A strategy guide / walkthrough for...
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| |) / _ \ ' \| / / -_) || | | ' </ _ \ ' \/ _` | / _ \_ _|
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Author: marshmallow <marshmallow@planetn2000.com>
Version 1.0
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* T A B L E O F C O N T E N T S *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Chapter 1 -- "Revision History / Updates"
Chapter 2 -- "Important Legal Notices"
Chapter 3 -- "Donkey Kong Isles"
Chapter 4 -- "Jungle Japes"
Chapter 5 -- "Angry Aztecs"
Chapter 6 -- Frantic Factory"
Chapter 7 -- "Gloomy Galleon"
Chapter 8 -- "Fungi Forest"
Chapter 9 -- "Crystal Caves"
Chapter 10 -- "Creepy Castle"
Chapter 11 -- "Hideout Helm"
Chapter 12 -- "Frequently Asked Questions"
Chapter 13 -- "Secrets Galore"
Chapter 14 -- "Banana Fairies"
Chapter 15 -- "Bonus Games"
Chapter 16 -- "Major Boss Characters"
Chapter 17 -- "Minor Enemy Characters"
Chapter 18 -- "Items & Characters"
Chapter 19 -- "Credits"
Chapter 20 -- "Contact Information"
========================================================================
CHAPTER 1) REVISION HISTORY / UPDATES
========================================================================
Version 1.0 (Sunday, January 2nd, 2000)
------------------------------------------------------------------------
* Hurray, it's the year 2000! And nothing happened, HA! Hopefully, all
those Y2K dits will go back to the holes that crawled out from.
* Because it is a new year, I had to change my legal section somewhat
("This document is © 1999-2000 marshmallow").
* Added a walkthrough to Creepy Castle (complete), Hideout Helm
(complete), and I finally finished off DK Isles (complete).
* Added two questions to the FAQ chapter, concerning the 101% collection
rate and the secret ending.
* Added two more secrets to the "Secrets Galore" chapter, one concerning
animation, the other the bonus ending.
* Fully completed the "Fairy Locations" chapter.
* Fully completed the "Bonus Games" chapter. The first four are ones
that aren't covered anywhere else (Rambi Arena, Enguarde Arena,
Jetpac, and the Original Donkey Kong Arcade). The rest are Bonus
Barrel sub-games that are already covered elsewhere. I do advise
reading the Rambi-DK ones, because I spent a considerable amount of
time writing them (because these are almost like totally new games in
themselves...well, actually, they ARE new games...arh, I'm too tired,
I need to go get some sleep...) :p
* PlanetN2000 is doing something with their server, so I'm afraid I can
not read any of your e-mail. My luck with e-mail services has begun to
frighten me...I hope it doesn't die permanently, a la Nintendomail...
* Completed the scarab race for Crystal Caves.
* Aside from maybe a few reader additions I may receive in the future,
this guide is basically 100% complete as of now.
Version 0.8 (Friday, December 31st, 1999)
------------------------------------------------------------------------
* Am I a machine or what? I added a walkthrough to my favorite stage,
Fungi Forest (complete), Crystal Caves (incomplete, in a manner of
speaking; I listed how to get all the Bananas, but I can't beat the
scarab, so I didn't list a strategy for him, but still, everything is
there), and more stuff to DK Isles (incomplete, but getting very close
to 100%).
* More fairies to the fairy chapter, even if there's already a great
guide on GameFAQs that tells you where they all are :p The fairies I
added were to Frantic Factory and Fungi Forest.
* More enemies to the enemy section. I know you couldn't live without
that!
* Added a useful reader trick (Johnny Wei) for the boss of Creepy
Castle, and added said person to the credits section.
* I got several e-mail messages telling me how you can trip up the
scarab at the start of the slide race in Angry Aztec, which makes the
race MUCH easier. I added that information to the appropriate areas...
* Did I ever mention that Jet Force Gemini is insanely fun and
addictive, and one of my favorite games of all time? :p I've owned the
game since it came out, but I can't stop playing it...Rare is too god-
like for their own good.
Version 0.6 (Tuesday, December 28th, 1999)
------------------------------------------------------------------------
* I'm not sure if I should be furious or flattered. What am I talking
about? Well, I basically gave my competing FAQ authors nearly an
entire MONTH to smash my FAQ into the ground, and what happens? Well,
other than a two or three of them, everyone did absolutely NOTHING!
Should I be flattered that they rely on me so, or pissed off that they
can't do anything without me? This is like the entire Zelda V fiasco
all over again...I actively applaud Masvega and Dallas for having the
gall to do something with their guides.
* Sorry for the above rant. Regardless, I busted my ass and added the
walkthrough to Frantic Factory (complete), DK Isles (incomplete), and
Gloomy Galleon (complete) and I've only had the game a few days!
* Added question # 6 to the FAQ chapter.
* Added several fairy locations to Chapter 14.
Version 0.5 (Monday, December 6th, 1999):
------------------------------------------------------------------------
* Changed it so the walkthroughs are some of the first sections, with
the less informative (items, enemies, etc.) being near the bottom of
the document. With other games, this wasn't necessary, but DK64 is so
MASSIVE that simple item sections clog up space. I hope ya like
it...
* Added "Snide's Blue Print Bonanza" to the "Secret Galore" chapter.
* Added Wrinkly Kong to the "Items & Character" chapter. Silly of me to
forget...
* Added a new chapter, "Bonus Games", near the bottom of the document.
* So I was searching through some WebFiglet programs, when I came upon
this AWESOME font. It wasn't too dramatic, and it wasn't too
passive...as you can see, I have changed the ASCII artwork at the top
of this page. Nice and sleek...
* In "Contact Information", be sure to read the very last paragraph,
before I sign my name.
Version 0.45 (Saturday, December 4th, 1999):
------------------------------------------------------------------------
* Arghhhh. My e-mail is so screwed up, I decided to switch on over to
Planet2000's server. My brand new spankin' e-mail address is as so:
marshmallow@planetn2000.com. Nice, eh?
Version 0.45 (Monday, November 29th, 1999):
------------------------------------------------------------------------
* My nintendomail account is severely screwed up right now. Direct any
mail to m_mallow@hotmail.com for now. I apologize for any lost mail
due to this.
* Wrote up an introductory paragraph for each stage.
* Fixed general grammar, spelling, etc. mistakes.
* Changed the Kong headers for the levels. I made them smaller, because
they took up way too much space before.
* Feel free to e-mail me questions about any stage, but do be warned
that I don't know EVERYTHING about it. However, considering I can make
my way to King K. Rool himself, I should be able to answer the
majority of questions.
* I returned DK64 to Blockbuster...can't wait 'till the 25th of
December! Thankfully, I have the wonderful Jet Force Gemini to play
all day long. Mmm...pure action...*pops in JFG and begins to play*
Version 0.4 (Sunday, November 28th, 1999):
------------------------------------------------------------------------
Holy crap! This game is absolutely GIGANTIC! I've played it for 31 hours
and 35 minutes (according to the game clock), and I'm 67% complete? Hrm,
this guide may never be complete :p
Unfortunately, I must inform you that the next MAJOR update to this
guide is going to be a bit far off (as in a few weeks). Why? Mainly
because I am doing this on a rental. Yes, I merely rented the biggest
N64 game of the year, but only because I wanted to be assured I was
getting a solid title. I will not own the game until December 25th (i.e.
Christmas). I did this first version as fast as I could, because I know
that as soon as I leave, dozens of other authors are going to capitalize
on my absence and make their own awesome guides. If I didn't make the
first version now, I would look rather silly coming out a month later
with a guide for it, you know? Until then, I hope you can find help
elsewhere...
========================================================================
CHAPTER 2) IMPORTANT LEGAL NOTICES
========================================================================
This FAQ can only appear on the following sites:
- GameFAQs <www.gamefaqs.com>
- Cheat Code Central <www.cheatcc.com>
- GameSages <www.gamesages.com>
Why? Because those are the only three sites that can keep my FAQs
updated. GameFAQs gets away with murder, though, on account of the fact
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they
share information. Cheat Code Central is great, because they always seem
to have the most updated version without me having to tell them. Great
job, guys and gals.
I just hate it when people have outdated versions of my FAQs, because I
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even
though it IS updated, or they ask a question that has been answered in
the new versions, or make additions that are already there, etc., etc.
I've had problems with this with other FAQs, and I'm taking steps (e.g.
this note) to put an end to it!
Here are a few "do's" and "don'ts". Webmasters! Take note...
WEBMASTERS! DO NOT:
------------------------
Post this FAQ on your site directly. The only sites that this rule DOES
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown
above.
WEBMASTERS! PLEASE DO:
------------------------
If you are a webmaster of a site that wants to post this FAQ, what do
you do? As you read above, you can not post it directly. Instead, link
to the page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not
link to the URL if it ends in ".txt" or ".doc", you just can't use that.
If it ends in anything else, such as the page where it lists all the
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm
only repeating myself, but I had to because some people have to be told
something twice. If you have any questions on linking, notify me. To
answer the most common question I'll get, you can not link to any
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs'
legal section. So there.
Any characters, names, places, or miscellaneous objects are copyright
their respective companies. I am in no way affiliated with Nintendo,
Rareware, nor any companies that were/are involved with this game.
This document is © 1999-2000 marshmallow
All rights reserved
========================================================================
CHAPTER 3) DONKEY KONG ISLES
========================================================================
DK Isles is the overworld of the game, but you won't spend very much
time here, aside from talking to K. Lumsy in order to unlock stages. All
the levels in the game can either be accessed from DK Island or K.
Rool's Mechanical Castle. There are also a few secret areas to be
found...
******************************
****************** 3-1: LEVEL LOCATIONS ************************
******************************
LOCATING SNIDE'S HQ:
On your way to Frantic Factory, you will spot a side path with many
green vines. Use these to cross a hole, and then go into the door. Ta
da!
------------------------------------------------------------------------
REVEALING DIDDY'S BARREL:
Go the temple that holds the entrance to Angry Aztecs, and continue
further down the path, and you will find two large rocks (these make up
the eyes of the DK head statue). Using Chunky's strength, lift both up.
One has a trombone -- go get Lanky and use his instrument on it, and
Diddy's Barrel will appear near the entrance to Fungi Forest.
------------------------------------------------------------------------
LOCATING K. LUMSY / JUNGLE JAPES:
After earning the Simian Slam from Cranky, go through the tunnel that
says, "This way out." C'mon, does it get much more obvious than this? At
the end is a Donkey Switch, so slam it into the ground and watch in
astonished wonder as the gate before you closes...outside, Squawks will
inform you of the island out in the water. Inside, you will find a King-
Kong look alike cage that holds a screen-filling Kremling named K.
