___   __       _____          _____
               ,'   \ |  |  __ |     `-.______|     `.
             ,'  /`.,'|  | |  ||   __  |  ___/|  |\  |
              \  `.   |  | |  ||  |_/  / |___ |  |/  /
               \   `. |  |_|  ||   ___/  ___/ |     `.      __    ___
            .---`   / \      / |  |   |  \___ |  |`.  `.   / _|  /   |
             \_____/   \____/  |__|   |______\|__|  `.-'  | /__ / /] |
             _____  ___    ______  ____      ___          |  . \|__   ]
            |     \/   \  /      ||    `-.  |   |         `.__,'   |_|
            |           \/       ||  |`.  | |   |   ______
            |            |  /|   ||  |_/  | |   | ,'      \
            |   |\  /\   | /_|   ||      ,' |   ||    _    \
            |   | \/  |  |       ||  |\  `. |   ||   |_\   /
            |   |     |__|`-._   ||  | \   `|   |`.       /
            |___|   /___/    |___||__|  \,-'|___|  `.____/




===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%    SUPER MARIO 64    %%%%%|                     |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
|                         ~~~~~~~FAQ/Walkthrough~~~~~~~                      |
|                      o-----------------------------o                       |
|                      |   me frog and Androgynous   |                       |
|----------------------+----------o----------o-------+------------+----------|
|cskull@frogdesign.com | Created on: Late April, 2004| Version 1.0|   N64    |
|nm14.faqs[at]gmail.com|                             |            |          |
|----------------------+----------o----------o-------+------------+----------|
|  RATED Kids-Adults   |Last update: August 12, 2004 |  AIM: me frog 12345   |
+----------------------+----------o----------o-------+-----------------------+



===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%   Table of Contents  %%%%%|                     |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+------------------------------------------------------------------------------+
|Ch.#| Name of Chapter/Sub-Section|Search | Description                    |%%%|
+------------------------------------------------------------------------------+
|(01)| VERSION HISTORY            | VER.  | I'll describe the updates here |100|
+------------------------------------------------------------------------------+
|(02)| INTRODUCTION               | INTR  | Our introduction to SM 64      |100|
+------------------------------------------------------------------------------+
|(03)| GAME BASICS                | GBAS  |The game basics/overview of SM64|100|
| 3a | Controls                   |CONTROL| The controls for Super Mario 64|100|
| 3b | Mario's Technquies         |TECHINI| The moves that Mario has       |100|
| 3c | Game Objective             |OBJECTI| The purpose of the game        |100|
| 3d | Getting Into Levels        |INLEVEL| Accessing the fifteen worlds   |100|
| 3e | Power and Oxygen           |POWOXYG| Power and oxygen info... duh   |100|
| 3f | Enemies                    |ENEMIES| The types of enemies in SM64   |100|
| 3g | Bosses                     | BOSSES| The types of bosses in SM64    |100|
| 3h | And Then Some              |ANTHESO| And then some                  |100|
+------------------------------------------------------------------------------+
|(04)| BOB-OMB BATTLEFIELD        |WORLD1 |The guide for Bob-ombBattlefield|100|
| 4a | Star 1                     | W1S1  | Big Bob-omb on the Summit      |100|
| 4b | Star 2                     | W1S2  | Footrace with Koopa the Quick  |100|
| 3c | Star 3                     | W1S3  | Shoot to the Island in the Sky |100|
| 3d | Star 4                     | W1S4  | Find the Eight Red Coins       |100|
| 3e | Star 5                     | W1S5  | Mario Wings to the Sky         |100|
| 3f | Star 6                     | W1S6  | Behind Chain Chomp's Gate      |100|
| 3g | Star 7                     | W1S7  | 100 Golden Coins #1            |100|
+------------------------------------------------------------------------------+
|(05)| PRINCESS SLIDE             |PRINSLI| The Princess Slide guide       |100|
+------------------------------------------------------------------------------+
|(06)| WHOMP'S FORTRESS           |WORLD2 | The guide for Whomp's Fortress |100|
| 6a | Star 1                     | W2S1  | Chip off Whomp's Block         |100|
| 6b | Star 2                     | W2S2  | To the Top of the Fortress     |100|
| 6c | Star 3                     | W2S3  | Shoot Into the Wild Blue       |100|
| 6d | Star 4                     | W2S4  | Red Coins on the Floating Isle |100|
| 6e | Star 5                     | W2S5  | Fall Onto the Caged Isle       |100|
| 6f | Star 6                     | W2S6  | Blast Away the Wall            |100|
| 6g | Star 7                     | W2S7  | 100 Golden Coins #2            |100|
+------------------------------------------------------------------------------+
|(07)| JOLLY ROGER BAY            |WORLD3 | The guide for Jolly Roger Bay  |100|
| 7a | Star 1                     | W3S1  | Plunder in the Sunken Ship     |100|
| 7b | Star 2                     | W3S2  | Can the Eel Come Out to Play?  |100|
| 7c | Star 3                     | W3S3  | Treaasure of the Ocean Cave    |100|
| 7d | Star 4                     | W3S4  | Red Coins on the Ship Afloat   |100|
| 7e | Star 5                     | W3S5  | Blast to the Stone Pillar      |100|
| 7f | Star 6                     | W3S6  | Through the Jet Stream         |100|
| 7g | Star 7                     | W3S7  | 100 Golden Coins #3            |100|
+------------------------------------------------------------------------------+
|(08)| COOL COOL MOUNTAIN         |WORLD4 |The guide for Cool Cool Mountain|100|
| 8a | Star 1                     | W4S1  | Slip Slidin' Away              |100|
| 8b | Star 2                     | W4S2  | Li'l Penguin Lost              |100|
| 8c | Star 3                     | W4S3  | Big Penguin Race               |100|
| 8d | Star 4                     | W4S4  | Frosty Slide for 8 Red Coins   |100|
| 8e | Star 5                     | W4S5  | Snowman's Lost His Head        |100|
| 8f | Star 6                     | W4S6  | Wall Kicks Will Work           |100|
| 8f | Star 7                     | W4S7  | 100 Golden Coins #4            |100|
+------------------------------------------------------------------------------+
|(09)| BOWSER IN THE DARK WORLD   |BOWSER1| The guide for getting Key #1   |100|
| 9a | Without red coins          |BOWS1-1|Getting through without the star|100|
| 9b | With red coins             |BOWS1-2| Getting through with the star  |100|
+------------------------------------------------------------------------------+
|(10)| GETTING THE VANISH CAP     |VANISHC|Taking the vanish cap after Key1|100|
|10a | Accessing the cap course   |VANSIH1| Getting to the Vanish Cap Level|100|
|10b | Getting through the cap cou|VANSIH2| Getting the Vanish Cap         |100|
+------------------------------------------------------------------------------+
|(11)| BIG BOO'S HAUNT            |WORLD5 | The guide for Big Boo's Haunt  |100|
|11a | Star 1                     | W5S1  | Go on a Ghost Hunt             |100|
|11b | Star 2                     | W5S2  | Ride Big Boo's Merry-Go-Round  |100|
|11c | Star 3                     | W5S3  | Secret of the Haunted Books    |100|
|11d | Star 4                     | W5S4  | Seek the 8 Red Coins           |100|
|11e | Star 5                     | W5S5  | Big Boo's Balcony              |100|
|11f | Star 6                     | W5S6  | Eye to Eye in the Secret Room  |100|
|11g | Star 7                     | W5S7  | 100 Golden Coins #5            |100|
+------------------------------------------------------------------------------+
|(12)| HAZY MAZE CAVE             |WORLD6 | The guide for Hazy Maze Cave   |100|
|12a | Star 1                     | W6S1  | Swimming Beast in the Cavern   |100|
|12b | Star 2                     | W6S2  | Elevate for 8 Red Coins        |100|
|12c | Star 3                     | W6S3  | Metal-Head Mario Can Move!     |100|
|12d | Star 4                     | W6S4  | Navigating the Toxic Maze      |100|
|12e | Star 5                     | W6S5  | A-Maze-Ing Emergency Exit      |100|
|12f | Star 6                     | W6S6  | Watch For Rolling Rocks        |100|
|12g | Star 7                     | W6S7  | 100 Golden Coins #6            |100|
+------------------------------------------------------------------------------+
|(13)| LETHAL LAVA LAND           |WORLD7 | The guide for Letha Lava Land  |100|
|13a | Star 1                     | W7S1  | Boil the Big Bully             |100|
|13b | Star 2                     | W7S2  | Bully the Bullies              |100|
|13c | Star 3                     | W7S3  | 8-Coin Puzzle with 15 Pieces   |100|
|13d | Star 4                     | W7S4  | Red-Hot Log Rolling            |100|
|13e | Star 5                     | W7S5  | Hot-Foot-It Into the Volcano   |100|
|13f | Star 6                     | W7S6  | Elevator Tour in the Volcano   |100|
|13g | Star 7                     | W7S7  | 100 Golden Coins #7            |100|
+------------------------------------------------------------------------------+
|(14)| SHIFTING SAND LAND         |WORLD8 |The guide for Shifting Sand Land|100|
|14a | Star 1                     | W8S1  | In the Talons of the Big Bird  |100|
|14b | Star 2                     | W8S2  | Shining Atop the Pyramid       |100|
|14c | Star 3                     | W8S3  | Inside the Ancient Pyramid     |100|
|14d | Star 4                     | W8S4  | Stand Tall on the Four Pillars |100|
|14e | Star 5                     | W8S5  | Free Flying for 8 Red Coins    |100|
|14f | Star 6                     | W8S6  | Pyramid Puzzle                 |100|
|14g | Star 7                     | W8S7  | 100 Golden Coins #8            |100|
+------------------------------------------------------------------------------+
|(15)| DIRE DIRE DOCKS            |WORLD9 | The guide for Dire Dire Docks  |100|
|15a | Star 1                     | W9S1  | Board Bowser's Sub             |100|
|15b | Star 2                     | W9S2  | Chests in the Current          |100|
|15c | Star 3                     | W9S3  | Pole Jumping for Red Coins     |100|
|15d | Star 4                     | W9S4  | Through the Jet Stream         |100|
|15e | Star 5                     | W9S5  | The Manta Ray's Reward         |100|
|15f | Star 6                     | W9S6  | Collect the Caps...            |100|
|15g | Star 7                     | W9S7  | 100 Golden Coins #9            |100|
+------------------------------------------------------------------------------+
|(16)| BOWSER IN THE FIRE SEA     |BOWSER2| The guide for getting Key #2   |100|
|16a | Without red coins          |BOWS2-1|Getting through without the star|100|
|16b | With red coins             |BOWS2-2| Getting through with the star  |100|
+------------------------------------------------------------------------------+
|(17)| SNOWMAN'S LAND             |WORLD10| The guide for Snowman's Land   |100|
|17a | Star 1                     | W10S1 | Snowman's Big Head             |100|
|17b | Star 2                     | W10S2 | Chill With the Bully           |100|
|17c | Star 3                     | W10S3 | In the Deep Freeze             |100|
|17d | Star 4                     | W10S4 | Whirl From the Freezing Pond   |100|
|17e | Star 5                     | W10S5 | Shell Shreddin' For Red Coins  |100|
|17f | Star 6                     | W10S6 | Into the Igloo                 |100|
|17g | Star 7                     | W10S7 | 100 Golden Coins #10           |100|
+------------------------------------------------------------------------------+
|(18)| WET-DRY WORLD              |WORLD11| The guide for Wet-Dry World    |100|
|18a | Star 1                     | W11S1 | Shocking Arrow Lifts!          |100|
|18b | Star 2                     | W11S2 | Top O' the Town                |100|
|18c | Star 3                     | W11S3 | Secrets in the Shallows & Sky  |100|
|18d | Star 4                     | W11S4 | Express Elevator -- Hurry Up!  |100|
|18e | Star 5                     | W11S5 | Go to Town for Red Coins       |100|
|18f | Star 6                     | W11S6 | Quick Race Through Downtown!   |100|
|18g | Star 7                     | W11S7 | 100 Golden Coins #11           |100|
+------------------------------------------------------------------------------+
|(19)| TALL TALL MOUNTAIN         |WORLD12|The guide for Tall Tall Mountain|100|
|19a | Star 1                     | W12S1 | Scale the Mountain             |100|
|19b | Star 2                     | W12S2 | Mystery of the Monkey Cage     |100|
|19c | Star 3                     | W12S3 | Scary Shroom Red Coins         |100|
|19d | Star 4                     | W12S4 | Mysterious Mountainside        |100|
|19e | Star 5                     | W12S5 |Breathtaking View from theBridge|100|
|19f | Star 6                     | W12S6 | Blast to the Lonely Mushroom   |100|
|19g | Star 7                     | W12S7 | 100 Golden Coins #12           |100|
+------------------------------------------------------------------------------+
|(20)| TINY-HUGE ISLAND           |WORLD13| The guide for Tiny-Huge Island |100|
|20a | Star 1                     | W13S1 | Pluck the Piranha Flower       |100|
|20b | Star 2                     | W13S2 | The Tip Top of the Huge Island |100|
|20c | Star 3                     | W13S3 | Rematch with Koopa the Quick   |100|
|20d | Star 4                     | W13S4 | Five Itty Bitty Secrets        |100|
|20e | Star 5                     | W13S5 | Wiggler's Red Coins            |100|
|20f | Star 6                     | W13S6 | Make Wiggler Squirm            |100|
|20g | Star 7                     | W13S7 | 100 Golden Coins #13           |100|
+------------------------------------------------------------------------------+
|(21)| TICK TOCK CLOCK            |WORLD14| The guide for Tick Tock Clock  |100|
|21a | Star 1                     | W14S1 | Roll Into the Cage             |100|
|21b | Star 2                     | W14S2 | The Pit and the Pendulums      |100|
|21c | Star 3                     | W14S3 | Get a Hand                     |100|
|21d | Star 4                     | W14S4 | Stomp on the Thwomp            |100|
|21e | Star 5                     | W14S5 | Timed Jumps on Moving Bars     |100|
|21f | Star 6                     | W14S6 | Stop Time for Red Coins        |100|
|21g | Star 7                     | W14S7 | 100 Golden Coins #14           |100|
+------------------------------------------------------------------------------+
|(22)| RAINBOW RIDE               |WORLD15| The guide for Rainbow Ride     |100|
|22a | Star 1                     | W15S1 | Cruiser Crossing the Rainbow   |100|
|22b | Star 2                     | W15S2 | The Big House in the Sky       |100|
|22c | Star 3                     | W15S3 | Coins Amassed in a Maze        |100|
|22d | Star 4                     | W15S4 | Swingin' in the Breeze         |100|
|22e | Star 5                     | W15S5 | Tricky Triangles!              |100|
|22f | Star 6                     | W15S6 | Somewhere over the Rainbow     |100|
|22g | Star 7                     | W15S7 | 100 Golden Coins #15           |100|
+------------------------------------------------------------------------------+
|(23)| BOWSER IN THE SKY          |BOWSER3| SEE MESSAGE IN THIS SECTION    |100|
+------------------------------------------------------------------------------+
|(24)| SECRET STARS               |SECSTAR| The fifteen stars in the castle|100|
|24a | Princess Slide             | SEC1  | The TWO stars in the slide     |100|
|24b | Tower of the Wing Cap      | SEC2  | Getting the Wing Cap and star  |100|
|24c | The Secret Aquarium        | SEC3  |The underwater level at the beg.|100|
|24d | Toad One                   | SEC4  | The first free star            |100|
|24e | Bunny One                  | SEC5  | Chasing the first bunny        |100|
|24f | Vanish Cap Under the Moat  | SEC6  | Getting the Vanish Cap and star|100|
|24g | Cavern of the Metal Cap    | SEC7  | Getting the Metal Cap and star |100|
|24h | Bunny Two                  | SEC8  | Getting the second bunny       |100|
|24i | Toad Two                   | SEC9  | The second free star           |100|
|24j | Toad Three                 | SEC10 | The third free star            |100|
|24k | Wing Mario Over the Rainbow| SEC11 | The cloud red coin challenge   |100|
|24l | Bowser in the Dark World   | SEC12 | The red coin challenge         |100|
|24m | Bowser in the Fire World   | SEC13 | The red coin challenge (two)   |100|
|24n | Bowser in the Sky          | SEC14 | SEE MESSAGE IN THIS SECTION    |100|
+------------------------------------------------------------------------------+
|(26)| ITEMS                      | ITEMS | Items in the game              |100|
+------------------------------------------------------------------------------+
|(27)| SECRETS                    |SECRETS| Well, what do you think?       |100|
+------------------------------------------------------------------------------+
|(28)| LEGAL INFORMATION          |LEGAL  | My legal information           |100|
+------------------------------------------------------------------------------+
|(29)| CONTACT                    |CONTAC | Contact rules/how to contact me|100|
+------------------------------------------------------------------------------+
|(30)| CREDITS/CLOSING            | CRCO  | The wrap up to this FAQ        |100|
+------------------------------------------------------------------------------+


