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Perfect Dark FAQ & Walkthrough (For N64)
made by Kildread2 (Kildread2@hotmail.com)
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Contents:
1. Introduction
2. Trainings
1. Device Trainings
2. Holotrainings
3. Weapons
4. Agent Walkthroughs
1. DataDyne Central- Defection
2. DataDyne Research- Investigation
3. DataDyne Central- Extraction
4. Carrington Villa- Hostage One
5. Chicago- Stealth
6. G5 Building- Reconnaissance
7. Area 51- Infiltration
8. Area 51- Rescue
9. Area 51- Escape
10.Air Base- Espionnage
11.Air Force One- Antiterrorism
12.Crash Site- Confrontation
13.Pelagic II- Exploration
14.Deep Sea-Nullify Threat
15.Carrington Institute- Defense
16.Attack Ship- Covert Assault
17.Skedar Ruins- Battle Shrine
18.Mr. Blonde's Revenge
19.Maian S.O.S.
20.WAR!
21.The Duel
5. Special Agent Walkthroughs
1. DataDyne Central- Defection
2. DataDyne Research- Investigation
3. DataDyne Central- Extraction
4. Carrington Villa- Hostage One
5. Chicago- Stealth
6. G5 Building- Reconnaissance
7. Area 51- Infiltration
8. Area 51- Rescue
9. Area 51- Escape
10.Air Base- Espionnage
11.Air Force One- Antiterrorism
12.Crash Site- Confrontation
13.Pelagic II- Exploration
14.Deep Sea-Nullify Threat
15.Carrington Institute- Defense
16.Attack Ship- Covert Assault
17.Skedar Ruins- Battle Shrine
18.Mr. Blonde's Revenge
19.Maian S.O.S.
20.WAR!
21.The Duel
6. Perfect Agent Walkthroughs
1. DataDyne Central- Defection
2. DataDyne Research- Investigation
3. DataDyne Central- Extraction
4. Carrington Villa- Hostage One
5. Chicago- Stealth
6. G5 Building- Reconnaissance
7. Area 51- Infiltration
8. Area 51- Rescue
9. Area 51- Escape
10.Air Base- Espionnage
11.Air Force One- Antiterrorism
12.Crash Site- Confrontation
13.Pelagic II- Exploration
14.Deep Sea-Nullify Threat
15.Carrington Institute- Defense
16.Attack Ship- Covert Assault
17.Skedar Ruins- Battle Shrine
18.Mr. Blonde's Revenge
19.Maian S.O.S.
20.WAR!
21.The Duel
7. Cheats
1. Fun
2. Gameplay
3. Weapons for Jo in Solo
4. Classic Weapons for Jo in Solo
5. Weapons
6. Buddies
8. Firing Range
9. Multiplayer Challenges
10.Credits & Legal Stuff
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1. Introduction
There it is........ so long awaited Perfect Dark.... ok, this is not the first
FAQ for this game.... but I don't care. I was to enjoy the game first instead
of putting up the urges of others before me. Now that I'm ready..... let's get
started.......
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2. Trainings
This where the basics of the trainings in the Carrington Institute are.... you
don't really need those though. Just for fun lectures.... I guess.
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DEVICE TRAININGS
Data Uplink- Collect the Data Uplink on the table in the room and head to the
inoccupied terminal in the corner. Equip the Data Uplink and heck the terminal.
ECM Mine- Collect the ECM Mine on the table in the room and head through the
secret door nearby. Turn to the right at the intersection and go straigth to
the end. Equip the ECM Mine and throw it at the terminal you see on the wall so
it attaches to it.
CamSpy- Collect the CamSpy on the table in the room and activate it. Guide it
through the secret door to the intersection and head through the air duct to
the left. Take the second passage to the left in the air duct and get out of
the duct via the door at the end. Photography the inoccupied terminal there.
Night Vision- Collect the Night Vision on the table in the room and go through
the secret door nearby. Turn to the left at the intersection and equip the
Night Vision. Continue along the dark corridor to a room. Flip the switch on
the right wall.
Door Decoder- Collect the Door Decoder on the table in the room and head
through the secret door. Turn to the right at the intersection and take the
next corridor to the left. Equip the Door Decoder and use it on the terminal to
the right.
R-Tracker- Collect the R-Tracker on the table in the room and head through the
secret door. Turn to the right at the intersection and take the next corridor
to the left. Open the door there and equip the R-Tracker. Go past an
intersection and take the next path to the left. Collect the IR Scanner at the
end.
IR-Scanner- Collect the IR Scanner on the table in the room and head through
the secret door. Turn to the right at the intersection and take the corridor to
the left after that. Open the door and continue to an intersection. Equip the
IR Scanner and go to the left. Look for a bright-red wall after the first turn.
X-Ray Scanner- Collect the X-Ray Scanner on the table in the room and head
through the secret door. Turn to the right at the intersection and take the
corridor to the left after that. Open the door and continue to an intersection.
Go to the left and take the hidden corridor along the way. Follow the path to a
room. Equip the X-Ray Scanner and switch down the lasers with the terminals on
each side of the room.
Disguise- Collect the Disguise on the table in the room and head through the
secret door. Go in the air duct to the left and equip the Disguise. Take the
second passage to the left and open the door at the end. Talk to the man there
to receive the Cloaking Device.
Cloaking Device- Collect the Cloaking Device on the table in the room and head
through the secret door. Go to the right at the intersection and take the next
corridor to the left. Open the door there and head to the left at the next
intersection. Take the hidden corridor along the way to a room. Equip the
Cloaking Device and run all the way to a door. Punch Carrington to surprise him.
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HOLOTRAININGS
Looking Around- Advance a little and go near the left wall. Look up to obtain
the first code and go to the opposite wall on the right. Look down to obtain
the second code and go a little farther, to the middle of the room. Look up and
to the right for the fourth code, head to the end of the room, in the middle.
Look up for the third code and go back to the beginning to input them into all
4 terminals.
Movement 1- Activate the leftmost switch, strafe to the right, activate the
second switch, repeat until completion, easy, no? Be aware that you must be
quick enough so all 4 switches are activated at any given time....
Movement 2- Crouch down once and pass under the laser to the left to activate
the switch on the other side. Return to the beginning and go straigth ahead to
a laser. Crouch down completly, pass under the laser and get up to activate the
second switch.
Unarmed Combat 1- Just advance to the guard and punch him down. Now, run after
the moving guard and knock him down too. For the last guard, use the strafing
buttons to avoid his blow and knock him out while he recovers.
Unarmed Combat 2- Hold the B button to switch to Disarm and punch the guard to
gain his weapon. Hold B to switch back to punch and knock this guard out. Go
hide behind the wall near the entrance of the room and wait a small while. Get
out from the left and run behind the moving guard. Knock him out from behind
(Only way to do so). Use the strafing buttons to avoid the gunfire from the
last guard and knock him out while he reloads.
Live Combat 1- Use the strafing to avoid the hits and counterattack right after
it to knock the guards out. Repeat the pattern for all 4 guards.
Live Combat 2- Knock out the 2 guards (1 to the left and 1 to the right)
quickly and go hide behind the wall to the left. Show yourself to the left of
the wall and hide back. Once they finish shooting, quickly go and knock one of
them out. With his gun, go back in hiding. Use strafing and shoot down the
remaining 2 guards. Can be tricky to pull off since the guards aim VERY well.
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3. Weapons
All the weapons in the game! Descriptions, attacks, good points and all that
banter! ENJOY!!!!
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FALCON 2
Ammo Clip: 8 bullets
Primary Mode: Single Shot
Secondary Mode: Pistol Whip
Description: Basic handgun with modest firepower.
Good/Bad: Very accurate and easy to use for headshots. Very good in Single
Player, but worthless in multiplayer. A VERY fast reload. Can use 2 guns at the
same time. Secondary mode is worthless (Think basic punch).
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FALCON 2 (SILENCER)
Ammo Clip: 8 bullets
Primary Mode: Single Shot
Secondary Mode: Pistol Whip
Description: Basic handgun with a silencer, for covert ops.
Good/Bad: Pretty much the same as the Falcon 2. The added silencer supresses
the noise, but seems to hamper the power of the weapon. The secondary mode is
useless.
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FALCON 2 (SCOPE)
Ammo Clip: 8 bullets
Primary Mode: Single Shot
Secondary Mode: Pistol Whip
Description: Basic handgun with an added scope for long-range shots.
Good/Bad: Nothing really different from the Falcon 2, except for the added
scope (X2) for easier & farther head shots.
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MAGSEC 4
Ammo Clip: 9 bullets
Primary Mode: Single Shot
Secondary Mode: 3-Round Burst
Description: A stylish hangun with inaccurate, but powerful shots.
Good/Bad: Has good firepower, but is not very accurate. It has a scope for
targeting (X2,4), but the inaccuracy still shows. A great weapon in close-range
(Especially double), the secondary mode shoots 3 bullets in rapid succession,
makes for quicker kills, but empties a clip faster. The reload is quick though.
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MAULER
Ammo Clip: 20 bullets
Primary Mode: Single Shot
Secondary Mode: Charge-Up Shot
Description: An alien handgun which shoots powerful energy bursts.
Good/Bad: Average firepower here, and slightly inaccurate. The big clip is a
nice addition to an handgun to minimize the reloads. This weapon shows off in
its secondary mode which charges 5 bullets into a single powerful blast. Use it
wisely.
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PHOENIX
Ammo Clip: 8 bullets
Primary Mode: Single Shot
Secondary Mode: Explosive Shells
Description: An alien handgun that can shoot explosive energy, powerful.
Good/Bad: I never really liked the target on Maian guns, but that's probably
just me. The regular shots aren't that powerful, but the secondary mode kicks a
lot of power in that small gun. Each shot, which is slower, explodes upon
impact for more damage, the best thing about it is that it doesn't require more
bullets.
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DY357 MAGNUM
Ammo Clip: 6 rounds
Primary Mode: Single Shot
Secondary Mode: Pistol Whip
Description: An old far-west style magnum, which fires slow, but powerful
rounds.
Good/Bad: REALLY slow fire-rate, but marks its targets a lot. Accurate like
nothing else. The reload is slow on this one. The secondary mode is worthless
too.
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DY357-LX
Ammo Clip: 6 bullets
Primary Mode: Single Shot
Secondary Mode: Pistol Whip
Description: The Golden Gun of Perfect Dark.
Good/Bad: This weapon usually kills with 1 bullet or near that. Works like a
standard magnum, only difference is the shiny design.
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CMP150
Ammo Clip: 32 bullets
Primary Mode: Rapid Fire
Secondary Mode: Follow Lock-On
Description: A handgun-sized machine gun.
Good/Bad: Average accuracy and good firepower. 2 of those can be VERY lethal.
The secondary mode lets you lock onto up to 4 targets. Just drag the aim over
the enemy so a square surrounds them and the gun will stay locked on the target
even if you release the aim! Very useful indeed!
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CYCLONE
Ammo Clip: 50 bullets
Primary Mode: Rapid Fire
Secondary Mode: Magazine Discharge
Description: A bulky machine gun with a large clip.
Good/Bad: Very accurate for a machine gun, can carry 2 of them, which will
litterally tear your opponents to pieces. The reload is slow & wierd (See it
and you'll understand). The secondary mode is worthless as it only empties the
current clip(s) with no means of stopping it halfway. You actually CAN stop it
by pressing B to reload during the moment it empties out.... but it doesn't
make the mode any better.
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CALLISTO NTG
Ammo Clip: 32 bullets
Primary Mode: Rapid Fire
Secondary Mode: High-Impact Shells
Description: An alien machine gun with powerful functions.
Good/Bad: Slightly inaccurate, but still pretty powerful. The maian aiming is
still an annoyance to me though. The secondary mode lets you fire more
powerful, although slower shots. It doesn't require more bullets than the
previous mode, therefore is more recommended.
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RC-P120
Ammo Clip: 120 bullets
Primary Mode: Rapid Fire
Secondary Mode: Cloak
Description: An experimental assault weapon with cloaking properties.
Good/Bad: Has a LARGE clip and packs quite a punch along with being very
accurate. A professional weapon, you can use the bullets as fuel for an
incorporated cloaking field, but it guzzles down your ammo like there's no
tomorrow so.... watch out.
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LAPTOP GUN
Ammo Clip: 50 bullets
Primary Mode: Burst Fire
Secondary Mode: Deploy As Sentry Gun
Description: A gun disguised into a laptop computer, hence the name.
