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************************************************************************
Super Smash Brothers
FAQ/Walkthrough
From: Articuno64(jasonwynja@hotmail.com)
Version 1.5
11/11/99
************************************************************************
Table of Contents
************************************************************************
1) Introduction
2) Version History
3) Request List
4) Game Info
5) Review
6) Story
7) Controls
8) Mode Select Screen
9) Rankings
10) Combos
a) Mario
b) Donkey Kong
c) Link
d) Samus
e) Yoshi
f) Kirby
g) Fox
h) Pikachu
i) Luigi
j) Captain Falcon
k) Ness
l) Jigglypuff
11) Characters
a) Mario
b) Donkey Kong
c) Link
d) Samus
e) Yoshi
f) Kirby
g) Fox
h) Pikachu
i) Luigi
j) Captain Falcon
k) Ness
l) Jigglypuff
12) 1 Player Mode
a) Mario
b) Donkey Kong
c) Link
d) Samus
e) Yoshi
f) Kirby
g) Fox
h) Pikachu
i) Luigi
j) Captain Falcon
k) Ness
l) Jigglypuff
13) Stages
a) Peach's Castle
b) Congo Jungle
c) Hyrule Castle
d) Planet Zebes
e) Yoshi's Island
f) Dreamland
g) Sector Z
h) Saffron City
i) Mushroom Kingdom
14) Items
15) FAQ
16) Bonus Stages
17) Character Comparisons
18) Multiplayer Strategy
19) Team Strategy
20) Juggling
21) Secrets
22) Sound Test
23) Special Bonuses
24) Credits
25) Legal Disclaimer
26) Contact Me
27) Closing
************************************************************************
1) Introduction
************************************************************************
Hi, it's finally out! Thank you to all of you who were so patient.
You can probably see why it took so long. Go check out my Ness and Samus
FAQs if you haven't already. Please see the Request List section, I need
a few sections contributed. In this FAQ, I will try to give all of the
solid game information that I possibly can. If you find that some of the
information in this FAQ is from your FAQ, and I forgot to list you in
the credits section than e-mail me and tell me. If what you say is true
than I will list your name in the credits. I hope you enjoy my FAQ!
************************************************************************
2) Version History
************************************************************************
Version 1.5 October 24, 1999
I've been gone for awhile but now I'm back! I'm once again
accepting e-mails for this FAQ. I also got a new e-mail address, see
above. The rankings section has been erased because I am getting to many
e-mails criticizing my opinion.
Version 1.4 September 26, 1999
Completed all of the parts to the Character Comparison section.
Switched Fox and Pikachu in the Rankings section. Received another vote
for the rankings section.
Version 1.3 September 25, 1999
Added the Sound Test and Bonus Stages. Completed even more parts to
the Character Comparison section. Added the Mode Select Screen section.
If anybody at all out there is reading this, than please just send in
your votes for the Rankings section!
Version 1.2 September 21, 1999
Changed the layout a little bit again and added more information
here and there. Added new parts to the 1 Player Mode section. Added even
more parts to the Character Comparison section. Finally received a vote
for the Rankings section so keep them coming!
Version 1.1 September 19, 1999
A big update! Fixed the Table of Contents error. Moved Ness to the
front of the rankings list. What was I thinking having Ness third place?
Added parts of the Character Comparison section. Changed the ASCII art
at the top of the FAQ. Added some other little things. Changed the
format slightly. Haven't received any votes for the Rankings section so
please start sending in your votes now!
Version 1.0 September 15, 1999
The first version. Took me a while but it's out.
************************************************************************
3) Request List
************************************************************************
Here I will list the things that I need contributed.
- combos
- more strategy for sections 16 and 17
- the damage for all of the moves
- anything else that you think this FAQ needs.
For information on contributing to this FAQ, see the Contact Me section.
************************************************************************
4) Game Info
************************************************************************
Name: Super Smash Brothers
Publisher: Nintendo
Developer: Hal Laboratories
System: Nintendo 64
Genre: Fighting
Rating: K-A
Controllers- 1-4 Simultaneously
Release: April 27, 1999
************************************************************************
5) Review
************************************************************************
This game is the best! It is the best party game that I have ever
played because of it's multiplayer. This game almost never gets old!
Also the best fighter that I have ever played. Choose from Mario, DK,
Link, Samus, Yoshi, Kirby, Fox, and Pikachu plus 4 hidden characters.
There are 9 stages, all packed with fun! The character balance is great
so there is no best character. My first favourite character was Pikachu,
than Mario and Luigi, than Kirby, than Donkey Kong, than Samus, than
Ness, and now Mario and Luigi again! That's one reason that this game is
so great, since there is no best character, you and your friends won't
all be being the same character. The items add a lot of variety to the
action. All the characters have a variety attacks that you need to
master. It's all the little things that make this game shine!
Graphics- 8/10
Very nice graphics. Ness, Samus, Kirby, Pikachu, and Jigglypuff get
their debuts on the N64. The backgrounds are nicely drawn and the
characters look great. It's a good thing that this game is 2D and not 3D
because if it was 3D than we would get that crummy 4 screen split thing
like with most games. Instead everybody watches the same screen so it's
not complicated. You don't see a lot of blocky figures because the
gameplay is mostly from a zoomed out perspective.
Music/Sound- 8/10
Some music is awesome like the Congo Jungle and Saffron City
themes, but some are overly cute like the Yoshi's Island theme. The
sound effects are good. I usually don't notice the music nearly as much
as the sound effects though. The Mushroom Kingdom stage has the 8-bit
music from the NES Mario Brothers! Plus the Zelda overworld theme that
was left out of Ocarina of Time is in here. All of the stages have their
own remix of music from their characters games. Peach's Castle has the
Mario theme, Planet Zebes has the Metroid theme. The sound is great!
Controls- 8/10
The controls are sometimes not as responsive as I would like them
but I don't experienced too many problems with it. Not nearly as
complicated as other fighters like Tekken 3. Some moves can be a pain to
master like Ness' triple jump and Pikachu's Double Quick Attack. Some
combos take a lot of skill to master. Both C and up on the control stick
make your character jump, but I prefer using C to jump so that I don't
get confused when doing Up+B and Up+A moves. The controls are overall,
fairly simple, which is good.
Gameplay- 10/10
This is where the game shines! I can't get enough of the
multiplayer mode. The 1 Player Mode doesn't have much to offer however
and I think it would be a lot cooler if it was in a tournament setup.
There are 12 characters, 9 stages, and tons of options! All of the
characters are great except for Yoshi and Jigglypuff. Some people are
good with them but I just don't like them. The items add a lot of
variety to the gameplay, but I find that some items are too cheap like
the Homerun Bat and the Hammer. Getting the secret characters makes the
game more of a challenge.
Replay Value- 10/10
Like I said earlier I can't get enough of the multiplayer mode. All
I can say is that this game won't get old for a while. I play it all day
when I get the chance. You're guaranteed 2 or 3 months out of this game
after you have all of the secrets. Many will disagree, but I think this
is one of the most addictive games on the N64! You won't want to stop
unless you're hungry or have to go to the bathroom! I wish I had this
game so much, and you will too after renting it once. Even though it's
not an RPG and the game can be beaten in about a week(unless you stay up
all night or are a pro at video games, in which case it will take less
time) the multiplayer mode will keep you coming back for more!
Overall- 9/10
A great game, and a great fighter! It's not bloody, it's not gory,
it's just plain fun! Every aspect of the game is good if not wonderful.
If you're a big Nintendo fan than this game is a must have! Fans of
classic fighting games might be disappointed, but Nintendo fans will
love it to death! If you don't mind the cost than buy this game.
However, this game is not for everybody so rent first. You don't want to
waste $50 if you don't even like the game.
************************************************************************
6) Story
************************************************************************
There isn't much of a story to this game. The story is a boy who
has dolls of a bunch of popular Nintendo characters likes to fight them
against each other. Then he puts on a glove and makes the winner fight
his hand. That is who the Master Hand is, the boys hand! Not much of a
story, but this game doesn't really need one because it's a fighter. The
types of games that really need a good story are RPGs and Adventures.
The story in my opinion is the only bad thing about this game, but you
won't even be thinking about the story while you are smashing Jigglypuff
into the background!
************************************************************************
7) Controls
************************************************************************
The controls are pretty basic.
A- Weak Attack
Dash+A- Strong Attack
Forward+A- Smash Attack
Start- Pause
B- Special Attack(usually projectile)
Up+A- Special Attack(usually a comeback attack)
Down+B- Special Attack(usually a downward aerial power-hit)
C buttons- Jump
R- Grab enemy/Thrown item
R Forward after grabbing enemy- Throw opponent.
R Backward after grabbing enemy- Throw opponent.
L- Finishing Pose
Control Stick- Move
Z- Shield
Z+Forward- Roll
************************************************************************
8) Mode Select Screen
************************************************************************
If you're a beginner at Super Smash Brothers and want to learn
about all of the options than you have come to the right section.
Veteran players you can just skip this section, it probably won't be
anything new to you. Press START on the Title screen to reach the Mode
Select screen and the following four options:
1P Mode- Featuring four-single player modes.
VS Mode- Featuring Free-for-All and Team Battle modes of play.
Options- Gives you three options about the gameplay.
Data- Get information on the characters as well as VS Mode standings.
~1P MODE~
~1P Game~
Battle your way past various enemies and through bonus stages to
reach the final boss. Choose your character on the Character Select
screen by moving the cursor and chip to the character of your choice,
then pressing the A Button. To change characters press the B Button,
then drop the chip on another character by pressing the A Button again.
Change your character's appearance with the C button. High scores for
the game and for each character are shown in the bottom-right corner of
the screen. To choose your stock life and difficulty level, move the
cursor to the yellow arrows in the Options section, and press the A
Button to scroll through the choices. Choose to fight with up to five
lives, and set the difficulty level to any setting between Very Easy to
Very Hard. To change the time move the cursor to the arrows in the Time
section and pressing the A Button.
~Training Mode~
The Training Mode is the best way to learn each character's moves.
Choose your character, your opponent, and the battle stage, then begin
your training session! Like the 1-Player battle screen, the Training
Mode screen also has Damage Meters for the two contestants, but it has a
lot more information than that! Press START to access the Pause screen.
From here you can adjust the following Training Mode options:
CP- Set the Computer Player's action to Stand, Walk, Evade, Jump, or
Attack.
Item- Scroll between items with the Control Stick. The selected item
appears when the A button is pressed.
Speed- Set the speed to 1/1(regular speed), or 2/3, ˝, or speed for
slow-motion battle.
~Bonus 1 and 2 Practice Modes~
Choose your character and test your skills at the two Bonus Levels
found in the 1-Player game. The levels are different for each character,
so be sure to check them all out as you race for the best time!
~VS. MODE~
The VS. Mode is an all-out battle for any combination of two to
four human or computer players. Using the Control Stick, move the cursor
to the Rules option and select one of the following four settings by
scrolling left to right with the Control Stick.
Time- A timed free-for-all battle. The winner is the player with the
highest number of Knock-offs(KO's) after subtracting the total number of
times that the player was knocked-off(TKO).
Time Team- A timed team battle.
Stock- A free-for-all battle in which all contestants have a limited
stock of life. The last player standing is the winner.
Stock Team- A team battle in which all contestants have a limited stock
of life.
After selecting the rules, use the Control Stick to set the time
limit for timed battle, or set each character's stock life for a stock
battle.
~Options~
Enter the Options screen to change settings for the following:
Handicap- Turn the Handicap for players ON or OFF, or set it to AUTO to
have it determined by the computer. Change the actual Handicap setting
on the Player Select screen. The higher an opponents Handicap, the
easier it is to knock him off.
Team Attack- Choose whether or not team members can be hit by one
another's attacks in team battles.
Stage Select- Set to ON to select the battle stage yourself or OFF to
have the computer randomly select one for you.
Damage- Set the damage rate for attacks. At 50%, you knock your opponent
half as far.
Item Switch- Must be unlocked, it lets you choose what items can appear
and the frequency of appearance.
~VS Start~
Press the A Button when VS START is highlighted in the VS Game Mode
screen to enter the Character Select screen.
- Select Free-for-All or Team Battle.
- In Team Battle, assign characters to one of three teams(Red, Green, or
Blue).
- Set player control to human(HMN), computer(CP), or none(N/A).
- When the Handicap option is ON, set the Handicap for each human
player.
- Set the difficulty level for each computer player.
Press START to let the battle begin!
