Zauron's "The Legend of Zelda: The Ocarina of Time" Complete Guide

TABLE OF CONTENTS:
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INTRODUCTION
I.    TREASURES OF HYRULE
      A. Weapons and Equipment
      B. The Four Bottles
      C. The Masks
      D. The Big Goron's Sword
      E. Epona the Horse
      F. The Ocarina
      G. Bigger Containers
      H. Faeries and Magic
      I. The Heart Container Pieces
      J. The Gold Skulltulas
      K. The Magic Beans
II.   THE FORCES OF EVIL
III.  FULL WALKTHROUGH
      A. Kokiri Forest
      B. Deku Tree
      D. Ranch, Woods, and Village
      E. Dodonogo's Cavern
      F. Magic and Zora's Domain
      G. Jabu-Jabu's Belly
      H. Collecting stuff
      I. Temple of Time
      J. Forest Temple
      K. The Well
      L. Fire Temple
      M. Ice Caverns
      N. Water Temple
      O. Shadow Temple
      P. Gerudo Fortress
      Q. Gerudo Training Ground
      R. Desert Colossus
      S. Spirit Temple
      T. Final Preperations
      U. Gannon's Castle
IV.   SECRETS, TIPS, AND FUN STUFF
V.    FREQUENTLY ASKED QUESTIONS
VI.   CREDITS
VII.  VERSION HISTORY
VIII. CONTACTING THE AUTHOR
IX.   LEGAL STUFF

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  INTRODUCTION
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The purpose of this guide is to give you hardcore info about the game, how to
pass it, and how to get everything.  Note that the walkthrough section does not
talk about all the things you could be doing in between levels.  It acts like
all you want to do is pass the levels and that's it.  I don't recommend you do
everything in the walkthrough and nothing else.  You'll be missing out on what
the game has to offer.  Between dungeons use the other information in this guide
to find items and explore!  There's plenty to do here besides pass the levels
and get only the essential items.

To quickly get to a section you are looking for, use the Find command (CTRL-
F/Command-F) and type in the section label as the roman numeral then a space
then the letter.  For example, if you want to get to the section about the Water
Temple, you would do a search for "III N." (without quotes).

This guide does not talk about game play mechanics except when describing battle
tactics, and assumes you have read the instructions and know how to equip items
and know what Z targeting means.  If you didn't get the instructions (rented the
game) then there's a nice training thing in the game in the first town you can
use to learn stuff like that.

If you are playing the GameCube rerelease version, when I refer to "Z targeting"
it means to use the L button.  C-button items use the yellow C stick or the X,
Y, and Z buttons.  Other than that everything is the same as the original game.
The Master Quest version is obviously different, but only in the dungeons as far
as I've seen - all the overworld stuff, plot, etc. is exactly the same.

I've put many sleepless days and nights into this guide so I hope you find it
useful. Enjoy!

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  I. TREASURES OF HYRULE
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     I A. Weapons and Equipment
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Swords:

Kokiri Sword - Young Link's sword.
Find the training center in Kokiri Forest.  Its in the south part of town next
to the Know-It-All-Brothers house.  In the back is a small cave.  Go up to the
cave and press A to enter.  Crawl through, dodge the boulder, and find the
treasure box containing the sword.

Master Sword - Adult Link's primary sword, needed to travel in time.
Found in the Temple of Time after you have all 3 Spiritual Stones.

Giant's Knife - Adult Link only, really big sword.  Breaks easily though.
Can be bought for 200 rupees from the giant Goron.  As Adult Link, find the wall
in the third floor that can be bombed (it is between two bomb plants) and bomb
your way through to the Giant Goron.

Goron's Sword - Version of the Giant's Knife that won't break.
Follow Adult Link's trading sequence to get it (see the Big Goron's Sword
section).

Shields:

Deku Shield - Young Link's primary shield (press R to use it).
Collect 40 rupees in Kokiri Forest by slashing bushes and breaking rocks, etc.
and buy it in the Kokiri Forest's shop.

Hylian Shield - Adult Link's primary shield. Young Link can use it to block
falling rocks while climbing Death Mountain.
Can be bought or found in the Kakariko village graveyard.  Look for a grave in
the graveyard that has three flowers in front of it and pull it to get the
shield.

Mirror Shield - Adult Link Only. Reflects magical attacks and light.  Can also
absorb some magical attacks and then fire them back out.
Found in the Spirit Temple.

Tunics:

Kokiri Tunic - Link starts with this.

Goron Tunic - Adult Link only.  Let's you go in the Death Mountain crater, is
resistant to heat.
Can be bought at the Goron store.  Also, can find by talking to the young Goron
named after you.  He's on the third floor of Goron City when you are adult Link.
Use a bomb to stop him from rolling, then talk to him to get the tunic.

Zora Tunic - Allows you to breathe under water.
Can be bought in the Zora's Domain shop. Can also be obtained from the Zora
King.  To get it from the Zora King, as adult Link go into the Ice Cavern at
Zora's Fountain (behind the King's throne room) and find a magic blue flame.
Catch the magic blue flame in a bottle and return to the frozen King Zora and
use it to melt him.  Talk to him and he'll give you the tunic.

Boots:

Kokiri Boots - Link starts with this.

Iron Boots - Adult Link Only.  Makes you sink to the bottom of any water.
Found in the Ice Cavern at Zora's Fountain (behind King Zora's throne room).
It's at the end of the Ice Cavern level.

Hover Boots - Adult Link Only.  Allows you to "float" over air and water for a
few seconds.
Found in the Shadow Temple.

C-Button items:

Young Link Only items:

Mask of Truth - Allows you to talk to the gossip stones (those stones that tell
you the time when you hit them with your sword).
Complete Young Link's Trading Sequence (see the Masks section).

Deku Sticks - Can be lit with a fire and then used to light torches.
Bought in stores or obtained from killing Deku Baba's (the man-eating plants).

Fairy Slingshot - Shoot enemies from a distance.
Found inside the Deku Tree in a room with a floating block that falls when you
step on it.

Boomerang - Stuns or kills enemies from a distance.  Returns to you.
Found inside Jabu-Jabu's belly.  Find a room with all flying fish in it and kill
the flying fish to get it.

Fairy Ocarina - Plays magical music.
Given to you by Saria when you first leave Kokiri Forest.

Magic Bean - Can be planted in soft soil.
Can be bought from a character near the entrance to Zora's River for 10 rupees
for the first one and then an additional 10 rupees each one after that (so
second one costs 20, third 30, and so on).

Adult Link Only items:

Fairy Bow - Fires arrows from a distance.
Found in the Forest Temple in the upper Stalfos room.

Fire Arrows - Exploding arrows made of fire that take some MP to use.
Just after beating the Water Temple, face the small island with two pillars on
it that's across from you (there's a plaque here explaining this) and shoot the
rising sun with an arrow (use the Song of the Sun to get a rising sun quicker).
The fire arrow will drop to the small island, so just swim over and get it.

Ice Arrows - Freezes enemies.  Uses MP.
Complete the Gerudo Training Grounds.

Light Arrows - Very powerful arrows.  Uses MP.
Gained automatically when have 6 pendants and return to Temple of Time.

Hookshot - Allows Link to grab things from a distance and pull himself to them.
Found in the Kakiriko village graveyard.  Look for the grave stone with flowers
in front of it on the far west side of the grave yard, close to the entrance.
Pull it to reveal a hole.  Fall down to talk to the gravedigger and you'll have
to race him.  Keep up with him and he'll give you his hookshot.

Megaton Hammer - Destroys red boulders, smashes down rusted switches, and other
useful stuff.  Can be used as a weapon.
Found in the Fire Temple in Death Mountain.

Shared items:

Deku Nuts - Stuns the enemy.
Bought in stores or found.

Bombs - Blows up enemies, rocks, secret tunnels, etc.  Can be thrown.  Very
useful.
Found in Dodongo's Cavern.

Ocarina of Time - Same as fairy ocarina.  Needed for time travel.
Found in Hyrule Castle's moat after Princess Zelda throws it there.

Lens of Truth - See invisible things and see through fake walls.  Uses magic.
Also can look in the
treasure chests in the treasure chest game as young Link!
Play the Song of Storms in the windmill as young Link, and the well will be
drained.  Go down the well and you'll be taken to the Bottom of the Well level.
Beat it to get the Lens of Truth.

Bombchu - A bomb that runs along the ground and up walls until it hits something
or a certain time passes then blows up.
Get 40 Gold Skulltula Tokens and then go to the house of the cursed rich family
in Kakariko Village and one of the children will give it to you.  Also can be
won from the Bombchu Bowling game and some other mini-games.  At night there is
a bombchu shop in the back alley of the market when you are young Link (after
beating Dodonogo's Cavern).  Can be bought from a guy on a flying carpet in the
desert.  Sometimes found in chests.

Quest Related Items:

Stone of Agony - Makes a Rumble Pack start "beating" when you're near a secret
Get 20 Gold Skulltula tokens and take them to the cursed family in Kakariko
Village.

Gerudo's Card - Allows you to walk around Gerudo's Fortress freely.
Get by freeing all 4 carpenters in Gerudo's Fortress.

The 3 Stones - Along with the Ocarina of Time and Song of Time, allows you to
open the Door of Time in the Temple of Time to get the Master Sword and warp
through - you guessed it - Time.
Get from beating the Deku Tree, Dodonogo's Cavern, and Jabu-Jabu's Belly levels.

The Six Medallions - Needed to beat Gannondorf as adult Link
Get by defeating the 5 temples (get the first one for free).

Upgrades:

Goron's Bracelet - Young Link Only.  Allows you to pick up Bomb plants and
bushes.
Get from the King of the Gorons after playing Saria's Song to make him happy
again.

Silver Gauntlet- Allows you to pick up heavy stones.
Found in the Spirit Temple.

Golden Gauntlet - Allows you to pick up really heavy stuff.
Found in Gannon's Castle.

Silver Scale - Allows you to dive for longer.
Get from winning the diving game in Zora's Domain.  The diving game is in the
tunnel to the left of King Zora's throne room.

Gold Scale - Allows you to dive for even longer.
Beat the record you set as young Link at the fishing pond (if you didn't make a
record, catch a record breaker now and then catch one that beats it).  It also
has to be bigger than 14 pounds.  You'll either have to plant a magic bean next
to the Lake Hylia Lab as young link, beat the Water Temple, or use the
Scarecrow's Song and a hookshot in order to get to the fishing pond.  Try
finding the huge fish near the sticks sticking out of the water and under the
log in the middle of the lake.  Use your Iron Boots to look under water to help
you find it.

Longshot - Makes the Hookshot longer.
Found in the Water Temple after beating the mini-boss.

NOTE:  Other upgrades can be found in the Bigger Containers section below.

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     I B. The Four Bottles
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Bottles can be used to hold potions, faeries, ghosts, blue fire, etc.  EXTREMELY
useful.

Bottle #1: Win Talon's chicken game at Lon Lon Ranch after waking Talon at
Hyrule Castle.  He will give you a bottle with some Lon Lon Milk in it.  To make
it easier, first throw all the regular chickens in the corner at the bottom of
the stairs before starting.

Bottle #2: Gather all the chickens at Kakariko Village and put them in the
chicken woman's pen.  Talk to her to get the bottle.  See the Chickens section
below.

Bottle #3: Found by diving in Lake Hylia after gaining the Silver Scale to dive
deeper.  Has a note in it.  Give the note to the Zora King to use the bottle for
something else.

Bottle #4: Given to you from the Poe trader at the entrance to the Market as
adult Link.  Bring him 10 Big Poe's and he'll give you the bottle.  See the
Poe's section below.

Finding the Chickens:
There are 7 chickens to find in Kakariko village.  Here are their locations and
how to get to them.

1 - Right near the entrance to the village.
2 - Right near the chicken woman's pen.
3 - On the path up to the North part of town, where the guard and Death Mountain
are.
4 - Behind a fence next to the rich cursed family's door.  Float over with
another chicken, then throw both chickens over the ledge and then take them each
to the pen.
5 - In the fenced off area in the Northeast part of town.  This one's tricky.
Get a chicken and go up the steps by the chicken pen.  Now aim slantwise and run
and jump off aiming for the corner of the small fence on the ledge.  This may
take a few tries but you can get over.  If you can't seem to make it another
thing to try is throwing the chicken at the last second and grabbing the edge of
the fence.
You can also try getting to the roof of the house with the guy sitting on it and
dropping down the other side.  Get up there by climbing up the very high lookout
tower, facing the construction site, then holding Z and tapping left+A to side
jump over the side and grab onto the fence.
Now once you're over throw the chicken back over the fence (if you used one),
then grab this chicken and throw it over too.  Then hop over the fence and bring
it to the pen.
6 - Do the same as chicken 5, except this time after floating over and throwing
the chicken back, climb up the ladder to the ledge where the windmill is.  You
should find the chicken somewhere up there.
7 - As you enter the town the first house on your left, with a red roof, has a
crate next to its wall. Smash open the crate by doing a roll attack (push A
while running toward the crate with the correct timing).  The chicken is inside
the crate.

Finding the Big Poe's:

The Big Poe's only appear in Hyrule Field as Adult Link while riding Epona.
Don't get them confused with regular poes, which appear when you aren't riding
Epona.  You'll know a Big Poe because they fly away instead of attacking you,
and it will say it's a Big Poe when you put it in a bottle.  Catch them by
shooting them with 2 arrows then walking up to their remains.  Make sure you
have an empty bottle.  If you figure out exactly where you have to be to make a
Poe appear (try slowly walking with Epona around an area where you saw a big poe
and stop as soon as you hear it), you can just wait there and the poe will keep
reappearing in the same spot, in the direction Epona is facing, every 10 seconds
or so.  There are 10 Big Poe's to find and capture to bring to the Poe Trader,
who is at the entrance to Hyrule Castle.

