Some great artwork from Raph Lee <lhh@ultranet.com>:

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                  T  H  E     L  E  G  E  N  D     O  F

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          ##############   O C A R I N A   O F   T I M E

               Author: marshmallow (marshmallow@planetn2000.com)
                            Version 4.0
     
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N O T I C E : 
------------------
 
The update information can be found at the very, very bottom of this 
document. I apologize for any inconveniences.

========================================================================

  0.   T A B L E   O F   C O N T E N T S

========================================================================

1.   Story
2.   Controls
3.   Basics       
                  
4.   Kokiri Emerald      \
5.   Goron's Ruby         \
6.   Zora's Sapphire       \
7.   Light Medallion        \ 
8.   Forest Medallion        \______ The Actual Game Walkthrough
9.   Fire Medallion          /
10.  Water Medallion        /
11.  Shadow Medallion      /
12.  Spirit Medallion     /
13.  To Ganon Himself    /

14.  Gerudo Training Grounds (BONUS DUNGEON)
15.  Great Fairy Locations
16.  Heart Piece Locations
17.  Gold Skulltulla Locations
18.  General Secrets
       ~  Weapon Upgrades
       ~  Oddities / Easter Eggs
       ~  Rupee Hunting
       ~  Glitches
19.  Side Quests and Strange Information
       ~ Soft Soil Locations
       ~ Fairy Fountains
       ~ The Four Bottles
       ~ Chicken Lady Help
       ~ 10 Special Poes
       ~ Young Link the Mask Trader
       ~ Adult Link's Quest for a Sword
     ~ Secret Grottos / Areas
     ~ Warp Points 
       ~ Gossip Stone Quotes
       ~ Gossip Stone Locations 
       ~ Red Fairy Locations 
       ~ Mask Quotes 
       ~ Funny Quotes 
20.  Mini-Games
21.  Ocarina Stuff
22.  Enemy Characters
23.  Boss Characters
24.  Link's Equipment
       ~ Gameplay Items
       ~ Upgrades (includes Armor)
       ~ Weapons
       ~ Miscellaneous
25.  Shops
26.  Frequently Asked Questions
27.  Characters
28.  Rumor De-Bunking 
29.  Revision History / Update Information
30.  Credits
31.  Legal Section
32.  Contact Information



========================================================================

  1.    S T O R Y 

========================================================================


Long, long ago, in a time before time, there existed nothing. Then, from 
no one knows where, three beautiful Goddesses (Not Gods, these are 
women), Din, Nayru, and Farore emerged to create a fertile world, named 
Hyrule.  But it was empty and lifeless, so they created the five 
humanoid races: The fish-like Zora which lived underwater; The rock-
eating Gorons which resided in the mountains; The elf like Kokiri lived 
in the very hearts of the forests, protected from the outside world by 
the mystical Deku Tree. The strange and often times dangerous Gerudo 
inhabited the stretches of deserts, and the Hylians found home in the 
grassy plains.

Before departing their creation, the Goddesses left a symbol of their 
presence: The Golden Triangle known as the Triforce. It represented each 
Goddess' quality: Power, Courage, and Wisdom, respectively.  Although it 
was mighty powerful, the Goddesses feared that it may be destroyed, so 
they stored it in another dimension, created just for the Triforce. 
Affected by its magic, the soul-less dimension become prosperous and 
very beautiful. This led to many names, the most world-renown being "The 
Golden Land."

All five races had up-most respect for the Triangle, and some even based 
their religion and daily lives around it. But some felt 
differently...they knew of it's power, and wanted to use it for their 
own, selfish needs. Fearing that someone may actually be ignorant enough 
to steal it, a great Sage named Rauru built an awesome array of 
buildings and guard houses around the entrance to the Golden Land. Later 
named the "Temple of Light", it guarded the entrance to the Golden Land 
with a magical seal that could only be broken by someone who had all 
three aspects of the Triforce in a perfect balance: Power, Courage, and 
Wisdom.

Many a year later, the Triforce had become a legend. Nearly everyone in 
the land wanted to get their greedy hands on it, but the Temple of Light 
stood in their way and no one could break the seal. Each race, filled 
with envy and greed, accused every other race of having the key to it, 
when no one really did. Hyrule fell into a time of war and sacrilegious 
acts that would last a very long time...

Nearly six decades later, a great Hyrulian King arose. He had Power, 
Courage, and Wisdom. Somehow, he calmed the races and everything 
returned to normal. Countless numbers of peace treaties were signed 
among the races and everything fell into place: Hyrule returned to it's 
prosperous self.

Months later, in the infinite reaches of the desert, the Gerudo leader, 
Ganondorf Dragmire, was sifting through some old scrolls. He found one, 
looking very old, and noticed it was talking about the Triforce. Oh, how 
he would love to get his clawed hands on that Triangle. He was a well-
known thief among the Gerudos, so why not steal the Triforce? Intrigued, 
he read on to find this passage:

                        In a Realm beyond sight,
                        The sky shines gold not blue,
                        There, the Triforce's might
                        Makes mortal dreams come true.

Dreams come true? Why, no one could even imagine the Triforce doing 
this. It was long believed it would merely grant powerful magic. Reading 
on, Ganondorf discovered that whoever possessed the Triforce could have 
powers of nearly an infinite caliber. With the Triforce in hand, 
Ganondorf could easily rule all of Hyrule. But what about the Temple of 
Light? Ah, it appeared the scrolls had something to say about that as 
well.

According to the scrolls, only a handful of items were necessary to 
break the seal in the Temple of Light. First off, thy would need three 
mystical stones possessed by three races: The Zora, the Goron, and the 
Kokiri. The Zora should happily gave him the stone, having no use for 
it. The Goron are a bit slow, but would reluctantly handed it over. The 
Kokiri wouldn't budge, so Ganondorf would probably have to fatally wound 
the Deku Tree, and then steal the stone while they scrambled to save 
their one and only guardian.

Now he just had to do that... 

Returning to the scrolls, Ganondorf read the very last sentence in the 
scrolls. "The last item thy need is the legendary Ocarina of Time, which 
is passed down the royal line of Hyrule." Ganondorf sighed, knowing this 
would be very difficult. If he forced his way in, he would either be 
killed or sent to the dungeon for who-knows-how-long. He would have to 
be very covert, and almost sneak in. After a time, he earned the King's 
trust and became his personnel aid. Then, he planned to kill whoever 
held the Ocarina, no matter who  it's owner was. Even if it laid in the 
hands of the beautiful princess Zelda...Speaking of which, she was the 
only one who questioned Dragmire's actions, and wondered if he was 
really a friend of her father. 

[note: the following is taken from the instruction manual]

A long time ago...

Before life began, before the world had form, three golden  goddesses 
descended upon the chaotic land of Hyrule, they were Din, the goddess of 
power, Nayru, the goddess of wisdom and Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to create the 
earth. Nayru poured her wisdom onto the earth to give the spirit of law 
to the world. Farore's rich soul created all life forms who would uphold 
the law.

These three great goddesses returned to the Heavens, leaving behind the 
Golden Sacred Triforce. Since then, the Triforce has become the basis 
for Hyrule's providence, where the Triforce stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served as the 
guardian spirit. The children of the forest, the Kokiri, lived with the 
Great Deku Tree. Each Kokiri had his or her own guardian fairy, except 
one. His name was Link.

Early one morning, Link was having a nightmare. It was the same 
nightmare he had every night. During a storm, Link would find himself 
standing in front of a mysterious castle. A rider on horseback, carrying 
a girl, would race by. The girl would look at Link as if to say 
something. Then, another rider would appear. This big man clad in black 
would look down menacingly at Link.
Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"

As Link opened his eyes, he saw a fairy floating in front of him. This 
fairy's name was Navi. Navi was sent to summon Link to the Great Deku 
Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank you, Link, for 
coming. Thy slumber these past moons must have been restless, and full 
of nightmares. A vile climate pervades this world. Verily, ye have felt 
it. The time has come to test thine courage. I have been cursed. I need 
you to dispel the curse with your wisdom and courage. Art thou 
prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my wishes. 
A wicked man of the desert cast this dreadful curse on me. Employing his 
vile, sorcerous energies, the evil one is searching for the Sacred Realm 
connected to Hyrule. For it is there that one will find the divine 
relic. The Triforce, that contains the essence of the gods. Whoever 
holds the Triforce can make their wishes come true. Thou must never 
allow the desert man to lay his hands on the Sacred Triforce. Thou must 
never suffer that man to enter the Sacred Realm of Legend. Link, go now 
to Hyrule Castle. There, ye will surely meet the Princess of Destiny. 
Present this stone to the Princess. I have foreseen that she will 
understand everything."

The Great Deku Tree gave Link the Spiritual Stone of the Forest. Before 
dying, the Deku Tree's last words were, "The future depends on thee, 
Link. Thou art courageous."


========================================================================
 
  2.   C O N T R O L S

========================================================================


They might seem tricky at first (really tricky), but after practice 
they'll become second nature! Here's a run down...


------------------------------------------------------------------------
                      N O R M A L   P L A Y
------------------------------------------------------------------------


Z Button:
------------

As nearly everyone knows, this is the "attention button." Get close to 
an object, whatever it may be, and tap Z and the camera will be placed 
over Link's shoulders. The main use for this is fighting enemies and 
bosses. Now you can strafe around the creature, advance, retreat and 
what-not without losing sight of your opponent. This feature will most 
likely be copied in some way or another in future games (even if they're 
for a system other than the N64).

A Button: 
------------

This button has dozens upon dozens of uses. If you're next to a door, it 
will open the door. If you're near a person, it will start the 
conversation. If you're near a ladder, it will make Link climb it. Near 
some stairs and it will force link to climb them. If you stand against a 
treasure chest it will read open...you get the idea. The action it will 
be used for in the particular situation is at the top of the screen.

B Button: 
-----------

Use this to unsheathe your sword. And if it already is out of the 
sheathe, then you can use this button to do all kinds of neat things! 
Press it once to slash, a few times at once to a double slash, 
etc...Hold it down to do a helicopter slash that can kill enemies around 
you...all kinds of neato moves! :) Press down on the stick and B and you 
will do a forward slash. Pretty useful for when you're fighting!

R Button: 
------------

Use this to whip out the ol'e shield! The way Link holds it depends on 
the shield you have equipped. You can not move while the shield is drawn 
except when in the fighting mode (locked on to an enemy, to be sure, 
check for letter-boxes and Navi flying over a targeted enemy). But you 
can still face different directions!

L Button: 
-----------

Turns off the transparent map. The map will only showed explored 
areas...unexplored areas are shown in black. The yellow arrow is you, 
and the red one is where you entered the area. 

Analog Stick: 
----------------

Naturally, this is the way you move. The harder you push the faster he 
goes, etc...This must be used with the "Auto-Jump Feature." Sure, I was 
skeptical myself on how this would work. But believe me everyone, this 
works perfectly and allows you to concentrate on playing the game 
instead of timing jumps that are crucial to surviving...Simply run at a 
gap and Link will jump over it automatically. Run slowly at something 
and he'll climb down. If it's too long a fall he will climb back up.

Left C, Right C, Down C: 
----------------------------

On the menu, you can assign what button you want it to do. There are 
more weapons and items (24) than C buttons, so you might need to do this 
a lot. Hitting the button once will draw it, the second time will lay 
it/fire it/whatever.

Up C: 
---------

Camera controls...sorta. It will zoom out in open spaces to give you a 
better look and make the camera go overhead inside houses. You really 
shouldn't need it that much. When locked on to an enemy this will make 
Navi give you some (vague) hints along with the name. 

Start: 
---------

Naturally, this is the pause button. But there are a lot of things to do 
at the menu! There are four screens, showing all sorts of things. 
Spiritual Stones, Medallions, Armor, Weapons, etc...This is where you 
can configure what weapon goes on what C button and this is also the 
only place where you can save! When you get more weapons than C buttons 
(which won't take long) then this will be a regularly visited place.

------------------------------------------------------------------------
   M O V E S   Y O U   C A N   D O   W I T H   T H E   S W O R D
------------------------------------------------------------------------

Vertical Arc: 
----------------

Press Z a and B together and Link will swing the sword in front of in a 
downward arc. 

Stabbing: 
----------

While in Battle Mode (holding Z that is) press up on the control stick 
and B to cause Link to stab forward.

Swinging: 
------------

Hold B and Link will swing his sword around. Finding a certain item 
(magic meter) will allow you to do a helicopter slash like this!

Jump & Slash: 
---------------

While in Battle Mode (holding Z, again) press the A button to do a jump 
& slash move. This move is quite potent, and is useful for killing 
baddies in the air. 

------------------------------------------------------------------------
                 D E F E N S I V E   M O V E S
------------------------------------------------------------------------

Roll: 
---------

While running, press A to do a roll. Actually, you really don't even 
have to be running, at least if you're in battle mode. Then you can 
simply press A and roll, which is very useful in avoiding attacks that 
are aimed at your head, or to go under jumping enemies.

Backflip:
-----------

While in Battle Mode (...holding Z...) press back on the control stick 
and A to do a backflip, which is useful for backing up from attack.

