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                                                     :;;'  ;;    ;;    
                                                      ;;,  ;;     ;    
       Guide & Frequently Asked Questions              `;,,;'     !    
                                                                       
                 By Cheshire

                 ASCII art by zenmaster


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   TABLE OF CONTENTS
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 **Use Control-F to help you find what you're looking for!**

I.  Background
      A. Game Information
      B. Introduction
      C. FAQ History
      D. Story
      E. Game Objectives

II.  The Harvest Moon 64 World
      A. Characters
      B. Places
         1. Your Farm
         2. The Crossroads
         3. Flower Bud Village
         4. Green Ranch
         5. The Beach
         6. The Vineyard
         7. Moon Mountain
      C. Seasons
         1. Festivals
         2. Other Important Dates

III.  Playing the Game
      A. Getting Started
      B. Items
         1. Tools
            a) Stamina and Sickness
         2. Possessions
         3. Belongings
         4. Miscellaneous Items
      C. Crops
         1. Spring Crops
         2. Summer Crops
         3. Fall Crops
         4. Winter Crops
         5. Planting Styles
         6. Forageable Items
      D. Animals
         1. Dog
         2. Horse
         3. Chicken
         4. Sheep
         5. Cow
         6. Miscellaneous Animals
      E. Marriage
         1. Courtship
            a) Maria
            b) Ann
            c) Popuri
            d) Elli
            e) Karen
         2. Marriage
         3. Starting a Family
      F. Evaluation

IV.  Stuff to Accomplish
      A. House Extensions
      B. Power Nuts
      C. Recipes
      D. Photo Album
      E. The Perfect Game

V.  Tips and Secrets
      A. Secrets
      B. Tips and Suggestions
      C. Frequently Asked Questions
      D. Rumors
      E. Points to Ponder
      F. Glitches

VI.  Closing
      A. Thanks/Credits
      B. About the Author
      C. Contact
      D. Legal Stuff


=======================================================================

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                          I. BACKGROUND
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   Welcome to my guide for Harvest Moon 64.  Of course, you can skip 
this introduction if you're in a hurry to get to the actual 
informational part.  I just want everyone to know that I want this to 
be the best FAQ in existence for Harvest Moon 64, and I'll work hard to 
make sure that it is.  Harvest Moon 64 is a game that has been out for
many years now, but it seems to have developed a strong cult following. 
Even now, N64 games are beginning to be considered as "classic gaming," 
and this is one of the finest titles for the system.


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  A. GAME INFORMATION
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   Released in Japan on February 5, 1999 as "Bokujou Monogatari 2." 
(Predecessor "Bokujou Monogatari," for the Super Famicom, became Harvest
Moon for the Super Nintendo Entertainment System.  These titles 
translate loosely into "A Farm Story.")

   Harvest Moon 64 released in the US on November 30, 1999 for the 
Nintendo 64.

   ESRB rated E for Everyone (OMG contains use of alcohol!), 
category Role-Playing > General (though I think of it more as a 
Simulation).

   ©1998 Victor Interactive Software Inc.
   ©1999 Natsume Inc.


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    B. INTRODUCTION
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   I'm still not exactly sure what prompted me to write an FAQ for 
Harvest Moon 64.  I'd never done anything like it before, nor had I 
ever wanted to, but during a boring Christmas break back in 2000, I 
was struck with the urge to write it and just sort of ran with it.  
After overcoming total lack of FAQ knowledge, indecisiveness, and times 
of complete boredom with the whole thing, here it is, nearing 
completion.

   It was late one night, many years ago, during a long and dull 
summer vacation when I discovered the joys of Harvest Moon for 
SNES, which I discovered to be highly addictive once I tried it.  I 
became obsessed.  I played it all night, every night, until sunlight 
was streaming through my window and I fell asleep from exhaustion.  
After beating the game twice, however, I became bored, and forgot 
all about Harvest Moon.  That is, until... 

   Sometime in 2000, I was browsing the video games in Toys R Us when I 
saw it.  Harvest Moon 64?  Didn't I play that game for Super Nintendo 
a long time ago?  Hmm... looks fun.  I bought it and took it home.  I 
found it to be the same in many ways as the one I had remembered, and 
was once again addicted to Harvest Moon.  This time around, I was a 
pro.  I already knew the routine, and what made it interesting was that 
there was even more to learn in this version.  But maybe some people 
weren't quite as lucky.  It would be so easy to be overwhelmed by 
Harvest Moon 64, with so much to do and so little time to do it.  So 
I'm making it my goal, as a Harvest Moon veteran, to enlighten those 
who are confused or frustrated with Harvest Moon 64.

   So if you need help, that's what this FAQ is for.  That is, as long as 
you don't mind taking video game advice from a girl.  Yes, that's right, 
I am one of those rare female gamers, and even rarer female FAQ 
writers.  (If you have a problem with that, I really don't want to hear 
about it.)  But enough about me.  Lets move on to the real Harvest 
Moon 64 FAQ!


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    C. FAQ HISTORY
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Started: December 19, 2000
First Draft Finished: July 10, 2001
Submitted to Internet: January 27, 2002 (proofreading something this 
long takes a long time! ...or maybe I'm just lazy.)


Version 1.7 (Final!! I mean it this time!) - 6/11/2006

  Yeah... me again. I'm still around.  Still lurk the HM64 message 
boards at GameFAQS.com, although I never post. ^_^  I just thought I 
would update to inform everyone who doesn't already know that 
SomeCrazyGuy has created a fantastic and in-depth guide to the numeric 
values of affection and statistics in Harvest Moon 64. I can only 
imagine how many long and grueling hours of ROM hacking went into this.
You should really check it out; it's quite insightful:

http://db.gamefaqs.com/console/n64/file/harvest_moon_64_p.txt

  For those interested, I posted a little mini-biography and links to my
blog and myspace account.  You know... just in case anyone happens to 
care. ^_^  Also, I changed my email address because the Hotmail spam is
overwhelming.

  Anyway, that's about it.  Hello to everyone who still reads this!  Drop
me a line and say hi!  Oh!  And go to the message board to post something.  
Fewer and fewer fans of this game have been hanging out there lately... 
don't let it die!

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=197528


Version 1.6 (Final! ...I hope) - 8/16/2005

  No, I still haven't abandoned this FAQ.  What can I say?  I still love 
this old game.  I just recently played through again, and finally got the 
party picture!  (It's about time.)

  I feel that is the most thorough guide in existence for this particular 
game, and my meticulous nature wants to make sure it is absolutely 
perfect.  So while I still refuse to add a walkthrough to this FAQ, I 
went ahead and created a new section that could serve as a guideline to 
getting the perfect game (please keep in mind that this may not be the 
way YOU go about getting it, but it is ONE way).  Also, I finally got 
around to fixing a couple of glaring errors that still existed.  Yay!
Why didn't anyone tell me I had misprinted the price of a tomato? *cries*

  My latest brilliant idea is that I need to make myself a website that 
could serve as a compilation of all my stuff that's scattered across the 
internet, including this guide, so stay tuned!  Haha, with how long it 
takes me to get stuff accomplished, we'll see if it ever happens.  

  As always, I'm so flattered to hear from people who like this guide.  
Thanks everyone, for the kind words!


Version 1.5 (Final!?!?) - 4/27/2004

  Hey, it's been awhile, hasn't it?  Well, I haven't forgotten about 
this thing.  And even though it took me over a year, I said I'd eventually 
get around to editing it, didn't I?  ^_^  Lately I've been getting help 
from the people at the gamefaqs.com Harvest Moon 64 message board (where I 
now occasionally lurk under the name "Cheshire913").  And I think I've 
finally managed to get just about all the errors out of here.  *phew*
So if you still see one (even a typo) be sure to let me know!

Also, I've been having problems with people plagiarizing from this FAQ 
(and having the nerve to post their own legal section about how nobody 
is allowed to copy their FAQ, etc.)  So if you happen to see any part of 
this under any other name, please tell me!

Anyway, there are maaaaybe a couple more things I'd like to do with this, 
but for all intensive purposes, consider it done.  I hope people continue
to be helped by this FAQ... I've been so flattered by everyone who wrote 
to tell me how useful it was.  So thank you all!  See you around the 
boards.


Version 1.4 (Final?) - 2/22/2003

  You'd think that with a game as old as Harvest Moon 64, not too many 
people would still play it.  But judging from the amount of email I get 
regarding this FAQ... well, I guess that's not the case.  And I can't thank 
the people enough that send suggestions, praise, and just generally 
coherent mail.  But of course, there are many who completely 
disregard all my requests to make sure your question is not in the FAQ 
before mailing, are generally rude (I've had some people tell me I'm 
WRONG about certain things in this FAQ... and then they aren't 
even referring to the Nintendo 64 version), and sometimes grammar 
and spelling get so bad that I can't even tell what people are trying to 
say.  And because of this, I am (regretfully) no longer accepting mail 
regarding this FAQ, unless you'd like to point out some sort of glaring 
error, or unless it is something involving the legal section (PLEASE let 
me know if you see someone plagiarizing).  And of course... I'd never 
turn down an email telling me how wonderful I am *wink wink*.  ^_^  
It's just that with college and all, I can't find the time to answer the same 
questions over and over again.  *sigh*  There needs to be more hours 
in the day.

This time around, I've updated only a few things, namely added 
information here and there, took out some redundant stuff, etc.   
Nothing too exiting.

Anyway, this will probably be the last update, or at least pretty darn 
close.  It's about time I retired this monster anyway.  So I'd just like to 
say that it's been great, and I hope to be able to find the time to write 
another FAQ someday.  I've already got one on the burner for DDR 
Konomix... but the game's already been out for a little while now...  
I guess we'll see.  So until then... *wavies*  ^_^


Version 1.3 - 6/17/2002

   AAAARG... Sorry, everyone, for making you wait, and to everyone who 
sent email that went without a response.  Between getting my wisdom 
teeth out, dealing with college apps, having to deal with my computer 
crashing (and losing most of my files in the process.. including this 
FAQ), reformatting my hard drive, finals, and a gazillion gillion other 
things that have been plaguing me these last months (I'll spare you the 
details), I got really, really bogged down.  But after all this time, 
here it is, Version 1.3 of my Harvest Moon FAQ.  Hooray!  I'm sure 
you'll all be pleased to know that I've added another thingy to the 
Secrets section, fixed a few errors that people have been kind enough 
to yell at me for, put in a few more glitches, added a few Points to 
Ponder,  added a few other things people have informed me about, and of 
course, added new names to the Credits section.  

As usual, a BIG thanks to everyone who wrote in (even if I was a 
horrible person and didn't get back to all of you.  Feel free to flame 
me ^_- ).

I have the feeling that I'm nearing the end of this FAQ.  Hopefully, 
within a few more updates I can get this wrapped up, and maybe move on 
to writing one for another game... well, probably not. ^_^;;

Version 1.2 - 3/3/2002

   First of all, I'd like to, once again thank everyone who've taken 
the time to email me with suggestions, general help, and encouragement.  
On a less sappy note, I've made a few more adjustments to this FAQ in 
my attempts to perfect it.  New this update are some additions to the 
Frequently Asked Questions section, added a new Point to Ponder, a new 
tip, a new glitch, and just generally added/fixed stuff.  Also, the 
Thanks/Credits section has been updated to accommodate all the help 
I've been receiving.  And that's it for this update!  See you next 
time.

Version 1.1 - 1/31/2002

   Hey again!  Just a quick update, I read through this whole thing one 
last time and tried to fix every last typographical and grammatical 
error (I'm a perfectionist like that).  So there shouldn't be too many 
of those left (of course, if you see any and would like to point them 
out, I always appreciate mail ^_^).  Also, I went ahead and added a new 
section (V-F) which covers glitches that people have discovered in the 
game; so if you happen to stumble across a glitch, be sure to send it 
in!

Thanks for all the great letters that have been coming in, I really 
appreciate your kind words! That's all for now.. 'til next time!


Version 1.0 - 7/10/2001

   Well, here it is: the first draft of my Harvest Moon 64 FAQ.  So, 
what do you think?  Of course, I'm only a first time FAQ writer, so cut 
me some slack!  Anyway, there's not all that much left to do for my 
future updates.  I tried to finish as much as I possibly could before 
putting it on the internet, since I know first hand how irritating it 
is to find incomplete guides for games, and having to search an 
infinite number of webpages to find the answer to some simple question.  
This version includes a thorough overview of Harvest Moon 64, a guide 
to playing the game, lists of all the secrets I know of, and even a few 
extra things to make it fun.  It also has a section for frequently 
asked questions, which will be the main focus of future updates.  Of 
course, before I can answer questions about the game, somebody has to 
ask them.  So don't be afraid to e-mail me, as long as you read the 
section explaining the conditions first.  I think that's all for now; 
thanks for reading, and I'll see you next update!


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       D. STORY
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   The citizens of a small town gather together for a funeral.  It 
seems that your grandfather, who owned the ranch near the town, has 
passed away, his final request of you that you return his old ranch to 
its former glory.  There's only one problem... in his old age, he 
really couldn't keep up with the work anymore, and the ranch is a real 
mess.  Well, it looks like your work is cut out for you; with only 300g 
and a few tools to aid you, you need to fix up the old farm and make a 
life for yourself.  What's the catch?  You have only two and a half 
years to accomplish this before you dad comes back to check in on you.  
If you don't impress him, he'll be upset, and he'll want you to return 
to the city with him.  
...Well, it seems that there's no time to waste!  Lets get to work!


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  E. GAME OBJECTIVES
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   First and foremost, why do we play any video game?  They're purely 
for entertainment.  Have fun playing Harvest Moon 64!  That's what 
it's there for!

   But aside from that, what should you accomplish in this game?

-Clear your land of debris
-Successfully raise crops to earn income
-Buy and care for animals, also for the purpose of income
-Make friends with the townspeople
-Woo a girl and get married
-Start a family
-Improve your house and farm by buying and winning things
-Uncover secrets (recipes, Power Nuts)
-Make lots and lots of money
-Don't forget to relax a little!  Go fishing!

