Legend of Zelda: Ocarina of Time FAQ/Walkthrough version 1.0 (4/13/03)
Copyright Martin Dale-Hench 2003 (hockeyfox@ameritech.net)
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T A B L E O F C O N T E N T S
======================================================================
01. Legal Stuff/Contact Information
02. History
03. Basics/Controls
04. Story
05. Ocarina of Time Walkthrough
~Inside the Deku Tree
~Dodongo Cavern
~Inside the Jabu-Jabu's Belly
~Ocarina of Time
~Forest Temple
~Fire Temple
~Ice Cavern
~Water Temple
~Bottom of Well
~Shadow Temple
~Spirit Temple
~Ganon's Castle
06. FAQ
07. Bosses
08. Item/Weapon List
~Swords
~Shields
~Tunics
~Boots
~C-button Items
~Odds and Ends
~Masks
09. Secrets/Side-Quests
~Upgrades
~Heart Piece Locations
~Golden Skulltula Locations
~Magic Bean/Soft Soil Locations
~Great Fairy and Fairy Fountain Locations
~Four Bottles
~Fishing Mini-Game
~How to get Epona
~How to get the Biggoron Sword
~'Big' Poes
~Mask of Truth
~Shops List
~Tunes
~Golden Skulltula Trick
~Bottle Trick
~Great Rupee Hunt
~Bug Mini-Game
~Cucco Lady
~The Scarecrow's Song
10. Enemy List
11. Codes
12. Credits
Just cut and paste the string above (on the Table of Contents) you want
to go to.
Explanation:
1. highlight the string (no numbers or ~)
2. Ctrl + C
3. Ctrl + F
4. Ctrl + V
5. Press "Find Next" until you're at where you wanted to be.
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L E G A L S T U F F / C O N T A C T I N F O R M A T I O N
======================================================================
If you want to have this guide posted somewhere else too, please kindly
ask me. My email is: hockeyfox@ameritech.net. If you see this guide on
somewhere else, please inform me ASAP. Thanks.
The sites that has permission to post this guide:
~GameFAQs.com
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H I S T O R Y
======================================================================
Version 1.0- Submitted first version to GameFAQs. Well, I ripped this
(Apr.13.2003) off from my OoTMQ FAQ, if you haven't noticed.
Awaiting for e-mails...
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B A S I C S / C O N T R O L S
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A--- ACTION BUTTON
-Climb
-Attack (roll)
-Jump (while Z-targeting and going back to the side)
-Jump Attack (Z-targeting and go forward or be stationary)
-Push/Pull (boxes, crates)
-Drop/Throw/Pick Up (bombs and some crates)
-Open (chests and doors)
-Speak/Check
B--- ATTACK BUTTON
B= Swing Horizontally
Z + B= Swing Vertically
Z + Up + B= Stab
Hold B= Spin Attack
Circle + B= Spin Attack
Right C--- ITEM SELECT
-Use for selecting items
C-Left--- ITEM SELECT
-Use for selecting items
C-Down--- ITEM SELECT
-Use for selecting items
R--- USE SHIELD
Z--- Z-TARGET/CHANGE CAMERA POSITION
C--- ITEM SELECT/FPV
-Use as item selector
-C Up brings up the First Person View
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S T O R Y
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STORY
Once upon a time, there were three goddesses that created the earth. They were
Din, Nayru, and Farore. They all created the earth and the spirit of
the law so the creatures could live respectably to the law. As they
left the dimension to another, they left behind a mark... That mark is
the Triforce.
The Triforce contained three virtues: Power, Courage, and Wisdom. The
Triforce protected the land for years to come. However, the Triforce
could be possessed by an individual. If that individual has a good heart,
the land will see an era of prosperity. If the heart is evil, the world
would suffer a long drought of peace.
A myth said that when an individual finally capture the Triforce, it will
split into three pieces. The person who touched the Triforce will get the
virtue he believed in most. The other two pieces will go to its best
host. If an individual collects them all, he or she will reign supreme.
The five races that Farore created, the Gorons, the Zoras, the Gerudos,
the Kokiri, and the Hylians, all respected the Triforce with all of their
hearts. However, as a popular saying goes, whenever there is good, there
will always be evil. Therefore, Triforce will never be safe from the
evil.
One day, a Gerudo man with an evil heart trekked the vast deserts of
Hyrule. He had heard about how powerful the Triforce could be and he
really wanted it to rule the land. He knew nothing on how to get it...
until recently. He found out about a mythical Ocarina of Time. He walked
down the horizon of the storming sand. He looked up. He knew that item
must have some connection to the Triforce. Oh, how badly he wanted it!
Ganondorf went to the Hyrule Field and devised his evil plans to capture
the Triforce. First, he went to the Kokiri Forest and snuck in a spider
in the Great Deku Tree, the protector of the Forest. Then he went to the
volcano of the Gorons and awakened the Dodongo. Finally, he went to the
Zora's Domain and made Jabu-Jabu jabby.
Back at the Kokiri Forest... The Great Deku Tree suddenly realized that the
time was now. The boy without a fairy time must leave...
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O C A R I N A O F T I M E
W A L K T H R O U G H
======================================================================
Alright... the reason I took my Walkthrough for Master Quest to N64 is
just that there are more people GOING to the N64 FAQs instead of the OoTMQ
FAQs for Gamecube. This is easily proved by going to 'Top 50' FAQ Pages.
Just after I wrote for OoTMQ, that game was easily the number 1 FAQ Page,
beating out the great GTA:VC. However, after a few weeks, it has dwindled
down to number 39 (last time I saw) while the OoT for N64 stays at about
25 or so. It is obvious that OoTMQ is going to get out of the Top 50 or
even the Top 100 maybe as time moves on. That means My guide would reach
out to less people. Besides, I hate the idea of having TWO guides in ONE
file, the people who want to use the OoT guide would prefer to use the one
made specifically for that game.
Adios, amigos!
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K O K I R I F O R E S T
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Here begins your adventure as a elf clad in green. Anyway, you wake up as Link
after a long sequence involving a fairy and a tree. First of all, I
want you to get used to the controls here on the Gamecube version
because Gamecube's controls are a bit clunky compared to n64's (if you
ever played the n64 version, you'll understand).
First of all, I want you to get familiar with the jumping. The jumping
in this game is automated when you reach a edge. Try it on some wood
blocks across your house. If you made it to the other end, you get 5
rupees. Don't buy anything yet! Go to Mido, the little boy guarding the
path to the Great Deku tree. Speak to him, and he will tell you that he
won't let you pass him unless you have a sword and shield! Now time
for some hunting!
Go to the left of your house and go up a hill. You should see some
fences with some grass around. Go through the fences to the other side,
where a hole resides. Go up to the hole and press A to crawl through.
Go left and wait until you see a giant boulder rolling after you! Now
don't move and the boulder will go to the right of you. Follow that
boulder and take the first right path you see. Ah-ha! Your first
treasure chest! Go up to it and press A to see how lovable Link looks
like trying to get that item outta the big chest! ^_^ Guess what's the
item? Your first SWORD! The sword is KOKIRI SWORD. Go to the item menu
(start button) and go to the equipment menu. Move your cursor to the
sword. Press A to equip. Now, back to the overworld. Practice with your
sword with some grass and signs. Familiarize yourself with the
Z-targeting.
Your next objective: to get the shield! This time, there's no hunting!
:-( All you have to do is to find 40 rupees and buy the shield in a
store. You should have some already. If you don't have 40 yet, go to
the house down the hill and enter it. There are some chests with rupees
inside. Go back out and go right and you should see a little cliff. Get
up on it. Go right and take the blue rupee between the larger cliff and
the house. Take the rupees from the chests! Also, walk around in the
patches of tall grass, you might find some rupees. If you STILL don't
have 40 rupees, try picking up some rocks and throw them. There might
be some rupees there.
When you've had enough, go to the store (the house near Mido) and buy
your first shield! It's DEKU SHIELD! Equip it, I trust you know how to.
Go back out and talk to Mido. He will let you through to the Great Deku
tree, after all that bickering!
On the way to the Deku tree, you will encounter your first Deku Babas.
Use the Z-targeting to lock on them and use the B button to use the
sword. When you've defeated one of them, pick up the wood stick it left
behind! Now you have your first DEKU STICK! Equip it to one of your C
buttons. Proceed to the Deku Tree when you've defeated all of the Deku
Babas.
The Deku Tree will speak to you and you will be given an option, select
'Yes'. Then enter the opening the Deku tree created for you. Here begins
your epic adventure as Link!
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I N S I D E T H E D E K U T R E E
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INSIDE THE DEKU TREE
Alas, you first dungeon of the Ocarina of Time! The dungeon is made to be
easy so the new-comers can learn the basics without any trouble. If you're
new, don't worry, the dungeon is a cakewalk.
First, use the Z-targeting (so you can be familiar and comfortable with
it) on the Deku Babas and kill them all. You will receive some DEKU NUTS.
Then go up the ladder to the left. Walk up the path until you see a gap.
In this game, you don't have to press any button to jump. The jumps
are made AUTOMATICALLY. Just run to the edge and Link will jump.
Go ahead and open the chest for your first DUNGEON MAP. It is a... map!
Just a map of the dungeon! What did you expect? Ha. Now, continue on
to the door. Open it to find a Deku shooting some nuts at you. Z-target
him and hold R (shield). The nuts will reflect off the shield and hit
the Deku. He will run around the room, so chase him. He will beg for
mercy and tell you a secret. Now, open the next door.
Drop down to ground floor and climb up the vines. Open the chest for...
the FAIRY SLINGSHOT! Yay! Equip it! Whoo! Stop celebrating, dammit! Go
up another set of vines for a chest with a RECOVERY HEART. Go back
down to the platform with the Fairy Slingshot. Jump to the floating
platform and to the door. If you failed, just use the slingshot to make
the ladder above the door come down.
Go back to where you found the Dungeon Map. Now, use your new treasure
(Slingshot, to you slow people) to shoot the skulltulas on the vines.
There are three so don't miss one. Then climb up the spider-free vines
to 3F. Ignore the skulltulas and enter the door.
In the new room, stand on the switch to raise the platforms. Jump onto
them to the other side of the room (with a chest). When you're successful,
open the chest for a COMPASS. The compass shows all of the chests that
haven't been opened yet in the dungeon. Go down to the ground level. Stand
near the west alcove and wait for the Skulltula to come down. Kill it.
Go back to the original platform. Now, you have to use your Deku Stick
to light up the unlit torch. What you have to do is: bring out your
Stick and put it on the lit torch (causing the Stick to get on fire)
and bring the Stick over to the unlit torch, causing the torch to get on
fire. Now quickly press the switch and jump to the west alcove (don't
forget to kill the Skulltula beforehand) and open the chest for... a
RECOVERY HEART. Behind that chest is a Gold Skulltula. Kill it and
take the token. (You will find out what it is for later)
Go back to the previous room and drop to 1F. Make sure you aim at the
CENTER of the web below and DO NOT move up to roll! Just stay still and
make sure you hit the center. If you do it right, the web will break,
leading you further down to B1F.
When you're on B1F, get on the lowest platform and kill the Deku Baba.
Then go to the middle platform and step on the switch. It will trigger
the torch, causing to light up. Open the chest for a RECOVERY HEART.
Now, light up one of your Deku Stick. Jump to the water, but make sure
you land on the shallow part of water so the fire won't go out. Jump
to the lowest platform again and burn down the web. Enter the door.
You meet another Deku again. You know what to do: Z-target him and
hold up your shield. Chase him down and he'll tell you some numbers:
2, 3, 1. Remember those numbers. Use your Slingshot to hit the eye
above the door. It will open the door.
Go into the water and look for a switch underwater. When you find it,
press A to dive down to it. Pressing the switch will make the log move
up. Get back onto the platform and jump on the moving platform.
When you get on the other side, kill the skulltula and pull/push the
block to the other end. Climb the block to the door.
Kill the Baba in the middle of the room. Use your Deku Stick again to
light up both of the unlit torches in the room to open the next door.
Of course, go into that door.
Kill the Skulltula and the spiders (might be tough, just use your
shield to block their attacks). Again, use your Stick to burn down the
webs. You should be able to see a tunnel where you can crawl through.
Go ahead and crawl through it.
Kill all three Babas if you like. The first thing you should do in
this room is to push the block all of the way to the water. Then you
should have access to the middle-level platform with a torch lit. Use
that torch to light up your Deku Stick. When you've done that, run
and jump over to the block (don't fall into the water) and jump again
to the highest platform. Get on the web and ROLL! To roll, run and press
A. Your stick will hit the web. Guess what happened? Yeah, the web got
burnt to a crisp. Drop down to B2F.
Collect the hearts in the water if you need them. Then get on the
solid ground. There are 3 Deku Scrubs shooting seeds at you! You have to
defeat them, of course, but... remember that tip the Deku gave you
earlier? The 2, 3, 1 thing? Let's try that! Z-target the MIDDLE Deku and
reflect a Seed back at him. Then do the same thing to the RIGHT one.
Finally, do it to the LEFT one. Then the last Deku will run around. Chase
him down and he will give you a tip for the Boss. Also, the door to the
Boss will open! Refill your health before going in.
