February 9, 2000

I WILL NO LONGER ACCEPT E-MAILS REGARDING ZELDA 64!!! THIS FAQ WILL
NOT BE UPDATED AGAIN!!! FOR THE PAST THREE MONTHS OR SO I LET QUESTIONS
ABOUT THE CHANGES FAQ COME, BUT THIS IS IT, NO MORE!!! THE CHANGES FAQ
WILL BE UPDATED AGAIN, BUT DO NOT MAIL ME ABOUT IT! READ THE MESSAGE
BELOW.

Hello, everybody. It is February, 2000, and The Legend of Zelda:
Ocarina of Time has now been out for over one year!!!!! I have added
this message to inform you that I will no longer accept e-mails
about the game. This FAQ has been greatly criticized about all
the FAQ questions added; with other people telling me that some
of the questions don't belong here. Yet, week after week, month
after month, that same question appears in my mailbox five times
from five different people. So for those of you that ask questions
about the game, all I can tell you is to look harder in this FAQ. I
have completely re-designed it so it is easier to read and more
comprehensive. I understand that Zelda 64 is a huge, difficult
(for some people) game, and I can see where your questions are coming
from, but now it is too much. If you send me an e-mail about Zelda
64 in any way, shape, or form, your mail will_be_deleted. I'm sorry
if I sound mean, but if I don't get my point across, this entire
message will be a complete waste of my time.

I recently recieved 3 e-mails from people asking me how to defeat
the Phantom Ganon boss. I start to debate with myself if these people
have brains or not. The Phantom is a boss right? And there's a boss
section in this FAQ right? Then why don't you read the boss section?
It really pissed me off when I mailed these people back and told them
to read the FAQ. One of them even responded: Ok, I'll read the FAQ
AGAIN. I guess that poor individual does not know how to read, but I'm
being barraged for it.

As for people mailing me and asking me if they can use this FAQ on
their site - you also do not read the FAQ well enough. Since day one,
this FAQ has said that the only site that can use this FAQ on their
site is GameFAQs. I have recieved so many e-mails (probably as many
for this topic than the general game questions) asking if they can
use this on their site and HTMLize it. The answer now is no, the
answer has always been no, and the answer will always be no. Thank
you for understanding.

- Outkast -



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           O C A R I N A    O F    T I M E

   ********************************************************
   The Legend of Zelda: Ocarina of Time - FAQ / Walkthrough
   ********************************************************

                     | 2/09/00 | Version 3.0 |
                         FAQ/Walkthrough
                           By: Outkast
                      outkast325@hotmail.com

Copyright Information

This FAQ is for private use only, and may not be reproduced or
altered in anyway. This FAQ may not be sold or used in anyway
to earn a profit, such as putting it on a CD and selling it
that way, or offering to send it as a download on a website for
a certain amount of money. I am not associated nor affiliated with
the creators of this game and system, Nintendo of America. This
FAQ was written by Steve Dreyson with the help of many
contributors. I am not associated nor affiliated with any
copyrights not mentioned in this FAQ.

The Legend of Zelda: Ocarina of Time and the entire Zelda series
is copyright © 1986-1998, Nintendo of America Incorporated.

This FAQ is copyright © 1999-2000 by Outkast.

The latest edition of this FAQ can always and only be found at
GameFAQs (http://www.gamefaqs.com). All of my other work is also
located there. My special thanks goes out to GameFAQs for
publishing this FAQ for me.

What's in this FAQ:

- I covered almost everything about The Legend of Zelda: Ocarina
of Time (which I will now call Zelda 64 from now on for short). I
have a complete walkthrough as well as general gaming information
(item lists, boss strategies, etc.). I also have a FAQ section
(Frequently Asked Questions) toward the bottom of this FAQ to
help you get an answer you're looking for without having to e-mail
me.
- I also stuck a small FAQ inside this one. It is called a Changes
FAQ. I basically cover rumors about the game as well as stuff that
was originally held back from the game.

Remember, this FAQ you are reading should only be located at
GameFAQs (http://www.gamefaqs.com).

Internet Resources
Nintendo of America Inc.                    http://www.nintendo.com
Zelda Headquarters                          http://www.zhq.com
Zelda 64                                    http://www.zelda64.com
Game Sages                                  http://www.gamesages.com
Nintendo 64 Underground                     http://www.nintendorks.com
GameFAQs                                    http://www.gamefaqs.com

Please don't send me your URL. These are the 6 sites that are, in
some way, most associated with Zelda 64 and/or this FAQ.

*****************
Table of Contents
*****************
1) Introduction
2) Update History
3) Story
4) Controls
5) Walkthrough
  a) Kokiri Emerald
  b) Goron's Ruby
  c) Zora's Saphire
  d) Light Medallion
  e) Forest Medallion
  f) Fire Medallion
  g) Water Medallion
  h) Shadow Medallion
  i) Spirit Medallion
  j) Ganon's Castle
  k) Gerudo Training Grounds (Ice Arrows Guide)
6) Boss Guide
7) Equipment
  a) Link's Equipment
  b) Upgrades
8) Heart Piece Locations
9) Gold Skulltula List
10) Side Quests
  a) Great Fairy Fountains
  b) Four Bottles
  c) Getting Epona
  d) Fishing Guide
  e) Soil Locations
  f) Happy Mask Shop
  g) Getting the Biggoron's Sword
  h) Getting the Lens of Truth
  i) Fairy Fountain Locations
  j) Gossip Stones
  k) Sub Bosses
11) Secrets
  a) Secret Areas
  b) Cheats/Tricks
  c) Oddities
  d) Rupees
  e) Game Shark
12) The Ocarina
13) Characters
  a) Friends
  b) Enemies
14) Frequently Asked Questions
15) Rumor Killers
16) Mini Games
17) Submitted Stuff
18) Changes FAQ [UPDATED]
19) Credits
20) Author's Note

---------------------------------
1) Introduction
---------------------------------

Welcome to this FAQ/Walkthrough for The Legend of Zelda: Ocarina
of Time. Zelda 64 is probably the biggest game I've ever seen,
ranging from 9 difficult dungeons to exploring the world of
Hyrule.

The purpose of this FAQ is not only to distribute a complete
walkthrough for the entire game, but to also help with side
quests, secrets, and to kill rumors (this game has recieved the
most speculation I've ever seen).

Now for one thing..... If you own a Zelda gold cartridge (that
was sold at a limited amount) this FAQ will work for you. There
is no difference in game play between the gold cartridge and the
regular cartridge.

Oh yes, here's 2 reviews sent in by some buddies of mine,
Stinger2307@yahoo.com, and horsemen_4_99@hotmail.com.....

The Legend of Zelda: Ocarina of Time is the best game ever made for any
console without a doubt. Here's Why:

1) Graphics - The amazing graphics in this game will be enough to capture
the attention of any game player of any console. Incredible effects with
cinemas and other visual screens such as buildings collapsing, a storm
occuring with total destruction of a village right in front of you, and Link
a small boy pulling a huge sword out of a stone. This and much more add to
this 3-D thriller.

2) Sound - The sound in this game is unlike any other...... You won't hear
the same tune repeat over and over, as the game is packed with many MIDI
formatted sequences. Whether you're listening to a song on your ocarina, or
get bored in a dungeon, the music will always sound impressing.

3) The Storyline - The story is stunning the way it all fits together and
works out at the end. As a kid you will see places and say, "That passage
must be an oddity to the game," but then later it wiill be the entrance to a
major dungeon. Or getting clues from people like, "Go to the house of the
dead," and then ending up in the correct place; the Graveyard. Anyhow, it
fits in and there isn't one misfit in the storyline.


I rate this game a 9 out of 10. It almost hit perfection, but the end is
where I think it all went south.

GRAPHICS Extremely great graphics, including the faces of all the
characters, including young and old link. Also, the places are absolutely
perfect, like the forest and fire temple, etc. And Ganondorf....... This
guy's face is so scary he gives me nightmares still!

SOUND The only thing that I didn't like about the sound is that the
original 8-Bit NES Zelda theme wasn't in the game. But the music when you
see Ganondorf, and the way it stays smooth during loud parts is great.

WHAT WENT WRONG? The game was an inch away from being perfect. The thing I
didn't like was the ending. You beat the game, then turn the system back on
and you're in Ganon's Castle again! Couldn't we let Link marry one of his
many girlfriends, or at least let the Princess have her castle back? Oh,
Mido, I thought for sure we would get the last laugh on him, but I guess
not.

THE BEST PART ABOUT IT - The game's story goes along perfectly. Every
character has a role, and it's amazing that Miyamoto could keep the same
story line of a game, yet improve it so much.

Overall: 9/10..... Almost.


PLEASE NOTE those weren't my reviews. I rated this game a 10/10 but
another review would be unnecassary.... This is a FAQ.

Here's an e-mail I have received (no where else to put it):
>>
Hey crippler, I've been playing Zelda 64 alot and found some stuff that you
dont have in this huge faq. These two things are done at the lake hylia
fishing pond. Put on your hover boots and walk into the just till the yellow
light appears and then cast off into the pond, and while you are fishing, 
any
button you press will make Link perform his regular battle
functions.(Example:Holding R link will use his sheild, forward and A Link
will roll. Idont know if that helps link fish, but i will say that while I
was doing this I caught the Hylian Loach.(in case you dont know the hylian
loach is a rare fish that ways ALOT for its size).  The second one is a way
to reel in and catch a fish every time if done right. When you cast out, get
a fish to look at your lure, then rapidly press A and the fish should go
after your lure.       These two MAY already be in your faq somewhere but I
didnt see them.
<<

Thanks!

Ah, and a few weeks ago, I received a "faster way" to retrieve the
Biggoron's Sword..... The rumor has been put to rest:

>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<

And the rumor has been shot down:

>>
that does not work!
<<

Special thanks to Pokemon583@aol.com for shooting it down for me.

Here's one more that had no better place to go:

>>
i don't want to waste your time so i'll make this quick.

first, if it helps any, i've found that the wolfos can be killed with one
quick strike.  simply sucker it into swinging its paws at you.  when it
does, do a backflip to dodge, and then use your jump attack.  it's very
effective and is more fun and looks much cooler and more skillful than just
blocking with your shield and wailing away with the sword.


second, there are a couple places, namely a room in the shadow temple and
another room in the ice cavern, where there are hearts and rupees floating
in the air.  as you approach these particular spots in each room, navi
turns green, as if to signal there's a secret there.  now i've tried
everything i could think of; i've played all the songs, including my
scarecrow song and the warp songs, and i've used every weapon and magic
spell attainable in the game, but nothing seems to work.  how do i get
these hearts and rupees and what is the clue that navi is trying to point 
out?


finally, is there any easy way of knowing where to make dampe dig for the
heart container, or do you just need to try every single spot?




thanks
<<

Thanks for the info, and as for the question, read the walkthrough...


The latest version of this FAQ can only and always be found at:

					GameFAQs
			    http://www.gamefaqs.com

---------------------------------
2) Update History
---------------------------------

Version 3.0 (2/9/00)
Changes FAQ Update.

Version 2.9 (1/7/00)
No actual update or changes to the FAQ... I just changed my alias and
e-mail address and replaced it everywhere in this FAQ. Please note that
cripplerx@hotmail.com is no longer my e-mail address!

Outkast
outkast325@hotmail.com

Version 2.8 (12/14/99)
I updated the changes like I said I would do... I've been going Zelda
e-mail free for almost a month now, deleting everything I receive related
to the game. Sadly, it feels great.

Version 2.7 (11/22/99)
I added a new message at the top of this FAQ; I will not update this FAQ
again, only the Changes one. I will no longer respond to Zelda 64 mail
either. I already receive lots of mail from other FAQs I've written and
cannot contend with this anymore. The Changes FAQ has been updated.

One last quick Q from a reader:

>>
I'm sorry, I know that you did not want any e-mails on Zelda but I have just
one query which, if not answered will cause me to lose faith in Nintendo and
in particular miyamoto designing skills
It is is the water medaillion search in the water temple. I have obtained
just obtained the compass and I used my ocarina to raise the water temple to
allow me to access the 3rd floor again. But you mention in your FAQ that you
must go to one of the tunnels on the 3rd floor and pull the block as far as
you can. The problem is that the block won't budge for me. I think it is
because I moved it when I was doing a littble bit of discovering but surely
there should be a way to correct it if Miyamoto is such a great designer.
    To reach the block I have to go into the tunnel and sink to the bottom.
Then in front of me is the block - is this where it should be?
<<

There is probably a way out of it, but I wouldn't know because it didn't
happen to me and I don't feel like starting a new file to test it out.
But keep trying things, and hopefully something will just click all of a
sudden.

Version 2.6 (10/15/99)
I updated the FAQ section with some FAQs I have been asked from people
in school and other places... A lot of people still think the Triforce
is still out there. I also updated the Changes as well as added a nice
new batch of rumor killers.

Version 2.5 (9/15/99)
I added an e-mail to the intro, more rumors, a changes update, and that's
it; almost identical to the last update.

Version 2.4 (9/06/99)
I added an e-mail to the intro, more rumors, a changes update, and two
more gossip stones. I also updated the credits sections with my thank
you's being handed out.

Version 2.3 (7/31/99)
I updated the sub boss section because I found out why I was killing
Dark Link so easily. I also updated the Changes FAQ and Rumor Killers
with some more stuff.

