(o)>-------------------------=((<o>))=---------------------------<(o)
                                 _                                 
                      _         |/                                  
                     | |      ___                                   
    ______           | | _  .° _ °.    _______                      
    \   _ °.   ___   | |/ / | |_//_  .° _   _ °.   ___              
     | |_| | .° _ °. |   <  °._____| | / | | \ | .° _ °.  ___       
     |  __.° | |_| | |_|\_\     ___  |_| |_| |_| | |_| | |   °.
     | |     °.___.°          .°   °.            °.___.° | |°. |
     |_|                     /   _   \                   |_| |_|
                    ___     |---(_)---|
                  .° _ °·    \       /
                  | |_|_|     °.___.°      ____
                  °·__ °·  ___      ___   |  _ °· 
                  | |_| | |   °·  ·° _ °· | |_| |
                  °·___.° | |°· | | |_| | |  __·°
                          |_| |_| °·____| | |
                                          |_|

(o)>---------------------( POKéMON SNAP )------------------------<(o)

                      DATE:      13 / 10 / 1999
                      VERSION:   1.1 
                      TYPE:      FAQ/Walkthrough
                      AUTHOR:    Argönaut 
                      EMAIL:     oddity@garbage.com
                      WEBPAGE:   http://www.oddi7y.cjb.net

(o)>-----------------------( CONTENTS )--------------------------<(o)

       1 ............... COPYRIGHT
       2 ............... UPDATES
       3 ............... AUTHOR'S NOTES ABOUT THIS FAQ/WALKTHROUGH
       4 ............... BRIEF GAME INFO
       4.1 ............. · INTRODUCTION
       4.2 ............. · CONTROLS
       4.3 ............. · PICTURES
       4.4 ............. · SCORING
       4.5 ............. · ALBUMS
       4.6 ............. · EXTRA ITEMS
       5 ............... POKéMON INFORMATION
       6 ............... POKéTOUR LEVEL ACCESS
       7 ............... POKéSIGN LOCATIONS
       8 ............... POKéEGG HATCHING
       9 ............... POSING PIKACHU'S
       10 .............. POKéVENTS
       11 .............. POKé ENDINGS
       12 .............. OTHER HINTS AND TIPS
       13 .............. CONTACTING THE AUTHOR
       14 .............. CREDITS AND THANKYOUS

(o)>-----------------------( COPYRIGHT )-------------------------<(o)

   This Walkthrough/FAQ may not in any form be reproduced without
prior consent of the author. If you want to use this Walkthrough/FAQ
on or in your webpage/magazine/book/disk/cd or any other means of 
distribution (other than for personal use only), please contact me 
first ( oddity@garbage.com ).

   The only places to find this Walkthrough/FAQ are listed below:

         http://www.oddi7y.cjb.net (Official)
         http://www.gamefaqs.com (Game FAQ site on the Web)

   If you obtained this file from any other place that is not listed
here, please contact me and tell me the place where you found it, so 
I can track down who has got this file.

(o)>------------------------( UPDATES )--------------------------<(o)

   1.1 - Nearly a month after, I have finally got a cop of the game
         in my hands, and not a rental. Well this FAQ should be 
         complete in about 3-4 more versions. Depending if any more 
         secrets come out. Released 13/10/99
   1.0 - Well everything.... Released 15/09/99

(o)>--------( AUTHOR'S NOTES ABOUT THIS FAQ/WALKTHROUGH )--------<(o)

    Well firstly I finished this in under 5 hours, well dinner has to
be taken out of that so it might be close to 4 hours tops. I'm not at
all gloating about my time, as I was stuck on one of the Pokésign's
for quite a while, until I stumbled onto it by accident while trying
to find it a different way.

    Another point with this Faq/Walkthrough is that I had nearly no 
help from other Faq's on the net, for one simple reason, at the time
of the first release of this faq, my computer's com ports have been
burnt out and I was unable to get onto the net to find anything. So I
run up a friend and got her to tell me some stuff, but even she was
not that helpful (Sorry Jess.., you tried your best!). So this is 
100% mine without any other online help.

(o)>---------------------( INTRODUCTION )------------------------<(o)

    You play as Todd, a gifted photographer in a vehicle that travels
through each stage of Pokemon Island.  Each stage is actually a 
different area of the island.  (Eg: A beach, a tunnel, a volcano, 
etc.)  You do not have complete freedom of movement, the vehicle 
(known as the Zero-One) has a path that it follows every time you 
play a stage.  In most levels it is on a rail, in others it floats
down river on pontoons, even using jet boosters in one stage to fly
about.  Every time you play a stage you get a fresh roll of film that
has room for a maximum of 60 pictures.

(o)>-----------------------( CONTROLS )--------------------------<(o)

   NOTE: For using items, make sure that the camera isn't focused.

Control Stick      Moves your view.
Start Button       Pauses the game.
R Button           Press and hold to use the Dash Engine and make
                   Zero-One move faster.
Z Button           Press and hold to focus your camera. If you set
                   the Z button to "Switch", press it once to focus
                   and press it again to back to the normal view.
A Button           (When focused) Takes a picture.
                   (Not focused)  Throws Pokemon Food.
B Button           Throws a Pester Ball.
C-Down             Plays a tune from the Poke Flute.
C-Up               Moves your view to the front.
C-Right            Moves your view to the right.
C-Left             Moves your view to the left.

(o)>-----------------------( PICTURES )--------------------------<(o)

    Your basic goal in the game is to get the best possible picture
of each pokemon.  You start out the game with only a camera, but you
will be given other items to use as you progress further.  Different
pokemon are located in different areas (stages), so you must open up
new stages by either getting a high enough score from Dr. Oak, based
upon the pictures that you have taken.  Or by hitting a switch in the
level, these switches cannot be hit by you, you must instead get a
pokemon to hit it for you by using some of the extra items.

(o)>------------------------( SCORING )--------------------------<(o)

    Once you have gone through a stage and taken all the pictures 
that you wanted.  (60 or less) You can then go see Dr. Oak and get 
them graded. He grades based on the following criteria:

    Size - The bigger they are while still fitting in the picture,
           the better your score.
    Pose - Make sure the PKMN is facing you, and try to get them
           doing something other than just sitting there.
    Technique - Make sure they are centred in the picture.  When
                your view finder turns red and beeps, they are
                centred.  If you do this your score in the other 3
                categories gets multiplied X2.
    Other PKMN - Try to get more than one PKMN of the same type in
                 the picture.

(o)>------------------------( ALBUMS )---------------------------<(o)

    You can go see Dr. Oak and give him one picture per species of 
PKMN. He will take these pictures and put them in an album.  (Eg: Get
your best picture of Pikachu graded, and it will go into his album 
for the Pikachu section)

    Now there is also an personal album where you can keep any 
pictures that you like. This album can hold a maximum of 60 pictures.

    Finally there is the gallery which can only hold 4 pictures, and
these pictures can be taken from Dr. Oak's album or your personal 
one.  Once you have chosen 4 pictures you can print them out at a 
Pokemon Snap station at a participating Blockbuster Video store near
you.

