___________         THE LEGEND OF 
   / _______   / _________ _____     ____   ______  
  /_/      /  /  \   __   |\   /    \  _ \  \  _  |
          /  /   |  |  \  | | |     | | \ \ | /_\ |
         /  /    |  |_/|\_| | |     | |  | ||  _  | 
        /  /     |   _ | _  | |   _ | |  | || | | |
       /  /      |  | \|/ | | |  / || |  | || | | |
      /  /       |  |__/  | | |_/  || |_/ // /  | |
     /  /     _  /________|/_______|/____//__\ /___\
    /  /_____/ /          OCARINA OF TIME
   /__________/ - Logo by Nick Vandermast 
         (Clonus@nintendomail.com, fellow FAQmaker)

OR HEY, HOW ABOUT……

                      ______
                     /      \
                    |        |
                    |        |
                    |        |
                    |        |
               ______\______/______
               \__________________/
                    |        |
                    |        |
                    |        |
                    |        |
   THE LEGEND OF    |        |
 _________  ________|  _     |    _____         __
|______  / |  ______| | |    |   |  __ \       /  \
      / /  | |      | | |    |   | |  \ \     / /\ \
     / /   | |__    | | |    |   | |   \ \   / /  \ \
    / /    |  __|   | | |    |   | |    \ \ | |____| |
   / /     | |      | | |    |   | |    / / |  ____  |
  / /      | |      | | |    |   | |   / /  | |    | |
 / /_____  | |______| | |____|_  | |__/ /   | |    | |
/________| |________| |________| |_____/    |_|    |_|
                    |        |
                    |        | OCARINA OF TIME
                    |        |
                    |        |
                     \      /
                      \    /
                       \  /
                        \/{Logo by Dom}


--------------------------------------------------------------
Introduction
--------------------------------------------------------------
Hey, guess what? I've got some logos man! Oh, and I also finally broke the 
250K mark, I think. Yippee for me, now my FAQ is more than HALF as big as the 
biggest ones! Clonus and Domy, you guys rock! Um...the Walkthrough is finally 
finished, so look for updates from other sections sometime soon.

--------------------------------------------------------------
Update History
--------------------------------------------------------------

Version 1.8 (October 9, 1999)- Finished the Walkthrough. That it, all I did.

Version 1.7 (October 7, 1999)- Spirit Temple section completed in the 
Walkthrough. One more level, and then it's all over with. God I wanna work on 
other sections.

Version 1.6 (September 11, 1999)-Water and Shadow Temples completed in the 
walkthrough, Enemy Section about as thorough as you're gonna find, Character 
Section, and Shops Section.

Version 1.5 (September 4th, 1999)- Added the Forest Temple and Fire Temple 
Walkthroughs, and changed the introduction. 

Version 1.4 (April 5th(?) 1999)- Make my Young Link Walkthrough, upping the 
size of this FAQ to the triple digits. I added a few things here and there as 
well. If this is still referred to as a Boss FAQ, I'm gonna be pissed.

Version 1.3 (February 21, 1999)- Added the rather extensive and detailed 
equipment section. Fixed my Table of Contents too! This should up the size of 
the FAQ to around 75K, and maybe it won't just be called a Boss FAQ now, eh?

Version 1.2 (February 18, 1999)- Added Golden Skulltula locations. Man, that 
was. tough. I wrote them up as I could remember them, and then I tried to 
categorize and alphabetize them. I decided the Dungeons could be separate 
from the other areas, since they somehow wound up mostly in order while I  
tried to alphabetize it.

Version 1.1 (February 16, 1999)- Added Heart Piece Locations, and a Mini-Game 
Review. Gold Skulltula locations are coming soon.

Version 1.0 (February 12?, 1999)- Did the Boss FAQ. I don't know what day it 
is.

--------------------------------------------------------------
Table of Contents
--------------------------------------------------------------
I. Introduction
 II. Update History
            III. Table Of Contents (hehehe)
                      IV. Story
                       V. Controls
 VI. Standard Stuff
                     VII. Walkthrough
          1. Kokiri's Emerald
      2. Goron's Ruby
         3. Zora's Sapphire
         4. Light Medallion
          5. Forest Medallion
        6. Fire Medallion
         7. Water Medallion
          8. Shadow Medallion
          9. Spirit Medallion
       IIX. Heart Piece Locations
           IX. Munky's Mini-Game Review
                       X. Boss FAQ
                       1. Parasitic Armored Arachnid: GOHMA
                     2. Infernal Dinosaur: KING DODONGO
                        3. BigOcto
                      4. Bio-Electrical Anemone: BARINADE
                5. Evil Spirit From Beyond: PHANTOM GANONDORF
  6. Flare Dancer
                        7. Subterranean Lava Dragon: VOLVAGIA
                        8. Dark Link
                  9. Giant Aquatic Amoeba: MORPHA
                       10. Dead Hand
                      11. Phantom Shadow Beast: BONGO BONGO
12. Ironknuckle
                     13. Evil Sorceress Sisters: TWINROVA
            14. King Of Evil: GANONDORF
                       15. GANON
XI. Golden Skulltula Locations
 XII. Equipment/Weapon/Clothing
XIIV. Characters
XIV. Enemies
XV. Shops
XVI. Special Thanks

--------------------------------------------------------------
The Story
--------------------------------------------------------------

Stolen from the instruction booklet. Actually, I just cut and pasted it from 
someone else's FAQ, but they stole it from the instruction booklet. Who? I'm 
not telling.

A long time ago...

Before life began, before the world had form, three golden  goddesses 
descended upon the chaotic land of Hyrule, they were Din, the goddess of 
power, Nayru, the goddess of wisdom and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the earth. 
Nayru poured her wisdom onto the earth to give the spirit of law to the 
world. Farore's rich soul created all life forms who would uphold the law.

These three great goddesses returned to the Heavens, leaving behind the 
Golden Sacred Triforce. Since then, the Triforce has become the basis for 
Hyrule's providence, where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the 
guardian spirit. The children of the forest, the Kokiri, lived with the Great 
Deku Tree. Each Kokiri had his or her own guardian fairy, except one. His 
name was Link.

Early one morning, Link was having a nightmare. It was the same nightmare he 
had every night. During a storm, Link would find himself standing in front of 
a mysterious castle. A rider on horseback, carrying a girl, would race by. 
The girl would look at Link as if to say something. Then, another rider would 
appear. This big man clad in black would look down menacingly at Link. Link 
would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to you!"

As Link opened his eyes, he saw a fairy floating in front of him. This 
fairy's name was Navi. Navi was sent to summon Link to the Great Deku Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for 
coming. Thy slumber these past moons must have been restless, and full of 
nightmares. A vile climate pervades this world. Verily, ye have felt it. The 
time has come to test thine courage. I have been cursed. I need 
you to dispel the curse with your wisdom and courage. Art thou prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. A 
wicked man of the desert cast this dreadful curse on me. Employing his vile, 
sorcerous energies, the evil one is searching for the Sacred Realm connected 
to Hyrule. For it is there that one will find the divine relic. The Triforce, 
that contains the essence of the gods. Whoever 
holds the Triforce can make their wishes come true. Thou must never allow the 
desert man to lay his hands on the Sacred Triforce. Thou must never suffer 
that man to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle. 
There, ye will surely meet the Princess of Destiny. Present this stone to the 
Princess. I have foreseen that she will 
understand everything."

The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before 
dying, the Deku Tree's last words were, "The future depends on thee, Link. 
Thou art courageous."

--------------------------------------------------------------
Controls
--------------------------------------------------------------
These controls definitely take a while to get used to, but once you know 'em, 
you'll never forget.

***************
Standard Mode
***************

Z button- Does three things. If there's an enemy in sight, it will lock onto 
him, and you'll go into Battle Mode. Battle Mode is  described later in this 
section. If there aren't any enemies around, this changes your camera angle. 
VERY helpful. Also, if you can lock onto things that aren't enemies, and 
sometimes Navi will tell you things about them. 

R button- Crouches and holds up your shield. Heh, Kid Link hides under the 
Hylian Shield like a turtle in his shell. Anyway, this sucks because in 
Battle Mode you can move while you hold up the shield.

A button- You'll be using this one A LOT. Look at the blue button at the top 
of your screen. That's called the Action Icon. Whatever that currently says, 
hitting the A button will do it. If you walk up to a door, the icon will say 
"Open." It does so many different things, from talking, picking things up, 
rolling (when you're running), climbing ladders, opening chests, jumping onto 
blocks, etc.

B button: This is the sword button. Tap it once to unsheathe your sword, and 
then you're ready for some fun. Just hitting B swings it, but there are a 
bunch of variations, each sword does it differently too. Here's a little list 
of what you can do in Standard Mode for you:

B- Slash
Just your standard sword move. Hit it three times and Link will do an 
uppercut slash. Your best defense against baddies.

Hold B Without Magic- Swinging Slash
Link holds his sword out and does a 360. Does damage to anybody that gets hit 
with it, and is good against packs of enemies, or when you've got guys on 
multiple sides. Tough to pull off though.

Hold B With Magic- Light Magical Swinging Slash
Long name huh? Can also be done without magic by rotating the analog stick 
360 degrees and then hitting B. Does twice the damage of a normal swinging 
slash and has a longer range. Again, good when surrounded.


Hold B LONG With Magic- Heavy Magical Swinging Slash
YEAH!!!! Does double damage of a normal swinging slash but has a KILLER 
range. Anybody on screen is gonna feel it. Just wait until the blue aura 
around your sword turns orange.

Everything else is done in Battle Mode

C-Up- First-person view (enough hyphens for you?). Is done automatically when 
you try to use the Hookshot/Longshot or Arrows. Basically, I only use it when 
I wanna look shoot something, but some people like to look around. I guess. 
Also used to talk to Navi if she's trying to speak to you.

C-Left, C-Right, C-Down- These are the Equip buttons. You select a weapon to 
equip to the button by pausing, highlighting it, and hitting the appropriate 
C-button. When the time comes to use it, just hit that C-button again. Most 
used buttons, I bet.

Start- Well, this pauses the game. During pause, you can use the L and R 
buttons to switch from screen to screen, or the analog stick. Lots of stuff 
can be done in the start menu. One screen keeps track of all the items you've 
collected (there are 24 in all). Another screen is a big map of Hyrule, 
showing all the places you've been, and covering the rest with clouds. A 
third screen shows you your tunics, boots, swords, and shields. And the other 
screen keeps track of your progress, showing things like Spiritual Stones, 
Medallions, Heart Pieces, Gold Skulltula Tokens, Ocarina songs, etc.

L button- Turns off the Map and the bottom right hand corner. Personally, I 
like to keep it on at all times, even though I know most of the areas by 
heart by now. But hey, to each his own.

*************
Battle Mode
*************
Battle Mode is accessed by looking at an enemy and hitting the Z button. This 
is best used against very mobile enemies, or enemies with swords (Lizalfos, 
Stalfos, Dinalfos).

Z button- Gets you out of Battle Mode, or switches you to another target. 
Sometimes hard to get out of Batle Mode.

R Button- Holds up shield. This rules since you can strafe around while 
holding it up. Always use this in battle unless you're attacking or flipping 
or something.

A button- Your defensive moves primarily. Here's a little list of what you 
can do with the A button in Battle Mode:

A button and back- Backflip
A backflip. Nothing more, nothing less. Good to use if a sword is being swung 
at you, or if you just wannagive yourself some room.

A button and left or right- Sidestep
The best defensive move. As soon as you see an attack coming, take a few 
sidesteps and you're clear. Can also be used to get around behind an enemy if 
you need to.

A button and forward- Lunging Slash
Ah yes, the Lunge move. Just pull out your sword and lunge at that big fat 
idiot in front of you. It does double damage, so ALWAYS use it against bosses 
and immobile enemies. Opens you up to an attack from sword enemies though, as 
they'll pick you off in midair. Dark Link will sidestep and lunge you if you 
try it against him, LoL.

B button- Suprisingly, there are only two moves with B in Battle Mode. One is 
the uppercut slash, already described, and the other is.....

Forward+B- Stab
Sweet! Perfect for killing quick enemies, like the Skull Kids. Also, hit B 
three times while moving forward and you'll finish it off with a moving 
uppercut slash.

--------------------------------------------------------------
Standard Stuff
--------------------------------------------------------------
These are just some standard things in Zelda. Nothing really tricky here.

Enemy Blurbs- While you have an enemy targeted, hit C-Up and the battle will 
pause, with Navi telling you the name of the enemy and a quick blurb about 
it. Cool to read some of them, stupid for others. Of course, for some enemies 
(i.e. Anubis),  reading the blurb provides a little information on how to 
kill the enemy.

Talking- You already know to walk up to someone and hit A to talk to them, 
but it's what they SAY that matters. A lot of times, someone will give you a 
tip or warn you about something. Heck, some people will give you something, 
or a job to do to earn something. People say different things and you 
progress through the game, so talk to people multiple times if you wish. You 
can't beat the game without talking to people, so you might as well talk to 
EVERYONE. Remember: Not everybody has something important to say, but 
everybody has SOMETHING to say.

Navi- The fairy. Every Kokiri has one, and Link was the last in the forest to 
get his. She's fun at first, and even provides a few tips, but gets REAL 
annoying, REAL fast. I just wanna kill her after having spent countless hours 
playing this game. She's useful for bad players, since if she sees you're 
stuck for a while (outside of a dungeon of course), she'll provide help. You 
can also talk to her using Saria's Song. Gives info on enemies and anything 
else you might Z-target during your quest.