Good/Bad: VERY accurate bullets and has a sight scope (X2). Boasting a large
clip and quick firerate, this weapon is quite lethal. The secondary mode lets
you throw away the gun as a drone gun which will fire at any enemy within its
range. You can always collect the gun back from the ground once it was deployed
as a sentry gun.
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DRAGON
Ammo Clip: 30 bullets
Primary Mode: Rapid Fire
Secondary Mode: Proximity Self-Destruct
Description: A standard assault gun.
Good/Bad: A very accurate and deadly weapon. Has a sight scope (X2) for
long-range shots. The secondary mode lets you throw away the gun as a Proximity
Mine. Once the gun as been deployed as a Proximity Mine, there is no way to get
it back.
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K7 AVENGER
Ammo Clip: 25 bullets
Primary Mode: Burst Fire
Secondary Mode: Threat Detector
Description: An inaccurate, but very powerful experimental rifle.
Good/Bad: The firerate is too quick on this as it always seems you're reloading
the gun. It has a long-range scope (X3), but the inaccuracy of the weapon makes
it less useful than it should be. This one is a killer in the hands of the
enemy soldiers in single-player, but not so powerful in your hands. The
secondary mode lets you identify threats such as mines and drone guns.
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AR34
Ammo Clip: 30 bullets
Primary Mode: Burst Fire
Secondary Mode: Use Scope
Description: A noisy, standard assault rifle.
Good/Bad: Unlike what the description says, this gun is HIGHLY inaccurate. Has
a nice scope (X3) that seems to at least render this weapon slightly more
accurate. The secondary mode lets you move while being zooming in, which is
kinda useless since you'll just bump into walls & stuff.
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SUPERDRAGON
Ammo Clip: 30 bulets/6 grenades
Primary Mode: Rapid Fire
Secondary Mode: Grenade Launcher
Description: A machine gun with an integrated Grenade Launcher.
Good/Bad: The primary mode is the same as that of the Dragon's, scope and all.
The only difference is the secondary mode which transforms this weapon into a
powerful Grenade Launcher. Much more useful in that mode, though the firerate
is slow, but that was expected, no?
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SHOTGUN
Ammo Clip: 9 shells
Primary Mode: Shotgun Fire
Secondary Mode: Double Blast
Description: A large-barrel shotgun.
Good/Bad: A basic shotgun with a good delay between shots. Useless over
distance, deadly up-close. The secondary mode lets you fire 2 shells in a row
before the delay. Not a great weapon.
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REAPER
Ammo Clip: 200 bullets
Primary Mode: Reapage
Secondary Mode: Grinder
Description: A saw-like alien machine gun.
Good/Bad: An inaccurate gatling gun that sprays bullets all around the area in
front of you. Takes a small delay to start firing widly, but once it does,
don't expect anything to get to you. The secondary mode lets you use the
rotating barrels as a saw-blade to cit through enemies.
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SNIPER RIFLE
Ammo Clip: 8 rounds
Primary Mode: Single Shot
Secondary Mode: Crouch
Description: A standard Sniper Rifle with long-range scope.
Good/Bad: A moderate firerate and firepower. Small clip, standard sniper gun
for extreme range kills. The scope can reach X30 of vision enhancement, but
shakes a lot at this distance. Go for headshots with this one.
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FARSIGHT XR-20
Ammo Clip: 8 bullets
Primary Mode: Rail-Gun Effect
Secondary Mode: Target Locator
Description: A powerful alien, portable rail-gun.
Good/Bad: ALWAYS kills in one-hit, except when wearing shields, sometimes
you'll survive. You can shoot through walls using the X-Ray aiming and the
secondary mode seeks and follows the targets around the level. You can expand
the sight a lot. This weapon's only drawback is the VERY slow firerate.
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DEVASTATOR
Ammo Clip: 8 grenades
Primary Mode: Grenade Launcher
Secondary Mode: Wall Hugger
Description: A standard grenade launcher.
Good/Bad: Shoots like any other grenade launcher, can kill anything it hits.
The secondary mode lets you fire a timed explosive that will stick to the
surface you fire on and explode after a short while. It prevents the
bouce-off-the-walls effect of the grenades that can be annoying sometimes. And
makes great traps.
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ROCKET LAUNCHER
Ammo Clip: 1 rocket
Primary Mode: Rocket Launch
Secondary Mode: Targeted Rocket
Description: Standard hand-held rocket launcher.
Good/Bad: Fires rockets that kills in large explosions, not-so-slow reload. The
secondary mode lets you lock on a target with the aim and a slower rocket will
auto-aim on it. Not very useful, since the rocket doesn't turn very easily.
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SLAYER
Ammo Clip: 1 rocket
Primary Mode: Rocket Launch
Secondary Mode: Fly-By-Wire Rocket
Description: An alien-made rocket launcher.
Good/Bad: The primary mode is identical to that of the Rocket Launcher. The
secondary mode lets you control the rocket like a CamSpy, very useful, but
leaves you as a sitting duck for attacks. You can detonate the rocket during
flight by hitting the trigger (Z).
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COMBAT KNIFE
Ammo Clip: 10 knives
Primary Mode: Knife Slash
Secondary Mode: Throw Poison Knife
Description: A knife that is sharp, what else did you expect?
Good/Bad: Can be used for weak slashes or deadly throwing knives. Neither being
very useful. A weapon only for the skilled (or crazy). There is a trick with
this weapon.... get Double Combat Knives and set them to Throw.... pummel the
enemy with them and once they die.... they'll die from poison when they get
back to life! ....and 2 tiems if you're lucky.... can you say easy kills?
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CROSSBOW
Ammo Clip: 5 bolts
Primary Mode: Sedate
Secondary Mode: Instant Kill
Description: A stealth crossbow, for covert ops.
Good/Bad: The primary mode instantly knocks out any soldier in single-player,
doesn't kill too. Very stealthy and accurate. The reload is quite slow too. The
secondary mode counts as an instant kill. A powerful weapon.
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TRANQUILIZER
Ammo Clip: 8 shots
Primary Mode: Sedate
Secondary Mode: Lethal Injection
Description: A small gun loaded with chemicals.
Good/Bad: The primary mode fires a sedative that blurrs the vision of the one
it hits. It REALLY doesn't hurt, only bug off human players. The secondary mode
is a close-range one-hit kill that takes 4 shots to execute. My thought on this
weapon: Useless.
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LASER
Ammo Clip: Unlimited
Primary Mode: Pulse Fire
Secondary Mode: Short-Range Stream
Description: An arm-attached mini-laser
Good/Bad: The primary mode fires a slightly-damaging laser burst, kinda
slow-firing too..... The secondary mode provides a constant, short-ranged laser
stream. Focus on using other weapons in fights.
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GRENADE
Ammo Clip: 12 grenades
Primary Mode: 4-Second Fuse
Secondary Mode: Proximity Pinball
Description: A standard, pull-the-trigger-and-throw grenade.
Good/Bad: The primary mode is a 4-seconds fuse which is not very useful since
they can easily take cover before it blows 94 seconds is a LOT). The secondary
mode lets you throw the Grenade as a bouncing type, it will explode either when
it gets near enemies or after a short while.
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TIMED MINE
Ammo Clip: 10 mines
Primary Mode: Timed Explosive
Secondary Mode: Threat Detector
Description: Standard, timer-activated, mine.
Good/Bad: Simply throw the mine somewhere and it will explode after 5 or so
seconds. Practicly useless, the secondary mode lets you detect threats more
easily (Mines & Drone guns, etc...)
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PROXIMITY MINE
Ammo Clip: 10 mines
Primary Mode: Proximity Explosive
Secondary Mode: Threat Detector
Description: A mine that explodes when something gets near it.
Good/Bad: Throw the mine somewhere and wait for someone to pass by to trigger
it. Unfortunatly, it doesn,t recognizes the original thrower of the mine so use
the secondary mode to watch for your mines (And enemies' mines too). A GREAT
ambush weapon.
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REMOTE MINE
Ammo Clip: 10 mines
Primary Mode: Remote Explosive
Secondary Mode: Detonate
Description: Mines that are triggered via a remote.
Good/Bad: Throw the mine (or mines) in different locations and use the
secondary mode to detonate them (All of them, not only 1). Perfet for traps and
such.
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PP9I
Ammo Clip: 7 bullets
Primary Mode: Single Shot
Description: The PP7 from GoldenEye.
Good/Bad: Very accurate, a tad bit low on the power side though..... Use it to
feel like Ms. Bond.
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CCI3
Ammo Clip: 8 bullets
Primary Mode: Single Shot
Description: The DD44 Dostovei from GoldenEye.
Good/Bad: Less accurate than the PP7, but more powerful.
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KLOI3I3
Ammo Clip: 20 bullets
Primary Mode: Rapid Fire
Description: The Klobb from GoldenEye.
Good/Bad: HIGHLY inaccurate and weak. Don't bother about this lame weapon
unless you want a challenge......
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KF7 SPECIAL
Ammo Clip: 30 bullets
Primary Mode: Burst Fire
Description: The KF7 Soviet from GoldenEye.
Good/Bad: As a slight scope and is a little inaccurate, An average weapon.
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ZZT (9MM)
Ammo Clip: 32 bullets
Primary Mode: Rapid Fire
Description: The ZMG (9mm) from GoldenEye.
Good/Bad: Fast firerate, powerful and slightly inaccurate.
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DMC
Ammo Clip: 30 bullets
Primary Mode: Rapid Fire
Description: The D5K Deustche of GoldenEye.
Good/Bad: A VERY acurate machine gun, poweful. Use it wisely.
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AR53
Ammo Clip: 30 bullets
Primary Mode: Burst Fire
Description: The AR33 Assault Rifle from GoldenEye.
Good/Bad: A good sight scope and very accurate. This weapon is quite strong.
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RC-P45
Ammo Clip: 80 bullets
Primary Mode: Rapid Fire
Description: The RC-P90 from GoldenEye.
Good/Bad: Slightly inaccurate and has a fast firerate. Easily one of the best
weapons with a large clip and great stopping power.
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4. Agent Walkthroughs
Walkthrough for the Agent difficulty.... should have no trouble here.... since
it's easy ALL the way to the end......
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATADYNE CENTRAL- DEFECTION
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OBJECTIVES
1: Gain Entrance to laboratory.
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ITEMS/WEAPONS
Falcon 2 (Silencer): It's your starting weapon. Ammo can be found on the
various desks in the offices.
CMP150: Nearly all guards are armed with this weapon, very common.
Necklace: Dropped by De Vries when you knock her out. Used to open the doors to
the lower levels of the building (Automaticly used).
Twin Falcon 2 (Silencer): A special guard has those. He's in an office 2 floors
under Cassandra's Office. From the elevators there, go to the left and open the
door at the very end. Open the first office door you come by there and you'll
have found him. Kill him to get the weapons.
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SHIELDS
1: On the floor under Cassandra's office. From the elevators, go in the room to
the left and kill the guard there. He'll drop the shield.
2: On the bottom floor, to the right of the elevator to the right.
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WALKTHROUGH
Go down the railways and enter the building by the door to the left. Shoot the
guard while entering and the next guard a little farther. Go down the next
railways. Enter the door to the right and go down the stairs. Shoot down the
guard patrolling in the stairs and go through the door at the bottom.
A guard may be awaiting you on the other side, dispose of him and go kill the
guard near the table to the left (Sneak from behind if possible). Take the door
to the left. Go down the stairs and go through the door at the bottom. Call an
elevator to the right and go down to the very bottom. Enjoy the change of
music, shoot down the guards that will come by the stairs to the right.
Probably 3 or more. Go down the stairs and dispose of both the guard to the
left and the one on the right. Go in the office to the left and open the door
there. Kill all 5 guards in this room (The CMP150 works well) and go through
the hidden doorway to the right. Enter the elevator there to finish.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATADYNE RESEARCH- INVESTIGATION
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OBJECTIVES
1: Holograph radioactive isotope.
2: Locate Dr.Caroll.
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ITEMS/WEAPONS
Falcon 2: Your starting weapon. Ammo is kinda scarce in this leve for this
weapon.
CamSpy: You start with it, it is used to accomplish objective 1.
Data Uplink: You start with it, it is used to hack through the security to
reach Dr. Caroll.
CMP150: Nearly all guards are armed with those.
