you use the 
wrong strategy. I found out that if you approach the Dice Man and start punching 
you are going to get hit and odds are you will be defeated quickly. So what I 
did was just run around the room, and get in Cheap Shots by running around the 
room and punching the big old Dice Man when he wasn't lookin'. Whatever you do, 
just don't stand in the same spot because you are bound to lose this fight if 
you approach the Dice man this way. 
 
After a few hits or so the Dice Man will be defeated. Chunky is then rewarded 
with his hard earned Golden Banana! 
 
 
________________________________ 
Play Bonus Stage with Tiny Kong 
-------------------------------- 
Now this will be the last Mini-game you will have to play in this level, I 
promise. As Tiny of course, head over to the Production Room. 
Make note that you have to have turned on the Machine with Donkey Kong in order 
to get to this Bonus Stage. Now, as tiny make your way to the top of the Machine 
first off. 
 
Soon you will come to some conveyer belts. Climb up these belts and collect 
Tiny's bananas while doing so. Once up to the top you can see a bonus barrel off 
in the distance. How are you ever going to get over that far!? Remember Tiny's 
Pony Tail Twirl? Use it here. Jump as far as you can and then press A while in 
mid-air to reach the platform where the Bonus Stage Barrel is at. 
 
Hop inside of the barrel to play the "Krazy Kong Klamour" mini-game! This is 
actually pretty fun, it is fairly easy to complete but it's still fun. Your goal 
here is to shoot ONLY the golden bananas and NOT the Kongs (one thing that 
doesn't make sense here is that if Tiny is shooting the gun, how can she be in 
the mini-game as well?? :p). 
 
While playing you have a time limit as usual. Once you see a golden banana shoot 
it IMMEDIATELY because the lights will go out and if you shoot when the lights 
are out, you will hit a Kong. My Tips for this mini-game are to shoot a banana 
right when you see it, don't wait for the lights to go out of you aren't going 
to hit it. 
 
Once you have the amount of Bananas hit that are necessary, Tiny is rewarded 
with another Golden Banana! 
 
 
_________________________ 
Play Dart Game with Tiny 
------------------------- 
I forgot to list most of Tiny's Bananas before, so I am listing most of them 
now. The next Golden Banana Tiny will be getting is by playing a Dart Game! But 
I warn you now, this is very hard! First of all, you are far back from the board 
and the toughest part of all is the board is spining! 
 
Hea