   If you can successfully do all of these things, you will end the 
game with a good rating from your father and the townspeople.


=======================================================================

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                   II. THE HARVEST MOON 64 WORLD
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   Welcome to the engrossing world of Harvest Moon 64!  It's bigger, 
has more people, and is more interactive than the world in the SNES 
version of Harvest Moon.  Take some time to get to know your
environment!


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     A. CHARACTERS
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   Characters are what flesh out the game and make it interesting.  
Here is a comprehensive list of everyone you'll meet in the world of 
Harvest Moon 64.  Characters you have the option of marrying are marked 
with *asterisks* rather than -dashes-.  For more detail on those girls, 
check the MARRIAGE section.

   -Jack-
The character that you control.  Strangely enough, he doesn't speak 
much... or at all, yet still manages to get his point across (Yeah! 
Chrono flashback!).  While the official name is Jack, you can name him 
whatever you like.

   -Koro-
Your trusty canine companion, this is the dog you inherit from your 
grandfather when you take on the ranch, so you begin automatically with 
him.  Once again, you can choose whatever name you want for him.  While 
he doesn't really do anything for you, you can race him in the Winter 
dog races (See ANIMALS and FESTIVALS sections for more detail), but 
don't expect him to win unless you keep him happy.  You can carry him 
around and show him to people if you like.

   -Your Horse-
Yet another character for whom you choose the name.  You can get him 
from the Green Ranch in the first Spring, starting on the fourth.  He 
starts out as a colt, and is useless until he grows up, which takes 
about a season, depending on how well you treat him.  Once he is full 
grown, you can ride him, use the saddlebags to ship crops, and he also 
can be entered in the local horse races in the Spring and Fall (See 
ANIMALS and FESTIVALS sections for more detail).  Like the dog, he's 
not likely to win unless you treat him well.

   -Mayor-
Pretty self explanatory, but what the heck.  As the mayor of Flower Bud 
Village, he will give you a guided tour of the town when you first 
arrive (if you so desire), invite you to come to the festivals, make 
announcements, trade medals for prizes at the dog and horse races, and 
do many other mayor-ly things.  He lives in the large ivy-covered house 
in the southwest corner of town with his family.  You can find him in 
his home, wandering around in the town, or in the library sometimes.  
He seems pretty busy, but will always stop to chat with you. 

   -Mayor's Wife-
Very polite and helpful, she helps the Mayor out at festivals, and 
sells tickets at the dog and horse races.  She's usually at her home, 
but goes to the church with her husband every Sunday to pray, and 
sometimes stops by the bakery to take a break. 

   *Maria*
The Mayor's daughter, Maria is very shy.  She works as the receptionist 
in the library every day except for Monday, and on days when she's not 
working she can be found in the mountains looking for bugs, near the 
church, outside the Midwife's house, or at home with her mother.  She's 
afraid of animals, but loves cabbage, and appreciates it when you read 
the books in the library.  She also has a talent for playing the 
organ.  You can choose to marry Maria if you like, but you will have to 
move fast, as Harris, the mailman, will try to woo her as well.

   -Green Ranch Owner-
At first, this guy may seem kinda rude, and he doubts you can handle 
the ranch on your own. But over a little time, he warms up to you, and 
becomes quite friendly.  His wife died years ago, and he has raised his 
two children, Ann and Gray, as best he could.  He is the one to go to 
if you ever want to buy livestock and/or supplies for livestock.  He 
also will enter your dog and horse in the dog and horse races if you 
like.  You can always find him at the ranch during its business days, 
and sometimes at the bar at night.

   *Ann*
The cheerful daughter of the Green Ranch Owner, Ann loves all animals.  
She is somewhat tomboy-ish, and can't cook very well, but she's very 
friendly.  She'll give you your horse when you meet her for the first 
time.  She also plays the flute and is learning to knit, so she really 
appreciates wool.  You can usually find her in the fields of Green 
Ranch, and in the barn when the weather is bad.  On days off, she 
tends to be bird-watching in the mountains, in Rick's shop, or sometimes 
visiting Karen's family at the Vineyard.  Ann is one of your choices 
for marriage, but if you don't choose her, she will marry Cliff.

   -Gray-
As Ann so eloquently put it, Gray is a social disaster.  In the 
beginning, he won't speak more than a few words to you, and more often 
than not, they're somewhere along the lines of "go away." Supposedly he 
used to ride in the horse races, but had an accident years ago, and 
became the antisocial guy we know and <cough> love.  If you're 
persistent enough, you can become friends with him, but he still won't 
really open up.  Gray is Ann's brother, and is extremely protective of 
her.  You can usually find him either in the fields of Green Ranch, or 
in the barn, tending to the animals.  He spends his days off in the 
mountains near the Carpenters' house, and he's also occasionally at the 
bar at night.  Surprisingly enough, he will marry Popuri if you don't. 
(Surprising considering Popuri is one of the more bubbly characters in 
the game... not what I'd consider Gray's type.)

   -Cliffgard-
The prized horse of the Green Ranch, he is always entered in the local 
horse races.  According to Rick, he's a great horse, but his rider 
isn't that good.  Cliff also seems to have a bond with Cliffgard,
seeing as how they share a name.  Cliffgard and your horse are 
brothers.

   -Lillia-
Lillia is the town florist, and runs the shop that sells you vegetable 
seeds and flower seeds.  She is a very cheerful and sunny person, and 
loves flowers.  She is also Popuri's mother.  If you have any questions 
about plants, it's a good idea to check the book she keeps on the table 
in her shop.  She is sensitive to heat, and therefore doesn't like hot 
Summer days, and doesn't like dark, rainy days either.  She also 
becomes somewhat depressed in Fall and Winter because there aren't as 
many plants, and also because her husband is away.  Jeez... she's sort 
of picky when it comes to weather, isn't she?  Find her in the Flower 
Shop whenever it's open.

   -Basil-
A traveling botanist, Basil lives with his wife, Lillia, and his 
daughter, Popuri, in the Spring and Summer, and travels to find rare 
and exotic plants in the Fall and Winter.  He invites you to the 
Vegetable Festival, and if you win the contest, he'll be very happy and 
celebrate with you.  During the day, you can find him either in the 
Flower Shop, or in Moon Mountain by the fisherman's tent, and at night 
you can sometimes find him at the bar.  According to Lillia, it was 
Basil who named Popuri, even before she was born.  

   *Popuri*
Like her mother, Popuri is bright and friendly, and has a passion for 
flowers.  However, according to Lillia, she can become angry easily.  
She has a good singing voice, too.  You can often find her outside the 
Flower Shop watering... something (the sidewalk..?), in the bakery, or 
at Moon Mountain (especially in the grove).  She also can sometimes be 
found at the summit visiting the old couple that live there.  Popuri 
is another one of the marriageable girls, but will marry Gray if you're 
too slow in courting her.

   -The Bakery Master (Jeff)-
The Bakery Master owns the bakery in Flower Bud Village, and acts as 
sort of Elli's guardian, though he's not related to her.  He is a 
contemplative person who loves tea.  Since Elli's father died when she 
was young, the Baker promised him that he would see her get married 
since her father couldn't.  He cares deeply for Elli, and if you don't 
marry her, he will keep his promise and marry her himself.  You can 
find him at the bakery every day that it's open, and at night, he's 
often at the bar, since the bar's owner is his uncle.  On off days, he 
goes to the river to fish.

   -Elli's Grandmother-
The oldest character in the game, she remembers when you visited your 
grandfather's farm back when you were just a little kid.  She taught 
Elli how to bake delicious cakes, and Elli now takes care of her.  She 
is also very cheerful and kind.  Every day when it is sunny, she sits 
outside of the bakery in her rocking chair reminiscing and napping, and 
on rainy or snowy days, she sits inside the bakery.  Sadly, she dies 
during or after the second year.

 This information was sent to me by Nick Labos regarding Elli's 
 Grandmother's death (thanks!):

 "The sure fire way to know that Elli's grandmother is going to die is 
 that you'll see that she has stopped rocking in her chair. If you 
 approach her, she'll say that she had a nice dream and that she saw 
 your grandfather. She'll "fall asleep" and then Elli will come 
 straight out and get traumatized seeing her dead grandma."

 Rayni Shadowmusic added this:

 "Don't talk to Elli's grandmother on the second spring when she's 
 sitting still in her rocking chair -- if you don't talk to her 
 until summer she'll start rocking again and you CAN talk to her. She 
 won't die."

Personally, I always just sorta let nature take its course with Elli's 
Grandmother... it's part of the progression of the game, and the 
Bakery Master won't say anything different to you until she dies.
But some people really want to save her, so to each their own. ^_^

   *Elli*
Elli is the sweet and gentle girl who works at the bakery.  Her cakes 
are very yummy, supposedly because she uses fresh ingredients and bakes 
them with love.  Her father died when she was very young, and now she 
lives at the Bakery with the Bakery Master.  She also loves to fish, 
even though she doesn't catch much, and is related to the fisherman.  
She can usually be found at the bakery, but also sometimes at the 
flower shop, at Moon Mountain, or at the beach.  You can marry Elli, 
or if you don't, the Bakery Owner will.

   -Karen's Father-
Being somewhat stubborn and downright rude, Karen's father and Karen 
just don't see eye to eye.  He owns the vineyard, but has no real 
ambition to make it successful.  He claims not to care about Karen, 
but if you get to know him (a tough task, I assure you), you will find 
that he worries a lot about her, and only wants what's best for her.  
Find him at the vineyard during the day, and he's often at the bar at 
night fretting over Karen.

   -Karen's Mother-
Apparently, Karen's mother was once very beautiful, and a great dancer 
known as the "Queen of Dance."  These days, she spends her time inside 
her house at the vineyard sighing and worrying about Karen and her 
father arguing so much.  She seems so quiet and sad that Karen wonders 
whether she is really happy in her marriage.  She is easily befriended, 
and asks you to cheer Karen up, if you could.

   *Karen*
Like her father, Karen is stubborn and rude to strangers.  She doesn't 
like being talked to too much, and is very picky when it comes to 
gifts.  She won't even introduce herself to you until she has a blue 
heart!  It takes time for her to warm up to you, but once she does, 
you'll find she's very friendly and outgoing.  She doesn't like crowds 
that much, but she doesn't like being alone either.  She loves to 
dance, like her mother, and is a hard worker.  She wants the vineyard 
to be prosperous more than anything else.  In fact, that's the only 
thing keeping her in Flower Bud Village; the fact that she feels 
obligated to make the vineyard a success again like it was back when 
her grandmother ran it. She talks of moving to the city, and if you 
don't make friends with her, she might make good on her threat and 
leave, and she won't come back.  She's the last of the five eligible 
bachelor-ettes, but if you don't want to marry her, Kai might.  She's 
tough to find during the day; she's occasionally at the vineyard, at 
Moon Mountain near the carpenters' home, at the beach, or nowhere at 
all.  At night, she sometimes can be found working at the bar.

   -Kai-
Kai came from a faraway town near the ocean where he lived with his 
family.  He was originally going to travel further from home, but 
decided to stay with Karen's family because they are good people... and 
because he likes Karen. ^_^  Kai works at the vineyard, and is probably 
the only one who really understands Karen.  If you choose not to marry 
Karen, Kai might marry her.  Or if she leaves for the city, he might 
leave, too. :(  He's a really good swimmer, so he'll win at the 
Swimming Festival if you don't.  You can find him during the day at the
vineyard, sometimes down in the wine cellar, and he's often at
the bar at night.

   -Harris-
Neither rain, nor sleet, nor dark of night... umm.. how did that do 
again..?  Harris is the friendly neighborhood mailman who makes sure 
people get their mail--even on rainy and snowy days.  He has Sundays 
off, however.  Find him wandering around town, at the crossroads, in 
the mountains, at Green Ranch, or at the library.  Basically, anywhere.  
You can also find him at the bar sometimes, agonizing over his feelings 
for Maria.  If you don't marry her first, Harris eventually will.

   -Cliff-
Cliff first shows up at your house on the 18th of the first Spring, 
asking for food.  You can't go to the mountain to get it because he'll 
disappear, but if you have something on your farm, he'll be really 
happy to get it.  That's Cliff for you, the wanderer who hunts and 
fishes when he needs food, and finds a job when he needs money.  He 
seems sort of cocky at first, but he's really friendly once you get to 
know him.  He'll even share the fish he catches with you.  You can find 
him in Moon Mountain almost all the time, but occasionally he'll be at 
the Green Ranch.  He says he goes to visit Cliffgard, whom he likes 
because of the similarity to his own name, but he's also intrigued by 
Ann.  If you don't choose to marry her, he might.  If you don't become 
friends with him, and he doesn't marry Ann, he'll eventually come to 
your ranch to say goodbye, and will leave permanently.  Cliff is 
Karen's cousin, and he has a nifty pet falcon named Cain.

   -Cain-
Cliff's pet falcon, whom Cliff claims to be his only friend.  He likes 
to eat fish, and also rabbits, much to Ann's dismay.  At Cliff's 
wedding, Cain flies over the church among the usual white birds that 
fly over at everyone else's weddings. ^_^

   -Midwife-
This old woman (with pigtails, no less!) delivers all the babies in the 
village.  She'll even deliver your own when your wife has a baby.  She 
is the Buyer's mother, and therefore, May's grandmother.  She can be 
found in her little house, or sometimes walking around outside of it.

   -Buyer-
The Buyer makes his living buying and selling the crops you leave in 
your shipping crate.  He's an old friend of your grandfather, and 
though he secretly has a few doubts about you running the farm, if you 
become friends with him, he changes his mind about you.  He has a 
little daughter named May, who he is raising on his own since his wife 
"went to a far away place," as May put it.  He picks up your crops at 
five-o-clock sharp every day; anything shipped after that will not be 
picked up until the next day, so be careful! You can often find him 
in the bar at night, wishing he could spend more time with his 
daughter. (So then... why is he at the bar and not with her..?)

