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Guide & Frequently Asked Questions `;,,;' !
By Cheshire
ASCII art by zenmaster
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TABLE OF CONTENTS
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**Use Control-F to help you find what you're looking for!**
I. Background
A. Game Information
B. Introduction
C. FAQ History
D. Story
E. Game Objectives
II. The Harvest Moon 64 World
A. Characters
B. Places
1. Your Farm
2. The Crossroads
3. Flower Bud Village
4. Green Ranch
5. The Beach
6. The Vineyard
7. Moon Mountain
C. Seasons
1. Festivals
2. Other Important Dates
III. Playing the Game
A. Getting Started
B. Items
1. Tools
a) Stamina and Sickness
2. Possessions
3. Belongings
4. Miscellaneous Items
C. Crops
1. Spring Crops
2. Summer Crops
3. Fall Crops
4. Winter Crops
5. Planting Styles
6. Forageable Items
D. Animals
1. Dog
2. Horse
3. Chicken
4. Sheep
5. Cow
6. Miscellaneous Animals
E. Marriage
1. Courtship
a) Maria
b) Ann
c) Popuri
d) Elli
e) Karen
2. Marriage
3. Starting a Family
F. Evaluation
IV. Stuff to Accomplish
A. House Extensions
B. Power Nuts
C. Recipes
D. Photo Album
E. The Perfect Game
V. Tips and Secrets
A. Secrets
B. Tips and Suggestions
C. Frequently Asked Questions
D. Rumors
E. Points to Ponder
F. Glitches
VI. Closing
A. Thanks/Credits
B. About the Author
C. Contact
D. Legal Stuff
=======================================================================
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I. BACKGROUND
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Welcome to my guide for Harvest Moon 64. Of course, you can skip
this introduction if you're in a hurry to get to the actual
informational part. I just want everyone to know that I want this to
be the best FAQ in existence for Harvest Moon 64, and I'll work hard to
make sure that it is. Harvest Moon 64 is a game that has been out for
many years now, but it seems to have developed a strong cult following.
Even now, N64 games are beginning to be considered as "classic gaming,"
and this is one of the finest titles for the system.
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A. GAME INFORMATION
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Released in Japan on February 5, 1999 as "Bokujou Monogatari 2."
(Predecessor "Bokujou Monogatari," for the Super Famicom, became Harvest
Moon for the Super Nintendo Entertainment System. These titles
translate loosely into "A Farm Story.")
Harvest Moon 64 released in the US on November 30, 1999 for the
Nintendo 64.
ESRB rated E for Everyone (OMG contains use of alcohol!),
category Role-Playing > General (though I think of it more as a
Simulation).
©1998 Victor Interactive Software Inc.
©1999 Natsume Inc.
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B. INTRODUCTION
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I'm still not exactly sure what prompted me to write an FAQ for
Harvest Moon 64. I'd never done anything like it before, nor had I
ever wanted to, but during a boring Christmas break back in 2000, I
was struck with the urge to write it and just sort of ran with it.
After overcoming total lack of FAQ knowledge, indecisiveness, and times
of complete boredom with the whole thing, here it is, nearing
completion.
It was late one night, many years ago, during a long and dull
summer vacation when I discovered the joys of Harvest Moon for
SNES, which I discovered to be highly addictive once I tried it. I
became obsessed. I played it all night, every night, until sunlight
was streaming through my window and I fell asleep from exhaustion.
After beating the game twice, however, I became bored, and forgot
all about Harvest Moon. That is, until...
Sometime in 2000, I was browsing the video games in Toys R Us when I
saw it. Harvest Moon 64? Didn't I play that game for Super Nintendo
a long time ago? Hmm... looks fun. I bought it and took it home. I
found it to be the same in many ways as the one I had remembered, and
was once again addicted to Harvest Moon. This time around, I was a
pro. I already knew the routine, and what made it interesting was that
there was even more to learn in this version. But maybe some people
weren't quite as lucky. It would be so easy to be overwhelmed by
Harvest Moon 64, with so much to do and so little time to do it. So
I'm making it my goal, as a Harvest Moon veteran, to enlighten those
who are confused or frustrated with Harvest Moon 64.
So if you need help, that's what this FAQ is for. That is, as long as
you don't mind taking video game advice from a girl. Yes, that's right,
I am one of those rare female gamers, and even rarer female FAQ
writers. (If you have a problem with that, I really don't want to hear
about it.) But enough about me. Lets move on to the real Harvest
Moon 64 FAQ!
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C. FAQ HISTORY
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Started: December 19, 2000
First Draft Finished: July 10, 2001
Submitted to Internet: January 27, 2002 (proofreading something this
long takes a long time! ...or maybe I'm just lazy.)
Version 1.7 (Final!! I mean it this time!) - 6/11/2006
Yeah... me again. I'm still around. Still lurk the HM64 message
boards at GameFAQS.com, although I never post. ^_^ I just thought I
would update to inform everyone who doesn't already know that
SomeCrazyGuy has created a fantastic and in-depth guide to the numeric
values of affection and statistics in Harvest Moon 64. I can only
imagine how many long and grueling hours of ROM hacking went into this.
You should really check it out; it's quite insightful:
http://db.gamefaqs.com/console/n64/file/harvest_moon_64_p.txt
For those interested, I posted a little mini-biography and links to my
blog and myspace account. You know... just in case anyone happens to
care. ^_^ Also, I changed my email address because the Hotmail spam is
overwhelming.
Anyway, that's about it. Hello to everyone who still reads this! Drop
me a line and say hi! Oh! And go to the message board to post something.
Fewer and fewer fans of this game have been hanging out there lately...
don't let it die!
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=197528
Version 1.6 (Final! ...I hope) - 8/16/2005
No, I still haven't abandoned this FAQ. What can I say? I still love
this old game. I just recently played through again, and finally got the
party picture! (It's about time.)
I feel that is the most thorough guide in existence for this particular
game, and my meticulous nature wants to make sure it is absolutely
perfect. So while I still refuse to add a walkthrough to this FAQ, I
went ahead and created a new section that could serve as a guideline to
getting the perfect game (please keep in mind that this may not be the
way YOU go about getting it, but it is ONE way). Also, I finally got
around to fixing a couple of glaring errors that still existed. Yay!
Why didn't anyone tell me I had misprinted the price of a tomato? *cries*
My latest brilliant idea is that I need to make myself a website that
could serve as a compilation of all my stuff that's scattered across the
internet, including this guide, so stay tuned! Haha, with how long it
takes me to get stuff accomplished, we'll see if it ever happens.
As always, I'm so flattered to hear from people who like this guide.
Thanks everyone, for the kind words!
Version 1.5 (Final!?!?) - 4/27/2004
Hey, it's been awhile, hasn't it? Well, I haven't forgotten about
this thing. And even though it took me over a year, I said I'd eventually
get around to editing it, didn't I? ^_^ Lately I've been getting help
from the people at the gamefaqs.com Harvest Moon 64 message board (where I
now occasionally lurk under the name "Cheshire913"). And I think I've
finally managed to get just about all the errors out of here. *phew*
So if you still see one (even a typo) be sure to let me know!
Also, I've been having problems with people plagiarizing from this FAQ
(and having the nerve to post their own legal section about how nobody
is allowed to copy their FAQ, etc.) So if you happen to see any part of
this under any other name, please tell me!
Anyway, there are maaaaybe a couple more things I'd like to do with this,
but for all intensive purposes, consider it done. I hope people continue
to be helped by this FAQ... I've been so flattered by everyone who wrote
to tell me how useful it was. So thank you all! See you around the
boards.
Version 1.4 (Final?) - 2/22/2003
You'd think that with a game as old as Harvest Moon 64, not too many
people would still play it. But judging from the amount of email I get
regarding this FAQ... well, I guess that's not the case. And I can't thank
the people enough that send suggestions, praise, and just generally
coherent mail. But of course, there are many who completely
disregard all my requests to make sure your question is not in the FAQ
before mailing, are generally rude (I've had some people tell me I'm
WRONG about certain things in this FAQ... and then they aren't
even referring to the Nintendo 64 version), and sometimes grammar
and spelling get so bad that I can't even tell what people are trying to
say. And because of this, I am (regretfully) no longer accepting mail
regarding this FAQ, unless you'd like to point out some sort of glaring
error, or unless it is something involving the legal section (PLEASE let
me know if you see someone plagiarizing). And of course... I'd never
turn down an email telling me how wonderful I am *wink wink*. ^_^
It's just that with college and all, I can't find the time to answer the same
questions over and over again. *sigh* There needs to be more hours
in the day.
This time around, I've updated only a few things, namely added
information here and there, took out some redundant stuff, etc.
Nothing too exiting.
Anyway, this will probably be the last update, or at least pretty darn
close. It's about time I retired this monster anyway. So I'd just like to
say that it's been great, and I hope to be able to find the time to write
another FAQ someday. I've already got one on the burner for DDR
Konomix... but the game's already been out for a little while now...
I guess we'll see. So until then... *wavies* ^_^
Version 1.3 - 6/17/2002
AAAARG... Sorry, everyone, for making you wait, and to everyone who
sent email that went without a response. Between getting my wisdom
teeth out, dealing with college apps, having to deal with my computer
crashing (and losing most of my files in the process.. including this
FAQ), reformatting my hard drive, finals, and a gazillion gillion other
things that have been plaguing me these last months (I'll spare you the
details), I got really, really bogged down. But after all this time,
here it is, Version 1.3 of my Harvest Moon FAQ. Hooray! I'm sure
you'll all be pleased to know that I've added another thingy to the
Secrets section, fixed a few errors that people have been kind enough
to yell at me for, put in a few more glitches, added a few Points to
Ponder, added a few other things people have informed me about, and of
course, added new names to the Credits section.
As usual, a BIG thanks to everyone who wrote in (even if I was a
horrible person and didn't get back to all of you. Feel free to flame
me ^_- ).
I have the feeling that I'm nearing the end of this FAQ. Hopefully,
within a few more updates I can get this wrapped up, and maybe move on
to writing one for another game... well, probably not. ^_^;;
Version 1.2 - 3/3/2002
First of all, I'd like to, once again thank everyone who've taken
the time to email me with suggestions, general help, and encouragement.
On a less sappy note, I've made a few more adjustments to this FAQ in
my attempts to perfect it. New this update are some additions to the
Frequently Asked Questions section, added a new Point to Ponder, a new
tip, a new glitch, and just generally added/fixed stuff. Also, the
Thanks/Credits section has been updated to accommodate all the help
I've been receiving. And that's it for this update! See you next
time.
Version 1.1 - 1/31/2002
Hey again! Just a quick update, I read through this whole thing one
last time and tried to fix every last typographical and grammatical
error (I'm a perfectionist like that). So there shouldn't be too many
of those left (of course, if you see any and would like to point them
out, I always appreciate mail ^_^). Also, I went ahead and added a new
section (V-F) which covers glitches that people have discovered in the
game; so if you happen to stumble across a glitch, be sure to send it
in!
Thanks for all the great letters that have been coming in, I really
appreciate your kind words! That's all for now.. 'til next time!
Version 1.0 - 7/10/2001
Well, here it is: the first draft of my Harvest Moon 64 FAQ. So,
what do you think? Of course, I'm only a first time FAQ writer, so cut
me some slack! Anyway, there's not all that much left to do for my
future updates. I tried to finish as much as I possibly could before
putting it on the internet, since I know first hand how irritating it
is to find incomplete guides for games, and having to search an
infinite number of webpages to find the answer to some simple question.
This version includes a thorough overview of Harvest Moon 64, a guide
to playing the game, lists of all the secrets I know of, and even a few
extra things to make it fun. It also has a section for frequently
asked questions, which will be the main focus of future updates. Of
course, before I can answer questions about the game, somebody has to
ask them. So don't be afraid to e-mail me, as long as you read the
section explaining the conditions first. I think that's all for now;
thanks for reading, and I'll see you next update!
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D. STORY
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The citizens of a small town gather together for a funeral. It
seems that your grandfather, who owned the ranch near the town, has
passed away, his final request of you that you return his old ranch to
its former glory. There's only one problem... in his old age, he
really couldn't keep up with the work anymore, and the ranch is a real
mess. Well, it looks like your work is cut out for you; with only 300g
and a few tools to aid you, you need to fix up the old farm and make a
life for yourself. What's the catch? You have only two and a half
years to accomplish this before you dad comes back to check in on you.
If you don't impress him, he'll be upset, and he'll want you to return
to the city with him.
...Well, it seems that there's no time to waste! Lets get to work!
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E. GAME OBJECTIVES
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First and foremost, why do we play any video game? They're purely
for entertainment. Have fun playing Harvest Moon 64! That's what
it's there for!
But aside from that, what should you accomplish in this game?
-Clear your land of debris
-Successfully raise crops to earn income
-Buy and care for animals, also for the purpose of income
-Make friends with the townspeople
-Woo a girl and get married
-Start a family
-Improve your house and farm by buying and winning things
-Uncover secrets (recipes, Power Nuts)
-Make lots and lots of money
-Don't forget to relax a little! Go fishing!