_______________________________________________________________________
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*~B O S S~*
Q U E E N G O H M A
This boss is pretty easy, even for the first dungeon. If you listened
to the Deku's advice, you already know how to beat her. First, go to
the First-Person View and look for her eye. Then the battle begins.
All you have to do is avoid her until she climbs to the ceiling. Then
Z-target her if you haven't yet and get your Slingshot ready with a
Seed. Wait until her eye is red and shoot! She will come crashing down,
exposed for attacks. Immediately go to her eye and MASH, I repeat, MASH
your B button!!!!!! If you mashed your B button fast enough, you won't
have to hit her eye again with a slingshot! It's that simple! If you
didn't kill her on the first try.... Try again! She's not that hard.
Superkyle1991@cs.com sent this tip:
"To quickly kill Queen Gohma, throw a Deku Nut when she's on the ground.
Her eye will be red. Also use Z-Targeting forward and B to kill her quick."
This makes the boss even MORE EASIER! What a boss! :P
_______________________________________________________________________
Take the heart container when you've defeated your first boss. Then use
the blue warp to go back to...
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K O K I R I F O R E S T
----------------------------------------------------------------------
Congrats! You have gotten your first Spiritual Stone, the KOKIRI
EMERALD! The next objective: go to the Goron Mountain and get the
second spiritual stone.
Leave the Kokiri Forest by going to the other end of the little town,
out a tunnel. Then your long-time friend, Saria will call you and say
good-bye and give her treasure, the FAIRY'S OCARINA. Then you will be
at...
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H Y R U L E F I E L D
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(Ocarina of Time)
This field is probably the most memorable and the most well-known
location in the entire kingdom of video games. Cherish the moments in
this field, for they are always magnificent to remember.
Proceed and you will be encountered by an owl, Kaepora Gaebora, and he
will tell you some tips for your journey. Also, he will tell you where
to go next. Your next destination: Hyrule Castle. Go to the north. You
will see a majestic castle. Enter it via the draw bridge. If the
bridge's up, that means it's nighttime. Wait until its daytime
shouldn't take long) then enter the castle.
Also, if you want to explore the field, you can go to Lon Lon Ranch and
check it out.
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H Y R U L E C A S T L E
----------------------------------------------------------------------
Before entering the ACTUAL Castle, I suggest you look around the
Market. Check out the stores, the slingshot mini game (if you get all
10 rupees, you get a bigger Seed package!), and talk to people! Have
fun in the market! After you've done that, go north to the Castle.
After entering the Castle's area, you will be confronted by Kaepora
again. He explains to you that time flows normally only in the fields
and the time stops in the towns and the Lon Lon Ranch.
Then go to the tree where Kaepora was on. Roll to the tree and crash. A
gold skulltula will come out. Kill it and take the token. Then go up
the gate and talk to the guard. He will say you can't enter. What to
do? Go back and look for some vines to climb up. Climb up and go to the
top of the gate. Jump off the gate and maneuver Link through the blind
spots of the guards. By the way, if you get caught, go back to the
vines to find Malon, the Lon Lon's owner's daughter. She will ask you
to find his father in the castle. For your trouble, she will give you a
WEIRD EGG. Now, try again and avoid the guards. it's basically all
trial and error.
Here's some tips on avoiding the guards. Use the slope to avoid the
first guard then sneak past the two guards up ahead. Then go left,
across the field. Don't take the road to the Castle! Go left and look
for a rough surface on the wall. Climb up and jump off to the moat.
Swim down the moat and climb up using the slope on the corner. Then go
left and you're done!
You will see a guy in blue sleeping near the river. It's Talon, Malon's
father! Yay! Now wake him up! You can't? Oh... I know! Wait until your
egg hatches into a chicken, and when it does, equip it to one of your C
button and use it when you're near Talon. Talon will wake up and say
"What the tarnation?" ^_^ He will get mad and storm off.
Now, you have to do a little puzzle. You see the blocks? Push the
nearest block to the end and push the block off the platform onto the
water. Then do the same thing with the other block. The puzzle should
finish up looking like a block onto another one. Then get on the top
block and jump to the waterfall. Crawl through the hole.
You come upon the Castle Courtyard. You have to maneuver among the
bushes to avoid the guards. This one is more difficult because if you
miss, you'll start over in the beginning (where you found Talon, the
father). My tip: be PATIENT! Take your time, don't rush anything. The
first part has only one guard so you should have no problem getting
past him. Then there's two guards... Just be patient and time your
movements. After that part, you will see a guard with some vines and a
walkway above him. Use the stairs to get on the walkway and walk over
him. Easy said, easy done.
The next parts has several guards, but you know what to do. In the part
with a big bushes that makes the area look like a hedge maze, wait
until BOTH guards goes down the left side of the area. Then follow the
guards and stop when they stop. When both of them goes right, go out
of the area and enter the sacred fountain to encounter the holder of
the title: Zelda.
Before you talk to Zelda, I suggest you to use your Slingshot to shoot
Seeds at the windows (one at each side). The left one has a picture of
Mario and Daisy! Shooting it will give you a red rupee! Then do the
same thing to the other window and a old lady will get mad and throw a
bomb at you! Hilarious! Now go talk to Zelda.
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K A K A R I K O V I L L A G E
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She will speak to you about... nah, I don't want to spoil it to you.
After the lengthy cut scene, take the ZELDA'S LETTER and go talk to
Impa. She will teach your first Song, the ZELDA'S LULLABY. Impa will
tell you to go to Kakariko, the town between Hyrule Field and the Death
Mountain. Go to Kakariko. Then go up the stairs to the left and talk to
the guard. Show him the Zelda's Letter. He will let you pass through,
but he asks you a favor: buy a mask for his son. You don't have to, but
I suggest you do. Also, he gives you a tip: go to the Bazaar in the
Market (Hyrule Castle) and buy a better shield. If you go there and
tell the shop that the guard told you about this, you get a discount!
It's up to you if you want to do this. Also, wait until nighttime to
find a Golden Skulltula on the back of a house in the southwestern part
of the town. Roll into the tree in the middle part to find a Golden
Skulltula.
***NOTE*** This is the time to do the Side Quests... The Side-Quests I
recommend you doing are: Collect the Seven Chickens (Kakariko), Learn
the Saria's Song (Kokiri Forest-Lost Woods), Find the Super-Cocco (Lon
Lon Ranch), Learn the Epona's Song (Lon Lon Ranch), and Grave-Digger
Tour (Kakariko). Refer to the Side-Quests section if you want to know
how to beat them. ***END-NOTE***
Back on the track, go up the path to the Death Mountain Trail. Ah, the
classic Zelda enemy, the Tektite! You can kill them or just run from
them. Doesn't matter. Follow the path until you enter the huge Goron
City.
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G O R O N C I T Y
----------------------------------------------------------------------
Talk to the Gorons around the City. They will tell you that the
Spiritual Stone was taken away by the boss, Darunia. One of them also
said that Darunia is waiting for the messenger of the Royal Family...
that's you! The room Darunia is in is at the bottom of the city.
All you have to do is stand on the mat and sing the Zelda's Lullaby.
Then the door will open. Enter.
You meet Darunia... he's mad at you because you're just a little kid and
he expected somebody more bigger. He wants you to sing him a tune
that's from out of the mountain, something green, whatever that means.
So you have to go back to the Kokiri Temple and look for Saria. She
will teach you the Saria's Song. *sighs* Time to go back.
Go back to the Death Mountain Trail, then to Kakariko, then to the
Hyrule Field, and finally to the Kokiri Forest.
Or you could go from the Goron City to the Lost Woods via a shortcut!
Here's how: (from Alan Tareholt, thanks a LOT!)
"After you access Darunia's room, use the flames to light the lower level
torches right away. Get out another Deku stick. Then, since the torches
will keep burning, bring the flame up to the second level torches. Put
the Deku stick away again. Finally, touch the flame to one of the bomb
flowers on the wall by the rocks. If done correctly, the bomb should
fall out, start counting down, and start a chain reaction, blowing up
all the rocks. Follow the walkway and you are in the Lost Woods!"
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L O S T W O O D S
----------------------------------------------------------------------
Go left when you arrive the Kokiri Forest. Climb the vines, follow the
path up to a tunnel. Enter the tunnel. Now you are in the Lost Forest,
where Saria resides. The forest is a maze. If you enter the wrong
tunnel, you go back to the beginning of the forest. You could do this
by trial & error but I didn't. You could see if the tunnel is the right
one by standing VERY CLOSELY to the tunnel, just before the dark part
of the tunnel. If you can see the other side of the tunnel, it's the
right one. If you can't it's the wrong one. Here's the directions:
Right, Left, (meet Kaepora), Right, Left, Forward, Left, Right
You will arrive at a Sacred Forest Meadow. Fight the wolflos (use the
Z-targeting and the shield. Wait until he attacks you and strike him
with your sword. Make sure you have your Deku Sword up to stop the
attack.) and enter the maze. There are Dekus around them, and I
trust you know how to beat them. Go up the stairs at the end of the
maze to find Saria. She will teach you the SARIA'S SONG. Leave the
Meadow and talk to Kaepora. Then leave the Lost Woods. I suggest you go
back to the Lost Woods and go left.
Get on the wood stump and play the Saria's Song. You will be awarded a
Piece of Heart. Simple as that. Go back and take the right path. You
should see a tree and a underlying floor. Jump down to the bottom
floor. Get on the wood stump. You will be playing a mini-game. Just
follow the buttons the guys gives you. If you get it for the first
time, you get a green rupee. If you get it again for the second time,
you get a blue rupee. Better yet, get it for the third time to get a...
Piece of a Heart!!!!!!!!!!
Then get back up to the higher platform. Aim your Slingshot at the
middle of the piece of a wood hanging from a tree. If you hit 3
'bull-eye's in a row, you get a bigger bag for your seeds! (You know if
you got a bull-eye if you see a '100' rising from the tree.
After all that, go back to the Goron City.
***NOTE:*** I suggest you go to the Lon Lon Ranch and play the Cucco
mini-game and win a bottle of milk and learn Epona's Song from Malon.
***END NOTE***
----------------------------------------------------------------------
G O R O N C I T Y
----------------------------------------------------------------------
When you finally arrive to the Goron City, immediately sing the Saria's
Song. Then Darunia will go CRAZY!!! Hahaha.. After some chit-chat, he
will give you the GORON'S BRACELET. It allows you to pick up the bombs
from the bomb flowers. Now, do not leave the Goron City. I suggest you
get a Stick aflame from a torch inside the Darunia's room. The quickly
get out of the room and light all 4 torches in the bottom level of the
City. The large vase in the middle will spin. Go to the next floor.
Take a bomb from a set of stairs and try to throw it into the spinning
vase. If you're successful, pray. That's because when the vase stops
spinning, the face of the vase shown is your treasure. If the face is
flat or stoic, you get nothing. If the face's sad, you get 3 rupees. If
the face's happy, you get a Piece of Heart and a red rupee and a blue
Rupee. This may take you a few tries.
Now, go out to the Death Mountain Trail. Go right to see a Goron and a
bomb flower. Take the flower and throw it over the fence. If you did it
correctly, the rock blocking the Dodongo's Cavern breaks. Now you can
access the second dungeon!
----------------------------------------------------------------------
D O D O N G O ' S C A V E R N
----------------------------------------------------------------------
DODONGO'S CAVERN
The fiery temple... the challenge here isn't 'fiery' that's for sure.
Probably one of the easiest dungeons in the whole game, if not THE
easiest. At first, you will depend on your Goron's Bracelet heavily,
but when you finally get the Big Treasure (Bomb Bag) you will depend
on that instead.
Use the bombs on either sides to bomb the wall. Now you are OFFICIALLY
in the cavern. Anyway... just go up to the middle platform with a Beamos
on it. ***A tip on the Beamos: use a Deku Nut to stun them. Then you
can walk around it freely.*** Go left and pick a bomb flower, use that
on the wall to the left of the bomb. When you bomb that wall, it
reveals an alcove with a chest inside. The chest's content: the DUNGEON
MAP.
Now go ALL of the WAY over to the other side of the room! *pant* When
you're finally on the right side, pick up the bomb flower and run past
the Beamos and bomb the wall. Enter that newly found hallway.
Kill the baby dinos with a single hit of your sword, but they will
lay there and explode after a while so get out of the range after
killing them. Go over to the higher platform. Pull one of the statues
to the blue switches, making the door STAY open. Enter (duh) the door.
Kill the bats if you wish, but you don't have to. Just move on to the
next door. In that room, you will encounter your first Lizaflos. They
are tough IF you don't know how to defend yourself. What to do: Use the
Z-targeting to lock on them and get your shield up (Deku) and wait until
a lizard attacks you. When the sword hits the shield, it's the time for
you to strike! Repeat until both Lizards are dead.
Then you will meet another new enemy: Baby Dodongo. My suggestion is to
avoid them since they're not worth the trouble of fighting and you don't
have to kill them this time. Just take out a Deku Stick and light it up
with a nearby lit torch. Light up all three unlit torches in time to
open the door. (If you need some Deku Sticks, bomb the wall that you
saw when you came in the room... it has a Deku selling some Sticks for
15 rupees)
Step on the switch and the door on the OTHER SIDE will open! *sighs, runs*
When you arrive the opened door, you will see some bombs surrounding a
large wall. Don't worry about now, just go in the other door.
