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                  K I#L#L#E#R I@N@S@T I N C T                             

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                   /   \  /  \ |    | \

                  |  ___ |    ||    |  |

                   \___/  \__/ |___ |_/



                      Killer Instinct Gold



                           Nintendo 64

                       Last updated: 6/03/02

                           Version 0.98

                          Viper_Diamond

                     Viper_Diamond@Saiyan.com



Contents:

1. Introduction

2. Updates

3. Learning types of moves and what they do

4. Moves

5. Counters

6. Codes

7. Stages

8. Options

9. End

10. Legal





Note: If you know the endings word for word, please email me with them. 

I will give you credit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Introduction

Ever since I bought Killer Instinct on Gameboy from my friend, I’ve 

been obsessed with it. So, I thought, why not try Killer Instinct Gold? 

So I rented it, and am writing a FAQ on it. Hope this will help people.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2. Updates

6/03/02 - Finished everything except a few options I don't know of and

some endings. If anyone can get those endings for me word for word, or 

figure out the options I don't know, I'd appriciate it. Meanwhile this

FAQ is nearly complete.



11/22/00 – Finished Tusk’s moves. I forgot about the list of the rock 

paper scissors thing...gah. I’ll do it when I have time. But for now, 

I’m sending it in.



11/21/00 – Finished Orchid’s, and TJ Combo’s moves. Did Tusk’s 

specials... Okay, I’ll finish it in the morning...I promise...I’ll get 

up earlier than normal...have to...stupid dentist...and finish it, and 

send it in. With God’s help...



11/20/00 – Finished Kim Wu’s, and Maya’s moves. Just 3 left...let’s try 

to finish the rest tomorrow and send it in, as day after next I’m gonna 

rent 2 games...also did a few specials for Orchid.



11/19/00 – Did Fulgore’s moves, Gargos’ moves, and some of Kim Wu’s 

specials. 26 pages now...my gosh, this is getting pretty darn 

large...very so...



11/18/00 – Finished Spinal’s supers and finishers. 4 down, 7 to go. Hoo 

boy...



11/17/00 – Finished Spinal’s specials. Man alive this is a big FAQ...



11/16/00 – So, it was in the morning I realized that I skipped some 

stuff on math...do it over, and forget doing this in the morning after 

all. Dandy. Did more tonight, had more time. Finished Sabrewulf, 

started Spinal.



11/15/00 – Agh. Did some Sabrewulf moves, but not many. Too much 

homework...darn...well, I’ll try to do more tomorrow. If I would just 

wake up at 7 in the morning and start on it immediately and go till 

breakfast, which afterwards starts school, I’d get lots done. Maybe...



11/14/00 – Finished options, and did more moves, and realized this is 

going to be my biggest FAQ yet. Took the game back, in 

tears...err...n/m about that last part...and incase you wondered, I 

solved my money dilemma. They hadn’t even heard of the Killer Instinct 

comics, so I just got Spectacular Spider Man #200, Darkhawk #1 and #13. 

Well, now I’m broke, and am going to have to hurry and get some more 

money to get my friend a present...I better get him one, with him being 

my altogether best friend in the world...known each other since we were 

itty bitty kiddos...err....uhm...again....just ignore that...



11/13/00 – Did the menus for the rock paper scissors thing, and started 

options. One last day until I take it back to Blockbuster...I just have 

to get this. GameXChange is cheap usually...and I will be close 

tomorrow...I JUST NEED MORE THAN $5 BUCKS...grr...I’ll just keep 

saving. Maybe buy that, maybe save a year and buy a GameCube, maybe 

just blow it all on comics tomorrow (if I find some Killer Instinct 

comics or Street Fighter comics tomorrow at a store with comics, I’m 

almost assuredly going to buy them, depending on price..) maybe get a 

friend a birthday present (most likely) maybe get friends Christmas 

presents (how the heck I could do all my friends I have no idea...might 

just go poke cards for my friends obsessed with Pokemon, and genesis 

game for those who aren’t dead obsessed...weird. All my friends who 

don’t care too much for pokemon have a sega genesis...all 2 of them. :b



11/12/00 – Well it didn’t get put up. Bah. It wasn’t done yet anyway. 

Did the stages for the characters. Also finished the profile info for 

all the characters.



11/11/00 – Did the intro, updates, finished learning types of moves and 

what they do, codes, more moves, end, and legal stuff, and sent in the 

first version. Let’s keep those fingers crossed...



11/10/00 – Started the moves and learning types of moves



11/9/00 – Started the FAQ with bits of outlining things

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3.Learning types of moves and what they do:



So, you just see Killer Instinct 2 at an arcade, or see Killer Instinct 

Gold on N64 for rental and try it. You have no idea whatsoever what all 

the words mean that will appear, or maybe a friend is talking to you 

about this game and is using terms that you think only apply to 

jugglers at the circus. Hopefully, this will help you know what they 

mean, and how to do them.

-----------------------------------------------------------------------

Techniques you need to know for fighters in general, not just KI 

gold/2:

-----------------------------------------------------------------------

Special:

You won’t see this flashing across the screen, but something you have 

to learn. Not just for this game, but for fighters in general. If you 

don’t know this, you are going to be in great doodoo. A special is a 

attack that isn’t done by just tapping a button. It is done by certain 

joystick (arcade) or button (consoles) movement and hits of specific 

buttons. No, you can’t go “Up down punch” to do one. It can be easy, 

and sometimes difficult, depending on the special. 2 movements that are 

going to almost always do something on at least one character in the 

game are “down, downright, right and punch at the same time”, and 

“right, down, downright punch”. Not always, so don’t kill me if you’ve 

played a game where it doesn’t have those to do specials. I’m just 

talking about most. This game does, but back to general fighting game 

things. Other times, it will be much more complex. It depends on the 

game and character.

---

Combo:

This is what you will most likely see the most. A combo is a 

combination of attacks, quickly blended together, without sitting there 

doing nothing inbetween. Just a quick series of attacks. To do a combo, 

you have to somehow start attacking fast and furious, not stopping. 

It’s not always as easy as it sounds. I mean, sure. Anyone can throw 

together a quick “punch, punch, kick” type thing. That isn’t a combo. 

It usually involves starting off with some sort of special, and 

continuing, attacking with normal attacks as well as specials, supers, 

and other types of attacks. The more hits you can cram in, the more 

damage (obviously) it will do. Attacks that launch the opponent in the 

air will end the combo, unless you can keep juggling them (juggling 

will be talked about in a moment, so hold on) in the air. Which brings 

us up to another subject.

---

Juggling

Juggling is what you do when you one way or another keep the opponent 

in the air without letting them hit the ground. When they hit the 

ground, the juggling is over. There are various ways to juggle, such as 

with Glacius in this game, a good example is doing his “Liquidize” 

move. But not just that. Oh no. That will launch them in the air. BUT, 

now for the second and more complex to learn how, but once you know 

will be easy part. Keeping them in the air. You can do this numerous 

ways. Sometimes it’s as easy as just fireballing it like no tomorrow 

and keeping it in the air. Other times it’s just using the same attack 

repeatedly that knocked them in the air in the first place, such as you 

can do, again, with Glacius and his “Liquidize” move. BTW, if you think 

I’ve talked enough about Glacius and should talk about others such as 

Fulgore and use examples besides just Glacius whenever I can, get used 

to it. Cuz it ain’t gonna stop. ^_^

---

Health Bar: No this has nothing to do with fruit slushies, stools, and 

sky-high prices. The health bar is your energy bar, how far it is until 

you are knocked out you could say. This can be used in different ways 

in different games, such as street fighter 2 just having that bar, and 

that’s it. When you are done, you are done. But for Killer Instinct 

Gold/2, It’s not like that. Your health bar is actually 2 health bars. 

When the first part gets emptied, the second part takes it’s place and 

refills it right off. It’s not just you that has this, opponents do 

too, so don’t think it’s a “player gets advantage so no matter how much 

they are crap, they still win” type thing like I’ve seen in some games. 

It’s like this for everyone.



