************************************************************************

                              Goldeneye 007

************************************************************************


                                 The FAQ


For the N64 Gaming System

Version 2.3

11/6/00

Written by Ian Rogers

mr_bean88@hotmail.com

Drop me a line if you liked my FAQ, have a question, or just want to say hi.


Revision History

------------------------------------------------------------------------------

Version 2.3
11/6/00

In this update I've added three new Tricks & Glitches, and fixed a mistake in 
the rules listing for The Man With The Golden Gun multiplayer scenario.  I've 
also added a newer, easier Gameshark code to get to the Dam's Island.  And if 
it matters, a few miscellaneous spelling, grammatical, and credit errors have 
been fixed.

------------------------------------------------------------------------------

And yes, I've moved the Past Revision History.  It can be found in Section   
X-11, in the Miscellaneous section

------------------------------------------------------------------------------


Goldeneye is a game like no other.  Sure, on the surface, it may seem like 
your average, boring, shoot-em up Doom type game, but it really isn't.

Of course, I know that everyone already knows that Goldeneye is the greatest 
shoot-em up game ever, I just needed to restate the point.

And also, I have recently come to the sad, sad conclusion that not everyone 
has beaten Goldeneye.  No really, it's true.  And that's not saying much.

That's where I, Ian, the self-proclaimed Goldeneye Master come in.  Not only 
have I beaten every level in the game on every difficulty, I've also gotten 
every cheat there is.  But enough about me...

(My apologies to anyone whose feelings were hurt by my bragging)

So anyway, I decided to help out all of the suckers....I mean, dedicated 
gamers out there that need help beating the game.  Come on, you know you 
wanna.  Whether you need to get the Infamous Invincibility Cheat, beat the 
Aztec Temple, or simply beat the Dam on Agent, I'm here for you.

Heh, heh, heh.

Of course, I've also got all the other stuff that I know you all want from a 
good Goldeneye FAQ, a Complete Multiplayer Guide, A Weapons Guide, alternate 
techniques for beating the hardest villains in the game, and a bunch of other 
stuff that all true Goldeneye fans can't live without.

Have Fun.


Table of Contents
___________________________________________

I. Bond's Moves & Techniques
 1. Basic Moves
 2. Advanced Moves
 3. Other Things to Know

II. Level Walkthroughes
 1. Mission 1: Arkangelsk
   i. Dam
   ii. Facility
   iii. Runway
 2. Mission 2: Severnaya
   i. Surface 1
   ii. Bunker 1
 3. Mission 3: Kirghizstan
   i. Silo
 4. Mission 4: Monte Carlo
   i. Frigate
 5. Mission 5: Severnaya
   i. Surface 2
   ii. Bunker 2
 6. Mission 6: St. Petersburg
   i. Statue
   ii. Archives
   iii. Streets
   iv. Depot
   v. Train
 7. Mission 7: Cuba
   i. Jungle
   ii. Control
   iii. Caverns
   iv. Cradle
 8. Mission 8: Teotihuaca'n
   i. Aztec
 9. Mission 9: el-Saghira
   i. Egyptian

III. Cheat FAQ
 1. Cheat List
 2. Hints and Strategies
 3. Cheat Guides
  i. Dam
  ii. Facility
  iii. Runway
  iv. Surface 1
  v. Bunker 1
  vi. Silo
  vii. Frigate
  viii. Surface 2
  ix. Bunker 2
  x. Statue
  xi. Archives
  xii. Streets
  xiii. Depot
  xiv. Train
  xv. Jungle
  xvi. Control
  xvii. Caverns
  xviii. Cradle
  xix. Aztec
  xx. Egyptian
  xxi: Magnum
  xxii: Laser
  xxiii: Golden Gun
 4. The Lost Cheats
  i. Line Mode
  ii. Invisibility in Multiplayer
  iii. Maximum Ammo
  iv. Extra Characters
 5. The MIA Cheats
  i. Debug Mode
  ii. Extra Weapons
  iii. The Extra Health Cheats
 
IV. Multiplayer FAQ
 1. Overview
 2. The Scenarios
 3. The Levels
 4. The Weapons
 5. The Game Lengths
 6. The Characters
 7. The Healths
 8. The Aiming Options
 9. The Awards
 10. Tips and Strategies
 11. Suggested Game Selections
 
V. The Weapons FAQ

VI. The Gadgets FAQ

VII. The Supervillains
 1. Ourumov (Silo)
 2. Xenia
 3. Trevelyan
 4. Jaws
 5. Baron Samedi

VIII. The Fun Stuff!
 1. The Top Ten Secrets
 2. Codes
 3. Tricks & Bugs, and Other Cool Stuff

IX. The Q Watch
 1. The Options
 2. The Controller Settings

X. Miscellaneous
 1. Enemy Rockets FAQ
 2. How to Use a Throwing Knife
 3. How to Use the Golden Gun
 4. The Race!
 5. Alternate Invincibility Cheat Methods
 6. The Land Across the Sea...
 7. Rumors
 8. Stupid Things Natalya Says
 9. Smart-aleck Things that Alec Trevelyan Says
 10. Bond Movie References
 11. Previous Revision History

XI. Frequently Asked Questions

XII. Other Goldeneye Related Web Sites

XIII. Acknowledgments

XIV. Copyright Info

XV. The Closing Statement
____________________________________________


Pretty Long, eh?


*********************************

I. Bond's Moves & Techniques

*********************************


1. Basic Moves

This is just a small section of my FAQ devoted to the folks out there who lost 
their instruction manuals, and it's also to make my FAQ look more complete.

All controls are for the default controller setting (1.1 Honey).


Move: Perhaps the most basic MOVEment of all, (bad pun intended) just use the 
control stick to run around.

Fire: Perhaps the most IMPORTANT movement of all.  Pressing Z fires any gun 
that bond happens to have out at the time.  If no gun is present, Bond slaps. 

Switch weapon: Press A to switch to a different (usually better) weapon.

Reload/Open doors/Operate: Press B to reload the current gun that you are 
using.  You can also use this button to open doors, use computers, ect.

Aim: Press and hold R, and a cute red little cross-hair appears on the screen.  
You can also set it so that you can toggle aiming on and off.

Pause Game: Pressing start brings you to the Q Watch, essentially pausing the 
game.

_______________________

2. Advanced Moves
_______________________


Switch to the Previous Weapon: Press and hold A, then press Z to switch to the 
previous weapon on the list.  Careful, because sometimes you may make a 
mistake and accidentally fire that rocket launcher into a nearby wall instead 
of switching.  Hey, it happened to me!

Duck: Hold R, then press Down C to duck down.  Release R, and you can move 
around freely.  Press R to stand back up.

Duck and Aim: Press and hold R, then hold bottom C to duck and keep aiming.  
Tough on the fingers, but it works!

Lean: Press and hold R, then press Left or Right C to lean in that direction.  
While leaning, you cannot use auto-aim, as releasing R will bring you back to 
a normal position.

Look Around: Press the  Up and Down C-buttons, or the Up and Down buttons on 
the control pad (the one on the left) to look around.  Great Graphics, huh?

Detonate Mines the Easy Way: Press A and B at the same time, and all of your 
remote mines will detonate.  This feature also makes it possible to throw a 
mine, and then detonate it in midair.

Strafe: One of the most important moves of all; strafing makes you sidestep 
around, so that you can face one direction, and walk in another.  Strafing 
also makes you go a little faster.  To strafe, press Left or Right C.  See the 
next section for more info about strafing.


___________________________

4. Other Things to Know
___________________________

This section will tell you, the gamer, about some of the important "Sacred 
Laws of Goldeneye", and some other stuff that I couldn't really fit in 
anywhere else.


Law #1: The Railings and Pits Law

For some reason, bug or programmed trick, the enemies in Goldeneye can't shoot 
over pits and spaces in the level.  For example, on the Dam, if you're sniping 
in one guard tower, and another guard sees you from another guard tower, he 
can't shoot at you.  Instead, he has to jump down the ladder, and run halfway 
across the Dam to your guard tower, giving you time to nail him with a Soviet.  
It's the same thing with the railings on the corners of the stairs in the 
facility.  This "trick" is especially helpful when defeating Jaws on the Aztec 
Level (more on this later).  

NOTE: For some reason, this law doesn't work with that big pit in the Aztec 
Level, or with the high bridge near the ammo dump in the Depot.


Law #2: The Rules of Stealth

When you fire off a couple shots of silenced PP7 at as guard, no nearby guards 
are going to hear.  But when you pump a guard chock full of Soviet bullets, 
guards are going to come.  But, shooting only one shot off of the Soviet (use 
the aimer) will not attract any guards.  This is useful when going for head 
shots on stealth missions.  Another point is that shooting a Soviet and other 
loud guns at drone guns, video cameras, and some computers will NOT attract 
any guards at all.  This comes in handy on the Bunker 2.


Law #3: Guards have Different Amounts of Health

You've probably noticed this already, but on 00 Agent most Russian Soldiers 
can take one or two hits to the chest with the average pistol before going 
down.  It's also been noticed that most Janus Special Forces (the black guys 
on the Cradle) can take MANY ZMG bullets to the chest.  And or course the 
Supervillains (such as Xenia and Jaws) are totally different, so they get 
their own section of the FAQ.


Also Remember...


When using a PP7 (silenced or not), DD44, or even a Klobb, head shots are 
ESPECIALLY important, because these are weaker weapons.  When using more 
powerful automatics, you can afford to aim for the chest because most enemies 
will be a bit stunned after being shot, and automatics take advantage of that.


Know the Differences Between the Difficulty Levels!

I can not stress this enough.  On Agent, enemies are easy to kill, there are 
few objectives to get in the way, and body armor is plentiful.  On 00 Agent 
(And on Secret Agent, to a lesser extent) enemies can take WAY more hits, 
there are usually more objectives, and of course, a lot less body armor.


Know the Law of Spontaneous Generation!

The Law of Spontaneous Generation is VERY important.  Here, let me explain.  
You know how in the Facility, sometimes, guys will keep coming, as if from 
nowhere?  Well, that's exactly it!  They do come from nowhere!  In most 
levels, if you reach a certain spot, or set off in alarm, guys will start 
coming from nowhere.  That's the Law of Spontaneous Generation! 


Know when and when not to trust Auto Aim!

A very important fact that few gamers realize is the auto-aim is more 
affective on Agent than it is on 00 Agent.  I guess the purpose of this was to 
get you more used to crosshair aiming as you progressed through the game.


Ambushing is very important!

Remember that when an enemy turns a corner, there will be a short moment of 
surprise.  Therefore, the best place to ambush enemies is around corners!  
This is a very important strategy, and you can use it in any level of the 
game!



Know your Strafing! There are 3 different kinds of strafing.


#1: The Speed Strafe

Speed strafing is used when going for that certain Fast Animation cheat, or 
when trying to escape your pursuers in the Living Daylights.  Basically, all 
you have to do is hold down the strafing button, (Left or Right C) and use the 
control stick to point you in the right direction.  Speed strafing is the most 
important kind of strafing, and it's also the easiest to get used to.

#2: The Circle Strafe

Circle strafing is usually only done in Multiplayer.  When you meet up with an 
opponent, strafe around them in a circle (use the control stick to move in the 
right directions), all the while firing at the opponent.  If ever you should 
become a victim of a circle strafer, RUN AWAY! (Using the speed strafe, of 
course).
#3: The Mad Strafe

Mad Strafing is the hardest type of strafe to pull off successfully, but it's 
usually worth it.  To mad strafe, hold down the strafing buttons while firing 
at your opponents, (with a high power automatic weapon of course) either 
wounding them or killing them.  Don't take too much time trying to kill guys, 
just concentrate on getting to your goal.  Mad Strafing is usually only used 
on the ending to the Jungle level, Ouromov's Silo ambush, and the end of the 
Caverns.


*****************************

II. Level Walkthroughes

*****************************

Let's face the facts, there are a lot of people that haven't beaten all of the 
levels in Goldeneye yet, that's why this big hunk of FAQ is here.  But still, 
I like to know that I'm doing my part to help.

Level Walkthroughes are mainly for those people who don't know where the Comms 
room key is on the Surface, or can't find Valentin in the statue.  The Level 
Walkthroughes also try to provide some strategies on how to get through the 
level and get past certain tricky spots.

Of course, most of the strategies outlined here are strictly optional.  If you 
have a better way of beating Jaws or the Silo level, then go for it!  Also, 
feel free to alter the strategies however you please, i.e., using this gun 
instead of that gun, going into this room before that room, ect.  Whatever 
works for you is OK!




______________________________

Mission 1: Arkangelsk
______________________________

Setting: 9 years ago


Part i: Dam


Primary Objectives:

a. Neutralize all alarms (Secret Agent)
b. Install covert modem (00 Agent)
c. Intercept data backup (00 Agent)
d. Bungee jump from platform

Available weapons:

PP7 (Silenced)
DD44 Dostovei
KF7 Soviet
Sniper Rifle
Grenade

Gadgets: Covert Modem, Bungee Cord

Important Items: None

Body Armor: 2 (Agent Only)

Secrets: Hidden rifle bullets for the KF7 and sniper rifle are in the boxes by 
the truck's gate. 

Notes: Even on 00 Agent, the Dam is a pretty easy level.  Agents will simply 
have to get to the Bungee jumping platform to complete the level.  You don't 
need to go into the sewer unless you're on 00 Agent.


Walkthrough:

After a little cinematic overview of the first part of the level, we find 
ourselves in a little corner of the wall.  Carefully lean out and look around 
the corner, and you should be able to nail the first guard right in the head 
with your PP7.  Grab the KF7 Soviet that he drops.

Walk across that little bridge thing (doesn't look very sturdy, but it holds) 
until you get to a guard tower.  Here you can get a couple a good shots at a 
guard that's standing against the wall.  You should be able to get him before 
he gets to you.

Next, a guard will come out of the tower.  Shoot him before he shoots you, and 
run up into the tower.

Now you're in the guard tower.  Here, conveniently enough, is a sniper rifle.  
Take the sniper, and switch to it.  Now go up to the side of the guard tower 
that faces the tunnel.  You should see two guards standing around.  Zoom in 
with the sniper (up C), not all the way, but enough so that you can get a good 
head shot.  Got him?  Now the other guard should come running, but you can 
snipe him easily enough.

