_
/ | / )
| __ ._ |/ _ _
| | || | | \ /_\|/ (_
\_ |__|| | | \\_ | _)
________ __________ ______
#| \ #| | #| \
#| __ | #| __ | #| __ \
#| | #| | #| | #| | #| | #\ \
#| |__| | #| | #| | #| | #\ |
#| / #| |__| | #| | #| |
#| __ \ #| | #| | #| |
#| | #| | #| __ | #| | #/ |
#| |__| | #| | #| | #| |__/ /
#| | #| | #| | #| /
#|________/ #|___| #|___| #|______/
__________ ___ ___ ________
#| |#| | #| | #| \
#| ______|#| | #| | #| __ |
#| |##### #| | #| | #| | #| |
#| |______ #| | #| | #| | #| |
#| |#| | #| | #| |_/ /
#| ______|#| | #| | #| /
#| |###### #| | #| | #| \
#| | #| |__| | #| |\ \
#| | #| | #| |#\ \
#|___| #\________/ #|___| #\___|
_____ __________ _____ ____
#| \ #| |#\ \ #/ /
#| __ \ #| __ | #\ \/ /
#| | #\ \ #| | #| | #\ /
#| | #\ |#| | #| | #\ /
#| | #| |#| |__| | #| |
#| | #| |#| | #| |
#| | #/ |#| __ | #| |
#| |__/ / #| | #| | #| |
#| / #| | #| | #| |
#|______/ #|___| #|___| #|____|
Copyrighted 2008 Brusceno
-|-----------------------------------------|-
| FAQ/Walkthrough made by Brusceno |#
| Version of this FAQ/Walkthrough: 1.8 |#
| Started at 03/02/2009 |#
| Finished at 08/02/2009 |#
| E-mail: brusceno@gmail.com |#
| Game: Conker's Bad Fur Day |#
| Platform: Nintendo 64 |#
-|-----------------------------------------|-
#########################################
A T T E N T I O N
As the game is forbidden for anyone under 17 years old, then that makes this
walkthrough is forbidden for anyone under 17 years old too. If the game was
censured and you're reading the walkthrough of the game, it doesn't change in
the entire situation, although there's no how I know if you're under or not.
Well, as the game has blood, violence, pornographic and else, you'll find those
in my walkthrough too, then it's all your responsibility for that.
CONTENT CHART
-------------
#############
1. Introduction........................................................[itrdc]
2. Menus...............................................................[osmen]
3. Controls............................................................[ctols]
4. Basics..............................................................[bscis]
5. Characters..........................................................[prsng]
6. Items...............................................................[ositn]
7. Vehicles............................................................[vclos]
8. Weapons.............................................................[asarm]
9. Acessories..........................................................[acsrs]
10. Walkthrough........................................................[dtndo]
11. Magic Tail Localizations...........................................[lclrm]
12. Multiplayer........................................................[mtpyr]
13. Codes..............................................................[cdigo]
14. Tricks.............................................................[trkus]
15. FAQ................................................................[fasqu]
16. History Version....................................................[vrhst]
17. Legal Info.........................................................[lgifo]
18. Final Words........................................................[agdcm]
------------------------------------------------------------------------------
1. Introduction [itrdc]
------------------------------------------------------------------------------
Hi! Welcome to my first walkthrough, now in English version. Conker's Bad Fur
Day is a f*ck*ng game from Rare, cool enough to enjoy anyone that likes Fur MTV,
South Park, and others whole shit series. Conker is a sort of red squirrel that
is always in big troubles and he gets off them by using the intelligence. No,
this game isn't educative. Conker's ratiocination is killing others if
necessary. That should be a good reason for this game had been censured for
anyone under 18 years old.
I gave myself enough on doing this walkthrough and deposited all my efforts. It
didn't get big enough, after all, C's BFD isn't a game very big. You need more
or less 8-9 hours to zero all the game without fails and deaths. My biggest
record time is between that, and I dyed unhappily. If you don't like watch
speeches this game will not please you. But try to play it because I'm sure if
you do you'll find here some things that won't disappoint you.
Thanks this game I began to do my English course. I got curious on know what the
characters was talking about. My English didn't help me enough with Conker's Bad
Fur Day, as well as in many others games. I just made one year of course and
after play Pokemon a lot and read GameFaqs walkthrough in just a little time my
English raised rather upgraded, and today, I know all the history of Conker.
This FAQ/Walkthrough is the English form of my original Portuguese one, then,
please, don't repair my poor English and any error you find on it, please, e-
mail me to I correct it as quickly as I can. This walkthrough accompany the
Portuguese one, so if it's on 2.4 version, then as this is the translated one,
then it's the 2.4 version too, although I update it because the errors.
------------------------------------------------------------------------------
2. Menus [osmen]
------------------------------------------------------------------------------
The game doesn't have many submenus. There you can see soldier squirrels
drinking and talking about war themes, I think. There is also the seller,
Banjo's hear over the fireplace, Kazooie turned into umbrella, the weasel
orchestra, the death and a fire-imp. See below the function of each one of these
submenus.
Game 1, Game 2, Game 3
----------------------
Each game of these is a file of a new game. There's no difference between them.
There are more than one because more than you people would play it and would
like to have his/her own game file. Upon you open a game, you’ll have in it its
data. This data show you the time played, the money earned and a pictured of the
current place you are. To play, select "PLAY", to erase it, select "ERASE" and
now "YES" for erase and "NO" to cancel. My walkthrough help you from the
beginning to the final of the game, them, begin a new game if you want play if
fully or just see where you are can continue your adventure if you're gripped.
Multi
-----
This menu take you to a place where you can play with your friends some
minigames that remember parts of the game. All the minigames can be played by 1-
4 players, what I mean, even if you are alone you can enjoy yourself against the
videogame. Each minigame has a lot of options and selecting features which you
must notice when entering in one. Most of my time I played the multiplayer after
I zeroed the game.
Options
-------
In the options you don't find many things to change. There is option to you
change the sound to mono and stereo. Stereo is the best, but you must be sure
you TV can have stereo. Below the sound selection you can find a place to place
cheat codes. If you put a right code the Fire-Imp will make a positive signal
hand for you.
Chapter
-------
Have you already think on hear against the Great Mighty Poo's melody? Or defeat
the war? Walk through all the prehistory? You can replay parts of the game that
have already been passed by going in this menu. Here, whatever the chapter is,
with two extra lives and can cancel all the dialogues, it doesn't matter if you
already watched it or not.
------------------------------------------------------------------------------
3. Controls [ctols]
------------------------------------------------------------------------------
Depending on the place where Conker is, the controls will change a dut. Most of
the times the controls of the Conker are going to be these ones below:
A - jump
A + A - helicopter tail
Z + A - high jump
B - frying pan, swim (in water)
R - to look
Z - lower
ANALÓGICO - move, run, sneak
C-Botões - screen
When Conker is armed to shot something on a B pad the controls are these:
B - put out/put away
Z - shot
ANALOGICAL - aim
------------------------------------------------------------------------------
4. Basics [bscis]
------------------------------------------------------------------------------
Here I will talk about basic things about the game. It's very important you read
them before play the game because you'll be prepared for some risks that most of
the starters fall into.
Swimming
--------
Conker learn to swim a bit early in the game and the swim tecnic is necessary in
some few partsof the game. Conker, as a terrestrial creature, can't stay
underwater for a long (like Super Mario and Donkey Kong). He has a limit and
when this limit runs out (marked by its face in the righ superior corner of the
screen) Conker begins to lose his chocolate bars one after other until he dies.
To recover your oxigen just go up to surface. In some places inside water you
can find bubbles pipes, tough them to recover your oxigen.
Contest Sensitive
-----------------
This thing is exclusive of the game of Conker. Everytime Conker needs to do
something a lamp appears over his head. When that does just press "B" button
because Conker will do something. What will he do? It depends on the area you
are. That's why this is called Contest Sensitive. When trying to release Frank
the contest sensitive makes Conker use knifes, and to defeat Great Mighty Poo
you use hygienic paper rolls. The contest sensitive can happen where you are
over a B platform or not or not.
B Platform
-----------
They're round and have a letter "B" on it. When you step on it if it's the right
time to you act the lamp will appear on your head and that means that you must
press "B" button.
Enemies
-------
Unless that enemy shall be killed Conker will not be able to do that. It's the
case of the beetles around the poo mountain, you don't kill them although that
would be very good because they're a rough obstacle when you need to push the
poo balls. And the uga-bugas, your frying pan just hurt them and nothing more.
Your frying pan is nothing more than a pain instrument, and not a mudder
instrument. When Conker must kill someone he will be able to do it and will not
use a frying pan.
Gregg
-----
In any of the three games, your first death will be very different. Conker will
be send to a dark place where he will know Gregg. Conker is dyed, but as Gregg
is reading Conker is the kind of animal that have more than one life (like
cats), then Conker can back up to life, but he needs to collect life tails. When
the dialogue ends get the life tail in the wall and you will be back in the
place where you are. If you loose all your lives it's GAME OVER. It doesn't
matter, just reset the game to continue where you stopped. Game over isn't a big
problem since you don't lose your progress.
Mounts
------
In many places of the game Conker will be unable to do some actions and he will
count on friends' abilitys to do them. It's the case of Frank that let you mount
on it to attack Hay and Haybot. We have also a little pet raptor that Conker
leaves in prehistory and the war tank that stays in Tediz's base.
------------------------------------------------------------------------------
5. Characters [prsng]
------------------------------------------------------------------------------
Let's begin talking about the characters of the game. First of all, the main
ones, and after, in alphabetic order the others.
~~~
Conker
------
He is the red fun squirrel. Conker loves chocolates and when dies he can come
back up the live since he collects magical tails scattered away around. He
adores to drink at the bar with his friends soldier squirrels. If Conker gets
drunk he pees a lot. His pee is powerful!
Berri
-----
She's very sexy for a female squirrel. Berrie likes to dance and adventure. All
her life goes down after she involve with Don Weaso, a the mobster weasel.
Conker wouldn't had left her in home alone.
King Phantor
------------
It's the evil boss. He has eaten Professor Ze's legs, which was the king before
and now he's just one more of the "intimate" employees. King Phantor stands all
the time sited in his chair and he loves milk. His worry is the table, it's with
one broken leg and every time he puts the glass on it, it fall off.
Professor Ze
------------
"Partner" of King Phantor. He dos all the orders from King Phantor and the last
one wasn't to please for him. He thinks on do something with the milk to harm
his boss. Professor Ze is very agited, e as he doesn't have legs, stays on a
flying-chair created by himself. Partsof his body are machine.
Don Weaso
---------
The mobster weasel. With their henchmen, the wise-guys, he does the worse frauds
from the primitive caves to the modern federal bank.
~~~
Well, these are the main characters of the game, the ones you'll se more and the
ones more makes actions along the history. There are also others characters,
also important, but not so much as the ones before. They're all below.
~~~
Army Captain
------------
The squirrel captain, bigger and stronger than the normal soldier squirrels. He
instructs you around the war missions. He appears on Multiplayer and you can use
him as player by putting a cheat code on Options.
Bat
---
They're on the second floor in the barn, and in the bats tower. They attack you
when pass by on high places that you need to balance. To avoid them nothing
better than a flamethrower.
Big Big Guy
-----------
This lived robot is controlled by two fire-imps. He spits flames and has two
iron balls. When something stabs the balls his intern pressiong raises, and he
may explode because of that. To calm him, just drop over it some rum.
Big Cog
-------
No many things to talk about this big cog unless his big nose. He doesn't say
one thing, but his face expressions explain what he means.
Birdy
-----
The coolest guy of all the game. He gives to Conker a monolog about the basic
movements and dangers. This scarecrow isn't scary. He's more like a rum drinker
than a ugly straw doll.
Bone Worm
---------
This enemy is like the Worm, the difference is that this is just the skeleton of
it. I didn't know that worms have skeleton...
Bouncer
-------
Not like the others, this rockmonster stays by foot and just attack you if you
touch or hurt him. In other word, he's the security of the Rock Solid of the
dance place. But the one inside or the outside? There isn't any difference
between them.
Brute
-----
I call him as dogfish. He is watching the hall of the bats tower and blast door.
Brute has huge sharp pointed canine and he's able to lacerate his prey in few
seconds. Just one bite and Conker loses two chocolates.
Buga, the Knut
--------------
He is big, strong and loves to watch the shows at uga-buga stadium. Unlike the
others caveman, Buga is giant size and holds a big bone. Although all around him
looks like be big, he has a little secret beneath his loincloth.
Bull
----
This black bull hates red. As Conker is a sort of red squirrel, then he should
be attentive when near the area of this bull.
Carl/Quentin
------------
A male dog that suffer of double personality. Carl is daring and ignorant as
long as Quentin is classic and polite. Carl loves when Conker put the lady cog
in his pin slots on reverse side. Quentin prefer to say over the Big Cog's nose.
Catfish
-------
They hang around the bats tower, but of course, far from Brute's area. They are
tabby and have madam speeches, without forgetting to say that they're too vain
and cheaters.
Cheese
------
Why does is a cheese used if doesn't to be eaten? It runs scared and to get it
you must beat it with something, like a frying pan, for example.
Cog-Lady
--------
Her places are putted in the pins aside Carl and Quentin. But they don't like so
much as they're treated and prefer to travel around the world and know the
beautiful beaches.
Count Batula
------------
He is from a long age, a vampire squirrel, that live at a house with lower
situation. He is frequently attacked by villagers that want to kill him as
amusement. Count Batula says Conker is his great-great-great-...greatgrandson.
Dino Baby
---------
This cute dinosaur thinks Conker is its mummy. Dino Baby loves to have cavemen
as lunch. It doesn't live for a long a the game. It is a little purple dino that
hatch from the egg when Conker sits on it.
Dung Beetles
------------
People mighty think they're lovely ladybugs, although actually they are dirty
beetles that hang around poo mountain. Dialogue by dialogue they say at least
one swearword.
Eel
---
The Eel character is the eel that is the lake of soldiers squirrel's base. It is
in the bottom of the water and is used to you to lighting up the eletric force
rings.
Fire-Imp
--------
Commonly known as devil or firedragon, he is a kind of Imp, a creature named so
by Rare. A Fire-Imp have a flamefull body, likes to drink and smoke. They're
really dangerous creatures once they love to play you as if you was a stupid. A
pee is said to turn then into ashes.
Franky
------
Since you see Franky near the beginning of the game, you can know many objects
has live in the game. Frank, the pitchfork, is called by his friends a "ass
spitter" and that's why he tries to spit Conker.
Frog-Imp
--------
Other Imp one. This is green colored and have a metallic armor. When you see
him, run away if you can, mainly if on water. There's no how to kill him unless
at special areas or with special objects.
