_____ _____ __ _ _____ _____
| _ | | _ | | \ | | |_ _| | _ |
| |_| | | |_| | | \| | | | | | | | ___
| _ \ | _ | | |\ | | _ | | | | | | |___|
| |_| | | | | | | | \ | | |_| | | |_| |
|_____/ |_| |_| |_| \_| |_____| |_____|
_ _ _____ ____ _____ _____ _ ____
| | / / | _ | |__ | | _ | | _ | | | | __|
| |/ / | |_| | / | | | | | | | | | | | | |__
| \ | _ | / / | | | | | | | | | | | __|
| |\ \ | | | | / /_ | |_| | | |_| | | | | |__
|_| \_\ |_| |_| |____| |_____| |_____| |_| |____|
Copyrights © 2008 Brusceno
Walkthrough Version: 1.9
Made by: Brusceno
E-mail: brusceno@gmail.com
Started at: 31/07/2008
Finished at: 03/08/2008
=-=-=-=-=-=-=-=
Content Chart
=-=-=-=-=-=-=-=
0. Version History
1. Introduction
2. History
3. Characters
3.1. Main Characters
3.2. Other Characters
4. Items
5. Transformations
6. Movements
7. Walkthrough
7.1. Spiral Mountain
7.2. Gruntilda's Lair
7.3. World 1: Mumbo's Mountain
7.4. World 2: Treasure Trove Cove
7.5. World 3: Clanker's Cavern
7.6. World 4: Bubblegloop Swamp
7.7. World 5: Freezeezy Peak
7.8. World 6: Gobi's Valley
7.9. World 7: Mad Monster Mansion
7.10. World 8: Rusty Bucket Bay
7.11. World 9: Click Clock Wood
7.12. Grunty's Furnace Fun
7.13. Battling with Gruntilda
8. Grunty's Furnace Fun
8.1. Playing
8.2. Map
8.3. Tiles
9. Bottles' Bonus Game
10. Cheats
10.1. Cheato's Spells
10.2. Cheat Codes
11. Colored Eggs and the Ice Key
12. Legal Info
13. Greatfulness
14. The End
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| 0. VERSION HISTORY |\
|___________________________________________________________________________|\
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~~~VERSION 1.9~~~ I wasn't waitng for an update so early as this. Thanks to
Daikenkai I noticed about some mistakes in my walkthrough. I was going to
update it and Daikenkai warned me again, thanks dude, I like this. I changed
also the table chart by putting the Version History as the first topic. Also I
made a good change at Bottles' Bonus Game setion. Now it seems cooler than
before, huh!
~~~VERSION 1.8~~~ While I was translating my Portuguese walkthrough into
English I noticed some mistakes and info, so I corrected them and the version
1.8 was launched out!
~~~VERSION 1.0~~~ I began the walkthrough. Banjo-Kazooie is a great challenge
for me, I know I'll type a lot and with the few time I have, some more effort
must be done. Finishing the walkthrough, finally with the items, character and
many other setions. Thanks for the sites where I found info about the colored
eggs and the ice key, I couldn't ever discover those codes by myself.
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| 1. INTRODUCTION |\
|___________________________________________________________________________|\
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This is my Banjo-Kazooie walkthorugh. It's a game very good, and besides a
good history it brings out an excellent graphic. The adventure accompanies the
game, all three-dimensional. There are creative characters, amusing cenaries
and the protagonists of the game are actually two, a couple. I impressed
myself with rather creativity. The cooler is that after playing Banjo-Kazooie
you can enjoy yourself more with Banjo-Tooie, the series continuation of the
bear and the feathered bird.
Who already played Banjo-Kazooie knows what is necessary to zero the game:
Jiggies and Musical Notes at least. This I could find all by myself. Also I
found the Extra Honeycomb Pieces, after searching a lot. There are out the
Mumbo's token, which I think a bit unnecessary talking about the location,
then I say then only in the worlds.
The importanter part should be the walkthorugh, which contains the adventure
from beginning to end, separated in topics of the words and what to get inside
them: Jiggies, Musical Notes, Jinjos, Bottles' Moves (if there is), Mumbo's
Token, Gruntilda's Switch. I say even what to do between a world and other,
which occurs logically in Gruntilda's Lair.
Banjo-Kazooie isn't to pass over all like Super Mario World and others. Here
you have a huge world and accomplish missions to get important items that'll
assistant you along other missions. It's a typic Nintendo 64 game style, which
I like a lot. Who likes Banjo-Kazooie will like also Donkey Kong 64 and Banjo-
Tooie. There's no doubt this game, and many others from Rare, saved the
Nintendo 64 in its generation.
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| 2. HISTORY |\
|___________________________________________________________________________|\
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Banjo-Kazooie tell the adventure of a strong bear, Banjo, and his feathered
companion, Kazooie, through 16 gigantic worlds looking for Tooty, Banjo's
sister. She was kidnapped by Gruntilda (or Grunty), a big and monstruous
witch, she was taken to her castle of an evil plan. Gruntilda wants to be the
most beautiful of all and prepares her machine to steal Tooty's beauty off it.
Tooty, however, could let a trail of magic pieces of jigsaw puzzles, the
Jiggies. Using these clues and the special abilites they give for Banjo and
Kazooie they'll defeat masked natives, irrited bulls, gigantic gorillas,
mummies and other being shapes while they move forward the final confronct
with the damsel kidnapper. The couple has also the help of Mumbo Jumbo, a
shaman that transforms Banjo in several animals and objects, like a crocodile,
a termite, a walrus and even a pumpkin.
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| 3. CHARACTERS |\
|___________________________________________________________________________|\
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This menu is a bit big. It would be good if you read at least the menu about
the main characters of the game.
=-=-=-=-=-=-=-==-=-=
3.1. Main Characters
=-=-=-=-=--=-=-=-=-=
Banjo - Alhough the name of the game is Banjo-Kazooie, Banjo has always been
the favorite and mainest one. About personality we can say he is nave and
lazy. One of the tests of his lazyness is at the moment his sister was
kidnapped, he was sleeping deeply in heavy dreams due the fact neither the
high noise didn't awake him. Banjo is a brown bear that uses a yellow shorts
and a blue bag, where Kazooie stays. He also uses a string with a brillant
stone.
Kazooie - She is the Banjo's bird partner, with red feathers and some yellow
details. Kazooie is female, did you know? Kazooie is more energetic and can
notice early the danger. Kazooie is a very daring bird and doesn't think twice
before says what she thinks. Thanks some feathers Kazooie can execute some
amazing moves. Kazooie keeps herself in Banjo's bag and put her head out when
hearing a dialogue. If Banjo stays stopped for a long, she'll peck him.
Tooty - She is Banjo's sisters. The only paper of her in game is being
rescued. Toty is very kind, cute and sweet. She is kidnapped due her
beautiness. She suffers in Gruntilda's hands while Banjo and Kazooie don't
come. She has a red blouse and purple pants and uses two ponytails. In Banjo-
Tooie she doesn' appears, neither to give a "hello". Rumors were said that she
was Banjo's girlfriend, but the game says she is his sister.
Mumbo Jumbo - A strange shaman that hides the face under a skull mask. He
transforms you into an animal if you give him back the Mumbo's Token he has
lost. Sometimes it could disturb itself and the magic will fail or you'll be
transformed in something odd. You find him in his house. To execute the spells
he use thes stick with a skull in the top.
Bottles - The goggle mole, Banjo and Kazooie's friend, he's always with all
up. He appears up in almost all the worlds to help you out with movements to
detone the game. The best of all is that he doesn't cover anything of you. To
find Bottles just find out the molehill. He'd be inside it.
Gruntilda - The villain. A dirty witch that has been thinking she was the most
beautiful creature in Spiral Mountain until its caldron tells her that
actually Tooty is. Clumsy personality usually she comes with trouble.
Gruntilda (also called as Grunty) has powerful magic balls. She uses a black
skirt and hat, a green skin and an eye bigger than other, also a purple scarf.
Klungo - He appears only as Gruntilda's employee, and he doesn't do very much
unless let Gruntilda happy. Unlike in Banjo-Kazooie, Klungo was a slave; he
participated more of the game and tolerated Grunty's mutters. This green ogre
seems a nice guy.
Dingpot - Gruntilda's caldron. As every witch, she could let to have one. I
consider it a important characters of the game because he's always near its
owner and also because when you reach the top of the tower is Dingpot who
throws you up to the arena where the battle against Gruntilda happens. Dingpot
looks like dirty, has crooked teeth and a evil dumb face.
Jinjo - Aren't the Jinjo items? No, Jinjo are gotten as items, but they're
characters. They're magic birds with big powers. Each Jinjo has a different
color. They need Banjo's help to be together. They reward Banjo for that using
their powers against the evil witch.
Brentilda - It is Gruntilda's sister, but unlike her Brentilda is a fairy,
good and beautiful. She helps you telling secrets about the past of Gruntilda.
These secrets are going to help you on Grunty's Furnace Fun. Brentilda is
hidden in many places inside Gruntilda's Lair. Evertime you find her three
secrets can be heard.
Cheato - This is Gruntilda's spell book. It seems to had betrayed its own
owner and now wants to help Banjo and Kazooie with spells that you write in
the sand castle of Treasure Trove Cove world. You shall find him before trying
to write them. Cheato has torn pages and the layer is red. A suspense music
begins to be played when you talk him.
=-=-=-=-=-=-=-=-=-=-
3.2 Other Characters
=-=-=-=-=-=-=-=-=-=-
These other characters below I am mentioneing are found in the worlds. They
need your help or are enemies. You don't need to know the name of each one and
what they do, but I wanted to put them over here. You can see all them before
winning the Grunty's Furnace Fun, not in the order below because below I put
them in alphabetic order.
Ancient Ones - They live in the desert world. They have a hexagon over their
heads and it seems they know only how to move the eyes and dig into ground.
They get happy when someone passes through their ring. Who do that will have a
good prize.
Bawl - This stupid onion stays jumping around Spiral Mountain. It is used as
blows sack for you.
Bigbut - An angry bull. It can't be be killed. The maximun you'll do is
fainting it so you can walk in piece in the are where it is. It will wake up
after awhile.
Big Clucker - This bird will piss you off all the time in Click Clock Wood.
Inside his hole in the tree, just approach a bit near and it'll try to peck
you.
Boggy - This is the polar bear that lives in Freezeezy Peck, the one that
races with you twice upon you had helped him in his stomach ache. Boggy is
relaxed and gluttonous, and that you'll just notice in Banjo-Tooie.
Boss Boom Box - It is a crate that when defeated is halfed, than this two new
must also be halfed, and successivaly. I suggest you to use Gold Feathers. No
more than 15 crates are beaten. What good it is found only in Rusty Bucket
Bay.
Buzzbom - It is a simple dragonfly that generally is in the most dangerous or
highest places. If you don't escape at the moment it attack you, then you'll
be distrubed.
Captain Blubber - A hippopotamus that speaks and burps in the meantime.
Captain Blubber is very good and like very much strange vehicles. He always
has a problem and now he has lost his gold.
Chimpy - This little monkey is hungry. You can give him the orange that is
hung in Kong's tree. But who dares to get it there?
Clanker - This iron whale lives in its own closed cave. He is condemned to
swim in the dirty water and has aching teeth of eating so much trash.
Colliwobble - Have you ever see a cauliflower before, this enemy is like one.
So despicable as the onion. This vegetal, however, will be killed only by
jump move, that makes it harder.
Croctus - This crocodile is hungry and nothing better than Blue Eggs to feed
it. All from its family are yellow, except the eyes, which change of color and
looks like precious gems.
Eyrie - It is the baby eagle inside the nest in the tree of Click Clock Wood
world. He's hangry for caterpillars since the moment he was born. After
lunching he has a long snooze.
Flibbit - The red frog of the swamp world. It moves by jumping. Its jumps may
make you miss some attack moves. Simply use the Rat-a-Tat to defeat him.
Floatsam - This triangle buoy is fearless. Upon getting off the wall it'll
chase you until you get out its line of sight. Some buoys are false, therefore
the attack from some are going to be a surprise.
Gloop - Este peixe nada ao redor fundo de Clanker’s Cavern. Ele te fornecerá
bolhas que irão recuperar o seu oxigênio pra que você possa libertar Clanker.
Um peixe camarada.
Gnawty - Este castor teve a casa bloqueada por uma pedra gigante. Só você pode
ajudá-lo. Ele não deverá estar triste?
Gobi - This is the dromedary that Banjo and Kazooie beat in the game. He is
said to spit water from his interior when beaten in the back. Gobi sufers, but
helps a lot...
Grabba - This mummy hand indeed isn't much friend, nor enemy either. But it
has been holding a Jiggy for 1000 years. Banjo is very low to get it.
Grille Chompha - This monster lives in walls. It's easy defeating it, and it
doesn't piss you off as much as Big Clucker. The difference is that this looks
like a slug with big teeh covering the mounth.
Grimlet - This enemy will be a problem. In some places of the ship of Rusty
Bucket Bay you'll meet it. It looks like a pipe, but actually it is a monster
that reveals it teeth-filled mounth when you get near it.
Groggy - In the snow world there are three child polar bears. This is the one
that uses the red clothe.
Grublin - It is purple, stupid, easy to be killed. It don't even bear the
Banjo claw punches, the weakest attack move. He is found only in Mumbo's
Mountain. He says "Yahaha!" everytime he sees you, and run to attack,
afterwards.
Grublin Hood - This is a Grublin with Robin Hood style. This Grublin is a bit
thinner, does not have a big head and more expert as well. Also, he is more
resistant. This is a Grublin more dangerous than the one before, and he does
"Yahaha!" too.
Gruntling - Red gorillas are scattered around Gruntilda's Lair. They are ugly,
have the draw of a skull in the back.
Jinxy - This sphinx has a face that looks like Banjo. Its noise is sharpened.
Jinxy is allergic to eggs, and when sneezes it opens accidentally the door
that takes you to its interior.
Juju - Juju doesn't like eggs. It is destroyed when ingests one, therefore it
spins faster when notice that someone is aimming it
.
Konga - All that walk in his territory will receive some orange shots as ammo.
He is defeatd when hit by blue eggs.
Leaky - A simple bucket, with a big effect. Upon receiving blue eggs, it
lowers the water around the sand castle in the Treasure Trove Cove world.
Then, you can enter in there.
Limbo - This skeleton can't be destroyed unless you use the Gold Feathers.
Apun receiving any other blow, it will mount itself in few seconds.
Little Lockup - Unfriendly and scary, this chest runs to escape of anyone that
wants its treasure. It holds the Jiggy onto and to you get it you need to
break the chest as there's no key to open it.
Lockup - They're not open with keys, but these chest has pointed teeth line
that impedes some enemys to dare to steal its prize. Generally the prizes are
musical notes, eggs, feathers or Mumbo's Token.
Loggo - He is a nice dude, and his interior is dirty. He is obstructed by a
Jiggy. It is the toilet of the mansion in Mad Monster Mansion. To enter in it
Banjo needs to be transformed into something tiny. A pumpkin, perhaps...
Mr. Ville - The more greeder crocodile you've ever seen all your life. In the
"who eats more" game it does everything to win. In case you lose, prepare to
receve a chomp from it as punishement.
Moggy - In the snow world there are three child polar bears. This is the one
that uses the blue clothe.
Motzand - It is the ghost hand that plays the organ in the church. It loves to
have apprentices that repeats for him the song he's currently playing on.
Muttiessnippet - In Clanker's Caver you find a room with mutant crabs. They
require more attack moves to be defeated than the crabs of beach world, the
Snippets.
Nabnut - He loves acorns, and along all the summer and spring he has been
eatting the whole stock he had. You need to help him out to gather acorns in
the autumn to he won't get hungry in the next season, the winter.
Napper - A gigantic ghost that lives inside the scary mansion of the Mad
Monster Mansion world. Since you don't step on the floor, it won't awake.
Since it doesn't awake, its body doesn't become solid. Napper watches for a
Gruntilda's Jiggy, but it is sleeping and that's make the Jiggy in the sight
of anyone.
Nibbly - It is a simple bat that is around the mansion. Be attentive to his
crying, that means it's going to charge at you.
Nipper - This molusc thinks it is the owner of the beach. Unfortunally it
can't move very much, but keeps moving its claws all the time. Its weak point
is the eyes.
Portrati Compha - It is the zumbi-shape of Grille Compha. This, however is
found only in the spooky mansion world.
Quarie - This stone doesn't do anything. You'll find it in Spiral Mountain to
you test your Break Barge movement.
Ruber and Toots - Ruber speaks quickly, and his song makes Toots, the snake,
gets out the basket. However, he does that by gaining some eggs.
Shrapnel - Found in many places of the game, this spiked-fish explouds if you
touch it. It moves only in the surface of the water. Avoid touching it because
it'll explode and take out from your energy bar some honeycombs.
Sir Slush - It is the snowman, a boring enemy. You won't be in piece as long
as the valley has lots of this enemy. The only way to kill a Sir Slush is
hitting in the top-hat they have with the Beak Bomb Aerial move.
Scrabby - There's not much different from Buzzbomb. The difference is that
this is a bettle, and found only in the desert areas.
Seman Grublin - A Grublin with sailor clothes. He is not as stupid as the
Grublins of Mumbo's Mountain. They're not purple either, but green so. They
also do "Yahaha!" before going to tackle you..