Walk out of the guard tower and pick up all the ammo that the guys dropped.  
Switch to your PP7, and start walking through the tunnel.  Excuse me, make 
that start running through the tunnel, keeping close to the right wall.

Now, you'll come up into another big area, and guys will start firing.  Head 
for the guard tower on the right.  There's usually a guard around it, so nail 
him with your PP7. 

Run up into the guard tower, and Agents will find some Body Armor.

Anyway, get your sniper back out and aim for the little stone fort on the 
right.  If you zoom in all the way, you'll see two more soldiers in there.  
Take both of them out, and look to the big stack of wooden boxes right next to 
the fort.  Shoot the boxes, (they all should blow up) listen for a guard to 
yell out.

Now, stay on sniper and run out and collect everybody's ammo, then run up to 
that big gate.  If you find yourself dangerously short on sniper ammo, shoot 
some of the wooden boxes with your PP7 and grab the ammo that you find. There 
should be some buttons on the side of the gate, so press them and run in when 
the gate opens.  There's another gate, so open that one (darn thing has to 
wait for the first one to close) then run out into the next area.

Quick!  Zoom in with your Sniper and look to the left!  There's a green 
soldier running to the alarm!  Well, you better shoot him before he gets the 
chance to press it!

Once the green soldier is gone, run up to the next guard tower.  Take out any 
enemies that you see with your Soviet (You don't need to be silent anymore).

IMPORTANT NOTE: Don't forget to shoot the alarm that the green soldier was 
going to push!

Run up to the brown gate.  Open it up, and you'll find a green guard, and a 
guy with a Dostovei!  Shoot them both and grab the DD44.

Now go out the door to the other side of the gate, and you should see some 
wooden boxes on the right.  00 Agents should walk behind them, where they'll 
find a little computer screen thing.  Guess what this is?????  OK fine, pull 
out your covert modem and throw it on to the screen (Objective b: completed).

Alrighteeeee then, here's the gate to the Dam.  But oh no!  It's locked!  No 
matter, pull out your Dostovei (Any weapon will do, but the Dostovei just 
makes it cooler), shoot the lock, open the gate, and run on to the Dam. 

Now, all Agents should run across the Dam until they get to a little stairway, 
then just run up there, jump off, and you'll complete the Level.

************************************************************************
                       End Agent Walkthrough


Now, lets get to the good stuff!  All Secret and 00 Agents run up to the first 
building on the Dam.  Open the door and shoot the second alarm.  No need to go 
inside.

Climb up the ladder and grab your sniper.  Aim across the Dam to the second 
guard tower.  You should see a soldier making his rounds.  Zoom in all the way 
and try to bump him off.  If not, no biggee, just get him with a Soviet as he 
comes running down the Dam in a vain attempt to catch you.

One that's done, run up to the second guard tower and do the same you just did 
(shoot alarm, pick off the next guard) and then run down to the next tower to 
get the final alarm (Objective a: Completed).

Now, all Secret Agents should run back to the bungee platform and jump off to 
complete the mission.

************************************************************************
                    End Secret Agent Walkthrough


Now we come to the best of the breed, the 00 Agents!  We now have to descend 
into the hardest part of the level, so be ready!

With Soviet in hand, run all the way back to the first guard tower.  Open the 
door, run inside, and walk down the stairs.

You are now in the sewer (Some call it the Hidden Tunnel of Mystery, but I 
prefer the sewer).

Look through the gate, and you should see a guard.  Shoot him, and a few more 
should come.  Open the gate and enter.

Now, take a left.  That is a LEFT!  The other way leads to almost certain 
death and destruction, yadda yadda yadda.

The sewer is hard 'cause there are a lot of guys here.  Be sure to get the 
ones that are far away (taking advantage of the scope on the Soviet).

IMPORTANT:  Each time you enter a new "room" in the sewer, look behind you.  
There is always a soldier hiding in the corner, waiting for a poor fool like 
you.

Geez, that took a while!  After a long trek through the sewer, you'll get to a 
mysterious door.  What is beyond, you say?  Aladdin's treasure???  NO!  It's 
the computer room!  There are a few guards in here but they shouldn't give you 
any trouble.

If by some chance you never threw the covert modem on to the computer screen 
back before the locked gate, you can't download the data yet!  You have to go 
back and plant the modem now!

Now go up to the terminal (if you blew it up, tough luck) and press B.  The 
Covert Modem will start to do it's thing, (Objective c: Completed)  and you 
can run back through the sewer, back to the first door, back on to the Dam, 
over to the platform, and jump off (Objective d: Completed).

************************************************************************
                             Level Completed


Mission 1: Arkangelsk

Part ii: Facility


Primary Objectives:

a. Gain entry to laboratory area
b. Contact double agent (Secret Agent)
c. Rendezvous with 006
d. Destroy all tanks in the bottling room
e. Minimize scientist casualties

Available Weapons:

PP7 (Silenced)
DD44 Dostovei (Not Recommended)*
KF7 Soviet
D5K Deutsche (Not Recommended)*
Grenade 
Remote Mine

*Note: Not recommended after a weapon means that in order to get that weapon, 
you put yourself in either a lot of danger, or you risk failing a mission 
objective.


Gadgets: Door Decoder, Detonator.

Important Items: Clearance B Keycard, Clearance A Keycard.

Body Armor: 2 (Both are on Agent only)

Secrets: There is more Soviet ammo in the various wooden boxes that are 
scattered around the Facility.


Notes: Dr. Doak (The Double agent) appears in the following places:

The room with colored bottles, (on the left of the first stone hallway) at the 
top of the stairs.

The room with the gray bottles to the right of the first stone hallway.

In the room with the gas pipes (located behind the second remote security door 
on the right).  It is not recommended that you enter this room to find Doak.

In the final hallway with all the scientists.

In either one of the labs to the left or right of the final hallway.

It is not recommended that you enter the room with the gas pipes (the right 
security door, because of the danger of gas leaks, plus there are lots of 
guards in there.

You should also note that one you get past the first security door, guards 
will start appearing from nowhere to come after you.  Once you get into the 
upper hallway of the laboratory area, more guards will be coming, so watch 
your step!


Walkthrough:

You start off in a scary vent place.  Claustrophobics beware!  Walk forward, 
then take a left (the other way leads to a dead end).  Now you should see a 
little hole in the floor.  Looking down, you see two toilet stalls. Walk 
forward a little more and you should see a green object (it's a guard!) moving 
around.

Now for the cool part!  Carefully, with your PP7, shoot him in the head!  All 
right!  Now you can jump down into the first stall.

Well, you're in the bathroom.  Run out of your stall, and you'll see a big, 
tiled wall in the middle of the bathroom.  Lean to the right, and fire some 
shots at the soldier that's standing guard over the urinals.

Grab the guy's Soviet, but don't switch to it yet!  Go up to that stall right 
in front of you, and open it.  Oh no!  Another soldier is standing guard in 
the stall! Get him out of the way now.  There's also another guard in the 
stall to the left of that one.  Before you leave the bathroom, be sure to grab 
everyone's ammo, including that of the first guy that you killed.

Open the door and walk out on the stairs.  There should be no one there.  Walk 
to your left on to the small balcony, duck down, and aim your PP7.  
Eventually, a guy should walk by.  Try to shoot him in the head.

Now, it's time for the fireworks!  A few guys should come running up the 
stairs to "capture" you, but your trusty PP7 will make short work of them.

Sneak down the stairs, and walk into the hall.  Here, Agents will find some 
Body Armor.  Run forward, and through the door.  There might be a guy in here, 
if so, I think you know what to do by now.  

Follow the little back hallway, and eventually you should come to a soldier 
that has his back to you.  Just to be cool, shoot him in the head for an 
instant death, and grab his ammo.  He also drops a keycard.

That keycard will open the metal door that was right near the stairs where you 
came down.  Why don't you go over there right now.

Upon opening the door, a guy will start firing at you.  Strafe to the side, 
and all three guys should run out of the room, one by one.  Your PP7 will make 
short work of them.  

Run back into that room, and activate the little computer.  It should say 
"Security Door Activated".  Now, run out of the room, take a left, and run 
across the hall, then take another left, open the door, and run through the 
(hopefully) still open security door.

You can catch your breath if you need to.  Look to your left, and you'll see a 
tiled pillar and some lockers.  Lean to the right and you should see another 
soldier.  Shoot him, then strafe out where another soldier should be hiding on 
the left side of the pillar.

Now you can take out your Soviet.  All right!  Open the next door, and you'll  
find a long hallway with three soldiers standing guard.  They'll start firing 
immediately, so duck into a little alcove on the left.  When the firing stops, 
lean out and nail the guys one by one.

Watch out, because now four guys should burst into the hallway from the door 
that you just came through.  Where did they come from?  It's a mystery...

Any Secret or 00 Agents out there?  You guys should run into the rooms on the 
left or the right looking for Dr. Doak.  If you find him, he'll give you the 
door decoder, (Objective b: Completed) which you'll need to get into the 
bottling room.  If the good Doctor is not there, no sweat, you can catch him 
later. 

This would also be a good time to note that scientists are going to madly 
start running around the facility.  Remember your briefing.  No????????  Well 
then, just don't kill any scientists!

Anyway...where was I?  Oh yeah.  Run across the hallway, and switch back to 
your PP7.  Open tithe two doors, and get ready to fire!  There is usually a 
guard there, if not, he will soon be walking by.

Now, go to your left, and there's a guard around the corner.  Shooting him 
will result in more guards in that little room seeing you.  So switch to your 
Soviet, turn around, and get ready for a shootout!

After killing a dozen or so guys, go back into that room that the guys came 
out of, (Agents will find Body armor here) and activate the left computer.  
Another security door will open, so run back outside, take a right, and run 
through the open door into the laboratory area (Objective a: Completed).

Don't run up the stairs, but instead run forward to that pile of boxes.  There 
are two guys hiding behind them, so blast 'em!  Now you can run up the stairs 
and into the gray hallways.  Don't worry, you're on the home stretch!

There are either one or two guys in the gray hallways, so kill them with the 
Soviet.  Now you should be in the lab area, so run forward and look into that 
little space in the shadows.  Watch out, cause there's a guy in there!

More scientists should be madly running around now, making life difficult for 
you.  Remember....don't kill any!

Now, Secret and 00 Agents should start looking for Doak.  He's either in the 
either one of the laboratory's on the right and left, or he's in the hallway 
right next to you.  If you still can't find him, abort the mission and try 
again.

NOTE: There is one more place that Dr. Doak could be hiding, and that's 
through the other security door (the one on the right).  I don't like to go in 
there, as it's full of guys, and there is usually a high potential for gas 
leaks, but it's your choice.

Anyway, now you should be all set.  Run down the hallway, and lean around the 
bend.  There are two guys there that have their backs to you,, so do what has 
to be done.

Now you're almost there!  Run up to that big door and try to open it.  
Hmmmmmm, on Secret and 00 Agent, it seems to be locked!  It should be a simple 
matter for you to open it using the Door Decoder.

Great!  Now you're in the bottling room.  Ignore the little passages and doors 
that seem to tempt you all around, and instead walk up to the bottles.

Hmmmmmmm.  Who is this man with D5K Deutsche?  Why it's Alec Trevelyan...006!  
Don't shoot him!  He's here to help.  Now Alec will start talking, or "rendez-
vous"ing with you.

Now, walk right up to those big bottles, and switch to your remote mines.  
Unless you foolishly wasted them in strange ways, you should have five of 
them.  Start laying them on those big tanks in a pattern, because you want to 
blow them all up with one big kaboom!

Here are the bottles before you throw mines on them:

O O O O O
O O O O O

In which case, every O represents a bottle.

Now start laying mines:

O M O M O
M O M O M

Where M is a bottle that has a mine on it.

Of course, if you really want to spite me, you could lay the mines like this:

M O M O M
O M O M O

OK, by now, 006 should be done talking (Objective C: Completed), so run out of 
the bottles and right up to that big door.  Oh yeah, did I mention that the 
alarm is now going off?

Switch to your detonator and look for 006.  He should be running around lost, 
so press the detonator and run away before Ouromov or any of those other nasty 
characters starts coming after you.

By the way, if you stay, you get to see a pretty cool cinema, but I only 
recommend that if you've beaten the level at least once.

And of course, if you've haven't killed many scientists, (Objective e: 
Completed) you've beaten the level.

************************************************************************
                           Level Complete


Mission 1: Arkangelsk

Part iii: Runway


Primary Objectives:

a: Find plane ignition key
b: Destroy heavy gun emplacements (00 Agent)
c: Destroy missile battery (Secret Agent)
d: Escape in plane


Available weapons:

PP7 (Silenced)
Klobb (x2)
KF7 Soviet
Grenade
Timed Mine
Tank

Gadgets: None.

Important Items: The Plane Ignition Key.

Body Armor: None

Secrets: I guess you could call the tank a secret, it's hidden in the little 
alcove to the right of the garage place.

Notes: This walkthrough is structured so that the Agent and Secret agent 
walkthrough is separate from the 00 Agent walkthrough.  I just thought that it 
was easier this way.  Also, if you really want to, you can fool around with 
the tank on Agent level.


Agent and Secret Agent Walkthrough:

On Agent level, the runway is the easiest level in the game.

You start off in this little garage place.  Look around, and you'll see a 
little box right next to you.  Oh goodie, grenades!  Now look around some more 
and you can see a little alcove.  Walk over there, and lean over to find a 
soldier.  Shoot him, and your reward is a KF7 Soviet and a box of timed mines.

Now go back to where the grenades were, and go out that little conveyer belt.  
Great, now you're on the runway!  There is a guard out here patrolling, and 
your Soviet will make short work of him.

Run up to that little brown building and grab the box of grenades that's 
sitting there.  Open the door and walk inside.  Just to be cool, throw a 
grenade into the little space next to the file cabinets.  Boom!  There goes 
two more soldiers.  Run up into the smoke (after the explosion dies down) and 
you should grab the plane ignition key (Objective a: Completed).