-----------------------------------------------------------------------

Types of specials/supers

-----------------------------------------------------------------------

Linker

A linker is an attack that can’t be done just standing there doing jack 

squat while the opponent is doing something. To do a linker, it must be 

in a combo. It can’t be the start of one. It has to be anywhere but the 

start of a combo. The middle to the last hit. These usually go by 

fairly fast. Not always, but usually very fast. So remember that.

---

Starter

A starter is a starter in a combo. It can’t be used in the beginning or 

end of a combo. Just used to start it. It can also be used just as a 

single attack, with nothing after it. Basically, it can’t be used 

anywhere in a combo but the first attack to start the combo going.

---

Ender

An ender is an attack that can’t be performed normally, but has to be 

performed in a combo. It can’t start it. It can be done anywhere after 

the first attack in a combo. But it won’t be like a linker. It will end 

the combo one way or another. Various ways of enders ending combos are 

it knocking the opponent flying away so you can’t hit them again, 

knocking them way into the air, and others.

---

Finisher

A finisher isn’t like an ender; a finisher finishes the opponent off. 

Period. It is the final attack done to the enemy. You pull it off 

various ways. Not many games I have played have finishers. They can be 

done by usually movements similar to what a special would be like, for 

instance. Other times it can be completely different from a special, 

such as Killer Instinct on gameboy, where to do a finisher, you have to 

do “left right left right left right left right left right punch/kick”. 

Different in every game. Here they are called “out of combo ultimates” 

for some stupid reason or another, but I prefer “finisher”, as it is 

actually possible to remember, unlike the out of combo ultimate.

---

Clock

The clock are the numbers you see at the top, starting at 99. They go 

99 seconds if the timer option is turned on, otherwise they just stay 

at 99. If you take enough time to make the time run out, the charicter 

who wins will be the one with the most life power. If it’s the same, 

it’s a draw. There are no penalties of any sort for taking longer and 

making the clock run over. Except the fact that you can’t quite say “I 

KILLED GARGOS” because really you can’t say that, without mentioning 

the fact that your timer ran out...unless you don’t have a concince. 

Like some people who are at my arcade...*remembers the guy who once 

kicked the NFL Blitz machine as hard as he could and walked off because 

he lost at it* Strangely though it still works fine...

-----------------------------------------------------------------------

Things that might be in others, but not all, but are in KI gold/2

-----------------------------------------------------------------------

Shadow move

A shadow move isn’t just a move where you see a black thing in the 

shape of you in the background, stupid. A shadow move is usually going 

to be great for comboing, and will do more damage than normal. So how 

do you know if you are doing one? If you have a large trail behind you 

of yourself, you know you are doing one. Trust me, you’ll notice it. 

It’s pretty hard to miss, infact...if you miss one, you must be 

blind...

---

Power bar/bar thingy

No, not the health bar, but the power bar. This is underneath your 

health bar. See those little squares? Not yet? That’s normal. They 

appear by taking damage of all sorts, blocking damage of all sorts, 

inflicting damage and having it blocked or hit. If a combo, the longer 

it goes and the more damage it does, the more blocks you will gain. 

Now, what is the point to them? Read on...just keep reading...SCROLL 

DOWN, YOU IDIOT!!!

---

Super moves

Supers are done by using your blocks on the power bar. These moves are 

like specials, but usually are better, and take 6 blocks away from the 

power bar. They can be used in combos, I believe.

---

Transition moves

These are moves which can be turned into another in the middle, 

canceling out the first move altogether. Its easier to do this than to 

cancel a subscription to National Geographic...which isn’t easy...they 

still send me stuff saying that I must have forgot...IT’S BEEN NEARLY A 

YEAR!!! BUTT OFF!!!



And thus with these final words, this section is complete...the final 

words being “Butt off”...okey.....great....

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4. Move lists in alphabetical order: 



Know what you want to print out, but don’t want to print out everyone 

else’s moves? Simply highlight what you want to print, then go to print 

options and do selection...I bet most everyone knows this, but just 

incase...Thanks to a friend for showing me this...if he sees this, 

he’ll know I’m referring to him. If he doesn’t...well...I’ll be 

surprised...



NOTE! PLEASE READ BEFORE READING ANY FARTHER!!!

If you are on the left side, perform the moves I have listed. If on the 

other, reverse left and right.

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\__Fulgore__/\__/\__/\__/\__/\__/\__/\__/\_|

\____________________________/_______\________________________________/



Data:



Height: 6’5”



Weight: 560 LBS



Age: Unknown



The advanced and deadlier successor to the original Fulgore cyborg 

destroyed by Jago. Activated after the time jump, its final Ultratech 

commands are executed... find Jago and kill him



My thoughts:

If you’ve played Street Fighter, you know about how that Ryu and Ken 

are the same almost. Well in Killer Instinct, Fulgore and Jago are the 

Ryu and Ken. Except Ryu never could shoot lasers out of his eyes...:b 

they do have good differences however. But they both have a fireball, 

both have a dragon punch (refering to Street Fighter again) type 

attack, both have an attack to quickly rush up to opponents and start a 

combo (ex: Jago windkick Fulgore Cyberdash) and other similarities.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Cyberdash: |/, \/, \| Middle kick/Fierce kick

The kick you use will make you do the move differently. If you use 

middle kick it will do squat and make you inch forwards. If you use 

fierce it will make you go fairly far. Good for starting combos. And 

not much else but that.

---

Electro Reflect: \/, |/, <- Quick kick (hold it for it to last longer)

It reflects back fireballs.

---

Eyelaser: \|, \/, |/ Middle punch/Fierce punch

Very good attack. Middle punch makes it not go out very far, but just a 

smidget in front of you, fierce makes it go out far to hit the opponent 

wherever he is. What the point is to using middle punch I don’t know in 

the least.

---

Fake Laser Storm: \/, |/, <- Quick punch

Tricky attack that won’t do squat for damage, but is going to fool 

opponents and let you sometimes get a combo in on them while they 

thought you were going to be in a fireball move for a moment.

---

Laser Storm: \/, \|, -> Any punch

The punch you use chooses how quick it goes. Quick makes it go slow, 

middle makes it go at a medium speed, and fierce makes it go at a quick 

speed.

---

Plasma Slice: ->, \/, \| Any punch

The punch you use chooses how far up it goes. Quick goes up a ways, 

medium goes up decently, and fierce goes up very high.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Air Eye Laser: /\, (do the following while still in the air) \|, \/, |/ 

Fierce punch

This is a useful little attack. I think it does more damage than a 

normal Eye laser. Say bye-bye to 1 block.

---

Cloak: \/, |/, <- Fierce kick

Cool little attack that makes you nearly invisible. It slowly drains 

the block bar thing. So just remember not to use this very often. Do 

the same thing to get out of it.

---

Lock On: <-, |/, \/, \|, -> Quick kick

This makes you lock on to the opponent. What does this do? Keep looking 

through the super moves...1 block.

---

Plasmaport: <-, \/, |/ Any attack

The attack you choose will teleport you to different positions. 1 

block.

---

Super Plasma Slice: \/, |/, <-, |/, \/, \|, -> Fierce punch

This takes away a whopping 6 blocks. Lots especially compared to his 

other 1 block taken away supers...

---

Triple Laser Storm: \/, |/, \/, \|, -> Quick punch

You quickly shoot 3 Laser Storms at the opponent. To do this, you 

_must_ be locked on.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



Heavy Artillery: ->, <-, |/, \/, \|, -> Middle kick

Really cool looking attack. Somewhat hard to pull off.

---

Laser: <-, |/, \/, \|, -> Middle punch

A laser comes down from the sky and if it hits the opponent, makes them 

splatter into lots of blood. Strange, even when blood is turned off it 

does this...



Ending: Fulgore has triumphed over the enemies of Ultratech. The 

advance prototype has succeeded where it’s predecessor has failed. With 

no enemies to stand in the way, a powerful army is created. The doomed 

earth will fall to the merciless Ultratech.

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\_Gargos_/\__/\__/\__/\__/\__/\__/\__/\__/\|

\___________________________/______\__________________________________/



Data:



None available



My thoughts:

The final boss, available with a code. Check the code section for it. 