(o)>----------------------( EXTRA ITEMS )------------------------<(o)

These extra items will help you in your PKMN journey:

    Pokemon Food - You can throw this and get a picture of a PKMN 
                   eating. You could also use these to lure a PKMN
                   to another PKMN or an object.  Can also be used
                   as a weapon, hit a PKMN with it to knock them out,
                   or anger them.  You are given Pokemon Food by Dr.
                   Oak once your pokemon report score is 14000 or
                   more.

    Pester balls - Use these to annoy, distract, or manipulate PKMN.
                   These also can be thrown in certain locations on
                   the landscape to cause certain things to occur.
                   (Eg: In the volcano stage try throwing a pester
                   ball into one of the many craters and see what 
                   happens...)

    Poké Flute - Use this to get a reaction out of a PKMN.  Some may
                 like the noise and dance, or even use special moves.
                 Others may not, and might try attacking things.  
                 This is given to you by Dr. Oak once you find one
                 of the 6 pokemon signs.

    Speed up - This can be used to make the Zero-One travel faster.
               It is given to you once you find Dr. Oak's secret lab.
               (When you find the alternate exit in the Valley 
               stage.)

(o)>+------------------( POKéMON INFORMATION )-------------------+<(o)

    This is just general information about each Pokémon found in this
game and also some details on how to catch them and where they are 
found.


        +---------------( POKéMON LOCATIONS )---------------+
        |                                                   |
        | BEACH        TUNNEL        RIVER       VOLCANO    |
        |                                                   |
        | Butterfree   Diglet        Bulbasaur   Arcanine   |
        | Chancey      Dugtrio       Cloyster    Charizard  |
        | Doduo        Electrabuzz   Magikarp    Charmander |
        | Eevee        Electrode     Metapod     Charmeleon |
        | Kangaskhan   Haunter       Polywag     Growlith   |
        | Lapras       Kakuna        Porygon     Magmar     |
        | Magikarp     Magikarp      Psyduck     Moltres    |
        | Meowth       Magnemite     Shellder    Rapidash   |
        | Pikachu      Magneton      Slowbro     Vulpix     |
        | Scyther      Pikachu       Slowpoke               |
        | Snorlax      Zapdos        Vileplume              |
        |              Zubat                                |
        |                                                   |
        | CAVE         VALLEY        RAINBOW CLOUD          |
        |                                                   |
        | Articuno     Dragonite     Mew                    |
        | Bulbasaur    Dratini                              |
        | Ditto        Geodude                              |
        | Grimer       Goldeen                              |
        | Jigglypuff   Graveler                             |
        | Jynx         Gyarados                             |
        | Koffing      Magikarp                             |
        | Magikarp     Mankey                               |
        | Muk          Sandshrew                            |
        | Pikachu      Sandslash                            |
        | Victreebel   Starmie                              |
        | Weepinbell   Staryu                               |
        | Zubat        Squirtle                             |
        |                                                   |
        +---------------------------------------------------+

        AFFECTED BY:

        #     Name         Level(s) Affected By (For Points)
                                    (A=Apple  G=Gasball  F=Flute)

        001   Bulbasaur    4, 5         AGF
        004   Charmander   3            AGF
        005   Charmeleon   3            AG
        006   Charizard    3            AG
        007   Squirtle     6            AGF
        011   Metapod      4            G
        012   Butterfree   1        
        014   Kakuna       2            AG
        016   Pidgey       1            AG
        025   Pikachu      1, 2, 4, 5   AGF
        027   Sandshrew    6            AG
        028   Sandslash    6            AG
        037   Vulpix       3            AG
        039   Jigglypuff   5            AGF
        041   Zubat        2, 5      
        045   Vileplume    4            F
        050   Diglett      2        
        051   Dugtrio      2
        052   Meowth       1            AGF
        054   Psyduck      4            AG
        056   Mankey       6            AG
        058   Growlithe    3            AGF
        059   Arcanine     3            AGF
        060   Poliwag      4            AG
        070   Weepinbell   5            AG
        071   Victreebel   5            AG
        074   Geodude      6            G
        075   Graveler     6            GF
        078   Rapidash     3            AG
        079   Slowpoke     4            AF
        080   Slowbro      4            AGF
        081   Magnemite    2            AG
        082   Magneton     2            A
        084   Doduo        1            AG
        088   Grimer       5            AG
        089   Muk          5            AG
        090   Shellder     4        
        091   Cloyster     4            AG
        093   Haunter      2
        101   Electrode    2            AG
        109   Koffing      5            AGF
        113   Chansey      1            AGF
        115   Kangaskhan   1            AGF
        118   Goldeen      6            AG
        120   Staryu       6
        121   Starmie      6
        123   Scyther      1            GF
        124   Jynx         5            F
        125   Electabuzz   2            AG
        126   Magmar       3            AGF
        129   Magikarp     1 to 6       AG
        130   Gyrados      6            AG
        131   Lapras       1
        132   Ditto        5            AG
        133   Eevee        1            AGF
        137   Porygon      4            AG
        143   Snorlax      1            AGF
        144   Articuno     5            F
        145   Zapdos       2            F
        146   Moltres      3            AG
        147   Dratini      6            AGF
        149   Dragonite    6            G
        151   Mew          7            AG

        "Affected By" info obtained from Nintendo

001: Bulbasaur
     Type:    Grass/Poison
     Evolve:  Ivysaur
     Height:  2' 4"
     Weight:  15 lbs.
     Pokédex: A strange seed was planted on its back at birth. The
              plant sprouts and grows with this Pokémon.
     Notes:   Found in the RIVER stage. You can get them out of 
              hiding by throwing a PESTER BALL at the stumps.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

004: Charmander
     Type:    Fire
     Evolve:  Charmeleon
     Height:  2' 0"
     Weight:  19 lbs.
     Pokédex: Obviously prefers hot places. When it rains, steam is
              said to spout from the tip of its tail.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

005: Charmeleon
     Type:    Fire
     Evolve:  Charizard
     Height:  3' 7"
     Weight:  42 lbs.
     Pokédex: When it swings its burning tail, it elevates the 
              temperature to unbearably high levels.
     Notes:   You will find a CHARMANDER next to a MAGMAR in the
              VOLCANO stage. If you throw an apple on the side of the
              CHARMANDER, they will both go after it, but the MAGMAR
              will try and fry the CHARMANDER. This will evolve the 
              CHARMANDER into a CHARMELEON. Or there is a special one
              at the end of the stage.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

006: Charizard
     Type:    Fire/Flying
     Evolve:  (Final)
     Height:  5' 7"
     Weight:  200 lbs.
     Pokédex: Spits fire that is hot enough to melt boulders. Known
              to cause forest fires unintentionally.
     Notes:   Near the end of the VOLCANO stage you will find a 
              CHARMELEON circling around a lava pond. Use either an
              APPLE or a PESTER BALL at it and it should fall into 
              the pond and evolve into CHARIZARD.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

