|        |
             |        |           
           __|__    __|__           _________     T H E  L E G E N D  O F
        _/##/ \#_\/_#/ \##\_        |/     || ______ __     _____    __
       /  _#___ \::/ ___#_  \       |     //  ||  \| ||     ||   \    |\
       |  \/ _ \ || / _ \/  |            //   ||   | ||     ||    |  |  |
  ———==|  ( (o) )||( (o) )  |==———      //    ||—<|  ||     ||    |  |/\ |
        \  \ ― /\__/\ ― /  /           //     ||     ||     ||    | ||  ||
   ————==\__―――\ .. /―――__/==————     //      ||   | ||   | ||    | ||――| |
         // \__ )..( __/ \\          //     | ||  /| ||  /| ||   / ||   |  |
        //   //\_.._/\\   \\        ||     /| ―――――― ―――――― ―――――  ―――  ―――― 
        /   //   \/   \\   \        ―――――――――     M A J O R A ' S  M A S K
            /          \          

                  -€- THE LEGEND OF ZELDA: MAJORA'S MASK -€-
                             FOR THE NINTENDO 64

———————————————————————————————————————————————————————————————————————————————
———————————————————————————————————————————————————————————————————————————————

FAQ/Walkthrough Copyright © 2000-2002
VERSION: 3.3
AUTHOR: Bedman
LAST UPDATED: 7-26-02

           *** NEW UPDATE ON E-MAIL: PLEASE READ NOTE BELOW ***

I am only 16, I do not want any pornography. Don't waste your time sending me
porn spam. If you do, I will forward your e-mail to TOSSpam@aol.com and they
will deal with it. DON'T SEND ME SPAM! If you happen to use an aol e-mail ad-
dress to send me spam, I will send it to TOSEmail1 and AOL will ban your ac-
count. DON'T SEND ME SPAM!

NOTE TO ALL WHO HAVE E-MAILED ME AND WHO ARE PLANNING ON E-MAILING ME SOON:
My computer has been having some major freezing problems, seeing as how it's
a Compaq with an AMD processor and it's 3 years old (and it's a laptop). So,
this basically means I have highly limited Internet access until the problem
can be repaired. I'm stuck working on my new FAQs on a really ghetto dinosaur
of a computer that I used to use back before something called Windows 95 came
out. So, if you have a question, please check the Walkthrough / FAQ / etc. here
instead of e-mailing me. If, after you have checked the entire document and
your question is not answered, then you can e-mail me at bedman@mail.com and
wait for quite a while to receive an answer. I still want anything other than
questions as well, such as contributions, offers of friendship, errors, etc.
just FOR THE LOVE OF GOD AND ALL THINGS THAT ARE GOOD AND TRUE AND NOBLE, DO
NOT SEND ME ANY SUPER PROMOTED ADVERTISING MAIL, ALSO COMMONLY KNOWN AS SPAM!!!
And also, PLEASE get your computer checked for viruses ASAP, as I usually re-
turn to find my e-mail provider saying "Your account has run out of space,
please delete some files" because somebody with an infected computer sent me an
e-mail and I then have to delete twenty billion copies of Klez out of my e-mail
box. That's all I have to say for now, except one more thing: I apologize for
all of this, I am certainly feeling more pain from all this than you, but I am
sorry for not being able to respond to all your e-mails :-(

BTW, because of this freezing problem, I haven't been able to proofread V 3.3
before submitting it, so there may be a few wonky problems, just try to ignore
it until I can check everything better.

NOTE TO ALL WHO HAVE E-MAILED ME: FCMail no longer exists because of stupid
reasons. This means that I lost every single e-mail that was ever sent to my
very first e-mail account *sniff* If you sent any questions or contributions
to that address, please forgive me, it wasn't my fault. 

NOTE TO ALL WHO HAVE E-MAILED ME: AOL no longer exists... er, just kidding. For
now, I can't access my AOL e-mail so please send all e-mail to bedman@mail.com.

If you want to copy / quote / redistribute this FAQ, see the COPYRIGHT section
at the end for details.

If possible, please read the E-MAIL section in the OTHER STUFF section before
you e-mail me with non-Majora's Mask related mail. If you need to ask me some-
thing about Majora's Mask, PLEASE feel free to e-mail me!

Other websites by Bedman:
www.geocities.com/bedman_1985 (directory)
www.geocities.com/pokemon4dummies (about 20% done)
www.geocities.com/thejackfarm (Harvest Moon 64, about 25% done)
www.geocities.com/japanese4vg (Japanese for Video Gamers, about 15% done)

Other FAQs by Bedman:
Star Trek 25th Anniversary

Other FAQs in progress by Bedman:
The Legend of Zelda: Ocarina of Time
River City Ransom (coming soon, I promise!!!)
Jet Force Gemini (N64) (just started, who knows when it'll be released)
Castlevania: Circle of the Moon (maybe, release date unknown)

FAQs being considered by Bedman (in order of likeliness):
Other Zelda Games
Pokιmon Red / Blue / Yellow (GB)
Star Wars: Rogue Leader (GCN)
Super Smash Bros. Melee (GCN)
Harvest Moon (SNES)
Super Mario 64 (N64)
Harvest Moon 64 (N64)

A cool Majora's Mask site:
www.angelfire.com/extreme/bboylethal

A horrible Majora's Mask site:
www.zelda.com

 _________________
|TABLE OF CONTENTS|
|—————————————————|

-*- CONTENTS AT A GLANCE -*-

I.    TABLE OF CONTENTS
II.   INTRO
III.  BASICS
IV.   STORY
V.    WALKTHROUGH
VI.   FAQ - FREQUENTLY ASKED QUESTIONS
VII.  SONGS
VIII. MASKS
IX.   ITEMS
X.    PIECES OF HEART
XI.   BOTTLES
XII.  PRICE LIST
XIII. ENEMIES
XIV.  CHARACTERS
XV.   SIDE MISSIONS
XVI.  GLITCHES, TIPS, CHEATS, TWEAKS, ETC.
XVII. OTHER STUFF
XVIII.VERSION HISTORY
XIX.  COPYRIGHT
XX.   THANKS!

-*- EXPANDED CONTENTS / GENERAL GAME OVERVIEW AND OUTLINE -*-

I.    TABLE OF CONTENTS
      A.    CONTENTS AT A GLANCE
      B.    EXPANDED CONTENTS / GENERAL GAME OVERVIEW AND OUTLINE
II.   INTRO
      A.    Explanation of FAQ, E-mail, general info on FAQ
III.  BASICS
      A.    OVERVIEW
      B.    OOT / MM COMPARISON
      C.    OLD THINGS
            1.    CONTROLS
            2.    Z-TARGETING
            3.    OPTIONS
            4.    MOVES / ADVANCED CONTROLS
            5.    C-ITEMS
      D.    NEW THINGS
            1.    SAVING
            2.    MOVES
                  a.    DEKU LINK
                  b.    DARMANI
                  c.    MIKAU
            3.    THE CLOCKS
            4.    DUNGEON FAIRIES
            5.    THE BOMBERS' NOTEBOOK
IV.   STORY
V.    WALKTHROUGH
      A.    CLOCK TOWN
            1.    LOST WOODS
            2.    GREAT FAIRY
            3.    NORTH CLOCK TOWN
            4.    EAST CLOCK TOWN
            5.    SOUTH CLOCK TOWN
                  a.    How to SAVE for the first time
            6.    INSIDE THE CLOCK TOWER
                  a.    Become human again
            7.    GET THE BOMBERS' NOTEBOOK
      B.    SOUTHERN SWAMP
            1.    SOUTHERN SWAMP
            2.    WOODS OF MYSTERY
            3.    DEKU PALACE
            4.    WOODFALL
     =C.   =WOODFALL TEMPLE=
            1.    MAP
            2.    WALKTHROUGH
           *3.   *MASKED JUNGLE WARRIOR ODOWLA*
            4.    AFTER ODOWLA
      D.    MOUNTAIN VILLAGE
            1.    GORON VILLAGE
            2.    SNOWHEAD
     =E.   =SNOWHEAD TEMPLE=
            1.    MAP
            2.    WALKTHROUGH
           *3.    *MASKED MECHANICAL MONSTER GHOT*
            4.    AFTER GHOT
                  a.    ROMANI RANCH
                  b.    STONE MASK
      F.    GREAT BAY
            1.    ZORA HALL
            2.    PIRATES' FORTRESS
            3.    PINNACLE ROCK
     =G.   =GREAT BAY TEMPLE=
            1.    MAP
            2.    WALKTHROUGH
           *3.    *GARGANTUAN MASKED FISH GYORG*
            4.    AFTER GYORG
      H.    IKANA CANYON
            1.    IKANA GRAVEYARD
            2.    IKANA CANYON
            3.    BENEATH THE WELL
            4.    ANCIENT CASTLE OF IKANA
     =I.   =STONE TOWER TEMPLE=
            1.    MAP
            2.    WALKTHROUGH
           *3.    *GIANT MASKED INSECT TWINMOLD*
      J.   THE MOON
            1.    ODOWLA CHILD
            2.    GHOT CHILD
            3.    GYORG CHILD
            4.    TWINMOLD CHILD
            5.    THE FIERCE DEITY'S MASK
      K.   *THE FINAL BATTLE*
            1.    *MAJORA'S MASK*
            2.    *MAJORA'S INCARNATION*
            3.    *MAJORA'S WRATH*
VI.   FREQUENTLY ASKED QUESTIONS
      A.    If you want to know how to get Epona, read this section (there's
            other stuff here too :-).
VII.  SONGS
      A.    SONG OF TIME
      B.    SONG OF HEALING
      C.    EPONA'S SONG
      D.    SONG OF SOARING
      E.    SONG OF STORMS
      F.    SONATA OF AWAKENING
      G.    GORON LULLABY
      H.    NEW WAVE BOSSA NOVA
      I.    ELEGY OF EMPTYNESS
      J.    OATH TO ORDER
      K.    SCARECROW'S SONGS
            1.    INVERTED SONG OF TIME
            2.    SONG OF DOUBLE TIME
            3.    SCARECROW SONG
VIII. MASKS
      A.    TRANSFORMATION MASKS
            1.    DEKU MASK
            2.    GORON MASK
            3.    ZORA MASK
            4.    FIERCE DEITY'S MASK
      B.    NON-TRANSFORMATION MASKS
            1.    POSTMAN'S HAT
            2.    ALL-NIGHT MASK
            3.    BLAST MASK
            4.    STONE MASK
            5.    GREAT FAIRY'S MASK
            6.    KEATON'S MASK
            7.    BREMEN MASK
            8.    BUNNY HOOD
            9.    DON GERO'S MASK
            10.   MASK OF SCENTS
            11.   ROMANI'S MASK
            12.   CICRUS LEADER'S MASK
            13.   KAFEI'S MASK
            14.   COUPLE'S MASK
            15.   MASK OF TRUTH
            16.   KAMARO'S MASK
            17.   GIBDO MASK
            18.   GARO'S MASK
            19.   CAPTAIN'S HAT
            20.   GIANT'S MASK
IX.   ITEMS
      A.    OCARINA OF TIME
      B.    HERO'S BOW
            1.    FIRE ARROW
            2.    ICE ARROW
            3.    LIGHT ARROW
      C.    BOMB
      D.    BOMBCHU
      E.    DEKU STICK
      F.    DEKU NUT
      G.    MAGIC BEANS
      H.    POWDER KEG
      I.    PICTOGRAPH BOX
      J.    LENS OF TRUTH
      K.    HOOKSHOT
      L.    GREAT FAIRY SWORD
      M.    BOTTLES
      N.    TRADE ITEMS
X.    PIECES OF HEART
XI.   BOTTLES
XII.  SHOPS AND PRICES
XIII. ENEMIES
      A.    ENEMIES
      B.    MINI-BOSSES
      C.    BOSSES
XIV.  CHARACTERS
      A.    MAIN CHARACTERS
            1.    LINK
            2.    DEKU SCRUB
            3.    DARMANI
            4.    MIKAU
            5.    EPONA
            6.    TATL
            7.    TAEL
            8.    SKULL KID
      B.    BOMBERS' NOTEBOOK CHARACTERS
            1.    BOMBERS
            2.    ANJU
            3.    KAFEI
            4.    MAN FROM CURIOSITY SHOP
            5.    OLD LADY FROM BOMB SHOP
            6.    ROMANI
            7.    CREMIA
            8.    MR. DOTOUR
            9.    MADAME AROMA
            10.   TOTO
            11.   GORMAN
            12.   POSTMAN
            13.   ROSA SISTERS
            14.   ???
            15.   ANJU'S GRANDMOTHER
            16.   KAMARO
            17.   GROG
            18.   GORMAN BROTHERS
            19.   SHIRO
            20.   GURU-GURU
      C.    MINOR CHARACTERS
      D.    CHARACTER COMPARISON
XV.   SIDE MISSIONS
      A.    TEMPLE FARIES
            1.    WOODFALL TEMPLE
            2.    SNOWHEAD TEMPLE
            3.    GREAT BAY TEMPLE
            4.    STONE TOWER TEMPLE
      B.    SKULLTULA HOUSES
            1.    SWAMP SPIDER HOUSE
            2.    OCEANSIDE SPIDER HOUSE
      C.    THE GILDED SWORD
      D.    ANJU AND KAFEI
            1.    BARE-BONE WALKTHROUGH
            2.    SAKON'S HIDEOUT
                  a.   MAP
                  b.   WALKTHROUGH
XVI.  GILTCHES, TIPS, CHEATS, TWEAKS, ETC.
XVII. OTHER STUFF
      A.    BEDMAN'S SWEET HOME
            1.    A little Christmas humor.
      B.    E-MAIL
            1.    Please read this before e-mailing me with something not
                  related to Majora's Mask.
      C.    INSTANT MESSAGES
            1.    Please read this before sending me an Instant Message not
                  related to Majora's Mask.
      D.    MAJORA'S MASK THREE-DAY CHALLENGE
XVIII.VERSION HISTORY
      A.    1.1
      B.    1.2
      C.    1.3
      D.    1.4
      E.    1.5
      F.    2.0
      G.    2.1
      H.    2.2
      I.    3.0
      J.    3.1
      K.    3.2
XIX.  COPYRIGHT
XX.   THANKS!
    
 _____
|INTRO|
|—————|

This FAQ / Walkthrough is basically complete! I may add a couple things later,
but it's done for now. Sorry for taking so long, I wrote the update like back
in October 2001 or something, and I just didn't get around to submitting it.

In other news, my bedman@fcmail.com address no longer exists because they shut
down FCMail >:-(. Send all your questions, comments, flames, etc. to:
bedman@mail.com and DON'T YOU DARE SEND SPAM!!! Also, WHquestion shut down. I'm
really really sad :'-( ... *sniff* it was the best site I ever knew... But now
I am also a neopets user (www.neopets.com). If you want to be my neofriend, my
username is Bedman (duh).

