March 19th, 2001: Nearly 1 and a half years since the creation of this FAQ.
Decided to reopen the ol' mailbox. I'm now taking questions related to this
game.
This faq may appear on the following sites:
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©2001 Jdude84. This faq may not be reproduced in any
way shape or form, period. Do NOT ask for consent as you
will not get it, simple as that. I am in no way
affiliated with the makers of this game, it is
Copyrighted by Nintendo. If any of this is unclear to
you read the Author's Note at the bottom of this faq.
Mario, Luigi, Toad, Bowser, Yoshi, and every other character is
copyrighted by nintendo. All of these games are copyrighted by nintendo
and i am neither affiliated nor endorsed by nintendo. You can find
their official website at http://www.nintendo.com -- The Official Home
Of Nintendo.
- Super Smash Brothers FAQ -
Author: Jdude84
E-Mail: Jdude84@hotmail.com
Version: 6.41 (FINAL)
- - - - - - - - - - - - - - - - - - - - - - - - -
Version History
March 19th, 2001 (6.41): Nearly 1 and a half years since the creation of
this FAQ. Decided to reopen the ol' mailbox. I'm now taking questions
related to this game.
1.0
July 15, 1999 - Started Version 1.0
July 19, 1999 - Finished Version 1.0
2.0
July 19, 1999 - Added a few things:
Ness Strategies for section #6
Samus Strategies for section #6
Section #7: Controls
July 20, 1999 - Started Some New Sections:
#8 - Mode Select Screen
#9 - Character Biographies
- Added Ness Combo #1 and #2
- Added Captain Falcon Combo #1
- Added Artwork to Top of FAQ
- Redesigned FAQ a tiny bit
July 21, 1999 - More Updates:
- Started, Finished Section #10 - Pokemon
- Finished Section #8
- Finished Version 2.0!
2.1
July 22, 1999 - Small Update
- Redesigned Top Section
- Removed Artwork
- Finished Version 2.1
2.2
July 22, 1999 - Slightly Larger Update
- Started Section 11 - Misc.
- Finished Section 11 - Misc.
- Finished Version 2.2
2.3
July 23, 1999 - Another Day, Another Update
- Added Link Combo #3
- Started Section #12
- Started Section #13
- Started Mario Walkthrough
July 24, 1999 - More Updates
- Added More to Mario Walkthrough
- Finished Version 2.3
2.4
July 24, 1999 - Just got more e-mail, adding it, more stuff to FAQ.
- Added Section 14 - Reader Comments
- Added Section 15 - FAQ
July 25, 1999 - This is getting to be a FAQ updated daily...
- Added High Score
- Finished Ness\Samus Team Strategy
- Started, Finished Section 16 - Kirby Classification
- Changed the top of this FAQ a tiny bit
- Finished Version 2.4 (odds are I will start 2.5 today also)
2.5
July 25, 1999 - Might as well start on 2.5 today as well...
- Added Mario's moves to Move List
- Nearly finished section #6 entirely
- Added another person to credits list
July 26, 1999 - Well its midnight, so it's technically the 26th, more
updates!
- Finished Ness\Mario Team Strategy
- Finished Section #6 completely, not bad for 1:30 in the morning!
- Well it's even later, or should I say earlier...into the morning, I'm
still up, and it's all because of you people, now don't you feel
special? Anyway level's eight and nine of mario's walkthrough are done.
That leaves only 5 more before mario's walkthrough is complete. I'll
see what else I can get done before I start typing gibberish in the
space set for mario's walkthrough...
- G'nite everyone, time to sleep, and get back up again...err today,
and add more to the FAQ, oh by the way level 10 of mario's walkthrough
is done!
- Much better time to be writing FAQ's - 1:00 PM! Anyway the Mario
walkthrough is complete!
- Started section 17, not finished yet though
- Fixed error in secrets section relating to Captain Falcon
- Forgot a move in mario's move list, it is now added
- Added Donkey Kong's moves to the move list, so far not that bad of an
update for one day!
- Link's Moves are now in the move list
- Samus' Moves added to move list, 8 characters to go
- Finished version 2.5
2.6
July 27, 1999 - well from 7\19 to 7\27 there have been updates to this
FAQ, I'm not sure how much longer I will be adding updates daily, I
need to get to work on my other FAQ's.
- Changed Font
- Fixed Kirby Section
- This version was just a 'clean up' of all my mistakes from the
previous version, and now it is perfect, so you better not e-mail me
with errors....oh yah version 2.6 is done!
2.7
July 27, 1999 - A real update to this FAQ, not just corrections.
- Added one minor note to kirby section
- Added Yoshi and Kirby's moves to the move list
- Added Fox To move list, now only need Pikachu and the scret
characters added.
- Added Small, Unimportant Warning To Top Of FAQ
- Finished the move list...for the normal characters that is...
- Completed Section #13 - Move list
- Added Some Stuff To Credits, Legal Section
- Added 1 character to section #17, 7 more to go...
- Added the first level in Donkey Kong Walkthrough
- Version 2.7 Complete!
2.8
July 29, 1999 - Why no update to this FAQ yesterday? I've been too busy
playing Goldeneye....
- Started Two New Sections, #18 and #19, they aren't finished yet, of
course..
- Finished Mario Section In #19...He seems to always be the first
finished in every section...lucky him
- Finished about half of section #18...a little less...the point totals
are not yet entered...they will be soon
- Added one new high score\time to the list...but who really cares
anyway?
July 30, 1999 - More updates...
- Finally Got Around To Adding The Gameshark Codes, which can be found
in the newly completed section #20
- Finished version 2.8….this one took two whole days to complete,
shocker….
2.9
July 31, 1999 - Small Update
- Added one more level to DK Walkthrough
- Started Adding Damage Percentages To Move List, More to this coming
soon!
August 1, 1999 - Slightly bigger update
- Added DK and Link to section #17
- Finished Version 2.9 - 3.0 will take a few days, 3 or 4 to be exact,
but will be bigger, so don't expect any updates for a few days!
3.0
August 2, 1999 - Started Version 3.0!
- Added quite a bit more to the move list, it's not close to being done
yet though!
- Added the remaining 5 characters to section #17, it is now finished!
Many more updates before this version is done though...
- First 4 out of 12 characters have damage percentages added now to
their move lists, only 8 more to go...
- 10 minutes later....and 4 more characters damage percentages have now
been added to the move list, now only the 4 secret character's damage
percentages remain...
- ...and 15 minutes later the percentages for the secret characters
were done! Section 13 is now complete! There are now only 4 non-
completed sections...not too bad...even more updates today, tommorow,
and also wednesday though before this version is done!
- Added a secret that japanese users will appreciate...final update of
the day!
August 5, 1999 - Wondering why no update past 2 days? Thunderstorms....
- Finished first half of section #18
- Added one more level to D.K walkkthrough.
- Added quite a bit more to section #18
- Unfortunatly, version 3.0 has finished with less updates than i
hoped, still nicely sized however.
3.1
August 7, 1999 - Small update, relatives are over, so updates will be
fewer and smaller.
- Added Luigi to walkthrough, totally done.
- Added another secret...no big deal.
- Added level 4 to DK walkthrough.
- Added a section that will be pretty dang big...and
helpful...hopefully...it's section #21 - Tips, Tricks, And Tactics!
- Added 4 characters to section #21....like most of the section in this
FAQ, it will include all 12 characters.
- Added Bonus 1 to DK's section in section...uhhhh....that would
be....section #19
- Changed Final Section a tad, spellchecked a bit more of the document,
fixed a few other errors, and version 3.1 is done...obviously not that
big...who knows whether the next version will be 3.2 or 4.1......you'll
just have to wait and see.
3.2
August 8, 1999 - Well, as you can see i decided to go with the smaller
version update - 3.2, however, section #21 is completed, and improved!
- (11AM - Noon) Finished section #21! It should be of help to experts
and rookies! Still have 4 sections to work on however, more updates
later today!
- (10PM-11PM) Added 2 more levels to D.K. walkthrough!
- Finished the small version 3.2, next version will probably be 4.2,
much bigger, and take anywhere from 3 days, to 2 weeks to complete.
4.2
August 9, 1999 - Small Update
- Finished Section #18.
- Added a few small updates to secitons here, and there...
- Finished all but 4 levels in DK's Walkthrough, also finished DK's
part in section #19
August 11, 1999 - Small Update
- Finished DK Walkthrough
- Added some reader submitted stuff
August 12, 1999 - Small Update
- Added some reader submitted stuff
- FINALLY worked on section #9 a bit
- Added another reader comment, some other stuff
August 13, 1999 - Small Update
- Added Another Reader Submitted Combo
- Finished The Biographies Section For The Normal 8 characters
- Finished Version 4.2
4.3
August 13, 1999 - Friday the 13th and no disasters...lucky me!
- FINALLY, after 25 days, section 9 is done! That leaves just 2 more
sections to go.
August 14, 1999 - Well...I finally earned the Sound Test feature, so
you can expect a section on that coming soon! Small Update to the FAQ
as well
- Added bonus 1 and 2 for samus in the bonus section, no i did not
forget about link...
August 15, 1999 - SMALL Update
- Added level 1 to link walkthrough
- Finished Version 4.3 - time to work on my other FAQs!
4.4
August 22, 1999 - 9 Millionth Update...
- Started Section #22 - Sound List, probably final section to be added
to this FAQ
- Made a few more additions to the current sections
September 1, 1999 - More Updates To basically every section, too many
to list...
September 5, 1999 - Last update to this FAQ for a while, I am going on
a much needed vacation!
- Huge update to the walkthrough
- other additions made here and there...
- Finished version 4.4!
4.5
September 16, 1999 - Huge update!
- More added to the HUGE walkthrough(s)
- Almost done with the "Bonus Levels" section...
- Added Important Author's Note to the top of this FAQ
- Finished Version 4.5
5.0
September 25, 1999 - Very large update, much thanks to Brain Vacek for
a ton of submissions. (And his e-mail is readable too..)
- General Updates To Many Sections
- Added ANOTHER new section, it will be the last one for a while.
5.5
November 7, 1999 - Mail has slowed down, so has the faq updates. isn't
the version history on this faq WAY too long?
- Added more to the FAQ
- Another reader comment
- alot more to the walkthrough, although alot remains.
- Formatted a FEW sections a bit differently.
- Deleted one section, this will always be a 25-part FAQ.
6.4
November 16, 1999 - Allright, time to finish this huge thing, and stop
the flood of e-mail!
- Mass update to walkthrough, also i changed the format of the new
walkthroughs, if you don't like it, tough!
- General Corrections, as they come often with a 150K+ FAQ
- (11/17/99 11:35 AM CST) Walkthrough is almost done!
- The walkthrough is now complete!
- I abandonded the sound list because it was uneeded filler, for an
allready large FAQ, and this needs to be complete today!
- Finished every section!
- FAQ\Version Complete! Aren't you glad this version history is over
now?
- - - - - - - - - - - - - - - - - - - - - - - - - -
-Contents-
1. Reviews
2. Game Info
3. Secrets
4. Combos
5. Items
6. Team Strategies
7. Controls
8. Mode Select Screen
9. Character Biographies
10. Pokemon
11. Misc.
12. Walkthrough
- Mario
- DK
- Link
- Samus
- Yoshi
- Kirby
- Fox
- Pikachu
- Luigi
- Ness
- Falcon (Captain Falcon)
- Jigglypuff
13. Move List
14. Reader Comments
15. FAQ
16. Kirby Classification
17. Getting Luigi
18. Special Bonuses
19. Bonus Levels
20. Gameshark Codes
21. Tips, Tricks, And Tactics
22. Credits
23. Legal Stuff
24. The End
=======================================================================
1. Reviews
=======================================================================
Below are a few reviews by others and me who have rented\own this game.
Reviewer: Ranma
E-Mail: LightRanma@aol.com
Website: http://members.xoom.com/ccconline/ccchome.html
Score: 9\10
Well, this new fighting game straight from Nintendo (that I've been
waiting for since I heard about the Japanese version) is certainly...
different. But then again, Nintendo is all about innovation. And
usually, it's good, and this game is definitely no exception - you'll
love it.
Graphics: 10/10
The graphics in Smash Brothers are definitely its best asset. The
backgrounds are beautifully constructed; Hyrule Castle (Link's stage)
never looked better. The animation for the characters is perfectly
smooth; and the camera is the same. There IS no choppiness in this
game. NONE. Every character is perfectly constructed, as I every stage.
Smash Bros.' graphics compare with even Zelda 64's. Really. And to
think, all this is without the Expansion Pak.
Music/Sound: 9/10
All I can say is, "wow". This is the best N64 music I've heard since
Star Fox 64 and Diddy Kong Racing. Every character has their own,
perfectly remixed theme to go along with their stage. Mario's has the
classic "Mario" music to it (remember the NES days?). Yoshi has the
Yoshi's Story music to it. Link has his ORIGINAL THEME (YES!), instead
of that mess we got in Zelda 64. Donkey Kong has his jungle theme from
Donkey Kong Country 1. Fox has the opening music from Star Fox 64.
Samus has the original Metroid (NES) theme. Kirby has his original game
theme. And Pikachu has one of the Pokémon battle or town themes (I
forgot which). And then there's some original music, most of which
rocks. The sound effects are good too; especially the character voices.
All of them are original, but I was kind of disappointed when I found
out that the Yoshi in this game is not the Yoshi we've come to know and
love; rather, it's the baby Yoshi from Yoshi's Story. Ick. Pikachu's
and Jigglypuff's voices come straight from the Pokémon Anime. Really
well done.