007: Squirtle
     Type:    Water
     Evolve:  Wartortle
     Height:  1' 8"
     Weight:  20 lbs.
     Pokédex: After birth, its back swells and hardens into a shell.
              Powerfully sprays foam from its mouth. 
     Notes:   At the start of the VALLEY stage you will see some 
              shells float along the river. Hit them with an APPLE or
              a PESTER BALL and they should if close enough, go up
              onto land. Here you will have a good advantage to take 
              some pictures of them.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

011: Metapod
     Type:    Bug
     Evolve:  Butterfree
     Height:  2' 4"
     Weight:  22 lbs. 
     Pokédex: This Pokémon is vulnerable to attack while its shell 
              is soft, exposing its weak and tender body.
     Notes:   In the RIVER stage they are hanging from a tree. Hit
              one with an APPLE or PESTER BALL to cause it to lower
              itself down so that you can get a better picture.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

012: Butterfree
     Type:    Bug/Flying
     Evolve:  (Final)
     Height:  3' 7"
     Weight:  71 lbs.
     Pokédex: In battle, it flaps its wings at high speed to release
              highly toxic dust in the air.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

014: Kakuna
     Type:    Bug/Poison
     Evolve:  Beedrill
     Height:  2' 0"
     Weight:  22 lbs.
     Pokédex: Almost incapable of moving, this Pokémon can only
              harden its shell to protect itself from predators.
     Note:    In the TUNNEL stage they will come down slowly from the
              roof. It is best to take a picture of them when they
              are lowest to the ground.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

016: Pidgey
     Type:    Normal/Flying
     Evolve:  Pidgeotto
     Height:  1' 0"
     Weight:  4 lbs.
     Pokédex: A common sight in forests and woods. It flaps its
              wings at ground level to kick up blinding sand.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

025: Pikachu
     Type:    Electric
     Evolve:  Raichu
     Height:  1' 4"
     Weight:  13 lbs.
     Pokédex: When several of these Pokémon gather, their 
              electricity could build and cause lightning storms.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

027: Sandshrew
     Type:    Ground
     Evolve:  Sandslash
     Height:  2' 0"
     Weight:  26 lbs.
     Pokédex: Burrows deep underground in arid locations far from
              water. It only emerges to hunt for food.
     Notes:   In the VALLEY stage make one of the three GEODUDE's
              that line the wall of the cliff fall down and this
              should make a SANDSHREW pop out of the ground.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

028: Sandslash
     Type:    Ground
     Evolve:  (Final)
     Height:  3' 3"
     Weight:  65 lbs.
     Pokédex: Curls up into a spiny ball when threatened. It can 
              roll while curled up to attack or escape.
     Notes:   In the VALLEY stage make both the GEODUDES fall down
              and that will make the GRAVELER fall down, squashing
              the SANDSLASH out of hiding right next to it.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

037: Vulpix
     Type:    Fire
     Evolve:  Ninetales
     Height:  2' 0"
     Weight:  22 lbs.
     Pokédex: At the time of the birth, it has just one tail. The 
              tail splits from its tip as it grows older.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

039: Jigglypuff
     Type:    Normal
     Evolve:  Wigglytuff
     Height:  1' 8"
     Weight:  12 lbs.
     Pokédex: When its huge eyes light up, it sings a mysteriously
              soothing melody that lulls its enemies to sleep.
     Notes:   You will fist see this in the CAVE stage. It is being
              chased by a HAUNTER. Don't wory about taking it's 
              picture now, but rescue it but hitting the HAUNTER with
              an APPLE or PESTER BALL. Later after it runs, it will
              be singing at the end of the level, and you will get
              more points for a singind JIGGLYPUFF. Also if you are
              quick you can rescue more than one in the level, to 
              add more points to the picture in the end.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

041: Zubat
     Type:    Poison/Flying
     Evolve:  Golbat 
     Height:  2' 7"
     Weight:  17 lbs.
     Pokédex: Forms colonies in perpetually dark places. Uses 
              ultrasonic waves to identify and approach targets.


     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

045: Vileplume
     Type:    Grass/Poison
     Evolve:  (Final)
     Height:  3' 11"
     Weight:  41 lbs.
     Pokédex: The larger its petals, the more toxic pollen it 
              contains. Its big head is heavy and hard to hold up.
     Notes:   In the RIVER stage you will need the POKéFLUTE to get
              a picture of it dancing around.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

050: Diglett
     Type:    Ground
     Evolve:  Dugtrio
     Height:  0' 8"
     Weight:  2 lbs.
     Pokédex: Lives about one yard underground where it feeds on 
              plant roots. It sometimes appears above ground.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

051: Dugtrio
     Type:    Ground
     Evolve:  (Final)
     Height:  2' 4"
     Weight:  72 lbs.
     Pokédex: A team of Diglett triplets. It triggers huge 
              earthquakes by burrowing 60 miles underground.

     Notes:   In the TUNNEL stage a DIGLETT will appear next to a 
              PIKACHU. Take a picture of it. PIKACHU will then move
              over abit and it will appear next to PIKACHU again. 
              Keep taking pictures of it and it will keep on moving
              over and you will finally get a chance to take a 
              picture of a DUGTRIO.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

052: Meowth
     Type:    Normal
     Evolve:  Persian
     Height:  1' 4"
     Weight:  9 lbs.
     Pokédex: Adores circular objects. Wanders the streets on a 
              nightly basis to look for dropped loose change.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

054: Psyduck
     Type:    Water
     Evolve:  Golduck
     Height:  2' 7"
     Weight:  43 lbs.
     Pokédex: While lulling its enemies with its vacant look, this
              wily Pokémon will use psychokinetic powers.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

056: Mankey
     Type:    Fighting
     Evolve:  Primeape
     Height:  1' 8"
     Weight:  62 lbs.
     Pokédex: Extremely quick to anger. It could be docile one 
              moment then thrashing away the next instant.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

058: Growlithe
     Type:    Fire 
     Evolve:  Arcanine
     Height:  2' 4"
     Weight:  42 lbs.
     Pokédex: Very protective of its territory. It will bark and
              bite to repel intruders from its space.
     Notes:   In the VOLCANO stage near the end you will find three
              small volcano type creators. Throw a PESTER BALL in one
              of the first two and out will come a GROWLITHE.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

059: Arcanine
     Type:    Fire
     Evolve:  (Final)
     Height:  6' 3"
     Weight:  342 lbs.
     Pokédex: A Pokémon that has been admired since the past for its
              beauty. It runs agilely as if on wings.
     Notes:   Like the GROWLITH but you will find it in the third of
              the three creators. Throw a PESTER BALL in it and out 
              will come an ARCANINE.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

060: Poliwag
     Type:    Water
     Evolve:  Poliwhirl
     Height:  2' 4"
     Weight:  27 lbs.
     Pokédex: Its newly grown legs prevent it from running. It
              appears to prefer swimming than trying to stand.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

070: Weepinbell 
     Type:    Grass/Poison
     Evolve:  Victreebel 
     Height:  3' 3"
     Weight:  14 lbs.
     Pokédex: It spits out Poisonpowder to immobilize the enemy and 
              then finishes it with a spray of Acid.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

071: Victreebel
     Type:    Grass/Poison
     Evolve:  (Final)
     Height:  5' 7"
     Weight:  34 lbs.
     Pokédex: Said to live in huge colonies deep in jungles, 
              although no one has returned from there.
     Notes:   In the CAVE stage you will find a WEEPINBELL circling a
              pond. Knock it into the pond using an APPLE or PESTER
              BALL and it will evolve into a VICTREEBEL.

