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-= D O N K E Y K O N G 6 4 =-
,----------------------------------------------------------------------.
| FAQ/Walkthrough || Version 1.61 || June 18, 2004 |
|----------------------------------------------------------------------|
| by Michael Gonzalez (Coffee) <mpgonzalez@gmail.com> |
| http://www.geocities.com/coffeefaqs |
'----------------------------------------------------------------------'
Contents:
1) Story
2) Controls
3) Golden Bananas Walkthrough
- DK Isles
- Jungle Japes
- Angry Aztec
- Frantic Factory
- Gloomy Galleon
- Fungi Forest
- Crystal Caves
- Creepy Castle
4) Hideout Helm Walkthrough
5) Boss Strategies
6) Banana Fairies
7) Battle Arenas
8) Nintendo/Rareware Coin
9) Regular Bananas
10) Secrets
11) Frequently Asked Questions
12) Items
13) Credits & Info
Version 1.61 (06/18/2004):
- Changed email address (Gmail!)
Version 1.6 (08/03/2003):
- Three years later, the regular banana lists are finally complete. Woo
hoo! Special thanks to Karmus for completing the lists for Donkey,
Lanky, Tiny, and Chunky in Gloomy Galleon.
Version 1.51 (11/25/2002):
- Formatting changes
- Updated website URL
Version 1.5 (03/11/2001):
- Spellchecked everything, that's all
Version 1.4 (07/15/2000):
- The regular bananas lists for all characters in Frantic Factory,
Creepy Castle, and Crystal Caves
Version 1.3 (07/03/2000):
- Added the bananas for Tiny in Jungle Japes, Chunky in Jungle Japes,
Chunky in Angry Aztec, Diddy in Gloomy Galleon, Donkey in Fungi Forest,
Diddy in Fungi Forest, Lanky in Fungi Forest, Tiny in Fungi Forest,
and Chunky in Fungi Forest
Version 1.2 (06/21/2000):
- New secrets section
- New Frequently Asked Questions section
- Added Lanky's bananas in Jungle Japes to the banana lists
Version 1.1 (05/26/2000):
- Added the real names of the bosses (thanks to Deric Drouillard)
- Started a new section with lists of regular bananas...yes, I am insane
Version 1.0 (05/10/2000):
- First released version
,----------------------------------------------------------------------.
| 1) STORY |
'----------------------------------------------------------------------'
[NOTE: As usual, the story found here is exactly the same one found in
the instruction booklet. Actually, I took is from Rare's site
(rareware.com) since I lost my instruction book :) Yes, I know it makes
absolutely no sense at all, but DK64 isn't a very sensible game, is it?]
"Left!" rasped a voice to his left.
"Right!" came the immediate response from the other side.
It had seemed like a good idea at the time, but now the Klaptrap turning
the wheel wasn't so sure. "It'll be great fun," he'd been told, "we'll
just take it out for a quick spin while he's asleep." But his little
legs were getting tired now and those two incompetent fools hadn't a
clue where they were going, let alone any idea how to slow down the
speeding island.
"Left!" "Right!" "Left!" "Right!"
With a sickening crunch of metal against rock, the King's pride and joy
came to a shuddering halt, knocking all three off their feet and into an
undignified heap in the far corner of the room. The tough little
Klaptrap was up first, dashing eagerly across to the broken bridge
window to see what those goons had hit. It was better than he'd hoped.
"You two are going to be in sooo much trouble when I tell him what
you've crashed into!" he barked gleefully at the crestfallen duo, "and
those monkeys aren't going to be too pleased either..."
Klaptrap was right, but it wasn't just that pair that were in trouble.
Deep within the gloomy bowels of his latest creation, a furious King K.
Rool sat on his throne, glaring down at the quaking generals of his
vast Kremling army assembled before him.
"Well? I'm still waiting for an answer..."
His plan couldn't fail this time, or so he had thought. But like so many
times in the past he'd underestimated just how useless his scaly minions
could be. It had taken years to build, but now his mighty island
stronghold lay immobile off the coast of its very first target - Kong
Isle.
Perhaps all is not lost though, the King mused. I know we're ahead of
schedule but it must be working by now. It's time to rid myself of those
flea bitten apes once and for all!
K. Rool's evil laughter echoed around the throne room as the order was
given.
"Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!"
The weighty King lumbered over to a window. How he'd waited for this
day, to see their precious homeland reduced to rubble. They'd beaten him
so many times in the past but this was to be his finest hour!
The silence was interrupted, not by a deafening explosion, but by a
pathetic whimper.
"I'm so v-very really sorry your M-Majesty, but I'm afraid the Blast-o-
Matic isn't quite w-working yet..."
K. Rool turned to face the white-coated technician responsible for the
bad news who'd hesitantly shuffled across. Then, suddenly, the King
began to cry.
"It's just not fair..." he sobbed, "I really thought I was going to win
this time."
The bloated form of Klump waddled over and put a consoling arm around
his distraught leader.
"Don't get all upset now, your Excellency. We'll go and capture those
nasty Kongs for you. Then you'll have all the time in the world to get
your Blast-o-Matic ready, won't you?"
"Do you think that will be enough?" the King sniffled.
"You're right as always, O Exalted One. We'll also steal their Golden
Bananas as usual, so that if any Kongs escape us they will be too busy
looking for them to come and ruin your magnificent plans."
"Oh, I'd be so grateful..."
King K. Rool watched his generals leave with a big smile on his ugly
green face. He wiped away his crocodile tears and began to laugh. His
little bit of play-acting had worked, and those Kongs would soon be
history. He glared down at the bemused technician.
"Well, what are you waiting for? Get the Blast-o-Matic working, I've got
an island to destroy!"
,----------------------------------------------------------------------.
| 2) CONTROLS |
'----------------------------------------------------------------------'
If you've played any platform game on the N64, you should be able to
quickly learn the basic controls of DK64. The control scheme is almost
exactly the same as in Super Mario 64 and Banjo-Kazooie. Take note that
the different Kongs have some character-specific moves, and some moves
must be bought from Cranky, Candy, or Funky Kong.
ALL KONGS
---------
WALKING/RUNNING: This should be simple enough: You move in the
direction that you push the control stick. The further you tilt the
control stick from the center, the faster you will move! But don't
always run fast... some situations require you to carefully cross
narrow paths.
JUMPING: Regular jumps are done by pressing the A button. Another way
to jump is what I call a "jump-float". This is done by jumping (A)
and pressing B while in the air to float for a while. There's a
higher jump that I call a "backflip" that's done by holding Z and
pressing A. To do a long jump, run forward, hold Z, and press A while
sliding forward (but the "jump-float goes farther than the long
jump).
ATTACKING: To do a regular attack (a.k.a. Punch), simply press B. To
do a spinning attack, press B while running. You can also do an air
attack by pressing B while jumping.
VINE SWINGING: Do grab onto a vine, just jump up to it. While
swinging on it, press the R button to change direction. Press A to
jump to the next vine while swinging (you don't have to do anything
with the control stick).
SWIMMING: While you're in the water, hold A to do a fast swim, or
hold B to do a slower swim. Even if you let go of the button, you'll
still glide forward. Hold Z to use the 'water breaks'. Use the
control stick to control your direction.
THE SHOOTER: You need to get the shooters individually from Funky's
Armory. Press Z and C-left to take it out, then press B to shoot.
It's easier to aim if you switch to first person mode (C-up). If you
got to sniper mode, you can press C-up and C-down to adjust the zoom.
THE INSTRUMENT: You need to get the instruments individually from
Candy Kong. To use it, press Z and C-up. This will cost 1 crystal
coconut. If you're standing on a music pad while doing it, no crystal
coconuts are used.
THE SIMIAN SLAM: This move must be bought from Cranky. To do it,
jump (A) and press Z while you are in the air. This can be used to
attack enemies, but it's used mostly for pressing switches. There are
also upgrades for this move: The "Super Simian Slam" (used to push
blue switches), and the "Super Duper Simian Slam" (used to push red
switches).
THE "REALLY STRONG MOVE": There's no real name for this move. It must
be obtained from the Banana Fairy. To do it, hold the B button until
sparks fly around you, then release. This move is good for defeating
enemies and destroying those DK dirt piles you see everywhere.
CAMERA CONTROLS: The camera controls are similar to Super Mario 64.
The C-left and C-right buttons are used to rotate the camera around
the Kong. Pressing C-down adjusts the distance of the camera from the
Kong. Press C-up to switch to a first person view and look around.
DONKEY KONG
-----------
BABOON BLAST: This can be bought from Cranky in Jungle Japes. To do
this move, press Z while standing on a Donkey Pad to go to a Barrel
Blast stage where you must complete the course to activate something
in the level or earn a golden banana.
GORILLA GRAB: This can be bought from Cranky in Frantic Factory. To
do this move, stand in front of a lever and press B to pull it and
activate something in the level.
STRONG KONG: This can be bought from Cranky in Angry Aztec. Hop into
a Donkey barrel to do this move. You are invincible and can move over
quicksand, lava, whatever without getting hurt. This uses crystal
coconuts. Press Z and C-left to stop.
DIDDY KONG
----------
CHIMPY CHARGE: You can buy this from Cranky in Jungle Japes. To do
this move, hold Z and press B. You charge forward! This can be used
for hitting enemies, pushing buttons or hitting gongs in Angry Aztec.
ROCKETBARREL BOOST: You can buy this from Cranky in Angry Aztec. Jump
into a Diddy barrel and you can fly with your jetpack! Press A to go
higher, press Z to hover in place, and press B to shoot peanuts. This
move uses crystal coconuts. You can stop by touching the ground.
SIMIAN SPRING: You can buy this from Cranky in Frantic Factory. While
standing on a Diddy pad, press Z to do a mighty tail-spring upward!
This usually allows you to climb to high platforms or reach bonus
barrels.
LANKY KONG
----------
ORANGSTAND: You can buy this from Cranky in Angry Aztec. Hold Z and
press B to do a handstand. You can walk around like this (as long as
you're holding Z). This allows you to climb steep slopes that you
normally can't.
BABOON BALLOON: You can get this from Cranky in Frantic Factory.
While standing on a Lanky pad, press Z and you'll inflate your belly
with air. You'll start to float higher, allowing you to reach high
platforms or bonus barrels.
ORANGSPRINT: You can get this from Cranky in Creepy Castle. Jump
into a Lanky barrel and you can run REALLY fast...until your crystal
coconuts run out. This is helpful for running to gates that have a
time limit. Press Z and C-left to stop.
TINY KONG
---------
MINI-MONKEY: You can get this from Cranky in Angry Aztec. Jump into
a Tiny barrel and you'll become super-ultra-mega small (so this is
why they call her tiny...)! It's useful for squeezing into small
holes. This move uses crystal coconuts. Press Z and C-left to stop.
PONY TAIL WHIRL: You can get this from Cranky in Frantic Factory.
To do the pony tail whirl, jump into the air and press A again while
in the air. You can float just like Dixie from DKC2 and DKC3! It's
useful for getting across large pits.
MONKEY WARP: You can get this from Cranky in Creepy Castle. Stand on
a Tiny pad and press Z. You will transport to another part of the
level! It's only used in 3 or 4 parts of the game...
CHUNKY KONG
-----------
HUNKY CHUNKY: You can get this from Cranky in Frantic Factory. Jump
into a Chunky barrel and you'll become huge (the opposite of Tiny's
mini-monkey move). You can destroy big enemies and leap to high bonus
barrels. This move uses crystal coconuts. Press Z and C-left to stop.
PRIMATE PUNCH: You can also get this from Cranky in Frantic Factory.
To do the primate punch, hold Z and press B. You'll do a mighty
punch. You can use this move to defeat strong enemies/bosses, destroy
"?" boxes, push big buttons, and destroy anything that looks like it
can be destroyed.
GORILLA GONE: You can get this from Cranky in Creepy Castle. Stand on
a Chunky pad and press Z. You become invisible (except for your
clothes). While you're invisible, you can see other things, like
golden bananas!
,----------------------------------------------------------------------.
| 3) GOLDEN BANANAS WALKTHROUGH |
'----------------------------------------------------------------------'
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<<<<< DK ISLES >>>>>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
================================
DONKEY KONG'S BANANAS - DK ISLES
================================
#1 - IN FRONT OF JUNGLE JAPES
This is the first golden banana that you can possibly get. After you
watch the introduction, you will begin in Donkey's treehouse. Exit this
place and fall to the ground. Go over to Cranky's Lab and talk to him.
Then go to the four training barrels and complete them all (if you need
help with this then you really, truly suck). Return to Cranky and he
will give you the "Simian Slam" ability. Go to the switch in the tunnel
and use the simian slam on it to open the way out. Exit this place and
swim across the water to K. Lumsy's island. After he talks to you,
you'll agree to save him and he will start jumping around like a madman.
This insane jumping shakes the whole island and opens up the entrance to
Jungle Japes (the first level). Right at the entrance, you will find
your first golden banana.
#2 - ACTIVATE THE ELEVATOR IN FRANTIC FACTORY
Go to the "lobby" of Frantic Factory (the place where the Wrinkly Kongs
are). There's a switch at the side. Pull the switch with the gorilla
grab to activate the nearby elevator. Use the elevator to go to the
second floor where you'll find the Wrinkly Doors for Diddy, Tiny, and
Lanky, as well as a bongo pad! You know what to do, stand on the pad and
play Donkey's instrument. Squawks comes and gives you a golden banana.
#3 - SHOOT A SWITCH...OPEN A GATE
Climb K. Rool's "boat-island" until you get to the place where you swing
across the vines to get to Snide's HQ. But instead of swinging on the
vines, just drop into the gap and you'll land at a platform with a caged
banana. Shoot the coconut switch beside the cage to open it up, allowing
you to get that golden banana.