He can’t be used in training or focused training, and doesn’t have a 

profile sheet like the others do. Hard to use well, takes lots of 

practice. I didn’t quite understand how to use him well...He seemed 

more like a smash the buttons as quick as you can type character for 

me...and hardly ever do I have to resort to button smashing...



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Air Fireball: (While using Fly) \/, \|, -> Any punch

You shoot a fireball while flying. What did you expect...???

---

Air Jumping Overhead Slam: (While using Fly) |/, \/, \| Any kick

Like the normal Jumping Overhead Slam, except in the air while flying.

---

Combo Breaker: \/, \|, -> Any attack

A combo breaker. Ooh, I’m wetting myself over the excitement of it. Oh 

joy. Wee hee hee. I am so thrilled... =b

---

Flame: \/, \|, -> Quick punch

Helpful every once in a while.

---

Fly: /\ (while still in the air) Fierce punch

You can move from side to side. Also, you can do certain attacks like 

this...

---

Jumping Overhead Slam: /\, (while still in the air) |/, \/, \| Any kick

Kool attack, and is fairly useful.

---

Laugh: \|, \/, |/ Fierce punch

This will knock back fireball attacks.

---

Shoulder Dash: \|, \/, |/ Middle kick/Fierce kick

The kick you choose affects how quick it is. Middle is slow, fierce is 

fast.

---

Throw: Fierce punch

Another throw. Nothing to see, keep going.

---

Uppercut: ->, \/, \| Fierce punch

Simple, and sometimes quite useful.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



None



+=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



None



Ending: 

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\Glacius/\__/\__/\__/\__/\__/\__/\__/\__/\_|

\__________________________/_______\__________________________________/



Data:



Height: Variable



Weight: Variable



Age: Unknown



Story: 2 millenia from now a captured relative earns freedom by slaying 

a fire being and escaping home. But now in the past, a distress call 

has been answered. Glacius must free his stranded kin.



My thoughts:

Interesting character, weird moves. Great overall. Heck, one of my 

favorite guys in this Killer Instinct game...=b



+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



Arctic Blast: \/, |/, <- any punch

A projectile, in which you can choose the speed. To do so, press the 

weakest punch to make it go slow, medium for medium speed, and fierce 

punch to make it go fast. Very useful.

---

Cold Shoulder: \/, |/, -> Medium punch

A quick attack where you ram the opponent with your shoulder. Speedy, 

and excellent for starting combos.

---

Combo breaker: \/, \|, -> Any attack

A combo breaker. The beef is in the title. THE FAT IS IN THE SENTENCE 

BELOW!!! Eh...okay...

---

Energy Gain: \/, |/, -> Quick kick

You turn into a puddle, like you do in the “Liquidize” move. Although 

this time, it doesn’t attack. You just sit there. The opponent _can_ 

hit you like this. During the time you sit there though, you slowly 

gain health. The longer you sit there, the more health you can gain.

---

Ice Lance: \/, \|, -> Fierce punch

Your hand turns into a lance, and you try to hit the opponent with it. 

It sends them flying. Great attack, very sneaky if done right when the 

opponent is getting very close.

---

Icy Grip: \/, \|, -> Weak punch

If close enough when doing this move, it will grab the opponent and 

pull him towards you. During this time he can’t attack. After a moment, 

he will fall out of your hand, closer to you. Now before he does, 

quickly start attacking. Perfect way to start combos.

---

Liquidize: \/, \|, -> Medium Kick/fierce kick

In this move, you turn into a puddle, and move quickly toward the 

opponent, then when you get to them, while coming back up, uppercut 

them. The kick you choose makes it go quicker or slower. Medium kick is 

the slower speed, fierce is the quicker. Good attack, and very sneaky. 

Also pretty useful in combos.

---

Throw: -> Fierce punch

A throw, simply enough. Useful sometimes, but not too often.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Arctic Slam: <-, |/, \/, \| ->, <- Quick punch

Pretty good attack. Takes 6 blocks.

---

Reverse Uppercut: ->, \|, \/, |/, <- Fierce kick

Not that great, but it will be helpful sometimes. 3 blocks.

---

Super Arctic Breath: ->, \|, \/, |/, <-, -> Fierce punch

Very useful. This does quite some damage. 4 blocks.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



Killer Breath: \/, \|, <- Quick kick

Very awesome looking. He grabs the opponent and breathes on him, he 

gets frozen in an icecube, and explodes in it.

---

Ice Spear: ->, \|, \/, |/, <-, -> Medium kick

He turns his hand into a spear and stabs the opponent.



Ending: 

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\__Jago_/\__/\__/\__/\__/\__/\__/\__/\__/\_|

\__________________________/_______\__________________________________/



Data:



Height: 5’9”



Weight: 190 LBS



Age: 22



After destroying Fulgore a furious Jago is betrayed by his one-time 

master the Tiger Spirit. The disguised Demon Lord used him to escape 

from the void and now Jago swears vengeance.



My thoughts:

Quick, pretty strong, great variety of attacks, easy specials, overall 

possibly the best character in the game. Just one thing gets me. 

Doesn’t George Lucas know that lots of people are using lightsabers in 

games? I mean, Jago has one, it’s an item in Super Smash Bros...can you 

say copyright infringement?



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Combo Breaker: ->, \/, \| Any attack

Simple, it’s a combo breaker stupid!

---

Endoduken: \/, \|, -> Any punch

The stronger the punch, the quicker it will go. This projectile will do 

loads of damage, and help you lots. Remember to not use it much, or the 

opponent will learn what you are up to, and block most.

---

Fake Endoduken: \/, \|, -> Quick kick

Very tricky, try using this and it will look like you are going to use 

an endouken, but it turns out to just have him move his hands and have 

the normal greet light! Very sneaky!

---

Laser Blade: |/, \/, \| Middle punch

This is a single laser blade swipe. Useful, but not great.

---

2X Laser blade: |/, \/, \| Fierce punch

Swipes the laser twice. Great for starting combos. One of the things 

that makes him so good.

---

Ninja Slide: |/, \/, \| Any kick

Great speedy attack. Try using this to sneak underneath some fireballs 

and start combos on the opponent.

---

Red Endoduken: Fierce punch (hold) \/, \|, -> Release Fierce punch

A red Endouken does more damage than the normal one.

---

Tiger Fury: ->, \/, \| Any punch

The punch you use decides how much higher you do the jump involved in 

the attack.

---

Throw: Fierce punch

Another throw, another character, another dull sentence structure...

---

Wind Kick: |/, \/, \| Any kick

Swift attack for starting combos. 



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=Supers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Shadow move - |/, \/, \|, -> Middle kick

It’s a shadow move! What didja expect? ;) Takes off 3 blocks.

---

Super Endoduken: ->, \|, \/, |/, <- quick punch

Another fireball type attack? Sheez, doesn’t this guy have enough 

already?!?!?!

---

Tiger Trash - \/, |/, <-, |/, \/, \|, -> Fierce punch

Great attack, very useful! Takes off 6 blocks.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



Fireball Scorcher: ->, |/, \/, \|, <-, -> Middle Punch

Jago shoots a straight line of small fireball pellets.

---

Laser sword stab: ->, \/, \| Fierce kick

He stabs the opponent with his laser.



Ending: After years of training and dedication Jago’s success comes as 

no surprise. Truly he now has now earned the title of grand master. But 

he is now alone after destroying his former master who betrayed him. 

Deep in meditations he knows he at last has control of his destiny.

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\_Kim Wu/\__/\__/\__/\__/\__/\__/\__/\__/\_|

\__________________________/_______\__________________________________/



Data:



Height: 5’4”



Weight: 130



Age: 17



Story: Descendant of the heroes who banished Eyedol and Gargos, Kim is 

appointed her people's guardian. With the return of Gargos, Kim must 

fulfill her duty to her homeland and destroy him forever.



My thoughts:

Extremely quick, but somewhat weak. Overall pretty good once you can 

start really good combos. Until then, you are going to have a very 

rough time.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Air fire: \/, \|, -> Medium punch/Fierce punch

A fireball attack where you stand in the air for a moment while you do 

it.

---

Diagonal Air Fireball: /\, (while still in the air do the following) 

|/, <- Any punch

A fireball you can execute during a jump.

