Aidyn Chronicles: The First Mage FAQ/Walkthrough v1.3
by glacialbear (viciousglacialbear@yahoo.com)
Platform: Nintendo 64
Last Updated: 8/22/2001
If you would like to email me about this game, please put something
appropriate as the subject line, so that I know it isn't spam. If you
would like to contribute something, credit will be given, obviously.
However, I need you to tell me exactly what you want me to list you
under in the credits, or I can't include your contribution.
-----------------------------------------------------------------------
Table of Contents
I Introduction/Game Basics
Controls
Trek Help
Combat Help
II Walkthrough
III Reference
Characters
Side Areas
Tricks
Portals
Equipment List
Spell List
Bestiary
IV Frequently Asked Questions
V Credits
VI Version History
-----------------------------------------------------------------------
I: Introduction/Game Basics
Controls
---------
Trek Mode
---------
Control Stick Move Alaron
A Button Interact with characters and monsters
Open items and doors
Select an action from any menu
B Button View characters in your party
Return to previous menu
Cancel action
START Pause Menu
R Button Camera control (Hold + Control Stick)
Z Button Sneak (Hold + Control Stick)
-----------
Combat Mode
-----------
- Select Action Phase
Control Stick Move characters
A Button Initiate melee attack
Initiate targeting mode
C Down Button Cast Spell
C Up Button Open Item and Potion Menu
R Button Camera control (Hold + Control Stick)
Z Button End turn
L Button End turn
- Targeting Phase
Control Stick Select target for melee attack,
spell or item
A Button Perform action on target
B Button Return to Select Action Phase
C Down Button Cast previous spell (Tap C Down Button)
Select spell from list (Hold C Down Button +
Control Stick)
C Up Button Use previous item (Tap C Up Button)
Select item from list (Hold C Up Button +
Control Stick)
---------------
Pause Game Menu
---------------
R Button Adjust the scroll to the right
Z Button Adjust the scroll to the left
Control Stick Highlight selections
Cycle between inventory, stats, spells, and skills
C Left Button Cycle back through party members
C Right Button Cycle forward through party members
C Down Button View details on skills, spells, items and stats
A Button Equip and unequip items for selected character
Use potions, items and spells
B Button Exit Pause Game Menu
START Return to the game
-----------------------------------------------------------------------
Trek Help
--------
Movement
--------
- Sneaking
To sneak, hold the Z BUTTON down and move the Control Stick in the
direction you wish to go. Your chance of successfully sneaking depends
on the best Stealth skill in your party.
- Walking
To walk, press the Control Stick gently in the direction you wish to
go. Monsters are less likely to notice you if you are walking than if
you are running, but more likely than if you are sneaking.
- Running
To run, press the Control Stick firmly in the direction you wish to go.
You will move quickly, but monsters are very likely to notice you.
- Doors
To pass through a door, walk up to it and press the A BUTTON.
If there is a trap on the door, you will be told how difficult the trap
will be for your party to disarm. You may attempt to disarm the trap,
or leave it alone. If you attempt to disarm it and fail, the trap will
explode, doing damage to everyone in your party! If they succeed, a
message will appear saying, "Trap successfully dissarmed!"
If the door is locked, the party member with the highest rank of Thief
skill will attempt to open it. If their skill is not high enough, you
will need to leave and return later when you have a higher rank of
Thief skill, and try again. If successful, you will pass through.
--------------------
Inventory Management
--------------------
- Equipping Objects
From your inventory menu, select the item you want to equip with the
Control Stick and press the A BUTTON. If your character is able to use
the item it will be placed on that character's equipment diagram. If
your character has already equipped an item of that type then it will
be placed back into party inventory and the new item will be equipped
in its place.
- Using Objects
Most items activate automatically when you put them on. You cannot cast
spells from items in Trek mode. You cannot throw potions in Trek mode,
but you can quaff drinkable potions and learn spells from scrolls.
- Dropping Objects
Items may not be dropped in Trek mode, but may only be sold. Special
quest items may not be sold.
-----------
Interaction
-----------
- Dialogs
You can talk to nearly every person in the game, and even to many of
the monsters. To talk to someone, move your character close to them and
press the A BUTTON. When you are finished reading what they have said,
press the A BUTTON again.
If you have a choice of what to say in response, select the response
you want by using the Control Stick and then pressing the A BUTTON to
say it.
- Libraries
To read books or scrolls in a library, approach them and press the A
BUTTON. Many books require a certain level of Loremaster skill to read.
When reading, select the section you want using the Control Stick and
then press the A BUTTON to start reading. Use the A BUTTON to proceed
to the next page, and the B BUTTON to exit.
- Monsters
You can talk to many of the monsters in the game, but beware: if a
monster is hostile and you try to talk to it, you will be drawn
straight into combat! To talk to a monster, move your character close
to them and press the A BUTTON. When you are finished reading what they
have said, press the A BUTTON again.
Sometimes you have a choice of what to say in response: select the
response you want by using the Control Stick and then pressing the A
BUTTON to say it.
- Shopkeepers
When you talk to a shopkeeper, you can select the barter menu as part
of the normal conversation. From the barter menu select the item you
want to buy or sell using the Control Stick. The amount the shopkeeper
will pay or charge for the item - the Value of the item - is displayed
in the bottom left corner.
Your Merchant skill will automatically be taken into account when
determing the amount the shopkeeper charges you for the item. Certain
quest items may never be sold: these will appear with a Value of zero.
When you have chosen the item you want to buy or sell, press the A
BUTTON.
- Trainers
When you talk to a trainer, you can select the training menu as part of
the normal conversation.
In the training menu, select Skills or Spells by pressing the Control
Stick left or right.
On the left side of the screen, everything the trainer can teach you
will be displayed. Select the desired skill or spell by pressing the
Control Stick up or down. Below, it will also show the cost in gold and
XP to train in the selected item.
To train, simply press the A BUTTON and you will be trained in the
skill or spell as long as you have sufficient gold and XP.
- Containers
To open a container, approach it and press the A BUTTON.
If there is a trap on the container, you will be told how difficult the
trap will be for your party to disarm. You may attempt to disarm the
trap, or leave it alone. If they succeed, a message will appear, saying
"Trap successfully disarmed!" If you didn't successfully disarm the
trap, the container will explode, injuring everyone in the party and
destroying the container and everything inside!
If the container is locked, the party member with the highest rank of
Thief skill will attempt to open it. If their skill is not high enough,
you will need to leave and return later when you have a higher rank of
Thief skill, and try again. If successful, you will open it!
Of course, if there are no traps nor locks, you can simply open the
container. Once the container is open, you will go to the container
screen where you can choose from among the items inside. Use the
Control Stick and press the A BUTTON on each item you want to take.
-------
Camping
-------
- Inn vs. Outdoors
You may not camp in town: within town boundaries you must sleep in an
inn. To camp outside town, simply select "Camp" from your main menu. In
town, speak to the innkeeper, and select "Rent a room" from the list of
dialog options.
- Healing
If you camp successfully, the party will sleep through the night,
regaining some of their lost Stamina and Endurance points. If you rent
a room, your party will regain all of their lost Stamina and Endurance
points.
- Ambush
Occasionally while camping you will be ambushed by monsters! You can
reduce the chance of being ambushed by camping away from roads and open
areas, and by having a high rank of Ranger skill.
---------
Skill Use
---------
- Alchemist
Alchemist skill can be used to create various potions.
From the main menu, select the Alchemist skill and press the A BUTTON.
Select the potion you wish to create from the menu and press the A
BUTTON again. If you have sufficient components, your character will
attempt to create the potion.
If you succeed, the potion will appear in your inventory and a message
will appear saying "Potion successfully created". If you fail, the
components will be destroyed, the message will say "You failed to
create the potion", and nothing will be produced.
Potions Requirements List:
* Combat Potions
Fire Flask
To create a Fire Flask requires 2 Gemstones and 1 Spice and an
Alchemist rank of at least 1.
Inferno Flask
To create an Inferno Flask requires 3 Gemstones and 3 Spices and an
Alchemist rank of at least 4.
Acid Flask
To create an Acid Flask requires 3 Gemstones and 2 Spices and an
Alchemist rank of at least 3.
Sleep Gas Flask
To create a Sleep Gas Flask requires 3 Herbs and 3 Spices and an
Alchemist rank of at least 5.
Strength Potion
To create a Strength Potion requires 2 Herbs and 2 Gemstones and an
Alchemist rank of at least 2.
Dexterity Potion
To create a Dexterity Potion requires 2 Herbs and 2 Spices and an
Alchemist rank of at least 2.
Defense Potion
To create a Defense Potion requires 2 Gemstones and an Alchemist rank
of at least 2.
* Beneficial Potions Usable in Combat or Trek Mode
Healing Potion
To create a Healing Potion requires 3 Herbs and an Alchemist rank of at
least 1.
Curing Potion
To create a Curing Potion requires 3 Herbs and 2 Spices and an
Alchemist rank of at least 3.
Stamina Potion
To create a Stamina Potion requires 2 Herbs and an Alchemist rank of at
least 5.
Antidote Potion
To create an Antidote Potion requires 2 Herbs and 3 Spices and an
Alchemist rank of at least 3.
Restoration Potion
To create a Restoration Potion requires 2 Gemstones and 3 Spices and an
Alchemist rank of at least 3.
* Potions Usable Only in Trek Mode
Clarity Potion
To create a Clarity Potion requires 3 Spices and an Alchemist rank of
at least 3.
Charisma Potion
To create a Charisma Potion requires 1 Herb, 1 Gemstone and 2 Spices
and an Alchemist rank of at least 2.
Stealth Potion
To create a Stealth Potion requires 3 Herbs and 2 Spices and an
Alchemist rank of at least 2.
- Healer
The Healer skill allows you to heal by laying on hands, heal by
treating with herbs, or restore statistics that have been lost to magic
or certain monster attacks.
From the main menu, select the Healer skill and press the A BUTTON.
Choose the form of healing you wish to perform and press the A BUTTON
again. Then choose the character you wish to heal and press the A
BUTTON again. Healing with herbs requires that you have at least one
Herb in your inventory: if the healing character is unsuccessful then
the Herb will be wasted.
- Loremaster
The Loremaster skill does not need to be activated. It is the skill
your character automatically uses when attempting to read library books
or identify items.
- Mechanic
The Mechanic skill allows you to detect and disarm traps on doors and
containers, and to make armor from the hides of certain beasts.
Mechanic Options:
* Trap Detecting and Disarming
Whenever you attempt to open a trapped container, you will be given the
option of disarming it. If you choose this option, the character in
your party with the highest Mechanic skill will make the attempt. If
successful, the trap will be disarmed: otherwise, it will explode,
doing damage to your whole party!
* Making Armor
In order to make armor, you must have Beast Hide, Darkenbat Hide,
Hellhound Hide or Chitin Plates in your inventory.
From the main menu, select the Mechanic skill and press the A BUTTON.
Select the armor or shield you wish to create from the menu and press
the A BUTTON again. If you have the appropriate material, your
character will attempt to create the armor or shield.
If you succeed, the armor or shield will appear in your inventory: if
you fail, the hide or plates will be destroyed and nothing will be
produced.
Armor Requirements List:
Beast-hide Armor
Beast-hide Armor requires a Beast Hide and a Mechanic skill of at least
rank 1.
Darkenbat Armor
Darkenbat Armor requires a Darkenbat Hide and a Mechanic skill of at
least rank 2.
Hellhound Armor
Hellhound Armor requires a Hellhound Hide and a Mechanic skill of at
least rank 5.
Scorpion Scale
Scorpion Scale armor requires Chitin Plates and a Mechanic skill of at
least rank 4.
Scorpion Shield
A Scorpion Shield requires Chitin Plates and a Mechanic skill of at
least rank 3.
- Ranger
The Ranger skill does not need to be activated. It is automatically
used when gathering herbs, gems and spices, and increases the amount
gathered.
- Stealth
The Stealth skill does not need to be activated. It is the skill your
character automatically uses when sneaking to avoid detection by
monsters (see "Sneaking" under "Movement).
- Thief
The Thief skill does not need to be activated. It is the skill your
character automatically uses when picking locks on doors or containers.
---------------------------
Skill and Spell Advancement
---------------------------
- Experience Points
Experience points are gained by succeeding in battles and completing
certain quests. Once a character has sufficient experience points, he
or she will automatically advance to the next level. This will not
automatically advance any of the character's skill ranks.
- Acquiring New Skills or Spells
When your character has enough experience points he or she may talk to
a trainer to acquire a new skill or spell. New skills may only be
acquired through trainers. New spells may be acquired through trainers
or through scrolls.
- Improving Skills or Spells
Occasionally your skills will improve simply through use: the more you
use a skill, the more it is likely to improve. Skills and spells may
also be improved through training. You may train on your own
immediately after a battle: improving a skill or spell on your own
costs no money but costs more experience than doing so through a
trainer.