Great Mighy Poo
---------------
He loves sweet corns to get a lovely grin. The poo monster found inside poo
mountain. It seems that he likes also to eat beetles, but when know Conker he
gets amused to play on his sweet melody. The discharge switch can throw him away
as any poo we made to.
Gregg, the grim reaper
------------------
The death that looks for the souls of died beings. Gregg is short and holds a
sharp scythe. He hates immortal beings and other things that doesn't die just
once, like cats, catfishes, squirrels...
Haybot
------
He lives in the farm, but doesn't seem to be very friendly to his friends.
Haybot disguises himself as a normal hay. His big weakness is the water, what
makes he suffer circuits problems.
Heinrich
--------
The most creative invention of Ze Professor was the Heinrich, the alien.
Generated inside the body of Phanter King, Heinrich was made just to kill it.
Conker becomes also one of its targets, than he needs a special clothe if he
wants to defeat it.
Jack
----
He lives in the farm and abides the old ass of his wife over his head because
she is afraid by the mouse near. This iron craft, different of others, does not
jump from here to there and back again stupidly.
Jugga
-----
The only cavewoman you see in the prehistory. She is audacious and seems to does
not like so much of Buga, the knut. She is gigantic and what she has under the
loincloth was seen by Conker.
Key
---
The Key is used only for opening doors. It is always scared, and something it
runs out from you, then you need to use the frying pan to beat it down, then you
can get it.
Marta, the cow
--------------
It's strange the cow has a name because there are many cows, then, all them are
named Marta? They are poo makers from Poo Cabin. Thanks a purple liquid, they
acquire a chronic diarrhea.
Marvin
------
The dirty mouse that lives in farm and loves cheese. The bad of him is his farts
and burps. He scaries Dandy, Jack's wife. If eats a lot, he mighty explode.
Metal Spider
------------
They act like mine, with spider shape. A dangerous enemy that you don't want get
too near once their explosion hurt you. If you're smart, beat them with the
frying pan before they explode. They get up from the ground when something solid
approximate their area.
Money
-----
The more cool speaking alive weapon, the money. He keeps walking on circles in
his spot until Conker gets it. To attract your attention, generally he says
"Hey, over here!", an others.
Monk
----
This guy has a big vine cape and he is ugly. The only thing he does everytime
you find him is ready his stone. It seems a thing very important, you should not
disconcentrate him. Anything that step on it will be thrown high far.
Mr. Barrel
----------
He looks like the most stupid character you find in this game because he's
noiseless and say things after others things, without any context. The good
thing on him is that for some cash Mr. Barrel gives you a little ride, what
destroy any ground-enemy, like worms.
Mr. King Bee
------------
Lonely, old and experienced, in his last moments of live, Mr. King Bee wants to
have the please to pollinate the Ms. Sunflower. He loves the big breasts she
has.
Mrs. Queen Bee
--------------
She has her own bee community and constantly her precious beehive has been
stolen by the wasps. Mrs. Queen Bee, when recovers it, use the weapon inside and
kill all the enemy wasps.
Mrs. Sunflower
--------------
She has huge breasts. Mrs. Sunflower hides them with her leafs, but she can't
not if she is tickled a dut. She offers them to Conker, but he just agrees to
use them to jump, nothing more. Stupid squirrel...
Reg
---
This speaking brush doesn't have creative phrases. Most of the ones he does are
repeated from what Ron spoke seconds ago.
Rockmonster
-----------
They are around Rock Solid dance place and inside as well. These creatures are
slow, but when attacked they come in the condition of beat any thing.
Rodent
------
The prisoner that lives in Tediz's base. He isn't killed easily because his
heavy armor. He is intelligent and a long friend of Conker. Rodent has a huge
knowledge about weapons and war tanks.
Ron
---
Pissing off his friend Franky is what Ron does. There's no other thing for Ron
likes to do. He doesn't like when Reg repeats the phrases he has just said.
Soldier Squirrel
----------------
All the squirrels of the game are grey-colored. The most ones you see are grey
with army clothe, what means that is a soldier squirrels. Constantly they're
send to war to fight for they objective and lots of they die. They scream high
when get hurt.
Sweet Corn
----------
They are yellow as the cheese, jump like it too, but they are not cheese, they
are sweet corn. He's more scared than cheese and as inside poo mountain is more
space to run, it's harder to get him.
Tediz
-----
These are teddy bears created to be war weapons. They are not human and have
some advantage, as they can fall off higher places than squirrels. They are evil
and don't seem to have red blood.
Tedi Experiment
---------------
A robot of a Tedi, halfed in a Tedi and a fake girl squirrel. The girl is what
talks with you, what thinks meanwhile the Tedi is the body, the strength, the
weapons. This is the creation that more impressed me on creativity. A boss for
you that you haven't ever defeated before.
TNT-Imp
-------
This guy is too weak to hold the TNT that is on his back. Then Conker needs do
push it, and you'll put it where you want. Look out for any extern hit because
any damage he takes will make him explode. Don't worry if that happens, there
will be always one on bathroom for you...
Uga-Buga
--------
The stupid cavemen that hang around the prehistory cave. They have a stony as
weapon and though they're slow, they will attack you if you get too close.
There's lots of uga-bugas, although you cannot hurt them, just beat. As enemy
you should only avoid them.
Villager
--------
They want to kill Count Batula as they are his favorite food. Yeah, they're
weak, but that's the reason to they come on in big amount. They shot stacks to
hurt any bat around. Every time they go to there, they're brought to the crusher
and die, then becoming zombies.
Wasps
-----
People would think this enemy is a bee, but not, it's a wasp because the wasps
can needle you without die afterwards as the bees cannot. They are in hive of
Windy and along the big stair of the barn.
Weasel Guard
------------
They watch the interior of the federal band. They're faster and good shooters
prepared for any danger. With a black clothe and many protection accessories,
Conker needs to be faster on attack them.
Wise-Guy
--------
They work for Don Weaso and the only difference between them are the color of
his clothes. I can be red, yellow, green or blue. They are guys who does the bad
job for Don Weaso. When they don't do the task, they're killed by the own
boss... and it seems they like that!
Worm
----
One of the worst enemies you'll ever seen, at my view. The only thing good on
worm is that it doesn't appear in many places, but the ones it does are very
hard. They appear suddenly.
Ze Professor
------------
His legs and one arm has been eaten by King Phanter, and now yell for vengeance.
Ze Professor doesn't like to do the tasks asked from King Phanter. To move Ze
Professor use a mechanic chair. He also has a mechanic arm and an artificial
eye. He is called Ze Professor, I think, because in many words he says there is
the letter Z that wouldn't be there.
Zombie
------
A common enemy on Spooky chapter. Zombies are a bit crappy, but don't get easy
with them because if there's more than one you should worry about. They bite
Conker for some blood and are almost indestrucble. Hitting by the head is the
only way to kill a zombie.
------------------------------------------------------------------------------
6. Items [ositn]
------------------------------------------------------------------------------
Conker's Bad Fur Day isn't a game with many items. But you can find some, and
why don't say their function?
- Chocolate - Conker's health is counted by six chocolates. There's no how
having more than six ones. These chocolates are found practically in every
places. Always check out your health bar by pressing START. When Conker has just
one chocolate, I gets tired face expressions.
- Money - You need it. It is not used for paying stuff, but without it your
adventure doesn't go forward because the money acts like a key that make your
game acts. It can be found in the most tough places, or given by you for some
characters. When in places, it's easy find it, it will cry for you. In START you
can see how much money Conker has currently. Generally, one Money is 100
dollars.
- Magic Tail - Upon you had your first death, Greeg, the death, will come on and
notice himself and you that you can have other lives by just collecting magic
tails. This items is found in some places, in the wall. It's a tail alike
Conker's tail. Just get as many as you can if you can get this item.
------------------------------------------------------------------------------
7. Mounts and Vehicles [vclos]
------------------------------------------------------------------------------
Em alguns momentos do jogo Conker irá montar em certos personagens para obter
deles algumas ajudas. Esses personagens atuarão como veículos ou montarias, como
preferir chamar.
Frank - Frank, the pitchfork, is your first mount. You hop on him and can do
all he would do normally without you, however in a different manner.
With A button Frank jumps and B button a spit attack. If Conker is
attacked mounted on Frank by something (Haybot's hand, probably), you
must hop on him again. You need Frank when you defeats Hay, and
Haybot.
Raptor - This little green carnivorous dinosaur loves to eat cavemen, but eats
squirrels too. If hypnotized, Conker can hop on it and use it to eat
and head attack the caveman. Run and press B button to give a head
attack, and jump with A button. Press B stopped or in slow speed to
chomp. Raptor is your mount in uga-buga stadium, then make a good show
for the cavemen around. After all the dangers, Raptor gets friend for
Conker, but you can't take it with you.
Tank - This vehicle, not a mount, you use at It's War! chapter and it's filled
with controls. To get to inside, jump on it. Inside the tank, use the
analogical to move it, and C-Left and C-Right to round the cannon. Use Z
button to shot and R button to aim. When aiming, use C-Up and C-Down to
zoom in and zoom down. To get out the tank, press A button. This heavy
iron thing is very important for you destruct some things at Tediz base.
Mr. Barrel - For a long I didn't recognize that Mr. Barrel could be one mount,
but as you see, Conker hops on it for a short ride, and that's
make you see I'm right, Mr. Barrel is a mount. A strange mount,
though.
------------------------------------------------------------------------------
8. Weapons [asarm]
------------------------------------------------------------------------------
During Conker's adventure he uses some weapons. Most of them occur by pressing B
at B pads. Don't matter how they are used by you, if Conker use it, then it is
here. A lot of the weapons are use in some areas and for a few time, then you
can't choose it to use when you want. They are below:
> Frying Pan: Used along the game, the frying pan isn't a weapon so dangerous.
In all the time it's used, it will shut down enemies instead of kills them. For
example, a escaping key and you need it, beat it down with the frying pan to it
fall on the ground, then you can get it.
> Slingshot: A range weapon. The "V" of the slingshot can be used as your only
aim point. Excellent for killing beetles. The slingshot has the important task
of press buttons and the light ammo doesn't destroy a lot. Only on B pads it
will be used. The ammo is on fire if you need to burn something.
> Knife: A sharp, useful, dangerous weapon, however isn't not much used along
the single game. The knife is used only at B pad inside the barn of the farm and
in the sewer beneath it. Because it's sharp, the knife is used to cut off
things, like hopes and wires.
> Hygienic Roll Paper: Great Mighty Poo is made by poo, and we use hygienic
paper to clean our behind of poo, then the boss would not like to swallow these
cleaning things. Used only inside poo mountain. I cannot think on other place
else than poo mountain to this item be used.
> Watch: Conker use his watch to look the hour in few times, but the time it is
your weapon is in Uga-Buga chapter, when you need to hypnotize the raptor if you
don't wanna turn into food.
> Shotgun: Instead of frying pan, this is your weapon on Spooky chapter. The
Shotgun is very useful to kill zombies and without it you couldn't survive in
that place. As you should know, when killing zombies shot at their head, the
only way to kill them.
> Pepper: I shouldn't consider this a weapon, but as I do, then it is. Used to
make the dinosaur stone face sneezes to clean its tongue off that slimy green
bogey that blocks you to turn within.
> Bow: Inside Count Batula's mansion there are two B pads that allow you to use
this weapon. Press B to use the bow, which shots stakes. Your ammo is done to
you kill bats around. With a laser aim is hard to miss your targets.
> Machine Gun: In war Conker doesn't use the frying pan to attack Tediz, but a
Machine Gun, and one in each hand. It is not for nothing more than hurt and kill
Tediz only. Look out for it's ammo, after some shots you must reload it. Conker
does that automatically if you don't reload it by press A button.
> Bazooka: Used in some parts of It's War! chapter, the bazooka is wee know,
does a lot of damage in where it hits and around. Used to destroy big Tediz and
gigantic lockers. A thing is ever true about bazooka: it's just used for
destruction.
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9. Acessories [acsrs]
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The items below are used by Conker along your adventure, or not. I consider them
items like accessories because they are in your body and once Conker has put
them on he will put them off automatically. Also because they are not mounts,
nor items and nor weapons.
- GAS MASK -
When you enter in poo mountain, Conker puts gas mask on automatically. It's
oblivious why he uses it on there, that place are said to smell as badly as you
haven't ever fell before because you probably have never stand on a poo
mountain. At least everyone normal I know has not...
- LIGHTING HELMET -
This accessoire can be used for you as well as you can not use it for your own
will. The only one which you doesn't really need to use for continue on your
adventure. The lighting helmet has a lamp that needs to be charged by a battery.
In the B pads of the pipes you charge it up again when it's off. Used to scary
the bigeye ironfish that hangs around the pipes near the Bats Tower.
- WAR HELMET -
Along It's War! chapter adventure Conker use this war helmet. It doesn't protect
your head, I mean, you'll be hurt for any enemy that shot at your head. But it
makes Conker looks like more nice, after all, orange, blue and green are a good
combination of colors.
- ASTRONAUT SUIT -
This suit is your little chance against the alien, which would kill Conker with
just one bite or tail whip if he doesn't use it. The astronaut suit gives to
Conker the ability to jump high and hard resistance. Also, with it Conker
punches stronger and holds heavy things. Your speed is the only thing that isn't
upgraded with this suit.
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10. Walkthrough [dtndo]
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Ready to play? Good luck and let's go to funny! Before let's me explain the
titles are not the chapters. My walkhrough has other titles because I think
they're easy to you understand the place or situation where you are if this is
the first time you're playing Conker's Bad Fur Day.
- Beginning... -
In the beginning of the game you see some things, like Nintendo and Rare logo
marks, and presenting you Conker and Berri. The game begins with Conker sit on a
king armchair telling to you his story. Near him is also some guys, they are
Conker's friends. If you want to know how Conker has become the king, you must
play the game to know the history.
Conker left the girlfriend Berri alone in her home and went to bar drink with
his friend soldier squirrels. The drunk was so much that know Conker awakes on a
place that he has never been. The worse is the Conker is on hungover and this is
the worse of all. Now Conker must find himself in this crazy place to find
Berry, she mighty be worried with him.
- Scaredy Birdy -
This place where you are is a waterfall, known as the training area. On there
you'll learn all the basic moves, like jump and attack. You can see the squirrel
is in hungover, it's a collateral effect caused by the last night. You remember
Conker was in the bar, didn't you? Turn you way around the fence to enter in the
enclosure. There will find a scarecrow and it will talk you.
That's Birdy, the scary scarecrow. After the dialogue step on the round thing
with a B on it and press B button. Conker will give to him a bottle of beer.