---

Firecracker: \|, \/, |/ Middle punch/Fierce punch

Pretty good attack.

---

Fireflower: \/, \|, -> 	Quick punch

You make a flash close to you. Looks pretty neat when you do it.

---

Roll: ->, ->

A rolling attack where you move forwards a ways. You can go under 

fireballs, and behind opponents this way.

---

Split Kick: |/, \/, \| Fierce kick

_Very_ good attack. Rather good for comboing.

---

Throw: Fierce punch

Yes, a throw. Keep going. Leave me alone, just go away...

---

Tornado Kick: \|, \/, |/ Any kick

I like to use kick attacks most of the time with Kim. This is pretty 

good for combos



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Air Fire: \/, \|, ->, <- Middle punch

Useful at times. 4 block will be gone afterwards.

---

Shadow Move: \|, \/, |/, -> Fierce kick

Starts a shadow combo. 3 blocks.

---

Snap Dragon: \/, |/, <-, |/, \/, \|, -> Fierce punch

Really good special. Takes 6 blocks.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



Chest Stomp: <-, ->, <-, |/, \/, \|, -> Middle kick

She jumps on the enemy and smashes their chest in.

---

Star: <-, |/, \/, \|, ->, <- Quick kick

She shoots a star at the opponent. I personally like this finisher more 

than Chest Stomp...



Ending: 

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\_Maya__/\__/\__/\__/\__/\__/\__/\__/\__/\_|

\__________________________/_______\__________________________________/



Data:



Height: 5’10”



Weight: 140 LBS



Age: 23



Story: Made Queen of Amazonia after her part in banishing the Dark Lord 

Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him 

to regain her throne.



My thoughts:

Maya is pretty good. Not so strong, but more of an agile character it 

seems to me. Fairly easy to learn.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Air Jungle Leap: ->, <- Quick kick

Somewhat useful.

---

Air Mantis: Jungle Leap, ->, <- Fierce punch

You probably are wondering what I mean by Jungle Leap up there. You 

must be in the air from doing a Jungle Leap to perform this.

---

Cobra Bite: <-, -> Quick punch

A small little attack that is semi-good. I don’t really like it that 

much. But I do like it somewhat...Maya has better attacks though.

---

Flip Kick: <-, -> Middle kick

Mostly useful in combos, quite lousy single.

---

Jungle Leap: <-, -> Fierce kick

An attack where you leap over the opponent. Most likely you will at 

least...

---

Mantis: <-, -> Fierce punch

Good attack, quite useful single and comboed.

---

Savage Blades: <-, -> Middle punch

An attack with Maya slashing wildly with her blades. Good for comboing.

---

Savage Leap: <-, -> Quick kick

Much smaller version of the Jungle Leap. This won’t get you launched 

over the enemy, that’s for sure. But it is easy to get combos going 

with, IMO.

---

Throw: Fierce punch

It’s a throw. Shut up and get on with it...



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Shadow Move: ->, \|, \/, |/, <-, -> Fierce punch

It starts a shadow combo. Yep...

---

Super Jungle Leap: ->, \|, \/, |/, <-, -> Fierce kick

Another type of Jungle Leap...don’t we have enough already?!?!?! 6 

blocks.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=Finishers=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+



Elephant: ->, \|, \/, |/, <-, -> Quick kick

Cool finisher, infact one of my favorite ones in the game.

---

Shrinker: <-, |/, \/, \|, ->, <- Quick punch

She somehow from her eyes shoots a shrink ray and shrinks the 

opponent...and that’s it. The opponent is just smaller...cryin out 

loud, why couldn’t we have her stomp on the opponent and smash him or 

something, instead of just have him sit there...stupid...



Ending: With the threat destroyed Maya returns to the world of her 

jungle realm. She will be Queen once again. With the loss of the Earth 

Goddess’ protection, the jungle realm is lucky enough to have a found a 

new queen guardian. Her reign is a long and peaceful one.

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\_Orchid/\__/\__/\__/\__/\__/\__/\__/\__/\_|

\__________________________/_______\__________________________________/



Data:



Height: 5’7



Weight: 125 LBS

 

Age: 24



Story: Eyedol's death by Orchid's hand freed massive energies, ripping 

Ultratech back in time. Now 2000 years in the past, Orchid must face a 

new challenge, and an even greater foe.



My thoughts: 

Great character, one of my best infact. Very speedy and agile, and 

strong and easy to do combos. And projectiles. Can’t get much better 

than that!



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+Specials+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=



Air Buster: ->, \/, \| Any kick

The kick you use will decide how far in the air you go from the attack. 

I really find this useful for knocking away those people who jump like 

no tomorrow.

---

Combo Breaker: ->, \/, \| Any attack

A COMBO BREAKER, GO AWAY!!!

---

Fake Tonfa Fire: \/, \|, -> Quick kick

Tricky attack. Useful for confusing your opponents. Personally I love 

to do this against someone using Glacius in my arcade, and when they 

come up to me from a Liquidize, block, and start comboing on them. Most 

Glacius people in my arcade are newbies to the game and don’t know jack 

squat...

---

Flik Flak: \|, \/, |/ Any kick

Pretty useful attack.

---

Ichi: \/, |/, <- Middle punch

Decent attack, I personally don’t really use it that much.

---

San: \|, \/, |/ Fierce punch

Good attack, quite useful.

---

Throw: Fierce punch

OOH!!! WHAT VARIATY!!!

---

Tiger Slide: |/, \/, \| Any kick

Very good for starting combos.

---

Tonfa Fire: \/, \|, -> Any punch

The punch you use chooses how quick the fire goes. Quick makes it go 

slow, medium makes it go decent speeds, and fierce makes it go very 

fast.



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Gyro Kyaku: \/, |/, <-, |/, \/, \|, -> Fierce kick

VERY GOOD ATTACK. Takes away 6 blocks though.

---

Tiger: \|, \/, |/, -> Middle kick

Pretty useful. Takes away 3 blocks.



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Fire Cat: ->, \|, \/, |/, <-, -> Fierce punch

Pretty cool looking attack.

---

Scorcher: <-, \/, |/ Middle kick

I like...I like!!!



Ending: 

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\_/\Sabrewulf/\_/\__/\__/\__/\__/\__/\__/\__/\_|

\__________________________/_______\__________________________________/



Data:



Height: 5’11”



Weight: 400 LBS



Age: 46



Story: Unwilling to succumb to the beast within him, Sabrewulf was 

badly beaten in the KI tournament. Captured by Ultratech, he is driven 

berserk by their "repairs" and now has only revenge to live for. 



My thoughts:

This guy is if not my favorite, one of my favorites. Strong, slow, sad 

story, and great at starting combos. Great character for anyone. He is 

also incredibly easy to do combos with. Great overall.



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Combo Breaker: <-, -> Any attack

Another combo breaker. Running out of my witty jokes here about how 

dull this is...

---

Double Sabrewheel: ->, ->, <- Middle punch

Fake Howl: <- -> Quick kick

A fake howl, to trick people. Not the most useful thing, but very 

rarely, it will really be pretty good.

---

Sabreflip: <-, -> Fierce kick

Great ender. Launches the opponent flying into the air. If you have 

cheap juggles on, you can really take advantage of this easy launcher 

and cheaply combo it to no end.

---

Sabrehop forward: ->, ->

Jumps you forward quicker than just walking.

---

Sabrehop backward: <-, <-

Same as the other except backward.

---

Sabrehowl: <-, -> Quick punch

This isn’t a real attack, but instead helps your block bar thingy. 

Takes awhile to get done with, so I really don’t like it that much.

---

Sabrepounce: <-, -> Fierce punch

Not the best attack, but very surprising to have a 400 pound wolf 

jumping on top of them! Somewhat good for combos. Excellent for air 

combos.

---

Sabrespin: <-, -> Middle kick

This is great for starting off combos. Sudden attack, and sometimes 

what you need to get in that last oomf to someone to kill them. Great 

attack.

---

Sabrewheel: <-,  -> Middle punch

Very good for starting combos. Putting this and sabrespin together 

almost mean instant death if you can combo them pretty well.