-----------------------------------------------------------------------
Combat Help
----------------------------
Taking and Inflicting Damage
----------------------------
Total Hit Points represents the amount of damage each character can
take before dying. Hit Points are equal to the sum of the character's
total Stamina and Endurance, plus a bonus number equal to the
character's Level.
When a character takes damage, it is deducted first from the bonus hit
points, then from Stamina, then from Endurance. When damage is healed
by Healer Skill, Healing Potions or Curing Potions, then Endurance is
healed first, then Stamina, then finally the bonus hit points.
--------
Movement
--------
- Walking
Press the Control Stick in the direction you wish to move your
character. A circle of pylons will indicate the maximum distance that
your character can move.
- Close Combat Range
When you are close to an opponent in the combat arena, your movement
will be restricted and the circle of pylons will be much smaller.
- Positioning
If possible, try to attack your opponents from behind. There are two
advantages to this:
* Shields provide no protection against attacks from behind.
* You receive a bonus to your chance to hit when attacking from behind,
and if your character has any Thief skill, then this bonus will be even
greater.
- Fleeing
If you wish to retreat from combat, press Start and go to the section
of the scroll titled "Menu". Select "Flee" and press the A BUTTON. This
option is not available against certain boss monsters or monsters who
ambush you while camping - sometimes you have to fight it out!
--------------------
Inventory Management
--------------------
- Entering the Inventory Menu
To enter the Inventory Menu, press Start and a scroll will appear on
the screen. This is the Inventory Menu.
- Equipping Weapons
To equip a weapon, enter the Inventory menu and select the weapon you
want with your Control Stick. Press the A BUTTON and it will be placed
into the current character's hand and that character's previous weapon
will go into inventory. This will also end the character's turn.
- Equipping Items
To equip an item, enter the Inventory menu and select the item you want
with your Control Stick. Press the A BUTTON and it will be placed into
the appropriate slot on the current character's display: any item
previously in that slot will go into inventory. You cannot equip or
unequip armor or shields in combat.
To unequip an item and return it to inventory, select the item in the
menu and press the A BUTTON. This will not end the character's turn:
you can equip or unequip as many items as you want in a turn.
- Equipping Potions
To equip a potion, enter the Inventory menu and select the potion you
want with your Control Stick. Press the A BUTTON and it will be placed
into the current character's hand and that character's previous weapon
or potion will go into inventory. This will also end the character's
turn.
- Using Items
Most items activate automatically when you put them on. Some, like
wands, carry spells that must be deliberately activated in combat.
- Using Potions
There are two sorts of potions: Thrown and Quaffed. Fire, Inferno,
Sleep and Acid Flasks are thrown - all other potions are quaffed. Both
types of potions are equipped the same. To use a potion, press the A
BUTTON when it is your character's turn to attack.
If your character has equipped a thrown potion, it will then be
targeted and thrown at a monster like a ranged weapon: if your
character has equipped a quaffed potion, they will drink it when you
press the A BUTTON.
--------------------
Close Combat Attacks
--------------------
- How to Attack
When you are close enough to your opponent to strike with a close
combat weapon, the opponent will flash white. Press the A BUTTON to
attack. If you are close to two or more opponents, you will then need
to select your target using the Control Stick and press the A BUTTON
again.
- Chance to Hit
Your chance to hit depends on a variety of factors:
* your character's stats and skills
* your weapon's Base Hit chance
* the target's stats and skills
* whether the target is wearing a shield
* environmental factors (rain, fog, time of day, etc.)
Note that, even if your weapon's Base Hit chance is 100, a nasty
environment or a well-defended enemy can make it entirely possible to
miss.
--------------
Ranged Attacks
--------------
- Missle or Thrown
When you have equipped a missle or thrown weapon, a red box will appear
around the portrait of every enemy who is within your range to strike.
Press the A BUTTON to select your target. The currently targeted
opponent will flash white. Select your target by moving the targeting
cursor with the Control Stick and then press the A BUTTON to attack.
You can quickly select your target by pressing the C-Left BUTTON.
- Potions
When you have equipped a Fire Flask, Inferno Flask, Sleep Flask or Acid
Flask, press the A BUTTON. A targeting cursor will appear showing the
aiming point. Use the Control Stick to move the targeting cursor over
the opponent you wish to target. You can quickly select your target by
pressing the C-Left BUTTON. Press the A BUTTON again to throw the
potion, or the B BUTTON to cancel.
- Chance to Hit
Your chance to hit depends on a variety of factors:
* your character's stats and skills
* your weapon's Base Hit chance
* the target's stats and skills
* the range of the target
* whether the target is wearing a shield
* environmental factors (rain, fog, time of day, etc.)
Note that, even if your weapon's Base Hit chance is 100, a nasty
environment or a well-defended enemy can make it entirely possible to
miss.
------------
Spellcasting
------------
- Spells
To cast a spell in combat, first press and hold the C-Down BUTTON to
bring up the spell menu. Select the spell you want using the Control
Stick and then release the C-Down BUTTON. Press the A BUTTON and use
the Control Stick to target the spell, and then press the A BUTTON
again to cast it. If you have insufficient Stamina to cast the spell,
your turn will end.
- Scrolls
To cast a spell from a scroll, first use the equipment menu to equip
the scroll into the character's hand. Then return to the combat screen
and press and hold the C-Up BUTTON. Select the spell from the list of
available options using the Control Stick and then release the C-Up
BUTTON. Press the A BUTTON and use the Control Stick to target the
spell, and then press the A BUTTON again to cast it. Scroll spells do
not require components or Stamina to cast.
- Weapons and Items
To cast a spell from a weapon or other item, first press and hold the
C-Up BUTTON. Select the spell from the list of available options using
the Control Stick and then release the C-Up BUTTON. Press the A BUTTON
and use the Control Stick to target the spell, and then press the A
BUTTON again to cast it. Weapon and item spells do not require
components or Stamina to cast.
- Components
Components - Herbs, Gemstones and Spices - are required for casting all
spells. If you do not have sufficient components to cast a spell, it
will not appear in your spell menu.
---------
Skill Use
---------
- Thief
The Thief skill improves your character's chances to hit and the damage
done with any close combat weapon when attacking from behind. You do
not need to activate the Thief skill in combat - it is automatically
used every time a character with thief skill uses a weapon to attack
from behind in close combat.
- Troubadour
To activate the Troubadour skill, press the C-Down BUTTON and select
"Perform" from the menu. You must continue to do this each turn that
you wish to have your character playing music.
- Warrior
The Warrior skills improves your character's chances to hit and the
damage done with any weapon in combat. You do not need to activate the
Warrior skill in combat - it is automatically used every time a
character with Warrior skill uses a weapon.
- Wizard
The Wizard skill does not need to be activated. It is the skill your
character automatically uses when casting spells.
-----------------------------------------------------------------------
II: Walkthrough
Note: There are a few side areas in the game, and many hidden items off
of the road as you travel from one town to another. I will not
tell you about the minor ones, in most cases, because it throws
off the current objective, and also because getting to any side
area or finding a hidden item actually isn't a simple matter in
the game - it takes far too much detail just to point out where
one thing is to be worthwhile to do so in the walkthrough, so
I've put all of that information elsewhere.
Every area and hidden item of any worth that I know of is listed
in the "Side Areas" section, so whenever you reach a new town or
part of the overworld you may want to refer to that section to
see what can be found there. It will probably be difficult to
follow the directions provided, however.
-----------------------------------------------------------------------
Oisin Forest
Items: Kendall's Hat
When you gain control of Alaron, immediately open the treasure chest
right behind you for one or more Healing Potions. Head along the path
to some short, green creatures, which are called Mirari. After the
conversation, there will be two paths.
Take the one farther away, which is southeast. As you're going, there
should be another cutscene with a Shadow running by.
Look closely at the ground in front of you and you can see that it
dropped something. Press A at it to get Kendall's Hat. It offers a
little protection, but detracts from your Stealth ability a little. Use
it for now, as there won't be any need to sneak by anything.
If you get into some fights, don't worry, because you'll win easily.
Just attack a few times. In fact, you should seek out fights while
you're here, although there are only a few. However, don't use any of
your experience to train in anything yet.
Use the compass at the bottom right part of the screen to follow the
directions I'll give in the walkthrough. The direction you're facing is
highlighted on the compass, with the others shaded out.
If you just want to get out of the forest immediately, then keep going
straight from here and you'll run into some Goblins. If you want to get
everything in the forest, keep following the below.
Go a little further now, and there should suddenly be many paths to
take. Face southeast, and go straight to a portal. Walk up to it and
press A. Turn west now, and go straight to a treasure chest which has
one or more Healing Potions. Go northwest into the dead end here to
find 40 gold behind the tree. Keep heading west and you'll find
yourself on a little hill with a treasure chest that has 75 gold.
Now, just run straight and fall down to end up right where you were
after the conversation with the Mirari. Take the other path going
northeast this time, and when it ends at all of the paths, go southeast
to a treasure chest with 30 gold, then northwest to one with 40 gold.
From here, turn south and go straight until you hit a wall. Face north
again now and go straight and follow the path. You should come to two
more paths here, one going up a dirt ramp, and one going straight. Go
straight a little, and then up the small grass ramp next to you to find
100 gold on the ground behind the tree.
Anyway, fall down or walk off of the grass ramp with the gold and take
the path going up the dirt ramp this time. Keep going straight and you
should find some more Mirari. After the cutscene, keep going straight
until you hit a big rock. Face northwest and go straight into a
treasure chest with random treasure, which is some reagents and gold.
Now, face southwest and go straight a few steps (or until you're on the
dirt), and then turn northwest and go straight into a wall with some
treasure on the ground that looks like a pouch. It has 10 gold. From
here, face southwest and go straight, ignoring everything you see. You
should go down a path but run into a wall. If you turn east a little
here, you'll notice that you're at a pond with some Herbs on the ground
near it. Get them.
From the pond, turn north and head straight until you hit a wall, then
turn east and go straight until you run into a hut. Turn south, then go
straight and down the path until you run into some Goblins. You'll
fight, but you won't ever get your turn, since this battle is set up.
If you got lost somewhere, it's okay, because the forest isn't large.
Just look around until you find the Goblins.
You'll wake up in the hut. When you can move again, talk to Oriana. If
you hear a sound, that means Alaron got 1500 free experience points.
Try all of the dialogue options until she offers to teach you:
------ ------
Skills Spells
------ ------
Healer 4 4 Strength
Stealth 2 4 Air Shield
Wizard 4
Sword 3
Thrown 2
The numbers mean the levels of effectiveness that Oriana can train you
in that skill or spell. Move the control stick to switch between skills
and spells. You should have 2025 experience points if you fought all
four enemies in the forest.
I'd suggest getting level 1 or 2 Air Shield, but get whatever you want.
When you're done training, leave the hut through the door. You should
see some lights outside. Follow them until you run into some Mirari.
Listen to the conversation to find out some information about how
portals work. If you've touched (or "activated") two portals that link
to each other, you can use them to travel between the two places.
Anyway, keep following the lights until there are no more.
You should be at a sign that points in the direction of Gwernia. From
here, getting back home is as simple as following the road. Although
items can be found by exploring, it can wait until later. Eventually
you should cross a bridge and enter a town.
-----------------------------------------------------------------------
Gwernia
Items: Map 2, Bowden's Key, Trahern's Sword, Dispel Necro Scroll,
Tower Shield, Mace of Glory, 26000 gold, Persuasion Wand,
Sapphire Gem, Sapphire Gem
Don't go to the castle just yet, though. Take some time to explore the
houses and see what they have. First, assuming you're still at the
bridge leading into town, go northeast to a treasure chest with 25 gold
near the water. Then, go back to the bridge and head northwest into the
first building you see.
There should be some barrels in this house, which have some Curing
Potions, Inferno Flasks, and Stealth Potions, if you press A at them.
Leave this house and head towards the castle until you see a large
orange building - that's the stables. Go inside and into the next room,
then up the ladder. Open the box here to find Map 2 and some gold. You
can also read Becan's journal at the entrance.
Leave the stables and head up the path to the rest of the buildings.
Enter the orange building up here, which is a shop. Go up the ladder
and look around out here to find a treasure chest with 16 gold.
The shop here has:
---- ------
Shop Skills
---- ------
Healing Potion Alchemist 1
Dagger Diplomat 1
Hatchet Healer 1
Hunter's Bow Loremaster 1
Javelin Mechanic 1
Mace Merchant 3
Sabre Ranger 1
Short Bow Stealth 1
Short Sword Thief 1
Spear Troubadour 1
Staff Warrior 1
Tanto Wizard 1
Throwing Knife Hafted 1
Cloth Armor Missle 1
Leather Armor Pole 1
Scale Armor Sword 1
Buckler Thrown 1
Large Shield Shield 1
Small Shield
Herb
You could buy or train in something, but it's too expensive, and you
don't really need it. Although, keep in mind that you can't learn
skills after battle - you can only improve in them, so you have to
first get a skill from a trainer, and it just so happens that this one
has every skill in the game.