   -May-
May is the Buyer's daughter, and therefore the midwife's granddaughter. 
She's the little girl with black hair.  She's very shy, but once you 
give her a few gifts, she warms up to you and is very sweet.  She seems 
to be very smart since she can take care of the house by herself, and 
also has a good understanding of nature, like the time she understood 
that even though it was cruel that a butterfly was caught in the spider 
web, the spider might be very hungry, too.  She spends her weekdays in 
school at the church, and her free time is spent in the town and in the 
mountains.

   -Potion Shop Owner-
This old man is raising his two grandchildren Kent and Stu by himself. 
He makes medicines in his shop out of medicinal herbs, poisonous 
mushrooms, and various roots you can mine up, which help prevent and 
cure sickness.  He is very popular in the village, and apparently grows 
good vegetables, since he wins the vegetable contest whenever you 
don't.  He can be found at his shop most days, but sometimes he can be 
found in the mountains gathering herbs, or in the mines, looking for 
roots.  If he is friends with you, he'll ask you to play an instrument 
at the Spirit Festival in the first year, as he is the default King of 
the Harvest Festival.

   -Kent-
The outgoing little boy with brown hair and freckles, Kent is the older 
grandson of the Potion Shop Owner.  He seems to like your animals.  
Whenever you get a type of animal for the first time, he'll visit your 
farm to comment on it.  He'll also tell you which of your cows has the 
best chance of winning the Cow Festival.  Kent is usually in the church 
on weekdays being schooled, and other days is sometimes in the mountain 
or in the town. 

   -Stu-
The younger of the Potion Shop Owner's grandsons, Stu is a very sweet 
boy. He is the one with black hair.  He can't read yet, but goes to 
school every day to learn.  He loves flowers, but doesn't want you to 
tell that to anyone, because he thinks boys aren't supposed to like 
flowers.  He also appreciates bugs; for example, when a butterfly is 
caught in a spider web, he thinks you ought to free it.  Stu can be 
found in the church during the weekdays, and sometimes in Moon Mountain 
or around in the village.

   -Taro-
This is the dog which belongs to the Potion Shop Owner, and is about 
the same age as your dog.  She does pretty well at the dog races, and 
if you leave your dog near her, they can have puppies.   You don't 
actually get one... but, oh well.  (See ANIMALS section for more 
details on the puppies)

   -Rick-
Rick owns the tool shop in Flower Bud Village, and also seems to be an 
inventor.  He's a tad flaky; his shop is only open about half the 
time.  He is Ann's cousin (Man.. orange hair is a seriously dominant 
trait in their family), and she often visits him to scold him for being 
so lazy and keeping his shop closed so much.  The Tool Shop is the 
place to get many important items in the game. You can find Rick in the 
Tool Shop whenever it's open, or he might be standing outside of it, 
but otherwise, he's nowhere to be found.

   -Saibara-
The owner of the Craft Shop, Saibara sells souvenirs like pots and an 
ocarina.  Actually.. that's all he sells.  How exactly does that place 
stay in business?  He sells two things in all the years you play... 
aww, nevermind.  He can be found in his shop on business days, and on 
off days, he might be near the hot spring in Moon Mountain.

   -Parson-
This kindly man holds services at the church on Sundays, and 
provides schooling for the children in the town during the week.  When 
you decide to get married, he will be the one to wed you, and when one 
of your animals dies, he'll make a little speech at the funeral.  You 
can always find him inside the church (he stands outside on Saturdays), 
and chat with him if you're so inclined.

   -Tavern Owner (Duke)-
He spends every night but Sunday running the bar and selling drinks.  
He's always willing to chat with you, and if you become good enough 
friends with him, he might give you a bottle of valuable old wine from 
Karen's family's vineyard. (See PHOTO ALBUM section for details)  He is 
the Bakery Master's uncle.

   -Chief Carpenter-
Slightly uh... bald, this jovial but tough old craftsman loves the 
mountains immensely, and *insists* that you appreciate them.  He's the 
one to ask when you're ready to upgrade your house, or build a 
greenhouse.  Though it's not cheap  (and it requires that you use your 
own lumber), some of these upgrades, especially the greenhouse, are very
useful, and some, like the kitchen and the baby bed, are necessary to 
get married and have a baby.  He'll always be at his cabin in the 
mountains with his workers, but annoyingly enough, he sometimes stands 
in the doorway of the cabin, blocking your entrance.  No upgrade for 
you today! (See HOUSE EXTENSIONS section for details)

   -Other Carpenters-
Aside from the Chief Carpenter, there are two workers who help build 
house upgrades, run the mines in the Winter, and will hire you to help 
out part-time when they build the bridge and the hot spring.  They 
usually hang out near the cabin in the mountains, or inside of it when 
it rains.  They're hard workers, and good at what they do, I guess.  
But is it really necessary for that one to make that incredibly long 
speech /every/ time you want to mine? Yeah.. you can't mine without a 
hoe.. can't come out until 5:00... we got the point the first few 
times...

   -Harvest Sprites-
There are three little guys that look like elves living in the cave 
with the mine.  One of them is in the front, but to see the others, you 
have to go to the back wall and push the A button (there's a little 
spot that looks like it might be a tunnel... yeah, there).  At first, 
they only speak Pig Latin; it's been so long since they last talked to 
humans it seems they've forgotten English.  But once you befriend them, 
they speak it just fine, and will tell you all sorts of interesting 
things.  See that little tunnel on the left side of the room in back?  
If you're really good friends with the Sprites, they might go through 
that tunnel, which leads to your barn, and feed your animals during a 
typhoon.  Useful, eh?  Befriending the Sprites is quite the wise move, 
as they help you quite a bit, and you need to in order to restore 
the vineyard.  Too bad there's no use for all of those strange tools 
in their home... they look kinda cool.

      *Amy "The Mayabird" had this additional information about the 
      Sprites:

      "If you befriend the Harvest Sprites (they stop speaking pig 
      Latin) and give them mushrooms, you can learn their names! I 
      remember that two of them are Arthur and Billy, but I can't 
      remember the third."

   a/n:  It's true!  The ones inside the hole are Arthur and Billy, 
   (to the right and left sides, respectively) and I don't think the 
   other one ever gives his name (or, at least, I've never seen it).  
   Arthur is a good cook, but Billy apparently sucks at it.  *giggles 
   maniacally*  

   -Greg-
The fisherman you often see fishing at the river in Moon Mountain or 
at the beach.  He'll give you a fishing rod for free and teach you 
how to fish when you first meet him. (See TOOLS section for details)  
He seems to feel that life needs a little recreation.  He's also 
related to Elli.

   -Restaurant Owner-
This old man owns the restaurant on the summit of Moon Mountain.  
Hmph.. they say it's a restaurant... but how come you can't buy any 
food there?  Anyway, he's been very lonely, since no one's visited 
since the bridge was out.  He's always either inside the restaurant or 
wandering just outside of it; he doesn't come down off the mountain.

   -Restaurant Owner's Wife-
(Man.. it's bad enough not to have an name, but being known only as the 
/wife/ of someone without an name really sucks.)  She's the wife of the 
old man who owns the restaurant on the summit of Moon Mountain.  She's 
a nice old lady, though a bit forgetful.  She never comes out of the 
restaurant, so you can always find her there.  

   -Entomologist-
This swirly-eyed scientist seems to have one objective: to see the 
Emerald Butterfly.  He wanders the mountain with a butterfly net during 
the Spring and Summer of the second year, searching for his obsession.  
If you can get the Blue Mist seed to bloom, the emerald butterfly will 
come, and the Entomologist will take your picture with the flower, 
butterfly, and Popuri. (See PHOTO ALBUM section for details)

   -Special Gourmet Judge-
This is, without a doubt, the ugliest guy in the game. <shudders>  He's 
quite overweight, wears a bright blue suit with a tall blue hat, and 
has the largest lips I've ever seen.  He minces French with English 
when he speaks, and the only things he cares about are those which are 
edible. (I showed him my baby, and he insulted it because he can't eat 
it!)  He's the special judge at many of the festivals, like the 
Vegetable Festival and the Cow Festival, so if you enter something in 
the contests, talking to him will improve your chances of winning.  
Occasionally, you can find him wandering around the path to Flower Bud 
Village, but usually, he's only seen at festivals.

   -Teenage Girls-
These three teenagers don't live in Flower Bud Village, but they come 
to some of the festivals.  They show up at your ranch sometimes to 
admire it if you've planted a lot of grass or flowers.  They'll even 
ask to take a picture of your cow if it wins the Cow Festival. (See 
PHOTO ALBUM section for details)

   -Old Couple-
They're also not residents of Flower Bud Village, but they come to 
watch the local horse and dog races.  This old man and woman seem to be 
somewhat rich.  They have a dog named Baron that they talk about 
entering in the race, but they never do.

   -Traveling Salesman-
This guy dresses really creepily if you ask me... with an all black 
outfit and a big black hat.  He'll show up occasionally to try and sell 
you some strange items, which are usually a scam, so you'll get ripped 
off if you buy into them.  However, the Power Nut that he is selling at 
the Flower Festival is real, so go for it, even if the price (1000G) is 
a bit steep.

   -Romantic Couple-
A.K.A. Honeybunch and Sweetiepie. Bleh.
Every now and then, first thing in the morning when you leave your 
house, a young man and woman will come to your farm, talk mushy to one 
another, and make out.  This occurs if you have planted lots of flowers 
or grass in your field.

   -Photographer-
The photographer occasionally shows up at en event to take your 
picture, like when you win the Swimming Festival.  Also, when you do 
something noteworthy, you might find a picture in your mailbox the next 
day from the photographer.

   -Mrs. Mana-
This woman asks a favor of you: to take care of her three cows from the 
first of Winter to the fifth of Winter in the first year.  The Green 
Ranch Owner wants to sell them afterwards, so if you do a good job, you 
will be paid for your troubles.  She hangs out in the bar at night for 
the few days she's in town.

   -Mrs. Mana's Son-
This strange-looking little boy doesn't really speak much, but he seems 
to like you a lot.  He'll come to watch you work on your farm if you 
tend to hang around there all day long in the Winter.  I don't.

   -Your Dad-
Your dad comes on the first day of the third Summer to evaluate your 
game.  It is here that the game officially ends, but you can keep 
playing forever, if you like.  He strikes me as the workaholic type; he 
couldn't even make time to be there for your grandpa's last words, or 
even your wedding.  He did send a nice card, of course, but it's not 
quite the same...


+=--=+=--=+*+=--=+=--=+
       B. PLACES
+=--=+=--=+*+=--=+=--=+

   Harvest Moon 64 is a big step up from the SNES version of Harvest 
Moon when it comes to places you can go.  While there's still not 
/that/ many places to visit, the number has been increased quite a bit.  
However, your farm seems like it has less planting space than in the 
previous version, but this is made up for by the space you acquire when 
you get a greenhouse.


 1. Your Farm
Your grandfather bit the big one, and now it's up to you to return his 
run-down old farm to it's former glory.  Here's what you can find 
there:

   -Your House-
Your house is where you begin each morning, and where you sleep each 
night.  Your nifty little hideout.  Actually, it's not that nifty when 
you start out.  In the beginning, it's just a single room constructed 
entirely of logs: empty with the exception of a television, a calendar, 
a toolbox, a nightstand, a bed, and a plain table.  Bummer.  There are 
a few things you can do here, though, and you can add lots of stuff to 
spruce it up.  You can also have the carpenters build add-ons, like a 
kitchen, and a bathroom. (See HOUSE EXTENSIONS section for details)

 The television is a helpful tool with four channels. (Well.. 
 technically, I'd say there are only three.) You can watch the 
 television whenever you want, but be warned, that if you come home 
 after midnight, you won't get to watch anything but the test pattern.  
 The channels are:

    Channel 1: (C Up button) Weather
  This channel tells you (without error) what tomorrow's weather will 
  be.  You should check this channel every day so that you can plan for 
  tomorrow and put your animals into the pasture, or back into the 
  barn, etc.  It also warns you about typhoons the day before, so pay 
  especially close attention in the Summer.

  Personally, I like to check the weather each morning right after I 
  get up, as there is a glitch that sometimes causes the game to 
  freeze when you watch TV... and it's better to have this happen in 
  the morning than the end of the day.  Also, you can plan your day 
  better if you know tomorrow's weather, such as putting your animals 
  out to pasture, etc.  If you need it to be sunny for some reason, 
  head to the Goddess's fountain and throw a home-grown veggie in, then
  wish for "weather."  This is a good way to try to avoid rain or 
  typhoons.

    Channel 2: (C Right button) Special Events
  This tells you which festivals are coming up, and what you should 
  be watching for.  The day of a festival, it will remind you that 
  that particular festival is taking place, if you check.

    Channel 3: (C Down button) Educational
  This channel will give you tips on growing crops and taking care of 
  your animals.  Usually, it tells you things you already know, but 
  occasionally, it can be informative (though usually long and boring).

    Channel 4: (C Left button) Entertainment (so-called in the manual)
  About as far from entertaining as it could get, I'd say.  This 
  channel features nothing but static.

 The calendar on the wall is used for keeping track of events. However, 
 nothing is marked for you. You have five stickers that you can use to 
 mark things yourself.  The events you have marked are cleared at the 
 start of every new season. A red check marks the current day.

 The toolbox is where you can store tools that you don't have enough 
 room to carry.  There is room to hold 32 items, basically more than 
 enough to hold all of your tools, bags of seeds, and other things.

 Pressing the A button on the nightstand brings up a list of options. 
 They are:

    A Diary
  This is what saves your game.  Before you go to bed at night, you 
  have the option to write in you diary and save, which is a good idea 
  to do every night, unless you're not quite sure you're happy with 
  what you did.  When you write in your diary, you will go to bed, and 
  choosing not to write will cause you to go to bed as well. Choose 
  "Don't sleep" if you still have stuff to do.