If you can successfully do all of these things, you will end the
game with a good rating from your father and the townspeople.
=======================================================================
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II. THE HARVEST MOON 64 WORLD
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Welcome to the engrossing world of Harvest Moon 64! It's bigger,
has more people, and is more interactive than the world in the SNES
version of Harvest Moon. Take some time to get to know your
environment!
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A. CHARACTERS
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Characters are what flesh out the game and make it interesting.
Here is a comprehensive list of everyone you'll meet in the world of
Harvest Moon 64. Characters you have the option of marrying are marked
with *asterisks* rather than -dashes-. For more detail on those girls,
check the MARRIAGE section.
-Jack-
The character that you control. Strangely enough, he doesn't speak
much... or at all, yet still manages to get his point across (Yeah!
Chrono flashback!). While the official name is Jack, you can name him
whatever you like.
-Koro-
Your trusty canine companion, this is the dog you inherit from your
grandfather when you take on the ranch, so you begin automatically with
him. Once again, you can choose whatever name you want for him. While
he doesn't really do anything for you, you can race him in the Winter
dog races (See ANIMALS and FESTIVALS sections for more detail), but
don't expect him to win unless you keep him happy. You can carry him
around and show him to people if you like.
-Your Horse-
Yet another character for whom you choose the name. You can get him
from the Green Ranch in the first Spring, starting on the fourth. He
starts out as a colt, and is useless until he grows up, which takes
about a season, depending on how well you treat him. Once he is full
grown, you can ride him, use the saddlebags to ship crops, and he also
can be entered in the local horse races in the Spring and Fall (See
ANIMALS and FESTIVALS sections for more detail). Like the dog, he's
not likely to win unless you treat him well.
-Mayor-
Pretty self explanatory, but what the heck. As the mayor of Flower Bud
Village, he will give you a guided tour of the town when you first
arrive (if you so desire), invite you to come to the festivals, make
announcements, trade medals for prizes at the dog and horse races, and
do many other mayor-ly things. He lives in the large ivy-covered house
in the southwest corner of town with his family. You can find him in
his home, wandering around in the town, or in the library sometimes.
He seems pretty busy, but will always stop to chat with you.
-Mayor's Wife-
Very polite and helpful, she helps the Mayor out at festivals, and
sells tickets at the dog and horse races. She's usually at her home,
but goes to the church with her husband every Sunday to pray, and
sometimes stops by the bakery to take a break.
*Maria*
The Mayor's daughter, Maria is very shy. She works as the receptionist
in the library every day except for Monday, and on days when she's not
working she can be found in the mountains looking for bugs, near the
church, outside the Midwife's house, or at home with her mother. She's
afraid of animals, but loves cabbage, and appreciates it when you read
the books in the library. She also has a talent for playing the
organ. You can choose to marry Maria if you like, but you will have to
move fast, as Harris, the mailman, will try to woo her as well.
-Green Ranch Owner-
At first, this guy may seem kinda rude, and he doubts you can handle
the ranch on your own. But over a little time, he warms up to you, and
becomes quite friendly. His wife died years ago, and he has raised his
two children, Ann and Gray, as best he could. He is the one to go to
if you ever want to buy livestock and/or supplies for livestock. He
also will enter your dog and horse in the dog and horse races if you
like. You can always find him at the ranch during its business days,
and sometimes at the bar at night.
*Ann*
The cheerful daughter of the Green Ranch Owner, Ann loves all animals.
She is somewhat tomboy-ish, and can't cook very well, but she's very
friendly. She'll give you your horse when you meet her for the first
time. She also plays the flute and is learning to knit, so she really
appreciates wool. You can usually find her in the fields of Green
Ranch, and in the barn when the weather is bad. On days off, she
tends to be bird-watching in the mountains, in Rick's shop, or sometimes
visiting Karen's family at the Vineyard. Ann is one of your choices
for marriage, but if you don't choose her, she will marry Cliff.
-Gray-
As Ann so eloquently put it, Gray is a social disaster. In the
beginning, he won't speak more than a few words to you, and more often
than not, they're somewhere along the lines of "go away." Supposedly he
used to ride in the horse races, but had an accident years ago, and
became the antisocial guy we know and <cough> love. If you're
persistent enough, you can become friends with him, but he still won't
really open up. Gray is Ann's brother, and is extremely protective of
her. You can usually find him either in the fields of Green Ranch, or
in the barn, tending to the animals. He spends his days off in the
mountains near the Carpenters' house, and he's also occasionally at the
bar at night. Surprisingly enough, he will marry Popuri if you don't.
(Surprising considering Popuri is one of the more bubbly characters in
the game... not what I'd consider Gray's type.)
-Cliffgard-
The prized horse of the Green Ranch, he is always entered in the local
horse races. According to Rick, he's a great horse, but his rider
isn't that good. Cliff also seems to have a bond with Cliffgard,
seeing as how they share a name. Cliffgard and your horse are
brothers.
-Lillia-
Lillia is the town florist, and runs the shop that sells you vegetable
seeds and flower seeds. She is a very cheerful and sunny person, and
loves flowers. She is also Popuri's mother. If you have any questions
about plants, it's a good idea to check the book she keeps on the table
in her shop. She is sensitive to heat, and therefore doesn't like hot
Summer days, and doesn't like dark, rainy days either. She also
becomes somewhat depressed in Fall and Winter because there aren't as
many plants, and also because her husband is away. Jeez... she's sort
of picky when it comes to weather, isn't she? Find her in the Flower
Shop whenever it's open.
-Basil-
A traveling botanist, Basil lives with his wife, Lillia, and his
daughter, Popuri, in the Spring and Summer, and travels to find rare
and exotic plants in the Fall and Winter. He invites you to the
Vegetable Festival, and if you win the contest, he'll be very happy and
celebrate with you. During the day, you can find him either in the
Flower Shop, or in Moon Mountain by the fisherman's tent, and at night
you can sometimes find him at the bar. According to Lillia, it was
Basil who named Popuri, even before she was born.
*Popuri*
Like her mother, Popuri is bright and friendly, and has a passion for
flowers. However, according to Lillia, she can become angry easily.
She has a good singing voice, too. You can often find her outside the
Flower Shop watering... something (the sidewalk..?), in the bakery, or
at Moon Mountain (especially in the grove). She also can sometimes be
found at the summit visiting the old couple that live there. Popuri
is another one of the marriageable girls, but will marry Gray if you're
too slow in courting her.
-The Bakery Master (Jeff)-
The Bakery Master owns the bakery in Flower Bud Village, and acts as
sort of Elli's guardian, though he's not related to her. He is a
contemplative person who loves tea. Since Elli's father died when she
was young, the Baker promised him that he would see her get married
since her father couldn't. He cares deeply for Elli, and if you don't
marry her, he will keep his promise and marry her himself. You can
find him at the bakery every day that it's open, and at night, he's
often at the bar, since the bar's owner is his uncle. On off days, he
goes to the river to fish.
-Elli's Grandmother-
The oldest character in the game, she remembers when you visited your
grandfather's farm back when you were just a little kid. She taught
Elli how to bake delicious cakes, and Elli now takes care of her. She
is also very cheerful and kind. Every day when it is sunny, she sits
outside of the bakery in her rocking chair reminiscing and napping, and
on rainy or snowy days, she sits inside the bakery. Sadly, she dies
during or after the second year.
This information was sent to me by Nick Labos regarding Elli's
Grandmother's death (thanks!):
"The sure fire way to know that Elli's grandmother is going to die is
that you'll see that she has stopped rocking in her chair. If you
approach her, she'll say that she had a nice dream and that she saw
your grandfather. She'll "fall asleep" and then Elli will come
straight out and get traumatized seeing her dead grandma."
Rayni Shadowmusic added this:
"Don't talk to Elli's grandmother on the second spring when she's
sitting still in her rocking chair -- if you don't talk to her
until summer she'll start rocking again and you CAN talk to her. She
won't die."
Personally, I always just sorta let nature take its course with Elli's
Grandmother... it's part of the progression of the game, and the
Bakery Master won't say anything different to you until she dies.
But some people really want to save her, so to each their own. ^_^
*Elli*
Elli is the sweet and gentle girl who works at the bakery. Her cakes
are very yummy, supposedly because she uses fresh ingredients and bakes
them with love. Her father died when she was very young, and now she
lives at the Bakery with the Bakery Master. She also loves to fish,
even though she doesn't catch much, and is related to the fisherman.
She can usually be found at the bakery, but also sometimes at the
flower shop, at Moon Mountain, or at the beach. You can marry Elli,
or if you don't, the Bakery Owner will.
-Karen's Father-
Being somewhat stubborn and downright rude, Karen's father and Karen
just don't see eye to eye. He owns the vineyard, but has no real
ambition to make it successful. He claims not to care about Karen,
but if you get to know him (a tough task, I assure you), you will find
that he worries a lot about her, and only wants what's best for her.
Find him at the vineyard during the day, and he's often at the bar at
night fretting over Karen.
-Karen's Mother-
Apparently, Karen's mother was once very beautiful, and a great dancer
known as the "Queen of Dance." These days, she spends her time inside
her house at the vineyard sighing and worrying about Karen and her
father arguing so much. She seems so quiet and sad that Karen wonders
whether she is really happy in her marriage. She is easily befriended,
and asks you to cheer Karen up, if you could.
*Karen*
Like her father, Karen is stubborn and rude to strangers. She doesn't
like being talked to too much, and is very picky when it comes to
gifts. She won't even introduce herself to you until she has a blue
heart! It takes time for her to warm up to you, but once she does,
you'll find she's very friendly and outgoing. She doesn't like crowds
that much, but she doesn't like being alone either. She loves to
dance, like her mother, and is a hard worker. She wants the vineyard
to be prosperous more than anything else. In fact, that's the only
thing keeping her in Flower Bud Village; the fact that she feels
obligated to make the vineyard a success again like it was back when
her grandmother ran it. She talks of moving to the city, and if you
don't make friends with her, she might make good on her threat and
leave, and she won't come back. She's the last of the five eligible
bachelor-ettes, but if you don't want to marry her, Kai might. She's
tough to find during the day; she's occasionally at the vineyard, at
Moon Mountain near the carpenters' home, at the beach, or nowhere at
all. At night, she sometimes can be found working at the bar.
-Kai-
Kai came from a faraway town near the ocean where he lived with his
family. He was originally going to travel further from home, but
decided to stay with Karen's family because they are good people... and
because he likes Karen. ^_^ Kai works at the vineyard, and is probably
the only one who really understands Karen. If you choose not to marry
Karen, Kai might marry her. Or if she leaves for the city, he might
leave, too. :( He's a really good swimmer, so he'll win at the
Swimming Festival if you don't. You can find him during the day at the
vineyard, sometimes down in the wine cellar, and he's often at
the bar at night.
-Harris-
Neither rain, nor sleet, nor dark of night... umm.. how did that do
again..? Harris is the friendly neighborhood mailman who makes sure
people get their mail--even on rainy and snowy days. He has Sundays
off, however. Find him wandering around town, at the crossroads, in
the mountains, at Green Ranch, or at the library. Basically, anywhere.
You can also find him at the bar sometimes, agonizing over his feelings
for Maria. If you don't marry her first, Harris eventually will.
-Cliff-
Cliff first shows up at your house on the 18th of the first Spring,
asking for food. You can't go to the mountain to get it because he'll
disappear, but if you have something on your farm, he'll be really
happy to get it. That's Cliff for you, the wanderer who hunts and
fishes when he needs food, and finds a job when he needs money. He
seems sort of cocky at first, but he's really friendly once you get to
know him. He'll even share the fish he catches with you. You can find
him in Moon Mountain almost all the time, but occasionally he'll be at
the Green Ranch. He says he goes to visit Cliffgard, whom he likes
because of the similarity to his own name, but he's also intrigued by
Ann. If you don't choose to marry her, he might. If you don't become
friends with him, and he doesn't marry Ann, he'll eventually come to
your ranch to say goodbye, and will leave permanently. Cliff is
Karen's cousin, and he has a nifty pet falcon named Cain.
-Cain-
Cliff's pet falcon, whom Cliff claims to be his only friend. He likes
to eat fish, and also rabbits, much to Ann's dismay. At Cliff's
wedding, Cain flies over the church among the usual white birds that
fly over at everyone else's weddings. ^_^
-Midwife-
This old woman (with pigtails, no less!) delivers all the babies in the
village. She'll even deliver your own when your wife has a baby. She
is the Buyer's mother, and therefore, May's grandmother. She can be
found in her little house, or sometimes walking around outside of it.
-Buyer-
The Buyer makes his living buying and selling the crops you leave in
your shipping crate. He's an old friend of your grandfather, and
though he secretly has a few doubts about you running the farm, if you
become friends with him, he changes his mind about you. He has a
little daughter named May, who he is raising on his own since his wife
"went to a far away place," as May put it. He picks up your crops at
five-o-clock sharp every day; anything shipped after that will not be
picked up until the next day, so be careful! You can often find him
in the bar at night, wishing he could spend more time with his
daughter. (So then... why is he at the bar and not with her..?)