Anyway, leave this building and check out the others. One of them is
another shop, with:
---- ------
Shop Skills
---- ------
Healing Potion Alchemist 1
Gemstone Diplomat 1
Herb Healer 1
Spice Loremaster 1
Mechanic 5
Merchant 2
Ranger 1
Stealth 1
Thief 1
Troubadour 1
Warrior 1
Wizard 1
Hafted 1
Missle 1
Pole 1
Sword 1
Thrown 1
Shield 1
Leave here and head to the castle. There's another orange building at
the bottom of the hill, which is the inn, but the innkeeper won't be
there yet, so just forget about it for now.
You'll be stopped by Abrecan and Sheridan at the castle entrance. Watch
the cutscene, and then head inside.
Finding the King
----------------
Follow the red carpet on the floor until you get to a door with a moon
above it. Go down the stairs here instead of through the door. Follow
the carpet again to a door with a shield above it. The hooded woman
walking around here is your best friend Brenna.
Go through the door. Turn left here, and go through the next door,
which should have a plaque next to it. In this room is the knight's
list and the King. Talk to him.
The King will send you off to Erromon, but first, you'll need to
assemble a party and make other preparations. Contrary to what he said,
you'll actually end up with three companions, which means a full party.
Brenna will end up going with you no matter what, and might give you
something if you try to leave without her.
With that in mind, the others you can choose from are Abrecan, Rheda,
and Godric, so one of them will end up staying at the castle.
The sections below show where to find and how to get all of them in
your party. All directions assume that you start from the entrance of
the castle, where the red carpet leads to the two doors with symbols.
Finding Brenna
--------------
Follow the carpet to the door with the moon, go down the stairs and
then follow it to the door with the shield, but don't go in. The woman
with the hood walking around here is Brenna - talk to her and choose:
"He just wants to show off again."
"You think I can beat him?"
"Wait a minute..."
"What would you say to coming along with me?"
"You don't think you'd be helpful?"
"All the more reason to come with me."
"Yes. I'm sure."
Finding Abrecan
---------------
Follow the carpet to the door with the moon, go down the stairs and
then follow it to the door with the shield. Go inside, then turn left
and go through the next door. You should be in the room with the
knight's list. Go straight and through the door again.
Now, talk to Abrecan and choose:
"But I must ask you."
"Brave and gallant Sir Abrecan..."
"I know you are a great warrior, maybe the best the kingdom has ever
known..."
If you chose something else, leave the room and come back. Abrecan will
be in a different spot, and if you talk to him again, you can tell him
to come with you.
Finding Rheda
-------------
Follow the carpet to the door with the moon, go down the stairs and
follow it to the door with the shield. Go inside. Rheda is right here.
There are different things you can say to get her to join, but the
fastest way is:
"I need to talk to you."
"About the group..."
"How would you like to join me?"
"I really think you should come with me."
Or, if you prefer, choose this instead:
"Since when are you so busy?"
"A curse? Who? How bad?"
"About the group..."
"How would you like to join me?"
"I really think you should come with me."
Finding Godric
--------------
Follow the carpet to the door with the moon, and go inside. Go through
the next door to end up in the library. Go straight again, and you
should find a note on the wall from Godric. Go downstairs, and then
through the next door.
Talk to Godric once, leave the room, and then come back. Talk to him
again and choose:
"I'm being sent on a quest."
"Will you join me in my quest?"
"It would be better if you left the green stuff behind."
After Assembling A Party
------------------------
Try to leave Gwernia and you'll be stopped by Brenna, unless you picked
her up already. In response to her, choose:
"Did I forget something?"
"It's too dangerous. You're a good thief, but..."
She'll give you a Battle Axe and Scale Armor in addition to joining.
Now, go back to the first room of the castle. Go to the door with the
shield, but don't go inside. Look around for a door with a plaque next
to it, go inside that door, and then through the next door.
Speak to Trahern, and he'll give you two Healing Potions, as well as an
item for each party member. Brenna gets a Throwing Knife, Abrecan gets
a Large Shield, Rheda gets a Staff, and Godric gets a Dagger.
He'll also ask you to look for his sword, which you want to do before
leaving for Erromon, because you won't be able to get it later.
Finding Trahern's Sword
-----------------------
To find his sword, from the castle entrance, follow the carpet to the
door with the moon, and go inside. Go through the next door to end up
in the library. Go up the stairs that lead somewhere else, not the ones
to the second floor of the same room. You should be outside. Now, run
around here and look closely for a door on the wall around you. Go
inside, talk to Bowden and choose:
"Any exciting experiments lately?"
"Yes. I would."
You'll get Bowden's Key.
Return to the library and go downstairs this time, then through the
next door. Take the door on either side and keep going. You'll find
Trahern's Sword in a room with a locked treasure chest. Also, in one of
the rooms around here is a ladder going down. Take it, and run through
the portal here and press A to make sure that it gets activated.
There are also two boxes in the room with the ladder that can't be
opened until you have level 9 Thief. However, one of them has a
whopping 20000 gold, a Persuasion wand, and a Sapphire Gem, while the
other has the Mace of Glory, 6000 gold, and another Sapphire Gem. You
definitely want to come back here once you're able to open the boxes.
Go back to Trahern and talk to him. He'll tell you to keep the sword.
Finding the Dispel Necro Scroll
-------------------------------
Now, let's go get the Dispel Necro scroll. Go to the room where Rheda
was, but don't take the door to the room with the knight's list. Look
around here, and there should be another door.
Take it, and then don't go up the stairs next to you in the next room.
You'll find another door in this room. Go in, and then look for a pouch
on the ground, which is the scroll.
Finding the Tower Shield
------------------------
After you get the scroll, go back to the entrance of the castle, then
follow the carpet (yes, again) to the door with moon, and go down the
stairs to the door with the shield.
Instead of going inside, though, check the door by the stairs you just
took down, and it should go to a room with six treasure chests. They
all have random treasure, except one, which has a Tower Shield.
Unfortunately, you'll need level 4 or 5 Thief to open that one.
That's about all there is to do in the castle itself, so you'll
probably want to head out for Erromon soon. First, though, there is a
side quest available at the town inn.
The Inn Cellar
--------------
Leave the castle and go to the inn with your party. The innkeeper will
be there now. Talk to him, and choose:
"You look troubled..."
"What's wrong in the cellar?"
"Suppose I get rid of them for you?"
Go down the stairs and through the door. In here, look for a crack in
the wall and press A. Kill the Goblin, press A at one of the fires for
some Stealth Potions, and then go back and talk to the innkeeper.
You'll get 100 gold and Alaron will get 1500 experience points.
There isn't anything else to do in Gwernia, so leave, if you've
activated the portal and gotten the skills you want.
-----------------------------------------------------------------------
Reaching Erromon
Items around Gwernia: Chaos Sword, 1000 gold, Boots of Adamant, Rope,
Namer's Ring, Oriana's Letter, Oriana's Scroll
There are two different paths you can take to get to Erromon - the
below is just one.
Also, if you want to level up, you could try camping right outside of
Gwernia where the bridge is. You'll get ambushed by much different
enemies than what's on the road - particularly Cyclops and Wyverns,
although the enemies change as Alaron gains levels. They'll probably be
hard to defeat at this point, but it would be very helpful if you can.
Sadly, if you're playing through the game for the second time, or you
know exactly who you want in your party, it'll have to wait. If you
want to get some of the other party members right now, don't bother
trying because you won't be able to enter Talewok or go anywhere else.
You can press A at the door all day long and it won't work.
Head southeast into the beach and look around here until you find a
path that takes you upward. There should be a new journal entry as you
go up. Look around with the camera here and you'll see a treasure
chest, and although it's locked and trapped, Brenna can open it with
her starting skills. You'll get a Chaos Sword and a little gold.
If you want 1000 more gold, keep going west from here until you come to
a sign pointing back to Gwernia and a road to follow. Look around the
dirt mound here to find a treasure chest.
From this treasure chest, head west and follow the road past the sign
pointing to Gwernia until it pauses at water. You'll be able to hear a
waterfall in the background, and if you take a close look to your
north, you'll be able to find a somewhat steep upward path you can take
that lets you explore around it.
Do so, and it will lead to a dead end with an Ogre guarding a treasure
chest that has Boots of Adamant. There are also some Gemstones on the
ground around here, and another 1000 gold in the same treasure chest.
Now, go all the way back to the bridge leading into Gwernia. Follow the
road this time instead of going to the beach. You'll pass by a house on
the way, which is Kendall's house. You can break the news about him to
his wife, if you want, but it doesn't do anything. Continue on the road
and there'll be a cutscene with the Shadow you saw in Oisin Forest.
Keep following the road until you come to a bridge. Cross it, but stop
after doing so. If you turn northeast here, you can see that there's a
path you can take at the water. Go there, and look for some gold on the
ground on the way. Keep going until the path splits and you can take a
narrow, upward path. Look around and you should notice a ladder. Take
it, and open the treasure chest for a Large Shield and some gold. Go
back down, and take either path.
They'll both go to Yorwood (a destroyed town), but if you follow the
water and look around, you can find another treasure chest with Leather
Armor and some gold. When you reach Yorwood, take a look around. You
can find some Spice by the plaque. In the building with the staircase,
you can also find a little gold.
To the west of this building is another one you can go inside. Go up
the stairs to find a treasure chest with a Namer's Ring. Head a bit
northwest from this building to find a treasure chest with some Healing
Potions. Also, if you check behind the building with the Namer's Ring,
you can find some Herbs.
Anyway, go southeast from the building with the Namer's Ring and follow
the path to a treasure chest with a Rope. With this, Brenna will have
level 5 Thief, which will let her open anything for quite some time.
That's all there is to do here, so head back to the bridge. Face west
when you reach it, and go straight. You'll end up back at Oisin Forest
before long. There won't be any enemies, so you can look around and get
any treasure you missed before.
It also should be noted that you'll be able to find an additional two
treasure chests that were previously impossible to get to, because the
Goblins were in the way.
If you didn't activate the portal already, do it now, by the way.
Also, stop by the hut while you're here. Oriana will give you Oriana's
Letter and Oriana's Scroll. If you use Oriana's Scroll, you'll get the
Strength spell. Unfortunately, you can't train with her anymore.
If you want, you can return to Gwernia and tell the King (and Sheridan)
about Oriana's problem, but it doesn't do anything.
From the entrance of the hut, head southwest. When you hit the road,
turn west and go straight, opening the treasure chest along the way.
Follow the road for a while, and it'll come to three signs and a man.
There should be a cutscene with Rheda along the way, if you have her.
Talk to the man, then follow the sign pointing to Erromon. Stay on the
road, and you'll get there eventually.
-----------------------------------------------------------------------
Erromon
Items: Bardic Gloves, 555 gold, 444 gold, Special Treasure Chest,
555 gold
Go inside the first building you see here, which is the inn. Run
straight ahead into a wall and press A to find some Bardic Gloves and
50 gold. If you check the rooms upstairs, you can also find 555 gold.
