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The Legend of Zelda: Majora's Mask FAQ/Walkthrough
For the Nintendo 64
Version 1.0 (Last Updated 11/11/2000)
By Devin Morgan
This file is Copyright (c)2000-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Enemies
7. Mini-Bosses
8. Bosses
9. Items
10. Heart Pieces
11. Masks
12. Songs
13. Shops
14. Spider Houses
15. Keaton's Questions
16. Secrets/Tips and Tricks
17. Credits
18. Copyright Notice
19. Contact Information
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (11/11/00): With this version, the FAQ is complete.
Version 0.1 (10/25/00): The first version of this FAQ.
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-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Well, the wait is over since the newest Zelda game for the Nintendo 64 has
arrived! This game is very similar to the original Ocarina of Time engine,
but with a few changes here and there to suit this game. Anyway, you have 3
days (the time is shorter because the game counts the time differently) to
complete the game. However, you can warp back in time and alter time to
accomplish certain tasks. There are also various masks you can collect, and
you turn into that particular creature when wearing that mask. I'm not going
to discuss the game anymore for now, so why don't you go buy this game and
see for yourself!
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-=-=-=-=-=-=-=-=
-= 3. Story -=
-=-=-=-=-=-=-=-=
In the land of Hyrule, there echoes a legend. A legend held dearly by the
Royal Family that tells of a boy...
A boy who, after battling evil and saving Hyrule, crept away from that land
that had made him a legend...
Done with the battles he once waged across time, he embarked on a journey. A
secret and personal journey...
A journey in search of a beloved and invaluable friend...
A friend with whom he parted ways when he finally fulfilled his heroic
destiny and took his place among legends...
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-=-=-=-=-=-=-=-=-=
-= 4. Controls -=
-=-=-=-=-=-=-=-=-=
Control Stick: Move around in the game, move cursor in menus
Start: Access the submenu during the game
A: Action button (there is a blue circle on the top of the screen with the
action you can perform; press A to perform that action), dive, talk to
people, etc., roll (press this while running to roll)
B: Use your Sword to attack (hold B to charge Sword for spinning attack)
C-Up: Change camera view, listen to what Tatl has to say
C-Down, Left, Right: Use items currently assigned to the C buttons
Z: Use Z-Targeting (when fighting an enemy, press Z to lock onto the enemy to
make it your target for attack)
L: Show or hide the map of the area you're in
R: Raise your shield in front of you for protection
Z + Left or Right + B: Swing Sword horizontally
Z + Up + B: Stab with your Sword
Control Stick (Make a full rotation) + B: Spin attack
Z + A: Jump attack with the Sword (must have the Sword out first)
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-=-=-=-=-=-=-=-=-=-=-=
-= 5. Walkthrough -=
-=-=-=-=-=-=-=-=-=-=-=
Introduction
------------
The game's opening scene shows Link riding Epona slowly through a mysterious
forest. They stop and two fairies appear, and they knock Link off the horse.
At that point, the Skull Kid will appear with a strange mask on his face.
Skull Kid will try to rob Link and he'll take Link's ocarina. After an
argument between the two fairies, Link wakes up and Skull Kid tries to get
away with Epona and the ocarina. Link grabs onto Epona and gets dragged along
for a while before falling, allowing Skull Kid to get away for now.
You will now gain control of Link after this scene. So, head north and cut
down all the bushes for some quick rupees. After that, head up into the cave
that Skull Kid vanished into. You'll appear in another area of this weird
forest. Go right and up towards the back of this area first, and cut down
more bushes to get some rupees. Watch out for when the bushes start moving
since they'll chase after you before disappearing into the ground.
Head back to the entrance to this room and go up the "steps" in the middle.
Jump from ledge to ledge to the end, then go up and enter another cave. Here,
Link will enter a room with a seemingly endless pit and fall down it. At the
bottom, you'll meet the Skull Kid. He'll tell you he got rid of Epona, and
then he'll taunt you for a moment before sending a whole team of Deku Scrubs
after you. They'll turn you into Deku Link, and then Skull Kid will laugh
some more before leaving the area with one of his fairies.
The other "good" fairy was left behind and wants you to open the door Skull
Kid escaped from. Now that you have control again, destroy the nearby bushes
to get some rupees. Then, go up to the door and press A to open it. Head up
the path to the end and the fairy will introduce itself as Tatl before
joining you in your journey.
Now that you're a little used to the controls, go up and drop down to the
ground. Destroy the bushes with a spin attack (press A) to get rupees. After
that, go to the nearby Deku Flower and press A to dive into it, then release
A after a moment to start flying. Fly onto a higher ledge, then do it again
with another Deku Flower to get to the top ledge again. Then, use the Deku
Flower there and fly across the room to the ledge at the other side. Go up
and open the door to reach the next area. Here, go up and dive into the Deku
Flower. Then, fly up and left to the next ledge. There, use that Deku Flower
and fly up onto the left ledge. Open the chest there to get 10 Deku Nuts.
Now, use the Deku Flower and fly to the right around the wall to another
ledge. Next, turn around and look towards the left to a ledge in the
distance. Use the Deku Flower on this ledge and fly onto that next ledge. Go
up to the next Deku Flower and Tatl will call you from the following ledge.
Press Z to Z-Target the tree she's flying next to, and then press A to talk
to her to learn how to talk to people standing far away. Now, dive into the
Deku Flower and fly to that ledge and check out that tree. After that, go up
and into the next area.
Here, go up and continue up the path in front of you. When you reach the top,
turn around and go up towards the door. Suddenly, a voice calls you and the
man who owns the Happy Mask Shop will appear behind you. He'll offer to
change you back to normal after you find the item that the little imp stole
from you. In exchange, you agree to find the important mask stolen from this
man. Agree to help, then go up through the door to enter Clock Town for the
first time.
South Clock Town
----------------
As soon as you enter this town, the time for the game starts ticking, just so
you know. You can pause the time by pressing Start and staying on the submenu
until you're ready. Anyway, go right and up to a golden Deku Flower. A golden
Deku Scrub will appear and tell you not to touch its property. It'll also
offer to give up its Deku Flower if you give it the Moon's Tear. Now, go back
to the clock tower entrance and head left and up the ramp. Then, go left and
straight through this area. Go up the ramp at the end and go left and through
the doorway to the right into North Clock Town.
North Clock Town
----------------
Here, go up the path and talk to the kid in green clothes. He'll introduce
himself as Tingle, and then he'll ask if you want to buy any maps. For now,
buy the Clock Town Map for 5 rupees since that's probably all you can afford
for now. Then, head to the left side of this area and go up the path, then
into the cave, which is the Fairy's Fountain. Go up and you'll find that the
Great Fairy isn't there. Enter the fountain and the many fairies will tell
you to find the lost fairy in town and bring her back here.
So, go back and exit this cave, then take the path back down and take the
south exit back to South Clock Town.
South Clock Town
----------------
Back in this area, go all the way to the south end, and take the southwest
exit to the Laundry Pool area.
Laundry Pool
------------
Over here, go forward and you will see the stream and a fairy floating around
above it. Jump to collect the fairy, who asks you to return it to the
fountain. You cannot swim in the water as Deku Link, so you'll just hop
around on the water. Quickly get back onto land and make your way back to
North Clock Town.
North Clock Town
----------------
When you arrive back here, go west and up the hills to enter the Fairy's
Fountain once again. Inside, go forward and the stray fairy will reunite with
the others, and will come together to form the Great Fairy. She will thank
you by giving you a magic meter, so you can use magic now. In your current
form, you can shoot bubbles by pressing B. After the Great Fairy disappears,
exit this cave.
Back in North Clock Town, go down towards the kid that keeps shooting at the
balloon in the air. Use the bubble shooting technique and aim up to shoot
down the balloon. After that, talk to the nearby kid and he'll tell you about
his group's hideout leading to the observatory. You'll need a code, but you
must ply a game of hide-and-seek first. Accept the challenge and 5 kids will
appear, and you must find them all within 24 hours in the game to obtain the
code.
Start by going right and behind the giant slide, and chase down the first kid
to catch him. Then, go back towards the path leading to the Fairy's Fountain.
Look to the left of that path and catch that kid. Now, take the path back
across this area and go to East Clock Town.
East Clock Town
---------------
Go right and up the steps to the middle part of this area to see another kid
getting away with a chicken. Go up and drop down to the lower area, then give
chase to that kid. Catch him, and then get to the middle of this area and
dive into the Deku Flower you find. Launch yourself out of the flower and
onto a type of straw roof to find the fourth kid. Chase him around until you
catch him, then head all the way to the south part of this area. Go down the
ramp to the right to enter South Clock Town.
South Clock Town
----------------
Here, go straight across the area and through the doorway near the Golden
Deku Scrub to reach West Clock Town.
West Clock Town
---------------
In this area, go straight up and around the path to the top of the area. Go
up to find the last kid, then quickly catch him. You'll then be warped back
to North Clock Town where you started this whole thing.
North Clock Town
----------------
The kids won't let you in their group, but they will teach you the code,
which is a randomly generated 5-digit number. Now, head to the right half of
this area and enter East Clock Town.
East Clock Town
---------------
Go straight forward and talk to the kid standing there waving his arms, then
enter the code for him. After he moves, go down the path to the next area.
When you enter this underground cave, go all the way down the path into the
larger area. There, go up to the water and get to the right side of the
platform. Then, hop across the water onto the next platform. Continue jumping
from ledge to ledge until you reach the more shallow water that you can walk
in. Now, go up the path and defeat the Skulltula that comes down from the
ceiling. After you defeat it, continue up and right along the path to the
next large room.
Here, go up and aim upward towards the balloon floating in the air, then
shoot a bubble at it to deflate it. Destroy the nearby pots for some rupees
if needed, then climb up the ladder and go all the way down the hall to enter
the next room. Go up and walk all the way up the rainbow-colored stairs to
the top. There, go around and talk to the man standing in the middle of the
area.
Look into the telescope and look at the top of the clock tower, then zoom in
to see Skull Kid staring at you. The camera will scroll up and the moon will
drop a tear on the ground, causing a loud noise. After this, go back and
left, then go through the door to get outside. Go up and walk over the bluish
tear to get the Moon's Tear.
Now, go back into the observatory and head left all the way down the steps to
the bottom in the previous room. Then, go up and left and down the long
hallway to the following room. Drop down to the lower area and continue
straight up the steps in front of you, then go up and left along the dry path
to the end. There, go right and hop across the water from ledge to ledge to
the other side. Then, head up and left along the path to exit this cave and
reemerge in East Clock Town.
Here, go up the path and head left and south to the end of this area. Then,
go right down the ramp at the end to enter South Clock Town.
South Clock Town
----------------
When you get here, go up and right towards the Clock Tower. Before you get
there, go left to the golden Deku Scrub again. Talk to it until you get the
option to press the Start button and select an item. Select the Moon's Tear
and assign it to a C button, then exit this menu and press that button to
give it to the Deku. It'll give you the Land Title Deed for its Deku Flower,
then pack up and fly away.
Now, since there really isn't much left for you to do, I'd say just wander
around until 12AM of the Final day. At that point, the door to the Clock
Tower will open (Tatl will also remind you about this). When the FMV starts
and the tower opens up, use the golden Deku Flower and launch yourself up,
then fly towards the Clock Tower and land on the ledge above the door you
came out of earlier in the game.
When you enter this place, you'll meet Skull Kid again. After a little
scuffle between the two fairies and Skull Kid, you'll have 5 minutes to
defeat Skull Kid. Simply go up towards the center of this area and use Z-
Targeting to aim at Skull Kid, then shoot a bubble at him to make him drop
the Ocarina. Then, walk over to the Ocarina and pick it up.
You will then enter a flashback of Princess Zelda giving you that Ocarina,
and you'll learn the Song of Time in the process. After you return to the
game, Tatl will complain about not having enough time to defeat Skull Kid.
You'll also find that your bubbles are no longer effective. So, equip the
Ocarina to a C button, then play the Song of Time. Choose yes and you'll be
warped back to the first day of the game, but with no Rupees, Deku Nuts, or
that Land Title Deed.
When you arrive back in the first day, Tatl will realize that everything
started over again. She'll also remind you to visit the mask salesman since
you have one of your most precious items returned to you. So, go up and enter
the Clock Tower.
Here, go talk to the Happy Mask Shop owner and he'll be very happy you have
your most precious item back, which is the Ocarina of Time. He'll then teach
you the Song of Healing and you'll regain your original form, as well as
obtaining the Deku Mask!
The man will become upset that you didn't obtain his lost mask, and he'll
tell you about Majora's Mask. After that, turn around and go up to exit the
Clock Tower. Back in South Clock Town, Tatl will tell you that you should
head to the swamp. For now, go left and up the ramp to find an owl statue.
Hit it with your Sword since this is the first time you visited it. Press A
and check it out after that, then choose to save your game and quit if you
want to stop for now. Keep in mind that each time you want to save, just head
to an owl statue and do this again.
Now, go back down the ramp and go east, then up the ramp to enter East Clock
Town.
