____________
           | ________  /     T H E  L E G E N D  O F                    
           |/       / /_________ _____    _______      __               
                   /// \   ____ |\   /    \   __ \     \ \              
                  ///   | |    \| | |      | |  \ \    /_ \             
                 ///    | |__/|   | |      | |   | |  //_\ \            
                /*/     |  __ |   | |      | |   | | /_____ \           
               ///      | |  \|   | |      | |   | |//     \ \          
              ///       | |____/| | |___/| | |__/ ///       \ \         
             ///       /________|/_______|/______//_\       /__\        
            / /_______/|                   
           /___________|   O C A R I N A  O F  T I M E

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
                                   
                   Legend of Zelda: Ocarina of Time
                        Platform: Nintendo 64
                        Type: FAQ/Walkthrough
                     Ryan Kavanagh (Bonds Legacy)
                  Version: Final - Updated: 08/02/02

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

Contacts
--------
Email: brutalican@hotmail.com
MSN Messenger: brutalican@hotmail.com
AOL Instant Messenger: Brutalican

               GameFAQs Contributer Recognition Page
         http://www.gamefaqs.com/features/recognition/8847.html

-----------------------------------------------------------------------------


Introduction
------------
The Legend of Zelda: Ocarina of Time, it is the epic tale of Link, a young 
boy who was raised in a forest with faries and elves. He must banish the 
evil from the world of Hyrule and save the Princess, Zelda. He is all alone 
with nothing bnut a sword, shield and other assortment of weapons to help 
him on his quest. He will meet many friends on his way. Including a horse 
that will come when you play a special tune on your Ocarina. Now is the 
time, to begin your quest...

-----------------------------------------------------------------------------

                    T A B L E  O F  C O N T E N T S
                    -------------------------------
                      
                 I.......FAQ/Walkthrough Revision History
                  II......Story
                   III.....Game Overview
                    IV......Items
                     V.......Characters
                      VI......Walkthrough
                       VII.....Ocarina Songs
                        VIII....Heart Piece Locations
                         IX......Soft Soil Locations
                          X.......Fairy Fountain Locations
                           XI......Masks
                            XII.....Trading Process
                             XIII....Enemies
                              XIV.....Gerudo Training Ground
                               XV......Cheats/Secrets
                                XVI.....Frequently Asked Questions
                                 XVII....Credit/Thanks
                                  XVIII...Copyright Info

---
This FAQ contains major spoilers beginning at section V

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. FAQ/Walkthrough Revision History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                            ---Start---

Version 0.00 - 08/06/01: Formatted, nothing else.

Version 0.10 - 08/06/01: Did the Story Section

Version 0.20 - 08/06/01: Finished up almost all aspects of the Game 
                         overview Section. if I think of anything else 
                         to put in, I will.
               08/07/01: Added more stuff to the Game Overview, a LOT of 
                         stuff

Version 0.30 - 08/07/01: Finished the Items Section, once again, If I find 
                         anything that belongs in that section, I'll put it 
                         in.

Version 0.40 - 08/07/01: Finished the Characters Section, I don't think I'll 
                         be adding anything else to it.

Version 0.50 - 08/08/01: Started the Walkthrough, finished up to the Deku 
                         tree
               08/16/01: Sorry everybody, I've been on Holidays so I couldn't
                         get anything done. Anyways, I finished roughly half 
                         of the Deku Tree. 
               08/19/01: Did The Road to Hyrule. About 4 paragraphs.
               08/20/01: Finished the Deku tree along with up to Kakariko 
                         Village
               08/21/01: Finished all the way up to Dodongo's Cavern. I'll 
                         finish THAT later on.
               08/21/01: Finished Dodongo's cavern, yay!

Version 0.55 - 08/21/01: Finished all the way up to when Link turns into an 
                         adult. I'm on a roll today!
               08/22/01: Finished the Forest Temple
               08/22/01: Finished the Fire Temple, at the rate I'm going, 
                         I'll be done within the week!
               08/23/01: Finished the Ice Cavern and the Water Temple

Version 0.60 - 08/23/01: Finished the Ocarina Songs Section
               08/24/01: Finished half of the heart peice locations, I'll do 
                         the rest later

Version 0.65 - 08/24/01: Well, I took a little break from the walkthrough, 
                         but now I'll go back and finish it. I'm up to the 
                         Shadow Temple right now
               08/24/01: Finished the Shadow Temple. I'll try to do the 
                         Spirit later tonight

Version 0.70 - 08/24/01: Finished the Heart Peice Locations. 
               08/24/01: Finished the Soft Soil Locations

Version 0.75 - 08/24/01: Finished the Fairy Fountain Locations

Version 0.80 - 08/24/01: Finished the Masks Section

Version 0.85 - 08/24/01: Finished the Secrets Section. I'm making a LOT of 
                         progress today.
               08/24/01: Completed the Trading Process

Version 0.90 - 08/24/01: Finished the FAQ section
               08/24/01: Finished the Credits Section

Version 0.95 - 08/24/01: Finished the Copyright Section. All that's left is 
                         to finish the walkthrough.

Version 1.00 - 08/24/01: It's a couple of minutes to midnight, so this is 
                         the last update for today. Of course, I'll still 
                         work on it for a little bit. Anyways, Finished up 
                         to the Spirit Temple.
               08/25/01: Finished the Spirit Temple. I'm up to Ganon's 
                         Castle right now
               08/25/01: Finished Ganon's Castle, I'm DONE! Yay!

                             ---Finish---

Version 1.00 - 12/21/01: Here it is, the first complete version. I added an 
                         enemies list.
               12/21/01: I was sent a cheat. I added it to the 
                         cheats/secrets section
               12/21/01: I added some more reader FAQs

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. Story (From the Instruction Booklet)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A LONG TIME AGO...

Before Life began, before the world had form, three golden Goddesses 
descended upon the chaotic land of Hyrule. They were Din, the goddess of 
Power, Nayru, the goddess of Wisdom, and Farore, the goddess of Courage.

Din, with her strong flaming arms, cultivated the land to create the earth. 
Nayru poured her wisdom onto the earth to give the spirit of law to the 
world. Farores rich soul created all life forms who would uphold the law.

These three great Goddesses returned to the heavens, leaving the golden 
sacred triforce. Since then, the Triforce has become the basis for Hyrule's 
Providence. Where the triforce stood became sacred land. 

In the vast, deep forest of Hyrule, the Great Deku Tree served as the 
guardian spirit. The children of the forest, the Kokiri, lived with the Deku 
Tree. Each Kokiri had his or her own guardian fairy, except one. His name 
was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he 
had had every night. During a storm, Link would find himself standing in 
front of a mysterious castle. A rider on horseback, carrying a girl, would 
race by. The girl would look at Link, as if to say something. Then another 
rider would appear. This big man clad in black would look down menacingly at 
Link. Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This 
fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for 
coming. Thy slumber these past moons must have been restless, and full of 
nightmares. A vile climate pervades this world. Verily, ye have felt it. The 
time has come to test thine courage. I have been cursed. I need you to 
dispel the curse with your wisdom and courage. Art thou prepared?"

Link entered the great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A 
wicked man of the desert cast this dreadful curse on me. Employing his vile, 
sorcerous energies, the evil one is searching for the sacred realm connected 
to Hyrule. For it is there that one will find the divine relic, the Triforce,
that contains the essence of the Gods. Whoever hold the Triforce can make 
their wishes come true. Thou must never allow the desert man to lay his hands
on the sacred triforce. Thou must never suffer that man to enter the sacred 
realm of legend. Link, go now to Hyrule castle. There, ye will surely meet 
the princess of destiny. Present this stone to the Princess. I have forseen 
that she will understand everything."

The Great Deku Tree gave Link the spiritual stone of the Forest. Before 
dying, the Deku Tree's last words were, "The future depend upon thee, Link. 
Thou art courageous."

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Game Overview
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Controls
--------

Start...................Go to Sub Menus
Analog Stick............Move
Z Button................Z Targeting/Look forward
R Button................Raise Shield
C Up....................Allow Navi to speak
C Left/Down/Right.......Use the item assigned to the button
A Button................Action Button
B Button................Swing Sword

Swimming
--------
When in the water, simply hold the analog stick in the direction you would 
like Link to swim. There is no pressing of A or B neccicary.

Diving
------
Hold A to dive underneath the water when you are on the surface. At the 
beginning, you can only dive very shallow. Later in the game, you get to 
aquire items that let you dive down to depths you never imagined.

Walk/Run
--------
The analog stick is used to both walk and run. Depending on how far you tilt 
the stick, it will make Link walk slowly, jog, or run. To go the fastest, 
move the analog stick as far as it can go in the direction you want to go.

Jumping
-------
Jumping is automatic in this game. Simply run to the edge of an area and 
Link will jump. You can jump up to ledges this way.

Navi
----
The little fairy that never shuts up. This is Link's new partner. When you Z 
target enemies, Press C up to let Navi tell you about the enemy. She usually 
tells you how to kill it as well. She will also give you clues as to where 
to go next in your adventure.

Z Targeting
-----------
This is one of my favorite things about this game. When you press Z, it 
locks onto the nearest enemy. No matter where you move, you will always be 
looking at it. Unless you get too far away, you will have to look at it 
until you kill it. Z targeting can also be used to talk to people sitting up 
high or something. Z Target them and press A to talk to them.

Action Icon
-----------
In the top right hand corner of your screen, you will see a little blue 
circle. When you get near doors or blocks and stuff. It will tell you what 
you can do, when you get near a door, it says "Open" Then, by pressing A, it 
makes you open the door. You can drop down holes and pick up bomb flowers 
with this action icon.

Health
------
Your health is in the upper left hand corner. You start out with just three 
hearts. But whenever you beat a boss, you get a heart container, which 
raises your maximum heart carrying abilities by one heart. You can also find
heart pieces lying around Hyrule. Collect four of them to form a new heart 
container.

Gold Skultullas
---------------
Throughout your quest, you might hear a strange scratching noise. It is 
being made by a gold skultulla. Defeat it and it will leave behind a token 
proving you defeated it. In Kakriko Village. There is a house full of 
Skultullas. Only they aren't Skultullas. They were once a normal family. 
Until a curse was put upon them. Retrieving all the gold skultulla tokens 
will completely break the curse. There are 100 in all.

Swords
------
There are four swords in this game for you to slash at your enemies with.

   - Kokiri Sword....This is the sword that Child Link uses. It is a descent 
                     sword, just the right weight for a child to hold.
   - Master Sword....When Child Link pulled the Master Sword out of the 
                     pedicle of Time, He was put on a ride through time. When 
                     he awoke, he was seven years older, and was now strong 
                     enough to fight with the Master Sword.
   - Giant's Knife...In Goron Village, you can purcahse a knife from the 
                     giant Goron for 200 rupee's. The knife breaks after you 
                     slash at enemies for a while. You're then stuck with a 
                     broken sword. 
   - Biggerons Sword-This is the ultimate sword. Through some event 
                     trading, you will end up on top of death mountain where 
                     there will be another big Goron. He will build you a 
                     sword just like the Giants knife, except it will never 
                     break. Link must use both hands to hold onto this sword.

Shields
-------
A shield can protect Link from an enemies attacks. There are three of them 
in the game.

   - Deku Shield.....This shield is only made out of wood and can be 
                     destroyed by fire enemies. It's okay though, because 
                     you can find these for sale at a lot of shops.
   - Hylian Shield...This shield will not burn away when exposed to fire. 
                     When Child Link wears it, he has to bend over because he 
                     cannot raise out in front of him.
   - Mirror Shield...This shield is made of a special material. It can 
                     deflect enemy attacks as well as sunlight.

Tunics
------
Tunics can do many things. They can do nothing, they can let Link breath 
underwater, and even stand in a volcano!

   - Kokiri Tunic....This is the Tunic that was given to Link by the Kokiri. 
                     It is his only Tunic at the beginning of the game
   - Goron Tunic.....This tunic lets Link stand in the intense heat of Death 
                     Mountain Crater without suffering damage.
   - Zora Tunic......This allows link to breath underwater. Don't go swimming 
                     without it

Boots
-----
Sometimes, Link may need to change boots to move on in his quest.

   - Kokiri Boots....This is Link's standrad boot. These, too, were given to 
                     him by the Kokiri
   - Iron Boots......These botts allow you to sink to the bottom of a lake, 
                     or any other water body for that matter. Without the 
                     Zora Tunic, this can cause damge to you, so be careful. 
                     The iron boots also make it impossible for you to slide 
                     on Ice, but they DO make you walk very slow.
   - Hover Boots.....The boots with the golden wings. When you step off of a 
                     solid surface, the boots will hover Link in mid-air for 
                     3 seconds. There is no traction with these boots, so you 
                     slide around a lot.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Items
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Deku Stick (Child Link)
----------
The Deku Stick works like a sword, but is much weaker. They break 
very easily. Deku Sticks can also work as torches. Find them after 
defeating enemies or purchase them in stores.

Fairy Slingshot (Child Link)
---------------
Use the Slingshot to shoot enemies or objects that are far away. Hold
the C Button and Link's hands zoom in. Aim with the analog stick and 
release the C Button to shoot. If you use Z targeting before 
shooting, your accuracy will increase greatly. If you just hold the 
C Button, you can aim the Slingshot without shooting it. Collect Deku
Seeds to refill your ammunition.