1 - Center of Hyrule Field near a tree next to the entrance to Lon Lon Ranch.
2 - Middle right of Hyrule Field near a gray boulder South from the Kokiri
Forest entrance.
3 - Top right of Hyrule Field near an overhang by Zora's River overlooking the
entrance to Kakariko Village.  Try backing up Epona onto the overhang and the
poe should appear in front of you.
4 - Center right of Hyrule Field along a brick wall East of Lon Lon Ranch.  Ride
close to the outside of the wall and it should appear when you hit the corner.
5 - Center of Hyrule Field in front of Hyrule Castle, near a sign pointing to
Lon Lon Ranch
6 - Middle left of Hyrule Field, on a triangular section of grass to the
Southwest of where the paths leading into Gerudo Valley cross, right next to the
outer wall of Hyrule Field.
7 - Middle left of Hyrule Field near a lone tree just barely North of the paths
leading into Gerudo Valley.
8 - Top left of Hyrule Field, near a stream that's coming out of the West side
of Hyrule Castle, next to one of the bushes there.
9 - Bottom right of Hyrule Field near a green tree and a patch of high grass
(the kind you can cut with your sword).  Ride through or stand in the middle of
the patch of high grass.
10 - Bottom right of Hyrule Field near a rock in a grove of brown trees.  The
grove is right next to the green tree from Poe #9.  Stand or ride past the tree
that's just to the SouthEast of the rock.

Note:  Top right, middle right, etc. refer to where to look on the Hyrule Field
map.  So top right is actually NorthEast.

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     I C. The Masks
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This is also known as Young Link's Trading Sequence.

To avoid confusion, note that the item in the heading is the item you will get,
NOT the item you are using.  Thus when it says 6 - The spooky mask it is
describing how to get the spooky mask, not what to do with it.

1 - The egg.
Get it from Malon just outside Hyrule Castle (on the castle grounds, past the
market).
2 - The Chicken.
Wait for a day for the egg to hatch.
3 - The Letter.
Use the chicken to wake up Talon by the castle (equip it and press c).  Then go
inside the castle past the guards and find Princess Zelda.  She'll give you the
letter.
4 - The keaton mask.
Show the letter to the guard guarding Death Mountain in Kakariko Village.  He'll
ask you to get him a mask.  Go to the Happy Mask Shop in the Market to borrow
the mask.
5 - The skull mask.
Give the keaton mask to the guard in Kakariko village.  Then go back to the
Happy Mask Shop, pay them the money, and get the skull mask.
6 - The spooky mask.
Go to the Lost woods (get there through the hollow log on the ledge overlooking
Mido's house).  Go left to find the Skull kid.  Stand on the short stump wearing
the skull mask. (Note that first you need to play Saria's Song for him if you
have not done so already).  He'll buy it from you.  Go back to the Happy Mask
Shop and pay them the money and get the spooky mask.  It's hard to see because
it blends in with the background but it should be there.  If not try coming back
later.
7 - The bunny hood
Go to Kakariko Village during the day time and talk to the kid in the Kakariko
Graveyard wearing the spooky mask.  He'll buy it from you.  Go back to the Happy
Mask Shop and pay the money, then get the bunny hood.  While wearing the bunny
hood no skeletons will bother you in Hyrule Field.
8 - The Mask of Truth
Run around Hyrule field and look for a man running around the field.  He doesn't
appear until after you've gotten the Ocarina of Time.  To find him quickly, as
soon as you exit the Market run toward the right side of Lon Lon Ranch and then
circle around it a few times and you should soon see him in the distance.  If
you can't find him try again after becoming adult Link and then warping back,
sometimes he doesn't appear until then.  When you find him, follow him around
until he becomes tired and sits down (he won't talk to you until he does).
He'll get tired quicker if you play the Song of the Sun and make it dark then
wait for a little bit.  Wear the bunny hood and talk to him and he'll pay you a
ton of money for it.  Go back to the Happy Mask Shop and pay them the money and
then you can borrow the Mask of Truth!  The Mask of Truth lets you talk to
Gossip Stones when you wear it...Gossip Stones are those rubber stones that tell
you the time when you hit them with your sword.
9 - Other masks
You can also borrow a Goron mask, a Gerudo mask, and a Zora mask now.  Try
wearing them in different places and see the responses people give you.

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     I D. The Big Goron's Sword
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This is also known as Adult Link's Trading Sequence.  Note that you'll need
Epona to get through this trading sequence.  Also remember you have to actually
show them the item using a C-button, not just talk to them.

1 - The egg.
Talk to the chicken woman in Kakariko Village to get the mini chicken egg.
2 - The chicken
Wait for a day for the egg to hatch (or just play Song of the Sun twice).
3 - The blue chicken
Use the mini-chicken to wake Talon in the house on the ground level of Kakariko
village.  Bring it back to the chicken woman to get the blue chicken.
4 - The odd mushroom
Find a sleeping man in the lost woods (just go left from the entrance) and wake
him with the blue chicken.  He'll give you an odd mushroom.
5 - The odd potion
Take the odd mushroom to the weird potion shop in Kakariko Village (Go to the
normal potion shop and go through the hallway on the left to get to the fenced
off section of the village, then go up a ladder to get to the weird potion shop)
before the time runs out. If you try using your ocarina to warp it will
instantly spoil.  A good shortcut is if you've planted the magic bean as young
Link in the soft soil one screen to the left of the sleeping man, you can ride
the bean platform up onto the bridge and then exit to get out of Kokiri Forest
quickly (it's the bridge that leads out).  Give the shop owner the mushroom and
you'll get an odd potion.
6 - Poacher's Saw
Find the small girl in the lost woods (She's where the sleeping man was, left of
the entrance) and trade the odd potion for the Poacher's Saw
7 - Broken Goron's Sword
Give the Poacher's Saw to the carpenter's boss in Gerudo Valley to get the
broken Goron's Sword.  You can get over the broken bridge by jumping with Epona
or using a longshot.
8 - Prescription
Give the broken Goron's Sword to the Big Goron at the summit of Death Mountain
(NOT the one inside Goron City) and get the Prescription.  Climb to the top of
Death Mountain and then look at the right edge of the plateau up there to find
the Big Goron.
9 - Eyeball Frog
Bring the prescription to King Zora to get the Eyeball Frog.  Remember to thaw
him first by using magic blue fire, which you can get from the potion shop in
Kakariko Village for 300 rupees, or from the Ice Cavern.
10 - Eye drops
Bring the Eyeball Frog to the professor in the Lake Hylia lab before the time
runs out to get the Eye drops.  If you try using your Ocarina to warp it will
spoil instantly.  The quickest route is to take a left as soon as you exit
Zora's Domain and dive in the small pool there to warp to the Lost Woods.  As
soon as you pop up in the woods hang a left and you'll warp to Kokiri Forest.
Then exit the forest, summon Epona with Epona's Song, and ride quickly South to
Lake Hylia.  Jump the fences blocking the entrance to Lake Hylia and ride Epona
right up the the lab's front door.
11 - Claim Check
Bring the Eye drops back to the Big Goron at the summit of Death Mountain before
the time runs out to get the Claim Check.  A quicker way to get to him is to
ride Epona to the Lost Woods, go R,L,F to warp into the Goron City, then exit
(go left, take the second passageway on your left, up the stairs, then right and
take the first passageway on your right) and climb up to the Big Goron.  When
you get to the part with the falling rocks (if you haven't beaten Fire Temple
yet) just roll attack with forward + A constantly to avoid most of them.  You'll
have to use your hookshot or arrows to kill the skulltulas on the wall unless
you're good at dodging them.
12 - Big Goron's Sword
Wait for three days and return to the Big Goron at the summit of Death Mountain
to get the big Goron's Sword.  You can play Song of the Sun 6 times if you're
impatient.

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     I E. Epona the Horse
-------------------------------------------

Epona is Adult Link's horse.  You can use her to ride around Hyrule field much
quicker.  She can also jump over the broken bridge at Gerudo Valley, and is your
only means of finding Big Poe's.  To get Epona follow these steps:

1 - Learn Epona's Song.  As young Link talk to Malon in the horse corral in Lon
Lon Ranch any time after meeting Princess Zelda.  Talk to her again and show her
your ocarina and she'll teach you Epona's Song.

2 - Become adult Link and get at least 70 rupees.

3 - Talk to Mr. Ingo outside the corral at Lon Lon Ranch and pay 10 rupees to
ride the horse.  Instead of getting on the horse provided, play Epona's Song and
Epona will run up to you.  Ride her around the corral to practice.  Wait until
the time is up.

4 - Talk to Mr. Ingo again and pay to ride again.  Play Epona's Song and get on
Epona.  This time, walk up to Mr. Ingo while on Epona and use Z Targeting to
talk to him.  He'll challenge you to a race with a 50 rupee wager.

5 - Win the race against Mr. Ingo.  He'll challenge you to a second race.  Win
again and you'll get Epona.

6 - Use the A button to get Epona running really fast and jump over any fence to
escape the ranch.

Race Tips:  Racing Mr. Ingo can be tough.  Here's how to win.  Hold forward on
the control stick as soon as the race begins.  Use 1 carrot (push A to use a
carrot) and wait for it to come back before using it again to keep up with Mr.
Ingo.  Hug the fence and wait for him to move out of your way.  Then use up all
the carrots you have EXCEPT ONE to speed up and pass him.  Then wait until a
second carrot appears and use it, then keep doing this to keep ahead of Mr.
Ingo.  NEVER USE YOUR LAST CARROT!  Just keep using the second-to-last carrot.
If you use the last one you'll slow down big time and lose.

Tip:  You can play Epona's song whenever you're on Hyrule Field now to summon
her to you.  You can also now wake up Talon in the house in Kakariko Village to
get him to return to the ranch, and then talk to Malon while riding Epona to try
out an obstacle course and win your own cow.

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     I F. The Ocarina
-------------------------------------------

Secret Ocarina Stuff:  The Ocarina's button layout on the original Nintendo 64
controller is the same as a real Ocarina!  The Z trigger simulates the bottom
hole.  Try holding down the Z trigger while playing a note and you'll hear the
note changes just like it would on a real Ocarina!  The R button also changes
the note in a different way.  Also, if you push the control stick around while
playing the ocarina you'll change the pitch and modulation, simulating the same
effect if you changed how you were blowing into a real ocarina.  Cool huh?  On
the GameCube the button layout doesn't match a real Ocarina, but you can still
mess with the tones by using the R and L buttons and the control stick.

Song keys:
CL=C left, CR = C right, CD = C down, CU = C up, A=A

The songs of the Ocarina:

CL,CU,CR,CL,CU,CR
Zelda's Lullaby - Used all over the place to show you are a royal messenger.
Play whenever you see a Triforce symbol.  When all else fails, try playing this
song.  Also if you play this song near one of those rocks that tells you the
time (they're called gossip rocks) you'll be rewarded with a life-giving faerie.
Taught to you by Impa after meeting Zelda for the first time.

CU,CL,CR,CU,CL,CR
Epona's Song - Used to tame and summon Epona the horse.  Also if used next to a
cow you will get some milk.
Learn from Malon in Lon Lon Ranch after meeting Zelda.

CD,CR,CL,CD,CR,CL
Saria's Song - Used to contact Saria, talk to Navi, or open some secrets related
to forests.  Also used to make the King of the Gorons dance and be happy.
Learn from Saria in the Sacred Forest Meadow in the lost woods.  To get to the
meadow, from the entrance of the Lost Woods, listen to when the music is loudest
and go that direction.  For the lazy ones out there, the path is R,L,R,L,F,L,R
(L=Left, R=Right, F=Forward).

CR,CD,CU,CR,CD,CU
Song of the Sun - Used to change night to day and day to night at any time!
Also freezes the undead zombies and mummies.
Go to the Kakariko Graveyard at night and go to the large gravestone in the
back.  Check the two gravestones on either side of it and fight the Poe
brothers.  Once they are defeated, play Zelda's Lullaby to open the Royal
Tombstone.  Fall down the hole, kill all the bats to open the doorway, and go
through the tomb to learn the Sun's Song.

CR,A,CD,CR,A,CD
Song of Time - Used to open the Stone Door in the Temple of Time.  Also used to
move or destroy Blue blocks with the Temple of Time symbol on them.
Learn from Zelda telepathically when you first get the Ocarina of Time.

A,CD,CU,A,CD,CU
Song of Storms - Causes it to rain.  Allows you to enter the bottom of the well
as young Link.  Also used to open secret holes and summon secret Big Faeries.
Talk to the weird guy inside the windmill in Kakariko Village as adult Link and
then show him your Ocarina (equip Ocarina and push the Ocarina button when near
him).

A,CU,CL,CR,CL,CR
Minuet of Forest - Warps you to the Sacred Forest Meadow
Learn from Sheik when you get to the Sacred Forest Meadow as adult Link.

CD,A,CD,A,CR,CD,CR,CD
Bolero of Fire - Warps you to the Death Mountain Crater
Learn from Sheik on your way to the Temple of Fire

A,CD,CR,CR,CL
Serenade of Water - Warps you to the entrance to the Temple of Water in Lake
Hylia
Learn from Sheik when you get the Iron Boots in the Ice Cavern

CL,CR,CR,A,CL,CR,CD
Nocturne of Shadow - Warps you to back of Kakariko Graveyard, entrance to Shadow
Temple
Learn from Sheik if you return to Kakariko Village after beating the Water
Temple

A,CD,A,CR,CD,A
Requiem of Spirit - Warps you to the entrance to the Spirit Temple, the Desert
Colossus
Learn from Sheik after crossing the desert, going into the Spirit Temple, then
coming back out again.

CU,CR,CU,CR,CL,CU
Prelude of Light - Warps you to the Temple of Time
Learn from Sheik if you return to the Temple of Time's Master Sword room after
beating the Forest Temple level.

Player-defined
Scarecrow's Song - summons a scarecrow at certain areas that you can use your
hookshot on to get to things.  Look for areas where Navi turns green but there
doesn't seem to be anything there.
To get this song, go as young Link to Lake Hylia and look for a small farm area
with a scarecrow in it in the Northern section.  Show him your Ocarina and he'll
ask you to compose a tune.  The tune has to be 8 notes long.  Make it easy to
remember.  Also keep in mind it will play it back at the same speed you
originally played it, so don't leave any long pauses in there or it will sound
dumb.  If you mess up you can push B to try again.  Now as adult Link return to
the scarecrow and play the same song for him again.  Now the song you made up
becomes the secret Scarecrow's song.

