This document Copyright © 2000 Nemesis. All rights reserved.
." .
.;, "
,@. ,O,.
.;O; .O@,
.;"@. ;O@;
;"@@.. ...OO@" .. . . .. . . .. .
. ."#;"@#O##"OOOO""";,,,..,, O,.;.OO ;; ,..O"; "O,;",,"@., " .;
OO##@@##@@@OOOO#######@".;,@##".,. ..,.,. ,.,. ,.; ;; ;.;;
,"#O"";OO"OO#O@@####@####""O"@@;";""""OOOOOOO#";OOO@@OO. OO@OO@""".
.@#"@@O"@####O@@@@####@@#"OO"@###""O@ "OO;OOO#. .."@@@@OO@. ..,OO@.
. @OO"#@"O###@@@#@####@##"O"O@####OOO@O,OO,OOO#. "OOO O@@@ . O@@@,
. ;@O""@O#OOOOO@#@#######"OOO@OO###OO@##.;O;OOO#. ."OOO .O@O#."@O@@#
.;O@O"#O",;";"O@###@###"O"O#""O@##OOO#@OO".OO@#. O@@@ "OO@;@@@@@O .
,.@@@O#O"""@O;OO######"O#O@O"@O@@@OOOOOOO.,OOO# .,O@@@. "OO@;@@O@@@O..
. . .;.;;;"@@@OO"";;"O@#####"O@O@""""O@##OOO##@#OO@OO# ;#O@@@, "O@#@@@@@@@@.
;;"""O@@@O@@##OOOO@######"@@O##OOO@@###OOO###O@#OOO#,,O#O@@@..OOO@@#..@@@@,
.,.. ,";##############O@;O###########OO@,, O@;OO@#;"O#O@@@,.@@@O@" "@@OO.
,";""O@#@#########;O;@############OO@..;OO;OO@@;@@#OO@#;O@#"O@ .@O@@
;""O@#@,##########"@"@###########"#######################"@@#@#@#;O@@@@@"
.,OO, . .""O@######O@OO##########.@#@. .;O;@,,....;... ,..,.. . .. .
. ."O@@######O@@@@@@@@@@O@@@@O###; ;@", O"O";"O@O",O@@.""".
.O@#" .O@################";;@###O..;;;".",,".,".".OO",OOO,. .
"@" O@### @######@"@###,O,;",;;;@O", ,,,,;; ;.;; @OO,"" ,,..,@,.
. .@@## ;@@@. .;#OO@;,;"@;,#;###;@@"@".O"O;@O @@@@@#"@"@@;@"
,@#. #""";@,@";;O"""".#".,"O"O@";;@;@#@@@@;@@OO".
@O ;@ ,..... ,...,. ... , ., ...... ..
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
The Legend of Zelda: Majora's Mask
Platform: Nintendo 64
Version: FINAL
Brett "Nemesis" Franklin
Last Updated: June 28, 2001
E-Mail: nemesis@flipmode.com
My website: http://nemmysresource.cjb.net
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+
T A B L E O F C O N T E N T S
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+
01......................... Introduction
02.......................... Legal Stuff
03........... Updates / Revision History
04............................. Prologue
05.......................... Game Basics
000: Characters
06.................. The Different Links
07.......................... Walkthrough
001: The Beginning
002: Hey! That's my Ocarina!
003: The First Guardian Mask
004: The Second Guardian Mask
005: The Third Guardian Mask
006: The Fourth Guardian Mask
007: The Final Frontier
08................ Heart Piece Locations
09......................... Weapons List
10........................... Items List
11............... Empty Bottle Locations
12............................ The Masks
13.................... The Ocarina Songs
14..... FAQ (Frequently Asked Questions)
15............. Mini-Games / Side-Quests
0001: Hide and Seek (Clock Town)
0002: The Gilded Sword
0003: The Keaton Quiz
0004: Clock Town Bank
0005: Underground Holes
0006: Getting Epona Back!
0007: Great Fairy Fountain Rewards
0008: Great Fairy Fountain Locations
0009: Southern Swamp Spider House
0010: Oceanside Spider House
0011: The Reunion
0012: Learning the Scarecrow's Song
0013: Filling out your Bombers' Notebook
16................. Owl Statue Locations
17................ Stray Fairy Locations
18................. Shops Price Listings
19........................ Bestiary List
20.............. Secrets and Easter Eggs
00001: Unlimited Rupees
00002: Rocket Gossip Stones
00003: Gossip Stone Locations
00004: Healing Signs
00005: Gossip Stone Responses (Hints)
00006: Mask Dealer Responses
21.............................. Credits
22......................... Contact Info
01. Introduction
Welcome to my Legend of Zelda: Majora's Mask FAQ/Walkthrough (has a nice ring
to it, don't-cha think?) If you liked the previous Zelda game on the Nintendo
64, Zelda: Ocarina of Time, then you will adore this game. If you hated the
previous Zelda game, then well, you'll most likely hate this game too. ;)
But of course, miracles can happen, and you might enjoy this gem, but I doubt
it. Anyways, I recommend this game to all adventure/RPG fans out there,
especially those of you who own a Nintendo 64. This is one of the last, great
games for the dying system...until Game Cube is released! Woo Hoo!
+---------------------------------------------------------------------+
| N O T I C E: |
| If you have any questions about Zelda: MM, PLEASE check the |
| Walkthrough first (use Crtl + F to help you...), and then please |
| check the FAQ Section, because maybe your question can be answered |
| there. If then you STILL cannot find the answer to your question, |
| then e-mail me. But a word of warning: If your question CAN be found|
| somewhere in this document, then I will NOT respond to you. Please |
| try to help yourself before you come to me. I get over 50 e-mails a |
| day, and I do not have time to respond to e-mails asking me |
| questions that can be found in this FAQ. Thank you. |
+---------------------------------------------------------------------+
02. Legal Stuff
This FAQ can only appear on the following sites (w/out having to ask me):
GameFAQS <www.gamefaqs.com>
Cheat Code Central <www.cheatcc.com>
GameSages <www.gamesages.com>
Vgstrategies.com <http://vgstrategies.about.com>
GameShark.com <www.gameshark.com>
The Resource <http://nemmysresource.cjb.net>
Happy Puppy <http://www.happypuppy.com>
_____________________________NOT WWW.MEGAGAMES.COM_____________________________
If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
E-Mail Address: nemesis@flipmode.com
Copyright:
© Copyright 2000 Brett "Nemesis" Franklin. This FAQ and everything
included within this file cannot be reproduced in any way, shape or
form (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and unaltered format. This FAQ cannot be used for profitable purposes
(even if no money would be made from selling it) or promotional
purposes. It cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.
03. Updates / Revision History
-------------------------------------------------------------------------------
Version: FINAL (06/28/01)
-------------------------------------------------------------------------------
After a very long time, I finally made this final update. I fixed a few
errors that have remained, and shortened the Copyright information.
- 340 KB
-------------------------------------------------------------------------------
Version 1.00 (12/15/00)
-------------------------------------------------------------------------------
Added the "Mask Dealer Responses" semi-section in the Secrets/Easter Eggs
section of the FAQ.
- 341 KB
-------------------------------------------------------------------------------
Version 0.95 (11/16/00)
-------------------------------------------------------------------------------
Updated the FAQ section (Please people, read this section first BEFORE
sending me dumb questions that are already answered in this section...),
and corrected a few things like some formatting errors, the Woodfall Temple
Fairy Locations, and the Heart Piece locations section.
-------------------------------------------------------------------------------
Version 0.91 (11/09/00)
-------------------------------------------------------------------------------
Updated the Bestiary List, an added the "Gossip Stone Responses" section in
the "Secrets and Easter Eggs" section
-------------------------------------------------------------------------------
Version 0.90 (11/06/00)
-------------------------------------------------------------------------------
Updated the Credits and F.A.Q. sections of this document
-------------------------------------------------------------------------------
Version 0.851 (11/03/00)
-------------------------------------------------------------------------------
Just fixed a formatting problem with the FAQ
-------------------------------------------------------------------------------
Version 0.85 (11/03/00)
-------------------------------------------------------------------------------
Added the new "Filling out your Bombers' Notebook" part in the "Mini-Games/
Side-Quests" section in the FAQ
-------------------------------------------------------------------------------
Version 0.80 (11/03/00)
-------------------------------------------------------------------------------
Added the new "Secrets and Easter Eggs" section to the FAQ
Added the Bestiary (aka: enemy) List to the FAQ
Added some more Heart Piece Locations, and I added some new semi-sections to
the "Mini-Games/Side-Quests" section, like "Gossip Stone Locations", and
other stuff too
Added the "Characters" semi-section to the "Game Basics" section of the
FAQ
-------------------------------------------------------------------------------
Version 0.72 (11/02/00)
-------------------------------------------------------------------------------
Just fixed a formatting problem with the FAQ
Coming soon: Enemy List...
-------------------------------------------------------------------------------
Version 0.71 (11/02/00)
-------------------------------------------------------------------------------
Completed the "Reunion" semi-section in the "Side-Quests/Mini-Games" section
of this FAQ
-------------------------------------------------------------------------------
Version 0.70 (11/02/00)
-------------------------------------------------------------------------------
Finished the walkthrough for this game. Yup, this walkthrough is COMPLETE!
Updated various sections like Heart Piece Locations, Underground Holes,
Stray Fairy Locations, as well as other sections within the document
-------------------------------------------------------------------------------
Version 0.61 (11/02/00)
-------------------------------------------------------------------------------
Just fixed a formatting problem with the FAQ
-------------------------------------------------------------------------------
Version 0.60 (11/01/00)
-------------------------------------------------------------------------------
Updated the walkthrough section up through the Stone Tower Temple
Updated various sections like Heart Piece Locations, Underground Holes,
Stray Fairy Locations, as well as other sections within the document
Changed my e-mail address from "thebeefycow@hotmail.com" to
"nemesis@flipmode.com". It just sounds better, plus it's a kick ass
e-mail host. ^_^
-------------------------------------------------------------------------------
Version 0.50 (10/31/00)
-------------------------------------------------------------------------------
Updated the walkthrough section up through the Stone Tower, and right
before the Stone Tower Temple
Updated various sections like Heart Piece Locations, Underground Holes,
Stray Fairy Locations, as well as other sections within the document
-------------------------------------------------------------------------------
Version 0.45 (10/30/00)
-------------------------------------------------------------------------------
Updated the walkthrough some more.
Updated various sections like Heart Piece Locations, Underground Holes,
Stray Fairy Locations, as well as other sections within the document.
I added the "Southern Swamp Spider House" mini-section to the
"Side-Quests/Mini-Games" section in this FAQ.
-------------------------------------------------------------------------------
Version 0.40 (10/29/00)
-------------------------------------------------------------------------------
Updated the walkthrough section up through the Great Bay Temple
Updated various sections like Heart Piece Locations, Underground Holes,
Stray Fairy Locations, as well as other sections within the document
I added the "Oceanside Skulltula House" to the Side-Quests/Mini-Games
section
-------------------------------------------------------------------------------
Version 0.35 (10/28/00)
-------------------------------------------------------------------------------
Updated the walkthrough up to the Pirates area in Great Bay Coast
Updated some of the sections, like Masks, Heart Piece Locations, Underground
Holes, Items, Weapons, etc...
Changed some of the formatting of the guide
-------------------------------------------------------------------------------
Version 0.30 (10/27/00)
-------------------------------------------------------------------------------
Updated the walkthrough for up through the Snowhead Temple
Updated various sections like Heart Piece Locations, Underground Holes,
Stray Fairy Locations, as well as other sections within the document
-------------------------------------------------------------------------------
Version 0.03 (10/26/00)
-------------------------------------------------------------------------------
Updated the walkthrough some more through the Woodfall Dungeon, and updated
the various lists.
Replaced the "Bestiary List" with the "Empty Bottle Locations" section,
because I'm not going to compile the Bestiary List until the walkthrough
is complete.