Everytime a lamp appear over you head, press the B button and something is going
to happen. Birdy will open the gate for you as a shortcut for you to that B
platform.
Press B in that platform out there and Conker will be cured of this dizziness.
Now Conker will talk about some things, as for example that you can cancel
dialogues that have already been heard by pressing L button.
- Frying Pan On Hand -
Now that Conker is no longer in hungover, walking with Conker will be easy. Go
to the stone on the waterfall and stand on it, Conker will think on how to jump.
To jump press A button, to use the helicopter tail press A on air. To make a
high jump hold Z button and press A button. This is the basic to you go up to
the top on the mountain. Over there you'll find Gargoyle, a block on your way.
He loves to keep sit on gothic architectures. Settled he will not move, then
Conker can't pass through. Then pull the switch that is on there. The door in
the mountain will be opened. Enter in it, you'll learn the attack button.
The door has closed and now you are arrested. You can see the door has a big
locker and a key would be able to open it. There is a key hanging around in this
little cave. Run after it until Conker think on how attacking the key to get it.
To attack press "B", Conker will use a frying pan. Give a frying pan stabbed to
that key and carry it on to the door to open it. Go to Gargoyle's area.
- Gargoyle -
Use the frying pan on Gargoyle as quickly as possible because if you don't he
will hold you and throw you away. I doesn't matter if this happen because you
don't take damage on training area. After you beat Gargoyle with the frying pan
he will laugh of you. He does that so much that he unbalances off the bridge to
fall into ground. Now the fat monster isn't on your way you can keep on your
way. Go down there to see where is his head.
Less one in Conker's way, now we have other problem. Gargoyle was so heavy that
the fall made a little slide, and a big rock blocked the cave hole you was going
to. Climb up the rock and jump to the B platform at your right. Conker will use
a dynamite to explode the rock. Clear way to Windy.
- Welcome to Windy -
At start you will watch what's happening in the dark castle. King Phantor has
given a job to Professor Ze, find a solution to the broken table.
Welcome to Windy. This place is named Windy because here winds a lot. A proof of
that is whe windmill that is always spinning. What should be inside it? This you
will know soon. This place is so big and you don't know what waits for you.
Birdy is near the B platform. He will send you an important manual by $100
dollars. Don't go to beetle's mountain if don't want be hurt. To reach up the
windmill you must avoid the worms along the hill around it. There is also a
barrel on there, which charges you a lot of money for a little ride. There is
also a female old king bee crying, she has lost her oney. Ah! Let's begin to
solve this once and for all!
- Ms. Queen Bee's Honey Rescue -
When you be able to control Conker, go down this little trail and get the three
chocolate bars to fill your healthy into full and max. Walk to right, you'll se
a bee crying. As she says, her honey has been stolen by the wasps, which live in
the beehive on the top of the hill. In case you rescue it for her, you'll earn
some reward.
Go up the hill, just follow the trail on it. You'll see a little base on the
way, soon you'll be inside there on a bloody war. When find the beehive, get the
honey and three bees very stupid will come out. They have pointed and sharp
needles which are used to attack you. Run to Ms. Queen Bee area. While you hold
the honey you can't jump. If they hurt you must get the honey again on the place
it was. To don't lose speed don't step on the grass, that makes your speed get
slow, so, go by the trail only.
When you do your job, Ms. Queen Bee will enter in her honey and will put out two
triggers. Now the wasps will be killed and you will be paid. Ms. Queen Bee
awards you with $100 dollars.
With the $100 dollars you can buy Birdy's manual. Just step on the B platform to
find it. Conker automatically gives to Birdy the money and he the manual to you.
As Birdy has a smelling ass the money jumps off him and get back to your pocket.
Nice. You didn't lose any money for that manual, so.
On this B you'll learn how to use weapons. Press "R" to aim, "B" to
active/deactivate and "Z" to shot. In this weapon you are ready to use your most
common weapon, the slingshot. Its ammo are used to press buttons and kill some
enemies. Right now you need it to break down all these beetles. To kill one,
shot into it to it flies, while it's flying, shot one other to it be destroyed.
Do that with the others three, then you'll have killed all them.
Once you killed all the four you can pass on their are and there is a new way
for you. You can also go to poo mountain, but there's no much to do on there.
When arriving there you'll see that Poo Cabin is closed and the beetle that was
there has went away and will be back in just 15 minutes. Because of that get the
way to the door that has opened. This way takes you to the farm.
- Farm -
You have an idea of what happens on Phanter King's castle. It seems Professor Ze
has developed an sort of war weapon: Tediz. You will have do many things left
until discovering what is that. But keep calm because your next adventures are
easy. Just repair how the farm theme is the same as the Windy, but with a
bumpkin style.
- Marvin -
The farm, how I name this place, can be a funny place to introduce to you what
else will come from the game. Hang around to know what is on what. The iron
crafts will show you that if you stay under them that's will not be a good
thing. There are two iron crates, one on other, and another thing very stranger,
a mouse jumping near them.
That's Marvin and he LOVES cheese. Talk to the craft that is under, that's Jack.
As he says, his wife put that ass hole on it because she has fear of mouse. He
wants you to clear that mouse, then his wife will jump off his head. She has a
smelling ass and is too heavy. Jack isn't the only one with problems in the
farm. He says you to talk with Burt, he's going to help you. Jack promises a
reward for you.
Then, let's go see where Burt is. He's near the fence where a lot of cheeses are
jumping without reason. Bur will help you by opening the fence door. Only that.
You must take one cheese and must give it to Marvin. Your way is passing under
the jumper iron crafts. Don't hurt yourself because if you do you lose the
cheese you was holding. To get the cheese make the same thing you made with the
key, use your frying pan.
Getting the cheeses isn't easy. Run after them and follow perfectly the corner
they do to try to escape from you, on that you must use the frying pan. While
his fell in ground you can get it. If it get up you must run after it again, and
make all I have said. If you accidentally press the B button while carrying a
cheese, you throw it away and lose it. And also if you take many time to give it
to Marvin, the cheese you jump off you and you lose it too.
After bringing three cheeses something strange happens. Marvin seems to be with
a different digestion that he hasn't had ever, even after eating a lot of
dirties. His stomach grows and he explodes. Leg to there, arm to there, even his
eyes will blink after exploding. The grosser is his last fart, even after dyed
he does that. Gross! >:P
As reward Burt and his wife will make for you a kind of stairs that allow you to
go on the roof of the barn. As Jack says, there's something good inside the
barn. Jump on Jack, and after on his wife. Now just see on the wall some pipes,
jump on to them and keep going up. In the roof you can see a button and $100
dollars. Step on the button to open the door to the barn and get the money.
- Mad Pitchfork -
When entering, Conker will examine the place. He will find a lot of stupid hays
that are hanging around. It wasn't use ask it there was something interesting,
the more little ray close the door, and now you're arrested. There are three
strange guys that observe you from further: Ron, Reg, and Frank.
Ron, the paint bucket is the shorter of the three. He says ugly words and
persuades a lot his two "friends". Reg, the brush, seems to doesn't think
because on most of the times he repeats all that Ron says. Frank is the
pitchfork, but Ron call him of "ass kicker" and must kick Conker's ass. Frank
doesn't want it, but as his two friends say, he will do by waiting you go to
there near him. Go on, so, he will try to attack you.
Although he will try to attack you, he may hit you or not. It depends on how you
control Conker along this barn. Make Frank follow you and attack all the rays.
When he gets ready to attack you just jump to avoid the attack. It's making this
trick that you can destroy all the rays. Once there's no more ray left, Frank
will go to near of his "friends". Ashamed he tries to hang itself, but that's
for nothing, Frank is a pitchfork and pitchforks doesn't have neck to be hanged.
Now that he's roped in there, someone needs to help him to release.
Pull the switch that is inside the barn. You would see the door will opens as
well as other one too. In this other door was a king bee lied, and he fall
through the door at the moment it opens. When you exits this barn, you can see a
big ray in the second floor, this is Ray, and he gets angry for the guy that
destroyed all his rays.
- Bee Swarms -
Out the barn again, pass near Mr. King Bee and a long talk will happen between a
young guy and an old one. When the talk ends, now we'll have other job, help Mr.
King Bee. Frank can wait a bit more.
After the talk go talk to Sunflower. She will say some few things with you. Upon
it did that, go to near the wood crate, you will see a bee swarm. Those bees
will talk with you. Fortunately for Conker they just do tickle. They will like
you and you need to find all the bee swarms in the farm to bring them to
Sunflower. As the swarm follow you, just pass near them.
Bring this swarm and just watch what happens with Sunflower. She will fell
tickles and opens a bit her leafs. Now finding the others four swarms will be
easy or hard. It depends on your jump abilitys. The places are all below and the
swarms are the following:
- near the hall to Windy;
- on the cheese area;
- near the button that opens the barn door,
- in the water box on the roof.
The only thing you must care about is the water. If you touch or fall on it the
bee swarms will get away from you and you'll need to find and get them again.
When having all the swarms, take them back to Sunflower and watch the show
that's gonna happen. To thanks she let you jump on his breasts as well. Use them
to reach the cave over and get $100 dollars. To bounce press "A" in her breasts
unless you want to be thrown.
- Frank's Rescue -
Let's go rescue Frank. Jump on the wood craft when it stops under the window to
reach it. Inside there you are in the second floor of the barn, and here is a
danger place because you are on a high place that made falls hurt you and there
are some bats too.
There are some bars. Conker can walk on them by balaning himself, just press the
analogical button calmly. When you be in the barn and hear the bat sound keep
yourself on attention, it means that a bat will attack you. Then as you could
see a lamp appeared over your head since you are in this bar. Press B to use a
flamethrower in that bat. With this weapon you can across it safely. I prefer do
that jumping, it's faster.
When find the B platform, step on it and Conker get the knives. It's the same
thing on using the slingshot. Now you must use the knives to cut off the rope
that is hanging Frank. The right are to you shot is over of Frank's head. When
you do cutting that rope, Frank will fall and be free.
- Haybot -
Go under there to find Frank. After watch what Conker does with Reg and Ron you
can control him. Touch Frank to mount on him. Press "B" button to attack and "A"
to jump. While Conker is mounted on Frank you do those moviments. Just attack
Hay three times. In your first hit you can see a mechanic eye in Hay. On second
he will be on fire. In the third he gets angry and breaks all the floor. All you
fall into the sewer.
A bad new: Conker has hurt it leg. Haybot jump off the flames and come out to
attack furyly. To Conker get out his place you'll need Frank's help. Mount on
him, he will carry you and all the movements are the same. Haybot is not a hard
boss at your first time. Be careful on the area where you are. In the center of
the field he try to slap you, if you're out it, then it will throw missiles at
you.
Stay out the field, in the ledges. Hide behind any pipe, and there are three
pipes. When you're out the center field, as I said, he will shot at you
missiles. But as you are behind a pipe the missile will not hit you, but the
pipe. The pipe will break and a lot of water will fall from the hole made on it.
Go to under that under and stay there until Haybot come to tray to grab you. The
water will make he take some shock hits for a while.
Don't lose time. Run near him. He will spin twice around himself. Pay attention
on the button that is in his back, it's written "DO NOT PUSH". Jump and when the
lamp lights up press "B", as fast as you can. When Conker press the button
Haybot lose a part of his body. Do that with the others two pipes. Keep action
because even with one of no one arm he will attack you in on the center field.
After three pushed Haybot doesn't have anything left to lose unless whole
himself. Don't scary with his "leg", you don't need to fight it. Now it's time
to go, but it seems the explosion gave damage to someone. Frank is broken in the
middle! No problem to our clever squirrel. With a bit of adhesive bandage Conker
emends it, Frank is good again. As well Conker’s legs seem to be better.
- Electrocuted Sewer -
Frank say good buy and go away. You can't know to where he goes, but you would
be go together him. The sewer is being filled up with water. "But, what's the
problem? It's just water? The water will bring me to the top.", you should
think. Yes, you're right. But just take a look to the roof, there are sparking
wires and as long as the water rises it becomes more near them, what makes the
water gets electrocuted.
When the dialogue ends you gotta go out. Can you see the word "EXIT" in the
wall? Follow that direction and climp the stair up in the pipe. Along going up
remember to cut all the sparking wires in the B pad. There are three for each
pad. When all the water goes up, go through the hall to exit out.
- Stairs, Stairs, Stairs -
Again inside the barn, now in other room. Here you find a monk, just step on its
stone to be thrown high and reach other area. In the straw you find more $100
dollars, what make you happy after all. Go in the window to get out this barn.
Uffa!
You must climb up all the stairs you'll find toward this one. The only problem
is the wasps, which are flying around. Just avoid them until you reach the top.
If one wasp stings you, then Conker fall the more near platform below. Pretty
easy, huh.
At the top you find a board. Run over it and jump on the flying chocolate, then
the lamp appears up, press "B", Conker turns into an iron bar and fall heavily
and fastly in the B pad. The door in the stream opens, go there to get your $100
dollars and get back to Windy.
- Poo Mountain -
Poo Cabin is opened now and you can go there. But the good news are the money
that has come in the Windy. One is on top of Poo Mountain and other is in the
beehive window. To get his one just jump from one honeycomb slot to other (you
will understand if try it). After get the $200 dollars on total, enter in the
Poo Cabin.
- Poo Cabin -
When entering Conker's face makes you thing how that place smells and how the
beetle doesn't like to know that. There's no other thing that someone wants when
enter in Poo Cabin unless poo. For that the beetle shoes you the hole where you
must got to find lots of poo.
Step on the wood and the lamp lights up and you already know what must do (press
the "B" button). Conker will turn into an iron bar and break the floor. You fall
in a smelling, ugly, dirty place. Run and hop on the hope! Keep jumping from
hope to hope until you reach the hall over. There run toward the light, you are
going to get out this horrible place.
- Bull -
An angry bull, it seems it doesn't like red. Conker is red! Then to avoid that
bull don't stay in the center of the field. At leas now you don't need to go
there. Look for his drinking place, behind it you can see a ramp and poo balls
roll off them. Go up by deviating those balls, they hurt you. In the top you can
see a circle. Make Conker run in the direction of the arrow, you'll release the
cows liquid, something worse than laxative.
Besides the such liquid, a target will appears also as well. That seems to be
becoming o obvious for you...
- Crapy Cows -
Stand in front of the target, when the bull comes on, get out it quickly. If the
target has been stabbed, the door near it will be pulled down and a cow will
walk by. Now a target wall will raise from underground. Go to in front of it and
deceive the bull. Make he horn it and once he did that, just jump on it. Now you
have totally control of him.
