.-..-. _             .-.    _        .--.
: `' ::_;            : :   :_;      : .-' 
: .. :.-. .--.  .--. : `-. .-. .--. : `;   
: :; :: :`._-.''  ..': .. :: :' '_.': :    
:_;:_;:_;`.__.'`.__.':_;:_;:_;`.__.':_;    


.-..-.       .-.                    
: `' :       : :.-.                 
: .. : .--.  : `'.' .--. .--.  .--. 
: :; :' .; ; : . `.' '_.': ..'`._-.'
:_;:_;`.__,_;:_;:_;`.__.':_;  `.__.'

BOSS FAQ (for "Mischief Makers")
For play on Nintendo 64
Presented by BoredGamer
Last Updated: 8/27/03
Version: 1.0
Phase: Technically Complete

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If you are e-mailing me about feedback, questions, or anything having to 
do with any FAQ, please send it to BoredGamerAdvanc@cs.com.  If any e-
mail is sent to BoredGamerAdvanc@cs.com that does not concern a FAQ, it 
will be deleted/ignored, as I primarily use this address for FAQ-related 
stuff.

Another new note: DO NOT put my name in your address book.  I'm not 
doing this to be mean, and I extend my full apology to those of you who 
know how to take care of your computer who have had my name in their 
books.  The person you can blame is whoever it is that just will not get 
rid of their klez problems (as well as other e-mail viruses). I'm sick 
and tired of opening my e-mail and seeing more than a dozen messages 
from MAILER DAEMON saying that e-mail I set was not accepted, especially 
when it was to somebody I've never sent mail to in my life; or when I 
get mail from newsletters I've never signed up for. If you are reading 
this and know you're responsible, PLEASE GET SOMETHING TO TAKE CARE OF 
YOUR VIRUSES.  I don't mean to come off as sounding mean, but it's 
seriously irritating the bejesus out of me.
After the Monster Rancher 3 FAQ, I'm going to say this.  If you don't 
have anything nice to say, don't say it at all.  I know that not 
everyone is instantly going to listen to this, but if you wish to flame 
me for something on a FAQ, please don't even bother e-mailing because 
you will be instantly ignored and added straight to my e-mails' blocking 
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Please stop sending me files.  I will not download them unless they are 
someone I know, and by this I mean someone I know -personally- like 
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sent to me are viruses (with good justification after being persecuted) 
and did not download them.  This also means not to send me FAQs or any 
other material to critique.

INFO INVOLVING PUTTING MY NAME IN ADDRESS BOOKS:
It has come to my attention recently that some of you out there have 
been putting my name in your address books.  This is all fine and dandy 
by me.  However, one, maybe more, amonst you have contracted the Klez 
virus (or something similar).  I know this because I'm constantly 
getting e-mails sent back to me by MAILER-DAEMON and the like that 
certain e-mails that I didn't personally send are not going through 
because they have viruses in them.  This is usually how viruses like 
Klez operate; they get into your address book, find a name, and begin 
sending e-mails using that name.  I will say this loud and clear... 
CLEAN YOUR SYSTEMS!!!  Download FixKlez or AVG Virus Scanner Free 
Edition.  They're free, much emphasis on FREE, which means costs you 
nothing but time and hard drive space.  You can probably find them on 
Download.com, if not do a Google search for them.  

_______________________________________________________________________

Update History

11/12/02 
-Primary Update
Decided to actually start doing this FAQ, despite the fact that I'm in 
the process of doing my Robotrek FAQ.  The only reason I've actually 
started doing this FAQ is that there will not be constant updates, as 
this guide must be submitted to GameFAQs in a complete form.  Sections 4 
and 5 are up.
-3:36 PM Update
Added two bosses to the FAQ.  Done with the Planet Clancer section.  

11/13/02
-12:45 PM Update
ASCII Title is now up.  Boss strategy for the Giant Bee is up.  

11/14/02
-3:28 PM Update
Section 1 complete. Section 2B complete.

11/15/02
-11:49 AM Update
Near completion.  Only need three more boss strategies for this FAQ.
-6:41 PM Update
FAQ is technically complete.

8/27/03- FAQ-wide update.  See above for details. 