Added some sections, like the "Empty Bottle Locations" section, and the
"Shops Price Listing" section, which shows the prices for items in
the various shops in Clock Town, as well as other areas too.
Bumped the walkthrough up higher, and before all of the lists and such.
Replaced my former Legal Information with the Legal Information found in
Kao Megura's FAQs. Proper credit has been given to Kao (I e-mailed him
asking for permission, but I still haven't recieved a reply, so I
assume it is alright for me to use it. If I receive anything from Kao
himself about me using his Legal Disclaimer being not-kosher, then I
will remove it.)
-------------------------------------------------------------------------------
Version 0.02 (10/25/00)
-------------------------------------------------------------------------------
Updated the walkthrough for right up to the Woodfall Dungeon. More of this
walkthrough to come...
Updated the various lists and other sections, all except for the Bestiary
Listing, which I will compile when the walkthrough is finished.
-------------------------------------------------------------------------------
Version 0.014 (10/24/00)
-------------------------------------------------------------------------------
Got ahold of a copy of the game today. I began some of the sections, but
most importantly, the Walkthrough. I'll probably be focused on the walk-
through at first, then concentrate on the rest of the sections, sorta like
I did with my Chrono Cross FAQ. But of course, I will add stuff to the other
sections if I come across it, but those sections won't hold all of my
attention until I get the walkthrough complete.
-------------------------------------------------------------------------------
Version 0.012 (09/26/00)
-------------------------------------------------------------------------------
Began this FAQ in beta-version. Made up the basic format for the document.
04. Prologue
In the land of Hyrule, there
echoes a legend. A legend held
dearly by the Royal Family that
tells of a boy...
A boy who,
after battling evil and saving
Hyrule, crept away from that land
that had made him a legend...
Done with the battles he once
waged across time, he embarked
on a journey. A secret and
personal journey...
A journey in search of a
beloved and invaluable friend...
A friend with whom he parted
ways when he finally fulfilled his
heroic destiny and took his place
among legends...
05. Game Basics
Control Stick: The control stick controls Link, and the direction that you
want him to move. Since it's an analog stick, the speed that
he moves depends on the amount of pressure you put on the
stick itself. It also controls what direction you wish to
aim something, or the direction you wish to look in the
First-Person view.
Jumping: This can be done by simply pressing forward on the control stick, and
by having Link running at full speed. When Link reaches the end of
a ledge or edge, he will automatically jump. The longer you run, and
the faster you run, the farther Link will jump.
Swimming: This too can be controlled with the control stick, and you can also
control the speed in which you swim. To dive, you must hold down the
A button, and to swim even faster, press the B button.
A button: This is the action button. This is the blue icon at the top of your
screen, and controls what actions you can do. The text appearing
on the icon changes depending on what Link is doing, and where he
is standing, and it tells what Link can do at a certain time.
Some of the actions include:
Grab: Up/Down + A
Drop: A while hanging from a ledge.
Throw/Place: Up + A, after grabbing with the A button.
Open: Press A in front of a door/gate.
Speak: Press the A button near someone, or while somebody is
highlighted with Z-Targeting.
Check: Press the A button in front of a sign, or after you have
targeted it with Z-Targeting.
The A button also does some battle actions, like:
Jump Attack: Z + A after drawing your sword
Back Flip: Z + Down + A
Side Jump: Z + Left/Right + A
Roll Attack: Up + A
B button: This is the attack button. You can perform various attacks with
this button. Some of the attacks include:
Vertical Swing: Z or Up + B
Horizontal Swing: B, or Z + Left/Right + B
Stab: Z + Up + B
Spin Attack: 360 degrees with Control Stick + B, or hold B, then
release it.
R Trigger: This is the defend button. Pressing it will raise Link's shield.
Z-Trigger: This is the all-important Z-Targeting feature. This allows Link
to lock onto any target, and NEVER lose sight of this target.
This is great for battles, and fast moving enemies. While in
Z-Targeting mode, Link will attack/check/speak to whatever
is targeted.
C-Buttons: These buttons are able to hold any three items/weapons during
gameplay. You may assign an item to one of the 3 C-Buttons (all
except C-Up, which is the First-Person view) by accessing the
item-select screen.
C-Up Button: First-Person view. This allows Link to look anywhere in First-
Person view, but he cannot attack while in this mode, nor can
he move or walk.
Saving your Game: There are two ways to save your game in Majora's Mask.
One way is to play the Song of Time, which will save
your game for you, but will also return Link to the
First Day of the 3-day sequence, meaning that all of
your not-so-special items (Rupees, Deku Nuts, etc...)
will be lost. The other way to save your game is to
use an Owl Statue. This is the same way as you saved
your game in Z:OoT, in that when you use a Owl Statue
to save, everything, including your position in the
game, will be saved. The downside? Well, if you save
your game, quit, then boot it back up again and
forget to save your game again after that, your game
will NOT be saved, and you cannot start your game
again from the Owl Statue; you will have to start
your game from the last time you used the Song of
Time. So basically, the Owl Statue is a short but
sweet way to save your game, but it's just a one-
time deal, that is, until you use another Owl Statue
later on to save your game. ;)
===============================================================================
000: Characters
===============================================================================
-------------------------------------------------------------------------------
Link:
The main character in Zelda: Majora's Mask. He's been the childhood hero for
the past 4 Zelda games on all of the Nintendo systems, and has always
conquered the evil forces, and this game is no different. He is the main
protagonist in the game, and you will play as him for the entire game
(well, 99% of it...).
-------------------------------------------------------------------------------
Skull Kid:
One of the other main characters in Zelda: Majora's Mask, the Skull Kid has
stolen the Majora's Mask from the Happy Mask Dealer, and has become very
evil. Not much is known about the Skull Kid, except that he's been almost
"hypnotized" by Majora's Mask, and can't control himself...
-------------------------------------------------------------------------------
Happy Mask Dealer:
Returning from Zelda: Ocarina of Time, the Happy Mask dealer is the guy who
owns the Majora's Mask, and has asked you to get it back for him before
the 3 days end, and the moon comes crashing down to Termina. He has all
kinds of masks, including a Mario look-alike mask. Too bad you can't get
this mask...
-------------------------------------------------------------------------------
Anju:
She's the owner of the Stock Pot Inn, and is very forgetting, and is quick
to apologize. She's not too bright, but she has good intentions. She was
supposed to marry Kafei, but something has stopped her from doing so.
-------------------------------------------------------------------------------
Kafei:
He hides out in the back entrance of the Curiosity Shop, and always wears
the Keaton Mask to hide his childhood form that the Skull Kid has cursed
him with. He was supposed to marry Anju on the day after the Final Day, but
this blockade has delayed the wedding indefinately. You must find a way
to help him out of this predicament...
-------------------------------------------------------------------------------
Gorman:
He's the youngest sibling of the Gorman Brothers who run the Gorman Race Track,
and he's a very sad man. He's jealous of his older brother, and can't find
anything to cheer him up...
-------------------------------------------------------------------------------
Dampe:
He's the gravedigger underneath the Ikana Graveyard, and he returns from
Ocarina of Time, but this time, he's SLOWER than ever. You must help him
find the secret buried treasure underground, and help him find where he
should dig.
-------------------------------------------------------------------------------
Koume:
One of the witches returning from Ocarina of Time (half of Twinrova, a boss in
Ocarina of Time), Koume is stuck inside of the Woods of Mystery. If you help
her, she'll give you a free ride on her Swamp Boat Cruise. She runs the
cruise, so talk to her to get a ride whenever you want to.
-------------------------------------------------------------------------------
The Owl:
He also returns from Ocarina of Time, the Owl doesn't appear as much in
Majora's Mask that much, but when he does appear, he'll give you helpful
advice, and even lead you to special items that could not be reached without
him.
-------------------------------------------------------------------------------
Romani:
Romani is the ranch girl at the Romani Ranch, and was named after the ranch
itself by her father. Her father passed away a few years back, and since
then, she's had to struggle with keeping up the Ranch, and even had to
protect her beloved cows from UFOs at night...
-------------------------------------------------------------------------------
Cremia:
Cremia is the older sister of Romani at the Romani Ranch, and is responsible
for taking care of the cows who provide the precious Chateau Romani Milk
that they sell to the Milk Bar in Clock Town, and she is the girl who
delivers it, and is responsible for delivering the milk safely to the
Milk Bar. If she can't deliver the shipment of Chateua Romani, then
who knows what will happen to the future of Romani Ranch, and Cremia herself.
-------------------------------------------------------------------------------
The Postman:
This guy also returns from Ocarina of Time (he was the Hyrule Field runner
guy who you gave the Bunny Hood to in the long trading sequence in Ocarina
of Time...he was also the guy who you had to race with starting at Gerudo
Valley...and never could beat). He still looks the same as before, only
this time, he has the Postman's Hat which gives him the responsibility
of the Official Mail Carrier in Clock Town. This new-found responsibility
has made him very serious about his job, and he'll do anything for
the sake of delivering the mail, and even gets grumpy if you try to
talk to him while he's training and/or busy delivering or picking up
the mail. If only there was a way to help him gain his freedom, and
release him from the chains of the man...
06. The Different Links
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Deku Link
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Special Abilities:
Can use Deku Flowers to fly around for a limited distance
Attacks enemies by shooting bubbles, using Magic Power
Can hop across the surface of water for a limited number of times
Weaknesses:
It's susceptible to fire, since it originates from plants
Deku Link doesn't fare well when falling from Great Heights
Attacks:
A Button: Spin attack. Can also be done while running.
B Button: Long-distance attack. Bubbles are shot from afar.
A + Deku Flower: Deku Flower Jump. This lets Link fly for a short time. Link
can also drop Deku Nuts on enemies from above.
Up while on water: Water Hopping. Link can skip across water surfaces 5 times
in succession, but will sink if done more than 5 times.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Goron Link
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Special Abilities:
Can curl inot a ball and roll around. When your body becomes armored, defeat
enemies by rolling into them, which requires Magic Power
While curled, jump up and pound the ground with great force, damaging nearby
enemies.
Use your might to let loose powerful punches. Use good timing to unleash
consecutive blows that come in three stages.
Weaknesses:
Because of his great girth, Goron Link cannot go into deep water and can't
handle falling from heights.
Attacks:
A Button: Curls Link into a ball. Hold A, and use the control stick to control
Link into various objects, and will have spikes that come out of his
back after a while of not hitting anything, and this can be used to
defeat enemies.
B Button: Punch. This mighty punch is capable of reaching far distances, and
even crushing boulders.
Press B while holding A: Pound. Do this after curling to hop into the air, and
come down with a mighty force.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Zora Link
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Special Abilities:
Moves through the water and along the sea floor at will.
Creates a barrier of electric currents, which uses Magic Power.
Attacks with up to three different chops.
Shots arm fins at enemies for long-distance attacks.
Weaknesses:
Because Zora link is a water being, he is susceptible to fire and ice.
Attacks:
A Button (in water): Swim. This allows Zora Link to swim through the water.
Use the control stick to move him while swimming.
B Button (surface of water): Dives into the water, and then allows Link to
walk on the bottom of the sea floor.
B Button: Attacks kung-fu style, and can perform up to 3 consecutive attacks.
Hold B Button: Boomerang. Allows Link to throw a boomerang (his fin), but he
cannot attack while his fins are airborn.
B + R: Protective shield which creates an electric current around your body,
which uses up Magic Power too.
07. Walkthrough
Here is the walkthrough for Zelda: Majora's Mask. If you need to find somethin
fast without searching through this entire section, just head up to the
Table of Contents, find the semi-section in the walkthrough, find what number
it is, then hit "Ctrl + F" on your keyboard, and enter the number of the
section you are looking for, and ka-ching! You've found your section.
EXAMPLE: Let's say you want to find "The Third Guardian Mask" section in the
walkthrough. The number for this section is "005", as seen in the
Table of Contents at the top of this document. So, all you have to
do is press "Ctrl + F", then enter "005" into the box on what to
find, and there ya go!