Slicing and Dicing- All around the world of Hyrule there is stuff on the 
ground. Grass, rocks, trees, etc. And inside these things are usually helpful 
items. How a bomb got inside a rock I'll never know, but it's there and you 
might as well use it. NOTE: Most rocks give you three hearts if you need 
some, and three rupees if you don't need hearts. Also, check out any part of 
a wall that looks odd. There's a good chance you can blow it up.

Day and Night- First of all, time stands still in quite a few places. Those 
places are: Inside houses, in dungeons, Lon Lon Ranch, Gerudo Fortress, 
Haunted Wasteland, Kokiri Forest, Lost Woods, Kakariko Village, Hyrule 
Market, Zora's Domain/Fountain, and Goron City. Everywhere else, time moves. 
Some places it moves VEEERY SLOOOOW (Fishing Pond). But for the most part, 
day is 2:30 long, and night 1:30. At night, Stalchildren (Stalchilds?) appear 
in Hyrule Field (as a kid), so look out. Also, shops and such aren't open at 
night, but some people appear at night who aren't there during the day. But 
on the whole, day is a much better time.

--------------------------------------------------------------
Walkthrough
--------------------------------------------------------------
****************************
Getting The Kokiri Emerald
****************************
--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: Deku Shield, Kokiri Sword
Other Items: Deku Sticks, Deku Nuts

You start off with the games opening sequence, ending in your hut. Walk 
outside and Saria will run up to your house and want to talk. If you want to, 
go talk to her. She congratulates you on getting your fairy, among other 
things. See the big area on the right side of your map? That's where you have 
to go, but mean old Mido is blocking your way. You need a sword and shield to 
make it past here. OK, let's go get them then! Go to the triangular area at 
the bottom of your map screen, it's the training area. See the little hole in 
the wall? Go crawl through it. Take a left up here, and you'll find a boulder 
going round and round. Get behind it and walk with it, and you'll be at the 
other side. An advertisement for the Know-It-All Brothers is in front of a 
big chest. Open the chest to receive the Kokiri Sword!

Now you'll need 40 rupees. Look inside tall grass, slice little grass, throw 
rocks, and look around. Jumping on platforms over water gets 5 rupees, and 
jumping off the fence near the hole in the training center gets major rupees. 
Also, Mido's house contains several chests worth looking into. Once you have 
the necessary cashola, go to the shop. It's the little building next to the 
Deku Tree's area. It's striped red on the top, and a Kokiri is sitting on the 
roof. Go in, and buy the Deku Shield. Equip it, and the sword if you haven't 
already, and go talk to Mido again. He yells at you some more, but then 
realizes you've got weapons, so he let's you pass. Of course, I'd suggest 
talking to everybody beforehand, since they won't say the same thing once 
you've gotten the Kokiri's Emerald.

Alright, walk to the Deku Tree, and you'll be ambushed by some Deku Baba. 
They won't attack you, but if you touch them, it hurts. Slice them up, and 
you'll receive Deku Sticks. Yay! Go up to the Deku Tree, and a cut-scene 
ensues. It's about Ganondorf's desire for the spiritual stones, and how he's 
being destroyed from the inside. He opens his mouth and invites you to go in. 
Well, collect your senses, save your game, and go inside.

--------------------------------------------------------------
Inside The Deku Tree
--------------------------------------------------------------

Necessary Items: Fairy Slingshot, Kokiri's Emerald
Other Items: Map, Compass

First off, slice the Deku Baba in this room. Take a left and climb up the 
ladder. Make the jumps across this area until you find a big chest and some 
Skullwalltulas. The spiders can't hurt you if you don't climb the wall, so 
open up the chest. It's the map, and that's a very good thing. Keep jumping 
until you get to a door at the end. Iron bars lock the door behind you, and 
you have to square off against a Deku Shrub. No toughie, just check the 
Enemies Section for that.

Once he's destroyed, he gives you a tip about jumping, and the doors unlock. 
Proceed through the next door, and jump on the platform in the center. 
Quickly leap to the chest, which turns out to be the Fairy Slingshot. In case 
you didn't notice, the platform you jumped off of fell. Just turn around, and 
look at the ladder above the exit. Z-Target it and hit it with the Slingshot. 
It falls, and you can exit. Cut the grass below for supplies. Another way 
through this room is to not use the platform at first. Just fall down and 
climb up the vines to the other side. Then you can use the platform on your 
way back. Just a little creative thinking on my part.

Go back to the Skullwalltulas and kill them with Z-Targeting and the 
Slingshot. The third one cannot always be targeted, so just take him out 
manually if necessary. Climb the vines, crawl right at the top, and drop 
down. Go forward to the next door, ignoring the Giant Skulltula looming 
overhead. He'll get his later. In this next room, go stand on a switch to 
activate some platforms. Jump across to the other side, and open the chest 
there. It's the Compass, so be happy. You can now see where all the treasure 
chests are in this level, and exactly where you are. To exit, go back to the 
beginning, and pull out a Deku Stick. Put it in the fire from the lit torch, 
then walk over to the unlit torch. There ya go, just be sure to hit B to get 
rid of the Stick before it burns away.

Go back and find a Giant Skulltula. Tough for the first timer. I went after 
it with my sword. Just let it come down, then use the Slingshot when it 
reveals its belly. Now, look over the ledge. See the spiderweb? Navi no doubt 
talked to you about it earlier. Get a good running start, and jump. You can 
somewhat control yourself in midair, so toggle the stick. Normally, you'll 
hit the sides, and have to try again, but if lucky you'll land in the center 
and break through it.
Take a left and a deep breath. There are two spiders in this room, but 
they're Gold Skulltulas. You can't miss these things. I'd put 'em in my Gold 
Skulltula section, but you could get hurt if you don't kill them. There are 3 
platforms here. #1 is the one you're standing on, and #2 is right in front of 
you. #3 is across the water and can't be reached. Go to #2 and step on the 
switch. Now, there's a lit torch. Get a Deku Stick lit and jump to platform 
#1. Part of the water is shallow enough to stand in. Run to the web at the 
end, and is your stick is still burning, it'll melt away.

Go through the door to meet a Deku Scrub. If you want to, kill him. But if 
not, stand on his grass so he goes away, and use your Slingshot on the gray 
eye above the exit door. It closes, and the doors open. Now, get out of here 
and prepare for more. You're in a room filled with water, a platform on 
either side, and platform on the water, and a spiky log in the water. Dive in 
the water, go to the left side, and dive down. There's a switch there, so 
keep diving until you hit it. Go back to your original platform and wait for 
the floating one to come to you. Jump to it, and since the switch lowered the 
water level, you can pass under the spiky log. You'll hear strange noises 
during all of this, it's your timer. It'll speed up and then stop soon. On 
the other side, you have to kill a Giant Skulltula. Now, go to the block  
against the wall and push it as far to the right as you can. Climb up on it, 
and enter the door above.

Three torches in this room, and some Deku Babas. Ignore them, they grow back 
anyway. Get a stick lit, and run like mad lighting all the other torches. 
Once that's finished, you can leave the room in peace. In this next room 
there are two spiderwebs. One leads to a Deku Baba, the other to a tunnel. 
Find the tunnel, and enter it.

You're now on platform #3 in that water room again, so DO NOT JUMP OFF!!! See 
the spiderweb on the ground? Well, we'll get that in a moment. Push the block 
into the water, and jump to platform #2. Get yourself lit up on the torch 
over here, and make a clever jump back to the block, and then onto platform 
#3. To burn the spiderweb, either swing the stick, or use my way and roll 
over the web. Either way is fine, and you wind up in the same place.

There's three Deku Scrubs in this room, and if you listened to the other Deku 
Scrub a while back, he mentioning killing his brothers in a 2-3-1 order, 
twenty-three is number 1. (Jordan reference?). Do so, which is pretty tricky, 
except they freeze when hit, so you don't have to chase after them. The last 
one must be caught, and he'll tell you Queen Gohma's secret. Then they leave, 
and you have access to Queen Gohma's chamber.

I have a section for details on these things, and I bet you can guess its 
name. Once Gohma's dead, collect the Heart Container she leaves behind, and 
enter the blue light. You're back outside now, and the Deku Tree talks about 
the Triforce. You now know everything you need to know, and I believe Din, 
Nayru, and Farore were described as well. Oh, the Deku Tree is dying, so take 
this. It's the Kokiri's Emerald!!! Cool, now he's dead.

**************************
Getting The Goron's Ruby
**************************

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: Fairy Ocarina

Well, as I said before, everyone says different things since the Deku Tree is 
dead. Mido yells at you, heh heh. Notable in her absence is Saria. Take the 
exit on the left side, by the Know-It-All Brothers' House. You'll enjoy (or 
maybe you won't) a cut scene featuring Saria handing over the Fairy Ocarina 
to you. Man, the way Link exits this scene is PRICELESS! He sort of slowly 
backs away from her, then runs full speed away, like she's some poisonous 
snake or something. Hehe.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: Map Of Hyrule

Walk forward and Kaepora Gaebora the owl will give you a map of Hyrule. He 
also talks about using the map subscreen and stuff. Stay on the main road, 
and head towards the castle when you see it. At night, the drawbridge goes 
up, so you're screwed if that happens. Just wait on the road until day, or 
Stalchilds will jump you. Once the drawbridge is down, go inside the castle.

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------

In here, look around for a red-haired girl named Malon. Talk to her, and she 
says her dad is missing. Apparently, he went to Hyrule Castle to drop some 
milk off, but hasn't come back yet. Check out the shops, but don't buy the 
Hylian Shield, since you can get it later for free. Well, run through this 
area to.....

--------------------------------------------------------------
Hyrule Castle
--------------------------------------------------------------

Necessary Items: Weird Egg

Go forward, and you'll meet Kaepora Gaebora again. He talks about time I 
believe, but I could be wrong. Look on the right wall by some vines. If Malon 
isn't there, go back to the Market and come back again. Anyways, when you 
find her, talk to her. She whines about her dad some more, and gives you a 
Weird Egg in exchange for you finding him.

Now, climb up those vines and walk along the area up here. Jump off when you 
get to the stone thing. There's a hole in it to climb down, but jumping 
across is faster. You'll see a boulder with a sign in front of it. Ignore 
them, go a little further, and break left up the hill. Run to the far wall, 
and climb the stone area. Jump into the water and let the current sweep you 
away. You'll see a man sleeping. If your Egg has hatched, use it to wake him. 
If not, wait until it does. Once you wake him, you find out that it's Talon. 
A funny cut scene ensues, with him running back to find Malon.

Find the two crates of milk behind him, and push them along the path into the 
water. Hop on top of the second one, and jump into the small hole the water 
is coming out of. In this next area, you'll have to run around, dodging 
guards like crazy. Don't worry, you'll make it on the first or second try. 
Just remember a few things: Guards can't see behind themselves or through 
bushes, they're not as good as the guards outside, and when you see a guard 
making a tight circle through some rupees, use the overhead bridge. Finally, 
you'll wind up in.....

--------------------------------------------------------------
Castle Courtyard
--------------------------------------------------------------

Necessary Items: Zelda's Letter, Zelda's Lullaby

Well, look in the right window at first and you'll spot Mario and friends. 
This disgusts me, since Mario has no place in a Zelda game, but I digress. Go 
talk to Princess Zelda, and she speaks of a great many things. Say no to one 
of her questions, and she repeats it idiotically. God, what a retard. Oh 
well, you see Ganondorf, and are told you must do something to stop him. You 
get Zelda's Letter, which we soon found out was written in all of five 
seconds. After that, go backwards and speak to Impa, Zelda's nanny. She 
teaches you Zelda's Lullaby, and escorts you out of the castle. She also says 
to go to Kakariko Village, but that ain't happening yet.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Once you get control, look on the map. See the circle in the center? That's 
Lon Lon Ranch. Go there.

--------------------------------------------------------------
Lon Lon Ranch
--------------------------------------------------------------

Necessary Items: None
Other Items: Epona's Song, Bottle w/Lon Lon Milk

Go straight through this area at first until you get out into the corral. Go 
in the center and talk to Malon again. Talk to her three times, and after 
that show her your Ocarina. She'll teach you Epona's Song, and Epona will 
hump your leg like all loving animals do ;) Now, go backwards and take the 
door on your right. You'll see Talon sleeping with bunches of Cuccos around 
him. You can now play the Cucco-Finding Game [See Mini-Games Section] and win 
a Bottle with fresh Lon Lon Milk inside. Sadly enough, he's just joking when 
he asks about Malon. Trust me, you'll find out later. Go back outside to.....

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Sadly, I have to keep this as a section or people will get lost. Suffice to 
say, go back into Kokiri Forest. Happy?

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Man, I hate doing these little parts, but alas, I must include them. Anyways, 
take the exit at the north end of the map. It leads to the Lost Woods.

--------------------------------------------------------------
Lost Woods
--------------------------------------------------------------

Necessary Items: None
Other Items: None

What, is that like three sections in a row with no items? Yikes! Anyway, from 
the start go right, left, right, left, straight, left, right, or just listen 
to the music, or my other way described elsewhere to get to.....