-May-
May is the Buyer's daughter, and therefore the midwife's granddaughter.
She's the little girl with black hair. She's very shy, but once you
give her a few gifts, she warms up to you and is very sweet. She seems
to be very smart since she can take care of the house by herself, and
also has a good understanding of nature, like the time she understood
that even though it was cruel that a butterfly was caught in the spider
web, the spider might be very hungry, too. She spends her weekdays in
school at the church, and her free time is spent in the town and in the
mountains.
-Potion Shop Owner-
This old man is raising his two grandchildren Kent and Stu by himself.
He makes medicines in his shop out of medicinal herbs, poisonous
mushrooms, and various roots you can mine up, which help prevent and
cure sickness. He is very popular in the village, and apparently grows
good vegetables, since he wins the vegetable contest whenever you
don't. He can be found at his shop most days, but sometimes he can be
found in the mountains gathering herbs, or in the mines, looking for
roots. If he is friends with you, he'll ask you to play an instrument
at the Spirit Festival in the first year, as he is the default King of
the Harvest Festival.
-Kent-
The outgoing little boy with brown hair and freckles, Kent is the older
grandson of the Potion Shop Owner. He seems to like your animals.
Whenever you get a type of animal for the first time, he'll visit your
farm to comment on it. He'll also tell you which of your cows has the
best chance of winning the Cow Festival. Kent is usually in the church
on weekdays being schooled, and other days is sometimes in the mountain
or in the town.
-Stu-
The younger of the Potion Shop Owner's grandsons, Stu is a very sweet
boy. He is the one with black hair. He can't read yet, but goes to
school every day to learn. He loves flowers, but doesn't want you to
tell that to anyone, because he thinks boys aren't supposed to like
flowers. He also appreciates bugs; for example, when a butterfly is
caught in a spider web, he thinks you ought to free it. Stu can be
found in the church during the weekdays, and sometimes in Moon Mountain
or around in the village.
-Taro-
This is the dog which belongs to the Potion Shop Owner, and is about
the same age as your dog. She does pretty well at the dog races, and
if you leave your dog near her, they can have puppies. You don't
actually get one... but, oh well. (See ANIMALS section for more
details on the puppies)
-Rick-
Rick owns the tool shop in Flower Bud Village, and also seems to be an
inventor. He's a tad flaky; his shop is only open about half the
time. He is Ann's cousin (Man.. orange hair is a seriously dominant
trait in their family), and she often visits him to scold him for being
so lazy and keeping his shop closed so much. The Tool Shop is the
place to get many important items in the game. You can find Rick in the
Tool Shop whenever it's open, or he might be standing outside of it,
but otherwise, he's nowhere to be found.
-Saibara-
The owner of the Craft Shop, Saibara sells souvenirs like pots and an
ocarina. Actually.. that's all he sells. How exactly does that place
stay in business? He sells two things in all the years you play...
aww, nevermind. He can be found in his shop on business days, and on
off days, he might be near the hot spring in Moon Mountain.
-Parson-
This kindly man holds services at the church on Sundays, and
provides schooling for the children in the town during the week. When
you decide to get married, he will be the one to wed you, and when one
of your animals dies, he'll make a little speech at the funeral. You
can always find him inside the church (he stands outside on Saturdays),
and chat with him if you're so inclined.
-Tavern Owner (Duke)-
He spends every night but Sunday running the bar and selling drinks.
He's always willing to chat with you, and if you become good enough
friends with him, he might give you a bottle of valuable old wine from
Karen's family's vineyard. (See PHOTO ALBUM section for details) He is
the Bakery Master's uncle.
-Chief Carpenter-
Slightly uh... bald, this jovial but tough old craftsman loves the
mountains immensely, and *insists* that you appreciate them. He's the
one to ask when you're ready to upgrade your house, or build a
greenhouse. Though it's not cheap (and it requires that you use your
own lumber), some of these upgrades, especially the greenhouse, are very
useful, and some, like the kitchen and the baby bed, are necessary to
get married and have a baby. He'll always be at his cabin in the
mountains with his workers, but annoyingly enough, he sometimes stands
in the doorway of the cabin, blocking your entrance. No upgrade for
you today! (See HOUSE EXTENSIONS section for details)
-Other Carpenters-
Aside from the Chief Carpenter, there are two workers who help build
house upgrades, run the mines in the Winter, and will hire you to help
out part-time when they build the bridge and the hot spring. They
usually hang out near the cabin in the mountains, or inside of it when
it rains. They're hard workers, and good at what they do, I guess.
But is it really necessary for that one to make that incredibly long
speech /every/ time you want to mine? Yeah.. you can't mine without a
hoe.. can't come out until 5:00... we got the point the first few
times...
-Harvest Sprites-
There are three little guys that look like elves living in the cave
with the mine. One of them is in the front, but to see the others, you
have to go to the back wall and push the A button (there's a little
spot that looks like it might be a tunnel... yeah, there). At first,
they only speak Pig Latin; it's been so long since they last talked to
humans it seems they've forgotten English. But once you befriend them,
they speak it just fine, and will tell you all sorts of interesting
things. See that little tunnel on the left side of the room in back?
If you're really good friends with the Sprites, they might go through
that tunnel, which leads to your barn, and feed your animals during a
typhoon. Useful, eh? Befriending the Sprites is quite the wise move,
as they help you quite a bit, and you need to in order to restore
the vineyard. Too bad there's no use for all of those strange tools
in their home... they look kinda cool.
*Amy "The Mayabird" had this additional information about the
Sprites:
"If you befriend the Harvest Sprites (they stop speaking pig
Latin) and give them mushrooms, you can learn their names! I
remember that two of them are Arthur and Billy, but I can't
remember the third."
a/n: It's true! The ones inside the hole are Arthur and Billy,
(to the right and left sides, respectively) and I don't think the
other one ever gives his name (or, at least, I've never seen it).
Arthur is a good cook, but Billy apparently sucks at it. *giggles
maniacally*
-Greg-
The fisherman you often see fishing at the river in Moon Mountain or
at the beach. He'll give you a fishing rod for free and teach you
how to fish when you first meet him. (See TOOLS section for details)
He seems to feel that life needs a little recreation. He's also
related to Elli.
-Restaurant Owner-
This old man owns the restaurant on the summit of Moon Mountain.
Hmph.. they say it's a restaurant... but how come you can't buy any
food there? Anyway, he's been very lonely, since no one's visited
since the bridge was out. He's always either inside the restaurant or
wandering just outside of it; he doesn't come down off the mountain.
-Restaurant Owner's Wife-
(Man.. it's bad enough not to have an name, but being known only as the
/wife/ of someone without an name really sucks.) She's the wife of the
old man who owns the restaurant on the summit of Moon Mountain. She's
a nice old lady, though a bit forgetful. She never comes out of the
restaurant, so you can always find her there.
-Entomologist-
This swirly-eyed scientist seems to have one objective: to see the
Emerald Butterfly. He wanders the mountain with a butterfly net during
the Spring and Summer of the second year, searching for his obsession.
If you can get the Blue Mist seed to bloom, the emerald butterfly will
come, and the Entomologist will take your picture with the flower,
butterfly, and Popuri. (See PHOTO ALBUM section for details)
-Special Gourmet Judge-
This is, without a doubt, the ugliest guy in the game. <shudders> He's
quite overweight, wears a bright blue suit with a tall blue hat, and
has the largest lips I've ever seen. He minces French with English
when he speaks, and the only things he cares about are those which are
edible. (I showed him my baby, and he insulted it because he can't eat
it!) He's the special judge at many of the festivals, like the
Vegetable Festival and the Cow Festival, so if you enter something in
the contests, talking to him will improve your chances of winning.
Occasionally, you can find him wandering around the path to Flower Bud
Village, but usually, he's only seen at festivals.
-Teenage Girls-
These three teenagers don't live in Flower Bud Village, but they come
to some of the festivals. They show up at your ranch sometimes to
admire it if you've planted a lot of grass or flowers. They'll even
ask to take a picture of your cow if it wins the Cow Festival. (See
PHOTO ALBUM section for details)
-Old Couple-
They're also not residents of Flower Bud Village, but they come to
watch the local horse and dog races. This old man and woman seem to be
somewhat rich. They have a dog named Baron that they talk about
entering in the race, but they never do.
-Traveling Salesman-
This guy dresses really creepily if you ask me... with an all black
outfit and a big black hat. He'll show up occasionally to try and sell
you some strange items, which are usually a scam, so you'll get ripped
off if you buy into them. However, the Power Nut that he is selling at
the Flower Festival is real, so go for it, even if the price (1000G) is
a bit steep.
-Romantic Couple-
A.K.A. Honeybunch and Sweetiepie. Bleh.
Every now and then, first thing in the morning when you leave your
house, a young man and woman will come to your farm, talk mushy to one
another, and make out. This occurs if you have planted lots of flowers
or grass in your field.
-Photographer-
The photographer occasionally shows up at en event to take your
picture, like when you win the Swimming Festival. Also, when you do
something noteworthy, you might find a picture in your mailbox the next
day from the photographer.
-Mrs. Mana-
This woman asks a favor of you: to take care of her three cows from the
first of Winter to the fifth of Winter in the first year. The Green
Ranch Owner wants to sell them afterwards, so if you do a good job, you
will be paid for your troubles. She hangs out in the bar at night for
the few days she's in town.
-Mrs. Mana's Son-
This strange-looking little boy doesn't really speak much, but he seems
to like you a lot. He'll come to watch you work on your farm if you
tend to hang around there all day long in the Winter. I don't.
-Your Dad-
Your dad comes on the first day of the third Summer to evaluate your
game. It is here that the game officially ends, but you can keep
playing forever, if you like. He strikes me as the workaholic type; he
couldn't even make time to be there for your grandpa's last words, or
even your wedding. He did send a nice card, of course, but it's not
quite the same...
+=--=+=--=+*+=--=+=--=+
B. PLACES
+=--=+=--=+*+=--=+=--=+
Harvest Moon 64 is a big step up from the SNES version of Harvest
Moon when it comes to places you can go. While there's still not
/that/ many places to visit, the number has been increased quite a bit.
However, your farm seems like it has less planting space than in the
previous version, but this is made up for by the space you acquire when
you get a greenhouse.
1. Your Farm
Your grandfather bit the big one, and now it's up to you to return his
run-down old farm to it's former glory. Here's what you can find
there:
-Your House-
Your house is where you begin each morning, and where you sleep each
night. Your nifty little hideout. Actually, it's not that nifty when
you start out. In the beginning, it's just a single room constructed
entirely of logs: empty with the exception of a television, a calendar,
a toolbox, a nightstand, a bed, and a plain table. Bummer. There are
a few things you can do here, though, and you can add lots of stuff to
spruce it up. You can also have the carpenters build add-ons, like a
kitchen, and a bathroom. (See HOUSE EXTENSIONS section for details)
The television is a helpful tool with four channels. (Well..
technically, I'd say there are only three.) You can watch the
television whenever you want, but be warned, that if you come home
after midnight, you won't get to watch anything but the test pattern.
The channels are:
Channel 1: (C Up button) Weather
This channel tells you (without error) what tomorrow's weather will
be. You should check this channel every day so that you can plan for
tomorrow and put your animals into the pasture, or back into the
barn, etc. It also warns you about typhoons the day before, so pay
especially close attention in the Summer.
Personally, I like to check the weather each morning right after I
get up, as there is a glitch that sometimes causes the game to
freeze when you watch TV... and it's better to have this happen in
the morning than the end of the day. Also, you can plan your day
better if you know tomorrow's weather, such as putting your animals
out to pasture, etc. If you need it to be sunny for some reason,
head to the Goddess's fountain and throw a home-grown veggie in, then
wish for "weather." This is a good way to try to avoid rain or
typhoons.
Channel 2: (C Right button) Special Events
This tells you which festivals are coming up, and what you should
be watching for. The day of a festival, it will remind you that
that particular festival is taking place, if you check.
Channel 3: (C Down button) Educational
This channel will give you tips on growing crops and taking care of
your animals. Usually, it tells you things you already know, but
occasionally, it can be informative (though usually long and boring).
Channel 4: (C Left button) Entertainment (so-called in the manual)
About as far from entertaining as it could get, I'd say. This
channel features nothing but static.
The calendar on the wall is used for keeping track of events. However,
nothing is marked for you. You have five stickers that you can use to
mark things yourself. The events you have marked are cleared at the
start of every new season. A red check marks the current day.
The toolbox is where you can store tools that you don't have enough
room to carry. There is room to hold 32 items, basically more than
enough to hold all of your tools, bags of seeds, and other things.
Pressing the A button on the nightstand brings up a list of options.
