The Legend of Zelda: Ocarina of Time for Nintendo 64
FAQ/Walkthrough by Banjo2553
Current version: COMPLETE v. 4

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Introduction [Intr]

Welcome to my Legend of Zelda Ocarina of Time FAQ. Sure, it's not fancy 
looking, but this will have all you need about the game. This'll be the start 
of my Legend of Zelda Guide-a-palooza. I'll be creating guides and FAQs for 
every Zelda game that's out. Down below is the Table of Contents, and each 
section will have letters and numbers in brackets. Press Control + F to bring 
up a window. Type in the bracketed text for the appropriate section to look 
for what you want.

The Legend of Zelda: Ocarina of Time is the first 3D Zelda created, and thus 
many consider it to be the best one. It may be, but it's all a matter of 
opinion. Some think A Link to the Past is better.  I personally love Twilight 
Princess, and think it easily surpasses OoT. In fact, Wind Waker could've 
surpassed OoT had it not been rushed for a Christmas release. Anyway, Ocarina 
of Time features an expansive world of it's time, taking at least 5 minutes 
without the aid of anything else to cross from one side to another. It has 
many sidequests and a lot of dungeons and temples; 8 or 9, to be exact. This 
isn't including mini-dungeons like the Bottom of the Well. Be prepared to 
spend a lot of hours on this game.

If you have just downloaded Ocarina of Time on the Wii's Virtual Console and am
looking for a good FAQ, then you came to the right place. I hope that Ocarina
of Time will bring in new people as Zelda fans, like this game did for me, and
this guide can help you through the toughest spots. Finally, there's a Spoiler
Free Walkthrough, as will be a tradition for all my Zelda FAQs. I hope you'll 
enjoy reading this.
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Table of Contents

I. Introduction
II. Version History [Vers]
III. Gameplay basics [Gmp]
IV. Game Story [Gmstry]
V. Walkthrough [Wlkthru]
  a. Fairy-less Boy [Wlk1]
  b. Deku Tree Danger [Wlk2]
  c. Journey to Hyrule Castle [Wlk3]
  d. Hyrule Collection Quest 1 [Wlk4]
  e. Gorons and Death Mountain [Wlk5]
  f. Dodongo Trouble [Wlk6]
  g. Hyrule Collection Quest 2 [Wlk7]
  h. The Zora King's Trouble [Wlk8]
  i. Inside Jabu-Jabu's Belly [Wlk9]
  j. Hyrule Collection Quest 3 [Wlk10]
  k. The Start of a New Adventure! [Wlk11]
  l. Saria's Secret [Wlk12]
  m. Bottom of the Well and Collection Quest [Wlk13]
  n. Sworn Brothers Reunite! [Wlk14]
  o. Ice Cavern and Collection Quest [Wlk15]
  p. Marriage?  ...Oh crap. [Wlk16]
  q. Shadows Lurk in Kakariko... [Wlk17]
  r. Training and a Massive Desert [Wlk18]
  s. Past and Future Spirits [Wlk19]
  t. The Final Voyage! [Wlk20]
VI. Spoiler-Free Walkthrough
VII. Heart Piece Locations [Hrtpcs]
VIII. Upgrade Locations [Upgrd]
IX. Enemy List [Enemy]
X. Boss Strategies [Boss]
XI. Items and Equipment [Itms]
XII. Magic Bean Plots [Mgic]
XIII. Gold Skulltula Locations and Prizes [Skll]
XIV. Great Fairy Fountains [GrtFary]
XV. Ocarina Songs [Ocrna]
XVI. Hylian Loach and Sinking Lure [Hylch]
XVII. Secret Caves [Scrt]
XVIII. Credits and Legal Notices [Crdts]


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Version History [Vers]
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v. 1.0, 12/25/06:
The start of the FAQ.  Covered all of Young Link's dungeons.
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v. 2.0, 1/01/07:
Covered Adult Link's Forest Temple.
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v. 3.0, 1/05/07:
Covered Bottom of the Well mini-dungeon, Fire Temple, and part of the Water
Temple.
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v. 3.5, 1/20/07:
Did some repairs to the FAQ, such as spelling, and added checkboxes to most of 
the items in their respective lists after the walkthrough.  Also added Item 
Summaries to help understand what you should have after the end of every 
section.
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v. 4.0, 1/25/07: Covered the rest of the Water Temple.
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v. 5.0, 1/26/07: I covered the Shadow Temple and the Gerudo's Training Ground 
mini-dungeon.  Final update should be it. (Other than minor changes.)
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v. 6.0: 2/03/07: Final update, covering all of the Spirit Temple, and Ganon's
Tower.
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COMPLETE v. 1: 2/26/07: Submitted the FAQ, added a site to host it in the Legal 
Notices.  Other updates will probably be just tips and tricks, or site hostage.
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COMPLETE v. 2: 3/20/07: Added a site to host this FAQ in the Legal Notices, and
added a note about the second Deku Nut upgrade.  The note is in both the walk-
through and the upgrade list.
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COMPLETE v. 3: 6/29/07: Added a site in the Legal Notices section, corrected a 
small typo for the first prize in the Gold Skulltula prizes.
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COMPLETE v. 3: 7/07/07: Bryson Gordey emailed me some tips on a couple bosses, 
so you should check them out.  (For Queen Gohma and Shadow Link.)

...Woah.  Look at the date.  It's lucky number sevens!
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COMPLETE v. 4: ?/??/??: Fixed some clarity errors in the FAQ, added a couple
tips and tricks. First trick is some explanation of how the shield stab (crouch
with R, then press B to stab) works in the Gameplay Basics, and new tips for 
Shadow Link, and the Iron Knuckle fights. Also, added a complete Small Key list
to the Gerudo Training Ground sub-dungeon in the walkthrough, PLUS added a 
Spoiler-Free Walkthrough. Check them out. Finally, changed up the Legal Notices 
a bit. I guess you could say this is my first major update since I finished the 
walkthrough, though I plan for this to be the final major update.

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Gameplay Basics [Gmp]

You control a boy named Link (although you can name him anything else you 
wish...) throughout the game, and he attacks with a sword among other weapons. 
The story is the simple “save princess from evil guy” story, but you won't mind 
the story, as the gameplay is excellent.  You explore many lands in search of 
things to help you defeat this evil person.  Controls are below:
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Control Stick: Moves Link, makes menu choices

A Button: Performs various actions; check the A button display to see what 
it'll do; also confirms menu choices

B Button: Perform an attack with the item assigned to the button (usually a 
sword, but can be other things); cancel menu choices or pick no on certain 
choices.

Z Button: Lock on to an enemy. (More will be explained later in this section.)

Right, Left, Down C Buttons: Assign an item to any one of these buttons for 
future use. (Again, explained in more detail later in section.)

Up C Button: First-Person View, Call Navi (Explained later.)

Control Pad: Show or hide Map

R Button: Bring up Shield

L Button: Show or hide Map.

Start Button: Bring up subscreens
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You see, this is an FAQ for the Nintendo 64 version of the game, but this can 
be used for the Gamecube version as well.  You see, for those who don't know, 
this game and a few other Zelda games (Majora's Mask, Legend of Zelda, Zelda 2: 
Adventure of Link) have been combined into a disc called “The Legend of Zelda: 
Collector's Edition”, which came as a bonus for preordering Wind Waker or Four 
Swords Adventures.  This game is also available on a disc with Master Quest, 
which is essentially Ocarina of Time with harder puzzles and slightly harder 
enemies.  If you have Master Quest, I suggest not using this walkthrough.  I 
may include a Master Quest walkthrough in here if I get enough requests, but 
for now, don't use this for Master Quest.

Anyway, the only difference in the Gamecube version is that the Lock-on is 
moved to the L Button while its Z Button is not used, and you'll have to use 
the Control Stick instead of buttons to do their actions.  Everything else is 
the same, even the game content. (Though there are slight graphical updates.)

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A More In-Depth Look at the Controls:

Here I'll discuss some things a little further. Let's start with the C Buttons.
These assign a certain item to be used later.  To do this, simply press Start 
to go to your Subscreens, and go to the Items subscreen.  Here you'll see all 
the items you've collected. (If you're at the Equipment subscreen with a model 
of Link showing what he's currently wearing, you're at the wrong subscreen.) 
Move the cursor over the item you want, and press any of the three C Buttons to 
assign that item to the button you pressed.  Now whenever you press that button 
you assigned the item to, you'll use that item.  This is the only way to use 
the items you have collected.  I'd recommend that whenever there is an item 
you'll be using a lot, to keep it assigned to a button at all times. (Such as 
an Ocarina)

Next is Lock-on Targeting.  Now, you can just attack an enemy normally without
locking on, and it's possible to complete the game that way, but by pressing Z,
you'll lock on to an enemy, with the help of Navi, your fairy partner. (Keep in
mind if you don't have Navi you can't lock on, but there are rare times that 
you don't have her.) With the lock-on turned on, Link always faces the enemy, 
and circle-strafes the enemy whenever you move left or right.  There are 
special actions that can only be done during lock-on (or just holding Z when an 
enemy isn't around) such things are jumping sideways, which can be used to 
quickly escape an attack or to get behind an enemy quickly by pressing A while 
walking left or right during lock-on; backward somersault, another way to dodge 
incoming attacks (plus, it's cooler-looking), which can be done by pressing A 
while moving backwards; Jump Strike, which strikes the enemy with twice the 
power of a single strike, and can be performed by simply pressing A or the 
button a weapon is assigned to.  Those are all the attacks and moves done only 
during lock-on.

You exit lock-on if you get too far away from the target, or you can manually 
exit lock-on by pressing Z again.  Pressing Z when in a mass of enemies will 
switch between enemies to lock-on.  You can also change what type of lock-on 
you want in the options menu.  You can use Switch mode, which will just switch 
to lock-on mode when you press Z, or there's Hold mode, in which you stay 
locked on for as long as you hold the Z Button.  Switch should be the default 
mode, which I like better anyway.

An often unforeseen sword attack is what I call the shield stab, or crouching
stab. You can hold R while NOT locked-on and press B to stab with the shield.
You can do this repeatedly faster than a normal slash, and is recommended for
defeating bosses in the shortest time possible. Kyle Duffy sent me this tip on 
how the shield stab works. It basically has the attack power of the last attack 
you did. For example, if you used a jump slash for a Deku Stick, then 
immediately get rid of the stick and do a shield stab, each stab will have the 
same power of that jump slashed Deku Stick. This is helpful to know if you want 
to beat the bosses quickly.

The final, and shortest thing I should tell you is about the Up C Button.
Under normal circumstances, pressing the button will switch you to First-Person 
View, which lets you view the world in Link's eyes; only while standing still, 
though.  However, pressing the Up C Button whenever Navi flies out and yells 
“Hey!” will let you listen to Navi, who may or may not have something 
interesting to say. (Usually not, but she may really help you out in times of 
need...if you're not using a walkthrough.)

That should be all the basics you need to know. Now get out there and save 
Princess Zelda!

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Game Story [Gmstry]

Long ago, a Hyrule mother had just given birth to a boy, who would later turn 
out to have a great destiny.  However, an evil man born of the Gerudo tribe had 
attacked the family.  The mother, severely wounded, made her way to Kokiri 
Forest and left the boy in the Great Deku Tree's care.  She died, leaving the 
young boy Link with no parents to look up to.  Because Link wasn't a Kokiri, he 
didn't have a fairy guardian like every other Kokiri, and thus was considered 
to be an outcast, especially by Mido, the supposed leader of the Kokiri tribe. 
All of a sudden, Link kept on having mysterious dreams about a young princess 
escaping from an evil king.  He couldn't tell what these dreams meant, until 
one day the Great Deku Tree decided that Link must let his fate be known.....

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Walkthrough [Wlkthru]

To start a new game, simply choose an empty game slot.  After choosing, you'll 
have to enter a name.  This will be the name that all the characters in the 
game will be calling the main character.  (Link) So if you think that's 
awkward, go ahead and type Link.  Once all is said and done, select your file 
again and it will start.  At the end of each section, I will give an item
summary.  Use it to double-check on the things you should have when you finish
the section.  The number in parentheses beside the number of Heart Pieces you
have total indicates how many pieces the Quest Status screen currently shows.

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Fairy-less Boy [Wlk1]

The game starts out telling basically the same story I told in the Game Story
section, calls Navi the fairy to assist Link, and the game starts shortly
thereafter.

Get used to the controls, and walk outside the hut.  Once outside, Saria will 
greet you.  You've been called to see the Great Deku Tree, so head east from 
your house (facing away from it) to reach the entrance to the Great Deku Tree 
meadow, and a Kokiri is blocking the way.  He tells you that you need a sword 
and a shield in order to pass.  Alright...head back to your house, and head 
west to the maze of fences beside it.  Past all the fences, there's a hole you 
can crawl into by pressing A while directly facing it. (There's a Kokiri boy 
next to the hole who teaches the basics of locking-on to objects.) Once at the 
other side, you'll be at a small maze with a giant rolling boulder.  At your 
right there's a Blue Rupee (worth 5).  Collect it. You'll need 40 Rupees to buy 
that shield. Now, from the hole, head left, then take the first right, then 
left (there's a Blue Rupee in the corner on the right), then right again. 
You'll find a treasure chest with the KOKIRI SWORD inside.  Congratulations, 
you've gotten the sword you need!  Now let's gather money for that shield. I'll 
start with Blue Rupee locations. Here:

- A Blue Rupee is found by locking-on to the rock beside the entrance to the 
hole to the maze.  Lock-on, face your house, and backflip. You should get a 
Blue Rupee.

- To the east of your hut is another hut with a path spiraling up it.  Head up 
the path, and follow the wooden bridges to a Kokiri girl and a Blue Rupee.

- North of your hut is a small pond with three platforms.  Start at one end, 
and jump across all of them. (You jump automatically after running off an 
edge.) A Blue Rupee should appear on the last platform.

- There are two Blue Rupees in the maze, but you should have them already.

- There's also a Blue Rupee behind the Great Mido's house. (Check the signs 
beside the huts to see where his house is.)

After finding those, head to the hut that's to the east of the northern-most 
pond.  Before entering, a Kokiri girl might try to get your attention. 
Z-targeting her before pressing A will allow you to talk to her from the hut's 
canopy.  Among enemies, you can also Z-Target people to talk to them over a 
distance, which she taught you just now.  Head into the hut. (Which is a shop.)