Contents According to Joe
-------------------------
Section 1: Introduction
1A: All About the Mischief
1B: Bosses
1C: Controls and Maneuvers
Section 2: Boss Strategies
2A: Planet Clancer Bosses
2B: Migen's Shrine
2C: Mt. Snow
2D: Aster's Lair
2E: Imperial HQ
Section 3: FAQ
Section 4: Legal Bit
Section 5: Thank You and Goodbye

  -------------------------
/  SECTION 1: INTRODUCTION  \
-----------------------------

1A: ALL ABOUT THE MISCHIEF

You may have seen a spot for this one TV or maybe even seen the cart in 
a pawn shop or used game store.  Unfortunately, not many people know 
exactly what this game is about.  

Mischief Makers is a game where you play as an android named Marina.  
Marina's creator, Professor Theo, is constantly being abducted 
throughout the story.  Marina, of course, must rise to the occasion and 
save her creator.  The game does very well to capture the feel of an 
action/comedy-based anime series.  I pretty much say that if you like 
quirky or funny game titles, this one is well worth checking out.  By 
funny, I mean more of a goofy funny; nothing incredibly lude or crude.  

After having played the game, I looked at the revies and guides for it 
on GameFAQs.  After browsing through the guides, I decided I wanted to 
do a guide or two for the game, but only in-depth FAQs.  Of the in-depth 
FAQs I wanted to create, I noticed there was no boss FAQ for the game 
and took it upon myself to create one.  This guide covers many of the 
bosses in the game, even smaller ones like the Giant Bee or even Cat 
Clancer. 

1B: BOSSES

Like every level of this game, each boss demands a particular strategy.   
What may work for one boss certainly won't work for another.  Try 
throwing Lunar or any of the other members of the Beastector to the 
ground.  Doesn't work quite so well, does it?  It is imperitive that you 
watch the motions of each boss, look for possible weak points, and look 
for ways to expose them.
 
How do you know you have damaged a boss?  They usually flash when 
they've been hurt.  Some, however, will not, so just wait to see/hear 
what their reaction is.  How do you know to latch on to certain parts or 
projectile?  Look for the red circle and listen for the beep noise.  
Those will be your best indicators as to what you can latch on to.  When 
you do latch on to something, be sure to try almost any combination of 
throwing or moving you can think of.  Try throwing downward.  With some, 
don't throw, but rather try to pull the part you grab in a certain 
direction (case in mind, Sasquatch Beta, where you can move his tank's 
howizer upward to have him shoot himself).  In short, use the old gray 
matter and you should be able to prevail.

Here is a list of each boss in each area:

Planet Clancer:
Giant Sandworm, Bandits

Migen's Shrine:
Giant Bee, Migen Brothers

Mt. Snow:
Chilly Dog, Lunar, Cat Clancer, Cerberus Alpha

Aster's Lair:
Giant Toad, Giant Spikeball, Possessed Clanpot, Evil Clanball, Calina, 
Tarus, Giant Mole, Sasquatch Beta

Imperial HQ:
Merco, Pirate Clancer, Phoenix Gamma, Emperor, Beastector

2C: CONTROLS

-Basic Controls-

The controls of the game seem simple, but there are a few maneuvers you 
should know before doing any boss battles.  Note that some combinations 
do multiple actions (i.e. grab, throw, and block)

Move: D-Pad left or right
Crouch: Hold D-Pad down
Pause: Start
Ready Position: Hold D-Pad up
Jet Left: D-Pad left twice or Left-C 
Jet Right: D-Pad right twice or Right-C
Roll: D-Pad down twice or Down-C
Speak/Advance Text Box: L or R
Skip Cut Scene: Z
Jump: A
Grab/Block: B
Throw: B with something in your hand.  Use other directions to throw 
upward, downward, or diagonally.
Grab/Block upward: Hold up and push B
High Jump: Hold up and push A
Float: Jump, then push up or Up-C.  Push repeatedly to stay in air.  
Slide: Hold down and push A
Slide Jump: Do a Slide, then push A while sliding
Run: Repeatedly push left or right.  Not recommended for C buttons.
Shake: Grab something and constantly push down.  Speed up rate of 
pushing to shake faster.

Controls for Teran- 
Move- D-pad left or right
Crouch- D-pad down
Jump- A
Punch- B
Slide- Down and A
Uppercut- Up and B

  ----------------------------
/  SECTION 2: BOSS STRATEGIES  \
--------------------------------

Note: Some names are pretty much guessed.  