Also, if you're trying to send me an IM and it doesn't look like I'm online,
check to see if I'm online under the username of USJokerBedman. Please do NOT
send ANY e-mail to this address since I almost never check it.

One other note: Up until now, I've been storing this file on a floppy disk.
That floppy disk decided to go completely crazy and delete certain sections of
my files. The result: I have to patch up some areas that were deleted with data
from older versions of this file. Fortunately, nothing new was deleted and I am
now storing my FAQs on my hard drive to be safe. I should have all the deleted
areas replaced before I upload this, but if something seems really unusually
tweaky, it means that I haven't gotten around to replacing it. Send me an e-
mail with the exact location of the problem. Funny, I even switched disks, but
BOTH of them have been giving me the same problems....

 ______
|BASICS|
|——————|

-*- OVERVIEW -*-

Zelda games often have unusual things, but this game is the most unusual of all
Zelda games. It doesn't take place in Hyrule, but in a parallel world called
Termina, where everyone looks like someone else in Hyrule. The Cucco Lady from
Kakariko Village is the Innkeeper in Clock Town, the central town of Termina,
and the Running Man from Hyrule Field is the Town Postman. Some items are re-
turning, but some of them can now be used by Young Link, the only age you'll be
using in this game. You will have to travel through time, but instead of going
forward seven years, you have to go back three days. What happens on the third
day? The moon will fall right out of the sky.... You'll have to go back in
time to the beginning of your quest, though you keep most important items.
Events that you watched once will unfold again, and some you'll be able to stop
from happening. A poor old woman is attacked and a Bomb Bag shows up at an
illegal shop a day later. If you save the old woman, the Bomb Bag reaches it's
true destination and goes on sale at the Bomb Shop. You can watch the carpent-
ers construct a tall wooden tower for the upcoming carnival, then you travel
back in time and it reverts to it's original shorter height. So what do you
need to do to win? Simple. Find something(s) to stop the moon from falling. And
you only have the same three days to do it.

-*- OOT / MM COMPARISON -*-

You should know, of course, that Majora's Mask is the sequel to The Legend of
Zelda: Ocarina of Time for the N64. For those of you who are relatively new to
the Zelda series, please note that there were four and fifty-one hundredths
other Zelda games that came before OoT: The Legend of Zelda, Zelda 2: Link's
Adventure (both for the NES), A Link to the Past (SNES), Link's Awakening (GB),
Link's Awakening DX (GBC, that's where the fifty-hundredths comes in), and the
Second Worst Game of All Time: Wand of Gamelon for the Phillips CD-i system, or
something like that (trust me, you really really really don't want to know what
the game is like, and you also don't want to know what Nintendo was thinking
when they endorsed it... in case you're math skills are poor, that's the one-
hundredth, though it doesn't really deserve that much). Also for those who are
new to the series, please don't call Majora's Mask "Zelda 2" because Zelda 2 is
the title of one of the old-school NES Zelda games. I get a little confused
when people are like "I need help with Zelda 2" and I'm like "I don't know much
about it, I'm really more of an expert on Majora's Mask...." Also, there have
been two games for Game Boy Color released since Majora's Mask (Oracle of Ages
and Oracle of Seasons), and there is another half-game coming out for GameCube
called The Legend of Zelda: Link Joins the Powerpuff Girls. It uses "innovative
cel-shaded graphics" that make it look like a Powerpuff Girls cartoon.

Now, for those of you who aren't new to the series and you haven't yet played
much of MM, here's a list of the similarities and differences between OoT and
MM:

Differences:

- Link is slightly older than kid Link from OoT
- Only one age (no adult Link)
- Instead of traveling back and forth seven years, you repeat the same 3 days
over and over
- There are three times the masks for a total of 24 masks to collect, many with
special uses, plus you can carry more than one at a time!
- Expansion Pak Only (it's worth it)
- The graphics are better (because of previously mentioned Expansion Pak)
- More enemies to fight (also because of Expansion Pak?)
- Only four dungeons, which means that there are WAY more pieces of heart, plus
more sidequests and mini-dungeons to make up for the low number of dungeons
- Saving is confusing and frustrating at first, and you may not like the game
when you first start, but you'll love it after a while
- The atmosphere is more tribal than medieval
- There are stars at night :-)
- There are more character voices (YAH! UH! YAY!)
- You can't switch between swords and shields, upgrades replace old ones
- Young Link can use the Bow and Hookshot, no Slingshot or Boomerang
- Zelda theme music :-)
- More characters, more personality, more humor
- Dinging fairy instead of "Hey!" "Look!" "Listen!"
- More obnoxious and annoying enemy descriptions from previously mentioned
fairy (Don't you know anything? That's a deku baba! It's easy! Just... whack
it with your sword or something!)
- Stranger story line, but not too difficult to understand
- Incredibly pathetic final boss (there are ways to make it harder)
- Better warp system
- Species transformations (deku, goron, zora) with new musical instruments
- More mini-games
- No pesky golden skulltulas everywhere (only in two locations...)
- New enemies (duh)
- No magic items (Din's Fire, Farore's Wind, Nayru's Love)
- New items (Pictograph Camera, Powder Keg)
- More complex, unique, bizarre dungeons

Now for a few similarities...

- Same basic engine
- Many of the same character appearances
- A few returning Ocarina songs
- Some of the music is the same (like the shop music, mini-game music,
house music, etc.), but sometimes it sounds like it's coming from a cheap radio
- Some returning enemies
- Items such as Deku Sticks / Nuts, Bombs / Bombchus, beans, etc.


-*- OLD THINGS -*-

If you played Ocarina of Time, you can probably skip this section. This section
just goes over the basics of the game, which you should already know if you
played Ocarina of Time. It's also mostly covered in the manual, so if you read
the manual, you won't learn much.

- CONTROLS -

The controls for this game are pretty simple. Here's a list of the basics:

A BUTTON:          VARIOUS (OPEN, SPEAK, NEXT, CHECK, PUT AWAY, ATTACK, etc.)
B BUTTON:          ATTACK WITH SWORD (SOME MASKS CHANGE THIS)
Z BUTTON:          CENTER CAMERA, Z-TARGET
R BUTTON:          RAISE SHIELD
L BUTTON:          TOGGLE ONSCREEN MAP, TURN OFF OCARINA EFFECTS AND ANIMATION
START BUTTON:      PAUSE GAME
C UP BUTTON:       LOOK AROUND W/ 1ST PERSON, LISTEN TO TATL
C LEFT/RIGHT/DOWN: USE ITEM(S) SET TO C BUTTONS
CONTROL STICK:     MOVE CHARACTER, CURSOR

- Z-TARGETING -

Z-Targeting is a useful technique used to keep Link's attention on one enemy or
object. While Z-Targeting, attacks will be more accurate, and talking to people
or reading signs will be easier. Link will always face the item he has Z-
Targeted, and the controls will change slightly while using Z-Targeting. Once
you use it enough, you'll get used to it and it'll become natural. If you see
a colored arrow above an item, you can Z-Target it. Green arrows mean there's
a sign or something else you can check. A blue arrow means you can talk to a
person or thing. Yellow arrows appear above enemies.

There are two types of Z-Targeting that you can change in the OPTIONS menu, but
both of them use the Z Button found on the bottom of the controller. The two
options are SWITCH and HOLD. Switch is good for beginners. To use it, simply
tap the Z Button to target an enemy. Tap it again to stop targeting or to
switch to a different enemy. The Hold option is for more advanced players (like
me, obviously) who have mastered the Z-Targeting system. It's better, but can
be a little tougher to get used to. To use it, you must HOLD the Z-Button to
target an enemy. When you let go of the Z-Button, you'll quit using it.

Also while Z-Targeting enemies, you can press UP C to get a hint from Tatl.
Just be warned that she can make you feel like a doofus, especially if you ask
her about an enemy like a Deku Baba. She'll say "Don't tell me you don't know
about Deku Baba! It's easy! Hit it with your sword!" or something like that.
If you don't know about an enemy, though, it's probably best to listen to her
to figure out how to defeat it (or listen to my descriptions :-). We didn't
have anything like this in the older games... Zelda games these days are
just too easy. If you want a challenge, try playing Zelda II and you will think
Majora's Mask is sooo easy.

- OPTIONS -

You can only change these options on the Game Menu after the Title Screen.

SOUND
There are four options for sound. They are STEREO, MONO, HEADSET, and SURROUND.
Stereo is best on stereo TVs, while Mono is best on Mono TVs (meaning TVs with
only one speaker, I don't know why they ever made them like that). Headset is
best if you're using headphones, and Surround is if you have a really great
Dolby Surround Sound System.

Z TARGETING
The two options are SWITCH and HOLD. See the Z-TARGETING section for more
details.

CHECK BRIGHTNESS
At first, you may think this is for changing the brightness of the game. It's
not, it's for checking the brightness on your TV. If you can't see all four
shades of gray, adjust the brightness on your TV so that you can.

- MOVES / ADVANCED CONTROLS -

These are some moves that are returning from Ocarina of Time. Note that most of
these can only be used while Link is in his Hylian form.

Z = While Z-Targeting is active, or while holding Z without targeting an object

ROLL ATTACK
BUTTONS: CONTROL STICK UP + A OR Z + A WHILE SWORD IS PUT AWAY
USE: A general rolling attack, doesn't do much to enemies. Useful for destroy-
ing crates, pots, etc. and to knock items out of trees (and to make small cow
figurines' heads wiggle :)

NORMAL SWORD SWIPE
BUTTONS: B BUTTON (if sword isn't out, makes Link take out his sword)

BACK FLIP
BUTTONS: Z + CONTROL STICK DOWN + A
USE: To dodge enemy attacks, especially dodging the Iron Knuckle's axe.

SIDE JUMP
BUTTONS: Z + CONTROL STICK RIGHT / LEFT + A
USE: To dodge enemy attacks, especially dodging the Iron Knuckle's axe.

JUMP ATTACK
BUTTONS: Z + A + SWORD OUT
USE: Does twice the damage of a normal sword slash, but takes a bit more time
to get up afterwards, leaving you vulnerable to enemy attack.

STAB ATTACK
BUTTONS: Z + CONTROL STICK UP + B + SWORD OUT
USE: Quick stabbing attack using the sword, useful for stabbing enemies with
shields, or enemies that block normal sword slashes.

SHIELD STAB
BUTTONS: R + B
USE: While using your shield, you can make a quick stab at your enemy. You'll
quickly stab the enemy, and then you'll raise your shield right away.

GRAB / THROW / DROP
BUTTONS: A
USE: If there's anything you can lift (clay pot, small crate, small shrub,
snowball, Bomb, etc.) you can press A once to pick it up. Press A again to drop
it (while standing still) or to throw it (while moving).

GRAB / PUSH / PULL / CLIMB
BUTTONS: A + CONTROL STICK
USE: Use the A button to grab large blocks or other moveable things. Press UP
on the control stick to push it and DOWN on the control stick to pull it. Or,
to climb on top of it, push UP on the control stick (towards the block) and
then press A to climb on top of it when the blue icon says "Climb."

OPEN 
BUTTONS: A
USE: While standing in front of a door or chest, press the A Button to open it
up. Chests usually contain useful items. Sometimes, doors can be locked. If
a door has chains on it and a lock, you need a key to open it. If it has metal
bars on it, you must find a way to open the door (defeating all the enemies in
the room, pressing a switch, shooting an eye switch, lighting torches, etc).

- C-ITEMS -

If you've played other Zelda games, this will likely be familiar. You can set
different items to the bottom three C Buttons. To change the items, pause,
switch to the ITEMS subscreen, then press a C Button to set that item to that
C Button. While playing the game, press the C Button to use the item. I usually
keep the Ocarina set to the Right C Button, the Hero's Bow set to Left C, and
the Hookshot set to Down C, but you can choose to set any items to any buttons.
My advice: always set the items to the same buttons, if possible. This way, you
can take them out quickly without looking at what they're set to (example: I
never assign the hookshot to the left c-button, and I never set the Bow to the
bottom c-button and I never set anything but the Ocarina to the right c-button.
This allows me to immediately take out an item without looking at what button
it's assigned to as long as I know that it is assigned).

-*- NEW THINGS -*-

Most of this info was covered in the manual, but wasn't in Ocarina of Time.

- SAVING -

This drove me crazy the first few times, but you'll get used to it after a
while. To permanently save the game, you must play the Song of Time, but this
also sends you back in time to the beginning of the First Day. All events that
you cleared will revert to their original state, people's problems will return,
and dungeon puzzles will return to their original unsolved state. You'll also
lose all your rupees, arrows, Bombs, powder kegs, Bombchus, deku nuts, deku
sticks, etc. but you won't lose the ability to use them. You'll also keep all
important items (like the Bow and the Hookshot) and all the masks you have
collected (including the masks left behind after defeating a boss, which proves
you've beaten them at least once). In some ways, this is annoying, but in some
ways, it's good. It's sometimes fun to go back and pound the bosses again,
especially after you're a lot stronger (it took me about 5 minutes to beat
Odowla the first time, and 30 seconds once I got a bigger sword).

You can temporarily save the game, once you're Hylian again, using the game's
Interrupt Save feature. Once you whack an owl statue with your sword, you can
temporarily save the game by Checking the owl statue, then selecting "Yes" to
save temporarily. This means that when you begin the game again, you'll return
to the owl statue the same way you left it. BE CAREFUL! If you now turn off the
Nintendo 64, you'll lose all the stuff you've done since you last played the
Song of Time. To save again, either use the Song of Time, or save at an owl
again. This is kind of like a really long pause, but you turn off the N64. Just
like when you pause, you don't really save, it just stops for a while. Be sure
you save again after using the Interrupt Save, unless you want to lose every-
thing you did since the First Day.

Also, there's a way to save the number of rupees you have, even after playing
the Song of Time. You can deposit rupees at the Bank in West Clock Town. These
rupees will be saved and the guy will recognize you when you return (even if
you return as a Zora). I think this is because he stamps your hand or something
so he'll know you later when you return. You'll also get various rewards for
depositing a lot of rupees in the bank. After depositing 200 rupees, you'll get
a bigger wallet, and after depositing 1,000 rupees, you'll get about 5 rupees
(that's called "interest"). You get something even nicer for depositing 5,000
rupees....

- MOVES -

One of the most interesting things about Majora's Mask is that you can actually
change your form to become one of three different species. You'll have to
collect the three masks to transform into the different form, and each form has
it's own moves, strengths, and weaknesses. You'll often have to use a certain
mask when you least expect it, like transforming into a Deku Scrub in the last
temple to fly for short distances. Also, in each form, you'll take on the name
of the character you got the mask from (except the Deku Scrub).

