___ __ _____ _____
,' \ | | __ | `-.______| `.
,' /`.,'| | | || __ | ___/| |\ |
\ `. | | | || |_/ / |___ | |/ /
\ `. | |_| || ___/ ___/ | `. __ ___
.---` / \ / | | | \___ | |`. `. / _| / |
\_____/ \____/ |__| |______\|__| `.-' | /__ / /] |
_____ ___ ______ ____ ___ | . \|__ ]
| \/ \ / || `-. | | `.__,' |_|
| \/ || |`. | | | ______
| | /| || |_/ | | | ,' \
| |\ /\ | /_| || ,' | || _ \
| | \/ | | || |\ `. | || |_\ /
| | |__|`-._ || | \ `| |`. /
|___| /___/ |___||__| \,-'|___| `.____/
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% SUPER MARIO 64 %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
| ~~~~~~~FAQ/Walkthrough~~~~~~~ |
| o-----------------------------o |
| | me frog and Androgynous | |
|----------------------+----------o----------o-------+------------+----------|
|cskull@frogdesign.com | Created on: Late April, 2004| Version 1.0| N64 |
|nm14.faqs[at]gmail.com| | | |
|----------------------+----------o----------o-------+------------+----------|
| RATED Kids-Adults |Last update: August 12, 2004 | AIM: me frog 12345 |
+----------------------+----------o----------o-------+-----------------------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Table of Contents %%%%%| |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+------------------------------------------------------------------------------+
|Ch.#| Name of Chapter/Sub-Section|Search | Description |%%%|
+------------------------------------------------------------------------------+
|(01)| VERSION HISTORY | VER. | I'll describe the updates here |100|
+------------------------------------------------------------------------------+
|(02)| INTRODUCTION | INTR | Our introduction to SM 64 |100|
+------------------------------------------------------------------------------+
|(03)| GAME BASICS | GBAS |The game basics/overview of SM64|100|
| 3a | Controls |CONTROL| The controls for Super Mario 64|100|
| 3b | Mario's Technquies |TECHINI| The moves that Mario has |100|
| 3c | Game Objective |OBJECTI| The purpose of the game |100|
| 3d | Getting Into Levels |INLEVEL| Accessing the fifteen worlds |100|
| 3e | Power and Oxygen |POWOXYG| Power and oxygen info... duh |100|
| 3f | Enemies |ENEMIES| The types of enemies in SM64 |100|
| 3g | Bosses | BOSSES| The types of bosses in SM64 |100|
| 3h | And Then Some |ANTHESO| And then some |100|
+------------------------------------------------------------------------------+
|(04)| BOB-OMB BATTLEFIELD |WORLD1 |The guide for Bob-ombBattlefield|100|
| 4a | Star 1 | W1S1 | Big Bob-omb on the Summit |100|
| 4b | Star 2 | W1S2 | Footrace with Koopa the Quick |100|
| 3c | Star 3 | W1S3 | Shoot to the Island in the Sky |100|
| 3d | Star 4 | W1S4 | Find the Eight Red Coins |100|
| 3e | Star 5 | W1S5 | Mario Wings to the Sky |100|
| 3f | Star 6 | W1S6 | Behind Chain Chomp's Gate |100|
| 3g | Star 7 | W1S7 | 100 Golden Coins #1 |100|
+------------------------------------------------------------------------------+
|(05)| PRINCESS SLIDE |PRINSLI| The Princess Slide guide |100|
+------------------------------------------------------------------------------+
|(06)| WHOMP'S FORTRESS |WORLD2 | The guide for Whomp's Fortress |100|
| 6a | Star 1 | W2S1 | Chip off Whomp's Block |100|
| 6b | Star 2 | W2S2 | To the Top of the Fortress |100|
| 6c | Star 3 | W2S3 | Shoot Into the Wild Blue |100|
| 6d | Star 4 | W2S4 | Red Coins on the Floating Isle |100|
| 6e | Star 5 | W2S5 | Fall Onto the Caged Isle |100|
| 6f | Star 6 | W2S6 | Blast Away the Wall |100|
| 6g | Star 7 | W2S7 | 100 Golden Coins #2 |100|
+------------------------------------------------------------------------------+
|(07)| JOLLY ROGER BAY |WORLD3 | The guide for Jolly Roger Bay |100|
| 7a | Star 1 | W3S1 | Plunder in the Sunken Ship |100|
| 7b | Star 2 | W3S2 | Can the Eel Come Out to Play? |100|
| 7c | Star 3 | W3S3 | Treaasure of the Ocean Cave |100|
| 7d | Star 4 | W3S4 | Red Coins on the Ship Afloat |100|
| 7e | Star 5 | W3S5 | Blast to the Stone Pillar |100|
| 7f | Star 6 | W3S6 | Through the Jet Stream |100|
| 7g | Star 7 | W3S7 | 100 Golden Coins #3 |100|
+------------------------------------------------------------------------------+
|(08)| COOL COOL MOUNTAIN |WORLD4 |The guide for Cool Cool Mountain|100|
| 8a | Star 1 | W4S1 | Slip Slidin' Away |100|
| 8b | Star 2 | W4S2 | Li'l Penguin Lost |100|
| 8c | Star 3 | W4S3 | Big Penguin Race |100|
| 8d | Star 4 | W4S4 | Frosty Slide for 8 Red Coins |100|
| 8e | Star 5 | W4S5 | Snowman's Lost His Head |100|
| 8f | Star 6 | W4S6 | Wall Kicks Will Work |100|
| 8f | Star 7 | W4S7 | 100 Golden Coins #4 |100|
+------------------------------------------------------------------------------+
|(09)| BOWSER IN THE DARK WORLD |BOWSER1| The guide for getting Key #1 |100|
| 9a | Without red coins |BOWS1-1|Getting through without the star|100|
| 9b | With red coins |BOWS1-2| Getting through with the star |100|
+------------------------------------------------------------------------------+
|(10)| GETTING THE VANISH CAP |VANISHC|Taking the vanish cap after Key1|100|
|10a | Accessing the cap course |VANSIH1| Getting to the Vanish Cap Level|100|
|10b | Getting through the cap cou|VANSIH2| Getting the Vanish Cap |100|
+------------------------------------------------------------------------------+
|(11)| BIG BOO'S HAUNT |WORLD5 | The guide for Big Boo's Haunt |100|
|11a | Star 1 | W5S1 | Go on a Ghost Hunt |100|
|11b | Star 2 | W5S2 | Ride Big Boo's Merry-Go-Round |100|
|11c | Star 3 | W5S3 | Secret of the Haunted Books |100|
|11d | Star 4 | W5S4 | Seek the 8 Red Coins |100|
|11e | Star 5 | W5S5 | Big Boo's Balcony |100|
|11f | Star 6 | W5S6 | Eye to Eye in the Secret Room |100|
|11g | Star 7 | W5S7 | 100 Golden Coins #5 |100|
+------------------------------------------------------------------------------+
|(12)| HAZY MAZE CAVE |WORLD6 | The guide for Hazy Maze Cave |100|
|12a | Star 1 | W6S1 | Swimming Beast in the Cavern |100|
|12b | Star 2 | W6S2 | Elevate for 8 Red Coins |100|
|12c | Star 3 | W6S3 | Metal-Head Mario Can Move! |100|
|12d | Star 4 | W6S4 | Navigating the Toxic Maze |100|
|12e | Star 5 | W6S5 | A-Maze-Ing Emergency Exit |100|
|12f | Star 6 | W6S6 | Watch For Rolling Rocks |100|
|12g | Star 7 | W6S7 | 100 Golden Coins #6 |100|
+------------------------------------------------------------------------------+
|(13)| LETHAL LAVA LAND |WORLD7 | The guide for Letha Lava Land |100|
|13a | Star 1 | W7S1 | Boil the Big Bully |100|
|13b | Star 2 | W7S2 | Bully the Bullies |100|
|13c | Star 3 | W7S3 | 8-Coin Puzzle with 15 Pieces |100|
|13d | Star 4 | W7S4 | Red-Hot Log Rolling |100|
|13e | Star 5 | W7S5 | Hot-Foot-It Into the Volcano |100|
|13f | Star 6 | W7S6 | Elevator Tour in the Volcano |100|
|13g | Star 7 | W7S7 | 100 Golden Coins #7 |100|
+------------------------------------------------------------------------------+
|(14)| SHIFTING SAND LAND |WORLD8 |The guide for Shifting Sand Land|100|
|14a | Star 1 | W8S1 | In the Talons of the Big Bird |100|
|14b | Star 2 | W8S2 | Shining Atop the Pyramid |100|
|14c | Star 3 | W8S3 | Inside the Ancient Pyramid |100|
|14d | Star 4 | W8S4 | Stand Tall on the Four Pillars |100|
|14e | Star 5 | W8S5 | Free Flying for 8 Red Coins |100|
|14f | Star 6 | W8S6 | Pyramid Puzzle |100|
|14g | Star 7 | W8S7 | 100 Golden Coins #8 |100|
+------------------------------------------------------------------------------+
|(15)| DIRE DIRE DOCKS |WORLD9 | The guide for Dire Dire Docks |100|
|15a | Star 1 | W9S1 | Board Bowser's Sub |100|
|15b | Star 2 | W9S2 | Chests in the Current |100|
|15c | Star 3 | W9S3 | Pole Jumping for Red Coins |100|
|15d | Star 4 | W9S4 | Through the Jet Stream |100|
|15e | Star 5 | W9S5 | The Manta Ray's Reward |100|
|15f | Star 6 | W9S6 | Collect the Caps... |100|
|15g | Star 7 | W9S7 | 100 Golden Coins #9 |100|
+------------------------------------------------------------------------------+
|(16)| BOWSER IN THE FIRE SEA |BOWSER2| The guide for getting Key #2 |100|
|16a | Without red coins |BOWS2-1|Getting through without the star|100|
|16b | With red coins |BOWS2-2| Getting through with the star |100|
+------------------------------------------------------------------------------+
|(17)| SNOWMAN'S LAND |WORLD10| The guide for Snowman's Land |100|
|17a | Star 1 | W10S1 | Snowman's Big Head |100|
|17b | Star 2 | W10S2 | Chill With the Bully |100|
|17c | Star 3 | W10S3 | In the Deep Freeze |100|
|17d | Star 4 | W10S4 | Whirl From the Freezing Pond |100|
|17e | Star 5 | W10S5 | Shell Shreddin' For Red Coins |100|
|17f | Star 6 | W10S6 | Into the Igloo |100|
|17g | Star 7 | W10S7 | 100 Golden Coins #10 |100|
+------------------------------------------------------------------------------+
|(18)| WET-DRY WORLD |WORLD11| The guide for Wet-Dry World |100|
|18a | Star 1 | W11S1 | Shocking Arrow Lifts! |100|
|18b | Star 2 | W11S2 | Top O' the Town |100|
|18c | Star 3 | W11S3 | Secrets in the Shallows & Sky |100|
|18d | Star 4 | W11S4 | Express Elevator -- Hurry Up! |100|
|18e | Star 5 | W11S5 | Go to Town for Red Coins |100|
|18f | Star 6 | W11S6 | Quick Race Through Downtown! |100|
|18g | Star 7 | W11S7 | 100 Golden Coins #11 |100|
+------------------------------------------------------------------------------+
|(19)| TALL TALL MOUNTAIN |WORLD12|The guide for Tall Tall Mountain|100|
|19a | Star 1 | W12S1 | Scale the Mountain |100|
|19b | Star 2 | W12S2 | Mystery of the Monkey Cage |100|
|19c | Star 3 | W12S3 | Scary Shroom Red Coins |100|
|19d | Star 4 | W12S4 | Mysterious Mountainside |100|
|19e | Star 5 | W12S5 |Breathtaking View from theBridge|100|
|19f | Star 6 | W12S6 | Blast to the Lonely Mushroom |100|
|19g | Star 7 | W12S7 | 100 Golden Coins #12 |100|
+------------------------------------------------------------------------------+
|(20)| TINY-HUGE ISLAND |WORLD13| The guide for Tiny-Huge Island |100|
|20a | Star 1 | W13S1 | Pluck the Piranha Flower |100|
|20b | Star 2 | W13S2 | The Tip Top of the Huge Island |100|
|20c | Star 3 | W13S3 | Rematch with Koopa the Quick |100|
|20d | Star 4 | W13S4 | Five Itty Bitty Secrets |100|
|20e | Star 5 | W13S5 | Wiggler's Red Coins |100|
|20f | Star 6 | W13S6 | Make Wiggler Squirm |100|
|20g | Star 7 | W13S7 | 100 Golden Coins #13 |100|
+------------------------------------------------------------------------------+
|(21)| TICK TOCK CLOCK |WORLD14| The guide for Tick Tock Clock |100|
|21a | Star 1 | W14S1 | Roll Into the Cage |100|
|21b | Star 2 | W14S2 | The Pit and the Pendulums |100|
|21c | Star 3 | W14S3 | Get a Hand |100|
|21d | Star 4 | W14S4 | Stomp on the Thwomp |100|
|21e | Star 5 | W14S5 | Timed Jumps on Moving Bars |100|
|21f | Star 6 | W14S6 | Stop Time for Red Coins |100|
|21g | Star 7 | W14S7 | 100 Golden Coins #14 |100|
+------------------------------------------------------------------------------+
|(22)| RAINBOW RIDE |WORLD15| The guide for Rainbow Ride |100|
|22a | Star 1 | W15S1 | Cruiser Crossing the Rainbow |100|
|22b | Star 2 | W15S2 | The Big House in the Sky |100|
|22c | Star 3 | W15S3 | Coins Amassed in a Maze |100|
|22d | Star 4 | W15S4 | Swingin' in the Breeze |100|
|22e | Star 5 | W15S5 | Tricky Triangles! |100|
|22f | Star 6 | W15S6 | Somewhere over the Rainbow |100|
|22g | Star 7 | W15S7 | 100 Golden Coins #15 |100|
+------------------------------------------------------------------------------+
|(23)| BOWSER IN THE SKY |BOWSER3| SEE MESSAGE IN THIS SECTION |100|
+------------------------------------------------------------------------------+
|(24)| SECRET STARS |SECSTAR| The fifteen stars in the castle|100|
|24a | Princess Slide | SEC1 | The TWO stars in the slide |100|
|24b | Tower of the Wing Cap | SEC2 | Getting the Wing Cap and star |100|
|24c | The Secret Aquarium | SEC3 |The underwater level at the beg.|100|
|24d | Toad One | SEC4 | The first free star |100|
|24e | Bunny One | SEC5 | Chasing the first bunny |100|
|24f | Vanish Cap Under the Moat | SEC6 | Getting the Vanish Cap and star|100|
|24g | Cavern of the Metal Cap | SEC7 | Getting the Metal Cap and star |100|
|24h | Bunny Two | SEC8 | Getting the second bunny |100|
|24i | Toad Two | SEC9 | The second free star |100|
|24j | Toad Three | SEC10 | The third free star |100|
|24k | Wing Mario Over the Rainbow| SEC11 | The cloud red coin challenge |100|
|24l | Bowser in the Dark World | SEC12 | The red coin challenge |100|
|24m | Bowser in the Fire World | SEC13 | The red coin challenge (two) |100|
|24n | Bowser in the Sky | SEC14 | SEE MESSAGE IN THIS SECTION |100|
+------------------------------------------------------------------------------+
|(26)| ITEMS | ITEMS | Items in the game |100|
+------------------------------------------------------------------------------+
|(27)| SECRETS |SECRETS| Well, what do you think? |100|
+------------------------------------------------------------------------------+
|(28)| LEGAL INFORMATION |LEGAL | My legal information |100|
+------------------------------------------------------------------------------+
|(29)| CONTACT |CONTAC | Contact rules/how to contact me|100|
+------------------------------------------------------------------------------+
|(30)| CREDITS/CLOSING | CRCO | The wrap up to this FAQ |100|
+------------------------------------------------------------------------------+
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Version History %%%%%| VER. |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+-----------+---------------+--------------------------------------------------
|Version 1.1|August 19, 2005| Some enemies were added, and soon to be updated
+-----------+---------------| again. 1-Ups may be added as well.
+--------------------------------------------------
+-----------+---------------+--------------------------------------------------
|Version 1.0|August 12, 2004| The full version history is over forty different
+-----------+---------------| types of updates with very long descriptions. This
| guide was started in late April after all. So this
| the ever so slightly abridged version of the
| version history. Everything, all descriptions,
| guides, bosses, items, secrets, layouts,
| EVERYTHING... is complete. Enjoy!
+--------------------------------------------------
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Introduction %%%%%| INTR |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
~~~~~~~~~~~~~~~~~~~
nm14's introduction
~~~~~~~~~~~~~~~~~~~
Welcome to our (me frog and nm14) new Super Mario 64 guide. Of course, we are so
obsessed with helping gamers all over the world, even with insanely old games
like
this one. But I ensure you that we have developed the guide a life time. It will
help you through each power star in the game, as well as many strategies to help
you overcome any major or minor problem that you encounter during gameplay.
Just so
you understand a few things about us, please read the following. Basically, we
like
to explain thigns... in detal. Yea, insanely. So you are going to probably hate
all
the strategies that we give as you will have to scroll down a lot (j/k). But
look
at it this way: we are taking the time to help all gamers and that includes
people
beisdes yourself. So, please respect that. Man, I am sounding a bit offensive,
lol.
Well, hope you enjoy the guide. oh yea, I am the mastermind behind the guide,
not
me frog... Meh, that fool, he does nothing. Haha. Just kidding, I'll shut up
now!
~~~~~~~~~~~~~~~~~~~~~~
me frog's introduction
~~~~~~~~~~~~~~~~~~~~~~
For my past five or six guides, it's always been late late late at night (as in
one
or two in the morning, central time) where I'v eended up typing these
introductions
and I WANT THAT TO END. Oh and don't you hate it when your co-author has a
better
introduction than you? Despite the fact that I am sexier, better, smarter,
cooler,
and a lot more intelligent than nm14, HE HAS THE BETTER INTRODUCTION. So uh...
how
do you cope with something like this? Hello, I'm me frog and this is my FAQ
along
with some other dude who I think is named nm14 but I'm not sure. I don't listen.
All I know is that I typed up a request for a co-author on the message boards
and
GameFAQs and I click out and then click back in and BAM! 499 responses of
different
people all hoping to co-author with me since I'm so cool.
I randomly scroll down the list of people and find nm14's name. "Meh..... he
seems
pretty desparate to co-author with the sexy FAQER (ME) so I'll give him the
opportunity." Actually, that's not how it went at all. I don't remember how it
went... we decided this in March. Okay, that's my wonderful intro. Enjoy the
guide!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Game Basics %%%%%| GBAS |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Controls CONTROL|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Move
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The control stick is the most important button (well, it's not really a button
but you know what I mean) in the game. It's the most important "button" in every
game because it allows you to move the character. You can move Mario in a full
circle of three-hundred and sixty degrees. Holding the control stick forward
will
make him move forward. If you hold it down, he will start to move backwards,
running towards the camera. Holding it left or right will allow him to move left
or right in the area. The four diagonals come into effect as well. Pointing
northwest with the control stick will allow Mario to move northwest as will
pointing southeast allows Mario to head southeast. This complies for northeast
and southwest as well.
Holding the control stick in any direction all the way allows Mario to do a fast
fun (Mario will never get tired of running so don't worry). If you are pushing
the control stick in one direction all the way for some time and then you
suddenly jerk it back the opposite way, Mario will do a little slide. This slide
is efficient for performing one of the moves (which I'll explain later). Also,
Mario doesn't have to run the whole time. He can tiptoe or walk depending on how
lightly you push the stick. If you push the control stick slightly, Mario will
tiptoe. Tiptoeing is necessary for certain situations. An example would be in
Whomp's Fortress where you wouldn't want to wake up any of the sleeping pirhana
plants.
Pushing it about halfway allows Mario to walk. I don't recommend walking,
because
it does nothingg but get you to your destination slower than running would.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Would you call Mario's jump a move? I wouldn't. Anyway, in almost every
platformer and adventure game, jumping is a major requirement. This allows you
to
leap temporarily in the air. Sometimes, Mario will land on an enemy after he
jumps (even when you are jumping you can still move three-hundred and sixty
degrees aorund). Depending on the enemy (like if it's a Goomba for example)
Mario
will squash it under his heavy plumber weight and defeat the enemy. This is
usually the most efficient way to kill enemies, although there are a few enemies
that can't be defeated by jumping. So uhh, don't jump on them because it can
usually lead to catastrophes. Actually, it just leads to you being damaged a
little.
Mario can also use his jump to get up to higher platforms. For example, if
ther's
a floating platform rasied above the ground, Mario isn't going to be able to
reach it, right? He'll just go right under it! But if he jumps, he can reach the
platform.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you're standing still the B button can be used for a 1-2-3 combination. The
combination is a punch (one press), reverse punch (two presses), and then a kick
(three presses). It don't find it all that useful because you can't really
defeat
enemies with the punches unless you have perfect timing. Some enemies MUST be
defeated by the punch. For example, there's the Boo ghosts. They're invincible
except for their tail. If you punch their tail you can "kill" them. More like
make them disappear temporarily since they're ghosts but oh well. Anyway, I
don't
suggest doing any other moves other than your 1-2-3 punch. Of course, there
aren't really any other attacking moves to do except for the jump, but that
takes
care of most enemies.
Now there are a bunch of things Mario can pick up thorughout the world. Grab
something with B. Mario can WALK (he isn't able to run when holding things)
around while holding something. To put whatever you're holding down, stand still
and press B. To throw something, run and press B. Some blocks that are around
carry coins, so make sure to pick up and throw as many blocks as you can.
Finally, you can pick up Bowser's tail with B. That's the vital way to defeat
him. Grab him by the tail and swim him around. You can't grab any other part of
his body, so don't try.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Not used-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Close-Up View-
You can switch the view of the camera to Lakitu or Mario. I find switching the
view to Mario is TOTALLY useless. Why? You are WAY too close up to Mario. You
can't see anything that's behind him and you can barely see what's in front of
you. If you accidentaly switch to the Mario view, just press R again to switch
to
Lakitu. Whenever you go through a door/jump into a painting/fall through a hole
you'll head back to Lakitu view. This can be annoying in the castle when you're
consantly heading through doors. Some people may want to use the Mario View if
they want a harder game. If you're really good, try a hatless game with the
Mario
View. THAT makes it diffuclt!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C Buttons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Change Camera Angles-
When you're running around the playing field, you may have to adjust the semi-
decent
camera. To do this, you use the C Buttons. Tap the left C button to rotate the
camera left a little. Tap it a few times and you'll do a complete circle. The
same
applies to the right C button, except you'll be going to your right instead of
to
your left. By pressing down, you can adjust how close up you'll be to Mario.
Press
it a few times to get a close up view. I find this the least efficient, but it's
your choice. Press down once more to get a view that's a little further back.
This
is a lot more efficient than the close-up, but there's one more. Tap it again to
get
a view far away from Mario. This is useful, since you can see most of your
surroundings.
Some people might find different views that appeal to them, so try them all out
to
see which one you like best. Tapping the up C button gives you an over-the-
should
view of your surroundings. An over-the-shoulder view is like first-person mode
except you are looking over Mario's shoulder. While in over-the-shoulder mode,
you cannot move around, but you can look around by using the control stick. This
is somewhat helpful in certain situations, but you won't find yourself using it
that much. Okay, like all camera systems, there are many flaws. For once, you
sometimes can't shift the camera left or right when you're behind an object, and
those are the times where you NEED to shift the camera. Also, the camera can
sometimes get stuck at a bad angle when you're creeping across a ledge.
This has to be the most annoying thing that could ever happen. You should get
used to the camera system after a little bit, but you'll never fully be
comfortable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Z Button
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Crouch-
The Crouch maneuver is the start of many different moves. The long jump, the
backflip, the back jump, the Ground Pound, and the slide to name a few. While
standing still, hold Z and Mario will duck. Ducking itself is not particuarly
useful, though sometimes you might want to crouch to avoid an enemy or object.
An
example of this would be when you're riding the magic carpets up to the boat in
Rainbow Ride. At one point, spinning platforms try to knock Mario off the
carpet.
You can duck and the platforms will pass right over you. Other than that, you
won't find yourself ducking too much; you'll only find yourself ducking to begin
certain moves which I will list now:
+====---------------------------------------------------------------------====+
| Mario's Techniques TECHNIQ|
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Triple Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Triple Jump is a very important move in the 3-D games of Mario. Run forward
and jump in the air once. The moment you land, jump once more in the air and
you'll do a higher jump. This jump is the double jump. When you land, jump again
and Mario will do several flips in the air. This is the Triple Jump, and you'll
be using it countless times during the game. Mario jumps about two and a half
times as high by using the Triple Jump and he can jump a lot farther by using
it.
There is a catch though; you have to have a bit of a stretch in front of you. If
Mario is stationary, he can do a double jump. But unless you have a Wing Cap on
(if you DO have the Wing Cap on then you can do a Triple Jump while standing
still) you won't be able to Triple Jump without having a bit of a run.
You have tto start running at least before the second jump or it won't work.
Mostly, you'll use the Triple Jump to get high up onto walls so you can do a
wall
kick. Other times, there may be high up ledges that you need to reach. I also
sometimes like to do it when I have to get to an area and it's just boring
running straight, if you know what I mean. There's a VERY slight risk involved
with using the Triple Jump though; if you're sometimes near ledges, you can jump
to far or slip and fall off. The risk increases during levels like Cool Cool
Mountain and Snowman's Land because the whole area is slippery. You also might
accidentaly Triple Jump right into an enemy or into lava/icy water/quicksand.
Don't use the Triple Jump in small boss arenas though.
For example, the very first star in the game is agianst a boss and you're on top
of the mountain battlefield. It's a small area, and doing a Triple Jump might
cause you to fall too far and end the battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Long Jump
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Long Jump is another very important move in the 3-D Mario games. This is one
of the many moves that you have to start with Z. Begin running (you don't have
to
run far but you have to be running) and hold Z. Mario will slidea a little.
Press
A and he'll do a long jump. This allows Mario to jump about two and a half times
to three times farther than his normal jump and it is also a way of getting
around faster because it can cover more distance quicker than running can.
You'll
find yourself using the Long Jump when running away from things, trying to reach
something in a certain amount of time, or doing the rematch with Yoshi (which I
CAN'T beat without the Long Jump). There are some places where you really have
to
be careful when using the jump.
For example, in Hazy Maze Cave, there's one star (Metal Head Mario can Move!)
where you have to Long Jump across pits. However, there's a very small patch of
land in between each pit and you might Long Jump too far and fall into the
second
pit. You'll want to watch your Long Jumps in slippery places like Cool Cool
Mountain and Sonwman's Land. You'll also want to be careful in places close to
ledges or deadly terrain/liquid (quicksand, lava, icy water, spikes, etc.). For
the most part, you shouldn't have too much trouple with the Long Jump. There
WILL
be those times when you mess up, so be ready for them. You can also do a
backwards Long Jump. To do that, switch the camera so that you can see Mario's
face. Do a single Long Jump forward.
Then push the control stick back and start doing Long Jumps. Mario will start
doing the Long Jumps backwards. I'm not even sure if this was intended to be in
the game since it wasn't shown ANYWHERE, not even in the instruction manual. And
you won't need it at all in any place in the game. And if you do too many
backwards Long Jumps up a series of stairs, you'll start going at the speed of
sound (LITERALLY; lets see Sonic and Mario face off). The only use I find for
the
backwards Long Jump is during this one MASSIVE glitch in the game where you can
get to the final Bowser with only thirty-one stars (even though you need
seventy).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Backflip
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yet another move that begins with Z is the backflip. You most definitely won't
use this move as much as you'll be using the Triple Jump and the Long Jump but
you'll be using it a lot. To start with the Backflip, hold Z WHILE standing
still. Mario will crouch down. Press A and he'll before about three backflips.
He
can leap high into the air while doing these and it's a good way for him to get
to platforms that are behind him. Mario will do a little yell of triumph after
each performance of the Backflip as well. You can skip over this entirely but
don't actually wait for it to end because on rare occurances that can mean the
difference between life or death (yeah, I've died letting Mario yet out his
triumph yell before... stupid Thwomp).
You don't go super high when doing the Backflip but you can go high enough to
reach platforms that aren't reachable with a normal jump. I just like to stick
with wall kicks to reach those platforms but if you don't like wall kicks then
use the Backflip.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wall Kicks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A _VERY_ important move, though somewhat complicated, is the wall kick. This
allows you to get up to VERY high places without the use of any elevators or
poles or basically anything that would let you get up to the high spot
otherwise.
There's a catch though: you have to be near two walls. Let me show you an
example
of how you'd get up to a high area:
_____________
| ____S____
| |
| |
| |
| | S is Star
| | M is Mario
| |
| |
| |
| |
|_____M_
There is no way to get to that high-up point other than using the wall kicks.
But
what happens if you use a wall kick? This is how it looks:
_____________
| ____S____
| |
| |
| |
| |
| | Mario is in the air as he jumps toward the left wall.
| |
| |
| |
| M |
|_______
_____________
| ____S____
| |
| |
| |
| |
| | The moment you hit the wall, press the control stick in the opposite
| | direction and at the same time press A.
| |
| |
|M |
|_______
_____________
| ____S____
| |
| |
| |
| |
| | Mario kicks off the wall toward the right wall.
| |
| |
| M |
|/ |
|_______
_____________
| ____S____
| |
| |
| |
| |
| | When you hit the right wall, do the same thing as what you did when you
| M | hit the left wall.
| \|
| |
| |
|_______
_____________
| /M___S____
| /|
| / |
|/ |
|\ |
| \ | Continue doing wall kicks until Mario reachs the upper part with the
star.
| \|
| /|
| / |
|/ |
|_______
Be warned that if you fall while doing a wall kick then you're in for some
damage. Usually Nintendo places a Power Heart near an area where you HAVE to do
wall kicks so you can recover from your falls if you mess up when you're high up
(this can happen a lot). By the way, that one example is NOT one of the actual
stars in the game. There's one that's very similar to it though in Hazy Maze
Cave
and if you use the example shown above then you should get that star easily. Not
that wall kicks don't have to be used when they're NEEDED. You can just use them
to get to a higher area or to get onto a platform quickly. Wall kicks are one of
the most important, though slightly harder, moves in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dive
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A move that will never be needed in the game, although one that is pretty
useful,
is the Dive. It allows you to throw yourself forward and slide a little bit. If
you get up and do another dive right after that, then you can increase speed. If
you keep doing dives on a wide stretch of land you can be going extremely fast
by
the end of it. This is mainly used during the many slides in the game. If you
dive before the start of a slide, you can go much faster. It's highly useful
when
you're trying to get the second star of the Princess Slide and when you're
trying
to beat the big fat penguin in Cool Cool Mountain (especially after you get 120
stars when the penguin is MUCH harder). You'll also want to use it in the Yoshi
races (especially the second one).
Before I got on, let me tell you how to actually DO the move. You'll want to be
going at a full speed run. Jump in the air and press B. Mario will dive (you can
control him while diving, though not very well) in the direction he's facing and
start to slide on his belly. If he's on a slide, he'll stay on his belly until
the end (but you want it like that, since he goes pretty fast. You might want to
do this while running, just to add some interest to whatever is going on. Or
not,
it's your choice. I like to, but who listens to me? I'm just some stupid
FAQer...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jump Kick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Jump Kick is a move that has to be used in order to get all the stars,
though
it's a move that's never going to be used to attack. It is sometimes mixed up
with the dive (like when you want to dive, you'll end up doing a jump kick and
vice versa). To do a jump kick, stand still or be walking (you can also do this
at a SLOW run but that might be considered walking fast) and then jump in the
air
and press B. Mario will do an improper jump kick (you don't just jump up and
swing your leg up, that's not going to get you anywhere) and that allows him to
get SLIGHLTY higher into the air or bounce off an object. There's one time where
I remember that you HAVE to do this. That time is during the red coin star in
Whomp's Fortress.
There is a wooden board at a vertical angle and you have to knock it over. To do
that, you have to punch it and then do a jump kick. There might be other points
where you have to do a jump kick as well. For example, in the Shifting Sand Land
pyramid, it becomes VERY hard to jump if you get caught in the sand located in
the middle of the pyramid. If you try to jump up to a ledge, you'll fall short.
However, if you sometimes do a jump kick after jumping, you can make it onto the
ledge.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sideways Somersault
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A common move that will be used quite often in the game is the sideways
somersault. This allows Mario to jump high into the air by doing a sideways
cartwheel (it might be a half-flip, I can't tell 'cause the framrate is going
too
fast). Run in any direction (you have to be running fast, but you don't haveto
be running for long) and then instantly jerk the control stick in the opposite
direction. Before switching directions, Mario will skid on the floor. At that
point (while still holding the control stick int he opposite direction) pressA
and Mario will do a sideways somersault. This is useful because it gets youhigh
in the air and you don't have to be moving around that much. A great exampleof
using this move is in Wet-Dry World.
During the fourth star (Express Elevator -- Hurry Up!) Mario has to make hisway
up onto an elevator located in a cage before time runs out. The area in theage
is very small, and you can't reach the elevator by jumping or even by double
jumping. The area is too cramped to do a triple jump and you'll sometimes mess
up
while trying to do a wall kick. But the Sideways Somersault is perfect because
you can go in one direction up high without moving too far. There are manyother
places where this can be used, that's just one of them. You can use this when
trying to reach a high up ledge or when trying to jump over an enemy or when
you're trying to go against the flow of something. Those are just a few of the
many uses of the Sideways Somersault.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Swimming
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are many different ways of swimming in Super Mario 64. First off, youhave
to be in some water. If you haven't figured that out, you're either three years
old or less or you are at a level of stupidity that is below possible (as in
double negative IQ). There are many different ways to swim. I'll list the ways
in
order from best to worst. First off, when in the water, you'll dive by pressing
B. Immidiately, your power meter will appear. In a swift move of stupidity that
caused a glitch in the game that made it much easier than it should've been,
Nintendo made your power meter your oxygen meter as well. I'll explain that
glitch in just a second. Anyway, as you're swimming, your power meter will
slowly
fill.
If you're damaged underwater, then you lose oxygen a.k.a. power. Once yourpower
meter gets to the red point, then a warning beep will begin to sound. This
warning beep is trying to say: GET THE HELL UP TO THE SURFACE BEFORE YOU DROWN
INTO A MILLION POLYGONAL PIECES! To go deeper underwater, tap B. If you want to
swim fluidly, tap A once. Mario will swim in the direction you're facing. The
moment he finishes the stroke tap A again. Keep doing this and you'll cut
through
the water like a knife through jello. Well, not exactly like that but you'll cut
through close enough. If you hold A, you'll simply kick and move slowly. NOT a
good way to swim. Anyway, when you emerge, your power meter will empty because
you're getting your oxygen back.
If you are heavily damaged by enemies outside of water, and then jump into a
body
of water, the game will think that you've just surfaced from an underwater trip
and will empty your power meter thinking it's emptying your oxygen. So thatDOES
decrease the difficulty of the game unfortunately.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ledge-Hanging
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Luckily, when you fall from a ledge, there's a chance that you'll be able to
grab
on. Mairo can't move left or right while he's hanging onto a ledge although he
can drop down or pull himself up. To pull yourself up, press UP on the control
stick. To drop down press B or A. That's really all there is to ledge hanging
unfortunately. I wish there could've been something more to the game.
+====---------------------------------------------------------------------====+
| Game Objective OBJECTI|
+====---------------------------------------------------------------------====+
The objective of the game is to collect the power stars that Bowser has stolen.
They can be pretty much anywhere, and there's a total of seven Power Stars in
each level. There are fifteen levels so that makes a total of 105 Power Stars.
But wait, there's another three Power Stars found in each of the three Bowser
levels so that makes 108 Power Stars. And then there's the three cap starswhich
brings the total up to 111. There's also the three stars that the Toads give
you, so that's 114. And then there's two stars located in the secret slide so
116. Don't forget the underwater level and the cloud level as well, so 118.Then
there's two more stars that Mario has to capture from an escaping bunny sothat
brings us to a grand total of 120 Power Stars in the game.
Yes, you only need seventy stars to complete the game (thirty-one if you are on
of the five people that know the secret glitch that allows you to beat the game
after skipping five levels). There is a small reward for getting all 120 stars,
but that's found in the secrets section. But each of the 120 missions is very
fun so you'll want to make sure you get as many stars as possible.
+====---------------------------------------------------------------------====+
| Getting Into Levels INLEVEL|
+====---------------------------------------------------------------------====+
Bowser has used the Power Stars to make his own worlds inside the walls of the
castle. You'll find many paintings throughout the castle. These paintings would
probably sell for millions at an auction. You can jump into these paintings and
you'll enter the differnet worlds. However, there are certain levels where you
DON'T jump into paintings to get to them. Only eight of the fifteen levels are
found through paintings. One level is inside a miniature mansion that's foundby
defeating a ghost. Two more levels are found inside of a regular wall thatooks
just like your surroundings. One level is found inside a wall of water, while
another is found on the face of a grandfather clock. You have to jump into a
pool
of oily-type liquid to get to one world and then you have to jump into the
clouds
if you want to get to the final world.
The three Bowser levels are found inside trap doors. These are noticeable, so
don't worry about having to locate them. Then there's the secret star levels
that
can be found in hidden places. Overall, you'll find all levels pretty easily so
don't worry.
+====---------------------------------------------------------------------====+
| Power and Oxygen POWOXYG|
+====---------------------------------------------------------------------====+
Your Power Meter and Oxygen Meter are the same meter, which caused a great
glitch
that I'll be mentioning many throughout the walkthrough, and I'll explain it
here
in just a second. Anyway, your power meter doesn't empty like it does in most
games; it fills up. You start off with a totally empty power meter. Whenyou're
hit, a portion of your power will fill up. You have a total of eightportionsof
your meter and the meter doesn't actually appear until you take damage. Most
enemies can only take away one portion of your power meter. Some enemies can
take
away two portions and there are certain enemies that can take away three
portions. When your power meter fills up, Mario will fall backwards, either dead
or knocked out.
I'm gonna go out on a limb here and guess he's knocked out because I don't think
Nintendo would ever have Mario die, even if he's resurrected two seconds after.
Anyway, your power meter slowly fills while underwater as well. If you're
damaged
underwater, then you lose oxygen a.k.a. power. Once your power meter gets to the
red point, then a warning beep will begin to sound. This warning beep is trying
to say: GET THE HELL UP TO THE SURFACE BEFORE YOU DROWN INTO A MILLION POLYGONAL
PIECES! If you are heavily damaged by enemies outside of water, and then jump
into a body of water, the game will think that you've just surfaced from an
underwater trip and will empty your power meter thinking it's emptying your
oxygen.
So that DOES decrease the difficulty of the game unfortunately.
+====---------------------------------------------------------------------====+
| Enemies ENEMIES|
+====---------------------------------------------------------------------====+
Really, the basic Goombas, Bob-ombs, and Thwomps aren't your REAL enemies inthe
game. Like in most platformers, the enemies actually aren't the real dangerat
all; it's the enviornment. Yeah, the levels (almost every level except forabout
five) have an endless abyss in them. There's a great chance that you're goingto
fall into that abyss at some point in the game when you're trying to get oneof
the stars. Aside from that, there's many different terrain hazards. Lava and
extreme ice to name a few, and then there's some areas with toxic gas(HazyMaze
Cave). You also sometimes are way up high in places and if you fall, you can
take major damage. Eighty percent of your deaths aren't going to be from
enemies; they're going to be from pits/gas/dangerous terrain/falling.
Enemies are actually quite easy to beat. The only real time enemies are
dangerous is when you're at low health in an area with no water or when you're
facing Bowser.
Below will consist of an alphebatized list of all the enemies in the game,
along with descriptions, locations, and strategies. This should seriously help
you throughout this game. Enjoy!
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #1| Name: Amp / Location: Several Levels
O--------O
|Amp is an electrocuting enemy, placed all around the levels in Mario 64. This
|enemy is basically harmless, especially when they are not moving, but can
|sometimes catch you off guard, and take a few pieces of health away from
|Mario. Otherwise, there is not much worry to be placed on these guys.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #2| Name: Big Boo / Location: Big Boo's Haunt
O--------O
|These ghosts are nothing spectacular. They are simply white ghosts, who like
|to roam around the stage, hoping to catch Mario off guard. In fact, they are
|very easy. Simply get behind them and throw a punch to KO them. If that is
|causing some problems, try this method. It is much easier. Simply turn your
|back towards the Big Boo, and when they get close to you, jump and do a stomp
|to instantly KO them. Like I said, nothing spectacular.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #3| Name: Big Bully / Location: Lethal Lava Land
O--------O
|Oh yes, the famosu Big Bully. Big Bully is really easy, even easier than his
|relatives, simply bullies. Big Bullies are easy because they are much larger
|targets. Because they are so large, Mario can simply jump on them to keep
|knocking the Bullies back. There should be lava near by, and your goal is to
|knock the enemy into the lava. Because they are so big, they do not get
|knocked as far, however, so things can be a bit lengthy at times.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #4| Name: Bob-omb / Location: Several Levels
O--------O
|Ah, the famous Bob-omb. Everyone loves the bob-omb, not because they are
|especially easy to destory, not because they are helpful to Mario, but because
|they simply represent Mario. Bob-ombs are black bombs that roam the areas,
|looking for Mario. When they see Mario, they will be ignited, running really
|fast towards Mario, trying to explode in Mario's proximity. To destroy them,
|simply get behind one, pick it up, and throw it to instantly explode it.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #5| Name: Boo / Location: Big Boo's Haunt
O--------O
|These ghosts are nothing spectacular. They are simply white ghosts, who like
|to roam around the stage, hoping to catch Mario off guard. In fact, they are
|very easy. Simply get behind them and throw a punch to KO them. If that is
|causing some problems, try this method. It is much easier. Simply turn your
|back towards the Big Boo, and when they get close to you, jump and do a stomp
|to instantly KO them. Like I said, nothing spectacular.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #6| Name: Book of Curses / Location: Big Boo's Haunt
O--------O
|The Book of Curses is that tanish book, much like a mouth, that chomps at
|Mario when they meet. If jumped on, you will gain a blue coin. Try to lure the
|book towards you, then jump on top, where his teeth cannot harm you. They can
|sometimes cause panic, but are no major threat in this level, or in the entire
|game.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
O-~-~-~-~O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~O
|Enemy #7| Name: Boulder / Location: Hazy Maze Cave
O--------O
|The Hazy Maze Cave boulders are those large rocks that come flying down the
|slope, ending up in the pit. These suckers can take a heck of a lot of damage
|off Mario, so be especially careful when you start hearing them. They like to
|roll randomly, either down the middleo of the path, or down the sides, near
|the walls. Your best bet is to stay next to the walls, especially near some
|coins, in case you get damaged.
O-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-O
More Coming!
+====---------------------------------------------------------------------====+
| Bosses BOSSES |
+====---------------------------------------------------------------------====+
There aren't really any bosses in the game except for the three Bowsers.
Sometimes a mission requires you to beat a large enemy but that doesn't really
count as a boss since they're easy anyway. But if you want to count them as a
boss then this is the list of "bosses" that I've composed:
Bob-omb Battlefiled - 1
Whomp's Fortress - 1
Jolly Roger Bay - 0
Cool Cool Mountain - 0
Big Boo's Haunt - 4
Hazy Maze Cave - 0
Lethal Lava Land - 2
Shifting Sand Land - 1
Dire Dire Docks - 0
Wet-Dry World - 0
Snowman's Land - 1
Tall Tall Mountain - 0
Tiny-Huge Island - 1
Tick Tock Clock - 0
Rainbow Ride - 0
So there's basically eleven bosses, along with the three Bowsers so that's a
total of fourteen. Except for the final boss (Bowser III) you should have almost
no difficulty in getting the stars/keys from the other bosses so you shouldn't
have to worry to much. Mario platformers don't tend to have bosses. I can't wait
until they actually get some.
+====---------------------------------------------------------------------====+
| And Then Some ANTHESO|
+====---------------------------------------------------------------------====+
All the spare change that you need to know about the game is right here. First
off, 1-Up Mushrooms are the source of getting extra lives for Mario. He always
starts the game with three lives (even if you have something like fifty and you
turn off the game, you'll start again with three). If you lose all your lives,
you'll get a Game Over and have to start from the beginning of the castle. If
you
lose a life you'll get thrown out of the world and lose all of your coins. So
basically, you'll have to start the mission over. That can be annoying, but it
isn't THAT annoying. Also, Mario can sometimes lose his hat. If that happens,
he'll take double damage until he gets his hat back. You WANT him to get his hat
back so make sure to retrieve your hat A.S.A.P. from whatever too kit from you.
If Mario falls out of the cloud secret star level (the final secret level) he'll
appear at the beginning of the moat. Quite annoying, since you have to head all
the way up to the third floor. Also, here are the star costs for entering each
level:
Bob-omb Battlefield - 0 stars
Whomp's Fortress - 1 star
Jolly Roger Bay - 3 stars
Cool Cool Mountain - 3 stars
Bowser in the Dark World - 8 stars
Big Boo's Haunt - basement key
Hazy Maze Cave - basement key
Lethal Lava Land - basement key
Shifitng Sand Land - basement key
Dire Dire Docks - 30 stars
Bowser in the Lava World - 30 stars and star one from Dire Dire Docks
Wet-Dry World - second floor key
Snowman's Land - second floor key
Tall Tall Mountain - second floor key
Tiny-Huge Island - second floor key
Tick Tock Clock - 50 stars
Rainbow Ride - 50 stars
Bowser in the Sky - 70 stars
Each time you get enough stars to open a new world, a text box will pop up
telling you what worlds you can open. They'll also have helpful reminders, such
as telling you to get all caps if you haven't already. Now, there are 120 stars
in the game so getting seventy shouldn't be a problem at all. No one said this
game was terribly difficult, they just said it was fun.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Bob-omb Battlefield %%%%%| WORLD1 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Big Bob-omb on the Summit W1S1 |
+====---------------------------------------------------------------------====+
Ok, as you noticed, you are to collect POWER STARS in each level. There are a
total of 7 stars in each level, and one of those stars is a mission to collect
100 coins throughout the entire world. The other six are basically small tasks
that you must complete in order to obtain a POWER STAR, which basically
restores power to the castle. Anyway, let us get on with the first task, which
is to take on the large bob-omb at the top of the large mountain in the middle
of this level. Alright, let us proceed with this level. As you drop into the
actualy world, the first thing that you will notice are a few pink bob-ombs.
These are NOT enemies, so don't start punching them out. All they basically do
is open the cannon for you to use, but do not worry about that right now. We
can deal with that later.
Head right passed the pink bombs (as I will refer to them). You will approach
a small bridge, with a gap underneath. You can explore around, but your main
goal is to get across the bridge. There will also be some Goombas near the
entrance to the bridge. Make sure that you take them out using methods such as
punching (B button) or just jumping on them using the A button. Whatever floats
your boat. Anyway, head across the bridge and turn left. Ignore the large field
on the righ side. You will notice a large Black Face connected to a chain. This
is known as a chain chomp. You will want to stay away from him, despite the
star that is behind a barred cage. This will be a later star, so do not worry
about it right now. Anyway, head left to get to a new bridge. This one is a bit
tricky. It tips on the side that you are on, so you should quickly jump to the
other side to get to safe green grass.