Side Jump: 
------------

Press left/right on the control stick and A while in Battle Mode (...) 
to jump left/right. 

Walking w/Shield Equipped: 
-----------------------------

While in Battle Mode you can walk with the shield by pressing R and 
holding Z NOTE: You cannot attack with the shield in this position, and 
you slow down slightly, and are still available from the back.


========================================================================

  3.   B A S I C S

========================================================================


Everything a novice needs to know...


------------------------------------------------------------------------
                      S C R E E N   I C O N S
------------------------------------------------------------------------


Hearts: In the upper left-hand corner of the screen is a row of hearts. 
        At the start of your quest you only have three, but as you 
        collect Heart Pieces your energy will steadily increase. When 
        you run out of hearts, your game is over. The amount of hearts 
        you lose depends on the power of the enemy, obviously. You may 
        regain health by drinking Red Potion, or by collecting hearts 
        that baddies sometimes drop after being defeated.

------------------------------------------------------------------------

Green Bar: Under the row of hearts, the green bar is a magic reservoir. 
           Everytime you use a magic spell, or use a magical item, MP 
           (Magic Points) are subtracted from the bar. You can regain MP 
           by collecting jars, or using Green Potion.

------------------------------------------------------------------------

Blue Sphere: Near the middle/top of the screen is a blue sphere. 
             Depending on your situation, a different word will be 
             inside it, signifying what Link will do when the button is 
             pressed. For example, if you stand next to a door it will 
             read, "open." 

------------------------------------------------------------------------

Green Sphere: Next to the blue sphere, the green sphere will usually 
              contain the current sword you are using. However, when 
              using certain magical masks, the main weapon will change 
              to something else, depending on the mask. For example, 
              when you are a Deku Scrub, you get to shoot deku nuts 
              instead of using your sword.

------------------------------------------------------------------------

Three Yellow Circles: In the upper right-hand corner of the screen are 
                      three yellow circles, each shows what 
                      weapon/item/mask you will use when you press said 
                      button. You may change which item goes where via 
                      the 'Pause Menu.'

------------------------------------------------------------------------

Rupees: In the lower left-hand corner of the screen is a small crystal 
        with a number next to it. This is the number of Rupees you have 
        at the time. When the number turns green, you have collected the 
        maximum amount of Rupees you can carry. It is, however, possible 
        to raise it by doing something special.

------------------------------------------------------------------------

Transparent Map: Found in the lower-right hand corner, shows you an 
                 overhead view of everything. The yellow arrow is you, 
                 the red arrow is where you entered the area. It can be 
                 toggled on/off with the "L" button.

------------------------------------------------------------------------
                    O T H E R   " S T U F F " 
------------------------------------------------------------------------


Navi:
--------

Flying over and around your head, this little creature is Link's 
personnel fairy, which each Kokiran grows up with. She's more useful 
than you might think! She'll often give you tips, shouting things like 
"Why don't you try..." and "Hey, go..." etc. The color she is also means 
something! When she's yellow she is over an enemy, trying to get your 
attention. Green is for secrets. Blue for friendly affairs and talking 
to people. Other than that, she's usually white/light blue.

Talking to People:
---------------------

Really, if you want to complete this game (or any RPG/Action RPG for 
that matter) you'll need to talk to people! Even ordinary-looking folk 
can yield insight on puzzles or myths. Heck, sometimes they might just 
want you to do a little job for them, or start up a meaning-less 
conversation...either way, it's a good idea to talk to everyone. Check 
back after "saving a village" or doing some other important objective, 
as people will often change their stories. Oh, and one last thing: This 
game IS filled with a slight twinge of humor. Don't be surprised to find 
yourself laughing out loud ;)

Mini-Games:
---------------

This game is filled with A LOT of mini-games [check out the "Mini-Game" 
section for specifics], and it would always be a good idea to try and 
complete them. Who knows what you may get? :)

Traveling in Time:
--------------------

After you receive the three spiritual stones [See "Geography" or 
"Walkthrough" sections] Link will fall asleep for seven years only to 
awake in a world ruled by Ganondorf, King of Thieves. After finishing 
the Forest Temple you may travel back in time using the Ocarina of Time. 
What you do in the past will affect things in the future...Always 
remember that =)

Fighting:
-----------

Past 3D games have been plagued with bad camera angles when trying to 
fight baddies...some tried to fix this problem by having just one or 
two, but they failed. Zelda is the saving grace. By simply 
pressing/holding Z button (configurable in the Options Menu) you can 
lock onto a specific enemy, or group, depending on the weapon. If done, 
Navi will fly over their heads, bright red and waving her arms. The 
screen will become slightly letterboxed, Link will move slower, and a 
target will appear on the enemies (s). Now you can strafe around the 
creatures, using your shield for protection and your sword (or whatever 
weapon you may have) for offense. It will stay like this until the 
enemies are defeated, you are, or if you break the lock.

Using the 1st-Person View:
-----------------------------

Some weapons (Bow & Arrow, Hookshot, Fairy Slingshot, etc...) have an 
optional 1-st person view. Simply press the C button you assigned it 
to...wait, that doesn't make it optional...oh well! Now you can aim a 
whole lot better, but be careful, as you can only swivel your view; you 
can't go forward, backward, etc. Z-target someone and you can just fire 
them off in the 3rd person view, making it much easier.

Finding Items:
-----------------

See a rock on the ground that looks funny? Come back later with bombs 
and blow it up! You might get a Heart Piece, Rupees, more bombs, a 
secret passage...or it might just be a strangely shaped rock :) Always 
be looking everywhere for Rupees and other items, like under bushes, 
mis-placed rocks, trees, cracks, weak looking walls, etc. ESPECIALLY in 
Hyrule Field...


========================================================================

  4.   C O L L E C T I N G   T H E   K O K I R I   E M E R A L D

========================================================================



------------------------------------------------------------------------
                    K O K I R I   F O R E S T
------------------------------------------------------------------------

Items to find: Deku Shield, Kokiri Sword, Deku Sticks


First talk to Saria, Link's best friend. Moving around Kokiri Forest, 
you will find that your passage to the Deku Tree is being blocked by a 
young boy named Mido. He says that it's too dangerous ahead, and only 
someone who has some weapons will be able to make it across. Fine then! 
From Link's house, go up the hill and turn left towards some fences. 
Either go around or climb over it, and make your way to the wall. Enter 
it; inside is a maze like area with a boulder rolling around. Carefully 
make your way to the other side to discover a treasure chest. Open it to 
find the Kokiri Sword! Backtrack outside.

Exploring the forest, you'll find...what looks like...a man having 
"sexual relations" with a rock. When none of your family members is 
watching, talk to him for some laughs. Go to Mido's house. Inside are 
several chests, each containing Rupees. There are also some in the grass 
nearby. Collect at least 40 of these shiny gems and then go skipping to 
the shop, not literally, mind. It's the red building in the middle of 
the lake. Looking in the their inventory, you'll find the Kokiri Shield. 
Buy it and then equip both the Sword and Shield (pause menu). Before 
going to Mido, I'd explore the rest of the village for items. If you're 
new to the game I'd also make a trip to the Training Center to get the 
ups and downs of the game. Don't forget to talk to all the people and 
explore around, especially if you're new to the game! 

Now you're ready! Talk to Mido and he'll let you pass to the great Deku 
Tree. In the path behind Mido, destroy all of the Deku Babas and get the 
Deku Sticks they drop. When you get to the Deku Tree, he will talk to 
you about how Ganondorf's evil cohorts are destroying him from the 
inside-out. He'll ask you to go inside, then open up to reveal a hole. 
Walk inside...


------------------------------------------------------------------------
                D E K U   T R E E   D U N G E O N 
------------------------------------------------------------------------


Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald


Go forward and climb the ladder on your left. Follow the path and you'll 
soon find a Treasure Chest, open it to find the Map. Keep going, jump 
over the hole, and into the next room. The door will lock behind you. 
Deflect the nut back at the enemy in the middle with your shield, it 
will fly away and start running around the room. Z target it and it will 
give you a tip, and the room will be unlocked. Jump on the platform, 
then towards the chest. The platform will fall, destroying your exit. 
Pick up the Fairy Slingshot in the chest, then turn around, aim up, and 
hit the ladder hanging on the wall; it will fall and let you exit.

Go near the vines and use your Slingshot to get rid of any would-be-
enemies. Climb to the top, then keep on running until you hit another 
room. You must stand on the switch to activate the platforms. Jump 
across them to the other side, this is where the Compass is! To un-lock 
the exit you'll have to light the un-lit torch by using your Deku Stick. 
Light it on fire via the lit torch, then touch  it to the un-lit torch. 
Simple, yes?

Before you entered you should have noticed that every few feet a Giant 
Skulltula would drop. Well, find one, then kill it by piercing it's 
underbelly. See the ledge behind it? Jump off and aim at the spiderweb 
below. If you hit the sides you'll just bounce off...climb up and try 
again. However, if you hit it dead-center it will tear and you'll fall 
into a water room.

You can only stand on two platforms, the third is too high to reach. A 
switch is on the second platform; hit it and the nearby torch will 
light. Get out your Deku Stick and light it using the torch. Now, jump 
to the 1st platform...you're probably wondering how, since when you jump 
you land in the water and go under, extinguishing the flames. Well, part 
of the seafloor is high enough that you can walk on it. On the first 
platform is a spiderweb on the wall, let the Deku Stick with the flame 
touch it and...BOOM! No more spiderweb and one door to go through.

Another Deku Bush Guy...you could hurt him then talk to him to get rid 
of him like the last one, but it's not necessary. Above the door out of 
here is an eyeball; hit it with your Slingshot and the door will open. 

Another problem...a platform will carry you across some water, but a 
giant log with spikes on it will push anyone who is on the platform 
clean off. Well, jump in the water and look for the switch; it's under 
the log. Get right over it and then dive (hold the A button). The switch 
will lower the water and the platform. Hurry! It won't last long...

Kill the giant Skulltula, then push/pull the block as far as it will go. 
Now climb up it (push against it while pushing up to get the option to 
appear) and out the door. Kill the next Giant Skulltula, then run 
forward and light your Deku Stick on the torch, then use it to light the 
other two torches. Go through the un-locked door. Ok, do the same thing, 
except now you have to burn some spiderwebs. One will lead to a dead-end 
with a Deku Baba, while the other will lead to a short tunnel. Go 
through the short-tunnel, obviously.

Another spiderweb, but this time it's on the floor. There are several 
torches, but they are too high for you to reach. As you have already 
noticed, this is the third platform of the water room. Push (not pull) 
the crate over the edge and it will form a platform for you to jump 
from/to the second platform, the one with the torch. Now all you have to 
do is go over there, light the stick, then run and jump back to the 
spiderweb! To actually burn it you'll need to swing the stick.

You will now face three Deku Bush Guys at once...You have to hit them in 
a certain order to open the door, like that one Deku Bush Guy said a 
while ago. First the one in the middle, to the right, then the left 
(from your perspective when you enter the room). Boss room! 

Look up to start the fight. Check the Boss Section for details on 
this...Collect the Heart Container and enter the blue light once she is 
dead.


The Deku Tree will tell you the legend of the Triforce - what it is, 
what it does, and where it came from. Before dying, it will hand over 
the KOKIRI EMERALD, the first Spiritual Stone.




========================================================================

  5.   C O L L E C T I N G   T H E   G O R O N   R U B Y

========================================================================


------------------------------------------------------------------------
                    K O K I R I   F O R E S T
------------------------------------------------------------------------

Items to find: Fairy Ocarina

Talk to everyone, their reactions will be different since the Deku Tree 
is dead. You'll now want to (well, even if you don't, you have to) exit 
the forest. Use the exit by the Know It All Brother's House. As you are 
leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the 
fact that this is not the Ocarina of Time, continue out of the Kokiri 
Forest and into Hyrule Field.


------------------------------------------------------------------------
                      H Y R U L E   F I E L D
------------------------------------------------------------------------

Items to find: Map of Hyrule, Rupees (for Mini-games and shops!)


An owl will give you a map of Hyrule. Now if you don't know where 
something is I tell you, check the map >:) Going across, make your way 
to the Market that lies directly below Hyrule Castle. If you go during 
the night you'll have plenty of Stalchilds to deal with, and they're not 
the best of things because of the large numbers of them. You can not 
enter the Market at night as the drawbridge is down; wait 'till morning. 
There are plenty of bushes around here to make money, so that's a good 
way to spend your time. Don't forget about the Stalchild trick!

------------------------------------------------------------------------
         M A R K E T   A N D   H Y R U L E   C A S T L E
------------------------------------------------------------------------

Items to find: "Zelda's Lullaby", Strange Egg, Zelda's Letter


WOW! There are a TON of people to talk to here. Remember to come back 
here after finding Kakariko to partake in some pretty awesome Mini-
games. Oh, you'll also find a girl named Malon, she has red hair. You  
know, the cute and sexy one. She says her dad is missing - she thinks 
that he is sleeping near the castle. Then continue on to the castle (for 
God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge 
rip-off, and you can get it later for free.) Making your way to Hyrule 
Castle you will find a guard , talk to him. It seems no one can enter 
the castle. So go back to the Market, then come back and you'll see 
Malon, and she'll give you a Strange Egg to help find her dad. Climb the 
vine wall behind her, make your way across the gate, and drop down the 
ladder you'll find on the other side.