Controlling the analogical isn't easy. But harder is horning. Aim that cow and
press B. If you miss the cow you across the field and fall off the bull, what
hurt you, what means, you lose one chocolate for that.
When the cow is hit she goes drink that liquid. In few seconds she starts to
fart and poo, soon she goes onto the sewer on the field. Yet on the bull, you
must horn it again. This time she will be destroyed. You fall off the bull, but
do not lose any chocolate.
Do all that again, there will be more two targets and in each one a cow. In the
second you must do two horns and on third three. That's the only difference.
Upon the bull stay over the sewer and say something, the sewer breaks 'cuz he's
very fat. Jump in the hole, so.
- Swimming in the Poo -
The place where you went up by climbing ropes is now filled of poo. You can swim
through it, but as you can see, Conker doesn't know to dive. Look for a B pad
and on it you learn how to dive. To dive press B, to swim underwater hold B. Pay
attention at Conker's face which shows you how his oxygen is running out.
Come back to Poo Cabin. In your way you'll find a dead bull. Also, you'll hear a
money calling "Hey! Over here". Get it. He's near the Poo Cabin and can be
gotten now that you have the "water" to reach it.
- Big Balls of Poo -
Upon getting out from Poo Cabin the beetle will talk you about the poo you have
done. Now Conker can have as much poo balls as he can. You don't need so much of
them, just three. While your missions with them are not done they will appear
after each other until they stop. To pull a ball just walk touched it to the way
you want. Note: it gets big as long as it rolls in the poo mountain.
Let's begin pulling the first ball to the poo mountain, but beginning by the way
which has the start at the behind of the poo cabin (this mean the poo mountain
have two ways around it). When you reach the final of the path I told you to
pass by, you see a big beetle blocking the way. It doesn't matter for Conker,
just pull you ball into it and watch what a dynamite can do.
Get the other ball and pull it to the mountain, but from the other start. This
will take you to the top of the mountain. Until you get up there you'll find
many beetles in your way, avoid all them by stopping and waiting them enter in
the little cave to fart and you can go ahead. In the top you find a little cave,
just pull your ball on it. That will make the door below opens. Don't forget to
get the money that is in the top of the mountain.
The last ball must be pulled to a place nearby. Follow the poo alley (don't go
up the mountain). You are gonna find a plate written "NO POO BALLS", what make
you think that as Conker is adamant he must throw it into it. Do that and the
ball will fall on a Frog-Imp, which was watching the switch. Now he won't be
able to attack whoever gets near him.
All is done with the poo balls. Go to the place you threw the third poo ball.
Step on the switch, which looks like a mushroom, and press B button when the
lamp comes on. The drain is opened and a whirlpool arises, making the other
Frog-Imp goes into the dark hole. Now no one of they two can spit you, go into
the hallway to turn to the next area.
- Bats Tower -
This part of the game is fast, but it can make you get bored. The swim ability
is very useful here, and also one go-and-back as well. If you can not see blood,
then don't go on and do even think what Brute (the name of the dogfish) will do.
- Ms. Catfish -
Upon entering the area, you see a meeting of catfish ladies. They will give you
10% of their money if you can shorten the rope that holds Brute, the dogfish
guard.
Jump in the water and swim ahead. The first waterfall has a cave within where
you find some chocolates and a magic tail. The other waterfalls have just solid
rock, then ignore them. Pass near the waterfalls and follow the water path until
you see the green-colored water and Brute. Ignore him and dive to the wayhall in
the bottom, enter in it.
- Going Up the Tower -
Yah! Now it's time to burn more bats. Swim ahead and go up. You enter in the
hallway and arrive on a room with a big circle in the middle. Go up the little
stair and you'll know a cog that has double personality. When he is bad and
coarse, that's Carl. When he's classic and good, he is Quentin.
The second and better personality will tell you about the slots near him and the
missed cogs that have escaped lately. You gotta get them if you want to shorten
Brute's rope. To help you out Quentin release a platform elevator for you.
Use that platform to go up. To this wood bar a bat will come in, just press B to
use the flamethrower. Cross it and keep on walking until you find a rope, climb
it up. Another bar, with other bat. Also more one rope, and this one lead you to
the top. On the top ignore the switch.
By looking out the Frog-Imps, jump along the stone edges to reach the 100
dollars. Their spiked body mighty throw you out of the castle, what would be
horrible for you. After doing that you're ready to go away. Touch the switch to
pull it, the underwater door will open.
- Cog's Revenge -
Jump on the water and swim into the opened door. There are some Frog-Imps
swimming around, then my suggestion for you don't get spited by them is swim in
deep. By crossing this place in the other area you find the cogs. There are
three and each one has a color, what I'll use as reference.
The red-colored is the easiest to catch. Run from a side to get it then beat it
in the other one at the moment she stops to start running again. The other two,
the blue and green, also is in this trick, the harder is the distance.
The place to put them is the slots aside Carl/Quentin. Carl fells pleasure when
you do that. He even asks you to put them in front as if that was a sort of oral
sex. There's no an order, really. They're just the connection between
Carl/Quentin with the Big Cog. During lots of time I played trying different
combinations for nothing and after a long time a discovered by myself what I
should do over there.
Upon you had put the three lady cogs in the slots, step on the circle in the
middle and run around in the timetable direction. Brute's rope is gonna be
shortened. Some things happen, as Conker will jump out the circle and Carl will
fall off his slot. The cogs put him in a place that he doesn't like to be on,
but it seems that Quentin does. Ok, let's get out this tower.
- The Combination -
The task is done. As combined with the ladies now the Brute's rope is shorten
cut you can have your reward of ten percent. Go back to their area and a bad
new, the task isn't done yet. But, wasn't it just about the rope? Well, that's
just not what Ms. Catfish want. As she said, that's just half of the task.
Now they are following you go back to Brute's area. The Frog-Imps are getting
out the tower, then use the catfishes to protect you, or just move on by using
your helicopter tail. They arrives there, Ms. Catfish will put the code on, the
blast door opens and you can enter. Her money is there. Rescue it for her and
you can have ten percent.
- The Blast Door -
As you enter you can see the money running away. The door below closes and a B
pad comes out from the wall. Step on it and now you're using the slingshot. Off
to you is a round target, with a hole on it. You must write "OPEN", in this
order to open the door. If you miss you must avoid one of the Frog-Imps, which
give up of spitting you when a slingshot projectil hit them.
Unto you wrote "OPEN" the door opens. In the B pad below you make Conker wears a
helmet to light up your way, nothing bad. Next, dive. This light will impede the
ironfish to attack you.
- Plumbing -
I name this area of pluming, one of the hardest. Conker isn't a fast swimmer,
then be sure you have enough air you need and you know how to recover it. This
are is made of pipe ways. Sometimes you may find a little pipe with a hole where
some bubbles arise from. Touch in that bubbles to recover your air. Those little
pipes usually are in the walls or in the deep.
In this first pipe, swim down. You can see down there some green lights. Recover
your air and enter in that pipe. Cross it, and its lights will be lighted off
(that helps you know what pipe you have already passed through). On next area
swim up to recover your air. In the surface step on the B pad, switch to a new
battery.
Look for the blue lights pipe, which you must get across. In his are is a
switch, which opens a door. Get back to the area you have come before and from
this go to the yellow lamps pipe. This one lead you to the area that has the
door you have just opened. Go up to get out his water and be careful on doing
that, remember of checking out your air.
On top you find a hole in the ground, jump in.
- Peeing -
Nothing will happen when you fall. Walk forward and you'll see a talk between
two Fire-Imps. When the speech ends, go down and drink some beer under the
barrel. Press B to Conker does it and know you have the hungover control. With
Conker's hungover power you can defeat these flame guys.
Once Conker has drinked, now press B to he put on or away his dick.
Automatically the pee is exiting and you just need to aim using the analogical
and power on the distance with Z button. With the pee you can blow out these
guys. Just aim and keep your pee on one until you turns into a ash, then you
killed it.
Hard? Whether your urine runs out, it seems that Conker needs to drink some
more. First, cure him by going on the medicine box and press B on the B pad on
the ground. Now that you're cured get into the hungover again and continue to
douse those fire guys. When you kill a specific ammount, you have passed of the
mission.
- Big Big Guy, the alive furnace -
After seeing that squirrel has a dangerous pee, two lasts imps solve to use the
Big Big Guy to teach Conker a lesson. This furnace in middle of the room is Big
Big Guy, a machine very strange. One of the monsters accidentally shows out the
weak point of the robot, two iron balls. It seems the intimate part of the
monster.
When the scene ends you can control Conker normally. Big Big Guy walks with no
destiny. Attract him to one of the vertexes and there makes the robot stands
over the square on the ground. Then jump high to hold the switch and spill off
some beer in the robot. Temporarily dizzy the iron balls will be shown. Go to
them and press B button to Conker beat them.
More three times, each one in a different vertex of the room. This will tot four
hits, enough to raise intern pressure and make it explode. A Fire-Imp will press
a strange button that will make the self-destruction. All the robot is destroyed
and, letting no damage, basically, the two iron balls are on to you use as you
want as well as the two Fire-Imps to bother you.
Push a ball and put it over the button near the door. As long as the button is
pressed the door keeps opened. Push the other ball to the new path behind the
door you have just opened, you'll arise a door for you. Enter in it and in the
new are you are again in the place of the blast door (the OPEN room).
The money is running over there, get it. Press START button to see your new
amount of money. Strange, you must have 10 dollars more than you had before...
- Brute's Revenge -
Ten percent of ten dollars is one dollar. All that adventure for one dollar?
That makes anyone revolt, like Conker does in the scene you watch. Ms. Catfish
and her lady friends go away and that wasn't for the money. Just keep your eyes
on the hope that is fastening Brute. The hope is bursting and you need to get
out too.
When you arrive the green water place, Brute's hope will finally burst all it.
It's time to swim and escape. Just watch how he lacerates it with his pointed
teeth. Keeps always swimming toward the catfish more near you, Brute will prefer
her than you. Go by flying is a good idea to. Swim toward the defective bridge.
The defective bridge... Why that defective? To gives more emotion when the
action scene happens right now. Conker trying to get up on the bridge, but he
can't because it's too apt and in the right moment Brute will chomp him Conker
at last can run along it and escape... uff. As fast Brute got out the water and
beats in the wall. Now you just need to jump on it to get the three hundred
dollars and go away to inside the poo mountain.
- Inside the Poo -
You have already opened the path to the interior of poo mountain, but you don't
even imagine what's within. Logically, it will be filled of poo. Upon you enter,
a beetle will fly scared toward you and will tell what has happening weeks ago,
it seems a scary story about a monster that likes to eat beetles and mostly
corns.
- Sweet Corns -
Walk a little and Conker will listen a voice coming from someplace around. The
voice will ask you for more sweet corn, and so you must give to this thing the
sweet corns. Ahead you see a thing cheese-like, it's a sweet corn. Beat it up
with the frying pan and pay attention with the hand that rises up the hole to
beat you down. When the sweet corn is beaten, get it and walk to the ramp,
Conker automatically will throw it to the middle of the cave, where the voice
mighty find the cheese it quite wants.
Keep walking forward the cave. Jump off the hole and look out the fire. Here
will have two sweet corns, not one. Upon you throw these, on next hole you find
three sweet corns. After throwing these, you know who wanted they, the Great
Mighty Poo, a poo monster, that rises from the ground, and presents himself on a
creative and exclusive manner.
- Sweet Melody -
Meanwhile you try to defeat GMP, you have to hear his song, created by him. The
environment doesn't help you, but a good sound track can keep calm the action
that comes on now. I used to write his music because I think it very nice and
because I wanted...
Enquanto tenta derrotar Great Mighty Poo, você terá que ouvir a música criada
por ele. O ambiente não ajuda muito, mas uma boa trilha sonora poderá te aliviar
um pouco da agitação que vem agora. Resolvi escrevê-la porque eu a acho muito
legal e porque eu quis....
Greath Mighty Poo begins his song after eating the last sweet corn.
"Mimimimimiiiiii
I am the Great Mighty Poo
And I'm going to throw my shit at you
A huge supply of tish
Come from my chocolate starfish
How about some scat you little twat?"
Prepare because after this GMP will start to attack. He throws poo balls that he
takes off himself. Don't matter where are they from, you must notice yourself
that they are meant to hurt you if he hits you, and once GMP isn't a good
shooter, most of the times he will miss, but this doesn't mean you can stay
without moving, what I suggest is moving around the hole.
There is a B pad, as you can see, you can use it, but right now it's not useful.
All the three B pads in this cave does the same action, Conker throws hygienic
paper rolls. You must have saw the Great Mighty Poo is always changing his
place. Keep attention on where he stops, because there he will yell highly and
longly, than you must throw a hygienic paper in his mouth. Then he continues his
song...
"Do you really thing you'll survive in here?
You don't seem to know
Which creek you're in
Sweet corn is the only thing
That makes it through my hear
How'd you think I keep this lovely grin?"
GMP will throw a poo ball as big on B pad that it will become unusable. You
have, then, to go to the other B pad (that on which had two sweet corns). Upon
you get to there, GMP will be ready to yell longly and highly again, then throw
a hygienic paper roll again. But there you must do this twice, and if you had
done the first hit, now just do the second to keep going forward this battle.
This was your third hit, and GMP is getting angry, now other part of his song.
"Now I'm really getting rather mad
You're like a niggly tickly
Shitty little tag nut
When I've knocked you out
With all my bab
I'm going to take you head
And ram it up my butt
Conker: Your butt?
GMP: My butt
Conker: Your butt?
GMP: That's right my butt
Conker: Errr
GMP: My butt
Conker: Errr
GMP: My buuuuuut
That "My buuuuuut" of Great Mighty Poo was SO high and STRONG that it shatters
the glass, making it possible to break. Inside is a thing interesting what you
want to use about. After the second B pad become unusable, go to the third, and
here throw three hygienic paper rolls at GMP's mount. After the third one, other
scream, and this one is so bigger and stronger than before, that it shatter the
glass as well for you.
- Flushed Away -
After threw the hygienic paper roll at poo monster's mouth it's time to see
what's behind that glass that is broken now. Good, there is 100 dollars, get it.
There is also a switch, pull it, it looks like bathroom switches. GMP will be
flushed away, and I don't even know to where because that hole leads you to poo
cabin. Yeah, fall down it to you notice that I am saying a true info.
In the new hole is some platforms, make Conker go to them, you'll need the
helicopter tail to reach them as they're far from other. In the more under
platform is a cave which you must enter. You'll see a little scene with Berri,
and after Conker is back.
This new area is also poo dirtied, and some poo ones that fall from roof can
hurt you, then care about them. Get the life if you can, and now time to swim.