Before buying anything, head through the little extra space on the far end of 
the shop to find another Blue Rupee, which should now get you 40 Rupees.  Now, 
talk to the shop owner and buy that DEKU SHIELD.  Now, this is an okay shield 
made with very strong wood, but remember, it is still wooden, and can be burnt 
completely off, rendering you defenseless, so remember that and be careful 
among fire or fire-based enemies.  You shouldn't worry about that at this 
particular moment, but there will be a time when you will be facing fire-based 
enemies.  Now, head out of the shop and head east to talk to Mido again.  He'll 
let you pass now that you have your sword and shield equipped. (Go to the 
Equipment screen and press A on the sword and shield to equip them.) Go through 
the path and defeat the Deku Babas. (They shouldn't harm you.) They'll drop 
some DEKU STICKS.  Grab some, you're gonna need a few for the upcoming dungeon. 
Continue and you'll find the Great Deku Tree.  He'll explain to you what's 
going on and will then open his mouth to allow passage. Head inside.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 30)

ITEMS: (shown left to right)
Deku Sticks

OCARINA SONGS: 0

TEMPORARY/SIDEQUEST ITEMS: 0

EMPTY BOTTLES: 0

UPGRADE ITEMS:
Gold Skulltulas: 0
Heart Pieces: 0 (0)
Upgrades: 0
Boss Heart Containers: 0

GREAT FAIRY UPGRADES: 0

Total Health: 3 Hearts

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Deku Tree Danger [Wlk2]

Welcome to your first dungeon!  This is the easiest and shortest, of course.
In this very tall room, there's a cobweb covering a hole in the center and a
bunch of Deku Babas surrounding it.  Kill the Deku Babas if you want and climb 
either the ladder or the vines on the wall to climb up.  Either way, head over 
to where the treasure chest is.  Open it to get the DUNGEON MAP!  To view the 
map, press START and go to the map screen whenever you're in this dungeon.  
Blue rooms shown are ones you've been to already.  There are multiple floors in 
many dungeons. Continue along the path and enter the door at the end. (Press A 
while standing in front of a door to open it.)

The door will lock behind you, leaving you to face a Deku Scrub.  This Scrub
fires Deku Nuts at you.  The problem is, when you try to come up to them to
slash them, they retreat into their hole.  The trick is to guard using your
shield.  You see, whenever a projectile hits your shield, it bounces back
(usually).  Shielding against the Deku Nuts fires them back, so deflect the
Deku Nut back at the Scrub and it'll run away.  Catch the Scrub and he'll talk
to you and open the doors again.  Head into the next door to reach a room with
a floating platform.  Get on the platform and then quickly jump to the other
side. (The platform will fall soon after you land on it.) Open the chest here
to get the FAIRY SLINGSHOT.

This item needs Deku Seeds as ammunition.  Luckily, this chest has ammunition 
for it as well.  To the left of the chest is a ladder.  Climb it to reach 
another chest.  Open it for a mere RECOVERY HEART.  Climb back down and face 
the gap where the platform used to be.  Take out your Fairy Slingshot and aim 
upwards toward the ladder there.  Shoot at it to make it drop down and serve to 
get you back to the entrance door. (You can also Z target it for easier 
aiming.) Drop down (slash some grass for some Deku Seeds if you need any) and 
climb up the ladder.  Head back to the main room.

Head back to those vines near the treasure chest that had a map.  Aim up at the
spiders (Skullwalltulas) and use the Fairy Slingshot to kill them.  It should 
take one Deku Seed to kill them.  Climb the vines after getting rid of all 
three (you may have to aim manually to get the top one) and get off on either 
side.  Head along this path, defeating any Big Skulltulas you come across 
(striking the stomach kills them), and come into the door here.

Again, the door locks behind you.  This room is a little larger than the others
you've visited, but nothing too much.  First, step on the switch here to raise 
the three platforms ahead.  Head into the left alcove, but be careful of the 
Big Skulltula that may come down.  In this alcove is a Gold Skulltula.  These 
are special Skulltulas that drop a token (spirit) when defeated.  It can be 
defeated using any means, and touch the token to collect it.  There are 100 of 
these Gold Skulltulas, collecting certain amounts will get you prizes. (More on 
that later, or see the Gold Skulltula locations section.) Kill the Skulltula 
and collect the token it leaves behind. (GOLD SKULLTULAS: 001 out of 100) The 
chest here contains another RECOVERY HEART.

Head over to the other side with a treasure chest (you may have to hit the 
switch again to raise the platforms again).  Open the chest to get the COMPASS. 
Now when you view the map, it'll show the locations of any treasure chests 
hidden in this dungeon.  Also on the mini-map, it'll show where you are in the 
room, and the red arrow shows where you entered the room/area from.  Head back 
to the entrance of this room.  Whip out a Deku Stick and light it using the lit 
torch here.  Bring it over to the unlit torch to light it, thus releasing the 
bars on the exit door.  You have to hurry; the Deku Stick will burn out after a 
few seconds, wasting a stick.  Once you are done, press A to put the stick away 
and burn out the flames, saving the Deku Stick you used.  Head back into the 
main room.

OK, time for a leap of faith.....You may have noticed the bridge-like platforms
reaching out to the middle of the room.  You must jump off one of these and 
land on the cobweb patch on the ground to break it.  It helps if you stop 
pressing up on the Control Stick after you've jumped.  If successful, you'll 
fall far into a watery room.  Get onto dry land, and look along the vines to 
climb back up. There's another Gold Skulltula here.  Kill the Skulltula and 
climb up the vines to get the token. (GOLD SKULLTULAS: 002 out of 100) There's 
yet another one.  Look over to the northern grate to see another Gold 
Skulltula.  Kill it with a Deku Seed, then jump over to the token. (GOLD 
SKULLTULAS: 003 out of 100)

Get on the platform with the switch.  There's a chest near the unlit torch here
which contains another RECOVERY HEART.  Step on the switch to light the torch. 
Now, get out a Deku Stick, and drop down to the raised part of the water.  Once 
on that raised land, get on the southern ledge.  Once on there (make sure the 
stick is still lighted) head over to the cobwebs blocking the door and burn 
them down with the lit stick.  Put the stick away then head into the next room. 
There's another Deku Scrub.  Kill it the same way as the other one.  Talk to 
him and he'll tell you how to defeat his three brothers.  Remember the 
sequence.  Fairy Slingshot the silver eye switch on the wall to unlock the door 
here. Enter.

Here's a room with a couple interesting things: A spiked log suspended above a 
deep lake of water, and a moving platform moving back and forth.  Jump into the 
water and dive down (holding A) to the switch to the left.  When you hit the 
switch, the water will be lowered temporarily.  Use this time to get back onto 
surface and hop onto the moving platform.  If you're fast enough, you'll pass 
under the spiked spinning log unscathed.  After crossing this moat, kill the 
Big Skulltula, then push the block to the other side of the indentation of the 
floor so you can enter the next door. (To push or pull a block, press A while 
facing against it to grab it, then use the control stick to move it. To climb 
onto a block, push the Control Stick towards the block then press A.)

In this room, ignore the Deku Babas (they respawn) and light the torches here
with a Deku Stick to proceed into the next room.  Kill the Big Skulltula upon 
entering here, then head into the center of the room.  Gohma Larvae will drop 
down.  Hitting them in the eye will kill them.  After killing them all, burn 
down the cobwebs with a Deku Stick, and head through the hole that was behind 
one of them.  Past the hole, you'll find that you're at the higher ledge in the 
watery room.  Go over to the block, and push it into the water, that way you 
can get here without going the long way.  Now get a Deku Stick and light it 
from the torch below.  Now use the block and quickly get to the cobweb on the 
floor of the higher ledge, and burn it by waving it around (press the C Button
that the Deku Sticks are assigned to to swing the stick, you might have to keep 
swinging until Link does his upward swing). Once the cobweb is burned, drop 
down. (There's water below, so don't worry about losing health.)

In this room, there's RECOVERY HEARTs in the water, and the three Deku 
brothers.  Remember that order the other Deku Scrub told you to get them in? 
Harm them in the correct sequence and they'll open the door to Queen Gohma.

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BOSS: Queen Gohma, Parasitic Armored Arachnid

This is the first boss, so it should be fairly easy to figure her out.  But
first, you have to start the fight.  Look up toward the ceiling once you enter 
the room, and you'll see a huge eye.  This is Queen Gohma. She'll see you, then 
descend so you can see her full body.  The last Deku Scrub you hit told her 
that she has to be stunned before she can be hit.  Well, the eye is a big hint. 
Hit the eye with the Fairy Slingshot to stun her, then get up to her eye and 
slash at the eye repeatedly.  This is the way to hurt her.  After slashing a 
few times, she'll run away and start crawling up the walls.  Once she's at the 
ceiling, she'll drop eggs that contain her offspring.  Break the eggs before 
the Larvae hatch so that you won't have any trouble.  After this, she'll try to 
drop on you. Move around so she can't.  Once she drops down, repeat the process 
until she's dead.

SPEEDY STRATEGY:
Stun her with the Fairy Slingshot, then jump slash with a Deku Stick to do a 
lot of damage.  Afterwards, hold R while facing her (without locking on) and 
press B repeatedly to stab her to death.  This method should only require one 
sequence.  If by chance you don't kill her in time, when she's at the ceiling
laying eggs, shoot her in the eye while it's red with the Fairy Slingshot, and
she'll fall to the ground, open for another attack. (Thanks to Bryson and...
some other guy who's name I forgot for this tip....sorry, other guy! >_<)
---------------

Either way, after she's dead, a light and HEART CONTAINER will appear.  Make 
sure you pick up the Container before leaving by stepping into the light.  This 
Container will give you an extra heart for your health.  Nice.  After stepping 
into the light, you'll appear back in front of the Great Deku Tree.  He'll talk 
to you a bit more, give you the Kokiri Emerald, and then die. (Due to the 
curse.) But he leaves a Deku Sprout in his place.  Head out, and Mido will 
blame you for the Deku Tree's death.  (......) Check on a few things, and then 
leave the Kokiri Forest by heading west.  While leaving, Saria will stop you 
and talk to you.  After giving you the FAIRY OCARINA, she'll let you leave.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 30)

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Fairy Slingshot
Fairy Ocarina

OCARINA SONGS: 0

TEMPORARY/SIDEQUEST ITEMS: 0

EMPTY BOTTLES: 0

UPGRADE ITEMS:
Gold Skulltulas: 3
Heart Pieces: 0 (0)
Upgrades: 0 (Deku Seeds: 30, Deku Sticks: 10, Deku Nuts: 20)
Boss Heart Containers: 1

GREAT FAIRY UPGRADES: 0

Total Health: 4 Hearts

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Journey to Hyrule Castle [Wlk3]

Alright, welcome to Hyrule Field.  Head forward and you'll meet an annoying 
owl.  He'll tell you about a few things and then fly off. Now before heading 
forward, wait until it's nighttime, then head back into Kokiri Forest.  Look 
behind the Know-it-All Brothers' House for a Gold Skulltula.  After killing it, 
lock-on to the token and jump slash to reach it. (GOLD SKULLTULAS: 004 out of 
100) Now, time for a few things.  Go to Lost Woods; to reach it, go up the 
ledge behind Mido's house, and follow the path up until you get to what looks 
like a wooden entrance.  Head inside to head into the Lost Woods. Now, let's 
get our first piece of heart.  The Lost Woods is a sort of maze; heading 
through the right entrance will progress you forward.  The wrong entrance gets 
you back to the Lost Woods entrance.  Heading right will lead you to two more 
entrances, and a target across the gap.  Whip out your Fairy Slingshot and try 
to hit the center of the target three times.  If you do, a Deku Scrub will pop 
out and give you a BIG BULLET BAG, which allows you to carry 40 Deku Seeds, as 
opposed to 30 for your Slingshot.  Now drop down and head right.

You should see two Skull Kids with flutes.  Get on the lone stump and pull out 
your Fairy Ocarina while facing them.  They'll ask you to follow along with 
their songs.  If you do it successfully three times, (you may need a piece of 
paper to write down their songs) they'll give you a Piece of Heart (HEART 
PIECES: 01 out of 36).  If they don't, keep playing their game until they do. 
After getting it, head up the ladder and head straight forward until you reach 
a room with another Skull Kid with a flute.  Head to the left entrance here and 
you'll be at the bridge leading to Hyrule Field.  Head under the bridge and you 
will find a Business Deku Scrub.  Deflect a Nut back at him and he'll give you 
a DEKU STICK UPGRADE, allowing you to carry 20 now. (Note: You must have 40 
Rupees before you can get this.)

We should have everything now. Head back to Hyrule Field.  Now, you must head
straight ahead to Hyrule Castle.  If the drawbridge is closed, wait until 
daytime arrives. While you wait, you can kill some skeletons (Stalchilds) for 
some money - you're gonna need it.  As soon as you enter the Town gates, head 
into the guard's house.  In here are a bunch of pots.  Breaking them will give 
you a lot of money, but the main reason we're here is for a Gold Skulltula.
You see the guard standing there?  Roll (press A while running) into the crate 
next to him to break it and reveal the Skulltula. (GOLD SKULLTULAS: 005 out of 
100) Now, head out and get into the Market.

The Market holds quite a few things.  First, get to the Shooting Gallery.  It's 
the place with a target above its entrance.  In here, you must hit all the 
Rupees that appear with your Slingshot.  If successful, you'll get the BIGGEST
BULLET BAG; an item that lets you carry 50 Deku Seeds.  This is the last Deku 
Seed upgrade in the game, so you need not to look for any more.  Each game 
costs 20 Rupees, so try your best and make sure you have a lot of Rupees. 
(Note: If you hit at least 8 targets, you'll get a free game.  Make sure you do 
that!)

Next, head to Hyrule Castle itself.  To get there, just head down the path to 
the right of the Shooting Gallery.  You'll notice in the Castle Grounds that 
day passes just like in Hyrule Field; use this opportunity to make it night 
time again. (The owl is here again; he basically tells you what I just told 
you.) While waiting, roll into the lone tree you see to knock down another Gold 
Skulltula. (GOLD SKULLTULAS: 006 out of 100) Once it's night time, head back 
into the Market.  Head into the Back Alley (via heading left once reaching the 
Shooting Gallery) and continue walking through until you see a rather obese 
woman complaining that her dog is loose. (She's inside one of the houses.) 
Let's retrieve her dog.  Head back into the main Market, and look for the white 
dog near the house with the guy looking out his window.  The dog will 
automatically follow you.  Bring the dog back to the woman's house and she'll 
give you a Piece of Heart. (HEART PIECES: 02 out of 36)

Head back into the Castle Grounds.  You should see the red-haired girl (Malon) 
here now, singing a song.  Talk to her, and she'll give you an EGG, as long as 
you find her dad.  She gives it to you automatically, so I guess we have to 
find him.  He's here in the Castle Grounds, so let's start searching by 
climbing up the vines.  From up here, get on top of the gate and climb down the 
ladder in the hole.  Head through the door here to end up on the other side of 
the gate.  Now, the guards here won't let anyone intrude, and they seem to have 
a poor eyesight.  Face the two guards on the path, and head up the rocky hill 
on the left of them, making sure not to get too near the guard on the left on 
top.  Once past these guards, head across the grassy field to the wierd-looking 
part of the cliff here - the bridge to the castle is guarded by some more 
guards.  Head up the climbable wall left of the bridge (that wierd-looking 
section I told you about) and drop down into the moat.  Follow the moat until 
you can get on land again.  Up here is Malon's dad, Talon, who looks like 
Mario.  It should be daytime by now, and the egg should've hatched.  Use the 
CUCCO that hatched from it to wake up Talon, then talk to him.  He'll run back 
to Malon all in a worry.

