A "perfect" game...


          +                                                             +
           THE VERY FIRST FAQ / WALKTHROUGH FOR PERFECT DARK ON GAMEFAQS
          +                                                             +


             O""""""""@
              "OOOOOOO@;#OO@OOO@@@@@ O####@@@@@@@""@OO@@@#@##@
                  @O#O##,@@O@# O"#"#O "@#  O@@   ;@;    @@
                  #O@O@  "#"" #O@"""# @O"@ "#""O@#@    O@"
                 "#      @@##@;O   O@"@"   @@###;O"    ;OO
                 "O         #@@      @       @#@@ @@   @

                              ;@@@@###@ ,O""O" """""""""   "O  @""  ;;
                                  @@ @O@" @  O@#   @@ "@" ;O  "@@ @O"OO
                                 "OO   OO;"@@#;OO  OO     O@O@@
                                 @@  ;#@@ @#OO"@O@"O""OO@O@"O"#O
                                 #OO#@O   @@     ;@@@   "@@O   @;



   +                                                                              +
    C O M P L E T E   P E R F E C T   D A R K   W A L K T H R O U G H  / G U I D E
   +                                                                              +




        *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

                                    Perfect Dark
                                Platform: Nintendo 64
                                   Version: Final
                              Brett "Nemesis" Franklin
                            E-Mail: nemesis@flipmode.com
                      My website: http://nemmysresource.cjb.net


        *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~




                       +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                        T A B L E   O F   C O N T E N T S
                       +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                      1. INTRODUCTION
                      2. LEGAL STUFF
                      3. UPDATES/REVISION HISTORY
                      4. Story
                      5. Controls / Options
                           • Game Basics
                      6. Characters
                      7. Walkthrough Basics
                      8. AGENT WALKTHROUGH
                         • Mission 1: DataDyne Central/DataDyne Research
                         • Mission 2: Carrington Institute
                         • Mission 3: Chicago/GS Building
                         • Mission 4: Area 51
                         • Mission 5: Air Base/Air Force One/Crash Site
                         • Mission 6: Pelagic II/Deep Sea
                         • Mission 7: Carrington Institute
                         • Mission 8: Attack Ship
                         • Mission 9: Skedar Ruins
                         • Special Assignments:
                               • Mr. Blond's Revenge
                      9. SPECIAL AGENT WALKTHROUGH
                         • Mission 1: DataDyne Central/DataDyne Research
                         • Mission 2: Carrington Institute
                         • Mission 3: Chicago/GS Building
                         • Mission 4: Area 51
                         • Mission 5: Air Base/Air Force One/Crash Site
                         • Mission 6: Pelagic II/Deep Sea
                         • Mission 7: Carrington Institute
                         • Mission 8: Attack Ship
                         • Mission 9: Skedar Ruins
                         • Special Assignments:
                               • Maian S.O.S.
                     10. PERFECT AGENT WALKTHROUGH
                         • Mission 1: DataDyne Central/DataDyne Research
                         • Mission 2: Carrington Institute
                         • Mission 3: Chicago/GS Building
                         • Mission 4: Area 51
                         • Mission 5: Air Base/Air Force One/Crash Site
                         • Mission 6: Pelagic II/Deep Sea
                         • Mission 7: Carrington Institute
                         • Mission 8: Attack Ship
                         • Mission 9: Skedar Ruins
                         • Special Assignments:
                               • War!
                               • The Duel
                     11. Weapons
                     12. Gadgets
                     13. Multiplayer
                     14. Challenges / Firing Range ~~NEW~~
                     15. FAQ (Frequently Asked Questions)
                     16. Cheese Locations ~~NEW~~
                     17. Secrets
                     18. Credits
                     19. Contact Info





•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

1. INTRODUCTION

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

This guide was made for probably one of the best N64 games to date (but I'm
not sure yet, still gotta play it), and the best one this year by a long
shot for the N64. Perfect Dark isn't a true sequel to Goldeneye 007...it's
a "follow-up" from Rare. But this isn't so bad, because Perfect Dark promises
to be a whole lot better than Goldeneye, and hopefully it has a better
multiplayer mode as well. I will update this guide BIG-TIME when Perfect Dark
is released, to sit tight, and enjoy the ride. It's gonna be a good one. ;)

Oh, and in case you didn't know, Perfect Dark is NOT a sequel to Goldeneye 007.
It is, in fact, a follow-up first person shooter from Rare. Some think that
Perfect Dark is a sequel to Goldeneye, but it's not. If you are looking for a
true sequel, then wait for The World is Not Enough later on this year. There,
I hope I helped someone there. :p

...and it is now May 22nd!! I have the game (finally), and have been playing
it almost non-stop (except to work on my Medievil 2 Guide, but that's another
story...), and I love it!!!!! Might as well throw Goldeneye out the window,
because Perfect Dark blows it out of the water! I'm in a very deep love
with Perfect Dark, and it's gonna be hard to stop playing it, and actually
working on this FAQ. I will try my best to update it as much as possible,
but I have other obligations that I must be of service to, so those
obligations might interfere with this FAQ. But no matter! I will do my best
to bring you the best Perfect Dark Strategy Guide on the internet, and
that's a promise! Have I ever let you down? ;)

But anyways, I absoultely love Perfect Dark. It is definetly one of my favorite
games of all time, and a definate candidate for Game of The Year. I guarentee
that Perfect Dark will win game of the year for the Ninendo 64, no doubt. It's
only competition is Zelda: Majora's Mask, but that won't be released until the
fall of this year, around September or so. Perfect Dark has got to be one
of the best games of all time, and I know that MANY people will love it as
much as me, and maybe even more than me. I did love Goldeneye, so I can
definetly say that Perfect Dark is a more than worthy follow-up to Rare's
masterpiece of 1998. Even though there aren't that many revolutions in
Perfect Dark, there is enough to keep it new. Heck, just the new story
and graphics was enough, but Rare kept making it better. I think that's why
Rare kept on delaying it: To add more innovative features into one of the
Most hyped games of all time, Perfect Dark. One of the most innovative
features in the game has to be the FarSight gun. True it was taken from
the movie Eraser with Arnold S., but it's extremely awesome to use, and
it keeps the multiplayer game fresh and exciting.

 ______________________________________
|                                       |
| EXPANSION PAK INFORMATION             |
|_______________________________________|
| FEATURES AVAILABLE           |W/O|  W |
|______________________________|___|____|
|Multiplayer Challenges        | v |  v |
|______________________________|___|____|
|1 Player (Solo Missions)      |   |  v |
|______________________________|___|____|
|1-2P Multiplayer              | v |  v |
|______________________________|___|____|
|1-4P Multiplayer              |   |  v |
|______________________________|___|____|
|1-2P Cooperative              |   |  v |
|______________________________|___|____|
|2P Counter Operative          |   |  v |
|______________________________|___|____|
|Up to Eight Simulants         | v |  v |
|______________________________|___|____|
|APPROXIMATE % OF GAME         |35%|100%|
|AVAILABLE TO PLAYER           |   |    |
|______________________________|___|____|


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

2. Legal Stuff

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

 This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS <www.gamefaqs.com>
• Cheat Code Central <www.cheatcc.com>
• GameSages <www.gamesages.com>
• Vgstrategies.com <http://vgstrategies.about.com>
• GameShark.com <www.gameshark.com>
• The Resource <http://nemmysresource.cjb.net>
• Happy Puppy <http://www.happypuppy.com>


_____________________________NOT WWW.MEGAGAMES.COM_____________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: nemesis@flipmode.com

Copyright:
©  Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
included  within  this  file  cannot be reproduced in any way, shape or
form  (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and  unaltered  format. This FAQ cannot be used for profitable purposes
(even  if  no  money  would  be  made  from  selling it) or promotional
purposes.  It  cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.

  Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
employees  or  associates,  etc.  of  any  company, group, business, or
association,  etc.,  nor  can it be used by game sites and the like. It
cannot  be  used in magazines, guides, books, etc. or in any other form
of  printed  or  electronic  media  (including mediums not specifically
mentioned)  in ANY way, shape, or form (including reprinting, reference
or  inclusion),  without  the express written permission of the author,
myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
copyrights  and  trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.

  This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
want  it to be put up on any other web site and am not above explaining
this  to  your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.

  To  continue, this FAQ and everything included herein is protected by
the  Berne  Copyright  Convention of 1976, not to mention International
Copyright  Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain  and  simple, because the law is on my side. If you would like to
contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

3. UPDATES/REVISION HISTORY

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

-----------------------------------------------------------------------------
Version: Final (07/02/01)
-----------------------------------------------------------------------------

• Updated the format a bit, fixed some errors, and changed the site at the
  top of the FAQ, and removed my review of the game from the guide.


-----------------------------------------------------------------------------
Version 2.3 (07/29/00)
-----------------------------------------------------------------------------

• Finished the Cheese Locations section


-----------------------------------------------------------------------------
Version 2.2 (07/13/00)
-----------------------------------------------------------------------------

• Updated the Firing Range Section


-----------------------------------------------------------------------------
Version 2.1 (07/11/00)
-----------------------------------------------------------------------------

• Changed the "Challenges" section to the "Challenges / Firing Range" section

• Updated FAQ section

• Updated Secrets Section


-----------------------------------------------------------------------------
Version 2.07
-----------------------------------------------------------------------------

• Just fixed some stuff that needed to be fixed in the Walkthrough


-----------------------------------------------------------------------------
Version 2.06
-----------------------------------------------------------------------------

• Added some more Cheese Locations


-----------------------------------------------------------------------------
Version 2.05
-----------------------------------------------------------------------------

• Added another Cheese location

• Added "The Duel" walkthrough


-----------------------------------------------------------------------------
Version 2.03
-----------------------------------------------------------------------------

• Added the Cheese Locations section, thanks to DraSlayer@aol.com



-----------------------------------------------------------------------------
Version 2.02
-----------------------------------------------------------------------------

• Added some new ASCII art at the top of this document


-----------------------------------------------------------------------------
Version 2.01 (05/29/00)
-----------------------------------------------------------------------------

• Just fixed some stuff to make this FAQ more presentable


-----------------------------------------------------------------------------
Version 2.0 (05/28/00)
-----------------------------------------------------------------------------

• Completed the walkthrough for Perfect Agent



-----------------------------------------------------------------------------
Version 1.7 (05/28/00)
-----------------------------------------------------------------------------

• Added the walkthroughs for Missions 1-3 for Perfect Agent difficulty



-----------------------------------------------------------------------------
Version 1.6 (05/28/00)
-----------------------------------------------------------------------------

• Fixed the format of some sections and the text

• Added some of the Special Assignments walkthroughs for Agent difficulty



-----------------------------------------------------------------------------
Version 1.5 (05/27/00)
-----------------------------------------------------------------------------

• Completed the rest of the Special Agent Walkthrough, Missions 4-9

• Updated Multiplayer section



-----------------------------------------------------------------------------
Version 1.1 (05/27/00)
-----------------------------------------------------------------------------

• Added Missions 1-3 Special Agent Walkthrough



-----------------------------------------------------------------------------
Version 1.01 (05/26/00)
-----------------------------------------------------------------------------

• Fixed some areas in the FAQ

• Added some more GameShark codes



-----------------------------------------------------------------------------
Version 1.0 (05/26/00)
-----------------------------------------------------------------------------

• Completed the rest of the walkthrough for Agent mode: Mission's 7 through 9

• This is a complete Agent Walkthrough for Perfect Dark now

• Added the strategy for the final boss, the Skedar Leader

• Updated FAQ section


-----------------------------------------------------------------------------
Version 0.8 (05/26/00)
-----------------------------------------------------------------------------

• Added the rest of the Mission 6 Walkthrough

• Added the Mission 7 Walkthrough

• Updated FAQ section



-----------------------------------------------------------------------------
Version 0.7 (05/25/00)
-----------------------------------------------------------------------------

• Added the Mission 4 Walkthrough

• Added the Mission 5 Walkthrough

• Added some of the Mission 6 Walkthrough

• Updated FAQ section

• Added my review of Perfect Dark in the Introduction Section




-----------------------------------------------------------------------------
Version 0.4 (05/24/00)
-----------------------------------------------------------------------------

• Added the rest of Mission 3 Walkthrough

• Added the first part of Mission 4 Walkthrough

• Updated the Multiplayer Section



-----------------------------------------------------------------------------
Version 0.3 (05/24/00)
-----------------------------------------------------------------------------

• Added the first part of the Mission 3 walkthrough: Chicago

• Added some codes

• Also added some more to the Mission objectives



-----------------------------------------------------------------------------
Version 0.2 (05/23/00)
-----------------------------------------------------------------------------

•  Finally!!! After a _very_ long wait, I have Perfect Dark in my sweaty
   palms.....must...resist...urge...to..play.....