Ah, and believe it or not, I received an e-mail regarding Zelda... And I
didn't smash my computer to the ground because it was actually intelligent
and possibly true. I was informed that there is a way to obtain the
Biggoron's Sword without the trading sequence, though it'll cost $200.
I don't know if this is true, but I have currently started a new file in
Zelda and when I get there, I'll confirm it. To anyone else, if you want
to save me some time, try this, and see if it works:

>>
When you're an adult, go buy the $200 Giant's Knife from Medi Goron in
Goron City. Then, break it (use it 4 or 5 times). Take it up to the top
of Death Mountain and you're Big Goron will tell you that you got ripped
off so to speak, and he'll give you the claim check for the Biggoron's
Sword. Then, play the Sun's Song a few times and grab your sword.
<<

Is it true? I don't know, but please, someone play it an confirm it for me.

A very special thanks goes out to Drew Brewer (drewgoku@yahoo.com) for
informaing me of this.

Now, I know I said that I will be deleting all e-mail that is Zelda
releated (if you missed that, you're blind; top of the FAQ). However,
I am nice eneough to read them. If I see in my mailbox a new mail with the
subject "Zelda FAQ," I'll read it, and being that it is telling me how
much they either hate me or like me, I delete it. But if it's intelligent,
what the hell, right? Besides, this is a huge Zelda breakthrough, *if* it
really can happen.

Version 2.2 (7/16/99)
No actual update, I just stuck my new nickname and e-mail address
to the top of the FAQ.

Version 2.1 (6/28/99)
I have done quite a lot with this FAQ, as you can probably see. It is
completely re-designed and more comprehensible. The only section I have
deleted is the Zelda64.com section (the one with the letters to the
editor). I have deleted it because I will no longer be accepting
e-mails about the game (see the top of this FAQ). The letters were there
to help me answer some questions, but after about 3 months, of having
them, the mail kept coming. And here are the updates:

- I updated the intro with a review.
- I updated the story when I used the story from the booklet as well as
my own little version that was previously here.
- I updated the controls because people mailed me and told me that I
should be more descriptive.
- I updated the secrets. I added more secrets, more Game Shark codes, more
oddities, and more rupee locations. It's better now.
- I updated the characters section with new enemy information.
- I updated the rumor killers section with more stuff.
- The Changes FAQ gets boosted by about 40 K with more rumors, more rumor
killing, more changes, and more content.

Version 2.0 (6/16/99) After two and a half months, this FAQ has finally
been updated again. Though the speculation and rumors about the
game are now beginning to settle down, the Frequently Asked
Questions continue to pour right in. So this update is strictly
being done in the FAQ section.

The only way I can see updating this FAQ again is if I get more
questions. Basically, in the 2 month hiatus of this FAQ, I just let
questions barge into my mailbox, and then fired off all my answers
in this version of the FAQ.

Well don't feel sad....

Version 1.9 (4/3/99) - Apparently, even the people at Nintendo.com
have a sense of humor...... They made an April Fool's JOke saying
you can get the Triforce. For the people that just don't get it,
check out the Changes FAQ.

Version 1.8 (4/2/99)
Version 1.8 is released...... I know I said most likely no
more updates, but....... I received a new rumor so the killing
off it and the information of it have been added to its
appropriate sections, the Rumor Killers and Changes FAQ. I also
received some more fan submitted content and I put it into that
section. Finally, I added two parts to the legal information, a
note from myself and an E-Mail FAQ....... I suggest reading the
E-Mail FAQ before asking me something, because if it's listed there and
you ask anyway, I'll delete the mail before reading it.

Version 1.7 (3/30/99) - No actual update for now, I just have a
few things I would like to get off my back. First off, you should
realize that this is more than just a FAQ and Walkthrough. Zelda
64 is probably the biggest game out there, and has been hyped for
years. I try to provide everyone with news and game information for
the help of those people who fill my e-mail box with dumb e-mails
that people with half a brain should be able to realize instantly.
Secondly, I add nothing to this FAQ to make the size larger....
Whether this thing turns out to be 2K or 2MB, it doesn't really
make a damn to me, as long as everyone understands every angle of
the game (but that obviously hasn't occured yet as I continue to
get too much mail each day with questions that are listed 3 or 4
times in this FAQ). Third, I give credit where credit is due. I
don't steal or take, because a thank you note is listed (section
#25) along with a URL if possible. If the owner or creator of the
item I use asks me to take it down, I will do so. And  finally, I
prefer to put my own comments in an editorial section. Instead
of making pointless and useless comments and scattering them in the FAQ,
walkthrough, and other sections, I put my rants into one section so
everything is more comprehensible and you know what sections to go to and
which sections to avoid. I hope that this clears up any e-mails I have
recieved in the past few days and also clears up what other people
may think of this FAQ. Thank you.

This may be all for this FAQ, as I don't really know what
else could possibly be put here, but I will continue to accept
e-mails from people that have questions or comments.
(Austin2794@hotmail.com).

Version 1.6 (3/20/99)
How do you like that ASCII Art up there? Yeah, I did it
myself if you're wondering why it sucks. (I also used an ASCII
Art Editor). I have a major FAQ update this time, as well as
a new editorial section, and a new section that I am highly proud
of, my FAQ within a FAQ, the Changes FAQ, now at the bottom of
this page! Check it out, as it's very useful.

Version 1.5 (3/16/99)
First off, a sub boss section for minor bosses you meet along your
way. And second, some great news, a Zelda64.com section to help me
PROVE my rumor killers section as well as give other news and
interesting Zelda things. Oh, and finally, some nice mail I
received...... A new ocarina tunes song! This time it's the Mario
theme! You can find it in the ocarina section as well as the fan
submitted section.

Version 1.4 (3/11/99)
Within the last few days, I have receieved
a few e-mails about my important question from last update. Here are
the people I would like to thank for that: Farari316@aol.com,
bs_64@hotmail.com, russelld24@hotmail.com, and daf@livingston.net.
Apparently I was going in there during day, where if I went in
there as night I would find a gold skulltula. Alright, and for the
update, I have edited some of the heart piece locations, as well as
updated the fan submitted stuff. I hope to get a bigger and better
update in late next week, say maybe Friday the 19th. We'll see. I'm
looking to make new sections and up this FAQ.

Version 1.3 (3/7/99)
Is here only one day after I let out 1.2! Some
quicker stuff this time, I added a quotes section to the gossip
stones, so you don't have to talk to every gossip stone on your own.
I also updated the locations of the gossip stones, because I believe
I've found all of them at 32. I also updated the friends section with
a sentence or two for each friend you have describing them.
Finally, I added a new section called Fan Submitted Stuff, and it's
all the stuff that people send to me. So if you have something, I'll
take a look and put it on there. Next update may be pretty big
because I'm thinking of new sections. Maybe a mask quote section
for the other masks, who knows? Oh yeah, and please check out my
message under the title of this FAQ / Walkthrough....... Have I
discovered another oddity or is there something I can do from here?

Version 1.2 (3/6/99)
Is here with a huge update. I changed the layout
of this page so it is more comprehensible. I added 3 new sections,
a rumor killers section, a mini games section, and a walkthrough
with an ice arrows guide for the Gerudo Training Grounds. I updated
the enemies, and it now has strategies on how to defeat over 50
enemies in the game, I updated the FAQ with more questions, I
found another gold rupee and threw that in there, I updated the
equipment guide now with every item listed, and an upgrade for
every weapon, and I added some new information with the strategy
for Ganon in the boss section. Next update will be a bit lighter.
I'm going to add a new section called fan submittied stuff and
put everything I've gotten so far in there, I'm going to spell
check the entire document, and I'll throw in some nice ASCII Art
at the top that my friend is making me.

Version 1.1 (3/1/99)
Added the complete walkthrough for
every spiritual stone and medallion. Also fixed spelling
errors, the friends section and credits have some changes, and
I have revised the story. I also added new sections like the
gossip stone locations and an enemies list. In the next update, the
enemies section will be redone and better! Yeah! I'll also throw in some
other miscellaneous stuff like 3 or 4 new sections! It will come soon!

Version 1.0 (2/14/99)
I have tons of sections up. Everything will be heavily worked
on until finished, including the walkthrough, and new sections
are to frequently come. I originally had a huge FAQ section but
I terminated it and added appropriate sections to answer them.

---------------------------------
3) Story
---------------------------------

Here's the actual story from the Zelda instruction booklet
(contains tiny little spoilers about bits and pieces of the
game):

A LONG TIME AGO...

Before life began, before the world had form, three golden
goddesses descended upon the chaotic land of Hyrule, they were
Din, the goddess of power, Nayru, the goddess of wisdom and
Farore, the goddess of courage.

Din, with her strong flaming arms, cultivated the land to
create the earth. Nayru poured her wisdom onto the earth to
give the spirit of law to the world. Farore's rich soul
created all life forms who would uphold the law.

These three great goddesses returned to the Heavens, leaving
behind the Golden Sacred Triforce. Since then, the Triforce
has become the basis for Hyrule's providence, where the Triforce
stood became sacred land.

In the vast, deep forest of Hyrule, the Great Deku Tree served
as the guardian spirit. The children of the forest, the Kokiri,
lived with the Great Deku Tree. Each Kokiri had his or her own
guardian fairy, except one. His name was Link.

Early one morning, Link was having a nightmare. It was the same
nightmare he had every night. During a storm, Link would find
himself standing in front of a mysterious castle. A rider on
horseback, carrying a girl, would race by. The girl would look
at Link as if to say something. Then, another rider would appear.
This big man clad in black would look down menacingly at Link.
Link would then awaken.

"Link! Hey, get up, Link! The Great Deku Tree wants to talk to
you!"

As Link opened his eyes, he saw a fairy floating in front of
him. This fairy's name was Navi. Navi was sent to summon Link to
the Great Deku Tree.

"Oh Navi, thou hast returned!" said the Deku Tree. "Thank
you, Link, for coming. Thy slumber these past moons must have
been restless, and full of nightmares. A vile climate pervades
this world. Verily, ye have felt it. The time has come to test
thine courage. I have been cursed. I need you to dispel the
curse with your wisdom and courage. Art thou prepared?"

Link entered the Great Deku Tree and broke the curse.

"Well done, Link! I knew that ye were worthy of carrying out my
wishes. A wicked man of the desert cast this dreadful curse on
me. Employing his vile, sorcerous energies, the evil one is
searching for the Sacred Realm connected to Hyrule. For it is there
that one will find the divine relic. The Triforce, that contains
the essence of the gods. Whoever holds the Triforce can make their
wishes come true. Thou must never allow the desert man to lay
his hands on the Sacred Triforce. Thou must never suffer that man
to enter the Sacred Realm of Legend. Link, go now to Hyrule Castle.
There, ye will surely meet the Princess of Destiny. Present this
stone to the Princess. I have foreseen that she will understand
everything."

The Great Deku Tree gave Link the Spiritual Stone of the Forest.
Before dying, the Deku Tree's last words were, "The future
depends on thee, Link. Thou art courageous."


Here is a story that kind of summarizes the entire game, typed
up by myself. It includes spoilers and I don't recommend it if
you haven't beaten the game:

In the land of Kokiri Forest lives a young boy named Link, where all other
Kokiri children live with their faries to guide them. For some mysterious
reason, Link does not have a fairy, and feels different from all the other
Kokiri.

One day, a fairy without a kid, is asked by the Great Deku Tree, ruler of
Kokiri Forest to get Link and bring him to him. So, Navi the Fairy wakes
him up, and tells him to come and talk to the Deku Tree.

However, while on your way, the little Kokiri boss, Mido, won't let you
through. It is your responsibility to equip yourself with a proper sword
and shield. After doing so, the Deku Tree asks you to enter his body,
and save it from the enemies inside. After you do so, he will tell you
a story about the most prestigous treasure in the land of Hyrule, the
Triforce. It is your job to collect all three spiritual stones, and
get to the Sacred Realm. The Deku Tree will then tell you that he was
cursed by an evil man from the west, where if he gets his hands on the
triforce first, Hyrule will go through a period of evilness. The Deku
Tree will reward you with the first spiritual stone, and tell you to
move on with your journey.

You will now meet people and go places in order to save the land of Hyrule.
You will even meet the princess herself, Zelda. She asks you to get the
other two stones, and she will protect the ocarina of time from the evil
Ganondorf, King of the Gerudos.

Along your way to the gorons ruby and zoras sapphire, you will meet some
important people that tell you, if you save them and their people, you will
be rewarded the stones. This includes saving the Gorons from King Dodongo
and becoming a sworn brother of Darunia, king of the gorons.

Next, you will have to enter a whales mouth and save Princess Ruto,
princess of the zoras, for King Zora himself. After achieving this,
you will complete your mission of collecting all three spiritual stones.
As you head to the castle to once again meet the Princess and obtain
the Triforce, you spot Zelda being taken away into safety from
Ganondorf who chases her out. He intimidates you as a little kid, and
confronts you. Then he leaves.

You noticed that when you saw Zelda escaping, she threw an object into the
moat for you to retrieve. It is indeed, the ocarina of time! You are told
to play the Song of Time she teaches you in the Temple Of Time to open the
doors that lead to the Triforce. When you do, the door indeeds opens, but
when you enter, you are surprised to find that Ganondorf has followed you
and entered the Sacred Realm, and taken the Triforce before you have. You
then notice in the middle of the room, a sword in a stone. You pull it out,
and it turns out to be the other object of time, the Master Sword. But when
you tug it out, you are in a place called the Chamber of Sages with a man
named Rauru that you have never seen before, on the opposite side of you.

He tells you that seven years have gone by, and that you should not be
scared when you see yourself. As you glance at your body, you notice a
matured face, and a grown up body. Seven years have passed as you
grabbed the Master Sword, and as the Great Deku Tree told you, Hyrule
has gone into a time of evil due to Ganondorf owning the Triforce.
Rauru tells you that as the chosen one, it is still your job to obtain
the triforce from Ganondorf.