     Extra Gameplay Notes
     --------------------
     PokéFood(Eaten): 
     PokéFood(Beaten): 
     Pester Ball: 
     PokéFlute: 

074: Geodude
     Type:    Rock/Ground
     Evolve:  Graveler 
     Height:  1' 4"
     Weight:  44 lbs.
     Pokédex: Found in fields and mountains. Mistaking them for 
              boulders, people often step or trip on them.

     Extra Gameplay Notes
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075: Graveler 
     Type:    Rock/Ground
     Evolve:  Golem 
     Height:  3' 3"
     Weight:  232 lbs.
     Pokédex: Rolls down slopes to move. It rolls over any obstacle 
              without slowing or changing its direction.
     Notes:   In the VALLEY stage knock the two GEODUDES off the wall
              and this will cause a GRAVELER to fall down. Later on
              in the stage there are three on a wall.

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078: Rapidash
     Type:    Fire
     Evolve:  (Final)
     Height:  5' 7"
     Weight:  209 lbs.
     Pokédex: Very competitive. This Pokémon will chase anything 
              that moves fast in the hopes of racing it.

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079: Slowpoke
     Type:    Water/Psychic
     Evolve:  Slowbro 
     Height:  3' 11"
     Weight:  79 lbs.
     Pokédex: Incredibly slow and dopey. It takes 5 seconds for it 
              to feel pain when under attack.

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080: Slowbro
     Type:    Water/Psychic
     Evolve:  (Final)
     Height:  5' 3"
     Weight:  173 lbs.
     Pokédex: The Shellder that is latched onto Slowpoke's tail is 
              said to feed on the host's left over scraps.
     Note:    In the RIVER stage lead a SLOWPOKE down abit to a bare
              patch of grass with APPLES. When it it finished eating
              the APPLES it will turn around and put it's tail into 
              the water, then it will aquire a SHELLDER on it's tail.
              Now it will be evolved into a SLOWBRO.

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081: Magnemite
     Type:    Electric
     Evolve:  Magneton 
     Height:  1' 0"
     Weight:  13 lbs. 
     Pokédex: Uses anti-gravity to stay suspended. Appears without 
              warning and uses Thunder Wave and similar moves.

     Extra Gameplay Notes
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082: Magneton
     Type:    Electric
     Evolve:  (Final)
     Height:  3' 3"
     Weight:  132 lbs.
     Pokédex: Formed by several Magnemites linked together. They 
              frequently appear when sunpots flare up.
     Notes:   At the end of the TUNNEL stage, lure the three 
              MAGNEMITE's together with APPLES and this will cause
              them to bond and make a MAGNETON.

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084: Doduo
     Type:    Normal/Flying
     Evolve:  Dodrio 
     Height:  4' 7"
     Weight:  86 lbs.
     Pokédex: A bird that makes up for its poor flying with its fast
              foot speed. Leaves giant footprints.

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088: Grimer
     Type:    Poison
     Evolve:  Muk 
     Height:  2' 11"
     Weight:  66 lbs.
     Pokédex: Appears in filthy areas. Thrives by sucking up 
              polluted sludge that is pumped out of factories.

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089: Muk
     Type:    Poison
     Evolve:  (Final)
     Height:  3' 11" 
     Weight:  66 lbs.
     Pokédex: Thickly covered with a filthy, vile sludge. It is so 
              toxic, even its footprints contain poison.
     Notes:   In the CAVE stage you will find some GRIMER's lining
              the cave walls. Just throw some PESTER BALL's at one
              a few times and it should turn into a MUK soon after.

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090: Shellder
     Type:    Water
     Evolve:  Cloyster 
     Height:  1' 0"
     Weight:  9 lbs.
     Pokédex: Its hard shell repels any kind of attack. It is
              vulnerable only when its shell is open. 

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091: Cloyster
     Type:    Water/Ice
     Evolve:  (Final)
     Height:  4' 11"
     Weight:  292 lbs.
     Pokédex: When attacked, it lauches its horn in quick volleys.
              Its innards have never been seen.
     Notes:   There is one in the RIVER stage that will appear.

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093: Haunter
     Type:    Ghost/Poison
     Evolve:  Gengar
     Height:  5' 3"
     Weight:  0.2 lbs.
     Pokédex: Because of its ability to slip through block walls, it
              is said to be from another dimension.
     Notes:   In the TUNNEL stage, look for the swirling hazy balls.
              Take a picture of them and there is your HAUNTER. Also
              in the CAVE stage they are just floating around.

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101: Electrode
     Type:    Electric
     Evolve:  (Final)
     Height:  3' 11"
     Weight:  147 lbs.
     Pokédex: It stores electric energy under very high pressure. It
              often explodes with little or no provocation.

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109: Koffing
     Type:    Poison
     Evolve:  Weezing 
     Height:  2' 0"
     Weight:  2 lbs.
     Pokédex: Because it store several kinds of toxic gases in its
              body, it is prone to exploding without warning.

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113: Chansey
     Type:    Normal
     Evolve:  (Final)
     Height:  3' 7"
     Weight:  76 lbs.
     Pokédex: A rare and elusive Pokémon that is said to bring
              happiness to those who manage to get it.
     Notes:   In the BEACH stage an EEVEE is chasing around a round
              white ball. Hit this ball with an APPLE and it will
              turn into a CHANSEY.

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115: Kangaskhan 
     Type:    Normal
     Evolve:  (Final)
     Height:  7' 3"
     Weight:  176 lbs.
     Pokédex: The infant rarely ventures out of its mother's
              protective pouch until it is 3 years old.
     Notes:   In the BEACH stage, throw an APPLE or PESTER BALL at it
              and it will turn around ready to take a picture of.

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118: Goldeen
     Type:    Water
     Evolve:  Seaking
     Height:  2' 0"
     Weight:  33 lbs.
     Pokédex: Its tail fin billows like an elegant ballroom dress,
              giving it the nickname of the Water Queen.
     Notes:   In the VALLEY stage throw APPLES at the water and if
              your lucky a GOLDEEN will appear.

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120: Staryu
     Type:    Water
     Evolve:  Starmie
     Height:  2' 7"
     Weight:  76 lbs.
     Pokédex: An enigmatic Pokémon that can effortlessly regenerate
              any appendage its loses in battle.

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121: Starmie
     Type:    Water/Psychic
     Evolve:  (Final)
     Height:  3' 7"
     Weight:  176 lbs.
     Pokédex: Its central core glows with the seven colors of the
              rainbow. Some people value the core as a gem. 
     Notes:   In the VALLEY stage a STARYU will go into a Whirlpool
              and then come out as a STARMIE.