• Got the walkthrough for Agent difficulty for Mission 1 and Mission 2 done

• Added almost every section



-----------------------------------------------------------------------------
Version 0.15a (04/29/00)
-----------------------------------------------------------------------------

•  First version, beta release




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

4. Story

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

"Since the dawn of man, our planet has been watched. The reasons for this
interest differ from race to race: some merely wish to observe until humanity
has evolved to a point where they can introduce themselves without sparking
mass panic, while the motives of others are considerably less benign.

And not all humans are oblivious to the watchers above and among us. Daniel
Carrington, head of the elite Carrington Institute, suspects that rapid
technological developments at dataDyne HQ are the results of the corporation
taking a dark path to first contact - a path which apparently branches
through major Government agencies...

Whether or not his suspicions are justified, it is clear that events are
rushing to a head. People are being abducted, animals are being mutilated:
someone amongst the stars desperately wants something they believe us to
have, and Carrington suspects that the grand plan penetrates far deeper
than these surface incidents. Using all means available, the Institute
has resolved to find out exactly what's going on before it's too late,
and only recently has it been offered its first real lead into the
conspiracy: urgent messages from one Dr. Caroll located deep in the heart
of dataDyne operations, requesting extraction from the company before
alleged threats on his life are actually carried out.

Cue freshly-qualified Agent Joanna Dark, codenamed Perfect Dark thanks
to her unprecedented achievements in training. Her first real assignment
could hardly be of more importance: infiltrate the dataDyne skyscraper,
extract Dr. Caroll and bring him back to the Institute undetected and
unharmed. With events at dataDyne shrouded in mystery and yet moving so
fast, whatever knowledge Dr. Caroll possesses could ultimately decide
the fate of the human race."



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

5. Controls / Options

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

B Button - Reloads/Opens doors

A Button - Changes your weapon or device/allows you to switch weapons

Start - Pauses the game

L/R Buttons - Aims your weapon with the scope

Z Button - Fires your weapon/use gadget

Control pad - Allows you to look up and down, as well as side step to the
left and to the right when using the C-buttons:

C-Up - Look down
C-Down - Look up
C-Left - Side step left
C-Right - Side step right

Analog Stick - Moves you forward, backwards, and to the sides

==============================================================
Control Style 1.1: L/R Buttons = Aim
                   C-Up = Look Down
                   C-Down = Look Up
                   C-L/R = Strafe Left/Right
                   A Button = Weapon Select
                   B Button = Action/Reload Weapon
                   Control Stick = Walk/Turn
                   Z Button = Fire Weapon
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 1.2: L/R Buttons = Aim
                   C-Up = Forwards
                   C-L/R = Strafe Left/Right
                   C-Down = Backwards
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look
                   Z Button = Fire
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 1.3: L/R Buttons = Weapon
                   C-Up = Look Down
                   C-L/R = Strafe Left/Right
                   C-Down = Look Up
                   A Button = Fire Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Aim
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 1.4: L/R Buttons = Weapon
                   C-Up = Forwards
                   C-L/R = Strafe Left/Right
                   C-Down = Backwards
                   A Button = Fire Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Aim
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 2.1 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Fire Weapon
==============================================================
Control Style 2.1 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look/Strafe
                   Z Button = Aim
==============================================================
Control Style 2.2 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look
                   Z Button = Fire
==============================================================
Control Style 2.2 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Strafe
                   Z Button = Aim
==============================================================
Control Style 2.3 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Aim
==============================================================
Control Style 2.3 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look/Strafe
                   Z Button = Fire Weapon
==============================================================
Control Style 2.4 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look
                   Z Button = Aim
==============================================================
Control Style 2.4 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Strafe
                   Z Button = Fire Weapon
==============================================================

Reverse Pitch: Changes the direction style your aiming mechanism goes

Look Ahead: This lets you see ahead during gameplay. I suggest leaving it on.

Head Roll: This allows you to turn your head fully around when looking.

Auto-Aim: This will hone in on enemies during fire when set on.

Aim Control: You can select Hold, where you have to hold the Aim, or toggle,
             where it is automatically set when the corresponding key is pressed.




----------------------
CARRINGTON INSTITUTE:
----------------------
Upon going here for the first time you will be guided through on a tour by a
local worker. He will show you around all the rooms inside where you can train,
head the the hangar, and a bunch of other things, I suggest you take the tour,
no matter how slow this guy walks.


---------------
SOLO MISSIONS:
---------------
This is the main gameplay area of the game. You will be able to play all missions
in the game here on 3 different modes, Agent, Special Agent, and Perfect Agent.
Each mission has it's own objectives you must complete in order to pass that
mission and gain access to the next. My walkthrough covers each mission. This
is the major part of the game.


------------------
COMBAT SIMULATOR:
------------------
Upon selecting the combat simulator, you can either play Challenges, do a
Quick Start, or load preset games. You can select the first 4 challenges at
the start of the game to play, there are a total of 30, later in my FAQ you
will find how to beat each challenge and what you win by doing so.


--------------------
CO-OPERATIVE PLAY:
--------------------
This is sort of an easier or harder way to play the actual missions. You will
have a helper along with you in each mission by selecting this option, so it's
basically for beginners to the game.


-------------------
COUNTER-OPERATIVE:
-------------------
This is the MultiPlayer section of the game, please see the "Muliplayer" section
in this FAQ for more information.


---------------
CHANGE AGENT:
---------------
This allows you to change the current game you are playing (Save File) it does
not let you change your character, just the save file. So if you want to change
the current game you are playing, this is how you'd do so.


---------
OPTIONS:
---------
By pressing RIGHT on your control stick you will be taken to the game's options
menu. There you will find several options which you can change to make your
gameplay more suitable to your needs. Here are the options you can change...

--------
AUDIO:
--------
Sound Volume: Here is where you can set the volume of the Sound Effects.

Music Volume: Same as Sound only this changes the volume of the BGMusic.

Sound Mode: Here you can select from Stereo, Mono, Headphone, or Surround.

Language Filter: I'm not sure what this does yet.


-------
VIDEO:
-------
Screen Size: You can choose from a Full Screen, Wide Screen, or Cinema Screen size.

Ratio: Not sure what this does, but you can choose from Normal or 16:9

Hi-Res: This sets the screen resolution to Normal or High.

2-Player Screen Split: This sets the 2-Player screen either Horizontal or Verticle.



-------
DISPLAY
-------
Sight on Screen: Not sure what this does yet.

Always Show Target: This will show a target when AIM is located over an
                    enemy or shootable object.

Show Zoom Range: This will shows the range when you zoom on screen.

Ammo on Screen: This will show the amount of ammo. you have left on the
                screen during gameplay.

Show Gun Function: Shows a gun's function upon selection.

Paintball: Sets shooting into Paintball mode.

In-Game Subtitles: This will print out spoken text during the game.

Cutscene Subtitles: Same as above.

Show Mission Time: This will show how long it's taken you for your current
                   mission.


---------
CINEMA:
---------
Play-All: This will play all current cinemas you have viewed.

Other Cinemas: Below Play All you will be able to view all cinemas
               individually as you open them.



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5. Game Basics

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

+=--=+=--=+
• Strafing:
+=--=+=--=+
This movement allows you to side-step enemy fire and cut corners a lot faster
than normal. Strafing also allows you to circle opponents and "take-care" of
them faster. Do this by using the Left and Right C buttons.


+=--=+=--=+
• Head Shots:
+=--=+=--=+
Just like in Goldeneye, Perfect Dark has a body system, that is, it really
does matter where you shoot the enemies. To save ammo, to be stealthy, or
to just make the game easier, use Head Shots. Just aim for the head or face,
pull the trigger, and that enemy will go down faster than you can say
"Bye bye..."


+=--=+=--=+=--=+=--=+
• Always take cover:
+=--=+=--=+=--=+=--=+
Taking cover behind crates or walls will save you health, and will provide
you with much-needed protection when you need to reload your weapon. Whenever
reloading, always take cover whenever possible to save your ass from on
coming fire.


+=--=+=--=+=--=+=--=+=--=+
• Always try to be stealty:
+=--=+=--=+=--=+=--=+=--=+
I good rule of thumb: If the enemy cannot see you, then they cannot kill you.
Always remember this when playing through Perfect Dark. It's better to take
your time and sneak up on the enemy and take them out silently then to
come running into a room full of enemies with guns a blazing.....unless you
are trying to unlock a time cheat. ;)


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Try to use any secondary option when possible:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Using the secondary function on some weapons will save you ammo. An example
would be some of the pistols, which have the pistol-whip ability as the
secondary function. Using the pistol-whip instead of the normal gun will:

A) Save you ammo
B) Won't allow you to become detected (stealthy)


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Don't use a loud weapon in a room with many guards:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Duh. If you use a loud weapon instead of a silenced weapon in a room full of
guards, the other guards will hear the shot, and come running at you, and
attempting to kill you. It's ok to use a loud weapon in a room with one guard,
but never use one in a room with more than one guard. It's just common sense.


+=--=+=--=+
• Run away:
+=--=+=--=+
When it starts to get thick (lot's of enemies that you can't handle), just
run away. Running away gives you time to think of a strategy, reload, get
more health or armor, etc. And most of the time most of the guards won't
follow you the whole way through, so you can lose some guards at the same
time.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Use the Automatic aiming mechanism:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Whenever an enemy is in your sights, Joanna will almost (90% of the time)
always aim for the nearest enemy to her. Use this to your advatage in tight
situations. If there are plenty of baddies around you at once, then
just let your gun rip and you'll be able to kill of multiple baddies
at the same time, or you will be able to kill them without aiming very
well. This works very well when you are over-whelmed with baddies
in a difficult situation.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Use the Red-Targeting system:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Again, whenever you have your sights aimed at an enemy for a perfect
head-shot, your sights will turn red, and your gun will make a noise.
This is to let you know that you have a possible head-shot, and that
you should shoot while the aiming mechanism is red. If you do shoot
when it's red, you will almost always get a head-shot, and a very
easy kill for the game. Always be aware of the red aiming mechanism
when trying to be stealthy or just don't want to be over-whelemed
by guards and baddies.