This area is not very safe for a new gamer with this level, but is certainly
managable. Anyway, there are several bob-ombs and a new type of enemy that
randomly falls from the sky. They are similar to a bubble, so I will call them
the bubble enemy. Basically, if you stand in one place for a short time, you
will be in trouble because the bubble enemy will attack you. If you continue
to move, however, the enemy will have no chance of hitting you. So, always be
running in some direction to avoid being hit and losing health. Head to the
right over to the bar cage, and avoid the bob-ombs in this area. Now, there are
two ways of approaching this. One is a simple/short cut, and the other is for
people in need of a challenge. Anyway, the shortcut is straight ahead. There
is a green slope, which seems like you cannot climb. However, you can run up
the entire slope if you keep your control stick pressed in the direction that
leads up the slope.
If you do not want to take the shortcut, you can go the way that the game
probably intends on making you go. That is, head right to where you see a large
group of bowling balls in a small pit. You are going to have to dodge these
balls if you want to get to the othe side of the mountain, where you are
supposed to go if you want to complete this game. Anyway, head to the other
side and head up the mountain. This is a basic circle, but watch out for the
bowling balls. They are certainly a threat. Make sure you can tell if they are
on the outside or the inside of the path. Then, make your move to dodge the
bowling ball. Now, as you head up the mountain you will notice that there has
to be SOME source of the bowling balls. As you travel around the corner, you
will notice a small alcove in the mountain. If you want, you can stand still,
right in the alcove. This is a transport, and it will transport you a bit up
the mountain.
Of course, you have the easy option of simply heading up the mountain on foot.
If you continue around the corner, you will notice a small line of coins, along
with a closed cannon and a bridge. Simply cross the small bridge, but take your
time, unless you really want to fall and start all over up the mountain. So,
get as far as you can up the mountain and you will finally be able to see the
top of the mountain. You should also be able to see the big bad Big Bob-omb!
Well, he the guy you are going to have to battle, and trust me, this is the
most pathetic fight in the history of games, well, at least for older and more
experienced gamers. Anyway, get to the top to officially start the battle. Or,
in other words, he actually starts to attack you.
Ok, the battle begins. Here is the object of the game. One of you will try to
pick the other up, and then throw your opponent. You must do this three times
to defeat the bob-omb, and he can do it as many times as he wants until your
life is completely depleted. But, there is one thing you should really try to
avoid. Make sure that the adversary does not grab you when you are near the
cliff. If he does, he will likely throw you off of the cliff. So, make sure he
does not do it to you, but also make sure you do not do it to him. This will
not give you the power star, which you dearly desire. So, to pick the enemy up,
simply get behind him and press B to punch and grab. If you are having trouble
getting around the opponent, try to turn around him extremely close to his
body. This slows his turning down greatly, and gives you a lot more time to
actually pick him up. So, once you have him in your hands, press the B button
a second time to actually throw him. Repeat this process three total times and
you will have completed this POWER STAR (1). Grab it and move to the second
star in this level.
+====---------------------------------------------------------------------====+
| Footrace with Koopa the Quick W1S22 |
+====---------------------------------------------------------------------====+
Welcome to the second star for the first world of this game. This one is one of
the more challenging stars, and is usually difficult to beat on your first try.
This is partially because most gamers simply are confused as to where they need
to go. Do not worry though, because I will give you all the directions and
tricks needed to defeat the Koopa man in this crazy race. Alright, as you enter
this level, talk to the purple bombs. They will open the cannons, which really
get you around this level a heck of a lot faster. But, they are not to be used
for this race, or you will be considered a bad cheater, and you will not be
rewarded the power star. So, we better follow all of the rules so that we can
actually claim our prize.
Continue down the small pathway towards the bridge, and you will see the big
Koopa the Quick on the left side. You are going to have to talk to him by
pressing the B button, and he will ask you to accept a challenge or racing him
to the very top of the mountain. That is exactly where you were when you went
to fight the large bob-omb. So, you should have a fresh memory of where you
need to go, but if you are lazy enough to forget, I will still provide you with
the directions. Anyway, right as the race starts you will have to go across the
wooden bridge as usual. You will also want to use the feature of a Long Jump,
which can be performed using the Z+A combination when you are running. This
will get you far ahead when you need to get ahead in the beginning, so use it
to your advantage.
Now, head left and go passed the large Chain Chomp on the right. This leads to
the tipsy bridge, so use the same tactics of going passed it very quickly to
cause the lease amount of problems. Completely ignore the path that he Koopa
is taking. He is not taking much of a short cut, and if you follow my rules,
you will easily beat him. Simply head to the large grassy area full of the
black bombs, and the water balls. Ignore all of them because they will simply
just slow you down. So, head right towards the barred area with come bowling
balls in the small pit on the right. You are going to have to go this way, so
head down and dodge them as you might have done before. Try not to get hit
here because this place slows most people down greatly. Then, head forward and
turn around the mountain. Make sure no bowling balls hit you, or you will be
done for this race.
Again, completely ignore the Koopa Troopa, and simply concentrate in front of
you. Dodge all of the bowling balls by determining their path, and going in
the opposite pathway. Then, head for the alcove that I mentioned before, inside
the mountain. You can use this as a transport to easily get up the mountain,
but if you are looking for a good challenge, simply run around the mountain to
get to the line of coins and the cannon. Simply head across the bridge, but
be cautious. You do not want to fall, but you do not want to go too slow
either. So, try to get across the bridge as fast as possible. Then, head up the
mountain to the top. You can get their even faster by jumping up the ledge. You
will notice that there is a flag on the top of the mountain. Run to the flag
so that your time stops, and wait for the huffing and puffing Koopa Troopa to
get up the top. Then, he will award you a POWER STAR (2).
+====---------------------------------------------------------------------====+
| Shoot to the Island in the Sky W1S3 |
+====---------------------------------------------------------------------====+
There are two routes to this star...
~~~~~~~~~~~~~~~~~~
1st (easiest) path
~~~~~~~~~~~~~~~~~~
Well, you are going to get a bit of a break on this star. This is much easier
than the first two, and can really be done in a matter of a minute time. The
first thing that you MUST do, however, is that you must open the cannons one
way or the other. So, if you did not do that like I told you on the last star,
simply talk to the pink bombs right in the start of the level, and select the
option that allows you to access the cannons. Once they are opened, head up
towards the bridge. Again, take out all of the Goombas in the beginning and
middle of the bridge to clear the path. Then, head passed the bridge. Now, you
have a Chain Chomp on the left, but that is not the direction that you are
going to want to go this time. Instead, head left and you will get to a stone
pyramid, with a flat top. The top of this structure is a cannon.
Head over to it, and take out any of the Goombas by punching or jumping on them
so that you will not be bothered on your way to the cannon. Then, head to the
stone structure. This strucure is really hard to get up. You cannot simply walk
to the top of the pyramid, so you are going to have to come up with a different
strategy. Basically, do a double jump by pressing A and pressing it again once
you lang on the ground. Then, press the B button as you land to do a flip so
that you can land on the top of the strucure. Jump inside the cannon and you
will basically be placed inside a large cannon, which when shot, will shoot
Mario far distances. Your goal is to shoot yourself to the top of the floating
island just above your site. So, aim your cannon all the way to the top of the
screen so that you cannot go up. Then, aim a bit to the left. Simply shoot the
cannon and you will automatically land right on the tip of the island.
This works every single time, so you are not going to have to worry about the
land. Once you get onto the island, head over to the box that is checkered with
orange and white on the outside. Simply jump on the bottom of the box to open
it up. It will then reveal the POWER STAR (3). Grab it to complete this portion
of this world. Now, there really is another strategy to beating this star. I
will list it below.
~~~~~~~~~~~~~~~~~~
2nd (longest) path
~~~~~~~~~~~~~~~~~~
Head right passed the pink bombs (as I will refer to them). You will approach
a small bridge, with a gap underneath. You can explore around, but your main
goal is to get across the bridge. There will also be some Goombas near the
entrance to the bridge. Make sure that you take them out using methods such as
punching (B button) or just jumping on them using the A button. Whatever floats
your boat. Anyway, head across the bridge and turn left. Ignore the large field
on the righ side. You will notice a large Black Face connected to a chain. This
is known as a chain chomp. You will want to stay away from him, despite the
star that is behind a barred cage. This will be a later star, so do not worry
about it right now. Anyway, head left to get to a new bridge. This one is a bit
tricky. It tips on the side that you are on, so you should quickly jump to the
other side to get to safe green grass.
This area is not very safe for a new gamer with this level, but is certainly
managable. Anyway, there are several bob-ombs and a new type of enemy that
randomly falls from the sky. They are similar to a bubble, so I will call them
the bubble enemy. Basically, if you stand in one place for a short time, you
will be in trouble because the bubble enemy will attack you. If you continue
to move, however, the enemy will have no chance of hitting you. So, always be
running in some direction to avoid being hit and losing health. Head to the
right over to the bar cage, and avoid the bob-ombs in this area. Now, there are
two ways of approaching this. One is a simple/short cut, and the other is for
people in need of a challenge. Anyway, the shortcut is straight ahead. There
is a green slope, which seems like you cannot climb. However, you can run up
the entire slope if you keep your control stick pressed in the direction that
leads up the slope.
If you do not want to take the shortcut, you can go the way that the game
probably intends on making you go. That is, head right to where you see a large
group of bowling balls in a small pit. You are going to have to dodge these
balls if you want to get to the othe side of the mountain, where you are
supposed to go if you want to complete this game. Anyway, head to the other
side and head up the mountain. This is a basic circle, but watch out for the
bowling balls. They are certainly a threat. Make sure you can tell if they are
on the outside or the inside of the path. Then, make your move to dodge the
bowling ball. Now, continue up the path and you will get to a pile of coins.
Right here, there is a cannon. If you hop into the cannon, you will notice that
there is a floating island right ahead. Shoot over to it, and land on the top
of the island. Aim a bit higher, but not too high.
This works every single time, so you are not going to have to worry about the
land. Once you get onto the island, head over to the box that is checkered with
orange and white on the outside. Simply jump on the bottom of the box to open
it up. It will then reveal the POWER STAR (3). Grab it to complete this portion
of this world. Now, there really is another strategy to beating this star. I
will list it below.
+====---------------------------------------------------------------------====+
| Find the 8 Red Coins W1S4 |
+====---------------------------------------------------------------------====+
Alright, welcome to a new type of mission. This mission, as I must note, will
take place in every single level that you encounter throughout the game, so you
better get used to it. Basically, your goal is to find a total of 8 RED COINS
hidden throughout the game. They are just like the yellow coins, but are in the
red color. They are usually hidden throughout certain levels, but are sometimes
rewards for doing something special. The point is, once you get all eight of
the red coins, a POWER STAR will appear right ontop of a Blue Horizontal Star
which is always in the same place throughout all your missions in a certain
level. Anyway, let's get on with this mission so that we can acually get close
to beating this level.
Right now, head to the left of the bridge to find two elevators that rotate up
and down. They lead towards the Chain Chomp. You will notice that there is a
RED COIN (1) on the top of the elevator route, so make sure you hop onto one of
the elevators and then grab the coin. Once you have that taken care of, head
right towards the cannon that you used in the last mission. There will be a
weird looking black and green rock. There is also a red coin on the top of this
rock, so make sure that you grab it to get your second RED COIN (2). Now, head
back towards the Chain Chomp. Get onto the rocky path and notice that the Chain
Chomp is connected to a wooden post. This post contains a red coin on it, so
head over to it without getting hit by the Chain Chomp, and grab the RED COIN
(3).
Now, head back onto the rocky path, again, doding the Chain Chomp and its
attacks. Then, head to the tipsy bridge. Get passed it as usual, by going very
quickly to get to the other side. Then, head for the grassy area. First of all,
head for the left side. There is a small section in this area, with the shaded
blue star. Remember, that is where the star will be once you have obtained the
Eight Red Coins. There are two red coins around this area, just in a horizontal
path, but to make things a lot easier, take out the few Goombas by punching or
jumping on them. Then, collect RED COIN (4) and RED COIN (5). Alright, we are
more than half way done. Continue through this area towards the caged section,
which leads to the bowling balls. But, head to the left of that.
Continue in this area, and head into the small patch of flowers. You can get a
free life if you want, and then head to the underground tunnel, that is right
next to you. There is a bomb here, so watch out, or let it explode so that you
can move freely. Then, grab the RED COIN (6). Alright, head back out towards
the main grassy area. Now, you have a few options, and either will do for right
now. One is obviously a heck of alot easier and shorter, but it is really up
to you and if you want a challenge or not. Anyway, head towards the caged area
where all the bowling balls are. Remember the shortcut straight ahead? Well,
this is where you are going to have to go, so simply run up all the way to
where the RED COIN (7) is. Always keep your control stick facing up so that you
do not slip and fall all the way back to the bottom.
Now, if you are in the mood for a slight challenge, simply head towards the
bowling balls, and go around the mountain. Once you get around it a few times,
you will find the top of the green area that you once saw. Now, you can slide
down and hopefully get the red coin, but this way is much harder, and you
certainly have a smaller probablility of getting the coin. Anyway, it is all up
to you, so pick whatever suites you the most. Once you have the seventh coin,
head all the way back to the Chain Chomp area, and go towards that broken
pyramid with the cannon on top.
Head over to it, and take out any of the Goombas by punching or jumping on them
so that you will not be bothered on your way to the cannon. Then, head to the
stone structure. This strucure is really hard to get up. You cannot simply walk
to the top of the pyramid, so you are going to have to come up with a different
strategy. Basically, do a double jump by pressing A and pressing it again once
you lang on the ground. Then, press the B button as you land to do a flip so
that you can land on the top of the strucure. Jump inside the cannon and you
will basically be placed inside a large cannon, which when shot, will shoot
Mario far distances. Your goal is to shoot yourself to the top of the floating
island just above your site. So, aim your cannon all the way to the top of the
screen so that you cannot go up. Then, aim a bit to the left. Simply shoot the
cannon and you will automatically land right on the tip of the island.
Now that you are on the top of the mountain, head to where the small tree is
in the middle of the island. You will notice a red coin that is floating right
ontop of the tree, and we are going to get this coin with a little bit of style
and action. Simply jump onto the tree trunk and then climb all the way to the
top of the tree. Then, once you cannot climb any farther, press up to get into
a handstand position on the tree. Then, press A to do a big handstand jump and
you will finally get the last RED COIN (8)! Now, the star will appear right
where I told you before, on the blue horizontal shadowy star. So, heads towards
the Chain Chomp again, and head left. If there are any Goombas running around,
make sure you take them out. You DO NOT want to die at this stage of the level,
so clear your paths. Then, grab the POWER STAR (4) and head for the next
mission.
+====---------------------------------------------------------------------====+
| Wing to the Sky W1S5 |
+====---------------------------------------------------------------------====+
This is one of my favorite stars in this level, and I am sure you will really
enjoy it. Basically, you are to fly into 5 secret spots throughout this level,
and once all five spots are found, you will get the power star. But, the trick
is to find the actualy spots, and I will tell you exactly where they are, so
there should be nothing that is difficult. Anyway, let's get on with this
mission, so follow my lead. Head right passed the pink bombs (as I will refer
to them). You will approach a small bridge, with a gap underneath. You can
explore around, but your main goal is to get across the bridge. There will also
be some Goombas near the entrance to the bridge. Make sure that you take them
out using methods such as punching (B button) or just jumping on them using the
A button. Whatever floats your boat. Anyway, head across the bridge and turn
right. This will be in the grassy area with that cannon. That is where we have
to go as well.
Head over to it, and take out any of the Goombas by punching or jumping on them
so that you will not be bothered on your way to the cannon. Then, head to the
stone structure. This strucure is really hard to get up. You cannot simply walk
to the top of the pyramid, so you are going to have to come up with a different
strategy. Basically, do a double jump by pressing A and pressing it again once
you lang on the ground. Then, press the B button as you land to do a flip so
that you can land on the top of the strucure. Jump inside the cannon and you
will basically be placed inside a large cannon, which when shot, will shoot
Mario far distances. Your goal is to shoot yourself to the top of the floating
island just above your site. So, aim your cannon all the way to the top of the
screen so that you cannot go up. Then, aim a bit to the left. Simply shoot the
cannon and you will automatically land right on the tip of the island.
Ok, this is basically where all the action is going to take place, so get used
to this lovely island. Now, head for the red block, which is obviously the key
to getting your wing cap. If you do not have a wing cap, you can get one once
you have a certain amount of stars (I believe 10), but that will be explained
in later sections. Plus, you can get this star, if you are really daring,
without using the wing cap, but it is all up to you. Anyway, grab the wing cap
and then quickly jump into the cannon right next to you. Then, aim yourself at
the coins ahead. You are going to want to aim for the middle coin, because for
each middle coin out of the bunch that you hit, you get one of the secret
numbers to getting this power star. Basically, stay calm, and notice that Mario
rapidly goes up once he flies a bit forward. Control him so that he gets all
five of the secret numbers.
Now, if you really do not have the wing cap, this is still possible. This is,
however, a heck of a lot tougher. Why? Well, you can only see the coins that
are right in frong of you, so it is near impossible to aim at the coins that
are farther away. This makes it a lot harder to get all five of the secret
numbers, and especially the numbers that are far away. However, it is still
possible, and if you are bored and looking for a challenge, go on ahead and
do it. Anyway, you will SOMEHOW get all five of the secret numbers and once you
do, you will find the power star to be on that blue shadowy horizontal star
that you went to to get the Red Coin star.So, heads towards the Chain Chomp
again, and head left. If there are any Goombas running around, make sure you
take them out. You DO NOT want to die at this stage of the level, so clear your
paths. Then, grab the POWER STAR (5) and head for the next mission.
+====---------------------------------------------------------------------====+
| Behind Chain Chomp's Gate W1S6 |
+====---------------------------------------------------------------------====+
Alright, this is the famous star that nobody knows how to do, and everyone sees
before anything else in this game. Well, it is FINALLY time to get this one,
and you will laugh when you find out how pathetically easy this one is to get.
Head right passed the pink bombs (as I will refer to them). You will approach
a small bridge, with a gap underneath. You can explore around, but your main
goal is to get across the bridge. There will also be some Goombas near the
entrance to the bridge. Make sure that you take them out using methods such as
punching (B button) or just jumping on them using the A button. Whatever floats
your boat. Anyway, head across the bridge and turn left. Ignore the large field
on the righ side. You will notice a large Black Face connected to a chain. This
is known as a chain chomp.
Now, this is where all the action is going to take place in this level, so make
sure that you get used to the Chain Chomp's actions, and what it is capable of
doing. First things you should know: do not run into the chain chomp because
you will lose health easily. Also, do not even thing about standing still for
a while. The Chain Chomp will easily snap at you and take away bits of your
life. Alright, so continue to move, and notice the small log that is holding
the chain chomp from getting anywhere. Our goal in this mission is to somehow
get rid of that log. And, the only way that I can think of is to smash it to
the ground. So, head over to the log and get ready for a move that you may not
have used yet in this game, and learn and love it because it will be one of
your favorite moves in the game.
Alright, once you are at the log, think back at the Koopa race. Remember when
I talked about the long jump, which is moving and pressing Z and A. Well, this
is exactly that, except backwards. That is, press the A button to jump, and
follow that with the Z button to slam your butt on the ground. This will easily
push the log into the ground, and allow you to free the chain chomp. I know
that sounds like a stupid idea, but you will like the end results. Hit the log
down to the bottom and then a short cutscene will appear. The Chain Chomp will
jump around a little, and then suddenly hit the cage containing the star! It
will then jump out of this level, somewhere (which you probably will not really
care about). So, head forward, into the cage, and grab the POWER STAR (6).
+====---------------------------------------------------------------------====+
| 100 Coins Star W1S7 |
+====---------------------------------------------------------------------====+
Well, this is one of those secret stars that is really not listed in the game.
Basically, you can collect at least a total of 100 yellow coins throughout
each world. Once you collect a total of 100 coins, a Power Star will appear
exactly where you collected the 100th coin. This can be bad or good. It is bad
if you are in a hard spot, where it is really hard to get the Star, where the
last coin was. It can also be good, though, because you can acually be very
close to where the star is, and you will not have to travel as far as you
might have thought. Anyway, let's get to this mission and to the strategies
that will help you collect a total of 100 coins in this world.
First of all, head left to find a small wooden block. Pick it up and throw it
against a wall to collect three coins. Then, punch the two large blocks on the
right to find three more coins. Now, head towards the large wooden bridge,
which contains a total of two Goombas. Killing each of them will result in one
coin each, and then finally head under the bridge to collect a total of five
coins. Your grand total for right now should be (13). Now, head left from where
you were and then take out the four black bombs to gain three more coins (17).
Then, head back up to where the elevators are. There is a RED COIN here, so
pick it up to gain two coins. Also, take out the black bomb right to the right
to gain a total of (20).
Then, head to where the Chain Chomp is, which is right to the left. Grab the
RED COIN above the wooden post to gain two more coins (22). Then, head back to
where the previous bob-omb was, and kill the three Goombas over here. Take the
three coins, and then jump on the Koopa Troopa over here. Stomp on him to gain
a blue coin, worth a total of five (30). Now, head to the left to find three
more Goombas sitting around. Take all three of them out, and then grab the red
coin ontop of the odd shaped rock (35). Alright, now head towards the cannon
rock, and use a double jump to get to the top. Then, head inside the cannon.
Now, aim to the left of the small cloud, and press down to get all the way to
the highest point you can. Shoot the cannon, and you will land back on the
floating island.
Now, grab the RED COIN ontop of the tree to get (37) coins. Simply jump under
the wing cap block, and grab the wing cap. Then, head inside the cannon and
get ready to get a mass of coins. This is where the majority of the coins are
going to be. There are five rings of coins, each with 8 coins around each ring,
and one coin in the middle of each ring. That means there is 9 coins total in
each ring, leaving 45 total coins. So, if you collect all of these by returning
to the island and reshooting in the air to get all of the coins, you should end
up with a total of (81) coins! Alright, only 19 more to go. Now, head towards
the Chain Chomp. Go towards the post and run around the post a total of five
times to gain five coins (86). Then, head forward and go passed the tipsy
bridge, and then over towards the shadow star where the Power Star appears when
you gain a total of 8 Red Coins. Grab the two RED COINS, and kill the three
Goombas to gain (93) coins.
Ok, seven more coins to go. Simply head out in the field, and head under the
stone bridge ahead. There is one bob-omb and one RED COIN. Grab both of them
to gain a total (96) coins. Now, head through the gate, and climb up the path
that leads to the RED COIN on the steep slope. Grab it to gain (98) coins.
Then, head around the path and continue all the way up to a small cannon with
an energy heart and a line of 5 coins! This will give you a total of (100)
coins! Grab the POWER STAR (7) and you have completed the first level of the
game!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Princess Slide %%%%%| PRINCESL |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Castle |
+====---------------------------------------------------------------------====+
Well, from the Bob-omb Battlefield, you won't have to go far at all to reach
Whomp's Fortress. Exit through the door to be back in the main part of the
castle. Here, you'll want to jump up and over the railing and go forward, past
the big staircase. You should see a door with a "1" on it. This is your first
REAL star door. You'll find them scattered around the castle, and they lead to
level paths. If you don't have the proper amount of stars shown on the door,
you can't get in. Simple as that, correct? Yeah it is, shut your mouth. Anyway,
you should have collected at least one star from the Bob-omb Battlefield (you
should have five if you've been following this guide) so you can enter through
the door.
Head inside to find another painting. But before you jump in, we are going to
get two of the castle's secret stars. Head back out and then climb the big, red
staircase. Go right to find a door with a "1" on it. Use the star power to open
the door. You're in a room with three paintings of Peach. Jump through the
painting on your right.
+====---------------------------------------------------------------------====+
| Princess Slide |
+====---------------------------------------------------------------------====+
Ah, the lovely Princess Slide. Charge forward at the start and press B right
before you start to slide. You'll now go much faster down the slide. We want to
make it to the bottom in under twenty-one seconds. To do that, we have to hug
as many corners as we can while not falling off/hitting walls. This is pretty
simple, although hitting walls can sometimes cause trouble. At one point,
you're going to hit an area where a bunch of hills head down. A 1-Up Mushroom
appears here. Grab it, but make sure you don't fall off the slide in the
process. Let me also take the time to point out that you will NOT lose a life
if you fall off; you'll just have to start the slide from the beginning once
again.
On your first attempt, DON'T try to collect all the coins. You just want to
break the time limit. That's your ONLY. CONCERN. As long as you keep hugging
corners and not hitting walls, you should make it in about twenty and a half
seconds. A star will appear. DON'T grab the star inside the block; we'll get
that in a sec. For now, just grab the first POWER STAR (1). Okay, once you have
that, return to the Princess Slide. NOW it's time to have some fun. You can
collect as many coins as you want (fifty gets you a life after you finish). At
the end, hit the block and get the POWER STAR (2).
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Whomp's Fortress %%%%%| WORLD2 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Chip Off Whomp's Block W2S1 |
+====---------------------------------------------------------------------====+
Listen to the Lakitu Brothers speak as you enter the level. They'll tell you a
useful technique for sneaking up on enemies. Unlike other games, where enemies
aren't alerted at all until they see you, enemies can hear you coming. Also,
there are sleeping enemies here. If you tilt the control stick slightly, Mario
can tiptoe towards a sleeping enemy. When you get up close to it, punch it to
take it out. You'll find a few snapping pirhanas in this level, so that's why
you'll want to tiptoe softly around here. Anyway, now that you have that in
your mind, it is time to get the first star of Whomp's Fortress. Like in Bob-
omb Battlefield, Nintendo thought it'd be funny to start this level off with a
boss fight.
How cruel. Anyway, at the start, go left. Pass the path that's to your north
and start tiptoing. The music changes to a soft, lullaby type of music. This
means that there's a sleeping enemy nearby. The perfect opportunity to practice
this new technique is right here. Sneak up and punch the damn pirhana to hell.
It'll shrivel and drop a blue coin. Blue coins are worth five coins, and
they're important. We aren't going coin-collecting just yet though, so ignore
it for now. Head north and jump up to the dirt path. Go up this small hill.
You'll find blocks shooting out of the wall. These blocks can knock you down to
the platform below, causing you to have to climb the dirt path over again. They
are very easy to avoid though.
Simply jump onto them and drop down on the other side. If you think a block is
going to push you off, quickly jump onto it so you can be safe. Once you get
past the three blocks, you'll have to face a bigger threat. Parts of the floor
stick in and out here. If you drop down, you'll fall into an endless abyss
(a.k.a. your death... duh). You can do one of two things (one way is risky and
the other isn't). The non-risky way is simple. First, adjust the camera so it's
a side view (so the world and Mario look semi 2-D). Wait until the first
platform sticks out all the way, then quickly run across. On the other side,
STOP because another platform is here, shooting out. Again, wait until it
sticks out all the way before traveling across.
There's one more, so repeat what you did on the previous platforms to get
across. Now the risky way. You can stand in front of the platforms and do a
long jump (Z+A) across the gap. The risk is that you might jump too far and fly
down into the abyss. If you've been practicing your long jump at Bob-omb
Battlefield, you should know how to contain your jump so you can get it at just
the right length. Jump across the three gaps if you wish. Once you get on the
other side, stop. A blue Thwomp is guarding the upper path. It rises and then
slams down again; you'll be crushed if it lands on you. Wait until it rises all
the way, then quickly run under it. On the other side, start climbing up the
steps.
Near the top, you'll find another Thwomp. These guys seem to really want you
away from this area, don't they? Anyway, this Thwomp is a little harder to get
past. Wait until it rises, then quickly jump up the step and then up to the
step after that. If you hesitate, the Thwomp can easily get you. Okay, when you
get up the stairs, you'll find another sleeping pirhana to your right. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?).
The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out. Do any option. Once it's gone, head left. You can
take two paths. The first one involves you to sidestep against the wall, then
defeat a sleeping pirhana plant. If the pirhana wakes up during any of this,
then it can bite you and knock you off the platform, causing you to do a good
hunk of getting up here again. Eek. The other option is to run across the grey
brick bridge. The bridge collapses as you run on it, so be sure to run fast.
Once you cross it, you have to cross a narrow board to the other side of the
gap. Anyway, once you're on the other side, you'll see a rotating wooden
platform.
Wait until this platform stops in front of you, then quickly run to the end of
it (the little circular part). If you stop on the straight, narrow part, you'll
be pushed off thanks to the bricks on the wall. Wait until the platform turns
again and forms a bridge to the other side. Quickly cross it. On the other
side, run forward for a little to find a Whomp. We can use these to practice
for the upcoming boss battle. This Whomp will notice you and run up. Let its
shadow extend onto you. It'll jump and try to body slam you into the ground.
Move out of the way so it falls to the ground. The Whmop is now a bit stunned
from talking to the brick floor. Use this opportunity to jump up onto the
Whomp.
Jump and do a Ground Pound on the back of it to bust the Whomp open. Hooray.
Head forward to find another Whomp. Repeat what you just did to take it out.
Now use the bridge to get to the top of the fortress. Well, sorta to the top of
the fortress. Anyway, a gaint Whomp is here. He's pissed because he builds "our
houses and castles, paves our roads and streets." And we never say thank you.
Well, duh... they're Whomps. Anyway, at the start of this boss battle, charge
toward the Whomp as it charges toward you. Run up against the Whompe and it'll
try to body slam you. If you continue running, you'll go right under. The Whomp
will have a short conversation with the gravel, so use this opportunity to jump
up onto the Whomp's back and Ground Pound it.
This will damage the Whomp. All you have to do is repeat this two times and the
Whomp will explode, revealing the POWER STAR (1). Rush up and grab it.
+====---------------------------------------------------------------------====+
| To the Top of the Fortress W2S2 |
+====---------------------------------------------------------------------====+
For all I know, you could just be looking at the Whomp's Fortress guide just to
see this star (although it's insanely simple), so I'll just tell you the path
once more. Head north and jump up to the dirt path. Go up this small hill.
You'll find blocks shooting out of the wall. These blocks can knock you down to
the platform below, causing you to have to climb the dirt path over again. They
are very easy to avoid though.
Simply jump onto them and drop down on the other side. If you think a block is
going to push you off, quickly jump onto it so you can be safe. Once you get
past the three blocks, you'll have to face a bigger threat. Parts of the floor
stick in and out here. If you drop down, you'll fall into an endless abyss
(a.k.a. your death... duh). You can do one of two things (one way is risky and
the other isn't). The non-risky way is simple. First, adjust the camera so it's
a side view (so the world and Mario look semi 2-D). Wait until the first
platform sticks out all the way, then quickly run across. On the other side,
STOP because another platform is here, shooting out. Again, wait until it
sticks out all the way before traveling across.
There's one more, so repeat what you did on the previous platforms to get
across. Now the risky way. You can stand in front of the platforms and do a
long jump (Z+A) across the gap. The risk is that you might jump too far and fly
down into the abyss. If you've been practicing your long jump at Bob-omb
Battlefield, you should know how to contain your jump so you can get it at just
the right length. Jump across the three gaps if you wish. Once you get on the
other side, stop. A blue Thwomp is guarding the upper path. It rises and then
slams down again; you'll be crushed if it lands on you. Wait until it rises all
the way, then quickly run under it. On the other side, start climbing up the
steps.
Near the top, you'll find another Thwomp. These guys seem to really want you
away from this area, don't they? Anyway, this Thwomp is a little harder to get
past. Wait until it rises, then quickly jump up the step and then up to the
step after that. If you hesitate, the Thwomp can easily get you. Okay, when you
get up the stairs, you'll find another sleeping pirhana to your right. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?).
The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out. Do any option. Once it's gone, head left. You can
take two paths. The first one involves you to sidestep against the wall, then
defeat a sleeping pirhana plant. If the pirhana wakes up during any of this,
then it can bite you and knock you off the platform, causing you to do a good
hunk of getting up here again. Eek. The other option is to run across the grey
brick bridge. The bridge collapses as you run on it, so be sure to run fast.
Once you cross it, you have to cross a narrow board to the other side of the
gap. Anyway, once you're on the other side, you'll see a rotating wooden
platform.
Wait until this platform stops in front of you, then quickly run to the end of
it (the little circular part). If you stop on the straight, narrow part, you'll
be pushed off thanks to the bricks on the wall. Wait until the platform turns
again and forms a bridge to the other side. Quickly cross it. On the other
side, run forward for a little to find a Whomp. This Whomp will notice you and
run up. Let its shadow extend onto you. It'll jump and try to body slam you
into the ground. Move out of the way so it falls to the ground. The Whmop is
now a bit stunned from talking to the brick floor. Use this opportunity to jump
up onto the Whomp.
Jump and do a Ground Pound on the back of it to bust the Whomp open. Hooray.
Head forward to find another Whomp. Repeat what you just did to take it out.
Now use the bridge to get to the top of the fortress. Okay, things have changed
since we fought the Whomp. There's a giant tower here, the very last part of
the fortress. First, let me tell you a little secret. There's a flagpole that
you should be able to see from here. Punch the wall of the tower opposite the
flagpole to blow open a hole in the tower. Inside is a 1-Up Mushroom. Now make
your way to the front of the tower once more. Jump onto the first ledge you
see. The second ledge is moving in and out, in and out. When it starts to move
out, jump onto it.
From there, jump onto the next platform, and then jump onto the next moving
platform. Continue to do this until you reach the final platform. It's an
elevator, so take it up to the top, where you can find a POWER STAR (2).
+====---------------------------------------------------------------------====+
| Shoot Into the Wild Blue W2S3 |
+====---------------------------------------------------------------------====+
This is an easier star to get, simply because we do not have to travel all the
way up to the top of the fortress. In fact, this is a brief journey. Okay at
the start, you'll want to climb the tree next to you (simply jump toward it and
you'll automatically grab on). Climb to the top and an owl will pop out. This
owl helps you with star five, but we're only on star three. Ignore it for now.
At the top of the tree, have Mario put his back to the wall behind him and then
jump to the plateau behind you. Okay, you're here, so go forward and collect
the coins. Now head left to find a pink Bob-omb (like the ones we saw on the
Bob-omb Battlefield). Talk to this pink Bob-omb and it'll open the cannon for
you.
Jump into it. Aim down and to the left a little and you should see a star.
Because of the funny angle that the cannon is positioned at, it's not a real
easy feat to get this start. No, wait, it is... just not as easy as it looks.
Okay, firing the cannon directly toward the start will guarantee that you'll
miss it and you might even fly off the edge. Now, you want to aim to the upper
platform of the area with the star. Position the crosshair over the back pillar
(the only back pillar you can see). Make the cannon rise up a little bit so
it's aiming JUST below the surface with the pole. Be sure that you're still
lined up with the pillar though. Now fire the cannon to fly forward. You should
hit the pillar and fall down.
From here, simply grab onto the pole and slide down, then collect the POWER
STAR (3).
+====---------------------------------------------------------------------====+
| Red Coins on the Floating Isle W2S4 |
+====---------------------------------------------------------------------====+
Well, we're halfway done with Whomp's Fortress. How do you feel so far? Anyway,
they really shouldn't have called this mission "Red Coins on the Floating Isle"
because there are only two red coins on floating islands. Oh well it's better
than Bob-omb Battlefield's one (Find the Eight Red Coins; we couldn't have a
more direct mission name). Anyway, I'm going to be redescribing how to get to
different areas while throwing the red coins into the mix as well, okay? Okay.
Head north and jump up to the dirt path. Go up this small hill. You'll find
blocks shooting out of the wall. These blocks can knock you down to the
platform below, causing you to have to climb the dirt path over again. They are
very easy to avoid though.
Simply jump onto them and drop down on the other side. Above the second block
is your first RED COIN (1). Jump up to grab it. Once you get past the three
blocks, you'll have to face a bigger threat. Parts of the floor stick in and
out here. If you drop down, you'll fall into an endless abyss (a.k.a. your
death... duh). You can do one of two things (one way is risky and the other
isn't). The non-risky way is simple. First, adjust the camera so it's a side
view (so the world and Mario look semi 2-D). Wait until the first platform
sticks out all the way, then quickly run across. On the other side, STOP
because another platform is here, shooting out. Again, wait until it sticks out
all the way before traveling across.
There's one more, so repeat what you did on the previous platforms to get
across. Now the risky way. You can stand in front of the platforms and do a
long jump (Z+A) across the gap. The risk is that you might jump too far and fly
down into the abyss. If you've been practicing your long jump at Bob-omb
Battlefield, you should know how to contain your jump so you can get it at just
the right length. Jump across the three gaps if you wish. Once you get on the
other side, stop. A blue Thwomp is guarding the upper path. It rises and then
slams down again; you'll be crushed if it lands on you. Wait until it rises all
the way, then quickly run under it. On the other side, start climbing up the
steps.
Near the top, you'll find another Thwomp. You've been past this Thwomp at least
two times now so I shouldn't have to expain how to pass it again. When you get
to the step above the Thwomp, wait until it slams down. Now jump on top of it.
Let it rise to the top, where you should grab the RED COIN (2). Okay, when you
get up the stairs, you'll find another sleeping pirhana to your right. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?).
The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out using any option. Behind it is the third RED COIN (3).
Now head left. There are two paths, but we have to take only one of them. Head
right, along the edge, sidestepping against the wall. You'll grab a RED COIN
(4) as you go. On the other side, sneak up to the pirhana and kill it. Now wait
until the turning bridge stops in front of you. Again, rush to the center. Wait
until it spins and stops, making a path to the other side. Run to the edge of
the bridge but DON'T GET OFF. Stand on the edge and let it take you around.
You'll collect several coins, including a RED COIN (5). Now drop down off the
bridge and onto the hill below you.
You'll slide down the hill, but that's no problem. Long jump back up and then
jump to the RED COIN (6). Now slide back down and head into the cannon. Aim up
at the very top of the fortress, where you fought the Whomp in the first star
mission. Shoot up there. When you land at the top, locate a tall wooden board.
Punch it and it'll start shaking. Jump and kick (A+B) as it is tipped towards
the open to have it fall, making a bridge. Cross the bridge and you're on a
floating arrow. Collect the coins and jump to the floating brick, where a RED
COIN (7) awaits. Now jump from isle to isle until you get to the floating isle
with the final RED COIN (8). Down below, the Power Star will appear. Long jump
toward the star.
As you fall, make sure to press Z near the end of the fall. You'll Ground Pound
and save yourself from damage. Grab the POWER STAR (4).
+====---------------------------------------------------------------------====+
| Fall Onto the Caged Island W2S5 |
+====---------------------------------------------------------------------====+
This can be a little difficult if you don't know what you're doing. Hell, it
can be difficult even if you DO know what you're doing. Anyway, while you were
getting some of the other stars you might have noticed a cage floating high up
with a star in it. It's sorta impossibly hard to reach that star... yeah.
Unless you have some way of flying. Remember in the third star, you climbed the
tree and lo! an owl appeared out of the tree. You bastard, you woke the thing
up. Ah well. Anyway, the owl says that it might as well take you for a ride
while it's awake (me, I'd whoop Mario's ass if he woke me up). The owl controls
are pretty simple. However, actually CONTROLLING the owl can be hard if you
know what I mean.
The owl will fly in a circle. When it gets to the right part of the circle,
jump and grab onto the owl. Hold A and you'll fly up into the air. As long as
you continue to hold A, the owl will keep flying you around. If you release A,
you'll fall. Now since Mario has gained some weight from those cakes Peach
makes, he's too heavy for the owl. The owl can carry Mario, but for a short
time. And it'll slowly lose altitude as time passes. Eventually, the owl will
get so tired, it'll drop Mario right then. This is dangerous, because you might
be over an edge when this happens. Oh well. Anyway, with all of this in mind,
jump and grab onto the owl. You'll soon learn what I mean when I say that
controlling the owl can be difficult.
Really, you can steer and everything; however, you can't do good turns or speed
up. As you fly up, you'll want to fly to your right. There's that stupid caged
island. Now when you let go of the owl, you sorta fall a little to your left.
Annoying, but it happens. So you'll want to fly a little to the RIGHT of the
cage and THEN let go. If all goes well, then you should fall into the cage. If
all doesn't go well, you'll fall back to the level (or fall into the abyss and
die... please don't). If you fall to the level, you'll have to wait for the
stupid owl to fly down again (which takes a while) and then you'll have to try
once more. Anyway, once you are in the cage, grab the POWER STAR (5) right in
front of you.
Five down, two to go...
+====---------------------------------------------------------------------====+
| Blast Away the Wall W2S6 |
+====---------------------------------------------------------------------====+
In this mission, you have to blast away the wall. What wall? There's lots of
walls in this level. Okay at the start, you'll want to climb the tree next to
you (simply jump toward it and you'll automatically grab on). Climb to the top
and an owl will pop out. This owl helps you with star five, but we're only on
star three. Ignore it for now. At the top of the tree, have Mario put his back
to the wall behind him and then jump to the plateau behind you. Okay, you're
here, so go forward and collect the coins. Now head left to find a pink Bob-omb
(like the ones we saw on the Bob-omb Battlefield). The cannon should already be
open, so hop into it.
Look to your right. You see the spinning bridge? The left and right walls there
have pointy edges. Aim at the closest wall (the left one). Make the crosshair
aim at the top and fire. You'll hit the top and smash the wall. This reveals...
absolutely nothing! No, that was just to show you what you could do. Heal
yourself by means of the coins close by. Jump into the cannon once more and aim
yourself at the wall on the right side. You have to aim a little higher than
the top, since you'll fly down a little bit as you go. Fire at the wall to bust
it and reveal the star. You can get this star by one of two ways. One, you can
head back to the cannon. Jump in and aim a little higher up than the actual
star.
Shoot yourself up towards the star and you should grab it. The second way is
the easier, but much longer way. After you bust the wall go right. Take the
gray hill up and then you'll reach the stairs with the piranha plant. You can
do one of three things. One (the funnest and easiest one) is you can run right
up to it and punch it before it knows what has happened. If you're too slow on
this, the pirhana will wake up and snap you to death. You're so coordinated.
The second option is to slowly tiptoe up the steps and punch it when you get to
the top (we did this at the beginning of the level, remember?). The third
option is that you can press Z and crawl forward, then stand up at the top and
punch it out using any option.
Once you get to the top, cross the broken gray bridge. On the other side, slide
down and collect the POWER STAR (6). One more star left...
+====---------------------------------------------------------------------====+
| 100 Golden Coins W2S7 |
+====---------------------------------------------------------------------====+
You'll want to choose any mission but the first one, because that mission
prevents you from reaching the floating islands (where many coins rest). Okay,
at the start of the level, jump north and climb the dirt path. Collect the
COINS (5) here. Now continue up to the shooting blocks. These blocks can knock
you down to the platform below, causing you to have to climb the dirt path over
again. They are very easy to avoid though. Simply jump onto them and drop down
on the other side. Above the second block is the RED COIN (7). Now return to
the start of the level. From there, climb the tree. At the top, jump to the
small pond of water again (or the plateau, whatever you want to call it).
Collect the COINS (15) in the circle.
Now go left. You should see a hill. Long jump up and then jump once more and
grab the RED COIN (17). Drop down and continue left. Collect the COINS (22)
near the cannon. Now head down the small ramp to find a button with a blue
circle on it. Ground Pound that button to make four BLUE COINS (42) appear.
Whenever you see those buttons, be sure to Ground Pound them. You then have a
limited time to collect somec oins. Anyway, now pick up the small orange block
and throw it against a wall (any wall will do). It'll hit the wall and explode,
revealing three COINS (45). Now you'll want to head to the start of this
plateau. There's a gray ramp leading up. Take it up, collecting the COINS (50)
as you go.
Okay when you get to the top , you'll find another sleeping pirhana to your
right. You can do one of three things. One (the funnest and easiest one) is you
can run right up to it and punch it before it knows what has happened. If
you're too slow on this, the pirhana will wake up and snap you to death. You're
so coordinated. The second option is to slowly tiptoe up the steps and punch it
when you get to the top (we did this at the beginning of the level, remember?).
The third option is that you can press Z and crawl forward, then stand up at
the top and punch it out using any option. The pirhana reveals a BLUE COIN
(55). Behind it is a RED COIN (57). Now cross the gray, breakable bridge. Turn
and face the wooden bridge.
Cross it and get the COINS (62). Now sneak up on the pirhana plant here and
take it out. Grab the BLUE COIN (67) it leaves behind. Now wait until the
turning bridge stops in front of you. Again, rush to the center. Wait until it
spins and stops, making a path to the other side. Run to the edge of the bridge
but DON'T GET OFF. Stand on the edge and let it take you around. Collect all
the COINS (73) as it takes you around. When it stops, rush to the center again.
It'll spin to face the opposite side. Cross it and go right to find a Whomp.
This Whomp will notice you and run up. Let its shadow extend onto you. It'll
jump and try to body slam you into the ground. Move out of the way so it falls
to the groudn.
The Whmop is now a bit stunned from talking to the brick floor. Use this
opportunity to jump up onto the Whomp. Collect the COIN (74) that spawns. Jump
and do a Ground Pound on the back of it to bust the Whomp open. He'll leave
behind a lot more COINS (79). Now continue down the path to find another Whomp.
Defeat it. Collect all the COINS (85) left behind. Now take the bridge up to
the top of the fortress. When you get to the top, locate a tall wooden board.
Punch it and it'll start shaking. Jump and kick (A+B) as it is tipped towards
the open to have it fall, making a bridge. Cross the bridge and you're on a
floating arrow. Collect the COINS (83) on the arrow. Jump to the brick platform
and get the RED COIN (95).
From here, make your way down to the start of the level once more. Down here,
defeat the pirhana plant and grab the BLUE COIN (100). You have exactly 100
coins, so the POWER STAR (7) will appear. Grab it and get the hell outta this
level.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Jolly Roger Bay %%%%%| WORLD3 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Plunder in the Sunken Ship W3S1 |
+====---------------------------------------------------------------------====+
Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.
Ok, enough with the teaching, let's get on with the star. You are going to be
on a small beach, which really leads to nowhere, so your only option is to head
into the water. So, jump directly ahead, and avoid the cannon. We will get to
that later. Continue underwater, and taking breathes periodically when you need
air. There will be a few shells that periodically open their shells and try to
snap at anything that enters their shells. For right now, head passed them and
just avoid them. They are of no use, at least for now. As you head forward, you
will notice some pillars on the right. You can collect the coins around those
poles if you are dieing to, and then simply head forward to get to a large
area. Yes, it seems like there is nowhere to go ahead, but the real location
that you are looking for is below the water. Simply head underwater to get to
the next area.
Continue down, and you will notice that your life will steadily go down. Well,
you cannot simply head up and collect air because you will have to go the same
distance all the way down. Instead, look for the floating coins inside the
water because coins will always refill your health/air amounts. When you are
all healthy, head towards the sunken ship, which really is your ultimate goal.
As you move forward, you will see some odd eyes peeking out of the small hole
in the ship. This is an eel, and for you to get inside the ship, you are going
to have to lure the eel directly out of the ship. Well, you are going to have
to use yourself as bait, so quickly (which means press the A button rapidly to
swim fastest) swim across the hole where the eel lies. It will snap at you, and
eventually come out of its hole. Now, it is your chance to enter the hole that
it came out of, so swim into the hole to get to a new part of the level.