Slappa - This is the mummy hand you find in the desert. It is not very quick
as Grabba and can be killed when it beats the ground.
Snarebear - Carnivorous plant. As the own name says, it'll try to chomp Banjo
if you put him on it. It's ready to get who jumps onto it. Only with the bee
you can get the items over his mounth (or by using the Gold Feathers).
Snippet - This crab scatterd through the beach world. If you kill it when its
belly is upside, you gain only a honeycomb. If you kill it while it is
stading, you gain two honeycombs.
Snorkel - He is arrested by an anchor. It is the innocent dophin that needs
your help to take that anchor off his body. He awaits you in the poluted water
of the Rusty Bucket Bay.
Soggy - In the snow world there are three child polar bears. This is the one
that uses the red clothe.
Tanktup - This gigantic turtle has feeling pain in the paws. Only a strong
blow in them mighty make them return inside the shell.
TeeHee - This enemy can be defeated only the Gold Feathers. It's the green
ghost with an irritantig laugher. It can cross walls, what could mean that
you're not protected wherever you are.
Ticker - These termites don't do anything with you unless you touch them to
lose a honeycomb. They're weak and don't attack, just walk inordinately.
Tiptup Choir - It is the turtle orchest that lives inside Thanktup to follow
the Histup song you shall beat them with the Beak Buster move.
Tooper - Other foe vegetal that hangs around Spiral Mountain. This is a
carrot.
Trunker - To grow it needs water. This coconut tree is thirsty. Where could we
find out water in a desert so scalding?
Twinkies - They're tiny lamps that let the Christimas tree more happy. They're
fragile and are the favorite food of the Twinky Muncher. They won't go to the
tree if nobody protects them.
Twinky Muncher - These underground monsters eat Twinkies, therefore you have
to beat them in the head to the Twinkies reach the Christimas tree.
Whipcrach - This being looks like a whip. Generally it is in tight places, as
tunnles. To destroy it, Banjo should use Blue Eggs or Gold Feathers as
touching them will cause you to be hurt.
Whipalsh - This strange whip is found only under water, usually in tight
places, like plumbing. There's no how destroying them, just avoid them, so.
Wozza - This is the pink-colored walrus that lives in Freezeezy Peak. Alone in
the snow shee gets happy on seeing other walrus and can present it with good
stuff.
YumYum - A jumping oyster common in the beach world. If this oyster touchs
you, you'll lose a honeycomb and also an item, which can be a Red Feather,
Gold Feather or a Blue Egg.
Zubbas - These are bees that live inside the beehive of Click Clock Wood.
Depending of the season you enter, they'll act by a different way.
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| 4. ITEMS |\
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There are many items in Banjo-Kazooie. They should be those below which you
will find along your adventure.
Honeycomb - This is what heals Banjo and Kazooie when they get hurt. Their
energy is counted by honeycombs. You get honeycombs by killing an enemy or
destryoing a honeycomb box.
Honeybomb Box - They're in many places. Break it with any attack move and
three honeycombs will get out from it. A bee swarm may be flying around it, if
it does, they'll just needle you if you break the box.
Musical Notes - There are 100 Musical Notes per world. They're used to open
the magic note doors you find through Gruntilda's Lair. The ammount printed in
the door is the minimum notes you need to have to break it. In each world, the
max number of musical notes you get is your record. Try getting 100.
Jiggy - They're used to open the worlds. You get them by accomplishing
missions or finding it for free in a difficult acess place. There are 10
Jiggies in each world and 10 to you get inside Gruntilda's Lair.
Blue Egg - Your range attack is throwing blue eggs. Use it to attack enemies
from a far distance and to throw into special holes, which will do something
appears up. You can't carry more than 100 blue eggs, but with the Cheato's
Code you do 200.
Extra Honeycomb Piece - Gather 6 of this item you raises permanently 1
Honeycomb at your life energy bar. It is a common honeybom, however empty in
the center, due that also named as Empty Honeycomb. These precious items are
found in hidden and curious areas.
Gold Feathers - With this feather Kazooie can create a super shield. While the
shield is activated, Gold Feathers are spend. You can't carry more than
Gold Feather (Pena Dourada) - Com essa pena Kazooie pode criar um super
escudo. You can't carry more than 10 blue eggs, but with the Cheato's Code you
do 20.
Red Feathers - They're necessary for Kazooie to flying. While flying you spend
1 Red Feather per time you gain heigth and when you use the Beak Bomb Aerial.
You can't carry more than 50 blue eggs, but with the Cheato's Code you do 100.
Mumbo's Token - It seems a skull, yeah, it should be a skull, but it is a
token. Mumbo Jumbo requires a certain ammount of this item to accomplish a
transformation for you. It won't cover twice for the same transformation. Pay
once and you'll transform in that as much times you want.
Troph - Trophes give to Banjo more one life. If a GAME OVER happens nothing
else happens unless the game reseting. Your game is still on, just put it on
where it stopped. But why losing time? Get the troph if you find one.
Running Shoes - Kazooie uses them to run fastly. You'll find this item when
you really need it. There will be someone very fast or a limit time.
Wadding Boots - Kazooie uses them to walk in places that normaly she would
hurt her legs, as piranha water, cold water, hot sand, etc. It is limited.
Flying Pad - It is a blue pad with the draw of three red feathers. Since you
had learned with Bottles the flying movement, and that you have red feathers
you can use it to take off and fly.
Jump Pad - With it Kazooies use the Shock Spring Jump. It is used to she
execute jumps which are higher than normal ones. It is a green pad with
Kazooie's foot printed on it.
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| 5. TRANSFORMATIONS |\
|___________________________________________________________________________|\
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One of the coolest things in Banjo-Kazooie is that Mumbo Jumbo transforms you
into animals, objects and plants. When that happens you distract a bit from
Banjo and Kazooie moves and go using other character. It's pretty nice and we
can have 6 different transformations. Below what each one does.
Transformation #1: Termite
--------------------------
For 5 Mumbo's Token in Mumbo's Mountain you can be transformed into a termite.
Like a termite you can walk in extremly steep surfaces, so steep that neither
Kazooie would be able to keep her standing on. As termite you can also explore
the termite hill. An Extra Honeycomb Piece also can be gotten when you're a
termite. It is inoffensive as doesn't attack.
Transformation #2: Crocodile
----------------------------
The second transformation is gotten in Bubblegloop Swamp, a crocodile, it
costs 10 Mumbo's Token. It is the only transformation that you can attack. As
crocodile you can attack enemies with a chomp. The crocodile is also tiny,
what allows you to enter in the gigantic crocodile and play with Mr. Vile.
Besides that it is immune to the murky piranha water.
Transformation #3: Walrus
-------------------------
To transform into a walrus you need to give 15 Mumbo's Token to Mumbo Jumbo in
Freezeezy Peak. The walrus is able to walk in the cold water without hurting.
It is also the only that can get a Jiggy from Wozza, the female walrus. Though
you're fat, you have the right size to bet a sled race with Boggly.
Transformation #4: Pumpkin
--------------------------
The pumpkin doesn't do very much unless entering in tiny places, and it costs
20 Mumbo's Token. It realizes many missions, as getting a Jiggy inside Loggo,
the toilet, and 1 Extra Honeycomb Piece under the floor of the mansion, a
Jiggy in the pipe of the roof and other Jiggy in the bottom. Else, it finds
the Cheato in a little cave in the lava area of Gruntilda's Lair, and takes
you to the uggly house outside the Mad Monster Mansion world. Uff!
Transformation #5: Bee
----------------------
In the big season world, for 25 Mumbo's Token you can have the bee. It can
fly, what allows you to reach several places that Banjo and Kazooie couldn't.
It can also land on the Snarebear plants, what Banjo and Kazooie does only by
using Gold Feathers. With the big fly ability the Bee can't go any further the
spring.
Transformation #6: Wash Machine
-------------------------------
The price for this transformation isn't Mumbo's Token because Mumbo Jumbo
doesn't transform you in this. Win the Bottles' Bonus Game go gain the cheat
code. Insert it in the sand castle of the Treasure Trove Cove to active and
desactive the transformation. The Wash Machine does all Banjo and Kazooie can
do. There's no limit area for this transformation.
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| |\
| 6. MOVEMENTS |\
|___________________________________________________________________________|\
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How many movements are in Banjo-Kazooie, hein! A thing about them is that you
can't execute one if Bottles hadn't taught it for you. Though you know how
perform it, it's like Banjo wouldn't know, understand? Bottles is the mole,
and to find him look for his molehills. Stand near or on it and press B. He'll
talk with you and teach you.
Beak Barge
----------
Function: Can break rocks, doors, etc
Performing: Hold Z button and press B button
Location: Spiral Mountain, near the rocks
Beak Bomb Aerial
----------------
Function: Attack while in flight
Performing: While flying, press B button
Location: Freezeezy Peak, near the presents
Beak Buster
-----------
Function: Kill enemies, break objects, press buttons
Performing: Jump with A button and press Z button while in air
Location: Mumbo's Mountain, in the huts area
Beako's Wing
------------
Function: Banjo attacks with the claws
Performing: Press B button while stopped or moving slowly
Location: Spiral Mountain, in the vegetable garden
Climbing
--------
Function: Climp up poles, trees, stairs, masts, vines
Performing: Simply jump in the pole and Banjo climps it automatically. Use the
ANALOGIC button to climb up and down
Location: Spiral Mountain, near a tree that takes you the witch castle
Egg Firing
----------
Function: Eggs are used to kill enemies and fill special holes
Performing: Hold Z button and press C-Up to shot forward or press C-Down if yo
want to fart an egg
Location: Mumbo's Mountain, in the Konga's area
Feathery Flap
-------------
Function: Extends the normal jump by allowing you to reach a further place.
And avoid damage depending on the fall
Performing: Jump with A button and while in air press A button again
Location: Spiral Mountain, in the stubs area
Fearsome Forward Roll
---------------------
Function: Attack movemento, Banjo rolls down
Performing: Press B button while running
Location: Spiral Mountain, in the vegetable garden
Fly
---
Function: Flight. It is used to reach an inacessible place
Performing: When you find a Flight Pad, step on it and press A button. Kazooie
take off and start flying. Press A button to gain heigth. This movement
requires Red Feathers to be used
Location: Treasure Trove Cove, on the landed ship
Jump
----
Function: Basic jump movement
Performing: Press A button
Location: Spiral Mountain, in the stubs area
Mighty Flapflip Jump
--------------------
Function: Jumps high, goes down slowly (limitedly)
Performing: Hold Z button and press A button
Location: Spiral Mountain, in the stubs area
Rat-A-Tat
---------
Function: Air attack movement. Able to break windows, gates, etc
Performing: Jump with A button and press B while in air
Location: Spiral Mountain, in the vegetable garden
Running Shoes
-------------
Function: Use the Running Shoes, which speed up Kazooie's feet
Performing: Touch the shoes to pave them, use A to jump and B to canceal
Location: Gobi's Valley, near the snake enchanter's piramide
Shock Jump Spring
-----------------
Function: Very high jump
Performing: Step on the Jump Pad and hold down the A button and release it
Location: Treasure Trove Cove, on top of a pilar near the landed ship
Swim
----
Function: It makes you swim. Remember to break by backing up to surface or
Banjo and Kazooie will die drowned. See the oxigen bar in the inferior corner
of the screen. When it has no more bubbles, Banjo begins to lose its
honeycombs
Performing: On water, press B button to dive. Then, use B button to swim fast
and A button to swim slowly
Location: Mumbo's Mountain, near a tree (there's no many trees in there,
I know that, but just look for)
Talon Trot
----------
Function: Uses Kazooie's feet. Kazooie can walk in very steep surfaces
Performing: Hold Z button and press C-Left. Keep Z button pressed as long as
you want to walk by with Kazooie's feet
Location: Mumbo's Mountain, near the C monument
Wadding Boots
-------------
Function: Allows Kazooie to walk in the surfaces that hurt you like piranha
water, cold water... limited time use
Performing: Get the boot and control Kazooie. Jump with A and canceal with B
Location: Bubblegloop Swamp, near the pad that enters/gets out the world
___________________________________________________________________________
| |\
| 7. WALKTHROUGH |\
|___________________________________________________________________________|\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
In the title screen of the game, press START button. You'll go to Banjo's
house, where will be three games avaliable for you play. There is one in the
bed, one in the stove and other in the sofa. Select the one you want to begin
or continue and press A button. To erase a game press Z button and following
press A button to confirm or B button to canceal.
=-=-=-=-=-=-=-=-=-=-
7.1. Spiral Mountain
=-=-=-=-=-=-=-=-=-=-
After watching the kidnapping of Tooty, it's time for Banjo and Kazooie get on
the search for Banjo's sister. All indicates that she has been taken to
Gruntilda's castle, but before Banjo and Kazooie needs to learn some
movements. Bottles, the mole, has molehills around Spiral Mountain. Stand on
or near one and press B to him come out talk you about a movement.
The first molehill Bottles tell you what happened and ask for you whether you
want to learn the basic movements or not. Press A button to accept or B button
to refuse if you already know. The mission is the same for any option, getting
the six Extra Honeycomb Pieces that are around and find Bottles in the top of
the spiral mountain, which stays in the center.
Considering that you had pressed A button, go to all the molehills. In each
one you learn a movement that'll help you get a Extra Honeycomb Pice nearby.
here I'll tell you what each molehill does. There are some areas, then I'll
tell you by each one at a time.
In the stubs area you learn three jump movements: Jump (A), Flathery Jump (A +
A) and Mighty Flapflip Jump (Z + A). There is a Honeycomb Extra Pice on top of
a stub, which you can get only by using the Mighty Flapflip Jump. After,
toward the waterfall, and jump onto the plataforms near it, use the Flathery
Jump to get the Extra Honeycomb Piece.
In the vegetable garden is other molehill. Now Bottles teach you how to
attack: Claw Swipe (B, while stopped or moving slowly), Fearsome Forward Roll
(run and press B) and Rat-A-Tat (A + B). Kill all the vegetables, each one
with the better movement. The Extra Honeycomb Piece will be with the last
vegetable.
Near a tree there is other molehill. Talk him to learn how climb up things.
There is a tree near the bridge near the waterfall. Climp on it and go up to
and use your Mighty Flapflip Jump to get it.
There is a place with many rocks. There is a molehill. The movement learned
now is the Beak Barge (Z + B). Destroy all the rocks and the last one will
have the Extra Honeycomb Piece. Now you have 5 Extra Honeycomb Pieces. There
is only one left.
This last is in the water, under the bridge of the spiral mountain. To learn
how swimming talk with Bottles in the molehill near the tree that a Extra
Honeycomb Piece over it. Swim firstly to get the trick on use this movement
(it was complicated for me when I tried to get that Extra Honeycomb Piece
because I was a beginner). One it is gotten you can find Bottles in the top of
the spiral mountain.
Over there get across the bridge and you can enter in Gruntilda's castle.
=-=-=-=-=-=-=-=-=-=-=
7.2. Gruntilda's Lair
=-=-=-=-=-=-=-=-=-=-=
Welcome to Gruntilda's Lair, the interior or his castle, which looks like with
a dungeon. In it you find the pathes to other worlds, and in the worlds, the
Jiggies. To open a world you need some Jiggies, and to walk through the castle
you need musical notes. What you need right now is 1 Jiggy to open the Mumbo's
Mountain world. There are some plataforms near the picture of Gruntilda, on
top of one you find the Jiggy. Get it and walk toward the cave at right, there
is a cave and after a picture missing a piece. Stand on the switch and press A
button to put the Jiggy onto the slot. Once a Jiggy has been put it can't be
taken off. Mumbo's Mountain word's door is open for you.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.3. World 1: Mumbo's Mountain
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Needs: 1 Jiggy
Mumbo's Mountain is your first world. It is small, easy, and has few and dumb
enemies, the Grublins. For you getting up here you need the Bottles' new
movements. As said before, he can be found at his molehills, which are around
this mountain, just stand on it and press B to call Bottles. There is also
Mumbo Jumbo, the shaman who transforms you in a termite in this world. Keep
attentive to the hills, they make you slip down. There are some easy Jiggies
out. Everthing easy! Free! If you play quickly you can get all in this world
within 30 mintus!
Jiggies:
--------
#1. Konga is a gorilla located on top of a tree. He keeps throwing oranges at
everyone that enters in his area. In that place you can notice three switches
on ground. Make he throws an orange in each button to you earn a Jiggy. To do
that, just stay on a switch and wait he throws the orange and get out quickly.
#2. Climb up Kong's tree and get the orange. Take it to Chimpy, the monkey. He
is nearby. By giving the oragem to him Chimpy presents you with a Jiggy, and
also, when he gets off the stub, it raises up for you, allowing now you reach
a plataform.
#3. If you didn't get Jiggy #2, so you can't get the Jiggy #3. When Chimpy
goes out, a plataform raises up, from it you jump onto the higher one, where
you learn the Egg Firing movement. At this plataform is a hill that stays in
fron of Konga. Now just throw eggs into him to get more one Jiggy.
#4. There are many easy Jiggies out. This is maybe the easiest to get in all.
There is a stone wonder which shape is "C". In its center is a square stone.
On it is a Jiggy, just get it.
#5. In front Mumbo's house are many huts and a spinning pole. From this area
go down the hill that takes you to the start point of the level. But use
Kazooie's wings or feet because there is an easy Jiggy on the way.