===============================================================================
001. The Beginning
===============================================================================
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Mysterious Forest/Dungeon
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
You begin the game in an abandoned field, right after some moron stole
Epona and your Ocarina of Time! Well, he's run into a tree, so you
should give chase, but before doing so, chop up the bushes around here
to go Rupee Hunting! Yeah, try to collect as many Rupees as you can,
then enter the hole in the tree that the Skull Kid rode into.
You'll come into another forest area, but this time there are some tree
stumps conviently placed so you can hop from stump-to-stump and into
the tree ahead of you. Before doing so, however, slash one of the
plants on the ground here, and you will find that these plants
are...alive! Yes, when you slash at one of them, the others will spring
to life, and start moving around in circles. You can slash them for
some Rupees, but if you get too close, they will just sink into the
ground. When you are ready, hop from stump to stump, and into the green
hole in the tree.
On the other side, Link will automatically fall into an abyss, and land
on top of a Deku Plant of some sort, and will meet the Skull Kid. After
the cinema, you will have turned into Deku Link, and will be stuck with
one of the Skull Kid's fairies. Now you have to find a way through that
door. Oh wait, it's already unlocked! Okay, now head through the door,
and into the hallway, and into the next room to activate a cut-scene.
The fairy intro- duces itself to you, and it's name is Tatl. She (or
he) says that she will join you until they find that Skull Kid. Step
onto the Deku Flower to learn a good lesson from Tatl. Now you can
either use the Deku Flower in front of you to fly across the gorge and
to the next door, or you can just hop down and collect some more Rupees
from the plants, then use a Deku Flower to get back to the top, then
glide to the other door.
On the other side, use the Deku Flower to glide to the platform in
front of you, then use this Deku Flower here to glide up to the next
platform, the one with the small chest on it. Open the chest here to
get some Deku Nuts. Now fly back to the original Deku Flower near the
door. At this Deku Flower, turn to the right of the door to see a ledge
in the distance. This is your goal for where to land next. Use the Deku
Flower here, and glide all the way to this ledge. You should be able to
make it with ease. Check out what Tatl has to say, then glide over to
the next ledge, the one with the tree. Check out the tree and what Tatl
has to say, then enter the next doorway.
Inside this next factory place, head up the ramp and past the turning
wheel, and at the top, you will meet the Happy Mask Dealer. He'll tell
you that he will return you to your normal state if you get back his
stolen mask, the one that the Skull Kid stole from him, as well as your
Ocarina. He says you only have 3 days to get it back to him, before he
leaves this area. So, head through the doors to enter South Clock Town.
===============================================================================
002. Hey! That's my Ocarina!
===============================================================================
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Clock Town
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
In Clock Town, there are different regions, like North, South, East,
and West Clock Town. You want to head to North Clock Town, because you
must find the Great Fairy (that's what Tatl tells you to do anyways),
so from the start, turn right, and head up the ramps to the doorway at
the top, and head into North Clock Town to find a kid shooting at a
balloon with his Blow Gun, and Tingle, another forest person who draws
maps for a living. He'll get all excited to see your Fairy, and would
like to become your friend, so buy a map from him. Buy the Clock Town
Map for 5 Rupees, and if you have the cash, the Woodfall Map for 40
Rupees.
Okay, now run past the kid shooting at the balloon, and go up the
ramps, past the Deku Flower and into the next doorway to find the Great
Fairy. You will see that the Skull Kid has broken her into many pieces,
so you'll have to find the single lost Fairy in town somewhere. Use
your map, and head back into South Clock Town, then head to the
south-west area on your map, and enter Laundry Pool. Check out the
Fairy above the water, and grab it, then return it to the Great Fairy
in North Clock Town.
She'll turn back into normal form and, hot damn! She's hotter than
ever! Whew. Anyways, she'll grant you some Magic Power, and tell you to
speak to the man in the observatory outside of town. Exit the Fairy
Fountain, and use your bubbles to blow up the balloon where the kid is.
He'll ask you if you want to pass his test to get the password for the
Observatory, so agree. You have to find him and his 4 friends before
the next day. There are two of them here already. One is behind the
tree near the mailbox, and the other is up the hill, behind a wall.
Chase them both when they run away, then capture them.
The other two are to the east of here, through the doorway near the
mailbox. One is on the roof with a chicken, so when he flies off,
follow him and chase him to capture him. The other one is on the straw
roof, so find the Deku Flower, and glide up to him and capture him. Now
head to the west side of Clock Town, to West Clock Town. He's just
standing there, so grab him, and he'll give you the code which is
random. There is a random code for their hideout in East Clock Town.
Return to the area of town to the right of the mailbox (East Clock
Town), and tell the small kid the password, and he'll let you in.
Go into the hideout, down the stone ramp, and hop into the water. Kill
the Big Skulltula towards the end of the area, then in the next room,
shoot the balloon with a bubble, then climb the ladder, and enter the
colorful room with the Scarecrow. Climb the colorful stairs and speak
with the old guy.
Look through his telescope, and zoom in on the Skull Kid just ahead of
you, and watch the cinema. After it ends, exit the observatory, and
take the Moon's Tear from outside the door. Return to the East Clock
Town, then to South Clock Town. Now run down the ramp, and approach the
gold Deku Flower to meet a Deku Scrub who wants the Moon's Tear. Set it
to a C Button, then give it to him in exchange for the Land Title Deed.
Now after he flies off, use the golden Deku Flower, and aim for the
giant clock-thing behind you. There is a Heart Piece here, so fly on
the ledge and take it.
Now go back to North Clock Town, and find the slide. Climb up the
slide, and turn to your left to spot a Heart Piece on top of the tree.
Use the platforms to make your way to the tree, and take the Heart
Piece. *NOTE: You can only get this Heart Piece by using the Bunny
Hood, which can be accessed later on in the game. Remember to come back
here with the Bunny Hood.
Now just wait until Midnight of the 3rd day for the Clock Tower door to
open in South Clock Town. Fly up to the Clock Tower ledge, and wait for
Midnight of the Final day to come. When it does, a cinema will occur,
and a fireworks show will dazzle you...or not. Either way, when the
stairs on the Clock Tower emerge, climb them to mee the Skull Kid on
top of the Clock Tower.
When he's done talking, shoot him once with a bubble, and he'll drop
the Ocarina. Take it, and watch the flashbacks of Princess Zelda. Learn
the song, the Song of Time, then when you return to your fight with the
Skull Kid, set the Ocarina to a C button, and play the Song of Time,
and save and return to the 1st day.
Enter the Clock Tower through the doors at the bottom, and meet the
Happy Mask Dealer. Talk to him, and he'll teach you the Song of
Healing. This will cause the mask to fall off of Link. The Happy Mask
Dealer will now give you the Deku Mask as a memento! Okay, now head to
the bomber's hideout in East Clock Town, enter it and make the
scarecrow turn time ahead, then exit the hideout. On the way out, the
bomber kid will hand you the Bomber's Notebook! Cool. Wait around here
until midnight, then run to North Clock Town to spot an old lady
walking around. A robber will come running by and steal her purse, so
hit him before he can run away, and the lady will be so happy with you
helping her, that she will give you the Blast Mask for your effort!
Take this, then head south to the Laundry Pool area (where you found
the single fairy earlier), and you will find the song-man with his
instrument, sitting on a log. Talk to him, and eventually you will get
the Bremen Mask from him! Okay, now let time pass until it becomes
morning again, and when it is 10AM, head to East Clock Town, and enter
the Mayor's Residence. Go through the door on the right, and talk to
the fish lady, then to the human lady. Agree to help her (answer
"yes"), and you will get Kafei's Mask from the lady.
When you are all ready to go, wait until midnight of the Final Day,
then head south of South Clock Town, and exit into Termina Field. Can
you hear that? In the background, it's...it's.....CLASSIC ZELDA
TUNES!!!!!!!!!! Woo Hoo!!! Yeah baby, there are now classic Zelda songs
playing in the background of Termina Field. Ahh, the memories. ;) Well,
anyways, continue to the south at around midnight, and run forward
until you reach the tree with a drawing on it. This will activate a
cut-scene about the two Fairies and the Skull Kid, and it shows how he
got ahold of the Majora's Mask in the first place...
Okay, now be sure to have the Bremen Mask equipped to one of the
C-Buttons, then check out the sign near the tree, which points to
Romani Ranch. Follow the sign, and enter Milk Road. Run forward, and
follow Milk Road all the way to Romani Ranch. If you wish, you can go
there on the first day, then stand near the guy who is trying to
unblock the path to the ranch, then play the Song of Double Time until
you reach the dawn of the Final Day, when he will be done unblocking
the path. Now enter the Romani Ranch.
Veer to the right, and you will spot Epona locked up. Enter the barn
that is behind Epona, and has some chicken drawings on the front of it,
and speak with the man near the tree. Put on the Bremen Mask, and march
around the place, collecting the 10 tiny, yellow chicks. Once you have
them all, they will grow into normal chickens, and the man will give
you the Bunny Hood! Go back to Clock Town, and find the mailman, who is
running around town. NOTE: You might have to return to the first day
again, because time is probably running out by now...
On your way back, run in the tall grass just past the Milk Road in
Termina Field, and run around the area with the flying butterflies, and
you should fall into a hole. If it is daytime, then fight the Pea Pod,
and take the Heart Piece from inside of the chest! If it is night-time,
kill the 3 flying razor pods that come out of the sleeping Pea Pod if
you slash at it with your sword. Return to Clock Town, and search for
the mailman who is running around. Once you find him, follow him and
after a while, he'll enter the Post Office, so follow him in there too.
He'll leave, so continue to follow him wherever he goes. This is a good
way to add more and more people to your Notebook too. Once he returns
to the post office again and he's training on his bed, play his game.
You'll have to stop the timer at exactly 10 seconds. If you mess up and
want to try again, it will cost you 2 Rupees, but if you want to cheat,
just exit, then re-enter the post office to play again for free. You
will get a Heart Piece if you can get the timer to stop on exactly 10
seconds, but be warned, this is a tough task.
Before you head to Woodfall Swamp, be sure to get the Woodfall Map from
Tingle in North Clock Town. After getting it, head out the western exit
of Clock Town, run past that tree with the drawing on it, and into
Woodfall Swamp.
===============================================================================
003. The First Guardian Mask
===============================================================================
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Woodfall Swamp
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Find the large black tree near the hole in the ground, and kill the bat
that is above it using a bubble as Deku Link, then climb to the top to
find an easy Heart Piece! Now head into the Southern Swamp area, and
climb the ladder to the house, and give the Land Title Deed to the Deku
Scrub, take the Swamp Title Deed, then use the Deku Flower to launch
yourself onto the roof, and take the Heart Piece here! Follow the
lilypads down to the left of this hut, and at the end, enter the next
area. In this area, run behind the large hut on stilts, and enter the
Woods of Mystery.
Here you will find a cute little monkey. Put your Bunny Hood on, and
talk to him. He'll tell you to follow him, so do so. At the end, you
will find Koume (she's one of the witches from OoT, of Twinrova). She
needs some help, so leave the Woods of Mystery, and re-enter the
Southern Swamp, and exit the Woods of Mystery.
Right when you exit, you will see another witch fly out of her hut, and
fly into the Woods of Mystery (aka Lost Woods from OoT...). Return back
into the Woods, and follow the monkey again, and along the way, you
will meet the other witch. Talk to her, and she'll give you the Bottle
of Red Potion! Now exit the Woods to return to the Southern Swamp, then
re-enter the Woods, and follow the monkey once more to the other witch
who needs the Red Potion. If you accidentally drink it yourself (don't
ask...), then just return to the hut and get some more Red Potion.
The directions are (to get to the witch):
Day 1: Left, Right, Right, Straight, Left, Left
Day 2: Right, Left, Straight, Left, Left, Right
Day 3: Straight, Left, Right, Right, Straight, Right
Now talk to her, and when she mentions the C-Buttons, take out the Red
Potion which should be on a C-Button, and give it to her. Koume is
revived! Now she'll take you on a Free Swamp ride whenever you wish.