--------------------------------------------------------------
Sacred Forest Meadow
--------------------------------------------------------------

Necessary Items: Saria's Song (THANK GOD!)
Other Items: None (sigh)

Well, go straight forward and take out the Wolfos that attacks. The gate 
opens and he leaves behind a purple rupee (50). There's a little maze-type 
thing ahead, with Mad Scrubs (automatic Deku Scrubs) at every corner. Once 
you get to the end, you'll face a bunch of Mad Scrubs in a hallway. When 
they're dead, go forward and a cut scene ensues with Saria. She will teach 
you Saria's Song if you show her your Ocarina. Once you've got that, head on 
out. In case you're low on life, and didn't kill the Scrubs, save and reset. 
You'll be back in your house. Great trick I must say.

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Leave. Back to Hyrule Field. 'Nuff said.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Go to Kakariko Village, which is next to the castle as Impa already pointed 
out.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------

Necessary Items: None
Other Items: Bottle, Sun's Song (At least, I don't THINK it's necessary), 
Hylian Shield

Talk to the Cuccoo Lady [See Mini-Games Section] for the bottle, or go to the 
graveyard (bottom right) for the Sun's Song. Now, the way to get the Sun's 
Song is to go to the back of the graveyard and play Zelda's Lullaby. The 
game's best Young Link cut scene occurs, and you've got a hole. Drop down. 
Take out all 5 Keese in this room, and the door will unlock itself. Go 
through the door and make a mad dash straight through this room. Run through 
the green muck, because it hurts less than if you go near a ReDead, trust me. 
After this, you'll see the wall. You learn the Sun's Song from it. Go back to 
the ReDead's and play the Sun's Song to freeze them. Then leave. To get the 
Hylian Shield here for free, pull on the grave with flowers in the first row, 
and open the chest below. This is a good find, but don't 
equip it yet. It was made for Adult Link, really. The entrance to Death 
Mountain is at the top, but a guard blocks your way. Just show him Zelda's 
Letter, which reads (god this is lame):

This is (your name), he is under my orders to save Hyrule.

Well, that was dumb, and the guard has his appropriate laugh. He also wants a 
Mask from the Happy Mask Shop, which is now accessible in Hyrule Market. Go 
through the now opened gate.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Well, just walk forward and kill the two Red Tektites you meet along the way. 
Kill the third that jumps down at you, and head up the ledge he was on. Those 
boulders you saw cover up the entrance to Dodongo's Cavern. Now, just keep 
going straight (can't go the up route) until you get to a circle of stones. 
Go forward, not left, and you'll be in Goron City.

--------------------------------------------------------------
Goron City
--------------------------------------------------------------

Necessary Items: Goron's Bracelet
Other Items: None

Well, talking to people, you will discover that Ganondorf has sealed up the 
entrance to Dodongo's Cavern (duh), the Goron's main food supply. Dodongo's 
have invaded it, and Ganon won't help out the Goron's until he gets the 
Goron's Ruby. Oh, and Darunia has locked himself in his room, waiting for a 
royal messenger. Well, either by jumping straight down, or traversing the 
paths, get to the bottom. You'll see a door with a plush carpet in front that 
Navi flies to. Stand on the carpet, take out Le Ocarina, and play Zelda's 
Lullaby. The door opens, so go inside. He is very unhappy if you talk to him, 
but using the Ocarina cheers him up (and makes him look like a total psycho 
in the process). He talks about Ganondorf some more, and gives you the 
Goron's Bracelet. You can now pick up those funny looking Bomb Flowers lying 
around.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------

Necessary Items: None
Other Items: None

Well, take a right coming out of the cavern and you'll see a Dodongo and a 
Bomb Flower. Now, what you've gotta do is pick up that Bomb Flower, get a 
running start, and throw it. After a few tries, you'll be able to blast open 
Dodongo's Cavern. Um...go in there dude. Hey, since this is a small section, 
I just had a thought. If it's _really_ the Goron's place, why is it called 
Dodongo's Cavern?? Answer me that, will ya!?! Oh wait, got a (bad) 
walkthrough to do.

--------------------------------------------------------------
Dodongo's Cavern
--------------------------------------------------------------

Necessary Items: Bomb Bag, Goron's Ruby
Other Items: Map, Compass, Deku Shield

CAUTION: You should equip the Hylian Shield whenever you see a fire enemy 
(Fire Keese, Dodongos, probably etc.) because the Deku Shield will be burnt 
by these guys if they hit you. Of course, when they're not present, feel free 
to use the Deku Shield, because child Link can actually maneuver with it. Oh, 
and there are various Deku Scrubs around here who'll sell you replacement 
Deku Shields. On with it already? No, screw you, I think I'll make a random 
comment here. Ummm...Is it just me, or...nope, I got nothing. Oh, doesn't it 
seem odd that there's a Map and Compass in every dungeon? Why is this I ask 
you, and who put these here? On with it _now_? OK.

First off, look to your left and pick up a Bomb Flower. Run over and set it 
down by the odd-looking part of the wall. It will explode, revealing the main 
area of the dungeon, and giving the cavern its proper intro. Go forward, wait 
for the moving platform to be at its highest, then jump onto it and onto the 
center platform. Avoid the Beamos and go either left or right. If you go 
left, destroy the Beamos with a Bomb Flower, and bomb the odd sections until 
you find the Map. If that doesn't interest you, head right.

Kill the Beamos you see, and then bomb the odd section of the wall furthest 
away from you (and the Bomb Flower). Go in, and you'll be in a hallway with 
Dodongo Larva. Hack them, or use the Hylian Shield to cover yourself from 
their attack. Once you make it to a rise in the ground, they can't attack. 
The switch here is blue, so push/pull a statue on top of it, then go through 
the door.

Uh-OH, it's a pair of Lizalfos. Luckily, they fight 1 at a time. Pull out 
your Deku Shield if it wasn't equipped and take these idiots out. I found 
this very tough, seeing as how you only have 4, maybe 5 hearts right now. The 
door unlocks, so proceed.

You're in a dark room with torches and Dodongos. Wipe out the Dodongos first 
if you don't wanna risk getting hurt. Now, if you don't have any Deku Sticks 
and why would that happen, you don't use 'em anywhere!), bomb the odd part of 
the wall and kill the Business Scrub you find there. He'll sell more to 
you. Now, get a stick lit and go light the other three in the room. Viola, 
insta-exit!

You're in the center room of the dungeon again, but this time in an area you 
previously couldn't reach. Simply stand on the switch, and the door on the 
left side unlocks. Scamper over there by way of platform, and get the Map if 
you haven't already. Oh yeah, there's a Business Scrub willing to sell you a 
replacement Deku Shield if it's gone around here. Now, once you've got your 
supplies, head through the unlocked door.

You'll be in a room with a bunch of Bomb Flowers. Ignore that for now, and 
blast away the odd section of wall to get to the other room. There are three 
statues, one of which is an Armos. Just pick up a Bomb Flower, hurl it at 
him, and repeat. You can get the Compass while he's chasing you if you wish. 
COOL TRICK: If you just can't kill him, snag the Compass, save, and reset. 
There ya go, and you barely lost any time. Anyway, get back to the last room.

Uh, you see that pillar in the center of the room? See all the Bomb Flowers 
lying around it? Well, there's an obvious gap between two Bomb Flowers where 
another one should be. Find one lying on the floor around here and put it 
there. They all explode, and a sequence ensues. One thing's for sure: You've 
got stairs! Take either direction on the wooden ledge up here and get out of 
this room. Look, it's the return of the Skullwalltulas right before the 
door!! OK, that was dumb.

In this next room you'll see some Fire Keese and about seven Armos. Yikes! 
I'd equip Mr. Hylian Shield and kill the Keese first, then circle around the 
Armos. Don't touch them, because one is only a statue. It's the one in front 
of the ladder. Pull him out of the way and you'll have easy access to the 
top. Hit the switch, and then leave this friggin' place!

You're in the main room, sorta. You're on the second floor now. Just run 
across the bridge, and if a Keese comes near you, slash the retard. In the 
next room, drop down and Navi informs you to watch your step in these tight 
corridors. Look for a ladder with a blue block at its base. Climb the ladder, 
then jump off onto a platform with a chest. Open it for some rupees, then 
grab the Bomb Flower next to it. When it's about to explode, throw it at the 
explodable (word?) wall. I mean, when it's REALLY about to explode. Also, you 
can get it stuck on the ladder if you've got good hand-eye coordination. Just 
blast it and go through the passageway.

There are three platforms in this room, but the center one is on fire. Just 
use the Slingshot on the yellow eye atop the third platform, and the fire 
will go out. If you run out of Deku Seeds, there's some regrowing grass in 
this room.

Aw man! Just when all was going well, another freaking Lizalfo fight! Kill 
them I suppose, just like last time. In the next room, there are 4 platforms, 
and the 2 center ones are on fire. Hit the eye at the end again, hop onto the 
second platform, and turn left. Hit the eye there and proceed to exit the 
room. Watch out, the fire WILL grow back.

In this next room, you can find a Bomb Bag inside of a large chest. Isn't 
that nice? Now, go through the passageway and you'll see a switch. Save the 
game, as the switch creates easy access from the first floor to the second 
floor via a pillar. Jump across the bridge and bomb the wall at the end for a 
chest. If you're missing your Deku Shield, that's what you get. If not, it's 
20 rupees. Now, go back and stand right next to a gap in the bridge. Pull out 
a bomb and drop it. It'll land in the Giant Dead Dodongo's eye. Do the same 
with the other one, and he opens his mouth, allowing you to get to Dodongo's 
chamber. Or closer at least. If you've got full hearts, jump down there, but 
if not, use the pillar to get back down.

Now, enter the door in the Dodongo's mouth (WTF? A door in his MOUTH!?!?!) 
Equip the Hylian Shield and kill or avoid the Fire Keese flying around. 
Jumping in the hole shows you that there's a blue switch down there, since it 
won't stay down. Take a right from this room, and you'll be in an area with 
Fire Keese and blocks. Just scramble through this room, you'll have to climb 
to higher ground near the end. You'll see a tunnel, but smash the pots to the 
left. They contain Red Fairies, and you've probably got at least 1 bottle to 
keep one in by now.

OK, go through the tunnel, and push the block at the end. It'll fall off, so 
push/pull it onto the switch, watching out for the Fire Keese, who will 
sucker punch you while you pull it (well, that is if they had arms). Great, 
the door to Dodongo is open. Proceed!!!

Open up the chest in here for some Bombs, which you may or may not need. Bomb 
the odd part of the floor, and drop down to square off with Dodongo. See the 
appropriate section, which believe it or not ISN'T the Mini-Game Section. God 
I hate you people.

Once this guy's killed, take your Heart Container and leave. Enjoy the 
sequence with Darunia at the end, and get the Goron Ruby. This one just might 
be funnier than Koume and Kotake's death scene. My sister says Gorons look 
like bears, and this only proves it, hehe.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------

Necessary Items: Magic Meter
Other Items: Spin Slash

Alright, remember when there was that flag when you went up the slope en 
route to Goron City? Yeah, take the up path there, and blast the boulders 
away with Bombs. Jump across the gap, and equip the Hylian Shield. Run to the 
far wall, and boulders start to fall. If you see a shadow on you, press R to 
duck and cover until it goes away. Either that or run like hell until it 
stops, my method of choice. Kill the two Skullwalltulas you can see, then try 
to get positioning on the third one, or just run past it. At the top, don't 
go down with the damn owl, Bomb the area on the left. Look, a Great Fairy 
Fountain. Play Zelda's Lullaby on the Triforce symbol, and the fairy appears. 
My god, could she possibly be wearing any less? Not that I'm complaining 
though. She teaches you the Spin Slash attack, and now you have a Magic 
Meter. Good for you. Technically, the Spin Slash isn't necessary, but you 
need to gain it in order to speak to the other Great Fairies, and one of them 
gives you Din's Fire, which IS necessary. Get my drift?

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------

Necessary Items: None that I haven't already described
Other Items: None that I haven't already described

Use a ride from the owl to get here, and then leave. Nothing else to do. Go 
through Hyrule Field and go to Hyrule Castle.

--------------------------------------------------------------
Hyrule Castle
--------------------------------------------------------------

Necessary Items: Din's Fire
Other Items: None

Proceed past the gate like you did last time, but look at the sign and the 
boulder this time. Blow up the boulder and go inside. You know the drill. 
This time you receive Din's Fire which is necessary WAY later in the game. 
Now, from here go to Zora's River, it's to the right of Kakariko Village in 
Hyrule Field.

*************************
Getting Zora's Sapphire
*************************

--------------------------------------------------------------
Zora's River
--------------------------------------------------------------

Necessary Items: None
Other Items: Magic Beans

First, walk forward and blast the rocks, duh. You can buy Magic Beans from 
the fat kid, which are necessary to get some Heart Pieces, and some Gold 
Skulltulas, but not vital to your quest. Anyway, there is a point where the 
gap in the river is very small, so jump across it. You can also use a Cucco 
to float over the wider parts, but I think it takes too long. Just jump 
through this level, making sure not to stay in the water too much, and 
avoiding the Blue Tektites. At the end you'll find a waterfall with a grate 
in front of it. Play Zelda's Lullaby on the grate, enjoy the swank cut scene, 
and jump through the now opened waterfall. That thing will close fast though, 
so don't stand around for too long.