Alright, you are underwater with no air to breathe in, so we are going to have
to make this fast. First of all, there is a small puzzle that you are going to
have to break. That is, there are four treasure chests ahead, and as you touch
the front of each treasure chest, you will either be shocked if you are wrong,
or it will open if you are right. Every time a chest opens, a large bubble
comes out of the chest and you are given full health! Yes, so you will have
something to work with. Now, you are going to have to know the correct order,
because you must perform the touching of the treausure chests in the correct
order. I will explain it, and then show off my ASCII skills (map making skills)
to help you out.
First of all, there are four chests. Now, you must swim in front of the chests
in the correct order to complete this puzzle. There are three chests crowded
around each other, and a fourth one is farther ahead. The first one that you
must hit is the farthest one, straight ahead. The second chest is the one that
is closest to the entrance. The third chest is the one that is NOT between the
first and the second, and the final chest is obviously the one that IS between
the first and second chests. Remember, you are going to want to collect the
air bubbles that are given to you after each chest that you get right. Now,
here is a small ASCII map that might help you out further in this area.
+----------------------------+
| (1*) | ------
| | LEGEND
| (4*) | ------
| | E - Entrance
| (3*) (2*) | (1*) - The first chest that you must hit.
| | (2*) - The second chest that you must hit.
| | (3*) - The third chest that you must hit.
+----------------------- E --+ (4*) - The fourth chest that you must hit.
Ok, now that you have all four of the chests taken care of, the water in this
sunken ship finally empties. Why? Well, the ships rises to the top of the water
and that will come into reasoning when we actually start a new star in this
level. Anyway, do not wait for the water to completely get to the bottom. Try
to swim as far as you can to the top of the ship because the farther you are
to the bottom, the more jumps (which are really hard in my opinion) you will
have to face. So, you will not be able to get to the top of the area where the
star actually is, but you might be able to get up far. When the water shrinks
below you, try to get on a platform right before it meets up with you. That
way you will be safe, and will have fewer platforms to jump in the end. Then,
head all the way up to the top using jumps, no matter how far you are from the
top. Once you get to the top, collect the star by smashing the orange box.
Then, jump up and collect the POWER STAR (1).
+====---------------------------------------------------------------------====+
| Can the Eel Come Out to Play? W3S2 |
+====---------------------------------------------------------------------====+
This sounds familiar, doesn't it? Well, you are going to have to do a little
"playing" with the eel that you lured out of the treasure ship. Of course, it
is probably nearby where the treasure ship once was, because now it is ontop
of the water, right above where it used to be under the water. The eel,
however, is still going to be underwater. So, that is where we should probably
head, don't you think?
Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.
Ok, enough with the teaching, let's get on with the star. You are going to be
on a small beach, which really leads to nowhere, so your only option is to head
into the water. So, jump directly ahead, and avoid the cannon. We will get to
that later. Continue underwater, and taking breathes periodically when you need
air. There will be a few shells that periodically open their shells and try to
snap at anything that enters their shells. For right now, head passed them and
just avoid them. They are of no use, at least for now. As you head forward, you
will notice some pillars on the right. You can collect the coins around those
poles if you are dieing to, and then simply head forward to get to a large
area.
This time, you will notice a large ship right in front of you. Of course, this
will probably come in some use later on in the game, but for this particular
mission you are not going to find any use of the ship. Instead, head towards
the bottom of the lake. There are a few caves down here, and you will notice
that the eel wil swim from cave to cave. You might also notice that there is
a Power Star connected the the back of the eel, and that is what you are trying
to get. The funny thing is, the only way to get this star is to basically snag
it right off of the eel's tail! Yes, you are going to have to time it perfectly
so that Mario swims directly into the star, and steals it. It might sounds a
bit tricky at first, but in the end, it is pretty easy.
Again, the eel will basically swim from one cave, to the second cave that is
right across from the first one. But, there is a small trick. It is really a
lot similar to the first mission, so hopefully you had little trouble getting
the eel out of the ship. Well, the only way that the eel will actually come out
of each of the caves is to lure it out. Again, you must use yourself as bait so
that it will come out, and you can follow it and pick the power star up. So,
there are a few methods that you can use in order to actually pick this Power
Star up. First of all, lure the eel out by swiming fast across the cave. The
eel will try its best to eat you, and will bite all around the cave entrance.
Quickly get out of its way, and then let the eel out. Right as its tail comes
out of the cave, try to time your swimming so that you hit the star. Be careful
though because if you hit the eel your life will go down a lot.
If you happen to need extra health, simply head for the top of the area and
regain your health. You can also grab the circles of coins that are down here,
but the point is, watch your health and make sure it is constantly healthy.
Now, if you are having trouble timing your swimming into the star, you might
want to try letting the eel completely out, and then following its tail. You
are going to have to use the fast swimming, and you are going to have to stay
right on the back of the eel. Follow the tail and you will get closers and
closer. Eventually, through either of the methods that I have presented, you
are going to have to touch the star sometime, so once you actually touch the
Power Star, it will be taken off of the eel's tail, and will be placed under
the water, near the side of the area. Head/swim over to the POWER STAR (2)
and grab it to complete this mission.
+====---------------------------------------------------------------------====+
| Treasure of the Ocean Cave W3S3 |
+====---------------------------------------------------------------------====+
Ok, this is another one of those "find the treasure" stars. You are going to
have to head through a small cave to get to a new section in this level, and
you are going to have to solve another one of those treasure chest puzzles,
like the one that you did in the very first Power Star mission in this level.
Get ready to head near the same area as you did before.
Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.
Ok, enough with the teaching, let's get on with the star. You are going to be
on a small beach, which really leads to nowhere, so your only option is to head
into the water. So, jump directly ahead, and avoid the cannon. We will get to
that later. Continue underwater, and taking breathes periodically when you need
air. There will be a few shells that periodically open their shells and try to
snap at anything that enters their shells. For right now, head passed them and
just avoid them. They are of no use, at least for now. As you head forward, you
will notice some pillars on the right. You can collect the coins around those
poles if you are dieing to, and then simply head forward to get to a large
area.
This time, you will notice a large ship right in front of you. Of course, this
will probably come in some use later on in the game, but for this particular
mission you are not going to find any use of the ship. Instead, head towards
the bottom of the lake. This is, again, where you saw the eel and the sunken
ship, but this time, we are going to enter those caves that you saw, near the
coins that you collected before. This will lead us to a new area (with no water
to worry about!) to find another puzzle. So, head down to the very bottom, and
follow the coins that leads into a small tunnel. Follow this tunnel all the
way to the dry area above. Head out to see a bunch of pillars ahead. Make sure
you go very quickly because the pillars will fall on you if you get close to
them. Just hope on by the Goombas (because they will simply slow you down, and
are not worth your time). Spring all the way to the other side of the room,
and you should avoid all of the pillars that fall in your way.
Once you get to the opposite end of the room, you will find a platform right
ahead. Just hop up there to find four treasure chests. This is going to be
exactly the same as the water puzzle, except the order is different, and the
moving is actually running instead of swimming. Anyway, head for the front of
the farthest chest ahead. Then, head for the left most chest. Then head for the
first one that is right below the first. Then, go one more below to get the
fourth and final chest. Again, here is a small ASCII map to portray what I am
talking about.
+----------------------------+
| (1*) | ------
| | LEGEND
| (2*) (3*) | ------
| |
| (4*) | (1*) - The first chest that you must hit.
| | (2*) - The second chest that you must hit.
| | (3*) - The third chest that you must hit.
+----------------------------+ (4*) - The fourth chest that you must hit.
Finally, once all of the treasure chests have been hit, and done in the correct
order, take the POWER STAR (3) that is rewarded to you, and you will have
completed this mission! Head back for the fourth star.
+====---------------------------------------------------------------------====+
| Red Coins on the Ship Afloat W3S4 |
+====---------------------------------------------------------------------====+
Alright, welcome to your third set of red coins that you must obtain for all
of the worlds in this Mario game. Again, you are going to have to get a total
of 8 Red Coins, and they are hidden all throughout this level. I will guide
you to each and every single Red Coin that is hidden, providing strategies and
such to help you get through it as well. Good luck!
Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.
Right away, head from the beach into the water. Now, head towards the right
side of this area. There should be a pole, and a brown ledge. Jump onto the
wooden ledge and then jump up to the pink bob-omb ledge. Talk to this bomb and
he will open the cannons for you. You will be using the cannons soon, but not
exactly right now. Anyway, jump onto the pole that you just saw. Then, climb
to the very top to get the first RED COIN(1). Now, enter the water that is
right below you. Do not head to the large area right now, but instead, look for
a nearby clam. It will have a RED COIN(2) inside of its mouth, so grab it when
it opens. Then, head a bit forward and you will find a clam near the top and
on the side. This clam, again, contains a RED COIN(3). Grab when the mouth
opens, and finally, head all the way to the bottom of this large area.
Once you are at the bottom of this area, you will find another clam, which
contains another RED COIN(4)! Grab is, just as you have for the passed two, and
then head all the way to the top of this area. Look for a sandy spot with some
coins that lead to a large ledge. Do a double jump to get onto the ledge, and
climb yourself to the top. Then, press the purple exclamation mark, and then
enter the bridge full of coins. Do this quickly because the bridge will
eventually disappear. This leads to the boat that you were originally inside
of. Head to the front of the ship to get RED COIN(5). Then, head to the edge,
but make sure you avoid the block. Then, do a backflip onto the upper deck.
There are two red coins up here, one on each side. Grab RED COIN(6) and RED
COIN(7). Finally, head to water below. There is one final clam which has the
RED COIN(8), the final red coin in this level. Head back to the ship and grab
the POWER STAR (4) and you will be done with this mission.
+====---------------------------------------------------------------------====+
| Blast to the Stone Pillar W3S5 |
+====---------------------------------------------------------------------====+
Finally, this mission is going to be probably the fastest and easiest mission
out of all of the missions so far. It will be very quick and will require just
a bit of skill, but you might still have a few problems with it. Basically, you
will be using the cannon to try to aim at some pillars, and that will leas you
to your star. Well, get used to the swimming controls just in case.
Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.
Now, if you did not speak to the pink bob-omb before, you are going to have to
do that now. Just head to the right towards the wooden ledge. Hop onto it, and
then over to the platform that the pink bomb is on. Then, talk to him and he
will open the only cannon in this level, which is right near the beginning of
this level. So, head back to the beginning and over to the stone near the
beginning. Jump inside the cannon, and get ready to fire. Look for the three
pillars on the left side, which are right before the ship. Aim for the left
pillar because that will lead to the small ledge that you are going to need to
jump to. Make sure that the top of the pillar is near the bottom of your screen
and then fire away to land on the pillar. Then, aim mario so that his back is
facing the ledge. Press A and you will automatically jump to the ledge. Then,
hit the orange box like you always do, and pick the POWER STAR (5) up to finish
this mission. Move onto the next mission.
+====---------------------------------------------------------------------====+
| Through the Jet Stream W3S6 |
+====---------------------------------------------------------------------====+
Chances are, you might not be able to get this Power Star quite yet because you
are going to need the Metal Cap to get this, but once you get it in Hazy Maze
Cave, you should be fine and able to get this star. Also, there is a tricky
method that I will share where you do not need the Metal Cap. It is all up to
you.
Welcome to the great water world of Jolley Roger Bay. One of the techniques
that you are probably not used to is the swimming feature of this game. If you
are REALLY struggling with swimming, you can head for the technique section to
get in depth details on swimming, however, I will give you the basic idea
before you depart on your journey to get the next star. So, the A and B button
are pretty much the only handy controls when you are underwater. The A button
has two features, a slow but powerful kick, and a fast steady less-powerful
kick. If you want to go fast, with little control, tap the A button rapidly. If
you are in need of control of Mario, simply hold the A button to get the slow
paddle. Now, if you are simply wanting to stay in place, and not moving around
throughout the water, simply press the B button. It will do one of those
paddles which simply keep you afloat in one place. The final thing that you are
going to need to know about for this small lesson is that Mario obviously can't
breathe under water. So, your life will steadily go down, but will regain if
you head to the top of the water.
Now, head forward from where you are until you find a sandy section on the
right side of your screen. Head over there, and then use a double jump or a
wall kick to get to the ledge above. Which ever method works best for you
should be fine, and once you get to the top, you will find a Metal Cap. This
is one of the Metal Caps that you have to choose from. Simply hit the box and
you will gain your Metal Cap. Then, you are going to have a limited time with
this cap, so you are going to try to make this as quick as possible. Anyway,
do a long jump (Z+A) to get as far as you can to the middle section of the
water. Then, let Mario sink to the bottom, as you will have little control over
where Mario will land. There is a jet stream at the very bottom with the Power
Star in the middle, and the only way you can resist the stream is to use your
heavy Metal. So, quickly run over to the jet stream and grab the Star.
There is also a second cap that you can try if you are having trouble getting
to the star with the first cap. What you have to do is swim to the cave area
where you did your second treasure chest puzzle. There is a Metal Cap there,
and you can spring all the way to the jet stream from there. If this method
seems to be easier for you, go ahead and use it. Try either of the methods and
test the one that you think will work better. Getting the star without the
Metal Cap may be possible, but is very difficult. Anyway, somehow you will be
able to grab the POWER STAR (6).
+====---------------------------------------------------------------------====+
| 100 Golden Coins W3S7 |
+====---------------------------------------------------------------------====+
Welcome, again, to the 100 Coin collection star. This star will conclude the
third level/world of this game. Remember, you will need a total of 100 yellow
coins to get this star, and Red Coins will count as 2 yellow coins, and a blue
coin will count as 5 yellow coins. You can get more than 100, but right as you
hit the 100 mark, you will get the Power Star right where the last coin was.
Anyway, let's get to the strategy for this level. Also, you are going to want
to choose any of the stars except for the first one, plunder in the sunken
ship. This is because the ship will be at the bottom of the lake, and will
prevent some of the coins from being reachable. So, pick one of the last five
stars to play for this mission.
Right now, head left towards a block. Throw it against the wall to gain a
total of (3) coins. Then, head inside the water to find a rock, with coins
around it and two clams on each side. Grab the yellow coins and the red coin
inside of one of the clams to get a total of (13) coins. Now, continue under
water to find a clam ahead with a Red Coin, and another clam with a Red Coin
to the right. Grab both of them to get (17) coins. Then, head for the three
pillars on the right side of the water. Grab the rings of coins to get a total
of (25) coins. Now, swim to the right side of the level to find the wooden
ledge on the right. Then, jump up towards the pink bomb, and then jump over to
the pillar right next to it. Climb up to get a Red Coin (27).
Now, head back into the water, and swim over towards the ship. But, before you
get to the ship, turn to the right to find that small sandy area. Do a wall
kick or a double jump to gain five coins, and then climb to the ledge (32).
Now, head towards the metal cap and the exlamation mark switch. Step on the
switch to make the wooden bridges appear, and then go through the course,
collecting all of the coins in the path, and over to the ship on the other
side (47). Then, watch out for the poison box that slides from side to side.
Grab the Red Coin at the front of the ship for (49). Then, head towards the
back of the ship, and do a backflip to get to the top. Then, grab the two Red
Coins on both sides of the back of the ship to get (53).
Now, head towards the bottom of the area of where the Ship was once sank. Go
towards the clam that periodically opens its mouth, and grab the Rec Coin to
get a total of (55) coins. Then, head for the cave that has a ring of yellow
coins to get a total of (63) coins. Then, swim up to the top of the cave where
the Goombas and the pillars were. Now comes the fun part. Head to the right
just as you enter the cave. There is a blue coin box, and if you stomp on it,
you will have a certain time limit to gain as many blue coins as you possibly
can. So, stomp the box and then head along the wall to gain 6 blue coins, and
a grand total of 30 coins! This will give you a total of (93) coins! Now that
is something that you want to see in a level!
Now comes the final part of the 100 coin collection mission. Head towards the
Goombas, and avoid the pillars that drop. Stomp on all three of the Goombas
that are in your path, and you will gain a total of (96) coins. Then, head
down the pathway straight ahead, and do long jumps to avoid the pillars that
desperately try to hit you. As you get to where the treasure chests are for
that puzzle that you did before, you need to head to the right. There is a ring
of coins around one of the pillars, and when you grab all 8 of them, you will
gain a grand total of (104) coins! This reveals the hidden POWER STAR (7) and
you will gave finished this level. Now you can continue to the next level, for
a little "frozen" action!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Cool Cool Mountain %%%%%| WORLD4 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Slip Slidin' Away W4S1 |
+====---------------------------------------------------------------------====+
As you fall, the text box will pop up. Cool Cool Mountain is the first of two
snowy levels. I highly suggest you get used to all the snow here before actually
doing anything. You'll be slipping around a lot, which can cause for some major
confusion. After you've gotten used to the controls a little, read the sign. It
tells you that Santa Claus isn't the only person that can go down a chimney. If
you can't figure out what the sign is trying to tell you, you're hopeless. Jump
up onto the little cottage and then jump through the chimney to enter the
cottage. The first star is fairly simple to get; just slide down the... well,
slide. At the start, you'll be going straight. Just make sure to grab the blue
coin as you head down.
You'll reach your first turn of the slide. You're going to have to race a
penguin on this slide later so I suggest you begin to learn how to huge the
corners. This slide is a littel more difficult than the Princess Slide because
the ice can cause you to fall down. If you're REALLY lucky, you'll fall and land
on a much lower portion of the slide. When the slide evens out, get in the
middle to collect a bunch of coins. Jump up and grab the coins in the air when
the slide suddenly slopes downward. There's a type of S-turn following that, so
try to hug the corners then. You'll see a white wall as you approach the next
section. There's a row of coins shaped diagoannly toward the wall. If you fall
those, you'll go through and enter a shortcut.
Otherwise, you'll take another turn. Chances are you're going much faster than
you were before. You should know when to take the turns. Never slow down,
because that's not good practice for the race we'll do later. When you reach
another hill, head in the middle to collect a ****load of coins. After that,
just take some more corners and you'll get to an area that's guarded by two
walls. Follow it in the middle to cross a bridge of ice cubes (collecting the
fifteen coins on the way) and you'll reach the end of the slide. When you do
reach the end, walk out through the door on your left. A star is waiting for
you, and will fly over. Rush over to the star and grab to the get the first
POWER STAR (1) of the level.
That was pretty fast when you think about it. Too bad the others aren't like
that.
+====---------------------------------------------------------------------====+
| Li'l Penguin Lost W4S2 |
+====---------------------------------------------------------------------====+
This time you have to return a lost penguin to its mother. You know, I have no
clue how a baby penguin is as big as Mario, but oh well. Jump on the first roof
of the cottage. If you listen closely, you can hear some footsteps schreeching
as something walks around on the ice. Jump up to the ledge above you to find the
baby penguin. Run up to it and press B and... holy. crap. The stupid baby is
going to start crying to death. Okay, there are two ways you can do this. One is
the easy way, one is the hard way. One is for beginners, one is for advanced
players. One is for... ah to hell with it. Okay, the easy path first. After you
have the stupid penguin, drop down to your starting point. Facing the cottage,
go to your right.
You should see a bridge sticking out of a ledge. Drop down that bridge and
you'll go down the steep slope. Make sure to jump before you slide down off the
edge! From here, drop down to the lower platform, past the snowman that jump
across the bridge. Make your way down the lower ramp on the left, and head all
the way down. At the end, turn around and drop down some ledges to reach the
penguin's mother.
Now for the hard way. After picking up the penguin, drop down to your starting
point. Facing the cottage, go to your left. We're actually going to head down
the mountain now. It is more difficult because there are more places to drop the
penguin. Start sliding down the snow. If you hit a wall, you'll probably lose
the penguin and have to start all over again and of course, that's what we ALL
want. Anyway, after sliding down you'll come to a big, open, snowy area. Jump up
and run forward, past the decapitated snowman. There are evil snowman on the
bridge. They jump forward and you'll have to walk under them. If you're hit,
you'll drop the baby. Not to worry, since you can easily pick the baby up again.
Make your way down the lower ramp on the left, and head all the way down. At the
end, turn around and drop down some ledges to reach the penguin's mother.
Talk to her when you get to her and she'll reveal a POWER STAR (2).
+====---------------------------------------------------------------------====+
| Big Penguin Race W4S3 |
+====---------------------------------------------------------------------====+
It's time to do that race I was speaking of earlier. Jump onto the cottage and
fall through the chimney to be back in the slide. This time, a giant penguin is
there to meet you. I call this guy the Big Fat Penguin (wait until you see
him... woah). Anyway, he asks you if you want to race. You do want to race, so
say go. It'll automatically jump onto the slide. Chances are you were a tiny bit
behind him when he got your attention, so he has about a second and a half head
start. Cheater. At the start, you'll be going straight. Just make sure to grab
the blue coin as you head down.
You'll reach your first turn of the slide. I hope you've been practicing your
turns, because you'll have to hug the corner as you do the turn on this slide.
When you complete the turn, quckly return to the middle; otherwise, you might
fall off the edge. If you're REALLY lucky when you fall (if you fall), you'll
fall and land on a much lower portion of the slide. When the slide evens out,
get in the middle to collect a bunch of coins. Don't jump and grab the coins in
the air, since you'll lost time. The peguin will get ahead of you here. There's
a type of S-turn following that, so try to hug the corners then. You'll see a
white wall as you approach the next section. There's a row of coins shaped
diagoannly toward the wall. I
f you fall those, you'll go through and enter a shortcut. However, the penguin
will realize you entered the shortcut and will refuse to give you the prize, so
you have to take the long way. You'll take another turn. Chances are you're
going much faster than you were before. You should know when to take the turns.
Never slow down, because that's not good practice for the race we'll do later.
When you reach another hill, head in the middle to collect a ****load of coins.
After that, just take some more corners and you'll get to an area that's guarded
by two walls. You should have just gotten ahead of the peguin here. Now it's
just a question of keeping the lead until the end. Follow the path in the middle
to cross a bridge of ice cubes (collecting the fifteen coins on the way) and
you'll reach the end of the slide.
When you do reach the end, wait for the penguin to rush out after you. He
realizes he lost so, like a good sport, he'll give up his POWER STAR (3) as a
gold medal.
+====---------------------------------------------------------------------====+
| Frosty Slide for 8 Red Coins W4S4 |
+====---------------------------------------------------------------------====+
Yeah, THIS is the best mission name for the eight red coins mission so far (Fine
the 8 Red Coins... honestly; I'll never get over Nintendo naming that mission
like that... no I have no clue why just shut up okay?). Okay folks, it's THAT
TIME AGAIN, where we have to collect the eight red coins in order to be
successful in life, get out of school, and celebrate at a Mexican restauraunt.
What? No, I didn't make any of that up so just don't talk okay? Anyway, in order
to do all that, you'll need a handy red coin guide to help you out with, no?
What? NO? You suck. Okay, NOW let's have the hunt for the coins begin. If you
can't find the first coin, you're hopeless in playing Super Mario.
It's RIGHT. FREAKING. IN FRONT OF YOU. Run up to the tree and jump to it, then
climb up to the top and grab the RED COIN (1). Okay, we're now going to get the
hardest red coin so we can get the damn thing over with. Face the cottage and
then go right, up the path. You'll see an extended (but broken) bridge.
Carefully run to the edge. Don't warp down, but instead drop down slowly. You'll
fall down the killer slope of killer things. If you don't touch anything, you'll
fly of the ledge and then fly off THAT ledge and then fly to your bloddy death
(bloody death in a Mario game? This game should be rated Mature). Anyway, as
soon as you get to the bottom of the steep slope, jump up in the air.
That should stop Mario from flying off the ledge, off that ledge, etc., etc.
Anyway, you'll see a tall pillar of ice here. Behind the pillar of ice is the
RED COIN (2). Also note that you can hit the "?" mark block here to reveal a
lovely 1-Up Mushroom (we can never get enough of those... no wait, we can't get
more than 99). Okay, now that we have Hell's Coin (TM) it's time to get back to
the start of the level... damn. I'll daresay that you don't want a bloody death,
so don't run straight off the side. Instead, head north, to the back of the
snowy ledge. Drop down onto the platform here. There's an extended broken bridge
here. Head to the edge of the broken bridge and you'll see a RED COIN (3).
I'm going to assume that I don't have to tell you to grab it. Grab it. Make your
way down the lower ramp on the right, and head all the way down. At the end,
turn around and drop down some ledges to reach the bottom of the slope. Yipee.
Run forward a little, past the mother penguin (who seems to have lost her baby
AGAIN... how careless). You should see another tree that has a RED COIN (4) at
the top. After getting that red coin, drop down and go left a little to see an
1867 ski lift. Really, this is the most old-fashioned thing I've ever seen. Take
the ski lift up to the top. Stay in the center of it and don't jump up into the
air. Otherwise, there's a chance that you might fall off.
Upon looking down, you'll notice that we have a little endless abyss that seems
to dislike us. We dislike it to, so don't fall in or you'll have to start the
red coin mission all over again. Okay, so take the lift up to the top where
you'll see a fifth RED COIN (5). Joyus joyium (Latin for nothing at all). From
where you are, jump up and you'll be on that half-plateau that slowly curves
upward. Go up, past the decapitated snowman (he plays a crucial role in the next
mission if you're wondering why here's there). You'll see a little adjustment in
the wall where two walls meet to make a slight corner. In that corner, there's a
RED COIN (6). Okay, we only have two more red coins to go in this level.
Okay, from where you are, turn around and start going back. You can't take the
ski lift, since it has moved back down. Instead, you'll have to cross the bridge
where the snowman are jumping up and down. Wait until they jump up, then red
under them. This works only when they're jumping TOWARDS you. Do this for the
two snowman and then continue down the path. At the end, turn around and drop
down some ledges. You're back where the mother penguin is. From where you are,
go right, past the bridge area. At the very, very edge of the level in a corner,
you'll see a RED COIN (7). Don't go charging at it full speed or you'll fall off
and to your bloody death (and we all know that bloody deaths have no place in
Mario games).
Use the tiptoe method that you've used before to slowly approach the coin. Once
you have it, turn around. In the bridge area, cross the first bridge and grab
the final RED COIN (8). BE CAREFUL WHEN DOING THIS! If you are running too fast,
you'll slip and fly right off the edge, causing you to collect the coins all
over again (although it isn't like it's very difficult to get the coins... it
may take three minutes tops). Anyway, you'll toured the whole level in getting
these coins. Head right, to the broken bridge. Stand on it at th edge and you'll
warp to the top of the mountain. Useful, aint it? RIGHT? Anyway, you're right in
front of the killer slope, so I'll describe how to get past it once more.
Don't warp down, but instead drop down slowly. You'll fall down the killer slope
of killer things. If you don't touch anything, you'll fly of the ledge and then
fly off THAT ledge and then fly to your bloddy death (bloody death in a Mario
game? This game should be rated Mature). Anyway, as soon as you get to the
bottom of the steep slope, jump up in the air. That should stop Mario from
flying off the ledge, off that ledge, etc., etc. Okay, once you've hit the
bototm, go to the north part of the ledge. Okay, if you look around the corner,
you should see another ledge. You have to jump around the tiny part of the wall
blocking you. If you mess up, you'll fall to the ledge below. If you are
successful, you can drop down to the platform with the star (it's to your
right).
If you landed on the ledge, you can still get to the star. Position the camera
so it's behind Mario and face the broken bridge. Charge forward on the broken
bridge and at the very end, do a long jump. If done correctly, you'll get to the
other broken bridge that leads to the platform with the star. If you can't do
either of those things, then return to the starting point of the mountain. Start
sliding down the hill. At the end of the first hill, jump up and turn right to
get onto the platform that you could reach by doing option number one. From
here, just drop down to the platform. Once you are on the platform, collect the
POWER STAR (4).
+====---------------------------------------------------------------------====+
| Snowman's Lost His Head W4S5 |
+====---------------------------------------------------------------------====+
You'll look back on this mission and shake your head with disgust. Now you shall
recite this chant with me: I CAN beat this mission, I CAN beat this mission, I
CAN beat this mission, NOTHING will stop me from beating this mission! If you do
that ten times a day for thirty days, you should be able to complete this
mission easily. First off, let me point out the mistake in the mission title.
Actually, the snowman has his head. He's lost his BODY. The body of the snowman
hasn't lost a head, it's just looking for one. Anyway, enough of that. It's time
to tell you how to get a star that can be most frustrating for beginners. Even
intermediate players might have a little trouble with this star.
Anyway, at the start, jump up onto the cottage and jump onto the upper ledge.
Hey, that penguin is lost AGAIN. Wow, the mother is pathetic. Anyway, I'm
getting off track here. You'll want to go left and you'll see a wooden board
with a giant snowball on top of it. Run up to the giant snowball which turns out
to be the body of a snowman. A body of a snowman that talks. Right. Now I've
seen everything. Anyway, the snowman wants you to find him a body. He'll then
begin to roll forward, down the slide. You have to stay ahead of it at all times
if you want this to work. Run forward, jump, and press B to do a dive. You can
go a little faster with a dive. Make sure you don't hit the corner near the
start.
Otherwise, you'll end up behind the snowman and the whole thing will be ruined
and it'll be ALL YOUR FAULT! Once you do start sliding, make SURE to stay ahead
of the snowman. If it passes you, it'll probably hit you. That slows you donw,
letting the snowman get even farther ahead of you. A good place to catch up to
it is when the slide does as U-turn to your left. If you hug the inside, you can
pass it. Near the bottom, slide as far as you can and when you start to slow
down, get up and run. Run behind the head of the snowman and wait there. The
snowman's body should come rolling by. If you stayed ahead of it (and are behind
the snowman), the body and the head will attach, making a huge, towering
snowman.
If you tried to cheat and just bypass the slide alltogether, the snowman will
not be able to find you and it will roll right past the head. You have to get to
the top of the mountain if you want to tackle the mission again. To do that,
continue forward. Okay, now you'll have to cross the bridge where the snowman
are jumping up and down. Wait until they jump up, then red under them. This
works only when they're jumping TOWARDS you. Do this for the two snowman and
then continue down the path. At the end, turn around and drop down some ledges.
You're back by the mother penguin. Head forward, up to the area with the
bridges. Cross sthem and get to the last one. Stand in the center to warp back
to the top of the level.
Make your way back to the snowman body from there. Once the snowman is whole,
the head will thank you by giving you a POWER STAR (5).
+====---------------------------------------------------------------------====+
| Wall Kicks Will Work W4S6 |
+====---------------------------------------------------------------------====+
Well, congratulations. You've reach the sixth star of Cool Cool Mountain, and
this star is arugably the hardest star you've had to get in the game so far...
sorta. Well, let's look at it this way: if you didn't have any help on getting
the star, you'd be so confused and frustrated that you'd rip out the chip in the
game and start using it as a frisbee. Even with the help of a guide, it still
takes a little skill to be able to do this. You need to know how to do the
famous wall kick move. Before we go, let's practice a little, okay? The wall
right in front of you is good. Run toward it and jump. Fly toward the wall. Part
two of this move comes when you connect with the actual wall you're doing the
move on.
Mario will make a little sound as he hits the wall. At that point, tilt the
control stick in the opposite direction (in this case, that's pointing it down)
and press A. You'll kick off the wall and fly a little higher in the opposite
direction. You'll be using this move a lot during the game, so get used to it
now. Okay, there are a bunch of different paths we can take to this, and a few
major paths. I'll list only the major ones. The first path is a gigantic
shortcut, but it's risky. If you don't want to do it, then skip the next couple
of paragraphs.
~~~~~~~~~~~~~~~~~~
1st (easiest) path
~~~~~~~~~~~~~~~~~~
Anyway, at the start, head left and go down the snowy slide. Head down the first
part, which is a fairly straight path. Collect the coins if you want, though the
coin star isn't until the next mission. Anyway, when you get to the end, you'll
have to take a U-turn arouond the slide. You should gain some speed while taking
this turn. You'll then slide down the second half of the slide, which is fairly
straight. As the slide ends, you'll start to slow down more and more until you
stop completley. Eventually, jump up and start running (do that when you know
you'll be able to run faster than you'll be able to slide). Run to the
previously decapitated snowman.
This guy now has a body of his own thanks to you. Anyway, from here, go right.
Drop off the ledge to find an enemy with a propellor on its head. These types of
enemies are VERY helpful to you, and you'll see why in a second. First, go right
once more for a little until you see a "?" block. Jump up and hit it to reveal a
1-Up. After grabbing the 1-Up, return to the floating enemy. Jump up and hit it
on the head. Mario will fly up in the air and start using his arms to slowly
float down. At youc an move around while doing this; this helps you get across
big gaps. Anyway, go over the ledge and start to float down. As you go down,
head left some. You should see a big area below the wall. That's your target.
Get to the far left of the wall and wait until you're all the way below it. If
you aren't, then you'll bounce off the wall and die. Okay, keep going and float
under the wall to land on a platform. You have to make a long jump here. Rush
forward, collecting the coins, and press Z+A to get across the gap (by the way,
the risk in this path is over now if you were wondering). We're at the wall kick
area. Reading the sign explains how to do a wall kick, but I already told you at
the beginning of the mission so DON'T LISTEN TO IT! Sheesh... Anyway, you should
notice a 2-D heart floating around. I haven't read Bijian's Bob-omb Battlefield
guide yet, so I don't know if he told you how to use these 2-D hearts.
I'll tell you now anyway. If you run through it, you'll recover any lost power.
The faster you run through, the more you'll spin the heart. Each time the heart
makes a complete circle, you'll recover one of your eight units of health. The
faster you run through, the more spings it'll make. The hearts never disappear,
so you can use them over and over. You'll soon find out why Nintendo decided to
place a heart here, of all places. Anyway, you should see a huge ledge above
you. There's seems to be no visible way to get up there. Your triple jump
doesn't work. So what does? Why, wall kicks will work! Run up to the right wall
and jump towards it. As soon as you hit it, press A and push the control stick
left.
Wala, you're on the top of the ledge that you couldn't reach before. Now run to
the left. While running on the ledge, do your triple jump. Time the triple jump
so Mario does his flips off the ledge. You'll reach the vertical part of the
wall (the first part is sloping, and you can't wall kick on that) so quickly do
another wall kick (using the same method) to get across. Now carefully make your
way acorss the icy bridge and grab the POWER STAR (6) on the other side.
~~~~~~~~~~~~~~~~~
2nd (normal) path
~~~~~~~~~~~~~~~~~
This path is the most fun. Why? Because you'll be taking the snowy slide, that's
why! So head up onto the cottage and jump down through the chimney. Rush forward
to begin the slide. At the start, you'll be going straight. Just make sure to
grab the blue coin as you head down. You'll reach your first turn of the slide.
Since the next star involves us getting all of the coins, I suggest trying to
get the coins by taking the turns so you know what to do. This slide is a littel
more difficult than the Princess Slide because the ice can cause you to fall
down. If you're REALLY lucky, you'll fall and land on a much lower portion of
the slide. When the slide evens out, get in the middle to collect a bunch of
coins.
Jump up and grab the coins in the air when the slide suddenly slopes downward.
There's a type of S-turn following that, so try to hug the corners then. You'll
see a white wall as you approach the next section. There's a row of coins shaped
diagoannly toward the wall. If you fall those, you'll go through and enter a
shortcut. Otherwise, you'll take another turn. Chances are you're going much
faster than you were before. You should know when to take the turns. You can
slow down now, since we probably weill when getting the 100-coin star. When you
reach another hill, head in the middle to collect a ****load of coins. After
that, just take some more corners and you'll get to an area that's guarded by
two walls.
Follow it in the middle to cross a bridge of ice cubes (collecting the fifteen
coins on the way) and you'll reach the end of the slide. When you do reach the
end, walk out through the door on your left. Outside, the star will appear, but
ignore it. Head up the ancient ski left. Halfway up, you'll pass a floating
island with a Pink Bob-omb. These Bob-ombs are similar to the ones you saw in
Bob-omb Battlefield (and the ones you found in both Whomp's Fortress and Jolly
Roger Bay). Talk this one to open up all of the cannons in the level. The
closest one is right below you. Get to the far left of this island (which isn't
very far, this island is about two feet in diameter) and run. At the very edge,
long jump.
You should have JUST enough speed to do a long jump. You'll be picked up by a
breeze and placed down in front of the cannon. If you don't want to do that, you
can always take the ski lift down, but I find it difficult to jump onto it while
it's moving. Anyway, once you're below, jump into the cannon. Directly across
from you is a ledge with a tree. Put your crosshair over the tree, then aim up,
so the corsshair is above the tree (focuesed on the roof). Fire and you should
grab onto the tree when you get across. Head forward, and then make your way
across the thin ledge avoiding/defeating the enemies. You have to make a long
jump here. Rush forward, collecting the coins, and press Z+A to get across the
gap.
We're at the wall kick area. Reading the sign explains how to do a wall kick,
but I already told you at the beginning of the mission so DON'T LISTEN TO IT!
Sheesh... Anyway, you should notice a 2-D heart floating around. I haven't read
Bijian's Bob-omb Battlefield guide yet, so I don't know if he told you how to
use these 2-D hearts. I'll tell you now anyway. If you run through it, you'll
recover any lost power. The faster you run through, the more you'll spin the
heart. Each time the heart makes a complete circle, you'll recover one of your
eight units of health. The faster you run through, the more spings it'll make.
The hearts never disappear, so you can use them over and over. You'll soon find
out why Nintendo decided to place a heart here, of all places.
Anyway, you should see a huge ledge above you. There's seems to be no visible
way to get up there. Your triple jump doesn't work. So what does? Why, wall
kicks will work! Run up to the right wall and jump towards it. As soon as you
hit it, press A and push the control stick left. Wala, you're on the top of the
ledge that you couldn't reach before. Now run to the left. While running on the
ledge, do your triple jump. Time the triple jump so Mario does his flips off the
ledge. You'll reach the vertical part of the wall (the first part is sloping,
and you can't wall kick on that) so quickly do another wall kick (using the same
method) to get across. Now carefully make your way acorss the icy bridge and
grab the POWER STAR (6) on the other side.
~~~~~~~~~~~~~~~~~~
3rd (hardest) path
~~~~~~~~~~~~~~~~~~
This isn't necissarily the "hardest" path (none of them are hard, really). It's
just the least fun. At the start, head left and go down the snowy slide. Head
down the first part, which is a fairly straight path. Collect the coins if you
want, though the coin star isn't until the next mission. Anyway, when you get to
the end, you'll have to take a U-turn arouond the slide. You should gain some
speed while taking this turn. You'll then slide down the second half of the
slide, which is fairly straight. As the slide ends, you'll start to slow down
more and more until you stop completley. Eventually, jump up and start running
(do that when you know you'll be able to run faster than you'll be able to
slide).
Run to the previously decapitated snowman (who now has a body of his own thanks
to you). From here, run to the bridge. Stop in front of it and turn right. Drop
down the ledges and you'll be at the top of the ski lift. Head onto it and
halfway down, jump to the tiny floating island with the Pink Bob-Omb. These Bob-
ombs are similar to the ones you saw in Bob-omb Battlefield (and the ones you
found in both Whomp's Fortress and Jolly Roger Bay). Talk this one to open up
all of the cannons in the level. The closest one is right below you. Get to the
far left of this island (which isn't very far, this island is about two feet in
diameter) and run. At the very edge, long jump.
You should have JUST enough speed to do a long jump. You'll be picked up by a
breeze and placed down in front of the cannon. If you don't want to do that, you
can always take the ski lift down, but I find it difficult to jump onto it while
it's moving. Anyway, once you're below, jump into the cannon. Directly across
from you is a ledge with a tree. Put your crosshair over the tree, then aim up,
so the corsshair is above the tree (focuesed on the roof). Fire and you should
grab onto the tree when you get across. Head forward, and then make your way
across the thin ledge avoiding/defeating the enemies. You have to make a long
jump here. Rush forward, collecting the coins, and press Z+A to get across the
gap.
We're at the wall kick area. Reading the sign explains how to do a wall kick,
but I already told you at the beginning of the mission so DON'T LISTEN TO IT!
Sheesh... Anyway, you should notice a 2-D heart floating around. I haven't read
Bijian's Bob-omb Battlefield guide yet, so I don't know if he told you how to
use these 2-D hearts. I'll tell you now anyway. If you run through it, you'll
recover any lost power. The faster you run through, the more you'll spin the
heart. Each time the heart makes a complete circle, you'll recover one of your
eight units of health. The faster you run through, the more spings it'll make.
The hearts never disappear, so you can use them over and over. You'll soon find
out why Nintendo decided to place a heart here, of all places.
Anyway, you should see a huge ledge above you. There's seems to be no visible
way to get up there. Your triple jump doesn't work. So what does? Why, wall
kicks will work! Run up to the right wall and jump towards it. As soon as you
hit it, press A and push the control stick left. Wala, you're on the top of the
ledge that you couldn't reach before. Now run to the left. While running on the
ledge, do your triple jump. Time the triple jump so Mario does his flips off the
ledge. You'll reach the vertical part of the wall (the first part is sloping,
and you can't wall kick on that) so quickly do another wall kick (using the same
method) to get across. Now carefully make your way acorss the icy bridge and
grab the POWER STAR (6) on the other side.
+====---------------------------------------------------------------------====+
| 100 Golden Coins W4S7 |
+====---------------------------------------------------------------------====+
The final mission of Cool Cool Mountain is upon us. For the fourth time, you'll
be getting the 100 coins star. Ready to get it? Choose the first missle, Slip
Slidin' Away. I haven't decided which 100 Coin Star is easier: Whomp's Fortress
or Cool Cool Mountain. Probably Cool Cool Mountain's, because you can get eighty
coins at one point and then gather the other twenty soon after. Word. Anyway,
let's start. At the beginning, jump up the tree and grab the RED COIN (2). Now
jump onto the cottage. Collect the COINS (7) hovering above the chimney and then
drop down through. Okay, you're going to have to be a bit more careful on the
slide this time. Why? Because we want to get at least seventy-three coins on it,
which shouldn't be TOO difficult.
At the start, you'll be going straight. As you slide down, grab the BLUE COIN
(13) and another COIN (14). It's VERY hard to get the second coin, so we're
pretending that you didn't. Make sure to collect the COIN (15) as you turn. When
the course evens out, stick to the middle. Collect all the COINS (20) on the
ground and then instantly jump up and collect the COINS (23) that are above you.
There's actually four coins in the air, but you'll probably miss one if you got
all the coins on the ground. When you land, you'll be at the S-turn part. On the
first part of the turn, get the two COINS (25) that lie. Remember to get the
second set of COINS (27) afterwords. As the slide turns, collect all the
individual COINS (29).
You'll be at the point where the diagonal coin path leads to the shortcut. This
can be a little tricky. You want all the coins in the line, but you DON'T want
to enter the shortcut. Grab the first four COINS (32) then IMMIDIATELY turn left
to avoid going through the shortcut. The reason we skipped the last coin was
because there's a good chance you would've gone through the shortcut if you got
it. Once down the path, head through the next few turns, getting the COINS (38).
When the path evens out, get into the middle. Collect the twenty COINS (58) on
this path. Now you have to get the individual COINS (65) spread throughout the
different parts of the turns. Position yourself in the middle when you get to
the area with both walls.
Grab all the COINS (80) that are found on the ice bridge. Once you have those,
head out through the door. The star will appear but you need to ignore it. Turn
right until you reach the bridge area. Head down the first bridge (ignore the
red coin) and then turn to the second bridge. Warp to the top of the level. From
here, go left until you start going down the snow slide. Make the first turn and
get the five COINS (85). Continue down the path and get all the COINS (90). Take
the next few turns and get some more COINS (95). After taking the U-turn, grab
the final five COINS (100). The POWER STAR (7) finally appears, so grab it.
Okay, we're totally done with Cool Cool Mountain. I think it's nm14's turn
now...
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%%Bowser in the Dark World%%%%%| BOWSER1 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Castle |
+====---------------------------------------------------------------------====+
Ok, it is the time that you have all been waiting for. Now that you have NO MORE
levels to go to, you are going to have to head to the only door that you can go
to, the Bowser in the Dark World door. So, head upstairs from Cool, Cool
Mountain, and then over towards the stairs. Continue up the stairs and then go
right towards the large door with the large star. Then, go towards the princess
peach picture, and suddenly it changes to a Bowser picture. This is not what
you expected, I am sure, but this is what you are going to get. Head up and
the floor will suddenly fall. Welcome to Bowswer in the Dark World...
+====---------------------------------------------------------------------====+
| Bowser in the Dark World |
+====---------------------------------------------------------------------====+
There are two paths that you are going to have a choice of going, and both of
them lead you to Bowser. One, however, is a shorter path simply because you are
not collecting the Red Coins. The other path, though, is going to be explained
with the collection of Red Coins. So, we will begin with the strategy where you
are just trying to get to Bowser without collecting the Red Coins. If you do,
however want to collect the Red Coins, you can skip this part, and head to the
Red Coin strategy. Now, here we go.
+====---------------------------------------------------------------------====+
| Without Red Coins (FAST) BOWS1-1|
+====---------------------------------------------------------------------====+
Alright, continue down the path to get to a gap. Jump onto the wooden structure
and then over to the otherside. You can simply jump over using a double or
triple jump, or a long jump if you want to, but it is all up to you. Wait for
the flame shooter to stop, which it does periodically, and then head to the
other side of it. Head into the moving platforms, and then jump to the other
side of the gap. Now, head down the small incline, and over to the flame shooter
ahead. Again, wait for it to stop periodically, and then cross its path. Now,
jump over to the next ledge.
Here, you are going to need to jump onto the circling ledges. Jump onto one of
the platforms, and then over to the otherside where three Goombas will meet
you. Take them out and grab the free life from the small box. Then, head
towards the spiral bridge with some crystals. Rotating around the crystals are
some electricuting balls. Just avoid all of them, and make a U Turn around the
zig zag bridge. There is a bridge ahead, with a Yellow platform that goes from
side to side. You are to time your jump so that you can jump onto the yellow
platform, and then quickly to the middle, which does not move at all. Then, jump
to the other side of the bridge, onto the yellow platform, and then over to the
next area.
Alright, now head onto the platforms, and wait for the platforms to line up with
each other. Once they line up, jump to the next platform. Then, wait for the
third platform to line up with the second, and jump to it. Finally, head to the
next platform where you will find a Goomba. Take it out by punching it off of
the cliff. Then, head to the right to find some boards that are much like
see-saws. Basically, whatever side you are on, the board will end up tipping
that way. So, wait for the board to get high on the opposite side, and then
quickly jump over to the board that is straight ahead. Do the same for the next
couple boards, and then make your way to the solid ground on the right. Now,
head up the stairs by pressing the switch, and quickly get to the top. Then,
head through the pipe at the top to meet up with the first Bowser.
~~~~~~~~~~~~~~~~~~
-BOWSER BATTLE #1-
~~~~~~~~~~~~~~~~~~
Alright, this bowser battle is not going to be hard, so do not panic. Bowser
will, as you probably expected, taunt you in the beginning of the right. Just
ignore it, and get ready for battle. Now, there are two major attacks from
Bowser. First of all, he can do a stomp when you are nearby. This is the most
threatning and most powerful attack that Bowser has. Basically, you are going to
want to try to stick behind him at all costs. This will prevent most of those
attacks from hurting you. The second attack that Bowser has in store for you is
the famous fire breath attack. If you are in a distance from Bowser, he will
most likely use this, but the good thing about it, is that it creates coins that
you can use to replenish any lost health. Ok, now that you know about the
attacks, you must learn how to attack Bowser.