You will see three weird-looking statues... For your info, the middle one
is ALIVE! Yes, ALIVE! Just go up to it and it'll wake up. Run to a bomb
flower and drop it. Lure the statue to the bomb. If the bomb's explosion
hits it, the statue will dieeeee away. Whoo! Open the chest for a
COMPASS. Now return to the previous room.
Pick up a bomb (don't pick one from the set) and place it on the stone
platform where there's no bomb. The bomb will trigger a chain reaction
and clear the platform from bombs. The stairs will come down... hmmm...
now what do we do? Oh! How about going UP the stairs! What a good idea!
When going to the door, don't forget the Gold Skulltula on the vines.
In the room with 4 statues, kill the flaming bats first (2). After that,
DO NOT touch any statues yet! Go around the statues and look for a ladder.
Pull/push the statue that's front of the ladder. The other statues are
alive so if you touched them, they'll give you some trouble. Press on the
switch and go out the door.
Go across the bridge and drop down to the ground floor when you reach a
new room. Be aware of the spikes here. They're not really a hassle,
but still be aware of them. Use the block underneath the ladder to get
on a platform with a bomb flower. Pick the bomb and wait until the
bomb's flashing rapidly and throw it at the wall! If you timed it
correctly, of course, the wall will break open.
Aww... a circle of fire is blocking your path... awww.... You want a
solution??? Ah ok... Here's how: See that eye? Shoot it, duh! The
fire will go even HIGHER! No, I'm kidding, the fire will go out. Just
proceed.
Ignore the Baby Dodongo in the hallway. As you enter the new room, the
door will lock behind you. Yes, you have to fight the Lizaflos again.
If you still have your shield, good for you. If your shield's gone...
too bad. You have to use your skills to dodge the attacks. Kill them
both and the door will unlock.
Ah, you see yet another circle of fire... However, this time, there's
two! What you have to do is: shoot the eye that you can see. Then jump
on the first platform and look LEFT. You should be able to see an alcove
with an eye inside. Of course, you know what to do. The path should be
clear now.
Jump over the chasm and open the chest... It's the Big Treasure, the
BOMB BAG! Now you don't need to use the Bomb Flowers! Now you can get
a bomb any time you want! Whoo!
Move on, move on. Step on the switch and a platform will be moved to 2F.
Now you can access 2F and 1F anytime! Anyway, go across the bridge and
bomb the wall for a chest with a DEKU SHIELD. That is, if you don't
have a Deku Shield! If you had a Deku Shield, you will get a BLUE RUPEE.
Thanks Bary Witteveen! However, mathieucantinhalpin told me that this chest
contained a RED RUPEE! I'm not sure what's up, two different rupees.
Who cares, you get a rupee anyway! ^_^
Go back to the middle of the bridge. There should be two holes in the
bridge. Guess what's directly below the holes? The skull's eyes! You
have to drop the bomb through the holes to the eyes. Do it for each eye.
The mouth should open. Drop to 1F and enter the mouth!
In the mouth, go right (kill the bats if you want) and you should see some
more bats. They will be a threat to you so kill them. Then walk all of
the way to the other side (ignore the blocks for now). Bomb the wall
and enter. In the room, DO NOT touch the statue! Just use your Slingshot
to kill the Gold Skulltula behind it. Then carefully pick up the
token. If you touched the statue... it's your problem. You can kill him
or go back to the previous room and try again.
Back in the previous room, (don't forget to kill the bats again) go back
to the ledge with some blocks around it. Pull the lower block to the
point when it's underneath the upper block. Then get on the lower block
and push the upper block until it falls down. Pull the fallen block all
of the way to the OTHER block. Use the block get over the upper block.
mathieucantinhalpin: "I just wanted to say that all you really have to
do is jump on the ledge, jump on the block then jump on the higher
ledge and follow it down to the door. (Its just an easier way to do it)"
-Why didn't I think of that? :P
Walk up the ramp and push the block down to the ground floor. Kill both
bats and push/pull the block to the hole in the middle. It will open
the door to the BOSS! Open the chest for BOMBS and bomb the black part
of the floor and drop down to...
_______________________________________________________________________
-----------------------------------------------------------------------
*~B O S S~*
K I N G D O D O N G O
Meh. I don't know why the dungeons were so challenging... yet the bosses
are nothing.
Anyway, just throw a bomb into his mouth when his mouth is open (duh).
When the bomb explodes inside him, he will collapse. Hit him once with
your sword. Then stick to the wall. Dodongo will roll and miss you
completely. When he went past you, follow him. He will crash into a
wall. He'll turn toward you can open his mouth again. Throw another
bomb into him. Slash. Stick to the wall. Repeat. I think 4 or 5 hits
will do it. Pathetic, indeed.
_______________________________________________________________________
Don't forget the heart container and step into the light...
----------------------------------------------------------------------
D E A T H M O U N T A I N T R A I L
----------------------------------------------------------------------
Dodongo comes out of nowhere and calls you his Sworn Brother. :P He
also mentioned Ganondorf. That dorf! He also gives you the second
Spiritual Stone: GORON'S RUBY. Dodongo recommends you to go to the
fairy at the top of the mountain. Go up the path and you should see
three boulders to the left. Go up the path and run all of the way
across the molten lava pit, and up the vines. Then you should see a
false wall. Bomb that one away and you will be able to enter a hole.
Enter the hole and play the Zelda's Lullaby on the Triforce. A fairy
will come out and award you a Magic Power. Now you can do a Charged
Attack! Try it out, it's pretty useful in the future! Then Kaepora will
take you to the Kakariko Village...
When you finally arrive the Kakariko village, you will be on a rooftop.
Now don't move! Go right and DROP, not JUMP from the roof to the
another ceiling below (above the chicken pen) and enter the small
doorway. While you're inside, you can take a HEART PIECE!
Call Saria with the Saria's Song. She will tell you that the next
Spiritual Stone is at Zora's Domain. So go there. Get out of the
Kakariko Village and into the Hyrule Field. Go left and jump into the
river. Swim all of the way to the next patch of grass. Then walk
to the sign. Finally, you're in the Zora's River portion of the Zora's
Domain!!!
----------------------------------------------------------------------
Z O R A ' S R I V E R
----------------------------------------------------------------------
Cut open the grass if you don't have many bombs left. Then you will be
confronted by Kaepora yet again. He tells you to sing the melody of the
Royal Family. Don't sing it yet! Crash into the tree and kill the
Golden Skulltula. Use the bombs to blow the boulders apart. Grab the
chicken, it is very important to get ahead in the river. Use the
chicken to get across the river. Then throw the chicken to the higher
platform and quickly jump to it and grab it again. Do this again when
you face a problem like that.
Work your way upriver. When you get to a point where there's 2 path
overlapping, get to the highest point and use the chicken to fly to a
small indent in the wall to get a HEART PIECE. Then fly back to the
overlapping paths. Throw out the chicken and get on the stone portion
of the path. Play the Zelda's Lullaby. The waterfall will open up.
Enter the hole in the wall.
----------------------------------------------------------------------
Z O R A ' S D O M A I N
----------------------------------------------------------------------
You are officially in the Zora's Domain. Take your time and look around.
Play the diving mini-game (go up the stairs to the king and go left).
If you beat it, you get a SILVER SCALE. Your underwater breath
increases from 3 seconds to 6! Use that extra breath to your advantage
and dive down to a hole underwater. If you made it, you arrive at Lake
Hylia.
The first thing you should do at Lake Hylia is to look for the bottle
that's on the bottom of the Lake Hylia. Use your new-found ability (6
second dive) to grab the bottle. Then go back to King Zora. Show him
the bottle. He will read the bottle. Princess Ruto is inside the Jabu
Jabu! The Zora summons you to go to Jabu-Jabu to get Princess Ruto out.
Before going to Jabu-Jabu, go down to the body of water and capture a
fish with your empty bottle. Then go back to the King and walk through
the opening behind him. Then put the fish to the front of Jabu-Jabu.
Then Jabu-Jabu himself will suck the fish and.... you!!!!!!
----------------------------------------------------------------------
I N S I D E T H E J A B U - J A B U ' S B E L L Y
----------------------------------------------------------------------
INSIDE THE JABU-JABU'S BELLY
This dungeon is probably your first 'challenging' dungeon in this game
if you're a new-comer. This is your first dungeon that requires some
back-tracking, unlike the other two which you just go along the path
and end up beating it. Good luck!
The enemies you see in the first room are called Octoroks. To kill them,
you can use your Slingshot OR reflect the seeds they shoot at you with
your Deku Shield. It's up to ya. After that, Z-target the thing sticking
down from the ceiling. It's a 'switch' for this dungeon. Shoot it with a
Seed. Naturally, the door will unlock. Enter the door, you silly boy.
Ignore the jellyfishes and go to the next door. Don't worry about this
part, you will come back later. In the next room, you will find the
girl you were looking for: Princess Ruto! Yay! Your quest's over!
Wait... it can't be this SHORT! Ruto tells you to go away and walks
into a hole. Follow her through the hole.
Talk to Ruto TWICE and you will be permitted to pick her up and carry
her around. Pick her up and enter the door near her. Avoid the bubbles and
get into the water. Go to the other ledge and throw Ruto over to the
platform. Go back to the switch and press it. The water will rise, so
swim to the ledge where Ruto is and get onto it. Pick her up again and
throw her by the door. Shoot the switch above and enter the door.
Dan %&$@#!% Octorok! If you don't see any platform front of you, don't
jump into the water and dodge the seeds the Octorok shoots at you. When
the platform FINALLY come down, jump onto that platform and ride it
to 1F. Open the door to the right and you will be at the place where you
met Ruto. This time, don't fall into any pits! Go over to the other side
of the room and open the door, of course.
Go right (avoid any monsters you see) and step on the yellow switch. Drop
Ruto on the switch and enter the door. The enemies here are some flying
stingrays. To get them out of the floor, attack them or use a Deku Nut.
When they're in the air, use two Seeds for each one to finish them off.
When you've killed all four, a chest comes out. Guess what's inside?
Yes, the great BOOMERANG! I love this weapon! Get out of here.
Oh man! Ruto's gone! No need to worry. Just return to the room where you
first met her. She's there but a bit mad! :P Pick her up again and
return to the previous room. This time, go left. Again, leave Ruto on the
switch and open the door.
You will meet you first 'tail' enemy. There are many of these in this
dungeon but they're all the same. To kill it: Z-target it and throw
the boomerang when it's out of its position and swinging (to lure it
out, get in close). Hit it about 4 times and it'll die. Simple
enough. A chest will come out: DUNGEON MAP.
Go back to the previous room and head left. The red slimy thing's gone!
Yeah the tail is connected to it... so what? let's go into the room!
There's a timer for this room. If you want a prize, you have to break
all bubbles here in 40 seconds. My suggestion is to Z-target one of them
and walk up to it. You'll take some damage but it's pretty worth it
because it's faster and the damage is MINIMAL. However, if you're a
sissy and want the safe way... ok... you can use the sword to break
them. The prize: a COMPASS. Return again.
Go over to the other side of the fork, to the door left of the room where
you got your Boomerang. In that room, you will fight another 'tail'.
You know what to do, so kill it. Return YET AGAIN! This time, to the
MIDDLE door. Guess what? Yes, you have to kill another tail. Well,
there's also some jellyfish around. Kill them first with your boomerang.
After you've killed the tail, leave (don't forget Ruto!) to the room
with the pits.
Drop down the right-most pit (when you enter from the fork room) and you
should end up on the highest platform of B1F. Don't forget the Gold
Skulltula and enter the door down the hall.
WHOOOOOO! The Third Spiritual Stone! Let's throw Ruto over to it! She
got it... Uhhh? She suddenly went up and here comes a Giant Octorok!
To beat the Giant Octorok, just use the boomerang to STUN him. It won't
hurt him at all, but to STUN him. If the Octorok's running after you,
use the Boomerang to stun him. After a while he will regain the control
to his body. He might spin, and if he does, throw the boomerang again.
If you're lucky, his rear end will face you! ^_^ Attack his ass if this
happens. If the face shows up, not his ass, then... try again! 4 hits
will do it.
An amazing tip that would GREATLY help you by Tapam N:
"When you get him in damageable position, pull out a Deku Stick and jump
attack him with it. He'll die in one hit."
Go on the platform and you will go up to 1F again. Go down the hall
and enter the door. Use the boomerang to stun the slimy red stuff
and use them as platforms to get to the next door. Get on the isolated
platform and it'll go down to B1F again. Take a crate and place it on
the switch. The door will stay open.
Kill all five jellyfish just to be safe and look at the left side of the
vines. There's a Gold Skulltula. Kill it and take the token if you
want. Go up the vines to the top. Z-target the switch and hit it with
your boomerang. The door to the boss will open!
_______________________________________________________________________
-----------------------------------------------------------------------
*~B O S S~*
B A R I N A D E
This boss is very cool, because this boss makes you move like there's
no tomorrow. Remember to move, move, and always have the boss or its
friends Z-targeted.