He says that in order to open the doors to Ganon's Castle, where you fight
him for the Triforce, you must awaken six sages from their temples and
collect their medallion. Being the Light Sage, Rauru starts you off by
giving you the Light Medallion. Now it is you job to continue your journey
and awaken the six sages from their hidden temple: One in a deep forest,
one on a high mountain, one in a vast lake, one in the home of the dead,
and one far in the west.

As you are on your journey to awake the six sages, you will meet new
people, and learn your destiny and what happened in your past. After
collecting all medallions, you are now skilled enough to enter Ganon's
Castle, destroy the barriers feeding the room where he lurks, defeat
Ganon himself who made you look like nothing seven years ago, save the
Princess and everyone in the land of Hyrule, and finally, obtain the
third and final object of your quest, the Triforce itself.

---------------------------------
4) Controls
---------------------------------

Believe me when I tell you that Zelda 64's controls are extremely
unique. This section will help you because sometimes adjusting
to these controller settings can be difficult. One thing you should
know before I start this section is that there is no button that
allows you to jump! If you walk up to a ledge, or a pit, or some
gap of any sort, you will automatically jump!

A Button - On the top of your screen at all times, you will notice a
Blue Button that looks a lot like the A Button. This, in the game, is
referred to as the 'Action Icon.' Basically, whatever this blue button
says during the game is what the A Button will do. For instance, if
you walk up to a small passageway that you can't walk in, the Action
Icon will say "Crawl." So if you press the A Button, you will make Link
crawl. Other things that the A Button does is open treasure chests (that
will become a frequent thing in this game), roll (although it will
read 'Attack' in the Action Icon), push or pull boxes or other
objects that may stand in your way, and make Navi go away or come
out.

B Button - The B Button is used for your sword only. Pressing B pulls
it out if you were storing it on your back, and the B Button puts
the sword away if you are not moving. The B Button swings your sword
for you, which is probably the easiest control in the game. Also, holding
down the B Button when your sword is out makes you go down to one knee,
and do a spin attack with the sword if it is out (and you get a fire
attack if you have already recieved the spin attack spell).

Z Button - The Z Button is the basic attack guide button in this
game called 'Z-Targetting.' When you press Z near an enemy, a small
yellow box appears around him, allowing you to get your hits in on
him whether it be with your sword or another button. Also, the Z
Button can change your view, and when Z-Targetting an enemy, you
can press C-Up and Navi will give you a description and the name
of the enemy you are facing.

Analog Stick - Naturally, the Analog Stick in this game allows you
to move. It may sound hard to do with the 3D character, but it's
actually very easy. Play Super Mario 64 for great practice using the
Analog Stick in a 3D game.

R Button - The R Button makes you put up your shield and defend
yourself. Depending on where the enemy is and where he's coming from,
Link may crouch down.

Left C, Right C, Down C - These are your buttons to use your other
weapons and items. For instance, if you set your deku nuts to C-Left,
you will press C-Left to throw them. You'll understand it better
once you start playing the game.

Up C - Lets you talk to your fairy, Navi, when she wishes to speak to you,
and allows you to look around with an inside the character view.

Start - Pauses the game, and lets you set your items to C, save, and
look at some of the items you have collected.

Z + A - Lunges at your opponent during a battle.

---------------------------------
5) Walkthrough
---------------------------------

****************************************************
a) Kokiri Emerald
****************************************************

***Kokiri Forest***

Exit your home and talk to Saria, the green hair girl. The follow the dirt
path. Take a left at the fork, and continue on until you reach the big hill.
Go on up and op over the fences, and go up against the wall and enter the
small passage. When in here, watch for boulders. Walk around until you find
a big treasure chest and open it up. You now have the Kokiri Sword!
Backtrack your way out.

Don't forget to equip your sword. Now you'll get the opportunity to explore
Kokiri Forest, but your main goal for now is to collect 40 rupees. Good
sources are jumping from platform to platform in the water, open the chests
in the house that has rocks outside of it, and on the bridge that goes
across the forest. Once you have collected 40 rupees, go into the building
in the west that's near the water and looks like a volcano.

Use your cash to buy the deku sword, and equip it. Now exit, and head over
to the exit on the very west of the forest that the kid is blocking. When he
sees your sword and shield, he'll let you go. Avoid the plants or chop them
with your sword, then run on to meet the Great Deku Tree. Talk to him, and
he'll tell you that you are the chosen one. He pens his mouth for you to
enter. Walk on in, and now you're inside the Great Deku Tree.

***Inside The Deku Tree***

Find the ladder on the left and climb up to the second floor. Follow the
path around and you'll see some vines, spiders, and a treasure chest. Open
the chest to get the map. Don't go up the wall now; just keep running until
you find a door. Go through it. Z-target the Deku scrub and deflect the nut
off your shield and back at him. Then go talk to him, and go through the 
next
door. In the next room, jump onto the platform and let it break. Then climb
up the vines to the platform you see. Open the treasure chest to get the
Fairy Slingshot. Shoot the ladder above the door so it drops and you can
exit the room.

Go to the main room with the spiders and vines where you got the map. Pull
out your new slingshot and Z-Target the skulltulas on the wall. Shoot them
all down and then climb up to the third floor. Climb up the vines to get to
the third floor. Run around the path to find a door. Enter it. Inthis room,
Hit the switch so the platforms raise, and hop across to the opposite side
and pick up the compass from the chest. Now climb up the vines to the
entrance, and light the unlit torch with a deku stick. The door will open
and you can exit. Return to the third floor of the main room.

Jump from one of the edges and land on the web on the first floor to break
through. Step on the switch to light the torch,  and use the torch to
light one of your Deku sticks. Run with the burning stick to the other side
of the room  and light the web on the wall with your lighted stick. When in
the water, you'll have to run across the shallow part.  Defeat the next deku
scrub and grab his advice. The use your slingshot and hit the gray eye above
the locked door to open it up.

Jump into the water and find the underwater switch. Hold A to dive then
quickly hit the switch, and retrieve to the entrance. Now that the water is
drained some more, jump onto the platform and take it across to the other
side. Kill the skulltula and push the block over and hop on, then use the
door to enter the next room. Light a deku stick in this room and light the
torches. Then go into the next room.

Light a deku stick with the torch, and burn the web covering the small
passage. Crawl through, and you're on the other side of the first basement
room. Push the block into the water as far as it goes, then light a deku
stick with the torch, and quickly bring it over. Step on the web, and swing
the stick to burn a hole in the web so you can fall through.  Now you see
three deku scrubs. As their brother told you, you must beat them in
order..... 3,2,1. They go in order from left to right, so kill them 2,3,1
and talk to them. Now hop back into the water and chop up the plants to
stack up on hearts and items. Then go through the door, and you're ready to
face the boss, Gohma.

Check out the boss section on how to defeat this boss.

Grab your heart and step into the blue light to bring you back to the deku
tree. He tells you that the evil man of the west has cursed him, and that
he will die soon. He gives you permission to leave the forest. You are to go
to Hyrule and meet the Princess herself. The fate of Hyrule depends on you.
Then he rewards you with the first spiritual stone and dies.

****************************************************
b) Gorons Ruby
****************************************************

***Kokiri Forest***

Go back to the forest and exit by going to the very west of the forest. On
the bridge, Saria will give you her ocarina. Leave, and enter Hyrule Field.

***Hyrule Field***

Be careful in this place.... At night, stalchilds will come out and attack
you! Run forward and you'll spot the castle. Enter into the market.

***The Market***

This place is cool. There are lots of games to play, and stores to shop in.
For now, just buy the Hylian Shield, but don't equip it! You'll need it when
you're an adult. Then notice the building on the left. You don't have to
enter it, just make note of it. This is the Temple Of Time. It will be the
most important place in the game a bit later. Talk to the red headed girl
that is singing, and she'll tell you about her father. When she's done, walk
past her and head toward the castle.

***Hyrule Castle***

Climb the vines you see, and go past the gates. Then purposely get caught by
a guard. When you get thrown out, head back to the vines you climbed, and
talk to Malon. She'll give you an egg. Climb back up the vines. Now you'll
have to sneak by all the guards. It takes practice, but you'll get it. Jump
into the stream, and exit at the end. There should be a guy sleeping there.
This is Talon, owner of Lon Lon Ranch, and Malon's father. Wake him up by
pulling out the chicken, If it hasn't hatched yet, you've got to wait. When
he leaves, push the boxes over and use them to jump into the castle 
courtyard
with morw guards.

Once again, you have to sneak by the guards. When you get to the end, you'll
meet Princess Zelda! She'll tell you her story and ask you to save Hyrule
from the evil Ganondorf. The she'll lead you over to her guardian, Impa, who
will teach you Zelda's Lullaby on the ocarina. This is the royal family's
song that you will need many times later in the game. Impa will lead you out
of the castle and direct you to Kakariko Village and Death Mountain. When
talking to Zelda, you should have also received Zelda's letter. Hang on to
that for now, and go to the center of Hyrule Field, and enter Lon Lon Ranch.

***Lon Lon Ranch***

To get the most important thing out of the way first, go inside the fenced
area and talk to Malon. She'll tell you about her mother's song. When she
tells you, pull out your ocarina and she'll teach you Epona's song, which
will make her horse, Epona, grow fond of you. Now go back and enter the 
first
house to once again find Talon sleeping. This time, you can wake him up by
talking to him. Play his game, and find the three chickens. One goes by the
door, one in the back, and one against the wall mid way to the back. If you
win, he'll give you a bottle of lon lon milk, which is two doses that will
refill five hearts. Exit Lon Lon Ranch, and head all the way back to Kokiri
Forest. Go to the upper level and enter the lost woods.

***Lost Woods***

When you enter, go right, left, right, left, forward, left, right. You'll 
now
be in the sacred forest meadow. Kill the wolfo to open the gate. You'll have
to kill some enemies to get to the back of this place. If you get low on
energy, drink some lon lon milk. When you get to the very back of the 
meadow,
you'll see Saria sitting on a stump. Talk to her, and she'll teach you
Saria's song. She'll also tell you that she believes this will be a very
important place for the both of you in the future....... And she's right. 
Now
I would recommend drinking all your lon lon milk so you have an empty 
bottle.
Go to the top level of the meadow, and jump in the hole to the fairy's
fountain. Run up to a fairy and swing your bottle at one to catch it in a
bottle. This is better then lon lon milk because it heals you completely and
you don't have to pull it out...... When you die, it will automatically come
out and heal you! Exit the sacred forest meadow and the lost woods, and go
back to Hyrule Field.

***Hyrule Field***

Now it's time to head over to Death Mountain which Impa pointed out to you.
Enter the town of Kakariko Village.

***Kakariko Village***

Find the lady who is missing her chickens. Her reward for you if you find 
her
chickens and put them all in the pen is a bottle! See section number 12 on
information on how to get all 7 chickens. Then farther than that, follow the
path that leads you to the graveyard. Go to the back and find the triforce
symbol. While standing on the triforce symbol, play Zelda's Lullaby to 
reveal
a passage under the tombstone. Enter it.

Kill all the bats in the first room to open the door. In the next room are
enemies called re-deads..... Watch out, they'll choke you! The best approach
is to just run by them into the next room. Read the wall and play the sun's
song that is taught to you. This allows you to change the setting from day 
to
night and night to day. Backtrack your way out. Now head up to where the
mountain is and show the guard Zelda's Letter. He'll open the gate for you.
Go past.

***Death Mountain Trail***

Walk up the trail and you'll notice a huge boulder...... It is blocking
Dodongo's Cavern. So, keep walking up and take a right when it splits. Watch
out for the goron that rolls down. Continue up and enter the town you see.
This is Goron City.

***Goron City***

Walk in, and if you don't mind taking a small life risk, drop straight down
to the bottom. You'll notice a decorated sealed door. Play Zelda's Lullaby 
in
front of it to open it up, then walk in and you'll notice this huge guy. 
This
is Darunia, head of the gorons. Talk to him and he'll be very grumpy. Play
Saria's song for him when you're done talking to him and he'll cheer up and
give you the bracelet that gives you the power to pick up bombs! Run to the
top and exit Goron City.

***Death Mountain Trail***

When you exit Goron City, run right into the little opening. Pick up the 
bomb
you see and throw it off the cliff. This will blow up the boulder blocking
Dodongo's Cavern! Run down there, it's time to pick up that second spiritual
stone.

***Dodongo's Cavern***

When you walk in, grab a bomb and place it by the rock wall to blow it up 
and
reveal an entrance. Go forward and jump onto the platform, then jump right,
onto the other platform, and onto the walkway around the wall. Pick up the
bomb flower and bomb the place where the wall pattern changes. If you want,
stick a bomb in front of the beamo too, to kill it. Then run over to the
other weird pattern in the wall and bomb it. Stay away from the baby
dodongo's, and if you happen to kill one, run away because it explodes after
it's dead. Push a statue onto the switch to open the door, and enter.

Now you'll have to fight two Lizalfos. They're tough, but a few hits will
put them down. Go through the door that opened when they're both dead. In
the next room, light a deku stick with the torch and light all the other
torches to open the door. Hit the switch in front of you to unlock the door
on the other side of the chamber. Head on over there, but first, blow up the
weird part of the wall and pick up the map. Now go through the door and
throw a bomb, well, you knwo where.

Kill the statue, and go into the now unlocked door and pick up the compass.
Then go back to the previous room. Grab a bomb and put it in front of the
pillar and the pillar will turn into a staircase. Climb up, and go through
the door at the top. In the next room, find the statue that is blocking the
ladder, and push him away, then climb up it. Hit the switch and you know
what to do now..... Cross the bridge, and drop into the room with the moving
blades.