The next building on this side is the library, and the one after that
is a shop with two merchants. The male one has:
---- ------
Shop Skills
---- ------
Antidote Potion Loremaster 6
Dexterity Potion Merchant 3
Fire Flask
Inferno Flask
Sleep Gas Flask
Stealth Potion
Strength Potion
And the female one has:
---- ------
Shop Skills
---- ------
Gemstone Merchant 4
The next building has three shops. As soon as you enter and move
forward a bit there will be a cutscene. Becan's shop has:
---- ------
Shop Skills
---- ------
Fire Flask Ranger 4
Healing Potion Stealth 3
Restore Potion Warrior 5
Battle Axe Hafted 5
Broadsword Missle 3
Club Shield 3
Dagger
Gladius
Great Axe
Great Bow
Great Sword
Hatchet
Hunter's Bow
Long Bow
Longsword
Poleaxe
Sabre
Short Sword
Throwing Iron
While the male Mirari has:
---- ------
Shop Skills
---- ------
Leather Cloak Merchant 3
Phantom Cloak Stealth 5
And the female merchant has:
---- ------ ------
Shop Skills Spells
---- ------ ------
Air Shield Merchant 2 5 Air Shield
Remove Poison Wizard 5 5 Remove Poison
Wind 5 Wind
Herb
If you want to get Becan in your party, go to the inn after seeing the
cutscene with him and talk to him. Enter the next building after the
one with Becan to find a whopping four female merchants. The one at the
left counter has:
---- ------
Shop Skills
---- ------
Hunter's Bow Merchant 2
Short Bow Ranger 6
Throwing Iron
Boots of Adamant
Leather Boots
Woodsman's Boots
Mercenary Belt
While the one that walks around right by the entrance of the shop has:
---- ------
Shop Skills
---- ------
Air Shield Merchant 2
Debilitation Troubadour 5
Dispel Naming
Stupidity
Bardic Gloves
The one at the counter in the back next to the crystals has:
---- ------
Shop Skills
---- ------
Curing Potion Healer 6
Healing Potion Merchant 3
Stamina Potion
Gem of Sensing
Finally, the last one standing at the weapon rack has:
---- ------
Shop Skills
---- ------
Mirari Cloak Diplomat 4
Merchant 1
The next building (with the purple colored roof and windows) has two
more shops. The male merchant here has:
---- ------
Shop Skills
---- ------
Herb Loremaster 5
Merchant 1
And the female one has:
---- ------
Shop Skills
---- ------
Cloth Armor Merchant 1
Iden Scale Shield 4
Leather Armor
Scale Armor
Talewok Mail
Bronze Shield
Buckler
Heater Shield
Large Shield
Small Shield
Gemstone
The building next to this one is Txomin's house, but first, let's take
a look at the rest of the town. Go back to the inn, and then follow the
road for a bit and head across the bridge to another building with
purple windows and a purple roof. In here, the male merchant has:
---- ------
Shop Skills
---- ------
Cloth Armor Merchant 2
Dragon Leather Shield 3
Leather Armor
And the female one has:
---- ------
Shop Skills
---- ------
Herb Merchant 2
Spice Wizard 4
If you look in the small room here behind the male merchant, you can
find 444 gold. Also, if you leave this building and come back in
several times (usually takes three to five), it'll regenerate and you
can use it as a source of infinite money.
An easy way to see if it's there or not is to look at the wall to
Alaron's left as soon you enter the building. If you see something gold
in color sticking through it, then it's there.
Also, if you head northeast along the water for a long time from this
house, you'll eventually see Yeraza by the water, and you'll get a
journal update if you talk to her.
Anyway, go southwest from this house to find a ladder going up. Take it
and follow the path to another one. When you go up this one, you'll be
next to a cave entrance, which goes to the tunnels in the town, but
don't go there yet. Keep following the path to the south until you come
to another ladder, which goes to a treasure chest with random contents.
The contents, however, aren't pitiful items. You'll randomly get a
Wizard Hat, Witch Ring, or Sapphire Gem from this treasure chest. I'd
suggest reloading until you get what you want.
Now, go back to the cave entrance, or look in some of the other houses
on this side of town to go to the tunnels - it doesn't really matter
where you enter them from.
You'll want to explore them a bit, because you can find the portal that
links to the one in Gwernia in the very northernmost part of the map.
Once you activate the one in the tunnels, you can use the portal to
travel from one to the other. There are also two merchants right next
to each other in the very southernmost part. The male one has:
---- ------
Shop Skills
---- ------
Leather Cloak Merchant 7
Mirari Cloak Stealth 6
Phantom Cloak Shield 6
Jundar Gauntlets
Plate Gauntlets
Belt of Life
Mercenary Belt
Chainmail
Leather Armor
Partial Platemail
Talewok Mail
Buckler
Hoplite Shield
Kite Shield
And the female one has:
---- ------ ------
Shop Skills Spells
---- ------ ------
Light Merchant 5 8 Dispel Elemental
Shielding Wizard 8 8 Fireball
Acid Bolt 8 Strength
Darkness 8 vs. Elemental
Sense Aura
Spirit Shield
Stamina
Stupidity
Gemstone
Herb
Sapphire Gem
Spice
When you're ready to move on, go to Txomin's house, which has a sign
next to it, so you'll know it when you see it. After the cutscene,
you'll have to head into the nearby mountains. I'd suggest having Air
Shield at around level 3 before heading out. Face north at Txomin's
house, and go straight.
-----------------------------------------------------------------------
Mountains
Items: 100 gold, 200 gold, 300 gold, 400 gold, 500 gold, 600 gold,
Hoplite Shield, Hunter's Bow, Acid Wand, Moon Gem, 1000 gold,
Helm of Tempests
The mountains, while not as expansive as they may appear, are very easy
to get lost in. You want to be on the lookout for a tent next to some
lit poles, because that's where the leader is. There are also many
other tents and houses with enemies and treasure, as well as numerous
caves and other places.
You don't necessarily have to explore the entire area, however - the
only objective is to find and defeat Kitarak the Hobgoblin leader. It's
recommmended that you explore this area yourself and only try to use my
directions for guidance to the tent where the leader is.
If you don't want to do that, I've still included two different paths
to get to him, but they aren't easy to follow. The short path will show
you the fastest possible way to get to Kitarak, while the long path
points out all of the available treasure to be found in the mountains.
Use whichever one you prefer, if you use either.
The Short Path
--------------
When you're ready, face north at Txomin's house and go straight,
staying along the river until it ends. Take either path and keep going
until you see a tent. Stop immediately and look around with the camera.
You should see a hidden path to the west near some trees. Take it all
the way up, and you'll pass through a very narrow space to a tent.
Don't go inside, but instead, look around again and you should find a
bridge next to the tent. Cross it, and you'll reach a house. Look to
your northeast now to find another bridge, and cross that one. You
should see a house next to some lit poles.
Once you're reached the other side, head to the house using the
downward path nearby, because that's where Kitarak is. Go inside and
talk to him to start the fight.
The Long Path
-------------
Head north along the river, and not far from Txomin's house you should
notice a path going upward. Take it instead of heading straight, and
you'll come to your first tent. Go inside by pressing A at the entrance
and kill everyone, then open the chest. Go back outside, and look
around a bit here.
There should be a cave entrance, but don't go inside. Try going a bit
southwest from here, and up a little snowy ramp to reach a Minotaur
guarding a treasure chest. Open it for some gold. Now, head back to the
cave and go inside. Follow the path until you come to a Boar. Although
it might not look like it, there are two paths here.
Take the one going up (by the bones on the ground), and you should go
past some more bones and find some Gemstones at the end. You need these
to cast Air Shield. Fall down or walk back down, and then take the
other path, and you'll exit the cave. You should be back at the river
near Erromon.
Go straight, and then northeast slightly to cross the water to the
other side near the shallow point. Head back to Txomin's house, face
north, and start going straight again. This time, keep going straight
instead of taking the upper path. You should run into an Ogre, and then
a Wolf along the way.
The water should end eventually, and at this point there should be two
paths to take, but both will go to the same place. Take the (southwest)
one with the Cave Bear, and kill it. After a few more steps, the two
paths will meet. Follow the snowy road for a while, and you'll run into
a Wolf, then another Cave Bear. Keep going and there will be another
tent and many paths to take.
Go inside the tent, kill everybody, and open the treasure chest.
Shockman76 offers an effective way to level up here:
"An easy way to build levels (to about level 10) can be found right
before the very first Goblin tent in the Goblin encampment you go to
behind the town of Erromon. Theres two Cave Bears who roam the snowy
path before the tent. Every time you enter the tent, the bears "Re-
spawn". Just keep re-entering the tent and going back to the bears
and they will be waiting for you again. Each bear is worth 1200
Experience...not too shabby. It really helps to gain a few levels
this way to prepare for the Hobgoblin Boss fight later on"
Once you've cleaned out this tent, you can use that trick. If the Cave
Bears are too hard for you, then hold off on that until you're a bit
stronger and have cleaned out some more tents.
It would be a good idea to build up your Strength a little so that you
can use the better weapons you'll come across. If you get a message
that says you don't have the minimum PS to equip the weapon, that means
your Strength isn't equal to the weapon's requirement.
You might want to return to Erromon briefly to train in skills or get
other supplies - it's up to you, but now would be a good time to do so.
You can train in skills after a battle, but it costs more experience
than it would to do so at a trainer, although it doesn't cost gold.
When you're ready to move on, return to the tent with the Cave Bears
near it. There are many paths to take here. Follow the snowy road near
the tent, and then take the upward path instead of entering the cave.
Go until the path goes upward again, and then keep going straight
instead of going up again. The path should split again soon. Take the
path to your left (northeast) and you'll come to a Hoplite Shield and
100 gold at a dead end.
Go the other way this time, and you should come to three paths at a
tree stump - keep heading straight. Get the Gemstones and pouch with
random treasure on the ground next to it, and keep going. Talk to the
Goblin and kill him, then take the upward path in sight to the north.
There's a small house here with Goblins inside, so go kill them, and
open the box to find some potions and gold.
Leave the house and continue up the path to another house next to some
lit poles. Kitarak is inside here. Go inside and open the treasure
chest here if you can. You'll need level 4 or 5 Thief. At this point in
the game, the only way to have that is to have Brenna and the Rope that
you got from Yorwood, or to have fought a lot and raised it.
Kitarak won't bother you unless you talk to him, so just get the
treasure and leave him alone for now. In the treasure chest is an Acid
wand and around 500 gold. You can also read a letter addressed to him.
Go northwest of Kitarak's house and follow the path to another tent.
There aren't any enemies inside here, so just open the treasure chest
for a Hunter's Bow, one or more Stealth Potions, and some gold. Leave,
and then take the upward path near this tent to find two more tents
near a cave entrance. You know the routine by now.
Once you've checked the two tents (one of which has a Spear), head into
the cave. Look around here until you come to six treasure chests.
You'll need level 4 or 5 Thief to open two of them, however. If you
have Becan, he'll also recognize Ramsay's Banner here, which is the
flag with the Gwernia symbol near the treasure chests.
You might want to come back to this place later in the game, because
the treasure chests will regenerate, and you'll be able to find a Helm
of Tempests on the ground here.
Anyway, there's one other path here besides the way you came, which
leads to some water, but don't go there, just leave. Head back down the
path you used before (i.e. go to the tent northwest of Kitarak's
house), and look around with the camera.
You should see two more tents off in the distance - go to them using a
path behind the nearby tent. Once you check the first one, head upward
and you'll come to five tents.
After cleaning them out, look around with the camera again and you
should see another tent off in the distance. Go to it and clean it out,
then look around here. There are two paths here - one going downward,
and another going across a bridge. Cross the bridge and clean out the
house there, then follow the upward path near it to find one last one.
That should be it. Go back across the bridge, and then follow the
downward path behind the tent this time to end up at the tent near
Erromon with the Cave Bears.
You might want to take some time out to train or rest.
Fighting Kitarak
----------------
When you meet the following criteria, go fight Kitarak:
- Everyone is at least level 8, and has decent equipment.
- Everyone has a weapon skill, Warrior, and Shield at least at level 3.
It would help if Warrior was at level 5, but it's not necessary.
- Someone (preferably Alaron) has Air Shield at level 3 or higher.
- You have around 10 Healing/Curing Potions.
Remember, those are just general suggestions. You don't have to meet
all of that to win, but it'll be a lot harder. If you've been having a
lot of trouble with Hobgoblins so far, it's going to be worse when you
fight Kitarak, so build up your characters.
Kitarak isn't alone in the fight, and you'll also have to deal with
three Hobgoblins, and another three as the reinforcements. One or more
of them will be seperated from Kitarak and the others, so you might
want go to them as soon the fight starts and kill them quickly. Cast
Air Shield at level 3 or higher as soon as you get the chance.
Instead of going after the reinforcements, let them come to you. When
you need to, drink Healing (or even Curing, if you have any) Potions to
get your hit points back up while you wait for them. Kitarak hits at
least twice as hard as the others, as well as never missing, so be sure
to take him out as soon as possible once he starts attacking.
Kitarak also sometimes casts Crushing Death, but it doesn't do as much
damage as an attack, so it's actually a good thing if he uses it. If
you happen to have an offensive spell, like Fireball, it'll probably be
a lot easier. As long as you focus on one Hobgoblin at a time with
everyone, it won't be too bad.
When you win, you'll get:
13207 experience points
5 Stealth Potions
Great Axe
Warfang
Partial Platemail
Large Shield
10 of a random reagent
6 Sapphire Gems
2074 gold
The number of Great Axes, Partial Platemail, and Large Shields you get
are random, but should always be at least one each. Now, head back to
Txomin's house in Erromon, but don't go inside yet. There's still one
more thing you want to do in the mountains.
Go back to to the first goblin tent on the main path, but before you
reach the second Cave Bear that patrols around the path near it, look
to your west and you should notice a very narrow path going up. If you
check the walls at the bottom near the Ogre, you'll notice something
that looks like a cave entrance.
Go inside by pressing A at that indent on the wall. If the Ogre is
blocking your way, talk to it. You'll have to fight it no matter how
you respond, so just don't offer it any money. Explore the cave to find
an Ogre Boss guarding a treasure chest with a Moon Gem, 1000 gold,
three Health Potions, and a Stealth Potion. There is also a group of
Gemstones on the ground in another part of the cave.