#4 - OVER THE MOLTEN LAVA
In the lobby of Crystal Caves, use Chunky's primate punch (Z + B) to
destroy the walls of ice at both sides of the room. Then switch to
Donkey and go into the room at the left. Hop into the Donkey barrel to
become invincible! Run over to the other side of the room where there's
lava (lava in an ice stage...how ironic). Run over the lava and collect
the golden banana.
#5 - DONKEY'S BLUEPRINTS IN DK ISLES
Go to the "lobby" of Hideout Helm. Get Donkey Kong from the Tag barrel.
If you look at the door at the other side of the room, you'll notice the
coconut switch right above it. Let Donkey shoot it with some help from
the sniper mode to make a bridge appear to the yellow-haired Kasplat.
Defeat him and collect the yellow blueprints. Take it to Snide's HQ in
exchange for a sweet golden banana (see Diddy's golden banana #1 for
directions).
===============================
DIDDY KONG'S BANANAS - DK ISLES
===============================
#1 - SIMIAN SPRING AT SNIDE'S HQ
Go to the room where Snide's HQ is. Here's how to get there: While going
up the path to Frantic Factory, you'll notice some green vines floating
in the air. Swing on the vines and go inside the entrance. Here's
Snide's HQ! At the corner there's a Diddy Pad. Stand on it and press Z
to do the Simian Spring and bounce up to the bonus barrel and start the
mini-game: Batty Barrel Bandit. You need to line up 4 bananas...and do
it 3 times in 40 seconds. You should have quick reflexes to press the]
button as soon as you see the banana at the top. It gets faster on the
2nd and 3rd turns. Remember what the banana comes after so you'll be
prepared.
#2 - SHOOT A SWITCH...OPEN A GATE
First you need to unlock Diddy's rocketbarrels: Climb the DK Island
until you get to the place where Angry Aztec's entrance is. Continue on
the path and you'll get to 2 big rocks. Lift them up using Chunky. Now
go to a Tag Barrel, get Lanky, and go back up there. Let him play the
instrument on the trombone pad...a Diddy barrel appears! If you already
have access to Fungi Forest, go up there and get into the barrel. Use
the rocketbarrel to cross the small gap to the source of the waterfall.
Shoot the peanut switch to open the gate...then you can easily get the
golden banana.
#3 - AT THE TOP OF DK ISLES
To get this one, you must have already gotten the Diddy barrel (see
Diddy's golden banana #2 for more info). Go to the Diddy barrel and hop
into it. Use the rocketbarrels to fly up to the very top of the DK
Island (the one shaped like Donkey's head). At the very tip of his hair,
there's a bonus barrel flying above it. Go into it and begin the mini-
game: Path Peril Panic. A fairy has to cross from the left side to the
right side of the screen, but three Klaptraps stand in her way! You need
to shoot the Klaptraps with melons to make them faint. If even one
Klaptrap is awake when the fairy crosses, he eats her. Shoot the center
melon to reload. You have 60 seconds to let ten fairies cross. The
strategy that I use is like this: Shoot the three at the top, reload,
shoot the three at the bottom, reload, repeat.
#4 - SQUAWKS GIVES YOU SOMETHING GOOD
Go to the lobby of Crystal Caves. On the second floor of this place,
jump to the Diddy barrel floating in the air to get the rocketbarrels.
Fly up to a ledge high up in the room...play Diddy's instrument on the
guitar pad to call Squawks, who will give you a golden banana. Where did
he get that...?!
#5 - DIDDY'S BLUEPRINTS IN DK ISLES
Go to the lobby of Creepy Castle. One of the little cells in the center
structure is covered by a gate. Get Donkey and let him shoot the coconut
switch to open the gate. Then go to the tag barrel and switch to Diddy.
Do a mighty jump over the green sludge to the cell with the red Kasplat.
Defeat him and collect the red blueprints. Take it to Snide's HQ in
exchange for a sweet golden banana (see Diddy's golden banana #1 for
directions).
===============================
LANKY KONG'S BANANAS - DK ISLES
===============================
#1 - SHOOT A SWITCH...OPEN A GATE
Using Lanky, swim to the K. Lumsy's "island" (the metallic floating room
where K. Lumsy is). At the back of that place is a cage with a Grape
Button right beside it. Shoot the grape button with Lanky's Shooter, and
what a surprise, the gate opens. Get the golden banana.
#2 - MUSIC PAD IN THE JUNGLE JAPES LOBBY
Go to the lobby of Jungle Japes (the place where the Wrinkly Kong doors
are). Using Chunky, lift the boulder that's on the pad in the corner of
the room. Then switch to Lanky with the Tag Barrel in this room and make
him play his trombone on the music pad. Squawks has a golden banana for
some reason...and he's willing to give it to you!
#3 - ORANGSTAND SPRINT IN K.LUMSY'S ROOM
First, you must have gotten the "Orangstand Sprint" from Cranky Kong in
Crystal Caves. Go inside the small metallic island where K. Lumsy is.
At one side of the room there's a blue switch. At the other side there's
a cage with a Lanky barrel beside it. Make Lanky jump into the barrel,
the sprint to the other side of the room and step on the blue switch to
open the cage. There's a really small time limit here so move very
quickly back to the cage to collect the banana before the time runs out.
#4 - BONUS BARREL IN THE CREEPY CASTLE LOBBY
Go to the lobby of Creepy Castle and you'll find a big rock on a pad.
Use Chunky to get rid of the rock and uncover this Lanky pad. Switch to
Lanky Kong, then use his pad to float to the top of the structure in the
center of this room. Hop into the bonus barrel to begin...Searchlight
Seek. A Klaptrap walks around calmly while you try to blow his head off
by shooting melons at him. You have 60 seconds to hit 10 Klaptraps.
Follow your target carefully and just shoot the melon a few steps ahead
of him (by the time the melon reaches the floor, he'll have moved
forward a few steps). For an expert like me (hehehe), this game is no
problem. But it was pretty hard the first time...
#5 - LANKY'S BLUEPRINTS IN DK ISLES
Go to the lobby of Crystal Caves. Use Chunky Kong's Primate Punch
(Z + B) to destroy the semi-transparent ice walls at the sides of the
room. Go to the room at the left to meet a blue haired Kasplat! Defeat
him with Lanky and collect the blue blueprints. Take them to Snide's
HQ to exchange it for a golden banana. (see Diddy's golden banana #1 for
directions).
==============================
TINY KONG'S BANANAS - DK ISLES
==============================
#1 - SHOOT A SWITCH...OPEN A GATE
Using Tiny Kong, swim over to the Banana Fairy Queen's island (you know,
the one shaped like fairy's head). At the back of the head there's a
cave with a golden banana covered by a cage. Right above it is the
Feather Switch. Shoot the switch to open the gate, then go in and get
it.
#2 - PONY TAIL WHIRL IN THE ANGRY AZTEC LOBBY
Go to the lobby of Angry Aztec (where all the Wrinkly Kong doors are).
Use Diddy Kong to smash into the two gongs here with his Chimpy Charge
(Z + B). Tada! The bonus barrel comes out of the floor! But...it's too
high for Diddy to reach. Get Tiny Kong and climb the stairs. Stand on
one of those pillars and do a pony tail whirl to the bonus barrel and
begin the mini-game: Big Bug Bash! Here you must swat 8 flies in 60
seconds. It's kinda like the fly swatting game in Mario Paint for the
SNES, but the controls here seems clunky and unresponsive :( Getting
8 flies isn't too hard, but it's not easy either! Remember that if you
try to hit a bug and miss, he will fly around faster before returning to
his normal speed. Be patient and aim well and winning will be a snap.
#3 - GLOOMY GALLEON LOBBY
Go to the "lobby room" of Gloomy Galleon. Get Chunky Kong from the tag
barrel and use him to hit the switch with the SUPER Simian Slam (Note:
Since the switch is blue, it can only be hit be the Super Simian Slam,
which can be bought from Cranky Kong in Fungi Forest). A tiny cage opens
underwater...and who's better for tiny jobs than Tiny Kong! Get her and
use a pony tail whirl to reach the Tiny barrel in the air. Swim into the
tiny opening, climb onto the platform, and get the golden banana.
#4 - MAKE MUSIC ON K. ROOL'S ISLAND
Go to K. Rool's big mechanical island. At the back of it you will
find a Tiny Kong pad. Let Tiny use it to warp to the top of the island.
Play your saxophone on the music pad here to call Squawks, who will
lovingly give you a golden banana. How he is getting these bananas is a
pure mystery. (note: There's also a banana fairy up here that you might
want to get...)
#5 - TINY'S BLUEPRINTS IN DK ISLES
Go to the "lobby room" of Frantic Factory. There's a big crate in the
corner with a question mark on it. Use Chunky to break it open with his
primate punch (Z + B). A Kasplat and a banana fairy comes out! Switch to
Tiny with the tag barrel in this room and defeat the Kasplat. Collect
the purple blueprints and take them to Snide's HQ (see Diddy's golden
banana #1 for directions on how to get there).
#6 - THE ULTIMATE BANANA
Yes, there are not only five, but SIX golden bananas for Tiny Kong to
collect in DK Isles. This makes a total of 201 golden bananas in the
game (and 101%). You need to capture all 20 banana fairies from the
different levels (see the banana fairy section). Then go to the banana
fairy queen on the banana fairy island. She'll thank you and give you
the ultimate prize: An enormous golden banana. This one has a Rareware
symbol on it. Sweet.
================================
CHUNKY KONG'S BANANAS - DK ISLES
================================
#1 - SHOOT A SWITCH...OPEN A GATE
Beside the waterfall at the back of the island, there's a golden banana
behind a cage with a pineapple switch right on top of it. The pineapple
switch is RIGHT ON TOP OF THE CAGE. If you can't figure this one out,
I'm surprised you got this far. Shoot the switch to open the gate and
get the golden banana inside.
#2 - MUSIC PAD UNDER A ROCK
Climb up the DK Island until you get to the temple where the entrance to
Angry Aztec is. Continue on the path and you'll find two big boulders.
Pick them up...under one of them is Chunky's triangle pad! Let him play
his instrument there and Squawks will come with your prize... another
golden banana for your collection.
#3 - DAMN, THAT'S A BIG MONKEY
Go to K. Rool's big mechanical island. At the back of it you will
find a Tiny Kong pad. Let Tiny use it to warp to the top of the island.
Play your saxophone on the music pad here to make a Chunky barrel appear
on the little island nearby. Switch to Chunky Kong and go over to that
island. Hop into the Chunky barrel to get big. There's another nearby
island with a white "X" on it. Go to that island and do a simian slam on
the "X" the island will sink down a bit...and a big rock at the other
side of the island will explode (how are these two events possibly
connected?!). You can return to being small again now. Swim over there
and get the golden banana.
#4 - IN HIDEOUT HELM'S LOBBY
Go to the "lobby" of Hideout Helm. Get Chunky from the Tag barrel and
use the Chunky pad to get invisible. Ignore the vines that appear in
front of you and swing on the vines at the left side of the room...right
into the bonus barrel. You have 60 seconds to shoot 28 Kremlings in the
barrels. That's about 1 Kremling every 2 seconds (really hard!). Shoot
the center barrel to reload your melon cannon. Just be quick to aim at a
Kremling as soon as he pops out and shoot him. 60 seconds is a really
strict time limit, but it can be done. You get a golden banana for
winning.
#5 - CHUNKY'S BLUEPRINTS IN DK ISLES
Upon entering the lobby of Gloomy Galleon, you are greeted by a green-
haired Kasplat. How convenient! Defeat him and collect the green
blueprints. Take them to Snide's HQ to exchange it for a lovely golden
banana. Here's how to get there: While going up the path to Frantic
Factory, you'll notice some green vines floating in the air. Swing on
these vines and go inside the cave to Snide's HQ.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<<< JUNGLE JAPES >>>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
====================================
DONKEY KONG'S BANANAS - JUNGLE JAPES
====================================
#1 - AT THE TOP OF THE HILL
This is the second golden banana you can possibly get. At the beginning
of the stage, climb a tree and swing across the vines to get to the
switch. When you step on the switch, the big gate will open (you don't
have to do the simian slam, just step on the switch). Go through the
short tunnel and you will reach a big open area, that I will refer to as
the "main area" for the rest of the FAQ. Now go jump into the water at
your left. See that big green vine leaning against the wall? Climb up
that vine. Turn right and swing across on the vines to reach the other
side. Go into the cannon barrel to get yourself shot up to the higher
ledge...and the golden banana is right there in front of Diddy's cage,
waiting for you to get it :)
#2 - FREE DIDDY KONG
After you get the golden banana above, talk to Diddy Kong through his
cage and three 'coconut targets' will appear near the bottom part of the
stage. Jump down to the bottom and climb up that big green vine to
Funky's Armory. Inside, pay Funky Kong 3 banana coins to get the coconut
cannon (press Z and C left to take it out, then B to shoot). Now you can
shoot the 3 coconut targets with your gun! The first one is at the
left side of the bottom floor...the second one is at the right side. The
third one is found across the water, but these targets disappear if you
get too far away from them! So to shoot the third target, climb up to
the platform where Funky's Armory is, go to the edge, face down and
shoot it. Now that all the targets have been shot, Diddy will be free...
and inside his cage is a golden banana. Just go up there and get it!
Also, all three gates in the stage will open up.
#3 - DONKEY'S BARREL BLAST STAGE
Go through the cave at the right side of the main area and continue
until you reach a stormy area with Cranky's Lab. I will refer to this
place as 'Cranky's area'. Go inside Cranky's Lab and pay him the 3
banana coins to get the 'Baboon blast'. Now go back to the main area.
Climb the tree near the boulder and swing across the vines to reach the
Donkey Pad. Press Z while standing on the Donkey Pad to go to the Barrel
Blast stage. This is a very linear stage, just fire yourself to the next
barrel and continue doing this until you reach the golden banana.
#4 - DONKEY KONG'S CAGED BANANA
Go to the back part Cranky's area and you'll find a switch over a gate.