East Clock Town
---------------
Here, go up and left and up the steps to the north part of this area. Go up
and right and talk to the kid guarding the underground cave from earlier. Use
the code from earlier to make the kid move, then go down the path into this
cave. Since there's nothing really to do in this place, just turn around and
go back out to East Clock Town.
Go up and a Bomber Kid will come and ask you how you knew the code. He'll
realize you're really good and give you the Bombers' Notebook. After he
leaves, go straight up and into North Clock Town.
North Clock Town
----------------
When you enter this area, go across the area to the western half, then go up
the path and enter the cave. Go up and talk to the fairies to find that the
stray Fairy is on the loose again. After that, go back and exit the cave.
Back in North Clock Town, go east across this area and enter East Clock Town
again.
East Clock Town
---------------
There, go right and down the ramp to the middle area. Here, assign the
Deku Mask to a C button, and then use it to turn into Deku Link. Now, wait
until it becomes night, then use the Deku Flower nearby and launch into the
air. Fly back and touch the stray Fairy in the air to grab it. Now, land and
take off the mask, then go north and west to North Clock Town.
North Clock Town
----------------
Go back across this area to the other side, then go up the path and enter the
fairy cave again. Go forward and the fairies will turn into the Great Fairy
again. Talk to her to recover your health, then she'll tell you about the
stray fairies in the four temples of the land. To help you catch those
fairies, she gives you the Great Fairy Mask! Now, go back and exit this cave.
Stick around in the area until about 12AM in the game (the day doesn't
matter). At that point, an old woman will start walking along the path. Keep
an eye on her until a weird man suddenly runs onscreen and steals the lady's
bag. Chase him around this area and use the Sword to make him drop the bag.
After he runs away, the old lady will thank you for your help. She'll also
give you the Blast Mask, and her information will be added to your notebook.
Now, head south to South Clock Town.
South Clock Town
----------------
In this area, head all the way to the south end of this area. Go up the ramp
in the corner and take the path right and down to the Laundry Pool.
Laundry Pool
------------
Here, go left and talk to the man with the music box (this only happens
between 12AM and 6AM). Listen to his little confession, and then he'll give
you the Bremen Mask. Now, go back up the path to South Clock Town.
South Clock Town
----------------
Back here, head north towards the clock tower. When you get there, go right
and up the ramp, then through the door to East Clock Town.
East Clock Town
---------------
When you enter this area, go left up the steps, then go up and right to the
kid by the hideout entrance. Go down the path and enter this cave. Here, go
up the path all the way to the large room. Go up to the water, then jump in
and swim all the way left while staying against the wall. That way you'll
miss the Skulltula that'll come down above you. At the end, get onto the left
ledge and use the Blast Mask to blow open the hollow wall. Open the chest
there to get 100 rupees on the spot!
Now, get back in the water and swim back to the first platform. Go right onto
the dry ledge and go straight up and out of this cave. Back in East Clock
Town (make sure it's around 10AM on the first day; you can use the Song of
Time to warp back there), go right and up into the Mayor's Residence. Go up
and talk to the guy who is talking to the secretary to hear his story.
After his data is added to your notebook, go right and into that room. Go in
and talk to the fat lady named Madame Aroma. Agree to help her find her son,
Kafei, and she'll give you Kafei's Mask. Her data will also be added into
your notebook. Now, leave this room and go all the way to the other end of
this hall, then enter that room. Go up and talk to the mayor to hear a
conversation between him and some visitors. After that, you'll have the
Mayor's data added to your notebook. Next, leave this room and go right, then
down and out of this building. Head south down the ramp and go right into the
Stock Pot Inn.
Here, wait until 2PM, then put on Kafei's Mask and talk to Anju, the
innkeeper. She'll realize you're looking for Kafei as well. After the postman
comes in, drops off a letter, then leaves, talk to Anju again with the mask
and she'll ask to meet her at 11:30PM (First Day) in the inn kitchen. Her
information will also be added to your notebook.
Now, leave this place and do whatever until it's about 11PM, then use the
Deku Mask and turn into Deku Link. Use the Deku Flower in East Clock Town and
fly onto the roof where you found that Bomber Kid earlier. Turn back into
regular Link, then go up and open the door to secretly enter Stock Pot Inn.
Go down the steps to the left, then go around and back to the kitchen. When
Anju shows up, talk to her and she'll ask for you to mail her letter to
Kafei. Agree and she'll give you the letter, and a promise will be added to
your notebook as a reminder.
Leave the kitchen after Anju does, then go down the hall and up the steps to
the upper floor. Enter the first door to get outside again. There, drop down
to the lower area and go up to the postbox (triangular-shaped boxes
throughout Clock Town) and mail the letter to Kafei. Now, head to West Clock
Town.
West Clock Town
---------------
In this area, enter the Bomb Shop (read the walls next to each door to find
it). Buy a Bomb Bag with the rupees you should've been saving up all this
time. It'll also come with 20 Bombs free! Exit the shop and take care of
whatever you want until 3:30PM on the second day. At that point, go to South
Clock Town and head to Laundry Pool in the southwest area.
Laundry Pool
------------
Here, go up and left onto the bridge where the postman and a kid with a
Keaton Mask are standing. After the postman leaves, follow the kid along the
path and into the building, which is the back room of the Curiosity Shop.
Follow the kid up the steps to the top, then talk to him and keep a secret to
hear that he's Kafei. After hearing his story, he'll give you the Pendant of
Memories for Anju. After this is added to the notebook, go back down the
steps and out of this place.
Back outside, head up the path and into South Clock Town, then continue
onward to East Clock Town.
East Clock Town
---------------
Here, go up and left into Stock Pot Inn. Talk to Anju, then when you have the
option to do so, assign the Pendant of Memories to the C button, then press
that button and give it to her. She'll become happy and that will be added to
your notebook. Exit the inn and play the Song of Double Time to warp ahead to
the Dawn of the Final Day.
Now, wander around and wait until the afternoon (around 3:00PM again) and go
down to Laundry Pool again.
Laundry Pool
------------
Go up across the bridge, then follow the path right and enter the building.
Go all the way up the steps and talk to the Curiosity Shop owner to hear
about what happened with Kafei. He'll also give you the Keaton Mask, as well
as express mail you must bring to Madame Aroma quickly. After this guy tells
you about the thief, Sakon, go down and out of this building. Now, wait until
it becomes night on the Final Day, then go north and west into West Clock
Town.
West Clock Town
---------------
Enter the post office and talk to the postman, then give him the Special
Letter. After he agrees to deliver the letter, follow him out of the
building. Next, follow him all the way to East Clock Town, where he'll enter
the Milk Bar Latte to deliver the letter to Madame Aroma.
East Clock Town
---------------
After he comes back outside, talk to the postman to get the Postman's Hat
(listed under the Masks section). Now, use the Song of Time to warp back to
the First Day.
South Clock Town
----------------
When you arrive at the first day again, play the Inverted Song of Time to
slow down time for you. Then, head south towards the exit of Clock Town. Talk
to the guard and he'll move since you have a sword, then continue out to
Termina Field.
Termina Field
-------------
Here's the large area surrounding Clock Town, which is full of enemies and
links the four regions together. Time also passes out here, but you can make
it go slower if needed by playing the Inverted Song of Time. I will not be
telling you when to play the Song of Time to start at the First Day again,
since I don't know exactly what day it is in your game. I'll leave that up to
you, but when you play it, you'll warp back to South Clock Town.
Anyway, start by wandering around the field area for a while to get used to
things. Defeat some nearby enemies and cut down bushes to get some rupees,
bombs, etc. When it becomes night, head north of Clock Town towards the snowy
region. You'll find several mushroom-shaped pillars in this area. At 12AM on
any night, you'll find a man atop one of them. From the higher ledge, jump
onto the top of that mushroom and talk to the guy, whose name is Kamaro.
Listen to his sad story and he will be added to your notebook.
After that, play the Song of Healing and he'll teach you his dance by giving
you Kamaro's Mask! After he disappears and additional information is entered
into your notebook, drop down to the snowy area. Now, head west and south
through the snowy area, then through the beach area. Continue through to the
grassy area and go to the southwest corner of the map. Get through this
forest region and go down to the southwest corner, where you'll find a path
leading to a new area. The sign will say that it's Milk Road and Romani Ranch
is up ahead, so go up to enter Milk Road.
Milk Road
---------
When you enter this area, go up the path past the first path leading to the
left. Continue up to the second path leading left to a gate, then look up to
find Tingle floating high above from a balloon. Use the Deku Mask to become
Deku Link, then shoot a bubble at it to make Tingle come down. Buy the Romani
Ranch map from him, then take off the Deku Mask.
Now, head up the path to find a giant boulder blocking the way. Talk to the
man hammering at it to find out someone blocked the way to Romani Ranch with
it, so you'll have to come back later. Now, go back down the path until you
reach the owl statue and a few bushes to the right. From there, take the path
right to the next area, which is Gorman Track.
Gorman Track
------------
Here, go up and talk to the Gorman Brothers. One will have a rude attitude,
while the other will try to sell you milk. They'll also be added to your
notebook. Now, go back and exit this area to get back to Milk Road.
Milk Road
---------
Back on Milk Road, use the owl statue to save if you want. Then, play the
Song of Double Time until you reach the dawn of the Final Day. At that point,
head left up the path and the boulder will finally be removed. So, continue
up the path to enter Romani Ranch.
Romani Ranch
------------
When you enter this area, follow the dirt path up to where it splits. At that
point, go right towards the buildings and Tatl will point out Epona in the
stable. Link will then run to Epona for a moment. Now, go back down the path
to where it split again and take the left path this time. Continue all the
way to the end and you'll see a building in front of you, and another one to
the right. Go right and enter the Cucco Shack.
There, go right and down into the field. Continue straight up through the
field to a tree and talk to the skinny guy sitting there named Grog. He'll be
upset since he won't be able to see his chickens grow to be roosters. After
his information is added to the notebook, assign and put on the Bremen Mask.
Now, press and hold B to march, then march all around the field. There are 10
small chickens total, so march near one to get it to follow you. After all of
them are following you, they'll all turn into roosters. After that, Grog will
reward you by giving you the Bunny Hood.
After this, go back out of this field area and go through the door to the
main ranch area. Follow the path all the way east since there's nothing else
to do here, except leave the ranch.
Milk Road
---------
When you get back here, continue east along the path through Milk Road until
you exit to Termina Field. (You may have to play the Song of Time so you'll
be back in the First Day, so you'll have more time to do things. If you
warped with the Song of Time, go through the south exit of Clock Town to
enter Termina Field.)
Termina Field
-------------
When you get back here, head directly south of Clock Town into the forest
area. Go up towards the golden tree and Tatl will notice a drawing on it.
She'll tell you it was a picture her and Tael drew with Skull Kid. Watch the
following FMV about Tatl and Tael meeting Skull Kid, and how they used to
hang out with him. After that's all over, continue left around the tree and
down the path to the road leading to the Southern Swamp.
Road to Southern Swamp
----------------------
Here, go up the path to the middle of this area. Defeat the Bad Bats and the
differently colored Chuchu enemies here as well. When you reach the area
where the path splits, take the right path and use the Deku Mask to turn into
Deku Link. Look up and shoot a bubble at the red balloon to make Tingle come
down. Buy the Woodfall Map from him, then continue down the path to the
Southern Swamp.
Southern Swamp
--------------
When you enter this area, head to the right along the dry land. Strike the
owl statue with your sword and save/quit if you want. Then, go back to the
left half of the dry land area. Go into the swampy water and follow the path
of lily pads to the next area of dry land. Follow the path up and around to
the Magic Hags' Potion Shop. Go up to the shop, then climb the ladder and
enter the shop.
Talk to Kotake (the old hag inside) if you want. You don't have any bottles
yet, so you can't buy potions from her. So, leave the shop and get back down
to the ground. Now, go around and behind the shop, then continue up into the
cave.
Woods of Mystery
----------------
When you enter this area, go up and talk to the monkey and it'll ask for you
to follow it. Follow it through the different parts of this forest (follow it
very closely since it might try to trick you into going to the wrong place)
until you reach Koume at the end. She'll be lying on the floor asking for
your help. So, take any of the paths with signs in front of them to get back
to the swamp area.
Southern Swamp
--------------
Here, go up and through the water to the middle area. Walk around to the
front and climb up the ladder, then enter the potion shop again. Talk to
Kotake and she'll give you a Bottle with a Red Potion inside to help save
Koume. Now, leave the shop and go back around and into the Woods of Mystery.
Woods of Mystery
----------------
Back in this area, talk to the monkey and follow it through the forest again
while avoiding the enemies along the way for now. When you reach Koume, talk
to her and assign the potion to a C button, then give it to her. She'll
recover and fly away, leaving you with an Empty Bottle. Now, take any path
out of this area back to the Southern Swamp.
Southern Swamp
--------------
When you reenter this area, get across to the other side of this area, then
follow the path through the area. At the end, swim through the water while
following the lily pads to reach the dry land again. Go around and up into
the Swamp Tourist Center. Go to the booth to the right and talk to Koume for
a free Boat Cruise ride. She'll also give you a Pictograph Box, which you can
use to take pictures.