They are:
A Diary
This is what saves your game. Before you go to bed at night, you
have the option to write in you diary and save, which is a good idea
to do every night, unless you're not quite sure you're happy with
what you did. When you write in your diary, you will go to bed, and
choosing not to write will cause you to go to bed as well. Choose
"Don't sleep" if you still have stuff to do.
A Tool Note
These are the notes on tools that your grandfather left. If you're
new to Harvest Moon, you might want to read about using the tools,
otherwise, you'll probably already know most of the info in there.
An Estimate
This basically tells you your progress on the farm. It tells you the
amount of money you have, how many of each animal you have, your
stored lumber, and the amount of fodder you have. It also lists the
name of your horse and dog, and whether or not any of your animals
have won at a festival.
An Album
Sometimes, when you do something interesting or noteworthy, you will
get a photo taken to remember the event. This is where you keep all
of your photos, and you can look at them if you like. Pressing the A
button on a picture will give you a caption telling you what the
photo commemorates. (See PHOTO ALBUM section for details)
-The Barn-
This is where you can keep your cows and sheep. There are enough
stalls for a combination of up to eight cows and sheep. There is a
fodder spout on the north wall for getting food for the animals, a
shipping crate on the east wall for shipping milk and wool, and an
additional stall in the northeast corner for pregnant cows to rest in.
You may also notice a small hole in the north wall. This is a tunnel
which leads to the Sprites' cave, so that they can feed your animals
during a typhoon if you're friends with them. You should always keep
your livestock inside the barn when it is raining, or in the Winter
(since there is no grass) but they like to be put into the pasture
when the weather is nice. A stable for your horse is built on the
outside of your barn.
-Silo-
Between your barn and your chicken coop is a silo that holds your
fodder. You can't go in it, but there is a sign on the front that will
tell you how much fodder you currently have stored. Holds up to 999
pieces.
-Chicken Coop-
This is where you can keep up to six chickens. Inside it are the
stalls where you can place the chicken feed, and a shipping crate for
your convenience when shipping eggs. There is also an incubator in the
northeast corner, and if you carefully place an egg in it, it will
hatch into a chick within a few days. You can also keep chickens
outside, but be sure to bring them in on days when the weather is bad.
-Lumber Bin-
Built onto the right side of the chicken coop is a place to store your
lumber. You can check to see how much wood is stored by checking the
sign right next to the bin. The lumber can be used to build fences and
make upgrades to your house. You can take pieces out and put them back
in with the A button. Holds up to 999 logs.
-Well-
Next to the chicken coop in the northeast section of your farm, there
is a small water hole where you can fill your watering can to water
crops with.
-Tree-
In the northeast corner of your ranch, there is a lonely tree. It
wouldn't really be worth mentioning, except you can find the treasure
map hidden there.
-Field-
You have a space of 20 by 24 squares to plant crops, flowers, and grass
in. This field first comes covered in debris, but once you clear it,
it becomes your livelihood.
-Shipping Crate-
Anything that you can gather, like crops, items from the mountains
(with the exception of flowers), milk, wool, eggs, and minerals can be
put in here to be sold. Just be warned, however, that anything put
into the bin after 5:00 will not be picked up until the next day.
-Dog House and Dish-
Your dog's little house, that he never seems to use. Oh well. The
dish is more important anyways. You can put any edible item in the
dish, and it will magically turn into dog food, which keeps your pooch
happy, happy, happy.
-Mailbox-
In your mailbox, you can find fliers from shops, letters from friends,
and occasionally, a photo from the wandering photographer. You should
check every day for new mail.
2. The Crossroads
When you leave your farm, you'll notice (if you're particularly
observant) that the path splits five ways (that is, not counting the
way back to your farm). The southernmost path leads down to Green
Ranch. Both paths to the west lead to Flower Bud Village, the upper
and lower halves, respectively. The hill leading upwards goes to the
vineyard, and the path heading straight up goes to Moon Mountain.
Signs are posted to tell where all paths lead.
3. Flower Bud Village
Flower Bud Village has three parts; the upper half, the lower half, and
the town square. There's a map in your book if you're having trouble
finding your way around, and the tour on the first day will acquaint
you with the locations of things. Here are all the places to go, and
what they're for.
Northern Flower Bud Village:
-Flower Shop-
Open: 9:00am - 5:00 pm
Closed: Sundays and Festival Days
Location: Northeast Corner of Flower Bud Village
Owned/Run by: Lillia, Basil, and Popuri
This is the place to come for all of your agricultural needs. You
can buy seeds for vegetables, grass, and even flowers, depending on
the season. The notes on the table will tell you about the current
season's vegetables, and Lillia will gladly answer any questions you
have about planting if you talk to her over the counter. Between the
25th and 29th of Winter every year, a raffle will be held, where you
can win nifty prizes. For every box of flowers you buy, you get one
sticker (point) on your card. For every ten points you get, you can be
entered in the raffle and get the chance to win one of four prizes.
You can enter the raffle as many times as you'd like every year, but it
takes ten points every time.
For Sale:
Season: Price:
Turnip Seeds: Spring 200g/bag
Potato Seeds: Spring 200g/bag
Cabbage Seeds: Spring 200g/bag
Tomato Seeds: Summer 300g/bag
Corn Seeds: Summer 300g/bag
Eggplant Seeds: Fall 300g/bag
*Strawberry Seeds: Winter 500g/bag
Grass Seeds: Spring-Summer 500g/bag
Moondrop Flower Seeds: Spring 200g/box
Any vegetable seed (with the exception of strawberries) can be bought
during any season once you have purchased a greenhouse.
*Can only be bought once you have acquired a greenhouse
Raffle Prizes:
1st Prize: Cushion- This cushion will serve as another pillow in your
bed.
2nd Prize: Flower Bath Crystals- They appear in your possessions menu
and will cause you to recover more strength when taking a
bath (or something).
3rd Prize: Flower Seal- The number of stickers available for use on
your calendar will double, going from 5 to 10.
4th Prize: Pink Cat Mint Seeds- You'll receive one box of these rare
flower seeds. The only other time you can buy them is at
the Flower Festival.
Blank: Moondrop Seeds- You'll receive one box of common flower
seeds to cheer you up.
-Church-
Open: 8:00am - 5:00 pm
Closed: Saturdays and Festival Days
Location: Top-Center of Flower Bud Village
Run by: the Parson
People come here on Sundays to pray, but during the week, the church
serves as a school for the local children. The parson himself teaches
basic edu-ma-cation to the little buggers. There's not much here
except for the things you'd expect to find in a church: an old organ, a
statue of the Goddess, a stove for heating, and some benches. You can
always come here to talk to the nice Parson.
-Bar-
Open: 6:00pm - Midnight
Closed: Sundays and Festival Days
Location: Northwest Corner of Flower Bud Village
Owned/Run by: the Tavern Owner
Many of the guys of the village will come here in the evenings to
drink their troubles away. They'll appear on random nights and sit at
the same spot every time. But once they get married, they don't go
there anymore. Heh heh.. they're whipped. Karen also works here part-
time to make a little money. At any rate, it's a great place to gain
information, as drunk people tend to open up to you. You, too, can buy
a few drinks to relax after a long days work. Here's the menu:
Price:
Wine: 300g
Liquor: 300g
Beer: 350g
Milk: 150g
Water: 0g (Aren't you the healthy one?)
-Flower Bud Bakery-
Open: 9:00am - 5:00 pm
Closed: Mondays and Festival Days
Location: Central Flower Bud Village
Owned/Run by: the Bakery Master, Elli, and Elli's Grandmother
The Flower Bud Bakery doubles as the home of the Bakery Master, Elli,
and her Grandmother. It was actually owned by Elli's father before he
died, and now the Bakery Master runs it. If you're feeling hungry or
tired, there's no better place than the bakery to regain your stamina.
The cakes here, baked by Elli and sold by the Bakery Master, are
delicious and energizing! Not to mention, Elli really likes it
when you buy her cakes... Anyway, there are two places you can buy
things here. You can either sit down at the table and order, and
everything you order, you will eat automatically. Otherwise, you can
go up to the glass display case and order. There, everything you buy
will go directly to your hands, so you can carry it around and give it
to someone, or put it in your backpack for later. Like the Flower
Shop, there's also a raffle held every Winter from the 25th and 29th.
Buy lots of cakes, get points put on your card, and for every ten
you'll be able to draw for a prize. Repeat as necessary. Just a quick
thing I've noticed; you can only get points for cakes you buy from the
case. If you order a cake at the table and eat it, you don't get a
sticker for it, so keep that in mind. Anyway, here are the things you
can get at the bakery:
At the table: (will be eaten automatically)
Price:
Cake: 300g
Pie: 350g
Tea: 200g
Water: 0g
At the display case: (can be taken with you)
Price:
Cake: 300g
Pie: 350g
Cookies: 300g
Raffle Prizes:
1st Prize: Tablecloth- A pretty blue and white checkered tablecloth
will cover the table in the middle of your living room.
2nd Prize: Mug- A blue and white mug will sit on your kitchen table.
3rd Prize: Luncheon Mats- A couple of yellow placemats will spruce up
your kitchen table.
4th Prize: Honey- It will fill an empty bottle and refill all of your
energy when you drink it.
Blank: Some cookies to cheer you up. Bah!
-Souvenir Shop-
Open: 9:00am - 5:00 pm
Closed: Sundays and Festival Days
Location: Central Flower Bud Village
Owned/Run by: Saibara (the artisan)
The souvenir shop doesn't have much to offer. The artisan, Saibara,
is friendly enough, but it's not really worth the trip to see him, as
his conversations are generally pretty dull. But it's good to try and
become friends with everyone in the game if you can, so I suppose that
includes him. At first, he won't sell you the pot he has on display in
his shop. To get him to sell it, during the Winter, go to the mine and
dig until you find a Blue Rock. Bring it to Saibara and give it to
him, and he will give the pot a coat of blue glaze and sell it to you.
Anyway, here are his goods:
Price: First Available:
Pot: Not for sale Spring of the first year
Ocarina: 1200g Fall of the first year
Dyed Pot: 2000g Give Saibara a Blue Stone (Winter)
-Tool Shop-
Open: 10:00am - 6:00 pm
Closed: Wednesdays, Weekends, Festival Days, and Rainy or Snowy Days
Location: Central Flower Bud Village
Owned/Run by: Rick
The tool shop is the place to buy many useful and frankly, necessary,
items in the game. However, it's almost as though every time I want to
buy something there, the shop is closed. How annoying! But what can
you do, really... Rick is a brilliant inventor, good at fixing broken
music boxes, and he'll even discuss girls with you. If you can ever
manage to catch him on a business day, here's what you can buy:
Price: First Available:
Brush: 600g 3rd of Spring, First Year
Wool Cutters: 1000g When you buy your first sheep
Milker: 1800g When you buy your first cow
Carpet: 3000g 1st of Fall, First Year
Room Organizer: 2000g 1st of Summer, First Year
Blue Feather: 980g When at least one girl has a pink heart
Town Square:
The town square can be accessed by either of the staircases at the
far west side of northern Flower Bud Village. It's usually empty, but
many of the festivals take place here, and from Spring 19th to the
22nd, you can vote for the Flower Princess at the little box on the
table. The door in the back leads to the race track, but it's closed
except for race days.
Southern Flower Bud Village:
-Potion Shop-
Open: 10:00am - 5:00 pm
Closed: Weekends and Festival Days
Location: Southeast Flower Bud Village
Owned/Run by: the Potion Shop Owner (and his two grandchildren)
The Potion Shop Owner sits behind the vat in his living room, mixing
God-knows-what and trying to sell it to you. The three pot-looking
things on the north wall are all types of medicine you can buy by
examining them with the A button. The door in the back leads to his
grandsons' bedroom, where you can go and see their... beds. Hehe...
one has a bedspread that looks like a Pikachu. But I digress. The
three types of medicine you can buy here are:
Price: Effect:
Cure All: 1500g Heals you when you're sick
Vitamin: 1000g Helps prevent sickness
Strong Vitamin: 2000g Helps prevent sickness (better)
Before you can buy any of these medicines, though, you have to give
the Potion Shop Owner some items so that he can make them. He only
needs one, though, and he'll be able to make the potion from then on.
Here's the list of requirements:
Cure All: Must give the Potion Shop Owner a medicinal herb from
Moon Mountain (any season but Winter)
Vitamin: Must give the Potion Shop Owner a poisonous mushroom
from Moon Mountain (Fall)
Strong Vitamin: Must give the Potion Shop Owner a Pontana Root from
the mine (Winter)
-Midwife's House-
Open: 9:00am - 5:00 pm
Closed: Festival Days
Location: Central Flower Bud Village
Owned by: the Midwife (and May)
The midwife lives here with her granddaughter, May. There is a
stove, a bed, and a shelf full of maternity books. Unless you're
looking to talk to the midwife, you won't find anything of interest
here.
-Library-
Open: 9:00am - 5:00 pm
Closed: Mondays, Festival Days, and the 1st through the 10th of each
month (beginning after the first Spring)
Location: Western Flower Bud Village
Run by: Maria
The Flower Bud Library is full of shelves of books. Unfortunately,
you can't actually read the books there, but you can browse the titles.