-------------------------------------------
     I G. Bigger Containers
-------------------------------------------

Increased Deku Nuts 1:  Go R,L,R,L,F,L in the Lost Woods and bomb the rock
there.  Fall down and beat the first shrub guy and pay him 40 rupees to get the
upgrade to 30 Deku Nut capacity.

Increased Deku Nuts 2:  Go R,L,R,L,L in the Lost Woods and fall down the hole in
the grass near the butterflies.  Wear the Mask of Truth and be judged.  The
shrubs will decide that you are ugly but give you the Deku Nut upgrade to 40
Deku Nuts anyway.  There is a bug in the game that makes it so you can't get
this after becoming adult Link.  So you want to do it the second you get the
Mask of Truth, and thus want to get the Mask of Truth as soon as you can
(immediately after getting the Ocarina of Time).

Increased Deku Seeds 1:  Go to the Lost Woods.  Go right from the first room and
you'll see a round gray object hanging from a tree.  Hit it with your slingshot.
Get three bullseye's in a row (100 points is a bullseye) and you'll get a bigger
Deku Seed bag that holds 40 Deku seeds.

Increased Deku Seeds 2:  In the market is a target shooting game.  Hit all the
targets to increase your Deku seed carrying capacity to 50 seeds.

Increased Deku Sticks 1:  Go to the Lost Woods.  Go left from the first room and
then go on to the next room after that.  Walk across the room to the ramp on the
other end, and one of those bush monsters will be there.  Knock it out by
deflecting its bullet back to it and it will ask you for 40 rupees.  Pay the 40
rupees and you'll get a 20 Deku stick carrying capacity.

Increased Deku Sticks 2:  Borrow a Skull Mask from the Happy Mask Shop as young
Link.  Go to the Lost Woods and go R,L,R,L,L.  Walk in the grass in the back of
this area near a bunch of butterflies until you fall down a secret hole.
Immediately put on your skull mask and walk forward. All these little guys will
start hopping around you.  Make your way to the right to a bush monster that's
still submerged in the ground and talk to him to get a 30 Deku Stick carrying
capacity.  You can also wear other masks in this area to get other prizes.

Increased Bombs 1:  In Goron City there is a wild rolling Goron on the 3rd
floor.  Stop him from rolling while he's in the tunnel by using a bomb.  He'll
give you a Big Bomb Bag which allows you to carry 30 bombs.

Increased Bombs 2:  One of the random prizes in the Bombchu Bowling game is a
bigger Bomb Bag which allows you to hold 40 bombs.

Increased arrows 1:  You can get a bigger quiver (40 arrow capacity) by playing
the Shooting Gallery in Kakariko Village.

Increased arrows 2:  Win at the Gerudo fortress shooting range with 1500 points
(after getting the HCP for 1000) to get a 50 arrow quiver.

-------------------------------------------
     I H. Faeries and Magic
-------------------------------------------

Faerie Fountain Locations:

- On the upper level of the forest maze, down a hole
- In the graveyard behind a bombable wall in the tomb below the gravestone with
flowers in front of it in the first row of gravestones (where you got the Hylian
Shield)
- In a hole under a boulder on top of a laedge near the beginning of Zora's
River.  You can use a chicken as young Link (float to a small ledge at the
bottom of it where there's a ladder) or the magic leaf platform as adult Link to
get up there.
- In a sand pit at the Desert Colossus (play Song of Storms on the nearby rock
to activate it)
- In Gerudo Fortress, outside on the ground level in the area next to the 2 two
pairs of crates, near the right pair.  Play the Song of Storms to open a hole
leading down to it.
- As you exit the Market turn right and follow the wall of the castle around to
a boulder.  Bomb the boulder to reveal a hole leading to a faerie fountain
- If you play the song of storms as young Link on the island in Zora's
Domain(The one with a zorian standing on it, its right next to the ladder), a
hole will appear with a Faerie fountain inside.

Great Faeries:

1 - Spin Slash and first magic meter - Hold down B and wait for your sword to
charge up then release to use this magic.  Hold B longer for an even more
powerful one.
Go to the top of Death Mountain and bomb the rock to the left of the sign to
find the great faerie.

2 - Din's Fire - Makes a ball of fire surround you burning enemies and lighting
torches.
Go to the Hyrule Castle grounds (after the Market) and find the rock with a sign
that says dead end.  Blow up the rock with a bomb and enter the cave to find
this great faerie.

3 - Farore's Wind - Set's up a warp point at the last doorway you went through
and then either dispels it or warps you to it if you use it again.
Go to the Zora's Fountain (behind King Zora in Zora's Domain) and look behind
Jabu-Jabu to find a little island.  Bomb the rock in the wall here to find this
great faerie.

4 - Double magic meter
First you need the Megaton Hammer from the Fire Temple.  Then go to King Goron's
room.  Go through the back of his room and enter the Death Mountain crater.
Immediately go right over a bridge to a cave blocked by two red rocks.  Destroy
the red rocks using the hammer and enter the cave to find the faerie.

5 - Nayru's Love - Puts a protective barrier around you for a time.
Warp to the Colossus Giant and look for 2 palm trees with a gap in between them.
Bomb the crack in the wall there to find this faerie.

6 - Double defense - Makes you take half damage from enemies
After you get the Golden Gauntlet in Gannon's Castle, go outside to where the
faerie fountain was that you got Din's Fire in and lift the huge black pillar up
to find this last faerie.

-------------------------------------------
     I I. The Heart Container Pieces
-------------------------------------------

There are 36 heart container pieces in this game.  Here is the complete list of
their locations.  Note that some that say Adult Link only can still be gotten as
young Link by using a boomerang.

HCP = Heart Container Piece, AL=Adult Link only, YL=Young Link only, BL=Both
Links, nothing=either Link

- Hyrule Field - The path to Lake Hylia is blocked by a few fences.  You either
have to climb up a ladder to the side or jump over them with Epona in order to
get to Lake Hylia (unless you warp).  Instead, put a bomb in the middle of the
square that the fences form then drop down the hole.  Defeat the bush guy and
he'll sell you a HCP for 10 rupees.

- Hyrule Field - AL - Exit the Market and turn right.  Keep walking in that
general direction and you'll see a lone brown tree.  Bomb the base of it, fall
down the hole, then use the Iron Boots to sink to the bottom of the pond and get
the HCP

- Market - YL - In a house in the back alley at night you'll find a woman who
lost her dog.  Go outside and find the dog (Look for a white one in the corner
near the Bazaar).  Give the dog back to the woman and she'll give you a HCP.

- Market - YL - Go into the market at night to play the treasure chest game.  If
you make it to the end you'll get a HCP.  If you have the Lens of Truth you can
cheat by looking into the chests with it.

- Market - YL - After beating Dodonogo's Cavern, return to the market and the
Bombchu Bowling game will be open.  Play to win a prize.  Randomly the prize
will be a HCP.

- Lost Woods - YL - Enter the Lost Woods and go left from the first room.  Stand
on the short stump and play Saria's Song and the Skull Kid on the big stump will
give you a HCP.

- Lost Woods - YL - Go right from the first room in the Lost Woods and climb
down the ladder to find two skull kids.  They'll want you to play songs with
them.  Repeat whatever they play and after a few songs they'll give you a HCP.

- Lon Lon Ranch - YL - In the far southeast corner of the ranch is a stone
tower.  Go inside and there is a bunch of crates.  Move them around to find a
hole in the wall and crawl through  to get the HCP.

- Kakariko Village - Method 1(YL): Climb to the top of Death Mountain and talk
to the owl.  Have him take you back down to the village.  He'll place you on a
roof.  Drop down off the roof on to the roof of the Chicken Women's pen and then
walk into the hole on the side of the house there.  Find the HCP next to a cow.
Method 2(AL): You can longshot from the roof of a house to inside the windmill
(look for a hole on the front of it and you can longshot inside).  At the end of
the hole is a chicken.  Use it to float down to the top of the Chicken Women's
coop and go in the hole there to get the HCP.

- Kakariko Village - Method 1(AL): Use your hookshot to get on top of the house
with the man sitting on top of it.  He'll give you a HCP. (NOTE:  Some people
have written me saying you need the longshot to do this.  That simply isn't
true.  Just go into the potion shop and out the back door.  Stand on the very
corner of the platform you are now and you can just barely get your hookshot to
hit the bottom of the roof and get onto it.  There are other places you can
hookshot from as well.)
Method 2(YL): Get a chicken and make your way up the construction site beams by
throwing it up and then climbing up.  Then you can float over to the roof from
there and talk to the man.
Method 3(YL): Climb to the top of that very high lookout tower, then face the
construction sight and hold Z, then tap left+A to hop over to the fence where
you can then climb up onto the roof.

- Kakariko Village - The prize for 50 gold skulltula tokens is a HCP.

- Kakariko Graveyard - Pull on the middle gravestone in the second row (4th from
the right) to reveal a hole.  Fall down, kill the zombie,  and play the Song of
the Sun to get a HCP.

- Kakariko Graveyard - YL - First in the day time watch the kid walk around the
graveyard.  Make note of all the places he stops and waves his stick.  Then go
outside and wait on the steps of Kakariko village until the skeletons FIRST pop
out, then go immediately into town.  Talk to the gravedigger and he'll charge
you 10 rupees a dig.  Have him dig in all the places where the kid waved his
stick and one of them should be the HCP.

- Kakariko Graveyard - AL - Pull the gravestone with flowers in front of it on
the left side of the graveyard to find the gravedigger's tomb.  Talk to him and
race him through the cavern.  Then play the Song of Time to get rid of the blue
stone blocking your exit.  Follow the path and you'll end up inside the
windmill.  Jump on the rotating platforms to get to the HCP.

- Kakariko Graveyard - AL - If you get 1 minute or less in the race against the
gravedigger you'll get a HCP.  Use the longshot on one of the torches in the
last room for a shortcut, although it's possible to do it without this (I did it
without).

- Kakariko Graveyard - BL - Plant a Magic Bean in the graveyard as young Link.
Return as adult Link and ride the magic leaf platform up to get the HCP.

- Goron City - YL - Light up all the torches on the ground level of Goron's City
to make the giant Urn in the middle spin.  Go up a level and throw a bomb into
the Urn to make it drop prizes.  Eventually, it will drop a HCP, depending on
what face on the Urn is facing forward when it stops spinning.

- Dodonogo's Cavern - Method 1(YL): Find the ledge above the entrance to
Dodonogo's Cavern where a bomb plant is.  Stand against the short fence and face
the bomb plant then backflip over the fence (back + A) to get to the ledge with
the HCP.
Method 2(BL): As young Link plant a Magic Bean at the entrance to Dodonogo's
Cavern.  Return as Adult Link and ride the magic leaf platform up, then jump off
of it to get the HCP above the entrance.

- Death Mountain Crater - If you enter Death Mountain Crater from the cave at
the peak of Death Mountain, go straight forward on the large platform you are on
until you come to the edge.  Slowly walk over the edge.  If you walked slowly
enough you'll start to climb down the face of the cliff.  There's a hole halfway
down with a HCP in it.  You can also get to this one using the magic leaf
platform near the entrance to the Fire Temple if you've planted a bean there.

- Death Mountain Crater - BL - Have young Link plant a magic bean at the
entrance to the Fire Temple (use the Bolero of Fire to warp there).  Then return
as adult Link and use it to ride up to the HCP at the peak of one of the small
volcanoes

- Zora's River - YL - If you play the Song of Storms for the frogs that are
halfway up the river they'll give you one.

- Zora's River - YL - After playing all your songs for the frogs (including the
Song of Storms, but not any of the songs that warp you somewhere), take your
ocarina out again.  They'll ask you to help them get bugs.  Play the ocarina in
the correct pattern to get a HCP.  The correct pattern is
A,CL,CR,CD,CL,CR,CD,A,CD,A,CD,CR,CL,A.

- Zora's River - YL - There's a chicken near the beginning of the river.  Pick
it up and take it along with you.  You'll see the HCP on a small raised
platform.  Next to it is a high ledge on the west bank of the river.  Now
there's two methods to get this.  Method 1:  Jump toward the part of the ledge
closest to the wall and just as you hit it throw the chicken with A and hold
your control stick toward the ledge and you should grab the ledge.  Climb up and
jump to the small platform to claim your HCP.
Method 2:  Keep going with the chicken, throw it up on the platform in front of
you.  Then on to the next platform to your right.  Now face downstream and you
should see a very narrow ledge to your left.  Use the chicken to float over to
it.  Lose the chicken and climb up the ladder there.  Grab another chicken
that's up there and float down to the HCP.

- Zora's River - YL - Bring the chicken with you until you reach the big
waterfall.  In this last area you'll see a HCP on a ledge.  Jump to it with the
chicken.

- Zora's Domain -YL -  Go to King Zora's room and light a Deku stick with a
torch that's there.  RUN down and light a torch at the bottom of the steps, then
run around and light the one in front of the shop, then across the water to the
one by the circle of stones, then hugging the wall run behind the waterfall and
light both of those torches.  If you manage to get them all you'll get a HCP
that will appear in a chest behind the waterfall.

- Lake Hylia - BL - Plant a Magic Bean as young Link near the Lake Hylia lab.
Return as adult Link and ride the Magic Leaf platform up to on top of the lab,
then climb the ladder there to get a HCP.

- Lake Hylia - After you have the Gold Scale dive (don't use Iron Boots) to the
bottom of the pool in the Lake Hylia lab.  Then talk to the weird lab person and
get a HCP.

- Lake Hylia - YL - Go to the Fishing Pond and catch a 10-pound fish.  Try near
the sticks and under the log to find the big ones.

- Zora's Fountain - AL - There's a HCP floating on a ice block on the Eastern
side.

- Zora's Fountain - AL - Use the Zora Tunic and the Iron Boots to sink under the
water and find the HCP at the bottom.