DEKU LINK
A BUTTON:      SPIN ATTACK
B BUTTON:      BLOW BUBBLE (USES MAGIC)
R BUTTON:      HIDE UNDER WOODEN SHIELD

SPECIAL MOVES:

PINK FLOWER HELICOPTER
BUTTONS: Press and hold the A button while standing over a pink flower to
burrow. Aim, then release to pop out and fly using two spinning pink flowers to
fly for short distances. Control speed and direction with the control stick. 
Press A again to drop down, and B to drop Deku Nuts like little bombs (useful
for judging what you're above when trying to land on small objects).
USE: Useful everywhere to reach distant or higher platforms / ledges / objects,
etc. A required technique.

WATER HOP
BUTTONS: CONTROL STICK ON WATER
USE: You can hop across water up to 5 times. Use this to reach the other side
of water as a Scrub and to cross poisonous water. After the fifth hop, you will
fall into the water and sink, returning you to where you first hopped in (un-
less, of course, you reach the other side of the water or a lily pad).

WEAKNESSES: Fire, lava, falling from high places, and water.
SPECIAL INSTRUMENT: Deku Pipes

DARMANI (GORON LINK)
A BUTTON:      CURL
B BUTTON:      PUNCH (PRESS 3 TIMES QUICKLY TO INCREASE POWER)
R BUTTON:      DEFENSIVE POSITION
A + STICK:     ROLL (MAY USE MAGIC POWER)
A + B:         POUND

SPECIAL MOVES:

SPEED ROLL
BUTTONS: A BUTTON + CONTROL STICK, WAIT FOR SPIKES
USE: When rolling around, build up your speed until you have spikes sticking
out of your body. While using this special speedy rolling, you can kill most
enemies, bust through giant snowballs, and jump ramps to cross large gaps. You
can also use it to roll up steep slopes, but you don't need to have spikes
sticking out to roll up steep slopes.

STRENGTHS: Strong (pulling heavy objects)
WEAKNESSES: Falling from high places, jumping, and water.
SPECIAL INSTRUMENT: Goron Drums

MIKAU (ZORA LINK)
B BUTTON:      FIGHT (PRESS 3 TIMES QUICKLY FOR STRONGER ATTACKS)
HOLD B:        THROW FINS LIKE BOOMERANGS
R BUTTON:      SHIELD WITH FINS
R + SWIMMING:  ELECTRIC SHIELD
R + B IN WATER:ELECTRIC SHIELD
A IN WATER:    SWIM QUICKLY

SPECIAL MOVES:

SWIMMING
BUTTONS: A WHILE RISING / SINKING / FLOATING
USE: You can swim like a dolphin by pressing and holding the A Button while
floating in water. Move around with the Control Stick. Press UP on the Control
Stick to leap like a dolphin.

SURFACE / DIVE
BUTTONS: A OR B
USE: While in the water, you can dive (sink) by pressing B (unless you're
walking on the bottom), and you can surface (rise) by pressing A.

WEAKNESSES: Fire and ice.
SPECIAL INSTRUMENT: Mikau's Guitar

- THE CLOCKS -

There are two types of clocks in the game that you can learn how to read, one
that's easy and necessary, and one that's a bit tougher and not as useful. The
more important clock you should learn is the one that stays at the bottom of
the screen at all times. This tells you what day it is and what time it is (in
the game, obviously). The other kind of clock is the real ones that are all
over Clock Town. They use a different format, but they're similar to normal
clocks.

GAME CLOCK
Here's a rough picture of what the game clock at the bottom of the screen looks
like:
     _____
 7 /       \
 O    / \€   \
|     \ /     |

The "O" in the outer ring will either be the sun (6:00 am - 6:00 pm), or a moon
(6:00 pm - 6:00 am). Above the little sun or moon is a number. This is the
current hour of the day. In the middle is a green or blue diamond. 1st, 2nd, or
Final will be displayed here depending on the day. Around this diamond is a
small point of light (€). This shows what minute it is. One second of Real-Time
equals one minute of Game-Time (unless the Inverted Song of Time was played).
This means it will take one Real minute for this dot to travel around the
diamond. Once it reaches the top of the diamond, the hour indicator will change
to the next hour.

TERMINIAN CLOCK
Here's a rough picture of what a clock from Clock Town will look like:
    _______
   / __^__ \
  / /  C  \ \
 | |   |   | |
 |<|   |   |>|
 | |   |   | |
  \ \__0__/ /
   \   v   /
    ―――――――
C=SUN / MOON
0=HOUR INDICATOR
<, >, ^= BLUE DOT
v=MINUTE INDICATOR

It's kinda hard to draw like this, but you'll understand, it's not too hard to
figure out. The outer ring of the clock is the Minute Ring. There are four dots
around it's edges, and sixty little tick marks. One of the dots is red, the
other three are blue. As the Minute Ring turns, the red dot will travel around
it. It's read the same way as a minute hand on a clock, meaning if it's at the
top of the clock, it's at 0 minutes, if it's at the bottom of the clock, it's
30 minutes. The Hour Disk in the middle indicates the hour. There are four
symbols around it, but only two of them are used. One of them is a bigger red
circle. This points towards the hour, the same way the red dot is read. The
other, larger, symbol changes between day and night. During the day, a sun is
displayed. During the evening and night, a moon is displayed.

- DUNGEON FAIRIES -

This side-quest is optional and is similar to the Gold Skulltulas from Ocarina
of Time. It does, however, have a much greater reward. In each dungeon, there
are 15 lost fairies of the same color. They all look kinda ugly and have wings
sticking out the top of their enormous heads. They look just like the lost
fairy from Clock Town. You must rescue all 15 from each dungeon and return them
to the nearby Fairy Fountain (there's a Fairy Fountain near every dungeon).
Once you return all 15 mini-fairies, the big laughing fairy appears and gives
you a cool upgrade (though I do wish Nintendo would make these fairies a little
less... ugly). There are three upgrades and one special item you can get from
these big fairies (not counting the magic power you get from the first one in
Clock Town). For details about finding these fairies, see the SIDE MISSIONS
section.

- THE BOMBERS' NOTEBOOK -

This item can be found on the Quest Subscreen once you get it. Move the cursor
to it and press A to read it. This notebook contains pictures of 20 people
(once you meet them) and their schedule for the three days. To complete this
notebook, you must solve all these people's problems. It may seem like it's
unnecessary, but solving these problems will get you a lot more masks, pieces
of heart, bottles, etc. so it's worth your time to solve these problems. Also,
it may be confusing, so here's a rough picture of what a schedules might look
like:

          !          !                   !              !                    @
:)--------==-------=======||------------===---------||======-----------------=|
 |---------=====---=======||------------------------||------------------------|
             !       !

The little smiley :) is the person's face... I didn't have enough space since
each dash represents an hour for each day (and because GameFAQs.com requires
all FAQs to be 79 characters wide or less, 24 x 3 = 72, 79 - 72 = 7... ah,
nevermind). There are three columns, one for each of the three days. A red
arrow and a vertical line shows the current time of day. The ! @ and & are
symbols you'll see in the middle of the blue bars, and the blue bars (the ===
bars on mine) indicate when you can get an item or solve a problem. The (!)
symbol is to show an important event or a promise made to a person, or just a
problem was solved. A @ symbol (it's really a small green face) means you
received a mask from someone as a reward. A & symbol (a small red bow) means
you received a gift or other item from someone. Also note that not everybody
has two bars. That only happens when there are events or other notes that
happen at the same time. One final note: if you solve all the problems of a 
person, a small medal symbol like [|] with a red circled star on top will
appear to the right of their schedule. Also, when you play the Song of Time,
their problems will return, but your notebook will permanently record the fact
that you solved their problems. If you want the best ending, make sure you help
out all 20 people!

 _____
|STORY|
|—————|

   It had been a long time since Link and Navi had separated after defeating
Ganon and saving Hyrule. Zelda had used the Ocarina of Time to return Link to
his younger age. Now, with the Ocarina and a new shield, new sword, and his
trusty horse Epona, Link set out to find Navi, his fairy friend. As he got
deeper and deeper into the Lost Woods, he recognized less and less of his sur-
roundings. He turned to take a look around, but Epona screamed and threw him to
the ground....
   He awoke a few minutes later. "Hey, Skull Kid, let me play!" said a shrill
little voice.
   "No way, you'd drop it and break it!" Laughter. Link slowly got up. A
strange little Skull Kid was turned away from him, playing a few notes on the
Ocarina of Time. Ding ding ding! Two fairies, a dark and a light, were trying
to get the Skull Kid's attention. He turned around with a jump when he noticed
Link, looked down at the Ocarina, and quickly hid it behind his back. Link
lunged at the Skull Kid, but he quickly leaped over Link's head onto Epona and
took off.
   Link quickly grabbed onto the Skull Kid's leg as the Skull Kid rode quickly
through the forest. Just before the Skull Kid reached a log tunnel, Link fell
off. The Skull Kid continued, and Link followed at a swift run. Little did he
know what lay beyond the log tunnel. He didn't have enough time to stop himself
as he plunged off a cliff into darkness.
   He landed on a small plant in the middle of a pool of water. Floating along-
side his two fairies, the Skull Kid explained what he had done with Epona. Link
was about to attack when the Skull Kid transformed him into a tiny little deku
scrub. Link stared at his reflection in disbelief. He was a little wooden crea-
ture, with a little green hat and shorts. Laughing, the Skull Kid began to
float away through a doorway. Link tried to follow, but Tatl, the light fairy,
stopped  him. Tael, the dark-colored little brother of Tatl, noticed too late.
The door slammed shut. The two fairies were separated. "This is all your
fault!" Tatl yelled at Link. "Open that door!" she commanded. Link complied,
and the two of them began their quest. Tatl agreed to follow Link, at least
until she met up with her brother again. Link used his deku powers to fly with
pink flowers until he reached a strange area. A waterwheel was turning some
large gears which seemed to be part of a large clock. Climbing up higher, Link
met the Happy Mask salesman. The salesman struck a deal with Link: once Link
recovered the Ocarina and the Majora's Mask that the Skull Kid had stolen, he
would teach Link how to become human again.
   As Link stepped out of the clock, a whole new world filled his eyes. Clock
Town, the center of Termina, was where he now stood. Everyone in the town
looked oddly familiar, but none of them recognized him. Even stranger were the
rumors that the moon was falling, and that it would hit in only three days....

 ___________
|WALKTHROUGH|
|———————————|

-*- MAP OF TERMINA -*-
                          _______
                         /       \
                        |         |
                        |    9    |           _____
                        |         |          /     \
                         \__   __/   _______/  8    |
                            | |     |               /
                            | |____/        /\_____/
                            |       /\_____/
                            | 7 ___/
                            |  /
                            |  |
  __    ______              | |
 /  \__/      \       _____/   \_____        ____   __
| 11 __       /      /               \     _/    \_/  |   
 \__/  |  10  \_____/       ___       |   /_  12  _   | / |     
       |       _____       /   \      |  // \____/ \__|/  |_____   ____
       |____ _/     |      | 1 |       ―― ―――――――――――――         |_|    |
       /      |     |      \___/      |―――――――――――――――\  13__ ____  15
      /       |     |                 |                \  | 14  | |____|
     |         \     \       2       /                 |_ |_____|
     | 12  |\   \     \_   ___   ___/
     |     | \   \      / /_  | |        _____  _ _ _
      \____|  \__/     / /  \ | |       |     \|_|_|_|
                      /  _16| | |      /       | |4| |
                   __/  /_\_/ |  \____/  _____/|―|―|―|
                  /       \  /          /       ― ― ―
                 /        | |  3  ____  |
                |         | |_ _ /    \ \
                |   17    | |   |  6   | \
                |         | |    \____/  /
                 \_______/  _\ ____ ____/
                           /            \
                          /              \
                         |       5        |
                         |________________|

1:  CLOCK TOWN         2:  TERMINA FIELD    3:  SOUTHERN SWAMP
4:  WOODS OF MYSTERY   5:  DEKU PALACE      6:  WOODFALL
7:  MOUNTAIN VILLAGE   8:  GORON VILLAGE    9:  SNOWHEAD
10: GREAT BAY          11: PINNACLE ROCK    12: ZORA CAPE
13: IKANA GRAVEYARD    14: IKANA VALLEY     15: ANCIENT CASTLE   
16: STONE TOWERS       17: GORMAN RACETRACK 18: ROMANI RANCH


-*- CLOCK TOWN -*-

MAP (FORGIVE THE CRUDITY, I'M DOING THIS FROM MEMORY)
          _____<>______ __..___
   GREAT |    NORTH    |       |
   FAIRY : CLOCK TOWN  |    ___<> TO OBSERVATORY
 _.._..__|_____<>_____<>   |   |
|          |        |   |  |   |
|      ____<> CLOCK |_..|  |.._|
<>    :    | €TOWER <>         <>
|     |    |        |   EAST  _|
 \     \   |        |  CLOCK |_|
  : WEST\  | SOUTH  |   TOWN   |
   \CLOCK\ | CLOCK  |__..      :
    :_TOWN\| TOWN   |    |    _|
      :___<>       |____|   : |
 .,_______|        <>_______/  |
|         <>   <>  |         |
| LAUNDRY  |―――  ――――――――――――――
|  POOL    |
|__________|

KEY:
<> = PASSAGEWAY
: OR .. = DOOR
; OR ., = LOCKED DOOR
€ = OWL STATUE
 = TREASURE CHEST

- LOST WOODS -
NEW ITEM: DEKU NUTS

Once you reach the part where you're a scrub and you can move around, follow
the Skull Kid through the door, then use the pink flowers by pressing AND
HOLDING the A button to burrow. Aim with the control stick, then release A to
fly through the air using the pink flowers. They have a limited time, though.
Use the control stick to move forward, and A to drop down. Use this technique
to reach the Deku Nuts in the next room, then fly over to the next door. Inside
is the Clock. Up above, talk to the Happy Mask salesman. He can return you to
your original form once you recover the Ocarina of Time and the Majora's Mask.
Leave the clock to find yourself in the heart of Termina: Clock Town.

- GREAT FAIRY -
NEW UPGRADE: MAGIC

The Great Fairy is in Northern Clock Town, so take the path behind the clock to
reach her. She'll ask you to find her missing piece, so find it in town. During
the day, the piece will be at the Laundry Pool, and during the night, the fairy
will be hanging out in East Clock Town. Use the pink flower move to get her at
night, and the water hop to reach her during the day. Take it back to the Great
Fairy. She will now give you magic power. As a deku scrub, you can press B to
fire a bubble. Hold the B button to blow a larger bubble.