If you can't open the treasure chest, you'll need to get your Thief
level up to 5 or 6. When you're done, return to Erromon.
-----------------------------------------------------------------------
Erromon
Items: Stormbreaker
Go back to Txomin's house and enter it. After the cutscene, leave the
house and there will be another one. The Mirari will suggest that you
see Gotzone and Zurene. To find their house, cross the bridge near the
inn and head north along the path until there's another path, which
leads to a ladder.
Take the ladder up and head north, ignoring the ladder that will be in
front of you. Go up the next one you see, and then inside the house.
There should be a cutscene with them, unless you've been here already.
Look around the house to find a treasure chest with 555 gold and some
stairs going down to the tunnels. Take the stairs down, then go
straight a bit and head to your right to find Yeraza.
After this cutscene, you'll have an item called Stormbreaker, which is
the magic branch that Yeraza gave you. The next part of the game is to
travel to Talewok, so finish up any business you might have here.
You want to make sure you've activated the portal to Gwernia in the
northern part of the tunnels, and that you get the Bardic Gloves from
the inn if you don't have them already. Also, you can rest at the inn
for free now, because of your victory in the mountains.
When you're ready, go south of the inn to leave Erromon.
-----------------------------------------------------------------------
Reaching Talewok
Items around Talewok: Wizard Hat, Sapphire Gem, Boots of Adamant,
Mirror Scroll, 700 gold
Follow the road back to the three signs where you met the hiding man,
then use the sign pointing to Talewok this time. It'll take a while.
When you reach another three signs, use the one to Talewok, again.
You'll come to a river a little while after this, and the road will
twist around it. When you see this, head south to find a path with an
Ogre and a large hole in the ground. Drop down into the hole and open
the treasure chest for a Wizard Hat and Sapphire Gem, then leave and
continue following the road at the river to Talewok.
You'll come to a small bridge before long. Cross it, then immediately
go northwest and take the high ground. Stay up here and head east while
looking closely at the mountain wall. There will be a cave entrance, in
which you can find some Boots of Adamant and a Mirror Scroll.
Leave the cave and continue to follow the road until you cross another
small bridge and pass by a house. Go southwest and follow the path off
of the road to find a Minotaur guarding a treasure chest with 700 gold.
Once again, resume following the road to Talewok.
You'll see that Shadow from earlier in the game as you get close to
Talewok, as well as a strange looking creature with one eye, which is
called a Chaos Scout. It will attack you unless you sneak by it, but
it's not very dangerous. The fight will add an entry to your journal.
Continue along and you'll eventually come to large double doors with
buildings on the other side. Simply press A to enter Talewok. If you
haven't been following the storyline and didn't fight Kitarak yet, then
it won't work and you'll need to do that first.
-----------------------------------------------------------------------
Talewok
Items: 50 gold, Herb
Time Out
--------
There are a lot of new things available to you now, which you can do if
you'd like to take a little bit of time out of the main quest. You can
now explore almost the entire game world, save the rest of the towns.
However, you can still get all of the hidden items around them and
visit most of the side areas.
A few things that may be of particular interest to you:
- If you want to get Arturo, you can. Find the town bridge, and use it
to leave Talewok. Follow the road, take the sign to Port Saiid, and
then keep going until you reach the bridge that he's guarding. Talk
to him and try out the dialogue options, and he will join you as well
as let you use the bridge to Port Saiid.
- One other thing that you could get would be a scroll of the fabled
Wall of Bones spell. Use the bridge in town to leave Talewok, then
take the sign pointing to Terminor. Stay on the road, and it'll
eventually end at a dark, swampy forest, which is the Darkling Bog.
Stop at the exact point where the road ends and turn northwest.
You'll see a small hill with a treasure chest at the top.
- After you meet Ardra in this town, the mountains in Erromon will
change somewhat. There will be new items, the six treasure chests in
the place with Ramsay's Banner will have regenerated, and there will
be new monsters roaming about. These include a new, stronger type of
Hobgoblin and many of the high-ranking Chaos minions. If you're
looking for a fight as well as treasure and experience, you might
want to revisit this place. In the place with Ramsay's Banner and the
six treasure chests, search the pile of gold on the ground that
wasn't there before to get the Helm of Tempests.
- You can explore everything around Port Saiid and Terminor, including
the Darkling Bog and Elisheva's Tomb. As well, you can get everything
in the Side Areas section listed under Port Saiid, Terminor, and the
Darkling Bog. If you've been finding the game to be difficult so far,
you have a chance now to get some great items to help you out.
Also, don't bother trying to enter Port Saiid or Terminor, because you
won't be able to for now. The same goes for Ugarit. You can get as far
as the Jundar Gate, but you won't be able to go past it.
Exploring Talewok
-----------------
Go straight for a little bit until you come to the first building,
which has five rooms. The first two have nothing, but the next one has
two merchants. The male one has:
---- ------
Shop Skills
---- ------
Healing Potion Diplomat 3
Club Merchant 5
Hatchet
Javelin
Mace
Staff
Throwing Iron
Leather Cloak
Mirari Cloak
Phantom Cloak
Chainmail
Cloth Armor
Leather Armor
Scale Armor
And the female one has:
---- ------
Shop Skills
---- ------
Ironwood Staff Merchant 2
Boots of Adamant Ranger 2
Leather Boots Troubadour 4
Woodsman's Boots
The next room has nothing, but the last one has a merchant with:
---- ------
Shop Skills
---- ------
Chainmail Merchant 3
Cloth Armor Shield 3
Leather Armor
Scale Armor
Talewok Mail
Bronze Shield
Buckler
Heater Shield
Large Shield
Small Shield
Try heading southwest from here to reach another five-room building.
The first two have nothing, but the next one has a merchant with:
---- ------
Shop Skills
---- ------
Curing Potion Alchemist 3
Fire Flask Merchant 2
Healing Potion
Gemstone
Herb
If you want, getting level 3 Alchemist for someone would be a good
idea, because you can make Curing Potions with it. They're the best
source of healing while in a battle. It takes a few reagents, but
they're dirt cheap, as well as plentiful.
Anyway, the next room in the building has nothing, and the last one has
a merchant with:
---- ------
Shop Skills
---- ------
Battle Axe Merchant 4
Broadsword Warrior 1
Great Bow Hafted 1
Hunter's Bow Sword 3
Long Bow Shield 2
Longsword
Maul
Morningstar
Pike
Poleaxe
Scythe
Spear
War Hammer
Head back to the other five-room building near the town entrance, and
go behind it to find the inn. Talk to Gavinn, and he'll help you get
inside the Wizards' School. If you go into the middle room here, there
will be a cutscene with Brenna, if you have her.
East of the inn is a building with a merchant, which has:
---- ------
Shop Skills
---- ------
Earth Smite Loremaster 5
Exhaustion Merchant 4
Mirror
Remove Poison
Map 7
Go behind the inn to find a building near a windmill. There's a
merchant here, with:
---- ------
Shop Skills
---- ------
Beast Hide Mechanic 5
Chitin Plates Merchant 3
Darkenbat Hide
Next, go back to the inn and head west past the five-room building, and
past the next building on the outskirts of town. Eventually you'll come
to a grassy area with a few unremarkable houses and a treasure chest.
Open it for 50 gold, and fight the Tomb Rat next to it if you want.
Look south from the treasure chest and search the two fields of grass.
You'll see some Herbs sticking out from the one farther away. That is
about all there is to find in Talewok in terms of items.
Return to the five-room building to the west of the inn that you passed
by earlier, and look behind it. You'll find a Mirari standing next to a
deserted building, called Xibid. You can get a free Healing Potion from
him every time you talk to him. He won't be here later in the game, so
you might want to stock up if you need some.
When you're ready to move on, find the Wizards' School in town. It's
due west from the knight's list at the entrance of the town, or you
could look for a fountain near the five-room building by the entrance,
and follow the road at it to the west. Godric will be there if you
didn't take him before, and you can have him join, if you want.
Talk to the guard, and he won't let you in unless you've talked to
Gavinn at the inn already. If you have, then just try all of the
dialogue options, and he'll let you inside.
Go up the stairs and to your left. Ignore the first door, but talk to
the guard at the second one and tell him you have the magic stick of
the Mirari. Remember that item called Stormbreaker that we got from
Yeraza in Erromon, which doesn't have an apparent use? That's it.
Enter Ardra's room and watch the cutscene. After speaking with her,
go inside that other room on the same floor I told you to ignore.
There'll be a trainer, with:
------ ------
Skills Spells
------ ------
Loremaster 8 10 Immolation
Merchant 5 10 Dragon Flames
Wizard 8 10 Earth Smite
10 Lightning
10 Wind
There's another one on the first floor by the entrance, with:
------ ------
Skills Spells
------ ------
Alchemist 8 8 vs. Elemental
Merchant 5 8 vs. Naming
Wizard 8 8 vs. Necromancy
8 vs. Star
8 Mirror
That's it for Talewok. When you're ready, leave the Wizards' School and
go behind it. Watch the cutscene, and as you move forward, you'll see a
Spirit Wolf patrolling the path. Spirit Wolves, like Wraiths and a few
other things, cannot be harmed by normal weapons. You need to use magic
weapons against them, or spells.
At this point in the game, it's likely that they'll be very hard for
you to beat, but if you can, you'll get around 15000 experience points,
but it depends on the number of wolves in the group. Also, if you go
inside and then leave the Wizards' School after killing them, they'll
be back, and you can keep fighting them to gain levels very quickly.
If you can't seem to beat them, though, just sneak by them. Also, MAKE
A SECOND SAVE BEFORE GOING INSIDE.
-----------------------------------------------------------------------
Dryad Forest
Items: 100 gold, 555 gold, Amaranth, Pandara's Amulet
Go past the Spirit Wolf and open the treasure chest for 100 gold. It's
not hard to find your way around the forest, and there aren't any
enemies, so just wander around until you find Pandara. Once you do,
talk to her, and then you'll need to look around for a grey tree
leaning over, which is hidden in a corner near one of the other dryads.
When you find it, check it for 555 gold, and then look next to it and
you'll see a flower on the ground. That's the Amaranth. Go back to
Pandara and talk to her once you pick it up. When you talk to her,
you'll hear a sound, and that means Alaron got some free experience
points again. Pandara will probably mock your Troubadour skill, but
don't take it the wrong way.
You don't need to train it or do anything like that - all you have to
do is keep talking to her until she starts getting impressed. Sometimes
it takes forever, though, literally.
If you talk to any other dryad now, they'll offer to teach you:
------ ------
Skills Spells
------ ------
Loremaster 10 10 Debilitation
Stealth 10 10 Wind
Troubadour 10 10 Lightning
Wizard 10
Shield 5
This is the only time you'll ever have access to this shop, so if you
see something you want, like a spell, get it now.
If Pandara doesn't start getting impressed after a long time and your
Troubadour is only at level 1, then use the free experience points you
got to train in it with the other dryads. Equip your Bardic Gloves from
Erromon, also, if you don't have them on already.
If it still doesn't work, reload your save outside of the forest and
use the Spirit Wolf to get your Troubadour up. When Pandara starts to
get impressed and you have to respond to what she says, choose:
"Wilding?"
"You're so beautiful, I wish you could always be near me."
"I wish you would."
You'll get Pandara's Amulet. Now, head back to Ardra.
-----------------------------------------------------------------------
Talewok
Go back to the Wizards' School and take the stairs to the second floor.
Enter Ardra's room and watch the cutscene, again. Port Saiid will be
open to you now, and it just so happens that you need to go there.
If you check all of the doors right next to the entrance of the first
floor of the Wizards' School, there will now be a third trainer in one:
------ ------
Skills Spells
------ ------
Healer 8 8 Brilliance
Merchant 5 8 Stupidity
Wizard 8 8 Teleportation
8 Endurance
8 Weakness
Also, if you stop by the inn, you can also find Niesen there, but he
won't join yet. When you're ready to leave, look for a bridge in town,
which is behind the inn. Cross it, and head down the road.
-----------------------------------------------------------------------
Reaching Port Saiid
Items around Port Saiid: Great Sword, Leather Boots, 1000 gold,
2000 gold, 1000 gold, Teleportation Scroll
You'll come to three signs shortly after the bridge in Talewok. One
points to Talewok, one to Terminor, and one to Port Saiid. Take the one
to Port Saiid, obviously, and follow the road. You'll see some houses
on the way, but they don't have anything except for a treasure chest
with a few Healing Potions near one of them. The Shadow will also be
around here.
Don't bother trying to go to Terminor for Donovan or Baird. It'll still
be closed for now. After a while, you'll find a man near a bridge. Talk
to him to be informed of the situation. Go to the bridge, and you'll
see Arturo and Keelin.
Talk to Arturo, and he'll let you cross the bridge. If you want him in
your party, ask him to join. Anyway, keep following the road until you
come to three paths, two of which have a sign next to them. Take the
one pointing to Port Saiid again, and you'll see the entrance.