    A Tool Note
  These are the notes on tools that your grandfather left.  If you're 
  new to Harvest Moon, you might want to read about using the tools, 
  otherwise, you'll probably already know most of the info in there.

    An Estimate
  This basically tells you your progress on the farm.  It tells you the 
  amount of money you have, how many of each animal you have, your 
  stored lumber, and the amount of fodder you have.  It also lists the 
  name of your horse and dog, and whether or not any of your animals 
  have won at a festival.

    An Album
  Sometimes, when you do something interesting or noteworthy, you will 
  get a photo taken to remember the event.  This is where you keep all 
  of your photos, and you can look at them if you like.  Pressing the A 
  button on a picture will give you a caption telling you what the 
  photo commemorates. (See PHOTO ALBUM section for details)

   -The Barn-
This is where you can keep your cows and sheep.  There are enough 
stalls for a combination of up to eight cows and sheep.  There is a 
fodder spout on the north wall for getting food for the animals, a 
shipping crate on the east wall for shipping milk and wool, and an 
additional stall in the northeast corner for pregnant cows to rest in.  
You may also notice a small hole in the north wall.  This is a tunnel 
which leads to the Sprites' cave, so that they can feed your animals 
during a typhoon if you're friends with them.  You should always keep 
your livestock inside the barn when it is raining, or in the Winter 
(since there is no grass) but they like to be put into the pasture 
when the weather is nice.  A stable for your horse is built on the 
outside of your barn.

   -Silo-
Between your barn and your chicken coop is a silo that holds your 
fodder. You can't go in it, but there is a sign on the front that will 
tell you how much fodder you currently have stored.  Holds up to 999 
pieces.

   -Chicken Coop-
This is where you can keep up to six chickens.  Inside it are the 
stalls where you can place the chicken feed, and a shipping crate for 
your convenience when shipping eggs.  There is also an incubator in the 
northeast corner, and if you carefully place an egg in it, it will 
hatch into a chick within a few days.  You can also keep chickens 
outside, but be sure to bring them in on days when the weather is bad.

   -Lumber Bin-
Built onto the right side of the chicken coop is a place to store your 
lumber.  You can check to see how much wood is stored by checking the 
sign right next to the bin.  The lumber can be used to build fences and 
make upgrades to your house.  You can take pieces out and put them back 
in with the A button.  Holds up to 999 logs.

   -Well-
Next to the chicken coop in the northeast section of your farm, there 
is a small water hole where you can fill your watering can to water 
crops with.

   -Tree-
In the northeast corner of your ranch, there is a lonely tree.  It 
wouldn't really be worth mentioning, except you can find the treasure 
map hidden there.

   -Field-
You have a space of 20 by 24 squares to plant crops, flowers, and grass 
in.  This field first comes covered in debris, but once you clear it, 
it becomes your livelihood.  

   -Shipping Crate-
Anything that you can gather, like crops, items from the mountains 
(with the exception of flowers), milk, wool, eggs, and minerals can be 
put in here to be sold.  Just be warned, however, that anything put 
into the bin after 5:00 will not be picked up until the next day.

   -Dog House and Dish-
Your dog's little house, that he never seems to use.  Oh well.  The 
dish is more important anyways.  You can put any edible item in the 
dish, and it will magically turn into dog food, which keeps your pooch 
happy, happy, happy.

  -Mailbox-
In your mailbox, you can find fliers from shops, letters from friends, 
and occasionally, a photo from the wandering photographer.  You should 
check every day for new mail.


 2. The Crossroads
When you leave your farm, you'll notice (if you're particularly 
observant) that the path splits five ways (that is, not counting the 
way back to your farm). The southernmost path leads down to Green 
Ranch.  Both paths to the west lead to Flower Bud Village, the upper 
and lower halves, respectively.  The hill leading upwards goes to the 
vineyard, and the path heading straight up goes to Moon Mountain.  
Signs are posted to tell where all paths lead.


 3. Flower Bud Village
Flower Bud Village has three parts; the upper half, the lower half, and 
the town square.  There's a map in your book if you're having trouble 
finding your way around, and the tour on the first day will acquaint 
you with the locations of things.  Here are all the places to go, and 
what they're for.

 Northern Flower Bud Village:

  -Flower Shop-
Open: 9:00am - 5:00 pm
Closed: Sundays and Festival Days
Location: Northeast Corner of Flower Bud Village
Owned/Run by: Lillia, Basil, and Popuri
  This is the place to come for all of your agricultural needs.  You 
can buy seeds for  vegetables, grass, and even flowers, depending on 
the season.  The notes on the table will tell you about the current 
season's vegetables, and Lillia will gladly answer any questions you 
have about planting if you talk to her over the counter.  Between the 
25th and 29th of Winter every year, a raffle will be held, where you 
can win nifty prizes. For every box of flowers you buy, you get one 
sticker (point) on your card.  For every ten points you get, you can be 
entered in the raffle and get the chance to win one of four prizes.  
You can enter the raffle as many times as you'd like every year, but it 
takes ten points every time.

 For Sale:
                        Season:            Price:
Turnip Seeds:           Spring             200g/bag
Potato Seeds:           Spring             200g/bag
Cabbage Seeds:          Spring             200g/bag
Tomato Seeds:           Summer             300g/bag
Corn Seeds:             Summer             300g/bag
Eggplant Seeds:         Fall               300g/bag
*Strawberry Seeds:      Winter             500g/bag
Grass Seeds:            Spring-Summer      500g/bag
Moondrop Flower Seeds:  Spring             200g/box

 Any vegetable seed (with the exception of strawberries) can be bought 
during any season once you have purchased a greenhouse.

 *Can only be bought once you have acquired a greenhouse

 Raffle Prizes:
1st Prize: Cushion- This cushion will serve as another pillow in your 
           bed.  
2nd Prize: Flower Bath Crystals- They appear in your possessions menu 
           and will cause you to recover more strength when taking a 
           bath (or something).
3rd Prize: Flower Seal- The number of stickers available for use on 
           your calendar will double, going from 5 to 10.
4th Prize: Pink Cat Mint Seeds- You'll receive one box of these rare 
           flower seeds.  The only other time you can buy them is at 
           the Flower Festival.
Blank:     Moondrop Seeds- You'll receive one box of common flower 
           seeds to cheer you up.

  -Church-
Open: 8:00am - 5:00 pm
Closed: Saturdays and Festival Days
Location: Top-Center of Flower Bud Village
Run by: the Parson
  People come here on Sundays to pray, but during the week, the church 
serves as a school for the local children.  The parson himself teaches 
basic edu-ma-cation to the little buggers.  There's not much here 
except for the things you'd expect to find in a church: an old organ, a 
statue of the Goddess, a stove for heating, and some benches.  You can 
always come here to talk to the nice Parson.

  -Bar-
Open: 6:00pm - Midnight
Closed: Sundays and Festival Days
Location: Northwest Corner of Flower Bud Village
Owned/Run by: the Tavern Owner
  Many of the guys of the village will come here in the evenings to 
drink their troubles away.  They'll appear on random nights and sit at 
the same spot every time. But once they get married, they don't go 
there anymore.  Heh heh.. they're whipped.  Karen also works here part-
time to make a little money. At any rate, it's a great place to gain 
information, as drunk people tend to open up to you.  You, too, can buy 
a few drinks to relax after a long days work.  Here's the menu:

           Price:
Wine:      300g
Liquor:    300g
Beer:      350g
Milk:      150g
Water:     0g (Aren't you the healthy one?)

  -Flower Bud Bakery-
Open: 9:00am - 5:00 pm
Closed: Mondays and Festival Days
Location: Central Flower Bud Village
Owned/Run by: the Bakery Master, Elli, and Elli's Grandmother
  The Flower Bud Bakery doubles as the home of the Bakery Master, Elli,  
and her Grandmother.  It was actually owned by Elli's father before he 
died, and now the Bakery Master runs it.  If you're feeling hungry or 
tired, there's no better place than the bakery to regain your stamina.  
The cakes here, baked by Elli and sold by the Bakery Master, are 
delicious and energizing!  Not to mention, Elli really likes it 
when you buy her cakes...  Anyway, there are two places you can buy 
things here.  You can either sit down at the table and order, and 
everything you order, you will eat automatically.  Otherwise, you can 
go up to the glass display case and order.  There, everything you buy 
will go directly to your hands, so you can carry it around and give it 
to someone, or put it in your backpack for later.  Like the Flower 
Shop, there's also a raffle held every Winter from the 25th and 29th.  
Buy lots of cakes, get points put on your card, and for every ten 
you'll be able to draw for a prize.  Repeat as necessary.  Just a quick 
thing I've noticed; you can only get points for cakes you buy from the 
case.  If you order a cake at the table and eat it, you don't get a 
sticker for it, so keep that in mind.  Anyway, here are the things you 
can get at the bakery:

 At the table: (will be eaten automatically)
 
           Price:
Cake:      300g
Pie:       350g
Tea:       200g
Water:     0g

 At the display case: (can be taken with you)
 
           Price:
Cake:      300g
Pie:       350g
Cookies:   300g

 Raffle Prizes:
1st Prize: Tablecloth- A pretty blue and white checkered tablecloth 
           will cover the table in the middle of your living room.
2nd Prize: Mug- A blue and white mug will sit on your kitchen table.
3rd Prize: Luncheon Mats- A couple of yellow placemats will spruce up 
           your kitchen table.
4th Prize: Honey- It will fill an empty bottle and refill all of your 
           energy when you drink it.
Blank:     Some cookies to cheer you up.  Bah!

  -Souvenir Shop-
Open: 9:00am - 5:00 pm
Closed: Sundays and Festival Days
Location: Central Flower Bud Village
Owned/Run by: Saibara (the artisan)
  The souvenir shop doesn't have much to offer.  The artisan, Saibara, 
is friendly enough, but it's not really worth the trip to see him, as 
his conversations are generally pretty dull.  But it's good to try and 
become friends with everyone in the game if you can, so I suppose that 
includes him.  At first, he won't sell you the pot he has on display in 
his shop.  To get him to sell it, during the Winter, go to the mine and 
dig until you find a Blue Rock.  Bring it to Saibara and give it to 
him, and he will give the pot a coat of blue glaze and sell it to you.  
Anyway, here are his goods:

           Price:         First Available:
Pot:       Not for sale   Spring of the first year
Ocarina:   1200g          Fall of the first year
Dyed Pot:  2000g          Give Saibara a Blue Stone (Winter)

  -Tool Shop-
Open: 10:00am - 6:00 pm
Closed: Wednesdays, Weekends, Festival Days, and Rainy or Snowy Days
Location: Central Flower Bud Village
Owned/Run by: Rick
  The tool shop is the place to buy many useful and frankly, necessary, 
items in the game.  However, it's almost as though every time I want to 
buy something there, the shop is closed.  How annoying!  But what can 
you do, really... Rick is a brilliant inventor, good at fixing broken 
music boxes, and he'll even discuss girls with you.  If you can ever 
manage to catch him on a business day, here's what you can buy:

                   Price:      First Available:
Brush:             600g        3rd of Spring, First Year
Wool Cutters:      1000g       When you buy your first sheep
Milker:            1800g       When you buy your first cow
Carpet:            3000g       1st of Fall, First Year
Room Organizer:    2000g       1st of Summer, First Year
Blue Feather:      980g        When at least one girl has a pink heart


 Town Square:

  The town square can be accessed by either of the staircases at the 
far west side of northern Flower Bud Village.  It's usually empty, but 
many of the festivals take place here, and from Spring 19th to the 
22nd, you can vote for the Flower Princess at the little box on the 
table.  The door in the back leads to the race track, but it's closed 
except for race days.


 Southern Flower Bud Village:

  -Potion Shop-
Open: 10:00am - 5:00 pm
Closed: Weekends and Festival Days
Location: Southeast Flower Bud Village
Owned/Run by: the Potion Shop Owner (and his two grandchildren)
  The Potion Shop Owner sits behind the vat in his living room, mixing 
God-knows-what and trying to sell it to you.  The three pot-looking 
things on the north wall are all types of medicine you can buy by 
examining them with the A button.  The door in the back leads to his 
grandsons' bedroom, where you can go and see their... beds.  Hehe... 
one has a bedspread that looks like a Pikachu.  But I digress.  The 
three types of medicine you can buy here are:

                 Price:         Effect:
Cure All:        1500g          Heals you when you're sick
Vitamin:         1000g          Helps prevent sickness
Strong Vitamin:  2000g          Helps prevent sickness (better)

  Before you can buy any of these medicines, though, you have to give 
the Potion Shop Owner some items so that he can make them.  He only 
needs one, though, and he'll be able to make the potion from then on. 
Here's the list of requirements:

Cure All:       Must give the Potion Shop Owner a medicinal herb from 
                Moon Mountain (any season but Winter)
Vitamin:        Must give the Potion Shop Owner a poisonous mushroom 
                from Moon Mountain (Fall)
Strong Vitamin: Must give the Potion Shop Owner a Pontana Root from 
                the mine (Winter)

  -Midwife's House-
Open: 9:00am - 5:00 pm
Closed: Festival Days
Location: Central Flower Bud Village
Owned by: the Midwife (and May)
  The midwife lives here with her granddaughter, May.  There is a 
stove, a bed, and a shelf full of maternity books.  Unless you're 
looking to talk to the midwife, you won't find anything of interest 
here.

  -Library-
Open: 9:00am - 5:00 pm
Closed: Mondays, Festival Days, and the 1st through the 10th of each 
month (beginning after the first Spring)
Location: Western Flower Bud Village
Run by: Maria
  The Flower Bud Library is full of shelves of books.  Unfortunately, 
you can't actually read the books there, but you can browse the titles.  
Maria acts as the receptionist and sits behind the desk all day.  There 
are a few crates around, too.  The only reason I can think of to come 
here is to see Maria.