First of all, you are going to want to get behind him. Our ultimate goal is to
grab Bowser's tail and then throw him at one of the large spiked balls that are
placed around the peripheral of the arena. So, try to circle Bowser as close to
his body as you possibly can, and then get to where his tail is. Then, press B
to punch his tail, and then grab it. Then, circle your control stick to spin
him around, and the faster you spin it, the farther Bowser will fly. Just spin
it slowly and throw him in pieces, bit by bit, towards the spiked target. Just
keep grabbing his tail, and once you get really close, throw his body into the
spike to hurt him. Now, Bowser will fall in defeat, and vanish, again, taunting
you. Don't worry, he leaves a Key to the Basement Floor! You can use this to
access some of the harder levels in the basement.
+====---------------------------------------------------------------------====+
| With the Red Coins BOWS1-2|
+====---------------------------------------------------------------------====+
Alright, continue down the path to get to a gap. Jump onto the wooden structure
and then over to the otherside. You can simply jump over using a double or
triple jump, or a long jump if you want to, but it is all up to you. Wait for
the flame shooter to stop, which it does periodically, and then step on the
switch ahead. This causes a block to appear directly to where the flames are
pointing. Grab RED COIN (1), and then head out of the flame's path. Then, wait
for the flame to stop again, and then run back to the beginning of the level.
There is a wooden block here that leads to RED COIN (2). Grab it and then head
forward passed the flame shooter. It is possible to do this all in one button
switch, but you are better off shooting this with two to be sure you will make
both of them. It is up to you, whether you have time or not.
Head into the moving platforms, and then jump to the other side of the gap. Now,
head down the small incline, and over to the flame shooter ahead. Again, wait
for it to stop periodically, and then cross its path. Now, jump over to the next
ledge. Here, you are going to need to jump onto the circling ledges. Jump onto
one of the platforms, and then over to the otherside where three Goombas will
meet you. Take them out and grab the free life from the small box. Then, head
towards the spiral bridge with some crystals. Rotating around the crystals are
some electricuting balls. Just avoid all of them, and make a U Turn around the
zig zag bridge. Near one of the crystals is RED COIN (3). Grab it and move
towards the bridge.
Alright, wait for the Yellow Platform to come towards you, and then jump to it.
Then, jump on top of the solid structure that does not move at all. There is
a red coin right below you to the right, so time it so that when the Yellow
Platform arrives on the right side, you can grab RED COIN (4), and then hop back
to the solid area. Then, ride the yellow platform all the way to the other side
of the area. Alright, now head onto the platforms, and wait for the platforms to
line up with each other. Once they line up, jump to the next platform. Now, grab
RED COIN (5) on this platform and wait a bit. Then, wait for the third platform
to line up with the second, and jump to it. Finally, head to the next platform
where you will find a Goomba.
Now, head to the left carefully so that you do not fall, and then grab the RED
COIN (6) that is circling around on the spinnig platform. You can grab any other
items that are of any use here, and then you can head back. Go towards the
bridges that go up and down. Then, wait for the side to fall down and quickly
head to the other side of the bridge and jump to the next. Do the same for the
next one, and then jump to the platform above. Do a long jump, after turning
your camera to the opposite direction, to the next platform. Then, grab the
free life here. Finally, do a long jump to the last platform to grab RED COIN
(7). Now, head back down to the bottom and grab RED COIN (8) on the ledge near
the back. Now, head for the Power Star near the green pipe ahead, but climbing
the stairs in the time limit after pressing the button. Then, grab the POWER
STAR (1)! Now, head into the pipe to face Bowser.
~~~~~~~~~~~~~~~~~~
-BOWSER BATTLE #1-
~~~~~~~~~~~~~~~~~~
Alright, this bowser battle is not going to be hard, so do not panic. Bowser
will, as you probably expected, taunt you in the beginning of the fight. Just
ignore it, and get ready for battle. Now, there are two major attacks from
Bowser. First of all, he can do a stomp when you are nearby. This is the most
threatning and most powerful attack that Bowser has. Basically, you are going to
want to try to stick behind him at all costs. This will prevent most of those
attacks from hurting you. The second attack that Bowser has in store for you is
the famous fire breath attack. If you are in a distance from Bowser, he will
most likely use this, but the good thing about it, is that it creates coins that
you can use to replenish any lost health. Ok, now that you know about the
attacks, you must learn how to attack Bowser.
First of all, you are going to want to get behind him. Our ultimate goal is to
grab Bowser's tail and then throw him at one of the large spiked balls that are
placed around the peripheral of the arena. So, try to circle Bowser as close to
his body as you possibly can, and then get to where his tail is. Then, press B
to punch his tail, and then grab it. Then, circle your control stick to spin
him around, and the faster you spin it, the farther Bowser will fly. Just spin
it slowly and throw him in pieces, bit by bit, towards the spiked target. Just
keep grabbing his tail, and once you get really close, throw his body into the
spike to hurt him. Now, Bowser will fall in defeat, and vanish, again, taunting
you. Don't worry, he leaves a Key to the Basement Floor! You can use this to
access some of the harder levels in the basement.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%%Getting the Vanish Cap%%%%%| VANISH |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Getting to the Vanish Cap VANISH1|
+====---------------------------------------------------------------------====+
Hey, me frog here once again. It's my turn to torture you with complicated
information. So let's start the torture, er... I mean the guide. From Bowser in
the Dark World, you'll want to head outside. If you try to insert your key, it
won't fit. The text box hints that it might be for the basement... Drop down
below the grande staircase. ON either side, there are regular wooded doors. Head
through either one, they'll both take you ot the same hallway. In this next big
hallway, you'll notice a giant Boo. But we aren't going to follow it just yet,
so turn around and head down the set of stairs that are here. Another giant
keyhole is here... interesting. Mario the midget has to jump up to turn the key.
Heh. Anyway, inside here is the giant basement area. If you've followed this
walkthrough since the beginning (which I doubt) you should have over thirty
stars. So you could face the next Bowser right now if you wanted to. But we're
not going to do that just yet, since we have a whole lot of worlds (four I
think) to go before we should actually fight Bowser again. Besides, I think he
needs a breather after getting his ass whooped by you. Wouldn't you agree?
Anyway, you should go through the passageway on your right. Follow it and head
through the door at the end. You're now in the REAL part of the basement.
There's burning torches in here, full of both red and blue fire. Let me take the
time to explain that fire.
If you touch a red flame, you'll burn and lose two hit points. Mario
automatically runs when he is touched by flame, so you'll have to control
yourself if you don't want to veer off course. Fire can be put out by water
(duh), even the smallest ponds. If you jump into the water as you're being
burned, you may not lose two hit points. Blue fire is even worse, taking away
four hit points. It's one of the most damaging things in the whole game. You'll
want to avoid the blue torches at all costs because they can get rid of you
easily. Again, water can put out the blue flame and you'll lose control when
you're on fire with the blue. Okay, so with that in mind, take the right path
(the left leads to a dead end).
Follow this path and you'll see a pumpkin painting ahead. This isn't the level
we want, so don't jump in. You should see a bunny in the water. Approach it and
it'll start to run. You have to chase it around the basement now. It's pretty
fast, and then only way to can actually catch it is if you jump and dive
forward. Rush toward it and do regular dives as it tries to escape. When you
finally catch it, it'll explain that it's very late for a date. You'll get a
POWER STAR from it in exchange for letting it go. You'll notice that the bunny
doesn't move at all now. I thought it was late for a date? AHA! IT'S A LIAR!
ATTACK! Anyway, now that you have that star, return to the little pond where you
first saw the bunny.
Turn right and you'll find yourself facing a starless door. Go right once more
and head to the blue flame. Head left now to find another wooden door. Head
through to be in a big pool of water. Jump into the water and swim through. Head
through the little tunnel and pop out on the other side. Here, Ground Pound the
two pillars to make all of the water drain out of the moat. Head out of the
metal door to be outside the castle. Go left for a while, under the bridge, and
drop through the hole.
+====---------------------------------------------------------------------====+
| Vanish Cap Under the Moat VANISH2|
+====---------------------------------------------------------------------====+
Welcome to the Vanishing Cap Switch Course. Here, you can do two things: collect
another secret star from the castle and get the vanishing cap activated. At the
start, slide down the hill (make sure you're sliding down the part near you) and
you'll land on a ledge sticking out. This ledge has a RED COIN (1). After
grabbing the coin, look right to find another ledge below you. Jump to it and
collect another RED COIN (2; you'll lose health by jumping but the red coins
instantly regenrate your health). Look to your right once more. On the far end,
there's a ledge with a "?" block. Jump to it and hit the "?" block. This will
reveal a 1-Up Mushroom. After grabbing it, look left. What do you know, another
ledge.
Jump to this one (by now, your vanishing time should have run out) and collect
the 1-Up Mushroom sitting on it. Now approach the edge of the ledge and look
down (using the over-the-shoulder view). You should see another ledge right
below you. Drop down and get the RED COIN (3) that rests there. Now look to your
left to find a ledge right next to you. Jump to this one and grab the RED COIN
(4). Now use a triple jump to reach the previous ledge. Straight ahead is
another ledge. Jump to it and collect the 1-Up Mushroom. Three 1-Up Mushrooms in
less than a minute... pretty good. Anyway, those are all the ledges on this huge
slope. Drop down to the bottom, where some little black balls spit out flame.
It's always orange flame, but you should avoid it nonetheless. Go right, down
the path, and head north at the end. Collect all the coins to make up for any
lost damage (and make sure to avoid the fire-spitting balls while doing so).
Jump to the board and have it tilt upward. Run up to it and jump to the next
ledge. Avoid the electric and fire-spitting balls as you jump to the next ledge.
If you need to recover any health, bust the "?" block open to reveal some coins.
Now jump to the rotating platforms. Wait until it takes you to the tilting
wooden board, then jump. The board will tilt upward. Head up and get the RED
COIN (5) on one side. The board will now tilt the other way. Go back and collect
the next RED COIN (6).
Now jump to the next rotating platform. When this gets to the top, jump so that
you don't tip over. Land on it and jump to the next rotating platform. As it
rises, jump to the third rotating platform, getting the RED COIN (7) on the way.
Next, wait until this rotating platform rises and then jump to the Vanishing Cap
Switch. Now all Vanish Caps are solid. The Vanish Cap allows you to talk through
walls and enemies, making you totally invisible. It's very useful for certain
puzzles. Anyway, grab the final RED COIN (8) in front of the switch. You'll find
the path to the star is blocked by an evil rope wall. Not to worry! Use the
Vanishing Cap and pick up the hat. Now run through the wall to the other side.
Collect the POWER STAR here.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Big Boo's Haunt %%%%%| WORLD5 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Go On a Ghost Hunt W5S1 |
+====---------------------------------------------------------------------====+
Welcome to Mario's Mansion, er... Big Boo's Haunt. They should've made Luigi's
Mansion take place inside this level. Or maybe they shouldn't have. Maybe I
should shut up now. Anyway, this area is full of Boos, Boos, Boos, and did I
mention dorky spiders? Anyway, you start the level facing the haunted mansion of
terror. Run forward and you might see a shadow moving above you. It's a giaint
boss Boo which we'll face during a later mission. For now, read the signs for
some advice on exterminating Boos. The Boos are apparentaly shy so if you spot
them, they'll vanish instantly. However, if you turn your back to a Boo, it'll
reappear and try to scare you. The only way to get rid of a Boo is to sneak up
on it yourself.
I'll explain that a little more later. For now, enter the haunted mansion. Oh
yes, let me say this right now: the Vanishing Cap plays a HUGE role in this
level, which is why I had you get it so early. You'll need it for a lot of the
missions. Okay, when there's a huge house full of ghosts and E. Gadd is on
vacation and the Ghostbusters are protected by copyright and trademark then who
you gonna call? Mario! No wait, Mario is protected by copyright as well... damn.
Oh well, we'll call him anyway. You have to destroy five Boos (I can't mention
kill a lot in this level because, well, the Boos are already dead) in order to
complete this mission. The mansion has many floors, but at the moment we can
only access the first floor.
Head through the door on your left the moment you enter the room. Here, there's
a nice piano. Let's go and play some music. Head over to it and... uh,
nevermind, I think the piano's in a bad mood at the moment 0_0. Anyway, head
through the second door that's in this room. Here, you'll find a big blue Boo
poster, as well some flying chairs and a Vanishing Cap. Avoid the flying chairs
as you grab the Vanishing Cap. Use it and head through the Boo poster. There are
two Boos on the other side. Boos can befooled by the vanishing cap, so you can
head in front of them and take them out easily as long as you have the cap on.
Punch each Boo in the back and they'll tell you that ghosts don't die... but we
just defeated them.
Anyway, each Boo drops a lovely blue coin so get them both and then return back
to the previous room. Head through the door in the northernmost part (watch out
for the flying books though). Go through the door closest to you located in the
back wall. There's a Boo and an eyeball here. The eyballs are known as Mr. Is.
The Mr. I enemies shoot out... stuff at you. Run around them in many circles and
they'll get so dizzy, they'll shrink into a blue coin. After defeating the Mr.
I, defeat the Boo (since you don't have the Vanishing Cap with you, you have to
sneak up on it). Three Boos down, only two more Boos to go before we're done.
Now head back to the main room. Head to the right and enter the door that's
there.
Go right and south to find a bridge. Quickly cross it, taking care not to fall
off. In a Whomp's Fortress extrravaganza (is that how you spell it?), the bridge
starts to collapse. Once you're on the other side, the bridge qill automatically
reappear. Hey, it's a haunted mansion, they can do whatever they want with it.
Anyway, a fourth Boo rests here so take it out. Now head through the door. Here,
go forward and sidestep against the wall to get to the Boo. It'll moan that the
Big Boo is coming. Oh noes... Anyway, sidestep against the next part of the wall
and head through the door. HOLY CRAP! It IS a Big Boo. This guy is incredibly
easy though, so don't worry. He runs around the "arena" doing absolutely
nothing.
If you hit him, you get hurt. That was an obvious statement. Really, all you
have to do is head around to the back of him and punch him. This sends Big Boo
flying, but he recovers. He moves a little faster now, but not THAT fast. Just
do one more hit on him. Now he'll move even more fast. You have to be quick in
getting around to the back and punching him, which "kills" Big Boo. After that
happens, a power star will appear on the second floor. But wait, how do we get
to the second floor? The grate on the floor will rise to reveal a huge staircase
up. This staircase is in all of the missions (except for the first one). Use it
to get to the second floor where your POWER STAR (1) awaits.
+====---------------------------------------------------------------------====+
| Ride Big Boo's Merry-Go-Round W5S2 |
+====---------------------------------------------------------------------====+
Who knew that a merry-go-round rested in this creepy place? I don't want to go.
It sounds freaky. Guess what? It is. Anyway, you start the level facing the
haunted mansion of terror. Run forward and you might see a shadow moving above
you. It's a giaint boss Boo which we'll face during a later mission. For now,
read the signs for some advice on exterminating Boos. The Boos are apparentaly
shy so if you spot them, they'll vanish instantly. However, if you turn your
back to a Boo, it'll reappear and try to scare you. The only way to get rid of a
Boo is to sneak up on it yourself. Now actually enter the haunted mansion.
Inside, the giant set of stairs remains. But we don't need to be near those
giant set of stairs just yet.
Head through the door to the right of the staircase. You're back in this room.
Head right, then south. There's a bridge here. If you run across, it'll quickly
collapse into the floor. What we want to do is have it collapse on us (what, you
stupid frog? Can't you see it's black down there? We'll die!). Shut up, I know
what I'm doing. As you drop down, you'll land in some water. This will prevent
the mass damage that you would've suffered. Anyway, in addition to the already-
creepy theme music, we get an added bonus: creepy merry-go-round music. No,
wait, ALL merry-go-round music is creepy (seriously, I hate that music). This is
just more creepy because it's in a haunted mansion full of ghosts. Head out of
the water that's here.
You should've landed in front of a door. If not, then walk around the area until
you find one. There are two doors that both lead to the same place. What is that
place, you ask? Can you take a wild guess? Head through one of the doors and
you're at the foot of Big Boo's not-so-merry-go-round. Gulp. Head onto the
merry-go-round. There are many Boo posters on the wall. One of them spits out
red fire, so you'll want to avoid that area at all costs. Let me note that the
merry-go-round also moves in a circle during this whole time. That should've
been obvious but hey, you never know when there could be a person who DOESN'T
realize that the merry-go-round is moving. Anyway, two Boos are flying around
here.
You'll want to take care of them both the same way that you took care of them in
the "Go on a Ghost Hunt" mission. Once they're both gone, two more Boos emerge.
Take them out and two more Boos come out. Once they're gone, Big Boo comes out.
Apparently, he's a little pissed that you whooped his ass two minutes ago so
he's gonna try and get revenge by making you one of his Boos. He runs around the
"arena" doing absolutely nothing. If you hit him, you get hurt. That was an
obvious statement. Really, all you have to do is head around to the back of him
and punch him. This sends Big Boo flying, but he recovers. He moves a little
faster now, but not THAT fast. Just do one more hit on him. Now he'll move even
more fast.
You have to be quick in getting around to the back and punching him, which
"kills" Big Boo. The difficulty is taken up a notch because you're on a moving
merry-go-round with a fire-spitting poster. But it should be easy all the same.
Once Big Boo is "killed" for the second time, his star will appear. Grab the
POWER STAR (2) and get outta this place.
+====---------------------------------------------------------------------====+
| Secret of the Haunted Books W5S3 |
+====---------------------------------------------------------------------====+
This mission reminds me of the opening scene to Ghostbusters. I don't know why,
maybe because they both take place in narrow corridors stacked with books. Or
maybe it's because they both have ghosts. Or maybe both. Yeah, I'll say both.
Okay, enough about that. Anyway, you start the level facing the haunted mansion
of terror. Run forward and you might see a shadow moving above you. It's a
giaint boss Boo which we'll face during a later mission. For now, read the signs
for some advice on exterminating Boos. The Boos are apparentaly shy so if you
spot them, they'll vanish instantly. However, if you turn your back to a Boo,
it'll reappear and try to scare you. The only way to get rid of a Boo is to
sneak up on it yourself.
Now actually enter the haunted mansion. It's time to take those giant steps that
we revealed in the first mission! Jump up the three brick steps and get to the
top. This is the second floor. Wow, I really didn't have to say that did I?
Okay, where was I... oh yes, you're on the second floor. Head through the second
door on the left. You're now in that narrow corridor with all the books. Hey, do
you think there's any... uh... forget it. Anyway, if you were to suddenly run
down this corridor, you'd be bombarded with flying books of terror. Yeah, that's
them. What you want to do is hold the control stick down about halfway so Mario
is walking. All the books will fly at you, but they'll all miss you.
(Mario will end up in between two books that are very close to each other at one
point.) Turn left and then go south. There are three books sticking out of the
shelf. Oooooh, a secret code to reveal a secret passageway to get a not-so-
secret star! I love this kind of crap! If you hit the books in the incorrect
order, a flying book will come out and hit you. Those flying books are
dodgeable, but it's hard to dodge them. I just suggest putting in the correct
code. Jump on the books in this order: top, low, middle. Or center, right, left.
Whichever one makes sense to you. The bookshelf will slowly roll aside,
revealing a secret door. Jump up the ledges and head on through the door in
front of you.
Hey look! A POWER STAR (3)! Certainly the easiest power star we've gotten in a
while, eh? Grab it and head out.
+====---------------------------------------------------------------------====+
| Seek the 8 Red Coins W5S4 |
+====---------------------------------------------------------------------====+
WHAT HAVE THEY DONE? It's another mission name that tells you exactly what to
do. I hate these... why can't we get something like, "Red Coins of the Haunted
Mansion" or something else similar. No, we have to get "Seek the 8 Red Coins."
What kind of crap mission name is that? How much did they pay these guys? Oh
well, enough of my ranting, it's time to seek the damn coins. Anyway, as usual,
you start the level facing the haunted mansion of terror. Run forward and you
might see a shadow moving above you. It's a giaint boss Boo which we'll face
during a later mission. For now, read the signs for some advice on exterminating
Boos. The Boos are apparentaly shy so if you spot them, they'll vanish
instantly.
However, if you turn your back to a Boo, it'll reappear and try to scare you.
The only way to get rid of a Boo is to sneak up on it yourself. Now actually
enter the haunted mansion. Inside, head into the first room on your left. Hey
look, it's that piano dude thing. It's still in a bad mood I guess, so let's now
play some music. But we DO need to get the RED COIN (1) behind the killer piano.
Have the piano chomp its way towards a different corner or something, leaving
the coin completely open to attack, er... retreival. After getting it, head
through the door that we didn't go through. You're in uh... that one room.
ANyway, grab the Vanishing Cap to protect you from the evil chairs and books.
Look on top of the shelves.
On top of each shelf, there's a RED COIN (2 and 3). I'll describe how to get to
the bookshelf using a move that I unforunately don't know the name of (pity,
since it's one of my favorite moves). Run in one direction, and switch to the
other direction suddenly. Mario will slide just before he changes directions. As
he slides, press A to do a sideways somersault. Yeah, that's what I'll call this
move: the sideways somersault. Anyway, use this move to get the two red coins on
top of each shelf. It's better if you're invisible, because then the books won't
hurt you. Anyway, once you have the two coins, you're done with this room. If
you need energy, you can get somem blue coins. As solid (not invisible) Mario,
stand with your back to the Boo poster.
The two Boos will slowly float out, and you can "kill" them for their coins.
Once you've done whatever else you want to do in this room, head back out
through the door in the back. Back in the main section, you'll want to head
through the door to the right of the gigantic steps leading up to the second
floor. Hey, you're back at that one room with the bridge. Go left and south and
then cross the bridge, making sure you don't fall as it collapses. Don't
hesitate, because this bridge collapses pretty fast if you know what I mean.
Anyway, on the other side, kill the Boo if you wish (or if you need coins for
energy). Then head through the door to get to another room. Here, head forward
and sidestep along the wall.
Grab the RED COIN (4) that's waiting for you on the other side. Now kill the Boo
so it doesn't knock you off as you sidestep along the rest of the wall. Head
through the door at the end. It's time to go up those huge metal steps to get to
the upper floor of the mansion. So uh... climb the steps! Yeah! Adventure!
Anyway, head through the door on the left side of the room (the first door this
time). You're on top of a monkey bar-type ceiling. Head forward and jump over
the gap (or you can carefully maneuver around the edges) to the RED COIN (5).
Now jump the gap once more and head out of the door. Back in the main part of
the mansion, go right. Enter the first door you see on your right. You're face-
to-face with a Mr. I.
Run around it a couple of times and it'll surrender its blue coin. Now head into
the main part of this room. This room is filled with coffins. As you run to the
back, some of the coffins will rise up. When they do, quickly check behind them
to see if anything is there. One of the coffins, the first one on the right,
holds a RED COIN (6). Continue to search the coffins. You'll find that the
second one on the left also has a RED COIN (7). Hooray, only one more coin to
go. Exit this room and then enter the second room on the right. Go around the
bookshelf (avoiding those damn man-eating books of course) and then you'll find
a RED COIN (8) across from you. But be careful, since part of the floor is a
trapdoor.
If you walk on it, it'll start to tilt. Don't let it tilt all the way in one
direction or it'll have you fall all the way down to the merry-go-round. Not
good. Not good at all. After grabbing the coin, head back out to the second
floor. Go left all the way and then south some to find the POWER STAR (4).
Yahoo! (Imitation of Mario as he jumps out of water.)
+====---------------------------------------------------------------------====+
| Big Boo's Balcony W5S5 |
+====---------------------------------------------------------------------====+
For the past four stars, you've been haunted by a shadow every time you
approached the mansion door. Now it's time to get rid of that damn shadow. You
start the level facing the haunted mansion of terror. Run forward and tell the
shadow above you to kiss their ass goodbye (in about five minutes). It's Big
Boo, and he wants revenge AGAIN. We can't do anything until we get up there
though. For now, read the signs for some advice on exterminating Boos. The Boos
are apparentaly shy so if you spot them, they'll vanish instantly. However, if
you turn your back to a Boo, it'll reappear and try to scare you. The only way
to get rid of a Boo is to sneak up on it yourself. Now actually enter the
haunted mansion.
You're inside the mansion, great job. Now I want to try a more fun method of
getting up to the second floor. Head to the left of the gigantic staircase and
face the front wall. Do a triple jump toward it. Time it so you hit the wall at
the peak of your triple jump. Now do a wall kick to your left and you're up on
the balcony *scattered applause*. Okay you show-off bastard, it's time to get to
work. Go through the far right door. This is the room where we got the eighth
red coin. But we ain't getting any red coins at the moment. We're not even going
to the second part of the room. Jump onto the wooden stage in the corner. You
should see a stone pillar attatched to the corner. Now this can be a little
tricky to describe, so bear with me please.
Standing on the stage go into the over-the-shoulder viewa nd look up. Hey, a
hidden balcony! So we have to get up there somehow... wall kicks will suffice.
Runn towards the pillar and do a sideways somersault jump. When you hit the
pilllar, wall kick to the balcony. Up here, head through the door. The blue coin
switch activates four blue coins, but we don't need them now. So go right, up
the stairs and through the door. Hey look, it's Big Boo... again! Okay, the
difficulty of this battle doubles (compared to the previous Big Boo battles) or
maybe even triples due to the fact that you're on a balcony with a diameter of
about six feet and an area of about 27 feet or so. That's not that much although
it may sound like it.
The Big Boo takes up about half the balcony the whole time, leaving you VERY
little room to maneuver. You have to get behind the Big Boo to punch it as
usual, but chasing it in a circle is harder because you'll always have to get
close to the balcony. Damn, we are NOT in a good situation now, aren't we? Stay
near the back at all times (without trying to get thorugh the door) and then
quickly rush around and punch Big Boo in the back. He gets faster each time you
bunch him, so the battle becomes increasingly difficult. Again, stay near the
back and when he's near you, quickly run around and strike. Do this once more
and Big Boo will surrender his final star. This star is almost as diffuclt to
retrieve as the boss battle was to fight.
Look to your right to find a rooftop. On the very top, there is a very thin area
to stand on. Long jump to the rooftop and climb to the thin platform. It's hard
to get to, because you might go too far and slip and fall to the front of the
mansion (you'll be surprised at how many times that will happen to you). From
there, you have to long jump to the bigger rooftop near the back. There's a
second thin area that you can walk on. If you can get on top of this, then
you've either had many tries or you've been extremely lucky. Now carefully inch
across to your left. When you get to the wooden ledge, drop down and hit the "?"
block for a 1-Up Mushroom. Now grab the POWER STAR (5). Whew, glad that's over
with!
+====---------------------------------------------------------------------====+
| Eye to Eye in the Secret Room W5S6 |
+====---------------------------------------------------------------------====+
Meh, this is probably the best name for a mission in Big Boo's Haunt, and one of
the best I've seen so far (Find the 8 Red Coins... honestly). Okay, sorry, I'm
really pesky about those damn mission names, I have no idea why. Just don't hurt
me, okay? You start the level facing the haunted mansion of terror. What. The.
Hell. The damn shadow returns, which means that Big Boo is "alive" and kicking.
Sorta. Ignore him. For now, read the signs for some advice on exterminating
Boos. The Boos are apparentaly shy so if you spot them, they'll vanish
instantly. However, if you turn your back to a Boo, it'll reappear and try to
scare you. The only way to get rid of a Boo is to sneak up on it yourself.
Now actually enter the haunted mansion. Let's do that really fun method of
getting up to the second floor. Head to the left of the gigantic staircase and
face the front wall. Do a triple jump toward it. Time it so you hit the wall at
the peak of your triple jump. Now do a wall kick to your left and you're up on
the balcony *scattered applause*. Okay you show-off bastard, it's time to get to
work. Go through the far right door. This is the room where we got the eighth
red coin. But we ain't getting any red coins at the moment. However, we still
need to head to the second side of the room. Go over here and then through the
door. You're out on a balcony. Grab the Vanishing Cap and quickly head to the
previous room.
Jump onto the wooden stage in the corner. You should see a stone pillar
attatched to the corner. Now this can be a little tricky to describe, so bear
with me please. Standing on the stage go into the over-the-shoulder viewa nd
look up. Hey, a hidden balcony! So we have to get up there somehow... wall kicks
will suffice. Runn towards the pillar and do a sideways somersault jump. When
you hit the pilllar, wall kick to the balcony. Up here, head through the door.
The blue coin switch activates four blue coins, but we don't need them now.
Hopefully, you're still invisible from that Vanishing Cap. Run down and you'll
see a Boo poster. Jump through with the vanishing cap to find a big Mr. I.
This guy is about twice the size of the normal Is. It is still extremely simple
to defeat. Like all of the little Mr. Is, the big one has only one attack, and
that's shooting a strange thing out to hit you. He shouldn't even have the
chance to do that. Just run in circles around him (you have to go around in
three or four circles instead of the usual one circle because this is a big Mr.
I). Be acreful, because the secret room is very narrow and you can easily get
hit by it since you're so close to the wall. If you hug the wall while spinning,
you should still be able to take out Mr. I. Once it's defeated, it'll surrender
the POWER STAR (6).
+====---------------------------------------------------------------------====+
| 100 Golden Coins W5S7 |
+====---------------------------------------------------------------------====+
This is arguably the easiest 100 coins star so far. Select "Eye to Eye in the
Secret Room" as your mission to begin the hunt. Okay, the first thing I want you
to do is to go in a complete circle on the mansion fields. Don't actually go IN
the mansion, just go in the fields. Defeat the spider enemies and hit the cion
block as you go. There are also two big orange blocks with coins. There's also a
bouncing block that has some coins it in. Once you have beaten the enemies/hit
the blocks/destroyed the blocks you should have a ton of COINS (30). With thirty
coins already in the bag, enter the haunted mansion. Inside, head through the
door to the left of the stairs. There's a Boo and a Mr. I in here.
Defeat them both and collect the BLUE COINS (40) that they leave behind. Now
head back out into the main room. Go through the door on your left. Here, ignore
everything as you head straight to the Vanishing Cap. Put it on and jump through
the Boo poster. Defeat the two Boos here and take the BLUE COINS (50). Now head
back through the poster and back into the main room. Head through the door to
the right of the staircase. You're back in this room. Head right, then south.
There's a bridge here. If you run across, it'll quickly collapse into the floor.
What we want to do is have it collapse on us (what, you stupid frog? Can't you
see it's black down there? We'll die!). Shut up, I know what I'm doing.
As you drop down, you'll land in some water. This will prevent the mass damage
that you would've suffered. Anyway, in addition to the already-creepy theme
music, we get an added bonus: creepy merry-go-round music. No, wait, ALL merry-
go-round music is creepy (seriously, I hate that music). This is just more
creepy because it's in a haunted mansion full of ghosts. Head out of the water
that's here. You should've landed in front of a door. If not, then walk around
the area until you find one. There are two doors that both lead to the same
place. What is that place, you ask? Can you take a wild guess? Head through one
of the doors and you're at the foot of Big Boo's not-so-merry-go-round. Gulp.
Head onto the merry-go-round.
There are many Boo posters on the wall. One of them spits out red fire, so
you'll want to avoid that area at all costs. Let me note that the merry-go-round
also moves in a circle during this whole time. That should've been obvious but
hey, you never know when there could be a person who DOESN'T realize that the
merry-go-round is moving. Anyway, two Boos are flying around here. You'll want
to take care of them both the same way that you took care of them in the "Go on
a Ghost Hunt" mission. Once they're both gone, two more Boos emerge. Take them
out and two more Boos come out. Collect all of the BLUE COINS (80) that the Boos
leave behind. The giant Boo will emerge, but ignore it. Instead, exit the merry-
go-round by means of the north exit.
Go left and then go up the long hallway. Turn left at the end. Continue
following this path until you get to a door. Head in and you're in an empty
hallway. Run straight through and to the other side. Go right and you'll find an
elevator. Take it up to the top, where you should go through the door (ignore
Mr. I, we don't need his coins). You're back outside. Head to the front door and
go into the main part of the mansion. Climb the steps here. Go through the far
right door. This is the room where we got the eighth red coin. But we ain't
getting any red coins at the moment. We're not even going to the second part of
the room. Jump onto the wooden stage in the corner. You should see a stone
pillar attatched to the corner.
Now this can be a little tricky to describe, so bear with me please. Standing on
the stage go into the over-the-shoulder viewa nd look up. Hey, a hidden balcony!
So we have to get up there somehow... wall kicks will suffice. Runn towards the
pillar and do a sideways somersault jump. When you hit the pilllar, wall kick to
the balcony. Head through the door. Stomp on the blue coin switch and collect
all of the BLUE COINS (100). This makes the POWER STAR (7) appear. Jump up and
grab it, then exit this world.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Hazy Maze Cave %%%%%| WORLD6 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Swimming Beast in the Cavern W6S1 |
+====---------------------------------------------------------------------====+
Right as you enter, you will meet up with a spider enemy. Take it out by simply
pounding on it, and then head forward. Take the left path, because that is the
direction of the power star that you are currently trying to achieve. As you
head down the path you will be met with a large abyss at the bottom, and if you
fall you will lose a free life from your stock, so we are going to have to make
it to the other side without falling. Simply do a long jump to get to the other
side, and then head through the door right in front of you.
This room is another one of those two directional path rooms. Basically, you
will notice a large number of boulders that constantly come flying down an
incline to the pit. That is where you are going to want to head to, but for now
let's take a look at the directions that we can enter. The first path, and
most likely the easiest path is going to the right. At first you will find a
spider enemy, so jump on it, or punch it to quickly take it out and collect the
remaining three coins that you get from them. Then, continue around the bend
to find a door on the right. Just ignore that door for right now, and continue
towards a large gap, which has the boulders tumbling down on the other side.
Again, this is your goal, so head over to where the boulders are by doing a
jump over the gap.
Now, there is also a second option to getting towards here. This option may be
a bit harder (which probably makes you wonder why I am even telling you about
this, but there really is a lot of significance to this alternative route).
Basically, do a long jump over to the lone platform with a heart on it. This is
a significant area because you can refill your health easily using this heart,
in case you have lost some health somewhere else. Anyway, once you are near the
heart, do a second long jump over to the platform where the boulders are at.
Now, you will end up on the platform with the rolling boulders using either of
the methods, and you will be able to continue on with your mission.
Right now, head to the right side, and make sure you dodge all of the boulders.
There is a group of coins right on the left side, so grab them in case you went
the first route, and still need health, or if you are hit by one of the
boulders, which is really likely. Anyway, head to the end of the path, and make
a right, through the door. This room is rather interesting, as it contains many
items that will get you very excited. First of all, you will probably notice
a Power Star that is shining on the other side of the cage that separates you
and this room. Yes, I know it is frustrating, but we will get that Power Star
soon enough. Also, there is a ring of coins, so grab them if you are low on
health. One of the neat things about going this direction is that you can get
a free life anytime you enter here because there is one hidden in the wooden
block. Just throw it and you will gain the free life.
The last important thing in this room is the elevator in the center of the
room. This is where you are really aiming for, so simply head right on the
elevator and go down to the water caverns. If you want, you can jump off and
then butt stomp right before you get to the ground level to eliminate any
health loss, or you can be patient and wait for the elevator to go all the way
to ground level. Now, enter the pathway ahead, over towards a large blue water
area. Start swimming, and notice that there is a large island with a shining
Power Star at the top! This is the one that we wish to get for right now, and
the only way you can get on top of that island is to find the large swimming
beast that circles the lake area.
So, once you actually find the beast, which he goes in a clockwise direction,
jump onto his back. Do not worry, he does not try to hurt you at all, although
that might have been your first thought. Once you are on the back of the large
swimming beast, do a ground stomp on his back. This will make his neck fall
down to the water, and then you will be able to use his neck as a bridge to
get over to his head. So, quickly stand directly on top of his head. Then, wait
for the swimming beast to raise his head, so that you are very high in the air.
Now, you can actually control the beast. If you move Mario to the left of his
head, the beast will actually move to the right. If you stand on the right of
his head, it will move to the right. So, we are trying to get over to the
central island of this area. So, control the beast to the right, to get it to
the island's edge.
Now, wait for the beast to be right next to the island. You do not want to jump
to early, or you will fall back into the water, and have to repeat the entire
process again. So, once you are right at the edge of the island, try to make a
regular jump (it is risky to do a long jump or a double jump with this small
amount of surface area) over to the central island. If you are successful, you
can grab the ring of coins just for fun and record purposes, and then you can
grab the POWER STAR (1)! This concludes the first mission in this level, and
you will have the option of heading back into this level for the second star.
That is where I will pick up for the next part of this walkthrough.
+====---------------------------------------------------------------------====+
| Elevate for 8 Red Coins W6S2 |
+====---------------------------------------------------------------------====+
Welcome to the eight red coin star. I know me frog is really picky about the
terrible red coin names for his levels, but I have to say that this star sounds
a lot cooler. You actually have the opportunity of using elevators in this
mission, which makes it twice the fun, but unfortunately, twice as hard. But,
do not worry that much because I will help you through each of the puzzles by
providing detailed strategies and other tips to make your life as easy as
possible. Now that this introduction is done, you will have the chance of
actually going through this mission.
Right as you enter, you will meet up with a spider enemy. Take it out by simply
pounding on it, and then head forward. There is another split in the pathway,
but this time we are going to take the right path. This will lead us to the
section of this world that involves the Red Coins. So, as you head forward you
will notice that a spider pops out of the gap withe a fire shooter coming out
of it. Just take it out as you normally would, and then head to the right side
of the gap. This will make it easier than jump over the gap, although it might
be possible if you are really daring. As you come to the next gap, there will
be two fire shooters, one on the right and one on the left. You are to do a
long jump in between both of the fire shooters. Once you make it to the other
side, head through the door ahead.
Ok, here comes the fun part. You are in this cage, and the only way out is to
go to the left. There is a pole that you can slide, but if you are extremely
lazy, and do not like to have fun, you can simply jump off, and do a ground
pound before you hit the ground to eliminate any damage. Anyway, you will have
to get to the ground level somehow, so either way is acceptable. Then, head
forward to get to the northwest corner. It is really straight ahead, and you
will find a spider in the middle. Take it out as you usually do, and collect
the leftover coins. Then, head for the platforms that lead up to a large ledge
in the northwest corner. Get to the top, on top of the large ledge.
As you head up to this ledge, you will notice a new kind of platform. It has
four directional pads, and it works just like any directional pad, such as the
one that is on your controller. If you step on one of the arrows, the pad will
go in the direction that the arrow is pointing. So, you are going to have to
control your elevator's movements so you can manuever this area and collect all
of the red coins. Now, if you run into a solid structure while on the elevator,
the elevator will shake for a second and then go in the opposite direction. If
you are about to hit something, just move Mario to another directional button
to quickly change the directions. Alright, now that you have the controls and
all, let's get on with the mission.
You will notice that there is a wooden block ahead in the open area. You are
going to have to ride the pad all the way to that block, and you will notice
that there are some long lined structures that block your path. In this case,
let the elevator continue, but you will have to jump over the structure so you
can land on the elevator on the other side. Once you get to the wooden block,
throw a punch and a RED COIN (1) will appear. Grab it, and move ahead. Now, try
to head to the right, directly from where you are. If you miss it, try to make
a U-Turn, and then once you get to the block, punch it again to gain the next
RED COIN (2). Now, head towards the back wall, jumping over one of those ledges
that lie in your way. Just let the elevator go underneath, and you can jump
over top of it.
Once you are passed the structure, you will notice an Eye Ball on the right.
Just jump to that island, if you really want to, and circle around the eye to
get a blue coin. It is not really neccessary, but is pretty fun if you are an
experienced gamer. Then, head to the left to find another wooden block. Punch
this one out, and you will gain RED COIN (3). Now, head forward to get to a
grassy ledge, and a RED COIN (4) just waiting for pick-up. Once you grab the
fourth Red Coin, you will notice that there are no more Red Coins down here.
So, you are going to have to go up high. I would recommend jumping off and
refilling your health if it is low, and then going back to the original area
with the elevator. So, once you are on the ledge, head onto the elevator, and
start to go right.
Once you come to the structure on the right, immediately head to the left side
and you will come towards a landing area with a pole (not the one that you
originally came from) and you are to climb up the pole. Once you get to the top
of the area, board the platform, and it will automatically go in a certain path
that you cannot control. But, there is a wooden block in your pathway, so you
are to punch it out, and grab RED COIN (5). Continue down the automatic path.
Now, you are to jump over some objects, and land on the elevator as you pass
them. In between is RED COIN (6), so make sure you grab that. Then, continue
down the path, and you will notice some platforms on the right side. There are
two red coins, so jump to the first platform to grab RED COIN (7) and then to
the second platform to grab RED COIN (8). Also, you can do a long jump from the
beginning of this section, right after you got off of the pole to these islands
to easily grab these red coins. Anyway, once you are done, head to the bottom
of this area and grab the POWER STAR (2) on the shadow star.
+====---------------------------------------------------------------------====+
| Metal-Head Mario Can Move! W6S3 |
+====---------------------------------------------------------------------====+
Right as you enter, you will meet up with a spider enemy. Take it out by simply
pounding on it, and then head forward. Take the left path, because that is the
direction of the power star that you are currently trying to achieve. As you
head down the path you will be met with a large abyss at the bottom, and if you
fall you will lose a free life from your stock, so we are going to have to make
it to the other side without falling. Simply do a long jump to get to the other
side, and then head through the door right in front of you.
This room is another one of those two directional path rooms. Basically, you
will notice a large number of boulders that constantly come flying down an
incline to the pit. That is where you are going to want to head to, but for now
let's take a look at the directions that we can enter. The first path, and
most likely the easiest path is going to the right. At first you will find a
spider enemy, so jump on it, or punch it to quickly take it out and collect the
remaining three coins that you get from them. Then, continue around the bend
to find a door on the right. Just ignore that door for right now, and continue
towards a large gap, which has the boulders tumbling down on the other side.
Again, this is your goal, so head over to where the boulders are by doing a
jump over the gap.
Now, there is also a second option to getting towards here. This option may be
a bit harder (which probably makes you wonder why I am even telling you about
this, but there really is a lot of significance to this alternative route).
Basically, do a long jump over to the lone platform with a heart on it. This is
a significant area because you can refill your health easily using this heart,
in case you have lost some health somewhere else. Anyway, once you are near the
heart, do a second long jump over to the platform where the boulders are at.
Now, you will end up on the platform with the rolling boulders using either of
the methods, and you will be able to continue on with your mission.
Right now, head to the right side, and make sure you dodge all of the boulders.
There is a group of coins right on the left side, so grab them in case you went
the first route, and still need health, or if you are hit by one of the
boulders, which is really likely. Anyway, head to the end of the path, and make
a right, through the door. This room is rather interesting, as it contains many
items that will get you very excited. First of all, you will probably notice
a Power Star that is shining on the other side of the cage that separates you
and this room. Yes, I know it is frustrating, but we will get that Power Star
soon enough. Also, there is a ring of coins, so grab them if you are low on
health. One of the neat things about going this direction is that you can get
a free life anytime you enter here because there is one hidden in the wooden
block. Just throw it and you will gain the free life.
The last important thing in this room is the elevator in the center of the
room. This is where you are really aiming for, so simply head right on the
elevator and go down to the water caverns. If you want, you can jump off and
then butt stomp right before you get to the ground level to eliminate any
health loss, or you can be patient and wait for the elevator to go all the way
to ground level. Now, find the see monster, and you will have to head to the
back of this area to find a new area. Jump over to it and enter the area to
go through a Metal Cap course! I will not explain how to do this now, but if
you need help, look in the Secret Star section of this FAQ. I am going to
assume that you already have the Metal Cap. So, when you are back at the ground
level near the water, hit the green block to become Metal Mario.
Now, run through the water, and simply follow the brown path. Do not go
anywhere else when you are underwater, only the brown path. The reason for
being Metal Mario is that there is a switch that you will need to press that is
underwater, and you cannot press it unless you are heavy, so Metal Mario is the
only thing that can press the switch. So, if you do not make it in time, you
are going to have to redo this part by going back to the green box and becoming
Metal Mario again. So, once the switch is successfully hit, the caged doors
will open, and you will be able to jump up to the ledge and enter the next
area. You will quickly notice the power star ahead, but there are a few gaps
ahead, and they are pretty difficult to cross. Ok, so a spider will come out of
the gap, so take it out. Don't keep taking the spiders out, however, because
they keep on coming. Just do two long jumps in a row to get to the last edge,
or you can press the control stick back to do a smaller long jump. Grab the
POWER STAR (3).
+====---------------------------------------------------------------------====+
| Navigating the Toxic Maze W6S4 |
+====---------------------------------------------------------------------====+
Right as you enter, you will meet up with a spider enemy. Take it out by simply
pounding on it, and then head forward. There is another split in the pathway,
but this time we are going to take the right path. This will lead us to the
section of this world that involves the Red Coins. So, as you head forward you
will notice that a spider pops out of the gap withe a fire shooter coming out
of it. Just take it out as you normally would, and then head to the right side
of the gap. This will make it easier than jump over the gap, although it might
be possible if you are really daring. As you come to the next gap, there will
be two fire shooters, one on the right and one on the left. You are to do a
long jump in between both of the fire shooters. Once you make it to the other
side, head through the door ahead.
Ok, here comes the fun part. You are in this cage, and the only way out is to
go to the left. There is a pole that you can slide, but if you are extremely
lazy, and do not like to have fun, you can simply jump off, and do a ground
pound before you hit the ground to eliminate any damage. Anyway, you will have
to get to the ground level somehow, so either way is acceptable. Anyway, head
forward and then make a left and go through the door. Then, avoid the warning
and go down the small hole to get to a toxic gas area. I will draw an ASCII
because this place is really confusing.
-------------------------------
==========
LEGEND/KEY
==========
START - Where you enter
EXIT - You ultimate goal
B - Blue Coin Box
b(#) - Blue Coins
E - Enemies
MM - Metal Mario Box
D - Door
--------------------------------
__________ ______________
| \ / |
| --------- |
| |
| |
| | START
|_____ _________________ \ | |
| | \ \_____________| |
________ | E | \ |
|MM |_____| | \ E |
| | \________________ |
| E | | |
| ____________| | |
| | | |
| | / |
| | / |
| |________________________________________________/ |
| B b1 |
| MM |
+------------+ +-----------+ b2+---------------------------------
| | | |______________________
| | | b3 \
| | +----------------------+ +
| MM | \ \
| | |b4 |--
| | |b5 b6|D |
| | | |--
+ + + +
\ E E\ / /
\ \_______________________________/ E /
\E E /
\ /
+------------------------------------+
|EXIT|
----
Ok, so you have a nice map layed out for you, and you can probably find your
way through this area very easily. Basically, you are to run to the EXIT on the
map, and the only way you can get to this door is to jump, using a double jump
onto the ledge that leads to the door. So, from the start, notice that your
life will go down unless you are Metal Mario, so head forward, kill the enemy
ahead, and then grab the Metal Mario Cap. Turn right, and then left at the
first intersection. Make a quick left here, and then follow the path, going
through the small ditches. Continue until you get to a longer pathway, and then
look for a ledge on the left. Simply jump up there using a double jump and go
through the door. Right as you enter the door, take the elevator, and ride it
all the way up to the top of this area. There is the POWER STAR (4) that you
saw on the other side of the cage. You finally got it!