First, Barinade will just stay in the middle while the electrical
jellyfishes revolve around it. Immediately Z-target the boss and throw
a boomerang at her to stun her. Then switch your Z-targeting to the
jellyfishes. Kill them one by one with your boomerang. When you've
killed them all, Barinade will get out of the floor and spin around
with the jellyfishes. Again, Z-target the boss and throw a boomerang at
the boss (may take a few tries). When the boss' stunned, kill all of
the jellyfish as fast as you can. If you can't kill them all, try to
stun Barinade again and kill the rest. Now, Barinade is finally
friend-less. All you have to do is to stun her and attack her body
three times. She will attack you with electrical waves. So always be on
the move. The waves can't hit if you're always moving. When you've
attacked her three time, she will submerge into the floor and shoot
some more waves. Just revolve her to avoid the waves. Then the boss
will get back up. Stun her again and attack her three times. Repeat.
When you've attacked her for the total of nine times, you've won the
battle!
_______________________________________________________________________
Take the heart container and enter the warp with Ruto. Congrats, you've
gotten the final Spiritual Stone, the ZORA'S SAPPHIRE! Time to go back
to Princess Zelda!
----------------------------------------------------------------------
H Y R U L E F I E L D
----------------------------------------------------------------------
Go straight to Hyrule Field. Go to the Castle and you will be embraced
with an ultra-cool cut scene. Pick up the OCARINA OF TIME afterwards and
learn the SONG OF TIME. Then go into the Castle and take the right path
to the 'Church'. Play the Song of Time in the front of the black stone.
A cut scene occurs then go into the new opening. Pick up the Master
Sword. Then yet another lengthy (but cool!) cut scene occurs. You meet
up with Rauru, one of the Ancient Sages. He tells you that you have to
wake up the remaining six ancient Sages. He also tells you... that
you've grown up! Seven years worth of slumber! He also gives you your
first medallion: the LIGHT MEDALLION. Get ready... Wait... there's a
weird guy behind you. The weird person says that her name is Sheik. She
says you must go to the Forest Temple but you must go to the Kakariko
Village first. So your next destination is the Forest Temple, but go to
the Kakariko Village first. Here begins your true adventure as Link.
----------------------------------------------------------------------
L O N L O N R A N C H
----------------------------------------------------------------------
Before going to the Kakakiro village, stop by the Lon Lon Ranch and
talk to Ingo. Pay him 10 rupees to ride one of the horses. Sing the
Epona's Song on your ocarina. Epona will come, ride on her. Practice
with her a bit. When the time expires, pay Ingo another 10 rupees to
ride Epona again. Sing the Epona's Song again and talk to Ingo while on
Epona. Ingo will challenge you to a race. Pay him 50 rupees. When you
race, use the carrots wisely, and don’t use them all at once. When you beat
Ingo, he will get mad and challenge you again. The stake this time: the
horse. Beat him again, no problem. The horse's yours. However, Ingo
prohibits you from leaving the ranch! What to do? Simply ride Epona to
the other side of the ranch and jump over the fence. Now Epona's
officially yours to use! Sing the Epona's Song to get Epona to you
whenever you're in the Hyrule Field.
----------------------------------------------------------------------
K A K A R I K O V I L L A G E
----------------------------------------------------------------------
First thing to do: Go to the windmill and learn the Song of Storms.
Just talk to the musician and then show his your ocarina and he'll
teach you the SONG OF STORMS.
After that, go to the Graveyard. Go to the left side and pull the grave
with bright flowers in the front. Drop into the hole and you will see
Dampe's ghost. Talk to him and he'll challenge you to a race. You don't
have to beat him, just keep up with him. Avoid the fires at all costs.
Use the A button (roll) to go faster. Watch where's he going. Follow
him ALL of the way, until the end. When you've done that, you get
the HOOKSHOT! Exit via the only opening left and play the Song of Time
to get rid of the blocks. Then walk up the passage you're back in the
windmill! Jump onto a revolving platform and jump off to a PIECE OF
HEART. Your mission here is done! Onward to the Forest Temple!
----------------------------------------------------------------------
T H E P A T H T O F O R E S T T E M P L E
----------------------------------------------------------------------
Do you know where the Forest Temple? Remember where you met Saria to
learn the Saria's Song? The temple was behind her! :-O Anyway, go to
the Lost Woods and maneuver yourself through it (the directions are
the same as before.) The directions:
Right, Left, Right, Left, Forward, Left, Right
On the way, you will see your ol' friend, Mido! He doesn't know you so
he will block your way. Just sing the Saria's Song front of him. He'll
let you pass. Continue on. When you get to the Meadow, there will be
some big guys with spears. Just wait until you see the guy passing
through and kill him with a hookshot attack. There are a few of them
(5?). You can check if the giant's there by press Z and strafe to
check.
When you've gotten to the end of the maze, you will face another big
giant but he won't chase you down, but he will smash the ground with a
mace, causing a shockwave to chase you. Avoid them by going from side
to side until you're right next to him. Attack him with the Master
Sword 3 times and he's dead. Now go up the stairs and you will be
confronted by Sheik. Sheik will teach you a new song, the MINUET OF
FOREST. Hookshot to the tree's branch and enter the Forest Temple.
----------------------------------------------------------------------
F O R E S T T E M P L E
----------------------------------------------------------------------
FOREST TEMPLE
Alright, this dungeon is pretty tough, so brace yourself...
Kill the Stalfos and climb up the vines up to the tree. There's a Gold
Skulltula on the vines. What you do to it is up to you. Jump to the
other branch (other tree) and open the chest for a SMALL KEY. Enter the
door.
Go through the corridor (be aware of the Skulltula above) and you will
see four ghosts, called Poes, running away (or floating away?)... They
are located somewhere in the Temple, but they aren't in the same place...
grumble... You have to catch them all and the fires will come back so
the elevator to B1F will be intact. Go to the north door.
Ignore or kill the blue bubble and you will enter a room with two Skeletons.
Defeat them both in the same method you did with the Lizaflos. After
killing them, chest comes out. Guess what? A SMALL KEY! Yippee...
Go to the main room and go DEAD RIGHT to a corridor with some blocks.
Sing the Song of Time to make the blocks disappear. You will reach a
room with some vines and a Giant Baba facing you. Kill it by stunning
it with a hookshot attack. Go right and kill the two skulltulas on the
vines. You can't kill the third one so climb past it when it's not
looking. You should end up in an alcove with a door inside.
In that door, kill the sole enemy- blue bubble. Doing it will award you
a DUNGEON MAP. Go out the other door. Use the target to the left to
hookshot yourself over there. Pressing the red switch will empty a
nearby well, so go into that well. In that well, run to the end of the
tunnel for a chest with a SMALL KEY. Climb up the vines and get out
of the area.
Go back to the main room with the torches. From where you entered, go
right to a locked door. Use a small key on it. Kill the skulltula and
go into a dual-floor room. Go up to 2F using a ladder and pull/push the
block (follow the arrows). When you've pushed the block to the end, go
around the corridors and push the block into the pit. BUT... don't
climb on it yet! Go back to the ladder that leads you further up to 2F.
Push the red block all of the way until it stops. Then go back to the
blue block and climb on it and go up to 2F (climb to the right).
Of course, you push the red block to the end and climb up the ladder.
Kill the enemies here if you want and use a small key on the door.
Ah-ha! The infamous twisted corridor! Whoever played this game will never
forget this corridor. Anyway, go forward and be aware of the Wallmasters,
a VERY feared enemy! It can jump down from the ceiling and pick you up and
return you to the BEGINNING of the dungeon! VERY, VERY ANNOYING! Quickly
jump over to the door to the right. Now your small keys are gone.
Finally, you've encountered the first Poe! Unfortunately, you can't do
anything YET. Go down the stairs and open the door. Kill the Skeleton
and two more Skeletons will come down. Kill the second one (after you
killed the first one) quickly because if you take too much time, the
first Skeleton will come back to life. When you've killed them both,
A chest will be awarded. Open...it... FAIRY BOW!!!! YES! It rules,
I'll tell you right now. Go back to the previous room.
NOW you can do something about that Poe! What you have to do is: stay
away form a picture WITH a Poe and shoot it with an arrow. If it hits the
Poe, the picture will burn. Do it for all pictures. When you've destroyed
the last one, the Poe will come out. Go down to the bottom part and fight it.
To kill it: Z-target it and avoid its attacks until it is opaque (is
visible) and attack it. Repeat until it dies, of course. When it is killed,
the torch goes on! 1 down, 3 to go! Open the chest (duh) for a nice,
fancy SMALL KEY!
Go to the room where you got your Bow and enter the opposite door. Guess
what's inside? Another Poe! Do the same thing you did with the first Poe.
When you've killed it, take the COMPASS and RETURN to the room with the
two blocks. You know, the one before the twisted corridor.
At the two-story room, kill both bubbles for the safety's sake and shoot
the eye above the door you entered with an arrow. The twisted corridor
will be 'un-twisted'. Go back into the corridor and drop to the chest for...
the BOSS KEY! This key will unlock the boss door, opening the access to
the boss. Drop through the hole before the Wallmaster gets you! Kill
the enemies to open the door.
You're back to that grassy room with the vines... Finally, something sunny!
^_^ Get rid of the Giant Baba (don't fall off the path!) and enter the
door in the second alcove. Kill the Floormaster (don't forget to kill
the babies FAST or they will attach onto you and grow back into an adult).
In the chest is yet ANOTHER SMALL KEY. Go out and enter the door to the
right.
Stay where you are and take out your Bow and hit the eye on 2F. It's good
targeting practice! A chest will come out. Go up the ladder and use the
ladder that you had to use to push the red block. Open the chest for a
BUNDLE OF ARROWS. Go up to 2F and re-shoot the eye to turn the hallway
back to twisted (sorry).
Continue going from door to door until you arrive to where you found the
second Poe. Use a Small Key on the door, of course.
Ah, yet another Wallmaster resides in this very room! Try to jump diagonally
to the right. Try to get on the platform so you don't have to use the
ladder. If you missed, run around! Wait until the Wallmaster comes down
(if you don't get picked up) and kill it with 2 swipes of your sword! Go
up the ladder and through the twisted corridor.
Get on a moving platform and take out your bow and aim carefully at the
frozen eye BUT DON'T shoot yet! Wait until your arrow's path to the eye
crosses the fire on the torch. Then shoot! The arrow ill catch on fire and
if it hits the eye... The eye will melt and the corridor will be normal now!
Go back to the corridor and drop to B1F. You will arrive at a checkered floor.
The ceiling here will drop when you are near. Before crossing the room, kill
the Skulltula to the right (with an arrow). Then walk to the first white
space to the right that the ceiling doesn't drop on. When the ceiling is
going up, RUN to the switch! When you've stepped on the switch, wait until
the ceiling drops and rises again. Then RUN, RUN, RUN all of the way to
the door! Ignore the Skulltula and the chest (not important, BUNDLE OF
ARROWS).
When you have passed that ceiling obstacle, you will enter a room with...
a Poe! This time, to get the Poe out is different. First, shoot the picture
with an arrow (as always) but the Poe won't come out UNTIL you solve the
puzzle. You have to put together the blocks that fell from above. The
blocks has some picture on it. When put together correctly, it should
look like the Poe on the picture. The time limit is 1:00. If you didn't
make it in time, just try again. (You know how to pull and push, right?)
After putting together the puzzle, kill the Poe the regular way.
After killing your third Poe, go through the door and you will be back into
the main room! That's where the fourth/final Poe is! Go down to the center.
The Poe will split into four. Only one of them is the actual Poe. To
find out, you can do the trial/error method, but I have a better one. Look
at the Poes CAREFULLY when they break up. A Poe will spin once afterwards.
That's the real one. Z-target it and shoot it with an arrow. Do it over
and over until it dies. The final torch will light up and you now have
access to B2F!!!
B2F: The walls here can be moved, revolving the 'shell'. Grab a wall and
push it COUNTERCLOCKWISE. A gap will reveal a switch. Of course, step on
it. Again, push the wall counter-clockwise. Another switch will appear.
After stepping on the switch, push the wall one more time for a chest
with a BUNDLE OF ARROWS. Give the wall one more push and press the switch.
The gate to the boss door opens. Make sure your bottles are filled with
fairies (go out of the Temple and climb the ladder down the stairs. The
first hole you see leads to a Fairy Fountain, where you can get fairies.)
_______________________________________________________________________
-----------------------------------------------------------------------
*~B O S S~*
P H A N T O M G A N O N
This boss is one of my favorites because I was imitated by him and
actually was afraid of him when I first fought him. He's not Ganon or
Ganondorf, he's just a spirit of Ganondorf. He will ride a horse in and
out the paintings, and there will be always two of them. One is false
and the other true. You have to look carefully for the true version
by looking for the brighter Ganondorf. Shoot an arrow at him. If the
Ganondorf was false, the true Ganon will come out of the picture and slash
at you. Hit him three times with your arrows then he will come out
and fight you.
Ganondorf will throw some fireballs at you, and have to deflect them with
your sword (think baseball). If you're Z-targeting the Phantom while
deflecting the fireballs, the fireballs will go back to him and damage
him! Sometimes Ganondorf will deflect your deflections! Continue deflecting
and Ganondorf will finally take the damage. When he's stunned, go up to
him and mash the B button like crazy. When he regains control, repeat.
Gurrr: "the easiest way to beat phantom Ganon on the horse is just
aim at the middle top ceiling. he will eventually pass by when he comes
out so just shoot. its a easy target. just aim at that top area and
it should be no problem."