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• Play the Solo Missions as Co-op instead of by yourself:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Playing the Solo missions as a Co-op team instead of by yourself
is a fun way to play the game, and it also makes the missions
easier, since you have double the forces that you would normally
have. And even if you don't have another friend with you to play,
you can still play Co-op with a computer Simulant. And since
there are two of you, you have double the fire-power, double
the thinking power, and you can get most of the objectives
done a lot quicker than normal. Try it sometime.



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6. Characters

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+=--=+=--=+=--=+
Joanna Dark:
+=--=+=--=+=--=+
Age: 23
Training Status: Complete
Training Grade: A++
Active Status: Assigned

Profile: Highly trained but inexperienced. Reactions superd. Proficient with
         a variety of weapons. Very competent all-round agent. Highest
         recorded training scores resulting in the creation of a new class of
         training grade. The embodiment of the Carrington Institute's ideal
         agent, hance the callsign 'Perfect Dark'.


+=--=+=--=+=--=+
Jonathan:
+=--=+=--=+=--=+
Age: 28
Training Status: Complete
Training Grade: A+
Active Status: Undercover

Profile: Our most experienced undercover agent. Highly accurate with his
         chosen weapon (Magnum Revolver). Perfectly suited to undercover
         missions. Less suited to out-and-out combet. Before the activation
         of Joanna Dark as a CI Agent he held the honour of having the
         highest recorded training scores.


+=--=+=--=+=--=+=--=+
Daniel Carrington:
+=--=+=--=+=--=+=--=+
Age: 62
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile: Intelligent patriarchal scientist/enterpreneur, and founder of the
         Carrington Institute which distributes new technologies into the
         public domain. Plans all missions carried out by his agents, and
         runs each operation direct from a link in his office. Strange
         tastes in clothes.


+=--=+=--=+=--=+
President:
+=--=+=--=+=--=+
Age: 50
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile: The Current President of the United States.


+=--=+=--=+=--=+=--=+
Cassandra De Vries
+=--=+=--=+=--=+=--=+
Age: 39
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile:  The head of dataDyne Corp. Addicted to power, dislikes being anybody's
          underling. Hates it when she loses the initiative. Is prepared to do
          extremely unscrupulous things in order to get ahead of her
          competition, to whit Daniel Carrington, whom she hates.



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7. Walkthrough Basics

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There are a total of Nine Missions in Perfect Dark, along with Special Hidden
Missions that must be earned. There are also different difficulty levels that
you can play on:
- Agent
- Secret Agent
- Perfect Agent

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Here are some descriptions from Dallas:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

AGENT - The standard agent, this is how you will begin each level. Playing
         levels in Agent mode enables you to do less work, but it's also
         the easiest mode to play on. Not too good for bragging rights.

SPECIAL AGENT - One rank above the standard agent, Special Agent mode allows
                 you to complete more obstacles in each mission, and it is the
                 2nd hardest mode to play on. You would be considered a "good"
                 player when beating a mission on Special Agent.

PERFECT AGENT - The absolute highest ranked agent you can play as. On Perfect
                 Agent mode, you have the maximum amount of obstacles to tackle
                 and it's the hardest mode. You can call yourself a god at this
                 game if you beat missions on Perfect Agent.


+=--=+=--=+=--=+=--=+=--=+
Here are what they mean:
+=--=+=--=+=--=+=--=+=--=+
 _______________________________
|              |                |
| DIFFICULTY   | LEVEL LAYOUT   |
|______________|________________|
|              |                |
|  Agent       | Small, simple  |
|______________|________________|
|              |                |
| Secret Agent | Average layout |
|______________|________________|
|              |                |
|Perfect Agent | Big, complex   |
|______________|________________|


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Here is a list of each mission, along with the level it is in:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 _____________________________________________________________
|    Mission                  |          Level(s)             |
|_____________________________|_______________________________|
|                             |                               |
| Mission 1                   |  DataDyne Central             |
|                             |  DataDyne Research            |
|                             |  dataDyne Central             |
|                             |                               |
| Mission 2                   |  Carrington Villa             |
|                             |                               |
| Mission 3                   |  Chicago                      |
|                             |  G5 Building                  |
|                             |                               |
| Mission 4                   |  Area 51                      |
|                             |  Area 51                      |
|                             |  Area 51                      |
|                             |                               |
|                             |                               |
| Mission 5                   |  Air Base                     |
|                             |  Air Force One                |
|                             |  Crash Site                   |
|                             |                               |
| Mission 6                   |  Pelagic II                   |
|                             |  Deep Sea                     |
|                             |                               |
| Mission 7                   |  Carrington Institute         |
|                             |                               |
| Mission 8                   |  Attack Ship                  |
|                             |                               |
| Mission 9                   |  Skedar Ruins                 |
|                             |                               |
|_____________________________|_______________________________|



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Here is a list of each mission, and what type of mission it is:
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 _____________________________________________________________
|    Mission                  |          Type                 |
|_____________________________|_______________________________|
|                             |                               |
| Mission 1                   |  Defection                    |
|                             |  Investigation                |
|                             |  Extraction                   |
|                             |                               |
| Mission 2                   |  Hostage One                  |
|                             |                               |
|                             |                               |
| Mission 3                   |  Stealth                      |
|                             |  Reconnaissance               |
|                             |                               |
|                             |                               |
| Mission 4                   |  Infiltration                 |
|                             |  Rescue                       |
|                             |  Escape                       |
|                             |                               |
| Mission 5                   |  Espionage                    |
|                             |  Anti-terrorism               |
|                             |  Confrontation                |
|                             |                               |
| Mission 6                   |  Exploration                  |
|                             |  Nullify Threat               |
|                             |                               |
| Mission 7                   |  Defense                      |
|                             |                               |
| Mission 8                   |  Covert Assault               |
|                             |                               |
| Mission 9                   |  Battle Shrine                |
|                             |                               |
|_____________________________|_______________________________|


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Mission Objectives:
+=--=+=--=+=--=+=--=+

Key:
+=--=+
A- Agent Difficulty level
S- Secret Agent Difficulty level
P- Perfect Agent Difficulty level

 __________________________________________________________________________
|           |                  |                                           |
| MISSION   |    LEVEL         |    OBJECTIVES                             |
|___________|__________________|___________________________________________|
|           |                  |                                           |
| Mission 1 | DataDyne Central:| -Disable Internal Security Hub (S,P)      |
|           |    Defection     | -Obtain the keycode Necklace (S,P)        |
|           |                  | -Download Project Files (P)               |
|           |                  | -Disable external Comms Hub (S,P)         |
|           |                  | -Gain entrance to Laboratory (A,S,P)      |
|___________|__________________|___________________________________________|
|           |                  |                                           |
| Mission 1 |DataDyne Research:| -Holograph Radioactive Isotope (A,S,P)    |
|           |  Investigation   | -Start Security Maintenence Cycle (S,P)   |
|           |                  | -Shut down the experiments (S,P)          |
|           |                  | -Obtain experimental technologies (P)     |
|           |                  | -Locate Dr. Caroll (A,S,P)                |
|___________|__________________|___________________________________________|
|           |                  |                                           |
| Mission 1 | DataDyne Central:| -Access the Foyer Elevator (A,S,P)        |
|           |    Extraction    | -Reactivate Office Elevator (P)           |
|           |                  | -Destroy DateDyne's Hovercopter (S,P)     |
|           |                  | -Defeat Cassandra's Body Guards (A,S,P)   |
|           |                  | -Rendezvous at the Helipad (A,S,P)        |
|___________|__________________|___________________________________________|
| Mission 2 | Carrington Villa:| -Save the Negotiator (A,S)                |
|           |  Hostage One     | -Eliminate the Rooftop Snipers (S,P)      |
|           |                  | -Activate Wind Generator (A,S,P)          |
|           |                  | -Locate and Eliminate DataDyne Hackers (P)|
|           |                  | -Capture the DataDyne Guard (P)           |
|           |                  | -Rescue Carrington (A,S,P)                |
|___________|__________________|___________________________________________|
| Mission 3 |    Chicago:      | -Retrieve the Drop Point Equipment (A,S,P)|
|           |     Stealth      | -Attach the Tracer to the Limousine (P)   |
|           |                  | -Prepare your escape route (S,P)          |
|           |                  | -Create a vehicular diversion (A,S,P)     |
|           |                  | -Gain entry into the G5 building (A,S,P)  |
|___________|__________________|___________________________________________|
| Mission 3 |   G5 Building:   | -Disable the Damping Field Generator (P)  |
|           |  Reconnaissance  | -Deactivate the Laser Grid Systems (S,P)  |
|           |                  | -Photograph Meeting Conspirators (A,S,P)  |
|           |                  | -Retrieve Dr. Caroll Backup from safe(ASP)|
|           |                  | -Exit the G5 Building (A,S,P)             |
|___________|__________________|___________________________________________|
| Mission 4 |     Area 51:     | -Shut down air intercept radar (A,S,P)    |
|           |  Infiltration    | -Plant comms device on antenna (S,P)      |
|           |                  | -Disable all Robot Interceptors (P)       |
|           |                  | -Gain entrance to hangar lift (A,S,P)     |
|           |                  | -Make contact wih CI spy (A,S,P)          |
|___________|__________________|___________________________________________|
| Mission 4 |    Area 51:      | -Destroy computer records (P)             |
|           |     Rescue       | -Locate conspiracy evidence (S,P)         |
|           |                  | -Obtain and use lab technician d.g (A,S,P)|
|           |                  | -Gain access to autopsy lab (A,S,P)       |
|           |                  | -Rescue the crash survivor (A,S,P)        |
|___________|__________________|___________________________________________|
| Mission 4 |     Area 51:     | -Locate alien tech medpack (P)            |
|           |      Escape      | -Rendezvous with CI spy (A,S,P)           |
|           |                  | -Locate secret hangar (A,S,P)             |
|           |                  | -Revive Maian bodyguard (S,P)             |
|           |                  | -Escape from Area 51 (A,S,P)              |
|___________|__________________|___________________________________________|
| Mission 5 |    Air Base:     | -Obtain diguise and enter base (A,S,P)    |
|           |    Espionage     | -Check in equipment (S,P)                 |
|           |                  | -Subvert security monitoring system(A,S,P)|
|           |                  | -Obtain flight plans from safe (P)        |
|           |                  | -Board Air Force One (A,S,P)              |
|___________|__________________|___________________________________________|
| Mission 5 |   Air Force One: | -Locate and retrieve equipment (S,P)      |
|           |   Antiterrorism  | -Locate President (A,S,P)                 |
|           |                  | -Get President to escape capsule (A,S,P)  |
|           |                  | -Secure Air Force One flight path (P)     |
|           |                  | -Detach UFO from Air Force One            |
|___________|__________________|___________________________________________|
| Mission 5 |   Crash Site:    | -Retrieve Presidental medical scanner(S,P)|
|           |  Confrontation   | -Activate distress beacon (A,S,P)         |
|           |                  | -Shut down enemy jamming device (P)       |
|           |                  | -Retire Presidential clone (A,S,P)        |
|           |                  | -Locate and rescue President (A,S,P)      |
|___________|__________________|___________________________________________|
| Mission 6 |    Pelagic II:   | -Disable primary power source (A,S,P)     |
|           |    Exploration   | -Secure laboratories and research data (P)|
|           |                  | -Deactivate GPS and autopilot (A,S,P)     |
|           |                  | -Activate Moon Pool lift (S,P)            |
|           |                  | -Rendezvous and escape with Elvis (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 6 |    Deep Sea:     | -Reactivate teleportals (A,S,P)           |
|           |  Nullify Threat  | -Disable Citan megaweapon (A,S,P)         |
|           |                  | -Secure control room (S,P)                |
|           |                  | -Restore Dr. Caroll's personality (P)     |
|           |                  | -Escape from Cetan ship (A,S,P)           |
|___________|__________________|___________________________________________|
| Mission 7 |   Carrington     | -Reactivate automatic defenses (S,P)      |
|           |   Institute:     | -Release hostages (A,S,P)                 |
|           |    Defense       | -Retrieve experimental weapon (A,S,P)     |
|           |                  | -Destroy sensitive information (P)        |
|           |                  | -Deactivate Bomb (A,S,P)                  |
|___________|__________________|___________________________________________|
| Mission 8 |  Attack Ship:    | -Disable shield system (A,S,P)            |
|           | Covert Assault   | -Open hangar doors (P)                    |
|           |                  | -Access navigational systems (A,S,P)      |
|           |                  | -Sabotage engine systems (S,P)            |
|           |                  | -Gain control of bridge (A,S,P)           |
|___________|__________________|___________________________________________|
| Mission 9 |  Skedar Ruins:   | -Identify temple targets (A,S,P)          |
|           |  Battle Shrine   | -Activate bridge (A,S,P)                  |
|           |                  | -Gain access to inner Sanctum (S,P)       |
|           |                  | -Destroy secret Skedar army (P)           |
|           |                  | -Assasinate Skedar leader (A,S,P)         |
|___________|__________________|___________________________________________|