~OPTIONS~
Select Options on the Mode Select screen to change the following
game settings:
Sound
Choose Stereo or Mono. When choosing Stereo, check to see that both
the left and right output connections on you N64® Control Deck are
connected to your television.
Screen Adjust
If your television is not displaying the game in the center of the
screen, use this option to adjust the screen. Use your Control Stick to
move the cross to the center of the screen. Press the Z Button to return
it to the default setting.
Backup Clear
Use this option to erase the following data:
Newcomers- Erase Challenger data. You will no longer be able to use the
hidden characters.
1P High Score- Erase all high scores in the 1-player game.
Bonus Stage Time- Erase all fastest times for the Bonus Stages.
VS Record- Erase all character statistics from VS matches.
Prize- Erase all prize data.
ALL Data Clear- Erase all saved data.
~DATA~
The Data Mode contains information about each character in the
game, as well as VS Mode standings and statistics.
~Characters~
This option contains profiles on each character appearing in the
game. Learn more about the characters, their backgrounds, and their
special moves.
~VS Record~
This option contains stats on each character's performance in VS
Mode battles. The first screen shows each character's total Knock-offs
against other characters, then press the A Button again to view detailed
individual statistics against other characters.
Key to Individual Statistics:
Win%- Each character's share of the KOs total.
KOs- The character's total number of Knock-offs.
TKO- The total number of times the character fell off or was knocked
off.
SD%- The character's Self Destruction rate, the percent of TKO'd that
were self-induced.
Time- Each character's total play time.
Use%- The character's share of total play time.
Avg.- The average number of opponents in the character's VS battles.
Key to Detailed Individual Statistics:
Ranking- The character's overall ranking.
Use%- The character's share of total play time.
Attack Total- Total amount of damage given to opponents.
Damage Total- Total amount of damage taken.
The following detailed stats for a character's performance against
each other character are also kept:
Win%- The character's share of total Knock-offs between the two
characters.
KOs- Number of Knock-offs against that character.
KO'd- Number of times knocked-off by that character.
Avg.- Average number of opponents in matches with that character.
~Sound Test~
This must be unlocked. See Sound Test section.
************************************************************************
9) Combos
************************************************************************
~MARIO~
#1 This combo is used a lot. Somehow get one or more opponents
caught in a Mario Tornado. When they go flying up Super Jump Punch them.
#2 Keep throwing a barrage of Fireballs and this can become
difficult to escape from.
#3 Use the Mario Tornado and then let your opponent fall right back
into another Mario Tornado when they land.
#4 Keep tapping A when your opponent is backed into a corner.
~DONKEY KONG~
#1 This combo can be done under the arch in Hyrule Castle or under
the left pipe in the Mushroom Kingdom. Get your opponent into one of the
two areas mentioned above, and repeatedly use the Hand Slap. This is the
hardest combo to escape from in the game!
NOTE: The best way to escape this combo is to press Z as you touch the
ground to roll away.
#2 Use the Hand Slap and whoever gets affected by it, give them the
Overhead Hand Swat. Now use the Spinning Kong on them.
#3 This combo is an easy one to pull off. Just pick up your opponent
and throw them off the edge. Now start charging your Giant Punch and
when they come back give it to them. Repeat until dead.
#4 Keep tapping A when your opponent is backed into a corner.
~LINK~
#1 Get your opponent caught in an Upward Sword Smack then jump up
with an Upward Sword Stab. If they go high enough then throw a bomb up
at them.
#2 Keep throwing the Boomerang and your opponent might have a hard
time getting out of this combo. This usually doesn't work against
experienced players but against novices it can become frustrating for
them.
#3 Use the Downward Sword Stab when you and your opponent are high
in the air and then throw them. Set up a bomb and toss it at him. Now
throw your Boomerang.
#4 Keep tapping A when your opponent is backed into a corner.
~SAMUS~
#1 First do a Downward Kick and if your foe goes flying up then
Screw Attack them. When they come down give them an Upward Flamethrower.
#2 Keep shooting out small Charge Shots and that can become rather
annoying for your enemy.
#3 Charge you Charge Shot. Now run up to your opponent and Screw
Attack them. Now get underneath him and use the Upward Flamethrower.
Throw him to the nearest ledge and then blast them off with your Charge
Shot.
#4 Keep tapping A when your opponent is backed into a corner.
~YOSHI~
#1 Trap your opponent into an egg and then butt stomp them.
#2 Keep tapping A when your opponent is backed into a corner.
~KIRBY~
#1 Stand right beside your enemy facing him then pull off a Final
Cutter. It should hit 4 times!
#2 Suck your opponent in, spit them out, and immediately hold B
right after it. They should keep getting spit in and out.
#3 Keep tapping A when your opponent is backed into a corner.
~FOX~
#1 Keep firing off numerous Blaster Shots if you want to be
annoying.
#2 Keep tapping A when your opponent is backed into a corner.
~PIKACHU~
#1 Just tap B and the numerous Thunderjolts will be hard to escape
from.
#2 Stay on the lowest platform and keep using Thunder.
#3 Keep tapping A when your opponent is backed into a corner.
~LUIGI~
#1 Use a Luigi Cyclone than go up to hit them with a Super Jump
Punch(try to catch them on fire).
#2 Keep throwing out Fireballs to harass your opponents from a
distance.
#3 Keep using Luigi Cyclones over and over again.
#4 Keep tapping A when your opponent is backed into a corner.
~CAPTAIN FALCON~
#1 Jump up and use the Falcon Grab. Now come in with the Falcon
Kick. If you think you can pull it off, then finish him with the Falcon
Punch.
#2 Keep tapping A when your opponent is backed into a corner.
NOTE: The Falcon Punch might also work as an infinite combo.
~NESS~
#1 Keep throwing PK Fire and when you want to end the combo, come in
with the Homerun Bat!
#2 Back your enemy into the corner and keep doing Yo-Yo tricks.
#3 Use PK Fire and smack yourself into your opponent with PK Thunder
while they're still stunned.
#4 Keep tapping A when your opponent is backed into a corner.
~JIGGLYPUFF~
#1 First toss your opponent upward and do the Overhead Clap.
#2 This works better the higher in damage your opponent is. Use the
Sing attack followed by the Rest attack.
#3 Keep tapping A when your opponent is backed into a corner.
************************************************************************
10) Characters
************************************************************************
~MARIO~
Profile: Although best known as the mustachioed plumber who battles the
Turtle Tribe with his distinct jumping action, this internationally-
famous hero has acted as a referee, a driver, and even a doctor! He's
been linked to Princess Peach of the Mushroom Kingdom for years, but to
this day their true relationship remains a mystery.
Symbol- A mushroom.
Stage- Peach's Castle.
Taunt- Grows up like Super Mario.
Costumes
C^- It'sa me, Mario!
C>- I'ma Wario! I'ma gonna win!
Cv- Yellow shirt, dark red pants/hat.
C<- SMB1 Mario! Red overalls, blue shirt/hat.
Pros
- Good jump height
- Excellent combo potential
- Damaging Throw
- Easy-to-time taunt(for the Fighter Stance bonus in 1P game)
Cons
- Low speed
- Low damage for individual hits
- Awkward fireball
- No real stomp attack
- Agonizingly long taunt(for team and multiplayer fights)
Comments
Mario is ranked #3 on my favourite characters listed only behind
Luigi and Samus. Mario however is better at combos than Luigi. Both
Mario and Luigi have great attacks that can do damage. Their jumping is
also great. Their speed is average. They both have great throws that can
do damage and have good distance.
How to Beat
Stay underneath Mario and use hits from below. Be careful for his
Super Jump Punch and Mario Tornado. Avoid his Fireballs. Hit him with
projectiles if you have some. Try to throw him when he is high in damage
or use a power hit.
Moves
Up+B- Super Jump Punch
Tip- Catch opponents using their downward aerial power-hits on you with
this move.
B- Fireball
Tip- Torture enemies by throwing these from a distance.
Down+B- Mario Tornado
Tip- Use this when your opponents come to close to you.
A, A, A- Multi-Punch
Tip- This is Mario's infinite combo.
Up+A- Head Butt
Tip- This is a good move for juggling while you are on the ground.
Down+A- Trip Kick
Tip- This is Mario's clearout attack.
Forward+A- Strong Punch
Tip- This big punch is a power hit.
Jump, Up+A- Flying Kick
Tip- Better at juggling than the Super Jump Punch, because of its better
recovery time.
Jump, Down+A- Downward Drill Kick
Tip- This move makes a way better downward aerial power-hit than the
Mario Tornado.
Jump, Forward+A- Drill Kick
Tip- Good move to use when your foe is above and to the side of you.
~DONKEY KONG~
Profile: Donkey Kong and Mario started out as arch-rivals, but they've
patched things up in recent years. These days DK spends his time
searching the jungle for bananas instead of kidnapping beautiful
maidens. In the past few years, other members of the Kong family have
cashed in on DK's fame as well, including his favourite nephew, Diddy.
Symbol- the initials DK.
Stage- Congo Jungle.
Taunt- Throws his arms in the air and acts like he's confused.
Costumes
C^- Brown.
C>- Brillo Kong! Gray fur.
Cv- Red (bloody?) DK.
C<- Blue gorillas?? NOW I've seen EVERYTHING.
Pros
- Incredible strength
- Carrying ability
- Useful throw
- Cheap(see "useful") Down+B move
- Long limb range
Cons
- Nasty speed
- Large size
- No projectile
- Bad stomp attack(Down+A)
Comments
Donkey Kong has the greatest strength in the game. He is the only
character that can hold onto his opponents while walking. His speed is
the worst in the game though, and he has no projectile to hit from far
away from with. Still, strength is sometimes more useful than speed. He
ranks #8 on my list.
How to Beat
Donkey Kong is slow and he has no projectile so stay away and shoot
projectiles at him. Avoid the Giant Punch at all costs especially if
you're a light character(Pikachu, Kirby, Jigglypuff, Ness) or if you're
high in damage. If he gets close try to throw him. Donkey Kong is a big
target so don't worry too much.
Moves
Up+B- Spinning Kong
Tip- Donkey Kong can use this move to come back onto the playing field
as well as using it as an attack.
B- Giant Punch
Tip- Donkey Kong must charge his Giant Punch to get maximum power out of
it.
Down+B- Hand Slap
Tip- Using this move throws your opponents in the air stunned so that
you can hit them again
A, A, A- Flurry Punch
Tip- This is DK's infinite combo.
Up+A- Hand Clap
Tip- Not used often as my opponents never seem to be in that general
area.
Down+A- Spinning Kick
Tip- This is DK's best clearout attack.
Forward+A- Strong Punch
Tip- Not as strong as the Giant Punch but a strong punch none the less.
Jump, Up+A- Overhead Hand Swat
Tip- Good move for when your enemies are falling down.
Jump, Down+A- Stomp
Tip- Just what it sounds like, he stomps!
Jump, Forward+A- Drill Kick
Tip- This is a good move to use when your opponent is above and to the
side of you.
~LINK~
Profile: Link is the valiant boy hero of the "Legend of Zelda" series in
which he fights against the evil Ganon to recover the Triforce. Though
his tools may change with each adventure, his strength and righteousness
remain constant. With his trusty sword and a variety of weapons, he
takes adventure head on!
Symbol- the triforce.
Stage- Hyrule Castle.
Taunt- Does a pose with his sword.
Costumes
C^- Kokiri Tunic.
C>- Goron Tunic.
Cv- Zora Tunic.
C<- Yeti Mail, I think from Zelda 1.
Pros
- Excellent stomp attack
- Two projectiles
- Good clearout
- Strong A attacks
- Long range throw
Cons
- Two awkward projectiles
- Bad air defense
- Awful jumping capabilities
- Hokey, hard to time taunt
- And did I mention he is bad jumper?
Comments
Link is a good fighter with strong sword attacks. His A attacks are
possibly the best in the game. His throw has long range but it has lag
time which can make it easy to escape. His two projectiles are both
awkward but they can be useful. Link however with all these strong
points is the worst jumper in the game. His Spinning Sword Slash gives
him almost no air time. Link ranks #5 on my list.
How to Beat
Link's biggest weakness is his jumping. If you try to hit him with
physical attacks than he can overpower them with his Spinning Sword
Slash. Use projectiles and dodge his Bombs and Boomerang. Stay away
because Link's main strength lies in his short range sword attacks.
Moves
Up+B- Spinning Sword Slash
Tip- This is not a very good comeback move, but it's the best comeback
move that Link has!
B- Boomerang
Tip- Since you can still walk around after you throw out your Boomerang
use this often.