===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%    Version History   %%%%%|           VER.      |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+-----------+---------------+--------------------------------------------------
|Version 1.1|August 19, 2005| Some enemies were added, and soon to be updated
+-----------+---------------| again. 1-Ups may be added as well.
                            +--------------------------------------------------


+-----------+---------------+--------------------------------------------------
|Version 1.0|August 12, 2004| The full version history is over forty different
+-----------+---------------| types of updates with very long descriptions. This
                            | guide was started in late April after all. So this
                            | the ever so slightly abridged version of the
                            | version history. Everything, all descriptions,
                            | guides, bosses, items, secrets, layouts,
                            | EVERYTHING... is complete. Enjoy!
                            +--------------------------------------------------


===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%     Introduction     %%%%%|           INTR      |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

~~~~~~~~~~~~~~~~~~~
nm14's introduction
~~~~~~~~~~~~~~~~~~~

Welcome to our (me frog and nm14) new Super Mario 64 guide. Of course, we are so
obsessed with helping gamers all over the world, even with insanely old games
like
this one. But I ensure you that we have developed the guide a life time. It will
help you through each power star in the game, as well as many strategies to help
you overcome any major or minor problem that you encounter during gameplay.
Just so
you understand a few things about us, please read the following. Basically, we
like
to explain thigns... in detal. Yea, insanely. So you are going to probably hate
all
the strategies that we give as you will have to scroll down a lot (j/k). But
look
at it this way: we are taking the time to help all gamers and that includes
people
beisdes yourself. So, please respect that. Man, I am sounding a bit offensive,
lol.
Well, hope you enjoy the guide. oh yea, I am the mastermind behind the guide,
not
me frog... Meh, that fool, he does nothing. Haha. Just kidding, I'll shut up
now!

~~~~~~~~~~~~~~~~~~~~~~
me frog's introduction
~~~~~~~~~~~~~~~~~~~~~~

For my past five or six guides, it's always been late late late at night (as in
one
or two in the morning, central time) where I'v eended up typing these
introductions
and I WANT THAT TO END. Oh and don't you hate it when your co-author has a
better
introduction than you? Despite the fact that I am sexier, better, smarter,
cooler,
and a lot more intelligent than nm14, HE HAS THE BETTER INTRODUCTION. So uh...
how
do you cope with something like this? Hello, I'm me frog and this is my FAQ
along
with some other dude who I think is named nm14 but I'm not sure. I don't listen.
All I know is that I typed up a request for a co-author on the message boards
and
GameFAQs and I click out and then click back in and BAM! 499 responses of
different
people all hoping to co-author with me since I'm so cool.

I randomly scroll down the list of people and find nm14's name. "Meh..... he
seems
pretty desparate to co-author with the sexy FAQER (ME) so I'll give him the
opportunity." Actually, that's not how it went at all. I don't remember how it
went... we decided this in March. Okay, that's my wonderful intro. Enjoy the
guide!

===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%     Game Basics      %%%%%|           GBAS      |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+====---------------------------------------------------------------------====+
|                                Controls                              CONTROL|
+====---------------------------------------------------------------------====+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  Move
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The control stick is the most important button (well, it's not really a button
but you know what I mean) in the game. It's the most important "button" in every
game because it allows you to move the character. You can move Mario in a full
circle of three-hundred and sixty degrees. Holding the control stick forward
will
make him move forward. If you hold it down, he will start to move backwards,
running towards the camera. Holding it left or right will allow him to move left
or right in the area. The four diagonals come into effect as well. Pointing
northwest with the control stick will allow Mario to move northwest as will
pointing southeast allows Mario to head southeast. This complies for northeast
and southwest as well.

Holding the control stick in any direction all the way allows Mario to do a fast
fun (Mario will never get tired of running so don't worry). If you are pushing
the control stick in one direction all the way for some time and then you
suddenly jerk it back the opposite way, Mario will do a little slide. This slide
is efficient for performing one of the moves (which I'll explain later). Also,
Mario doesn't have to run the whole time. He can tiptoe or walk depending on how
lightly you push the stick. If you push the control stick slightly, Mario will
tiptoe. Tiptoeing is necessary for certain situations. An example would be in
Whomp's Fortress where you wouldn't want to wake up any of the sleeping pirhana
plants.

Pushing it about halfway allows Mario to walk. I don't recommend walking,
because
it does nothingg but get you to your destination slower than running would.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               A Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Would you call Mario's jump a move? I wouldn't. Anyway, in almost every
platformer and adventure game, jumping is a major requirement. This allows you
to
leap temporarily in the air. Sometimes, Mario will land on an enemy after he
jumps (even when you are jumping you can still move three-hundred and sixty
degrees aorund). Depending on the enemy (like if it's a Goomba for example)
Mario
will squash it under his heavy plumber weight and defeat the enemy. This is
usually the most efficient way to kill enemies, although there are a few enemies
that can't be defeated by jumping. So uhh, don't jump on them because it can
usually lead to catastrophes. Actually, it just leads to you being damaged a
little.

Mario can also use his jump to get up to higher platforms. For example, if
ther's
a floating platform rasied above the ground, Mario isn't going to be able to
reach it, right? He'll just go right under it! But if he jumps, he can reach the
platform.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                B Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you're standing still the B button can be used for a 1-2-3 combination. The
combination is a punch (one press), reverse punch (two presses), and then a kick
(three presses). It don't find it all that useful because you can't really
defeat
enemies with the punches unless you have perfect timing. Some enemies MUST be
defeated by the punch. For example, there's the Boo ghosts. They're invincible
except for their tail. If you punch their tail you can "kill" them. More like
make them disappear temporarily since they're ghosts but oh well. Anyway, I
don't
suggest doing any other moves other than your 1-2-3 punch. Of course, there
aren't really any other attacking moves to do except for the jump, but that
takes
care of most enemies.

Now there are a bunch of things Mario can pick up thorughout the world. Grab
something with B. Mario can WALK (he isn't able to run when holding things)
around while holding something. To put whatever you're holding down, stand still
and press B. To throw something, run and press B. Some blocks that are around
carry coins, so make sure to pick up and throw as many blocks as you can.
Finally, you can pick up Bowser's tail with B. That's the vital way to defeat
him. Grab him by the tail and swim him around. You can't grab any other part of
his body, so don't try.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 L Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Not used-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 R Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Close-Up View-

You can switch the view of the camera to Lakitu or Mario. I find switching the
view to Mario is TOTALLY useless. Why? You are WAY too close up to Mario. You
can't see anything that's behind him and you can barely see what's in front of
you. If you accidentaly switch to the Mario view, just press R again to switch
to
Lakitu. Whenever you go through a door/jump into a painting/fall through a hole
you'll head back to Lakitu view. This can be annoying in the castle when you're
consantly heading through doors. Some people may want to use the Mario View if
they want a harder game. If you're really good, try a hatless game with the
Mario
View. THAT makes it diffuclt!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                C Buttons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-Change Camera Angles-

When you're running around the playing field, you may have to adjust the semi-
decent
camera. To do this, you use the C Buttons. Tap the left C button to rotate the
camera left a little. Tap it a few times and you'll do a complete circle. The
same
applies to the right C button, except you'll be going to your right instead of
to
your left. By pressing down, you can adjust how close up you'll be to Mario.
Press
it a few times to get a close up view. I find this the least efficient, but it's
your choice. Press down once more to get a view that's a little further back.
This
is a lot more efficient than the close-up, but there's one more. Tap it again to
get
a view far away from Mario. This is useful, since you can see most of your
surroundings.