Now you'll have to make your across a hill and past some guards. If you 
get caught they will kick you out; but no worry! You can always try 
again...After doing this you will find some water, swim around the 
pillar until it stops, get out. There will be a sleeping man, this is 
Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched, 
and the chirping of the young chick is just the right pitch to wake up 
Talon. Fearing that his daughter may be mad at him, he quickly hurries 
off (it's rather funny...). 

Behind him are two crates, push/pull them to the water to form a bridge. 
Jump across and get in the hole with water coming out. You have to aim 
for the ledges or else you'll fall into the drink. Now you have to make 
your way across the courtyard! This time the guards are walking around, 
which makes things a bit tougher. Watch them for a few seconds, memorize 
their patterns, then sneak by when they're not looking. It shouldn't be 
THAT hard, there are a lot of bushes to hide behind. At the end of the 
path is Princess Zelda.

Zelda will talk to you about your quest to save Hyrule, among other 
things. Zelda tells Link to go find Impa, her nanny, after handing you 
Zelda's Letter. The funny thing is, this cinema takes about 10 minutes 
to end...do do do...

Walk back towards the guards to find Impa. She will teach you how to 
play Zelda's Lullaby on your Fairy Ocarina. This will have many uses in 
the future...Then she will escort you out of the castle.


------------------------------------------------------------------------
       H Y R U L E   F I E L D  /  L O N   L O N   R A N C H
------------------------------------------------------------------------

Items to find: Lon Lon Milk/Bottle, "Epona's Song"


Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be 
able to ride for a looong time >=) Speak to Malon, then show her your 
Ocarina to learn Epona's Song. Epona, by the way, is the name of your 
horse. Sure, it's just a baby...but it WILL be yours in seven years. Not 
REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to 
get a Bottle Of Lon Lon Milk, but what you really want is the bottle 
itself. Talk to Malon (she's out in the horse pen) and learn Epona's 
Song, you'll be using this later when you need to retrieve your horse. 
Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest.

                          
------------------------------------------------------------------------
                         L O S T   W O O D S 
------------------------------------------------------------------------

Items to find: "Saria's Song"


This place is very confusing, with paths going every which way. Your 
main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT, 
CENTER, LEFT, and RIGHT. You can also find this by listening to the 
music...it's loudest from the correct path. You will find a wolf at the 
end; defeat it and follow the path it opens up. You'll find a maze like 
area with enemies everywhere. After making your way through it you will 
find Saria, your cute friend, waiting for nothing in particular. She'll 
teach you Saria's Song. Aw, how cute, her name just *happens* to be 
Saria! What a coincidence...ahem...After you are finished, head to 
Kakariko Village. It's on the left side of Hyrule Castle.

------------------------------------------------------------------------
        K A K A R I K O   V I L L A G E  /  G R A V E Y A R D
------------------------------------------------------------------------


Items to find: Opening to Death Mountain, Bottle, "Sun's Song"


There are a ton of things to do here! First off, get the Bottle from the 
Chicken Lady (See the appropriate section). After that, earn Rupees by 
jumping up on the log near the unbuilt house. You can also buy a few 
things. In the graveyard, pull on the tombstone with flowers in front of 
it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At 
the very end of the graveyard is a large statue, stand on the Triforce 
Symbol and play Zelda's Lullaby, the statue will explode, revealing a 
hole. Once inside, defeat all of the Keese to open the door. The easiest 
way to do this is to Z-target them and use your Slingshot. Avoid the 
ReDeads by swimming through the green soup (even if it does hurt you) 
and go into the next room. Read the writing on the wall to learn Sun's 
Song, the tune of the Royal Family. Go back outside. Now you can do a 
TON of things, but that's covered in other various sections, and is not 
vital to gameplay. To continue, give the guard in front of the gate 
Zelda's Letter, he'll open it for you, and ask you to get a Mask...but 
that's later.

------------------------------------------------------------------------
                     D E A T H   M O U N T A I N
------------------------------------------------------------------------

Items to find: Entrance to Goron City 


Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's 
blocked by a large boulder, so you'll have to ignore it for now. 
Continue up the path, talking to the Gorons you see for information, and 
take a right when the path splits to find a city...just be careful of 
that rolling Goron, he can knock you off!

------------------------------------------------------------------------
                         G O R O N   C I T Y  
------------------------------------------------------------------------

Items to find: Goron's Bracelet

Again, there is a lot of people to talk to, but besides that there's not 
much. Putting everyone's stories together, it seems that Ganondorf has 
sealed the entrance to Dodongo's Cavern with a boulder. Thing is, 
Dodongo's Cavern is their main source of nutrient rich food - rocks! 
Everyone is starving, and the king, Darunia, has locked himself up in 
his room and is waiting for a royal messenger. Go down the stairs all 
the way to the bottom level and step on the mat in front of the closed 
door. Whip out the Fairy Ocarina and play Zelda's Lullaby. It will open, 
revealing Darunia. He says that a song that is lush and has to do with 
nature will cheer him up...Play Saria's Song and he will get up and 
dance! After an amusing sequence he will reward you with Goron's 
Bracelet, which will allow you to pick up bombs from bomb flowers! Exit 
Goron City...


------------------------------------------------------------------------
                    D E A T H   M O U N T A I N 
------------------------------------------------------------------------

Items to find: Entrance to Dodongo's Cavern


There is a ledge above the sealed off entrance to Dodongo's Cavern, it's 
right next to the entrance to Goron City. Hike up there to discover a 
Goron and a bomb flower, he'll teach you about them. Pick up a bomb and 
throw it over the ledge. If you throw it correctly, it will land on the 
boulders and blow them away, leaving a rather large, gaping hole in the 
side of Death Mountain. Well, what are you waiting for? GET DOWN THERE!

 
------------------------------------------------------------------------
                   D O D O N G O ' S   C A V E R N 
------------------------------------------------------------------------

Items to find: Bomb Bag, Goron's Ruby, Map, Compass


(Always have the Hylian Shield equipped in this stage, as the Fire Keese 
and Dodongos can burn it if their fire touches it! However, the Deku 
Shield IS a better shield to use when fighting Business Scrubs and the 
Lizalfos, since Link uses it like a real shield instead of covering 
himself up with it (you can't move while in that position, even when in 
Battle Mode). If you're Deku Shield is burnt, you can buy one from the 
various Business Scrubs)

Pick up a bomb flower and hurl it at the strange part of the wall to 
reveal the "Main Room" of the dungeon! Run forward and jump on the 
platform, then head to your right. Pick up a bomb flower and throw it at 
the odd part of the wall and the Eye Enemy. Ignore the first one because 
it just leads to a Gossip Stone. Go in the hall, then run down, avoiding 
baby Dodongos. At the end is a switch that won't stay down...simply push 
a statue over it and the switch will stay down, allowing you to go 
through the door.

Lizalfos time! Use your sword fighting techniques to lay both down, then 
the door will un-lock and you can continue. Now, take out your Deku 
Stick and...wait, what's that, you don't have any Deku Sticks? No 
problem! Just blow up the odd side of the wall with a Bomb Flower and 
you can buy them from the Merchant Bush. Now, where was I...oh yes, the 
sticks. Take one and light it on the torch, then light all the other 
torches. Just be careful of the Dodongos...Behold! The door un-locks...

We're back in the "Main Room" again. Hit the switch you see, it will un-
lock the door on the far side of the chamber. Scramble over there, take 
the bomb flower, and throw it at the oddly shaped piece of wall. Inside 
is a chest with the Map! Now go through the door...Throw the bomb flower 
at the odd shaped piece of wall, again, and go through. Fight the Armos 
Statue, it's easy, but here's how: Awake it by touching it, and then use 
a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it. 
If you use a Nut, you'll need to then slash it with your sword, but if 
you use a Bomb it won't matter. Then quickly run away as it will 
explode. The exit will un-lock and you can then retrieve the Compass 
from the chest it was guarding. Exit to the previous room.

Now, this is hard to explain, but extremely easy to do. Ok, see the 
little split in the row of bombs? It's where the two rows a bombs (one 
on each side of the central pillar) meet. Well, pick up the bomb near 
the wall (totally away from the two rows) and throw it in the split. It 
will explode, causing a chain reaction that will demolish the pillar and 
form a nice stairway for you. Bomberman, anyone? Go up the wooden path 
and go through the door at the top of the chamber.

Like the old saying goes, "Let a sleeping dog rest." Well, "Let a 
sleeping Armos rest." You do not have to destroy them, and you shouldn't 
want to since it's a big ordeal (especially for rookies). All you have 
to do is pull the statue away that is in front of the ladder. At the top 
is a switch that will solve this room...Cross the bridge, being weary of 
the many Keese, and into the next room, then fall down into the little 
maze with switch blades. Just watch where you are, everything should be 
fine. Like Navi says, you can see around the corner by using Z and 
sidestepping, that way you won't have any surprises waiting around the 
corner. At the end is a blue block against a ladder. Climb up to the 
thin path. Jump off to the side and land on the pillar with a bomb 
flower and a chest (it has some Rupees). Pick it up, then face the oddly 
shaped wall above the ladder. When it is flashing red, toss it. With 
proper timing, and maybe a little bit of luck, the bomb will explode on 
the wall, revealing the next path. But that is not the only way to do 
it. If you have a good eye, you can get it "stuck" at the top of the 
ladder. Then you can just wait for it to blow; it sure is easy that way! 
Go through the new passageway.

Problem: Platform to exit is on fire. Solution: Shooting eyeball above 
doorway with Slingshot. Then another Lizalfos room...then a similar 
problem, except with two platforms. And for the occasion there are two 
eyes...well, what are you waiting for, a drawn map? The next room has a 
large chest...ta da! The Bomb Bag! Now you can make bombs under your own 
power (I suppose Bomberman has one, as well?). In the next room, hit the 
switch. Now if you accidentally fall or get a game over you can easily 
reach the 2nd level, but I'm sure that won't happen, now will it? Ok, 
see those gaps in the bridge? You have to throw bombs down them so they 
land in the eye's of the giant statue of a Dodongo...ok. Now it will 
open up it's mouth. If you lost your Deku Shield on accident, bomb the 
nearby wall (still on the bridge here) and a chest has one. But if you 
still have it will just have a few Rupees. Get to the main level by 
either falling or using the elevator, then go through.

Another switch that won't stay down, but there's not a statue in sight, 
so go up the hole instead. Drop down, then follow the path to the left. 
You'll find some blocks to climb...do so. At the end of a tunnel is a 
block, push/pull it into the room with the switch (which is just ahead; 
how nice). If you're low on your bomb supply, just open the chest 
nearby. Now bomb the odd part in the floor to drop down into a lava pit 
room... 

Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss 
Section for more details on this fight...
 
After defeating King Dodongo, Darunia will come out and thank you for 
freeing his home of the evil creatures. Then he will hand over GORON'S 
RUBY, the 2nd Spiritual Stone. Only one more is needed...and now the 
Gorons can EAT! The cinema is quite hilarious if you ask me. "How 'bout 
a big Goron hug?"

There are tons of things you can do now that you have bombs, but I'll 
focus on the necessary things, there are other sections. First off, near 
the entrance to Goron City (sorta) are a bunch of boulders, blow them 
away and use the steps to get above. Follow the path, when the volcano 
erupts just use your Hylian Shield to block the rocks and ash. At the 
end, kill the Skulltulas with your Slingshot so they don't bother you, 
and then climb the wall. Bomb the wall to the left of the sign and the 
owl, then go inside and play Zelda's Lullaby on the Triforce Symbol to 
talk to the Great Fairy to get the magic meter and the Sword Slash (run 
on!). Mr. Owl will give you a lift down the mountain if you talk to him 
and hold on to his talons. Fall off the roof in Kakariko (you can get a 
Heart Piece here...) and then return to the Hyrule Castle grounds, a 
side path will take you to a sign that says "Dead End." Bomb this with 
your newly found bombs and you'll find the Fairy that will give you 
Din's Fire. These are also found in the Fairy's Location 
Section...naturally. These two spells are absolutely VITAL to your 
quest, so make sure to pick them up.


========================================================================

  6.   C O L L E C T I N G   T H E   Z O R A   S A P P H I R E

========================================================================


Make your way to Zora's river, which is near Hyrule Field. Just follow 
the river right into the wall.

------------------------------------------------------------------------
                        Z O R A ' S   R I V E R
------------------------------------------------------------------------

Items to find: Entrance to Zora's Domain 

Make your way across the rocks and head east on the map. To get past 
this river, use Cuccos (chickens) to climb past large gaps. Simply pick 
them up and jump! You'll be able to glide for a few seconds. Neat! :) 
Soon you'll find a large rock formation with a waterfall. Play Zelda's 
Lullaby on your Fairy Ocarina and it will stop, revealing a large 
opening. Jump in to reach Zora's Domain!