+====---------------------------------------------------------------------====+
| A-Maze-Ing Emergency Exit W6S5 |
+====---------------------------------------------------------------------====+
Right as you enter, you will meet up with a spider enemy. Take it out by simply
pounding on it, and then head forward. There is another split in the pathway,
but this time we are going to take the right path. This will lead us to the
section of this world that involves the Red Coins. So, as you head forward you
will notice that a spider pops out of the gap withe a fire shooter coming out
of it. Just take it out as you normally would, and then head to the right side
of the gap. This will make it easier than jump over the gap, although it might
be possible if you are really daring. As you come to the next gap, there will
be two fire shooters, one on the right and one on the left. You are to do a
long jump in between both of the fire shooters. Once you make it to the other
side, head through the door ahead.
Ok, here comes the fun part. You are in this cage, and the only way out is to
go to the left. There is a pole that you can slide, but if you are extremely
lazy, and do not like to have fun, you can simply jump off, and do a ground
pound before you hit the ground to eliminate any damage. Anyway, you will have
to get to the ground level somehow, so either way is acceptable. Anyway, head
forward and then make a left and go through the door. Then, avoid the warning
and go down the small hole to get to a toxic gas area. I will draw an ASCII
because this place is really confusing.
-------------------------------
==========
LEGEND/KEY
==========
START - Where you enter
EXIT - You ultimate goal
B - Blue Coin Box
b(#) - Blue Coins
E - Enemies
MM - Metal Mario Box
D - Door
--------------------------------
__________ ______________
| \ / |
| --------- |
| |
| |
| | START
|_____ _________________ \ | |
| | \ \_____________| |
________ | E | \ |
|MM |_____| | \ E |
| | \________________ |
| E | | |
| ____________| | |
| | | |
| | / |
| | / |
| |________________________________________________/ |
| B b1 |
| MM |
+------------+ +-----------+ b2+---------------------------------
| | | |______________________
| | | b3 \
| | +----------------------+ +
| MM | \ \
| | |b4 |--
| | |b5 b6|D |
| | | |--
+ + + +
\ E E\ / /
\ \_______________________________/ E /
\E E /
\ /
+------------------------------------+
|EXIT|
----
This is pretty much the same scenerio. Except this time we are going to head
for the door that is marked with the letter D.Ok, so you have a nice map layed
out for you, and you can probably find your way through this area very easily.
Basically, you are to run to the EXIT on the map, and the only way you can get
to this door is to jump, using a double jump onto the ledge that leads to the
door. So, from the start, notice that your life will go down unless you are
Metal Mario, so head forward, kill the enemy ahead, and then grab the Metal
Mario Cap. Turn right, and then left at the first intersection. Make a quick
left here, and then follow the path, going through the small ditches.
Right as you enter this area, look to the left, and you will see a ledge with
a door up there. Just do a double jump to get to the top, and then enter the
door. You will be on a very large are with some high cages. Actually, you are
right above the boulder area, where I told you about the two alternative paths.
Anyway, jump up and hold the A button to hang on the metal on the ceiling. Then
cross the area by going down the long pathway, and then stop and turn to the
right. Then, drop onto the platform with the POWER STAR (5). You can also get
to the free life platform and do a long jump, but you have a worse probability
of actually getting onto the platform. It is all up to you.
+====---------------------------------------------------------------------====+
| Watch For Rolling Rocks W6S6 |
+====---------------------------------------------------------------------====+
Right as you enter, you will meet up with a spider enemy. Take it out by simply
pounding on it, and then head forward. Take the left path, because that is the
direction of the power star that you are currently trying to achieve. As you
head down the path you will be met with a large abyss at the bottom, and if you
fall you will lose a free life from your stock, so we are going to have to make
it to the other side without falling. Simply do a long jump to get to the other
side, and then head through the door right in front of you.
This room is another one of those two directional path rooms. Basically, you
will notice a large number of boulders that constantly come flying down an
incline to the pit. That is where you are going to want to head to, but for now
let's take a look at the directions that we can enter. The first path, and
most likely the easiest path is going to the right. At first you will find a
spider enemy, so jump on it, or punch it to quickly take it out and collect the
remaining three coins that you get from them. Then, continue around the bend
to find a door on the right. Just ignore that door for right now, and continue
towards a large gap, which has the boulders tumbling down on the other side.
Again, this is your goal, so head over to where the boulders are by doing a
jump over the gap.
Now, there is also a second option to getting towards here. This option may be
a bit harder (which probably makes you wonder why I am even telling you about
this, but there really is a lot of significance to this alternative route).
Basically, do a long jump over to the lone platform with a heart on it. This is
a significant area because you can refill your health easily using this heart,
in case you have lost some health somewhere else. Anyway, once you are near the
heart, do a second long jump over to the platform where the boulders are at.
Now, you will end up on the platform with the rolling boulders using either of
the methods, and you will be able to continue on with your mission.
So, head on the right side, and then grab the coins on the left side. Dodge
the rocks, because they will take off quite a bit of damage. Then, head to the
end of the hallway and turn to the right. Here, do a wallkick on the left wall
and over to the ledge on the right. If you do not make it, you can try doing a
double wall kick from the right wall to the left, and then to the right. So,
you will end up on the right ledge somehow, and then grab the POWER STAR (6)!
Now, all you have to do is get the 100 coin star!
+====---------------------------------------------------------------------====+
| 100 Golden Coins W6S7 |
+====---------------------------------------------------------------------====+
Alright, welcome to the next 100 Coin Star. Let me warn you, this one is one of
the longest and most tricky stars simply because it is like doing ALL of the
Power Stars in this level right over again. But, you are probably a lot more
experienced and you will be able to get them much faster. Also note that the
Red Coins will have to be able to be obtained again, but do not worry too much
because I will give you the same strategies as before in case you have forgot
already. So, let's get to the strategies and other stuff to complete this
freaky Hazy Maze Cave level. Let's go!
Ok, first thing is first. The nice juicy spider enemy that loves greeting you
to the start of this level is going to have to go, so grab the three coins that
it leaves behind (3). Now, I am sure you do not want to do the Red Coins later
on, so let's just easily get those done before we do anything else. So, take
the right path. There will be another spider that jumps out of the large abyss
so take it out to grab COINS (6). Now, head to the right to avoid falling or
getting hit by the fire sprayers, and grab the next five coins in a row to have
a total of COINS (11). Now, jump between the two fire sprayers ahead and go
through the next door.
Ok, here comes the fun part. You are in this cage, and the only way out is to
go to the left. There is a pole that you can slide, but if you are extremely
lazy, and do not like to have fun, you can simply jump off, and do a ground
pound before you hit the ground to eliminate any damage. Anyway, you will have
to get to the ground level somehow, so either way is acceptable. Then, head
forward to get to the northwest corner. It is really straight ahead, and you
will find a spider in the middle. Take it out as you usually do, and collect
the leftover coins. Then, head for the platforms that lead up to a large ledge
in the northwest corner. Get to the top, on top of the large ledge.
As you head up to this ledge, you will notice a new kind of platform. It has
four directional pads, and it works just like any directional pad, such as the
one that is on your controller. If you step on one of the arrows, the pad will
go in the direction that the arrow is pointing. So, you are going to have to
control your elevator's movements so you can manuever this area and collect all
of the red coins. Now, if you run into a solid structure while on the elevator,
the elevator will shake for a second and then go in the opposite direction. If
you are about to hit something, just move Mario to another directional button
to quickly change the directions. Alright, now that you have the controls and
all, let's get on with the mission.
You will notice that there is a wooden block ahead in the open area. You are
going to have to ride the pad all the way to that block, and you will notice
that there are some long lined structures that block your path. In this case,
let the elevator continue, but you will have to jump over the structure so you
can land on the elevator on the other side. Once you get to the wooden block,
throw a punch and a COINS (13) will appear. Grab it, and move ahead. Now, try
to head to the right, directly from where you are. If you miss it, try to make
a U-Turn, and then once you get to the block, punch it again to gain the next
COINS (15). Now, head towards the back wall, jumping over one of those ledges
that lie in your way. Just let the elevator go underneath, and you can jump
over top of it.
Once you are passed the structure, you will notice an Eye Ball on the right.
Just jump to that island, if you really want to, and circle around the eye to
get a blue coin. It is really neccessary, and is pretty fun if you are an
experienced gamer. Then, head to the left to find another wooden block. Punch
this one out, and you will gain RED COIN (22). Now, head forward to get to a
grassy ledge, and a RED COIN (24) just waiting for pick-up. Once you grab the
fourth Red Coin, you will notice that there are no more Red Coins down here.
So, you are going to have to go up high. I would recommend jumping off and
refilling your health if it is low, and then going back to the original area
with the elevator. So, once you are on the ledge, head onto the elevator, and
start to go right.
Once you come to the structure on the right, immediately head to the left side
and you will come towards a landing area with a pole (not the one that you
originally came from) and you are to climb up the pole. Once you get to the top
of the area, board the platform, and it will automatically go in a certain path
that you cannot control. But, there is a wooden block in your pathway, so you
are to punch it out, and grab RED COIN (26). Continue down the automatic path.
Now, you are to jump over some objects, and land on the elevator as you pass
them. In between is RED COIN (28), so make sure you grab that. Then, continue
down the path, and you will notice some platforms on the right side. There are
two red coins, so jump to the first platform to grab RED COIN (30) and then to
the second platform to grab RED COIN (32). Finally, grab the Blue Coin with the
last eye ball in this area to gain a total of COINS (37). Now, head to the
bottom of this area and take out the two spiders to gain COINS (43).
Now, it is time to go to the toxic area because there is a great deal of Blue
Coins there, which will really help us in the long run. So, head through the
door on the west side of this room and collect the five coins before entering
the hole to get COINS (48). Now, jump down to gain entrance to this toxic area
ahead.
-------------------------------
==========
LEGEND/KEY
==========
START - Where you enter
EXIT - You ultimate goal
B - Blue Coin Box
b(#) - Blue Coins
E - Enemies
MM - Metal Mario Box
D - Door
--------------------------------
__________ ______________
| \ / |
| --------- |
| |
| |
| | START
|_____ _________________ \ | |
| | \ \_____________| |
________ | E | \ |
|MM |_____| | \ E |
| | \________________ |
| E | | |
| ____________| | |
| | | |
| | / |
| | / |
| |________________________________________________/ |
| B b1 |
| MM |
+------------+ +-----------+ b2+---------------------------------
| | | |______________________
| | | b3 \
| | +----------------------+ +
| MM | \ \
| | |b4 |--
| | |b5 b6|D |
| | | |--
+ + + +
\ E E\ / /
\ \_______________________________/ E /
\E E /
\ /
+------------------------------------+
| D |
----
Ok, this is where the majority of all the coins that you will need to get in
this game will be. Right as you start, head forward to attack the enemy and
gain three coins COINS (51). Then, head forward and grab the Metal Mario cap,
as shown on the map. Head back and turn to the left. Follow this path quickly
and you will eventually find another enemy on the right side. Kill it for three
more coins (54). Now, head forward and kill the third enemy to gain a total of
COINS (57). Grab the Metal Mario cap right here and then head forward to find
the Blue Coin switch ahead. Pound it and move forward for the first blue coin,
and turn left to get the second. Follow this path to find the last four blue
blue coins and you should have a grand total of COINS (87)! Wow, only 13 more
coins to go and you have this star. This should be really easy. If you head
forward you can take out another enemy to gain COINS (90). Now, head all the
way back to the beginning (there are other coins that you can get, but this is
probably the safest way). Once you are at the beginning, take the left route
and head through the door. Take out the spider here (93) coins.
This room is another one of those two directional path rooms. Basically, you
will notice a large number of boulders that constantly come flying down an
incline to the pit. That is where you are going to want to head to, but for now
let's take a look at the directions that we can enter. The first path, and
most likely the easiest path is going to the right. At first you will find a
spider enemy, so jump on it, or punch it to quickly take it out and collect the
remaining three coins that you get from them. Then, continue around the bend
to find a door on the right. Just ignore that door for right now, and continue
towards a large gap, which has the boulders tumbling down on the other side.
Again, this is your goal, so head over to where the boulders are by doing a
jump over the gap.
Now, there is also a second option to getting towards here. This option may be
a bit harder (which probably makes you wonder why I am even telling you about
this, but there really is a lot of significance to this alternative route).
Basically, do a long jump over to the lone platform with a heart on it. This is
a significant area because you can refill your health easily using this heart,
in case you have lost some health somewhere else. Anyway, once you are near the
heart, do a second long jump over to the platform where the boulders are at.
Now, you will end up on the platform with the rolling boulders using either of
the methods, and you will be able to continue on with your mission. Now, once
you get to the boulder, grab the five coins on the left side to gain COINS (98)
total. Now, head forward and go through the door. Grab the coins in a ring
right here, and you will have a total of COINS (100)! Grab the prize, that is
grab the POWER STAR (7). Now, you can finally exit this level!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Lethal Lava Land %%%%%| WORLD7 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Boil the Big Bully W7S1 |
+====---------------------------------------------------------------------====+
The are two paths that we can take, one extremely simple path that guarantees
you'll get the star in less than forty-five seconds (LITERALLY) and one path
that makes sure to give you hell as you make the dangerous treck to the bully.
First, the very easy path.
~~~~~~
Path 1
~~~~~~
At the start, the text box will pop up. It'll tell you not to be a pushover. If
anybody wants to shove you, then shove them right back. It's a one-on-one match
with a nice lava grave for whoever loses. Pretyy encouraging text box, isn't it?
Okay, turn around at the start to find an island in the middle of all the lava.
Oh yeah, let me take the time to point this out: some worlds are covered in
grass. Some are covered in water. This one is covered in lava. Touch it and
you'll bounce up high, burning because of the stupid lava that thought it would
be funny to burn you. Make sure not to fall into it, because that means a LOT of
health lost. Lots of health lost is never good, is it? All right, where was I...
oh yeah, the lava island.
Back up a little bit, run, and long jump to the island. Jump up and hit the Wing
Cap, jump up once more after that to grab the cap, and then jump up again to
take flight. While flying, go slightly northeast. You'll fly over a gigantic
puzzle (one of those switchy things... easiest red coin mission ever, we'll get
them later). Continue to fly diagonally northeast and you'll see a huge platform
near the back. It's another island in the middle of the lava. If you take a
closer look at it, the Big Bully is on. He looks exactly like King Bob-omb
looked like (he was the very first star you got, remember?). Anyway, touch down
and land on the platform with the Big Bully. Time for a slighlty easy boss
battle.
The Big Bully is a fast little ****face. If he sees you, he will charge. Despite
the fact that he weighs about 553.24 pounds, he is extremely fast. He can easily
outrun Mario, whose sprint is pathetic compared to the Big Bully's sprint. If
the Big Bully hits you, you won't have any health points deducted from you, but
you'll fall back a little. What the Big Bully is trying to do is knock you into
the lava. If he rams you a few times in the same direction, you're screwed.
Three bounces in the lava and it's a firey death for you. The only way to avoid
falling into the lava is to prevent the Big Bully from hitting you. But how do
you do that when he can oturun you, you ask? Shoving match.
As the Big Bully charges at you, press B and he'll fly back a little bit. Charge
forward and press B a few more times and that will push him farther and farther
back. Eventually, you'll push HIM into the lava. Since he weighs about 553.24
pounds, he'll sink like a stone. I'm have convinced that he is a stone, just one
with legs. Anyway, a power star appears above you, on a floating platform.
Chances are you still have your wing cap on, so you can just fly to it. But if
you don't, then some steps will appear. When you jump on these steps they
collapse, so you have to be quick. Grab the POWER STAR (1) at the top. Although
this took four paragraphs to write, it really does take forty-five seconds to
accomplish.
My fastest completion time with this path is twenty-six seconds. Go me.
~~~~~~
Path 2
~~~~~~
Well, for those intermediate and advanced players who like a challenge, path two
is listed for you. Wait, if you like a challenge, then why are you using a
guide...? Ah, well who cares. Path two will be listed anyway. At the start, the
text box will pop up. It'll tell you not to be a pushover. If anybody wants to
shove you, then shove them right back. It's a one-on-one match with a nice lava
grave for whoever loses. Pretyy encouraging text box, isn't it? Oh yeah, let me
take the time to point this out: some worlds are covered in grass. Some are
covered in water. This one is covered in lava. Touch it and you'll bounce up
high, burning because of the stupid lava that thought it would be funny to burn
you.
Make sure not to fall into it, because that means a LOT of health lost. Lots of
health lost is never good, is it? Okay, now let's start the path. Head right at
the start, going forward a little, and then jump the gap. You'll arrive at an
archway soon after. Past the archway is a bridge with fireballs bouncing around
on it. It's a bad idea to charge straight through, so go carefully. You can run
fast for the first part, since no fireballs bounc then. .But it might be good to
just long jump over the second part. Therefore, you aren't going to be toasted
by the stupid flames. Jump up the steps to find a bully. These guys are little
bomb-type enemies with horns. They look heavy, and they probably are. But they
are fast nonetheless.
They aren't as fast as Mario, so they can't outrun him, but they can hit you if
you hesitate. Bullies like to ram into you, slowly pushing you to an edge. They
want you in the lava, but I want you away from the lava. The only solution is to
push back. Press B to punch at the bullies as they charge. They'll fly back a
little. Keep pushing them back and back until they fall into the lava and die.
Stupid buillies. Once this one is dead, go left. There's a drawbridge here. Wait
until it rises all the way. When it starts to go back down, run over it and
you'll get across safely. Be careful; if you fall through, you'll probably be
trapped under the drawbridge, which means a very quick death for Mario.
On the other side is our old friend from Big Boo's Haunt: a Mr. I. This guy is
guarding a little hole in the platform. After running around it to make it
dizzy, it'll leave the hole open. You can drop in and teleport to another
island. This isn't what we're gonna do, but it's a nifty shortcut. Now head down
the path and jump to the floating patch of land. Lava is like tides here; it
moves in and then recedes. Jump forward to the moving puzzle. This is the red
coin puzzle, one of the easiest red coin challenges in the game. But we aren't
going to get the red coins. We just need to cross the puzzle. One piece is
always out of place so there will be constant shifting. One spot in the puzzle
is always going to be open, revealing the lava underneath.
A piece will shake when it's about to move so if the piece you're on is shaking,
move away! Cross the puzzle to the other side. There are two bullies here. Take
them one at a time, and try to avoid having them both spot you. Otherwise,
well... it's hell. Once they're both gone, you'll have to jump to a rotating
platform with flames sticking out of the sides. As the platform spins, jump over
the lava when you pass it. Jump to the wooden platform to your right when you
get the chance. From there, jump to the patch of land with coins. The lava goes
in so far on this patch, that only a tiny strip in the middle is left. When the
lava recedes, the whole patch is free of lava, so quickly head across and jump
to the next platform.
The Big Bully is a fast little ****face. If he sees you, he will charge. Despite
the fact that he weighs about 553.24 pounds, he is extremely fast. He can easily
outrun Mario, whose sprint is pathetic compared to the Big Bully's sprint. If
the Big Bully hits you, you won't have any health points deducted from you, but
you'll fall back a little. What the Big Bully is trying to do is knock you into
the lava. If he rams you a few times in the same direction, you're screwed.
Three bounces in the lava and it's a firey death for you. The only way to avoid
falling into the lava is to prevent the Big Bully from hitting you. But how do
you do that when he can oturun you, you ask? Shoving match.
As the Big Bully charges at you, press B and he'll fly back a little bit. Charge
forward and press B a few more times and that will push him farther and farther
back. Eventually, you'll push HIM into the lava. Since he weighs about 553.24
pounds, he'll sink like a stone. I'm have convinced that he is a stone, just one
with legs. Anyway, a power star appears above you, on a floating platform.
Chances are you still have your wing cap on, so you can just fly to it. But if
you don't, then some steps will appear. When you jump on these steps they
collapse, so you have to be quick. Grab the POWER STAR (1) at the top. Well, the
longer path didn't seem that much tougher than the short path, although it takes
about a minute and a half to get through.
Short star though. Can't complain.
+====---------------------------------------------------------------------====+
| Boil the Bullies W7S2 |
+====---------------------------------------------------------------------====+
Again, two paths to take. Wonderful.
~~~~~~
Path 1
~~~~~~
This is basically the same shortcut you used to get to the Big Bully, although
we have to fly a little farther this time. That's not so bad, since the Wing Cap
should last the whole trip, and then it might last the whole battle with the
buillies. Okay, turn around at the start to find an island in the middle of all
the lava. Oh yeah, let me take the time to point this out: some worlds are
covered in grass. Some are covered in water. This one is covered in lava. Touch
it and you'll bounce up high, burning because of the stupid lava that thought it
would be funny to burn you. Make sure not to fall into it, because that means a
LOT of health lost. Lots of health lost is never good, is it? All right, where
was I... oh yeah, the lava island.
Back up a little bit, run, and long jump to the island. Jump up and hit the Wing
Cap, jump up once more after that to grab the cap, and then jump up again to
take flight. While flying, go slightly northeast. You'll fly over a gigantic
puzzle (one of those switchy things... easiest red coin mission ever, we'll get
them later). Continue to fly diagonally northeast and you'll see a huge platform
near the back. It's another island in the middle of the lava. If you take a
closer look at it, you'll realize that this was the platform that the Big Bully
was on. Fly to it, but then take a turn to your right to get to the platform
with the bullies. Although these guys are small, it's gonna be a lot harder this
time.
Three bullies can be extremely difficult if they all notice you at the same
time. The combined force of three trying to push you around is too much. If you
try to push back, you'll hit one; however, the other two will hit you and then
the one you hit will catch up to the others. So it's basically impossible to
take all three out at once. There IS a way to do so if you want to try. Get all
three bullies to charge at you, and lure all three into a corner. When they are
there, quickly ground pound them all into the lava. I recommend AGAINST doing
this, since it's likely that you'll simply be destroyed in the process. That's
something none of use want, right? Right. So try to get one bully's attention
while the others are distracted.
Just take care of him like you would take care of any bully. Two bullies teaming
up on you is about as difficult as three teaming up. So you want to separate
them again. Once you have all three bullies in the lava, a Big Bully will pop
up. The Big Bully is a fast little ****face. If he sees you, he will charge.
Despite the fact that he weighs about 553.24 pounds, he is extremely fast. He
can easily outrun Mario, whose sprint is pathetic compared to the Big Bully's
sprint. If the Big Bully hits you, you won't have any health points deducted
from you, but you'll fall back a little. What the Big Bully is trying to do is
knock you into the lava. If he rams you a few times in the same direction,
you're screwed.
Three bounces in the lava and it's a firey death for you. The only way to avoid
falling into the lava is to prevent the Big Bully from hitting you. But how do
you do that when he can oturun you, you ask? Shoving match. As the Big Bully
charges at you, press B and he'll fly back a little bit. Charge forward and
press B a few more times and that will push him farther and farther back.
Eventually, you'll push HIM into the lava. Since he weighs about 553.24 pounds,
he'll sink like a stone. I'm have convinced that he is a stone, just one with
legs. Once you have defeated this Big Bully (which is similar to the Big Bully
battle in the first mission), a POWER STAR (2) will appear on the platform. Grab
it and get outta here.
~~~~~~
Path 2
~~~~~~
Very similar to the path in mission one, but you have to go a little further
this time. At the start, the text box will pop up. It'll tell you not to be a
pushover. If anybody wants to shove you, then shove them right back. It's a one-
on-one match with a nice lava grave for whoever loses. Pretyy encouraging text
box, isn't it? Oh yeah, let me take the time to point this out: some worlds are
covered in grass. Some are covered in water. This one is covered in lava. Touch
it and you'll bounce up high, burning because of the stupid lava that thought it
would be funny to burn you. Make sure not to fall into it, because that means a
LOT of health lost. Lots of health lost is never good, is it?
Okay, now let's start the path. Head right at the start, going forward a little,
and then jump the gap. You'll arrive at an archway soon after. Past the archway
is a bridge with fireballs bouncing around on it. It's a bad idea to charge
straight through, so go carefully. You can run fast for the first part, since no
fireballs bounc then. .But it might be good to just long jump over the second
part. Therefore, you aren't going to be toasted by the stupid flames. Jump up
the steps to find a bully. These guys are little bomb-type enemies with horns.
They look heavy, and they probably are. But they are fast nonetheless. They
aren't as fast as Mario, so they can't outrun him, but they can hit you if you
hesitate.
Bullies like to ram into you, slowly pushing you to an edge. They want you in
the lava, but I want you away from the lava. The only solution is to push back.
Press B to punch at the bullies as they charge. They'll fly back a little. Keep
pushing them back and back until they fall into the lava and die. Stupid
buillies. Once this one is dead, go left. There's a drawbridge here. Wait until
it rises all the way. When it starts to go back down, run over it and you'll get
across safely. Be careful; if you fall through, you'll probably be trapped under
the drawbridge, which means a very quick death for Mario. On the other side is
our old friend from Big Boo's Haunt: a Mr. I. This guy is guarding a little hole
in the platform.
After running around it to make it dizzy, it'll leave the hole open. You can
drop in and teleport to another island. This isn't what we're gonna do, but it's
a nifty shortcut. Now head down the path and jump to the floating patch of land.
Lava is like tides here; it moves in and then recedes. Jump forward to the
moving puzzle. This is the red coin puzzle, one of the easiest red coin
challenges in the game. But we aren't going to get the red coins. We just need
to cross the puzzle. One piece is always out of place so there will be constant
shifting. One spot in the puzzle is always going to be open, revealing the lava
underneath. A piece will shake when it's about to move so if the piece you're on
is shaking, move away!
Cross the puzzle to the other side. There are two bullies here. Take them one at
a time, and try to avoid having them both spot you. Otherwise, well... it's
hell. Once they're both gone, you'll have to jump to a rotating platform with
flames sticking out of the sides. As the platform spins, jump over the lava when
you pass it. Jump to the wooden platform to your right when you get the chance.
From there, jump to the patch of land with coins. The lava goes in so far on
this patch, that only a tiny strip in the middle is left. When the lava recedes,
the whole patch is free of lava, so quickly head across and jump to the next
platform. The Big Bully is still here. Knock it into the lava just so it's out
of the way.
Now get to the right side of the platform. Wait for the moving platform to come
to you. Jump onto it and take it over to the platform with the smaller bullies.
Three bullies can be extremely difficult if they all notice you at the same
time. The combined force of three trying to push you around is too much. If you
try to push back, you'll hit one; however, the other two will hit you and then
the one you hit will catch up to the others. So it's basically impossible to
take all three out at once. There IS a way to do so if you want to try. Get all
three bullies to charge at you, and lure all three into a corner. When they are
there, quickly ground pound them all into the lava. I recommend AGAINST doing
this, since it's likely that you'll simply be destroyed in the process.
That's something none of use want, right? Right. So try to get one bully's
attention while the others are distracted. Just take care of him like you would
take care of any bully. Two bullies teaming up on you is about as difficult as
three teaming up. So you want to separate them again. Once you have all three
bullies in the lava, a Big Bully will pop up. The Big Bully is a fast little
****face. If he sees you, he will charge. Despite the fact that he weighs about
553.24 pounds, he is extremely fast. He can easily outrun Mario, whose sprint is
pathetic compared to the Big Bully's sprint. If the Big Bully hits you, you
won't have any health points deducted from you, but you'll fall back a little.
What the Big Bully is trying to do is knock you into the lava.
If he rams you a few times in the same direction, you're screwed. Three bounces
in the lava and it's a firey death for you. The only way to avoid falling into
the lava is to prevent the Big Bully from hitting you. But how do you do that
when he can oturun you, you ask? Shoving match. As the Big Bully charges at you,
press B and he'll fly back a little bit. Charge forward and press B a few more
times and that will push him farther and farther back. Eventually, you'll push
HIM into the lava. Since he weighs about 553.24 pounds, he'll sink like a stone.
I'm have convinced that he is a stone, just one with legs. Once you have
defeated this Big Bully (which is similar to the Big Bully battle in the first
mission), a POWER STAR (2) will appear on the platform.
Grab it and get outta here.
+====---------------------------------------------------------------------====+
| 8-Coin Puzzle With 15 Pieces W7S2 |
+====---------------------------------------------------------------------====+
Err... uh... well... I GUESS that this title of the eight red coins mission is
better than the last couple we've had (I said I was picky about mission
titles... I'm VERY picky about the eight red coin mission titles... don't ask
why, I don't know). I really don't get why they had to inform us that the puzzle
had fifteen pieces, but oh well. Okay, like the last two missions, we can take
two paths to this puzzle: one easy and one hard. Easy first, as usual.
~~~~~~
Path 1
~~~~~~
At the start of the level, turn around to find an island with a Flying Cap. Back
up a little, run forward, and do a long jump to get to the island. Jump to hit
the block, jump again to put on the cap, and jump once more to take flight. Head
forward a little, past a couple of platforms, and land. This is the 8-coin
puzzle with 15 pieces, in case you couldn't tell (and you COULD tell... couldn't
you?). Anyway, let me explain how this puzzle works. It's one of those puzzles
that is impossible to complete. There's one square that's blank and you have to
shift the other squares around to make the picture. The one square that's empty
is always going to have lava below it. This is the only real type of difficulty
they could add to this.
If a square is about to move and reveal the lava underneath, it'll shake for a
brief moment. When I say brief, I MEAN brief. You have about a second to get
away, so I suggest jumping. Anyway, this is sorta hard to describe in words, so
I'll use my super-cool mapmaking ASCII skillz to show you:
+-----+-----+-----+-----+
| | | | |
| C | | C | *** |
| | | | |
+-----+-----+-----+-----+
| | | | |
| | | | |
| | | | |
+-----+-----C-----+--C--+
| | | | |
| C | | | |
| | | | |
+-----+-----+-----+-----+
| | | | |
| C | | C | C |
| | | | |
+-----+-----+-----+-----+
*** - This is where the star will appear. This square will always remain in the
same place.
C - This is a red coin. There are eight (duh).
This is a much easier way for me to explain this. The best text explination I
have is this: run around the puzzle collecting the RED COINS (8). Yeah, how
exciting. Have fun doing this puzzle. When you're done, get the POWER STAR (3).
~~~~~~
Path 2
~~~~~~
Head right at the start, going forward a little, and then jump the gap. You'll
arrive at an archway soon after. Past the archway is a bridge with fireballs
bouncing around on it. It's a bad idea to charge straight through, so go
carefully. You can run fast for the first part, since no fireballs bounce then.
But it might be good to just long jump over the second part. Therefore, you
aren't going to be toasted by the stupid flames. Jump up the steps to find a
bully. These guys are little bomb-type enemies with horns. They look heavy, and
they probably are. But they are fast nonetheless. They aren't as fast as Mario,
so they can't outrun him, but they can hit you if you hesitate.
Bullies like to ram into you, slowly pushing you to an edge. They want you in
the lava, but I want you away from the lava. The only solution is to push back.
Press B to punch at the bullies as they charge. They'll fly back a little. Keep
pushing them back and back until they fall into the lava and die. Stupid
buillies. Once this one is dead, go left. There's a drawbridge here. Wait until
it rises all the way. When it starts to go back down, run over it and you'll get
across safely. Be careful; if you fall through, you'll probably be trapped under
the drawbridge, which means a very quick death for Mario. On the other side is
our old friend from Big Boo's Haunt: a Mr. I. This guy is guarding a little hole
in the platform.
After running around it to make it dizzy, it'll leave the hole open. You can
drop in and teleport to another island. This isn't what we're gonna do, but it's
a nifty shortcut. Now head down the path and jump to the floating patch of land.
Lava is like tides here; it moves in and then recedes. Jump forward to the
moving puzzle. This is the red coin puzzle. Anyway, let me explain how this
puzzle works. It's one of those puzzles that is impossible to complete. There's
one square that's blank and you have to shift the other squares around to make
the picture. The one square that's empty is always going to have lava below it.
This is the only real type of difficulty they could add to this. If a square is
about to move and reveal the lava underneath, it'll shake for a brief moment.
When I say brief, I MEAN brief. You have about a second to get away, so I
suggest jumping. Anyway, this is sorta hard to describe in words, so I'll use my
super-cool mapmaking ASCII skillz to show you:
+-----+-----+-----+-----+
| | | | |
| C | | C | *** |
| | | | |
+-----+-----+-----+-----+
| | | | |
| | | | |
| | | | |
+-----+-----C-----+--C--+
| | | | |
| C | | | |
| | | | |
+-----+-----+-----+-----+
| | | | |
| C | | C | C |
| | | | |
+-----+-----+-----+-----+
*** - This is where the star will appear. This square will always remain in the
same place.
C - This is a red coin. There are eight (duh).
This is a much easier way for me to explain this. The best text explination I
have is this: run around the puzzle collecting the RED COINS (8). Yeah, how
exciting. Have fun doing this puzzle. When you're done, get the POWER STAR (3).
+====---------------------------------------------------------------------====+
| Red-Hot Log Rolling W7S4 |
+====---------------------------------------------------------------------====+
It seems that Nintendo has made a _GIGANTIC_ mistake in placing the Wing Cap on
the island. This is probably the quickest star you can get in the game, thanks
to that Wing Cap. Have they not noticed that we can complete all the puzzles in
a third of the time (sometimes a LOT less) with that Wing Cap? Or was it
intentional? Should this have been the first level and Bob-omb Battlefield be
the seventh? We'll never know...
~~~~~~
Path 1
~~~~~~
Okay, at the start, turn around. You should notice an island surrounded by lava.
This island has a Wing Cap on it. Back up a little, run forward, and perform a
long jump. You'll fly to the island with the Wing Cap. Stand under the block and
jump once to break it. Jump a second time to put on the cap. Jump a third time
and you'll take flight. This time, you'll want to fly towards the starting point
(it's to the right of where we usually fly). You should see a gray archway above
a bridge. The top of that archway is flat. Fly to the top and do a Ground Pound
to land on the flat part of the archway. If you don't make it, then simply do a
backflip to get back up to the flat part of the archway.
Once up there, do another triple jump (with the Wing Cap, you can do stationary
triple jumps). You'll take flight once again. You should see a black fence in
front of you. Fly over it and right when you get over, fly right, into the
corner. Ground Pound down and you'll land on a patch of land with the POWER STAR
(4). Did you see any logs during this mission? Me neither.
~~~~~~
Path 2
~~~~~~
NOTE: Based on my gameplay experiences with this path, I have figured out that
it is only possible to do this path when you have star five selected! That means
that you must have already gotten the star! This path is only to get it again
for fun!
Path 2 is almost as easy as Path 1. It isn't the proper way to do this level
either I'm afriad. Oh well, it's still a fun way to do it. Okay, at the start of
this red-hot level, go forward. Jump across the gap (long jump to be safe) and
continue forward. Head past the archway and the bridge that's to your left. On
the black platform, there will be a "?" block. Jump up and hit it to reveal a
Koopa shell. Jump into the lava and surf left and then south, going around the
fence. When you get to an opening where there is no fence, turn right. Adjust
the camera, since it's likely to be at a funny angle due to how you're getting
to this area. Go around the giant log (avoid the flame spitters shooting up from
the lava as well).
Head to the platform with the power star. Well, it was fun getting it a second
time... wasn't it?
~~~~~~
Path 3
~~~~~~
The PROPER way to do this level... proper ways disgust me. Head right at the
start, going forward a little, and then jump the gap. You'll arrive at an
archway soon after. Past the archway is a bridge with fireballs bouncing around
on it. It's a bad idea to charge straight through, so go carefully. You can run
fast for the first part, since no fireballs bounce then. But it might be good to
just long jump over the second part. Therefore, you aren't going to be toasted
by the stupid flames. Jump up the steps to find a bully. These guys are little
bomb-type enemies with horns. They look heavy, and they probably are. But they
are fast nonetheless. They aren't as fast as Mario, so they can't outrun him,
but they can hit you if you hesitate.
Bullies like to ram into you, slowly pushing you to an edge. They want you in
the lava, but I want you away from the lava. The only solution is to push back.
Press B to punch at the bullies as they charge. They'll fly back a little. Keep
pushing them back and back until they fall into the lava and die. Stupid
buillies. Once this one is dead, go right. Wait until the lava stops spitting
out and then head over the greate. Go down the tiny ramp and jump to the
floating platform. The platform will suddenly start to tip. From where you are,
jump to the next floating platform. This one, like the last platform, tips as
well. From here, look right to find a patch of land. Long jump to this land
patch.
Here, lava goes in, making the land patch very narrow. And then it recedes,
making the land patch wide. Head across and jump to the platform with the
bullies. Ignore them and drop down onto the platform on your right. This
platform will start moving. Let it take you across. Here, jump up in front of
the giant log. Run to the end and then start slowly running right (SLOWLY). The
log will start to turn slowly and it'll eventually reach the other side. Jump to
the platform and follow the path to the POWER STAR (4).
+====---------------------------------------------------------------------====+
| Hot-Foot It Into the Volcano W7S5 |
+====---------------------------------------------------------------------====+
Flying Cap. Two paths. You know what to do.
~~~~~~
Path 1
~~~~~~
Okay, at the start, turn around. You should notice an island surrounded by lava.
This island has a Wing Cap on it. Back up a little, run forward, and perform a
long jump. You'll fly to the island with the Wing Cap. Stand under the block and
jump once to break it. Jump a second time to put on the cap. Jump a third time
and you'll take flight. This time, you'll want to fly toward the volcano. You
can't make it all the way to the volcano, so land on the curved roll-in type
platform with a 1-Up Mushroom. From here, do the triple jump to take flight
agian. Fly above the volcano and Ground Pound into the volcano. Time to get the
fifth star. The volcano is huge, although it doesn't look like that from
outside.
At the start jump from the first island to the little curvy one. Near the end of
this island there are fireballs bouncing around so be careful. Jump to the ledge
sticking out of the wall. Here, continue around the ledge (avoiding the flame-
spitter near the end). Jump up to the next part of the ledge where a bully
awaits. Just ignore the guy and jump up to the next platform. Hey, wonder why
that crack in the wall is there? Let's go... oh never mind let's not. Looks like
a giant metal "foot" will slam onto the ground. When this rises, quickly rush
forward and double jump up to the next ledge. Head forward on this ledge and you
should find a bunch of floating platforms ahead of you. Head to the first
floating platform.
From there, jump to the one on your right. Continue jumping carefully across the
platforms. On the last one wait until the fire-spitter stops, then jump to the
ledge. Continue forward and you'll see a bully. Ignore it as you cross the
narrow bridge in front of the lava waterfall. Climb the pole you see here. About
halfway up, stop and turn so your back is facing the next pole. Press A and
Mario will leap to the next pole. Get to the halfway point and position yourself
again so your back is facing the pole. Once more, jump to the next one. Repeat
this until you get to the top. Grab the POWER STAR (5) that's here.
~~~~~~
Path 2
~~~~~~
Sigh... the proper way... oh well. Head right at the start, going forward a
little, and then jump the gap. You'll arrive at an archway soon after. Past the
archway is a bridge with fireballs bouncing around on it. It's a bad idea to
charge straight through, so go carefully. You can run fast for the first part,
since no fireballs bounce then. But it might be good to just long jump over the
second part. Therefore, you aren't going to be toasted by the stupid flames.
Jump up the steps to find a bully. These guys are little bomb-type enemies with
horns. They look heavy, and they probably are. But they are fast nonetheless.
They aren't as fast as Mario, so they can't outrun him, but they can hit you if
you hesitate.
Bullies like to ram into you, slowly pushing you to an edge. They want you in
the lava, but I want you away from the lava. The only solution is to push back.
Press B to punch at the bullies as they charge. They'll fly back a little. Keep
pushing them back and back until they fall into the lava and die. Stupid
buillies. Once this one is dead, go right. Wait until the lava stops spitting
out and then head over the greate. Go down the tiny ramp and jump to the
floating platform. The platform will suddenly start to tip. From where you are,
jump to the next floating platform. This one, like the last platform, tips as
well. From here, jump to the spinning platform surrounding the fire-spitting
volcano.
Dodge the flames and wait for the platform to stop spinning. When it does, do a
sideways sommersault into the volcano (avoiding the flames). The volcano is
huge, although it doesn't look like that from outside. At the start jump from
the first island to the little curvy one. Near the end of this island there are
fireballs bouncing around so be careful. Jump to the ledge sticking out of the
wall. Here, continue around the ledge (avoiding the flame-spitter near the end).
Jump up to the next part of the ledge where a bully awaits. Just ignore the guy
and jump up to the next platform. Hey, wonder why that crack in the wall is
there? Let's go... oh never mind let's not. Looks like a giant metal "foot" will
slam onto the ground.
When this rises, quickly rush forward and double jump up to the next ledge. Head
forward on this ledge and you should find a bunch of floating platforms ahead of
you. Head to the first floating platform. From there, jump to the one on your
right. Continue jumping carefully across the platforms. On the last one wait
until the fire-spitter stops, then jump to the ledge. Continue forward and
you'll see a bully. Ignore it as you cross the narrow bridge in front of the
lava waterfall. Climb the pole you see here. About halfway up, stop and turn so
your back is facing the next pole. Press A and Mario will leap to the next pole.
Get to the halfway point and position yourself again so your back is facing the
pole.
Once more, jump to the next one. Repeat this until you get to the top. Grab the
POWER STAR (5) that's here.
+====---------------------------------------------------------------------====+
| Elevator Tour in the Volcano W7S6 |
+====---------------------------------------------------------------------====+
Two pa... ah, forget it.
~~~~~~
Path 1
~~~~~~
Okay, at the start, turn around. You should notice an island surrounded by lava.
This island has a Wing Cap on it. Back up a little, run forward, and perform a
long jump. You'll fly to the island with the Wing Cap. Stand under the block and
jump once to break it. Jump a second time to put on the cap. Jump a third time
and you'll take flight. This time, you'll want to fly toward the volcano. You
can't make it all the way to the volcano, so land on the curved roll-in type
platform with a 1-Up Mushroom. From here, do the triple jump to take flight
agian. Fly above the volcano and Ground Pound into the volcano. Time to get the
sixth star. You have to take a TOTALLY different route this time around.
At the start, turn around. You should notice a small lava island. Jump to this
one and then jump to the next island. There's another island with a coin. Jump
to it but try not to get the coin; we should save it if we need to recover our
energy. Head onto the checkered platform and it'll start moving. It's path is
marked by tiny black dots. Try to adjust the camera angle as much as you can so
you can get the best view of where the elevator is taking you. Near the end, the
black dots will disappear and you'll see another elevator. When your elevator
has no black dots to move on... wheeeeeeeeeBOOM! Yeah, it'll crash into the
lava. If you're not quick to jump onto the next elevator, you'll crash into the
lava as well.
This elevator is a lot shorter. It will take you to a pole. Jump to the pole and
start climbing up. The platform above you has spinning flames. If you climb to
the top of your pole and stay there too long, the flames will hit you, you'll
fall into the lava, and you'll die. Simple as that. Wait until the flames pass
over the pole, then QUICKLY climb to the top and jump to the second pole. Climb
this to the top and jump to the platform. The platforms you have to maneuver on
are TINY here, so be very careful when jumping with them. At the top is your
well-deserved POWER STAR (6). Funny, I remember the mission being longer than
this... bah, what do I know?
~~~~~~
Path 2
~~~~~~
The proper way one. last. time. Head right at the start, going forward a little,
and then jump the gap. You'll arrive at an archway soon after. Past the archway
is a bridge with fireballs bouncing around on it. It's a bad idea to charge
straight through, so go carefully. You can run fast for the first part, since no
fireballs bounce then. But it might be good to just long jump over the second
part. Therefore, you aren't going to be toasted by the stupid flames. Jump up
the steps to find a bully. These guys are little bomb-type enemies with horns.
They look heavy, and they probably are. But they are fast nonetheless. They
aren't as fast as Mario, so they can't outrun him, but they can hit you if you
hesitate.
Bullies like to ram into you, slowly pushing you to an edge. They want you in
the lava, but I want you away from the lava. The only solution is to push back.
Press B to punch at the bullies as they charge. They'll fly back a little. Keep
pushing them back and back until they fall into the lava and die. Stupid
buillies. Once this one is dead, go right. Wait until the lava stops spitting
out and then head over the greate. Go down the tiny ramp and jump to the
floating platform. The platform will suddenly start to tip. From where you are,
jump to the next floating platform. This one, like the last platform, tips as
well. From here, jump to the spinning platform surrounding the fire-spitting
volcano.
Dodge the flames and wait for the platform to stop spinning. When it does, do a
sideways sommersault into the volcano (avoiding the flames). Time to get the
sixth star. You have to take a TOTALLY different route this time around. At the
start, turn around. You should notice a small lava island. Jump to this one and
then jump to the next island. There's another island with a coin. Jump to it but
try not to get the coin; we should save it if we need to recover our energy.
Head onto the checkered platform and it'll start moving. It's path is marked by
tiny black dots. Try to adjust the camera angle as much as you can so you can
get the best view of where the elevator is taking you. Near the end, the black
dots will disappear and you'll see another elevator.
When your elevator has no black dots to move on... wheeeeeeeeeBOOM! Yeah, it'll
crash into the lava. If you're not quick to jump onto the next elevator, you'll
crash into the lava as well. This elevator is a lot shorter. It will take you to
a pole. Jump to the pole and start climbing up. The platform above you has
spinning flames. If you climb to the top of your pole and stay there too long,
the flames will hit you, you'll fall into the lava, and you'll die. Simple as
that. Wait until the flames pass over the pole, then QUICKLY climb to the top
and jump to the second pole. Climb this to the top and jump to the platform. The
platforms you have to maneuver on are TINY here, so be very careful when jumping
with them.
At the top is your well-deserved POWER STAR (6). Funny, I remember the mission
being longer than this... bah, what do I know?
+====---------------------------------------------------------------------====+
| 100 Golden Coins W7S7 |
+====---------------------------------------------------------------------====+
You laughed hard at how easy the red coin challenge was. I'm going to laugh as
the smile falls off your face like a ten ton weight when you realize that
getting 100 coins in this level is going to be very difficult. Choose either the
fifth or sixth mission. The Koopa Shell only appears in those missions, and we
need the Koopa Shell to get the coins easily. Okay, it's necessary that we use
the Flying Cap at first to get some of the coins on the first half. So turn
around and long jump to the platform with the Flying Cap. Do a triple jump with
the cap on and you'll take to the air. We aren't in the air for long. The curved
platform in front of you has three COINS (3). Land and grab the coins, then jump
to the next platform.
There are five COINS (8) on this platform. After getting them, jump to the
puzzle. Gather all eight RED COINS (24) there quickly and then get the regular
COINS (28) in the middle of the platform. From where you are, do a triple jump
and fly to the platform to the right of the area with the spinning flamethrower.
It's one of those platforms where the lava is the tide. Get the COINS (33) here.
Jump to the Big Bully platform. Take him out just so he can get out of your way.
Now take the floating platform that leads you to the bullies area. Jump to the
platforms on your right. These are dangerous platforms. The lava flows in so
much that only the VERY center, where the coin rests, is free of lava.
Get a coin and wait there until the lava comes in and comes out again. Do this
for all four platforms, getting the COINS (37). Now jump to the platform with
the bouncing box. Carefully make your way across to the other side of the
platform. Jump to the land patch and get the COINS (43). Now jump to the volcano
platform. From there, head to the tipping platforms and make your way over to
the area with the first bully. Defeat it and get the COIN (44). Now head across
the drawbridge. Kill the Mr. I and get the BLUE COIN (49). Make your way back to
the start. Head forward and jump the gaps. At the "?" block, hit it and grab the
Koopa Shell. Surf across the lava to the area near the little bully arena.
