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LEGEND OF ZELDA: MAJORA'S MASK
FAQ & Walkthrough
By: nintendo_girl21
Copyright (c) Megan L., 2007-...
mlynch2[at]rogers.com
Also available at my Legend of Zelda site:
http://www.geocities.com/zeldaprincess21
**PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
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[Z1]
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*Version Info*
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[Z1.1]
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*Latest Version*
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Version 1.0
February 3, 2008
Added FAQ on accessing Deku Palace after resetting.
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Version 1.0
January 30, 2008
FAQ now available at CheatCodes.com
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Version 1.0
January 18, 2008
Walkthrough now available on CheatHappens.com
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Version 1.0
January 16, 2008
Walkthrough now available on Kuponut.com.
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Version 1.0
January 1, 2008
Added Blast Mask and Goron Mask safety secrets.
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Version 1.0
December 22, 2007
Added secret on Gossip Stone fairy.
**HAPPY HOLIDAYS, FELLOW GAMERS**
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Version 1.0
December 9, 2007
Added secret about Lens of Truth and Deku Sticks.
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Version 1.0
November 23, 2007
Added FAQ on Anju's grandmother Heart Piece.
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Version 1.0
November 16, 2007
Added FAQ on Kafei & Anju side quest.
Made a change to the Kafei & Anju side quest: wear the Stone Mask
to avoid Sakon before 7 p.m.
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Version 1.0
October 10, 2007
I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct. Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost. Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize. The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.
Added FAQ on opeing the powder keg training area.
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Version 1.0
October 8, 2007
Happy Thanksgiving, Canada!
Walkthrough now available at Gamerevolution.com.
Still haven't recovered e-mails under old account yet. Will get to
that ASAP. I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP
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Version 1.0
October 6, 2007
SHE'S BAAAAACK!
If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:
1) I started teacher's college, 100x more demanding and so updates are
now going to be posted less often. *Wipe away a tear*. Hence, I've
posted a disclaimer under Contact Info.
2) My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up. Just kidding...it died a noble death.
3) I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.
4) As for e-mails sent in the last week, they have not yet been read
or replied to. Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week, *WHEW*. If you fall in this category, please be patient as I catch
up with my e-mail.
Based on memory, Majora's Mask has a new FAQ posted about losing
items through time travel.
Thanks for your patience and understanding. I'll get back on things
very soon, I promise :o)
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Version 1.0
August 28, 2007
Walkthrough now available on Gamesradar.com and Cheatplanet.com
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Version 1.0
August 20, 2007
Walkthrough now available on SuperCheats.com and Neoseeker.com. Also
added links to my files on these sites from my Geocities site.
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Version 1.0
August 17, 2007
Walkthrough "complete" to the best of my knowledge with side quest
list information-- i.e. Golden Bugs, Heart Pieces, Howling Stones, etc.
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[Z2]
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*Table of Contents*
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Use the bracketed codes to easily find the right section. To search
for a sub-section, see the bracketed codes tabbed over within each
section below.
[Z1] Version Info
[Z1.1] Latest Version
[Z2] Table of Contents (you're looking at it)
[Z3] Game Information
[Z3.1] Technical Info
[Z3.2] Game Premise
[Z3.3] Time Management
[Z3.4] Decoding My Directions
[Z4] Basic Controls & Actions
[Z4.1] Link's Basic Actions
[Z4.2] Deku Link
[Z4.3] Goron Link
[Z4.4] Zora Link
[Z5] Items, Weapons & Upgrades
[Z5.1] Important Items
[Z5.2] Weapons & Upgrades
[Z6] Walkthrough
[Z6.1] Clock Town
[Z6.2] Southern Swamp & Deku Palace
[Z6.3] Woodfall Temple
[Z6.4] Mountain Village
[Z6.5] Snowhead Temple
[Z6.6] Romani Ranch
[Z6.7] Great Bay Coast, Zora Hall & Cape
[Z6.8] Gerudo Lagoon
[Z6.9] Great Bay Temple
[Z6.10] Ikana Graveyard, Ruins & Valley
[Z6.11] Underworld
[Z6.12] Rockville
[Z6.13] Stone Tower Temple (Reality)
[Z6.14] Stone Tower Temple (Illusion)
[Z6.15] The Moon & 4 Guardian Masks
[Z7] Heart Pieces
[Z8] Bombers' Notebook
[Z9] Mask List
[Z10] Stray Fairies & Great Fairy Fountains
[Z11] Skulltula Houses
[Z12] Enemy Bestiary
[Z13] Boss & Mini-Boss Strategies
[Z14] Getting the 4 Swords & 6 Bottles
[Z15] Side Quests
[Z16] Owl Statue & Frog Locations
[Z17] Shops
[Z18] Mini-Games
[Z19] Keaton Questions
[Z20] Ocarina Songs
[Z21] Secrets & Rumours
[Z22] Ocarina of Time vs. Majora's Mask
[Z23] FAQs & Other Oddities
[Z24] Copyright, Thank-Yous & Contact Info
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[Z3]
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*Game Information*
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[Z3.1]
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*Technical Info*
Genre: Action/Adventure, Fantasy
Designer: Nintendo
Publisher: Nintendo
System: Nintendo 64
ESRB Rating: E (Everyone)
Player(s): 1
Release Dates: April 27, 2000 (Japan), October 25, 2000 (North America),
November 17, 2000 (Europe)
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[Z3.2]
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*Game Premise*
The Legend of Zelda: Majora's Mask is the second game from the Zelda
series for Nintendo 64. This game is comparable to Ocarina of Time,
the first Zelda game for N. 64. Majora's Mask is a much shorter game,
but is much more challenging.
The object of the game is to recover a stolen mask for the Happy Mask
Salesman in three days. On the way, you will encounter four main
dungeons surrounding the main site, Clock Town. You will also meet many
people with different characteristics and problems. This adventure game
was quite enjoyable and worth the buy. Like Ocarina of Time, it can be
played and enjoyed over and over again.
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[Z3.3]
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*Time Management*
Unlike Ocarina of Time, Majora's Mask has an ultimate time limit. This
"limit" is a big clock, ticking away at the bottom of the game screen.
The clock shows the day (1st, 2nd or Final), the hours (each full
rotation of the little sun is one hour and it shows you the number with
a red sun for morning/afternoon and a moon for evening) and the sun moving
around the semi-circle represents the ticking minutes (each time it passes
a line on the circle). Each minute on this clock represents 1 second in
real life. Therefore, 1 hour (Zelda time) is 1 minute (our time) and 1 day
(Zelda time) is 1 hour (our time). This clock is not a major problem in
beating the game, but it takes some getting used to.
You can control time by playing on your Ocarina (see the Songs page) or by
doing different activities. You can get Anju's grandmother to read you a
story or you can dance with the scarecrow found at the Astral Observatory
or West Clock Town's Trading Post to pass the time, if you need to.
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[Z3.4]
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*Decoding My Directions*
All compass directions are based on the maps found on the game screen.
Basically, north = up, south = down, east = right, west = left,
northwest = up & left, northeast = up & right, southwest = down & left,
and southeast = down & right.
Sometimes I use a short form #x that means number of times to do
something. For example, 2x means "2 times".
You will also notice that at the top of each section of my walkthrough is a
tallied list of important items, weapons, and other things found in the
section, with a total listing beside it separated by //. For example, you
might have found two Heart Pieces in one section and had found two Heart
Pieces in the previous section(s), with a total of 52 in the game, so the
tally would look like this: 2 // 4/52.
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[Z4]
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*Basic Controls & Actions*
In this game, you can be a normal little boy or transform into a Deku
Scrub, a Goron or a Zora, taking on different strengths, weaknesses and
personalities. Here are the basic controls for each character.
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[Z4.1]
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*Link's Basics*
Movement: Use Control Stick. The more pressure on it, the quicker the
movement.
Jumping: Done automatically when walking over the edge of a platform
towards a gap.
Climbing: Automatically climbs a short wall while moved in front of it
or jumps when he can reach it easily. Move the Control Stick towards the
wall or ladder to climb. Move the Control Stick up or down to move on a
ladder or, while on a climbable wall, you can also move left or right.
Throwing: Press A while in front of the object to pick it up, then press
A again to drop it. To throw, move the Control Stick in the proper
direction, then press A to throw.
Swimming: While on the surface of the water, use the Control Stick to
move forward. Continually tapping B will move him a little faster.
Diving: You have the ability to dive only 2 metres as normal Link. Press
A to do so. Link will do a graceful dive into water from a certain height
(not too special, but a little tidbit!)
Rolling: Press A with the Control Stick forward.
Backflip: Press the A button with the Control Stick back while Z-Targeting
or holding Z.
Side-jump: Press the A button with the Control Stick moving left or right
and Z- Targeting or holding Z.
Sword Techniques:
Horizontal Slash: Press B while not Z-Targeting
Vertical Slash: Press B while Z-Targeting
Stab: Press A while Z-Targeting with the Control Stick forward
Jump Attack: While Z-Targeting, press A (make sure the sword is already
out)
Shield Use: Press R to raise the shield, then use the Control Stick to
move it a bit.
Z-Targeting:
Ah, the useful tactics of Tatl. This little fairy will fly to objects,
people or enemies when you're close enough. Press Z when Tatl moves to
"Z-Target" the object. Press C-Up to hear Tatl's comment (if she has any).
While Z-Targeting you can perform different moves (see above). Watch the
Blue Icon at the top of the screen. Also look for Tatl to change colour
(blue is for people to speak to, the scarecrow or secret spots, green is
for an object that you can check for information on or read from it and
yellow is for enemies).
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[Z4.2]
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*Deku Link*
Movement: (see Normal Link)
Jumping: Deku Link cannot jump.
Swing Attack: Press A while moving the Control Stick in the proper
direction to attack
Bubble Shooting: Press and hold B to blow a bubble, then release it to
shoot it. The longer you hold the B button down, the bigger the bubble
will be. Don't hold the B button too long or the bubble will pop!
Flying Using a Deku Flower: Press A to dive into a flower while standing
on it. Hold A until yellow pollen is released from the flower, then release
A to fly. Use the Control Stick to move in the proper direction.
Water Hopping: Dekus are so light that they can hop on water for a limited
time, then they eventually sink. Hop on the water, but be sure to eventually
land on lily pads or platforms. Watch the Action Icon (blue icon) at the top
of the screen.
Weaknesses: Deku Scrubs are prone to fire and cannot fly for very long. They
also don't like heights (actually, neither of Link's characters can fall and
land perfectly from great heights, unless you roll up as a Goron.)
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[Z4.3]
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*Goron Link*
Curling: Press A to curl into a ball, then move the Control Stick forward
to charge up a spiked attack (when fully loaded, it uses magic power.)
Punching: Press B to punch. Press it again quickly again and again to give
consecutive punches.
Pounding: Press A to curl, then press B (while still holding A) to pound the
ground.
Weaknesses: Gorons cannot go in deep water because of their weight and, like
all of Link's characters, they don't like great heights, but you can avoid
losing health when falling from great heights. Just press and hold A to curl,
then he can fall from a great height safely.
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[Z4.4]
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*Zora Link*
Diving (from a height): Just move the Control Stick forward over an edge
and, if high enough, he'll take a diving form.
Diving (underwater): Press B to dive while on the water's surface and he'll
sink.
Swimming: Press A to swim, then hold it to stay in swimming position. Use the
Control Stick to move while in this position.
Attack: Press B continually to attack like karate.
Boomerang: Press and hold B to aim the boomerang. Release B to unleash the
weapon.
Protective Barrier: Press and hold R while swimming to bring out the blue
electric barrier to defend yourself against enemies. Press R and B while on
the bottom of the ocean.
Weaknesses: Since Zoras are water-based creatures, they don't like fire or
ice.
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[Z5]
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*Items, Weapons & Upgrades*
Here is a description of each item and weapon in your subscreens used in the
game:
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[Z5.1]
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*Important Items*
Ocarina of Time- given to you by Princess Zelda, but stolen from Skull Kid.
You get it back from him (see Clock Town walkthrough). Use it to play songs.
Deku Sticks- Found in various, enemies, pots, bushes, etc. Used to light on
fire and light other torches or burn spider webs.
Hookshot- Found in Pirates' Fortress. Used as a weapon or, more often, to
hook onto things or targets.
Lens of Truth- Found in Mountain Village. Used to see things that are
invisible to the naked eye.
6 Bottles- Given to you by completing certain things (see 4 Swords and 6
Bottles page).
Magic Potions- Can be bought from Magic Potion Shop in Southern Swamp or the
Trading Post.
Magic Beans- Can be bought from the Magic Bean Seller located in a hole in
the Deku Palace grounds or from the Southern Swamp Deku Merchant (as Deku
Link). Costs 10 rupees each, but you get a free sample from the Magic Bean
Seller when you first meet him (doesn't work after playing the Song of Time).
Pictograph Box- Given to you by Koume at the Photo Hut after you save her.
Used to take pictures.
Deeds- Used to complete the Deku Merchant Side Quest. The Land Title Deed
(from Clock Town) and the Swamp Title Deed are pictured.
Moon's Tear- This item is found by gazing through the telescope in the Astral
Observatory and focusing on the top of the Clock Tower. Skull Kid will make
the moon cry a tear. This jewel is then used to get the Land Title Deed from
the Clock Town Deku Merchant.