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123: Scyther
     Type:    Bug/Flying
     Evolve:  (Final)
     Height:  4' 11"
     Weight:  123 lbs.
     Pokédex: With ninja-like agility and speed, in can create the 
              illusion that there is more than one.
     Notes:   You can find a SCYTHER on the BEACH stage. You have to
              play the POKéFLUTE and get it out of the rustling 
              bushes with the use of PESTER BALL's.

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124: Jynx
     Type:    Ice/Psychic
     Evolve:  (Final)
     Height:  4' 7"
     Weight:  90 lbs.
     Pokédex: It seductively wiggles its hips as it walks. It can
              cause people to dance in unison with it.
     Notes:   Found at the end of the CAVE stage. Use the POKéFLUTE
              to awaken them.

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125: Electabuzz
     Type:    Electric
     Evolve:  (Final)
     Height:  3' 7"
     Weight:  66 lbs.
     Pokédex: Normally found near power plants, they can wander away
              and cause major blackouts in cities.

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126: Magmar
     Type:    Fire
     Evolve:  (Final)
     Height:  4' 3"
     Weight:  98 lbs.
     Pokédex: Its body always burns with an orange glow that enables
              it to hide perfectly among flames.

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129: Magikarp
     Type:    Water
     Evolve:  Gyrados 
     Height:  2' 11"
     Weight:  22 lbs.
     Pokédex: In the distant past, it was somewhat stronger than the
              horribly weak descendants that exist today. 
     Notes:   In the BEACH, TUNNEL, RIVER, CAVE and VALLEY stages you
              can throw APPLES at the water, and there is a good 
              chance that a MAGIKARP will come out of the water.

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130: Gyrados
     Type:    Water/Flying
     Evolve:  (Final)
     Height:  21' 4"
     Weight:  518 lbs.
     Pokédex: Rarely seen in the wild. Huge and vicious, it is
              capable of destroying entire cities in a rage.
     Notes:   In the VALLEY you will see a MAGIKARP jumping out of
              the water on the first turn. Hit the MAGIKARP out of 
              the water with an APPLE or PESTER BALL, and you will
              then see a MANKEY hit the MAGIKARP into the air, and
              over the hill. Then further down the stage you will see
              a waterfall on your right. Look to the left and you 
              will see a pleatu. MAGIKARP will then fall onto the 
              ground. Hit the MAGIKARP again, and it will skip across
              the water and into the waterfall. A GYRADOS will then
              appear out of the waterfall.

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131: Lapras
     Type:    Water/Ice
     Evolve:  (Final)
     Height:  8' 2"
     Weight:  485 lbs.
     Pokédex: A Pokémon that has been overhunted almost to
              extinction. It can ferry people across the water.
     Notes:   In the BEACH stage they are just out of good view, but
              there has to be an easier way to get them into shore.
              So what you do is to keep on taking pictures of them, 
              until finally further down the track, they come in 
              close to shore.

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132: Ditto
     Type:    Normal
     Evolve:  (Final)
     Height:  1' 0"
     Weight:  9 lbs.
     Pokédex: Capable of copying an enemy's genetic code to 
              instantly transform itself into a duplicate of the
              enemy.
     Notes:   In the CAVE stage you will see three BALBASAURS on a 
              ledge, now if you remember your Pokémon Cartoon's well
              enough you will remember the DITTO that couldn't get
              the facial expressions right. Well here is the same.
              Hit them with an APPLE and see what happens.

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133: Eevee
     Type:    Normal
     Evolve:  Stone (Vaporeon, Jolteon, or Flareon)
     Height:  1' 0"
     Weight:  14 lbs.
     Pokédex: Its genetic code is irregular. It may mutate if it is
              exposed to radiation from element Stones.
     Notes:   In the BEACH stage it will be chasing around a white
              ball type thing, which turns out to be a CHANSEY.

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137: Porygon
     Type:    Normal
     Evolve:  (Final)
     Height:  2' 7"
     Weight:  80 lbs.
     Pokédex: A Pokémon that consists entirely of programming code.
              Capable of moving freely in cyberspace.
     Notes:   In the RIVER stage you will see on the RIGHT bank of
              the river a strage green thing that will look like it's
              hovering on the bank walls. Use a PESTER BALL on it, 
              and a PORYGON will appear. There is also one abit later
              but you won't get to take a picture of it.

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143: Snorlax
     Type:    Normal
     Evolve:  (Final)
     Height:  6' 11"
     Weight:  1014 lbs.
     Pokédex: Very lazy. Just eats and sleeps. As its rotund bulk
              builds, it becomes steadily more slothful.
     Notes:   In the BEACH stage wake it up using the POKéFLUTE.

     Extra Gameplay Notes
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144: Articuno
     Type:    Ice/Flying
     Evolve:  (Final)
     Height:  5' 7"
     Weight:  122 lbs.
     Pokédex: A legendary bird Pokémon that is said to appear to
              doomed people who are lost in icy mountains.
     Notes:   In the CAVE stage use the POKéFLUTE to make the pair
              of JYNX to move around. They will hatch the egg and
              out of the egg will come an ARTICUNO.

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145: Zapdos
     Type:    Electric/Flying
     Evolve:  (Final)
     Height:  5' 3"
     Weight:  116 lbs.
     Pokédex: A legendary bird Pokémon that is said to appear from
              clouds while dropping enormous lightning bolts.
     Notes:   In the TUNNEL stage you will find an egg and a PIKACHU.
              Lure the PIKACHU over to the egg with APPLES and then
              use the POKéFLUTE to make the PIKACHU electracute the
              egg, hatching it, and out will come a ZAPDOS.

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146: Moltres
     Type:    Fire/Flying
     Evolve:  (Final)
     Height:  6' 7"
     Weight:  132 lbs.
     Pokédex: Known as the legendary bird of fire. Every flap of its
              wings creates a dazzling flash of flames. 
     Notes:   In the VOLCANO stage there is an egg on the tracks.
              Throw an APPLE or PESTER BALL at it and it will fall
              into the lava, and out of the lava will come a MOLTRES.

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147: Dratini
     Type:    Dragon
     Evolve:  Dragonair
     Height:  5' 11"
     Weight:  7 lbs.
     Pokédex: Long considered a mythical Pokémon until recently when
              a small colony was found living underwater.
     Notes:   In the VALLEY stage it is found next to the Whirlpool.

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149: Dragonite
     Type:    Dragon/Flying
     Evolve:  (Final)
     Height:  7' 3"
     Weight:  463 lbs.
     Pokédex: An extremely rarely seen marine Pokémon. Its
              intelligence is said to match that of humans.
     Notes:   In the VALLEY stage throw some APPLES or PESTER BALLS
              into the Whirlpool and out will come a DRAGONITE.

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151: Mew
     Type:    Psychic
     Evolve:  (Final)
     Height:  1' 4"
     Weight:  9 lbs.
     Pokédex: So rare that it is still said to be a mirage by many 
              experts. Only a few people have seen it worldwide.
     Notes:   In the RAINBOW CLOUD stage it is the only Pokémon to be
              found. You need to break it's protective shell with an
              APPLE or PESTER BALL. You will need to do this three 
              times with the BLUE shell, and four times with the 
              YELLOW shell, then after that it will fly by you and
              try to get back into the shell. When it does all you
              need to do is hit it once and the shell is broken 
              again.
              Best pictures are taken when the MEW is going back to 
              it's shell. You will have to hit it with a PESTER BALL.
              It will then spin around any you will be able to get a
              really good picture of it front on.