Boomerang (Child Link)
---------
If you throw it, it comes back, witha vengence! The Boomerang can 
stun or kill enemies. Use Z Targeting to improve your accuracy. Some 
enemies can only be defeated with the boomerang. You can also pick up items 
that are far away if you get really good with it.

Deku Nut
--------
Throw a Deku Nut on the ground and a bright light flashes, 
temporarily stunning enemies (doesn't stun ALL enemies). Deku Nuts 
can be found almost everywhere.

Ocarina of Time
---------------
Play the Ocarina at certain times and special things may happen. With 
the Ocarina, you can also warp to other places. There are only a few REAL 
uses for it, but it also acts as the Adult Ocarina. It replaces the Fairy 
Ocarina once you get it.

Lens of Truth
-------------
See which walls are real and which are fake with the Lens of Truth. 
Using this item consumes magic. You can also see some enmies that are 
invisible normally. At least then, you won't be running into a skultulla 
hanging from the sky and not even realize it.

Bomb
----
Damage enemies or blow up walls with the bomb. Be careful not to get 
too close to the blast or you may damage yourself. Bombs explode 
approximately four seconds after pick them up.

Bombchu
-------
Pick up a Bombchu and set it at your feet. it will start running by 
itself. If it hits an object, or runs for a while without hitting 
anything, it will explode. Once it starts running, you have no 
control over it.

Magic Bean
----------
Place Magic Beans at certain locations and they eventually spout. Z 
targeting comes in handy when trying to decide where to plant a magic 
bean. You can only plant them in little square patches of "soft soil" 
that are scattered throughout Hyrule.

Fairy Bow
---------
Shoot enemies or switches with the Fairy Bow. It works the same as 
the Fairy Slingshot. As your adventure progresses, you will find 
three magic arrows, each with different effects.
   
   - Fire Arrow......This arrow will light your enemies on fire, making 
                     sure they don't come back to life...
   - Ice Arrow.......This arrow will entrap the enemy in a cube of ice. It
                     only lasts for a short time though, so be careful
   - Light Arrow.....This is the ultimate evil destroying arrow. It uses
                     the most magic of the three arrows, but it's also 
                     the most powerful.

Hookshot (Adult Link)
--------
This is a hook at the end of an expandable chain that can grab onto certain 
objects. This is helpful when trying to get to hard-to-reach areas. A red 
dot marks the distance you can travel. The hookshot can also be used as a 
weapon (even underwater). When using, if you see a red dot, your target is 
within your range. As the quest continues, you can get an upgrade to make 
the chain longer.

Megaton Hammer (Adult Link)
--------------
Move big blocks or activate a rusted switch with the hammer. You can also 
use it as a weapon. It's a giant hammer. You can use it for the mentioned 
things as well as well as knocking some enemies upside down. It's so heavy 
that you need two hands to carry it properly.

Magic
-----
Scattered around hyrule, there are fairy fountains. When you find them, you 
can play Zelda's Lullaby to make a Great Fairy come out of the fountain. She 
will heal you and give you a magic spell. There are three magic spells that 
you can collect. 
   
   - Din's Fire......Fire wraps around Link's body, protecting him from harm. 
                     This is very helpful when surrounded by a large number 
                     of enemies. It can also be used to burn away some types 
                     of wood.
   - Farore's Wind...Farore's Wind surrounds Link's body with a green light, 
                     and the spot where you first use it will be set as a 
                     warp point. If you use the magic again, at a different 
                     location, you will be able to warp back to the original 
                     warp point. Select "Dispel the Warp Point" to set a new 
                     warp point location.
   - Nayru's Love....A blue crystal surrounds Link. While he's in it, nothing 
                     can hurt him. It only lasts for a short amount of time 
                     though, so be careful.

Empty Bottles
-------------
Bottles can carry medicine, milk, fairies, and other important stuff. You 
can use them whenever you need to. Your inventory cannot exceed four bottles,
and you cannot buy them anywhere. Look everywhere and talk to everyone to 
find them. They are very useful.

Masks
-----
The mask is one of the event items. Borrow a mask from the Happy Mask Shop 
in Hyrule Castle Town Market. Sell it to somebody who needs it and you will 
be able to get a different Mask. Keep doing this during your adventure, and 
you may end up with something nice.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. Characters (Some information from Instruction Booklet)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Character......Link
Description....Link lives in Kokiri Forest. Unlike the other kokiri, Link 
               doesn't have a fairy. Link, as usual is on a quest to save 
               Hyrule.

Character......Saria
Description....Saria is Link's lifelong friend. Neither of them knows it 
               yet, But Saria and Link will play a huge role in the future 
               of Hyrule.

Character......Kokiri People
Description....These childlike people live in Kokiri forest. Each kokiri has 
               a guardian fairy. they cannot leave the forest or their lives
               will come to an end.

Character......Zelda
Description....The King's daughter. Hyrule's princess. She is counting on 
               Link to save Hyrule. Her Link share telepath almost. They 
               both have the same dreams and visions of each other.

Character......Darunia
Description....Head of the Gron people, Darunia is well-known and well-liked.
               He is Link's "sworn brother" He holds the spiritual Stone of 
               fire

Character......Goron People
Description....These people live in Death Mountain, an active volcano in the 
               northern part of Hyrule. Their source of food is the minerals 
               they dig out of the volcano.

Character......Princess Ruto
Description....Zora's Princess, Ruto is very much a tomboy. Her mother gave 
               her the Spiritual Stone of Water when she was a baby, telling 
               to give it to only the person who she was to marry.

Character......King Zora
Description....King of the Zora and princess Ruto's father. He usually just 
               sits on his throne all day. 

Character......Zora People
Description....The people of Zora's Domain are like evolved fish. They live 
               underwater but can venture out for short periods of time.

Character......Talon/Malon/Ingo
Description....These three people all work at Lon Lon Ranch, the only ranch 
               in Hyrule.

Character......Ganondorf
Description....This sinister man comes from the desert in the western part 
               of Hyrule. Ganondorf desires the Triforce.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Opening Scene
-------------
In the opening scene, the great Deku Tree will talk to navi, telling her to 
summon Link. You then go to a First Person view through navi's eyes as she 
flys towards Link's house. She goes in and wakes Link up. You grumbly sit 
up, and eventually stand up. Now, you can control Link.

Kokiri Forest
-------------
Before you can go see the Deku Tree, you must first get a sword and a shield.
Walk out of your house. Saria will come running down the pathway, trying to 
talk with you. Climb down the ladder. You can go talk to her if you wish. 
She just says congratualations for being chosen by the Deku tree. Anyways, 
head to the right. Follow the path. Then go to the left, up the ramp. Climb 
over the small fence and go to the small hole in the wall. When standing in 
front of it, press A. This will make Link crawl into the hole. Move forward, 
along the small tunnel. On the other side, run straight. When you get to the
wall, go left. When you hit the next wall, go right. In this little area is 
a big treasure chest. Go over to it and press A. Link will look into it for 
a few seconds before pulling out.....The Kokiri Sword! 

Now, turn around. make sure that the huge boulder has gone past you, then 
run straight ahead. At the wall, turn left. Follow it until you can see the 
little hole on the right. Go over to it and press A again. Once you get on 
the other side, you have another job to do. You now have to get a shield. 
You can only buy them at the local store. But they cost 40 rupees each! I 
can't tell you the exact loactions of all the rupees. But I CAN tell you 
that there are rupees loacted in the high grass. If you can't find any more 
rupees, then just go into a house and come back. The rupees will come back! 
When you have collected 40 rupees, you to the house with the red roof. If you
haven't gone near this area yet, a Kokiri well call to you from the roof, 
telling you how to use Z Targeting to talk to people that are far away. Go 
into the building and purchase the Kokiri Shield.

Now, go back outside and go to the left. Swim through the water and follow 
the wall to an exit. The only problem is that there is a Kokiri blocking you 
from going through. Talk to him to get him jealous of you. He will move away
after that. Now, go through the exit. You will be in a small pathway. There 
will be deku babas popping up in front of you. Hack at them with your 
new-found sword. They will leave behind Deku Sticks. When they are dealt 
with, follow the path out into a clearing. The Deku Tree is waiting for you. 
Navi will fly up to him. He will then tell you a story. In the end, he opens 
up his mouth, telling you to enter if you are courageous enough to fight the 
evil within him. Go inside...

Deku Tree
---------
Well, this is the first dungen in the game. You're inside the big tree. How 
splendid </sarcasm>. Anyways, go straight, then go to the left and hug the 
wall until you find a ladder. The reason for hugging the wall is because 
there are Deku Scrubs in the center. When you climb up, go right. When you 
reach the gap, jump it. Then jump the one on the other side. Continue to the 
right. You will come to a treasure chest. Open it with A to find the Dungeon
Map. Continue to the right and Navi will contact you, telling you that the 
wall beside you is climbable. Don't worry about it for the time being. 
Continue to the right once more. Jump the gap and Go to the door. Navi will 
give you a little speech about how to open doors. When she's done, go up to 
the door and press A.

In the next room, you will see a Deku Scrub sitting in the middle of the 
room. Z target him and hold your shield out. He will shoot a Deku Nut at 
you. it will bounce off your shield and go back, hitting him in the head. He 
gets up out of his hole and starts running away. Stay Z targeted at him. 
Head towards him. When you get close, he will surrender, giving you a hint 
on how to not take damage after falling off a cliff. He will then run away, 
leaving a heart for you. Take it and run through the door ahead of you. Run 
forward, jumping onto the hovering platfrom in the middle. It will start 
shaking. Continue running across it and jump to the other side. The platfrom
will fall and shatter on the ground. Uh oh, there's no other way to get 
across.

On the platfrom that you are standing on, there is another treasure chest. 
Go over to it and press A. Inside is the Slingshot! Put it on one of your C 
Buttons. Then, pull it out and turn around. Aim at the ladder dangling in 
the spider web across from you. Shoot it to make it fall. Jump down and run 
over to the ladder. Climb it and go through the door. Cross the room where 
the Deku Scrub used to be and go through the next door. Go to the right, 
back across the gap until you reach the place where the Dungeon Map was. 
Pull out your slingshot and aim up. There are lots of Skulltulas climbing 
around on the wall. If you try to climb up it when they're on there, they 
will attack you, sending you crashing to the ground. Anyways, aim at the 
Skulltullas and shoot them, one by one until they're all gone. Then climb up
the vine to the very top. Move to the right and drop down when you can see 
that yopu're on top of a platform. The top level is one big circle. Run 
around it until you find a door on the outside wall. Go through it. the door 
will shut behind you. Pull out a Deku Stick and light it on fire with the 
torch beside you. Then use it to light the burnt out torch. This will 
re-open the door.

Anyways, turn around and walk onto the switch. It will make three platforms 
raise in the center of the room. Jump to the first one, then to the second, 
etc. until you reach the end. Open up the chest to find the Compass. Now 
turn around. The platfroms should have gone back into the ground by now, so 
jump down and run across the room. Be careful of the Deku Babas popping up 
all around you. On the other side, Climb up the vines and go back through 
the door. Try to find one of the openings in the web on the inside of the 
circle. Careful though, don't get too close to the openings because a big 
Skulltula will drop from the celing. When it does, Z target it and wait for 
it to turn around, exposing it's stomache. Then slash at it. You will need 
to do it again to finish it off. Then, step back and run towards the opening.
Jump to the heart in the middle. When you see a view looking down, try to 
guide Link to land in the middle of the web. If you do this, the web will 
break under pressure, allowing Link to fall down into the water far below. 
Jump up on the platform behind you. Push the switch. This will make fire 
ignite in the torch nearby. Light a deku stick on fire. Then turn around and
go to the water edge. 

You should be able to see a lighter area, extending to the other side. 
Follow it and jump up on the other side. Run to the end of the area with the
lit deku Stick When you reach the spider web, the fire will make it burn to 
the ground. Beyond, is a door. Go through it. In the next room, you will, 
once again, find a Deku Scrub sitting in the middle. Pull out your shield 
and bounce the seed it spits back at it. When it gets out, run over to it. 
It will give you a hint, just like the last one. When it runs away, it won't 
open the door. Instead, pull out your slingshot. Aim at the eye above the 
barred door. Shoot it and the bars will lift. Go through the door. In this 
room, there is a platfrom moving back and forth under neath a spiked 
cylinder. If you go on the platform, you will run into the spikes, causing 
damage. You don't want that. 

Instead, jump into the water. Go over to the left and Navi will tell you 
about diving. Press and hold A. This will make Link dive as deep as he can. 
If you are over top of the switch, this should be more than enough to get 
you to the switch. When it gets pressed down, the water will lower. Go back 
up the ramp and jump onto the moving platfrom, now that you can safely pass 
underneath it. Jump to the ledge on the other side. Run over to where the 
block is and wait for the Skultulla to come down from the celing. Kill him, 
then pull the block out a little so that it's under the ledge above. Then 
climb up on the block, then up to the ledge. Go through the door ahead. 

In the next room, pull out your Deku Stick. Run to the lit torch and light 
it. Then run it over to the other two un-lit torches, lighting all three 
will open the door. In the next room, try to stay to the side. If you wander 
out into the middle, 3 enemies will drop from the celing. Anyways, go to the 
lit torch. Light a deku stick and turn around. On the far side of the room 
is a web. Run to it and burn it down. Then, crawl through the hole behind it.
You should now be back to where you fell down the spider web at the 
beginning. Onlky now, you're at an area you couldn't resch any other way. 
Push the block down into the water. Then jump down and go to the torch. 
Light a deku stick. Turn aroiund and jump back onto the block. Climb up to 
the higher area again. From here, roll over the web to burn it down. You 
will be plunged into the water below. Climb out to the shore and you will 
see 3 Deku Scrubs. You must Kill them in this oder, the middle one (2) The 
right one (3) and finally, the left one (1). This will open a door to the 
side, go through it.