When you get on the boat, just enjoy the ride until you hit the Octorok in
your way, then you'll continue to the next area. When the boat stops at the
dock in front of Deku Palace, choose to disembark, then jump onto the dock.
Put on the Deku Mask and become Deku Link, then follow the monkey up and into
the Deku Palace.
Deku Palace
-----------
When you enter this place, go up across the bridge to the other side. As Deku
Link, talk to the guards in your way and they'll let you pass. Now, go
straight down the hall and enter the room at the end, which is the Royal
Chamber. Here, go up around the fire and jump up to the higher platform. Talk
to the Deku King and he'll tell you that they're going to punish the monkey
that kidnapped the Deku Princess. Go left to the fenced-off area and talk to
the monkey through the cage. It'll tell you that it really didn't kidnap the
princess.
Now, go back down and out of this room. Talk to the monkey outside blocking
your path and it'll tell you about a secret route to rescue the imprisoned
one. After it leaves, go down the hallway a little bit and enter the room to
the left. When you enter this room, the camera will switch to an overhead
view of this maze. There are two guards walking around in this room and if
they see you, you'll be kicked out of the palace. You can see their line of
sight by looking at the white dots in front of each guard.
Make your way to the first boulder without being seen, then hide behind it
until the first guard walks around to the other side of it. Follow the path
down to the next boulder and hide behind there. When it's safe, continue up
the path and avoid the third guard. After that, collect the rupees at the end
and enter the next part of this room. Go left and up and stand behind the
boulder when the guard is in front of it. Wait until it walks around the
boulder, then quickly go down the path and wait for the second guard to walk
to the right.
At that point, go up and stand behind the square barrier. When the guard
walks around it, go around the other way and drop down the hole to the right.
Here, go left up the hill and talk to the man to get a free sample of Magic
Beans. Now, go back down the hill and go left to the water. Use the bottle to
get some spring water, then assign the bean to a C button and plant it in the
soft soil patch as regular Link. Then, use the Spring Water to water the
plant and it'll grow to a giant platform.
Ride it up to a high ledge and open the chest there to get 20 rupees. Then,
get back down to the ground and fill the bottle with Spring Water. Next, go
up the hill and buy some more of the Magic Beans for later. Then, go back
down the hill and get out of this cave. Now, go back left and down through
this area while avoiding being seen by the guards. Get back to the previous
section of this room and get through this area without being seen.
When you reach the end, exit the room and go left to the entrance of the
palace. Start to go across the bridge, then hop to the east across to the
lily pad. Hop across the lily pads around to the right side of the palace.
When you reach the ledge there, go up and take off the Deku Mask. Now, plant
the Magic Bean in the soft soil there, then water it using the Spring Water
in a bottle.
After that, ride the giant platform up to the top of the palace wall. Jump
onto the ledge there and follow the path around to the end. Drop down to the
ledge below and use the Deku Mask to become Deku Link again. Go up and dive
into the Deku Flower, then launch out of it. Fly up and land on the moving
platform with the next Deku Flower. While on this platform, shoot a bubble at
the Deku Scrub on the left ledge to kill it.
Now, dive into and launch from the Deku Flower and fly to that ledge. There,
dive into the next Deku Flower and before you launch, look across the wall in
front of you. When the next moving platform with the Deku Flower is visible,
launch up and fly onto that platform. Shoot the Deku Scrub with a bubble,
then fly to that ledge. Use that Deku Flower and fly to the following ledge
in the corner, then follow the path across to the next room at the other
side.
There, shoot the Deku Scrub that's shooting at you, then use the Deku Flower
and fly to that ledge. Fly onto the moving platform up ahead and shoot a
bubble at the Deku Scrub on the other side of the wall. Then, fly over to
that ledge and dive into the Deku Flower there. Wait for the next moving
platform to come closer, then fly over to it.
Ride the next platform right and up to its highest point, then turn around
and launch from the Deku Flower and fly to the higher ledge. There, enter the
cave to the left to enter the Deku King's room. Drop down to the ground and
talk to the tied up monkey as regular Link. It'll be happy to see you, then
it'll ask for you to cut it loose. Use your sword a couple times to try and
the monkey will ask if you have a loud instrument.
Turn into Deku Link and pull out the Ocarina (Deku Pipes when you're Deku
Link). The monkey will then teach you the Sonata of Awakening. After that,
the Deku King will notice you and have you thrown out of the palace. The
monkey will then tell you to enter the Woodfall Temple via a secret passage,
the same way the Deku people do.
Back outside, go across the bridge to the middle and hop east onto the first
lily pad. This time, hop onto the lily pad to the right, then onto the ledge
at the end. Use the Deku Flower there and fly onto the higher ledge, then go
up to enter the Southern Swamp.
Southern Swamp
--------------
Back in this area, go up and defeat the Dragonflies that will appear, then
use the Deku Flower and fly to the following red platform. Use the Deku
Flower there to fly to the next platform, then use that Deku Flower to fly
onto the fallen tree. From there, walk onto the next platform and use the
Deku Flower there to fly left onto the next ledge.
Upon landing, the owl from the previous Zelda game will appear. It'll tell
you about the owl statues, then ask you to learn the song on the stone it is
sitting on. After it flies away, check out the stone to learn the Song of
Soaring. After that, use the Deku Flower and fly to the ledge on the other
side of the waterfall. There, go into the cave to enter the Woodfall area.
Woodfall
--------
When you enter this new area, go right and hop across the water to the lily
pad. From there, hop across to the next platform. Go up the path and defeat
the Hiploops along the way. Defeat the Deku Scrub at the end and use its Deku
Flower to the next ledge down and to the right. Defeat the Deku Scrub when
you land and walk left across the plank to the other end. Defeat another Deku
Scrub and use the Deku Flower to fly up to another platform.
When you land, Tatl will point out a Deku Scrub symbol on the floor and says
that the Dekus may have worshipped there. Turn into regular Link and strike
the owl statue with your Sword, then save your game if you want. Otherwise,
stay as Deku Link and use the Deku Flower to fly to the ledge to the east.
When you land, defeat the Deku Scrub and use its flower to fly down to the
platform below.
Go up the path and defeat the Hiploop, then defeat the Deku Scrub and fly to
the next ledge. Defeat another Deku Scrub and use the Deku Flower to get to
the following ledge, then go down the path to the other side. Defeat yet
another Deku Scrub and open the chest to get a Heart Piece. Now, use the Deku
Flower and fly left to a small ledge. Open that chest to get 20 rupees, then
hop across the water to the lily pad nearby. From there, hop onto the ledge
at the beginning of this area.
Now, play the Song of Soaring and fly to the owl statue at Woodfall. You'll
land on the platform with the Deku Scrub symbol and the owl statue (this
saves you time, unless you want to make your way through this area to reach
this point again). Here, stand on the symbol and play the Sonata of
Awakening, which will cause the giant Woodfall Temple to rise out of the
water in the middle of this area. Now, use the Deku Flower and fly across to
the temple (you'll have just enough time in the air to make it across). When
you land, go up and enter the Woodfall Temple.
Woodfall Temple
---------------
When you enter this first big dungeon, there are a couple things I should
point out. First, there are dungeon items (Maps, Compass, Boss Key) that
you'll find along the way, as well as a new item for your inventory. Also,
there are 15 Stray Fairies floating around in each dungeon, and I'll list how
to get them as I go along in the walkthrough for this place (and for the rest
of the temples later on, too).
Anyway, go up to the gray part of the platform. Take off the Deku Mask and
put on the Great Fairy Mask to make the Stray Fairy in front of you come to
you. You'll then have your first Stray Fairy for this level! Become Deku Link
again and use the Deku Flower to fly across to the ledge to the right, just
around the tall column. Open the chest to make Stray Fairy #2 come out, then
grab it when it comes near.
Now, use the Deku Flower and fly up to the next ledge. From there, use that
Deku Flower and fly to the platform at the other side of the room. Avoid the
Skulltula and go through the door to enter the next room. Here, go left and
down the path to the bottom. Then, defeat the Deku Baba and grab Stray Fairy
#3. Next, hop right across the water onto the giant flower-type thing in the
water. Go across it and hop across the water to the next one. Continue that
until you reach the platform at the end.
Before going to the next room, go right and hop across the water to a
platform full of pots. Destroy the pots and grab the Stray Fairy #4 that you
find. Now, hop back to the previous ledge and go into the next room. In this
room, go up and bounce across the water to the Deku Flower in the middle. Use
it and fly to the left to the left ledge. Open the chest there to get a Small
Key, then bounce back to the Deku Flower. Now, go to the other side of the
room, then enter the following room.
Become regular Link here and use the Blast Mask or Bombs to flip over the
Snappers, then finish them with your Sword. Defeat all 3 of them to make a
chest appear. Open the chest to get the Map. Now, turn into Deku Link and go
back to the previous room. Here, hop up across to the middle platform. Then,
continue across to the other side and enter the next room.
Back in this room, go up and bounce onto the first giant flower. Bounce left
and up across them to the next platform, then use the Small Key and open the
door to reach the new room. Here, go up and push the gray block straight
ahead, then take the path to the right. Defeat the Skulltula at the end and
take the Stray Fairy #5 it leaves behind. Now, continue along the path to get
to the other side of the block. Push the block up a couple times to get it
out of your way.
Now, go back to where you defeated the Skulltula and become regular Link.
Take out a Deku Stick and light it with the torch, then go back along the
path and go right to an unlit torch. Light it to open the locked door, then
go into the next room. Here, defeat the two Dragonflies to unlock the door,
as well as make a chest appear. Open the chest to get the Compass. Now, go
through the door and back to the previous room.
There, go up and push the block forward, then turn into Deku Link and look
straight up. You'll find a beehive hanging from the ceiling, so shoot it with
a bubble to make it fall, dropping Stray Fairy #6. Go right onto the platform
that isn't fenced off and wear the Great Fairy Mask to lure the fairy towards
you. Then, go through the door to the east to the next room. Here, just go
back through the door to the previous room to reset the gray block.
Go up and push the block forward, then go left to the torch by the other
doorway. Turn into regular Link and light a Deku Stick with the torch. Then,
go right and up the path to the upper floor and light the unlit torch there.
Now, put the Deku Stick away to avoid having to waste an entire stick. Now,
pull out a stick again and use the newly lit torch to light it. Next, jump
right over the gap to the next platform, then left to the following one. Go
up and use your Deku Stick torch to burn down the cobweb. Now, go up and
defeat the Deku Baba when it stands tall to get more Deku Sticks. Then, go
down the hallway and head up the steps at the other end to a darker room.
In this dark room, go up the hall and defeat the Black Boes that come your
way. When you get to the larger room, walk all around and defeat several more
Black Boes. After you kill them all, a chest will appear in the room. Go and
open the chest behind the torch to get Stray Fairy #7. Now, light a Deku
Stick using the torch in the center of the room, then go around and light the
four unlit torches around this room.
After you've lit them all, the door in the east side of this room will open
for you. So, go right and through the door into the next room. Here, turn
into Deku Link and dive into the Deku Flower. Wait for the first moving
platform to get towards the center of this room, then launch out and fly up
to land on it. Try and shoot down the Dragonflies with bubbles, then use the
next Deku Flower and fly to the next moving platform when you get close to
it.
Get to the platform in the upper-right corner of the room, then go down the
steps to the first floor again. There, go right and you'll see a Stray Fairy
trapped within a bubble. Attack the bubble to destroy it and grab the eighth
Stray Fairy. Then, go back towards the entrance of this room and continue
onward to find a switch. Become regular Link and step on it to make some
ladders appear leading to the lower part of this room.
Now, go back around to where you collected Stray Fairy #8. Turn back into
Deku Link and use the Deku Flower to fly to the upper-left corner of the room
(the ledge with the unlit torch and a switch next to it). When you land, turn
back into regular Link and hit the switch to make a chest appear. Now, drop
down to the poisonous water below and bounce onto the platform by the door.
Go straight up the path and open the chest at the top to get Stray Fairy #9.
Then, drop down to the water below and bounce onto the platform with all the
pots.
From there, bounce left onto the next platform and climb the ladders to reach
the upper area. Now, just go through the door in front of you to enter the
next room. In this room, go right and down along the path to the end, then go
into the following room. Here, you'll enter battle against the Dinofols mini-
boss, so read the Mini-Bosses section for some help on beating it. After
that, the door will open and a chest will appear in the room. Open this chest
and you'll finally obtain the Hero's Bow! It comes automatically equipped
with 30 arrows and the regular Quiver as well.
Now, go back and exit this room. Go left and follow the path to the end.
There, take out your bow and arrows and shoot the yellow eye on the ledge
below the north door. Hitting it will cause a platform with a Deku Flower on
it to start moving up and down. Go back to the Deku Flower at the entrance to
this room, then turn into Deku Link.
Launch yourself from that flower and fly onto that platform in the middle of
the room. From there, use the Deku Flower there to fly to the ledge at the
other side, then enter the next room. Here, you'll fight the Gekko mini-boss,
so read the Mini-Bosses section once again for help on defeating it. After
you beat it and the doors unlock, go up into the north part of this room.