Maria acts as the receptionist and sits behind the desk all day. There
are a few crates around, too. The only reason I can think of to come
here is to see Maria.
-Graveyard-
Location: South/Central Flower Bud Village
There are several old tombstones here, including your grandfather's.
Also, if one of your animals dies, they will be buried here, and you
can visit their grave anytime you like. What I can't figure out is
why the graveyard isn't next to the church...
-Mayor's House-
Open: 9:00am - 5:00 pm
Closed: Sundays and Festival Days
Location: Southwest Corner of Flower Bud Village
Owned by: the Mayor, the Mayor's Wife, and Maria
This rather fancy house is where the Mayor and his family live. It
has a mailbox outside, a fireplace, a table, some art, and a door that
leads to Maria's bedroom, which is off limits. If you want to visit
Maria's family, this is the place.
4. Green Ranch
Unlike your farm, Green Ranch doesn't plant any crops. Instead, they
focus on raising and selling animals. This is where you can buy and
sell livestock, and where you can get your foal. The Green Ranch Owner
lives here with his two children, Ann and Gray. The champion horse
Cliffgard also calls the Green Ranch home, along with numerous
livestock in the barn and grazing the fields. There is a barn, a
storehouse, and a shop to purchase/sell livestock and supplies.
-Shop-
Open: 8:00am - 5:00pm
Closed Thursdays and Festival Days
The Green Ranch Owner runs the shop, which also seems to double as
his and his family's home. A door leading to Ann's room is in the
back, and a shelf showcasing all of the merchandise is also in the
back of the room. To buy an item, simply walk up to it and press the
A button. To buy or sell livestock, talk to the Ranch Owner across the
counter. There is also a notebook on the table that will give you
helpful advice on raising livestock.
Price: Use:
Chicken: 1500g $$
Sheep: 4000g $$
Cow: 6000g $$
Medicine: 1000g Cure sick cows and sheep
Miracle Potion: 3000g Impregnate a cow
Cow Fodder: 30g per meal Feed cows (in place of grass)
Chicken Feed: 10g per meal Feed chickens
-Barn-
Open: 8:00am - 5:00pm
This is where the cows, sheep, and horses of Green ranch live. Gray
spends lots of time here tending the animals, and Ann can be found here
on rainy days.
-Storehouse-
Open: 8:00am - 5:00pm
There's not much to do here, as it seems to be uninhabited and empty.
Tools belonging to the Green Ranch are stored here, along with an old
bed and stove.
5. The Beach
The beach is an area that's rather small to the east of Green Ranch.
There's only one entrance and/or exit, and it's pretty empty. It's
very sandy, water laps at the shore, and a wooden dock protrudes out
over the water, which makes for an ideal fishing spot. Sometimes,
you'll find Karen here, because she likes the solitude, and some
festivals, like the Firefly Festival and the Swimming Festival, are
held here.
6. The Vineyard
The Vineyard is owned by Karen's family, and has been around for
several generations. The wine that used to be produced there by
Karen's grandmother was highly regarded, but for some reason, the wine
produced there now isn't nearly as good. Karen wants nothing more than
to bring the vineyard back to its former glory. She lives there with
her mother, father, and Kai, the vineyard worker. There is a house, a
storehouse, many rows of grapevines, and a dead tree in the corner.
-The House-
Open: 8:00am - 5:00pm
This is where Karen and her family live. Karen's mother spends almost
all of her time here, while Karen's Dad is usually out working in the
vineyard. Karen's room is upstairs, but her mother won't let you in.
-The Storehouse-
Open: 8:00am - 5:00pm
On the ground level, there are contraptions for making wine.
Downstairs, in the cellar, there are two large barrels of wine, and a
rack of bottles of finished wine. Kai spends a lot of time here.
-The Old Tree-
This dead old tree houses the Spirit of the Vineyard, which has been
sleeping for twenty years. Once you awaken it, (See PHOTO ALBUM
section for details) it turns from its dead, gray color to a healthy
brown.
7. Moon Mountain
Those rugged enough to survive in the wilderness make their home in
the mountains. The mountains are a good place to forage for food and
chop wood. Various townspeople will occasionally wander around the
mountains on their time off from work as well.
-Fisherman's Tent/Pond-
First thing you'll run into when you enter Moon Mountain is the
fisherman's tent. It's right in front of the pond, but you can't go
inside. The pond is a good place for fishing, but keep in mind that it
freezes in the Winter. It also houses a kappa that likes fish a lot...
-River-
A river flows down from Moon Mountain, splits, and continues east and
west. It's a popular fishing spot, and it never freezes, so you can
fish there year-round.
-Carpenters' House-
If you enter the mountains, and cross the river to travel left,
you'll find the cabin where the carpenters live. If you want an
extension on your house, visit here and check the sign on the back
wall (See HOUSE EXTENSIONS for details). Just don't mess with the
tools. The carpenters really hate that. ^_~
-Cave-
The cave is located just above the carpenters' house. The door on the
left wall leads to the mines, but it's only open Winter 8th through the
30th. The hole on the back wall leads to the home of the Harvest
Sprites when you push the A button there. Medicinal herbs grow here in
abundance.
-Tree-
Hmm.. it's just a tree, located right next to the cave entrance. But
if you push the A button against it, you can climb up to the ledge.
This is really useful if the carpenters in your game haven't built the
bridge yet. On the edge of the ledge, pushing A again will cause you
to jump back down.
-Goddess's Fountain-
Located in the grove to the left of the screen with the carpenters'
house, the fountain is home to the Goddess of Spring. Throwing
vegetables into the pond will summon her (they have to have been grown
on you own farm, and it has to be between the hours of 8:00 and 5:00).
She will a) revive the Kifu Fairies for you if you possess the
"Doorway to Heaven" vintage wine (see PHOTO ALBUM section for details)
or b) ask you to make a wish. Each time you summon her (maximum of
once a day), you can wish either for weather, energy, or love.
-Hot Springs-
This won't even exist until the earthquake which occurs in the first
Winter opens up a hot spring. From the 12th to the 16th of the first
Winter, you can even help the carpenters build a bath house around the
spring. Once it's completed, you can use it whenever you want; a
quick dip will help prevent sickness. It's located up the winding
path, near the top of the mountain. It's kind of out of the way... the
bath in the bathroom is much more convenient (once you get it).
-Bridge-
In the beginning of the game, the cliff near the top of Moon Mountain
simply ends abruptly with a sign reading "BRIDGE OUT." Well.. in the
first Fall, you can help the carpenters rebuild it from the 23rd to
the 27th. Then, the way to the summit is opened. (Of course, you
could just climb the tree near the cave to get up, too.)
-Restaurant-
An old man and woman run a small but very traditional Japanese
restaurant near the summit of Moon Mountain. Not only do they not have
any customers (due to the bridge being broken, and also the fact that
they're in the middle of nowhere) but there's only one thing the woman
cooks: dumplings! I'm sure they don't do much business.. so how is it
that they live..?
-Summit-
Rising a majestic 800 meters above sea level (or that's what the sign
says, anyway) is the summit of Moon Mountain. You can't really do
anything there and it's a really long walk, so don't waste your time.
However, it's a nice place to watch the sunrise with the girl of your
choice on New Years. Popuri also spends certain festivals up there.
The only other reason I can fathom for going up there is to find the
Full Moon Berry, which only appears from Fall 10 to Fall 12.
+=--=+=--=+*+=--=+=--=+
C. SEASONS
+=--=+=--=+*+=--=+=--=+
The World of Harvest Moon 64 has only four seasons: Spring, Summer,
Fall, and Winter. Each season has certain festivals and crops that you
can grow, as well as different materials to be found. (For information
on crops and forageable items, see the CROPS section under PLAYING THE
GAME.)
-Spring-
The snow from Winter has melted, and a fresh, new year has begun.
Flowers are blooming, animals are coming out of hibernation, and it's
time to begin planting again. Single-harvest plants are in season, so
you'll be making lots of trips to town for seeds.
-Summer-
Summertiiiimmmme, and the living is eaaaaasyyyyy~~ ....or maybe not.
Summer is the most busy season of the year. Crops like tomatoes and
corn which require re-harvesting every few days will keep you occupied.
Be on the lookout for disastrous typhoons; you'll probably get one or
two every Summer.
-Fall-
The trees are losing their leaves and the days are getting shorter.
You won't be able to grow anything but eggplants unless you have a
greenhouse. In other words, it's a slow season. You'd better have
some animals by now if you want to have a steady income. Make sure
you're cutting lots of grass and stocking up for Winter, or you'll be
sorry!
-Winter-
'Tis the season to make money! When the mine opens, you'll be raking
in the cash every day. Combine that with the price you can get on
strawberries (if you have a greenhouse) and you've got it made this
season! Just be careful, it snows frequently, and you're likely to
catch a cold on those days if you work too hard.
1. Festivals
Usually, someone will come to your farm the day before a festival and
remind you to attend the next day. Festivals are usually located at
the Town Square, with some exceptions. If you want to attend a
festival, show up at the location before 5:00, or you will have missed
it. Of course, some festivals take place at night. In that case, you
need to show up after dark. (7:00 or so is good.) When a festival is
over, you will automatically return to your house and go to bed without
the option of saving (so you have to play another day to save.)
Because you go straight to bed, make sure you do your work before
heading over to the festival. (The races are exceptions to this. They
will simply set you loose at 5:00.) Here are the festivals:
SPRING:
-New Year's Day-
Date: Spring 1 Location: Town Square
This festival takes place after the first year (since your first day
on the farm falls on the third of Spring). Once your chores are done,
head over to the town square. Once you're there, you're supposed to
greet everyone. However, there's a catch: you have to have a toast
every time you greet someone. When someone's had enough, they'll
leave. The idea is to be the last one there. But you have to greet
some people more than once before they'll get too tipsy and leave. So
how do you manage this without passing out? For every drink you have
during the year, your level of alcohol-tolerance raises a little. So
if you hit the bar every night, you'll be able to hold your liquor with
no problem. But if you haven't touched a drop, you won't even hold out
against little Popuri. When you're done, you'll either walk home, or
you'll have to be carried by the Buyer. Good luck, and here's a hint:
watch out for Karen and Kai!
-Planting Festival-
Date: Spring 8 Location: Town Square
The king chosen at last Fall's Harvest Festival will choose an
assistant, and go up in a hot-air balloon. Everyone else will get a
balloon filled with seeds, and at the signal, release them into the
sky. Hopefully, the balloons will burst and scatter seeds to plant
grasses and flowers wherever they land.
-Horse Race-
Date: Spring 17 Location: Town Square/Racetrack
If your horse is grown up, you can enter him in the race the day
before. Otherwise, just watch the other horses race. There are three
races over the course of the day, the first of which starts about 8:00,
so don't be late! If you have money to burn (or you use the trick in
the SECRETS section) you can talk to the Mayor's Wife to bet on the
horses and win medals. To win medals, buy tickets from the Mayor's
Wife at 50g apiece. The number of tickets you place on a winning horse
will be multiplied by the horse's odds (which are displayed next to the
horse's name) and you will win that amount of medals. Medals, in turn,
can be traded in for prizes if you talk to the Mayor. After the first
race is over, you'll be able to use the door that leads to the track
and talk to everyone. Some people who you won't normally see around
town will come to see the races, too. The Buyer and the Bakery Owner
are also selling food, if you've got some spare cash. Here's what you
can get:
The Buyer's Stand:
Located: Top of the Town Square
Candy: 120g
Fry: 200g
Corn: 250g
The Bakery Owner's Stand:
Located: Top of the Racetrack area
Iced Tea: 150g
Milk: 200g
Cookie: 300g
Things Which can be Exchanged for Medals:
Price: Use:
New Stable: 3000 medals A new stable for your horse
Stuffed Horse: 1000 medals A toy horse to decorate your house
Sustaining Carrot: 500 medals Makes horses tame (supposedly)
To race your horse, he first must be old enough to ride, which means
that you won't be able to enter him in the very first horse race of the
first year. To increase his stamina (and therefore, his chances of
winning) you should brush and exercise your horse every day. Usually,
I take mine for a lap or two around the farm every evening, which
seems to be enough. Anyway, come race time, you'll notice a meter
in the upper left corner of your screen with a horse's face in a green
colored circle. That shows how much stamina your horse has. As you
race your horse by pressing the A button repeatedly (not like you
would for the swimming festival, but a bit more slowly) his stamina
will gradually decrease, and finally run out. Green means he's in
great shape, yellow is still okay, white means he's almost done for,
and red means he's exhausted. Once the meter is red, no amount of
pushing the button will get your horse to run. So what's the best
strategy for winning? Well, first your horse has to be in fairly
good shape. Then, at the offset of the race, wait a few seconds
without tapping anything. Let some ground pass, and when you're
nearing the end of the race (you'll know because the crowd will
begin cheering) give it all you've got! Of course, if this strategy
doesn't work, try one of your own! You can always reset the game and
try again as many times as you'd like.