#6. In the huts area are 5 huts. Break all them and the last one will have a
Jiggy under it. To break a hut you must use the Beak Buster (A + Z).
#7. There is something strance in the window of Mumbo's house... It is a
Jiggy! Use your high Jump, Z + B, and get it.
#8. You must had learned the Egg Firing movement to accomplish this task. With
eggs, shot at Ju-Ju, the spinning pole. There are four faces, one egg into
each face's mounth. After destroying all, you get your Jiggy.
#9. Rescue all the Jinjos.
Blue Jinjo: on a pole of the lake;
Green Jinjo: inside a hut;
Orange Jinjo: on the "C" shape wonder;
Yellow Jinjo: on the "C" shape wonder hill;
Pink Jinjo: on top of a plataform near the exit pad.
#10. The last mission I let with the animal if there is one. Go to Mumbo's
house, talk with him. You must had gotten 5 Mumbo Token. If you got it, you
can transform you into termite as much times as you want. Transform now and go
the the termite hill. Go up it and on top you find your Jiggy.
Notas Musicais
--------------
7 at the bridge
6 under the lake
9 on the stair near the bull
15 on the "C" shape wonde
4 on the stair that takes you to "C" shape wonder
21 in the hill where the "C" shape wonder is located
5 in the huts area (one on top of each hut)
5 inside the first hut you break in the hut area
4 inside Mumbo's area
18 on the huts area hill
6 inside the termite (transform yourself into a termite).
Bottles' Movement:
-----------------
#1. Beak Buster - Near the huts. Used to break things under you in air, press
switches, and good to kill certain enemies. To execcute it, jump with A button
and press Z button while in air;
#2. Talon Trot - It is near the "C" shape wonder. It is used to Kazooie walk,
who is able to walk in very steep surfaces. Hold Z button and press C-Left.
Keep Z pressed as long as you need to use Kazooie's feet and hold it off when
you want to walk with Banjo again;
#3. Egg Firing - After getting the Jiggy #2 you have clear way to find
Bottles. He'll teach you how fire eggs with Kazooie. Firstly, to fire eggs you
need to get them or you won't have eggs to fire. You can't have no more than
100 eggs. To shot an egg hold Z button and press C-Up, to fart an egg, hold Z
button and press C-Down.
Extra Honeycomb Piece
---------------------
#1. In a cave in the pink-colored mountain over the lake. The easies way of
getting it is transforming into a termine and walking in there, as Kazooie,
despite being able to walk in hills, is not enough in that surface;
#2. This is very easy. You need to know how fire eggs. When destroying the Ju-
Ju, keep the last one alive. Hop on it and use your high Jump to get the Extra
Honeycomb Piece over it. In case you have already destroyed all the Ju-Ju's
face, exit the world and enter again.
Gruntild's Switch
-----------------
The switch is in Konga's area. You need had gotten Jiggy #2. Just jump in the
plataforms to reach the higher one. You find this switch, which has
Gruntilda's face. Then, press it with Beak Buster (A + Z). In Gruntilda's Lair
the Jiggy will appears on top of te hill where the entrance of this world is
located. Transform youself into a termite and get it.
Mumbo's Token
-------------
- from where the world begins, to the plataform at left;
- in the termite hill (with Kazooie);
- behind the "C" shape wonder;
- giving an orange to Chimpy you get this in the top of the plataform above;
- under the ramp at the front of Mumbo's house.
After Mumbo's Mountain
----------------------
Back again to Gruntilda's Lair what you shall do is going up the hill that is
aside the Gruntilda's picture. Use the Talon Trot, this movement has been
learned in the world you've just passed ago. Without this movement you can't
go forward in this hill, if you won't know it, get back to Mumbo's Mountain
and learn it, so.
Going up the hill you can see a door, which alternates the drawing of a number
and a musical note. That means you need to have that ammount of musical notes
to destroy it. For this first door you need to have at least 50 Musical Notes,
or you won't pass through it.
Now, entering in the door a new big area. There is a fairy at your right side,
Brentilda. She tells you things about her sister, Gruntilda. There is also
other switch for the beach world. You need at least 3 Jiggies, and now you can
put all them at once by pressing Z button. If you want get back a Jiggy again
since the world wasn't open yet, press B button. There's no use doing this
because you need to put Jiggies and not taking them off the picture. If you
put all the Jiggies, congratulations, the beach world is open.
Also, yet in this room, look for stairway. Go down it and you reach a room
with a purple caldron. Go near it to awake it. Awaking the other purple
caldron you can make a shortcut between them in this huge dangerous castle
that Gruntilda lives. The other purple caldron will be found soon.
In the room where you had open the beach world you can also open the sewer
world, however to open it you need a movement that you'll learn in the beach
world, that requires that green pad as you can see. Then let's go to the beach
world: go up the hill that is in this room ("two switch room" as I named).
This new room is the "waterfall room" where you have many ways. Go in the cave
down, there are two eyes over it. There is the chest that has been open. Enter
in it and welcome to the beach world.
=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-
7.4. World 2: Treasure Trove Cove
=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-
Needs: 3 Jiggies
Treasure hunting was never so cool by now. This huge island is full of sharks,
what mean that you can swim wherever water you want, then pay attention. There
are oysters, crabs and feeth chests... You'll not a hippopotamus very cool,
Blubber. Don't give up to the big mollusk who thinks be owner of the beach. If
this is the first time you're going in this world, I think you'll have some
trouble. The hardest for me is getting all the musical notes, what won't be
for you as I listed all them here. There is also two new movements, the cooler
which is used to fly. For that, begin from now collecting Red Feathers if you
want to fly a lot.
Jiggies
-------
#1. In the middle of the island is an aground ship. On it is Blubbker, the
burping hippopotamus. You'll see him very much time yet. You can see him back
in Banjo Tooie, a cool guy, but he is always with a problem. Now the problem
the him is that he has lost his gold. They're inside this ship and all you
need to do is finding them and bringing them back to him. First, enter in the
up part of the ship and with Break Buster move (A + Z) break the basement
door, the gold is underwater. After, enter in the lateral window of the ship,
and again underwater other gold. Now just deliver the two gold to bet your
Jiggy.
#2. Nipper is a huge crustacean, very biggern than the ship and many full
viewing. However, it is not in the middle of the beack. He says that he's the
owner of the area. Noticing that you're getting close he threaten you. We have
to attack him as now Nipper is like the boss level for you. Go near his face,
avoiding his claws, beak in his eye with the Rat-a-Tat (A + B). After three
blows in the eye, Nipper enter in its shell. Go into it also, and inside there
get your Jiggy.
#3. Next to the ship you find some crates. Go up them and you'see an area with
many poles, and on top of them are green pads, which are named Jump Pad. If
you learned with Bottles nearby the Shock Jump Spring movement, then you can
use them. Go from a pole onto other until you reach the mountain, where a
Jiggy is standing off.
#4. Near the margin of water of the beach you find a green tower. It has a "X"
in the top. If you're in trouble on finding it, here a comparation. It would
looks like with helicopter park tower. There is a Flight Pad near the X. Use
the Beak Buster (A + Z) in the X and fly toward the direction pointed by the
arrow. You find other X, do the same in this and fly to other. More one X,
beat in this again. This one haven't turned into a arrow, it became an
interrogation. The last X won't be directed by any arrow, you have to find it
out in this huge level. Don't worry, I'll tell where it is. Near the plataform
is a sand area, the X is printed on it. Beat in it and a running chest will
come from ground. The Jiggy is inside it, but you have to destroy it if you
want the Jiggy. Though you can use the Beak Buster, I suggest the Beak Barge
(Z + B). This chest will go no longer far from this round area.
#5. Leaky is a sand bucket found near the Bottles' molehill which taught
movement is Shock Jump Spring. Turn the screen by using the C-Right and C-Left
to find it, and C-Down too. Throw eggs inside Leaky by using the fart shot.
Three eggs and Leaky acts like a switch. It will turns the lake into empty,
giving you acess to the interior of the sand castle. Inside it you find a
board with many letters. Just type BANJOKAZOOIE, which is written in the wall.
Typing correctly the gate opens, you have a Jiggy to get, and a dark crab
saying that's its Jiggy.
#6. Remeber Nipper's area? Use the Jump Pad over there to go up the hill
above. Keep going up, you'll have to use some pads until you find a deep pond.
In the bottom of it is a Jiggy. This pond is near orange Jinjo.
#7. Near the green "tower" you find some floating boxes, near and under the
stairs I could say. Go up them and you'll be in a place with many green
bricks. Follow the way and you'll find the Jiggy with no trouble.
#8. Only flying you can get this Jiggy. Fly to under the mountain, look for a
cave where a big chest is located, fly to the inside of it, where is a Jiggy.
I suggest you to land on the cave where it is instead of flying straight to
its mounth because it has lots of teeth and it could be risky trying this
maneuver. Use the Z + A movement, onde you've landed, and jump into it in the
right time.
#9. This Jiggy also can be gotten only if you flyi. Under the mountain you
find an entrance that takes you to the top. Go up the mountain until you reach
the lighthouse. Break the door with Beak Barge or Rat-A-Tat movement. Enter in
it and you'll be in the top. Use the Jump Pad to get the Jiggy. You could had
reach here up by flying without worring with any Jump Pad, mountain, movement,
mas many Red Feathers should had been spent.
#10. Rescue all the Jinjos.
Blue Jinjo: under the bridge where the exit of the world is located.
Green Jinjo: on top of the mast of the ship where Captain Bubbler is.
Orange Jinjo: on the mountain, on a good vision and strait place.
Yellow Jinjo: on top of a coconut tree near the lighthouse.
Pink Jinjo: on top of one pole from the Jump Pad poles area.
Musical Notes
-------------
4 in the place where the world begins
8 near the landed ship (2 coconut trees with 4 musical notes in the top)
11 on top of the landed ship (in the webs that take you to the Flight Pad)
8 inside the landed ship (one entrance on top and other in the lateral)
6 inside Nipper
3 near the crab near the Jump Pad near a Shrapnel
12 in the stairway (4 in each one of the three)
3 in the pole where a Jump Pad is
6 in the hexagonal place where the last X is
5 on top of the sand castle
4 inside a sand castle
5 inside the teeth chest
1 in the stair that takes you to the lighthouse hill
3 on the spiral mountain of the lighthouse
5 on top of the lighthouse.
Bottles' Movement
-----------------
#1. Fly - On top of the landed ship. You certainly will find it near the blue
pad with the drawing of some Red Feathers, the Flight Pad. Press A button and
thanks Red Feathers that you collected, Kazooie with have strength enough to
gly. Press A button to gain heigth. That costs a Red Feather;
#2. Shock Jump Spring - A green pad with Kazooie's feeth, that's the Jump Pad.
Press A button and holding it, Kazooie have more strength and execute a higher
jump. This movement doesn't cost anything.
Extra Honeycomb Pieces
----------------------
#1. Stand in the fron of Nipper, the boss, and go toward the right. This Extra
Honeycomb Piece is underwater, in the vertex of the bottom. Dive and get it
and look out with the Snaker (shark);
#2. There is a box near the treasure chest and near the teeth chests in the
meantime. This box in in the water, right in the ocean, but stays visible only
with you get very close it. On top of it is a Extra Honeycomb Piece and to see
this box I suggest you to examine the place as Snaker is watching all the
water.
Gruntilda's Switch
------------------
It is behind the lighthouse. In Gruntilda's castle a cannon will throw a Jiggy
onto the ship. This ship where the Jiggy has been thrown onto have a cannon
outside which you can use to hop on it to get the Jiggy.
Mumbo's Token
-------------
- inside the landed ship where Captain Blubber is;
- climp up the mast of the landed ship where Captain Blubber is;
- behind Nipper, the big mollusk;
- near of a hill. This is hard to find. I suggest you to ivestigate between
the sea and the sand since the treasure place until the castle;
- in a chest near the stairway of the ponds. There are two there.
- in a pond;
- in the Jump Pad poles area;
- behind the door of the lightouse.
After the Treasure Trove Cove
-----------------------------
Now you have already felt the taste of Banjo-Kazooie. After getting out the
beach world is time to open the next world, whic is inside a sewer. In the
waterfall room you find two pipes. The down one takes you to place where a red
caldron is sleeping, and the up one takes you to the area of the next world,
the sewer. However this is the path to the world, it's not open though.
To open it, go the room where you open the beach world. There is a Jump Pad,
you can use it to reach the switch to open the sewer world. You need at least
5 Jiggies. After is justing entering in the up pipe of the previous room,
which takes you to the sewer world. To reach there press the switch to raise
some plataforms up. Clear way to the sewer! Ufa!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.5. World 3: Clanker's Cavern
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Needs: 5 Jiggies
The world is inside a sewer. This looks like more with a cave. The missions
here could be confuse, after all, there are pipes all around and if you don't
take some points as reference you may lose yourself in. There is an iron whale
in the middle of the world. 9 Jiggies depends on it, therefore is good
accomplishing the task to get Jiggy #1 to clear the way for the other Jiggies.
Of course, I cannot let to say that there's much water in this world. If
you're not a good swimmer you will fail in some missions.
Jiggies
-------
#1. The first thing that any player should do is releasing Clanker for having
acess to all the other areas. Before anything else is good remembering that
nine of the ten Jiggies depends on the task for Jiggy #1 in such way. I don't
mean all the Jiggies are inside Clankr. Just the Jiggies #8 and #9 are not
including. Go down deep the water, in the bottom you find Gloop, a pal fish
that spits out oxigen bubbles which you can use to gain more air. In the
botton look for a key, pass three times through it and Clanker is released to
surface. A Jiggy will appear upon him for you, use its fin to reach it.
#2. The back fin of Clanker will serve for you as a stairway. Use Kazooie to
go up there as it is very steep for Banjo. You should find a pipe at your
from. Go up onto it and beat in the window to get the Jiggy.
#3. On the Clanker's breath tube is a screw that is flies up, down, up,
down... So, you imagined that could go up there and get what you're going to
find so high? No? Then do it now. You'll find another Jiggy.
#4. Clanker has toothache for eatting so much trash. He says that when pass in
front of his mounth. Go up in the floating plataform that are on. In each one
you have to shot an egg in his golden tooth. The golden tooth is the decayed
tooth. Once that is done, just enter and get your Jiggy, which appears in the
second fall tooth.
#5. Go up on Clanker and enter in the breath tube. You'll find many triturator
helixes. Cross them to get the Jiggy. This mighty be hard, but as you can see
they're not as fast as your eyes can't accompany them.
#6. Inside Clanker, in his stomach. It is a place with a liquid and crates.
Using the Flight Pad you can reach a lace that has a Golden Feather at the
entrance. In this other area you have more triturator helices. These ones are
pretty faster than the pevious ones. It's not ran that Bottles is here to
teach you a protection move, the Beako's Wing, which is used when you hold Z
button and press C-Right. Keep Z button pressed as long as you want to be
indestructible. Cross them safely to get your Jiggy.
#7. In Clanker's stomach you find many rings. The ring you shall pass is the
green colored, the blue colored are going to be passed by you yet (if you do,
of course). The Jiggy appears in the high spot and the water will raise up for
you reach it.
#8. Out Clanker, walk around him until you see a green colored pipe. Enter in
it and kill ALL the Mittie-Snippet (mutant crabs). The Jiggy will appears.
#9. In a long pipe, find the entrance and dive. Walk until the final, there is
the Jiggy. Be good to go there and back without dying, the path is really big.
You'll need many oxigen. The best trick I give you is calm on controlling the
analogic.
#10. Rescue all the Jinjos.
Yellow Jinjo: on a plataform near the star area of the world.
Green Jinjo: near the key that frees Clanker.
Pink Jinjo: in Clanker's stomach, in the lateral (near the gills).
Blue Jinjo: in a pipe underwater which color is green.
Orange Jinjo: inside a pipe out of the water. Break the superior part,
which is a grill, by using the Beak Buster (A + Z).
Musical Notes
-------------
4 on a pipe at left side of the oil tank
4 on a pipe at right side of the oil tank
8 on a pipe that goes from world start area to Clanker's area
10 on top of Clanker
6 in the botton of the cave, near the key
4 in the climbing pipe at left side of Clanker*
10 in a pipe which are is acessible with the Clanker's back fin
5 near the Orange Jinjo, at left side of Clanker
4 on top of Clanker, in the spot where the screw parks
6 in the triturator inside Clanker
6 in the other triturator inside Clanker (only with Flight Pad)
3 inside left gill area
5 inside right gill area
8 inside Clanker's mounth
7 inside a pipe under the water
8 in the mutant crabs area
2 in the windows above the beehive.
**Note: To get this you need help from Clanker firstly.**
Bottles' Movement
-----------------
#1. Beako's Wing - In Clanker's stomach. Use the Flight Pad to enter in a
hallway which entrance has a Gold Feather. Bottles is here and will teach you
how use this. Hold down Z button and press C-Right. Keep Z press as long as
you want to be protect from anything. This move costs Gold Feathers and you
can't carry more than 10 Gold Feathers.
Extra Honeycomb Pieces
----------------------
#1. Hop on Clanker's left fin. Jump onto de Jump Pad and go to left. Climp the
pipe and go up to the plataform where six musical notes are found. Break the
grelhe at front. You'll fall in the Extra Honeycomb Piece. It stays near the
Orange Jinjo;
#2. In the Clanker's left fin is a Jump Pad which you can go. Aside it is a
pipe that enters down the water. Dive down it and swim up in that pipe to you
find your Extra Honeycomb Piece. Well hidden, wasn't it?