Z-target and sidestep so you can see if it's safe to cross. When you get to
the end, you'll see a block in front of a ladder. Climb up and turn around
and jump onto the platform with the bomb flower. Pick the bomb up and time
it so that it explodes as it hits the wall. In this room, nail the eye
above the door with your slingshot, and enter the next Lazalfo room. Kill
them and enter the next room. This time, shoot the eye that is in the hole
in the wall to put the fire out. The next room has a chest with the bomb
bag in it. Now you can carry bombs with you!

Hit the switch and in the next room, go onto the bridge. Here, you will have
to drop a bomb on each eye of the alligator thing in the main room, to get
it to open its mouth. Get back in the main room via the new platform
elevator, and enter the door through the alligator's mouth.

You'll see a switch that won't stay down, so instead, hop up into the hole.
Follow the left path, into a room of blocks. Go around them to the end and
you'll spot a pushable block. Push it onto the switch, and place a bomb on
the weird spot on the floor, and you'll drop into a pit.

It's time to fight King Dodongo for the Goron's Ruby, so check out the boss
section for information on how to do that.

After deafeating King Dodongo, grab your heart and step into the light.

You'll be thanked by Darunia and be rewarded the seond spiritual stone!
You'll also befriend all the gorons, and become a sworn bother of Darunia!
Yeah!

****************************************************
c) Zoras Sapphire
****************************************************

***Death Mountain Trail***

While talking to Darunia, he'll tell you that there's a fairy on top of
Death Mountain. And since Navi won't stop bothering you, you should go ahead
and do that now. So, run up the mountain until you reach the hill and the
path to Goron City. This time run up the hill. Hop onto the platform thing,
and throw a bomb at the rock so it explodes. Hop up to the top. Now is a
good time to equip your Hylian Shield. Run up the path and when the boulders
start falling, block them with your shield. Keep running until you come to
the vine wall. Kill the skulltulas with your slingshot and climb to the top.
Now, you'll see an entrance to the left. Don't go in there now, but make
note of it, for it will be very important later. Instead, go left and bomb
the wall where the pattern changes. Go on in to get the magic meter from the
fairy.

Now exit and talk to the owl. He'll give you a ride to Kakariko Village.
Head on out to Hyrule Field.

***Hyrule Field***

Hop into the stream and go against it to the left. Eventually, you will
end up in Zora's River.

***Zora's River***

Chop up those plants for some nice refills on items, then blow up the
boulders with bombs. Move on and use a chicken to get you to the other side
of the river. Keep jumping from side to side. It's real easy. Soon, you'll
come about a log extending into the river. If you need some cash, go onto
the log and play some songs for the frogs for a good amount of rupees. Now,
keep on progressing. You'll come across a bridge. Not many enemies at all in
this place. Get to the top of the land strips and play Zelda's Lullaby in
front of the waterfall to open up a secret passage to Zora's Domain.

***Zora's Domain***

Run up to the top and you'll see King Zora. Talk to him and he'll tell you
about Princess Ruto missing. Now go to the left into the tunnel, and talk to
the Zora there. Play her diving game, and win, which is very easy. Then go
back up to her and she'll give you the silver scales so you can dive longer!
Now go to the bottom of the water, and dive, and go through the passage.
You're now at the bottom of Lake Hylia.

***Lake Hylia***

When you come out, there will be a bottle under the water. Pick it up, then
go back through the passage to Zora's Domain.

***Zora's Domain***

Set the bottle to one of your C buttons and present it to King Zora. There
was a message in the bottle from Ruto saying she is trapped in Jabu Jabu's
belly. He'll give you the bottle to keep, then he'll move over to let you
by.

Now, don't go past him just yet. Head to the bottom near the torch circled
by stones in the water. Use your bottle to grab a fish! Ok, then go up past
King Zora and into Zora's Fountain.

***Zora's Fountain***

Right when you enter, you will see a whale right in front of you. This is
Jabu Jabu, and we understand that Ruto, Princess of the Zora's, is trapped
in there! So you have to go in! Ok, ok, take out the fish in the bottle and
Jabu Jabu will open his mouth to eat it, and suck you inside with it. Time
to get Ruto!

***Inside Jabu Jabu's Belly***

Run straight through the water to the blocked door. Pull out your slingshot
and shoot the thing hanging on the ceiling to unlock the door. Go through
the door. In this room you'll see electric jellyfish all over. Hit them with
your slingshot or even a deku stick. Now follow the path around but DO NOT
take the elevator!

Instead go through the next door and in this room, you'll meet Princess
Ruto. Take a look at the pit with the tentacle blocking it..... It will be
improtant later. Ruto will fall down a hole after you talk to her. Fall down
it yourself. Talk to her twice, and she will let you carry her. Pick her up.
Now go through the door behind you, the one closest to you and follow it.
At the end of the room, you'll come to a gap with a switch in the middle.
Throw Ruto to the other side, then hit the switch, and swim over to her, and
pick her up again.  Shoot the thing hanging from the ceiling to unblock the
door and enter.

Wait for the elevator to come down and let it take you up. Go through the
door and you'll be back in the room where you first met Ruto. Avoid the pits
and go through the door on the opposite side of the room.

Now go straight, then right when you get to the middle. You'll come to a
switch and a door blocked by a tentacle. Obviously, go in the one you can.
Put Ruto down and kill all the stingers in this room. After they're all
dead, a chest appears, and.... It's the boomerang!

Pick up Ruto and exit, then go straight from this room until you come about
the next switch. Step on it, and Navi will tell you it won't stay down. So,
put Ruto on it, and enter the room.  Kill the tentacle by Z-Targetting the
middle, and chucking the boomerang at it. You'll get the map. Now get Ruto
either from the switch, or the previous room with the pits, and then go into
the next free door. Kill all the bubbles by Z-Targetting them and hitting
them with your boomerang. As a result, you'll get the compass.

Now head out of this room and head back to the room where you
got the boomerang. You'll notice the tentacle blocking the door is gone.
Take that side door and kill the tentacle in there.  Leave the room, and
take the center path and kill the final tentacle. When it's dead, leave the
room and return to the room with the pits. If you lost Ruto, she'll be here.

Now, remember when I told you to take note of the pit the tentacle was
blocking? You'll notice that it's gone, so fall through! You'll be in a room
with 2 gold skulltulas, and some jellyfish. Go through the door behind you.
You're now in a room with the third spiritual stone on a platform! Throw 
Ruto
up there to get it, as she tells you, but the platform will raise, and 
you'll
have to fight Bigocto!

Z-Target him with your boomerang, and throw it at him to stun him. When he's
unstunned, he'll spin around. While he's spinning around, throw your
boomerang at him again. His butt will be facing you, and it will turn green,
and he'll stay there for a few seconds. Slash his green ass with your sword!
Repeat this process until he dies.
Difficulty: (1-5) 1
Now jump on the platform and you'll be lifted to a new room.

Go down the passageway and open the door. You'll see red wobbley things.
Stun them with your boomerang, and use them as steps across the water and
into the next room. Jump onto the platform, and you'll head down to the room
you saw a while ago. Pick up one of the boxes and go lay it down on the
switch, to open the door.

Kill all the jellyfish here and climb up the vines to the platform. You'll
see a white thing hanging from the ceiling, but there's a sheet of glass in
the way, not allowing you to hit it. Z-target the white thing, and move over
as much as possible without falling off, and throw the boomerang at it. The
door will open. Go in, and it's time to fight Barinade.

Check out the Boss Section on how that's done.

Grab your heart piece, and step into the blue light. You'll be in Zora's
Fountain with Ruto. When she asks, say you want that saphire, and there you
go, all 3 spiritual stones!

****************************************************
d) Light Medallion
****************************************************

***Zora's Fountain***

After getting that third and final spiritual stone, you're ready to obtain
the triforce from the sacred realm! Exit Zora's Fountain and into Zora's
Domain!

***Zora's Domain***

What are you waiting for? Run down and exit this place!

***Zora's River***

The quickest way to get out of here is to hop in the river after exiting
Zora's Domain, and let it take you right out to Hyrule Field.

***Hyrule Field***

Head to the Castle to give the stones to Zelda. But, when you get to the
bridge, you will see her riding with Impa on a horse. You'll notice that she
throws something into the moat. You turn around to hop in, but the King of
Evil is right infront of you! He'll ask if you saw them, and you'll
automatically defend the Princess. He'll intimidate you by telling you that
you are no match for him, and he'll throw a big ball of electricity at you!
He'll get his laughs, but then he'll ride away..... You'll get him back at
the end of the game. Hop into the moat and grab that object, and it is,
Zelda's Ocarina Of Time! When you get out of the water, you'll see her at
the Temple of Time. She has gone to safety, but you must now go to the altar
in the Temple of Time and play the Song of Time which she teaches you to
open up the Sacred Realm leading to the Triforce itself!

***Market***

Go right in, and in case you don't know, the Temple of Time is the building
off to the right in the back with 4 gossip stones in front of it.

***Temple of Time***

Play that song she taight you, and the three stones will rise and the door
will open. Now, don't expect to see the Triforce sitting on a pillow here,
because when you walk in, you'll get a message from Ganon saying that you
have lead him to the Triforce, and it is his! But, you do see a sword stuck
in a stone there. Pick it out, and you'll drift up to the Chamber of Sages.

***Chamber of Sages***

You'll see a man by the name of Rauru in this place with you. He'll tell you
that he is  the Light Sage, and that you have awoken him. You must awaken
the five other sages to open the door to Ganon's Castle, and defeat him
yourself to bring back peace to the land of Hyrule. Before you go, he will
reward you with the Light Medallion. It is now your responsibility to awaken
the other sages and obtain their medallions. But don't be surprised when you
see yourself! After obtaining the two pieces of time, the Ocarina of Time,
and the Master Sword, seven years have gone by, and you are a full grown,
matured kid.

***Temple of Time***

You're back in the Temple of Time. You'll meet Sheik, one of the Sheikah,
and she (that's not a typo, see the very bottom of this FAQ to find out who
it is) will tell you that you'll need a new skill to obtain the first
medallion. Ok.

****************************************************
e) Forest Medallion
****************************************************

***Market***

When you exit the Temple of Time, you'll notice a ring of fire atop Death
Mountain, redeads in the market with no stores, and evil reeking all over
the land of Hyrule. This is all Ganondorf's doing. Anyway, exit to Hyrule
Field.

***Hyrule Field***

First, you'll want to head over to Lon Lon Ranch. Check out section number
12 on information how to get Epona.

Now, ride out to Hyrule Field, and head over to Kakariko Village. Head
straight back to the graveyard. Go to your extreme left to the hill, and
pull the grave, and drop in. Now you'll race Dampe's spirit. It's pretty
easy. He'll drop fire in your way, and if you avoid this, you should easily
make it to the end. If you keep up with him to the end, he'll reward you
with the hookshot! Yeah! Now take the hidden exit behind the chest. When
you reach the blus block, play the Song of Time to reveal stairs. Run up and
drop down. You're in the windmill. Talk to the guy and show him your Ocarina
and he'll teach you the Song of Storms. Exit the windmill, the village, and
even the field and return back to your homeland: Kokiri Forest.

***Kokiri Forest***

Notice anything? No one remembers you and it's filled with enemies! This is
all the doing of the forest temple. Tuime to awaken the Forest Sage! Go up
the hill and into the Lost Woods.

***Lost Woods***

Go right, left, right, left, forward, left, right, and into the Sacred
Forest Meadow. Along the way, Mido will block you off. Just play Saria's
Song and he'll let you go. Now, getting through this maze is tough because
of those huge guys with spears blocking you. Well, they may be big, but
they're pretty retarded, because you can run right by them and if they don't
see you, you'll get through. At the end, don't continue on. Instead, climb
up the ladder and drop into the hole. Stack up on fairies, then head back
to where you were and go forward. Get past the huge guy with the bat by
simply avoiding his ground shaking thing (*shrug*). Go to the stone where
you met Saria as a kid, and Sheik will drop down. She'll srop down and
teach you the Minuet of the Forest, which warps you to the medallion
symbol in the Sacred Forest Meadow when you desire. When she leaves, stand
on the stump, and shoot your hookshot at the tree. Get up there, and, well,
remember how Saria told you that she felt this place would be very important
someday? Well, she hit the bulls eye, because this is the Forest Temple.

***Forest Temple***

Run forward and kill the two wolfos. Then, go right over to the vines and
climb up them. Get to the branch and walk across, then jump over to the
other side and grab the key from the chest. Now drop down, and enter the
second room. Kill the skulltula by Z-Targetting it and shooting it with the
hookshot. Now go into the main room.

You'll see a cinema of ghosts stealing the flames from the torches. Run
straight across to the other side. Kill the blue flames by Z-Targetting, and
hitting them with your hookshot, then slash them with your sword. Then go
into the next room. Go through the next room and you'll have to fight 2
stalfos. It takes skill, and their tough, but the reward is a second small
key. Get some hearts and other things from the pots, then go back to the
main room.

In the main room, find a passage that leads you to a blue block. Play the
Song of Time to make it disappear, and enter the next room.  Run over to the
vine covered wall, and kill the skulltulas that you can with the hookshot.
Watch out for the skulltula at the top. Go through the door and kill the
flaming skull to give you the map.

Enter the next door and you'll be on a balcony. Hit the gray eye above the
other balcony with your hookshot to pull yourself over there. Hit the
switch, then kill the skulltula and climb down the vined wall. Climb down
the ladder of the now-drained well. Run down it until you reach a chest with
another small key. Now climb up the vines and you'll be back in the room
you came from. Find the door that leads you to the main room.