Queen Gohma
-----------
Now, to face your first boss. Queen Gohma. When you first go in, you won't 
be able to see her, but you'll be able to hear a wierd scratching noise. 
Press C-Up. Look around the celing until you see a little red light. Stay 
focused on that for a few seconds. It's really Gohma's eye! She will jump 
down from the ceiling and loom in front of you. Make sure your slingshot is 
on one of your C-Buttons. When she opens up her eyelids, revealing her big, 
ugly red eye, shoot it with a Deku Seed. This will stun Gohma, causing her 
to fall to her knees unconscious. Slash at her with your sword. If she 
doesn't die, you'll ahve to repeat the process. If she climbs up the walls 
onto the celing, watch out because she will drop little monsters to the 
floor to atrtack you. If this happens, kill them and wait for her to drop 
down again. If you happen to run out of Deku Seeds, use Deku Nuts to stun 
her. When she is dead, grab the heart container and enter the blue light. 
You will appear in front of the Deku Tree. He will give you the spiritual 
Stone of the Forest. He will then start to slowly die.

The Road to Hyrule
------------------
Once the Deku tree dies, go back, past the Deku Things. You will be back in 
Kokiri Forest. Talk to Mido to let him pass. He will be mad at you because 
he thinks you killed the Deku Tree. Anyways, go straight. Right to the other 
side of the forest. Go through the now un-blocked tunnel. A short cut-scene 
will appear. Link will be walking across the bridge when Saria jumps out. 
She gives him a Fairy ocarina as a momento of their friendship. Link turns 
and runs, out into Hyrule field. In this area, time passes. Day turns to 
night and wierd monsters and skeletons pop out of the ground. Follow the 
twisting path out to the clearing of Hyrule field. You will be stopped by a 
giant Owl. Throughout the game, he will come and give you hints, sort of a 
beginners thing. In this case, he tells you that Hyrule Castle is straight 
ahead. So, that's where you must go. Run straight ahead.

You will eventually reach a big draw bridge. If it is open, go inside, if 
it's night time, it will be closed, to keep the monsters out. In this case, 
you have to stay outside fighting for your life, until the first sight of 
dawn appears. Anyways, when you are in, it will go to a birds eye-view angle.
Go south, into the Town Market. In front of you is a big fountain. On the 
other side is a young girl dressed in red. Talk to her. She will comment 
about your clothes, your fairy, and her father, who went to deliver milk at 
Hyrul castle. When she's done talking, go past her and through the opening. 
This is where Hyrule castle is located, but first, you have to get past all 
of the guards. On your right, there are a bunch of vines growing up the wall.
Climb up them and run across the stone bridge, Keep running until a guard 
catches you (Don't worry, you want this to happen).

He will throw you back. You will land near the vines. Go back to them. You 
will find Marin (The girl from the Market place) standing there, singing a 
song. Talk to her and she will give you a mysterious egg. It will come in 
handy later. Climb up the vines and this time, jump OVER the stone bridge. 
You should now be on the other side. Run down the road. When you reach the 
corner, Turn to the left, onto the field. Posisition yourself between the 
two guards and run straight ahead. When you see a guard come into view on 
your right, turn to the left a little. When you reach the wall, climb up the 
vine. Run up the hill and jump in the little moat around the castle. When 
you reach the corner, get out and go to the left. You will find a sleeping 
man in the road. This is Malon's father. If night has turned to day, then 
your egg will have hatched into a Cucco. Pull it out on one of your 
C-buttons.

Press the C button to make it let out a cry that will make the man up. He 
will stand up. He will talk to you for a little, then realize Malon is going
to kill him for being so late. He runs in the opposite direction, leaving 
the path clear for you. You will notice that all around you, there is a 
little rail that pops out of the ground. With an opening left out, towards 
the moat. Look around to find two milk crated. Grab one and push it through 
that hole, down to a platform beside the moat. Then, take the other crate 
and push it on top of the other one. You should now have the two crates 
stacked up in front of the moat. Climb on top of the top box. You should 
notice that there is a little ledge across the moat with a small hole in it.

Jump across to the ledge, then climb in the hole. You will come out on the 
other side in a pond. A pond in Hyrule Castle! You got in. Well, sort of. 
You should notice that the view has changed. Well, go to the left. When you 
come to the hedge, you will see a guard walking around a big fountain. He 
can't see you when his back is to you. Try to stay behind him, but not TOO 
close. Maybe like 5cm's back. When you reach the other side, go past the set 
of hedges. The next screen has the same set-up as before only this time 
there are 2 guards. When the second guard walks past, there will be a bigger
gap in-between them. This is the gap you need. On the third screen, climb up
the stairs and walk across the wooden plank. Be careful. If you fall down, 
you'll most likely be found my the guard and thrown out of the castle. When 
you get to the other side of the plank, jump off. Just one more section to 
go! 

Go left again. This time, the "game" is in the north section. I'll let you 
figure this one out on your own, I can't be holding your hand throughout the
ENTIRE game, now can I. When you get to the end, go left. Through the big 
Arc. This is the Castle Courtyard. In here, you will find Princess Zelda. Go 
straight ahead to find her peering through a window. Press A to make her 
turn around. From here, you get into a LONG cut-scene, so grab the pop corn 
and chill out. When it ends, Zelda will tell you that her Caretaker, Impa, 
is waiting at the entrance to the courtyard to escort you out of the castle. 
Before you leave Zelda's side, she will give you a letter signed by her, it 
might come in handy she says...So do that, go back to the entrance of the 
courtyard to find Impa. She will teach you the first song for your Ocarina, 
Zelda's Lullaby. You don't need to write it down or anything, as it's stored 
in the quest status screen. After you learn the song, you will be outside 
the gates to Hyrule Market. Impa will point you in the direction of the next
spirit stone. Towards Kakariko village.

The Ranch
---------
Don't go to where Impa said just yet. Run across Hyrul field. Look at your 
map. See that big circle thing in the middle? That's where you must go first.
It's called Lon Lon Ranch and it's where Malon and Talon live. Enter the 
first door on the left. Inside is Talon, once again sleeping. You can play
a game with him for 10 rupees. But first, let's cheat a little. See all of 
the Cuccos running around in the middle of the room? Pick them up one by one 
and throw them behind Talon, between the stairs and the wall. When they're 
all over there, go talk to Talon. Py him the 10 rupeess to play the game. In 
the game, you're supposed to pick out his 3 special Cuccos out of the bunch 
of them. But since his other Cuccos are near the wall, it will be VERY easy 
to find his 3 special Cuccos. When you get them all, he'll give you a 
bottle! Now, go back out the door and continue on into the ranch. You will 
notice a big fenced area, with horses inside. Go inside, right to the center 
to find Malon. Talk to her. She will tell you about her Mothers song. Pull 
out your Ocarina. She will comment on it and teach you her Mother's song. 
It's called Epona's Song. Now, with the song, go back out of the ranch.

Back to the Forest
------------------
Now, go back to the path, going back to Kokiri forest. Go inside. Once 
inside the actual forest, go left. Jump up on the ledge. Near you is a big 
wall with vines growing out of it. Climb up them. At the top, run along the 
path until you reach an exit. Go through it. You will now be in the Lost 
woods. If you take the wrong pathway, you'll start back at the beginning. 
Anyways, I'll give you the right directions. Start by going right. In this 
area, go right to the fence. Pull out your slingshot. Aim at the target 
board. If you hit 3 perfect 100's in a row, a Deku Scrub will come out and 
give you an upgrade to your Deku Bullet Bag. Now you can hold 40 bullets! 
Anyways, next, go to the left. From here, go right. Next, go left. Go 
straight ahead, into the next one. Then go straight again. next, turn left. 
Then turn right, out of the Lost Woods.

You are now in the Sacred Forest Meadow. Go forward, towards the closed 
gate. A White Wolfos will pop out from the ground. Kill it to make the gate 
dissappear. Go through it. Follow the twisting path all the way around. KIll 
the Deku Scrubs that pop out of the ground before they can shoot seeds at 
you. When you reach an intersection, so right. Follow it around until you 
reach a small pool of water. You have to jump in. Get out on the other side. 
Go straight until you see stairs going up on the right. Gon up the stairs. 
It will lead to a long straight pathway, with 3 deku scrubs in the middle. 
Kill them at a safe distance with your slingshot, then continue up. On the 
other side is another long set of stairs. Climb these to find Saria sitting 
on a tree stump playin an Ocarina. She will teach you a new song called, 
Saria's Song. She also says that that place will be important for both of 
them some day.

Kakariko Village
----------------
Head towards the direction Impa pointed you in. Cross the bridge and go up 
the stairs, into Kakariko Village. There are a few things that you can do 
here. One is get a bottle. Go to the northeast corner of the village to find 
a young woman crying. She has lost all her cuccos and she want you to find 
them. If you find all of them, you will get a bottle.  Beside the lady, 
there is an exit leading to the graveyard. Go through it. gGo up to the 
first row of grave stones. See the one with 3 Triforce shaped flowers at the
base? Pull that head stone back and jump down the hole. Run over to the 
chest and open it to find a Hylian Shield! Equip it and get out of the grave.
Now, go to the very back of the graveyard. Stand on the Triforce thing and 
play Zelda's Lullaby. The stone in front of you will be struck by lightning 
and blow up. It leaves a big hole, jump down it.

In the first room, kill all the keese (Bats) This will open the door at the 
far end. Go through it into the next room. In here, there are a lot of 
Zombies. if they see you, they'll scream. Freezing you in your tracks. If 
they catch you then they'll wrap around you and start to suck your energy. 
Stick to the left side of the room. When you make it into the next room, run 
up to the wall. There is a scroll written there, under it is a song. Sun's 
Song. It will change day to night and vice versa. Now, when you're ready, 
climb back out of the grave and get out of the graveyard. Now, whenever 
you're ready, Climb up the set up stairs that are some-what close to the 
entrance. Keep climbing until you reach a big gate. The guard will not let 
you pass without proper authorization. Pull out Zelda's signature onto one 
of your C-Buttons. Then, use it in front of the guard. HE will read it and 
give you access. He opens the gate, leading up to Death Mountain. 

The Mountain
------------
Go through the gate. You are now on Death Mountain Trail. Run up the path. 
You will see a huge boulder blocking a tunnel. Beyond that tunnel is 
Dodongo's cavern. Keep following the path upwards. You will see an incline 
in the path going off to the left. That leads up to the summit. Don't worry 
about it right now. Go to the path on the right. There will be a rolling 
"thing" coming down the path. It's really a Goron. The race that lives on 
Death Mountain. Avoid it and continue on aloing the path. Straight ahead of 
you is a big wooden door. Go to it and it will open, giving you access to 
Goron City.

Goron City
----------
Goron City, home of the Grons. Now, you need to get down to the bottom level 
of the city. There are two ways to do this. Either, A)Run forward. Jump up 
on the railing. Then,. jump off towards the middle. Keep the analog stick 
pushed forward. When Link hits the ground, he will roll instead of taking 
damage. B)Go to the left and go down the stairs. Just keep following 
different sets of stairs until you get down to the bottom. Whatever you 
choose, when you get to the bttom, go to the big door. Stand on the doormat 
and play Zelda's Lullaby. Darunia (The Goron King) will think you're a 
messenger of the royal family and let you enter his throne room. When you 
enter it, he is sad. To cheer him up, stand in front of him and play Saria's
 song. 

He will become happy and start dancing. He will be SO happy that he will 
give you a Goron Bracelet. He tells you the reason he was sad is because 
Ganondorf blocked the entrance to Dodongo's cavern. The Gorons need to enter 
that cavern to get food. Darunia then tells you that he will give you the 
spiritual stone of fire if you enter Dodongo's cavern and destroy the evil 
within. Obviously, you're going to accept. Now, go back to the entrance to 
Goron City. Go outside to Death Miuntain Trail. From here, go to the right. 
There is a small alcove peaking out over the trail. You are right over top 
of the big boulder blocking Dodongo's Cavern. Now that you have the Goron 
bracelet, you can pick up bomb flowers. Pick the nearby one up and throw it 
over the railing. The view will change to show where it lands. if it doesn't
blow up the boulder, keep trying. Then go back around the long way. When you 
reach the cavern, go inside.

Dodongo's Cavern
----------------
You aren't exactly in the cavern yet though. Go to either the left or right 
side of the small room you're in. Pick up a bomb flower and throw it at the 
wierd looking wall. The wall will crumble, exposing Dodongo's Cavern. Run in.
Go straight. Run across the broken bridge and jump to the rising platform. 
When it rises, jump to the middle. From here, avoid the Beamos in the middle 
and go to the right. Jump to the rising platfrom, then jump to the other 
side. Pick up a bomb flower and throw it at the Beamos to kill it. Then pick 
up another flower and throw it near where the Beamos was, by the wierd wall. 
The wall will crumble and you can go through. After you take a few steps 
into the room, some baby dodongo's will pop out of the ground. Kill them. But
watch out, when they die, they tick for a few seconds and then blow up. 