Lumsy. He tells you a sad story of despair and back stabbing, and when
he learns that you will help him escape, he gets so happy he starts to
jump up and down. His tremendous weight makes such large shockwaves, the
entrance to Jungle Japes opens!
------------------------------------------------------------------------
LOCATING ANGRY AZTECS:
Once you have the Boss Key from Jungle Japes, return to K. Lumsy. He
will be so happy, his tremors will open up the second level, Angry
Aztecs. To reach it, return to Kong Isle, and go around Donkey's face
until you find platforms going up. Near the top of his head, you will
find a small temple. Go inside!
------------------------------------------------------------------------
LOCATING FRANTIC FACTORY / GLOOMY GALLEON:
After receiving the Boss Key from Angry Aztecs, return to K. Lumsy. He
will be so happy, his tremors will open up the third and fourth levels,
Frantic Factory and Gloomy Galleon!
Swim to K. Rool's large boat castle thingy, and run up the various ramps
until you get to the top, which houses a small door. Go inside to find
Frantic Factory.
For Gloomy Galleon, its entrance is underwater, in the side of K. Rool's
mechanical castle. It is on the side facing the island with the large
witch face on it...it's pretty hard to miss.
------------------------------------------------------------------------
LOCATING FUNGI FOREST:
After receiving the Boss Key from both Gloomy Galleon and Frantic
Factory, go back and see K. Lumsy, he will cause a Blast Barrel to
appear near a lake. Go there, and it will launch you to the very top of
DK Island. Inside the log cabin is, yes, Fungi Forest.
------------------------------------------------------------------------
LOCATING CRYSTAL CAVES / CREEPY CASTLE:
After receiving the Boss Key from Fungi Forest, go to K. Lumsy's place,
and he will become so grateful that the rock in the DK statue's ear will
blow away, revealing the entrance to Crystal Caves, and a titanic-sized
Blast Barrel will appear near K. Rool's castle, allowing you access to
Creepy Castle.
------------------------------------------------------------------------
LOCATING HIDEOUT HELM:
Take the Boss Keys from both Crystal Caves and Creepy Castle to K.
Lumsy, and he will open up the jaw of K. Rool's Mechanical Thingy. To
get up there, as Tiny, go to the very bottom level of the castle, to
where the propellers are. You should be able to find a Tiny Pad...Stand
on it, tap 'Z', and you will be in front of the jaws! Well, close to,
anyways.
------------------------------------------------------------------------
COLLECTING CROWN # 1:
Inside the room that holds Snide's HQ is a large rock. Use Chunky's
immense strength to move it, and go into the battle arena via the K.
Rool Pad. After an intense battle, the first Crown is yours!
------------------------------------------------------------------------
COLLECTING CROWN # 2:
Two crowns in one world, eh? In the entrance chamber to Fungi Forest,
look up at the ceiling, and you will see a large mushroom flying around.
Shoot it with your gun, and it will change to a color! Just remember...
Donkey Kong = yellow
Diddy Kong = red
Lanky Kong = blue
Tiny Kong = purple
Chunky Kong = green
When all five Kongs have shot it, a secret hatch will open, revealing a
Chunky pad. If you have the gorilla gone move (bought from Cranky in
Crystal Caves), you may use it to reveal the K. Rool pad! After another
long, splendid battle sequence, the final Crown of DK Isles is
rightfully yours!
**************************
******************* 3-2: DONKEY KONG ***************************
**************************
D . K . I S L E S
COLLECTING THE "SIMIAN SLAM":
After viewing the lengthy introductory sequence and Squawks tells you
about the banana hoard, exit your tree-house and fall to the ground. Go
to the sign that says, "This way to Cranky's Lab" and follow the arrow
to arrive at said location. Inside, Cranky will be his old familiar,
bitter self, and tell you to go train before talking to him further.
Exit the lab and go to the path behind the sign that says, "This way to
training area." Jump in the various barrels to be warped to special
areas that teach you the most basic skills, including swimming, barrel
tossing, orange throwing, and vine swinging. After all the objectives
have been met, Squawks will come and tell you to go see Cranky. When you
do, he gives you the first move of the game, the Simian Slam! Now all of
the characters perform this move.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Found in front of the entrance to Jungle Japes.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the entrance chamber to Frantic Factory, there is a lever. Use the
gorilla grab move to activate it, which will cause e nearby platform to
become active. Jump on, and let it carry you to the above ledge. There,
play your instrument on the bongo pad, and Squawks will give you this
Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Crystal Caves, have Chunky blow away the
transparent ice sheets on either side of the room using his primate
punch. One has some lava, the other a Kasplat enemy, a boulder, and...a
Donkey Barrel! Jump inside to become invincible, and then run through
the molten liquid to find, yes, you guessed correctly, a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Hideout Helm, select Chunky, then use the
Chunky pad, and several vines will appear. Fly across the magma using
them, to the entrance door to Hideout Helm. Activate the # 1 bananaport
pad, and then teleport to the start again. Now select Donkey Kong, use
the # 1 teleport again, and shoot the coconut switch above the K. Rool
door. This will cause a bridge to appear, allowing you to get to the
yellow Kasplat enemy! After defeating him, take the blue print back to
Snide, and he will fork over a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to where Snide's HQ is, but do not enter the tunnel. Look down, and
you will see a coconut switch. Drop down there, shoot the switch, and
collect the Golden Banana easily.
**************************
******************* 3-2: DIDDY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
Using Diddy's jetpacks (see section 3-0 for information on obtaining the
barrel) go up the waterfall that cascades down the back of the Donkey
Kong head, and at the source you find some grating over a cave. Shoot
the peanut switch, and voila, one Golden Banana for the taking!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Using Diddy's jetpacks (see section 3-0 for information on obtaining the
barrel), rocket to the very tip top of Donkey Kong's head, where there
is snow, and everything comes to a point. Here, floating in mid-air, is
a Bonus Barrel.
"Peril Path Panic!" 60 seconds -- 10 fairies required to cross into safe
territory. The easiest way to do this is to simply shoot every klaptrap
on the screen, even if they appear unconscious, because just one out of
three can mess the entire thing up. This sub-game strangely resembles
the twinklie challenge in Banjo-Kazooie...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Inside the room that has Snide's HQ, there is a Diddy pad on the floor.
Perform the simian spring on it to enter a Bonus Barrel high in the air.
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item. This one is particularly
difficult due to the fact that the reels spin so quickly!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Creepy Castle, you find a cage. Use Donkey's
gun to shoot the coconut switch that will open it. Inside is a red
Kasplat enemy! Go get Diddy, return, do a mighty leap to the alcove, and
grab the blue print. I wonder if Snide might, oh, I dunno...have a
reward for this? :p
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the entrance chamber to Crystal Caves, if you explore around you will
find a Diddy Barrel floating out in mid-air. Jump to it, then rocket to
a ledge nearby. Land on it, and play the guitar on the music pad to
summon Squawks, who will hand over Diddy's last Golden Banana of DK
Isles.
**************************
******************* 3-3: LANKY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
In the entrance chamber to Jungle Japes, there is a large rock. Use
Chunky to move it (there is a DK Barrel nearby), then have lanky play
his trombone on the music pad. Squawks will then bring you this Golden
Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
On the island that holds K. Lumsy's prison, go to the back of the dome
(while outside) and you will find an alcove with a cage over it. Shoot
the grape switch, then collect the Golden Banana inside.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Creepy Castle, you will find a huge boulder.
Use Chunky to move it aside, and a Lanky pad is revealed! Have Lanky use
the baboon balloon move, and then float to the center of the room, where
a Bonus Barrel waits...
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and 10 the amount
you must hit. This is the hardest version of this bonus in the entire
game, as you must hit one klaptrap per 10 seconds! Keep your cool, and
you'll hopefully win it all.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Crystal Caves, have Chunky pulverize the thin
ice sheets on either side of the room using his powerful primate punch
(they're hard to miss, being transparent). Now, through one is a pool of
lava, and in the other is a blue Kasplat enemy! Take a wild guess at
which one Lanky should go to...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go inside the compartment that holds K. Lumsy's cage, and you will find
a small, grated alcove that holds a Golden Banana.
**************************
******************* 3-4: TINY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
On the fairy queen island (the place with the big head), go to the back
of the statue head and you will find an alcove with a cage over it.
Shoot the feather switch, then collect the Golden Banana inside.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Inside the entrance chamber to Frantic Factory there is a large "?" box.
Using Chunky, perform a primate punch to burst it open. Inside is a
purple Kasplat enemy! Change back to Tiny, kill it, and collect the blue
print it leaves behind. Take it to Snide for your just rewards (see
section 3-1 for its location).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the entrance chamber to Angry Aztecs, there are two gongs with an
outline of Diddy's face on them. Use Diddy to chimpy charge them, and a
Bonus Barrel will appear in mid-air! To get it, change back to Tiny, get
up where the "DK" door is, and do a MIGHTY pony tail whirl from the
stair posts.
"Big Bug Bash!" Swat eight flies in 60 seconds with your large
flyswatter. Remember that when the swatter is going into the motion
(upwards or downwards), you can move it slightly, so if the fly suddenly
changes course, you can attempt to still smack it -- and in many cases,
still succeed regardless.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the entrance chamber to Gloomy Galleon, there is a blue Chunky
switch. Chunky can only activate this if you received the simian slam
upgrade from Cranky in Fungi Forest. Once you have utilized said switch,
a gate will lower on a really small pipe that is underwater. Obviously,
it doesn't take a Stephen Hawking to realize you must have Tiny glide
into the Tiny Barrel to become small, then swim into the pipe to get the
Golden Banana inside (whew...run on sentence)!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
At the base of K. Rool's castle, you will find a Tiny pad. Use it (the
move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and you will find a music pad. Play your saxophone on it, and
yes, Squawks the mindless slave will give you...a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 6:
Yes, you read this correctly; and no, I did not make a typo. It is
possible to get six out of five bananas (6/5) for Tiny on DK Isles (how
else could you get 101%?). When you have snapped pictures of all 20
banana fairies (see the appropriate section for help on that), return to
the banana queen, and she will be SO grateful, she'll give a GIANT
Golden Banana, which instead of having the "Nintendo" logo on it, has
the "Rareware" logo on it. 6/5...who would of thunk it? :P
**************************
******************* 3-5: CHUNKY KONG ***************************
**************************
D . K . I S L E S
GOLDEN BANANA # 1:
Go the temple that holds the entrance to Angry Aztecs, and continue
further down the path, and you will find two large rocks (these make up
the eyes of the DK head statue). Using Chunky's strength, lift both up.