Some people might find different views that appeal to them, so try them all out
to
see which one you like best. Tapping the up C button gives you an over-the-
should
view of your surroundings. An over-the-shoulder view is like first-person mode
except you are looking over Mario's shoulder. While in over-the-shoulder mode,
you cannot move around, but you can look around by using the control stick. This
is somewhat helpful in certain situations, but you won't find yourself using it
that much. Okay, like all camera systems, there are many flaws. For once, you
sometimes can't shift the camera left or right when you're behind an object, and
those are the times where you NEED to shift the camera. Also, the camera can
sometimes get stuck at a bad angle when you're creeping across a ledge.

This has to be the most annoying thing that could ever happen. You should get
used to the camera system after a little bit, but you'll never fully be
comfortable.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Z Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Crouch-

The Crouch maneuver is the start of many different moves. The long jump, the
backflip, the back jump, the Ground Pound, and the slide to name a few. While
standing still, hold Z and Mario will duck. Ducking itself is not particuarly
useful, though sometimes you might want to crouch to avoid an enemy or object.
An
example of this would be when you're riding the magic carpets up to the boat in
Rainbow Ride. At one point, spinning platforms try to knock Mario off the
carpet.
You can duck and the platforms will pass right over you. Other than that, you
won't find yourself ducking too much; you'll only find yourself ducking to begin
certain moves which I will list now:

+====---------------------------------------------------------------------====+
|                           Mario's Techniques                         TECHNIQ|
+====---------------------------------------------------------------------====+

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            The Triple Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Triple Jump is a very important move in the 3-D games of Mario. Run forward
and jump in the air once. The moment you land, jump once more in the air and
you'll do a higher jump. This jump is the double jump. When you land, jump again
and Mario will do several flips in the air. This is the Triple Jump, and you'll
be using it countless times during the game. Mario jumps about two and a half
times as high by using the Triple Jump and he can jump a lot farther by using
it.
There is a catch though; you have to have a bit of a stretch in front of you. If
Mario is stationary, he can do a double jump. But unless you have a Wing Cap on
(if you DO have the Wing Cap on then you can do a Triple Jump while standing
still) you won't be able to Triple Jump without having a bit of a run.

You have tto start running at least before the second jump or it won't work.
Mostly, you'll use the Triple Jump to get high up onto walls so you can do a
wall
kick. Other times, there may be high up ledges that you need to reach. I also
sometimes like to do it when I have to get to an area and it's just boring
running straight, if you know what I mean. There's a VERY slight risk involved
with using the Triple Jump though; if you're sometimes near ledges, you can jump
to far or slip and fall off. The risk increases during levels like Cool Cool
Mountain and Snowman's Land because the whole area is slippery. You also might
accidentaly Triple Jump right into an enemy or into lava/icy water/quicksand.
Don't use the Triple Jump in small boss arenas though.

For example, the very first star in the game is agianst a boss and you're on top
of the mountain battlefield. It's a small area, and doing a Triple Jump might
cause you to fall too far and end the battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               The Long Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Long Jump is another very important move in the 3-D Mario games. This is one
of the many moves that you have to start with Z. Begin running (you don't have
to
run far but you have to be running) and hold Z. Mario will slidea a little.
Press
A and he'll do a long jump. This allows Mario to jump about two and a half times
to three times farther than his normal jump and it is also a way of getting
around faster because it can cover more distance quicker than running can.
You'll
find yourself using the Long Jump when running away from things, trying to reach
something in a certain amount of time, or doing the rematch with Yoshi (which I
CAN'T beat without the Long Jump). There are some places where you really have
to
be careful when using the jump.

For example, in Hazy Maze Cave, there's one star (Metal Head Mario can Move!)
where you have to Long Jump across pits. However, there's a very small patch of
land in between each pit and you might Long Jump too far and fall into the
second
pit. You'll want to watch your Long Jumps in slippery places like Cool   Cool
Mountain and Sonwman's Land. You'll also want to be careful in places close to
ledges or deadly terrain/liquid (quicksand, lava, icy water, spikes, etc.). For
the most part, you shouldn't have too much trouple with the Long Jump. There
WILL
be those times when you mess up, so be ready for them. You can also do a
backwards Long Jump. To do that, switch the camera so that you can see Mario's
face. Do a single Long Jump forward.

Then push the control stick back and start doing Long Jumps. Mario will start
doing the Long Jumps backwards. I'm not even sure if this was intended to be in
the game since it wasn't shown ANYWHERE, not even in the instruction manual. And
you won't need it at all in any place in the game. And if you do too many
backwards Long Jumps up a series of stairs, you'll start going at the speed of
sound (LITERALLY; lets see Sonic and Mario face off). The only use I find for
the
backwards Long Jump is during this one MASSIVE glitch in the game where you can
get to the final Bowser with only thirty-one stars (even though you need
seventy).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                The Backflip
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yet another move that begins with Z is the backflip. You most definitely won't
use this move as much as you'll be using the Triple Jump and the Long Jump but
you'll be using it a lot. To start with the Backflip, hold Z WHILE standing
still. Mario will crouch down. Press A and he'll before about three backflips.
He
can leap high into the air while doing these and it's a good way for him to get
to platforms that are behind him. Mario will do a little yell of triumph after
each performance of the Backflip as well. You can skip over this entirely but
don't actually wait for it to end because on rare occurances that can mean the
difference between life or death (yeah, I've died letting Mario yet out his
triumph yell before... stupid Thwomp).

You don't go super high when doing the Backflip but you can go high enough to
reach platforms that aren't reachable with a normal jump. I just like to stick
with wall kicks to reach those platforms but if you don't like wall kicks then
use the Backflip.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Wall Kicks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A _VERY_ important move, though somewhat complicated, is the wall kick. This
allows you to get up to VERY high places without the use of any elevators or
poles or basically anything that would let you get up to the high spot
otherwise.
There's a catch though: you have to be near two walls. Let me show you an
example
of how you'd get up to a high area:

 _____________
|    ____S____
|   |
|   |
|   |
|   |  S is Star
|   |  M is Mario
|   |
|   |
|   |
|   |
|_____M_

There is no way to get to that high-up point other than using the wall kicks.
But
what happens if you use a wall kick? This is how it looks:

 _____________
|    ____S____
|   |
|   |
|   |
|   |
|   |  Mario is in the air as he jumps toward the left wall.
|   |
|   |
|   |
| M |
|_______

 _____________
|    ____S____
|   |
|   |
|   |
|   |
|   |  The moment you hit the wall, press the control stick in the opposite
|   |  direction and at the same time press A.
|   |
|   |
|M  |
|_______

 _____________
|    ____S____
|   |
|   |
|   |
|   |
|   |  Mario kicks off the wall toward the right wall.
|   |
|   |
| M |
|/  |
|_______

 _____________
|    ____S____
|   |
|   |
|   |
|   |
|   |  When you hit the right wall, do the same thing as what you did when you
| M |  hit the left wall.
|  \|
|   |
|   |
|_______


 _____________
|   /M___S____
|  /|
| / |
|/  |
|\  |
| \ |  Continue doing wall kicks until Mario reachs the upper part with the
star.
|  \|
|  /|
| / |
|/  |
|_______

Be warned that if you fall while doing a wall kick then you're in for some
damage. Usually Nintendo places a Power Heart near an area where you HAVE to do
wall kicks so you can recover from your falls if you mess up when you're high up
(this can happen a lot). By the way, that one example is NOT one of the actual
stars in the game. There's one that's very similar to it though in Hazy Maze
Cave
and if you use the example shown above then you should get that star easily. Not
that wall kicks don't have to be used when they're NEEDED. You can just use them
to get to a higher area or to get onto a platform quickly. Wall kicks are one of
the most important, though slightly harder, moves in the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  Dive
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A move that will never be needed in the game, although one that is pretty
useful,
is the Dive. It allows you to throw yourself forward and slide a little bit. If
you get up and do another dive right after that, then you can increase speed. If
you keep doing dives on a wide stretch of land you can be going extremely fast
by
the end of it. This is mainly used during the many slides in the game. If you
dive before the start of a slide, you can go much faster. It's highly useful
when
you're trying to get the second star of the Princess Slide and when you're
trying
to beat the big fat penguin in Cool Cool Mountain (especially after you get 120
stars when the penguin is MUCH harder). You'll also want to use it in the Yoshi
races (especially the second one).

Before I got on, let me tell you how to actually DO the move. You'll want to be
going at a full speed run. Jump in the air and press B. Mario will dive (you can
control him while diving, though not very well) in the direction he's facing and
start to slide on his belly. If he's on a slide, he'll stay on his belly until
the end (but you want it like that, since he goes pretty fast. You might want to
do this while running, just to add some interest to whatever is going on. Or
not,
it's your choice. I like to, but who listens to me? I'm just some stupid
FAQer...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Jump Kick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Jump Kick is a move that has to be used in order to get all the stars,
though
it's a move that's never going to be used to attack. It is sometimes mixed up
with the dive (like when you want to dive, you'll end up doing a jump kick and
vice versa). To do a jump kick, stand still or be walking (you can also do this
at a SLOW run but that might be considered walking fast) and then jump in the
air
and press B. Mario will do an improper jump kick (you don't just jump up and
swing your leg up, that's not going to get you anywhere) and that allows him to
get SLIGHLTY higher into the air or bounce off an object. There's one time where
I remember that you HAVE to do this. That time is during the red coin star in
Whomp's Fortress.

There is a wooden board at a vertical angle and you have to knock it over. To do
that, you have to punch it and then do a jump kick. There might be other points
where you have to do a jump kick as well. For example, in the Shifting Sand Land
pyramid, it becomes VERY hard to jump if you get caught in the sand located in
the middle of the pyramid. If you try to jump up to a ledge, you'll fall short.
However, if you sometimes do a jump kick after jumping, you can make it onto the
ledge.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Sideways Somersault
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A common move that will be used quite often in the game is the sideways
somersault. This allows Mario to jump high into the air by doing a sideways
cartwheel (it might be a half-flip, I can't tell 'cause the framrate is going
too
fast). Run in any direction (you have to be running fast, but you don't haveto
be running for long) and then instantly jerk the control stick in the opposite
direction. Before switching directions, Mario will skid on the floor. At that
point (while still holding the control stick int he opposite direction) pressA
and Mario will do a sideways somersault. This is useful because it gets youhigh
in the air and you don't have to be moving around that much. A great exampleof
using this move is in Wet-Dry World.

During the fourth star (Express Elevator -- Hurry Up!) Mario has to make hisway
up onto an elevator located in a cage before time runs out. The area in theage
is very small, and you can't reach the elevator by jumping or even by double
jumping. The area is too cramped to do a triple jump and you'll sometimes mess
up
while trying to do a wall kick. But the Sideways Somersault is perfect because
you can go in one direction up high without moving too far. There are manyother
places where this can be used, that's just one of them. You can use this when
trying to reach a high up ledge or when trying to jump over an enemy or when
you're trying to go against the flow of something. Those are just a few of the
many uses of the Sideways Somersault.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Swimming
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are many different ways of swimming in Super Mario 64. First off, youhave
to be in some water. If you haven't figured that out, you're either three years
old or less or you are at a level of stupidity that is below possible (as in
double negative IQ). There are many different ways to swim. I'll list the ways
in
order from best to worst. First off, when in the water, you'll dive by pressing
B. Immidiately, your power meter will appear. In a swift move of stupidity that
caused a glitch in the game that made it much easier than it should've been,
Nintendo made your power meter your oxygen meter as well. I'll explain that
glitch in just a second. Anyway, as you're swimming, your power meter will
slowly
fill.

If you're damaged underwater, then you lose oxygen a.k.a. power. Once yourpower
meter gets to the red point, then a warning beep will begin to sound. This
warning beep is trying to say: GET THE HELL UP TO THE SURFACE BEFORE YOU DROWN
INTO A MILLION POLYGONAL PIECES! To go deeper underwater, tap B. If you want to
swim fluidly, tap A once. Mario will swim in the direction you're facing. The
moment he finishes the stroke tap A again. Keep doing this and you'll cut
through
the water like a knife through jello. Well, not exactly like that but you'll cut
through close enough. If you hold A, you'll simply kick and move slowly. NOT a
good way to swim. Anyway, when you emerge, your power meter will empty because
you're getting your oxygen back.