Now, run back outside.   See the plane?  No???? Well then, just start running 
(or speed strafing) across the runway.  You will get hit, but not enough to 
kill you.

Once you get close to the plane, Secret Agents should switch to their timed 
mines.  See that big brown thing?  Throw as many mines as you like on top of 
it, then run away!  The missile battery will explode (Objective b: Completed), 
leaving you free to escape in the plane (Objective c: completed).

************************************************************************
                           Level Complete

                        Mission 1: Completed


00 Agent walkthrough:

Don't worry, this level isn't even that hard on 00!

You start off in this little garage place.  Look around, and you'll see a 
little box right next to you.  Oh goodie, grenades!  Now look around some more 
and you can see a little alcove.  Walk over there, and lean over the corner to 
find a soldier.  Shoot him, and your reward is a KF7 Soviet and a box of timed 
mines.

Now go back to where the grenades were, and go out that little conveyer belt.  
Great, now you're on the runway!  There is a guard out here patrolling, and 
your Soviet will make short work of him.

Run up to that little brown building and grab the box of grenades that's 
sitting there.  Open the door and walk inside.  Just to be cool, throw a 
grenade into the little space next to the file cabinets.  Boom!  There goes 
two more soldiers.  Run up into the smoke (after the explosion dies down) and 
you should grab the plane ignition key (Objective a: Completed).

Quick!  Run back outside!  Now the guys will start coming for you!  Follow the 
big building on your right until you get to a little space where there 
is....the tank!

WARNING: Do NOT attempt to strafe while inside the tank!  Doing so will mess 
up your whole driving...thing, and make driving the tank very difficult.  You 
have been warned.

Jump into the tank, and switch to your tank missiles.  Start driving back to 
the runway.  There should be lots of guys, but don't worry, because you can 
take A LOT less damage while in the tank.

Don't try to shoot the soldiers, just run 'em over!  But, you do have to shoot 
those big guns that are firing at you!  There are four of those big guns 
scattered around the runway, all within plain site (no pun intended), so you 
should be able to get rid of them easily enough with the tank missiles 
(Objective: b: Completed).

Now, drive your tank back over to the plane, and knock out that missile 
battery (Objective c: Completed) using either tank missiles or timed mines, 
hop out of the tank, and into the plane (objective d: Completed).

************************************************************************
                           Level Complete

                        Mission 1: Completed


________________________

Mission 2: Severnaya
________________________

Setting: 4 years ago


Part i: Surface (1)


Primary Objectives:

a: Power down communications dish
b: Obtain safe key (Secret Agent)
c: Steal building plans (Secret Agent)
d: Enter base via ventilation tower

Available Weapons:

PP7 (Silenced)
Klobb (2x)
KF7 Soviet
Sniper Rifle
Grenade Launcher
Grenade

Gadgets: None

Important Items: Comms room key, Safe key, Building plans.

Body Armor: None.

Secrets: There is a grenade launcher in the room where you get the large key.  
It's not really hidden, but...

Notes: The thing about the surface is that it's easy to get lost.  Just 
remember how to find your way to the dish, then figure out how to get to the 
ventilation tower, and you'll be fine.


Walkthrough:

You start off in a small clearing in the middle of the snow.  Upon checking 
your weapons, you'll find that Bond actually brought something other than a 
PP7 on his mission this time.

OK, fine, you also have a sniper rifle and some ammo for it.

Anyway, start running forward, and dart over the snow on the left.  Watch out 
for the wall...I mean, trees.  Switch to your sniper, there should be some 
guys patrolling around here.

After getting rid of any stray enemies, go to where you can see two cabins.  
The one on the right should have some guys in front of it.  Take your sniper 
and shoot the gas barrels that they were stupid enough to stand next to.  That 
should be the end of them!

Grab their KF7 Soviets, and go into the cabin.  Hmmmmmm, some grenade rounds.  
Wonder what those are for.

The cabin on the left is locked, you'll be coming back here later.

Now cut through the snow to the right, always running in the basic direction 
of the satellite dish (see it in the distance?).  There are lots of guys 
scattered around here, so snipe them out.

See that cabin?  It's the one that has a door facing you.  Grab your Soviet, 
and run inside.  Kill the guy with the Klobbs, (and the other guy hanging 
around) and pick up the Large Key, and the Grenade Launcher and ammo.

The grenade launcher is a fun little toy, I don't really use it much, but I 
know that some people just love to blow guys away with it.

Anyway, know that you have the key, Secret and 00 Agents should run back the 
way they came, until you get to the two cabins.  Remember that locked cabin?  
Well it ain't locked no more!  Run inside and grab the safe key (Objective b: 
Completed).

Agents should ignore the previous paragraph.

Now you get to run down the path to that big satellite dish you saw in the 
distance.  Get rid of any guys you see along the way with your trusty Soviet.

Run over to the dish and open the door.  See those stairs?  Good.  Run up to 
the top and go straight, ignoring the door on the left.  That door just leads 
to the roof, nothing special.

Anyway, inside this room is a suspicious machine.  DO NOT SHOOT IT!!!!!!!  
Instead, walk right up to it and turn it off.  Bwooooooooo.  (Objective a: 
Completed).

Now, any Agents should run out the door and run into the nearest wall, I mean 
trees, that you see.  Follow the "trees" to the right, and you'll soon reach a 
little pipe thingy.  Climb up the ladder and climb down the shaft.  What's 
this, it's locked?  No matter, simply shoot the locks off with your PP7, and 
then jump down the shaft (Objective b: Completed).

************************************************************************
                       End Agent Walkthrough

Hope all you Secret and 00 Agents ignored that up there, 'cause you're in 
trouble if you did.

Anyway, run out the door of the dish and take a left.  You should find a 
little out of the way passage.  Follow it into the woods.  

Now you should see some cabins inside a fence on your left.  Run inside and 
open the door to the first cabin.

Hmmmmmmm.  This cabin must belong to Ouromov...who else would wear such an 
ugly hat?!  Oh look, there's a safe in here!  Open it up and take the Bunker 
plans (Objective c: Completed), then exit back the way you came.

There isn't anything of importance elsewhere along the path, just a security 
camera and some exploding toys.  Heh heh heh.

There should be some guys waiting for you by the dish, so nail 'em with your 
Soviet.  Keep following the left wall until you reach the ventilation shaft, 
shoot off the locks, jump in, and you're done! (Objective d: Completed)

************************************************************************
                          Level Complete

Mission 2: Severnaya

Part ii: Bunker (1)


Primary Objectives:

a: Disrupt all surveillance equipment (Secret Agent)
b: Copy Goldeneye key and leave original
c: Get personnel to activate computer (00 Agent)
d: Download data from computer (00 Agent)
e: Photograph main video screen


Available weapons:

PP7
PP7 (Silenced)
Klobb (x2)
KF7 Soviet

Gadgets: Camera, Datathief, Key Analyzer.

Important Items: Computer Room Keycard, Security Keycard, Goldeneye Key.

Body Armor: 2 (Agent only)

Secrets: None.

Notes: The first Bunker is a major stealth mission.  Use your Silenced PP7 all 
through the mission, until it's time to activate the terminal.  Whenever 
possible, use "run and hide" tactics to avoid letting loose the squad of 
soldiers in the big room.

If an alarm ever goes off (not including after you spring the datathief) 
restart.


Walkthrough:

You start off at the bottom of the ventilation shaft (remember the previous 
level?).  Open the door that's right in front of you.  Oh no!  Two guards!  
Shoot your PP7 at the group of computers.  They should explode, killing both 
guards.

Now run over there and grab their Soviets.  Don't switch to the Soviet yet!  
You won't need it until the end of the mission.  See that red button on the 
wall?  Don't push it!  Shoot it with your Silenced PP7 instead.  Don't forget 
to grab that brown box, it has extra Soviet ammo!

Now, Secret and 00 Agents should retrace their steps back into the ventilation 
shaft.  This time, open the other door, but don't go out yet!  Face the left 
wall, get your aimer ready, and lean out!  Quick, blast that camera before it 
sees you!

If the alarm goes off, at this time, or at any other time, (excluding when you 
use the Datathief) restart.

Now, go back into the room that had the guys in it.  Look out the little glass 
window (the one inside the door) on the right.  See the camera?  Well???!??!?  
Shoot it (through the glass), and duck back to the side.  Watch out, 'cause 
one, maybe two guys should come looking for you.

Once you've disposed of the enemies, open that door and take a right.  Go down 
the stairs, and lean out over the corner.  Shoot that guy behind the box.

Now, for some reason, some more soldiers should start coming.  Run behind the 
box (where the guy was) and get your PP7 ready.  

After a short (sometimes long) shootout, look around for a keycard on the 
floor.  That keycard is important, you will need it to escape!

Anyway, go back into the hall where the cardboard boxes are (strange, they 
blow up!), and lean over the right corner.  There is a guy at the bottom of 
the stairs.  He should see you, and bring some friends.  Ambush them as they 
come around the corner that you were leaning over.

Now, go lean over the left corner.  See that camera?  Blow it up.  See that 
guy?  Blow him away! Now run down this hallway (Here, Agents will find some 
Body Armor) to where another guard has probably come.  Shoot him!  Now lean 
over the left corner of the wall, and shoot the last guard.

IMPORTANT:  Somewhere along the way, you should have picked up a computer Room 
Keycard.  If you don't have it, go down into the big room using the strategies 
outlined later in the walkthrough to find it.

Go back the way you came, and you'll find a door in the hallway.  Agents can 
skip this part of the walkthrough.  Open the first door (Keycard!) but not the 
second.  Look through the right pane of glass, aim your PP7 at the closest 
guard, and fire several shots (one or two to break the glass, and one more to 
kill the soldier.

Now, QUICKLY, run back the way you came and duck around the corner by the big 
room where you ambushed those guards before.  The resulting shootout is 
smaller, and shouldn't give you much trouble.  I usually go back into the 
computer room to check for stray guards.

And now for the big room!  Go down the stairs and lean over the left corner. 
Some guys will probably see you.  Run back up the stairs and get ready to 
ambush them at the corner.

Finished?  Good.  Now go back, and lean out again.  This time, no one should 
see you.  Get your camera ready, and take a picture of the big screen that you 
see on the left (Objective e: Completed).  If you have trouble getting the 
photo, move back and to the right a bit.

Now, go over to the right corner and lean over.  You should see at least one 
soldier.  Shoot him, and more will come.  You can ambush these guys right 
where you are, it's a good enough spot at least.

Now would be a good time to talk about Boris.  Yeah yeah, that bad dressing 
guy with the friendship bracelets that we all know and love.  If you're on 
00...DON"T SHOOT HIM!  Enough said.

Anyway, go up to the back of the stairs and look around.  You should see a 
regular green guard, and a Man in Brown.  Shoot either one, and get the other 
as he comes.  Strange, the brown guy had a PP7.  Oh well, more ammo for you!  
Agents should also grab the body armor at the top of these stairs.

Secret and 00 Agents have something else to do.  Go to the top of the stairs, 
and switch to your Soviet (Yes! Finally), and aim across the room.  See the 
pane of glass?  There's a guy, and a camera over there.  Shoot the guy, then 
the camera.  Yippee, it was the last one (Objective a: Completed)!

Now, go down the stairs to that little table.  See that little table with a 
computer monitor and a little CD on it?  Wait a sec...that's no CD!  That's 
the Goldeneye Key!  Strange, shouldn't it be locked up in a super security 
vault?  Oh well, guess you just got lucky!

Anyway, now switch to your suitcase....I mean Key Analyzer, and press Z.  
Hmmmmmmm....analyzing the Goldeneye Key.  Now press Z again to throw the key 
away (Objective b: Completed) probably breaking it in the process.

All right, now all Agents and Secret Agents should have all of their 
objectives completed.  Open the steal door, run up the stairs, nail the two 
guys with the Soviet, and escape out the door.

************************************************************************
               End Agent & Secret Agent Walkthroughes

Now once again, the 00 Agents have to embark on some brave and foolish quest 
to get some useless piece of data.  Good luck!

Remember Boris?  Well you should, because he's really important!  You should 
find Boris at the top of the stairs (he tries to escape) by the exit.  
Careful, if you aren't fast enough, he'll escape, but this doesn't happen 
often.

Run up to the top of the stairs and shoot the two guards.  Watch out for 
Boris!  Brandish your Soviet and walk right up to him.  You'll tell him to 
"Take you to the mainframe terminal" in the first person.

Now begins the Infamous Long Walk.  It's long because you have to lead/prod 
Boris across the room, up the stairs, and into the computer room.  He goes as 
slow as is humanly possible, and will try to escape if you turn away.

All right, now we're back into the computer room.  Bond will shout out more 
orders, and Boris will activate the terminal (Objective c: Completed).  Get 
your Datathief ready, and get right up against the terminal.  Boris will type 
in the password (Knockers.  Hmmmmmmm, I wonder why this game was given a teen 
rating?) and say something else.  Get ready!  As SOON as the alarm goes off, 
fire the datathief, and RUN!

Run through the door, down the hall, down the stairs, and through the big 
room!  Oh no!  The Men in Black have arrived!   Just about now, the data 
should finish downloading, (Objective d: Completed) so that's a load off your 
mind!  Anyway, we still got loads of guys to worry about! Fire madly with a 
Soviet!  You should kill them all!  Run up the stairs, and through the door!  
Freedom, oh sweet freedom!

************************************************************************
                          Level Complete
                
                       Mission 2: Completed


_________________________

Mission 3: Kirghizstan
_________________________

Part i: Silo

Setting: 2 years ago


Primary Objectives:

a: Plant bombs in fuel rooms (00 Agent)
b: Photograph Satellite
c: Obtain Telemetric data (Secret Agent)
d: Retrieve Satellite Circuitry (Secret Agent)
e: Minimize Scientist Casualties


Available Weapons:

PP7 (Silenced)
DD44 Dostovei (Not Recommended)
KF7 Soviet
Grenade

Gadgets: Camera, Plastique.

Important Items: I/O Circuit Board, CPU Circuit Board, RSP Circuit Board, RDP 
Circuit Board, Keycard 4-H4, Keycard 4-C3, Keycard 4-52, DAT.