Open the chest to get the Boss Key for this dungeon.
Then, go back through the door into the main room. There, go across the room
and go through the door there to reach the next room. There, go up and use
the Deku Flower (turn into Deku Link if you're not already) to fly to the
west ledge. Once there, turn around and become regular Link again, then look
to the left of the north door. Shoot the beehive in the alcove of the wall to
knock the hive down, revealing a Stray Fairy. Put on the Great Fairy Mask and
that fairy will come to you, then you'll have Stray Fairy #10 for this level.
Next, go through the west door and enter the next room. In this room, go up
to the edge of the platform and look down towards the center of the room
below. Shoot an arrow through the torch in front of you while it's lined up
with the unlit torch in the middle flower-type thing below. Do this right and
it'll rise up from the water and detoxifies the water. Now, go right and up
the path to find a Deku Flower, then jump onto the rotating center platform
from there.
There, you're going to have to perform something that's a real pain to do.
You'll notice there is an unlit torch in the upper-left corner of this room.
Stand towards the middle of this platform and aim an arrow just above the
torch. When the flame passes in front of you, shoot the arrow through the
flame, hopefully lighting that torch. If you're successful, one of the doors
will become unlocked.
Move to the outer part of this platform and jump to the north ledge when you
pass by it. Then, go around to the east side of the room and climb down the
ladder to the lower area. Become Deku Link and bounce up across the flower-
like platforms to the west side of the room. Once there, go ahead into the
next room, then become regular Link again. Go left and up into the water,
then swim up and right between the barriers to the center area by the trapped
fairy. Just touch the bubble and it'll pop, giving you Stray Fairy #11.
Now, swim back around and onto the east ledge, and go back to the previous
room. Go up and swim across to the other side, then climb up the ladder to
reach the higher area. There, go around the path to the north door and just
go up into the next room. Here, go forward and climb down the ladder to the
lower part of this room. Turn into Deku Link and use the Deku Flower to fly
right onto the higher ledge along the south side of the room. Destroy the
bubble and collect Stray Fairy #12 inside.
Use the Deku Flower and fly onto the higher ledge, then from there, fly up to
the following ledge. Destroy the bubble that's trapping the fairy, then you
can grab Stray Fairy #13. Now, go right and drop down to the bottom ledge at
the bottom of the ladder. Use the Deku Flower and fly to the ledge on the
other side of the room. Fly from ledge to ledge until you reach the ledge
with the trapped fairy on it. Destroy that bubble and you'll have Stray Fairy
#14.
Now, use the Deku Flower and fly to the top of the platform to the
west. Defeat the Skulltula that comes down in the middle, as well as any
nearby Dragonflies. Look to the north to find a fairy trapped in a bubble
near the flame. Shoot the bubble with a bubble attack from Deku Link, then
become regular Link and use the Great Fairy Mask to grab Stray Fairy #15.
After that, drop down to the water below and swim to the middle platform with
a Deku Flower on it. Become Deku Link and use the Deku Flower there to reach
the higher ledge, then collect the rupees there (20 total). Next, drop down
to the lower platform and use the Deku Flower to fly to the south ledge. From
there, use that Deku Flower and fly onto the higher ledge to the east.
Use the next Deku Flower to reach the next ledge, then become regular Link
again and look north to a crystal switch. Shoot it with an arrow (as regular
Link) to make all the flames disappear from the room for a limited time. Now,
use the Deku Flower and fly up towards the crystal switch, but land on that
column that used to have the flame on it. Use the Deku Flower you find there
to fly right onto the roof of that little platform with the crystal switch.
Now, use this Deku Flower and fly north onto the ledge by the door. Open the
door with the Boss Key and enter this next room.
Walk up a small bit and you'll see the scene of the boss lowering down from
the ceiling to the ground. When he lands, you'll enter battle against the
Masked Jungle Warrior, Odolwa. Read the Bosses section for help on defeating
him. After you win, collect the Heart Container and step into the blue light
to get Odolwa's Remains. After the mask leaves, watch the scene to learn the
Oath to Order song.
After you return to the game, Tatl will tell you to head to the mountains for
the next area of the game. Now, go up and cut through the vines in the way
and enter that room to free the Deku Princess. When she's done talking,
assign the empty bottle to a C button and use it to contain the princess
inside to take her to Deku Palace. Now, go back up and out of the temple
completely.
Woodfall
--------
When you end up here again, you'll notice there's now a path leading straight
to the exit of Woodfall. Instead of taking that path, play the Song of
Soaring and fly to the Woodfall owl. When you land, become Deku Link and use
the Deku Flower to fly east to the next ledge. Use the Deku Flower there and
fly into the cave carved in the wall.
In that cave, go up and into the fountain to let the 15 Stray Fairies from
the temple loose. The Great Fairy will then appear and grant you a stronger
spinning sword attack. After that, go back and exit this cave. Back outside,
become regular Link and jump into the water below. Swim all the way to the
north end by the exit of Woodfall, then go up and into the Southern Swamp
again.
Southern Swamp
--------------
Here, go down and drop down to the water below (it's no longer poisonous).
Swim up to the dock and use the Deku Mask to become Deku Link again, then go
up to enter the Deku Palace.
Deku Palace
-----------
Back in this palace, go up across the bridge and talk to the guards in your
way. After they let you in, go straight up the hall and enter the Royal
Chamber. You'll be just in time to see the Deku people punishing the
imprisoned monkey. Go around and up to where the Deku King is sitting, then
empty the bottle in front of him. The princess will come out and clobber the
king, then order the monkey be freed that instant.
After the apologies are said and done, the monkey will tell you that a butler
is outside of the palace in a shrine to the right. Now, go back and exit this
room, then continue down the hallway past the guards. Go up the bridge a
little bit, then become Deku Link if you're not already and hop right onto
the west lily pad. Hop across the lily pads all the way into the Deku Shrine
at the west side of the palace.
In the shrine, go up and talk to the butler. He'll tell you that there's
something the Deku people want to give you, and he'll lead you to it. Now,
become regular Link and put on the Bunny Hood, then closely follow him
through this cavern. Follow closely and be quick as you navigate through this
hellish maze. Try not to fall into a pit because you'll have to start from
the beginning if you do.
When you finally reach the end of this all, talk to the butler again to
receive the Mask of Scents. Then, step into the blue light to get back
outside. Now, become Deku Link and hop across those lily pads all the way to
the bridge again. There, go south and exit the Deku Palace area completely.
Southern Swamp
--------------
When you arrive outside of Deku Palace again, jump in the water as regular
Link and swim north. Get onto an island a bit north of the palace, then light
up a Deku Stick using the torch on the island. Use it to burn down the web
covering the door, then enter the building. Go up and a weird Skulltula kid
will come down from the ceiling. Talk to it and it'll ask for you to enter
the house and defeat all the Gold Skulltulas, then come back for a reward. So
go through the door to enter the Swamp Spider House.
Please read the Spider House section of this guide for help on getting all
the Skulltulas, as well as what you should have before entering this house.
After you defeat them all, talk to that spider kid again to get the Mask of
Truth (you'll have to come back later to do all this, obviously). Now, exit
the house and play the Song of Soaring, then fly to the owl at the Southern
Swamp (this is a shortcut to save you some time). When you get there, take
the north path out of the Southern Swamp.
Road to Southern Swamp
----------------------
Back on the path between the swamp and Termina Field, head south towards the
middle of this area. There, continue north all the way out to Termina Field
again.
Termina Field
-------------
Back in Termina Field, head north through the forest-type area again as if
you're going into Clock Town. Instead, head around the outer perimeter of
Clock Town while going north. When you reach the north section of Termina
Field, you'll notice that there's snow on the ground and that you're near the
Snowhead area.
Go north and drop down to the lower area, then continue up and left. Then, go
up the ramp and follow the path to a blockade of solid ice, which will
temporarily freeze you if you touch it. Aim up with your Hero's Bow and shoot
the ice chunk hanging above until it falls, clearing the way. After that,
just continue along to the road leading to the Mountain Village.
Road to Mountain Village
------------------------
When you enter this snowy area, go up the path and defeat the Blue Tektites
along the way. You might want to bomb the giant snowballs along the way to
find more enemies or even an item or two. Continue along the path until you
reach the point where the path is blocked by snowballs. Bomb the barrier,
then go north and up the ledges to the top. Follow the path up and around
into the Mountain Village.
Mountain Village
----------------
Upon entering this frozen and snow-covered village, head north and you'll
find a Goron standing on a high ledge to the left. He'll tell you that he
wants something tough to eat before he starves, but you can't fix that just
yet. Continue up to find an owl statue, so hit it with your sword to activate
it. Then, turn around to see Mountain Smithy's building, and follow the path
behind it to the Twin Islands.
Twin Islands
------------
Here, go up the path and defeat the Blue Tektite. Continue up and across the
bridge, then defeat the White Wolfos at the other side. After that, continue
across the next bridge and look up to find Tingle hanging from that red
balloon. Shoot it down with an arrow and buy the Snowhead map from him. Now,
follow the path some more and go across the bridge, then go up into the Goron
Village.
Goron Village
-------------
When you enter this frozen village, go up the path and talk to the Goron on
the path. Have him open the door to the Goron Shrine, then go right and drop
down to the lower area. From there, quickly enter the open room, which is the
Goron Shrine.
Goron Shrine
------------
Here, go left and up the path all the way to the top of this area. Talk to
the Goron standing next to the door to hear that the Elder Goron is gone, and
his baby won't stop crying! Enter the room and try talking to the baby and
it'll call out for its father. So, go back down the path and exit this
shrine.
Goron Village
-------------
Back outside, go left and follow the path along the left wall to the top.
There, go left and around the path past the Goron guard, then continue up
across the wooden bridge. Go up a bit more and you'll see the owl on a high
perch. Drop down to the lower area, then go up towards the owl and it'll talk
to you. Tell it you'll proceed, then it'll start to fly over the large gap
towards the east, dropping feathers along the way. Don't worry about not
seeing the platforms. Just jump across the gap by following the path of the
feathers.
When you reach the other side, go up and enter the cave. In this cave, go up
and open the chest to get the Lens of Truth. Now, cut down the bushes to get
bombs and use one to destroy the boulder to the left. Open the chest you find
to get 50 rupees. Make sure to open the other visible chest in the room to
get 20 rupees as well. Then, go back and exit this cave. Back outside, use
the Lens of Truth and you'll be able to see all those invisible platforms.
Jump across them all to the other side, then look a little to the left to
find the ghost of a Goron in front of you (you can only see it with the
lens). Talk to it and use the Bunny Hood to follow it all around this area.
When it stops at the entrance to the area, go up to it and it'll head right
to the Twin Islands, and you should follow it there.
Twin Islands
------------
Here, go up across the bridge and use the Lens of Truth to see the ghost
again. Avoid the White Wolfos and follow the ghost all the way across the
bridges to the other side of this area. At the end, follow it into the
Mountain Village.
Mountain Village
----------------
Back in the Mountain Village, go up and use the lens to see the ghost for the
third time. Follow it up, then jump across the platforms in the water to the
other side. Then, use the Lens of Truth to reveal ladders leading to the top
of the cliff. Climb up the ladder to where it ends, then move right and
continue going up. When the ladder ends again, move left and up some more.
Move to the right and continue up to the top of the cliff. At the top, use
the Lens of Truth and follow the ghost into the Goron Graveyard.
Goron Graveyard
---------------
In this area, use the lens again and go up to talk to the ghost. After
listening to his sad story, play the Song of Healing with the Ocarina. The
ghost will then be healed of his sorrows and you will gain the Goron Mask!
After that, put on the Goron Mask to become a Goron and read the ghost's
grave to learn how to do things as a Goron. Then, go behind the tombstone and
pull it back to reveal a hole, which will fill the room with Hot Spring
Water.
Now, use a bottle and fill it with the hot water, then exit this cave. Go
left and empty the bottle on the frozen Goron to thaw him out. After that,
you'll hear them talk about how the great Darmani is supposedly still alive.
After that, go back in the cave and fill the bottle again with more Hot
Spring Water. Then, turn around and become regular Link again and exit this
cave.
Mountain Village
----------------
Back outside, go up and jump off the ledge and land in the water below.
Quickly swim to the ledge at the other side and get out, then go east along
the path to reach the Twin Islands.
Twin Islands
------------
When you enter this area, become Goron Link and roll to the second island
platform (this is quicker than walking). You'll find a large ice glacier
there. Use the hot water to melt it, revealing a hole in the ground. Drop
down into the cave below, where you'll find another Hot Spring. Fill the
bottle again with the Hot Spring Water, then exit this cave and drop down to
the lower part of this area.
Walk around past the snowballs until Tatl turns green and flies over one of
them. Bomb that one to find the frozen Elder Goron. Then, use the Hot Spring
Water to thaw him out. Become Goron Link and talk to the Elder and he won't
believe you're Darmani. After that, he'll teach you the Lullaby Intro to help
his son go to sleep.