K7 Avenger: One place in the level. From the beginning, go to the right in the
room and activate the computer where the guard is (or was) standing (You'll get
a message). Now, return to the beginning and go in the office at the end of the
right corridor. Go in the next room after that and open the floor door there.
Kill the guard in the area to collect the weapon (Don't kill the nearby
scientist though.....)
Night Vision: From the location of the hacth for the K7 Avenger, take the big
door straigtth ahead (The one with a small door to the left) and take the 2nd
passage to the right in the corridor. Break the glass there and pick up the
item, which is useless, by the way.
Dragon: Nearly all the special ops carry this weapon, they're at the end of the
level, near Dr. Caroll.
Shield Tech Item: From the terminal before Dr. Caroll, proceed to the big room
after that and go in the corridor to the left. Proceed through the secret
entrance at the very end and you'll see it on the table, it is useless.
Twin CMP150: From the beginning, close the doors of the elevator and wait for a
guard to pass by, get out and go to the left. Don't take the door at the end,
but wait for a small droid to ope nthe wal on the left nd pass there. Follow
the path to the bottom and kill the 2 guards there without being seen. Access
the computer in the room there and check the ventilation-like device for Twin
CMP150.
Proximity Mine: If you want to take a risk, head through the radiation area
where the isotope is, go around the place for the mines behind the whole
structure.
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SHIELDS
1: From the beginning, go to the left, through the office to the next room and
check behind the boxes to the right.
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WALKTHROUGH
Get out of the elevator and shoot the guard on the left. GO in the office at
the end of the corridor to the right and kill 4 or 5 guards there (Use the
CMP150 you got). Go in the next room and wander in the corridor to the right.
Kill the 2 guards there and open the next door, DON'T enter, switch to the
CamSpy to holograph the green crystal straigth ahead.
Return the CamSpy to Joanna and go back to the previosu room. Take the big door
to the right (The small door is locked anyways) and kill the guard there. Go
through the next door and dispose of the 3 guards coming at you. Kill the 2
guards that will come out of the 3rd passage in the main corridor and kill the
next 3 guards coming from the left at the end.
Go to the right at the end and kill all 4 guards there. Continue to a bunch of
laser barriers, wait for a small hover device to clear the path (Follow it
closely, as the lasers re-appear behind it). GO in the next room, kill the
guard on the right and continue to the next room. Kill the 2 guards (One on the
right and one on the left) and continue to the next room.
You'll get a message here, go in the next room and kill the 2 special ops (One
to the left and one to the right again). Switch to the Data Uplink and hack the
terminal there. Once it's done, proceed forward to a big room. There are
special ops in each corner of the room. Kill all 3 using the Dragon you just
acquired.
Proceed to the door straigth ahead, open it, but DON'T go in. Aim up and
destroy the 2 drone guns first. Once that's done, proceed to the next room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATADYNE CENTRAL- EXTRACTION
***********************************************************************
OBJECTIVES
1: Access foyer elevator.
2: Defeat Cassandra's bodyguards.
3: Rendezvous at helipad.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
Night Vision: You start with it, use it while the area is in black-out.
CMP150: The weapon of choice of the special ops in the stage.
Shotgun: The weapon of all the lady-guards in the stage.
Rocket Launcher: On a pedestal near Cassandra's Office, 2 technicians are
fiddling around with it.
DY357 Magnum: Kill the 5 first guards without being seen, use the darkness at
your advantage and go for head shots. If successful, the 5th guard will drop
the DY357 Magnum.
***********************************************************************
SHIELDS
1: On the first floor that is accessible after the basement. Go in the small
room to the left of the elevators.
***********************************************************************
WALKTHROUGH
Equip the Night Vision and open the secret door to the left. Kill the guard
behind the table and open the door on the left. Kill the guard awaiting you
(he'll be ready so be ready to strafe out of sight). Show yourself in the
entrance to the left and kill both guards behind the barricade. Put yourself
close to the barricade, between the positions of the previous 2 guards and aim
up the stairs.
Shoot down both guards there and continue alon the path, shooting down another
guard on the way. Shoot the 2 guards behind the desk at the entrance of the
building and continue along the way, shooting down one last guard. Once at the
elevator, call the one on the left and de-activate the Night Vision.
Ride it to the top and get out of the elevator. Take the next elevator to the
right and go up one floor. Follow the corridor and you'll see 2 guards behind a
barricade. Stay on the corner of the wall, strafe out and shoot them. Take the
door to the left and take the secret door to the left. Open the next door to
the left and shoot the guard on the other side.
Open the next door to the left and shoot down the 2 guards that come out of the
room straigth ahead. Go take the door to the left, near the elevator. Go up the
stairs to the top and open the door. Shoot down the guard to the left (The one
in a darkish uniform) and use the Falcon's secondary mode to knock out the
technicians (Be sure NOT to kill them!!!).
Go into the door to the left of where the guard was standing and go up to the
top. Open the door and quickly hide behind the small portion of wall to the
left. Crouch down all the way, wait until the lights goes out and turn on your
Night Vision. Crawl to the right until you see a guard, shoot her down, repeat
for all the guards after that. There are 5 guards, the 3rd is above ground
level on the catwalk.
Once they're all dead, go turn the lights back on with the switch near the
position of the first guard and turn off your Night Vision. GO all the way up
to the landing path to escape.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CARRINGTON VILLA- HOSTAGE ONE
***********************************************************************
OBJECTIVES
1: Save the negotiator.
2: Activate wind generator.
3: Rescue Carrington.
***********************************************************************
ITEMS/WEAPONS
Sniper Rifle: Your starting weapon, ammo is dropped by the rooftop snipers.
R-Tracker: You start with it, it is useless at this difficulty.
CMP150: Most guards uses this as their weapon.
Door Key: The last of the special ops near the location of Dr.Carrington has
it. It is used to open the door to rescue Carrington.
Twin CMP150: Quickly rush and kill the sniper near the helicopter pad in a
certain amount of time (Don't know how much exactly) and he'll drop the Twin
CMP150.
Devastator: On the helicopter landing pad, shoot the 3 boxes there and there
will be a Devastator coming from one of them. Useful.
***********************************************************************
SHIELDS
1: In a bathroom in a bedroom, it's on the floor below the main entrance, just
near the stairs.
***********************************************************************
WALKTHROUGH
Head near the ramp and aim at the pier. Shoot down the 2 guards with head shots
quickly and head down the path behind you. Shoot down the guard near the cave
and enter the cave. Aim down the corridor to the right, kill the 2 guards and
wait for a 3rd one to show up. Dispose of him and continue down the path,
killing another guard on the way.
Aim to the left and up at the intersection to kill a Sniper. Go down the stairs
and go down the next stairs to the right. Kill the guard o the left and aim
toward the house. Kill all 5 or 6 Snipers on the roof (Don't worry if there are
less than that, they aim poorly anyways). Take the first stairs to the left
that go up.
Open the door at the top and kill the 2 guards in the room straigth ahead along
with the 2 guards on the right. Go down the stairs on the left and follow the
corridor. Kill the 4 guards that will come once you reach a large room and head
in the second corridor to the right. Kill the 2 guards guarding the door on the
right and head down the stairs on the left.
Kill the 2 guards awaiting you and take the second door on the left. Go down
the stairs and kill the guard there. Go on the left, killing both the next
guard and another one which will open the door there. Go through this door and
pass by a passage to the left. Kill all 5 guards awaiting you there and
activate both terminals. Go back to take the passage you went past and kill the
guard on the right.
Kill all 3 guards in the room to the left and go activate the terminal in the
middle. Head to the right, through the door at the end and quickly kill the
guard to the right at the bottom of the stairs. Go to the left and open the
door at the end. Kill the 2 guards there (1 behind each shelf) and continue to
a corridor.
Kill the guard behind the shelf at the far-end (Sniper Rifle is useful, no?)
and kill the guard hiding to the left after the first shelf in the corridor.
Kill the guard that will arrive from the end of the corridor and continue to
the next room. Kill the guard behind the shelf to the left and collect the Door
Key he'll drop. Open the next door to rescue Carrington.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CHICAGO- STEALTH
***********************************************************************
OBJECTIVES
1: Retrieve drop point equipment.
2: Create vehicular diversion.
3. Gain entry to G5 building.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
CMP150: The weapon of mostly all the guards on the level.
DY357 Magnum: A single CIA Agent had this weapon, follow the path from the
beginning to the road. Enter the alley to the right and you'll see him after
passing by 2 civilians. Shoot him in the legs to prevent the alarm and kill him
after he regains composure for him to drop the weapon.
Remote Mine: In the briefcase under the road, it is used at an higher
difficulty.
Reprogrammer: In the briefcase under the road, it is used to reprogram the cab
to send it on a crash course.
BombSpy: In a briefcase hidden inside a garbage tray. Fro mthe beginning,
follow the path through the alley to the main road and folow the sidewalk to
the right of it. Take the next alley to the right and push the garbage tray in
the area you come to near the stack of 3 barrels. Blow up the barrels from afar
and that should destroy the garbage tray, pick up the briefcase that comes out
for the BombSpy. You can use it to dispose of all the guards atthe entrance of
the G5 Building, it's easier than to use the cab actually.
Twin Falcon 2 (Scope): Enter the bar near the limousine and kill everybody
there, the Twin Falcon 2 (Scope) is on the bar there.
***********************************************************************
SHIELDS
1: From the cab, near the fence on the left, take the passage at the right end
of the fence. Go to the left from there and crawl in the small tunnel to the
left of the stream to find it.
***********************************************************************
WALKTHROUGH
Advance along the path and kill the guard on the left. Use the Falcon's
secondary mode to knock out the civilian there and enter the passage on the
right. Once you get out, aim to the right and kill the guard the passes there
near the trashtray, along with the guard on your side of the road.
Go on the road and near the fence on the left of it, going in the small passage
to the right of the fence. DON'T fire at the flying robot patrolling the road,
it will sound the alarm if you do. Shoot the guard near the waterfall to the
right and shoot the other one on the left.
Go to the right and take the passage on the right there. Shoot the guard and
crawl under the wall at the end. Go collect the briefcase at the end under the
road and go back under the wall from before. Shoot both guards awaiting you at
the end and return to the cab on the road.
Crouch down in front of it and use the Reprogrammer. Once the virus is
downloaded, head in the small passage at the end of the fence. Look at the cab
and wait until it takes off. Once it does, head under the wall you passed under
to reach the briefcase under the road. Wait there until you see 4 guards
passing by after hearing a loud crash. Once they're out of sight, quickly climb
to the road and run through the area where they came from.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
G5 BUILDING- RECONNAISSANCE
***********************************************************************
OBJECTIVES
1: Holograph meeting conspirators.
2: Retrieve Dr. Caroll backup from safe.
3: Exit building.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Silencer): Your starting weapon.
CamSpy: You begin with it. It is used to record the meeting of Mr. Blonde,
Cassandra & Trent.
Door Decoder: You begin with it. It is used to crack through the safe's
security to unlock it.
CMP150: The weapon used by nearly all the guards in the level.
Crossbow: This weapon is dropped by the 2nd guard in the beginning area. You
MUST knock-out the guard to get it, not kill him. Use your fists. Althoguh the
weapon has no specific advantage except 1-shot kills.
Level 1 Key Card: Dropped by the 2nd cloaked guard in the beginning area. It is
used to unlock the first door.
Level 2 Key Card: Dropped by the 4rth cloaked guard in the 2nd room. It is used
to unlock the next door there.
DY357 Magnum: The weapon of all the guards that appear because of the alarm.
Stronger than the CMP150, but they miss a lot against your strafing techniques,
if you have any, that is.
Backup Disk: Found in the safe that you need to hack with the Decoder. Collect
it to complete Objective 2.
***********************************************************************
SHIELDS
1: From the safe, go outside the door and follow the path straigth ahead.
You'll get to a set of stairs, it's on them, just after the first part of
stairs.
***********************************************************************
WALKTHROUGH
Move around to kill the 2 Cloaked guards, wait until they appear to shoot
youand quickly bring them down. The 2nd guard you kill will drop the Level 1
Key Card to access the next area. Go through the door and kill the guard
fiddling with a switch at the end of the corridor. Activate the switch once and
pass to the next area.