Go through the locked door to your right. Kill the skulltula and enter the
door on the other end. In the next room, climb up both ladders and follow
the arrows on the floor to the blue block. Push it it sits into the square
that the arrows lead to, and you'll hear that tune that plays when you solve
a secret. Find the red block up here, and pull it until you can't anymore,
then go back down to the first block. Go against the arrows to where the
blue block was covering, and you'll spot a ladder. Climb up, and you'll
wind up on the other side of the block. Push it as far as it goes, go back
down the ladder, onto the blue block, and push the same red one until it
fits. Now climb it, and climb the ladder above it.

Run right through this room to lead you to the first twisted hallway. Follow
this hallway until you reach the end of the room. Hurry across to the locked
door and enter. Go down the stairs and into the next room. Now you'll have
to fight 2 stalfos that come back to life after you kill them! So, you'll
fight a total of 4. Don't worry, however, because the reward after killing
them is the fairy bow! Now, go backwards into the room with the stairs.

Now, using your bow, find the picture with the ghost in it. Stay far away,
and shoot it. Do this to all 3 pictures, and you'll have to fight the ghost.
Don't be surprised by its moves; they are the same moves a poe uses. After
defeating her, you'll get another key and you'll get the red flame back in
the main room. Now, go through the room you fought the stalfos in, and out
the other door.

Now you'll face the blue ghost. Use the same technique you did with the red
one. You'll get the compass, and you'll have the blue flame lit. Now, you're
gonna head back, all the way to where you pushed the blocks. Above the
doorway to the twisted hallway is a gray eye. Shoot it with an arrow and the
hallway will straighten. Now, run to the end of the room, pick up the boss
key from the chest, and drop in the hole.

Kill the flaming  skulls in this room and exit. Follow the wall and enter
the door on the right. You'll have to fight a hand monster here. Kill all of
its parts, and grab the key as your reward. Exit, take a right, and enter
the next door you see.

Head back into the room where you shot the eye. Shoot it again to twist the
hallway, then go through it, to the end, and go down the stairs and into the
room where you fought the stalfos. Keep moving into the next room where you
fought the blue ghost. Enter this locked door. Jump to the right into the
hallway with the skulls. Kill them, and enter the door at the end of the
hall.

Hop onto one of the rotating platforms, and pull out your bow. Draw your
arrow, and shoot it when the fire in the center of the room is lined up with
the eye covered in ice. If you time it correctly, the ice will melt, and
twist the previous hallway. Get back up there, and enter the now twisted
hall.

Fall down the hole in the room at the end. As soon as the ceiling rises
back up, run over to the switch, being cautious of skulltulas. When the
ceiling rises again, run over to one of the squares near the chest, then
when it goes up again, enter the next door.

Shoot the picture on the wall with an arrow, and the green ghost will have
a bunch of blocks dropped on the floor. You'll have to put the puzzle
together in the time given. If you fail, they'll mix up, and an additional
10 seconds will be added onto your time. After solving the puzzle, you'll
fight the green ghost, just like the others. Kill her, and enter the door.

Kill the skulltula and enter the door to put you in the main room.
Head to the center of the room, where you will fight the final ghost: the
purple one. She'll pull some nifty tricks, like splitting into 4 ghosts, and
you'll have to peg the right one. The correct one will be the one that spins
when it appears. After killing it, all the torches will be lit, and an
elevator will appear. Take it to the basement floor.

This may sound weird, but in this room, push the walls around! Eventually,
you will put it at the correct spot, and both a switch and the hallway
leading to the boss will be open. Hit the switch, and enter the boss room.
Now, in here, you'll have to run up the stairs and walk around the platform
a but until the boss appears.

Check out the boss section on information on this fight.

Afterwards, garb your heart, and step into the blue light, and receive your
forest medallion from Saria, the Forest Sage!

You'll end up near the Great Deku Tree, and a root will grow, and the Deku
Tree will come back to life! (Sort of). You also learn the interesting story
of your past..... You're not a Kokiri! Kokiri's don't grow up, so how could
you.... Oh, your Mom was wounded and the Deku Tree let you stay in Kokiri
Forest, as the destined child....... This explains the no fairy thing. Ok,
whatever.

****************************************************
f) Fire Medallion
****************************************************

Navi will pretty much clue you in on what to do now...... "There's something
strange about that cloud on top of Death Mountain," so, head through Kokiri
Forest, which is now enemy-free, to Hyrule Field, and to Kakariko Village,
then Death Mountain, then Goron City.... (Deep breath). Or for short, go to
the Lost Woods and go right, left, forward...... Cuts off about 4 minutes.

***Goron City***

Go down to the second or third level, wherever the rolling goron is. Now
here's the tricky part: you'll have to take one of your bombs from your bomb
bag (bomb flowers don't work) and time it so that it explodes on the rolling
goron. When this happens, go talk to him. Turns out that this is Darunia's
son, named after you! He'll give you the Goron Tunic if you promise to go
stop Valvagia, the guy threatening to eat gorons in the Fire Temple. He 
opens
the store for you, if you want to stack up, and tell you to move the statue
in Darunia's Room to help lead to the Fire Temple.

So, head down there, and pull the statue out, toward you, and enter through
the passage. You're now in the lower part of Death Mountain Crater.

***Death Mountain Crater***

See that broken bridge sitting right in front of your face? Use your
hookshot to pull yourself to the other side. Now walk forward, and you'll be
interupted by Sheik, who will teach you the Bolero of Fire. Now you can
warp here! Go forward, bombing the rocks in the way, and climb the ladder
down the long passage. Now run forward, and enter..... The Fire Temple.

***Fire Temple***

Avoiding the Keese, run up the stairs and through the door on the left.
Immediately, you'll see Darunia enter the boss room, as he tells you he'll
try to stop Volvagia. It is your job to get the Megaton Hammer, and save the
gorons. So, hop from platform to platform, until you see the goron in the
jail. Hit the switch to set him free, and open the chest in the cell for a
small key. Now exit into the first room, and open up the locked door.

Go across the bridge to the end, and to the right, until you come to an
obviously looking bombable wall. Bomb it up, enter the door, and release the
goron for another key. Now head to the exact opposite side of the room, and
enter the bottom door. Another goron, and another key. Now unlock the door
at the end of the bridge.

Slide down the board, and climb up the right part of the cage. Watch out for
the bats at the top. If you want, go to the other side and pick up some
hearts. Push the block onto the rising fire, and hop aboard to shoot up.
Open the locked door. In this room, head left, to the top, then jump to the
other side with the block. Push it off, then pull it as far as it goes. Use
the wall to climb up. Now go to the ledge and hit the silver diamond with
your hookshot, to remove the flame from the cage. Quickly run over to it,
and climb it to the top. Go through the door.

Now, run all the way to the left to free a goron for a key, and all the way
to the left to free a goron for a key. The find the diagonal part of the
wall, and open up the locked door. Hit the eyeball with an arrow to open the
door, and go grab the map. Then go in the locked door.

Watch out for the flame chasing you here. Head over to the brown steps. Get
to the top, and enter the door. You're now at the top of the previous room
with the boulders. Hop onto the first platform, kill the torch slug, and
bomb the weird part of the floor. Climb down using the cage, and free the
goron and grab the key as well. Climb back up to the top. Find the switch
on the other platform, step on it, and get the key from the other side. Then
head back to the room with the chasing fire.

Hop onto the platform with the locked door..... Yes, it's possible, you can
make it, and open it. Go through the door and enter this huge room. Being
cautious of the walls of fire, follow the door to the right, and enter it
to find the compass. Now head back to the entrance, only go left, and get to
the locked door..... Open it up. You'll free that goron later, for now, just
run through and you're on the other side of the dangerous room.

Hit the switch, still being careful, and it will remove the huge curtain of
fire covering the door. Get over there, and bomb the first door because it's
fake, and enter the next. Now you'll fight the flare dancer, so simple I
don't even consider it a boss. When it spins around, Z-Target it and pull 
the
little ball out with your hookshot. Then slash it with your sword. Very 
easy.

Hop onto the elevator (that's what the center becomes when the flame burns
out) and ride up. Climb the cage, and go to the ledge and once again, hit
the diamond object with your hookshot. Now run over to the other cage, and
climb up, and enter through the door.

Ok, you'll have tohit the switch to make the ring of fire surrounding the
chest disappear. Then, you'll have to carefully and quickly, run on the 
steps
of the circle, to get to the chest. At the end, open the chest up for the
megaton hammer! Now go back to the beginning of the room, and use the hammer
to knock down the block. Drop down, and once again use the hammer to beat up
the statue, and go through the door.

In this room, be cautious of the keese, and hit the square face with the
hammer to form a staircase. Now pick up one of the crates behind you, take
it to the bottom of the stairs, and drop it on the switch. Now go through
the door. Again, hit the face with the hammer to fall into the big dangerous
room.

You'll see a rusted switch. Use your megaton hammer to keep it down, and
enter the un-barred door. Jump to the other side of the gap, and play the
Song of Time to move the blue block to the bottom. Hit the switch with your
hammer to free the goron below, then talk to him. He'll tell you that a
statue in the first room leads to a door. Now use the block to hop back out
and into the big room.

Hop onto the big platform, and hit the square face with your hammer. You'll
fall down, into the room you met Darunia, and it will form a stepping stone
to the boss door! One problem: We need the boss key. So, go back to the very
first room, and go to the left, and break up the statue with your hammer to
reveal a door..... What the goron told you about. Kill all the enemies in
this room to open the door, and in the next room, avoid the flying grass
pieces to get into the next room. Now, once again, you have to take on a
flare dancer. Use the same technique as before. A door will open when he is
dead, and you'll get some bombs. Enter the door that just opened.

Smash the switch with your hammer to open the gate and free the final goron.
The reward here is the boss key! Exit by going straight through the door
across from you, and you're back in the first room. Go up the stairs, into
the room you met Darunia, and open up the boss door. Time to take on 
Volvagia
for that Fire Medallion!

See the boss section on how to beat this boss.

Afterwards, you will be rewarded with the fire medallion from the fire sage,
Darunia! Yeah! Then you'll be back in Death Mountain Crater. Ok, all start
calling this the quest for the Water Medallion......

****************************************************
g) Water Medallion
****************************************************

***Death Mountain Crater***

First thing you'll want to do is maximize your magic meter. Go back over the
borken bridge, near the entrance to Darunia's room, and instead of entering,
go left across the bridge, and smash the rocks with your megaton hammer.
There is a Great Fairy in here, that will make your magic meter twice as big
as it originally was! Now, exit back into Goron City, and head over to 
Zora's
Domain.

***Zora's Domain**

Things have really changed in this place...... It's frozen over! All the
Zora's are stuck under the think sheet of ice! Go up to the top, and you'll
see King Zora on his throne, froze. go past him into Zora's Fountain, you
know, with Jabu Jabu.

***Zora's Fountain***

No Jabu Jabu, and there are bits of ice all over in the water. You may want
to hop straight out for a heart piece, but after that, go to the extreme
right, and into the ice cavern.

***Ice Cavern***

NOTE: You'll need 2 EMPTY bottles here! 1 will do, but it'll be a lot easier
with 2!

Run forward until you reach a room, and kill all the enemies to open up the
door. In this room, being cautious of the spinning blade, collect the silver
rupees. Fairly easy. Then go through the passage that opened up. Killing all
of the enemies here first will be helpful, then fill at least 2 bottles with
the blue flame. If you have 3 or 4 bottles, fill them all up. Go over to the
chest with the red ice covering it, and burn it with the fire to get the map
of the Ice Cavern. Now refill your bottle with more blue fire. Now go back
to the room  where you collected the silver rupees.

You can burn the red ice in here for some items and such, but if you do, be
sure to burn the one where you can get more fire. Then burn the one that
leads to a passage, and again, refilling would be a good idea. In this room,
you'll have to collect silver rupees by using the block in the room. One is
covered in red ice, but there's a flame in the room. Afterwards, push the
block to the part of the room that just opened up, and climb in.

Along the way, burn the red ice with blue fire, and you won't need anymore.
Now you'll have to fight a wolfos to complete this place. He's real easy,
just like the others, only he's colored differently. After defeating him,
you'll get the iron boots from a chest! Then, Sheik will appear and tell you
that Zora's Domain freezing over is caused by the boss of the Water Temple.
Sheik goes on to say that the Princess of the Zoras was saved, but you have
to destroy the monster in the Water Temple to save the rest of the Zoras.
Then she'll teach you the Serenade of Water and disappear.

Making sure you have a bottle of blue ice, return to Zora's Domain and save
King Zora with it. He'll reward you with the Zora Tunic! Now play the
Serenade of Water to warp to Lake Hylia.

***Lake Hylia***

Put on your iron boots and Zora Tunic, and enter the lake where there is
water. You'll see a gate with a switch above it. Hit the switch with your
hookshot, and the gate will open, revealing the entrance to the Water
Temple.

***Water Temple***

Enter, and take off your iron boots to float to the top. Now, put them back
on so you're standing on the surface of the main room. Find the passage that
has two torches in front of it, and you'll see Ruto. She'll tell you that to
save Zora's Domain, you'll have to destroy the boss in this Temple. Then
she'll ask you to follow her. Do so by taking off the boots and floating to
the top. She'll be gone. Enter the door and kill the spike balls with your
hookshot to get the dungeon map. Then, exit, and play Zelda's Lullaby near
the triforce symbol on the wall to drain the water. Drop down the hole.