---

Throw: Fierce kick

IT’S A THROW!!! WHAT THE HECK WERE YOU EXPECTING, FOR CRYING OUT 

LOUD!!! SHEESH!!!



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Air Ground Spark: ->, \|, \/, |/ <- Fierce punch

Causes an auto dizzy. Takes 4 blocks.

---

Sabre Fireball: ->, \|, \/, |/, <-, -> Fierce punch

Good attack most of the time. 4 blocks gone.

---

Super Sabreflip: ->, \|, \/, |/, <-, -> Fierce kick

Stronger attack of the normal Sabreflip. 6 blocks gone.



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Bat Attack: Hold Quick punch, release Quick punch

Simple finishers this guy has...bats come flying. Cool looking.

---

Electrocution: Hold Fierce kick, release Fierce kick

Another easy finisher. :b Weird attack. Personally I like Bat attack 

over this, but still! ;)



Ending: No one could withstand the savage fury of the wolf. Drawn to 

Ultratech in hope of a cure, Sabrewulf has vanquished himself. ... 

Barreft of all hope of cure, Sabrewulf succomes to the madness of the 

beast. All else human in him once is gone forever.

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\_Spinal/\__/\__/\__/\__/\__/\__/\__/\__/\_|

\___________________________/______\__________________________________/



Data:



Height: 5’5”



Weight: 110 LBS



Age: 651



Story: Although destroyed by Thunder in the present, a younger Spinal 

still exists in the past. Resurrected by Gargos and forced to serve 

him, he goes up against the tyrant to win his freedom. 



My thoughts:

This isn’t the kind of guy that you can always just try and learn in a 

minute...he takes some effort. Once you learn him pretty good, he can 

be excellent.



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1 Skull Replenisher: \/, |/, <- Medium punch

This makes one skull start flying around you, which you can use for 

your Searing Skull attack. 1 block will disappear after using this 

attack.

---

All Skull Replenisher: \/, |/, <- Fierce punch

This makes 6 (I think) skulls come out if you have enough time. You can 

get knocked out of this easily and not get as many skulls as usual. If 

you can get all of them, it lets you use them without having a limit. 6 

blocks will be gone after this attack.

---

Fire Sword: \/, \|, -> Fierce punch

You wave your sword around and make fire come out from it. Great using 

it in combos.

---

Skeleport: \/, |/, <- Any kick

The kick you use will choose where you go.

---

Skele Skewer: \/, \|, -> Middle punch

This little attack makes him go forwards a ways, then get back where he 

was, while all the time having his sword going out to hit anyone that 

gets in the way.

---

Skull Dash: ->, ->

Another hopping thingy...

---

Skull Scrape: \/ Fierce kick

This little attack makes him scoot across the ground with his sword 

extended so if you get close enough, you will hit them. Useful for 

dodging fireballs.

---

Skull Spear: /\, (while still in the air)\/ Fierce kick

Useful. Not the best attack, but it will work out good sometimes.

---

Soul Drain: \/, \|, -> Quick punch

Small projectile. Morons like T. J. Combo will sometimes get killed if 

you keep using this. They just keep coming towards you, you just do it 

again. Enemies with projectiles won’t be killed that easily by doing 

this. Just keep doing his. Although it really isn’t fair to Combo with 

his small brain power that can’t understand difficult concepts like not 

walking into fire coming out of a skeleton’s shield. Poor little 

Combo...life is so cruel to him...</end blatant stupidity>

---

Throw: Fierce kick

Another day, another throw...whoop-de-doo. Isn’t this just danged 

thrilling?!?!?!



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Super Grim Reaper: \/, |/, <-, |/, \/, \|, -> Fierce punch

Long drawn out move...this move takes away 4 blocks.

---

Super Searing Skull: \/, |/, <-, |/, \/, \|, -> Fierce kick

Better than the average Searing Skull. (No, this has nothing to do with 

the Yogi Bear phrase “Smarter than the average bear”) Takes away 6 

blocks.

---

Super Stun Skull: \/, |/, <-, |/, \/, \|, -> Middle kick

Useful attack. Takes 4 blocks.



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Skull Drop: \/, \|, ->, \/, \|, -> Quick punch

Some hands grab you for a moment and a skull drops on top of you. 

Sometimes you can jump in time and get the skull to not drop and the 

hands don’t touch you, but if the hands touch you then you die. So when 

you see this, don’t try something like jumping away and then attacking 

the hands.

---

Sword Play: \/, \/ Quick kick

Kool looking attack. Also easy to pull off. That’s always nice. Unlike 

the other finisher of his that I never seem to pull off...



Ending: 

_______________________________________________________________________

|/\_/\__/\__/\__/\__/\__/\T. J. Combo/\__/\__/\__/\__/\__/\__/\__/\_/\|

\__________________________/_______\__________________________________



Data:



Height: 6’1”



Weight: 220



Age: 26



Story: Story: After a decisive victory over Riptor in the tournament, 

Combo attempted to destroy Ultratech HQ. Caught as Ultratech is ripped 

into the past, Combo must escape home before it is too late. 



My thoughts:

Ugh... I just plain hate this guy...can’t do jack squat with him...this 

is by far my least favorite...none the less, here we go with the 

moves...



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Air Tremor: <-, |/, \/, \|, -> Middle kick

Decent attack, I really get annoyed with it as it never seems to help 

me in the least...

---

Behind The Back: <-, -> Quick kick

Rather sneaky attack...I like these backstabbing attacks!!! ;)

---

Cyclone Punch: Fierce punch (hold), (release) Fierce punch

When you release it it will do the attack. Move along now...

---

Powerline: <-, -> Fierce punch

VERY USEFUL. Trust me on this one...

---

Reverse Spinfist: ->, <- Quick punch

Uhm...I really don’t see why we have to have a normal and reverse...but 

whatever...

---

Rollercoaster: <-, -> Middle punch

A rolling attack which can help lots on combos.

---

Skull Crusher: <-, -> Fierce kick

Pretty good attack.

---

Spinfist: <-, -> Quick punch

Good attack sometimes more than others.

---

Stop Powerline: <- Fierce punch

It stops the powerline attack. Get it? Good.

---

Throw: Middle punch

<Insert smart-ellic line here> </End smart-ellic line here>

---

TJ Tremor: <-, -> Middle kick

Pretty useful attack.



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Dash Frenzy: ->, \|, \/, |/, <-, -> Fierce punch

Weird little attack where Combo keeps rushing at you and hitting 

you...very annoying.

---

Shadow Move: ->, \|, \/, |/, <-, -> Middle punch

Starts a shadow combo. VERY USEFUL.

---

Super Tremor: ->, \|, \/, |/, <- Middle kick

Pretty useful attack.



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Gun Shot: -> (hold), \|, \/, |/, <- Fierce kick

Combo pulls out a gun and blasts the crap outa the opponent.

---

To The Moon: Quick punch (hold), (release) Quick punch

Easy enough. Knocks them way into the air.



Ending: 

_______________________________________________________________________

|_/\__/\__/\__/\__/\__/\__/\_Tusk_/\__/\__/\__/\__/\__/\__/\__/\__/\__|

\_________________________/________\__________________________________|



Data:



Height: 6’11”



Weight: 380 LBS



Age: 31



With the return of the Demon Lord to the land, Tusk leaves the arena to 

issue his challenge. Only by defeating all adversaries can a hero gain 

the right to face the evil Gargos.



My thoughts:

Cool character, bit difficult to learn at first, but after awhile is 

pretty good. Simple specials make him good for beginners, but still 

good for those experienced. Strong moves as well.



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Backstab: ->, \|, \/, |/, <- Quick punch

Sneaky attack where he jumps behind and slashes. Tricky...

---

Boot Kick: \|, \/, |/ Any kick

The kick you use chooses how far you go. Quick makes you go nowhere 

almost, medium makes you go a nice distance, and fierce makes you go 

really far.

---

Combo Breaker: ->, \/, \| Any attack

Move on...by now you should know what this does...

---

Fake Skull Splitter: \/, \|, -> Quick kick

2 sneaky attacks... this & backstab...

---

Skull Splitter: |/, \/, \| Fierce kick

Very useful attack. Quite useful in combos.

---

The Conqueror: ->, \/, \| Any punch

Quite good attack.