- NORTH CLOCK TOWN -

Now use a bubble to pop the Majora balloon in North Clock Town. Talk to Jim,
the Bomber leader (the little boy with the red bandana, the others have blue
bandanas), then he'll ask his buddies to hide all over town. Now you have to
find all five of them before tomorrow morning (do this in the morning to get
the most time). Two will be nearby in North Clock Town. They shouldn't be too
tough. One of them will be in West Clock Town, no trouble. The toughest two
will be in East Clock Town. One of them is on the thatched roof next to the
Inn. Use the pink flower to chase him down. The last one is holding onto a
cucco on another roof (use the stairs). He'll also jump down as soon as he sees
you. Once you catch the fifth Bomber, they'll all gather with you at North
Clock Town. They'll give you their secret password (I'm pretty sure it's dif-
ferent in each game), so write it down so you don't forget. Unfortunately,
you're just a little deku scrub, so they won't accept you into their club. Use
the password to get past the Bomber with a yellow bandana in East Clock Town.
The Bombers' Secret Society of Justice forever!!!

- EAST CLOCK TOWN -
NEW TRADE ITEM: MOON'S TEAR (becomes LAND TITLE DEED)
NEW TRADE ITEM: LAND TITLE DEED (becomes SWAMP TITLE DEED)

Follow the passage down to the water. As a deku scrub, you can hop on the water
five times in a row, but you can't swim. If you try to hop more than five times 
you'll return to where you first jumped onto the water. Hop along the stone
platforms until you reach the skulltulla. Use a bubble against him when he
turns around, then continue down the passageway. Use another bubble against the
balloon. Follow the hallway to the observatory. For now, ignore the scarecrow.
Climb the stairs to meet Professor Shikashi. Talk to him and look through his
telescope. You can look at anything in Termina Field, but the important thing
is the Skull Kid, dancing atop the Clock Tower. Press the A button to zoom in
on the clock tower. The camera should center on the Skull Kid, then the moon
will shed a single tear. Now you can go outside the observatory (take the upper
door) and take the Moon's Tear. Take it back to South Clock Town and visit the
Deku scrub with the flower. Trade him your Moon's Tear for a Land Title. Now
you can use the flower (note: these kind of trading items can't be saved).

- SOUTH CLOCK TOWN -
NEW ITEM: OCARINA OF TIME
NEW SONG: SONG OF TIME

Use the flower to reach the upper door of the Clock Tower. If it's earlier than
Night of the third day, you finished early! Take some time to explore town and
get used to everything. Talk to people and explore. Get to know the town. Once
you reach Night of the Third Day, it's time to go back to the tower. The door
will only open at Midnight of the Third Day. Once it opens, go inside and
you'll automatically go up to the top. Watch the cinematic, then shoot the
Skull Kid with a bubble. He'll drop the Ocarina of Time. Grab it, then re-
member... Princess Zelda... the Song of Time... hey! Snap out of it! This is no
time for memories! What can you do with a stupid old instrument? Well, you
might as well try something. Set it to a C button, then try using it. Hey!
Where did those big pipes come from?! Play the Song of Time to save your game
and return to Dawn of the First Day. Why would you want to do this? Otherwise
the moon would fall right on top of your little wooden head. Bye bye, Clock
Town! We don't want that to happen, do we? Get used to the fact that you lose
some items (not the important ones) and that people don't recognize you.

- INSIDE THE CLOCK TOWER -
NEW SONG: SONG OF HEALING
NEW SONG: INVERTED SONG OF TIME
NEW SONG: SONG OF DOUBLE TIME
NEW MASK: DEKU MASK

Go inside the Clock Tower (lower door this time) and meet up with the Happy
Mask salesman. He'll teach you the Song of Healing, then he'll ask for the
Majora's Mask... you didn't get it... oops. Too bad, Mr. Happy Mask Salesman.
He'll go off complaining about how important it is and why it's so evil. Now
that you're back to your human (hylian?) self again, you can use all sorts of
cool stuff. Not only can you use your sword and shield, you can also use the
Deku Mask (from the salesman) to transform into a deku scrub again, if you need
to (you will). For now, you can either explore town or head south, though I
recommend heading south on the first day (you can explore, then use the song
of time to go back to the first day). This isn't really important, but you can
visit the scarecrow in the Astral Observatory to hear about the two songs that
manipulate time (you don't officially learn them, but they work). The two songs
are the Inverted Song of Time (very useful) and the Song of Double Time. Play
the Song of Time backwards (Inverted) to slow down time, and play the Song of
Time pressing each button twice in a row (double) to warp ahead to the next
morning or night.

- GET THE BOMBERS' NOTEBOOK -
NEW ITEM: BOMBERS' NOTEBOOK

I almost forgot this! This is extremely important. As Link, do the whole Bomber
hunt again, but this time, you'll be accepted into their club (make sure you're
human). They'll give you a Bombers' Notebook. The Bombers are a gang of kids
devoted to solving people's problems (doesn't sound like a typical gang). Each
time you meet someone, they'll be entered into your notebook (unless they're
really minor and they have no problems that you can solve). Their whole
schedule is entered, so use this to help them solve their problems. There are
twenty characters who have problems that you can solve. NOTE: When you use the
Song of Time, their problems will return, but if you've solved them, that info
will be saved in the notebook. To use the notebook, go to the STATUS screen,
choose it, then press the A button. Oh yeah, and, um, ... The Bombers' Secret
Society of Justice Forever!

Also, an alternate way of getting the Bombers' Notebook is to use the password
to enter the hideout as a human. When you leave, Jim will show up and ask you
to join the club.

-*- SOUTHERN SWAMP -*-
NEW ITEM: PICTOGRAPH BOX

From South Clock Town, take the southern entrance to town (guarded by a guard).
With your sword showing, he'll let you out. Head south through Termina Field
(YES!!! THE ZELDA THEME MUSIC!!!) until you reach a tree with a sketch on it.
Now it's Tatl's turn to get lost in memories. She'll give you some background
information on the Skull Kid. Once she'd done, follow the trail behind the tree
towards the swamp. Ignore the pink flowers for now. Once you reach the swamp,
climb up the ladder to the house and talk to the guy. Want to go for a boat
ride? You can't. Koume is missing. Her sister, Kotake lives in the teapot-house
a little ways away. Visit her, then enter the woods behind her house.

- WOODS OF MYSTERY -
NEW ITEM: BOTTLE #1

Remind you of anything? Same music too, except this time, the little monkey
will guide you through the woods. And remember, if you go through the wrong
tunnel, you have to start over from the beginning. Once you reach the last
room, you'll find Koume. She was attacked by the Skull Kid, so return to the
Teapot House to tell Kotake. She'll give you a free red potion to take to
Koume, and she'll even let you keep the bottle. Take the potion to Koume and 
give it to her, though this is the toughest part of the whole darned game. This
took me five or six tries. Seriously! Every time you try to give the potion to
Koume, you just drink it yourself! Don't worry if this happens, you can get
another free one at the Teapot. To actually give it to her, all you need to do
is wait until she says "Press START and set it to a C button, then use the C
button to give it to me." While this message is still displayed, set the bottle
to a C button if you haven't already, then press the C button WHILE THE MESSAGE
IS STILL DISPLAYED! Otherwise she'll just say "What good are you?" or some-
thing. Once you give it to her, she'll take the potion and drink it, then
she'll return to the swamp house. Return there, then talk to her through the
boat ride window. She'll give you free ride through the swamp. Yay. Won't this
be fun.

- DEKU PALACE -
NEW ITEM: MAGIC BEANS
NEW SONG: SONATA OF AWAKENING

Enjoy the cruise, then jump off at the first stop (don't get your feet wet,
the swamp water is poisonous, hop as a deku scrub if you need to). Transform
into a deku scrub, then get past the guards. Check in the King's Chamber
directly in front of you to find out what's going on with the monkey, then
exit. Take the door on your left (on your right when you first come in). Avoid
the guards (if they see you, they'll kick you out) until you reach an under-
ground grotto. Hop down inside, then get the free sample of beans. Plant them
and water them (fill your bottle with spring water) in the nearby dirt hole,
then hop on the platform to find twenty rupees. Use this to buy at least one
more bean. Get more water, then leave. Let a guard catch you to get outside
the palace, then hop on the water and the lily pads to the right of the palace.
You'll find another patch of dirt. Do the same thing, then use the plant to
climb up higher. Now use the pink flowers (this is tough) to jump from platform
to platform. You have to time it just right, or else it won't work. Cross the
little bridge to the other side, then do the same until you reach the last
platform. WAIT until it rises up, then jump out. Enter the tunnel and talk to
the monkey. Do whatever he says (take out your deku pipes when he asks for some
loud instrument), then let him teach you the Sonata of Awakening. Now the mon-
key's in trouble, so exit the palace and use the water hop to reach the Wood-
fall Shortcut (it's on the same path you took, if you're facing the exit, it's
a small ledge on your left).

- WOODFALL -
NEW SONG: SONG OF SOARING

Transform into Link to take care of the dragonflies (use the shield, then
attack the tail with your sword), then use the deku flower jump to fly over to
Kaepora Gaebora the owl. He will teach you the Song of Soaring (very useful,
you can fly to any owl statue you've hit with your sword, kind of like FLY in
Pokιmon). Now enter the door next to the waterfall (if you fall down, I think
there's a vine wall you can climb). In the next area, stun the Hiploops with
a bubble (don't fall into the poison water). Get over to the rock platform with
the deku symbol on it and an owl statue. Hit the statue, then play the Sonata
of Awakening to make the Woodfall Temple rise out of the swamp. Break open the
middle pot and use your bottle to catch the fairy (if you die, your energy will
automatically be refilled). Now use the deku flower hop to reach the temple
(you will barely be able to make it, so keep pushing Up on the control stick).

-*- WOODFALL TEMPLE -*-
NEW ITEM: HERO'S BOW

1ST FLOOR
                     ______
                    /      \
                   |        |
                   |  BOSS  |
                    \__.,__/
                    /      \
                   |        |     ____
                   |   10   |    |_B__|
            a      |        |   /      \
            /\     |        |  |   9    |
            \/      \__..__/   |        |
          __||__  _____||___b_  \__..__/
         |      ||            ||   K    |
         |      ||            ||        | ___
         |      ||            ||        |/   \
         |  4   ;      1      :    2    : 3M  |
         |      ||            ||        |\___/
         |      ||            ||        |
         |__..__||_____.._____||___..___|
           /  \  |            | /      \
          | 5C | |            ||        |
          |    | |            ||   8I   |
           \__/  |            ||        |
                 |            | \______/
                 |            |
                 |            |
                 |   START    |
                  ――――― ――――――
2ND FLOOR
            a
            ||
            ||       _______b_
            ||      /         |
            ||     /          |
            ||    /           |
           _||_  |            |
  ____    /    \ |     7      |
 |    |  |  6   ||            |
 | 11 |  |      :            /
 |_  _|   \____/ |          /
  EXIT            \________/

M=MAP
C=COMPASS
B=BOSS KEY
K=SMALL KEY
I=NEW ITEM
..=DOOR (HORIZONTAL WALL)
.,=DOOR, LOCKED
:=DOOR (VERTICAL WALL)
;=DOOR, LOCKED
END=BOSS

In the start room, use the Deku Scrub to fly across. If you need a fairy, (the
kind you can catch, not the ugly kind), just break open the pot on the first
platform. Careful, two skulltulas are hiding above the last platform. Try to
land in the middle of the platform. Now, enter room 1.1 (meaning room 1, floor
1), the central room. As a Deku Scrub, jump off the right side of the ledge,
hop the water to the corner platform, then turn left and hop to the door to
room 2.1. You can hop to the ugly plants as a scrub, but they'll eat you if you
jump on them as Link. Use them to reach the pink flower in the center of the
room (the water in this temple is poisonous). Fly to the left, to the chest
(point K on the map) to get a key. If you want to, you can use the flower to
fly to room 3.1 to get the dungeon map. Now return to room 1.1. Hop on the
plants to reach the door to room 4.1. In room 4.1, push the block out of your
way (forwards), then run to the right, then over to the lit torch. Take out the
skulltula, then push the block the other way so that you have easy access to
the door to room 5.1 which contains the compass. To unlock the door, light a
deku stick on fire from the torch by the skulltula, then carry it over to the
torch by the door. Kill the dragonflies to make the chest with the compass
appear. Back in room 4.1, light another deku stick and take it up the stairs.
Light the torch up there, then, if you need to, light another deku stick. Hop
on the platforms to reach the cobwebbed passageway. With a lit deku stick, hit
the deku stick button again to hit the cobwebs with the flaming stick. The webs
will burn away giving you access to the stairs leading to room 6.2. In room
6.2, light the three torches on fire with a deku stick to open the door to room
7.2 Ignore the dragonflies (unless they're close by), then use the pink flowers
to reach the staircase on the other side of the room. Take the stairs at point
"b" down to room 1.1. Hit the switch to make the ladders appear. Use these to
access the upper level easily. Enter the upper door leading to room 2.1, then
enter room 8.1 (make sure you're back into Link). Stab the Lizalfos a couple
times to win the Hero's Bow. Return to room 2.1. Shoot the eye switch with an
arrow to make the platform with the flower on it rise up. Using the flower by
the door to room 8.1, fly to the center platform, then fly to the door to room
9.1 (how many prepositions can I use in one sentence?) The bright orange
Gekko is guarding the big key. Once he starts riding the snapper turtle, turn
into a deku scrub and burrow into a flower. Wait until the snapper is about to
run over the flower, then pop out. Quickly transform back into Link and shoot
the Gekko. Repeat this strategy until he becomes a harmless singing frog. Take
the big key and return to room 1.1. Nearby should be a torch. Stand between it
and the big flower in the center. Shoot an arrow through the torch so that it
catches on fire, hits the brazier in the middle, and lights it on fire. Now the
big flower will rise up and begin spinning. Don't jump on yet. Return to the
lower level, then swim across to the ramp. Climb up, then hop on to the spin-
ning platform. Shoot an arrow through the flame in the middle so that it hits
the torch on the ledge. This will open the door to room 10.1. In room 10.1,
there are two pillars. On the right one is a deku flower, and nearby should be
a crystal switch. Shoot the switch with an arrow, then fly to the now exting-
uished deku flower (the flames will return, so don't take your time), then fly
up to the nearby platform with another deku flower. Use this deku flower to
reach the door to Odowla.

- MASKED JUNGLE WARRIOR ODOWLA -
NEW SONG: OATH TO ORDER

Pretty easy. Just hurt him in any way you can. Your sword works the best, so
use your shield, then run in and slash him. He seems to like to dance more than
fight, but he does have one huge sword. A great strategy once Odowla sends in
the little bugs is to grab a Bomb flower. The bugs will be attracted by the
light. Place the Bomb next to Odowla if you can. When the Bomb goes off, all
the bugs will die! If Odowla happens to be nearby, he'll also take some major
damage. Get the hearts and such that the bugs leave behind. It's also a good
idea to catch a fairy in a bottle. If you die (you likely will), the fairy will
refill your energy automatically (note: the fairy must be a red one, shaped
like Tatl, not an ugly dungeon fairy with wings on it's head). One final note:
the Bow may seem like it would work well, but since Odowla is dancing all over
the place, it may be a bit tough to hit him, even with Z Targeting, since the
arrows will usually just hit his gigantic shield. As a scrub, you can also use
the burrow-and-pop strategy, but it's tough to hit Odowla. The sword is pro-
bably the best. Once you hit him enough times, he'll turn into a mask. Take it
and watch the cool story scene....