Shields- You start with the Hylian Shield which is automatically given to
you. You get the Mirror Shield in the Stone Tower Temple. That shield
replaces your first one and reflects light.
Wallets- You start with the Kid's Walllet which holds a maximum of 99 rupees.
Deposit 200 rupees in the West Clock Town bank to receive the Adult Wallet,
which holds a max. of 200 rupees. To get the Giant's Wallet, finish the 2nd
Skulltula House at Great Bay on Day 1. It holds 500 rupees, the ultimate
maximum.
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[Z5.2]
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*Weapons & Upgrades*
Hero's Bow with Normal, Fire, Ice and Light arrows- Found in Woodfall Temple.
Comes with 30 arrows. Win the two Shooting Gallery games to upgrade to 40 and
then 50 arrows in your carrier. Also you get Fire, Ice and Light Arrows from
Snowhead Temple, Great Bay Temple and Stone Tower Temple respectively.
Upgrades: You start with 30 arrows in your quiver. Win the Swamp Shooting
Gallery game (get a perfect score) and your quiver will go up to 40 arrows.
Win the Clock Town Shooting Gallery game and you get 50 arrows, which is the
maximum.
Deku Nuts- Found in various enemies, pots, bushes, etc. Used to stun enemies.
Can be used as normal Link or as Deku Link when flying.
Bombs- Can be bought at the Bomb Shop in West Clock Town or found randomly in
enemies, pots, bushes, etc. Used to blow up weak walls or as a weapon.
Upgrades: You first buy the Big Bomb Bag in the Bomb Shop which holds 20
bombs. After you stop the thief in North Clock Town you can buy the Bigger
Bomb Bag which holds 30 bombs. To get the Biggest Bomb Bag (40 bombs), you
need 200 rupees and the Bigger Bomb Bag. During the Deku Merchant Side Quest,
visit him as a Goron and he will give you the biggest bag.
Bombchu- Can be bought at the Bomb Shop in West Clock Town or found in a
chest. Used with a timer to blow up faraway things. You set the bombchu down
and it runs towards your target.
Powder Kegs- Can be bought at the Bomb Shop in West Clock Town or at Mountain
Village (cheaper at the Bomb Shop). In order to carry them, you need to be
Goron Link and be approved in Mountain Village (see walkthrough).
Swords- You automatically start with the Kokiri Sword. In Mountain Village,
you can go to the Mountain Smithy and get your sword upgraded to the Razor
Sword which lasts 100 hits or when you play the Song of Time (whichever comes
first). After you win the Goron Races, you get Gold Dust, which can be
exchanged for the Gilded Sword (you get the bottle back). This sword will
never break and it lasts the whole game. After getting all 15 Stray Fairies
from the Stone Tower Temple, the Great Fairy at Ikana will give you the Great
Fairy's Sword, which is a C-Button item and the strongest sword. However,
it's held with both hands, reducing your defense.
Bombers' Notebook- Given to you by the Bombers' leader, Jim, when you give
the password to the kid blocking their hideout in East Clock Town as normal
Link. Shows people that have problems you need to solve and what you have
gained from them (masks, heart pieces, etc.)
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[Z6]
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*Walkthrough*
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[Z6.1]
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*Clock Town*
Items/Weapons: Clock Town Map, Magic Meter, Bubble Shooting, Ocarina of
Time, Bomber's Notebook, Adult Wallet, Romani Ranch map
Masks: 8 // 8/28- Deku Mask, Great Fairy's Mask, Blast Mask, Bremen
Mask, Mask of Kafei, All-Night Mask, Bunny Hood, Kamaro Mask
Heart Pieces: 6 // 6/52
Empty Bottles: 0 // 0/6
Owl Statues: 2 // 2/10
Songs: Song of Double Time, Inverted Song of Time, Song of Time, Song of
Healing, Scarecrow's Song
After the starting cinema, chop up the bushes to gain rupees (at least 5.)
Enter the cave, then hop across the platforms to the next area. Watch
another cinema. Link is now a Deku Scrub (for the time being)! Now you have
Tatl, a little fairy (like Navi from Ocarina of Time.) Walk up to the closed
door and open it. Tatl will explain how to use the Deku Flowers to launch up
and fly. Dive into the flower and launch to the next platform. Continue to
the next area and use the flowers to fly to the left. On one platform is a
chest with 10 Deku Nuts inside. These are used to stun enemies. You can use
them as human Link or as Deku Link, dropping them on enemies when you fly.
Continue to the cave and enter a room with a lot of machinery. Go up the
left ramp and turn to see two big doors. As you approach them, the Happy
Mask Salesman (also from Ocarina of Time) will appear and explain your quest.
Sounds easy, right? Enter the two big doors to Clock Town, the main area
that you will spend a lot of time in. Tatl will mention about finding the
Great Fairy. First, we need to be able to get around better. You are
currently in South Clock Town. There are also North, East and West parts of
Clock Town. Turn left and go up the stairs to East Clock Town. Continue up
another short set of stairs, then go left to the North area. See that green
guy near the guard? His name is Tingle. Talk to him and buy the *Clock Town
Map* for 5 rupees. The compass on the map will help you learn how to
navigate the four areas of Clock Town. Backtrack to South Clock Town. Near
the guard blocking the south exit is a mailbox and a set of stairs. Go up
them to reach the Laundry Pool. Floating around on the river is a small
fairy. From the bridge, jump to reach it, then quickly get on land (Deku
Scrubs can hop on water for a limited time.) Return to the town and get back
to North Clock Town. Next to a Deku Flower and a small fence is a cave.
Enter it to find the Fairy Fountain. Walk to the edge of the small pool to
re-assemble the Great Fairy of Magic. She grants you a magic power, *Bubble
Shooting* and a *Magic Meter*. You can only use this ability as a Deku
Scrub. Press and hold B to blow a bubble at enemies. The longer you hold
it, the bigger the bubble gets, but holding it too long will pop the bubble.
This ability uses magic, so watch your magic meter when it starts to get low.
Exit the fountain, then test your new ability on that big balloon that the
little boy is trying to hit. Pop the balloon with a bubble, then talk to the
kid (who is quite annoyed!) He will give you access to his gang's hideout,
if you can master their challenge. You must find all five Bombers' gang
members in one day. What they give you is useful, so be quick and find them!
Two of the Bombers' are in this very area. One is hiding behind a tree. You
can hear a little bubble quietly popping when a Bomber is nearby. When you
get close to him, he'll run, so chase him around until you catch him.
Another Bomber is behind the slide. When you find those two, exit this area
and go to East Clock Town. Find the Deku Flower near the jugglers. Launch
into it and fly to the roof on your left. Catch that Bomber! Then, go up
the stairs to the area with the Mayor's Residence. Climb the stairs on the
right to a roof. The Bomber hiding there will be holding a cucco and will
fly down to the ground. Catch him and now there's one more guy to find.
He's easy. Go to West Clock Town and he's just walking around! When you
find all five Bombers, they'll bring you back to North Clock Town and reveal
a five-digit password. Write this down so you'll remember (the password
changes for each game, so I can't tell you what it is!) Now, you can go to
East Clock Town and find a Bomber blocking a cave. This is their hideout.
Talk to him and give him the password (if you do happen to forget it, talk to
any other Bomber besides him and Jim, the leader who's shooting at the
balloon.) He'll let you enter. Go through the water and stay on the shallow
part to avoid the Skulltula at the end. Go right and pop the balloon with a
bubble. Climb the ladder to the Astral Observatory. Go up the colourful
stairs to an old man (he was also in Ocarina of Time.) Talk to him and say
yes when asked to look through the telescope. Move the telescope up with the
Control Stick, then press A to zoom in at the top of the Clock Tower.
There's the Skull Kid! The moon releases an object that drops down outside,
then the Skull Kids wiggles his behind at you! Exit the telescope mode by
pressing B. The old man will explain that the object the moon dropped is
called a Moon's Tear, because it falls from its eye and looks like a tear
(good name, eh?) Go outside through the door at the top here, then walk over
to the Moon's Tear to pick it up. Return to the observatory and go to the
bottom of the stairs. Talk to the Scarecrow, who'll dance to pass the time.
Dance until Night of the Final Day and then ask him about the two songs. You
will learn the Song of Double Time and Inverted Song of Time, then exit to
the sewer and again to East Clock Town. Hurry to South Clock Town and find
the gold Deku Flower. A Deku Scrub will fly in and protect his property.
Talk to him again and when asked to, take out the Moon's Tear. He'll give
you the Land Title Deed, then fly away, leaving you with a flower. Dive into
it and fly to the left onto the Clock Tower. Collect the *Heart Piece*, then
wait until 12:00 a.m., when the tower door opens. Enter to fight a quick
battle with the Skull Kid! Well, it's not much of a battle. Watch the
cinema, then shoot a bubble at the Skull Kid. He drops your Ocarina. Go
pick it up and you'll re-learn the Song of Time (taught by Princess Zelda in
Ocarina of Time.) You cannot possibly beat the Skull Kid at this point, so
play the Song of Time to return to Dawn of the First Day. Smart Tatl
remembers the Happy Mask Salesman, so return through the two big doors to the
machinery room. Talk to the Happy Mask Salesman to learn the Song of Healing
and also to free you of your current state. You also gain the *Deku Mask*,
so you can return to being a Deku Scrub when you need to. Whoops, you don't
have the mask he wanted! Oh, well, that's okay. You'll get it eventually.
Re-enter South Clock Town and look for an *Owl Statue*. It's around the two
big doors, across from a set of stairs, leading to the West side of town.
Hit it with your sword and it will remember this spot (see the Owl Statue
Locations). Now, we can learn about the different people of Clock Town, their
habits and what they need to accomplish before the moon falls. Now that
you're human Link, return to East Clock Town and talk to the kid blocking the
hideout again. Since it's a new day, he obviously doesn't remember you.
Tell him the password again and enter the hideout. Head back to the
observatory and show the Scarecrow your Ocarina. Play any 8-note combination
to "learn" (more like create) the Scarecrow's Song. Write it down as it
doesn't appear on your subscreen. You also need to replay it for the
Scarecrow after every new day to refresh it. Now exit back to Clock Town.
Jim, the leader of the Bombers, blocks you and is quite annoyed (again). He
gives you the *Bomber's Notebook* and you are now a member of their gang.
This notebook is a key side quest to the game. You will meet 20 people
who'll be added to the notebook and help them do certain things to be
rewarded. The Bombers are added to the notebook and their profile in the
notebook is filled! See the Bomber's Notebook section to fill it all in.
Remember: You can only fill it in if you have certain items or do certain
things, plus certain things can only be done at a certain day or time (too
many certains in that sentence?!?!?!). I will mention things in the
walkthrough that are part of the notebook side quest. Now, you can gain some
more masks and a heart piece. Go to North Clock Town and, as human Link, go
to the boxes near the slide. Climb up and jump onto the seat of the slide.
Turn to face the tree, then jump across to get the *Heart Piece*. While
you're here, go back to the Laundry Pool (located off of South Clock Town)
and get that fairy again. Come back to the North area and return the Great
Fairy to normal. Now that you're human Link, she'll give you a human
quality. She gives you the *Great Fairy's Mask*, used to attract Stray
Fairies later in the four dungeons. Exit the Fountain, then play the Song of
Double Time to advance to 6 p.m., then wait until 12:00 a.m. (make sure it's
the First Day.) At 12:00, an old woman will walk in from the exit the guard
is blocking. Stand near the red mailbox and wait until a cinema is shown. A
thief comes by and steals the old woman's bag. Quickly, chase the thief and
slash him with your sword. He'll drop the bag, then exit the area. The old
woman will reward you with the *Blast Mask*, used to bomb cracks if you don't
have any bombs yet. She's also added to your Bomber's Notebook. Quickly, go
back to the Laundry Pool to find a musician sitting on the bench. Talk to
him to gain the *Bremen Mask*, used to mature young animals.
Interesting..... Another mask is in the Mayor's Residence (open between 10
a.m. and 8 p.m. on Days 1 and 2.) Enter the main hall, then go through the
right door. Talk to the woman (she is Madame Aroma, the mayor's wife) and
say yes to her request to gain the *Mask of Kafei*, used to find her missing
son. She is added to your notebook. You can also talk to the fish. He is
Toto, a Zora music manager. He'll also be added to the notebook. If you go
to East Clock Town, look for the Stock Pot Inn (make sure it's the First Day,
between 8 a.m. and 8 p.m.) or the Laundry Pool (Day 2, 1 p.m.) Talk to the
girl at the desk (or on the bench). Her name is Anju and she is engaged to
the missing boy named Kafei. She'll be added to the notebook. You can also
talk to Anju's grandmother, who is in a room on the lower floor and to the
Rosa sisters on the upper floor, if it's during the day (at night, they
practice dancing in West Clock Town.) The following starred section can be
done later or now, up to you. ***Now, go to West Clock Town. You've probably
seen the guy in the little booth, slapping his hands down or gesturing at
you. He's a banker. You can deposit and withdraw rupees in your own account
if you talk to him. For now, you can hold 99 rupees. If you deposit 200
rupees to the banker, he'll give you the *Adult Wallet*, which can hold 200
rupees. Later, you'll get the Giant Wallet from the 2nd Skulltula House.