--------------------------------------------------------------
Zora's Domain
--------------------------------------------------------------

Necessary Items: Silver Scale, Fish
Other Items: None

Well, stay on the path and make your way upward to King Zora's Chamber. 
Talking to him reveals that Princess Ruto is lost. Take a left and play the 
Diving Game. Refer to the Mini-Game Section for this relatively easy game. 
Once you go backup to her and get the Silver Scale, dive down again. Look 
for an underwater hole in the ground; it's a shortcut to Lake Hylia.

--------------------------------------------------------------
Lake Hylia
--------------------------------------------------------------

Necessary Items: Bottle W/Letter
Other Items: Fishing Pond w/Lots O' Stuff, Scarecrow's Song

Just go forward a little bit and Navi will turn green and fly underwater. 
Dive there, and when you come up you'll have the Not-So Empty Bottle. Equip 
it to a C Button, and use it to read Princess Ruto's Letter. She's trapped 
inside Jabu-Jabu, and wants you to save her. Oh, and don't tell her daddy. Go 
back to Zora's Domain now. Oh, the Fishing Pond is on the far side, left of 
where you entered. To finish half of the Scarecrow's Song sequence, just go 
up to the scarecrow who claims to be a musical genius, and play an 8-note 
song.

--------------------------------------------------------------
Zora's Domain
--------------------------------------------------------------

Necessary Items: Fish, if you didn't already get it
Other Items: None

Well, show King Zora the Letter in a Bottle, and he'll tell you to go fetch 
Ruto. Man, he takes like a week to move out the way! When he's done, walk 
around on the lower level of the Domain until you spot some fishies. Catch 
one in a bottle, or buy one from the shop for 200 rupees (yikes!). Now, go 
past where Zora was originally blocking.

--------------------------------------------------------------
Zora's Fountain
--------------------------------------------------------------

Necessary Items: None
Other Items: Farore's Wind

Well, if you want Farore's Wind, read this. If not, just skip to the next 
paragraph. It's unnecessary, and I never use it either. Alright, go behind 
Jabu-Jabu until you find an island with a tree, a silver boulder, and a 
Gossip Stone. Bomb behind the silver boulder (I think there's a crack or some 
other boulders there) and you'll open up a passageway. In here is another 
Great Fairy Fountain, and you get Farore's Wind.

Now, go up in front of Jabu-Jabu an get right up in his face. Release the 
fish, and he'll open his mouth. In you go, along with the fish. Man, Link has 
a girly voice, I wanna kick him square in the nuts.

--------------------------------------------------------------
Inside Jabu-Jabu's Belly
--------------------------------------------------------------

Necessary Items: Boomerang
Other Items: Map, Compass

Run forward, avoiding the enemies, and stand against the...I guess we'll call 
it locked for now. The locked door. Turn around and look up. Navi flies green 
toward a switch, so pull out your Slingshot and peg it. Just walk through 
this next room, nothing of interest really.

Hey look, Princess Ruto in this room! She's angry, and doesn't want any help. 
God, what a putz, she walked right down a Sucky Thing Of Doom! Follow her, 
and then talk to her. She again says no, but don't give up hope. Talk to her 
one more time and she says that you may carry her. OK, do so. Link is 
carrying around a naked girl??? Um..this isn't G-Rated!!!

Take the door behind you (yes behind), and jump into the water in the center. 
Toss her over to the other side and get ready for some pain. Bunches of 
enemies like Bubbles and Stingrays inhabit this place. Just touch Mr. Center 
Switch to raise the water so that you can go to the other side with Ruto. Oh, 
if Ruto dies, just go backwards, and she will be waiting. I always lost her 
my first time around. Get to the exit door and shoot the switch on the 
ceiling to leave.

Wait in this room until the elevator platform comes down. Ride it up to the 
top, it takes you to the room before the Holy Room (get it???). Um, go 
forward and run through the pits in the next room. Also, go at full speed so 
Beris don't drop down on you. Take the door at the end.

Scamper through this next room, and take a quick right. Put Ruto on the blue 
switch and enter the door. Now, wipe out anything with a pulse in this next 
room (using the best damn weapon in this level, Deku Nuts), and your reward 
is the Boomerang.

Now, go out, and walk around this next room until you find another blue 
switch. Set Ruto down on it again and go in. Whoa, it's a Parasitic Tentacle. 
Just fight it like you would a Skulltula basically. Keep the Boomerang ready, 
walk forward until it comes down, and release it. Repeat until dead. When it 
dies, a chest will appear out of nowhere (amazing!), and it contains the Map.

Remember the hallway with a red tentacle in it? Well, go through that 
hallway, because the tentacle ain't there anymore. Navi reminds you in case 
you never saw it. Well, dispatch of Bubbles in here in 40 seconds or less. 
Deku Nuts are the weapon of choice, but the Boomerang is capable. Kill them 
all in time and you get the Compass! Yay?

Go back into this room and go through the door which I believe WAS NOT HERE 
BEFORE! Man, freaky. Uh, inside is a blue (I think it's blue) Tentacle. Kill 
it, and you get.....nothing. Oh well, the tentacle blocking your way earlier 
is gone. Go into that nearby hallway and you'll do battle with the last 
tentacle, a green one. I bet you saw this one earlier, killing this tentacle 
it's gonna get rid of the one in the hole room. Kill this thing.

Work your way back to the hole room (which takes all of ten seconds, hehe). 
Fall down the hole the tentacle used to cover (from where you just came in, 
it's the farthest one on the right side). You'll fall onto a section of land 
(well, flesh) that you've no doubt tried to access before. Go through the 
door, and you'll see Zora's Sapphire. Throw Ruto to it since you can't reach 
it yourself, and the platform rises. When it returns.....RUTO'S BEEN TURNED 
INTO AN OCTOPUS! DEAR GOD SAVE US ALL! Oh wait, that's just BigOcto. Kill it.

Once he's dead, climb onto the platform elevator in the center, and you'll be 
led to an area with wiggly wobbly thingies and an Octorok. It's tough to kill 
him, so just stick it out. Boomerang the jello impersonators, and hop on them 
to the exit.

Jump across the gap to a platform, and it lowers to that circular room before 
the Holy Room (come on, it's funny, admit it!). There, now you can reach the 
far side, the Boss Area. Uh-Oh, there's a blue switch, but no Ruto. No 
problem, just walk to the other side and grab a wooden box. Place it on the 
switch and enter the door.

Kill the Jellyfish in this room with your Boomerang, and then climb the 
vines. I suggest killing the Gold Skulltula. I'm sorry, but look man, I can't 
just not say anything about it! Um, get to the top, and you'll see a switch 
blocked by a plate of glass. Z-Target the switch, get a little bit away from 
the glass, and let a rip. Go walk through the unopened door. Or hang 
yourself, whatever feels right.

Slaughter Barinade and get your Heart Container. Enter the light Link, the 
light!

Um...I don't feel like giving any information on this cut-scene, so here's 
some random thoughts. Link gets scared too easily. Wouldn't his clothes and 
stuff get wet being in the water so much? Man, if Ruto calls this friggin' 
stone her most precious possession ONE MORE TIME...OK. Link is engaged at age 
8? Man. Hey, I just noticed something. Saria, Ruto, Malon, and maybe Zelda 
all want Link. Lucky piece of crap. Proceed to make your way back to Hyrule 
Market.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
############################
Getting the Light Medallion
############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------

Necessary Items: Ocarina Of Time
Other Items: None

Upon nearing Hyrule Castle, you'll see a cut scene in which Zelda flees with 
Impa. She tosses the Ocarina Of Time into the moat and up comes Ganondorf on 
a sweet-looking black stallion

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------

Necessary Items: None
Other Items: None

This is tricky. You've got find the Temple of Time. Hard with all the junk 
cluttering this area up. Just look for a churchlike thing with some steps. 
Coming from the field, it's to the right of the Happy Mask Shop.

--------------------------------------------------------------
Temple Of Time
--------------------------------------------------------------

Necessary Items: Master Sword, Light Medallion
Other Items: None

First, walk up to the little alter thing and read the inscription. It says 
something about the Hero Of Time playing the Song Of Time. Well, whip out 
your Ocarina and play that thing! The door opens up, allowing you to pass. 
Walk through and Navi will fly up to the Master Sword. Go pick it up. You 
will see a LOOOOOOOONG cut scene. Basically, you wake up 7 years later in the 
Sacred Realm. Rauru, the Sage of Light, speaks to you for a while about how 
Ganondorf got the Triforce of power while your lazy ass slept. Oh, and you 
get the Light Medallion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#############################
Getting The Forest Medallion
#############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------
Necessary Items: None
Other Item: Probably listed somewhere else

Get your ass out of here and go to Kakariko Village. Unless of course, you 
don't even CARE about saving the world!!! What's wrong with you, ya 
slacker???? Oh, wait. Now would be a good time to get the Goron's Sword, 
since it's never too early for THAT! But you'll need a horse first. So go to 
Lon Lon Ranch and get Epona. See the appropriate section for details on that. 
"But Matt, I am a stupid little boy! What section is that?" That'd be the 
Mini Game section, or the how to get the Triforce section, since Epona uses 
the Golden Wings to fly to the Sky Temple. What, don't you people read the 
webpages???

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Yeah, well, we already have the Sun's Song right? Now, Munky says, go in, 
take a left, find a flowery grave, pull it back, and jump right down the 
hole! Oh yeah, if you go in the hut, you discover Dampe has a Hookshot in his 
grave. Hey, I thought ghosts couldn't hold things! Didn't anybody see Ghost? 
You have to LEARN, from a bum on a subway car.

--------------------------------------------------------------
???
--------------------------------------------------------------
Necessary Items: Hookshot
Other Items: No, now stop asking

Dampe is there, and talks smack about how he can kick your candy ass in a 
race. Well, race him...and discover he's right. But as long as you finish, 
you get the amazing, stretchy-shrinky, bouncy-wouncy, boingy-joingy, Gold  
Skulltula massacrin'' Hookshot. Oh yeah, keep going, and you'll run into some 
blue blocks. Navi gives you a tip to play the Song Of Time and they go away. 
Now you are in the windmill, and can get a Heart Piece now if you were too 
stupid to earlier.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None.....again

Leave. Just get your ass out of there and over to Kokiri Forest.

--------------------------------------------------------------
Kokiri Forest
--------------------------------------------------------------
Necessary Items: Take a wild frickin' guess!!!
Other Items: Must...control...fist..of..death.

Hey, I've got a crazy idea! GET IN THE GODDAMN LOST WOODS AND DON'T EVER COME 
BACK YOU MINDLESS RETARDS!!!! CAN'T YOU FIGURE THIS OUT ON YOUR OWN???? IS IT 
TOO HARD FOR YOU?????? ¤phew¤ that felt better.

--------------------------------------------------------------
Lost Woods
--------------------------------------------------------------
Necessary Items: Stop it, please
Other Items: I have nothing funny left to say. Not that I had anything funny 
to begin with.

Umm...we have to get to the Sacred Forest Meadow, so excuse me while I try to 
remember the way. Hmm, right, left, a few more directions maybe, and then we 
meet Mido. Remember the path on your own. Play Saria's Song for Mido, and 
he'll let you pass. Then beat him unmercifully with a stick. Keep going, and 
maybe you'll find...

--------------------------------------------------------------
Sacred Forest Meadow
(had you on the edge of your seat, eh?)
--------------------------------------------------------------
Necessary Items: THE MINUET OF FOREST!!! GOD BLESS THE MINUET OF FOREST AND 
THAT STUPID SHEIK!!! HALLELUIA!!!
Other Items: Meanwhile, this section has been blank since god knows when. 
Zora's Domain maybe?

Watch out, because the paths are now guarded by Moblins! Transverse (oooh, 
big word!) the path and you'll wind up smack dab in the middle of...well, 
nowhere really. Bea the Super Moblin in the hallway (hey, I just made that 
up. Pretty damn cool, huh?) and your reward is A NECESSARY ITEM!!! Just play 
the damn song, watch the cheery crap, and get in the Forest Temple. "But 
Matt, it's me, stupid little boy again. How do we do that???" No. Figure it 
out for yourself.




OK, just Hookshot the branch above the broken staircase. I shouldn't have 
told you though.

--------------------------------------------------------------
Forest Temple
--------------------------------------------------------------
Necessary Items: Fairy Bow, Boss Key, Forest Medallion
Other Items: Map, Compass

Walk a ways forward and two Wolfos will pop out of the ground. I have no idea 
how they do that. But kill them anyway, because they suck. Then (many people 
miss this, including myself), climb the right wall. That spider up there is a 
GOLD Skulltula, so it won't hurt you unless you climb right into it (and I'm 
sure some of you would). Drop onto the ledge up there and kill it. God I hate 
that sound. Jump onto a branch with a treasure chest on it. Inside is a Small 
Key. You'll be needing a few of these for every temple from now on.

Now, drop down (or climb), go through the door, and massacre Mr. Skulltula. 
Hookshot him in the back if you're impatient. Going through the next door 
brings you to a large, circular room (known from now on as the Main Room), 
and a cinema awaits you. Four Poes steal some fire. Why this matters I don't 
know. Apparently, Link has no matches so we must track down those ghosties 
and get the flames back. Might as well take the door straight in front of 
you, since there's a Gold Skulltula over there. Go through the door and kill 
the Blue Skull in the hallway. After leaving, you must fight a new 
enemy-Stalfos! Basically, these are what Stalchildren (Stalchilds?) turn into 
when they grow up. I guess. Once they're dead, a treasure chest appears with 
another Key inside. And one of the pots in the room has a Fairy in it. Leave 
the room and come back if you want another.