Control: 8/10
This is the game's worst asset, but that's not saying much anyway. The
controls are 90% responsive, but there IS a noticeable, annoying lag
sometimes, and sometimes the Control Stick doesn't register your
movements. This problem usually comes when trying to Jump or Double
Jump to save yourself from falling out of the ring. Other than that,
the response is fine. Unfortunately, this being a "family" game, the
actual button uses are VERY limited. Actually, limited to the Control
Stick, A Button, B Button, and R Button. All other buttons are useless,
or optional. The Control Stick, obviously, is used to move around. The
A Button is for your basic physical attacks, and can be used in
conjunction with the Control Stick for more powerful hits. The B Button
is usually used for a projectile attack, depending on the character;
Mario's Fireball, Samus' Energy Shot, Fox's Blaster, Pikachu's
Lightning Blast, etc. The R Button is for your Shield, to defend from
attacks; the L Button (optional) for a taunt, the C Buttons can change
your character's clothing color at the Character Select Screen. So,
basically, the controls are fine, just a little simple.
Fun Factor: 9/10
Smash Brothers is fun, with one player or more, but to get the full fun
and benefit out of the game, you'll need to play with three or four
players sometimes. The one player mode is fairly linear; your chosen
character will fight every other character, as well as "bonus"
characters (you can't be them to my knowledge): Giant Donkey Kong
instead of DK himself, the Yoshi Team (vs. 18) instead of just Yoshi,
the Kirby Team (vs. 8) instead of just Kirby, Metal Mario (from Mario
64), the Fighting Polygon Team (vs. 30), and the final boss, the, uh..
"Master Hand", a, uhm.. giant hand. Whatever. o.O; Every time you beat
the game, you get a cool CG art picture of the character you used. In
addition to this, there are four secret characters: Jigglypuff (another
Pokémon, the balloon-like unbearably cute singing one), Luigi (Mario's
brother, obviously), Captain Falcon (a racer from F-Zero and F-Zero X..
uh, yeah) and Ness (the hero from earthbound, Nintendo's sole RPG for
the SNES). Pretty cool. And they're damned hard to unlock, too. Very
fun; it has a lot of replay value.
Overall: 9/10
You won't be disappointed with Super Smash Brothers. It's been a long
time in the making, and is a top-quality N64 game. If you get any N64
fighter, make it this one. There are a few flaws, mainly with the
controls, but other than that, it's nearly perfect. Get it as soon as
possible, but make sure that you have two or more people to play it
with once in awhile.
Reviewer: Failure
E-Mail: Failure2Do@aol.com
Website: N\A
Score: 10\10
I was going to buy this game; my Blockbuster was all out. I was heading
out to buy it when I just got a strange feeling that it was in at
Blockbuster Video. I went in and looked... but it wasn't there. Then it
hit me! I asked the clerk if they had any that they just got and to my
surprise... there was a copy sitting right there for me! I couldn't
wait to get it home. And when I did, I played it all day! This is one
of the BEST games for Nintendo 64 yet! There are some high points but
not that many low points:
Sound - 8:
The sound is nothing new, but just remixed. An example is when you hear
Kirby's
Theme Music in DreamLand, and Zelda Overworld in Hyrule Castle. The
sound is great, with original sound effects
Graphics - 7:
I can understand why the graphics are not very advanced. If there were
state
Of the art graphics in this game, 4 player VS Mode would be a disaster.
I think the N64 would probably explode then.
Gameplay - 10:
This is what this game is all about. There are so many options to play!
An excellent part of Super Smash Brothers. There are so many options in
this game that I haven't even had a chance to look at all of them. The
controls are excellent for this game and the moves are easy to learn.
It is better than any other fighting game because in other fighting
games, it is so real. This game is SOOOOOO overexaggerative. When you
get hit, you FLY across the screen! You can jump about 50 feet and your
fists get twice as big as they were when you hit someone!
Replay Value - 10:
You can keep playing forever in VS Mode without getting bored at all.
The only reason you will find yourself playing 1 Player Mode is if you
have no friends or you are trying to unlock secret characters.
Overall Score - 10!!!!!!!!!!!
I guess I've spent enough time writing this review. I shall shut up now
and let you have a chance to go get this game!
Reviewer: TheMasterReviewer
E-Mail: DUDE5567@aol.com
Website: N/A
Score: 10/10
How would you like a game with all your favorite Nintendo characters
duking it out? Well, dang, you are lucky because Super Smash Brothers
is just like that! You can either be Pikachu, Samus, Mario, Kirby, Link
or Yoshi. All of your favorite characters and the way it plays is just
as interesting. You will see a damage percentage at the bottom of your
screen showing how much you have damaged your opponent and the moves
rock! There are combos to special moves that all look awesome. You can
even grab a Poke Ball and throw it and a Pokemon comes out! Plus, you
get to choose from all different levels such as Hyrule Castle and all
of your favorite Nintendo characters' levels!
Gameplay 10/10
This game is a great addition to the fighting genre. It will keep you
interested and best of all the gameplay is "intense" fighting. Really,
it is unbelievable. The gameplay moves fast and so do the moves. There
are also four hidden characters that add to the gameplay and a 1 player
mode! All you fighting fans and just Nintendo fans, you definitely will
LOVE this one.
Graphics 9/10
Unfortunately, this is plagued by draw-in, where characters are found
going through walls and platforms... Yes it certainly subtracts from
the graphics, but the characters look great and much more enhanced.
Link doesn't quite look like he did in Ocarina of Time, but it is sort
of close to it. The special moves and combos look cool, yeah, I guess
you could say the graphics are pretty decent.
Control 10/10
The controls are responsive; easy-to-use and you'll get used to this
game in 5 minutes flat.
Sound/Music 10/10
The Sound F/X and Music are just plain AWESOME. The music is all the
theme songs of your favorite "Nintendo" Video Games, such as the
original "Zelda Theme!" The Sound F/X sound cool when you initiate
combos also.
Replay Value 10/10
This game is definitely a replayer. Even after it is primitive, you
will still play it. The Replay Value is high and I see no way of this
game being forgotten.
Overall 10/10
This game is the perfect fighting game on Nintendo 64. If you are
looking for one, this is the BEST
Reviewer: Jdude84
E-Mail: jdude84@hotmail.com
Website: http://www.jdude84.cjb.net
Score: 9.1/10
Music - 9: Super Smash Brothers brought back a few old tunes from the
NES days to this game. Mushroom kingdom is an awesome level because of
its great background music. If sound is important to you in a game, SSB
will not disappoint!
Sound Effects - 10: I love the sounds they put in for the different
characters in this game, especially the "pika, pika" sound you hear as
pikachu falls into the background, sometimes the sound can get a little
annoying at times, but then you can just smash the annoying bugger into
the background!
Control - 9: Some say the controls are too easy, others too hard. I
think it's a little of both. The controls for the normal 8 characters
are pretty easy to learn. While the other 4 characters moves may be
difficult to master. But hey, by the time you earn the secret
characters you'll be pretty good anyway, right? Overall the controls
are easy to learn, and responsive.
Graphics - 7: What did you expect out of a fighting game? Zelda 64-like
graphics? Actually, the graphics aren't that bad, not too blocky, not
too sharp. I think if they made the graphics any better the gameplay
would have lacked a bit. You don't really notice the graphics though,
except on the characters which were done pretty well!
Gameplay - 10: Now we get to the one that counts the most - gameplay!
This game gets a perfect 10 from me in this category. The gameplay is
unbelievable. If you have 1 or 2 or even 3 friends this game will be
your whole life! The items are cool, the levels are great, the
characters rock. What else can I say?
Replay - 9: This game has a great replay value, with VS mode, training
mode, 2 bonus levels, and 5 levels of difficulty in 1P mode, this game
will keep you coming back for more every day!
Fun Factor - 10: I guess almost the same as replay....the fun never
stops with this game, from fighting those cute little Kirby and yoshi
teams, to beating the heck outta jigglypuff and hearing her scream
"jigglyyyyyyyyyypufffff" this game is one of the most fun on the N64!
Overall - 9.1\10 - Very high score for a fighting game - Super Smash
Brothers is great in every way. You will love this game just as much as
everyone else if you are a Nintendo fan.
=======================================================================
2. Game Info
=======================================================================
Platform: Nintendo64
Publisher: Nintendo
Developer: HAL Laboratories
Genre: Fighting
Origin: Japan
Players: 1-4 Simultaneously
Rating: KA
MSRP: $39.99 US
=======================================================================
3. Secrets
=======================================================================
-Secret Characters-
*Luigi*
To get luigi, beat Bonus Level One with the 8 normal characters. You
will then fight luigi, beat him to be able to play as him whenever you
like!
*JigglyPuff*
Beat the game on any level, with any number of lives, and with any
number of continues, you will then fight JigglyPuff, beat her to be
able to play as her whenever you like!
*Captain Falcon*
Beat the game on any level, with any number of lives, and with NO
continues UNDER 20 MINUTES. You will then fight Captain Falcon, beat
him to be able to play as him whenever you like!
*Ness*
Beat the game on Normal difficulty, with 3 lives, and NO continues. You
will then fight ness, beat him to be able to play as him whenever you
like!
-Secret Levels-
*Mushroom Kingdom*
Beat the game on at least Normal difficulty with 3 lives, and no
continues with all 8 normal characters, then mushroom kingdom will be
available to play in Vs. mode!
-Other Secrets-
*Sound Test*
Beat Bonus 1, and Bonus 2 with ALL 12 characters, sound test will then
appear in the option menu.
*Item Switch*
Play Vs. Mode 50 times, Item Switch will then appear in the Vs. Options
screen!
* Item Switch * (Japanese Version)
Go to Vs. Mode, pick any 3 computer players and your favorite character
to play. Play the "stock" mode, and set the lives to 10. Change the
computer handicaps to 5. Play, if you are the victor, to you go the
spoils! Enter options under vs., then go to items switch. You can
choose what items will show up and how often they do. Bob-ombs galore!
Infinite hammers!
Submitted by bmartin_81@yahoo.com
*Speed Up Credits*
Ahh...don't we all wish all games had this feature? At the credits
screen hit start once, and they will go by pretty freaking fast, this
way you don't have to look at all those
loooong............boooorring..........credits.........
=======================================================================
4. Combos
=======================================================================
Mario:
------
Combo #1:
Execute mario's tornado spin(Down+b) on the ground to send an enemy
flying into the air, then press Up+b to do his coin punch while the
enemy is still in the air. This adds up to 20%-35% damage. Very
effective! Works every time...
Combo #2:
This is mario's 'infinite combo' and is quite easy to pull of in some
levels, back your opponent into a wall (throwing works well) and then
keep tapping 'A'. If done correctly you should rack up about 50-200
percent in damage points!
Combo #3:
Another combo I like to do is mario's tornado. If your opponent has any
damage at all this combo should work most of the time. It is easier to
pull off when your opponent has more damage. Anyway, hit B to shoot a
fireball, stunning the enemy, run up to them quickly, and execute
mario's tornado spin. Sending your enemy up into the air. Now you can
do one of three things:
A. Wait until they fall down, execute the move again JUST before they
hit the ground, and repeat this until they either die or get out of
this move.
...A is not the most effective, howbout B...
B. Jump up, meet them halfway, and do a mid-air tornado spin again,
sending them even higher, fall down, then jump up again, etc...
..Not too bad, works quite well most of the time..Try my favorite
choice, C....
C. Do a mixture of both A and B, alternating them perhaps, then when
you want to finish the combo, jump up, press UP+B to do a coin punch.
***Mail in your combos to me at jdude84@hotmail.com and if they work
well (50% of the time or better) when I test the combos I will add it
to my FAQ, and give you credit!***
Samus:
------
Combo #1:
Charge shot, back opponent into corner. Fire shot, run up to enemy and
do the screw attack (Up+b) to send opponent flying, when the opponent
falls down above you, press UP+A (Overhead Fire). This does anywhere
from 35-70% damage depending on your experience with samus.
Combo #2:
Charge up your gun to full power, run at your enemy, do the screw
attack, then when you return to the ground, press UP+A, then jump in
the air and do her midair flame-thrower. Finally, when your opponent
lands, fire off your charged shot. I have gotten this to work about 55%
of the time, that is of course with much practice. This can do a ton of
damage....90% is about the best you can get out of this combo!
Combo #3:
This is Samus' infinite combo, quite easy to do.....Back opponent into
a corner, and tap A like there's no tomorrow...damage done varies with
the length of the combo. Anywhere from 1%-150%(although 150% is pretty
hard to pull off)
Combo #4:
Another fun, easy, simple combo to do is back your opponent into a
wall...yes again. And this time tap B, time your shots, and see how
much you can get out of the combo. If your opponent has 50% or more
damage you should have good success with this move.
***Mail in your combos to me at jdude84@hotmail.com and if they work
well (50% of the time or better) when I test the combos I will add it
to my FAQ, and give you credit!***
Kirby:
------
Combo #1:
This combo is quite simple to pull off, unlike some others, and is my
favorite personally. Execute Kirby's Sword Slash (UP+B) to hit the
enemy, and immediately hit UP+B again. I can get about 40% damage with
this combo before they escape it.
Combo #2:
This is Kirby's infinite combo, the flurry punch, keep tapping A when
your opponent is backed into a corner for THE BEST COMBO IN THE GAME!
How exciting...
***Mail in your combos to me at jdude84@hotmail.com and if they work
well (50% of the time or better) when I test the combos I will add it
to my FAQ, and give you credit!***
Pikachu:
--------
Combo #1:
Hmmm, here's a tuffy. Back opponent into corner, tap A repeatedly. As
you may be thinking, this is pikachu's infinite combo.