If you are heavily damaged by enemies outside of water, and then jump into a
body
of water, the game will think that you've just surfaced from an underwater trip
and will empty your power meter thinking it's emptying your oxygen. So thatDOES
decrease the difficulty of the game unfortunately.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Ledge-Hanging
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Luckily, when you fall from a ledge, there's a chance that you'll be able to
grab
on. Mairo can't move left or right while he's hanging onto a ledge although he
can drop down or pull himself up. To pull yourself up, press UP on the control
stick. To drop down press B or A. That's really all there is to ledge hanging
unfortunately. I wish there could've been something more to the game.

+====---------------------------------------------------------------------====+
|                           Game Objective                             OBJECTI|
+====---------------------------------------------------------------------====+

The objective of the game is to collect the power stars that Bowser has stolen.
They can be pretty much anywhere, and there's a total of seven Power Stars in
each level. There are fifteen levels so that makes a total of 105 Power Stars.
But wait, there's another three Power Stars found in each of the three Bowser
levels so that makes 108 Power Stars. And then there's the three cap starswhich
brings the total up to 111. There's also the three stars that the Toads give
you, so that's 114. And then there's two stars located in the secret slide so
116. Don't forget the underwater level and the cloud level as well, so 118.Then
there's two more stars that Mario has to capture from an escaping bunny sothat
brings us to a grand total of 120 Power Stars in the game.

Yes, you only need seventy stars to complete the game (thirty-one if you are on
of the five people that know the secret glitch that allows you to beat the game
after skipping five levels). There is a small reward for getting all 120 stars,
but that's found in the secrets section. But each of the 120 missions is very
fun so you'll want to make sure you get as many stars as possible.

+====---------------------------------------------------------------------====+
|                           Getting Into Levels                        INLEVEL|
+====---------------------------------------------------------------------====+

Bowser has used the Power Stars to make his own worlds inside the walls of the
castle. You'll find many paintings throughout the castle. These paintings would
probably sell for millions at an auction. You can jump into these paintings and
you'll enter the differnet worlds. However, there are certain levels where you
DON'T jump into paintings to get to them. Only eight of the fifteen levels are
found through paintings. One level is inside a miniature mansion that's foundby
defeating a ghost. Two more levels are found inside of a regular wall thatooks
just like your surroundings. One level is found inside a wall of water, while
another is found on the face of a grandfather clock. You have to jump into a
pool
of oily-type liquid to get to one world and then you have to jump into the
clouds
if you want to get to the final world.

The three Bowser levels are found inside trap doors. These are noticeable, so
don't worry about having to locate them. Then there's the secret star levels
that
can be found in hidden places. Overall, you'll find all levels pretty easily so
don't worry.

+====---------------------------------------------------------------------====+
|                            Power and Oxygen                          POWOXYG|
+====---------------------------------------------------------------------====+

Your Power Meter and Oxygen Meter are the same meter, which caused a great
glitch
that I'll be mentioning many throughout the walkthrough, and I'll explain it
here
in just a second. Anyway, your power meter doesn't empty like it does in most
games; it fills up. You start off with a totally empty power meter. Whenyou're
hit, a portion of your power will fill up. You have a total of eightportionsof
your meter and the meter doesn't actually appear until you take damage. Most
enemies can only take away one portion of your power meter. Some enemies can
take
away two portions and there are certain enemies that can take away three
portions. When your power meter fills up, Mario will fall backwards, either dead
or knocked out.

I'm gonna go out on a limb here and guess he's knocked out because I don't think
Nintendo would ever have Mario die, even if he's resurrected two seconds after.
Anyway, your power meter slowly fills while underwater as well. If you're
damaged
underwater, then you lose oxygen a.k.a. power. Once your power meter gets to the
red point, then a warning beep will begin to sound. This warning beep is trying
to say: GET THE HELL UP TO THE SURFACE BEFORE YOU DROWN INTO A MILLION POLYGONAL
PIECES! If you are heavily damaged by enemies outside of water, and then jump
into a body of water, the game will think that you've just surfaced from an
underwater trip and will empty your power meter thinking it's emptying your
oxygen.

So that DOES decrease the difficulty of the game unfortunately.

+====---------------------------------------------------------------------====+
|                                Enemies                               ENEMIES|
+====---------------------------------------------------------------------====+

Really, the basic Goombas, Bob-ombs, and Thwomps aren't your REAL enemies inthe
game. Like in most platformers, the enemies actually aren't the real dangerat
all; it's the enviornment. Yeah, the levels (almost every level except forabout
five) have an endless abyss in them. There's a great chance that you're goingto
fall into that abyss at some point in the game when you're trying to get oneof
the stars. Aside from that, there's many different terrain hazards. Lava and
extreme ice to name a few, and then there's some areas with toxic gas(HazyMaze
Cave). You also sometimes are way up high in places and if you fall, you can
take major damage. Eighty percent of your deaths aren't going to be from
enemies; they're going to be from pits/gas/dangerous terrain/falling.

Enemies are actually quite easy to beat. The only real time enemies are
dangerous is when you're at low health in an area with no water or when you're
facing Bowser.

Below will consist of an alphebatized list of all the enemies in the game,
along with descriptions, locations, and strategies. This should seriously help
you throughout this game. Enjoy!


O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #1| Name: Amp / Location: Several Levels
O--------O
|Amp is an electrocuting enemy, placed all around the levels in Mario 64. This
|enemy is basically harmless, especially when they are not moving, but can
|sometimes catch you off guard, and take a few pieces of health away from
|Mario. Otherwise, there is not much worry to be placed on these guys.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #2| Name: Big Boo / Location: Big Boo's Haunt
O--------O
|These ghosts are nothing spectacular. They are simply white ghosts, who like
|to roam around the stage, hoping to catch Mario off guard. In fact, they are
|very easy. Simply get behind them and throw a punch to KO them. If that is
|causing some problems, try this method. It is much easier. Simply turn your
|back towards the Big Boo, and when they get close to you, jump and do a stomp
|to instantly KO them. Like I said, nothing spectacular.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #3| Name: Big Bully / Location: Lethal Lava Land
O--------O
|Oh yes, the famosu Big Bully. Big Bully is really easy, even easier than his
|relatives, simply bullies. Big Bullies are easy because they are much larger
|targets. Because they are so large, Mario can simply jump on them to keep
|knocking the Bullies back. There should be lava near by, and your goal is to
|knock the enemy into the lava. Because they are so big, they do not get
|knocked as far, however, so things can be a bit lengthy at times.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #4| Name: Bob-omb / Location: Several Levels
O--------O
|Ah, the famous Bob-omb. Everyone loves the bob-omb, not because they are
|especially easy to destory, not because they are helpful to Mario, but because
|they simply represent Mario. Bob-ombs are black bombs that roam the areas,
|looking for Mario. When they see Mario, they will be ignited, running really
|fast towards Mario, trying to explode in Mario's proximity. To destroy them,
|simply get behind one, pick it up, and throw it to instantly explode it.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #5| Name: Boo / Location: Big Boo's Haunt
O--------O
|These ghosts are nothing spectacular. They are simply white ghosts, who like
|to roam around the stage, hoping to catch Mario off guard. In fact, they are
|very easy. Simply get behind them and throw a punch to KO them. If that is
|causing some problems, try this method. It is much easier. Simply turn your
|back towards the Big Boo, and when they get close to you, jump and do a stomp
|to instantly KO them. Like I said, nothing spectacular.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #6| Name: Book of Curses / Location: Big Boo's Haunt
O--------O
|The Book of Curses is that tanish book, much like a mouth, that chomps at
|Mario when they meet. If jumped on, you will gain a blue coin. Try to lure the
|book towards you, then jump on top, where his teeth cannot harm you. They can
|sometimes cause panic, but are no major threat in this level, or in the entire
|game.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #7| Name: Boulder / Location: Hazy Maze Cave
O--------O
|The Hazy Maze Cave boulders are those large rocks that come flying down the
|slope, ending up in the pit. These suckers can take a heck of a lot of damage
|off Mario, so be especially careful when you start hearing them. They like to
|roll randomly, either down the middleo of the path, or down the sides, near
|the walls. Your best bet is to stay next to the walls, especially near some
|coins, in case you get damaged.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O

More Coming!



+====---------------------------------------------------------------------====+
|                                 Bosses                               BOSSES |
+====---------------------------------------------------------------------====+

There aren't really any bosses in the game except for the three Bowsers.
Sometimes a mission requires you to beat a large enemy but that doesn't really
count as a boss since they're easy anyway. But if you want to count them as a
boss then this is the list of "bosses" that I've composed:

Bob-omb Battlefiled - 1
Whomp's Fortress - 1
Jolly Roger Bay - 0
Cool Cool Mountain - 0
Big Boo's Haunt - 4
Hazy Maze Cave - 0
Lethal Lava Land - 2
Shifting Sand Land - 1
Dire Dire Docks - 0
Wet-Dry World - 0
Snowman's Land - 1
Tall Tall Mountain - 0
Tiny-Huge Island - 1
Tick Tock Clock - 0
Rainbow Ride - 0

So there's basically eleven bosses, along with the three Bowsers so that's a
total of fourteen. Except for the final boss (Bowser III) you should have almost
no difficulty in getting the stars/keys from the other bosses so you shouldn't
have to worry to much. Mario platformers don't tend to have bosses. I can't wait
until they actually get some.

+====---------------------------------------------------------------------====+
|                             And Then Some                            ANTHESO|
+====---------------------------------------------------------------------====+

All the spare change that you need to know about the game is right here. First
off, 1-Up Mushrooms are the source of getting extra lives for Mario. He always
starts the game with three lives (even if you have something like fifty and you
turn off the game, you'll start again with three). If you lose all your lives,
you'll get a Game Over and have to start from the beginning of the castle. If
you
lose a life you'll get thrown out of the world and lose all of your coins. So
basically, you'll have to start the mission over. That can be annoying, but it
isn't THAT annoying. Also, Mario can sometimes lose his hat. If that happens,
he'll take double damage until he gets his hat back. You WANT him to get his hat
back so make sure to retrieve your hat A.S.A.P. from whatever too kit from you.

If Mario falls out of the cloud secret star level (the final secret level) he'll
appear at the beginning of the moat. Quite annoying, since you have to head all
the way up to the third floor. Also, here are the star costs for entering each
level:

Bob-omb Battlefield - 0 stars
Whomp's Fortress - 1 star
Jolly Roger Bay - 3 stars
Cool Cool Mountain - 3 stars
Bowser in the Dark World - 8 stars
Big Boo's Haunt - basement key
Hazy Maze Cave - basement key
Lethal Lava Land - basement key
Shifitng Sand Land - basement key
Dire Dire Docks - 30 stars
Bowser in the Lava World - 30 stars and star one from Dire Dire Docks
Wet-Dry World - second floor key
Snowman's Land - second floor key
Tall Tall Mountain - second floor key
Tiny-Huge Island - second floor key
Tick Tock Clock - 50 stars
Rainbow Ride - 50 stars
Bowser in the Sky - 70 stars

Each time you get enough stars to open a new world, a text box will pop up
telling you what worlds you can open. They'll also have helpful reminders, such
as telling you to get all caps if you haven't already. Now, there are 120 stars
in the game so getting seventy shouldn't be a problem at all. No one said this
game was terribly difficult, they just said it was fun.

===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%  Bob-omb Battlefield %%%%%|           WORLD1    |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+====---------------------------------------------------------------------====+
|                       Big Bob-omb on the Summit                      W1S1   |
+====---------------------------------------------------------------------====+

Ok, as you noticed, you are to collect POWER STARS in each level. There are a
total of 7 stars in each level, and one of those stars is a mission to collect
100 coins throughout the entire world. The other six are basically small tasks
that you must complete in order to obtain a POWER STAR, which basically
restores power to the castle. Anyway, let us get on with the first task, which
is to take on the large bob-omb at the top of the large mountain in the middle
of this level. Alright, let us proceed with this level. As you drop into the
actualy world, the first thing that you will notice are a few pink bob-ombs.
These are NOT enemies, so don't start punching them out. All they basically do
is open the cannon for you to use, but do not worry about that right now. We
can deal with that later.