Back in the main room, there are four other doors. One is unreachable, and 
another locked, leaving two doors. Scratch that, one of the remaining is 
blocked by an eyeball, so take the last one. Yard. It's blocked by a blue 
block, to dispel it (remember how...?) and go on. There's a well you need to 
go down, but alas there's no way down it yet. So climb the wall in the corner 
(killing two of the three Skullwalltulas first). You'll have to sneak by the 
last one, but it's relatively easy. There's a door up there, and you can kill 
a Blue Skull in there (or two??) to receive the Map.

Go through the door and look around for a target. That's to shoot with your 
Hookshot. Do so and observe the effects. Hit the switch to drain the well 
down there, so jump down now. Aim for the water, especially if you're low on 
life. Then climb down the well and follow the path. Just a few hearts, and 
yes you CAN drop in the water if you feel the need to do so. Oh, and Small 
Key #3 is down here as well.

NOTE: I just lost the entire Forest Temple FAQ after this, so don't look for 
my best work here. I'm extremely pissed off, as it was 9K, and now I'm down 
to 2.5K. ¤sigh¤

Get out, and look for the door that leads back to Room le Main. Use one of 
your Small Keys to open the door across the room for you, and kill the Giant 
Skulltula you meet there (it's times like these I wish I had arrows). Now, a 
Blue Skull will come after you as soon as you enter the next room, so 
dispatch of him. Find a ladder, and climb up. On this floor, look for a blue 
block (I think it's blue at least). See the arrows on the ground? They point 
the way you should be dragging the block, so follow them. At the end, the 
block will drop a few inches so you can get on it. On the next floor, you'll 
find a red block. Drag it backwards until you run into a wall, and then go 
back to the first floor and run around until you find a ladder. Climb it, and 
push the block. Now you should be able to go down the ladder, back up a floor 
via the blue block, and the rest is easy. On the top floor, you'll have to 
fight a pair of Blue Skulls. Easy enough. Ignore the eyeball for now, you'll 
use it later. Now just open the locked door and you're outta there. Whoa, 
f***ed up hallway, huh? Anyway, run along through, and listen to Navi 
at the end. You won't have to worry about it unless you fall to the floor in 
this next room though, or are REALLY slow. Just get to the other end and 
unlock the door. Run through this room and open the next door. Now you'll go 
toe to toe with a Stalfos. Sounds fun, huh? Be careful not to fall down the 
hole, even though HE somehow magically floats above it. Once he dies, another 
two attack, only this time if you kill one, you have about 20-30 seconds to 
kill the other one before he reforms (major flashback). It's a tough task, 
but the prize is well worth it. Yes, the almighty Fairy Bow is now in your 
possession.

Go BACKWARDS now, through the door you came in. I'm sure you saw the ghost in 
here earlier. Well, she warps between three paintings, so as soon as you see 
her in one, keep your distance, and shoot an arrow. Once you hit her in all 
three paintings, she'll come out to play. I believe this is Joelle. Go kill 
her. The strategy is Z-target her, and shoot her with an arrow. She'll then 
disappear, but reappear in a few seconds, ready for another arrow. Also, you 
might lunge at her, especially with Biggoron's Sword. Once she's dead, the 
flame returns, and you get arrows and the Compass.

Now, go back into the Stalfos room, and go through the OTHER door this time. 
You'll be in a room with yet another Poe Bitch, Beth. Dismantle her just like 
you dismantled Joelle, and you'll be just fine. This time, you get A Small 
Key instead of the Compass.

Now, turn straight around and keep going until you get to the room before the 
Corridor Of Twist, with the eyeball and the two Blue Skulls. Now, kill those 
little guys again and shoot the eye with an arrow. You'll see the effect 
right away, so there's no point in me describing any of it. Now go back 
through the hallway and you'll see the next room is sideways as well. Haul 
ass through this next part if you don't want to deal with the Wallmaster. 
Drop down to the ground, open the blue and gold chest to get the Boss Key 
(yay!), and drop down the hole.

There are a few Blue Skulls in here, so kill them to open up the door out. 
You're on the balcony, my friend. See the door in front of you? Don't go 
there, take a right instead. Inside this room is a Floormaster. Kill it 
(Arrows, Din's Fire, or sword) and its little Floormasterettes (DEFINITELY 
Din's Fire), and you'll get yet another Small Key. Now go back outside and 
through the other door. You'll find yourself in the Block Room again. Drop to 
the floor, kill the Blue Skull, climb to the top, kill the Blue Skulls, go 
through the door, through the hallway, the painting room, the Stalfos room, 
and the other painting room until you get a warning from Navi. Then drop 
down, run to the ladder on your right, and through the Straight Hallway. 
Green Skulls are in here though, so watch yourself. At the end, use your only 
Key on the door, and then weep like a baby if you wish.

This next area will probably make you think you forgot something. There is an 
eye on the wall, but it's covered in ice. Fortunately for you, there are two 
pillars in some lava in the middle of the room. One stationary in the center 
of the pit with a torch on it, the other circling around it. Hop on the 
moving one, and aim an arrow at the iced-over eyeball. Once the torch gets 
between you and the eye, let a rip! The arrow should catch on fire, thus 
melting the ice. In case you were wondering, that eye twisted up the hallway 
you came from. So turn around and leave the room, run through the Green 
Skull-infested hallway, drop down, and fall into the hole.

Ugh, I hate this room. Basically, the ceiling falls down, raises, and falls 
again, and you have to get from one end of the room to the other. Getting 
squished drops one heart and makes you restart the room. Don't worry, the 
ceiling has holes in it, so you just have to be in the right place when it 
falls. TIP: Get as far up as you can without the view changing, pull out your 
arrows, wait for the ceiling to fall, and kill all the Skulltulas hanging 
from the ceiling. Then, when it raises, run all the way to the switch (It's 
far, but CAN be done). Next, run to the treasure chest space, and finally to 
the door.

See that massive picture of the green Poe Sister on the wall? Well, memorize 
it, because when you step forward, 5 puzzle pieces fall, and you must arrange 
them to look like the picture. Only the two eyes, torch, and bottom are 
necessary. Ignore the all black piece. You have 1 minute, but every time you 
fail they turn over and you get 70 seconds, then 80, etc. Once that's 
completed, Poe Sister Amy comes out to fight. Once, twice, now thrice. You 
know how to handle these by now. At least, you should.

Leave the room after the battle is won, and now you're back in the main room, 
in a previously unreachable area. Drop down, then run to the center to face 
the last Poe Sister, Meg. She'll make 3 copies of herself, and all 4 of her 
will float around you. Use arrows (no Z-targeting) to shoot them. Once you 
kill three, Meg attacks (unless of course, one of the three you killed was 
the real Meg). A few hits later and it's all over.

Hey look, we were standing on an elevator! Well, get in and go down. This 
next room is odd. See the parts of the wall that jut out? Get next to one and 
push it. Yes, push it. Every time you move it, check the two holes in the 
wall to see if you can go through. Every time you hit a switch, a gate behind 
the wall opens. Just remember to always push the same direction for fastest 
results. At the end, you'll be in the Boss Room. Some stairs I think, and 
then a big enclosed circle with paintings all around. Step into the middle 
and then try to leave. Cinema begins for Phantom Ganondorf. See the Boss 
Section for tips on how to kill him.

Well, after he dies, Ganodorf sends him to some odd dimension (like Hell?) 
and threatens you. Well, all is happy for now, because you rescued Saria. She 
talks a little bit to you, and then reveals that she is the Sage of the 
Forest. Gee, that's nice, gimme that medallion! Yay!

NOTE: This is roughly the halfway point in the game. Congratulations on that.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
############################
Getting the Fire Medallion
############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------Lost 
Woods/Kokiri Forest/Hyrule Field/Hyrule Market
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Just keep going through all of these different places until you make it to 
the Market. Then enter the Temple of Time.

--------------------------------------------------------------
Temple Of Time
--------------------------------------------------------------
Necessary Items: Prelude Of Light
Other Items: None

Sheik is standing next to where the Master Sword originally was. Get close 
enough for a cut-scene to start. Sheik explains how to change from a child to 
an adult, and then teaches you the Prelude of Light. This song warps you back 
here whenever you want (almost), and is the most used warp song in the game, 
by far. Now leave and go to Death Mountain.

--------------------------------------------------------------
Death Mountain Trail
--------------------------------------------------------------
Necessary Items: None
Other Items: None

I only put this section here to point out the boulders now on the trail. Blow 
them up, because they can cost you a few seconds when you're trying to get 
Biggoron's Sword (If you ever try). Go to Gordon City.

--------------------------------------------------------------
Goron City
--------------------------------------------------------------
Necessary Items: None
Other Items: Gordon Tunic

This place is completely deserted except for two Gorons. One is rolling 
around like the Goron when you were a kid, only he's much smaller. The other 
is in the shop at the ground level. Both will give you a Goron Tunic. If 
you're in a hurry, and have 300 rupees, just go purchase it at the shop. If 
not, hit the little dude rolling around with a bomb (NOT a bomb flower). He 
thinks you're a servant of Ganondorf, but discovers that you're the hero of 
the Goron's. He was named after you by the way, by his father Darunia. 
Remember him? You get two topics to speak about. Talk about them both, and 
then choose either one. He should now give you the Goron Tunic. Yippee! Now, 
go to the ground level, and into Darunia's chamber. While you're there, put 
on first person view and look at the ceiling. Why is there a giant hole 
there? Anyway, behind the statue is a hidden entrance to Death Mountain 
Crater.

--------------------------------------------------------------
Death Mountain Crater
--------------------------------------------------------------
Necessary Items: Bolero Of Fire (YEAH! This song rocks!!!)
Other Items: None

Well, just go right up to the broken bridge. The way across is to Hookshot a 
piece of wood hanging above the other side. Very simple. Now you'll have a 
cut-scene with Sheik. He teaches you the Bolero Of Fire, which warps you back 
here whenever you want. Why would I want to be back in this godforsaken 
place??? After that, the entrance to the Fire Temple is right around there 
somewhere. A LOOOOOOOOOOOOOOOONG ladder climb down, man.

--------------------------------------------------------------
Fire Temple
--------------------------------------------------------------
Necessary Items: Megaton Hammer, Boss Key, Fire Medallion
Other Items: Map, Compass

There are a pair of Fire Keese in this room, so take them out if you wish. 
Then run up the stairs and take a left. Go through the door and 
theeeeeeeeeere's Darunia! He says he wants to have a man-to-man talk, but 
now's not the time. He's gonna go kill the evil dragon Volvagia, even though 
he doesn't have the mythical Megaton Hammer. He begs you to free his people 
while he slays the dragon. Does ANYONE think he'll succeed??? Well, take a 
left and jump over there. Hit the switch and watch the cage be opened. The 
Goron inside of there will give you a hint if you talk to him. Might as well 
get that Small Key in there too.

Go back to the main room and through the other door. Now run as fast as you 
can across the wooden board (Fire Keese aplenty) until you see a plank on the 
right side of the bridge. Run across it and keep looking at the wall. You'll 
see a piece that doesn't quite fit if you look closely enough. Blow it away, 
and talk to the Goron inside. Now take the Small Key and go back on the 
bridge. On the other side of the lava is a door with a blue block hanging 
above it. Go in the door (Don't bother playing the Song of Time, it's not 
necessary), and rescue Goron #3. Go back onto the bridge and stay on it until 
you come to a locked door. You have two Keys (I can't remember where you use 
the other one), so use one of them and go inside.

Slide down the plank and climb up the chain link fence. At the top are two 
Keese who for some reason NEVER MOVE. Take them out and then drop down to an 
area with a block. Push the block down and hop on it. Lava will shoot you and 
it up to the second floor. Get out and use your Key on the locked door up 
there. Unless you wanna be stuck forever. In this room, jump up and kill some 
Torch Slugs, and hop across the gap to a ledge with a diamond object and a 
block. Push the block off, then jump down and pull it as far as you can. Get 
on it, jump, and climb the fence up to the top. You'll see the fence out is 
blocked by a column of flame. No problem. Just get on the ledge above the 
diamond, drop a bomb, and run back to the fence. You should be relatively 
close by the time it explodes. You have about five seconds to get up that 
fence. TIP: I know the camera swings around when you bomb the diamond, but 
just remember to keep the stick held in the same direction you had it. The 
camera returns to its original angle once the little scene ends.

This next room can be a toughie. There are two Gorons to find, but boulders 
rolling all around and an overhead camera angle. Take a left and stay on that 
wall. You'll run into Goron #1. Stay along the perimeter and you'll find 
Goron #2 (and maybe another Gold Skulltula). They both give you Small Keys 
and a (not so) useful hint. Now, look for the locked door, which is on the 
outside, sort of in the middle (did that make sense?) WHOA!!! Narrow ledges, 
VEEEERY high. Falling sends you to the beginning, SO DON"T FRICKING FALL!!! 
Look up high on the wall for a silver eyeball. You know what to do now. Go 
through the now opened door and inside is the Map. Nice view, eh?

Go back and through the other door (the locked one, if you forget which way 
you came), and jump onto the fence. Uh-oh, fire coming! Don't worry, you're 
faster than it is. Don't try to get to the locked door yet, just run across 
the fence platforms and get to the other side. Oh, and avoid those pesky 
Orange Skulls.