2A: PLANET CLANCER BOSSES

-Stage 1-7: Wormin' Up-
Boss: Giant Sandworm

This is the first boss fight you'll bump into in the game.  You'll be 
battling a huge, fire-breathing sandworm.  

Phase 1: A very basic phase for this creature.  He'll just bounce around 
from side to side.  Nothing big.  After taking just a bit of damage, he 
starts to breathe a tongue of fire.  You'll know when he is going to do 
this because smoke will begin to pour from his mouth.  There are a few 
ways I've found to get around that.  One is to grab him before he lets 
out the flames.  In other words, grab the instant you see smoke coming 
out.  Another is to jump over him when he's belching out flames and grab 
him from behind.  One last method is to wait until the flames subside 
and grab him then.  

So what do you do when you grab him?  The answer is quite simple, 
actually.  You could throw him up or down.  This way he would hit the 
ground and take damage.  What I suggest is to throw him into either 
wall.  Why?  Well, not only will he take damage hitting the wall, but he 
will bounce off the wall and hit the ground, taking damage once again.  
On the layout below, the x's represent the area you should throw him at.  

Phase 2:  This is where it can get difficult.  Now, he'll begin to roll 
at you, kicking up flames behind him.  If you wish to just avoid the 
roll, just jump into the air and try to float in the air.  What you want 
to do is get your timing just right and catch him as he's rolling 
towards you.  Once you've grabbed him, do the same thing you did on the 
previous phase; Throw him at the wall.  After a little while, he show 
explode.  

 _____________________ 
|                     |
|                     |
|                     |
|                     |
|_                   _|  
| |x               x| |
|_|_________________|_|

This is the layout of the level.  Each of the rectangles at each bottom 
corner are ledges.  Perched on the left ledge will be Celes.  

-Stage 1-8: Crisis: Nepton-
Boss: Bandits

Many would not classify this as a boss battle.  I do anyway.  There are 
no alternate phases to this battle, it's all pretty straight forward.  
Stay right where you are.  Teran and another Clancer should be on the 
same screen with you; They are your allies for this battle.  When the 
Clancer bandits jump on the screen, grab one and throw him in any 
direction.  I usually grab frantically and throw.  Try to aim for other 
Clancers as well.  As one group dies, another will appear.  Wash, rinse, 
repeat.  If you can do this without losing much life (I think the other 
two allies need to be in fair shape), then all the treasure below you 
will rise up and you will be the sole possessor of it.  

2B: 

-Stage 2-6: Flambee
Boss: Giant Bee

This one is really no problem, as long as you stay attentive and know 
just how to get around the different attacks.  The bee really only has a 
few different modes of offense.  One of them is a downward thrust with 
its stinger.  When it does this, you can either dodge out of the way by 
running away or rolling under the bee, or you can do what I suggest and 
jump in the air to grab its head.  Once you have a hold on the bee, 
throw it downward toward the ground.  It should take damage.  Another 
attack the bee does is that it will fly straight at you at a fairly high 
speed.  If you're really not good at timing your grabs, then you should 
just jump over it.  If you are, try grab it as it comes to you.  Again, 
throw it at the ground.  

The bee has one last method of defense: It unleashes its young.  As each 
of the babies come at you, block them with your throw ability (attack 
them as if you're grabbing them) and each one will fall dead.  Keep 
throwing the bee's head at the ground and he should eventually be toast.  

-Stage 2-11: Migen Brawl!-
Boss: Migen Brothers (two targets)

This is the first really difficult battle you will encounter in the 
game.  A couple questions should arise for you.  One is how to damage 
them Migens, the othr is which to kill first.  The one you want to hit 
first is the littler one (the one that's floating around), simply 
because he has the ability to heal the bigger Migen.  How to attack 
them... Well, read on.

Phase 1: The littler Migen, at first, will not attack.  The bigger one 
will, at first, only attack using his fist.  Notice that the target 
locks on to the bigger one's fist.  That's where your attack will come 
from.  He will thrust his gigantic fist down at you.  Hold up and push 
the grab button at just the right time to grab his huge fist.  From 
here, throw it at the smaller Migen.  Now, the smaller one should start 
using a shock attack that homes in on you.  The only way I've noticed to 
get around this attack is to block it with your throw command.  He will 
do this in quite a rapid succession, so be on your guard. Also after the 
first hit is scored on little Migen, the bigger one will start to shoot 
out fireballs.  At first, they should be pretty basic shots; they'll 
only move straight at you, so all you need to do is side step it.  I've 
also found that if you block the fireballs, they will turn into blue 
crystals.  This is very useful, as this will provide you with any energy 
you need.  