Dive the water and prepare to find Greg if you haven't yet... There are three
helices to you get across, and it's very hard. The first time I went to this
place I passed through luckly safely and I didn't knew about the helices.
After the helices is a pipe which you must walk through and on ramp hop on the
rope. On rope you must jump on a place around, run off the knives and reach
stair to climb up it. Or, from the rope, jump to the stair if you can. On top
you find a lava area, a dangerous place. Ahead you find Phanter King's weasels.
- Toll -
If you don't have 1000 dollars with you, the soldier weasels won't let you pass.
If you followed my walkthrough you must have more the 1000 dollars. Don't worry
about the money Conker pays to them, the cash will get back to you. After
entering the doorway, you can notice that now you are in a lava cave, this is
the Uga Buga chapter, which happens on prehistory, the coolest.
- Prehistory -
You can see a building in front of your view. Run an round it to enter in the
door that is in the back, and look out for the dinosaurs. This door leads you to
second floor, where you must enter in the other door that is in the back, and
this lasts make you reach the top. On top is a cash running by, get it, and a
strange statue. Hop onn the statue, the lamp lights up, hen press B button and
Conker will turn into an iron bar and pound it. Do that three times to clear a
path into the ruins.
- Uga Buga Cave -
Explore the place you would to better know it. You can see the Rock Slide is the
area occupied by rockmonsters About the uga bugas (cavemen), those walk from a
side to other and just attack you when you approximate them. The rock monsters
also just attack you when you get to near them, but these are a bit slow and
walk dizzily. There is in the room also a hallway without exit.
Hop on the statue again and pound it more one time to open a cave under it. Now
go to rockmonster's area and look for a rockmonster ball. Pull it to the no-exit
hallway. This rockmonster ball will break the wall and clear it for you, now you
have a path that links this cave to other cave. Go on.
On this cave, a big dinosaur stone face. Get down the area and explore it. Look
for the up-arrow sign door to enter in it. In this new room, prepare yourself
for trouble.
- Sacrifice -
A narrow short path is what you will walk over here to don't fall into hot lava
right below you. Other thing is avoiding the cavemen, they are many in this part
of the game, which looks like the stomach of a dinosaur. Nice, as in the room
before you was in a cave that had a dinosaur face.
Go ahead until you see a huge egg. In front of it is a Monk, which you know how
to use to get up the egg. On the egg, the lamp lights up, then press B button.
Conker will sit, and some time later the egg will hatch. From this big egg a big
dinosaur big will get out, it's Dino Baby.
Dino Baby treats Conker like his mother, then he calls you mummy. He is hungry
and as you're his mother, then he won't eat you, but the cavemen he will. Then,
keep going along the path with medium speed to it follows you and eats the
cavemen. At the final you find a star signal door, enter in it to get back to
the cave before.
In the middle of the dinosaur stone face room is a B pad. On it you use the
slingshot again, then, aim to the wall and look for a up-arrow sign button, shot
into it and the platform will raise, reveling for you a set of dinosaur
footprints. Make your dinosaur stand on them, and back to B pad. Aim to the
other side of the wall, there is a star signal button, shot it and the platform
fall onto the Baby Dinosaur. Now you're free...
- Stone Dinosaur -
The mount is open, but the tongue seems to be very slimy to walk on, then you
need to clear some of that green stuff. There is a monk, hop on the stone tablet
to ride to the top of the dinosaur face. Look for 100 dollars and a magic tail.
This is what you can do, but what you shall is on the snout, go to it.
In the snout you can see two smoking green nostrils, in each one you must use
your context sensitive. When one is not smoking, hop on it and press B button to
Conker use the pepper. Do the same on other, and now the dinosaur stone face's
tongue is clear, you can enter in it.
Inside has more of that green slimy thing, and two paths that leads to the other
side. One path has holes, the other has uvulas (that's what I think those are).
By crossing this cave in other side Conker will find a big caveman, but he's
dyed. Conker gets his hat and put on him, the prehistoric style. Get back to the
crusher room.
- Leadership -
Once Conker steps out of the mount, the other cavemen will notice your presence,
but this time they will treat you like a leader (that's because your hat, if you
didn't noticed). This is good once they will follow you and worship you. They
can't be killed and will not jump, attention on what you go because they mighty
not be able to follow you.
Get back to rockmonsters area and there prepare for some fight and blood. The
cavemen are able to destroy those monsters with their stonesticks. You just need
to look because your stupid frying pan doesn't do any damage, just paralyze for
little time after it hits the rockmonster, what could help the cavemen attack
it.
There are four rockmonster and when there're no more one else, go talk to the
bouncer. Rock Slide is a dance place only for rockmonster, explain it, but as
Conker and his bullies are around, Bouncer will let you go through. Nice.
- Rock Slide -
The theme song is very nice and cool. The first time I entered this place I
thought it was a huge dark cave, but it's not, just a little room. Explore
around to notice yourself about it and understand once this little part is hard
to understand to tell and act. A thing: Berri is here.
Upon you had entered you can see a button in front of you. This button is that
kind will must be pressed to keep a door opens, then, you need to find something
to keep it pressed. In the below area, behind the bar table, you can find a
curled up rockmonster, pull it to the button and lets it there.
You can see the middle door or the door under Berri is open. Now drink some
beer, there's a B pad under the barrel. In hungover you know how Conker's pee
ability works, then pee in the rockmonster in front of the open door and pull it
into it. If you do that, he will fall in the second floor. In the middle of the
area is a medicine box, cure yourself on it and go to the second floor.
This curled up rockmonster must be pull to the final of the path in the second
floor because there's other button that must be pressed. Look out for the female
rockmonsters. When this button is pressed the two side doors will open and now
you do the same of those ones. In front of each one is a rockmonster, pee on it
to pull it into the door near.
When the two rockmonsters are pulled, you could see they fall into Berri's cell.
The second one breaks it off, then Berri can escape. Running out this place
Berri don't recognize Conker because of this hat, and now you have nothing to do
on unless get the 100 dollars. Go talk to Bouncer after, you need to go away.
- The Bomb -
A long scene to you watch... Now your mission is bring the bomb to the places
you saw in the pictures and get out the town afterwards if you don't want
something bad for you, as Don Weaso said. We don't have other way, let's obey it
and make this job.
Once you have the bomb, pay attention. For any damage you take, don't matter if
it would take only one chocolate from your bar, it will make the bomb explodes
and breaks off Conker. This mean that a caveman's stonestick, a little fall, a
fireball from lava hole are able to explode the bomb. Pay attention.
As you saw in the pictures, the place where you must throw away the bomb is in
the Dino Baby's egg room (the top area of this room). This mean you'll go
through these areas: rockmonsters area, dinosaur stone face, inside dinosaur
stone face, dino baby area. When in the ramp, go up until Conker throws it
automatically.
The bomb will explode the ground and the lava will rise all up. For your well,
some rocks have risen up too, then you can use them to get across to other side,
but pay attention because once you step in one, it will sink. This is a easy
part, go safely with your helicopter tail ability.
- Lava -
Upon you enter, Conker will be in an ambush and lose all his money. Those punk
cavemen have just stolen you, and are going away. For your lucky, one of them
falls in lava accidentally by farting. That's your chance to hop on that board
and chase them to get your money back. To go to that board, follow the hallway
at right and in front of the board, just go down to hop on it.
If you already played race multiplayer game, you know how to control it, but if
you don't, I help you. Use the A button to jump, and analogical stick to control
the direction and speed. Keeps your speed up if you want to catch up the
thieves. Then, when near one, just press B button to beat it up and get a part
of your money back. As there are three, you must do this three times (one in
each one).
Look out for the last one, the course will change. After getting all your money
back, your way from this area is simple. The iron door will open and you need
just to jump on it to get the 100 dollars and go on.
- Uga-Buga Stadium -
It wasn't any way to know to where that tunnel was going to lead you. Conker
loses his board and falls off it on a big round place with a big audience
around. It seems this is a stadium and a show is gonna happen....
There is a wood door, as you can see, and two cavemen near it. Go to there and
watch the scene. It's really horrible see what the dinosaur does with that poor
caveman, but now is your time to die and the raptor wants squirrel meat for
lunch, hurry up to escape it and read the paragraph under.
In the middle of the circle is a B pad. Just press B button on it to Conker use
the watch to hypnotize the raptor. Simple and easy, now Conker hop on it and
you're controlling the dinosaur. Kill all the cavemen. Use B to chomp and A to
jump, if you press B while running, the dinosaur attack with the body slam.
After killing the cavemen, Buga will send some six more, but these ones are
prepared for fight. They are equipped with stonesticks. If they hurt your
dinosaur three times, you fall off it and must hypnotize it again. After the
stonesticks, the lance cavemen will come out, a range combat. For third, the
both types of fighting will be on.
- Buga, the Knut -
You killed as many cavemen as you could, now let's see if the show changes with
the Buga as your boss. Buga have only two type of attacks, the earthquake and
the bone. Here, any attack will throw you off the raptor, but it doesn't matter
because the dinosaur have liked you. That's good once without him we can't win
Buga.
Winning Buga is easy. When he attacks with the earthquake, jump off it. When he
stands to attack with the bone, use the body slam at his cock. Yes, that's it.
Once you beat it rightly, Buga will suffer of pain and the loincloth will fall.
His butt is appearing, why don't you go near it and press B? The dinosaur will
bite and fetch out some meat. Ach!
On the third piece of meat the dinosaur fetches out, the loincloth will not more
be the size of his body. With that meat piece off, the loincloth is bigger now
and it falls into ground. Everybody in the audience, Conker, the dinosaur and
Jigga sees the little secret Buga has. Now he runs off and you can consider the
boss is defeat.
Saying good bye to raptor wasn't easy to Conker, now it's time to go. The place
where Buga went through left on lava a platform that allows you to hop on the
board. On it is a hallway, enter in it to go to upper floor. Here Conker will
see Jigga's "flower". After she puts you in the top area, just cross the door.
Keep moving toward and pay attention in the elevator at your left side, it comes
in handy if you need to get back to the ruins to get some money you had left
off. Cross this bridge and on other hallway that you enter, you'll find the
money. Get it and follow the trail to jump off it. This place looks like
familiar. Go in the hallway and you're back to poo mountain. Jump in the pit
where you see a sign labeled "EXIT". That makes you go to poo cabin.
- Wasps Revenge -
Mrs. Queen Bee has lost her honey again, but this time the wasps have been more
smart and took it to inside their hive. The danger here is the distance that you
will bring the honey back. As the mission is harder, Mrs. Queen Bee will pay you
more than the other time fire. Nothing bad...
Go to the wasps' hive. If you didn't got the money, get it now. Jump in the
lower window, and get out the other. From this jump to the higher one and enter.
Get the 100 dollars and back. Enter in the hive.
In the wasps' hive follow the path to find the honey, then jump in it to control
it. The wasps will begin to come to attack you, then keep your attention up if
you don't want be needled by them. The map is a circle at your right-top screen.
You are in the center of the map, the superior part of it, the darker, is your
vision. With the honey-gun-weapon kill the bees.
After some amount that I never counted, Mrs. Queen Bee will come out and call
you saying the way is safe to you get the honey and get back. Not soon much
safely because when you get out it to hold it, those three wasps, or doubles,
will come to needle you again. You know the way, now it's just bigger, but the
same.
By bringing it to Mrs. Queen Bee, you'll see there is other weapon in that honey
that Mrs. Queen Bee will use, a missile shooter. Cool! Now you have done the
mission, your prize, 400 dollars. What reward big is this! Well, and now? Do you
know any area we haven't gone yet?
- Mr. Barrel -
Go on the trail around the windmill until you get to the top, where you find Mr.
Barrel. If you have 2110 dollars you can keep going on in your game, and you
have exactly this if you have following my walkthrough.
Don't worry about the price, it's all you have, I know, but as it's topic of the
game, Conker never loses what he has. When paying Mr. Barrel will offer you a
ride. Wanna know what's that? Mr. Barrel doesn't explain everything it says, it
just lays down for you hop onto it.
Now go down the trail, killing the warms. Ah, how this is good! At final a
tragedy happens, as you can see, Conker falls off the barrel and faint. The
barrel, for your good, clear a path for you. The bad thing to happen is that
Conker gets up his conscience only at night. Curious to know how is in the farm,
uga-buga cave, bats tower, training area, etc? Do it now, because we need to
move on.
- Terror at Graveyard -
Upon going down this cave the path to Windy will be blocked. Go ahead, you'll
find a way to right. It's a room with an switch above you, so high that neither
your long jump can reach it.
Continue walking forward and you find a huge lake. At north is the graveyard, at
left a cave, and at right, where you must to go. You can't go to the left cave
yet because of the water current. On the right way, where is a door, enter and
you find that switch you saw before. Jump on it and pull it down to open the
graveyard door.
Now get back to that lake and go up that wood bridge, where you will find Gregg.
He's trying to kill some catfishes, why? He will give you the shotgun, a weapon
that Conker will use while in this spooky area. The shotgun substitutes your
frying pan for now because you need it very much. Press B to put out and away
it, and Z button to shot. You can aim with R button and walk while aiming with
C-Buttons. Just the A button does nothing, you can't jumping while your weapon
is on.
Go up the bridge until you find the big door you have opened. Go to within. It
seems the graveyard door leads you to a graveyard, of course. What you wasn't
waiting was for the zombies, and now you need your shotgun to kill all them. The
only form to kill a zombie is shototing at its head. You must kill a amount of
zombies to Gregg come out and open the other door for you. Trick: stay on a
gravestone and kill all them, they can't touch you in so high height.
After 20 zombies are been killed Gregg comes and opens the door for you. Now a
new way, go ahead, squirrel. Here you find a big trail, but don't run. There are
bone worms on it and if you don't walk slow they bite you and hurt you. That's
mighty make you fall into the pitfall around you, what it's a death. Like the
worms you found around windmill in Windy. Goes calmly and patience to get to the
top of the hill, where is a mansion to you enter.
- Count Batula -
Count Batula is the old squirrel going down the stair. He is going to talk
Conker and offer some food and drink. His house is in a dirty situation. After a
little story, he shows himself, he's a vampire! He was going to kill you, but
now the villagers has come, Count needs your help.
The villagers have attacked his mansion to trying to kill him. They occasionally
come to his house and right now they're in. As you can see, his strange house,
have a triturator that turns villagers and anything made by meat into blood
liquid. You must get the villagers, take them to the triturador's area and drop
them on it to feed Count.
As now Conker is a bat, you need his bat skills to help him. The analogical, as
you know, is used to move. The B button is used to fly forward and the A button
to fly backward. Use the Z button to shit over the villagers. The shit makes the
villager faints for some seconds, them touch him to get it and fly over the
triturator to Conker drop it.