Body Armor: 3 (2 are on Agent only, the one by the missile on the third floor 
is on every difficulty)

Secrets: There is body armor hidden near the missile on the third floor.  
After you exit the third room, take a left to find it.

Notes: The Silo is kind of a stealth mission, heck, you get a silenced weapon!  
Save up your Soviet ammo until a certain spot about halfway through.  Three of 
the four fuel rooms (the big, important rooms) have a keycard that is guarded 
by a Scientist.  He'll drop it at the sight of your weapon.  And please, DON'T 
FORGET TO PLANT THE PLASTIQUES!


Walkthrough:

You start off on a little walkway right next to a big missile.  Man, these 
Russians have more weapons than I thought!  Run up to the door and open it.  
Right about now, you should get a message that says "Silo Infiltrated, 
Explosives Automatically primed", and a timer should appear at the bottom of 
the screen.  On Secret Agent, you have 7:30 (seven minutes and thirty seconds) 
to complete the mission.  On 00, you have 8:30.  On Agent, there is no timer, 
so nuts to you!

Anyway, open the door and fire your PP7 at the guard you see.  You should 
wound him.  Then, duck back on to the walkway and get ready to ambush two, 
sometimes three guards as they come in.  After you nail those Russians, grab 
their Soviets, (I'm talking about the guns) open the door and run down the 
hallway and up the stairs.

Are you at the top of the stairs?  Good.  Lean over the side and fire at the 
two guys over there.  They'll do a pattern of "Stand up, fire, kneel, stand 
up, fire, kneel" over and over.  Try to get them as they stand up.

After all the guards are dead, run down the hall and into the first fuel room.  
There is one guard in here, he is on the right side of the room behind a small 
pillar.  Lean over the side of the pillar and shoot him.  

Now, run over to the corner of the room and grab the two circuit boards.  Look 
next to that computer/machine, (the one directly in front of you) and there 
should be a keycard on the floor.  Grab it, and run up the stairs and out the 
door.  00 Agents...don't forget the Plastique!  

Now would be a good time to mention an important public service announcement: 
LEAVE THE SCIENTISTS ALONE!  Be careful of shooting in the big rooms, and you 
should be all set.

Anyway, as you run through the door, watch out for a stray guard.  Lean over 
the right corner, quickly kill the guard, and lean back in.  Now, lean over 
the left corner and get the guard behind the box.  Careful, this one might try 
to pull a grenade on you!

Now, take the door on the right.  There a curved walkway with a guard here.  
Shoot the guard across the walkway, so he can't shoot back.  Now open the next 
door and shoot the guard that you see.  He'll bring some friends over to get 
you.  Duck back on to the walkway (remember the first room?) and get the 
guards as they come in.  There should be three of them.

Now, take out you KF7 Soviet!  All right!  See those gas tanks at the top of 
the stairs?  Hmmmmmmmm, they look pretty dangerous!  Better shoot them!

BOOM!  Those tanks should set off some more tanks a little ways away.  If your 
lucky, a guard will kick the bucket, but only if you're lucky.  Lean around 
the corner and get the other guards that are hiding behind the boxes.  

Oh no, looks like the loud Soviet has attracted more guards!  Get a little 
ways away from the door, aim, and blast the guards as they run through the 
door.  There should be anywhere between 5 and 10 guards that come.

OK, now we're in the second fuel room.  There is one Circuit Board here, and 
Agents will find a helpful Body armor on the floor.  The keycard here is in 
the middle of the room, next to the tallest computer.  And yes, of 
course....DON"T FORGET THE PLASTIQUE!

Now, exit this room.  Watch out for a guard in the hallway.  Do the same "lean 
out to the right, lean out to the left thing", but watch out, sometimes there 
are two guards on the left!  

WARNING: Beware of a large group of guards that comes out of the room on the 
right.  If they come, ambush them around the corner with the Soviet.  You have 
been warned.

Anyway, run through the door on the right, and watch out for guards.  Some 
might have stayed behind when the others ran to check out that loud Soviet 
noise.

Now, open the door and watch out, there are lots of guards using boxes as 
cover.  If you have a grenade, throw it here, but since you probably don't 
have a grenade, you'll have to resort to more "contemporary" tactics.  What 
you do is, hide to the right of the door, and open the door, blast the guard 
on the left, and close the door again.  Repeat the process with all the other 
guards.

Whew, that was hard!  Run up the stairs and lean over the corner to find, 
*gasp* more guards!  Get these guys out of the way, and run into the third 
fuel room.

Hurrah, now we're in the third fuel room!  Grab the 4th, and last circuit 
board (Objective d: Completed), and go over to the right corner.  There should 
be a scientist here.  He drops the DAT (telemetric data).  Grab it (Objective 
c: Completed), and run over to the bottom left corner of the room.  There is a 
little nook here formed by where a computer meets the wall.  There is also a 
keycard.  Grab it, and remember...DON"T FORGET TO THROW THE PLASTIQUE!

Now we're on the home stretch!  There might be two guards in the next hallway, 
if so...well, you get the picture!  Watch out for guards on the left and right 
sides.  Also, sometimes a stream of guards will start coming from the right.  
This is perfectly normal...and pretty good!  Get them all with the Soviet, and 
head out the left door.

Hold on....the left door?  Hmmmmmm, OK, but I don't see what this has to do 
with anything...

All right!  A hidden body armor!  Its even there on 00 Agent!  Yeah!

Done celebrating?  OK, I can wait...

Now I can't wait anymore!  Come on!  Run out of the missile room, through the 
right door.  There should be anywhere between 1 and 6 guards here, depending 
on how many "heard" your loud gunshots.

The next room is hard.  There are more guards behind boxes, but more than on 
the previous floor.  Use the same tactics I gave you before.

Run up the stairs (you know the routine by now) and there are more guards.  
Get them out of the way, and head for the final fuel room!

Finally!  The last fuel room!  Hey, what's that thing in the middle?  Must be 
the Goldeneye satellite?  Hmmmmmmm, it looked bigger in the movie!  Anyway, 
switch to your camera and take a few pictures (Objective b: Completed).  There 
is also a body armor in here on Agent mode.

A word to 00 Agents.  This is the last fuel room, and it requires the placing 
of the final plastique (Objective a: Completed).  But what if you missed one?  
The only thing to do is to run back down the silo, throwing a plastique in 
every room as you go.  As soon as you see the "Objective a: Complete" message, 
start running back to the top.  If you run out of time, start crying, then 
realize that you'll never, ever forget the plastiques again.

And now for the final test: Ourumov's Ambush!  Run through the door, and find 
your old "pal" Ourumov from the Facility.  The General will yell "Kill him."  
That's your signal to duck back into the fuel room.  

Watch the timer here!  If you're running short on time (20 seconds or less) 
forget the soldiers and start running madly.  You probably won't make it, but 
if you do, my hat goes off to you!

Anyway, now soldiers should start coming.  Shoot them as they run down the 
stairs.  When all the soldiers are dead, run back through the door.  Ouromov 
stands alone.  Strafe madly down the corridor, shooting Ourumov all the while.  
When he runs away, follow him, mad strafing down the hallway.  Forget about 
shooting Ourumov, try to kill/wound the dozens of soldiers on the top floor.  
For more information on Ourumov's Ambush, see the "Supervillains" section of 
the FAQ.

If you lose track of Ourumov, remember, take a left at the first turn in the 
path.  Keep running, and there's a little alcove with an elevator!  Freedom at 
last!  Open the door, run in, and taste the sweet smell of victory.  Of 
course, you'll only win if you killed 2 scientists or less (Objective e: 
Complete).

Also, when 00 Agents beat the level, they'll be rewarded with a little cinema 
that shows the silo blowing up.  Shame, it would have had more effective if we 
could see the Silo from the outside!

************************************************************************
                            Level Complete

                         Mission 3: Completed


________________________

Mission 4: Monte Carlo
________________________


Part i: Frigate

Primary Objectives:

a: Rescue hostages
b: Disarm bridge bomb (Secret Agent)
c: Disarm engine room bomb (Secret Agent)
d: Plant tracking bug on helicopter

Available Weapons:

PP7
D5K Deutsche (x2)
D5K Deutsche (Silenced)
Phantom (x2)
Grenade

Gadgets: Tracker Bug, Bomb Defuser.

Important Items: None.

Body Armor: 2 (One is Agent only, the other is Agent and Secret Agent only)

Secrets: On the ships bridge (that place with the bomb and a hostage), there's 
a door that leads to a small room.  This room has it guy in it brandishing 2 
Phantoms!  Agents and Secret Agents will also find a Body Armor here.  There 
is also another body armor (Agent only) in the small room with the pipes and 
the boxes.  If you shoot those boxes, you will also find some ammo.

Notes:  The Frigate is just your basic hostage situation.  The hostages are 
the guys dressed in green.  If you're going to rescue these guys, you have to 
learn to aim for the heads of the guys holding them at gun point.  If you wait 
too long, you'll lose that hostage.  On Agent, 2 hostages have to escape, 4 on 
Secret Agent, and 5 on 00 Agent.  There are a total of 7 hostages being held 
captive.

Another of the Frigates finer points is it's maze like quality.  Below, I have 
outlined the fastest way to get to all the hostages on the Frigate, hopefully 
you can do it without getting lost.


Walkthrough: 

You start off at the side of the frigate in your personal speedboat.  Run on 
deck, brandishing your silenced D5K.  This is the only gun I recommend using 
for this level.  For some reason, Bond only took 20 bullets on this mission, 
so you'll have to conserve ammo early in the mission.

Anyway, run on deck and up the left set of stairs.  Once inside, run all the 
way to the left wall.  Go forward, hiding behind the little piece of wall.  
There is a Janus Marine on the other side.  Lean over, and get him in the 
head.  Grab his Phantom, and the ammo inside.

Now, open the door on the right.  A hostage!  Do NOT enter the room, instead, 
fire some shots to the heads of the Janus goons right next to him.  If all 
goes well, the hostage will be rescued.  

Now, here's the tricky part!  We have to rescue the other hostage!  Agents and 
Secret Agents should skip this step, they have enough easy hostages to rescue 
as it is!

Walk carefully into the room.  Look to your right.  See that doorway?  Do you 
see anything beyond it?  Good, you shouldn't.  VERY CAREFULLY, sidestep to 
your left.  After a FEW steps, you should be able to make out the gray elbow 
of a soldier.  Shoot him until you here him cry out in death.

Now, his buddies are gonna come!  Duck out of the room, then wait for two or 
three guys to come after you.  Try to get head shots, because you should be 
running a little short on ammo right now.  You'll probably find an unsilenced 
(is that a word?) D5K that one of the guards dropped right about now.  You 
should also get a little message that says that the hostage was rescued.

If you're having trouble completing this step on 00 Agent because of a lack of 
ammo, you should follow the steps mentioned in the next 2 paragraphs to get 
some easy ammo.  Then, come back to this spot.

Run out the other door (the one on the left) and back on to the deck of the 
Frigate.  Run along the edge, until you see the helicopter.  Pull out your 
tracking bug, and throw it on the plane.  You should get the message "Tracker 
Bug Successfully Planted on Pirate" (Objective d: Completed).  
Hmmmmmmm.....wasn't it the Tiger helicopter in the movie?

Turn around.  See that garage door?  Open it, and go through the smaller door.  
Oh no!  Three guys!  Whew, they have their backs to you!  Fire three head 
shots, and you'll pick up some ammo, and an unsilenced Deutsche.  That should 
be the end of our little ammo crisis!

Open the next door.  Geez, another guy with his back to you!  Fire another 
head shot, but this time, two other guys will see and start firing.  Get rid 
of them and take the ammo.

Now go up by that staircase going down.  If you look to your left, you should 
see a set of pipes.  If you look through them, there are some soldiers!  Shoot 
'em!  You should be able to get an easy head shot off one of the guards, and 
the other will go down with a few hits to the chest.

Once those guards have been dealt with, look down that set of stairs.  If 
you're lucky, the guard down there won't see you.  Shoot him (head shot) and 
some other marines will start firing at you.  Duck away from the stairs, and 
ambush a few guys as they come running up!

Down the stairs we go!  Hmmmmmm, I wonder what that sound is?  It must be the 
engine room!  Go through that door right in front of you to get to the engine 
room.

OK, now we're in the engine room (I've typed those words so many times, 
they've lost all meaning).  There is a guy standing on a little walkway right 
in front of you.  Head shot for him!

Attention all Secret and 00 Agents!  Walk forward.  See those computers?  Hey, 
what's that suspicious looking device on top of them?  Could it be....a 
plastique?  Actually, it is, but lets just pretend it's a dangerous bomb and 
defuse it!  Switch to your Bomb Defuser, walk up to it, and press Z.  No more 
bomb! (Objective c: Completed).

Walk down that set of stairs.  A big....thing blocks your view on the left.  
Walk forward a bit.  You should be able to make out a Janus Marine's head.  
Well, he's holding a hostage!  I smell a great opportunity for a head shot!  
Do it!

This should attract the attention of a few more soldiers, and one of them has 
2 D5Ks!  

Attention all Agents!  Once this hostage is free, you'll be all set for 
hostages, unless you messed up somewhere.  If no hostages were executed, (or 
carelessly slaughtered by you) go back up the engine room stairs, through the 
door, up more stairs, through the door you came in through, through another 
door (Now that word's lost all meaning!) and on to the deck.  Go around the 
deck, in through the other door, out the last door, right by your boat.  Now, 
wait.  Eventually, the "Objective a: Complete" sign should appear.  Well, get 
in your boat and sail away!

************************************************************************
                        End Agent Walkthrough


Well, here we are again.  Now let's see, where did we leave off?  Oh yeah, the 
engine room!

Go up that other stairs.  There's a guard up here, but don't sweat it, he 
can't see you!  Go through this next door.

Now we're back in the maze like hallways of the Frigate!  And I know the way 
through the maze!  *Evil Laugh*  Go forward past the next door.  Oh no!  
Hostage!  Serve up the Janus goon a head shot.  Watch out, 'cause there's 
another guy in this room!  When you shoot him, PLEASE be careful not to kill 
the hostage!  The best way to do this is to deliver several/many hits to the 
chest of the soldier with your Silenced Deutsche.