Down+B- Bomb
Tip- Once you release a bomb, press A to throw it and it'll explode in
about 5 seconds, but press Down+B to throw it and it'll explode on
contact!
A, A, A- Rapid Sword Stabs
Tip- This is Link's infinite combo.
Up+A- Upward Sword Smack
Tip- If your opponent is in the right position this will hit multiple
times.
Down+A- Low Sword Swipe
Tip- This is Link's clearout attack.
Forward+A- Sword Swipe
Tip- Link takes a strong swipe with his sword.
Jump, Up+A- Upward Sword Stab
Tip- A great juggling move!
Jump, Down+A- Downward Sword Stab
Tip- A very strong move!
Jump, Forward+A- Flying Slash
Tip- This is a good move to use when your opponent is above and to the
side of you.
~SAMUS~
Profile: Samus Aran is the toughest bounty hunter in the galaxy. Using a
special suit powered by the technology of the bird people which allows
her to execute daring acrobatic feats, Samus pursues the airborne life
form Metroid through-out the universe.
Symbol- an S inside of a circle.
Stage- Planet Zebes.
Taunt- She poses with her gun.
Costumes
C^- Orange and yellow, with a green eyespace.
C>- Pink and yellow, blue eyespace.
Cv- Earth Samus! Brown and orange, green eye.
C<- All green with a red helmet? Where DO you get your fashion tips?!
Pros
- Insane jumping powers
- Long-range throw
- Excellent projectile
- Good rolling power
- Single most powerful attack(Up+A, timed right, does 40+%)
- High speed
Cons
- Weak bomb
- Slow throw
- No stomp attack
- Very cheap
Comments
Samus is not much of a close in fighter, but her special attacks
more than make up for it. She is a good jumper, she has my favourite
projectile in the game, and she also has the most damaging attack in the
game! Her bombs are weak and her throw has long range like Link's but
also like Link's it is slow and has some lag time. In the hands of a
master, Samus is one of the best and she ranks #4 on my list.
How to Beat
Samus is a very difficult opponent to beat. Stay low because her
bombs are weak and easy to avoid. Hit her with projectiles, dodge the
Charge Shot, and hit her from below. Whatever you do don't go directly
above her because that could put you in position for a Screw Attack or
even worse an Upward Flamethrower!
Moves
Up+B- Screw Attack
Tip- This move can be used to attack and to get back on the playing
field.
B- Charge Shot
Tip- Try to keep a charged shot whenever you can.
Down+B- Bomb
Tip- When fighting characters with bad upward aerial power-hits, just
jump in the air dropping bombs.
A, A, A- Triple Gun Ram
Tip- This is Samus' infinite combo.
Up+A- Upward Flamethrower
Tip- Damage wise, this is the best move in the game.
Down+A- Trip Kick
Tip- This is Samus' clearout attack.
Forward+A- Mega Punch
Tip- This move is hard to pull off but if it connects it can do good
damage. It is good to use when the opponent is stunned.
Jump, Up+A- Upward Kick
Tip- Use this move instead of the Screw Attack around edges because
after the Screw Attack, you don't have any more jumps, but after this
move you can still jump once after using it.
Jump, Down+A- Downward Kick
Tip- An awesome start to combos as it sometimes throws the enemy upward.
Jump, Forward+A- Downward Flamethrower
Tip- Use this when you're in the air and somebody is trying to jump up
and hit you.
~YOSHI~
Profile: Yoshi is the friendly dinosaur of Yoshi's Island. He began as
Mario's partner, but has since built his own identity, and now appears
in many games. He uses his unique ability to turn whatever he swallows
into an egg as his foremost attack. Yoshis come in a rainbow of colours
and are said to have a high IQ from a very early age.
Symbol- an egg.
Stage- Yoshi's Island.
Taunt- Waves his arms saying "Yoshi".
Costumes
C^- Green Yoshi.
C>- Red Yoshi! In SMB, this one could breathe fire.
Cv- Blue, the flying Yoshi, dang that would have ruled here.
C<- Yellow. This one kicked up dust when it landed. Yawn. Still, okay
here.
Pros
- Damaging attacks
- Quick taunt
- Long-range throw
- High double-jump
Cons
- Bad projectile
- Slow
- No triple jump
- Hard to learn
Comments
Yoshi is not a very good character at all and ranks #11 on my list.
His throw is long range but not as long a range as Link's or Samus'. He
has the highest double jump in the game but no triple jump. However,
those good points don't make up for the facts that he has a bad
projectile, he is weak, and he has low speed. I do not recommend Yoshi
at all.
How to Beat
Yoshi doesn't have many strong attacks so don't worry about that.
If you see catch him using his double jump than try to smack him off the
edge before he touches the ground and he will be helpless. He has a
sorry excuse for a projectile so just hit him with yours if you have
one.
Moves
Up+B- Egg Bomb
Tip- This move requires timing to work.
B- Egg Lay
Tip- Once your foe is in an egg, attack the egg and they will take
damage.
Down+B- Butt Drop
Tip- This is a strong downward aerial power-hit.
A, A, A- Triple Kick
Tip- This is Yoshi's infinite combo.
Up+A- Head Butt
Tip- I prefer the Flying Flip Kick, but this move can juggle too.
Down+A- Tail Swipe
Tip- This is Yoshi's clearout attack.
Forward+A- Head bash
Tip- This move has some lag time but it's worth it.
Jump, Up+A- Flying Flip Kick
Tip- Yoshi's best juggling move.
Jump, Down+A- Flurry Kicks
Tip- This is a good move that can do good damage.
Jump, Forward+A- Flying Head Butt
Tip- Used often as there seems to be an opponent on a platform above and
to the side of me a lot.
~KIRBY~
Profile: The 8-inch high Kirby hails from a distant, peaceful star. Like
his simplistic appearance, he is an easily-understood character. True to
his instincts, Kirby eats when he gets hungry and sleeps as soon as he
grows tired. Nevertheless, Kirby remains a formidable opponent. In
addition to his distinct flying and swallowing skills, he also has the
ability to copy enemy attacks for ever-changing action.
Symbol- a star
Stage- Dreamland
Taunt- Waves his arms and says "Hi".
Costumes
C^- Pink Kirby.
C>- Yellow Kirby! Beam ability, anyone?
Cv- Blue (Ice) this time. Personally, I liked a different ability
better.
C<- Fire Kirby! Where's that cool (hot?) flaming hat???
Pros
- Invincibility attack
- Power absorbtion
- Sextuple (or whatever) jumps
- Quick attacks
- Small size
Cons
- Long windup
- No good clearout
- Cheap
- Knocked out easily
Comments
Kirby is a formidable fighter and he ranks #6 on my list. He is
invincible while in the Stone except for throws and the hammer. He can
absorb his opponents B button move by sucking them in. His attacks are
quick and he can puff up giving him multiple jumps. However, he is
knocked out easily therefore giving him a big disadvantage in
multiplayer matches.
How to Beat
Kirby is very light so use lots of throws and power hits. Don't let
him steal your B button attack and avoid Stone and Final Cutter the best
that you can. His strongest attacks have long windup so try to hit him
before he can pull them off.
Moves
Up+B- Final Cutter
Tip- If Kirby's multiple jumps just aren't enough to make it back to the
playing field, than use this for a slight boost.
B- Swallow
Tip- Once in your mouth, press A to spit out opponent or B to steal
their B button move.
Down+B- Stone
Tip- Jump over your opponent and use this for big damage!
A, A, A- Flurry Punch
Tip- Kirby has the easiest infinite combo to pull off.
Up+A- Flip Kick
Tip- A juggling move but it must be executed on the ground.
Down+A- Splits Kick
Tip- This doesn't have much range but it's quick.
Forward+A- Strong Kick
Tip- This kick is a smash attack.
Jump, Up+A- Spin
Tip- This hits enemies from all sides of you.
Jump, Down+A- Downward Drill Kick
Tip- This can combo a few times.
Jump, Forward+A- Drill Kick
Tip- This is a good move to use when your opponent is above and to the
side of you.
~FOX~
Profile: Following in his dead father's footsteps as the young leader of
the Starfox team, Fox McCloud's piloting of the super-high performance
combat ship Arwing for the Lylatian System is still fresh in our
memories. His one weakness may be his difficulty earning the trust of
his teammates.
Symbol- a fox with wings.
Stage- Sector Z.
Taunt- Crosses his arms and says "humph".
Costumes
C^- White vest/boots, green pants.
C>- Orange vest/boots, brown pants.
Cv- Pink boots, purple vest, violet pants, oooookay.
C<- Green vest, black pants, and, blood red boots??
Pros
- Speed
- A cheap blaster move
- Good jumps
Cons
- No strong moves
- Dumb throw
- Nerve-grinding windups
Comments
Fox is not a very good character, he ranks #9 on my list. He the
second fastest character and he has good jumping skills. His Blaster
Shot is also fast, but he does not have any strong moves so you will
have to rely on items or combos and juggling. His throw isn't good
either.
How to Beat
Fox is fast but he is pretty weak so just go heavy on power hits.
Attack from below because he has no good stomp attack. Experienced Fox
players will use the Reflector so be cautious when using projectiles. If
he is charging you than he probably won't have time to put up his
Reflector so it will be okay to use projectiles.
Moves
Up+B- Firefox
Tip- A bad attack but a very good comeback move.
B- Blaster Shot
Tip- This is Fox's best weapon, use it to your advantage.
Down+B- Reflector
Tip- Use this move and any projectiles that hit you will be reflected.
A, A, A- Flurry Kicks
Tip- This is Fox's infinite combo.
Up+A- Flip Kick
Tip- It can juggle but the Upward Kick is preferred over this.
Down+A- Splits
Tip- Hits on both sides of Fox.
Forward+A- Strong Kick
Tip- This is a power hit, and it can knock opponents a good ways.
Jump, Up+A- Upward Kick
Tip- Like most characters, this is Fox's juggling move.
Jump, Down+A- Downward Drill Kick
Tip- A good downward aerial power-hit.
Jump, Forward+A- Drill Kick
Tip- This is good to use when your opponent is above and to the left of
you.
~PIKACHU~
Profile: Pikachu
Mouse PKMN
Height 1'4"
Weight 13 lbs.
When several of these Pokémon gather, their electricity could build
and cause lightning storms.
Symbol- a pokéball.
Stage- Saffron City.
Taunt- waves and says "Pika Pika".
Costumes
C^- Normal yellow Pikachu.
C>- Aww, Pikachu's got a red birthday hat!
Cv- How about a blue hat instead?
C<- Weird, green tinted Pikachu with a bright green hat.
Pros
- Speed
- Unique projectile
- Small size
- Good jumper
- Cool throws
Cons
- Bad defense
- Fairly low damage
Comments
I used to like him just because he is so cute but he isn't much of
a great multiplayer fighter as he ranks #10 on my list. I set up a
tournament with only CPU characters and to my surprise Pikachu came
second! Luigi came first, Kirby came third, and Ness came fourth. The
computer is good with him, but I don't know anybody who plays good with
him. He is fast, a good jumper, and he has some strong attacks. His bad
defense makes him a bad multiplayer character though.
How to Beat
Pikachu is light so go heavy on throws and power hits. Don't go
above him or else he will Thunder you. The Thunderjolt can sometimes be
hard to avoid but try the best that you can. The Double Quick Attack is
a good move and when you see him using it than try to hit him off and he
will be helpless.
Moves
Up+B- Quick Attack
Tip- Press B and another direction after the first Quick Attack to do a
Double Quick Attack.
B- Thunderjolt
Tip- If you use this in the air it will be a ball of electricity.
Down+B- Thunder
Tip- This is actually Pikachu's best juggling move.
A, A, A- Triple Head Butt
Tip- This is Pikachu's infinite combo.
Up+A- Tail Flip
Tip- An okay juggling move, but Pikachu has better ones.
Down+A- Trip Kick
Tip- This is Pikachu's clearout attack.
Forward+A- Thundershock
Tip- There is some lag time before the shock, and this is sometimes hard
to pull off.
Jump, Up+A- Overhead Tail Swipe
Tip- Not as good a juggling move as Thunder but is sometimes needed to
be used.
Jump, Down+A- Downward Electric Drill
Tip- Pretty much the same as the Electric Drill only it is going
downward.
Jump, Forward+A- Electric Drill
Tip- This is probably the best sideways drill move in the game.
be used instead.
~LUIGI~
Profile: Though often hidden in his older brother Mario's shadow, Luigi
is, in reality, very popular. Taller than Mario, Luigi also jumps
higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he
performed to the best of his ability. For one who always seems to be in
the background, he has many fans who eagerly await his appearance.