Near where Talon was are two blocks with bull heads on them.  Push these blocks
over to the moat where the indentation leads to.  The second block fits over 
the first one.  Once you have them at the correct spot, you should hear a 
jingle.  Climb up the blocks and jump across to the alcove.  Crawl through the 
opening where the water is coming from to enter the Castle.  Here, there are a 
bunch of guards that actually move.  You have to wait until they are at a 
certain spot to pass by them.  The first section here, wait until after the 
guard moves away from you and moves up before you pass.  In the next section, 
wait until the two guards are on the other side of the fountains before 
passing.  One of them moves faster than the other, so it's a little bit 
difficult.  The next section is pretty hard - you have to cross the other side 
through a hard to see wooden pole covered in vines.  You'll have to walk across 
here carefully.  Ignore the Rupees down below, a guard is there.  After this 
section, wait until the two guards are behind the statue to pass.  At the final 
section, wait until the two guards just get to the right side of the maze of 
hedges in order to pass.  Enter the next area to meet Princess Zelda.  Before 
talking to her, fire a Deku Seed into the right window for a Red Rupee – worth 
20 normal Rupees.  Talk to Princess Zelda and she'll tell you a story about her 
dream. After the lengthy explanation, (make sure to pick the top option 
whenever given it) she'll tell you to get the two other Spiritual Stones 
(Kokiri Emerald is one of them), and also give you a LETTER with her signature. 
This letter replaces the Chicken you had from the egg, but there's no need to 
worry – the Chicken is no longer needed.

Head out and Impa, Zelda's bodyguard will escort you out of Hyrule Market 
nicely, after teaching you ZELDA'S LULLABY, which is very important in the 
game.  You can play this song on your Ocarina.  She'll also point you toward 
where you need to get the next Stone. How nice!

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50)

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Fairy Slingshot
Fairy Ocarina

OCARINA SONGS:
Zelda's Lullaby

TEMPORARY/SIDEQUEST ITEMS:
Zelda's Letter

EMPTY BOTTLES: 0

UPGRADE ITEMS:
Gold Skulltulas: 6
Heart Pieces: 2 (2)
Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20)
Boss Heart Containers: 1

GREAT FAIRY UPGRADES: 0

Total Health: 4 Hearts

-------------------------------------------------------------------------------
Hyrule Collection Quest 1 [Wlk4]

Before getting the next Spiritual Stone, let's get a few items.  First, head
into Lon Lon Ranch.  The ranch is the circle you see in the map on the screen. 
Make sure it's day time first.  Once inside the ranch, head into the large 
house on the left.  Inside is Talon, with a bunch of Cuccos.  Talk to him and 
he'll ask you to play a game at the cost of 10 Rupees.  You have to find three 
Super Cuccos (they look the same as ordinary ones) within a limited time.  Try 
to keep at least one Super Cucco on your eye before the time starts.  If you do 
get all three, Talon will reward you with a BOTTLE of Lon Lon Milk.  The milk 
has two servings, and each drink will restore some hearts for your health.  
Very helpful.  The bottle itself is even more useful.  You'll get to keep it 
once you drink all the milk.  Bottles in this game are very valuable.  You can 
hold virtually anything inside them.  There are four that you can find in the 
game.  Exit the house and head toward the horse corral.  At the left of the 
house that had Talon inside is a lone tree with a couple crates beside it.  
Roll into the tree to knock another Gold Skulltula off. (GOLD SKULLTULAS: 007 
out of 100)

Head into the silo at the back.  You'll see two cows and a bunch of crates at
the far end.  Move the crates in such a way so that the crawlspace in the 
corner is revealed.  Head through the crawlspace to find a Piece of Heart.
(HEART PIECES: 03 out of 36) That was easy.  Head out of the silo and head 
inside the corral and talk to Malon three times. (She should say something 
about singing a song together on the third time.) After that, equip the Fairy 
Ocarina in front of her.  She'll teach you EPONA'S SONG for your trouble.  Now 
that you have this song, whenever you're near a cow, playing this song will 
please the cow and fill one of your Empty Bottles with Lon Lon Milk for free.  
How nice! This song also has another use, but it can't be used yet.  Exit the 
ranch, then enter again once night arrives.  Head to the back of the horse 
corral and you'll see a Gold Skulltula on the back of the feeding pen.  Kill 
it. (GOLD SKULLTULAS: 008 out of 100) Now exit Lon Lon Ranch and back to Kokiri 
Forest.  We're gonna look for Saria and get another song.  Make sure to find 
some bugs to put in your new bottle. (You can easily find some under a rock by 
the lone tree in the Castle Grounds.)

Once back in the village, head to the dirt plot to the east of the Kokiri Shop.
Drop your Bottle of Bugs on the patch of dirt and they'll burrow right into the
little hole in the center. (Make sure to catch another bug before all of them
dig into the hole.) A Gold Skulltula should pop out.  Kill it and collect its 
token. (GOLD SKULLTULAS: 009 out of 100) Head into the Lost Woods next.  Head 
left from the entrance, then head left again to reach another plot of dirt. 
Drop some more bugs from your bottle (you should've caught another one at the 
first plot of dirt) and yet another Gold Skulltula will pop out. (Again, make 
sure to catch another bug before they all disappear.) (GOLD SKULLTULAS: 010 out 
of 100) Head back to the entrance of Lost Woods, then go right, then left, and 
then the owl will stop you to talk with you.  He basically tells you that the 
entrance where you hear the music fully is the correct entrance to get to where 
you need to go.  Head into the right entrance, then left, then left again. 
You'll be at a grassy area.  Behind one of the Deku Scrubs is yet another patch 
of dirt.  Drop the bugs here to make a Gold Skulltula pop out. (GOLD 
SKULLTULAS: 011 out of 100) (By now, it should be customary to recapture a bug 
once you release them onto these plots of dirt.) Exit this room, then head 
left, (there's a bush hiding some bugs, just in case you lost the bugs you had) 
left again, then right.

Welcome to the Sacred Forest Meadow.  Walk a few steps and a Wolfos will 
appear.  He's slightly tougher than other enemies.  Just shield yourself and 
wait for him to attack, then as soon as you block it, jump slash him.  You 
might need to try a few times, but he'll eventually be defeated.  Once he is, 
the gate will open. Head through to find a small maze.  Just head to the end, 
defeating the Deku Scrubs along the way. (These are the evil ones; you have to 
slash them to kill them after deflecting their Nut.) After the maze, head up 
the stairs, killing two more Deku Scrubs, and you'll meet Saria.  She'll teach 
you SARIA'S SONG, which you can use to call upon her at any time, no matter how 
far you two are apart.  How sweet.  Once you've learned it, head back to the 
maze.  You should see a ladder.  Climb up it, then drop into the hole right in 
front of you. Inside is a Fairy Fountain.  This contains health-restoring 
fairies that you can store in a bottle.  Not yet, though.  Just run into one of 
the fairies to instantly restore five hearts, if you need some health.  Head 
all the way back to the entrance of Lost Woods.  Head left from here to find a 
lone Skull Kid with a flute.  Step onto the stump in front of him and play 
Saria's Song on your Ocarina.  He will be so pleased with the melody that he'll 
give you a Piece of Heart in return.  You have four now, so you've just 
completed a Heart Container.  You now have 5 hearts at your disposal! (HEART
PIECES: 04 out of 36)

Now, time to head to Kakariko Village.  To get there, just head due east from
the Castle in Hyrule Field.  You should see a giant stairway leading up to the
Village. (Death Mountain is in the background, for further reference.) By the 
way, now that you have Zelda's Lullaby, whenever you see a Gossip Stone, and 
need health, play the Lullaby in front of the stone.  It should grant you a 
free health-restoring fairy.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50)

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Fairy Slingshot
Fairy Ocarina

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song

TEMPORARY/SIDEQUEST ITEMS:
Zelda's Letter

EMPTY BOTTLES: 1

UPGRADE ITEMS:
Gold Skulltulas: 11
Heart Pieces: 4 (0)
Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20)
Boss Heart Containers: 1

GREAT FAIRY UPGRADES: 0

Total Health: 5 Hearts
-------------------------------------------------------------------------------
Gorons and Death Mountain [Wlk5]

We're still not done with collecting items yet, but I thought I should just get
this section going, seeing as how the path to the next dungeon will be short
anyway.  This is Kakariko Village.  First type of business is to visit the Gold
Skulltula House.  This is the house of the people who are cursed by those 
things.  Once you gather enough tokens, the curse will be lifted on a family 
member.  We have enough already (need 10), so head into the house.  It's the 
first small house to your right. (Forgot to tell you, make sure it's day when 
you arrive in the village.) The entrance is on its east side.  Once inside, 
talk to the man who isn't a spider, and he'll give you the ADULT'S WALLET, 
which can hold 200 Rupees.  Next, look for the distraught woman near the 
chicken pen. (southeastern side of town) Talking to her will reveal that she 
lost her Cuccos and wants them back at the pen.

Alright, time for some chicken hunting.

- You may have seen one near the entrance to the village.  Grab this one and 
start heading over there, but stop once you reach the Skulltula House's east 
side.  There's a Cucco on a ledge here. Get on the ledge across from it, then 
hop off.  The Cucco should carry you to the now reachable ledge.  Carry THIS 
Cucco over to the pen and throw it in there.

- Pick up the Cucco you used to get the first one, and go up the stairs near 
the Cucco woman.  Jump off from here towards the smaller gate to fly just over 
it.  There should be another Cucco here.  Make sure to throw the Cucco you're 
carrying over to where you can reach it again, grab this Cucco, and throw it 
over out of this fenced area.  Go down the hole here to find a small treasure 
chest with a Red Rupee.  Get back out.  Climb the ladder here (not the one that 
leads to a door) to find yet another Cucco.  Take this Cucco over to the pen.

- Bring the two Cuccos you threw over the fence to the pen. (They may have
relocated back to their original spots, so make sure to remember their 
locations.

- Head toward the northern stairs and you should see a crate against a house.
Destroy the crate (roll into it) and a Cucco should pop out.  Bring it to the 
pen.

- Up at the far northern part of town is the last Cucco.

Bringing her all the Cuccos will net you another EMPTY BOTTLE.  Exit the 
village, then re-enter when night arrives.  There's quite a lot of Gold 
Skulltulas to find.  First, roll into the lone tree near the entrance to knock 
down this Gold Skulltula. (GOLD SKULLTULA: 012 out of 100) Next, head to the 
south wall of the Skulltula House.  There's another one right at the window. 
(GOLD SKULLTULAS: 013 out of 100) Head up to the building under construction. 
There's a Gold Skulltula up there within easy reach. (GOLD SKULLTULAS: 014 out 
of 100) Next, head up to the northern part of town, up to where the Death 
Mountain entrance is.  There's yet another one here. (GOLD SKULLTULAS: 015 out 
of 100) South of here is a tall lookout tower.  Another one is on the ladder of 
the tower.  Kill it with two shots from the slingshot, then climb up the ladder 
to get the token. (GOLD SKULLTULAS: 016 out of 100) Head into the Graveyard 
next, located at the southeastern side of town.

The creepy guy walking around with a shovel is the gravekeeper.  He has a job 
on the side to dig up stuff from dirt.  Talk to him while he's standing on a 
section of dirt and he'll ask for 10 Rupees so he'll dig in that place.  What 
we're looking for is a Piece of Heart.  Let him dig once in each section of 
dirt on the path until the Piece pops out. (HEART PIECES: 05 out of 36) There's
also a plot of dirt similar to the ones in Lost Woods.  Drop bugs here, making 
sure to catch another before they disappear, and another Gold Skulltula will 
pop out. (GOLD SKULLTULAS: 017 out of 100) Pulling a lot of these gravestones 
will reveal Poe ghosts. After defeating them, they can be stored in bottles. 
However, devouring them after capturing them depletes a heart from your health, 
so I wouldn't suggest capturing one yet.  There's one particular grave with 
flowers in front of it. Pull this gravestone to reveal a hole you can drop 
down. In here is a treasure chest containing a HYLIAN SHIELD.  This is a good 
shield that is made with metal. It's too big and heavy for you to use it fully, 
however. There's a bombable wall behind the chest; take note of it until we can 
get the Bombs.

Equip the shield if you want (remember, you just hide under it while shielding
with it, thus it can only protect from overhead attacks) then go over to the 
big gravestone with a Triforce mark on it.  Play Zelda's Lullaby near it to 
open it.  Head inside.  There are a bunch of Keese here (bats).  Pick them all 
off with the slingshot and the door ahead will be unlocked.  Head through...to 
encounter Redeads.  These are mummified beings that freeze Young Link in his 
tracks whenever they stare at him.  Try to sneak behind them and slash them to 
death before they look at you.  Or you could try to avoid them altogether.
Head forward and you'll see a poem.  It reads about a certain song that can 
calm the tortured, and there's a musical staff showing the notes.  Follow along 
the notes, and you'll learn the SUN'S SONG.  Now whenever you play this song 
near Redeads, they freeze in their tracks, and can't look at you.  You can also 
play this to change the time of day anywhere.  Exit this grave.  Now, facing 
away from the grave entrance, pull the second left gravestone to reveal another 
hole. (Make sure it's night, otherwise Navi won't let you pull it.) Fall down 
this hole, kill the Redead, then play the Sun's Song on the steps to reveal a 
chest containing a Piece of Heart. (HEART PIECES: 06 out of 36) Now it's time 
to head to Death Mountain.  Up at the northern part of town is the (closed) 
gate to Death Mountain.  Equip Zelda's Letter, then show it to the guard.  
He'll let you through.