Shoot the switch with your coconut cannon to open the gate. Touch the
Rambi crate inside to transform into a Rambi! Use Rambi's charge attack
(hold the B button and release) to destroy all 4 huts in this area. Each
one of them has a switch under it. Press Z and C left to turn back into
Donkey Kong. Go to the Donkey Switch and use the Simian Slam on it to
open a gate in the main area. Now simply return to the main area and
collect the banana (luckily, there is no time limit).
#5 - DONKEY'S BLUEPRINTS IN JUNGLE JAPES
In the main area to into the cage at the left side and you'll find a
Kasplat with yellow hair. Defeat him to get the yellow blueprints for
Jungle Japes. By the way, you can tell what color blueprints a Kasplat
is going to drop by looking at the color of his hair. Now take the
blueprints to Snide's HQ at the top of the hill to collect your golden
banana.
===================================
DIDDY KONG'S BANANAS - JUNGLE JAPES
===================================
#1 - OPEN UP DIDDY'S SECRET AREA
First, get Diddy's "Peanut Popguns" from Funky's Armory (you need to pay
him 3 banana coins). Then go back to the tunnel near the beginning of
the level. Inside that tunnel, you'll find a big closed gate with two
peanut targets beside it. Shoot the targets with Diddy's gun to make the
gate open. Inside that area, a golden banana awaits in plain sight. It
doesn't get any easier than this folks. Enjoy the easiness while it
lasts...
#2 - CRAZY MINE-CART RIDE
First of all, go to Cranky's Lab and pay him to get the Chimpy Charge.
At the top of the hill, there's a sort of 'tower' with a peanut switch
on it. Shoot the switch (with Diddy's Peanut Popguns of course) and a
big wooden path will come out of the tower. Follow the path and go into
the entrance. This is the "mine area" (not to be confused with the main
area). Continue through this place until you reach an open space with
enemies that throw bombs. Use the chimpy charge to knock down a metal
gate, then kill the guy inside (use the oranges). Use the chimpy charge
again to hit the green button with the word "low". This slows down the
conveyers. Use a Simian Slam on the switch to open another gate. Quickly
run into that area, run up the conveyers, and continue until you fall
into the mine cart. Now you have to go through this mine-cart course and
have at least 50 coins at the end. Use the analog stick to make Diddy
lean to the left or right and control his speed. If you go too slowly,
a TNT barrel will appear behind you and explode, causing you to lose
coins. Beating this place isn't too hard... you should be able to do it
in 2 or 3 tries.
#3 - ON TOP OF THE MINE AREA
Go inside the mine area. Climb up the platform at the right and look to
the opposite side. See that peanut switch? Shoot it with your gun. This
causes a wooden plank to appear, completing the bridge to the other
side. Quickly cross this bridge and use the Simian Slam on the Diddy
switch. This makes the golden banana appear on top of the tower thing.
Exit the mine area and climb up to get the banana! (by the way, this
also causes the #4 warp pad to appear up there)
#4 - DIDDY KONG'S CAGED BANANA
First, make sure you used Rambi to destroy all of the huts in Cranky's
area. Under each hut is a switch. Locate Diddy's switch and use the
Simian Slam on it to open a gate beside Funky's Armory. You have a time
limit to get the golden banana! You can't get there in time if you
simply run, so use the #4 warp pad in front of Cranky's Lab to get to
the main area, then jump into the water, climb up the vine, and run to
the golden banana.
#5 - DIDDY'S BLUEPRINTS IN JUNGLE JAPES
In the main area, go into the tunnel at the right side and you'll find
a Kasplat with red hair. Defeat him to get the red blueprints for Jungle
Japes. Bring these blueprints to Snide HQ at the top of the hill to
exchange it for a golden banana.
===================================
LANKY KONG'S BANANAS - JUNGLE JAPES
===================================
#1 - BONUS BARREL BEHIND GATE
In the tunnel near the beginning of the level, there's a gate that must
be opened with Diddy's Peanut Popgun (see Diddy's golden banana #1).
Inside that area, there's yet another closed gate. Use Lanky's Grape Gun
to shoot the Grape Switch and open the gate. Get that banana bunch and
hop into the Bonus Barrel to start the mini-game: Mad Maze Maul! In
here, you have 60 seconds go through this course, defeat 5 Kremlings,
and reach the 'checkered flag'. This one is really easy... even a moron
like you could beat it without any difficulty at all :) I beat it with
nearly 30 seconds to spare. Your prize, of course, is a golden banana.
#2 - DO THE ORANGSTAND I
Using Diddy, go to the right side of the main area (near the entrance to
the cave). Use C-up to look around...see that steep slope with a cave at
the top? The one with a gate blocking your entry? The one with a Peanut
Switch right on top of it? You know what to do, let Diddy shoot the
switch with a peanut. Behold, the gate opens (as if you didn't expect
that :)! The slope is too steep to climb up, so get Lanky from the tag
barrel and use the orangstand to go up and into the cave. Inside,
Squawks practically gives it away. Simian Slam on the two pegs (ala
Super Mario 64) and a swarm of bees will appear. Destroy them all
(preferably with the grape shooter) to make the golden banana come out
of the painting. (Note: After you get the golden banana, a banana fairy
appears!)
#3 - DO THE ORANGSTAND II
Go to the tunnel that leads to the area with Cranky's Lab. At the
'intersection' right before you get to the outside, go left. Turn left
again and climb up that steep slope using the orangstand. Hop right into
the bonus barrel to play the mini-game: Speedy Swing Sortie. It's really
easy. You have 30 seconds to collect 10 DK coins. Hop on the mushroom to
get on the first tree, then swing on the vines to get the coins. It is
NOT a maze, so don't look for secret passageways or anything like that.
You're prize is shiny, golden, and rhymes with "bolden ganana"...
#4 - LANKY KONG'S CAGED BANANA
First, make sure you used Rambi to destroy all of the huts in Cranky's
area. Under each hut is a switch. Go to Lanky's switch (at the back-
left) and do the Simian Slam on it. A gate opens in the main area beside
the cannon barrel! You have 60 seconds to get it. Use the #4 warp pad to
get to the main area quickly, then swim to the fate vine and climb up
it. Swing across the vines and rescue the golden banana from its little
prison.
#5 - LANKY'S BLUEPRINTS IN JUNGLE JAPES
Go to the tunnel that leads to the area with Cranky's Lab. At the
'intersection' right before you get to the outside, go left and you'll
meet the blue-haired Kasplat. Defeat him to get the blue blueprints.
Bring those blueprints to Snide's HQ at the top of the hill in the main
area to exchange it for a golden banana.
==================================
TINY KONG'S BANANAS - JUNGLE JAPES
==================================
#1 - BONUS BARREL BEHIND GATE
In the tunnel near the beginning of the level, there's a gate that must
be opened with Diddy's Peanut Popgun (see Diddy's golden banana #1).
Inside that area, use C-up to look to the left side and see a gate.
Shoot the Feather Switch beside the gate to make it open. Collect the
banana bunch and hop into the barrel to start the mini-game: Splish
Splash Salvage. You have 60 seconds to swim around in the water and
collect the 10 DK coins. This one is actually kinda hard because of the
frustrating camera angles. Five of them are at the bottom of the barrel,
the rest are found near the 'metal ring' around the middle. Your reward
is a golden banana!
#2 - INSIDE THE BEE HIVE
From the main area, go to the left side and into the cave there. At the
end of the cave is a closed gate. Shoot the two Feather Switches at the
sides to open the gate. In this area, there's a weird looking colorful
dome with a small entrance at the front. I'm not really sure what this
is, so I'll call it a bee hive. Hop into the Tiny Barrel beside it and
go inside. Go into the left tunnel and Simian Slam the switch there.
Gate #2 is opened! Go inside the newly opened tunnel and Simian Slam
this switch also (avoid those Klaptraps...or just kill them by playing
your instrument). Gate #3 is opened! Go inside this newly opened tunnel
and get the golden banana at the top of the stone structure.
#3 - BANANA IN A TREE STUMP
Go to the same area as in golden banana #2 (right above). At the side of
the area, there's a little tree trunk with a banana in it. Hop into the
Tiny Barrel right beside it to become mini-monkey. Stand beside the
mushroom (the one right beside the stump) and do a backflip (Z + A) so
that you can jump on top of the mushroom and bounce to the top of the
stump. Fall into the hole at the top to get the golden banana inside.
The gate will open, allowing you to exit easily.
#4 - TINY KONG'S CAGED BANANA
First, make sure you used Rambi to destroy all of the huts in Cranky's
area. Under each hut is a switch. Look for the Tiny Switch and do a
Simian Slam on it. A gate opens in the main area. You only have 30
seconds to get there and collect the banana. The only way you can make
it in time is by using the #4 bananaport in front of Cranky's Lab. Then
jump into the water and swim left to the cave with the golden banana.
You can make it there with 10 seconds to spare.
#5 - TINY'S BLUEPRINTS IN JUNGLE JAPES
From the main area, go to the left side and into the cave there (same
place as in banana #2). The purple-haired Kasplat awaits. Defeat him and
bring the purple blueprints to Snide's HQ in the main area to exchange
it for a golden banana.
====================================
CHUNKY KONG'S BANANAS - JUNGLE JAPES
====================================
#1 - GOLDEN BANANA IN A ROCK
In the main area there's a boulder resting on an "X" mark on the floor.
Let Chunky pick up the boulder, then throw it to break it open and
reveal the golden banana inside. There's also something you can do with
the "X" mark, see the next banana...
#2 - SWING TO BANANA IN THE SECRET CAVE
Go to the part of the main area where there's a big "X" on the floor.
If you didn't already get rid of the boulder on it, see Chunky's banana
#1 (just above). Stand on the "X" and do three Simian Slams on it. The
floor will break open and you'll fall into a secret cave! Be careful as
you follow the path since the flames can go away and leave the path
pitch black! Just go slowly and move only when you can see where you're
going. At the end, shoot the pineapple switches on the statue's eyes to
make some vines come down. Swing on the vines at the left to reach the
golden banana.
#3 - HUNKY CHUNKY JUMPS TO BONUS BARREL
In the main area, go into the cave at the left side (beside the big blue
"X"). When you get to the clearing at the end of the tunnel, hop into
the Chunky barrel in the center of the trees to become super huge. Do
a backflip (Z + A) to hop up to the bonus barrel and start the mini-
game: Minecart Mayhem. You need to go through the tracks on a minecart
while avoiding the TNT barrel that also goes on the same tracks. Hold
Z to speed up, or hold B to slow down. When you come to a place where
you can change tracks, arrows will appear at the sides and you can push
the analog stick in the direction you want to go. This mini-game isn't
too hard, just remember to be as far away from the TNT barrel as
possible and you'll be fine.
#4 - CHUNKY KONG'S CAGED BANANA
If you didn't already destroy the Rambi wall in the cave that leads to
Cranky's Lab, then get Donkey and use him to turn into Rambi. Go to the
Rambi wall in the cave, face it, and charge at it to break it open.
Switch to Chunky Kong and go to the end of that path. Whoa, there's 3
banana balloons here! Lift up that boulder and throw it away, then
Simian Slam the switch. A gate opens near Snide's HQ at the top of the
hill! You only have 50 seconds to get there, so be quick. Run to the
main area (do NOT use the #4 warp pad) and swim across the lake to the
#2 warp pad. Use it to warp to the top of the hill, then dash to the
gate beside Snide's HQ to collect the golden banana.
#5 - CHUNKY'S BLUEPRINTS IN JUNGLE JAPES
Go to the secret cave in Chunky's golden banana #2 (see above). At the
end of the path, shoot the second pineapple switch on the statue's eye
to make vines come down at the right side. Shoot the Kasplat from afar
to defeat him (it's easier, and safer, than battling him up close).
Collect the green blueprints and bring them to Snide's HQ (on top of the
hill in the main area) to exchange it for a golden banana.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<<< ANGRY AZTEC >>>>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
===================================
DONKEY KONG'S BANANAS - ANGRY AZTEC
===================================
#1 - FREE THE LLAMA
First, you should open up the 2nd big area: Get Diddy and make him climb
one of the trees in the 1st area. Swing on the vines to reach the top of
the llama's cage. Use his instrument on the guitar pad that is found
there and the gate will open, allowing you to go to the 2nd big area.
Now get Donkey Kong and go through the cave to the 2nd big area. In
front of one of the temples there, you will find a Donkey Pad. Use it to
go to Donkey's Barrel Blast stage. This is a very linear course. Just
blast yourself to the barrel in front of you and continue until you
blast through a star with "DK" on it. The llama's cage will open up and
he will give you 'an old banana'. Go back to the 1st area to get it from
his cage.
#2 - FREE LANKY KONG
In the 2nd big area, go to the temple with a picture of a llama's face
on the door (the one with the Donkey pad in front of it). Shoot the
coconut switch over the door to open it and go inside. Now head to the
right side and play the bongos on the Bongo Pad. This wakes up the llama
and makes him spit on the lava, turning it into water (eww...). Hop into
the water and go inside the hole under the dragon head statue. When you
surface at the other side, shoot the coconut switch to open Lanky's cage
and free him. Inside his cage is the golden banana...
#3 - INVINCIBLE DK CROSSES THE SAND
In the 2nd big area, go inside the temple with the llama face on the
door (shoot the coconut switch to open the entrance, just like before).
Go into a little room at the right side and Simian Slam the green Donkey
Switch there. This opens up a door outside. Exit the temple and go
there. Jump into the Donkey Barrel at the left of that cave to become
invincible! Now you can go inside there and cross the sand without
getting hurt. At the end of the path, jump into the bonus barrel...
Now you have 50 seconds to complete the Stealthy Snoop mini-game. Just
don't touch the light and you won't get caught. You have lots of time,
so don't rush and this mini-game will be easy. Reach the goal to get the
golden banana.