You'll have to light these torches to open the door. Use Din's Fire to light
both of them quickly, or the hard way, shooting an arrow through the lit one
to the unlit one. Enter the door. Kill all the clams by hitting them with
your hookshot when they open their mouths. Your reward is a key. Now go back
to the main room.

Go to the exact opposite side of the room, and push the block. Put on your
iron boots to sink to the bottom of the passage. In here, hit the diamond
to make a line of water to rise up. Use this as a stepping stone to the
door on the other side.

Now you'll see a whirl pool. You'll also notice a diamond object on a statue
and a pipe under the water. Hop into the pool and strap on your iron boots
when you're near the top of the pipe. Shoot the diamond with your hookshot
then quickly use your hookshot to hit the target to get to the other side.
Don't worry about the clams, just take off your boots and float to the top.

You'll get a small key in here. Afterwards, backtrack all the way to the
main room. Find the locked door here and open it up. Use your hookshot to
pull yourself up to the higher levels. Play Zelda's Lullaby near the
Triforce on the wall to bring the water up mid way. You'll hear the chime
of a secret. This is because a block on the bottom raised up revealing a
passage. Put the iron bootts back on and drop down to it.

Hit the diamond with the hookshot and then kill all the enemies to open up
the other gate. Grab the key in here, then go back to the previous room, and
from there, to the main room. Sink to the bottom with the iron boots and go
back to the passage with the two torches surrounding it where you met Ruto.
Float up and you'll be at the second level now. Bomb the wall and pick up
your third small key! Now head back into the main room.

Float up to the second level, which is now the highest you can go, and find
the passage with pots in front of it. Go through until you get to the end,
and use the hookshot targets along the way. You'll see a chest covered in
water, and a diamond object. Stand next to the chest, and peg the diamond
with an arrow. Then open the chest to receive the compass. Once again, head
back to the main room.

Float to the second level and find the locked door. Open it up, and stand
on the water. Be careful because a tekitite may fall down. Hit the diamond
with an arrow to rise up. Enter the door and play Zelda's Lullaby to raise
the water to its highest. Find the tunnel with the block in it. Pull it as
far as possible, then go to the opposite side of the room and open the
locked door.

Kill the keese first in here, then hop onto the first platform. Then use
your hookshot to reach platform to platform until you get to the top. Use
your last key to open the door here at the top. Hit the diamond object here
to raise all the statues up. The use your hookshot to get to the first
platform. Now, hit the diamond again to lower it. Use the hookshot target
left of the statue, then jump over it, and once again, hit the diamond. Pull
yourself over to the final platform, and hit the diamond object once more to
lower the water. Stand on the staue and hit the diamond and use this as a
ladder to the top. Now kill the tekitites, and use the hookshot target on
top of the ceiling to pull yourself over to where the Like Like lurks. Kill
it, and grab some magic meter refillers from the pots. Enter this room.

Now, you must fight Dark Link. Run to the back of the room, then back to the
tree, and you'll see a duplicate of yourself, only he's gray! Now, I don't
know what the big hype is about this guy, I think he's easy, but I love
fighting him! Z-Target him, and use Din's Fire on him when he's close. He'll
burn, and sink in the water, then pop up behind you. Now, just Z-Target him
and keep swinging your sword until it hits him. Continue this process a few
more times and he's dead. The door on the other side opens, and the room
transforms! Cool! Enter the door.

In here is a chest. Open it up and it's the longshot! It's an upgrade to
your hookshot and goes twice as far! Now, go to the back of the room and
play the Song of Time near the blue block in the ground. Drop down the hole
that appears. Now, you'll have to jump into the water and avoid the pit
things! It's actually surprisingly easy. When you get to the end, hop onto
the platform without the pots and shoot the gold eye near the ceiling. The
gate will move, and you'll have to quickly use the small chest that appears
as a longshot target. Get over there, and open it up for a key. Hop into
the hole you see, and from there, head back to the main room.

Now, raise the water once again to mid-way. (If you forget how, check out
the beginning) and look for the gold eye. Peg it with an arrow, and use the
longshot target to get across. If you listened to the directions earlier and
moved the block, you'll get to a small key. Now go back into the main room.

Drop to the bottom and go to the tunnel you haven't already explored. Use
the target to get up there, and open up the door with your key. Kill the
first four tekitites by stunning them with the longshot and hitting them
with arrows. For the last two, just hit them with arrows, then swim across.
In this room, stingers will come flying out of the water at you and swarm'
you! But, they're easy to kill. Now drop down and bomb the two parts of the
wall where the patter changes, and the other where there is a crack. Go back
and forth to push and pull the block onto the switch. This will raise the
water, allowing you to get to the platform and open the door.

Hit the switch here to unlock the doors and give you water pillar stepping
stones. Use the to cross the gap. Get through the door in time. Put on your
iron boots here, and when a boulder passes, hop in and get into the hole.
This leads to a locked door. Open it with your last key and get the boss
key! Also, grab some fairies from the pots in there. Now, backtrack all the
way back to the main room.

Raise the water to its highest point, and find the purple statue. Get over
there with the longshot, and get more fairies from the pots if you need.
Now enter the door. The tricky part here is getting to the boss door.
There's a hill with blades running across. You'll have to hold the analog
stick up the entire time. Go over to the left, and as soon as the first one
is out of your way, go! When you're at the top, open up the boss door.

Check out the boss section on how to defeat Morpha. Afterwards, grab your
heart, and step into the light. Then, grab your Water Medallion from the
Water Sage, Princess Ruto! Ok, I'll now consider this the quest for the
Shadow Medallion.

****************************************************
h) Shadow Medallion
****************************************************

***Lake Hylia***

You'll see Sheik. Go talk to her, and she'll tell you some non improtant
stuff. Yeah. Then, step onto the brown platform and shoot an arrow at the
sun and the fire arrows will come down! They're not required, but they're
cool and they explode on impact. Now for a shortcut, play the Prelude of
Light to the Temple of Time.

***Temple of Time***

Exit, and head over to Kakariko Village

***Kakariko Village***

You'll witness the best cinema of the game here, as Sheik stares into the
well and houses are on fire. A shadow will come out of the well, knock down
Sheik, teach you a lesson, and it will rain. Sheik will tell you that the
evil Shadow that Impa locked in the well has been released. She goes on to
tell you that Impa is the Shadow Sage, and she'll teach you the Nocturn of
Shadow that warps you to the entrance. Now she'll disappear. If you don't
already have the lens of truth, check out section #21. Otherwise, play your
newly-learned song to warp to the place above the graveyard..... The
entrance to the Shadow Temple.... Now, not so fast! To open this door, you
have to light all those torches! Simply stand in the center and use Din's
Fire to light them all at once, and the door will open. Go on in.

***Shadow Temple***

Walk forward until you reach the gap. Use the target to pull yourself over
with the longshot, Now, you'll get a message saying the only one that can
pass in the one with the saced eye. Use the lens of truth to get through.
In here, use the lens of truth to find the picture that leads to a passage.
Enter, and then through the door. Leaving your lens of truth on, you'll
eventually find two passages. In one, you'll kill keese and a mummy to
get the map. In the other, you fight Dead Hand for the hover boots. To kill
Dead Hand, purposely get caught by his hand, and when he leans near you,
hit him in the face with the sword. Very simple. After collecting both of
these items, exit to the room with the pictures (it's the second room).

Go near the bird thing and approach the pushable block. It will tell you
to make its beak face the correct path. Using the lens of truth, point its
beak to the passage you just went through. If you get it wrong, you'll
be dropped down a hole and lose some life. Getting it correct rewards you
with the gate opening.

Using your hover boots, float over there and enter. Take off the boots and
run forward until you reach the beamos. First, go to the door to the left.
Collect all the silver rupees here while avoiding the blade. You'll be
rewarded with a small key. Now exit, and go to the other door. Kill the two
mummies for the compass. Exit, and go behind the beamo. Drop a bomb to
reveal a locked door.

Now you have to keep running down this hall, while killing skulltulas on the
way. When you reach the end, you'll go down a long, grassy, dangerous
stretch. Watch out for the hand that grabs you, and get to the end and kill
the stalfo. Put on your hover boots, and hop onto the platform, then onto
the floor-like platform. Collect the silver rupees here. The final one is
hidden; bomb the beamo and you'll see it. The gate behind you will open.
Go on in.

Using your lens of truth, you'll spot a block in the wall. Push it along the
path, and switch when you're gonna be criched by the blades above. When you
get to the end, go onto the blades to find the switch on the left side. Hit
it, then get to the other side using the other falling blade. Open the chest
to get a key, and enter the room where you got the silver rupees.

Walk up the brown path and use the lens of truth to spot the moving
platforms. Hop onto them until you reach the door. Kill the enemies, and
use your lens of truth to find longshot targets and spikes. Collect all the
silver rupees to open up the other door.

Climb up the stairs and grab a bomb flower. Toss it into the statue and a
key will pop out. Grab it, and kill the keese in the room to re-open the
door so you can exit. Use your lens of truth to spot a longshot target here
and use it to open the locked door. Put on your iron boots here so the fans
have no effect on you, and get past the switch blades to the end. Use your
lens of truth to see the invisible passage, equip your hover boots, and let
the fan push you across to the door.

Kill the mummies, then bomb the brown stuff by the entrance. Use your lens
of truth to spot a chest with a key in it, then go to the back of the room
and open the door. Push and pull the block in here to make the ladder
reachable. Climb up, and jump onto the ship. To get it moving, play Zelda's
Lullaby on the triforce symbol. Along the way, you'll have to fight 2
stalfos that hop aboard. When the ship starts to sink, jump to the platform
on the left, and enter the door.

Use your lens of truth to spot walls and floormasters. You'll need to find
3 doors. One has a bunch of items to stack you up. Another has a floormaster
that gives you a small key when you kill it. The other has the boss key and
two spike things that will try to crunch you. When they get close, use Din's
Fire to get rid of it. Then grab your boss key, and enter to the room where
the ship sank.

Look across the water to spot a statue surrounded by bomb flowers. Shoot one
of them with an arrow, and the statue will fall, forming a bridge. Use the
bridge to get to the other side and unlock the door. Equip your hover boots
and lens of truth to spot platforms. Run from one to the other, until you
reach the boss door. Make sure you are wearing your hover boots!

Check out the boss section for help on this fight. Afterwards, grab your
heart, and step into the light to meet the Shadow Sage, Impa, and be
rewarded with the Shadow Medallion!

****************************************************
i) Spirit Medallion
****************************************************

***Hyrule Field***

After obtaining the Shadow Medallion, hop on Epona and head over to Gerudo
Valley. It's the Western part of Hyrule Field, past Lon Lon Ranch and kind
of near Lake Hylia.

***Gerudo Valley***

You'll need to speed Epona up to hop across the gap due to the bridge being
down. Or, you can pull yourself over by using the longshot and hitting the
sign on the other side. Go talk to the carpenter and he'll say that his four
carpenters hated working and they went to Gerudo Fortress. Ok. Head straight
and you'll be there.

***Gerudo Fortress***

Purposely run up and get caught by a Gerudo guard. You'll be thrown in some
kind of prison thing. Use your longshot to pull yourself off with the board
near the exit. While standing on the edge, peg some of the guards with
arrows. Then drop down to the bottom and enter the door to the left. Talk to
the man in the cell, and he'll tell you that he and his 3 buddies were
locked up here, and that you'll be rewarded if you free all 3 of them. Then
a Gerudo Guard will pop out and you'll have to fight her. She has two swords
but she's pretty easy. If she hits you a few times you'll be put in that
isolated hole again. After killing her, she'll drop a small key. Use it to
free the carpenter and talk to him. Then exit through the other door.

Go left into the passage, then go right, and be cautious of a guard. Run 
down
the hall and turn as soon as you can, ans peg the guard here with an arrow.
Go through the door here to find another locked up carpenter, and fight the
Gerudo Guard for another key to unlock the carpenter. Don't forget to talk
to him before leaving. Now continue going the same way.

Use the vines here to climb down and enter the door. Using the same style,
rescue this carpenter. Three down, one to go. Climb up the vines and go in
the door to the left. Be careful, there are two guards here. Peg them both
with arrows. In the next hall is another guard. Take her out as well. Go
straight ahead and out the door.

Drop down to the right and enter the door. Kill the guard here with an arrow
just like all the others. Go through there and save the final carpenter.
Afterwards, a lady will come and give you a Gerudo membership card because
she recognized your good skill. Now you can't be caught by the guards! Exit
and find the gate at the end of the Fortress. Climb up the ladder, and they
will open the gate for you. Enter the Haunted Wasteland.

***Haunted Wasteland***

Equip your hover boots and run across while following the flags. It's tough
with all the sand blowing and everything, but you'll get the hang of it.
Playing the Sun's Song if it is night is a great idea so you can recognize
the flags better. You'll come to a building. Use your lens of truth to spot
a poe. Follow her and she'll lead you to the entrance to the Spirit Temple.
Walk near the entrance to meet Sheik and she'll teach you the Requim of
Spirit. Now, you'll have to do this as a kid and an adult, so play the
Prelude of Light, and put back the Master Swords, then play your newly
learned song and enter the Spirit Temple as young Link.

***Spirit Temple (Young Link)***

Run up the stairs and go to the left and talk to Nabooru. She'll tell you to
retrieve the silver gauntlets because you can fit in the hole and she can't.
Crawl through. Kill the keese and Armos in here and enter the door to the
left. You'll have to fight a stalfos here. A good idea is to keep swigning
your sword at him until he falls down the hole. Then kill the skull with the
slingshot. Hit the diamond across the gap with the boomerang to form a
bridge. Cross it and enter the door.