Combo #2:
Grab the opponent somewhat near a ledge, and throw them in that
direction, quickly run to the edge, jump, press B, if you timed it
right the opponent will go back even FARTHER. if the get close to
getting back, but below you, hit B again. If by some chance they DO get
back and get above you, hit Down+B to zap em' with some lightning. Does
anywhere from 10% Damage-35% Damage-Dead.
Combo #3:
Extremly cheap, and for me works quite more often than i thought it
would, anywhere on the screen just tap B a few times(or more) if you
time it right, you can cheaply, and quickly rack up about 75%!
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Link:
-----
Combo #1:
Very Cheap, Very Easy, Very Fun. Just use his Spin Attack(UP+B) Over,
and over, and over again, you can jump in the air once in a while if
you'd like while doing this. It doesn't really matter with him. This
can do alot of damge, for some reason it's hard to get out of!
Combo #2:
Another easy infininte combo...back opponent into a corner and tap A
like mad!
Combo #3:
Possibbly the cheapest combo in the game, just do his up+a move over,
and over, and OVER again! i can rack up over 100% damage with this
combo!
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Fox:
----
Combo #1:
Probably a well known combo, try and make your opponent fire at
you(E.G. mario's fire, samus' blaster, etc.) when they shoot it, use
your reflector(Down+B) to stun them, then attack them with your
favorite move. Blaster Shot works well.....
Combo #2:
Another infinite combo, whoopdeedoo....back your opponent into a
corner, tap A like crazy, Fox's combo is quite good compared to other's
infinite combos....
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Donkey Kong:
------------
Combo #1:
I will only say this one more time...Tap A like mad in a corner for
donkey's infinite combo!
Combo #2:
Down+B, Up+A, Down+B, Up+A...you get the idea, this works pretty well
too!
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Yoshi:
------
Combo #1:
I'm so tired of saying this over and over......Tap A like mad in a
corner for yoshi's infinite combo...whoopdeedoo.......
Combo #2:
Jump and press down+a in the air. Yoshi will swish his feet violently.
Jump again and press Forward+A to smash the enemy to the ground. Do a
rising headbutt (Up,A) and when he comes down, press Up+A to bash him
away. This does about 80% and often kills the enemy!
Combo #3:
Do a rising headbutt. Then jump up and press forward+A to smash them to
the ground.
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
JigglyPuff:
-----------
Combo #1:
A in the corner, you know the drill........
Combo #2:
Sleep Atatck, Punch, Sleep Attack Punch......
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Luigi:
------
See Mario section....use the exact same moves, buttons....
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Captain Falcon:
---------------
Combo #1:
A in the corner, A In the Corner, A in the corner.....
Combo #2:
Uppercut punch (^+A) jump ^+A double jump ^+A land jump ^+A works best
when opponent has little damage can do this for about 50-70 damage, if
they are boneheads, even more.
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
Ness:
-----
Combo #1:
PK Fire, Then Throw, the PK Fire will stun your enemy giving you just
enough time to throw them off!
Combo #2:
A In a corner...yawn
***Mail in your combos to me at jdude84@hotmail.com and if they work
well(50% of the time or better) when i test the combos i will add it to
my FAQ, and give you credit!***
=======================================================================
5. Items
=======================================================================
##################
#####Carriers#####
##################
Crate:
This contains one, two, or three items. It's so heavy, that only Donkey
Kong can move around while holding it.
Barrel:
Attack it, or pick it up and chuck it at an enemy to open it, revealing
the contents.
Chansey Egg:
Found in Saffron City, or in a pokeball, chansey will shoot out 1 or 3
eggs. Break the egg open to get the item inside.
Capsule:
Anyone can carry this small container, break it open to reveal the
item.
##################
#####Recovery#####
##################
Maxim Tomato:
This tasty veggie recovers up to 100% on your damage meter if you eat
it!
Heart Container:
The heart will recover all of your life, returning your damage to 0%
whether it was at 1% or 500%!
##################
#####Throwing#####
##################
Motion Sensor Bomb:
When thrown, these will activate wherever they land, when stepped on
they explode sending the character flying.
Bumper:
Hit an opponent with this item of a little pinball action. be careful
though, because the bumper just might hit you!
Bob-Omb
When grabbed and thrown at an enemy, this item explodes, but if left
alone, it will start walking around until it's timer reaches zero.
Pokeball:
When thrown, the ball opens up and a random pokemon pops out. The
pokemon will perfom it's special action, then leave.
Green Shell:
When attacked or thrown, this shell slides around the battle stage,
damaging whomever it hits.
Red Shell:
Basically the same as the green shell, this shell bounces back and
forth in the same area of the stage.
#################
#####Special#####
#################
Fire Flower:
Use the fire flower to blast your opponents with fiery breath, be sure
to get in close because even breath this bad doesn't reach too far!
Ray Gun:
The ray gun can hit enimies from a distance with a powerful laser shot,
unfortunatly it's only a 16-shooter.
Star Rod:
With the A button and the control stick, you can shoot up to 20 stars
at your opponents from far away. This can also be used as a clobbering
item.*
Star:
Makes you invincible......what else were you expecting?
####################
#####Clobbering#####
####################
Fan:
Since it's light, it's good for quick attacks. However, it doesn't do
much damage and can't be thrown very far.
Hammer:
A favorite of mario's in his younger days, the hammer entraps and
character that grabs it and send them into a clobbering frenzy.
Unfortunatly, you can't jump too high, and cannot discard it until the
time runs out.
Beam Sword:
This is an item of great power, it also has the longest range or all
the items when thrown. Light and powerful, the correct formula for
success!
Home Run Bat:
Now were talking! this bat will send opponents to their death with ONE
HIT if you do a smash attack with it!
Star Rod:
With the A button and the control stick, you can shoot up to 20 stars
at your opponents from far away. This can also be used as a special
item.*
*This item can be used more than one way, thus it is a special, and
clobbering item.
=======================================================================
6. Team Strategies
=======================================================================
Here i will present a few DETAILED strategies on how to win ANY 2 on 2
vs match with you, and a friend against any mixture of computer and
human players! The teams i will be featuring are:
Ness\Samus Team
Ness\Mario Team
Samus\Jigglypuff Team
=======================================================================
=========================== Ness\Samus ========================
=======================================================================
Before you can start practicing with ness and samus team, you and your
friend both need to practice with ness and samus until you become an
expert with them seperatly, then you can start working together with
the two.
-Ness-
Moves Needed To Master:
PK Fire
PK Thunder
PK Shield
Bat Swing
360 Degree Yo-Yo
Horizontal Yo-Yo
To master these moves you need to learn their speed, range,
effectiveness, etc. You also will need to learn when to use them. I
cannot help you master these moves. You'll need to figure it all out on
your own. Master all of these attacks on every character, all 12. Even
Ness VS. Ness.
Techniques Needed To Master:
Jump:
Ness jumps differantly than everyone else, you need to get used to
this, also he does not have a normal triple jump either, which brings
me to...
Triple Jump:
To triple jump with ness, you need to double jump, then hit yourself in
the rear with PK Thunder. you MUST practice this tons, even when you've
mastered it against EVERYONE to be succesful with ness!
PK Shield:
Remember this list of the things Ness can absorb and heal himself with:
Fox's Ray Gun Blasts
Special Ray Gun Blasts
Fire Flower
Pk Fire
Pk Thunder
Luigi's Fireballs
Mario's Fireballs
Metal Mario's Fireballs
Samus' Charge Shot
Fox's Blaster Shot
Kirby's 'Final Cutter'
Pikachu's Thunder Jolt
Master Hand's Bullets
Arwing Laser Blasts
Fire Flower Flames
Star Rod Stars
Starmie's Star Shots
Meowth's Coins
Charizard's Flames
And that's it for Ness, that all should take you at least a good week
to master perfectly, make sure you get good enough to be lethal to any
opponent. After you think your good enough, beat Ness, Captain Falcon,
or Luigi 3 times in a row on level 9 difficulty in VS. Mode. If you can
do that, than you are certainly ready.
-Samus-
Moves Needed To Master:
Charge Shot
Screw Attack
Bomb
Ground Flame Thrower
Throw
To master these moves you need to learn their speed, range,
effectiveness, etc. You also will need to learn when to use them. I
cannot help you master these moves. You'll need to figure it all out on
your own. Master all of these attacks on every character, all 12. Even
Samus VS. Samus.
Techniques Needed To Master:
Early Charge:
When the battle first starts, get somewhere 'safe', and charge up a
shot with B. If something is about to hit you, press Z to save the
energy, and go somewhere else quickly, and finish charging. Now you can
hit your opponent with an early 26% on the damage meter.
Throw:
Like Link, Samus' throw is a bit different, she shoots out a type of
hook, to grab the opponent, THEN throws them. This has it's pro's and
cons, make sure you know when to use the throw!
Pros:
Can reach farther than a normal throw
Can get enimies in mid-air (I.E: you are standing on high ground,
opponent jumps up to you, you can throw them at this time!)
Cons:
If you miss, you are pretty much screwed since it takes a while to
recover.
Bombs Away:
On a slanted course, you can drop bombs on the slant, and they will
travel downwards a little bit, sometimes enough to reach an enemy, this
is an easy way to damage your foes. Also if you get smashed up into the
sky with your opponent below you, you can quickly return the damage
they gave you! Just drop two bombs on them(that's the most you can
drop) for a quick 2 hits! Works great with multi-player!
Combos:
Check out my combo list, make SURE you master EVERY one of them
perfectly! this helps alot.
And that's it for Samus, that all should take you at least a good week
to master perfectly, make sure you get good enough to be lethal to any
opponent. After you think your good enough, beat Ness, Captain Falcon,
or Luigi 3 times in a row on level 9 difficulty in VS. Mode. If you can
do that, than you are certainly ready.
* * * Now We Get To The Fun Part * * *
-Ness And Samus-
1. Start off with samus behind ness, charging up a shot.
2. Have ness protect samus from the other two players using his regular
shield, and his PK Shield.
3. Once samus' gun is charged fire off a tremendous blast at whoever
you can get a shot off at.
4. Have ness use his PK fire move on a isolated opponent with samus
following right behind ness.
5. While that opponent is stunned from the PK Fire, have samus throw
them toards the closest edge in the stage.
6. Then, quickly move toards the other opponent while the other one is
getting back on the playing surface.
7. Have samus lead the attack on the other enemy, and have ness shield
samus from the other enemy coming toards you.
Now you can repeat that all over again, or work with your teamate with
a new strategy, whatever works best for you. With those 7 steps though,
you should have a good head start percentage-wise, and you just might
get a kill or two from it! Experiment with what works best for you!
Overall, it just takes practice using the team, if you have any
strategies with this team that i may have missed e-mail me.
=======================================================================
============================= Ness\Mario ======================
=======================================================================
Before you can start practicing with ness and mario team, you and your
friend both need to practice with ness and mario until you become an
expert with them seperatly, then you can start working together with
the two.
-Ness-
Moves Needed To Master:
PK Fire
PK Thunder
PK Shield
Bat Swing
360 Degree Yo-Yo
Horizontal Yo-Yo
To master these moves you need to learn their speed, range,
effectiveness, etc. You also will need to learn when to use them. I
cannot help you master these moves. You'll need to figure it all out on
your own. Master all of these attacks on every character, all 12. Even
Ness VS. Ness.
Techniques Needed To Master:
Jump:
Ness jumps differantly than everyone else, you need to get used to
this, also he does not have a normal triple jump either, which brings
me to...
Triple Jump:
To triple jump with ness, you need to double jump, then hit yourself in
the rear with PK Thunder. you MUST practice this tons, even when you've
mastered it against EVERYONE to be succesful with ness!
PK Shield:
Remember this list of the things Ness can absorb and heal himself with:
Fox's Ray Gun Blasts
Special Ray Gun Blasts
Fire Flower
Pk Fire
Pk Thunder
Luigi's Fireballs
Mario's Fireballs
Metal Mario's Fireballs
Samus' Charge Shot
Fox's Blaster Shot
Kirby's 'Final Cutter'
Pikachu's Thunder Jolt
Master Hand's Bullets
Arwing Laser Blasts
Fire Flower Flames
Star Rod Stars
Starmie's Star Shots
Meowth's Coins
Charizard's Flames
And that's it for Ness, that all should take you at least a good week
to master perfectly, make sure you get good enough to be lethal to any
opponent. After you think your good enough, beat Ness, Captain Falcon,
or Luigi 3 times in a row on level 9 difficulty in VS. Mode. If you can
do that, than you are certainly ready.
-Mario-
Moves Needed To Master:
Fireballs
Mario Tornado
Coin Punch
To master these moves you need to learn their speed, range,
effectiveness, etc. You also will need to learn when to use them. I
cannot help you master these moves. You'll need to figure it all out on
your own. Master all of these attacks on every character, all 12. Even
Mario VS. Mario.
Combos:
Check out my combo list, make SURE you master EVERY one of them
perfectly! this helps alot.
And that's it for Mario, that all should take you at least a good week
to master perfectly, make sure you get good enough to be lethal to any
opponent. After you think your good enough, beat Ness, Captain Falcon,
or Luigi 3 times in a row on level 9 difficulty in VS. Mode. If you can
do that, than you are certainly ready.
* * * Now We Get To The Fun Part * * *
-Ness\Mario Team-
1. Have mario 'hide' behind ness, and shoot numerous annoying fireballs
at the enemy(s) while ness protects mario and himself with his shields.
2. Stun a enemy with ness's PK fire, then excecute mario's tornado
move. While the opponent is in the air, use ness's PK Thunder to stun
the enemy again, this time in midair. Now have mario do his coin punch
to finish off this team combo!
3. Repeat steps 1 and 2 until your enemy(s) are dead, annoyed, or both.
And that's it for the team! Experiment with what works best for you!
Overall, it just takes practice using the team, if you have any
strategies with this team that i may have missed e-mail me.