Head right passed the pink bombs (as I will refer to them). You will approach
a small bridge, with a gap underneath. You can explore around, but your main
goal is to get across the bridge. There will also be some Goombas near the
entrance to the bridge. Make sure that you take them out using methods such as
punching (B button) or just jumping on them using the A button. Whatever floats
your boat. Anyway, head across the bridge and turn left. Ignore the large field
on the righ side. You will notice a large Black Face connected to a chain. This
is known as a chain chomp. You will want to stay away from him, despite the
star that is behind a barred cage. This will be a later star, so do not worry
about it right now. Anyway, head left to get to a new bridge. This one is a bit
tricky. It tips on the side that you are on, so you should quickly jump to the
other side to get to safe green grass.

This area is not very safe for a new gamer with this level, but is certainly
managable. Anyway, there are several bob-ombs and a new type of enemy that
randomly falls from the sky. They are similar to a bubble, so I will call them
the bubble enemy. Basically, if you stand in one place for a short time, you
will be in trouble because the bubble enemy will attack you. If you continue
to move, however, the enemy will have no chance of hitting you. So, always be
running in some direction to avoid being hit and losing health. Head to the
right over to the bar cage, and avoid the bob-ombs in this area. Now, there are
two ways of approaching this. One is a simple/short cut, and the other is for
people in need of a challenge. Anyway, the shortcut is straight ahead. There
is a green slope, which seems like you cannot climb. However, you can run up
the entire slope if you keep your control stick pressed in the direction that
leads up the slope.

If you do not want to take the shortcut, you can go the way that the game
probably intends on making you go. That is, head right to where you see a large
group of bowling balls in a small pit. You are going to have to dodge these
balls if you want to get to the othe side of the mountain, where you are
supposed to go if you want to complete this game. Anyway, head to the other
side and head up the mountain. This is a basic circle, but watch out for the
bowling balls. They are certainly a threat. Make sure you can tell if they are
on the outside or the inside of the path. Then, make your move to dodge the
bowling ball. Now, as you head up the mountain you will notice that there has
to be SOME source of the bowling balls. As you travel around the corner, you
will notice a small alcove in the mountain. If you want, you can stand still,
right in the alcove. This is a transport, and it will transport you a bit up
the mountain.

Of course, you have the easy option of simply heading up the mountain on foot.
If you continue around the corner, you will notice a small line of coins, along
with a closed cannon and a bridge. Simply cross the small bridge, but take your
time, unless you really want to fall and start all over up the mountain. So,
get as far as you can up the mountain and you will finally be able to see the
top of the mountain. You should also be able to see the big bad Big Bob-omb!
Well, he the guy you are going to have to battle, and trust me, this is the
most pathetic fight in the history of games, well, at least for older and more
experienced gamers. Anyway, get to the top to officially start the battle. Or,
in other words, he actually starts to attack you.

Ok, the battle begins. Here is the object of the game. One of you will try to
pick the other up, and then throw your opponent. You must do this three times
to defeat the bob-omb, and he can do it as many times as he wants until your
life is completely depleted. But, there is one thing you should really try to
avoid. Make sure that the adversary does not grab you when you are near the
cliff. If he does, he will likely throw you off of the cliff. So, make sure he
does not do it to you, but also make sure you do not do it to him. This will
not give you the power star, which you dearly desire. So, to pick the enemy up,
simply get behind him and press B to punch and grab. If you are having trouble
getting around the opponent, try to turn around him extremely close to his
body. This slows his turning down greatly, and gives you a lot more time to
actually pick him up. So, once you have him in your hands, press the B button
a second time to actually throw him. Repeat this process three total times and
you will have completed this POWER STAR (1). Grab it and move to the second
star in this level.

+====---------------------------------------------------------------------====+
|                     Footrace with Koopa the Quick                    W1S22   |
+====---------------------------------------------------------------------====+

Welcome to the second star for the first world of this game. This one is one of
the more challenging stars, and is usually difficult to beat on your first try.
This is partially because most gamers simply are confused as to where they need
to go. Do not worry though, because I will give you all the directions and
tricks needed to defeat the Koopa man in this crazy race. Alright, as you enter
this level, talk to the purple bombs. They will open the cannons, which really
get you around this level a heck of a lot faster. But, they are not to be used
for this race, or you will be considered a bad cheater, and you will not be
rewarded the power star. So, we better follow all of the rules so that we can
actually claim our prize.

Continue down the small pathway towards the bridge, and you will see the big
Koopa the Quick on the left side. You are going to have to talk to him by
pressing the B button, and he will ask you to accept a challenge or racing him
to the very top of the mountain. That is exactly where you were when you went
to fight the large bob-omb. So, you should have a fresh memory of where you
need to go, but if you are lazy enough to forget, I will still provide you with
the directions. Anyway, right as the race starts you will have to go across the
wooden bridge as usual. You will also want to use the feature of a Long Jump,
which can be performed using the Z+A combination when you are running. This
will get you far ahead when you need to get ahead in the beginning, so use it
to your advantage.

Now, head left and go passed the large Chain Chomp on the right. This leads to
the tipsy bridge, so use the same tactics of going passed it very quickly to
cause the lease amount of problems. Completely ignore the path that he Koopa
is taking. He is not taking much of a short cut, and if you follow my rules,
you will easily beat him. Simply head to the large grassy area full of the
black bombs, and the water balls. Ignore all of them because they will simply
just slow you down. So, head right towards the barred area with come bowling
balls in the small pit on the right. You are going to have to go this way, so
head down and dodge them as you might have done before. Try not to get hit
here because this place slows most people down greatly. Then, head forward and
turn around the mountain. Make sure no bowling balls hit you, or you will be
done for this race.

Again, completely ignore the Koopa Troopa, and simply concentrate in front of
you. Dodge all of the bowling balls by determining their path, and going in
the opposite pathway. Then, head for the alcove that I mentioned before, inside
the mountain. You can use this as a transport to easily get up the mountain,
but if you are looking for a good challenge, simply run around the mountain to
get to the line of coins and the cannon. Simply head across the bridge, but
be cautious. You do not want to fall, but you do not want to go too slow
either. So, try to get across the bridge as fast as possible. Then, head up the
mountain to the top. You can get their even faster by jumping up the ledge. You
will notice that there is a flag on the top of the mountain. Run to the flag
so that your time stops, and wait for the huffing and puffing Koopa Troopa to
get up the top. Then, he will award you a POWER STAR (2).

+====---------------------------------------------------------------------====+
|                     Shoot to the Island in the Sky                   W1S3   |
+====---------------------------------------------------------------------====+

There are two routes to this star...

~~~~~~~~~~~~~~~~~~
1st (easiest) path
~~~~~~~~~~~~~~~~~~

Well, you are going to get a bit of a break on this star. This is much easier
than the first two, and can really be done in a matter of a minute time. The
first thing that you MUST do, however, is that you must open the cannons one
way or the other. So, if you did not do that like I told you on the last star,
simply talk to the pink bombs right in the start of the level, and select the
option that allows you to access the cannons. Once they are opened, head up
towards the bridge. Again, take out all of the Goombas in the beginning and
middle of the bridge to clear the path. Then, head passed the bridge. Now, you
have a Chain Chomp on the left, but that is not the direction that you are
going to want to go this time. Instead, head left and you will get to a stone
pyramid, with a flat top. The top of this structure is a cannon.

Head over to it, and take out any of the Goombas by punching or jumping on them
so that you will not be bothered on your way to the cannon. Then, head to the
stone structure. This strucure is really hard to get up. You cannot simply walk
to the top of the pyramid, so you are going to have to come up with a different
strategy. Basically, do a double jump by pressing A and pressing it again once
you lang on the ground. Then, press the B button as you land to do a flip so
that you can land on the top of the strucure. Jump inside the cannon and you
will basically be placed inside a large cannon, which when shot, will shoot
Mario far distances. Your goal is to shoot yourself to the top of the floating
island just above your site. So, aim your cannon all the way to the top of the
screen so that you cannot go up. Then, aim a bit to the left. Simply shoot the
cannon and you will automatically land right on the tip of the island.

This works every single time, so you are not going to have to worry about the
land. Once you get onto the island, head over to the box that is checkered with
orange and white on the outside. Simply jump on the bottom of the box to open
it up. It will then reveal the POWER STAR (3). Grab it to complete this portion
of this world. Now, there really is another strategy to beating this star. I
will list it below.

~~~~~~~~~~~~~~~~~~
2nd (longest) path
~~~~~~~~~~~~~~~~~~

Head right passed the pink bombs (as I will refer to them). You will approach
a small bridge, with a gap underneath. You can explore around, but your main
goal is to get across the bridge. There will also be some Goombas near the
entrance to the bridge. Make sure that you take them out using methods such as
punching (B button) or just jumping on them using the A button. Whatever floats
your boat. Anyway, head across the bridge and turn left. Ignore the large field
on the righ side. You will notice a large Black Face connected to a chain. This
is known as a chain chomp. You will want to stay away from him, despite the
star that is behind a barred cage. This will be a later star, so do not worry
about it right now. Anyway, head left to get to a new bridge. This one is a bit
tricky. It tips on the side that you are on, so you should quickly jump to the
other side to get to safe green grass.

This area is not very safe for a new gamer with this level, but is certainly
managable. Anyway, there are several bob-ombs and a new type of enemy that
randomly falls from the sky. They are similar to a bubble, so I will call them
the bubble enemy. Basically, if you stand in one place for a short time, you
will be in trouble because the bubble enemy will attack you. If you continue
to move, however, the enemy will have no chance of hitting you. So, always be
running in some direction to avoid being hit and losing health. Head to the
right over to the bar cage, and avoid the bob-ombs in this area. Now, there are
two ways of approaching this. One is a simple/short cut, and the other is for
people in need of a challenge. Anyway, the shortcut is straight ahead. There
is a green slope, which seems like you cannot climb. However, you can run up
the entire slope if you keep your control stick pressed in the direction that
leads up the slope.

If you do not want to take the shortcut, you can go the way that the game
probably intends on making you go. That is, head right to where you see a large
group of bowling balls in a small pit. You are going to have to dodge these
balls if you want to get to the othe side of the mountain, where you are
supposed to go if you want to complete this game. Anyway, head to the other
side and head up the mountain. This is a basic circle, but watch out for the
bowling balls. They are certainly a threat. Make sure you can tell if they are
on the outside or the inside of the path. Then, make your move to dodge the
bowling ball. Now, continue up the path and you will get to a pile of coins.
Right here, there is a cannon. If you hop into the cannon, you will notice that
there is a floating island right ahead. Shoot over to it, and land on the top
of the island. Aim a bit higher, but not too high.

This works every single time, so you are not going to have to worry about the
land. Once you get onto the island, head over to the box that is checkered with
orange and white on the outside. Simply jump on the bottom of the box to open
it up. It will then reveal the POWER STAR (3). Grab it to complete this portion
of this world. Now, there really is another strategy to beating this star. I
will list it below.

+====---------------------------------------------------------------------====+
|                          Find the 8 Red Coins                        W1S4   |
+====---------------------------------------------------------------------====+

Alright, welcome to a new type of mission. This mission, as I must note, will
take place in every single level that you encounter throughout the game, so you
better get used to it. Basically, your goal is to find a total of 8 RED COINS
hidden throughout the game. They are just like the yellow coins, but are in the
red color. They are usually hidden throughout certain levels, but are sometimes
rewards for doing something special. The point is, once you get all eight of
the red coins, a POWER STAR will appear right ontop of a Blue Horizontal Star
which is always in the same place throughout all your missions in a certain
level. Anyway, let's get on with this mission so that we can acually get close
to beating this level.

Right now, head to the left of the bridge to find two elevators that rotate up
and down. They lead towards the Chain Chomp. You will notice that there is a
RED COIN (1) on the top of the elevator route, so make sure you hop onto one of
the elevators and then grab the coin. Once you have that taken care of, head
right towards the cannon that you used in the last mission. There will be a
weird looking black and green rock. There is also a red coin on the top of this
rock, so make sure that you grab it to get your second RED COIN (2). Now, head
back towards the Chain Chomp. Get onto the rocky path and notice that the Chain
Chomp is connected to a wooden post. This post contains a red coin on it, so
head over to it without getting hit by the Chain Chomp, and grab the RED COIN
(3).