There'll be a Chaos Scout outside the town, so sneak by it if you can't
defeat the group. Look for a treasure chest with 1000 gold just to the
west of it. Next, turn northeast from Port Saiid's entrance and you'll
see a small pool of water. Go to it and explore it thoroughly to find a
treasure chest with a Teleportation Scroll.
Also, once you enter Port Saiid, a group of high-ranking Chaos minions
will spawn at the bridge where you met Arturo, if you took him. So
unless you sneak by them or kill them, you won't be able to go back.
-----------------------------------------------------------------------
Port Saiid
Items: Tinker's Gloves, Lightning Wand, Shamsuk Amulet,
Lighthouse Scroll
Go straight and enter the first building you see. There's a merchant
here, with:
---- ------
Shop Skills
---- ------
Acid Flask Merchant 3
Sleep Gas Flask Thief 5
Dagger Wizard 3
Hatchet Thrown 4
Poison Dart
Stealthblade
Throwing Knife
Press A around here and you should go down a ladder to another room.
You can find some Tinker's Gloves here, if you check all of the boxes
and barrels. The merchant here that looks like a Bandit Boss has:
---- ------
Shop Skills
---- ------
Dexterity Potion Mechanic 5
Stealth Potion Merchant 8
Strength Potion Stealth 8
Bow of Shielding Thief 8
Dragon Fang Warrior 5
Great Bow Missle 5
Throwing Iron Sword 5
Phantom Cloak Thrown 5
Enchanted Hide
Leather Armor
I wouldn't buy anything, because it's a ripoff, but training is fine.
Anyway, leave this building and keep going. The next two buildings have
nothing, but the fourth one is the inn, which is where Keelin is. Go
south of the inn to another building, which has nothing, so go east of
it to the next one. Godric is here, and so is a merchant with:
---- ------ ------
Shop Skills Spells
---- ------ ------
Brilliance Loremaster 5 3 Brilliance
Endurance Merchant 1 3 Stupidity
Stupidity Wizard 3 3 Endurance
Weakness 3 Weakness
Gemstone
Herb
Spice
From here, head east and past the next building, and then enter the
next one. There's a treasure chest here with a few Healing Potions.
Leave the building and continue heading east until you reach a man
walking around. Face south now, then go straight and into the first
building you see. Talk to the man here and you'll recognize that he's
the one that you met before the bridge going to Port Saiid.
He'll give you 200 gold and some information. Talk to the female now,
who's a merchant with:
---- ------
Shop Skills
---- ------
Stealth Potion Merchant 3
Troubadour 7
Leave the building, and continue heading south, past the next building,
which has nothing. There will be a cutscene, and you'll meet a jester.
After the cutscene, keep heading south until you reach the water, and
then face west and go straight. The first building has nothing, but the
next one has some treasure in it by the fireplace.
Now, let's check the last set of buildings in the town, near the docks.
Since all of the buildings look alike, it's kind of hard to give
directions, so you'll probably end up exploring them on your own. Just
make sure you don't save in the building with the Lightning wand.
If you want to try and follow my directions, go back to where the
jester is, and head north until you reach the man again, then go a bit
northeast, and then northwest into the building. The merchant here has:
---- ------
Shop Skills
---- ------
Plate Gauntlets Mechanic 6
Merchant 5
The next building (a few steps northeast) has another merchant, with:
---- ------
Shop Skills
---- ------
Battle Axe Merchant 4
Broadsword Warrior 3
Great Bow Hafted 3
Great Sword Pole 3
Heartseeker Bow Sword 5
Ironwood Staff
Javelin
Longsword
Maul
Pike
Poleaxe
Scythe
Spear
Staff
The next two buildings on this side have a treasure chest, and the last
one has a Lightning wand if you search the bed. DO NOT SAVE IN THIS
BUILDING, BECAUSE A WRAITH WILL ATTACK YOU AS SOON AS YOU LEAVE, IF YOU
TAKE THE WAND. You can't harm a Wraith without a magic weapon (like
Trahern's Sword, Warfang, Chaos Sword, or Stealthblade). Spells can
work, but they tend to resist them a lot.
After you've defeated the Wraith, check the building behind the really
large one next to the knight's list to find a merchant, with:
---- ------
Shop Skills
---- ------
Chainmail Merchant 3
Enchanted Hide Shield 5
Partial Platemail
Scale Armor
Talewok Mail
Kite Shield
Large Shield
Small Shield
Tower Shield
Now, check the really large building with multiple doors, which is by
the knight's list. Go inside the building, and look around to find the
captain, Amann. Talk to him, and you'll find out that you need to get
the Lighthouse working again so that you can get to Cradawgh's Isle.
Go back to the entrance of the town and head southwest, looking very
closely at the wall in front of you. Before you reach the first
building, there will be a concealed path you can take which leads to a
beach. Look around here to find a cave entrance.
There aren't any enemies in the cave, and it's very small, so just look
around to find a Shamsuk Amulet and a Lighthouse Scroll. You can also
read Shamsuk's journal here. The Lighthouse Scroll can be used
regardless of what level Wizard is at, so don't worry. You're not
supposed to use it, though, you'll just need it with you for later on.
When you're ready, leave town.
-----------------------------------------------------------------------
Reaching the Lighthouse
Go back to the three paths and two signs. The path that doesn't have a
sign is the one you want to take, which is the one not going back to
Port Saiid, and the one not going back across the bridge to Talewok.
Follow the road for a long time.
By the way, there's an Ogre near a rock a few steps west of the signs.
If you kill it and then go inside Port Saiid and leave, they'll be
back, so you can use them to level up.
Usually, there will also be some Ogre Bosses in this group, which makes
it better. In addition, they give gold and items when defeated.
Anyway, keep following the road and you'll cross a small bridge. There
will be a part where it looks like the path splits just after this, but
it doesn't, so just keep going, and you'll get there. There are two
entrances to the Lighthouse - one is through the door, and another is
by using a cave entrance which you can find as soon as you go past the
part where it looked like the path split. Look around with the camera
and you should see it.
To reach it, just walk off and fall down to it, and climb up the vines
to get back up if you need to.
-----------------------------------------------------------------------
Lighthouse
Items: Sun Shield
The Lighthouse is very small (just four screens), and it doesn't really
matter which entrance you use, but I'll start from the cave entrance.
When you go inside, look around to find an exit. Take it, and follow
the path to come to another cave entrance.
In here is a Dracovern and two things of treasure on the ground, one of
which is actually a Sun Shield, so be sure to pick it up. Continue on
by pressing A at the vines in the room and you'll go up. There's a
Wyvern here, and some Curing Potions on the ground. Go up the ladder.
Now you'll be in a room with a Bandit Boss, but they're a stronger type
from the ones you've seen so far. If you can't kill them, equip Dragon
Leather or Darkenbat Hide and just sneak past them.
If you came in from the cave, one of the doors here is the other
Lighthouse entrance, while the other just goes to a room with nothing.
Go up the stairs and through the door, and you'll reach the lamp thing
for the Lighthouse. Walk up to it and press A. If you have the
Lighthouse Scroll from Port Saiid, the Lighthouse will work again.
Leave the Lighthouse using the door entrance, and return to Port Saiid.
-----------------------------------------------------------------------
Port Saiid
Approach the boat at the docks (where the jester is), and you'll find
the captain. Now, before you talk to him and get on the boat, you need
to realize that you won't be back for a while, and you're going to have
some forced encounters, so you need to make sure you can handle them.
First of all, MAKE A SECOND SAVE BEFORE LEAVING, and it would be a good
idea if you met the following criteria:
- Everyone is at least level 10, with decent equipment. Using only the
stuff you find is fine, but make sure it's distributed well. If you
want to level up or something, try the Spirit Wolf/Ogre tricks at
Talewok and outside of Port Saiid. Fighting Chaos minions on the road
would be a good idea too, because of the great equipment they have.
- Everyone has a weapon skill, Warrior, Thief, and Shield at least at
level 5. Of course, not everyone can learn Thief and Shield, so just
get it that high for as many people that can use it.
- Everyone has the Healer skill, preferably around level 4, but just
having it is good enough. If you don't have it for everyone, don't
even think about getting on that boat.
- Alaron has a few good spells. Air Shield at around level 4 is one.
Strength is good too, and so are some offensive spells like Fireball
or Dragon Flames. Alaron can learn any spell in the game, so there
shouldn't be any problems.
- You've had at least a little experience with fighting Chaos minions,
and can usually beat them without too much trouble. Try get a a small
understanding of what each one does, and how to kill them.
- You have around 10 Healing and Curing Potions. Alchemist at level 3
would be good too.
- You have around 25 Herbs, Gemstones, and Spice. If you use spells a
lot, you'll probably want more.
- Make a second save before leaving.
Well, when you're ready, talk to the captain. He'll be mean, and you'll
have to pay him 400 gold to get on the boat. After you do, get near the
boat and it should trigger a cutscene.
You'll have to fight a pair of Gryphons. They hit a bit hard, but
they're pretty fragile. Just cast Air Shield and it shouldn't be hard.
If your characters are somewhat fast, you'll probably kill them before
they get a turn.
-----------------------------------------------------------------------
Unknown Island
Items: Wall of Bones Wand, Marquis' Amulet, Teleportation Scroll
There isn't anywhere to go besides southeast, so do so and look around.
Amann won't be done fixing the ship for a while. Chaos minions are all
over the island, but make sure you fight them all, because you can get
some of the best equipment in the game here. They aren't too hard,
especially if you use Air Shield.
It's really important that you fight everything because you won't get
another opportunity like this, and the items you can get from them are
better than anything you'll ever buy.
Keep going southeast and exploring, and you'll eventually see a portal
far off in the distance and a large staircase. Don't go up the stairs.
If you keep looking southeast, you'll find a path to that portal and
another one to a treasure chest with 200 gold. There are more Chaos
minions around here, so fight them all. Activate the portal if you
want, but it won't go anywhere.
Go behind it and look around very closely at the water to find a hidden
treasure chest. Inside is 2000 gold and a Wall of Bones wand, which you
want to get for later.
Make sure you've polished off all of the Chaos minions around here, and
then go back to the staircase and take it, after you find the treasure
chest near the lava at the base of the stairs.
Take a look around, and you'll see a Marquis walking around here. Equip
the Wall of Bones wand to someone, and then go kill him. When the fight
starts, use it (press C-Up) and you win. Or, if you got the actual
spell before coming here, use that instead. You'll get:
7500 experience points
Marquis' Amulet
6000 gold
Anyway, keep going up the flights of stairs and eventually you'll see a
cutscene and reach a dungeon. You can't camp anywhere in there, and if
you leave, all of the enemies in the dungeon will respawn. This is why
I told you to have Healer for everyone before leaving Port Saiid, so
that you won't have to camp, and so you'll be able to clean out this
place and get all of the great items they're just dying to give you.
Go inside, and don't avoid any fights. Look around to find a passage
into the next room. In here, look very closely at the walls as you
explore the room. It will seem like it goes in circles, but there's a
somewhat hidden door near where there's a web on the wall in the middle
of two torches. Just move the camera around and you'll find it.
In the next room, there's a pair of Chaos Spellweavers guarding an
altar with a Teleportation scroll. Once you have it, look around at
where you entered the room from, and there will be another door on the
other side of the wall.
In this room, check the two paths the Chaos Warriors are guarding to
find some Gemstones on the ground in each of them. Then go fight the
Chaos Stormer. You've probably noticed the locked gate in the room
behind it. To open it, approach the walls to the left and right of
where the Chaos Stormer was standing. As you get close to them, they
should slide away and reveal a lever. Press A to move it.
Once you've done this with both walls, the gate will go down. Go to the
next room after picking up the two groups of Spice on the ground. In
here, you'll want to look for a downward path you can take in the
middle of the room where the flags are. Press A when you go down to
enter the next room.
Also, you might have noticed the Hobgoblins around here have a
different kind of shield than the ones from earlier in the game did,
and that they seem more resilient this time. If you fight them, you
might get some Full Platemail as random treasure, which I've never seen
anywhere else in the game, unless these Hobgoblins can be found
somewhere other than here.
You'll be beside a portal, which is how you got here. Just run straight
and keep going until you see water. The other paths don't go anywhere
or have anything. When you reach the water, take a look around, but
don't go to the portal just yet. Go to where the water is green in
color, and you'll find a lever. It doesn't do anything when you pull
it, though, except let you play with the other lever near the gate.
I went back and looked in every room in the dungeon, and also checked
every inch of the island, but nothing was different. Anyway, go in the
portal now, and you'll end up back outside. Now, MAKE A THIRD SAVE, and
then go back to Amann, and he'll be ready to leave.