One has a triangle pad: play you're triangle on it, and Squawks will
give you a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the entrance chamber to Gloomy Galleon, even the most casual of
observers will be able to spot the green Kasplat enemy causing trouble
in the middle of the stairs. Grab the blue print from him, and head on
over to Snide's for a talk over tea (or, if you want, he'll fork over a
Golden Banana...).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Near the # 3 bananaport pad, which lies next to the waterfall, you will
find a small, caged alcove with a Golden Banana inside. Next to it is a
pineapple switch. Geez, I wonder how you get the banana...(nudge, nudge,
poke, poke).
------------------------------------------------------------------------
GOLDEN BANANA # 4:
At the base of K. Rool's castle, you will find a Tiny pad. Use it (the
move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and you will find a music pad. Play your saxophone on it, and
yes, Squawks the mindless slave will give you...a Golden Banana. But
besides this, a Chunky Barrel will appear on the island with a single
palm tree that is next to the island with a witch's head (ouch, talk
about run on). Go there, and become the UBER APE! Go to the island with
the giant white "X" on it, and pound it with your infinite strength,
causing a rock island on the other side of the entire world to be blown
apart, revealing another Golden Banana for the taking...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the entrance chamber to Hideout Helm, use the Chunky pad, and several
vines will appear. Ignore the ones that lead to Hideout Helm, and use
the other trio, which lands you inside of a Bonus Barrel!
"Kremling Kosh!" You must hit 28 Kritters in 60 seconds...this is quite
difficult, but if you pay attention and have quick fingers, you should
be able to hit them all just before time expires.
========================================================================
CHAPTER 4) JUNGLE JAPES
========================================================================
Jungle Japes is the first level, and is the most basic and easy of them
all. The puzzles are simple, and even a 10 year old could beat the
elementary enemies found here. Just don't get too used to it...the
levels ahead will offer much more challenge. The best thing about Jungle
Japes is, without a doubt, the mine cart ride, which only Diddy Kong can
find...
COLLECTING THE CROWN:
All you have to do is go to the K. Rool Pad that is right in front of
Funky's Armory. To kill all the gnawties easily, wait for them to run at
you, jump in the air, and then perform a simian slam on their little
blue heads!
**************************
******************* 4-1: DONKEY KONG ***************************
**************************
J U N G L E J A P E S
COLLECTING DONKEY'S COCONUT CANNON:
From the level's DK door, go forward and climb the trees, and use the
vines to get to the switch above the gate. Upon being activated, the
gate will go down. After the short, neon tunnel filled with Banana
Coins, you will come to a very large area. A cinema will show Diddy at
the very top of the section, and he'll give a little speech. Go to your
left, and jump into the water. Against the hill you will see a large,
green vine -- climb up this and you will see Funky's Armory. Go inside
and buy your Coconut Cannon for a measly three Banana Coins!
------------------------------------------------------------------------
RELEASING DIDDY KONG:
After buying the Coconut Blaster, use the vines near the Armory to get
to a blaster barrel, which will launch you to Diddy's prison. He talks
to you, and then a cinema shows three Coconut Switches appear near the
bottom of the region. Go down there and shoot them with your Coconut
Launcher (hint: the one across the water must be shot from the piece of
land that has the Armory). When all the switches are activated, Diddy
can be found inside any of the Tag Barrels and used as a playable
character.
------------------------------------------------------------------------
COLLECTING THE "BABOON BLAST":
After you collect Golden Banana # 2 (see below), nearly every gate in
the stage will open. Go through the one on the far right hand side of
the section, and go through the neon-colored cave (you will collect a
Banana Coin in the process). Soon, you find yourself in a clearing with
rain and thunder. Go behind Cranky's Lab and shoot the switch using your
Coconut Cannon, and inside the gate you will find another three Banana
Coins. Now, go see Cranky, and buy the Baboon Blast for three coins!
------------------------------------------------------------------------
OPENING MORE OF THE LEVEL:
Go behind Cranky's Lab, and you will find a switch; shoot it with your
Coconut Cannon to open the gate. Inside you will find an Animal Box and
transform into Rambi! Use his charge attack to bust open the four huts
surrounding Cranky's lab, and then go into the neon tunnel and break
down the large plate that covers part of the cavern.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In front of Diddy's prison.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Once Diddy is free, look inside his cell.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the area with the water, go to the land mass at the bottom, and look
around, and you will see a large boulder. In front of it is a tree --
climb it, and swing across the gap using the vines. At the end is a
Donkey Pad. Collect the three Banana Coins, and then use the Baboon
Blast on the pad to go to a barrel blasting area. When the cross-hairs
are lined up on the next barrel, fire away! At the end you will collect
a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the clearing with Cranky's Lab, use the Simian Slam on the Donkey
Switch. After viewing the cinema, return to the lake area and easily
collect the Golden Banana over the grating.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go to the lake area. Go left, and you will find a boulder. Near the
boulder is a neon tunnel -- inside you will soon find a Kasplat enemy.
Defeat him, and he will drop a yellow Blue Print! Return this to Snide
(his HQ is down a hill, in the same place as Diddy's prison). He will
award you a Golden Banana!
**************************
******************* 4-2: DIDDY KONG ***************************
**************************
J U N G L E J A P E S
COLLECTING THE "CHIMPY CHARGE":
You know where Cranky's lab is, all you need are some Banana Coins. In
the lake area, swim underwater and you will find three in a corner near
the green vine, and inside the neon tunnel that leads to the lab are
another trio next to a Kasplat. This is more than enough to buy the
Chimpy Charge!
------------------------------------------------------------------------
COLLECTING THE PEANUT POPGUNS:
You know where the Armory is, all you need are some Banana Coins. In the
lake area, swim underwater and you will find three in a corner near the
green vine, and inside the neon tunnel that leads to the lab are another
trio next to a Kasplat. This is more than enough to buy Diddy's gun, the
Peanut Popguns!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Near Cranky's Lab is a Diddy Switch. Activate it, and a gate will open
next to the Armory. You have a limited amount of time to get there! Use
the "4" Bananaport Pad in front of the Lab in order to quickly reach the
lake area, then climb the green vine, and dash into the gate for the
Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the neon tunnel that leads to Cranky's Lab, you will find a Kasplat
enemy. Defeat it to earn a red Blue Print! Take this back to Snide's HQ,
and you get a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the neon tunnel directly after the DK door, you will find a gate with
two Peanut Switches. Activate them both to lower the gate. Besides
numerous Banana Coins, you find another Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Near Diddy's prison cell is a large pillar, with a peanut switch on it.
Activate it using Diddy's Popguns, and a large, wooden ramp will reveal
itself. Run up it, and before reaching the peak, you will find a small
door in the side. Go on in to reach the mine area!
Use your popguns to destroy the numerous Zingers in the air, or else
they will annoy you to no end. On the right-hand side wall are a stack
of crates, so climb up them. You have a perfect view of a switch! Shoot
it, and a bridge will form, allowing you to find a Diddy Switch. Simian
Slam it to dust, and a Golden Banana will appear at the peak of the
pillar. Exit and go collect it!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Inside the mine area (read Banana # 4), go through the tunnel on the far
side to arrive at an area filled with Klumps. Use a Chimpy Charge to
break down the metal gate, then kill the Klump inside. Use another
Chimpy Charge to hit the button marked "low." This will cause the
conveyor belts to slow, and the blocked path to become open. Slam down
on the Diddy Switch to open the second gate, avoid the Klumps, run up
the conveyor belts, and jump down into the mine cart!
YES! A mine-cart mini-game! The most enthralling and adrenaline
producing part of the entire game! Your goal is to make it to the end
with 50 coins. You may collect coins by jumping to them, or by using
right or left on the analog stick to cause Diddy to lean out and grab
them. You may slow down or speed up by pressing the stick backwards and
forwards, respectively. If Krash comes near you, carefully time your
jumps so you rise above his club swings. When you come to an area where
flames spew from below, you'll need to slow down and then speed up when
they disappear. If you go too slow, a TNT barrel will appear behind you
and smash into your cart, so be sure to manage your speed wisely. Soon
after, Kabooms will attempt to land on you from the overpasses. Simply
slow down and their explosions won't touch you. At points, you will go
diagonally over another trackway, and several carts with barrels of TNT
on them will pass by. To avoid this, you need to use a combination of
jumping and speeding up. Near the end, you will be able to use switches
to change your track course. Just look ahead, and if the current track
has a lot of coins, let if be. If not, change the track!
**************************
******************* 4-3: LANKY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the neon cave that connects the DK door to the lake area, there is a
gate. To open it, use Diddy's gun. Then, inside, use Lanky's blowpipe to
open the second gate. Inside you'll find a Bonus Barrel...
"Mad Maze Maul!" You must rush through the maze, destroy all the
enemies, and make it to the checkered line in less than 60 seconds. Are
you up to it?
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Inside the underground caverns that lead to Cranky's Lab, there is a
side path that takes you to a Kasplat enemy! Defeat it to win a piece of
blue print for Lanky's collection. Snide will want to trade it for a
Golden Banana...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same area as the Kasplat enemy (read # 2 above), there is a small
hill. Use the Orangstand move to move up the slippery slope, then leap
into the Bonus Barrel!
"Speedy Swing Sortie!" Swing as fast as you can using the vines to
collect all the coins. Pretty easy, so you shouldn't have any trouble at
all.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the clearing that holds Cranky's Lab, there is a Lanky Switch in one
of the corners. Activate it, and a gate near Diddy's prison will open.
You have 60 seconds to use the "4" teleport pad in front of the lab,
jump in the water, swim to the large vine on the cliff-face, swing
across a gap using vines, and then roll into the aclove that holds the
Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the lake area, go to the tunnel entrance that leads to Cranky's Lab.
Next to it is a large hill, with a gate at the top. You'll need to use
Diddy's popguns in order to activate the switch above it...come back as
Lanky and use the Orangstand move in order to climb the slippery slope.
Once inside the secret cave, Squawks will come and tell you about the
pegs in the corner...use the Simian Slam to pound them into the ground
and *POOF* Five deadly Zingers warp in and start bombing you! As if one
wasn't dangerous enough on its own...quickly get on the opposite side of
the room and destroy them using your grape shooter before they can fly
over and send a few bombs your way. When they have been vanquished, a
Golden Banana appears in the DK painting.
**************************
******************* 4-4: TINY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the neon cave that connects the DK door area to the lake section, you
can open a gate using Diddy's popguns. Inside the small room, there is
yet ANOTHER gate that can be opened using Tiny's feathers. Inside is a
Bonus Barrel...
"Splish Splash Salvage!" You have 60 seconds to collect 10 underwater
coins while avoiding a handful of Shuris. Pretty easy if you ask me...
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Near the giant boulder that can be found in the lake area, there is a
tunnel that leads to a closed gate. The second Kasplat enemy holds a
blue print you can turn in to Snide...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same tunnel as before, shoot the two feather switches using
Tiny's gun, and the wooden gate will lift. In one of the corners is a
large, yellow object with a small hole at the front. Get inside of the
nearby Tiny Barrel to activate the mini-monkey move, and go inside of
the hole. Once inside, you'll have to activate a series of switches in
order to open gates. At the end, after some banana collecting, is the
Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the same open area as in # 3, there is a tree trunk in a corner...you
can see a Banana through some bars, but there appears to be no way in.