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(o)>-----------------( POKéTOUR LEVEL ACCESS )-------------------<(o)

    Through-out the game you will have to proceed to the next stage
to get new Pokémon. But to do this you have to do certain things in
each stage.

    BEACH - Need ## Pokémon Filmed.

    TUNNEL - At the end of the stage you will find a ELECTRODE near
             some boulders. Hit it with an APPLE and it will cause
             the Boulders to be knocked away when it explodes. You
             will now have access to the next stage.

    RIVER - Where you see a switch throw an APPLE or PESTER BALL at
            the Bank wall behind it and out will pop a PORYGON. It
            will land on the switch and open it to the next level.

    VOLCANO - Need ## Pokémon Filmed.

    CAVE - Need ## Pokémon Filmed.

    VALLEY - Near the end of the level you will see a MANKEY on the
             peak of a Mountain. Hit a SQUIRTLE at the base of the
             Mountain with a PESTER BALL, and hope that he will slide
             up and hit the MANKEY. If he does then the MANKEY will
             fall, and just around the bend you will see him near a
             switch. Hit the MANKEY with an APPLE or PESTER BALL, and
             the MANKEY will fall onto the switch and you will goto
             see Professor Oak at the Secret Hut.

(o)>------------------( POKéSIGN LOCATIONS )---------------------<(o)

    Professor Oak will near the end of the game send you back through
the game looking for 'Pokémon Signs'. There is one on each level that
you have been on. Once you find them all you will be able to goto the
bonus RAINBOW CLOUD stage.

    BEACH - Near the start there are some jaggered rock that look 
            like a KINGLER if you look from a certain direction.

    TUNNEL - Make the JOLTEON power up the GENERATOR by hatching the
             egg. Then later on you will see what looks like a pile
             of junk. There will be a ligh shining onto a what with
             the shadow looking like a PINCER.

    RIVER - Near the VILEPLUME just behind it will be a large tree 
            that looks like a CUBONE.

    VOLCANO - At the first creator on your LEFT throw an APPLE or
              PESTER BALL into it a few times and a cloud of smoke 
              will come out, and take a picture of the smoke that
              looks like a KOFFING.

    CAVE - There is a place where it looks like gems sparkling. These
           When they come out on film look like a MEWTWO.

    VALLEY - In one of the first turns of the River you will be able
             to see the Mountains shaped like a DUGTRIO.

(o)>-------------------( POKéEGG HATCHING )----------------------<(o)

    Along the way you will find three EGG's. Here is how to hatch
them, and get a picture of the Pokémon inside.

    TUNNEL - Lure the PIKACHU over to the egg with APPLES and then
             use the POKéFLUTE to make the PIKACHU electracute the
             egg, hatching it, and out will come a ZAPDOS.

    VOLCANO - Throw an APPLE or PESTER BALL at it and it will fall
              into the lava, and out of the lava will come a MOLTRES.

    CAVE -    Use the POKéFLUTE to make the pair of JYNX to move 
              around. They will hatch the egg and out of the egg will
              come an ARTICUNO.

(o)>--------------------( POSING PIKACHU )-----------------------<(o)

    Through-out the game you will be able to get a PIKACHU to do 
certain things. Here is a list of how to do them and what Bonus 
points you will score.

    STAGE      POSES                                     POINTS SCORE
    -----------------------------------------------------------------
    BEACH      PIKACHU SURFING ON A SURF BOARD                   1000
                 Lure the first PIKACHU over to the Surf
                 Board by using Apples, wait until he gets
                 onto the board and there it is.

               PIKACHU'S ON A STUMP                              1300
                 At the fist set of bushes, make the SCYTHER
                 come out of hiding. Because the SCYTHER is
                 not in the bushes any more, the PIKACHU's
                 come out to play on the stump.

    TUNNEL     PIKACHU ROLLING ON A ELECTRODE                     600
                 When you see the first PIKACHU right at
                 the start of the stage. Take pictures of
                 him and he will jump onto the closest
                 electrode.

    RIVER      PIKACHU, SPEED PIKACHU                             800
                 At the end of the River stage you will see
                 some logs. PIKACHU will pop out of the top
                 of them. Tak a picture of him when he comes
                 out and he will take off out of the logs.
                 Now you have a SPEED PIKACHU.

    CAVE       BALLOON'S AWAY PIKACHU                            2000
                 Just after the WEEPINBELL, you will see a
                 ZUBAT holding a PIKACHU. Hit it with an
                 APPLE or PESTER BALL. The ZUBAT will rise
                 up and PIKACHU will float down with a set
                 of balloons attached to his back.

               FLYING HIGH WITH CAPTAIN PIKACHU                  ????
                 Complete the first PIKACHU pose with the
                 Balloons, then play the POKéFLUTE to 
                 awaken ARTICUNO. Continue on, but keep 
                 looking back. You will eventually see
                 the mighty PIKACHU riding on the back of
                 ARTICUNO. NOTE: Make sure you get PIKACHU
                 and not ARTICUNO when you are taking 
                 pictures of this, otherwise the ARTICUNO
                 pictures won't count.

(o)>---------------------( POKé ENDINGS )------------------------<(o)

    Well now your at the end of the game, but did you get the good
ending. Lets see.

    If you captured MEW you got the BAD ending. This is the one that
everyone will see, so it's not as special as the other. This ending
is a slde-show type thing with the credits rolling over them.

    If you collected all 63 Pokémon then you will get the good ending
because well you have completed the game. So what is the difference
with this ending, well instead of the slide-show ending you will see
a roll of film go by your screen with pictures of what you took in 
the game. Yeah it's not that much better than the first one, but I 
think that it is since you achived much more to get this ending.

(o)>-----------------------( POKéVENTS )-------------------------<(o)

    There are special things that you can do in Pokémon Snap, that
will get you more points when t comes to taking pictures of Pokémon.
Here is just a few.

    DUGTRIO-TRIO - Once you get the DUGTRIO to come up what them 
        further and they will keep on coming up and eventually, with
        two more DUGTRIO'S.

    CHARMANDER 6 (CHARMANDER BITES BACK) - Where the Poké Egg is in 
        the VOLCANO stage, don't hit the Egg, so that you will stop
        still. Then look to your left, and throw a few APPLES down
        onto the ledge. Then upto 6 CHARMANDERS will come out. Lure
        them towards you to get a really good picture.

    GUSTY-WUSTY PIDGEY - Near the end of the stage you will see two
        PIDGEY'S flying. Follow them and you will see them attack a
        MEOWTH with a GUST attack.

    A VERY HAPPY MEOWTH - Prevent the Gust Attacking PIDGEY'S from
        coming to attack MEOWTH. He will dance around in glee. Happy
        I think not, more like VERY HAPPY.