-----------------------------------------------------------------------
Cradawgh's Isle
Items: Sense Aura Scroll, Brilliance Scroll, Charming Scroll
There's not much to do here. Head east until you see a cobblestone path
that you can follow. Do so, until it ends at a cave entrance. Look
around to find two portals behind a locked gate. Don't worry about it
for now. There are also three treasure chests here, which have some
Curing Potions and a Sense Aura scroll.
Leave the cave and head back to the boat. From here, head northwest.
You should hear the steps of something walking around while you're
exploring. If you take the high ground and look with the camera, you'll
be able to see what it is, which is a Chaos Mauler. It will probably
look like there isn't a way to get to it, but if you just check the
wall on all sides, there'll be a space and a little path you can go up
to reach it.
Approach the Chaos Mauler and there will be a cutscene. You'll have to
fight it, a Chaos Sorceror, a Chaos Stormer, and a Chaos Warrior. Cast
Air Shield if you need to, and take out the Mauler first, then the
Sorceror, the Stormer, and Warrior, in that order.
If you use Air Shield, potions if needed, and other spells, it really
shouldn't be that hard for you. But if you can't win, this is why I
told you to make a second save before leaving Port Saiid, and a third
one before leaving the unknown island, because you can't leave until
you beat them.
If you're having trouble, use your save on the unknown island that I
told you to make before talking to Amann, and fight some more Chaos
minions in the dungeon.
Once you've won, go back to the cave. The gate will be unlocked and
you'll be able to activate the two portals, but they aren't supposed to
go anywhere yet. Open the treasure chest near them for a Brilliance and
Charming scroll. Go back to Amann when you're ready.
-----------------------------------------------------------------------
Port Saiid
If you have any training to do or supplies to get, go ahead. Also,
you'll be able to rest at the inn for free now. When you're ready, go
back to the Wizards' School in Talewok. You can go to Terminor now, if
you want to, but Donovan and Baird won't be there yet.
-----------------------------------------------------------------------
Talewok
Go to the Wizards' School and talk to Ardra in her room. She'll let you
use the "library," which is just the books on the walls you see outside
of her room and around the school. Also, if you go back to the locked
passage on the first floor of the school near the entrance, it'll be
unlocked and and will go to a portal, which links to one of the portals
on Cradawgh's Isle. I don't really see what's so special about it,
though, since there isn't anything on Cradawgh's Isle.
There's not really anything else new to do in Talewok, so let's head to
Terminor now. Leave town using the bridge. You can bury Cradawgh first,
if you want, by approaching one of the buildings on the outskirts of
town, but it doesn't seem to do anything.
-----------------------------------------------------------------------
Reaching Terminor
Items around Terminor: Chaos Sword, vs. Naming Wand, Terminor Mail
Go to where there were three signs, and take the one pointing to
Terminor this time. Follow the road for a long time, and it'll
eventually end at the entrance to the Darkling Bog. Look a bit north of
here for a treasure chest with a Wall of Bones scroll, if you didn't
get it already. Turn back now, and go straight until you hit the coast.
From here, go southeast, but stay near the coast. You'll cross a stone
bridge, and you'll find another sign pointing to Terminor and a road to
follow just after it. Do so, and you'll get there soon.
-----------------------------------------------------------------------
Terminor
Items: Rabisat's Asp
There are a lot of buildings and rooms in Terminor, but most of them
have nothing, and I'll point out all of the ones that don't. Donovan
and Baird can be found in this town after Shamsuk's Tower. Terminor
also seems to be where most people go when kicked out of the party.
First, go straight to the well as soon as you enter Terminor. You can
see and talk to the only horse in the game here.
Now, head south. The last building on this side is the inn, and
Tamberlain the innkeeper should be outside - talk to him and choose
"I'll pay double rates for the hospitality." Make sure you try all of
the dialogue options, because you can get two side quests and find out
a lot about what's been going on around the town.
Tamberlain also sells items for a limited time:
----
Shop
----
Charisma Potion
Defense Potion
Fire Flask
Strength Potion
Pike
Poleaxe
Spear
Spikes
Ring of Healing
Boots of Adamant
Boots of Speed
Jundar Shield
Spirit Shield
Gemstone
If you see something you want, you should get it now, because his shop
won't be available later in the game. The Spirit Shield he sells is an
actual shield (if I remember correctly), not the spell, by the way.
Also, DO NOT LEAVE TERMINOR WITHOUT TALKING TO HIM, or he'll disappear
forever, and while it can't stop you from completing the game, it's
nonetheless extremely frustrating. You won't have access to his shop,
you won't be able to get rewards for either of the side quests, and you
won't be able to enter Mago's house.
From the inn, head southwest to a well. Talk to the evil woman here
until you get to choose:
"What warning?"
"The gift."
She'll give you Rabisat's Asp. You don't need it, if you don't want it,
but you won't be able to get this later in the game. So you might want
to while she's still around. I have no idea what it actually does.
Now, go back to the inn, and just head north from it until you reach
the last building on the other side of town, which is by the entrance
to the next screen of it. At day, there is a merchant inside, with:
---- ------
Shop Skills
---- ------
Fire Flask Mechanic 7
Strength Potion Merchant 7
Great Sword
Heartseeker Bow
Scythe
Amulet of Pork
Phantom Cloak
Plate Gauntlets
Gemstone
From here, head southwest and go up the steps to reach the second
screen of the town. Move slowly and look around until you see the first
building that has double doors, and a green roof. Go inside, and there
should be two treasure chests that you can't check, and a fireplace. If
you come here at night, there will be a merchant with:
---- ------
Shop Skills
---- ------
Battle Axe Merchant 6
Chaos Sword Warrior 8
Dart of Distance Missle 6
Enchanted Blade Sword 10
Great Axe
Javelin
Longsword
Maul
Morningstar
Pike
Scythe
Helm of Defense
When you leave this building, the one you'll see straight ahead of you
(also with a green roof) has a merchant with:
---- ------
Shop Skills
---- ------
Antidote Potion Alchemist 10
Curing Potion Healer 10
Healing Potion Merchant 3
Restore Potion
Stamina Potion
Gemstone
Herb
Sapphire Gem
Spice
DarkSoul offers a money trick you can use here, and most other towns:
"if u have a good alchemist and merchant skill this is a sinch.
go to the shop in the center of terminor the one where u can buy both
gems and spice then make as may restore potions as u can sell them
buy more gems and spices repeat. i have not gotten less then over
$500 PROFIT for each potion."
From this building, turn south and go straight. Take the next door you
see, which should have a merchant with:
---- ------
Shop Skills
---- ------
Bow of Accuracy Mechanic 9
Dragon Fang Merchant 8
Great Bow Ranger 5
Heartseeker Bow
Long Bow
Tinker's Gloves
Now, head southeast from this building into another with a green roof.
The merchant here has:
---- ------
Shop Skills
---- ------
Charisma Potion Diplomat 7
Harp of Igone Loremaster 5
Merchant 4
Troubadour 10
Continue along to find another door going to the third screen of town.
Go northwest and into the building to find a merchant with:
---- ------
Shop Skills
---- ------
Acid Flask Loremaster 10
Sleep Gas Flask Merchant 3
Sense Aura
Also, this merchant moves to an adjacent room in the building at night,
so if you have trouble finding her, look in the other room.
Leave the building and continue to head north, and you'll come to the
last building in the town, which is locked and has a woman standing by
the door. This is Mago's house. Talk to the woman and tell her
Tamberlain sent you, and that he says he's doing very well.
If no one's there, you have to talk to Tamberlain and ask him if he's
ever heard of a legend or prophecy.
Go inside, and then downstairs and through the door to a merchant with:
---- ------ ------
Shop Skills Spells
---- ------ ------
Aura of Death Merchant 5 9 Immolation
Darkness Wizard 9 9 Control Elem
Stamina 9 vs. Star
vs. Necromancy
Spice
Again, go downstairs and through the door. Talk to Mago and the other
person here, if you want, but it doesn't seem to do anything.
That should be it for Terminor. When you're ready, go inside the inn
and watch the cutscene. Niesen will talk to you and ask you if you want
to go to Shamsuk's Tower - say yes, because this is the next part of
the game, not an optional area. You can't refuse him anyway. Niesen
will join you, but you'll have to leave someone behind to make room.
Brenna and Rheda won't offer to leave, if you have either of them, but
any other character will. If you don't want to use Niesen, then just
kill him off and get your other party member back. You can still get
into (and complete) Shamsuk's Tower without having him.
Anyway, leave Terminor when you're ready.
-----------------------------------------------------------------------
Reaching the Darkling Bog
Go back to Talewok, and then take the sign pointing to Terminor when
you get close to it. Follow the road until it ends, which will be at
the entrance to a swampy forest. That's the Darkling Bog. You'll also
run into the hiding man again, unless you've been here before. From
here, just head straight to go into the Darkling Bog.
-----------------------------------------------------------------------
Darkling Bog
Items: Wall of Bones Scroll, Sapphire Gem, Sapphire Gem,
Helm of Wisdom, Helm of Defense, Heart of Elisheva,
Elisheva's Scythe, vs. Star Wand, vs. Elemental Scroll
The Shadow is walking around here somewhere, but he has nothing special
to say so nevermind him. There's one side area here, which is
Elisheva's Tomb, and lots of items hidden around the Darkling Bog
itself and the beach area at the end of it. See "Side Areas" if you
want to get them, because it's too much to explain here.
Elisheva's Tomb consists of just two screens. In it, you can find the
Heart of Elisheva, Elisheva's Scythe, and a vs. Star wand. To find it,
all you have to do is head east from the Darkling Bog entrance, and you
should see it eventually, because it stands out.
Anyway, when you're ready to go to Shamsuk's Tower, go to Elisheva's
Tomb and use it as a landmark. From the steps going into the tomb, face
southwest and go straight until you hit a wall and can't go further. On
the other side of this wall is the tower.
Now, hug the wall and circle around it until you find a part where it
isn't there, and you'll see the tower at the bottom of the hill. Simply
walk down to it.
However, before you go inside, please LISTEN. There are three things
you want to know about Shamsuk's Tower before going inside:
- ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. FOR THIS
REASON, MAKE SURE YOU MAKE A SECOND SAVE BEFORE GOING INSIDE.
- YOU CAN'T CAMP IN THE TOWER AT ALL, IN ANY ROOM, SO YOU'LL NEED AN
ALTERNATE MEANS OF HEALING. ONE WAY IS TO USE THE HEALER SKILL.
- YOU WILL ONLY VISIT THE TOWER ONCE, AND YOU'LL NEVER BE ABLE TO GO
BACK, SO MAKE SURE YOU GET ALL OF THE TREASURE. A LOT OF IT CAN'T BE
FOUND ANYWHERE ELSE IN THE GAME.
You really don't want to get yourself into an impossible situation that
can't be remedied short of restarting from the beginning of the game.
In addition to making a second save, make sure you meet this criteria:
- Everyone is at least level 15, and with at least moderate equipment
and some useful spells like Air/Spirit Shield at around level 5. Make
sure everyone has a Helm of Defense, if they don't already. They
don't cost much. You can buy them in Terminor.
- At least two party members know the Healer skill at level 6. Niesen
already comes with it at level 8, if you're going to use him.
- Everyone has a magic weapon. The tower contains Wraiths and other
enemies that can only be harmed by magic weapons, or spells. If
you're not sure what one is, see the weapon list.
- One party member has the Thief and Mechanic skills at level 8. You
can train in them at Port Saiid, or after a battle. Items like the
Rope and Tinker's Gloves can also boost these skills. If you want to
get all of the treasure in the tower, you'll need both at high
levels, because a few of the treasure chests are very hard to open.
None of the tower keys are in locked treasure chests, however.
- You have a plethora of Herbs, Gemstones, and Spice, preferably 99,
but 75 or so each is a safe bet. You also want some Healing and
Curing Potions, and level 3 Alchemist, so you can make them.
- If you don't want Niesen, kill him off and get someone else.
- Make a second save outside of the tower.
The idea is that you're prepared and won't have any trouble with this
place - that's why I keep doing this stuff. In case you end up not
being able to defeat the enemies inside, or something else, you can
just load your save outside of the tower and save a lot of frustration.
Well, when you're ready, approach the tower and climb up the wall on
one of the sides to enter it. Just press A all over until it works, in
other words. You don't go in through the door.
-----------------------------------------------------------------------
Shamsuk's Tower
Items: Etherial Ring, Black Key, Blood Key, Bone Key, Helm of Charisma,
Breklor's Firestaff, Revival Wand, Control Elem Scroll,
Haste Scroll, Tap Stamina Wand
It's very easy to get lost in here, so I've tried to do the walkthrough
for this area differently. The rooms have been labeled with numbers to
make it easier, and their descriptions are right next to them, so that
you know which room I'm talking about.
Below that are points of interest in the current room, and the solution
to get to the next room. In some rooms, the exit to the next is either
not apparent, or there are several, which can get you lost pretty fast.