One more thing.. if you don't think your horse has any chance of
winning, you don't have to enter it! Participants in the race are not
permitted to buy tickets or bet on the race, so you'll be missing out
on an opportunity to win medals. That means that rather than having
three races to bet on, you'll only have two. It's your choice.
-Flower Festival-
Date: Spring 23 Location: Town Square
It's the season when flowers are blooming in abundance, so today,
we celebrate them! You can walk around and talk to everyone while
you're waiting for the Flower Princess to arrive with her entourage.
The Flower Princess, of course, is chosen by the vote which took place
in the town square from the 19th to the 22nd. There are a few things
you can buy at this festival, too. Don't worry if you can't afford
them all in your first year, since they'll be there every year until
you buy them. Once you've talked to everyone and finished your
shopping, the Flower Princess will enter with the other girls (her
entourage). Talk to each of the girls to receive a flower, and make
sure to compliment the Flower Princess. Then, talk to the Mayor, and
you'll be able to choose your dance partner. Problem is, you can't
dance with the Princess unless you're the King. Pick a girl and dance
'till you drop! Oh yeah... and here's what you can buy while you're
there:
Rick's Booth:
Located: Southeast part of the town square
Empty Bottle: 200g
The Traveling Salesman:
Located: Along the left wall (next to the Mayor)
Power Nut: 1000g
Lilia and Basil:
Located: Upper left of the town square
Moondrop Seeds: 300g/box
SUMMER:
-Fireworks-
Date: Summer 1 Location: Church/Summit/Bakery/Green Ranch/Beach
Once the sun sets, head out to where your girl said to find her. You
should have talked to her earlier in the day to find out where she'll
be. Once you meet with her, you'll watch the fireworks which celebrate
the beginning of Summer together. Who knows what can happen on a
romantic night such as this? Here's where you can find the girls:
Maria: At the Church in Flower Bud Village
Ann: At the field on Green Ranch
Popuri: At the summit of Moon Mountain (If the bridge hasn't been
rebuilt yet, climb the tree behind the carpenters' house)
Elli: At the bakery in Flower Bud Village
Karen: At the beach east of the entrance to Green Ranch
-Vegetable Festival-
Date: Summer 9 Location: Town Square
This is the day when we show our appreciation for veggies! You can
bring a vegetable to be judged if you have one, or you can just go to
engage in conversation with the people (and such witty conversation
they provide.. saying the exact same thing year after year). If you
want to enter, simply carry your veggie to the town square and talk to
the Mayor. If you don't have one, he'll let you in anyway. Just talk
to everyone and bide your time until the winner is announced. Some say
that talking to the Special Gourmet Judge increases your chance of
winning and talking to the Potion Shop Owner decreases them, but I'm
not too sure. If you win, Basil might show up at your ranch the next
night to invite you out for a drink, but you don't get anything else
for winning. I'm not sure what vegetables are most likely to win;
I've always had good luck with tomatoes and strawberries, and I once
won with an eggplant. Corn, for some reason, has never worked for me.
Go figure.
-Firefly Festival-
Date: Summer 17 Location: Beach
Following an old tradition, this is the night that all the
townspeople float "Firefly Lanterns" out to sea to light the way for
their dead ancestors' spirits. Supposedly, the spirits come to visit
for a day, and then leave at night, by the light of the floating
lanterns. All you can do is talk to everyone present, and then float
your light to sea. If you're dating a girl, afterwards, you might even
walk her home. Just remember: this is a night festival, so show up at
the beach after sunset to participate.
-Sea Festival-
Date: Summer 24 Location: Beach
This festival is a tradition that dates back to a time when strong
young men would swim out into the ocean to demonstrate that it was
safe, or something like that. These days, it's a simple swim meet.
All of the young men from the town gather together and race to the
buoy out in the water. Kai usually takes first place, unless, of
course, you can manage to beat him by tapping the A button with a
quick and steady pace. In the first year you can win the Invincible
Katori, a statue of a pig that sits on your living room floor.
Following that, you can win a month's supply of lumber.
FALL:
-Cow Festival-
Date: Fall 4 Location: Green Ranch
Whether or not you chose to enter a cow, head on over to the Green
Ranch today to drink milk and hear what everyone has to say on the
subject of cows. When you're done, the cows will be judged by their
milk, coats, and dispositions. If you win, your cow will start giving
gold milk! That's reason enough to enter, since gold milk gets you
500g per day.
-Harvest Festival-
Date: Fall 12 Location: Town Square
This is probably one of the most important festivals of the year.
People cook all sorts of yummy food to celebrate the years' harvest,
but the most important by far is Elli's cakes. Every guy gets a
piece of cake, and the lucky one to find a coin in his is the next
year's King. That means, he gets to ride in the balloon at the
Planting Festival, choose the participants in the Spirit Festival,
and dance with the Flower Princess at the Flower Festival. Yes, I
know, it's so exiting... Anyway, talk to everyone at the festival and
be sure to tell Popuri that her salad tastes strange; she'll know
you're lying of you don't. Once the King has been chosen, you can
choose a girl to dance with. Just remember, the Harvest King is
chosen at random, so if you don't get it, better luck next year!
*Lagniappe wrote in with this strategy for becoming Harvest King:
"Do you really want to be Harvest King? This strategy, although
a little time-consuming, works every single time for me. You Do
NOT save the game the night before the Festival. Save it two
nights before. (The King is chosen by the day before the
Festival, so it’s too late to change it if you’re not King at
that point.) Now play until Jack is given his cake by Elli.
If you’re not the King, reset the game, and do it again (still
not saving the night before the Festival). The game cycles
through all of the eligible male characters (i.e., Jeff, Kai,
Cliff, Gray, Harris), so give it 4 or 5 times. Once I got it
on the 2nd reset, once on the 5th…you know it’s working when
there’s a different winner each time. Do NOT turn it off, or
you “lose your place”, in other words, it starts over with the
first guy and works its way through all of them until it gets
to you."
-Egg Festival-
Date: Fall 20 Location: Town Square
The Egg Festival is pretty much the equivalent of Easter to the
citizens of Flower Bud Village. Once your chores are done, head over
to the Town Square for an egg hunt of sorts. The Mayor will hold up
an egg of a certain color and you'll have to find the one that matches
by checking the boxes located throughout the town. If the egg you fond
doesn't match, just toss it and keep looking. You'll only have a
limited amount of time to find each egg, and once it's up, the Mayor
will hold up a different egg to find. Sadly, it's too easy to win, as
the other players don't make for very good competition. The first
year, the winner gets a Power Nut, and in the second year, you can win
a turtle figurine. Each year following that, the winner receives a
month's supply of lumber.
-Horse Race-
Date: Fall 28 Location: Town Square/Racetrack
See the details under the description for the Horse Race in Spring.
WINTER:
-Thanksgiving-
Date: Winter 10
This is the day when women show their appreciation to the men for
all the hard work they do by baking cakes for them. If any girls
really like you, they'll bring cakes to your farm, so you should spend
the day waiting for them. Ride your horse, or exercise your dog for
the race that's coming up. The girls will be happy if you're waiting
to receive their cakes. If you're already married, your wife will
bake a cake for you in the evening, and you'll get to eat it.
*Johnathan has informed me of other ways to get cakes, too:
"On Thanksgiving (Winter 10) instead of staying at your house,
you can go and get cakes from all of the girls at these
locations (no matter if they like you or not):
Karen - The Beach
Elli - Bakery (inside)
Ann - Green Ranch
Popuri - Flower Shop (outside)
Maria - Inside of her house
Most of the girls you need to talk twice for them to give
you the cake."
-Dog Racing-
Date: Winter 19 Location: Town Square/Racetrack
Same deal as the horse race applies here. You can enter your dog in
one of the races the day before, or you might just choose to watch and
place bets. Either way, finish your chores early and mosey on over
to the town square by about 7:30 to make sure you have time to buy
tickets before the first race, which starts right at 8:00. If you race
your dog, just remember that you can't do anything but watch him run,
unlike the horse race in which you have to press the A button over and
over again. Nope.. dog racing sure is easy! There are the tickets
you can buy for 50g each from the Mayor's Wife to win medals, same as
in horse racing. In fact, the same medals are used in both the horse
and dog races, so you can combine your winnings to get better prizes.
There will be three races over the course of the day, and after the
first one takes place, you'll be able to talk to everyone in the race
track area. Like the horse races, the dog races attract visitors from
out of town for you to meet as well. And the Bakery Master will also
be trying to see you some food. Here's the available wares:
The Bakery Owner's Stand:
Located: Top of the Racetrack area
Hot Tea: 150g
Hot Milk: 200g
Cookie: 300g
Things Which can be Exchanged for Medals:
Price: Use:
Awesome House: 3000 medals A new house for your dog
Cool Clock: 1000 medals (A.K.A. The Moo Moo Watch) Sorta
like a skin for Winamp or ICQ, this
gives the clock in your start menu
a cool cow pattern.
500 Lumber Pieces: 500 medals 500 pieces of wood, put directly in
your lumber bin.
If you're planning on entering your dog, a bit of preparation is in
order. He needs to be healthy and happy to have a shot at winning, at
the requires a little extra work on your part. Start by making sure
you feed him every single day. Any sort of food item will do, from
eggs to fish or even edible grass... put something into his dish once a
day. I'll just automatically turn to dog food. Keep in mind that this
isn't required- he won't starve if you don't feed him, but his chances
of winning will be better if you do. Secondly, give your dog some
daily exercise! Whistle for him so that he runs towards you, and keep
just ahead of him so that he has to keep running. Or you could get on
your horse and make you follow him. Pick him up and give him a hug,
too, occasionally. Just pay him a lot of attention and he should be
nice and fit. But don't leave him outside in rain or snow... he'll be
miserable, and his health will drop. That's bad.
Just as in the horse races, it isn't necessary to race your dog if
you don't want to. After all, participants aren't permitted to bet on
their own race. So if you've already won one year, what's the point of
depriving yourself an opportunity to win more medals? It's your
choice.
Once your dog has won the race, you can ignore him from then on.
That's really all he's good for, so there's no need to continue taking
such good care of him.
-Starry Night-
Date: Winter 24 Location: Church/Summit/Beach
Once the sun sets, go find your favorite girl to do some romantic
stargazing. You should have asked her where she'd be ahead of time,
but in case you didn't, here's where to find them: Ann, Elli, and Maria
will play a musical number in the church in which Ann and Elli play the
flute and Maria plays the organ, Popuri will be at her usual spot on
the summit of Moon Mountain, and Karen will be on the beach. If you
go to see one of the girls in the church, be sure to talk to her after
they're done playing. Or, if you wind up in a secluded spot with
Popuri or Karen, she might be up for some cuddling if she likes you.
Once again, for clarification, the girls can be found:
Maria: At the Church in Flower Bud Village
Ann: At the Church in Flower Bud Village
Popuri: At the summit of Moon Mountain (If the bridge hasn't been
rebuilt yet, climb the tree behind the carpenters' house)
Elli: At the Church in Flower Bud Village
Karen: At the beach east of the entrance to Green Ranch
*Johnathan has also informed me of this fun fact: ^_^
"If you're good friends with the elves (Harvest Sprites) and
you go up with Popuri on the Starry Night then they (the
elves) will talk about the love scene and giggle. It's funny."
-Spirit Festival-
Date: Winter 27 Location: Town Square
The year is drawing to a close, and following yet another of the
town's old traditions, it's time to chase away all of the evil spirits
so that the new year can be free of them. The King chooses three
assistants to help him perform a little musical number in the Town
Square. If you're friends with this year's King, he'll visit your
ranch to ask you to play your instrument with him at the festival,
or if you happen to be the King, you'll have to choose assistants of
your own. This is the only time you'll ever need that ocarina you
can buy in the Souvenir Shop, but if you can afford it, it's
preferable to playing your cow bell, I suppose. It seems everyone has
a nice talent; most of the town's guys can play the ocarina, and while
most of the girls play the flute, some (like Popuri) prefer to sing.
-New Year's Eve-
Date: Winter 30 Location: Bar/Church
It's the last day of the year, and come nightfall, you can choose to
go to the location where your girl said she would be to celebrate
together! In case you forgot to ask earlier in the day, Karen and
Ann will be in the bar, while Maria, Elli and Popuri will be in the
church. You can only visit one location, so choose wisely! You can
always visit the other next year. Anyway, once you decide to leave,
one of the girls at your location (if she likes you a lot) might ask
you to go and see the first sunrise of the year with her on top of Moon
Mountain. Of course you should agree to go! It would make her very
happy. Once again, find the girls here:
Maria: At the Church in Flower Bud Village
Ann: At the Bar in Flower Bud Village
Popuri: At the Church in Flower Bud Village
Elli: At the Church in Flower Bud Village
Karen: At the Bar in Flower Bud Village
2. Other Important Dates
Spring 1-10: (beginning the second year)
The Flower Bud Library will be closed from the 1st to the 10th.
You'll have to find Maria elsewhere if you want to talk to her.