There's an island with a Mr. I here. Move around, collecting the COINS (57)
around the Mr. I. Now defeat the Mr. I and get the BLUE COIN (62). From here,
make your way to the roll-in type platform in the corner. Head up and down it
and get the COINS (67). Now surf to the curved platform near the volcano. Get
the COINS (71) there. Now surf under the drawbridge and collect the COINS (76).
Surf on the platform surrounding the volcano and get the COINS (79). Now surf to
the platform near the bullies that are located close to the rolling log. Get the
ten COINS (89) on the platform. Now ditch the shell and return back to the
bullies you just saw. Kill them both for COINS (91). Now head to the volcano and
jump in.
Collect the rest of the COINS (100) in the volcano by taking the main the main
path. Well played, you have all stars for Lethal Lava Land.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Shifting Snad Land %%%%%| WORLD8 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| In the Talons of the Big Bird W8S1 |
+====---------------------------------------------------------------------====+
Okay, before we start anything, there are some things that I have to warn you
about that make the Shifting Sand Land very, very dangerous. The reason?
Quicksand. The moving quicksand here (it moves down all in one direction, so
you'll be able to tell what kind of sand quicksand is) can suck you down
instantly. Nope, you don't even get to put up a fight. It just immidiately
takes you down. So you'll want to avoid the shifting sand at all costs. Some of
it is located in the most dangerous parts of the level, unfortunately. I'll
point out the areas where there is quicksand, and tell you to watch out for
them. Anyway, there are three completely different paths you can take. One is
the easy way, one is the intermediate way, and the final is the hard way.
Like I usually say, take the easy way only if you're a beginner. If you're an
intermediate or advanced player, take the hard way. The intermediate way is
just a fun path to take, but it's pretty simple (slightly harder than the easy
way).
~~~~~~~~~~~~~~~~~~
Path 1 (Easy Path)
~~~~~~~~~~~~~~~~~~
At the start, you'll be on a grey hexagon. There is a bouncing block in front
of you. If you grab it, you'll do three high bounces before you actually land.
You should have already seen these in other levels (Big Boo's Haunt, Lethal
Lava Land) but this is the level where it's most noticeable (since it's at the
start of the level). Grab it and bounce forward, but make sure that you do NOT
hit the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you.
When it does approach you near the top, quickly jump on its head. Shy Guys are
like the whirling enemies in Cool Cool Mountain; jumping on one causes you to
fly up and float to the air. Since you were standing on the top of the little
hill, you should be high up in the air. Float over to the roof of the little
building. If you accidentaly defeated the Shy Guy (or if this method seems to
be too difficult) then there's another method. Run in between the two sand
hills. Jump once and move forward, then start a triple jump. If timed
correctly, you'll triple jump onto the top of the building. Anyway, once you're
on the top you should see two blocks. Hit the Flying Cap block, since it's the
one we need at the moment.
Triple jump after you grab the cap to take flight. You need to fly to the other
side of the large pyramid. Do so, but be warned that you will be flying over
huge amounts of deadly quicksand. If you find yourself losing altitude, you can
get on top of one of the many red pillars in the area, triple jump, and fly
again. When you get to the other side of the pyramid, land. You'll know you're
at the right spot if there's a pink Bob-omb and a tiny oasis to your right. To
your left, there is another tall red pillar. Don't ask how (the game certainly
doesn't bother to explain it) but Mario can run right up the pillar. Strange.
Anyway, at the top, the vulture should be circling around. When it gets near
you jump up and it'll drop the star.
Head over and grab the first POWER STAR (1) in the level.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 2 (Intermediate Path)
~~~~~~~~~~~~~~~~~~~~~~~~~~
At the start, you'll be on a grey hexagon. There is a bouncing block in front
of you. If you grab it, you'll do three high bounces before you actually land.
You should have already seen these in other levels (Big Boo's Haunt, Lethal
Lava Land) but this is the level where it's most noticeable (since it's at the
start of the level). Grab it and bounce forward, but make sure that you do NOT
hit the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you.
When it does approach you near the top, quickly jump on its head. Shy Guys are
like the whirling enemies in Cool Cool Mountain; jumping on one causes you to
fly up and float to the air. Since you were standing on the top of the little
hill, you should be high up in the air. Float over to the roof of the little
building. If you accidentaly defeated the Shy Guy (or if this method seems to
be too difficult) then there's another method. Run in between the two sand
hills. Jump once and move forward, then start a triple jump. If timed
correctly, you'll triple jump onto the top of the building. Anyway, once you're
on the top you should see two blocks. Hit the regular block, since it's the one
we need at the moment.
Out pops a Koopa Shell. Grab it and slide off the building. The reason this
path is intermediate is because you'll have to cruise over the quicksand (the
Koopa Shell can cruise over anything) and if you hit a wall, you'll fall right
into the quicksand. In front of you is the huge pyramid. Surrounding the huge
pyramid, there is a TON if quicksand. Hitting a wall means instant death. Head
into the quicksand near the pyramid and take a right as you approach the
pyramid. When you reach the corner, take a left. Go left all the way, until you
exit the quicksand. There should be a red pillar to your left. Press Z to
cancel the effect of the Koopa Shell. Don't ask how (the game certainly doesn't
bother to explain it) but Mario can run right up the red pillar.
Strange. Anyway, at the top, the vulture should be circling around. When it
gets near you jump up and it'll drop the star. Head over and grab the first
POWER STAR (1) in the level.
~~~~~~~~~~~~~~~~~~~~~~
Path 3 (Advanced Path)
~~~~~~~~~~~~~~~~~~~~~~
This is the path that Nintendo wants you to take, although they know that 99%
of the players aren't going to take this path. Oh well, I'm part of the 1% that
DOES take this path. Okay at the start, you'll be on a grey hexagon. There is a
bouncing block in front of you. If you grab it, you'll do three high bounces
before you actually land. You should have already seen these in other levels
(Big Boo's Haunt, Lethal Lava Land) but this is the level where it's most
noticeable (since it's at the start of the level). Grab it and bounce forward,
killing the Shy Guy if you wish. When you land, you should be in front of a
tall cactus (known as a Pokey). To your left you should see blocks pounding
heavily in the distance.
Head left and stop when you suddenly reach a maze-type area surrounded by
quicksand. This little part is what makes this path the advanced path. It
wouldn't
be hard at all if there wasn't quicksand surrounding the WHOLE thing. Black
squares
make up this maze and it'd be a lot easier to explain if I were to first show
you a
map:
_______
| N | B
|
___ ___
|___|___|
| M | | M | | N | N
|
|___|___ ___ |___| ___ ___ ___ ___
___|___|___|
| 7 | M | M | | 5 | | M | | N | | N | N | N | N | N
|
|___|___|___| |___|___ ___ ___|___| ___ ___|___|
|___|___|___|___|___|
| M | | M | | M | N | N | N | M | | N | N | N | | N
|
___|___| |___|___|___|___|___|___|___|___|___|___|___| ___
|___|
| E | M | | 6 | M | M | | M | N | N | | C | | N | | N
|
|___|___| |___|___|___| |___|___|___| |___| |___|
|___|
| M |
|___|___ ___ ___ ___ ___ ___ ___
| M | M | 3 | M | N | N | M | | N |
|___|___|___|___|___|___|___|___|___|
| M | 2 | M |
|___|___|___|
| M |
|___|
| M |
|___|
| M |
|___|
| 1 |
|___|
| S |
|___|
S = start
M = path of metal blocks
N = no blocks appear here
C = red coin
B= cannon blast area
#s= damage-free area
E = Exit
Okay, so there are huge metal blocks that slam down throughout the path. The
"M" squares mark where the metal blocks slam. There is a hole in each block and
the numbers indicate which squares the hole always slams down on. You can't be
hurt by the hole part. However, if you're hit by any other part of the block
you'll lose three hit points. You have to jump to the lone block near the start
in order to get to a wing cap and a cannon. Anyway, follow the path heading
left until you get to the other side. Once there, look to your left to find a
red pillar. Don't ask how (the game certainly doesn't bother to explain it) but
Mario can run right up the red pillar. Strange. Anyway, at the top, the vulture
should be circling around.
When it gets near you jump up and it'll drop the star. Head over and grab the
first POWER STAR (1) in the level.
+====---------------------------------------------------------------------====+
| Shining Atop the Pyramid W8S2 |
+====---------------------------------------------------------------------====+
This mission gave me hell eight years ago when I had absolutely no idea how to
do it an easy way. Now it's a star that I can get in a record time of forty-
five or so seconds. Why? Flying cap, of course. Paths? Easy, Intermediate, and
Advanced.
~~~~~~~~~~~~~~~~~~
Path 1 (Easy Path)
~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. Near the top,
on the left side, you should see a little hole. That's out target. Hit the
Flying Cap block, since it's the one we need at the moment. It's possible to
fly to the hole directly from here, but it requires a lot of dives where you
have to suddenly pull out of them. Those dives are very risky, since you might
go too low and head straight into the quicksand.
So we're going to do it in a non-risky way. Fly towards the red pillar that's
in the quicksand and that's closest to the hole. Land on top by doing a Ground
Pound when you're overhead. Do another triple jump and fly towards the hole.
There's a very thin path here, so Ground Pound near the end (where it becomes a
tiny bit wider). Grab the POWER STAR (2) right in front of you.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 2 (Intermediate Path)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. Near the top,
on the left side, you should see a little hole. That's out target. Hit the
regular block, since it's the one we need at the moment. This reveals the Koopa
Shell. Jump off and head towards the quicksand. Since you're actually climbing
the pyramid this timem, there's a much greater risk of you running into one of
the walls, so you'll have to be much more careful.
Head up and down the red pillar and then go up the slight hill. You're at the
front of the pyramid now. There's a hole near the bottom of the pyramid but
DON'T GO THROUGH IT! That's just to verify that you're in the right spot at the
moment. You have to climb the steep hill to your right. You may have to jump a
few times to get up. Climb up the right part of the hill, since there's no
small wall that you have to jump. At the top, go left and grab the POWER STAR
(2).
~~~~~~~~~~~~~~~~~~
Path 3 (Hard Path)
~~~~~~~~~~~~~~~~~~
This is the path that Nintendo wants you to take, although they know that 99%
of the players aren't going to take this path. Oh well, I'm part of the 1% that
DOES take this path. Okay at the start, you'll be on a grey hexagon. There is a
bouncing block in front of you. If you grab it, you'll do three high bounces
before you actually land. You should have already seen these in other levels
(Big Boo's Haunt, Lethal Lava Land) but this is the level where it's most
noticeable (since it's at the start of the level). Grab it and bounce forward,
killing the Shy Guy if you wish. When you land, you should be in front of a
tall cactus (known as a Pokey). To your left you should see blocks pounding
heavily in the distance.
Head left and stop when you suddenly reach a maze-type area surrounded by
quicksand. This little part is what makes this path the advanced path. It
wouldn't
be hard at all if there wasn't quicksand surrounding the WHOLE thing. Black
squares
make up this maze and it'd be a lot easier to explain if I were to first show
you a
map:
_______
| N | B
|
___ ___
|___|___|
| M | | M | | N | N
|
|___|___ ___ |___| ___ ___ ___ ___
___|___|___|
| 7 | M | M | | 5 | | M | | N | | N | N | N | N | N
|
|___|___|___| |___|___ ___ ___|___| ___ ___|___|
|___|___|___|___|___|
| M | | M | | M | N | N | N | M | | N | N | N | | N
|
___|___| |___|___|___|___|___|___|___|___|___|___|___| ___
|___|
| E | M | | 6 | M | M | | M | N | N | | C | | N | | N
|
|___|___| |___|___|___| |___|___|___| |___| |___|
|___|
| M |
|___|___ ___ ___ ___ ___ ___ ___
| M | M | 3 | M | N | N | M | | N |
|___|___|___|___|___|___|___|___|___|
| M | 2 | M |
|___|___|___|
| M |
|___|
| M |
|___|
| M |
|___|
| 1 |
|___|
| S |
|___|
S = start
M = path of metal blocks
N = no blocks appear here
C = red coin
B= cannon blast area
#s= damage-free area
E = Exit
Okay, so there are huge metal blocks that slam down throughout the path. The
"M" squares mark where the metal blocks slam. There is a hole in each block and
the numbers indicate which squares the hole always slams down on. You can't be
hurt by the hole part. However, if you're hit by any other part of the block
you'll lose three hit points. You have to jump to the lone block near the start
in order to get to a wing cap and a cannon. Anyway, follow the path heading
left until you get to the other side. Go left all the way, past the red pillar.
Collect the coins if you want them and then you have two tiny paths. For the
first, more risky one, you can climb up the second red pillar. Look left to see
the front of the pyramid.
Stand at the back of the pillar, run, and QUICKLY long jump at the edge. If
done correctly, you should land at the start of the pyramid. If done
incorrectly, it's the quicksand for you. If you don't want to take that path,
then run past the second pillar. Defeat/go past the Pokey and you'll spot a pit
of quicksand. As you start to run around it, a torando will whip up. Don't
spazz out and burn your country's flag if it picks you up; just let it take you
back down to the sand. Once you're around the tornado then head up the small
ramp and wala, you're in front of the pyramid. Now here's the tricky part of
the mission. From where you are, head right. There's a regular block here. Hit
it and a 1-Up Mushroom pops out.
Be quick to get it, since it'll quickly slide into the quicksand. Anyway, jump
up onto the ledge at the end. Run forward to find a ball spitting flames.
Carefully avoid it, since Mario will likely run straight into quicksand if he's
caught on fire. Jump up to the next part of the pyramid. Run forward to the
edge once more and then CAREFULLY jump to the next part. You have to be very
careful here; falling means going straight into the quicksand. It is a VERY
good idea to crawl, since the risk of slipping decreases by easily 90% or so.
Jump to the top part of the pyramid. It's pretty much ABSOLUTELY necessary for
you to crawl this time since the path is VERY narrow. When you finally make it
to the end, grab the POWER STAR (2).
+====---------------------------------------------------------------------====+
| Inside the Ancient Pyramid W8S3 |
+====---------------------------------------------------------------------====+
There are four ways to do this: the easy but strange, the easy, the
intermediate, and the advanced (what. a. freaking. shock.). The easy but
strange way is somewhat odd because if you mess up, then you'll end up grabbing
the FOURTH power star (we're going for the third). So be careful if you're
trying to get the stars in order (not that it matters; I get the stars out of
order all the time). So here's the easy but strange path (the one where you
might end up getting the fourth star).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 1 (Easy but Strange Path)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. That's out
target. Hit the Flying Cap block, since it's the one we need at the moment.
Okay, we're about to do the first part of getting the fourth star. Fly towards
the first red pillar and GRAB THE COIN ON TOP (this is needed). The moment you
grab the coin, immidiately Ground Pound onto the pillar. Do a triple jump and
fly towards the next pillar. Again, grab the coin and immidiately Ground Pound.
There are two more pillars that you need to do this to.
Once all four pillars have been Ground Pounded, the very top of the pyramid
will rise and shatter, revealing a hole. Fly to that hole and fall in.
Immidiately do a sideways flip behind you and you'll land on a ledge. If you
mess up, there are smaller ledges that you can grab onto. Make your way to the
top ledge (the first one) and you'll get the POWER STAR (3). Let me note that
if you accidentaly took the elevator all the way down, you'd end up fighting
the boss of the fourth star. If you did, see the end of the fourth star
description.
~~~~~~~~~~~~~~~~~~
Path 2 (Easy Path)
~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. That's our
target. Hit the Flying Cap block, since it's the one we need at the moment.
Okay, now you have to fly all the way around the pyramid. This can be done
without landing on anything if you do some dive bombs as you decend and then
pull out of the dives right before you hit the quicksand. Anyway, once you're
on the other side, then land.
There's a hole in the front of the pyramid. Head in to enter the pyramid. Now
skip to "The Pyramid" section of this mission guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 3 (Intermediate Path)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. That's out
target. Hit the regular block, since it's the one we need at the moment. This
will reveal the Koopa Shell. Drop down and then head towards the pyramid. When
you get close, turn right. When you get to the corner of the pyramid, head left
all the way. When you get to the corner go left once more. Head to the end and
go up the small hill.
You should be near a Flying Cap. Press Z to cancel the Koopa Shell. There's a
hole in the front of the pyramid. Head in to enter the pyramid. Now skip to
"The Pyramid" section of this mission guide.
~~~~~~~~~~~~~~~~~~~~~~
Path 4 (Advanced Path)
~~~~~~~~~~~~~~~~~~~~~~
This is the path that Nintendo wants you to take, although they know that 99%
of the players aren't going to take this path. Oh well, I'm part of the 1% that
DOES take this path. Okay at the start, you'll be on a grey hexagon. There is a
bouncing block in front of you. If you grab it, you'll do three high bounces
before you actually land. You should have already seen these in other levels
(Big Boo's Haunt, Lethal Lava Land) but this is the level where it's most
noticeable (since it's at the start of the level). Grab it and bounce forward,
killing the Shy Guy if you wish. When you land, you should be in front of a
tall cactus (known as a Pokey). To your left you should see blocks pounding
heavily in the distance.
Head left and stop when you suddenly reach a maze-type area surrounded by
quicksand. This little part is what makes this path the advanced path. It
wouldn't
be hard at all if there wasn't quicksand surrounding the WHOLE thing. Black
squares
make up this maze and it'd be a lot easier to explain if I were to first show
you a
map:
_______
| N | B
|
___ ___
|___|___|
| M | | M | | N | N
|
|___|___ ___ |___| ___ ___ ___ ___
___|___|___|
| 7 | M | M | | 5 | | M | | N | | N | N | N | N | N
|
|___|___|___| |___|___ ___ ___|___| ___ ___|___|
|___|___|___|___|___|
| M | | M | | M | N | N | N | M | | N | N | N | | N
|
___|___| |___|___|___|___|___|___|___|___|___|___|___| ___
|___|
| E | M | | 6 | M | M | | M | N | N | | C | | N | | N
|
|___|___| |___|___|___| |___|___|___| |___| |___|
|___|
| M |
|___|___ ___ ___ ___ ___ ___ ___
| M | M | 3 | M | N | N | M | | N |
|___|___|___|___|___|___|___|___|___|
| M | 2 | M |
|___|___|___|
| M |
|___|
| M |
|___|
| M |
|___|
| 1 |
|___|
| S |
|___|
S = start
M = path of metal blocks
N = no blocks appear here
C = red coin
B= cannon blast area
#s= damage-free area
E = Exit
Okay, so there are huge metal blocks that slam down throughout the path. The
"M" squares mark where the metal blocks slam. There is a hole in each block and
the numbers indicate which squares the hole always slams down on. You can't be
hurt by the hole part. However, if you're hit by any other part of the block
you'll lose three hit points. You have to jump to the lone block near the start
in order to get to a wing cap and a cannon. Anyway, follow the path heading
left until you get to the other side. Go left all the way, past the red pillar.
Collect the coins if you want them and then you have two tiny paths. For the
first, more risky one, you can climb up the second red pillar. Look left to see
the front of the pyramid.
Stand at the back of the pillar, run, and QUICKLY long jump at the edge. If
done correctly, you should land at the start of the pyramid. If done
incorrectly, it's the quicksand for you. If you don't want to take that path,
then run past the second pillar. Defeat/go past the Pokey and you'll spot a pit
of quicksand. As you start to run around it, a torando will whip up. Don't
spazz out and burn your country's flag if it picks you up; just let it take you
back down to the sand. Once you're around the tornado then head up the small
ramp and wala, you're in front of the pyramid. There's a hole in the front of
the pyramid. Head in to enter the pyramid. Now skip to "The Pyramid" section of
this mission guide.
~~~~~~~~~~~
The Pyramid
~~~~~~~~~~~
This is the second part of the mission, getting to the top of the pyramid. It's
a somewhat maze-like area, but it isn't TOO difficult. At the start, head
forward. The room suddenly opens up. This is the actual pyramid, and it is
huge. The main part of the bottom floor of the pyramid is all sand. Thisi s
strange sand, sand that you haven't seen before. If you jump over the gate,
you'll be on top of this sand. It's totally flat and smooth. As you run, you
should notice that Mario gets slower and slower. He is also slowly sinking into
the sand. If you stop moving then he sinks even faster (so much for that "don't
struggle" rule when you're caught in quicksand, eh?). If you let Mario get all
the way under, he dies.
Jumping up allows Mario to stay up at the top. There are a few parts of the
sandy area where there's actual quicksand (the instant death ones) so watch
out. There are also a few solid platforms in this part that Mario is able to
stand on. He can use these to jump out of the sand pit. Okay, we don't need to
actually go into the sand pit for this mission, but we're going to head into it
later most definitely. From where you are, look left. Nintendo cleverly
concealed the Blue Coin Switch in a corner that's very easy to miss. Hitting it
reveals a measly three blue coins inside the sand pit. Ah well. Anyway, go
right all the way. There are three Goombas in the corner. Kill them if you want
and then continue left.
You'll find a HUGE thwomp blocking your path. There's a minor shortcut it
creates, and I'll tell you how to make it: when the Thwomp slams down, quickly
do a sideways somersault up onto the top and then jump off to your right.
You're instantly on the second floor of the pyramid (skip the next few steps if
you take this shortcut). If you decide not to take the shortcut, then wait
until the Thwomp has risen all the way. Now quickly run past it. Continue
follow the path until you get to a gap that's covered with sand. Jump over the
sand to the next ledge. Be careful! If you land in the sand, it's VERY
difficult to get out. You'll most likely have to make your way to one of the
solid platforms near the start and start all over again.
Once you jump across the platforms, head up the small ramp and then climb the
steps. Look to your right. Go down the small ledge and rush right, past the
monkey bar area (don't let the electric ball hit you). You'll encounter our
best buddy, the killer Thwomp. Wait until it's down, then jump the gap. Head
forward to find a pole. Climb it to the third floor of the pyramid. Head right,
up the ramp, and jump onto the bars. Hold A as you make your way across
(collecting the coins, of course). On the other side, drop down and make your
way up the small steps. You're now on the fourth floor. There's a rolling stone
(no, it's NOT one of the band members) with the Thwomp face on it. Wait until
it starts rolling AWAY from you, then follow it.
There's a tiny, tiny alcove in the wall on your left. Head in and let the stone
roll past you once more. Then quickly get out and head to the end, then turn
right. There's a Power Heart here. If you have lost any health, now's the time
to regain it. Continue forward to find a bunch of the floor sections rising and
falling. Jump on all of them (there's a lot) and then make your way up to the
fifth floor of the pyramid. Head right again to find a bunch of electric balls.
You'll have to sidestep along the wall to get to the other side of the huge gap
(avoiding the balls of course). On the other side, climb the floor to get to
the sixth and final floor of the pyramid. Go forward and look right to find a
stomping Thwomp.
As it's jumping toward you, quickly run under it. On the other side, head left,
up the hill. Now double jump up to the upper ledge and grab the POWER STAR (3).
You see why the shortcuts always work? This thing took me forever to type up!
+====---------------------------------------------------------------------====+
| Stand Tall on the Four Pillars W8S4 |
+====---------------------------------------------------------------------====+
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. That's out
target. Hit the Flying Cap block, since it's the one we need at the moment. For
real now, we're getting the fourth star (you'll only understand what I just
said if you took the odd shortcut of the third star). Fly towards the first red
pillar and GRAB THE COIN ON TOP (this is needed). The moment you grab the coin,
immidiately Ground Pound onto the pillar.
Do a triple jump and fly towards the next pillar. Again, grab the coin and
immidiately Ground Pound. There are two more pillars that you need to do this
to. Once all four pillars have been Ground Pounded, the very top of the pyramid
will rise and shatter, revealing a hole. Fly to that hole and fall in. You'll
now take a very slow elevator down into the sand pit. When it stops, you'll be
facing the center red brick building. Jump into the hole in the building and go
forward. Drop down to the secret area of the pyrmid. Head onto the brick
platform and... woops, turns out that wasn't a brick platform after all. Two
giant hands will rise. Damn you, you woke some sacred thingy or something or
other... ah who cares, you awoke a boss and now it's pissed.
The two giant hands can team up on you at first, making your life quite
difficult. The hands have the following attacks. One, they'll form into giant
fists and slam down into the ground. This one is pretty easy to avoid because
they hesitate for a LONG time before actually performing the attack. They also
get into fists and start madly slamming down onto the ground, moving around.
This attack can be hard to avoid since both hands will be moving all over the
place. Another attack will involve the hands opening up and revealing their
palm. They'll charge toward one of the sides. If they get you with this attack,
you'll be shoved right off the edge so BE CAREFUL. When they show their palms,
you might've noticed a little circle.
Well, while one hand is attacking, the other hand sometimes stays in one place
and opens up the eye in the center of its palm. If you don't know what to do
then... *sigh*. I'll tell you anyway: punch the eye. This will make the hand
angry, and it'll begin to attack you again. Three hits to an eye will cause the
hand to explode (explode? You punched it in the eye, you didn't set off a
barrel of TNT!). With one hand left, it'll despartely try to shove you off the
edge, but it'll still open it's eye (a lot more rarely this time, so the battle
might last long). Three hits to the eye will cause the second hand to explode.
They'll admit defeat and give you your beautiful POWER STAR (4). This is like,
the first time in a while that there's been a star with only one path!
Woah, wall the president! Call the FBI! Get the IRS! Okay, sorry, that wasn't
even remotely funny...
+====---------------------------------------------------------------------====+
| Free Flying for 8 Red Coins W8S5 |
+====---------------------------------------------------------------------====+
Free Flying For 8 Red Coins... meh, I guess that is a good name for the level.
Although I would've preferred it if they didn't always put "8 Red Coins" in the
name since it always makes the name less interesting. Damn them. Maybe if it
was called, "Taking Flight for the Red Coins" it'd be better. Hey, at least
that name doesn't have "8" in it! Okay, my rant of anger is over now, so let's
get the guide. Okay, this is a pretty simple red coin challenge, though not as
simple as some of the previous ones (Lethal Lava Land, anyone?). The first red
coin is well hidden. Why? Because no one would ever think to look at where it
is until they've searched every other inch of the shifting sands (c'mon, you
know I'm right).
Turn around and head back. The path gets thinner and thinner; be careful, or
you'll fall in the quicksand. You don't want the mission to end before you even
start it right? Anyway, at the very back corner there's the first RED COIN (1).
Now head back to the grey hexagon. There is a bouncing block in front of you.
If you grab it, you'll do three high bounces before you actually land. You
should have already seen these in other levels (Big Boo's Haunt, Lethal Lava
Land) but this is the level where it's most noticeable (since it's at the start
of the level). Grab it and bounce forward, killing the Shy Guy if you wish.
When you land, you should be in front of a tall cactus (known as a Pokey). Head
into the building-like structure.
There are a few Goombas and some blocks here. Defeat the Goombas and smash the
biggest block to reveal another RED COIN (2). Joy beyond belief, I know. Head in
front of the stone maze now. Black squares make up this maze and it'd be a lot
easier to explain if I were to first show you a map:
_______
| N | B
|
___ ___
|___|___|
| M | | M | | N | N
|
|___|___ ___ |___| ___ ___ ___ ___
___|___|___|
| 7 | M | M | | 5 | | M | | N | | N | N | N | N | N
|
|___|___|___| |___|___ ___ ___|___| ___ ___|___|
|___|___|___|___|___|
| M | | M | | M | N | N | N | M | | N | N | N | | N
|
___|___| |___|___|___|___|___|___|___|___|___|___|___| ___
|___|
| E | M | | 6 | M | M | | M | N | N | | C | | N | | N
|
|___|___| |___|___|___| |___|___|___| |___| |___|
|___|
| M |
|___|___ ___ ___ ___ ___ ___ ___
| M | M | 3 | M | N | N | M | | N |
|___|___|___|___|___|___|___|___|___|
| M | 2 | M |
|___|___|___|
| M |
|___|
| M |
|___|
| M |
|___|
| 1 |
|___|
| S |
|___|
S = start
M = path of metal blocks
N = no blocks appear here
C = red coin
B= cannon blast area
#s= damage-free area
E = Exit
Okay, so there are huge metal blocks that slam down throughout the path. The
"M" squares mark where the metal blocks slam. There is a hole in each block and
the numbers indicate which squares the hole always slams down on. You can't be
hurt by the hole part. However, if you're hit by any other part of the block
you'll lose three hit points. You have to jump to the lone block near the start
in order to get to a wing cap and a cannon. Our target is the coin. Go left
until you come to the north part with a path heading right. Take that path and
grab the RED COIN (3). Now continue down the left path to get to the end of the
stone maze. Go right, into the oasis. The fourth RED COIN (4) lies here. NOW
it's time to take flight for the final four red coins.
There are a few flying blocks flying around, but I'd rather stick to the one
we've been using throughout the whole level. Refer to the above map to get back
through the maze and then head to the area near the building. Near you are some
hills made out of sand. Climb the first hill to the very top and wait for the
Shy Guy to approach you. When it does approach you near the top, quickly jump
on its head. Shy Guys are like the whirling enemies in Cool Cool Mountain;
jumping on one causes you to fly up and float to the air. Since you were
standing on the top of the little hill, you should be high up in the air. Float
over to the roof of the little building. If you accidentaly defeated the Shy
Guy (or if this method seems to be too difficult) then there's another method.
Run in between the two sand hills. Jump once and move forward, then start a
triple jump. If timed correctly, you'll triple jump onto the top of the
building. Anyway, once you're on the top you should see two blocks. From where
you are, look at the pyramid. That's out target. Hit the Flying Cap block,
since it's the one we need at the moment. Fly towards the pillar that's near
the pyramid. Land on top of it and look to your left. You should see a red coin
hoevering above the gate. Do a triple jump and fly towards the RED COIN (5).
Now fly across the pits of sand to the pillar on the other side. When you land,
turn around and do another triple jump. Fly up and grab the sixth RED COIN (6).
Now land on the pillar you were just on.
Look right to see another pillar. Fly to that one. When you land, look right to
find another coin floating in the air. Triple jump and grab the RED COIN (7).
Continue flying in the direction you're facing towards the next red pillar.
Turn around and triple jump, then grab the final RED COIN (8) that's floating
in the air. There's a strong chance that your flying time is almost up, so
QUICKLY head back to any safe land. Now jump on top of the building using the
same method you used before and grab the POWER STAR (5).
+====---------------------------------------------------------------------====+
| Pyramid Puzzle W8S6 |
+====---------------------------------------------------------------------====+
You first need to get inside the pyramid. That can, shockingly, be done in
three paths: easy, intermediate, and advanced.
~~~~~~~~~~~~~~~~~~
Path 1 (Easy Path)
~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. That's our
target. Hit the Flying Cap block, since it's the one we need at the moment.
Okay, now you have to fly all the way around the pyramid. This can be done
without landing on anything if you do some dive bombs as you decend and then
pull out of the dives right before you hit the quicksand. Anyway, once you're
on the other side, then land.
There's a hole in the front of the pyramid. Head in to enter the pyramid. Now
skip to "The Pyramid" section of this mission guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 2 (Intermediate Path)
~~~~~~~~~~~~~~~~~~~~~~~~~~
Grab the bouncing block and bounce forward, but make sure that you do NOT hit
the Shy Guy, since we'll need it in a second. Also make sure that you don't
land in the patch of quicksand to the right of the little building. Anyway when
you land, you should be near a tall, moving cactus. To your left are some hills
made out of sand. Climb the first hill to the very top and wait for the Shy Guy
to approach you. When it does approach you near the top, quickly jump on its
head. Shy Guys are like the whirling enemies in Cool Cool Mountain; jumping on
one causes you to fly up and float to the air. Since you were standing on the
top of the little hill, you should be high up in the air. Float over to the
roof of the little building.
If you accidentaly defeated the Shy Guy (or if this method seems to be too
difficult) then there's another method. Run in between the two sand hills. Jump
once and move forward, then start a triple jump. If timed correctly, you'll
triple jump onto the top of the building. Anyway, once you're on the top you
should see two blocks. From where you are, look at the pyramid. That's out
target. Hit the regular block, since it's the one we need at the moment. This
will reveal the Koopa Shell. Drop down and then head towards the pyramid. When
you get close, turn right. When you get to the corner of the pyramid, head left
all the way. When you get to the corner go left once more. Head to the end and
go up the small hill.
You should be near a Flying Cap. Press Z to cancel the Koopa Shell. There's a
hole in the front of the pyramid. Head in to enter the pyramid. Now skip to
"The Pyramid" section of this mission guide.
~~~~~~~~~~~~~~~~~~~~~~
Path 3 (Advanced Path)
~~~~~~~~~~~~~~~~~~~~~~
This is the path that Nintendo wants you to take, although they know that 99%
of the players aren't going to take this path. Oh well, I'm part of the 1% that
DOES take this path. Okay at the start, you'll be on a grey hexagon. There is a
bouncing block in front of you. If you grab it, you'll do three high bounces
before you actually land. You should have already seen these in other levels
(Big Boo's Haunt, Lethal Lava Land) but this is the level where it's most
noticeable (since it's at the start of the level). Grab it and bounce forward,
killing the Shy Guy if you wish. When you land, you should be in front of a
tall cactus (known as a Pokey). To your left you should see blocks pounding
heavily in the distance.
Head left and stop when you suddenly reach a maze-type area surrounded by
quicksand. This little part is what makes this path the advanced path. It
wouldn't
be hard at all if there wasn't quicksand surrounding the WHOLE thing. Black
squares
make up this maze and it'd be a lot easier to explain if I were to first show
you a
map:
_______
| N | B
|
___ ___
|___|___|
| M | | M | | N | N
|
|___|___ ___ |___| ___ ___ ___ ___
___|___|___|
| 7 | M | M | | 5 | | M | | N | | N | N | N | N | N
|
|___|___|___| |___|___ ___ ___|___| ___ ___|___|
|___|___|___|___|___|
| M | | M | | M | N | N | N | M | | N | N | N | | N
|
___|___| |___|___|___|___|___|___|___|___|___|___|___| ___
|___|
| E | M | | 6 | M | M | | M | N | N | | C | | N | | N
|
|___|___| |___|___|___| |___|___|___| |___| |___|
|___|
| M |
|___|___ ___ ___ ___ ___ ___ ___
| M | M | 3 | M | N | N | M | | N |
|___|___|___|___|___|___|___|___|___|
| M | 2 | M |
|___|___|___|
| M |
|___|
| M |
|___|
| M |
|___|
| 1 |
|___|
| S |
|___|
S = start
M = path of metal blocks
N = no blocks appear here
C = red coin
B= cannon blast area
#s= damage-free area
E = Exit
Okay, so there are huge metal blocks that slam down throughout the path. The
"M" squares mark where the metal blocks slam. There is a hole in each block and
the numbers indicate which squares the hole always slams down on. You can't be
hurt by the hole part. However, if you're hit by any other part of the block
you'll lose three hit points. You have to jump to the lone block near the start
in order to get to a wing cap and a cannon. Anyway, follow the path heading
left until you get to the other side. Go left all the way, past the red pillar.
Collect the coins if you want them and then you have two tiny paths. For the
first, more risky one, you can climb up the second red pillar. Look left to see
the front of the pyramid.
Stand at the back of the pillar, run, and QUICKLY long jump at the edge. If
done correctly, you should land at the start of the pyramid. If done
incorrectly, it's the quicksand for you. If you don't want to take that path,
then run past the second pillar. Defeat/go past the Pokey and you'll spot a pit
of quicksand. As you start to run around it, a torando will whip up. Don't
spazz out and burn your country's flag if it picks you up; just let it take you
back down to the sand. Once you're around the tornado then head up the small
ramp and wala, you're in front of the pyramid. There's a hole in the front of
the pyramid. Head in to enter the pyramid. Now skip to "The Pyramid" section of
this mission guide.
~~~~~~~~~~~
The Pyramid
~~~~~~~~~~~
This is the second part of the mission, getting to the top of the pyramid. It's
a somewhat maze-like area, but it isn't TOO difficult. At the start, head
forward. The room suddenly opens up. This is the actual pyramid, and it is
huge. The main part of the bottom floor of the pyramid is all sand. Thisi s
strange sand, sand that you haven't seen before. If you jump over the gate,
you'll be on top of this sand. It's totally flat and smooth. As you run, you
should notice that Mario gets slower and slower. He is also slowly sinking into
the sand. If you stop moving then he sinks even faster (so much for that "don't
struggle" rule when you're caught in quicksand, eh?). If you let Mario get all
the way under, he dies.
Jumping up allows Mario to stay up at the top. There are a few parts of the
sandy area where there's actual quicksand (the instant death ones) so watch
out. There are also a few solid platforms in this part that Mario is able to
stand on. He can use these to jump out of the sand pit. Okay, we don't need to
actually go into the sand pit for this mission, but we're going to head into it
later most definitely. From where you are, look left. Nintendo cleverly
concealed the Blue Coin Switch in a corner that's very easy to miss. Hitting it
reveals a measly three blue coins inside the sand pit. Ah well. Anyway, go
right all the way. There are three Goombas in the corner. Kill them if you want
and then continue left.
You'll find a HUGE thwomp blocking your path. There's a minor shortcut it
creates, and I'll tell you how to make it: when the Thwomp slams down, quickly
do a sideways somersault up onto the top and then jump off to your right.
You're instantly on the second floor of the pyramid (skip the next few steps if
you take this shortcut). If you decide not to take the shortcut, then wait
until the Thwomp has risen all the way. Now quickly run past it. Continue
follow the path until you get to a gap that's covered with sand. Jump over the
sand to the next ledge. Be careful! If you land in the sand, it's VERY
difficult to get out. You'll most likely have to make your way to one of the
solid platforms near the start and start all over again.
Once you jump across the platforms, head up the small ramp and then climb the
steps. Look to your right. Go down the small ledge and rush right, past the
monkey bar area (don't let the electric ball hit you). You'll encounter our
best buddy, the killer Thwomp. Wait until it's down, then jump the gap. Head
forward to find a pole. Climb it to the third floor of the pyramid. Head right,
up the ramp, and jump onto the bars. Hold A as you make your way across
(collecting the coins, of course). On the other side, drop down and make your
way up the small steps. You're now on the fourth floor. There's a rolling stone
(no, it's NOT one of the band members) with the Thwomp face on it. Wait until
it starts rolling AWAY from you, then follow it.
There's a tiny, tiny alcove in the wall on your left. Head in and let the stone
roll past you once more. Then quickly get out and head to the end, then turn
right. There's a Power Heart here. If you have lost any health, now's the time
to regain it. Continue forward to find a bunch of the floor sections rising and
falling. Jump on all of them (there's a lot) and then make your way up to the
fifth floor of the pyramid. Head right again to find a bunch of electric balls.
You'll have to sidestep along the wall to get to the other side of the huge gap
(avoiding the balls of course). On the other side, climb the floor to get to
the sixth and final floor of the pyramid. Go forward and look right to find a
stomping Thwomp.
As it's jumping toward you, quickly run under it. On the other side, head left,
up the hill. Instead of double jumping to the upper ledge, carefully look right
and drop down onto a small ledge. You'll grab the first SECRET (1). Now head to
the edge and look down, past the sand waterfall. You should see a tiny floating
platform with a coin. Carefully jump to that platform and grab the coin. You'll
get a SECRET (2) as well. Look down once more to find another tiny platform
with a coin. Carefully jump to it and grab the next SECRET (3). Look down once
more to find a tiny sand river. Jump to it. Follow the river to the corner,
where there's a SECRET (4). Turn left and follow the river to the next corner,
where the final SECRET (5) lies.
Now head to the end of the river and grab the POWER STAR (6).
+====---------------------------------------------------------------------====+
| 100 Golden Coins W8S7 |
+====---------------------------------------------------------------------====+
You can choose any mission for this 100 coin journey, since all paths are
opened up during every mission. So choose wahtever one you want (I suggest In
the Talons of the Big Bird since the raven won't try to steal your hat during
that mission). At the start turn around and head back to the very, very edge of
the level (being careful not to fall in the quicksand). Grab the RED COIN (2)
that lies there. Now return to the hexagon. Grab the bouncing block and hold
the control stick back as it bounces to go as little forward as you can. When
it explodes, grab all of the COINS (7) left behind. Now get the attention of
the two Bob-ombs. Make them both explode and they'll each reveal COIN (9). The
Shy Guy also has some coins.
Punch it (you don't want to fly, it just wastes time) and grab the two COINS
(11) left behind. Now approach the Pokey. Pokies can give you valuable blue
coins, but to do so you have to destroy their head. Punch each cactus (do this
quickly since the cactus spheres grow back easily) and then punch Pokey's head.
He'll drop a BLUE COIN (16). You can also do a jump kick to take the head out
instantly, which kills off the whole body as well. Now head to the area below
the building. Defeat the three Goombas for some COINS (19). Now punch the block
near the end to reveal a RED COIN (21). Pick it up and throw it at one of the
pillars to reveal COINS (23). Now head forward to find another Pokey guarding
the stone maze.
Do the jump kick maneuver or just destroy the spheres one by one to reveal a
BLUE
COIN (28). Now it's time to take the stone maze path. Black squares make up this
maze and it'd be a lot easier to explain if I were to first show you a map:
_______
| N | B
|
___ ___
|___|___|
| M | | M | | N | N
|
|___|___ ___ |___| ___ ___ ___ ___
___|___|___|
| 7 | M | M | | 5 | | M | | N | | N | N | N | N | N
|
|___|___|___| |___|___ ___ ___|___| ___ ___|___|
|___|___|___|___|___|
| M | | M | | M | N | N | N | M | | N | N | N | | N
|
___|___| |___|___|___|___|___|___|___|___|___|___|___| ___
|___|
| E | M | | 6 | M | M | | M | N | N | | C | | N | | N
|
|___|___| |___|___|___| |___|___|___| |___| |___|
|___|
| M |
|___|___ ___ ___ ___ ___ ___ ___
| M | M | 3 | M | N | N | M | | N |
|___|___|___|___|___|___|___|___|___|
| M | 2 | M |
|___|___|___|
| M |
|___|
| M |
|___|
| M |
|___|
| 1 |
|___|
| S |
|___|
S = start
M = path of metal blocks
N = no blocks appear here
C = red coin
B= cannon blast area
#s= damage-free area
E = Exit
Okay, so there are huge metal blocks that slam down throughout the path. The
"M" squares mark where the metal blocks slam. There is a hole in each block and
the numbers indicate which squares the hole always slams down on. You can't be
hurt by the hole part. However, if you're hit by any other part of the block
you'll lose three hit points. You have to jump to the lone block near the start
in order to get to a wing cap and a cannon. Your target is the red coin. Follow
the path left and then turn right when you can to grab the RED COIN (30) that
becomes available. Now head to the end of the maze. Jump into the oasis and
grab the RED COIN (32) that floats there. Now kill the Pokey near the pillar to
get another BLUE COIN (37).
Climb the pillar and jump to the lone COIN (38). Drp down to the lower path and
collect all the COINS (43) lined up. Climb the second pillar, jump, and get the
COIN (44) floating in the air. Climb down the other side to find another
bouncing box. Hold the control stick back as it bounces to stop you from going
far. When the box explodes, collect all of the COINS (49). Now approach the
Pokey near the sand and kill it. Collect the BLUE COIN (54) that it leaves
behind. Go around the quicksand and climb the ramp leading up to the pyramid.
DON'T ENTER THE PYRAMID YET! Go right and climb the ledge. Head to the back and
climb the next ledge. Get the COINS (59) here. Now let the Shy Guy approach
you.
Kill it and grab the COINS (61) left behind. Now if you haven't noticed, you're
in a dangerous area, so you might want to get the hell out. Head back down to
the start of the pyramid. A Flying Cap rests here. Put it on and fly to the top
of the pillar closest to you. Turn around and you should see a coin in the air.
Triple jump up and grab the RED COIN (63). Continue flying, and fly over the
fence. There's another RED COIN (65) here. Now land on the closest pillar and
grab the COIN (66) in the air. Now fly to the next pillar and grab that COIN
(67). Do a triple jump up and grab the RED COIN (69) that floats nearby.
Continue flying in that direction and grab the final RED COIN (71). Once you
have that, your flying power should be nearly out.
Land and head to the base are of the pyramid again. Enter the pyramid. To your
left, there's the Blue Coin Switch. Activate it and head forward. Near the
start of the sand pit, there are three BLUE COINS (86). After you grab them,
jump back out of the pit and go right. There are three Goombas in the corner.
Defeat them and grab their COINS (89). Go left, past the smashing Thwmop, and
kill the Goomba. Get the COIN (90) it leaves behind and continue. Turn left at
the end and carefully jump across the gaps, getting the two COINS (92). Climb
the ramp and the steps and then go right. Head to the monkey bars and jump onto
them. Get the eight COINS (100) that rest here. The POWER STAR (7) appears on
top of the monkey bars.
Jump on top of the bars and get the 1-Up Mushroom and the star. It's time to
get out of Shifting Sand Land for good!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Dire Dire Docks %%%%%| WORLD9 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Board Bowser's Sub W9S1 |
+====---------------------------------------------------------------------====+
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Anyway, right as you do your backflips into the water, you will have to swim
towards the bottom of this area. Be careful, you will notice a large tornado
under water in the dead center of this area. If you are unfamiliar with a
tornado, I will give you a very concise lesson...Well, tornados are rapid
twirling winds that essentially destory anything in its path. Yes, that really
implies that Mario should leave this tornado alone. So, stay anywhere around
this area except for the center. If you are caught by the sucking of the
tornado. Also, notice that there are sharks and fish that swim around in this
area. Basically, these are all harmful (except for the small schools of fish)
and you are going to want to stay away from them.
Ok, head towards the bottom, away from the tornado, and then head towards the
rings of coins and the tunnel that follows. Now, head forward, and once you get
to the end head to the top of the water area. Luckily, you will have a small
air break at the top, so make sure you use it to your advantage, as you will
not be able to make the entire path in one breath. Once you regain your health
you can continue to go down on the other path. Continue down this path and you
will come to a large area, slightly bigger than the beginning area. This is
basically the only other area in the game, and you will also notice that there
is a submarine in the center of this area. Your goal is to get onto this sub,
so head underneath it, and get to the land area.
Alright, once you get onto the solid ground, head to the right to find one of
those purple exclamation mark switches. Remember, if you step on one of these
switches, some wooden blocks will appear somewhere. Unless you are blind, you
will easily notice the wooden blocks that appear right in front of you. So,
head up those blocks, and then jump to the submarine at the top. Yes, finally
we have made it to the top of the large submarine. Now, it is up to our great
senses to actually find the power star. Simply head to the right and you will
pass a few of the large structures above the area. There is a POWER STAR (1)
right in front of you. Grab it and move on to the next mission.
+====---------------------------------------------------------------------====+
| Chests in the Current W9S2 |
+====---------------------------------------------------------------------====+
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Anyway, right as you do your backflips into the water, you will have to swim
towards the bottom of this area. Be careful, you will notice a large tornado
under water in the dead center of this area. If you are unfamiliar with a
tornado, I will give you a very concise lesson...Well, tornados are rapid
twirling winds that essentially destory anything in its path. Yes, that really
implies that Mario should leave this tornado alone. So, stay anywhere around
this area except for the center. If you are caught by the sucking of the
tornado. Also, notice that there are sharks and fish that swim around in this
area. Basically, these are all harmful (except for the small schools of fish)
and you are going to want to stay away from them.