Oh looky, now we're on top of the boulder maze. Well, look around to find a 
Torch Slug standing on a platform with a MONSTROUS crack in it. Kill him, get 
over there, and bomb the crack. Jump or climb down, and you'll find yet 
another Goron. A Key and a tip, that's all you get. Nothing new. Climb back 
up, and then jump around on platforms until you find a switch. Hit it, and 
then seek out the cage it opened. Guess what you get this time? That's right, 
a Key and a tip.

Get back to the door that brought you into this room. Go through and we're 
back in the fire curtain room. Now, remember the door you ignored earlier? 
Coming back, you can make the jump up there. I know it looks impossible, but 
at the last second the computer raises Link up to the top. Very odd. Unlock 
it, and go through the hall.

Don't run in this next room, because flames appear out of nowhere to harm 
you. Just drop down to the bottom and casually make your way to the right. 
There's a door over there, and you can get the Compass inside if you wish. 
Now, get back out and steadily make your way to the left. You'll find a 
locked door somewhere over here. Yes, unlock it, you idiot. Go through the 
hallway with the poor Goron (we'll save him later...maybe), and you pop out 
on the other side of the flame room. This area was previously inaccessible 
due to the popup flames. Well, find the switch, but don't hit it yet. 
Instead, figure out the way to the giant flame. NOW hit the switch, and run 
that path back to the flame. The door is fake, which means it'll fall on you 
if you try to open it. Fake doors stick out of the wall a little, instead of 
being imbedded in it. Bomb the door, and then open the REAL door.

It's time to do battle with the Flare Dancer. Guess where you find out how to 
do THAT? Once he dies, you have an elevator in the middle of the room. Use 
it, and look at the pretty lava under it :)

OK, now we're on the fifth floor, the top area. SO DON'T FALL DOWN!!! This 
room has no pits though, so just climb the fence, drop a bomb on the diamond, 
and climb the next fence outta here. This is a large, circular room, with a 
circular flight of steps. Find the switch, hit it, jump onto the steps, and 
run really really fast to the treasure chest at the top. You have just enough 
time to get it before the flame engulfs it again. If you're about to fall, 
just stop, it's not worth the risk. Inside the treasure chest is the Megaton 
Hammer, something you REALLY will use.

Go back down the stairs and look around for a block on the ground with a 
smiling face on it. Smash the crap out of it with the Hammer and drop down 
with it. Back down a floor, hit the rusty switch with the hammer, creating 
some stairs. Now, kill all the dumb Keese, grab one of the boxes and place it 
on the blue switch, ungrating the door (My FAQ, my language). In the next 
room, hint another face on the ground and fall down again. Don't drop down, 
instead use the block to reach a grated door. Nail the rusty switch with the 
Megaton, and go in. Looky looky looky, back with the Goron. Just play the 
Song Of Time to make the blue block disappear, jump over there, and nail the 
rusted switch. He tells you a HUGE secret, and you get another Key.

Get back up by means of the blue block and then leave. Jump onto the thinly 
in front of you and smash it with the Hammer. It's the pillar you saw 
earlier, and it will nicely take you back to the beginning of the level, 
where you need to be (and without you getting hurt!). Hey, we can reach the 
Boss Door now! Well, turn around and go back out. Walk down the stairs, take 
a left, and use the Hammer to crush the statue (sort of), then enter the door.

Hold out your shield to avoid the spinning tiles, then kill all the bad guys 
in here. Hey, you can leave now. In this next room is another Flare Dancer. 
Find out more in THAT SECTION. He gives you a chest with some Bombs in it and 
the door ungrates (more new words). Leave through it, smash the rusted switch 
with the Hammer, and save the final Goron. Oh, and you also get the Boss Key 
(pumps fist in air)! Go through the other door and you're back at the 
beginning. One more time folks, up the stairs and to the left. Now gingerly 
skip across to the Boss Door. To the right of the Boss Door are some much 
needed supplies (Use the Hookshot target),including a Fairy!!!!!!!

Oh, you didn't know? Your ass betta caaaaaall someboooodyyyyyyyyyy!!!!! Time 
to face the Big Red Retard himself, Volvagia. Tough, tough, tough. But you 
can win, especially if you check that one SECTION about the BOSSES. 
Afterwards, Darunia gives you the Fire Medallion since he's the Sage of Fire. 

Hey, waaaaaaaaaaaaaaaait a second!! Didn't he say he was gonna go fight 
Volvagia??? He didn't win, shouldn't he be dead? Or at least wounded? WHAT 
THE CRAP IS GOING ON HERE?? It's all a conspiracy!! Darunia is a minion of 
Ganondorf!! The Gorons are Gerudos in disguise!!! HOLY COW!!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
############################
Getting the Water Medallion
############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------
Death Mountain Crater
--------------------------------------------------------------

Necessary Items: None
Other Items: Double Magic Meter

You might as well get this next Great Fairy while you're right there. Walk 
right up to the entrance to the Fire Temple, but take a left and smash some 
boulders with your trusty Megaton Hammer. Go past the rocks and keep going 
until you find another group of rocks. Navi has something to say about these, 
but you can just smash them and go through. Inside is a Great Fairy Fountain, 
where you can obtain the DOUBLE MAGIC METER (METER, Meter, meter)!  Now play 
the Prelude of Light to warp back to the Temple of Time.

Go to Zora's River, you've been there before (BOOOOOOORING!).

--------------------------------------------------------------
Zora's River
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Get through the river, battling Blue Tektites and all the while noting that 
there is a blizzard blowing.This must be my punishment for trying to be 
thorough.

--------------------------------------------------------------
Zora's Domain
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Hey look, it's all frozen over! And lookie at the King, there's a red force 
field type thingie around him! Well, go back to Zora's Fountain now.

--------------------------------------------------------------
Zora's Fountain
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Better make sure it's day, because it's near impossible to see out here at 
night. Anyway, find the moving icebergs, hop on one, and make your way to the 
Ice Cavern. It's a hole in the wall, and not too hard to find.

--------------------------------------------------------------
Ice Cavern
--------------------------------------------------------------
Necessary Items: Iron Boots, Serenade of Water
Other Items: Map, Compass

NOTE: This isn't quite a dungeon, because there is no Boss Key and no boss 
either. It's also very short, that is all.

NOTE #2: If you don't move for a few seconds in here, Link will start to 
shiver and you'll hear him say "Brrrr!"

Go forward through the hallway and you'll find yourself in a big room with a 
blue floor. Take out the three Freezards in here, watching out for the 
switchblade, and then move on. There's also a red fairy in the middle of the 
room. Another hallway, and then another room, with a helicopter blade in the 
center, and five silver rupees to collect. Run around like crazy collecting 
rupees while avoiding the blade until there's only 1 left. Go near the exit 
and climb up a ledge. Now jump off and hope you don't miss the rupee.

Leave through the newly opened door, and go to the next room. Three Ice Keese 
and three Freezards isn't going to be very fun, but tough it out. Destroy the 
three Keese and the Freezard on the floor before hoping up to a narrow 
platform with a Freezard at the other end. Wait for him to blow, then charge 
and destroy. Repeat it with the other one, and jump to the platform with the 
Blue Fire. Fill one bottle with it, and then jump to the red force field 
surrounding the big chest (not the pot, that's unimportant. The chest). 
Inside in the Map.

Now go fill up all your bottles (hopefully at least two) with Blue Fire and 
go back out this room the way you came in. You're about halfway done with 
this dungeon. Rather short, huh? See the two walls covered in red ice? Well, 
look on your Map. One leads to a dead end. Burn that one. Yes, burn the one 
that leads to a dead end. Inside here, there are a lot more Ice Keese than 
you might see at first. Try to kill them before they get airborne. There is a 
Heart Piece (frozen in Red Fire), the Compass, and a Gold Skulltula. If 
you're out of Blue Fire, just collect some more from the flame in this room.

Go back and and burn the other side of the wall covered in red ice. Man, this 
room is BIG. And there are a bunch of silver rupees. Most can be collected by 
just hopping on things, but a few require pushing the big block in the room 
next to them. You can get all but one, which requires Blue Fire. Now, push 
the block into a hole in the corner of the room, and it will pop back up 
where it started. Push it over to where a Blue Fire is burning, fill all your 
bottles, and go collect the last silver rupee. The exit door will open, and 
now you may leave.

Red ice is in front of you here, so burn it and go forward to fight a White 
Wolfos. Same as a normal Wolfos, except the size and color. Once it's dead, a 
treasure chest appears with the Iron Boots in it. Once you open the chest, 
Sheik appears and teaches you the Serenade of Water, the game's shortest song 
(odd). I really dig that melody too. Don't use it, instead strap on the Iron 
Boots and fall down the hole in the ice. Open the door down here. You should 
be able to find your way back out of the dungeon. You need 1 Blue Fire before 
leaving though.

--------------------------------------------------------------
Zora's Fountain
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Just go back to Zora's Domain.

--------------------------------------------------------------
Zora's Domain
--------------------------------------------------------------
Necessary Items: None
Other Items: Zora's Tunic

Use your Blue Fire to unfreeze King Zora and he'll tell you the story of the 
poor Zoras who were trapped under the ice, with only one escaping (Princess 
Zora). He says to go find her, and gives you the Zora's Tunic so you can 
breathe underwater. Also, you can unfreeze the shop if you'd like. Use the 
Serenade of Water to warp to Lake Hylia.

--------------------------------------------------------------
Lake Hylia
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Well, the lake isn't frozen, but the water level sure has dropped. Anyway, 
equip the Iron Boots and Zora's Tunic and walk straight forward until you hit 
the bottom of the lake. Then turn around, pull out the Hookshot, and look 
upwards for a blue switch. Nail it, and the Water Temple will open. Get ready 
for Hell my friends :)


--------------------------------------------------------------
Water Temple
--------------------------------------------------------------
Necessary Items: Boss Key, Longshot, Water Medallion
Other Items: Map, Compass

NOTE: It's good to get this level done in one LOOOOOOOONG, uninterupted 
period of play. Because you might forget sometihng important, like what 
you've done, where you need to move the water, etc. and you'll have to 
retrace your steps.

Swim up out of the hole and put your Iron Boots (and Zora's Tunic) on. Now 
drop all the way down the water until you hit the ground. Kill the Spikes 
there if they get in your way, then walk around until you find an opening in 
the wall with a torch on each side. Hey look, it's Princess Ruto! She yells 
at you for being imprisoned (what, do you think we WANTED that?), then tells 
you that in order to thaw out Zora's Domain (which you can't), you must 
defeat the evil monster in the Water Temple. She then says to follow her, and 
floats up. Well, take off your boots and follow her! Of course, when you 
reach the top, she isn't there. Ignore the symbol on the wall for now, just 
go in the door. There are about 8 enemies here, all Spikes. Kill them, and a 
large treasure chest will materialize. Inside? Why the Map of course!

Go back out the door and look at the weird engraving on the wall. It changes 
the water level if you play Zelda's Lullaby in front of it. Do so, and all 
the water goes away. Drop down the hole (you won't get hurt, even if you 
don't roll), and turn around to look at a barred door and three torches. For 
the two unlit, just use Din's Fire. If you don't have it (and it's possible 
that you don't), just shoot an arrow through the lit torch to hit the other 
two torches. Either way, the door unlocks and you can go inside. Kill the 
Shell Blades inside and you'll get another treasure chest, this one 
containing a Small Key.

Turn around, go back through the door, and all the way out, to the main room. 
Look up. Pretty high, huh? Look at the other three openings somewhere on the 
wall. One has a large block in front of it (The one on your left also has a 
Gold Skulltula and other stuff). Well, hop on the platform and push the block 
in as far as you can. It falls into a hole, and you should see what to do 
next. In the next area, there is a Tektite on the other side of a large gap. 
Hit it with an arrow, and it will probably jump off the edge. If not, just 
hit it with another to kill it. Now, hit the diamond on your side of the 
chasm, and a stepping stone of water will be created. Use it to reach the 
other end of the room. The next room has a square patch of water swirling 
counter-clockwise. Jump in, and put on the Iron Boots. Position yourself 
under the hole in the wall, then take off the boots and try to get in. It 
takes some time, but you can do it. I bet you noticed the diamond that I 
never talked about, in the dragon's mouth, but that's because I have a trick 
that everyone else over looked. Once in the hole, turn around and get as far 
out as you can without falling, against the far left wall (your left). Now 
pull out the Hookshot target and aim it atthe side of the dragon's mouth. You 
probably can't see the diamond (maybe you can see a piece), but you can get 
close enough to trigger it. See someone else's FAQ for the hard way, this 
level is already long enough. The diamond will open a gate behind you, so 
turn around, run forward, and take off your Iron Boots before you run into 
the Shell Blades. No use fighting what you don't have to, right? You'll float 
up, and wind up next to a chest. Get the Small Key inside, so I can finally 
take a paragraph break.

Drop back down the water, avoid the clams again, and get bacxk to the main 
room. If you haven't seen the tower in the center of the room by now....all 
hope of salvaging you is lost. Anway, for the rest of you, find the door to 
the tower and enter it, using a Small Key in the process.