Now leave the Woods once again. Follow the 3 Monkeys outside of the
Woods back into the first area with the Deku Flower near the hut, and
enter this hut. Now talk to Kotake inside of the Tourist Information
booth, and she'll give you the Photograph Box (Camera).
Set the Camera to a C-Button, and get ready for your Swamp Ride! When
the boat stops, and they ask you if you would like to stop at Deku's
Palace, say yes. Put the Deku Mask on, and follow the monkey into
Deku's Palace.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Deku's Palace
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Talk to the Deku Scrubs in your way in front of you, then run straight
past them and into the Royal Chamber. Take a photo of the Deku King,
then walk up to him and talk to him. He says that they are about to
punish the foolish monkey who kidnapped the Deku princess! Go up and
talk to the monkey in the cage, then exit this room. The monkey out
here will tell you that there is a secret entrance to the cage, but you
need a Magic Bean from the Magic Bean seller. Enter the right door (or
left one), and make your way through the maze, until you reach a hole.
Drop into it, and buy some Magic Beans from the seller. Also, search
throughout the maze to find a Heart Piece! By the way, the hole you are
looking for is near a set of torches, if that makes it any easier to
find...
The Seller will give you one free sample, so use it wisely. Exit the
hole, and go back outside to the lilypads. Hop across the lilypads out
here to get to the other side of this area, and along the way, you will
find a small island with a Deku Flower on it. Use it to launch up to
the ledge here, and enter the next area. Use all of these Deku Flowers
to fly from pad to pad, until you get to the last one. Now fly over to
the ledge with the blue stone on it, and talk to the Owl. Now check out
the stone, and you will lear the Song of Soaring!
Return back down to the ground, and head left from the entrance to the
Royal Chamber, and you will see a sign pointing to the Outer Area near
a lilypad. Follow the lilypads to the next patch of land, and you will
find a soft-soil spot. Plant a magic bean leaf here, then wait for
either the second day to come for it to rain, or use a bottle of water
on it to make it grow. When it does grow, hop onto the leaf.
Follow the ledge to the first of many Deku Flowers, and use these to
fly to the next Flower, and so on. Along the way, kill the Deku Scrubs
who attack and are in your way. At the end of this annoying flying
game, is the trapped monkey. Talk to him, hit the pole with your sword,
turn into Deku Link, then take our your Ocarina to learn a new song,
the Sonata of the Awakening! Now return back to the Tourist Center, and
talk to the rather large man here, and show him your photo of the King
Deku, and he will give you a Heart Piece! Now take the boat ride back
to the Deku Palace area. Return to the ledge where you learned the Song
of Soaring, then glide over to the next ledge, and enter Woodfall.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Woodfall
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Start off by going right, and across the water and onto the platform.
Use the platform, and go to the top of it, and kill the enemies on the
way. At the top, use the Deku Flower, and glide over to the next
platform, up the ramp, then glide over to the little gazzebo or
whatever it is. It should have an Owl Statue here, so activate it. Now
stand on the Deku platform, and play the Sonata of Awakening. This
opens up the Woodfall Temple! But before you enter it, look behind the
Owl Statue to see a chest on a platform. Glide over here and open the
chest to find a blue Rupee. Make your way back to the center platform
with the Owl Statue, then use the Deku Flower to glide over to the
entrance to the Woodfall Temple.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Woodfall Temple
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Once inside, you will see a jar in front of you. This holds a fairy, so
catch it inside of a jar if you wish, then take off your Deku Mask, and
put on the Great Fairy Mask. This will attract that pink little fairy
in front of you, and will become your first fairy found in the game
(there are 15 total fairies inside each dungeon, and they can all be
attracted using the Great Fairy Mask). Now go back into Deku Link, and
use the Deku Flower here to fly to the next platform with the second
Deku Flower on it, then face eastward, and fly to the lone platform
with the chest on it. Open the chest to find Stray Fairy #2 in this
temple.
Now make your way across the platforms to the north, and head through
the door at the end. Kill the Deku Plant to your left, run down the
ramp to the bottom, then kill the next Deku Plant down here to reveal
the 3rd Stray Fairy here. Hop across the venus fly traps in the water,
and go across to the other side of you, until you reach a door that is
unlocked. Now turn right, and head to the lone platform with a lot of
jars on it. Inside one of the jars is another stray fairy, so take it,
then return to the door, and head through it.
Hop on the fly traps again in this room, and to the center Deku Flower.
Use it to fly off to the right ledge that has the chest on it. Open the
chest to find a Small Key! Now head through the next door. After the
doors lock on you, you will have to kill the 3 razor-turtles in here.
To do this, dive inside of the Deku Flowers, and wait for them to come
running across the top of you, then launch yourself in the air to kill
them. Now that they are gone, a chest will appear, containing the
Dungeon Map, and the doors will become unlocked. Remember where you got
Fairy #2 in the first room, the one near the locked door? Good. Head
back there, and unlock the door with your key, and enter it.
Run forward, and push the block out of your way, and go right to find a
Big Skulltula. Kill it, and get the next stray fairy #5. Continue along
the path, and push the block out of your way, back towards the entrance
to this room, then take the right path to find a un-lit torch near a
locked door. Turn into normal Link, and put on the Bunny Hood, light a
Deku Stick on the torch near Fairy #5 was, then run it back to this
torch and light it to open the next door. Now enter the door after it
unlocks for you.
Inside here, kill the Dragonflies the same way you did with the
razor-turles in the Dungeon Map room, and then take the Compass from
the chest. Leave the room. Turn back to normal Link, put on the Bunny
Hood, and light a Deku Stick, and run up the stairs here. Light the
torch here, then light your Deku Stick again with this torch, and hop
across the platforms to the spiderwebs, and burn them away. Head up the
stairs here, and kill all of the little invisible creatures on the
ground, enter the next room, and kill them all until a chest appears.
Take the fairy from the chest, then light a Deku Stick with the center
torch, and run around the outside of this room to light the 3 un-lit
torches and open the next door. Enter it.
In here, use the Deku Flowers to get across the gaps, and to the other
side of the room. You can either kill or ignore the Dragonflies, but
either way, be sure to get to the other side safely. Enter the doorway
on the other side, go down the stairs, and enter the large room as
normal Link. Step on the floor switch in front of you, and watch as 2
ladders appear. Head through the door near the switch first, then go
right and enter the door at the end to fight a boss (well, sorta).
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: Iron & Fire Dinalfo
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
There is only one Dinalfo in this fight, so that make it pretty easy to
win. He has some Iron armor on, which makes it harder to attack him,
and he usually dodges your attacks with a backflip. He can also shoot
fire at you, which you cannot defend against, so stay back from him
when he does this. It's best to attack right after he has attacked you,
and after he has backflipped. A few hits, or 2-3 jumping slashes will
take him down.
After the fight, the door will become unlocked, and a chest will
appear. What's in it? The Hero's Bow of course! Exit the room, and
equip your Hero's Bow. Now aim for the eye that is across the room, and
shoot it to make a platform rise in the center of the room. Turn into
Deku Link and glide over to the platform, then to the other side. Enter
the door to fight another battle.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: Gekko
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
This guy is annoying as hell. Start off by playing as normal Link, and
attack him a few times, until he summons his large razor turle. Now
turn into Deku Link, and find a Deku Flower. Dive in it, and wait for
the turtle to come across the top of you, then launch up to knock Gekko
off. Now Gekko will climb the walls, so return to normal Link, and wait
for him to stop, and shoot him with an arrow. He'll then return to his
razor-turtle, so turn back to Deku Link, and repeat this process until
he dies off, and turns into a small frog, and two doors unlock, one
containing the boss key chest.
Take the boss key, then leave the room. Stand near the floor switch,
and shoot an arrow through the fire, and to the center torch inside the
large center flower. Now go right, and you will find a bubble with a
Stray Fairy inside it, so pop it, and take Fairy #7. Now hop onto the
large spinnig flower, and aim for the unlit torch on a lone platform in
a corner of the room, and shoot an arrow through the torch on the
flower you are on, and to the unlit torch to open the next door. Head
through this door.
Inside here, hop down to the Deku Flower near the ladder, and use it to
glide over to the ledge with the Fairy Bubble to the left of the ladder
(if you are facing it). Take Fairy #8, then look ahead to see a crystal
switch. Shoot it with an arrow to lower the flames blocking the boss
door. Now go to the other side of the ladder to find Fairy #9 on the
ledge here, and look up to your right to see another Fairy inside a
bubble, up on the ledge. Get this one too, using the Deku Flowers to
fly up to it. Now shoot the crystal switch again to lower the fire, and
use the Deku Flower to fly to the center platform where another stray
fairy is, and take it, then continue to fly over to the platform near
it, where another Deku Flower is. Use this one to launch up to the Deku
Flower on the roof of a small platform is above you, then fly over to
the boss door, and enter it using your Boss Key.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
MASKED JUNGLE WARRIOR: ODOLWA
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Whoa nelly! This guy sure does look cool, but beware, he's a pain in
the ass at times. He mainly attacks you with his sword, so avoid those
attacks, then strike his legs several times with your sword. After a
while, he'll call out some spiders. Kill these guys off, then
concentrate on him. He'll also surround Link with a ring of fire, so
just wait until this dies off, and then continue to attack. When he
starts to dance and sing, or when he just stops attacking you, shoot
some arrows at him to stun him, then come in and attack as much as you
can with your sword before he starts up again. It's a good idea to use
the surrounding bomb-flowers as a source of arrows and hearts when you
are running low. Always keep your shield up at all times, except when
you are attacking, or else you will take some serious damage. When he
calls in some bats to surround him and you, just block them with your
shield, and continue your method of attack. After enough damage, Odolwa
goes down.
Take the Full Heart Container, then step inside the portal to get
Odolwa's Remains. After this, Link will learn the Oath to Order! After
the cinema has ended, you will be outside of a tree containing the Deku
Princess. Cut down the vines blocking the door to rescue her, then
capture her inside of an empty bottle. Now exit this area, and return
to the Royal Chamber, and release the Princess from the bottle in front
of the king. Watch the funny cut-scene, and the monkey will tell you
about something special for you to the right of the outer area of the
Deku Palace. Exit to out here, and turn back to normal Link, and swim
right, and follow the lilypads around the bend, and enter the Deku
Shrine.
Enter it, and speak to the Deku in here. Race him (or follow him) using
the Bunny Hood, and after the LONG trip, he'll give you the Mask of
Scents at the end of the Shrine! After taking the mask, step into the
Portal to return to the outside of the Deku Shrine. When you are ready
to go, head back to the Tourist Information Center in the Southern
Swamp area, and speak with Kotake in there. Take the boat ride, and on
the way, you will be allowed to play her mini-game. There is a target
on the back of the boat (Kotake actually has the target on her broom
and she's following the boat), and your goal is to hit the targets at
least 20 times. If you hit Kotake more than 10 times, you lose. Hit the
targets 20 times or more, and Kotake will give you a Heart Piece! The
game is 10 Rupees to play if you lose the first time, so be ready...
This Heart Piece is on a platform to the left of the entrance to
Woodfall Swamp. First, head over to the Owl Statue that is near the
entracne to the Woodfall Temple, then use the Deku Flower here and fly
to the north, and to the next Deku Flower. Be sure to kill the Deku
Scrubs as you go too. Continue to fly from platform to platform, until
you reach a platform with a large chest on top (the platform should be
near the entrance). Open the chest, and you will find a Heart Piece!