=======================================================================
========================= Samus\JigglyPuff ====================
=======================================================================
Before you can start practicing with samus and jigglypuff team, you and
your friend both need to practice with ness and samus until you become
an expert with them seperatly, then you can start working together with
the two.
-Samus-
Moves Needed To Master:
Charge Shot
Screw Attack
Bomb
Ground Flame Thrower
Throw
To master these moves you need to learn their speed, range,
effectiveness, etc. You also will need to learn when to use them. I
cannot help you master these moves. You'll need to figure it all out on
your own. Master all of these attacks on every character, all 12. Even
Samus VS. Samus.
Techniques Needed To Master:
Early Charge:
When the battle first starts, get somewhere 'safe', and charge up a
shot with B. If something is about to hit you, press Z to save the
energy, and go somewhere else quickly, and finish charging. Now you can
hit your opponent with an early 26% on the damage meter.
Throw:
Like Link, Samus' throw is a bit different, she shoots out a type of
hook, to grab the opponent, THEN throws them. This has it's pro's and
cons, make sure you know when to use the throw!
Pros:
Can reach farther than a normal throw
Can get enimies in mid-air (I.E: you are standing on high ground,
opponent jumps up to you, you can throw them at this time!)
Cons:
If you miss, you are pretty much screwed since it takes a while to
recover.
Bombs Away:
On a slanted course, you can drop bombs on the slant, and they will
travel downwards a little bit, sometimes enough to reach an enemy, this
is an easy way to damage your foes. Also if you get smashed up into the
sky with your opponent below you, you can quickly return the damage
they gave you! Just drop two bombs on them(that's the most you can
drop) for a quick 2 hits! Works great with multi-player!
Combos:
Check out my combo list, make SURE you master EVERY one of them
perfectly! this helps alot.
And that's it for Samus, that all should take you at least a good week
to master perfectly, make sure you get good enough to be lethal to any
opponent. After you think your good enough, beat Ness, Captain Falcon,
or Luigi 3 times in a row on level 9 difficulty in VS. Mode. If you can
do that, than you are certainly ready.
-Jigglypuff-
Check Out SBishop's FAQ on Jigglypuff at http://www.gamefaqs.com for
details on how to become a awesome player with jigglypuff. then come
back to my FAQ for details on the team!
* * * Now We Get To The Fun Part * * *
-Samus\Jigglypuff Team-
1. Have samus charge up her shot, while jigglypuff use her shield to
block anything that comes near them both.
2. Duh, fire off the shot, then run up to the stunend opponent, and use
jigglypuff's sing attack, then have samus kick the opponent, then to
finish off the move use jigglypuff's 'rest' power to tack on an extra
20% and send them flying!
3. While your opponent is trying to recover, go after the other one.
Charge up a shot as much as you can, then fire it off.
4. Run up to the shocked opponent with jigglypuff, and use the sing
attack, then rest attack. While at the same time samus throws off the
other opponent trying to recover from step #2.
5. Repeat steps 1-4 until you win, cool eh?
And that's it for the team! Experiment with what works best for you!
Overall, it just takes practice using the team, if you have any
strategies with this team that i may have missed e-mail me.
=======================================================================
7. Controls
=======================================================================
Here are the BASIC controls that will work for every player.
(As Described In The Manual)
Start: Pause
L Button: Finishing Pose
R Button: Grab Enemy\Drop Item
C Buttons: Jump (I use C-UP)
A: Weak Attack
Tilt < , > +A: Strong Attack
Tap < , > + A: SMASH Attack
Z: Shield
Z+A: Grab Enemy\Drop Item
Z+ < , >: Roll
< , >: Move
< , > Repeatadly: Dash
^ Repetadly: Mid-Air Jump
^ : Jump
Down: Crouch
Down Repeatadly: Jump Down
B: Special Attack
^ + B: Special Attack #2
Down + B: Special Attack #3
=======================================================================
8. Mode Select Screen
=======================================================================
Press Start on the title screen to reach the mode select screen and the
following four options:
1P Mode
Vs. Mode
Options
Data
-1P Mode-
Features 4 single-player modes......
1P Game
Training Mode
Bonus 1 Practice
Bonus 2 Practice
*1P Game*
Battle your way past various enimies and through bonus stages to reach
the final boss. Chose youor character on the charater select screen by
moving the cursor and chip to the character of your choice, then
pressing the A button. To change characters, press the B button, then
drop the chip on another character by pressing the A button again.
Change your characters appearance with the C button. High scores for
the game and for each character are shown in the bottom right corner of
the screen.
Move the cursor to the yellow arrows in the options section, and press
the A button to scroll through the choices. Choose to fight with up to
five lives, and se the difficulty level to Very Easy, Easy, Normal,
Hard, or Very Hard.
Change the time limit for each level to either five minutes or no limit
by moving the cursor to the arrows in the time section and pressing the
A button.
In the 1-Player game you must knock your enemy off the stage to clear
each level. In some levels you fight more than one enemy, while in
others one or more characters will fight on your side. Attack your
enemy to build up his damage meter, then deliver the finishing blow! If
your own damage meter reaches 100%, your enemy may be able to knock you
off. Also, it is very easy to fall from some stages, so take care not
to do yourself in! Fight your way through all the levels to face the
final boss!
If you've met certain conditions in defeating the boss in the 1-Player
game, you will enter a Challenge Match with a mystery opponent. If you
defeat the opponent, you can use that character the next time you play!
High scores are kept for both the game and for each character. Receive
points for clearing each board, for each second remaining on the timer,
and for damage done to enemies. There are also special bonuses for
clearing the level quickly, not using items, and clearing the level
without taking any damage. With more than twenty special bonuses, there
are plenty of ways to rack up points!
*Training Mode*
The training mode is the best way to learn each character's moves.
Choose your character, your opponent, and the battle stage, then begin
your training session.
*Bonus 1 Practice*
Choose your character and test your skills at the two bonus levels
found in the 1-Player game. The levels are different for each
character, so be sure to check them all out as you race for the best
time!
*Bonus 2 Practice*
Choose your character and test your skills at the two bonus levels
found in the 1-Player game. The levels are different for each
character, so be sure to check them all out as you race for the best
time!
-Vs. Mode-
The VS. Mode is an all-out battle for any combination of two to four
human or computer players. Using the Control Stick, move the cursor to
the rules option and select one of the following four settings by
scrolling left to right with the control stick:
Time:
A timed free-for-all battle. The winner is the player with the highest
number of points. The number of Knock-offs (KOs), minus the TKOs (Times
Knocked Off) equals that players points. E.G. 4 KOs and 2 TKOs equals 2
points.
Time Team:
A Timed Team Battle.
Stock:
A free-for-all battle in which all contestants have a limited stock of
life. The last player standing is the winner.
Stock Team:
A team battle in which all contestants have a limited stock of life.
After selecting the rules, use the control stick to set the time limit
for a timed battle, or set each character's stock life for a stock
battle.
*VS Start*
Press the A button when VS Start is highlighted in the VS Game Mode
screen to enter the Character Select screen.
*VS Options*
*Handicap*
Turn the handicap on, off, or auto, The higher the handicap, the easier
it is to knock them off.
*Team Attack*
Sets whether team members can damage each other with thier attacks or
not.
*Stage Select*
Set to on to select the battle stage yourself or OFF to have the
computer randomly select one for you.
*Damage*
Set the damage rate for attacks. At 50% you knock your opponent half as
far.
-Option-
Select Options on the mode select screen to change the following game
settings:
*Sound*
Choose stereo or mono. When choosing stereo, check to see that both the
left and right output conenctions on your N64 Control deck are
connected to your television.
*Screen Adjust*
If your television is not displaying the game in the center of the
screen, use this option to adjust the screen. Use your control stick to
move the cross to the center of the screen. Press the Z button to
return it to the default setting
*Backup Clear*
Use this option to erase the following data:
Newcomers: Erase challenger data, you will no longer be able to use the
hidden characters.
1P High Score: Erase all high scores in the 1-Player game.
Bonus Stage Time: Erase the fastest times for the bonus stages.
VS Record: Erase all character statistics from VS. Matches.
Prize: Erase all prize data.
ALL Data Clear: Erase ALL SAVED DATA
-Data-
The Data Mode contains information about each character in the game, as
well as VS. Mode Standings and statistics.
*Characters*
This option contains profiles on each character appearing in the game.
Learn more about the characters, their backgrounds, and their special
moves.*
(*With this FAQ, who needs to go to that screen for their bios, moves,
backgrounds!)
*Vs Record*
This option contains stats on each character's performance in VS. Mode
battles. The first screen shows each characters total Knock-Offs
against the characters. Press the A button to view individual
statistics for all characters, then press the A button again to view
detailed individual statistics against other characters.
Key To Individual Statistics:
Win %: Each characters share of the KOs total.
KOs: The character's total number of knock-offs.
TKO: The total number of times the character fell off or was knocked
off.
SD %: The characters Self Destruction rate -- the percent of TKO'd that
were self-induced.
Time: Each character's total play time.
Use %: The character's share of total play time.
Avg: The average number of opponents in the characters VS Battles.
Key To Detailed Individual Statistics:
Ranking: The Character's Overall Ranking
Use %: The Character's Share Of Total Play Time
Attack Total: Total Amount Of Damage Given To Opponents
Damage Total: Total Amount Of Damage Taken
The Following Detailed Stats For A Character's Performance Against Each
Other CHaracter Are Also Kept:
Win %: The Character's Share Of Total Knock-Offs Between The Two
Characters.
KOs: Number Of Knock-Offs Against That Character
KO'd: Number Of Times Knocked Off By That Character
Avg: Average Number Of Opponents In Matches With That Character
=======================================================================
9. Character Biographies
=======================================================================
* * * Mario * * *
Games Appeared In
Mario Land 1, 2 (Gameboy)
Mario Bros. 1,2,3 (NES)
Mario World 1,2, Mario Bros. 1,2,3. Mario Kart(SNES)
Mario Tennis (Virtual Boy)
Super Mario 64, Mario Kart, Zelda 64, Mario Party Super Smash
Bros.(N64)
...Countless Others
Costumes
C-Down: Yellow Shirt, Brown Cap
C-Left: Blue Shirt, Blue Cap, Red Overalls
C-Right: Yellow Shirt, Yellow Cap, Purple Overalls
Taunt
Morphs to Super Mario, then shrinks back, longest taunt in the game.
Description
Although best known as the mustached plumber who battles the Turtle
Tribe with his distinct jumping action, this internationally-famous
hero has acted as a referee, a driver, and even a doctor! He's been
linked to Princess Peach of Mushroom Kingdom for years, but to this day
their true relationship remains a mystery.
* * * Donkey Kong * * *
Games Appeared In
Donkey Kong, Donkey Kong Land 1,2,3. (Gameboy)
Donkey Kong Country 1,2,3 (SNES)
Donkey Kong 64 (N64)
Costumes
C-Down: Red Hair
C-Left: Blue Hair
C-Right: Black Hair
Taunt
Shrugs his shoulders acting as if he didn't know what was going on.
Description
Donkey Kong and Mario started out as arch-rivals, but they've pacthed
things up in recent years. These days DK spends his time searching the
jungle for bananas instead of kidnapping beautiful maidens. In the past
few years, other members of the Kong family have cashed in on DK's fame
as well, including his favorite nephew, Diddy.
* * * Link * * *
Games Appeared In
Zelda: Link's awakening, Zelda DX (Gameboy)
Legend Of Zelda, Legend Of Zelda 2: Adventures Of Link (NES)
Zelda: A Link To The Past (SNES)
Legend Of Zelda: Ocarina Of Time (N64)
Costumes
C-Down: Zora Tunic
C-Left: White Clothes
C-Right: Goron Tunic
Taunt
Poses with his sword.
Description
Link is the valiant boy hero of "The Legend of Zelda" series in which
he fights against the evil Ganon to recover the Triforce. Though his
tools may change with each adventure, his strength and righteousness
remain constant. With his trusty sword and a variety of weapons, he
takes adventure head on!
* * * Samus * * *
Games Appeared In
Metroid 2: Return Of Samus (GameBoy)
Metroid (NES)
Super Metroid (SNES)
Costumes
C-Down: Black Armor
C-Left: Neon Armor
C-Right: Purple Armor
Taunt
Poses with her blaster cannon.
Description
Samus Aran is the toughest bounty hunter in the galaxy. Using a special
suit powered by the technology of the bird people which allows her to
execute daring acrobatic feats, Samus pursues the airborne life form,
Metroid, throughout the universe.
* * * Yoshi * * *
Games Appeared In
Yoshi's Cookie(NES)
Super Mario World, Super Mario World 2, Super Mario Kart, Yoshi's
Cookie, Donkey Kong Country 2 (SNES)
Yoshi's Story, Super Mario Kart 64(N64)
Cotumes
C-Down: Light Blue Skin
C-Left: Yellow Skin
C-Right: Red Skin
Taunt
Waves his arms while saying "Yoshi!!!".
Description
Yoshi is the friendly dinosaur of Yoshi's Island. He began as Mario's
partner, but has since built his own identity, and now appears in many
games. He uses his unique ability to turn whatever he swallows into an
egg as his foremost attack. Yoshi come in a rainbow of colors and are
said to have a high IQ from a very early age.
* * * Kirby * * *
Games Appeared In
Kirby's Dream Land 1, 2, Kirby's Pinball Land, Kirby's Block Ball,
Kirby's Star Stacker (Gameboy)
Kirby's Adventure (NES)
Kirby's Avalanche, Kirby's Dream Course, Kirby's Dream Land 3, Kirby
Super Star (SNES)
Costumes
C-Down: Light Blue Skin
C-Left: Yellow Skin
C-Right: Red Skin
Taunt
Waves his arms over his head and says 'hiiii!!!!'.