The villagers are dispersed throughout the house. When flying you'll see they
attack you with stakes, them if you don't use your shit to faint probably the
stakes are going to hit you. When you're over or near one villager, your sonic
radar is activated and a bat sound is made, that means your shit will hit the
villager if you press Z button at the right moment.
There are lots of villagers in this huge house, look for them. On total you need
to drop nine villagers and the ropes that where Count Batula is roost will burst
and Count falls off it to his own triturador. Once he's dead, Conker is back in
squirrel shape.
- Locked in Count Batula's Mansion -
Well, two news. The good one is that you're no longer a bat and the villagers,
so, are no longer a treat for you. The bad one is that you're arrested in his
lamentable mansion and now the villagers are turned into zombies. Let's get
outta here!
When you entered to the mansion you saw the door had three locks, then we need
to find out three keys in this huge place.
No panic, the best strategy to survive is finishing out with the zombies because
when you're holding the key your speed gets lower, and you can not jump and
defend yourself too. And also if you're hit or fall from some height, you lose
the key and must get it again. So, you can just walk and avoid the zombies.
However let the zombies alive couldn't be so hard if you know how to avoid them.
Actually the real problem is the bats that inhabit the house. They appear only
now and just attack you when you hold the key or when on the B pad. They're just
in two rooms, the lunch room and the library room. In each room is a B pad that
allows you to use the bow to shot stakes at them.
After killing all the bats (three in lunch room and four on library room), go to
the key chase. Below you see how to get them, in order:
Key 1:
The first key is in the lunch room, on second floor. After killing the three
bats you can get it. The zombies are going to incommode you, them if you had
killed them before, it's a good help. Turn the screen when necessary because
this wood bridges are quite narrow. Go to library and go down it without fall,
cross the red corridor and put the key in the door. A platform rises up linking
the lunch room to the garden.
Key 2:
The second key is on the garden. You could had come here before, but will not be
able to get out because of the hole. Now with the platform, you can. There
wasn't zombies before and now there are lots of. Going to the other red corridor
near the three locks door you find the floor one of lunch room, and here the
path to the garden. In the middle of the garden is the key, easy to find, but
hard to get back to the door. Avoid carefully the zombies.
Key 3:
The third key is in the third floor in the triturator room. Simply one stair has
risen up to make you able to go to the third floor. Pay attention where you jump
and where you're going to because the third floor is very confuse and dangerous.
You can die instantly depending on the height you fall. The stair makes you able
to reach to platform, one makes you go near the lever, which makes a door opens.
Good. Now go to the other platform and following the way, jumping in pipes and
walking in narrow wood bridges, you find the key and near the open door you have
just done. Go through to get back to floor one and near the three locks door,
where finally you opens. Wasn't it easy?
- Mr. Barrel -
Again we need his help and now Mr. Barrel doesn't charge money. The course also
is bigger than before and more dangerous as well. Get down the hill killing the
bone worms, pass through the graveyard and go up the strong water current to
reach that cave. You're back in the training area, and 100 dollars near you.
**Note***: In chance you loose the barrel in the lake area, it will be again in
front of the graveyard door.
Prepare to the hardest chapter of all, and longer and filled of action that
you're going to find out in Conker's Bad Fur Day. For luck this is your next to
the last chapter, which has many action as well.
- It's War! -
Getting back to Windy a report of Army Captain convoking all the squirrels to
join the army and wage war against the evil teddy bears that are doing the
terror. He don't even tells you WTF is the reason of this war, but you need to
go to there now. Follow the trail that leads you the wasps' hive, in the middle
of the way you'll find an iron door with spiked ware fence. Jump over it and
enter in the door.
- Blocked Way -
Army Captain will try to explain the situation. Your objective is clean the area
once the airplane blocked it when it crashed down. Near the beach look for the
water and swim on it. In the deep are three rings, and around an electric eel.
It follows you to shock you, them just makes it passes near the three rings. It
dies after light on the three, and a B pad rises up from the ground in the
middle of the place.
That B pad allows you to use the Slingshot, but this time with something
different, the ammo is on fire!
- TNT -
Off the water is a place where a ramp leads you to a bathroom. There is a signal
"TNT". Press B button at the door to see what happens, a man (or a thing) has
just done some poo. He's carrying a TNT on his back and as it's too heavy he
needs someone to push him. Yeah, it seems Conker must stand in his back and push
him...
This is the TNT-Imp, don't you thing his face looks like Fire-Imp and Frog-Imp?
Again in what we shall do, first of all go down the ramp without him and push
the iron box to the front of the stair. Now, get back up to the ramp again and
push the TNT-Imp down the ramp. The iron box stops his instead of letting him
get down the stair to a explosion.
Now you have two ways, one right and one on left. In each one you must push your
TNT-Imp. I suggest you to push it in the left one, where some ammo crates are
jumping. Take care with him, any damage will cause he to explode. In the final
of this path, TNT-Imp will sit down in ground, them now you must use your fire
slingshot ammo to explode him. Yes, all that trouble off, and now you're making
it on. We need his explosion. Once you exploded him, one side of the airplane is
destroyed.
**Note**: Your TNT-Imp exploded? There must be other in the bathroom.
Now you must do the same with the other side of the airplane, but where find
other TNT-Imp? In the same bathroom, there is supposed to have other, for any
reason. push him to the other path, the righ one. This is harder because you
can't see the enemy. Mine spiders are hidden underground and only whem you come
too close they rise up, and if you come closer, them they prepare to explode.
Your frying pan attack destroy the mine spider before it explodes if you're
expert, but I suggest you do don't do that because avoiding is easier.
After you had exploded the other side of the airplane, there's no more anything
blocking the entrance of the base (I think this is, for more strange it looks,
the squirrels' base). Army Captain is on one step of the stair, go on him to
talk and look out for the airplane... Conker has been ambushed!
- The Assault -
No the videogame didn't lock up. The screen is still black for some few seconds.
That's Conker vision and now he is unconscious. When Conker begins to open his
eyes, you'll see a ship and some soldier squirrels in it together you. The ship
is moving fast and the squirrel at the binocular will notice about the arrival.
You have gotten to tediz's base, the evil teddy bears. They attacks all the
squirrels and you see the worst blood scene of all the game (worse than at
stadium of prehistory). After all the red show, move out if you don't want be
down as your partners. Move forward the beach going to the tediz's base. On the
first time, the fences mighty confuse you, but that's just the graphic.
At final you'll find a squirrel alive that could cross the beach. He tells you
some things about the enemies and after the dialogue he's dyed. Poor squirrel...
Now Conker must do this task by himself. Press B button to active the machine
gun. B to put it out/away and Z to shot. R button to aim and C-Buttons to walk
while aiming.
With the machine gun shot at the padlock to clean a way for you.
- Dangerous Corridors -
This new path for you pass through is some corridors with laser walls and
enemies. It's the part which you most use your machine gun. In the first room,
where you are, seems very quit, but don't put your weapon down. Walk ahead a
little to four tediz around get out. Kill them to the garage door opens, and
welcome to your first corridor.
Corridor 1:
This one isn't hard. Have some lasers that most of the time Z + analogical is
enough to get across, but when isn't just use the appropriate jump. Attention
with crates, generally Tediz get off their back to attack you. Some Tediz shot
you and others stab you with the knife in the point of their standard weapon. At
final you find an elevator that take you to corridor 2, and a good scene.
Corridor 2:
Corridor 2 isn't easier than corridor 1, but is not harder either. On corridor 2
you find less lasers on walls and there is also an Imp that has a flamethrower.
You need patience when cross, just wait he puts down the fire then step forward.
At final a kind of adjustment of lasers that looks like a triangle. Cross it and
use your jump if necessary. No more corridors in next area.
- Surgical Room -
A medic room where tediz torture squirrels. Yes, this place isn't beautiful and
clean, neither safe. The tediz here are gonna attack you, but not with weapons,
this time they will use needles and bistouries. They're not hard to kill, but
they run very much, them keep your aim out if you want hit one. The last one is
a bigger Tediz.
After killing all the light over the door turns green, that means you killed
all. Go close the two levers and you'll see a squirrel on an electric chair, a
talk happens. He's gonna be electrocute unless someone pull the right lever.
Then, choose one. Really, no matter. The one you choose, no matter which, will
make him electrocuted. But he's alive yet, good. Pull the other lever and the
door opens, enter in it.
- The Weapon -
This is the worst part of the game, in my opinion. Upon you entered you can see
a Tediz hopped on a strange machine. It begins to shot, it's a super machine gun
fixed in ground. Hide behind any crate and pay attention, there's no how to kill
that Tediz because he is bigger than the traditional. The weapon where he is
hopped in so strong that it hurts off two chocolates from you.
To kill him: run around the bear by jumping to deviate the shots. No matter if
you go to right or left side. But begin to run at the moment he reloads his
shells. Behind the bear you can see a hope, go up by hopping it and jump to
right. Run and stop on B pad, you use the bazooka, FAST, aim and shot at the
Tediz bear before if hit you!
Once you killed him, hop on that marvel weapon. Prepare to kill some Tediz as
big as the one you have just killed. Only with this weapon you can kill them, so
don't panic. It's isn't so hard control it. Below you can se the buttons that
work for:
Analogical: Aim
B: Reload ammo
A: Hop off the weapon
Z: Shoot
C-Up: Zoom out
C-Down: Zoom in
After killing a lot of Tediz, a new door opens, then go through it. Just enter
and look what we have in this room, a mat with some robot pieces... And what
project is that on the wall? Well, keep walking, enter in the other door...
- Saving Rodent -
Conker watches something happens upon he get outs that building, then hides
himself behind the crate and stay spying. Four Tediz are trying to kill a
squirrel. Well, they want to sparkle him, but that squirrel is strong and he has
a titanium armor that resists to all those shots.
While they're trying to kill Rodent, kill some doing your surprise. Probably the
others will notice your presence and will shot at you. If you don't kill the
Tediz in the heads, they will accidentally let drop off the weapons and will
make a worse thing, throw mines at you. They're fine and take off you two
chocolates.
Talk the squirrel after kill all them, his name is Rodent. He's an ancient
friend of Conker. It doesn't take much time to he presents you his armor, as you
could see before what it does. Speech here, speech there, Rodent is now your
partner from now. Rodent acts like a shield squirrel.
In this place you find a alley with exit, go walking to it and soon the
airplanes will begin to attack. This part is very easy, but take some time. Walk
slowly to don't be hit for any air bomb, and when a mine spider come out the
ground, hide yourself behind Rodent.
After crossing you are in a bridge and in front of you a big iron door with a
lock "X"-shape. To destroy that lock go to the lake and jump in the buoy that is
actually a B pad. It makes you use the bazooka. Shot once in each yellow ball of
the X to destroy it. Don't think it's very easy, some Tediz fall from air with
parachute and when they reach the ground they shot you. Kill them before they
fall or just ignore them, as I do, and run to the door as fastly as you can
because they're good shooters.
- War Tank -
In this new path Conker and Rodent will find a war tank. It's gonna be very
useful from now. As you can see, the front door of this place is closed, and
what we have to do is opening it. First, look for other door, a bit little, it
has the radiation symbol. Enter in the tank and shot it to destroy it, making
you way into there possible. the controls of the war tank are below:
A: You get out the war tank
B: Nothing
R: Aim mod
C-Up: Zoom in in
C-Down: Zoom out
C-Right: Turn the cannon to right
C-Left: Turn the cannon to left
Entering in the place you can see many holes filled with acid. Jump over them,
and look out for the mine spiders that are here too. At final has a lever to you
pull, what's gonna happen? Well, of course the door outside has opened, but
where you are is filling up of acid, get out!
- The Tower -
As the door outside is open, now you can go to there. Recover your energy with
the chocolates and enter in the war tank and go toward the tower. The door
closes upon you had passed through, look out, you're in a cliff.
In front of you is a big tower. It's a kind of watching tower, it shots in any
enemy in its view field, which is the light. When the tower is lighting the
tank, stay within, when it doesn't, you can get off it, though inside is safer.
The top of the tower, where is the weapon, spins around slowly.
Your mission is shut down this tower. With the tank shot at the foundation
pillars that are sustain the tower, but it's an especial part, striped of yellow
and black. They're four, therefore go checking out, and when shot in the four,
the tower falls down.
However there is a problem. You can see there are areas that the tank can't
pass, but there is some bridges that Conker can lower turning him into a heavy
iron bar. You do that when the tower isn't observing your area for security.
Some Tediz appear also, but they just shot grenades. The grenades hurt the tank,
and if you are inside it, you lose chocolates.
Uffa... After explain so much, I think you already understand and already did
the mission. What remains to say is that the whole place is on a cliff,
therefore, take care to don't let the tank falls. When the tower is destroyed,
enter to the formed hole (without the tank, of course).
- Little Girl -
This place is round, hum... a tipic field of a...
Walk nearby a little, the submarines will sense your presence. Go to the middle
of the field, a little girl squirrel is standing there, it seems that she is
lost of her mummy and need help. You go help him, of course. She explains to
Conker that before rescuing here you need to destroy the submarines that are
around, they shot missiles at you and they're very dangerous.
Around the field are three B pads, but now just one will work for you. On the
sea in front of this one is a submarine, shot him, you use the bazooka. The
submarine moves, therefore foresee where he's going to don't miss your shot.
Look out for the missiles it shots also. After killing all in the area, go to
the other B pad. And about their missiles, just shot it to destroy it before it
hit you or... run!
- Tedi Experiment -
You killed all the submarines, now let's rescue that girl. Rodent come to warn
Conker about the danger, and now look what the little girl is doing and what she
is. She was fake! The inoffensive little cute squirrel girl is actually the
brain of the Tedi Experiment. Prepare yourself for the next to the last boss,
hard, however fast battle.
After the talk you need to get out. Tedi Experiment will use a electric saw to
destroy you once for all, but don't forget that inside the tank you're a bit
more safe, than jump on it. Now you're inside the tank, the little girl will
present you a machine gun accessory the Tedi Experiment has. Avoid their shells
and destroy both weapons using the missile from your tank.
Now that weapon is destroyed, Tedi Experiment will walk forward you go get you
and beat you into ground. That hurts even the tank. Run out and while escaping
shot at the little girl. In some moments the Tedi Experiment protect her with
the left hand. When he doesn't do that, shot. The girl is thrown away with a
laugh very funny. Now look in Tedi Experiment's back, a area has open
accidentally when the girl is off him, then shot at it and now you made one
damage.