Head up the trail, killing the Tektites. (Large jumping spider-like things.)
You'll eventually reach a Goron next to a big boulder.  He'll tell you about 
their race and the importance of Dodongo's Cavern, our next dungeon.  We can't 
enter because of the big boulder though.  Double back and continue upwards, 
ignoring the sign leading up to the summit.  Keep going forward, and you'll 
enter Goron City.  Drop to the very bottom, then head to the plush carpet in 
front of the door.  Play Zelda's Lullaby to open it, then head inside.  You'll 
meet a Goron called Darunia here, and he's very mad because of Dodongo's Cavern 
being blocked.  Cheer him up by playing Saria's Song.  He'll dance to it, then 
give you the GORON BRACELET, which allows you to pick up the bomb from a bomb 
flower, as you may have seen throughout the city.  Now, get out a Deku Stick, 
light it on the torch, then light all the torches on the bottom floor to make 
the big pots spin and move around.  Light one of the bomb flowers on the wall 
to blast open the wall beside them, opening the Goron Shop.  Keep heading 
upward, lighting torches, until you get to the two torches at the entrance of a 
stone cave.  Light those two, then carry a lit Deku Stick (you needed those 
torches lit because Deku Sticks don't stay lit very long) over to the bomb 
flowers.  Light them, and they'll blow up the boulders blocking the entrance. 
This is in fact a warp over to Lost Woods.  Quite useful indeed, especially for 
a certain fetch quest.

Now, head to the level just above those circling pot, and grab a bomb from a
bomb flower. Time your throw so that the bomb lands into the pot. If it lands 
on the very happy face, a Piece of Heart pops out. (HEART PIECES: 07 out of 36) 
Head out of the City the same way you came in. Once you exit, head alongside 
the right wall to find a Goron and a Bomb Flower. Pick up the Bomb Flower and 
throw it down towards the boulder. If you threw at the correct spot, the 
boulder will be blown to bits. Drop down, and you'll see that a plot of dirt 
has been revealed. Drop some bugs on it (No need to recapture any for right 
now.) and a Gold Skulltula will pop out. (GOLD SKULLTULAS: 018 out of 100) Head 
inside.


ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Goron's Bracelet

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Fairy Slingshot
Fairy Ocarina

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song

TEMPORARY/SIDEQUEST ITEMS:
Zelda's Letter

EMPTY BOTTLES: 2

UPGRADE ITEMS:
Gold Skulltulas: 18
Heart Pieces: 7 (3)
Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20)
Boss Heart Containers: 1

GREAT FAIRY UPGRADES: 0

Total Health: 5 Hearts
-------------------------------------------------------------------------------
Dodongo Trouble [Wlk6]

Right as you enter, you'll see a wall that won't allow you further passage.
That can be easily arranged.  Grab a bomb from one of the bomb flowers here and 
plant it beside the wall to blow it up.  Welcome to Dodongo's Cavern, which 
features a lot of lava and other fire enemies.  I suggest you equip the Hylian 
Shield now if you haven't already; we don't want that Deku Shield burning up. 
There are four openings in this main room, with a menacing-looking dragon's 
head.  First, head to the west side of the room.  Grab a bomb and blow up the 
wall here.  Behind it is a large treasure chest.  Opening it will get you the 
DUNGEON MAP for this area.

Head to the southeast entrance.  It needs to be blown up with a bomb flower. 
Use the bomb flower to kill the Beamos first though.  After blowing up this 
entrance, head inside and you'll be attacked by two swarms of Baby Dodongos. 
Now, Dodongos seem to have a habit of blowing up once they're dead, so be 
careful of that.  Kill the first swarm, then lure a Baby Dodongo over to the 
bombable wall on the right from the second swarm.  Kill that Baby and it'll 
blow up the wall.  After its blown, head through and open the large steel door 
behind it.  There are a bunch of Keese, a torch, and a Gold Skulltula. (GOLD 
SKULLTULA: 019 out of 100) Be careful of the Keese, as they'll fly into the 
torch to turn into Fire Keese.  If they run into you while your Deku Shield is 
out....bye bye Shield.  That's why I told you to equip your Hylian Shield so 
you won't carelessly lose it.  Anyway, the main reason we were here is for the 
Skulltula, so grab it and leave.

Head right from here and you'll see a couple of statues.  Push one of them onto
the blue switch to open the gate. (It's one of those switches that don't stay 
pushed down.) Go through this corridor, killing the Keese with your Slingshot, 
then open the next steel door.  In here, you'll fight a couple of Lizalfos. 
Wait until they slash with their dagger, then jump slash them to damage them. 
Continue this until both are dead, and this will open the next door.  Head 
through down the corridor and you'll fight some REAL Dodongos.  Wait until they 
use their fire breath attack, then get behind them and jump slash them to kill 
them.  Kill them all, then use a bomb from a bomb flower to destroy the 
bombable wall.  Behind the steel door is just a Business Deku Scrub who'll sell 
Deku Sticks for 15 Rupees a piece.  Only go here if you are out of Deku Sticks, 
since you need one to pass.  Light a Deku Stick from one of the torches in the 
Dodongo room, and light all the unlit torches here to open the door.  Continue. 
You're at the main room again.  Step on the switch in front of you to open the 
steel door across the pool of lava.  Drop down, (there's a bombable wall 
containing a Gossip Stone over at your right) then head to the other side.  
Head through the steel door. (There's a Business Scrub at the far left on this 
side. He sells Deku Shields for 50 Rupees each.  Very useful if you lost your 
Deku Shield.)

In here is a room with at least a dozen bomb flowers all surrounding a 
staircase.  There's a gap in the sequence of bomb flowers.  Grab a bomb from 
the lone bomb flower and place the bomb in that gap.  Once it blows up, it'll 
start a chain reaction.  Once all of them blow, the staircase will lower.  Go 
up it, and find a Gold Skulltula on some vines. (GOLD SKULLTULAS: 020 out of 
100) Head back down the stairs, then blow up the wall across from it.  Head 
inside the steel door.  In here, there are three statues surrounding a large 
treasure chest.  The front one is an Armos, a live statue.  Touch it to wake 
it, then throw a bomb at it to kill it. (It hops toward you before it blows, so 
watch out.) Open the chest to get the COMPASS for this dungeon.  Head back to 
the staircase, climb it, then head to the exit up here.  You're now gonna work 
on the second floor of this dungeon.  In here are a few Fire Keese.  Kill them 
with the slingshot, then take care of the statues here.  Three are Armos, so 
kill them, then move the statue away from the ladder.  Climb up it, then hit 
the switch to unlock both doors. Head forward into the next new room.

We're at the higher level of the main room.  Kill the two Fire Keese, then hop
across the bridges to the next opening.  In this room are a bunch of spike 
traps and pillars.  Just go to the opposite side, climb up the block, then 
double back and jump up onto the low pillar.  Open the small chest for a Red 
Rupee, then pick up a bomb.  Wait until it flashes red really rapidly, then 
throw it towards the weak wall to blow it up. (It's right where the ladder is.) 
Head through it.  In here, simply hit the gold eyeball switch to lower the 
fire, then jump across, through the Baby Dodongo infested corridor, then into 
the next room.  In this room are two more Lizalfos to fight.  Kill them both to 
open the next door. (Seems to be a pattern here.) This room is also the upper 
floor of the first Lizalfos battle room.  Head into the next door.  This next 
room is basically the same as the other one.  Hit the gold eye switch across 
the room with the slingshot to lower the fire on the first platform, then turn 
left and fire another Deku Seed at the second gold eye switch in the alcove to 
lower the fire on the second platform.  Jump across back to the spike trap 
room, except on the north side.

Jump across, then open the large treasure chest to finally get a BOMB BAG for 
some BOMBS.  Head into the next opening. (The weak wall below is nothing to 
worry about.  Behind it are just two Deku Scrubs selling either Deku Seeds or 
Deku Nuts.) Step on the switch ahead of you to make a platform in this main 
room go really high.  Now, you can reach the second floor without having to use 
the staircase room. (It's necessary to get a Gold Skulltula.) Head to the 
bridge, and drop bombs right at the gaps.  If you do it well, the bombs will 
blow up inside the giant Dodongo head's eyes.  Do it on both eyes to open the 
mouth of the large head.  Across the bridge is a weak wall with a small chest 
containing a Blue Rupee behind it.  Drop down to the bottom floor (it's 
actually safer to use the high-rise platform now) and head into the mouth of 
the Dodongo head.  In this next room, kill the Fire Keese, then head into the 
east entrance.  Head through the corridor, kill the Fire Keese, then move 
around the walls to the other side where a weak wall is.  Plant a Bomb near it 
to blow it up, then head through the door that's revealed.  Kill the Armos 
guarding the Gold Skulltula before getting the Skulltula in this room. (GOLD 
SKULLTULAS: 021 out of 100) Head out of the room back into the room of walls. 
Get on top of one of them, then drop down the other side.  Break the pots with 
the slingshot, as a fairy will come out of one of them.  Store it in one of 
your Empty Bottles, because you need it.  Push the block out of the way so this 
place can be accessed easily.

Head into the opening here, go through the hallway, and push the block into the
room below.  Once it's down there, bring the block over to the hole in the 
middle.  This will open the door here.  Go through, open the small chest for 
some Bombs if you need them, and blast open the middle of the floor to reveal a 
hole.  Drop through to end up in the boss room.

---------------
BOSS: King Dodongo, Infernal Dinosaur

This guy appears right behind you at the start of the fight.  Basically avoid 
this boss until he starts to inhale.  When he does, whip out a Bomb and throw 
it straight down his gullet.  This'll stun him, so run up and slash his head 
with your sword.  After a few slashes, he'll then roll into a ball and roll 
around the room.  He can be easily avoided here by standing on the very edge of 
the platform where it meets the lava.  After this, just wait until he inhales 
again and repeat the process until he's dead. Still quite simple.

SPEEDY STRATEGY: Just jump strike with Deku Sticks and shield stab (hold R and
press B repeatedly while not locked on) after he's stunned to defeat him more
quickly.
---------------

After defeating him, the lava will cool, a light will appear, and a Heart 
Container will appear.  Grab the Heart Container, (6 hearts now!) and exit 
using the light.  You'll appear outside Dodongo's Cavern, where Darunia will 
greet you, give you the Goron's Ruby, and make you a Sworn Brother of the 
Gorons.  Then Young Link will be humorously surrounded by Gorons trying to give 
Link a big Goron hug, and Link gets so freaked out that he runs.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Bomb Bag (Holds 20), Goron's Bracelet

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Fairy Slingshot
Fairy Ocarina

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song

TEMPORARY/SIDEQUEST ITEMS:
Zelda's Letter

EMPTY BOTTLES: 2

UPGRADE ITEMS:
Gold Skulltulas: 21
Heart Pieces: 7 (3)
Upgrades: 3 (Deku Seeds: 50, Deku Sticks: 20, Deku Nuts: 20)
Boss Heart Containers: 2

GREAT FAIRY UPGRADES: 0

Total Health: 6 Hearts

-------------------------------------------------------------------------------
Hyrule Collection Quest 2 [Wlk7]

Now that we have Bombs, we can get even more Gold Skulltulas.  Head down the
path that leads to Kakariko Village, and watch for a discolored section of wall
on the left side.  When you see it, (make sure it's night, remember you can use 
the Sun's Song to change from day to night and vice versa) bomb it and you'll 
see a Gold Skulltula there.  Kill it, then climb the normal wall to grab the 
token. (GOLD SKULLTULAS: 022 out of 100) Head back to Goron City. (While 
getting there, there's another discolored section of wall you can bomb.  A 
small chest containing a Purple Rupee worth 50 normal ones is behind it.) At 
the top level, you can head to a room full of rocks.  Use bombs on the brown 
rocks to break them and try to get through this maze.  At the end you should 
find a Gold Skulltula inside a crate, plus two small chests with a Purple Rupee 
in each. (GOLD SKULLTULAS: 023 out of 100) Head to the third floor where the 
big Goron is rolling around.  Get into the little enclosure where the sign is, 
and wait for him to come.  When you see him, plant a bomb in such a way that it 
explodes as he goes over it.  If successful, he will unroll.  Talk to him and 
he'll give you a BIG BOMB BAG for your effort.  This holds 30 Bombs, and trust 
me, Bombs are important in this game, and you need a lot of them.

Now, exit Goron City and head to that flag you've been seeing.  This is a mark
where you can continue up to the summit.  Do so, blowing up boulders.  The last 
one reveals a Secret Cave.  Drop inside to get some Rupees, Recovery Hearts, 
and a cow. (What is that doing there?) You can use the cow to fill an Empty 
Bottle with Lon Lon Milk if you wish.  Continue up the summit, where red rocks 
will be falling.  Be sure to guard with the Hylian Shield.  At the end is a 
giant climbable wall.  Kill the Skullwalltulas first, then climb up to the top. 
That owl should greet you again.  He says whenever your business here is done, 
he'll let you ride him down to Kakariko Village.  Bomb the bombable wall here, 
then head inside.  This is a Great Fairy Fountain.  Stand on the Triforce 
emblem and play Zelda's Lullaby to summon the Great Fairy of Power.  She'll 
teach you a new move that requires magic power.  You now have a magic meter. 
The technique is a powered spinning slash.  Hold B until your sword glows 
yellow, then release to spin around and unleash a magic wave over a long 
distance.  Great for crowd control if you can time it right.  By the way, the 
Great Fairies in this game wear nothing but boots and are covered in vines. 
Don't get your hopes up to see anything....hot.

Now for something risky but necessary.  Head into the Crater, which is right
beside the owl.  Yes, it's very hot down there, and you only have a limited 
time to stay inside before you succumb to the intense heat, but we need to do a 
couple things.  Also, make sure you enter at full health, because the amount of 
health you have determines how long you can last there.  Anyway, once you 
enter, find the boulder surrounded by a circle of rocks.  Destroy the boulder 
to reveal a Secret Cave.  Drop inside for a small chest with Bombs inside. 
Exit.  Now, head to the north edge, and walk slowly off it.  Link should grab 
the wall, and it turns out to be a climbable wall.  There's another Piece of 
Heart in an alcove here.  Collect it to complete another heart! (HEART PIECES: 
08 out of 36) Now you have some extra time to escape, so do so.  Before you 
exit, destroy the crate near the exit to reveal a Gold Skulltula. (GOLD 
SKULLTULAS: 024 out of 100) Now let's get out of this hell hole.

We're done visiting places involving fire and intense heat, so you can equip
your fully-usable Deku Shield if you want.  Talk to the owl and agree to let 
him take you to Kakariko Village.  He'll drop you off on top of a house 
normally unreachable.  Fall off the east side of the house and make it so that 
you land on top of the chicken pen.  Enter the door here and you'll be inside a 
cage with a Piece of Heart. (HEART PIECES: 09 out of 36) Head into the 
Skulltula House.  Talk to the other guy (lower left person) and he'll reward 
you with the STONE OF AGONY, an item that activates the Rumble Pak whenever you 
are near secrets.  Now, start off at the lone tree in the village, and walk 
toward the stairs leading to the well.  When the Rumble Pak rumbles, plant a 
bomb.  It should reveal a Secret Cave.  Inside are two Redeads.  Kill them 
easily by playing the Sun's Song first, and after they're gone, a chest will 
appear containing a Huge Rupee, worth a whopping 200 Rupees.  Well, if you were 
broke, consider yourself rich again.  It might be a good idea to keep this 
Secret Cave in mind when you absolutely need some money.