Gruntilda's Switch
------------------
As soon as you enter in Clanker from the breath tube, you find this switch.
Pressing it, in the place where you open the Treasure Trove Cove is a big
circle on ground with the drawing of Gruntilda's ugly face. Her eyes will
raise up, just press then down again with the Beak Buster (A + Z) and the
Jiggy appears for you.
Mumbo's Token
-------------
- jump to the stairway and take the right. It is on the pipe;
- shot at Clanker's left tooth and enter;
- use Clanker's right fin to go up the plataform with the Jump Pad. Then go
to right and climb the pipe, and go up to reach it;
- Use Clanker's back fin and jump in the pipe. Take care with the creature
that appears.
After Clanker's Cavern
----------------------
Out the sewer world, finally. On the side of the entrance for this world is
another switch, this will raise a pipe up for you. This pipe is located in
this area. Go on where it is and hop on it, walk along the pipe, you'll find
Brentilda again, and a switch at the final, press it. This witch has open a
grill, a path to the switch that opens Bubblegloop Swamp world.
To reach Bubblegloomp Swamp enter in the 180 musical notes, which we've only
talked about by now. There you'll find a huge statue of Gruntilda. Enter in
the pipe at left. You'll go to a place where is a bridge at your front and two
stubs aside, and a boot that you can't use yet, and in the other stub is
Brentilda. Simply walk on the bridge, it you take you to swamp world entrance.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.6. World 4: Bubblegloop Swamp
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ingress: 7 Jiggies
The swamp is your fourth world and acquires a trouble that beginner traines
would not flee at first time. There are many flying enemies, the Buzzboms
(dragonglies) and jumping frogs, the Flibbits, requiring from you the use of
Rat-a-Tat, your only air attack move or Gold Feathers use. Out of that also
the swamp is a huge place and many big creatures are found. Exploring all the
tree stubs will be necessary if you want to stock eggs and feathers. The great
danger here is the murky piranha water, but no problem since you have the
boots under, the new item from this world.
Jiggies
-------
#1. In the middle of the world is a switch. It is leaf shapped and has the
drawing of a Jiggy on it. Press it with Beak Buster (A + Z) and walk up the
branch to get it before the time runs off. Go with Kazooie's feet, but in some
moments, to avoid falling off, you could use Banjo.
#2. Croctus is a golden crocodile with eyes that looks like gem. It and its
family are very hungry. To feed them simply throw an egg into their mountain.
The problem is that their mounth keeps being open and closed all the time.
Upon one has been fed, go feeding another croctus. After feeding all them the
last one will give you a Jiggy.
#3. Tanktup is the gigantic turlte. He is feeling pain in his paws and that
can be solved only if they return to inside his shell. Simply beat in each one
with Beak Buster (A + Z) and he'll spit out your Jiggy. From now his mounth
will keep open, you can enter in him if you want.
#4. The Jiggy #4 depends on the task to get Jiggy #3. When Tanktup opens his
mounth you can enter in it. You'll find an orchestra. Tiptup, the maestro,
orders their apprentices to make a song. You shall repeat the song by beating
on the turtle in the same order they've sang, use the Beak Buster (A + Z). If
you mistake, less one honeycomb in your honeycomb bar. There are three songs
in the total. If you're not on the color repeating game, the sequencence and
else, then paper and pencil (be fast because the START button won't pause to
you take time to note the order).
#5. There is a spot which you find lots of huts, they're equal to Mumbo's
Mountain world's huts. Break the first one, there should be a Jump Pad. Use it
to reach the hut above. Do that sucessivelly until you find the hut that has
the Jiggy.
#6. The gigantic crocodile's head is easy of being find, after all, it is
gigantic. Walk up the hill at left side, you'll find a maze. If you learned
the movement to use the boots, just pave them and cross this maze, if you
don't, you should go find Bottles. Crossing this maze will take you to a place
where another leaf shapped switch is found. Press it and get the Jiggy within
10 seconds. The path is small, but too strait, take care to don't fall. I
suggest Banjo for this, though he is slow, but you have more control of him.
#7. A curious spot in the swamp that you find gold frogs, they're the Golden
Flibbits. They're excusive of this place and requires more attack moves to
been defeat than the normal Flibbits, which are red. For killing all them you
gain a Jiggy. I suggest you using the Golden Feathers, which have been gotten
in the previous world. Use them by holding Z and pressing C-Right.
#8. From the Gold Flibbits are you can go to another place a bit hidden in the
swamp. Get a ride in the leaf that will takes you to the spot where a big egg
is found. Use the Jump Pad to hop on its top and break it. Following, do the
same with the other "X". Inside will have a a Jiggy.
#9. Go see Mumbo Jumbo in the maze, transform youself in a crocodile and enter
in one of the gigantic crocodile's nostrils. Inside there you'll find the more
greedy crocodile you've ever seen, Mr. Vile. He has a game, and he'll talk you
about it and to accept just press A button. The winner is who eats more bugs,
you can see the score in the top of the screen. Pay attention on the third
competition, you have to eaten only the bug shown at the top of the screen. If
you lose Mr. Ville will chomp you, taking off you a honeycomb. If you can
foresee that you're going to lose, get out the room before the time runs off.
In the same time you raise your score, he still stopped. Hard winning? Then
wait the desert world, which is two worlds after this. You'll learn the
Running Shoes movement, which will allows you to use the shoes that are in
this room. They let you faster.
#10. Rescue the Jinjos.
Yellow Jinjo: in the first bridge of the world.
Green Jinjo: on top of the branches, in the center of the swamp.
Blue Jinjo: on top of a pole near the maze.
Pink Jinjo: on water, under the huts are (with crocodile).
Orange Jinjo: behind Tanktup (with crocodile).
Movementos de Bottles
---------------------
#1. Wadding Boots - Bottles is near the start pad of the world. Once they're
paved these boots provide to Kazooie's feet protectionf for her steeping on
any hurting surface like murky piranha water, chilly cold water, hot sand,
etc.
Musical Notes
-------------
5 in the first bridge to the world (near yellow Jinjo)
15 in the stubs that attack like bridges
20 in the branches on the center of the world
5 near the egg (with the boot or crocodile)
4 in gigantic turtle's feet
6 inside the gigantic turtle
5 on the gigantic crocodile's head
3 on a pole near the maze
11 inside the maze
5 inside a hut
4 under a pole in the huts area
6 inside the crocodile (go as crocodile)
Gruntilda's Swtich
------------------
In one of the huts you find Gruntilda's Switch. It will does the hat of the
statue breaks. Now you can get the Jiggy inside there, but how going up there
in the top of the head, entering the hole and fall down there. You can't get
it now, only further.
Mumbo's Token
-------------
- climp up the pole near the gigantic egg;
- using the boots get this one behind the pole of the first bridge
- behind Tanktup, the big turtle
- above the huts
- inside the gigantic crocodile (enter in its nostrill as crocodile)
- in the high branches that are in the center of the swamp
- behind Mumbo Jumbo's house
- under the huts (as crocodile)
- another under the huts (as crocodile also)
After Bubblegloop Swamp
-----------------------
Near Bubblegloop Swamp world hut is a way. It takes you to the spot where you
open the snow world. However you need the bot if you want to pass through that
without getting hurt. Or you can pass, and get hurt if you have many
honeycombs left. To get the boot cross the bridge and get it inside the stub.
When crossing the murky piranha water you can see snow.
Step on the switch an open the world, it will cost 8 Jiggies. You don't have
anything else unless openning it. In case you don't have Jiggies enough, then
come back and accomplish the missions you've skipped, once if you have
followed my walkthrough you've a lot else than that.
After openning the world, go up the snowhill and break the rock with Beak
Buster (A + Z) or Beak Barge (Z + B). Now other cave, and this is very small
for Banjo. Come back to swamp and transform yourself into a crocodile, enter
in it and you'll find Cheato, Gruntilda's ex book. Everytime you find him a
spell will be told for you and you shall type them in the sand castle of
Treasure Trove Cove world. For this, Cheato will give tell you the "BLUEEGGS"
spell. Once this spell is activated you have doubled your maximum ammon of
Blue Eggs! Now you can carry 200 instead of 100! Great!
Go back to the Gruntilda's big statue rom. Staying in the front of that
statue, face to face, follow the path at right, there is a door that requires
260 Musical Notes. This door takes you to a place of the castle where a
beautiful and golden jard is found. There are also two brick walls, break
them. In one is a switch, press it and you'll see the Jump Pad, which stays
rounding the jard. In the other wall is the boots, which takes you to the
desert world, which is closed for the current time. Hop on the Jump Pad and
jump into the jar, you'll fall inside Gruntilda's big statue, getting so your
Jiggy.
Back again the golden jar room you can notice some stairs. Go up them and in
the next room you find a path to the snow world, two musical note doors and a
big Gruntilda's face statue. Also two caldrons, one is green and other is
purple. To awake them before you need to destroy the web by using eggs. If you
already had awaked the purple caldron as I said, you can use them as shortcut
from this to it and vice versa.
There is a cave covered with snow, follow it and you'll find the snow world.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7.7. World 5: Freezeezy Peak
=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Ingress: 8 Jiggies
When the Christimas arrives it is a happiness receiving the presents. However
the polar bear brothers has lost theirs. And worse: many angry snowmen around
that throw snowballs at you. Worst is avoiding the cold water all over.
Learning the new movement with Bottles is gonna be essencial for a good
walking through. Let the world a bit more beautiful, light the Christimas tree
on with the Twinkles, but remember of protecting them of the monsters. As the
world i snow, wait for the white color in the ground and walls. Even though a
cold like this will be an obstacle for Banjo and Kazooie. Or will be?
Jiggies
-------
#1. O please, those snowmen really will piss you off several times, let's get
rid of them now. To accomplish this task you need the Beak Bomb Aerial move,
which Bottles teaches for you in this world. You could see that you can't run
in piece because snowballs are coming at you and the snowmen are good
shotters. To destroy them you shall use the attack move while in flight. After
destroying all the snowmen your Jiggy appears on the top of the gigantic
snowman's hat.
#2. I think you saw a fallen polar bear on ground at your way from the start
area of the world, that's Boggy. Well, go up the gigantic snowman's scarf, in
one of the tips you find a sled, hop on it and you ride down the scarf onto
Boggy's belly. He's safe and will spit out the Jiggy for you.
#3. Unless you have done the task for Jiggy #2 you can't get the Jiggy #3.
Once Boggy is free from the Jiggy he had wedged, he'll be avaliable for a race
with you. The only sled he has to lend is very small for Banjo and Kazooie,
then someone smaller needs go instead of the bear and the bird. Go talk with
Mumbo Jumbo, for 15 Mumbo's Token he'll transform you into a walrus. Great
thing, go to where Boggy is and hop on the sled. The race has some rules, as
you have always to pass throw the par of flags. If you be too late, the race
ands. A trick I give for you is jumping, that seems to speed you up.
#4. Yet as walrus you can get another Jiggy. You can find a lonely walrus in
this world, Wozza. She will give you another Jiggy by justing seeing you.
You'll be very welcome to inside of her cave, which you can enter after
talking her.
#5. Boggy also provides you more one race after you got the Jiggy #4. Now this
is against Banjo and Kazooie. Also, it's rather hard, Boggy is very fast now.
The only way of winning it is using the Running Shoes. However only on next
world, Gobi's Valley, you'll learn how to use them. Those shows allows you fo
run twice faster than normal, and like the boot, only Kazooie can use.
#6. This Jiggy is very easy, it won't require for you any task. The gigantic
snowmen has a pipe down its nose. There is a Jiggy in it.
#7. Near the exit pad of this orld is an igloo. Inside it are three bears,
which only difference is the color of the clothes. Each one has a present lost
in the world. Take all them back for them to gain a Jiggy. Before you need to
know where each present is.
red present - inside the Christimas tree
blue present - in the gigantic snowmen's scarf
green present - near and down the Wozza's cave
#8. This is in my opinion the hardest mission in this world and all the game
also. The Christimas tree is really flashy and logically you have a Jiggy
related to it. In front of it is a box. Beat it with Beak Buster. Meet the
Twinklies, they want to go up the tree, but it seems that along the way
they're eatten by the Twinky Murchers. In this first task, beat in the Twinky
Murchest and help at least 10 Twinklies reach the tree before the time runs
out. Once that is done, go behind the tree and press the star button with your
egg firing move. Now you have 30 seconds to pass through that star ring. Once
that is done the tree stands lighted. The Jiggy is inside the tree and now
it's no longer locked in that glass thing, go there and get it. Uff...
#9. Easy mission. The gigantic snowman has tree buttons in its belly, which
look like with targets. Beat in the tree with Beak Bomb Aerial (press B while
in flight). The Jiggy appears right beneath it. Cake care to don't miss the
target.
#10. Rescue all the Jinjos.
Pink Jinjo: on top of colored present box.
Green Jinjo: behind a house.
Blue Jinjo: on top of the broom held by the gigantic snowman.
Orange Jinjo: inside Wozza's cave. You can't get into this cave until you
talk Wozza outside transformed into walrus.
Yellow Jinjo: inside Mumbo Jumbo's house.
Bottles' Movements
------------------
#1. Beak Bomb Aerial - It is near the colored present boxes. Press B while
Kazooie is in flight and she'll throw herself like a projectil. If you don't
beat in the right target, you'll lose energy. This energy cost one Red
Feather.
Extra Honeycomb Pieces
----------------------
#1. Under a snowman. There are many in the world, then kill all them to find
the right one. In one of them you find it, it's not random the place. If you
try to get the Jiggy #1 you'll find it probably.
#2. In Wozza's cave. You can get it only if you are a walrus. In the pond
inside it you find a cave. As Banjo and Kazooie you'll die before reaching
half of that cave, then don't dive with them, use the walrus.
Musical Notes
-------------
9 in the trail near Boggy's igloo
10 around the feet of the gigantic snowman
6 on roof the house of the village
19 in the scarf of the gigantic snowman
4 outise Wozza's cave
4 around a present box which contains a snowman on top of it
8 on top of gigantic snowman's hat
4 in a area where a honeycomb box is found
6 inside Mumbo's Jumbo
5 outside the Christimas tree
11 inside the Christimas tree
9 in the lake of the village area.
Gruntilda's Swtich
------------------
It is under a snowman. You'll find it easily as long as you're doing the task
to get Jiggy #1. In Gruntilda's Lair the Jiggy will appears in a high place of
the colored wall that is outside the snow world. You'll have to press a switch
to a Fligh Pad appear for a limited time. Get the Running Shoes and go to that
pad. After fly back to the snow area (there is a high cave to you reach there
fast).
Mumbo's Token
--------------
- near the present boxes;
- at the feet of the gigantic snowman;
- near the feet of the gigantic snowman;
- under a snowman. Use the Beak Bomb Aerial to break it;
- go up the gigantic snowman's scarf and ride on the sled
- in the base of the Christimas tree
- above a house in the village area. Fly to get it;
- make Mumbo Jumbo transform you into a walrus and get this one in the water
near the gigantic snowman.
After Freezeezy Peak
--------------------
Uffa! What big world! Now let's go to another. Do you know the big Gruntilda
face statue? There is a door right in its supposed mounth, what requires 350
musical notes to be broken. I think you should have a lot more than that. If
you've already passed 5 worlds until here, there are 500 musical notes in
total. If you don't have then get back the worlds to get the enough or the
maximum.
Entering in the door you'll be taken to a room with a lot of lava in the deep.
Take care to don't fall off your way in case you're a clumsy player because
there's no any stupid enemy to disturb you. Right near you is the switch for
openning the desert world. 9 Jiggies is the cost of the igress. Not much
expensive, I think...
Go back to the golden jar room, the brick walls had already been broken. In
one is the switch to the Jump Pad appears, the other contains the Waddding
Boots. You've already saw the desert world entrance, it's near of this area,
in the coconut tree. It was closed, and now you've open it you can get in. Get
the Wadding Boots and cross the hot sand area. In the previous world you saw
cold water, now the hot sand is what hurts you instead.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.8. World 6: Gobi's Valley
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ingress: 9 Jiggies
The Egypt hides many big danger and big surprises. Can you get an Extra
Honeycomb Piece inside a cactus full of spikes? For how much time can you
avoid the hot sand of the desert? Mummies and mummy hands are some of your
common enemies here. But don't forget about the dumb bugs that hang around the
desert looking for food. The pyramids hides secrets. It's good explosring all
them, but take care to don't get yourself lost in here. Someone has traps,
danger, enemies and even a maze.
Jiggies
-------
#1. There is a pyramid with a very familiar face, it looks like Banjo. At
first vision, there is Banjo's face printed in its door. Go up that pyramid,
in the front of its face is two big cactus. Hop on them and fire three eggs in
each nostrill. Jinxy (that's its name, I know it remembers Jinx of Pokemon)
will sneezee and accidentally open the door to its interior. Inside it you
have many capets, they will take you to the Jiggy. But to make they work you
need to shot an egg into the mounth of the statue near.
#2. A Fligh Pad is found on top of Jinyx's back. Use it to fly and look for a
dude with an hexagonal ring on top of the head. Pass through it, flying, of
course. After another statue rises from ground, in other place. Do this in all
the statues until the last one. After a Jiggy appears on Jinxy, go get it.