- AFTER ODOWLA -
NEW MASK: MASK OF SCENTS

You will now find the Deku Princess (slash the vines), and she'll explain some
stuff, then she asks you to find something to carry her in back to the palace
(what is it with princess that can't walk on their own?). Got an empty jar?
Sure, she'll fit. It's a tight squeeze, though! Hurry back to the palace, then
plop her out in front of the king before the monkey becomes stew. Yay! The
monkey is saved! The king is so thankful, he'll give you a reward, though you
have to find it. If you played the original Ocarina of Time, you'll know what
to do when you get there. It's in a cave on the left side of the palace (right
side as you exit). Instead of Dampι leading you through a twisting maze, it's
the butler this time. Keep up with him, and don't touch the fire as a scrub, or
else you're toast. You can transform into Link for the jumping parts and the
fire maze. It's a lot tougher this time. Your prize is the Mask of Scents. The
Butler also mentions something about who you resemble... Remember that sad-
looking tree at the beginning of the game before you entered Termina?....

-*- MOUNTAIN VILLAGE -*-
NEW ITEM: LENS OF TRUTH
NEW MASK: GORON MASK
NEW SONG: LULLABY INTRO

Your next destination is Snowhead Temple, located near the Mountain Village. To
get there, head north from Clock Town. Use an arrow to drop the small ice
chunk onto the large ice blocks. TIP: Fight the dodongo's for easy rupees! Jump
attack their tail while they breath fire, shield up, then repeat. Take the
trail up to the mountain village, then take the trail behind the smithy's shop.
Buy the map from tingle if you want (pop his baloon with an arrow, the map here
is cheap). Continue on to find the Goron Village. Talk to the Goron up above
the door and ask him to open the door. Enter the shrine. WAAAAAAAAAAAAAAAHHH!!!
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!!!!!!!
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!WAAAAAAAHHHH!!!!!
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!
That baby sure has lungs.... Climb up to the top floor (plug your ears), then
enter the upper room and talk to the Baby Goron. He'll tell you that his dad
left and then he'll continue to cry like the moon is falling. Go back outside
and go east to the cliffs. Talk to Kaepora Gaebora and follow his feathers
(jump onto them, there are hidden platforms underneath them). Get the Lens of
Truth from the cave, then use that to return. Look above the little shadow to
meet the ghost of Darmani, the Goron warrior. Follow him back to the mountain
village. Use the Deku Scrub's water hop to reach the cliffs with the hidden
rungs. Climb them to find Darmani's grave. Get the Goron mask (you have to play
the Song of Healing for the ghost of Darmani), then fill your bottle with hot
spring water by moving Darmani's grave. Hurry to the middle area (with the
white wolfos), and break open all of the large white snowballs in the lower
area until you find the Goron Elder. Learn the Lullaby Intro, then return to
the Goron Village. Make sure you've already talked to the baby before talking
to the elder. Otherwise, the elder won't know that his baby is cold and is
crying his eyes (and lungs) out.

- GORON VILLAGE -
NEW SONG: GORON LULLABY

Transform into Darmani, then press and hold A, then tap B to pound the ground.
Use this to open up the door to the Goron Shrine. WAAAAAAAAAAAAAAAAAAAHHHH!!!!!
WAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's a good thing you know that Lullaby, or at least the first part. Run up to
the upper room, then play the Lullaby Intro to calm the baby goron, son of the
Elder. He'll teach you the whole lullaby. Now head to Snowhead.

- SNOWHEAD -

Use Darmani's roll move to jump the ramps (make sure you have spikes coming
out of your body or it won't work). I'll be referring to Goron Link as Darmani,
so get used to it. Once you reach Snowhead, play the Goron Lullaby to put the
giant Goron to sleep (you can only see him with the Lens of Truth). Goodbye!
WHUMP! Don't worry, he's big, the fall didn't hurt him. Now climb up the path
to Snowhead Temple.

-*- SNOWHEAD TEMPLE -*-
NEW ITEM: FIRE ARROW

Snowhead can be confusing, especially if you're trying to write a walkthrough
for it. But that's nothing compared to drawing a map using / \ _ and |. I'll do
my best, but this will probably confuse you. If this map and walkthrough seem
too confusing, try printing them out so that you can look at the map and read
the walkthrough at the same time. Also, forgive the crudity of the map, it's
not to scale and it's not color ("It's fine, Doc," ... sorry, semi-inside
joke). The map is mostly for numbering each room so you know where to go. One
last note, when referring to rooms in the walkthrough, I'll usually say some-
thing like "room 3.1." This means room 3, level 1. I'll do this for all the
rooms, but it's mostly so you know what level I'm talking about.

1ST FLOOR                            2ND FLOOR

        ___________
      _/           \
    _/              \
   |      9         \
   |           _    /
   |       _../_\../__                         _   __c______
    \     |  o/  ##   \_                       \\_/  #      \
    |     |―――          \   _a__      ______  _/             |__a__
   __\____:#             f_/    \    |      ||               |    M|
  /   \___|       3      :      |    |  8I  :         3      :  2  |
 |    4   :             /       /    |______||               |_____|
  \_..__  |\__         /#      /      _______\               |
 /      |K|   \ _..___/K  1   /     _/K       \_           _/
b    C   ――――\ / ## \/       /     /    6       \____..___/
 |     5      ;     :       /    b         __ .,/  #  o   \
  \__________/ \_  _/\     /      \_______/  |    7  o o   \
                _||_  \___/                   \       o    /
               /    \                          \ o        /
              |START |                          ――――――――――
               \_  _/
                 ||

3RD FLOOR                     4TH FLOOR
   _d_    _______c______     __d__       ____END___ __ ______
  / # \  /              \   |    _|    _/          /B :      |
 /     \/                |  |_  |_    /            \_/|      |
|      |                 |   _|   |_ |                |      |
|  10  |         3       |  |  11  _:         3       :  12  |
|      |                 |  |    _/  |                |      |
|      ;                 |  \___/    |                |      |
 \     /\_             _/             \_            _/|      |
//\___/   \______e____/                 \_____e____/  |______|
―
BASEMENT
     __________
    /          \
  _/           |
 |           __/
 |    9     /
 |         |_________
  \__     //o        \__
     |   ||             f
     |   ||             | _____
     |___:              ||     |
         |      3       ||     |
         |              | \    |
          \_          _/  /    |
            \________/   / 1  /
                        /    /
                      _/    /
                     |     |
                     |_    |
                       |   |
                        \_/

M=MAP
C=COMPASS
B=BOSS KEY
K=SMALL KEY
I=NEW ITEM
..=DOOR (HORIZONTAL WALL)
,,=DOOR, LOCKED
:=DOOR (VERTICAL WALL)
;=DOOR, LOCKED
#=ICE (when used next to a door, means both sides of door are frozen)
o=GORON SWITCH
a=STAIRCASE (point "a" leads to point "a" elsewhere on map)
END=BOSS

In the first room, knock out the icicles with your sword, then use Darmani to
push the block out of the way. Ignore the White Wolfos and go to the right,
into room 1.1. Use Darmani to jump the ramp, then crash into the crate to stop
yourself. If you do fall down, you can use Darmani to walk across the lava to
the ladder. Climb the stairs at point "a" to get to room 2.2. Use your shield
to block the Bombchu (bounce it off your shield and it'll explode). Take the
map, then return to room 1.1 via the point "a" stairs. Enter room 3.1 through
the door to your right.

Cross room 3.1 and enter room 4.1 to find a key. It's hidden behind two blocks
to your left. Take the key and exit room 4.1. Aim your Bow so that it points
towards the ice blocking the START room, and shoot the arrow THROUGH THE TORCH
to melt the ice. Enter the START room, then use the key to get into room 5.1.
Get the compass and ignore the rest, trust me, it's easier to get the fairies
once you have the hookshot. Take the stairs at point "b" to reach room 6.2.

Use the same strategy you used on the ice blocking the path to the mountain
village (shoot the large ice blocks on the ceiling). Use Darmani to turn the
giant snowball into powder to reveal a small key. Use it to enter room 7.2.
This is one of the more frustrating rooms, and you have to be quick. Here's a
map of it:

    ____..___
 .,/    5o   \
|      4o o3  \
 \       2o   /
  \ 1o       /
   ――――――――――
You'll have to switch between Link and Darmani to jump and pound the switches
respectively. First, pound the switch at 1o to make 2o and 5o rise. Use Link to
jump to switch 2o, then use Darmani to pound o3. Pound switch 2o, then use Link
to quickly climb onto 4o and then jump to the door. Now you should be in room
3.2. Use Darmani to jump the ramp, roll across the snow, then jump the other
ramp to get to room 8.2 (you wouldn't believe how long this took me to figure
out). Fight the Wizrobe in 8.2 to win the Fire Arrow. To fight him, shoot him
with an arrow when he becomes solid. It's easy to tell where the real one is:
just look at your compass. A red dot shows where he'll pop up next. Once he's
gone, take the Fire Arrow. Now you can melt all the ice blocking the doors!

The first door to go should be the one leading to room 9.1, either one is fine.
Inside, use the Fire Arrow or your sword to kill all the Freezards. Once
they're all out of the way, light all three torches on fire with the Fire Arrow
to open the door. Enter the middle door and use Darmani to pound the switch.
The giant central pillar will rise all the way up to the top. Now return to
room 9.1 and go to the left. Take the door to room 3.1, then go to room 1.1
through the START room. In room 1.1, shoot all the Freezards, then melt the ice
block to reach a small key in a chest. Take the stairs up to room 2.2.

Take care of the Bombchu, then hop onto the center platform. From there, shoot
the freezard with a Fire Arrow and then shoot the frozen eye switch. The plat-
form will rise. Hop off, then take the door to room 3.2. Jump down onto the
netting, climb the ladder, and shoot the ice with the Fire Arrow. Take the
stairs up to room 3.3. Roll across the snow and use the small key to reach room
10.3. Shoot the Eenos with a Fire Arrow, or use the Goron Pound or something.
Melt the ice and continue up the stairs. Kill the two Dinolfos in room 11.4,
then enter room 3.4. Cross the central pillar to reach room 12.4, a rematch
with the Wizrobe. Fight him the same way, then take the other door to get the
big key. Now return to 3.2 (jump down to the netting) and punch the blue ice
blocks out of the central pillar (as Darmani). Climb the stairs and do the same
in 3.3. Return to 3.4 and jump down onto the central pillar. Bust the snowballs
blocking the "e" staircase and enter it. Now you should be on the very highest
level. Get a good rolling start and jump the gap to reach the door to Ghot.

- MASKED MECHANICAL MONSTER GHOT -

Ghot is pretty easy. Transform into Darmani, then keep on rollin' rollin'
rollin'. Make sure you only attack him when your spikes are out. To refill on
Magic, just roll through a green jar. When Ghot stumbles, don't stop! Keep it
up until he really dies! Trust me, you'll know when he dies. If he just falls
down, that's really an invitation to hit him more! A longer but easier way of
doing it is to stand in the doorway and shoot Fire Arrows as he runs by.

Just to let you know, every time you hit him, he'll attempt to retaliate by
sending a bolt of lightning at you. Try to dodge it, it really sucks to get hit
in the middle of a Goron roll. He also causes an endless number of stalagtites
to fall from the ceiling, and also throws Bombs at you during the second half
of the battle.

- AFTER GHOT - 
NEW ITEM: BOTTLE #2

Return to the Goron Village. The cave that was blocked with ice is now thawed.
Enter to receive a Goron Powder Keg, an extremely explosive bomb only used by
gorons. Throw it up to the next ledge, then roll up to it and repeat. Take it
to the Goron Racetrack (just above Goron Pond). Use it to open up the track.
Enter the race and win to get something nice (see SIDE MISSIONS section for
details).

- ROMANI RANCH -
NEW RIDE: EPONA
NEW SONG: EPONA'S SONG
NEW ITEM: BOTTLE #3
NEW MASK: ROMANI'S MASK

Now I recommend playing the Song of Time (you can only get Epona on day one).
Return to the Clock Town Bomb Shop to buy another Powder Keg (Darmani only).
Take it to the Milk Road just south of Clock Town. Use the keg to blast away
the boulder blocking the road (don't worry, the guy will run out of the way).
Now you can reach Romani Ranch. If you want to, you can make a promise to
Romani to protect her and the cows at 2:30 AM, but only on the first day.
You'll also get Epona back (to call her after using the Song of Time, just play
Epona's Song). You can use her to practice your archery skills while riding a
horse. If you don't care about protecting the poor cows from "Them," then you
can go to the Great Bay if you want. If you do save the farm from "Them,"
you'll win a bottle of milk. Return there the next night to find Cremia,
Romani's older sister (if Cremia is in your notebook, you'll be able to see
what time she'll be there). Talk to her to hitch a ride to Termina Field. On
the way there, you'll have to pass through the Gorman Track. With your arrows,
shoot off the "bandits," then take the Romani's Mask from Cremia. If you happen
to have the Circus Leader's Mask, wear it to prevent the brothers from attack-
ing! Of course, you need the Romani's Mask to get the Circus Leader's Mask, so
it's kind of a catch 22 situation.

- STONE MASK -
NEW MASK: STONE MASK

Before you head to Great Bay, take Epona East of Clock Town, taking along a red
potion as well. Hop over the fence with Epona, then use the Lens of Truth on
the small circle of stones to find Shiro, the mysterious invisible soldier.
Give him the red potion to receive the Stone Mask. Now, before going to Great
Bay, make SURE you have at least three bottles. You almost definitely need
them. It's possible with two, but time consuming. Definitely don't try this if
you only have one bottle.

-*- GREAT BAY -*-
NEW MASK: ZORA MASK

To reach Great Bay, hop on Epona to jump the fence. Swim out to where the
seagulls are flying to find Mikau. Grab onto him from behind, then push him to
shore. With his last breath, he'll sing a song for you, then he'll leave you
the Zora Mask. With this, you can transform into Mikau. Now head to Zora Hall.