  -Graveyard-
Location: South/Central Flower Bud Village
  There are several old tombstones here, including your grandfather's.  
Also, if one of your animals dies, they will be buried here, and you 
can visit their grave anytime you like.  What I can't figure out is 
why the graveyard isn't next to the church...

  -Mayor's House-
Open: 9:00am - 5:00 pm
Closed: Sundays and Festival Days
Location: Southwest Corner of Flower Bud Village
Owned by: the Mayor, the Mayor's Wife, and Maria
  This rather fancy house is where the Mayor and his family live.  It 
has a mailbox outside, a fireplace, a table, some art, and a door that 
leads to Maria's bedroom, which is off limits.  If you want to visit 
Maria's family, this is the place.


 4. Green Ranch
Unlike your farm, Green Ranch doesn't plant any crops.  Instead, they 
focus on raising and selling animals.  This is where you can buy and 
sell livestock, and where you can get your foal.  The Green Ranch Owner 
lives here with his two children, Ann and Gray.  The champion horse 
Cliffgard also calls the Green Ranch home, along with numerous 
livestock in the barn and grazing the fields.  There is a barn, a 
storehouse, and a shop to purchase/sell livestock and supplies.

  -Shop-
Open: 8:00am - 5:00pm
Closed Thursdays and Festival Days
  The Green Ranch Owner runs the shop, which also seems to double as 
his and his family's home.  A door leading to Ann's room is in the 
back, and a shelf showcasing all of the merchandise is also in the 
back of the room.  To buy an item, simply walk up to it and press the 
A button.  To buy or sell livestock, talk to the Ranch Owner across the 
counter.  There is also a notebook on the table that will give you 
helpful advice on raising livestock.

                  Price:            Use:
Chicken:          1500g             $$
Sheep:            4000g             $$
Cow:              6000g             $$

Medicine:         1000g             Cure sick cows and sheep
Miracle Potion:   3000g             Impregnate a cow
Cow Fodder:       30g per meal      Feed cows (in place of grass)
Chicken Feed:     10g per meal      Feed chickens

  -Barn-
Open: 8:00am - 5:00pm
  This is where the cows, sheep, and horses of Green ranch live.  Gray 
spends lots of time here tending the animals, and Ann can be found here 
on rainy days.

  -Storehouse-
Open: 8:00am - 5:00pm
  There's not much to do here, as it seems to be uninhabited and empty.  
Tools belonging to the Green Ranch are stored here, along with an old 
bed and stove.


 5. The Beach
The beach is an area that's rather small to the east of Green Ranch.  
There's only one entrance and/or exit, and it's pretty empty.  It's 
very sandy, water laps at the shore, and a wooden dock protrudes out 
over the water, which makes for an ideal fishing spot.  Sometimes, 
you'll find Karen here, because she likes the solitude, and some 
festivals, like the Firefly Festival and the Swimming Festival, are 
held here.


 6. The Vineyard
The Vineyard is owned by Karen's family, and has been around for 
several generations.  The wine that used to be produced there by 
Karen's grandmother was highly regarded, but for some reason, the wine 
produced there now isn't nearly as good.  Karen wants nothing more than 
to bring the vineyard back to its former glory.  She lives there with 
her mother, father, and Kai, the vineyard worker.  There is a house, a 
storehouse, many rows of grapevines, and a dead tree in the corner.

   -The House-
Open: 8:00am - 5:00pm
This is where Karen and her family live.  Karen's mother spends almost 
all of her time here, while Karen's Dad is usually out working in the 
vineyard.  Karen's room is upstairs, but her mother won't let you in.

   -The Storehouse-
Open: 8:00am - 5:00pm
On the ground level, there are contraptions for making wine. 
Downstairs, in the cellar, there are two large barrels of wine, and a 
rack of bottles of finished wine.  Kai spends a lot of time here.

   -The Old Tree-
This dead old tree houses the Spirit of the Vineyard, which has been 
sleeping for twenty years.  Once you awaken it, (See PHOTO ALBUM 
section for details) it turns from its dead, gray color to a healthy 
brown.


 7. Moon Mountain
Those rugged enough to survive in the wilderness make their home in 
the mountains.  The mountains are a good place to forage for food and 
chop wood.  Various townspeople will occasionally wander around the 
mountains on their time off from work as well.  

   -Fisherman's Tent/Pond-
First thing you'll run into when you enter Moon Mountain is the 
fisherman's tent.  It's right in front of the pond, but you can't go 
inside.  The pond is a good place for fishing, but keep in mind that it 
freezes in the Winter. It also houses a kappa that likes fish a lot...

   -River-
A river flows down from Moon Mountain, splits, and continues east and 
west.  It's a popular fishing spot, and it never freezes, so you can 
fish there year-round.

   -Carpenters' House-
If you enter the mountains, and cross the river to travel left, 
you'll find the cabin where the carpenters live.  If you want an 
extension on your house, visit here and check the sign on the back 
wall  (See HOUSE EXTENSIONS for details).  Just don't mess with the 
tools.  The carpenters really hate that. ^_~  

   -Cave-
The cave is located just above the carpenters' house.  The door on the 
left wall leads to the mines, but it's only open Winter 8th through the 
30th.  The hole on the back wall leads to the home of the Harvest 
Sprites when you push the A button there.  Medicinal herbs grow here in 
abundance.

   -Tree-
Hmm.. it's just a tree, located right next to the cave entrance.  But 
if you push the A button against it, you can climb up to the ledge.  
This is really useful if the carpenters in your game haven't built the 
bridge yet.  On the edge of the ledge, pushing A again will cause you 
to jump back down.

   -Goddess's Fountain-
Located in the grove to the left of the screen with the carpenters' 
house, the fountain is home to the Goddess of Spring.  Throwing 
vegetables into the pond will summon her (they have to have been grown 
on you own farm, and it has to be between the hours of 8:00 and 5:00).  
She will a) revive the Kifu Fairies for you if you possess the 
"Doorway to Heaven" vintage wine (see PHOTO ALBUM section for details) 
or b) ask you to make a wish.  Each time you summon her (maximum of 
once a day), you can wish either for weather, energy, or love.  

   -Hot Springs-
This won't even exist until the earthquake which occurs in the first 
Winter opens up a hot spring.  From the 12th to the 16th of the first 
Winter, you can even help the carpenters build a bath house around the 
spring.  Once it's completed, you can use it whenever you want; a 
quick dip will help prevent sickness.  It's located up the winding 
path, near the top of the mountain.  It's kind of out of the way... the 
bath in the bathroom is much more convenient (once you get it).

   -Bridge-
In the beginning of the game, the cliff near the top of Moon Mountain 
simply ends abruptly with a sign reading "BRIDGE OUT."  Well.. in the 
first Fall, you can help the carpenters rebuild it from the 23rd to 
the 27th.  Then, the way to the summit is opened.  (Of course, you 
could just climb the tree near the cave to get up, too.)

   -Restaurant-
An old man and woman run a small but very traditional Japanese 
restaurant near the summit of Moon Mountain.  Not only do they not have 
any customers (due to the bridge being broken, and also the fact that 
they're in the middle of nowhere) but there's only one thing the woman 
cooks: dumplings!  I'm sure they don't do much business.. so how is it 
that they live..?

   -Summit-
Rising a majestic 800 meters above sea level (or that's what the sign 
says, anyway) is the summit of Moon Mountain.  You can't really do 
anything there and it's a really long walk, so don't waste your time.  
However, it's a nice place to watch the sunrise with the girl of your 
choice on New Years.  Popuri also spends certain festivals up there.  
The only other reason I can fathom for going up there is to find the 
Full Moon Berry, which only appears from Fall 10 to Fall 12.


+=--=+=--=+*+=--=+=--=+
      C. SEASONS
+=--=+=--=+*+=--=+=--=+

   The World of Harvest Moon 64 has only four seasons: Spring, Summer, 
Fall, and Winter.  Each season has certain festivals and crops that you 
can grow, as well as different materials to be found.  (For information 
on crops and forageable items, see the CROPS section under PLAYING THE 
GAME.)

   -Spring-
The snow from Winter has melted, and a fresh, new year has begun.  
Flowers are blooming, animals are coming out of hibernation, and it's 
time to begin planting again.  Single-harvest plants are in season, so 
you'll be making lots of trips to town for seeds.

   -Summer-
Summertiiiimmmme, and the living is eaaaaasyyyyy~~ ....or maybe not.  
Summer is the most busy season of the year.  Crops like tomatoes and 
corn which require re-harvesting every few days will keep you occupied.  
Be on the lookout for disastrous typhoons; you'll probably get one or 
two every Summer.  

   -Fall-
The trees are losing their leaves and the days are getting shorter.  
You won't be able to grow anything but eggplants unless you have a 
greenhouse.  In other words, it's a slow season.  You'd better have 
some animals by now if you want to have a steady income.  Make sure 
you're cutting lots of grass and stocking up for Winter, or you'll be 
sorry!

  -Winter-
'Tis the season to make money!  When the mine opens, you'll be raking 
in the cash every day.  Combine that with the price you can get on 
strawberries (if you have a greenhouse) and you've got it made this 
season!  Just be careful, it snows frequently, and you're likely to 
catch a cold on those days if you work too hard.

 1. Festivals
Usually, someone will come to your farm the day before a festival and 
remind you to attend the next day.  Festivals are usually located at 
the Town Square, with some exceptions.  If you want to attend a 
festival,  show up at the location before 5:00, or you will have missed 
it.  Of course, some festivals take place at night.  In that case, you 
need to show up after dark. (7:00 or so is good.) When a festival is 
over, you will automatically return to your house and go to bed without 
the option of saving (so you have to play another day to save.)  
Because you go straight to bed, make sure you do your work before 
heading over to the festival.  (The races are exceptions to this.  They 
will simply set you loose at 5:00.)  Here are the festivals:

 SPRING:

-New Year's Day-
Date: Spring 1    Location: Town Square
  This festival takes place after the first year (since your first day 
on the farm falls on the third of Spring).  Once your chores are done, 
head over to the town square.  Once you're there, you're supposed to 
greet everyone.  However, there's a catch: you have to have a toast 
every time you greet someone.  When someone's had enough, they'll 
leave.  The idea is to be the last one there.  But you have to greet 
some people more than once before they'll get too tipsy and leave.  So 
how do you manage this without passing out?  For every drink you have 
during the year, your level of alcohol-tolerance raises a little.  So 
if you hit the bar every night, you'll be able to hold your liquor with 
no problem.  But if you haven't touched a drop, you won't even hold out 
against little Popuri.  When you're done, you'll either walk home, or 
you'll have to be carried by the Buyer.  Good luck, and here's a hint: 
watch out for Karen and Kai!  

-Planting Festival-
Date: Spring 8    Location: Town Square
  The king chosen at last Fall's Harvest Festival will choose an 
assistant, and go up in a hot-air balloon.  Everyone else will get a 
balloon filled with seeds, and at the signal, release them into the 
sky.  Hopefully, the balloons will burst and scatter seeds to plant 
grasses and flowers wherever they land.

-Horse Race-
Date: Spring 17   Location: Town Square/Racetrack
  If your horse is grown up, you can enter him in the race the day 
before.  Otherwise, just watch the other horses race.  There are three 
races over the course of the day, the first of which starts about 8:00, 
so don't be late!  If you have money to burn (or you use the trick in 
the SECRETS section) you can talk to the Mayor's Wife to bet on the 
horses and win medals.  To win medals, buy tickets from the Mayor's 
Wife at 50g apiece.  The number of tickets you place on a winning horse 
will be multiplied by the horse's odds (which are displayed next to the 
horse's name) and you will win that amount of medals.  Medals, in turn, 
can be traded in for prizes if you talk to the Mayor.  After the first 
race is over, you'll be able to use the door that leads to the track 
and talk to everyone.  Some people who you won't normally see around 
town will come to see the races, too.  The Buyer and the Bakery Owner 
are also selling food, if you've got some spare cash.  Here's what you 
can get:

 The Buyer's Stand:
Located: Top of the Town Square
Candy:      120g
Fry:        200g
Corn:       250g

 The Bakery Owner's Stand:
Located: Top of the Racetrack area
Iced Tea:   150g
Milk:       200g
Cookie:     300g

 Things Which can be Exchanged for Medals:

                    Price:          Use:
New Stable:         3000 medals     A new stable for your horse
Stuffed Horse:      1000 medals     A toy horse to decorate your house
Sustaining Carrot:  500 medals      Makes horses tame (supposedly)

  To race your horse, he first must be old enough to ride, which means 
that you won't be able to enter him in the very first horse race of the 
first year.  To increase his stamina (and therefore, his chances of 
winning) you should brush and exercise your horse every day.  Usually, 
I take mine for a lap or two around the farm every evening, which 
seems to be enough.  Anyway, come race time, you'll notice a meter 
in the upper left corner of your screen with a horse's face in a green 
colored circle.  That shows how much stamina your horse has.  As you 
race your horse by pressing the A button repeatedly (not like you 
would for the swimming festival, but a bit more slowly) his stamina 
will gradually decrease, and finally run out.  Green means he's in 
great shape, yellow is still okay, white means he's almost done for, 
and red means he's exhausted.  Once the meter is red, no amount of 
pushing the button will get your horse to run.  So what's the best 
strategy for winning?  Well, first your horse has to be in fairly 
good shape.  Then, at the offset of the race, wait a few seconds 
without tapping anything.  Let some ground pass, and when you're 
nearing the end of the race (you'll know because the crowd will 
begin cheering) give it all you've got!  Of course, if this strategy 
doesn't work, try one of your own!  You can always reset the game and 
try again as many times as you'd like.