#3. A pyramid of the desert has a switch in its top. It's very different from
all due the fact there is a switch is its top. Press the switch and you have
10 seconds to enter in it. Inside it is a memory game. You don't know what is
this game? Well, you shall turns up two cards equal. Here, however, are not
cards, but titles instead. And to see what they hide just use the Beak Buster
(A + Z). A mummy is hanging on the place to piss you off, just destroy it with
Gold Feathers. Finish the game before the time runs out, your you'll die. Once
it's done, your Jiggy appears for you. See below the pairs.
| | <- pyramid entrance
| |
|---------|---------|---------|---------|
| | | | |
| Mumbo | Egg | Jinjo | Jinjo |
| | | | |
|---------|---------|---------|---------|
| | | | |
| Feather | Note | Banjo | Honey |
| | | | |
|---------|---------|---------|---------|
| | | | |
| Kazooie | Feather | Mumbo | Kazooie |
| | | | |
|---------|---------|---------|---------|
| | | | |
| Note | Banjo | Honey | Egg |
| | | | |
|---------|---------|---------|---------|
#4. Prepare to meet Gobi, the camel. You'll see him a lot further because
thanks him you gain lots of Jiggies in BK and BT. Gobi is hung in a rock. To
go over there use the flying carpet near the memory game pyramid or go by
flying. That's an inoffensive rock, smash it with Beak Buster (A + Z). Gobi
will give you the Jiggy and take a ride in his valley. Easy, didn't?
#5. Without the task for getting the Jiggy #4, nothing about the Jiggy #5.
Gobi will be in the fron of the coconut Trunker, different of anyother coconut
that you've ever seen in the game. Trunker has eyes and a mounth, a big
mounth. And another thing: he's very thirst righ now. Gobi, for your own
lucky, is in the fron of Trunker, taking a rest, and has just fill its belly
up with water. Beak in Gobi with Beak Buster movement (A + Z), and he'll spit
out all his water into Trunker's mounth. The coconut grows up happilly and
gives you a Jiggy. Gobi runs away to other place.
#6. Take off in the flight pad again, look for a pyramid that has a target in
its top, which looks like Kazooie. This target is on top of a pole, and you
shall use the Beak Bomb Aerial on it (press B while in flight). The door to
the inside of the pyarimid will open, go into it. In there you'll meet Rubbe
and Toots, the snake enchanter and the snake, respectivelly. Throw an egg into
the round movement busket, which gets faster per time an egg is thrown, and
soon the snake will rise up. Jump on it and climp up, get your Jiggy above
quickly because the snake will drop down and you'll need to give eggs again if
you didn't get the Jiggy.
#7. By using the Running Shoes get the Jiggy from Grabba, the underground
mummy hand. It lives in a huge empty place, and stands displaying its treasure
for everyone, the Jiggy. It hides itself when Banjo and Kazooie get too close,
but if you're fast enough, you can get it.
#8. Get the Running Shoes and only step on the switch to press it. The top
door of the pyramid will open. Run quickly to the top and enter before the
time runs out. This pyramid is full of water. Get the Jiggy (get the Mumbo's
Token before), and the pyramid's door will open, the water is flown out and
now you've just modified outside. At least you have a Jiggy.
#9. The circle hole has turned into a pool. There are some poles as before and
also a statue in front of each one. Feed them with eggs, Z + C-Up. They get
faster when more satisfeied. Per each fed statue a piece of a pyramid wakes up
from ground. By feeding all them you have a whole pyramid and can enter. This
is Sandybutt's Tomb. Cross this maze before the time runs out. By crossing you
find a tomb, approach it and a Jiggy is inside for you!
10. Rescue all the Jinjos.
Yellow Jinjo: on a rock, next the exit pad.
Orange Jinjo: inside Jinxy.
Green Jinjo: behind the memory game pyramid.
Blue Jinjo: in the botton of pool (it is around Sandybutt's Tomb).
Pink Jinjo: at the maze in Sandybutt's Tomb.
Movementos de Bottles
---------------------
#1. Running Shoes - Ele está perto da pirâmide que possui uma porta no topo e
um botão do lado. Esse tênis lhe faz correr muito rápido por um tempo limitado
(você pode andar sobre a água com ele).
Extra Honeycomb Pieces
----------------------
#1. Press the switch behind the memory game pyramid. The Extra Honeycomb Piece
will appear in the mounth of a big cactus. You can't get only it by flying.
Take care to not touching the cactus, it is a good honeycomb hurter.
#2. If you done the task to Jiggy #4 and #5 Gobi will be here. Hop on the
magic carpet tat flies next to Jinxy and the Rubee & Toots pyramid. You'll
find Gobi near a tomb. Give another Beak Buster on his back and now Gobi spits
an Extra Honeycomb Piece. To where has Gobi gone now?
Musical Notes
-------------
5 in the hills
6 in Jinxy's feet (statue with Banjo's face)
7 inside Jinxy
8 in the area behind Jinxy (use the Wadding Boots)
11 near the mummy hand
2 near the Running Shoes
4 water pyramid
4 inside the water pyramid
9 around the circle hole (center of the world)
6 in the circle hole (center of the world)
4 in the stairs to the memory game pyramid
4 on the memory game pyramid
4 inside the memory game pyramid
6 inside the Sandybutt's Tomb
8 inside Rubee & Toots' pyramid
5 in the last resting place of Gobi (get the carpet or go flying).
Gruntilda's Switch
------------------
It is in Sandybutt's Tomb, whe pyramid with the maze. In the castle, in the
golden jar room there is a coffin as you can see. It will opens and inside a
high. But only with the Jump Pad you'll be able to get it so high. If you
don't have the Jump Pad is because you didn't press the switch for appearing
it, which is in this room, behind a brick wall.
Mumbo's Token
-------------
- behind Jinxy;
- inside Jinxy;
- in the snake enchanter's pyramid;
- near Jinxy's head;
- in the memory game pyramid;
- in the pyramid which door is a star;
- on top of the maze pyramid;
- in the water pyramid. It's need having water for reach it;
- in the hole around the maze pyramid. Easy if there is full of water.
After Gobi's Valley
-------------------
Let's get to Gruntilda face statue room. There is a way to take you to a
musical note door which number is 450. Pass through it, dive and go further to
nex room. In this do the same. This room is an ugly cave, you can go up the
holes in the wall until you reach the switch to open the spooky world, Mad
Monster Mansion, which costs only 10 Jiggies.
Now let's go there. Go back to the are where you've open the desert world.
Keep going forward the lava cave and you'll be in a graveyard. Before anything
else break the gate near the house, but don't go ahead there because there's
nothing for Banjo. Enter in the house to the spooky world and welcome for an
amazing adventure.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.9. World 7: Mad Monster Mansion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ingress: 10 Jiggies
If at the the worlds of Gruntilda's Lair are danger, just think about at
night? If won't be easy being faced with ghosts, skeletons, bats and other
nocturne beings. Worse is a maze again! And an abandoned church, also a
danger. Try to don't get scary, but always attentive. This mansion, center of
the world, hides good and bad surprises. It's good know that some of the
windows can be broken. And other thing is the gates can too. Have a good Gold
Feathers stock for protecting from ghosts and skeletons. Notice all you can
carefully, any dispensed detail can occupy your time in this world.
Jiggies
-------
#1. Go on the top of the mansion, get down the chimney. You fall onto the
fireplace, don't step anyplace out. At your front a table and on it a ghost
that is sleeping. Jump onto the charis and reach the table to get the Jiggy.
If you step on the floor it will awake, becomes solid, and you won't get that
Jiggy unless you enter again in the world.
#2. Round the mansion until you find a door that takes you to the basement.
Break it. Inside you can see lots of barrels. Break them with Beak Barge (Z +
B). In one you'll find a Jiggy.
#3. There is a house which inside you find a glass. Its name is Tumblar.
Tumblar doesn't abide anymore that thing under it (the Jiggy). Solve the
puzzle and that object will be yours. Hop on it and write BANJOKAZOOIE. Take
care with the purple ghost that stays rounding the place, you fall off Tumblar
if the ghost touches you, what results in a lost of time, nothing good as your
have to write those twelve letters before the time runs out.
#4. Let's go the church. Near the door is a grave, hop on it and following
jump onto the roof. As it is slippery, jump with Kazooie's feet. Go to the
tower, enter in it and you'll be on top. Now it is just getting the Jiggy on
the mast.
#5. Around the church are some grave stones. Near of some are certain flowers
vases, which are empty. Throw eggs inside them, flowers will be born. Use Z +
Down, you have to fart eggs. Cheer all the vases with flowers and you'll gain
a Jiggy. Look out for the fake grave stones.
#6. Near the font you find a stairway, it takes you to a switch. Press it and
the church door opens. Quickly get the Running Shoes and run to over there.
You remembered to break the gate in the way to church, didn't? In case, then
break and back again. Inside the church you find a piano. In it is a ghost
hand, follow its song by beating the same keys without mistakes. If you don't
miss any note you gain a Jiggy.
#7. This Jiggy can be gotten only if you broke all the gates of whe world.
Talk with Mumbo Jumbo and for 20 Mumbo Token you can gain the transformation
for a pumpkin. We're gointo to the second floor of the mansion. Enter in the
church, then near the entrance of the maze, at left, is a path in the ground.
Enter and go up the hill, enter in the room where is Loggo, the toilet (you
must had broken the window). Stand on him and wait for the discharge. Inside
it are lot of dirt, take care with the wall monsters and get your Jiggy.
#8. As pumpkin yet, and in the second floor, look for a hole in the margin of
the roof, in one vertex. It is a hole big enough to you fall, right on your
Jiggy.
#9. In the botton of the well, inside the bucket. You can get this only if
you're a pumpkin also. Take very care with the whips.
#10. Rescue all the Jinjos.
Green Jinjo: on top of the mansion.
Yellow Jinjo: on the bed, at the third floor.
Orange Jinjo: in the maze.
Pink Jinjo: in the basement.
Blue Jinjo: in the lake.
Extra Honeycomb Pieces
----------------------
#1. At second floor of the church. To get to there, use the Flight Pad near
the piano, high there.
#2. As pumpkin, go to a room in the second floor of the mansion. The Extra
Honeycom is beneath the floor.
Notas Musicais
--------------
4 in the front of the mansion. Near the exit pad of the world
4 in the big ghost room
8 on the roof of the mansion
4 in the bedroom of the mansion
4 in the basement
9 in a room of the third floor
10 on the roof of the church
4 on top of the church
6 in the maze
3 in a ally near the gate (between the church and the mansion)
4 in the letters house
4 on the roof of the letters house
4 on the font
4 on the seats in the church
2 in the pedal of the piano in the church
2 in Mumbo's house
5 at the final of a pipe in the roof (go down the second floor as pumpkin)
7 in the well (it's better going as a pumpkin).
Gruntilda's Switch
------------------
It is in the second floor in the church (that's it, over there). To acess it
you shall take off in the Fligh Pad near the piano, very high. The Jiggy
appears inside the glass eye of Gruntilda's face statue. Use the Fligh Pad,
which you makes to appear by pressing the switch near the Freezeezy Peak. Then
fly and use the Beak Bomb Aerial move to break it.
Mumbo's Token
-------------
- in the maze
- under the whip monster at the font;
- behind a grave stone of the graveyard;
- in the fireplace of the mansion (use Gold Feathers);
- above the fireplace of the mansion;
- at second floor of the mansion, break the bathroom window. It is inside;
- In the clock of the church;
- Inside the toilet (enter as a pumpkin);
- In a seat of the church;
- on top of a plataform of the top of the piano;
- in the bottom of the well;
- in of the barrels at the basement.
After Mad Monster Mansion
-------------------------
In the lava room, where you'd open the desert world, is a very small cave.
Enter in it as pumpkin and go find Cheato, again. You know how all this works,
just type the spell he's going to tell you in the sand castle of the Treasure
Trove Cove. Right now he's going to say the code "REDFEATHERS", which doubles
you maximum ammount of Red Feathers.
As pumpkin yet, in Gruntilda's Lair, go to the another house that is in the
graveyard (you broke the gate outside?). The pumpkin enters in this house by
the hole down the door. Inside is Mumbo Jumbo, transform into Banjo and
Kazooie again and press the level 1 water switch. An area of Gruntilda's Lair
will be filled of water. Now transform yourself into pumpkin and get out.
Due the new level the water, you can now have acess the the outside of the
ship port world. Get to there and look for a box with Rare logo (creater of
the game). Break it andyou'll find a button to fills the water to the level 2.
You have acess to the green caldron, and also to the pipe that takes you to
the switch to open this world.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.10. World 8: Rusty Bucket Bay
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ingress: 11 Jiggies
Are you ready for the hardest world in the entire game? It isn't as huge as
Treasure Trove Cove, but has lots of ways to make you die or take your
honeycombs away easily. Your energy is the main weak point to death due the
many danger spots we have here. The worst thing is the oil water. If you're
submerged you will lose your oxigen twice as fast as usual. If you're on
swimming on surface you'll lose oxigen like if you would normally submerged
underwater. Don't forget to break windows, there are lot of cool things
inside them. Pipes and buoys come angry onto you. You have to pay eggs as toll
for some plataforms, how is your eggs stock going?
Jiggies
-------
#1. Get to the ship and round it until you reach the top, the chimneys. Now it
is just going up them that you'll find a Jiggy. Not in each, just in one.
#2. Outside the ship is a room, I call it as storage because there are many
boxes. You can go there by swimming, or breaking the window at the roof.
Anyways one of those ways will take you to the storage, where is your Jiggy.
Just go jumpingo onto the crates up to reach it.
#3. On top of the ship, in the back part. Press the switch and it'll alert
about the helixes. Now you can get the Jiggy, but there is also something
danger. the helixes spins too fast, and lowers their speed during some
seconds. In this little time, jump through them and go to your Jiggy. You
could use Gold Feathers, but I suggest Kazooie's feet.
#4. In the motor of the ship are two switches and both have a drawing of a
helix on it. Press the two and go to the back part of the ship, outside. Those
switches have made the helix get stopped of spinning, now you can get the
Jiggy in there. As it is underwater, hurry up!
#5. See a dophin in the deep. An achor is right over him, let's help this poor
animal. Enter in the hole where the anchor is getting from. Go until the final
of the hall and press the switch. It will pull up the anchor back to the ship.
The dophin will be free and give you a Jiggy.
#6. Press the red switch in the crane next to the front part of the ship. The
cage that was arresting the Jiggy will be risen. Get it before the time runs
out.
#7. The ship is full of windows, and some can be broken (like in Mad Monster
Mansion world0. In one of them you enter in captain world (it seems what it
is). Break the closet door and get the Jiggy. Very very easy, wasn't it?
#8. At the front part of the ship are three switches, with numbers 1, 2 and 3
respectivelly. Press them in the following order: 321 111. You'll gain a
Jiggy. This sequencen is labelled on the own ship. If you're a good observer,
probably you've already saw it while round after windows to get the Jiggy #7.
#9. Go up the hope that hangs the TNT box. Get to the crane and press the
button. The TNT box will drop down, and a hole in the ship will be made. Enter
in that room and prepare for a Boss Boom Box. It is a wood box that holds a
Jiggy in its interior. It likes of trouble and wants to fight. Beak in it
until it halfs in two. This will happens with the next divisions too, but of
course, there is a moment that it'll no longer be halfed, but destroyed so.
The trick I give you is using Gold Feathers and not eggs, as they're very
weak. When finished, behold and admire you got this hard Jiggy.
#10. Rescue all the Jinjos.
Pink Jinjo: Under the water, in a room near the back of the ship.
Yellow Jinjo: Near the room that you get the Jiggy. It is on a floating
plataform.
Green Jinjo: On a drum in a acid tank.
Blue Jinjo: Inside a cabine outside the ship. You can enter in it only
by the hole on top of it.
Orange Jinjo: Near the back of the ship, in a place which you can reach
by passing through the TNT box crane and shooting 8 eggs in
the toll hole the plataforms take you there.
Extra Honeycomb Pieces
----------------------
#1. It is in the motor of the ship, near the stairs. When getting down it,
notice there is a little hole at the wall which is an hexagon shape. The Extra
Honeycomb is in it.
#2. Go to the place where you find the Yellow Jinjo (look out with th shark).
Dive and check out the wall the the grey building. You can see a hole, enter
in. Inside is your Extra Honeycomb Piece. However you shall do some things
before: press the switch to it appears, and fly to get it. The water within
the place is toxic and there are enemies also.
Gruntilda's Switch
------------------
It is the back part of the ship. In the high point over there. Jump off the
crane that holds the TNT. It will appears in the castle, in a very place of
reacing. Nothing else to talk about it.
Mumbo's Token
-------------
- on top of the chimney of the ship;
- on a boat at right side of the ship;
- on top of the boxes on the ship;
- in the motor. Turn to the left way after passing across the gears;
- in the motor. Turn to the right way after passing across the gears;
- in the swimming pool with toxic water;
- in the kitchen of the ship;
- at the front of the ship;
- in the air of the left side of the ship, near the exit pad. Pay 4 eggs (I
know there is labelled 2) and the plataform will move under it.
After Rusty Bucket Bay
----------------------
Near the 640 musical notes door is a pipe with a grill that can be broken.
Entering in it you'll go to a place where the level of the water can rise to 3
(now for a limited time). Press the switch and go to the ship world entrance
area. You'll find Cheato, the spell book. He'll tell you now the
"GOLDFEATHERS" spell. This code must be insert at sand castle of Treasure
Trove Cave and will double your maximum stock of Gold Feathers.