Symbol- a mushroom.
Stage- Peach's Castle.
Taunt- scuffs his heel.
Costumes
C^- Good ol' green and royal blue Luigi.
C>- Fire Luigi! Hopefully those are just yellow gloves.
Cv- Aquatic Luigi, aqua and blue. Not bad.
C<- Um, Pink Luigi. I could say something else, but it's not very nice.
Pros
- Flaming Jump Punch
- High jumping
- High power
Cons
- Low speed
- Little chaining
- too similar to Mario
Comments
Luigi is a great fighter and he ranks #2 on my favourite characters
list just behind the all powerful Samus. Luigi is not as good at combos
as Mario who ranks #3. Both Luigi and Mario have great attacks that can
do damage. Their jumping is also great. Their speed is average. They
both have great throws that can do damage and have good distance.
How to Beat
Luigi is one of the hardest characters to beat in the hands of a
master. Avoid his Fireballs. Stay low and avoid the Super Jump Punch
especially if your opponent knows how to catch you on fire. The Luigi
Cyclone isn't too much of a problem if you stay low. Hit him from below
and avoid his B button attacks the best you can.
Moves
Up+B- Super Jump Punch
Tip- If you're touching the opponent as you execute this than they will
catch on fire.
B- Fireball
Tip- Unlike Mario's Fireball, Luigi's Fireball goes straight.
Down+B- Luigi Cyclone
Tip- This doesn't combo as much as the Mario Tornado, but is still
considered a power-hit.
A, A, A- Flurry Punch
Tip- This is Luigi's infinite combo.
Up+A- Head Butt
Tip- This is a good juggling move, but Luigi has better ones.
Down+A- Trip Kick
Tip- This is Luigi's clearout attack.
Forward+A- Strong Punch
Tip- This big punch is a power hit.
Jump, Up+A- Flying Kick
Tip- Better at juggling than the Super Jump Punch unless the Super Jump
Punch catches fire.
Jump, Down+A- Downward Drill Kick
Tip- This is a good substitute for the Luigi Cyclone.
Jump, Forward+A- Drill Kick
Tip- This move should be used when your opponent is above and to the
side of you.
~CAPTAIN FALCON~
Profile: A regular pilot in the great galactic race F-ZERO Grand Prix,
Captain Falcon is skilled at collecting prize money. Much about his past
remains hidden in shadow, but it's clear that many a villain hold a
powerful grudge against him.
Symbol- a falcon.
Stage- N/A
Taunt- says "Show me your moves".
Costumes
C^- Blue and red Falcon.
C>- Gray. Much more fitting.
Cv- Blood Falcon! Red on purple.
C<- *blinks* White on pink! G'yaah!
Pros
- FAST!
- Good jumper
- Powerful B move
- Cool
Cons
- Long recovery
- Long windup
- No projectile
Comments
Captain Falcon ranks #4 on my list and he is a good fighter. He is
the fastest character in the game! His attacks do a lot of damage, and
he is a good jumper. He has no projectile and has long recovery and
windup so his strongest attacks are hard to pull off. He is a good
fighter nonetheless though.
How to Beat
You must be quick here or he will walk all over you. Use
projectiles because Captain Falcon doesn't have any. Avoiding the Falcon
Punch should be easy. Watch out for the Falcon Kick while juggling it
can sometimes penetrate your juggle. The Falcon Grab is totally
underestimated so watch out for it.
Moves
Up+B- Falcon Grab
Tip- Also used as a comeback move, if this connects, Falcon will set
them on fire and throw them away.
B- Falcon Punch
Tip- A very strong move but their is some lag time before the actual
punch so don't use unless the opponent is stunned.
Down+B- Falcon Kick
Tip- This move is fast and it shoots Falcon across the screen.
A, A, A- Flurry Fists
Tip- This is Captain Falcon's infinite combo.
Up+A- Uppercut
Tip- An good juggling move.
Down+A- Sweep Kick
Tip- This is Captain Falcon's clearout attack.
Forward+A- Flaming Kick
Tip- A good move and it's fast too.
Jump, Up+A- Flip Kick
Tip- Yes, this is Captain Falcon's juggling move.
Jump, Down+A- Downward Kick
Tip- This is a very good downward aerial power-hit.
Jump, Forward+A- Drill Kick
Tip- This is best used when your enemy is above and to the side of you.
~NESS~
Profile: Ness was a seemingly-average kid from Onett, but in truth, he
was destined for much more. When a strange meteorite landed near his
hometown, the little boy with psychic powers set out to save the world.
Little has been said of Ness' character, and much remains hidden.
Symbol- an earth.
Stage- N/A
Taunt- Bows and says "OK".
Costumes
C^- Classic Ness, red, purple, and yellow.
C>- Cool, Charlie Brown! Yellow and Black.
CV- Purple and Blue. Doesn't look bad, actually.
C<- Orange and green. Burns the eyes a little, y'know?
Pros
- Good specials
- Unpredictable jump
- Strong A attacks
- Built in life recovery
Cons
- Slow
- Awkward triple
- Very hard to learn
Comments
Ness used to be my favourite fighter in the game. His special
attacks are great but they leave him vulnerable. His PK shield is very
useful especially against characters like Fox who rely on their
projectiles to be good. PK Thunder is the cheapest and most useful
attack in the game. He is a good jumper, but he is slow and his triple
jump is awkward. He ranks #7 on my list.
How to Beat
Ness is hard to master so if your opponent isn't skilled than this
should be a piece of cake. If he is an expert however than it won't be
pretty. If he tries to save himself from falling off the edge with the
PK Thunder than try to throw a projectile at the PK Thunder to stop it
from hitting him.
Moves
Up+B- PK Thunder
Tip- Once you send out a PK Thunder, use the control stick to steer it
around.
B- PK Fire
Tip- Good move for stunning enemies.
Down+B- PK Shield
Tip- When enemies shoot projectiles at you, use this move to absorb the
damage and lower your damage. Does not work with all projectiles.
Up+A- Vertical Yo-Yo
Tip- This move is good for clearing out and juggling.
Down+A- Horizontal Yo-Yo
Tip- This has longer range than the Vertical Yo-Yo.
Forward+A- Homerun Bat
Tip- Use this as a power move to knock your opponents out of the arena
when they're high in damage.
Jump, Up+A- Flying Head Butt
Tip- Another good move for juggling.
Jump, Down+A- Downward Kick
Tip- Use this move when your opponent is down below you.
Jump, Forward+A- Flying Punch
Tip- Use this when the enemy is above and to the side of you.
~JIGGLYPUFF~
Profile: The Balloon PKMN with the big round eyes. It sings a soothing
melody, sending those who hear it to sleep. As a Balloon PKMN, it's body
is light, weak, and easy to knock away.
Symbol- a pokéball.
Stage- Saffron City.
Taunt- rolls and says "Jigglypuff".
Costumes
C^- Normal pink Jiggles.
C>- Hmm, a she! Red bow on old Puffy.
Cv- How 'bout a blue bow?
C<- Or green?
Pros
- Flying ability
- Sing attack
- To B power hits
- Huge, cute eyes
Cons
- Weak
- No triple
- No projectile
Comments
Jigglypuff is in my opinion the worst character in the game and she
ranks #12. She is a good juggler and she has multiple jumps. Her Sing
attack is way overrated. Jigglypuff is weak, easy to knock away, and she
has no triple jump. Don't bother with Jigglypuff unless you want a
challenge.
How to Beat
Experienced Jigglypuff players are good at juggling but if they're
not than prepare to kick ass! Just use lots of throws and power hits to
get rid of this air bag. Jigglypuff also has multiple jumps so you have
to smash her hard in order to kill her. This should be a piece of cake.
Moves
Up+B- Sing
Tip- Puts opponent to sleep!
B- Pound
Tip- This has some lag time but it's not a bad move.
Down+B- Rest
Tip- Don't use unless your opponent is high in damage, and it's a 1 on 1
match.
A, A, A- Flurry Punches
Tip- This is Jigglypuff's infinite combo.
Up+A- Head Butt
Tip- This is one of Jigglypuff's juggling moves.
Down+A- Splits Kick
Tip- Jigglypuff's best clearout attack.
Forward+A- Low Kick
Tip- This kick is a power hit.
Jump, Up+A- Overhead Clap
Tip- A great juggling move!
Jump, Down+A- Downward Drill Kick
Tip- Just your average Downward Drill Kick.
Jump, Forward+A- Drill Kick
Tip- This is a good move to use when your opponent is above and to the
side of you.
************************************************************************
11) 1 Player Mode
************************************************************************
Thanks to Jdude84 for the idea of making a separate walkthrough for
all 12 characters.
~MARIO~
MARIO VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
This fight is so easy. Just keep throwing Fireballs until Link
comes near you. Once he is close to you get him caught in a Mario
Tornado. Now give him a Super Jump Punch. Now throw Link to the side and
use any moves that you want to knock him off. The tornado isn't too much
of a threat here but if you can throw Link into it.
MARIO VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
This fight is even easier. Don't be intimidated by their numbers,
they go flying with one little hit. Super Jump Punches work best, as do
most A button attacks. Don't bother with Mario Tornadoes they take too
long to do.
MARIO VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
This is the first difficult fight. Be careful when using Fireballs
because on the higher difficulties he will reflect them back at you. If
the Arwing comes just throw him and hope he gets shot. Fox is good at
juggling so don't let him. Just get him caught in a Mario Tornado and
when he goes flying up make him fall right into another Mario Tornado
and he won't be able to escape if you keep doing that.
MARIO VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for you on this one. At the start
Super Jump Punch Luigi. Now just stand back using your Fireballs. If you
follow this method, by the time your ally dies, Mario and/or Luigi will
be high in damage so you can just throw them off. If you prefer to bash
around with them than use the Mario Tornado followed by a Super Jump
Punch combo.
MARIO VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Stay under him so that he can't Thunder you. He tends to use
Thunderjolt a lot which can become annoying. He doesn't have a good
projectile so one trick is to hang back throwing Fireballs. Juggling him
shouldn't be too hard because his Down+B move hits above him and not
below him. I suggest just using a lot of throws.
MARIO VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for this battle. This fight
will be easy if you just stick to one strategy. Hang back using
Fireballs. Giant DK's damage usually sores to the 200% range quickly so
don't be afraid to throw in a Mario Tornado or Super Jump Punch here and
here and there. Your main weapon here should be the Fireballs.
MARIO VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
These air bags can get annoying using their copied projectile
attacks. Just throw these marshmallows away! They might not get launched
with one throw so be sure to damage them a bit first. On the higher
difficulties they are the most annoying cream puffs around.
MARIO VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
This is possibly the hardest 1 Player Mode fight. When going for
Ness this is always the one that I lose a life on. Try to throw her into
the acid. Use the Mario Tornado followed by a Super Jump Punch combo
often. Stay on the top 3 platforms so that you have time to jump to the
top when the acid rises. Be very aggressive.
MARIO VS. METAL MARIO
Stage- ?
Hazards- None
At the beginning he will just be walking across the top platform so
keep giving him Super Jump Punches. When he drops to the bottom keeping
throwing Fireballs from away. Items like the Fire Flower are very useful
here.
MARIO VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
When going for Ness they sometimes do a lot of damage to you before
you can smash them off. Don't worry though, they go flying easily. Just
use the Super Jump Punch and you'll be fine. There are usually a couple
health items that come up on this stage and always at least one.
MARIO VS. MASTER HAND
Stage- ?
Hazards- None
While he is attacking you throw Fireballs if you can. Use a lot of
Mario Tornadoes because they combo a lot. You can block most attacks but
some need to be dodged. Super Jump Punches are also a good choice. This
match is probably where the shield comes in handy the most. Some attacks
need to be shielded against to avoid. This isn't as hard as it looks if
you play it smart.
~DONKEY KONG~
DONKEY KONG VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Just keep charging your Giant Punch and hitting Link with it. He
shouldn't take very long to defeat if you just stick to Giant Punches
and throws. Watch out for the tornado although it shouldn't be too much
trouble. A very easy fight.
DONKEY KONG VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
This is possibly the easiest fight in the game. Just keep using
Spinning Kongs and you'll be okay. The only problem is a very slight
one. If you're using Spinning Kongs around the edge you might
accidentally Spinning Kong yourself right off the edge because after you
do one Spinning Kong you have to touch the ground before you can do
another jump.