To solve this, jump into the Tiny Barrel to become small, then run
around the tree to find a mushroom...jump on it, and you will spring
high into the air! Maneuver yourself so you land on top of the trunk.
Now, fall through the hole, and presto, another banana added to your
counter!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the clearing that holds Cranky's Lab, you can find a Tiny Switch in
one of the four corners. Slam it, and the gate on the banks of the lake
in the main area will open! Take the "4" teleport pad to arrive out in
the water, then simply swim there before time is up.
**************************
******************* 4-5: CHUNKY KONG ***************************
**************************
J U N G L E J A P E S
GOLDEN BANANA # 1:
In the lake area, you will find a large boulder. Pick it up, and throw
it against the wall. A Golden Banana was inside!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After crushing the boulder, do three Simian Slams on the large, blue "X"
that was under it. It will crumble, revealing a large hole in the ground
-- jump on in! You are now in a dark, damp underground tunnel. After
crossing a thin path with flames on either side, you come to a large
statue with pineapple switches for eyes. Shoot one with your gun, and
several vines will come down, allowing you to swing to a Golden Banana
on a far away pedestal.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the same underground cavern as # 2, shoot the second pineapple switch
to cause a second set of vines to float down. Swing across, then defeat
the Kasplat enemy to earn another blue print. Take it back to Snide for
your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the underground tunnels that lead to Cranky's Lab, you will find a
large boulder. Lift it up to reveal a Chunky Switch. Stomp it, and the
gate near Snide's HQ will lift, revealing a Banana! You only have a
little over 30 seconds to collect it, so get going! You must jump into
the water, swim to the number "3" teleport pad, warp to the top of the
lake area, and run down the hill to the aclove as fast as you can!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Near the large, blue "X" that leads to the underground tunnel there is a
cave. Go inside, and at the end you will find a Chunky Barrel. Hop
inside to be gigantified, and then leap into the Bonus Barrel above your
head!
"Minecart Mayhem!" Your goal is to avoid another cart of TNT while going
through a maze of tracks that criss-cross each other, and you can only
slow down, speed up, and switch tracks...you are always going forward.
The underlying rule is as thus: When it's on the inside, you had better
be on the outside. When you're on the inside, it had better be on the
outside! If it's about to change lanes, you change lanes as well! A very
easy Banana to win if you follow that rule.
========================================================================
CHAPTER 5) ANGRY AZTECS
========================================================================
Angry Aztecs...a desolate desert world with blinding sand
storms...dozens of temples built by the ancients litter the land, but
their creators only exist in the past now...can you unlock their
secrets?
------------------------------------------------------------------------
NOTICE:
I use a few terms and expressions for this level that may be strange to
you at first glance. Be sure to read the following definitions before
consulting my help guides below.
Totem Pole -- In the last section, there is a gigantic pillar in the
center. Since it has faces of various creatures on it, I
thought it would be OK to call it a Totem Pole.
Llama Temple -- In the last area with the Totem Pole in the middle, this
temple has the face of a Llama on its entrance.
The Palace -- In the first desert area, there is a large temple that has
a dome at the top. Because of this dome, it looks like a
palace.
Temple of Doors -- The big building near the Totem Pole that has five
doors on its front side. When it is open, each door
will lead a Kong to a different path!
Gong Tower -- Same area as the Totem Pole. Called so because you needed
to activate four gongs in order to make it rise!
------------------------------------------------------------------------
COLLECTING THE CROWN:
See Lanky's first Golden Banana (below, in the walkthrough) and the K.
Rool Pad will appear.
**************************
******************* 5-1: DONKEY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE BONGOS:
After you exit from the first tunnel, you will easily see Candy Kong's
store. Go inside and buy the Bongos, along with an extra melon for your
health meter! Now all the other characters have twice as much health,
too.
------------------------------------------------------------------------
COLLECTING THE "STRONG KONG":
After getting the Bongos, you'll need to have Diddy use his Guitar on
the Guitar Switch which is on top of the Llama's cage (use the vines to
reach it). When you do this, the way forward will open. Using Donkey, go
inside. At the first intersection, go right and cross the narrow bridge
to find Cranky's Lab. Buy the Strong Kong!
------------------------------------------------------------------------
FREEING LANKY KONG:
In the last area (the one with the Totem Pole in the center), you will
find a Donkey Pad in front of a Llama Temple. Use the pad, and you will
be transported to a Barrel Blast Mini-game. When the cross-hairs are on
the next barrel, quickly fire! When you finish, a cinema will show the
previously captured Llama escape. When he does, several switches appear
on the side of the Llama Temple -- the same temple you are standing in
front of! Open it using your Coconut Cannon on the switch. Go inside...
You will see a gigantic chamber, and in the middle is a pool of lava. Go
down the stairs, and make your way to the right-hand side of the room.
Follow the yellow banana trail to a small antechamber that has a Bongo
Pad -- step on it and play the Bongos! The music will turn the boiling
magma into fresh, cool water. Take a dip, and swim through the hole at
the bottom. You will see Lanky's prison cell! Shoot the switch next to
it to free him. You may now select him the next time you find a Tag
Barrel!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
The Llama gives it to you if you can free it. To free it, go to the last
section (the section with the Totem Pole in the center). You will find a
Donkey Pad in front of a Llama Temple. Use the pad, and you will be
transported to a Barrel Blast Mini-game. When the cross-hairs are on the
next barrel, quickly fire! When you finish, a cinema will show the
previously captured Llama escape. Go get that Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Found in Lanky's prison cell (see "Freeing Lanky Kong", above).
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Inside the Llama Temple, you will find a Donkey Switch in one of the
side rooms. Stomp on it, and a cinema will show a huge door outside,
near the Totem Pole, open up. Go outside, and jump into the Donkey
Barrel (which is next to the new cave) to activate the "Strong Kong"
move, which basically makes you invulnerable to any and all dangers. Run
across what used to be harmful sand, and you will find a Bonus Barrel at
the end! Jump inside!
"Stealthy Snoop!" Basically, you have 50 seconds to carefully slide past
Kremlings with flashlights, and make it to the end before time runs out.
You want to go right, right, and then left. The guard's movements are
pre-set, so if you watch them carefully, you will be able to easily
evade their light. Golden Banana is your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
At the very start of the level, inside the tunnel, you will find two
Coconut Switches. Blast them, and then hop inside the Donkey Barrel to
become invincible. Run across the hot sand, collect the bananas and
coins, then easily defeat the Kasplat for a Blue Print. Take it to
Snide, who lives in the same area as the Totem Pole, and you get another
Banana for your collection.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Read "Opening the Temple of Doors" in Diddy's section. Then, use your
coconut cannon to open Donkey's door, and go inside. After opening
several doors, the Banana is yours! You then have a few seconds to
escape before an unseen enemy shoots you to death!
**************************
******************* 5-2: DIDDY KONG ****************************
**************************
A N G R Y A Z T E C S
COLLECTING THE GUITAR:
After you exit from the first tunnel, you will easily see Candy Kong's
store. Go inside and buy the Guitar, along with an extra melon for your
health meter! Now all the other characters have twice as much health,
too.
------------------------------------------------------------------------
COLLECTING THE "ROCKETBARREL BOOST":
After getting the Guitar, you'll need to have Diddy use his Guitar on
the Guitar Switch which is on top of the Llama's cage (use the vines to
reach it). When you do this, the way forward will open. Go inside. At
the first intersection, go right and cross the narrow bridge to find
Cranky's Lab. Buy the Rocketbarrel Boost!
------------------------------------------------------------------------
FREEING TINY KONG:
Go to The Palace (near Candy Kong), and go through the left side, then
shoot the peanut switch to open the entrance. Inside, a huge ice sheet
meets your eye. To the right of it is a Diddy Switch, so activate it.
The cinema shows several monkey head statues sticking their tongues out!
Use your high jump move (Z + A) to reach them. Once you reach a solid
ledge, use the first person view to look across the chasm, and you will
spot a peanut switch. Shoot it, and the monkey head across from you will
stick out its tongue. Hold down 'R' to keep the camera behind you, and
then run across. Play the Guitar on the music pad, and a beam of light
will pierce the ice and melt it! Leap down and into the water, following
the trails of red bananas. After avoiding a Shuri, you find yourself in
a room with Tiny's holding cell. Defeat all of the enemies at your
leisure, then use the Chimpy Charge on the Diddy Switch. Now you must
put in a secret password by activating the various switches...the
password is "K O N G"...pretty simple, eh? Tiny is now free!
------------------------------------------------------------------------
OPENING THE TEMPLE OF DOORS:
Near the Totem Pole is a Diddy Barrel -- get inside to activate your
rocket pack, and fly to the top of the Temple of Doors. Use the Simian
Slam to activate the Diddy Switch, and a cinema will show the Totem Pole
start to move around and around with its face open! It screams, "Feed
me!" If you haven't figured it out by now, you must get in front of it
(preferably on a tree) and shoot peanuts into its mouth. When you do
this enough, the Temple of Doors will become open!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the area with the large totem pole in the middle, use Diddy's
Rocketbarrel Boost and fly through the large, golden circle that is
situated at the top of said totem. Do this three times (you should hear
a chime each time), a cinema will show a vulture come out of a hole and
land near the Diddy Barrel. Go there, and he will challenge you to a
mini-game! The goal is to fly through the rings he leaves behind. Simple
enough, if you ask me. When you have done this rather remedial task, a
Golden Banana will appear at the top of the totem.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the area with Candy Kong, go near The Palace, and climb the palm tree
near it. At the top is a Diddy Barrel! Hop in and rocket your way to the
top of The Palace, where a Kasplat hides. Hover in place by pressing
'Z', then plaster him with peanuts before he knows you're even there. A
Blue Print is your only reward...take it back to Snide, who lives near
the Totem Pole, for a Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Found in Tiny's holding cell.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Near the Totem Pole, there is a large plateau with four gongs, one
situated in each corner. Use the Chimpy Charge to ring them. When all
have been activated, a huge building will arise -- Gong Tower! Backtrack
to the Diddy Barrel, then use your flying prowess to retrieve the Golden
Banana at the top of the tower.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Read "Opening the Temple of Doors" in this section. Then, use your
peanut popguns to open Diddy's door, and go inside. Simply keep shooting
the switches inside, and you will eventually stumble onto the Banana.
You then have a few seconds to escape before an unseen enemy shoots you
to death!
**************************
******************* 5-3: LANKY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE "ORANGSTAND":
Near Cranky's lab, you will be able to find four Banana Coins. After
collecting them, go inside the lab and buy the Orangstand! It allows you
to go up slippery slopes.