Behind the 640 musical notes door is the last and coolest world (you can reach
this door when the level of the water is 2). Let's open it? Enter this door.
You'll see a cave full of Whipcracks (looks like whips). Destroy them with
Gold Feathers because there are lots of them. If you don't have any left, just
use eggs, or flee through by rolling.
After that cave you cave a forest landscape. In the grass, near the wall, you
can find a hidden cave, in it the red caldron. Your shortcut over here is
granted. Now look for a switch with the draw of a Jiggy, it is on a tree stub.
Press it and the switch for the new world opens.
Go back to the spot where you had the 180 musical notes door. In the waterfall
pond take a dive, you'll find a cave path underwater, swim until the final.
See the place. Now that you'd the switch opens, pay 11 Jiggies to open the
seasons forest world.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.11. World 9: Click Clock Wood
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ingress: 11 Jiggies
In this world the four seasons are very definied. You can see how can a forest
change so greatfully from a season into other. Though this world is very
funny, it is pretty hard. Birds get out the holes in the stubs for trying to
peck you. You can also notice the central tree is very high can fall off it
can be a fatal death. Mumbo Jumbo is here, but does magic only at spring.
There are flowers, bees, branches, leafs and many wild beings. The Snarebear
flowers will try to beat Banjo, but they don't do on bees. Each season has an
specific switch to be open, see where they are:
spring switch - it's near the exit pad of the world.
summer switch - it is in the spring, at the fron of squirrel's house
autumn switch - it is in the summer, in the bottom of the dried river
winter switch - it is in the autumm, in the fron of Eyrie's nest.
Jiggies
-------
#1. Without getting the Extra Honeycomb Piece #2 of Gobi's Valley world, it
won't be possible to get this Jiggy. We're in spring, look for a place that
looks like a vegetable garden with square fence around. In its center should
be a hole, just throw an egg into it with Z + C-Down. At summer beats in Gobi
again to he waters the flower again. In autumn you'll have a beautiful flower
and on its petals your Jigy. A good way to reach it is falling off the
beehive.
#2. There is a nest on a high branch of the tree, break the egg in it. Inside
is an hawk baby named Eyrie. He loves to eat caterpillars, you shall feed him
with 5 in summer and 10 in autumn. This is a task very easy as there are more
than 15 caterpillars in the entire world. At winter go to the nest receive
your Jiggy. Eyre will had became a great hawk so.
#3. Go up the max you can in the tree with Banjo and Kazooie. There should be
a door and just break it to get your Jiggy inside it.
#4. Transform yourself into a bee. This transformation just happens in the
spring season because that's the only pleasant season all the year. At summer,
Mumbo Jumbo is fanning a fan. In autumn he's cleaning the leafs out his house.
At winter he don't even is over there, the honeycomb box says he's gone to
Havai. And you can't go as bee from a spring to anyother season. As bee,
costing 25 Mumbo Tokens, go to the top of the tree. You won't reach at the
"top', but in a very high spot, where you can find a snarebear flower, but
don't worry, they don't bite bees, they like bears. Get the Jiggy on it.
#5. In summer you can smash the rock in the entrance of Gnawty's house, the
beaver. He'll reward you with a Jiggy, but you can get your prize only at
autumn, the only season you can see the river full again, and swimming under
up Gnawty's house, where your Jiggy is waiting.
#6. This Jiggy is in the summer season, and it's a bit hard of acquiring.
There are some leaf sprouts in the stub of spring season that now in summer
are green big leafs. Hop onto them and go up until you reach the Jiggy.
#7. You've already found a cabin in the tree. Weel, it's being built up along
the seasons are passing. At summer it is well built, but not totally. Inside
it is a Jiggy, jump to get it on.
#8. Also in summer, enter in the beehive and kill all the bees. They will
attack you to you exit their home. Seeing that you can defend yourself from
them, they'll deliver you their treasure, the Jiggy. I suggest you just
standing stopped and active your Gold Feather protection.
#9. At autumn, the previous season to winter, seems that someone needs help.
The squirrel has eaten all the corns he had. Now you need to help him ro
gather again. Get six corns, which are scattered in the wood bridges, one in
his own house (oh, stupid) and other in the window above his house.
#10. As always, rescue all the Jinjos.
Green Jinjo: (spring) on a snarebear flower.
Pink Jinjo: (spring) transform you into a bee and go to the beehive.
Yellow Jinjo: (summer) near the entrance.
Orange Jinjo: (autumn) on a leaf pile. (thanks to Daikenkai)
Blue Jinjo: (winter) on top Mumbo's house.
Extra Honeycomb Pieces
----------------------
#1. At beaver's house, in winter. You shall go there by swimming and as the
water is cold, you lose twice as fast as usual oxigen when submerjed. Though
in surface you lose oxigen, but as you would when normally submerjed under
water.
#2. Fly and use the Bomb Aerial Beak to break to the window near the house of
Nabnut, the squirrel. The Extra Honeycomb Piece is in there.
Musical Notes
-------------
4 - near the door that goes to spring season side
4 - (spring) inside the fence of the giant flower
12 - (spring) around the tree of the low side
2 - (summer) entrance to Gnawty's house
4 - (summer) in the front of the cabin
5 - (summer) in a plataform at the from of Labnut's house
3 - (summer) in front of the beehive
2 - (summer) in two leaves near the beginning
2 - (autumn) in Gnawty's house
6 - (autumn) on snarebear flowers
5 - (autumn) near the fence of the giant flower
16 - (autumn) around the tree
4 - (autumn) inside Mumbo's house
4 - around the snowman at the fron of Labnut's house
4 - (winter) in the stairway to the top of the tree
4 - (winter) in the roof of the cabin
Gruntilda's Swtich
------------------
It is in a branch, under a snowman. The Jiggy appears in a stub in Gruntilda's
Lair. It is as high that you can get it only by flying. Tranform into a bee
for that.
Mumbo's Token
-------------
- (spring) on the beehive;
- (spring) in the snarebear flowers in the low side of tree;
- (spring) near the nest;
- (spring) on top of the tree house;
- (spring) on top of the branches;
- (spring) in Labnut's house (Labnut is the name of the squirrel);
- (summer) in a branch of the tree;
- (summer) inside a snarebear flower;
- (summer) in the entrance of beaver's house;
- (summer) in a branch at the top of the tree;
- (summer) jump onto the little leaves near of the tree;
- (autumn) in a leaf near the tree house;
- (autumn) in the leafs in the fron of the tree house;
- (autumn) in a snarebear flower at the top of the tree;
- (autumn) in the snarebear flower near the beginning;
- (autumn) in a branch of the tree.
After Click Clock Wood
----------------------
If you have at least 765 musical notes prepare to the last part of the game in
Gruntilda's castle. Congratulations for all the traps and dangers you've got
to pass throughout and survive, but now let's see if you remember all that.
Enter in the 765 musical notes door and following to the pad you're going to
see, it has Tooty's face, Banjo's sister. Would it be Tooty's world?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.12. Gruntilda's Furnace Fun
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now Gruntilda's Furnace is coming on. It is a quiz game created by Gruntilda
that wants to test your knowledge. If you was a good observer and attentive to
all your adventure along up to now, you can do it well. Several tiles are
found in a strange board. Upon winning, the credits appear (you're not forced
to see them if you don't want to).
I made an specific setion for Gruntilda's Furance fan. Lots of info are found
in it, but in my walkthrough I'm gonna say the basic. Below is the definition
of each tile. When on a tile, press A button to take that challenge. Choose
the right answer to go forward, mistake it to keep in the same place and lose
a honeycomb.
# BK tile - any random question about the general game.
# Grunty tile - some question about Gruntilda. Have you talked with Brentilda?
# joke tile - shot the right answer to earn the 2 joke cards. They allow you
to jump a tile by pressing B button
# clock tile - a timing game to win.
# musical note tile - guess who or where is from the sound or music.
# skull tile - take the right answer or... die!
# eye tile - see the scene and guess who, what or where it is.
As the board has several ways you could take the way you consider easier.
Usually I avoid the skull tile and prefer going to get the joke cards for
avoiding them. That's my strategy, you can use it as well.
When able to controlling Banjo, awake the golden caldron. Now go to the frist
tile and the game begins. I couldn't let you alone in this quiz. If you don't
know the anser of any question, try taking a look in Grunty's Furnace Fun
setion. I put all the questions in it. They're speareted in themes, for
example, questions about Mumbo's Mountain, general questions, etc.
Upon winning you can see what happens. Banjo and Kazooie gains the prize,
which is Tooty and Gruntilda goes up the stairway angryly. To where has she
gone it doesn't matter. Banjo, Kazooie, Bottles and Mumbo Jumbo just want to
comemorate the recue. But Tooty remember the task isn't all done yet. Banjo
and Kazooie have yet a battle against Gruntilda. Then go back to the castle.
After Grunty's Furnace Fun
--------------------------
Go up the stairway you saw Gruntilda entered. You'll find here the golden
caldron and a 810 musical notes door. Further, a switch. This won't open any
else world, but a door so. You can also notice this spot is where the strange
machine for Gruntilda steals Tooty's beautyness trade is located.
The new place openend by the switch contains Dingpot, the caldron of
Gruntilda. It is on the you jump in it and be thrown up to the top of the
castle where Gruntilda is waiting you to fight. Before jumping in caldron
examine the place, there are some musical note doors and behind them items
you'll like to know. See what they do:
- 828 Musical Notes - get the giant blue egg to fill up your blue eggs stock;
- 846 Musical Notes - get the giant red feather to fill up your red feathers
stock;
- 864 Musical Notes - get the giant gold feather to fill up your gold feathers
stock;
- 882 Musical Notes - for 4 Jiggies you'll have your honeycombs doubled
Without the help of the items behind those doors, mainly the 882 one, it's
pretty hard winning Gruntilda. They'll give you up all your red, gold and blue
eggs stock, preventing you of coming back in the words to gather these items.
In case you don't have the enough, just get them in worlds again or get the
musica notes, which I think better. Both things are going to take much time,
though.
Jumping into Dingpot, Gruntilda's caldron, you're thrown to the top of
Gruntilda's castle, where the amazine battle between Banjo and Kazooie againts
Gruntilda happens.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.13. The Battle with Gruntilda
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Grunty doesn't give up. In this fight she is very strong and though the
doubled honeycombs and the maximum items stock your fight will be hard. I
divided the battle in five basic parts. All them are explained below. A good
thing is that in each part, exept the last, you gain 1 honeycomb for healing
your energy.
Part 1: First comes an aerial attack in which the broom tries to bite you. The
wind I suggest to escape from it is rolling. When the broom doesn't work
correctly it'll stop and Grunty will try to solve its problem. This is the
time you have to attack here. Use the Rat-A-Tap move or shot as many eggs as
you can. This was easy, let's go to part 2.
Part 2: This is the boring part in my opinion. Gruntilda is keep flying in the
edge of the castle, where attacking here phisicaly won't be possible, and the
way is firing eggs. While she throws fire balls at you, hide behind a brick
and wait she takes a rest. Then hop on a brick and fire three eggs. She will
go to other part of the field. It is three blows to she goes to other part, 12
eggs in total. The bad part of this is that the screen doesn't help so much.
After hurting her 12 times she'll use the super magic ball, then active your
gold feathers shield to protect because that ball will follow you wherever you
go.
Part 3: The evil witch is taking advantage of having a flying broom and now is
going to fly above you around the castle and throwing fire balls. Bottles will
help you by providing the Flight Pad in the center of the area. Fly and beat
four times in her with the Beak Bomb Aerial move.
Part 4: You've come well until here, but from now the battle gets harder.
Grunty protects herself with a shield. However the Jinjos arrives to help you.
You shall just release them from the statue shape by shooting eggs in the hole
(there are four statues and three egg in each one). Take care iwth big magic
ball of Gruntilda. It follows you wherever you go and the only way of escaping
is protecting yourself by using gold feathers.
Part 5: Congratulations, you're in the final. When I refered that would be
hard win this witch, though with doubled honeycomb, I was refering this part.
With the broom destroyed Gruntilda is going to stand on a brick and shoting
fire balls in a amazing speed, able to hit the spot you're going to go. I
recommend to run by "zig-zag". Soon, a big statue of a Jinjo. That's
Jinjonator, the lengendary Jinjo. To release him, fire three eggs in each one
of the 4 holes that are around him (12 eggs in total). When released, he'll
beat in the witch until she's defeated.
Gruntilda is really a strong witch. Jinjonator didn't finish her, but made her
fall off her castle. Gruntilda goes into the ground and is arrested with a big
rock on it. Now Gruntilda is defeated (or just locked) all everybody is save.
She won't get out there if nobody helps. In Banjo-Tooie the evil witch is back
thanks here sisters. Even her fiel ogro, Klungo, keeps trying to remove the
rock. If you want to know what's going to hapen after, play Banjo-Tooie, for
Nintendo64.
___________________________________________________________________________
| |\
| 8. GRUNTY'S FURNACE FUN |\
|___________________________________________________________________________|\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Upon passing through Click Clock Wood your way is a 765 musical notes door,
near the entrance of Clic Clock World. Openning that door just take the way on
and you'll see a party style music. Ahead is a pad with Tooty's face. Step on
it, Banjo is teleported. To where? Another world? You'll go to Grunty's
Furnace Fun, a quiz game.
=-=-=-=-=-=-
8.1. Playing
=-=-=-=-=-=-
This game is like a board, formed by tiles and in each one of those tiles you
shall find a question from Gruntilda. By choosing the right answer you go
forward to the next tile, if you mistake, you lose a honeycomb and don't pass
to the next tile. When stading on a tile press the A button to answer the
question. Your objective is passing through this challenge. There are several
types of tiles and each of them has an specific feature.
Banjo-Kazooie - Some general question about the game. Usually it is about the
worlds, but it can ask you also the name of a certain
character, move, etc.
Gruntilda - It asks you personal things about Gruntilda, which looks like
her favorite band's name, food, dress, etc. How do you know
that? Brentilda tells you all that. This good fairy is found
in
many places of Gruntilda's Lair.
Musical Note - A sound will play, then you have to say the name of the item
or
character that sound is from. Also, a piece of a music may be
played also, then just guess the place where it is usually
heard.
Clock - You have a challenge to win in a limited time. There are few
challenges in Banjo-Kazooie, but few ones have to take many
trouble for you.
Eye - There is a big eye in this tile. You'll see the piece of a
place in a world or someone shall answer from where or who is,
or what is, andif it is an object, building, etc.
Skull - If you don't answer the right one here, you die and must start
over again. Everything may come out from this tile. A question
about the game, Gruntilda, a mingame, etc.
Joke - Everything may come out from this tile as well. Also, if your
answer is wrong, then you can't try this tile again. When
winning you gain 2 joke cards. They're used to you skip the
tile you want, just press B on it.
The type of tiles you're going to found are those listed above. The tile with
the skull is fatal. To avoid it you should gater your joke cards if you have
some. There are two skull tiles that you're forced to go if you want to reach
the final tile. Other thing is that there are some tiles where nothing are
found, simply an empty spot where a honeycomb mighty be.
I could say the easiest are the clock, eye and musical notes tile.
When you win Grunty's Furnace Fun you automatically rescue Tooty and gains
passage to the top of the castle, where you find the switch to open the door
for Dingpot, the caldron that will throw you up to the top of the castle,
where the battle against Gruntilda happens.
=-=-=-=-
8.2. Map
=-=-=-=-
Below an ASCII art of the board. Choose the best way. There are letters in it,
each one is used to represent a tile and the funcion they have as you could
say in the previous topic.
Key : BK = Banjo-Kazooie
G = Gruntilda
E = Eye
MN = Musical Note
C = Clock
D = Death
Jo = Joke
- = Nothing
EXIT
+---+
| D |
+---+---+---+ +---+---+---+---+---+---+---+---+---+
| MN| D | - | | D | G | BK| - | E | - | D | D | - |
+---+---+---+ +---+---+---+---+---+---+---+---+---+
| Jo| | BK| | BK| | D |
+---+ +---+---+---+---+---+ +---+
| G | G | - | MN| R | | D |
+---+---+---+---+---+ +---+
| R | | R | | D |
+---+ +---+---+---+---+---+---+---+---+
| BK| | - | BK| D | R | MN| R | BK| - |
+---+---+---+---+---+ +---+---+---+---+---+---+---+---+---+---+
| - | MN| R | MN| D | | D | | MN| G | Jo|
+---+---+---+---+---+ +---+ +---+---+---+
| MN| | E | | G | | R |
+---+ +---+---+---+---+---+---+---+---+---+---+
| - | | G | BK| - | BK| R | MN| E | G | BK| R |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
| G | R | BK| MN| D | | - |
+---+---+---+---+---+ +---+
| - | | - | | D |
+---+ +---+---+---+---+---+---+---+---+---+---+
| Jo| | G | R | - | BK| R | E | BK| MN| G | BK|
+---+ +---+---+---+---+---+---+---+---+---+---+
| BK| | - | | BK|
+---+ +---+ +---+
| E | | BK| | Jo|
+---+---+---+---+---+---+---+---+ +---+
| - | D | Jo| - | MN| BK| - | G |
+---+---+---+---+---+---+---+---+
| E |
+---+
| BK|
+---+
START
=-=-=-=-=-=-=-
8.3. The Tiles
=-=-=-=-=-=-=-
Here see in full details what each tiles of the board does. I put the main
ones, if you didn't read the "Playing" topic, you're not going to understand
it very well.