- Ice Cavern - AL - You'll see a HCP in some Red Ice in the Ice Cavern in the
round room east of the room with the helicopter blade made of ice.  Use some
Blue Fire in a bottle to melt the ice and get it.

- Gerudo Valley - Method 1(YL):  Use a chicken on the bridge to float down to a
platform that's to the right of the bridge and on the opposite bank (from where
you enter the valley).  Then you can walk up the ledge to the point closest to
the water fall and jump behind it, then climb a ladder to the HCP.
Method 2(BL):  Use the chicken as young Link as in method 1 and float down to
the platform.  Then plant a magic bean in the soil by the cow.  Then return as
adult Link and ride the magic leaf platform to the HCP.

- Gerudo Valley - YL - Grab the chicken and walk to the far left side of the
cliff.  Jump off and float to a small ledge on the opposite side with a crate on
it.  Smash the crate for a HCP.

- Gerudo Fortress - AL - In the big chest at the top of the fortress.  You can
play the Scarecrow's Song and longshot to the scarecrow or to the chest itself
depending on where you are aiming from.  Just try to get to a nearby rooftop.

- Gerudo Fortress - AL - Beat the horseback archery range with 1000 points or
more.

- Desert Colossus - BL - Plant a magic bean at the soft soil location at the
entrance to the Spirit Temple as young Link (use the Requiem of Spirit song to
get there).  Return as adult Link and ride it.  Eventually it will loop around a
stone arch in front of the entrance to the temple.  Jump off onto the top of the
stone arch to fetch the final HCP.

-------------------------------------------
  I J. The Gold Skulltulas
-------------------------------------------

These items relate to the very rich but cursed family in Kakariko village.  They
have been cursed to look like spiders and the curse will be lifted when you kill
Gold Skulltulas spread throughout the world and collect their gold tokens.
There are 100 Gold Skulltulas to find in the game.  When you've killed all the
gold skulltulas in a dungeon a skull token symbol will appear on that dungeon's
map screen.  When you have killed a certain number of gold skulltula's return to
the rich cursed family and one of the children may have returned to normal.
Talk to the child to get your prize.  This is what you get:

10 Gold tokens - Adult's wallet - gives you 200 rupee capacity
20 Gold tokens - Stone of Agony - makes your Rumble Pak react to secret holes in
the ground.
30 Gold tokens - Giant's Wallet - gives you 500 rupee capacity
40 Gold tokens - Bombchu
50 Gold tokens - Heart Container Piece.
100 Gold tokens - Huge rupee (200 rupees) - Can be gotten infinite times.  Lame!
:P

Gold Skulltula's can be found everywhere.  Note that some of the skulltulas you
can find and kill but you won't be able to get the token they drop until you get
the boomerang or hookshot.  Also some require you to return to a dungeon later
with another item or the Scarecrow's Song in order to get it.

The locations of the 100 Gold Skulltulas:

Dungeon Gold Skulltulas:

Deku tree - In an alcove on the left side of a room on the third floor.
Deku tree - Room you fall to after falling through web.  On vines.
Deku tree - Room you fall to after falling through web.  On grate.
Deku tree - Behind the only bombable wall in the Deku tree.  You'll have to come
back for it later.  From start, it's down the big hole, crawl through the small
hole, then to your right behind a web.
Dodonogo's Cavern - In the passageway to the right of the entrance into the big
room, in a secret room on the right wall of the passage.  Blow up the doorway by
killing an exploding lizard next to it.
Dodonogo's Cavern - In the big stairway room, on the vines by the second floor
doorway.
Dodonogo's Cavern - In the big stairway room, right above the big stairs in a
small alcove.  In order to get this one you have to return to the cavern after
getting the boomerang and use the moving pillar in the big room to get to the
second floor, then make your way back to this room and the stairs will be raised
so you can get to it.
Dodonogo's Cavern - In the room before the boss's room where you have to push
some blocks around, there's a bombable door on the north end of the room.  Bomb
it open and kill the statue inside to reveal this one.
Dodonogo's Cavern - Go right from the main room into the hallway with the
exploding lizards.  To your left is an alcove.  Use the scarecrow's song and
hookshot to it.
Jabu-Jabu's belly - On the vines in the room with a switch in the middle that
raises the water level.
Jabu-Jabu's belly - In the room you fall to after falling through a pit.
Jabu-Jabu's belly - Right next to the previous gold skulltula in the same room.
Jabu-Jabu's belly - On the vines in the room right before the boss.
Forest Temple - Entrance on vines on right wall.
Forest Temple - On the right wall of the big room, near the stairway opposite
the entryway.
Forest Temple - In the East Plant Room on the wall on the Island. (use the
hookshot on the chest to get on to the island.)
Forest Temple - In the West Plant Room on the wall , only reachable from the
balcony.
Forest Temple - In the rotating room just before the boss, in one of the little
alcove's.
Bottom of the well - In the pit room (See Well section of the walkthrough for
details).
Bottom of the well - In the room next to the pit room (See Well section of the
walkthrough).
Bottom of the well - In the Shield-eater room (See Well section of the
walkthrough).
Fire Temple - In the big lava room with the bridge (first room you go through)
on the far North side there's a blue block above the doorway.  Play the song of
time to move it and go through the new door that's revealed.  The gold skulltula
is in that room.
Fire Temple - In the maze like room with the large boulders everywhere, one of
the walls can be blown open to reveal a gold skulltula in a small alcove.  Walk
along the outside walls and listen for it.  It's in the northeastern part of the
room.
Fire Temple - In the room with the Shield-eater just before the boss key room.
Fire Temple - On the second floor of the boulder maze above the doorway there is
a high platform.  Use the Scarecrows song and hookshot to it.  Then hookshot
over to a platform across from it and it will lift you to a secret area that has
a gold skulltula.
Fire Temple - Continue past the last gold skulltula and you'll end up in the
donut room where the megaton hammer is.  To your left on the wall is a skulltula
you can get with the hookshot.
Ice Cavern - In the room with the helicopter blade thing made out of ice.
Ice Cavern - In the small round room East of the helicopter blade room.
Ice Cavern - In the room with the moving block of ice, West of the helicopter
blade room.
Water Temple - Above the second vortex in the underground river.
Water Temple - Inside the tower in the middle of the main room, at the top.
Need longshot first.
Water Temple - Behind the waterfall in the room with the boulder rolling right
before the boss key.
Water Temple - High on the right hand wall in the room with the big waterfall
and the platforms going down it.  Need longshot.
Water Temple - There's a passageway on the bottom level (left from the passage
that leads to where you meet Ruto) that leads to a dead end with a gold
skulltula behind a grate.  Use a power spin move (hold A and charge, then
release) next to the grate to hit the shock switch inside and open the grate.
Shadow Temple - In a room on a side path from the giant room with the falling
blades.  Go left instead of right after fighting the Stalfos, go through the
door, and kill the enemies to open a door leading to the skulltula (This one's
in the walkthrough).
Shadow Temple - In the room with the falling spikes in a cage to the left.
Shadow Temple - In the room with the single giant skull there's one behind the
skull.
Shadow Temple - In the room with the ghost ship, stand on the platform next to
the ship and play the Scarecrow's Song to have Pierre appear across the way.
Longshot over to get the skulltula.
Shadow Temple - In the room with the three rotating giant skulls, behind the
skulls.
Spirit Temple - After crawling through the hole at the beginning as young Link,
go through the right door and it's on the fence across the pit.
Spirit Temple - After crawling through the second small hole as young Link,
climb up the rock face where the regular skulltulas are and then turn around to
see the gold one.
Spirit Temple - As young Link, after the room where you have to move the blocks
to get the sun symbol into the sunlight you'll be in a staircase.  It's above
the door you entered through.
Spirit Temple - As adult Link, in the room with the rolling boulders and the
silver coins, in an alcove blocked by a blue Time block.  Use song of Time.
(Cool camera angle in there!)
Spirit Temple - As adult Link, in the room with the huge statue where you got
the map, go up the stairs and play Scarecrow's Song to hookshot across to a
ledge with a gold skulltula.

Non-dungeon Gold Skulltulas:

Most of these require it to be night in order to get them.  Also many require a
boomerang, hookshot, or longshot to recover the token they drop.

AL=Adult Link only, YL=Young Link only, neither=either link

Hyrule Field - AL - Find a circle of stones near the entrance to Gerudo Valley,
smash the red boulder with the hammer, bomb a hole in the ground, then use Din's
Fire to find it behind a web and a cow
Hyrule Field - As you leave Kakariko Village turn right and head to a small
tree.  Bomb the ground near it, drop down the hole.  Skulltula is near ceiling
Kokiri Forest - YL - Back of Know-It-All-Brother's house
Kokiri Forest - YL - Drop a bottle of bugs on the soft soil by the shop and one
will pop out.
Kokiri Forest - AL - Back of the Twin's House.
Hyrule Castle - YL - In a crate inside the guard house at the market entrance
(roll attack to open)
Hyrule Castle - YL - The first tree you see when entering the castle grounds
(roll attack it)
Hyrule Castle - YL - After getting past the outside guards in Hyrule Castle's
grounds, swim down the moat to the corner where there's a big tree.  Play Song
of Storms, drop down the hole, and bomb the walls
Hyrule Castle - AL - Go to the right of the castle and there's a stone arch.
It's on the back of it.
Lon Lon Ranch - YL - Near the roof of Talon's house on his second story window
Lon Lon Ranch - YL - In a tree near the entrance to the ranch, roll attack to
get it
Lon Lon Ranch - YL - Behind the shed at the edge of the corral
Lon Lon Ranch - YL - Outer wall of the ranch, just north of the stone structure
Kakariko Village - YL - On a tree near the entrance
Kakariko Village - YL - On a red brick at the construction site in the middle of
town.
Kakariko Village - YL - On the side of the house where the guard's son lives.
Kakariko Village - YL - On that high tower in the northern part of town.
Kakariko Village - YL - The side of the rich cursed family's house.
Kakariko Village - AL - On the wall above the chicken woman's house (use
longshot to get up there)
Kakariko Graveyard - YL - On the southeastern wall.
Kakariko Graveyard - YL - Use bugs on the soft soil
Lost Woods - YL - The soft soil two screens left of the first area has one if
bugs are used on it
Lost Woods - YL - The soft soil that's R,L,R,L,L from entrance (use bugs)
Lost Woods - AL - The magic leaf platform R,L,R,L,L from the entrance leads up
to one
Lost Woods - AL - High on the East wall of the maze (near the sacred meadow)
Death Mountain Trail - In a cave behind a bombable wall a little ways up the
trail.
Death Mountain Trail - YL -In the soft soil at the entrance to Dodonogo's Cavern
(use bugs)
Death Mountain Trail - AL - In a small nook above the entrance to Dodonogo's
Cavern where the bomb plant was.  Destroy the red rock there with the hammer to
find it.
Death Mountain Trail - AL - After beating the Fire Temple, go up to where the
rocks used to rain down on your head.  Smash the red boulders there with the
hammer and it's behind one of them
Death Mountain - YL - In a crate just inside the crater (the mountain summit
entrance)
Death Mountain - YL - Another soft soil spot in the crater.  Use Bolero of Fire
to get to it.
Goron City - YL - Smash open a crate on the top floor in a room full of boulders
Goron City - AL - On the side of the small stone platform suspended above the
city.
Zora's River - YL - In a tree at the mouth of the river
Zora's River - YL - On the ladder near the entrance to Zora's Domain
Zora's River - AL - Just before the section with the waterfall is a bridge in a
fairly narrow valley.
Look very high on the left wall.  You'll need the Longshot.
Zora's River - AL - Ride the magic leaf platform that's at the beginning of the
river (assuming you planted the bean as young Link there) and near the beginning
of its trip it floats over a high platform with a boulder in the middle of a
ring of rocks.  Jump off onto this platform.  Look high on the South wall and
you should see it.
Zora's Domain - AL - High up next to the frozen waterfall
Zora's Fountain - YL - A tree on the small island in the Southeast corner (roll
attack)
Zora's Fountain - YL - Just to the right of the fallen log
Zora's Fountain - AL - Pick up the gray boulder in front of the Faerie's
Fountain using the silver gauntlet to reveal a hole leading to one
Lake Hylia - YL - The small island with the two small pillars where you get the
Fire arrows
Lake Hylia  - YL - Behind the Lake Hylia Lab
Lake Hylia - YL - Use bugs on the soft soil next to the lab
Lake Hylia - AL - In a crate at the bottom of the Lake Hylia Lab pool (use roll
attack with Iron Boots)
Lake Hylia - AL - Above the Water Temple is a dead tree.  Use your Longshot on a
spot on the trunk just above the branch to get up and land on the branch.  It's
on the top of the trunk.
Gerudo Valley - YL - When you first enter the valley and are walking across the
plank look right
Gerudo Valley - YL - The soft soil spot on the ledge that you float to from the
right side of the bridge using a chicken.  Drop a bottle of bugs on it.
Gerudo Valley - AL - Look behind the tent on the back stone wall at night
Gerudo Valley - AL - On the left leg of the stone arch near the tent.
Gerudo Fortress - AL - There is one high above the eastern wall of the fortress
Gerudo Fortress - AL - In the horseback archery range on the Northern target
Haunted Wasteland - AL - Inside the stone structure where you discover the
phantom guide.
Desert Colossus - AL - When you first get there, head left and it's on a palm
tree near a sand pit.
Desert Colossus - YL - A soft soil spot has one if you use a bottle of bugs on
it
Desert Colossus - AL - The magic leaf platform from the previous one will take
you to one.

-------------------------------------------
  I K. The Magic Beans
-------------------------------------------

Magic Beans can be planted by young Link in soft soil.  Soft soil looks like a
square of light dirt with a hole in the middle.  When a bean is planted by Young
Link, it will transform into a magic moving platform for adult Link.  These
magic moving leaf platforms are very useful.  Magic Beans can be bought from a
character near the entrance to Zora's River.  It costs 10 rupees for the first
bean and the price goes up 10 every bean you buy.  Also, every soft soil spot
except the one next to the Magic Bean merchant has a gold skulltula in it.  Drop
a bottle of bugs on the soft soil to get it.  It doesn't matter whether or not
you've already planted a bean there.