Other weapon for you, this time a laser. Destroy it before it reaches you
because once this laser touched the tank it hardly get off. After destroying it,
cause other damage on the robot. The other and last weapon is a missile shooter,
look out, destroy this weapon, and cause other damage on boss.
After the third weapon the damage you cause make the Tedi Experiment explodes.
It wasn't so easy, the little girl power on the mine spiders to destroy your
tank and Rodent seems to be died. There is else, the little girl presses a
button that actives a self destruction of Tediz base. In four minutes e thirty
seconds all the base will explode.
A bad news is that you're inside the base and need to get outta now!
- Escaping from the Base -
It's time to run away the island. You have 4 minutes and 30 seconds to reach the
beach without dying. Jump in the hole in front of you and you're back the
corridor one, near the elevator, that where the mine spiders almost got you.
There are some Tediz in this corridor as well, but that's not as much as if
compared with the great amount of lasers on here. These 4:300 will be a few
further from the danger that you're now, therefore nothing of staying stopped.
Ahead cross the first laser by crawling. The laser that precedes the crate can't
be avoid by using this same method, then jump over it. Some diagonal lasers in
front of you, cross them by crawling too. Prepare to the vertical ones ahead. No
trouble. Make a high jump and use your helicopter tail to cross them all.
Following the corridor you find other crate, this one has two lasers touched in
it. Jump onto the crate, go down and get near of the lasers ahead. Make a high
jump and use your helicopter tail to cross them.
When turning to left, two Tediz. Kill them quickly before you lose a chocolate.
See there both crates have two lasers. Hop on the down crate and crawling to
cross, but without fall in the two lasers below. There is a narrow way which
Conker can cross.
Turning to right further a Tediz. Hop on the crate and crawl, but don't fall
from it and LOOK OUT to when get up Conker does not touch the laser. Make a jump
and after the helicopter tail to jump over the laser ahead and very well, keep
on the corridor and cross the three lasers, simply, crawling.
Congratulations if you had arrive until here. It's suggested that you have to
have two minutes and 30 seconds, or almost that to go peacefully. Again in this
room, what happened before repeats here. The difference is this time you use a
bazooka and a blue laser blocks the door, which is just deactivated when all the
four Tediz are dead. Kill all the Tediz to that mortal laser turns off.
Again in the beach. If you arrive until here you don't have to pass through the
corridor again if you lose. Now you're in a place harder, and if you have few
time, maybe it's gonna be hard for you pass through.
When going back to your ship you can see some Tediz appears off the ground and
with BAZOOKAS! They have an excellent aim and appear up suddenly. If you have
many time go walking and kill the Tediz that appears up. Whether you don't have
time or isn't a good bazooka shooter, do the traditional escape, run out their
way and avoid using the helicopter tail (it lowers your speed).
- Peace at Least! -
This chapter is a little junk. Conker goes to ship and back to Windy. On the way
Army Captain speaks with you about war things. In the way you see also the
Tediz's base being destroyed and Rodent being thrown out by the explosion,
protected, obviously, by the titanium armor he has. When the scene has ended, go
back to Windy.
- Windmill's Death -
Let's go to windmill. Along the way you can see its pieces all around. Oh, see!
Mrs. Queen Bee had the head crushed by one of those pieces... Hop on the
windmill area and look at who gets out there: Rodent. He says his shield really
works.
After the talk, enter in where remain of the windmill. Beneath it is a cave,
enter in it. Now you are aside the federal bank. You could had see this place by
entering in a hall near Poo Cabin. Walk and you see Don Weaso.
It seems Don Weaso has a work for you. And Berri will go together with you in
this job. Don Weaso spend enough with the cavemen on last time you saw him, and
now he needs recover his reserves at Federal Reserve Bank. Conker puts on a
black clothe, and stays cool. Enter in the bank.
- Entering in Bank -
With this entire alike Matrix movie, watch the scene, it's very nice, and after
it ends, all the action depends on you.
Ahead there are two pillars and a laser wall. Hide in one of the pillars and
awaits the guards coming. When that happens, press B on the B pad on ground
behind pillar (the place where you are). Conker will go to other pillar in a
fast jump, but in slow cam for you. Kill all them. In this mod the shell kill
they, and normally, it doesn't do that.
You have already seen the weapon you use is the same you used at It's War!
chapter, the machine gun. Don't hide yourself behid the pillars by thinking
you're protected because the guards will destroy it few on few with their
weapons trying to hit you. Stay jumping from a B pad to other.
After killing a necessary amount, a scene happens and the laser wall becomes
off, then you can go to the other pair of pillars and kill some amount again.
That's what you do until you reach the elevator, the final part of this room,
which makes you remember Matrix movie again and brings you to other part.
This new room doesn't have many things, unless a big safe and some lasers
protecting it. See how Berri is expert and turns off all them. Go within the
safe and inside a little room with some money running around. Get three cashes
of money and watches that now Conker is a millionaire, he has one million of
dollars.
After the baddies begins to talk you. In front of you is Phanter King, Don
Weaso, Professor Ze. A long talk happens in this strange place inside the
medieval castle. This room looks like a sort of spaceship. Talking here, talking
there, Berri is killed by Don Weaso and Phanter King gets bellyache, soon an
alien gets off him.
Bad news, you don't fight against the Phanter King. As you could see, the alien
that gets off him killed him when it did that. Professor Ze used the milk to put
it in. The alien, your last boss to defeat.
- The Alien -
Any of the attacks of the alien will kill Conker instantly, the tail whip or the
bite. Therefore pull the lever and dress the astronaut suit. This lever also
opens the door of the space ship, them say good bye to Berri and also for
Professor Zee, which had a chair weak to the strong wind.
Conker's astronaut suit, however, is very heavy, and know he can stands for a
long. A button or Z button are gonna make you jump, or fly if you keep it
pressed, and B button will execute punches. Your objective is basically throw
the alien to the sidereal space, and to do that you need to hold his tail.
Approximate him and beat it, but be sure the first punch did hit him. After some
punches sequence he faints and you can go to his behind and automatically Conker
will holds his tail. Now spin your analogical and the as fast as you spin Conker
spins the alien too. To throw it press B button, but press it when the alien be
in front of the hole to it be thrown in that direction. If you miss the hole and
threw it at the wall, that hurt, and the alien will charge you for that.
You need to throw him three times. On the third and maybe the second, you won't
be able to beat it by punching because he will be fast. When he goes to bite
you, press Z button to make Conker lower and the alien bites your heavy helmet,
what makes it dizzy for some seconds, then beat it and hold its tail.
After the third time, congratulantions, you won the game, now just watch the
scene.
- Final -
The alien back, but it seems... The game locked up. Now Conker talks with the
mechanic of the game about how to make a good final. Then just watch the
Conker's exigencies. Against at the Phanter King's castle, Conker finally kills
the alien and meet with some ancient friends present in his adventure.
Frank, Reg, Ron, Rodent, Lady Cog, and many other characters come to see Conker
and choose him as the new king. Now you know how Conker became the king of the
castle.
Backing to the starting screen of the game where you saw Conker with a glass of
milk on hand, then he finish on telling his history. You see the credits now,
but I suggest you to don't turn off the videogame.
After the credits Conker will be in the bar drinking. Finaly in hungover, he get
outs there, but now the goes to the opposite way he had gone in the start of the
game when he got out the bar. What adventure should our squirrel be going now?
Well, this we don't know because Rare didn't launched the second adventure for
Nintendo64. After the remake of Conker Live e Reloaded for XBox, we wait the
history two continues on Conker 2 for XBox 360.
------------------------------------------------------------------------------
11. Magical Tails Localizations [lclrm]
------------------------------------------------------------------------------
This section isn't very important, but, if you want to confirm that you know all
the magic tail localizations, then read it. The outline is the following, the
place and how to get it. Remembering the lives can just be gotten after you had
your first death and that they're found hanged in hooks that are in the walls.
Windy:
- In the plate near the hill that leads you to the training area;
Farm:
- When hopping in the pipes behind Jack, get the left way instead of the
right one. You can see the localization of this life also looking at up
from the jumper iron crates area;
- After explode Marvin go to cheese area and go on one of the mountains, hop
on it and Conker's lamp lights, then press B button to turn him into an
iron bar and break the ground under you. There is a magical tail that values
for 12 magical tails! Wow!
- When turning a iron bar and fall on the B pad inside the box of water, the
door for this magical tail opens.
Bats Tower:
- In the cave below the waterfall in the catfishes area;
Prehistory:
- Preceding the helixes area, you have this magical tail just to avoid your
game be over due to this formidable part;
- On top of the dinosaur stone face;
- When you get the last $100 dollars of the prehistory hop on the ruins to find
a magic tail a little further. Look around before to see where it is.
------------------------------------------------------------------------------
12. Multiplayer [mtpyr]
------------------------------------------------------------------------------
To go to Multiplayer, on bar at right side of GAME1 you find MULTI. Press A
button to you be brought to the Multiplayer. Then select one of the minigames
that are over there. All can be played 1-4 players in the meantime.jogadores ao
mesmo tempo.
---------------------
12.1. Características
---------------------
Below I say the geral features of Multiplayer. I'm refering specially to those
minigames that you control a character and has a weapon to use.
- Controls: The controls of It's War! chatper are basicaly the same you use on
Multiplayer. Below the controls:
ANALOGICAL - walk, run, move your aim
A Button - jump, reload your ammo
B Button - active/desactive weapon
START - pausa o jogo
R Button - aim
Z Button - lower, shot
C-Down - zoom out in aim screen, throw grandes/bombs
While you hold R button you are in the aim screen of your weapon. If your weapon
doesn't have aim (as the ninja sword), then it's how you did you character to
look. The controls are below:
C-Up - zoom in
C-Down - zoom out
Z Button - shot
C-Right - walk to right
C-Left - walk to left
- Energy: Your energy is marked by six squares, when you loose all them you die
and resume again if you have extra lives left or not if you selected at Options
menu to infinite lives;
- Grenades/Bombs: The C-Down button throw grenades/bombs (not including in Tank,
Rance and Beach games). Grenades or bombs can be carried to learning in the
floating box that has labeled "GRANADES" or "BOMBS".
- Aim: There are few types of aim. I named some to be easy you understand which
weapon has which type of aim. When your character holds and weapon and press R
button them the aim screen is activated, which makes easy for you hit an enemy
stopped or moving. The types of aim are:
Minimum Aim - You can aim, but don't zoom in and zoom out
Range Aim - You can aim, and zoom in and zoom out
Basic Aim - You aim like if you didn't have a weapon, can walk with Cs
No Aim - Aim with this weapon is like make the character look around
- Map: The map can be shown on minigame whether you want or not by selection at
Options menu. Just on Race multiplayer game you don't have it because as it's a
race, a map to localize enemies and allies isn't necessary. The map is a circle,
but how to interpret it? You in your map are in its middle and the dark top part
of it is the are in front of you. Different colored points represents different
characters, like the green dot that means a soldier squirrel and a red dot that
means a Tediz (this in War multiplayer game).
-------------
12.2. Weapons
-------------
I don't wanna know whether Rare gave a specific name for each weapon or not. But
as the things worked for me and for my brother was very easy, I think I will
made it like that. I named the weapons as they looks like or as their work, it's
an easier way to make you understand below what weapon I am talking about. Then,
look at them below, not in alphabetic order because it wasn't necessary.
The descriptions are like this model:
[weapon name]
-------------
Strength: [how much squares does it take off]
Heat Shot: [death, or not death, or maybe]
Zoom: [Minimum aim, basic aim, range aim, no aim]
Minigames: [minigames where this weapon can be found]
Jump: [jump are so or not allowed when this weapon are activated]
[a helpful comment about the weapon]
Bazooka
-------
Strength: 6, 3
Heat Shot: ---
Zoom: Minimous Aim
Minigames: War, Heist, Beach, Deathmatch (Total War, Colors, Heist, Bunker,
The Vault)
Jump: No
Bazooka can be considered the best for it's power and destruction. The enemy
instantly dies if the missile hits its body, but if hits an area near, that's
throw the enemy out and hurt only 3. Look out for don't shot on a enemy very
near you because the explosion can hurt you as well. The aim is very basic, you
can't zoom in and the screen is green-colored. Your speed becomes slow when
holding the bazooka.
Pistol
------
Strength: 6
Heat Shot: Death
Zoom: Range aim
Minigames: War, Beach Deathmatch (Total War, Colors, Bunker, Temple)
Jump: No
The pistol is the best weapon in my opinion. Its good thing is that it's really
has a few aim, what helps on shot some opponent, even if he is far. Near the
spot if can be one of the fastest the game, it's excellent. An enemy that is in
the center of the aim will not run out the shot if you press Z button at the
exact moment.
Machine Gun
-----------
Strength: 1
Head Shot: Maybe
Zoom: Basic aim
Minigames: War, Deathmatch (Total War, Colors, Bunker, Temple)
Jump: No
The damage caused by the machine gun is one per each time you press the Z button
although you holds two weapons, it would be two shells, wouldn't? The machine
gun has a aim screen very good. The zoom is zero, but you can walk and this
allows you to shot in the meantime. Maybe this be what makes this weapon be so
appropriate.
Knife
-----
Strength: 1
Head Shot: Death
Zoom: Range Aim
Minigames: War, Heist, Raptor, Deathmatch (Total War, Colors, Bunker, Temple,
The Vaul)
Jump: Yes
The knife, when not aimed, if used at direction of a alive target it
automatically has the way a bit sent to that target. When hits an enemy, this
enemy also turns to one side and such, what stands him off his position. A good
thing on using the knife is jump and attack, jump and attack. As few weapons
allow you to jump, this makes a positive point almost exclusive of the knife.
Shotgun
-------
Strength: 6, 3, 1
Head Shot: No death
Zoom: Basic Aim
Minigames: Deathmatch (Bunker, Temple)
Jump: No
This great weapon really does one of the biggest damages. Its biggest damage is
if you shot very near the enemy. In case you didn't get you'll throw him for a
far distance, causing a damage 3. A few far from the enemy and you cause on him
a damage one. For a enemy very very very far, you don't cause damage. As the own
shotgun is, the lead chumb undoes itself as long as the distance is.
Flamethrower
------------
Strength: 2
Head Shot: No Death
Zoom: Basic aim
Minigames: War, Deathmach (Temple, Bunker, Colors, Total War)
Jump: No
The only bad thing on this weapon is that you become very slow with it. Walking
and aim speed is the same of just walk and no aim. The good is an enemy with a
weapon like the ninja sword will be burned easily by you. And other thing, a
character on fire pass his fire for other if touches other. That includes you.