Walk right past where the hostage was.  You should walk around a few bends.  
Ack!  Another hostage!  Just stay cool, this one's the easiest hostage of all!  
Hey, the guy even has his back to you!  Take careful aim to shoot him right in 
the head.

Look, I'm sure that now you want to continue exploring the Frigate, but 
there's really no need!  Go back the way you came, past the two easy hostages, 
back to the engine room door.  This time, take a left, and walk up that flight 
of stairs.  There are usually a few scattered guards around here, so be on the 
lookout.

Once you get up these stairs, take a left.  Now, there's another set of 
stairs!  Go up these stairs, and take a right.  Everybody got that?

Yippee!  Outside in the fresh air!  

Go right up the next set of stairs.  Congratulations, you've made it to the 
bridge!  There's hostage here!  You can get a pretty good shot at his captor, 
but do it quick, there are a lot of other guards in this room!  Once you've 
rescued the hostage, duck back outside where you can ambush the soldiers that 
will be coming after you shortly.

Once the Janus goons are dead, go back into the room.  Watch out, a bomb!  
Just kidding....no wait, there really is a bomb!  Well, walk right up to it, 
and use the Bomb Defuser (Objective b: Completed).

Boy, that was fast!  All of the objectives are complete, and Ian's found the 
fastest way through the Frigate!  Of course, if you missed the required number 
of hostages (See the Notes Section) you're in trouble.  Restart the level, and 
try to be more careful!

To get back to your boat, just run out the door on the other side of the room.  
Which one?  I'll give you a hint, it's the one that's not locked!  Then, just 
run outside and wait for any straggling hostages to escape (Objective a: 
Completed), and then it's time for you to bid Bon Voyage!

************************************************************************
                           Level Complete

                         Mission 4: Complete

_______________________

Mission 5: Severnaya
_______________________


Part i: Surface (2)


Primary Objectives:

a: Disrupt all surveillance equipment (00 Agent)
b: Break communications link to bunker
c: Disable Spetznaz support aircraft (Secret Agent)
d: Gain entry to bunker


Available Weapons:

PP7 (Silenced)
Klobb (x2)
KF7 Soviet
Grenade

Gadgets: Special Timed Mine

Important Items: Comms Room Key.

Body Armor: 1 (Agent Only)

Secrets: None.

Notes: Hey, I remember this place!  Yep, it's the same old surface, except 
it's night (or the nearest equivalent) and considerably colder and windier.  
And of course, there are no sniper rifles, instead, most of the bad guys here 
are armed with Klobbs.  Those guns will eat up all your ammo pretty quickly, 
so 00 Agents should use their PP7s instead.  Agents and Secret Agents should 
be able to find enough Soviet ammo to tide them over, but the 00s will have to 
save those bullets for a big shootout at the end!

The Comms room key is in the same cabin as in the first Surface.


Walkthrough:

You start off in the same old clearing, far away from civilization.  Run out 
of your hiding place, brandishing your PP7.

Head for the left side of the path.  Pretty soon, a guy with a Klobb should 
come to meet you.  His Klobb won't do much damage, so do away with him and 
grab the gun.

With the Surface 2, guys with Klobbs will randomly appear in places to ambush 
you.  I won't bother in adding all of the klobb ambushes to this FAQ, that 
would be silly.  Just so you know, only the guys with Soviets are always in 
the same place.

Anyway, sprint over the snow, keeping to the right side of the path.  
Wandering around the path (standing guard) is a guy with a Soviet.  Shoot him 
and grab it, but don't switch to the Soviet...yet.

Several hundred yards and a few more Klobb ambushes later, you'll arrive at 
the secret cabin.  How do you know which is the secret cabin?  It's the one 
with the video camera in front of it!  You should shoot that thing, even if 
you aren't a 00 Agent.

Aim your PP7, and open the cabin!  Oh no, I soldier with 2 Klobbs!  Shoot him!  
He drops the Klobbs, and the Comms Room Key.  Agents will also find a body 
armor in this cabin.

Just so you know, none of the other cabins have anything of importance in 
them.  In fact none of the other cabins have ANYTHING in them!

All right, now we start heading for the dish.  It's a little hard to see it on 
the horizon, but just keep going in the general direction that you were going 
in, and you should be find.  Somewhere along the way is another Soviet guard 
(you know what I mean!).

Once you get to the dish, just jump right in and run up the stairs.  Oh no!  
Video Camera!  You should be able to get an easy shot at it from across the 
walkway.  

At the top of the stairs are 2 doors.  Go in the one right in front of you.  
Hey, a machine.  Remember the first surface?  DON'T TURN IT ON!  Instead, you 
have to shoot this one! Pretty sneaky, ay?  A few Klobb shots will make short 
work of this one (Objective b: Completed).  Afterwards, switch back to your 
PP7.  

As you go out of the room, be careful, most of the time, a guy with a Klobb 
will be there to ambush you!  

See that door on the left?  That door leads to the roof.  There is a guard 
with a Soviet up there!  If you're on 00 Agent (or just like Soviets!) I 
suggest you get that ammo! 

Anyway, go down the stairs and out the door.  There might be some guys waiting 
for you, just so you know.  Here, 00 Agents should take a left, everyone else 
should take a right!  00s, keep reading, the Secrets and Agents, skip down to 
the next line of stars.

*************

All right, listen up!  Is everyone here a 00 Agent?!  Good.  Please proceed.

Head right, following the wall...I mean, trees.  Didn't I make that "joke" in 
the 1st surface?  Oh well, that was old news.

Soon, you should come to a little path.  Remember this place?  Run over to the 
first set of cabins.  Don't bother going inside, but instead, go around to the 
back of the cabin on the left.  See it?  There's a camera back here!  Shoot it 
before it sees you!

Now, continue on to the next set of cabins.  There is another camera here, 
mounted on the right cabin.  This one can usually spot you pretty quickly, so 
shoot it even quicker!  Yay!  The last camera (Objective a: Completed)!  If 
the alarm goes off, it's no big deal.

Now, for that big shootout!  Switch to your KF7 Soviet!  You should have 
between 20 and 50 bullets, depending on how many guys you ran into.  Slowly 
peak around the wall of trees...

And get ready for an ambush!  There is usually a LOT of guards here!  Wait for 
them to come to you, one at a time, instead of running out there and getting 
yourself killed!

Whew!  That was close!  Assuming you made it, that is!  Now, head back to the 
dish, then take that right I told the Secret Agents to take.  Oh look, that 
little line of stars is back!

**********

Now we should be all together again!  Follow the "wall", keeping to the left, 
past the ventilation tower (don't bother trying to get in that way, they've 
sealed it up), and right up to the Bunker's front door!

Wow!  A helicopter landing pad!  And a great big plane!  Hmmmmm, must be 
reinforcements!  Nope, it's the Spetznaz!  Well, you'd better show 'em who's 
boss by throwing your "Special" mine at the plane (Objective c: Completed).  
After 30 seconds, it should blow up, so you'd better get out of here!

Oh no, where should we go?????? The mine is gonna blow up!!!!!!  Quick, 
through that door! (Objective d: Completed)

Whew, that was close!  Uh-oh, you've been captured!  And scary music is 
playing!  This ain't good......

************************************************************************
                             Level Complete


Mission 5: Severnaya

Part ii: Bunker (2)


Primary Objectives:

a: Compare staff/casualty lists (Secret Agent)
b: Recover CCTV Tape
c: Disable all security cameras (Secret Agent)
d: Recover Goldeneye Operations manual (00 Agent)
e: Escape with Natalya


Available Weapons:

Throwing Knife
PP7 (Silenced) (x2)
DD44 Dostovei (x2)
Klobb (x2)
KF7 Soviet
Grenade

Gadgets: Watch Magnet Attract.

Important Items: Cell Key 1, Cell Key 2, CCTV Tape, Staff List, Casualty List, 
Goldeneye Operations Manual, Keycard A, Keycard B, Safe Key 1, Safe Key 2.

Body Armor: 2 (One is Agent only, and the other is on Secret Agent and Agent)

Secrets: There are some throwing knives hidden down in the sewer near the 
cells.  Use your watch magnet to get them.

Notes: The Bunker 2 is the Ultimate Stealth Mission, or so I've called it.  In 
order to beat it properly on Secret and 00 Agent, you're going to have to 
learn to use the Throwing Knives like a pro.  I've included a special section, 
"How to use a Throwing Knife" in the Miscellaneous Section of the Walkthrough.  
Refer to that for more information.

For your convenience, I've separated this Level Walkthrough into 2 parts, 
Agent, and Secret Agent/00 Agent.  That just made it easier.


Agent Walkthrough:

Alrighteeeee then.  It seems you're trapped in the Bunker Prison Cell!  You 
can wander around or what-not, talk to that mysterious woman in the cell next 
to you, junk like that.

Hey, mysterious woman!  Well, Bond, meet Natalya.  Natalya, Bond.  She's the 
Bond girl in this adventure!  After talking with her, it seems that Ouromov 
has stolen the Goldeneye Key, and she's in jail for being a traitor.  
Hmmmmmmm, this situation looks grim.

Now it's time to make your escape.  Switch to your watch magnet (What's the 
matter, didn't you see Live and Let Die?) and use it while standing right up 
at the cell bars.  Oh look!  The cell key has "magically" floated up to you!  
Heck, you didn't even see it!

Now, watch the guard.  He's making his rounds.  Wait until he reaches your 
cell, then turns away.  Now!  Open the cell door and run out!  The guard will 
make a threat, squat down, and start shooting.  When he kneels down, you kneel 
down, step behind him, and start slapping!  After a few slaps, that guard will 
be out of it, and you'll have a Soviet and a cell key.

Well, that cell key unlocks Natalya's cell!  You'd better free her, it says so 
in the Mission Objectives!  Open Natalya's cell, then start running, you don't 
need to wait for her!

Open the door that leads out, and take a left.  You might meet up with a guy, 
in which case, shoot him and grab the ammo!  

Continue on a little ways, up the stairs, and take a right.  There are lots of 
guards here!  No, I mean lots!  Blast most/all of them, but keep an eye out 
for a guard with 2 Klobbs.

Did you find the 2 Klobbed Guard yet?  Great!  Shoot him!  He should drop a 
keycard, if he didn't, look for another guard with two klobbs.  That keycard 
is very important, it opens the exit door!

Now, if you're lucky, you aren't dead yet.  Run through the door, and take a 
right.  Ignore the video camera, blowing it up would waste time and get more 
guards on your tail!  Take a right at the next fork, then go into the next 
door on your right.

Oh no!  A guard!  Well, SHOOT HIM!  Hey, what's that on the table?  The CCTV 
Tape!  Grab it! (Objective a: Completed), and leave!

Get back in the hallway, take a left, then a right.  Watch out for Natalya, 
she usually catches up with you right about now.  Welcome to the control room 
(A.K.A. The Big Room).  There are TONS of guards here, so keep running and 
blast any that come in direct contact with you!  

See that door?  Run for it!  DO NOT STOP RUNNING!  If you do, you're toast!  
Open the door (you have the keycard) run up the stairs, and out the exit 
(Objective b: Complete).  It doesn't matter whether Natalya is with you or 
not, just as long as you let her out of her cell, and didn't kill her, you'll 
complete the mission.

************************************************************************
                           Level Complete

                        Mission 5: Completed



Secret and 00 Agent Walkthrough:

And of course, it's A LOT harder with these two!

Remember, if an alarm EVER goes off, restart.  Those Men in Black are tough, 
they carry Double DD44s and Klobbs!

Alrighteeeee then.  It seems you're trapped in the Bunker Prison Cell!  You 
can wander around or what-not, talk to that mysterious woman in the cell next 
to you, junk like that.

Hey, mysterious woman!  Well, Bond, meet Natalya.  Natalya, Bond.  She's the 
Bond girl in this adventure!  After talking with her, it seems that Ouromov 
has stolen the Goldeneye Key, and she's in jail for being a traitor.  
Hmmmmmmm, this situation looks grim.

Now it's time to make your escape.  Switch to your watch magnet (What's the 
matter, didn't you see Live and Let Die?), and use it while standing right up 
at the cell bars.  Oh look!  The cell key has "magically" floated up to you!  
Heck, you didn't even see it!

Now, watch the guard.  He's making his rounds.  Wait until he reaches your 
cell, then turns away.  Now!  Open the cell door and run out!  The guard will 
make a threat, squat down, and start shooting.  When he kneels down, you kneel 
down too, step behind him, and start slapping!  After a few slaps, that guard 
will be out of it, and you'll have a Soviet and a cell key.

Now, it is VERY important that you leave Natalya in her cell until the very 
end.  She gets in the way and is a general nuisance.

Are you ready for a secret?  Well, here it comes!  Go up to the sewer on the 
side of the room nearest to your jail cell, and look down.  See anything?  Try 
using the watch magnet.

Well lookkee here?  Some throwing knives!  Well, isn't that just lucky!  Save 
those knives, they're very important!

Walk over to the door and look through the glass.  Do you see a guy?  If you 
do, stay hidden!  When he leaves (through another door) open your door and 
step into the hall.

Go over to where the two doors are.  One door is locked, the other one should 
not be opened until later!  Now turn around, get on your throwing knives, and 
wait.  No, I'm serious.  Wait.  After a while, a guy should walk around the 
corner.  Shoot, er, knife him!  Once he goes down, grab his ammo, then duck 
back into your spot.  You should be able to kill 3 more guards in this way, 
for a total of 4.

Once that's done, it's time for the hard part!  Walk down that other hallway 
until you get to the stairs.  Do NOT go up the stairs, just wait at the 
corner.  Get ready, and lean over that corner.  You should see some guards 
patrolling.  If one of them notices you, he will fire a "warning shot."  Don't 
worry, the warning shot will never hit you.  If you should hear the warning 
shot, get back, and get those knives ready!  When the guard comes over, ambush 
him!

Repeat this process 5 or 6 times.  There is usually a different amount of 
guards every time.  If you're lucky, your life won't suffer too much.  Also 
take note that one of the guards you ambush in the fashion described above 
carries 2 Klobbs.  He drops a keycard.  That keycard is very important, you 
need it to escape!