- ZORA CAPE -

You aren't required to go to Zora Hall first, but it helps you understand
what's going on a bit more. To get to Zora Cape, enter the cave on shore, west
of the Fisherman's house. Enter the tunnel to reach Zora Cape, then swim under-
water to find Zora Hall. Inside, you'll find the Zoras, who all mistake you for
 Mikau (actually, you ARE Mikau AND Link). Talk to everyone, especially Evan,
to find out about the missing eggs. Now, head back to the northern beach. Stop
by the Fisherman's House and talk to the Golden Sea Horse. The Fisherman wants
a picture of a Gerudo Pirate, so turn into Mikau to swim underwater. Go north
to reach the Pirates' Fortress.

- PIRATES' FORTRESS -
NEW ITEM: HOOKSHOT

To enter, hit the skull-and-crossbone doors underwater by swimming into them
(press and hold the A button to swim really fast). Turn back into Link and put
on the Stone Mask to prevent the guards from seeing you. Swim north to the
ramp, then transform into Darmani and hit the switch to open the underwater
gate. Transform into Mikau to swim inside (make sure the pirates don't see
you). Break down the barriers and pull the first block out towards you. Swim to
the second block and push it forward. Swim around to the upward current. Swim
past the strong current; if you get caught in it, you'll be taken back outside.
Break down the barrels, hit the switch, then hurry down the ramp to the door to
find a Piece of Heart. Now, hit the switch with an arrow (or Mikau's fins) to
open the gate. Continue past the other current to the next room. Step on the
switch, run to the geyser platform, then quickly hit the nearby crystal switch
to activate the geyser (the door to the switch closes if you don't shoot the
switch quickly enough, just hit the button again). Look through the telescope
to get a glimpse of the inner fortress, then hit the mines with your fins or
arrows. Once they hit each other, they'll both explode. Now shoot the switch on
the other side of them and exit through the door down below. You'll now be in
the inner fortress. Put on the Stone Mask to make sure the guards don't see
you. You can also shoot them with arrows to knock them out, but only for about
10 seconds. Stand right in front of one of the guards and take a close-up
pictograph. Climb the guard tower, cross the bridge, then enter the door behind
the statue first. Look in the window to eavesdrop on the conversation, then
fire an arrow at the beehive (if you're out of arrows, there are a few pots at
the end of the hallway). The bees will escape and chase out the pirates. Exit
the hallway, then enter the lower door to find the hookshot. Use this to latch
onto wood and the little targets. Explore the whole fortress to find the four
Zora eggs. Put one each in a bottle (if you don't have four bottles, rescue as
many as you can and return them to the tank back at the lab). The first one is
in the room with the hookshot, then the rest can be found by exploring the rest
of the inner fortress. Once you fill up your bottles, all four or not, return
to the lab in the bay (the one with the big tank and the crazy professor and
the giant hook on the roof). Okay, this is another one of those toughest-
things-in-the-whole-darned-game-that-shouldn't-be-this-tough. Climb the ladder,
then stand in the CENTER of the bars (or right next to the center) so that when
you drop the egg into the water, it will fall right in the center. Otherwise,
it will just say "It looks like this item doesn't work here." Once you get all
four eggs in the tank, go to the Fisherman's House back on shore.

- PINNACLE ROCK -

I better warn you.... You really should only go to Pinnacle Rock if you have at
least three bottles, it'll make life a lot easier for you. You should also have
either the magic upgrade from the Snowhead Great Fairy or a green potion or two
(you'll need a lot of magic, just get as much as you can).

Show the pictograph to the Fisherman to get the Golden Seahorse in a bottle.
Take it to pinnacle rock (west of the Pirates' Fortress) as Mikau, then release
it into the water (dive down to the ocean floor, then release). Follow it to
Pinnacle Rock. Kill all seven eels by using the electric shield as Mikau (press
AND HOLD the R Button as Mikau underwater), rescue the three other eggs, and
reunite the two Golden Seahorses. Take the eggs back to the lab. Once all seven
are in the tank, they'll hatch. They seem to be in a certain formation, so take
out your guitar and learn the New Wave Bossa Nova from them. Now return to Zora
Hall. Take the back exit to find Lulu. Play the New Wave Bossa Nova for her to
wake up the nearby turtle island. Hookshot yourself onto his back to be trans-
ported to the Great Bay Temple.

-*- GREAT BAY TEMPLE -*-
NEW ITEM: ICE ARROW

1ST FLOOR             _______
                     |       |
                     |   11  |
                     |       |
 ______              |__...__|
|      |                |||           ______
|  8I  |     ______     |||_      ___/ ____ \
|__..__|    |      |   /   B\    / ___/ ___| |_
|      |    |      |   \C K5 \__/ /    |       |
|  7   |    |   9  |    \   ..___/     |   12  |
|__,,__|    |      |     \ /\ \        |  _____|
|      |    |__..__|    / /  \ \       | |
|  6   |      _||______/ /    \4\      | | 
|      |     /    \_____/      \ \    _| |______
|______|    |  2   |       ___  \ \  |          | 
             \_   / ――――\_|   |_ | |_|    13    |
               ||――――――\__  3 {_ [ ]_:          |
           |―――  ―――|     |M  |__| | |__________|
           |   1    |     |    ___/
           |        |     |_..|
           |___..___|     | 10|
           | START  |     |___|
           |        |
           |  _/\_  |
           | /|  |\ |
           |_ |__| _|
             ||/\||
             |____|

BASEMENT
 _________
|       _ \________
|  6   | \____     \
|      |     |  2   |
|__  __|_____|      |
   \___________ ___ |
              ||   ||
              ||   ||
             //   //
            ||   ||
            ||   ||
            ||___||__
           _|        |
        END_;    14  |
            |________|
KEY:
M=MAP
C=COMPASS
B=BOSS KEY
K=SMALL KEY
I=NEW ITEM
..=DOOR (HORIZONAL WALL)
,,=DOOR, LOCKED
:=DOOR (VERTICAL WALL)
;=DOOR, LOCKED
[ ]=TUNNELS DO NOT INTERSECT
{=PASSAGEWAY UNACCESSIBLE FROM LEFT
END=BOSS

Forgive the crudity of the maps, they aren't to scale, and they look horrible.
They're only to number each room for reference in the walkthrough. This is my
favorite temple from all the Zelda games combined, so I know quite a lot about
it. It's similar to the Water Temple in Ocarina of Time, except you have to
transform into Mikau to go underwater instead of putting on the Iron Boots.
There are also several switches that change the flow of water through pipes
that eventually activate water geysers that you can step on. You also have to
change the water flow half way through the temple so that you can use the water
current to travel through new tunnels and reach new rooms.

Obviously, you start out in the START room. If you need to leave, use the Hook-
shot on the turtle's palm tree (that's what that messed up thing in the START
room is). Anyway, enter the next room. This temple may seem big and complicated
but it's also the funnest. You'll spend most of the time as Mikau, so only turn
back into Link when necessary. Note that the yellow geyser is running the large
waterwheel. The main goal of the temple is to get the water pressure flowing
into the red pipe. Your first job is to reach room 2. To do this, you need to
turn the green switch underwater. Once the switch is turned, a new geyser will
activate. Take the elevator (when facing the entrance, take the left one), then
jump to the platform to the right of the door. Be careful, the skulltula could
knock you off. Wait for the geyser to lower, then jump onto it. Let it rise,
then jump off. Enter Room 2. This is an important room. The waterwheel in room
1 is turning the gears, creating a strong spiraling current in room 2. Dive
down and enter the upper tunnel that leads to room 3 (if you find that it's too
hard to enter the tunnel, it must be the wrong one. Right now the current is
going counter-clockwise, which should push you through the right tunnel). Pick
up the Map, then take the tunnel to room 4 (the tunnel with the Dexihands).
Enter the door to reach room 5. Shoot the Bombchu with an arrow (if you use the
Hookshot, it will do more harm than good). Hop on the lily pads to reach the
compass. Now dive down to find the small key. Take the current tunnel back to
room 2 and dive down to the bottom. Enter the lower tunnel to reach room 6.
Rise up, then walk on the red pipe to reach room 7 (shoot the Bombchu with an
arrow first). Stock up on stuff before the mini-boss Wart. To fight Wart, first
use your hookshot to pull the small eyeballs, kill them with your sword, then
repeat. Once enough of them are gone, shoot Wart when the eye opens. Eventually
all the eyes will jump off and Wart will start rolling around the room. Kill
all the smaller eyes first with a few spin-attacks, then wait in the corner and
shoot Wart in the eye when he faces you (if you have the Spin Attack upgrade
from the Woodfall Fairy, use that when he's nearby). Once he's gone, open the
chest to receive the Ice Arrow.

Now that you have the Ice Arrow, there are tons of things you can do. First,
return to room six and use the Ice Arrow to freeze the octorok. Jump onto it,
and from the octorok, jump to the red pump. Now return to room 2. Freeze the
waterfall to enter room 9. Use the Hookshot to reach the yellow pump (take care
of the tektites first). From the yellow pump, shoot the Ice Arrow at the water
between you and the green pump to make a little stepping stone. Jump on and
make another one. Do it quickly, since the ice will melt soon. Use the stepping
stones (ice cubes) to reach the green pump and turn it on. Now return to room
3 and use the same strategy to reach the door to room 10. In there, use the Ice
Arrow on the Chuchu and push it to the red switch. Push it, then head to room
5. Use the stepping stones to reach room 11. Another mini-boss? Hit the Gekko
with your sword or arrows, then freeze the big blob on the ceiling with an Ice
Arrow before it falls on top of you. Shoot the Gekko again or hit it with your
sword. Once it's gone, exit through the second door to reach the Big Key.

From the Big Key room, use your hookshot to escape, then return to room 1. To
the right is a geyser coming out of the red pipe. Use the Hookshot on the tar-
get above to fall onto the geyser, then jump to the red switch. It will acti-
vate the red geyser beneath the waterwheel and stop the wheel altogether. Now
the current in room 2 is stopped! The downside? The elevators are stopped too,
so you can't get to room 2! You'll have to deactivate the yellow geyser by
turning the yellow switch off. Now the waterwheel will start turning the oppo-
site direction which will reverse the current in room 2. The elevators are
working again, so go back to room 2. Dive down then go to room 12 via the old
exit to room 5. Beware of the Dexihands on the way. In room 12, get onto the
elevator, then freeze the waterfall once it reaches the top. Jump down onto the
machinery and make your way over to the upper door. Now in room 13, you'll have
to control the seesaws by freezing and unfreezing the waterfalls. The goal in
this room is to turn the green switch, then exit the room through the other
door, which leads to the inaccessible passageway in room 3. Now that the green
water is flowing, return to room 2 and sink to the bottom. Enter the tunnel to
reach room 14. Now climb onto the green pipes and turn the last green switch to
activate the green geyser. Jump onto it, let it rise, then jump off of it to
reach the door to Gyorg. Enter the room and jump down the hole....

- GARGANTUAN MASKED FISH GYORG -

Make sure you have as many red fairies as you can cram into those bottles,
because you will be taking some heavy damage. As Mikau, swim around and use the
electric shield to attack Gyorg's head. This is dangerous, since Gyorg's mouth
is on his head. He loves to chomp on you, so be careful. If you run out of
magic, swim to a green jar in the corner and break it open. Hit Gyorg enough
times to turn him into a mask.

Another strategy that I haven't tried yet but several people have told me about
is to stand on the platform as Link or Mikau and shoot Gyorg with arrows or the
boomerang fins. When he's stunned, jump in the water as Mikau, then use the
electric shield to attack him.

- AFTER GYORG -
NEW ITEM: BOTTLE #4
NEW MASK: GARO'S MASK

Return to Zora hall to practice with the Indigo-gos. No logical purpose, it's
just cool to hear them play. See the BOTTLES section to find out how to win a
bottle from the beavers on top of the waterfall. Also, see the PIECES OF HEART
section to find out how to win a Piece of Heart from the fisherman out in Great
Bay. Before you go to Ikana Canyon, visit the Gorman Track and beat the bro-
thers in a horse race to win the Garo's Mask. It's quite tough, but as always,
it's possible.

-*- IKANA CANYON -*-
NEW MASK: CAPTAIN'S HAT
NEW SONG: SONG OF STORMS
NEW ITEM: BOTTLE #5

Before heading up the canyon, take a left and visit the Ikana Graveyard. Play
the Sonata of Awakening for Captain Keeta. Before he runs too far, shoot him
with your Bow, but wait in between each shot until he recovers. If he disap-
pears around a corner, you'll have to beat the two stalchildren to get rid of
the flame (use the quick spin attack if you know how). Once the music changes,
go up to him and attack him with your sword. If he mysteriously disappears,
look under you to see if there's a large shadow. If there is, run away a few
feet and wait for him to land. Once you defeat him, you'll be warped to the
ledge near the beginning. Listen to him, let him turn off the flame, then use
the Hookshot to reach the chest. Open it to add the Captain's Hat to your col-
lection. Use it at night (first day only) to talk to the Stalchildren. Order
them to open the grave, then enter. Jump across to the doorway. I will warn you
that the next room is swarming with Keese. You should probably use the Stone
Mask and either the hookshot or Bow. Light the three torches and continue until
you reach the Iron Knuckle. In this game, he seems a little easier, but maybe
that's because I've had so much practice fighting him in Ocarina of Time. Use
the defensive maneuvers such as the Back Flip and Side Jump to dodge his big
whopping axe, then jump attack him whenever his axe gets stuck in the floor.
Once he's gone, talk to the Flat Brother Ghost and learn the Song of Storms
from him. On night 2, you can use the Lens of Truth in the other grave to find
a Piece of Heart. On night three you can win a bottle. Once you know the Song
of Storms, you can continue up Ikana Canyon.

- IKANA CANYON -
NEW MASK: GIBDO'S MASK

To get past the guy on the cliff, show him Garo's Mask. Use the Hookshot on the
tree to climb up higher. Continue using this technique, freezing the octoroks
with the Ice Arrow (freeze the second one, then the first). Once you reach the
top, hit the Owl Statue and go up to the cave at the top. Play the Song of
Storms for the Sharp Ghost to restore the river. Now you can enter the water-
wheel house (only while Pamela is outside). If Pamela runs inside, place a Bomb
on her doorstep, then run around the southern corner and hide. Wait a few
seconds, then enter the house. Go downstairs, open the cabinet, then play the
Song of Healing quickly before Pamela returns (once you find her dad in the
cabinet, she'll run back inside). Pamela's Dad will become human again and his
gibdo body will turn into the Gibdo Mask. Now you can talk to the Gibdos in the
well. 

- BENEATH THE WELL -
NEW WEAPON: MIRROR SHIELD

Before you go down the well, you should buy the map from Tingle. It will help
you navigate the well a lot easier. Just shoot him down and buy the map.