The lights are out (The switch you turned off), go in the small area to the
right and 4 cloaked guards will appear in the room. Dispose of all of them (Use
the CMP150 Ammo you got) and the last guard will drop the Level 2 Key Card to
access the next area. Pass in the next area and kill the guard there. Now, this
part gets rather tricky, DON'T let the guards get out of your view sicne
they'll go ring the alarm if you do. I suggest using the Falcon 2 (Silencer) to
prevent them from hearing you.
Go through the next door up the stairs and kill the guard to the right (He'll
probably see you enter). Quickly go toward his body and kill the guard to the
left right after a wall. Go back to the door where you were you entered and go
in the small niche to the left to kill another guard. Go to the door to the
right of the room from the entrance and kill the guard on the other side by
shooting through the window.
Go up the stairs to the left of the room and crouch down on the pipes up there.
Follow them until Joanna speaks about the Meeting Room. When she does, send the
CamSpy in the hole before her. Watch the Meeting Scene and play will resume
after this. Back up on the pipes and shoot the guard near the door down below.
Fall down the pipes and enter before-said door. Enter the door at the top of
the stairs.
Kill the 3 guards to the right as soon as you enter and kill the 2 other guards
that will come along (No danger of alarm, don't worry). Enter the next door on
the right wall and put the Decoder in the small input device to the right of
the door inside. Equip the CMP150 and guard the door. Kill all guards that show
their ugly mugs until the timer is finished. Wait at least 10 seconds after
that for the door to open and head inside for the Backup Disk.
Head out of the room and go straigth ahead. Go in the entrance to the left
along the way once the explosion has opened a path, you can always dive through
the fire, but it's not recommended.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AREA 51- INFILTRATION
***********************************************************************
OBJECTIVES
1: Shut down air intercept radar.
2: Gain access to hangar lift.
3: Make contact with CI Spy.
***********************************************************************
ITEMS/WEAPONS
Falcon 2: Your starting weapon.
Explosives: You start with them. They are used to destroy the Air Intercept
Radar systems.
MagSec 4: The weapon of choice of most guards outside the base.
Grenade: All guards in the level carry those.
Twin MagSec 4: From the tower with the switch for the main base entrance, go to
the right down into the tunnel and head to the left. From the structures there,
head to the door on the left and you'll see a couple of guards come out of
there. The one with a brown & white clothing has the Twin MagSec 4.
Lift Key Card: Carried by the technician inside the outskirts of the base, he's
at the robot interceptor to the left at the beginning, but will end up in the
Air Intercept Radar station if you take too much time.
Rocket Launcher: From the ladder leading to the Air Intercept Radar station,
continue past that one and crouch down in the small passage in the wall there.
Follow the passage on the other side and head to the small heliport there
(Follow the wall, as the place is mined). Get the Rocket Launcher from there.
Practicly useless unless you want to shoot down the Robot Interceptor easily,
but it's probably not in the sky yet.
Dragon: The weapon used by all the guards inside the base itself.
***********************************************************************
SHIELDS
1: From the tower with the switch for the main base entrance, go to the right
down into the tunnel and head to the left. From the structures there, head to
the door on the left and you'll see it right before the door.
2: From the ladder leading to the Air Intercept Radar station, continue past
that one and crouch down in the small passage in the wall there. It's right
there.
***********************************************************************
WALKTHROUGH
Kill the 2 guards with their back toward you quickly and turn around to kill
the next guard. Don't forget to destroy the drone gun to the right of your
starting position. Go along the path, killing another guard and destroy the
drone gun at the turn to the left. Using the MagSec 4 at this point is a good
idea.
When you get to the big area, destroy the drone gun to the left and head to the
right quickly to the tower. Climb in and kill the 2 guards there and activate
the switch. Head out of the tower and to the left at the main entrance. Don't
enter before destroying the drone gun on the wall on the right of the entrance
inside the base. Run inside and toward the technician on the left. Knock him
out from behind (Opening a bonus in the next mission if he stays alive instead
of killing him).
You'll also get the Lift Key Card from him, head back to theright and to the
left of the main block there. Kill the 2 or single guard awaiting there and
head down the ladder. Head through the door on the right and folow the path to
a bunch of computers. Put the Explosives on the one in the middle and quickly
head out of there. A guard is awaiting you at the top of the ladder, dispose of
him.
Activate the small terminal on the small wall to the right of there, near the
lift door and enter the lift. Kill the 2 guards there and switch to the Dragon
(More Accurate). There will be up to 9 guards during your run for the next
elevator, be on the watchout for them. Once the lift opens, run forward and go
around the wall from the left. Go up the catwalk to the right and follow the
path there to an intersection. Ignore the passage to the left and continue to
the elevator.
Take the elevator and kill the 2 guards awaiting you as the door opens. Follow
the path until you get a music change, then, aim toward the elevator you
arrived from to take out 2 guards. Aim down to the right, toward some boxes and
take out the 4 guards behind them. The accuracy of the Dragon helps there.
Follow the path, killing the single guard awaiting you after a turn on the left
and head down below. Go to the left of the boxes where the guards were hiding
and head through the door there.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AREA 51- RESCUE
***********************************************************************
OBJECTIVES
1: Obtain and use lab technician disguise.
2: Gain access to autopsy lab.
3: Rescue the crash Survivor.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Silencer): Your starting weapon.
Dragon: The weapon of choice of all the blue-dressed guards inside the stores.
Grenade: Most guards inside the stores carry those.
X-Ray Scanner: You start with it. It is useless at this level of difficulty.
Data Uplink: You start with it. It is useless at this difficulty.
Twin Falcon 2 (Silencer): From the beginning, follow the path up the slop and
go around the wall to the right. Go to the left around the crate and fire from
a little far-away on the small barrel put under thge pile of crate. Crawl in
that area after the barrel is destroyed to get the Twin Falcon 2 (Silencer).
Phoenix: You must have left the Technician in the previous mission ALIVE
(Knocked-out, not killed) to get this one. From the beginning, follow the path
up the slope and go up the elevator on the left wall. Head to theright on the
next floor and try to open the door atthe end, it is locked. Wait for a little
and the technician will open it. He'll surrender easy, go to the left, up the
slope and follow the path to an elevator and take it to the next floor. Follow
the path all the way to a control room and check the small bench at the end of
the room near the computers, it's there. Use the Secodnary Mode to kill
everything in 1 shot, VERY useful.
SuperDragon: The weapon of choice of nearly all the guards inside the
labitself, they are dressed in brown & white.
Lab Clothes: Laying in the debris of the wall you blow up to access the
research section. used to enter the Autopsy Lab.
Medlab 2 Key Card: The technician behind the glass walls inside the autopsy lab
has it. Kill or knock him out to get it. It is used to access the autopsy lab
where Elvis is being held.
Tranquilizer: Carried by all the technicians and the hazard-suited guards.
Harrassing, but not damaging.
Op Room Key Card: Carried by a guard in Medlab 2. The last one you kill in that
room will drop the keycard. It is used to access the autopsy room to save Elvis.
***********************************************************************
SHIELDS
1: From the beginning, follow the path up the slope and follow the wall on the
left. Follow it past the elevator and turn around to the left. Kill the guard
there and he should drop a shield.
2: From the blown-up passage to the research section, go up the slop on the
right and enter the room on the left at the top. It<s on the table there.
***********************************************************************
WALKTHROUGH
Follow the path up the slope and kill the guard a little far-away. Kill the 2
guards that will arrive from the right and go around the wall to the right.
Kill the guard that is to the left after the crates and I suggest acquiring the
Twin Falcon 2 (Silencer) at the location of the small barrel under the crates
to the left. Continue straigth from here, ignoring the pathways on the side and
kill the guard you come across.
Continue ahead and turn to the left when you can. Kill the 2 guards on the
catwalk above you and the single guard down below. Go straigth ahead and a
slight bit to the left of the crates there. Kill the guard there and pick up
the shield he drops. Backtrack a little and head in the elevator on the left.
Go up to the next floor (A guard may await you there) and, from there, go to
the right if you left the technician alive in the previous mission for a
Phoenix (VERY useful). Switch it to Secondary Mode immediatly.
Otherwise, continue the mission by going on the left on the catwalk to a door.
Go through and aim to the right and up to the catwalk once you,re in the big
area. Kill all 3 guards that pass there (Easy with the Phoenix) and take the
elevator on the left. Kill the guard at the top and follow the catwalk until
you see a X mark on the right wall. Fire your Phoenix on Secondary Mode there
to open a path (Or throw a Dragon in Secondary Mode there and fire at it with
your Falcon 2) and go through. Kill the guard on the left and the one on the
right.
You should have picked up the Lab Clothes as you entered (A timer started if
you did), equip them and remove your weapon (Put Unarmed) and head in the room
through the small door to the left. Run past the 2 guards and enter the room at
the end. The guard will be fooled by your disguise and let you in. Go near the
wall on the left in the room and equip your Phoenix (Or SuperDragon). Kill the
guard at the entrance (This should lure the 2 guards you went past i nthe
previosu room, kill them as they enter as well) and turn to the right and kill
the technician at the white board there.
Break the glass in the room and kill the technician there. Pick up the Medlab 2
Key Card he drops and head out. Kill the 2 technicians that enter the room and
you'll have to kill 4 guards hidden in the next room (Usually behind the brown
boards). Once out of these and back into the main corridor, head through the
door on the right and enter the room on the right in this corridor. Advance
until near the 2 pillars on each side and kill both guards you see behind the
pillars.
A guard and technician should run toward the back door because of theruckus,
kill them. Run towards the back door and enter the room there. A timer starts,
kill all 4 guards (2 on the right and 2 on the left) in the room (The Phoenix
does miracles) and pick up the Op Room Key Card the last guard you kill drops.
Head through the door on the right of the glass area and continue to the next
door.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AREA 51- ESCAPE
***********************************************************************
OBJECTIVES
1: Rendezvous with CI spy.
2: Locate secret hangar.
3: Escape from Area 51.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
Twin Falcon 2 (Scope): From the beginning, leave Elvis there and backtrack
throguh the doors to the 2 technicians who died in the movie sequence, pick up
both weapons they dropped for the Twin Falcon 2 (Scope).
Alien Medpack: You start with it. It is used automaticly to awake Elvis.
Tranquilizer: The weapon of choice of the blue-dressed technicians.
SuperDragon: The weapon of choice of all the brown & white dressed guards.
DY357 Magnum: You must kill Jonathan to get this weapon... BAD idea.
***********************************************************************
SHIELDS
1: From the location of Jonathan, go activate the console behind him and
continue along the path on the left. Open the door you'll come by on the right
and collect the Shield on the barrels there.
***********************************************************************
WALKTHROUGH
Push the hoverbed through the door in front of you and run all the way through
the next door in the big room. Go through the door on the right and shoot down
the 2 technicians there. Go through the brown door straigth ahead and down the
slope to the left. Once you drop Elvis past the door at the bottom, go back to
where you killed the technicians.
Go throguh the 2 doors on the right and kil the technician there, kill the
other one on the right and go down the slope behind the center pillar. Go
throguh the door at the bottom and kill the 3 guards in the room to the right.
Equip the SuperDragon from here on and go through the door on the left.
Go along the catwalk, killing both guards on it and go through the door at the
end. Talk to Jonathan to the right and activate the console behind him. Follow
the path on the left and kill the guard you coem accross. Open the door on the
right and collect the Shield on the barrels there. Backtrack all the way past
the catwalk and switch to the secondary mode of the SuperDragon before opening
the door at the end.
Open the door and launch a Grenade to kill all 4 guards awaiting you. Now, go
near Jonathan while he sets the charges and watch the door, kill any guard
which comes along with grenades. Go near the box to the left once he says
"Stand back!" and go through the hole in the wall. Switch back to primary mode
and go through the hole. Shoot the guard far away and go down the slope to the
left.
Go throguh the brown door under the slope and Elvis will awaken. Go back out of
the brown door after the movie sequence and head to the right. Look up the
slope and shoot the guards that appear until both Jonathan & Elvis passed by
you. Go regroup with them on the right. Aim up the catwalk on the right to kill
a guard there and watch the path you took to get there.
Kill any guards that appear while listening to the talking. Once they are done,
you got to follow either route A or B.
A) Follow Jonathan without passing in frotn of him and aim at the top of the
slope to kill any guards who try to stop him. Once he's out of range of that
place. Return to where you talked with everyone and aim at the catwalk. Kill
the guards that appear while Jonathan open the hangar doors.