After a while, and several ambushes, all of the guards in the hall should be 
gone.  Walk up the stairs, take a right, and walk up to the door of that 
little room on the right.  

Get out your Soviet.  Remember what I said in the Sacred Laws of Goldeneye?  
If not, go read them now.  They're in the "Other Things to Know" part of 
Section I.  Well, you should now know that a single shot with a Soviet can not 
be heard by guards!  With that in mind, walk up to the door and aim through 
the left pane of glass.  You should be able to get a good shot at the guard 
behind the desk.  And I mean a head shot.  Get ready, aim, and fire!  As SOON 
as you fire, start running!  Run back down the stairs to your ambush spot!  
You should have no problem getting a few guards as they come across the 
corner.

Once all of those guards are dead, walk into that little room.  Hmmmmmm, what 
could be of importance in here?  Look on the table, and grab the Severnaya 
Staff List.  All right!  If you find the Casualty List, you'll complete an 
objective!

Go out of the little room, take a left, then a right.  You should be in the 
shadows now.  Go down the hall a little ways, but DO NOT go around the corner!  
Instead, go right up to the corner, and aim your Soviet at the ceiling.  There 
is a hidden drone gun up there that was going to blow you away if you walked 
around that corner!

Once the first drone gun is gone, walk around the corner, then go straight.  
When you get to the next corner, stand right like this:


_________________
                 |       |
  Wall           |  You  |
_________________|       |
                     

Hear me?  Stand like this.  Now aim your Soviet in the general direction of 
the X on this map.

        X                |
_________________        |
                 |       |
  Wall           |  You  |
_________________|       |


If you move around a bit, you should see another drone gun.  Shoot it!  Now, 
walk over the corner, and stand on the X on the map above.  Now, here is the 
scene as I see it:


|         |
|         |_______
|                 |
|             X   |
|                 |
|         ________|
|         |
|         |
|   You      
|_________


See that X?  It's another drone gun!  Blow it away from this vantage point.

There we go, no more drone guns!  Get back to your throwing knives, and go up 
to that corner on your right.  There are two guys behind it.  If it was Agent, 
there would be a Body Armor there too, but we're not on Agent!

Anyway, go up to the corner.  Slowly sidestep left until you can see a guard's 
shoulder.  Then, throw your knife, and run!

Run back to that alcove where that drone gun was.  Once there, aim your 
throwing knives.  Two guards should come, one of which is already wounded.  
After those guards are out of the way, run back and get your throwing knife.

Take a left at the next turn.  Now, you're out of the Shadow Zone!  This next 
spot is tricky.  Walk out into the hall, and get ready to run!  There is a guy 
at the far end of this hallway, and after a little while, he'll fire a warning 
shot.  When you hear the shot, duck back around the corner, and get ready with 
your knives!  That guard will come over to get you, so nail him when he comes 
over!

Once that guard is out of the way, go all the way back the way you came, past 
the drone guns, back to where you found the staff list.  Then, go through that 
door.  You have to go back this way, because a camera will see you!

What's that....a camera?  Yeah, that's right!  Walk over to the corner, then 
lean out.  With the help of the scope on your Soviet, you can get a long 
distance view of the camera.  It's by the entrance to the Big Room (Remember 
the First Bunker?).  Shoot it, so you can safely pass without being spotted.  
Remember, no enemies will be alerted by the sound of you shooting the camera.

Now, its time for another video camera!  Walk into the long hallway, and take 
the first door on the right.  Do NOT open it...yet.  Get into a position so 
that the door is on your left.  Aim your Soviet, and open the door.  See the 
camera?  Well, some bug in the game makes it so the camera takes a LOT longer 
to see you if you are NOT inside the room.  I wouldn't take chances, just 
shoot the camera as soon as you see it.

And now, for something completely different.  Walk around the corner (NOT the 
one that leads into the big room) taking a right.  Using your Soviet, peek 
through the glass.  Here, you can get a fine shot at a soldier's head.  Well, 
go for it!  Once he's gone, run inside and grab the CCTV tape. (Objective b: 
Completed)

Hey, that's a funny surveillance tape!  Hmmmmmmm, now where have I heard of 
that movie before....?

Here's a really tough video camera!  Inside the video tape room, aim your 
Soviet, and open that big door.  Shoot the camera, QUICK!  That was awful 
sneaky, putting a camera inside the ventilation shaft!

Go on through the other door to the shaft, past the blue thing (What is that, 
a radiator?) back into the long hallway.  Now, take that other door, the 
computer room.

Go through the first door, but not the second!  Aim through the left pane of 
glass with a Soviet.  You should be able to get a fine shot at a soldier's 
head.  Once he's dead, there is also a video camera in this room.  That one is 
on the left wall. 

And, of course, there is something good in this room.  Walk over to where that 
guy was, and pick up some ammo, and a safe key.  That safe key is important!  
I mean REALLY important!

Once you have the safe key in your grasp, run back through the keycard door, 
(Or you could take the long way, past the blown up drone guns) back to the 
hallway with the jail cells.  There is a door here that leads into a small 
room.  Take aim with a Soviet, look through the glass, and pick a head shot 
off of that guy standing behind the table.

Run!  There are two other soldiers in that room, and these guys don't play 
around!  Duck around the nearest corner, switch back to throwing knives, and 
wait.  Ambush the guys with those knives once they come over.

Now, return to that room to take your prize.  Remember that guy with the 
bullet through his head?  Look behind the table, and find...The Other Safe 
Key!  Now you can open the safe!

Wait a minute...why two safe keys?  Well, why not?!  Anyway, open the safe, 
take the Goldeneye Operations Manual (Objective d: Completed), and, count 'em, 
not one, but two Silenced PP7s!  All Right!  You've reached the top!

Wait a minute...Bond only came here with one PP7!  What's your answer for this 
one?  Hmmmmmmmm, must be one of the many Mysteries of Life...

Still, now you have Double PP7s!  And that's exactly what you need to replace 
those old throwing knives.  Of course, you could still use the knives, but the 
PP7s have a higher success rate.  And ammo shouldn't be a problem, if you 
picked up all of the Klobb ammo along the way, you should be fine!

Where are we?  Oh yeah, the safe room.  Open the door on your left.  It's not 
locked anymore, you have the keycard!  See that corner to the left?  DO NOT GO 
OVER THERE!  There's a video camera at the end of that hall, just waiting to 
spot you!

Instead, I've got a better idea!  First, go as close as possible to the right 
wall as you can.  Then, run past the corner as fast as possible.  If you're 
lucky, a guard will see you.  If not, run back an forth until two guards come 
after you.  You can ambush these guys (with your PP7s) as they come around the 
corner.

One of these guys will probably drop a keycard.  That keycard is important, 
you need it to open the door to the next room!

Next, go over to that door at the end of the hall.  Open the first door, but 
NOT the second.  Instead, aim your Soviet through that door.  Look around to 
the right.  You should see some boxes, and a soldier standing guard.  Shoot 
him in the head through the glass, and start running!

Run all the way back down that long hall (Don't forget to stay to the right!) 
to the room with the safe.  Go around the next corner, and wait for either 
one, two, or three enemies to come after you.  

Once those guys are done for, go all the way back (remember to stick to the 
right wall!) to that big warehouse room.  Open the door, and look to your 
left.  There might be a guy over there.  Then, Secret Agents should grab a 
helpful Body Armor that just happens to be sitting on that box over on the 
right.

Walk over to the little alcove on the left.  Slowly, walk over to the corner 
of the little divider thing, and lean over.  Shoot the guard over there with 
your Silenced PP7.  Repeat this process with the other two alcoves, until all 
of the guys are dead.

Right now, you're probably asking "Ian you idiot!  Why are you leading me on 
this wild goose chase, into a room with nothing in it, just so some loser 
Secret Agents can get some Body Armor!"  Well, have I got something to show 
you!  Walk over to those boxes over there.  Remember that guy you killed 
earlier over here?  Well, he drops a clipboard.  It's the casualty list! 
(Objective a: Completed)  I guess I sure showed you, huh?

Now, exit this room through the opposite door.  Only open the first door, 
however.  Aim your Soviet through the glass, and nab that video camera!

All right!  Now, we're on the home stretch!  Since there's no need for stealth 
anymore, you can use the Soviet as much as you please!  You should have plenty 
of ammo.

Finally, it's time for the Big Room!  From where you are, go through the door, 
around the corner, up the stairs, down the hall, and down these stairs.  STOP!  
Go no further!

Carefully, lean over this corner.  Look at the door, and fire blindly at the 
enemies guarding it.  The scope on your Soviet should help for this.  Once the 
guards see you, run back up the stairs, and around the nearest corner.  Wait 
to ambush some guys.  There should be, oh I don't know, maybe two or three 
that come.

After those guards are done for, run back down the stairs, and lean out, the 
same way you did before.  You shouldn't see any guards.  Now, lean over the 
other corner (the one that does not face the main computer screen).  You 
should see a soldier or two.  Fire at them, and some more soldiers should come 
running down the stairs.  You can ambush these guys right where you are.

Run up the stairs that all of the guards came from.  There shouldn't be any 
more up here.  Stand next to the stair railing, and aim your Soviet across the 
way to the other little alcove.  There should be a video camera, and an enemy.  
Shoot the soldier.  If you don't kill him right away, he'll come after you. 
Congratulations, you have now killed EVERY guy in the Bunker!  Now, get that 
pesky video camera.  It's the last one! (Objective c: Completed).  

Well now, this place sure feels empty.  At least there aren't any more 
soldiers to bother you!  Now you can just escape and...

Wait a minute!  Don't escape!  I KNEW I forgot something!  Run all the way 
back to the jail, and open the door to Natalya's cell.  She'll happily walk 
out, and follow you wherever you go.

Run back to the Big Room, with Natalya following all the while.  As soon as 
you get there, Natalya will say something about wanting to check the control 
counsel.  She'll run up to the place where that video camera was, and fiddle 
with the machine.  All of a sudden, Natalya will announce that the Goldeneye 
Satellite is about the fire on Severnaya!

Oh no!  Aren't you in Severnaya????!!!  Run through the door, and up the 
stairs.  Don't be afraid if Natalya doesn't follow right away.  Run through 
the exit door (Objective e: Completed), and that is that.  Although, I think 
we all could have agreed that a this would be more rewarding if there was a 
decent cinema of Severnaya being blown to smithereens...

************************************************************************
                           Level Completed

                         Mission 5: Completed


___________________________

Mission 6: St. Petersburg
___________________________


Part i: Statue


Primary Objectives:

a: Contact Valentin
b: Confront and unmask Janus
c: Locate helicopter
d: Rescue Natalya
e: Find flight recorder.


Available Weapons:

PP7
KF7 Soviet
Automatic Shotgun
Grenade

Gadgets: None

Important Items: Flight Recorder.

Body Armor: 1 

Secrets: In a little alcove, near the area where Lenin's Statue (Where you 
meet Janus) you can find a hidden body armor.  It's right behind that big 
statue of a hand.

Notes: The Statue is perhaps the easiest level to avoid getting killed in.  In 
the beginning, the Russian soldiers are no problem, just watch out for 
grenades.  Shotgun blasts can be a real problem, but that body armor can take 
care of that.

Be sure to learn your way around the park, losing your way makes it easier for 
the guards to get you!


Walkthrough:

You start at the top of a high hill, right by the Park's gate.  Run down the 
hill, past that big stone...thing, to be ambushed by some guards.  Hide behind 
that stone hand statue, and fire your PP7 at them.  There should be between 3 
and 5 guards down here.

Wait a minute...why is this park full of armed guards?  Oh well, only in 
Russia!

Anyway, the path kind of splits here, so follow the left wall....I mean, hill.  
There's really a sort of path here that you can follow.  Watch out, because 
there a guard hiding behind a statue on the right.

After some running, past the weird and unusual, you should find a big, gray 
box.  Now, you know that you're on the right track!  Continue on the way you 
were going, until you get to the big red box.  This is the real one.

Go inside, and be confronted by.....A MONSTER!  No, it's just Valentin.  He's 
got a lazy eye.  He'll sit down and talk to you (well, you know what I mean, 
no one ever sits down in this game!) about Janus (he's the bad guy) and how 
he's a Lienz Cossack.  What's that?  You don't know what a Lienz Cossack is?  
You should see Goldeneye (the movie).

Anyway, it turns out that Janus will meet you by Lenin's Statue.  After saying 
that, Valentin will start walking away.  (Objective a: Completed) Hmmmmmmm, 
his limp was a lot more noticeable in the movie...

Now, dart out the door and go straight.  When you hit the wall, take a left.  
Go around the stone brick, and through a little entrance into a closed off 
area.

Here's a tip, grab the body armor!  As you run into this place, which is sort 
of like a maze, take a left, then wander around a bit.  Look for the giant 
hand.  On the palm side, there is a hidden body armor.

Once you have that body armor, run out of the maze and on to the side of the 
hill.  Oh look, it's Lenin's statue!  Nice pose.  Run up to it, run around it 
a few times, and shoot it from the back.  This is all just for good luck.

Soon, some guy will emerge from the shadows.  He comes with only his 
bodyguards.  Oh look, it's Janus!  Hi Janus!

He'll be a jerk and tell you to put your gun away.  You had better do what he 
says, and get on your slapper.  Do not attempt to switch to your weapon until 
I tell you to!

Anyway, Bond will now have an "inspiration" and realize that Janus is really 
Alec Trevelyan, 006!  You know, that guy in the facility!  Alec will confirm 
that it's him (Objective b: Completed).

You now have one of two choices.  One: You could stay and listen to Alec's 
evil plans about how he has the Goldeneye Firing Key, (That thing from the 
Bunker 1) the fact that he's got Natalya trapped in a helicopter rigged to 
explode, and that the British Government betrayed his parents (Whiny little 
guy, isn't he?).  Or, you could get out of there!

Start strafing, as fast as you can, right towards Trevelyan.  He'll run away, 
and a timer will start counting down.  His guards will fire Auto Shotguns at 
you, so randomly fire your KF7 at them.  The important thing is to get out of 
here alive!