Head to the Graveyard and go back into the chamber that contained the Hylian
Shield.  Bomb the wall, and follow the hall to reveal a Fairy Fountain.  Yay.
Come here if you need some fairies and you're in Kakariko Village.

Head to Goron City again.  Remember the entrance to Lost Woods I told you 
about?  Head through there for a quick warp.  Blast the boulder here to reveal 
a Secret Cave.  Inside is a small chest containing a Blue Rupee.  Exit this 
cave, then head east, then left, then straight, then finally left to see a 
boulder here.  Blast it and head down this cave to see a Business Deku Scrub 
that'll sell you a DEKU NUT UPGRADE for 40 Rupees.  Take it if you have the 
money. (I'm sure you do; we haven't been spending money lately.) The other 
Business Scrub just sells you Deku Seeds at a very expensive price.  This 
upgrade lets you carry 30 Deku Nuts.  Now head to Hyrule Field.  Head to the 
drawbridge, then head left from it.  You'll see three trees and a boulder. 
Blast the boulder and head down the Secret Cave.  There's a small chest with a 
Blue Rupee.  Keep heading left in the Field until you get to a river with some 
trees.  Cross the river and blow up the boulder (careful of the Peahat) and 
drop in to find another Fairy Fountain.  Take some fairies if you want.  Keep 
heading south and you'll see some fences in what seems to be a box formation.  
Head inside the box, then plant a Bomb in the center to reveal a Secret Cave.  
Inside is a Business Scrub who'll sell you a Piece of Heart for a very cheap 10 
Rupees.  You'd be a fool to turn down this deal! (HEART PIECES: 10 out of 
36)

There's another Secret Cave right by here with a small chest containing a Blue
Rupee.  Finally, you should be near a mini-forest.  Find the boulder here and
blast it open for a Secret Cave. (Lots of them in Hyrule Field, as you can 
see.) Inside is a small chest containing a Red Rupee.  That's it for Secret 
Caves in Hyrule Field.  Head to Hyrule Market.  Make sure you have your maximum 
200 Rupees. (Break the pots in the guard shack until you're full up.) Head into 
the Bombchu Bowling Alley.  It's the two-story building. (There are stairs 
outside you can climb.) In here, you get a random prize for winning.  We're 
looking for two prizes: a BOMB BAG UPGRADE and another Piece of Heart.  It 
takes 30 Rupees to play a game, and you have 10 Bombchus to play with. 
Basically Bombchus are mobile bombs that scurry along the ground until they 
blow up.  You have to place a Bombchu appropriately so that they run over the 
hole in the wall (they blow up on contact with the hole).  The first alley is 
easy.  You just have a spike trap to avoid.  The second adds a Cucco in the 
way.  The third adds a Huge Cucco in the way.  Some tips:

- The first one is very easy.  Just stand at the center and release a Bombchu 
so it won't hit the spike trap.

- The second hole is always at a random spot.  If it's at the center near the
ceiling, just use the same strategy as hole 1, but this time wait until the
Cucco is out of the way.  Remember you have no time limit so you can take an 
hour to do this if you wish. (I suggest not, because you'll get bored. :P) If 
it's on the side, simply stand at the complete opposite side and plant a 
Bombchu at a diagonal angle towards the hole and it'll almost always hit it.

- The third hole stays in the same place, but to do this successfully and 
pretty much flawlessly, stand right on the third black mark from the left of 
the middle blue arrow, wait until you're all clear, including the Huge Cucco, 
and drop a Bombchu straight ahead, not at the hole.  Yes, doing this lets the 
Bombchu go just to the left of the hole, but there's actually a ledge after the 
indentation with the Huge Cucco in it that makes the Bombchu turn towards the 
hole.

With these tips it's pretty much hard to lose.  You might want to get BOMBCHUS
as a prize while you're here, so you can have an item in your Inventory screen.
They're needed eventually anyway, so the sooner the better.  After getting the 
prizes we need, head out. (HEART PIECES: 11 out of 36) If you're low on Rupees 
(chances you are after that ordeal) fill up in the guardshack, then head to the 
Happy Mask Shop, the building right of the Castle Grounds path.  Talk to the 
owner and agree to be a Happy Mask Salesman.  The way this place works is the 
owner lends you a mask and YOU have to sell the mask.  Then you have to go back 
and pay the owner his price, no matter how much money you made.  You can only 
hold one mask.  Let him give you the Keaton Mask as a start.  Exit.

Before we sell the mask, let's get something while we're here.  Head back to 
the Castle Grounds, and head past the gate like last time.  You might have seen 
a sign with a boulder behind it as you were sneaking around here.  Blast the 
boulder to reveal another Great Fairy Fountain.  Head in here.  Summon her with 
Zelda's Lullaby and she'll give you Din's Fire, a special magic power.  This is 
a C item you can use anytime.  With Din's Fire, Link pounds the ground with his 
fist, unleashing a wave of fire in all directions.  Now, head to Kakariko 
Village with that Keaton Mask.  Remember that guard guarding the entrance of 
Death Mountain Trail?  He mentioned something about his son wanting a Keaton 
Mask.  Talk to him with the mask on and he'll buy it for 15 Rupees.  You made a 
little profit.  Head back to the Happy Mask Shop and give the owner the 10 
Rupees that the mask is worth.  Next, borrow the Skull Mask from him, and head 
to the Lost Woods.

The person to sell this mask is the Skull Kid just left of here, but before you
do that, head right, left, right, left, then left again to get to a grassy 
area.  Find the butterflies flying around, and walk around there to find a 
Secret Cave.  Put on your Skull Mask, and head forward.  A bunch of Deku Scrubs 
will pop up.  We're looking for the leader of this pack.  Talk to the leader 
and he'll give you a DEKU STICK UPGRADE which allows you to carry 30 Deku 
Sticks.  Now head back to that Skull Kid and he'll buy it for 10 Rupees.  It's 
worth 20 Rupees, so you lost some money.  Head back to the shop and pay the 
owner 20 Rupees.  Now borrow the Spooky Mask.  Head over to Kakariko Graveyard, 
making sure it's day.  You should see a very small kid.  He wants to imitate 
Dampe, so give him the Spooky Mask and he'll pay the full price for it. (30 
Rupees) Well, head back to the owner and pay 30 Rupees.  You didn't make any 
money, but you didn't lose any either.  Alright. Borrow the Bunny Hood.  Now, 
the person to sell the Bunny Hood to is not available at this point in the 
game, so keep it for now.  Finally we can head towards the next dungeon.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Stone of
Agony

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Din's Fire
Fairy Slingshot
Fairy Ocarina
Bombchus

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song

TEMPORARY/SIDEQUEST ITEMS:
Bunny Hood

EMPTY BOTTLES: 2

UPGRADE ITEMS:
Gold Skulltulas: 24
Heart Pieces: 11 (3)
Upgrades: 7 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 30, Bombs: 40)
Boss Heart Containers: 2

GREAT FAIRY UPGRADES:
Advanced Spin Slash (Hold B until the sword is yellow, then release)
Din's Fire (C Item)

Total Health: 7 Hearts

-------------------------------------------------------------------------------
The Zora King's Trouble [Wlk8]

A bonus for the Bunny Hood is that while you're wearing it at night in Hyrule
Field, the Stalchilds won't attack you.  Sweet!  Anyway, Zora's River is next. 
It's south from the entrance to Kakariko Village.  The entrance is where the 
source of this river is.  Once you're there, the owl will greet you. (Make sure 
you have 200 Rupees.) Roll into the tree to knock down a Gold Skulltula, (GOLD 
SKULLTULA: 025 out of 100) then bomb the rocks.  Continue on, and you'll find 
a fat guy who eats a lot.  Talk to him and he'll sell a Magic Bean for 10 
Rupees.  Now you see, this guy is a real scammer.  Every time you buy a Magic 
Bean from him, he raises the price of it.  But you have no choice.  You need 
all the Magic Beans he has.  When you can't buy anymore, (you should have 5 
Magic Beans) find some Rupees so you can buy a sixth Magic Bean.  Now, head to 
Kakariko Village.  Remember that Secret Cave I told you about?  Open it up, 
then head inside, kill the Redeads, and grab the Huge Rupee from the chest.

Go back to the Magic Bean guy and you'll be able to buy 2 more Magic Beans. 
Now, there's a quick Rupee collecting trick. During the day, head to the 
drawbridge and stand on one of the chains.  Either wait for night or have it 
come immediately by playing Sun's Song and the drawbridge will go up, taking 
you with  it.  Now, walk along the narrow drawbridge edge and you'll find three 
hidden Red Rupees.  After you collect them, make day arrive, then enter through 
the drawbridge.  Exit, and the Red Rupees will have reset.  Keep doing this 
until you're filled again.  Keep buying Magic Beans and using that quick money 
trick until he's out of beans. (There should be 10 total, I think.) Now, plant 
one of your Magic Beans on the plot of dirt beside this guy.  It'll grow later. 
Don't worry about this section of dirt, as it's the only one not containing a 
Gold Skulltula.

Grab the Cucco that you've seen, and use it to fly over the river.  Keep it 
held, then follow the path over to the other side, throwing the Cucco up to a 
platform when you need to climb.  After the second platform you need to hop up, 
head to the southwest edge.  You should see a strip of land beside a large 
cliff.  Use the Cucco to hop off this edge and hover over to the strip.  Throw 
the Cucco anywhere, as we don't need him right now.  Climb up the ladder and 
you'll find a Secret Cave, a boulder surrounded by smaller rocks, and another 
Cucco.  The Secret Cave contains a small chest with a Red Rupee (I suggest 
slashing the bushes here for some bugs to put in one of your Empty Bottles, as
there are still some of those dirt plots with Gold Skulltulas that need 
uprooting.) Blasting the boulder reveals another Secret Cave which is a regular 
Fairy Fountain.

Grab this Cucco up here.  Now see the Piece of Heart on the pillar? First get 
up to the other platform then use the Cucco to glide over to the Piece. (HEART 
PIECES: 12 out of 36) Yet another heart is completed! (You can also get this 
piece by crossing that very small gap near where the pillar with the Piece, 
then looking towards that just-out-of-reach platform.  Jump off and throw the 
Cucco just before you reach it so you can grab the ledge and climb up it.  From 
here is just a simple jump to the pillar with the Piece.) Grab a Cucco again, 
then continue all the way to the end where the waterfall is. (Make sure it's 
night as well.) At the top bridge, use the Cucco to get to the west ledge which 
contains another Piece of Heart. (HEART PIECES: 13 out of 36) Now if it's 
night, drop below where the ladder is and you'll see a Gold Skulltula.  Kill it 
with the slingshot then collect its token. (GOLD SKULLTULAS: 026 out of 100) 
Head back to the pillar area, and you'll see a log extending to the water. 
(Navi should fly over to the lighter edge of the log.) Get on the end and get 
out your Ocarina.  Play Zelda's Lullaby and a frog will grow large and give you 
a Purple Rupee in return.  Get out the Ocarina again, and play Epona's Song. 
Another frog will grow large and give you another Purple Rupee.  Play Saria's 
Song and yet another frog will grow large and give you another Purple Rupee. 
Play the Sun's Song last and another frog will grow large and give you a Purple 
Rupee.  There's still one frog left that's small, but we need to learn another 
song.  Head back to the waterfall and stand on the special mark in front.  Play
Zelda's Lullaby and the waterfall will recede, allowing you to enter.

In Zora's Domain, follow the path up to King Zora's Throne Room.  Before 
talking to him, head through the left corridor and you'll see a Zora holding a 
Diving Game.  Talk to him to play this game.  He'll throw a bunch of Rupees 
down below, and you have to dive to get them in a limited time.  Fall from here 
down where he threw the Rupees and make sure to grab them all by diving. (Hold 
A to dive for three seconds.) If you get them all, he'll ask you to come back 
up to receive a prize.  Do so, and he'll give you a Silver Scale, which allows 
you to dive down for 6 seconds.  Now that you have this, get back to King 
Zora's Throne Room, light a Deku Stick with one of these torches, then head 
down the stairs to light this torch. (It'll forever stay lit from now on.) Now, 
this is hard, but if you can pull it off, you will get a Piece of Heart for 
your trouble.  Light another Deku Stick from this torch, and head left down the 
spiral path, lighting all these torches (they don't stay lit for long), the 
final two torches are behind the waterfall. (Rolling helps.) You may need a new 
Deku Stick before getting to the torch far at the shallow water area.  If you 
lit them all, a treasure chest with the Piece will appear. (HEART PIECES: 14 
out of 36)

Now talk to the Zora King by standing on the pedestal in front of him.  He'll
complain that his daughter, the Zora Princess is missing.  Well, let's give him
something to let us find her.  Head into the water here and find the cave 
entrance underwater.  Get near it and use the Silver Scale to enter.  Now 
you're in Lake Hylia.  Below the Zora here is a letter in a BOTTLE.  Grab it. 
Now you have the third bottle in the game.  Before heading back, we can do a 
few things here in Lake Hylia.  First of all, head to the two scarecrows and 
pull out your Ocarina in front of the one closer to shore.  Play any 8 notes of 
your choice (write down the notes you play) and the scarecrow will remember the 
song you played.  Make sure you remember it too.  Now, you see the island with 
the grave?  Get over there by way of the bridge, talk to the owl to make him 
leave, then pull the gravestone to reveal a hole.  Inside are three Deku Scrubs 
who just sell you generic items you can pick up from enemies.  Head toward the 
island with a large tree.  Ahead is a platform with pillars on it.  Head over 
there at night to find a Gold Skulltula. (GOLD SKULLTULAS: 027 out of 100) Now, 
head over to the building (it's the Lakeside Laboratory) and drop some bugs 
from your Bottle (recapture another one) to make another Gold Skulltula appear. 
(GOLD SKULLTULAS: 028 out of 100) Once you've gotten it, plant a Magic Bean at 
that plot of dirt.

Now, head over to the hut at the far end.  This is the Fishing Pond.  Head 
inside.  At the cost of 20 Rupees, you can fish for as long as you want.  We're 
looking at getting a 10 lb. fish.  They usually congregate at the center of the 
pond.  Fishing controls are as follows:

Control Stick before casting: Move Link around.
Control Stick after casting: Wiggle Lure
A Button before casting: Attack during running
A Button during casting: Brake the line
A Button after casting: Reel in, hook fish while pressing down on the Control
Stick
B Button: Cast Line
Z Button: Target a fish (L Button on the Gamecube version)
R Button: When used in conjunction with A, holding these two buttons reels in
faster.