B) Go in front of Jonathan and run all the way to the consoles up the slope
(Follow the catwalk to an intersection). Activate both consoles to the left &
right and go back down the slope. Get on the Jet Bike there and run through the
brown door. Follow the path, turning when necessary, until you get to the large
hangar.
Go through the door on the left and exit the level by the small door on the
left in a room with some pillars.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AIR BASE- ESPIONNAGE
***********************************************************************
OBJECTIVES
1: Obtain disguise and enter base.
2: Subvert security monitoring system.
3: Board Air Force One.
***********************************************************************
ITEMS/WEAPONS
Crossbow: Your starting weapon.
DrugSpy: You start with it. Useful for knocking out guards subtedly. Use it
sparingly since ammo is limited.
Horizon Scanner: You start with it. Used to lok for away. Useless I say.
Dragon: Weapon of choice of all the regular guards in the level, those armed
with that weapon must NOT be killed, only knocked out.
Proximity Mine: Go through the cavern to collect the Stewardess uniform and go
out on the other side. It's on the edge to the left.
Disguise: Carried in the Briefcase of the woman walking throguh the cavern on
the left of the starting area. Knock her out with the Crossbow and pick up the
briefcase to get it. It is used to infiltrate the base.
Suitcase: From the beginning, enter the base by the front entrance (With the
Disguise equipped, of course) and go into the elevator to the left. Once on the
next floor, walk past the table with th 2 technicians and pick up the case
there. Don't forget to knock out the 2 technicians so they don't alert the
base......
K7 Avenger: The weapon of choice of Trent's little cronies who attack after you
shut down the security system.
DY357 Magnum: The weapon used by the guard carrying the Shield 1, he uses it
once Trent's men have attacked, not before.
Flight Plans: Useless at this difficulty, I say don't bother. From the Security
System terminal, go down the stairs and go straigth ahead to the elevator. Take
it to the bottom floor and follow the path from there to an elevator to the
left. Go up to the highest floor and go through the 2 doors on the right. Fire
on the mine attached on the door on the left and crawl through the window on
the right of that door. Go uncover & press on the switch in the right corner of
this room and collect them from inside the safe in the middle of the room.
***********************************************************************
SHIELDS
1: From the inside of the base, follow the path to 2 set of stairs and go down
the one on the right. Head throguh the passage to the right and turn to the
left at the intersection. The guard there will drop a shield once you knock him
down.
2: Too out of your way at this difficulty, I say don't bother. From the
Security System terminal, go down the stairs and go straigth ahead to the
elevator. Take it to the bottom floor and follow the path from there to an
elevator to the left. Go up to the highest floor and go through the 2 doors on
the right. Fire on the mine attached on the door on the left and crawl through
the window on the right of that door. Go uncover & press on the switch in the
right corner of this room and collect them from inside the safe in the middle
of the room.
***********************************************************************
WALKTHROUGH
Go straigth ahead and turn to the left. Shoot the guard patrolling there with
the Crossbow to knock him out and go straigth ahead to the cavern. Shoot the
blue-dressed woman you'll encounter there and pick up the briefcase she drops.
Shoot down any guards that are with her also, don't forget to only use the
Crossbow's Sedate bolts.
Equip the Disguise and switch to Unarmed (No weapons). Head back near the
beginning and walk inside the base. Go through the door between the 2 guards
straigth ahead and follow the corridor up to a guard. Knock him out from behind
with your fists and go down thestairs on the right. Quickly punch down the
guard on the left while he talks and head through the passage on the right.
Follow the path to a set of stairs and don't forget to knock out the 2 guards
on the way there. Switch to the DrugSpy and send it up the stairs. Shoot down
the 2 guards there and return the DrugSpy to Joanna. Turn off the security
system by the console and all hell will break loose. Equip the Dragon or K7
Avenger (I like the Dragon better).
Go back down the stairs and go straigth ahead along the path. Kill any guards
standing in your way. Kill the guard at the end of the corridor and open the
door to the elevator. Get inside and go down to the bottom floor. Follow the
path and kill the 2 guards that await you there. Fire to destroy the terminal
on the right there and go out in the open. Aim forward and to the right a
little to kill all theguards coming at you. Once nobody is coming. Naviguate
through the flashing lasers on the right and approach the ladder under Air
Force One.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
AIR FORCE ONE- ANTITERRORISM
***********************************************************************
OBJECTIVES
1: Locate President.
2: Get President to escape capsule.
3: Detach UFO from Air Force One.
***********************************************************************
ITEMS/WEAPONS
Laptop Gun: Your starting weapon and a good one as well.......
Timed Mine: You start with it. It is used to detach the UFO from the plane.
Combat Boost: You start with it. You can use it to slow the flow of the game
for 10 seconds.. useful for quick & accurate kills....
Suitcase: You start with it and it is thoroughly useless.
Key Card (1): From the beginning, enter the single door in front of you and
knock out the guard there for it. It is used to activate the lifts.
Cyclone: The weapon of choice of all the white-dressed guards in the level.
Falcon 2: The weapon of choice of all the brown-dressed guards in the level.
Key Card (2): From the 2nd starting position (If you took the shuttle), go
through the double doors in front of you and knock-out the guard on the left to
collect the Key Card. It is used to open the door on the left of this location.
Key Card (3): From the 2nd starting position (If you took the shuttle), go
through the double doors in front of you and knock-out the guard on the right
to collect the Key Card. It is used to open the door on the right of this
location.
Twin Cyclone: Collect both Key Cards (2 & 3) and open the doors they are used
for to find the a Cyclone in each for the Twin Cyclones.
K7 Avenger: The weapon of choice of the guards that will attack once you've
spoken with the President.
***********************************************************************
SHIELDS
1: From the beginning, follow the path straigth ahead, throguh all the doors,
until you get to a set of stairs. Go up and open the floor-trap there to the
next floor. Continue straigth to the kitchen and it's on the right end of the
counter.
2: From the 2nd starting position (If you took the shuttle), go through the
double doors straigth ahead and go throguh the next doors until you get to a
room with a piano. Check behind the counter to the left of the room for the
Shield.
***********************************************************************
WALKTHROUGH
Note: This walkthrough only applies if you have completed the previous stage by
the ladder below the plane and not the shuttle. The shuttle makes you begin at
the location of the small elevator on the 2nd floor that you use in this
walkthrough, use this as a reference.
Enter the single door in front of you and knock out the guard there (Don't use
a weapon for the time being and don't hit anymore guards). Collect the Key Card
he drops and go back to the beginning. Lower the cargo bay there and enter the
door on the right side of the switch. Go at the middle door there and activate
the terminal on the right to open the middle door. Go inside to get to the next
floor.
Go through the double-door in front of you and go up the stairs there. Head to
the left and to the left from there. Enter the door at the end, listen to the
President and watch the cut-scene. Equip the Laptop Gun now and be ready to
shoot down any black-dressed guards from here on. Head back down the stairs you
went up from. Head through the double-door to the left and throw the Timed Mine
in the tunnel that has opened on the left.
Continue along the path until you come to a room with Trent and 2 Mr. Blonde.
Peek from the left door to shoot one the one on the right (Don't bother with
Trent, he has an infinite Shield) and strafe a tad bit on the right to shoot
down the other guard. Go through the door on the left and continue to a
trap-door in the floor. Go down the stairs below it and go through the door in
front of you.
Enter the next door with the President to finish the stage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CRASH SITE- CONFRONTATION
***********************************************************************
OBJECTIVES
1: Activate distress beacon.
2: Retire Presidential clone.
3: Locate and rescue President.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
K7 Avenger: The weapon of choice of most guards in this level.
Sniper Rifle: The weapon of choice of the Mr. Blonde guards outside the caves.
Remote Mine: You start with it, useless at this difficulty.
Night Vision: You start with it, it is used to see while inside the dark
caverns.
Horizon Scanner: You start with it, used to spy over large distances, useless,
I say.
President Scanner: You start with it, activate it to see the position of the
President and its clone.
***********************************************************************
SHIELDS
1: Behind Elvis' saucer (Location at end of walkthrough).
***********************************************************************
WALKTHROUGH
Turn around and go to embark on the jetbike behind you. If guards are seen
nearby, kill them. Turn around again and go forward. Pass by the passages to
the right and kill the 2 guards you'll come behind. Go near the escape pod to
the left, disembark from the jetbike and activate the beacon from behind the
pod. Re-embark the jetbike and turn around.
Go to the right passage, kill the group of 3 guards patrolling there and turn
in the small passage on the right along the way. Snipe the guards in the large
area you come to (4 guards in all) and go down the slope to the caves on the
right. nipe at the cave entrance once you see it and take down the 2 guards
that will come there. Switch to the K7 Avenger and go inside the caves (Put on
Night Vision too).
Kill the guard that will await you inside and go straigth ahead. Shoot the
smaller-looking character before shooting the other guards there (3 in all),
that's the Presidential Clone. Go to the left and kill the guard there from
behind and disembark the jetbike to go into the small passage near there.
Switch off Night Vision when it becomes bright and destroy the 4 patrolling
Robots at the top.
The K7 Avenger dispatches them easily, go to the left and fire at Trent (The
guy with hsi back toward you) once. Let him flee and the President will now
follow you. Backtrack all the way to the beginning (Just follow the walkthrough
in a backward fashion if you don't remember) and go behidn the starting
position. If you didn't do it, kill the 3 guards that await you there and cross
the log over the chasm at the end.
Go straigth ahead to the saucer, Elvis should have killed the nearby guards
with his Phoenix. Once the President reaches the saucer, the stage is finished.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PELAGIC II- EXPLORATION
***********************************************************************
OBJECTIVES
1: Disable primary power source.
2: Deactivate GPS and autopilot.
3: Rendezvous and escape with Elvis.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Silencer): Your starting weapon.
Laptop Gun: You start with it.
N-Bomb: You start with it, the blast is far too huge and dizzying to be of any
use, forget about it.
X-Ray Scanner: You start with it, it is used to see which switches to press to
open the access to the control of the main power source.
CMP150: The weapon of choice of all the guards in the level.
Twin Falcon 2 (Silencer): From the beginning, go through the door straigth
ahead, follow the forridor to another door. Go through this one and follow the
corridor to yet, another door at the end. Pass through the 2 doors there and
you'll be in another corridor. One of the guards there carries the Twin Falcon
2 (Silencer), but doesn't uses them. Kill him to get the weapons.
DY357 Magnum: Carried by one of the Officiers that will shut down the system,
leave all 3 not knocked out and make one turn off one of the 2 system. An
officier will get out this weapon, knock him out to get it.
***********************************************************************
SHIELDS
1: From the computers where the officiers are, go through the door nearby and
follow the corridor to another door straigth ahead. Go through it and it's
right in the middle of the big area there.
***********************************************************************
WALKTHROUGH
Use the Falcon 2 (Silencer) from now because the starting areas have alarms
that will be activated if you're heard too much. Go through the door straigth
ahead and shoot down the guard to the right of the door. Follow the path to a
turn and shoot down the guard on the left. Go toward the next door and kill the
guard on the other side (Through the window) by shooting him in the head.
Wait for another guard to come investigate the body and shoot him down also. Go
through the door and turn to the right, turn to the left at the alarm and shoot
down the 2 upcoming guards. Adavance and take the door to the left that you
come across. Go around the small part of wall straigth ahead and kill theguard
there. Destroy the camera on the small part of wall and put on the X-Ray
Scanner. Press the 4 green switches on the pillar on the right. Those are
random so you have to find them yourself.
Once that's done, go down the stairs on the left and destroy thecamera behind
the stairs. Go near the small tube hovering to the right and press the button
inside to shut down the power. Go back out by the door you used to get in and
head through the door on the left from there. Go up the stairs on the left and
continue straigth up the next set of stairs straigth ahead.
Shoot down the guard at the top and the one on the right. Go up the stairs on
the right and switch to the secondary mode of the Falcon 2. Go toward the
officiers at the controls and go near one of them. With a weapon near him,
he'll go shut one system down, knock him out once he did and turn around.
Quickly knock down the officier while he'sdrawing his weapon and go near the
last one to get him to shut down the last system.
Knock him out once he did also, go back down the previous 2 sets of stairs and
head through the door on the left. Kill the guard on the left and head throguh
the door on the right. Change to the Laptop Gun (No more alarms from here) and
kill the guards behind the 2 boxes in the corridor. Go to the door on the left
and shoot down the 2 guards on the other side by shooting through the window.