When you get to the end of the passageway, you will find a barred door with 
a switch in front of it. You can push down the switch to raise the bars, but 
when you leave the switch, the bars will lower again. What you need is 
something to weigh down the switch. Push one of the statues that are sitting 
next to it, over top of the switch. This will keep it from popping back up. 
Now that the door is open, go through it. You are now in a small passage. 
there are a couple of pots for you to get more hearts. When you're done, go 
through the next door, but be ready for a mini-boss battle! When you enter, 
you'll just see a bunch of platfroms floating on top of lava. When you go 
intot he room a little more, 2 Lizards will jump down and start attacking 
you. The easiest way to kill them is to Z target one of them when he is on 
the same platform as you. When you strike him, he runs away. That is when 
you go to the other Lizard. Keep alternating until they're both dead. And 
remember to use your Hylian Shield!

When they die, go through the door that opens. In the next room, there are 
BIG Dodongo's. To kill them, run around to their rear ends and slash at 
their tails. After a few hits, they'll blow up, just like the little ones. 
When they're all dead. Whip out a deku stick and go to the lit torch. Light 
it and run around lighting all the other ones. When they're all lit, the 
door will open to the next area, go through it. In the next passage, run 
forward and press the switch. This will open the door on the far end of the 
main room. Now, jump down from your little ledge. You're back in the room 
you started in, only this time, you opened the door on the far side. So, 
jump across the rising platforms again and make your way over to that door. 
Go through it.

You will see a huge set of stairs sitting there, only you can't reach the 
first stair. There are bomb flowers lined up all around the base of the 
stairs. There is one lonely bomb flower just sitting all by itself. Pick it 
up and throw it in between the gap in the line of flowers. This will start a 
chain reaction, setting off all of the bomb flowers. The explosion will 
cause the stairs to fall. Climb up them and go to the right. Keep following 
it up until you see the door. Go through it. In the center of the next room 
is a pillar. There are Armos statues all around it. Look for the one that 
has a ladder above it. Push that one away and climb up the ladder. Push the 
switch to open the door ahead of you. Jump off the pillar and go through the 
door before the Keese have a chance to get at you.

In the next room, run forward and jump over the broken part of the bridge. 
Keep running until you reach the next room. Run forward and jump in between 
the 2 walls. A balde should whiz right past you. Navi will tell you to be 
careful and use the Z button to peek around corners. Don't worry about it. 
When the blade goes back past you, run past it to the other side, pull the 
block out of the hole in the side. Climb up on top of it. Then jump to the 
other platform beside it. Pick up the bomb flower and turn around. There is 
a bombable wall there, but there's no ledge to set the bomb! Wait until the 
bomb starts flashing and then throw it towards the wall. If your timing was 
right, the bomb would explode in mid-air, destroying the wall. If it didn't 
work, keep trying until it does. When you're done with that, climb up the 
ladder into the entrance you bombed. Go through it. 

In the next room, you'll have to fight the Lizard guys again. Kill them and 
go through the newly opened door. You're back in the room with all of the 
blades, only now, you're on the top level. Jump across the gap. Then climb 
up the wall ont he right. There is a chest there. Open it to find a Bomb 
Bag! Along with a couple of bombs! Now, go through the doorway nearby. Walk 
forward and hit the switch. That will make the rising platfroms below rise 
all the way up to the top, where you are right now. This is good in case you 
die, and need to get back up. Anyways, run across the bridge. Stop at the 
gap. Drop a bomb down it. It will land in the giant dead Dodongo's eye. When 
it explodes, the eye will turn red. Hop over the gap and drop another one in 
the second gap. Now that both eyes are lit, the mouth opns up. Letting you go
inside. Jump down onto the platform with the Beamos and go into the mouth. 
Open the door at the end.

Inside, there is a switch in the middle. once again, you can't keep it down 
unless something is on top of it. Go to the right and climb up on the ledge. 
Follow the twisting path until it opens up to a large room. There are a few 
Keese in here, so watch out. Follow the twisting path around the room. When 
you reach the block, jump up on top of it. Jump to the next one and follow 
the tiny ledge all the way to the exit. Go through the exit and follow yet 
another twisting path all the way up to a block. I suggest standing there 
and killing all the Keese in the next room with your slingshot. Makes it a 
lot easier to push the block. Push the bl9ock over the edge and jump down 
after it, pull it away from the wall and push it into the hole in the center.
It will stay on top of the switch, opening the door on the right for you. Go 
through it. Go to the chest to find Bombs. Then place one on the lighter 
square patch of dirt. The floor will crumble, exposing a hole, jump down to 
face your next boss.

King Dodongo
------------
King Dodongo. This guy is really easy. Make sure you have your bombs 
equipped though. When he opens up his mouth, throw a bomb down his throat. 
When it explodes, he will fall to the ground, stunned. Run up and hit him 
with your sword. You have to do this 3 more times to kill him. If he starts 
rolling towards you, just go to the inside of the circle. Don't go too far, 
that you'll touch the lava, just enough so that he can't hit you. When he 
dies, run over and pick up the Heart Container. Then step into the circle of 
blue light. You will appear in front of Dodongo's Cavern, where Darunia is 
waiting to Congratulate you. he gives you the spiritual Stone of fire and 
makes you a sworn brother of his. He then points you in the direction of 
Death Mountain Summit, where a fairy is told to be...

The Summit
----------
Go back up the mountain, towards Gron City. Only this time, go to the left, 
up towards the summit. Blow up the boulders here and jump from platform to 
platfrom. Now, the tough part. You have to run across the big field, only 
problem is, huge boulders fall off the mountain, landing on top of you. When 
yousee a huge shadow on top of you, Hold R to make your Hylian shield go 
over your back. When the rocks stop for a few moments, move forward again. 
When you get to the end, pull out your slingshot and shoot down the 
Skultullas hanging on the wall. Climb up the vines When you get to the top, 
go bomb the wall with a wierd rupee shape on it. Go through the hole it 
leaves. Inside, there is a huge fountain. Walk up to the small triforce 
symbol on the ground and play Zelda's Lullaby. A fairy will come out of the 
fountain and give you a special sword technique. If you hold down B, your 
sword will charge up, but it will use up magic. Now, go back out of the 
fountain and talk to the owl. He will fly you back down to kakariko village. 
Walk out of the village and go down the stairs. 

Zora's River
------------
Go down the stairs and head left. Follow the river into the next area. Walk
up to where there are a row of boulders. Bomb a few so that you can go 
through. The owl will talk to you again, giving you a few hints about what 
to do. Head up the river, following the bridges, etc until you reach the 
waterfall. Stand on the triforce and play Zelda's Lullaby. The waterfall 
will slow to a trickle, revealing a secret exit beyond it! Jump over to it 
and enter the Domain...

Zora's Domain
-------------
This is where the Zoras live. They are a race that is somewhat like a fish. 
Anyways, follow the path down. Then follow the other one up. When you get to 
the top of the stairs, go left. At the end of the tunnel, talk to the Zora. 
It wants to play a diving game. I will throw a bunch of rupees in the water 
far below, then you have to dive in and get them. if you get all of them, 
you get a prize. It costs 20 rupees to play, but don't worry, you'll gte 
more than that from the rupees you'll collect during the game. When the 
rupees are throwmn dive off. When you hit the water, try to get as many as 
possible. After that, just line yourself over top of the rupees and then 
dive down after them. When you get them all, the Zora will tell you to go 
back up to get your prize. So do that, go back up to where thegame started. 
The Zora will give you the silver scale. It lets you dive deeper than
before! Jump back down. Now, look for a hole in the bottom of the water. 
Dive down into it. It's a short-cut to Lake Hylia.

Lake Hylia
----------
When you come out, look in front of you. Navi should turn green and fly over 
to an object under the water. Go over to it and dive down to get it. It's a 
message in a bottle! it seems that Princess Ruto of the Zoras has been eaten 
by Lord Jabu Jabu! You must bring the message to her father! Dive back into 
the hole, back to Zora's Domain.

Zora's Domain
-------------
When you come back to the Domain, go over to the shallow water. Pull out 
the empty jar that you got from Lon LonRanch. Use it to catch a fish. After 
that, run back up the stairs. At the top of the stairs, walk over to the 
alter and press the C-Button that has the message in the bottle. King Zora 
will read it. He wants you to go help his daughter! He gives you the empty 
bottle that the message came in, then he moves over, revealing a pathway 
behind his throne. Run to the right and follow the pathway leading up to 
King Zora's throne. Run through the shallow water and out of Zora's Domain. 
In the next area, you will see a gigantic fish, that, is Lord Jabu Jabu. 
Take out the fish and drop it right in front of him. He will open his mouth 
and try to suck in the fish, only you get sucked in too.

Lord Jabu Jabu
--------------
As soon as you can move, pull out your slingshot and aim straight ahead, at 
the end of the room is a strange looking thing hanging from the celing. Hit 
it with the slingshot to make the door open up. Run straight ahead, past the 
Octapus things. In the next room, follow the ledge to the left, go through 
the next door. In the next room, take a few steps, you will be confronted by 
Princess Ruto. She doesn't want your help, but then she steps into a hole. 
She falls down below, you can hear her screaming! Time to be a hero, jump 
down after her. Talk to her, she will still be stubborn. Talk to her again 
and she will finally let you carry her. Press A to hoist her onto your 
shoulders. Turn around and go through the door. You are now in a hallway, 
with floating dangerous bubbles! You can throw Ruto at them to pop them or 
you can slash at them with your sword. Either way, make it to the end of the 
hallway and go through the door. In the next area, jump down into the gap in 
the floor. Throw Ruto on the opposite ledge. Then push the switch to make 
water ise. Swim over to where you put Ruto, climb up onto the ground and 
pick her up. Continue on through the doors. 

In the tunnel, there are more bubble things. Do whatever you want with them, 
but make it to the end. There is another one of those wierd hanging things 
in the ceiling. Throw Ruto up to hit it then go through the door. Put your 
Deku Shield on your a few moments. In the next room, ther eis an Octapus 
thing shooting seeds at you. Drop Ruto and bounce the seeds back at the 
thing to kill it. When he's dead, pick her up and wait for the platform to 
lower, when it does, jump on it and wait for it to rise to the top. When it 
does, get off. You are now back at the beginning. Follow the ledge around 
and go through the door. You're now in the room where Ruto fell down the hole
. Be careful, there's a lot more holes where that came from. Anyways, go to 
the far end of the room while avoiding the jellyfish things. See that large 
tenticle thing covering up one of the holes? Remember that hole, it's going 
to be important.

Go through the doorway. The pathway will split into three sections. Take the 
right one. Follow it straight ahead until you reach the switch. Something 
has to stay on the switch or else it will rise back up. Place Ruto on it. 
The go through the doorway. Inside, there are a bunch of Stingray guys. Kill 
all of them with the slingshot or sword. You will then be awarded with the 
Boomerang! Go back outside the room and pick up Ruto. Go down to the end of 
the pathway and turn right. Go straight and follow the pathway to the end. 
Put Rutomon the switch and step inside. There is a huge tenticle hanging 
from the celing. Pull out your boomerang and z target the ting. Circle around
it while throwing the Boomerang at it. It will eventually crumble to the 
floor, then, a chest will appear, inside is the Dungeon Map! Now, go back 
outside the room. Pick up Ruto and go to the left. The tentacle in front of 
the door is now gone, leaving you free to go inside. Kill all the bubble 
things in here to be rewarded the compass. 

Now, go back down the long hallway and go straight, back into the right hand 
side of the area. Keep going until you reach the tunnel going left. The 
tentacle at the end of it is gone, so go inside. There is another tenticle 
in here though, so destroy it and go back outside. Go back down to the 
beginning of the tunnel. Now, it's time to go up the middle pathway. This 
time, you have to destroy a tenticle, plus a bunch of jelly fish things. 
First take out the jellyfish, then take out the tentacle. When it's dead, go 
back out of this room and head straight, back into the room with the holes. 
Go to the first hole on the right (The one that used to have the tentacle in 
it) and drop down it. Go into the doorway. In the next room, Ruto spies what 
she's been looking for, the Spiritual stone of water!. She asks you to throw 
her up onto the ledge, so do that. 

She picks up the spiritual stone. then, the platfrom that she was on rises 
up to the celing, into a hole. When it comes down, there's an Octapus thing 
sitting on it. It's a big one! It's not too hard to kill though. Throw your 
boomerang at it to stun it. It has to be stunned with it's back facing you 
though. Run up and hit the jewel thing on his back with your sword. Back up. 
If he heads in your direction, throw the boomerang at him again to stun him, 
hopefully making him run the other way. If you can't catch up to him, don't 
worry, Z target him and try to stay as close to the inside as you can. 
Without touching the spikes that is. When he's dead, hop onto the platform 
and let it carry you to the top. You will be in a big room. Go into the door 
on the far side of it. There are a bunch of jiggling things here. Hit the 
first one with your boomerang. It will turn red and stop shaking. Jump to it.
Then do the same to the next one, etc until you reach the door. Go through it
. In the next room, jump onto the ledge to make it fall below.

Once again, you will be at the very beginning, only now, the ledge goes all 
the way around the room, leading to an alcove, where you will find a door. 
You cant keep the switch to the door pressed down though, so walk around the 
ledge until you find a crate. Carry it over to the switch and drop it down. 
Go through the doorway. Kill all the jelly fish things, then climb up the 
tower that's in the middle of it. At the top, look towards the center, there 
is a switch hanging from the celing, but you can't reach it because there's 
a glass wall in the way. Take out your boomerang. Z target the switch and 
throw the boomerang. If you did it right, the boomerang will go around the 
glass and hit the switch, opening the way to the boss. Jump down and go 
through the door. 