You can also get a *Heart Piece* from the banker when you deposit 5000 rupees
(it seems like a lot, but when you gain the Giant's Wallet, it'll be
easier.)*** Refer back here when you have the Giant's Wallet, Mask of Kafei
(which you should already have if you've followed my walkthrough), 500 rupees
in your wallet AND stopped the robber on Day 1. Go to the Curiosity Shop in
front of the banker in West Clock Town at 10:00 p.m. on the Final Day. Buy
the *All Night Mask* from the man at the desk. On the Final Day, exit Clock
Town via the south exit (the guard will move if you talk to him). You are
now in Termina Field. Keep moving forward towards a tree with a drawing on
it. A cinema is shown, then you can continue. Go right towards an exit with
a big bird flying over it. Quickly go through that exit to Milk Road. That
bird will steal your items if you're too slow, so move your buns! You'll
notice an *Owl Statue* on one of the paths. Hit it with your sword to
remember the spot. Also, there is a path leading to the Gorman Track. If
you talk to the Gorman Brothers, they'll be added to your notebook (they also
appeared in Ocarina of Time as another character). They're lying about the
milk by the way (if you talk to one of the brothers, he'll mention the Romani
milk being watered down and more expensive in town; NOT TRUE!) Exit to Milk
Road and you'll see a red balloon. Change to Deku Link and shoot it down
with a bubble to talk to Tingle. Buy the *Romani Ranch Map* for 20 rupees,
then go forward to a man, who's finally gotten rid of the big boulder that
was blocking that path (you'll see it later in the game.) Enter Romani
Ranch. Go forward, then right when you reach a fork in the road. Tatl will
notice Epona, your horse that the Skull Kid stole from you. You can't get
her just yet, but you will later. You can talk to the little girl. She's
Romani and she'll be added to your notebook. You can also enter the barn on
the right side and talk to Romani's older sister, Cremia, to add her to the
notebook. Go to the back to the ranch to see a big drawing of cuccos on a
building. Enter the Cucco Shack. Talk to the man sitting against a tree.
His name is Grog and he'll be added to your notebook (he appeared in Ocarina
of Time.) Put on the Bremen Mask and hold B to march around the shack. Find
all 10 chicks and they'll mature into full-grown cuccos. Grog will reward
you with the *Bunny Hood*. This will allow you to run faster and jump
farther (quite useful in some areas.) Exit to the ranch (if you have a lot
of rupees, you can have some fun with the Doggy Racetrack next door to the
Cucco Shack, but if you want to really win, you need the Mask of Truth. I'll
show you how to get it later). Return to Day 1 with the Song of Time. In
West Clock Town, at any time, visit the Swordsman's School. Pay 10 rupees
for the Expert Course and score 30 points for a *Heart Piece*. You must use
the lunge attack (Z+A) on all 10 logs to win. Enter the Post Office in West
Clock Town at 3 p.m. and accept the postman's challenge. Bring some rupees
with you. The first try is free, but then he'll charge you 2 rupees per try.
I highly suggest you wear the Bunny Hood when you talk to him. The game will
be easier to play if you do. Watch the clock and press A when the time reads
10'00 EXACTLY. When you hit it on the nose, you are rewarded with a *Heart
Piece*. To gain another mask and Heart Piece, exit Clock Town on the 1st Day
through the North gate. Play the Song of Double Time to advance to night,
then wait until 12:00 a.m. Look on the mushroom-shaped platforms to see a
dancing man on top. Talk to him to add him to your notebook, then play the
Song of Healing to heal him. He will give you the *Kamaro Mask* to pass on
his dance. Go back to Clock Town and go to the West side at night to see the
dancing Rosa sisters. Put on the mask and press B while in front of them to
do Kamaro's dance. The twins give you a *Heart Piece*. Now, you can advance
to the first dungeon. Exit through Clock Town's South gate to Termina Field
(preferably on Day 1 in the morning, play the Inverted Song of Time to slow
it down). Go straight forward to a tree with the picture on it and then past
it to Southern Swamp.
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[Z6.2]
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*Southern Swamp & Deku Palace*
Items/Weapons: Woodfall Map, Pictograph Box
Masks: 0 // 8/28
Heart Pieces: 4 // 10/52
Empty Bottles: 1 // 1/6
Owl Statues: 2 // 4/10
Songs: Sonata of Awakening, Song of Soaring
Get rid of the bats and, if nighttime, the Wolfos. Climb the tree on the
vine ladder to get a *Heart Piece*. Go right to see Tingle in a red balloon.
Shoot a bubble at it to bring him down. Buy the *Woodfall Map* for 20 rupees
(if you're out of money, find a red rupee in the chest inside the nearby
hole.) Go past Tingle to enter another area. Go right and hit the *Owl
Statue* with your sword. Then, climb up the ladder to the hut. If you have
the Land Owner's Paper from Clock Town (the exchange you had with the Deku
Scrub, giving him the Moon's Tear), exchange the paper for the Swamp Title
Deed and the flower. As Deku Link, launch up to the roof of the hut and
collect the *Heart Piece*. Then, go left of the hut through the swamp (I
suggest you go across as Deku Link, but be sure to land on the green lily
pads or he'll drown.) Keep going until you see some pots with steam rising
(a nearby sign will say the potion shop is ahead.) Go through the green area
to the Potion Shop. If it's Day 2, you will see a cinema of a witch leaving
the shop. Go behind the shop to an entrance leading to a forest (like the
Lost Woods in Ocarina of Time!) Put on your Bunny Hood and talk to the
monkey. Follow him through the woods (he moves quickly and can fool you into
following the wrong path, so be quick and careful.) When you reach a couple
of other monkeys and an old woman, stop. Talk to her and she'll ask for
something (notice that she is one half of Twinrova from Ocarina of Time.)
You don't have it, but knowing that she's in trouble will help you. If you
saw the cinema of a witch leaving the shop, find her in the forest and talk
to her. Otherwise, exit the woods and enter the Potion Shop. Talk to the old
hag at the desk (the other half of Twinrova.) She will give you an *Empty
Bottle* with Red Potion inside to take to her sister. Exit and re-enter the
woods. Follow the monkey again to the old woman and give her the potion when
she asks for it (don't press the C-Button it's on before talking to her or
Link will drink the potion!) If you do happen to accidentally drink it, go
back to the Potion Shop and the lady will give you another potion for free.
When you give the potion to the old lady in trouble, she is revived and will
leave. Exit the woods and you'll be confronted by some monkeys. One of them
will mention that his brother is in trouble. After talking to them, follow
them back to the last area before the potion shop. As Deku Link, hop back to
the first hut (called the Photo Hut) where the Deku was sitting and enter the
building. As human Link, talk to the old lady through the hole in the little
cove and she'll give you a *Pictograph Box*, plus a free boat cruise. At the
end of the lovely cruise, say yes to disembarking, then change to Deku Link.
Follow the monkey inside to the Deku Palace. As Deku Link, walk forward to
the Deku guards and talk to them. They will let you enter to see the monkey
being punished. Go straight forward to the royal chamber. Talk to the king
and the monkey to learn more about the kidnapping of the Deku princess. Use
the Pictograph Box to take a good picture of the king (you'll need it later),
then exit. That monkey re-appears to explain about the secret entrance to
the Woodfall Temple. Before we enter the temple, you need some Magic Beans.
Enter the left entrance, then carefully go through the maze, avoiding the
Deku guards. If you get caught, you can re-enter the same maze again. Just
talk to the Deku Guards. Go around the maze until you come to a hole at the
end. Drop down and go into the cove to meet the Magic Bean Salesman (also
from Ocarina of Time.) Talk to him to get a free Magic Bean sample. Go to
the patch of soft soil nearby and plant the bean. It won't grow without
water, so use your empty bottle to get some spring water from the little pond
there. Pour the water on the soil and voila! Ride the bean plant to the
treasure chest and open it to gain a red rupee (worth 20 rupees.) Talk to
the Magic Bean Salesman again to buy another bean for 10 rupees. You may
want to buy a couple more, just in case and re-fill your bottle with spring
water. Exit the hole, then either backtrack to the main hall of the Deku
Palace, or get caught and re-enter the hall. Either way, go through the
other entrance and avoid the guards. At the end is a *Heart Piece*.
Backtrack or get caught and go in front of the two Deku guards blocking the
hall's entrance. Go right, using the lily pads to hop across as Deku Link,
then change to normal Link and plant one of your Magic Beans in the soft soil
patch. If it's the 2nd Day, it's raining, so the plant will automatically
grow. If it's not the 2nd day, use spring water from your bottle. Ride the
plant to the top, then launch into the Deku flower. You're on the top level
of the palace grounds. You must stay on the top level. Fly to the Deku
Flower on the moving platform, then use bubbles to get rid of the Deku Scrub
shooting nuts at you. Continue along until you land on a platform with a
hole in it. Go through and you're above the main hall that you walked
through before! Continue launching into flowers and flying until you reach
another platform. Enter the hole and you're in the cage with the monkey that
was captured. Talk to him and he'll basically tell you off! Take out your
ocarina (pipes as Deku Link) and he'll quietly teach you the Sonata of
Awakening. You'll be thrown out when the guards hear you play, but now you
can enter the Woodfall Temple! After you're thrown out, go right, hopping
across the lily pads, but instead of going straight through, go right and hop
on the platform. Use the Deku Flower to launch to the entrance. Once
outside in the next area, use the Deku Flower to launch up and get rid of
those annoying mosquitoes (if you happen to fall down, you'll need to re-
route or play the Song of Time and return here through Deku Palace.) Fly
from flower to flower, then fly onto a big log. Hop over to the last flower,
then fly onto another platform. The owl (also from Ocarina of Time) will
talk to you about the owl statues, then fly off. Read the notes carved in
the rock to learn the Song of Soaring. This song will take you to the owl
statue locations that you hit your sword with, whenever you're stuck
somewhere, lost or whatever. Anyway, continue flying in front of the
waterfall, then enter Woodfall. Go right, across the water to the walkway.
Watch out for those charging enemies. Use your shield and sword as normal
Link (it's easier than using the bubble shooting as Deku Link.) Then, once
the enemy is gone, get rid of the Deku Scrub and use the flower it leaves
behind. Fly to the next walkway. Make your way around until you reach a
walkway with a gold and brown treasure chest (there is another treasure chest
nearby that has just rupees inside.) Open the chest for a *Heart Piece*,
then fly to the centre platform. Hit the *Owl Statue* with your sword to
remember the spot. If it's not Day 1, play the Song of Time and then warp
back to Woodfall. You'll need as much time as you can get. Stand on the Deku
symbol in the middle. Play the Sonata of Awakening as Deku Link to reveal
the Woodfall Temple. Use the Deku Flower to fly over to the entrance (you'll
just make it across!) Enter the first temple of the game. In each of the
four dungeons in the game, you must find 15 Stray Fairies, then after the
temple is back to normal, you need to find the Fairy Fountain and return the
Great Fairy to her normal self. You'll then be rewarded with something.
Okay, got all that?
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[Z6.3]
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*Woodfall Temple*
Items/Weapons: Hero's Bow, Large Quiver, Spin Attack, Bomb Bag, Largest
Quiver, Big Bomb Bag
Masks: 2 // 10/28- Odolwa's Remains, Mask of Scents
Heart Pieces: 9 // 19/52
Empty Bottles: 0 // 1/6
Owl Statues: 0 // 4/10
Songs: Oath to Order
Once inside the Woodfall Temple, play the Inverted Song of Time to slow down
time (if you haven't already). It's very helpful. Wear the Great Fairy Mask
to attract Fairy # 1. Use the Deku Flower to launch and fly to the right.
Open the treasure chest on the platform to get Fairy # 2 (it must touch you
to gain it.) Fly across to the next platform, then fly towards the back of
the upcoming platform, avoiding the Skulltulas. Enter the door to the main
room of the dungeon. Go left, down the ramp. Beat the Deku Baba at the bottom
to gain Fairy # 3. As Deku Link, use the red Venus Flytrap plants and go
around to the other side of the centre platform. Before entering the door
there, go to the platform with all the pots on it. Break them and receive
Fairy # 4. Continue through the open door. Use the Deku Flower in the middle
of the room, then fly left to the treasure chest. Open it for a Small Key,
then use the flower again to fly straight forward. Enter the door. Use the
Deku Launchers to launch up on the Snappers when they cross over your flower
(make sure they see you or they won't move.) When all 3 are gone, open the
chest that appears for the Dungeon Map. Exit this room and the last one to
return to the main room. Go around to the locked door and open it, using the
key. Push the grey block forward, then go around the path to a Skulltula.
Defeat it to get Fairy # 5. Continue forward along the path, then push the
block forward again. Continue back around to where the Skulltula was. Put on
your Bunny Hood, then light a Deku Stick, using the lit torch. Race to the
unlit torch to open the door. Quickly, put away the stick to save it or the
gnats will bite you (they're attracted to the fire.) Enter the door, then use
the Deku Flowers again to get rid of the 2 mosquitos. When they're gone, open
the treasure chest that appears for the Compass. Exit back to the last room.