If you should happen to attack the big one before the little one dies, 
then the little one can heal the bigger with a green crystal.  I think 
there is a way you can steal the green crystal, but I'm not 100% sure on 
that.

Phase 2: Now big Migen is pissed.  He'll charge up for an incredibly 
powerful attack.  He should discharge a huge blast of fire onto the 
middle of the small island you're on.  Get to either edge to dodge it.  
He'll also start firing more fireballs at you and hitting you with more 
successions of punches.  Most of the punches cannot be grabbed, but do 
upward block them just to keep out of the way of danger.  Block the 
fireballs, if you can, for more health (most of the time, it's blue, one 
time I actually got a green).  After a few punches, his eyes should go 
cockeyed.  This means you can grab his next punch.  Do so and throw it 
at his face to damage him.  Another new attack he has added is a 
sideways swipe with his fist.  I suggest jumping over this attack this 
early in the battle, if you can.  If not, then just block it.  

From here on, he'll do the different attacks in different order.  
Remember to block the punches.  Also, blocking the fireballs is fairly 
helpful to restore some health.  I've also noticed that his huge flame 
attack will start to move to the side as the battle progresses, forcing 
you to get closer to the edge of the island.  

Phase 3: This is where it gets really tricky.  Now he'll start faking 
his punches.  He'll put his fist up in the air, a target will appear on 
them, but he won't throw the punches.  You will have to react faster 
here.  Now, you shouldn't try jumping over his side-swipe.  Block it.  
He'll start punching in much faster succession.  Again, he'll throw a 
lazy punch before long and you should be able to grab it when he does.  
Catch it and throw it back in his face.  After enough hits, he should 
start to back off.  This means you've won the battle and saved Theo for 
the first time.  Congrats!

2C: MT. SNOW

-Stage 3-6: Chilly Dog!-
Boss: Chilly Dog

This one is so incredibly easy, you really don't need a section for it.  
Since it is a boss, though, I decided to put it on here.  This guy's 
weak point is his head.  As he's running at you, grab it and throw him 
in any direction you please.  I recommend throwing him to the opposite 
side of the screen (you start on the left, so you may throw right).  
This will put some distance in between you.  There are a few attacks to 
beware of.  He does a lunge attack which is no problem if you just let 
him come to you.  You can catch him in mid-lunge, so I recommend doing 
that.  One main reason I say to put distance between you is that he can 
get up and initiate a front flip attack.  This does light damage, but 
still... Bash his head to the ground a few times and you should easily 
win the battle.

-Stage 3-8: LUNAR!!-
Boss: Lunar

Now, it's time for your first showdown with one of the Beastector.  This 
form of him is not very hard at all (when compared to the others).  One 
thing I should say off the bat is that you cannot grab him and throw him 
to damage him; he's way too big.  While you may not be able to damage 
him with throwing, you can stop some of his gun attacks by throwing him 
either way.  

Lunar will fly around doing a dive bomb attack.  Roll under him if you 
can, or jump out of the way.  Sometimes, when he does a dive bomb, he'll 
drop bombs behind him.  Grab the one that's closest to you (try not to 
get one from the middles, lest you be engulfed in the blasts) and 
quickly throw it at him.  Make sure you are not hit when you grab it, 
otherwise you'll lose it.  Lunar also does a slide attack which will 
randomly drop bombs much like the dive bomb.  Lunar will also pull out a 
couple different guns.  One shoots a beam while the other is a machine 
gun.  The beam can also be blocked.  To avoid the machine gun, float in 
the air until he is done firing (see controls).  Stay clear of his grab 
attack (I usually duck under it or side step).  If he grabs you, he'll 
kick you for a little damage, but if he has you cornered in a grab, 
he'll kick the crap out of you.  

-Stage 2-11: Cat-astrophe!-
Boss: Cat Clancer

Another incredibly easy boss.  The only attack you really have to dodge 
is when Cat Clancer throws a dodge ball at you.  Grab either one and 
throw it back at him/her/it.  I find that sometimes throwing it 
diagnally from the air can be the best direction to throw it from, 
although straight works just as well most of the time.  