Barinade
--------
The boss, Barinade. it's not too difficult. A little wierd though. Pull out 
your boomerang. At first, it will be difficult, but keep throwing your 
boomeraqng at it while you are Z targeted. It has a bunch of jelly fish 
things making a shield for itself. You should eventually hit it. This wills 
tun it, making the jellyfish leave her side and spread out. Take them out 
ASAP! If you don't get them all before she sticks them back onto her body, 
don't worry, it'll be easier to hit her now. Kill all the jellyfish until 
there's nothing protecting her. Then hit her with your boomerang to stun her.
Then rush up and slash at her with your sword. After your attack, she will 
sink into the ground and begin shooting electricity at you. Dodge it until 
she comes back up. Repeat the process. When she dies, grab the heart 
container and step into the blue light, where Ruto is waiting.

Zora's Fountain
---------------
You will appear on a log in Zora's Fountain (Where Jabu Jabu is) Ruto will 
sneak up on you ans sacare you, you will both fall into the water below. 
Ruto will tell you that she can only give the spiritual stone of water to 
the man she is going to marry. You take it, so i guess you'll have to marry 
her.....some day. Now, with the last spiritual stone, go back to Hyrul 
Castle to show Zelda.

The Awakening
-------------
When you get near the castle, you will notice the draw bridge is closed, 
even if it's day time. As you get closer and closer to the castle, it gets 
darker and darker, when you get in front of it, a cut scene will come on. 
Zelda and Impa start riding off on a horse. Zelda sees you and tosses the 
Ocarina of Time to you. Only she doesn't have good aim, and it goes in the 
moat around the castle. Then, Ganondorf comes out on a horse. He shoots a 
magic beam at Link and then rises off, looking for Zelda. When the cut scene 
is over, jump into the moat. Dive down to the bottom to get the Ocarina. 
When you surface with it, you will get a telepathic message from Zelda. She 
teaches you the Song of Time, a song needed to gain access to the Sacred 
realm. Well, now it's off to the Temple of Time. Go into the Hyrule Market. 
In one of the corners, you will see what seems like a castle, go towards it. 
It is the temple of time. When you get inside, run forward and stand on the 
red carpet. Play the Song of Time to make the door open. Go in it and pull 
the Master Sword out of the Pedastle of Time.

Ganondorf will appear. It seems he followed you in to get the Triforce. 
There's nothing you could have done, you never knew... Suddenly, you wake 
up, you're surrounded by blue light, and a person. He is Rauru. The sage of 
the Light Temple. He has kept you there for 7 years. Thjat's right, seven 
YEARS. It seems that you weren't sytrong enough to be the hero of Time that 
Hyrule needed, so he kept you until you WERE ready. You are now an adult. 
Yay for you! When you go back to the Temple of Time, a stange cloaked figure 
will come and tell you about Temples, that you need to free the sages that 
are trapped inside each one. She tells you that you must first go to 
Kakariko village. 

Dampé
-----
Go out into the town market. You will see that everything has drastically 
changed. The buildings are all run down and there are zombies roaming the 
marketplace. Go out into Hyrule field. From here, you should remember how to
get to Kakariko Village. You go to the left and up the stairs, etc. Anyways, 
go to the graveyard. Take your first left path. Look for the grave stone that
has the triforce flowers at the base of it. Pull this head stone out to 
reveal a hole. Jump down into it. Now will be faced with Dampé, the now 
deceased grave keeper. His spirit is hovering in front of you. Go near him. 
He will challenge you to a game. You just have to follow him right to the 
very end, where he will give you the Hookshot! Now, go through the exit, 
just past the chest that held hookshot. The door will close behind you. 
Only, in front of you, there is a wall of strange blue blocks. To make them 
disappear, play the song of Time. Then, climb up the steps and into the 
windmill. Jump down and go through the door. Now, make your way out of the 
village, back to Hyrule Field.

The Forest
----------
Go to Kokiri Forest. Notice that the forest has also changed, for the worst. 
There are enemies everywhere and the children are forced to stay inside 
their houses. Go to the left and climb up the vines. Just like before, enter 
the lost woods. Take the right, then a left. You will find Mido guarding the 
way to go any further. To get past him, play Saria's song. From here, follow 
the directions I gave you at the beginning of this Guide. When you get to 
the Sacred Forest meadow, defeat the Whit Wolfos and continue on. Take out 
your hookshot and put it on one of your C-Buttons. Peek around the corner 
and shoot at the Moblin. Keep doing this until you get all the way up to the 
spot where Saria sat, waiting for you when you were a child. Now, Shiek, the 
person from the Temple of Time, sits waiting for you. She teaches you the 
Minuet of Forest. It is a song that can transport you in front of the Forest 
Tempe whenever you play it. Look up. There is a broken set of stairs. But 
there is also a log hanging over them. Sink your hookshot into the log and 
it will pull you up. Go forward into the hole for your first Temple encounter

Forest Temple
-------------
Run forward and kill the 2 Wolfos. Then go to the right and climb up the 
vine. Keep climbing until you're on top of the tree. Then, run across the 
branch and jump to the next tree. Open the small chest to find a Small key. 
Jump down and go through the door. Above you is a Skultulla. Kill it with 
the hookshot and continue on. In the next room, 4 different coloured ghosts 
will steal 4 different coulered flames and fly away. This makes the elevator 
in the center dissappear. Go straight ahead. Hop up the ledge to the stairs 
and go into the next room. Kill the 2 Stalfos to retrieve another key. Now, 
exit the room and go to the right. Play the Song of Time to remove the blue 
block, and go through the door. In here, there are a lot of killer plants, 
so be careful. Make your way to the right and kill the Skultulla with your 
hookshot. There's another one higher up, but you can't reach it. So start 
climbing. When the Skultulla is looking the other way, climb past it into 
the alcove in the side. Go through the door.

Inside is a flaiming skull. Let it bounce against your shield and the flame 
will go out, and it will begin to bounce around on the floor. When it's 
doing this, slash at it a few times to kill it. When it dies, a chest will 
appear with thr Dungeon map. Now, go through the door on the opposite side 
of the room. You will be on a balcony now. To your left, above another 
alcove is a target. Hit it with your hookshot. The hookshot will stick, 
pulling you over there. When you drop down, hit the switch. This causes all 
of the water in the well below to drain. Jump down and go into the well. 
Under the well is just a single long passage. At the very end is a ches with 
a small key. Take the key and climb up the vines next to the chest. You're 
now back to the killer plant room you started in. Go through the door, back 
to the main room. Go right and climb up the stairs. Unlock the door and go 
through. In the next room, kill the Skultulla and continue on. 

I hate this room, go forward and climb up the ladder. Go left and follow the 
little yellow arrows on the floor when Navi tells you about them. You will 
find a block wedged into a hallway. Pull it back as far as it can go. Then, 
go around to the back of it and push it so that it is right beside the wall.
Then go to the side of it and push it in the direction of the yellow arrows. 
At the end, it will fall into a little hole. Climb up on top of it. Then, 
climb up to the next level. This is harder. Find the block and pull it out. 
On;y, now there is no easy way to get around to the back of it. Go back down 
to the level below. In between one of the passageways is a ladder. Climb up 
it. You can now get to the backside of that block! Push it even with the wall
. Then you have to go back down the ladder and climb back on top of the 
block. Push the block as far as it can. It still won't fall into the hole 
though! Go back to the area it was wedged into. Follow the ledge to the 
right. Yay! There's another entrance that you can push the block from. Push 
it into the hole.
 
Now, Climb on top of the new block and follow the path to a ladder. Once up 
it, go straight, through the doorway, you have unlock it though, as there's 
a chain around it. There is an eye above the door, but you can't do any 
thing about that yet. You will be in a long twisted hallway. Follow it right 
to the very end, int he next room, Navi will warn you about Master Hands, 
they fall from the celing, grab you and take you back to the beginning of 
the temple. You will know they're coming when a shadow is on top of you. Hop 
across to the platfrom in front of you, then hop to the left. Unlock the 
door and go through. Go down the stairs and out the door. Ready for a tough 
battle? At first, there's two regualr Stalfos. Easy to kill. Just make sure 
you don't fall down the hole in the middle, even though they can some how 
magically walk over top of it. When they re dead, a platform from above will 
lower, covering up the hole. But there's also two more Stalfos, only these 
are special ones. Once you defeat the first one, he won't dissappear, 
instead he sits on the floor as a bag of bones.

You have a limited time to defeat the other Stalfos. if you don't kill it 
during that time, the other one will be revived. When they are both dead, a 
chest will appear in the center of the room. Inside is the Fairy's Bow! Now, 
go backwards. You should see a Poe hidden in the picture. Shoot it with an 
arrow. If it dissappears before you have a chance, just walk up the stairs. 
There are 3 paintings intotal that it can hide in. When all three are 
destroyed, the Poe will reveal itself and float down to the bottom level. 
Now, you go down to where it is. Pull out your shield and Z target it. Keep 
your shield on it until it stops spinning. Then slash at it with your sword. 
When it dies, you will be given a small key. Now, go back into the Stalfos 
room. This time, go through the door on the other side. There is another poe 
here, do the same as you just did to the last one. You will be rewarded with 
a Compass. Now, go all the way back to the twisted corridor. On the other 
side of the door is an eye switch, remember? Shoot that eye with an arrow. 
Now, go back through the door. The corridor isn't twisted anymore! 

Go straight down to the end and jump down to the ground. Open up the golden 
chest to get the Boss Key! There is a hole in the floor beside it. Drop down 
it. There's a couple of flaming skulls in here, kill them to unlock the door.
Go through it to find your on a ledge in the plant room. Go to the left. Go 
into the first door on your right. Inside is a strange hand thing. If you 
get too close, it will turn green, making it invincable. It will then charge 
at you. Dodge it and wait for it to return to it's normal colour. Then 
attack it until it dies. Uh oh. Three baby ones came out of the dead carcus. 
Now, you have to kill them fast before they all turn into the bigger version.
When they're all dead, a chest with a key will appear. Grab the key and exit 
the door. Go to the right. Guess what, you're back in that block room, the 
one where you had to push the blocks along the arrows. Go all the way back 
to the top. Shoot the eye switch again before you leave. The hallway should 
be twisted again. Now, go to the room where you defeated the seconf poe. 
Follow the stairs up to find a locked door. Open it and go through. 

Jump across the platform and then jump to the right. You're now in another 
twisted hallway. Go all the way to the ned, either killing or avoiding the 
flaming skulls. At the end, unlock the door and go through. In here, a 
couple of platforms are rotating around a torch. There is an eye switch on 
the wall, only it's covered in ice, that can't be good. Hop onto one of the 
platforms and get an arrow ready. When You are lined up with both the torch 
and the ice eye, let an arrow go. If you did it right, the arrow will pass 
through the fire, and get lit on fire, then it will hit the ice switch, 
melting it and pushing it down. The switch will make the twisted hallway go 
straight. So go back into it. Follow it all the way back to the small room. 
Jump down and drop down the hole. Now, you will be in a room whre the 
ceiling falls. Wait until it is rising, then run to the nearest square with 
a chest or something. Don't go near the squares that have a round shadow in 
them, there are Skultullas waiting to drop down and attack you. Make sure 
you get to the switch. This will open the door at the end. When you make it 
to the door, go through it.

Now, go into the room and shoot the picture of the poe three times with an 
arrow. 5 puzzle blocks will then fall from the celing. Move the black one 
out of the way. You don't need it. From there, try to put the 4 puzzle 
peices together to form the picture of the poe on the wall. If you don't do 
it in the time provided, the blocks will rise and shift places. But you also 
get more time to do it. When you finish it, the poe will come out, kill it 
just like the last ones and go through the doorway. In the next room, kill 
the skultulla and go through the door. Jump over the balcony. You are back 
in the first room, with the last poe sister right in front of you. Go to the 
ver center and stand on the tile. The poe sister will split into 4 replicas. 
Watch carefully. The first one to start spinning is the real one. That's one 
you have to shoot with the bow. When she is dead, all of the flames will 
return to the torches, making the elevator rise up. Ride it all the way to 
the bottom. In this room, grab onto one of the walls sticking out. Push it. 
It will reveal a hidden doorway. Go into the door and press the switch. 
Continue doing this until you reach the boss door. Open the door and go 
inside.

Phantom Ganon
-------------
Go up the stairs and into the center of the room. Now, try to exit. Spiked 
bars will raise over the exit, leaving you trapped. Link turns around and 
finds Phantom Ganon! A ghost version of Ganondorf. He will jump into one of 
the many pictures around the room. Now, run over and stand on one of the 
little triforces. Pull out your bow. Phantom Ganon will look like he's 
coming out of two different pictures, but one is a diversion, while the 
other is the real deal. When he comes out of the picture, he spits a pool of 
electricity at the ground. He can't hit you if you're standing on a triforce 
though. When he's in mid-air, fire an arrow at him. After he do that three 
times, his horse will be destroyed, leaving him floating there. Now, he will 
throw energy balls at you. Swing your sword to bounce them back. keep doing 
htis until it hits him. Keep doing that until he's dead. Grab the heart 
container and walk into the light. You will appear in front of the Deku Tree.
I'll leave the rest of the cut scene for your own enjoyment.