    MAGMARIAN FIGHT - Just after the MOLTRES you will see two 
        MAGMAR'S on a ledge. Throw an APPLE in-between them and they
        will race over and start fighting for it. One photo that I 
        have got was of this pair, kissing and making up (Well not
        really), they were just so close that when they were about to
        breathe upon each other, I snapped it up and they were 
        kissing.

    THE THREE JIGGLYPUFF TENORS - Through-out the CAVE stage you will
        see KOFFING chasing a JIGGLYPUFF. Hit KOFFING with a PESTER
        BALL and he will go away. JIGGLYPUFF will the fly off. You
        will be able to do this a few times before the end. Near the
        end on the right hand side of the path, you will see a pink
        stage where the JIGGLYPUFF(S) will be singing. Take pictures
        of them here for the best poses. You can also make them angry
        by playing the POKéFLUTE or throwing a PESTER BALL at them.

    DANCE GRAVELER'S DANCE - Next to the waterfall in the VALLEY 
        stage you will see a set of three GRAVELER'S attached to a
        cliff wall. Use the POKéFLUTE to get them down. They will
        then start dancing around.

(o)>------------------( OTHER HINTS AND TIPS )-------------------<(o)

Angry Jigglypuffs 
  At the cave level save one or more jigglypuffs . Then at the end of
  the level throw a pester ball at them or play the flute and watch
  them get offended. 
    Submitted by Jordan Clark

Arcanine and Growlithe 
  At the end of the volcano level you'll see 3 small volcanos on your
  right. Throw pesterballs into all 3. Sometimes a Growlithe will 
  appear and sometimes an Arcanine will appear. It is possible to get
  three Growlithe and three Arcanine, but that is difficult to do. 
    Submitted by MichaelB abd Tami Willey

Chansey 
  To get Chansey, go to the beach level. After the bridge and the
  long grass Eevee is chasing a white ball throw a Poke food at the
  ball and if you hit it, the ball will turn into Chansey. 
    Submitted by Chris Wright (zeke101784@hotmail.com)

Charizard 
  To photograph a Charizard, throw an apple at the Charmeleon by 
  the lava pool near the end of the volcanic level. If you knock him
  in the lava he will evolve into a Charizard. 
    Submitted by Pokemaniac

Charmeleon 
  Volcano Level- If you want to see a Charmillion before the end of 
  the level, throw an apple between the Magmar and the Charmander. 
  Magmar will kill Charmander and he will evolve into Charmillion 
    Submitted by Todd (Nore5413@aol.com)

Dancing Snorlax 
  While going by Snorlax, play your pokeflute to watch him dance. He
  will dance diffrently when you play the different songs on your 
  pokeflute. The first song scores the highest. 
    Submitted by Tyler Hobson (tylerhobson@hotmail.com)

Ditto 
  In the begining of the cave level, throw Pesterballs at the 
  Bulbasaurs and they will turn into Ditto. 

Double K.O. Magmars 
  Right after you pass the Moltres egg you`ll see on the right two 
  Magmars.Throw food between the two Magmars.If done correctly get 
  ready for some fast photography,because the two Magmars will K.O. 
  each other with flamethrowers.I got over 5,000 pts.with this shot.
  If done incorrectly one magmar will pick up the food and the other
  will pummel it with flames.A good shot but only worth 4,000 pts. 
    Submitted by Bean385 (BEan385)

Dragonite 
  In the valley stage, when you get to the whirlpool, throw some 
  pester balls into it and Dragonite will appear. 
    Submitted by Justin

Dratini 
  To get a photo of dratini, go to the stage where you photograph 
  the dragonite. Photograph it then throw pester balls to the left 
  of it and a dratini will pop out. 
    Submitted by gamekiller

Dugtrio 
  In the Tunnel Stage,photograph the Diglett that pops up next to 
  the Pikachu. The Diglett will run away and then the Pikachu will 
  run after it. Photograph the Diglett again. Repeat this process
  until Dugtrio finally comes up.
  Note: If you miss a photo of Diglett once you will have to start
  all over again! 
    Submitted by Teef E. Leaf

Get Muk 
  In the Cave there are two grimers. Take lots of pictures of them.
  When the third appears near the three bulbasaurs, take a picture.
  Now throw lots of pester balls at him. He will evolve into Muk. 
    Submitted by Shane

Goldeen 
  At the beginning of the Valley stage after the squirtle shells, 
  throw pesterballs into the middle of the lake. Goldine will 
  appear and disappear very fast, so Snap fast! 
    Submitted by MichaelB (cybergal2@cybergal.com)

Group of Charmanders 
  In the volcano level, the Moltres egg will stop your vehicle. 
  You can sit here as long as you want. Throw an apple near a 
  Charmander, and it will tell all it's buddies there's food to be 
  had. Throw food at the other one and he'll call even more. You can
  get up to six Charmanders, and you can lure them closer with the 
  pokemon food. To get them to hold still and look straight at you 
  for an AWESOME picture, play the Poke Flute. 
    Submitted by KngPikachu

Gyarados 
  First, at the beginning of the level you have to hit a Magikarp at
  the Mankey. Then later on, by one of the waterfalls the Magikarp 
  will fall down. Throw a pesterball at it and he will go into the 
  waterfall. Then, out comes a Gyrados. 
    Submitted by Jonathan W (JonnoN64@aol.com)

How to Pass the River Stage 
  At the end of the level on the right side you see a switch. Above 
  the switch you will see a bump on the wall. Throw a pesterball at 
  it and a porygon will jump out and land on the switch 
    Submitted by Matt

How to hit the Valley Switch 
  At the beginning of the level, throw pesterballs at the squirtles
  to make them leave the river. Further down the river you'll find 
  the squirtles sunning themselves at the base of a steep hill. At 
  the top is a mankey. As you pass the squirtles, throw pesterballs 
  at them, causing them to roll up the hill. If your timing is right, 
  the mankey will fall down and land near the switch. As you approach
  the switch, throw another pesterball at the mankey, knocking him 
  backwards onto the switch. 

Lapras 
  At the beginning of the beach course, look at the ocean to the 
  right until a Lapras appears. It can barely be seen. Snap it about
  5 or 6 times. Then, after the Meowth, focus on the ocean to the 
  right until a Lapras appears more close up. Snap it about 5 or 6 
  more times. Then, at the bridge, look at the ocean to the right. 
  If no Lapras appears, the trick has worked right. A little while 
  farther at the Kangaskhan, look at the ocean to the right. Two 
  Lapras will appear kind of far away. Snap the one on the right a 
  couple times and another Lapras will appear really close-up for an
  excellent photo! 
    Submitted by Tami Willey

Magneton 
  In the tunnel level, throw apples at the 3 magnamites. Lure them 
  together and they will form a triangle,take a picture and it will 
  be a magneton. 
    Submitted by Dustin (good_987654321@yahoo.com)

Mew 
  While traveling in the Rainbow Cloud, hit Mew with apples or 
  Pester Balls untill he leaves his Psychic Barrier. As he flies to 
  get back in, throw a Pester Ball at him he will Spin with 
  Sparkles. Keep doing this, it's a Great Photo opportunity! 
    Submitted by Andrew Grey

Mythical Birds 
  Each of the three birds will be in an egg. 