Use these controls to catch a fish.  Try to be near the fish you want to ease 
the tension.  It may take a while, but when you eventually get that 10 lb. (or 
more) fish, bring it to the fisherman and he'll give you a Piece of Heart. 
(HEART PIECES: 15 out of 36) Now we've gotten all that we can here, so head 
back to Zora's Domain the same way you entered this area.  Once back there, 
show the letter in that bottle to the King Zora.  This letter is in Princess 
Ruto's handwriting, and after he reads it, he'll move over so that you can 
enter Zora's Fountain, home of the Zora's god, Jabu Jabu.  Before heading 
there, capture a fish in that bottle that had a letter in it. (You can find a 
fish in the shallow water beside Zora's Shop.) NOW you can head to Zora's 
Fountain.

Once you enter, you'll see Lord Jabu Jabu, and he's quite humongous.  Before 
doing anything else, head to the far end where the island is.  Roll into the 
tree to knock down a Gold Skulltula. (GOLD SKULLTULAS: 029 out of 100) Plant a 
bomb near the white rock to blow up the wall behind it.  Head through it to 
enter a Great Fairy Fountain.  Summoning this Great Fairy will get you Farore's 
Wind, another C item.  When first used, this item remembers the location you 
first used it.  Whenever in another area, using it a second time will warp you 
to the first time you used it.  It's kinda complicated to explain, so try using 
it yourself at least once.  Now that that's done, head over to Jabu Jabu's head 
and drop that bottled fish right in front of him.  He'll open his mouth and 
inhale the fish, along with you in it.  Ruto is trapped inside this big fish's 
belly, and we're to rescue her, as well as cure what's ailing this god fish.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Silver 
Scale, Stone of Agony

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Din's Fire
Farore's Wind
Fairy Slingshot
Fairy Ocarina
Bombchus
Magic Beans (8)

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song

TEMPORARY/SIDEQUEST ITEMS:
Bunny Hood

EMPTY BOTTLES: 3

UPGRADE ITEMS:
Gold Skulltulas: 29
Heart Pieces: 15 (3)
Upgrades: 7 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 30, Bombs: 40)
Boss Heart Containers: 2

GREAT FAIRY UPGRADES:
Advanced Spin Slash (Hold B until the sword is yellow, then release)
Din's Fire (C Item)
Farore's Wind (C Item)

Total Health: 8 Hearts

-------------------------------------------------------------------------------
Inside Jabu-Jabu's Belly [Wlk9]

This is nothing like you've seen before.  You're inside an actual animal. 
You'll see when you enter two Octoroks and some bubbles, presumably gas bubbles 
from its stomach.  Kill the Octoroks and pop the bubbles, then target the 
appendage hanging from the ceiling.  I guess this is its uvula.  Hit it with a 
Deku Seed and Jabu Jabu will open its throat.  Head inside.  There's a Biri 
right when you enter.  Stay away from it, as any contact will electrocute you. 
The Advanced Spin Attack will kill it, though.  Head across to the next 
opening, and you'll find Princess Ruto.  After some talk, (she sure seems 
angry) she walks away and falls into a hole.  Fall down the hole after her and 
talk to her twice.  She'll now allow you to carry her.  Pick her up, then head 
toward the next opening.  Drop her and pop all the Shabom bubbles, then take 
her over to this gap with a strange button on the bottom.  Drop down it with 
her, throw her up to the other side, then kill all the Stingers.  Now, use the 
Fairy Slingshot to kill the Gold Skulltula on the vines, then raise the water 
level by hitting the switch to collect the token. (GOLD SKULLTULAS: 030 out of 
100) Get across to the other side by using the raised water level, kill the 
rest of these enemies, then carry Ruto over to the opening.  It's locked, so 
hit this next uvula-like thing to open it and bring Ruto with you.  Immediately 
after entering, set Ruto down, and deflect the rock the Octorok spits out to 
kill it.  Grab her again, and wait for a platform to come down.  Ride it up, 
then take the opening near the crates to head back to the room with all the 
holes.

Don't drop down any of them, and instead head straight onward to the next room.
You may encounter a Bari, a larger version of the Biri.  Just kill it with an
Advanced Spin Slash.  Ahead are some Tailpasarans, long enemies with their only
weak point being their tail.  The easiest way to kill them is again an Advanced 
Spin Slash. (Seems to be very useful in this dungeon...) Once you kill them, 
carry Ruto over to the right fork, and step on the switch to open the door. 
Head inside with Ruto.  Inside are more of those Stingers.  Once you kill them 
all, a large chest containing the BOOMERANG appears.  Assign this to a C button 
now, as this is very essential to finishing this dungeon.  Exit this room with 
Ruto, then head to the left fork this time.  This blue switch here requires 
someone to stay on it in order to keep the opening....opened.  So drop Ruto on 
the switch, then head into the next room.  You'll encounter a large tentacle. 
In order to kill it, you have to hit its narrow part.  Hitting it once will 
make it retract into the ceiling.  Getting closer to it will make it lower 
itself and swing itself to attack.  Get close to it and keep moving while 
hitting the narrow part with the Boomerang (Z-targeting is excellent here) 
until it's dead.  A large chest will appear.  Open it to get the DUNGEON MAP 
for this dungeon.  Exit, and grab Ruto again.  Left of the switch used to be a 
red tentacle blocking the way.  It's now gone.  Head inside with Ruto and 
you'll be in a room filled with Shaboms.  You have to pop them all in 40 
seconds.  If successful, (I always am with 1 second left) a large chest will 
appear.  Opening this will get you the COMPASS for this dungeon. Grab Ruto and 
leave this room.

Head over to that switch that opened the door to the Boomerang room, and head
left from it, head through the door, and you'll encounter another tentacle. 
It's colored differently, but the way to defeat it is the same.  Once this 
one's killed, the center corridor should now be opened.  Head through this with 
Ruto, and kill this green tentacle to clear these halls of tentacles. (I 
suggest killing all the Biri in here before taking on the tentacle.) Head back 
to the room with all the holes.  You may have recalled there being a green 
tentacle in this room.  It's now gone.  Head down the hole (with Ruto of 
course) where it used to be to be at the other side of that large room where 
you first picked up Ruto.  Look along the wall and you'll see two, yes two, 
Gold Skulltulas.  Kill them and retrieve their tokens with the Boomerang. (GOLD 
SKULLTULAS: 32 out of 100) Head through the west door.  In here is the 
Spiritual Stone Ruto lost.  Throw her up to the platform with it and she'll 
grab it.  If you try to move now, she'll be trapped up into the ceiling and a 
giant Octorok will fall down to try to stop you.

---------------
MINI-BOSS: Bigocto

Like Navi says, you have to attack this enemy from behind.  Just hit it with 
the Boomerang to stun it, then hurry to its behind and slash it.  It's kinda 
hard to do, but it's the only way.
---------------

Once it's dead, hop onto the center platform to have it take you up to the
first floor.  Head over to the next area, killing the Biri (the Boomerang is 
able to kill them) along the way. (There's some pots behind you. One of them 
has a fairy.) In this next room is an Octorok and two weird red muscle tissues 
that flail around.  Hit them with the Boomerang to calm them down then continue 
to the next room.  Jump to the ledge and it'll lower to a familiar room. You 
see those small crates?  Grab one and plant it on that blue switch to keep it 
down, then head through the door.  In this next room, kill all the Biri, then 
find a Gold Skulltula on some vines.  Use the Boomerang to kill it and retrieve 
the token. (GOLD SKULLTULAS: 33 out of 100) Now climb up the vines. Up here is 
a another uvula-like switch, but it's blocked by a glass wall. (Glass? In an 
animal's belly?...) Head to the left of the glass wall, and throw the 
Boomerang.  If you got it right, it should just clear the wall and curve to hit 
the switch.  Enter the door it just opened to enter the boss's room.

---------------
BOSS: Barinade, Bio-electric Anemone

This is a more complicated boss.  First of all, keep moving so that its 
electric beam attack won't harm you.  Z-target one of its tentacles and use the 
Boomerang to cut it loose.  Do this for all 3 tentacles, and the jellyfish 
surrounding it will spin around.  Boomerang its center to make it loose its 
grip on the jellyfish.  Destroy all these jelly fish, and doing so makes it 
rise to reveal some more jellyfish, this time surrounding its weak spot.  Keep 
on using the Boomerang until you stun it, then kill all these other jellyfish.  
Now it has no defenses.  Stun its center with the Boomerang, then move in and 
slash it. It'll take a few tries, and it unleashes electric beams more rapidly 
as it's damaged.  Keep stunning and slashing until it's dead.

SPEEDY STRATEGY: After getting rid of all its protective jellyfish, stun it and
simply use the shield stab attack to kill it more quickly.
---------------

When it's dead, collect the Heart Container, (9 hearts now!) and head over to
the light where Princess Ruto is floating.  After exiting, say you want the
Spiritual Stone and she'll give it to you.  This Zora's Sapphire, is the last 
of the Spiritual Stones.  She also says that it's the pretty much the 
engagement ring for the princess of the Rutos to marry whoever it is given 
to.....uh oh.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Silver 
Scale, Stone of Agony

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Din's Fire
Farore's Wind
Fairy Slingshot
Fairy Ocarina
Bombchus
Boomerang
Magic Beans (8)

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song

TEMPORARY/SIDEQUEST ITEMS:
Bunny Hood

EMPTY BOTTLES: 3

UPGRADE ITEMS:
Gold Skulltulas: 33
Heart Pieces: 15 (3)
Upgrades: 7 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 30, Bombs: 40)
Boss Heart Containers: 3

GREAT FAIRY UPGRADES:
Advanced Spin Slash (Hold B until the sword is yellow, then release)
Din's Fire (C Item)
Farore's Wind (C Item)

Total Health: 9 Hearts

-------------------------------------------------------------------------------
Hyrule Collection Quest 3 [Wlk10]

Before heading to Hyrule Castle, let's grab a few things, mainly Gold
Skulltulas.  First, make sure it's night here in Zora's Fountain, then head on 
top of the log sticking out of the water.  You should find a Gold Skulltula on 
the wall across from the log.  Remember to use the Boomerang for far away Gold 
Skulltulas. (GOLD SKULLTULAS: 34 out of 100) Now, head back to Kokiri Forest.  
To get there really fast, exit Zora's Domain back to Zora's River.  Once you 
exit, see the pool of water to the left?  Head to it and dive down to the 
bottom, going through the entrance here.  This is a warp over to Lost Woods. 
Now simply take a wrong turn to end up in the Forest.  Once here, head back 
inside the Great Deku Tree.  Use Farore's Wind to create a warp here, then fall
down the center hole, then climb up onto the block, and head through the 
crawlspace up here.  On the other side, find the bombable wall behind a Deku 
Baba, bomb it, and you'll find a Gold Skulltula behind it.  Kill it and use the 
Boomerang to retrieve the token. (GOLD SKULLTULAS: 35 out of 100) Head back to 
Kokiri Forest, using Farore's Wind again to warp back to the Deku Tree 
entrance.  Plant a Magic Bean on the plot of dirt by the Shop, then head back 
to Lost Woods.

Once you enter, head left until you find another plot of dirt.  Plant a Magic
Bean here.  Now, head back to the Lost Woods entrance, then head right, left, 
right, left, then left again and plant a Magic Bean on this plot of dirt behind 
the Business Scrub.  Now head back to Hyrule Field from Kokiri Forest.  Head to
Kakariko Village, but before you enter, notice the tree near the castle walls. 
Plant a bomb there to make a Secret Cave appear.  Drop down, kill the 
Skulltula, and kill the Gold Skulltula here with the Boomerang. (GOLD 
SKULLTULAS: 36 out of 100) Enter Kakariko Village during the night.  Head 
inside the Skulltula House and get the next prize, the Giant's Wallet, which 
can carry 500 Rupees.  Great!  Next, head to the Graveyard.  Head to the far 
end and look on the south wall.  There's another Gold Skulltula here.  It's 
high up, so you know what item you need. (GOLD SKULLTULAS: 37 out of 100) 
Before exiting, plant a Magic Bean on the plot of dirt here.  Next head to 
Death Mountain Trail and deposit a Magic Bean on the plot of dirt near the 
entrance to Dodongo's Cavern.  After that, head inside the Cavern.

Get to the second floor using the high-rise platform.  From there, head over to
the staircase room.  Once you are there, you'll notice the staircase is back 
up.  Climb up the left side and you'll reach an alcove with a Gold Skulltula. 
(GOLD SKULLTULAS: 38 out of 100) Now, start heading toward Hyrule Castle.  A 
scene will show Zelda and Impa escaping by way of riding a white horse, and 
Ganondorf on his black stallion follows.  Link will try to stop Ganondorf, but 
he almost kills Link.  After the scene is over, get into the moat and you'll 
see the Ocarina of Time Zelda threw.  After grabbing it, a scene will show 
Zelda telepathically teaching Link the Song of Time to open up the Temple of 
Time.  After everything is over, head to Lon Lon Ranch.  We'll get to the 
Temple of Time soon, but we're getting some other stuff.

Once in the ranch, (make sure it's night) look up at the left building.
There's a Gold Skulltula up high.  Use the Boomerang. (GOLD SKULLTULAS: 39 out 
of 100) Now head toward the silo.  The wall to the right has another Gold 
Skulltula. (GOLD SKULLTULAS: 40 out of 100) Now exit the ranch.  Look around 
the ranch, or wait at one spot, to see a man running around.  Remember the 
Bunny Hood?  This guy wants it, and he'll pay as much money to you as you can 
carry to get it.  Once you sell it to him, head over to Gerudo Valley.  The 
entrance is the area with brown dirt.  Before entering, plant a bomb in the 
middle of the circle of stones near the entrance.  Drop inside after opening 
this Secret Cave.  Now use Din's Fire to burn all the cobwebs off, and head 
into the corridor with a cow.  There's another Gold Skulltula here. (GOLD 
SKULLTULAS: 41 out of 100) Exit the cave, and enter Gerudo Valley during the 
night.  As you can see, the Gerudo are all female, and they won't let Link 
through.  No worries, we're not interested in entering their fortress yet.
For now, head forward to the wooden plank.  To the right, on the wall, is 
another Gold Skulltula. (GOLD SKULLTULAS: 42 out of 100) Now grab the Cucco, 
and drop down to the left of the bridge.  You see the ledge with the crate? 
Float down there and break it to reveal a Piece of Heart. (HEART PIECES: 16 out 
of 36) Another full heart!  Now see the long ledge below?  Get down there, 
there should be a Gerudo, a cow, and a plot of dirt here.  Make sure you drop 
off the Cucco someplace where you can grab it. (IE, don't let it fall into the 
river) Now drop some bugs onto the plot of dirt (grabbing another if possible) 
and another Gold Skulltula will pop out. (GOLD SKULLTULAS: 43 out of 100) Plant 
a Magic Bean on the same plot of dirt.