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8. Agent Walkthrough

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

This walkthrough for the Agent difficulty setting was created solely for
the Agent setting, and not for any other setting.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Decfection
-----------------------------------------------------------------------------
Objectives: 1.) Gain entrance to the Laboratory

Starting Tips:  Watch out for the cameras. There is one planted on
                the rooftop of dataDyne which can be shot from a nearby
                hallway, the other is near the bottom of a ramp on the
                side of the wall and can also be destructed, so be
                careful.


1.) Gain entrance to the Laboratory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you first start, you'll only have one objective: Gain entrance to the
laboratory. To do this, you'll have to find the elevator that leads into
the laboratory. The entrance to the laboratory is via an elevator, the door
to this elevator is located behind another hidden door as before. The door can
be pretty tough to locate, but once you find it, the level should be
fairly easy to complete. Only exit if you have completed ALL other
objectives. Once you have landed on the rooftop, turn right and head down
the ramps to the lower level. Look down the next set of ramps and you should
spot a guard patroling the area. Kill him, and grab the CMP150 that he drops.
After taking the guard down, go to the left of the end of the ramp, and through
the door with the steel grates on it. Once inside, go through the next door
that's right in front of you. Now turn left and slowly go down the ramp, but
do it slow enough so that the guard near it won't see you until you pop a cap
in his ass. After killing the guard, continue down the sets of ramps until
you reach the bottom.

At the bottom of the ramp, go right and head through the door with the steel
grates on it on the far wall. Once through the door, go down the next set of
ramps until you reach another guard about halfway down. Take him out with
your Silenced Falcon, then go through the wooden door at the bottom.

Go right after heading through the wooden door, and take out the guard ahead
of you with a head shot. Another guard should come to his rescue, so take
care of him as well. Now go back a bit and use the glass elevator near the
wooden door you just used. After the long ride, head out of the elevator
and head down the nearby steps and kill off all of the guards with helmets
around you. Now take a right at the bottom of the steps, and go into a
small room with a computer and a desk in it. There should be a multi-colored
wall. Press B to open it and reveal a hidden door. Kill all of the enemies
in here, then work your way around the area until you reach a blue-ish elevator.
Take it to complete your only objective.



-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Research: Investigation
-----------------------------------------------------------------------------
Objectives: 1.) Holograph Radioactive Isotope
            2.) Locate Dr. Caroll


1.) Holograph Radioactive Isotope:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the elevator, then go left and down the hallway until you reach a door
to your right. Go through it, then immediatly go left, then right to see a
door straight ahead of you. Go through it, and you should be in a large
room. Go right and head through the door with the Caution sign on it. Go
through the first door, and after the second door, you'll encounter two
guards. Kill them both, then equip your Camspy. Now move it through the
next door into the radioactive room. Move it straight ahead until you get
a clean shot of the green radioactive isotope. Now press the Z trigger to
holograph it. Your first objective is complete.