  One more thing.. if you don't think your horse has any chance of 
winning, you don't have to enter it!  Participants in the race are not 
permitted to buy tickets or bet on the race, so you'll be missing out 
on an opportunity to win medals.  That means that rather than having 
three races to bet on, you'll only have two.  It's your choice.

-Flower Festival-
Date: Spring 23   Location: Town Square
  It's the season when flowers are blooming in abundance, so today, 
we celebrate them!  You can walk around and talk to everyone while 
you're waiting for the Flower Princess to arrive with her entourage.  
The Flower Princess, of course, is chosen by the vote which took place 
in the town square from the 19th to the 22nd.  There are a few things 
you can buy at this festival, too.  Don't worry if you can't afford 
them all in your first year, since they'll be there every year until 
you buy them.  Once you've talked to everyone and finished your 
shopping, the Flower Princess will enter with the other girls (her 
entourage).  Talk to each of the girls to receive a flower, and make 
sure to compliment the Flower Princess.  Then, talk to the Mayor, and 
you'll be able to choose your dance partner.  Problem is, you can't 
dance with the Princess unless you're the King.  Pick a girl and dance 
'till you drop!  Oh yeah... and here's what you can buy while you're 
there:

 Rick's Booth:
Located:  Southeast part of the town square
Empty Bottle:    200g

 The Traveling Salesman:
Located:  Along the left wall (next to the Mayor)
Power Nut:       1000g

 Lilia and Basil:
Located:  Upper left of the town square
Moondrop Seeds:  300g/box

 SUMMER:

-Fireworks-
Date: Summer 1    Location: Church/Summit/Bakery/Green Ranch/Beach
  Once the sun sets, head out to where your girl said to find her.  You 
should have talked to her earlier in the day to find out where she'll 
be.  Once you meet with her, you'll watch the fireworks which celebrate 
the beginning of Summer together.  Who knows what can happen on a 
romantic night such as this?  Here's where you can find the girls:

Maria:   At the Church in Flower Bud Village
Ann:     At the field on Green Ranch
Popuri:  At the summit of Moon Mountain (If the bridge hasn't been 
         rebuilt yet, climb the tree behind the carpenters' house)
Elli:    At the bakery in Flower Bud Village
Karen:   At the beach east of the entrance to Green Ranch

-Vegetable Festival-
Date: Summer 9    Location: Town Square
  This is the day when we show our appreciation for veggies!  You can 
bring a vegetable to be judged if you have one, or you can just go to 
engage in conversation with the people (and such witty conversation 
they provide.. saying the exact same thing year after year).  If you 
want to enter, simply carry your veggie to the town square and talk to 
the Mayor.  If you don't have one, he'll let you in anyway.  Just talk 
to everyone and bide your time until the winner is announced.  Some say 
that talking to the Special Gourmet Judge increases your chance of 
winning and talking to the Potion Shop Owner decreases them, but I'm 
not too sure.  If you win, Basil might show up at your ranch the next 
night to invite you out for a drink, but you don't get anything else 
for winning.  I'm not sure what vegetables are most likely to win; 
I've always had good luck with tomatoes and strawberries, and I once 
won with an eggplant.  Corn, for some reason, has never worked for me.  
Go figure.

-Firefly Festival-
Date: Summer 17   Location: Beach
  Following an old tradition, this is the night that all the 
townspeople float "Firefly Lanterns" out to sea to light the way for 
their dead ancestors' spirits.  Supposedly, the spirits come to visit 
for a day, and then leave at night, by the light of the floating 
lanterns.  All you can do is talk to everyone present, and then float 
your light to sea.  If you're dating a girl, afterwards, you might even
walk her home.  Just remember: this is a night festival, so show up at 
the beach after sunset to participate.

-Sea Festival-
Date: Summer 24   Location: Beach
  This festival is a tradition that dates back to a time when strong 
young men would swim out into the ocean to demonstrate that it was 
safe, or something like that.  These days, it's a simple swim meet.  
All of the young men from the town gather together and race to the 
buoy out in the water.  Kai usually takes first place, unless, of 
course, you can manage to beat him by tapping the A button with a 
quick and steady pace.  In the first year you can win the Invincible 
Katori, a statue of a pig that sits on your living room floor.  
Following that, you can win a month's supply of lumber.  

 FALL:

-Cow Festival-
Date: Fall 4      Location: Green Ranch
  Whether or not you chose to enter a cow, head on over to the Green 
Ranch today to drink milk and hear what everyone has to say on the 
subject of cows.  When you're done, the cows will be judged by their 
milk, coats, and dispositions.  If you win, your cow will start giving 
gold milk!  That's reason enough to enter, since gold milk gets you 
500g per day.

-Harvest Festival-
Date: Fall 12     Location: Town Square
  This is probably one of the most important festivals of the year.  
People cook all sorts of yummy food to celebrate the years' harvest, 
but the most important by far is Elli's cakes.  Every guy gets a 
piece of cake, and the lucky one to find a coin in his is the next 
year's King.  That means, he gets to ride in the balloon at the 
Planting Festival, choose the participants in the Spirit Festival, 
and dance with the Flower Princess at the Flower Festival.  Yes, I 
know, it's so exiting...  Anyway, talk to everyone at the festival and 
be sure to tell Popuri that her salad tastes strange; she'll know 
you're lying of you don't.  Once the King has been chosen, you can 
choose a girl to dance with.  Just remember, the Harvest King is 
chosen at random, so if you don't get it, better luck next year!

     *Lagniappe wrote in with this strategy for becoming Harvest King:

     "Do you really want to be Harvest King?  This strategy, although 
      a little time-consuming, works every single time for me.  You Do 
      NOT save the game the night before the Festival.  Save it two 
      nights before.  (The King is chosen by the day before the 
      Festival, so it’s too late to change it if you’re not King at 
      that point.)  Now play until Jack is given his cake by Elli.  
      If you’re not the King, reset the game, and do it again (still 
      not saving the night before the Festival).  The game cycles 
      through all of the eligible male characters (i.e., Jeff, Kai, 
      Cliff, Gray, Harris), so give it 4 or 5 times.  Once I got it 
      on the 2nd reset, once on the 5th…you know it’s working when 
      there’s a different winner each time.  Do NOT turn it off, or 
      you “lose your place”, in other words, it starts over with the 
      first guy and works its way through all of them until it gets 
      to you."

-Egg Festival-
Date: Fall 20     Location: Town Square
  The Egg Festival is pretty much the equivalent of Easter to the 
citizens of Flower Bud Village.  Once your chores are done, head over 
to the Town Square for an egg hunt of sorts.  The Mayor will hold up 
an egg of a certain color and you'll have to find the one that matches 
by checking the boxes located throughout the town.  If the egg you fond 
doesn't match, just toss it and keep looking.  You'll only have a 
limited amount of time to find each egg, and once it's up, the Mayor 
will hold up a different egg to find.  Sadly, it's too easy to win, as 
the other players don't make for very good competition.  The first 
year, the winner gets a Power Nut, and in the second year, you can win 
a turtle figurine.  Each year following that, the winner receives a 
month's supply of lumber.

-Horse Race-
Date: Fall 28     Location: Town Square/Racetrack
  See the details under the description for the Horse Race in Spring.

 WINTER:

-Thanksgiving-
Date: Winter 10   
  This is the day when women show their appreciation to the men for 
all the hard work they do by baking cakes for them.  If any girls 
really like you, they'll bring cakes to your farm, so you should spend 
the day waiting for them.  Ride your horse, or exercise your dog for 
the race that's coming up.  The girls will be happy if you're waiting 
to receive their cakes.  If you're already married, your wife will 
bake a cake for you in the evening, and you'll get to eat it.

      *Johnathan has informed me of other ways to get cakes, too:

      "On Thanksgiving (Winter 10) instead of staying at your house, 
      you can go and get cakes from all of the girls at these 
      locations (no matter if they like you or not):
 
      Karen - The Beach
      Elli - Bakery (inside)
      Ann - Green Ranch
      Popuri - Flower Shop (outside)
      Maria - Inside of her house
 
      Most of the girls you need to talk twice for them to give 
      you the cake."

-Dog Racing-
Date: Winter 19   Location: Town Square/Racetrack
  Same deal as the horse race applies here.  You can enter your dog in 
one of the races the day before, or you might just choose to watch and 
place bets.  Either way, finish your chores early and mosey on over 
to the town square by about 7:30 to make sure you have time to buy 
tickets before the first race, which starts right at 8:00.  If you race 
your dog, just remember that you can't do anything but watch him run, 
unlike the horse race in which you have to press the A button over and 
over again.  Nope.. dog racing sure is easy!  There are the tickets 
you can buy for 50g each from the Mayor's Wife to win medals, same as 
in horse racing.  In fact, the same medals are used in both the horse 
and dog races, so you can combine your winnings to get better prizes.  
There will be three races over the course of the day, and after the 
first one takes place, you'll be able to talk to everyone in the race 
track area.  Like the horse races, the dog races attract visitors from 
out of town for you to meet as well.  And the Bakery Master will also 
be trying to see you some food.  Here's the available wares:

 The Bakery Owner's Stand:
Located: Top of the Racetrack area
Hot Tea:    150g
Hot Milk:   200g
Cookie:     300g

 Things Which can be Exchanged for Medals:

                    Price:          Use:
Awesome House:      3000 medals     A new house for your dog
Cool Clock:         1000 medals     (A.K.A. The Moo Moo Watch)  Sorta 
                                    like a skin for Winamp or ICQ, this 
                                    gives the clock in your start menu 
                                    a cool cow pattern.
500 Lumber Pieces:  500 medals      500 pieces of wood, put directly in 
                                    your lumber bin.

  If you're planning on entering your dog, a bit of preparation is in 
order.  He needs to be healthy and happy to have a shot at winning, at 
the requires a little extra work on your part.  Start by making sure 
you feed him every single day.  Any sort of food item will do, from 
eggs to fish or even edible grass... put something into his dish once a 
day. I'll just automatically turn to dog food. Keep in mind that this 
isn't required- he won't starve if you don't feed him, but his chances 
of winning will be better if you do.   Secondly, give your dog some 
daily exercise! Whistle for him so that he runs towards you, and keep 
just ahead of him so that he has to keep running. Or you could get on 
your horse and make you follow him.  Pick him up and give him a hug, 
too, occasionally.  Just pay him a lot of attention and he should be 
nice and fit. But don't leave him outside in rain or snow... he'll be 
miserable, and his health will drop.  That's bad.

  Just as in the horse races, it isn't necessary to race your dog if 
you don't want to.  After all, participants aren't permitted to bet on 
their own race.  So if you've already won one year, what's the point of 
depriving yourself an opportunity to win more medals?  It's your 
choice.

  Once your dog has won the race, you can ignore him from then on.  
That's really all he's good for, so there's no need to continue taking 
such good care of him.

-Starry Night-
Date: Winter 24   Location: Church/Summit/Beach
  Once the sun sets, go find your favorite girl to do some romantic 
stargazing.  You should have asked her where she'd be ahead of time, 
but in case you didn't, here's where to find them: Ann, Elli, and Maria 
will play a musical number in the church in which Ann and Elli play the 
flute and Maria plays the organ, Popuri will be at her usual spot on 
the summit of Moon Mountain, and Karen will be on the beach.  If you 
go to see one of the girls in the church, be sure to talk to her after 
they're done playing.  Or, if you wind up in a secluded spot with 
Popuri or Karen, she might be up for some cuddling if she likes you.  
Once again, for clarification, the girls can be found:

Maria:   At the Church in Flower Bud Village
Ann:     At the Church in Flower Bud Village
Popuri:  At the summit of Moon Mountain (If the bridge hasn't been 
         rebuilt yet, climb the tree behind the carpenters' house)
Elli:    At the Church in Flower Bud Village
Karen:   At the beach east of the entrance to Green Ranch

      *Johnathan has also informed me of this fun fact: ^_^

      "If you're good friends with the elves (Harvest Sprites) and 
      you go up with Popuri on the Starry Night then they (the 
      elves) will talk about the love scene and giggle. It's funny."

-Spirit Festival-
Date: Winter 27   Location: Town Square
  The year is drawing to a close, and following yet another of the 
town's old traditions, it's time to chase away all of the evil spirits 
so that the new year can be free of them.  The King chooses three 
assistants to help him perform a little musical number in the Town 
Square.  If you're friends with this year's King, he'll visit your 
ranch to ask you to play your instrument with him at the festival, 
or if you happen to be the King, you'll have to choose assistants of 
your own.  This is the only time you'll ever need that ocarina you 
can buy in the Souvenir Shop, but if you can afford it, it's 
preferable to playing your cow bell, I suppose.  It seems everyone has 
a nice talent; most of the town's guys can play the ocarina, and while 
most of the girls play the flute, some (like Popuri) prefer to sing.

-New Year's Eve-
Date: Winter 30   Location: Bar/Church
  It's the last day of the year, and come nightfall, you can choose to 
go to the location where your girl said she would be to celebrate 
together!  In case you forgot to ask earlier in the day, Karen and 
Ann will be in the bar, while Maria, Elli and Popuri will be in the 
church.  You can only visit one location, so choose wisely!  You can 
always visit the other next year.  Anyway, once you decide to leave, 
one of the girls at your location (if she likes you a lot) might ask 
you to go and see the first sunrise of the year with her on top of Moon 
Mountain.  Of course you should agree to go!  It would make her very 
happy.  Once again, find the girls here:

Maria:   At the Church in Flower Bud Village
Ann:     At the Bar in Flower Bud Village
Popuri:  At the Church in Flower Bud Village
Elli:    At the Church in Flower Bud Village
Karen:   At the Bar in Flower Bud Village


 2. Other Important Dates

Spring 1-10: (beginning the second year)
  The Flower Bud Library will be closed from the 1st to the 10th.  
You'll have to find Maria elsewhere if you want to talk to her.