------------------------------------------------------------------------
COLLECTING THE GRAPE SHOOTER:
Next to the Armory (which is in the Totem Pole area) are a lot of coins.
Once collected, go inside and buy the Grape Shooter from ol'e Funky!
------------------------------------------------------------------------
COLLECTING THE TROMBONE:
Next to the Armory (which is in the Totem Pole area) are a lot of coins.
Once collected, go inside of Candy's hut and buy the Trombone!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Open up The Palace using your Grape Shooter (near Candy Kong). Inside,
dive into the water and follow the trail of blue bananas. Jump up onto
the pillar, and activate the switch, which will cause a vulture carrying
a Golden Banana to pop out! Take aim, and shoot a grape at the feathered
freak. Each time you hit it, he goes faster and becomes smaller. After
many hits, he drops that darned banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Open up the Llama Temple and go inside. On the left-hand side of the
room is a small antechamber containing a Trombone Pad! Play your
instrument on it, and two giant snake heads will arise from the water
and meet nose-to-nose. Return there, and use the Orangstand move to go
up the slippery sides. In the middle, jump up into the Bonus Barrel!
"Teetering Turtle Trouble!" The object is to feed the snakes melons so
they won't get weak and drop the turtles spinning on their tails. Simply
feed each row as fast as you can, and you shouldn't have any problems.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the Llama Temple, there is a wooden door with a grape switch next to
it. Shoot it, then go inside. Destroy both Kremlings, then step onto the
Lanky Switch to begin a puzzle. You must match each head's sound effect
with another. There are four yellows, four greens, four reds, and four
blues. Each color has two sounds -- so you will ALWAYS have a match of
two colors. You will never have a blue and a red match. You can only
have a blue and a blue match. So, with this knowledge, shoot two of the
same color, and keep doing so until they are all matched up (when they
are matched up, they will begin to spin). At the end, a Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the Llama's Temple, use the Bananaport Pad # 2 to warp to a lava area
with Kasplat. Destroy him, and collect the Blue Print he leaves behind.
If the # 2 doesn't work, then consult Tiny's "Golden Banana # 3" for
information on where the second # 2 pad is.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Open up the Temple of Doors using Lanky, and go inside. Destroy the
various doors, balloons, and Klumps, and you will eventually reach a
Bonus Barrel!
"Big Bug Bash!" Your goal is to destroy five flies within the allotted
time. More random luck than anything if you ask me.
**************************
******************* 5-4: TINY KONG ***************************
**************************
A N G R Y A Z T E C S
COLLECTING THE "MINI MONKEY":
In the tunnel that holds Cranky's lab, you should be able to find many
banana coins. Use them to pay for the "Mini Monkey" move!
------------------------------------------------------------------------
COLLECTING THE FEATHER BOW:
Next to the Donkey Barrel (which is in the Totem Pole area) are a lot of
coins. Once collected, go inside the Armory and buy the Feather Bow from
ol'e Funky!
------------------------------------------------------------------------
COLLECTING THE SAXOPHONE:
Near Candy's Hut are a group of Banana Coins. Collect them, then use
them to pay off for your Saxophone!
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the tunnel that contains Cranky's Lab, there is a Kasplat roaming
around. Kill it with a few well placed oranges, and then retrieve the
Blue Print it drops. Take this back to Snide, whom lives near the Totem
Pole, for your just desserts.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Open up The Palace (near Candy Kong), and jump into the Tiny Barrel to
become, er, tiny! Quickly drop down into the water, and swim through the
very small crack at the bottom (there will be a purple banana behind
it). At the end, you will be forced to fight off several Klaptraps. When
they have been vanquished, another Banana shall be yours!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the Llama Temple, go to the left-hand side of the room, and you will
find a trail of purple bananas going into a small pipe. Use the nearby
Tiny Barrel to become almost microscopic in size, then run through the
pipe. Become large again (Z + C Left). Step on the number 2 Bananaport
pad, then activate the switch to cause platforms to appear out in the
lava. Continue crossing platforms and activating switches until you
collect the Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Open up the Temple of Doors, and just keep shooting switches until you
find the Golden Banana at the end!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Go up to the Gong Tower. Use the Tiny Barrel to become small, then run
up the stairs and play the Saxophone on the music pad. Squawks will come
by and lift you up, then drop you at the top of the tower. Since you are
small, you can fit through the small hole.
OUCH! Talk about a difficult mini-game! This one is so challenging, most
of you will probably give up in frustration. The objective is to race
against a giant spider on a slide course that gives a big nod to the
penguin race in Mario 64. The only difference is, though, is that you
must collect 50 coins while beating him!
Now, when you reach the end, you will come to a flat, level area and
must run the last few feet of the course. Even if you are ahead of the
spider at this point, there's no guarantee you'll win, because this baby
can run nearly twice your speed! To counteract this, you must pass him
almost as soon as the race begins. So while racing, you must do these
things: (1) Go as fast as you can (2) Collect as many coins as you can
(3) Try not to fall off the areas where there are no guardrails. Easier
said than done, eh?
One last tip...if you have 50 coins...you're running at the end...and
the spider is RIGHT behind you, there is a bit of a way to come out on
top. You'll have to make it so the spider pushes you forward...but he'll
try to go around, so you'll need to watch his movements carefully.
After many, many sessions, you should be able to do this. If not, it's
no big deal -- just one, single, GOLDEN Banana...
***UPDATE: It has come to my attention that it is possible to trip up
the scarab at the start of the race. I tested it out to
confirm this, and it is true. Immediately, do a roll attack
to the ugly bug, and he will be set back several seconds,
giving you much more time and making this race much more
easy. Thanks goes out to the MANY people who told me about
this.
**************************
******************* 5-5: CHUNKY KONG ***************************
**************************
A N G R Y A Z T E C S
GOLDEN BANANA # 1:
At the very start of the level, shoot the two pineapple switches with
your gun to open the secret door. Once inside, you see four pads on the
ground with symbols on them, along with four vases that have symbols on
them as well. Simply pick a vase up, take it to the matching pad, and
lay it down by pressing 'Z'! Before doing this, however, you will want
to shoot the groups of Zingers flying around, otherwise they'll disturb
you.
When each vase is on its corresponding pad, the Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the area with Candy's Shop, shoot a pineapple at the pineapple switch
and go inside The Palace. Run down the staircase to your left, and you
will find two Klobbers. Throw an orange at them, then play your Triangle
on the music pad. Once inside, fast paced music will begin and you will
do battle with wave after wave of Klaptraps! If you can survive the
onslaught, another Golden Banana is yours for the keeping.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the tunnel that connects the first desert section to the Totem Pole
area, you will note a large cage with a Bonus Barrel inside. Jump into
the Chunky Barrel to become gigantified, run back to the large boulder
and pick it up, then jump on top of the large stone plate in the middle
of the tunnel. Lay down the boulder ('Z' button) so the plate stays
down. Return to the cage and you will find that it is now up! Return to
your normal self and jump inside the Bonus Barrel.
"Busty Barrel Barrage!" You are sitting stationary in the center of the
screen and can not move, you can only swivel on your axis. Four
Kremlings will warp in from each side of you and run towards you...your
objective is to not be hit a single time with a 60 second time period!
To do this, you must rotate the control stick while tapping on the 'B'
button, this way you will fire your pineapple launcher at a furious
speed, and not one Kremling should be able to make it through. Good
luck!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Shoot the last switch on the Temple of Doors, and go inside of Chunky's
specialized section. After tripping various switches and avoiding pairs
of Klobbers, you will come upon a Kasplat enemy! Another blue print to
give to Snide...
------------------------------------------------------------------------
GOLDEN BANANA # 5:
At the end of Chunky's section in the Temple of Doors, you will find a
Bonus Barrel!
"Kremling Kosh!" You must shoot 18 Kremlings in under 60 seconds! This
is like a twisted version of "Bop the Mole" that you usually see at
carnivals, except with a melon cannon. Since the Kremlings pop up very
fast in this game, you can just randomly rotate the stick around while
tapping 'B' and still win easily. Later in the game, though, you won't
be so lucky...
========================================================================
CHAPTER 6) FRANTIC FACTORY
========================================================================
A rusted out factory that has long been burnt out, its metallic
creations still roam its empty halls, looking for a target to destroy. A
plethora of strange machinery and obstacles can be found at every
turn...if someone could find the main power switch, the entire factory
would come to life again...
**************************
******************* 6-0: STAGE STUFF ***************************
**************************
F R A N T I C F A C T O R Y
RESCUING CHUNKY KONG:
From the entrance of the world, go straight ahead and activate the
switch to open the large, metallic door. Then go to it, and climb down
the post inside (or just fall to save time). At the bottom, follow the
corridor to the "Production Room." Circle around to find the "Storage
Room." Boom shakaklaka! Chunky's rusty cage hangs overhead. Use the DK
Barrel to change into Lanky, then use his Orangstand move to walk up the
steep pipe nearby, and activate the Lanky Switch there to cause Chunky's
cage to fall, freeing him!
------------------------------------------------------------------------
GETTING CHUNKY'S STUFF:
Go into the two previous worlds and collect coins, then go to Funky's,
Cranky's, and Candy's to collect all of Chunky's items -- his Pineapple
Launcher, Triangle, etc.
------------------------------------------------------------------------
REACHING SNIDE'S HQ:
At the very entrance to the world, turn right and you will find a
corridor with a gate! To get past this, go to the "Storage Room" (where
Chunky's cage is) and activate the gray switch near the boxes. Then,
past the gate, climb the post to reach the "Testing Dept.." Turn left,
go down the post, and you are at Snide's HQ. Be sure to activate the # 3
bananaport, so you can warp here from the entrance very easily.
------------------------------------------------------------------------
REACHING CRANKY'S LAB / CANDY'S STORE:
In the "Storage Room" (where you got Cranky) there is a pile of boxes to
the side. Climb these, and go through the tunnel at the top. Voila!
------------------------------------------------------------------------
ACTIVATING DK'S ARCADE CABINET:
In the "Storage Room" (the same chamber you get Chunky) there is a
Donkey pad in near where Chunky's cage used to be. Use it, and you will
be transported to a blasting barrel course. Collect the various bananas,
and at the end, shoot through the small ring to go through a detour.
Then, blast through the DK symbol to cause a switch to appear in front
of the DK cabinet!
------------------------------------------------------------------------
COLLECTING THE CROWN:
In the "R & D" room, one of the side areas leads to a lever and Tiny
Barrel. Use Donkey's gorilla grab move to activate the switch, which
will uncover the K. Rool Pad. Go there, and then survive against a
reappearing Kasplat & group of regular Kremlings in order to win the
Crown for Frantic Factory!