Death Mountain
--------------
Now, exit the forest and go all the way back to death Mountain. Go into 
Goron City. The entire place is deserted! What happened? To find out, drop 
to the second floor. There is a solitary Goron rolling around. To make him 
stop, drop a bomb in front of him. He will tell you that all the people have 
been kidnapped and taken to the Fire Temple, where they're going to be eaten 
by a fire dragon named Volvagia! He gives you a Goron Tunic. It lets you 
survive intense heat. Put it on, you'll need it in the center of the volcano.
Go down to the bottom floor and go into Darunia's throne room. Pull back his 
throne to reveal a secret entrance to Death Mountain Crater! Go inside. Go 
to the left. The bridge is broken, but sink your hookshot into the wooden 
bar on the other side. Start running some more and Shiek will drop down. She 
will teach you the Bolero of Fire. A song that can warp you to in front of 
the temple whenever you play it. When he/she leaves, go forward, down the 
passage and down the ladder, to the Fire Temple...

Fire Temple
-----------
In the first room, run forward and up the stairs. Go left, through the door 
to find Darunia. He will tell you he is going to fight Volvagia. The only 
problem is that he doesn't have the legendary Megaton Hammer. He goes 
through the door and the door locks behind him. Jump to the platform on the 
left. Follow them until you reach the platform with the switch. Push the 
switch to open up the Goron's prison cell. Talk to him and he will give you 
a hint. Then go behind him and open the chest to get a key. Now, exit the 
room. Go straight ahead and open up the locked door. In this room, there is 
a long bridge stretching through the center. Find your way to the left side 
of the room, there are platforms, etc to accomplish this. When you reach the 
door, go inside, free the Goron, and get the key. Now, go to the right side 
of the room. There is a bombable wall here. Bomb it and enter to find 
another Goron. Get the key and go back out of the room. Go back to the 
bridge in the center.

Go to the far end of the room, to the locked door, open it and go through. 
Now, slide down the wood in front of you. Now, turn around and climb up the 
fence. When you get to the top, walk to the wide peice of the fence. Kill 
the Keese. Then jump down to the platform with the block. Push it over the 
edge. It will land on a hole. Lava comes spewing out of that hole, pushing 
the block up towards the celing. Make sure you're on the block and it will 
take you to the next floor. Step off the block and open the door. Now, go to 
the left and climb up to the platform. Kill all the little lava things. 
Then, jump across to the platform that has the block and crystal. Push the 
block off the side. Then jump down and pull it along the little grooves in 
the floor. When it's at the end, climb on it and uyse it to reach the vines 
growing on the wall. At the top, there is a metal thing that you can climb 
up, except it's surrounded by a flame! Peek over the edge, you should see 
that crystal. Shoot it with an arrow or your hookshot. 

Now, that puts out the fire, so climb up the metal thing and go through the 
door. This room, is the boulder maze. Go to the right. Look for an alcove in 
the wall. Inside is a door, inside that is another Goron. Get the key and 
exit. Look around for the next alcove. Get the key from inside and then look 
for a locked door. The door is hard to see because of the bird's eye view 
it's given you, but it's on the north side of a wall. When you go through, 
look up and shoot the eye switch with an arrow. This opens up the barred 
door on your right. Go through that door. Inside is the Compass. Get it and 
exit the door. Now, go to the right. In here, as soon as you step on the 
metal floor, a wall of fire will come at you. Run to the far side of the 
room. Jump to the right and go up to find a door. Go through it. You're now 
on the second level of the boulder maze. Jump to the platform across from 
you. Kill the lava things and bomb the crack in the floor. When it blows up, 
climb down. Push the switch to free the Goron. Grab the key and climb back 
up the vines.

Now, jump across the top platforms to the back of the room where you will 
find a switch. Press it to free a Goron. The goron's cage is just stuck in 
the wall, with no platform reaching out to it. Makes you wonder how he got 
in there... Anyways, jump across the platfroms and jump into his cage. Get 
the key and leave. Go back through the door on the top lebvel. You are now 
back in the room with the flaming wall. Jump on the metal and it will rise. 
Climb up on one of the pillar things. Stand there until it passes under you. 
Then jump down. Across from you is a platform with a locked door on it. It 
doesn't look like you can reach it, but roll off of the metal. Link will 
jump up and somehow grab onto the ledge. Go through the door. Go out the 
door on the other side. You are now in a maze. There are small stick things 
rising out of the ground. If you get to close to some, a wall of fire will 
come up. Look for the openings and keep going until you see the locked door. 
Go through it. In here is a Goron, but you can't reach the switch, yet. Keep 
going, go through the door into the other half of the fire maze. 

Runb forward and push the switch. Then go to the left. Try to make it to the 
opening before the huge fire curtain appears again. Hit the pots to get 
hearts and bombs. Bomb the door in front of you. It's a fake door. Behind it 
is the real door. Go through it. In the next room, you will find a fire 
dancer. When he come sout of the fire, he is red. Throw a bomb at him. His 
flame will go out and he will turn into a little"thing" he runs around in 
circles on the floor, around the flame. If he sees you, he will turn the 
other way. Slash at him with your sword when you get the chance. He will 
jump back into the fire after a little bit. Repeat the process to kill him. 
Now, when the fire is gone on the middle platform, ride it to the next 
floor. Climb up the vines on the side of the wall. Once again, there is fire 
around the fence. Peek over the ledge and hit the crystal switch, then climb 
up the metal, to a door. In the next room, hit the switch. This will 
extinguish the flames surrounding a chest at the top of the room.

Run up the stairs, all the way to the chest. Inside is the Megaton Hammer! 
Equip it to one of your C-Buttons. Now, go back down, you can use the big 
wide stairs if you don't want to risk falling down the middle. When you get 
back to the beginning of the room, hit the strang elooking block with the
hammer. It will fall to the ground below. Now, jump down after it. There is 
a rusty switch in the room. You can't press it normally, but you CAN press 
it by hitting it with the megaton hammer. So do that, it lowers the stairs, 
leading to a door. There is another switch at the bottom to open the door. 
Grab the crate from the top and bring it down the stairs. Set it on the 
switch and go through the door. Drop down the hole. You're back in the fire 
maze room. Go through the door in front of you by hitting the rusty switch. 
Once inside, play the song of time to make the blue block across from you 
move to the lower part of the passage. Jump on it and use it to reach the 
platform on the other side. Press the switch to release the Goron. 

Jump down and get the key. Then, climb back on the blue block and jump to 
the platform you came from. Go through the door. Across from you is a 
strange pillar thing hanging from the structure in front of you. Hit the top 
of it with the hammer while you're standing on it. It will fall down. Right 
to the bottom level, into the room where Darunia was. Exit the door. Now, go 
down the stairs and turn left. See that totem statue? Hit it with your 
hammer. Each time you hit it, a peice of it will go flying. When it's all 
gone, a locked door will be revealed. Go through it. In the next room, kill 
all the enemies to open the door. In the next room, there is another fire 
dancer. Don't bother with bombs, Just slam your Megaton Hammer on the ground 
to make it turn little. When it's dead, go through the newly opened door. 
Hit the rusted switch top open the last Goron cell. Grab the boss Key and 
exit the door. Go back up the stairs and to the left. Jump across to the 
pillar in the middle, then jump to the boss door platform. Open the door and 
go inside.

Volvagia
--------
Jump down on the small platfrom, then jump to the big one, with all the 
holes. This is when Volvagia will show himself. He is a big long fire 
breathing dragon. He will pop his head out of one of the many holes on the 
platform, when he does, hit his head with the megaton hammer. This will stun 
him, giving you time to slash with your sword. When he goes back down, he 
will come bursting back up through one of the holes. H ewill then fly around 
chasing you. Run around until he goes back down. Smack him on the head and 
slash at him again. This time, he will fly up to the celing and make rocks 
fall down at you. Stand at the very edge of the platform and the rocks will 
never hit you. Continue doing this until he's dead. Pick up the heart 
container and exit through the blue light. You will appear in the Temple of 
Light. The Sage of Fire has a few words with you, then you are transported 
back to Death Mountain Crater, with a new medallion. Now, it's off to the 
third temple.

Zora's Domain
------------- 
Now, leave kakariko Village. Go up to Zora's River. Follow it all the way to 
the end. Play Zelda's Lullaby to make the waterfall stop and enter the 
Domain. Uh oh, everything's turned to ice! All the Zora's are trapped under 
there. Go up to King Zora's throne. Ah! Even he's frozen, except in a block 
of red ice. Hmmm, sounds a bit wierd to me. Anyways, Go into Zora's 
fountain. Jump across the ice bergs. When you reacha wide cavern, go inside 
it.

Ice Cavern
----------
Go straight down the tunnel. When you reacvh the cavern, go straight to the 
other side. Follow this new tunnel. In the next cavern, there is a giant 
spinning fan in the middle. Avoid it and run around collecting the silver 
rupees. When you get all 5, the door will open. Go through it. When you get 
into the next cavern, go up the ramp. Kill the ice thing in front of you. 
Jump to the next platform. Keep going until you reach a pit of blue fire. 
Put it in your bottle. If you have more, that's better, fill them all up.
Now, go back to the room with the big fan. Go to the left and melt the red 
ice with some blue fire. Go inside. Melt the red ice around the chest. 
Inside is the compass. In this room, there's another pit of red ice. Refill 
your bottles. Now, go back in the spinning fan room. Go to the other side of 
the room and melt the red ice. If you don't have it least 2 more blue fires 
left, go back and fill a bottle up. Follow the tunnel to another chamber. 

Kill all of the Keese in the room before you enter. Now, this part is tough. 
You have to push the block around. There are 5 silver rupees in the room. 
You have to stand on the moveable block to get to some of the rupees. When 
you get all the rupees, a door will open. Go through it and melt the red ice.
Go through the doorway and fight the White Wolfos. When it dies, you will 
get the iron Boots! Shiek jumps down and teaches you the Serenade of Water. 
This will warp you to lake Hylia. Now, go back out of the Ice Cavern, Go to 
King Zora's throne and let lease some blue fire on him. It will melt the red 
ice, freeing him from his icey prison. He will give you the Zora Tunic, 
which lets you breath underwater! Now, play the Serenade of Water. Run 
forward and hop into the water. Put on the iron boots and the Zora Tunic. 
You will float to the bottom. Pull out your hookshot. It's the only weapon 
you can use underwater. Shoot the glass switch above the big gate. It opens 
up the door, go through it.

Water Temple
------------
Go forward and jump into the water. Put on the iron boots to sink to the 
bottom. Run around the middle tower until you see a doorway with torches 
around it. Go through that opening. In the next room, Ruto is waiting for 
you! She tells you that there is a way to raise and lower the water level in 
the temple. She then starts to swim upwards, so take off your iron boots and 
go after her. When you reach the top, she will be gone. There is a triforce 
picture on the nearby wall. Stand in front of it and play Zelda's Lullaby. 
This is how you lower the water. The water goes right down to the bottom. 
Now, enter the nearby doorway. Kill all of the spiked ball things to get the 
Dungeon Map! Now, exit the room and drop down the hole. there are two ways 
to open the door here. 1)Use Dins Fire, stand in front of the door. It will 
light both torches and give you access to the next room. 2)Pull out your bow.
You have to launch an arrow through the lit torch to hit one of the un-lit 
torches. Then you have to switch over and do it to the other one as fast as 
possible. When both are lit, either way, go through the door.

Inside, kill all of the clams and exit the door again. Go back to the main 
area. Look for a block to jump up on. In front of it  is another block. Push 
that block forward until it drops into the water. Now, put on your iron 
boots and hop in the water. Walk across the bottom and kill the clam with 
your hookshot, when it's mouth is open. When you get to the other side, aim 
up at the target with your hookshot. When you get up, go through the door. 
Now, With your bow, aim across the gap and kill the spider things. Now, hit 
the crystal switch. This will make a column of water rise in the middle. 
Jump on it, then jump to the other side. Go through the door. In the next 
room, there is a whirlpool. Jump in it. Try to stay to the outside, when 
you're over top of the pipe, put on your iron boots to sink down on top of 
it. Pull out your hookshot. Aim it at the crystal in the dragons mouth. it 
will open up a gate to the right. Use your hookshot to latch onto the target.
Then run underneath the gate before it closes again. You can either kill the 
2 clams here or just take off your iron boots and float to the room above. 

When you get up, go to the chest to get a small key! Now, hit the crystal 
switch. This re-opens the gate. Jump back in the water and go through it. 
Now, exit the whirlpool room and go all the way back to the main room. There 
is a locked door in the middle tower. Open it and go inside. Run to the end. 
Now, turn around and hookshot the target above you. On this platform, play 
Zelda's Lullaby in front of the Triforce to raise the water level half way. 
Now, put on your iron boots and sink down to the bottom. Go through the hole.
In this underwater room, run over and hit the crystal switch. It will 
release a gate above you. Inside that gate are a lot of enemies. Spikes and 
clams...Kill them all to open up a gate on the other side of the room. Walk 
over to it and take off your boots to float up it. Inside is a chest with a 
small key. Now, exit the room and float back up the main tower. Go out the 
door. Now, put your iron boots back on and look for the room with the 
torches around it, the one where Ruto was. Go into it and float up. Since 
the water level isn't at the top, you can only float up half-way. 