Now, get to the south part of this area and go up the ramp to the higher area
(or roll up the hills as Goron Link to save time). Then, go across the
bridges and defeat the White Wolfos along the way. Continue up the bridges to
the end, then enter the Goron Village.
Goron Village
-------------
Back in this village again, go up the path and talk to the Goron standing
guard. After he opens the Goron Shrine below, go right and drop down to the
lower area and enter the shrine.
Goron Shrine
------------
Inside, go left and up the path all the way to the top, then go left into the
Elder's room. Become Goron Link if you're not already and play the Lullaby
Intro for the crying baby. The baby will then stop crying and teach you the
rest of the song. You will learn the Goron Lullaby, which replaces the
Lullaby Intro. Now that you learned this song, the baby will finally go to
sleep, as well as the nearby Gorons. So, go back out of this room and
continue down the path to exit this place.
Goron Village
-------------
Back outside, go left and along the left wall all the way up the path. At the
top, go right to the Twin Islands area.
Twin Islands
------------
Here, go straight down the bridge to the first platform. Defeat the White
Wolfos and continue across the bridges, then defeat a second White Wolfos.
Cross the last bridge and follow the path right and up to the Mountain
Village.
Mountain Village
----------------
Back in the village, head straight across this area. When you're at the other
side of this area, activate the owl statue with the sword and save/quit if
you want. Otherwise, continue northwest along the path to reach the path
leading to Snowhead.
Road to Snowhead
----------------
When you enter this long path to the Snowhead area, go up and defeat the
Keese that you find. Then, go back towards the entrance to this area and turn
into Goron Link. Curl up and start rolling up towards the path (the snow will
slow you down until the spikes come out and you go faster). Roll really fast
up the path and jump the ramp to the left across the large pit. At the other
side, continue up the path while avoiding all the large snowballs being
rolled down towards you.
When you reach the end of the long path, use a Goron punch to destroy the
snowball in front of the ramp. Then, go back a little bit and roll to gain
speed. After you gain the spikes, jump the ramp to the other side. There,
continue up the path all the way into the Snowhead region.
Snowhead
--------
As soon as you enter this area, become regular Link again and activate the
nearby owl statue. That way, you can use the Song of Soaring to fly to this
statue as well as the others you've activated along the way. After that,
become Goron Link and go up to the beginning of the path. Use the Lens of
Truth to see a giant Goron up ahead preventing you from going up this path.
So, play the Goron Lullaby and it'll fall asleep, then roll off the cliff.
Now, go up the path and avoid the snowballs along the way. When you reach the
more narrow section, punch any snowballs in your way and continue up to the
end. Roll up the steep hill to reach the top of Snowhead, then defeat the two
White Wolfos that appear. Then, go left and up the hill you come across. Roll
up the hill at full power while cutting through the snowballs along the way.
At the top, enter the cave to reach the Snowhead Temple.
Snowhead Temple
---------------
When you enter this icy temple, go up and defeat all the White Boes that
appear. Then, destroy the icicles against the north wall and push the giant
block forward until it falls into a ditch (as Goron Link). Then, go into the
next room and defeat the White Wolfos. After that, go through the door to the
right to enter the next room.
There, go up and face the bridge, then curl up and roll in the snow to build
power. Then, speed across the bridge and jump the gap to reach the other
side. Now, become regular Link and jump across the gap to the north platform,
then go up to the second floor. Here, go right and claim Stray Fairy #1 out
in the open. Then, use the Hero's Bow and shoot the Real Bombchu enemy to
defeat it from a distance. Next, go left and open the chest in the corner to
get the Map.
After that, go back down the steps to reach the first floor. There, jump back
across the gap and go right into the next room. You'll see exactly how large
this temple is as soon as you enter this room. Go up across the center of
this room, then go through the only accessible door at the other side to
reach the following room. Here, turn into Goron Link and pull the gray blocks
back 3 times. Enter the hidden room and open the chest there to get a Key.
Exit this small room and push the two blocks across the room all the way to
the small ditch at the end. After you do that, a chest will appear on a high
ledge. You can't claim this chest yet, so play the Song of Soaring to return
to the entrance of this temple. Once you get there, defeat the White Boes
again. Punch through the icicles and walk into the next part of the room,
then defeat the White Wolfos and use the Key to enter the room to the left.
In this room, go up and defeat any White Wolfos that come out. Open the chest
in the middle of the room to get the Compass. Now, go up to find a cracked
wall, then become regular Link and bomb the wall. After that, back up and
take out another bomb, then wait until it's about to explode. Move up and
throw it up at the pillar to the right of the steps to reveal Stray Fairy #2.
Use the Great Fairy's Mask to claim it. Now, go up the steps to reach the
second floor again.
Up here, look up and shoot down all the icicles and ice clusters on the
ceiling to break all the ice blocks on the ledges. Then, jump onto the lowest
ledge and jump to the following ledge from it. Look at the right wall and use
the Lens of Truth to reveal a hidden room. Reach it by jumping to the next
ledge, then right into that room. Open the chest to get Stray Fairy #3, then
go back out and onto that ledge again.
Continue jumping across the ledges to the other side of the room. When you
reach the last ledge before the platform at the other side, jump onto the
higher ledge to the left. There, destroy the large snowball as Goron Link and
open the chest you find to get a Key. Next, become regular Link and get down
to the lower area, then go east and unlock the door to reach the next room.
In this room, use the Lens of Truth and look up toward the ceiling to find a
fairy trapped in a bubble. Shoot the bubble with an arrow, then use the Great
Fairy's Mask to gain Stray Fairy #4. Then, go down to the lower part of this
room and defeat all the White Boes. After that, go up the ramp to the higher
section again and go up the path to find a switch. Become Goron Link and slam
onto the switch (stand on the switch and curl up, then hold B) to make a
couple platforms rise for you.
Now, become regular Link again and jump left onto the ledge. Continue up and
left to the next switch and crush it as Goron Link to make another switch
rise in the middle of the room. Now, go back along the path to the high
yellow platform you used to get here, then slam that one down. Now, quickly
become regular Link and go right and jump onto the low platform nearby. From
there, jump onto the higher ledge and go left through the door into the next
room.
As soon as you enter this room, become Goron Link and start rolling towards
the center of this room. You'll pick up enough speed to jump the gap to the
other side. There, go up and roll right along the wall to the east side of
this room. Once there, stand in the snowy part of the platform and turn right
toward the middle of the room. Roll up and gain enough power to jump this
gap, then go through the door at the other side to reach the next room.
When you enter this room, you'll enter battle against the mini-boss called
Wizrobe. Read that section for help on defeating it. After you beat it, a
chest will appear in the middle of the room. Open it to gain the Fire Arrows!
Then, play the Song of Soaring to return to the entrance of this temple. Once
there, go up and defeat the White Boes, then cut through the icicles blocking
the path. Go up and left through the door into the next room.
Here, go up and you'll see a gray block to the left that's surrounded by ice.
Use a Fire Arrow to melt it, then push it to the north. Then, go and push it
towards the east. After that, push it right across to the other side of the
room so you can climb onto it, then jump from it to the higher ledge. Now, go
to the back of the room and use a Fire Arrow to melt the ice block to reveal
a switch. Hit the switch to make a chest appear on that high ledge.
Go back and climb onto the block and onto the ledge, then open the chest to
get Stray Fairy #5. Now, get behind the block (your back should be to the
eastern entrance of this room) and push the block west, north, and west
again. Climb onto the block and get onto the higher ledge, then go into the
next room. There, go up and jump onto the stack of gray blocks from earlier.
From there, jump across to the next ledge and avoid the pots that'll try to
crash into you. Use your shield to block them, then go right and open the
chest to get Stray Fairy #6.
Then, play the Song of Soaring yet again and warp to the dungeon's entrance.
Go up and cut through the icicles after beating the several White Boes again.
Then, go up and defeat the White Wolfos and use a Fire Arrow to melt the ice
block in front of the north door. After that, go up and into the next room.
Here, go left and follow the path all the way around to the door blocked by
ice. Melt the use with a Fire Arrow and enter the following room.
Go up to the edge of the platform and look around the room to find 3
Freezards blowing their icy breath. Shoot them all with Fire Arrows to make a
chest appear in the room. Now, jump across the ledges to the north platform
and open the chest to get Stray Fairy #7. After you get that fairy, turn
around and use Fire Arrows to light the 3 unlit torches in the room. When you
do that, you'll unlock the door, so jump across to the door directly across
the pit (it's the middle door on the map) and enter that room.
There, become Goron Link and pound the switch to make the middle platform in
this room rise to the top floor. It'll also make another switch on the floor
below rise. Now, become regular Link and go to the previous room. There, drop
down to the floor below. Go south and through the door there to reach the
next room. Here, go up and right and become Goron Link. Defeat the Red
Bubble, then walk over the switch in the lava (you don't get hurt by lava in
Goron form).
After the chest appears, go up to the next lava pool and open it to find
Stray Fairy #8. Then, go to the east and head up the stairs to the first
floor. There, left and through that door into the following room. Go up and
right onto the first section of the bridge, then become regular Link and
shoot the Freezards and the ice block with Fire Arrows. After you kill them
all, a chest will appear. Go back to the entrance of the room and walk along
the path to the left of the door. Open the chest to get a Key.
Then, become Goron Link and drop down the pit to the floor below. When you
get down there, get to the north section of this area. Become regular Link
and look up to find a Stray Fairy trapped in a bubble. Shoot an arrow at the
bubble, then use the Great Fairy's Mask to get Stray Fairy #9. Then, go south
a tiny bit and look up at the ledge under the bridge to find another trapped
fairy. Shoot it with an arrow and use the mask to free Stray Fairy #10.
Next, become Goron Link and head south through the lava pool. Climb up the
ladder at the other side to get back up to the first floor. There, go left to
the snow before the bridge. Start rolling in the snow, then roll at full
speed across the bridge to the other side. At the other side, become regular
Link and jump across to the north ledge and go up the stairs to the second
floor.
Up there, defeat the Real Bombchu in front of you with an arrow, then equip
the Fire Arrows and aim up to the higher ledge. Shoot the Freezard to kill
it, revealing a frozen eye switch behind it. Jump onto the middle platform
and shoot that switch with a Fire Arrow to activate it. The middle platform
will then move upward, so go up and jump to the right platform. Walk around
the path to the southeast corner of the room, then use the Lens of Truth to
reveal several blocks forming steps to a higher ledge. Jump from block to
block until you reach the top, then open the chest you find to get Stray
Fairy #11.
Now, turn around and drop down to the floor below. Stand on the middle
platform and shoot at the eye switch to the north. Ride the platform up and
jump to the next ledge, then go through the door in front of you to reach the
next room. In this room, go right and drop down onto the grating that's
supposed to keep you from falling to the floors below. Go around and climb
the ladder at the other side, then shoot a Fire Arrow at the ice block in the
doorway to melt it. Now, go up the steps to the third floor.
There, become Goron Link and roll along the snow bank against the wall to the
west ledge. Then, unlock the door and enter the next room. Here, defeat the
Eenos throughout this room. Get to the west part of the room and you'll find
a few icicles on the ground, as well as snow on the wall. Use the Lens of
Truth to see a hidden fairy trapped in a bubble. Shoot it with an arrow and
use the Great Fairy's Mask to get your Stray Fairy #12. Now, get to the north
section of the room and use a Fire Arrow to melt the ice blocking the
doorway. After that, go up the stairs to the fourth floor.
In this new room, go up and defeat the two Dinofols and collect the Stray
Fairies #13 and #14 they leave behind. After you do that, go through the door
in the southeast part of the room to reach the following room. Here, just go
straight across this room and enter the room at the other side. You'll have
to fight the Wizrobe in this room. Read the Mini-Bosses section for help on
beating it. After you win, go through the northwest door to reach the next
room. Open the chest here to get the Boss Key.
After that, go through the door to the left of the chest. Follow the path
left and destroy the icicles in your way, then go across to the west side of
the room. Go through the door to reach the next room. There, defeat the two
Dinofols and go north, then go down the stairs to the floor below. In this
next room, defeat the Eenos and go through the east door to the next room.
Here, become Goron Link and roll left along the snow bank to reach the next
platform. Then, go down the stairs to the second floor.
Go up to the middle pillar and Tatl will point out the difference in colors
in that pillar. Punch out the two blue sections in the pillar, then go back
up the stairs to the previous floor. Go up to the center pillar and punch out
the first blue section. Then, go back and roll right along the snow bank to
the next section. There, go left to the pillar and punch the other blue
section to level the top of the pillar. Now, go back and roll across that
snow bank, then go right to the middle of the room. Go straight across and
punch apart the four snowballs in your path. Then, go up the stairs to the
fourth floor.
There, start rolling straight ahead and you should get enough speed to jump
the gap. At the other side, become Deku Link and activate the Lens of Truth.
Then, look down towards the northwest corner of the room a couple floors down
and you should see a hidden Deku Flower there. With the lens still on, dive
and launch from the nearby flower and float all the way down to that ledge.