---

Throw: Fierce kick

ITS A THROW!!! AND THE LAST TIME I HAVE TO MENTION THROWS IN THE FAQ!!! 

GOOD RIDDANCE!!!

---

Web of Death: \|, \/, |/ Fierce punch

Cool attack, and very useful as well.

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Pillar of Flames: |/, \/, \|, <- Any kick

Pretty good attack that has helped me quite often. 4 blocks.

---

Shadow Move: |/, \/, \|, <- Fierce kick

Starts a shadow combo. It takes 3 blocks.

---

The Destroyer: \/, |/, <-, |/, \/, \|, -> Fierce punch

Great move, but uses 6 blocks.

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Dinosaur Attack: ->, \/, \| Medium kick

Awesome looking attack.

---

Meteor Shower: \/, \|, ->, \/, \|, -> Medium punch

Stupid...very easy to block.



Ending: 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5. Counters

Every character has moves that can counter others, as if the opponent 

hadn’t even attacked and you can just start on a combo then if 

possible. Here is a list of all of them.

_______________________________________________________________________

Fulgore  | Cyber Dash     |   Eye Laser       |     Plasma Shield     |

---------+----------------|-------------------|-----------------------|

Fulgore  | Eye Laser      |                   |     Cyber Dash        |

---------+----------------+-------------------+-----------------------+

Glacius  | Icy Grip       |   Liquidize       |     Cold Shoulder     |

---------+----------------+-------------------+-----------------------+

Jago     | Ninja Slide    |   Laser Blade     |     Wind Kick         |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Split Kick     |   Firecracker     |     Tornado Kick      |

---------+----------------+-------------------+-----------------------+

Maya     | Mantis         |   Savage Blades   |     Flip Kick         |

---------+----------------+-------------------+-----------------------+

Orchid   | Tiger Slide    |   San             |     Flik Flak         |

---------+----------------+-------------------+-----------------------+

Sabrewulf| Sabrepounce    |   Sabrespin       |     Sabrewheel        |

---------+----------------+-------------------+-----------------------+

Spinal   | Skull Skrape   |   Flame Blade     |     Skeleskewer       |

---------+----------------+-------------------+-----------------------+

T.J.Combo|Spinfist/Rollerc|                   |     TJ Tremor         |

---------+----------------+-------------------+-----------------------+

Tusk     | Skull Splitter |   Web of Death    |     Boot Kick         |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Glacius  |  Cold Shoulder |   Icy Grip        |     Liquidize         |

---------+----------------|-------------------|-----------------------|

Fulgore  |  Eye Laser     |   Plasma Shield   |     Cyber Dash        |

---------+----------------+-------------------+-----------------------+

Glacius  |  Icy Grip      |   Liquidize       |     Cold Shoulder     |

---------+----------------+-------------------+-----------------------+

Jago     |  Ninja Slide   |   Laser Blade     |     Wind Kick         |

---------+----------------+-------------------+-----------------------+

Kim Wu   |  Split Kick    |   Firecracker     |     Tornado Kick      |

---------+----------------+-------------------+-----------------------+

Maya     |  Mantis        |   Savage Blades   |     Split Kick        |

---------+----------------+-------------------+-----------------------+

Orchid   |  Tiger Slide   |   San             |     Flik Flak         |

---------+----------------+-------------------+-----------------------+

Sabrewulf|  SabrePounce   |   SabreSpin       |     SabreWheel        |

---------+----------------+-------------------+-----------------------+

Spinal   |  Skull Skrape  |   Flame Blade     |     SkeleSkewer       |

---------+----------------+-------------------+-----------------------+

T.J.Combo|  Rollercoaster |   Spinfist        |     TJ Tremor         |

---------+----------------+-------------------+-----------------------+

Tusk     |  Skull Splitter|   Web of Death    |     Bootkick          |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Jago     |  Laser Blade   |   Ninja Slide     |     Windkick          |

---------+----------------|-------------------|-----------------------|

Fulgore  |  Cyber Dash    |   Plasma Shield   |     Eye Laser         |

---------+----------------+-------------------+-----------------------+

Glacius  |  Cold Shoulder |   Liquidize       |     Icy Grip          |

---------+----------------+-------------------+-----------------------+

Jago     |  Wind Kick     |   Laser Blade     |     Ninja Slide       |

---------+----------------+-------------------+-----------------------+

Kim Wu   |  Tornado Kick  |   Firecracker     |     Split Kick        |

---------+----------------+-------------------+-----------------------+

Maya     |  Flip Kick     |   Savage Blades   |     Mantis            |

---------+----------------+-------------------+-----------------------+

Orchid   |  Flik Flak     |   San             |     Tiger Slide       |

---------+----------------+-------------------+-----------------------+

Sabrewulf|  SabreWheel    |   SabreSpin       |     SabrePounce       |

---------+----------------+-------------------+-----------------------+

Spinal   |  Skeleskewer   |   Flame Blade     |     Skull Skrape      |

---------+----------------+-------------------+-----------------------+

T.J.Combo|  TJ Tremor     |   Spinfist        |     Rollercoaster     |

---------+----------------+-------------------+-----------------------+

Tusk     |  Boot Kick     |   Web of Death    |     Skull Splitter    |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Kim Wu   | Fire Cracker   |  Split Kick       |     Tornado Kick      |

---------+----------------|-------------------|-----------------------|

Fulgore  | Cyberdash      |  Plasma Shield    |     Eye Laser         |

---------+----------------+-------------------+-----------------------+

Glacius  | Cold Shoulder  |  Liquidize        |     Icy Grip          |

---------+----------------+-------------------+-----------------------+

Jago     | Wind Kick      |  Laser Blade      |     Ninja Slide       |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Tornado Kick   |  Fire Cracker     |     Split Kick        |

---------+----------------+-------------------+-----------------------+

Maya     | Flip Kick      |  Savage Blades    |     Mantis            |

---------+----------------+-------------------+-----------------------+

Orchid   | Flik Flak      |  San              |     Tiger Slide       |

---------+----------------+-------------------+-----------------------+

Sabrewulf| SabreWheel     |  SabreSpin        |     SabrePounce       |

---------+----------------+-------------------+-----------------------+

Spinal   | Skeleskewer    |  Flame Blade      |     Skull Skrape      |

---------+----------------+-------------------+-----------------------+

T.J.Combo| TJ Tremor      |  Spinfist         |     Rollercoaster     |

---------+----------------+-------------------+-----------------------+

Tusk     | Boot Kick      |  Web of Death     |     Skull Splitter    |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Maya     | Flip Kick      |  Mantis           |     Savage Blades     |

---------+----------------|-------------------|-----------------------|

Fulgore  | Eye Laser      |  Plasma Shield    |     Cyberdash         |

---------+----------------+-------------------+-----------------------+

Glacius  | Icy Grip       |  Liquidize        |     Cold Shoulder     |

---------+----------------+-------------------+-----------------------+

Jago     | Ninja Slide    |  Laser Blade      |     Wind Kick         |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Split Kick     |  Fire Cracker     |     Tornado Kick      |

---------+----------------+-------------------+-----------------------+

Maya     | Mantis         |  Savage Blades    |     Flip Kick         |

---------+----------------+-------------------+-----------------------+

Orchid   | Tiger Slide    |  Flik Flak        |     San               |

---------+----------------+-------------------+-----------------------+

Sabrewulf| SabrePounce    |  SabreSpin        |     SabreWheel        |

---------+----------------+-------------------+-----------------------+

Spinal   | Skull Skrape   |  Flame Blade      |     Skeleskewer       |

---------+----------------+-------------------+-----------------------+

T.J.Combo| Rollercoaster  |  Spinfist         |     TJ Tremor         |

---------+----------------+-------------------+-----------------------+

Tusk     | Skull Splitter |  Web of Death     |     Boot Kick         |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Orchid   | Flik Flak      |  San              |     Tiger Slide       |

---------+----------------|-------------------|-----------------------|

Fulgore  | Eye Laser      |  Cyberdash        |     Plasma Shield     |

---------+----------------+-------------------+-----------------------+

Glacius  | Icy Grip       |  Cold Shoulder    |     Liquidize         |

---------+----------------+-------------------+-----------------------+

Jago     | Ninja Slide    |  Wind Kick        |     Laser Blade       |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Split Kick     |  Tornado Kick     |     Firecracker       |