2.) Locate Dr. Caroll:
~~~~~~~~~~~~~~~~~~~~~~~~
Move the Camspy back to Joanna's legs, then press B to pick it up again.
You will resume control of Joanna again. Now exit all of the Caution doors
until you are back in the large room again. Go right and through the large
door that says "Sector 2". On the other side, shoot the guard quickly, then
continue through the next door. Be prepared because there are a ton of guard
here. After you've killed all of the guards, go to the end of the corodor,
go right and through the door.

Kill the guards in here, then head through the next door that says "Sector
Three". You'll see some lasers blocking your path. Wait until that little
robot on the ground to float near them and deactivate the lasers. Go through
each of the doorways until you reach a smaller door that reads "Sector Three."
Head through it.

Continue through the next door until you reach some more guards with Dragons.
Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby
computer next to the door. This will unlock all Security doors. Go through
the door, and tak ecare of the guards in the next room. Now go through the
door labeled "Restricted". Continue through the next sets of doors, and past
the sentry guns, and go through the large door at the end to complete your
second and last objective.



-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Extraction
-----------------------------------------------------------------------------
Objectives: 1.) Access the Foyer Elevator
            2.) Defeat Cassandra's Body Guards
            3.) Rendezvous at the Helipad


1.) Access the Foyar Elevator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the Night Vision Goggles. The primary objective of
this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a
guard who's sitting behind a desk. Kill him with a head shot. Now turn right
from the desk, and go over to the wall and you'll find a hidden door. Open
it, then kill the guard inside. Grab the ammo, then go right and kill the next
two guards that you find. Now work your way around the main room you are in,
killing any guards that you encounter, until you reach some stairs with guards
at the top. Shoot these guards, go up the stairs, and go left and into the
elevator to complete the first objective.


2.) Defeat Cassandra's Body Guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you go up the elevator, remove the Night Visison Goggles. Now exit the elevator,
go right, and go around the corner to your right and kill the guard around the
bend. Now head thought the doors behind him. Follow the curving hallway until
you reach two of Cassandra's body guards. Kill them and take their shotguns and
cartridges. Now go through the single door at the end of the hallway. In this
room, kill another one of Cassandra's body guards.

Backtrack to the first elevator (not the one you previously used). It should
take you one floor up. Go right from the elevator, then go around the corner
until you reach some more helmeted guards. Kill 'em, then head through the
door to the left of the guards. In here, work your way through the inner office,
go left and through the hidden sliding door. Go through the next unlocked
door to find another body guard. Kill him, then head through the next door.
Walk forward and you will see the elevator on your left. Ignore it for a moment,
then go straight and clear the room ahead of any more body guards. Now return
to that elevator and use the door next to it.

Go up the stairs to the next floor. Go right, and you'll hear some scientists
and a guard arguing. Kill the guard, then let the scientists run away. Take
the Rocket Launcher. Turn to your right and use the door near where you got
the Rocket Launcher. Take the stairs here to the top floor, and through the
steel grate. Once outside, kill the remaining bodyguards to complete the
second objective.


3.) Rendezvous at helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now take the ramps all the way back to the helipad. Once at the helipad,
you will complete your third and final objective for Mission 1.



-----------------------------------------------------------------------------
[8.2]. Mission 2 - Carrington Villa: Hostage One
-----------------------------------------------------------------------------
Objectives: 1.) Save the negotiator
            2.) Activate wind generator
            3.) Rescue Carrington


1.) Save the negotiator:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatly run forward to the over-look, and use the Sniper Rifle to kill the
two guards holding the negotiator hostage with head shots. If you did it quick
enough, then your first objective is complete.


2.) Activate wind generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around and run around the center area until you pass some crates and
find a path with a guard. The guard will lay down and attempt to snipe you,
so take him out with a head shot, then take the CMP150. Continue down the path.
Veer right, and look over the ledge to the right and use the sniper rifle to kill
the two guards below. Now run off the ledge, and go down the path on the right.

Continue until you reach a path that goes left. Peek around the wall, and you'll
see a guard a top the roof. Take him out with the sniper rifle, then go over to
where he dropped, and take the stairs to the right. Use the wall for cover, and
kill the four snipers in the main courtyard. After disposing of them, go out into
the courtyard, and you should see another sniper on the roof to the left. Kill him,
then go right until you reach the over-look of the ocean.

You should spot another guard far into the distance. Shoot him. Turn around and
go straight ahead and up the sets of stairs. The last sniper is straight ahead
from the top of the stairs. Take care of him, then go through the door at the top.

Use your CMP150 to kill all of the guards in this room. Now go down the stairs.
Go right at the foot of the stairs, and go down the very first blue hallway and
into the room at the end. Kill the dumb guards here, then use the stairs at the
back right of the kitchen. At the bottom of the stairs, kill the two guards, then
head through the double doors on the left (the second set).

Kill the guards at the bottom of the stairs. Now go around the stairs and use
the doors beneath them. Once through the doors, follow the hallway to the end
and go right. Kill the three guards, then activate both control panels, the
ones that are across from each other. Now head back to where you came from,
and take the path that goes right. Follow it until you reach the wind mill
and some guards. Kill them first, then activate the windmill. Your second
objective is complete.


3.) Rescue Carrington:
~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Windmill room, then go straight until you reach a door. Go through it,
go down the stairs, and go left again and through the door. Make your way around
this area and kill every guard. One of the guards holds a card key. Once you've
gotten the card key, go to the back of the room, and use it to unlock the door,
and save Carrington and complete your third and final objective.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - Chicago: Stealth
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve drop point equipment
            2.) Create vehicular diversion
            3.) Gain entry to G5 building


1.) Retrieve drop point equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll begin this mission with your fists. Walk forward to the end of the
ally, and wait for the guy to walk by. Now take him down with your fists,
then slowly peek around the corner and take out the guard with a head shot.
Now go around the corner to your left and down the stairs and through the
doorway. Carefully round the next corner, and you should see a taxi across
from you. There is a guard next to the taxi. Take him out quietly, then turn
right and take out the other guard. Make sure the patrolling floating robot
doesn't see you, because you can't kill it.

After taking care of that guard, go down the right side of the street until
you reach another hallway on the right. Kill the guard inside it. Now keep
going down the street, and go past the limo. Right after passing the limo
and going right, you'll get some info about a storm drain. At the end of the
ally, drop down into the storm drain, then turn around and go underneath
the grates to find some stuff left for you. You've also just completed the
first objective.


2.) Create vehicular diversion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After getting the stuff, make your way back to where the limo was, but keep
going until you reach an opening in the fence. This opening leads to a sewer.
Kill the guards in the sewer, then go into the sewers. Clean the area of
any more guards, then leave the sewer from where you came in from, and go
right to the taxi. Use the Reprogrammer on the taxi.

Wait a bit, and the taxi will crash, creating a diversion. Objective number 2
has been completed.


3.) Gain Entry to G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go into the red hallway that was across from the taxi.
In the next room, knock out the two civilians. Push the trash bin next to the
barrels that are in the corner, then shoot the barrels to cause an explosion.
Take the BombSpy from the ground.

Back up into the hallway, and use the Bombspy to look around into the next
hallway where the trash bin was. Activate the Bombspy in the area where all
the guards are and you'll kill them all. Now walk to where you activated
the Bombspy. Go to the right of where you made it explode, and kill the guards
here, then go to the top of the stairs, and put the Remote Mine on the concrete
door at the top, BUT DO NOT DETONATE IT.

Ok, now exit this area, and go straight ahead and go into the room across from
the storm drain and enter then giant elevator to complete your third and final
objective end the first part of Mission 3.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - G5 Building: Reconnaissance
-----------------------------------------------------------------------------
Objectives: 1.) Holograph meeting conspirators
            2.) Retrieve Dr. Caroll backup from safe
            3.) Exit G5 Building


1.) Photograph meeting conspirators:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you start, you'll have to face a couple of invisible guards. One of them
is carrying a card key you'll need. Just wait until you they start shooting at
you, and you'll see the outline of them. That's when you shoot them. Once the
guards are killed and you have the key card, leave through the only unlocked door.

Kill the guard at the end of the hall, then activate the control panel to the
right of the door, then enter the door at the end of the hallway. In here, turn
right to see a door inside some glass windows. Walking through here will activate
some lights, as well as some more invisable guards. Kill them, and grab the card
key from one of them. Now go through the door that's inside the glass case.

Right when you walk in, shoot the guard by suprise, then walk past the stairs,
and grab the shield next to the stairs. Go up the stairs, and through the door
at the top. Go right at the door and down a small hallway. Kill the two guards,
then go to the Alarm that's next to the first door on your right. Make sure the
third guard doesn't get to this, so when he runs in, kill him. There are four
more control panels in this area. De-activate all four of them to deactivate
the lasers; they should turn green when activated.

Now head through the door next to the alarm, and kill the guard at the bottom of
the stairs. At the bottom of the stairs, go right and down the corodor. In the
next room, defeat the three guards. Walk over to the large control panel and use
B to disable the damping field generator. You don't need to do this, but it helps.
Go back to the room with the Alarm in it.

Once in this room, turn right and face the door. There is a guard on the other
side. Shoot him through the glass, then go up the stairs at the other end of this
room. At the top of the stairs, go right, and crouch to get under the roof, and
follow the piping to the area where you killed that guard. Now use the Camspy,
and make it follow the pipes into the next room. Make sure it doesn't get seen
by any guards or else you'll fail your mission. Once you get it in the room,
you'll complete your first objective.


2.) Retrieve Dr. Caroll backup from safe:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go forward and drop down. Kill any guards that are around you. If you set
off the alarm, then just turn it off. Now go through the door to the left of the
alarm, kill any guards near the stairs, then go up the stairs. Go right at the
top of the stairs, take care of any guards here, then go through the door in the
green area on the right. In here, turn right, and use the Door Decoder on the
control panel next to the door.

You'll have to wait 1 minute to open the vault, so wait here and kill any guards
that happen to wander here. Once the minute is up, open the large blue vault in
the back of the room, and take the Backup Disc from the back. Objective 2 complete.


3.) Exit G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now run out of the room, and head straight and towards the explosion, and go through
the hole in the wall to complete your third objective and exit Mission 3.


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Infiltration
-----------------------------------------------------------------------------
Objectives: 1.) Shut down air intercept radar
            2.) Gain access to hangar lift
            3.) Make contact with CI spy


1.) Shut down air intercept radar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when the mission starts, strafe left until you are behind a pillar or
something for cover and wait for the guards to walk by you, then kill them.
Collect the MagSec's and ammo, and any grenades they drop. But watch out for
the automatic machine gun. Now go the opposite way from the helipad, and down
the path. Further down the path is another automatic gun, so use your MagSec
to destroy it. Now go past the remains of it and around the corner.

Go slowly around the corner because there is another machine gun on your left.
Shoot it, then continue forward. Turn right and face the large tower. Use your
weapons (either the Falcon or the MagSec) to kill them both. Run past the
tower, and kill any guards that come running through the tunnel, then, if
you have any grenades, toss one through the hole in the fence to the left
of the tunnel onto the snow. This will detonate any mines, and allow you to
get the Rocket Launcher on the helipad. Take it, then go up the tower. At
the top, press the red button to open the gate, then go back down the tower,
and go into the tunnel.

At the end of the tunnel, there are guards and a machine gun to your left.
Take care of all of these, then go back to the helipad where you got the
Rocket Launcher. Stand on the helipad, and toss a grenade towards the cliff,
and it'll detonate any more mines. Now veer left from the helipad and you'll
spot a small opening in the side of the steel wall. Crouch and enter it.

Towards the end you'll find some armor. Take it, then exit the small tunnel,
and kill the guard out here and follow the path to the end. Now turn right
and take out the two machine guns on the wall. Turn around and go past the
hole in the wall on your right, and turn left. Go down the side of the wall,
and turn left again at the end, and take out the machine gun on the wall
above you. Turn around, and go down the ladder and into the hole in the ground.

Go into the silver door in front of you, veer right and make your way to the
back of this room. Set your Explosives on the Computer Panel in the back. As
fast as you can, leave the room and go up the ladder again. First objective
completed.


2.) Gain entrance to hangar lift:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the top, go forward and shoot the guy in the middle of the large open area.
Take the key card he drops. Go to the right of where the guy was standing,
and next to the very large roll-up gates is a key-reader on the left. Press
B to activate it and open the gates. Enter it, then go up the elevator on the left.

Exit the elevator, and kill the guards with your Dragon. Watch out for the
guards with grenades. Once you've exited the elevator successfully, your
second objective will be complete.


3.) Make contact with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run to the ramp in the back of the room and go up it. Use the path at the top
and use the elevator at the end. Exit the elevator, and follow the path again
until you reach another ramp. Kill any guards you encounter. Run underneath
the ramp and through the open door to meet with the CI spy and finish the
first part of Mission 4.


-----------------------------------------------------------------------------
[8.4.]. Mission 4 - Area 51: Rescue
-----------------------------------------------------------------------------
Objectives: 1.) Obtain and use lab technician disguise
            2.) Gain access to autopsy lab
            3.) Rescue crash Survivor


1.) Obtain and use lab technician disguise:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you start, go forward and go around the corner to the right. Head up the
ramp and take care of any guards that are patroling the area. After clearing
out the place, walk out off the ramp and turn right and go through the
opening in the crates. Go to the end, and turn right again, and you'll be
facing a guard. Kill him, then turn and face the explosive barrel underneath
the crates on your left. Crouch and grab the Double Falcon 2 where the
barrel used to be. Now head back towards the ramp you came in here through,
and use the nearby elevator and take it up to the next floor. Kill any guards
that are waiting for you at the top, then exit the elevator and head right.

Pick off the guard that's far away, then turn around and head back past the
elevator. Follow the catwalk to the right until you reach a very large steel
door. Go through it, then kill any guards that are on the catwalk above.
Beware of any guards that use the elevator and attempt to catch you off
guard this way. Kill ALL OF THE GUARDS HERE, then go all the way back to
the beginning of the level where that crate was.

Once you are back here, use the Action button to push the crate, then take
it back up the elevators and to the top of the catwalk. Follow the black
catwalk until you reach a spot on the wall where a small X is carved into
the steel part of the wall on your right. Put it right in front of this wall
and shoot the crate to make it blow up, and create a hole in the wall. Go
into the hole and through the tunnels. On the other side, you should have
killed a scientist. Take his Lab Clothes and equip them to complete the first
objective. Now put away your guns.


2.) Gain access to autospy lab:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go left and through the first door and kill the guard here. Take his Super-
Dragon, then go through the door to the right of where the guard was. Run
through here past the guard, and go through the other door. A guard will
talk to you, and let you through. Now run over to the scientist in the
rear right of the room, and you'll be uncovered. Kill any guards and
scientists here, then go through the next door to complete your second
objective.


3.) Rescue the crash survivor:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now exit the room, and go right and into another door just a few feet away
on your right. In here, take out any guards that are here, take the key card,
then continue through the next door. In this room, kill the guards, and take
the key card another one of them drops. Go through the next door near the
glass, and go around the corner and through the next door to complete your
third and final objective.


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Escape
-----------------------------------------------------------------------------
Objectives: 1.) Rendezvous with CI spy
            2.) Locate secret hangar
            3.) Escape from Area 51


1.) Rendezvous with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatley grab the alien with B, then run forward and out the door. Keep
running down the hall and through the door at the end. Once out here, go right
kill the two guards, and go through the giant brown door at the end. While
still carrying the alien, go right and through the steel door at the end.
You can now leave the alien here. Turn around and go back to where you
killed those two guards. Once there, use the door on the right, and kill
the guard in here, run around the center on the room to the back, and go
down the hallway at the end. Use the door here.

Kill every single guard here, take their ammo and Superdragons. Go over
to the left side of the room, and go through the steel door on the left.
Once out here, turn left, and follow the brown catwalk until you get to
yet another steel door. Kill any guards that get in your way. Enter the room,
face right, and you'll find the CI spy. Objective number one is complete.


2.) Locate secret hangar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head back to the brown catwalk, and make sure the CI spy is still with
you the whole time. Once you get to the door at the end, open it and use
the grenade launcher function of your Superdragon to kill them all fast.
Now the CI spy will set explosives on a wall to make a entry to the hangar.
Protect him at all costs. Once the wall has been blown up, go through the
hole in the wall to complete your second objective.


3.) Escape from Area 51:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Kill the guard straight ahead, then turn left and go down the ramp, see the
Hover Bike, then go through the brown door under the ramp. After the cut
scene, exit the room and run past the ramp, protecting Elvis as you go. Run
to the space ship. After the conversation, there are 2 different things that
will happen:

1.) You follow Jonathan and stay behind him until he stops, then when he stops,
you go in front of him and cover him as he opens the hangars, and you will
complete the final objective in Mission 4. Or....

2.) You follow Jonathan, and run in front of him BEFORE he stops. Now you
have to open the hangar. Run up the catwalk and follow the 2 paths and
activate both of the control panels. Once you've activated both, head back
down the ramp and get on the Hover Bike. Ride through the door beneath
the ramp, go right, go down the hall, go right, then follow the long hallway
until it stops, then go right down the ramp until you reach the end. Kill the
guard at the end, go through the door in front of you. In this room, veer
left and go through the door at the upper-left side of the room. Follow
the hallway until it goes right, then go right. In the next room, turn left
and go through the door at the left side of the room. Now go through the door
on the left, and ride outside to escape from Area 51 and end mission 4.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Base: Espionage
-----------------------------------------------------------------------------
Objectives: 1.) Obtain disguise and enter base
            2.) Subvert security monitoring system
            3.) Board Air Force One


1.) Obtain disguise and enter base:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the DrugSpy. Move it around the region and
drug any guards near you with it. Also, shoot the lady who comes out of the
cave. When all or most of the guards are down, return the Drugspy to Joanna,
then run to the lady and take the disguise and put it on and put your cross-
bow away. Now use the silver doors near where you started the mission. Inside
here, turn left and use the elevator. Go through the hallway and into the
room with the two guys sitting at the table. Shoot them with your crossbow
(set on Sedate), then take the briefcase, then use the elevator to return
to the main lobby (make sure you are still unarmed).

Now go forward and go through the doors near the secretary to complete your
first objective.


2.) Subvert Security Monitoring:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now continue down the hallway until you reach a room with a guard and
some escalators. Take the escalator down, go right and place the suitcase
on the conveyor belt. Now run through the doorway next to the belt, and
run past the escalator to the right. Keep going around this area until you
reach a set of stairs. Climb these stairs, punch the guy at the contol
panel, then punch the other guy, take his K7 Avenger, and kill him. Now
go over to the contol panel and activate it to subvert the security
monitoring system and complete the second objective.


3.) Board Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run down the stairs and kill all the guards that come at you. Now make your
way back to the room with the single escalator, but on the way, you'll find
another hallway. Follow it and you'll find an elevator. Take it down (it
goes down at an angle). At the bottom, exit the elevator, and take out
the two guards down the hall. Now run into the large room and you should
see Air Force One guarded by lasers. Run around it to the right, and go up
the small ramp and into the elevator. When it stops, get out and go right
and you should see Air Force One being guarded. Kill the guards then enter
it to complete your final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Force One: Antiterrorism
-----------------------------------------------------------------------------
Objectives: 1.) Locate President
            2.) Get President to escape capsule
            3.) Detatch UFO from Air Force One


1.) Locate President:
~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene with the President, you'll take control of Joanna.
Go through the next door and past the two guards. Keep going forward through
the next few doors until you reach an area with one guard and a large
red grate on the floor on the right. Enter it with the Action Button, then
at the bottom, go through the next four doors until you get to the kitchen.
Continue through the kitchen into the next room with the Hover Bike. Pass
it, then go through the next door. In this room, walk up to the guard,
punch him, then take the card key. Press the Red Button near where the guard
was, then go into the room with the Hover Bike. Now press th Red Button
that is in the middle of the two doors, then head back into the kitchen.

Once in the kitchen, press the Red Button near the back of the room, and
this will lower a tiny elevator. Get in the elevator and take it to the top.
Exit the elevator, then head through the fancy door right in front of you.
See those stairs? Go up them. Go right at the top of the stairs, and go right
again. Go into the door behind the guard to meet with the President and
complete your first objective.

2.) Get President to escape capsule:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright, now protect the President with all you got, and make your
way to the red grate that leads into the basement part of the plane.
Once you go through a few doors, you'll eventually reach the escape
capsule. End of objective 2.


3.) Detach UFO from Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go back to the room with the stairs that lead to the President.
Go through the fancy door with an "Exit" sign above it, turn left, and
toss a Timed Mine in the UFO door. Now run, and if you survived, you
will have completed the third and final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Crash Site: Confrontation
-----------------------------------------------------------------------------
Objectives: 1.) Activate distress beacon
            2.) Retire Presidential clone
            3.) Locate and rescue President


1.) Activate distress beacon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start this mission, go right, and use the wall on the very
right as a guide. Keep going forward until you spot two guards. Snipe them
with head-shots, then take their ammo. If you head left past the guard that
was on the left, you will see the escape capsule. Use the Action button
(B) on it to activate the distress beacon and complete the first objective.


2.) Retire Presidential clone:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around from the capsule, and follow the wall on your right. Use
this as a guide. Kill any guards that are around here, then look for a small
opening in the wall that goes right. Follow it until you reach the opening of
the tunnel. Kill the guards around here, then go right and down into a cave
below. Equip the nightvision, and enter the cave, going into the right side.
Sooner or later you'll be attacked by some guards. One of them is the
Presidential Clone. Kill it to complete the second objective.


3.) Locate and rescue the President:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now exit the cave, turn around and face it again, and take the left
route instead of the right one. Follow the left most path until you reach
the surface and don't need your night vision goggles anymore. Take them off,
and shoot the flying robots outside. After doing this, exit the cave, go
right, and you'll see Trent and the President. Shoot Trent so that he runs off.

Now search the surrounding area for a way out into the main field. Look for
the bright shining sun. Once you are in the field, protect the President, and
search the middle of the field for Elvis's space ship. Once you've gotten to
the space ship, you will have completed the final objective in Mission 6.


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Pelagic II: Exploration
-----------------------------------------------------------------------------
Objectives: 1.) Disable primary power source
            2.) Deactivate GPS and autopilot
            3.) Rendezvous and escape with Elvis


1.) Disable primary power source:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, you will take control of Joanna again. After Elvis
leaves you, turn right and head over to the nearby door, next to the ramp.
Make sure you can see the guard inside the door, then quickly open the door
and take him down with a head-shot fast. Go through the door and go right.
At the end of the hallway, turn left and immediatly kill the guard before he
sets off the alarm. Now run to the next door and kill the guard on the other
side through the glass. Go inside and take care of any more guards. Go down
the hallway towards the back of the room, but go through the door to your
left right when the hallway starts. Inside here, go around the wall in front
of you and kill the guard that comes in, and blow up the security camera right
behind the wall.

Now shoot any guards that are below you under the grates. Equip your
XRayScanner and look at the power generator in the middle of the room.
Turn off all the green switches to shut down the power. Now head down the
stairs, but be careful because there is another camera. If you are facing
the stairs, then you'll see the camera behind them. Shoot it out. Now
turn to the large power generator near the stairs, and find the green
button on it. Press it to shut down the main power source and to complete
your first objective.


2.) Deactivate GPS and autopilot:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave out the door you came in, and turn left. Go up these stairs and
kill the guards at the top. Go right and up the next flight of stairs.
You'll find some scientists. Joanna will tell them to shut it down, and they
will. One of them will pull out a gun, so kill him. After they've done this,
the second objective will be complete.


3.) Rendezvous and escape with Elvis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After completing the second objective, go back down the stairs to the bottom
of them, and go through the door on your left. Once through it, go right,
and kill all the guards in your way. Make your way through multiple doors
and multitudes of guards and eventually you'll reach a door where you meet
with Elvis. Now just follow him and protect him to complete your final
objective.


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Deep Sea: Nullify Threat
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate teleportals
            2.) Disable Cetan megaweapon
            3.) Escape from Cetan ship


1.) Reactivate teleportals:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, head through the steel door and through the tunnel.
Elvis will follow you for this mission, but you don't have to protect him
because he has his own weaponry. Just make sure you don't shoot him your-
self. On the other side, equip your IR Scanner so that you can see the
cloaked guards who are invisible. Enter the next door and shoot any red
guards that you want, but Elvis can take care of them faster than you,
plus he yells out obscenities when he shoots them. :)

Now head through the giant door to the right, that's up a slight ramp.
Go through the next door, and shoot any guards in the area. Now follow the
tunnel to the right all the way to the end. Go through the door, and follow
the tunnel until it breaks off into three paths. At the end of the left path
is a shield. Now go back through the door you entered this area, and take the
path on the right that leads down. Head through the tunnels, killing any
guards that get in your way, then you will eventually reach the area with
a scientist and a guard. Kill them both, and Elvis will say something
about reactivating the teleportals. He'll run to the top of the room and
up the ramp, and he'll reactivate the teleportals for you. Objective 1
is complete.


2.) Disable Cetan megaweapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area and go back to where you go the shield down the
left path. But instead of taking the left path, take the right one,
pass through the curving tunnel, through the door, and you'll see
a teleportal straight ahead. It's the large area on the wall where it's
moving around. Hop in it with Elvis. Equip the FarSight he gives you, then
protect him as you make your way to the megaweapon. Run through the hallway,
and throught the next sets of doors until you are in a round room. Go around
the outside of the room and through the door on the other side, and make
your way through the door at the other end. You should see two doors, one in
front of you and one to the right. Take the one on the right, and you should
be in the room with the Cetan megaweapon. Elvis will run over to it and
disable it to complete the second objective.


3.) Escape from Cetan ship:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the room, and take the door to your right, and follow it until you get
to another teleportal. Enter it. Now go through the door in front of you,
and approach Dr. Caroll. After the cut-scene, you'll only have 60
seconds to exit the ship. Follow Elvis through the door to your right,
and take the path until you are able to go left. Head through this door,
and keep following the path until you reach a large blue door on your left.
Enter it and go through the next door to exit the Cetan ship and complete
your third and final objective in Mission 6.


-----------------------------------------------------------------------------
[8.7]. Mission 7 - Carrington Institute: Defense
-----------------------------------------------------------------------------
Objectives: 1.) Release hostages
            2.) Retrieve experimental weapon
            3.) Deactivate bomb


1.) Release hostages:
~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene involving Joanna stealing a gun from a guard, strafe
right and kill the giant Skedar monster. Now turn to your left and run
past the brown doors and take the elevator on your right. At the top, take
a Combat Boost, then go right and into the door. Kill the guards holding
hostages here, then leave the room and enter the room right next to it. In
here, quickly kill the guards holding hostages. Now take the elevator
back down to the lobby. Ok, there are two brown double doors here, one
on each side of the elevator. Exit the elevator and go right and to the
last brown door on your right. Move your way around to the left and
kill the guards to save as many hostages as you can.

Leave this room and go left to the other brown double-doors to your left.
In here, kill the guards holding hostages and free them. Once you've done
this, your first objective will be complete.


2.) Retrieve experimental weapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the same room, you'll find a weapon in a glass case next to the computer
desk. Open the glass case to get the experimental weapon and complete your
second objective.


3.) Deactivate bomb:
~~~~~~~~~~~~~~~~~~~~~~
Run back into the lobby and near where you started the mission. There are some
ramps that lead down. Take them down to the end and through the halls. Make a
left at the end of the hall and across the helipad. Run to the Ship and use
the Data Uplink on it to download the virus. Once it's downloaded, run
back through the hallway you came through, and keep right. Go through the door
at the end on your right to complete your third and final objective.