Go through the door and go through the next door at the end.
Shoot down the 2 guards to the right while behind the stack of 2 boxes and go
at the door at the end of this corridor. Shoot down the guard on the other side
throguh the window and go through the door. Go at the next door and shoot all 4
guards on the other side by firing through the window. Go through the door and
through the next door after this one. Shoot down the 2 guards on the other side
of the next door via the window and go through it.
Go at the next door and shoot the 2 guards on the other side via the window. Go
through that door and go through the door on the left in the corridor. Go
through the opening to the patch of water to finish the stage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DEEP SEA- NULLIFY THREAT
***********************************************************************
OBJECTIVES
1: Reactivate teleportals.
2: Disable Cetan megaweapon.
3: Escape from Cetan ship.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
Shotgun: Starting weapon as well as the weapon of choice of the cloaked guards
in the level.
IR Scanner: You start with it. It is used to see through the dark and detect
cloaked enemies. Useful, to say the least.
Proximity Mine: From the beginning, follow through the corridor and go into the
next corridor to the right once you see it. There will be 4 cloaked guards at
the end of it. One of them will drop the Proximity Mine. I haven't found any
use for it.
CMP150: The weapon of choice of all the non-cloaked guards around the level.
FarSight XR-20: Elvis' weapon at the beginning, he'll give it to you once
you've stepped through the first teleporter.
***********************************************************************
SHIELDS
1: From the slope leading to the console to activate the teleportals, go
through the door straigth ahead and head to the left. The shield is at the end
where a corpse is.
***********************************************************************
WALKTHROUGH
Note: Elvis will help you for the entire mission, he's armed with a nasty
FarSight XR-20 at the beginning and switches to a little Phoenix later on.
Go straigth into the corridor and through the big door at the end. Switch on
the IR Scanner and go through the next door. Shoot down the 2 guards awaiting
you there, cloaked of course and continue ahead to encounter 2 more cloaked
guards. Go through the 2 doors on the right and stay before the 2nd one. Shoot
all 4 cloaked guards that passes by.
Turn off the IR Scanner, go through the door and to the right. Kill the 3
guards along the path and go down the slope to the left along the way. There
will be 6 or so guards spreaded around the following tunnels, so be prepared
(Use the CMP150 you just got from the previous guards). Turn to the right at
the first intersection and to the left at the next one.
Turn to the right at the 2nd intersection after that and turn to the left after
that. There will be 2 guards awaiting in the room (Probably both on the left
side) kill them and enter the room. Elvis will reactivate the teleportals. Make
your way back to the beginning of thetunnels after the slope. Turn on your IR
Scanner there and dispose of the 2 cloaked guards awating you at the slope.
Go up the slope and through the door on the left. Head to the right from there
and go through the door at the end. Go at the shimmering wall straigth ahead to
teleport. Elvis will give you the FarSight XR-20 (I find it awkward, but you're
free to try it) at this point and switch to the Phoenix. Follow the path to a
big room and follow the path to the right to the door on the other side of the
hole in the middle (Kill any of the small dog-like creatures that appear).
Go through and follow the path through another door. Go into the door on the
right and kill the small creatures while Elvis takes care of the megaweapon. Go
back out of this room and head through the door on the right. Follow the path
to a teleporter to take it and head through the door to find Dr. Caroll. Watch
the cutscene and RUN! Ignore all enemies from this point, just run back to the
beginning. Here's the directions:
Head through the door on the right and go through the door on the left along
the path. 3 guards are there, shoot them while passign by, but DON'T stop.
Follow the path up to a tunnel on the left, go through that tunnel to finish
the mission.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CARRINGTON INSTITUTE- DEFENSE
***********************************************************************
OBJECTIVES
1: Release hostages.
2: Retrieve experimental weapon.
3: Deactivate bomb.
***********************************************************************
ITEMS/WEAPONS
Mauler: The weapon of the Skedar guard at the beginning and the Mr. Blonde at
the end of the stage.
AR34: Your starting weapon and the weapon of choice of all the guards of the
Institute.
Laser: You begin with it, it is useless at this difficulty.
Combat Boost: You begin with it, use it to rescue the hostages in the offices
upstairs. Slows down motion rate and enables quicker reactions.
Data Uplink: You begin with it, it is used to upload a virus into the Skedar
ship at the end of the stage.
K7 Avenger: The weapon of choice of all the enemy guards in the level...
Falcon 2: The weapon carried by Foster in the Firing Range.
Devastator: Carried by Grimshaw in the left office on the second floor. Rescue
him for him to drop the weapon, I don't know if anything else is required.
RC-P120: The weapon in the Firing Range, you can collect it after rescuing the
hostages. Use it to cloak and sneak past the guards at the end.
***********************************************************************
SHIELDS
1: From the beginning, go down the slope behind you all the way to the bottom
and go straigth ahead through the small corridors. Turn to the left in the
corridor you arrive to and go take the door on the right. Follow the path there
to a big room. Check in the alcoves to the right of theroom for the Shield.
2: From the Holo-training room, go out and in the elevator to the left to the
2nd floor. Go in the dead-end to the right for the Shield.
***********************************************************************
WALKTHROUGH
Go to the left at the start and shoot down the Skedar guard there. Go throguh
the door on the left and shoot down the 2 guards in this room before they kill
the 2 hostages. Go back outside and head to the door on the left. Enter and
quickly go around the wall by the right. Fire at the guard there will going
straigth ahead. You should kill at 3 before they kill any hostages (Use the
AR34, it's the best thing to use I think...)
Go out of the room after that and head in the elevator to the left to get to
the 2nd floor. Go to the left once up there and go near the first door you come
across. Use a Combat Boost and enter theroom with the AR34, Shoot the guard
straigth in front of you while going in and quickly turn to the right to shoot
the other guard. The Combat Boost should let you plenty of time to do so.
Go back outside and head around the wall to the next door on the right. Use the
other Combat Boost at the door and head inside. Shoot the guard straigth ahead
while entering and shoot down the guard on the left after that. Head out of the
room after that and Go into the elevator on the right to get back to the first
floor.
Kill any guards in your way to the Firing Range on the left, enter the door on
the right there. Use the laptop terminal on the table to break the glass to the
weapon nearby and collect it. Equip it and use the Secondary Mode to Cloak.
Quickly head out of the room and to the small passage on the right. Go down the
slope there all the way to the bottom (Zip past all the guards while cloaked)
and go near the Skedar ship there.
Go in front of it and equip the Data Uplink. You should be safe from enemies
there, upload the virus in the ship and equip the RC-P120 after that. Cloak
once again and backtrack half-way up the slope. Go straigth ahead in the small
passage and go throguh the door at the end to finish the stage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ATTACK SHIP- COVERT ASSAULT
***********************************************************************
OBJECTIVES
1: Disable shield system.
2: Access navigational systems.
3: Gain control of bridge.
***********************************************************************
ITEMS/WEAPONS
Combat Knife: Your starting weapon.
Mauler: The weapon of choice of all the Skedar guards.
AR34: Given by Elvis at the bottom of the first elevator you take, comes with
plenty of ammo.
Slayer: After taking the elevator once Elvis has told you to head upwards, go
through the doors straigth ahead until you don't see another door ahead of you.
Follow the path around the middle area and the Slayer is hidden in an alcove
behind the middle area.
Twin Mauler: The weapon of the Skedar Commander, on the bridge, the middle
guard is (Probably) the commander, he holds the Twin Mauler.
***********************************************************************
SHIELDS
1: After taking the elevator once Elvis told you to head upwards, go through
the door there and throguh the door on the rightfrom there. The Shield is on
the table in this room.
***********************************************************************
WALKTHROUGH
Get out of the door and quickly run along the path to get to the first immobile
Skedar guard, hack it away with the knife (Use strafing to dodge his attacks)
and collect the Mauler. Switch to that weapon and continue along the path,
shooting down the 2nd Skedar guard you encounter (The Mauler's secondary mode
is the best course of action). Destroy the 3 alien consoles at the end with
gunfire to bring down the shields.
Take the elvator in front of Cassandra's dead body and Elvis will give you a
AR34 at the bottom, use this weapon from now on. Go up the slope to the main
area and fight off the Skedar with the Maians until Elvis tells you it's time
to head upwards. Go to the right to the elevators (Far opposite wall from the
spaceship in this hangar) and take the one on the left.
Go through the door at the top and kill the 2 Skedar guards to the right &
left. Go through the door on the left and through the one on the right from
there. Kill the guard behind the pillars in this room and go through the door
at the end. Enter the door on the right in this corridor and turn to the left,
kill the 2 guards on both sides of the hologram.
Elvis will access the navigational systems and tell you to head upwards. Head
back out of the door you went throguh and go throguh the door on the right.
Kill the Skedar on the other side and go up the slope to the left. Kill the
Skedar far away in the corridor at the top and follow the path to a passage to
the right. Go up the slope there to the top and kill the Skedar to the right.
GO to the room he was in and head through the door on the right.
Go through the next door and go right back throguh it to attract 2 Skedar
guards up the slopes on each side. Kill them once they pass by the door and go
up to the door up the slopes. Go up the elevator after that, Elvis will part
from you before that and go up the next elevator after this one. Head behind
the small wal to the right and show yourself a little to shoot the leftmost
guard, do the smae for the commander in the middle and get out completly for
the rightmost guard.
Go to where the middle guard was and turn around, Elvis will come in by the
doors and guards will shortly follow. Kill them all with the AR34 from your
standing point (If Elvis goes to meet them, follow him, you CANNOT have him
die). Once enough guards have been killed, you'll have finished the stage.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SKEDAR RUINS- BATTLE SHRINE
***********************************************************************
OBJECTIVES
1: Identify temple targets.
2: Activate bridge.
3: Assassinate Skedar leader.
***********************************************************************
ITEMS/WEAPONS
Flacon 2 (Scope): Your starting weapon.
Callisto NTG: Your starting weapon, powerful, but no ammo available more than
what you start with, my advice: Keep it for the end.
Devastator: Your starting weapon, you need this weapon to open a path in the
level.
IR Scanner: You start with it, it is used to detect the part of walls that are
weak and can be destroyed.
R-Tracker: You start with it, it used to detect the 3 Pillars you must attach
the Target Amplifiers on.
Target Amplifier: You start with it, it is used to mark the pillars to destroy.
Reaper: Carried by some of the Skedar guards in the level.
Twin Phoenix: Those appear if you destroy the 2 remainign pillars that are not
to be marked with the Target Amplifiers (Their locations are in the
walkthroguh, use the R-Tracker to find those to mark anddestroy the others with
the Devastator). They appear at the top of the ladder just before the chasm.
Slayer: Those are carried by 2 Skedar guards near the end, just before the
Skedar Army in suspended animation.
Mauler: Carried by the Skedar guards in suspended animation near the end and
all the Skedar guards that the end-boss calls on the battlefield.
***********************************************************************
SHIELDS
1: From the beginning, follow the path all the way to an intersection, go to
the left and take the path to the right along the way. Go to the right when you
can to another intersection and check behind the fallen pillar on the left.
2: Just after crossing the chasm, fall down at the end of the passage and go
along the path on the right. The SHield is in the small cavern at the end.
***********************************************************************
WALKTHROUGH
Note: Since the location of the 3 pillars changes everytime, this walkthrough
will guide you through all their positions.
Activate the IR-Tracker first and use the Falcon 2 for now. Advance straigth
ahead and kill the Skedar that appears to the left or right. Go around the wall
and kill the 2 Skedar in the room you arrive to, the one in the far back uses a
Reaper, be careful. The black pillar is this room is a possible target, mark it
if it is one (Check the R-Tracker to ascertain that).
Continue straigth ahead and in a corridor. Kill the Skedar that will appear in
front of you and quickly turn aroudn to kill another Skedar that should have
appeared behind you. Continue along the path until you can turn to the right,
kill ANOTHER Skedar that should have appeared behidn you before continuing. 2
Skedar guards will appear once you get to an intersection, one on the right and
the other on the left.
Kill them both and head to the right. Mark the pillar in the dead-end if it is
one of them and dispose of the Skedar that will appear nearby. Go back to the
intersection and head to the left this time. Go through the passage to the
right alogn the way and quickly shoot down the Skedar guard there before he
shoots you with his Reaper (You can use the small wall portions to the left to
protect yourself).