Now, head back onto the rocky path, again, doding the Chain Chomp and its
attacks. Then, head to the tipsy bridge. Get passed it as usual, by going very
quickly to get to the other side. Then, head for the grassy area. First of all,
head for the left side. There is a small section in this area, with the shaded
blue star. Remember, that is where the star will be once you have obtained the
Eight Red Coins. There are two red coins around this area, just in a horizontal
path, but to make things a lot easier, take out the few Goombas by punching or
jumping on them. Then, collect RED COIN (4) and RED COIN (5). Alright, we are
more than half way done. Continue through this area towards the caged section,
which leads to the bowling balls. But, head to the left of that.

Continue in this area, and head into the small patch of flowers. You can get a
free life if you want, and then head to the underground tunnel, that is right
next to you. There is a bomb here, so watch out, or let it explode so that you
can move freely. Then, grab the RED COIN (6). Alright, head back out towards
the main grassy area. Now, you have a few options, and either will do for right
now. One is obviously a heck of alot easier and shorter, but it is really up
to you and if you want a challenge or not. Anyway, head towards the caged area
where all the bowling balls are. Remember the shortcut straight ahead? Well,
this is where you are going to have to go, so simply run up all the way to
where the RED COIN (7) is. Always keep your control stick facing up so that you
do not slip and fall all the way back to the bottom.

Now, if you are in the mood for a slight challenge, simply head towards the
bowling balls, and go around the mountain. Once you get around it a few times,
you will find the top of the green area that you once saw. Now, you can slide
down and hopefully get the red coin, but this way is much harder, and you
certainly have a smaller probablility of getting the coin. Anyway, it is all up
to you, so pick whatever suites you the most. Once you have the seventh coin,
head all the way back to the Chain Chomp area, and go towards that broken
pyramid with the cannon on top.

Head over to it, and take out any of the Goombas by punching or jumping on them
so that you will not be bothered on your way to the cannon. Then, head to the
stone structure. This strucure is really hard to get up. You cannot simply walk
to the top of the pyramid, so you are going to have to come up with a different
strategy. Basically, do a double jump by pressing A and pressing it again once
you lang on the ground. Then, press the B button as you land to do a flip so
that you can land on the top of the strucure. Jump inside the cannon and you
will basically be placed inside a large cannon, which when shot, will shoot
Mario far distances. Your goal is to shoot yourself to the top of the floating
island just above your site. So, aim your cannon all the way to the top of the
screen so that you cannot go up. Then, aim a bit to the left. Simply shoot the
cannon and you will automatically land right on the tip of the island.

Now that you are on the top of the mountain, head to where the small tree is
in the middle of the island. You will notice a red coin that is floating right
ontop of the tree, and we are going to get this coin with a little bit of style
and action. Simply jump onto the tree trunk and then climb all the way to the
top of the tree. Then, once you cannot climb any farther, press up to get into
a handstand position on the tree. Then, press A to do a big handstand jump and
you will finally get the last RED COIN (8)! Now, the star will appear right
where I told you before, on the blue horizontal shadowy star. So, heads towards
the Chain Chomp again, and head left. If there are any Goombas running around,
make sure you take them out. You DO NOT want to die at this stage of the level,
so clear your paths. Then, grab the POWER STAR (4) and head for the next
mission.

+====---------------------------------------------------------------------====+
|                           Wing to the Sky                            W1S5   |
+====---------------------------------------------------------------------====+

This is one of my favorite stars in this level, and I am sure you will really
enjoy it. Basically, you are to fly into 5 secret spots throughout this level,
and once all five spots are found, you will get the power star. But, the trick
is to find the actualy spots, and I will tell you exactly where they are, so
there should be nothing that is difficult. Anyway, let's get on with this
mission, so follow my lead. Head right passed the pink bombs (as I will refer
to them). You will approach a small bridge, with a gap underneath. You can
explore around, but your main goal is to get across the bridge. There will also
be some Goombas near the entrance to the bridge. Make sure that you take them
out using methods such as punching (B button) or just jumping on them using the
A button. Whatever floats your boat. Anyway, head across the bridge and turn
right. This will be in the grassy area with that cannon. That is where we have
to go as well.

Head over to it, and take out any of the Goombas by punching or jumping on them
so that you will not be bothered on your way to the cannon. Then, head to the
stone structure. This strucure is really hard to get up. You cannot simply walk
to the top of the pyramid, so you are going to have to come up with a different
strategy. Basically, do a double jump by pressing A and pressing it again once
you lang on the ground. Then, press the B button as you land to do a flip so
that you can land on the top of the strucure. Jump inside the cannon and you
will basically be placed inside a large cannon, which when shot, will shoot
Mario far distances. Your goal is to shoot yourself to the top of the floating
island just above your site. So, aim your cannon all the way to the top of the
screen so that you cannot go up. Then, aim a bit to the left. Simply shoot the
cannon and you will automatically land right on the tip of the island.

Ok, this is basically where all the action is going to take place, so get used
to this lovely island. Now, head for the red block, which is obviously the key
to getting your wing cap. If you do not have a wing cap, you can get one once
you have a certain amount of stars (I believe 10), but that will be explained
in later sections. Plus, you can get this star, if you are really daring,
without using the wing cap, but it is all up to you. Anyway, grab the wing cap
and then quickly jump into the cannon right next to you. Then, aim yourself at
the coins ahead. You are going to want to aim for the middle coin, because for
each middle coin out of the bunch that you hit, you get one of the secret
numbers to getting this power star. Basically, stay calm, and notice that Mario
rapidly goes up once he flies a bit forward. Control him so that he gets all
five of the secret numbers.

Now, if you really do not have the wing cap, this is still possible. This is,
however, a heck of a lot tougher. Why? Well, you can only see the coins that
are right in frong of you, so it is near impossible to aim at the coins that
are farther away. This makes it a lot harder to get all five of the secret
numbers, and especially the numbers that are far away. However, it is still
possible, and if you are bored and looking for a challenge, go on ahead and
do it. Anyway, you will SOMEHOW get all five of the secret numbers and once you
do, you will find the power star to be on that blue shadowy horizontal star
that you went to to get the Red Coin star.So, heads towards the Chain Chomp
again, and head left. If there are any Goombas running around, make sure you
take them out. You DO NOT want to die at this stage of the level, so clear your
paths. Then, grab the POWER STAR (5) and head for the next mission.

+====---------------------------------------------------------------------====+
|                       Behind Chain Chomp's Gate                      W1S6   |
+====---------------------------------------------------------------------====+

Alright, this is the famous star that nobody knows how to do, and everyone sees
before anything else in this game. Well, it is FINALLY time to get this one,
and you will laugh when you find out how pathetically easy this one is to get.
Head right passed the pink bombs (as I will refer to them). You will approach
a small bridge, with a gap underneath. You can explore around, but your main
goal is to get across the bridge. There will also be some Goombas near the
entrance to the bridge. Make sure that you take them out using methods such as
punching (B button) or just jumping on them using the A button. Whatever floats
your boat. Anyway, head across the bridge and turn left. Ignore the large field
on the righ side. You will notice a large Black Face connected to a chain. This
is known as a chain chomp.

Now, this is where all the action is going to take place in this level, so make
sure that you get used to the Chain Chomp's actions, and what it is capable of
doing. First things you should know: do not run into the chain chomp because
you will lose health easily. Also, do not even thing about standing still for
a while. The Chain Chomp will easily snap at you and take away bits of your
life. Alright, so continue to move, and notice the small log that is holding
the chain chomp from getting anywhere. Our goal in this mission is to somehow
get rid of that log. And, the only way that I can think of is to smash it to
the ground. So, head over to the log and get ready for a move that you may not
have used yet in this game, and learn and love it because it will be one of
your favorite moves in the game.

Alright, once you are at the log, think back at the Koopa race. Remember when
I talked about the long jump, which is moving and pressing Z and A. Well, this
is exactly that, except backwards. That is, press the A button to jump, and
follow that with the Z button to slam your butt on the ground. This will easily
push the log into the ground, and allow you to free the chain chomp. I know
that sounds like a stupid idea, but you will like the end results. Hit the log
down to the bottom and then a short cutscene will appear. The Chain Chomp will
jump around a little, and then suddenly hit the cage containing the star! It
will then jump out of this level, somewhere (which you probably will not really
care about). So, head forward, into the cage, and grab the POWER STAR (6).

+====---------------------------------------------------------------------====+
|                              100 Coins Star                          W1S7   |
+====---------------------------------------------------------------------====+

Well, this is one of those secret stars that is really not listed in the game.
Basically, you can collect at least a total of 100 yellow coins throughout
each world. Once you collect a total of 100 coins, a Power Star will appear
exactly where you collected the 100th coin. This can be bad or good. It is bad
if you are in a hard spot, where it is really hard to get the Star, where the
last coin was. It can also be good, though, because you can acually be very
close to where the star is, and you will not have to travel as far as you
might have thought. Anyway, let's get to this mission and to the strategies
that will help you collect a total of 100 coins in this world.

First of all, head left to find a small wooden block. Pick it up and throw it
against a wall to collect three coins. Then, punch the two large blocks on the
right to find three more coins. Now, head towards the large wooden bridge,
which contains a total of two Goombas. Killing each of them will result in one
coin each, and then finally head under the bridge to collect a total of five
coins. Your grand total for right now should be (13). Now, head left from where
you were and then take out the four black bombs to gain three more coins (17).
Then, head back up to where the elevators are. There is a RED COIN here, so
pick it up to gain two coins. Also, take out the black bomb right to the right
to gain a total of (20).

Then, head to where the Chain Chomp is, which is right to the left. Grab the
RED COIN above the wooden post to gain two more coins (22). Then, head back to
where the previous bob-omb was, and kill the three Goombas over here. Take the
three coins, and then jump on the Koopa Troopa over here. Stomp on him to gain
a blue coin, worth a total of five (30). Now, head to the left to find three
more Goombas sitting around. Take all three of them out, and then grab the red
coin ontop of the odd shaped rock (35). Alright, now head towards the cannon
rock, and use a double jump to get to the top. Then, head inside the cannon.
Now, aim to the left of the small cloud, and press down to get all the way to
the highest point you can. Shoot the cannon, and you will land back on the
floating island.

Now, grab the RED COIN ontop of the tree to get (37) coins. Simply jump under
the wing cap block, and grab the wing cap. Then, head inside the cannon and
get ready to get a mass of coins. This is where the majority of the coins are
going to be. There are five rings of coins, each with 8 coins around each ring,
and one coin in the middle of each ring. That means there is 9 coins total in
each ring, leaving 45 total coins. So, if you collect all of these by returning
to the island and reshooting in the air to get all of the coins, you should end
up with a total of (81) coins! Alright, only 19 more to go. Now, head towards
the Chain Chomp. Go towards the post and run around the post a total of five
times to gain five coins (86). Then, head forward and go passed the tipsy
bridge, and then over towards the shadow star where the Power Star appears when
you gain a total of 8 Red Coins. Grab the two RED COINS, and kill the three
Goombas to gain (93) coins.

Ok, seven more coins to go. Simply head out in the field, and head under the
stone bridge ahead. There is one bob-omb and one RED COIN. Grab both of them
to gain a total (96) coins. Now, head through the gate, and climb up the path
that leads to the RED COIN on the steep slope. Grab it to gain (98) coins.
Then, head around the path and continue all the way up to a small cannon with
an energy heart and a line of 5 coins! This will give you a total of (100)
coins! Grab the POWER STAR (7) and you have completed the first level of the
game!

===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%    Princess Slide    %%%%%|           PRINCESL  |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+====---------------------------------------------------------------------====+
|                               Castle                                        |
+====---------------------------------------------------------------------====+

Well, from the Bob-omb Battlefield, you won't have to go far at all to reach
Whomp's Fortress. Exit through the door to be back in the main part of the
castle. Here, you'll want to jump up and over the railing and go forward, past
the big staircase. You should see a door with a "1" on it. This is your first
REAL star door. You'll find them scattered around the castle, and they lead to
level paths. If you don't have the proper amount of stars shown on the door,
you can't get in. Simple as that, correct? Yeah it is, shut your mouth. Anyway,
you should have collected at least one star from the Bob-omb Battlefield (you
should have five if you've been following this guide) so you can enter through
the door.

Head inside to find another painting. But before you jump in, we are going to
get two of the castle's secret stars. Head back out and then climb the big, red
staircase. Go right to find a door with a "1" on it. Use the star power to open
the door. You're in a room with three paintings of Peach. Jump through the
painting on your right.