===============================================================================
004. The Second Guardian Mask
===============================================================================
Now return to Clock Town (just warp there by using the Song of Soaring
to save time and effort!). Once back in Clock Town, head to East Clock
Town, and locate the Shooting Gallery in this area. Head in there, and
pay 20 Rupees to play. Your goal is to hit as many Red Octoroks as
possible, and not to hit any Blue ones while you're at it. Hitting a
blue one results in a loss of a point, and the record that you will
have to beat the first time is 39 points. It shouldn't be too hard, but
you only have 1 minute and 15 seconds to do so, so be quick about your
shots, and don't hit any Blue ones! If you beat the record, you will
receive the Large Quiver, which can hold up to 40 arrows! Woo Hoo! Now,
if you still haven't done so, be sure to get the Heart Piece from the
Mailman in the Post Office by playing his training game. If you are
done with the Clock Town, play the Song of Time to return to the First
Day (but remember to deposit any Rupees you have into the bank first,
so that you don't lose any precious Rupees!!!!)
You'll need some more items for your next dungeon, like bombs, so go to
East Clock Town, and locate the Bomb Shop. In here, talk with the Goron
to learn about a big bomb that he has that this store doesn't even
carry...hmmm. Anyways, talk to the Shopkeeper, and purchase a Bomb Bag
for 50 Rupees (it also comes with 20 Bombs! A steal!).
On the first day, waste some time and play some more games in the Clock
Town, and at midnight of the First Day, leave Clock Town through the
northern exit, then run left, following the fence. Eventually, you will
reach a man on top of a large rock, and he's....dancing. o_O Anywho,
talk to him, then play the Song of Healing, and you will recieve the
Kamaro Mask! Now return East Clock Town. Find the two brothers (or
sisters) who are dancing together, and put the mask on. Now talk to
them, and press B to teach them a new dance! They will be so happy that
you have done this, that they will give you a Heart Piece!
Okay, now before you continue on your journey, make your way to Milk
Road, just outside of Termina, and head off to Romain Ranch (be sure
it's after 1AM and around 2AM on the First Day, and speak to Romani,
the ranch girl, then follow her into the barn. Now, leave the barn, and
wait for the UFOs to come from the sky, and shoot them down with your
Hero's Bow until Dawn of the Second Day, and she'll give you some
Chateau Romani inside of a bottle! Okay, now Exit out of the southern
exit of Clock Town, and run towards the Swamp area. On the way, run
underneath the rounded tree, and you should feel your Rumble Pak shake
(if you have one). Stand underneath it, and place a bomb on the ground
to reveal this hole. Inside, there are TONS of plants which yield
Rupees, Bombs, Arrows, etc., as well as 2, count 'em, 2 cows! Yikes!
Use this area to stock up on any items you are low on, and to fill up
your empty bottles with nice, healthy milk.
If you still need some more Heart Pieces, you can find one inside of a
hole outside of the northern exit of Clock Town, in the snowy area,
just past the ramp you run down, and it's near one of those mushroom
shaped rocks (like where you got Kamaro's Mask). Inside, there are two
Dodongos. Concentrate on one of them first, then the other. To defeat
them, just wait for them to shoot fire at you, then circle around them
to their tales, attack with a jumping slash, defend with your shield
right away, because they'll spin around and hit you with their
tail,then repeat. After both of them are defeated, you will get a chest
containing a Heart Piece! Now since you are in this area, you might as
well head off to Snowheed, so run to the right of this hole, and up the
ramp, then up the second ramp at the top of this one. At the top, you
are blocked by some ice, and Tatl points out a icicle above it. Shoot
it with 2 arrows to cause the icicle to drop, and shatter the ice
blocking your way. Now enter the snowy area, and make your way to the
giant snowballs blocking your path. Bomb 'em with a bomb, then continue
up the path, and into Mountain Village.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Mountain Village
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Enter the village, and speak with the Goron stuck on the ledge to the
left. He's very hungry, and has been stuck there for a long time, and
he needs help. Now look to the right of this Goron to find the Owl
Statue for this area, and hit it to activate it. Now head through the
next path, and into Goron Village.
In here, shoot Tingle down from the sky, and buy a Snowheed Map for 20
Rupees. Now enter the next area, just beyond Tingle and the bridges.
Run past the next Goron, and run along the bridge until you see the
real owl near you, then hop down to the lower level, and speak with the
Owl. Now follow him when he tells you to, and use the feathers he drops
to guide you to the invisible platforms. Be careful, because the
platforms are slippery. Now at the end, the Owl will talk to you once
more. In this next shrine, stock up on bombs, then open the chest to
find the Lens of Truth! Exit the shrine, and use the Lens of Truth to
see yourself back to the main land, and across the invisible platforms.
On the other side, you will be able to see a Goron ghost with the Lens
of Truth on. Now just follow him to all the way back to the first area
you came in through, and into the Mountain Village, and over the icy
platforms, and up the invisible ladder.
At the top, speak to the Goron, then enter the Goron Graveyard. Inside,
speak to the ghost of the Goron, who is Darmani the Third. When he asks
you to heal him, play the Song of Healing to him. After doing this,
Link will receive the Goron Mask! Now use this mask to pull the giant
gravestone away, revealing a bunch of hot water! Go back into normal
Link, fill up a bottle of Hot Water, then exit the Goron Graveyard, and
enter the area with Tingle (do it fast, or the water won't be hot
anymore). Locate the giant snowball on the ground that is bigger than
the rest, and hit it to reveal a frozen Goron. Use the hot water on
her, then run back up to the higher-area near the bridge to find a
frozen over hole. Go back to the graveyard and take some more water,
and un-freeze this hole. Now you have access to another hot-steam pond
inside this hole, which will save you time.
Return to the area where you meet the owl, and find the closed door on
the lower area. Do the Goron Stomp, which is A + B together, to open
it.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Goron Shrine
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Enter the Goron Shrine. Head to the north, and speak to the crying
baby, then go back to the old Goron you un-froze. She's frozen again,
so unfreeze her once more. Talk to her, and she'll teach you only the
first part of the Goron's Lullaby, which is the Lullaby Intro! Now run
back to the baby inside of the Goron Shrine, and play the Lullaby Intro
to it. The baby will then teach you the second part, and learn the
Goron Lullaby!
Now that everyone is asleep, and the two torches are lit up near the
baby, turn into normal Link with the Bunny Hood, and light a Deku Stick
with one of those torches, and then run around the Goron Shrine, and light
all of the torches here, until the large center chandelier starts to
spin around. Now return to the top of the area, and face the burning
chandelier as Goron Link, and do a Goron Spike roll from the red carpet
and to the burning pots on the chandelier. Break each pot until a
piece of meat falls from one of them. Now pick this up as Goron Link,
and carry it to that starving Goron near the Owl Statue in Mountain
Village. Give him the rock sirloin, and he'll come down to you, and
hand you the Don Gero Mask!
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Mountain Village (Cont.)
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Now go back to the hole with the hot water in it, fill up your bottle
with some, then return to the large cabin near the owl statue, and
inside, un-freeze the frozen machine. Now the guys in here can reforge
your sword for 100 Rupees, but if you use the sword 100 times or more,
it will regain it's old sharpness, and require another reforging. Do so
if you wish, but as you leave, the guy tells you that if you bring him
some gold dust, he can forge you the strongest of the swords...
I suggest that you now play the Song of Time to save your game and
return to the first day, then play the Song of Soaring to return here,
and continue your journey. Now, turn into Goron Link, and use your
newfound powers to continue your quest, and to locate the Snowhead
Dungeon. Take the path to the right of the Owl Statue, and enter the
next area. Press A to crouch, then hold forward to gain speed, and jump
across the gap. Continue doing this over the 2 gaps, and enter the
Snowhead area.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Snowhead
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Once you are here, immediately hit the Owl Statue with your sword as
normal Link to activate him, and turn it into a potential warp point.
You will also see a strong wind current that is blowing towards you,
and not letting you enter the next area. Use the Lens of Truth to see a
large (very large) Goron blowing cold air at you to prevent you from
entering. Step closer to him, and as Goron Link, play the Goron Lullaby
to put him to sleep, and allow access to the next area. By the way,
there is a fairy inside of a snowball near the owl statue, so capture
it inside of your bottle before moving on. Run up the path, and go
right to find a Fairy Temple in the side of the mountain. Continue to
the right to find a large spiral ice ramp. Go up it, dodge the giant
snowballs, and enter the Snowhead Temple.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Snowhead Temple
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Kill the white shadow creatures, then use your punch to break through
the ice blocking your path as Goron Link. Now push the large block out
of your way, and kill the Wolf in the next room. Enter the right-hand
door. Inside this next room, do your Goron Roll across the bridge, and
then launch yourself across the gap. Now go back to normal Link, and
hop over to the door on the other ledge, on the other side of the
bridge.
Head up the stairs, and inside the next room is the chest containing
the Dungeon Map. Also, there is a stray fairy inside of this room, so
take it, then go back to the bridge. Now hop back over the small gap,
and look underneath the ledge for a fairy inside of a bubble. Shoot an
arrow through the bubble, then put on the Great Fairy Mask to catch
your second fairy (Fairy #2) in this dungeon.
Now enter the next doorway to your left, and run across the center
platform, and through the only open door on the other side. Turn left
inside the next room, and pull out the two stacked blocks to reveal a
small room containing a small chest. The chest has a small key, so take
it, then exit the room.
Run back across the center platform, and enter the stairway to the left
of the door you entered this room earlier. Downstairs, turn into Goron
Link, then step on the floor switch to make a chest appear. Open it up,
and take the Stray Fairy #3. Now return back upstairs. See the iced up
door near the two torches? Shoot an arrow through a torch and to the
ice, so that it melts it away. Kill the Wolf in here, then use the Key
on the door to the right. Enter it, and kill the Wolf in here too. Now
open the chest to get the Compass. Look over to the dis-colored wall,
and bomb it to reveal a staircase. Take it upstairs.
Aim upward at the icicles above the room here, and shoot some arrows at
them to cause them to drop, and destroying the ice covering the
platforms. Now hop onto the lowest platform as normal link, and hop to
the platform with the large snowball on it. As Goron Link, crush it to
reveal a chest with a small key in it. Now, using your new small key,
enter the locked door.
In here, run to the right, and Goron Stomp the first switch, take off
the mask, go over the platform and to the other side, stomp the switch
that just came up, then go back to the platform that you just used to
get over here to, stomp that, then take off the mask, and climb up the
platform near the door, and enter the door before the timer runs out.
Here's a quick map:
\
| |
| (3) | (1)
/ | (1)---- First switch to stomp on
| | (2)---- Second switch to stomp on
(2) \(4) / (3)---- Last switch to stomp on
------- / (4)---- Platform you use to climb to the
Locked / door
Door /
_X__/
|
Start
here
Or if that ASCII map didn't help you much, go here to see my GIF image for
this puzzle:
http://www.gamefaqs.com/console/n64/file/zelda_majoras_mask_goron_switch.gif
With that over with, enter the door, and curl up as Goron Link. Launch
yourself over the gap, then turn right ASAP, and over the snow. Once
you are out of the snow, stop rolling, and face the next gap to the
right. Curl up once more, and get some speed, and launch yourself over
the next gap, and to the door on the other side. In here, you will
fight Wizrobe. He'll randomly appear at one of the four outer areas,
and when he starts to rotate around, attack him with your sword or
arrows. After enough damage, he'll make copies of himself, so just look
around until you see the rotating one again, and attack. Do this until
he dies off, and a chest will appear. The Fire Arrows are inside, so
take 'em. Leave the room.
Go back downstairs to the first bridge-gap room with the freezards, and
melt them all with your Fire Arrows. One of them will reveal a small
chest containing a small key. Take it, then return to the previous
room, the one with the large platform in the center of it. In here, use
your Fire Arrows to melt the other 2 doors with ice on them. Now enter
the green door right across from you to the north. Melt the Freezards
in here to get a chest with Stray Fairy #4, then light all 3 torches
with your Fire Arrows to open the door across the room. Head through
the door, and turn into Goron Link, and Goron Stomp the switch here.
Exit this small area, then return to the large main room with the
center platform that just rose. Now go right, and through the red door,
hang a left through the next door, fly across the bridge gap with Goron
Link, then hop across the ledge, and through the stairway to enter the
room where you got the Dungeon Map earlier. Stand on the center
platform, look up, and see a Freezard here. Shoot it with an Fire
Arrow, then shoot the iced-over eye switch again with another arrow.