------------------------------------------------------------------------
FUNKY'S NEW SPECIAL:
In the "Testing Dept." area, Funky will give you a new ammunition belt,
which will allow all Kongs to carry more rounds for their guns. You only
need to have one Kong buy it to affect everyone, thankfully.
------------------------------------------------------------------------
ACTIVATING THE FACTORY'S GENERATOR:
Do all of this as Donkey Kong. Read "Finding Snide's HQ" in this section
to reach the "Testing Dept.." Turn right, and you will see a huge tower
of blocks. Nearby is a door that reads "R & D." Go inside, follow the
path, and you find a circular chamber with many side areas. One of them
leads to a hole that you can fall down. Do so, and you find a house with
"High voltage" warnings on it. Shoot the coconut switch to open it, and
go inside. Pull the lever using the gorilla grab move, and the entire
factory will come to life.
**************************
******************* 6-1: DONKEY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "GORILLA GRAB":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Gorilla Grab" for Donkey, which allows you to pull those red levers
you've see around the world.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Storage Room" (the same area with Chunky's cage), there is a
corridor that branches off that contains a Kasplat enemy and a post.
Ignore the enemy, and climb the post. Follow the hallway above to find
the DK Arcade Cabinet! To make a lever appear, see section 6-0. To
activate the lever itself, use the gorilla grab move. Win the game for
the first time to receive this difficult Golden Banana <for any
information concerning the DK Arcade game itself, see the Frequently
Asked Questions chapter>.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the "Testing Dept." area (read section 6-0 on how to find Snide's
HQ), there are blocks against the wall, and every few moments one of
their pieces will go up, allowing you into the alcoves above. One of
them, however, leads to a corridor! At the end of it is a huge number
board, but all the numbers are upside down due to the camera angle.
Activate the switch to light them up, then activate all the numbers,
from one to 16. Remember: a 6 is a 9, and a 9 is a 6. Complete this
puzzle within the allotted time, and a Golden Banana is yours.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Do all of this as Donkey Kong. Read "Finding Snide's HQ" in section 6-0
to reach the "Testing Dept.." Turn right, and you will see a huge tower
of blocks. Nearby is a door that reads "R & D." Go inside, follow the
path, and you find a circular chamber with many side areas. One of them
leads to a hole that you can fall down. Do so, and you find a house with
"High voltage" warnings on it. Shoot the coconut switch to open it, and
go inside. Pull the lever using the gorilla grab move, and the entire
factory will come to life. You then receive a Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Once the factory's generator is on (see section 6-0), proceed to the
Production Room, and at the very base of the huge, cylindrical machine
there is a door. Go inside, and there will be HUGE pieces of machinery
that will attempt to smash you and set you on fire as well. Quickly leap
into the nearby Donkey Barrel, then run through the short obstacle
course, collecting the Golden Banana at the end.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Lanky switch, and activate it
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then, look on the platform below, and yes, there
it is, Donkey's Kasplat enemy! Play your instrument to kill him from
afar, and then leap to his platform to collect the blue print. Take it
to Snide (see section 6-0) for your reward.
*************************
******************* 6-2: DIDDY KONG ****************************
*************************
F R A N T I C F A C T O R Y
COLLECTING THE "SIMIAN SPRING ":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Simian Spring" for Diddy, which enables you to leap great distances
when you stand on a Diddy Pad.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Production Room", there is a Red Kasplat enemy wandering about.
Defeat him to collect the blue print, and take it to Snide (see 6-0 on
how to find Snide's HQ).
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In section 6-0, read about how to reach Snide's HQ, and you will pass
into the "Testing Dept.." Once inside, turn right to reach a huge tower
made of toy blocks. Around the other side is a Diddy pad, so use your
simian spring move to collect bananas while going to the top. When you
reach the peak, a bonus barrel lies in wait.
"Peril Path Panic!" You must knock out the klaptraps with melons so the
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. Anyways, a Golden Banana is your prize.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
Do all of this as Diddy Kong already selected. Read "Finding Snide's HQ"
in section 6-0 to reach the "Testing Dept.." Turn right, and you will
see a huge tower of blocks. Nearby is a door that reads "R & D." Go
inside, follow the path, and you find a circular chamber with many side
areas. One of them leads to a hole that you can fall down. Do so, and
you find a house with "High voltage" warnings on it. Activate the Diddy
switch, then swing across the vines to the bonus barrel that appears.
"Beaver Bother!" You are a klaptrap, and must horde all of the gnawties
into the hole in the center of the arena. This is a really hard sub-
game, but it doesn't require skill at all, it just takes pure, random
luck. Hopefully, the luck is on your side today.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the "R & D" room, one of the side-paths lead to a glass panel with a
guitar pad. Play Diddy's guitar on it to make the glass slide away, and
go inside.
You will see four colored blocks: 1, 2, 3, and 4. There are three doors,
and they each have a combination on them. By entering each combination,
said door will open, and unleash several enemies upon you. By defeating
them, the door will be "solved." Solve all three doors -- the enemies
steadily getting more difficult -- and a banana is yours.
Tip: When you receive infinite peanuts to kill the buzzes, use them to
blow up the three banana balloons in the air. This is a great way to
conserve ammunition!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Diddy switch, and activate it
using your simian slam. Way, wayyyyy above, Diddy's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then perform the simian spring on the Diddy pad
to receive your just desserts.
**************************
******************* 6-3: LANKY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "BABOON BALLOON":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Baboon Balloon" for Lanky, which allows you to float straight up into
the air for several moments when you stand on a Lanky pad.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
Read section 6-0 on how to reach Snide's HQ, and while you do, you will
pass through the "Testing Dept.." Turn right to see a huge tower of toy
blocks, and climb the stairs near them. You will find a Lanky Pad -- use
the baboon balloon move to reach the nearby bonus barrel!
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
You get this after freeing Chunky Kong.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the "R & D" room, there is a blue Kasplat wandering around. Kill him,
take the blue print back to Snide, and receive your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the "R & D" room, there is a side path that leads to a trombone
switch. Play Lanky's instrument to open the glass, then go inside to
find Rareware's twisted version of the organ! Basically, each time a
kremling pops out of a barrel, it burps, and the color of the barrel
determines the pitch of the burp. You mist play back the pitch each time
using color coded keys & letters.
Basically, put in the following combination each time, and you will
receive a Golden Banana.
C B C D E C A
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Lanky switch, and activate it
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana
will appear. To get at it, go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, ignore them and take the
path below. After this it's the dreaded, spinning cogs. Quickly run,
leap, and float across. Then, use your Orangstand to move up the
insanely thin pipe, collecting the blue banana bunches, and finally,
your beloved, Golden Banana...
**************************
******************* 6-4: TINY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "PONYTAIL WHIRL":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Ponytail Whirl" for Tiny, which allows you to glide several yards for a
short period of time, just like Dixie Kong in DKC 2 & 3.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Production Room" (the same place you got Chunky), there is a
corridor that branches off, that contains a purple Kasplat! Defeat it,
then take its blue print to Snide (for Snide's HQ, see section 6-0).
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After defeating the purple Kasplat (see the above banana), climb the
post above it, to appear in the DK Arcade room. Jump inside the Tiny
Barrel to become small, then use your super leaps ('Z' + 'A') to get on
top of the boxes against the side of the room. At the top is a small
hole, so go inside, and you automatically collect the Golden Banana
inside.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In section 6-0, read about how to find Snide's HQ, and when you do, you
will pass into the "Testing Dept.." Turn right and you will see a tower
of blocks. Behind it, go up the stairs, and leap into the Tiny Barrel to
become small, and run through the teeny hole you see. Here, smash the
switch, and the wheel will start to spin. You must shoot the item on the
wheel that corresponds to the image to the right, and the menu on the
left shows how many items you have left. The wheel gradually gets
faster, and hence harder to hit correctly. When all items have been hit,
the Golden Banana is yours.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room." Go to the Lanky switch, and climb on the
platform that goes up and down. From now on, hold the "R" button so the
camera stays behind you, this way you won't fall off the thin bridges.
Go to the central platform, climb the ladder, and make your way through
the fan blades, and quickly leap onto the spinning cylinders. If they're
going too fast, simply wait for them to slow down. Run up the ramps, and
wait for the huge, rotating fans of the machine get to you. When they
do, make a desperate leap towards them, and you will be carried to a
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you
fall off the obstacle course you can quickly get back up via the pad on
the floor.
Keep going, and jump onto the rising/falling platformers. When you see
conveyor belts with red lights around them, leap onto them. They are
going so fast you have to jump continuously to keep from falling off. At
the end there is a chasm, and across it you can see a bonus barrel. Take
a running leap, and perform a great ponytail whirl to get at it.
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...you have 60
seconds to hit the banana 10 times. Are ya up to it?
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the "R & D" room, one of the side-paths lead to a small hole and a
lever. Leap into the Tiny Barrel to become a mini-monkey, and then go
through a series of small holes to arrive at...
Oh, baby -- pinch me, I'm dreaming! It's that sweet car sub-game with
the snazzy music! You have to collect 10 coins AND beat the competition
to get the Golden Banana. There are three lanes, and you can change by
using the analog stick, and accelerate by holding Z. If the other racer
gets in front of you, tap B to unleash one of your missiles (a total of
three -- don't waste them). If you go through one of the DK symbols, you
will gain speed, and if you hit a TNT barrel (which is moving on a cart
of its own), you not only lose speed, but you lose three coins!
**************************
******************* 6-5: CHUNKY KONG ***************************
**************************
F R A N T I C F A C T O R Y
COLLECTING THE "HUNKY CHUNKY":
Go to Cranky's Lab (see section 6-0 for its location) and buy the "Hunky
Chunky" for Chunky, which allows you to become really huge, and
practically invincible, when you enter a Chunky Barrel.
------------------------------------------------------------------------
COLLECTING THE "PRIMATE PUNCH":
Go to Cranky's Lab (see section 6-0 for its location) and buy the
"Primate Punch" for Chunky, which allows you to perform an ultra punch,
enabling you to break down gates, doors, and other such obstructions.
------------------------------------------------------------------------
GOLDEN BANANA # 1:
In the "Storage Room" (the same area with Chunky's Cage), you will find
a large gate blocking one of the corridors out. Use the primate punch on
it, and then go inside. In a corner is a "?" crate -- do a simian slam
on it to break it open, revealing a switch. Activate it, and a Golden
Banana will be revealed above. Now, use your primate punch on the chunky
switch that is embedded in the wall to cause the platforms to move up
and down. Now it is a simple process of jumping from them to the banana!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the "Storage Room" (the same area with Chunky's Cage), there is a
corridor that has a Kasplat in it. Ignore it, and climb the nearby post.
Follow the hallway, and you come to a metal gate. Knock it down with
your primate punch, and then leap inside the bonus barrel.