BK Tile questions
-----------------
In Banjo-Kazooie tile a question about the game will come. It will be one of
the below. I separeted in worlds each question that are refering to a
character or something or to the world. There are also other kind of questions
which I put them below too. These questions are not about any world.
Remembering that these questions can also come from a skull and joke tile it's
very important knowing them. In general you'll probably won't have much
trouble with them since you had read the dialogues. The best way of find a
question below is using the Ctrl + F, I've put them in alphabetic order for
you.
-Questions About Mumbo's Mountain-
"In Mumbo's Village in the middle, which tall objetc solves this right?"
X - Lu-Be-Ju the totem Pole
O - Juju the Totem Pole
X - Tojo the Totem Pole
"Mumbo's Mountain, Bottles is there, which move was learned, you stupid pair?"
O - Talon Trot
X - Shock Jump
X - Wonderwing Invulnerbility
"Mumbo's Mountain is a thriller, what's the name of the gorilla?"
O - Conga
X - Wonga
B - Bonga
"On Mumbo's Mountain, it's not dull, what's in the eye of Mumbo's Skull?"
O - Something else
X - Musical Notes
X - Mumbo's Token
"On Mumbo's Mountain in the lake, what is there make no mistake?"
O - A shoal of fish
X - A dirty hippo
X - A hangry shark
"On Mumbo's Mountain, surrounded by sea, there's a Jinjo, what color is he?"
X - Green
O - Blue
X - Black
"On Mumbo's Mountain, they look flash, how many huts were there to smash?"
O - 6
X - 5
X - 8
"Mumbo's Mountain is easy for sure, how many Jigsaws open it's door?"
O - 1
X - 2
X - 3
"They've a tower in which they hide, on Mumbo's Mountain, what's inside?"
X - Fatty the bat
O - Ticker the termite
X Bongo the bee
-Questions About Treasure Trove Cove-
"My hungry shark will end your game, on Treasure Trove, what's his name?"
X - Slacker
O - Snacker
X - Stacker
"Treasure Trove's got Cap'n Blubber, what's wrong with that sobbing lubber?"
O - He'l lost his gold
X - He wanted a drink
X - He couldn't remember his name
"Treasure Trove got a treasure hunt, how many X's, you little runt?"
X - More
O - 6
X - 5
"Treasure Trove's Sandcastle floor, is missing a letter, guess once more?"
X - X
X - Nenhuma delas
O - Q
"Treasure Trove Cove had a feature, what was the giant armored creature?"
O - A gigant hermit crab
X - A mighty tank
X - A huge metal whale
"Of these items on the ground, on Treasure Trove was first found?"
X - Gold Feathers
X - Feather Dusters
O - Red Feathers
"In Treasure Trove within this game, what is the leaking bucket's name?"
X - Holey
O - Leaky
X - Mr. Sieve
"Jinjos are a crafty lot, on Treasure Trove, where are they not?"
O - Inside a giant treasure chest
X - Under the pier at the start
X - On topo of a tree
"In Treasure Trove you need quick legs, which of my nasties ate your eggs?"
X - Lockup the Treasure Chest
X - Snippet the crab
O - Yum-yum the clam
"On Treasure Trove, there is a boat, what's its name, it doesn't float?"
O - The Salty Hippo
X - The Sweaty Thino
X - The Wobbly Whale
-Questions About Clanker's Caver-
"Clanker's Cavern smells really stale, how many ways to get in the whale?"
X - 6
X - Less than 5
O - More than 4
"Clanker's cavern really stinks, his massive chain, how many links?"
X - 10
O - 8
x - 6
"Clanker the whale is stuck in the goo, in Clanker's Cavern, what does he do?"
X - Tour Guide
X - Massive dishwasher
O - Garbage grinder
"Inside Clanker spinning fast, what was tough for you to get past?"
O - Rotating swablades
X - Rotating merry-go-round
X - Rotating bones
"The whale's stomach is pretty grim, through how many hoops did you swim?"
O - 8
X - 7
X - Less than 7
"Clanker's Cavern whale needed air, what did you swim through way down there?"
X - A series of hoops
X - The sound barrier
O - A large key
"In Clanker's Cavern, it's a pain, what's attached to Clanker's chain?"
X - A colossal cauldron
X - A massive anvil
O - A huge boulder
"The whale's blowhole an object sat, in Clanker's Cavern, what was that?"
O - A giant bolt
X - A large crab
X - A big bubble
"If you know this, please don't shout, in Clanker's Cavern the odd one out?"
X - Bolt
X - Anvil
O - Hammer
"Bubblegloop Swamp will test your mind, how many turtles did you find?"
O - 8
X - 6
X - 7
"In Bubblegloop Swamp's marshy mound, what thing's highest above the ground?"
X - A muddy turtle
O - A mud hut
X - A turtle
"Bubblegloop's turtle opens wide, what did you hit to get inside?"
X - His butt
O - His feet
X - His head
"Inside Bubblegloop's giant egg. What's not inside you needn't beg?"
O - An extra life
X - A jigsaw piece
X - A smaller egg
"Tell me now or your life I'll chomp, the frogs' name in Bubblegloop Swamp?"
O - Flibbits
X - Stickups
X - Stikkits
"Bubblegloop Swamp hides a treat, what in the water chomps your feet?"
X - Electric toasters
O - Piranha fish
X - Electric Eels
"Bubblegloop turtle choir is swell, but what's on the back of each shell?"
A bigger turtle - Incorrect
A musical note - Correct
A target - Incorrect
"In Bubblegloop Swamp, there is no doubt, which one of these is the odd one
out?"
Green frog - Correct
Red frog - Incorrect
Yellow frog - Incorrect
"In Bubblegloop Swamp, tell me now, which fact's made up by this old cow?"
X - There are two different colored frogs
O - Bottles teaches you two new moves
X - It features two crocodiles
"The crocodiles in Bubblegloop Swamp, give me the names of what they chomp?"
X - Bubblies and Dumblies
X - Yumyums and bumbums
O - Yumblies and grumblies
-Questions About Freezeezy Peak-
"Freezeezy's igloo isn't square. How many bears can fit in there?"
O - 5
X - 4
X - 3
"Boggy Bear is Freezeezy's clot. How many Jigsaws has he got?"
O - Three
X - 2
X - 1
"Freezeezy's Slalom course is crass, through how many gates do you pass?"
X - 48
O - 38
X - 28
"The walrus on Freezeezy Peak, what's his name that I now seek?"
O - Wozza
X - Wazza
X - Gazza
"Freezeezy Peak is rather cold, but what does the huge snowman hold?"
O - A broom
X - A Game Boy
X - A shovel
"Freezeezy's snowman's giant scarf what are it's colors that make me barf?"
X - Orange and red
O - Yellow and red
X - Green and grey
"On Freezeezy Peak you have been, but which of these can't be seen?"
O - Christimas Pudding
X - Christimas Presents
X - Christimas Tree
"Freezeezy Peak is full of snow, tut which of these isn't on show?"
X - A pathetic polar bear
X - A wobbly walrus
O - A slippery seal
"Here's three facts on Freezeezy Peak, the one that's true is what you seek!"
X - Five giant ice cubes live there
X - There are five snowmen
O - It features five bears
-Questions About Goby's Valley-
"In Gobi's Valley, there's a tree. On it's head, what can you see?"
X - A leafy wig
O - A hat
X - A pair of sunglasses
"Gobi's cactus conceals a prize, tell me what if you think you're wise!"
O - An extra honeycomb piece
X - A piece of strange cake
X - A jigsaw piece
"An easy one, or maybe a jinx, how many carpets in Gobi's sphinx?"
X - 4
X - 6
O - 6
"Gobi's Camel on vacation, what's he got at his third location?"
X - Nothing
X - A Jigsaw
O - An extra honeycomb piece
"The charmer helps you on your way, in his pyramid what did you pay?"
O - Some blue eggs
X - Some gold feathers
X - Some gold bullion
"In Gobi's Valley lurks a hand, who hides a Jiggy in the sand?"
X - Robba the Mummy Hand
O - Grabba the Mummy Hand
X - Dabba the Daddy Hand
"In a pyramid some tiles you match. Who's not included in this batch?"
X - Mumbo Jumbo
X - Jinjo
"Gobi's Valley had many a trick, how many pyramids, take your pick?"
X - 5
O - 4
X - 3
"Above the sand you see it glide, in Gobi's Valley what's the ride?"
O - A magic carpet
X - A magic genie
X - A maic taxi cab
"From Gobi's Pyramid it spills, what empties out, the moat it fills?"
X - A horad of mummies
X - Sand
O - Water
-Questions About Mad Monster Mansion-
"Playing my music is his game, hhat's the church ghost hand's name?"
X - Strausand
O - Motzand
X - Bachand
"Mansion cellar barrels are round, what on the front of them was found?"
X - The words "Get lost Banjo"
X - The word "Fragile"
O - The numbers "1881"
"Mad Monster Mansion is real hard, but what's not found in the graveyard?"
O - Ghosts
X - Flowers
X - Gravestones
"A ghostly hand who has a sway, in the church what did he play?"
X - An electric guitar
X - A piano
O - An organ
"Mad Monster Mansion's graveyard pots. What appeared from them, there were
lots?"
X - A bunch of bananas
O - A bunch of flowers
X - A bunch of feathers
"Part of Monster Mansion's race. What's the time on the church clock's face?"
O - Nothing, it's hands have fallen off
X - Midnight
X - Midday
"One doesn't exist, furry twit, in Mad Monster Mansion, which is it?"
X - Bathroom
X - Cellar
O - Kitchen
"The haunted mansion in my ground, wow many ways in could be found?"
O - 9
X - 7
X - 8
"In Monster Mansion you can creep, but what wakes the ghost from his sleep?"
O - Banjo treads on the creaky floorboadrs
X - Banjo sets off his alarm clock
X - Banjo hits him with a plank of wood
-Questions About Rusty Bucket Bay-
"The Rusty Bucket is a tanker, what's stuck underneath its anchor?"
O - A cumb dolphin
X - A silly seahorse
X - A clueless crab
"Here's three facts about Rusty Bay, pick the one that's true today?"
X - The engine room has four cogs
O - There are four lifeboats
X - The ship has three funnels
"This run of luck will have to stop, big ship's third funnel, what's on top?"
X - A mumbo token
X - A jigasw piece
O - There is no third funnel
"Get this wrong, you little toad, Rusty Bay's whistles, what's the code?"
O - 321-111
X - 321-123
X - 213-111
"The galley fridge in Rusty Bay, tell me what on the shelves lay?"
O - Kazooie Eggs
X - Grunty's hit fat spread
X - Red Feathers
"Rusty Bay's crane hangs over the side. It holds a box but what's inside?"
X - 3 Extra Lives
X - Grunty's expensive new Hi-Fi
O - TNT
"In Rusty Bay you may have been, but what on the walls isn't seen?"
X - Toll 8
O - Toll 7
X - Toll 6
"Captain's cabin in Rusty bay, what's on the bed duvet, I say?"
X - Flowers
O - Anchors
X - Propellers
"The box in the hold of Rusty Bay. Homey to break would you say?"
X - 9
X - 11
X - 15
"In Rusty Bay, you act the clown. Which of these can't you slow down?"
X - The spinning fan blades
X - The rotating propellers
O - The trungin cogs
-Questions About Click Clock Wood-
"Click Clock's Beaver is really dumb. What's the problem that makes him glum?"
O - He can't get in his house
X - His head has fallen off
X - He's got nothing to eat
"In Click Clock Wood a big oak grew. Which of these is the one that's true?"
O - The leaves are largest in summer
X - The squirrel is outside in the winter
X - The grass is highest in autumn
"In Click Clock Wood, I have no doubt, in which season is there a drought?"
X - Autumn
X - Winter
O - Correct
"The Click Clock eagle that you meet. How many autumn worms will he eat?"
X - 5
X - 25
O - 10
"In Click Clock Wood, the eagle's lame. Can you recall the stupid bird's
name?"
X - Beerie
X - Goldie
O - Eyrie
"In Click Clock Wood, the shaman's dumb. What useless creature do you become?"
O - A bumble bee
X - A squirrel
X - A snail
"The giant plant in Click Clock Wood. How's it get water for it's bud?"
X - From a giant watering can
O - From a camel
X - From Kazooies special water eggs
"In the Wood for the plant to grow. What in the ground must you sow?"
X - A seed
O - An egg
X - A bomb
"In Click Clock Wood, he's the king. What's the squirrel doing in spring?"
X - Sleeping in his bed
X - Looking for the beaver
O - Eating his nuts
"Click Clock Wood's winter is dull. What's Mumbo doing in his skull?"
X - Warming himself by the fire
O - He's not even there
X - Building a snowman
-Questions About General Knowledge-
"At Mumbo's Skull you made a stop. How many feathers were on top?"
X - 4
O - 3
X - 2
"Get this wrong, make a mistake. Which color Jingo is a fake?"
X - Green
X - Yellow
O - Brown
"In Spiral Mountain, fields are green. Which veggie baddie isn't seen?"
X - Topper the carrot
X - Collywobble the cauliflower
O - Spuddy the potato
"Me and her look just the same. Grunty's sister what's her name?"
O - Brentilda
X - Bruntella
X - Boghandle
"She will soon be fat and lame. What is your little sister's name?"
O - Tooty
X - Looty
X - Booty
"Spiral Mountain's got my face. How many molehills in this place?"
X - 9
O - 8
X - 7
"When your air meter's on the screen. How many segments can be seen?"
X - 7
O - 6
X - 5
"You can't win, I've been assured. How many squares are on this board?"
X - 113
O - 94
X - 78
"You found enough, you know the score. How many notes for the first note
door?"
X - 100
X - 75
O - 50
"Your moves are slow, style they lack. What's the name of your jump attack?"
O - Rat-a-tat Rap
X - Bill-a-Bong Beak
X - Pik-A-Pok Peck
Gruntilda Tile
--------------
I think this is the hardest, sure. If a question of this type comes from the
skull tile for you, then a bigger problem on. The bad of this tile is that it
has questions about Gruntilda. Most of the times you don't remember the right
answer and mistake it, what happens in this tile so?
In it we have a personal question about Gruntilda like "what was the name of
his first boyfriend?", "what's her favorite food?" and else. And you ask me,
"Bruno, how will I know all that?". The answer is: Brentilda, Gruntilda's
sister, found in several places of the castle. Everytime you find her she'll
tell you three personal things about Gruntilda. If you've heard all the
things, you'll be ok.
I won't put the answers here because they're randomized in a game every time
you start it. I've already saw this in internet, but nothing has been
confirmed. The trick I give you as that you shall just hear Brentilda and
record the flashy word. If that word appears in one of the answers of certain
question, it is probably the right one.
Clock Tiles
-----------
By stepping on the clock tile and pressing A button you'll be transfered into
another screen where you have a little puzzle to win. There are few ones in
Banjo-Kazooie. It doesn't reach Banjo-Tooie podium, what had two minigames or
more per world. Here the minigames avaliable are the following. I think I
hadn't forget anyone...
MOUNTING THE NAME
Remember the Treasure Trove sand castle? Here you shall write you name again,
BANJOKAZOOIE, however of behind for front. To beat in the correspondent letter
put Banjo on it and use the Beak Buster (A + Z). The trick I give you is
looking the name labelled at the wall and guide yourself on it. Try don't miss
time. Any second is very valious.
EATTING WITH MR. VILLE
You defeated Mr. Ville in Bubblegloop Swamp and you know he's not easy. In
this minigames your objective is eatting more bugs. Banjo will be transformed
into a crocodile. Use A to jump B to chomp. Walk in the field and eat the
bugs. Just eat the bug which is shown at the top of the screen. In case you
eat other, then you'll burp, and burping takes a while in this game.
RACING WITH BOGGLY
Racing with Boggly isn't very hard. He is fast for a polar bear, but you must
be faster. The race is with Banjo and Kazooie, not in walrus shape. What you
shall do is reaching the final in first place. The trick I give you is jumping
and make closed corners. Remember to don't keep too far of it, or you'll lose.
MEMORY GAME
In one of the pyramids of Gobi's Valley. Not many changes. Below the location
of the items. Though you can't get out this pyramid in the puzzle, I put the
entrance for reference to all the other tiles.
| | <- pyramid entrance
| |
|---------|---------|---------|---------|
| | | | |
| Mumbo | Egg | Jinjo | Jinjo |
| | | | |
|---------|---------|---------|---------|
| | | | |
| Feather | Note | Banjo |Honeycomb|
| | | | |
|---------|---------|---------|---------|
| | | | |
| Kazooie | Feather | Mumbo | Kazooie |
| | | | |
|---------|---------|---------|---------|
| | | | |
| Note | Banjo |Honeycomb| Egg |
| | | | |
|---------|---------|---------|---------|
MOUNTING THE NAME 2
Here you have to write BANJOKAZOOIE again, but for front to behind. Here,
however, is in the wood house near the meansion. There you find Tubblar. Write
that before the time runs out. Controling the glass isn't very hard. The only
problem is the purple ghost that is rounding the place. If you touch it Banjo
falls off the glass and you have to hop on it again. A big lost of time that
you can't have.
BOSS BOOM BOX
That huge box in the ship wasn't easy. Here you have to destroy it again.