When you land there, open the chest in the room to get the final Stray Fairy
of this temple!
Now, use the Deku Flower to fly up and left onto the north pathway. Go up the
steps to the next floor and become Goron Link again, then go straight across
the room and up to the 4th floor. There, roll up and across the gap, then go
up and break the icicles. Use the Boss Key to open the door. Enter this room
and you'll see the boss is frozen solid nearby. Become regular Link and use a
Fire Arrow to thaw it and you'll enter battle against Goht. Read the Bosses
section for help on winning this fight.
After you defeat Goht, collect the Heart Container it leaves behind and step
into the light to get Goht's Remains! You will then enter a scene where you
communicate with Goht for a moment. After that, the entire Goron Village will
thaw out and become warm again. You will then return to the Mountain Village.
Mountain Village
----------------
When you arrive back in the thawed out village, play the Song of Soaring and
fly to Snowhead again.
Snowhead
--------
When you get here, go up and talk to the large Goron and he'll have no clue
what happened. Go all the way up the path towards the end, then roll up the
ramp to the top. Then, follow the path right to a cave on the east side of
this area. Enter the cave and go up to the fairy fountain, then the Great
Fairy will appear and give you an enhanced magic meter for finding the 15
Stray Fairies! Now, exit this cave and play the Song of Soaring again to warp
to the Mountain Village owl.
Mountain Village
----------------
When you arrive here again, go across the bridge and enter the smithy's
building. Pay 100 rupees and get the Razor Sword forged (you can only do this
on the First and Second Days). Then, go back outside and play the Song of
Double Time to get to the next day. At that point, reenter the smithy and
claim your new sword, which you can use 100 times before it disappears. Now,
leave the shop and go southeast to the Twin Islands area.
Twin Islands
------------
In this area, go up and across the first bridge. Defeat the Wolfos and go
across more bridges to the second large platform. Take care of the Wolfos
there and continue up into the Goron Village.
Goron Village
-------------
When you enter this village, go right and down the ramp to the lower area.
Then, go left and into the Goron Shrine.
Goron Shrine
------------
Here, go all the way up the path to the top, then become Goron Link and talk
to the Elder. He'll thank you and tell you about how the Goron Races have
started, and that you should go to them. So, go back down the path and exit
this shrine.
Goron Village
-------------
Outside, go left and around the path to the north section of the village. Go
north to a cave with a sign next to it talking about Powder Kegs. Become
regular Link and enter that cave. Go down the 3 hills and become Goron Link,
then talk to the big Goron to be tested with a Powder Keg. He'll tell you to
bring it all the way to the Goron Racetrack to destroy the boulder in the
way. So, pick up the lit Powder Keg and throw it up onto the top of the first
hill, then roll up to it. Repeat that until you get out of the cave, then go
up and right along the path going up. At the top of this path, go straight to
the Twin Islands area.
Twin Islands
------------
When you enter this area with the Powder Keg, go across the bridges while
avoiding the Wolfos along the way. When you reach the other side of this
area, go right and throw the keg up to the ledge above the first ramp. Roll
up to it and throw it again, then continue that until you get to the top.
Place the Powder Keg next to the boulder, then get away before it explodes.
The path to the track will now be open, so go up and enter the Goron
Racetrack.
Goron Racetrack
---------------
When you enter the now open racetrack, go up and talk to the Elder's son.
Choose to race and he'll give you some information about racing. All the
Gorons will then line up on the starting line, so curl up and wait until it
says go. Then, start rolling down the track for the race. Be sure to destroy
the green pots along the way if you're running low on magic power. After you
win the race, the kid will reward you with a Bottle filled with Gold Dust.
Now, go right and exit this track completely.
Twin Islands
------------
Back in the Twin Islands area, go right and down all the hills. Then, go
right along the path to the Mountain Village again.
Mountain Village
----------------
When you enter this village again, go up the path to the middle of this area.
Go left and up the steps into the smithy, then talk to the guy inside as
regular Link. Give him the Gold Dust and he'll make you a stronger sword, but
you have to wait until the next day to pick it up. When you get back outside,
play the Song of Double Time until you reach the following day, then reenter
the smithy. Talk to the guy again and you'll have your new Gilded Sword,
which is MUCH more powerful than your old swords. Now, exit this place and go
east to the Twin Islands area.
Twin Islands
------------
As with all the other times you were here, just go up across the bridges and
defeat the Wolfos along the way. Continue through this area until you reach
the Goron Village.
Goron Village
-------------
Upon entering this area, go left and take the far-left path all the way down
to the lower area. There, go left and become regular Link, then climb up into
the cave. Go down the hills and become Goron Link. Talk to the big Goron to
get a free Powder Keg since you're now certified to use them! Now, roll back
up the hills and exit this cave. Outside, play the Song of Soaring and fly to
Milk Road. If it's not the First Day, play the Song of Time to warp back to
Day 1, then collect some bombs, arrows, nuts, etc. After that, head south to
Milk Road.
Milk Road
---------
When you appear at Milk Road, head west to the large boulder blocking the
path to the ranch. Place the Powder Keg there and move away quickly before it
explodes. After that, go up the path and into Romani Ranch.
Romani Ranch
------------
When you enter this ranch, head all the way up the path to the north section
of this area. You'll find a girl shooting at a balloon there, as well as your
horse behind a fence. Talk to the girl, whose name is Romani, then she'll
tell you about the weird creatures that come out at night.
Agree to help and choose to practice with the bow and arrows. Ride Epona
around the ranch and shoot down all 10 balloons, then Romani will teach you
Epona's Song and you get to keep Epona as well! Agree to come back at 2AM to
help Romani, then get on Epona and ride south to exit this ranch.
Milk Road
---------
Back on Milk Road, go up the path and take the second path leading to the
right. Go down that path to reach the Gorman Racetrack.
Gorman Racetrack
----------------
Here, go up and talk to the Gorman brother standing by the fence in front.
The brothers will make fun of your horse, then challenge you to a race for 10
rupees. Agree to race, and you'll have to race one lap around the track and
beat them to win. After you win, you'll claim Garo's Mask as a prize. Now,
get on Epona and exit this area.
Milk Road
---------
Now, you should play the Song of Double Time to make it become the night of
the first day. Then, just wander around or go into Termina Field and collect
rupees until it's 2AM. At that point, go back to Milk Road and go up the path
into Romani Ranch.
Romani Ranch
------------
When you enter this area, summon Epona with the song Romani taught you. Then,
ride up the path to the house and wait for Romani to come out. Talk to her,
then ride around and make sure you have full capacity of arrows. When 2:30AM
comes, the aliens will start coming in the masses! They're going towards the
barn (not the house Romani came out of, but the other building nearby), so
shoot them with arrows to keep them away. If you run low (and you will), ride
through the bushes to pick up some more.
When 5:15AM comes, the aliens will disappear and the mission will be
complete. Romani will then reward you by giving you a Bottle full of Milk.
Now, ride around and wait until it becomes Day 2. Then, enter the barn and
talk to Cremia, Romani's older sister. She'll tell you that she's going into
Clock Town for a delivery and will leave at 6PM. So, go outside and play the
Song of Double Time to warp to 6PM.
There, go and talk to Cremia in the wagon and choose to deliver milk with
her. After you ride out of the ranch, you'll find that Milk Road is closed
and you'll have to make a detour through the Gorman Racetrack area. When you
enter that area, Cremia will tell you to get ready to shoot off pursuers,
which are the Gormans. As you ride through here, shoot at them to keep them
away from the wagon. Just keep them at bay until you get out of there, then
the mission will also be a success.
Cremia will drop you off outside of East Clock Town and give you Romani's
Mask as a way of saying thanks. After Cremia leaves, play the Song of Time to
get back to Day 1, then play the Inverted Song of Time to slow down time a
bit. Also, withdraw a few rupees from the bank in West Clock Town. Buy a Red
Potion from the Trading Post, then get back out to Termina Field.
Termina Field
-------------
When you get out here again, ride around for a while and cut through the
bushes to fill up on bombs, arrows, and rupees. Then, head to the eastern
part of Termina Field while riding Epona. Once you get there, take the path
directly east into the road leading to Ikana, as I call it.
Road to Ikana
-------------
When you enter this area with Epona, follow the path east while jumping over
the fences along the way. Don't worry about the Real Bombchus since they
can't hurt you while you're riding Epona. Continue jumping fences until you
reach the large middle area, then go right and look for a circle of stones.
Get off Epona and put on the Garo's Mask, then use the Lens of Truth to
reveal a soldier sitting there. Talk to him, then give him the Red Potion to
get him back on his feet. You'll then receive the Stone Mask as thanks for
the help. Now, get back on Epona and head back west over the fences and out
of this area completely for now.
Termina Field
-------------
Back in Termina Field, head all the way to the west half by riding Epona.
Ride down the path west of Clock Town to reach the beach area. Continue west
while feeding Epona carrots to gain speed, then jump over the large fence at
the end and follow the path to the Great Bay Coast.
Great Bay Coast
---------------
When you enter this new area, go down the path and jump over the fences along
the way. When you reach the beach area, continue up to the bay and get off
Epona. Jump in the water and swim out to the building in the water. Climb
onto the platform and activate the owl statue with your Sword, then aim up
and shoot down Tingle's red balloon. When he lands, talk to him and buy the
Great Bay map for 20 rupees. Then, climb up the nearby ladder and enter the
Marine Research Lab.
Marine Research Lab
-------------------
Here, go up and talk to the old man to find out about the Zora Eggs that are
supposed to be hatching. He'll also tell you that the Zoras are late in
arriving. Now, leave the building.
Great Bay Coast
---------------
Out here again, jump back into the water. Then, swim to the south towards the
beach again, where you'll find some seagulls hovering overhead. You'll also
find a Zora laying in the water there. He'll ask you to bring him back to
shore. Get behind him and push him to shore, then he'll walk onto the beach
and faint. Go up and talk to him again and you'll find out he's Mikau of the
Zora band. Listen to his little song, then play the Song of Healing to heal
him. After watching a little FMV, the Zora will disappear and leave the Zora
Mask behind, which will become your own.
After you get the mask, become Zora Link and swim out to the building in the
bay. Surface there and climb up the ladder, then enter the lab again.
Marine Research Lab
-------------------
Talk to the man inside and he'll ask you to get the 7 Zora Eggs and put them
in his aquarium. So, leave the building again.
Great Bay Coast
---------------
Here, go down and get into the water, then swim back to the shore. Go up to
the buildings by the beach and enter the Fisherman's Hut (it's the one with
the sign in front). Talk to him as Zora Link, then check out the seahorse in
the tank to the left. The fisherman will agree to give it to you if you can
get a picture of one of the Gerudos for him.
Now, leave the hut and take note of the other building nearby. That's the
Oceanside Spider House, and you should come back later after you've obtained
the Hookshot. Now, become regular Link and get on Epona, then ride east and
out of the Great Bay area.
Termina Field
-------------
Back in Termina Field, go up the path and jump the high fence, then continue
east to Clock Town.
West Clock Town
---------------
When you enter Clock Town again, if it's not the First Day, play the Song of
Time now. Then, head to East Clock Town. Go through the entire trading
sequence with Anju and Kafei (read how to find the Keaton Mask for details).
After you get the Special Letter to Mama, wait until the Milk Bar, Latte
opens at 10PM on the Final night.
East Clock Town
---------------
Head over to the Milk Bar, Latte at 10PM and enter with Romani's Mask on.
Talk to Madame Aroma inside while wearing Kafei's Mask and give her the
letter to get a Bottle filled with Chateau Romani. Unfortunately, you won't
really have a use for it at this point in time. So, exit the bar and play the
Song of Time to warp back to Day 1.
South Clock Town
----------------
Play the Inverted Song of Time to slow things down, then get to West Clock
Town and go to the Trading Post. Buy a couple of Red Potions if you want (if
you need rupees, withdraw some from the bank), then leave the shop. Go north
and west to exit Clock Town.
Termina Field
-------------
In Termina Field again, ride around the area on Epona and destroy the bushes
to get rupees, bombs, and arrows. Alternatively, I find that rolling around
as Goron Link gets this done faster. When you're ready, play the Song of
Soaring and warp to the Great Bay again.
Great Bay Coast
---------------
When you appear in the Great Bay Coast again, become Zora Link and jump into
the water. Swim towards the shore, then head north and around the bend.
Continue going north all the way to the end, then dive to the bottom of the
bay. You will find a few wooden boards covering up something at the bottom of
the north wall. Ram into the middle one to reveal a hole, then swim down
through the hole to emerge at the Pirates' Fortress.
Pirates' Fortress
-----------------
When you emerge here, go up the path to get a view of where you must head
towards. You'll also notice all the Gerudo guards on boats patrolling the
area, so be careful. To make this easy, become regular Link and put on the
Stone Mask to become invisible to the Gerudos. Then, go up the path and jump
into the large lagoon. Avoid the Skullfish here and climb onto a Gerudo boat
when one passes, then ride it north across the lagoon. When you reach the
north end, get off and go up the path to a switch. Become Goron Link and
pound the switch to open up an underwater chamber.