+====---------------------------------------------------------------------====+
|                            Princess Slide                                   |
+====---------------------------------------------------------------------====+

Ah, the lovely Princess Slide. Charge forward at the start and press B right
before you start to slide. You'll now go much faster down the slide. We want to
make it to the bottom in under twenty-one seconds. To do that, we have to hug
as many corners as we can while not falling off/hitting walls. This is pretty
simple, although hitting walls can sometimes cause trouble. At one point,
you're going to hit an area where a bunch of hills head down. A 1-Up Mushroom
appears here. Grab it, but make sure you don't fall off the slide in the
process. Let me also take the time to point out that you will NOT lose a life
if you fall off; you'll just have to start the slide from the beginning once
again.

On your first attempt, DON'T try to collect all the coins. You just want to
break the time limit. That's your ONLY. CONCERN. As long as you keep hugging
corners and not hitting walls, you should make it in about twenty and a half
seconds. A star will appear. DON'T grab the star inside the block; we'll get
that in a sec. For now, just grab the first POWER STAR (1). Okay, once you have
that, return to the Princess Slide. NOW it's time to have some fun. You can
collect as many coins as you want (fifty gets you a life after you finish). At
the end, hit the block and get the POWER STAR (2).

===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%   Whomp's Fortress   %%%%%|           WORLD2    |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+====---------------------------------------------------------------------====+
|                         Chip Off Whomp's Block                       W2S1   |
+====---------------------------------------------------------------------====+

Listen to the Lakitu Brothers speak as you enter the level. They'll tell you a
useful technique for sneaking up on enemies. Unlike other games, where enemies
aren't alerted at all until they see you, enemies can hear you coming. Also,
there are sleeping enemies here. If you tilt the control stick slightly, Mario
can tiptoe towards a sleeping enemy. When you get up close to it, punch it to
take it out. You'll find a few snapping pirhanas in this level, so that's why
you'll want to tiptoe softly around here. Anyway, now that you have that in
your mind, it is time to get the first star of Whomp's Fortress. Like in Bob-
omb Battlefield, Nintendo thought it'd be funny to start this level off with a
boss fight.

How cruel. Anyway, at the start, go left. Pass the path that's to your north
and start tiptoing. The music changes to a soft, lullaby type of music. This
means that there's a sleeping enemy nearby. The perfect opportunity to practice
this new technique is right here. Sneak up and punch the damn pirhana to hell.
It'll shrivel and drop a blue coin. Blue coins are worth five coins, and
they're important. We aren't going coin-collecting just yet though, so ignore
it for now. Head north and jump up to the dirt path. Go up this small hill.
You'll find blocks shooting out of the wall. These blocks can knock you down to
the platform below, causing you to have to climb the dirt path over again. They
are very easy to avoid though.

Simply jump onto them and drop down on the other side. If you think a block is
going to push you off, quickly jump onto it so you can be safe. Once you get
past the three blocks, you'll have to face a bigger threat. Parts of the floor
stick in and out here. If you drop down, you'll fall into an endless abyss
(a.k.a. your death... duh). You can do one of two things (one way is risky and
the other isn't). The non-risky way is simple. First, adjust the camera so it's
a side view (so the world and Mario look semi 2-D). Wait until the first
platform sticks out all the way, then quickly run across. On the other side,
STOP because another platform is here, shooting out. Again, wait until it
sticks out all the way before traveling across.

There's one more, so repeat what you did on the previous platforms to get
across. Now the risky way. You can stand in front of the platforms and do a
long jump (Z+A) across the gap. The risk is that you might jump too far and fly
down into the abyss. If you've been practicing your long jump at Bob-omb
Battlefield, you should know how to contain your jump so you can get it at just
the right length. Jump across the three gaps if you wish. Once you get on the
other side, stop. A blue Thwomp is guarding the upper path. It rises and then
slams down again; you'll be crushed if it lands on you. Wait until it rises all
the way, then quickly run under it. On the other side, start climbing up the
steps.

Near the top, you'll find another Thwomp. These guys seem to really want you
away from this area, don't they? Anyway, this Thwomp is a little harder to get
past. Wait until it rises, then quickly jump up the step and then up to the
step after that. If you hesitate, the Thwomp can easily get you. Okay, when you
get up the stairs, you'll find another sleeping pirhana to your right. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?).

The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out. Do any option. Once it's gone, head left. You can
take two paths. The first one involves you to sidestep against the wall, then
defeat a sleeping pirhana plant. If the pirhana wakes up during any of this,
then it can bite you and knock you off the platform, causing you to do a good
hunk of getting up here again. Eek. The other option is to run across the grey
brick bridge. The bridge collapses as you run on it, so be sure to run fast.
Once you cross it, you have to cross a narrow board to the other side of the
gap. Anyway, once you're on the other side, you'll see a rotating wooden
platform.

Wait until this platform stops in front of you, then quickly run to the end of
it (the little circular part). If you stop on the straight, narrow part, you'll
be pushed off thanks to the bricks on the wall. Wait until the platform turns
again and forms a bridge to the other side. Quickly cross it. On the other
side, run forward for a little to find a Whomp. We can use these to practice
for the upcoming boss battle. This Whomp will notice you and run up. Let its
shadow extend onto you. It'll jump and try to body slam you into the ground.
Move out of the way so it falls to the ground. The Whmop is now a bit stunned
from talking to the brick floor. Use this opportunity to jump up onto the
Whomp.

Jump and do a Ground Pound on the back of it to bust the Whomp open. Hooray.
Head forward to find another Whomp. Repeat what you just did to take it out.
Now use the bridge to get to the top of the fortress. Well, sorta to the top of
the fortress. Anyway, a gaint Whomp is here. He's pissed because he builds "our
houses and castles, paves our roads and streets." And we never say thank you.
Well, duh... they're Whomps. Anyway, at the start of this boss battle, charge
toward the Whomp as it charges toward you. Run up against the Whompe and it'll
try to body slam you. If you continue running, you'll go right under. The Whomp
will have a short conversation with the gravel, so use this opportunity to jump
up onto the Whomp's back and Ground Pound it.

This will damage the Whomp. All you have to do is repeat this two times and the
Whomp will explode, revealing the POWER STAR (1). Rush up and grab it.

+====---------------------------------------------------------------------====+
|                       To the Top of the Fortress                     W2S2   |
+====---------------------------------------------------------------------====+

For all I know, you could just be looking at the Whomp's Fortress guide just to
see this star (although it's insanely simple), so I'll just tell you the path
once more. Head north and jump up to the dirt path. Go up this small hill.
You'll find blocks shooting out of the wall. These blocks can knock you down to
the platform below, causing you to have to climb the dirt path over again. They
are very easy to avoid though.

Simply jump onto them and drop down on the other side. If you think a block is
going to push you off, quickly jump onto it so you can be safe. Once you get
past the three blocks, you'll have to face a bigger threat. Parts of the floor
stick in and out here. If you drop down, you'll fall into an endless abyss
(a.k.a. your death... duh). You can do one of two things (one way is risky and
the other isn't). The non-risky way is simple. First, adjust the camera so it's
a side view (so the world and Mario look semi 2-D). Wait until the first
platform sticks out all the way, then quickly run across. On the other side,
STOP because another platform is here, shooting out. Again, wait until it
sticks out all the way before traveling across.

There's one more, so repeat what you did on the previous platforms to get
across. Now the risky way. You can stand in front of the platforms and do a
long jump (Z+A) across the gap. The risk is that you might jump too far and fly
down into the abyss. If you've been practicing your long jump at Bob-omb
Battlefield, you should know how to contain your jump so you can get it at just
the right length. Jump across the three gaps if you wish. Once you get on the
other side, stop. A blue Thwomp is guarding the upper path. It rises and then
slams down again; you'll be crushed if it lands on you. Wait until it rises all
the way, then quickly run under it. On the other side, start climbing up the
steps.

Near the top, you'll find another Thwomp. These guys seem to really want you
away from this area, don't they? Anyway, this Thwomp is a little harder to get
past. Wait until it rises, then quickly jump up the step and then up to the
step after that. If you hesitate, the Thwomp can easily get you. Okay, when you
get up the stairs, you'll find another sleeping pirhana to your right. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?).

The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out. Do any option. Once it's gone, head left. You can
take two paths. The first one involves you to sidestep against the wall, then
defeat a sleeping pirhana plant. If the pirhana wakes up during any of this,
then it can bite you and knock you off the platform, causing you to do a good
hunk of getting up here again. Eek. The other option is to run across the grey
brick bridge. The bridge collapses as you run on it, so be sure to run fast.
Once you cross it, you have to cross a narrow board to the other side of the
gap. Anyway, once you're on the other side, you'll see a rotating wooden
platform.

Wait until this platform stops in front of you, then quickly run to the end of
it (the little circular part). If you stop on the straight, narrow part, you'll
be pushed off thanks to the bricks on the wall. Wait until the platform turns
again and forms a bridge to the other side. Quickly cross it. On the other
side, run forward for a little to find a Whomp. This Whomp will notice you and
run up. Let its shadow extend onto you. It'll jump and try to body slam you
into the ground. Move out of the way so it falls to the ground. The Whmop is
now a bit stunned from talking to the brick floor. Use this opportunity to jump
up onto the Whomp.

Jump and do a Ground Pound on the back of it to bust the Whomp open. Hooray.
Head forward to find another Whomp. Repeat what you just did to take it out.
Now use the bridge to get to the top of the fortress. Okay, things have changed
since we fought the Whomp. There's a giant tower here, the very last part of
the fortress. First, let me tell you a little secret. There's a flagpole that
you should be able to see from here. Punch the wall of the tower opposite the
flagpole to blow open a hole in the tower. Inside is a 1-Up Mushroom. Now make
your way to the front of the tower once more. Jump onto the first ledge you
see. The second ledge is moving in and out, in and out. When it starts to move
out, jump onto it.

From there, jump onto the next platform, and then jump onto the next moving
platform. Continue to do this until you reach the final platform. It's an
elevator, so take it up to the top, where you can find a POWER STAR (2).

+====---------------------------------------------------------------------====+
|                          Shoot Into the Wild Blue                    W2S3   |
+====---------------------------------------------------------------------====+

This is an easier star to get, simply because we do not have to travel all the
way up to the top of the fortress. In fact, this is a brief journey. Okay at
the start, you'll want to climb the tree next to you (simply jump toward it and
you'll automatically grab on). Climb to the top and an owl will pop out. This
owl helps you with star five, but we're only on star three. Ignore it for now.
At the top of the tree, have Mario put his back to the wall behind him and then
jump to the plateau behind you. Okay, you're here, so go forward and collect
the coins. Now head left to find a pink Bob-omb (like the ones we saw on the
Bob-omb Battlefield). Talk to this pink Bob-omb and it'll open the cannon for
you.

Jump into it. Aim down and to the left a little and you should see a star.
Because of the funny angle that the cannon is positioned at, it's not a real
easy feat to get this start. No, wait, it is... just not as easy as it looks.
Okay, firing the cannon directly toward the start will guarantee that you'll
miss it and you might even fly off the edge. Now, you want to aim to the upper
platform of the area with the star. Position the crosshair over the back pillar
(the only back pillar you can see). Make the cannon rise up a little bit so
it's aiming JUST below the surface with the pole. Be sure that you're still
lined up with the pillar though. Now fire the cannon to fly forward. You should
hit the pillar and fall down.

From here, simply grab onto the pole and slide down, then collect the POWER
STAR (3).

+====---------------------------------------------------------------------====+
|                      Red Coins on the Floating Isle                  W2S4   |
+====---------------------------------------------------------------------====+

Well, we're halfway done with Whomp's Fortress. How do you feel so far? Anyway,
they really shouldn't have called this mission "Red Coins on the Floating Isle"
because there are only two red coins on floating islands. Oh well it's better
than Bob-omb Battlefield's one (Find the Eight Red Coins; we couldn't have a
more direct mission name). Anyway, I'm going to be redescribing how to get to
different areas while throwing the red coins into the mix as well, okay? Okay.
Head north and jump up to the dirt path. Go up this small hill. You'll find
blocks shooting out of the wall. These blocks can knock you down to the
platform below, causing you to have to climb the dirt path over again. They are
very easy to avoid though.