Put on your Bunny Hood again and light another Deku Stick. Run up the stairs
on your left and then, go right across the platforms (the Bunny Hood also
makes you jump farther), burning the cobweb at the end. Quickly, put the
stick away, then beat the Deku Babas to gain more Deku Sticks or Deku Nuts.
Go up the stairs (he walks automatically once you get close to them). Defeat
all the Black Boes in the dark room to make a treasure chest appear. Open it
for Fairy # 6. Light a Deku Stick using the lit torch in the centre and wear
the Bunny Hood to quickly light all three torches around the room. Once
they're all lit, the door opens. Make your way through the room, using the
Deku flowers, avoiding the mosquitos, to the left. Go through to the top
level of the main room. As normal Link, step on the switch to your left, to
make a couple of ladders appear. Go right and pop the bubble to free the
fairy, then either walk into it or wear the Great Fairy Mask to attract it
(that's Fairy # 7.) Go back to where the switch was and enter the door behind
it. Go right, then through the open door to engage in a battle with a mini-
boss, Metal Dinalfos. He's very easy (see the boss section for details.) When
he bites the dust, open the treasure chest that appears to gain the *Hero's
Bow*, already equipped with 30 arrows. Exit to the last room. Test out the
new bow on your left by hitting the eyeball switch. This makes the Deku
Flower in the middle of the room move up and down. Then, shoot the beehive,
left of the eyeball switch to free a Stray Fairy. Wear the Great Fairy Mask
to attract Fairy # 8. As Deku Link, launch into the Deku Flower in front of
the door that led to the mini-boss and fly onto the Deku Flower in the middle
of the room. Fly again to the door across from you and enter to meet another
mini-boss, Gekko. He's a bit tougher than the Metal Dinalfos, but still
pretty easy. Again, see the boss section. When Gekko is defeated, he turns
into a frog (you'll use the frog later to get a Heart Piece, but you can't
get it now). Enter the door that has a fence around it and open the colourful
chest for the Boss Key. Backtrack to the top level of the main room. Use your
bow and shoot an arrow through the lit torch to light the torch on the centre
platform. The platform will rise and start spinning (it looks like a flower.)
Jump onto the spinning flower and take out your bow. You have to time this
one. Shoot an arrow through the lit torch in the centre to light the unlit
torch across the room (it's next to the platform where the Stray Fairy in a
bubble was.) When the torch is lit, the barred door opens. Jump over where
the door is, then launch into the Deku Flower. Fly to the torch that you lit
(don't land right on it or you'll lose a life.) Step on the switch next to
the torch as normal Link to make a treasure chest appear. Drop down into the
water (it's no longer poisonous) and make your way up the ramp to the chest.
Open it for Fairy # 9. Now that the water isn't poisonous and you have your
Hero's Bow, go back to the room with the stone block, which is left down the
ramp into the door. Shoot an arrow at the beehive on the bottom of the high
platform, then wear the Great Fairy's Mask to get Fairy # 10. Then, shoot an
arrow at the bubble below the walkway, then wear the Great Fairy's Mask to
attract and gain Fairy # 11. Exit back to the main room, then climb up the
ladder to the top floor. Find the door with the Deku Flower in front and
enter (it's the door that you opened by shooting an arrow through the flame
to the un-lit torch across the room.) This can be tough, but make it easier
for yourself. Use arrows to get rid of the Skulltulas waiting for you on the
ceiling and the dragonflies. Then, go down the ladder and use the Deku Flower
to launch to the right platform (a cove in the wall.) Get the fairy there
(Fairy # 12.) Then, fly over to the third right cove and get Fairy # 13. Fly
up again to the right and get Fairy # 14 from yet another cove. Finally, from
the right-most cove, use an arrow to pop the bubble over the flaming statue,
then wear the Great Fairy's Mask to attract Fairy # 15. Now, you have all the
Stray Fairies. We'll get them back in the Fairy Fountain later. Now, using an
arrow, hit the crystal switch across from you. Quickly, turn into Deku Link
and fly over to where the switch is. Hop onto the statue, then across to the
Boss Door. Turn into normal Link and enter the door to battle Odolwa. See the
boss section for details on defeating him. Once he's gone, collect the Heart
Container, then step into the blue light to get *Odolwa's Remains*, one of
four Guardian Masks. Now you will learn the Oath to Order from the weird-
sounding guardian. Very interesting... After defeating Odolwa, the poison
water is restored to normal and you are transported to another area. Slash
the vines on that tree with your sword, then enter and talk to the Deku
Princess. She will ask you to carry her back to the Deku Palace. Use your
empty bottle to hold her inside. Tight squeeze! Exit this area, cross the
path to the next area, then hop into the water below. Continue through the
entrance to the Deku Palace. As Deku Link, talk to the guards who'll let you
through. Go straight to the Royal Chamber and the Princess will ask to be
dropped off in front of the king (her father). In front of the king, drop her
out of the bottle and the monkey will be freed. Kudos is given and you are
also given a gift that must be picked up. Exit the palace, outside where the
two guards are. Go right, across the swamp and enter the cave. This is the
Deku Shrine. As normal Link, talk to the butler. He will give you a special
gift if you follow him. Put on the Bunny Hood and quickly follow the butler
through the maze. At one point, you'll need to shoot a crystal switch with an
arrow to put out the flames. All the other obstacles are fairly self-
explanatory. At the end, he will reward you with the *Mask of Scents*. Step
into the blue light to be transported outside. Depending on the day, you may
need to redo tasks, such as saving Koume in the forest, beating Odolwa and
taking the picture of the Deku King. If it's Day 1, you can go to the boat
cruise centre and give the pictograph to the man there for a Heart Piece. If
not, you'll need to do it again. You can also show him a picture of his son,
Tingle, for a *Heart Piece* or, later when you've already gotten it, you can
get a Silver Rupee. Now, talk to the old hag inside and she'll offer you a
free boat cruise with a twist. Using your bow, you must hit 20 targets by the
time the cruise is over. Make sure you don't hit the witch 10 times or you
automatically lose. If you lose, she'll charge you rupees to play again, so
be careful and precise! When you finally win, you get a *Heart Piece*. Exit
this area of Southern Swamp and backtrack to the main entrance where Tingle
is. Go through the other entrance to the Swamp Shooting Gallery. This game is
fun, but costs 20 rupees a try. Shoot all the enemies (birds, scrubs and
wolfos) to win. Be sure to get the hidden scrubs (one is on the left on top
of a stone wall and the other is on tree to the right.) If you happen to miss
some enemies at one point, they will re-appear again later. When you win, you
receive the *Large Quiver* that holds 40 arrows. Play again and win to get a
*Heart Piece*. Now, before moving on to the next dungeon, return to Woodfall
(fly to the owl statue.) Turn and face the wall. See the hole? As Deku Link,
dive into the flower and land on a pillar with another flower. Launch and fly
up into the cave. As normal Link, walk to the fountain and all 15 stray
fairies will combine to form the Great Fairy. She will grant you a new sword
technique, the *Spin Attack*. Now, return to Clock Town. Go to the West side
and enter the Bomb Shop (it's across from the banker.) Buy the *Bomb Bag* for
50 rupees. On Day 1, stop the burglar in North Clock Town again. Head back to
the Bomb Shop and buy the *Big Bomb Bag*. Now, you can get your horse back
(later)! In East Clock Town, play the Shooting Gallery and win the *Largest
Quiver*. Win a second time for a *Heart Piece*. Play the Song of Time and
go back to Day 1. On all three days, play at the Deku Playground in North
Clock Town (use the Deku flower to reach the hole inside the fenced-in area).
Win all three days to get a *Heart Piece*. There's a similar activity at
Honey & Darling's in East Clock Town. Play a different game each of the
three days and win all three for a *Heart Piece*. Collect the Land Title
Deed in South Clock Town (by trading the Moon's Tear) and enter the Stock Pot
Inn via the roof (use the Deku flower nearby and enter the door) between
midnight and 6 a.m. of any day. On the bottom floor in a cove that acts as a
bathroom, a hand will pop out and ask for paper. Give him the deed and
you'll get a *Heart Piece*. In the Astral Observatory where you get the
Moon's Tear, peer in the telescope and look for a Deku Merchant flying around
the Clock Tower. Follow him with the telescope until he lands in a hole.
Exit out the east gate to Termina Field and search by the trees surrounding
the back of the observatory. Drop through the hole and talk to the Deku.
Refuse his first offer of 150 rupees, then pay 100 rupees for the *Heart
Piece*. Lastly, in Termina Field, at the south end, drop through the hole
hidden by the Deku Baba in the tall grass by the entrance to Milk Road.
Defeat the Peahat inside with arrows for a *Heart Piece*. Return to Day 1
and play the Inverted Song of Time to slow down time. Stock up on arrows and
bombs. Head back to North Clock Town and exit through the North Gate to
Termina Field.
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[Z6.4]
~~
~~~~
~~~~~~
~~~~~~~~
*Mountain Village*
Items/Weapons: Snowhead Map, Lens of Truth
Masks: 2 // 12/28- Goron Mask, Don Gero Mask
Heart Pieces: 1 // 20/52
Empty Bottles: 0 // 1/6
Owl Statues: 2 // 6/10
Songs: Goron Lullaby
Go down the ramp to the snow area and search for a hole by the mushroom-
shaped platforms. Drop through and fight two Dodongos by shooting arrows at
their tails. Defeat both for a *Heart Piece*. Back outside, climb up the
ramp ahead, then up another one. Shoot the icicle at the top (Tatl will let
you Z- Target it) with two arrows, then enter the new area. Go straight, then
follow the map left. Bomb the big snowballs blocking your path and continue
to the Mountain Village. You should see an *Owl Statue* near the small
bridge. Hit it to remember your spot. If you want to, you can talk to the
hungry Goron nearby. You'll save him later. Go behind the log cabin and enter
another area. Watching for Wolfos that pop up, go over the bridges and stop
to buy the *Snowhead Map* from Tingle for 20 rupees (if he's not on the
ground, pop his balloon.) Continue across and into the next area. Go around
the snow-covered houses and drop to the lowest level. Walk around and you'll
find Kaepora Gaebora, the wise owl who also appeared in the Ocarina of Time
game. Follow him over the big gap by jumping on the feathers he drops. He'll
lead you to a cave. Enter and open the big chest for the *Lens of Truth*. You
can use it in this cave and bomb the boulders (the left one has some rupees
in a chest.) Exit and use the Lens of Truth to see the winding path. Follow
it to the end and, if you still have the Lens on, you can see a ghost! Talk
to him, then follow him when he asks you to. Don't keep the Lens on too much
or you'll lose a lot of magic power. You can see his shadow on the ground and
use it as a guide when the Lens is turned off. He'll stop and wait for you at
different points. When he stops, turn on the Lens of Truth and he'll
continue. At one point, you need to hop across ice platforms to a wall. Use
the Lens of Truth to see a ladder. Go right, left and right at the ladder
"forks". You'll eventually make it to the Goron Graveyard. Talk to him again
to learn he is Darmani, a deceased Goron King. Play the Song of Healing to
heal him. You'll now receive the *Goron Mask*! Put the mask on to become the
reincarnation of Darmani. Read the tombstone to learn basic moves (or see my
Basic Controls and Actions page for info.) Pull the back of the tombstone to
fill the area with hot water. Fill up a bottle with hot water and exit the
area quickly. Turn back to normal Link and dump the hot water on the frozen
Goron (the one in ice.) Go back to the last area with the hot water and
refill another bottle. Quickly, wearing your Bunny Hood, head out and back to
the area where you got the map before the water cools down. Go to the lower
ground and find the snowball that seems bigger to Tatl (he'll fly to it and
turn green.) As Goron Link, punch the snowball to reveal an old frozen Goron
(he's called the Goron Elder.) Still as Goron Link, dump the hot water on him
to revive him. Talk to him 2 or 3 times. He won't do much for you,
unfortunately, after that long trip to save him, but it will help for later.
Head back to the last area where you got the Lens of Truth. On the lower
grounds, search for the Goron Shrine (it's a big, hard door with a sign next
to it.) Do a Goron Stomp to open the door. Enter! You'll hear an annoying
crying baby. Head up to the top and go through the opening. Talk to the
crying baby, then exit. Head back to the Goron Graveyard and fill another
bottle with hot water. With the Bunny Hood on, quickly head back to the map
area, where you'll find the Goron Elder frozen solid again (that same
snowball.) Punch the snowball as Goron Link and revive him with the hot water
as Goron Link. Talk to him twice and you'll mention the crying baby and the
old Goron will teach you part of the Goron Lullaby. He doesn't remember the
rest of it. That's okay, he is old after all! Head back to the Goron Shrine
and play the Goron Lullaby (the part that you know) in front of the baby
Goron. The baby will sing the rest and the song will be complete. Almost
every Goron in the shrine will fall asleep! The torches will be lit in the
baby's room. As normal Link, wearing the Bunny Hood, light a Deku Stick, then
run around and light all the torches in the shrine. When you do, the
chandelier on the ceiling will start spinning. As Goron Link, in front of the
baby's room, roll towards the chandelier and build up speed. When you're
fully loaded, roll over the small ramp into the chandelier. Try to break the
spinning pots. One of them will drop a big piece of meat. As Goron Link,
carry the meat out of the shrine and go back to the area where the hungry
Goron was. Throw the meat up there and the Goron will reward you with the
*Don Gero Mask* (a frog.) When you're finished that, you are ready to start
the next dungeon, Snowhead Temple. While in this area, after freeing the
hungry Goron, go over the small bridge to a new area. As Goron Link, roll
over the gaps and watch out for the snowballs! Make your way through and hit
the *Owl Statue* at the end so you don't have to go through that last area
again! A big Goron is blocking the entrance to the temple. Take out your
Ocarina (drums as Goron Link) and play the newly learned Goron Lullaby. The
Goron will fall asleep and fall off the edge of the cliff! Go up the path,
avoiding snowballs and Wolfos. At the top, enter Snowhead Temple.