DONKEY KONG VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
I find that the best way to keep Fox from hitting you is to
continuously use Spinning Kongs. Try to use throws a lot. If you throw
him off the edge than charge your Giant Punch and run to the edge. If he
comes back just pound him right back off.
DONKEY KONG VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for this fight. Right of the bat
throw Mario. Then jump up and Spinning Kong Luigi. Run to the side and
charge your Giant Punch while your ally keeps them busy. Now run up to
one of them and give them your Giant Punch. Repeat until they're both
gone. Mixing a few Spinning Kongs or throws in is good. Try using the
Hand Slap when they're under the bumper and they might hit it and go
flying away.
DONKEY KONG VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Spinning Kongs work well here. Don't bother with Hand Slaps since
Pikachu is in the air most of the time anyway. Stay under him and don't
let his electric attacks hit you. Throwing a lot is probably the best
way to take care of this mouse.
DONKEY KONG VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for you this time. Charge your
Giant Punch from far back and keep giving it to him. His damage should
go up fast and when it's high just finish him with a Giant Punch. Not
too hard if you stay back and move in with the Giant Punch.
DONKEY KONG VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
All I can say is one throw from Donkey Kong will finish each and
every Kirby that you'll face. Spinning Kongs are effective as well. With
the Giant Punch there is no mercy! Be careful of their Final Cutter,
Stone, and copied attacks. Basically just stay on the offensive.
DONKEY KONG VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
Sometimes a very hard fight. The Giant Punch works great here. Hand
Slaps are handy when you want to slow her down. Throwing her into the
acid is the easiest means of defeating her. Hand Slaps are also good for
setting up an Overhead Hand Swat or a Drill Kick.
DONKEY KONG VS. METAL MARIO
Stage- ?
Hazards- None
At the start keep using Hand Claps or Overhead Hand Swats. Now just
keep using the Giant Punch. Donkey Kong's ability to walk while he is
holding somebody is very useful here. If you're going for Captain Falcon
just walk off the edge with him to save you time. This method is
strongly not recommended for getting Ness though.
DONKEY KONG VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
You can get the Single Move bonus with Spinning Kongs here easily.
The Giant Punch isn't necessary for any of them. Throws will work just
as well as Spinning Kongs but I like to use Spinning Kongs better
because I can hit two or three with one Spinning Kong. A hard fight on
the later difficulties.
DONKEY KONG VS. MASTER HAND
Stage- ?
Hazards- None
The Giant Punch is the best tool here but if you're looking for a
quick move that you can pull of in seconds try Hand Claps or Overhead
Hand Swats. Use the shield for most attacks but a few need to be dodged.
Don't worry though because they're easy to avoid. This glove is way
overrated.
~LINK~
LINK VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
He won't move for the first few seconds so you can throw a few
bombs at him to start. Once he starts moving use your Downward Sword
Stab a lot because it is a very powerful attack. Don't underestimate the
Boomerang when trying to slow him down while you set up a Bomb. Throw
him off the edge after a few hits because he won't take long.
LINK VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Just use anything but the Boomerang and Bombs. The Yoshis go flying
easily so don't even worry about them. These Yoshis are even worse then
a level 1 CPU Yoshi in multiplayer mode! Heck there is 18 of them! The
Upward Sword Stab is probably my most used attack here.
LINK VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
This fight is probably the easiest with Link because the Downward
Sword Stab can penetrate Fox's juggles. If he tries to juggle you use
the Downward Sword Stab. One good tactic is to run to the side and set
up a bomb because Fox's Reflector doesn't work on Link's Bombs. If he
jumps in the air try to juggle him with the Upward Sword Stab. When he
is high in damage throw him off.
LINK VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for you. Throw Mario right of the
bat. Now jump up and give Luigi your Upward Sword Stab. Keep juggling
Luigi with the Upward Sword Stab and hope that Mario doesn't interfere.
When Luigi is high in damage throw him. Now double team Mario. With one
brother gone the other shouldn't be too tough.
LINK VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Just juggle this mouse like there is now tomorrow! Don't even think
of using the Downward Sword Stab or he'll Thunder you. Throw a bomb at
him if he is far away. He should be easy to throw off at about 80%
damage.
LINK VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for you this time. Just stand
back throwing bombs and you'll be fine. The Downward Sword Stab also
works well because Giant DK is big. Throw him at about 200% damage.
Giant DK is way overrated.
LINK VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Just throw them a few times each. You might want to get a little
damage on the first though because Link's throw won't kill a Kirby at 0%
with one throw. Don't bother with Bomb's and the Boomerang here just use
power hits. Link's Spinning Sword Slash is great for this level. Not too
hard but these Kirbys use their copied attacks a lot and that can really
bug you.
LINK VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
The Downward Sword Stab is very handy here if it hits multiple
times. This is not a very good fight to be Link as. If Samus is on the
top platform than juggle her with the Upward Sword Stab. Throwing her
into the acid is your best bet for defeating her.
LINK VS. METAL MARIO
Stage- ?
Hazards- None
Right of the bat use the Upward Sword Stab. You won't want to use
that move very many times though because Metal Mario is virtually
impossible to juggle. Bombs are very useful as is the Boomerang. He is
slow so just stay away and you'll be fine.
LINK VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
These guys go flying with everything except the Boomerang. Don't
use Bombs because they take too long to set up. Link's different sword
attacks will do just fine in this fight. Be sure not to let any of these
guys get the Maxim Tomatoes before you because they are very handy here.
LINK VS. MASTER HAND
Stage- ?
Hazards- None
My first choice of weapon is the Upward Sword Stab. My second
choice is the Spinning Sword Slash. Most of his attacks can be shielded
against but a few need to be dodged. This fight is definitely not the
hardest fight, because half the time his is just floating harmlessly.
~SAMUS~
SAMUS VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
As the match starts charge your Charge Shot and pump a fully
charged one into Link. Now run up to him and give him your Screw Attack.
Now run underneath the bottom platform in the center of the stage. If
Link jumps on the one above you then give him an Upward Flamethrower, if
not then run to the side and start charging. When he comes to you throw
him off the edge when he tries to come back blast your shot into him.
SAMUS VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
All I can say is Screw Attack, Screw Attack, Screw Attack! These
Yoshis will go flying even if the Screw Attack only hits them once or
twice. That is the only move you will need guaranteed!
SAMUS VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
Jump up to the top of the tail fin and drop bombs. They will roll
right down the fin and hit Fox. Now run to the side and charge your
Charge Shot. Run up to him and shoot it at him, but right after you do
that jump in the air in case he reflects it back at you. Now use the
Screw Attack a lot. Throw him off or into the Arwing when he is high in
damage.
SAMUS VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer gives you a random ally for this battle. Throw Mario
right away. Now go Screw Attack Luigi. Basically for this fight stay on
the bottom and Screw Attack those above you. The Charge Shot should be
used to blast them away when they are at high damage but if their damage
is really high, don't bother and just throw them.
SAMUS VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
The Screw Attack will come in handy here because you want to stay
underneath Pikachu to avoid his Thunder attack. Samus can throw Pikachu
far so do that a lot. If he is falling down from above you after being
hit than do the Upward Flamethrower for big damage.
SAMUS VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer will pick two random allies for this fight. This is an
easy fight if you just stay away firing Charge Shots into him. When he
is at around 200% a Charge Shot will finish him. Projectiles are the
sure way to defeat Giant DK.
SAMUS VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
The Screw Attack can often shake the stolen powers out of these
Kirbys if it doesn't kill them first. Throw to guarantee a kill for each
one.
SAMUS VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
This can be a hard fight unless you play it smart. Jump above her
dropping bombs so that the acid doesn't hit you. When she is at about
70% damage keep repeatedly throwing her into the acid and hope that she
gets roasted and toasted around.
SAMUS VS. METAL MARIO
Stage- ?
Hazards- None
Right off the start use a bunch of Upward Flamethrowers to get
Metal Mario high in damage. He should be easy to throw after about 5.
You could probably beat him in less than a minute using this method. I
just thought of that while I am writing this and I wonder why I hadn't
tried that before.
SAMUS VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
The Screw Attack is a one hit KO here so try to get the Single Move
bonus. On the higher difficulties these guys can be very offensive and
it will be necessary to get the health items. It is mostly a test of
your endurance.
SAMUS VS. MASTER HAND
Stage- ?
Hazards- None
One of the easiest fights if you just keep using the Upward
Flamethrower. This and Metal Mario are the easiest using that tactic.
Dodge or block his attacks are the key to defense here, and the Upward
Flamethrower provides the offense.
~YOSHI~
YOSHI VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
First put Link into an egg and then do a Butt Drop on him. Repeat
that until he is about 65% damage and than keep throwing him. When he is
trying to come back use the Egg Bomb attack. He should be easy to throw
Link because Yoshi has a good throw.
YOSHI VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Use a lot of throws and they'll beat them easily. They go flying
easily so don't bother damaging them first. It may seem unfair at first
but you'll quickly find out that it's not.
YOSHI VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
Use the Egg Lay followed by a Butt Drop combo a lot here to rack up
damage. At about 55% damage keep throwing him to the left side. After a
few throws he will be finished. If he tries to come back hit him with
the Egg Bomb move.
YOSHI VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for this match. Start by throwing
Mario. Now hit Luigi with an Egg Bomb. Keep staying on the bottom and
use Egg Bomb a lot. Use the Egg Lay, Butt Drop combo if you're having
trouble racking up damage. Throw them when they're high in damage.
YOSHI VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Just keep throwing him over and over again to ensure his defeat.
Don't use the Butt Drop too much or he'll Thunder you. Try to get him
near the door where pokémon come out and hope he gets tossed around.
Pikachu is in the air a lot so use the Egg Bomb.
YOSHI VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for this fight. This fight is
hard as Yoshi because he has no good projectiles. Use the Egg Lay a lot
and Egg Bomb him from far away to get his damage up. You're really going
to have to rely on your teammates a lot here.
YOSHI VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Easy. Just throw them all and they'll go flying. Watch out for
their copied attacks because they get annoying fast. Avoid the Stone and
Final Cutter by dashing away. They go flying easily so just stay on the
offensive.
YOSHI VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
This is a very hard fight to be Yoshi on. Start off with an Egg
Bomb and try to aim it at her. Now trap her in an egg and use the Butt
Drop. Repeat until 80% damage. Then throw her into the acid. Watch out
for the acid yourself by staying on the top platform. The Butt Drop
comes in handy a lot here because it is best to stay high.
YOSHI VS. METAL MARIO
Stage- ?
Hazards- None
I think the best way is to keep using the Butt Drop until he is
about 100% damage. You will probably get hit by a Super Jump Punch or
two if you use this method but it still works. Here is a good tactic for
this stage. Wait by the edge facing Metal Mario. When he walks up to you
use the Egg Lay and if you were close enough to the edge than the egg
will fall right down the hole!
YOSHI VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
3 moves work good here. Flying Flip Kicks, Butt Drops, and Flying
Head Butts. On the later difficulties you will need to pick up the
health items that pop up and they will pop up. This is a big test of
endurance.
YOSHI VS. MASTER HAND
Stage- ?
Hazards- None
Use a combination of all attacks like Butt Drops, Flying Head Butts
and all sorts of strong power hits. You can shield against most things
but a few attacks must be dodged. No items appear here so don't rely on
them. Just smash him up until his 300 HP is gone.
~KIRBY~
KIRBY VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Don't steal Link's Boomerang you won't need it. Get Link caught in
the Final Cutter combo that hits 4 times. Once Link is out in the open
with no platforms above him than use the Stone on him. If he ever lands
beside the arch than back him into the corner and tap A to do Kirby's
infinite combo. When he is 100% damage throw him off.
KIRBY VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Just throw them or do Drill Kicks. Final Cutters work well too.
Don't bother to play defensively just stay on the offense the whole time
and they'll be gone before you know it. Don't bother with the Stone
they'll die from almost any attack anyway. Don't steal their Egg Lay
attack it is useless anyway.
KIRBY VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
First steal Fox's Blaster Shot. Now jump above him and use Stone.
Run to the side and fire Blaster Shots at him until he comes close. Than
throw him to the side. Shoot Blaster Shots at him while he is trying to
come back. If he does make it back then Stone him. Don't let him juggle
you because that is his main strength.
KIRBY VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks random ally for this match. Steal Mario's
Fireball not Luigi's. Now use the Final Cutter and try to hit Luigi. Run
to the side where nobody is and launch Fireballs from there. Try to
Stone them while they are double teaming your ally. If one of them comes
after you throw him.