#4 - DONKEY'S BANANA FROM THE MAZE TEMPLE
Before you get this one, you must have unlocked the maze temple with
Diddy Kong (see Diddy's #4 golden banana). Shoot the coconut switch on
the maze temple and go inside. Shoot this coconut switch and go left.
Then shoot another coconut switch and go right. There's the golden
banana, just waiting for you to get it. Grab the banana...you have 25
seconds to leave this place.
#5 - DONKEY'S BLUEPRINTS IN ANGRY AZTEC
Inside the tunnel at the beginning, you'll see two coconut switches at
the left. Shoot both of them with Donkey's coconuts to open the gate.
Jump into the barrel to become invincible (you must have gotten the
'Strong Kong' ability from Cranky Kong first). Run over the sand to the
platform and defeat the Kasplat to get the yellow blueprints. Get out of
this place and bring those blueprints to Snide's HQ (in the 2nd big
area) to exchange them for the golden banana.
==================================
DIDDY KONG'S BANANAS - ANGRY AZTEC
==================================
#1 - FREE TINY KONG
Go inside the temple in the 1st big area (you need to shoot the peanut
switch at the left side and run to the entrance in the front). Head to
the right side and do Simian Slam on the green Diddy Switch. This causes
the 'monkey tongues' to come out of the wall. Do a backflip (Z + A) to
jump up to the first tongue, the jump up and up until you reach the
stone platform. Now take out your gun and press C-up to switch to first
person view. See the peanut switch at the opposite side of the room?
Shoot it to make the super long monkey tongue stretch across the room.
Cross it to the other side and play your instrument on the guitar pad.
A ray of light comes from the ceiling and shines down on the ice,
melting it into water in mere seconds! Jump into the water and swim
through the tunnel and turn right. There's Tiny's cage at the right! To
the left of her cage, there's a little Diddy button. Chimpy Charge that
button to make platforms appear around the stage so you can reach the
letters. Chimpy Charge on the four letters IN ORDER to spell "KONG". If
you're stupid enough to make a mistake, you'll have to start over.
Tiny's cage will open, freeing her, and a banana will appear in her
place...
#2 - BANANA ON THE GONG TOWER
In the 2nd big area, there's a square of land with gongs at each of its
four corners. Make Diddy charge at each of them using his Chimpy Charge.
Perhaps you didn't notice, there's a shadow of Diddy's face on each
gong! After you charged at all four gongs a tower will rise up in the
center and a banana will appear at the top. Go back to the Diddy barrel
and fly to the top with your rockets to get the golden banana. This also
makes Tiny's instrument pad appear at the bottom...
#3 - THROUGH THE BUZZARD'S RINGS
In the 2nd large desert area, go to the Diddy barrel to get your rocket
barrels. At the top of the pillar in the center, there is some kind of
sun symbol. Fly through that symbol three times to make a bird come out
of its cage. He will go to the Diddy barrel. Fly over to the Diddy
barrel and he'll challenge you to fly through the rings he leaves
behind. Get into the barrel again and follow him (you have unlimited
crystal coconuts!). If you skip a ring of take to long to go through it,
you have to start again. If you complete the course, you get a golden
banana (it appears inside the sun symbol).
#4 - DIDDY'S BANANA FROM THE MAZE TEMPLE
First, you must open up the maze temple: In the 2nd area, jump into
Diddy's barrel and fly to the top of the maze temple (the temple with
five entrances...NOT the one with a llama on the door). Simian Slam the
green Diddy switch to make the pillar in the center start spinning
around with his mouth open. Go back to the Diddy barrel and use the
rockets to position yourself right in front of the face of that pillar
thing (hold Z to hover). Press B to shoot peanuts into his mouth, he
will start to spin faster. Continue this until switches appear on the
temple. Go shoot the peanut switch and enter the temple. Shoot a peanut
switch and go right. Shoot another peanut switch and go left. There's
a golden banana, just waiting for you to get it! Grab it and you have 25
seconds to leave this place. (note: You can also get some coins and a
balloon from other paths in the temple)
#5 - DIDDY'S BLUEPRINTS IN ANGRY AZTEC
In the first large desert area, go into the Diddy Barrel to get your
rockets (the barrel is on one of the trees). Use it to fly to the top of
the temple, where a Kasplat awaits. Defeat him and collect the red
blueprints. You can bring these over to Snide's HQ (in the second large
area) to exchange it for the golden banana.
==================================
LANKY KONG'S BANANAS - ANGRY AZTEC
==================================
#1 - SHOOT THE BIRD IN THE TEMPLE
First of all, get your shooter from Funky Kong. Using Lanky, go inside
the temple in the first large desert area (you need to shoot the grape
target at the right side to open the entrance). Jump into the water and
swim straight through the tunnel until you surface in a place with a
small pillar. Use the Simian Slam on the Lanky switch on the pillar.
This makes the head statues open their mouth and a bird comes out
holding a golden banana. Shoot him 5 times with your grapes and he will
drop the golden banana for you to get. (the water is drained and you can
now access the battle arena pad)
#2 - MATCH THE DUMB SOUNDS FOR A BANANA
Using Donkey Kong, go to the 2nd large desert area and enter the temple
with a picture of a llama on the entrance. Inside, hop into the tag
barrel and switch to Lanky. At the very back of the room, there's a big
wooden door. Shoot the grape switch beside it and continue. Get rid of
the Kremlings (vines will appear, allowing you to get a banana bunch and
a coin). Stomp on the green Lanky Switch to reveal a wall of monkey
heads! This is like a game of memory. Shoot one of the monkey heads and
it will make a sound. Shoot another one and try to match the sound. If
they are the same, the monkey heads will continue spinning. You need to
match up all of them so that all the monkey heads will spin and you will
receive the golden banana. A pair of monkey heads is ALWAYS the same
color, so don't even try matching two heads of different colors. If you
run out of ammo, there are many supply crates around the room.
#3 - PLAY THE TROMBONE TO RAISE THE STATUES
Using Donkey Kong, go to the 2nd large desert area and enter the temple
with a picture of a llama on the entrance. Inside, hop into the tag
barrel and switch to Lanky. In a little space at the left side you'll
find Lanky's trombone pad! Play the trombone there to make two big
statues rise from the water and form some kind of bridge. I hope you got
the orangstand from Cranky, because you need it to climb to the top of
this 'bridge'. Jump into the bonus barrel to start the mini-game:
Teetering Turtle Trouble! In this extremely silly game, you need to
shoot melons at the snakes to feed them and keep the turtles spinning.
What a dumb concept, Rare must have on crack when they made this one.
Just feed the 3 at the top row, reload (by shooting at the center), and
feed the 3 at the bottom row. Continue like that until time runs out and
you'll earn yourself a golden banana.
#4 - LANKY'S BANANA FROM THE MAZE TEMPLE
To get this banana, you must have unlocked the maze temple with Diddy
Kong (see Diddy's golden banana #4). Go inside there with Lanky...his
entrance is on the 2nd level, use the stairs at the left to get up
there. Shoot the Grape Switch to open the doors, then proceed (left or
right, it doesn't matter). Shoot the next Grape Switch you get to and
follow the right path to reach a bonus barrel. Hop in there to start the
mini-game: Big Bug Bash! You have 60 seconds to swat 4 flies with the
swatter...that's 15 seconds for each fly. This is like in Mario Paint
for the SNES, but the control seems loose and unresponsive :( Beating
this game is really easy. I killed all 4 flies in just 10 seconds. A
golden banana is your prize.
#5 - LANKY'S BLUEPRINTS IN ANGRY AZTEC
[Note: Before getting this one, you should do Tiny's golden banana #4
(see below) and let her step on the #2 warp pad]. Using Donkey Kong, go
to the 2nd large desert area and enter the temple with a picture of a
llama on the entrance. Inside, hop into the tag barrel and switch to
Lanky. Use the #2 warp pad to meet the blue-haired Kasplat. Defeat him
and collect the blue blueprints. Bring them to Snide's HQ in the 2nd
large area to exchange it for a golden banana.
=================================
TINY KONG'S BANANAS - ANGRY AZTEC
=================================
#1 - MINI-MONKEY THROUGH THE NARROW TUNNEL
To get this banana, you must have gotten the "mini-monkey" ability from
Cranky Kong and the Feather Bow from Funky. In the 1st large desert
area, enter the temple (you need to shoot the feather target at the
right side to open up the entrance). Inside, hop into the Tiny Barrel at
the back of the room to use the mini-monkey. Dive into the water at the
center and swim into a *very tiny* tunnel that Tiny can barely fit into.
You will arrive in a room with a multi-colored floor (you don't use
crystal coconuts while in this room). You must fight the small band of
Klaptraps (and their teeth) to win the golden banana. Exit this place
through the same way you came in.
#2 - THE INFAMOUS SCARAB RACE
To get this banana, you must first get Diddy's golden banana #2 (where
he hits the four gongs to make the tower appear). If you did that
already, go to the place in the 2nd large area where the tower appeared.
Jump into the nearby Tiny Barrel to use the "mini-monkey", then run up
the stairs and play Tiny's saxophone on the music pad. Squawks will pick
you up and drop you into the hole on the tower where you will race the
Scarab. This race is *extremely* difficult (it took me nearly an hour to
beat it). You must race a Scarab down a slide, collect 50 DK coins, and
win. To make things even harder, there are sections of the course that
don't have a protective rail...so you can fall off! And these sections
are usually the most crucial parts!!! Here's a helpful tip: At the very
beginning of the race (before you even start sliding), attack the scarab
and he'll fall behind you. The biggest tip I can give you is to
PRACTICE. I know it sounds really corny, but the race will seem to get
easier over time.
#3 - PLATFORM JUMPING OVER LAVA
Using Donkey Kong, go to the 2nd large desert area and enter the temple
with a picture of a llama on the entrance. Inside the temple, hop into
a tag barrel and switch to Tiny Kong. At the left side of the room
there's a place with a small pipe leading into the wall. Jump into the
nearby Tiny Barrel to use the mini-monkey and go through that pipe.
Press Z and C left to return to normal size. Stomp on the Tiny Switch to
make some platforms appear, then jump across them to reach...another
switch. Continue hitting switches and crossing platforms until you reach
the golden banana at the back of the room. (note: You should step on the
#2 warp pad here because Lanky's going to need it later).
#4 - TINY'S BANANA FROM THE MAZE TEMPLE
To get this banana, you must have unlocked the maze temple with Diddy
Kong (see Diddy's golden banana #4). Go inside there with Tiny...her
entrance is on the 2nd level, use the stairs at the left to get up
there. Shoot the Feather Switch to open the doors, then proceed (left or
right, it doesn't matter). Shoot the next feather switch you come to and
go left. Collect the golden banana and get the hell out of here...you
have 25 seconds to escape. (note: You can also get a banana fairy in
this place).
#5 - TINY'S BLUEPRINTS IN ANGRY AZTEC
In the tunnel connecting the 1st and 2nd large areas, the Kasplat with
purple hair awaits you SO PLAINLY that it's impossible to miss him. It
doesn't get any easier than this, folks. Defeat him and get the purple
blueprints, then bring them to Snide's HQ in the 2nd large area to
exchange it for a golden banana.
===================================
CHUNKY KONG'S BANANAS - ANGRY AZTEC
===================================
#1 - MATCH THE SYMBOLS ON THE POTS
At the very beginning of the level, cross the sandpit with the vines and
shoot the two pineapple switches at the right to open the gate. Inside,
there are four pads in the center with symbols on them. There are also
four pots in this room, also with symbols on them. You need to pick up
the pots and place them on the pad with the same symbol. Press Z to
gently put down a pot (if you press B, you'll throw it and break it).
If the pot is on the right pad, it'll start spinning. When all of the
pots are on the right pad, the golden banana is yours.
#2 - BATTLE WITH THE KLAPTRAPS
In the first large desert area, shoot the pineapple switch at the left
side of the temple and go inside. Go into the path at the left and
you'll get to a triangle pad. Play Chunky's instrument there to open the
door. There's the golden banana! Just go in there and...it goes away!
The statue head will open and unleash Klaptraps on you. Defeat them to
make the whole room rotate and you will fight the next round of
Klaptraps. Luckily, they don't have teeth that chase you around. After
four rounds of Klaptraps, the floor will open up again and the golden
banana comes out for you to collect.
#3 - BIG CHUNKY, BIG SWITCH, BIG CAGE
In the tunnel connecting the first and the second large desert areas,
you'll find a huge stone button. Nearby you'll find a Chunky barrel! Hop
into the Chunky barrel to become 'hunky'. Run through this tunnel until
you reach a big boulder. Pick it up. Return to the huge stone button and
place the bug boulder on it (press Z, not B) to hold it down. The big
cage in another part of this tunnel will be held up! You can stop being
Hunky Chunky now. Go to that big cage and hop into the bonus barrel
under it to begin the mini-game: Busty Barrel Barrage. Chunky Kong is
stuck in the center of the arena with his gun, and Kremlings attack him
from all around. You can't move around at all, only rotate. You need to
spin around and destroy all of the Kremlings until time runs out. If you
are touched by an enemy even once, you lose. Survive until time is up to
win the golden banana.
#4 - CHUNKY'S BANANA FROM THE MAZE TEMPLE
To get this banana, you must have unlocked the maze temple with Diddy
Kong (see Diddy's golden banana #4). Go inside there with Chunky...his
entrance is on the 2nd level, use the stairs at the left to get up
there. Shoot the pineapple switch to open the doors, then proceed (left
or right, it doesn't matter). Shoot the next pineapple switch you come
to, then continue. Continue shooting switches and continuing until you
get to the bonus barrel...Kremling Kosh. You have 60 seconds to shoot
16 Kremlings in the barrels. Shoot the center barrel to reload your
melon cannon. Just be quick to aim at a Kremling as soon as he pops out
and shoot him. 60 seconds is more than enough time.