Get out of the water and bomb the crack in the wall. Go in and get the key, 
now, go back to the main area again. Float up to the top. Go through the 
locked door. Inside, go over to the water spraying out of the floor. Loo up. 
A spider thing will jump down, so move out of the way and kill it. Now, 
stand on the water again. With your arrow, shoot the switch on the other end 
of the room. This will raise the column of water you're standing on. Get off 
of it when you reach the next floor. Play Zelda's Lullaby in front of the 
Triforce to raise the water level back up to the top. Go through the door. 
Jump over to the central tower. Look around until you find the locked door. 
Go through it. In front of you, kill the two Keese. Then go forward. there 
are a lot of moving platforms here. Jump down to the one underneath you. 
Pull out your hookshot. When you are within reach, hook on to a target of 
one of the patforms on the other side of the room. Then, aim up and hook 
onto the next one. Keep doing this until you reach the top. Go through the 
locked door. 

In this room, hit the crystal in the middle. It raises and lowers the 
statues around the room. JUmp to the left. Just keep doing this. Sometimes, 
the staue won't lower completely. so you have to climb over it's head. When 
you get to the last one, stand on it's head and hit the switch. it will 
raise you to the next floor. Hook onto the target on the ceiling to get to 
the other side, past the spikes. Kill the Like Like and go through the door. 
You will be in a wierd room. It's almost like you're standing on water. 
Anyways, run to the far side of the room. The door has bars on it. Now, go 
back towards the tree in the middle. There's a strange character waiting for 
you. It looks like you! It's Dark-Link! Don't Z target him. He will know 
you're every move, block you, then jump up on top of your sword. Instead, 
just go crazy on him. It takes about 10 hits to kill him. When he's dead, 
the illusion around you will disappear. It's really just a normal room with 
a little bit of water in it. Go to the newly unlocked door. Inside, get the 
chest. Inside is the Longshot! IUt's an upgraded version of the hookshot.

Now, go around behind the chest. There is a Time Block. Sing the Song of 
Time to make it dissappear. Then jump down the hole. This part is 
semi-difficult. Put on your iron boots and jump down into the river in front 
of you. Run along it. You will reach a couple of whirl pools. If you get 
sucked down them, then you have to start over at the beginning of the room. 
You can walk past most whirlpools. Some you have to roll past. When you 
reach the big room with lots of whir pools, take off your iron boots. Swim 
in between the two whirlpools in front of you. Go to the platform. Break 
open the pots to find a fairy. Now, make sure your iron boots are on, Drop 
down onto the underwater platfrom . Walk along it, it's narrow. But when you 
reach the next platform, climb up on it. Now, with your bow, shoot the eye 
across from you. It will open up the gate on your left for a short time. 
Hook onto the small chest here. Open it to get a small key. Now, go along 
the path. You will come out in an upper area of the whirlpool room. With 
your longshot, hook onto the target near the doorway. Now, go back to the 
main room. 

Now, you have to raise the water levl half-way. Go into the Ruto room and 
float upwards. Play Zelda's Lullaby to lower the water. Then, go into the 
middle tower. Play Zelda's Lullaby in front of the triforce in here too. Now 
that the water is halfway, go outside. In front of you is an eye switch 
Shoot it with the arrow. Then, with the Longshot, hook onto the target
behind it. In this area, push the block to the end. Go into the small room 
on the right and get the key. Then go straight down the hallway. Use the 
longshot to reach the target high above you. Now, you're back in the main 
room. Sink down to the bottom. Go through the doorway that drops down 
immediately. Float up on the other side. Climb up on the platfrom. Use the 
Longshot to reach the target on the other side of the room. Unlock the door 
and go through. In this room, there are a lot of spiders. You can shoot them 
all with arrows or just hop into the water in front of you. Put on your iron 
boots. You have to run to the other side, but be careful, there are a lot of 
rolling boulders coming your way. When you get to the other side, go through 
the door. 

In here, there are sting ray things. Kill them all from your perch at the 
top of the room, then jump down. There is a switch underwater that will 
raise the water, only you can't keep it press down. Bomb the cracked wall. 
Go inside and pull the block out as far as you can get it. Now, go to the 
opposite side, that the bombable wall was on. There isn't a crack, but you 
can still bomb the wall. Go through and push the block against the wall. 
Then, go back to the first bombed wall and pull the block out. When you can't
pull it any more, go around to the other side and push it out, onto the 
switch. When the water raises, get out and go to the door you haven't been 
to yet. In here, kill the spider across the gap (They might fall, if they 
do, don't worry about them.) Then hit the crystal switch beside you. It will 
make 3 water coulumns rise inside the gap. Jump to the first one. You don't 
need the one on the right, so jump straight ahead to the next one, then to 
the other side of the room. Go through the door. Don't go too far out of the 
passage. 

Big rolling boulders will come at you. After one passes you, put on your 
iron boots and go to the right. When you drop down the hole, follow the 
passage to the end. Take off your boots and float to the top. Open the door 
and go inside. Open up the gold chest to get the boss key. Now, go back to 
the passage with the rolling boulders. Run to the end and jump into the 
water. This is the room with the spiders and boulders. Go to the door that 
leads to the main area. Float up to the second floor, where you left it last 
time. Go through the doorway on the side. Use the water coulumn to reach the 
top floor. Play Zelda's Lullaby to raise the water to the top floor. Go out 
the door. Now, go around the central platform. You will see a door on a 
platform far away. Use your Longshot to reach the target. Go through the 
doorway. Now, there is a steep ramp leading up to the boss door. Exccept 
there are spiked things moving back and forth. Go to the right. When the 
spiked thing passes, push the analog stick up. Keep it there and don't move 
at all. If your timing was right, you'll make it up safely. Go through the 
boss door.

Morpha
------
This boss is easy. First, jump to one of the platforms in the middle. A cut 
scene will show the boss creeping up on you. Morphia! When the level starts 
again, jump over to the side, go into one of the corners. Now, when one of 
Morphias' tentacles pop out, watch for the one that has her nucleus in it. 
Z target it and shoot you longshot at it. If you hit, it will be dragged 
out of her body and brought over to you. Slash at it with your sword until 
it jumps back in the water. Stay in the corner, her tentacles will never 
reach that far, so you'll be safe. If you happen to wonder out, she will 
grap you and throw you to the other sid eof the room! When she is defeated, 
grap the heart container and exit through the blue light. After you get your 
water medallion, you will appear back at the warp point in Lake Hylia. Shiek 
will be standing there, watching Lake Hylia re-fill because all the evil is 
gone. When she's done talking to you, she will dissappear. Now, go over to 
the plaque on the grund. It tells you how to get fire arrows. When the lake 
is full, shoot an arrow at the morning sun. When the sun is just rising, 
shoot an arrow at it. The arrow will fall back down to the earth, only it 
will be lit on fire. Swim across to the platform to get it. Now you have a 
magical arrow!

Kakariko
--------
Go back to kakariko Village. Uh Oh. The shooting range is on fire! Shiek is 
standing over a well. She tells you to stay back. Then an invisible force 
throws her to the ground. Then it comes at you. It knocks you unconcious. 
When you wake up, Shiek is standing over you. She teaches you the Nocturne 
of Shadow, which warps you to the graveyard. You don't need it just yet so 
hold on. Go into the Kakariko windmill. Walk over to the Guru and pull out 
your Ocarina. He will teach you the Song of Storms, saying that a yound kid 
with an ocarina once came to that windmill 7 years ago and played that song. 
It messed up the windmill forever. Well, that's your cue, run all the way 
back to the temple of time. Shiek will teach you the Prelude of light, which 
warps you to the Temple of Time whenever you play it. Anyways, place the 
Master Sword back in the pedicle of time. It will change you back to a child.
Now, go back to Kakariko village. Go into the windmill and play the Song of 
Storms. it will dry up the well outside. Go into it.

The Well
--------
Go straight. Drop down and kill the Skultullas. Then go through the 
invisible wall right in front of you. In the next area, go right. Follow the 
passage until you find a stone monster on the wall. Stand on the triforce 
and play Zelda's Lullaby. It will get rid of ALL the rest of the water in 
the well. Now, follow the passageback to the main room. drop down the big 
hole in the middle. Climb through the tunnel. When you get out, kill the 
skultulla. Then go through the doorway. In here, you must defeat the boss. 
He's easy. There are a lot of hands spouting out all over the room. Then, a 
big demon thing comes over. When it gets close, it will bend over, trying to 
bite you. Now, is when you slash at it with your sword. If one of the hands 
grabs you, it will hold you until it comes over and bites you. When it's 
dead, it will leave behind the lens of truth. Now, exit the well. Play the 
plelude of Light to go back to the Temple of Time. Turn into an adult. Now, 
play the Nocturne of Shadow to be warped to the graveyard.

Shadow Temple
-------------
Run down the stairs. Stand on the platform in the middle and use Din's fire 
to light all the torches. This opens the big door in front of you. Go in. 
Now, Go forward and use your longshot to cross the gap. On the other side, 
go staright. There is a door here, but you can't see it. If you pull out the 
lens of truth, you can see that there really isn't anyhting there. When 
you're in the next area, go left. Put on the lens of truth and look for the 
opening. Go through the door. Now, go to the right look for the next 
invisible doorway. Go through the door and into the next square shaped room. 
Keep going around it until you find the door. Go inside. Inside is a 
mini-boss. It's just like the one you fought in the well. When he's dead, 
get the chest. Inside are the Hover Boots! Now, go back to the main room. 
There is a statue in the middle. There is a handle that you can turn. You 
have to make it face the real skull. There are a lot of skulls all around it.
Use the lens of truth to see the only real one.

Push it to that one to make the gate open on the far side of the room. Put 
the hover boots on. Now, run and roll over the gap to the gate. Go through 
it and down. At the bottom, kill the Beamos. To the left, it looks like 
there's a wall. But there isn't. Go in and get all of the silver rupees. 
This opens a door to a dungeon key. Get it and go back. Kill the Beamos and 
go straigh ahead. Bomb the wall and go in and get the Compass. Now, go back 
out and go right. Open the door with the key and go through. Now, you have 
to make it to the bottom of this ramp. The only problem is that there are a 
lot of Skultullas that fall down in front of you. be careful and take your 
time. At the bottom, there are guillotines. Time your movements and get past 
them. When you get to the big room, a master hand will start to descend upon 
you. Kill it. Run forward and jump across the platforms, making sure you 
don't get killed by the guillotines. When you get to the last platform, kill 
the Stalfos. Then look to the right. There is a platform moving up and down. 

Jump to it. When it's at it's highest point, jump to the next platform over. 
On here, you must get all of the silver rupees while avoiding the spinning 
blade traps. This opens up a door. Go through it. Put on your lens of truth 
to spy a block hidden in the wall on the right. Pull it out. Now, push it 
along, underneath the giant falling blades. When it's between both of them, 
switch to the other side and pull it the rest of the way. Now, climb up on 
the block. Then jump to the blade thing. Go on top of it. Then, jump to the 
right. Go through the cage and push the switch. This makes a chest pop out 
of the wall on the other side. Jump on top of the blade thing again. This 
time, jump to the other side. Get the key from the chest and jump down. Exit 
the room. Now, follow the narrow ledge leading away from the spinning blades.
Jump to the platfform. Now, put on your lens of truth to see that there is a 
moving platform in front of you. Jump to it. Then jump to the door. Go 
through it. In the next room, put on your lens of truth. Kill the Gibdo's 
and watch out for the spikes in the room.

Collect all of the silver rupees. You have to use your longshot to reach a 
couple of them. When they're all collected  a door will open on the left 
side of the room. Go inside. There is a giant blue flaming skull here. Go up 
the stairs on either side. Kill all of the Keese to re-open the door leading 
out. Now, take a bomb and throw it in the top of the skull. When it blows up,
a key will go flying out. Pick it up and exit the room. Now, put on the Lens 
of Truth. Look up at the ceiling. There is a hidden target here. Hook onto it
with your Longshot. On the platform, open the door with your new-found key. 
The easy way to cross this room is to put on your iron boots. Walk across it.
You won't get blown over the side because you weight oo much. Ahead of you, 
above the door is an eye. It isn't a switch, it shoots fire at you. When it 
opens up it's eye, shoot an arrow at it. Now, when you get to the other side 
of the room, put on your lens of truth, there is a gap in the wall on your 
left. Put on your Hover Boots.

Let the fan blow you over the gap, to the room. Go through the door. To your 
right is a pile of something, with a crack on the top of it. Put a bomb on 
it. Now, pu on the lens of truth to see a chest there. Inside is a key. With 
it, Go to the other side of the room, moving past the Gibdos and open the 
door. Go through. Now, look for a block stuck in the wall, pull it along the 
premade path in the ground. When you push it against the wall, climb up on 
it. Use it to reach the next platform. Now, jump onto the ship. Stand on the 
big Triforce symbol and play Zelda's Lullaby. The ship will begin to move 
forward. A couple of Stalfos will jump down from the rafters. Kill them. 
When you are nearing the end, there is a walkway on the left. Jump to it 
before the ship sinks. Now, follow the walkway until you find a door. Go 
through it. You're now in a square shaped room. There are 3 other doors in 
this room. Go to the one on the right. You have to put on the lens of truth 
though, and navigate the maze, while avoiding or killing the hand things.

When you reach the door, go inside. Uh oh, the walls are coming at you. And 
they have spikes on them! Either use Din's Fire or Fire arrows to burn away 
the spiked walls. Now, go to the right and kill the Gibdo. Open the chest to 
the get the boss key. Now, exit the room, now, you have to find your way to 
the door on the left side. In here, defeat all of the hands to get a small 
key. Now, exit the room and go through the south door. Walk down the the 
walkway until you can see a big statue on the other side. Shoot an arrow at 
the bomb flowers that are at the base of it. The explosion will cause the 
statue to fall over. Walk across it to the door and open it using the key. 
Go inside. Use the lens of truth to find out where the platforms are. Cross 
all of them using the Hover Boots to make it to the boss door. Go into it.