KIRBY VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Just throw him and use power-hits. Pikachu is tricky but his timing
is awful so just pound down on him and throw him. On the lower
difficulties it is okay to use stone, but on the higher ones he will
Thunder you if you try.
KIRBY VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for this battle. First steal
Giant DK's Giant Punch. Now keep charging your Giant Punch and run up to
him and hit him. The Giant Punch can finish him easily if he is high in
damage. Try the Final Cutter combo if you want to keep him from hitting
you.
KIRBY VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
If they are annoying you with their copied attacks then steal them
from them and use them yourself if you want to or just get rid of them.
Throws should do it, as should Stone. Power-hits will send them flying
so that's really all you need.
KIRBY VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
Start off by stealing her Charge Shot. Now jump up to the top and
start charging your Charge Shot. Go back down and blast her. Now try to
stone her. Keep hitting her with Charged Shots to keep her away. The
Final Cutter combo works great her. Try to throw her into the acid.
KIRBY VS. METAL MARIO
Stage- ?
Hazards- None
You can't steal his Fireballs so don't try. Keep using Stone
because it is Kirby's most damaging attack. Throw him off at about 200%
damage. Items come in handy here!
KIRBY VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
Most A button attacks will kill them. The health items are
important here on the higher difficulties. They go flying easier than
the Kirbys and Yoshis so don't worry about their numbers. The Stone
guarantees their defeat, and so do throws.
KIRBY VS. MASTER HAND
Stage- ?
Hazards- None
Don't bother with the Stone, it does a lot of damage but it takes
too long to get out of. If you have time try to use Stone to block all
attacks instead of the shield. Wouldn't it be cool if you could steal
one of his attacks?! Use the Final Cutter on him, and try to make it hit
multiple times.
~FOX~
FOX VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Keep firing Blaster Shots at the start until he starts moving. When
he jumps in the air, juggle him like a bowling pin. When he is high in
damage kick him to the side. Try to throw him into the tornado if you
can.
FOX VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Just use Upward and Downward Kicks for all of them. They go flying
so easily that you barely need to touch them. The B button moves are
unnecessary here because they aren't power hits. Throws work just as
well too.
FOX VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
Reflect his Blaster Shots back at him, and don't let him reflect
yours. The easiest way to get rid of Fox is too keep throwing him. If
the Arwing comes try to throw him into the line of fire, and if you
succeed than his defeat is almost ensured.
FOX VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for this match. Throw Mario at the
start. Now give Luigi an Upward Kick. Run to the side and fire off as
many Blaster Shots as you can. Try to throw them at the ramp on the side
of the level and they will fall back down beside you where you can throw
them again. Reflect their Fireballs back at them.
FOX VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Just give him all the power hits and throws you can. You can
sometimes get the Pacifist award on this fight because Pikachu tends to
mess up the Double Quick Attack move. Don't bother for the bonus though
and just hit him as hard as you can.
FOX VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for you in this fight. This is
a good level to be Fox on. Just stand back firing Blaster Shots at him
and you'll be fine. Throw him when he is high in damage and he will get
high in damage fast too because he has two fighters to fend off with a
Fox shooting at him on the other side of the screen!
FOX VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Fox is one of the weaker characters and he isn't exactly the best
for fighting the teams but if you play it smart you can smash these
marshmallows into oblivion with moves like the Upward Kick and Downward
Kick. Don't let them use their projectiles on you. Also use a lot of
throws.
FOX VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
Reflect her Charge Shots back at her (heh heh) and use your Blaster
Shot a lot. Keep throwing her for best results. Watch out for the acid
and try to get Samus into it. The top platform is the only one that is
guaranteed not to get acid covering it. Watch out for Samus' Screw
Attack.
FOX VS. METAL MARIO
Stage- ?
Hazards- None
The Blaster Shot is all you need here. It may take a while, but if
you use the Blaster Shot over and over again from far away, it will
ensure that you don't get hit very much. Throw him off at around 200%
damage.
FOX VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
This is perhaps the worst fight to be Fox as. Just hitting them
with aerial power-hits is the best way to get rid of them fast. The B
button attacks are useless here. Items like the Hammer are very handy
here, especially as Fox, Yoshi, or Jigglypuff.
FOX VS. MASTER HAND
Stage- ?
Hazards- None
Just keep using Blaster Shots and an occasional Firefox. Fox is
fast so most attacks can be dodged easily but some of them like when he
drills his finger into you from above need to be shielded because it is
way too fast. Shield against mostly everything because almost everything
won't break your shield.
~PIKACHU~
PIKACHU VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Start with a barrage of Thunderjolts. When he finally walks over to
you give him a Thunder. Now you should use Pikachu's shocking throw over
to the left side of the stage. Give him the Electric Drill and then
throw him over the side again. Keep throwing until he's done.
PIKACHU VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Start off with a Thunder to kill the Yoshi on top. Electric Drills
and Downward Electric Drills will do great after that. Each Yoshi will
get launched with one each. Play totally offensive here and don't worry
about them attacking you because they really suck.
PIKACHU VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
Don't let Fox reflect your Thunderjolts back at you. Lure him near
the edge and use a lot of shocking throws. If he is high in the air than
juggle him with Thunder. If the Arwing comes throw Fox in the line of
fire to kill him.
PIKACHU VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for this fight. Throw Mario and
then juggle Luigi with Thunder. The Thunders should get Luigi high in
damage but stop if Mario comes after you to throw him and then start
Thundering again. Luigi should die pretty quickly this way so that you
can concentrate on double teaming Mario.
PIKACHU VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Stay under him and juggle him with Thunder. If you see him setting
up a Thunder and it's too late to escape than shield. Throw Pikachu a
lot because he is a lightweight. If the pokémon door opens than push
Pikachu into it and run for cover.
PIKACHU VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for this match. Easy, just
stay under him and Thunder him. His damage will skyrocket by using
Thunder over and over again. He should be at about 200% damage before
you can toss him for good. Just don't go near him because his Giant
Punch can kill you even at 0%!
PIKACHU VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Use Thunder to kill the first one right off the bat. Pikachu's
shocking throws should kill these Kirby's after one or two of them. If
they are really starting to piss you off than just Thunder them and
they'll be gone if they've been damaged a bit.
PIKACHU VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
I hate this fight the most. Start of the fight with a barrage of
Thunderjolts. No matter who you are the best strategy is to try and
throw Samus into the acid once she is around 65%. As long as the acid
isn't too high you can drop to the bottom and Thunder her if she is on
the top.
PIKACHU VS. METAL MARIO
Stage- ?
Hazards- None
One word. THUNDER! Metal Mario's damage will go up pretty fast with
this move. Use lots of shocking throws once his damage is around 200%
and hopefully he will go flying off sooner or later. He is even harder
to throw than Giant DK and even when you are on the edge you can
sometimes not throw him far enough to get him off.
PIKACHU VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
Throws should guarantee a kill for each of these dummies. Thunder
will without question. Be sure to grab the health items and yes health
items will appear sometime in this fight. The hammer is especially
useful in this fight on the higher difficulties.
PIKACHU VS. MASTER HAND
Stage- ?
Hazards- None
You can easily get the Single Move bonus on this stage as Pikachu
with Thunder. Shield against almost everything except for a few attacks
that will break your shield. Dodging is a must have skill for this
fight.
~LUIGI~
LUIGI VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Bombard Link with Fireballs until he starts to move, than run to
the far side and throw even more Fireballs. His damage should be at
least at around 30% now so use the Super Jump Punch and catch it on fire
if you know how. Now kick him to the side and throw Fireballs to keep
him back off. This is an easy fight.
LUIGI VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Super Jump Punches are great here whether they catch fire or not.
Use anything except Fireballs here and they will go flying. Don't be
intimidated by their numbers because this is probably an easier fight
than against Link.
LUIGI VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
If Fox reflects your Fireballs than throw another one to cancel it
out. Try to catch a Super Jump Punch on fire when he is high in damage
to get a Star Finish. Throws come in very handy here. If the Arwing
comes along here just throw Fox up to get him shot into oblivion.
LUIGI VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for this battle. Throw Mario right
off the bat and than do a Super Jump Punch on Luigi(on fire if you can).
Now just hang back throwing Fireballs while your ally keeps Mario and
Luigi busy. Throw them when they get high in damage.
LUIGI VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Just hit him with any kind of power hits to knock him away. If the
pokémon door opens than push Pikachu into it and run for cover so that
the pokémon don't hit you. When Electrode pops out of the door he can
usually kill Pikachu. Throws can make short work of Pikachu.
LUIGI VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for this fight. If you know
how to catch your Super Jump Punches on fire than keep using those but
if you don't than hang back throwing Fireballs. Throw Giant DK when he
gets around 200% damage and he will get high in damage quickly.
LUIGI VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Just throw each Kirby out of existence or you can smash them off
with your power hits. Their copied attacks can get rather annoying so
try to avoid them. Super Jump Punches work well here. I recommend just
throwing them though.
LUIGI VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
Right off the beginning jump up and give Samus a Luigi Cyclone and
then a throw. Start launching off Fireballs now and if she gets near you
jump to the top platform. Throw her into the acid at about 65%. It will
take a few tries but once she gets roasted and toasted you might get the
Acid Clear bonus.
LUIGI VS. METAL MARI0
Stage- ?
Hazards- None
Super Jump Punches that catch on fire are the best weapon here.
Once he is down on the bottom platform give him your Fireballs. At about
200% give him a lot of throws to get him off. If you stay away from him
this will be an easy fight.
LUIGI VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
Just use anything except for the Fireballs. Grab the health items
and hope for a hammer because they will be a lot quicker to defeat that
way. On the higher difficulties this can be one of the hardest fights.
LUIGI VS. MASTER HAND
Stage- ?
Hazards- None
Super Jump Punches that catch on fire are the best way to quickly
get rid of this glove. You should throw Fireballs at him while you are
running over to Super Jump Punch him because he will die faster that
way. Shield against most of his attacks and you'll be fine.
~CAPTAIN FALCON~
CAPTAIN FALCON VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Try to land a couple of Falcon Punches at the start of the match.
Every time Link jumps in the air use the Falcon Grab. Throw him off
after a few Falcon Kicks. This fight shouldn't take very long at all.
CAPTAIN FALCON VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Use any attack here and they'll will all go flying with one hit
each. Throws work just as good but it doesn't matter. One time through
this fight and their numbers won't scare you any longer. This is a lot
easier than the fight against Link.
CAPTAIN FALCON VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
This is the battle of the fast guys but guess what? You're faster!
Use lots of Falcon Kicks and Flaming Kicks. Throw him every chance you
get. Take advantage of your speed and Falcon Grab every time Fox jumps.
This is the first challenging fight.
CAPTAIN FALCON VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for you this time. Falcon Kick
Mario and then Falcon Grab Luigi. Keep Falcon Kicking across the screen
hitting everything in your path. The Falcon Grab is handy here because
Mario and Luigi jump a lot. Throw them when they're high in damage.
CAPTAIN FALCON VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Don't try a Falcon Punch here or quick little Pikachu will kick you
down. Throw him whenever you can and if Pikachu tries to come back on
the playing field after a throw than Falcon Grab him to push him back
out, just don't fall down the hole yourself.
CAPTAIN FALCON VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
The computer picks two random allies for this match. If Giant DK
keeps getting stunned from your opponents constantly hitting him then it
might be safe to set up a Falcon Punch. The Falcon Grab is easy to
connect here because Giant DK is such a big target. Falcon Kicks and
Flaming Kicks should be your main attacks.
CAPTAIN FALCON VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
A Falcon Punch would finish these guys off as a one hit KO but
that's too risky so just use Falcon Kicks and Flaming Kicks. Falcon
Grabs can be useful if there is a Kirby on a platform above you. A few
power hits will finish them off.
CAPTAIN FALCON VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
The Falcon Grab is useful for the many times that Samus is in the
air. When Samus is on the ground jump towards here and press B in the
air and by the time you land the Falcon Punch should hit. After that
stay on the top platforms using Falcon Kicks. Try to throw her into the
acid.
CAPTAIN FALCON VS. METAL MARIO
Stage- ?
Hazards- None
On the lower difficulties you can usually easily lay a Falcon
Punch in Metal Mario's face, but on the higher ones he'll usually Super
Jump Punch you before you can fire it. When he is on the top platform
use Falcon Grabs and when he is on the bottom using Falcon Kicks and
Flaming Kicks. Throw him at about 225%.
CAPTAIN FALCON VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
Just hit these guys with any attack you want and they'll go flying.
Throws are a guaranteed way to kill any of the annoying Polygons. One or
two health items are bound to come up here. This is a big test of
endurance.