Enter the tower and use the Hookshot target to reach the second level, next 
to the engraving. Play Zelda's Lullaby, and the water level rises, but so 
does a piece of the floor. Put on your Iron Boots and sink back down (note: 
try to land in the center, unless you wanna hit spikes). Where the land use 
to be is now a big hole. Drop in it, and find the diamond down here. A bunch 
of baddies will drop down from a gate in the ceiling, so kill them (yeah 
Munky, easier said than done!). Another gate will open (the gate they were in 
is empty), so go in there and get another Small Key.

Go back to being below the secret hole, then float all the way up and get on 
the floating piece of floor. Reach the door on the second level and go out. 
Now, this may seem odd, but put the Iron Boots on, sink down to the bottom, 
and go back to where you found Princess Ruto (room with 2 torches in front of 
it). Take off the Iron Boots when you get inside and you'll float up, but 
only to the second floor. The wall there is cracked, blow it up. Inside is 
your third (well, 4th, but we used one) Small Key.

Go to the main room, and float up again. Get on the tower, then search around 
for an opening with two pots (kill the Tektites that attack you too). Swim 
over there, and go through that area, hitting a Hookshot target on the 
ceiling at the end (Right? I tried to block this level from my memory). Up 
here is a chest, but it's block off by water. Get as close to the water as 
you can without being pushed back, then turn around and hit the diamond with 
an arrow. The timer is too short to use your sword. You could also bomb the 
diamond if you have no arrows. Inside the chest is the Compass, which is good 
because you can pause the game and trick yourself into believing you're about 
halfway done with this level.

Go back to the main room (boy will I get tired of saying THAT), and swim over 
to the opposite side. It's a locked door, so climb on the block next to it 
and open it up. A diamond and a water pillar. DON'T hit the diamond. Instead, 
get by the water pillar, and when you hear the odd sound of a Tektite 
jumping, move! Down he comes. Kill him, then stand on the pillar and nail the 
diamond. Up up and away! Man I am SO lame. Another engraving, this one will 
raise the water up to the top level (the third level). Drop down into the 
water, and look for the closest locked door. Now go to the other end of the 
room from that (thought you were gonna open it, didn't you?), and enter the 
tunnel. There's a block in here, the type that you push around until you find 
a hole. Do so, then enter the locked door.

Step forward and kill the two Keese (perched insdie the tunnel) with your 
Hookshot before they start flying. Now, slowly walk over to the edge, and 
drop down. You'll land on a moving platform. Drop down again, and you're on 
another moving platform. This part can be tough. Hookshot over to a moving 
platform on the other side, and once you get on, Hookshot to the moving 
platform two above you (meaning, not the one right above you, the one right 
above that one). Keep doing this until you can Hookshot the other wall, and 
you will have made it through the room. Unlock the door and move on.

Kill the four Tektites in here before you worry about the puzzle.  Don't drop 
off your platform though. Then Hookshot the color-changing diamond in the 
center. It will turn colors, and the water and dragon head statues will rise. 
Turn and Hookshot to the dragon head statue on the nearest platform. I know 
it's tempting to now Hookshot to the other platform, but that will make you 
fall into the water. Instead hit the crystal again, and nail the Hookshot 
target on the wall, next to the dragon statue. Climb over the head and hit 
the crystal again. Fire the Hookshot at the very last dragon head, then hit 
the crystal, climb on his head, and hit the crystal one last time to escape 
the room. ¤phew¤

This room appears to be outside, but really isn't running around enough will 
cause Dark Link to appear at the palm tree in the middle (sometimes takes 
literally two to three minutes of running, and there's no trick to make him 
appear). See the Boss Section for details on the fight.

In the next room is a large chest on a pedestal. It's...drumroll 
please....dumdumdumdumdumdumdumdumdum....The Longshot!!! It's a Hookshot, but 
fires twice as far! A very important feature of this room that many people 
(including myself when I was on a hunt for Skulltula #100) overlook is the 
blue block behind the chest. Play the Song of Time to make it disappear (not 
if you're on it at the time though), then drop down. There are a bunch of 
whirlpools in the flowing creek here, as even Navi can see. There are three 
whirlpools to avoid. Get by the left of the first one, the right of the 
second one, and the left of the third one and onto land. Hit the yellow eye 
on the wall to open a gate (but not for long), and use the Longshot on the 
chest inside. The chest contains yet another Small Key.

Fall through the hole in the wall, and we're back in the room with swirly 
water on the first floor. Go back to the main room (with your Iron Boots on), 
and go back to where you found Ruto. Float to the top, and play Zelda's 
Lullaby by the engraving to make the water go bye-bye. Then go into the tower 
in the middle and raise the water to the middle level. That's where we need 
the water for right now. Take the door out of the tower and walk around the 
outside until you see a yellow eyeball on the wall. Hit it with an arrow, 
then use your Longshot to hit the target in there. Oh lookie, it's the block 
you pushed way back at the start of this level. Seems like forever, doesn't 
it? Anyway, push it some more until it hits a wall, then go get the Small 
Key. If you can't figure out how to do that, you're elegible to be the next 
Vice President of the United States!

Sink back down to the bottom after you return to the main room, and stand in 
front of the passageway to where you met Princess Zora. Turn around so you 
are facing the tower, and go to your right. Passageway there. Sink down, then 
pull off your boots to float back up and climb onto the land. You can use the 
Longshot to hit the target at the other end, thus clearing the teeth spikes. 
Unlock the door you find there, and take a deep breath because this is the 
last stretch of the Water Temple, for all intents and purposes.

Six Tektites in this room. If you have a lot of arrows, and good aim, hit the 
first row of two Tektites with one arrow each. They'll come after you. If 
they stop short, hit 'em with another arrow for the kill. Repeat with the 
other two rows. If you don't have many arrows, substitute the Longshot. It 
won't hurt them, but it can lure them within sword range. Except the last 
two, which can be swam by anyway. Work your way through the opposing 
currents, avoiding underwater boulders all the while. Open the door at the 
other side, and you're way high up above a pit of water. Take out all the 
Stingers with whatever you want (Longshot, Arrows, Nuts). These are overly 
aggressive Stingers, so they fly up right away. Unfortunately for them, they 
have 30 feet to go, in which you should kill them. Once they're all dead, 
drop down and swim to your left. Get up, and look left. Funny-looking wall 
part dead ahead. Bomb it, walk in, and push the block as far as you can, then 
get out, swim across the water, and blow up the other odd-looking section of 
wall. Pull the block out, then get on the other side and push it onto a 
switch. You have no idea how long it took me to figure that out. The water 
rises all the way, and you may exit. Deja vu? Kill the two Blue Tektites 
across the gap in this repeat room, then hit the diamond and jump across the 
three water pillars to exit. Last room before what you need. It's a waterfall 
and running water. EASY. Just get to the edge, put the Iron Boots on, wait 
for a boulder to go by, then drop down, take a right, and run. One last door 
to unlock, and we're out of Small Keys. That's OK, because we're also out of 
normal locked doors. Inside is the Boss Key, wahoo!!!!!!!!!!!! And two 
Fairies, double wahoo!!!!!!!!!!!!

Leave the room, get back to the waterfall area, fly out through the current, 
swim out of the Tektite-infested waters, and you can make it back to the main 
area. Go back to the second level, go through the tunnel with two pots next 
to it, and proceed until you reach the engraving to raise the water. Drop 
down, swim until you find a dragon head statue, get on the tower, and 
Longshot the statue. Open the door behind it, and prepare for the final room. 
Three switchblades on a slope, leading to the Boss Door. Hard because you 
can't stop once you start climbing, or you'll fall. Can't roll either. You 
can do it though, just keep trying. We've finally made it!

Inside is Morpha, see the appropriate section for that. Yes, that's the 
Update History Section, uh HUH. After that, Princess Ruto gives you the Water 
Medallion in the Sacred Realm. Finally, that level is behind you! Just smooth 
sailing from here on out!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
############################
Getting the Shadow Medallion
############################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------
Lake Hylia
--------------------------------------------------------------
Necessary Items: Fire Arrow
Other Items: None

Now that the lake is filled back up, you can go fishing! Well, you already 
could, but now you can without the Scarecrow's Song. Look around on the 
island you're on for a brownish thing sticking out of the ground. Read it, 
then play the Sun's Song to make it night. Now just wait for dawn (no playing 
the Sun's Song), and once the sun is up, peg it with an arrow. You'll see a 
cool view of the arrow hitting the sun, and then a fire arrow dropping down 
onto a distant island. Swim over there and get it, man. Play the Prelude of 
Light to warp to the Temple of Time.

--------------------------------------------------------------
Temple Of Time
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go out to the Market.

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go out into the Field (yawn).

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Hehe, I now have the Temple of Light to Hyrule Market to Hyrule Field thing 
on cut and paste, so I don't have to type it out anymore, since I HAVE to 
have every section. Go to Kakariko Village.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: Song Of Storms
Other Items: None

Go to the windmill. To get there, stand in front of the entrance to the 
graveyard and climb the stairs to your left. The door is on the right side. 
Once in there, show the windmill man your Ocarina. If you talk to him, he 
tells of a boy who played his Ocarina 7 years ago and messed up the windmill. 
That's you, well it will be, actually it was, it will be you in the past at 
some point in the future anyway. AAAAAAAAAAAH!!!! Just learn the Song of 
Storms and get on with it. Now warp back to the Temple of Time with the 
Prelude of Light.

--------------------------------------------------------------
Temple Of Time
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Become a child again, and then go out to the Market.

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go out into the Field (yawn).

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go back to Kakariko Village.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go back inside the windmill, walk up to the music box man, and play the Song 
Of Storms. A cut scene occurs, showing what you've done (Made it rain, which 
somehow drains the well), and the man flips out if you talk to him again. 
Just exit the windmill, and climb the ladder deep, deep, deep down into the 
well. 

--------------------------------------------------------------
Bottom Of The Well
--------------------------------------------------------------
Necessary Items: Lens Of Truth
Other Items: Map, Compass

Go forward and crawl through the tiny space, then walk forward and kill the 
Giant Skulltula. You may now walk right through the wall in front of you, 
because it's a hologram. Go into the stream here and follow it right. Keep 
going until you see a Triforce Symbol on your right, in front of a statue 
pouring out water. Step on the Triforce and play Zelda's Lullaby. It will 
drain the water. Now turn around and go back to the room where you found the 
stream. See the big hole in the middle? Drop down there and go through the 
door (obviously the one that ISN'T locked), and you'll wind up at Dead Hand, 
the closest thing to a boss this level has. Info on that in the Boss Section, 
even though he's hardly worthy of the title "Boss." You get the Lens Of Truth 
as a reward, and you can put it on to find a chest in here containing a Gold 
Rupee (kind of hard to find, what with the whole room being brownish). If any 
of you are wondering where the Map and Compass are, here.....

Map: Put on the Lens of Truth and walk around. If you see a hold in the 
ground, jump down and it should take you to level B3. There are a few 
passageways blocked off by boulders. Down one of them is the Map, but a 
ReDead is guarding it. Also, you have to collect a bunch of Silver Rupees to 
exit this room.

Compass: Follow the area that used to be the stream and put on your Lens of 
Truth. Look on the INSIDE wall for holes. A few contain Keys, but one gives 
access to a large area with cages, Skulltulas, holes, and the Compass 
somewhere as well. I think you have to jump over a hole to get to it though. 
If you're wondering what the Keys are for, they're necessary to get the three 
Gold Skulltulas in here.

Man, why in the world did I do that? What's the point? Trying to be thorough 
absolutely sucks man!

Now, since retracing your steps to leave this place is rather pointless, whip 
out your truty Ocarina and play the Prelude of Light to warp to the Temple of 
Time. Well, where ELSE would it warp you?

--------------------------------------------------------------
Temple Of Time
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Become an adult again, and then go out to the Market.

--------------------------------------------------------------
Hyrule Market
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go out into the Field (yawn).

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go back to Kakariko Village.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Upon entrering, you'll get a cut scene where Impa is standing next to the 
well. She tells you to get back, and you foolishly don't listen. The wooden 
thing on top of the well blows out, and an odd purple and 
red....something....pops out and starts swarming around. It takes out Impa 
and Link gets the neurotic idea he can kill it. Well, you basically get your 
ass handed to you on a silver platter, and are awakened later by Impa. She 
teaches you the Nocturne of Shadow, which will warp you to the entrance to 
the Shadow Temple. Once you get control, play it and you'll warp to a spot in 
the graveyard ABOVE the big headstone at the back. Turn around and you'll see 
a flight of stairs going downward. Go down, and stand on the pedestal amidst 
the dozens of torches. Get in the very center and use Din's Fire. If done 
correctly, all the torches will light, and the entrance to the Shadow Temple 
will open. Go in, obviously.

--------------------------------------------------------------
Shadow Temple
--------------------------------------------------------------
Necessary Items: Boss Key, Spirit Medallion, Hover Boots
Other Items: Map, Compass

NOTE: It's a good idea to keep the Lens of Truth equipped here if you plan on 
using it (it's not necessary, but I wouldn't go in without it, especially on 
your first try). YOu'll be using it quite a lot.

NOTE #2: There are a lot of useless items in treasure chests here, some next 
to invisible chests that hold the important items. SO if I say something is 
in a room, I mean it.