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[Z6.5]
~~
~~~~
~~~~~~
~~~~~~~~
*Snowhead Temple*
Items/Weapons: Fire Arrows, Big Magic Meter, Razor Sword, Gilded Sword,
Biggest Bomb Bag
Masks: 1 // 13/28- Goht's Remains
Heart Pieces: 3 // 23/52
Empty Bottles: 1 // 2/6
Owl Statues: 0 // 6/10
Songs: None
I suggest slowing down time with the Inverted Song of Time. In the first
room, get rid of those annoying white Boes. Then, as Goron Link, push the
block forward to create a path. Get rid of the Wolfos, then go through the
open door. Line yourself up with the bridge and time it so you'll roll over
the bumps, avoiding the Freezards' cold breath. If you fall, just climb that
ladder to the top and start again. When you're at the end, change to normal
Link and try to nab that Stray Fairy under the middle pillar under the bridge
(she's in a bubble) with an arrow, then wear the Great Fairy Mask to attract
her to you for Fairy # 1). Burst the bubble under the platform in front of
you, then wear the Great Fairy's Mask to get Fairy # 2. Then go right through
the opening (not the door). Open the chest to receive the Dungeon Map and
collect Fairy # 3 in the corner of the room. Go back to the last area and
enter the other door to your right. Go through the gold-bordered door.
Looking left, you'll see a stack of 2 grey blocks against the wall. Pull them
out to reveal a secret cove. Open the small chest inside to get a Small Key.
Push and pull the stack of blocks to the end of the small snow-covered floor
and a chest will appear out of your reach. That's a Stray Fairy, but you'll
get it later. Exit back to the last area. Take the stairs next to the blue-
bordered door to the lower level. As Goron Link, find a switch on a small
lava pit. Step on it to make a small chest appear. Open it to get Fairy # 4.
Go back up the stairs nearby and through the blue door. Head over the bridge
or take the ladder at the bottom. Go back to the room before this one with
the Wolfos. Open the locked door with your key. Open the chest for the
Compass, then bomb the wall up ahead. Take the stairs up to a room with many
icicles on the ceiling. Watch where you step, but get up on the platforms.
Using the Lens of Truth, you can see an opening in the right wall. Using the
Bunny Hood, jump through it and open the chest for Fairy #5. Jump back out
and climb onto a platform. Shoot the centre icicle twice with arrows and it
will break the ice block in the middle. Climb up and onto the platform ahead.
Punch the giant snowball as Goron Link and open the chest for a Small Key.
Enter the locked door below using your key. Using the Lens of Truth, see the
Stray Fairy on the ceiling. Pop the bubble, then wear the Great Fairy Mask to
attract it (Fairy #6). Here's a little puzzle that involves switching between
human and Goron Link and doing some Goron Stomping (and running!). First, nab
all the white Boes to make things easier (when you get the Fire Arrows, melt
the ice barrier at left for a shortcut to the door). Then, Goron Stomp the
first circular platform near the entrance, which will cause a smaller
platform to rise up. Hop over to the raised green one nearby and Goron Stomp
that one. Then, Goron Stomp the 2nd yellow one. As normal Link, go to the
green switch on the snowy ground and jump to the open door. Quickly, enter
the door before it gets blocked off again. Roll across the bridge and over
the gap to the other side. Carefully, roll over the snow against the wall.
Instead of entering that door, turn around and roll across another gap. Enter
the door at the end to battle a mini-boss, Wizrobe (Phase 1). See the boss
section for details. When he's space dust, collect the *Fire Arrows* in the
chest. Drop to the lower level with the platform and doors with the colourful
borders (sorry about the pain, Link!) and shoot Fire Arrows at the ice-
covered openings. Go through the green-bordered door that's next to the gold
one. Using the Fire Arrows, melt all three Freezards (ice-blowing enemies.)
When they're gone, a chest appears. Open it for Fairy #7. Shoot Fire Arrows
at the torches to light them (there are 3 in total). This opens another door.
Enter it and Goron Stomp the platform to rise the main platform. Exit to the
last room and then again. Drop to the very bottom of the main room and then
climb the stairs. Go through the blue-bordered door and back a room, then
through the door across that was locked before. Push the block forward
against the wall. Climb to the top and enter the door. Hop across to the
other side. Open the chest that you couldn't reach to get Stray Fairy # 8.
Go back and toss a bomb at the wooden crate nearby to release the fairy.
Attract Fairy # 9. Use a Fire Arrow to melt the giant ice block, then step on
the switch, push the block forward, right and then up to reach the chest with
Fairy # 10. Go back 2x and across the bridge. Melt the Freezards, then melt
the ice block to open the chest with a Small Key inside. As normal Link, hop
over to the room where you got the Dungeon Map. Stand on the platform and
shoot a fire arrow at the Freezard to get him out of the way, then shoot the
ice-covered eyeball switch to raise the platform you're standing on. Using
the Lens of Truth, you can see a line of blocks in the air. Climb each one
and hop across to a cove. Open the chest for Fairy #11. Get back up on the
high floor of the room and enter the door. Now you are in the main room in
its new position. Roll against the snow piles on the wall or use the small
ladder. Punch the ice layers on the platform. Shoot the ice-covered opening
with a Fire Arrow, then enter it. Punch another ice layer on the platform.
Roll over the snow-covered wall (carefully). Punch yet another ice layer,
then enter the locked door using the key you have. Defeat the Eenos (snowball
throwing enemies). Use the Lens of Truth to see a Stray Fairy. Pop the
bubble, attract it with the Great Fairy Mask (Fairy #12), then enter the next
door (shoot a fire arrow at the ice). Beat the two Dinalfos to collect two
Stray Fairies (one for each enemy; that's Fairy #13 and Fairy #14). Go
through the door to the next area. Drop to the platform below, in the middle.
To get the last Stray Fairy, burrow into the flower as Deku Link and using
the Lens of Truth, fly down and right to the opening with the chest and a
Deku Flower in front and SLOWLY drop into it (#15). Make your way back up to
the 4th floor bridge. Punch the big snowballs blocking a path (as Goron
Link). Follow the path to the next room. Roll over the gap to the Boss Door.
We don't have the Boss Key yet, so, as Deku Link, dive into the flower and
fly below to the door with two icicles next to it (to your left when your
back is to the Boss Door). Enter the open door to fight Wizrobe again in
Phase 2. See the boss section for details. When he disappears, go through the
open door and collect the Boss Key from the colourful chest. Backtrack up the
stairs and roll across the gap and open the door with the Boss Key for the
battle with Goht. See the boss section for details on beating this fun boss
(no, that is not a typo, he's actually fun to beat!) Collect the Heart
Container, then step into the blue light to get the 2nd Guardian Mask,
*Goht's Remains*. Once you finish that temple, Mountain Village is returned
to normal. Go to the Great Fairy Fountain on the first level of Snowhead
Temple for the *Big Magic Meter*. Now, you can get a few things. If you beat
Goht after Day 1, play the Song of Time, then the Inverted Song of Time, warp
to Snowhead, warp to the boss by using the platform in the very first room
and beat Goht again. Otherwise, on Day 1, slow down time by playing the
Inverted Song of Time. Go to the area where the Goron Shrine is and find the
cave with the big Goron inside that sells powder kegs (look for the sign).
He'll train you in order to use them. Take the keg and throw it over the
steps one by one until you're outside. Go forward on the ramps and turn
right. Go through the opening into the area with Tingle. Go over the bridges
and stop at the end of the last one. Turn right. Throw the keg up each step
and place it in front of the boulder. Talk to the baby Goron and he'll
explain what is behind the boulder. When it blows up, you can enter the Goron
Races. This is kind of fun. Go inside and talk to the baby again. Roll
through the obstacles (trees, bombs and bumps in the track) and hit the green
pots for magic refills. Finish in first place to win a new *Empty Bottle*
with Gold Dust inside! Cool. Now what do we do with that? If you have the
Adult Wallet (earned after depositing a total of 200 rupees in the bank) and
100 rupees in your wallet, first go back to the Goron with the powder kegs to
be approved. Get one free powder keg, then head back to the area before the
main village with the log cabin. As normal Link, enter the cabin on Day 1.
Talk to the guy and the weird metal one. He'll fix your Kokiri sword to a
*Razor Sword*. Exit and play the Song of Double Time. Advance to Dawn of Day
2. Enter and get the Razor Sword. Talk to him again and give him the bottle
of Gold Dust when prompted to. He'll fix your sword again. Exit and advance
to Dawn of the Final Day. Enter and he'll give you the *Gilded Sword* along
with your empty bottle back. Before moving on to the next dungeon, you can
play the Treasure Chest Game in East Clock Town. Play as Goron Link to win
the *Heart Piece*. In Termina Field, find four holes (under a rock between
the north and west ends; near the Milk Road entrance by the tall grass; on
the left side of the back of the observatory; and in the north end on the
right side where snow meets grass). As Goron Link, play the Goron Lullaby to
each red Gossip Stone. On the fourth one, you'll get a *Heart Piece*. In
the Deku Merchant side quest, get the Swamp Title Deed and head to the area
of Snowhead off the Goron Shrine. When you find the merchant, first talk to
him as a Goron and pay 100 rupees to exchange for the *Biggest Bomb Bag*. As
a Deku, give him the Swamp Title Deed and use the flower to reach a *Heart
Piece*. Now, you should return to Dawn of the First Day and continue on.
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[Z6.6]
~~
~~~~
~~~~~~
~~~~~~~~
*Romani Ranch*
Items/Weapons: Epona
Masks: 1 // 14/28- Romani Mask
Heart Pieces: 1 // 24/52
Empty Bottles: 1 // 3/6
Owl Statues: 0 // 6/10
Songs: Epona's Song
I figured I'd make a separate page in the walkthrough for this part. Since
you have the Goron Mask, ability to hold Powder Kegs and the Hero's Bow, you
can get your horse, Epona, back! First, start over at Day 1. Play the
Inverted Song of Time to slow down time. Get 50 rupees in your wallet and
head to West Clock Town's Bomb Shop. As Goron Link, talk to the goron inside.
Buy a Powder Keg for 50 rupees. Warp to Milk Road and place the keg next to
the big boulder that the guy is hacking at. Enter the ranch as normal Link.
Take the right path at the fork and Tatl will again recognize your horse.
Talk to Romani (the little girl outside) and she will name you Grasshopper!
She will also let you practice for when "they" come. You will be on Epona.
Shoot all 10 orange dummies in under 2 minutes. You win *Epona* back along
with the song to call her from anywhere in Termina Field, Epona's Song. Once
you learn that, you are also "recruited" to stop the real aliens tonight at 2
a.m. That's a long time from now. You can head over to Mamamu Yan's Doggy
Racetrack. Talk to the lady and then select a dog. Show the dog to the lady
and bet 50 rupees on the dog to win. If your dog comes in 1st place on that
bet, you win a *Heart Piece*. If it comes in at least 5th place, you win some
rupees back. It's easier to win when you get the Mask of Truth later on.
I'll remind you about that when you get it. The idea is to keep picking
confident dogs and you'll eventually get it (a tidbit: I won the Heart Piece
in my first file without the Mask of Truth!) Anyway....play the Inverted Song
of Time again and restore the time speed to normal. Play the Song of Double
Time to advance to 6:00 p.m. Now, you need to wait until 2:00 a.m. You can
enter the house and talk to Romani and her sister, Cremia for a while.
Practice jumping and running with Epona. At 2:00 a.m., Romani will come out
of her house and enter the barn to protect the cows. You do not need to use
Epona when hunting the aliens. You can wear the Bunny Hood and run around
shooting them as long as you stay near the barn. I find that easier. Just
remember to peek behind the barn every once in a while and watch your map for
the little white dots (those are the aliens). The aliens appear at 2:30 a.m.
and stop attacking at 5:30 a.m. Romani rewards you with a new *Empty Bottle*
filled with milk. You are finished Romani's entry in the Bombers' Notebook.
Play the Song of Double Time to advance to 6 p.m. on Day 2. Talk to Cremia,
who is making a delivery to the Milk Bar. Say Yes to her offer for a ride.
When she warns you about the attackers, take out your bow and shoot the two
guys continually until you make it out. Cremia rewards you with the *Romani
Mask*, which is used to enter the Milk Bar at night (it opens at 10 p.m.) You
are finished here!