CAPTAIN FALCON VS. MASTER HAND
Stage- ?
Hazards- None
Falcon Punches work great if you can time them. If you're having
trouble connecting the Falcon Punch than Falcon Kicks and Flaming Kicks
work just as well. Falcon Grabs are useless because you can't throw the
Master Hand. Most of his attacks can be shielded against but some must
be dodged.
~NESS~
NESS VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Start off by throwing a barrage of PK Fires. Then when his damage
is high, keep trying to throw him off the edge. PK Shield is useless in
this fight. Smacking yourself into him with PK Thunder is also very
effective.
NESS VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Just use a combination of all your A button attacks, because they
go flying easily. This is a very easy fight. If you lose this, then I
pity you.
NESS VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
This can be a hard fight sometimes. Start off by smacking yourself
into him. Absorb his blaster shots with PK Shield. Don't let him juggle
you, because on the higher difficulties he can rack up your damage very
high. Don't use PK Fire too much or he will reflect it.
NESS VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
You get a random CPU ally for this fight against Mario and Luigi.
Start off by throwing a bunch of PK Fires at Mario, and when he gets
close throw him. Smack yourself into them with PK Thunder, while your
ally keeps them busy. On the higher difficulties, Mario and Luigi combo
you like crazy!
NESS VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Don't let him Thunder you from below! Keep using A button attacks
such as the Yo-Yo and the bat. Throwing him is also useful. He sometimes
messes up the Double Quick Attack move, and kills himself. Whatever you
do, don't under estimate this electric mouse!
NESS VS. GIANT DK
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
You get two random allies for this fight. Mostly just let your
allies do the work while you use PK Thunder from far back. When Giant DK
is high in damage, just throw him a few times. Items are very handy
here.
NESS VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Mostly just hit them as hard as you can with your A button attacks.
Don't bother with your PK Fire or PK Thunder, but PK Shield can come in
handy when they're using their copied attacks.
NESS VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
Stay on the top most of the time to avoid the acid. PK Thunder is
useful. Absorb her charged shot with PK Shield. Juggle her with the
Vertical Yo-Yo. Try to knock her far out into the acid with your bat and
she probably won't be able to make it back if her damage is high enough.
NESS VS. METAL MARIO
Stage- ?
Hazards- None
If you're going to smack yourself into him with PK Thunder, than
make sure he is on the other side of the screen. The bat and Yo-Yo come
in handy here. Mostly use physical attacks with a few PK Fires in here
and there. Throw him off at around 175% damage.
NESS VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
This is easy on the earlier difficulties. Just bash them around
with your bat, yo-yo, and Flying Punches. There will most likely be some
Maxim Tomatoes in this battle.
NESS VS. MASTER HAND
Stage- ?
Hazards- None
Use PK Fire when on the attack. When he walks on two fingers, jump
over him. When his fingers are pointing at you diagonally and the tips
are sparkling, dodge it! If you put up your shield, he will poke you
twice, therefore breaking it. When his fingertips are sparkling, and
they're pointing at you horizontally, put up your PK Shield to regain
tons of damage when he shoots bullets at you! For every thing else, you
can just block.
~JIGGLYPUFF~
JIGGLYPUFF VS. LINK
Stage- Hyrule Castle
Hazards- A tornado sweeps across the stage now and then throwing whoever
gets caught in it upward.
Run up to Link and use Pound. Now run up to him and throw him
straight up, and than jump up and juggle him with the Overhead Clap.
When his damage his high use the Sing attack followed by a rest. If that
still doesn't knock him out than just throw him.
JIGGLYPUFF VS. YOSHI TEAM(18)
Stage- Yoshi's Island
Hazards- None
Just hit them all with aerial power-hits to get rid of them. This
is the easiest fight in the whole game so don't worry about this one.
The next one is more or a challenge.
JIGGLYPUFF VS. FOX
Stage- Sector Z
Hazards- the Arwing comes in now and then and shoots the heck out of
whoever is standing in the line of fire.
Try to grab Fox and throw him straight up. Now juggle him endlessly
with the Overhead Clap. When his damage is high kick him to the side. If
he still needs a bit more damage done to him than put him to sleep and
use the Rest attack. If he makes it back to the edge than just throw him
again.
JIGGLYPUFF VS. MARIO BROTHERS
Stage- Peach's Castle
Hazards- the Bumper at the top of the stage can fling you to the side
but that isn't really much of a hazard.
The computer picks a random ally for you this time. Throw Mario
right at the start and then jump up and Overhead Clap Luigi. Now back
away and keep using hit and run tactics with Pound. If Mario or Luigi
are under the bumper, throw them straight up and they might hit it.
JIGGLYPUFF VS. PIKACHU
Stage- Saffron City
Hazards- the pokémon that come out of the door sometimes attack.
Battle of the Pokémon! Stay under Pikachu and don't let him Thunder
you. Juggle him by throwing him straight up and using the Overhead Clap
attack over and over touching the ground every time you run out of
puffs. Throw him into the pokémon door whenever it's open.
JIGGLYPUFF VS. PIKACHU
Stage- Congo Jungle
Hazards- None but a barrel that floats along the bottom of the stage can
save you if you fall off.
This time you get two allies randomly picked by the computer.
Jigglypuff doesn't have very many strong attacks so just put Giant DK to
sleep and let your allies pound down on him. When Giant DK is high in
damage throw him or use Rest if he is very high in damage.
JIGGLYPUFF VS. KIRBY TEAM(8)
Stage- Dreamland
Hazards- Wispy Woods the tree blows wind back and forth across the stage
that can blow you off if you're not careful.
Just use all of the power hits that you've got to send these
balloons to orbit(look whose talkin'). Throwing them is probably the
best way because Jigglypuff doesn't have too many power hits. You should
be hoping for a hammer here.
JIGGLYPUFF VS. SAMUS
Stage- Planet Zebes
Hazards- the acid that rises occasionally can roast and toast you. The
most annoying hazard in the game.
This is possibly the hardest fight in the game especially being
Jigglypuff(no offense). The best way is probably to run up and throw
Samus straight up and then to keep juggling her so that she can't attack
you. Just watch out for the acid and jump up when you see it coming. Be
careful and don't let Samus attack you too much.
JIGGLYPUFF VS. METAL MARIO
Stage- ?
Hazards- None
It will take a long time to rack up Metal Mario's damage as
Jigglypuff so just put him to sleep, pound, put him to sleep, pound, you
get the idea. You can also use other moves like the Overhead Clap, just
don't expect to juggle this hunk of metal! Throw him at about 225%
damage.
JIGGLYPUFF VS. FIGHTING POLYGON TEAM(30)
Stage- ?
Hazards- None
Use Jigglypuff's aerial power-hits to knock away the Polygon team
members. There is bound to be a health item or two come up here so grab
them when you see them. Items like the hammer are very handy here.
JIGGLYPUFF VS. MASTER HAND
Stage- ?
Hazards- None
Just jump up and use the Overhead Clap again and again. It will
take a while but it is still the best way to do it. Dodge some attacks
but most can be shielded against. This is not as hard as many people
think because half the time the Master Hand is just floating harmlessly.
************************************************************************
12) Stages
************************************************************************
Here I will list the stages, I'll give a rating from 1(horrible) to
5(great). I will also give tips on how to play well on that particular
stage.
Peach's Castle(Mario and Luigi's Stage)
Whenever I'm on this stage I always stay on the bottom level
hitting my opponents from below. This method has a few obvious pros. You
don't have to worry about the bumper, it's harder for your opponents to
hit you. Another way is to try to throw people against the ramps and
they're likely to bounce back at you where you can throw or hit them
again. You can also harass your opponents by shooting projectiles from
the side. The two platforms at the bottom that comes in and out are good
places to throw your opponents off and edge guard. Overall a good stage,
I like it.
3 out of 5
Congo Jungle(Donkey Kong's Stage)
I like the music in this stage a lot but I don't really like the
stage itself. The barrel on the bottom can save you if you fall off but
it always seems to be on the other side of the stage. The high platforms
on sides are a good place to charge a weapon you might have or grab an
item. A very small stage it is rather easy to get launched of the side
of the screen. The two rotating platforms in the middle can sometimes
interfere with you attacks. Cool music but the stage is small. It's not
too bad though.
2 out of 5
Hyrule Castle(Link's Stage)
A tornado goes around this stage and can finish off anyone high in
damage. Beside the arch on the right side of the stage is a good place
to pull off an infinite combo(tap A). A very good stage because it's
big. It's hard to throw people off of this stage because it's so big.
Lots of room here and a few platforms. Fun!
4 out of 5
Planet Zebes(Samus's Stage)
I used to hate this stage but now I like it a bit better because my
opponents get thrown around in the acid that rises a lot more than I do.
The music is cool but there isn't much room on the horizontal means. The
acid that rises can cover every platform except for the top one. Try to
throw your opponents into it. It is still a bad stage, it just isn't
horrible to me any more.
2 out of 5
Yoshi's Island(Yoshi's Stage)
Not very much room but there are a lot of platforms which make it
easy to get around in and to hit people. Chansey eggs randomly appear
him. The clouds on the side of the stage can save you from falling but
don't stay on them too long or they will disappear. Try to hit people
from below from the bottom platform. An average stage in my opinion, but
not much room.
3 out of 5
Dreamland(Kirby's Stage)
The tree Wispy Woods blows wind back and forth the stage. Their are
three platforms above and a base platform on the bottom. A short stage
but not as short as other ones like Yoshi's Island. Kind of boring but I
like the music. It's an okay stage.
3 out of 5
Sector Z(Fox's Stage)
A good stage but there aren't any platforms above so it's kind of
boring. Sometimes the Arwing comes along and likes to shoot the crap out
of you. You have to be at the side of the stage in order to throw
somebody off. This is the longest stage in the game. Shooting
projectiles from far away is a good strategy as long as they have the
range. A good stage, but no platforms.
4 out of 5
Saffron City(Pikachu and Jigglypuff's Stage)
This is a fun level. Pokémon come out of the door and attack you.
There are a lot of platforms here. Here is a list of the pokémon that
come out of the door and what special attack they do.
Pokémon Move
Chansey Egg Bomb
Charmander Flamethrower
Electrode Explosion
Porygon Tackle
Venusaur Razor Leaf
4 out of 5
Mushroom Kingdom(Hidden Stage)
This is my favourite stage! There is a POW block that sometimes
appears, and when it does, if someone hits it whoever is on the ground
gets flung up in the air. Use the pipes to escape danger but be careful
if the pipe takes you to the one at the bottom of the stage prepare to
jump. Also Piranha Plants come out of the pipes so you'll have to wait
for them to go down before you can use the pipe. The scale in the center
of the stage falls down if you stay on it for too long. A very fun
stage, it's the best one unless you're Ness!
5 out of 5
************************************************************************
13) Items
************************************************************************
Here I will list the items in the order of usefulness I think they
are while including things about them like what game(s) they're from and
how to use them effectively or what they do. I've excluded the carrying
items. Press A to pick up and use items, and press R to throw them.
Homerun Bat(Earthbound)
Tip- Do a smash attack(Forward+A) to get a one hit KO!
Tip- The Homerun Bat is easy to avoid so it's best used on stunned or
vulnerable opponents.
Heart Container(Zelda games)
Tip- Picking one up restores your life meter to 0%!
Beam Sword(Kirby games)
Tip- This light-saber like weapon has very long range so you don't need
to go close in.
Tip- This is the best clobbering weapon.
Hammer(The DK and Mario games of the 80's)
Tip- To kill the guy with the hammer hit him with projectiles.
Tip- You only have one jump while you are holding this.
Tip- This is the only item that you can't throw.
Bomb-omb(Mario games)
Tip- If you think it will start walking around before you can get to it
than just leave it alone!
Tip- This is better than most power hits!
Motion Sensor Bomb(Goldeneye)
Tip- Put these in places you know your opponent will be.
Maxim Tomato(Kirby games)
Tip- This restores 100% of your health!
Ray Gun(Earthbound)
Tip- After its 16 shots are out throw it to do even more damage.
Tip- This is great for juggling your opponents off the edge with.
Fire Flower(Mario games)
Tip- This is probably the best way in the game to rack up damage
quickly.
Star Rod(Kirby games)
Tip- This weapon can shoot 20 stars or be used as a clobbering item.
Pokéball(Pokémon)
Tip- Here is a list of pokémon that can come out and what their special
move that they do is.