-3-12: Cerberus Alpha-
Boss: Cerberus Alpha (Lunar)

This form of Lunar, on the other hand, is a bit tricky.  On top of that, 
it goes into multiple stages.  

Phase 1: You will be riding on Cat Clancer while Lunar is chasing you on 
a huge motorcycle, firing lasers and missiles at you.  Many of the 
attacks are hard to dodge.  Please note that you can jump on a missile 
and ride it.  Anyway, I'll make a nice little list of them...

Fire Wave: He'll throw a fireball down at the ground.  Jump in the air 
as the fireball gets to you or fly over it on a missile.

Huge Laser: This will lock onto you and blast whereever you're at.  Try 
like hell to avoid this, as it can stun you and do quite a bit of 
damage.  Before it comes straight at you horizontally, I recommend 
crouching to get away from it.  

Missiles: Grab these and throw them at Lunar.  Remember, you can also 
jump on them.  

Green Projectile: Block these as they're coming towards you to turn them 
into crystals for health.  

Keep dodging as descirbed above.  Grab missiles and throw them directly 
at Lunar.  After a while, his cycle will transform. 

Phase 2: A rather short lived phase.  Cerberus Alpha has transformed.  
It will jump over you.  Right away, get as far back as you can, so as to 
dodge Lunar's gun. Grab missiles and throw them back at him.  After a 
hit or two, Cerberus Alpha will jump over you again, do a few attacks, 
then jump into the background.

Phase 3: Now, you'll have to square off against Lunar and his insane 
attacks.  This is honestly the hardest phase he has.  Try your damnedest 
to get behind him.  When he's confused (there will be a ? above his 
head), grab him and throw him immediately.  If you don't throw him fast 
enough, he'll recover from the grab.  Many of his attacks require you to 
jump back, over, or run under him.  After a few hits, he should jump 
back on Cerberus Alpha.  Below are some attacks and how to dodge them 
effectively.

My advice is to watch his flips.  If he fakes, do not jump towards him.  
Otherwise, he'll execute his uppercuts and rolling attacks.  Those 
attacks are incredibly hard to get around and it is pretty better to 
just not have to face them.  If he does a regular kick attack, jump over 
it, then quickly grab and throw.  

Phase 4: Now, Lunar will jump back onto Cerberus Alpha.  Lunar's gun 
should be bouncing around.  Grab it.  It has unlimited bullets.  Just 
aim the gun at Lunar and it should fire on its own.  Cerberus Alpha will 
also roll at you.  Dodge it by jumping over it as it's coming at you.  
This can be a bit tricky, but all in all easy as you have to turn back 
around to blast him.  While it's in basic running mode, get as far from 
it as you can.  It will do a bunch of flips, kicks, and claw attacks.  

2D: ASTER'S LAIR

-Stage 4-2: Toadly Raw!-
Boss: Giant Toad

Not incredibly hard, but there is a few things you should know about 
this guy.  His weakness is his tongue.  He'll hop around from side to 
side throwing his tongue at you.  You have two choices when you grab it.  
Either throw it back in his face or shake him (see controls).  Shaking 
him is a higher recommendation than throwing it, as shaking damages him 
four times.  Wash, rinse, repeat.

One other thing you should know is that there is a phase that only 
happens if you get him weak enough without killing him.  A Clancer will 
appear on a cloud (a la Lakitu).  When he sends a jolt of electricity 
down, grab it and throw it at the Toad.  You may not have to do this 
phase of the battle, though.

-Stage 4-3: 7 Clancer Kids-
 
In this stage, you'll have to fight seven bosses, only three different 
ones though.  Each you'll have to fight twice, with exception of one 
you'll have to fight three times. 

Boss: Giant Spikeball

I find this one to be pretty damn easy.  The first bit of advice I'll 
give you is not to jump.  You really don't need to.  On top of that, 
it'll set you up for some damage at the hands of the spikeballs/bombs 
surrounding the boss.

Anyay, this guy has a circle of bombs surrounding him.  Grab upward to 
take a bomb.  All of the others will temporarily disappear.  Throw the 
bomb at the enemy to damage him.  Hit or miss, he'll generate another 
circle of them.  However, should you hit, one of the bombs will be 
replaced with an untouchable spikeball.  Should you attempt to grab the 
spikeball, you'll take damage.  So, as time goes by and the number of 
bombs become less and less you'll have to time your grabbing ability, so 
as not to grab a spikeball and take damage.  Hit him with the last bomb 
and he should go down.