------------------------------------------------------------------------
                        Z O R A ' S   D O M A I N 
------------------------------------------------------------------------

Items to find: Silver Scale

Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the 
Shop and talk to the King of Zora's, he will tell you that Princess Ruto 
is missing! Run inside the cave to the left and talk to the Zora and 
tell her you want to play the diving game [See "Mini-Game" section for 
more details]. Collect all of the Rupees she throws and receive the 
Silver Scale. Now you can dive deeper! You can also do a few other 
things, like getting a Heart Piece, but you can go look in that section 
for yourself. See the hole in the wall near here? It's right in front of 
the waterfall. Use your newly found diving techniques to get down there. 


------------------------------------------------------------------------
                         L A K E   H Y L I A 
------------------------------------------------------------------------

Items to find: Bottle/Princess Ruto's Letter

When reaching the surface get out and dive down again and retrieve the 
bottle with a note in it, it's right in front of where you start. It 
reads:

             Help me. I'm waiting for you inside Lord Jabu Jabu's belly.
                           -Princess Ruto.
                        P.S. Don't tell my father!

Return to Zora's Domain the same way you got here, through the large 
hole. But before leaving you may want to do a little fishing, or plant a 
magical bean near the science lab that is not too far away so you can 
get to the fishing pond when you are older. You can also start the first 
half of making your own song! The Scarecrow Song, that is. It's 
absolutely essential if you want to collect all 100 Golden Skulltulas! 
Ahem, where was I...yes, go back to Zora's Domain.


------------------------------------------------------------------------
     Z O R A ' S   D O M A I N  /  Z O R A ' S   F O U N T A I N 
------------------------------------------------------------------------

Items to find: Bottle, Fish, Entrance to Jabu Jabu's Belly

Give the bottle to King Zora and he will look at it, then step aside to 
reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like 
creature. Return to the shallow water along the sand and look in the 
water, scan for fish. Assign the Bottle to a C button and use it to 
catch a fish near the store! You have to be in shallow water for this to 
work. It may take a few tries, but it is possible. Keeping the bottle, 
go behind King Zora using the path to the right of him. Zora's Fountain! 
Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a 
small island, bomb the rocks and go inside. Play Zelda's Lullaby on the 
Triforce Symbol and you will earn Farore's Wind from another Great 
Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu 
and he will open his mouth and suck you both in...MUAHAHA!...yeah.


------------------------------------------------------------------------
    L O R D   J A B U   J A B U ' S   B E L L Y   D U N G E O N 
------------------------------------------------------------------------

Items to find: Map, Compass, Boomerang, Zora's Sapphire


Go forward, past the Octorocks, and get against the locked door. Using 
your Slingshot, hit the strange object hanging from the ceiling. The 
door will open. Run through the next room, then open the next door. 
There's Princess Ruto! She'll say she's ok, then attempt to walk away, 
but she'll fall through a strange hole. Go down there, as well, and talk 
to her again. Then again...now she'll tell you that you can carry her. 
Pick her up and go through the next door. Fall into the water and toss 
her over the side. If she falls in the water she will disappear, go back 
to the previous room to find her. This applies to anytime you lose her. 
Ok, hit the switch and the water will rise, allowing you to go and pick 
up Ruto. Carry her to the exit, hit the strange object on the ceiling 
with your Slingshot, then go into the next room.

Wait for the elevator to come down, then jump on it and it'll carry you 
to the top. You're back, in the room before the area with strange holes. 
Avoid them, then go through the door at the end. Turn right, and stand 
on the switch. Now set Ruto down on it, her weight will keep it down, 
giving you time to go into the door. Now you have to kill all the 
creatures in this room. I prefer to just Z-target them and wham on them 
with my Slingshot. When they are all defeated a chest will appear, the 
Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end 
of the hall. Set her on the switch, then enter the room to find The 
Tentacle. Just Z-target the center of it, then get close to it so it 
drops down, and hit it with the Boomerang. When it goes up into the 
ceiling, quickly run towards it to make it come down again (just be 
careful, it's very close to you and will probably knock you back). But 
you will need the Boomerang...When it's dead you'll receive the Map, and 
the hallway with the tentacle blocking your way is clear! Go there...

Now you must defeat the Bubbles in less than 40 seconds. The best way is 
to Z-target them, then quickly toss the Boomerang their way. A single 
Deku Nut will also do the job...Once you do this you will receive the 
Compass! Now go down the hall, go through the new door. Inside is 
another Tentacle. Kill it! You won't receive anything, but the tentacle 
thing in the nearby hall will disappear, allowing you to go to the next 
room. Guess what's inside? Another Tentacle! You won't receive anything 
for slicing it up, but the green tentacle in the room with the strange 
holes will be gone. Now go there and fall down where it used to be, then 
go through that door. 

Throw that sweet little girl up to that platform...but then it will go 
up and you'll face another boss, Big Octo. Kill it by checking out the 
Boss Section. When he's gone, climb on the central platform and it will 
lift you to the upper section. Go down the hallway, through the door. 
Throw the Boomerang at the convulsing red things, they will freeze, 
allowing you get through this room (although you may want to finish off 
that Octorok in the water...).

Jump to the second platform, it will lower to the room before the room 
with strange holes, completing the circle and making a bridge to the 
doorway that was out of reach. But the switch won't stay down, and 
Princess Ruto is no where in sight! Well, go to the other side of the 
chamber, there's some crates that you can lift. 'Nuff said :) 

Kill all the Jellyfish with your Boomerang, it makes this room a tad 
easier. Climb the vines, at the top is a strange object hanging from the 
wall. You can't hit it with anything...not even your Boomerang! There's 
a strange wall blocking it. Solution? Stand back a few feet and let your 
Boomerang fly! If your spacing is right it should curve around the wall 
and hit it! Improve the chances by Z-targeting it. Now, walk through the 
door (what else?). 

It's Boss time! Check out the appropriate section for details...


Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone! 
She says it's her "most precious possession." I don't think so... ;) 
Er...nevermind. Ignore that. I think it's pretty obvious she likes 
Link...actually, that could be said about every close friend Link has 
(Saria, Zelda, Malon...and Ruto). Ahem, carrying on.


  / \ /\   -=-  NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=-  / \   / \




========================================================================

  7.   C O L L E C T I N G   T H E   L I G H T   M E D A L L I O N 

========================================================================


(Not Part of Walkthrough: Before going through time you'll want to get 
the Fairies, plenty of Bottles w/something in them, Great Fairies and 
lots of Heart Pieces and what not...do everything you can think of! You 
can come back, but you'll want to be prepared.)

When outside the Market you will witness an extremely cool cinema (at 
least the Ganondorf part is cool...I'm mean, just look at his stallion! 
Looks so realistic...). Impa will take Zelda away, but before they 
disappear Zelda will toss the Ocarina of Time into the nearby moat. 
Well, go use your deep diving skills to go get it! Now you have all the 
necessary items to open up the  Temple Of Time. Zelda will 
telepathically teach you the Song of Time.

Return to the Market and go to the Temple of Time...it's near the Happy 
Mask Shop, just go up the stairs. It's sorta hard to tell with all of 
this *cough* pre-rendered crap *cough*


------------------------------------------------------------------------
                   T E M P L E   O F   T I M E 
------------------------------------------------------------------------

Items to find: Master Sword

Walk up to the altar and stand on the mat, then whip out your brand new 
spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will 
happen. Go through the open door and walk up to the stone that has a 
sword in it...this is the Master Sword! Pull it out.......

After a very long AND AWESOME cinema, you will be...an Adult! This was 
just a small fraction of your journey...this massive game is not even 
close to being over! 

========================================================================

  8.   C O L L E C T I N G   T H E   F O R E S T   M E D A L L I O N

========================================================================




------------------------------------------------------------------------
 M A R K E T / H Y R U L E   F I E L D / K A K A R I K O  V I L L A G E 
------------------------------------------------------------------------

Items to find: Epona the Horse, "Song of Storms", Hookshot


Hyrule is a _very_ different place now...Ganondorf rules all, demons are 
everywhere, monsters roam the land, and the people are frightened beyond 
belief. You can already see Ganon's Castle, but you need the Six 
Medallions to open it up (and what luck! You already have one...). 

Run out of the Market and go into Lon Lon Ranch, it's time to get Epona. 
First make sure you have Epona's Song, which is learned by talking to 
Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become 
an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10 
Rupees to practice with a horse. Instead of riding the horse that comes 
to you, play Epona's Song and she'll come. Run her around the course 
(lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo 
again and do the same. Instead of running around, talk to Mr. Ingo while 
on Epona (Z-targeting) and he'll ask you to race him with a 50 Rupee 
wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch, 
simply get enough speed and hop over the fence. Hurray! Now you can call 
Epona anytime when you're on Hyrule Field (using Epona's Song). She sure 
does make travel a helluva lot easier than you on foot!

After this you'll want to go to Kakariko Village, the grave yard in 
particular. Look at the left batch of tombstones, the one with some 
flowers in front of it, this is Dampe's Grave. Pull on it to pull it 
away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him 
[See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot...

At the end of the cavern is a blue block, play the Song of Time and it 
will move away. Follow the path to find a windmill, talk to the guy and 
he will mention a kid with an Ocarina from seven years ago. Show him 
your Ocarina and he'll teach you the Song of Storms. Now head out...You 
can do a TON of things now. You can get Big Goron's Sword and a few 
Heart Pieces. But, that's in the other sections. Go to Kokiri Forest 
now! 


------------------------------------------------------------------------                  
        K O K I R I   F O R E S T   /   L O S T   W O O D S  
------------------------------------------------------------------------

Items to find: Entrance to Forest Temple, "Minuet of the Forest"


Go into the Kokiri Forest, it seems it has been over-run by monsters! 
Then head into the Lost Woods. At one point Mido will block your path, 
play Saria's Song to prove you know her. He'll let you pass. Find the 
Forest Meadow where Saria used to be (if you don't remember the path 
just use that one trick...). Defeating the Moblins in the maze can be 
quite a hairy experience...They won't give you any time to defend 
yourself, they'll just charge at you and spear you. To get past them 
easily, use your Hookshot. Then there's the hammer Moblin...just avoid 
his shots, get behind him, and use your Sword! Also, you might want to 
catch a few Faries from the nearby Fairy Fountain, because a lot of new 
players die a lot in the next area. Continue, you will find Sheik at the 
end, and he'll teach you the Minuet of the Forest. Behind him is the 
Entrance to the Forest Temple...Look above it, there's a branch there. 
Use your Hookshot to get over there and enter it...

                         
------------------------------------------------------------------------
                      F O R E S T   T E M P L E 
------------------------------------------------------------------------

Items to find: Map, Compass, Fairy Bow, Forest Medallion

Go forward and kill the two Wolfos, then go to the side and climb the 
vines there (after taking out the Skulltula with your Hookshot. Aren't 
those things ANNOYING?!). At the top is a bunch of branches and a chest, 
in it is a Small Key. Drop back down and go through the door, the hall, 
and enter the main room of the dungeon. After the cinema showing the Poe 
Sisters, go forward and through the doors. Kill the Flaming Skull by 
bouncing it off your shield and then hitting it as it bounces around, 
helpless. At the end you'll find two Stalfos! Kill them with your best 
swordfighting techniques. Just remember that you can't block their lunge 
with your shield, so do a backflip (back and A while in Battle Mode) to 
avoid it, then do a lunge of your own to really hurt them. After they 
are dead, break the pots, one of them has a Fairy if you need it. Your 
prize is another Small Key. Exit back to the Main Room.

In a tunnel nearby is a blue block, destroy it by playing The Song of 
Time. Go through the door it was blocking. Climb the wall to your right, 
but you might want to kill the Skulltulas first, but one will still be 
left because it's out of the Hookshot's range. So when climbing, go slow 
and quickly go up when it looks away, since it won't charge if it can't 
see you! Go through the door in the small alcove...Kill the Blue Flaming 
Skull to receive the Map in a chest. Go through the next door. Look to 
your left, see that white target? That's a Hookshot target, if you can 
hit it with your Hookshot you'll be pulled towards it! Do so, then hit 
the switch that is there. It will drain the nearby well. Drop down into 
the water (if you hit land it might hurt you - badly) and go inside. 
After a long path you'll get another Small Key! Now climb back out, then 
return to the Main Room through the door that brought you here. 

Go through the locked door that is in front of you, across the chamber. 
Go through the hallway with the Giant Skulltula, then into the next 
room. Climb the ladders, then pull out the stone block so it fits the 
little area. Push it, following the arrows painted on the floor. Go to 
where the block originally was, then follow that path to find the block 
again. Now push it into place! You'll hear that chime that means you got 
a secret. Use it as a stepping stone to the above area. Alright, pull 
the red stone as far as it will go. You can't pull it all the way out, 
however, due to the lack of space. Go back to where the blue stone 
originally was, there's a ladder. Climb it, then turn right to find a 
little fence. In the wall, to the right, before the fence, is a small 
alcove where you can push the red block totally out! Now return to the 
red block via the blue block and push it into place! Whew...