Description
The 8-inch high Kirby hails from a distant, peaceful star. Like his
simplistic appearance, he is an easily-understood character. True to
his instincts, Kirby eats when he gets hungry and sleeps as soon as he
grows tired. Nevertheless, Kirby remains a formidable opponent. In
addition to his distinct flying and swallowing skills, he also has the
ability to copy enemy attacks for ever-changing action.
* * * Fox * * *
Games Appeared In
Starfox (SNES)
Starfox 64 (N64)
Costumes
C-Down: Purple Vest
C-Left: Green Vest
C-Right: Red Vest
Taunt
Folds his arms and says "hmph!".
Description
Following in his dead father's footsteps as the young leader of the
Star Fox Team, Fox McCloud's piloting of the super-high- performance
combat ship ARWING for the Lylatian System is still in our memories.
His one weakness may be his difficulty earning the trust of his
teammates.
* * * Pikachu * * *
Games Appeared In
Pokemon Red, Pokemon Blue (Gameboy)
Pokemon Snap (N64)
Costumes
C-Down: Blue Party Hat
C-Left: Green Party Hat
C-Right: Blue Party Hat
Taunt
Waves his arms and shouts "Pika,Pika!!!"
Description
Pikachu
Mouse PKMN
Height: 1' 4''
Weight: 12 lbs.
When several of these Pokemon gather, their electricity could cause
lightning storms.
(Pokedex excerpt)
* * * Luigi * * *
Games Appeared In
Almost any game mario is in!
Costumes
C-Down: Blue Hat, Blue Shirt, Black Overalls
C-Left: Pink Hat, Pink Shirt, Red Overalls
C-Right: White Hat, White Shirt, Green Overalls
Taunt
Kicks the ground acting as if he were bored.
Description
Though often hidden in his older brother Mario's shadow, Luigi is, in
reality, very popular. Taller than Mario, Luigi also jumps higher.
Although he didn't appear in Super Mario 64, in Mario Kart 64 he
performed to the best of his ability. For one who seems to always be in
the background, he has many fans who eagerly await his appearance.
* * * Jigglypuff * * *
Games Appeared In
Pokemon Red, Pokemon Blue (Gameboy)
Pokemon Snap (N64)
Costumes
C-Down: Blue Bow
C-Left: Green Bow
C-Right: Red Bow
Taunt
Annoyingly Cute...Says "Jig-a-ly-puff!!" while bouncing around.
Description
The Balloon PKMN with the big, round eyes. It sings a soothing melody,
sending those that hear it to sleep. When mad, it puffs itself up. As a
Balloon PKMN, its body is light, weak, and easy to knock away.
* * * Captain Falcon * * *
Games Appeared In
F-Zero (SNES)
F-Zero X (N64)
Costumes
C-Down: Red Suit
C-Left: White Suit
C-Right: Grey Suit
Taunt
Says "Show me your moves"
Description
A regular pilot in the great galactic race F-ZERO Grand Prix, Captain
Falcon is skilled at collection prize money. Much about his past
remains hidden in shadow, but it's clear that many a villain hold a
powerful grudge against him.
* * * Ness * * *
Games Appeared In
Earthbound (SNES)
Costumes
C-Down: Red Hat, Purple Short, Striped Shirt
C-Left: Green Hat, Orange Shorts, Striped Shirt
C-Right: Yellow Hat, Black Shorts, Striped Shirt
Taunt
Bows, then say's "ok!"
Description
Ness was a seemingly-average kid from Onett, but in truth, he was
destined for much more. When a strange meteorite landed near his
hometown, the little boy with psychic powers set out to save the world.
Little has been said of Ness's character, and much remains hidden.
=======================================================================
10. Pokemon
=======================================================================
This section covers all the pokemon that appear from POKEBALLS.
Name: Beedrill
Type: All Screen
Usefullness: Very Useful!
This Pokemon flys off the screen then comes back onto the screen with a
swarm of beedrills.
Name: Blastoise
Type: Long Range, Single Direction
Usefullness: Average.
This pokemon appears and shoots powerful blasts of water in a single
direction, hopefully the right direction!
Name: Chansey
Type: Short Range.
Usefulness: Very Useful!
This pokemon appears, and shoots 1-3 eggs, break these to get items!
Name: Charizard
Type: Short Range, Two Directions
Usefullness: Very Useful!
This pokemon appears, and starts breathing fire left, and right, you
can stand in between the flames and use this as a temporary shield if
you activated the pokeball!
Name: Clefairy
Type: Random.
Usefullness: Random
This pokemon mimics any random pokemon, does that particular pokemon's
attack, then leaves.
Name: Goldeen
Type: Short Range
Usefullness: HORRIBLE!
This is the worst pokemon you can get, it just hops around doing
NOTHING, it does NO DAMAGE, gives you NO BONUS, NOTHING!
Name: Hitmonlee
Type: Long Range
Usefullness: Very Useful!
This pokemon comes out of the pokeball, picks someone to attack, then
takes a wild stab at them, if he connects this can do some serious
damage!
Name: Koffing
Type: 360 Degree, short range.
Usefullness: Average.
This pokemon appers, and shoots posionus gas all around him, usefull if
anyone is nearby.
Name: Meowth
Type: 360 Degree, medium range.
Usefullness: Very Useful!
This one is one of the best pokemon in the game, it appears and shoots
coins in all 4 directions for quite and amount of time!
Name: Mew
Type: Secret
Usefullness: Just For The Thrill Of It...Extra Points.
There have been many different FAQs saying many different ways to get
Mew to appear, i do not know at the time the correct way to get him to
appear. However, i have seen him. He just appears, and does nothing
that i know of. In VS. Mode he is useless, in 1P Mode he gives you
extra points - "Mew Catch". I will try to find out how many points this
gives you!
Name: Onix
Type: All Screen
Usefullness: Average.
Appears out of pokeball, then goes up into the sky and drops rocks from
above!
Name: Snorlax
Type: All Screen
Usefullness: Useful!
Appears, flys up, then comes crashing down squashing, and half the
time, killing, anyone unfortunate enough to get in his way.
Name: Starmie
Type: Long Range
Usefullness: Outstanding!
In my opinion - the best pokemon you can get in the game. Starmie will
appear, close in on a enemy, and blast them with about 10 stars! almost
every time they get hit with every single star! very effective, and
hard to escape from!
=======================================================================
11. Misc.
=======================================================================
=======================================================================
11A. Challenges
=======================================================================
Challenge #1:
Get 'Pacifist' on any character(s) EXCEPT Pikachu. This may be done on
any difficulty
Challenge #2:
Beat Master Hand without taking ANY damage! This may be done on any
difficulty
Challenge #3:
Beat Very Hard With Stock Set To 1!
-Send in any challenges you have to me at jdude84@hotmail.com if they
are as hard as the ones currently posted or harder, they will be added
along with your name in the credits!, also e-mail me if you can prove
you have beaten any or all of these challenges!-
If anyone can beat these challenges i will add your name in a special
section to come later in this FAQ!
=======================================================================
11B. High Scores
=======================================================================
Mario - 1P Mode
High Score: 1,234,882 (fritze72@hotmail.com)
Donkey Kong - 1P Mode
High Score: 1,240,093 (fritze72@hotmail.com)
Link - 1P Mode
High Score: 1,159,682 (fritze72@hotmail.com)
Samus - 1P Mode
High Score: 1,015,264 (fritze72@hotmail.com)
Yoshi - 1P Mode
High Score: 1,298,532 (fritze72@hotmail.com)
Kirby - 1P Mode
High Score: 1,211,383 (fritze72@hotmail.com)
Fox - 1P Mode
High Score: 1,167,442 (fritze72@hotmail.com)
Pikachu - 1P Mode
High Score: 1,240,234 (fritze72@hotmail.com)
Luigi - 1P Mode
High Score: 1,179,634 (fritze72@hotmail.com)
Jigglypuff - 1P Mode
High Score: 1,140,232 (jdude84@hotmail.com)
Captain Falcon - 1P Mode
High Score: 1,158,471(jdude84@hotmail.com)
Ness - 1P Mode
High Score: 1,251,592 (fritze72@hotmail.com)
Total High Score - 1P Mode
!!!!!13,849,283!!!!! (fritze72@hotmail.com)
=======================================================================
11C. Fastest Times
=======================================================================
Bonus Level One - Mario
Fastest Time 28"09
Send in your high scores, times for anything in the game to me at
jdude84@hotmail.com to get them posted here!
Note: This is just for fun and to see if anyone can beat the current
high score for a certain character, etc, and is not going to be a huge
part of this faq just so i can say it's over 100K's in size. So only
the highest score will be posted for a certain character!
=======================================================================
12. Walkthrough
=======================================================================
In this section, unlike many other walkthroughs, i will present a
SEPERATE walkthrough for all 14 levels, for EACH character, even the
secret ones! I will be adding 1\2 to 1 section a day to the walkthrough
so if your favorite character's walkthrough is not up yet, check back
soon! Also, one more note, these strategies are for the Normal Level Of
difficulty and below, i might do walkthroughs for hard and very hard if
anyone would be interested.
=======================================================================
12A. Mario
=======================================================================
-Stage One-
Location: Top Of Hyrule Castle
Enemy: Link
Dangers: Spinning Tornado
Special Features: None, just a flat level.
Common End Of Level Bonuses: Tornado Clear, Cheap Shot, Full Power, No
Damage, No Item, Throw Down.
Ok, from the start, move to the left as far as you can while still
being level with Link, then fire off 7 fireballs, yes all of them will
hit him, and he will not have hitten you once yet! this will do 43-44%
damage to him. Now, when he gets a few steps away from you double jump
to get above him, then do mario's coin punch to jump wayyy past him.
Now you can go to the far RIGHT, still level with Link, and fire off
about 5 more fireballs, causing his damage meter to be around 70% by
now. Since you have a good 70% on him you can either bash him like
crazy, and get damaged in the process, or go for the No Damage and Full
Power bonuses. To get those from where you are, jump on top of the
little green archway, and fire off even more fireballs at him, until
he gets too close, then jump\run away from him. you get the idea...to
finish him off, you can either wait for the tornado to appear and catch
him, or you can try another tactic. Run up to him, dodge, and roll
behind him. Now you can easily throw him off!
!!!!!You Beat Link!!!!!
-Stage Two-
Location: Yoshi's Storybook
Enemy: Yoshi Team(Vs. 18)
Dangers: None
Special Features: Cloud platforms in midair on the sides of the level.
Common End Of Level Bonuses: Cheap Shot, Full Power, No Damage, No
Item, Trickster, Throw Down.
This is my FULL strategy for this oh so hard level....Use Up+B move 18
times to win, yes it's that easy, 1 hit from mario's coin punch and
it's by-by to a yoshi! This is so freaking easy, on your first try you
should even get no damage, and full power bonus.
!!!!!You Beat The Yoshi Team!!!!!
-Stage Three-
Location: Top Of Great Fox
Enemy: Fox McCloud
Dangers: Arwing Lasers
Special Features: None
Common End Of Level Bonuses: Cheap Shot, Smash Less, Throw Down.
This is your first semi-hard challenge, fox is quick, and dodges alot
of your attacks. The trick is to attack him from far range, but watch
out for his laser shots form far away! Ok, from the start, go all the
way left, and shoot fireballs like mad, try and get about 5 hits at
least! If he uses his reflector, shoot a fireball at the one coming
back to destroy it. After the fireball round, you will get hit a bit.
Run up to him, and roll behind him. Hopefully you will have time to do
mario's tornado spin, followed by his coin punch. Now he should be
around 70% damage. Now go all the way to the left of the level, and
throw him, take damage if you must, but make sure you throw him! If he
doesn't make it back, then duh, you win. If he does come back shoot
fireballs at him in midair, hopefully one will hit him and he won't
make it back. If he does make it back to the surface of great fox,
throw the bum again! it shouldn't take too long to kill him via
throwing. Plus you'll get throw-down bonus!
!!!!!You Beat Fox McCloud!!!!!
-Stage Four-
Location: Special Area
Enemy: 10 Targets
Dangers: Falling To Your Death
Special Features: 10 Targets.
Common End Of Level Bonuses: Perfect.
This is a special bonus level where you must break 10 targets to win.
You get 100 points for every target you break, 30,000 ADDITIONAL points
if you break them all, plus 200 points for every second left on the
clock, that's 31,000 points plus time! So if you want a high score you
must beat this level. Note: Dying on this level will not take away a
life. Ok, onto the walkthrough for the bonus stage...
Hit the target in front of you with a fireball(1), then turn to the
right and hit the target in front of you with another fireball(2).
Now get under the target you see and coin jump attack it(3), you will
now see there are 2 more targets above it. Jump, then coin jump up to
the second target(4), then double jump, and then coin jump to get the
highest target you saw(5). Now jump to the small ledge on the right of
where you started, jump once, and shoot a fireball, it will hit the
target in midair at the bottom!(6) now jump up to the moving platform
above you, and break the target on it(7)when the platform reaches it's
highest point, double jump to the left, as the yellow arrow shows. Now
jump once at the target you see and kick it(R button) in midair(8)ou
will see a target below you as you are falling, kick it as well(9). you
will now be on a smal platform with the remaining target below you.
time for a little ASCII art to describe how to get the final target.
M____
T |
/
/
Ok, jump from where the M is(Mario) once, to fall down, once you ar far
enough down execute a coin punch so you move right just enough to make
contact with the Target!(10) you will not fall, the level will auto-end
and you will get 31,000 points plus time! My Best time is 28"09. So try
and beat it within 30 seconds to rack up the points!