Now head toward the waterfall.  If you look behind it, you'll see a ladder
extending from the water.  Use the Cucco you used to get down here in the first 
place to get to this ladder.  Climb the ladder and you'll find a hidden alcove 
with another Piece of Heart inside. (HEART PIECES: 17 out of 36) After grabbing 
this, let the currents of the river carry you out of this valley and into Lake 
Hylia.  Once you do, head to shore, make sure it's night, and you'll see yet 
another Gold Skulltula on the wall of the Laboratory. (GOLD SKULLTULAS: 44 out 
of 100) Alright, now we can head over to the Happy Mask Shop at Hyrule Market 
and pay the owner the Rupees needed for that Bunny Hood.  Now you've sold all 
the masks!  All the masks you've sold, plus four new ones, are free to borrow, 
no need to pay anything.  The new masks are:

- Goron Mask: Fool many Gorons by wearing this mask!

- Zora Mask: A mask to make you look like a Zora. Try talking to Ruto with
this!

- Gerudo Mask: A mask that resembles a Gerudo from the Gerudo tribe. Try
talking to all the men in Hyrule for weird surprises!

- Mask of Truth: Allows you to read people's minds, and you are also able to
talk to Gossip Stones.

The owner automatically gives you the Mask of Truth, which we need for one last
upgrade for a while.  Head over to Kakariko Village and gain your next prize at
the Skulltula House, which is a measly bunch of Bombchus.  At least they 
could've thought of a better prize!  Anyway...after this, head back to Zora's 
River.  Remember the frogs?  Head over there and play the Song of Time to 
enlarge the last frog and get.....wait for it.....another Purple Rupee.  You 
were expecting something big, eh?  We'll come back here later once we learn yet 
another song.  Now, head to Lost Woods using the warp here in Zora's River. 
Once you enter, head right, then left and you'll enter that same place with 
high grass.  Head back down into the Forest Stage.  Wear the Mask of Truth and 
find the leader and he'll give you a Deku Nut Upgrade.  You can now carry 40 
Deku Nuts.  This is the last upgrade you'll be getting in a while, so head all 
the way back to Hyrule Castle.

NOTE: You can NOT get this upgrade after pulling out the Master Sword for the
first time.  It's a strange glitch that Nintendo hasn't bothered to fix for
some reason.  Make sure you get the upgrade before becoming Adult Link.

Near the Happy Mask Shop is the Temple of Time to the right of it.  Head there.
Along the way you'll see some Gossip Stones.  Talk to them with the Mask of
Truth if you wish, but head into the Temple all the same.  Head to the 
pedestal, stand on the carpet, and play the Song of Time.  While the song is 
playing, the Spiritual Stones will go into their slots, and eventually the door 
ahead will open.  Head through and you'll find the Master Sword on a pedestal. 
Before pulling it, make sure you have the Hylian Shield equipped...the trials 
ahead are tougher and will require a larger and stronger shield.

After Link pulls the Master Sword, a strange sequence occurs.  As the sage in
front of you explains, the moment Link pulled the Master Sword, his soul was 
sealed away in the Chamber of Sages for 7 years because he was not old enough 
to be the Hero of Time and to wield the Master Sword yet.  During the 7 years, 
Ganondorf entered the Sacred Realm and obtained the Triforce of Power, and with 
it, was able to take over Hyrule, turning it into hell on earth.  Link is now 
grown into a teen, but he's not yet ready to face Ganondorf yet.  He must 
rescue the five other sages in the temples throughout Hyrule and obtain their 
power in order to defeat Ganondorf.  Rauru will now give you the Light 
Medallion.  The power of each sage is held in their own Medallion.  Let's get 
started.  It seems the Temple of Time hasn't changed...someone's behind you!  
Oh, wait, this is a Sheikah like Impa.  He'll explain to you what you need to 
do to defeat Ganondorf.  His name is Sheik.  Quite the original name, eh?  
Anyway, head out of the Temple.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword, Master Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Silver 
Scale, Stone of Agony

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Din's Fire
Farore's Wind
Fairy Slingshot
Ocarina of Time
Bombchus
Boomerang
Magic Beans (2)

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song
Song of Time

TEMPORARY/SIDEQUEST ITEMS:
Mask of Truth

EMPTY BOTTLES: 3

UPGRADE ITEMS:
Gold Skulltulas: 44
Heart Pieces: 17 (1)
Upgrades: 8 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 40, Bombs: 40)
Boss Heart Containers: 3

GREAT FAIRY UPGRADES:
Advanced Spin Slash (Hold B until the sword is yellow, then release)
Din's Fire (C Item)
Farore's Wind (C Item)

Total Health: 10 Hearts

-------------------------------------------------------------------------------
The Start of a New Adventure! [Wlk11]

Oh man, this place is horrible.  The whole town is destroyed, the sky is dark,
Death Mountain's clouds are red, and Redeads are scattered throughout town. 
Let's head out of here.  Once you arrive at Hyrule Field, you'll notice not 
much of the land-scape has changed, but it is littered with Big Poe ghosts. 
We'll have to ignore them for now.  Just head to Lon Lon Ranch.  You may have 
noticed that most of the items you collected as Young Link can't be used in 
your current form.  The only items Adult Link can use are the Deku Nuts, 
Ocarina of Time, Bombchus, and Bombs.  Of course, you can use Bottles and the 
magic powers with either Link.  Once you enter the ranch, you'll notice that 
Ingo, the worker in the ranch, has taken over with Ganondorf's help.  Don't be 
alarmed, though.  For 10 Rupees, he'll allow you to ride one of his horses. 
He'll also allow free advice for riding horses if you wish.  The controls are:

Control Stick: Move Epona
A Button while moving: Go faster (at the cost of a carrot)
A Button when idle: Get off
B Button: Use Bow (when available)

That's pretty much it.  Oh, when you're on Epona, 5 carrots will appear on
screen.  This determines how many times Epona can go faster before she is 
exhausted.  The carrots do replenish after time.  Also, in order to jump high 
fences, you must have accelerated a second before hitting it.  OK, once he lets 
you inside, use Epona's Song and Epona will come to you.  Ride Epona around, 
jumping fences and familiarizing yourself with riding a horse.  After your time 
is up, pay again, mount Epona, then use Z (or L for Gamecube) Targeting to talk 
to Ingo, and he'll ask if you want to race him for 50 Rupees.  Take him up on 
his challenge.  This is easy, just use carrots gradually, taking the inside of 
the corners and you'll beat him.  After beating him, he'll want you to race him 
again, and if you win you get to keep Epona.  Accept.  Now this is harder, as 
Ingo's horse is faster now.  Just keep using a carrot whenever it replenishes, 
at the back use as many carrots as you need, and just remember to stay on the 
inside of path, but not hitting the wall.  It's hard, but if you manage, Ingo 
will let you keep the horse, but he'll lock you in.  Well, we know another way 
around that, hotshot!  You see the fences acting as the ranch's boundary?
Build up a lot of speed and you'll be able to jump clean over them.  Now you're 
free to use Epona!  Epona is very useful.  You can get from one place to 
another in Hyrule Field MUCH faster than before.  Now that you have the horse, 
head to Kakariko Village. (Note that you can't take Epona with you into towns.)

In the town, head over to that lady who owns the chicken pen.  She'll give you 
a Pocket Egg.  This'll hatch over night.  Head over to inside the windmill.  
This guy inside is mad because an Ocarina kid seven years ago just waltzed 
inside and played the Ocarina, messing up his windmill.  Now, in the game, we 
haven't actually done that.  But we are going to soon enough.  Show him the 
Ocarina of Time and he'll play the song that the young boy played.  You now 
have learned the SONG OF STORMS!  Head into the Graveyard.  As you can see, the 
Magic Bean you planted as Young Link has grown into a floating plant. Get on 
the plant, and it'll take you to a ledge with a crate on it.  Break the crate 
to reveal a Piece of Heart. (HEART PIECES: 18 out of 36) Now pull the 
gravestone with flowers in front of it right beside the ledge you are on.  Down 
below is Dampe's grave.  Yeah, poor Dampe is dead.  But, his spirit will 
challenge you to some sort of race.  You have to follow him to the end.  He's 
quick, though, so rolling might help you move faster.  Once you reach the end, 
he'll give you the HOOKSHOT, a useful weapon and item that lets you stun 
enemies and cling onto wooden surfaces and drag you toward it.  Head through 
the opening here and you'll find some blocks with the same design as the Door 
of Time.  Use the Song of Time to move these blocks.  Head through and you'll 
be inside the windmill on a high ledge.  Use one of the ledges on the machine 
to reach yet another Piece of Heart. (HEART PIECES: 19 out of 36)

Exit the windmill, then head all the way back into Dampe's grave.  Race him
again, but this time you have to finish in under one minute.  Rolling helps, 
and make sure you don't run into the flames Dampe drops.  Cut corners if you 
can, as well.  If you finish under a minute, you'll get another Piece of Heart. 
(HEART PIECES: 20 out of 36) Yay!  Another heart!  Get back to the village. 
Once you exit the windmill again, hop on the fence near the windmill here, 
equip the Hookshot (keep it equipped as you're gonna use it a lot), and use it 
to hook onto the house with the gray roof.  On top of here is a person here. 
Talk to him and he'll give you another Piece of Heart for your trouble. (HEART 
PIECES: 21 out of 36) Now, make it night and head to Impa's house.  It's the 
southernmost house in the village.  Before entering the door though, face the 
Skulltula House and Hookshot on top of it.  From there, Hookshot on top of 
Impa's House.  Up here is a Gold Skulltula.  Use the Hookshot to retrieve the 
token. (GOLD SKULLTULAS: 045 out of 100) Now change it back to day and the 
Pocket Egg will hatch.  Head into the house that had that Heart Piece-giving 
man on its roof, and you'll find Talon lazing around on the bed.  Use the 
Pocket Cucco that just hatched to wake him up and he'll get up and take back 
the ranch.  The Cucco is now happy because it just woke up a lazy person!  Send 
the Pocket Cucco to the Cucco lady and she'll be so pleased that she'll give 
you a blue Cucco named Cojiro.  This blue Cucco is part of a larger side quest, 
but it's best to start as early as possible.  Next, head to Death Mountain 
Trail.

Right at the entrance of Dodongo's Cavern, the Magic Bean you planted there
while you were young has grown now.  Ride it to reach another Piece of Heart 
you can jump to. (HEART PIECES: 22 out of 36) Next head towards Goron City.  On 
the platform in front of the entrance, play the Song of Storms to open a Secret 
Cave.  Inside is a treasure chest with a Huge Rupee.  If you need money, this 
is the place to go.  Now head inside Goron City.  Now you see the platform in 
the middle suspended by ropes?  Walk on one of the ropes behind it to see a 
Gold Skulltula on the back of that platform. (GOLD SKULLTULAS: 046 out of 100) 
Now head all the way to Zora's River.  At the start, play the Song of Storms 
near the circle of rocks where the Cucco is to reveal a Secret Cave.  Inside 
are two Business Scrubs.  One sells a Green Potion for 40 Rupees, another sells 
a Red Potion for the same price.  If you have an Empty Bottle, go ahead and get 
the potion you wish.  Exit, and use the grown Magic Bean plant to get to the 
high platform with the two Secret Caves, making sure it's night.  Up here, look 
around the southern wall to see another Gold Skulltula.  Again, use the 
Hookshot to kill it and grab the token. (GOLD SKULLTULAS: 047 out of 100)

Next, continue on in Zora's River, and past the wooden bridge, you'll see a
Gold Skulltula high up on the wall.  It may seem too far for your Hookshot, but 
hop onto the fence facing the Skulltula, and the Hookshot will be able to reach 
the enemy. (GOLD SKULLTULAS: 048 out of 100) You may notice it's snowing over 
here.  Anyway, get up to in front of the waterfall and play Zelda's Lullaby to 
make the waterfall recede.  Enter.

Woah.  Zora's Domain has literally met its ice age.  Head toward Zora's 
Fountain from here. (King Zora is completely frozen over...) You'll notice here 
that Lord Jabu-Jabu is gone, and in its place is a bunch of ice platforms.  You 
see the Piece of Heart in the distance?  Jump across the ice carefully to reach 
it. (HEART PIECES: 23 out of 36) Now, head all the way back to Hyrule Field, 
and ride your horse over to Lake Hylia, again making sure it's night.  Here, 
use the now grown Magic Bean by the Laboratory to get up on the roof.  Be 
careful of the Guays, and climb up the ladder to get yet another Piece of 
Heart. (HEART PIECES: 24 out of 36) Yippee!  Another heart is completed!  Now, 
head over to the scarecrow by the now-dry shore and play the song you played to 
it while as Young Link, and he'll remember the song. (I hope you remember it, 
or at least wrote down what you played.) Now when you play this song at certain 
spots, the scarecrow's brother will pop up and you'll be able to Hookshot onto 
him to reach hidden areas.  Now, head to the Fishing Hole.  (You might have to 
Hookshot to it because the lake is drained.) Inside, again play for 10 Rupees, 
and attempt to catch a 15 pound or more fish.  Yep, at least 15 lbs, and this 
time the fish are more stubborn than before.  If you're patient enough and get 
the 15 lb. or greater fish, then the Fishing Hole owner will give you the Gold 
Scale, which allows you to dive for a whopping 9 seconds.  You can now dive 
pretty far down now.  There is something that allows you to catch fish better. 
It's called the Sinking Lure, but it's illegal.  For more information and how 
to make it legal, see section XIV in the walkthrough.