The platform will rise. Hop over to the ledge, and exit out the door.
Turn right, and hop into the small little cage below the snow, and
climb up the ladder at the end, and exit through the stairway to your
right. Now turn right again, and Goron Roll across the snow, then exit
through the door to the right, after the snow ends.
Kill the two Eenos in here with some Fire Arrows, turn right of the
doorway, and melt the ice with your Fire Arrow, then climb the stairs.
Kill the two Dinofols with Goron Link, and they will both yield some
stary Fairies, so here are Stray Fairies #5-6 in here. Enter the next
door, run across the platform, and enter the next room to fight Wizrobe
again. Do the same thing as before to beat him, and be sure to use the
pots on the platforms as sources of hears, Magic Bottles, and arrows.
After the fight, a door opens, so enter it, and take the Boss Key. Now
exit out the door, and head back down to the 2F of the Temple.
See the blue sections of the giant stone in the center of the room?
Good. Put on the Goron Mask, and punch the two blue sections away from
the platform, turn around, and go back up to the 3F. Do the same thing
to the next 2 blue sections of the tower, then roll across the snow to
reach the actual platform. Look across it, and you will see some
snowballs, so punch them away, and climb the stairs. At the top, you
will see the boss door. Roll up, and fly across the gap, and over to
the boss door. Now crush the icicles in front of it, and enter the room
to fight this Temple's boss.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
MASKED MECHANICAL MONSTER: GOHT
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Run into the room, and you'll find Goht trapped in ice. Free him wish a
Fire Arrow. Now he'll begin a long rampage around this area, doing laps
and going mad. Roll up, and begin a super-charge with Goron Link, and
chase him around, all while avoiding his bombs that he drops, the
falling rocks, the rocks he kicks at you with his hind legs, and his
electrical charges. One thing to remember is to not get in front of
him, or the electical charges will seriously harm you. Chase him around
with your spiked-roll, and when you get near him, just ram into Goht
until he drops, then continue your attack until he gets back up, and
starts to run again. Repeat this three times, and Goht will run into
the side of the wall, and will be crushed by huge boulders. Run around
to where he died to get your Full Heart Container.
Step inside of the portal, and take Goht's Remains! Watch the cinema,
and return to the game, surrounded by frogs! Now that the snow has
melted away, certain places will open up, like the new path in Goron
Village that leads to a Biggoron who sells Powder Kegs to Gorons, so
enter there as Goron Link, and take the Powder Keg from him. Now take
it to the entrance of Mountain Village, and up the hills and place it
in front of the large boulder blocking the Goron Races, near the small
Goron. It will blow up, allowing you to enter the Goron Races. Enter
the race, and win the race to get some Gold Dust, which comes in a
Bottle! Now as normal Link, take this Gold Dust, then head back to the
Biggoron where you got your Powder Keg from to get another one. Take
this, and head to Romani Ranch on Milk Road, and use it to blow up the
giant boulder blocking the entrance to Romani Ranch on the First Day.
Enter the Ranch, and speak to Romani, the girl outside. She'll tell you
about "them", who come every year before the carnival, and tell you
that they steal her cows. Now, she'll ask if you would like to try your
hand at being her assistant, so agree, then play her training game.
Shoot all 10 of the balloons around the ranch while on Epona in under 1
minute, and she'll teach you a new song, Epona's Song! Now play it, and
you will get Epona back!
While you're here, wait until 2AM to wait for the UFOs that come for
her cows. Fend them off with your arrows all night long, until around
5:30AM to 6AM, when the sun comes up, and if you defended the Ranch
well enough, Romani will give you a bottle filled with Chateau Romani
milk! Woohoo! Another bottle! Good stuff man. Stay here some more, and
talk to Romani and her sister outside of the barn. Now you'll have to
guide Romani and her milk shipment back to Clock Town, so hop on with
her, and get going! Along the way, there will be thieves who will try
to steal the milk, so fend them off with your Hero's Bow and Arrows,
and eventually, you will get to Clock Town safely, and you will receive
the Romani Mask! Okay, time to get one more mask before we move on in
the game: The Circus Leader's Mask (you can only get this mask after you
have the Romani Mask). After getting the Romani Mask, head to the Milk
Bar in Clock Town around 10PM on either Day 1 or Day 2, and talk to the
fish near the stage. Agree to help him with his performance, and he'll
have you play your instrument on a certain spot on the stage. Talk to
him as each form of Link (normal, Goron, Deku, Zora), and you'll end up
playing the Ballad of the Windfish, which will make Gorman cry, and give
you the Circus Leader's Mask!
===============================================================================
005. The Third Guardian Mask
===============================================================================
If you still have time, return to Mountain Village, and bring the Gold
Dust with you. Now enter the log cabin here, and be sure you have 100
Rupees too. Now have them reforge your sword, but this time, since you
have the Gold Dust, they can make your sword stronger forever. If you
need quick-cash, just go to East Clock Town, and enter the Bomber's
Hideout, and run down the ramp. Now instead of heading into the water
and straight to head to the Observatory, swim to the left down the
corridor to a seemingly dead-end. Avoid the Skulltula, and to the left
at the end is a ledge. Climb up it, and you will see a bombable wall
with a crack in it. Take out a bomb, and bomb the wall open to reveal a
chest. Inside this chest is the legendary Silver Rupee, worth a
whopping 100 Rupees! Now use this 100 Rupees to reforge your sword to
get the Razor Sword! Now speak to them again, and he'll ask for the
Gold Dust, and when it says press a C-button to pull out an item, press
the C-Button that has your Gold Dust on it, and he'll do it for free.
Come back the next morning to get the Gilded Sword!
Head out to Termina Field with Epona when you are finished here, and
ride to North Termina Field, and into the Great Bay Area. Hop over the
fence with Epona, and ride into Great Bay Coast.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Great Bay Coast
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Enter the beach area, and stop there for the moment. Now swim out into
the ocean to the left to find a Zora in the need of help. He's floating
above some birds, so he's not hard to spot. Now swim up behind him and
push him to the shore. Now talk to him, and listen to his final words
(it's a really crappy song, ain't it?). After he says "someone heal
me", play the Song of Healing to him, and watch the cut-scene. When it
ends, he'll leave the Zora Mask, and Link will take it. Put the mask
on, and swim out to the first platform you see. Climb up onto it, and
hit the Owl Statue here to activate it for later.
Now return back to the beach, and run to the right of the beach to find
a cave opening, so head through it to the other side. Now turn right
and look into the ocean. There is a large fin on top of a structure out
there, so swim to it, and once you are there, sink to the ocean floor,
kill the Like-Like, then enter Zora Hall (the big mouth).
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Zora Hall
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Inside of here, you can explore, but there's not much to do. Go right,
and enter the small cave opening to see a door that leads to a shop
that sells arrows, a Hero's Shield, and some Red Potion. Head left of
this shop to end up back outside. Hit the Owl Statue here to activate
it, then turn to the right, and speak with Princess Ruto (who is
wearing blue). Warp back to Clock Town, and buy some Red Potion for 30
Rupees at the Trading Post, then exit out the Eastern Exit in East
Clock Town. Now run straight while riding Epona, and hop over the first
two fences, and you will reach an area with group of rocks to the
right. Use your Lens of Truth to spot a soldier sitting in the center
of them, waving his hands around. Speak to him to find out that
everyone ignores him, and he'll ask for something to help him. Give him
the Red Potion, and he'll give you the Stone Mask as a reward! You'll
need this mask for later...
Now play the Song of Soaring, and return to the first Owl Statue that
you activated in Great Bay Coast. Now hop into the water, and swim over
to the right of where the Owl Statue is, and continue swimming until
you reach another Zora near the wall. Talk to her to learn about the
Pirates, then sink down to the ocean floor, and walk along the wall to
towards the beach. Along the way, you will see some wooden boards with
skulls on them, which Tatl points out to you. Swim or roll into them to
break them (some are fakes), until you reach the "real" one, which
reveals a hidden path. Now enter this hidden underwater tunnel, and
once you reach some guards, put on the Stone Mask so they don't see
you.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Pirates' Fortress
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Once you are in here, run up the small ramp, and look around your area
and be sure that there are no ships or boats around you, then dive into
the water as Zora Link, and swim to the left, and you should eventually
find a ramp that is underwater that leads up to a Goron Switch above
water. Put on your Goron Mask, and do a Goron Slam onto it to activate
it, put on your Zora Mask, then swim to the newly open gate that is
underwater to the south. If a boat or guard gets near you, just throw
on your Stone Mask to conceal yourself from them.
In the next area, swim to the gate with the wooden board covering it
and swim into it to break it, then swim through it to find a large
block. Hang a left of this block, break the next two boards, and swim
straight to find another block. Push it as far as it will go, then
enter the new path to the right to find the first block. Push this one
as far as it will go, then return to the first block towards the
beginning of this area, and it will be out of your way. Run forward
from here, and step into the vaccuum of water ahead.
At the top, swim forward, avoiding the spikes while you're at it, and
swim forward, and underneath the next vaccuum of water, because if you
get sucked into it, you will be spit back out to the main water area
(where the boats are), and you will have to do this again. Now past the
vaccuum is a ledge with a door. Climb up, and enter the door. Swim out
past the ramp to find a chest underwater with a Red Rupee, then head up
the ramp, then the stairs, and head left to a bunch of barrels. Now
smash the barrels with Goron Link to open a door below containing a
Heart Piece, then either roll down to the door before it closes, or
switch to normal Link with the Bunny Hood to get it. Take the Heart
Piece, then head back up the stairs and turn right to see a crystal
switch. Use Zora Link's boomerang (hold A, then release) to hit the
switch, then quickly swim through the new gate.
Swim forward past the water vaccuum by swiming along the surface of the
water, then climb the ladder at the end of the path. Now quickly step
on the floor switch, run onto the grate, then hit the crystal switch
that is revealed to activate the gyser you are standing on. Climb the
ladder here and use the telescope to check out the guards. Now turn
around, and destroy the spikes with your boomerang. After they blow up,
hit the switch behind the spikes, and climb down the ladder, and exit
out the door.
Head around the outer ledge, up the ramp, and enter the inner fortress
area. Now with the Stone Mask on, run to the center area with the
ladder, climb it, and head across the bridge, but shoot the guard here
with an arrow before exiting through the door. Watch the cut-scene
explaining why you must find all 7 of the Zora Eggs. After the
cut-scene, shoot the bee-hive with an arrow, and the room will clear.
Now exit the way you came in here from, go back across the bridge, down
the ladder, then head up the ramp that is to the left of the bridge,
and enter the door that leads to the room you just cleared. Or you can
just hop down to the ledge with the door from where you just exited.
Inside, there is a large chest containing the Hookshot!
Look up above the fish tank with the clam in it, and hookshot the
wooden beam above it. Now you'll land above the tank, so turn into Zora
Link, kill the clam, and take the first Zora Egg from the tank. Capture
it in a bottle, then exit the tank. Leave the room, and look to your
left. You should see a hookshot target-tower, so run onto that platform
with it, then look up to spot another one on the next ledge. Hookshot
your way up there, then enter the door to the left. Run past the guard,
and enter the next door. In here, the door will lock behind you, and
you will be forced to fight a guard. Defeat the guard to open the next
door leading to an egg. This egg is also inside of a tank, so take it.
By now you should have run out of empty bottles, so warp back to the
first owl statue near the Marine Research Facility, and drop off your
Eggs here as Zora Link, then return to the Fortress, go to the first
Goron Switch, and then hookshot your way back into the main area to
continue your search for the eggs.
Once back at the entrance to the main fortress area, go left to find a
hookshot target on a ledge, so make your way up to it with your
hookshot, then hookshot your way to the next target to the left of that
target, and enter the door. Defeat the guard just like you did earlier,
then enter the next room with the tank, and take the Egg. Now exit out
the next door.