Spring 15: (any year)
  Popuri's dad, Basil, will come back home from his journeys until Fall 
comes again.  The first time, he'll introduce himself to you.  Any 
other year, if you're good friends with him, he just might bring a 
Power Nut for you.

Spring 16: (any year)
  Deadline for entering the Horse Race.  The Green Ranch Owner will 
visit you in the morning and ask you if you would like to enter.  
Remember, you won't be able to enter the race until your horse is full 
grown, so the Green Ranch Owner probably won't shop up in the Spring 
of the first year.

Spring 18: (first year)
  A mysterious young man will show up at your ranch first thing in the 
morning, asking for food.  Make sure you have something in your 
rucksack or in the field!  He'll introduce himself as Cliff.

Spring 18-22: (any year)
  Voting for the Flower Princess is open.  Go to the Town Square and 
cast your vote for one of the five eligible bachelor-ettes.  Just 
remember, you won't be able to dance with the winner, (unless you're 
the king) so don't vote for the one you want to dance with!

Spring 22: (any year)
  Popuri's birthday is today.  Bring her a flower for a present; 
she'll love that!

Spring 25: (beginning the second year)
  Blue Mist seeds go on sale starting on this date every year.  You 
can get them until the end of Summer.  If you can get it to bloom, 
you will get a photo with Popuri to add to your album!

Summer 1-10: (any year)
  The Flower Bud Library will be closed from the 1st to the 10th.  

Summer 7-8: (any year)
  A sort-of festival called the Bamboo Float is tonight.  You have to 
be married to attend this, and you have to enter your farm after dark 
and find your wife standing in front of your house.  She'll ask you to 
go to the Bamboo Float.  If you go, you'll first get the option to 
wish for either animals, family, or weather.  You and your wife will 
then float little boats made of bamboo down the river in Moon Mountain.  
The legend states that if the boat doesn't sink, you wish will come 
true.  If you have a kid, he'll go with you.  If you miss the festival 
on the 7th, you can go on the 8th.

Summer 14: (any year)
  Ann's birthday.  Give her wool and she'll be very happy.

Summer 20: (any year, as long as you're not married)
  If Maria has a pink heart, she will show up at your farm after dark 
to invite you to watch the fireflies with her in the mountains.  You 
get a photo for this event, so try to accomplish it before you get 
married.  It IS possible to do it in the first Summer, so long as you 
try hard from day one to get her to a pink heart.  Also, it can't be  
raining, so either wish for weather from the Goddess a day beforehand, 
or keep a backup file, just in case.

Fall 1-10: (any year)
  The Flower Bud Library will be closed from the 1st to the 10th.

Fall 1: (any year)
  Elli's birthday is today.  You should give her eggs or milk if you 
see her.

Fall 2: (any year)
  If you have any cows that are eligible to enter in the Cow Festival, 
the little boy named Kent will come and tell you which of your cows 
has the best chance of winning.

Fall 3: (any year)
  If you have any cows that are eligible to enter in the Cow Festival, 
the Green Ranch Owner will come today and enter one if you like.  You 
should enter the one Kent suggested the day before.  The Green Ranch 
Owner will then take the cow with him.

Fall 5: (any year)
  Popuri's dad, Basil, leaves on this day every year to continue his 
journeys to find rare and exotic plants.  Don't worry, he'll be back 
next Spring.

Fall 6: (any year)
  If you went through the trouble to get the Doorway to Heaven wine, 
befriended the Sprites, and revived the spirit of the old tree, 
tonight is the night the Goddess will show up while you're sleeping 
to tell you the Kifu Fairies have returned. (For more information 
on reviving the vineyard, see the PHOTO ALBUM section)

Fall 7: (any year, as long as you're not married)
  If the Goddess appeared the previous night to inform you of the 
fairies' return to the vineyard, and Karen has a pink heart, she 
will show up at your farm after dark to invite you to the vineyard.  
You get a photo for this event, so try to accomplish it before 
you're married.  It won't happen if it's raining, so either have a 
backup file ready, or be wishing for "weather" from the goddess for 
a few days in advance.

Fall 9: (any year, as long as you're not married)
  If Elli has a pink heart, tonight she will show up at your farm 
after dark to make Moondrop Water in the mountains.  You get a photo 
for this event, so try to accomplish it before you're married.  As 
with Karen's photo event, she won't come if it's raining, so be 
careful.

Fall 10: (any year)
  Another sort-of festival is tonight: the Full Moon.  You have to be 
married, and your wife will be waiting for you outside the house after 
dark.  You will go see the full moon with you wife and kid, if you 
have one.

Fall 10-12: (any year)
  Once every year, the Full Moon Berry blooms near the restaurant on 
Moon Mountain.  You can only find it on these three days.  You can 
either sell it or give it to someone.

Fall 23-27: (first year)
  On these dates, you can help the carpenters repair the bridge to the 
summit of Moon Mountain.  You have to show up at the foot of the 
mountain every day before 3:00 or you'll miss out on that day (and 
believe me, you don't want to miss out on any, since they pay you 
1000g per day).  Work will end at 3:00, so technically, if you show up 
at 2:00, you're getting paid 1000g for an hour of work.  Not bad...  

Fall 27: (any year)
  The deadline for entry into the horse race is today.  The Green 
Ranch Owner will show up in the morning to ask if you would like to 
enter. 

Fall 30: (first year)
  Ann's father will come and ask you to do a favor for him.  Mrs. Mana 
is going to let the Green Ranch Owner sell her cows, but first, they 
need a place to stay for a week.  You should agree to help him if 
you've got enough fodder.

Winter 1: (any year, as long as you're not married)
  If you have a pink heart with Ann, she will invite you to see the 
rare Pika Bunny in Moon Mountain.  You will get a photo for this 
event, so try and accomplish it before you get married.  Unfortunately, 
she shows up first thing in the morning, which means that if it's the 
first year, you won't be able to feed Mrs. Mana's cows.  Try to be 
friends with the Harvest Sprites so that they will be taken care of.

Winter 1-5: (first year)
  You'll have to take care of Mrs. Mana's three cows.  They're not old 
enough to be milked, but you should brush them and talk to them every 
day.  If you do a good job, the Green Ranch Owner will be very pleased 
and pay you well.  You'll also become better friends with him.  You'll 
be able to find Mrs. Mana in the bar on the nights she's in town, and 
her creepy-looking son might visit you on your farm.

Winter 1-10: (any year)
  As usual, the Flower Bud Library will be closed from the 1st to the 
10th of the month.

Winter 8-30: (any year)
  The mine opens to the public on the 8th every year, and closes on the 
30th so that all of the minerals aren't mined out at once.  You can 
make a fortune mining here, just use your hoe to dig (only level one 
swings are possible, anything higher doesn't work, so don't bother) and 
find all kinds of useful things.  There's all sorts of minerals, coins, 
roots, a Power Nut, and even a weathervane.  Sometimes you might find a 
hole.  Chose the option to go down a level, because every level you go 
down, chances of finding better items become greater.  You can't even 
find the Power Nut unless you're on the second sub-level or lower.  
(See a list of what you can find in the section called FORAGEABLE 
ITEMS under CROPS.)

Winter 11: (any year)
  Maria's birthday is here.  If you have a greenhouse, try to get her 
some cabbage.  Otherwise, buy her a piece of cake.

Winter 12-16: (first year)
  The carpenters could use your help again.  This time, an earthquake 
opened a hot spring on Moon Mountain near where you just built the 
bridge.  It's the same drill as last time; show up at the mountain at 
about 2:00 every day and help out until 3:00.  They'll pay you 1000g 
a day for your help, and you'll even get a picture out of the deal if 
you decide to help.

      *Lagniappe had this to say about the earthquake:

      "If you have a greenhouse with crops in it on the day the 
      earthquake hits, some of your crops will vanish!  It was pretty 
      funny the first time it happened to me; I had no clue what was 
      going on.  I don’t think that’s a glitch, it’s meant to happen.  
      Not many know this I think, since I’ve seen posts on the 
      Message Boards about “missing crops”."

Winter 18: (any year)
  The deadline for entering the Dog Race is today.  The Green Ranch 
Owner will be at your farm first thing in the morning to ask if you'd 
like to enter your dog in the races. 

Winter 25-29: (any year)
  The raffles are being held at the Bakery and the Flower Shop.  If you 
happen to have 10+ points on either of your cards, you should go enter 
(simply talk to the shop owner OVER the counter).  If you don't quite 
have 10, you can buy cakes until you do, but you can't add any points 
to your Flower Card until Spring.  For a list of prizes, check the 
Flower Bud Bakery and the Flower Shop under PLACES.

Winter 29: (any year)
  Karen's birthday is today.  If you have kept any berries from other 
seasons, give them to her today, or if you have a greenhouse, you might 
give her a strawberry.  She loves any of those.


=======================================================================

                     +=--=+=--=+*+=--=+=--=+
                      III. PLAYING THE GAME
                     +=--=+=--=+*+=--=+=--=+

   Now for the meat of the FAQ.. actual information on playing the game!  
As I said in the intro, I'm not interested in writing a walkthrough 
for Harvest Moon 64.  Why?  Because Harvest Moon 64 doesn't have a 
plot or a set storyline. It's creating your farm and building your 
empire, so to speak, that is entertaining.  If you're just reading 
off of someone else's FAQ exactly what to do, how is that any fun at 
all?  Anyway, this is as close as I'll get to telling you how to play; 
the rest, you'll have to figure out for yourself!


 +=--=+=--=+*+=--=+=--=+
   A. GETTING STARTED
 +=--=+=--=+*+=--=+=--=+

  Congratulations on acquiring Harvest Moon 64!  Once you've turned it 
on, you may or may not choose to watch the slightly long, but 
informative intro.  Once you're ready, hit the start button, and the 
fun begins!  For additional help playing the game, you can choose to 
watch the game's built-in tutorial by selecting "How to Play."  
Otherwise, choose "Play" to head to the next screen.

  You'll see that there are four diaries, or in other words, slots to 
keep your saved games.  Choosing an empty slot will start a new game, 
and choosing a filled slot will continue a game in progress.  You'll 
also notice two icons off to the right side.  The top one, "delete", 
will obviously delete a file, so that a new game can be started.  The 
lower one, "move", is a pretty bad translation; it actually copies a 
file into another slot.  This is useful to back up your game 
occasionally, just in case you happen to mess up irreversibly.  Keep a
fairly recent copy of your game at all times!  Anyway, since this 
section is titled "Getting Started," let's start a new game.  Name your
character, farm, and your dog whatever you like, and pick out your 
character's birthday.  There actually is a strategy to this; since you 
get presents on your birthday from girls with a pink heart, set it on 
the date that you think you might have accomplished that by.  If you 
think you can get one by the first Fall or Winter, go for it.  If you 
think you'll take a bit longer, try for Spring or Summer, so that you 
can receive them early in the second year.  Of course, if you're a pro 
or you decide to use the "Karen/Dog Trick", you'll be able to get it 
done more quickly, like the first Spring or Summer.  But if that's 
the case, why do you need to read this? ^_^ Anyway, the date will 
always be the 25th.

  Now, your very first day on the farm!  You find yourself in a little, 
empty house.  Stepping outside, you'll meet the Mayor, who offers to 
show you around town.  If you feel the need to accept, go ahead, 
otherwise, get right to work.  You'll find that your field is a 
disaster area; rocks, bushes, and stumps are choking the land and 
making it impossible to cultivate.  This is a good place to begin: 
clearing your land.  With the tools in your rucksack, you can crush 
the boulders and rocks, chop the stumps, and cut the weeds (see the 
ITEMS section for help on using the tools).  There's no possible way 
you can clear it all in one day, or even in several.  For now, just 
clear enough to plant a 3x3 square of crops with at least one square 
of space all around, so that you can water it.  It's best if you begin 
by planting close to the shipping crate so that you can harvest crops 
more efficiently.  Now till the soil with the hoe in a 3x3 square in 
the area you prepared so that you can plant a crop and begin earning 
income.

  Now, the land is ready.  You should still have plenty of time to run 
down to the Flower Shop and buy a bag of seeds.  You need to start 
earning money fast, so use the money you have to buy a bag of seeds 
(potatoes are good) and head back to the farm.  Plant them and water 
them.  Don't forget to water them every day until they're ready to be 
picked!  Once that's taken care of, there are many things you can do.  
Your field needs to be cleared eventually, so don't forget that you 
need to be working on that.  You can go to the mountain and gather food
to be sold, so that you can start buying more seeds to plant.  
Remember, everything you want to sell goes in the shipping crate before
5:00, or you won't get any money for it until the next day!

  I recommend gathering everything you can from Moon Mountain for 
the first few days, and selling it for money.  This way, you can buy 
more seeds to plant before the ones you've already planted can be 
harvested.  Just make sure you're in bed before midnight so that you 
stay healthy.  But if you notice Jack shaking his head with a bluish 
color to his face, it means you're getting sick anyway.  Don't overwork 
yourself beyond this point.

  You also should meet the townspeople, whom you need to build 
relationships with each and every one of.  The fisherman will give 
you a fishing pole.  And don't forget to visit Green Ranch and get your 
horse from Ann before Spring is over!  As time passes, till more of your 
field and plant more squares of crops.  Start bringing gifts to 
townspeople (especially girls) so that they like you.  Be gathering 
from the mountain every day and chop some wood, too, so that you can 
begin collecting lumber.  Eventually, save up enough money to buy 
some livestock to take care of.  Develop a routine so that you get 
things done that need to be done, and don't forget to do some exploring 
as well!  I know it sounds complicated, but once you've played a little 
bit, you'll see that it's easy to organize your day and keep track of 
things.


 +=--=+=--=+*+=--=+=--=+
        B. ITEMS
 +=--=+=--=+*+=--=+=--=+

   Items fall into one of three categories: tools, possessions, and 
belongings.  You will need to learn to utilize all three types of 
items in order to be a successful farmer.