Boss: Possessed Clanpot

Honestly, I found this one to be the hardest of the three, but that 
could just be me.  This guy will move side-to-side in the little room 
he's in, dropping flames on you.  Do an upward block to the flames.  
Some of them will have red crystals, some will have green crystals, most 
will have rocks for you to throw back at the Clanpot.  As you hit him, 
he will drop more and more flames in greater succession.  You should 
know that he's getting weaker as he turns brighter red.  Throw enough 
rocks and you should finish him off.

Boss: Evil Clanball

Nothing quite like a huge Clanball with jet thrusters sticking out of 
its sides.  This guy will move side-to-side much like the Clanpot, 
except this one will stop occasionally and let out simultaneous blasts 
with his jet thrusters.  As they hit the ground, rocks will kick up.  
Grab a rock and throw it at his head.  Keep grabbing and throwing until 
the rocks disappear.  Stay clear of the thrusters, though.  Either get 
in between them or stand off to the side.  I usually get in between them 
because it's easier for me to grab a rock then.  After enough rocks, 
this one should be done for.

-Stage 4-5: Rescue! Act 2-
Boss: Calina

Calina is incredibly easy, especially when you are normed with Teran's 
controls (see controls for more details).  Calina will float around 
dropping bombs.  Do not let the bombs explode.  Punch them before they 
have the chance.  When she's right above up, execute an uppercut.  
She'll fall to the ground and that's your cue to run over to her and 
begin punching a few times.  She'll pick herself back up and continue 
her bomb dropping.  Just keep doing the uppercut-punch thing over and 
over until she keels over. 

If she should happen to blow up the blocks you're standing on, then 
there is one thing that is worth noting.  As you drop lower, so does 
she.  If you can position her just such that she's really close to one 
of her own bombs, they can damage her, although that won't be necessary.  
Just stick with the uppercuts and punches.  

-Stage 4-6: TARUS!!-
Boss: Tarus

There are two ways to damage this brute.  Notice that he likes to throw 
a lot of punches.  Well, there is one where he will slide from a good 
distance and stop for a few seconds, stuck in a pose.  When he does 
this, grab him from behind before he finishes the pose and throw him 
forward.  He should land flat on his face.  

He also does a bunch of different jumps.  There is one in particular 
where rocks will rain down.  Grab the rocks and throw them at him to do 
damage there as well.  Be careful when you do grab a rock, though, that 
you are not hit by another rock while trying to grab one.  Nothing much 
to remember here, just duck under his punches and stay clear of the 
rocks.  

-Stage 4-9: Moley Cow!-
Boss: Giant Mole

Another fairly easy boss.  He'll run at you and begin to do a claw 
attack.  Wait for an opening and grab him by the head.  Throw him from 
there and he'll hit the ground and be damaged.  One thing you must keep 
aware of is when he does a huge dive bomb.  When he does, try your 
damnedest to grab him as he's coming down.  If not, he'll tunnel 
underground.  Every once in a while, he'll pop up and throw a rock at 
you.  Grab him by the head and pull him out of the ground to resume the 
fight as it was.  After you've thrown him around a few times, you may 
want to keep a distance from him.  I say this because before he finally 
dies off, he does a flurry of claw attacks.  When you see him coming at 
you in such a way, float above the ground until he passes under you.  He 
should hit the wall and explode.  

-Stage 4-11: Sasquatch Beta-
Boss: Sasquatch Beta (Tarus)

Phase 1: Tarus will be in the Sasquatch Beta throwing rocks at you.  
Grab a rock and throw it back to do some damage.  Also pay attention to 
his howitzer.  When you see a target on it and it is charging an attack, 
you can grab it and jet thrust upward.  Keep doing so until the howitzer 
is vertical, then the blast will shoot straight upward.  Get out of its 
way and it will hit Tarus instead, doing damage to him.  Should the tank 
actually fire, run towards Sasquatch Beta to get away from the 
explosion.  Repeat these processes over until Tarus falls out.