-----------------------------------------------------------------------------
[8.8]. Mission 8 - Attack ship: Covert Assualt
-----------------------------------------------------------------------------
Objectives: 1.) Disable shield system
            2.) Access navigational systems
            3.) Gain control of bridge


1.) Disable shield system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will start out this mission with only a Combat Knife. Switch to the
Poison Tip function on the knife. Leave through the door in front of you.
Head through the next area and kill the monster in here with your knife.
Run around to him and take the Mauler. Now run through the hallway near
the monster, and take it to the right. In here, kill the other monster
with your Mauler, then follow the hall into the next room. There are three
shield generators in here. Shoot them and blow them apart to complete
the first objective.


2.) Access navigational system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run back a bit and take the red elevator down. After you exit the elevator,
you'll meet up with Elvis. He'll give you a AR43 Assualt Rifle. Now
continue down this hall and kill any monsters here with your Mauler. Follow
Elvis as he says to take the lifts up. Take one of the lifts near him up,
and he'll follow you up on the other one. Follow Elvis through the odd-
shaped door and kill the two monsters here. You are now in a four-way fork.
Go through the door on the left. In this room, go through the odd-shaped
door on the right. Kill the monster hiding inside, then go through the door
at the end to find yourself in a hallway with another door at the other end.
Walk towards the other door, but take a right about halfway down and go
through this door. Enter this room, kill any monsters in here, then wait
for Elvis to come to your aid and he'll access the navigational systems,
and you'll complete your second objective.