Follow the path to the end where you will find a locked door, un-lock it 
then go through. Run across the twisted corridor, at the end is an area 
with another locked door. You have one Small key left...well, guess what 
to do next! Now you'll fight a lonely Stalfo. Note that although he can 
walk over the hole in the center, you CAN'T! When he's dead the hole 
will be covered and two more will warp in. Unlike the last one, if you 
kill one it won't disappear, it will just fall to pieces. If you take 
too long (trying) to beat the last one then it will re-assemble itself! 
Even if you're new to the game this shouldn't be THAT hard (ok, I admit 
I had some trouble with this, but...). Dispatch them and you'll receive 
the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room.

See that Poe in the painting? Shoot it from afar with your bow. After 
doing this to three different paintings (if you get to close, however, 
it will go away to another painting) it will come out. Z-target it and 
hit it with a bow! Then it will disappear. Cock your bow and get ready. 
If it starts spinning wildly simply sidestep. When it re-appears, hit 
it. Do this until it dies. An even faster way is to do a lunge with your 
Sword...It will give you the Compass. Return to the Stalfos room, then 
go through the next door. You'll repeat the same process, except this 
time the Poe is red! Also, it will give you a Small Key instead. 

Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See 
the eyeball above the doorway? Peg it with an arrow, the resulting 
effect will un-twist the twisted hallway. Now go through it and drop to 
the floor, open up the purdy chest and you'll get the Boss Key. Now drop 
down into the hole in the ground. Kill the Blue Skulls, then go through 
the un-locked doorway. The best way to defeat the giant Deku Baba is to 
stun it with the Hookshot, then use your sword (do a lunge for one hit 
to kill! It's A in Battle Mode, duh). Go in the door to the right...Now 
you must kill a Floormaster! Z-target it and wham it with arrows, then 
it will break into three smaller pieces; do the same, or you could use 
your Sword Spin, that is quite effective. Now after chopping it to 
pieces, you will get another Small Key. Go back to the balcony and 
through the door. Return to the area before the twisted hallway. Re-
twist it (Hey, I can make up my own words if I want to) then go through 
it, down the Poe Area, through the used-to-be-Stalfo room, and through 
another room. Fall down, then climb the ladder to the right. Go through 
the hallway with green flaming skulls and un-lock this door with your 
Key!

This room has a pillar with a torch on it at it's center, and four 
platforms revolving around it. There is an eyeball near here, but it is 
covered in ice. Solution? Whip out your arrow, get on a platform, and 
shoot the arrow through the torch. The arrow will fly through the flame, 
light on fire, hit the eyeball, melt the ice, and then activate the 
switch. Sweet...That will cause the second hallway to be twisted, you 
know, the one you just came from. Fall down the hole in the ground when 
you return...

This area seems impossible at first...but it's not. The ceiling will 
fall, but there are several holes in it, which will allow you to slip 
by. Here's how to get through it: First, run to the switch. Stand on it 
to open the exit, and a hole is right over you. When the ceiling is at 
it's highest, quickly run to the chest. Besides being safe, you'll pick 
up a bundle of Arrows. Oh, I forgot to mention, you can take out the 
Giant Skulltulas with your Hookshot! The neat thing about using the 
Hookshot is that you DO NOT have to wait for them to turn around (which 
is a good thing, since they don't turn around until you get close to 
them). Now, exit.

Look at the picture of the Poe. Look at it good...memorize it. Now hit 
it with an Arrow, blocks will fall. They have pictures on them...you 
have to arrange them to look like the Poe Sister, Amy, the one in the 
picture. There's the eyes, bottom, and torch. It's a perfect block. You 
get 60 Seconds, if you fail then they flip over and you must try again. 
When you do finally complete it they will vanish and you'll fight Amy. 
Use the same techniques as before. When the door unlocks, go through it. 
Now we're back in the Main Room...climb to the bottom and go to the 
center of the chamber.

Now you must fight the last Poe...Meg. She will split into four and 
encircle you. The one that does a quick spin is the REAL one. Quickly Z-
target it and fire an arrow! Repeat this process until it's destroyed. 
An elevator will appear in the platform. I'm sure you know what to do 
now...

Now, this may sound strange (and it is!), but push on the wall. Yes, the 
entire wall will shift positions. Fiddle around with this a bit and you 
will eventually be able to get to the Boss Door! The fastest is to 
continually push it counter-clockwise. Make sure to bring plenty of 
Arrows for the Boss, or it will be a lot tougher. Check the Boss Section 
for details on that...

Now Saria is rescued, and you have acquired the FOREST MEDALLION! You 
are coming closer to freeing Hyrule, but you still have a lot ways to 
go.



========================================================================

  9.   C O L L E C T I N G   T H E   F I R E   M E D A L L I O N

========================================================================

                       

------------------------------------------------------------------------
                        G O R O N   C I T Y 
------------------------------------------------------------------------

Items to find: Goron Tunic, "Bolero of Fire", Entrance to Fire Temple


All of the Gorons are gone, except for the one on the third floor that 
is rolling around wildly. Put a bomb in his path and, if it blows up on 
him, he'll stop. But I know a trick that I haven't seen anywhere else, 
and it works like a charm...you know those two Bomb Flowers near the 
entrance to the Giant Goron that sells you Giant's Knife? Well, get 
away, and when the ball is almost there, fire an arrow at the bombs! It 
works perfectly. Talk to him after he calls you "Ganondorf's servant" 
and he'll tell you a few stories, then you have to talk to him about 
both topics that are presented to you by Navi ("Where the Gorons are" 
and "The Dragon". He says you're the only one that can save the Goron 
race, and he gives you a little present, the Goron Tunic, which is 
resistant to fire (Is this starting to sound like Super 
Metroid?...maybe...).  You could always buy this at a store, but it 
costs a lot of money (200 Rupees...you'd need the Adult Wallet for this 
one). 

Go downstairs to the King's Room and pull on the statue that looks out 
of place, behind it is the Death Mountain Crater. Cross the broken 
bridge, using your Hookshot to get across gaps. Before finding the 
entrance to the Fire Temple, Sheik will teach you the Bolero of Fire, 
yet another song for your collection. Enter the Fire Temple...

------------------------------------------------------------------------
                      F I R E   T E M P L E
------------------------------------------------------------------------

Items to find: Map, Compass, Megaton Hammer, Fire Medallion


Go up the stairs and through the left door. After the chat with the King 
Goron (I can't remember how to spell it) jump on the platforms to the 
left. You'll find a switch, stand on it to release the Goron! Talk to 
him to free him and get a tip. Pick up the Small Key that's in his cell. 
Now return to the entrance and go through the right door this time.

Cross the wooden bridge and go across the wooden board to the right of 
the locked door. Soon you'll find a wall with an odd piece...blow it up 
with a bomb! Inside is a Goron in his cell, along with the Small Key you 
need to open the locked door. Now exit the tunnel, across the chamber is 
a door under a blue block. Enter the door. Another Goron with a Small 
Key. With your two keys, un-lock the door across the wooden bridge.

Go across the board and then climb the gate near the right pillar. Jump 
on the pillar, being weary of the Keese, and push the block on top of 
the pillar of fire. When it erupts it will fling the block up. Get on 
your little elevator to be transported to the upper area, it has a 
locked door. Use your last Key on it...duh. Climb the ledges, killing 
the Torch Slugs, then hop on over to the adjacent area. Push the block 
off the edge, then drop down and pull it as far as it will go. Get back 
to where the block used to be, then use the block as a stepping stone to 
the next area. Climb the fence. The exit to this room is being blocked 
by a large flame. Remember that strange diamond object near where the 
block originally was? Well, if you hit it with something, the fire will 
go out...for five seconds. Get on the same level as the fire, stand near 
the edge, and toss a bomb on top of the diamond. Get near the flame. If 
the bomb hits its target, quickly climb the fence and exit through the 
door.

Now we're in a giant maze with boulders rolling everywhere. You can find 
two Gorons now...the first one is to your left, just follow the wall in 
that direction. Get the key in his cell. The second is on the other 
side, in a small alcove. Get that key as well. Now, find the locked door 
(near a wall) and go through it. Hit the eyeball with an arrow (it's 
very easy to miss, look up near the ceiling) and the barred door will be 
open. Inside is a chest with the Map. Now return, go through the locked 
door. 

In this room a curtain of fire will follow you, so don't doddle. Ignore 
the locked door and follow the path to find another door. Now you're at 
the top of the maze. The platform in front of you, the one with the 
Torch Slug, has a very large crack in it. Also, Navi will say "I hear 
Goron voices below..." It's pretty obvious now. Just plant a bomb there, 
then fall down the tube. At the bottom is a Goron and a Key (like 
always). Climb up the grating to return to the top of the maze. A few 
platforms away is a switch, it will open a cage nearby, on the other 
side of the maze. Carefully, hop over there. Get the Key. NOW return to 
the room with the fire curtain, un-lock the door. Go through the hall...

This room is huge, and very dangerous. It looks like an open space, but 
the curtains of fire that open up block your path and will torch you if 
you touch them. And since they only appear when you get close to them, 
it's a good idea to walk, not run. Turn to your right and follow the 
wall to a door, inside is a chest with the Compass. Go back to where you 
came in and go left, carefully make your way through the pillars of 
fire, the bats, and rolling rocks and un-lock the door there. 

Go through the hallway (you can't get the Goron there - YET). Now you're 
on the opposite side of the room. The only reason you can't get here via 
the other side is due to the fact that the curtains of fire cover it up! 
Now, hit the switch and quickly run to the area that the giant flame was 
protecting. The door here is FAKE; it will attack you if you attempt to 
open it. Instead, lay a bomb down and blow it into oblivion. Behind it 
is a real door. Now you will fight the Flare Dancer. Ya know, the one in 
the Boss Section...

When he's dead the flame in the center will go out, now it serves as an 
elevator to the upper area. Climb the grating on the wall, then throw a 
bomb over the ledge to activate the Diamond Object and de-activate the 
flame. Climb the grating, then exit. 

Now we're in a semi-donut shaped room, Climb the stairs, then hit the 
switch. Now, above, the treasure chest used to have a flame around it, 
but now it does not. There's a timer, so quickly use the small steps 
near the edge of the hole in the center to climb up there. Oh, and try 
not to fall...it's a LOOOONNNG way down :) If you make it in time, and 
don't fall, you shall have received the Megaton Hammer! Go to your right 
to find a strange block with a face on it...smash it with the  Megaton 
Hammer and it will fall, creating a tunnel for you. Break the statue 
with the Hammer to reveal a door. Take care of all the Keese, then smash 
the strange block with a face. It's a switch, and will cause the floor 
to transform into a stairway. At the bottom is a switch that will not 
stay down...Just grab a crate near the start of the room, carry it 
there, then lay it down on the switch! 

Smash the stone with a face and you will fall into the room with the 
maze of fire curtains. The block that fell will serve as a step up to a 
barred door. There is a switch, but like Navi said, "It's all rusted!" 
Just whip out your Megaton Hammer and hit it. Now, take a running leap 
and jump over the gap! Play the Song of Time near the blue block and it 
will disappear (sorta), revealing a rusted switch. Hit it with your 
Megaton Hammer, it will un-lock the Goron below. He'll say that the 
statue near the start of the dungeon has a door behind it...Grab the 
Small Key in his cell. Now, climb the blue block and exit through the 
door you entered. See that platform right in front of you? Hop on it and 
smash the face block with your Hammer. Not only are we at the beginning 
of the dungeon, we've made a little bridge to the Boss Door!

The statue the Goron was speaking of is to the right of the stairs. 
Smash it to bits with the Hammer, then enter the door behind it. Kill 
all the creatures in this room to unlock the door. Exit through the 
door, avoiding the spinning tiles...now you must face the Flare Dancer 
again! Just check out the section...that starts with a B...ends with an 
S...After killing him the barred door will be free to open. Also, a 
chest will drop down, this contains a few bombs. Exit the door, smash 
the rusted switch with the Hammer to open the cell and rescue the final 
Goron. Open up the yellow and blue chest to find the...Boss Key! Oh 
yeah, baby! Go to the door that's in the cell, you're to the left of the 
stairs at the start. I'm sure you know where to go now...(door, left of 
stairs...where the King was at the start!). Also, if you want to re-fill 
your health or your bottles are empty, go to the right of the boss door 
(you'll need to use the Hookshot target) and smash the pots on the 
ledge, one of them has a Fairy in it!

Now you will fight the mythical dragon, Volvagia. Check out the Boss 
Section for details on this fight...Take the Heart Container and enter 
the blue light.

Now Darunia, king of the Gorons, and the Sage of Fire, will hand over 
the FIRE MEDALLION. You are now about 3/4 of the way through the game in 
terms of getting to the ending sequence. 