Simply jump onto them and drop down on the other side. Above the second block
is your first RED COIN (1). Jump up to grab it. Once you get past the three
blocks, you'll have to face a bigger threat. Parts of the floor stick in and
out here. If you drop down, you'll fall into an endless abyss (a.k.a. your
death... duh). You can do one of two things (one way is risky and the other
isn't). The non-risky way is simple. First, adjust the camera so it's a side
view (so the world and Mario look semi 2-D). Wait until the first platform
sticks out all the way, then quickly run across. On the other side, STOP
because another platform is here, shooting out. Again, wait until it sticks out
all the way before traveling across.

There's one more, so repeat what you did on the previous platforms to get
across. Now the risky way. You can stand in front of the platforms and do a
long jump (Z+A) across the gap. The risk is that you might jump too far and fly
down into the abyss. If you've been practicing your long jump at Bob-omb
Battlefield, you should know how to contain your jump so you can get it at just
the right length. Jump across the three gaps if you wish. Once you get on the
other side, stop. A blue Thwomp is guarding the upper path. It rises and then
slams down again; you'll be crushed if it lands on you. Wait until it rises all
the way, then quickly run under it. On the other side, start climbing up the
steps.

Near the top, you'll find another Thwomp. You've been past this Thwomp at least
two times now so I shouldn't have to expain how to pass it again. When you get
to the step above the Thwomp, wait until it slams down. Now jump on top of it.
Let it rise to the top, where you should grab the RED COIN (2). Okay, when you
get up the stairs, you'll find another sleeping pirhana to your right. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?).

The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out using any option. Behind it is the third RED COIN (3).
Now head left. There are two paths, but we have to take only one of them. Head
right, along the edge, sidestepping against the wall. You'll grab a RED COIN
(4) as you go. On the other side, sneak up to the pirhana and kill it. Now wait
until the turning bridge stops in front of you. Again, rush to the center. Wait
until it spins and stops, making a path to the other side. Run to the edge of
the bridge but DON'T GET OFF. Stand on the edge and let it take you around.
You'll collect several coins, including a RED COIN (5). Now drop down off the
bridge and onto the hill below you.

You'll slide down the hill, but that's no problem. Long jump back up and then
jump to the RED COIN (6). Now slide back down and head into the cannon. Aim up
at the very top of the fortress, where you fought the Whomp in the first star
mission. Shoot up there. When you land at the top, locate a tall wooden board.
Punch it and it'll start shaking. Jump and kick (A+B) as it is tipped towards
the open to have it fall, making a bridge. Cross the bridge and you're on a
floating arrow. Collect the coins and jump to the floating brick, where a RED
COIN (7) awaits. Now jump from isle to isle until you get to the floating isle
with the final RED COIN (8). Down below, the Power Star will appear. Long jump
toward the star.

As you fall, make sure to press Z near the end of the fall. You'll Ground Pound
and save yourself from damage. Grab the POWER STAR (4).

+====---------------------------------------------------------------------====+
|                        Fall Onto the Caged Island                    W2S5   |
+====---------------------------------------------------------------------====+

This can be a little difficult if you don't know what you're doing. Hell, it
can be difficult even if you DO know what you're doing. Anyway, while you were
getting some of the other stars you might have noticed a cage floating high up
with a star in it. It's sorta impossibly hard to reach that star... yeah.
Unless you have some way of flying. Remember in the third star, you climbed the
tree and lo! an owl appeared out of the tree. You bastard, you woke the thing
up. Ah well. Anyway, the owl says that it might as well take you for a ride
while it's awake (me, I'd whoop Mario's ass if he woke me up). The owl controls
are pretty simple. However, actually CONTROLLING the owl can be hard if you
know what I mean.

The owl will fly in a circle. When it gets to the right part of the circle,
jump and grab onto the owl. Hold A and you'll fly up into the air. As long as
you continue to hold A, the owl will keep flying you around. If you release A,
you'll fall. Now since Mario has gained some weight from those cakes Peach
makes, he's too heavy for the owl. The owl can carry Mario, but for a short
time. And it'll slowly lose altitude as time passes. Eventually, the owl will
get so tired, it'll drop Mario right then. This is dangerous, because you might
be over an edge when this happens. Oh well. Anyway, with all of this in mind,
jump and grab onto the owl. You'll soon learn what I mean when I say that
controlling the owl can be difficult.

Really, you can steer and everything; however, you can't do good turns or speed
up. As you fly up, you'll want to fly to your right. There's that stupid caged
island. Now when you let go of the owl, you sorta fall a little to your left.
Annoying, but it happens. So you'll want to fly a little to the RIGHT of the
cage and THEN let go. If all goes well, then you should fall into the cage. If
all doesn't go well, you'll fall back to the level (or fall into the abyss and
die... please don't). If you fall to the level, you'll have to wait for the
stupid owl to fly down again (which takes a while) and then you'll have to try
once more. Anyway, once you are in the cage, grab the POWER STAR (5) right in
front of you.

Five down, two to go...

+====---------------------------------------------------------------------====+
|                           Blast Away the Wall                        W2S6   |
+====---------------------------------------------------------------------====+

In this mission, you have to blast away the wall. What wall? There's lots of
walls in this level. Okay at the start, you'll want to climb the tree next to
you (simply jump toward it and you'll automatically grab on). Climb to the top
and an owl will pop out. This owl helps you with star five, but we're only on
star three. Ignore it for now. At the top of the tree, have Mario put his back
to the wall behind him and then jump to the plateau behind you. Okay, you're
here, so go forward and collect the coins. Now head left to find a pink Bob-omb
(like the ones we saw on the Bob-omb Battlefield). The cannon should already be
open, so hop into it.

Look to your right. You see the spinning bridge? The left and right walls there
have pointy edges. Aim at the closest wall (the left one). Make the crosshair
aim at the top and fire. You'll hit the top and smash the wall. This reveals...
absolutely nothing! No, that was just to show you what you could do. Heal
yourself by means of the coins close by. Jump into the cannon once more and aim
yourself at the wall on the right side. You have to aim a little higher than
the top, since you'll fly down a little bit as you go. Fire at the wall to bust
it and reveal the star. You can get this star by one of two ways. One, you can
head back to the cannon. Jump in and aim a little higher up than the actual
star.

Shoot yourself up towards the star and you should grab it. The second way is
the easier, but much longer way. After you bust the wall go right. Take the
gray hill up and then you'll reach the stairs with the piranha plant. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?). The third
option is that you can press Z and crawl forward, then stand up at the top and
punch it out using any option.

Once you get to the top, cross the broken gray bridge. On the other side, slide
down and collect the POWER STAR (6). One more star left...

+====---------------------------------------------------------------------====+
|                            100 Golden Coins                          W2S7   |
+====---------------------------------------------------------------------====+

You'll want to choose any mission but the first one, because that mission
prevents you from reaching the floating islands (where many coins rest). Okay,
at the start of the level, jump north and climb the dirt path. Collect the
COINS (5) here. Now continue up to the shooting blocks. These blocks can knock
you down to the platform below, causing you to have to climb the dirt path over
again. They are very easy to avoid though. Simply jump onto them and drop down
on the other side. Above the second block is the RED COIN (7). Now return to
the start of the level. From there, climb the tree. At the top, jump to the
small pond of water again (or the plateau, whatever you want to call it).
Collect the COINS (15) in the circle.

Now go left. You should see a hill. Long jump up and then jump once more and
grab the RED COIN (17). Drop down and continue left. Collect the COINS (22)
near the cannon. Now head down the small ramp to find a button with a blue
circle on it. Ground Pound that button to make four BLUE COINS (42) appear.
Whenever you see those buttons, be sure to Ground Pound them. You then have a
limited time to collect somec oins. Anyway, now pick up the small orange block
and throw it against a wall (any wall will do). It'll hit the wall and explode,
revealing three COINS (45). Now you'll want to head to the start of this
plateau. There's a gray ramp leading up. Take it up, collecting the COINS (50)
as you go.

Okay when you get to the top , you'll find another sleeping pirhana to your
right. You can do one of three things. One (the funnest and easiest one) is you
can run right up to it and punch it before it knows what has happened. If
you're too slow on this, the pirhana will wake up and snap you to death. You're
so coordinated. The second option is to slowly tiptoe up the steps and punch it
when you get to the top (we did this at the beginning of the level, remember?).
The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out using any option. The pirhana reveals a BLUE COIN
(55). Behind it is a RED COIN (57). Now cross the gray, breakable bridge. Turn
and face the wooden bridge.

Cross it and get the COINS (62). Now sneak up on the pirhana plant here and
take it out. Grab the BLUE COIN (67) it leaves behind. Now wait until the
turning bridge stops in front of you. Again, rush to the center. Wait until it
spins and stops, making a path to the other side. Run to the edge of the bridge
but DON'T GET OFF. Stand on the edge and let it take you around. Collect all
the COINS (73) as it takes you around. When it stops, rush to the center again.
It'll spin to face the opposite side. Cross it and go right to find a Whomp.
This Whomp will notice you and run up. Let its shadow extend onto you. It'll
jump and try to body slam you into the ground. Move out of the way so it falls
to the groudn.

The Whmop is now a bit stunned from talking to the brick floor. Use this
opportunity to jump up onto the Whomp. Collect the COIN (74) that spawns. Jump
and do a Ground Pound on the back of it to bust the Whomp open. He'll leave
behind a lot more COINS (79). Now continue down the path to find another Whomp.
Defeat it. Collect all the COINS (85) left behind. Now take the bridge up to
the top of the fortress. When you get to the top, locate a tall wooden board.
Punch it and it'll start shaking. Jump and kick (A+B) as it is tipped towards
the open to have it fall, making a bridge. Cross the bridge and you're on a
floating arrow. Collect the COINS (83) on the arrow. Jump to the brick platform
and get the RED COIN (95).

From here, make your way down to the start of the level once more. Down here,
defeat the pirhana plant and grab the BLUE COIN (100). You have exactly 100
coins, so the POWER STAR (7) will appear. Grab it and get the hell outta this
level.

===================--------------------====================-------------------
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
|                     |%%%%%    Jolly Roger Bay   %%%%%|           WORLD3    |
|                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                     |
-------------------====================--------------------===================

+====---------------------------------------------------------------------====+
|                       Plunder in the Sunken Ship                     W3S1   |
+====---------------------------------------------------------------------====+

Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.

Ok, enough with the teaching, let's get on with the star. You are going to be
on a small beach, which really leads to nowhere, so your only option is to head
into the water. So, jump directly ahead, and avoid the cannon. We will get to
that later. Continue underwater, and taking breathes periodically when you need
air. There will be a few shells that periodically open their shells and try to
snap at anything that enters their shells. For right now, head passed them and
just avoid them. They are of no use, at least for now. As you head forward, you
will notice some pillars on the right. You can collect the coins around those
poles if you are dieing to, and then simply head forward to get to a large
area. Yes, it seems like there is nowhere to go ahead, but the real location
that you are looking for is below the water. Simply head underwater to get to
the next area.

Continue down, and you will notice that your life will steadily go down. Well,
you cannot simply head up and collect air because you will have to go the same
distance all the way down. Instead, look for the floating coins inside the
water because coins will always refill your health/air amounts. When you are
all healthy, head towards the sunken ship, which really is your ultimate goal.
As you move forward, you will see some odd eyes peeking out of the small hole
in the ship. This is an eel, and for you to get inside the ship, you are going
to have to lure the eel directly out of the ship. Well, you are going to have
to use yourself as bait, so quickly (which means press the A button rapidly to
swim fastest) swim across the hole where the eel lies. It will snap at you, and
eventually come out of its hole. Now, it is your chance to enter the hole that
it came out of, so swim into the hole to get to a new part of the level.

Alright, you are underwater with no air to breathe in, so we are going to have
to make this fast. First of all, there is a small puzzle that you are going to
have to break. That is, there are four treasure chests ahead, and as you touch
the front of each treasure chest, you will either be shocked if you are wrong,
or it will open if you are right. Every time a chest opens, a large bubble
comes out of the chest and you are given full health! Yes, so you will have
something to work with. Now, you are going to have to know the correct order,
because you must perform the touching of the treausure chests in the correct
order. I will explain it, and then show off my ASCII skills (map making skills)
to help you out.

First of all, there are four chests. Now, you must swim in front of the chests
in the correct order to complete this puzzle. There are three chests crowded
around each other, and a fourth one is farther ahead. The first one that you
must hit is the farthest one, straight ahead. The second chest is the one that
is closest to the entrance. The third