---------+----------------+-------------------+-----------------------+

Maya     | Mantis         |  Flip Kick        |     Savage Blades     |

---------+----------------+-------------------+-----------------------+

Orchid   | Tiger Slide    |  Flik Flak        |     San               |

---------+----------------+-------------------+-----------------------+

Sabrewulf| Sabrepounce    |  Sabrewheel       |     Sabrespin         |

---------+----------------+-------------------+-----------------------+

Spinal   | Skull Skrape   |  Skeleskewer      |     Flame Blade       |

---------+----------------+-------------------+-----------------------+

T.J.Combo| Rollercoaster  |  TJ Tremor        |     Spinfist          |

---------+----------------+-------------------+-----------------------+

Tusk     | Skull Splitter |  Boot Kick        |     Web of Death      |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Sabrewulf| Sabrepounce    |  Sabrespin        |     Sabrewheel        |

---------+----------------|-------------------|-----------------------|

Fulgore  | Eye Laser      |  Cyberdash        |     Plasma Shield     |

---------+----------------+-------------------+-----------------------+

Glacius  | Liquidize      |  Cold Shoulder    |     Icy Grip          |

---------+----------------+-------------------+-----------------------+

Jago     | Laser Blade    |  Wind Kick        |     Ninja Slide       |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Firecracker    |  Tornado Kick     |     Split Kick        |

---------+----------------+-------------------+-----------------------+

Maya     | Savage Blades  |  Flip Kick        |     Mantis            |

---------+----------------+-------------------+-----------------------+

Orchid   | San            |  Flik Flak        |     Tiger Slide       |

---------+----------------+-------------------+-----------------------+

Sabrewulf| Sabrespin      |  Sabrewheel       |     Sabrepounce       |

---------+----------------+-------------------+-----------------------+

Spinal   | Flameblade     |  Skeleskewer      |     Skull Skrape      |

---------+----------------+-------------------+-----------------------+

T.J.Combo| Spinfist       |  TJ Tremor        |     Rollercoaster     |

---------+----------------+-------------------+-----------------------+

Tusk     | Web of Death   |  Boot Kick        |     Skull Splitter    |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



_______________________________________________________________________

Spinal   | Flame Blade    |  Skeleskewer      |     Skull Skrape      |

---------+----------------|-------------------|-----------------------|

Fulgore  | Cyberdash      |  Plasma Shield    |     Eye Laser         |

---------+----------------+-------------------+-----------------------+

Glacius  | Cold Shoulder  |  Icy Grip         |     Liquidize         |

---------+----------------+-------------------+-----------------------+

Jago     | Wind Kick      |  Ninja Slide      |     Laser Blade       |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Tornado Kick   |  Split Kick       |     Firecracker       |

---------+----------------+-------------------+-----------------------+

Maya     | Flip Kick      |  Mantis           |     Savage Blades     |

---------+----------------+-------------------+-----------------------+

Orchid   | Flik Flak      |  Tiger Slide      |     San               |

---------+----------------+-------------------+-----------------------+

Sabrewulf| Sabrewheel     |  Sabrepounce      |     Sabrespin         |

---------+----------------+-------------------+-----------------------+

Spinal   | Skeleskewer    |  Skull Skrape     |     Flame Blade       |

---------+----------------+-------------------+-----------------------+

T.J.Combo| TJ Tremor      |  Rollercoaster    |     Spinfist          |

---------+----------------+-------------------+-----------------------+

Tusk     | Boot Kick      |  Skull Splitter   |     Web of Death      |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________

T.J.Combo| Rollercoaster  |  Spinfist         |     TJ Tremor         |

---------+----------------|-------------------|-----------------------|

Fulgore  | Eye Laser      |  Cyber Dash       |     Plasma Shield     |

---------+----------------+-------------------+-----------------------+

Glacius  | Liquidize      |  Cold Shoulder    |     Icy Grip          |

---------+----------------+-------------------+-----------------------+

Jago     | Laser Blade    |  Wind Kick        |     Ninja Slide       |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Firecracker    |  Tornado Kick     |     Split Kick        |

---------+----------------+-------------------+-----------------------+

Maya     | Savage Blades  |  Flip Kick        |     Mantis            |

---------+----------------+-------------------+-----------------------+

Orchid   | San            |  Flik Flak        |     Tiger Slide       |

---------+----------------+-------------------+-----------------------+

Sabrewulf| Sabrespin      |  Sabrewheel       |     Sabrepounce       |

---------+----------------+-------------------+-----------------------+

Spinal   | Flame Blade    |  Skeleskewer      |     Skull Skrape      |

---------+----------------+-------------------+-----------------------+

T.J.Combo| Spinfist       |  Rollercoaster    |     TJ Tremor         |

---------+----------------+-------------------+-----------------------+

Tusk     | Web of Death   |  Boot Kick        |     Skull Splitter    |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

_______________________________________________________________________

Tusk     | Boot Kick      |  Skull Splitter   |     Web of Death      |

---------+----------------|-------------------|-----------------------|

Fulgore  | Plasma Shield  |  Eye Laser        |     Cyberdash         |

---------+----------------+-------------------+-----------------------+

Glacius  | Icy Grip       |  Liquidize        |     Cold Shoulder     |

---------+----------------+-------------------+-----------------------+

Jago     | Ninja Slide    |  Laser Blade      |     Windkick          |

---------+----------------+-------------------+-----------------------+

Kim Wu   | Split Kick     |  Firecracker      |     Tornado Kick      |

---------+----------------+-------------------+-----------------------+

Maya     | Mantis         |  Savage Blades    |     Flip Kick         |

---------+----------------+-------------------+-----------------------+

Orchid   | Tiger Slide    |  San              |     Flik Flak         |

---------+----------------+-------------------+-----------------------+

Sabrewulf| Sabrepounce    |  Sabrespin        |     Sabrewheel        |

---------+----------------+-------------------+-----------------------+

Spinal   | Skull Skrape   |  Flame Blade      |     Skeleskewer       |

---------+----------------+-------------------+-----------------------+

T.J.Combo| Rollercoaster  |  Spinfist         |     TJ Tremor         |

---------+----------------+-------------------+-----------------------+

Tusk     | Skull Splitter |  Web of Death     |     Boot Kick         |

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6. Codes

There are codes for this game. To use them, wait on the title screen 

until it goes to any character’s profile sheet. During this time, press 

the corresponding buttons to the code.



Play as Gargos:

Press Z, A, R, Z, A, B. You will hear a laugh if you got it right.



See credits:

Press Z, L, A, Z, A, R. You will see the credits.



Every option:

Press Z, B, A, L, A, Z. If you did it right, the guy who says things in 

the game such as “Killer Instinct” on the title screen will say 

“perfect”.



More colors:

To get the colors you would normally have to earn by doing training 

mode, press Z, B, A, Z, A, L. If done correctly, the guy mentioned 

above will say “welcome”.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7. Levels

Every character has a level that is designed for it in specific. This 

is a list of all of them, and if there is a place to knock them off, 

where.



Fulgore – Laboratory

This is where Fulgore was made. All kinds of things are in this level, 

such as a big hole in the center in the background which I don’t think 

does anything, a door on the left which is unimportant, and then 

doohickeys which you can’t do anything to. But close to the center are 

some polls that can be broken.



Gargos – Castle walkway

On the castle where Gargos lives, a walkway goes across an area. Finish 

with a combo, and end it in a launcher to knock him off the castle to 

his death.



Glacius – Crash landing site

Where Glacius landed from the crash he had in the first Killer Instinct 

game. There is a part of the wing broken off but hanging by a single 

bar of metal on the ship I think you can break off. When I got in a 

position to hit it, it swung, which I’m pretty sure means it can break 

off, but considering I had nearly killed Glacius on hard mode, and had 

taken about 20 minutes to get him down to this little health, I decided 

against experimenting. If anyone can confirm this, it would be greatly 

appreciated.