3.) Gain control of bridge:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Elvis says "Time to head upwards", leave through the same door you came
in through, and go right and through the door at the end. Kill the monster
in this hallway, then follow the twisting hallways until you get to a ramp
that goes up on your right. Go up the ramp until you reach the top and a
monster. Kill him then go through the next two doors on your left. Kill the
two monsters in here, then go up the catwalk, and through the door at the top.
Take the next door which is an elevator, and you'll lose Elvis. Take it up,
then go through the next door, which is also an elevator. Stay facing the wall
because that's the way you're supposed to face when you get to the top. Kill
the three monsters here fast, then exit the elevator. Elvis will come to
your aid again, and he'll climb the ramp. He needs you to protect him while
he takes over the bridge. Stand near the doors where you came in from,
and shoot anything that comes out while he attempts to take over the bridge.
If you protected him long enough, then he'll eventually take over the bridge
and you'll have completed the third and final objective in Mission 8.


-----------------------------------------------------------------------------
[8.9]. Mission 9 - Skedar Ruins: Battle Shrine
-----------------------------------------------------------------------------
Objectives: 1.) Identify temple targets
            2.) Activate bridge
            3.) Assassinate Skedar leader


1.) Identify temple targets:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, one more Mission. Walk forward and peek through the opening ahead of you.
There is a Skedar Monster to your right. Kill it with your Falcon 2. Equip
your R Tracker in order to find the obelisks. If you look on your radar,
you will see yellow dots. These are the obelisks. Whenever you find one of
these, place a Target Tracer on it. Ok, run around the middle rock, and
kill the two monsters in here. One of them is cloaked. In the middle of
this area, you'll find one obelisk. If a yellow dot is on your green dot,
then this is one of the ones you need to target. If not, then move on.

Go through the other opening at the other end, and take it to the right
and follow it until you reach some more monsters. Kill them, then keep
going forward. Follow the path, killing any monsters that get in your way,
until you reach a fork in the path. There are two monsters here, one on each
side. Kill them, then go down the right path to find another obelisk. Place
a target amplifier on it if it's one of the ones you need. Now go back to
the fork in the road. Run by it, then take the first right you encounter
and kill the monster at the other end. Take another right near where the
monster was, and kill the two other monsters. Now go and take their ammo,
then take the right path and find another obelisk. Place a target amplifier
on it if you need to.

Turn around and head towards the other set of stairs, but don't go up
them. Turn right at the foot of the stairs to find an opening leading
to another obelisk. Kill the monsters in here, then place a target
amplifier on it if you need to. Once you've found three obelisks,
your first objective will be complete.


2.) Activate bridge:
~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area, run past the two dead monsters in the room before
the stairs, then go left. Run all the way until you reach an fork. Go right
at the fork. Equip your Devastator and set it to Wall Hugger. Now look
over the edge to see a monster to your left. Shoot a grenade at the wall
behind him. After he's dead, cross the black bridge and go through the
opening on the other side. If there is no bridge, then do this: Fall off
the edge and onto the ledge below, then turn around and kill the monster
behind you. Turn around again and go forward until the two ledges combine.
Go over to the other ledge, then make your way to the wall on the left
where you can climb up.

Run down the path, and hop down into the next area, and kill any monsters
around here. Now go straight from where you entered this area until you
get to the second left turn, and you'll be facing a wall. Equip your IR
Scanner and you'll see that the wall is a lighter tone of red. This means
that you can blow it up. Use grenade to blow it open, and enter the hole in
the wall and follow the tunnels. Once you drop down, go left and go through
the first door on the right.

In this room, kill the tiny monster, then go right to see a movable stone.
Push it onto the light brown area on the ground to activate the bridge and
complete the second objective.


3.) Assasinate Skedar leader:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now cross the newly found bridge. To do so, just leave this room, and go
right and follow the path and cross it. Go forward, equip your IR Scanner,
then kill any monsters that come your way. Keep going forward until you get
to an area with a door to the left and a ramp going up to the right. Go up
the ramp and through the door at the top. Stay at the doorway, and kill the
two monsters at the bottom below you. They have Rocket Launchers, so after
every few shots, run away. Once they are both killed, go across the bridge
and kill the monster guarding the door. Now go through that door.

The Skedar Army must be defeated, and they are in suspended animation. Only
one of them will come out of the green capsules at a time. After defeating
the army, go through the next door. Get ready in the area here, because
the final boss fight is in the next room.

This guy is tough. To beat him, you must first shoot at him until his shields
turn green. When this happens, shoot at the spikes behind him. After a while,
he'll come down to your level and chase you. Just run away, and if he sends
out some of his other minions, then kill them fast. After you've shot down
all of the spikes, only the center one will remain. If you are fast
enough, then you can get all the spikes down before he drops down to your
level. Use the Callisto's rapid fire function to shoot him for best results.
Blast it with everything you've got. After enough damage is done to the large
spike, you will have beaten the Skedar leader, completed the last
objective of the 9th mission, and beaten the game. Congratulations!


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

• Special Assignments

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
The Special Assignments are, just as the name implies, Special Assignments
that you get to play after you beat the game once. Like the other missions,
you can play the Special Assignments on any one of the default difficulties:

• Agent
• Special Agent
• Perfect Agent

NOTE: I will add the rest of the walkthroughs for the Special Assignments later,
but only when I have time. I have other things to do, and the Special
Assignments Walkthroughs aren't my top priority. Just as long as I have a
FULL WALKTHROUGH for the actual game, I am happy. If you would like to
contribute the Walkthrough for any of the Special Assignments, then
please send them to me. I will accept ALL contributions. Thank you.


-----------------------------------------------------------------------------
[8.09]. Mr. Blond's Revenge
-----------------------------------------------------------------------------
Objectives: 1.) Locate and escort Cassandra to helipad.


1.) Locate and escort Cassandra to helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is only one objective for the first special assignment, Mr. Blonde's
Revenge, and that objective is to find Cassandra and escort her to the
helipad. This means that when you find her, you must protect her at all
costs, and make sure that she is not killed at all. Ok, when you start,
go forward, then turn around and look behind the desk to get some CMP150s.
This Special Assignment is located in the level that Mission 1 was
played in: dataDyne Headquarters. Cassandra is located on the fourth
floor of this level. Just move around the area here and take one of the
elevators up to the fourth floor. Once you are on the fourth floor, go
through the large doors in between the two elevators. Cassandra is in here.
Kill any guards in here, BUT DO NOT SHOOT HER AT ALL.

Now she'll run and take you to the helipad. Follow her the entire way,
protecting her at the same time. After a while, you two will reach the
helipad. Follow her into the helicopter, and you'll finish the objective in
this Special Assignment.



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

9. Special Agent Walkthrough

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Decfection
-----------------------------------------------------------------------------
Objectives: 1.) Disable internal security hub
            2.) Obtain keycode necklace
            3.) Disable external comms hub
            4.) Gain entrance to the Laboratory

Starting Tips: Watch out for the cameras. There is one planted on
                the rooftop of dataDyne which can be shot from a nearby
                hallway, the other is near the bottom of a ramp on the
                side of the wall and can also be destructed, so be
                careful.


1.) Disable internal security hub:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you have landed on the rooftop, turn right and head down
the ramps to the lower level. Look down the next set of ramps and you should
spot a guard patroling the area. Kill him, and grab the CMP150 that he drops.
After taking the guard down, go to the left of the end of the ramp, and through
the door with the steel grates on it. Once inside, go through the next door
that's right in front of you. Now turn left and slowly go down the ramp, but
do it slow enough so that the guard near it won't see you until you pop a cap
in his ass. After killing the guard, continue down the sets of ramps until
you reach the bottom.

At the bottom of the ramp, go right and look for the redish control panel. Use
your ECM Mines on this. Your first objective is complete.


2.) Obtain keycode necklace:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time to find Cassandra and take her necklace. Now head through the door
with the steel grates on it on the far wall. Once through the door, go
down the next set of ramps until you reach another guard about halfway
down. Take him out with your Silenced Falcon, then go through the door.
Go right after heading through the wooden door, and take out the guard ahead
of you with a head shot. Another guard should come to his rescue, so take
care of him as well. Push the button on the desk near where the guard was.
Now go through the large doors near the glass elevator.

Put away your weapons, and Cassandra will talk to you. Punch her and take
the keycode necklace. Leave this room, then go through the brownish door
near the elevator and go up the stairs. Exit the elevator and turn right
and destroy the camera here. Now take the elevator on the left and take
it down. Kill any guards here, and go down the small flight of stairs.
Go into the door on the right. In here, place a ECM mine on the control
panel and leave the room.


4.) Gain entrance to the Laboratory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's time to for you (Joanna Dark) to gain entrance into the main
laboratory. To do this, you'll have to find the elevator that leads into
the laboratory. The entrance to the laboratory is via an elevator, the door
to this elevator is located behind another hidden door as before. The door can
be pretty tough to locate, but once you find it, the level should be
fairly easy to complete. Only exit if you have completed ALL other
objectives.

Now take a right at the bottom of the steps, and go into a
small room with a computer and a desk in it. There should be a multi-colored
wall. Press B to open it and reveal a hidden door. Kill all of the enemies
in here, then work your way around the area until you reach a blue-ish elevator.
Take it to complete your only objective.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Research: Investigation
-----------------------------------------------------------------------------
Objectives: 1.) Holograph Radioactive Isotope
            2.) Start security maintenence cycle
            3.) Shut down experiments
            4.) Locate Dr. Caroll


1.) Holograph Radioactive Isotope:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the elevator, then go left and down the hallway until you reach a door
to your right. Go through it, then immediatly go left, then right to see a
door straight ahead of you. Go through it, and you should be in a large
room. Go right and head through the door with the Caution sign on it. Go
through the first door, and after the second door, you'll encounter two
guards. Kill them both, then equip your Camspy. Now move it through the
next door into the radioactive room. Move it straight ahead until you get
a clean shot of the green radioactive isotope. Now press the Z trigger to
holograph it. Your first objective is complete.


2.) Start security maintenence cycle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go all the way back to where you started the mission. Once in the room
where you started (where you shoot the first guard on patrol), you'll
see a steel door with grates. Wait for the little floating robot
to unlock it, then go through it. Run down the hallway, and past
the turnoff on your right, and go through the door at the end. Kill
the guards in here, then keep going straight and past the large screen
on the wall. Go right and you'll see another screen. Press B to activate
it, then go to the first screen, and press B to activate that one. Objective
2 complete.


3.) Shut down experiments:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go back to the large room that lead to the Radioactive Isotope.
Now exit all of the Caution doors until you are back in the large room again.
Go right and through the large door that says "Sector 2". On the other side,
shoot the guard quickly, then go through the door on your right. Approach
the scientist and he'll shut down one experiment for you. Leave, and go
through the very last room to the left. There should be another scientist
inside the next door. Put your gun to his head, and he'll shut down another
experiment.

Head through the big metal door at the other side of this room, and go
through the next door. You'll find another scientist.
Do the same thing as the others, but this guy will activate the alarm.
He'll run, so follow him until he stops at a control panel. Knock him out,
then press B to activate it yourself. Objective 3 complete.