I do not know if it will work well, but since it saves you the trouble
of looking for a right one, I guess it's pretty good.
______________________________________________________________________
Ganondorf himself will banish the Phantom for losing to Link. Take the
Heart Container and stand on the warp. The warp leads to the Chamber
of Sages, where you saw Rauru. Here, you will awake the Forest Sage:
Saria. She will give you your second medallion: FOREST MEDALLION.
Then you end up in the Kokiri Forest and meet the Deku Tree sprout.
He will tell you your past. You're not a Kokiri! You're a Hylian!
mmmmmmm... interesting.
----------------------------------------------------------------------
H Y R U L E C A S T L E
----------------------------------------------------------------------
Before going to look for the Fire Temple, go to Hyrule Castle and into
the Temple of Time. You will meet Sheik again here and learn the
PRELUDE OF TIME from Sheik. And she explains to you that you can go back
in time 7 years. All you have to do is to put the Master Sword back into
the stone. Do so, because you need to obtain an item that is only accessible
as a young Link. Go back in time and go to the Hyrule Castle.
Climb up the vines like when you did to get to Zelda. Now, jump off the
gate and take the right path of the fork. You should see a boulder...
Bomb the boulder and crawl through the hole. You come upon yet another
Fairy Fountain... Sing the Zelda's Lullaby's on the Triforce and the
Fairy will come out and give you the DIN'S FIRE. This item can be used
to burn things down or to damage enemies. Now go back to the Temple of
Time by using the Prelude of Time. Then take the Master Sword again.
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T H E P A T H T O F I R E T E M P L E
----------------------------------------------------------------------
Go to the Kakariko Village. Enter the Skulltula House if you've gotten
10+ tokens. Find the boy and he will give you an ADULT WALLET. Now you
can hold up to 200 rupees! Now go to the Goron City.
Go to the second floor and look for a rolling Goron. Stop him with a
timed bomb. Then he will talk to you about the Gorons and Volvagia.
He gives you the GORON'S TUNIC, a flame resistant suit! Now you can
walk on lava! Go down to Darunia's room and pull the statue to....
reveal a secret passage! *gasp* Enter the passage and you're in the
middle of the Death Mountain Crater! Equip your Goron Tunic to prevent
the heat. Go left and hookshot the log above the bridge. Then you'll
meet Sheik yet again and learn the BOLERO OF FIRE. After that, go left
and down the hole to enter the Fire Temple.
----------------------------------------------------------------------
F I R E T E M P L E
----------------------------------------------------------------------
FIRE TEMPLE
Go up the stairs and go left. You will meet your long-lost brother,
Darunia! He tells you to find the imprisoned Gorons while he deals with
the dragon (yea.... right). When the conversation's over, use the platforms
to go to the left. Step on the switch to open the gate. Speak to the Goron
and take the SMALL KEY. Go to the previous room.
Use the small key on the locked door. In the big lava room, go to the right
and get on the right-most platform. You should see a suspiciously-made
brick wall. Bomb that wall and the door behind you leads you to a Goron and
a SMALL KEY in a chest. Go back out and go to the extreme opposite side
in the big lava room. Enter the lock-less door. Again, you find a imprisoned
Goron and a chest with a SMALL KEY. Is everything here so easy? *shrugs*
Go back out and stand on the edge of the platform you're on. Sing the Song
of Time and the big block above will come down. Climb up to the door. In
that room, there's some blocks that will move to hit you. Use your
shield to protect yourself. Or you can just dodge them. Kill the Like-Like
and grab the token from the Gold Skulltula. That's all in this room. Go
back out yet again.
Use the small key on the north door (to the left) and climb up the fence.
Drop down to the platform with a big stone block (kill the bats if you like).
Push the block off the edge so it is in the way of the flaming pillar. Drop
and stand on the block. The fire will push the block up to 2F. Use your
small key on the door.
Kill both bubbles on the ledges and jump over the gap to the platform with
a switch and a block. Don't worry about the switch. Push the block over
the edge and drop down and pull the block all of the way. Use the block to
go to the platform _above_ the switch. Not the one on the top, just above
the switch. Go to the edge of the platform so you're looking down at the
switch. Take out your bow and shoot an arrow at the switch. Immediately
climb to the top platform and climb up the fence to the door.
Go left and look for an alcove somewhere in the maze. I do not have a guide
for the rolling boulders because... I can't! Just be careful and do not
get hit by the rolling boulders. When you find the alcove, enter the door
for a Goron and, of course, a chest with SMALL KEY. Return to the maze.
Now, go across the maze to a switch (no door) that opens... ANOTHER
SET OF A GORON AND SMALL KEY! -_- There's too much... *yawn* Anyway,
go down and go right a bit, look for a door with a lock on it. Of course,
you know what to do.
Use the other small key on the door ahead. Go on the first platform with
holes and a wall of fire will chase you. Just run around the place to the
end. Ignore the door and jump up on the green fence. Drop down into the
fenced area. Open the chest for the DUNGEON MAP. Open the door and go right.
Do the process (run away from the fire) again but this time, take the
door you ignored earlier.
You will be on the top part of 3F. Kill whatever is on the top part and
jump onto the platforms all of the way to the right. On the way, press the
switch to open the gate. Go to that alcove for a Goron and a SMALL KEY.
Go back to the door you used to enter the room. But don't open the door.
Bomb the floor that has been damaged to make it a full hole for you to
drop down. Guess what's waiting for you? Yes, a Goron and a damn SMALL
KEY. Go back up to 3F (top part).
Now, you CAN open the door leading to the room with the fire wall. Jump
to the platform with a locked door. Open the door to access the OTHER
part of 3F!
Drop to the lower level and make your way through the fire maze. Just
walk around cautiously and see if the path's flamed. The nearest door is
a fake so don't bother. The real one is with a key, the one on the
other side. When you've made it, ignore the Goron in the cell because
you can't do anything for him yet. Go to the next room and make your
way around the maze again. Find a switch (to the left) and step on it.
Go DEAD left and go straight to the platform that you can access now. The
door is fake but you can bomb it to reveal the actual door.
Time for a cool mini-boss! The boss has three forms but they all attack
the same and you use the same method to beat all three forms anyway.
To kill the mini-boss, use your hookshot to get the boss out of the
fire body. Then use the arrows or your sword to damage him even further.
Repeat with the other forms (fire, ice, and forest). As he dies, the
fire will go out. Stand on the platform to go to 4F.
Remember when you had to shoot an arrow from above to hit a switch so you
could climb a fence without fire? Well, you have to do this again in this
4F room. Good luck. When you're done, you'll be at 5F.
At 5F, step on the switch and quickly walk around the narrow steps to the
chest. This may take a few tries so try to walk on the outside edge so
you won't fall into the pit, which will take you back to 1F (or 3F?).
You can take the wide path but it takes too much time and the fire may go
back when you finally arrive. The narrow path isn't hard so I suggest
taking that one. The chest's prize? The MEGATON HAMMER!!! Congrats! It is
indeed a useful item!
Go back to the beginning of 5F. You see a block sticking out of the
floor? Smash it down with your new weapon. You'll go down to 4F. Use
the Hammer again to get rid of the statue. Kill all of the Bats in the
room with two crates. Then smash the block with a face yet again.
The floor will turn into steps to 3F. Take a crate and go down to the
switch. Place the crate on the switch, that'll keep the door open.
Use the Hammer yet again... And you'll go back to 3F again. Use the Hammer
on the rusted switch. In the room with the blue block on the far side,
sing the Song of Time when on the edge. The block will change positions.
Now you can use the block as a 'stepping stone' to the platform with the
switch. Smash down the switch and grab the SMALL KEY from the chest and
talk to the damn Goron. Go back up (use the block) and smash the LARGE
block (with a face) and it'll drop to 1F! What a ride it is from 3F to
1F! Wheee!
Back to 1F... you don't have the Boss Key... no need to worry. Go to the
first room and go down the stairs. Use your Hammer to move the statue
out of the way. Enter the door.
Kill ALL 7 or 8 enemies (bats and puddles) to open the next door. Dodge
the plates and get the token from the Gold Skulltula (on the wall).
Exit the room and you will fight the mini-boss AGAIN! You know what to
do if you're this far. After you've defeated the mini-boss, open
the chest for BOMBS and go in the new door. Smash down the switch for
the final Goron and the BOSS KEY!!!
Go back to the room where you met Darunia and open the boss door...
_______________________________________________________________________
-----------------------------------------------------------------------
*~B O S S~*
V O L V A G I A
This boss is somewhere between Barinade and Phantom Ganon. Not too
easy or hard. Just right. :-)
First of all, fill your bottles with fairies. Then go to battle.
Volvagia will stick its head out of the ground. Quickly go to the head
and smash it with the Hammer. The dragon will scream with agony and
faint for a while. During that time, attack the dragon with your sword!
When the dragon have taken some damage, it will fly over the platform,
spouting fire. Just stay on the platform and fire arrows at it. After
that, wait for the dragon's head to come up and strike it with a Hammer
again and strike it with the sword. Finally, the dragon will fly wayyyy
high and make the boulders fall to the platform. Just stand there and
press R (shield) and block upwards. You are unlikely to get hit if
you do this. Continue fighting. Have your Hammer out when the head's
coming out of the platform so you are ready to strike it quick. It won't
take long before the dragon dies.
_______________________________________________________________________
Take the Heart and say bye-bye to the Fire Temple.
The warp will return you to the Chamber of Sages. Guess who's the Sage
of Fire? Yes, Darunia. He will give you the third medallion, the FIRE
MEDALLION.
----------------------------------------------------------------------
D E A T H M O U N T A I N C R A T E R
----------------------------------------------------------------------
Now that you have the Hammer, you can break very hard boulders (red
rocks) now! Get across the hole in the bridge by using the Hookshot.
Then go to the place with two boulders blocking a path. Break them both
with the hammer and enter. You've entered a Fairy Fountain! Sing the
Zelda's Lullaby on the Triforce and your Magic Power will double!
Now go back out and go right (break the boulder on the way) and jump
onto the next platform and climb the ladder. Walk to the edge. You won't
fall over, you just will climb down the rocky wall. Climb down until
you reach an alcove with a Piece of Heart. Now time to look for the
Water Temple.
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T H E P A T H T O T H E W A T E R T E M P L E
----------------------------------------------------------------------
The direction to the Water Temple is not the Zora's Domain. Instead,
it's in the Lake Hylia. However, go to the Zora's Domain and into
the Zora's Fountain first. When you finally arrive the Zora's Domain,
you notice that the entire Domain has been frozen! Doesn't matter,
you must save the world! Walk up to the king and walk past him
to the Zora's Fountain. Use the ice glaciers to jump to the Heart Piece.
Then go back and use the other path (go north) and enter the Ice Cavern.
----------------------------------------------------------------------
I C E C A V E R N
----------------------------------------------------------------------
ICE CAVERN
Just walk forward and enjoy the scenery for now. Then you will be
confronted by 5 Frezzards. Their attack: blowing COLD AIR that could
freeze you! Just slash three to kill one. Kill them all to make the
shutter open.
In the next room, you will see some blades revolving. Your mission here
is to collect all five white rupees. Three of those is in plain sight.
One is behind some icicles and one is in air, just jump from a high
platform to it. Remember, use the alcoves to avoid the spinning blades
if you need.
Kill all ice bats (3) and get on the platform, killing the Frezzard on the
way. Get your bottle(s) out and get the blue fire into the bottle. It can
be used to burn down red ice. Go to the red ice with a chest inside.
Use your blue fire to reveal the chest. Now you have the DUNGEON MAP.
Before you leave, fill up your bottles with blue fire (try to have at
least two)
Back in the spinning blades room, go left to find a wall of red ice. Burn
it down and follow the path to a little room with two red ices and a blue
fire. Burn both red ice down for a PIECE OF HEART and COMPASS!!!! Now you
love me, don't you hahaha! Don't forget to refill your bottles!
Now back to the blade room yet again. Burn down the final red ice-wall.
It will lead you to a room with a block. Guess what? They form
a puzzle! Sorry, kiddo... you have to think again. Yeah, you have to
collect all 5 white rupees again.
Kill all of the Ice bats and go to the block. Facing the alcove with the
blue fire, push the block to the left. Take the rupee, and push the block
up, take the rupee again. Push the block to the right and down. You should
have 4 white rupees by now. Push the block into a pit. A new block will
appear. This time, push it up and right. It will lead you to a red ice
with a white rupee inside. Melt it and take the final rupee. The
shutter will open. Push the block out of bounds again. Before moving
on, refill your bottles with blue fire. Bring two of those if you can.
When the new block comes, push it left, up, right, down and left. Climb up.
Kill both Freezards and use a blue fire to burn down the red ice. Open the
door, and you will fight a Staflos. He's not even that hard so just kick
his ass. (he probably deserved it) Open the chest for... IRON BOOTS! Now
you can sink all of the way to the underwater floor! Then Sheik appears out of
nowhere and teaches you the SERENADE OF WATER. Now, make sure you have a
bottle full of blue flame. Leave the dungeon by equipping on the
Iron Boots and dive down the water pit.