Hop down to the main area again, and turn left, and make your way back
to the hookshot target near the door you just entered to get the third
egg, and look up to the opposite side of the door to see another
hookshot target high above. Get up there, and run past the guard and
across the bridge, and into the next door.
Dispose of the guards momentarily in here, then open the chest to get a
Silver Rupee worth 100 Rupees. Now head up the ramp, and enter the door
to fight yet another guard. Now warp back to the Owl Statue near the
Marine Research Center, and drop off the last two eggs. Now quickly
return to the fortress and take a picture of a pirate, then return to
the shoreline with the 2 houses, and enter the one on the right. Talk
to the man here, and show him your picture of the pirate. He'll give
you the seahorse that wants to be returned to Pinnacle Rock, and will
lead you there. Exit the hut, and swim out to the right of the Marine
Center, and locate the two pillars in the water. Stand in between them,
and release the seahorse here. Be sure you are just past the entrance
to Pinnacle Rock before doing this.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Pinnacle Rock
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Follow the gold seahorse by walking on the ocean floor, and at the
entrance to Pinnacle Rock, he'll ask you to help his other seahorse
friend. Now just sink to the bottom, and search inside of the holes
here to find large snakes. Draw them out, and then hit them with your
boomerang twice to kill them. Some areas will reveal an egg, and some
will reveal other stuff. Inside one of these holes is the other
seahorse. After nabbing two eggs, return back to the Marine Center,
drop them off, then go back to Pinnacle Rock and find the last egg, and
the lost seahorse to get a Heart Piece when you re-unite the two
seahorses.
Return the last egg to the aquarium in the Marine Research Center, and
watch the sequence inside of the aquarium as the eggs hatch, and teach
you the New Wave Bossa Nova song as Zora Link! Now exit the Center, and
warp to the Owl Statue in Zora Hall, and play the New Wave Bossa Nova
song to Princess Ruto, and she'll summon Lulu, the giant sea turtle.
Hookshot onto her back with one of the trees, and she'll take you to
the Great Bay Temple.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Great Bay Temple
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
First off, light all of the torches here to find Stray Fairy #1. Head
through the door, and enter the main control room with all of the stuff
that controls the flow of water in this temple. Now turn left, and ride
the elevator to find a platform with some Rupees and a Skulltula on it.
Kill the Skulltula to get Stray Fairy #2. Hop into the water, and sink
to the bottom to find Stray Fairy #3 under the water. Now look for a
circular platform with a pushable switch on it (still underwater), and
push it. You'll hear a confirmation sound, so now ride up the elevator
to the left of the main door, and hop onto the platform with the 2
Skulltulas, kill 'em, then hop across the fountain, and through the
next door.
Now look to the northern part of the room to find a hole that leads to
a new room, so enter it, and inside the next room, hop onto the ledge
with the pots, then hookshot over to the large chest to find the
Dungeon Map. Now locate the underwater tunnel to the right and across
from the chest, and swim inside it, and past the hands trying to grab
you. Follow the red pipe in here, and enter the next area with the Deku
Babas, so sink to the floor, and kill them with your boomerang. Head
through the next door.
Dive into the water, and kill every enemy here, then locate the small
chest with a Small Key in it. Take it, then surface. Now hop onto to
the platform, and hookshot your way to the large chest to get the
Compass. Now return to the platform, and enter the vaccuum of water
near the red pipe and return to the large room. Sink down, and walk
until you find a tunnel with a red pipe in it, and follow it into the
next room. Float up to the surface here, and climb up the red pipe, and
through the next locked door using your Small Key. Break all of the
pots in this next room, then enter the next door to fight a hard
mini-boss fight.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: Wart
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
This guy is tough, trust me. First off, he's surrounded by some bubbles
which block his eyeball, so fire at them with some arrows until they
fall off, and destroy them. Now keep doing this over and over again
until you can see his eye, and aim for it. Now shoot a Fire Arrow into
his eye, and after some damage, he'll start to charge across the room
over and over again, so block his attacks, and when his eye is exposed
to you, fire another Fire Arrow at his eye. After enough damage, he'll
go down, revealing a large chest. Open the chest to find some Ice
Arrows!
Exit the room, and go back to the room with the red pipe, and the
Octorok. Freeze the Octorok with an Ice Arrow, then use him as a
platform to reach the center switch. Now push it, and hop back into the
water, and enter the blue vent to return to the large main room again.
Hop onto the spinning platform in the center of the room, and then
climb up to the ledge that leads to a ladder blocked off by water.
Shoot the water with an Ice Arrow, then climb up the ladder, and enter
the next room. Use your Ice Arrows to create Icburgs to get to the
Yellow platform, then head over to the green one next. Push the switch
here, then return to the yellow platform, and look up to see a hole in
the ceiling. Make an iceburg near here so you can see into the hole,
and hookshot your way into the hole by hitting the target in here. Take
Stray Fairy #4, then return to the main room. From here, go back to the
room where you got the Dungeon Map. Make Iceburgs, and head across the
room and enter the next door.
In here, freeze the Blue Chuchu into ice, then push the ice block to
the ledge, climb up, and push the switch. Now exit, and return to the
room where you got the Compass. In here, you'll see a ledge with some
ice in it, so create some iceburgs to get here, slash the ice with your
sword, then melt the ice with a Fire Arrow, and enter the next door.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: Gekko Returns
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
This fight is easier than the previous boss battle, but you have to be
quick to make it easy. Be sure to have some Ice Arrows ready, and begin
the fight. Dodge the bubbles he throws at you, then hit him with your
sword. Now he'll summon all of the bubbles, and he'll form a large
bubble at the top of the room, towards the ceiling. Shoot the bubble
quickly with an Ice Arrow, and it'll collapse and shatter. Now repeat
this process over and over until he dies. The door unlocks, so enter
it, and take the Boss Key.
Exit this small room through the hole in the gold fence, then hop back
into the water, and enter the flow of water and return to the large
main room. Once back in the first large main room, look to your right
to see a fountain and a hookshot target above it. Shoot the target and
land on the fountain. Now when the fountain gets to it's highest point,
hop onto the red platform with the switch, and push it. Now hop down to
the yellow platform with a switch, push it, then go back into the third
room, the other main room.
Under the water is a path that leads to the next area, and it's to the
upper-right of where you enter this room, so swim into it at a very
fast speed to avoid the hands blocking your way, and enter the next
room. Climb up onto the elevator here, and wait for the moving platform
across from you to get near, and hop onto the spinning cylindar, then
onto this platform. Take it to the ledge on the other side, and then
turn around and aim for the fountain of water. Shoot it with an Ice
Arrow to stop the cylindar from spinning, and run across the blades and
enter the next door.
This room can be very confusing. Start off by standing on the farthest
see-saw from you, then shoot the ice above you with a Fire Arrow to
rise, then hop onto the see-saw to the right, and shoot another Fire
Arrow at the ice above you to rise to the green switch here. Now go to
the see-saw that is closest to the entrance of this room, and hop onto
the pipe here, enter the next room, then swim back to the main room.
Look towards the bottom of this area for a tunnel that is green, and
enter it, and make your way across the green pipe. Push the switch to
create a fountain that leads to this temple's boss.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
GARGANTUAN MASKED FISH: GYORG
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Start this boss fight off by remaining on the surface of the water, and
on a platform. Now wait for Gyorg to swim near you, and when he jumps
out of the water, shoot either a boomerang or an arrow at him. After a
while, he'll stop attacking momentarily, and get knocked out. Now dive
into the water, and charge up your Zora Shield near him to do some
damage, and when he gets back up, return to the platform, and repeat
this over and over until he dies off, but first, he'll start to shoot
fish at you, so just avoid this, and continue your method of attack.
After the fight, take the Full Heart Container, and step into the
portal to get Gyorg's Remains!
===============================================================================
006. The Fourth Guardian Mask
===============================================================================
For now, you'll probably want another Empty Bottle for yourself, so
head onto the shore with the Skulltula House and the Fisherman's Hut,
and head to the right of these two houses, and through the hole in the
cave, and to the other side, onto the next beach. Continue along the
beach, past the Zoras, and until you reach a large piece of wood that
you can climb onto in the sand. Head onto it, and hookshot your way to
the platform above you, the one with the palm tree on it, and use the
palm tree as a target for your hookshot. Now continue to do this for
all of the palm tree platforms in this area, until you reach a hole in
the wall near a waterfall. Enter it to be in Waterfall Rapids. Once
here, dive into the water as Zora Link, and talk to the beaver at the
floor of the water. He'll ask you if you want to race for a Empty
Bottle, so agree. Now you only have 2 minutes to swim through 20 rings
underwater (swim through the ones that are spinning, and stay close
behind the beaver), and if you do this in under 2 minutes, the other
beaver will then challenge you. Now you have to swim through 25 rings
in under 2 minutes. This is a bit more challenging, but nothing you
can't do. After doing this, the beavers will give up, and give you an
Empty Bottle.
There's nothing much to do here right now, so exit this area, and
return to Termina Field. A good idea would be to return to the First
Day, and then come back to Great Bay Coast, and enter the Skulltula
House, and collect every Skulltula Token from the house, and to do so,
check out the "Oceanside Skulltula House" mini-section in the
"Side-Quests/Mini-Games" section of this FAQ to find out where every
Skulltula Token is. If you do this on the First Day, you will get the
Giant's Wallet, which allows you to hold up to 500 Rupees! Now that you
have the capacity, let's go get a mask, shall we?
Get ahold of 500 Rupees (use the Unlimited Rupee trick in the
"Side-Quests/Mini-Games" section of this FAQ to get some easy Rupees),
and then head back to North Clock Town on Day 1, and stop the thief
from stealing the old woman's bag, then head to the Curiosity Shop, and
purchase the All-Night Mask from the owner for 500 Rupees! Want another
mask? You got it. Okay, head out to Termina Field, and head to Milk
Road with Epona, and hang a left before entering Romani Ranch, and be
sure to bring along some Rupees (at least 20-40). Enter Gorman Track
with Epona, and talk to the Gormans here to race them for something
special. Race for 10 Rupees, and begin the race. During the race, it's
a good idea to save your Carrots for the last leg of the race to pull
ahead of the Gormans, but be sure to use at least 1-2 Carrots during
the entire race to keep up with them. Use a Carrot or two, wait for it
to recharge, then keep doing what you've been doing. This strategy
should win you the race easily. After the race, you will receive the
Garo's Mask from the losers!
When you are ready, head off to Ikana Graveyard in Termina Field. Once
inside the graveyard (you'll have to ride Epona over the fences leading
to it), run north and approach the large skeleton-guy lyin down, and
play the Sonata of Awakening to wake him up. He'll stand up, and begin
to run away. Right away, begin to chase him.
Start your pursuit, and when the walls of fire rise up, kill the
enemies that come out to lower the fire walls, and when you have the
skeleton in your sites, shoot arrows at him to slow his ass down. Once
you finally catch up to Keeta, you'll begin a small fight. Slash at him
with your sword really quick, then fire some Ice Arrows at him to
freeze him temporarily. Use this time to get some shot in, and
eventually, he'll jump into the air. Watch out for his shadow, and
dodge his dropping attack, then continue fighting him the way you were
earlier, and after enough damage, he'll give up.
When the fight ends, Keeta will admit defeat, and will allow you to
access the chest across from where he is, surrounded by fire. When the
flames lower, hookshot your way to it, and take the Captain's Hat from
the chest.
Now play the Song of Double Time to warp ahead so that it's nighttime,
and head into the Graveyard again. Now speak to the Stalchildren near
the first grave while wearing the Captain's Mask, and they'll open the
grave for you.
NOTE: You should come back here (Graveyard) with on the Final Day after
6PM, and enter with the Captain's Hat. Now tell the Stalchildren to
open the grave they are dancing around, and enter the grave. Inside,
you will find Dampe, and he's looking for the buried treasure. To get
this treasure, you'll have to lead his SLOW ass to each of the 6 dirt
patches down here. There are 5 on the ground, and the last one is on
top of a pillar near a ladder. To lead Dampe up here, simply lead him
onto the brown platform that moves, then climb up the ladder on the
other side of the area to meet him up on the dirt patch. After he's dug
up all 6 dirt patches (3 of them will reveal parts of a poe...), a Big
Poe will come out, and you'll have to fight it. To beat it, simply
block his spin attack, then when it stops, shoot it with an arrow, then
do a 180 to spot the Poe again, and repeat until it dies. Now a chest
will be revealed, and inside is an Empty Bottle!