In this particular star, you are to do one of those secrets of opening chests,
just like you did in Jolley Roger Bay. This time, they are spread around in a
circle around the tornado, and you must hit them in the correct order to get
the power star. There are three chests that are actually farther away from the
tornado, but there is one tough chest that is directly next to the tornado, and
you are going to have to use some hardcore strategy to manage to defeat this
tricky enigma. Anyway, let me make some ASCII (as I always do for missions like
this) to help portray this scenerio.
[]---------------------------------------------------------------------------[]
| |
| =================================================== |
| 2 |
| 1 |
| 4 @@ |
| @@@@ |
| @@@@@@ |
| @@@@ |
| @@ |
| 3 |
| |
| =================================================== |
| |
| |
| |
| |
[]---------------------------------------------------------------------------[]
@ = Tornado, the central area.
T(#) = Treasure chest, and the number indicates the order (1 is the start)
So, to get this star, you are going to have to head towards the northeastern
region of this area. You will find a treasure chest here, so open it up by
swimming in front of it. Then, grab the air bubble that pops out of the chest
to regain all of your health. Now, head directly towards the left, and go
around the loop. You will come to another chest, and you will have to repeat
this same process. Just open it from the front and then grab the air bubble
that comes out of it. Then, continue around the loop and you will eventually
come to the third treasure chest. Repeat the process: stand in front of the
treasure chest and then grab the air bubble. Finally, for the last chest, head
to the tornado, and over towards the northwestern portion of the tornado. There
will be the final treasure chest. The trick here is that you will be sucked
in the tornado, and you have to somehow get out of it.
So, to avoid any of this from happening, try to time your swimming so that you
end up getting sucked towards the tornado, but you have the chest blocking you
from the tornado. Then, head around to the other side and rapidly press the A
button to get away from the tornado, and then touch the lock on the treasure
chest to open it up. Grab the final air bubble, and the power star comes out of
the nasty whirlpool. Head to where the star is, which should be in the western
region of this area, and grab the POWER STAR (2). Now, get ready for a more
lengthy, though not too bad, and fun mission.
+====---------------------------------------------------------------------====+
| Pole Jumping for Red Coins W9S3 |
+====---------------------------------------------------------------------====+
Alright, welcome to the next big Red Coin collection course. One thing that is
EXTREMELY IMPORTANT is that you must actually complete the Bowser in the Fire
course before actually doing this Power Star mission, but I am still going to
state the strategy here. So, if you are following this walkthrough step by step
you are going to have to head below Dire Dire Docks Stars to find the Bowser in
the fire mission. Anyway, in case you are absolutely absent minded, I will tell
you a bit about Red Coins missions. Basically, there are 8 red coins throughout
the level, and once you grab all eight of the coins, a Power Star will appear
ontop of a blue shaded star. Grab it to complete the mission. Now, let's get to
the actualy strategy of this mission.
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Anyway, right as you do your backflips into the water, you will have to swim
towards the bottom of this area. Be careful, you will notice a large tornado
under water in the dead center of this area. If you are unfamiliar with a
tornado, I will give you a very concise lesson...Well, tornados are rapid
twirling winds that essentially destory anything in its path. Yes, that really
implies that Mario should leave this tornado alone. So, stay anywhere around
this area except for the center. If you are caught by the sucking of the
tornado. Also, notice that there are sharks and fish that swim around in this
area. Basically, these are all harmful (except for the small schools of fish)
and you are going to want to stay away from them.
Ok, head towards the bottom, away from the tornado, and then head towards the
rings of coins and the tunnel that follows. Now, head forward, and once you get
to the end head to the top of the water area. Luckily, you will have a small
air break at the top, so make sure you use it to your advantage, as you will
not be able to make the entire path in one breath. Once you regain your health
you can continue to go down on the other path. Continue down this path and you
will come to a large area, slightly bigger than the beginning area. This is
where all the Red Coins are located, so do not panic about going back and forth
from the large areas. Now, head forward, and obviously notice that the the
large submarine is not here anymore. Now, there are platforms above that have
some Red Coins floating around them.
Getting towards the poles and platforms in mid-air, we are going to have to use
the same procedure that we used to get onto the submarine. Basically, head to
the solid land on the right side, just to the left of the two red gates. Then,
once you are on the solid ground, head to the right and head towards the large
purple exclamation point switch. Remember, when you step on this switch, a
large amount of blocks will appear and you will be able to jump to them, and
to where ever they lead. But, this is a bit different than the first Power Star
that we obtained in this level. Basically, there is still the wooden blocks
straight ahead of you, but they lead only to open air. So, we are going to have
to find an alternative route. So, quickly head to the right, and you will find
another set of blocks. These are the ones that you are going to want to head
up, so make your way to the top and you will reach a platform.
Now, head forward on this platform and grab RED COIN (1). Alright, now it is
time for a choice. You can either go to the right or the left, but I usually
like to go to the left because that way reminds me of the "back" of the level,
so I generally like to start at the back and work my way to the front. So, pick
whatever suites you, but I will start off with the left. Basically, a large
pole will come back and forth, and Mario can jump to the pole and dangle from
it in order to get from platform to platform. So, jump to the pole that comes
to your present platform, and ride it into the RED COIN (2), which is near the
top of the pole. Then, quickly head down towards the middle of the pole to get
RED COIN (3). Finally, there is RED COIN (4) right on the small mini-platform.
Grab this, but do not get off your pole. Simply ride the pole back towards the
platform that you started on.
Alright, now take the right path instead of the left one, and jump onto the
pole when it returns to your present platform. Just ride it all the way to the
next platform. Now, get off the pole on this platform, and you will be faced
with another two-way direction area. Again, you are going to want to take the
left route, simply because that is the way that I like to go (plus, it is a lot
easier to return to this platform if you go to the left first). Now, jump to
the pole that comes towards you, and then turn Mario so he is facing towards
the "back" of the level. Then, jump to the second pole when the two poles line
up. Now, ride this all the way to the next platform with a Blue Coin Switch.
If you want, collect the Blue Coins on this platform, and then jump to the pole
on the right. Ride this to the next platform, which contains RED COIN (5).
Now, head back, riding the pole, to the Blue Coin Switch platform. Then, take
the two poles on the left by jumping in between them. Once you are back to the
two route platform, you are going to want to take the right route. Jump onto
the pole that periodically arrives here. Now, head forward and another pole
will meet up with your present one. Simply jump to it and then head towards
the right. Ignore the poles that are on the opposite side of the gate, and ride
the pole to the left. You will find RED COIN (6) right over here. Now, wait
for the gap in the middle of the gate, and wait for the two poles to line up
with each other. This might take a few waiting periods to get both of the poles
to line up, but you must be patient. Once they do line up, jump to the next
pole and ride it across to get RED COIN (7) and RED COIN (8) on the other side.
Now, head back towards the previous platforms and go to the shadown star. Grab
the POWER STAR (3) and you will have completed this mission.
+====---------------------------------------------------------------------====+
| Through the Jet Stream W9S4 |
+====---------------------------------------------------------------------====+
Does the name of this start remind you of anything? Well, it certainly reminds
me of the Jolley Roger Bay times, when we had to go through that similar Jet
Stream at the bottom of the lake. Basically, this is going to be quite similar
(I guess so because they did not decide to make different types of stars, which
slightly disappoints me). Anyway, if you have a terrible memory, you are going
to be finding some Jet Stream, somewhere in this level, and you are going to
have to get through the Jet Stream by using massive weight, or Metal Mario, for
those of you who like easy terms. Anyway, if you want, refer to the Jolley
Roger Bay Power Star that is just like this one, or just read ahead and get
ready for the strategy of this Power Star.
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Anyway, right as you do your backflips into the water, you will have to swim
towards the bottom of this area. Be careful, you will notice a large tornado
under water in the dead center of this area. If you are unfamiliar with a
tornado, I will give you a very concise lesson...Well, tornados are rapid
twirling winds that essentially destory anything in its path. Yes, that really
implies that Mario should leave this tornado alone. So, stay anywhere around
this area except for the center. If you are caught by the sucking of the
tornado. Also, notice that there are sharks and fish that swim around in this
area. Basically, these are all harmful (except for the small schools of fish)
and you are going to want to stay away from them.
Ok, head towards the bottom, away from the tornado, and then head towards the
rings of coins and the tunnel that follows. Now, head forward, and once you get
to the end head to the top of the water area. Luckily, you will have a small
air break at the top, so make sure you use it to your advantage, as you will
not be able to make the entire path in one breath. Once you regain your health
you can continue to go down on the other path. Continue down this path and you
will come to a large area, slightly bigger than the beginning area. This is
where all the Red Coins are located, so do not panic about going back and forth
from the large areas. Now, head forward, and obviously notice that the the
large submarine is not here anymore. Now, there are platforms above that have
some Red Coins floating around them.
This portion should already be completed, that is, you should have already
collected the eight red coins in this level. So, head to the bottom of the lake
and you will notice a spot where several transparent rings will be floating
upwards. This is similar to the secret numbers that you received in the first
world when you had to wing to the sky. Basically, you must sit, by pressing the
B button in the middle of the rings, and wait for the secret number to become
5, meaning, you must let five rings go around you in a row, so make sure you
stay in one place by rapidly pressing the B button. Once you have made it to
five secret numbers, a Power Star will appear in the Jet Stream ahead. In case
you are wondering, this is not obtainable by just swimming. We are going to
have to find some sort of Metal Mario box to use.
So, head over to where the dry land is. If you head all the way to the left
you will notice two red gates with an Invisible Cap and a Metal Cap. You might
be wondering why there is an Invisible Cap here, but it will all be explained
in future missions. Basically, we are only interested in the Metal Mario cap,
so head over to the green exclamation marked box, and jump below it. Then, grab
the Metal Mario cap that comes out of it, and then long jump into the water.
Let Mario sink all the way to the bottom, and if you are extremely lucky, you
might (although it might be impossible) land right onto the Power Star. If not,
head forward and go towards the Jet Stream and grab the POWER STAR (4). Nice
work on this one, and let's get ready for the next mission. Maybe this one will
have to do with the Invisibility Cap, but maybe not...
+====---------------------------------------------------------------------====+
| The Manta Ray's Reward W9S5 |
+====---------------------------------------------------------------------====+
Welcome to the next Power Star mission of this level. The name sounds rather
neat, but trust me, this is probably the hardest out of all short Power Stars
that you will try to obtain throughout this game. So, get ready for a bit of
strategy because I am not going to be able to help you as much as you probably
want, simply because it is up to you to follow this Manta Ray.
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Alright, once you do the flips into the water, you will probably be delighted
to hear that we do not have to go to that second part of this level. We are
going to be able to stay here and collect this Power Star in this part of the
level. Now, there is a Manta Ray that is swimming around in this region of the
level. This Star is basically the same as the last one to some extent. Again,
there will be those rings that float around, coming directly from the Manta
Ray's tail, and heading backwards, and you are going to have to swim into five
of the rings in a row. Yes, this sounds rather easy to a lot of you, but it is
a lot different than is sounds. Simply because, the Manta Ray turns in many
different directions, and if you screw up just a small bit, your continuous
passing of five rings will end, and you will have to start over at one.
Now, as you head down, you will probably easily notice the Manta Ray. It is a
lot larger than the other fish in the level, and it has massive blue rings that
fly from its tail. Notice that it turns around the course steadily, not too
fast, so make sure you stay behind it at a respectable, but not a hasty speed.
If you go too fast, you will hit the Manta Ray and suffer great health loss.
So, try to stay at a constant speed behind the Manta Ray, and collect the rings
that fly out of it. Watch out for when the Manta Ray heads up or down, because
those tend to knock people off of the course, and they will have to start back
over at one in the secret number count. Those are basically all of the tricks
that you will need to know in defeating this Power Star, so once you obtain the
five secret numbers, a power star will appear.
Let me guess what you are thinking just as the Power Star comes out of the
Manta Ray. You are probably thinking that you are one of the best video gamers
alive, and you have just beat one of the harder Stars in this level, right?
Well, this is the funny part because you are probably not going to be happy
with the location of this Power Star because it is located right ontop of the
large tornado/whirlpool in the middle of this region! Yes, that is right, so
you are going to have to be extra careful to obtain this power star. The most
productive way of obtaining this Power Star is to basically start from the
very top of this level. Swim directly down, right over the Power Star, and you
should eliminate all of the effects of the tornado. This should lead you right
to POWER STAR (5)! Head onto the next mission.
+====---------------------------------------------------------------------====+
| Collect the Caps W9S6 |
+====---------------------------------------------------------------------====+
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Anyway, right as you do your backflips into the water, you will have to swim
towards the bottom of this area. Be careful, you will notice a large tornado
under water in the dead center of this area. If you are unfamiliar with a
tornado, I will give you a very concise lesson...Well, tornados are rapid
twirling winds that essentially destory anything in its path. Yes, that really
implies that Mario should leave this tornado alone. So, stay anywhere around
this area except for the center. If you are caught by the sucking of the
tornado. Also, notice that there are sharks and fish that swim around in this
area. Basically, these are all harmful (except for the small schools of fish)
and you are going to want to stay away from them.
Ok, head towards the bottom, away from the tornado, and then head towards the
rings of coins and the tunnel that follows. Now, head forward, and once you get
to the end head to the top of the water area. Luckily, you will have a small
air break at the top, so make sure you use it to your advantage, as you will
not be able to make the entire path in one breath. Once you regain your health
you can continue to go down on the other path. Continue down this path and you
will come to a large area, slightly bigger than the beginning area. This is
where all the Red Coins are located, so do not panic about going back and forth
from the large areas. Now, head forward, and obviously notice that the the
large submarine is not here anymore. Now, there are platforms above that have
some Red Coins floating around them.
This portion should already be completed, that is, you should have already
collected the eight red coins in this level. If you look directly to the left
of this area, you will notice a large red cage underwater that contains a
bright yellow Power Star. Guess how we are going to obtain this? Yes, that is
right, we are going to have to be invisible. This is where that invisible cap
comes into play, so use it to your advantage. Head to the dry land ahead and
you will notice the two red gates, which separate a Metal Mario green box and
an Invisible Mario blue box. You can actually complete this mission using both
of the boxes, but it is only neccessary for you to use the blue invisible box.
So, use that one or both of them, and then long jump to the area where you
first saw the red cage with the power star inside. Swim over to that area and
you will be able to collect POWER STAR (6). Now, the only thing you have to do
in this water level is get the 100 coins.
+====---------------------------------------------------------------------====+
| 100 Golden Coins W9S3 |
+====---------------------------------------------------------------------====+
Alright, welcome to the 100 coin star for this level. This is not going to be
hard at all because of the size of this level, but there are little more than
100 coins in this level, so you are basically going to have to get every single
coin in the entire level. Also, to be on the safe side just choose the Red Coin
star because you are certainly going to have to get all of the eight red coins
in order to beat this mission.
Welcome to the wonderful water world of Dire Dire Docks. Just to forewarn you,
there are only two major sections of this level, and both sections are
connected through a small tunnel. Basically, this level is very small, and most
of the Stars will be shorter than previous stars in other levels. There are,
however, some new objects introduced in this level that will create some
puzzling experiences. Anyway, the level has a really neat introduction. Mario
is basically going to do a bunch of backflips into the water below. Something
also to note is that here are no land portions in the beginning of this level,
so your only access to life is through coins and the top of the water level.
Anyway, right as you do your backflips into the water, head to the right to
find five COINS (5) on the side of this level. This is a rather odd place to
put some coins, but you are going to have to get them, as I mentioned before
as to how little coins there are in this level. Now, swim to the bottom of this
lake. Swim around the large circle near the tornado and you will have a total
of COINS (8). Now, there are two large strings of coins that are right near the
whirlpool, so grab both of the strings. You should now have a grand total of
COINS (18). Now, the only coins left in the first part of this level are the
ones that block the entrance to the second part, so head towards the tunnel
and grab the ring of coins to collect a grand total of COINS (34).
Ok, head towards the bottom, away from the tornado, and then head towards the
rings of coins and the tunnel that follows. Now, head forward, and you will
find another loop of coins, which will give you a total of COINS (42). And go
to the end head to the top of the water area. Luckily, you will have a small
air break at the top, so make sure you use it to your advantage, as you will
not be able to make the entire path in one breath. Once you regain your health
you can continue to go down on the other path. Continue down this path and you
will come to a large area, slightly bigger than the beginning area. This is
where all the Red Coins are located, so do not panic about going back and forth
from the large areas. Now, head forward, and obviously notice that the the
large submarine is not here anymore. Now, there are platforms above that have
some Red Coins floating around them.
Now, right as you enter this area, head to the left. You should see a large
black hole, and if you enter it you will be kicked out of this level, so do not
even think about heading inside that black hole. Now, grab the small string of
coins to have a grand total of COINS (47). Now, head back towards the entrance
of this area. Now, head to the right side and you should see some clams. There
is a Koopa Shell inside one of them, but it is not neccessary that you get
this shell. Basically, collect the ring of coins that is in this area to have
a grand total of COINS (55). Now, head towards the surface of this area and
go along the solid pathway to find five more coins, which raises your total to
COINS (60). Now, it is time to get those eight red coins. Listen, again, to
the strategy for getting all of the eight red coins.
Getting towards the poles and platforms in mid-air, we are going to have to use
the same procedure that we used to get onto the submarine. Basically, head to
the solid land on the right side, just to the left of the two red gates. Then,
once you are on the solid ground, head to the right and head towards the large
purple exclamation point switch. Remember, when you step on this switch, a
large amount of blocks will appear and you will be able to jump to them, and
to where ever they lead. But, this is a bit different than the first Power Star
that we obtained in this level. Basically, there is still the wooden blocks
straight ahead of you, but they lead only to open air. So, we are going to have
to find an alternative route. So, quickly head to the right, and you will find
another set of blocks. These are the ones that you are going to want to head
up, so make your way to the top and you will reach a platform.
Now, head forward on this platform and grab RED COIN (62). Alright, now it is
time for a choice. You can either go to the right or the left, but I usually
like to go to the left because that way reminds me of the "back" of the level,
so I generally like to start at the back and work my way to the front. So, pick
whatever suites you, but I will start off with the left. Basically, a large
pole will come back and forth, and Mario can jump to the pole and dangle from
it in order to get from platform to platform. So, jump to the pole that comes
to your present platform, and ride it into the RED COIN (64), which is near the
top of the pole. Then, quickly head down towards the middle of the pole to get
RED COIN (3). Finally, there is RED COIN (66) right on the small mini-platform.
Grab this, but do not get off your pole. Simply ride the pole back towards the
platform that you started on.
Alright, now take the right path instead of the left one, and jump onto the
pole when it returns to your present platform. Just ride it all the way to the
next platform. Now, get off the pole on this platform, and you will be faced
with another two-way direction area. Again, you are going to want to take the
left route, simply because that is the way that I like to go (plus, it is a lot
easier to return to this platform if you go to the left first). Now, jump to
the pole that comes towards you, and then turn Mario so he is facing towards
the "back" of the level. Then, jump to the second pole when the two poles line
up. Now, ride this all the way to the next platform with a Blue Coin Switch.
If you want, collect the Blue Coins on this platform, and then jump to the pole
on the right. Ride this to the next platform, which contains RED COIN (68).
Now, head back, riding the pole, to the Blue Coin Switch platform. Then, take
the two poles on the left by jumping in between them. Once you are back to the
two route platform, you are going to want to take the right route. Jump onto
the pole that periodically arrives here. Now, head forward and another pole
will meet up with your present one. Simply jump to it and then head towards
the right. Ignore the poles that are on the opposite side of the gate, and ride
the pole to the left. You will find RED COIN (70) right over here. Now, wait
for the gap in the middle of the gate, and wait for the two poles to line up
with each other. This might take a few waiting periods to get both of the poles
to line up, but you must be patient. Once they do line up, jump to the next
pole and ride it across to get RED COIN (72) and RED COIN (74) on the other
side. Also, pick up the blue coins in the pathway described to have a grand
total of COINS (104)! Now, grab the Power Star (7) and exit this level.
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%%Bowser in the Fire Sea%%%%%| BOWSER2 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Without the Red Coins (FAST) BOWS2-1|
+====---------------------------------------------------------------------====+
Alright, welcome to the second bowser. I am sure you want to finish Dire Dire
Docks, so you are going to have to get through this without any stress, right?
Well, this Bowser stage is not too hard. It is, however, a bit harder than the
first one (simply because the first one was absolutely simple). Basically,
this level has to do with the fire aspect of enemies. Your surroundings are
almost always lava, which means you are going to have to be very careful.
Remember, getting in lava does not instantly kill you, but simply burns your
butt and allows you to jump very high. So, if you are burned, immediately look
for a platform to cool down on. Other than that, let's get to this mission
and beat the crap out of bowser, ok?
The beginning of this level is a typical objective that you might have to face
in many games. Simply jump to the black caged platform, and it will suddenly
start to move. Along the way there will be objections that will force you to
jump up, and then back onto the platform. For the first one, you can jump to
the platform and then grab the 1 UP before you actually get to the platform, or
you can simply head towards the platform. Now, the black cage is going to go
under the lava for a short period, so you are going to have to find some solid
ground other than the lava below your feet. So, jump to the left onto a yellow
platform. Then, head to the right and jump to the next platform. Wait a small
bit to see the black platform come back to the surface level, so jump over to
it.
Alright, for this part you are going to have to jump to the right onto three
platforms, which periodically are covered by lava. Just time it, which should
not be too hard, and then head to the platform on the right. There is going to
be a bulley here, so jump on his face and watch that shining black face turn
bright red: lava red. Now, head to the right and take out the three Goombas
that meet you. Either punch them or jump on them and grab their coins. Use
the heart for health if you want, and then jump to the pole ahead. Climb up
and then jump to the second level of this area. Head to the left of this area
and then cross the moving platforms. If you fall, and you hit the lava, make
sure you quickly get onto the platforms and then refill your health using that
heart that I mentioned before.
Now, as you head passed the platforms, jump onto the pole that is at the end of
that path. Do a handstand at the top to gain a 1-UP, as you are probably going
to want as many free lifes as you possibly can in this level. Then, head to the
left by jumping off of the pole, and then ride the platform up to the next area
of this world. Then, head to the right. There is another one of those moving
platforms below you. Jump onto it, and time it so that you do not hit the fire
sprayer above. Then, jump to the platform right up there. Now, head passed the
pyramid like object, and you will get to a caged area. For best results, I
would recommend jump ontop of the cage by doing a triple jump to the top. If
you are having trouble with that, just jump to the bars above and hold the A
button to hold on. Then walk across. This way, however, you have a good chance
of getting hit by an enemy.
Either way, make it to the other side of this area. You will come to a few
moving platforms. Once you are on the platform, jump over to the next one. This
takes patience, so do not try to rush yourself. Then, jump to the platform at
the end of this area. Then, head to the left to meet up with your black bulley
friends. To beat both of them, try to get them right next to each other. Then,
when you jump on one of them, you will also jump on the second one. This will
allow you to defeat both of the bulleys in only one jump! Pretty nifty if you
ask me. Anyway, once they are defeated you are going to want to head to the
left. Use the platform here, and get to the next level. Head to the right side
and you will notice a hole with some coins. Collect these if you wish, but you
will have to get back up to this area. If not, head on passed them.
Now, head to the large platform ahead. Jump to it once it comes to where you
are, and then ride it to the lower level. Now, head to the left. Head to where
the fireball enemy is, and avoid its small and useless fire ball. Then, head
forward and go around the small area to find a bob-omb. Nice to see one of
these enemies again, but not for long. Just pick it up and throw it into the
lava. Or, you can let it explode its own self. Again, the choice is yours, but
I guess it really depends on how cruel you are, eh? Anyway, head to the right.
This part is pretty neat because there are platforms with flame throwers along
the edge. On top of that, the platforms periodically are covered in lava except
for the exact middle of each platform.
Now, we are going to have to use strategy. Basically, you are only going to
want to cross one platform at a time, and wait on that platform until the lava
is gone and you can cross again. This, however, does not apply to the platforms
with flame throwers at the edge. That is because the flame throwers will hit
you if you are standing in the middle of their platform, so make sure you go
two platforms so you do not get hit. One of my tricks that I like to use is to
just burn my butt all the way over to the edge of this area, but that is all
up to you. Why, you may ask? Well, the game developers conventiantly placed
one of those hearts that refill your health at the end, so I just like to use
that to regain all of my health. That is basically all there is to it. Now,
continue forward.
Now, there is a pole to the right that ices its bottom with some lava. That
means you are going to want to stay at the top of the pole to avoid any damage
because starting over here is really a pain in the neck. Anyway, once you get
to the top, jump to the right and enter this area. Now, head onto the next
platform and jump to the wall on the right, do a wallkick, and you will end up
on the next level. Continue to do a wallkick to get to the next area. Once you
make it to the top, you will find a yellow exclamation marked box, which gives
you a free life! Grab it and then head to the right. There is a large bridge
with a bunch of yellow blocks. Each time you touch a block, it will fall, so
rush across the bridge and you will have made it to the other side, and have
completed this mission! Now, head inside the pipe and get ready for a fight.
~~~~~~~~~~~~~~~~~~
-BOWSER BATTLE #2-
~~~~~~~~~~~~~~~~~~
Ok, welcome to the typical bowser arena. Here are the major differences between
this bowser battle and the first bowser battle. First of all, the surroundings
are different because these surroundings fit this level by placing lava all
around the battle arena. The second major difference with this battle is that
Bowser will take a total of two hits to defeat, instead of the simple one hit
that you got in the beginning of this game. There are more differences, but
are only minor. They are basically some crappy attacks that Bowser likes to
throw at you, but I will explain those in the next part of the battle. So, why
not get on with the strategy of this battle so we can get this stupid fight
over with, ok?
Alright, this bowser battle is not going to be hard, so do not panic. Bowser
will, as you probably expected, taunt you in the beginning of the fight. Just
ignore it, and get ready for battle. Now, there are three major attacks from
Bowser. First of all, he can do a stomp when you are nearby. This is the most
threatning and most powerful attack that Bowser has. Basically, you are going to
want to try to stick behind him at all costs. This will prevent most of those
attacks from hurting you. The second attack that Bowser has in store for you is
the famous fire breath attack. If you are in a distance from Bowser, he will
most likely use this, but the good thing about it, is that it creates coins that
you can use to replenish any lost health. Ok, now that you know about the
attacks, you must learn how to attack Bowser. The third attack that bowser does
it basically a large stomp. He will tilt the entire arena to one side, and try
to get Mario to fall off of the edge. Now, attack him just as you did for the
first battle.
First of all, you are going to want to get behind him. Our ultimate goal is to
grab Bowser's tail and then throw him at one of the large spiked balls that are
placed around the peripheral of the arena. So, try to circle Bowser as close to
his body as you possibly can, and then get to where his tail is. Then, press B
to punch his tail, and then grab it. Then, circle your control stick to spin
him around, and the faster you spin it, the farther Bowser will fly. Just spin
it slowly and throw him in pieces, bit by bit, towards the spiked target. Just
keep grabbing his tail, and once you get really close, throw his body into the
spike to hurt him. Remember, you are going to have to repeat this process in
order to actually defeat him. Once you do hit Bowser you should have him done.
Now, Bowser will fall in defeat, and vanish, again, taunting you. Don't worry,
he leaves a Key to the Upstairs level!
+====---------------------------------------------------------------------====+
| With the Red Coins BOWS2-2|
+====---------------------------------------------------------------------====+
Alright, welcome to the second bowser. I am sure you want to finish Dire Dire
Docks, so you are going to have to get through this without any stress, right?
Well, this Bowser stage is not too hard. It is, however, a bit harder than the
first one (simply because the first one was absolutely simple). Basically,
this level has to do with the fire aspect of enemies. Your surroundings are
almost always lava, which means you are going to have to be very careful.
Remember, getting in lava does not instantly kill you, but simply burns your
butt and allows you to jump very high. So, if you are burned, immediately look
for a platform to cool down on. Other than that, let's get to this mission
and beat the crap out of bowser, ok?
The beginning of this level is a typical objective that you might have to face
in many games. Simply jump to the black caged platform, and it will suddenly
start to move. Along the way there will be objections that will force you to
jump up, and then back onto the platform. For the first one, you can jump to
the platform and then grab the 1 UP before you actually get to the platform, or
you can simply head towards the platform. Now, the black cage is going to go
under the lava for a short period, so you are going to have to find some solid
ground other than the lava below your feet. So, jump to the left onto a yellow
platform. Then, head to the right and jump to the next platform. Wait a small
bit to see the black platform come back to the surface level, so jump over to
it.
Alright, for this part you are going to have to jump to the right onto three
platforms, which periodically are covered by lava. Just time it, which should
not be too hard, and then head to the platform on the right. There is going to
be a bulley here, so jump on his face and watch that shining black face turn
bright red: lava red. Now, head to the area in the background and collect the
RED COIN (1) that is up here. Now, return to where you just were, that is to
where the bulley once was. Head to the right and take out the three Goombas
that meet you. Either punch them or jump on them and grab their coins. Use
the heart for health if you want, and then jump to the pole ahead. Climb up
and then jump to the second level of this area. Head to the left of this area
and then cross the moving platforms. There is a RED COIN (2) that is on the
edge of one of these platforms, so make sure that you grab it.If you fall, and
you hit the lava, make sure you quickly get onto the platforms and then refill
your health using that heart that I mentioned before.
Now, as you head passed the platforms, jump onto the pole that is at the end of
that path. Do a handstand at the top to gain a 1-UP, as you are probably going
to want as many free lifes as you possibly can in this level. Firs of all, grab
the RED COIN (3) in the right hand corner of this room. Then, head over to the
left by jumping off of the pole, and wait for the platform to leave. Then jump
and grab RED COIN (4). Then ride the platform up to the next area and move on
in this world. Then, head to the right. There is another one of those moving
platforms below you. Jump onto it, and time it so that you do not hit the fire
sprayer above. Then, jump to the platform right up there. Now, head passed the
pyramid like object, and you will get to a caged area. First, head towards the
background as you did before and take the RED COIN (5) that the Bulley is
guarding. Now, head back to where you originally were. For best results, I
would recommend jumping ontop of the cage by doing a triple jump to the top. If
you are having trouble with that, just jump to the bars above and hold the A
button to hold on. Then walk across. This way, however, you have a good chance
of getting hit by an enemy.
Either way, make it to the other side of this area. You will come to a few
moving platforms. Once you are on the platform, jump over to the next one. This
takes patience, so do not try to rush yourself. Then, jump to the platform at
the end of this area. Then, head to the left to meet up with your black bulley
friends. To beat both of them, try to get them right next to each other. Then,
when you jump on one of them, you will also jump on the second one. This will
allow you to defeat both of the bulleys in only one jump! Pretty nifty if you
ask me. Anyway, once they are defeated you are going to want to head to the
left. Use the platform here, and get to the next level. Head to the right side
and you will notice a hole with some coins. Collect these if you wish, but you
will have to get back up to this area. If not, head on passed them. Find the
RED COIN (6) shadow above, and jump to it.
Now, head to the large platform ahead. Jump to it once it comes to where you
are, and then ride it to the lower level. Now, head to the left. Head to where
the fireball enemy is, and avoid its small and useless fire ball. Then, head
forward and go around the small area to find a bob-omb. Nice to see one of
these enemies again, but not for long. Just pick it up and throw it into the
lava. Or, you can let it explode its own self. Again, the choice is yours, but
I guess it really depends on how cruel you are, eh? Anyway, head to the right.
This part is pretty neat because there are platforms with flame throwers along
the edge. On top of that, the platforms periodically are covered in lava except
for the exact middle of each platform.
Now, we are going to have to use strategy. Basically, you are only going to
want to cross one platform at a time, and wait on that platform until the lava
is gone and you can cross again. This, however, does not apply to the platforms
with flame throwers at the edge. That is because the flame throwers will hit
you if you are standing in the middle of their platform, so make sure you go
two platforms so you do not get hit. One of my tricks that I like to use is to
just burn my butt all the way over to the edge of this area, but that is all
up to you. Why, you may ask? Well, the game developers conventiantly placed
one of those hearts that refill your health at the end, so I just like to use
that to regain all of my health. That is basically all there is to it. On the
fourth platform there is RED COIN (7), so make sure you grab it and then go
forward.
Now, there is a pole to the right that ices its bottom with some lava. That
means you are going to want to stay at the top of the pole to avoid any damage
because starting over here is really a pain in the neck. Anyway, once you get
to the top, jump to the right and enter this area. Now, head onto the next
platform and jump to the wall on the right, do a wallkick, and you will end up
on the next level. Continue to do a wallkick to get to the next area. Once you
make it to the top, you will find a yellow exclamation marked box, which gives
you a free life! Also, grab the RED COIN (8) that is flying below. Grab it and
then head to the right. There is a large bridge with a bunch of yellow blocks.
Each time you touch a block, it will fall, so rush across the bridge and you
will have made it to the other side, and have completed this mission! Now, head
inside the pipe and get ready for a fight.
~~~~~~~~~~~~~~~~~
-BOWSER BATTLE #2
~~~~~~~~~~~~~~~~~
Ok, welcome to the typical bowser arena. Here are the major differences between
this bowser battle and the first bowser battle. First of all, the surroundings
are different because these surroundings fit this level by placing lava all
around the battle arena. The second major difference with this battle is that
Bowser will take a total of two hits to defeat, instead of the simple one hit
that you got in the beginning of this game. There are more differences, but
are only minor. They are basically some crappy attacks that Bowser likes to
throw at you, but I will explain those in the next part of the battle. So, why
not get on with the strategy of this battle so we can get this stupid fight
over with, ok?
Alright, this bowser battle is not going to be hard, so do not panic. Bowser
will, as you probably expected, taunt you in the beginning of the fight. Just
ignore it, and get ready for battle. Now, there are three major attacks from
Bowser. First of all, he can do a stomp when you are nearby. This is the most
threatning and most powerful attack that Bowser has. Basically, you are going to
want to try to stick behind him at all costs. This will prevent most of those
attacks from hurting you. The second attack that Bowser has in store for you is
the famous fire breath attack. If you are in a distance from Bowser, he will
most likely use this, but the good thing about it, is that it creates coins that
you can use to replenish any lost health. Ok, now that you know about the
attacks, you must learn how to attack Bowser. The third attack that bowser does
it basically a large stomp. He will tilt the entire arena to one side, and try
to get Mario to fall off of the edge. Now, attack him just as you did for the
first battle.
First of all, you are going to want to get behind him. Our ultimate goal is to
grab Bowser's tail and then throw him at one of the large spiked balls that are
placed around the peripheral of the arena. So, try to circle Bowser as close to
his body as you possibly can, and then get to where his tail is. Then, press B
to punch his tail, and then grab it. Then, circle your control stick to spin
him around, and the faster you spin it, the farther Bowser will fly. Just spin
it slowly and throw him in pieces, bit by bit, towards the spiked target. Just
keep grabbing his tail, and once you get really close, throw his body into the
spike to hurt him. Remember, you are going to have to repeat this process in
order to actually defeat him. Once you do hit Bowser you should have him done.
Now, Bowser will fall in defeat, and vanish, again, taunting you. Don't worry,
he leaves a Key to the Upstairs level!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Snowman's Land %%%%%| WORLD10 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Snowman's Big Head W10S1 |
+====---------------------------------------------------------------------====+
This area has a few new things in it that weren't found in Cool Cool Mountain.
It's about half the size of the mountain though, which is uncool. I would've
also liked it if the big penguin returned for a rematch. That would've been the
COOLEST. THING. EVAR. Ah well. Anyway, let me first tell you about the
temperatuer in the pools. Some of the pools here are like -50 degress or
something because if Mario touches one, he'll fly up. The reaction to touching
a freezing pool is identical to if Mario touched a lava pool. Okay, enough
about that. This first mission in Snoman's Land is easily the easiest (heh) one
to do. It takes a short while to get to it, and it doesn't take 200 KB to type
up.
Anyway, from where you are, look up. In the over-the-shoulder view, you should
see the giant head of the snowman. Looking up all the way will show you a power
star. That's where we need to go. Head right for a little to find a snowman.
These guys were abundant in Cool Cool Mountain but you'll be seeing more of
them now and they're just as annoying as they were in Cool Cool Mountain. To
beat one, run in circles CLOSE to it and it'll fall to the ground and die. Once
the snowman is dead, continue forward. If you go in between two obstacles, you
should see an electric ball. An icy blast prevents you from going any further,
so go AROUND the obstacles to get to the other side. Run past the hill leading
to the frozen platform where there's an icy Big Bully.
Below the Billy there's a frozen pond. Touch this pond and Mario flys up,
losing three hit points. You'll notice that there's two red coins on the frozen
pond. I'll guide you through getting those later. Continue past the frozen pond
for now. You should be in an area with a couple of propeller enemies, a lone
coin lying on the ground, and a block. Approach the coin and it turns into a
hopping coin purse. You have to chase it and punch it open to reveal five
coins. The block holds a 1-Up Mushroom, so be sure to grab that. There's also a
snowman which you'll need to defeat. Past the snowman you'll find a frozen
pond. This pond is still very dangerous, though not as dangerous as the
previous pond.
If you enter it, you'll slowly lose health. Your health will remain lost even
after you climb out, and you don't regain health by jumping in. Avoid it as you
jump to the small peninsula with the propellor enemy. You should notice a
bunchy of ice sheets pushing forward on your left. Head left, jumping over all
the ice sheets. At the end, quickly double jump up to the ledge. Jump to the
next platform and make your way across the tiny ledge. Jump up and cross a
small bridge and you're now at the frustrating part of climbing the snowman.
When you step on the icy bridge, the snowman will mistake you for a flea and
try to push you off. If it succeeds, you're thrown to the beginning of the
level.
To make matters worse, your hat is thrown off. How to avoid this? The penguin.
Wait until the penguin is near you and get to the side of it. Walk when it
walks and stop when it stops. The penguin likes to trick you by suddenly
walking fast and sometimes walking backwards, so be careful. On the other side,
jump a few more ledges to reach the top of the snowman. Head around and grab
the POWER STAR (1).
+====---------------------------------------------------------------------====+
| Chill With the Bully W10S2 |
+====---------------------------------------------------------------------====+
Well, it's time for another battle with a Bully, an icy one. Like last time, it
takes place over a dangerous surface. Unlike last time, you fight it on a very
slippery surface. Anyway, you might've noticed an icy Big Bully as you were
getting the first power star (or maybe you're getting this star first, I
dunno). We need to defeat that bully during this mission. Head right for a
little to find a snowman. These guys were abundant in Cool Cool Mountain but
you'll be seeing more of them now and they're just as annoying as they were in
Cool Cool Mountain. To beat one, run in circles CLOSE to it and it'll fall to
the ground and die. Once the snowman is dead, continue forward. If you go in
between two obstacles, you should see an electric ball.
An icy blast prevents you from going any further, so go AROUND the obstacles to
get to the other side. Run past the hill leading to the frozen platform where
there's an icy Big Bully. Below the Billy there's a frozen pond. Touch this
pond and Mario flys up, losing three hit points. You'll notice that there's two
red coins on the frozen pond. I'll guide you through getting those later. Head
up the small ramp to the very icy platform. The bully here instantly notices
that you're on. As the Big Bully charges at you, press B and he'll fly back a
little bit. Charge forward and press B a few more times and that will push him
farther and farther back. Eventually, you'll push HIM into the icy water. Since
he weighs about 553.24 pounds, he'll sink like a stone.
I'm half convinced that he is a stone, just one with legs. Fighting this bully
is made five times harder with the fact that you're on a very slippery surface.
Try to get towards the center as you're pushing him, because standinig near the
edge on this slippery surface makes it a lot easier for the bully to push you
off. Once the bully has sunk into the water, a POWER STAR (2) will appear on
the slippery surface. By the way, if you've been following this guide start-to-
finish so far, then this should be your seventieth star. So that means you can
run off to confront the final Bowser right now if you wanted!
+====---------------------------------------------------------------------====+
| In the Deep-Freeze W10S3 |
+====---------------------------------------------------------------------====+
An EXTREMELY simple star to get, a not-so-simple star to explain. There is a
star very close by, in a block of ice, and it's a sort of vertical maze that
you have to work your way through in order to reach the star. Okay at the
start, look left. There's the ice block with the star floating inside. Rush
toward it to find that there's no way in. Not true. On the left side, near the
back corner, look right. There's a half-hidden hole that you can jump in. Walk
forward slightly, jumping up and down as you walk fowrard. When Mario can
actually perform his full jump, stop where you are. Get in a backflip position
and perform a backflip. Mario will land on a ledge near the top of the icy
cooler.
From where you are, jump to your right and head right for a little. Look for
the hole in the top. Drop down and you'll instantly grab the POWER STAR (3).
It's official, that's the shortest guide for a power star that we've had in
this guide so far.
+====---------------------------------------------------------------------====+
| Whirl From the Freezing Pond W10S4 |
+====---------------------------------------------------------------------====+
I like this name a lot. It's not a red coin name though, so I won't go on a
rant. Anyway, from where you are, we'll need to travel all the way right to get
to a little corner ledge that no one would think of going before. Head right
for a little to find a snowman. These guys were abundant in Cool Cool Mountain
but you'll be seeing more of them now and they're just as annoying as they were
in Cool Cool Mountain. To beat one, run in circles CLOSE to it and it'll fall
to the ground and die. Once the snowman is dead, continue forward. If you go in
between two obstacles, you should see an electric ball. An icy blast prevents
you from going any further, so go AROUND the obstacles to get to the other
side.
Run past the hill leading to the frozen platform where there's an icy Big
Bully. Below the Billy there's a frozen pond. Touch this pond and Mario flys
up, losing three hit points. You'll notice that there's two red coins on the
frozen pond. I'll guide you through getting those later. Continue past the
frozen pond for now. You should be in an area with a couple of propeller
enemies, a lone coin lying on the ground, and a block. Approach the coin and it
turns into a hopping coin purse. You have to chase it and punch it open to
reveal five coins. The block holds a 1-Up Mushroom, so be sure to grab that.
There's also a snowman which you'll need to defeat. Past the snowman you'll
find a frozen pond.
This pond is still very dangerous, though not as dangerous as the previous
pond. If you enter it, you'll slowly lose health. Your health will remain lost
even after you climb out, and you don't regain health by jumping in. Avoid it
as you jump to the small peninsula with the propellor enemy. You should notice
a bunchy of ice sheets pushing forward on your left. Ignore them for now, since
we don't need to touch them for this mission. Head forward to the edge, where
you'll find two propellor enemies walking around in the water. This is the hard
part. Carefully drop off/jump to the first propellor enemy. There's a chance
that you'll miss it, since it's hard to see in the icy water. The moment you
hit it, immidiately float to the upper ledge that's in front of you.
You'll see two regular blocks here. The right one has a Koopa Shell, which is
what we'll need for the next mission. The left one has this mission's POWER
STAR (4). Is it me, or is this one of the shortest levels? I dunno, the
strategies are short but getting the power stars are harder. I went as in-depth
as I could though :(
+====---------------------------------------------------------------------====+
| Shell Shreddin' For Red Coins W10S5 |
+====---------------------------------------------------------------------====+
YES! BRILLIANT! This is without a doubt the best title for the red coin mission
they've had. Although the shell shreddin' part might have some questioning,
since you really only need a Koopa Shell to get the two red coins in the lava-
like icy pond below the Big Bully. But getting an additional four red coins is
made much, much easier with help from the Koopa Shell. So we'll only be getting
two of the coins on foot and the rest with the Koopa Shell. Okay, head right
for a little to find a snowman. These guys were abundant in Cool Cool Mountain
but you'll be seeing more of them now and they're just as annoying as they were
in Cool Cool Mountain. To beat one, run in circles CLOSE to it and it'll fall
to the ground and die.
Once the snowman is dead, continue forward. If you go in between two obstacles,
you should see an electric ball. An icy blast prevents you from going any
further, so go AROUND the obstacles to get to the other side. Make sure to grab
the RED COIN (1) as you're going around the right obstsacle. Run past the hill
leading to the frozen platform where there's an icy Big Bully. Below the Billy
there's a frozen pond. Touch this pond and Mario flys up, losing three hit
points. You'll notice that there's two red coins on the frozen pond. Those are
the two that you need to get with the shell. We'll be getting those two coins
last. Continue past the frozen pond for now. You should be in an area with a
couple of propeller enemies, a lone coin lying on the ground, and a block.
Approach the coin and it turns into a hopping coin purse. You have to chase it
and punch it open to reveal five coins. The block holds a 1-Up Mushroom, so be
sure to grab that. Aside from all of this, you can find the next RED COIN (2)
in this area. There's also a snowman which you'll need to defeat. Past the
snowman you'll find a frozen pond. This pond is still very dangerous, though
not as dangerous as the previous pond. If you enter it, you'll slowly lose
health. Your health will remain lost even after you climb out, and you don't
regain health by jumping in. Avoid it as you jump to the small peninsula with
the propellor enemy. You should notice a bunchy of ice sheets pushing forward
on your left.
Ignore them for now, since we don't need to touch them for this mission. Head
forward to the edge, where you'll find two propellor enemies walking around in
the water. This is the hard part. Carefully drop off/jump to the first
propellor enemy. There's a chance that you'll miss it, since it's hard to see
in the icy water. The moment you hit it, immidiately float to the upper ledge
that's in front of you. You'll see two regular blocks here. The right one has a
Koopa Shell, which is what we need in order to complete the "Shell Shreddin'"
part of this mission. Grab the shell and turn around. Quickly look to your left
to find a RED COIN (3). Go forward (DON'T drop off) sticking to the left wall.
Head down this path and collect the first RED COIN (4).
There's another RED COIN (5) right after. A snowman pops up here and tries to
kill you. Avoid it while grabbing the next RED COIN (6). If you hit the
snowman, then you'll probably have to start the mission all over again (unless
you want to try getting the final two coins by swimming, which is possible but
insanely hard). Drop off at the end and you'll be near the icy pond with the
Big Bully. Head into the pond and get the RED COIN (7) and then get the final
RED COIN (8). If you hit any of the little tips of ice siticking out, you'll
likely lose your shell. This will cause you to probably instantly die. Why? If
Mario is right below the icy platform with the bully, he'll bounce up and down
very quickly.
So quickly that he won't be able to get out in time, which leads to his
death... I think. Does he die when you lose all of your life or not? Games
never explain this. Oh well. Anyway, after you have the coin, head out of the
pond and go towards the starting point of the level. You've passed the blue
star shadow countless times, so you should know exactly where the POWER STAR
(5) lies.
+====---------------------------------------------------------------------====+
| Into the Igloo W10S6 |
+====---------------------------------------------------------------------====+
There are two methods to doing this. The first method is the extremely simple
one, the second is the somewhat harder one. This is like the only star in the
level where there's two paths. Is that a record?
NOTE: If you attempt path one and lose the Koopa Shell, you MUST do path two in
order to get to the igloo. That or exiting and re-entering the level.
~~~~~~~~~~~~~~~~~~
Path 1 (Easy Path)
~~~~~~~~~~~~~~~~~~
I like this name a lot. It's not a red coin name though, so I won't go on a
rant. Anyway, from where you are, we'll need to travel all the way right to get
to a little corner ledge that no one would think of going before. Head right
for a little to find a snowman. These guys were abundant in Cool Cool Mountain
but you'll be seeing more of them now and they're just as annoying as they were
in Cool Cool Mountain. To beat one, run in circles CLOSE to it and it'll fall
to the ground and die. Once the snowman is dead, continue forward. If you go in
between two obstacles, you should see an electric ball. An icy blast prevents
you from going any further, so go AROUND the obstacles to get to the other
side.