Pokémon Move
Beedrill Substitute
Blastoise Hydro Pump
Chansey Egg Bomb
Charizard Flamethrower
Clefairy Metronome
Goldeen Splash
Hitmonlee Jump Kick
Koffing Smog
Meowth Pay Day
Mew* Teleport
Onix Rock Slide
Snorlax Body Slam
Starmie Swift
* you don't need all 4 secret characters.
* very rare.
Green Shell(Mario games)
Tip- This can be used over again a few times.
Red Shell(Mario games)
Tip- If you're going to use this item then make sure you're not on the
same platform that you throw it on.
Star(Mario games)
Tip- This item does not need to be picked up, just touched.
Tip- This wears off after about 10 seconds.
Fan(Mario RPG: Legend of the Seven Stars)
Tip- Throwing it at an opponent throws them straight up in the air,
setting them up for a combo or a juggle.
Tip- This can be used to pull off infinite combos.
Tip- This is the best weapon for breaking shields.
Bumper(Kirby's Pinball Land)
Tip- Throw this at edges when opponents are trying to come back onto the
playing field.
Tip- This does 1% damage when someone touches it.
************************************************************************
14) FAQ
************************************************************************
Q: How do you get mew to appear in the pokéballs?
A: I currently don't know how to get Mew to appear in the pokéballs but
I do know that you don't need all 4 secret characters because I saw Mew
when I didn't have Ness. As far as I know, you don't have to do anything
to get Mew, it is just random and rare.
Send all of your questions to articuno64_@hotmail.com with the
subject as "SSB Question". Feel free to send as many questions as you
want, I don't get too many e-mails.
************************************************************************
15) Bonus Stages
************************************************************************
I have some Bonus Stages 1&2 yet but not all of them. I also have
Bonus Stage 3.
~MARIO~
Bonus 1
1- Throw a Fireball at the target to your right.
2- Throw a Fireball at the target to your left.
3&4- Super Jump Punch the two targets above you.
5- Jump on the platform and Super Jump Punch the target above and to the
left of you.
6- Jump back on the platform and toss a Fireball at the target on your
right.
7- Jump on the moving platform above you and break the target on it.
8- When the moving platform is at its highest point, jump to the left
and onto the platform. Hit the target to the left of you with a
Fireball.
9- Jump down the left side and Downward Drill Kick the target.
10- Jump off the left side of the platform and Super Jump Punch the
target underneath it.
Bonus 2
1&2- Step onto the two platforms on your right.
3- Jump down the right side and step on the platform.
4- Jump onto the platform to your left being careful not to fall on the
acid.
5&6- Jump onto the two platforms on your left the same way you did
number 4.
7- Jump down into the little alcove and make your way to the platform on
your right.
8- Carefully jump to the next platform while avoiding the moving block,
and land on the platform.
9- Jump over the gap to the blue platform and hop up onto the little
platform above it.
10- Carefully maneuver across the three blue platforms a hop onto the
last platform.
~DONKEY KONG~
Bonus 1
1- Punch the target to your right.
2- Punch the target to your left.
3- Jump onto the platform on your left and break the target.
4- Jump onto the moving platform beside you and break that target.
5- Jump onto the platform above and to the left of you and hit the
target through the wall.
6&7- Spinning Kong the two targets above you.
8- Carefully jump onto the yellow and black platform and hit the target
above you.
9- Jump onto the far right platform and hit the target above it.
10- Drop through the platform and Stomp the last target.
Bonus 2
1,2&3- Walk onto the three platforms on the right.
4- Jump onto the platform and when it rises jump onto the other one and
jump up to the platform.
5- Drop down back onto the platform and than up to the next one.
6- Jump down the shaft to your right and land on the small platform.
7- Do your longest jump and onto the platform on the left.
8- When the moving platform to your left is almost at its lowest point
jump down onto it.
9- When the moving platform is at its highest point jump up onto the
platform above it.
10- Jump back down to the moving platform and jump to the right onto the
platform. Now do your longest jump to the right and land on the last
platform.
~LINK~
Bonus 1
1- Hit the target to the left of you.
2- Jump up to the platform on the left and throw a bomb down at the
target.
3- Now run over to the very left side, and use the Spinning Sword Slash
to hit the target having your sword go through the wall.
4- Jump up the two moving platforms above you and break that target.
5- Now wait until the platform that you're on is at its highest point
and than jump up to the platform on the left and break that target.
6- Now jump up to the top right hand corner and use the Spinning Sword
Slash.
7- Now run back over to the left side and began your climb up. Hit the
target that you see on the left side once you're up.
8&9- Jump the gap and throw a bomb down the shaft and it should hit two
targets on its way down.
10- Equip a bomb, then jump up twice and throw the bomb up making sure
that you don't do the Spinning Sword Slash.
Bonus 2
1,2,3&4- Jump onto the four platforms in the little chamber that you
start out in.
5- Jump up and board the platform that is in the middle of the four
moving platforms.
6- Jump on a moving platform and jump onto the platform to the far
right.
7- Drop down and maneuver your way into the tiny alcove with a platform
in it.
8- Maneuver your way back out to the four moving platforms where you
first turned right and turn left and onto another moving platform.
9- Drop down and it will begin to look symmetrical of the right side but
that will change when you come to the moving block on the platform. Jump
inside the little opening and triple jump onto the moving platform.
10- Jump down and Spinning Sword Slash onto the last platform.
~SAMUS~
Bonus 1
1- Hit the target to the right of you.
2- Hit the target on the platform above you.
3- Screw Attack the target on the platform above that one.
4- Jump up and drop a Bomb onto the target to the left.
5- Screw Attack the target above you.
6- Jump onto the moving platform on the right and Charge Shot the target
to the right of you.
7- Jump to the right and drop a bomb on the target below you.
8- Charge a Charge Shot, jump up and shoot the target to the right of
you.
9- Jump down the right side and Downward Kick the target.
10- Shoot your Charge Shot at the target on the right.
Bonus 2
1- Hop down to the platform on the right.
2- Jump up to the platform above you.
3- Jump across to the platform on the right.
4- Jump down onto the moving platform below you.
5- When the moving platform is at the farthest left that it will go,
jump across to the platform.
6&7- On this column of falling platforms two of them are ones that you
need to step on, so climb up making sure to step on both of them.
8- Screw Attack your way up to the platform above and to the left of
you.
9- Go down beside the Bumpers and roll through them and board the
platform.
10- Roll back out and charge your shot. Now climb up to the highest
platform and back flip twice in the right direction then fire your shot
backwards and Screw Attack onto the platform.
~YOSHI~
Bonus 1
1- Walk to the right side and smash your head through the wall and break
the target.
2- Walk to the left side now and break the target.
3- Break the target directly above you.
4- Jump up the platforms above you and break the target near the top.
5- Drop down now underneath the moving platform to your left and break
the target.
6- Now jump onto the moving platform above you. When it is at its
highest point jump up and Egg Bomb the target.
7- Fall back down underneath the moving platform and do a big jump left.
Now use the Egg Bomb and angle it to hit the target.
8&9- Jump up and Egg Bomb the two targets above you.
10- Jump back once more underneath the moving platform and jump down to
another moving platform. Jump out to a little spot and Egg Bomb the last
target.
Bonus 2
1- Just jump up and board the platform.
2- Jump up again and board the next platform.
3,4&5- Jump over the pointed edge on your right and board the next three
platforms.
6- A bunch of falling platforms will be to your right. One of them will
be one that has to be boarded. When you see it come down, jump above it
and Butt Drop.
7- Now quickly jump onto the platform on your right.
8&9- Jump the gap and onto the platform on your left. You will see six
rotating platforms to your left two of which need to be boarded. Jump on
the two.
10- Make your way to the last platform on the far left.
~KIRBY~
Bonus 1
1&2- Break the target to your left and than the target above you.
3- Jump onto the platform above you and break that target.
4- Jump onto the larger platform above you, jump to the right and hit
that target on your way back down.
5- Once you're back where you started jump below and onto the moving
platform with the target on it. Break it.
6- When the moving platform is at its farthest left, jump off of it and
into the alcove on the far left. Break the target on it.
7- Jump up to the very top of the chamber and Final Cutter the target.
8&9- Jump up to the very top right corner and jump down the shaft. Hit
two targets on your way down and Final Cutter yourself back onto the
platform to renew your jumps.
10- Jump back over the side and hit the last target.
Bonus 2
1,2&3- Board all three platforms in the little chamber.
4- Jump over the right side and board the platform.
5- Stone your way down to avoid the Bumpers. Now comes the tricky part.
Somehow get yourself onto the platform in between the two falling
platforms. My only tip is to note that the platforms fall faster than
you.
6- When the moving platform is almost at the bottom, jump up into the
shaft and onto the platform. Take the rising platforms up to the top and
jump onto the platform right when you see it.
7- Jump over to the right side and fall down the shaft. When you see a
split in the shaft, take the right side and avoid the Bumper by using
Stone.
8- This next jump is hard. Jump all the way up to the top of the chamber
and board the platform. It will take all of your jumps and the Final
Cutter to pull off.
9- Drop down the chamber and into the shaft that goes straight down. Hug
the right wall and eventually you'll land on a platform. Use all of your
jumps and the Final Cutter to get to the platform in the top left hand
corner of that chamber.
10- Drop down and hug the wall. Jump underneath it and onto the last
platform.
~FOX~
Bonus 1
1&2- Hit the target to the right and then the target above you.
3- Jump straight up and hit the high target above you.
4- Climb the stairs to the right and break the target.
5- Jump onto the moving platform above you and break the target.
6- Jump up to the platform above you. Now hit the target above and to
the left of you with a Blaster Shot.
7- Jump onto the platform in the bottom left hand corner and from there
use both jumps and the Firefox to hit the above target.
8- Once back on the platform, time your Blaster Shot to shoot through
the hole and at the target.
9- Now jump back up to wear you broke target number 6. From there double
jump as far as you can to the left. Use the Firefox to hit the target in
the alcove.
10- You'll probably fall onto the platform in the bottom left hand
corner so jump off the right side and hit the moving target with
anything, I prefer the Firefox but a Blaster Shot could get it too.
Bonus 2
1,2&3- Quickly jump onto the three platforms that you see and then jump
back where you started because that platform will rise.
4- Avoid the two moving Bumpers and stay on the platform. Avoid the next
two Bumpers and land on the platform.
5- Jump back onto the moving platform and avoid the Bumpers along you're
way. Land on the platform at the bottom.
6- Jump back on the platform and follow it down to the very bottom.
Board the platform and jump right back on the moving platform.
7- Stay on the platform diagonally and board the platform before jumping
right back on the moving platform.
8- On your second time around on the moving platform when you get to the
top left corner drop onto the platform in the middle chamber.
9- Jump across to the platform at the end of the chamber. Wait for the
moving platform to come back and then jump on it.
10- Eventually when you get to the bottom left hand corner jump up into
the bottom of the shaft and use both jumps and the Firefox to reach the
last platform.
~PIKACHU~
Bonus 1
1- Use Thunder to clear out the target in the shaft above you.
2,3&4- Use Thunderjolt once to the left side and twice to the right side
to smash three more targets.
5- Now hit the platform above you.
6- Jump onto the moving platform on your right and break the target.
7- Jump up to the top and send a Thunderjolt in the air to hop to the
right and break the target.
8- Jump onto the platform on the top left hand corner and break the
target.
9&10- Jump down the middle and when you touch the lowest target use
Thunder and it will hit both targets.
Bonus 2
1,2&3- Walk across the three platforms on the right.
4- Jump the gap and land on the platform on the right side.
5&6- Maneuver across the snake like stairs and touch the two platforms
underneath it.
7- Jump down to the next level and make your way across being sure to
board the platform along this level.
8&9- Jump underneath and into the chamber with the two platforms that
need boarding.
10- Use two jumps and a Double Quick Attack to reach the last platform.
~LUIGI~
Bonus 1
1&2- Punch the target next to you and Super Jump Punch the target above
you.
3&4- Jump onto the yellow and black platform to your left and Super Jump
Punch the two targets above it.
5- Super Jump Punch the target high above the starting point.
6- Jump onto the moving yellow and black platform to your right and jump
your way up to the very top and break the target.
7- Drop to the blue moving platform on the bottom and time your Fireball
to hit the target underneath the yellow and black platform on your
right.
8- The platform to the left of you that is shaped like a 1 has a target
on the other side. Use your first jump to jump off the platform that
you're on, the second jump to position yourself underneath and a bit to
the left of the target, and use the Super Jump Punch to break the target
plus land on the platform.
9&10- Jump on top of the