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[Z6.7]
~~
~~~~
~~~~~~
~~~~~~~~
*Great Bay Coast, Zora Hall & Cape*
Items/Weapons: Great Bay Map
Masks: 2 // 16/28- Zora Mask, Stone Mask
Heart Pieces: 1 // 25/52
Empty Bottles: 0 // 3/6
Owl Statues: 2 // 8/10
Songs: None
Make sure you're at Dawn of Day 1 and play the Inverted Song of Time to slow
down time. Now that you have Epona back, head through the West Gate in West
Clock Town. Call Epona and ride down the sandy path. Jump over the fences
until you reach Great Bay. Dismount at the watery area. See all those
seagulls? They're surrounding a Zora who is drowning. Swim behind him and
push him to shore. He takes a few steps and then collapses. Talk to him and
he'll sing his last song, explaining what is happening in Great Bay. Play the
Song of Healing to heal him. When he's gone, you get the *Zora Mask* so you
become the reincarnation of Mikau, a member of the Zora band, the Indigo-Gos
(remember Toto, their manager from the Mayor's Residence?) You can read his
memorial to learn how to use Zora abilities. Swim up to the building in the
water ahead. Hit the *Owl Statue* as normal Link to save that spot and buy
the *Great Bay Map* from Tingle for 20 rupees. If you climb the ladder and
enter the Marine Research Lab, you'll notice a big empty aquarium. You need
to find 7 Zora eggs and put them in there when you find them. You should have
3 or 4 empty bottles by now. If not, check the 4 Swords and 6 Bottles page
and see if you can get one you missed. It's okay if you only have a couple,
but you'll need to do some backtracking when your bottles are full with eggs.
Anyway....go back to the beach and go right to another area. See the fin on
that area across the water? Swim over there, then dive down to the bottom.
Watch out for the bony fish and Like- Likes. Enter the shark's mouth to get
to Zora Hall. You can't do too much here, but you can learn about the Indigo-
Gos band members (Lulu, Japas, Evan and the drummer). Go right to the Zora
Shop's door, then go left to Zora Cape. There is Lulu, but she won't talk to
you. Hit the *Owl Statue* as normal Link to remember your spot. Before we
continue, go back to Clock Town (warp). Buy a Red Potion from the Trading
Post in West Clock Town and it will go into one of your bottles. Head through
the East Gate and call Epona. Go through the opening to Ikana Valley. Jump
the fences, then stop. See that circle of rocks? Take out the Lens of Truth
and use it to see a solider stuck in there. Talk to him with the Lens on and
he'll ask for your help. When prompted to, give him the bottle with potion.
He will reward you with the *Stone Mask*. This will prevent some enemies from
seeing you. You can also head back to Snowhead Temple, defeat Goht again
(unless you already have in this day's agenda) and visit the area with
Tingle. Dive in the water as Zora Link and collect the *Heart Piece* from
the chest. Warp back to Great Bay Coast and swim around in the first area.
Look for a waterfall with a couple of Like-Likes around and a bunch of tall
spiny things in the water. If you find a Zora, you've gone too far. You can
also see 4 boards underwater with skull and crossbones on them. Bang into
them as Zora Link and one of them will reveal an entrance. This is the
Gerudo's Hideout. Enter the cave and continue on....
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[Z6.8]
~~
~~~~
~~~~~~
~~~~~~~~
*Gerudo Lagoon*
Items/Weapons: Hookshot
Masks: 2 // 18/28- Mask of Truth, Circus Leader's Mask
Heart Pieces: 10 // 35/52
Empty Bottles: 1 // 4/6
Owl Statues: 0 // 8/10
Songs: New Wave Bossa Nova
Change back to normal Link and put on the Stone Mask. Jump into the water,
then hop on a boat when a guard comes by. Take a Pictograph of the guard
(you'll need it later). When you come towards a platform, jump off and onto
it. Switch to Goron Link and pound the switch to open an underwater area. As
normal Link, with the Stone Mask on, hop into the water. Change to Zora Link
and dive down. Nearby is the opening (look for orange swirls in the water,
then go just a bit forward from it, it's a big tunnel with a gold border).
Swim into the opening. Once inside, dive down, pounding the board and you are
in a maze. Okay, here's how to get out of it. Pull the stone block towards
you as far as it will go. Go left and bang into the board to break it. Go
right, breaking another board, and push the stone block as far as possible.
Go right, then left twice and you're free! Step onto the orange swirls and
you're pushed up to another type of maze, but not as hard (even though the
last one wasn't all that hard!) Avoid the orange swirls and the spiked bombs.
Walk on the bottom. If you get into the orange swirls, you'll be pulled back
into the main area of the Pirate's Fortress and have to re-do the stuff
before. When you're at the end, surface and go through the door. Almost the
same room as the last one. Avoid the spikes and climb up on the ramp. You can
see a Heart Piece in a caged-in room. Climb up the left ramp and bang into
the barrels on the left. Quickly, step on the switch to open the door to the
*Heart Piece*, put on the Bunny Hood and run to it. After you collect it,
step on the switch behind you to open the door again. Go back up that ramp
and shoot the diamond switch with an arrow then, as Zora Link, dive into the
water nearby and swim through the opening to a new room before it closes.
Swim over the orange swirl, then climb the ladder. This next room has a
switch on the wall blocked by a gate, a switch on the floor and a grate.
Stand on the floor switch to open the gate blocking the other switch. Scoot
over to the grate and shoot the switch with an arrow before it closes up
again. A water spout will act as an elevator pushing you up. Climb the ladder
and you'll see a telescope. You can look through it to see the Gerudos
walking around their hideout. Turn and shoot an arrow at the switch across
from you. The door below will open, so enter it. Wear the Stone Mask and go
around the bend, then through the opening. Now you're in the area that you
may have seen through the telescope in the last room. Wearing the Stone Mask,
go to the centre of the area and climb the ladder. Cross the bridge to the
other side and enter the door. Walk forward and a cinema will start. You'll
hear a couple of Gerudos talking. After it's done, shoot an arrow through the
barred window at the beehive. The bees will scare away the guards. Exit to
the bridge outside and turn right. Drop down a level to another door. Enter
it and you're in the room where those guards were just now. Open the big
chest for the *Hookshot*! This is useful for hooking onto targets and other
things. In this room, hookshot to the wooden board above the aquarium. As
Zora Link, dive down and scoop up the Zora Egg into a bottle. Climb out and
exit back to the outside area with all those guards around. Keep the Stone
Mask on all the time while around these guards or they'll see you. Go to the
northwest part of this big area and hookshot on the black and white targets.
Enter the door and walk past the guard. Enter another door and a Gerudo Guard
will come out to fight. Just fight her like you do the Wolfos. Use the sword
to attack and the shield to defend. After she's defeated, enter the door with
the torches on either side of it and you'll find the Second Zora Egg in
another aquarium. Dive down as Zora Link and scoop it up in another bottle.
Backtrack to the big outdoor area. Go to the right side of the area and find
another door. Enter and go past the guard. Go through another door to fight
another Gerudo Guard. Same strategy as before. When she's gone, enter the
other door and collect the Third Zora Egg in another bottle. You might be out
of bottles by now, but you can play the Song of Soaring and warp to Great
Bay, then drop the eggs off in the big aquarium in the Marine Research Lab
any time. When you return to the Lagoon, hitch a ride on a pirate boat
(wearing the Stone Mask), get off on the platform at left, hookshot to the
black & white target, go up the ramp and into the big guard infested area.
Head to the back of the settlement in the northeast corner of the map.
Hookshot up to the last door. Walk past the guard outside and into the room.
Pass the guards in this small room. Open the chest for a Silver Rupee, then
go through the next door. Go through the room and fight the Gerudo Guard.
Collect the Fourth Zora Egg. Warp to Great Bay and drop off all the Zora Eggs
you have (4 total). In the first area of Great Bay on the beach, find the
Fisherman's Hut. Remember that Pictograph you took of a Gerudo Pirate? If you
don't have it, just go back to the first area of the fortress and take a
picture of a guard. Talk to the guy, then to the seahorse and give the guy
the picture when prompted to. He'll give you the seahorse in one of your
bottles. You need to drop the seahorse off at Pinnacle Rock. Swim out in the
water in the first area of Great Bay and look for two big pillars sticking
out of the water. Sink down near there and walk forward. You are transported
to Pinnacle Rock. Drop the seahorse off and talk to him. He'll lead you to
the area where you can help him. Follow him (he'll stop at each sign). You
need to defeat all the sea snakes in the underwater area ahead to free the
seahorse's friend. Look in all of those holes to find them. Be careful and
stand next to them, not in front of them, because he pokes his head out and
might attack you. The ones at the bottom of the lake are easy, because you
can stand on land, but the others are a bit trickier. You need to stand in
the hole just next to them. Hit them with your boomerang twice to defeat
them. Not every hole has a Zora Egg in it, but three of them do. Collect each
Zora Egg found. After you beat all the sea snakes, the seahorses will appear
and be reunited. They reward you with a *Heart Piece*. Head back to the
Marine Research Lab (just float up to the top and walk forward. He'll
reappear at Great Bay. Just go forward and swim) and put the remaining Zora
Eggs into the big aquarium. The scientist will summon you to the front of the
tank. Take out your guitar and play the song after it shows up. The new song
is called the New Wave Bossa Nova. This song will get you to Great Bay
Temple. Now, go out and collect 4 fish in each of your bottles. Come back to
the lab and drop each fish into that other tank with the two weird-looking
fish in it already. One fish will eat all the small fish, then grow big and
eat his pal! He'll blow you a *Heart Piece* kiss! Play the Song of Time and
save your game. Now that you have the Hookshot, you can collect a few things
before actually entering the temple ahead. After 10 p.m., enter the Milk Bar
in East Clock Town by wearing your Romani Mask. Talk to Toto as human, Deku,
Goron, and Zora Link and play the notes as instructed to. You will
eventually play Ballad of the Wind Fish, a classic Zelda tune, and Gorman
will give you the *Circus Leader's Mask*. Exit through the west gate and
head towards Great Bay. Find a boulder in the sand and bomb or Goron punch
it to enter. Shoot the beehives on the roof of the cave, then dive down as
Zora Link to collect a *Heart Piece*. Get the Scarecrow's Song from the
observatory, then warp to Mountain Village. Head towards Snowhead and get
over the first gap as a Goron. Walk towards the second gap, then use the
Lens of Truth to see a series of ice platforms. Hop across them till you
reach a big gap. Play the Scarecrow's Song to summon him, then hookshot to
him and get the *Heart Piece*. Warp to Great Bay Coast and head into the
eastern area on the beach off Zora Hall. Head past the Zoras on the beach to
a stretch of sand with some broken branches. Hookshot to the closest tree
above, then across more trees to Waterfall Rapids. As Zora Link, dive into
the water and meet up with the beaver jet-skiing on the water. Sink down and
talk to him to race. Get through 20 rings in the course in 2 minutes, then
race the big brother beaver through 25 rings to win an *Empty Bottle*. Exit
the area, then re-enter and talk to them on the platform. Race through 20
rings in 1 1/2 minutes, then 25 rings in 1 1/2 minutes to win a *Heart Piece*.
Outside the beavers' home, dive into the waterfall pond and defeat the Like-
Like with your shock attack (R+B) for a *Heart Piece*. With the Scarecrow's
Song still activated, buy a Magic Bean from the salesman in the Deku Palace
maze and fill a bottle with spring water. In Great Bay, head towards the
Pirate's Fortress to a stretch of lands with platforms higher up. Look for a
hookshot target and pull yourself up there. Continue hookshotting to a soft
soil spot. Plant the bean, then water it and use the plant to reach a
distant platform. Play the Scarecrow's Song, then hookshot to him and get
the *Heart Piece*. Now warp to Zora Cape and head back into Zora Hall. As a
Zora, find the drummer inside his dressing room. Hookshot to the tree and
read the diary. Write down or memorize both parts of the song (should be A,
C-down, C-right, A and C-down, C-right, C-left, C-down). Exit and find Japas
(the guitarist)'s room. Write down both of Japas' parts and play your own
after each of his. The song should be C-right, C-right, C-down, A, A, C-
down, C-right, A, C-left, C-left, C-right, C-down, C-down, C-right, C-left,
C-down). With the entire song's tune, find Evan (the pianist)'s room and as
human Link, play the entire song standing by Evan to win a *Heart Piece*.
While here, in the Deku Merchant side quest, bring the Mountain Title Deed
into Lulu's room and, as Goron Link, show it to the merchant. Use the Deku
flower to reach the *Heart Piece* above. Whew! Now, you have the ability to
complete the 1st Skulltula House if you want to now. See my section on that.
You'll win the *Mask of Truth*. Remember that the mask is useful to get the
Heart Piece at the doggy racetrack at Romani Ranch. Now, on Day 1
preferably, slow down time, then warp to Zora Cape and, as Zora Link, play
the New Wave Bossa Nova to Lulu. She will sing and a huge turtle will appear
to take you to Great Bay Temple. Hookshot to the palm tree on his back and
away you go!