Phase 2: This phase may be a bit difficult to figure out, but once you 
have the process down, it's actually quite easy.  Sasquatch Beta will 
transform with Tarus riding on top of it.  As you may have noticed, 
Sasquatch Beta's weakness is in its foot.  When it kicks, time your grab 
just right and grab its foot.  Now, pull back and trip it; Tarus will 
fall off.  Pull Sasquatch Beta until it's at Tarus's feet.  Now, jet 
trust upward and down quickly to bring Sasquatch Beta on Tarus. If you 
don't jet down fast enough, the robot will recover and deal no damage to 
Tarus.  Remember, you have to hit Tarus with the robot for it to count 
for any damage.  

2E: IMPERIAL HQ

-Stage 5-4: MERCO!!-
Boss: Merco

Merco's strategy is short, but fairly difficult.  Keep a good distance 
from him, as he has a whole slew of attacks with his lance.  What you 
need to do is latch on to his shield and pull away from him.  You will 
now have his shield as a throwable item.  Throw it at him to do some 
damage, then pick it up before he gets to it.  If you see him flying 
over head, that means he's going to dive bomb, so you need to be ready 
to dodge.  If you see him suddenly stop with his shoulder sticking out 
while in line with Marina, that means he's going to do a shoulder 
tackle.  If he's low to the ground, then float over him.  If he's higher 
up, then let him pass over you.  This can be a difficult move to dodge, 
simply because it comes out of the blue. He only does it, though, when 
he's about to be defeated.  Hit him enough times with the sheild to 
finally finish him off.  This isn't the last time you'll meet up with 
Merco, though.

-Stage 5-5: Trapped!?-
Boss: Pirate Clancer

The main reason I put this guy up is that even though he's pretty weak, 
finding out how to destroy him can be a pain.  Anyway, when he starts 
off, he'll jump back and throw spikeballs.  Jump over them and chase him 
to the edge of the room.  He should shoot his hand up to the ceiling and 
try to swing to the other side of you.  When he does, jump up and grab 
him, then thrust downward to throw him into the ground.  After the first 
throw, he'll chance his throwing patterns.  Now, the spikeballs will 
bounce through the air.  Run under them as they come up, then chase the 
Clancer to the other side of the room again.  When he tries to swing by, 
use the same strategy you did before.  Now, the spikeballs will bounce 
in randomly different ways.  Once again, grab him as he swings and throw 
him into the ground for the third and final time. 

-Stage 5-6: Phoenix Gamma-
Boss: Phoenix Gamma

Finally, Merco's second round of battle.  After this, you only have two 
more bosses until the end of the game, so let's give 'im hell!

Phase 1: The first thing Merco always does is his corkscrew attack.  
Dodge out of the way of it as it comes at you by either moving up or 
down.  He'll actually do this until you can expose his weakness.  Now, 
grab the shield like you did on the last battle against him and pull it 
away from his hand.  There will also be an indicator saying you can pull 
his lance away, but DO NOT DO IT!  If you do, he'll continually do his 
shoulder block attack which means you may not be able to damage him, as 
he will not leave any openings.  So, just pull off the shield and throw 
it at him whenever you get the chance.  Once you have pulled it off, 
he'll start using power surge attack that runs in random motion.  The 
best way to get around this is to wait and see where you will be in 
relation to the screen.  If you are near the top, then head downward to 
avoid it.  If you're near the bottom, then head to the top.  Also, you 
can block the power surge as well.  Beware Phoenix Gamma, because when 
you get to close to it, it will attack you with a drill attack.  Grab 
the shield and keep dodging the power serge, then wait for an opening 
and throw the shield at him.  Pray that the shield doesn't linger around 
Merco for long. If you get too close to Merco, he'll use a lightning-
quick lance attack on you.  So, wait for one of this attacks to bounce 
the shield your way.  If it's just not happening, then you may have to 
find a way to the other side, just remember to dodge around any of his 
attacks.  

Phase 2: Phoenix Gamma will transform.  His first line of offense is a 
peck attack.  To avoid this, stay down near the bottom.  After it's done 
pecking, grab its head and thrust downward until its head snaps out of 
your hand.  Now, Phoenix Gamma will add a new attack to its arsneal.  It 
will start sending down thin lasers.  Get near the bottom and stay there 
to avoid the lasers.  After a few attacks, it should unleash one big 
attack in all directions, then the target will lock on to its head.  
Right after that really big attack is when you should grab its head 
next.  Be careful here, as Merco will send a power surge down at you 
while you clutch Phoenix Gamma's head.  After the third hit is scored, 
the phase will change again.