There are 10 spots to plant beans, and as such you can only buy 10 beans.

Soft soil locations to plant Magic Beans:
- To the right of the shop in Kokiri forest.  The shop is the building with the
red roof.
- In the Lost Woods, two areas left of the first area.
- In the Lost Woods, go R,L,R,L,L.
- In the Northeast corner of the Kakariko Graveyard
- The entrance to Dodongo's Cavern
- Right next to the guy that's selling the beans at Zora's River
- Next to the Lake Hylia lab
- In the Death Mountain Crater (use Bolero of Fire to get to it)
- In Gerudo Valley (fall down to a platform on the right side of the bridge and
far side of the river)
- At the Desert Colossus, right next to the entrance to the Spirit Temple (use
Requiem of Spirit)

====================================================================
  II. THE FORCES OF EVIL
====================================================================

NOTE:  Most of the following information was contributed by Jon Skeels.  Enemies
who's real name hasn't been confirmed have a  ? after the name.  The names in
parenthesis are the name that is used in the walkthrough.  Please note that the
game walkthrough does mention strategies for the more difficult enemies.

Strategies for the mini-bosses and bosses are not given here.  Look in the
walkthrough for tips on them.  Bosses are marked with **********Boss
Name********** in the walkthrough.

Anubis(floating weird thing) - Floating snake things that are vulnerable to
fire.  They copy your movements, except in reverse.  You can shoot them with
Fire Arrows, use Din's Fire, or try to lure them into a flame.

Armos(statue) - Statues that come to life.  Stun them with a Deku Nut and then
use your sword.  Afterwords they'll come after you then explode so watch out.

Bari - Bigger versions of Biri.  When killed they also split into three Biri.
Use a super spin slash.

Beamos(eye laser thing) - A strange creature that has a rotating eye that fires
a laser at you if seen.  Use a bomb on it to destroy it.  Some of them will only
stun with the first bomb so follow up with a second bomb.

Berinade - A large conglomeration of jellyfish, tentacles, and other organic
material.  The Jabu-Jabu's Belly boss.

Big Deku Baba - A bigger version of a Deku Baba that is much more dangerous.
Try to attack it after its head is on the ground.  Arrows work well too.

Bigocto - A giant octopus thing that acts like a vacumn cleaner. Jabu-Jabu's
Belly mini-boss.

Big Poe - Bigger version of the poe.  It doesn't attack, just flies away from
you.  Only appears in Hyrule Field while you're riding Epona.

Big Skulltulla - A big scary spider. Slash these ones in the back when they turn
around, or use the Megaton Hammer or Hookshot whichever way they are facing.

Biri(jellyfish) - Flying electrocuting jellyfish.  Don't use your sword except
for spin attacks. Use projectiles or a Deku stick on these guys to avoid being
shocked.

Blue Bubble(blue flaming skull) -  A skull in blue flames.  Use your shield on
it to get rid of its flames, and then slash it.  You can also stun it with the
hookshot then slash it.

Blue Tektite(blue spider thing) - Same as the regular Tektite only it appears on
water.  Its also helpful to lure it off the water so you can kill it easier.

Bongo Bongo - A giant one-eyed head and two disconnected hands that likes to
play a giant drum.  Shadow Temple boss.  See walkthrough.

Business Scrub(bush guy) - The same as Deku Scrubs only they try to sell you
things instead of giving you tips.  Some also increase the amount of certain
items you can hold.

Centipede - Flying creatures that resemble centipedes.  Try to use a boomerang
on it before it starts flying for an easy kill.

Club Moblin - Only one of these, protecting the Sacred Forest Meadow as adult
Link.  He uses his club to produce force waves by smashing the ground.  Dodge
his force waves to try and get behind him.  He wont turn around, so just finish
him off easily.  Also can use Bombchu's or arrows if you have them.

Dark Link - Your shadow come to get you.  Water Temple mini-boss.

Dead Hand - A scary-looking monster that has a bunch of long hands coming out of
the ground that grab little children so he can eat them.  Bottom of the Well and
Shadow Temple mini-boss.

Deku Baba - A plant with a mouth that tries to get you.  Some give you Deku
sticks and some Deku nuts.

Deku Scrub(bush guy) - These little guys shoot nuts at you.  Use your shield to
reflect them.  Afterwards they give you tips if you talk to them.

Dinolfos(lizardmen) - Same as the Lizalfos only these ones are much faster and
like to leap.  Use the same strategy.

Dodongo(lizard) - A strange lizard that breathes flames.  Get them to swallow a
bomb by laying it in their path.  They are also weak if you attack their tails.
Explode when they die.

Dodongo Larva(exploding lizard) - A smaller version of Dodongo.  Just use your
sword on them.  Watch out for their leap attacks, and for them blowing up after
you've attacked them.

Fake Doors - Fake doors are harmless unless you try to open them.  You can tell
the difference by seeing that its not sunken into the wall.  Use a bomb or the
hammer on these.

Flare Dancer - Little black balls that when they touch fire turn into a dancing
fire enemy.  The Fire Temple mini-boss.

Floor Master(hand monster) - These guys are a pain.  They are just like the
Wallmaster only they stick to the floor.  There are a few different versions of
these.  Some split into three smaller ones, some also turn green to show that
they are invulnerable while attacking.  Some also are invisible so use the Lens
of Truth.  Some do everything.  When they split, make sure to get them all or
they could become big again.

Flying Bottles? - Not technically an enemy, but still tries to hurt you.  Watch
out because they try to smash into you.  Although some have hearts in them and
just heal you a little bit, but if you dodge them and then get the heart, it'll
be of more use.

Freezzard(ice statue) - Watch the ice breath on these frozen ice blocks.  When
they're not breathing run up to it and slash so its all gone, or it will
regenerate.

Ganondorf - The final boss of the game.

Gerudo guard? - Fight these ladies at the Gerudo Fortress.

Gibdo(mummy) - Very similar to ReDead, only it looks like a Mummy.  Use the same
strategy here.

Gohma Larva(spider) - Little spiders that hatch from eggs.  They appear in the
Deku Tree.  Watch out when their eye turns red for they are ready to pounce.
Just slash them to kill them, but try to get them before they hatch out of the
egg.

Gold Skulltulla - Same as the regular ones, only you can't target them.  Destroy
any of the 100 of these to get a token.

Green Bubble(green flaming skull) - A flying skeleton head in green flames.  Use
your shield to get rid of its flames then slash it with your sword.  You can
also use the hookshot to stun it then slash it.

Guay - Almost identical to Keese, but look more like crows.  Use the same
strategy.

Iron Knuckles - An armored knight with an ax.  Spirit Temple mini-boss.

Keese / Fire Keese / Ice Keese(bat) - Flying bats.  These can become a real
pain.  Target them and use arrows or a slingshot, but if you want to save ammo,
use a boomerang or hookshot.  Sometimes some are already on fire, but the normal
ones can become Fire Keese if they fly through fire.

King Dodongo - A very large version of a Dodongo.  Dodonogo's Cavern boss.

Leever -  These annoying creatures appear in the desert.  There is no point in
trying to kill them because they just come back.  Since they aim for you in a
straight line, keep changing direction to dodge them.

Like Like(shield-eater) -  Watch out on these guys!  This tannish colored blob
will try to suck up your tunics and shield.  Try to slash it while its not
trying to suck you up.  Make sure you get your shield and tunic after its dead
if it took them.

Lizalfos(lizardmen) - Lizard guards.  They jump around a lot.  Try to get in
some good sword hits on these guys.

Mad Scrub(bush guy) - Very similar to Deku Scrubs only they run away after use
your shield to bounce their nuts back at them.  Slash them after they run away.
They don't give you tips, though.

Octorok - Octupi that live in the water, of course.  Bounce back their rocks at
them with your shield to get them, but watch it, if you get to close they
disappear.

Moblins - They're back... These guys only appear in the Sacred Forest Meadow,
but are a pain.  Use the Z button to try to see them around the corners.  When
they're facing the opposite way, use the hookshot on their back.

Morhpa - A strange small creature that can morph water to its will.  Water
Temple boss.

Peahat -  A large strange rotating creature that sometimes spits out Peahat
Larva.  Try to attack its roots.  Watch out because it flys uneven and can cause
damage when you get close.

Peahat Larva - Mini Peahats.  Just use your shield to block them.

Phantom Ganon - A duplicate ghost of Ganondorf.  Forest Temple boss.

Poe - An evil ghost that carries a lantern.  There a couple variations of these.
Some will disappear when targeted.

Poe Sisters? - The 4 Poes that appear in the Forest Temple.  Forest Temple min-
bosses.

Queen Gohma - A huge mother spider that lays Gohma Larva.  Deku Tree boss.

Red Bubble(red flaming skull) - Skulls on fire that usually appear around lava.
You can usually ignore these most of the time since they don't often get in your
way.

ReDead(zombie) - Basically zombies.  They will try and paralyze you if they see
you.  Try to get behind them and attack them or use the sun song to paralyze
them.

Shabom(bubble) - Bouncing bubbles that appear inside Jabu-Jabu.  Use projectiles
or Deku Nuts.

Shell Blade(clam) - Clams that appear underwater.  Its best to use the hookshot
on them QUICKLY after they've opened their mouths.

Skulltula - Small spiders that usually are on walls or vines.  Use a projectile
weapon.

Spikes - An indestructible spike that moves in a pattern.  You can roll attack
(forward + A) right through it and not get hurt!

Spike(spike balls) - The enemy version of spike.  They are a ball with spikes
that rolls around.  Attack them when they retract their spikes.

Stalchild(skull kid) - A skull kid.  Just use your sword.  Sometimes you will
knock off their skull.

Stalfos - A skeleton guard.  Try to hit it right before it swings at you.  If
you are lucky enough to get behind it and swing at it, you will do more damage.

Stinger(flying fish)- A floating creature underwater.  Use bombs or lure them
out of the water then use a projectile weapon.

Tektite(spider thing) - A red spider.  They jump around, so try to attack it
after its landed.  Its also fun to flip it with a hammer.

Tentacle - A tentacle in the ceiling of Jabu-Jabu's belly.  If you get too close
it will get you.  Use your boomerang.

Tiles - Magical flying tiles that try to hit you.  Either dodge them or slash
them to dispose of them.

Torch Slug - Slugs that are on fire.  Just use your sword.  Make sure you kill
them before their fire comes back.

Twinrova - Twin witches of Fire and Ice.  Spirit Temple boss.

Valvagia - A long fire dragon.  Fire Temple boss.

Wallmaster - Navi will warn you when these guys are around.  Watch their shadow
and dodge before they grab you, or say hello to the beginning of the dungeon.
Attack them before they go up to the ceiling again.

White Bubble - Flying Skulls.  Try to attack them with projectiles when they
stop.

Wolfos / Ice Wolfos(wolves) - A wolf that runs around you in circles.  They try
and block your attacks, so try to hit them right before they attack.  Spin
slashes also work well.  The Ice ones are bigger and white.

====================================================================
  III. Full Walkthrough
====================================================================

NOTE:  This walkthrough only mentions required items, with the exception of the
occasional gold skulltula or heart container piece where it's easier to describe
in the walkthrough.  For all the items in the game, refer to the rest of the
guide.  In the far future I may integrate more items into the walkthrough.

-------------------------------------------
     III A. Kokiri Forest
-------------------------------------------

Talk to Saria and then go to the training center. The training center is to the
left of your house, the south end of the map.  If you didn't get the instruction
book read all the signs here with A, and talk to the Know-It-All-Brothers in the
house nearby to learn more about how to play the game. Go to the back of the
training center and find the hole in the wall.  Crawl through, dodge around the
boulder, and find the chest to get your sword.  Return through the hole.  Walk
around the village, talk to the Kokiri's, and walk through grass, slash bushes,
throw rocks and pots, and look around to earn money.  Find Mido's house and go
inside to steal his money from the treasure chests inside there. Once you have
40 rupees, go to the shop with the red roof and buy a Deku shield.  Equip the
shield and sword in your subscreen and then exit the town on the East side of
the map.  You'll have to talk to Mido to get through.

-------------------------------------------
     III B. Deku Tree
-------------------------------------------

Talk to the Deku Tree and he will open his mouth to let you in.  Enter the tree.
Find the ladder and climb up to the second floor.  Follow the path around and
you'll see some vines, spiders, and a treasure box.  Open the box to get the
dungeon map.  Ignore the spiders and vines for now and keep going along the path
until you find a door.  Go through it.  Use the Z trigger to target the bush guy
in the middle of the room and then hold down R.  The bush guy will chuck a nut
at you but it will bounce off of your shield and hit him.  Go talk to him and
he'll give you a hint and a heart.

In the next room, keep holding forward to jump onto the platform and then onto
the next ledge before the platform falls.  If you miss you can climb up the
vines.  Open the treasure chest to get the Fairy Slingshot.  Aim above the
entrance doorway at the ladder and shoot if to make it fall.  Now climb up the
vines to your right to get to another treasure box with a heart in it.  Go out
and back to the first room and return to the vines and spiders from before.
Push Up C to look toward a spider until Navi flies to it, then push your Z
trigger to focus on it and then just push the Slingshot button (whichever one
you assigned it to) twice to whip out the sling shot and shoot it.  This is
easier than aiming manually.  Climb up the vines to get to the third floor.
Walk around this path and you'll see some big spiders (they're called
Skulltulas).   Don't let them scare you.  Just focus on them, whip out your
sword with B, and wait.  When they turn around, push A to jump-attack them for a
one hit kill. (NOTE:  If you don't first pull out your sword with B when trying
a Jump attack, you will just roll instead of attacking.  Also you have to be Z
targeting and not pushing any directions to perform the Jump attack.)  Run
around the path until you find a doorway and go through it.