Run through the maze, heading to the left, out the little corridor, past the 
stone block, past Valentin's hideaway, past the fake hideaway, past that big 
tall thing, past the first hand statue, up the hill, and right to the 
helicopter (Objective c: Completed).  In other words, just run back the way 
you came!

That's the helicopter that was on the Frigate!  Oh no, a proximity bomb!  You 
only have a few seconds to save the helicopter!  Forget about that, save 
Natalya!

Walk right up to Natalya.  She'll wake right up, and will start following you.  
Ugh, this brings back bad memories.  Anyway, lead Natalya down the hill, or 
close to it.  Now, the helicopter should go off, saving Natalya from further 
danger (Objective d: Completed).

Bond will now order Natalya to wait for him at the park gates.  You, however, 
have to find the flight recorder for some odd reason.

Run down the hill.  If you're unlucky, there might be some of Trevelyn's goons 
waiting for you.  Blow them away with what little Soviet ammo you might have.

The flight recorder appears randomly in the little maze like area at the base 
of the hill.  Sometimes it's easy to find, and sometimes it isn't.  Just 
wander around, looking for a little orange box.  If you go to far away, you'll 
get a message saying that "The Flight Recorder could not have been thrown this 
far from the explosion!"  If you get that, turn around towards the hill and 
keep looking!

Once you've found the flight recorder (Objective e: Completed) more enemies 
should come, blasting shotguns as they go.  In times like this, there's only 
one thing to do.  Run away!  Run up the hill, and be prepared to escape, 
but...

Oh no!  Some guy came with a bunch of guards and captured Natalya!  That guy 
is Mishkin, and he's a big important communist.....I mean, head of the Russian 
government.  So you better do what he says!

Do NOT shoot any guards, but instead, walk up to the gate and open it.  
Mishkin and his friends will take you and Natalya off to the Military 
Archives, where fear and torture awaits you, or maybe not.

I wish to take this time to apologize to anyone who was offended by my calling 
Mishkin a communist.

************************************************************************

                            Level Complete



Mission 6: St. Petersburg

Part ii: Archives


Primary Objectives:

a: Escape from interrogation room
b: Find Natalya
c: Recover helicopter black box (Secret Agent)
d: Escape with Natalya


Available Weapons:

PP7
DD44 Dostovei (x2)
Klobb (x2)
KF7 Soviet
Grenade

Gadgets: Watch Magnet Attract.

Important Items: Flight Recorder, Interrogation Room Key, Safe Key.

Body Armor: 2 (On is Agent and Secret Agent Only, the other is Agent only)

Secrets: The body armor mentioned above is hidden in the big room across from 
where you start off, sitting right in the middle of the floor.

Notes: The Archives is basically a big maze.  If Natalya ever says "I'm 
scared, I'm getting out of here," then run all the way up to the attic, 
because that's where she usually goes to hide.  The attic is easy to find, 
just go up!


Walkthrough:

You start off in this little interrogation room.  Some black goons with 
Dostovei's are here, and they think you're involved with the Goldeneye!

For some really weird reason, these "nice" guys have placed your PP7 and ammo 
right in front of you.  This doesn't seem like the smartest thing to do, 
seeing as how you could easily grab it and start shooting, but this would 
result in some nasty Dostovei wounds.

There are many methods known for an escape from the interrogation room, but I 
know the best way!  Simply walk around the table, being careful not to grab 
your weapon.  The guards are still talking to you.  Walk up to the guy on the 
left.  Be careful not to go too close to the door, or they'll start shooting.  
Anyway, give the guy on the left a shot with your slapper!

Usually, one good slap to the chest kills these guys.  Once the first guy is 
dead, kneel down to avoid the other's gunfire. Then, start slapping!  He 
should go down with a few slaps to the legs.

Once these idiots are taken care of, you have to work fast!  Grab the key, the 
DD44s, your PP7, and the ammo, and get out of there (Objective a: Completed)! 

Arm yourself with a PP7, or DD44, whichever you like better.  There is a 
soldier in the hallway to the right as you exit the interrogation room.  Shoot 
him, grab his KF7, then go in the door in front of you.  Don't switch to the 
Soviet yet, lack of ammo is a problem.

This next, big room is full of boxes.  There is also a body armor here on 
Agent and Secret Agent.  There should also be a soldier or two.  When these 
guys are taken care of, run out the other door and up the stairs.

This next hallway is full of guys!  Here, you'll find all the usual weapons, 
Soviet, 2x Klobb and 2x Dostovei.  Shoot only those guys that are directly in 
your way, taking them all on at once would be a foolhardy task.

Anyway, after going up the stairs, take the first left, shoot some soldiers, 
then open the door to the library.  There should be a guard or two in here.  
Blow them away, then take whatever ammo you can find.  Now might be a good 
time to start using your Soviet, you should have enough ammo by now.

The first door on the left needs to another book filled room.  Don't worry, 
it's perfectly normal to feel lost.  After going through the door, take a 
right, shoot the guard over here, then go to the SINGLE door on the left wall.  
It's the only single door in the whole room.

Oh look, it's Natalya!  As soon as she sees you, Natalya manages to escape 
(Objective b: Completed).  The two guards in that room will start firing, so 
get out of there!

Natalya should be following you now.  So should an entire legion of guards.  
Run through the door on the opposite wall.  This leads down the stairs, and on 
to the bottom floor of the room you were on before.  Open the door on the 
right wall, take a left, run for the only single door that you see, go through 
that door, take a left, and WATCH OUT!

Now we're in Mishkin's Secret Hideaway.  Agents can shoot him and be done with 
it, (you murderers!) but everyone else has to listen up!

Walk right up to Mishkin, and he'll explain that he was wrong, Ouromov is the 
traitor, and that he's very sorry for what he did.  Now Bond gets to ask for a 
favor!  Mishkin will give you the safe key.  Use it to open up the nearby 
safe, and we find...the helicopter flight recorder (Objective c: Completed)!

IMPORTANT:  Sometimes, some nasty soldiers decide to enter the room while your 
pleasant conversation with Mishkin is still in progress.  If so, DO NOT SHOOT 
THEM!  If you do, Mishkin pulls out a Dostovei and start shooting!  Instead, 
slap these pesky soldiers to death, then go back to your conversation.

Once you have the black box, run out the opposite door, and continue along 
that hallway.  After going through the next door, you find a room with some 
windows.  Hmmmmmmmmm, I wonder what those could be used for?  Shoot the glass 
with your KF7, then jump through (Objective d: Completed).  Once again, no 
matter how far away Natalya is when you escape, she'll still appear right next 
to you in the ending cinema.  Weird.

************************************************************************
                          Level Complete



Mission 6: St. Petersburg

Part iii: Streets


Primary Objectives:

a: Contact Valentin (Secret Agent)
b: Pursue Ouromov and Natalya
c: Minimize Civilian Casualties


Available Weapons:

PP7
KF7 Soviet
Grenade Launcher
Rocket Launcher
Grenade
Tank

Gadgets: None

Important Items: None

Body Armor: 2

Secrets: Past the house where you meet Valentin, there is another house with 
broken windows.  You can walk right through these windows!  Inside, there are 
some soldiers, a body armor, and a grenade launcher.  Yee-ha!  There is also a 
second body armor located near in the end of the level, in the shadows between 
the buildings.

Notes: The streets aren't really that hard.  Don't forget to take the tank, 
it's MUCH harder to beat this level without it.  When driving in the tank, try 
to avoid the cars as best you can.

The "maze-like" qualities of the streets can best be avoided by always taking 
left or right turns every time that there is a fork in the road.  I prefer 
right turns.


Walkthrough:

You start off, conveniently enough, next to the window where you broke out of 
the Archives.  Hmmmmmmmmmm, where's Natalya?  What's wrong, didn't you read 
the briefing?  Well, it seems that in the split second that you had your guard 
down (watching that cinema, no doubt) Ouromov came out of nowhere and captured 
Natalya.  Why everyone wants to get a hold of her, I don't know, so let's just 
start the walkthrough.

As I was saying, you start off in a little alleyway.  Run forward, and lean 
over the side of the corner.  You should see a guard.  Nail him with your PP7.  
Lean over a little more, and shoot the second guard.

Right about now, a little timer should appear.  It gives you plenty of time on 
Agent level, but on the higher levels, that number will significantly 
decrease.  Looks like you'll have to find a way to raise that number...

Anyway, run forward and grab some Soviets.  Switch to that gun right away, and 
start blasting away at the bunch of soldiers that are now firing at you.  Once 
all of them are dead (there should be around 5-8 of them), run up towards the 
tank!

Attention!  The following section is for Secret and 00 Agents only!  Agents 
should skip down to the second row of stars!

***************

All right all you Secret and 00 Agents, let's find Valentin!  Run right past 
the tank, into that little alleyway on the other side of the brick wall.  
There should be a soldier guarding the entrance.  Get rid of him!

The alleyway has a few twists and turn, and you can use these to your 
advantage by leaning out over the corners to ambush guys.  By now, you should 
have a decent amount of Soviet ammo.

As I said, after a few twists and turns, look to the left of the alley.  
What's that?  Could it be a door?  It is!  Run inside, and go through the left 
doorway.  Geez, these Russians are in worse shape than I thought!

Lookkee here, Valentin (that guy from the statue) is in this room.  Talk to 
him, and he'll say that he's willing to help get you more time to catch up 
with Ouromov and Natalya.  After Valentin is done talking (Objective a: 
Completed), run out of the house and take a left.  Right now, the amount of 
time you have left should rise significantly.

On the left of the alley, besides there being more guards to get rid of, is 
that secret place I told you about.  You know, that house with the broken 
glass windows?  Well, run through those windows, and shoot the guards inside.  
This is one great secret room, there is body armor and a grenade launcher in 
here!  I don't use the grenade launcher much, but the body armor should be a 
big help.

After exiting the secret room, keep going down the alley, until you reach the 
big, empty street.  Run forward, then exit out that big gate.  Guess what?  
You just went around in a circle!  Funny, isn't it?

************

Run up to the tank.  Wow, a tank, just like on the Runway!  Jump inside (press 
B) and switch to your tank missiles.  These babies may be slow, but they can 
really do some damage!  

Drive your new toy out of that gate.  When you get to that first intersection, 
take a right.

NOTE: Any agent that wishes to get that hidden body armor should exit the tank 
now, and take the short cut.  The short cut is the way the Secret Agents came 
out of the alley, on the dead end in the road.

Continuing left, we find our first civilian.  Awwwwwww, he's a cute little 
guy.  Well, try not to crush him!  There aren't a lot of civilians around 
here, but more will come if you take too much time.

Right around here should be the first intersection.  Take a right.  It really 
doesn't matter, but whatever you choose, STICK TO IT!  That is, always take 
rights when the time arises, or always take lefts.  I recommend taking rights 
because that's the easiest way, but it is up to you.

Now, I'm not going to waste time saying a COMPLETE walkthrough for the 
streets, I'm just going to go over some basic tips and strategies.

First of all, there are those guards.  Remember, KF7 Soviets take less damage 
while you're in the tank, so killing guards isn't a priority.  Just try to run 
them over with the tank, but don't go out of your way to get a high kill 
count.

You may have noticed those mind fields laid out for you in the center of the 
road.  Well, listen, shooting these fields with a gun, or any explosive weapon 
will cause the whole fiend to explode.  I DO NOT recommend doing this because 
it takes WAY to much time, and during that time, a guard with a Rocket 
Launcher could sneak up behind you.  So, if you see a mine field, just plow 
right through it!

Oh yeah, speaking of which, there are guards here with Rocket Launchers.  
These are the guys that get you.  DO NOT fool around with these dudes, just 
try to either get past them, or run them over with your tank.  As tempting as 
it may sound, do not stop to pick up a rocket launcher.  You don't need it.

There is also the matter of the cars.  Now, one of the Laws of Goldeneye says 
that if you shoot a normal object in the game, be it chair, desk, or computer, 
it will explode.  The cars on the streets are no exception.  These death traps 
will also explode when you run into them with your tank, so try to stay away 
from the cars whenever possible.

Last thing, in the streets, they give you lots of fun, explosive toys.  One of 
these toys is the tank missiles.  They are very dangerous.  It also takes a 
long time for a tank shell to hit the ground, explode, and fade away.  With 
this in mind, fire the tank only when absolutely necessary.  Or, don't fire it 
at all.

That's all I have for that.  Anyway, after many right (or left) turns, you'll 
reach the Gate To Nowhere.  Trust me, you'll know it when you see it.

As soon as you reach the path that leads to the gate, get out of the tank and 
start running!  There are too many cars here to risk driving the tank in, so I 
just get out here.

The Gate to Nowhere leads to the Janus base, where Ouromov took Natalya 
(Objective b: Completed).  If you haven't hit too many civilians, (Objective 
c: Completed), you can go on to the next level.

************************************************************************
                            Level Complete



Mission 6: St. Petersburg

Part iv: Depot


Primary Objectives:

a: Destroy illegal arms cache (00 Agent)
b: Destroy computer network (Secret Agent)
c: Obtain safe key (Secret Agent)
d: Recover helicopter blueprints (Secret Agent)
e: Locate Trevelyn's train

Available Weapons:

PP7
KF7 Soviet (Where's the ammo?)
D5K Deutsche (x2)
Rocket Launcher
Grenade
Proximity Mines

Gadgets: None

Important Items: Safe Key, Blueprints.

Body Armor: There are 11 on Agent, 6 on Secret Agent, and none on 00 Agent.

Secrets: On Agent and Secret Agent, you can find lots of ammo by simply 
wandering around in the big warehouses.  There's a body armor in almost every 
one.

Notes: The Depot is one of those levels that gets steadily harder on each 
difficulty level.  For that reason, I've divided this walkthrough into a 
section for each difficulty level, as I did on the Runway and Bunker 2.


Agent Walkthrough:

If you know where to go, this one is even easier than the Runway!

Run forward and take a right.  If you want, you can put your gun away, because 
you don't have to fire a single shot!

After you pass some crates, gunshots will start sounding.  Don't worry, this 
is normal.  Take a left when the opportunity comes and head towards that gate.  
After a long run, you'll make it there.  Open the gate, and take a right.