Jago – Mountain bridge

Over a gaping hole you fight, with door type things that look like they 

would be to a shrine to the left and right. If you finish with a 

launcher, it will knock them off into the gaping hole.



Kim Wu – Mountain shrine

A shrine out in the mountains, with a big gaping gap in an area. 

Perform a combo next to it to knock off Kim Wu. Not much else, but it’s 

kinda neat with the snow.



Maya – Amazon Jungle

Here you are out in the jungle. There are things in the background, and 

temples to the left and right. Not much here. About your most simple 

level.



Orchid – Rooftop helipad

On top of a skyscraper, you are on the rooftop, with helicopters all 

over the area. There is a part near the left side, where if you combo 

near the edge and knock the orange cones away, and combo and finish 

with a launcher attack on the last bit of Orchid’s health by the gap, 

she will fall off.



Sabrewulf – Mansion

Where Sabrewulf lives. If you do combos near the right wall, you will 

notice a chandelier will shake. Do combos really close to break the 

wall. Then you can access an outer platform outside. Do combos at the 

edge, and make the last one that kills Sabrewulf launch him into the 

air to knock him off.



Spinal – Ghost ship

A ghost ship, with skeletons rowing the ores and singing. The walls are 

sturdy and unbreakable. The mast has a skull on it. Finish with a 

launcher on either side to knock them over.



T. J. Combo – Back alley

A back alley by a train station. Lights will flash when a train is 

going by, but you can’t get close to it. It’s a ways off. The walls 

closing you in are all sturdy, but there are trash cans you can knock 

over.



Tusk – Forest arena

An arena in the forest. Nothing much here except it’s interesting how 

that it seems to keep pushing you along when doing a combo. You’ll see 

what I mean when Tusk does combos on the ground that are in the 34 hit 

neighborhood. Usually does them when it’s hard, very hard, or master 

difficulty.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8. Options menu

With all the complicated options on the options menu on Killer Instinct 

Gold, I decided hey, why not list them all and what they do, and my 

personal preference? So, here it is!



Speed – Slow/normal/fast/ultra/ludicrous

This chooses how quick the game will go. I like it on ludicrous, but 

sometimes slow seems better.



Difficulty – Very Easy/Easy/Normal/Hard/Very Hard/Master

Here you can choose the general difficulty of the main game. I use hard 

so I can see the endings completely, as normal just shows the first 

half, and I can’t do jack squat on master.



Training Difficulty – Easy/normal/hard

This lets you choose how hard training mode will be. I go easy.



Button setup

Here you can choose how you want your buttons. I personally like a <- C 

button Fierce kick, \/ C button Strong punch, -> C button Middle punch, 

/\ C button Middle kick, R Weak punch and L Weak kick. You can do it 

any way you want though.



Default setup

This will automaticly change the controls back to what the default was. 

I find it rather hard to try to stretch my hand all over the right 

portion of the controller, thank you very much Rare.



Game load and save options

Here you can save your game onto a controller pak, and that sort of 

stuff.



Music – High/Medium

If you want blaring loud music (which I sure do) turn it on high. If 

you want more background music, so you can hardly hear it with all the 

screams and “UGH!” “HUH!” etc, then turn it on medium.



Random After – Off/1 win/2 wins/3 wins/4 wins/5 wins/6 wins/7 wins/8 

wins/9 wins

I don’t have a clue as to what this does.



Blood – None/low/middle/high

Here you can choose if you want blood splattering all over the place, 

or a much less gory fighting game. Your choice. It doesn’t affect 

anything like attacks; it just makes blood come out as an extra. I turn 

it off.



                                Level 1



Throw Damage – low/normal/high/none

This lets you choose how much damage will occur from throwing someone. 

Unless I’m mistaken, it doesn’t affect the computer’s throws at all. 

Crud...well, so much for an advantage over Glacius’ love of doing 

combos with throws on me...feh..



Easy Breakers – on/off

Huh? Easy _combo_ breakers? I don’t get this exactly...I couldn’t 

figure this out. Just was the same for me on breaking combos. Anyone 

know what this does?



Invisible Tag – On/off

Weird option that lets you make it a game of tag, where once one person 

is hit, they become invisible. When they hit the other person, the 

other person is invisible. Strange, but interesting. Don’t use it if 

you are trying to have a real fighting game. Use it more for 

multiplayer fun if you both aren’t dead set on a serious fighting game. 

For more of a joking game, use this. Just remember, don’t throw 

fireballs without moving, as they will see where you were from where 

you threw them... I prefer this off.



Aerial Cam – On/off

This will make the camera zoom out and do a fixed shot. One of the 

things that made Killer Instinct Gold so unique for me was the camera 

moving with you, so I personally hate the option. I never use it. But 

it might seem easier to you having a fixed size camera.



                                Level 2



Full Super Bar – On/off

I personally love this option. With this, it cuts out the earning part 

for earning the square things, and lets you just have it go back to 

full again and again after supers! It fills up from the start of the 

match. I turn this on all the time.



Full Breakers

Another option I have no idea what the hell it’s supposed to do. If 

anyone knows what this does, email me and tell me...wonder if all this 

was in the instructions...I have no idea, as ALBERSONS USUALLY HAS THE 

INSTRUCTIONS STOLEN FROM ALL THE GAMES!! Geez...hardly anyone even 

rents games there, but they have the instructions stolen nonetheless. 

Well, it was a free rental, so I really can’t beat that...Blockbuster 

is even worse at having instructions...last time I checked Video Update 

didn’t keep with their pay 5 dollars if you take instructions 

policy...the staff said that straight out to me. I never take 

instructions, and I said that. It was right when they said that a kid 

walked in to look at renting games...wonder about if he kept the 

instructions for the Gex on Playstation game or not...



Powered finishers – on/off

GAH!! MORE STUPID OPTIONS I HAVE NO IDEA ABOUT!! Sheesh... again, tell 

me if you know what it does...





                                Level 3



Missiles  - On/off

This turns on/off fireball attacks.



Fast fireballs – On/off

This I do know what it does...:b This makes the fireballs speed up 

loads, so they go across the screen incredibly fast. I love this 

option!



Autodoubles – On/off

This turns off autodoubles. Agh, these really help you if they are 

turned on. Leave them on unless you want quite a different game..



                                Level 4



Early Ultimates – On/off

Yes and no. It makes it easier if you know lots of ultimates, if you 

don’t, yer in for a one way ticket to Hell. This lets you and the 

computer use ultimates when your health or his health is down to just 

red. Not flashing red, red. Tusk especially seems to take advantage of 

this...Kim Wu every once in awhile, but Tusk will go ultimate overboard 

if the thing is turned on...just keep that in mind.



Knockdowns – On/off

Certain attacks knock you down when you're hit with them. With it

turned off, you don't ever fall down from them.



Quick openers – On/off

No idea, tell me if you know. That line is getting the slightest bit 

repetitive...



Cheap Juggles – On/off

This lets you hit opponents in the air like normal juggles, but it lets 

you cheaply jump up straight, kick him in the air while he lands, he 

bounces up a ways, you do it again, and keep going forever. Useful. 

Sometimes it is at least...if you have a friend who likes to be cheap 

as heck, this is going to annoy you so much...



                                Level 5

Blocking – On/off



This will let you turn off blocking all together. Now you will have to 

time jumps over projectiles, and altogether, have an extremely hard 

game. Not a fun option, but if you need more challenge...this is what 

you should choose...I never use this.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

9. End

Well. The end of the FAQ. Hope this will help people.

Thanks to...

CGrey, Dr Dogg, HSeijas, Kombo, KJobst, and IceMaster for having good 

FAQs on the game which helped me immensely. Major thanks to HSeijas 

because of the correct move names, and for having an excellent FAQ

when I was new to the game, which I used much. Thanks to all of you!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10. Legal stuff

This FAQ is not to be used on any websites besides:

http://www.gamefaqs.com

All other sites can forget using it. I’ve decided that this is the 

only one site that is really truly responsible enough about keeping up with 

updates, and is done professionally enough. So don’t even ask. I’ll 

either ignore it or say no.



Viper_Diamond

Viper_Diamond@Saiyan.com



Copyright 2000-2002 Viper_Diamond