4.) Locate Dr. Caroll:
~~~~~~~~~~~~~~~~~~~~~~~~
Go back to the main room, then continue through the only door you haven't
been through yet. Be prepared because there are a ton of guards
here. After you've killed all of the guards, go to the end of the corodor,
go right and through the door.

Kill the guards in here, then head through the next door that says "Sector
Three". You'll see some lasers blocking your path. Wait until that little
robot on the ground to float near them and deactivate the lasers. Go through
each of the doorways until you reach a smaller door that reads "Sector Three."
Head through it.

Continue through the next door until you reach some more guards with Dragons.
Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby
computer next to the door. This will unlock all Security doors. Go through
the door, and tak ecare of the guards in the next room. Now go through the
door labeled "Restricted". Continue through the next sets of doors, and past
the sentry guns, and go through the large door at the end to complete your
fourth and last objective.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Extraction
-----------------------------------------------------------------------------
Objectives: 1.) Access the Foyer Elevator
            2.) Destroy dataDyne Hover Copter
            3.) Defeat Cassandra's Body Guards
            4.) Rendezvous at the Helipad


1.) Access the Foyar Elevator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the Night Vision Goggles. The primary objective of
this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a
guard who's sitting behind a desk. Kill him with a head shot. Now turn right
from the desk, and go over to the wall and you'll find a hidden door. Open
it, then kill the guard inside. Grab the ammo, then go right and kill the next
two guards that you find. Now work your way around the main room you are in,
killing any guards that you encounter, until you reach some stairs with guards
at the top. Shoot these guards, go up the stairs, and go left and into the
elevator to complete the first objective.



3.) Defeat Cassandra's Body Guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you go up the elevator, remove the Night Visison Goggles. Now exit the elevator,
go right, and go around the corner to your right and kill the guard around the
bend. Now head thought the doors behind him. Follow the curving hallway until
you reach two of Cassandra's body guards. Kill them and take their shotguns and
cartridges. Now go through the single door at the end of the hallway. In this
room, kill another one of Cassandra's body guards.

Backtrack to the first elevator (not the one you previously used). It should
take you one floor up. Go right from the elevator, then go around the corner
until you reach some more helmeted guards. Kill 'em, then head through the
door to the left of the guards. In here, work your way through the inner office,
go left and through the hidden sliding door. Go through the next unlocked
door to find another body guard. Kill him, then head through the next door.
Walk forward and you will see the elevator on your left. Ignore it for a moment,
then go straight and clear the room ahead of any more body guards. Now return
to that elevator and use the door next to it.

Go up the stairs to the next floor. Go right, and you'll hear some scientists
and a guard arguing. Kill the guard, then let the scientists run away. Take
the Rocket Launcher.


2.) Destroy dataDyne Hover Copter:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn and face the large window to your left. Equip the Rocket Launcher, then
wait until you see the Hovercopter outside. Shoot it when you get a good shot.
If you hit it right, then you will have completed the second objective.


3.) Defeat Cassandra's Body Guards (Continued):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn to your right and use the door near where you got the Rocket Launcher.
Take the stairs here to the top floor, and through the steel grate. Once
outside, kill the remaining bodyguards to complete the third objective.


4.) Rendezvous at helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now take the ramps all the way back to the helipad. Once at the helipad,
you will complete your fourth and final objective for Mission 1.



-----------------------------------------------------------------------------
[8.2]. Mission 2 - Carrington Villa: Hostage One
-----------------------------------------------------------------------------
Objectives: 1.) Save the negotiator
            2.) Eliminate rooftop snipers
            3.) Activate wind generator
            4.) Rescue Carrington


1.) Save the negotiator:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatly run forward to the over-look, and use the Sniper Rifle to kill the
two guards holding the negotiator hostage with head shots. If you did it quick
enough, then your first objective is complete.


2.) Eliminate rooftop snipers:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to do this, just kill all of the snipers on the rooftops in this area.
Look in the objective three walkthrough for the locations of these snipers.
After you've killed em all, then your second objective will be complete.


3.) Activate wind generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around and run around the center area until you pass some crates and
find a path with a guard. The guard will lay down and attempt to snipe you,
so take him out with a head shot, then take the CMP150. Continue down the path.
Veer right, and look over the ledge to the right and use the sniper rifle to kill
the two guards below. Now run off the ledge, and go down the path on the right.

Continue until you reach a path that goes left. Peek around the wall, and you'll
see a guard a top the roof. Take him out with the sniper rifle, then go over to
where he dropped, and take the stairs to the right. Use the wall for cover, and
kill the four snipers in the main courtyard. After disposing of them, go out into
the courtyard, and you should see another sniper on the roof to the left. Kill him,
then go right until you reach the over-look of the ocean.

You should spot another guard far into the distance. Shoot him. Turn around and
go straight ahead and up the sets of stairs. The last sniper is straight ahead
from the top of the stairs. Take care of him, then go through the door at the top.

Use your CMP150 to kill all of the guards in this room. Now go down the stairs.
Go right at the foot of the stairs, and go down the very first blue hallway and
into the room at the end. Kill the dumb guards here, then use the stairs at the
back right of the kitchen. At the bottom of the stairs, kill the two guards, then
head through the double doors on the left (the second set).

Kill the guards at the bottom of the stairs. Now go around the stairs and use
the doors beneath them. Once through the doors, follow the hallway to the end
and go right. Kill the three guards, then activate both control panels, the
ones that are across from each other. Now head back to where you came from,
and take the path that goes right. Follow it until you reach the wind mill
and some guards. Kill them first, then activate the windmill. Your third
objective is complete.


4.) Rescue Carrington:
~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Windmill room, then go straight until you reach a door. Go through it,
go down the stairs, and go left again and through the door. Make your way around
this area and kill every guard. One of the guards holds a card key. Once you've
gotten the card key, go to the back of the room, and use it to unlock the door,
and save Carrington and complete your fourth and final objective.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - Chicago: Stealth
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve drop point equipment
            2.) Create vehicular diversion
            3.) Prepare escape route
            4.) Gain entry to G5 building


1.) Retrieve drop point equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll begin this mission with your fists. Walk forward to the end of the
ally, and wait for the guy to walk by. Now take him down with your fists,
then slowly peek around the corner and take out the guard with a head shot.
Now go around the corner to your left and down the stairs and through the
doorway. Carefully round the next corner, and you should see a taxi across
from you. There is a guard next to the taxi. Take him out quietly, then turn
right and take out the other guard. Make sure the patrolling floating robot
doesn't see you, because you can't kill it.

After taking care of that guard, go down the right side of the street until
you reach another hallway on the right. Kill the guard inside it. Now keep
going down the street, and go past the limo. Right after passing the limo
and going right, you'll get some info about a storm drain. At the end of the
ally, drop down into the storm drain, then turn around and go underneath
the grates to find some stuff left for you. You've also just completed the
first objective.


2.) Create vehicular diversion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After getting the stuff, make your way back to where the limo was, but keep
going until you reach an opening in the fence. This opening leads to a sewer.
Kill the guards in the sewer, then go into the sewers. Clean the area of
any more guards, then leave the sewer from where you came in from, and go
right to the taxi. Use the Reprogrammer on the taxi.

Wait a bit, and the taxi will crash, creating a diversion. Objective number 2
has been completed.


3.) Prepare escape route:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the right of where you made the taxi explode, and kill the guards
here, then go to the top of the stairs, and put the Remote Mine on the concrete
door at the top, BUT DO NOT DETONATE IT.


4.) Gain Entry to G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go into the red hallway that was across from the taxi.
In the next room, knock out the two civilians. Push the trash bin next to the
barrels that are in the corner, then shoot the barrels to cause an explosion.
Take the BombSpy from the ground.

Back up into the hallway, and use the Bombspy to look around into the next
hallway where the trash bin was. Activate the Bombspy in the area where all
the guards are and you'll kill them all. Now walk to where you activated
the Bombspy.

Ok, now exit this area, and go straight ahead and go into the room across from
the storm drain and enter then giant elevator to complete your fourth and final
objective end the first part of Mission 3.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - G5 Building: Reconnaissance
-----------------------------------------------------------------------------
Objectives: 1.) Deactivate laser grid systems
            2.) Holograph meeting conspirators
            3.) Retrieve Dr. Caroll backup from safe
            4.) Exit G5 Building


1.) Deactivate laser grid system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you start, you'll have to face a couple of invisible guards. One of them
is carrying a card key you'll need. Just wait until you they start shooting at
you, and you'll see the outline of them. That's when you shoot them. Once the
guards are killed and you have the key card, leave through the only unlocked door.

Kill the guard at the end of the hall, then activate the control panel to the
right of the door, then enter the door at the end of the hallway. In here, turn
right to see a door inside some glass windows. Walking through here will activate
some lights, as well as some more invisable guards. Kill them, and grab the card
key from one of them. Now go through the door that's inside the glass case.

Right when you walk in, shoot the guard by suprise, then walk past the stairs,
and grab the shield next to the stairs. Go up the stairs, and through the door
at the top. Go right at the door and down a small hallway. Kill the two guards,
then go to the Alarm that's next to the first door on your right. Make sure the
third guard doesn't get to this, so when he runs in, kill him. There are four
more control panels in this area. De-activate all four of them to deactivate
the lasers; they should turn green when activated.


2.) Photograph meeting conspirators:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head through the door next to the alarm, and kill the guard at the bottom of
the stairs. At the bottom of the stairs, go right and down the corodor. In the
next room, defeat the three guards. Walk over to the large control panel and use
B to disable the damping field generator. You don't need to do this, but it helps.
Go back to the room with the Alarm in it.

Once in this room, turn right and face the door. There is a guard on the other
side. Shoot him through the glass, then go up the stairs at the other end of this
room. At the top of the stairs, go right, and crouch to get under the roof, and
follow the piping to the area where you killed that guard. Now use the Camspy,
and make it follow the pipes into the next room. Make sure it doesn't get seen
by any guards or else you'll fail your mission. Once you get it in the room,
you'll complete your first objective.


3.) Retrieve Dr. Caroll backup from safe:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go forward and drop down. Kill any guards that are around you. If you set
off the alarm, then just turn it off. Now go through the door to the left of the
alarm, kill any guards near the stairs, then go up the stairs. Go right at the
top of the stairs, take care of any guards here, then go through the door in the
green area on the right. In here, turn right, and use the Door Decoder on the
control panel next to the door.

You'll have to wait 1 minute to open the vault, so wait here and kill any guards
that happen to wander here. Once the minute is up, open the large blue vault in
the back of the room, and take the Backup Disc from the back. Objective 2 complete.


4.) Exit G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now run out of the room, and head straight and towards the explosion, and go
through the hole in the wall to complete your third objective and exit Mission 3.
(Note: If there is no explosion, then you'll have to go to the level where you
placed the Mine on in Chicago stealth, and look for the concrete door, then
detonate it yourself.)



-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Infiltration
-----------------------------------------------------------------------------
Objectives: 1.) Shut down air intercept radar
            2.) Plant comms device on antenna
            3.) Gain access to hangar lift
            4.) Make contact with CI spy


1.) Shut down air intercept radar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when the mission starts, strafe left until you are behind a pillar or
something for cover and wait for the guards to walk by you, then kill them.
Collect the MagSec's and ammo, and any grenades they drop. But watch out for
the automatic machine gun. Now go the opposite way from the helipad, and down
the path. Further down the path is another automatic gun, so use your MagSec
to destroy it. Now go past the remains of it and around the corner.

Go slowly around the corner because there is another machine gun on your left.
Shoot it, then continue forward. Turn right and face the large tower. Use your
weapons (either the Falcon or the MagSec) to kill them both. Run past the
tower, and kill any guards that come running through the tunnel, then, if
you have any grenades, toss one through the hole in the fence to the left
of the tunnel onto the snow. This will detonate any mines, and allow you to
get the Rocket Launcher on the helipad. Take it, then go up the tower. At
the top, press the red button to open the gate, then go back down the tower,