In this room, whip out a Deku stick and walk up to the lit torch to light the
stick.  Bring the lit stick to the unlit torch to light it and open the doorway
behind you.  (Tip:  If you quickly press B to use your sword after lighting
stuff with a burning Deku Stick, it will put the stick away and keep it from
burning down to nothing)  Now step on the switch and jump across to the alcove
on the left of the room.  Watch out for the giant spider though.  Get the
treasure box and kill the gold spider there.  Go back and step on the switch
again and jump across to the other side to get the Compass.  Return to the first
room and find the platform with the heart floating in front of it.  Jump off to
get the heart and try to land on the web in the middle of the floor.  You'll
break through to floor B1.

In this room, step on the switch to light the torch, grab the treasure box
behind the torch, and use the torch to light one of your Deku sticks.  Run with
the burning stick to the other side of the room (be careful not to fall in the
water and put it out, you'll have to walk across the shallow section) and light
the web on the wall with your stick.  Go through the door that's revealed to
another room with a bush monster.  Deal with it the same way as the last one.
Use your slingshot to hit the eye above the next door and go through.  In this
room jump into the water and follow the left wall until you get to the rotating
spiked log.  Look for a switch under water and hold down A to dive down and push
it.  Then return to the entrance and jump on the moving platform to ride across.
Push the block over and climb up to the door to the next room.

In this room use a Deku stick to light all the torches and move to the next
room.  Watch out for spiders falling from the ceiling in this room and use your
Deku stick to burn away the webs covering the exits.  Crawl through a hole to
move on.  Now you're back in the first room of B1.  Push the block into the
water and fall down to the torch you used earlier.  Light your stick, climb up
the block and then use the stick to burn the web in the floor (attack with the
stick).  Climb or fall down the hole to the next room.  There are three bush
guys here.  You need to knock them out in order.  First the middle one, then the
right one, then the left one.  Then go on to the boss's room.

**********Deku Tree Boss: Queen Ghoma**********

Use your C Up button to look at her and let her see you.  Now wait until she
drops down and stun her by either throwing a Deku nut or shooting her in the eye
with your slingshot.  Then hit her with your sword while she's stunned.  She'll
crawl up to the ceiling.  Now there's two things you can do at this point.  You
can either wait until she drops some things and kill them before they hatch,
then wait for her to come down and repeat the above process.  Or, while she's
getting ready to drop the things her eye will turn red.  Shoot her in the eye
with the slingshot while she's up there and she'll drop down and be stunned, so
hit her with the sword and repeat.  This way is quicker and you don't have to
deal with the dropping. Pick up the heart container she drops when she dies and
walk into the blue light.

-------------------------------------------
     III C. Hyrule Castle
-------------------------------------------

After the story sequence leave Kokiri forest to the West.  On your way out
you'll get the Ocarina from Saria automatically.  Head for the market.  Use your
map subscreen if you need to find it. Explore the market for a while and when
you're ready move on to the Hyrule Castle grounds.

Talk to the guard, and move back and forth between the Market and the castle
grounds until you see a girl standing by some vines on the side of the path.
Talk to her until she give you an egg.  Now climb up the vines and jump over the
gate the guard was guarding.  Move along the path until you see two guards up
ahead of you...don't go near them!  Instead, go left up onto the hill.  Watch
out for the guard on the hill, run behind him and head to the far left toward a
cliff.  You should see some climbable rocks on the cliff, climb them and then
jump off the other side toward the castle.  Jump into the moat and swim down it
until you reach the corner where you can safely climb out.  Follow the path
around and you'll see the sleeping Talon.  Wait until your egg hatches in the
morning and use it on Talon to wake him up and get him out of your way.  Once
he's gone push and pull the blocks to dump them in the moat.  Use them to jump
across to where the water comes in and climb through the hole there.  Now avoid
all the guards by not letting them see you and make your way to Princess Zelda.
Talk to the princess.

-------------------------------------------
     III D. Ranch, Woods, and Village
-------------------------------------------

Head to Lon Lon Ranch in the middle of Hyrule Field after the story sequence
with the princess is over.  Go into the first door on your left to find Talon
and a bunch of chickens.  Throw all the chickens  into the corner at the bottom
of the stairs and talk to Talon.  Win his game and you'll get a bottle of milk.
The milk is kinda useful but the really useful thing is the bottle itself.
Also, go to the horse corral and talk to Malon until she talks about a song her
mother composed.  Whip out your Ocarina and she'll teach you Epona's Song.  Use
Epona's Song on any cows you see for some free Milk.  Now leave Lon Lon Ranch
and head back to Kokiri Forest.

Once in Kokiri Forest, climb up the vines behind Mido's house and go through the
hollow log to get to the Lost Woods.  In the lost woods, follow the sound of the
music (wherever it is loudest) to get to the sacred forest meadow.  For lazy
people, the directions are R,L,R,L,F,L,R.  Then kill the wolf, enter the gate,
navigate the maze, and go up the steps to get to the Meadow.  Talk to Saria to
learn Saria's Song.  Now head back out of the woods and leave Kokiri Forest.  If
you want you can stop and get 2 heart container pieces, a Deku Stick upgrade,
and a Deku Seed upgrade on the way out.  Head to Kakariko Village now.

Explore the town and get the various items available to you at this time.  The
most important things to get are the Hylian Shield from the graveyard, the
second bottle, and the Song of the Sun.  Once you've got what you need, talk to
the guard at the North part of town and show him Zelda's letter.  Don't listen
to him about buying a shield...you can find one for free in the graveyard.
He'll talk about wanting a mask which you can now go and get from the Happy Mask
Shop in the market.  If you wish you can now do most of Young Link's Trading
Sequence.  Go past the guard and head up Death Mountain until you find Goron
City.

-------------------------------------------
     III E. Dodonogo's Cavern
-------------------------------------------

Go to the bottom level and stand on the doormat in front of the closed door and
play Zelda's Lullaby. Then go inside and talk to the Goron King.  Then play
Saria's Song for him.  He'll give you the Goron's bracelet.  Now leave Goron's
City and head up Death Mountain trail and take the first right you see.  Pick up
the bomb plant there and chuck it down to the big boulder below.  If you aim
right you'll blow it up.  Then go around and enter the revealed cave, which is
Dodonogo's Cavern.

WARNING about this level:  if you have your Deku shield equipped and you get
burned by a fire bat or something, the shield will burn away!  So use the Hylian
shield unless you need your Deku shield to fight lizardmen or bush guys.  You
can buy another shield from a bush guy on the left side of the Big Room.

In the first room, use one of the bomb plants to blow open the doorway.  Then
head into what I will from now on refer to as the Big Room.  Make your way to
the right side and use the provided bomb plant to blow up the doorways and that
laser-shooting thing.  Take the doorway that leads to a passageway (the other
just leads to a gossip rock) and kill the first couple of lizards.  Watch out
because when these lizards die they explode.  On the right wall near the back of
the passage is a doorway but you have no bomb plant to blow it up with...kill
one of the lizards next to the doorway and let its explosion as it dies open the
doorway for you.  This room has some bats and a gold skulltula in it.  Now move
on to the end of the passageway and drag a statue onto the switch to open the
door.  Go through the next passage and then you'll find yourself in the lava
room, facing two deadly lizardmen.  These guys are tough, Z target them and use
your Deku shield to block and counter with slashes or jump slashes.  You can
also shoot them with the slingshot but that's usually more trouble than it's
worth.

After you kill the two lizards go through the new door that just opened.  Notice
the bombable doorway down this next passage.  Go on a bit further and you'll see
a bomb plant you can use to blow it up.  There's nothing really useful in that
room though.  Move on down the corridor and kill those lizard things by hitting
their tails (watch out they blow up too). Use a Deku stick to light all the
torches in the room and open the door.  You'll now be back in the Big Room.
Step on the switch in front of you to unlock a door across the way.  Now head to
the other side of the room and find the door that was just unlocked but don't go
through it yet.  First blow up the doorway next to it and get the dungeon map.
Now go through the door.

In this room use a bomb plant to blow open the doorway and go in that room.
Throw the bomb plant just inside that room at the three statues and one will
come alive and chase you.  Throw a Deku nut at it to stun it and then slash it
with your sword.  Then run away because it will try to chase you down and then
blow up.  Now retrieve the compass from the treasure box and leave the room.  In
this room, take the bomb plant that's next to the door you just went through and
place it right in between the two rows of bomb plants.  If you place it right
when it blows every bomb plant should go off. This will lower the stairway
leading to the second floor.  Go up the stairway and around to the doorway and
through it.  In this room three of the statues come alive and chase you, and the
fourth has to be moved.  You don't have to fight the three statues if you're
careful not to touch them in any way.  Just move the statue that's in front of
the ladder out of the way and go up the ladder to hit the switch to open the
door.

Now you'll once again be back in the big room but this time on a bridge at the
top of it.  Go across the bride to the other side, jumping over the hole in the
middle.  Now you'll end up in the moving spikes room.  Make your way to the
opposite side where you'll find a gray block in front of a ladder (you can roll
attack through the spikes with forward + A).  Use the block to get on top of the
platform containing a treasure chest and a bomb plant.  Use the bomb plant to
blow open the door at the top of the ladder.  You'll need to time it right.
Wait until the bomb blinks rapidly before throwing it across to the doorway.
Once you've done that go through the doorway.  Now use your slingshot to shoot
the gold eye on the wall past the pillar of fire and the fire will disappear.
Jump across and go through the corridor to reach the upper lava room with two
more lizardmen.  Kill the lizard men and go through the newly opened door.
Shoot the gold eye on the wall opposite you to get rid of the first flame, then
jump to where it was and turn left to see another gold eye.  Shoot it to get rid
of the second flame.  Then jump across.

In the next room, which is the moving spikes room again, jump straight across
the gap and then get the treasure box to your right which contains (Hurray!!)
bombs.  If you wish you can jump down and bomb a doorway to your left to reach a
room with two bush guys that sell you crap.  I wouldn't recommend it though
'cause it's a hassle to get back up.  Move on down the passageway and step on
the switch.  This switch enables a moving pillar which gives you an alternate
way to get to the second floor.  Now go right and find the bridge.  On the other
side is a bombable wall with a new Deku shield if you lost yours (or rupees if
you didn't) if you want to get it.  In any case, drop a bomb down each of the
holes in the bride to blow up the two eyes of the old dead Dodonogo.  Once both
eyes have been blown up its mouth will open.  Use the pillar to get down and
enter its open mouth.

In this room go through the doorway on your right to enter the block puzzle
room.  When you come to two movable blocks, pull the ground-level block to
underneath the other one.  Then climb on top of it and push the other block off
to the other side.  Now push this block to underneath the third block.  Push the
third block out of the way and head down this corridor.  At the end of the
corridor is another moving block.  Push it off the edge, then pull/push it into
the hole in the middle of the room. This will open the boss room door.  In the
boss room, blow up the square in the center of the room, open the small chest to
refill your bombs, and drop down.

**********Dodonogo's Cavern Boss:  King Dodonogo**********

This boss isn't all that tough.  First make sure to equip your Hylian shield in
your subscreen.  Z target its mouth and when it opens it to breath fire on you,
throw a bomb in.  When the bomb goes off and its stunned, hit it with your
sword.  Then it will go into a roll attack. Use your Hylian shield by holding R
and let it roll over you and you won't get hurt.  Repeat until dead.  Grab the
heart container and step into the blue light to leave.

-------------------------------------------
     III F. Magic and Zora's Domain
-------------------------------------------

After the short story sequence with the Goron King head up Death Mountain trail.
If you want you can first stop over in Goron City to get a bigger bomb carrying
capacity.  Just stop that big rolling goron on the third floor by using a bomb
while he's inside the cave part.  You can also light up all the torches on the
bottom floor of the city using a torch from the King's room, then throw a bomb
into the giant urn to try to get a heart container piece.  When you're ready
head to the peak of Death Mountain.  Use your bombs to blow up the boulders in
your way and when you get the part where it start to avalanche, use your Hylian
shield and the rocks won't be able to hurt you. Just wait until they are done
falling and then move again until you reach Death Mountain's peak. Once there,
blow up the opening to the left of the owl (do NOT go in the right cave, you'll
die) and go inside.  Play Zelda's lullaby in front of the fountain to talk to
the great faerie and get magic.  Then talk to the owl and he'll give you a lift
down the mountain. (After landing, drop down on top of the chicken women's pen
and go through the hole there for a heart container piece).  Now head to Hyrule
Castle.  In the castle grounds there is a side path on the right side of the
main path with a sign and a boulder (remember to climb the vines to get past the
first guard).  Blow up the boulder and crawl in the cave to get the fire spell.
Now return to Hyrule Field and follow the river East past Kakariko Village to
get to Zora's River

Use your bombs to blow up the boulders in your way.  You can make use of the
chicken at the beginning of the river to get to a few heart container pieces.
Also this is where you meet the guy that sells the magic beans.  About halfway
up the river is some frogs.  Play your songs for them and they'll give you
money.  If your money's full go buy some magic beans before playing another song
for them.  Make your way upriver until your get to the waterfall at the mouth of
the river.  Then stand on the plaque in front of the waterfall and play Zelda's
Lullaby to make the waterfall reveal a cave.  Jump over and enter the cave to
enter Zora's Domain.

The first thing to do here is get an empty bottle and find the little fish
floating around in the shallows near a circle of stones.  Use the bottle to
catch one of the fish.  You'll need it later.  Now head up to the top of the
mountain in the middle of the domain and you'll see King Zora.  Before doing
anything else, take this opportunity to use one of his torches to light a Deku
stick and quickly run and light all the other torches in the domain, including
two hidden behind a waterfall.  This opens a few things up for you, like a heart
container piece.  Go back to the King's room and talk to him, then head left
from his room and find the diving game.  Win at the diving game and you'll get
the Silver Scale, which allows you to dive deeper.  Now look for an underwater
doorway at the front of the mountain.  Dive down and go through it and you'll
pop up at lake Hylia.  Swim forward a bit and you should notice a bottle at the
bottom of the lake.  Dive down and fetch it.  Then swim back through the tunnel
to Zora's Domain.  Bring the bottle to King Zora and show it to him (press C
when Z Targeting him) and he'll take the note out and move out of your way.  Now
take the right path to get behind him and enter Zora's Fountain.