Phase 3: This one is quite tough. First, Phoenix Gamma will send regular 
projectile at you.  This can be easily dodged.  After that, you'll be 
barraged with missile fire. If you're hit by even one missile, this can 
really cut into your life.  You'll be stopped temporarily, and then hit 
by every other missile.  At this point, try to grab one of the missiles.  
Should you do so, the screen will go into back into a horizontal 
perspective.  Push left and B to throw the missile once the screen has 
focused and Marina will send the missile at Merco, ending the battle.  
However, should you fail to grab any of the missiles, Phoenix Gamma will 
shoot a rather powerful laser that's hard to avoid.  If you are hit with 
it, you'll be stuck in the line of fire and won't be able to move.  From 
here, just wait until the missiles are fired again and try your hardest 
to actually find the mark this time.

-Stage 5-7: Inner Struggle-
Boss: Emperor

My recommendation before starting this battle is that you have mastered 
the art of throwing diagonally.  

The Emperor is actually quite easy.  Around him you should see a bunch 
of different words inside of bubbles (rage, anger, sad, blood, etc.).  
Grab one of them and shake it.  It should transform into a positive 
version of the word that was on it.  The instant it chances send it at 
the Emperor.  Beware not to let too many of them go to the top, as they 
will become fireballs that will rain down on you.  Keep in mind that you 
can block the fireballs if you are ever unable to dodge them.  The main 
reason I tell you to throw right away is to avoid being hit by too many 
of the fireballs, as you will be wide open while shaking or even 
carrying the positive words.  

-Stage 5-8: Final Battle-
FINAL BATTLE: BEASTECTOR

Compared with a few other bosses in the past, Beastector is quite easy.  
First, wait for Beastector to do a stomp attack.  When it does, grab its 
foot and throw it upward.  This should launch it into the background and 
drop it on its head.  After a few throws, the Beastector won't use its 
stomp attack anymore (at first, it will be less frequent; after a while 
it won't be at all).  From then on, it will either jump into the 
background, to the right, or to the left.  Should it jump into the 
background, it will unleash its high-power laser attack.  To dodge this 
wait until the attack starts, then run either right or left as far as 
you can.  If you're all the way to one side and the laser is closing in, 
then jump and float to avoid it.  If it jumps to the right, that means 
it's about to use its gun.  When its in the process of shooting, run as 
quickly as you can towards it to make it stop shooting.  If it jumps to 
the left, that means its going to fire off its hand at you.  Get far 
enough way from it and wait for the hand to come to you and grab it.  
You will be put into a first person perspective where you will be able 
to throw the hand back.  Place the crosshairs just to the left of the 
Beastector.  When it steps into them, push B to let it loose.  Another 
move to be aware of is its sliding kick attack.  Apparently, you can 
grab its foot during this attack, but I usually either run forward or 
jump/dodge out of the way of the attack.  After you've hit Beastector 
enough, it should completely explode.  Congrats, you've finished the 
game!

  ----------------
/  SECTION 3: FAQ  \
--------------------

Q: How do I get yellow crystals in boss levels?
A: Defeat the bosses with taking minimal damage.  Some of them will be 
incredibly easy to do this with (Clancer Cat), others may take a few 
tries (Cerberus Alpha). 

Q: How do you block some projectile?
A: Use the throw command.  So, if a projectile is coming towards you 
that can be blocked, act as though you're trying to catch it.


  ---------------------- 
/  SECTION 4: LEGAL BIT  \
--------------------------

This FAQ is copyright 2002 to Joe Shaffer, aka BoredGamer.  Any use of 
this FAQ for commercial purposes in any way, shape, or form without 
confirmed consent of the author is strictly prohibited.  This can be 
used for personal use and freely distributed, as long as there is no 
profit being made off the FAQ without my approval before hand (this 
includes magazines).  This also cannot be posted on any websites without 
my solid approval.  Any failure to comply with said premises can, and 
probably will, result in legal actions.

  ----------------------------------
/  SECTION 5: THANK YOU AND GOODBYE  \
--------------------------------------

Thanks goes to the following people and such...

Jeff "CJayC" Veasey and GameFAQs

Cheat Happens
 
Everyone at NeoSeeker

Enix for the creation of Mischief Makers

Babbages for actually having this game in stock, even if it was used.

(C) Joe Shaffer 2002