Spring 15: (any year)
Popuri's dad, Basil, will come back home from his journeys until Fall
comes again. The first time, he'll introduce himself to you. Any
other year, if you're good friends with him, he just might bring a
Power Nut for you.
Spring 16: (any year)
Deadline for entering the Horse Race. The Green Ranch Owner will
visit you in the morning and ask you if you would like to enter.
Remember, you won't be able to enter the race until your horse is full
grown, so the Green Ranch Owner probably won't shop up in the Spring
of the first year.
Spring 18: (first year)
A mysterious young man will show up at your ranch first thing in the
morning, asking for food. Make sure you have something in your
rucksack or in the field! He'll introduce himself as Cliff.
Spring 18-22: (any year)
Voting for the Flower Princess is open. Go to the Town Square and
cast your vote for one of the five eligible bachelor-ettes. Just
remember, you won't be able to dance with the winner, (unless you're
the king) so don't vote for the one you want to dance with!
Spring 22: (any year)
Popuri's birthday is today. Bring her a flower for a present;
she'll love that!
Spring 25: (beginning the second year)
Blue Mist seeds go on sale starting on this date every year. You
can get them until the end of Summer. If you can get it to bloom,
you will get a photo with Popuri to add to your album!
Summer 1-10: (any year)
The Flower Bud Library will be closed from the 1st to the 10th.
Summer 7-8: (any year)
A sort-of festival called the Bamboo Float is tonight. You have to
be married to attend this, and you have to enter your farm after dark
and find your wife standing in front of your house. She'll ask you to
go to the Bamboo Float. If you go, you'll first get the option to
wish for either animals, family, or weather. You and your wife will
then float little boats made of bamboo down the river in Moon Mountain.
The legend states that if the boat doesn't sink, you wish will come
true. If you have a kid, he'll go with you. If you miss the festival
on the 7th, you can go on the 8th.
Summer 14: (any year)
Ann's birthday. Give her wool and she'll be very happy.
Summer 20: (any year, as long as you're not married)
If Maria has a pink heart, she will show up at your farm after dark
to invite you to watch the fireflies with her in the mountains. You
get a photo for this event, so try to accomplish it before you get
married. It IS possible to do it in the first Summer, so long as you
try hard from day one to get her to a pink heart. Also, it can't be
raining, so either wish for weather from the Goddess a day beforehand,
or keep a backup file, just in case.
Fall 1-10: (any year)
The Flower Bud Library will be closed from the 1st to the 10th.
Fall 1: (any year)
Elli's birthday is today. You should give her eggs or milk if you
see her.
Fall 2: (any year)
If you have any cows that are eligible to enter in the Cow Festival,
the little boy named Kent will come and tell you which of your cows
has the best chance of winning.
Fall 3: (any year)
If you have any cows that are eligible to enter in the Cow Festival,
the Green Ranch Owner will come today and enter one if you like. You
should enter the one Kent suggested the day before. The Green Ranch
Owner will then take the cow with him.
Fall 5: (any year)
Popuri's dad, Basil, leaves on this day every year to continue his
journeys to find rare and exotic plants. Don't worry, he'll be back
next Spring.
Fall 6: (any year)
If you went through the trouble to get the Doorway to Heaven wine,
befriended the Sprites, and revived the spirit of the old tree,
tonight is the night the Goddess will show up while you're sleeping
to tell you the Kifu Fairies have returned. (For more information
on reviving the vineyard, see the PHOTO ALBUM section)
Fall 7: (any year, as long as you're not married)
If the Goddess appeared the previous night to inform you of the
fairies' return to the vineyard, and Karen has a pink heart, she
will show up at your farm after dark to invite you to the vineyard.
You get a photo for this event, so try to accomplish it before
you're married. It won't happen if it's raining, so either have a
backup file ready, or be wishing for "weather" from the goddess for
a few days in advance.
Fall 9: (any year, as long as you're not married)
If Elli has a pink heart, tonight she will show up at your farm
after dark to make Moondrop Water in the mountains. You get a photo
for this event, so try to accomplish it before you're married. As
with Karen's photo event, she won't come if it's raining, so be
careful.
Fall 10: (any year)
Another sort-of festival is tonight: the Full Moon. You have to be
married, and your wife will be waiting for you outside the house after
dark. You will go see the full moon with you wife and kid, if you
have one.
Fall 10-12: (any year)
Once every year, the Full Moon Berry blooms near the restaurant on
Moon Mountain. You can only find it on these three days. You can
either sell it or give it to someone.
Fall 23-27: (first year)
On these dates, you can help the carpenters repair the bridge to the
summit of Moon Mountain. You have to show up at the foot of the
mountain every day before 3:00 or you'll miss out on that day (and
believe me, you don't want to miss out on any, since they pay you
1000g per day). Work will end at 3:00, so technically, if you show up
at 2:00, you're getting paid 1000g for an hour of work. Not bad...
Fall 27: (any year)
The deadline for entry into the horse race is today. The Green
Ranch Owner will show up in the morning to ask if you would like to
enter.
Fall 30: (first year)
Ann's father will come and ask you to do a favor for him. Mrs. Mana
is going to let the Green Ranch Owner sell her cows, but first, they
need a place to stay for a week. You should agree to help him if
you've got enough fodder.
Winter 1: (any year, as long as you're not married)
If you have a pink heart with Ann, she will invite you to see the
rare Pika Bunny in Moon Mountain. You will get a photo for this
event, so try and accomplish it before you get married. Unfortunately,
she shows up first thing in the morning, which means that if it's the
first year, you won't be able to feed Mrs. Mana's cows. Try to be
friends with the Harvest Sprites so that they will be taken care of.
Winter 1-5: (first year)
You'll have to take care of Mrs. Mana's three cows. They're not old
enough to be milked, but you should brush them and talk to them every
day. If you do a good job, the Green Ranch Owner will be very pleased
and pay you well. You'll also become better friends with him. You'll
be able to find Mrs. Mana in the bar on the nights she's in town, and
her creepy-looking son might visit you on your farm.
Winter 1-10: (any year)
As usual, the Flower Bud Library will be closed from the 1st to the
10th of the month.
Winter 8-30: (any year)
The mine opens to the public on the 8th every year, and closes on the
30th so that all of the minerals aren't mined out at once. You can
make a fortune mining here, just use your hoe to dig (only level one
swings are possible, anything higher doesn't work, so don't bother) and
find all kinds of useful things. There's all sorts of minerals, coins,
roots, a Power Nut, and even a weathervane. Sometimes you might find a
hole. Chose the option to go down a level, because every level you go
down, chances of finding better items become greater. You can't even
find the Power Nut unless you're on the second sub-level or lower.
(See a list of what you can find in the section called FORAGEABLE
ITEMS under CROPS.)
Winter 11: (any year)
Maria's birthday is here. If you have a greenhouse, try to get her
some cabbage. Otherwise, buy her a piece of cake.
Winter 12-16: (first year)
The carpenters could use your help again. This time, an earthquake
opened a hot spring on Moon Mountain near where you just built the
bridge. It's the same drill as last time; show up at the mountain at
about 2:00 every day and help out until 3:00. They'll pay you 1000g
a day for your help, and you'll even get a picture out of the deal if
you decide to help.
*Lagniappe had this to say about the earthquake:
"If you have a greenhouse with crops in it on the day the
earthquake hits, some of your crops will vanish! It was pretty
funny the first time it happened to me; I had no clue what was
going on. I don’t think that’s a glitch, it’s meant to happen.
Not many know this I think, since I’ve seen posts on the
Message Boards about “missing crops”."
Winter 18: (any year)
The deadline for entering the Dog Race is today. The Green Ranch
Owner will be at your farm first thing in the morning to ask if you'd
like to enter your dog in the races.
Winter 25-29: (any year)
The raffles are being held at the Bakery and the Flower Shop. If you
happen to have 10+ points on either of your cards, you should go enter
(simply talk to the shop owner OVER the counter). If you don't quite
have 10, you can buy cakes until you do, but you can't add any points
to your Flower Card until Spring. For a list of prizes, check the
Flower Bud Bakery and the Flower Shop under PLACES.
Winter 29: (any year)
Karen's birthday is today. If you have kept any berries from other
seasons, give them to her today, or if you have a greenhouse, you might
give her a strawberry. She loves any of those.
=======================================================================
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III. PLAYING THE GAME
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Now for the meat of the FAQ.. actual information on playing the game!
As I said in the intro, I'm not interested in writing a walkthrough
for Harvest Moon 64. Why? Because Harvest Moon 64 doesn't have a
plot or a set storyline. It's creating your farm and building your
empire, so to speak, that is entertaining. If you're just reading
off of someone else's FAQ exactly what to do, how is that any fun at
all? Anyway, this is as close as I'll get to telling you how to play;
the rest, you'll have to figure out for yourself!
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A. GETTING STARTED
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Congratulations on acquiring Harvest Moon 64! Once you've turned it
on, you may or may not choose to watch the slightly long, but
informative intro. Once you're ready, hit the start button, and the
fun begins! For additional help playing the game, you can choose to
watch the game's built-in tutorial by selecting "How to Play."
Otherwise, choose "Play" to head to the next screen.
You'll see that there are four diaries, or in other words, slots to
keep your saved games. Choosing an empty slot will start a new game,
and choosing a filled slot will continue a game in progress. You'll
also notice two icons off to the right side. The top one, "delete",
will obviously delete a file, so that a new game can be started. The
lower one, "move", is a pretty bad translation; it actually copies a
file into another slot. This is useful to back up your game
occasionally, just in case you happen to mess up irreversibly. Keep a
fairly recent copy of your game at all times! Anyway, since this
section is titled "Getting Started," let's start a new game. Name your
character, farm, and your dog whatever you like, and pick out your
character's birthday. There actually is a strategy to this; since you
get presents on your birthday from girls with a pink heart, set it on
the date that you think you might have accomplished that by. If you
think you can get one by the first Fall or Winter, go for it. If you
think you'll take a bit longer, try for Spring or Summer, so that you
can receive them early in the second year. Of course, if you're a pro
or you decide to use the "Karen/Dog Trick", you'll be able to get it
done more quickly, like the first Spring or Summer. But if that's
the case, why do you need to read this? ^_^ Anyway, the date will
always be the 25th.
Now, your very first day on the farm! You find yourself in a little,
empty house. Stepping outside, you'll meet the Mayor, who offers to
show you around town. If you feel the need to accept, go ahead,
otherwise, get right to work. You'll find that your field is a
disaster area; rocks, bushes, and stumps are choking the land and
making it impossible to cultivate. This is a good place to begin:
clearing your land. With the tools in your rucksack, you can crush
the boulders and rocks, chop the stumps, and cut the weeds (see the
ITEMS section for help on using the tools). There's no possible way
you can clear it all in one day, or even in several. For now, just
clear enough to plant a 3x3 square of crops with at least one square
of space all around, so that you can water it. It's best if you begin
by planting close to the shipping crate so that you can harvest crops
more efficiently. Now till the soil with the hoe in a 3x3 square in
the area you prepared so that you can plant a crop and begin earning
income.
Now, the land is ready. You should still have plenty of time to run
down to the Flower Shop and buy a bag of seeds. You need to start
earning money fast, so use the money you have to buy a bag of seeds
(potatoes are good) and head back to the farm. Plant them and water
them. Don't forget to water them every day until they're ready to be
picked! Once that's taken care of, there are many things you can do.
Your field needs to be cleared eventually, so don't forget that you
need to be working on that. You can go to the mountain and gather food
to be sold, so that you can start buying more seeds to plant.
Remember, everything you want to sell goes in the shipping crate before
5:00, or you won't get any money for it until the next day!
I recommend gathering everything you can from Moon Mountain for
the first few days, and selling it for money. This way, you can buy
more seeds to plant before the ones you've already planted can be
harvested. Just make sure you're in bed before midnight so that you
stay healthy. But if you notice Jack shaking his head with a bluish
color to his face, it means you're getting sick anyway. Don't overwork
yourself beyond this point.
You also should meet the townspeople, whom you need to build
relationships with each and every one of. The fisherman will give
you a fishing pole. And don't forget to visit Green Ranch and get your
horse from Ann before Spring is over! As time passes, till more of your
field and plant more squares of crops. Start bringing gifts to
townspeople (especially girls) so that they like you. Be gathering
from the mountain every day and chop some wood, too, so that you can
begin collecting lumber. Eventually, save up enough money to buy
some livestock to take care of. Develop a routine so that you get
things done that need to be done, and don't forget to do some exploring
as well! I know it sounds complicated, but once you've played a little
bit, you'll see that it's easy to organize your day and keep track of
things.
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B. ITEMS
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Items fall into one of three categories: tools, possessions, and
belongings. You will need to learn to utilize all three types of
items in order to be a successful farmer.
1. Tools
Tools, obviously, are the items you work with. You can carry up to
eight of them at one time in your rucksack (though how you accomplish
this feat, I have no idea). You can only use one at a time, though.