Now, wait for the boats to leave the north section of this area, then become
Zora Link and dive into the water. Swim all the way to the southeast section
of the lagoon and swim up and through that now open passage into the sewer
system under the fortress. When you enter that area, swim through the tunnel
and ram into the wooden board in the fence. Swim down through the hole, then
dive so you can walk on the floor.
Go up and push the gray block forward until it stops. Then, take the path to
the left to reach the next block. Pull that one back until it stops, then go
back around the path to where the first block was. Then, swim right and
around the bend, and destroy the wooden board in the fence. Break through the
following board, then swim up and right through this room. At the end, ride
the water jet up to the next section of this room.
There, press B to walk on the ground and walk up the path, avoiding contact
with the spiked mines. At the end of the hallway, surface and climb onto the
ledge and go through the door into the next room. In this room, swim through
this room while avoiding those mines again. Go up the ramp to the right and
reach the dry ledge, then become Goron Link and go up the steps to the higher
ledge. Destroy the large barrels at the top and step on the floor switch,
which will open the room below with the Piece of Heart inside if you want it.
Then, become Zora Link and use the boomerang-type attack (hold B) to hit the
crystal switch on the other ledge to temporarily open the gate. Now, quickly
jump off the ledge into the water below. Then, swim through the opening gate
before it closes to reach the next room. In that new room, stay at the
surface of the water and swim north down the hallway. Avoid the mines along
the way and stay on the surface since the fast-moving current below will push
you out of the fortress if you get caught by it.
Continue up and left, then up a ladder to a higher platform. There, become
regular Link and step on the switch in front of you to open a wall panel with
a crystal switch in it. Now, stand on the nearby round platform and shoot the
crystal switch with an arrow, then ride the water jet up to the next floor.
Jump off at that point and climb up the nearby ladder. At the top, look
through the telescope to see the Gerudo Fortress. Zoom in below the middle
tower and you'll get a glimpse of where you must go next.
Now, turn around and shoot the mines in the air with arrows to get a clear
view of the crystal switch. After that, shoot the switch to open the door
below. Then, drop down to the lower area and go through the door to get
outside again. There, follow the path north and up the ramp, then enter the
fortress at the top of the ramp.
When you enter this fortress, make sure you become regular Link and wear the
Stone Mask at all times. That way, the Gerudo guards won't see you and you
won't have to risk being caught. Now, head south towards the middle of this
area. Climb up the ladder to reach the top of the guard tower, then cross the
bridge and slash the Gerudo as you go across to continue across the bridge.
At the other side, go around and up and through the door into the fortress
itself.
Here, go up the hall and Tatl will notice a bee flying into a beehive in
another room. You'll also witness a conversation between a guard and their
leader, Aveil. After the conversation, look through that barred window and
use the bow to shoot down the beehive to the right. All the Gerudo guards in
that room will run away because of the bees, leaving the treasure unguarded.
Now, go back left and exit this room. Outside, jump to the right to a lower
ledge and go through the door to enter the fortress. Go up and enter the main
room, then open the chest to get the Hookshot!
Now that you have this valuable item, look to the left to see an aquarium
with a Zora Egg in it. Use the Hookshot to pull up to a wooden plank above
the tank, then drop onto the top of the tank. Become Zora Link and sink to
the bottom of the tank, then use a Bottle to obtain Zora Egg #1. After that,
get out of the tank and put on the Stone Mask again, then get outside again.
Get down to the middle area of this outside section, then head north. Use the
Hookshot on the targets to get to the higher ledge. Get onto the ledge in the
northwest corner of the map and enter that room.
There, go up to the wall, then go left and head down the hallway. Follow the
path to the end and enter the next room. In that room, go up and a Gerudo
Pirate will come down to attack since they can see through your mask. Defeat
the pirate by using Z-Targeting and attacking with your Sword, and also
defending when she attacks. After you beat the pirate and she disappears,
enter the next room and Hookshot onto the wood above the tank. Get onto the
ledge at the top of the tank and use the Hookshot to kill off all the
Skullfish and the Desbreka in the water. Then, become Zora Link and dive to
the bottom of the tank. Use an empty Bottle to claim Zora Egg #2, and open
the chest there to get 20 rupees.
Now, get out of the tank and go through the door to the right to exit this
area, making sure you have the Stone Mask on. Back outside, go along the
north part of this area and you'll see a Hookshot target on the higher ledge.
Hookshot onto it, then aim up and left and pull yourself to that target.
Then, look to the east ledge and Hookshot up and onto the higher ledge in the
northeast part of this area. Now, go across the bridge and enter the room
there. Here, drop down to the main part of this room and open the big chest
to get 100 rupees. Next, go up the ramp to the east of the chest, then go
through the door into the next room. Go up and defeat the Gerudo Pirate that
appears, then go through the door with the torches on either side of it to
reach the next room.
In this room, Hookshot up to the top of the tank. Then, claim Zora Egg #3
like you did before in the other aquariums. After you get this egg, go down
the path to the right of the tank and exit this room while wearing the Stone
Mask. Back outside again, drop down to the lower area and head to the south
half now. There, you'll find Hookshot targets on the ledges, so Hookshot onto
the first ledge. Then, Hookshot onto the southwest ledge in this area and
enter the room to the east to enter the fortress again (go through the other
doorway to exit this area completely).
In here, simply go right and up across this room since you have the Stone
Mask on. At the other side, go through the door and enter the next room.
Here, defeat another Gerudo Pirate and go up into the following room. Get up
and into the tank again as Zora Link, then claim Zora Egg #4 in your fourth
Bottle.
After that, take the path left of the tank back outside. Open the chest
nearby to get 20 rupees, then play the Song of Soaring and fly to the Great
Bay Coast. Make sure you took a pictograph of one of the Gerudo guards first!
Great Bay Coast
---------------
When you land here, go up the ladder and become Zora Link, then enter the
lab.
Marine Research Lab
-------------------
Talk to the old guy inside, then climb the large ladder to the right of the
aquarium tank. Then, empty the Bottles one by one above the tank and the Zora
Eggs will fall into the water (you have to find the right spot to stand,
otherwise you won't be able to drop the eggs in). After you empty all 4
Bottles, exit the lab and swim east to the shore.
Great Bay Coast
---------------
Back at the beach, go up towards the buildings and enter the Fisherman's Hut.
Use Z-Targeting and talk to the seahorse in the tank. The fisherman will
offer to trade it for a pictograph of a guard, so give him the picture and
he'll give you the Sea Horse, which will be put in one of your current
Bottles. Now, leave the hut and go back out to sea. In the sea, you'll notice
that there are two large rocks next to each other on the left side of the
map. Swim out to those rocks and swim in between them to enter the Pinnacle
Rock area.
Pinnacle Rock
-------------
When you enter this area, dive down so you can walk at the bottom of the
water. Walk to the west and read the first signpost to find out there's murky
water ahead. Now, release the seahorse from the Bottle and it'll direct you
to the actual Pinnacle Rock. Follow it through the murky water to the end,
then it'll ask you to defeat all the snakes in this area and find its friend.
So, continue up the path and press B to descend the long dive to the bottom.
Along the way down, you'll notice that there are small caves in the walls.
Each cave is inhabited by a Deep Python, which are those snakes you're here
to defeat. There are 8 of them total, so starting from the bottom, go to each
cave and lure it out of the cave. Then, hit it twice with a barrier attack (B
+ R) to kill it. Be sure to enter their caves after you beat them, then pick
up the 3 Zora Eggs left in this area and put them in Bottles.
After you kill all 8 snakes, find the 3 Zora Eggs, and find the seahorse's
friend (you get a Heart Piece for this), swim back up to the surface. Then,
start swimming east towards the two rocks and you'll warp to them quickly.
There, just swim east to reach the Great Bay Coast again.
Great Bay Coast
---------------
When you arrive here again, talk to the Zora that's nearby, then swim south
to the Marine Research Lab. Climb onto the platform in front, then go up the
ladder and into the lab.
Marine Research Lab
-------------------
Go up and climb the big ladder to get on top of the large tank, then empty
the last 3 Zora Eggs into that tank. After all 7 eggs are there, jump back
down and look into the tank to see them all hatch and line up against the
wall to form musical notes. Become Zora Link and talk to the man and he'll
ask if you have an instrument. Take out your Ocarina (or the guitar as Zora
Link) and play the notes that appear onscreen to learn the New Wave Bossa
Nova song.
The old man will tell you to go play that song for the Zora that laid all
those eggs. Now, leave this building and get into the water again.
Great Bay Coast
---------------
Swim back to the beach and go south to find a cave. Enter the cave to reach
the Zora Cape, which is what I'll call it.
Zora Cape
---------
When you enter this southern area of the Great Bay region, head east along
the beach. When you reach a broken tree in the path, stand on it and Hookshot
yourself onto the tree. Then, Hookshot onto a ledge above. Continue using the
Hookshot to go from ledge to ledge until you get to the top area. Enter the
cave there to reach the Waterfall Rapids.
Waterfall Rapids
----------------
Dive in the water as Zora Link and swim over to the beaver floating on the
surface. When he sinks to the bottom, do so as well. Talk to the beaver again
to race. You have to swim through 20 rings before time's up to win. After you
win the first race, you'll have to race the bigger brother and go through 25
rings. When you win that race (you just have to go through all the rings),
you'll win your fifth Bottle! Now, go back and exit this area.
Zora Cape
---------
Jump into the water below and head northwest along the beach. Then, go west
to the water. Swim out to the island in the middle of the water, then climb
onto the back end of it to find Lulu, the Zora singer. Try talking to her and
she'll just look sad. Play the New Wave Bossa Nova and a giant turtle will
wake up out of the water.
Before getting on it, become regular Link and activate the owl statue nearby.
Then, use the Hookshot and latch onto the palm tree on the giant turtle's
back. It'll then take you right into the Great Bay Temple.
Great Bay Temple
----------------
When you arrive at this temple, you'll jump off the turtle and onto the
temple itself. In this first room, go around and light the 4 torches with
Fire Arrows to make a chest appear. Open it to get Stray Fairy #1. Now, go
north and into the next room. Here, you'll notice a giant waterwheel above
you, which is what the temple is based around. For right now, get onto the
platform to the left that moves up and down. Ride it to the top, then jump
onto the platform with all the rupees on it. Collect the rupees and defeat
the Skulltula that comes down, then grab the Stray Fairy #2.
Next, become Zora Link and dive into the water, then swim under the south
platform where you entered the room. Destroy the bubble under the platform to
free Stray Fairy #3. Next, swim to the northeast corner of the room and dive
down so you can stand on the yellowish platform. There, turn the valve to
cause a water jet to shoot upward nearby. Now, get back onto the south
platform by the door and wait for the left platform (when facing the door) to
come down.
Ride it up to the higher ledge and defeat the Skulltulas, then go up to the
other side of this platform. Wait for the water jet to lower, then jump on
and ride it up to the higher ledge. There, follow the path around and up the
ramp into the next room. In this room, become regular Link and Hookshot over
to the barrel on the west platform. Destroy the barrel as Goron Link and grab
Stray Fairy #4. Then, become Zora Link again and jump into the water currents
below. Dive to the bottom and destroy the pot there while fighting the
current to get Stray Fairy #5.
Then, swim up to the southeast section while staying close to the wall, then
take the underwater path there (it's the one with the red and green pipes
going into it; green on the left, red on the right). Follow the current into
the next room, then defeat the Skullfish swimming around. Surface and climb
onto the platform to the left of where you entered the room. Become regular
Link and use the Hookshot to pull yourself to the large chest on the middle
platform. Open the chest to get the Map, then use your Hookshot to destroy
the pots on the nearby platform to find a Stray Fairy. Use the Great Fairy's
Mask to retrieve Stray Fairy #6.
Now, become Zora Link and dive into the water. Go north and you'll find
another underwater path to the left. Defeat the two Dexihands with the
Boomerang attack, then swim through the passage to reach the next room.
There, be careful and defeat the 3 Bio Deku Babas above you by hitting them
with a barrier attack. Then, swim up to the surface and climb onto a lily
pad. Destroy the Bio Deku Baba hanging on the ceiling at the south end of
this room.
After you beat it, become regular Link and Hookshot onto the chest that
appears. Open it to get Stray Fairy #7, then jump across the lily pads to the
north ledge. Go through the door into the next room. In this room, go up and
into the water and defeat the enemies here as Zora Link. Then, open the chest
at the bottom to get a Key. Now, swim up to the surface and climb onto one of
the lily pads. Become regular Link and use an arrow to destroy the Real
Bombchu on the high ledge. Then, grapple onto the large chest with the
Hookshot and open it to get the Compass.
Next, get into the water and swim across to the large platform. Stand at the
edge of the water to the left of the door and look down to find a couple of
Dexihands and a pot. Use the Hookshot to destroy the pot, then use the Great
Fairy's Mask to get Stray Fairy #8. Now, become Zora Link and jump into the
strong water currents to be pushed into the main room with the turbine.
There, press B to sink to the bottom of the water, then stay against the wall
as the current pushes you. When you reach the northwest corner of the room,
swim into the tunnel and you'll be pushed into the next room.