Nothing changes. You should have a good Gold Feathers ammount to be okay
because if your honeycombs are lost here, when back in the board of
Gruntilda's Furnace Fun you don't have them again. You know how this boss
works, let's half it until nothing it becomes.
FURIOUS ZUBBAS
If you be in a beehive it means that you shall kill all the bees. If you have
Gold Feathers just stand stopped and use them. The Zubbas will attack you, and
the best way of destroying them is protecting yourself in the meantime. If you
don't have Gold Feathers, the Rat-A-Tat (A + B) is your only movement.
___________________________________________________________________________
| |\
| 9. BOTTLES' BONUS GAME |\
|___________________________________________________________________________|\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Aftering zeroing Banjo-Kazooie (I mean win Gruntilda battle) you can have a
little game with Bottles. If you want this game, go to Banjo's house, which
stays in Spiral Mountain. Inside it, stay in the edge of the carpet and look
at the picture of Bottles, which is above the fireplace. To look just press C-
Up. If you really had zeroed the game and stood where I said, Bottles will
talk you and the game begins.
The cool of mounting these pictures is that all the content of it keeps
moving. Looking at the black and white panel you can see the jigsaws are
colored. Then try to put the jigsaw in a missing spot of the picture and where
the image is coinciding. Beware to don't confuse as the images are in constant
movement.
Each time you mount up a puzzle completelly before the time runs out, you win
the challenge. Bottles will give you a code so. You know where active it: at
sand castle of Treasure Trove Cove. Each one of the codes given by Botles give
you just a feature to enjoy yourself. They, for example, makes Banjo with a
bigger head, or feet, and things like that. Other thing is that the codes are
not recorded. Each time you turn your videogame on you have to get them again.
From third challenge forward a new button must be used to mount the picture.
The buttons C-Right and C-Left. Some jigsaws shall be turned to left or right.
You can see when some object in the picture is in a jigsaw, and if it is in
this piece turned 90 or 180 degrees. Then turn it correctly with one of those
buttons.
The codes you get are below:
BOTTLESBONUSONE - Banjo has a big head
BOTTLESBONUSTWO - Banjo has big hands
BOTTLESBONUSTHREE - Kazooie becomes bigger
BOTTLESBONUSFOUR - Longs Banjo's head and lowers his body.
BOTTLESBONUSFIVE - The same as four and big feet and hands.
WISHYWASHYBANJO - You're transformed into a wash machine. You continue
behaving like Banjo, however can't use Running Shoes, Wadding Boots and murky
piranha water, cold water and hot sand doesn't hurt you.
NO BONUS - Desactive any Bottles' code you have activated..
The best way I found to help you was the following. Let's imagine when the
picture is mounted it has the following shape. Belo you find panels and aside
the numbers. They're the jigsaws you shall fit in their respective spots,
shown at the panel below.
+----+----+----+----+----+
| 1 | 2 | 3 | 4 | 5 |
+----+----+----+----+----+
| 6 | 7 | 8 | 9 | 10 |
+----+----+----+----+----+
| 11 | 12 | 13 | 14 | 15 |
+----+----+----+----+----+
| 16 | 17 | 18 | 19 | 20 |
+----+----+----+----+----+
When you have to turn the jigsaw, there'll be a symbol on it. See below what
each symbol means:
> - turn one to right
< - turn one to left
= - turn twice to right or left
Picture 1
1 2 3 4 8 5
+----+----+----+----+----+
6 | | | | | | 9
+----+----+----+----+----+
7 | | | | | | 10
+----+----+----+----+----+
11 | | | | | | 15
+----+----+----+----+----+
12 | | | | | | 14
+----+----+----+----+----+
16 13 17 18 19 20
Picture 2
6 12 5 9 2 1
+----+----+----+----+----+
8 | | | | | | 14
+----+----+----+----+----+
11 | | | | | | 3
+----+----+----+----+----+
16 | | | | | | 13
+----+----+----+----+----+
17 | | | | | | 19
+----+----+----+----+----+
7 18 10 20 4 15
Picture 3
6 8= 5 3> 7= 1>
+----+----+----+----+----+
12 | | | | | | 14>
+----+----+----+----+----+
11 | | | | | | 9
+----+----+----+----+----+
4= | | | | | | 13>
+----+----+----+----+----+
17 | | | | | | 19=
+----+----+----+----+----+
2< 18= 10< 20= 16= 15
Picture 4
6 12 5= 11 2= 1
+----+----+----+----+----+
8> | | | | | | 7>
+----+----+----+----+----+
20 | | | | | | 4
+----+----+----+----+----+
19 | | | | | | 13>
+----+----+----+----+----+
17 | | | | | | 15
+----+----+----+----+----+
14 18< 10 16> 3 19
Picture 5
13> 8> 16= 9 10 5
+----+----+----+----+----+
1 | | | | | | 18<
+----+----+----+----+----+
11 | | | | | | 2
+----+----+----+----+----+
19=| | | | | | 4
+----+----+----+----+----+
20 | | | | | | 14>
+----+----+----+----+----+
6 12> 3< 15> 17 7
Picture 6
19= 20= 10 8> 11> 14>
+----+----+----+----+----+
6= | | | | | | 3
+----+----+----+----+----+
13>| | | | | | 2>
+----+----+----+----+----+
12<| | | | | | 17<
+----+----+----+----+----+
15>| | | | | | 18<
+----+----+----+----+----+
1= 5< 16= 9< 4< 7=
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| 10. CHEATS |\
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Any cheat code will be inserted at sand castle of Treasure Trove Cove. To go
there, throw 2 eggs inside Leaky, the bucket, and it will empty the water
around the sand castle. You can get in it, then to press the certain letter
just use the Beak Buster movement (A + Z).
=-=-=-=-=-=-=-=-=-=
10.1. Cheato's Code
=-=-=-=-=-=-=-=-=-=
Cheato, Gruntilda's spell book, likes no longer of his owner for has been
treated not much well lately. Now hi is betraying her and revealing out to
Banjo some spells. Hi will say you a spell everytime you find him in the
castle. Then, after hearing from Cheato the code, insert it in the sand castle
of the beach world. The effect will be done. Although you already know the
code it's needed had talked with Cheato before.
Below how to find Cheato, the code and its effect. Using these codes are not
cheating because the own game gives you that. It's more like a reward for had
explored the spots of the castle very well.
- Near the panel of the snow world. Break the rock with Banjo and enter there
there as crocodile. Cheat will tell you the code "BLUEEGGS". Instead of
carrying 100 Blue Eggs at the most you'll do 200 ones.
- In the lava cave, where is desert world panel. Here is other way which you
can find other little cave. Goe as pumpkin. Cheato will tell you the code
"REDFEATHERS". Instead of carrying 50 Red Feathers you can carry 100 Red
Feathers.
- Rise the water to level 3. That's for a short time, so go to the ship world
entrance area and Cheat is in a cave above. He'll tell you about the code
"GOLDFEATHERS". Instead of carrying 10 Gold Feathers now you can do 20 ones.
These are the only codes you get from Cheato. Without talking him it is
impossible use those codes. But there is a cheat put by Rare for porpose to
you use these three codes besides else others. And you don't need to talk
Cheato before. Instead of writing BLUEEGGS writhe SGGEEULB so the effect is
the same. Making that you don't need to give a talk to Cheato. And you know,
this book will be in the more tight and complicated places. They take a long
time.
=-=-=-=-=-=-=-=-=
10.2. Cheat Codes
=-=-=-=-=-=-=-=-=
Using the codes below is cheating. The effects are good, but not very much
necessary. In a general view, they're coes to make infinit your stock items.
To active anyone of them, before put the word "CHEAT". For example, to type
INFINITEBLUEEGS just type CHEATINFINITEBLUEEGGS. To type a word use the Beak
Buster Movement. While you type the word CHEAT you can notice there will be a
"moo" on.
LOTSOFGOESWITHMANYBANJOS - Infinite extra lives.
ANENERGYBARTOGETYOUFAR - Maximum energy (8 honeycombs). Beware with this
code! It turns off the red bar!
GIVETHEBEARLOTSOFAIR - Infinite oxigen under water.
BANJOBEGSFORPLENTYOFEGGS - Infinite Blue Eggs.
NOWYOUCANFLYHIGHINTHESKY - Infinite Red Feathers.
AGOLDENGLOWTOPROTECTBANJO - Infinite Gold Feathers.
DONTBEADUMBOGOSEEMUMBO - 99 Mumbo Tokens.
The next codes are more used to help you quickly through the game. However
Rare understand the big potential of them is cheating records. Then upon you
use at leas three of them your game is erased. You can continue playing, but
nothing will be saved. Be sure you want to do that. Remember to put the CHEAT
word before the cheat code.
YOULLBEGLADTOSEETHESHOCKJUMPPAD - Turn on the Jump Pad.
YOUWONTBESADNOWYOUCANUSETHEFLYPAD - Turn on the Fligh Pad.
The previous codes are unnecessary the activating because you learn in
Treasure Trove Cove the move for use the both. Activing them may be more
boring than learning them.
THESEGORIGHTONTHROUGHNOTEDOORTWO* - Break the second musical note door (180)
NOTEDOORTHREEGETINFORFREE - Break the third musical note door (260)
TAKEATOURTHROUGHNOTEDOORFOUR - Break the fourth musical note door (350)
USETHISCHEATNOTEDOORFIVEISBEAT - Break the fifth musical note door (450)
THISTRICKSUSEDTOOPOENNOTEDOORSIX - Break the sixth musical note door (640)
THESEVENTHNOTEDOORISNOWNOMORE - Break the seventh musical note door (765)
There isn't a code for the first musical note door because Treasure Trove Cove
world is a long far behind it, so you have to break it by yourself without any
code as there's no other place to put in unless in Treasure Trove Cove.
THISCOMESINHANDYTOOPENSOMEWHERESANDY - Opens Treasure Trove Cove
THERESNOWHEREDANKERTHANINWITHCLANKER - Opens Clanker's Caver
NOWINTOTHESWAMPYOUCANSTOMP - Opens Bubblegloop Swamp
THEJIGGYSDONESOOFFYOUGOINTOFREEZEEZYPEAKANDITSSNOW - Opens Freezeezy Peak
GOBISJIGGYISNOWDONETREKONINANDGETSOMESUN - Opens Gobi's Valley
THEJIGGYSNOWMADEWHOLEINTOTHEMANSIONYOUCANSTROLL - Opens Mad Monster Mansion
WHYNOTTAKEATRIPINSIDEGRUNTYSRUSTYSHIP - Abre Rusty Bucket Bay
THISONESGOODASYOUCANENTER - Opens Click Clock Wood
There's no codes for Mumbo's Mountain because you have to go in before if you
want go to Treasure Trove Cove. However is very easy passing through it to
reach Treasure Trove Cove (which requires 3 Jiggies and 50 musical notes in
the way). Also, the code for Treasure Trove Cove is unusebale once you need
firstly to gain acess to this world to put it on.
The codes below are probably used by the makers of the game to test somethings
and needed them due the missing of a move or such thing. They're not much
helpful, except to alterante your way to zero the game.
BOTHPIPESARETHERETOCLANKERSLAIR - Rise the two pipes near Clanker's Caver
world entrance.
ONEITSHONEBUTTHELONGTUNNELGRILLEISGONE - Opens the grill near Clanker's
Cavern entrance, which takes you to
the place where Click Clock Wood
switch is found.
DONTDESPAIRTHETREEJIGGYPODIUMISNOWTHERE - Appears the Click Clock Wood switch.
THEGIRLLGOESBOOMTOTHESHIPPICTUREROOM - Breaks the grill that is blocking the
bedroom of Rusty Bucket Bay.
SHESANUGLYBATSOREMOVEHERGRILLEANDHAT - Break the hat and gates of Gruntilda.
ITISYOURLUCKYDAYASTHEICEBALLMELTSAWAY - Removes rock that is blocking the way
to Cheato near the panel of Freezeezy
Peak.
GRUNTYWILLCRYNOWYOUVESMASHEDHEREYE - Beaks the eye of Gruntilda's face statue.
UPYOUGOWITHOUTATICHUPTOTHEWATERLEVELSWITCH - Raises the water near Rusty
Bucket Bay to level 2.
YOUWONTHAVETOWAITNOWTHERESNOCRYPTGATE - Go to the gate where the Mad Monster
Mansion, to the house where the level
1 water switch is found
THISSHOULDGETRIDOFTHECRYPTCOFFINLID - Break the coffin inside the crypt of
Mad Monster Mansion
THECAUSETROUBLEBUTNOWTHEYRERUBBLE - Removes all the breakable walls.
* For any reason this code didn't work.
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| 11. COLORED KEYS AND THE ICE KEY |\
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After defeating Gruntilda, if you have 100 Jiggies, Mumbo Jumbo will tell you
about some colored eggs, which have some imagens of Banjo-Tooie. This addition
to Banjo-Kazooie as made right after Banjo-Tooie. However the link Rare wanted
to do between BK and BT didn't work very well, although you can get those
items.
To get those items you'll need codes. The codes now are less known than the
previous ones. However they're on and were created by Rare. Type the codes
below by remembering to put the word CHEAT before the code. These codes
releases the colored eggs and the ice key Mumbo Jumbo has told about.
**Note: The codes are phrases, but you don't need to type a space. If there is
the words NOW BANJO, type normally NOWBANJO, for exemple.
> Unlocking Yellow Egg:
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE
How get it: At winter in Click Clock Wood, go up the tree until you reach
Nabnut's house, the squirel. Break the window and enter it. You'll find the
Yellow Egg on the table.
> Unlocking Red Egg:
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN
How get it: Near the boats there are two windows. Break the one that goes to
captain's cabin. The Red Egg will be on the bed.
> Unlocking the Green Egg:
A MIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM
How get it: At second floor of the mansion, break the shiny window. If it is
the bathroom, the Green Egg will be on top of Loggo, the toilet.
> Unlocking the Blue Egg:
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE
How get it: Em Gobi's Valley, look for a carpet that flies between the sphinx
and the snake enchanter's pyramid. Look for the wall and you'll se a place.
You can go flying to there also. The Blue Egg is inside the coffin.
> Unlocking Pink Egg:
OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES
How get it: There is a island in Treasure Trove Cove with a sign on top that
is written "SHARKFOOD ISLAND". This isle is going to rise up and you'll can
enter in it. The Pink Egg is on its top.
> Unlocking Light Blue Egg:
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR
How get it: At the basement of the mansion, In a barrel that was locked, now
it is open. The Ligh Blue Egg is in a room inside it.
> Unlocking the Ice Key:
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE
How get it: No other oblivious place for the ice key unless Freezeezy Peak. Go
to Wozza's cave, where orange Jinjo is located. Jump onto there and follow the
tunnel to get the Ice Key.
Now that you have the items what do with them? Nothing, they're are not used
for anything. Rare planned that when you had all the items it was you just
take BK catridge out the Nintendo 64 and insert following the BT. This could
be an exclusive thing for this game. Nintendo didn't allow that Rare project
wasn't accomplished in spide of I imagine that was a great idea.
___________________________________________________________________________
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| 12. VERSION HISTORY |\
|___________________________________________________________________________|\
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~~~VERSION 1~~~
31/07/2008 - Began the walkthrough, Banjo-Kazooie is a great challenge for
me, I know there's much to type and with the time I have some
more efforts must be spend here.
03/08/2008 - Finished the walkthrough, good. For whom had any doubt about this
big game, here is it completed.
~~~VERSION 1.8~~~~
03/07/2009 - While tranlating my walkthrough to English I discovered lots of
erros and together the translating I made the 1.8 version, which
has better syntax in the phrases.
~~~VERSION 1.9~~~
09/07/2009 - I didn't wait for this update so early. Now I corrected the
word "moviment" into "movement" thanks to Chris. Due you guy,
I learned this new word, thank you very much. I added also some
jigsaws ASCII near the title because for me it was too simple.
Before I update it in Gamefaqs Chrisingerlim warned me again
about other mistake, this time for any reason I didn't put
the Jinjo in CCW on a leaf pile.
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| 13. LEGAL INFO |\
|___________________________________________________________________________|\
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No problem you use my walkthrough since you don't modify it nor copy to your
computer. That's forbbiden! In case you want to post it on your website just
ask me before for permission and also if I let you do that don't forget to
give me the credit for that. Only the sites below have my permission to post
it:
www.oriongames.com.br
www.gamefaqs.com
www.neoseeker
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| 14. GRATEFULNESS |\
|___________________________________________________________________________|\
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I'd like to thank some people because I took a look in their walkthrough for
fill up some holes that was in my walkthrough or making it better. I'd like
also to say these "holes" are some codes, Gruntilda's Furnace Fun questions
and secrets abou the ice key and colored eggs. Though I have, I shall and I
must to say "thank you" for:
www.mundorare.com, I get the cheat codes here
A.K.A / mslpanthers, for the codes for the eggs and the ice key
Gold Mage, questions of Grunty's Furnace Fun and Bottles' Bonus Game
King Kool, for something that I unfortunally can't remember... sorry
Daikenkai, for warning me about some mistakes I had done, there should be some
lot else out, but it's because English is not my own langauge
____________________________________________________________________________
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| 15. THE END |\
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This walkthrough has occupied me a long time, but I hope you had liked it and
that it had been helpful for you. Any doubt, warning or else about it, just
send me an e-mail for I answer you in full pleasure. For that readed my
walkthrough, we meet again in Banjo-Tooie.