Super Machine Gun
-----------------
Strength: 2
Head Shot: Maybe
Zoom: Basic aim
Minigame: Heist, Deathmatch (The Vault)
Jump: No
This weapon shots like a machine gun although has a heavy noise. The strange is
that when your character shots, involuntary he will shot upward rectilinearly to
high. This mean you must aim down everytime to keep your aim stopped. For being
so powerful, that's the consequence, it does that. However not so powerful as
the machine gun because the machine gun has a fix aim, at least.
Bow
---
Strength: 1
Head Shot: Death
Zoom: Range aim
Minigames: Raptor, Heist, Deathmatch (Bunker, Temple, The Vault)
Jump: no
I love the bow, and for some reason I am best on using it than with the knife.
The bow is so prehistory as the knife, it has almost the same effects and just
one difference: the jump isn't possible. There is a thing about the aim of the
bow, that crosses. Just the cavemen can have that cross-aim. In any other
minigame you will have just a laser point. This show how much prehistoric this
weapon is, although in prehistory wasn't laser yet.
Ninja Sword
-----------
Strength: 1
Head Shot: No death
Zoom: No aim
Minigames: War, Deathmatch (Total War, Colors, Bunker)
Jump: Yes
The best and exclusive thing of this weapon is that when it's out your character
does amazing jumps that are fast helps you to get out the aim of an enemy faster
than normal. It also prevents some damage from falls. To kill an enemy quickly
tap Z button twice. In the second Z button foe's head is cut off his neck.
Cool...
Aim Weapon
------------
Strength: 1
Head Shot: Death
Zoom: Range aim
Minigames: War, Beach, Heist, Deathmatch (Total War, Colors, Heist, Bunker,
The Vault, Temple)
Jump: No
It is not at random that me and a lot of people call this weapon of " weapon of
the aim ". It has the biggest aim of all. It also causes the minimum damage a
weapon can cause, one. That isn't a problem since you shot at opponent’s head
and cause a head shot. Generally it's found in high places, like tower, just for
you have total control of a big area.
Electric Saw
------------
Strength: 6
Head Shot: No death
Zoom: No aim
Minigames: War, Deathmatch (Total War, Colors, Bunker, Temple)
Jump: Yes
The electric saw is better than the ninja sword. The bad part is that make you
slower, but not so much. Its damage is terrible, just one Z and a enemy that
touched in its sheet will be cut into pieces. My cousin wasn't a good aimer, so
he loved to use this weapon.
Shotgun2
--------
Strength: 2
Head Shot: Maybe
Zoom: Basic aim
Minigames: War (Total War), Deathmatch (Total War, Bunker, Temple)
Jump: No
In Total Wars from War we can find this weapon together the machine gun and most
of the characters controlled by the CPUT prefer to use the machine gun, as me.
It discharges its shells fastly and his reload moment take some time. Her shells
aren't so fast as the machine gun. If you're a good aimer, this weapon is
perfect for you.
Baseball Stick
--------------
Strength: 1
Head Shot: No death
Zoom: No aim
Minigames: Heist, Deatmatch (The Vault)
Jump: Yes
You shouldn't keep this weapon with you for a long because in the fields where
it is, although been absent of machine gun nor pistol, there are better weapons
such the bazooka. The baseball stick is good only to protect you until you find
a real weapon. We know that in Heist and in The Vault the weapons appears
randomly and you can stay a big time with this weapon more than you should.
Bone
----
Strength: 1
Head Shot: No death
Zoom: No aim
Minigames: Raptor, Deathmatch (Temple)
Jump: Yes
The bone is the worst weapon you can have, it doesn't matter if in Raptor or in
Temple multiplayer games. There are better weapons in field, so don't keep this
with you unless if you want to have fun and prove yourself that you're really
good. Fighting against a raptor by using a bone is suicide. The bone and
Baseball Stick are alike.
-------------------
12.3. The MiniGames
-------------------
Here the 9 minigames you find at Multiplayer menu and a little and fasty explain
about each one of them. By order from left to right.
=====
Beach
=====
This minigame is a very simple copy of the Assault part of the It's War!
chapter. Here you can be one from Tediz team or a villager. For any reason the
villagers earn points when turn into Tediz's base as long as the Tediz get
points when kill a villager. The field looks like Colors from War minigame. What
to do if you are:
- Tedi: Your base has three different parts. The middle one has the super
machine gun, the right one has the Aim Weapon and the left one has the bazooka.
A Tedi per tower only. You must watch out for the villagers and impede they to
get to inside your base.
- Villager: To invade Tediz's base you must choose one of the two halls that is
there. To this cross through all the field and survive to the shots they do at
you. It's hard to cross, but as there are many villagers than Tediz, this could
mean some are able to cross as long as some will die instead. There is a button
where should be the bazooka in Colors. The button kills all the Tediz in Tediz's
base. Good.
======
Raptor
======
In this minigame the cavemen don't use wolf hat as in the history of Conker. The
cavemen are quite hungry and some eggs are good to fill them up. The egg owner,
however, the raptors, won't let you get their eggs for free, they will attack
you if you try to steal one. In this game, win whom kill more. Below the teams:
- Cavemen: you can use weapons like knifes and bows if you don't like your bone.
In your team can't have more than eight cavemen. Kill a raptor to score one
point, take the egg onto the pan to earn three points. Cavemen are weak near the
raptor, but they're many and this mighty let you on advantage.
- Raptor: defend your eggs if you don't wanna let your enemy does point quickly.
A way to do that is eating the cavemen or just charging the ones in front of
your head. The raptor can do a thing that few people know. It can hold a cavemen
by his mount and give it to his baby from the ramp over the nest. This gives you
the same score you get if you kill one, one point only.
=====
Heist
=====
One of the coolest ones. Here your mission is simple and the same to everyone
(there's no difference between the teams, everybody are wise-guys): get the
money to you safe. The start place of the sack of money is in the middle of the
field, where some blood is said to splash off the brawl for the money sack. The
spots of the weapons are all variable, what means there's no how to say where is
any. You can make two wise-guys for each team on max if you want it harder.
==========
Deathmatch
==========
Killing is the only thing you need to do here. The field of Raptor, War and
Heist are found here. There is even more one field, Bunker, which looks like
with Teddis' base hallways that Conker invades. There is a big variety of
characters, even the wise guards of federal Bank.
===
War
===
I don't have doubt this is the better multiplayer game, and also, the one I most
played. Did you remember the soldier squirrels and the tedies? They're here.
Let's begin talking about the differences of squirrels and tedies. Tedies are
stronger because they don't die instantly when fall from a high height (at least
less one square). And squirrels have tail, what is more one target if can hit
them (if Tedies don't have tail you are limited to hit them in less space).
Two little minigames are found in war. They are below:
- Total War: The winner is who kill more. You can speed up your score by
invading enemy's base and bringing their canister to the middle of the sewer. To
protect the gas, get the mask. The door to get the mask opens only when the gas
is coming out.
- Colors: the classic get-the-enemy-flag. Here the two bases are alike, but it
seems the field is not, them some things are near a base, while some are near
other. For example, the bazooka is more near Tediz's base than squirrels' base,
and the flamethrower is more near squirrel's base than Tediz's base. The
squirrels have a better vision of the entire field also.
====
Tank
====
The mission is the same for everyone here, so there's no ally. The winner is who
kill more tanks. A way to make lots of points is get the gas canister that is in
the middle of the field and bring it to one of the garages. At this moment the
gas will go out, and after 5 seconds who didn't hided in one garage will die.
For each one that dies is one point for who used the gas canister. Also, you can
kill other tanks manually with your missiles. Read below the items that are in
field to make your play more cool:
Turbo - Press A button to use it. That will speed up your war tank!
Aiming - If you turned off the aim at Options menu, then this item will be
on field. Get it to acquire aim, which makes you able to aim.
Super Missile - Your next three missiles will kill instantly any enemy.
Shield - Temporary invincibility as long as A button is pressed.
A item can be put over the current you're holding on it you get other. For
example, you have the Shield, but now you touched the Turbo, then now you have
just gotten the Turbo item and loose the Turbo.
====
Race
====
Did you remember the lava surf at prehistory? This happens here. You can choose
between four different surfer cavemen to control and them race. There are two
course, A and B. There are also two items, the missile and the turbo, which you
get along the race to cheat others player.
------------------------------------------------------------------------------
13. Codes [cdigo]
------------------------------------------------------------------------------
Generally, I don't put cheat codes on my walkthroughs, but as I want to make
this one very complete, and I think it's becoming so, then I put then over here.
They are used to make the game cooler. To insert them, go to Options menu, which
is on the firewall at bar, and select CHEAT afterwards. When the code is right,
the Fire-Imp will make a positive hand signal for you.
New Characters
--------------
Deathmatch's menu offers some varieties of characters. Have you ever though some
else there, as Conker, Gregg and Army Captain? Insert the codes below on and
raise your amusement. As you can see, the code and after the character released.
WELLYTOP: Conker
EASTEREGGSRUS: Neo Conker
BILLYMILLROUNDABOUT: Gregg with and without the cap
EATBOX: Cavemen
CHINDITVICTORY: Wease-Guys
BEEFCURTAINS: Zombies and villagers
RUSTYSHERIFFSBADGE: Army Captain e Cheek Tedy
Chapters
--------
You know the chapters just appears when they're passed and are done in one of
the games (1, 2, ou 3). But if you insert the codes below you have them without
had won them in games. That would be good if you want hear again Great Mighty
Poo's song, or visit again prehistory..
CLAMPIRATE: Bats Tower
PRINCEALBERT: Barn Boys
ANCHOVYBAY: Slopprano
MONKEYSCHIN: Uga-Buga
SPANIELSEARS: Spooky
BEELZEBUBSBUM: It's War!
CHOCOLATESTARFISH: Heist
WELDERBENCH: All the chapters
Facility Game
-------------
Is it hard winning the game? Try the codes below to make it easy.
EASY – The game will be easy
VERYEASY – The game will be more easy
BOVRILBULLETHOLE – 50 extra lives on single game
Career Weapons
--------------
Career Weapons are used in Race Multiplayer game.
DUTCHOVENS: Use the frying pan as carer weapon
DRACULASTEABAGS: Use the baseball stick as weapon
Efeito Matrix
-------------
The Matrix effect is very cool, and Rare also did put the effect of rounding the
screen 360 degrees, that will used only for enjoying you along your playing.
Attack your enemy with a knife or a electric saw and the effect is gonna be
sensational!
SPUNKJOCKEY: Matrix Effect
------------------------------------------------------------------------------
14. Tricks [trkus]
------------------------------------------------------------------------------
Two things I discovered to be used as tricks, and I imagine that not only me do
that as anybody that played Conker a long time as I did.
Lowering Entry Time
```````````````````
Once you saw the game entry, Conker sawing the "N" of Nintendo, it's very nice,
but gets bored and takes some time (about 40 seconds). When you turn on the
videogame, press "RESET". When the Conker's saw scene arrives, press START to
skip it. You'll have only 24 seconds of all the entry game.
Never Dying
```````````
Upon your first death in one of any the games, you'll meet Gregg and now will
collect magical tails which will act like extra lives. If you doesn't want to
had death, press RESET on videogame to reset the game at the right moment you
die, or what, before to get the life. Not that there is an advantage on doing
this.
------------------------------------------------------------------------------
15. FAQ [fasqu]
------------------------------------------------------------------------------
If want make a question? If it's a good question just e-mail me it to I put it
in my walkthrough and to I answer you.
Q.: How can I acquire this censored game?
A.: As for an adult. I never had trouble on renting it. Although it's violent
all is treated like comedian and infantile manners, what makes violence, sex and
bad works looks like such as nice and pleasant.
Q.: I finished the game, where is the next game?
A.: Unhappily Rare didn't lanced out one yet. For what a searched Conker's Bad
Fur Day was forbidden in Japan, that should had be a rough point of continue the
history because Japan is the number one of gamers. If you want to play the
remake of Conker's BFD, play Conker Live and Reloaded for XBox.
Q.: Accidentally I erased my game... what do I do now?
A.: Now you have loose it. When select "ERASE" you have yet to select "YES" to
erase it. If you selected "ERASE", select then "NO" to cancel the erasing
action.
Q.: All my chapters are gone! Why??!
A.: They will be there as long as the game have the chapter already won. For
example, if you passed through all the prehistory, it doesn't matter what game
(one, two or three), then all the prethistory's chapters will be there.
Q.: Why is Conker red if the others squirrels are grey?
A.: I don't know... Ask Rare for this answer. Probably because red is a nice
color for him become cooler than the others squirrels.
Q.: At my emulator Conker's head is white and Matrix effect fails. How can I
solve that?
A.: This is not with me. Ask the emulator developer for that. My FAQ/walkthrough
is about the game and the videogame, and we know that an emulator, for more good
it is, never will be the videogame.
------------------------------------------------------------------------------
16. History Version [vrhst]
------------------------------------------------------------------------------
VERSION 1.0
3 of February, 2008 - The walkthrough has been started and I am not playing
together because I know without question all the
adventure of Conker. Although this is my favorite game,
it's not the one I have most played. Conker's BFD
doesn't addict anyone as Pokémon.
8 of February, 2008 - Incrible! With just 5 days I'm done on this walkthrough.
Of course, Conker's Bad Fur Day is the game I have most
played before I know Pokémon GB and I knew a lot about
it. The version 1.0!
VERSION 1.2
3 of April, 2009 - After some long analysis days, I corrected some
irregularities, errors and added the "Legal Info" section,
making them the version 1.2.
VERSION 1.5
6 of April, 2009 - It's impressive how some errors pass unperceived under
our eyes. Corrected some words and also finally finished
to pass this walkthrough to English, the version 1.5.
VERSION 1.8
15 of May, 2009 – I have corrected lots of erros in both walkthroughs (English
and Portugese) and as they're alike, finaly I finished the
version 1.8.
------------------------------------------------------------------------------
17. Legal Info [lgifo]
------------------------------------------------------------------------------
You can't post this document at your website without my persmission. Only the
sites below has permission to post it. If you want to post it on your website,
ask me for that sending me an e-mail. My e-mail: brusceno@gmail.com
www.gamefaqs.com
www.neoseeker.com
www.oriongames.com.br
It's forbidden you change its contest, even language errors and others. Tell me
if I missed something or did something wrong, I will change and credit you for
that. My e-mail: brusceno@gmail.com
------------------------------------------------------------------------------
18. Final Words [fnwrd]
------------------------------------------------------------------------------
Thanks for you read my walkthrough, whom won the game, at last, who held all
these words along the whole time. If this walkthrough didn't help you out, maybe
you're a sucker, or almost that. That's what Conker would say about you.
Any question and doubt that my walkthrough didn't answer, e-mail me. I am sure
it's gonna be answered if it's not a stupid question.