Now that you have the Golden Scale, head into the Laboratory and talk to the
freaky old man there.  He'll talk about the pool of water behind him, and 
challenge you to dive as far as you can.  Well, jump into the water, and hold A 
for as long as you can to dive.  9 meters in the pool is the goal, and each 
second amounts to a meter.  Once you do a full dive, talk to the old man again 
and he should give you another Piece of Heart. (HEART PIECES: 25 out of 36) 
Wow, we've been getting a lot of Pieces of Heart lately....Whew.  Anyway, head 
back to Hyrule Field and ride your horse to Gerudo Valley.  While riding Epona, 
jump across the broken bridge in an awesome-looking cutscene to cross to the 
other side.  While here, make sure it's night, and look behind the stone pillar 
for another Gold Skulltula. (GOLD SKULLTULAS: 049 out of 100) Now look behind 
the tent for another. (GOLD SKULLTULAS: 050 out of 100) Now get back clear to 
Kakariko Village.  Visit the Skulltula house and you'll get another Piece of 
Heart for your troubles! (HEART PIECES: 26 out of 36) Now, get to Dodongo's 
Cavern. Once inside, head to the southeastern entrance (with the Baby Dodongos) 
and at one point, Navi will fly up to somewhere high.  While she's up there, 
play the Scarecrow's Song to summon a scarecrow up where Navi was.  Hookshot to 
it and you'll find the last Gold Skulltula of this dungeon.  Grab the token 
proudly. (GOLD SKULLTULAS: 051 out of 100) 

Finally, head to Lon Lon Ranch again (at day).  Talk to Malon twice over at the
horse stable and agree to try to beat her horse riding record. (Link: "Holy 
crap, she's beautiful...") This is an obstacle course around the track.  You 
have to finish two laps in under 50 seconds.  It's harder than it sounds, 
considering you have fences to jump.  A little guide for the sizes of fences:

- With really small fences, you don't need to accelerate.
- With medium and high fences, you need to accelerate before reaching them.

The first fence is a small one.  Accelerate immediately after jumping that one
to jump the medium fence.  After that are two small fences.  After jumping 
them, there are two medium fences followed by a high fence.  Accelerate for 
each of them.  The last fence is a medium sized one.  After that, use up all 
but one carrot 'til you reach the finish line.  Use the same strategy for the 
second lap as with the first lap, and take the inside of the corners, and 
you'll just barely make it.  If you succeed, Malon will give you a present so 
big that you can't carry it, so she'll send it to your house in Kokiri Forest. 
It's actually a cow, so you can get Lon Lon Milk pretty much anytime you save 
and quit.  Alright, we're finally going to progress into the game. (Sort of.) 
Enter Kokiri Forest at night.

ITEM SUMMARY:

EQUIPMENT:
Swords: Kokiri Sword, Master Sword
Shields: Deku Shield, Hylian Shield
Tunics: Kokiri Tunic
Boots: Kokiri Boots
Other: Bullet Bag (Holds 50), Bomb Bag (Holds 40), Goron's Bracelet, Golden 
Scale, Stone of Agony

ITEMS: (shown left to right)
Deku Sticks
Deku Nuts
Bombs
Din's Fire
Farore's Wind
Fairy Slingshot
Ocarina of Time
Bombchus
Hookshot
Boomerang
Magic Beans (2)

OCARINA SONGS:
Zelda's Lullaby
Epona's Song
Saria's Song
Sun's Song
Song of Time
Song of Storms

TEMPORARY/SIDEQUEST ITEMS:
Cojiro
Mask of Truth

EMPTY BOTTLES: 3

UPGRADE ITEMS:
Gold Skulltulas: 51
Heart Pieces: 26 (2)
Upgrades: 8 (Deku Seeds: 50, Deku Sticks: 30, Deku Nuts: 40, Bombs: 40)
Boss Heart Containers: 3

GREAT FAIRY UPGRADES:
Advanced Spin Slash (Hold B until the sword is yellow, then release)
Din's Fire (C Item)
Farore's Wind (C Item)

Total Health: 12 Hearts

-------------------------------------------------------------------------------
Saria's Secret [Wlk12]

This section will include the Forest Temple; the first dungeon as Adult Link,
along with a few other things.

OK, you'll notice that enemies have swarmed this place.  Big Deku Babas, Evil 
Deku Scrubs, and Octoroks, oh my!  Anyway, kill them, and head to where the 
House of Twins is at, and you'll notice a Gold Skulltula on the back of the 
house.  You know what to do. (GOLD SKULLTULAS: 052 out of 100) You'll notice 
that the grown Magic Bean plant by the Shop will carry you across the whole 
village, and finally drop you off at a ledge containing a few green Rupees and 
a Red Rupee, if you need money.  Now, head toward the entrance of Lost Woods. 
Before entering, play the Song of Storms near the Gossip Stone up here to 
reveal a Secret Cave.  This contains a treasure chest with a Red Rupee inside, 
if you're bothered enough to get it.  Now enter the Lost Woods.  You know 
Cojiro?  Well, he's part of a side quest to get an extra (and more powerful) 
sword.  We're going to expand on the side quest.  Head left to find a bum who 
thinks everyone but him is disgusting.  Well, wake him up with Cojiro, his 
chicken.  So that's where Cojiro's owner went!  He'll give you an Odd Mushroom 
in return.  This item will spoil in 3 minutes, and you're supposed to give him 
a potion made with this.  Oh well, I guess we'll give this bum what he wants.

Head left from here and you'll find the bridge connecting Kokiri Forest and 
Hyrule Field.  If you planted a Magic Bean here like I told you to, you can use 
the plant to carry you to the bridge to save time.  Get to Hyrule Field and use 
your horse to get to Kakariko Village.  From there, head close to Death 
Mountain Trail's entrance, and enter the house to the right.  From this shop, 
head through the back door, then enter the red house to find a hidden witch's 
Potion Shop.  Give her the Odd Mushroom (if it hasn't spoiled) and she'll make 
an Odd Potion with it.  This won't spoil, so you can take your time heading 
back.

Head all the way back to where the bum was in Lost Woods, and you'll see a 
Kokiri girl in his place.  She says anyone who isn't accompanied by a fairy 
will turn into a Stalfos pretty much the moment he enters the Lost Woods.  He 
left so he wouldn't turn into one, but he left his SAW behind.  In return for 
giving the girl the potion, she'll give you the saw he left behind.  Now, head 
back to the entrance to Lost Woods, then head right, left, right, and you'll 
find Mido blocking the correct entrance here.  Play Saria's Song for him and 
he'll let you through. (He doesn't recognize you.) You may have noticed that 
the inhabitants here are still children even after seven years.  That's because 
Kokiri never age.  Well, there goes the idea of getting together with Saria....

Anyway, after going through the entrance Mido was blocking, head left once more
to get back to the grassy area.  Making sure it's night, ride the Magic Bean 
plant and it'll take you to a Golden Skulltula.  It's just reachable for a 
sword slash. (GOLD SKULLTULAS: 053 out of 100) After getting this, exit this 
little area, then head left, left, and right to reach the Sacred Forest Meadow. 
First, place a bomb somewhere around here to open a Secret Cave which contains 
two Wolfos.  Kill them both to reveal a small chest containing a Purple Rupee. 
Now the maze is harder to traverse.  Large Moblins are now invading this place. 
What you have to do is be in their sight so that they'll charge, and you have 
to sneak up behind them.  Once you are behind them, slash them to kill them.  
Once you get past here, climb the ladder at the end to get on top of the 
hedges.  Look around on one of the walls to find another Gold Skulltula. (GOLD 
SKULLTULAS: 054 out of 100) Next, continue toward where you last saw Saria.  
You'll encounter a much larger version of the Moblins you faced.  With this 
one, it has a club, and wherever you are, it'll smash its club, creating a wave 
that'll move toward you.  You have to keep dodging these until you reach him, 
then slash him to damage him.  After that, you'll have to do it over again.  Do 
it twice more after the first time to kill him, then continue to the Forest 
Temple's entrance.

You'll encounter Sheik.  He'll tell you about a few things, then teach you the
MINUET OF FOREST, which will warp you here whenever you play it.  Once you've
learned it, Sheik will disappear.  Now, to enter the temple, Hookshot onto the 
tree to climb up to the entrance.

Welcome to the mysterious Forest Temple!

Walk a few steps forward and two Wolfos will pop out.  Been a while since you 
fought these, eh?  Well, they're still easy.  Use the tactic in the Enemy list 
section to defeat them, then find some vines on a wall.  Climb up them, and 
you'll find a small chest on the tree on the other side.  Jump over to it and 
open the chest to get a SMALL KEY.  This is an item you'll find frequently in 
Adult Link's temples and dungeons.  Around the vines you climbed is a Gold 
Skulltula. (GOLD SKULLTULAS: 055 out of 100) Now head forward.  Kill the 
Skulltula in the way in this hall, and get through the next door.  You'll find 
an elevator leading to the boss room in the center.  Easy eh?  Not quite.  Four 
Poes will appear and lower the elevator, then they'll scatter throughout the 
temple.  Great.  Guess we have to find those poltergeists.  First, head 
straight across to the door on the opposite side.  Before entering, take a look 
over at the right wall.  You'll see another Gold Skulltula. (GOLD SKULLTULAS: 
056 out of 100) Now enter the door.

As soon as you enter, shield, as a Blue Bubble (a flaming skull) will try to 
hit you.  If you shield successfully, its flames will go out and all you have 
to do is slash it until it's dead.  Continue onward and you'll encounter two 
Stalfos, like the young Kokiri girl mentioned.  These are tough enemies. 
They're fast skeletons, and they always shield.  They only draw back their 
shields during attacking.  What you have to do is jump strike them when they 
don't have their shield out.  It's hard, and I would advise that if you are low 
on health, heal with a potion or something beforehand.  If you manage to defeat 
them both, a chest containing another SMALL KEY will appear.  Grab it, then 
head back to the main room. (One of the pots has a fairy.  It might be smart to 
capture one in one of your bottles.)

Head to the right hallway, and while standing in front of the block there, play
the Song of Time to make it disappear.  Head through the door. We're now in a 
grassy area with a river.  There's a lot to do here, but first things first, 
let's get the map for this dungeon.  Head right from the entrance to find some 
vines.  Kill the first two Skulltulas, then climb up the vines on the far right 
side to avoid the third.  Get up to the door and enter.  Inside, another Blue 
Bubble will immediately attack.  Kill it and the doors will open back up and a 
large chest will appear.  Open it to get, you guessed it, the DUNGEON MAP.
Head to the door you haven't gone through. Kill the plant up here, then 
Hookshot to the emblem on the wall to drop to another balcony.  Step on the red 
switch to lower the water level of the river.  Drop down to the bottom.  You'll 
notice that the well is now completely drained.  Drop down it and follow the 
hall to a small chest with a SMALL KEY. (Oh my God...the walls are drenched in 
blood....) Exit this well the same way you came in. (The vines just take you to 
the first grassy room, and we aren't going back there yet.)

OK, in this room you may notice a small chest on a ledge.  Hookshot to its 
backside (the side facing the wall) and you'll successfully climb up there.
Any other side won't get you quite up there, because of how the ledge's walls 
are.  Inside this chest is a RECOVERY HEART, but the real reason why we're up 
here is for a Gold Skulltula.  It's on one of the walls up here. (GOLD z
SKULLTULAS: 057 out of 100) Now head back to the main room. (That one with the 
elevator.) On the west side of the room is a locked door.  You have quite 
enough Small Keys as it is, so use one to unlock it and go through.  Kill the 
Skulltula in the hall, and enter the next door.  You're now in a semi-confusing 
room.  First kill the Blue Bubble.  Then climb up the ladder you see and 
continue.  Shortly thereafter, Navi will interrupt you.  After she's done, look 
left and you'll see a block.  Grab this and pull it to where you were, then 
follow the arrow on the ground and push the block that way until it reaches a 
wall.  Now head back to the hallway where the block was...blocking...and 
continue up here and push the block until it falls into a little crevice.

Head back to where the block was, and climb up the ladder hidden between walls 
on the left.  Make a right, then the first right to see a red block.  Push it 
until it won't budge, then head back to the first block.  Climb up it (push 
forward and press A) and continue up to where the red block is, now fully 
adjacent to the hallway.  Push it until it falls into a crevice, then climb up 
it.  Follow the path to the right and you'll reach a large room of this area 
with a couple of Blue Bubbles.  Kill them, then open the locked door with one 
of your small keys.  This hallway is weird... It's twisted, and you always stay 
on the floor.  Head through to the next door.  Heed Navi's advice here and keep 
moving (right) to the next locked door.  Open it with your last key.

In here, climb down all the staircases to the bottom.  Head through the door, 
and you'll encounter a Stalfos.  Now, this one is wierd.  There's a hole in the 
middle of the room, and only the Stalfos can walk over it, so try to avoid the 
hole.  Once you kill this one, a platform will fall, covering the hole, and 
you'll fight two more Stalfos. (ugh) The thing here is, these two depend on 
each other.  If you kill one, if you don't kill the other quickly, the first 
one will re-assemble, so be quick with these guys.  Killing them will finally 
make a large treasure chest appear. Open it to get the FAIRY BOW, which is a 
very useful projectile attack for Adult Link.  Head back through the door you 
went through (it's the one with a red carpet in front).  Now, you see the 
pictures with a Poe on it?  When you walk toward them, the picture of the Poe 
disappears.  What you have to do is be at a certain distance to keep the 
picture there, and fire an arrow with your new Bow at the picture.  Do this 
with all three pictures and the Poe sister from the pictures will appear and 
will wait at the bottom.  Z target her and wait for her to appear.  When she 
does, fire an arrow at her.  Keep doing this until she's dead.

A small chest will appear, and you'll get a SMALL KEY.  Head back into the 
Stalfos room, and head through the door with the blue carpet in front of it. 
Here's another staircase room with three pictures of a Poe sister.  Get rid of 
them all, then get rid of the actual Poe the same way you did the first one, 
and a large chest will appear.  Open it for the COMPASS for this dungeon.  Now 
get back past the twisted hall, then turn around and fire an arrow at the 
silver eye switch.  This will untwist the hallway.  Now, in this huge room, you 
might have seen a gold eye switch.  If you hit it with an arrow, a small chest 
containing a bundle of Arrows.  If you're bothered enough to get it, go ahead. 
Go back through the now-untwisted hallway, then fall down and open the colorful 
chest for the BOSS KEY, which lets you access the door leading to the boss 
room.  Now, fall down the hole.

Kill the Blue Bubbles to unlock the door, and go through it to find yourself at
a familiar area.  Kill the Big Deku Baba, then hop on the thin walkway with 
Recovery Hearts on it.  Get to the end, look up, and Hookshot the Gold 
Skulltula. (GOLD SKULLTULAS: 058 out of 100). Now head toward the door you see. 
Before entering it, head right to see another door.  Go through and you'll 
encounter a Wallmaster.  It's a giant hand that splits up into smaller hands 
when it gets hit.  Make sure to get rid of the smaller hands before they 
reassemble.  If you get rid of the Floormaster fully, a treasure chest will 
appear.  Open it to get a SMALL KEY, then head through the other door outside 
this room.  Again, you're at a familiar room.  Head all the way to the top, hit 
the eyeball switch to turn the twisted hall back, and head through it.  Head 
all the way back to the second staircase room (where you got the