To check which tool you currently have equipped, take a look at the
green box in the top middle of your screen. That is your active tool,
and you can use it by pressing the B button. To change tools, press
start and point to one of the other tools in the bottom section of your
rucksack, then press the A button twice. Once you start to accumulate
tools, you may not be able to hold all of them in your rucksack. The
toolbox in your house, however, has more than enough space to
accommodate all of them. You can switch out your tools whenever you
like, just as long as you keep in mind that you can only carry eight
(plus the one in the active box, so I guess that makes nine, huh?)
Be careful when using the axe, sickle, and hoe around your animals.
If you accidentally hit one, they'll be upset!
On a related note, some of your tools gain levels and become more
powerful as you use them more and more. They start out as a dull gray
color, then become silver, and finally, gold. You'll know when your
tool levels up because you will hear a little fanfare and your
character will hold the tool above his head. To utilize the maximum
power of your tool, hold the B button down rather than simply tapping
it, then release once you have powered up for a bigger swing. The
more powerful swing you wish to use, the longer you will have to
hold the button.
-Hammer-
How to Receive: Begin with automatically
Price: n/a
Use: The hammer is useful when clearing your field. With one swing,
you can break those little boulders, (or you can throw them in the
well to conserve stamina) and with six swings, you can break a large
boulder. Of course, if your hammer is leveled up, it takes fewer
swings. Another use for your hammer is to pound broken pieces of your
fence; it's the only way to get rid of them. Also, if you accidentally
till a square of land that you didn't want to be tilled, use the hammer
to flatten it again. (if you want to conserve stamina, you can put a
log or rock on the tilled piece of land to flatten it and then remove
it, rather than use the hammer.)
Standard: 6 swings to break a boulder
Silver: 2 swings to break a boulder
Gold: 1 swing to break a boulder
(Make sure when using multiple swings that you don't move at all
between swings, or you'll have to start over!)
The hammer takes the shortest amount of time to level up. It becomes
silver after 100 swings, and then gold after another 100 swings.
-Axe-
How to Receive: Begin with automatically
Price: n/a
Use: The axe has only one use: to chop up stumps. Each stump you
demolish will automatically transfer 6 pieces of lumber to the lumber
bin on your farm (how convenient!) At first, you'll use the axe to
help clear your field, since lots of stumps reside there, but
eventually, once all the stumps on your land are gone, you're going
to need to find another source of lumber. (Getting lots of lumber
is very important if you want to build extensions on your house or
build a greenhouse.) You can find quite a few stumps in the mountains,
but you can only chop them once a day. They'll reappear the next
morning to be gathered again.
Standard: 6 swings to chop up a stump
Silver: 2 swings to chop up a stump
Gold: 1 swing to chop a stump
(Like with the hammer, make sure when using multiple swings that you
don't move at all between swings, or you'll have to start over!)
The axe is a rather slow tool to level up. It becomes silver after
450 swings, and gold after another 450 swings.
-Sickle-
How to Receive: Begin with automatically
Price: n/a
Use: The sickle's primary function is to cut grass once you have it.
You have to wait until your grass is fully grown before you can harvest
it (you can tell what stage it's at by how high it is). The grass you
cut will automatically be added as fodder in your silo for your cows
and sheep to eat. Another use for the sickle is to cut down weeds on
your farm, but you can just as easily pull them up with your hands and
throw them; that way, you don't use up any stamina. And if you're ever
tired of crops, like in your greenhouse, and you want to get rid of the
plants, you can hack them down with the scythe.
Standard: Cut 1 square (The one right in front of you)
Silver: Cut 3 squares (The three right in front of you)
Gold: Cut 9 squares (The one you're standing on, and the eight in a
square around you)
The sickle becomes silver after 200 swings and gold after another 200.
That's fairly quick!
-Hoe-
How to Receive: Begin with automatically
Price: n/a
Use: Use the hoe to till the land in your field to prepare it for
planting. Unless you prepare the soil for planting, nothing will
grow. This applies to vegetables, flowers, and grass. And you can
only till soil on your farm in the designated planting area, or in
the greenhouse. The hoe also works as a shovel. In the mine, which
is open during the Winter, you'll use the hoe to dig out minerals.
Only level one swings work when trying to dig in the mine, so don't
bother wasting stamina to try for larger ones. Also, if you dig
enough in the right spot with the hoe on your farm (see SECRETS
section) you can unearth the music box! A final use for the hoe is to
get rid of grass. Make sure the grass is freshly cut, so it's at its
lowest level. Then use a second or third level swing on the grassy
area to till it up and kill the grass.
Standard: Tills 1 square (The one right in front of you)
Silver: Tills 3 squares (In a straight row in front if you)
Gold: Tills 9 squares (In a straight row in front if you)
It takes a while to level up the hoe--250 swings for each level
(plus, it takes more energy than most tools to use, so you can't
use it as often). But it's not important to level it up anyway;
you can only use the level one swing to dig in the mine, and you can
only find the power berry and music box in your field with a level one
swing.
-Watering Can-
How to Receive: Begin with automatically
Price: n/a
Use: Obviously, the watering can is used to water your crops and
flowers. Grass, for some reason, doesn't need to be watered at all.
Using a watering can seems a bit rustic to me, but it suffices. I
think that you should be able to invest in an irrigation system, but
alas... Anyhow, the watering can requires that it be filled with
water before use, and again each time it runs out. (To check how
much water is remaining in the can, press start to go to the menu,
place your cursor over the watering can, and press the Z button.)
You can only fill it at the pond on your farm located next to the
chicken coop. The game really becomes so much easier after you get
the watering can leveled up, believe me!
Standard: Water 1 square (The one right in front of you); Holds enough
water for 30 squares
Silver: Water 3 squares (Three right in front of you); Holds enough
water for 50 squares
Gold: Water 9 squares (Nine in a 3x3 square right in front of you);
Holds enough water for 80 squares
It takes 600 uses before the watering can becomes silver, and another
600 before it becomes gold. But believe me, it doesn't seem like that
much, with all the watering you'll be doing..
-Brush-
How to Receive: Buy it from Rick's Tool Shop
Price: 600g
Use: Use the brush to.. uh.. brush your cows, sheep, and your horse.
This will make their affection toward you increase, which means they'll
produce better goods for you, or in the case of the horse, have a
better chance at winning the races. Brushing each animal is only
effective once a day, any more than that won't do you any good.
-Milker-
How to Receive: Buy it from Rick's Tool Shop after the purchase of
your first cow
Price: 1800g
Use: After going to all that trouble to keep cows happy and healthy,
you need to make some money off of them, too! You can milk each full
grown cow only once a day, but you can use the empty bottle to get as
many bottles of milk to drink as you like. For more information on
cows and milk production, see the part on cows under the ANIMALS
section in PLAYING THE GAME.
-Wool Shears-
How to Receive: Buy them from Rick's Tool Shop after the purchase of
your first sheep
Price: 1000g
Use: Like with cows, you want to be making a profit on your sheep
after all the trouble you go to to keep them, right? Use the wool
cutters to take their wool once a week, which in turn sells for a lot
and makes keeping sheep worthwhile! For more information on sheep
and wool production, see the part on sheep under the ANIMALS section
in PLAYING THE GAME.
-Bell-
How to Receive: Get it from the Green Ranch Owner with the purchase of
your first cow or sheep
Price: Free with your first cow or sheep
Use: Cows and sheep can be pretty stubborn. Getting them out of the
barn and into the pasture, or vice-versa, is much easier with the bell;
it works just like whistling for your dog or horse. They'll come right
to you! Then, you can shove them right through the door. Also, if
you're lacking an ocarina if the King asks you to play at the spirit
festival, you can always play the bell.
-Empty Bottle-
How to Receive: Buy it from Rick's booth at the Flower Festival
Price: 300g
Use: The bottle is one of the most useful items in the game, even
though it's not even mandatory. You need it to buy medicines from the
Potion Shop Owner. You also need it to win the fourth raffle prize
from Flower Bud Bakery: honey which refills all of your stamina. You
can use it to "borrow" wine from the cellar at the vineyard; just go
downstairs in the storage room and fill the bottle at the spouts of
the two giant barrels, then drink to your heart's content. That is,
until it runs out. Don't worry, there'll be more tomorrow. Also, you
can walk up to one of your own cows and fill the bottle with milk to
restore stamina as many times as you like. What else can you do with
the bottle? Try some things and find out!
-Fishing Pole-
How to Receive: Talk to the fisherman that lives in the tent near the
pond in the mountains. Upon meeting you, he'll give you a fishing pole
to use if you tell him that you like to fish. Actually, he gives you
the fishing pole even if you tell him that you DON'T want to fish.
I guess he just reeeeally wants you to have it.
Price: Free
Use: Use the pole to fish in the pond by the tent, in the river, or off
the dock on the beach. Just push the B button and hold it in. This is
where patience comes in handy; just wait until you see something tug
the line and release the B button as fast as you can. If you were
quick enough, there will be a fish on your line, otherwise, it might
have escaped. There are three sizes of fish you can catch: small
(blue), medium (orange), and large (also blue). Supposedly, the best
time for fishing is early in the morning, but I've never noted any
difference in the fish that you catch. And just for your knowledge,
my personal favorite fishing spot is the beach. There's always that
chance you might catch a power nut, and I've had better luck catching
big fish there than anywhere else.
-Vegetable/Grass/Flower Seeds-
How to Receive: Buy in bags or boxes from the Flower Shop in Flower
Bud Village, or in the case of the Pink Cat Mint flower seeds, get
them from Lillia's booth at the Flower Festival.
Price: For prices of various seed types see the description for the
Flower Shop under the PLACES section
Use: Use the bags of seeds to plant things on your farm. They'll
only work on YOUR farm, in the designated field for planting or in
the greenhouse, so don't attempt to plant them anywhere else. Well,
the Blue Mist Flower gets planted in the mountains, but that's an
exception. Anyway, Before you plant them, you have to till the land
with the hoe, or else they won't begin to grow. Seeds will only
take root in tilled soil! Using seeds is a bit tricky for the newbie.
When used, you will throw them up in the air, and they will scatter in
a 3x3 square around where you're standing (the square you're standing
on gets planted, too). If you've planted veggies or flowers, you'll
then need to water them until they've matured, but if you planted
grass, don't bother. (For more information on the types of things
you can grow, see the CROPS section under PLAYING THE GAME.)
-Chicken/Cow Feed-
How to Receive: Buy it from the shop at Green Ranch. You'll find it
sitting on the shelf along the back.
Price: 10g (for chickens) and 30g (for cows) per meal
Use: If you're planning on keeping chickens, it's a good idea to have
chicken feed handy. You can keep them outside most of the time and
they won't need to be fed, but if it rains and you have to put them
inside, you'll need something to feed them. Simply sprinkle the feed
in the proper bin (check with the A button to see which bin belongs to
which chicken). Cow feed is simply a substitute for fodder if you
don't have enough. You should be able to make it just fine without
ever having to buy cow feed, but it's for sale in case of emergencies.
You can buy as much as you like of either, so stock up.
-Animal Medicine-
How to Receive: Buy it from the shop at Green Ranch. You'll find it
sitting on the shelf along the back.
Price: 1000g
Use: If for some reason, whether you forgot to feed it or you left it
in the rain, a cow or sheep gets sick, you should cure it right away so
that it doesn't die. (If a chicken should get sick, you don't need to
give it medicine. Just feed it and it will be fine the next day.) You
only get one use out of each bottle, so don't waste it by accidentally
using it too far from the animal. Remember, try to prevent your
animals from getting sick in the first place; it's much cheaper that
way!
-Miracle Potion-
How to Receive: Buy it from the shop at Green Ranch. You'll find it
sitting on the shelf along the back.
Price: 3000g
Use: Use it to impregnate a cow. Once you use it, it will disappear,
and the very next day, the cow will have moved to the birthing area
near the fodder spout at the top of the barn. It takes twenty one days
for the calf to be born. You won't be able to buy it again until the
calf has been born and you're ready to accommodate yet another cow.
-Blue Feather-
How to Receive: Buy it from Rick's Tool Shop when at least one girl
has a pink heart
Price: 980g
Use: Use it on a girl to propose to her. Or, you can also try showing
it to various townspeople for amusing reactions. You can reuse it as
many times as you like until you actually propose seriously, and then
it will disappear. Your wedding will be held on the following Sunday.
The price is actually 1000g, but if Rick likes you (and if he's
carrying the feather in his shop, he does) he'll take down the price,
just for you.
a) Stamina and Sickness
Note: My research on this topic barely scratches the surface.
For a much more in-depth look at stamina and fatigue, check
out SomeCrazyGuy's FAQ:
http://db.gamefaqs.com/console/n64/file/harvest_moon_64_p.txt
Based on my extensive research, I think I have figured out the system
which keeps track of stamina. It's quite simple, really. Here are the
specifics:
Let's look at stamina in terms of points.
You start the day with 100 points. At first, your stamina maximum
is 100 points, so no matter how much you eat, you can't have any more.
Every power berry y