-----------------------------------------------------------------------
Room 1 - Just after climbing up the wall, still outside of the tower.
Look around with the camera to find two things of treasure on the
ground - an Etherial Ring, and the Black Key, which you'll need to open
a door later on. After you get them, look for a staircase going down
into the next room.
-----------------------------------------------------------------------
Room 2 - Moon-shaped hallway with two doors, and a Stone Golem.
There's nothing here except the two doors, both of which take you to
the next room, so use either one.
-----------------------------------------------------------------------
Room 3 - Sky blue room with a Dust Devil.
In this room, it will probably look like it's impossible to go on,
because the other door just goes back to room 2. Look closely at the
wall on both sides of the room, and you should be able to make out the
shape of a door on one side.
Just try to walk off of the floor at every possible spot in the room,
and you'll eventually find an invisible bridge that goes to the door.
It's around the middle, specifically.
Then, just press A once you reach the door to move on.
-----------------------------------------------------------------------
Room 4 - Water is on the floor, and there are several large paintings.
There is a Lizard Man Sgt is walking around.
To move on here, just press A at one of the paintings. Ignore the door
that seems impossible to get to. The painting will be locked, though,
unless you have the Black Key from the first room.
-----------------------------------------------------------------------
Room 5 - A Hellhound is right next to you, and there is a wave of fire
in the middle of the room. There are two paths to take.
In here, don't go down the staircase near the fire. Go the other way,
which should be through a hallway past a Wight. The screen will change
right after you go past it.
-----------------------------------------------------------------------
Room 6 - There's a staircase going down to a purple torch on the wall,
and it looks like a dead end.
You have to press A all over the wall near the purple torch to go on to
the next room. It's another invisible door.
-----------------------------------------------------------------------
Room 7 - Nothing but red symbols on the walls.
Press A at the red symbol to go to the next room.
-----------------------------------------------------------------------
Room 8 - Circular room with several purple and yellow torches, and a
firey pit in the middle of the room. There is a Fire Elemental
at the pit, as well as a pair of Wraiths running circles
around the room. There are two ways to go from here.
If you want to go back to the previous room, you have to press A all
over the wall near the purple torches, since the door is invisible.
Anyway, to move on, go into both of the new doors to see which one
matches the description for the next room.
-----------------------------------------------------------------------
Room 9 - Bright, yellowish hallway with nothing except a door to the
next room, and one going back to the previous room.
Go to the end and take the door.
-----------------------------------------------------------------------
Room 10 - Twisted hallway with two new doors to take, and a Plague
Zombie guarding one of them. There are several paintings of a
woman on the walls, and multiple colors of lighting.
Remember this room, because the lopsided door at the end of the hallway
leads to the exit of the tower, but it's locked and you'll need the
Blood Key to open it.
For now, just go in the other door, which is right next to the one you
entered the room from.
-----------------------------------------------------------------------
Room 11 - A maze with walls that have bones on the bottom of them, and
red torches on the walls. There is a Tomb Rat running around.
The Blood Key is here, coincidentally. Look around the room to find a
Minotaur Lord, and defeat him for it. Don't worry - he's alone, and not
very hard, especially if you use Air/Spirit Shield.
Continue to look around to find a thing of treasure on the ground,
which has random things. There's also a treasure chest, which
(surprise) also has random contents. Finally, there is a Wall of Bones
scroll somewhere in this room, but it's kind of hard to find.
Now, if you just want to get out of the tower as soon as possible, then
go back to the previous room and unlock the door at the end of the
hallway with the Blood Key, then skip down to room 31.
If you want to get all of the treasure first, look for another door
(not the one you entered the room from) to the next room.
-----------------------------------------------------------------------
Room 12 - There is a purple torch on the wall and a staircase going up.
Although it looks similar, don't mistake this for room 6.
Just go up the stairs to the next room.
-----------------------------------------------------------------------
Room 13 - A room with a Stone Golem and some strange equipment.
Look for a pouch on the ground around here for a Revival wand, then
search the walls near where you entered the room. Press A all over to
find another invisible door to the next room.
-----------------------------------------------------------------------
Room 14 - Looks a bit similar to the room with the Blood Key, and there
are many paths to take, with different looking doors. A Giant
Skeleton is walking around here.
If you want to go back to the previous room, you have to press A where
there's something on the wall, and it'll tell you that you found a
secret door.
Anyway, go into both of the normal looking doors near the Giant
Skeleton to see which one matches the description of the next room.
-----------------------------------------------------------------------
Room 15 - There are many doors and a large statue of a woman in the
middle of the room, with a treasure chest right next to it.
Open the treasure chest for a Helm of Charisma. If you have at least
level 8 Thief and Mechanic, you can do it. Mechanic can be a little
less than level 8, but you'll probably have to reload a few times
before it opens without exploding.
After you have the helm, check all of the doors until you find the one
that matches the description of the next room.
-----------------------------------------------------------------------
Room 16 - There are three doors and a large statue of an old man in the
middle of the room, with a treasure chest right next to it.
Open the treasure chest for Breklor's Firestaff. One of the three doors
here goes back to room 15, while another goes back to room 14. Take the
other one, which matches the description of the next room, again.
-----------------------------------------------------------------------
Room 17 - The room is dimly lit, and there is a Wight standing near a
large statue. It looks somewhat like an auditorium.
Go in the door that looks different here, like the ones in room 14. Or,
just check all of the doors until you find the one that matches the
description for the next room.
-----------------------------------------------------------------------
Room 18 - An odd looking room with a few tables with candles on them.
There is a Plague Zombie in here.
Go to the passage with the eye symbol above it.
-----------------------------------------------------------------------
Room 19 - Another room with strange equipment, and some books. A Wraith
is here.
Look around the room and you'll be able to make out the shape of a door
near the books on the wall. There are two - take the one that matches
the description for the next room.
-----------------------------------------------------------------------
Room 20 - There's a fire in the middle of the room, three paintings,
and a crate and treasure chest next to each other. An Earth
Elemental is walking around.
Search the crate for a Control Elem scroll and the treasure chest for
some Stealth Potions. Next, press A at the painting of the old man.
-----------------------------------------------------------------------
Room 21 - More strange equipment, and a crate.
Search the crate for some random treasure, and then go in the door.
-----------------------------------------------------------------------
Room 22 - There are a lot of crates stacked on top of each other, and
two doors.
Go in the door closest to the crates.
-----------------------------------------------------------------------
Room 23 - There is a Zombie walking around, and two grey torches.
Just go through the door again.
-----------------------------------------------------------------------
Room 24 - There are multiple colors of lighting here, and two doors.
If you walk along the carpet here, you'll fall through it near the
middle of the room, which goes to a passage leading back to room 18.
Don't do that, though, just check all of the doors until you find the
one that matches the description for the next room.
-----------------------------------------------------------------------
Room 25 - There are three crystals here on seperate pedestals, and two
treasure chests. You can only go back to the previous room.
Open the treasure chests for a Haste scroll and Tap Stamina wand, then
go back to the previous room and take the other door.
-----------------------------------------------------------------------
Room 26 - There are two other doors here, one of which is secret and
has a thing on the wall. There's also another eye passage.
Go to the passage with the eye above it.
-----------------------------------------------------------------------
Room 27 - Light is shining and there is a painting of a woman, as well
as a hidden door where the ground looks different. There's
also another door near the painting.
The door on the ground is just a shortcut to one of the other rooms,
and you'll need the Bone Key to open it. You don't need the Bone Key to
get out of the tower, but since we're getting everything, take the door
near the painting to the next room.
-----------------------------------------------------------------------
Room 28 - Light is shining at a painting of a woman here.
Press A at the painting.
-----------------------------------------------------------------------
Room 29 - A very greenish room with three paintings, a bed, fish tank,
and a purple flame in the middle of the room at the table. A
Zombie is here, and so is a Skeleton guarding the Bone Key.
Go to the thing that looks like a door near the painting of the woman,
and try to walk through it. You'll go to an unlocked treasure chest
with the Bone Key.
Now, press A at the painting of the old man.
-----------------------------------------------------------------------
Room 30 - There is a painting of an old man, and a hidden door where
the ground looks different. There's also another passage with
an eye above it.
The hidden door on the ground connects to the one in room 27, but it's
locked with the Bone Key. Press A at the passage with the eye above it,
and you'll end up all the way back in room 5.
Go back to room 10 and unlock the lopsided door at the end of the
hallway with the Blood Key. If you followed this, you have all of the
treasure in the tower now, so it's okay to go on to the end. The other
rooms just have enemies.
-----------------------------------------------------------------------
Room 31 - Half of the room is colored green, while the other half
colored white. There are grey torches on the walls as well as
several paintings of a woman. There is a Wraith here.
Just go to the end of the room and take the door.
-----------------------------------------------------------------------
Room 32 - There is a purple torch on the wall, and stairs going down.
Just take the staircase.
-----------------------------------------------------------------------
Room 33 - There are two doors to take, and a purple torch between them.
One of the doors here goes to a rainbow section, and the other goes to
another twisted hallway that goes nowhere, so take the other one.
-----------------------------------------------------------------------
Room 34 - There is a strange rainbow door ahead.
Just take the door.
-----------------------------------------------------------------------
Room 35 - There are roman numerals on the ground here, which are I, II,
III, and V. There's also a teleporter which just takes you to
the other side of the room, and is labeled XVII.
If you look closely at the floor here, you'll notice roman numerals on
the ground at some points. There are four in this room, which are I,
II, III, and V. If you walk up to the teleporter here, it just takes
you to the other side of the room near numeral V. Also, notice how the
wall near V looks a lot different... that's for later.
For now, press A at the inner part of the wall near any of the numerals
to find a secret door, but kill the enemy in this room first. Unless
your Stealth is high, it probably attacked you already, though.
-----------------------------------------------------------------------
Room 36 - There are roman numerals on the ground here. They are V,
XIII, VIII, XII, VII, XI, VI, and X. A Wraith is running
circles around the room.
There are a total of eight roman numerals here. The four with the blue
tiles all go to the next room, while the four with the gold tiles
either go back to the previous room or do nothing.
Press A at any of the roman numerals with the blue tiles to move on to
the next room. However, it won't work until you kill the Wraith.
-----------------------------------------------------------------------
Room 37 - A Wight is standing near a blue-green wave of light.
DO NOT SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT,
BECAUSE YOU WON'T BE ABLE TO LEAVE UNTIL YOU DO. Once it's dead, go
back to room 35, the one with the I, II, III, and V numerals.
Go to where V is, and look at the walls near it. You'll notice that one
part looks a lot different from the rest of the room, and out of place.
Press A there, and it should tell you that you've found a secret door.
If it doesn't work, you have to kill all of the enemies in the rainbow
section of the tower, which are the Wraith, the Wight, and the Skeleton
Archer that attacks you as soon as you enter the first rainbow room.
However, unless your Stealth is high enough that it didn't notice you,
it probably attacked you already and you ended up killing it.
-----------------------------------------------------------------------
Room 38 - There is an inanimate hand near a torch.
Go to the hand and get on it, then press A. If it doesn't work, just
move around and keep trying.
-----------------------------------------------------------------------
Room 39 - There are two portals ahead.
Farris will join you here, as you approach the portals. Try them both,
because only one of them will work. That's the end of the this place.
-----------------------------------------------------------------------
Oisin Forest
Watch the cutscene where Alaron and Farris talk about Oriana, and then
one of two things will happen:
- You'll gain control of Alaron, and then you'll have to walk back to
Oriana's hut so you can fight the boss.
- Another cutscene will follow this one immediately, and you'll fight
the boss after it ends.
Accompanying the boss are two Wraiths, a Giant Skeleton, and another
Giant Skeleton and a pair of Plague Zombies as the reinforcements. The
boss itself always follows a specific pattern: first it casts Haste on
itself and it's allies, then casts Weakness on your party members, and
then tries to cast Wall of Bones on all of your party members.
However, sometimes it'll just attack with his staff if someone is next
to it. Anyway, Wall of Bones is a very annoying spell, so you want to
take down the boss first. That should be easy enough to do, if you just
rush at it with everyone as soon as the fight starts.
Once the boss is dead, it should be fairly easy, just make sure
everyone stays healed with Healing/Curing Potions.
After the battle, you'll get:
20857 experience points
Maul
Banishing
Ctrl Zombie
Haste
Spirit Shield
Shield Amulet
Enchanted Plate
25 of a random reagent
Sapphire Gem
10308 gold
Now, depending on what happened before, you'll either gain control of
Alaron again, or Farris will leave your party in a cutscene, although
you'll get to keep anything you had equipped to him, which includes the
Jester's Mace he had.
If you gain control of Alaron, leave the forest by going west and walk
back to the Darkling Bog. You'll get to keep Farris, through a glitch,
but if you go east instead, he leaves.
The portal in the forest will work f