#5 - CHUNKY'S BLUEPRINTS IN ANGRY AZTEC
Go inside Chunky's area of the maze temple. Somewhere in this maze, a
green-haired Kasplat is waiting for you to find him. Defeat him and
collect the green blueprints. Take these to Snide's HQ in the second
large desert area to exchange it for a golden banana...the final one for
Angry Aztec.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<< FRANTIC FACTORY >>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
=======================================
DONKEY KONG'S BANANAS - FRANTIC FACTORY
=======================================
#1 - THE DONKEY KONG ARCADE GAME
From the beginning, take the left tunnel and you will eventually reach
the production room. Go through this room to reach the storage room. In
the center of this place there is a DK pad. Press Z while standing on it
the go to Donkey's Barrel Blast stage. You know how to do this...blast
yourself to the next barrel and repeat. But when you see a red ring
floating in the air, shoot yourself at it, then shoot through the DK
star. This makes a lever appear in front of a Donkey Kong Arcade
machine! If you haven't gotten the Gorilla Grab from Cranky, do it now.
Now go to the next room and climb up the pole. Proceed through the
tunnel to get to the DK Arcade. Pull the lever to start the game. When
you beat the game, you get the golden banana. (see the Nintendo Coin
section for an in-depth walkthrough).
#2 - DONKEY KONG LEARNS HOW TO COUNT
From the beginning, go through the tunnel at the right and climb up the
pole. When you get past the door that reads "Testing Dept.", turn right
and continue through the tunnels until you get to a big room with an
enormous mountain of blocks in the middle. At the right there are three
blocks with their tops being blown off every few seconds. Use the middle
block to reach the path above it. Follow the trail of bananas until you
get to a big block with numbers on it. Do a simian slam on the switch to
start this little game. You need to do a simian slam on all 16 numbers
in order. Some idiot at Rare decided to make the game a little more
challenging by giving you a horrible camera angle so that the numbers
are upside down. The time limit is just enough for you. When all the
numbers are stomped, you get a golden banana.
#3 - ACTIVATE THE FACTORY
At the start, go through the right tunnel until you reach the production
room. Then proceed to the R & D room where steam spews from the floor.
Go up the ladder at the right and enter the second door you see. Drop
down the hole surrounded by red banana coins and you will get to an
elevated ledge in the room where Chunky's cage was. There's a shack with
some warning signs on it. Shoot the coconut switch beside the shack
to open it, then go inside. Pull the lever. In a cool cinema with lots
of slow-down, the machine in the production room is activated. Now you
can get a lot of other golden bananas from there! Get the golden banana
that appears on the box.
#4 - THROUGH THE CHAOS IN THE MACHINE
Before you get this, you must activate the production room (see Donkey's
golden banana #3). Now go to the production room with Donkey. In front
of the #4 warp pad there is an opening in the big machine. Go inside
there. Whoa, this place is crazy! Hop into the Donkey barrel to become
invincible, then go through this tunnel of fire and chaos. It's also
possible to do this without using the Donkey barrel (that's what I did
the first time, when I didn't get the ability from Cranky yet...). At
the end of the tunnel is the golden banana.
#5 - DONKEY'S BLUEPRINTS IN FRANTIC FACTORY
Before you get this, you must activate the production room (see Donkey's
golden banana #3). Now go to the production room with Donkey. Climb the
huge production machine starting with the up-down moving platform beside
Lanky's switch. (Note: If you already climbed the machine before and
touched the #4 warp pad high in the room, you can get there quickly
using the #4 warp pad on the ground). After you pass the #4 warp pad and
cross the up-down moving platforms, go forward (NOT up the conveyer
belt) until you get to a very narrow blue pipe. Press C-up and look at
a platform in front of you...there's the yellow-haired Kasplat! Defeat
him with your coconut shooter, then jump over there and collect the
yellow blueprints. Bring them to Snide's HQ to exchange it for a golden
banana. Here's how to get to Snide's HQ: From the beginning, take the
right tunnel and climb the pole to reach the Testing Dept. Take a left
turn and climb down the pole to reach Snide's HQ.
======================================
DIDDY KONG'S BANANAS - FRANTIC FACTORY
======================================
#1 - CLIMB THE MOUNTAIN OF BLOCKS
From the beginning, go through the tunnel at the right and climb up the
pole. When you get past the door that reads "Testing Dept.", turn right
and continue through the tunnels until you get to a big room with an
enormous mountain of blocks in the middle. Use the Diddy Pad to begin
climbing this mountain. You'll need to use backflips (Z + A) to climb
some parts of this thing. At the top, use another Diddy Pad to jump up
to the bonus barrel and start the mini-game: Peril Path Panic. This is
similar to Teetering Turtle Trouble. You must shoot the Klaptraps so
that they don't eat the fairies that cross from the left to the right
side. You need to get 6 of them to cross and you win. Use the Diddy Pad
again to bounce up to the golden banana.
#2 - INTRODUCING: BEAVER BOTHER!!!
At the start, go through the right tunnel until you reach the production
room. Then proceed to the R & D room where steam spews from the floor.
Climb the cute ladder at the right, then enter the second door you get
to. Collect the red banana medals if you haven't already, then drop into
the hole. You'll arrive in the room where Chunky was trapped. Simian
slam the Diddy switch to make some vines and a bonus barrel appear. You
have 20 second to get to it. Not to brag, but I can get there in less
than 1 second :) When you reach the bonus barrel, you begin the hardest
mini-game that God would dare to create: Beaver Bother! You are a
Klaptrap, and you have 60 seconds to scare 12 beavers into the hole.
This is the most senseless, frustrating, and annoying mini-game in DK64.
If you think THIS is hard, you should try the ones later in the game!
If you manage to beat it, you receive the golden banana.
#3 - CHARGE THE NUMBER SWITCHES
At the start, go through the right tunnel until you reach the production
room. Then proceed to the R & D room where steam spews from the floor.
At the back of this room there's Diddy's guitar pad beside a glass door.
Play your instrument there to open the door, then go into the room.
Let's see...there are 3 doors with numbers combinations on them, and 4
colored blocks with numbers. Hit the colored blocks with a Chimpy Charge
(Z + B) in the order shown on one of the doors. The corresponding door
will open up and enemies will come out. Defeat them and repeat this with
the other 2 doors. Remember: Dice and dominos can be defeated with
regular attacks, bees are defeated with your peanut shooter, and the
robots can only be defeated with exploding oranges (Z + C right). Defeat
all of the enemies from the doors and you get the golden banana.
#4 - DIDDY CLIMBS THE PRODUCTION MACHINE
Before you get this, you must activate the production room (see Donkey's
golden banana #3). Now go to the production room with Diddy. Slam the
Diddy switch in one of the corners of the room to make a golden banana
appear near the top of the room. Thankfully, there's no time limit to
get it! (Note: If you already touched the #4 warp pad high up in this
room, you can get up there quickly with the warp pad on the floor here).
Begin climbing up the room by jumping on the up-down moving platform
right beside the Lanky switch. Continue..........until you pass the 3
up-down moving platforms. Now DO NOT go up the conveyer belts. Instead,
go forward on the floor until you reach the spinning log things. Their
speed fluctuates, so wait for them to be going slowly for you to cross.
After that you'll find a Diddy pad! Do the simian spring there to bounce
up to the golden banana.
#5 - DIDDY'S BLUEPRINTS IN FRANTIC FACTORY
From the beginning, take the left tunnel and climb down the pole.
Continue going through the tunnels and you'll eventually reach the
Production Room. Here you'll find Diddy's Kasplat! Defeat him and
collect the red blueprints...bring it to Snide's HQ for a golden banana!
Here's how to get to Snide's HQ: From the beginning, take the right
tunnel and climb the pole to reach the Testing Dept. Take a left turn
and climb down the pole to reach Snide's HQ.
======================================
LANKY KONG'S BANANAS - FRANTIC FACTORY
======================================
#1 - FREE CHUNKY KONG
From the beginning, take the tunnel at the left and climb down the pole.
Continue through the tunnels and you will eventually reach the
production room. Go through this place and you will reach the storage
room, where Chunky's cage is dangling overhead. See the fat metal pipe
at the corner of the room with a bunch of bananas right beside it? Use
Lanky's orangstand to run up that pipe to the switch at the top. Simian
Slam the switch to make Chunky's cage drop to the ground and free him.
Hooray! You just freed your final monkey. I suggest you get his upgrades
now (like his shooter from Funky, Instrument from Candy, and Primate
Punch from Cranky). By the way, his "Primate Punch" move and be used in
this level to knock down those steel cages that block some tunnels.
#2 - BABOON BALLOON TO BONUS BARREL
From the beginning, take the tunnel at the left and continue until you
pass a door that reads "Testing Dept"...then make a right turn and
continue until you get to a room with a huge tower of blocks in the
center. At the back of this room, climb the stack of boxes to get to a
ledge where you'll find a Lanky Pad. Stand on the pad and press Z to do
the "Baboon Balloon" (you must have gotten it from Cranky first).
Control yourself so that you float up to the bonus barrel and begin the
mini-game: Batty Barrel Bandit. You need to line up 4 banana icons...and
do it 3 times. You have a 45 second time limit, and that's just enough
time for you to do it without making any mistakes (15 second for each
match up). The prize, as usual, is a golden banana.
#3 - PLAY THE COLORFUL ORGAN
At the start, go through the right tunnel until you reach the production
room. Then proceed to the R & D room where steam spews from the floor.
At the left there's Lanky's trombone pad in front of a glass door. Play
the instrument on the pad to open the door, then enter the room. Simian
Slam the Lanky switch to begin this musical simon says. When a pattern
of Kremlings pops out of the barrel, you have to play it on the organ
using Simian Slams. You start with 3 notes, but it increases up to 7.
The final pattern is like this: "C B C D E C A". When this is done, you
get the golden banana. This mini-game reminds me of the ocarina game in
Kokiri Forest in Zelda...
#4 - LANKY CLIMBS THE PRODUCTION MACHINE
Before you get this, you must activate the production room (see Donkey's
golden banana #3). Now go to the production room with Lanky. Slam the
Lanky switch in one of the corners of the room to make a golden banana
appear high above your head. Thankfully, there's no time limit to get
it! (Note: If you already touched the #4 warp pad high up in this room,
you can get up there quickly with the warp pad on the floor here). Begin
climbing up the room by jumping on the up-down moving platform right
beside the Lanky switch. Continue..........until you pass the 3 up-down
moving platforms. Now DO NOT go up the conveyer belts. Instead, go
forward on the floor until you reach the spinning log things. Their
speed fluctuates, so wait for them to be going slowly for you to cross.
Now go up this *extremely* steep, narrow, and dangerous pipe until you
FINALLY reach the golden banana (breath huge sigh of relief).
#5 - LANKY'S BLUEPRINTS IN FRANTIC FACTORY
From the beginning, take the tunnel at the left and continue until you
pass a door that reads "Testing Dept"...then make a right turn and
continue until you get to a room with a huge tower of blocks in the
center. From here, go through the door that reads "R & D"...then
continue past the second door that reads "R & D". In this room is the
blue haired Kasplat! Defeat him and take the blue blueprints. Bring them
to Snide's HQ (see Diddy's banana #5 for directions) to exchange for a
golden banana.
=====================================
TINY KONG'S BANANAS - FRANTIC FACTORY
=====================================
#1 - THROUGH A TINY TUNNEL WITH MINI-MONKEY
Using Tiny Kong, go to the room with the Donkey Kong Arcade Machine (see
Donkey's golden banana #1 for directions). If you look at the top of the
cabinet, you can see that there's a tiny tunnel with a banana bunch. Use
the Tiny Barrel to become, well, tiny. Then climb up the cabinet. Since
Tiny is so small, she needs to do backflips (Z + A) to get up there.
When you go inside the tunnel, you'll automatically go through it to get
the golden banana.
#2 - SHOOT SYMBOLS, GET BANANA
From the beginning, take the tunnel at the left and continue until you
pass a door that reads "Testing Dept"...then make a right turn and
continue until you get to a room with a huge tower of blocks in the
center. At the back of this room, climb the stack of boxes to get to a
ledge. Hop into the Tiny barrel and go into the tiny tunnel right beside
it. When you arrive in the room, simian slam the Tiny Switch to open the
wooden thing and start this mini-game thing. At the right side there's
a picture of a symbol. At the left side there's a "scoreboard". In the
middle there's a spinning wheel of symbols. Your task is to shoot the
symbol on the wheel that is shown at the right. It might take a few
tries... and you need to hit the symbol, not just the pie slice that
it's on. The wheel spins faster and harder to hit after a while. After
shooting 6 symbols, you get the golden banana
#3 - TINY'S SLOT CAR DURBY
At the beginning, take the right tunnel and continue to the Testing
Dept...then proceed to the R & D room where steam comes out of the
floor. Go the right path and enter the door. Follow the purple bananas
through this pretty long tunnel until you reach a room with a TV screen
on the wall. Hop into the Tiny Barrel and go through the cute mousehole
with the Rareware logo. Follow the road through another mousehole to
start the mini-game. In this race, you need to collect 10 coins and beat
that other car to win. Press Z to accelerate...it's like a slot car. You
can't spin off or anything like that, so feel free to hold the Z button
constantly! Avoid the TNT barrels since they take away 3 coins from you.
Go through the DK stars to get a boost. If that pesky car is ahead of
you, you can press A to unleash a missile on him. You only have 3
missiles. Win this easy race for a golden banana.
#4 - TINY CLIMBS THE PRODUCTION MACHINE
Before you get this, you must activate the production room (see Donkey's
golden banana #3). Now go to the production room with Tiny. Slam the
Tiny switch in one of the corners of the room to make a bonus barrel
appear near the top of the room. (Note: If you already touched the #4
warp pad high up in this room, you can get up there quickly with the
warp pad on the floor here). Begin climbing up the room by jumping on
the up-down moving platform right beside the Lanky switch. After you
pass by the #4 warp pad and the 3 up-down platforms, go UP the conveyer
belts. At the end of the floor here, you can see the bonus barrel
hovering in the air. Do a big ponytail whirl to get to it and start the
mini-game: Krazy Kong Klamour! The lights go off every few seconds and
the Kongs and the banana are rearranged. You have 60 seconds to hit 10
bananas. If you hit the banana, the number at the corner goes down by 1.