Run past the hill leading to the frozen platform where there's an icy Big
Bully. Below the Billy there's a frozen pond. Touch this pond and Mario flys
up, losing three hit points. You'll notice that there's two red coins on the
frozen pond. I'll guide you through getting those later. Continue past the
frozen pond for now. You should be in an area with a couple of propeller
enemies, a lone coin lying on the ground, and a block. Approach the coin and it
turns into a hopping coin purse. You have to chase it and punch it open to
reveal five coins. The block holds a 1-Up Mushroom, so be sure to grab that.
There's also a snowman which you'll need to defeat. Past the snowman you'll
find a frozen pond.
This pond is still very dangerous, though not as dangerous as the previous
pond. If you enter it, you'll slowly lose health. Your health will remain lost
even after you climb out, and you don't regain health by jumping in. Avoid it
as you jump to the small peninsula with the propellor enemy. You should notice
a bunchy of ice sheets pushing forward on your left. Ignore them for now, since
we don't need to touch them for this mission. Head forward to the edge, where
you'll find two propellor enemies walking around in the water. This is the hard
part. Carefully drop off/jump to the first propellor enemy. There's a chance
that you'll miss it, since it's hard to see in the icy water. The moment you
hit it, immidiately float to the upper ledge that's in front of you.
You'll see two regular blocks here. The right one has a Koopa Shell, which is
the one that we need for this mission. Grab it and drop off the ledge. Head
across the icy water. On the other side, turn around and look left. There's a
very steep hill here with some coins. Head on it and ride up. You'll have to
jump up a few times to get to the top. Once you're at the top, jump over the
fence and press Z to cancel the Koopa Shell. Crawl into the igloo. Now skip to
"The Igloo" section of this mission.
~~~~~~~~~~~~~~~~~~~~~~
Path 2 (Advanced Path)
~~~~~~~~~~~~~~~~~~~~~~
This requires you to climb to the top of the snowman again. I'll say it again,
you HAVE to do this path if you lose the Koopa Shell on path one, okay? Okay.
Anyway, from where you are, look up. In the over-the-shoulder view, you should
see the giant head of the snowman. You already have the power star, but you
still need to head to the snowman in order to enter the igloo, where the next
power star lies. These guys were abundant in Cool Cool Mountain but you'll be
seeing more of them now and they're just as annoying as they were in Cool Cool
Mountain. To beat one, run in circles CLOSE to it and it'll fall to the ground
and die. Once the snowman is dead, continue forward. If you go in between two
obstacles, you should see an electric ball.
An icy blast prevents you from going any further, so go AROUND the obstacles to
get to the other side. Run past the hill leading to the frozen platform where
there's an icy Big Bully. Below the Billy there's a frozen pond. Touch this
pond and Mario flys up, losing three hit points. You'll notice that there's two
red coins on the frozen pond. I'll guide you through getting those later.
Continue past the frozen pond for now. You should be in an area with a couple
of propeller enemies, a lone coin lying on the ground, and a block. Approach
the coin and it turns into a hopping coin purse. You have to chase it and punch
it open to reveal five coins. The block holds a 1-Up Mushroom, so be sure to
grab that.
There's also a snowman which you'll need to defeat. Past the snowman you'll
find a frozen pond. This pond is still very dangerous, though not as dangerous
as the previous pond. If you enter it, you'll slowly lose health. Your health
will remain lost even after you climb out, and you don't regain health by
jumping in. Avoid it as you jump to the small peninsula with the propellor
enemy. You should notice a bunchy of ice sheets pushing forward on your left.
Head left, jumping over all the ice sheets. At the end, quickly double jump up
to the ledge. Jump to the next platform and make your way across the tiny
ledge. Jump up and cross a small bridge and you're now at the frustrating part
of climbing the snowman.
When you step on the icy bridge, the snowman will mistake you for a flea and
try to push you off. If it succeeds, you're thrown to the beginning of the
level. To make matters worse, your hat is thrown off. How to avoid this? The
penguin. Wait until the penguin is near you and get to the side of it. Walk
when it walks and stop when it stops. The penguin likes to trick you by
suddenly walking fast and sometimes walking backwards, so be careful. On the
other side, don't bother climbing the small wooden ramp. Face the snowman and
look down to find the igloo. Jump off the ledge and drop down and you'll be in
front of the igloo. Crawl inside.
~~~~~~~~~
The Igloo
~~~~~~~~~
Inside here, you'll find two propellor enemies on each side of you. Defeat them
both. You should see a block of ice above you near the front. A power star
floats inside. That's our star, but we can't grab it because the ice prevents
us. So how do we get it? *coughcoughVanishingCapcoughcough* You should also
notice a ****load of coins in all of the icy walls, so you can guess where our
100 coin mission will lead us. Anyway, go forward and kill the Goomba. Go right
and south all the way, and then head left. You'll see a Vanishing Cap behind an
icy wall. Turn right again and then you should notice that the icy wall is
shorter than usual. You can climb over it to grab the Vanishing Cap. Quickly
head out of this wall and run straight through the next wall, into an icy
block.
Grab the 1-Up Mushroom here and then head into the next wall. There's a huge
amount of coins, so grab them if you wish. Head out and then go right. Turn
around to find the ice block with the star. Double jump up to the block and
climb in, then grab the sixth POWER STAR(6) in the level. Well, that was pretty
easy, wasn't it?
+====---------------------------------------------------------------------====+
| 100 Golden Coins W10S7 |
+====---------------------------------------------------------------------====+
Time to get a somewhat-easy 100 coin Star. You can choose any mission for this,
because all paths are open for every mission. There's also a secret coin in
this level, which is described how to get in the Secrets section of this guide.
Okay, head left at the start. Keep to the right of the giant ice block and
collect two COINS (2). The third coin is actually a coin purse. Defeat it and
it'll reveal five COINS (7). Make sure to get these coins quickly because
they'll scatter in all directions once you have defaeted the purse. Now kill
the first propeller enemy and grab the COINS (10) that it leaves behind. Defeat
the second enemy and grab their COINS (13). There's a third propellor enemy
here.
Defeat it and grab the COINS (16). Now head back to the starting point. Head
past the star shadow and a snowman will pop up. Get very close to it and run in
a circle or two. The snowman will fall over and reveal three COINS (19). Now
head up the little ramp that you're on (going diagoanlly left) and you'll meet
a propeller enemy at the top. Take it out and grab the COINS (22). There's a
Shy Guy here as well. After killing it, grab the COINS (24). Now do a long jump
to the platform with the icy Big Bully. Ignore it and jump to the snowy area
with the block and propeller enemies. Defeat the first propeller enemy and grab
the COINS (27). Defeat the second propeller enemy and grab their COINS (30).
The lone coin here is actually a coin purse.
Defeat it and quickly grab the five COINS (35). Now grab the RED COIN (37) that
peacefully rests on the ground. Defeat the snowman by running in a circle and
then grab the COINS (40) left behind. Head forward and defeat the propeller
enemy in front of the peninsula. Grab the COINS (43) left behind. Now jump to
the peninsular and defeat the propeller enemy for the COINS (46). We don't need
to get to the upper ledge so don't hesitate to kill the propeller enemy in the
water for the COINS (49). Now run toward the sheets of ice trying to push you
off. Jump over them as you move forward. At the end, double jump up and pull
yourself up to the ledge. Jump up a few more ledges and you'll find a tiny
ledge.
Get the two COINS (51) on this ledge. Climb the small ramp a little igher up
and get the COIN (52). Now you have to get past the snowman. Stay to the side
of the penguin as it walks forward and backward. On the other side, get the two
COINS (54). Now from where you are, look down. Drop down to the platform with
the igloo. Now jump over the fence and slide down the little slide to get all
of the COINS (62). Now make your way back up to the snowman and cross the icy
bridge again, then drop down once more to the igloo. You'll want to actually
enter the igloo now. Inside, defeat the propeller enemy on the left for COINS
(65) and then defeat the propeller enemy on the right for more COINS (68).
Defeat the lone Goomba close by and get its COIN (69).
Now turn right and defeat the Goomba to get another COIN (70). Go forward and
left to find a propeller enemy. Kill it for more COINS (73). Go forward, right,
forward, and left (we'll get the Invisibilty Cap later). Kill the Goomba that
greats you and get the COIN (74). Now you should see a pink Bob-omb in an ice
block. Go down a little and left all the way to the back, then head right. Talk
to the pink Bob-omb if you want to open the cannon (it's just a convient way to
get around) then hit the yellow block for three COINS (77). Now you need to
return to the Vanishing Cap. Jump over the wall blocking it. When you have the
cap, run through a few walls to get into an ice block with twenty COINS (97).
Outside the ice block, the final three COINS (100) await.
Now grab your POWER STAR (7) and then get the power star in the ice to exit the
level!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Wet-Dry World %%%%%| WORLD11 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
NOTE: THE FOLLOWING IS NOT AN INTRODUCTION TO THIS LEVEL. DO NOT SEE IT AND
FRET, FOR I SHALL NOT BEGIN A BORING DESCRIPTION LIKE USUAL INTRODUCTIONS DO.
Okay, there is something that makes Wet-Dry World a very unique place (aside
from the fact that it's like one of the coolest levels in the game; and that's
saying a lot, since all of the levels kick ass. Well, maybe not Tiny-Huge
Island). Anyway, it's the fact that the water level changes depending on what
part of the painting you enter. If you enter the lower part of the painting
(that means the beads on the end of the spider-creature's legs) then the water
level will be extremely low. If you do a regular jump into the painting, you'll
enter what is classified as the middle of the painting. Therefore, the water
level will be at a middle level. If you enter the top of the paintaing (do a
sideways somersault into it) then the water level will be extremely high.
Inside the level, you can change the water levels, but you'll always want to
jump in at the correct height for the easiest path. Okay, with that said, let's
move on to the first star!
+====---------------------------------------------------------------------====+
| Snocking Arrow Lifts! W11S1 |
+====---------------------------------------------------------------------====+
There are two paths you can take. The first path is the easiest (and the one
you're not supposed to take). It requires you to set the water level at the
"high" mark. The second path is harder, and it actually involves "shocking"
arrow lifts. No, wait... I just figured out why they call it "shocking" arrow
lifts! It's cause of the electric balls floating around the area! OMGWTFLOLBBQ
SAUCE I'M A FREAKING GENUIS! Okay, sorry about that. Anyway, the two paths...
now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 1 (Easy Path; High Water Level)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll fall about two feet and land on a board way up near the top of the
level. Okay, you need to adjust the water slightly (not so it's at the middle
level, but so it is a little lower than what you're at at the moment). Jump
forward and you should see a cage in the corner (this cage leads us to a whole
second half of the level, but we don't need to go into the area yet). Jump into
the water and head under, then start swimming toward the cage. Swim to the
very, very back wall and look left. There's a strange multi-colored diamond
resting on a brick ramp. These are water switches, and they allow you to change
the level of the water. Swim toward the switch and touch it and the water level
in the area will lower slightly.
This will allow you to easily swim to the star area. Turn around and swim back
to the board that you started on. Jump on and look northeast. There's a big
tower here that juts out of the water. That's where you want to go. Swim toward
that tower and you'll find a block floating in the air. This block holds the
star. It was previously underwater, and you can't break underwater blocks
(although you should be able to... I mean, it's stupid that you can't do basic
fighting moves when in water). Anyway, get below the shadow of the block and
then do down+A. Mario will jump out of the water and break the block. Swim
towards your first POWER STAR (1).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Path 2 (Intermediate Path; Middle Water Level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yeah, this path isn't really "advanced" because it's still somewhat easy to get
the power star. And you actually use the "shocking arrows" this time. All right
when you start, you'll be standing on a wooden board. We need to raise the
water level slightly, but not too much (if we raised it too much, then it'd
cover the block that we're trying to reach). From where you are, turn around.
Hey look, a...... bridge! (Sorry about that, my mind blanked out.) Anyway, jump
on the bridge and hit the yellow block. A POWER STAR (1) will pop out. No, just
kidding, it's actually three coins. Sorry if I got your hopes out. Continue
forward on the bridge (avoiding the flame-spitting ball of course) to find a
large "?" switch.
Step on it and a bunch of brown, floating platforms will appear in the air. A
timer will start (a bunch of annoying clicking noises). Quickly jump across the
platforms and onto the wide brick pillar (you have more than enough time to do
this). There's a strange multi-colored diamond resting here. Hit it and the
water level raises slightly. Turn around and you'll see two wooden platforms on
either side of a floating orange platform. Swim to the platform that's to the
right of the orange platform. From here, jump to the first floating orange
platform. Jump to the second platform and you'll find a tiny square with some
arrows. There's also an electric ball floating around the area. Step on the
arrow square and it'll take you to another square.
Step on that one to be taken to another. Repeat all of this, avoiding the
electric ball. At the end, hit the yellow block (be careful to avoid the flame;
if it hits you, then you'll probably run off the edge. You can try to run
against the wall though, and that might save you) and grab the POWER STAR (1)
that appears.
+====---------------------------------------------------------------------====+
| Top O' The Town W11S2 |
+====---------------------------------------------------------------------====+
To do this mission easily, make sure to enter the painting high up (do a
sideways somersault). You can get the star a lot quicker than usual. I THINK
this is the way Nintendo wanted you to do it. But hey, who listens to me, I'm
just some stupid FAQ writer. At the start, you'll fall about two feet onto a
wooden board. Enter the over-the-shoulder view and look left, then up. There's
a bunch of rotating platforms, and the highest platform holds a yellow block.
That yellow block holds our power star. Jump into the water and swim towards
the back (where there's a cage in the corner; this cage takes us to the second
part of the level but we aren't going there until the fifth star so ignore it
for now).
At the very back, look left to find a brick ramp. There's a strange muli-
colored diamond here but don't touch it; it's a water level switch and we don't
need it for this mission. Swim past it and go up the ramp, then go up a few
ledges. Jump the gap (if you fall, simply double jump to get back up) and then
head forward to find a purple Bob-omb. These guys are rare in levels, but
they're there. They will charge at you in one direction. If they catch you,
they'll pick you up and throw you in a random direction. If you move out of the
way when they're charging, you can pick them up and throw them. Throw them once
and they'll explode, revealing five coins. So defeat this purple Bob-omb then
locate the VERY thin plank hovering above you.
Jump on it. You have to walk across carefully but if you fall, you have to do
all of this over. To make things worse, you can't position the camera behind
you and electric balls roam the area. I suggest crawling across, since it
GREATLY decreses the chances of you falling. On the other side, jump to the
platform. Be careful to avoid the flame-spitting ball as you jump to the
rapidly spinning platform. There's a final platform you have to jump to. On
this platform is the yellow block you saw at the beginning of the level. Break
it and grab the POWER STAR (2).
+====---------------------------------------------------------------------====+
| Secrets in the Shallows & Sky W11S3 |
+====---------------------------------------------------------------------====+
I like the name of this level. If they put the word "and" in there instead of
the "&" sign, this would probably be the longest mission name in the game. I
think it still is the longest mission name in the game. But who listens to me,
I'm just some retarded FAQ writer. Anyway, to do this mission, make ssure you
enter the painting in the middle (just jump in normally). This is the main
path, and there's surprisingly no other path to take. That's a first. Anyway,
if you did the "Pyramid Puzzle" mission in the Shifting Sand Land then you
should have an idea as to what this is. You have to find five "secrets," hidden
numbers in certain areas. This makes the power star appear. They are located
throughout the level, so I'll give them to you in the order that I think is
best.
Jump into the water and swim straight. There's a ramp here. Head up the ramp
and at the top go forward. Jump onto the wooden board and look left. You should
see a circular pillar. Head forward to that pillar (watch out for the electric
ball) and do a double jump up. Hit the regular block for a SECRET (1). Collect
all the coins and drop down. There's a cage with a star off in a corner. Head
towards that cage and you should find a large red "?" switch. Step on it and a
bunch of wooden blocks will appear, making steps up to the top of the cage.
Climb these steps. At the top, there's a yellow block. Hit it for another
SECRET (2). After collecting all the coins, drop back down to the level you
were just on.
You've gotten all of the secrets that you can get with the water at the middle
level. Now you need to get the water at the lowest level (to make everything
dry... wet/dry world... get it?). To do that, jump back into the water. Head to
the ramp that you climbed on a couple of minutes ago. Dive down to the bottom
of the level and behind the ramp you should see another multi-colored diamond.
Hit it and the water will lower all the way to the bottom, so there's only
about two or three inches of water. Turn around now and head all the way to the
opposite side of the level. When you get to the wall, turn right. Now head all
the way to the forward to the next wall. There's a yellow block high up in the
air, as well as a giant cube that you can push.
Head to the back of the cube and start pushing it towards the yellow block. As
you're pushing it, you'll grab a SECRET (3). Continue pushing the cube until
it's under the yellow block. Jump onto the cube and jump up and hit the block
for another SECRET (4). Grab the ten coins that appear and then start running
right (drop off the block). Jump up to the next platform. Avoid the mouse as
you move around. If it touches you, you'll be hurled high up into the air and
you'll land hard, losing health. There's another giant cube that's wedged into
the wall. Start pushing it into the wall and you'll reveal the final SECRET (5)
of the mission. A star will appear near the start, on a wooden bridge. To get
the star, you'll need to make the water level go middle once more.
From where you are, turn around and head to the back wall. Go left and you'll
pass a stone pillar to your left that has a couple of ledges you need to jump
on. Jump to the top (avoiding the electric ball). Hit the multi-colored diamond
here to raise the water level to the middle point. Go left and you'll spot the
bridge. Return to the wooden platform that you always start the level on, and
jump to the bridge from there. Head to the POWER STAR (3) and grab it. STAR
GET!
+====---------------------------------------------------------------------====+
| Express Elevator -- Hurry Up! W11S4 |
+====---------------------------------------------------------------------====+
Damn, I thought I found a really cool way to get this star ten minutes ago by
doing a bunch of wall kicks but it turns out that you can't do it. Too bad I
found out the hard way and lost about a dozen lives :( Ah well, I guess you
have to give Miyamoto credit for noticing that people would be able to wall
kick up to the star. Now if only he noticed the stupid flying cap in Lethal
Lava Land that reduced the difficulty of getting the stars by about two-thirds
of what it really should be like. Anyway, this star gave me hell when I was
smaller, partially because I had not discovered both the wall kick and the
internet :) But now it's one of the easiest stars to get, and you'll find it
quite simple as well.
Okay, you'll need the water level at its lowest to get this star. So walk up to
the wall where the painting is be hung (hey, I wonder what would happen if you
were to take the panting off the wall; would there be something behind it or
could you still jump into the level?) and then do a small jump to enter the
very bottom part of the painting. At the start, you'll fall all the way down to
where the water level is super-low. I don't think we've started with the water
level low, have we? *checks* Nope, and this is the only time we WILL start with
the water level low (except for the 100 Coin Star, but that don't count). Head
forward and you'll find a small caged area to your left. The cage is blocked
off by a wooden block.
Punch it to reveal a hole (see, I thought you could wall kick up this area but
the elevator you need to take prevents you from getting the star). Don't head
inside yet, since there's nothing to do in there at the moment. Okay, now we
need to get to the top of the level, but we have to take the long, hard way
since we're at the very bottom of the level. We could raise the water level,
but it has to be at its lowest the whole time in order to get the star. So from
where you are, turn around and jump up to the ledge. You'll find a Blue Coin
Switch here. This is the best Blue Coin Switch yet, giving you a whopping
thirty coins (no, maybe Hazy Maze Cave's switch had more, can't remember). Grab
the coins if you wish, avoiding the fire-spitting ball.
Head around this platform to find a strange wind-up mouse moving around. It's
carrying a shovel and if you step on the shovel, it'll throw Mario high up in
the air. Unless he lands on something, then you'll fall back to the ground and
suffer some damage. And that glitch where the water restores your health can't
save you because the water is at its lowest level. What you need to do is draw
the mouse towards the wall then run around it so the mouse is still close to
the wall, but its back is to it. Step on the shovel and it'll hurl you to the
upper floor. There's another mousey here and you need to do the same thing,
although if you REALLY mess up you'll have a _LONG_ fall in store. After the
mouse hurls you up to the next floor, you'll find yet ANOTHER mouse.
DO NOT get on this one. Instead, head right all the way to find a big red "?"
block. Step on it and some wooden blocks will form stairs up to the top of the
cage that's close by. At the top of the cage, drop off on the other side and
you'll land on some wooden boards sticking out. The left board will start to
move down (this is the express elevator). As soon as it begins to move down,
quickly jump off and fall to the ground (do a Ground Pound before you hit the
ground to prevent damage). If you destroyed the block at the beginning like I
said, the hole will still be open. Enter the hole and wait until the elevator
comes all the way down to the bottom. Quickly do a wall kick on the opposite
wall to get on the elevator.
After a short period of time, it'll start to rise to the top again. Grab the
POWER STAR (4) resting here.
+====---------------------------------------------------------------------====+
| Go to Town for Red Coins W11S5 |
+====---------------------------------------------------------------------====+
Well, it's a pretty good name don't you think? It doesn't actually give you any
hint as to what you're supposed to do except get the red coins. A better name
for this would be "Red Coins out on the Town" or something, but it's still a
good name. I think it's cool that you haven't seen a single red coin yet. You
also haven't seen a town. You probably noticed that large cage in the corner. It
doesn't look like anything important at first glance but that cage leads to an
underwater pipe. Swim down through the pipe and you emerge at a huge city. Of
course, all the people have drowned, their bodies have decayed, and their bones
have been spread wide apart. Why? 'Cause the city keeps flooding when the water
changes.
Okay, to get into the cage easiest, you'll want to jump into the higher part of
the painting (do a sideways somersault) so that the water level is at its
highest. There are two paths to getting into the cage. The first one takes about
three seconds to do, and the second one takes about two or three minutes to do.
Still, the second one is fun, so I'll list it.
~~~~~~~~~~~~~~~~~~~~~~
Path 1 (3-Second Path)
~~~~~~~~~~~~~~~~~~~~~~
You'll start the level facing the cage. Jump in the water and swim towards it.
When you reach it, jump (down+A) and Mario will grab onto the top of the cage.
Pull yourself up and drop down into the other side. Yipee.
~~~~~~~~~~~~~~~~~~
Path 2 (Easy Path)
~~~~~~~~~~~~~~~~~~
When Mario lands, turn to your left. Enter the over-the-should view and look
left slightly (after turning left). You should see a tall tower sticking out of
the water. A little ways away from that tower is a floating orange platform. Our
first destination is the floating platform and our second destination is the top
of the tower. Start swimming towards the tower and you'll notice a floating
wooden platform (this one is floating on water, not on air) is near the platform
in the air. Head to that wooden platform and do a double jump/sidways somersault
up to the floating platform. A lovely pink Bob-omb is here. Talk to it and it'll
open the cannon on the top of the tower. So turn around and drop back into the
water.
Swim to the left side of the tower and then climb the ramp. Hop down into the
cannon and aim yourself at the cage in the corner. Go a little higher than the
cage and shoot. Mario will fly forward for a long time, and land in the corner.
He's inside the caged area.
~~~~~~~~
The Town
~~~~~~~~
The screen doesn't actually black out when you enter the town part of the level,
but it's so big I thought it deserved it's own section in Wet-Dry World.
Everything needs to have their moment's of glory. Anyway, in the cage, swim down
to the bottom. Chances are you've become fast and efficient at swimming
(especially if you've spent time in the two water worlds) so you should reach
the bottom quickly. Swim through the long pipe and then go under the cage-type
wall. There's a second cage-type wall above that and you have to swim over the
wall. You're now inside the town. When you emerge from the pipes, swim down to
the bottom of the floor. Turn around and swim to the multi-colored diamond.
Activate it and the water level will drop down to as low as it can be.
Okay, we're ready to get the red coins! Turn around and head forward and you
should find a little garden with nothing in it between two buildings (on your
right). Jump into the garden and start to do wall kicks using the buildings as
your walls. At the top, get onto the left building (the brick one). There's a
wooden block floating in the air here. Break it to reveal a RED COIN (1). Now do
a long jump to the second, smaller building that you used as a wall. There's
another block here. Break this one and get the RED COIN (2). By the way,
pratically all but a few of the red coins are in blocks so when you see a block
on a building, chances are there's a red coin in it. From where you are, look
out straight.
There are two blocks on some ledges. Do a long jump over the first wall and
you'll land in what I'm going to call the "town square" part of the level.
Defeat the water spider and get the coins, and then go right (assuming your back
is to the wall you just jumped over). Jump up the ledge to find a block. Smash
it and grab the RED COIN (3) inside. Now jump up to the next ledge. There's a
tiny, tiny church here that maybe one person can fit in. Head to either side of
the church and get onto the roof by doing a sideways somersault. On the roof is
a RED COIN (4). Now drop off the roof. Turn around and you'll find that you can
walk on top of the walls of the town square. Carefully drop onto the right wall.
Carefully walk across it and halfway through you'll find a water spider. The
guy's a little freaked out since it's stuck on top of this wall so it'll run
around in a circle frantically. Defeat it and continue carefully along the wall.
At the end, punch the block and grab the RED COIN (5). Now drop down into town
square. Here, do a sideways somersault and grab onto the top of the opposite
wall. Pull yourself up and head to the back where there's another block. Break
it and grab the RED COIN (6). From where you are, look straight. You should see
a small house with a fire-spitting ball on the top. Drop down and look to the
right of that house. There's a big white building, and we need to get to the top
of that.
Jump forward to the wall of the house and do a wall kick up to the top of the
white building. Not surprisingly, a block is here. Break it and grab the
*shock!* RED COIN (7). Now drop down onto the other side of the building. In a
corner here, there's another garden with two trees and a bunch of flowers. To
the right of it there's a HUGE building. Climb the tree closest to the building.
Go the very top of the tree so Mario will perform a hand stand on the top. Turn
yourself so that Mario's back is to the big building (you can't see Mario's
body, but you can tell when his back is to the tree by look at where is feet are
pointing). Press A and instantly push forward on the control stick to fly up to
the building.
If done correctly, you should grab onto the building. This can be somewhat hard
to do, so you might have to do this a couple of times before actually
accomplishing it. Up here is the final block and RED COIN (8). The star is now
here. Drop down off the building and head to the town square. Jump up the ledges
and head into the one-man church where the POWER STAR (5) rests.
+====---------------------------------------------------------------------====+
| Quick Race Through Downtown! W11S6 |
+====---------------------------------------------------------------------====+
Downtown... where the folks are broke.
Downtown... where your life's a joke.
Downtown... where you buy your-
Oh, *ahem* sorry about that I was just uh... nevermind. I bet a whole 2% of you
people know that song. Anyway, you have to have a quick race through downtown as
the level suggests. Okay, to get into the cage easiest, you'll want to jump into
the higher part of the painting (do a sideways somersault) so that the water
level is at its highest. There are two paths to getting into the cage. The first
one takes about three seconds to do, and the second one takes about two or three
minutes to do. Still, the second one is fun, so I'll list it.
~~~~~~~~~~~~~~~~~~~~~~
Path 1 (3-Second Path)
~~~~~~~~~~~~~~~~~~~~~~
You'll start the level facing the cage. Jump in the water and swim towards it.
When you reach it, jump (down+A) and Mario will grab onto the top of the cage.
Pull yourself up and drop down into the other side. Yipee.
~~~~~~~~~~~~~~~~~~
Path 2 (Easy Path)
~~~~~~~~~~~~~~~~~~
When Mario lands, turn to your left. Enter the over-the-should view and look
left slightly (after turning left). You should see a tall tower sticking out of
the water. A little ways away from that tower is a floating orange platform. Our
first destination is the floating platform and our second destination is the top
of the tower. Start swimming towards the tower and you'll notice a floating
wooden platform (this one is floating on water, not on air) is near the platform
in the air. Head to that wooden platform and do a double jump/sidways somersault
up to the floating platform. A lovely pink Bob-omb is here. Talk to it and it'll
open the cannon on the top of the tower. So turn around and drop back into the
water.
Swim to the left side of the tower and then climb the ramp. Hop down into the
cannon and aim yourself at the cage in the corner. Go a little higher than the
cage and shoot. Mario will fly forward for a long time, and land in the corner.
He's inside the caged area.
~~~~~~~~
The Town
~~~~~~~~
The screen doesn't actually black out when you enter the town part of the level,
but it's so big I thought it deserved it's own section in Wet-Dry World.
Everything needs to have their moment's of glory. Anyway, in the cage, swim down
to the bottom. Chances are you've become fast and efficient at swimming
(especially if you've spent time in the two water worlds) so you should reach
the bottom quickly. Swim through the long pipe and then go under the cage-type
wall. There's a second cage-type wall above that and you have to swim over the
wall. You're now inside the town. When you emerge from the pipes, swim down to
the bottom of the floor. Turn around and swim to the multi-colored diamond.
Activate it and the water level will drop down to as low as it can be.
Okay, we do have to have a quick race through downtown here. We have to go from
one side of the town to the other. All the way across from you (diagonally)
there's a power star. But it's inside a cage you can't pass. Can anyone say...
Vanishing Cap? From where you are, go south all the way. Near the back here is a
Vanishing Cap. Quickly go forward and head through the town square wall. Go
across town square and head through the other wall. Turn right here and go
through the cage. You'll find that there's a tall, tall pillar that you have to
get up to. Wait until the effect of the Vanishing Cap fades, then do wall kicks
up to the top of the pillar. Climb a couple of ledges and grab the POWER STAR
(6) at the top.
Well, that was a short star, wasn't it? A a very quick "race" through the town.
Downtown... where the cabs don't stop.
Downtown... where the food is slop.
Downtown... where the hop-hea-
*notices crown of people watching him*
*runs away*
+====---------------------------------------------------------------------====+
| 100 Golden Coins W11S7 |
+====---------------------------------------------------------------------====+
Hey folks it's that time again! Time to get one of the easiest 100 coin stars so
far! The coolest thing about this star is that you don't have to enter the city
at all! Okay, you'll first want to enter the place when the water level is at
zero. Choose any star you wish (I choose Quick Race Through Downtown! since it's
a cool name) and start the level. You'll want to kill the water spider in front
of you at the start and get the COINS (3). Now head to the right wall. There are
four blocks on this wall. Break them all and get all of the COINS (15) inside
them. Once you have those, head back to the starting point. From here, go left
and jump up the ledge to get to the first platform. Your first concern is the
water spider.
Kill it and get the COINS (18). Now stomp on the Blue Coin Switch. God's gift to
you is a whopping six BLUE COINS (48). So, you have forty-eight coins in twelve
lines of text. Nice. Now drop off the ledge and head to the back of the area.
Behind the tall tower there's a large metal cube. Push it until it's under the
yellow block. Climb the cube and hit the yellow block. This block carries ten
COIS (58). See, I told you this was easy! Now we have to raise the water level,
since we've gotten all the coins we can while having the floor at the lowest
point. Turn around and go forward. You should spot a pillar with an electric
ball floating around the top. Climb the ledges on this pillar and hit the multi-
colored diamond at the top.
The water level raises to the middle level. From here, return to the starting
point. Head straight and climb up the long ramp. Go forward and you should see a
yellow block in the corner. Push the cube so it's below the yellow block, then
break the block and get the COINS (61). From where you are, go left. There's a
circular pillar with an electric ball circling it. Surrounding the pillar,
there's a bunch of COINS (69). Now double jump up to the top fo the pillar.
Break the block and get the ten COINS (79) inside. Drop down off the pillar and
go right. Hit the large red switch to make a bunch of wooden steps appear. Climb
them to the top of the cage. Hit the yellow block here and grab all of the COINS
(89) inside.
Now do a long jump to the back of the platform to land on a ledge with a sign
and five COINS (94). Now head left and jump up the ledges. Jump the gap (if you
fall, simply double jump to get back up) and then head forward to find a purple
Bob-omb. These guys are rare in levels, but they're there. They will charge at
you in one direction. If they catch you, they'll pick you up and throw you in a
random direction. If you move out of the way when they're charging, you can pick
them up and throw them. Throw them once and they'll explode, revealing five
COINS (99). You only have one more coin to go, yipee. From where you are, jump
back down into the water and head to the starting platform. Jump to the bridge
behind the platform.
Break the block and grab the three COINS (102) then grab the next POWER STAR
(7). Yahoo, Wet-Dry World is complete!
===================--------------------====================-------------------
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |%%%%% Tall Tall Mountain %%%%%| WORLD12 |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-------------------====================--------------------===================
+====---------------------------------------------------------------------====+
| Scale the Mountain W12S1 |
+====---------------------------------------------------------------------====+
Alright, nm14 is here, and I am going to make this a fun experience for you
because this is my favorite level in this entire game. This is basically a
large mountain with many obstacles and neat features in this level that make it
one of the unique and most fun levels in the entire game. Anyway, let's move on
with the strategy of this Power Star. There are two options for most of these
stars, and I will explain both of them just as I always do. So, I will start
off with the strategy that the game most likely intends that you go, and then
follow that by the strategy that I like to use, and is probably a lot easier
and quicker than the first one. Again, either way is acceptable and both of
them will lead you to the same place, so it is up to you in picking the way
that you want to go.
~~~~~~~~~~~~~~~~~
Path 1 (Advanced)
~~~~~~~~~~~~~~~~~
To start off, head backwards to find a small ledge here. There is an easy 1-UP
that you can obtain, and you should really get this for all of the Power Stars
that you have to go through in this game. So grab the 1-UP and then head back
to the beginning of this level. Run forward and you will notice a pack of brown
Goombas that await you. Take all three of them out by either punching them or
jumping on their heads. Use any method that you want, and then continue foward.
You should come to a gap in the floor, so you are going to have to jump over it
by doing a long jump to make it passed the gap. If you fall, you can either
head back to the left and continue from the beginning, or you can do some wall
kicks to get back to the top. Use whatever you want, and then do a second long
jump over the next gap, but be more careful here because this gap does not have
a solid floor underneath.
Now, head forward, and slightly turn to the left. You will notice a group of
mushrooms on the left side. There is a 1-UP that you can claim if you really
want to, or you can simply just ignore these mushrooms and continue forward.
Right here, head forward to get to an area where a bunch of moles are throwing
rocks at you. Just ignore them for right now, and then turn the corner. Now,
head to the right and pass the next corner. You should meet up with some of
your favorite enemies, also known as the bob-ombs. There are a total of three
of them, and you are best off simply letting them chase you around and then
exploding. Grab their prizes, the nice yellow coins. Now, head forward to get
to a large plateau.
As you enter this area, you will notice that there is a large purple enemy.
This enemy is really easy and can be taken care of just as you take care of one
of those small black bob-ombs. Basically, run behind them and then press the
B button to grab their backs. Then, throw them, just as you did for the bob-
omb king. Then, grab the coins that they leave behind, which is rather nice
since they leave so many of those yellow coins behind. It is also a good way
of regaining health lost by either the bob-ombs or the moles that were right
before them. Now, head forward to find a small wooden bridge. You should find
a Shy Guy (one of those Ghost-like enemies that fly in the air). Watch out for
their fire ball attacks because they can easily send you off of the cliff. If
you need health, jump on the Shy Guy and then land safely on some firm ground.
Now, notice that there is a large wooden log to the right of this area. To get
to this log you are going to have to avoid a monkey. This monkey is not a
friendly one, so do not go near it. If you do, it will take your hat and you
will lose your hat forever until you steal it back. So, if you die or exit this
level without your hat, you will remain without a hat! Yes, it would be wise to
keep your hat, so make sure you avoid this pesky monkey. Now, head to that log
and go across, just as you did in Lethal Lava Land. Make sure that you stay
balanced and run slightly to the opposite side that the log is actually moving.
Now, make it to the other side and you will begin the next part of this world.
Ok, this is very similar to the Bob-omb Battlefield mountain where the bowling
balls came crashing down. There is going to be quite a few of them, and they
are traveling and high velocities, so make sure that you dodge all of them.
Continue up, carefully look at each of the bowling balls, and you will finally
exit the area of the bowling balls. The funny thing is: all of the bowling
balls are coming from the sky. Talk about being unrealistic, but we really
should give them a break because this is Mario, and Mario has a magical world.
Yea, anyway enough of my rambling. Let's head to the next part of this large
mountain world.
Ok, right as you pass the last part of the ramp where the bowling balls come
from, head forward. There is a small slide right ahead, and you can have a
little fun and slide down, or you can be impatient and simply jump to the very
bottom of this area. It is all up to you, as usual. Now, head forward and you
will notice a pack of three Goombas. I really love fighting Goombas because
you get the opportunity to box them out. So, if you are like me, and you like
to punch the Goombas, press the B button to punch them off of the cliff, and
watch them fall to wherever that end leads you. Or, if you are one of those
people who do not believe in fun (hehe) simply jump on the Goombas and they
will be squashed into a nice round yellow coin. The choice is yours, like I
always say. Now, continue forward.
Head a bit forward and you will notice a rather large gap. To the left, one a
very small edge is an easy 1-UP, and on the right, to the northeast, is a large
white cloud. It basically blows gusts of wind at you, and tries to knock you
off of the cliff, but is usually unsuccessful. Anyway, grab the 1-UP and then
head forward by doing a long jump to the other side. Do not over jump or you
will fall off of the cliff, and when you land, quickly head forward so that the
wind has no effect on you. Also note that you cannot kill this cloud, so just
avoid it when you get passed the darn thing. Now, continue up the path to get
to the next portion of this lovely mountainous world.
The next thing that you should notice is that there is a large patch of dirt
and vines, and a pack of three Goombas. The vines will not allow you to jump
very high, so you are going to have to use the last resort (for those of you
who cannot stand boxing the Goombas). That means, you are going to have to use
your melee moves, like the kicks and punches by pressing the B button rapidly.
If you want, you can try to jump on the Goombas by making the long jump from
the hard ground to the Goomba's head, but that is just time consuming and not
really worth the time. Anyway, collect all of the coins that the Goombas left
behind and cross the large vine patch. Then, jump to the small ledge on the
other side of the large patch to get to the next part of this world.
Now, as you move forward you will notice another one of those purple switches
with an exclamation mark ontop of them. If you press it, and group of wooden
blocks will appear, and you can jump on them. Then, do a double jump from the
top of the highest wooden block to collect all of the yellow coins that are up
there. This is obviously optional, and once you are done you can head forward
to see the main waterfall at its highest point. Basically, you are going to
have to get to the other side, and there is a small narrow bridge that leads
over there. Luckily there are no enemies that will distract you, so you can
easily make it to the other side without any problems, so just go as slow as
you possibly can, and head to the other side. Now, run up the small slope to
get to the very top of the mountain, and you will finally gain what you have
been looking for, POWER STAR (1). Now head for the next mission, which is very
similar to this one.
~~~~~~~~~~~~~
Path 2 (Easy)
~~~~~~~~~~~~~
To start off, head backwards to find a small ledge here. There is an easy 1-UP
that you can obtain, and you should really get this for all of the Power Stars
that you have to go through in this game. So grab the 1-UP and then head back
to the beginning of this level. Run forward and you will notice a pack of brown
Goombas that await you. Take all three of them out by either punching them or
jumping on their heads. Use any method that you want, and then continue foward.
You should come to a gap in the floor, so you are going to have to jump over it
by doing a long jump to make it passed the gap. If you fall, you can either
head back to the left and continue from the beginning, or you can do some wall
kicks to get back to the top. Use whatever you want, and then do a second long
jump over the next gap, but be more careful here because this gap does not have
a solid floor underneath.
Now, head forward, and slightly turn to the left. You will notice a group of
mushrooms on the left side. There is a 1-UP that you can claim if you really
want to, or you can simply just ignore these mushrooms and continue forward.
Right here, head forward to get to an area where a bunch of moles are throwing
rocks at you. This is where we like to call the shortcut comes into play. That
is also why this is considered a heck of a lot easier than the first route that
I mentioned. Simply head forward, and go to the left. Try to ignore the moles
and their rocks that they throw at you, and head for the center platform. Jump
over to the platform on the right, and then do a jump to the left on the next
level platform. If you want, you can do a backflip right from the first one
to the second.
Now, jump to the right and you should be on solid ground. This is really where
the mountain trail is, and you basically skipped about ten whole minutes of
gameplay. That ten minutes probably involves the hardest part of this level as
well, so you should be very proud that you are smarter that the game developers
intended you to be. Anyway, you should notice, to the right, a ramp that has
a bunch of bowling balls going down. Even more oddly, the bowling balls come
directly from the sky. I know it sounds weird, but that is the way that Mario
likes to do things: Magically. Anyway, let's move on with the level.
Ok, right as you pass the last part of the ramp where the bowling balls come
from, head forward. There is a small slide right ahead, and you can have a
little fun and slide down, or you can be impatient and simply jump to the very
bottom of this area. It is all up to you, as usual. Now, head forward and you
will notice a pack of three Goombas. I really love fighting Goombas because
you get the opportunity to box them out. So, if you are like me, and you like
to punch the Goombas, press the B button to punch them off of the cliff, and
watch them fall to wherever that end leads you. Or, if you are one of those
people who do not believe in fun (hehe) simply jump on the Goombas and they
will be squashed into a nice round yellow coin. The choice is yours, like I
always say. Now, continue forward.
Head a bit forward and you will notice a rather large gap. To the left, one a
very small edge is an easy 1-UP, and on the right, to the northeast, is a large
white cloud. It basically blows gusts of wind at you, and tries to knock you
off of the cliff, but is usually unsuccessful. Anyway, grab the 1-UP and then
head forward by doing a long jump to the other side. Do not over jump or you
will fall off of the cliff, and when you land, quickly head forward so that the
wind has no effect on you. Also note that you cannot kill this cloud, so just
avoid it when you get passed the darn thing. Now, continue up the path to get
to the next portion of this lovely mountainous world.
The next thing that you should notice is that there is a large patch of dirt
and vines, and a pack of three Goombas. The vines will not allow you to jump
very high, so you are going to have to use the last resort (for those of you
who cannot stand boxing the Goombas). That means, you are going to have to use
your melee moves, like the kicks and punches by pressing the B button rapidly.
If you want, you can try to jump on the Goombas by making the long jump from
the hard ground to the Goomba's head, but that is just time consuming and not
really worth the time. Anyway, collect all of the coins that the Goombas left
behind and cross the large vine patch. Then, jump to the small ledge on the
other side of the large patch to get to the next part of this world.
Now, as you move forward you will notice another one of those purple switches
with an exclamation mark ontop of them. If you press it, and group of wooden
blocks will appear, and you can jump on them. Then, do a double jump from the
top of the highest wooden block to collect all of the yellow coins that are up
there. This is obviously optional, and once you are done you can head forward
to see the main waterfall at its highest point. Basically, you are going to
have to get to the other side, and there is a small narrow bridge that leads
over there. Luckily there are no enemies that will distract you, so you can
easily make it to the other side without any problems, so just go as slow as
you possibly can, and head to the other side. Now, run up the small slope to
get to the very top of the mountain, and you will finally gain what you have
been looking for, POWER STAR (1). Now head for the next mission, which is very
similar to this one.
+====---------------------------------------------------------------------====+
| Mystery of the Monkey Cage W12S1 |
+====---------------------------------------------------------------------====+
~~~~~~~~~~~~~~~~~
Path 1 (Advanced)
~~~~~~~~~~~~~~~~~
To start off, head backwards to find a small ledge here. There is an easy 1-UP
that you can obtain, and you should really get this for all of the Power Stars
that you have to go through in this game. So grab the 1-UP and then head back
to the beginning of this level. Run forward and you will notice a pack of brown
Goombas that await you. Take all three of them out by either punching them or
jumping on their heads. Use any method that you want, and then continue foward.
You should come to a gap in the floor, so you are going to have to jump over it
by doing a long jump to make it passed the gap. If you fall, you can either
head back to the left and continue from the beginning, or you can do some wall
kicks to get back to the top. Use whatever you want, and then do a second long
jump over the next gap, but be more careful here because this gap does not have
a solid floor underneath.
==========
LEGEND/KEY
==========
R - Red Coin
1-UP - Free Life
T - Teleport
_________
|MOLE AREA|
O-----------------------------------------------------------------------------O
| | |
| _____ | |
| / \ | |
| | R | | |
| _____ \_____/ | .. |
| / \ | /||\ |
| | R | _____ _____ | || |
| \_____/ / \ / \ | || |
| | T | | | | |
| \_____/ \_____/ | |
| _____ | |
| / \ _____ | |
| | R | / \ | |
| \_____/ | 1-UP| | |
| \_____/ / |
| _____ / |
| / \ _____ / |
| | | / \ / |
| \_____/ | | / |
| \_____/ / |
| _____ / |
| / \ / |
| | R | / |
| \_____/ / |
| / ==> |
| / |
| / |
| / |
O-----------------------------------------------------------------------------O
|START|
ררררר
Now, head forward, and slightly turn to the left. You will notice a group of
mushrooms on the left side. There is a 1-UP that you can claim if you really
want to, or you can simply just ignore these mushrooms and continue forward.
Right here, head forward to get to an area where a bunch of moles are throwing
rocks at you. Just ignore them for right now, and then turn the corner. Now,
head to the right and pass the next corner. You should meet up with some of
your favorite enemies, also known as the bob-ombs. There are a total of three
of them, and you are best off simply letting them chase you around and then
exploding. Grab their prizes, the nice yellow coins. Now, head forward to get
to a large plateau.
As you enter this area, you will notice that there is a large purple enemy.
This enemy is really easy and can be taken care of just as you take care of one
of those small black bob-ombs. Basically, run behind them and then press the
B button to grab their backs. Then, throw them, just as you did for the bob-
omb king. Then, grab the coins that they leave behind, which is rather nice
since they leave so many of those yellow coins behind. It is also a good way
of regaining health lost by either the bob-ombs or the moles that were right
before them. Now, head forward to find a small wooden bridge. You should find
a Shy Guy (one of those Ghost-like enemies that fly in the air). Watch out for
their fire ball attacks because they can easily send you off of the cliff. If
you need health, jump on the Shy Guy and then land safely on some firm ground.
Now, notice that there is a large wooden log to the right of this area. To get
to this log you are going to have to avoid a monkey. This monkey is not a
friendly one, so do not go near it. If you do, it will take your hat and you
will lose your hat forever until you steal it back. So, if you die or exit this
level without your hat, you will remain without a hat! Yes, it would be wise to
keep your hat, so make sure you avoid this pesky monkey. Now, head to that log
and go across, just as you did in Lethal Lava Land. Make sure that you stay
balanced and run slightly to the opposite side that the log is actually moving.
Now, make it to the other side and you will begin the next part of this world.
Ok, this is very similar to the Bob-omb Battlefield mountain where the bowling
balls came crashing down. There is going to be quite a few of them, and they
are traveling and high velocities, so make sure that you dodge all of them.
Continue up, carefully look at each of the bowling balls, and you will finally
exit the area of the bowling balls. The funny thing is: all of the bowling
balls are coming from the sky. Talk about being unrealistic, but we really
should give them a break because this is Mario, and Mario has a magical world.
Yea, anyway enough of my rambling. Let's head to the next part of this large
mountain world.
Ok, right as you pass the last part of the ramp where the bow