There are a couple of ways to do this. You can do this the quick and easy way,
or the longer, confusing, and cheap way. For the quick way, you'll need to buy
(and catch) several items before going down the well, but you need to know
where to find a fish (they usually hang out in grottos). For the longer way,
you don't need to catch a fish prior to going down. Here's what you'll need be-
fore heading down the well:

QUICK WAY:                                   LONG WAY:
5 Magic Beans (deku at Swamp Tourist Info)  5 Magic Beans (Tourist Info)
10 Bombs (Bomb Shop)                         10 Bombs (Bomb Shop)
10 Deku Nuts (Trading Post)                  10 Deku Nuts (Trading Post)
Milk, regular (Gorman Bros. or Milk Bar)     Blue Potion (deku in Ikana near
Fish (grottos in many places)                 Sakon's Hideout)

             ____                                      ITEM LIST
            /    \                  TO                 a: 5x Magic Beans
           |FAIRY |           ANCIENT CASTLE           b: 10x Deku Nuts
            \FNT /               OF IKANA              c: 10x Bombs
             |  |                  |  |                d: Fish
             |..|         _________|..|                e: Big Poe Spirit
             | k|        | f:______   |                f: Milk
             |  |______  |  |      |  |MIRROR SHIELD   g: Blue Potion
HOT          |    j:50R| |  |       ――                 h: Fish
SPRING     __|  |――――――__|  |  ______                  i: Spring Water
WATER  BUG|__    ――|  |__   | | BIG  |                 j: Bug
 |___________|..|―― _____|..| | POE  |                 k: Bug
|____    :h   i |  |50R:m  e| |_    _|                 l: Hot Spring Water
     |_|―――――|  |   ―――――|  |_  |..|___                m: Bug
     FISH   _|  |        |   _| | c    |
       FISH|__..|  WATER |..|___|___   |___
             | g|____|―|_|d  b:       l:   |COW (MILK)
             |    a:        |―――|_|――――――――
             |  |―――――――――――    BUG
             |  |
            START

KEY:
: or .. = DOOR (all doors guarded by a Gibdo)
50R = 50x Rupees
FAIRY FNT = FAIRY FOUNTAIN (WITHOUT A GREAT FAIRY, JUST THE LITTLE RED ONES)

QUICK WAY
When you enter the well, first go right (wear the Gibdo Mask) and give the 5
Magic Beans to the Gibdo at point a. Continue to point b and give 10 Deku Nuts
to the Gibdo. Go to point c and give the Gibdo 10 Bombs. Inside, kill the Big
Poe by shooting him with arrows after letting him bounce off your shield. Catch
him in a bottle, then go to point d and give your fish to the Gibdo. At point
e, give the Gibdo the Big Poe Spirit, then continue to point f and give the
Gibdo your milk. Continue to the final room, shoot the torches, then open the
chest to receive the Mirror Shield. Shine the light on the sun block to get to
the Ancient Castle of Ikana.

LONG WAY
First, give 5 Magic Beans to the Gibdo on the right. Continue and give 10 Deku
Nuts to the Gibdo at point b. Return to the first room and give the Blue Potion
to the Gibdo at point g. Turn left and catch a fish and also put some fresh
water into a bottle if you want 50 rupees. Give the fish to the Gibdo at point
h, then if you want the rupees, give the Spring Water to the Gibdo at point i,
then catch a bug and give it to the Gibdo at point j. Inside is a hidden chest,
use the Lens of Truth to see it. If you need any fairies, you can give another
bug to the Gibdo at point k (I don't recommend it, you'll need the bottle
space). Back at point h, continue through the door and turn left to catch
another fish. Kill the Dexihand and bottle some Hot Spring Water. Quickly run
back to point l on the map and give the Hot Spring Water to the Gibdo to get
into the room with the cow. Once you've given him the water, run back to point
d and give the fish to the Gibdo to get rid of it. Run back to point l, enter
the cow room, then play Epona's Song for the cow to get some free milk. Give 10
Bombs to the Gibdo at point c, then battle the Big Poe. Put his spirit into a
bottle, then go to point e and give the Poe Spirit to the Gibdo. Go left, catch
a bug, then go back to the Gibdo at point m to get another 50 rupees. Go to the
final Gibdo at point f and give him your milk. Continue down the corridor to
reach the final room. Light the torches with the Fire Arrow to get the Mirror
Shield. Personally, I think the mirror shield is ugly, I like the Hero's Shield
better! If you've played through Ocarina of Time, you know how this works. If
not, use the mirror shield to reflect the sunlight onto the little sun faces.
Climb the ladder and continue to reach the Ancient Castle of Ikana.

- ANCIENT CASTLE OF IKANA -
NEW SONG: ELEGY OF EMPTYNESS

Before you infiltrate the castle, first make sure you buy a powder keg! This
will save you an unnecessary trip back to town! Actually, you have to make a
trip back to town anyway to get a keg, but you should get it before you enter
the castle since you'll kick yourself if you don't get it beforehand.

This place is kinda crazy. Put on Garo's Mask and enter the castle. With the
Garo's Mask on, you'll make the ReDead dance like ballerinas. Shoot the icy
eyes on the pillars to open the doors, then open the door on the left. Hit the
switch and run quickly under the large ceiling that rises (it will fall soon,
so use the Bunny Hood to run faster). Once you reach the other side, transform
into the Deku Scrub and hit the switch by pressing A. Quickly run to the pink
flower before the ceiling falls on top of you. Once you're inside the flower,
wait for the ceiling to fall, then pop out to make the ceiling rise again.
quickly drop down and burrow into the flower, then fly up to the pillar with
the button on top. Press it as Link, shoot the crystal switch with an arrow,
then continue to the next room. Turn back into the Deku Scrub and fly to the
switch on the left. Use Link to press the switch. Now, between you and the
skulltula is an invisible platform (use the Lens of Truth). While standing on
the platform, use the Hookshot on the skulltula. Jump to the platform, then
jump to the first one. Transform into a Deku Scrub and fly to the platform on
the right. Aim for the left side of the platform since a sneaky skulltula waits
above the right side. Kill it, then use the hookshot on the hanging mines.
Start them swinging, then once they hit each other, they'll explode. Use the
flower to reach the now unlocked door. Before you enter the door, put on the
Stone Mask. Enter, then sneak past the blue bubbles. Walk up the stairs, then
climb up onto the outer wall. Pass up the tempting Piece of Heart for now, then
walk along the wall until you reach the area above the main entrance. Shoot the
two Guay, then use the deku flower to reach the switch. Hop over to the other
flower and use it to return to the wall.

NOW you can try to get the piece of heart (it's no big deal if you fall down).
To get it, shoot down the Guay, then hit the switch with the hookshot. Jump to
the first flower, transform, then use it to reach the next flower. Use that one
to reach the Piece of Heart. Now jump down to the ground and enter the castle.

Enter the right door (make sure you use the Garo mask on the ReDeads). Use the
mirror shield to kill the Floormaster and the three mini versions. Aim the
reflection on the sun block (keep the Garo Mask on!) Enter the door past the
ReDeads to have yet another rematch with Wizrobe. Beat him, then take the
stairs past the other ReDeads. Be careful on the roof, the first switch you
pressed opened up a hole in the roof to let the light in so that you could get
past the Sun Block. Don't fall down it unless you want to kill the Floormaster
and the ReDeads again. Transform into Darmani and use the Powder Keg on the
weak floor (ceiling?). Jump down and use the mirror shield on the sun block
(remember the Garo's Mask!). Enter the hall and continue to the Throne Room.
Igos du Ikana, the king, will close the drapes to darken the room. Ignore the
two huge ugly skeletons he uses to try to kill you and fire two Fire Arrows at
the two drapes. NOW start attacking the skeletons. Once one of them collapses,
run into the light and use the mirror shield to shine it on him to defeat him
for GOOD! You can also use the shield to annoy them and make them run away into
the darkness. Once the two little skeletons are taken care of, the king, Igos
du Ikana, will attack you. Use the same strategy, but this guy will remove his
head a few times and let it fly around a little while just to annoy you. Just
hit him and shine the light on him when he collapses. And if you wear the
Captain's Hat before the battle, the king will think you're a mini-version of
the captain! Anyway, once the three spirits are freed, learn the Elegy of
Emptiness from the head of the king. Use the song to create a dummy of yourself
in whatever form you're in (see the SONGS section for details).

To get into Stone Tower Temple, take the steep ramp in Ikana Valley to reach
the Stone Towers. Hop across the stones, then place an Elegy Dummy on the
switch to move one of the blocks. It may be blocked by one of the other blocks,
but don't worry. Once you place three different elegy dummies (Link, Darmani,
and Mikau) on the first three switches, all three blocks should be nicely in
place. If they aren't, try doing it again. Also, you may notice that there
seems to be only one switch... Try looking around and you should see a hookshot
target nearby. This leads to the second switch, and another nearby hookshot
target leads to the third. Once you have placed all three different dummies on
the switches (the Deku Dummy is too small), hop across the three blocks to the
other side. Ignore the three switches in a row, they're red herrings. Continue
up and place the three dummies on the next three separate switches. Once you
cross the blocks a second time, use the hookshot a couple of times to reach the
top level. First of all, hit the Owl Statue, then leave the three dummies on
the switches in this order (facing the temple):

   3
 2   1

Now you can hop across the three stone platforms to reach Stone Tower Temple.

-*- STONE TOWER TEMPLE -*-
NEW ITEM: LIGHT ARROW

- MAP -

1ST FLOOR (NORMAL)                         BASEMENT (NORMAL)
                       _______
                      |       |
                      |       |
                      |   7   | 
             ________ |       |
            |        ||       |
            |   8I   ||      *|
            |        :______..|
            |___..___|     _| |_
                ||        |_   _|
                ||        |     |___
            9———||        |  6   ___|
                ||        |_   _|
                ||          | |
           _____.._____      .,                             _______
 _a_______|     ||     |     ||            __a__            c_____  |
|         |     ||   c |_____||_____      |     |             ____| |____  
| b  2    ;   4 ||    K|     d      |     |  3  |            |   d       | 
|_______  |     ||     |            |     |  K  |            |           |
 |―||―|_| |_____.._____|    5       |     |_   _|            |    5      |
 |__   _  |            |            |       | |              |           |
 |―|| |_|_|            |____  ______|       |M|              |___________|
 |__ 1 ___:   START    :_____/               ―
    |_|   |            | C
           \_        _/
             \_    _/
               \  /
                \/
                ||
                ||

1ST FLOOR (FLIPPED)
             ________
            |        |
            |   END  |
            |        |
            |___..___|
                ||
                ||
            9———||
                ||
                ||
           _____..____________       ________
 _________|     ||     |_____ |     |        |
|         |     ||*    |_____||_____|        |_
e*   2  * :*   4||    *:_____12_____:   13   |B|
|_______  |     ||     |            |        |
 |―||―|_| |..___.,_____|     5      |________|
 |__   _  |            |           *|
 |―|| |_|_|            |____ *______|
 |K_ 1 ___|   START    :_____/
    |_|   |            | 
           \_        _/
             \_    _/
               \  /
                \/
                ||
                ||

2ND FLOOR (FLIPPED)
 _______ ______
e       |      |______ _____________
|   3   :  11  :__10__;             |
|       |______|      |             |
|__   __|             |      5      |
   | |                |             |
   |_|                |      K      |
                       ―――――――――――――


KEY:
M=MAP
C=COMPASS
B=BOSS KEY
K=SMALL KEY
I=NEW ITEM
..=DOOR (HORIZONTAL WALL)
,,=DOOR, LOCKED
:=DOOR (VERTICAL WALL)
;=DOOR, LOCKED
*=PINK DEKU FLOWER

I added the Pink Flowers to this because they're kinda important. This is one
of the more confusing temples, especially since you have to flip the whole
temple half-way through. Even scarier is the fact that much of this temple has
no roof.... It's a little bit scary flying from platform to platform with the
sun and sky directly below you. You'll notice for the first half of the temple
the strategically placed platforms and walkways above you which you'll be using
later. You'll also add the final magical arrow to your quiver after battling
with the Master Garo. Also, before you enter the temple, buy some Chateau
Romani from the Milk Bar. This will allow you to use all the magic you want
until you use the Song of Time. If you don't want to bother with it, trust me,
it's worth it (it costs a load of rupees). If you don't get the Chateau Romani,
get a Blue Potion from Kotake. Trust me, it's less trouble to get the Chateau
Romani. If you really don't want to get one of these, I can almost guarantee
you will need a green potion, at least. If you don't want to wait until the
Milk Bar opens, you can always start the temple, then leave part way through to
get it.

In the START room, get rid of the enemies and enter room 1. Kill the Bombchus
by Z-Targeting, raising your shield, then bouncing them off. They'll blow up
after bouncing off. Bomb the cracked wall (tip: hit a wall with your sword to
test if it can be bombed. If it goes "THONG!" it can't be bombed. If it goes
"TWAING!" it can. It's easier to listen than to try to interpret my descrip-
tion. If you played Ocarina of Time, this may be familiar.) Roll through the
big crates, then take the two small crates and use them to weigh down two of
the switches. Use the Elegy of Emptiness to weigh down two others (if you need
to, use Darmani's dummy on the bigger switch). Now you can enter room 2. In
room 2, bomb the darker square (the one without the plants). Jump down and use
your Mirror Shield to get rid of the blue block. Use Darmani to cross the lava
and kill all the Armos Knights to make a small key in a chest appear (don't
forget the map in the chest past the blue block). Climb back up the stairs,
then use the key to enter room 4. Transform into Mikau, then hop into the
water. Let the Dexihand grab you and throw you up to a small key in a chest.
Jump back in and kill the Dexihand. Follow the tunnel to room 5. 

Rise to the top, then hop out. Turn back into Link and stand in the middle of
the sunlight. Aim your Mirror Shield towards the mirror. These mirrors collect
sunlight, then reflect it back. The longer you shine your light on it, the
longer it will shine back. Shine the sunlight on it for a good thirty seconds
or so, then run into the light it shines back ("I wanna be in the light, as you
are in the light! I wanna shine like the stars in the heavaaaaaans! Oh oh!" ...
sorry). Shine this light onto the nearby sun block to reach the compass. Now go
back to the locked door leading to room 6. Knock the blocks out of the way with
Darmani, then use the charge-up method to get rid of the two sun blocks. The
Black Boes can be really pesky here, so be sure to put on the Stone Mask so
they won't attack.

In room 7, transform into Deku Link and use the pink flower to fly around to
the next door. The air geyser things will help give you more air time, so be
sure to stop at each one and let them push you as high as you'll go. Be careful
of the Bombchu on one of the bars, if you fall in the lava, you're toast.