========================================================================

  10.   C O L L E C T I N G   T H E   W A T E R   M E D A L L I O N

========================================================================



------------------------------------------------------------------------
           D E A T H   M O U N T A I N   C R A T E R 
------------------------------------------------------------------------

Items to find: Double Magic Meter


After warping from the Chamber of Sages, return to where you entered, 
but instead of going through, turn left, smash the boulders with your 
Megaton Hammer, and continue in that direction. Eventually, Navi will go 
to a group of rocks and turn green. Smash these and go inside; play 
Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy 
Whore will double your Magic Meter, making you even MORE dangerous :) 
You'll now want to some how make your way to Zora's Domain. The fastest 
way is to play the Prelude of Time to get to the Market, then walk out 
and play Epona's Song to call Epona, then run her to Zora's Domain. Or 
you could just walk down the mountain and get there...Like before, stand 
on the stone and play Zelda's Lullaby. It'll open.


------------------------------------------------------------------------
                    Z O R A ' S   D O M A I N 
------------------------------------------------------------------------

Items to find: Entrance to Ice Cavern


This place is a lot different...Instead of flowing water we have frozen 
ice...SOLID ice...Everything is frozen, even the King. Go behind the 
King Zora. Once outside, hop on the ice platforms and go in the ice 
cave...it's to the left, you nut.


------------------------------------------------------------------------
                      I C E   C A V E R N 
------------------------------------------------------------------------

Items to find: Map, Compass, Blue Fire, Iron Boots, "Serenade of Water"


This level is not exactly a normal area...and it's not exactly a major 
dungeon...It's a hybrid of sorts. Go forward until you reach your first 
room. Defeat all of the Freezeerds to open the door. Be careful of the 
switchblade that encircles the room! Go in the door, now you must 
collect all of the Silver Rupees. This is fairly simple if it weren't 
for the rotating knife contraption in the center of the room. Most of 
them are near the blades, and one is hidden in a grove of icicles, along 
with a Golden Skulltula. One is near the exit, but you'll need to jump 
off the platform (just be sure not to land on the blades!). After that, 
exit through the newly opened door, then follow the hall until you find 
a large room. Here you get to meet...ICE KEESE! These guys are 
ridiculously annoying...take them ALL out with your bow and arrow. Go to 
the torch of blue fire and fill ALL of your Bottles with this. Now, use 
it on the red ice that is blocking the chest, then re-fill. The Map is 
inside the chest...Now return to the room with the rotating knife 
contraption.

You'll notice that two parts of the wall are covered in red ice...melt 
them with blue fire. One of them will lead to a dead-end type room. It 
contains another torch of Blue Fire. Re-fill, then get the Heart 
Container and the Compass. Re-fill again, then go into the OTHER 
passageway that was covered in ice...

If you have an IQ of over 50 then this room will be a cinch! All you 
have to do to collect the Silver Rupees is to push the ice block against 
the pillars, then hop on. One requires a Bottle of Blue Fire, and what 
luck, there is a torch of it in the room, but you'll need the block to 
reach it. Just remember that if you screw up and need the block in a 
position that is simply impossible to get it there, push if off into the 
bottomless pits that surround the perimeter of the room, it will return 
to its original position (well, another one will, at least). Once the 
door is actually un-locked you'll actually have to make the iceblock 
start from its original position (push it off the ledge) and then make 
it go around the entire "circle" of pillars. You know, if you looked up 
you would see that the pillars around the room form a circle of sorts. 
:) Climb up to the door...but make sure to have at LEAST two Bottles of 
Blue Fire.

A large block of red ice will block your way...use Blue Fire, obviously. 
Now you must fight a White Wolfos. This isn't any different from an 
ordinary Wolfos, he just looks different (and he's a bit more powerful, 
but not much). The reward for all of this hard work?...the Iron Boots! 
Then Sheik will come in and teach you the Serenade of Water, which will 
warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron 
Boots and fall down the hole of water behind the treasure chest. If you 
need any Blue Fire, go back to the room with the giant knife contraption 
and into the room where you got the Heart Piece and the Compass, there's 
a torch of blue fire in there. Now exit, and return to Zora's Domain.

------------------------------------------------------------------------
                  Z O R A ' S   D O M A I N 
------------------------------------------------------------------------

Items to find: Zora's Tunic


Use the Bottle of Blue Fire on King Zora and he will thaw, and then 
reward your kindness with the Zora Tunic, which will allow you to go 
underwater without drowning <enter Super Metroid theme here> Ahem...Play 
the Serenade of Water to warp to Lake Hylia, which has not been frozen.

------------------------------------------------------------------------
                         L A K E   H Y L I A
------------------------------------------------------------------------

Items to find: Entrance to Water Temple


Equip both the Iron Boots and Zora's Tunic, then plunge into the water. 
Keep walking and you will, eventually, find the entrance to the Water 
Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk 
on in...


------------------------------------------------------------------------
                      W A T E R   T E M P L E 
------------------------------------------------------------------------

Items to find: Compass, Map, Longshot, Water Medallion


This is one of the most confusing dungeons in the game, so listen very 
carefully...Put on the Iron Boots and sink to the very bottom. Go in the 
entrance that has two torches on either side. There you will find 
Princess Ruto in all of her adult glory (if you thought she looked good 
as a kid...). First she will talk about how she'll marry you, then 
she'll tell you that to thaw out Zora's Domain you must beat the Boss of 
the Temple. She'll float up. Follow her by taking off the Boots. At the 
very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to lower 
the water level all the way. But before falling back down, enter the 
nearby door. Defeat all of the Spiked Balls by using the Hookshot, a 
treasure chest will appear, inside is the Map! Now return and fall down 
the hole...

There are two ways to light these torches: Shoot an arrow through the 
already lit torch so it hits the torches, or just use Din's Fire. Either 
way, the door will open. Kill all the clams by shooting the inside of 
their mouth with the Hookshot. When they are all dead a chest will 
appear, inside is a Small Key. Now exit to the main area of this 
dungeon.

If you want some items head to the left passageway. If you just want to 
continue, go to the other side of the chamber. Climb the block and push 
the stone as far as it will go. When it drops, use your Iron Boots to 
drop down and get to the next area. You may want to kill the Tekitite 
across the room (use arrows). Hit the Diamond Object and a pillar of 
water will rise, use this to get across the gap. The next area has water 
that swirls you around...underwater you'll notice a large pipe. When 
you're near the upper part of it, activate your Iron Boots to fight the 
currents and fall down there. Now, see the Diamond Object in the Dragon 
Statue's Mouth? Hit this with the Hookshot, the nearby gate will open. 
However, to get there you'll need to peg the Hookshot Target on the 
wall. To easily avoid the clams, take off the Iron Boots and float up to 
the next room. You'll find a Small Key...return to the Main Area of this 
dungeon.

In the middle of the chamber is a tower, correct? Well, there is a 
single, locked door at the bottom. Well, you have the Key, don't you?! 
Inside seems like a dead-end, but it's not. Run to the end of the 
blocks, then use your Hookshot on the nearby target, it's to your left. 
Play Zelda's Lullaby near the Triforce Symbol to raise the water mid-
way. Notice how the block has also been raised...strap on the Iron Boots 
and fall down into the secret tunnel that it was covering.

At the end is a Diamond Object, hit it with the Hookshot. Actually, 
that's the only thing you CAN hit it with since it's the only object you 
can use underwater. Kill the enemies that fall down to un-lock the gate. 
Inside is a room with a Small Key. Now you have two Small Keys...return 
to the previous room, the one with the Triforce Symbol, and exit through 
the only door. Put on your Iron Boots and return to the area where 
Princess Ruto was (the one with a torch on either side, but they're out 
now since it was covered with water...obviously). When you get there, 
take them off and float up. Since the water is only at mid-point you 
will reach the area with a cracked wall. Bomb it to find another Small 
Key! Return to the Main Chamber...

At the mid-way level (that is, the area where the water is the highest) 
is a tunnel with a few pots. Follow it, after a few Hookshot targets 
you'll find a chest covered in a waterpillar. To get rid of it, stand 
next to it and peg the Diamond Object with an arrow. The timer lasts 
about three seconds, so you HAVE to be this close. Inside is the 
Compass! Now return to the Main Chamber...

On the other side of the area is a locked door (mid-way level). Un-lock 
it. Now you have two keys. Stand on the water pillar, you should hear 
that sound a Tekitite makes when it jumps...MOVE! He'll come crashing 
down. Kill him. Now, stand on the water pillar, then hit the Diamond 
Object with your arrow. It will lift you up to another room. Play 
Zelda's Lullaby near the Triforce Symbol to raise the water to it's 
highest point. Now, near you is a locked door. Across the chamber from 
that is a tunnel. Go inside and pull the block until it falls into the 
little hole. Now, go un-lock that door!

This room has no puzzles, just pure ACTION! It's hard to explain, but 
just drop down to the platform that is moving up and down, then use your 
Hookshot on the nearest platform that comes down the falls. Then just go 
up, up, UP! :) At the top is a locked door, and you have one last 
Key...In the next room there is a Diamond Object in the center. Hit it 
with your Hookshot, the water will rise, as will the dragon statue 
across from you. Get over there by use of the Hookshot target on it's 
belly. Then, turn around and hit the Diamond Object again to lower the 
water, as well as the dragon statue across from you. Get over there by 
use of the Hookshot target on the wall. Climb the head, then hit the 
Diamond Object with your Hookshot to raise the water, as well as the 
dragon statue across from you. Get there by it's Hookshot Target. Now, 
hit the Diamond Object to lower the dragon and water. Climb onto of the 
dragon head, then hit the Diamond Object. Now the dragon statue will 
raise you to the next area. Kill the Tekitites, then climb over the 
spikes by using the Like Like as a Hookshot target (took me awhile to 
figure that out, heh heh). 

The next room contains Dark Link. Check out the Boss Section for a 
little spicy gossip...er...details.

Go into the now un-locked door to find the...Longshot! Whoop! Whoop! 
This one can extend TWICE as far as your old, outdated, nasty Hookshot. 
Go behind the treasure chest to find a blue block, play the Song of Time 
to get rid of it. Fall into the tunnel it creates. Now you're at the 
mouth of a river...and in it, as Navi points out, are several vortexes 
that will suck you in. The best, not to mention safest and fastest, 
method is to just swim by them! At the end is an eyeball on the wall. 
Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage 
will open, revealing a chest. Use it as a Longshot target to get there 
quickly. Inside is a Small Key. To escape, fall through the hole behind 
it which leads to an already explored area. Go to the main chamber, I'm 
sure you know the way...

Now we need to get the water level at it's mid-way point. If you forgot 
how to do that, shut off the computer/TV and bang your head against the 
wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once 
that is complete, go to the mid-way point of the tower and look for the 
barred entrance that has an eyeball. Shoot it with an arrow, then 
quickly pull yourself to the Longshot target. You have to be quick, 
since it only lasts about five seconds. Once there, you'll find the 
block you pulled into the little hole from the start of the dungeon. 
Push it until it stops, then continue to find a Small key in a chest. 
Now, return to the Main Area! 

Sink to the bottom and go through the tunnel that leads to a spiked 
area...I can't give you specific directions, since there's really 
nothing to look for...just look around at the very bottom, near the 
impression in the ground. Once there, use your Longshot to clear the 
spikes. Now, open the once-locked door. You have one more Key 
left...Trust me, you'll want to kill all the Tekitites in this room. The 
first four can be lured over with the Longshot - kill the last two with 
arrows. Now, carefully cross the dangerous water. Next room, defeat all 
the Stingers. Ok, see the parts of the wall that look funny, near the 
door you came in, on the platforms? Bomb 'em! Inside both is a secret 
tunnel with a block inside. Also in this room is a switch that won't 
stay down...put two and two together and what do you get? Just a hint, 
it's not five. Push/pull the block onto the switch. The water level will 
rise, allowing you to exit.

You'll probably want to kill the Teketites across the gap (try arrows, 
genius). Now, hit the switch and use the water pillars as platforms. 
Through the door is a waterfall that spews out boulders which will push 
you into a previous room. After a boulder goes by, jump near the 
waterfall and equip the Iron Boots. Under you go...use your last key to 
un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it 
are two pots: they BOTH have Fairies inside. Put them to good use inside 
your Bottles, afterall, you never know when you'll start sucking :) Exit 
to the Main Chamber...

Raise the water to it's highest point, then walk along the top part of 
the central tower. You'll spot a Longshot target on a purple statue. Get 
over there (the pots here also have Fairies). There's the Boss 
Door...but there's catch. The path to it has three switchblades going 
back and fourth. Sounds easy to get past, right? Wrong. The hill is 
tilted at such an angle that you CAN'T stop. You have to press the stick 
straight the entire time to get through. It won't be easy, but you'll 
get it sooner or later. 

Check out the Boss Section to kill the boss and thaw out Zora's Domain! 
Also, Princess Ruto will now hand over the WATER MEDALLION, as she is 
also a Sage!


========================================================================

  11.   C O L L E C T I N G   T H E   S H A D O W   M E D A L L I O N

========================================================================
        

------------------------------------------------------------------------
                     L A K E   H Y L I A 
------------------------------------------------------------------------

Items to find: Fire Arrow


Now you're standing on an island with a plaque...it talks about firing 
into the morning sun. Wait until morning and look for the sun to rise 
and do exactly that; take aim with the bow and fire an arrow directly 
into the sun. A Fire Arrow will fall down...Now you can collect Fire 
Arrows throughout the game! They are quite powerful - they explode on 
contact.