Advance to where theguard was and shoot down the 2 Skedar behidn the fallen
pillar to the right. They shouldn't be able to shoot you because of the pillar
so you're safe. There is another pillar to be marked to the left, check if it
is one of those. If it isn't, continue past the 2 guards you just killed. At
the intersection, go to the right for another one of the possible pillars, mark
it if it is.
Head to the left after that and collect the Shield behind the fallen pillar.
Continue alogn the path to a dead-end room. Kill the 2 Skedar guards that
appear there and mark the last of the pillars there..... Backtrack all the way
to the first corridor after the first intersection you arrived at and go toward
the chasm on the right.
Switch to the Reaper from now on (You should have max ammo by now) and go down
the ladder, quickly shooting down the Skedar on the left. Go along the small
path to the left and cross the chasm once it's narrow enough to do so. Return
to the right and go up to another passage. Fall at the end of that passage and
quickly kill the Skedar guard that will appear to your left.
Turn on your IR Scanner and check the walls to the left until you find a
bright-red spot. Back away from it and use the Devastator to blow up this part
of the wall (Turn off your IR Scanner as well). Go through the hole you just
blow up and kill the little critters in the corridor you arrive to. Go to the
left and enter the door on the right along the way. Kill the small critter in
that room and push the small structure on the differently-colored tile near the
pilar in this room.
Go back out of this room and follow the path on the right. Turn on your IR
Scanner once you get in the dark and kill the small critters (3 or 4) in the
tunnel until you come by a door on the left. Go through it and follow the path
on the right. Killing the 2 Skedar guards armed with Slayers, go back through
the door and up the nearby slope. Follow the path until you come by the Skedar
army in suspended animation, go past that room through the next doors to the
end-boss.
The strategy here is to shoot at the end-boss while dodging his rockets &
cohorts (When he lifts his staff in the air, an enemy will appear in a corner
of the room). Once the shield coverign the end-boss bocomes weak enough, he'l
take shelter under the icon in the middle of theroom behind him.
When he does, equip the Callisto NTG on secondary mode and fire at the 4 small
points to blow them off, another method is to use the Mauler's charged shot as
it destroys one point per fully charged shot.... Repeat the process until all
4 small points are blown off. Weaken the boss' shield so he goes to recharge
again and take down the big central point to kill him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MR.BLONDE'S REVENGE
***********************************************************************
OBJECTIVES
1: Locate and escort Cassandra to helipad.
***********************************************************************
ITEMS/WEAPONS
Mauler: Your starting weapon.
BombSpy: You start with it, I haven't found a suitable use for it... yet.
Cloaking Device: You start with it, use it to get to the elevator at the
beginning without being detected.
Skedar Bomb: You start with it, it is useless at this difficulty.
CMP150: The weapon of choice of all the guards on the bottom floor, there is
also some of them hidden behind the desk at the beginning.
Twin CMP150: From the beginning, go to the left and follow the path to a set of
stairs. Go into the room on the right when facing the stairs and enter th door
inside. One of the guards there carries the Twin CMP150.
Shotgun: The weapon of choice of all the lady guards in the upper floors.
DY357 Magnum: The weapon of choice of the Special Ops guards in the upper
floors.
***********************************************************************
SHIELDS
1: From the beginning, follow the path on the left to a set of stairs and go up
those stairs. Head to the left elevator and check the corner there for the
Shield.
2: From the location of Shield #1, take the nearby elevator up and get out at
the first floor you stop at. Advance into a room and enter the room on the
left. Kill the guard there and she'll drop the Shield.
***********************************************************************
WALKTHROUGH
From the beginning, go on the left and turn on the Cloaking Device. Go up the
stairs along the way and call an elevator, hide in the corner and switch off
your Cloaking Device. Switch it back on if a guard arrives or if the elevator
has arrived and climb in. Turn it off once you're going up.
Go up to the last floor and kill the guard near the switch straigth ahead.
Activate the switch to unlock the office and go near the big door to the said
office nearby. Switch to Unarmed and hold B to switch to Disarm. Head inside
and disarm Cassandra. Equip a weapon (Preferably, the CMP150) and follow her
out of the office.
Go into the door on the right and up the stairs (Always stay near Cassandra so
she doesn't run away or anything). At the top, open the door on the left and
quickly kill the 2 guards on the right before any of them can launch N-Bombs
(Those are very harrassing). Head up the slopes, out of the doors at the top
and up the slopes to the right to the helipad.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MAIAN S.O.S.
***********************************************************************
OBJECTIVES
1: Activate distress signal.
***********************************************************************
ITEMS/WEAPONS
Falcon 2: Carried by the scientist near the Psychosis Gun's location.
Psychosis Gun: From the beginning, go through the door straigth ahead and
you'll be able to collect it, it's on the table to the right.
Dragon: Carried by most guards in the level.
Tranquilizer: From the beginning, go through the doors all the way to a
corridor with a path to the left & right. Go to the left and head through the
left door. Continue through the door straigth ahead and kill the scientists
there to obtain the Tranquilizer.
Twin DY357-LX: From the beginning, go through the doors all the way to a
corridor with a path to the left & right. Go to the right and throguh the door
on the left. The guard on the left carries those weapons, use the Psychosis Gun
to get a very powerful ally on your side. Kill him once he's useless (Although
the weapon comes only with a single bullet).
***********************************************************************
WALKTHROUGH
Knock out the nearby scientist and go through the door. Knock out the scientist
there and collect the Psychosis Gun on the table as well as the Falcon 2 from
the scientist. Go back to the beginning and push the hoverbed near the glass
windows. Fire the Falcon 2 on it to break the glass and head through the door
straigth ahead. Kill the guard there and open the next door.
Kill the 3 guards that are running at you and collect all the Dragons. Switch
to that weapon and go through the door straigth ahead. Go through the door on
the right and kill the 2 guards (One near the door to the left, the other near
the right door) there. Switch to the Psychosis Gun and head through the door on
the left. Zap the guard to the left (The one with the Twin DY357-LX), he'll
clear out a good part of the level for you.
Follow him around all the way to a big hangar, from your position, backtrack to
the door you came out of. Follow the corridor to the right all the way up a
slop and go down the slope to the right all the way. Open the door at the
bottom and you'll be there. Once the guards of this area have been disposed of,
you can kill the brain-washed guard for the DY357-LX for he will not be able to
follow you where you are going.
Go up the slope in that room and go through the door on the left at the top.
Kill the guard there and go through the next door straigth ahead (The alarm
will ring, but don't worry, that's normal). Go through the small ventilation
hole to the right and kill the guards on your way to the cargo elevator to the
left, along the wall there. Go throguh the door on the right once you,re at the
top (There are 5 guards in that cargo area, their locations are often different
with each game, so be careful).
Kill the guard there and kill the 3 guards that will come running at you.
Quickly go up the slope on the left and follow the path (Kill the 2 guards
along the way) to the elevator. Go up to the next floor and kill the guard
waiting for you there. Go throguh the doors on the left and kill the guards to
the right after that. Go through the doors near their position and kill the 2
scientists inside that room. Shoot down one of the fake walls to the left and
kill the 2 scientists in that area. Activate the blue computer in the middle.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
WAR!
***********************************************************************
OBJECTIVES
1: Kill Skedar King.
***********************************************************************
ITEMS/WEAPONS
Phoenix: You start with it.
Mauler: The weapon carried by all the Skedar in the level.
Reaper: Carried by the first Skedar King.
***********************************************************************
WALKTHROUGH
Note: During the course of this level, there are at least 3 Maians in the stage
with you, if they die, they respawn at the beginning. Try to keep them alive at
all costs.... and also, don't leave a too great distance between you and them,
their Callisto NTG pack quite a punch, great asset on your side. You can also
stay near the beginning and slaughter the respawning Maians for Callisto NTG
ammo, I recommend you to do so too... Also, Skedar appear in infinite numbers
on this level, so I can't pinpoint where they will be and how much there will
be, so stand prepared at all times....
Follow the path straigth ahead and go up the slope on the right. Go to the
right at the top and to the left through the hole in the wall.Follow the
corridor there to an intersection and head to the left. Go across the brigde
and follow the path until you come across a door to your left. Go through that
door and to the right after that.
Follow the corridor until you see a pillar to the left, the first Skedar King
is there. Switch to the Mauler on secondary mode and shoot him in the head with
a fully-charged blast to kill him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THE DUEL
***********************************************************************
OBJECTIVES
1: Defeat DataDyne guard.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
***********************************************************************
WALKTHROUGH
As soon as you can move, turn around and quickly shoot the guard down. His aim
is VERY accurate, so be quick on the trigger as one shot kills you.
-----------------------------------------------------------------------
5. Special Agent Walkthroughs
Walkthrough for the Special Agent difficulty.... a few trouble spots.... not
much.... should have an easy time.......
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATADYNE CENTRAL- DEFECTION
***********************************************************************
OBJECTIVES
1: Disable internal security hub.
2: Obtain keycode necklace.
3: Disable external comms hub.
4: Gain entrance to laboratory.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Silencer): It's your starting weapon. Ammo can be found on the
various desks in the offices.
CMP150: Nearly all guards are armed with this weapon, very common.
Necklace: Dropped by De Vries when you knock her out. Used to open the doors to
the lower levels of the building (Automaticly used).
Twin Falcon 2 (Silencer): A special guard has those. He's in an office 2 floors
under Cassandra's Office. From the elevators there, go to the left and open the
door at the very end. Open the first office door you come by there and you'll
have found him. Kill him to get the weapons.
ECM Mine: You start with it, it is used to disable the 2 comms hubs in the
stage.
***********************************************************************
SHIELDS
1: On the floor under Cassandra's office. From the elevators, go in the room to
the left and kill the guard there. He'll drop the shield.
***********************************************************************
WALKTHROUGH
Go down the railways and enter the building by the door to the left. Shoot the
guard while entering and the next guard a little farther. Shoot the camera to
the left from there and go down the next railways. Go to the left at the bottom
and throw an ECM Mine at the terminal there. Enter the door back to the right
and go down the stairs. Shoot down the guard patrolling in the stairs and go
through the door at the bottom.
A guard may be awaiting you on the other side, dispose of him and go kill the
guard near the table to the left (Sneak from behind if possible). Enter the
middle office and quickly use the Falcon's secondary mode to knock out both
Cassandra and her secretary. DON'T kill them at ALL costs and collect
Cassandra's Necklace there.
Go back out and take the door to the left. Go down the stairs and go through
the door at the bottom. Call an elevator to the right and go down to the very
bottom. Enjoy the change of music, shoot down the guards that will come by the
stairs to the right. Probably 3 or more. Go down the stairs and dispose of both
the guard to the left and the one on the right.
Go through the door on the right and kill the 3 guards there. Enter the room
and throw an ECM Mine at the small terminal at the bottom of the wall on the
left. Go back out and at the stairs. Go in the office to the left this time and
open the door there. Kill all 5 guards in this room (The CMP150 works well) and
go through the hidden doorway to the right. Enter the elevator there to finish.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATADYNE RESEARCH- INVESTIGATION
***********************************************************************
OBJECTIVES
1: Holograph radioactive isotope.
2: Start security maintenance cycle.
3: Shut down experiments.
4: Locate Dr. Caroll.
***********************************************************************
ITEMS/WEAPONS
Falcon 2: Your starting weapon. Ammo is kinda scarce in this leve for this
weapon.
CamSpy: You start with it, it is used to accomplish objective 1.
Data Uplink: You start with it, it is used to hack through the security to
reach Dr. Caroll and also re-program the maintenance cycle.
CMP150: Nearly all guards are armed with those.
K7 Avenger: One place in the level. From the beginning, go to the right in the
room and activate the computer where the guard is (or was) standing (You'll get
a message). Now, return to the beginning and go in the office at the end of the
right corridor. Go in the next room after that and open the floor door there.
Kill the guard in the area to collect the weapon (Don't kill the nearby
scientist though.....)
Night Vision: From the location of the hacth for the K7 Avenger, take the big
door straigtth ahead (The one with a small door to the left) and take the 2nd
passage to the right in the corridor. Break the glass there and pick up the
item, which is useless, by the way.
Dragon: Nearly all the special ops carry this weapon, they're at the end of the
level, near Dr. Caroll.
Shield Tech Item: From the terminal before Dr. Caroll, proceed to the big room
after that and go in the corridor to the left. Proceed through the secret
entrance at the very end and you'll see it on the table, it is useless.