----------------------------------------------------------------------
T H E P A T H T O T H E W A T E R T E M P L E (con'd)
----------------------------------------------------------------------
Go to King Zora. He's stuck in red ice... so... melt him! With your
blue flame, duh! Speak to the King and he will grant you a prize:
the ZORA'S TUNIC! Now you can breathe underwater! Whoo!!!!!!
Now, sing the Serenade of Water and you'll warp to Lake Hylia. Equip
your Zora Tunic and Iron Boots and go into the Lake Hylia. When you're
on the BOTTOM, look up to see a blue diamond. Press it by using your
Hookshot. Now you will be in the...
----------------------------------------------------------------------
W A T E R T E M P L E
----------------------------------------------------------------------
WATER TEMPLE
Unequip your Iron Boots and equip them again when you're in the other
pool of water. Drop to 1F and go right (east) and walk through the corridor.
!!!!!!!!!!! Ruto!!!!!!!! She still remembers you! Man! She says that there
is three places in the temple that you can change the water's level.
She'll go up to one. Follow her to 3F. Open the door.
Kill all spikes here and take the DUNGEON MAP from the chest. Go back to the
previous room and look at the Triforce mark on the wall. THAT’S the place
where you change the water levels. Sing the Zelda's Lullaby front of
it and the water level will drop. Go to !F.
Use the Din's Fire (if you don't have it, go get it in Hyrule Castle as a
young link OR shoot a arrow through the middle torch to light up the torches)
to light up the unlit torches, unlocking the door. Behind that
door is three clams. To kill them, wait until their mouth is open and
shoot the Hookshot at it. Kill all three for a chest with a SMALL KEY.
Go back to the main room. Since the water is emptied out, go to the west
passage (opposite of east) and you will see a red block. Push it all of
the way until it drops. Swim under and up to the next room. Hit the
switch and a geyser of water will come up. Use it as a platform to access
the next solid platform. Open the door.
You will see a swirling water with a serpent underneath. Drop into the
water and equip the Iron Boots, and land ON the serpent's tail. Do not land
on ANYHWERE else! Look at the serpent's face and you should see a switch.
Shoot it with your hookshot. The shutter will open. Use your hookshot
on the target in the passage. Kill the clams if you want... or just
unequip your Iron Boots and float up the little path. You will be led to
a little room with a SMALL KEY. Hit the switch and immediately go down and
out of the room.
Time to take the south passage (right of the west passage)! Bomb the
cracked floor and drop into the water (Iron Boots), and kill the clam.
Go up again and step on the switch. Kill the monsters before you hookshot
to the target. Stand by the shutter and execute a Charged Spin Attack to
hit a switch. Take the token from Gold Skulltula. Go back to the main
room.
Go to the south end of the building (door with a lock) and enter the door.
Hookshot to 2F. Alas! The second Triforce where you can raise/fall the
water level! Sing the Zelda's Lullaby, and the water will rise. Do not
proceed upwards. Equip your Iron Boots and drop to B1F (The platforms that
was on 1F has floated to 2F, revealing a passage).
In B1F, hit the switch and a zillion of Spikes and clams comes flying out!
Kill them all to open the OTHER shutter. Just keep your distance from the
monsters and you should be alright. Go up the new passage and take the
SMALL KEY. Now return to 2F of the main building.
At 2F, open the door to get out of the building and jump to the west passage
of the 2F (with 2 clay jars). Go down the passage and use the hookshot to
get over the spikes. When you see a geyser with a chest inside, go by it
and shoot an arrow at the switch. Now you can leisurely open the chest for
a COMPASS.
Go back to the east passage of 1F where you met Ruto. Since the water
level's at 2F, you can access the east 2F now. There is a cracked floor
there. Of course, you use a bomb. Take the easy SMALL KEY (should have
3 if you followed my directions).
Go to the west door of 2F. The door should have a lock on it so use up a
Small Key on it. Stand on the geyser and shoot the switch with an arrow.
You will be brought up to 3F. Enter the door and you find the third and
final Triforce! Sing the Zelda's Lullaby to get the water level up one
more time. Now you can access the east room of 3F. Go there.
In the east portion of 3F, drop into the water and PULL the block all of
the way (do not push). That's all for the east portion FOR NOW. Go back
to the main chamber and go to the west door (with a lock).
Kill the bats and drop to the second platform below. Now you have to beat
the waterfall... You have to hookshot to the highest platform you CAN get
to (wait until the upcoming platform is the highest you can get to).
Once there, hookshot again to the next platform. Repeat all this until
you get to the top. Try to be calm, don't panic.
Kill all of the enemies in the Dragon-head room. Then shoot the switch in
the middle of the room (with an arrow). Hookshot to the nearest target and
shoot the switch yet again. Hookshot at the target on the wall and jump
over the Dragon-head. Shoot the target again, and hookshot to the highest
Dragon-head. hit the switch again and GET ON the head... Shoot the switch
for the final time to get to the higher platform. Kill the two spiders...
and use the Like-Like to transport you over the spikes (use the Hookshot).
Enter the door...
Ah, the famous battle. Link vs. Dark Link... Most people was stumped on
how to beat him. There is only one way and it is easy. Just use the Hammer
on him and he can't avoid the attack. Just do it over and over again.
When he finally die, go to the new door. You can use the Iron Boots to
slow him down since he mimics your movements (thanks to Doc on that).
A tip from seang@comcast.net: "I found the dark link battle much more easier
by using din's fire on him. If you battle him in this way however, you
should load up your bottles on green potion."
-Hmm... it's a good idea, a 'sure fire' (pun!) way to beat him! I
personally prefer the Hammer method, but you could do that too.
Another tip, from flip28skater: "it helps to use din's fire but it
uses a lot of magic as in the walkthrough so if you use all your magic,
DO NOT Z-TARGET DARK LINK!!! you wont hit him if you do if you don't
target him you can actually beat him with your sword! You get hit a
lot, but I guarantee you will not die!" I still DON'T get why people
don't just use the Megaton Hammer.
YET another tip: from Alphagold123,
"It is also possible to beat Shadow Link very easily with the Biggoron's
Sword. You can Z-Target him and it usually hits him. Shadow Link also
doesn't get much of a chance to strike back."
Still... Megaton Hammer?!?!?!
Enter the opened door and take the prize: the LONGSHOT!!! Play the Song of
Time to get rid of the block behind the chest. You will land down to a river
with some Vortexes. You can either swim or use the Iron Boots to walk the
river. If you're using the Iron Boots, don't forget the Gold Skulltula.
Get on the platform and shoot the eye (arrow) and go to the chest for a
SMALL KEY.
Go back to the main chamber and if the water level is at 3F, you have to
go back to the first Triforce (where Ruto showed you... east room of 1F
to 3F) and bring the level down to 1F. Go to the ledge and face the south
passage of 2F. Shoot the eye and quickly Longshot to the target.
(If you're wondering how I did get to 2F... I went into the building and
used the Longshot to get to 2F)
Push the block up and open the chest for a SMALL KEY. Go straight out and
look up, Longshot to the target. Drop down to 1F, north passage. Go
through the water passage (Use the Longshot to get to the door)
and open the locked door.
You see six spiders... ignore them and get to the next door (don't use the
Iron Boots, just swim). I ignored them and still got to the other side
without any harm from them. I don't need to waste the arrows on them :P
Stay on the high platform and nit-pick the Stingers below in the water. Use
the Longshot, arrows, whatever. Then drop off to the left and bomb the
wall with a crack. You will find a block... push it, of course. When the
block stops moving, go back out and look for another crack in the wall.
Bomb it and pull the block until you stops. Go back into the passage and
push the block until it falls. The water level will rise, and you have
the access to the next room!
I recommend you kill or lure the enemies into the chasm below so they won't
bother you en route to the door. Press the switch and the water geysers
will come up... Jump onto them and open the door on the other side.
Equip your Iron Boots and wait until you see a boulder rolling across...
then you go right and down the passage (kill the Gold Skulltula if you
want) and up to find a locked door. Behind the door is a chest with the
BOSS KEY! There's also two jars with fairies inside. Capture them into
your bottles or use them now.
Make your way back to the main room. Go into the building and raise the
water level to 2F. Get out of the building and enter the west door of 2F.
Ride up the geyser again and get out... and raise the water yet again to
3F. Now you can access the Boss Door!
Go to the north side of 3F and Longshot to the statue. The jars by the door
has a fairy inside. Just letting ya know. Enter the door and you see some
spikes on a slope. You have to run all of the way to the top. The only way:
run NON-STOP. If you pause your running for a moment, you go back to
the bottom and you may get hit. If you get hit too, you go back to the
bottom again. You have to run non-stop. When you finally get to the top,
open the door to fight...
_______________________________________________________________________
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*~B O S S~*
M O R P H A
This boss ain't too hard for me, although for some it is. For the entire
battle, the boss will attack you the same way. There are no variations,
just attack the same way throughout the battle. As for you, you will
only be able to attack the boss in one way. That is: Z-target the boss
then Longshot it. If you got it, the boss will be pulled straight to
you. Then attack it. That's it. Do it about 14 times to beat the boss.
The boss attack: make some water into a solid/liquid object what will
try to get and grapple you. The attack will do some MAJOR damage to you!
It's easy to avoid this attack because it's pretty slow but... if you do,
be ready to take some serious damage! I'm talking about 4~5 hearts here!
Good luck.
_______________________________________________________________________
Take the Heart and go into the Warp. guess who's the Ancient Sage of
Water? Ruto... Damn... she STILL loves you! hahahaha! She, of course,
gives you the WATER MEDALLION. 4 down, 2 to go.
Stay where you are in Lake Hylia, don't go anywhere. Go right and check
the stone tablet. It says you have to shoot the sun when it's morning.
So wait until the morning if it's not morning yet. Shoot the morning
sun, and receive the FIRE ARROWS! This item will be useful in the last
two dungeons.
***IMPORTANT!!!!!!!!!
S U N S O N G
Go to the graveyard and play the Zelda's Lullaby on the Triforce and
go into the new hole. In the new hole, kill ALL of the bats with your
boomerang. The door will open (you can use the Din's Fire to light
the torches for a chest containing BOMBS.) and enter the door. Ignore
the ReDeads and check the stone. You will learn the SUN'S SONG. This
is very, very vital to getting the treasure in the well.
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K A K A R I K O V I L L A G E / P A T H T O T H E
S H A D O W T E M P L E
----------------------------------------------------------------------
Go straight to Kakariko Village. When you enter the village, an AMAZING
cut scene occurs and you also learn yet another song from Sheik: the
NOCTURNE OF SHADOW. It will lead you straight to the entrance of the
Shadow Temple, but before that, you have to go back in time and enter
the Well to seal the evil underneath and take the mysterious treasure
there. So go back to the Temple of Time and put the Master Sword back
in its place. Then go back to Kakariko Village and sing the Song of
Storms in the windmill. It will cause the water in the well to go out.
Go into the well.
----------------------------------------------------------------------
B O T T O M O F T H E W E L L
----------------------------------------------------------------------
BOTTOM OF THE WELL
***Before you go into the well, learn the Sun's Song. The explanation
on how to get it is just above the above section.***
After crawling through the hole, kill the Skulltula and go through the
fake wall at the end. Follow the moat (watch out for the green skull)
to the Triforce. Sing the Zelda's Lullaby on the Triforce to stop
the water flow (from the head).
Go back to the beginning of the Well... not the VERY beginning, but the
place where there WERE a pool of water. Now since the water stopped
flowing, the water is gone. Go into the pit for a chest with BOMBS and
crawl through the hole. After killing the Skulltula, enter the door.
Now you will fight a mini-boss. To beat the mini-boss, let one of the
hands catch you. That will lure the monster out. Smash A to get off
the hand's grasp. Go up to the monster and let it lower its head to
try to bite you. When his/her head is low enough, attack the doofus
with your sword. Repeat until the damn doofus dies. A chest will come
out: the LENS OF TRUTH! Now you can go to the Shadow Temple! However,
you may explore the dungeon even further for some Gold Skulltulas but
that's it. There are no 'rewards' in the dungeon other than the Gold
Skulltulas. I'd say you ignore them for now and beat the game... so
if you want some more Gold Skulltulas, you can always come back.
First, go to the Temple of Time and take the Master Sword back. As an
adult Link WITH the Lens of Truth, you can tackle the Shadow Temple!
Sing the Nocturne of Shadow and enter the...
----------------------------------------------------------------------
S H A D O W T E M P L E
----------------------------------------------------------------------
SHADOW TEMPLE
For your information you start at B1F. There is no 1F. This dungeon only
has the levels: B1F to B4F. Just letting ya know.
Stand on the platform and use the Din's Fire to light all of the torches
at once. Enter and you're officially in the Shadow Temple.
Longshot to the next platform. The face-wall ahead is fake so just walk
through it (can see if it is fake by equipping your Lens of Truth).
Ignore the statue and the torches and look around with your Lens of Truth
for another fake wall. It should lead you to a door.
Now you're in a mini-maze. Use your Lens of Truth throughout this maze
portion. Go right and enter the door behind a fake wall. In that room is
2 bats and a zombie. Killing them all will award you a DUNGEON MAP. Go
back to the maze and continue on. You should end up in a room with a
familiar setting... Yes, it's that mini-boss again (the one you had to
kill to get the Lens of Truth!). Kill him again for a chest with the
HOVER BOOTS! Now you can 'fly' for a short period of time! How cool!