If you hit one of the Kongs, the number goes up by 1! When that number
goes down to 0, you get your golden banana.
#5 - TINY'S BLUEPRINTS IN FRANTIC FACTORY
At the beginning, take the left tunnel and follow the long path to the
production room. Whiz past the production room and head for the storage
room. When you get to the place where Chunky's cage is (or was), go one
more room to a place where you'll find the purple-haired Kasplat. Defeat
him with Tiny and collect the purple blueprints. Take it to Snide's HQ
to exchange it for a sweet golden banana (see Diddy's golden banana #5
for directions on how to get to Snide's HQ)
=======================================
CHUNKY KONG'S BANANAS - FRANTIC FACTORY
=======================================
#1 - PRIMATE PUNCH KNOCKS DOWN A GATE...
Go to the storage room (where Chunky's cage was), then climb up the pole
in the next room. Go through this corridor to the big metal gate at the
end. Knock down this gate with your Primate Punch (that you learn from
Cranky...). Inside there is a bonus barrel. Jump into it to start the
mini-game: Stash Snatch. Here you need to collect 10 DK coins from a
maze and race to the checkered flag within 60 seconds. You can ignore
the enemies since you don't need to defeat them. This game is easy and
60 seconds is generous enough for you to beat it on your first try...
#2 - PLATFORM JUMPING TO THE BANANA
At the beginning, take the path at the left and continue, past the
production room, until you get to get to the storage room (where
Chunky's cage was). At the side there's a gate blocking the way to a
room. Knock it down with a primate punch (Z + B) and go in that room.
Unusually, the primate punch doesn't work in destroying that question
mark box in the corner...but just do a simian slam to break it open.
Slam the Chunky switch that was inside to destroy the other box and
reveal a golden banana! Primate punch the Chunky button at the side to
make the platforms start moving. Jump across the three platforms to get
the your precious golden banana.
#3 - BATTLE THE GIANT TOY MONSTER THINGY
At the beginning, take the right tunnel and continue to the Testing
Dept...then proceed to the R & D room where steam comes out of the
floor. One of the paths here is blocked by a metal gate. Knock down the
gate with a primate punch (Z + B), then play Chunky's triangle on the
music pad. Go into the room. There's a lone treasure chest with a Chunky
button on it. Push it with another primate punch and some toy monsters
will come out. Defeat round after round of enemies until a whole bunch
of toys come out and morph together to form a huge monster! Hop into the
Chunky barrel that appears to become as huge as this monster. There's no
need to rush, you have unlimited crystal coconuts!. Defeat him with
several regular attacks and you'll get a golden banana for a prize.
#4 - CHUNKY CLIMBS THE PRODUCTION MACHINE
Before you get this, you must activate the production room (see Donkey's
golden banana #3). Now go to the production room with Chunky. Slam the
Chunky switch at one of the corners of the room. A golden banana appear
at the top of the machine...and you have 99 seconds to get it! That may
*seem* like a lot of time, but it's a pretty high climb. If you already
climbed the machine before and touched the #4 warp pad high up in this
room, you can get up there quickly with the warp pad on the floor here,
saving you A LOT of work. From the place with the #4 warp pad, so a leap
of faith onto the rotating clock-like thing and go to the center part.
Wait for the huge thing to go up, then collect the golden banana.
#5 - CHUNKY'S BLUEPRINTS IN FRANTIC FACTORY
From the beginning, go through the tunnel at the right and climb up the
pole. When you get past the door that reads "Testing Dept.", turn right
and continue through the tunnels until you get to a big room with a huge
mountain of blocks in the middle. Here you'll find the green-haired
Kasplat! Defeat him and collect the green blueprints, then bring them to
Snide's HQ to exchange them for a golden banana (see Diddy's golden
banana #5 for directions on how to get to Snide's HQ).
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<< GLOOMY GALLEON >>>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
======================================
DONKEY KONG'S BANANAS - GLOOMY GALLEON
======================================
#1 - ACTIVATE THE LIGHTHOUSE
Go to the lighthouse area and make sure the water level is raised (use
Enguarde to push the up arrow switch on the center pillar). Go to the
island in the center where the lighthouse is. Do a simian slam on the
green Donkey switch to open the lighthouse door. Climb the ladder and
go inside. Climb another ladder and start climbing this tall tower by
jumping on the moving platforms. This is obviously influenced by Whomp's
Fortress in SM64...it's the same thing with new textures! Plus it's much
taller and harder. At the top, use the gorilla grab to pull the lever
and activate this high-tech lighthouse. For your efforts, the golden
banana is yours. In addition, the huge gates will open outside and a
ship will enter the area.
#2 - FREE THE SEAL
Go to the lighthouse area and make sure the water level is raised (use
Enguarde to push the up arrow switch on the center pillar). Go to the
island in the center where the lighthouse is. Go to the Donkey pad on
top of a little block and press Z to go to the Barrel Blast Course. This
time it's a *maze* where you must choose the right path to get to the
end. At the beginning, go to the lower barrel. After that, shoot to the
barrel that's facing left. When you get to the barrel that turns all the
way around, shoot yourself to the barrel that is facing right. Continue
until you go through the DK symbol. A seal is freed from his cage in
this area! Now go back to the caves at the beginning. Go straight
through to the other huge water area. At the end of this area, the seal
is waiting for you. He'll give the golden banana only to Donkey Kong...
#3 - WATER RACE WITH THE SEAL
After you free the seal and get the golden banana above (banana #2),
talk to the seal again and he'll challenge you to a race. Jump into the
black hole to begin the race. Like in most races here, speed is
controlled with the Z button...you have no reason to ever let go of it.
Here you must get 10 DK coins and beat the seal in the race. The trick
to beating him is remembering that you are allowed to miss the gates 5
times...so just take some clever shortcuts and you can overtake the seal.
Don't forget to collect as many DK coins as you can. Avoid the crates,
they'll explode to slow you down AND take away 3 DK coins. If you win,
your prize is, of course, a golden banana.
#4 - INSIDE A SUNKEN SHIP
Go to the large water area that is NOT the lighthouse area. Swim to the
right part of the area where you'll find Funky's Armory. Look a little
further and you'll find some sort of cactus growing out of the water.
Climb on top of it and play Donkey's instrument on the bongo pad. A gate
of a sunken ship opens (and you have 60 seconds to get there)! Quickly
swim back to the main part of this area and go inside the hole of the
sunken ship. Follow the trail of yellow bananas. Inside one of the cells
you will find the bonus barrel...go into it to play Krazy Kong Klamour.
The lights go off every few seconds and the Kongs and the banana are
rearranged. You have 60 seconds to hit 10 bananas. If you hit the
banana, the number at the corner goes down by 1. If you hit one of the
Kongs, the number goes up by 1! When that number goes down to 0, you get
your golden banana. Just be quick on the trigger and this mini-game is
easy.
#5 - DONKEY'S BLUEPRINTS IN GLOOMY GALLEON
After you get Diddy's golden banana #2 (see below), the #4 warp pad will
appear. The other one is on a floating piece of wood in the large water
area (NOT the lighthouse area). With Donkey, use that pad to transport
to the coin room. Climb down a few steps of the coin tower and shoot the
Kasplat to death with coconuts. Collect the yellow blueprint. Bring it
to Snide's HQ in the lighthouse area to exchange it for a delicious
golden banana.
=====================================
DIDDY KONG'S BANANAS - GLOOMY GALLEON
=====================================
#1 - BANANA SHOT OUT OF THE SHIP'S CANNON
Go to the lighthouse area and make sure the water level is raised (use
Enguarde to push the up arrow switch on the center pillar). Before you
get this banana, you must have gotten Donkey's golden banana #1 to make
the ship come to this area. Go to the center island where the lighthouse
is and hop into the Diddy barrel. Use the rocketbarrels to fly to the
ship. When you get there, simian slam on the Diddy switch (this may be a
bit hard since the boat is moving and you are not). This will make the
ship's cannon fire a golden banana to the top of the lighthouse. Get
your rocketbarrels again and fly to get the golden banana at the top of
the lighthouse.
#2 - BONUS BARREL IN THE COIN ROOM
First, you must unlock the 'coin room'. Go to the large water area (NOT
the lighthouse area). Switch to Lanky Kong and transform into Enguarde
by using the Enguarde crate in this area. See that DK Star above the
water? You must make Enguarde jump out of the water and hit that star
*three* times, then the gate to the coin room will open (it's somewhere
in the shallow part of the water at the end of a tunnel). When you're
inside the 'coin room', climb to the top of the coin tower at the right
by using the Diddy pads. Jump into the bonus barrel at the top to begin
the mini-game: Stealthy Snoop. Just don't touch the light of the guards'
flashlights and you won't get caught. You have 70 seconds. The pattern
is LEFT, FORWARD, RIGHT. Touch the checkered finish line to win the
golden banana. The #4 warp pad will also appear, allowing you to get
Donkey's blueprint!
#3 - THE GIANT ROBOT FISH
Go to the lighthouse area. Use Diddy's rocketbarrels to fly up to the
very top of the lighthouse. Play your guitar on the music pad here to
make a gigantic robot fish appear in the other water area. You have 99
seconds to get there. Hurry up and go to the OTHER large water area and
find the big robot fish. When he opens his mouth, quickly get inside.
Collect the ammo boxes around this place. Also kill the bees so they
don't annoy the hell out of you later. Your objective is to destroy all
of the lights behind the big fan. Stand on the piece of wood. Begin by
shooting the upper lights. You must alternate between shooting the upper
and the lower light. The time is quite limited, so be quick. You CAN'T
shoot the light while the fan is turning. After breaking all three
lights, you get the golden banana.
#4 - INSIDE A SUNKEN SHIP
Go to the large water area that is NOT the lighthouse area. Swim to the
right part of the area where you'll find Funky's Armory. Look a little
further and you'll find some sort of cactus growing out of the water.
Climb on top of it and play Diddy's instrument on the guitar pad (the
water level must be lowered for you to stand on it). A gate of a sunken
ship opens (and you have 60 seconds to get there)! Quickly swim back to
the main part of this area and go inside the hole of the sunken ship.
Once you're inside, go into the bonus barrel to play a rather hard
mini-game: Splish Splash Salvage. You need to get all 8 coins within a
60 second time limit. Five of the coins are at the bottom of the barrel,
two of them are around the middle part. For the very last coin, go back
up to the surface and jump onto the vine. Swing on the vines until you
get to the final coin. It's normal for this game to take you several
tries...keep practicing your swimming techniques.
#5 - DIDDY'S BLUEPRINTS IN GLOOMY GALLEON
Go to the lighthouse area with the water level *lowered*. Somewhere
around the sides of this area is a small cave with the red-haired
Kasplat! Defeat him and get the red blueprints, then bring them to
Snide's HQ...also found in the lighthouse area, but you must have the
water level raised (use Enguarde to push the up arrow switch on the
center pillar).
=====================================
LANKY KONG'S BANANAS - GLOOMY GALLEON
=====================================
#1 - ENGUARDE BLASTS THE UNDERWATER CHEST
Go to the lighthouse area. Use Lanky to hit the Enguarde crate
underwater and transform into Enguarde. At the very bottom of this area,
charge into the treasure chest (press B) to break it open and reveal the
golden banana. Transform back into Lanky and get the golden banana.
There are a lot of other chests for you to break open in this area, most
of which contain regular blue banana bunches.
#2 - BONUS BARREL IN THE COIN ROOM
First, you must have already unlocked the 'coin room' (see Diddy's
golden banana #2). When you're inside the coin room, climb to the top of
the enormous coin tower at the left. You need to use the Lanky pads and
the 'baboon balloon'. At the top, jump into the barrel to begin the
mini-game: Searchlight Seek. A Klaptrap walks around calmly while you
try to blow his head off by shooting melons at him. You have 60 seconds
to hit 4 Klaptraps. Follow your target carefully and just shoot the
melon a few steps ahead of him (by the time the melon reaches the floor,
he'll have moved forward a few steps). No problem, eh? I could beat this
with 45 seconds to spare. You get another you-know-what.
#3 - INSIDE A SUNKEN SHIP
In the tunnels at the beginning, there's a Tiny switch on the path
leading to the large water area (NOT the lighthouse area). Hit the
switch with a Simian Slam to open an entrance to a sunken ship...and you
have a time limit to get there! Hurry into the large water area and go
to the sunken ship at the LEFT side. Once inside, look for the Enguarde
crate and use it to transform into Enguarde. Break open the treasure
chests in here to find a tunnel, then swim to the end of it to find a
golden banana.
#4 - INSIDE A SUNKEN SHIP II
Go to the large water area that is NOT the lighthouse area. Swim to the
right part of the area where you'll find Funky's Armory. Look a little
further and you'll find some sort of cactus growing out of the water.
Climb on top of it and play Lanky's instrument on the trombone pad. A
gate of a sunken ship opens (and you have 60 seconds to get there)!
Quickly swim back to the main part of this area and go inside the hole
of the sunken ship. Once inside, you can easily find and collect the
golden banana.
#5 - LANKY'S BLUEPRINTS IN GLOOMY GALLEON
First, make sure the water level is raised (use Enguarde to push the up
arrow switch on the center pillar in the Lighthouse area). From the
beginning of the stage, go into the first tunnel that you see at the
right and swim to the room. Climb up onto the wooden platform and defeat
the obvious blue-haired Kasplat. Collect the blueprints and take them to
Snide's HQ in the Lighthouse area.