!!!!!You Broke All The Targets!!!!!
-Stage Five-
Location: Peach's Castle
Enemy: Mario Brothers
Dangers: None
Special Features: Moving Platform on bottom level of stage
Common End Of Level Bonuses: Smash Less, Cheap Shot, Good Friend
You will be given a random character to be on your side to fight mario
and luigi. Let him take care of luigi, while you take care of mario.
Start off the level by firing 5 fireballs at mario, then do a coin
punch up to the second level, hopefully hitting luigi. Then return to
the bottom level. If a enemy is there, do your tornado spin. If no one
is there let your friend attack both computer players! Just coin punch
up to the top level, go to the bottom level, tornado spin, reapeat. you
get the idea...once they are at 130% or higher throw them into oblivion
to finish them off!
!!!!!You Beat The Mario Brothers!!!!!
-Stage Six-
Location: Saffron City
Enemy: Pikachu
Dangers: Pokemon Popping Out Of The Garage Door.
Special Features: Pokemon Popping Out Of The Garage Door.
Common End Of Level Bonuses: Pacifist, No Damage, Full Power,
Speedster, Smash Less.
This is easy, jump to the helipad on the right, then when pikachu comes
over, jump far away, he should use his telport move and fall off! If he
doesn't, just repeat the proccess until he dies, don't even bother
damaging him! Oh and for you Pokemon lovers out there here is a list of
what pokemon come out ot the garage door and what they do:
Chansey: Does the same thing as the one from the pokeball does.
Charmander: Does the same thing as the one from the pokeball does.
Electrode: Rolls out of the garage, then after a few seconds explodes,
killing anything near it most of the time, it causes 30% damage.
Porygon: Just pops out, goes back in. The only way it can hurt anyone
is if they are standing right next to the garage when it pops out which
causes 26% damage.
Vensaur: Comes out, shoots green crap at you, then goes back in, does
about 5% per hit.
!!!!!You Beat Pikachu!!!!!
-Stage Seven-
Location: DK's Jungle
Enemy: GIANT Donkey Kong
Dangers: Just The Fat Ape..
Special Features: Barrel at bottom of level that can save your life
from a fall.
Common End Of Level Bonuses: Cheap Shot, DK Defender, No Damage, Full
Power.
You get 2 computer helpers to beat this fat monster! this guy is HUGE,
powerful, and slow! with mario, just stay far, far away, and shoot as
many fireballs as you can. Usally your helpers will add on tons of
damage before they get killed, and sometimes, they won't even get
killed! just keep shooting fireballs at donkey, if he dies, then you
win, yeehaw....but if he is still alive and all of your allies are
dead, then you have to fight him yourself! At this time, odds are he is
around 300% damage, which is what is takes to defeat him basically. And
you should have 0% on your damage meter if you tried as hard as you
could to not get hit! so just run up to him and repeatadly throw him
until he dies. Pretty simple, but it works!
!!!!!You Beat Giant Donkey Kong!!!!!
-Stage Eight-
Location: Special Area
Enemy: 10 Platforms
Dangers: Falling To Your Death
Special Features: 10 Targets that must be switched from red lights to
blue by stepping on them.
Common End Of Level Bonuses: Perfect
Jump to the platform on your right(1), then the other one on your
right(2), now jump down and to the right to land onto a platform(3).
When the platform to the left is at it's lowest point jump, you will
land on it(4), then immidiatly jump again to land on another platform,
simalar to the 4th one(5), then once again jump immidiatly to land on
another platform(6). Now jump down to the lower level, go under the
rising\lowering blockade, and jump quickly onto the platform under the
rising\lowering blockade(7), now jump to the next platform(8), then
when you reach the end of the lower level, jump upwards to the next
platform(9), then use the blue blocks above you to jump from to get to
the final platform(10).
Note: Press start when you first start the level, it will show you an
overview of the level, making my directions more clear and easier to
follow!
!!!!!You Boarded All The Platforms!!!!!
-Stage Nine-
Location: Dream Land
Enemy: Kirby Team(8)
Dangers: The wind blowing you off.
Special Features: Tree in the middle of the stage that blows wind left
and right.
Common End Of Level Bonuses: Cheap Shot, Smash Less, Throw Down, Judo
Warrior.
This is easy to do, but it's hard, make sense? i didn't think so...all
you have to do is throw each member of the team once or twice at the
most to kill them. That's 8-16 throws to beat this level. But they
attack smartly, usally as a team. you face two at a time, so try and
isolate one, and kill the other! try stunning one with mario's
fireball, then go for the other one! they are quite easy to throw, and
don't put up much of a fight, it's just getting them seperated that's
hard! You shouldn't have much trouble with this level. And by now you
shouldn't have even lost one life yet out of every stage!
!!!!!You Beat The Kirby Team!!!!!
-Stage Ten-
Location: Planet Zebes
Enemy: Samus Aran
Dangers: oooh...acid!
Special Features: you mean besides that acid?
Common End Of Level Bonuses: Acid Clear, Cheap Shot, Smash Less, Throw
Down.
This is easy! extremly...and for such a late level too! at the start
fire off fireballs like mad, even though for a bit they won't even hit
her. Then eventually, she will start to get hit, many times too! and
you will not even be damaged yet! Once you get 50% jump up to the
higher levels, and wait for her. When she gets up, throw her off,
or..do the mario tornado, then throw her. a simple kick (R) works well
here as well in this level! Just watch out for her screw attack....when
she's high enough on damage(around 100%) throw her into oblivion, she
will hit the acid, then die in the background\foreground. You will get
acid clear, star finish, and win..yeehaw!
!!!!!You Beat Samus!!!!!
-Stage Eleven-
Location: Metallic Cave
Enemy: Metal Mario
Dangers: None
Special Features: None
Common End Of Level Bonuses: Cheap Shot, Smash Less, Throw Down.
I really don't see what's so hard about this level...Metal Mario is
really not that smart. At the start coin punch him repeatadly from the
lower level until he finally comes down to the lower level. Now, get
away from him as far as you can and shoot fireballs at him repeatadly,
you can get about 7 hits in before he gets near you, now try to
jump\run\crawl past him. You WILL get hit, but that's ok, now walk to
the other edge of the arena. And fire off you guessed it...more
fireballs. This time, when he gets close to you, try a mario tornado.
You might get hit, but not often. Just repeat all of this until he is
near 220%. Then try throwing him, it will probably take 3 throws before
he doesn't come back, but hey, you just beat level eleven!
!!!!!You Beat Metal Mario!!!!!
-Stage Twelve-
Location: Special Area
Enemy: 3 Polygon fighters, bumpers, and exploding wheels.
Dangers: None
Special Features: None
Common End Of Level Bonuses: None...would you believe it? there's a 'No
Damge' bonus but that's not all that common...darn..
This is EASY! just run, run, run all the way down till' you get to the
end, don't bother trying to attack those 3 polygon dudes, just dodge
them if you must and DASH to the end, mario is not to bad with his
speed so you should have no problem with this level. I can usally get
it done with 26 seconds left on the clock with him!
!!!!!You Made It To The Finish Line!!!!!
-Stage Thirteen-
Location: Special Arena
Enemy: Fighting Polygon Team(30)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Smash Less, Throw Down, Cheap Shot,
Trickster.
This is EASY, just like the yoshi team, except there's 30 of them
instead of 18! Just use your Up+B Move (that's coin punch if you don't
know allready) and they will be taken out with one hit! If you get high
on damage there's sure to be a tomato around somewhere....oh and don't
go for item crates, etc. They are useless in this round, except for the
tomato\heart of course! If you've made it this far you should have no
problem with these guys...
!!!!!You Beat The Fighting Polygon Team!!!!!
-Final Stage-
Location: Special Arena
Enemy: Master Hand
Dangers: None
Special Features: None...how boring!
Common End Of Level Bonuses: Smash Less, Cheap Shot, Normal\Easy\Very
Easy clear.
Ok, since it's the final stage i won't tell you exactly how to beat
him(although it ain't that hard) but i will give you a few tips:
1. You can't throw him, you just need to get his damage meter from
300% to 0%
2. Up+A, Down+B moves do the most damage.
3. Fireballs work well when you can get a few shots off.
4. Don't be afraid to use your shield.
5. Some of his low attacks can be jumped over.
Ok, that's it, now get back to your N64 and whoop on him! This stage
really isn't that hard, and if you have 2 lives left at the LEAST you
should beat him on your first try!
!!!!!You Beat The Master Hand!!!!!
Whooopee, you did it, now you get to watch the credits roll(how
exciting), and, if you met certain conditions you will get to challenge
a character, if you win, you can use them....did you really think it
was over?
-Stage Fifteen(secret)-
Location: Saffron City
Enemy: Jigglypuff
Dangers: Pokemon Popping Out Of The Garage Door
Special Features: Pokemon Popping Out Of The Garage Door
Common End Of Level Bonuses: A Special screen saying you can now play
as Jigglypuff
Oh so easy......easier than.....pikachu! just go right after the little
balloon, the only thing easier than beating her, is getting the chance
to access her. When she's at 100% throw her off, she's not that smart
so you could leave her alone and she will eventually fall off the
edge(sad isn't it?), or get killed by a pokemon!
!!!!!You Beat JigglyPuff And May Now Play As Her!!!!!
-Stage Sixteeen(secret)-
Location: Planet Zebes
Enemy: Captain Falcon
Dangers: The acid...
Special Features: ooh...acid!
Common End Of Level Bonuses: A Special screen saying you can now play
as Captain Falcon
This is pretty hard to get to, and you should have a lot of skill to
get here, so you should have no problem with falcon. See the samus
section of this walkthrough for how to beat C. Falcon. Pretty much the
same except falcon punch instead of samus' charge shot!
!!!!!You Beat Capain Falcon And May Now Play As Him!!!!!
-Stage Seventeen(secret)-
Location: Kirby's Dreamland
Enemy: Ness
Dangers: None...sadly...not even ness.
Special Features: Hey look...a tree that's alive in the middle of the
stage!
Common End Of Level Bonuses: A Special screen saying you can now play
as Ness
Well....EXTREMLY HARD to get to his level, but, geez so easy to beat
this kid with mario! Just stay far away from him, and shoot fireballs
at him. If he goes into the air, do a coin punch to knock him around a
bit! When he's around 110% throw him off the closest edge, and walk up
to that edge, so if he try's to get back on, you can throw him off
again, or kick him in midair to send him flying!
!!!!!You Beat Ness And May Now Play As Him!!!!!
* * * You Beat The Game With Mario! * * *
=======================================================================
12B. D.K.
=======================================================================
-Stage One-
Location: Top Of Hyrule Castle
Enemy: Link
Dangers: Spinning Tornado
Special Features: None, just a flat level.
Common End Of Level Bonuses: Tornado Clear, Cheap Shot, Full Power, No
Damage, No Item, Throw Down.
This is easy, it's the first stage..it should be easy. Start off by
charging your giant punch, Link won't even move, he'll just stand
there watching you get ready to beat the crap out of him. When your
done charging, walk, run, or bounce up to link, and hit him with your
giant punch! Now get as far away from him AFAYK, and charge up another
punch, you should be able to before he gets near you. Do the spinning
kong move and hit him, then immidiatly hit him with a giant punch,
which you should be able to do easily. he should now be around 80-90%
damage, and you should be at a whopping 0%! Don't go crazy and just try
to beat him to a pulp, go for the No Damage, Full Power bonuses, stay
away from him, charge up a punch. If he gets close while your charging,
get away, your main priority is not to get hit! When your punch is
charged go after him one final time with the spinning kong move, then
after he's hit, hit him with your charged giant punch! He SHOULD go
flying and die, if he doesn't, he'll be somewhere near the edge, so
wait for him at the edge, and if he returns, a simple throw will do
away with him!
!!!!!You Beat Link!!!!!
-Stage Two-
Location: Yoshi's Island
Enemy: Yoshi Team(18)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Trickster, Single Move, No Damage, Full
Power, Speedster, No Item, Smash Less.
VERY EASY…use your spinning kong move over and over! You can take out
2-3 yoshi's per spin! That's only 6 or 9 moves to beat this level! If
you lose on this stage…I pity you.
!!!!!You Beat The Yoshi Team!!!!!
-Stage Three-
Location: Sector Z
Enemy: Fox McCloud
Dangers: Arwing Lasers
Special Features: None
Common End Of Level Bonuses: Cheap Shot, Smash Less.
Not too hard, but harder than your previous opponents...Fox is much
quicker than you so you'll need to run almost all the time instead of
walking. Try and get a punch charged at the start if you can, then run
a bit away from him(if possible), and wait for him to come, once he
gets about 2 inches away from you, roll. You should land behind him,
and be in a position to attack. Use the ground pound move, followed by
your punch that is charged. This SHOULD send him flying...while he's
recovering, charge up your punch as high as you can, then walk toards
the edge. Draw him to the edge, roll behind him, and punch him into
oblivion. If he gets close to the edge use your spinning kong
move(don't worry, you won't fall off) Or if he's above you, jump, or
double jump if nessacary, then execute the spinning kong move. He
shouldn't come back...watch out for his Fire Fox move.
!!!!!You Beat Fox McCloud!!!!!
-Stage Four-
Location: Special Area
Enemy: 10 Targets
Dangers: Falling To Your Death
Special Features: 10 Targets.
Common End Of Level Bonuses: Perfect.
Hit the target to the right(1), then the one to the left(2), jump up on
the platform to the left....break the target there(3), jump on the
moving platform right in front of you, hit the target on it(4), jump to
the left to the above platform...use your charged punch to hit the
target inside the 'cage'(5), now look above you a bit and use your
spinning kong to take out the target on the left(6), and right(7), at
the same time. Now jump to the platform above you...double jump to the
right, and use your spinning kong to not only take out the target you
see(8), but land on the platform as well. Now hit the target slightly
above the platform you are on(9), and finally, jump down and either use
your kick or spinning kong to take out the final target(10)
!!!!!You Broke All The Targets!!!!!