Walk into the middle and fall down the hole. You will land on a giant drum. 
A drum belonging to Bongo Bongo! Sure, he has a wierd name, but he's the 
hardest boss in the game. At first, all you can see are his hands. They will 
just bounce on the drum at first, but then they will start to swipe at you. 
To defeat him, shoot both his hands with an arrow. Then, put on the lens of 
truth to see the rest of him. He has one big eye which is open now because 
you hit both his hands. Hit his eye with an arrow and he will fall down 
stunned. Now, run in and slash at him with your sword. Keep repeating the 
process until he is dead. Pick up the heart peice and exit through the blue 
light. After a brief conversation with the sage of the Shadow Temple, you 
will get the Shadow Medallion! You will appear back in the Graveyard.

The Fortress
------------
Now, go out into Hyrule field. Go to the north end. Go through the entrance 
to gerudo Valley. Cross the small wooden bridge and stop when you reach the
broken bridge. If you have Epona, call her and jump the gap. Otherwise, Use 
your longshot and attach onto the wood sign hanging off the other side of 
the bridge. On the other side, talk to the carpenter by the tent. he will 
tell you that his fellow carpenters have run off to Gerudo Fortress to be 
with all the woman. He asks if you can get them back. Go go forward. Get off 
Epona if you're on her. Go forward. Don't go to close to the left or a guard 
will spot you. Go through the doorway. You will come to a jail cell. Inside 
it is one of the carpenters! He will talk to you then say to watch out. 
Behind you, a gerudo has snuck up on you. She is pretty easy to defeat. Just 
keep blocking and slashing. When she is defeated, grab the key she drops and 
open up the cell door. Now, go through the exit on the other side of the 
room. The door leads back outside.

Go through the door on the left. Inside, run up the ramp. Turn right. When 
you reach the ramp on your right, go up it before the Gerudo at the end of 
the hall sees you. Go out the door at the top. Once again, you're outside. 
Follow the ledge around and go through the door. Inside, run up the ramp and 
talk to the carpenter. Then a guard will drop down behind you. Kill her and 
get the key to open the carpenters door. That's 2 down, 2 to go. Go through 
the doorway at the other end of the room. Outside, go into the next door. 
Walk up to the ledge, there are a lot of Gerudos down below but don't worry 
about them right now. Pull out your Longshot. Aim it across to the other 
side of the room, at the ceiling. Actually, to where the wooden beam is. It 
will make you land on the other side of the room. Go up the ramp and through 
the doorway. Out the door, drop down to the lower level and go through the 
door. Stand behind the crate and pull out your bow. When the Ferudo guard 
walks by, put an arrow in her head. Then, run past her body.

Go to the right. Then to the left. Follow the passage until you reach the 
cell. You SHOULD know by now what you have to do. But in case you don't, 
talk to the carpenter. Then fight the Gerudo guard for the cell key. Open 
the door and let the carpenter go. Now, go back out the way you came, to the 
outside. Now, drop down to the next level and go through the door. Go down 
the ramp to find the last cell. When you open it and let the carpenter go, a 
Gerudo Guard will drop down behind you. She will be impressed with your 
stealth skills and give you a card. The card is like a membership to Gerudo 
Valley. The Guards won't try to catch you anymore! Now, exit the fortress.
Go to the left to find a huge gate. Climb up the ladder to the top. Talk to 
the Gerudo here. She will open the gate to the desert for you. Drop down and 
go through it.

Desert Wasteland
----------------
Go straight ahead. You will stop in front of a big pool of quicksand. Use 
your Longshot to attach onto the crates on the other side. Or, use your 
hover boots to float across the quicksand. On the other side, look for a red 
flag in the sand storm. Run to it. Then run to the next one. They get hard 
to see, but keep going. When you reach a big stone structure, the hard part 
is over. Run up the ramp leading to the top of the structure. Read the 
plaque. Now, put on your lens of truth to see ayour ghostly guide in front 
of you. Follow him. There are enemies that pop up in front of you, but run 
around them. When you get to the end, the ghost won't stop, he'll just do a 
U-Turn and go back to the stone structure, if you're not careful, you might 
miss where you get off. When you see 2 red flags waving in the distance, 
that's where you get off. Run towards the flags.

Desert Colossus
---------------
Run forward. All the way to the spirit Temple. Go inside and exit. Shiek 
will jump down from the overhead arc. She will teach you the Requiem of 
Spirit, which warps you to the Colossus. She also tells you that only a 
child can enter the temple at first. Warp to the Temple of Time and turn 
into a child. Now, warp back to the Colossus. Go into the Spirit Temple.

Spirit Temple (Child Link)
-------------
Go up the stairs and go left. Talk to the Gerudo person here. When she asks 
what you're doing there, say, "Nothing" She will then move out of the way, 
revealing a hole that only a child can crawl through. She asks you to get 
her some "Silver Gauntlets" So, crawl through the hole. Kill the Armos in 
the middle with a bomb then kill all the Keese. This will open two doors. Go 
through the left one. In here, kill the Stalfos. He looks really big now, 
but that's only because you're smaller. When he's dead, throw your boomerang 
at the switch across the gap/ It will release a bridge. Walk across it and 
through the door. In here, there is an Anubis on the other side of the room. 
It shoots fire balls at you. Follow the ledge over to a switch. Lure the 
Anubis there and step on the switch. Fire will erupt all around you. If the 
Anubis touches it, it'll die. Another method is to use Din's fire. When the 
door opens, (After you defeat Anubis) go through it. Now, you must collect 
all the silver rupees. This releases the bridge Walk across it and light the 
two torches on fire.

This releases a chest from the wall behind you. Go back  across the bridge 
and open it to get a key. Now, go back across the bridge and through the 
door. You're back in the room with the Armos and Keese now. Open the locked 
door with the key and go through. In here, shoot the Skultullas off the wall 
with your slingshot, then climb up the wall. At the top, walk around for a 
little bit and a Lizard will hop down. Kill him and wander around again. 
Another one will drop down. When you defeat it, use a Bombchu on the big
boulder near the ceiling. If you don't have any Bombchu's, shoot theswitch 
on the ledge by the boulder. This will make a chest fall down that has 
Bombchus in it. After the boulder is blown up, sun will come through and 
activate the sun switch. This opens up the door. Go through it. Now, push 
the Armos statue off the ledge. If you want the Dungeon MAp, run to the top 
of the stairs, light a deku stick on fire and jump to the bottom. Light the 
two sticks on fire to make a chest appear. Inside is the map. You can also 
use Dins Fire. It will land on the switch below, unlocking the door above. 
Run up the stairs and go through the door. Now, run up the small set of 
stairs to the next room. In here, run forward, watching out for the blade 
traps.

Go to the blocks. There is one with a sun on it. Thta is the one you need 
right now. Pull it out into the sunlight behind you to open thje door on the 
other side of the room. Don't worry about it yet though. Now, I suggest
killing ALL the Beamos in the room. After that, collect all of the silver 
rupees. This ignites a torch. Run to it and light a Deku stick on fire. Now, 
run to all the other un-lit deku sticks, lighting them. This makes a key 
appear. It's on a ledge close to where the exit door is. When you get it, go 
through the door and unlock the next door. Run up the stairs, into a throne 
room. turn the corner to see a huge armored thing. It is an Iron Knuckle. 
Hit it with anything to make it come alive. One hit from it will take off 
about 3 hearts, so don't stay close to it. After it swings it's axe, run in
and slash at it, then move out of the way again. Eventually, it's armor will 
fall off. This leaves it vulnerable, but it moves faster! Use the same 
strategy though. When it's defeated, go through the door behind his throne. 
You're back in the Colossus. Open the chest to get the Silver Gauntlets. 
Now, a cut scene will shwo the Gerudo Person from the beginning of the 
temple get sucked into the ground by two witches. Uh Oh. Warp back to the 
Temple of Time. Become an adult and go back tot he Spirit Temple.
 
Spirit Temple (Adult Link)
-------------
Now, go forward, up the stairs. Since you couldn't give the Silver Gauntlets 
to Nabooru, you now have them on. They give you a lot more strength. Turn 
right at the top of the stairs. Push the Huge block until it falls down into 
the ground. Go forward more. Kill the Beamos then hit the switch on the 
celing. it opens up two doors. Go through the one on the left. Play Zelda's 
Lullaby while standing on the Triforce. A chest will appear on the far side 
of the room, use your Longshot to reach it. Open it to find the Compass. 
Now, put your hover boots on and run across the quicksand. Go through the 
door. Now, go to the door on the other side. In here, you have to collect 
the 5 silver rupees. Start by hovering out to the first one that is 
suspended in mid-air. The, all the others are in the little alcoves in the 
wall. Be careful though, there are 3 rolling boulders and if you get hit, it 
will hurt you. When they're all collected, it will open a door on the far 
side. Go in and open the chest to get a small key.

Go back out of the room and open the locked door. In the next room, kill the 
Like Like, then climb up the wall and go through the door. You're back in 
the room with the big statue in the middle Run up the stairs to the top. 
Jump to the statues out stretched left hand. There is a triforce symbol on 
it, so play Zelda's Lullaby. A chest will appear in her other hand. Use your 
longshot to attach onto it. Open it to get a key. Now, jump down. Go back to 
the stairs you were at. You can't climb up the wall, but you can use your 
Longshot to attach onto the target. Now, run up the stairs and open the 
door. Go inside. Here, defeat the two Anubis. Go through the newly opened 
door. Go right. There is a locked door here. But there is a switch behind 
you, surrounded by Armoses. To make one of them step on the switch, hit one 
with your longshot. It will start bouncing around and hit the switch, as 
soon as the door opens, go through. Go up the two sets of stairs to find 
another Iron Knuckle. Defeat it, just like the first and go through the door 
behind it.

Open the chest to get the Mirror Shield! Now, go back. Out of the Iron 
Knucke room and down the stairs. In this room,  go to the other side, past 
the Armos. Pull out your mirror shield. Stand in the sunlight. Use your 
shield to reflect the sunlight onto the sun switch. That opens the door in 
front of you. Go through and get the key. Now exit and go back through the 
door on your right. It's the Anubis room. Go and unlock the door and go in.
Now, kill the two Beamos here. Now, the hard part. Kill the Skultulla high 
above you, on the wall. You ahve to climb up the wall, but the hard part is 
that it's moving. To skip the first part, Longshot onto the middle part of 
the wall, the part that isn't moving. When you get to the top, run past the 
MEamos and go through the door. Now, run up the stairs and play Zelda's 
Lullaby on the Triforce. This opens up the door. Go inside. Now, go to the 
back of the room, the door furthest on the left is a fake door. Bomb it to 
reveal an eye switch. Shoot it with an arrow to make a couple of platforms 
appear above you. 

Go backwards a little to see the target on the ceiling. Attach onto it and 
open the golden chest to get the Boss Key! Now, exit the room and go up the 
stairs. Through the fence, hit the crystal switch to open the door on the 
other side of the room. Go through it. In here, fight the two Lizard guys. 
Then go into the next part and kill all the flying skulls. Now, look at your 
map. You see an opening on the map, but not in the wall. Bomb the part of 
the wall. It opens to another room. Turn the cobra mirror to shine down that 
tunnel. Now, go down the tunnel and fight two more Lizards. After that, turn 
the cobra mirror so that it's reflecting off of the first one, and out 
through the bars. Now, go back around through the tunnels and out of the 
room. Jump down below to where the light is reflecting off of a big mirror, 
onto the ground. Pull up your shisld because there's a lot of flying pots 
here. Now, aim the sunlight at the sun switch. This makes the platform lower 
to the room below. Now, aim the sunlight at the statues face. Keep it there 
until the face dissolves. Longshot ontot he fenced grating to get up there. 
Run forward and open the boss door.

Twinrova
--------
Now, go forward. The two witches are huddled around an Iron Knuckle. They 
dissappear, leaving you to fight the thing. Just like before, kill it. When 
it's armor falls off, you see that it was Nabooru! Go through the door at 
the end of the room. Climb up the rocky wall and run into the middle of the 
platform. The two witches will appear. Now, the blue one will shoot an ice
beam at you. The fire one will shoot a beam of fire. Don't let any attack 
hit the ground, it causes the hole area to be covered with the stuff, almost 
surely causing damage to you. Now, when one attacks you, use your mirror 
shield to deflect the attack to the OTHER withch. Once you do this three 
times, they will fuse and become Twinrova! Now, when one of them attacks,
block it with your shield. You're shield will absorb the attack. Collect the 
same attack three times in your shield. You're shield will unleash the power 
outwards. Make sure it's pointing at Twinrova. If it hits her, it will stun 
her. Jump across to her and slash at her. If you have 2 ice powers absorbed, 
and she shoots a fire at you, move to the corner of the platform. Uou can 
only have one type of power at a time. When she's dead, get the heart 
container and enter the blue light.

Return to the Temple
--------------------
Now, after your conversation with the Sage of the Spirit Temple, and after 
you get your medallion, warp to the Temple of Time. There is somebody there 
waiting for you there. It's Shiek. But she reveals her secret identity. I 
won't spoil it. But after that, she gives you Light Arrow.s They are a magic 
arrow that is used to banish evil. Then, Ganondorf comes and takes the 
person