"Stash Snatch!" You have to run through a maze and collect a bunch of
coins, then get to the finish line before the time limit. This should be
a breeze...
------------------------------------------------------------------------
GOLDEN BANANA # 3:
At the very entrance to the world, turn right and you will find a
corridor with a gate! To get past this, go to the "Storage Room" (where
Chunky's cage is) and activate the gray switch near the boxes. Then,
past the gate, climb the post to reach the "Testing Dept.." Turn right,
and inside, destroy the green Kasplat, then go and give it to Snide (see
section 6-0).
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the "R & D" room, there is a side path that leads to a metal gate.
Bust it down using the primate punch, and then play Chunky's instrument
on the Triangle Pad. The glass door slides away, and you see a treasure
chest with a switch on it. Perform another primate punch, and it will
continually spit out enemies. Keep fighting, and eventually the chest
will explode, sending half-a-dozen or so enemies out at once. In classic
Power Rangers fashion, they join up to form a gigantic toy monster!
Luckily, a Chunky Barrel has appeared, so motor over there, get inside,
and proceed to bash that pathetic excuse for a sub-boss into next year.
A Golden Banana is your reward.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
Once the factory generator has been turned on (see section 6-0), proceed
to the "Production Room", and go to the Chunky switch, and activate it
using your simian slam. Way, wayyyyy above, Chunky's final Golden Banana
will appear, and you have only 99 seconds to get it. Go to the Lanky
switch, and climb on the platform that goes up and down. From now on,
hold the "R" button so the camera stays behind you, this way you won't
fall off the thin bridges. Go to the central platform, climb the ladder,
and make your way through the fan blades, and quickly leap onto the
spinning cylinders. If they're going too fast, simply wait for them to
slow down. Run up the ramps, and wait for the huge, rotating fans of the
machine get to you. When they do, make a desperate leap towards them.
Once aboard, go to the large machine they are connected to -- in the
center of the room -- and wait for the platform to go up so you can
receive Chunky's final Golden Banana!
========================================================================
CHAPTER 7) GLOOMY GALLEON
========================================================================
K. Rool's armada of ships still remain long after Donkey Kong Country 2,
rotting away to oblivion. A myriad of strange and exotic enemies can be
found in the deep water sections, along with the most tricky puzzles you
will see for quite some time.
**************************
******************* 7-0: STAGE STUFF ***************************
**************************
G L O O M Y G A L L E O N
TERMINOLOGY:
Dry ship area -- From the entrance, go straight ahead, and you will find
a huge cavern filled with sand and several ships
embedded into the ground. It contains Cranky's Lab.
Main Caves -- The long system of caves you start the level in.
Lighthouse Area -- The place with the big lighthouse.
Sunken Ship Area -- the place with the huge amount of sunken ship debris
riddling the seafloor.
Lighthouse Island -- The physical landmass where the lighthouse is
located; many switches, pads, and barrels are
located here. To reach this area, either raise the
water level, or warp there via the bananaport pads.
Algae Tunnel -- The tunnel in the sunken ship area that is covered in,
obviously, algae.
------------------------------------------------------------------------
SWIMMING TIPS:
Collecting the numerous strings of items while swimming can oftentimes
be a frustrating experience. To lessen the effect, always remember that
holding "R" centers the camera behind your character, and holding "Z"
will work as a brake, allowing you to stop the "drift" effect that seems
so common everytime you stop.
------------------------------------------------------------------------
CANDY'S UPGRADE:
Of course, this upgrade does absolutely nothing useful...but I had to
mention it, because someone would nag me about it anyway.
------------------------------------------------------------------------
OPENING THE ALGAE TUNNEL:
Below the tunnel itself is a large, sunken ship with a DK Barrel and an
animal crate. Use Lanky to become Enguarde, and then use him to leap
high out of the water, and through the DK Symbol three times to open the
gate.
------------------------------------------------------------------------
RAISING / LOWERING THE WATER LEVEL:
By following these simple steps, you can lower or raise the water level
of the entire world. Although, it was done much better in Mario 64, and
it's sad they had to even implement something like this in their own
water world. Oh well...
1. Become Lanky.
2. Go to the lighthouse area.
3. Become Enguarde by swimming into the animal crate
4. Pierce the "^" or "V" switch that is located on the mass of rock the
lighthouse is attached to, while underwater.
------------------------------------------------------------------------
TURNING ON THE LIGHTHOUSE:
As Donkey Kong, go to lighthouse island, and stomp on the Donkey switch
using your simian slam move. The door will open, so climb the ladder and
go inside. Climb the second latter, and you come to a large, thin tower,
with platforms spiraling up the side, every other one going in and out
every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody
at all? Regardless of this blatant rip-off ;) continue to climb. At the
very top of it all is a switch. Use your gorilla grab move to operate
it, and *BOOM* the lighthouse will start up again.
------------------------------------------------------------------------
COLLECTING THE CROWN:
In the dry ship area, one of the ship entrances is covered by a large,
metal gate. Use Chunky's primate punch to knock it down, then use the K.
Rool Pad to be warped to the battle arena. Here, you simply have to stay
alive against four kritters for 60 seconds. Easy stuff, easy stuff...
**************************
******************* 7-1: DONKEY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Donkey's corresponding music pad, and
play your bongos on it to open a small door in the large ship in the
middle of this entire region. Quickly swim to it before the gate can
shut (60 seconds is all you get), and you're inside another area with
Glimmer!
Here, swim around and collect the numerous bananas. In one small prison
cell (this must have been a prison block when the ship was operational)
you will find a Bonus Barrel...
"Krazy Kong Klamour!" You have to shoot the golden banana using your
melon cannon, but if you shoot one of the five Kongs, it's all over!
Each time you shoot the banana, the lights will go out, and then when
they come back on, everything will be shifted, and you have only moments
to relocate the banana and shoot it. Cool idea, to be sure...are ya up
to it?
------------------------------------------------------------------------
GOLDEN BANANA # 2:
Go to lighthouse island, and stomp on the Donkey switch using your
simian slam move. The door will open, so climb the ladder and go inside.
Climb the second latter, and you come to a large, thin tower, with
platforms spiraling up the side, every other one going in and out every
few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at
all? Regardless of this blatant rip-off ;) continue to climb. At the
very top of it all is a switch. Use your gorilla grab move to operate
it, and *BOOM* The lighthouse will start up again, and you get a nice,
shiny Golden Banana.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
On lighthouse island, there is a Donkey pad, so step on it and tap "Z"
to be placed in a blasting barrel sub-game. Here's the sequence of
barrels to complete it:
1. Bottom.
2. Right-hand side.
3. Only one choice.
4. Only one choice.
5. here we have a barrel that turns a complete 360. When you see the
barrel with its open end facing you, there will be one immediately to
the left, pointing right. Shoot into this one (it has a banana medal in
front of it)!
6. Only one choice.
7. The end!
With this done, you will see a cinema of a seal being freed from his
cage. Backtrack to the sunken ship section, and you will find him on a
floating piece of wood. He rewards your good deed with a nice, Golden
Banana...sheesh, all of this talk about bananas is making me hungry!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
After collecting Golden Banana # 3, the same seal offers to take you on
in a motorboat mini-game. To take part, jump through the hole behind the
seal...
How much fun can you have with a motorboat and a monkey? A lot,
apparently! You have to go through gates, and if you miss more than
five, you're out of the race. To get the Golden Banana you have to: (1)
Beat the seal (2) Collect 10 coins (3) Pass through most of the gates.
Be on a watch out for the floating, exploding crates, as they will slow
you down and steal three coins from you at the same time!
Strategy, strategy...well, in all honesty, there isn't much to it. If
you keep at it, and don't let up, you should be able to overcome the
seal. Then, near the start of the second lap, he will come and whizz
past you. Don't worry, though. Keep your gate record spotless, and at
the very end, ignore the gates and take all the turns very sharply,
allowing you to go much faster than before. As long as you don't miss
five gates while doing this, you'll be fine, and another Golden Banana
will be added to your total.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
After collecting Diddy Kong's Golden Banana # 4, the # 4 bananaport pad
will appear on the stack of coins. The other # 4 bananaport pad is
outside the algae tunnel, on the surface of a water, on a piece of wood.
Using Donkey Kong, warp to the golden stack of coins, and kill the
yellow Kasplat there, and take it back to Snide.
*************************
******************* 7-2: DIDDY KONG ****************************
*************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Diddy's corresponding music pad, and play
your guitar on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate can shut (60
seconds is all you get), and you're inside another area with Glimmer!
Avoid the crafty puftup by swimming around, and then go right into the
Bonus Barrel.
"Splish Splash Salvage!" Eight coins in 60 seconds, eh? There are seven
coins in the water, but the final one is up in the air. Ignore it for
now, and dive to the bottom and collect all the ones on the side, and
then the middle. The two near the metallic ring can be hard, due to the
fact the camera angle greatly undermines their position. When all seven
are gathered, several vines will emerge at the top of the barrel, so
quickly swim up, get on one, and swing to the final coin!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
After rising the water level and turning on the lighthouse, use the
Diddy Barrel on lighthouse island to be able to fly around. Use your
jetpacks to carefully land on K. Rool's floating ship, and stomp the
Diddy switch there (keep in mind the ship is moving, so time your jump
accordingly). This will cause the ship's cannons to fire a Golden Banana
on the very top of the lighthouse. Use your jetpacks yet again to get up
there and easily collect it.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
After collecting Golden Banana # 2, you will be standing on the tip top
of the lighthouse. As if it weren't any more obvious, play your guitar
on the music pad. A cinema will show a gate opening, and a HUGE
mechanized gold fish will come out. You now have 99 seconds to run and
swim as fast as you can over to the sunken ship area. Once there, swim
into the goldfish's gaping mouth...
Here, kill the zingers and collect the ammunition for your popguns.
Stand on a piece of wood, and look at the huge, heart shaped piece of
machinery on the wall. It has three fan blades, and three corresponding
glass circles. The idea is to blow each of the windows out using your
popguns! Once you hit one, a timer starts, and you have 99 seconds to
finish the act. It goes from red --> yellow --> white --> broken. Then
you get your Golden Banana. Sure, the objective made absolutely NO sense
whatsoever...but that's beside the point. :p
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the chamber filled with stacks of gold (which is at the end of the
algae tunnel), there is a Diddy pad on one of the stacks, but you can't
reach it unless the water level is at its highest. When it is, go there,
and use the simian spring move to go higher and higher, eventually
reaching a Bonus Barrel.
"Stealthy Snoop!" You have to sneak past the kremling guards, who are
armed with flashlights and walkie-talkies. Get spied on once, and it's
all over. This is a test of patience, and all you have to do is wait for
them to turn away, then quickly scamper by, keeping their pattern --
which never changes -- in mind.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the lighthouse area, there is an alcove right next to the waterline
with a red Kasplat. Defeat it, and take it back to Snide.