------------------------------------------------------------------------
                    T E M P L E   O F   T I M E  
------------------------------------------------------------------------

Items to find: "Prelude of Light"


Go up to the Altar and Sheik will appear, teaching you the Prelude of 
Light (assuming this is your first visit back). Now go behind him to 
find the stone where the Master Sword was. Put the Master Sword back in 
and you will warp backwards seven years..................


------------------------------------------------------------------------
                   K A K A R I K O   V I L L A G E
------------------------------------------------------------------------

Items to find: Entrance of Well


Walk out of the Market and go to this peaceful town. Now, go to the 
Windmill and talk to the man. Play the Song of Storms for him, this will 
drain the well (and really screw up the windmill...). Crawl through the 
passageway at the bottom of the well and...


------------------------------------------------------------------------
                B O T T O M   O F   T H E   W E L L
------------------------------------------------------------------------

Items to find: Map, Compass, Lens of Truth


Go through the small passageway. After defeating the Giant Skulltula, go 
right through the wall. Yep, that's right, through the wall. It's fake, 
and you'll end up in a new room. Fall into the stream and follow it, 
starting to your right. Soon you'll find a Triforce Symbol. Stand on it 
and play Zelda's Lullaby. The water will drain all the way down...now 
retrace your steps to the room after the fake wall. There is a large 
alcove in the floor, it has two passages: one is barred, the other 
isn't. Follow the one that isn't until you reach a new room. Kill 'Dead 
Hand' to receive...dun dun dun...the Lens of Truth! Use it in this room 
to find a chest with a Golden Rupee (worth 200!). Explore the rest of 
the well, there are many interesting things here...But we got the main 
item. Now exit, I'm sure you know the way.

Also, here are the locations of the Map and Compass

Map: In the area you appear in when you fall down a hole, where you have 
to collect Silver Rupees, go to the passageway surrounded by torches and 
blow the boulders blocking it away. Follow the passageway, being careful 
of the ReDeads, and you will find a Big Chest! 
 
Compass: Follow where the river used to be and use the Lens of Truth 
constantly. You should eventually find a secret passageway that allows 
you to get to the Big Chest containing the Compass. You can also see 
this in the center area, but an invisible hole makes it impossible to 
from that area. 

NOTE: For information on anything else in this dungeon, see the FAQ 
section and Golden Skulltula section. 

Return to the Temple of Time and take out the Master Sword to travel 
forward seven years..........


------------------------------------------------------------------------
                   K A K A R I K O   V I L L A G E 
------------------------------------------------------------------------

Items to find: "Nocturne of Shadow", Entrance to Shadow Temple


Enter this town from Hyrule Field, NOT Death Mountain. After a cool 
cinema, Sheik will teach you a new song, the Nocturne of Shadow. Play it 
to warp to the entrance of the Shadow Temple. Now look behind you to see 
a bunch of unlit torches...Stand in the middle of them and use Din's 
Fire (You did get that...right? If not, go check out the location of it 
in the appropriate section...I can wait) to light them all at the same 
time, forcing the entrance open.


------------------------------------------------------------------------
                     S H A D O W   T E M P L E 
------------------------------------------------------------------------

Items to find: Compass, Map, Hover Boots, Shadow Medallion


(You're going to NEED the Lens of Truth in this dungeon, unless you know 
where ALL the invisible things are. If you've never been here and have 
no idea what I'm talking about, check up a few paragraphs to see how to 
find it).

Go forward and get past the cliff with your Longshot. Use the LENS OF 
TRUTH HERE! Walk through the face block. Now you're in a room with a lot 
of faces, use the Lens of Truth to find the one that goes to another 
hall. Again, use the Lens to find the correct path. Kill the ReDead and 
Keese and you'll receive the Map! Now go back into the room with the 
billions of orange faces to find another path. Sooner or later you'll 
stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now 
you will receive the Hover Boots! Return to the room with many blue 
faces and a strange bird statue in the middle...

The inscription reads, "Make my beak face the skull of truth...The 
alternative is a descent into the deep darkness below." Well, whip out 
the Lens of Truth and you'll find that most of the skull totems in this 
room are fake...except for one. Grab the statue and point its beak to 
that one. When done, the nearby door will un-lock. Use your newly found 
Hover Boots to glide there.

There are three ways to go...forward, left, and right. Two are 
invisible, forward is bombable, at the center is a formidable Beamos. Go 
left first. You have to collect all of the Silver Rupees while avoiding 
the spinning blades of the two Death statues. Pretty simple...you get a 
Small Key for your effort. Now, go through the right passage in the 
previous room (from where you entered originally, that is). Kill the two 
Mummies and you'll be rewarded the Compass. Now, go back to the little 
crossroads and bomb the forward passageway and go through the locked 
door.

Now you have to go through a long hallway. Be careful! Giant Skulltulas 
will drop from the ceiling with no warning. At the end you'll enter a 
large room. Dodge the guillotines (sp?) and use the Hoverboots to get to 
the platform that goes up and down using its chains (you can pretty much 
ignore the Stalfo if you want...). Now drop down to the next platform by 
using your Hoverboots when the platform is at its highest.

Collect the Silver Rupees to un-lock the door. This is as easy as 
falling asleep in Algebra class...Go down the hall, now you'll have to 
go through these falling spiked contraptions. Use your Lens of Truth to 
spot a block in the wall, use it to get through. When the second 
platform starts falling on it, switch to the other side to avoid getting 
hit by the first one (now you've switched from pushing to pulling). At 
the end it will create a little "ladder" for you to the above area. Use 
the spiked platforms as bridges to the other side, just be careful, you 
have to time it right or else you'll be impaled. On the other side is a 
switch, stand on it to activate a chest on the opposite side. You'll 
need to use the Hover Boots, obviously. Inside is another Small Key! Now 
go back outside...

Go up the brown, rocky path to the left. Use your Lens of Truth to spot 
the invisible platforms. Go through the locked door, you may need to use 
the Hover boots on the last platform, though, since it's moving back and 
fourth. Inside you can kill the two ReDeads for a Blue Rupee chest. 
Collect the Silver Rupees by using your Lens of Truth to spot spikes and 
invisible Longshot targets. You'll need to line yourself up with them, 
then fire your Longshot in order to retrieve them. One will require to 
use your Hoverboots in the platform in the corner. When they are all 
collected the door will open, another room.

Go up the stairs and grab a Bomb Flower, then hurl it into the flaming 
skull. When it explodes the skull will too, and a Small Key will pop 
out. Pick it up, obviously. To open the door you'll have to defeat all 
of the Keese in the room. Go back to the previous room. You can see the 
locked door, but you can't get there...don the Lens of Truth to see the 
invisible Longshot target. Get there, un-lock the door.

In this hall are several switchblades, but there are fans that will try 
to blow you into them! Put on your Iron Boots to avoid that. After 
awhile you'll find a gap with a fan across it. Above it is a log, use 
the Longshot to get over there. Now you'll find a bridge, with fans on 
either side, and an enemy eyeball that shoots fire. Kill it by shooting 
an arrow into it when it opens. Now, use the Lens of Truth to find the 
secret passage in the wall. It's too far away to get to, even for the 
Hover Boots! Look closely at the fan behind you...when it's at full 
blast, run off the cliff towards the passage, Hoverboots equipped, and 
you should make it perfectly!

Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near 
the entrance. Inside of it is an invisible chest, inside of that is a 
Small Key, which allows you to exit the room! The ladder is too high to 
reach, so push and pull the block against it to make it reachable. Up it 
is a boat, get on the Triforce Symbol and play the Royal Song...if 
you're confused about which one that is, I'd like to how you got this 
far. The boat will start to go down the river. Along the way you'll 
fight two Stalfos (just be careful, since all of your actions are 
exaggerated due to the boat's bobbing). At the end, whether or not they 
are both dead or not, the ship will start to sink. Jump to the area to 
your left (if you're facing the front of the ship). Go through the door.

This room is a big maze (though the walls are only visible if you wear 
the Lens of Truth) filled with Floormasters. Don't worry! They can't 
pick you up, they're on the floor, not the ceiling. There are three 
doors. One has a bunch of rotating skulls, you can get a few items in 
there. One has a blood stained floor, use the Lens of Truth to find the 
invisible Floormaster. Kill it to receive a Small Key. The last has two 
walls with spikes that will attempt to crush you. Just use Din's Fire to 
burn them down. Kill the two ReDeads for a few Rupees, then open the 
yellow/blue chest for the Boss Key. Once you have all the keys you need, 
return to where you fell off the ship.

Look across the chasm and you will see a large statue surrounded by bomb 
flowers. Take out your Fairy Bow and peg one with an arrow, they will 
all explode and the statue will fall, making a suitable bridge. Un-lock 
the door. Now, use the Lens of Truth to spot the invisible platforms, 
and use the Hoverboots to cross them. Just be careful when you land on a 
new one, you'll have some momentum and you might fall off, so quickly 
pull back on the analog stick to avoid that. You now stand at the Boss 
Door...be sure to leave the Hoverboots on when you enter!

Check out the Boss Section for details on this fight...


Impa, Zelda's nanny, is awakened as a Sage. You also have the SHADOW 
MEDALLION! Only one more medallion and we're off to Ganon's Castle.  


========================================================================

  12.   C O L L E C T I N G   T H E   S P I R I T   M E D A L L I  O N

========================================================================


------------------------------------------------------------------------
                     G E R U D O   V A L L E Y 
------------------------------------------------------------------------

Items to find: Entrance to Gerudo Fortress


This area can be found to the far west in Hyrule Field. To get across 
the broken bridge, whip Epona a lot and she'll fly over the large gap. 
Another way is to use the Longshot on the circle that is on the little 
piece of cloth that is above the bridge. Explore this area and you can 
find two Heart Pieces (one behind the waterfall that is feeding the 
river, and one on a ledge in the canyon; just drop down to get them). 
According to the boss carpenter, all of his workers have left to the 
Fortress because, as they said "...working's not cool!" So, continue on, 
past the tent, and you'll reach...

            
------------------------------------------------------------------------
                  G E R U D O   F O R T R E S S 
------------------------------------------------------------------------

Items to find: Four Carpenters, Gerudo Membership Card


Go up and around and let a guard see you and you'll be locked up in a 
jail cell. Look above the room to see a little notch in the doorway - 
use your Longshot to pull yourself up there and you'll be looking down 
on the area. Look straight down and you'll see a doorway to the 
left...but there is a guard down there. If you walk in front of her line 
of vision you will be put back in the cell. There are three main ways to 
get past these. The easiest it to just peg them with an arrow from your 
Fairy Bow, they will pass out and never wake up. Another is to stun them 
with your Longshot (they will turn blue like an enemy) and then run up 
to them and slice them with your sword. Or...find a way around them! 
Whatever you do, drop down and go through the door directly to your left 
(on solid earth).

Talk to the man in the cell to get the story of why they are locked 
up...then you'll face a (nice looking) Gerudo Guard! She has dual 
swords, and she can do moves with them that will make you wet your 
pants! Heck, they even double as a shield. The best way to get past this 
tough enemy is to Z-target (obviously) and circle around until she does 
a lunge, but then sidestep and do a lunge of your on (Z + A). Another 
good way is to get far away from her (but not so far so you break the 
lock), then she'll run towards you, then you can sidestep and she'll be 
facing AWAY from you - commence hacking. If you get hit a few times 
you'll be captured again, so don't fool around! Once she is defeated she 
will run away, but not before dropping a Small Key - use this to open 
the cell. Talk to him and he'll say some more stuff, yada yada, then 
exit through the exit.

Go to Link's left here, through the tunnel. Once inside, head right and 
watch the guard until she goes around the corner, then quickly run down 
the hall and turn into the first turn you come to (which is on the 
right-hand side of the wall). Go around the all and defeat the guard 
there with an arrow, then go through the door she was guarding. Another 
cell...it will be exactly as before. Get the key, open the door, then 
continue on. In this area you should see some vines going down over the 
wall, climb down them and go through that door. Another cell and another 
beauty to hack to bits. Rescue the confused carpenter, then exit through 
the door you came in. Climb up the vines on the wall and go through the 
door to Link's left.

Carefully sidestep around the corner and...ow! Two guards are making 
their rounds in this small room. Just use a few arrows to take them out. 
Just don't be too quick to continue, another one is in the nearby hall. 
If you're in the room and you see her coming, simply get behind 
something and press R to duck - voila! You're hidden. Anyways, from 
where you came in, go across and up the ramp, then through the door. 
Drop down to the lower area, which is to LINK'S right, then go through 
the door. Oh, before entering, you can get the Heart Piece by grappling 
to the large chest on the roof (use the Longshot, obviously). Anyways, 
go through the door. Quickly roll into the box in front of you, then 
cock your Fairy Bow and get ready to knock out another guard who will be 
coming around the corner any second. Go forward and save the fourth 
Carpenter!

A woman will come in, and since she thinks you have such great thieving 
skills, she'll hand over the Gerudo Membership Card, which will allow 
you to wander about without being hassled! Exit back outside.