Use Din's Fire in here to quickly wipe out the enemies, and go through the
door. You have to collect all the silver rupees here. E-A-S-Y. Then a cage
will fall for you to climb up. Light the two torches here and grab the key
from the chest that falls. Go through the door and you'll be back in the
second room.

Go in the hole against the wall here and unlock the door. Kill the
skulltulas on the wall here and climb on up. Kill all the enemies in here
and hit the diamond for 10 bombchus. Aim the bombchu at the boulder on the
wall and let it go. If it hits, the light will hit the sun statue on the
wall, and exit through the door that opens up. Push over the statue in here
onto the switch to open the door. Go up the stairs and through the door.

Collect the silver rupees in here to light one of the torches. Then light
the rest of them for a small key. Then push the block with the face on it
into the light so the door appears. Use your key to open it. Defeat the Iron
Knuckle in here by hitting it with your sword when it raises its guard. He's
easy to kill but if he connects with that ax on your body it's a big loss.
Enter the door that opens and open the chest for the silver gauntlets! Now
you'll see a cinema of two bitches, oops, I mean witches, capturing Nabooru.
Play the Prelude of Light, become an adult again, and return to the Spirit
Temple as an adult.

***Spirit Temple (Adult Link)***

Run up the stairs and turn right. Lift that stone now that you can with the
silver gauntlets! Hit the diamond on the ceiling with the longshot and go
through the door to the left. Kill the Wolfo and play Zelda's Lullaby on
the Triforce symbol. You'll see a chest drop down. Hit the chest with the
longshot to pull yourself over, and grab the compass from it. Now go back
to the previous room and go through the other door.

Get all the silver rupees in here to unlock the door. Enter it and kill the
Like Like and grab your small key. Now go back into the room with the beamos
and unlock the door. Kill the Like Like and climb the wall behind him. When
you reach the top, put on the lens of truth and kill the floormaster. Now
push the block so the light reflects off one of the sun faces. If you guess
the correct one, the exit will be available.

Run up the stairs here and you'll notice a statue in the room, with a
Triforce symbol on its left hand. Using your hover boots, run to that hand
and play Zelda's Lullaby. A chest will land on its right hand. Use it as a
longshot target and open it up for a key. Jump off the statue and search for
a longshot target that gets you to the correct path. Run up the stairs and
open the door.

Kill all the enemies here to unlock the door. This room is tricky. Hit one
of the statues with your sword, and make it follow you so that it hits the
switch. This will open the door, and you'll have a few seconds to get over
there and open it up. Run up the stairs, and use the same technique as
before to kill the Iron Knuckle. As a result, you get the Mirror Shield!
This thing is extremely powerful, and reflects light and other substances
back in the other direction. Works kind of like a mirror... What a surprise!
Go back to the room with the statue, and use the mirror shield to bounce
the light onto the sun face. Enter the door and grab a key, and use it on
the door in the room before this.

Get rid of the beamos in this room, and use the longshot to pull yourself up
to the wall. Stand on the Triforce Symbol and play Zelda's Lullaby, then
enter the next room. Kill the door to the left of the flame-covered chest
and hit the eye with an arrow. Use the longshot target to pull yourself
up and melt the flame with the ice block. Open the chest for the boss key.
Now leave this room, and go to the end of the hallway and open the door.

Walk up to the bars and do a spin attack and the diamond will be hit. It
will open up a door. Enter the door and kill all the enemies. Now find the
statue. Bomb the rock there and kill the enemies in this room. Push the
statue so the light goes through the bars, then go back to the first one,
and reflect it off the far one near the diamond. Now return to the room
where you hit the diamond behind the bars.

Now use this light to reflect it off the sun face and you'll drop down on an
elevator. The light will still be on the ground, so reflect that onto the
face of the statue and the boss door will appear. In the boss room will be
an Iron Knuckle. After you defeat it, you'll find out that it was Nabooru
who was brainwashed by thw witches! After the cinema, enter the door and
climb up to the platform, and be ready to fight the boss(es!).

Check out the boss section on how to win this fight. Afterwards, you get the
normal, a heart and a blue light. You'll get the Spirit Medallion from the
Spirit Sage, Nabooru!

Now that you have all 6 medallion, play the Prelude of Light to meet Sheik.
Sheik will un mask herself. Go to the very bottom of this to find out who it
really is! She'll give you the incredibly powerful Light Arrows, then she'll
be captured by the King of Evil, Ganondorf. He'll tell you to come to his
castle if you want her back........

****************************************************
j) Ganon's Castle
****************************************************

Aproach the river of red stuff, and you'll see Ganon's Castle floating in
mid air! Then all 6 sages will appear, and they'll make a rainbow and turn
it into a bridge for you! Cross it and enter.

Run past the beamos.... Don't take any chances, just get to the main room.
Now, there are 6 barriers here that you have to defeat to get into the main
part of Ganon's Castle. They are based on the Temples / Medallions. It
doesn't matter which order you do them in, so I'll list them in the order it
goes in the game.

Light Barrier:

Using the Golden Gauntlets (see Shadow Barrier) get rid of that pillar. Use
your lens of truth to spot all the keese and skulltulas and kill them all.
A chest will come down as a result with a key. Ignore the other chests.
Stand on the Triforce Symbol and play Zelda's Lullaby for another small key.
Now collect all the silver rupees in under 1 minute. There's one in every
area, two in the main tower, and one on the top that requires the longshot.
The use your lens of truth to spot a passage that leads to a yellow ball.
Shoot it with a LIGHT ARROW so Rauru destroys the Light Barrier and you
return to the main room.

Forest Barrier:

Stand in the center of the room and use Din's Fire to light the torches.
Light the final one above the door by using a fire arrow or lining an arrow
up with an already lit one. Enter the next room. You'll have to collect the
silver rupees here. Go to the left, equip the hover boots, and use the fan
to get a push to the platform near the beamos. Throw a bomb at it to get rid
of it and make this room A LOT easier! Get to the switch and hitting makes a
longshot target appear. Use it to gain a rupee. For the final one, wait for
the fan to stop or slow down, and quickly get over there! When you're there,
equip your iron boots to prevent falling off. Go through the door, and shoot
the green ball with a LIGHT ARROW so Saria destroys the forest barrier and
you return to the main room.

Fire Barrier:

Put on your goron tunic and collect the silver rupees, which is pretty
tough. You'll have to hurry when on that main platform because it will sink.
The ones on the left there are easy. Then go over to the huge block. You'll
need the golden gauntlets here (see Shadow Barrier) and lift the block so it
forms a bridge. You'll see one here. The get to the platform with the torch
slug, but get there by using the hover boots; not the longshot. Then get the
final one with use of the bridge. Use your longshot to get to the exit. Nail
the red ball with a LIGHT ARROW so Darunia destroys the fire barrier and you
return to the main room.

Water Barrier:

This place is a lot like the Ice Cavern. Kill the enemies to open the first
door. Get some blue fire from the torch in the center of the room, and use
it to burn the red ice exit. Bottle some more for the next room. Push the
block that is faq away from the entrance into the hole after mixing it
around a bit. Now push the other one into the first object then to the next.
Now push it over to the red ice. Burn it and hit the switch with the megaton
hammer, and exit the room. Shoot the blue ball with a LIGHT ARROW so Ruto
destroys the Water Barrier, and you return to the main room.

Shadow Barrier:

Use the torch on the right as a longshot target and get over there. Now use
the Like Like as a longshot target to the platform, and kill it when you get
over there. Now equip your hover boots and head for the platform. When the
hover boots lose effect, hit B to leap up and get to it. Use your lens of
truth to see a path leading to a switch, and hit it with your megaton hammer
to open the exit. But now, you'll have to go back to the platform, use the
lens of truth to find another path to a switch, and a chest will land where
the Like Like was. Use the chest as a longshot target, and get the Golden
Gauntlets! (Required for the Fire Barrier). Go to the exit, and shoor the
purple ball with a LIGHT ARROW so Impa detroys the Shadow Barrier, and you
return to the main room.

Spirit Barrier:

Collect the silver rupees. This is relatively easy, just don't forget to
kill the beamos and use the longshot target to get the harder one. The door
will open when you have them all. Do a spin attack to hit the diamond object
and get some bombchus as a result. Let one go at the wall, and it should
blow up revealing a door. Aim a fire arrow at the web on the ceiling  to
reveal some light. The use the Mirror Shield to reflect to light to the
correct sun face. Now shoot the orange ball with a LIGHT ARROW so Nabooru
destroys the Spirit Barrier and you return to the main room.

Now that all the barriers are destroyed, the main tower will reveal a
passage. In the first room, ignore all the keese, get up the stairs, and
into the next room. In here, kill the Dinolfos to unlock the door. Go up the
stairs and you'll now fight 2 Stalfos for the boss key. Get it and continue
up the next flight of stairs. You'll fight 2 Iron Knuckles in order to get
to the final flight of stairs. Go up them, and open the boss door.

Check out the boss section on information on this fight.

After you defeat Ganon, he will try to collapse the castle on you amd Zelda
with his last breath. Just follow her and let her open gates and all for
you. Eventually, you'll fight 2 Stalfos, and at the end you'll be blocked
off by a Re-Dead. Just stun him or kill him and keep following Zelda. If
you do it well you should have a good minute remaining on the clock. Now
you'll see the castle collapse, and you've defeated the game, right? WRONG!
Ganon drops down and turns into this big beatsly dragon thing!

Check out the boss section for information on this fight.

At the end, Zelda wil hold Ganon back for you, and you'll give one last
slash. The Sages will lock up Ganon, and you have defeated the game!

****************************************************
k) Ice Arrows Guide: Gerudo Training Grounds
****************************************************

After freeing all 4 carpenters on your quest to the Spirit Medallion, you'll
get a Gerudo Membership Card. Head to the left where a Gerudo Guard blocks a
gate. Talk to her and agree to enter the Gerudo Training Grounds.

She'll tell you that there is a treasure if you can get to the end, and that
treasure is indeed, the Ice Arrows! Now, you don't need them to complete the
game, but they're pretty cool, so stick around if you want them. The Gerudo
Training Grounds is a trial. You'll have to use the skill you've learned.
Here is what's required, just so you know before you enter: Your normal
appearance, the Kokri Tunic and Boots, with the Master Sword or Biggoron's
Sword, you'll need the megaton hammer, iron boots, hover boots, the silver
gauntelts, the longshot, and a fairy or two in a bottle.

***Gerudo Training Grounds***

In here is a quest for keys. At the end is a room with a ton of locked doors
and you'll have to choose the correct path and open those doors. Here's what
to do.....

First enter the door that is inside the statue's mouth. This begins the
trials as you will fight 2 stalfos and have 1 minute to kill them both, not
to mention with a switch blade in your way. Stay out of the sand so you can
move around easier. When they're dead, a chest will fall down with the first
key! Go through the door.

This is a room with lots of objects in your path. You'll have to collect all
the silver rupees in under 1 minute to un-bar a door to lead you on. There
is one that is near the entrance where you'll need the hookshot to get to,
another is near the exit with another longshot target, and the other two
are off to the sides, You'll have to pick the correct path to get to them
while avoiding fire curtains. Then go back to where you got the second
rupee and use the longshot target to exit the room.

In this room, you'll fight 4 wolfos! 2 are normal, the other 2 are the ones
you'll find in the Ice Cavern. When they're dead, a chest will drop down,
and guess what's in there? No, not a key, arrows! (Fooled you?). Avoid the
fake door, and move the big pillar (you'll need the silver gauntlets, see
the Spirit Temple walkthrough as young Link), then use the lens of truth
to find an invisible walkway above the door. Hit the switch up there, then
enter through the now-open door.

Kill the 3 Like Like's in here, and avoid the chest on the table. When the
Like Like's are dead, you'll get a chest with a gold rupee! Now use the lens
of truth to find the invisible chest to get the second key! Go back to the
room where you killed the four wolfos. Then go back into the secret walkway
with the switch and enter the door. Drop down, and now you'll have a
difficult task: You'll have to shoot all the eys of the statue with arrows.
Afterwards, the door on the ledge will open up and you'll get the third key
from a chest that falls down.

Enter the next door and use the scarecrow's song if you have lava problems.
Grab the fourth key from the chest. Go back into the room where you shot the
statue, and use the longshot to get to the door. Kill all the enemies in
here first, then the ecit will open and you'll be able to open the chest for
some arrows. Break up the statues with the megaton hammer, then shoot the
one with the eyeball behind it with an arrow to open the door. Another
statue guards a switch which removes the flames and allows you to grab the
fifth key!

Leave the room and enter to the room with the lava. Collect the silver
rupees here: one with the longshot target, two on the platforms, and use
your hover boots to reach the switch so you can get to the chest that was
covered in fire. Now you'll open the other exit, but remain in this room.
Head over to the right and when Navi turns green, play the Song of Time for
blue blocks to appear leading to the sixth key.

Return to the lava room, and take the exit to the left. Play the Song of
Time to move the blue blocks, then use your iron boots to sink to the bottom
of the water. One of the silver rupees in here is near the switch blade, and
the other three can be collected by using the longshot targets. Then take
off the iron boots, float to the top, and grab the final silver rupee. Then
a chest will appear near the entrance with the seventh damn key!

Go back to the lava room and enter the other door. You'll have to take on 2
dinolfos and a beamos in here. First take out the beamos with the bomb, then
kill the 2 dinolfos. Hurry because you only have 1:30 to do so! After
they're dead, you'll get a chest with the eighth key, and the exit will open
leading you to the first room.