    The first Mythical bird is Moltres (he is in the Volcano level),
    he will be easy to find since his egg is blocking your path. all
    you have to do is hit the egg with pokemon food or pester balls 
    and a moltres will emerge from the hot lava 

    To get Zapdos you must lure pikachu to the egg sitting in the 
    tunnel then play a pokeflute. If you did it right pikachu will 
    hit the egg and he will shoot the egg out and the egg will blow
    up revealing Zapdos. 

    Articuno: Play your Pokeflute when you see the Jynx and the egg.

      Submitted by Jimmy Trowbridge

Porygon 
  In the River past the second Slowpoke turn to your right and throw
  pester balls until a Porygon comes out. 
    Submitted by JediMaster1 (Devingreg)

Porygon in its True Colors 
  About halfway through the River level, you will get a chance to 
  scare two Porygons out from their hiding place. When the come out,
  they will look like grass and wood. Keep throwing Pester Balls at
  them, and eventually their camoflauge will fall off and they will
  look their normal pink and blue colors. 
    Submitted by Chester E. Fumblimhey

Posing Pikachus 
  It seems everyone's favorite Pokemon is just looking for a photo 
  op. Here's some locations for some very special photographs.

    To see Pikachu rolling on a ball go to the Tunnel. When you 
    start the stage take pictures of the Pikachu immediately. He 
    should move farther down. Keep taking his picture. He will stop
    and jump on a rolling Electrode. 

    To see Speed Pikachu go to the River. At the very end on your
    left you should see Pikachu hiding behind a tree. Throw an apple
    at Pikachu and it should fall down. Then he will run back and 
    forth as the Speed Pikachu. 

    To see Pikachu surfing go to the Beach. Throw apples at the 
    first Pikachu you see. Throw the apples on the right side of 
    your tracks. There will be a surf board there so try to lead 
    him there. If you do it right he will surf. 

    To see Pikachu on a stump go to the Beach stage. The first time
    you see Meowth chasing a pidgey out of the long grass, throw
    pester balls into the long grass to get Scyther. After you get
    Scyther, 2 Pikachus should come out to the stump on your left
    side. Lead them with apples and play the poke flute. 

    In the cave, towards the end, you will see a zubat carrying
    Pikachu. Hit the zubat with apples and pesterballs until he
    drops Pikachu. Pikachu will sprout balloons and fly away. 

    Save Pikachu from the Zubat in the Cave and awaken Articuno from
    his egg by playing the Pokeflute. When you get to the end of the
    level next to where Jigglypuff's stage is, turn around and 
    you'll see Pikachu riding on Articuno. 

      Submitted by Shawn and Catherine and others

Rainbow Cloud Stage 
  To get to the secret level (Level #7 The Rainbow Cloud Stage) take
  pictures of these following landmarks on all of the 6 stages: 

  Stage#1 - The Kingler rock formation is on the left after you pass
            Pikachu's surfboard. 
  Stage#2 - The Pinsir shadow will appear some time after you 
            release the Zapdos from the beginning of the level. You
            will see the Pinser shadow on the right after you pass 
            the second Electabuzz. 
  Stage#3 - The Koffing cloud appears on the left at the very 
            beginning of the level. Look for a volcano with purple 
            smoke coming out of it. Toss a few pester balls into the
            volcano until a face appears. 
  Stage#4 - The Cubone rock formation will be above the Vileplume 
            you see (to see the Vileplume play the Pokeflute in 
            front of a large purple bag you see near the beginning 
            of the level.) 
  Stage#5 - Mewtwo's energy form will appear on the left soon after 
            you see the Weepinbell. 
  Stage#6 - The Dugtrio Rocks are right in front of you when you 
            start the level. 
    Submitted by S4orty and SiLkPiNoY

Sandslash and Sandshrew 
  On the River stage hit all the Geodudes with Pester Balls. This 
  will allow you to get great shots of them, but it will also bring 
  Sandshrew and Sandslash out of hiding in the ground. 
    Submitted by Aaron (tkarde@aol.com)

Save the Jigglypuff 
  On Level 5 there will be a koffing chasing a jigglypuff in three 
  different spots. Throw pokemon food or pester balls at the koffing
  to make them stop. If you free all 3 jigglypuff they will sing for
  you at the end of the level. 
    Submitted by Akai Sashi

Scyther 
  In the beach level , when you first see meowth coming out of the 
  grass keep on throwing pester balls into the bushes. when the 
  grass ends u will see leaves poping out and scyther will come out.
    Submitted by JUdgE Z (Jujekabab@aol.com)

Slowbro 
  In the River level, lead Slowpoke to the Shellder sign with 
  Pokemon food. It will go fishing. Then a Shellder will bite onto 
  it's tail and it will evolve into Slowbro. 
    Submitted by RaichuShockR (Bulls045@aol.com)

Snorlax 
  In the beach level when you see the big black blob on the right of
  Pikachu's surfboard play the poke flute. 
    Submitted by Michael (PitchrMik@AOL.com)

Starmie 
  Take one picture of Staryu on the valley course. After that follow
  Staryu to the whirlpool, and you'll Staryu go into it and Starmie
  will come out. 
    Submitted by Evan Mucasey (EvaN642000)

Victreebell 
  To take a picture of Victreebell, knock the Weepinbell on the Cave
  stage into the water where it will evolve into a Victreebell. Take
  lots of pictures of it. The Weepinbell is found after the three 
  transformed Dittos, which are Bulbasur, you will first run into 
  the Koffing and the Jigglypuff. 
    Submitted by Todd: the Camera Boy

Vileplume 
  In river on your right you will see a red mushroom inhaling 
  poisinous gas. Use the poke flute and Vileplume will jump up and 
  start dancing 
    Submitted by pokemaster (jsmith@walgreens.com)

(o)>-----------------( CONTACTING THE AUTHOR )-------------------<(o)

   Any type of feedback (other than abusive) is welcomed. Although I
can't promise that I will reply to every email I get I will try to. 
Any email that asks for specific help will not be read. All that I 
know about the stages in this game I have put here. If you are 
writing to me please put in the topic in caps 'POKéMON SNAP FAQ 
REPLY:' then what ever topic you want after it. This will help me 
moderate what mail is coming in from where. You can contact me at 
this address: - oddity@garbage.com

   Anyone found abusing me will be automatically put onto a SPAM list
that will be sent for NO profit to many spam outfits across the net. 
Yes I hate SPAM, but this is the only way to deal with people who 
just email me to abuse me. Thank you for reading this FAQ.

(o)>-----------------( CREDITS AND THANKYOUS )-------------------<(o)

ARGÖNAUT (a.k.a Scott A. Moss) for writing this FAQ.
A few other people that I can't remember.. it's all the games I play,
   that make my brain rot...
GAMESAGES for other miscellaneous tips and hints.

(o)>-------------------------------------------------------------<(o)
 This was writing in FAQEdit - Get it at: http://www.oddi7y.cjb.net
(o)>-------------------------------------------------------------<(o)
                                              COPYRIGHT ARGÖNAUT 1999