This area has a lot of fun games to play, so I would stick around and 
play some (especially the Horse Archery game, you can get there by going 
to the path behind the Fortress; you'll need Epona to play though. The 
prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow 
quiver!). You can retrieve the Ice Arrows by going into the Gerudo 
Training Grounds. This is not needed to complete the game, however. Once 
you're done with your fun (that rhyme was not intentional, I swear!) 
walk on over to the large gate. Climb up the ladder that's next to it 
and talk to the person up there, she'll open the gate for you.


------------------------------------------------------------------------
                   H A U N T E D   W A S T E L A N D 
------------------------------------------------------------------------

Items to find: Entrance to Spirit Temple, "Requiem of Spirit"


There are two main ways to get over the river of sand. 1) Use the 
Hoverboots or 2) Get on top of the box and use the Longshot on the box 
opposite the river. Then just follow the long line of flags. It's easier 
to do this in the middle of the day, as it's MUCH easier to see where 
they are. Follow it until you see a stone block, then read the little 
note there. Use your Lens of Truth and look around, you'll notice a 
strange Poe...follow her. She'll wander the desert for a few minutes, 
seemingly going no where. After a bit of this she'll lead you to the 
entrance of the Spirit Temple. Walk near it, then a little bit away and 
then Sheik will return to teach you, yeah you guessed it, another song. 
This time it's the Requiem of Spirit, which will allow you to warp to 
the entrance of the Spirit Temple anytime.

Play the Prelude of Light to return to the Temple of Time. Go inside and 
travel back seven years...............Now, as young Link, play the 
Requiem of Spirit to warp to the Spirit Temple.


------------------------------------------------------------------------
        S P I R I T   T E M P L E   ( Y O U N G   L I N K ) 
------------------------------------------------------------------------

Items to find: Map, Silver Gauntlets


Go up the stairs and talk to the woman on the left, it's Nabooru! 
Eventually she'll tell you to go retrieve the Silver Gauntlets, since 
she's too big to fit through the small hole. Go in. Kill the Keese and 
the Armos Statue to un-lock the doors; go through the one on the left. 
Wow! You have to fight a Stalfos, as a kid! They look huge! After that's 
defeated, destroy the Flaming Green Skull by firing a Deku Seed at it 
with your Slingshot when its flame goes out. See the Diamond Object 
across the chasm? You'll have to hit that with your Boomerang...that's 
easier said than done. You'll have to be in the right place. When you do 
hit it a bridge will form. Cross it, and exit through the door.

Kill both Anubises by using Din's Fire, or hitting the switch and making 
them hit the fire that appears, then exit. Collect the easy Silver 
Rupees to make part of the grating fall to form a bridge to the next 
area. Either use a Deku Stick on the already lit torch or Din's Fire, 
but just light the two torches there and a chest will drop down. Inside 
is a Small Key. Go through the door to return to the area where the 
Armos statue was. Go through the small hole in the wall and un-lock the 
door. Destroy the Skulltulas on the wall with your Slingshot, then climb 
up it. In the next room, kill everything. Then hit the Diamond Object to 
receive 10 Bombchus! Z-target the boulder on the wall, then let one go! 
If you're aim is true it will hit the boulder, explode, some light will 
come out, hit the sun icon, then the door will open, revealing the exit 
to this room.

Push the Armos Statue over the edge so it lands on the switch, un-
locking the door. Before going through, though, fall down and walk up to 
the altar with two torches. Use Din's Fire to light them both and a 
chest will appear, inside is the Map! Climb the stairs and go through. 
Go up the stairs to enter another room. First off, kill those damn 
Beamos! All it takes is one bomb (Bombchus work very well). Then, 
collect the Silver Rupees using little steps. When you do, one of the 
torches will become lit. Use a Deku Stick and light all of the torches, 
you'll receive a Small Key. Then push the gray block with the sun icon 
on it into the sunlight, this will open up the exit door. Go up the 
stairs and un-lock that door.

Fight the Iron Knuckle until it goes bye bye. Then go through the door, 
and open the chest...for...the Silver Gauntlets! Then you'll witness 
Nabooru being captured by the two Witches.  Now return to the Temple of 
Time and get the Master Sword to warp seven years into the 
future..........Now play the Requiem of Spirit to warp to the entrance 
of the Spirit Temple. 


------------------------------------------------------------------------
           S P I R I T   T E M P L E   ( A D U L T   L I N K ) 
------------------------------------------------------------------------

Items to find: Compass, Mirror Shield, Spirit Medallion


Go up the stairs and turn right. Just look at that huge stone! Now that 
you have the Silver Gauntlets you can push it forward so it falls into 
the gap. Kill the Beamos with a Bombchu, then hit the Diamond Object on 
the ceiling with the Longshot. Go through the left door. Defeat the 
Wolfos, then play that song you always play when you're on a Triforce 
when you're on THAT Triforce! A chest will drop down nearby, use the 
Longshot on it to get there. Open it up to find the Compass. Now return 
to the previous room and go through the right door this time.

Collect all of the Silver Rupees while avoiding boulders! It's so 
simple, it's pretty pathetic. The door will un-lock and inside you'll 
find a nasty Like Like and a Small Key. Return to the room with the 
Beamos and the Diamond Object and open up the locked door. Now run past 
the Like Like and climb the wall behind him. At the top, use the Lens of 
Truth to find the invisible Floormaster. Defeat him, then push the large 
lightbulb thingie (stand next to the wooden handles and it should 
appear) so the light hits the sun icons, one of them will release a 
Ceiling Master, so be careful! If you hit the right one the exit will 
open.

Ignore the Armos Statue and run up stairs. See that huge statue in the 
middle of the room? Look at her left hand, it has a Triforce Symbol on 
it. Use the Hoverboots to get over there, then play that one song...you 
know...Zelda's Lullaby you slack jawed yokel! =) A chest will drop on 
her right hand. You can JUST barely get to it with the Longshot, you 
have to stand on the very edge of its hand. Inside is a Small Key. Now 
drop down and use the Longshot target to get back to the main path. Run 
up stairs and un-lock that door.

Destroy all of the enemies in this room to un-lock the door. The Beamos 
is easy, and the Anubises can be put down with Din's Fire or Fire 
Arrows. However, if you want to do it the way they intended it to be, 
hit the switch and run so they hit the fire curtain that appears. Over 
one of the gaps, Navi turns green: Play the Song of Time to cause a Blue 
Block to appear. Step on it and one of the Anubises will hit the fire. 
The switch in the next room will not stay down, so pester an Armos 
Statue and let it follow you. It should eventually stumble on the 
switch, giving you just enough time to run through the exit. Run up the 
stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror 
Shield, which will allow you to bounce back magical attacks and light. 
Return to the room where you had to trick the Armos Statue. Bounce the 
light from the window onto the sun icon. The door will be un-locked. 
Inside is a Small Key. Use it to un-lock the door in the room before 
this.

Kill the two Beamos with whatever Bombchus you have left, then gaze up 
at the moving wall. This COULD be hell on earth (er...Hyrule) but you 
have the Longshot, and you can just hook the uppermost wall and simply 
pull yourself up there. Go through the door. Stand on the Triforce 
Symbol and play that one song...then go through the open door.  

Kill the Torch Slugs, they're so annoying! Now, all the doors in this 
room are fake, but you must destroy one of them. It's the one to the 
left of the flame covering the treasure chest. Behind it is an eyeball, 
peg it with an arrow. This will cause another ice block to appear in 
front of the one that is above the chest with the flame. Use the 
Longshot target to pull yourself up there. Hit the switch to extinguish 
the flame. Inside the colorful chest is the Boss Key. Now exit the room 
and follow the hallway, go through that door.

To open this door you'll have to hit the Diamond Object...but it's 
behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening 
the door. Run inside and destroy all of the enemies. Now, go to where 
the light bulb statue thingy is. To the left of it, on the wall, is a 
large rock. Bomb it. If you don't have any bombs, light the previous sun 
icon for some. Once that rock is down, kill the enemies there. Now we're 
on the other side of bars, with the Diamond Object, looking in on the 
previous room. Turn the light bulb statue thingy so it's facing there. 
Now, go to the first light bulb thingy...shine that down the secret 
passage you bombed so it hits the second light bulb. Return to that 
room. 

Now the light should be reflecting off the large white circle and onto 
the floor with the chains. Use this reflected light on the sun icon and 
the floor will lower itself in front of that giant statue from a few 
rooms ago. The light should still be reflecting itself on the 
ground...reflect it on the face of the statue and it will, eventually, 
melt off. Use the Longshot to get over there, and open the Boss Door. 

If you want to get back to the boss quickly (when you die you start at 
the start of the dungeon...duh), stand on the chained platform and look 
to your right, and down. Longshot to the chest down there. Behind it is 
a rusted switch, hammer it with the Megaton Hammer. Now, a door near 
here, on the bottom level of the Statue, will open. Go in there and push 
the large blocks as far as they will go. Now, at the end is a face 
block. Smash this down with your hammer and you will have created an 
elevator that you can easily use to return to the statue area...To 
return to the Chained Platform, use the chains as a Longshot target.

When you go through the Boss Door you'll be forced to fight an Iron 
Knuckle. It turns out to be a brainwashed Nabooru! After the cinemas, go 
behind that door and climb the platform to start out the fight... 

It turns out that Nabooru is the Spirit Sage, and she'll squeeze her 
power into the SPIRIT MEDALLION.

 
  . . .   -/\-  -=- YOU GOT ALL SIX MEDALLIONS!  -=-  -/\- . . .


Use the Prelude of Light to go to the Temple of Time where you will 
receive the Light Arrows, which are vital to your quest. You'll also 
find out who Sheik REALLY is...I won't say, but let's just say it's not 
a "he" :)

(Note: Now go complete all the mini-games, stock up on weaponry, finish 
the trading sequences, find all the Heart Pieces, get all the magic 
powers, and do all the secrets in the secret section...do everything to 
prepare yourself for the final level...the end to this awesome game...)


========================================================================

  13.   T O   G A N O N   H I M S E L F

========================================================================


------------------------------------------------------------------------
                   G A N O N ' S   C A S T L E 
------------------------------------------------------------------------

Items to find: Golden Gauntlets, Final Boss, Zelda, Cool Ending


You must destroy each barrier that is feeding the main force field, 
blocking your path. There are six rooms to go in, each correlating to 
one of the Medallions. Here they are, in no particular order.

The best way is to go around the room is in a counter-clockwise fashion: 
Forest Barrier - Water Barrier - Shadow Barrier - Fire Barrier - Light 
Barrier - Spirit Barrier


FOREST BARRIER:
------------------

In the first room, stand on the center platform and use Din's Fire to 
light those torches, then use a Fire Arrow to hit the one above the 
door. It will un-lock. You can also get a Rupee Chest by killing all of 
the enemies.

You have to collect all of the Silver Rupees, above a bottomless pit, 
with fans all around. Go to your left, you'll see a fan. Use it with the 
Hoverboots to get to the platform near the Beamos. Z-target it, then 
hurl a bomb at it. It should explode, making this room a lot easier. 
Float down and hit that switch to activate a Longshot target on the 
previous platform, allowing you to get the Rupee. The last one is on a 
small pillar, with a fan right in front. Wait for it to die down, then 
quickly get over there! If you're slow it will start up again, use your 
Iron Boots to stop from falling off. Go through the next door.

Aim at the Forest Barrier (the green ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. Saria will awaken and 
destroy the Forest Barrier.


WATER BARRIER:
-----------------

It should be called the Ice Barrier...First, destroy all of the Ice 
Enemies to open the exit. Then bottle some Blue Fire (there's a torch of 
it in the center of the room, you'll first have to bust the icicles) and 
use it to melt the Red Ice covering the exit. Re-fill, you'll need it in 
the next room.

This is hard to explain, but I'll try my best. Push the block FARTHEST 
from the entrance into the hole. You do this by shoving it into the rock 
near it, then right into the hole. Now, push the first one (nearest to 
you) into the 1st rock (nearest to you) then the next. Now get behind it 
and shove it into the wall, where the Red Ice is. If you're confused 
there are some good .GIFs of it at Gamefaqs (I think...). Now, melt the 
ice with your Blue Fire, and hit the rusted switch with your Megaton 
Hammer. You don't need any blocks to escape, just climb up to the door.

Aim at the Water Barrier (the blue ball in the center of the energy) 
with your Fairy Bow and peg it with a Light Arrow. The sexy Princess 
Ruto will awaken and destroy the Water Barrier. 


SHADOW BARRIER:
------------------

First, use the chest on the platform to the left (of when you enter) as 
a Longshot target, inside are some Rupees. Pull yourself back to the 
entrance, then use the torch on the right (of where you enter) to pull 
yourself there. If you look across the chasm closely, you'll see a Like 
Like. When it's near the ledge, hook it and use it as a Longshot target. 
Kill it. Now, the only way that I know of to get to the next platform is 
to use your Hoverboots, take a running jump, then right before the 
ledge, leap, then Hoverb