Ignore the big fish (Jabu-Jabu) for now and instead swim behind him to the
southern part of Zora's Fountain to a small island with a tree, some bushes, and
two boulders.  Put a bomb next to the gray boulder to blow a hole in the wall
and get the Farore's Wind spell from a great faerie.  Now swim onto the platform
by Jabu-Jabu's mouth and walk up to him.  Use the bottle with the fish in it to
offer the fish to Jabu-Jabu, thereby making him open his mouth and swallow you.

-------------------------------------------
     III G. Jabu-Jabu's Belly
-------------------------------------------

Use your slingshot to shoot the white thing hanging down from the ceiling and
unblock the door.  Go through the door.  In this room you'll first meet the
electrifying jellyfish.  Don't hit them with you're sword, use a Deku stick
instead.  You'll break the stick but you'll at least have killed them (this is
the only time I know of where one of these sticks is at all useful for anything
other than lighting torches and spider webs).  Now follow the path around and
IGNORE the elevator platform and the alcove in the wall (you'd be surprised how
many people go for this and get all mixed up).  Instead go through the next door
and in this room, the pit room, you'll meet Ruto.  She'll jump down a
pit...follow her down.  Talk to her twice and she'll demand you carry her.
You'll have to do so.  I know it's a pain and it may seem easier to just leave
her there and go get her at the end, but you'll need her later in the level.
Also if you accidently lose her she'll show up back here.

Now go through the door behind you (the one closest to you) and follow this
passageway.  At the end is a room with a switch in the middle.  Throw Ruto to
the other side and then step on the switch to raise the water.  Then join Ruto
on the other side and follow the next passageway to a blocked door.  Shoot the
thing hanging from the ceiling to unblock it and go through (If you're short on
ammo throw Ruto at it).  In this room wait for an elevator platform to lower and
ride it up.  Don't try jumping to the small alcove with the white switch in it,
you can't get to it yet.  Go through the door and you'll be back in the pit room
(if you end up back in the first room you went through the wrong door).  Avoid
the pits and go through the door on the opposite side of the pit room.  Now head
straight right and hug the right wall until you find a switch and a blocked
door.  Make sure you're holding Ruto and step on the switch to unblock the door,
then go through.

Put Ruto down in the entryway of this room and venture forth to kill all the
fish in the room.  You can easily clean them out by laying bombs.  When they are
all dead you'll receive the extremely cool boomerang!  The boomerang can get
items for you and can kill most stuff at long range safely, such as those
jellyfish, and with no worries about running out of ammo.  Anyway, pick up Ruto
and leave this room then go straight, ignoring all side paths until you come to
a switch and blocked door on the opposite end of the corridor.  Place Ruto on
the switch so she'll hold it down for you and go inside. Kill the tentacle
through the use of Z targeting and your new boomerang.  You'll receive the
dungeon map as reward.  Now head out, retrieve the irritable Ruto, and take the
first left and go through the door.  Kill all the bubbles using Z targeting and
your boomerang before the time runs out and your reward is the compass.  Now
head out of this room and head back to the room where you got the boomerang.
Take the side path right before the door to the boomerang room and kill the
tentacle here.  Leave the room, take a right, then take another right and you'll
be going down the center path. Go through the door to find a third tentacle you
have to kill.  Go back out the door and go straight and back through the next
door to return once again to the pit room.

Now you have to fall down a certain pit.  It's to the right of you, but not the
first one to the right of you.  It's a little more forward and right up against
the right wall.  Fall down it and you'll find yourself in a room with a bunch of
jellyfish and two gold skulltula's you can use for target practice for your
boomerang.  Remember that you can use your boomerang to retrieve the gold tokens
for you after the skulltula is dead.  Now go through the passage and door behind
you to get to Bigocto's room.  Throw Ruto up onto the platform and then you'll
have to fight Bigocto.

*****Jabu-Jabu's Belly Mini-boss: Bigocto*****

Hit him with your boomerang to stun him.  When he gets unstunned he'll start
spinning around.  Hit him again and if you timed it right he'll have his back
turned to you.  Slash him a few times with your sword.  Repeat until he's dead.

Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new
room.  Go down the only passageway and door and you'll end up in a room with
weird red blocks that wobble.  Smack them one with the boomerang and they'll
solidify for a while, allowing you to use them as stepping stones to make your
way to the door on the west side of the room.  In the next room jump across the
gap to the platform and it will lower you to the alcove with the switch you saw
at the beginning.  Go pick up one of the crates and place it on the switch.  Go
through the door that opens.  Kill all the jellyfish here and climb up the vines
to the high platform.  Now you should see the white thing hanging from the
ceiling, but there's something in the way that keeps you from hitting it.  You
can't destroy the thing in the way so don't bother.  Instead, Z target the white
thing and then move as far to the side of the platform as you can and you should
be able to chuck the boomerang AROUND the barrier to hit the white thing and
open the door to the boss.  Climb down and go through the door to face Barinade.

**********Jabu-Jabu's Belly Boss: Berinade**********

This boss is tough.  Use Z targeting and your boomerang and KEEP MOVING around
him at all times to avoid being zapped.  First, destroy the tentacles.  Then,
destroy some of the giant jellyfish he has protecting him to get an opening.
Then attack him directly.  When the boomerang hits and his body flashes blue go
after him with the sword.  Just keep going after him and his protecting
jellyfish with your boomerang and Z targeting, moving around him at all times,
and slashing at him with your sword when you stun him with the boomerang, until
he's dead.  Remember don't go after him every time you hit him with your
boomerang...only when he's still exposed.  Other times he sinks and when he does
that, attack the jellyfish with your boomerang instead of trying for the sword.
Once he's dead get the heart container and go into the blue light to meet Ruto.

-------------------------------------------
     III H. Collecting stuff
-------------------------------------------

After the story sequence is over, head over to Hyrule Castle and watch the story
sequence.  After it's over jump in the moat and get the Ocarina of Time and
learn the Song of Time.  Now, before you continue on, you should probably go
around and get any items you missed.  You can always go back for stuff later
(yes, you CAN become young Link again, for all those that are going to ask), but
now is a good time to go around and get everything.  For reference, you could
get the following things by this time if you are diligent:

3 of the 4 bottles
Din's Fire and Farore's Wind
The Mask of Truth
The 2 bomb bag upgrades
The 2 Deku seed upgrades
The 2 Deku stick upgrades
The 2 Deku Nut upgrades
The first 5 songs
11 Heart Containers
41 gold skulltulas and rewards for them
(NOTE: To get this many you have to get some that are listed as adult only using
the boomerang)

And could also have accomplished the following:

Planted 8 beans
Made up and played a song for the scarecrow

Remember, don't feel that you should get all this stuff now, it's just that you
can if you really work at it.

-------------------------------------------
     III I. Temple of Time
-------------------------------------------

Go to the Market and then the Temple of Time (it's in the top right corner).
Inside, stand in front of the alter and play the Song of Time.  A long story
sequence will follow, after which you'll find yourself as Adult Link.  Your
first quest as adult Link is to find the hookshot.

Head out of the Temple of Time and into the market, which is now inhabited by
the undead.  Play the Song of the Sun to freeze them and head out.  Head over to
Kakariko Village and talk to the chicken women to get an egg and start adult
Link's Trading Sequence.  Go into the graveyard and look at the gravestones on
the left side.  The first one should have some flowers in front of it.  It's
Dampe's grave.  Pull the gravestone and drop down the hole to meet Dampe, the
gravedigger as a ghost. You'll have to race him around the cavern.  If you make
it to the end, he'll give you the hookshot. Afterwards walk through the black
doorway and you'll see a blue square ahead of you.  Play the Song of Time to get
rid of it and climb up the stairs to end up in the windmill.  Jump on the
rotating platforms to get the heart container piece, and talk to the music guy.
He'll mention an Ocarina boy from 7 years ago.  Show him your Ocarina (equip it
and press the c button when near him) and he'll teach you the Song of Storms.
Now head out of Kakariko Village.

Once outside you can go get your horse Epona now if you have 70 rupees.  You can
also get the Big Goron's sword by following Adult Link's trading sequence (you
need Epona first) and the Scarecrow's Song from Lake Hylia.  Eventually, go to
Kokiri Forest and through the Lost Woods to the Sacred Forest Meadow (remember
the path is R,L,R,L,F,L,R).  When you run into Mido play Saria's Song to get him
to move.  Once you hit the maze you'll have to fight your way through some big
Moblins.  The best way to kill them is to hit them in the back with your
hookshot.  Make good use of the faerie fountain up the ladder just before the
stairs at the end of the maze by catching some faeries in your bottles.  At the
top of the stairs is a really hard Moblin.  You have to dodge his attack back
and forth until you can get past him, then slash him in the back.  If you have
Bombchu's you can use those from outside his reach to kill him easily.  Once you
get into the meadow Sheik will teach you the Minuet of Forest and then you can
use your new hookshot to latch on to the tree and enter the Forest Temple.

-------------------------------------------
     III J. Forest Temple
-------------------------------------------

First thing to do, in the very first room (the entryway with the trees and the
wolves) is climb up the vines on the right wall and then jump from tree to tree
to get the small chest up on the left wall containing a small key.  Now enter
the temple.  Kill the giant Skulltula in this hallway with your hookshot (you
don't have to wait for it to turn around with the hookshot) and enter the Big
Room. You'll see some ghosts making off with some torch flames.  Now go straight
forward and enter the door up the stairs on the other side.  They'll be a blue
flaming skull here.  Z target it and use your shield (R button) until it runs
into your shield.  That will get rid of its blue flame.  You  can also stun it
with your hookshot for the same effect.  Then just take it out with your sword.

Go through the next room and you'll be in the Lower Stalfos room.  It's a large
round room that contains two of the toughest enemies you've yet faced, the
skeletal Stalfos.  Using a combination of Z targeting, effective use of your
shield, side jumps, and backflips, and some good ol' slashes and jump slashes
you should be able to take them out with a bit of practice.  Remember that you
can't block their jump attack so if they do one, backflip (back+A) to avoid it
then counterstrike.  One good thing is that for the most part the one you aren't
focused on leaves you alone.  Once these guys are toast, you'll be rewarded with
a second small key.  Kill the pots in the room and one should contain a life-
giving faerie.

Now return to the Big Room.  Go to your right to a small corridor with a blue
block in it.  Play the Song of Time to get rid of the block and go through.
This room, the West Plant Room, contains some man eating plants that are much
tougher than previous ones.  Make your way to the vine- covered wall to your
right.  Kill whatever skulltulas you can reach with your hookshot and climb up
the right side of the vines...you'll have to make you way up slowly and try to
avoid the skulltula that is left.  Remember that if it doesn't see you it can't
get you.  If you have to, when it comes at you push A to drop down and then grab
back on and try again.  Once you make it into the alcove with the doorway go in
the door and kill the annoying blue flaming skull.  You'll be rewarded with the
dungeon map.  Go through the next door and you'll find yourself on a balcony.
Notice that the balcony next to you has a gray circle icon above the doorway.
This is called a hookshot target.  Use your hookshot and shoot the hookshot
target to fly over to the other balcony.  Step on the switch in there then kill
the skulltula with your hookshot and use the vines to climb down.  Make your way
to the well you saw get drained and climb down it.  Run down this corridor to
the other side and open the chest there to get your third small key.

Now climb up the vines and you'll be back in the West Plant Room.  Go out the
door you came in and you'll find yourself back in the Big Room.  Go through the
locked door to your right.  Kill the skulltula with your hookshot and go through
the door in the small hallway.  In the next room, which I refer to as the block
puzzle room, climb up the two ladders and then follow the yellow arrows on the
floor to walk around until you hit the back of the blue movable block.  Push it
until it's even with the hallway going the other way, then back up and go up the
ladder you passed while pushing it.  Up here go around until you meet a second
movable block.  Push this one until it stops moving, then go back, take a left,
and fall off the ledge to fall back down to where the first block was.  When you
bump into it push it as far as it will go, then loop around to the other side of
it and push it as far as it will go again.  It will fall down slightly and
you'll get that tone telling you solved a secret.  Now climb up the block and
then climb up the wall next to it and you'll bump into the second block
again...push this one as far as it will go then climb it and the wall behind it.
Follow the passageway around to a ladder and climb up it, then keep going and
you'll see a locked door.  Go through and you'll find yourself in the West
Twisted Hallway.

Follow the twisted hallway until you reach the West Twisted Room.  Watch out for
hands falling from the ceiling and hop across the stones to another locked door.
Go through it and you'll be in the west stairway.  Climb down the stairs and
enter the Upper Stalfos Room.  You've got a tough battle here.  Kill the first
Stalfos while avoiding the pit and then two more will come after you.  Unlike
the previous two, with these two if you kill one and take too long killing the
other, the first one will come back!  Don't panic, keep your head, and I hope
you put some faeries in your bottles from the forest meadow maze earlier!  The
reward for this tough battle is the awesome Bow.  Now take your new bow and go
BACK (yes, back, not forward, through the door that's pushed back into the wall)
to the stairway you entered from.  You should have seen a red ghost laughing at
you right?  Well, as soon as you got close she disappeared.  This time shoot her
with your arrow before you get close enough to make her disappear.  If you get
her in all three pictures she'll fight you.  She's just like the composer
brothers in the graveyard.  Just keep blocking her attack until she appears and
then let her have it with a jump slash.  If you're using the Big Goron's sword
quickly tap the hookshot button then push R to get your shield (you can't use
the shield while holding the big sword).  When she's dead you'll have recovered
the first flame from the Poe Sisters and you'll be rewarded with a small key.