 1. Tools
Tools, obviously, are the items you work with.  You can carry up to 
eight of them at one time in your rucksack (though how you accomplish 
this feat, I have no idea).  You can only use one at a time, though.  
To check which tool you currently have equipped, take a look at the 
green box in the top middle of your screen.  That is your active tool, 
and you can use it by pressing the B button.  To change tools, press 
start and point to one of the other tools in the bottom section of your 
rucksack, then press the A button twice.  Once you start to accumulate 
tools, you may not be able to hold all of them in your rucksack.  The 
toolbox in your house, however, has more than enough space to 
accommodate all of them.  You can switch out your tools whenever you 
like, just as long as you keep in mind that you can only carry eight 
(plus the one in the active box, so I guess that makes nine, huh?)  
Be careful when using the axe, sickle, and hoe around your animals.  
If you accidentally hit one, they'll be upset!

  On a related note, some of your tools gain levels and become more 
powerful as you use them more and more.  They start out as a dull gray 
color, then become silver, and finally, gold.  You'll know when your 
tool levels up because you will hear a little fanfare and your 
character will hold the tool above his head.  To utilize the maximum 
power of your tool, hold the B button down rather than simply tapping 
it, then release once you have powered up for a bigger swing.  The 
more powerful swing you wish to use, the longer you will have to 
hold the button.

   -Hammer-

How to Receive: Begin with automatically
Price: n/a
Use:  The hammer is useful when clearing your field.  With one swing, 
you can break those little boulders, (or you can throw them in the 
well to conserve stamina) and with six swings, you can break a large 
boulder.  Of course, if your hammer is leveled up, it takes fewer 
swings.  Another use for your hammer is to pound broken pieces of your 
fence; it's the only way to get rid of them.  Also, if you accidentally 
till a square of land that you didn't want to be tilled, use the hammer 
to flatten it again. (if you want to conserve stamina, you can put a 
log or rock on the tilled piece of land to flatten it and then remove 
it, rather than use the hammer.) 

Standard:  6 swings to break a boulder
Silver:  2 swings to break a boulder
Gold:  1 swing to break a boulder
(Make sure when using multiple swings that you don't move at all 
between swings, or you'll have to start over!)

The hammer takes the shortest amount of time to level up.  It becomes 
silver after 100 swings, and then gold after another 100 swings.

   -Axe-
How to Receive: Begin with automatically
Price: n/a
Use: The axe has only one use: to chop up stumps.  Each stump you 
demolish will automatically transfer 6 pieces of lumber to the lumber 
bin on your farm (how convenient!)  At first, you'll use the axe to 
help clear your field, since lots of stumps reside there, but 
eventually, once all the stumps on your land are gone, you're going 
to need to find another source of lumber.  (Getting lots of lumber 
is very important if you want to build extensions on your house or 
build a greenhouse.)  You can find quite a few stumps in the mountains, 
but you can only chop them once a day.  They'll reappear the next 
morning to be gathered again.

Standard:  6 swings to chop up a stump
Silver:  2 swings to chop up a stump
Gold:  1 swing to chop a stump
(Like with the hammer, make sure when using multiple swings that you 
don't move at all between swings, or you'll have to start over!)

The axe is a rather slow tool to level up.  It becomes silver after 
450 swings, and gold after another 450 swings.

   -Sickle-
How to Receive: Begin with automatically
Price: n/a
Use: The sickle's primary function is to cut grass once you have it.  
You have to wait until your grass is fully grown before you can harvest 
it (you can tell what stage it's at by how high it is).  The grass you 
cut will automatically be added as fodder in your silo for your cows 
and sheep to eat.  Another use for the sickle is to cut down weeds on 
your farm, but you can just as easily pull them up with your hands and 
throw them; that way, you don't use up any stamina.  And if you're ever 
tired of crops, like in your greenhouse, and you want to get rid of the 
plants, you can hack them down with the scythe.

Standard:  Cut 1 square (The one right in front of you)
Silver:  Cut 3 squares (The three right in front of you)
Gold:  Cut 9 squares (The one you're standing on, and the eight in a 
square around you)

The sickle becomes silver after 200 swings and gold after another 200.  
That's fairly quick!

   -Hoe-
How to Receive: Begin with automatically
Price: n/a
Use: Use the hoe to till the land in your field to prepare it for 
planting.  Unless you prepare the soil for planting, nothing will 
grow.  This applies to vegetables, flowers, and grass.  And you can 
only till soil on your farm in the designated planting area, or in 
the greenhouse.  The hoe also works as a shovel.  In the mine, which 
is open during the Winter, you'll use the hoe to dig out minerals.  
Only level one swings work when trying to dig in the mine, so don't 
bother wasting stamina to try for larger ones.  Also, if you dig 
enough in the right spot with the hoe on your farm (see SECRETS 
section) you can unearth the music box!  A final use for the hoe is to 
get rid of grass.  Make sure the grass is freshly cut, so it's at its 
lowest level.  Then use a second or third level swing on the grassy 
area to till it up and kill the grass.

Standard:  Tills 1 square (The one right in front of you)
Silver:  Tills 3 squares (In a straight row in front if you)
Gold:  Tills 9 squares (In a straight row in front if you)

It takes a while to level up the hoe--250 swings for each level 
(plus, it takes more energy than most tools to use, so you can't 
use it as often). But it's not important to level it up anyway; 
you can only use the level one swing to dig in the mine, and you can 
only find the power berry and music box in your field with a level one 
swing.

   -Watering Can-
How to Receive:  Begin with automatically
Price: n/a
Use: Obviously, the watering can is used to water your crops and 
flowers.  Grass, for some reason, doesn't need to be watered at all.  
Using a watering can seems a bit rustic to me, but it suffices.  I 
think that you should be able to invest in an irrigation system, but 
alas... Anyhow, the watering can requires that it be filled with 
water before use, and again each time it runs out.  (To check how 
much water is remaining in the can, press start to go to the menu, 
place your cursor over the watering can, and press the Z button.)  
You can only fill it at the pond on your farm located next to the 
chicken coop.  The game really becomes so much easier after you get 
the watering can leveled up, believe me!

Standard:  Water 1 square (The one right in front of you); Holds enough 
water for 30 squares
Silver:  Water 3 squares (Three right in front of you); Holds enough 
water for 50 squares
Gold:  Water 9 squares (Nine in a 3x3 square right in front of you); 
Holds enough water for 80 squares

It takes 600 uses before the watering can becomes silver, and another 
600 before it becomes gold.  But believe me, it doesn't seem like that 
much, with all the watering you'll be doing..

   -Brush-
How to Receive: Buy it from Rick's Tool Shop
Price: 600g
Use: Use the brush to.. uh.. brush your cows, sheep, and your horse.  
This will make their affection toward you increase, which means they'll 
produce better goods for you, or in the case of the horse, have a 
better chance at winning the races.  Brushing each animal is only 
effective once a day, any more than that won't do you any good.  

   -Milker-
How to Receive: Buy it from Rick's Tool Shop after the purchase of 
your first cow
Price: 1800g
Use: After going to all that trouble to keep cows happy and healthy, 
you need to make some money off of them, too!  You can milk each full 
grown cow only once a day, but you can use the empty bottle to get as 
many bottles of milk to drink as you like.  For more information on 
cows and milk production, see the part on cows under the ANIMALS 
section in PLAYING THE GAME.

   -Wool Shears-
How to Receive: Buy them from Rick's Tool Shop after the purchase of 
your first sheep
Price: 1000g
Use: Like with cows, you want to be making a profit on your sheep 
after all the trouble you go to to keep them, right?  Use the wool 
cutters to take their wool once a week, which in turn sells for a lot 
and makes keeping sheep worthwhile!  For more information on sheep 
and wool production, see the part on sheep under the ANIMALS section 
in PLAYING THE GAME.

   -Bell-
How to Receive: Get it from the Green Ranch Owner with the purchase of 
your first cow or sheep
Price: Free with your first cow or sheep
Use: Cows and sheep can be pretty stubborn.  Getting them out of the 
barn and into the pasture, or vice-versa, is much easier with the bell; 
it works just like whistling for your dog or horse.  They'll come right 
to you!  Then, you can shove them right through the door.  Also, if 
you're lacking an ocarina if the King asks you to play at the spirit 
festival, you can always play the bell.

  -Empty Bottle-
How to Receive: Buy it from Rick's booth at the Flower Festival
Price: 300g
Use:  The bottle is one of the most useful items in the game, even 
though it's not even mandatory.  You need it to buy medicines from the 
Potion Shop Owner.  You also need it to win the fourth raffle prize 
from Flower Bud Bakery: honey which refills all of your stamina.  You 
can use it to "borrow" wine from the cellar at the vineyard; just go 
downstairs in the storage room and fill the bottle at the spouts of 
the two giant barrels, then drink to your heart's content.  That is, 
until it runs out.  Don't worry, there'll be more tomorrow.  Also, you 
can walk up to one of your own cows and fill the bottle with milk to 
restore stamina as many times as you like.  What else can you do with 
the bottle?  Try some things and find out!

   -Fishing Pole-
How to Receive: Talk to the fisherman that lives in the tent near the 
pond in the mountains.  Upon meeting you, he'll give you a fishing pole 
to use if you tell him that you like to fish.  Actually, he gives you 
the fishing pole even if you tell him that you DON'T want to fish.  
I guess he just reeeeally wants you to have it.
Price: Free
Use: Use the pole to fish in the pond by the tent, in the river, or off 
the dock on the beach.  Just push the B button and hold it in.  This is 
where patience comes in handy; just wait until you see something tug 
the line and release the B button as fast as you can.  If you were 
quick enough, there will be a fish on your line, otherwise, it might 
have escaped.  There are three sizes of fish you can catch: small 
(blue), medium (orange), and large (also blue).  Supposedly, the best 
time for fishing is early in the morning, but I've never noted any 
difference in the fish that you catch.  And just for your knowledge, 
my personal favorite fishing spot is the beach. There's always that 
chance you might catch a power nut, and I've had better luck catching 
big fish there than anywhere else.

   -Vegetable/Grass/Flower Seeds-
How to Receive: Buy in bags or boxes from the Flower Shop in Flower 
Bud Village, or in the case of the Pink Cat Mint flower seeds, get 
them from Lillia's booth at the Flower Festival.
Price: For prices of various seed types see the description for the 
Flower Shop under the PLACES section
Use:  Use the bags of seeds to plant things on your farm.  They'll 
only work on YOUR farm, in the designated field for planting or in 
the greenhouse, so don't attempt to plant them anywhere else.  Well, 
the Blue Mist Flower gets planted in the mountains, but that's an 
exception.  Anyway, Before you plant them, you have to till the land 
with the hoe, or else they won't begin to grow.  Seeds will only 
take root in tilled soil!  Using seeds is a bit tricky for the newbie.  
When used, you will throw them up in the air, and they will scatter in 
a 3x3 square around where you're standing (the square you're standing 
on gets planted, too).  If you've planted veggies or flowers, you'll 
then need to water them until they've matured, but if you planted 
grass, don't bother.  (For more information on the types of things 
you can grow, see the CROPS section under PLAYING THE GAME.)

   -Chicken/Cow Feed-
How to Receive: Buy it from the shop at Green Ranch.  You'll find it 
sitting on the shelf along the back.
Price: 10g (for chickens) and 30g (for cows) per meal
Use:  If you're planning on keeping chickens, it's a good idea to have 
chicken feed handy.  You can keep them outside most of the time and 
they won't need to be fed, but if it rains and you have to put them 
inside, you'll need something to feed them.  Simply sprinkle the feed 
in the proper bin (check with the A button to see which bin belongs to 
which chicken).  Cow feed is simply a substitute for fodder if you 
don't have enough.  You should be able to make it just fine without 
ever having to buy cow feed, but it's for sale in case of emergencies.  
You can buy as much as you like of either, so stock up.

   -Animal Medicine-
How to Receive: Buy it from the shop at Green Ranch.  You'll find it 
sitting on the shelf along the back.
Price: 1000g
Use: If for some reason, whether you forgot to feed it or you left it 
in the rain, a cow or sheep gets sick, you should cure it right away so 
that it doesn't die.  (If a chicken should get sick, you don't need to 
give it medicine. Just feed it and it will be fine the next day.)  You 
only get one use out of each bottle, so don't waste it by accidentally 
using it too far from the animal.  Remember, try to prevent your 
animals from getting sick in the first place; it's much cheaper that 
way!

   -Miracle Potion-
How to Receive: Buy it from the shop at Green Ranch.  You'll find it 
sitting on the shelf along the back.
Price: 3000g
Use: Use it to impregnate a cow.  Once you use it, it will disappear, 
and the very next day, the cow will have moved to the birthing area 
near the fodder spout at the top of the barn.  It takes twenty one days
for the calf to be born.  You won't be able to buy it again until the 
calf has been born and you're ready to accommodate yet another cow.  

   -Blue Feather-
How to Receive: Buy it from Rick's Tool Shop when at least one girl 
has a pink heart
Price: 980g
Use: Use it on a girl to propose to her.  Or, you can also try showing 
it to various townspeople for amusing reactions.  You can reuse it as 
many times as you like until you actually propose seriously, and then 
it will disappear.  Your wedding will be held on the following Sunday.  
The price is actually 1000g, but if Rick likes you (and if he's 
carrying the feather in his shop, he does) he'll take down the price, 
just for you.


   a) Stamina and Sickness

   Note: My research on this topic barely scratches the surface. 
   For a much more in-depth look at stamina and fatigue, check 
   out SomeCrazyGuy's FAQ:
   http://db.gamefaqs.com/console/n64/file/harvest_moon_64_p.txt

   Based on my extensive research, I think I have figured out the system 
which keeps track of stamina.  It's quite simple, really.  Here are the 
specifics:

   Let's look at stamina in terms of points.

   You start the day with 100 points.  At first, your stamina maximum 
is 100 points, so no matter how much you eat, you can't have any more.  
Every power berry y