====================================
TINY KONG'S BANANAS - GLOOMY GALLEON
====================================
#1 - GIVE THE MERMONKEY HER PEARLS
First, you must have already unlocked the 'coin room' (see Diddy's
golden banana #2). When you're inside the coin room, use the Tiny barrel
at the back to become mini-monkey, then squeeze into the keyhole of the
big treasure chest. Collect all 5 pearls from the 5 clam thingys. Make
sure you got all of them! Now get out of this place and go to the
lighthouse area. Swim to the very bottom (where there are giant shells)
and use the Tiny barrel once again to be able to get inside the small
opening. Return the pearls to the 'mermonkey' and she will give you the
golden banana as a reward.
#2 - INTO A SUNKEN SHIP
In the tunnels at the beginning, there's a Tiny switch on the path
leading to the large water area (NOT the lighthouse area). Hit the
switch with a Simian Slam to open an entrance to a sunken ship...and you
have a time limit to get there! Hurry into the large water area and go
to the sunken ship at the LEFT side. When you're inside, go to the next
room via the hole in the wall. Get into the bonus barrel to begin the
mini-game: Kremling Kosh. You have 60 seconds to shoot 22 Kremlings in
the barrels. Shoot the center barrel to reload your melon cannon. Just
be quick to aim at a Kremling as soon as he pops out and shoot him. 60
should be enough time to beat it.
#3 - INTO A SUBMARINE
Go to the large water area (NOT the lighthouse area). Take the path at
the right to go to where Funky's Armory is. Swim to the very bottom of
this place where you'll find a big metal thing. This is actually a
periscope of a submarine! Use the Tiny barrel and go inside the tiny
hole. There's a bonus barrel behind the control panel. Touch it to begin
the mini-game: Big Bug Bash. You have 60 seconds to swat 6 bugs (so
that's 10 seconds per bug). Remember that if you try to hit a bug and
miss, he will fly around faster and laugh at you before returning to his
normal speed. Be patient and aim well and winning will be a snap.
#4 - INTO A SUNKEN SHIP II
Go to the large water area that is NOT the lighthouse area. Swim to the
right part of the area where you'll find Funky's Armory. Look a little
further and you'll find some sort of cactus growing out of the water.
Climb on top of it and play Tiny's instrument on the saxophone pad. A
gate of a sunken ship opens (and you have 60 seconds to get there)!
Quickly swim back to the main part of this area and go inside the hole
of the sunken ship. Inside one of the cells here you'll find a golden
banana. (plus, there's a banana fairy in another cell)
#5 - TINY'S BLUEPRINTS IN GLOOMY GALLEON
At the beginning of the stage, go forward until you reach the area with
the shipwrecks. Hop into the cannon to be blasted to the top of the
ship, then swing on the vines to the wooden path. At the left you'll
find the purple-haired Kasplat! Defeat him with your gun, it's too
dangerous to fight him up close. Do your hair spin thingy to collect the
purple blueprints. Now bring it to Snide's HQ to exchange for a golden
banana. Here's how to get there: Go to the lighthouse area and make sure
the water level is raised (use Enguarde to push the up arrow switch on
the center pillar). Now you can go to Snide's HQ at the side of this
area.
======================================
CHUNKY KONG'S BANANAS - GLOOMY GALLEON
======================================
#1 - BASH THE TREASURE CHESTS
From the beginning of the level, go straight forward until you reach the
area with the shipwrecks. Go into the hollow ship at the right and
follow the path. Defeat both of those barrel enemies with a single
orange (what a beautiful explosion...). Now you have 3 treasure chests.
Each of them can be opened with a primate punch (Z + B)! The left one
contains a banana fairy, the middle one contains headphones, and the
right one contains the almighty golden banana.
#2 - TARGET PRACTICE WITH CANNONBALLS
First, make sure the water level is raised (use Enguarde to push the up
arrow switch on the center pillar in the Lighthouse area). From the
beginning of the stage, go into the first tunnel that you see at the
right and swim to the room. Climb up on the wooden platforms and defeat
the Kasplat (just so he doesn't annoy you later). Get the cannonball at
the side of the room and bring it to the cannon at the opposite side to
begin the 'target practice'. You need to hit the moving targets with the
cannonballs (you have a limit on your ammo). This would seem like a
simple easy mini-game at first, but Rare gives you such a small time
limit that you could spend a long time on this game. Unlike in real
life, the cannonballs move incredibly slowly and are affected by
gravity. You need to shoot at the right place at the right time. You
should be able to get it right in a few tries. Hit all three targets in
under 60 seconds to win the golden banana.
#3 - CHUNKY INSIDE THE FLOATING SHIP
Go to the lighthouse area and make sure the water level is raised (use
Enguarde to push the up arrow switch on the center pillar). Before you
get this banana, you must have gotten Donkey's golden banana #1 to make
the ship come to this area. Go to the lighthouse island and stand on one
of the gray blocks there. Wait patiently for the ship to come in front
of you. When it does, jump to the ship (you need to press B in the air
to go far enough). When you're on the ship, go to the back part and do
a simian slam on the door on the floor to go inside it. Inside, you are
met by a tilting floor and sickeningly bright colors. Make your way
past the cannonball part and knock down the gate at the end with a
primate punch (Z + B). Now destroy the spinning barrels one by one with
primate punches to make the golden banana come down for you to get. By
now Chunky is pretty sea sick. The camera goes wild and the control
stick movement is reversed (it's like you're holding the controller
upside-down). This makes it harder to get past the cannons, although I
can make it out with energy to spare ;)
#4 - INTO A SUNKEN SHIP
Go to the lighthouse area with the water level *lowered*. Somewhere
around the sides of this area is a small cave with a triangle pad! Play
Chunky's instrument there. A gate of the sunken ship opens...in the
OTHER water area! You have a time limit to get there so be snappy and
run through the caves to the other side and into the hole on the sunken
ship. Now just swim to the bonus barrel to play the mini-game: Batty
Barrel Bandit. You need to line up 4 bananas...and do it 3 times in 45
seconds. You should have quick reflexes to press the button as soon as
you see the banana at the top. It gets faster on the 2nd and 3rd turns.
Remember what the banana comes after so you'll be prepared.
#5 - CHUNKY'S BLUEPRINTS IN GLOOMY GALLEON
Go to the large water area that is NOT the lighthouse area. Swim to the
right part of the area where you'll find Funky's Armory. Look a little
further and you'll find some sort of cactus growing out of the water...
with a Kasplat on top of it! Defeat him and collect the green blueprint.
Bring it to Snide's HQ in the lighthouse area to exchange it for a
golden banana.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<<< FUNGI FOREST >>>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
====================================
DONKEY KONG'S BANANAS - FUNGI FOREST
====================================
#1 - BLAST TO THE TOP OF THE MUSHROOM
Before you get this, you must have gotten the "SUPER Simian Slam" from
Cranky's Lab. From the beginning area, go through the purple tunnel. Go
inside the giant mushroom. Look back at the entrance and you'll see five
switches above it. Use the five Kongs to shoot their switches. When
that's all done, a series of cannons will appear inside the mushroom.
Okay, now go to the blue Donkey switch and simian slam it. A golden
banana appears at the top of the room! It's completely impossible to get
up there using the ladders with the time you're given. So hop into the
cannon to let it shoot you to the very top of the room and collect the
golden banana.
#2 - DONKEY'S BARREL BLAST COURSE
From the beginning, go through the purple tunnel and inside the giant
mushroom. Climb up the mushroom normally (NOT using the barrel cannons)
until the path leads you outside. Climb up the ladder and press Z on the
Donkey pad to go to Donkey's barrel blast course. It's a pretty straight
forward course except when the barrel turns around completely (you
should shoot to the one facing right). If there seems to be no barrel to
go to, shoot yourself through the small red ring. Continue until you
reach the bonus barrel. Peril Path Panic. A fairy has to cross from the
left side to the right side of the screen, but three Klaptraps stand in
her way! You need to shoot the Klaptraps with melons to make them faint.
If even one Klaptrap is awake when the fairy crosses, he eats her. Shoot
the center melon to reload. You have 60 seconds to let 8 fairies cross.
The strategy that I use is like this: Shoot the three at the top,
reload, shoot the three at the bottom, reload, repeat.
#3 - IN THE THORNY PLACE HOUSE
First, make sure it's nighttime. From the main area, go through the blue
tunnel to a place with lots of houses. Then go through a path with
thorny bushes at the side. You'll come to a house surrounded by thorny
bushes. Get invincible from the Donkey barrel at the side of the house,
then go to the back of it and simian slam the Donkey switch. Go around
to the entrance of the house and go in. Do a Simian Slam on the question
mark box at the side of the room to uncover a switch. Simian Slam the
switch to make some vines and a bonus barrel appear at the top of the
room...and you only have 25 second to get there! Quickly go up the
ladder, swing on the vines, and into the bonus barrel. You're on a
minecart while avoiding the TNT barrels that also go on the same tracks.
Hold Z to speed up, or hold B to slow down. Use the control stick to
change tracks. Try to stay as far away from the TNT barrels as possible.
#4 - PULL THE LEVERS IN ORDER
Make sure it's daytime, then go through the blue tunnel to the area with
lots of houses. Go inside the house in the middle of this area (the one
surrounded by water). Look behind a gate and you'll see a sign that
reads "2 1 1 3 2". Remember that. Now go to the pile of boxes in the
corner and Simian Slam the question mark box to uncover a switch. Slam
the switch to open a gate, then go inside it. Now you have 3 levers in
front of you. Remember the numbers you saw? "2 1 1 3 2". Pull the levers
in that order (2nd one, 1st one, 1st one...). The conveyer belt will be
activated and bring the golden banana outside. But alas, it's covered
by a gate that's only open at night. *sigh* Return to the main area and
change it into night, then return and collect the golden banana.
#5 - DONKEY'S BLUEPRINTS IN FUNGI FOREST
First, make sure that it's nighttime. From the main area, go through the
blue tunnel to an area with lots of houses. Then go through a path with
thorny bushes at the side. You'll come to a house surrounded my thorny
bushes. Go to the back of this place to meet the Kasplat. Defeat him and
collect the yellow blueprints. Bring them to Snide's HQ to exchange it
for a golden banana. To get there, make sure it's daytime and go to the
area with lots of houses. Snide's HQ is there in the corner.
===================================
DIDDY KONG'S BANANAS - FUNGI FOREST
===================================
#1 - NARROW PATHS IN A DARK ROOM
First, make sure that it's nighttime. From the main area, go through the
blue tunnel to an area with lots of houses. Go to the house at the right
side. Using Diddy, climb up the boxes at the side and use the Diddy pad
to jump up high and go into the hole in the wall. Inside here it's
really really really dark. Play the guitar on the music pad to call
Squawks and he'll come bringing a flashlight (remember the original DKC?
Ahh... memories...). Now navigate yourself to the other side of the room
and get the golden banana. A banana fairy will also appear! You should
get that and the 2 banana bunches in the room.
#2 - TAKE THE OWL'S CHALLENGE
First, make sure it's nighttime. Go through the tunnel to the giant
mushroom area...then go through another tunnel to an area with falling
leaves. On one of the stumps here you'll find a guitar pad. Let Diddy
play his instrument there to wake up the owl. He only speaks to those
who can fly (...how corny). Get the rocketbarrels from the Diddy barrel
nearby and talk to the owl again. He'll challenge you to fly through all
of the rings he places (just like the vulture in Angry Aztec, but much
longer). After you're done he'll give you a.........bonus barrel?! Sigh,
fly to the top of the tree and go into the bonus barrel: Busy Barrel
Barrage. You are stuck in the center of the area, only with the power to
spin around and shoot enemies. Four enemies at a time will attack you,
and you need to shoot them and stay alive for 45 seconds. It's not too
hard. Just be prepared to attack the one that's closest to you.
#3 - TO THE TOP OF THE MUSHROOM
From the beginning area, go through the purple tunnel to the giant
mushroom area. Get Diddy's rocketbarrels by jumping on one of the
springy mushrooms on the ground, then use it to fly up to the very top
of the mushroom where you'll find a bonus barrel hovering above a Lanky
switch. Go into it to play another dang mini-game: Teetering Turtle
Trouble. In this extremely senseless game, you need to shoot melons at
the snakes to feed them and keep the turtles spinning. Here's a good
technique. Just feed the 3 at the top row, reload (by shooting at the
center), and feed the 3 at the bottom row. Keep the turtles spinning for
45 seconds and you'll earn yourself a golden banana.
#4 - BIG ROPE PULLING MACHINE
First, make sure that it's nighttime. From the main area, go through the
blue tunnel to an area with lots of houses. Go to the house at the
center of this area and climb on top of it using the rope at the side.
Do a Simian Slam on the Diddy switch, then enter the house. There's a
huge machine here. Use your shooter to shoot the "ON" button at the top
of the machine. Then do a chimpy charge on the switch at the left side
at the bottom of the machine. This activates the machine and pulls a
rope...that pulls out a cage with a golden banana outside (and a guitar
pad appears too). Go play your instrument on the guitar pad to blow up
the cage (i have no idea how that just happened), then go get the golden
banana.
#5 - DIDDY'S BLUEPRINTS IN FUNGI FOREST
Go to the giant mushroom area...and go inside the giant mushroom. Climb
up the ladder the NORMAL way (don't use the blast barrels). After
passing through the 'outside area', you'll go back in and you'll find
the red-haired Kasplat standing on a net of vines. Defeat him and
collect the red blueprints. Bring them to Snide's HQ to exchange it for
a golden banana. To get there, make sure it's daytime and go to the area
with lots of houses. Snide's HQ is there in the corner.