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[Z6.9]
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*Great Bay Temple*
Items/Weapons: Ice Arrows, Double Defense
Masks: 1 // 19/28- Gyorg's Remains
Heart Pieces: 2 // 37/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 8/10
Songs: None
When you first enter, shoot a fire arrow at each of the torches in the room
to make a chest appear. Open it for Fairy #1. Enter the door ahead. You are
in the a machinery room that controls the flow of water throughout the
temple. Turn left and look up. See the Skulltula? Shoot it with an arrow,
then wear the Great Fairy's Mask to gain Fairy #2. As Zora Link, dive down to
the bottom of the water. Look below the platform you were just standing on.
Pop the bubble and collect Fairy #3. Look for a switch underwater (it looks
like a key). Push or pull it and it will disappear. You'll also hear a
confirmation sound. You've turned on a water spout and activated the other
elevator next to the entrance. Swim back to the entrance and take the other
elevator. Get rid of the Skulltulas then, as Zora Link, jump on the water
spout when it's low enough. Hop to the platform, then through the opening to
the next room. This room has a rotating blade in the middle, but they act as
platforms, not really blades. The water is being turned around, too. From
here, go down to the perimeter below and look down into the water. Do you see
the pot in the middle of the floor below? Shoot it with an arrow, then wear
the Great Fairy's Mask to gain Fairy #4. Another fairy is in this room. Look
for barrels on top of a high platform. Hookshot to them (hook onto the
barrels), then bang into it for Fairy #5. As Zora Link, jump into the water
in the centre and dive down. The current will push you into a room, but you
need to be on the level of openings just above the floor, not the ones on the
floor. When you enter, you should see a chest. Get up onto a platform and
hookshot to the chest. Open it for the Dungeon Map. Look across from the
chest and hookshot the pots to break them. A Stray Fairy comes out of one of
them. Wear the Great Fairy's Mask and collect Fairy #6. Now, dive down and
hit the hands blocking the opening with your boomerang. Go through that
opening. Get rid of all the Deku Babas on the lily pads, then hop up onto
one. You should see another Deku Baba across from a door. Get rid of him and
a chest appears. Open it for Fairy #7. Hop over to the door and enter. Shoot
the bomb dog with an arrow. Hookshot to the gold chest and open it for the
Compass. Dive into the water as Zora Link and get rid of the Deku Babas and
the hand. Open that chest for a Small Key. Shoot the pot among the two hands
and wear the Great Fairy Mask to attract Fairy #8. Take the vent next to the
door (sink down) to return to the main room. Find another opening on the
bottom level with a red pipe going into it (current should push you in).
Float up and climb the red pipe. Enter the locked door using your key. Fill
up on arrows, magic, hearts, etc. from the pots and the Chuchus. Enter the
next door to engage in a fight with Wart, a mini-boss. See the Boss section
for help. When he blows up, open the chest that appears for the *Ice Arrows*.
Backtrack to the last room. Go down the red pipe and shoot the Octorok in
front of you with an Ice Arrow to freeze him into an ice block. Hop across it
and over to the switch. Push it and it will disappear, causing the red pipe
to start pumping. That is actually your goal in this temple, to activate all
the pipes. Now, exit through the vent in the wall to the main room. Float up
and hop onto a platform. Hop onto one of the rotating blade platforms, then
climb to the connecting platform. See the water flowing over the ladder?
Shoot the water at the grate above with an Ice Arrow to freeze the water.
Climb the ladder and enter the door. Hookshot to the barrel to the left. Use
Ice Arrows to create platforms to the switch by shooting them into the water.
You may need the Bunny Hood to make the last jump. Turn the key to activate
the pipe. Hookshot back to the barrel, then look right. Shoot Ice Arrows into
the water towards the wall. Get as close to the wall as you can, then quickly
look up and hookshot to the target on the ceiling. Look around for a chest
and open it for Fairy #9, then exit back to the last room. Sink down in the
water again and return to the room where you got the Dungeon Map. Hookshot to
the chest again. This time, look towards the door and use the Ice Arrows to
make platforms in the water (yet again). Go through the door at the end.
Shoot an ice arrow at the clear Chuchu to make a big ice block. Push the
block towards the centre platform. Climb up to the switch and turn it to
activate the pipe. Exit to the last room. Go back to the room where you got
the Compass. Shoot Ice Arrows in the water to create platforms and hop over
to that room across the water with icicles, next to the gold window. Shoot
the ice with a Fire Arrow, slash the icicles, then enter the door to fight
Gekko again (remember him from Woodfall Temple?) See the boss section on how
to defeat him. He turns into a frog, which I'll bring up again to get a Heart
Piece. When Gekko goes bye-bye, go through the open door and get the Boss Key
from the beautiful chest. Exit this room (use the gold window to get over).
Hop into the water on the left side of the room. The current will push you
back into the main room. Head back to the first room with the machinery that
powers the water flow in the temple. See the hookshot target on the ceiling?
Hookshot to it and you'll land on a fountain spouting water. Hop to the
nearby platform with the key-like switch. Turn it once, then drop down and
turn the yellow switch above water. Head to the last room with the blade in
the middle. Head through the underwater path with red and green pipes leading
into it. It shouldn't be too hard to get in, because the current should push
you towards it. Avoid the hands trying to grab you on the left and enter the
next room. Climb onto the platform on the right side, then wait for the
elevator to drop. Climb on, then jump to the spinning axel. Try to keep your
balance and hop to the platform moving towards you. While standing on it,
look at the right wall. You can just see a torch and a chest inside a little
cove. Hookshot to the chest and open it for Fairy #10. Get back onto that
last platform and let it take you to the other side. Look up the ceiling and
shoot an Ice Arrow at the sewer dripping water. The axels turning will freeze
and allow you to cross over them. Hop onto the big blade, then onto the
middle of the machine, then up the right small blade. See the hole on the
wall high up? Hookshot the chest and open it for Fairy #11. If you can't get
back onto the big blade, you need to shoot a Fire Arrow at the ice you just
froze and repeat the last steps you took. Anyway, when you're back on the big
blade, hop to the door on the left. Enter it to a "play room". Well, sort of.
There's a few big see-saws in here. Stand on the one furthest from you on the
left. Shoot a Fire Arrow at the ice above the other side of the see-saw to
lift your side up. Hop to the other see-saw nearby and again fire an arrow at
the ice above this see-saw. Turn the key-like switch, then walk along the
pipe as Zora Link. Climb the one part, then turn right to the end. Drop to
the right. Hookshot to the chest and open it for Fairy #12. There is another
fairy in this room. At the first see-saw, shoot a fire arrow at the ice. Dive
down the hole as Zora Link. Bang into a barrel for Fairy #13. Reset the see-
saw by shooting an ice arrow at the flowing water. Climb to the down end and
shoot a fire arrow at the ice. Jump to the door. Enter it. Return to the main
blade room. Find the opening with the green pipe and go through it (it's on
the bottom level underwater). Climb up the pipe sticking out of the water and
up to the switch. Turn it to raise the water from the fountain leading to the
Boss. Before you enter, there are 2 Stray Fairies in this room. One is under
the switch (stand on the pipe and fire an arrow to pop the bubble, then wear
the Great Fairy Mask for #14) and the other is on the right side of the room.
Pop the bubble with the Zora boomerang. You'll have to swim through the vent
and catch it (#15) while the current pushes you out, then backtrack to this
room. When you've done that, you can cross over to the big door and enter the
next room to the Great Bay Temple boss Gyorg. See the boss section for
details on frying this fish. Collect the Heart Container and step into the
blue light when he's defeated. You receive the *Gyorg's Remains* guardian
mask. One more dungeon to go! First, return the Stray Fairies to the Great
Fairy Fountain in Great Bay. On the beach across from Zora Hall, hop the
platforms, then hookshot to the tree, then across more trees to a blocked
cave. Bomb the boulder, then enter to receive *Double Defense*. There is a
hole next to the fountain. If you bomb the boulder over it and enter, you get
free Bombchu from the chest inside. Now for a few Heart Pieces. With Gyorg
defeated, find the sign near a boat by way of Pirate's Fortress. Ride the
boat, then hookshot to the tree. Talk to the pirate there to play his
Jumping Game (must be any time but late night or early morning). You win a
*Heart Piece* for that game. Also, you can complete the Frog side quest for
a Heart Piece. First, warp to Snowhead and re-defeat Goht to restore spring
to the mountains. At the pond off the log cabin, wear Don Gero's Mask and
talk to the frog. He will ask you to find four of his friends to complete
the group. In Clock Town, one sits in the Laundry Pool, another in Southern
Swamp (must finish boat cruise to retreat through the area) atop a log, re-
defeat Gekko in Woodfall Temple for a frog, and the last one is for defeating
Gekko in Great Bay Temple. Once they are all found, return to Mountain
Village and with the Don Gero Mask on, talk to the frogs to perform a song
and win a *Heart Piece*. Now, continuing on...
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[Z6.10]
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*Ikana Graveyard, Ruins & Valley*
Items/Weapons: Giant Wallet, Stone Tower Map
Masks: 3 // 22/28- Captain's Hat, Garo Mask, Gibdo Mask
Heart Pieces: 6 // 43/52
Empty Bottles: 0 // 4/6
Owl Statues: 1 // 9/10
Songs: Song of Storms
Save and go back to Day 1. Stock up on arrows, bombs and such then, from
Clock Town, take the East Gate. Call Epona and ride her through the opening
to the road to Ikana. Hop the fences, then go left. Climb up and go forward
to Ikana Graveyard. Head past the graves to a skeleton head at the fence.
Play the Sonata of Awakening to awaken him. Now you must battle him, but it's
not a long battle nor a hard one :o) Just slash him or shoot arrows at him
whenever possible. If you are stopped by a line of fire, defeat the
Stalchildren to move on. If he makes it to the end of the path safely, he
goes back to sleep and you have to try again. When he is soundly defeated, he
gives you a treasure then salutes you. Hookshot to the chest and open it for
a new mask: *Captain's Hat*. This is useful for talking to Stalchildren in
the 2nd Skulltula House and the graveyard at night. Warp to Night of the 1st
Day. At the graveyard, put on the new Captain's Hat and talk to the
Stalchildren guarding a grave. When you talk to them, they think of you as
their leader. They ask whether they should continue guarding or open the
grave. Tell them to open it, then hop down inside. Hop across the platforms,
through the opening to the next area. Defeat all the bats and receive a
purple rupee from the chest. Shoot fire arrows at all the unlit torches to
unlock the door ahead of you. Enter it to find an Iron Kunckle. He's pretty
strong, but not too hard to beat. Slash him with your sword to start the
battle, then continue slashing, but backflip when he goes to strike you with
his weapon. After a few slashes, he will lose armour and charge at you
faster. Continue slashing and ducking attacks until he is defeated. A ghost
songwriter will appear. Read the gravestone that appears to learn the Song of
Storms (also from Ocarina of Time). On Day 2 at night, get the Stalchildren
to open the grave again and use the Lens of Truth inside. Head through the
door and defeat all enemies while crossing the path. Bomb the wall at left,
then fight the Iron Knuckle through the door for a *Heart Piece*. Now you
can complete the 2nd Skulltula House in its entirety. Make sure it's Day 1
and at the earliest time, slow it down, then head through the small building
next to the Fisherman's Hut in Great Bay. See my Skulltula Houses page for
details. Complete it on Day 1 (day or night) for the *Giant Wallet* and be
sure to get the *Heart Piece* inside by talking to all the Stalchildren in
the house using the Captain's Hat to learn the order in which to shoot arrows
at the coloured masks. When you have it, shoot them in that order and get
the prize. Now that you have the Giant Wallet, remember to buy the All-Night
Mask and get that 5000 rupee deposit to the bank for a Heart Piece (I
mentioned it before in the Clock Town section). With the All-Night Mask,
visit Anju's grandmother in the inn any time before night on Day 1 or 2.
Wear the mask when you talk to her and listen to the first story. Answer
with the first choice for a *Heart Piece*. Talk to her again and listen to
the second story, then pick the second choice for another *Heart Piece*.
Warp to Milk Road. Make sure you have Epona and at least 10 rupees. Head to
the Gorman Ranch and speak to the two Gorman Bros. They challenge you to a
race (pay them 10 rupees). Race them once around their track and win to get
the *Garo Mask*. Head back to the road to Ikana and go right after the
fences. When you stop at the wall, a person wearing a Garo mask will stop
you. Dismount Epona and put on the Garo Mask. He will make a tree appear so
you can head to Ikana Valley. Hookshot to the tree and make your way forward
to the Valley. Watch out for boulders and gun-powder enemies during the day
or Blue Bubbles at night. Don't wear your Garo Mask while walking around the
Valley or you'll be randomly attacked by Garo enemies. They're easy to beat
but it gets annoying when they keep showing up. Go forward to a couple of
Octoroks popping out of the water. Shoot Ice Arrows at them to freeze them
into ice blocks. Hop to the platform. Hookshot to the trees and make your way
up to the higher part of the Valley. Hit the nearby *Owl Statue* with your
sword. Walk forward, then turn left. Walk up the ramp, look up and shoot
Tingle down. Buy the *Stone Tower Map* for 20 rupees, then go right to the
end. Head into the Ghost Hut and pay 30 rupees to fight the four poes. Use
arrows or sword & shield on the first three (two of them you'll fight at
once). For the last Poe (Meg), shoot an arrow at the one that spins to
differentiate between the clones. You'll win a *Heart Piece*. Also in
Ikana, in the Deku Merchant side quest, take the Ocean Title Deed to the
merchant off Sakon's Hideout for a gold rupee. Use the Deku Flower to fly to
the *Heart Piece* across the chasm. See the dried out lake? Walk inside the
opening in the wall. Stand at the pool inside and another ghost songwriter
appears, but he is evil. When he's finished talking, quickly play the Song of
Storms (or you'll lose health). Water fills the lake outside and the evil
ghost is defeated. The Music Room outside is playing now that water has
filled the area. Go back outside and try to enter the Music Room. The girl
doesn't let you in, so place a bomb at the door and run away to the ramp and
wait for her to come outside. When she's a good distance away from the shop,
quickly enter it. When you're inside, go down the stairs and walk towards the
closet. A monster comes out, but it looks rather weird. Play the Song of
Healing to cure the man from the curse placed on him. You reunite the girl,
Pamela, and her father, plus you get the *Gibdo Mask* which allows you to
sneak past Gibdos and Redeads easily because they see you as one of them.