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Beneath the Graveyard
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Once inside of the grave, take off the Captain's Mask, and hop over the
platforms, and through the next doorway, and kill all of the Keese in
here to reveal a chest containing 50 Rupees, so take them. Now use Fire
Arrows to light all of the torches in here to open the next door. Enter
it to fight an Iron Knuckle.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: Iron Knuckle
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
To defeat this monstrosity, simply strike before he strikes you. Hit
him once to start the fight, then hit him a few more times before he
swings his axe at you, dodge those attacks, then hit him some more.
Wait for him to get his axe stuck in the ground, then hit him a lot for
some serious damage, until his first layer of armor comes off. Now
continue this strategy to kill him for good.
After the fight, you'll meet a Composer Poe, who will show you were you
can learn the Song of Storms, so when he dissappears, check the
tombstone to learn the Song of Storms! When you are done, leave the
Graveyard, and head to the right of the entrance of the Graveyard to
find an old man sitting on the ledge. Put on the Garo Mask, and he'll
laugh at you, then place a tree there so you can hookshot your way up
the ledge. Do this, and at the top, run forward, and into Ikana Canyon.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Ikana Canyon
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Run forward to the broken bridge, and use some Ice Arrows to freeze the
Octoroks here, use them as platforms to get to the other side, and
hookshot onto the tree to your left. Now hookshot onto the next two
trees to reach the top of this area, and to find an Owl Statue. Hit it
to activate it, then run forward, and up the next few ramps to find a
dried up lake, and a tunnel that leads out to it. Enter the tunnel, and
you will meet a Poe who will start to attack you. Play the Song of
Storms, and the water flow will start up, refilling the lake again.
Watch the cinemas, then watch as the center house's door becomes
unlocked. Run out to that house, and watch the little girl run away at
the sight of you.
To get inside of her house, place a bomb in front of her door, then
hide. When she comes out, wait until she gets far enough away from you
and the door, then dash to the door, and enter the house. Run
downstairs, and watch the mummified man come out of the closet, then
IMMEDIATELY take out your Ocarina, and play the Song of Healing to save
him before his daughter kicks you out of the house. Doing this will
save the father, and allow Link to get the Gibdo Mask! Now before
moving on, be sure you have these items:
- 1 Empty Bottle
- 5 Magic Beans
- 10 Deku Nuts
- 10 Bombs
- 1 Bottle of Milk (Buy this milk from the Gormans at Gorman Track, or
inside the hidden hole near the Swamp entrance, the
hole with the cows in it, and play Epona's Song to
get some free milk)
- 1 Bottle of Bugs
- 1 Bottle with a Fish (You can find some fish inside of the hole in
the ground that is outside of Southern Swamp,
near a tree)
- At least 170 Rupees
You should have at least these items before dropping into the Beneath
the Well area in Ikano Canyon. Once you have all of these items, then
head up to the left of the Music House in Ikana Canyon, and drop into
the well.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Beneath the Well
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Now if you want, you can ignore the entire north and west side of the
well, because there's nothing there that you need. There is a Fairy's
Fountain to the north, as well as some extra Rupees, but that's it. So
instead, take a right at the entrance, and speak to the ReDead. Give
him your 5 Magic Beans, then head through the now unlocked door. BE
SURE TO HAVE THE GIBDO MASK ON AT ALL TIMES! Now run straight, and to
the door at the end of the path, to the eastward part of the map, and
speak to the ReDead here and give him the 10 Deku Nuts to pass through
the door. Head straight, kill the fire keese, then take a left and talk
to the ReDead to the north, near the large room. Give him 10 Bombs, and
enter the next room to fight a Poe. Circle the Poe and wait until he
stops rotating, then shoot him with arrows. When he's dead, catch the
Poe in your Empty Bottle, then exit the room, and head back through the
door you just came in (leave the room with the Fire Keese).
In the room that was BEFORE the Fire Keese hall, turn right to see
another door with a ReDead, and speak to him, and give him your Fish.
Run through the door, and run straight through the next hallway, and to
the door at the end, and give the ReDead near the locked door your
Large Poe that you just caught in a bottle, and enter the hallway with
large spikes going back and forth. Wait for the Wallmaster to drop down
near you (look for it's shadow, then move), and kill it, then avoid the
spikes, and kill the next Wallmaster that drops down, and give the next
ReDead your Milk, and enter the next room.
In here, you will find 4 unlit torches, and a sun dial on the wall.
Shoot all 4 torches with Fire Arrows to reveal a new chest. Open it to
find the Mirror Shield! Now with your new Mirror Shield, reflect light
onto the small sun face on the wall to reveal a hidden ladder. Shine
some more light onto the large block above the ladder to remove it,
then enter the next area: The Castle of Ikana. But before entering,
play the Song of Soaring and fly back to Clock Town, and purchase a
Powder Keg from the Bomb Shop. Warp back to Ikana Canyon, and turn
right of the Owl Statue to find a small hole in the wall near the
gates, and enter it.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Ancient Castle of Ikana
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
You'll end up standing near a large sun block, and there's a crystal
switch to your left, so hit it with your sword, and sunlight will come
shining down on you. Reflect light onto the large block with your
Mirror Shield to make it dissappear. Enter the castle itself with the
Gibdo Mask on and watch the ReDeads dance for you! Hit the iced-over
eye switch with a Fire Arrow to open the next door to the left (west).
Enter it.
Inside here, transform into Deku Link, and hit the switch. Run over the
floor when it rises, and to the other side of the room near the second
switch is. When the floor comes back down again, hit this switch, then
use the nearest Deku Flower to launch up to the platform with a floor
switch on it. As normal Link, step on the switch to open the next door,
then shoot the crystal switch with an arrow to rise the floor, and exit
out the door. In here, kill the Skulltulas hanging around the room with
some arrows, then use your Hookshot to hit the hanging spikes so that
they hit each other, and blow up. Now as Deku Link, use the Deku Flower
to fly over to the floor switch to the left of the door, and step on it
as normal Link, and use your Lens of Truth to see the invisible
platform. Use this to reach the next ledge, then hop from ledge to
ledge and to the exit.
Kill the Blue Bubbles in this room then head up the stairs to reach the
top of the Castle (outside). Run forward, and climb onto the ledge, and
follow it to the left, and to the platform with a Deku Flower on it.
Use this to fly over to the platform to your left with a switch on it,
and step on it as normal Link. Now fly down to the ground, and re-enter
the castle through the main entrance. Inside here, look to your right
for another frozen eye switch, so melt it with a Fire Arrow, and enter
the room to your right.
This room (the east room), contains a Floormaster, which when attacked,
will shatter into 3 smaller ones. To beat him easily, just run at it
with your mirror shield, and the light will kill it off. Now shine
light onto the sun block, and enter the room to fight a boss fight.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: Wizrobe
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
And Wizrobe returns. He'll randomly appear at one of the four outer
areas, and when he starts to rotate around, attack him with your sword
or arrows. After enough damage, he'll make copies of himself, so just
look around until you see the rotating one again, and attack. When he
shoots Fire balls at you, just avoid them and use your map to find his
location (he's the red dot). When he dies, the next door will unlock.
Enter it.
Run past the ReDeads, and head up the stairs to exit back outside
again. Run around past the hole, and run to the right and Tatl will
point out a large crack in the ground. Put on the Goron Mask, and place
your Powder Keg here. Blow up the hole, drop down, and shine your
newfound light source onto the large sun block. Smash the pots here to
stock up on magic power and arrows, then enter the next door to fight a
boss.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Boss: IGOS DU IKANA
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
This boss is a really hard one, mainly because you have to first defeat
his two skeleton henchmen, then defeat the main boss himself, who is
already very hard to beat. To defeat the first two henchmen, quickly
shoot some Fire Arrows at the two curtains covering the sunlight, to
reveal sun into the room. Now attack these two enemies just like the
way you fight Stalfos and Wolfos, in that you should hit them right
before and after they try to attack you, and also hit their backs. When
they fall into a pile of nothing, shine light onto them to kill them.
Now when they are gone, you will have to fight the real boss.
This guy is really hard, since he's just like the henchmen, only
bigger, stronger, smarter, and has more attacks. But the one thing you
must remember is that you have to kill him the same way as you did the
two henchmen. You must attack his back to do any damage, so to do this,
stand in the light, and when he turns his back to you to run away,
shoot an arrow at him, then attack with your sword. When he makes his
head spin around the room, simply avoid both his head and his body,
until you get hit, then his body will go back together again. Now
repeat your strategy, and he'll soon shoot out poisonous breath, so
avoid this at all costs. It's also a good idea to have at least 1 Fairy
in a bottle for this fight, because you might take too much damage
before he is defeated. Once you finally get him on the ground, shine
light on him to finally defeat this monster.
After the fight, you'll watch a semi-funny cinema involving the two
henchmen, and then Igos Du Ikana, the king of Ikana. He'll teach you
the Elegy of Emptiness, which allows Link to create a exact statue
replica of Link's form (one statue can be made for each form, therefore
creating at least 4 different statues at once).
Now exit back into Ikana Canyon, and go to the right of the used to be
dried up lake and the Music House, and run up the ramp to enter Stone
Tower.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Stone Tower
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Run forward past the first three stone platforms, and to a switch. Step
on it, and play the Elegy of Emptiness, and make the statue stand on
the switch. Now Hookshot up to the next level with the hookshot target,
switch to Goron Link, play the Elegy of Emptiness and clone onto the
switch, then hookshot up to the next level. Near the next switch,
change to Zora Link, play the Elegy of Emptiness to clone onto this
switch, then hookshot up to the next level as normal Link.
Now run across the next 3 stone blocks as normal Link, and step on the
next three switches on the other side, because they reset the blocks.
Now hookshot your way to the next level, and clone yourself onto the
switch here by playing the Elegy of Emptiness as normal Link, then
hookshot your way to the next switch. Up here, bomb the Beamos before
his laser catches you, and play the Elegy of Emptiness to clone onto
the switch as Goron Link, turn back to normal Link, and hookshot up to
the next level, then play the Elegy of Emptiness to clone as Zora Link
on this switch, and hop across the 3 stone blocks as normal Link, step
on the 3 reset switches, and hookshot up to the next platform.
Now continue to hookshot to the next 2 ledges, and up to the highest
point of Stone Tower, where you can find 3 switches, some pots, and
finally an Owl Statue. Hit the Owl Statue to activate it, and hit one
of the pots to find a Fairy inside, so catch it with your bottle. Now
if you are NOT on Day 1, I strongly suggest that you play the Song of
Time, save your game (after activating the Owl Statue), and once back
to Day 1, playing the Inverted Song of Time to slow time down, then
warping back to this Owl Statue to continue on into the Stone Temple.
Or, if you have tons of Rupees, warping back to Clock Town first,
depositing your Rupees at the bank, then playing the Song of Time to
return to Day 1. Once you are back at the Owl Statue in Stone Tower,
locate the 3 switches near the Owl Statue. Now facing them and the
temple's entrance across from the Owl Statue, step on the switches in
this order, and make a different clone for each: Right, Left, Center
switch. Do this, and the blocks will line up, allowing you to enter the
Stone Tower Temple.
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Stone Tower Temple
§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§
Even though this temple doesn't seem hard, it can become somewhat
confusing at times, so be weary of the hazards and puzzles. Start off
by killing the Dragonflies, then shoot the Eye Switch ahead of you to
bring down a chest. Now enter the door to your left, and enter the room
with a bunch of switches.
Start off by killing the Bomb-Dogs, then create a clone of yourself on
every switch here, except t