===================================
LANKY KONG'S BANANAS - FUNGI FOREST
===================================
#1 - TOP OF THE MUSHROOM
Before you get this, you must have gotten the "SUPER Simian Slam" from
Cranky's Lab. From the beginning area, go through the purple tunnel. Get
up to the top of the giant mushroom. Use Lanky's orangstand to climb up
the steep slope to the very top of the mushroom. Kill the enemy there
with an orange and hit the switch. Two doors open! Quickly go down the
slope and into one of the doors. One of the doors has a bouncy mushroom
and some bees (if not, see the banana #2 below). You just need to bounce
on the mushroom and get the golden banana in the air.
#2 - TOP OF THE MUSHROOM II
Before you get this, you must have gotten the "SUPER Simian Slam" from
Cranky's Lab. From the beginning area, go through the purple tunnel. Get
up to the top of the giant mushroom. Use Lanky's orangstand to climb up
the steep slope to the very top of the mushroom. Kill the enemy there
with an orange and hit the switch. Two doors open! Quickly go down the
slope and into one of the doors. One of the doors has five mushrooms and
a picture on the wall (if not, see banana #1 above). The picture on the
wall shows "Donkey --> Diddy --> Tiny --> Chunky --> Lanky". You need to
simian slam the mushrooms in that order: Yellow, red, purple, green,
blue. If you hit the wrong one, they all pop back up. If you get them
all down, a bonus barrel appears. Hop into it to play Krazy Kong
Klamour. The lights go off every few seconds and the Kongs and the
banana are rearranged. You have 60 seconds to hit 15 bananas. If you hit
the banana, the number at the corner goes down by 1. If you hit one of
the Kongs, the number goes up by 1! When that number goes down to 0, you
get your golden banana.
#3 - DEFEAT A SMALL GROUP OF BATS
Make sure it's nighttime, then go to the area with lots of wooden
houses. Beside the house in the center there's a Lanky pad. Get Lanky
and use the pad to do the 'baboon balloon' up to the top of the house.
Go inside the small hole on the roof. Inside this small, cramped room,
simian slam the Lanky switch to unleash a swarm of bats that will attack
you. If you already got the upgrade from Funky in this level, you can
collect the homing ammo and use it to easily defeat the bats. If you
didn't get the upgrade yet, well, you need to do it the hard way. You
get a golden banana for beating them all.
#4 - THE RABBIT RACE
First, make sure it's daytime. From the beginning area, go through the
purple tunnel to the giant mushroom area...then go through another
tunnel to an area with falling leaves. At the left side there's a
sleeping rabbit. Let Lanky play his instrument on the music pad beside
him to wake him up. As you probably expected, he'll challenge you to a
race. You need to go through the flags around the area and back to the
finish line. Pay attention to the arrow, it points to the next flag
thing that you need to pass through. After defeating him, you'll get...
3 banana coins?!?!?! By now you should have over 100 of these, so it's
really pointless. If you already got the "Orangstand Sprint" from Cranky
in Crystal Caves, challenge him again. Use the Lanky barrel from the very
beginning. He's waaay faster than he was before. Defeat him this time
and you finally get a golden banana.
#5 - LANKY'S BLUEPRINTS IN FUNGI FOREST
First, make sure it's nighttime. Go through the tunnel to the giant
mushroom area...then go through another tunnel to an area with falling
leaves. There's the blue-haired Kasplat inside the tree tunnel thing.
Defeat it and collect the blueprints. Take it to Snide's HQ in exchange
for a golden banana. To get there, make sure it's daytime and go to the
area with lots of houses. Snide's HQ is there in the corner.
==================================
TINY KONG'S BANANAS - FUNGI FOREST
==================================
#1 - INSIDE THE GIANT MUSHROOM
Before you get this, you must have gotten the "SUPER Simian Slam" from
Cranky's Lab. From the beginning area, go through the purple tunnel. Go
inside the gigantic mushroom and at the left side is a blue Tiny switch!
Simian slam it to make a bonus barrel appear high above your head.
Quickly climb up there (you only have 37 seconds) and hop into the bonus
barrel: Speedy Swing Sortie. You need to collect all 15 DK coins with
a strict time limit. Head to the tree with a mushroom beside it and
climb up. Use the vines to go to the next tree. If there isn't any vine,
you need to use the pony tail whirl to get to the next tree. Collect all
15 to win a golden banana.
#2 - HUGE KLAPTRAPS IN A TREE
From the beginning area, go through the purple tunnel to the giant
mushroom area...then go through another tunnel to an area with falling
leaves. There's a tree stump at the back of this area, and at the back
of the tree is a Tiny barrel. Using Tiny Kong, hop into the Tiny barrel
to use the 'mini-monkey'. Then run around to the front and play her
instrument on the saxophone pad. Squawks will pick you up and drop you
into a small hole at the top of the tree. Kill all of the giant purple
Klaptraps with exploding oranges and you'll get a golden banana. By the
way, you'll also get a pink seed that you'll use to get another golden
banana later on...
#3 - TINY AND THE BEANSTALK
In Tiny's golden banana #2 (above), you should have gotten a big pink
seed. From the beginning area, go through the green tunnel to the area
with the killer tomatoes. Go to the dirt area surrounded by a low fence
and you'll automatically plant the pink seed there. A huge beanstalk
grows out of it...and there's a golden banana at the top! Use the Tiny
barrel at the side to be miniaturized, then play your instrument on the
saxophone pad. Squawks will do his thing and you'll get the golden
banana.
#4 - BIG BUG BATTLE
First, make sure that it's daytime...then go through the blue tunnel to
the area with lots of wooden houses. Get Chunky from the tag barrel and
go to the house in the center. There's a door that seems to have a big
crack in it. Bust it open with a primate punch (Z + B) and go inside.
Now break open the "?" boxes here with primate punches (particularly the
one that's blocking the small mousehole from outside). Go back outside
of the house and change it into nighttime. Switch to Tiny Kong and go
back to the house in the center of the area. Use the Tiny barrel to get
small and go inside that small 'mousehole' that Chunky cleared up. When
you're inside, go through another square hole in the wall to face a
spider mini-boss (a Queen Ghoma wanna be). The big spider doesn't do
much actually besides spit at you. The green spit slows you down (kind
bad), the red spit screws up your controls (really bad)! Attack the
small spiders that come at you, then shoot the spider in the eye with
a feather (as a rule of thumb, the eye is always the weak point if the
enemy only has one eye). After hitting him 5 times, he'll become small
like the others and it'll take one more hit to defeat him and collect
the golden banana.
#5 - TINY'S BLUEPRINTS IN FUNGI FOREST
Go to the giant mushroom area...and go inside the giant mushroom. Climb
up the ladder the NORMAL way (don't use the blast barrels). When you
reach the first 'outside area', you'll find the purple-haired Kasplat
on a side path. Defeat him and collect the purple blueprints. Bring them
to Snide's HQ in exchange for a golden banana. To get there, make sure
it's daytime and go to the area with lots of houses. Snide's HQ is there
in the corner.
====================================
CHUNKY KONG'S BANANAS - FUNGI FOREST
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#1 - MINE CART MADNESS
In the main area, go to the back and you'll find a well. Get Chunky and
climb onto the gate covering the well and do a Simian Slam on it. The
gate breaks and you fall into a wonderfully exciting mine cart ride. The
controls are just like in Diddy's mine-cart ride. Control stick left or
right to lean, control stick forward or back to control speed, A button
to jump. This time it's MUCH longer and MUCH harder! You need to collect
at least 50 DK coins to win the golden banana at the end. In this course
there are gates that cover the path. To open these gates, hit the bell
in the air. But watch out, one bell actually *closes* a gate! Also some
gates open and close automatically, so just get the timing right and
speed by when it's open. If you go too slow a TNT barrel will appear
behind you and blow up! There are a lot of steel beams that fall onto the
track, so always be ready to jump over them. Like I said, this course is
much harder than before, so don't be discouraged if it takes you a long
time to beat.
#2 - SAVE THE WORM IN THE APPLE
From the beginning area, go through the green tunnel and you'll
immediately see an apple in a field of killer tomatoes. Use the nearby
Chunky barrel to get super huge, then return to the tomatoes. Kill them
all with a simian slam (i was able to kill them all with one slam,
whee!). You saved him from the killer tomatoes, but he's not happy. He
want to move to a sunnier place. Pick up his apple and go to the
previous area (the area that you were in when you start the level).
Somewhere here is a dirt field with an apple symbol on it. Just place
him down on the symbol using the Z button. NOW he's happy, and he'll
give you a golden banana.
#3 - DESTROYING THE CONVEYER
First, make sure that it's daytime...then go through the blue tunnel to
the area with lots of wooden houses. Get Chunky from the tag barrel and
go to the house in the center. There's a door that seems to have a big
crack in it. Bust it open with a primate punch (Z + B) and go inside.
Now break open the "?" boxes here with primate punches...one of them
will uncover a triangle pad. Let Chunky play his instrument there to
switch on the 'spinning spiky thing' at the other side of this house.
Go outside and back in through the entrance in front of the #1 warp pad.
Get the metal barrel and place it on the conveyer so that it hits the
'spinning spiky thing'. Do it again with the other metal barrel. Now
go out and back in, then do it one more time to finally break this
contraption. For some reason, this causes a golden banana to fly out of
the gate and into your hands :)
#4 - AT THE TOP OF THE MUSHROOM
Before you get this, you must have gotten the "SUPER Simian Slam" from
Cranky's Lab. From the beginning area, go through the purple tunnel. Get
up to the top of the giant mushroom (either climb up or use Diddy's
rocketbarrels). Look around for a Chunky switch in front of a door. Slam
it and go inside. Kill the bee here before he annoys the hell out of
you. Slam this Chunky switch and the Chunky picture on the wall will get
mixed up. Your job is to shoot the individual boxes of the picture to
change it back into Chunky. You only have 60 seconds to be snappy. When
you're done with that you get a golden banana.
#5 - CHUNKY'S BLUEPRINTS IN FUNGI FOREST
Make sure it's nighttime, then go to the giant mushroom area. Climb up
the mushroom the NORMAL way (not using the blast barrels) and you'll
eventually get to some vines. Swing on the vines to the other side and
go outside. Here's Chunky's Kasplat! Defeat him and collect the green
blueprints. Bring it to Snide's HQ in exchange for a golden banana. To
get there, make sure it's daytime and go to the area with lots of
houses. Snide's HQ is there in the corner.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<<< CRYSTAL CAVES >>>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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DONKEY KONG'S BANANAS - CRYSTAL CAVES
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#1 - THE BARREL BLAST COURSE
At the very start of the stage, go forward on the path until you reach
the open area, then go right until the path ends. Now swim across the
water to the land at the other side. Take the path going right and
you'll soon find a wooden plank at your right. Cross over this plank,
then you'll get to a Donkey pad. Press Z while standing on it to go to
the Barrel Blast course. The course is pretty straight-forward (just
follow the bananas, medals, or rings). At the end of the course, you'll
blast into a bonus barrel...Busy Barrel Barrage. You are stuck in the
center of the area, only with the power to spin around and shoot
enemies. 4 or 5 enemies at a time will attack you, and you need to shoot
them and stay alive for 60 seconds. If even one enemy manages to hit
you, you'll need to restart. It is a pretty hard task, even for me.
Keep your eyes open and always be prepared to attack the one that's
closest to you.
#2 - TARGET PRACTICE WITH BEES
From the beginning of the stage, go into the river an follow it going
*left*. Continue through the waterfall and you'll get to an area with
lots of wooden cabins. Go to the big cabin at the left and let Donkey
play his instrument on the Bongo pad. Behold, the door opens (as
expected). Go inside to meet a room full of bees. Collect the boxes of
homing missiles at the corners and start shooting them down (I suggest
just shooting blindly into the air, the missiles know where to go).
After killing them all, the golden banana is yours. You can get the
banana bunches and coins here too...
#3 - 3D MEMORY MATCHING GAME
From the beginning of the stage, go into the river an follow it going
*left*. Continue through the waterfall and you'll get to an area with
lots of wooden cabins. Go to the cabin at the back and play Donkey's
instrument on the Bongo pad. Go inside the door that opens to be greeted
by a colorful puzzle. It took me a while before I figured out what to do
here. It's a memory match game, except the tiles are on the walls of the
room. You need to get two of the same color by simian slamming them...and
do it to every tile. Use the switches at the sides to rotate the room.
You have limited time, so move swiftly. When it's all done, you get the
golden banana. You should also get the battle arena pad in this room...
#4 - DONKEY IN THE IGLOO
Before you get this one, you must have opened up the igloo with Diddy
(see Diddy's golden banana #4). Let Donkey play his instrument on the
Bongo pad to open up the door, then go inside. A big ice structure is
in the center of the room. When you enter it, it begins spinning (and
the hard part begins). This is actually shaped like a spiral, and the
golden banana sits in the middle. If you touch the walls while the
structure spins, you lose a WHOLE MELON (so I suggest you get the 3rd
melon from Candy Kong first). This is hard, I admit that. But it gets
easier if you use this technique: When the structure spins clockwise,
try to run around clockwise with it. When the structure spins counter-
clockwise, stay in place and move only to avoid touching the sides. Get
to the center and the golden banana is yours.
#5 - DONKEY'S BLUEPRINTS IN CRYSTAL CAVES
At the very start of the stage, go forward on the path until you reach
the open area, then go right until the path ends. Now swim across the
water to the land at the other side. Take the path going left until you
get to the ice castle. From there, take a side path to a platform with
a boulder, then take another side path to the platform with Donkey's
Kasplat. Defeat him and get the yellow blueprints. Take it to Snide in
exchange for a golden banana. Here's how to get there: From the
beginning, follow the wall at the right side until you get to a
transparent ice wall (or a cave, if you already broke the ice wall).
Break it open with Chunky's primate punch (Z + B) and go inside to
Snide's HQ.
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DIDDY KONG'S BANANAS - CRYSTAL CAVES
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#1 - BONUS BARREL IN THE WATERFALL
Look for a Diddy barrel somewhere in the stage and jump into it to get
Diddy's rocketbarrels (there's one near Cranky's Lab, one