Return to the place with the falcon statue. Equip your Lens of Truth and
look at the torches. Only one should have its fire up. That's the REAL
fire. Pull the statue so the beak is pointing to that fire. The shutter
will open... Equip on your Hover Boots and walk to the tongue (you will
make it BARELY!) and go down the ramp.
Ignore the Beamos and go right. The wall there is fake so just walk right
through it. In that room, there's two Mummies so immediately play the
Sun's Song to stun them both. Kill them off and get the COMPASS.
Return to the fork with a Beamos. Go to the opposite side, through a fake
wall. Now you see a scary image: dual-headed Reaper swinging around two
Blades! Eeeek! Anyway... (rolls eyes) Get all white rupees here... Just roll
to avoid the blades if they get near you. 3 of them are in plain sight,
2 in alcoves and there's one that can be only accessed if you use the
Longshot to get on a high crate. When you've collected them all, enter
the room that just opened for a SMALL KEY. Return to the previous room.
The wall to the left ain't fake but a bomb can break it down. Do
so (avoid the Beamos) and enter the locked door.
You will encounter a set of guillotines after you've killed all of the
Skulltulas in the passage. Just wait until it's rising from the floor and
now you can run under the blade. Continue avoiding the blades until you
land on the platform with a Skeleton. Ignore the Skeleton and equip your
Hover Boots and walk left. Trust me, there's a platform there. Equip your
Lens of Truth to see the invisible platforms. Follow the platforms to a
door. Again, use the Lens of Truth in the room to see the invisible Reapers.
Kill the Like-Like and all three Bats to open the shutter. Grab the BLUE
RUPEE from the chest and the Gold Skulltula’s token. Return to the big
room and walk back to the platform with the Skeleton. Kill the Skeleton
and wait for the platform with the chains to drop. Jump to the platform
and ride it up. When the platform's at the peak, jump off. You see the
rupees? Yea, collect them all. One of them is INSIDE the Beamos. You
don't have to kill it, just walk up to it and you'll get it. Enter the
shutter.
Equip your Lens of Truth to see a block hidden in a wall. Pull it out
and push it under the spikes. Now the block will act like your shield from
the spikes. Push the block until BOTH of the spikes hits it. Then get
on the other side of the block and pull it. Don't forget to get the
Gold Skulltula and a chest with a BUNDLE OF ARROWS in the cells. Pull
the block all of the way. Climb onto the block and go onto the platform.
Get on a spike's top and step on the switch. A chest with a BLUE RUPEE
will come out. Then go back to the other side. Equip your Hover
Boots and walk over the chasm to a far platform. Your Lens of Truth
will uncover an invisible chest. Guess what's inside? A ever-worthy
SMALL KEY! Yippee! Leave the room.
Go past the moving spikes and the Beamos. You should see a narrow path
leading to a guillotine. Take the path, but before you cross the
guillotine, equip your Lens of Truth. You see the platforms now? Go
to the moving platform and to the door.
Now, now, before you salivate yourself and take the seemingly easiest
white rupee ever, equip your Lens of Truth to see an INVISIBLE spike!
Now that rupee doesn't look so easy, doesn't it? HUH! Longshot the zombies
to stun them and kill them. Killing them yields a chest with a BLUE
RUPEE. Use the Longshot to collect all rupees. That will open a door.
Climb up the steps (be aware of the bats) and take a bomb from a flower.
Throw it into the skull vase. When the bomb explodes, the vase will
break, and a SMALL KEY will fly out! Don't forget the Gold Skulltula
before leaving.
Use the Key on the door (use Longshot and Lens of Truth to get there).
A vent will try to blow you off course. Just equip on your Iron Boots
and nothing will make you move! When you see a gap, just use the Longshot
on the wood bar above. Drop to the bottom level and walk with your Iron
Boots all of the way to the door.
Sing the Sun's Song immediately to stun the zombies. Of course, kill them
both. Equip on your Lens of Truth to see an invisible chest for a BUNDLE
OF ARROWS. Get out of the room and equip your Hover Boots. Wait until
the first vent (nearest one) blows and get in the way and the wind will
blow you over to a secret passage! (you can see the secret passage with
your Lens of Truth)
In the next room with 2 mummies, sing the Sun's Song and slay both of them.
Open the chest.... yay, a Small Key! What? a BLUE RUPEE? UGH! Where's
the Small Key so I can open the next door? Hmmm I see a crack on a
corner, let's try to bomb it. Nothing's there... Maybe something's
invisible! *gets out the Lens of Truth* Ah-ha! A chest! *opens* YES!
A SMALL KEY! Whooo! Now I can open the door!
Go left and pull the block up once. Then pull/push the block all of the way
until it "sinks". Climb on the block and up the ladder. Get on the ship,
mate! Sing the Zelda's Lullaby on the Triforce and the ship will mooooove!
Coolness... Unfortunately some sailors (Skeletons) doesn't like it one
bit. Kill them off and jump off to the left when the ship begins to sink.
Open the door down the river and equip your Lens of Truth. Now you can see
the invisible doors. There are 3 other doors here: the south door leads
to an invisible Floormaster and the prize is a SMALL KEY so go there first.
The west door is nothing big, just some rupees and bombs. The room you have
to enter is the north.
In the north room, immediately use the Din's Fire to burn off the wooden
traps. Kill the zombie (the right one, not the left) and open the chest
for the BOSS KEY. If you want a BLUE RUPEE, kill the zombie to the left and
open the chest. Return to the river.
You see the bombs on the other side of the river? Shoot one of them with
an arrow. That'll cause some serious damage to the tall statue. The
bridge will fall down, creating a bridge. Go across the river to the
door.
Equip your Lens of Truth again... use the Hover Boots to get to the
Boss Door.
_______________________________________________________________________
-----------------------------------------------------------------------
*~B O S S~*
B O N G O B O N G O
Now THAT’S what I call a WEIRD Boss! This guy looks like a monkey and he
is! Bongo is a monkey name, y'know! And guess what? You're on a drum,
too! The process of defeating him is a bit tricky.
His attacks are:
-slapping you
-grabbing you and throwing you into the poisonous waters
What you have to:
QUICKLY Z-target one of the hands and hit it with an arrow. Do same
for the other hand (do it very fast!) Then put on your Lens of Truth
to see the 'eye' of Bongo Bongo. Shoot it with your arrow again. He will
fall down, stunned. Attack his eye with all your might. He will come back
up. Repeat until he's dead.
I gave you a pretty short explanation but it's pretty tough. I beat him
the first time in the original OoT pretty easily, but when I went for a
second time, I had a hard time!
An AWESOME tip from bluepikachu252: "Equip the Ice Arrows (previously
thought to be useless) and fire them at one of the hands, much like
a Longshot or regular arrow. The Ice Arrow, however, freezes the hand.
The other hand now tries to break the first hand out of the ice. Now,
take the Lens of Truth and turn it on, then find the eye which became
visible to the Lens when the hand got frozen. Shoot it with the
Longshot (or Arrow), then, if you got a good angle (sometimes you wind
up behind Bongo Bongo when you do this), stab him like normal. The eye
doesn't even move towards you using this method."
Finally, an use for the Ice Arrows! Man!
_______________________________________________________________________
***If you died, you don't have to go all of the way through the dungeon
to the boss again. Just go to the first reaper room in B2F and go to the
northeast alcove and drop down. Kill the invisible Skulltula and you're
back on the ship! Ride the ship to the boss!***
When you've defeated Bongo Bongo, take the Heart and Impa will give
you her power and the SHADOW MEDALLION! One medallion left...
----------------------------------------------------------------------
K A K A R I K O V I L L A G E
----------------------------------------------------------------------
I highly suggest you go play the Arrows mini-game in the Kakariko
Village. It's in a house with a target on a banner. Enter it and pay
20 rupees to play one game. If you get a 8 out of 10 (or 9) you will
get another chance at it. If you get a 10 out of 10, you get a Big
Quiver, which holds 10 extra arrows! Also, go back to the Dampe's grave.
Race him again, but this time, you have a Longshot! Use that to get
across the pit in the end. If you make it in 1:00 or less you get a
Piece of Heart! You can do some other side-quests if you like. I'm
just going ahead to look for the sixth dungeon and Medallion.
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T H E P A T H T O T H E S P I R I T T E M P L E
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Call Epona (use the Epona's Song) and ride her to the west end of the
Hyrule Field. Enter the path at the west. It leads to the Gerudo's
Valley. Still on the horse, jump over the chasm while going FULL
speed. Then proceed to the Gerudo's Fortress. Get seen by one of the
Gerudos. Then you will be thrown into a cell.
Use the Longshot on the wood plank above you. Then jump to the left,
onto the abode. Shoot all of the guards below with your arrows. Drop to
the ground. Go to the recess in the wall (with some crates) and enter
the doorway. Go right and up a ramp. You're back outside. Kill the guard,
and enter the other doorway yet again. Go speak to the guy in the cell!
He will tell you that there are more guys like him stuck in cells around
the Fortress. AHHH! There's a Gerudo behind you! Defeat her, but be careful!
If you get hit by the Gerudo's special move, you get knocked out and you
will return to the cell in the beginning! Take the key when you beat her.
Open the door and talk to the guy. Now you have three carpenters left to
find.
Continue on the path upwards. You will see some Gerudos in a room. Kill
them all and don't forget the Gerudo to the right. Go to the other side
and go up the ramp. If it's nighttime, you can see a Gold Skulltula on the
wall when you leave. Then drop down a floor and enter the doorway. Be
aware of the Gerudo here. On the end of the hall, you will find the
second carpenter in a cell. Kill the Gerudo ninja again to get the Small
Key. Open the cell and talk to the carpenter. 2 down, 2 to go!
Go out and drop another floor to find another doorway. Enter it to find
another carpenter stuck in a cell. You know the drill: kill the ninja
and unlock the jailed crybaby. Alright, now go back out. Drop to the ground
level and go all of the way to the end of the wall to the right. There
should be a doorway near the end. In that room is the final carpenter.
Kill the Gerudo ninja and the carpenter will leave. A Gerudo ninja
will come up to you and say that she was impressed by your madz skillz.
She will award you the GERUDO'S MEMBERSHIP CARD. The card will allow
you to get around the Gerudo Fortress without getting caught and thrown
in a cell.
You can now access the horseback archery challenge behind the fortress.
If you get 1,000 points, you get a Piece of Heart! If you get 1,500
after you get 1,000, you get a BIGGEST QUIVER! I HIGHLY suggest you to
do that because it's too easy to pass up (and fun)!
Go to the gate to the Haunted Wasteland. Climb up the ladder and talk to
the Gerudo. She will open the gate for you. Enter the Haunted Wasteland.
Now, You just have to look for the next flag and go there. Do this for
every flag. (There's a part where you have to cross some quicksand to a
flag. Use the Longshot to attach to a crate to get across.) When you get
to the end, you will arrive upon a small house. Ignore the house, equip
the Lens of Truth and look for a Poe at the top. The Poe will tell you
to follow it. Follow the Poe until you see a red flag. Then ignore the
Poe and go to the flags. Now you're in the Desert Colossus!
xmattx adds: "You can use the Hover Boots to get across the quicksand when
going to the Spirit Temple." Yeah, I guess you could... Up to ya. :-)
Walk all of the way to the end and enter...
----------------------------------------------------------------------
T H E S P I R I T T E M P L E
----------------------------------------------------------------------
SPIRIT TEMPLE
Just enter and exit because there's nothing you can do. When you leave,
Sheik will teach you the REQUIEM OF SPIRIT. You are told to travel
back in time and enter the Temple. So sing the Prelude of Light and
put the Master Sword back and become a Child. Sing the Requiem of
Spirit to return to the Desert. Enter the Temple once again.
-------------------------
S P I R I T T E M P L E - Y O U N G L I N K
-------------------------
Go up the stairs (DO NOT TOUCH THE STATUES or you WILL regret it!) and
talk to that fine girl. That's Nabooru, the second-in-command of the
Gerudos. When she asks you a question, select the third option (Nothing,
really...) and she asks you to get the Silver Gauntlets for her. Crawl
through the hole.
Kill all four bats here before confronting the statue. Z-target the statue
and touch him and send him a bomb. When he explodes, take the left door.
Kill the Skeleton and the Green Bubble (a Seed from the Slingshot will
do). Now line yourself up to the fence and move a bit to the right. Then
throw your boomerang and it should hit the switch behind the fence. Walk
over the bridge and take the chest for a DEKU SHIELD (not sure what you
get if you didn't lose the shield). Exit.
You will see an enemy coming up, that's Anubis. Use the Din's Fire to kill
him OR you can move to the left (Anubis mimics your movements) and shoot
the switch, which brings out a ring of fire. If Anubis got hit by the fire,
he goes bye-bye. (He's weak against fire). Exit the other door.
Do not get the white rupees on the fence yet, just run around until the
Wallmaster comes down. Kill the Wallmaster... Now you can take the white
rupees. After you've collected them all, kill the bats and get the token
from the gold Skulltula. After crossing the bridge, use your Din's
Fire to light up the torches. It will yield a chest with a SMALL KEY. Go
to the room with the statue and 2 doors (the one when you had to go left).