-Stage Five-
Location: Peach's Castle
Enemy: Mario Bros.
Dangers: Single bumper at top of stage.
Special Features: Two slanted ramps on the side, and a moving platform
at the bottom.
Common End Of Level Bonuses: Cheap Shot, Good Friend, Smash Less.
Not too hard, you get a random computer player to help you out, who
generally attacks luigi...although it doesn't matter. You can either
hide from Mario and Luigi while your partner attempts to do away with
them, dangering your partner, and protecting you. Or, you can take one
of the bros. while your friend takes care of the other. When using this
strategy your main focus should be to keep one player focused on you so
they don't double-team your ally. Use whatever move will work best to
keep the enemy away from your friend, throws work well usally. And try
and stay on the bottom level. After one of the Bros. are taken care of,
the other is simple to defeat. He should allready be high on damage, so
it won't take long to kill him, just use your strong attacks like the
Giant Punch, and spinning kong. In all honesty you shouldn't have much
trouble at all with this level.
!!!!!You Beat The Mario Brothers!!!!!
-Stage Six-
Location: Saffron City
Enemy: Pikachu
Dangers: Pokemon Popping Out Of The Garage Door.
Special Features: Pokemon Popping Out Of The Garage Door.
Common End Of Level Bonuses: Pacifist, No Damage, Full Power,
Speedster, Smash Less.
This is easy, jump to the helipad on the right, then when pikachu comes
over, jump far away, he should use his telport move and fall off! If he
doesn't, just repeat the proccess until he dies, don't even bother
damaging him! Oh and for you Pokemon lovers out there here is a list of
what pokemon come out ot the garage door and what they do:
Chansey: Does the same thing as the one from the pokeball does.
Charmander: Does the same thing as the one from the pokeball does.
Electrode: Rolls out of the garage, then after a few seconds explodes,
killing anything near it most of the time, it causes 30% damage.
Porygon: Just pops out, goes back in. The only way it can hurt anyone
is if they are standing right next to the garage when it pops out which
causes 26% damage.
Vensaur: Comes out, shoots green crap at you, then goes back in, does
about 5% per hit.
!!!!!You Beat Pikachu!!!!!
-Stage Seven-
Location: DK's Jungle
Enemy: GIANT Donkey Kong
Dangers: Just The Fat Ape..
Special Features: Barrel at bottom of level that can save your life
from a fall.
Common End Of Level Bonuses: Cheap Shot, No Damage, Full Power.
Well, since DK has no long range attacks you will need to take a
different approach to this stage. At the start charge up your giant
punch, you'll be needing this for later. Now, all you have to do is
stay away from DK and let your 2 allies rack up the points on his
damage meter. During this time, you should collect any items that fall
on the ground. If they are long range, use them. If they are not, throw
them off the edge. The one exception to that is the home run bat, if
you see one, grab it! Ok, getting back to the strategy, keep collecting
items, staying away from DK while your allies keep attacking him. Don't
worry about protecting them, as you only get 10 K for that. If your
allies manage to kill Giant DK, then great! But, if giant DK kills them
both then you will need to finish him off. You should still have your
giant punch charged, and Giant DK should be in the 200-300% range. use
your giant punch ASAP to send him flying, he might die, but probably
not. Then all you need to do is throw him off the edge, charge your
punch as much as you can, and when he tries to return to the playfield,
hit him with your punch! 98% of the time this will send him flying, and
he will not make it back to the playing surface.
!!!!!You Beat Giant Donkey Kong!!!!!
-Stage Eight-
Location: Special Area
Enemy: 10 Platforms
Dangers: Falling To Your Death
Special Features: 10 Targets that must be switched from red lights to
blue by stepping on them.
Common End Of Level Bonuses: Perfect
Jump to the platform on your right(1), then the other one(2). Then the
other easy platform(3), now jump up to the moving platform, once it
gets under the platform jump up to it(4). Wait for the platform to be
beneath you, then drop down to the platform, and when it is under the
next platform jump to it(5). Now drop down to the right, then jump to
the left to the next platform(6). Triple jump to the left as far as you
can to land on the 7th platform(7). Look to the left, you will see a
platform moving up and down, wait till it is an inch or so from the
bottom, jump over the lava, under the wall, and double jump up to the
platform(8), when that platform is at it's highest point, jump up to
the next platform(9). Now jump down, fall all the way to the bottom and
then jump, then use your spinning kong to land on a stationary
platform. Now triple jump as FAR as you can to the right, executing it
perfectly to land on the final platform! (10)
!!!!!You Boarded All The Platforms!!!!!
-Stage Nine-
Location: Dream Land
Enemy: Kirby Team(8)
Dangers: The wind blowing you off.
Special Features: Tree in the middle of the stage that blows wind left
and right.
Common End Of Level Bonuses: Cheap Shot, Smash Less, Throw Down, Judo
Warrior.
This is easy to do, but it's hard, make sense? i didn't think so...all
you have to do is throw each member of the team once or twice at the
most to kill them. That's 8-16 throws to beat this level. But they
attack smartly, usally as a team. you face two at a time, so try and
isolate one, and kill the other! Forget Giant Punches, they don't do
much good in this level, you really shouldn't have much trouble with
these 8 creampuffs.
!!!!!You Beat The Kirby Team!!!!!
-Stage Ten-
Location: Planet Zebes
Enemy: Samus
Dangers: Acid
Special Features: Acid
Common End Of Level Bonuses: Acid Clear, Cheap Shot, Throw Down, Smash
Less.
Kinda hard for me to beat samus with D.K., although she might not be
much of a problem for you. At the start, she should start to charge her
Blaster Shot. Forget chargin your giant punch, get over there and throw
her! She might land in the acid, but odds are she won't. Now get up to
the highest platform, and pretty much stay there the WHOLE fight, watch
out for her screw attack, and flamethrower in the air however. Try and
knock her down to the ground, and repeat this over and over until
finally she will get hit by the acid. It takes a maximum of 3 hits of
the acid to kill her so it shouldn't take long, just watch your damage
meter, and if it gets up there play around with any items you find. You
might lose a life here, but you've got a 85% chance of beating her
without dying.
!!!!!You Beat Samus!!!!!
-Stage Eleven-
Location: Metallic Cave
Enemy: Metal Mario
Dangers: None
Special Features: None...boring!
Common End Of Level Bonuses: Cheap Shot, Throw Down, Speedster, Single
Move, Judo Master.
This is the only level where my strategy will be short, simple, and
cheap. Well the first two anyway! Get mario down to the lower level,
near the side preferabally. Pick him up, and DON'T throw him jump ONCE
off the edge and fall until you are near the bottom, then let go of him
and execute your spinning kong move, mario WILL die for sure, it's just
whether you die before he does. You have about a 71% chance of
surviving, but it takes alot of skill, practice, and LUCK!!
!!!!!You Beat Metal Mario!!!!!
-Stage Twelve-
Location: Special Area
Enemy: 3 Polygon fighters, bumpers, and exploding wheels.
Dangers: None
Special Features: None
Common End Of Level Bonuses: None...would you believe it? there's a 'No
Damge' bonus but that's not all that common...darn..
This is EASY! just run, run, run all the way down till' you get to the
end, don't bother trying to attack those 3 polygon dudes, just dodge
them if you must and DASH to the end, mario is not to bad with his
speed so you should have no problem with this level. I can usally get
it done with 26 seconds left on the clock with him!
!!!!!You Made It To The Finish Line!!!!!
-Stage Thirteen-
Location: Special Arena
Enemy: Fighting Polygon Team(30)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Smash Less, Throw Down, Cheap Shot,
Trickster.
This is EASY, just like the yoshi team, except there's 30 of them
instead of 18! Just use the spinning kong and they will be taken out
with one hit! If you get high on damage there's sure to be a tomato
around somewhere....oh and don't go for item crates, etc. They are
useless in this round, except for the tomato\heart of course! If you've
made it this far you should have no problem with these guys...
!!!!!You Beat The Fighting Polygon Team!!!!!
-Final Stage-
Location: Special Arena
Enemy: Master Hand
Dangers: None
Special Features: None...how boring!
Common End Of Level Bonuses: Smash Less, Cheap Shot, Normal\Easy\Very
Easy clear.
Ok, since it's the final stage i won't tell you exactly how to beat
him(although it ain't that hard) but i will give you a few tips:
1. You can't throw him, you just need to get his damage meter from
300% to 0%
2. Overhead Slaps Work Best
3. Giant Punches do 26% damage, but are hard to charge.
4. Don't be afraid to use your shield.
5. Some of his low attacks can be jumped over.
Ok, that's it, now get back to your N64 and whoop on him! This stage
really isn't that hard, and if you have 2 lives left at the LEAST you
should beat him on your first try!
!!!!!You Beat The Master Hand!!!!!
Whooopee, you did it, now you get to watch the credits roll(how
exciting), and, if you met certain conditions you will get to challenge
a character, if you win, you can use them....did you really think it
was over?
-Stage Fifteen(secret)-
Location: Saffron City
Enemy: Jigglypuff
Dangers: Pokemon Popping Out Of The Garage Door
Special Features: Pokemon Popping Out Of The Garage Door
Common End Of Level Bonuses: A Special screen saying you can now play
as Jigglypuff
Oh so easy......easier than.....pikachu! just go right after the little
balloon, the only thing easier than beating her, is getting the chance
to access her. When she's at 100% throw her off, she's not that smart
so you could leave her alone and she will eventually fall off the
edge(sad isn't it?), or get killed by a pokemon!
!!!!!You Beat Jigglypuff And May Now Play As Her!!!!!
-Stage Sixteen(Secret)-
Location: Planet Zebes
Enemy: Captain Falcon
Dangers: ACID!
Special Features: hmm...the acid?
Common End Of Level Bonuses: A Special screen saying you can now play
as Captain Falcon
Extremly easy if you ask me, he isn't that good, and all his powerful
moves can be anticipated easily. For instance, his Falcon Punch and
Falcon Kick are both 2 good moves that are powerful, but he says
"falcon.....whatever" before he excutes them! Simply run away from him
whenever you hear the word 'falcon'. The rest of his moves are rather
pathetic, and should not be feared. Go after him mainly with throws and
spinning kong's. Get in a few overhead slaps and Smash Attacks when you
can as well. Also use the same strategy outlined with samus, but not as
extreme. Try and throw him into the acid when he's at 70%, he'll go
flying....If you can beat samus easily you'll have no problem with this
bird!
!!!!!You Beat Capain Falcon And May Now Play As Him!!!!!
-Stage Seventeen(secret)-
Location: Kirby's Dreamland
Enemy: Ness
Dangers: None...sadly...not even ness.
Special Features: Hey look...a tree that's alive in the middle of the
stage!
Common End Of Level Bonuses: A Special screen saying you can now play
as Ness
Hmm...not too hard...not too easy. About the same difficulty as
say...Fox. With donkey you'll need to use a lot of throws to defeat
ness. Stay on the lower platform, and if he goes into the air, hit him
with an overhead slap or spinning kong. You'll mainly be fighting him
on the ground though. Watch out for his PK Fire, and Thunder. He
doesn't seem to use hit bat much, but he uses the Yo-Yo tricks like
crazy. Try and stay away from him, making him use his projectile
attacks, and charge your giant punch, get up to him, block, then throw
him to the closest edge, now run AFAYK to where you threw him and hit
him with your giant punch. Then get away from him, charge, go back to
him...etc...you get the idea! You shouldn't have that much trouble with
him! Matter of fact...i've never died playing him with donkey.
!!!!!You Beat Ness And May Now Play As Him!!!!!
* * * You Beat The Game With Donkey Kong! * * *
=======================================================================
12C. Link
=======================================================================
-Stage One-
Location: Top Of Hyrule Castle
Enemy: Link
Dangers: Spinning Tornado
Special Features: None, just a flat level.
Common End Of Level Bonuses: Tornado Clear, Cheap Shot, Full Power, No
Damage, No Item.
Pretty easy since you have the same attacks as him, all of his attacks
can be blocked EASILY with your shield except for his bombs sometimes.
Start off with a few bomb throws, then a boomerang throw, followed by a
smash attack. He should be knocked to the lower right section now, and
you should be on the starting platform still, so throw a few bombs down
to where he is, since his damage meter is above-average he will be
stunned after a hit giving you enough time to hit him again! He should
now be around 100%, so get it over with. Run up to him and execute your
smash attack to send him flying, don't use your throw to defeat him,
it's too slow.
!!!!!You Beat Link!!!!!
-Stage Two-
Location: Yoshi's Island
Enemy: Yoshi Team(18)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Trickster, Single Move, No Damage, Full
Power, Speedster, No Item, Smash Less.
Simple, Simple, Simple.....just use your sword spin slash move. This
level should take you about 28 seconds to beat, if you need help with
this level please stop reading right now...
!!!!!You Beat The Yoshi Team!!!!!
-Stage Three-
Location: Top Of Great Fox
Enemy: Fox
Dangers: ARWING Lasers
Special Features: ARWING Flying Above The Level.
Common End Of Level Bonuses: Cheap Shot, Throw Down, Smash Less.
Not that hard really…don't use your boomerang, he will just reflect it.
Use bombs when you can from long range, and every once in a while
charge him and attack with your sword spin slash. If he gets in the air
pull off one of the combo's listed in Link's Combo list! When he is
around 150% throw him off the edge to his death, or you could get lucky
and he could get shot down by the ARWING.
!!!!!You Beat Fox McCloud!!!!!