**************************
******************* 7-3: LANKY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the tunnel leading to the sunken ship area, pound the Lanky switch
using a simian slam, then proceed to the hole in the ship that was
opened in the cinema before time expires. Inside, Glimmer will assist
you by shining his light on the dark walls! Swim to the very end, and
drift into the animal crate, allowing you to become Enguarde! With his
sharp bill, pierce through the many treasure chests. One of them covers
a large pipe -- go inside, swim through some tunnels, and collect the
Golden Banana at the end.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the lighthouse area, use the animal crate to become Enguarde, then
swim around the region and burst open the treasure chests by piercing
them with your sharp bill. Besides numerous quantities of blue bananas,
you will find a Golden Banana near the mermaid's underwater palace!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Lanky's corresponding music pad, and play
your trombone on it to open a small door in the large ship in the middle
of this entire region. Quickly swim to it before the gate can shut (60
seconds is all you get), and you're inside another area with Glimmer --
presumably the captain's quarters by looking around! Avoid the crafty
puftup by swimming around, and easily collect the Golden Banana on the
bed!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
After raising the water level, go to the main caves, and you will find
an antechamber containing a Kasplat. Swim to the docks, get up there,
kill him, take the blue print back to Snide, and for the hundredth time,
get your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the chamber filled with stacks of gold (which is at the end of the
algae tunnel), there is a Lanky pad on one of the stacks, but you can't
reach it unless the water level is at its highest. When it is, go there,
and use the baboon balloon move to go higher and higher, eventually
reaching a Bonus Barrel.
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the
dark, with melons. There are two things to keep in mind here: (1) By the
time the melon gets near the ground, your target will be somewhere else,
so lead your aim (e.g. fire your shots ahead of the target, in the
direction it is headed. (2) He can and will turn, usually at a steep
angle. To counteract this, shoot parallel to the side of his head, in
the direction is looks like he will turn. 60 seconds and four the amount
you must hit. Challenging if you've never done the game before, but easy
to anyone keen in the field of klaptrap bashing...
**************************
******************* 7-4: TINY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
In the dry ship area, go into the first blast barrel to appear on top of
the ship, then use the vines to move to the catwalks above. Carefully
follow the narrow planks, and then kill the purple Kasplat enemy to
receive a blue print. Take it back to Snide for your prize!
------------------------------------------------------------------------
GOLDEN BANANA # 2:
On your way to the sunken ship area, activate the Tiny switch using your
simian slam, then quickly swim to the gate that opens in the ship shown
in the cinema before time expires. Inside, Glimmer will assist you in
seeing the dark corners of the ship. Find the hole in the wall, and
quickly swim to the bonus barrel at the end before the Shuri make fish
food out of ya.
"Kremling Kosh!" Shoot the various Kremlings that pop out before time is
up, and this Golden Banana is yours!
------------------------------------------------------------------------
GOLDEN BANANA # 3:
After opening the algae tunnel, swim inside, and you will see a HUGE
treasure chest. Jump on top of it, and leap into the Tiny Barrel to
become small. Carefully swim through the keyhole, and you are now inside
the chest! Swim inside each of the giant clams, and collect the pearls
they protect. When each pearl has been collected, Tiny will tell you so.
To get back to the Mermaid's Palace, go to the lighthouse area, and dive
down to the deepest part. Become small by going inside the Tiny Barrel,
and through the hole of the castle. The mermaid will be so happy, she'll
hand over her Golden Banana!
------------------------------------------------------------------------
GOLDEN BANANA # 4:
In the wrecked ship area, go to where Funky's Armory is, then dive all
the way to the seafloor, and you will find a small tower like structure,
along with a small hole and a Tiny Barrel. Perform the obvious, and
inside, quickly swim to the Bonus Barrel before the puftups can turn you
into monkey kish-ka-bob!
"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter.
Remember that when the swatter is going into the motion (upwards or
downwards), you can move it slightly, so if the fly suddenly changes
course, you can attempt to still smack it -- and in many cases, still
succeed regardless.
------------------------------------------------------------------------
GOLDEN BANANA # 5:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Tiny's corresponding music pad, and play
your saxophone on it to open a small door in the large ship in the
middle of this entire region. Quickly swim to it before the gate can
shut (60 seconds is all you get), and you're inside another area with
Glimmer!
Here, swim around and collect the numerous bananas. In one small prison
cell (this must have been a prison block when the ship was operational)
you will find a larger-than-usual Shuri guarding a Golden Banana.
Quickly swim it, collect it, and escape before it can damage you.
**************************
******************* 7-5: CHUNKY KONG ***************************
**************************
G L O O M Y G A L L E O N
GOLDEN BANANA # 1:
From the entrance to the stage, go straight ahead, into the dry ship
area. In front, and to the right, is where you want to go, down the
sandy path, finding a dead-end. You find three treasure chests -- small
them all using the primate punch, and the one on the right will contain
your prize.
------------------------------------------------------------------------
GOLDEN BANANA # 2:
In the wrecked ship area, swim to Funky's Armory, and slightly beyond
that, you will see a tower like structure sticking above the water, with
several music pads on it. At the very tip of the tower is a green
Kasplat enemy! Swiftly defeat it, and take the blue print back to Snide.
------------------------------------------------------------------------
GOLDEN BANANA # 3:
In the lighthouse area, when the water level is at the lowest, swim
along the waterline, and you will spot a red Kasplat enemy inside an
alcove. Go there, and you discover a music pad with a triangle on it!
Play Chunky's instrument on it to cause a gate on the large ship in the
sunken ship area to open. As fast as you can, swim to the main caves,
cross over to the sunken ship area, and down into the hole before time
expires. Inside, there is nothing to do other than swim into the Bonus
Barrel.
"Batty Barrel Bandit!" Match three bananas in the slot machine before
time expires. Time it so you know what item comes before the banana, and
then tap the button when you see that item.
------------------------------------------------------------------------
GOLDEN BANANA # 4:
After rising the water level, go to the main caves system, and in one
antechamber you will find a Kasplat, cannon, and cannonball. Put the
cannonball inside the cannon, then jump into the cannon. You have six
shots, and 60 seconds to hit three moving targets on the wall. The
cannon shots are incredibly slow, so take this into account when aiming,
and be sure you know exactly where the target is about to go. Hit all
three targets, and a Golden Bananas is yours for the keeping (unless
someone eats it...not that I would ever do such a thing...).
------------------------------------------------------------------------
GOLDEN BANANA # 5:
For this one, you have to get Chunky on the K. Rool ship that is
wandering around the lighthouse area after you turn on the lighthouse
itself. How is this physically possible? First, get on the lighthouse
island, and go to the top of one of the platformers (one holds a Diddy
Barrel, the other a Donkey Pad). When the hulking derelict comes as
close as it will get, take a running leap at the ship! At the peak of
your jump, tap "B" to cause Chunky to spin rapidly, causing you to float
for several seconds. Once on the ship, do a simian slam on the trapdoor
that is easily visible. Be aware, however, the movement of the ship will
distort your moves, so time your jumps accordingly.
Once inside the cargo hold, go forward, collecting all the big banana
bunches. At the end is a large gate -- bowl it over using the classic
primate punch maneuver. Inside, you will see stacks of barrels, spinning
rapidly, with Chunky's face on them. Punch each one using the primate
punch until the Golden Banana comes down.
*cough* Banjo-Kazooie rip-off *cough*
Interestingly enough, when you try to escape the hold, you become so
dizzy that your analog controls become reversed! This makes maneuvering
through the cannon ball obstacle course much more difficult. More power
to ya if you can succeed.
========================================================================
CHAPTER 8) FUNGI FOREST
========================================================================
Legends tell of a cuckoo clock with such a powerful magic force, it can
change night into day and day into night in an eyeblink. Whether these
tall tales are true has not been confirmed, because most explorers are
ran out of the forest by its spooky wildlife.
**************************
******************* 8-0: STAGE STUFF ***************************
**************************
F U N G I F O R E S T
TERMINOLOGY:
Clock Area -- The area you start out in; it has a huge cuckoo clock in
the middle of it.
Big Mushroom Area -- Branching off of the clock area, (through the
purple tunnel) the big mushroom area has a simply
ENORMOUS mushroom in it. It's so big you can
actually go inside of it, and there are several
catwalks going around it on the outside.
Shack/Shed Area -- Branching off of the clock area (through the blue
tunnel), the shack area contains many different types
of shacks, from barns to a waterwheel area.
Garden -- The garden branches off of the clock area (through the green
tunnel), and contains Funky's place, along with the big, mean,
killer tomatoes.
Big Tree Area -- The big tree area is the region behind the mushroom
area (its entrance is directly behind the huge
mushroom). I call it this because (surprise, surprise)
there is a large tree in the center.
------------------------------------------------------------------------
FUNKY'S UPGRADE:
Funky, who can be found in the garden, will upgrade your shooters so
they can be homing missiles! However, this only works if you pick up red
cases of ammunition, and these are very hard to come by. If one Kong
buys the upgrade, every one else receives it automatically.
------------------------------------------------------------------------
TURNING DAY INTO NIGHT AND NIGHT INTO DAY:
To get to the giant cuckoo clock, use the blast barrel nearby. At the
top, shoot either the "sun" or "moon" switch, and bingo, it's either
night or day, depending on which one you chose. Some areas or characters
will not appear unless it is a certain time.
------------------------------------------------------------------------
SUPER SIMIAN SLAM:
Yes, Cranky (who resides in the giant mushroom area) will be glad to
fork over another move, this time called the "super simian slam." Only
one Kong has to buy it in order for all the others to have it. It allows
you to pound down the blue character switches.
------------------------------------------------------------------------
BLAST BARRELS INSIDE THE GIANT MUSHROOM:
Inside the giant mushroom, there are five switches at the entrance:
coconut, peanut, grape, feather, and pineapple. Shoot them all using the
characters (it's not hard; there's a DK Barrel right there for pete's
sake) and several blast barrels will appear, allowing you to reach the
top of the structure very quickly.
------------------------------------------------------------------------
GIANT MUSHROOM LADDERS:
Both inside and outside the giant mushroom, you can climb to many areas
using the ladders. However, remember that you can only climb up one
side, so if you think one is "broken", try the other side. This confused
me at first, which is why I put it here.
------------------------------------------------------------------------
COLLECTING THE CROWN:
Among the catwalks that surround the giant mushroom, there is a small
piece that holds the K. Rool pad. There are only two ways to get to it:
(1) On the very top level of the catwalks, climb down the ladder. This,
however, works only at nighttime. (2) Use the Diddy Barrel at ground
level, and fly up here and easily land on it.
Inside the battle arena, you will have to fend off two reg