You need another key before continuing on, so continue backtracking by going up
the stairs, through the West Twisted Room and West Twisted Hallway and you'll
find yourself back at the end of the block puzzle room.  Above the doorway to
the West Twisted Hallway is a gray eye.  Shoot it with your arrow and the
hallway will straighten.  Now go through the hall way to the Twisted Room and
you'll be at a different angle now.  This time, drop to the floor and open the
gold chest to get the Boss key, then drop down the hole in the floor.  Kill the
flaming blue skulls in this room and go out the door.  Now you're on the balcony
of the West Plant Room.  Walk along the balcony and enter the door on your right
to get to a room with a very tough Living Hand monster.  Remember to kill all
its parts quickly when it splits or it will join back together.  Your reward is
the second key you need.

Go out the door, take a right and go through that door.  You're back in the
block puzzle room.  If you're low on arrows there's a gold eye on about the
third level on a wall that will make a chest with arrows appear if you shoot it.
Make your way up to the door to the West Twisted Hallway and shoot the gray eye
again to turn it back into a twisted hallway.  Go through the Hallway, the
Twisted Room, the West Stairway, the Upper Stalfos Room, and finally through the
other door into the East Stairway.  Here you'll face the blue Poe Sister.  Deal
with her the same as the red one and get the compass as reward.  Head to the top
of the stairs and go through the locked door and you're in the East Twisted
Room.  Hang a right and you'll be in the East Twisted Hallway (which is
currently straight).  Kill these Green Flaming Skulls the same as the blue ones
- Z Target and hold down R and walk into them, then kill with sword.  They're
easier then the blue ones.

Go through the locked door at the end of the hallway and you'll be in a rotating
blocks room.  Jump on one of the blocks and aim your arrow toward the frozen eye
that's on one wall.  Wait until the torch in the middle of the room is between
you and they eye and then fire your arrow.  The arrow will fly through the
torch's flame, light on fire, then hit the eye, melt the ice, and activate the
eye (cool, ain't it?).  Believe it or not since Adult Link doesn't get to use
Deku Sticks you'll have to light torches and stuff using this method instead.
Kind of tricky but cool nonetheless.  If you're lame you can also just use Din's
Fire :P

Now the Hallway will be twisted so go back through it.  Fall down the hole in
the bottom of the Twisted Room and you'll be in the falling ceiling room.  To
your right is a small hall and door that leads to the balcony of the East Plant
Room.  Don't bother the only thing there is a small chest containing a heart.
Instead, wait until the ceiling falls and as it's rising again run to the small
yellow switch along the right wall.  Stand on it and stay on it until the
ceiling falls and you won't get hurt. Remember you can quickly kill any big
skulltulas that get in your way with the hookshot.  Then run to the square just
left of the small treasure chest when the ceiling rises again.  Get the treasure
(some arrows) and wait for the ceiling to fall.  Then run through the door to
the picture puzzle room.

Shoot the picture on the wall with an arrow to get the puzzle going.  You then
have to push blocks around until they match the picture on the wall (look at the
top of the blocks and ignore the pictures on their sides).  One of the blocks is
a nonsense block and is just there to confuse you.  If you don't make it in time
the blocks will rotate to a new configuration and you'll be given a bit more
time. Keep trying, eventually it should give you enough time to do it.  Once you
get the picture you'll have to fight the green Poe Sister.  Knock her around to
get back the green flame and then go through the door.  Kill the skulltula and
go through the next door and you're back in the Big Room.

Jump over the fence and fight the final Poe Sister.  She'll split up into 4
ghosts.  Watch carefully, after they split, one of them will do a quick 360 spin
and the others won't.  The one that spins is the real one.  Shoot her with an
arrow or hookshot using Z targeting.  Once she's dead the tile in the middle of
the floor will become an elevator.  Ride it down to the Revolving Room.

Stand at the right of one of the rig rock platforms sticking out of the wall and
push A to grab it, then push.  After a while of pushing the room will rotate.
Go through any opening and step on switches, get treasures, and kill monsters
until finally the room rotates around to the now opened hallway leading to the
Boss Room (remember to keep rotating it the same way by always standing to the
right of the block when pushing).  Now go through the Boss door and climb the
stairs, then walk over the Triforce symbol and then try to go back out.  Your
way will be blocked and you'll now be facing...

**********Forest Temple Boss:  Phantom Gannon**********

Phantom Gannon has two phases.  In the first phase, he rides into a picture and
then two of him rides back.  One of them is fake.  You can tell which one is
fake because the fake one rides slightly to the left of the path in the picture,
and the real one rides slightly to the right.  Stand in the middle of the room
with an arrow ready to fire and rotate around scanning the pictures.  You can
also stand to the side of the room near one of the triforce symbols and use your
hookshot.  When one of the pictures has Phantom start coming back out of the
picture (a bunch of purple light will appear) fire an arrow or the hookshot at
him right away.  If you hit him he'll retreat and you can do it again.  If you
miss he'll zap you for a big time hurt, so try running to the side to avoid it.

After you've done this 3 times he'll lose the horse and start flying around the
room shooting bolts at you.  You'll quickly notice that you can block the bolts
but you can't seem to hurt him at all.  If you've played A Link to the Past,
remember the evil wizard Aghanihm?  Well, next time Phantom Gannon shoots a bolt
at you, hit it with your sword to shoot it back at him (the Master Sword works
better for this than the Big Goron's sword).  HOWEVER, watch out as he might hit
it back at you again!  So be ready to hit it again if it comes flying back to
you.  Sometimes you'll hit it back and forth like 10 times before it finally
gets him.  The more times it bounces back and forth the more it hurts too.  When
it does hit him he'll fall to the ground.  Take this opportunity to give it to
him with a jump slash from your sword.  Then he'll fly back up again.  The more
times the bolt bounced before hitting him the longer he'll be on the ground.
Keep doing this until he dies.  Sometimes when he's almost dead he'll fly toward
you with a super powerful spear stab.  Try to dodge it if you can, you can't
block it.  If you have trouble with the bolts try getting further away or closer
to him, some people find different distances make it easier for them depending
on their fighting style.  Once he's dead grab your heart container and get out
of the temple via the blue light.

-------------------------------------------
     III K. The Well
-------------------------------------------

After a revealing story sequence you'll be in the Deku Tree's meadow.  Leave
Kokiri forest and if you have your horse, you can summon her with Epona's Song.
If you want you can now hunt for Big Poe's using the bow and Epona.  You may
want to first get the arrow capacity upgrade at the Kakariko Village shooting
gallery to make it easier.  Now this next section tells how to get the Lens of
Truth.  You don't need to do this at this time, but since you CAN do it now, I
thought I'd put it here.  If you don't want to do it yet, skip on to the Fire
Temple section.

First, if you don't have the Song of Storms yet, go to Kakariko and talk to the
guy in the windmill and show him your Ocarina.  Now, head to Hyrule Castle and
go into the Temple of Time's Master Sword room.  Sheik will be there and will
teach you the Prelude of Light (very handy).  Now walk up to the pedestal and
push A to return the Master Sword and warp back to being young Link.  Leave the
Market.  Go into Kakariko Village and enter the windmill.  Play the Song of
Storms for the music guy and the well will drain.  Climb down the well and walk
into the passageway ahead of you and you're now in the Bottom of the Well level.

This level is nasty.  So, I'm going to tell you how to get to the Lens of Truth
very quickly.  There are a bunch of treasures scattered in this level but they
are almost all WORTHLESS!  Most of them are a single Deku nut.  I'm going to
tell you how to get the Lens of Truth, a gold rupee (worth 200 rupees), and
finally the 3 gold skulltula's that are here (I've never mentioned most of the
gold skulltulas before but explaining them here instead of making you explore
this whole confusing level to get them is just easier).

Crawl through the hole and climb down the ladder.  Kill the skulltula then walk
straight forward right through the wall in front of you (yes, you read right,
this level has walls you can walk through, invisible floors, etc.).  Now you're
in the main well room.  Watch out for the giant green flaming skull flying
around and just keep running straight forward through another wall.  Now ignore
everything in this room but watch out, there's a small invisible pit right in
the center of the room where all that blood is.  Move around the pit and keep
moving forward to the opposite wall and, again, walk through it.  Now stand on
the Triforce symbol in front of you and play Zelda's Lullaby. The water will
drain out.

Now turn around and go back through the wall, avoid the pit, through the next
wall, and you're back where you started, except now there's a big pit in front
of you.  Fall down it and crawl through the hole that's down there.  Kill the
skulltula, climb up the vines and go through the door to the Bottom of the Well
boss, Dead Hand.

*****Well Boss: Dead Hand*****

This guy is scary but easy.  It's basically a swing-your-sword-wildly-at-
anything- that-moves affair.  You can kill the hands coming out of the ground.
If they grab you just wildly mash your buttons until they let go and keep
slashing at them.  You don't need to kill the hands, just the weird thing
walking around trying to bite you.  Once it's dead, a treasure box will appear
containing the Lens of Truth.

Use the lens of truth in this room and you'll find an invisible treasure box.
Open it for 200 rupees.  Now if you wish, you can just leave now by playing the
Prelude of Light and go on to the next section.  Otherwise, read on for how to
get the 3 gold skulltulas in this level.

First, leave this room, climb through the hole and up the vines to get out of
the pit.  Now go down the left path a little bit and if you use your lens you'll
see a small alcove in the right hand wall.  Go in and retrieve the key that's
there.  Now leave the alcove and go left (back toward the starting point). Keep
going and you'll hit a left turn.  Turn and use your lens and you'll see another
alcove containing another key.  Now leave the alcove and continue down the
corridor.  A little ways more and you'll see a cage with a Shield-eater in it.
Directly across from it is a wall you can walk through.  Go through it and walk
straight across the room (avoid the pit in the middle!  You can see it with your
lens now).  Go through the opposite wall and down the small corridor.  You'll
see a grate ahead of you.  Fall down the pit you come to, walk under the grate,
and climb up the vines on the opposite side and go through the door.

Now in this next room is a mummy.  Use your Song of the Sun to stun it and kill
it with your sword. Now take out a Deku stick and light it with the torch but DO
NOT LIGHT ANY TORCHES with it yet.  All these torches open the coffin next to
them and will release more enemies.  You need to light a specific torch.  It's
the torch in the corner furthest from the door and to the left when looking from
the door.  Light the torch and the coffin will open letting out two bats.  Kill
the bats and inside the coffin is the third and final small key.  If the bats
burned away your Deku shield don't worry you can get another free one on the way
to the third spider.  Now head out of this room, fall down the pit and climb up
the other side, and go straight through the wall in front of you.  Look left and
there's a locked door.  Go through and kill the plant, watch out for the pots,
they attack you, and there's spider number 1.

Leave and turn left, avoid the pit, and there's another locked door on the other
side of the room.  In here is a bunch of bats and a big pit in the middle.
Don't worry, there's an invisible floor.  Just walk around the outside of the
pit and you won't fall in.  The spider is in the opposite corner of the room
from where you entered.  Now leave the room, turn left immediately and walk
through the wall. Turn left again and continue down this corridor.  You'll see
some kind of face picture on the wall at the end of the corridor.  Right
underneath it is a pit so don't fall down it.  Now turn right at the end of the
corridor and you'll be at a dead end with a hole to crawl through.  Crawl
through and go through the locked door.  Before moving into this room use your
lens to see all the pits spread all over the place.  Kill the bats and kill the
laser shooting thing in the middle of the room by throwing a bomb at it.

The chest in this room contains a replacement Deku shield if you lost yours.  Go
through the door and you'll be in the cage with the Shield-eater.  Avoid it when
it tries to suck you into it and hit it with your boomerang or sword when it
stops.  Kill the third and final gold skulltula in this room.  Now use your
Ocarina and play the Prelude of Light to warp out of this hellhole and end up
back in the Temple of Time.  Go into the Master Sword room and replace the
Master Sword to warp to the future and continue your main quest.  Pat yourself
on the back for getting 3 well-earned skulltulas and the Lens of Truth.

-------------------------------------------
     III L. Fire Temple
-------------------------------------------

One way or the other, make sure you're now adult Link and head for Kakariko
Village.  Go up to the Death Mountain Trail and travel to Goron City.  All the
Goron's are gone except one rolling around on the third level.  Use a bomb to
stop him from rolling and talk to him.  He'll give you the Goron's Tunic, which
is resistant to fire.  Equip it.  Now go to the bottom floor and enter the
King's room. Pull the statue at the back of his room out of the way and enter
Death Mountain Crater.  Use your hookshot to get across the broken bridge and on
your way across it Sheik will come and teach you the Bolero of Fire.  Now
continue on down and enter the Fire Temple.

Go up the stairs, hang a left, and enter the door.  Short story sequence here.
Now start hopping stones and make your way to the left of this chamber.  There's
a cage there with a Goron in it.  Step on the switch to release him and nab the
small key in the treasure box behind him.  Now hop on back to the door you came
in and exit this chamber.  Walk straight across to the door on the other side
and enter it.  Now in this large chamber make use of the bridge and platforms to
make your way to the left side of the chamber.  There is a small hallway and a
door there.  Don't panic if you fall in the lava, your new tunic keeps you from
getting hurt at all for a few seconds to give you time to get back up. Anyway,
go through this hall and door, and down the next hall to another Goron.  Free
him and get the key from his treasure box.  Now go back to the big chamber and
hop your way across to the other side (the right side).  Blow open the wall to
find another Goron and key.  Now finally make your way to the other end of the
chamber from where you came in to where there's a locked door.  Go through and
you're at the Fire Elevator.

In this interesting room, slide down the ramp and then climb up the fence.
Climb up to the top of the fence and kill the two bats there, then drop down to
the platform just below you and push the movable block off of the edge.  Then
fall down and land on the moveable block and you'll be shot up into the next
room.  Go through the locked door here into the green room.  Climb up the ledges
and kill the little torch slugs.  Jump across to where you see a white diamond
thing and a movable block. Push the movable block off the side, then drop down
and pull it until it stops.  Climb up onto it, hop over to on top of the Goron's
cage, and climb up the fence.  Now walk forward all the way until you hit the
wall, and stand on about the forth tile from the cliff edge.  Get out a bomb and
throw it towards the edge.  It will drop down and set off that diamond thing
(it's a switch) which will make the pillar of fire temporaril