Go to the right in here to enter the door maze. Now, you'll need all your
keys here. Turn left, then in this first place, use the lens of truth to
spot a passage at the top. Climb up the fence to get up there for another
key. Drop down, and then follow the path to the end. Along the way, you'll
get some cool items, but the best thing is at the end, it's the big chest
containing the ice arrows!

---------------------------------
6) Boss Guide
---------------------------------
Sections:

1. Parasitic Armored Arachinid: Gohma
2. Infernal Dinosaur: King Dodongo
3. Bio-Electric Anemone: Barinade
4. Evil Spirit From Beyond: Phantom Ganon
5. Subterranean Lava Dragon: Volvagia
6. Giant Aquatic Amoeba: Morpha
7. Phantom Shadow Beast: Bongo Bongo
8. Sorceress Sisters: Twinrova
9. Great King Of Evil: Ganondorf
10. Ganon
_________________________________________

1. Parasitic Armored Arachnid: Gohma
_________________________________________

Located: End of Inside The Deku Tree

Required: Kokiri Sword, Slingshot With Ammo

Difficulty: (1-5) 1

Description: A big spider like creature that has a forward attacking move 
and
lays eggs that quickly hatch into harmful babies.

What To Do: When Gohma looks up, Z-Target her eye and shoot it with your
slingshot. When she falls and her eye turns greeen, run up and slash her eye
with your sword. She'll go to the ceiling and lay eggs. Quickly destroy all 
3
eggs, then she'll come back down. Repeat this process a few more times and
she's dead.
_________________________________________

2. Infernal Dinosaur: King Dodongo
_________________________________________

Located: End of Dodongo's Cavern

Required: Bomb Bag With Bombs, Kokiri Sword

Difficulty: (1-5) 1

Description: A large dinosaur like creature that spits out fire and rolls
over you.

What To Do: When King Dodongo opens his mouth to spit out fire at you,
quickly Z-Target his mouth and chuck a bomb into it. When he falls and he's
stunned, go attack him with your sword. Now he'll roll at you. Run into the
corner and he'll go right by you. Repeat this process until he's dead. If 
you
run out of bombs, grab a bomb flower from one of the corners.
_________________________________________

3. Bio-Electric Anemone: Barinade
_________________________________________

Located: End of Jabu Jabu's Belly

Required: Boomerang, Kokiri Sword

Difficulty: (1-5) 2..... Not so hard, but it could take a while.

Description: Big creature that spins electric jellyfish at you, shoots
electricity at you, and runs you over.

What To Do: Before fighting, remember to Z-Target, keep distance but don't 
be
afraid to get close, and always move! Start out by Z-Targeting the tentacles
that are connected to the ceiling. When you Z-Target them, be close and 
throw
the boomerang at them. When they're destroyed, Barinade will come up with a
wall of electric jellyfish that surround him and spin around him. Z-Target
his body and hit it with the boomerang. Keep doing this. Everytime you stun
him with your boomerang, a jellyfish disappears. He'll start shootin
electricity at you. Keep your targetting on, but keep moving. When his
jellyfish are gone, he'll be aggressive. He'll rise up and spin toward you.
Stun the large circular body with the boomerang, then hack on him with your
kokiri sword. Keep doing this until he is dead.
_________________________________________

4. Evil Spirit From Beyond: Phantom Ganon
_________________________________________

Located: End Of Forest Temple

Required: Fairy Bow With Arrows, Hylian Shield, Sword

Difficulty: (1-5) 3

Description: A preview of what you'll see at the end of the game.... A fake
carbon copy of Ganondorf.

What To Do: The beginning of this fight is nothing like the final Ganon, 
but,
the end is. You'll see him riding on his horse out of a picture. When he is
almost out, and there is purple under him, shoot an arrow right into the
purple. He'll be hit and he'll turn around. Do this two more times to draw
him out and take out the horse. Now he'll come out and throw a ball of
electricity at you. This is just like the Ganon you'll see at the end. Line
yourself up with him and swing your sword at the electricity ball to hit it
back at him. He might hit it back to you, and you'll have to keep hitting it
back and forth until he is knocked down. When he's down, he'll fall and put
his head down. Quickly run over and wham on him with your sword. Then he'll
get up and start the electricity ball thing again. Use the same procedure
until he's dead. Afterwards, you'll receive a little message from the real
Ganondorf.
_________________________________________

5. Subterranean Lava Dragon: Volvagia
_________________________________________

Located: End Of Fire Temple

Required: Megaton Hammer

Difficulty: (1-5) 2

Description: A snake like fire dragon that bumps into you, shoots fire at 
you
and drops rocks at you.

What To Do: Stay on the platform at all times and don't stand in a lava pit
for a long time or you'll lose some life. When he appears from a pit, he'll
shake his head around, then he'll just look at you. Z-Target him and hit him
with your megaton hammer. Then he'll lay his head down...... Smash it with
the hammer again! Repeat this process to kill him. About his attacks, when 
he
comes out, run away from his fire, and don't touch him! When he throws down
rocks at you, keep moving!
_________________________________________

6. Giant Aquatic Amoeba: Morpha
_________________________________________

Located: End Of Water Temple

Required: Din's Fire, Longshot, Sword

Difficulty: (1-5) 3

Description: A tentacle of water with a small ball in it..... Watch out for
that tentacle!

What To Do: It's a good idea to get off the pillars and on the main platform
around the wall. Morpha will come flying out of the water at you inside a
tentacle of water. A good technique is Din's Fire because the tentacle will
evaporate leaving behind Morpha. The other good way is to pull out the ball
with your longshot and wham on him when he's out. Then, when he's almost 
dead
he will form a second tentacle. Din's Fire is extremely good here. Watch out
when he swings his tentacle though, it hurts!
_________________________________________

7. Phantom Shadow Beast: Bongo Bongo
_________________________________________

Located: End Of Shadow Temple

Required: Lens Of Truth, Bow and Arrows, Longshot

Difficulty: (1-5) 4

Description: A huge eye with two hands that smack you around.

What To Do: When going into the fight, leave your lens of truth on the 
entire
time! You can't see the head without it. Stay on the platform at all times
because when you get knocked off it, you suffer a big loss every second your
out there. When its hands are far away, Z-target both hands so they're blue.
If your lens of truth is on, which it should be, you'll see his head come
racing toward you with a big eye sticking out. If you don't have the lens of
truth on, you'll get knocked off every time and won't know why. When you see
the eye, Z-target it to stun it, then slash it with your sword. Repeat the
process until he dies.
_________________________________________

8. Sorceress Sisters: Twinrova
_________________________________________

Located: End Of Shadow Temple

Required: Mirror Shield, Sword

Difficulty: (1-5) 2

Description: Two witches that fly around where one shoots ice at you and the
other shoots fire.

What To Do: You have to fight 2 witches at the same time. One shoots ice, 
one
shoots fire. Pull out your mirror shield and bounce the fire to the ice 
witch
and the ice to the fire witch. When they get hit a few times, they'll join
together and shoot this huge thing at you. Block it 4 times with your mirror
shield and your mirror shield will send off some kind of charge and hit the
witch. Wham on her now, and she'll die. Or, if she stays alive, repeat the
process.
_________________________________________

9. Great King Of Evil: Ganondorf
_________________________________________

Located: End Of Ganon's Castle

Required: Sword, Light Arrows

Difficulty: (1-5) 3

Description: Same as the Phantom Ganon, only, this guy is for real!

What To Do: He'll start off by making a platform that he floats above while
you'll be on the main ledge. Pull out your sword, and hit the electricity
ball back at him. He'll hit it back and you'll play ball again. Peg him
with a light arrow after he gets stunned, and he'll fall. This is your
chance to go nail on him! However, you don't need the hover boots! You can
make the jump without anything, or you can use the longshot to get over
there. Slash him with the sword until he re-groups and floats again, and
he'll repeat the process. Then he'll get really mad and make this huge ball
of stuff, using all his powers. When you see this, hold down B so your sword
lights up, and when it's about to hit you, let go, and you'll send it back
to Ganon and injure him DEEPLY! Repeat the process until he's dead.
_________________________________________

10. Ganon
_________________________________________

Located: The Exit Of Ganon's Castle

Required: Light Arrows, Sword or Megaton Hammer.

Difficulty: (1-5) 4

Description: A huge dragon-like creature that Ganon has turned into.... Very
ferocious.

What To Do: This guy is tough because you'll need lots of magic power for 
him
because the only arrows that hurt him are lught arrows. In the beginning of
the fight, he'll knock away your Master Sword. Pull out the Big Gorons 
sword,
or, if you don't have that, the megaton hammer. When he moves his hand from
his face, Z-target and nail him with a light arrow. He'll pause for about 5
seconds, so hurry up, roll under his legs, and hit his tail with your Big
Gorons sword or megaton hammer. Repeat this process about 10 times, and 
Zelda
will hold him off and toss you the Master Sword. Defeat him with one more
slash with the sacred sword.

---------------------------------
7) Full Equipment Guide
---------------------------------

a) Link's Equipment:
====================

Kokiri Tunic: You automatically have this in the beginning of the game.

Goron Tunic: As an adult, stop the rolling goron in Goron City with a bomb,
and he'll give you this tunic allowing you stay in hot places.

Zora Tunic: As an adult, get blue fire from the ice cavern and use it to 
free
King Zora and he'll show his gratitude by giving you this tunic that allows
you to go under water with the iron boots and not choke.

Kokiri Sword: Go into the small passage in Kokiri Forest and you'll find a
treasure chest containing this sword.

Biggoron's Sword: See section #20.

Master Sword: Get this after collecting the three spiritual stones and
opening the sacred realm.

Giant's Knife: Buy this for 200 rupees from Medi Goron in Goron City.

Kokiri Boots: You automatically have them in the beginning of the game.

Iron Boots: Get them at the end of the ice cavern. They allow you to walk on
surface under water.

Hover Boots: Get them in the Shadow Temple. You can float in mid air for a
few seconds while wearing these, but be careful, they have no traction.

Deku Nuts: You'll get them by killing plants that lead to the deku tree, or
you'll get them later in the deku tree.

Deku Stick: Same as deku nuts.

Slingshot: It is the big treasure in the Deku Tree.

Bombs: You'll get the goron bracelet from Darunia allowing you to pick up
bombs, and you'll get the bomb bag as the big treasure in Dodongo's Cavern.

Bombchus: Win the Bombchu Bowling game in the market to get them.

Boomerang: The big treasure in Jabu Jabu's Belly.

Bow and Reqular Arrows: You get the bow in the Forest Temple and it comes
with regular arrows.

Fire Arrows: After you defeat the Water Temple, the water will fill the 
lake.
Stand on the stone that says, "When water fills the lake, shoot for the
morning light," and do exactly that! Shoot an arrow at the sun when it's
rising and a fire arrow will come back to you!

Ice Arrows: Get them at the end of the Gerudo Training Grounds.

Light Arrow: After collecting all 6 medallions, warp to the Temple Of Time,
and Zelda will give you these extremely powerful arrows.

Hookshot: When you turn adult, go to the graveyard and pull the stone on the
right surrounded by flowers. When in there, race Dampe and if you stay with
him until the end, he'll give you the hookshot.

Megaton Hammer: Get this as you progress in the Fire Temple.

Longshot: Get this as you progress in the Water Temple. It goes twice as far
as the hookshot.

Stone of Agony: Get this from the House of Skulltula in Kakriko Village
after collecting 20 gold skulltula tokens.

Lens Of Truth: Get this as an adult in the bottom of the well. (See section
#21).

Mirror Shield: Get this as an adult in the Spirit Temple.

Hylian Shield: Get this from the Bizarre in the market for 80 rupees.

Green Potion: Refills magic power, and costs 30 rupees from the potion shop
in Kakariko Village.

Red Potion: Refills life energy, and costs 30 rupees from the potion shop in
Kakariko Village.

Ultimate Blue Healing Potion: Refills life energy and magic power, available
only at Granny's Potion Shop as an adult for 100 Rupees.

Blue Fire: Burns red ice, available at the potion shop, and the Ice Cavern.

Bottles: See side quests.

b) Upgrades
===========

Wallet Upgrades:

Adult Wallet - Get it from the House of Skultula in Kakriko Village after
collecting 10 gold skulltula tokens.

Giant Wallet - Get it from the House of Skulltula in Kakariko Village after
collecting 30 gold skulltula tokens.

Arrow Upgrades:

40 Arrow Quiver - Get a perfect score in the shooting gallery as an adult in
Kakariko Village.

50 Arrow Quiver - Score 1500 points or more in the horse archery game in
Gerudo Fortress.

Bomb Bag Upgrades:

30 Capacity Bomb Bag - As a kid, stop the rolling goron in Goron City with a
bomb.

40 Capacity Bomb Bag - It's one of the prizes from the Bombchu Bowling game
in the Market.

Deku Stick Upgrades:

20 Deku Sticks - Enter the Lost Woods and go right, left, right, left, left,
and go near the tree in the back. You'll drop into a hole, and if you're
wearing the Skull Mask, they'll give you this upgrade.

30 Deku Sticks - Enter the Lost Woods and go left, left. Drop down and kill
the Deku Scrub and he'll sell you the upgrade.

Deku Seed Upgrade:

40 Deku Seed Holder - Enter the Lost Woods and go right, and fire a deku
seed at the target hanging off the tree. Hit three bulls eye's and a deku
scrub will come out and reward you with an upgrade.

50 Deku Seed Holder - Win the archery game in the Market.

Deku Nut Upgrades:

40 Deku Nut Holder - Enter the Lost Woods and go right, left, right, left,
left, and enter the forest stage. If you're wearing the mask of truth,
you'll get this upgrade.

50 Deku Nut Holder - In th