In room 8, you'll battle the Master Garo. He's a LOT tougher than his little
underlings, so be sure you come stocked with Bombs (the Blast Mask is also good
if you happen to have it). If you use Bombs, try to get the Master Garo to be
in a corner and get between him and the rest of the room. Throw a Bomb and
cross your fingers. If you have the blast mask, get right next to Garo and blow
yourself up (hold the R button to prevent yourself from getting hurt). The
downside to this is that it takes a minute or so for the Blast Mask to
recharge. A combination of the two is probably best. You can also freeze him
with an Ice Arrow, and then hit him with your sword, but that consumes magic
and didn't seem to work too well for me. Once he dies without leaving a corpse,
take the Light Arrow and exit the temple via room 9. In room 9, use your hook-
shot on the Hiploop to take it's mask, then shoot it again. In room 4, kill the
Eyegore by running up to it, wait until it's about to pound you, run away, then
shoot it's eye with an arrow or the hookshot when it turns yellow. Once you
reach the outside of the temple, use the Song of Soaring to reach the owl
statue on the other side, then move the three blocks out of the way. Shoot the
red jewel between the last block and the entrance to the temple with a light
arrow. WAAAH!!! You'll fall down into the sky as the whole area flips itself
upside-down. Don't worry, you'll land back on the ledge that had the owl statue
on it. Hey! Where did the owl statue go? Oh yeah, it's all upside down. Hop the
blocks and re-enter the temple. Now you have access to all those items that you
had seen on the ceiling.

The strange thing is, the temple is upside down, but the locations of the rooms
seems to be the same. Hmmm, maybe the programmers screwed up or maybe my eyes
are just confused. Anyway, enter room 5 (use the Light Arrow on the block if
necessary). Transform into a Deku Scrub and hop into the air geysers. Wow!
You'll automatically take out your pink flower things and fly! Land carefully
on the bridge with the Hiploop on it. Kill it, then run down the hall. At the
end of the hall, you can jump off and let the Dexihand grab you if you want
some rupees. Press the switch in the hall then go back to the bridge to find a 
key in a chest. Fly up to the platform. If you can, take out the mines with the
hookshot. Use the key to enter room 10. There's lava dripping down from up
above, and there's no way to cross the room this way. Shoot the red jewel with
a light arrow to flip the temple. Use Darmani to cross the lava, then flip the
temple again to enter the door to room 11.

You'll have to do more flipping in here, so kill the Green Chuchu and the
Yellow Chuchu to get more magic and arrows respectively to keep those Light
Arrows coming. Your goal is to move the block to the small hole next to the
door to room 3. You'll have to flip the room several times to get the block
past raised portions of the floor. Make sure you don't stand on top of the
block as you flip the room, or else the block will fall right on top of you and
you'll have to start over (I learned that from experience, but I just wanted to
see what happened! Honestly! I was just making sure they checked that in bug-
testing!). Anyway, just look up at the ceiling (floor?) to help you get the
block to the right place (if you can't figure this out on your own, put the
cartridge back in the box and take it back to the store, Zelda games aren't for
you). Once you get the block in place, climb onto it and jump to the door.
Enter to once again fight the Wizrobe. Use the same strategy of firing arrows
and using the compass to see where he's coming up (literally and figuratively).
Once he's out of the way, latch onto the chest that appears (with your hook-
shot) to reach the stairs down to room 2.

Kill the Poes if you need to, then use the Deku Flower to reach the other side.
Before entering the door, use the other flower (or just transform into Link and
walk on the support) to reach the tunnel off to the side leading to room 1.
Dodge the floating Armos Statues and put an Elegy Dummy on the switch to turn
off the fire around the chest with the key in it. Return to room 2, then enter
the door to room 4. Shoot one of the mines with the hookshot to make it blow up
itself and one other, leaving one left behind. Fly deku-style over to the next
flower (it's inaccurate on the map, it's right under the walkway with the Eye-
gore on it). From there, fly deku-style again to the door leading to room 12.
Technically, room 12 is really part of room 5, but you can't get to room 5 from
this passageway. Before entering, put on the Stone Mask. If you're low on ener-
gy, kill the Blue Bubbles by Z-Targeting, bouncing them off your shield, then
killing them with your sword. Be careful, if a Blue Bubble touches you when
it's flames are burning, you'll be jinxed for a minute or two (meaning you
won't be able to use your sword). Be sure you're un-jinxed and healthy before
entering the door to room 13, and stock up on magic and arrows from the nearby
crates too. A nasty monster is waiting for you behind that door.

Gomess looks mean and scary, but he's not that tough compared with some other
mini-bosses I've seen. He's a cross between the Grim Reaper and Batman. Shoot
a Light Arrow at him to disperse the bats, then run in and jump-attack him with
your sword. Dodge the scythe (your shield probably works) and repeat your
attack. Once he's out of the way, take the Big Key and return to room 12. Kill
the Blue Bubbles to get more hearts, then return to the doorway leading to room
2 from room 4, but don't go in. Instead, take the doorway leading to the START
room. This statue guy is kinda tough. Shoot him with a Light Arrow to flip him,
then use the Bunny Hood, the Zora Mask, or a prayer to jump over to his plat-
form. He should try to pound you, or something, so dodge him and let him de-
stroy himself somehow :). Hit the switch to make a treasure chest appear on the
ceiling. Hookshot yourself up to it, then let yourself drop down onto the walk-
way (it contains a fairy, but you'd need to flip the temple to reach it proper-
ly). Enter the door with the key you got from room 1, then kill the Eyegore by
running up to it. Once it's about to pound you, run away and shoot it in the
eye when it turns yellow. It'll leave behind a chest that contains the Giant's
Mask. It seems useless, but make sure you have it, you'll need it in the coming
battle.

- GIANT MASKED INSECT TWINMOLD -

This has to be the easiest final-temple boss ever! This is the only time you
will need to use the Giant's Mask, but make sure you come armed with lots of
green potions, blue potions, or just drink some Chateau Romani at the Milk Bar
to give you infinite magic until you use the Song of Time. At Twinmold, simply
use the Giant's Mask to make yourself bigger, then hit the bugs in the head or
tail with your sword. Once you kill both of them, you'll get the final mask.
Now you can stop the moon from falling....

-*- THE MOON -*-

Before climbing the Clock Tower and heading to the moon, you should stock up on
a few things. First, and probably most important, you should go to the Milk Bar
and buy some Chateau Romani. Drink it to give yourself unlimited Magic power
for the final battle and upcoming mini-dungeons. Next, max out on arrows,
Bombs, and Bombchus (if you're a really bad player, you should get a lot of
Bombchus, if you're a Bombchu expert, you won't need any). You may also want to
get a few fairies in your bottles. Finally, it will make the final boss really
easy if you take along all twenty masks (the Happy Masks, not the transforma-
tion masks). You will need to use all twenty to get the final transformation
mask....

Also, I'm going to assume you're going to use the Fierce Deity's Mask during
the final battle. The only reason you wouldn't want to is that it takes a while
to get and it makes the final boss too easy, but you should get the mask at
some point, so it's a good idea. Oh, yeah, and to get the Fierce Deity's Mask,
you'll need to have all 20 non-transformation masks (well, technically the
Giant's Mask is a transformation mask, but it's one of the 20 that you'll need
to get the Fierce Deity's Mask).

To get to the moon, all you need to do is wait until midnight on the final day.
You should remember how to get inside the Clock Tower. This time, it will be
a little easier since you don't need to buy that flower from the deku. All you
need is to walk up the small ramp to the right of the clock (as Link) and hop
up to the platform. Wait for midnight to arrive, watch the fireworks, then
climb the stairs.

Remember this? Only this time you're not a deku scrub, you're Link. Wait until
the cinematic sequence is over, then... take out your Ocarina. Yes, I said take
out your Ocarina. How can you beat the Skull Kid with an Ocarina, you ask?
Simple. Play the Oath to Order. Don't you remember? After beating Odowla, a big
giant taught you a song: the Oath to Order. If you've forgotten it, press START
and look at the Quest Status subscreen, then select the note for Oath to Order.
It should display the notes to play on a little stave below. Now play that song
on top of the Clock Tower....

- ODOWLA CHILD -

After flying up into the moon, you'll find yourself in a large field of green
grass with a large tree sitting in the center. Run up to the tree to find five
young children, each wearing a mask: Odowla's Mask, Ghot's Mask, Gyorg's mask,
TwinMold's Mask, and Majora's Mask. First, find the Odowla child running around
(he's wearing Odowla's mask). Talk to him and give him a mask (any mask will
work, but I'd recommend saving the Bunny Hood and Blast Mask as long as pos-
sible). You'll now find yourself in a mini-dungeon. In each of these dungeons
has a Piece of Heart and the child, hiding somewhere. In this one, transform
into a deku and use the flower to reach one of the flowers on the rotating
platform in the middle. If you got the Piece of Heart from the Deku Scrub Play-
ground, this will be a cinch. From this one, you can fly to the flower on the
ledge to the left. This way you will have an easier time reaching the next
rotating platform. Be careful, you'll have to land and burrow in one of the
flowers before the rotating spikes knock you off. From this flower, fly to the
ledge on the right to get the Piece of Heart. Use this flower to get back onto
the rotating platform, then you can fly to the doorway in the left corner. I'm
not sure, but you may need to use the larger yellow flower to get over the tree
branches. Enter and give the child another mask to get out. You'll be returned
to the field, and now the Odowla child will be gone.

- GHOT CHILD -
             ____
        ____|  11|  _________________10__
       /POH      | «_________________  Ψ|
      |________ _|                   ||――
     _         ||                    ||
    |Ψ|        ||                    ||
    ||______   vv  ______4_______
    |______»      ______  ___   |   ^^
    ||3                  ||   \  |   ||
    ||         ||        ||    \ |   Ψ 9
               ||       _||_   |v|     
    ^^         ||______/    \________||_____
    Ψ        12| ______  Ψ13 ________  _____» END
               ||      \_  _/   _    ||
    ^^         ||        ||    | |     
    Ψ          ||        ||    |5|   ^^
               ||        ||  _/  |   ||
    ^^         ||    ____||_/   /    ||
    Ψ          ||   /  ________/     ||
                    | /              ||
    ^^         _    vv6              ||
  __||_     __|Ψ|    _       __      ||
 |Ψ       «__ |1  | |_____/  \_____||
  ――2――       ||    |  _____ Ψ  _____||
              ||    |7\_____\__/_____||
                    \_________________/8
              ^^
              ||
              ||
              ||
            __||__
           |START_|

KEY
^^ or » or « or vv = JUMP RAMP
Ψ = WARP BACK TO START
 = TREASURE CHESTS x2 (empty, used for bouncing)
POH = PIECE OF HEART

Find the kid wearing Ghot's Mask and give him 2 of your masks to get in.

This is the most difficult of the four mini-dungeons. I added a map to make it
a bit easier. You have to roll along narrow ledges and use pairs of empty
treasure chests as bumpers to reach the Piece of Heart and the Ghot child at
the end. You'll obviously be doing this as a goron, and this is where the
Chateau Romani comes in. There are a few magic jars, but it's easier just to
use Chateau Romani. The best tip I can give you is to follow the lines on the
paths (in the game). There are dark lines that are right in the middle of the
paths. If you follow them precisely, you shouldn't have much trouble. Once you
get spiked out and roll off a jump, just let go of the control stick and keep
on holding A. If you're all lined up perfectly, you'll bounce off the empty
treasure chests and start rolling on a new course. This means that from the
first jump from the START to the four-way jump area, you'll never have to touch
the control stick. The treasure chests will do all the work. Some things to
keep in mind: you MUST be lined up correctly, or else the treasure chests will
do more harm than good and you'll have to start over. Also, once you're in the
air, you can't aim. Use this time to let go of the control stick if you're all
lined up. Here's the order of where to go and what to do:

From the START, get sorta lined up for the first jump and get back as far as
you can, then start rolling. Once you make the first jump, stop rolling and
walk past the treasure chests. You should see a small colorful warp tile that
will lead you back to the beginning. The good thing about this is that taking
the warp tiles lines you up perfectly for the whole run. Crouch by pressing A,
then push forward on the control stick. Try not to deviate too much from your
course. Make sure you're lined up on the line before you hit the ramp. You
should be spiked out just before you hit it. If you're lined up perfectly, you
will bounce off the chests at point 1 and fly right off the ramp to the chests
at point 2, which will set you on a direct course for point 3. Make sure you
don't touch the control stick at all after the very first jump. After bouncing
off of point 2, you'll fly over a series of three ledges, each with a warp pad.
Don't worry, if you've done it correctly, you shouldn't hit any of them. You'll
automatically hit the three ramps right in succession. If you're lined up per-
fectly, you'll bounce off the chests at point 3 and fly off the next ramp. As
soon as you land, let go of the A button. You'll probably end up somewhere near
point 4. You could conceivably roll all the way from the beginning to the Piece
of Heart, but it would involve some very dangerous turning.

That was fun, wasn't it? Now cross the bridge and go around the two gossip
stones and the warp pad. Cross the second bridge and go to point 5. Start your
roll, and aim for the ramp at point 6. If you steer yourself along the dark
line, you shouldn't have much trouble. After you make the jump, immediately let
go of the A button to land. Walk over to point 8 and make sure you're lined up
on the line perfectly. Begin rolling and jump the ramp. There's another warp
pad to avoid at point 9, but you shouldn't have any trouble flying past it and
jumping the next ramp. If you're lined up, you'll bounce off the chests at
point 10 and continue across another ramp that will put you at point 11. Grab
the Piece of Heart at the POH location on the map, then stand by point 11 and
line up for the next jump. After you land, go to point 12 and cross the bridge.
Walk past the warp pad and stand just past it at point 13. Face towards the
exit and roll. It may be a bit trickier since you have to go across the narrow
bridge. Once you jump the final ramp, enter the door, talk to the Ghot child
and give him another 2 masks to make him disappear from the moon field.

- GYORG CHILD -

  TO    TO          TO    TO    TO
 START START  END  START START START
  / \   / \  |   |  / \   / \   / \
 |   | |POH| |   | |   | |   | |   |
 |_ _| |_ _| |_ _| |_ _| |_ _| |_ _|
   |     |     |     |     |     |
   |     \     |     |     \     /
   |      \    |     |      \   /
   |       \   |     |       \ /
   |        \  |     |        /
   |         \ |     |       /
   \          \|     /      /
    \         /\    /      /
     \       /  \  /      /
      \     /    \/      /
       \   /     /      /
        \ /     /      /
         \     /\     /
          \   /  \   /
           \ /    \ /
            \      /      
             \    /
              \  /
               \/
               ||
               ||
              |  | 
              START

You'll need to give the Gyorg child 3 masks to play his hide-and-seek game.
You'll be playing as Mikau for this one. Put on the Zora Mask and follow my map
to reach the Piece of Heart first, then the END second. If you reach the end
accidentally before you get the Piece of Heart and find that you can't go back
because of the current, go ahead and talk to the child. When he asks for a
mask, just press B to quit and he'll let you restart.

To get the Piece of Heart (POH), jump in and take the left fork, then take the
right fork after that. Take the left fork immediately after that one and con-
tinue d