Go through the hallway and Longshot across the gap. You'll be stopped by the 
wall in front of you. It says you need the Eye Of Truth, which would be the 
Lens Of Truth. If you put it on, you'll see that the wall is fake. Now, see 
the bird surrounded by skulls in the middle of this room? He tells you to 
turn his beak towards the true skull. The conseqquence for failure? You go 
back to the beginning. No problem, put on the Lens Of Truth to find the 
"real" skull, and point him towards it. NOTE: Don't stop while you're 
pushing, because you might get punished. Once completed, the bars on a door 
across a large gap on the other end of the room are lifted.

Don't try to reach the door yet. Put on the Lens of Truth and look at the 
other three walls. One of the faces there is fake (like the one you came in 
through). Find it, and go in. You're in a weird room with orange walls and 
skulls with glowing eyes on them. There are two pathes here. The first, and 
harder to find IMO, leads to a room where you will have to kill a few Keese 
to get the Map. The other leads to another showdown with Dead Hand (See the 
Gold Skulltula Section for details on that fight). Once you kill him, you get 
the Hoverboots! I bet you think this will be a real short level, getting the 
Map and Hoverboots right away. It's actually not, you just go a LOOOOONG time 
without getting anything.

Work your way back to the room with the bird in it, and put on your Hover 
Boots. You should be able to use them to glide across the Valley of Souls 
(only one with Sacred Feet may pass, says the sign) and get to the tongue on 
the other side.  Go forward down the long hill and you'll find a beamos. 
Dispatch of him with a bomb and look at the four ways out of this room. Go 
through the one to the left of the entrance. Watch out, because there's a 
double-scythed swinging death statue here (AKA a helicopter blade). Get all 
the silver rupees in here and you'll be rearded with a Small Key. The chest 
might be invisible, I don't know. But there IS a Small Key in here, trust me. 
Oh, and if you see the face that offers a look at a ferrie to another world, 
you can go look if you'd like. It just shows a boat you'll be boarding later 
on in the level.

Go back to the Beamos room and go straight through it, past an invisible 
wall. There are two Gibdos in here, and when you kill them (after using the 
Sun's Song), a treasure chest will magistically appear out of thin air (or 
maybe it's fat air). Inside is the big bad Compass.

Go back once again to the Beamos room and take a right. This wall isn't 
invisible, but it IS bombable. Take it out, and proceed through the locked 
door. There's a long, twisting hallway up here, but don't run. There are 
Skulltulas in the ceiling (how are they IN the ceiling anyway?), and they'll 
drop down without you ever suspecting a thing. Once you get near the end, you 
have to drop down, kill a Skulltula, and get by some guillotines. No biggie 
there. Navi warns you about a Wallmaster in the next room (which is 
technically impossible since the roof is a couple hundred feet up. I'm afraid 
poor old Mr. Wallmaster would be in a bad way if he jumped), so lure him down 
and slice him up. Now make a few jumps from platform to platform, slipping 
through guillotines (be careful, an Orange Flame attacks out of nowhere), and 
you end up facing off against a Stalfos. Kill him, and maybe get the Fairy on 
the platform, and look off to the left. If you want some useless items, you 
can get them over there. Looks like there's nothing there, right? Well, put 
on the Lens Of Truth and you'll see a clear path to the door. Once you get in 
the door, go through the short hallway and put on the Lens Of Truth. WHOA! 
Helicopter blade! Just get around it however you'd like and go into the 
aclove in the wall with two chests (the one on the right is invisible). 
Arrows and a blue rupee, big flippin' deal. But there's more stupid crap! 
Coming out, tak a right and play the Song Of Time near those hearts high in 
the air. You should now see what to do.

Go back out and get onto the Stalfos platform once again. Kill him, and put 
on the Hover Boots. See the platform on chains going up and down? Once it get 
to the bottom, run off and hopefully land on it. When it gets back up, run 
off the other side, straight ahead. If you make it, kill the Beamos and 
collect the four or five silver rupees, being careful of the switchblades. In 
the next room, put on the Lens of Truth and look for a hole in the right wall 
which contains a block. Pull it out, and then push it under the spik, so 
you're saved. Now, here's the tricky part. Once you're close to the second 
one, only push the block once or twice every time the spikes go up and down. 
Once you have the block at a spot where it blocks BOTH of the spikes from 
coming down, get on the other side and pull it from there. Once at the end, 
hop up onto the block and use it to get up to the left wall (probably on your 
right now). When the spikes go down, jump ON TOP of one of them, and use it 
to get over to the other side. Hit the switch there, and then get over to 
where the chest fell down. Inside is a Small Key. There are a bunch of other 
chests in here with useless stuff, as you can see on your Map (if you got the 
Compass).

Now go back out, and take a left to a guillotine. Put on the Lens of Truth to 
see the platform behind it. Jump to it, and then to the moving platform 
behind it, and finally to the door. In here are a few ReDeads, which are 
optional to kill, but you probably should. Use the Longshot to collect all 
the silver rupees in here. Oh, and put the Lens Of Truth on due to the 
invisible spikes in here :) Once you get all the silver rupees, a door will 
open. Go inside it, dingleberry!

Go up either side of the steps and take out the Keese. Then grab a Bomb 
Flower (or better yet, use a Bomb of your own), and toss it in the giant 
skull. Kablooie!! And out pops a Small Key. Go back into the room with spikes 
and put the Lens of Truth on again. See that door above you? There's an 
invisible Longshot target above it. Hit it, and unlock the door.

In this hallway are a few switchblades and a few fans. The fans will blow on 
and off, on and off. Put on the Iron Boots and they have no effect on you. 
Just watch out for the Giant Skulltula! You can drop down at the gap in the 
floor. Put on the Iron Boots here unless you want a challenge (I HATE doing 
this room with normal boots or Hover Boots). The eyeball at the end isn't a 
switch, it fires fireballs at you. I don't think you can kill it, just avoid 
the fireballs. Go through the door and kill two ReDeads if you want useless 
stuff, otherwise use the Lens of Truth and look at the walls for an opening. 
When you find it, put on the Hover Boots, wait for the fan to turn on, and 
run right at it. I hope you make it :)

In here, play the Sun's Song to hold off the two Gibdos while you get the 
Key. Use a bomb on the pile of whatever to the right of the entrance and it's 
right there in an invisible chest. NOW you can go kill the Gibdos, and get 
something menial (either arrows or rupees, right?). Leave using your newly 
found Small Key (those don't last long, like in other dungeons do they?) and 
gaze in awe at the room around you. You might have seen this before. This is 
where the face told you to go to see a ferrie to the other world. Go to your 
left and drag the block over to the ladder. If you've been waiting for a 
chance to save and stop, now is the time because you can go back to that 
face, drop down, and wind up here. Anyway, climb the ladder and get on the 
boat. See the Triforce Symbol? Do what you ALWAYS do when you see a Triforce 
symbol.

The boat will start moving, and when you get control again, a Stalfos drops 
down (where do they come from???). Kill him ASAP because another one soon 
comes down. You'll want to kill them both before the end of the line. When 
they both die, get on the left side of the boat. As soon as Navi screams 
about the sinking ship, jump off. You'll hit a nice patch of land. There are 
two Floormasters in here, and the walls are all invisible. Run towards a 
Floormaster, use Din, and do it again on the hands. Repeat with the other 
one. There's a reason they ALL give you magic. Go through a door at random, 
look on the Map for the ones with one treasure chest each because they're the 
necessary ones. One of them has blood all over the floor. There's an 
invisible Floormaster. Kill it qith two quick shots of Din, because the 
floor's small. Your reward is a Small Key, yippee!! Back to the maze room, 
kill the Floormasters again, and go in the other room. Right away two wood 
walls will try to crush you. Move a little bit forward (no moving right or 
left) and throw Din's Fire. If done properly, not only will the wood burn, 
but the ReDeads in here will light on fire!!! HAHAHAHAHAHA!!!! AND THEY'RE 
STILL ALIVE!!! It's awesome letting a flaming ReDead gnaw on your head, 
because it's just so weird. Once you calm down, get the Boss Key, and go back 
to the maze room.

Now you can either leave the room, or go through the last door, where there 
are two giant skulls, a Gold Skulltula, and probably a few more things. Once 
you get back out, look across the gap. You'll see a patch of Bomb Flowers. 
Hit one with an arrow and a bridge will be created. This took me about 75 
straight minutes of just staring at my TV screen to figure out, :) Over 
there, find the locked door and unlock it, since you have a Key (hopeless 
fools). This room appears blank, but has many invisible platforms. You need 
the Hover Boots to make one of these jumps, but I forget which so you had 
better keep them on the whole time. Damn traction is a big factor here 
though. Once you get to the Boss Door, go in, and drop down the hole (wearing 
the Hover Boots for ultimate coolness!).

After Bongo Bongo is dead, Impa speaks to you and finally hands over the 
Shadow Medallion. Why? Because she's the Sage Of Shadow, and if that suprises 
you.....well, it took 100+K but I'm all out of good "why don't you" lines.

--------------------------------------------------------------
Kakariko Village
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Just leave here and go out to Hyrule Field.

--------------------------------------------------------------
Hyrule Field
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go to Gerudo Valley, it's in the Southwest part of Hyrule Field, near the 
entrance to Lake Hylia.

--------------------------------------------------------------
Gerudo Valley
--------------------------------------------------------------
Necessary Items: None
Other Items: None

Go across the log bridge over water and then walk up to the edge of the 
broken bridge. Use your Longshot on the thingy hanging above the other side 
and you'll be pulled over there. Note that it can also be jumped with Epona.

--------------------------------------------------------------
Gerudo Fortress/Thieve's Hideout
--------------------------------------------------------------
Necessary Items: Gerudo Membership Card
Other Items: None

NOTE: You'll be changing between Thieve's Hideout and Gerudo Fortress every 
few seconds. Hideout is inside, Fortress is outside. That's why they're 
clumped into one section.

NOTE #2: You'll definitely want to stock up on arrows before entering this 
section. Trust me, you'll need 'em.

Go forward and take the stairs on the right. You'll be captured by a guard 
right Away most times. If not, just get in their faces. You'll be thrown into 
a jail cell, but you can get out by Longshotting the hole in the ceiling. 
NOTE: You will return here whenever caught, so just retrace your steps when 
that happens. Look over the ledge and take out the Gerudo Guard. This can be 
accomplished either by arrows or by Longshotting her and then jumping down 
and slicing. Either way, get down when none of the other guards are too close 
(they can be looking at you, but not too close), and enter the doorway to the 
left. The man in the locked cell will call you over, and when you speak to 
him, you'll be jumped by a Gerudo Guard w/Scythes. Those girls are DANGEROUS! 
A few hits, and hearts don't matter 'cause it's back to the slammer for you! 
Just don't be aggressive, only use counter attacks, and throw her off with a 
few arrows every now and then. And if all else fails, just think to yourself 
"Am I really gonna let a CHICK kick my ass?" She'll jump back into the 
ceiling (hmmmm....), and leave a Small Key. Use it to unlock the cell, and 
talk to the man inside. He's a carpenter, the ones missing from that tent in 
Gerudo Valley. Find the other three, before it's too late.

Go through the other way out, then take a left and enter the other doorway. 
Take a right inside, and look for the Gerudo Guard. KILL HER!!! Or don't, 
just go forward and take a right turn. Make your way through here and kill 
the guard (guards?) that you find. You'll soon run into another door, and go 
through it (and maybe another one?) to find another carpenter trapped in a 
cell. Talk to him, take out the Scythe Guard, and proceed to open up the cell.

Leave through the opening you DIDN'T come through, and you'll find some vines 
leading downward. I believe there's also a guard pacing outside here, so 
watch out. There are two doors here (right?) take the one straight from you, 
or on your left if you wanna be picky. This room also contains a carpenter, 
and (DUH!) also contains a Gerudo Guard to fight. I believe there is an empty 
cell in here, so let me present my strategy for when there is an open cell in 
the room: Simply get into the cell, stay aginst the bars but AWAY from the 
opening. She won't come in if you're positioned right. Stay a few inches from 
the bars, and use the Biggoron's Sword, Megaton Hammer, or Spin Slashes to 
dispose of her. Then rescue la carpentier (That's French for "the carpenter" 
stupid people).

Go back out THE SAME WAY YOU CAME IN, and climb up the vines. Now, go through 
one of the doors up there (you've been through one before, it's not that 
one). TOUGH SPOT here, with a guard about the appear around the corner. One 
step forward and you're caught. Just pull out the bow and nail her. Take out 
the other one in the hall and leave up the ramp (I think there are two. If 
so, pick the right...maybe). Drop down to Link's right after leaving, go 
through the door, and watch out for guards around the corner. Now go save the 
last carpenter. The same as the rest, oddly enough. Oh, and if the empty cell 
is in THIS room, let me (re)present my strategy for when there is an open 
cell in the room: Simply get into the cell, stay aginst the bars but AWAY 
from the opening. She won't come in if you're positioned right. Stay a few 
inches from the bars, and use the Biggoron's Sword, Megaton Hammer, or Spin 
Slashes to dispose of her.

A Gerudo Guard will come in, but not to catch you. She compliments you on 
your thieving skills, and says you have restored her faith in men (yahoo!). 
Oh, and you get the Gerudo Membership Card, so no more sneaking around the 
fortress. Hey, if you change your tunic, she changes colors TOO! I think she 
looks GREAT in red....ahhhh....mmmmmm...um, nevermind. Forget I even said it. 
Got a Walkthrough to do.

Go back to the outside, and drop down to the bottom. Before you leave, you 
might wanna talk to the lady in white right next to where you dropped. It's 
the Gerudo Training Gro