Let's continue on...
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[Z6.11]
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*Underworld*
Items/Weapons: Mirror Shield
Masks: 0 // 22/28
Heart Pieces: 1 // 44/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 9/10
Songs: Elegy of Emptiness
Before continuing, you need a bottle of milk, 5 Magic Beans, 10 Deku Nuts, a
fish (catch it in your bottle; find one in Stock Pot Inn's kitchen), 10 bombs
and 1 empty bottle. When you have those, come back to Ikana Valley. Walk up
the ramps on the left side, but instead continue left to a big hole with a
ladder leading down. Climb down to the Underworld. Wear your Gibdo Mask at
all times. Talk to the Gibdo blocking the door to your right. Give him the 5
Magic Beans to go through the door. Give the next Gibdo on the right the 10
Deku Nuts and continue through the door. Give the next Gibdo the 10 bombs to
pass through his door. Walk past the moving blades to the centre of the room.
A Big Poe appears. Shoot arrows at him and when he's defeated, collect the
ghost in your empty bottle. Exit this room and go back to the second room
(where you gave a Gibdo Deku Nuts). Talk to the other Gibdo and give him the
fish. Pass through his door and give the next Gibdo the Big Poe ghost. Go
through to the last room, timing it carefully. Give the last Gibdo the milk
and you are finished. Open the last door and shoot Fire Arrows at the four
unlit torches. Collect the *Mirror Shield* from the chest that appears. This
shield will replace your Hylian Shield and has the same capabilities as the
old one, but it also reflects light. Deposit any rupees you have in your bank
account (so you don't lose them), then play the Song of Time. Go back to Dawn
of the 1st Day in Clock Town. Buy a Giant Bomb from the Goron in the Bomb
Shop (costs 50 rupees). Hang onto it, because you'll need it later. Warp to
Ikana Valley's owl statue and go to the right side where a big wall is. Next
to it is a crack in the wall. Enter the crack to Ikana Ruins. First, hit the
diamond switch on your left to get light pouring in. Reflect the light on
your Mirror Shield and aim it at the sun block across from you. Eventually,
the block will disappear. Go forward and enter the door on your left. Put on
your Gibdo Mask and the Redeads will dance! Shoot the frozen eyeball switch
to your left with a Fire Arrow. Go through the newly unlocked door. Change to
Deku Link. This can be tricky. Quickly, hit the switch in front of you and
the tall floor will rise to the ceiling. Run to the very end of the room and
let the ceiling fall again. This is the hard part (sometimes). Hit the
diamond switch nearby to raise the floor again. Scoot over to the Deku Flower
(it's easier to take the 2nd flower from the barred door) and fly to the
platform on the left. Change back to normal Link to step on the switch,
opening the door. Head through it. Change back to Deku Link and fly to the
left platform in the corner of the room. Change back to normal and step on
the switch. Shoot arrows at the Skulltulas on the ceiling to clear them out.
Use the Lens of Truth to see a hidden platform. Keep hopping to the door (you
might need to wear the Bunny Hood to make the last two jumps safely). Enter
it (duh!), then quickly run past the Blue Bubbles so you don't lose your
sword ability (if you do, it's only for a short time). Head up the stairs and
through the door to reach the roof. Hop to the pillar with the Deku Flower on
it. If you shoot a bubble at the crystal switch and use the Deku Flowers to
fly, you can reach a *Heart Piece* at the end. Launch and fly to the pillar
with a switch on it. As normal Link, step on it. Drop down and re-enter the
Ruins. Wear the Gibdo Mask again to make the Redeads dance. This time, shoot
a Fire Arrow at the other frozen eyeball switch to open the right door. Use
the Mirror Shield and the light to burn the Floormaster enemy. Aim the shield
at the sun block to make it disappear. Wear the Gibdo Mask to pass the
Redeads and go into the next room. Say hello once again to Wizrobe. He fights
the same way every time, but this time with fire. Do the usual: fight the
real one, then find the real one among the clones. When he's gone, go through
the next door past the Redeads (get hearts from the pots), then forward to
the roof. As Goron Link, get that Bomb Keg you got before we came here. Turn
the corner and place the keg on the cracked circle. It blows up to reveal a
hole. Hop down it. Change back to normal Link and reflect the light with your
Mirror Shield on the sun block. Pass the Redeads and continue through the
door to a boss (King Igos and Company). See the boss section for help on
beating him. When he and his two guards are just bobbing heads, watch the
funny cinema and you will learn the Elegy of Emptiness. This will help you in
the next section. Proceed then...
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[Z6.12]
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*Rockville*
Items/Weapons: None
Masks: 0 // 22/28
Heart Pieces: 0 // 44/52
Empty Bottles: 0 // 4/6
Owl Statues: 1 // 10/10
Songs: None
Return to Ikana Valley (if it's late in time, return to Day 1 and warp to
Ikana's owl statue). On the upper land of Ikana (where the owl statue is), go
to the right of the dried out lake and enter Rockville. It's a really tall
mountain that you must climb to reach the last temple, using the new song you
learned, the Elegy of Emptiness. Jump across the blocks as normal Link and
step on the switch. If you get off, the switch resets. While on the switch,
play the Elegy of Emptiness to "clone" yourself (though I have to say that
the clones are much uglier than the real Link!) Hookshot to the next
platform, bomb the Beamos enemy and, after changing to Goron Link, play the
song again while standing on the switch. Goron Link is cloned. Change back to
normal Link and hookshot to the next platform. Do the same thing, this time
as Zora Link (in case you wondered, Deku Link is too light to hold down the
switch, so you will only be cloned in 3 different forms). Jump across the
blocks and you will see three switches. Step on each one, cloning yourself in
the 3 forms, then hookshot to the next platform. Clone normal Link on the
switch and then hookshot to the next one. Bomb the Beamos to get him out of
the way, then clone Goron Link on the switch. Hookshot to the next one. Clone
Zora Link on the switch, then, as normal Link, jump across the blocks to the
other side. Again, clone each of your 3 forms on each of the 3 switches.
Hookshot to the next platform (watch out for the falling rocks). Hookshot up
two times. Hit the *Owl Statue* so that you don't have to go through all that
again. Clone each of your 3 forms on each of the 3 switches, but in the order
of right, left, centre (as the owl statue faces them) to align the blocks in
the right order. Jump across the blocks and enter the owl's mouth to Stone
Tower Temple.
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[Z6.13]
~~
~~~~
~~~~~~
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*Stone Tower Temple (Reality)*
Items/Weapons: Light Arrows
Masks: 0 // 22/28
Heart Pieces: 0 // 44/52
Empty Bottles: 0 // 4/6
Owl Statues: 0 // 10/10
Songs: None
Once inside the temple, get rid of the two dragonflies and bomb dog. Shoot an
arrow at the eyeball switch to make a chest appear. Hookshot to it and open
it (Fairy #1). Take the ladder back up. Go through the left door. Get rid of
the bomb dogs in this room, they're a nuisance. More cloning switches. Clone
normal and Zora Link on the first two small switches, then clone Goron Link
on the big switch. As normal Link, go back to the beginning of this room and
bomb the cracked wall. Ram the big wooden crates to break them, then carry a
small crate to the last switch near the closed gate. Drop the crate there to
open it. Go through it to the next room. Slash the bushes for goodies. Bomb
the patched ground without bushes and drop through the hole. Shine your
Mirror Shield on the sun block. Hookshot to the target up high and open the
chest for Fairy #2. chest across the lava and open it for the map. Change
into Goron Link so you can walk on the lava and defeat the four small statues
to make another chest appear. Open it for a small key. Go back up the stairs
and use the key on the locked door. Change to Zora Link and swim in the water
to a hand enemy. Let him grab you and through you up onto the platform above
him. Open the chest for another small key. Back in the water, swim under the
hand enemy to the next room. Find a switch underwater and step on it to
activate a chest you'll find again later. Climb up to a strip platform in the
middle of the room. As normal Link, stand under the light and reflect the
light off your shield onto the mirror ahead of you. Hold it for about 10
seconds, then run to the mirror and reflect its light onto the sun block.
Destroy the bomb dog and then open the chest for the Compass. Shoot a Fire
Arrow at the frozen eyeball switch above the door near the compass to reveal
a chest you'll find again later. Go back to the strip and through the locked
door at the end. Change to Goron Link and punch out the three sections of the
pillar at the front of the room. Get rid of all the Black Boe enemies and
then quickly change to normal Link and reflect the light off your shield onto
a mirror. Just like last time, hold it for a while, then head to the next
closest mirror and reflect the light on the sun block. Open the chest for
Fairy #3. Also, reflect light on the first sun on the right wall for Fairy
#4. Now, go through the next door. Change to Deku Link and fly, using the air
circulation as a guide. Fly left immediately and open the chest for Fairy #5.
Change to Goron Link and drop to the bottom. Pound the switch there and roll
between the pillars left and around to the chest before it goes back into
flames. Open the chest for Fairy # 6. As Deku Link, propel yourself on the
air vents around to the door and enter to fight a mini-boss, Ghost of Garo.
See boss section for details. After he's gone, open the chest for the *Light
Arrows*. Go through the open door. If you fall, hookshot to the target. Hop
to the platform and quickly defeat the Hiploop enemy with a bomb and sword
slash. Jump right to a grate, place a bomb near a crystal switch seen through
the grate below. The switch activates a chest. Open it for Fairy # 7. Go
through the door up ahead. Defeat the Eyegore by firing an arrow at it when
its eye turns yellow. Go through the open door, which takes you to the
beginning of the temple. Save (if it's late) and start over at Day 1. Return
to Rockville via the owl statue. Clone yourself in your 3 forms on the
switches, again in the order right, left, centre (facing the temple). But
this time, while outside, shoot a Light Arrow at the red switch on the temple
and it flips upside down. Now enter the temple, this time in Illusion.
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[Z6.14]
~~
~~~~
~~~~~~
~~~~~~~~
*Stone Tower Temple (Illusion)*
Items/Weapons: Great Fairy Sword
Masks: 5 // 27/28- Giant Mask, Twinmold's Remains, Keaton Mask,
Postman's Hat, Couple's Mask
Heart Pieces: 4 // 48/52
Empty Bottles: 0 // 3/6
Owl Statues: 0 // 5/10
Songs: None
You will notice the temple is similar, but very twisted from the first time
you entered it :o) Go through the right door. Shoot a Light Arrow at the sun
block (now that you have these arrows, you can shoot the sun blocks instead
of the annoying light reflection with the shield). Change to Deku Link and
fly using the air circulators to the right and open the chest found there for
Fairy # 9. Fly left and up to a platform and defeat the Hiploop enemy as
normal Link with a bomb and sword slash. Take the window cove, step on the
switch and a chest appears on the strip. Open it for a small key. Fly again
to the very top left of the room (see the map diagram for help). Open the
locked door there with your key. Shoot a light arrow at the red switch to
turn the temple right side up temporarily. Change to Goron Link and walk
across the lava (you will be unharmed). Shoot the red switch again with a
light arrow and the temple is flipped again. Go through the door, push the
block at right as far as possible, and shoot the next red switch to turn the
temple back again. Push the block so it's in the middle of the room, aligned
with the doors. Shoot the switch again to flip the temple and push the block
down to the lower plane (level) and forward as far as possible. Flip the
temple and push it into the hole. Climb up to the ledge and go through the
next door to fight a mini-boss, Wizzrobe. See boss section for details. When
he's defeated, a chest appears. Hookshot to it and open it for Fairy #10. Go
through the door there and change to Deku Link. Launch and fly to the other
side of the room and enter the next door. Hookshot or shoot arrows (takes
two, avoid the left one) at the spiked balls to make them explode. Fly to the
small platform, avoiding the moving pots. Hookshot to the chest above the
door at left & enter. Go through the next door to fight yet another mini-
boss, Gomess. See boss section for details. When he's gone, go through the
new door and open the fancy chest for the boss key. Go back three rooms to
the one with the Poes flying around. Fly to the hole in the left wall. As
normal Link, wear the Stone Mask so the enemies don't see you. Step on the
switch, clone yourself on it, then hookshot to the chest that appeared and
open it for a small key. Exit the cove and go back to the last room. Turn
right immediately and enter the door along the nar