Look between the doors... there should be a hole that you can crawl
through.... go through it and use the Small Key on the door. Kill the
Skulltulas (and the Gold Skulltula if you want) and climb up. Kill the
Skulltulas on the wall and go around to lure the Lizaflos out and kill
them too. After all that, hit the switch with a Seed or Boomerang. Open
the chests for a DEKU SHIELD and a BOMBCHU. Look up at the wall where
there were two Skulltulas. You will be able to Z-target a weird portion
of the wall. Drop the Bombchu and it will explode when it gets there.
The sunlight will pass through, lighting the sun up. Exit the room.
You will be in the Desert Colossus room (that's what I will this room
from now on, ok? Try to remember that)... Look at the huge statue, it's
visually stunning. Anyway, drop to the ground floor and get on the
platform in front of the Desert Colossus statue. Use the Din's Fire to
light up the torches, bringing out the chest with a DUNGEON MAP.
Go back to the door (don't enter) where you used to enter this room. There
is a statue by the door. It's not alive so don't worry. Push it off the
edge and it'll land on the switch below. It will open the door on 3F (WAIT
UNTIL YOU PLAY MQ, YOU WON'T BELIEVE HOW MUCH TROUBLE YOU HAD TO TAKE TO
THIS POINT!) ahem... go to that door and enter.
In this room you have 3 objectives: get all white rupees, light up all 3
torches, and push the sun block to the sunlight. To get all of the white
rupees, just take them. Some of them are guarded by Beamos. Just use a
bomb to kill them. After that, get your Deku Stick out and light it up
(use the lit torch) and light up all 3 torches in this room. You
will be awarded a SMALL KEY from a chest. Now, go to the blocks and push
a block out of the way and pull the block with a sun face to the sunlight.
It will open the door. Go into that door and up the stairs.
You will fight a Iron Knuckle a pretty tough enemy. To fight it, go up to
it and it will 'wake' up. Just lure it into attacking and attack him when
he finishes his attack. If you need health, just lure him to a pillar and
he'll destroy it. The pillar will give out three hearts. After killing
him, go into the door and get the treasure: the SILVER GAUNTLETS.
Watch the cut scene and warp back to the Temple of Light and become
an adult. Return to the Spirit Temple.
-------------------------
S P I R I T T E M P L E - A D U L T L I N K
-------------------------
Go up the stairs and push the BIG black block (you can do it now, since
you have the Silver Gauntlets) and shoot the switch on the ceiling. Take
the either door, but I took the left door first.
In the west room, kill the Wolflos or make him fall into the pit below.
If he fell, just ignore him. Stand on the Triforce and sing the Zelda's
Lullaby and a chest will come out. Longshot to the chest and take the
COMPASS. Go back to the previous room.
In the east room, you have to collect all of the white rupees. All of
the rupees are in the alcoves except one. To get that one, just equip
your Hover Boots and walk off the high platform to it. If you want a
Gold Skulltula, sing the Song of Time by the Time Block. Go into the
next room.
Beware the Like-Like and open the chest for the SMALL KEY. Go back to the
room with the Beamos.
Since you have the Small Key now, you can open the locked door. Kill the
Like-Like and climb up to 2F. There's an invisible Floormaster so
equip your Lens of Truth and kill it and its offsprings. The snake
mirror in this room can be moved so you can grab it to make the sunlight
hit various sun faces. Here's the effects of each sun-face:
Sun-face 1: (directly below the window) Chest with RECOVERY HEART
Sun-face 2: (right of Sun 1) Chest with a trap inside so DON'T OPEN THIS
Sun-face 3: (right of Sun 2) Opens the door
Sun-face 4: (right of Sun 3) releases an invisible Floormaster
Ah-ha! You're back in the Desert Colossus room! Go up to 3F and jump to
the left hand of the Desert Colossus statue. Play the Zelda's Lullaby on
the Triforce. A chest will appear on the right hand. Go up to 3F again
(on the OTHER side) and Longshot to the chest. Open it for a SMALL KEY.
Use the Key on the door on 3F. (Use the Longshot to get to the staircase)
Ignore the Beamos and enter another door. Oh boy... here's THREE Anubis!
Just use the Din's Fire to get rid of them all. Kill the Beamos with a
Bomb. Enter the door.
There's 4 statues here, and ALL of them are alive, but they can be used
to YOUR advantage! Just wake up the northwest one only and run to the east
door. That will lure the statue to the switch. The door will be opened for
you!
When you go up the stairs (use the Lens of Truth to see 2 invisible chests
with a RECOVERY HEART each), you will see another Iron Knuckle... just kill
him the same way you did as a Child. After killing him, go out for a
chest with your best shield: the MIRROR SHIELD! Return to the room with
4 statues.
Go to the sunlight and face the sun. Hold R to bring out your Mirror Shield.
Then align your Shield's trajectory so the sunlight hits the sun face. When
it does, the door leading to a chest with a SMALL KEY opens.
Go back to the room with 3 Anubis. Go straight to the locked door and open
it. Kill the Beamos with a Bomb each. Before climbing the wall, kill the
Skulltula above. Then you may scale the wall. A tip: just be patient
and move quickly and do not waste any time. That's all... this may take
a several tries but be patient. When you finally get to the top, ignore
the Beamos and enter the door.
A tip that would BYPASS the ENTIRE thing: use your Longshot to attach
to the top of the wall. (Thanks to wouldntyouliketoknow)
Play the Zelda's Lullaby on the Triforce. Go into the door. Kill all
fire puddles here. The doors here are all fake... Use your Megaton Hammer
to break them all... Actually you don't have to, just break the east door
on the back wall. It will reveal a eye. Shoot the eye with an arrow
and a platform will come out. Use your Longshot to get on that platform.
Jump to the platform with the switch. Now you can open the chest for
the BOSS KEY. Return to the previous room.
Enter the other door... Execute a Charged Spin Attack to hit the switch
behind the bars. Enter the new door.
Kill the Lizaflos and reflect the sunlight to the sun above. It will
reveal a chest with BOMBS. Go to the next segment and kill all three
skulls. Bomb the 'fat' part of the wall here and go to the last part of
the room. Kill the Lizaflos. Now go back to the first snake mirror
and push it to the left twice so the sunlight goes to the next snake.
Of course, you have to change the next snake's angle. Push the snake to
the left once. Return to the previous room...
Drop down to the lower platform and reflect the light to the sun and the
platform you're standing on will drop to 3F. Reflect the light to the
Desert Colossus’s head and it will melt away. Longshot to the gate and
enter the boss door.
Watch the cut scene and fight the Iron Knuckle. Watch another cut scene and
enter the next door for the boss fight...
_______________________________________________________________________
-----------------------------------------------------------------------
*~B O S S~*
T W I N R O V A
This boss is... different... Yeah, that's the word. What you have to do
is to look for the witch that's preparing to attack you with her magic.
When you find the witch, Z-target her and use your Mirror Shield to
repel the magic. If you're lucky, the other witch will pass near the
magic-wielding witch. Use this chance to switch your Z-target to the
other witch. The magic should reflect to the other witch and damage her.
Do this four times then the witches will combine!!!
Now this is the true form of the Twinrova. Sadly, this is the easier
form... Or should it be 'Gladly' not 'Sadly'? Whatever.
To beat the second and the final form of Twinrova, Z-target the boss and
hold up your Mirror Shield. Do not let your shield down until you've
absorbed _3_ magic attacks in a row (they must be the same magic too!).
Then your shield will reflect the absorbed magic back at Twinrova. The
twins will get stunned, and use this chance to damage the twins! The
twins will get back up. Hold your Mirror Shield, to start over the cycle.
Continue until the Twinrova diessssssssssssssssss.
A pretty good tip from Steven Kwartler:
"When fighting Twinrovas second form, after you daze her and she goes on the
outer platform, keep her Z-Targeted and use your long shot. This will pull
you to her and allow you to use a jump attack, which is more effective and
will kill the boss easier"
_______________________________________________________________________
Watch the HILARIOUS cut scene and pick up the Heart.
Nabooru, the sixth Sage, will grant you her power in the SPIRIT MEDALLION.
then Rauru calls you to go back to the Temple of Time. Do so.
Watch the unforgettable cut scene in the Temple of Time. I won't spoil
anything! Mum's the word! Now go to the place where Hyrule Castle used
to be. Go up the stairs and the Sages will create a rainbow bridge to
the Ganon's Tower for you. Enter the Ganon's Tower.
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G A N O N ' S C A S T L E
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GANON'S CASTLE
Go down the stairs and enter the door to the main hub of the Ganon's
Tower. Go left and enter the first door to the left.
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SPIRIT ROUTE
------------
Take all 5 white rupees here. Just pull the statues if you want the
spikes to get out of your way to the rupees. For the high rupee, just use
the Longshot. Move on to the next room.
Kill both puddles and do a Charged Spin Attack through the bars to hit
a switch. A chest will come out with a BOMBCHU. Look up and you should
see a hole in the bars. Line yourself to the hole and turn around. Drop
the bombchu and it should go up the wall, the ceiling and through the hole
and finally explode at the switch. That'll open the door.
There are four Suns but you should only reflect the sunlight to the sun
to the right of the door. The other three will release a Wallmaster...
Shoot a Light Arrow at the Orb to end this Route...
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FOREST ROUTE
------------
Kill the Staflos for a chest with a BLUE RUPEE. Shoot a Fire Arrow at the
torch above the door. Then use the Din's Fire on the torches at the
ground level. Enter the next room.
Equip your Hover Boots and let the wind bring you over to the left platform,
picking up a rupee on the way. Take the other rupees... The one that you
couldn't reach can be reached by pressing on the switch and Longshot to
the new target. For the northeastern one, just wait until the vent
stops blowing and grab it.
Orb should be Light-cleaned...
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WATER ROUTE
-----------
Killing both Freezards will unlock the door. The left chest is a trap so
don't bother opening it. The right chest has a RECOVERY HEART. Take the
blue fire into your bottle and release it on the red ice. Go to the
next room. (Bring a bottle of blue fire with you)
Push the FARTHEST block right and down (end up in a pit). Then push the
other block right, up and left. Climb on the block and melt the red ice
with your blue fire. Use your Megaton Hammer to smash down the rusted
switch. Enter the opened door for the Water Orb.
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SHADOW ROUTE
------------
Longshot to the chest (to your left) and open the chest for a BLUE RUPEE.
Kill the Skull and shoot the torch on the east side with a Fire Arrow. If
the torch got lit up, some platforms will come out. IMMEDIATELY equip your
Hover Boots and cross the platforms and get to the platform (the one
without the Like-Like). Equip your Lens of Truth and look left. You
should be able to see an invisible path that leads to an island with
a rusted switch. Go to that platform and smash down the switch. The door
will open.
Go back on the previous platform and equip your Lens of Truth
again... Go to the west path but don't go all of the way yet. Look down
and you should see a switch below. Use your Hover Boots to get to it. A
chest will come out. Longshot to the chest. Open it for the GOLDEN
GAUNTLETS.
Continue the path to the door. R.I.P. 2003, Shadow Orb.
------------
FIRE ROUTE
------------
Equip your Goron Tunic on if you haven't yet. Take the white rupee on the
right platform. Go up (ignore the faraway rupee on a platform for now)
and get the white rupee from a platform with a fire puddle. Go back down
a bit and go to the platform with some fires revolving. There's a white
rupee there so take it. Go to the BIG black boulder and grab it. If you
have the Golden Gauntlet from the Shadow Route, Link will throw the big
boulder away. Take the rupee and go back to the platform with the fire
puddle. Now that the big boulder is between that platform and the next one,
you can get the last white rupee. The door will open... if this rupee
was the last one, you can just sink to the fire and the door will be
still unlocked so no worries.
You know what to do in the next room.
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LIGHT ROUTE
------------
To access this route, use the Golden Gauntlets to throw the boulder out
of the way.
Equip your Lens of Truth to see the invisible enemies. Kill them all and
a chest will be revealed. Open it for a SMALL KEY. There are six
other chests and three of them are traps... They are the SE, SW, and the NE.
BUNDLE OF ARROWS, RECOVERY HEART, and a BLUE RUPEE in the other chests. Open
the locked door.
Just sing the Zelda's Lullaby on the Triforce for a SMALL KEY.
Immediately Longshot to the target above. Then drop to the left OR right.
Just get the rupees from each segment. There are two more left and they
are in the alcoves in the walls. Get to them and quickly enter the door
before the time runs out.
The black wall up ahead is fake so just walk through it to find the true
room with the Light Orb. Destroy it!
Congrats, you've completed the Trials and you have access to the Final
Battle!!!
***I recommend you go back out and collect any more hearts, power-ups,
or whatever you feel you need to do. Especially fill up your bottles
with Fairies. Biggoron Sword isn't a bad idea. There is one power-up
I want you to get: the Double Defense. It's in the same place where you
found the Din's Fire. It's being blocked by a big black boulder... but
since you have the Golden Gauntlets, you can throw it away and enter the
Fairy Fountain.***
Now.... enter the Tower...
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T H E F I N A L B A T T L E
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On the way up to the Boss, kill all of the enemies in the rooms to
unlock the doors. Just be safe, don't rush things because you want Link
to be in PRISTINE condition when you fight Ganondorf haha... Don't
forget the Boss Key on the way up.