Twin CMP150: From the beginning, close the doors of the elevator and wait for a
guard to pass by, get out and go to the left. Don't take the door at the end,
but wait for a small droid to ope nthe wal on the left nd pass there. Follow
the path to the bottom and kill the 2 guards there without being seen. Access
the computer in the room there and check the ventilation-like device for Twin
CMP150.
Proximity Mine: If you want to take a risk, head through the radiation area
where the isotope is, go around the place for the mines behind the whole
structure.
***********************************************************************
WALKTHROUGH
Get out of the elevator and shoot the guard on the left. Go in the office at
the end of the corridor to the right and kill 4 or 5 guards there (Use the
CMP150 you got). Go in the next room and wander in the corridor to the right.
Kill the 2 guards there and open the next door, DON'T enter, switch to the
CamSpy to holograph the green crystal straigth ahead.
Return the CamSpy to Joanna and go back to the previous room. Take the big door
to the right (Remember the location of the small door on the right, you'll come
back later on.) and kill the guard there. Go through the next door and dispose
of the 3 guards coming at you. Kill the 2 guards that will come out of the 3rd
passage in the main corridor and kill the next 3 guards coming from the left at
the end.
Go back at the beginning of this corridor and take the first passage to the
right. Go through the door at the end and kill the 2 guards (1 on the left and
the other one on the right) in the room. Go at the end to the scientist and
he'll shut down the experiments there. Knock him out with your fists after
that. Go back to the corridor from before and take the second passage to the
left along the way.
Enter the room at the end and kill the 2 guards (One on the right and the other
on the left) in the room. Go toward the computers to the right and let the
scientist shut down the experiments there before knocking him out with your
fists. Take the door straigth ahead and prepare to knock-out the scientist
there. Let him go to a computer and knock him out before he can activate it.
Try the other terminals (The one he was going to activate was the alarm) until
you shut down the last experiments.
Go back to the small door I told you to remember the location and go through.
Follow the corridor and shoot down the guard behind a box there. Continue past
it and shoot down the next guard after the next turn. Continue along the path,
shooting down 2 guards and kill the last guard in the corridor that is to the
left of the previous one. Follow the path to an intersection and go down the
slope on the right. Go through the door at the bottom and kill the 2 guards in
the rooms there.
Equip the Data Uplink and use it on the computer near the small robot on the
floor. Backtrack to another computer close-by and reprogram it also. Equip the
CMP150 and follow the small robot. You'll pass through the corridor where the
experiments were and go to the right at the end. Kill all 4 guards there.
Continue to follow the small robot closely to pass throguh the laser barriers.
Go in the next room, kill the guard on the right and continue to the next room.
Kill the 2 guards (One on the right and one on the left) and continue to the
next room.
You'll get a message here, go in the next room and kill the 2 special ops (One
to the left and one to the right again). Switch to the Data Uplink and hack the
terminal there. Immediatly switch back to your weapon as you iniated the
hacking process and face the door you came through. Shoot the 2 guards that
will come by and resuem hacking the terminal. Once it's done, proceed forward
to a big room. There are special ops in each corner of the room. Kill all 3
using the Dragon you just acquired.
Proceed to the door straigth ahead, open it, but DON'T go in. Aim up and
destroy the 2 drone guns first. Once that's done, proceed to the next room.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
DATADYNE CENTRAL- EXTRACTION
***********************************************************************
OBJECTIVES
1: Access foyer elevator.
2: Destroy DataDyne hovercopter.
3: Defeat Cassandra's bodyguards.
4: Rendezvous at helipad.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
Night Vision: You start with it, use it while the area is in black-out.
CMP150: The weapon of choice of the special ops in the stage.
Shotgun: The weapon of all the lady-guards in the stage.
Rocket Launcher: On a pedestal near Cassandra's Office, 2 technicians are
fiddling around with it.
DY357 Magnum: Kill the 5 first guards without being seen, use the darkness at
your advantage and go for head shots. If successful, the 5th guard will drop
the DY357 Magnum.
***********************************************************************
WALKTHROUGH
Equip the Night Vision and open the secret door to the left. Kill the guard
behind the table and open the door on the left. Kill the guard awaiting you
(he'll be ready so be ready to strafe out of sight). Show yourself in the
entrance to the left and kill both guards behind the barricade. Put yourself
close to the barricade, between the positions of the previous 2 guards and aim
up the stairs.
Shoot down both guards there and continue alon the path, shooting down another
guard on the way. Shoot the 2 guards behind the desk at the entrance of the
building and continue along the way, shooting down one last guard. Once at the
elevator, call the one on the left and de-activate the Night Vision.
Ride it to the top and get out of the elevator. Enter the room straigth ahead
and go near the widnows to lure the chopper there. Get near the door and strafe
in and out of the room while shooting the CMP150 at the chopper. Repeat until
you shoot it down, you'll take some minimal damage if done right (Be sure that
the door doesn't close on you). Go back out of this room. Take the next
elevator to the right and go up one floor.
Follow the corridor and you'll see 2 guards behind a barricade. Stay on the
corner of the wall, strafe out and shoot them. Take the door to the left and
take the secret door to the left. Open the next door to the left and shoot the
guard on the other side. Open the next door to the left and shoot down the 2
guards that come out of the room straigth ahead. Go take the door to the left,
near the elevator. Go up the stairs to the top and open the door.
Shoot down the guard to the left (The one in a darkish uniform) and use the
Falcon's secondary mode to knock out the technicians (Be sure NOT to kill
them!!!). Go into the door to the left of where the guard was standing and go
up to the top. Open the door and quickly hide behind the small portion of wall
to the left. Crouch down all the way, wait until the lights goes out and turn
on your Night Vision.
Crawl to the right until you see a guard, shoot her down, repeat for all the
guards after that. There are 5 guards, the 3rd is above ground level on the
catwalk. Once they're all dead, go turn the lights back on with the switch near
the position of the first guard and turn off your Night Vision. Go all the way
up to the landing path to escape.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CARRINGTON VILLA- HOSTAGE ONE
***********************************************************************
OBJECTIVES
1: Save the negotiator.
2: Eliminate rooftop snipers.
3: Activate Wind Generator.
4: Rescue Carrington.
***********************************************************************
ITEMS/WEAPONS
Sniper Rifle: Your starting weapon, ammo is dropped by the rooftop snipers.
R-Tracker: You start with it, it is useless at this difficulty.
CMP150: Most guards uses this as their weapon.
Door Key: The last of the special ops near the location of Dr.Carrington has
it. It is used to open the door to rescue Carrington.
Twin CMP150: Quickly rush and kill the sniper near the helicopter pad in a
certain amount of time (Don't know how much exactly) and he'll drop the Twin
CMP150.
Devastator: On the helicopter landing pad, shoot the 3 boxes there and there
will be a Devastator coming from one of them. Useful.
***********************************************************************
WALKTHROUGH
Head near the ramp and aim at the pier. Shoot down the 2 guards with head shots
quickly and head down the path behind you. Shoot down the guard near the cave
and enter the cave. Aim down the corridor to the right, kill the 2 guards and
wait for a 3rd one to show up. Dispose of him and continue down the path,
killing another guard on the way.
Go to the right and aim at the sniper on the rooftops at the exit to shoot him
down. Head back to the left and aim up at the intersection to kill a Sniper. Go
down the stairs and go down the next stairs to the right. Kill the guard on the
left and aim toward the house. Kill all 4 Snipers (3 in front of you and one on
the roof on the left). Take the first stairs to the left that go up. Once at
the door, aim in the opposite direction of the door to kill another sniper and
aim to the left to kill the last sniper.
Open the door at the top and kill the 2 guards in the room straigth ahead along
with the 2 guards on the right. Go down the stairs on the left and follow the
corridor. Kill the 4 guards that will come once you reach a large room and head
in the second corridor to the right. Kill the 2 guards guarding the door on the
right and head down the stairs on the left.
Kill the 2 guards awaiting you and take the second door on the left. Go down
the stairs and kill the guard there. Go on the left, killing both the next
guard and another one which will open the door there. Go through this door and
pass by a passage to the left. Kill all 5 guards awaiting you there and
activate both terminals. Go back to take the passage you went past and kill the
guard on the right.
Kill all 3 guards in the room to the left and go activate the terminal in the
middle. Head to the right, through the door at the end and quickly kill the
guard to the right at the bottom of the stairs. Go to the left and open the
door at the end. Kill the 2 guards there (1 behind each shelf) and continue to
a corridor.
Kill the guard behind the shelf at the far-end (Sniper Rifle is useful, no?)
and kill the guard hiding to the left after the first shelf in the corridor.
Kill the guard that will arrive from the end of the corridor and continue to
the next room. Kill the guard behind the shelf to the left and collect the Door
Key he'll drop. Open the next door to rescue Carrington.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CHICAGO- STEALTH
***********************************************************************
OBJECTIVES
1: Retrieve drop point equipment.
2: Prepare escape route.
3: Create vehicular diversion.
4: Gain entry to G5 Building.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Scope): Your starting weapon.
CMP150: The weapon of mostly all the guards on the level.
DY357 Magnum: The CIA Agents in the stage (Those dressed in brown trenchcoats
and that call the HQ when they see you) have this weapon. Fire at them once,
but not to kill them and they'll use it. Kill them now to get the weapon.
Remote Mine: In the briefcase under the road, it is used to prepare the escape
route.
Reprogrammer: In the briefcase under the road, it is used to reprogram the cab
to send it on a crash course.
BombSpy: In a briefcase hidden inside a garbage tray. From the beginning,
follow the path through the alley to the main road and folow the sidewalk to
the right of it. Take the next alley to the right and push the garbage tray in
the area you come to near the stack of 3 barrels. Blow up the barrels from afar
and that should destroy the garbage tray, pick up the briefcase that comes out
for the BombSpy. You can use it to dispose of all the guards atthe entrance of
the G5 Building, it's easier than to use the cab actually.
Twin Falcon 2 (Scope): Enter the bar near the limousine and kill everybody
there, the Twin Falcon 2 (Scope) is on the bar there.
***********************************************************************
SHIELDS
1: From the cab, near the fence on the left, take the passage at the right end
of the fence. Go to the left from there and crawl in the small tunnel to the
left of the stream to find it.
***********************************************************************
WALKTHROUGH
Advance along the path and kill the guard on the left. Use the Falcon's
secondary mode to knock out the civilian there and enter the passage on the
right quickly to kill the CIA Agent before he rings the alarm. Once you get
out, aim to the right and kill the guard the passes there near the trashtray,
along with the guard on your side of the road.
Go on the road and near the fence on the left of it, going in the small passage
to the right of the fence. DON'T fire at the flying robot patrolling the road,
it will sound the alarm if you do. Shoot the guard near the waterfall to the
right and shoot the other one on the left.
Go to the right and take the passage on the right there. Shoot the guard and
crawl under the wall at the end. Go collect the briefcase at the end under the
road and go back under the wall from before. Shoot both guards awaiting you at
the end and return to the small passage you first went throguh to get to the
main road. Go along the right side of the road and take the next alley to the
right that you see.
Kill the guard inside the alley and knock out the 2 Civilians in the small part
you arrive to. Look through the passage on the right and shoot down the CIA
Agent at the far-end. 2 guards will come examine the corpse, shoot them down
also and go along that passage. At the end, kill the 3 guards hanging in the
fire escape stairway to the left. Remain at the exit of the passage and shoot
them down from there, one is at the top and 2 are in the middle of the stairs.
Throw the Remote Mine at the blocked doorway in the middle of the fire escape
(NOT the bottom one, it's not a doorway).
Head back to the cab at the beginning of the road, crouch down in front of it
and use the Reprogrammer. Once the virus is downloaded, head in the small
passage at the end of the fence. Look at the cab and wait until it takes off.
Once it does, head under the wall you passed under to reach the briefcase under
the road. Wait there until you see 4 guards passing by after hearing a loud
crash. Once they're out of sight, quickly climb to the road and run through the
area where they came from.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
G5 BUILDING- RECONNAISSANCE
***********************************************************************
OBJECTIVES
1: Deactivate laser grid systems.
2: Holograph meeting conspirators.
3: Retrieve Dr. Caroll backup from safe.
4: Exit building.
***********************************************************************
ITEMS/WEAPONS
Falcon 2 (Silencer)