Defeat the 2 Shell Blades here and swim up to the surface. Get to the east
side of the room while avoiding the Octoroks, then walk up the red pipe to
get out of the water. Defeat the Real Bombchu using the boomerang attack,
then continue around to the north platform. Use the Key and open the door to
reach the next room. In this next room, defeat the Green and Yellow Chuchus
and destroy the pots to get arrows, bombs, rupees, etc. After that, continue
up to the next room. Here, look up at the giant eyeball in the ceiling and
it'll come down, causing you to enter a mini-boss battle against Wart. Read
the Mini-Bosses section for help on beating it. After you win, open the chest
that appears to get Ice Arrows!
Now, go back through the door and out of this room. In the next room, go
straight through and into the following room. There, jump in the water and
swim to the platform in the southeast corner of the room. Wait for the
Octorok to come out of the water between your platform and the middle one.
Shoot it with an Ice Arrow to turn it into a floating glacier. Jump onto it
as regular Link, then jump onto the middle platform. Push the giant valve
counter-clockwise to make a water jet come up in a different room. Now, jump
in the water and become Zora Link, then swim down to the bottom. Swim through
the tunnel in the south wall to end up in the large turbine room again.
Here, swim upward and stay against the wall, then get into the tunnel in the
southeast corner of the room (green pipes on left, red on right). When you
arrive in the next room, surface and climb onto the north platform. From
there, look towards the south end of the room and shoot an Ice Arrow in the
water close to you. Jump onto the ice platform that forms and shoot another
Ice Arrow to make another platform. Continue that to get across to the south
end of the room, then climb onto the ledge and enter the next room.
In this room, lure the Blue Chuchu towards the high platform in the back of
the room. When it gets there, turn around and hit it with an Ice Arrow to
turn it into an ice block. Climb onto it and jump onto the higher ledge.
Defeat the Real Bombchu with an arrow, then push the valve to change the
water in another room. Go back to the previous room and become Zora Link,
then swim through the underwater tunnel on the east side to reach the next
room. There, swim up to the north end and climb onto the ledge, then enter
the following room.
In the next room, defeat the Bio Deku Babas in the water, then become regular
Link and shoot Ice Arrows into the water to form platforms. Get across to the
north part of this room and jump onto the ledge with the icicles on it. Now,
cut through the icicles on the ledge and continue down to find a wall of ice
that you can't pass. Shoot a Fire Arrow to melt it, then continue to the next
room. Here, you'll have to fight the Gekko mini-boss, so read that section to
find out how to win this time. After the fight, go through the open door to
the next room, then go down the hall and open the chest to get the Boss Key.
Now, climb through the window in front of the chest and jump into the water.
Swim to the south platform and jump into the strong currents at the other
side of the platform to reach the turbine room again. There, surface at the
top and climb onto a ledge. Get onto a higher ledge and jump onto the
spinning turbine as it passes near you. Ride it to the north part of this
area and jump onto the ledge there. Go up and shoot the water covering the
ladder with an Ice Arrow to stop the water from coming down. Now, climb the
ladder and enter the next room.
In here, use the Ice Arrows to make a series of platforms leading to the
green platform across the room. When you get onto that platform, push the
valve around to allow water to flow in the green pipes. Next, use the
Hookshot and pull yourself to the barrels on the west platform. Defeat any
Tektites in the water, then shoot an Ice Arrow into the water on the
northwest part of the room. Continue making platforms until you're right
under the hole in the grating above you. Then, shoot up and hit the Hookshot
target to get pulled up to the grating. There, open the chest and get Stray
Fairy #9. Now, play the Song of Soaring to warp back to the temple's
entrance.
Go up into the next room and become Zora Link, then ride the right platform
up to the higher ledge. Then, walk along that ledge and jump onto the water
jet. From there, go around the path to the end. Before you go up the ramp,
look up above the water jet coming from the red fountain. Shoot the Hookshot
target and you'll land on that water jet. When it reaches its highest point,
jump onto the red platform. Push the valve around to make the turbine stop.
Then, get back in the water and swim to the yellow platform. Turn the valve
there to make the turbine move in the other direction.
Now, get back to the entrance of the room and ride up to the higher
platforms. Continue around the path all the way into the following room to
the north. There, jump in the water as Zora Link and dive about halfway
towards the bottom. When you get to the northeast corner of this room (red on
left, green on right), take the tunnel all the way northeast (don't swim up
to surface above the Dexihands). Continue all the way down the tunnel to the
new room, then surface while avoiding the spiked mines and Skullfish.
Get onto the northwest ledge in here and ride the elevator platform up to its
highest point. Then, jump to the east over the spinning pole and onto the
next platform when it's close enough to you. As you ride across, look to the
southeast corner to find a torch. Become regular Link and Hookshot over to
that torch, then open the chest to get Stray Fairy #10. Now, get back to the
northwest ledge and ride the moving platform upward.
As you ride upward, aim an Ice Arrow at the waterfall to the south. When you
reach the highest point, quickly shoot it to freeze the gears and the
platform you're on. Now, carefully jump onto the gear shaft and go south onto
the section of gears that are tilted upward. Walk to the top of the eastern
one and Hookshot to a chest on the north ledge. Open it to receive Stray
Fairy #11.
Now, jump back down to the gears and continue south across them. When you
reach the end, go right onto the flat gear blade and jump onto the next
ledge. From there, go into the southern room. Here, go down the path and
become Zora Link. Then, dive in the water and go underneath the see-saw in
the north part of the room. Sink to the bottom of this underwater chamber and
ram the barrel to release Stray Fairy #12. Now, get back to the surface and
go to the see-saw in the southeast area of the room. Stand on the low end and
aim up and shoot a Fire Arrow at the ice on the ceiling, which will keep the
other end weighed down.
When your end rises, jump onto the next see-saw in the air. Shoot another
Fire Arrow at the ice above and your end will rise again. Then, jump onto the
green platform and turn the valve there. Now, defeat the Real Bombchu on the
east green pipe. After that, become Zora Link and walk east across the green
pipe. Jump up to the higher section and go right, then fall into the room
directly below you. Go south and become regular Link, then Hookshot over to
the chest and get Stray Fairy #13.
Next, drop down to the area below and get on the low end of the see-saw in
the northwest section of the room. Shoot a Fire Arrow up at the ice to weigh
down the other side, and your side will rise. Jump onto the southwest ledge
and go through the door into the next room. There, become Zora Link and dive
into the water below. Swim down and through the tunnel in the northwest part
of the room to reach the turbine room.
Back in this room, dive down to the very bottom, then go through the tunnel
in the southeast part of the room (it's the one with the green pipe going
through it). In that new room, press B to walk on the ground. Look up under
the middle platform above to see a fairy trapped in a bubble. Swim up to the
surface and get onto the green pipe in the east side of the room. Stand at
the lowest point on the pipe and become regular Link, then look under the
middle platform and shoot the bubble with an arrow. Then, wear the Great
Fairy's Mask to obtain Stray Fairy #14.
Now, dive back down to the floor as Zora Link and get to the northwest part
of the room. Stand on the ground and look north to see a fairy trapped in a
bubble. Use the boomerang attack to burst the bubble, then swim through the
tunnel to grab the final Stray Fairy. In the turbine room once again, simply
go through the green tunnel to get back to the previous room. Then, swim up
to the surface and walk up along the top of the green pipe. Follow the path
up and around to another valve, then push it around to cause a water jet to
appear.
Wait for the water jet to go down, then jump onto it and ride it upward. Jump
onto the next platform and use the Boss Key to enter the next room. When you
enter this room, go up and drop down the really long shaft to land in the
boss's room. You'll see the boss swimming around, then it'll jump over you
and drop into the water again. The battle will then begin against Gyorg, the
Gargantuan Masked Fish. Read the Bosses section for help on beating this very
difficult boss.
After you defeat this creature, grab the Heart Container and go into the
circle of light to get Gyorg's Remains. Go through the next cinema scene and
you'll find out that there's one more temple guardian that you have to go
help. You'll then be dropped off at Zora Cape again.
Zora Cape
---------
When you arrive here again, the giant turtle will tell you that it has to go
back to its slumber, but not before hearing Lulu's voice. So, turn into Zora
Link and enter the Zora Hall.
Zora Hall
---------
When you enter this area, go up the path, then right into the main area. Make
your way to the stage in the middle and talk to Lulu. She'll tell you about
the eggs, then the concert will begin. After watching a short song, go back
across the area and take the path east to exit Zora Hall.
Zora Cape
---------
Back outside, jump into the water and swim directly east. You should find
several ledges that you can jump across. Swim all the way to the shore to
reach the smallest one, then head south jumping from ledge to ledge to reach
the large platform. Go right to the edge and you'll see another island with a
palm tree on it. Hookshot over to it, then do that to reach the following
ledge.
When you reach the last ledge with a palm tree, jump across the last couple
ledges to reach the wall. Bomb the boulders and enter the cave, which is a
Fairy Fountain. Go up to the fountain and the 15 Stray Fairies will fly out
of your possession. The Great Fairy will then appear and give you more
strength, which outlines all your hearts with white lines. You now have twice
as much defensive power as you did before! Now, go back and exit this cave.
Back outside, play the Song of Soaring and fly to the Great Bay Coast again.
Great Bay Coast
---------------
When you arrive here, become Zora Link if you're not already and jump in the
water. Swim east to the shore and walk to the two buildings. Enter the
Oceanside Spider House to the left (make sure it's Day 1, otherwise you won't
get the Giant Wallet). Go up and bomb the wall to open up the house, then
you'll be ready to go. Read the Spider Houses section for help on finding all
30 Golden Skulltulas. After you get them all, talk to the guy standing at the
entrance to the house to get the Giant Wallet, which holds up to 500 rupees!
You're going to need to hold that capacity in order to get another mask very
soon. Now, go outside and play the Song of Soaring, then warp to Clock Town.
South Clock Town
----------------
When you appear by the owl statue in South Clock Town, wait until about 12AM
on the First night, then go north to North Clock Town.
North Clock Town
----------------
Save the old lady from the robber at around 12AM, then warp ahead to the
Final night. At that point, go to West Clock Town.
West Clock Town
---------------
Here, take out 500 rupees (or however much you need to have 500 total) from
the bank, then wait until the Curiosity Shop opens at 10PM. When it becomes
10PM, enter the shop and buy the All-Night Mask for 500 rupees. After that,
exit the shop and play the Song of Time to warp back to Day 1.
South Clock Town
----------------
When you get back to the first day, play the Song of Double Time to warp
ahead to the night. Then, wait until it's about 10PM and go to East Clock
Town.
East Clock Town
---------------
Wear Romani's Mask to enter the Milk Bar, Latte at 10PM. There, talk to the
fat Zora guy and perform the sound test as regular Link, Deku Link, Goron
Link, and Zora Link. After you do all that, you'll get the Circus Leader's
Mask. Now, exit the bar and warp back in time again to Day 1.
South Clock Town
----------------
This time when you return, slow down time with the Inverted Song of Time.
Then, head to East Clock Town and get past the guard in your way to exit
Clock Town.
Termina Field
-------------
When you enter Termina Field again, summon Epona and climb on. Ride around
the field to collect rupees, bombs, arrows, etc. When you're ready to go, get
to the east area of Termina Field and head east to the road leading to Ikana.
Road to Ikana
-------------
When you enter this new area again, go up the path while riding Epona. Don't
worry about the Real Bombchus since you won't take damage while riding
around. Continue up the hill and pick up speed, then jump over the fence to
reach the other side. Go straight and jump over a second fence, then take the
path going left to the end of the path with Epona. Get off and climb to the
higher ledge, then follow the path into Ikana Graveyard.
Ikana Graveyard
---------------
Upon entering this graveyard, head north and up the path while defeating the
bats along the way. Talk to Dampe halfway up the path, then continue north to
the giant wall. You'll find a large skeleton craeture sleeping in the right
section of the wall. Go up to it (put on the Bunny Hood first) and play the
Sonata of Awakening to wake it up. The giant creature known as Skull Keeta
will then wake up and start walking quickly up the path. Read the Mini-Bosses
section for some quick strategy on defeating this creature.
After you win, Skull Keeta will tell you its story before disappearing and
granting you access to the chest on the ledge. Hookshot over to it and open
it to get the Captain's Hat. Now, drop down to the ground and head south to
the southern half of the graveyard. Play the Song of Double Time to make it
the First Night. You will now see a bunch of Stalchildren standing around a
tombstone. Put on the Captain's Hat and talk to them, then get them to open
the grave. Drop into the hole that's revealed to enter the grave.
There, go north across the ledges to the next room. In that room, defeat the
massive swarm of bats to make a chest appear. Open it to get 50 rupees. Now,
take out your Fire Arrows and light all the torches in this room (if you have
Deku Sticks, go to the previous room and light one, then come back and light
the torches that way). Light them all to open the door, then go north and
into the next room. Here, go up and defeat the Iron Knuckle, which won't
attack you until you attack it! Defeat this knight, then the