You'll pass some large warehouses, but no need to go into any of them!  
Instead, run past them, and take a left.  Run past all of those graffiti 
infested crates and other oddities.  You should see a little entrance, and 
behind that, a big house.  Run through the entrance and into the house.  

You're almost there!  Open the door, run up the stairs, run past the safe, 
through another door, and down some more stairs.  Now, you're in the big 
warehouse place. There is a body armor here, but you don't need it.  Open one 
of the doors, and there's the train!  Open the train door (that yellow thing) 
and you've made it! (Objective a: Completed).

************************************************************************
                           Level Completed


Secret Agent Walkthrough:

And of course, as you might have expected, the Secret Agent difficulty is just 
a little bit harder...

You start off in a little corner of the Depot.  Run forward and around the 
bend.  Go up to that crate on the left, and lean over the corner.  Shoot the 
Janus Marine over there in the head, and grab his D5K.  Switch to that, you're 
gonna need it!

Turn around and head for that large group of crates.  Lean over the corner of 
the big warehouse to get an easy shot at an enemy.  Run all the way over and 
get his ammo, then lean around the next corner for an easy ambush.

Once both guys are dead, run out of the crates and take a right.  There is a 
warehouse over here that has some much needed Body Armor in it.  Grab the 
armor and move on.

Run up towards that big gate.  Open it, and take the first left.  You should 
see lots of warehouses, but all of them are empty, except one...

Run up to the last warehouse on the right.  This is the important one!  
Staying on one side of the gate, aim your Deutsche, open the door, and prepare 
to fire!

If you stood one side of the gate, you just got the easy shot!  The shots that 
you fired should attract the attention of another guard, who will come running 
out to meet you.  Give him his just desserts.

Once the first two guards are dead, a few more should come.  If they don't, 
stand right where you are and start firing shots at the wall.  This should 
attract some guys!  Ambush them all as they come out from behind the boxes, 
all within easy sight of your D5K.

Once it's clear that no more guards are going to come, walk into the warehouse 
and close the door.  Sometimes, a rather nasty Marine will sneak up on you as 
you come in, but that rarely occurs.

Carefully, strafe over to the right.  Be VERY careful!  Take small, easy 
steps, until you can see a blue blotch from behind the corner of the crates.  
Shoot it!  Well, that's a drone gun, and it is very hard to destroy!  If it 
ever starts firing on you, run away!  Then, try again.

Once the TOUGH drone gun is destroyed, walk out from behind the boxes.  Watch 
out for any stray Janus goons.  Aim your gun at that big computer screen, and 
BOOM!  Once the screen is destroyed, turn around and blow up those two 
terminals.  You can't miss them (Objective a: Completed).  Good job, you just 
destroyed the computer network!

Don't leave yet, you've got one more thing to do!  Look on the table closest 
to the computer screen, on the left.  See anything?  It's the safe key 
(Objective b: Completed)!

As soon as your work is done, go back to the door, get your Deutsche ready, 
open the door, and fire!  Trust me, there is ALWAYS a guy waiting for you 
outside.

Once the first enemy is dead, you've got your work cut out for you.  Run 
outside and start shooting guards.  There's no real strategy for this place, 
you just have to be fast, and lucky!  Try to run as you shoot, it saves time.

As soon as you're past most of the guards, keep running, keeping to your left.  
When you get around the turn, you're home free.  Weave in and out of the 
crates, until you get to the open gateway.  Run through it, and open the door 
to the house.

Don't worry, there aren't any Marines in the house!  But there is something 
else!  Run upstairs, and find the safe.  Open it and grab the blueprints 
(Objective c: Completed) of the helicopter.  

Once you have that, run down the other set of stairs, through the gate, and 
into the train (Objective d: Completed).  Ignore the guards, you can shoot 
them during the cinema!

************************************************************************
                            Level Complete


00 Agent Walkthrough:

Okay boys, you ain't seen nothin' yet!

You start off in a little corner of the Depot.  Run forward and around the 
bend.  Go up to that crate on the left, and lean over the corner.  Shoot the 
Janus Marine over there in the head, and grab his D5K.  Switch to that, you're 
gonna need it!

Turn around and head for that large group of crates.  Lean over the corner of 
the big warehouse to get an easy shot at an enemy.  Run all the way over and 
get his ammo, then lean around the next corner for an easy ambush.

Once all of the guards are dead, run for the gate.  Open the gate, and head 
right.  

Look on your right.  Go up to the second warehouse, (that is correct, the 
second warehouse) open the door, walk in, and close the door again. 

Walk on over to the right side of the boxes.  You should see at least one 
Janus goon.  Shoot the nearest one, and the two others should come running.  
Shoot them both, then prepare for a raid!

As you might have already guessed, this is the infamous Ammo Dump.  Gee, it's 
a lot smaller than I thought.  Hey, let's get looting!

First of all, run right up to the table on the right, and grab the green box.  
Wow!  Proximity Mines!  I thought those were only in Multiplayer!  These mines 
serve a purpose in this level...

As soon as you grab the mines, run back to the door, and throw a mine on it.  
This should protect you from any guards that try to ambush you.  Remember, a 
guard can NEVER open the door to a warehouse if you are inside.  They can only 
stand right outside and get blown up by the mine.

There are other weapons in here as well.  You can pick up a few D5Ks, and a 
few Soviet's (Hey, where's the ammo?).  I think the Soviet's are just here for 
show.  There's also a........Rocket Launcher.

ROCKET LAUNCHER?!?!??!?!??  All right! With 3 Rockets?  Yeah!

Now it's time to get down to business!  Run up on to the balcony, and look 
down at all those boxes.  Take one of your mines, and throw it on one of the 
middle boxes.  Pull out a gun, and shoot the mine.  That mine will blow up, 
destroying the ammo dump (Objective a: Completed) and leaving you unharmed.  
If any boxes remain, shoot them!

Once the ammo dump is gone, run back to the door.  If you were lucky, the mine 
should have exploded, killing a guy or two.  If it didn't, shoot the mine 
right now, (careful not to get too close!) hopefully killing a guy or two.

Once that explosion has died away, grab you Deutsche and run outside, shooting 
like there's no tomorrow.  After a few shots, grab your Rocket Launcher and 
shoot for the big cluster of guys that are directly in your way.  
Ready...Aim...Fire!

Don't forget to aim the rocket at either the ground at their feet, or at the 
wall behind them.  This makes it a clean kill, getting rid of all three guys.  
That's the Ian way!

Once the coast is clear...run for it!  Charge back the opposite way you came, 
heading for the Janus Control Warehouse!  It's the last warehouse on the 
right!

Run up to it, and  go over to the left side of the door.  Aim your Deutsche, 
open the door, and prepare to fire!

If you stood one side of the gate, you just got the easy shot!  The shots that 
you just fired should attract the attention of another guard, who will come 
running out to meet you.  Give him his just desserts.

Once the first two guards are dead, a few more should come.  If they don't, 
stand right where you are and start firing shots at the wall.  This should 
attract some guys!  Ambush them all as they come out from behind the boxes, 
all within easy sight of your D5K.

Once it's clear that no more guards are going to come, walk into the warehouse 
and close the door.  Sometimes, a rather nasty Marine will sneak up on you as 
you come in, but that rarely occurs.

Don't forget to put a Proximity Mine on the door to the warehouse.  A bunch of 
guys try to ambush you over here as well!

Carefully, strafe over to the right.  Be VERY careful!  Take small easy steps 
towards the corner of boxes.  Now, get out your Rocket Launcher.  Keep going 
until you can see the wall next to the computer screen.  Now...fire!  That 
Rocket should make short work of that drone gun!  Now, wasn't that easier than 
on Secret Agent?!

Once the EASY drone gun is destroyed, walk out from behind the boxes.  Watch 
out for any stray Janus goons.  Aim your gun at that big computer screen, and 
BOOM!  Once the screen is destroyed, turn around and blow up those two 
terminals.  You can't miss them (Objective b: Completed).  Good job, you just 
destroyed the computer network!

Don't leave yet, you've got one more thing to do!  Look on the table closest 
to the computer screen, on the left.  See anything?  It's the safe key 
(Objective c: Completed)!

Once all of your duties have been done, go back to your mine.  If you were 
lucky, it blew up a few guards over here, making your job a little easier.  If 
it didn't, shoot it, and hope for the best.

Grab your D5K, open the door, and start shooting!  Once all the guys right 
next to you are dead, grab your Rocket Launcher and aim for the nearest group 
of guys.  This should be your last rocket, so make it count!

Once your rocket has been fired, start running!  Madly fire, it's your only 
chance!  Strafe around a lot, it'll make you harder to hit!

When you get around the turn, you're home free.  Weave in and out of the 
crates, until you get to the open gateway.  Run through it, and open the door 
to the house.

Don't worry, there aren't any more Marines in the house!  But there is 
something else!  Run upstairs, and find the safe.  Open it and grab the 
blueprints (Objective d: Completed) of the helicopter. 

Once the blueprints have been found, it's time to blow this pop stand!  run 
through the door, down the stairs, and through the warehouse door.  Quickly 
jump into the train (Objective e: Completed) before the Janus goons can start 
firing, and you're done!

************************************************************************
                           Level Completed


Mission 6: St. Petersburg

Part v: Train

Primary Objectives:

a: Destroy brake units
b: Rescue Natalya
c: Locate Janus secret base (Secret Agent)
d: Crack Boris' password (00 Agent)
e: Escape to safety


Available Weapons:

PP7
DD44 Dostovei
ZMG (9mm) (x2)
D5K Deutsche
RCP-90 (Agent only)
Watch Laser
Grenade

Gadgets: None

Important Items: Door Key

Body Armor: None

Secrets: After you clear all of the enemies out of the first train car, look 
at the boxes on the left of the exit door.  Shoot the boxes, and you'll find a 
hidden weapon!  On Agent, it's an RCP-90, but on Secret and 00 Agent, it's 
just a lowly Dostovei.  Oh well.

Notes: The train is just a straight shoot-em up level.  And I mean that!  In 
the first cars, use the boxes for cover whenever possible, and on the later 
cars, hide inside the bathrooms and around the corners, and wait for the guys 
to come to you.  The hostage situation (Oops, didn't mean to spoil the 
ending!) in the final car can be a real hassle on 00 Agent.  I'll explain that 
later.  And above all, don't forget the brake units!


Walkthrough:

Well, here you are, aboard the train.  On your left is a big pile of boxes.  
Lean over the right corner of boxes to get a good shot at a soldier.

Be warned!  In the first two cars of the train, guys are hiding behind boxes, 
ready to pounce on you!  Okay, that's a lie, but they frequently stand up, 
fire, then duck down again.  Shooting the boxes will rarely kill them, and is 
usually just a waste of ammo.  The soldier that I told you to hit in the 
previous paragraph is ducking up and down, and it's best to shoot him as soon 
as he stand's up.

Once the first guy is dead, run up to the smaller stack of boxes leaning 
against the right wall.  Lean over the right side, and you can get a good shot 
at that guy that can't even shoot back!

Next, lean over the left side of these boxes...just a little.  If you do it 
just right, you should be able to see only one guy shooting back at you.  If 
you see two, get back behind the crates and try again.

After that guy is dead, lean over even more and get the last guy.  Once he's 
out of the picture, run out and grab a D5K and some ammo.

Agents, I've got a surprise for you!  Go over to the pile of crates on the 
left of the door.  Now shoot them!  After the explosions die down (hope you 
weren't too close!) go over to the wreckage and find....an RCP-90!  Secret and 
00 Agents can do this, but they only get a Dostovei.  Oh well, guess they'll 
have to beat the level the hard way.

The RCP-90 should be the only weapon that Agent's use throughout the entire 
level!

And now for something completely different.  The brake unit!  It's that gray, 
metallic thing to the right of the door that blows up when you shoot it.  One 
down, five to go!

This next part is tricky if you don't know what to do.  Open the first door, 
then the second.  Now, QUICKLY jump back behind the door to the right!  From 
there, you can get a good shot at a goon hiding behind a box on the left.  

After the first guy has been disposed of, move over a little more so that you 
can get a good shot at the guy standing next to where that first guy was.  He 
can shoot at you, but his buddies can't!  Continue on in this manner until all 
of the Marines in the first half of the car are dead.  Then, grab the ammo.

One quick note, while using the tactic outlined above, the door will almost 
always close on you.  When it does, wait a while to catch your breath, then 
quickly open both doors and return to your hiding spot.

You should now be in the next car.  The row of boxes sort of forms a little 
wall that divides things a little.  Lean over the side of it, and check for a 
guard dressed in black.

Now is also a good time to note that in this car, there are two guards dressed 
in black.  They carry Deutsches, but these guys can move around, and follow 
you!  Be wary of them.

After walking around the corner, you'll find there is another little wall 
here.  This is the spot of your next shootout!

I really don't have a strategy for this one.  You can usually get past it by 
leaning over the corners and shooting the guards that way, but sometimes the 
guards will blow up the boxes, damaging you and eliminating some of your 
cover.  When this happens, hide behind the metal crates, they can't blow up!  
Also, beware the men in black.   They usually try to sneak up on you right 
about now.

Once this car has been cleared of enemies, grab all the ammo you can find, and 
shoot the next brake cable.  If you're short on ammo, try using your watch 
laser for a while (but not TOO long!) or try a few head shots.

This next car is a LOT easier, so don't sweat it too much.  Open the next door 
and shoot the enemy right in front of you.  Now, walk in, and stay put, under 
the cover of that corner!  Make sure that you're not in the direct line of 
fire for any nasty soldiers lurking in the hallway!

Any second now, the guys will start coming.  And there's quite a few of them!  
Just shoot them as they come around the corner.  Once you are absolutely 
positive that there are no more enemies in the hallway, walk out and grab the 
ammo.

Turn around quick!  As soon as you get about halfway down the hall, you'll 
hear the sound of a door opening.  This sound means death!  Run back the way 
you came, firing all the while.  You should kill the soldier that came out of 
the locked room, before he kills you!

After that little confrontation with a soldier, run to the end of the car and 
shoot out the next brake unit.

This next car is almost exactly like the previous car.  As soon as you run in, 
there is a guy.  Shoot him, and duck behind the corner.  Again, the guys will 
start coming, this time in greater