-Stage Four-
Location: Special Area
Enemy: 10 Targets
Dangers: Falling to your death
Special Features: 10 Targets
Common End Of Level Bonuses: Perfect
Hit the target to your left with your sword(1), then jump up to the
left, and hit the target below to the left with a bomb.(2) Now move
right, hit the target inside of the wall with a spin slash(3). Jump up,
hit the target on the platform(4), triple jump and hit the target to
the left on the ledge(5). Now jump all the way to the right and spin
slash to hit the next target.(6) Now go to the left of the stage, jump
up, and hit the target inside of the 2 walls(7). Now jump to the top of
the stage and spin slash the target above the last one through the
wall(8). Now jump up even higher, and hit the target to the left(9).
Now jump to the right ledge, then triple jump up to find the location
of the hovering target above you. Equip a bomb, jump twice, then throw
the bomb upwards to hit the final target(10!).
!!!!!You Broke All The Targets!!!!!
-Stage Five-
Location: Peach's Castle
Enemy: Mario Bros.
Dangers: Bumper at top of stage
Special Features: Moving plaform at bottom of stage
Common End Of Level Bonuses: Good Friend, Cheap Shot, Throw Down.
Pretty dang easy, smash attack mario at the start, and stay on the
bottom for the entire round, the computer shouldn't even come down to
the lower level, just either do upward thrusts and\or throw bombs
upwards at mario and luigi, your helper shouldn't have much trouble
doin the rest of the work, once they are at 120% give them both a good
throw to finish them off.
!!!!!You Beat The Mario Brothers!!!!!
-Stage Six-
Location: Saffron City
Enemy: Pikachu
Dangers: Pokemon Popping Out Of The Garage Door.
Special Features: Pokemon Popping Out Of The Garage Door.
Common End Of Level Bonuses: Pacifist, No Damage, Full Power,
Speedster, Smash Less.
This is easy, jump to the helipad on the right, then when pikachu comes
over, jump far away, he should use his telport move and fall off! If he
doesn't, just repeat the proccess until he dies, don't even bother
damaging him! Oh and for you Pokemon lovers out there here is a list of
what pokemon come out ot the garage door and what they do:
Chansey: Does the same thing as the one from the pokeball does.
Charmander: Does the same thing as the one from the pokeball does.
Electrode: Rolls out of the garage, then after a few seconds explodes,
killing anything near it most of the time, it causes 30% damage.
Porygon: Just pops out, goes back in. The only way it can hurt anyone
is if they are standing right next to the garage when it pops out which
causes 26% damage.
Vensaur: Comes out, shoots green crap at you, then goes back in, does
about 5% per hit.
!!!!!You Beat Pikachu!!!!!
-Stage Seven-
Location: DK's Jungle
Enemy: GIANT Donkey Kong
Dangers: Just The Fat Ape..
Special Features: Barrel at bottom of level that can save your life
from a fall.
Common End Of Level Bonuses: Cheap Shot, No Damage, Full Power, Special
Move.
This is easy, stay away from DK the whole fight, and throw items at
him. no items? Then alternate bombs and boomerangs...bomb, boomerang,
bomb, etc...this plus the damage dealt by your allies will get his
damage meter in the 250+ range quite quickly. Once he is at at least
250% use your spinning sword slash to send him flying. Not that hard
for level 7 eh?
!!!!!You Beat Giant Donkey Kong!!!!!
-Stage Eight-
Location: Special Stage
Enemy: None
Dangers: Falling
Special Features: 10 Platforms
Common End Of Level Bonuses: Perfect.
Jump on the target above you(1), then the one to the left.....(2), then
the one to the right....(3), then the OTHER one above you!(4). Now jump
above to the rotating platforms, then jump up to the next target(5).
Now jump twice, then spin slash to the right to land on the 6th
platform(6). Drop down, then JUMP down once, jump agian, and sword
slash if neccesary to the ledge to the left. now jump on the
platform(7). Backtrack to the rotating platforms, the go LEFT, jump on
the platform(8), drop down, and then to the right to land on the 9th
platform(9), now jump once as far as you can to the right, then again,
the Sword Slash to the final target!(10!)
-Stage Nine-
Location: Dream Land
Enemy: Kirby Team(8)
Dangers: None
Special Features: Well there's a tree.....
Common End Of Level Bonuses: Smash Mania, Single Move.
Problem: 8 creampuffs, which are hard to kill using your sword spin
slash, and your throw is too slow.
Solution: 8 Smash attacks = 8 dead creampuffs.
Get the point? This level is so easy it's sad. Heck, yoshi team is
harder than this fight!
!!!!!You Beat The Kirby Team!!!!!
-Stage Ten-
Location: Planet Zebes
Enemy: Samus Aran
Dangers: Acid
Special Features: uhh...the acid?
Common End Of Level Bonuses: Acid Clear, Cheap Shot.
At the start she should charge her gun, if and when she does throw bomb
after bomb at her until she grows a brain and comes after you, this can
take anywhere from 5 to 20 seconds. Afterwards jump to the very top of
the level and wait for her, when she jumps up anticipate her jumps and
downward slash her. this will send her rocketing down to the lower
surface and possibly causing her to hit the acid. Now drop down, block
any attacks she throws at you, and smash attack her, this will
definetly send her out of the arena. If by some odd chance she doesn't
die, she will hit the acid, and fly into the background and die anyway,
cool, yes?
!!!!!You Beat Samus!!!!!
-Stage Eleven-
Location: Metallic Cave
Enemy: Metal Mario
Dangers: None
Special Features: None, too bad.
Common End Of Level Bonuses: Cheap Shot, Throw Down, Smash Less.
This level is moderatly hard for link, maybe a bit harder than Fox. At
the start upwards thrust at him until he gets smart and drops down.
Usally i can get 90% damage on him before he comes down. After he drops
down, stay away from him as he has a weak long range attack. Use your
boomerang and bombs from a distance to slowly weaken him. Use any items
you can find along the way as they will help in this fight. If you plan
on throwing him off you will need to at least get his damage up to
300%.
If you can stay away from him, block when he gets close, and make use
of the items that fall down you should be able to beat this level
rather easily!
!!!!!You Beat Metal Mario!!!!!
-Stage Twelve-
Location: Special Area
Enemy: 3 Polygon fighters, bumpers, and exploding wheels.
Dangers: None
Special Features: None
Common End Of Level Bonuses: None...would you believe it? there's a 'No
Damge' bonus but that's not all that common...darn..
This is EASY! just run, run, run all the way down till' you get to the
end, don't bother trying to attack those 3 polygon dudes, just dodge
them if you must and DASH to the end, link is very fast so you should
have no problem with this level. I can usally get it done with 33
seconds left on the clock with him!
!!!!!You Made It To The Finish Line!!!!!
-Stage Thirteen-
Location: Special Arena
Enemy: Fighting Polygon Team(30)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Smash Less, Throw Down, Cheap Shot,
Trickster.
This is EASY, just like the yoshi team, except there's 30 of them
instead of 18! Just use the spin sword slash\hookshot and they will be
taken out with one hit! If you get high on damage there's sure to be a
tomato around somewhere....oh and don't go for item crates, etc. They
are useless in this round, except for the tomato\heart of course! If
you've made it this far you should have no problem with these guys...
!!!!!You Beat The Fighting Polygon Team!!!!!
-Final Stage-
Location: Special Arena
Enemy: Master Hand
Dangers: None
Special Features: Well the background is kinda cool...
Common End Of Level Bonuses: Cheap Shot, Normal\Easy\Very Easy Clear.
Ok, since it's the final stage i won't tell you exactly how to beat
him(although it ain't that hard) but i will give you a few tips:
1. You can't throw him, you just need to get his damage meter from
300% to 0%
2. Overhead Slashes\Bombs work best
3. memorize his patterns, you will be able to defeat him easier this
way.
4. Don't be afraid to use your shield.
5. Some of his low attacks can be jumped over.
Ok, that's it, now get back to your N64 and whoop on him! This stage
really isn't that hard, and if you have 2 lives left at the LEAST you
should beat him on your first try!
!!!!!You Beat The Master Hand!!!!!
Whooopee, you did it, now you get to watch the credits roll(how
exciting), and, if you met certain conditions you will get to challenge
a character, if you win, you can use them....did you really think it
was over?
-Stage Fifteen(secret)-
Location: Saffron City
Enemy: Jigglypuff
Dangers: Pokemon Popping Out Of The Garage Door
Special Features: Pokemon Popping Out Of The Garage Door
Common End Of Level Bonuses: A Special screen saying you can now play
as Jigglypuff
Oh so easy......easier than.....pikachu! just go right after the little
balloon, the only thing easier than beating her, is getting the chance
to access her. When she's at 100% throw her off, she's not that smart
so you could leave her alone and she will eventually fall off the
edge(sad isn't it?), or get killed by a pokemon!
!!!!!You Beat Jigglypuff And May Now Play As Her!!!!!
-Stage Sixteen(secret)-
Location: Planet Zebes
Enemy: Captain Falcon
Dangers: Acid
Special Features: Acid
Common End Of Level Bonuses: A Special screen saying you may now play
as Captain Falcon.
This isn't that hard either, with link you'll want to use long range
attacks, such as bombs. Stay on the top of the level, and when he comes
up downwards slash at him. This works almost every time! If you go in
for close range fighting there isn't much to worry about, just beat him
to a pulp. If he says "Falcon!!!....." this means he is either going to
punch or kick you, so just jump away easily, just listen for the word
'falcon' and this level should be easy!
!!!!!You beat Captain Falcon And May Now Play As Him!!!!!
-Stage Seventeen(secret)-
Location: Dream Land
Enemy: Ness
Dangers: None
Special Features: Well there's a dumb looking tree...
Common End Of Level Bonuses: A Special screen saying you may now play
as Ness.
Well, this is hard to get to, and easy to beat, but you deserve it!
Stay far away from ness, and block his PK attacks with your shield if
he uses them. Throw bombs\boomerangs at him for a while, then execute
and of the combos listed in the combos section of this FAQ. Afterwards,
throw him off the edge and he shouldn't come back, if he does, smash
attack him! Then you may run around and party because you accessed
Ness!
!!!!!You Beat Ness And May Now Play As Him!!!!!
* * * You Beat The Game With Link! * * *
=======================================================================
12D. Samus
=======================================================================
-Stage One-
Location: Hyrule Castle
Enemy: Link
Dangers: Tornado
Special Features: Tornado
Common End Of Level Bonuses: Special Move, No Damage.
At the start he won't move, charge up your blaster, get close to him,
and fire. You should have enough time to charge your blaster back up
before he gets near you, when he jumps, screw attack him, wehn you
jump, bomb so you don't get hit. When you have a clear shot at him fire
your blaster. Repeat this process until he is dead.
!!!!!You Beat Link!!!!!
-Stage Two-
Location: Yoshi Island
Enemy: Yoshi Team (18)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Single Move, Trickster.
Screw attack, screw attack, and if you want to attack these sitting
ducks an easier way...screw attack! This is the easiest fight in the
game, if you lose i pity you!
!!!!!You Beat The Yoshi Team!!!!!
-Stage Three-
Location: Sector Z
Enemy: Fox McCloud
Dangers: ARWING Lasers
Special Features: ARWING
Common End Of Level Bonuses: Cheap Shot.
This fight is a bit different with samus because of her combo ability,
If Fox is over 30% damage you can execute and extremly powerful, easy
combo. Screw attack fox, or use samus' up+a attack to get fox directly
above you, then use the upward flamethrower to tack on 40% more. This
should put him at 70%. Now go to the slanted part of the ship, and drop
bombs, they will roll down and hit fox, usally 3 or 4 times at the
least. Now run at him, screw attack, then again if possible. Now throw
him off the edge, he won't come back!
!!!!!You Beat Fox McCloud!!!!!
-Stage Four-
Location: Special Area
Enemy: 10 Targets
Dangers: Falling to your death...
Special Features: 10 Targets
Common End Of Level Bonuses: Perfect.
Hit the target in front of you(1), then jump and kick the target above
you(2). Now jump up to the moving platform above you and hit the target
on it(3). Jump to the left, and screw attack the high target(4). Now
jump over the lower target, drop a bomb on it, and jump over the
hole(5). Now to the right there are two targets exactly like the last
two. Do the same to these, screw attack the high one(6), then bomb the
low one(7). To the far right is a target, hit it with your blaster
shot(8). now hit the target below you while dropping to the lower
platform(9). And finally, hit the target to the left with a single shot
from your blaster!(10)
Note: Press start when you first start the level, it will show you an
overview of the level, making my directions more clear and easier to
follow!
!!!!!You Broke All The Targets!!!!!
-Stage Five-
Location: Peach's Castle
Enemy: Mario Brothers
Dangers: None
Special Features: Bumper at top of stage
Common End Of Level Bonuses: Good Friend.
This is easy, like so many other stages. At the start ram mario, and
then try a screw attack or flamethrower. Simply beat mario to a pulp
until he dies or heads to the above platform. Now you can charge your
blaster, head up via screw attack and pummle mario for 26%. During the
match one character will at least attack the computer so you should
have no trouble. The platform is small, so you should have no problem
killing one. The second brother is even easier, as it is 1 or 2 on 1.
!!!!!You Beat The Mario Brothers!!!!!
-Stage Six-
Location: Saffron City
Enemy: PIkachu
Dangers: Pokemon
Special Features: Pokemon
Common End Of Level Bonuses: Pacifist.
What? You need help with this level? Just jump around on the helipad
until pikachu kills itself, resulting in an easy 60K points for you!
!!!!!You Beat Pikachu!!!!!
-Stage Seven-
Location: Congo Jungle
Enemy: Giant DK
Dangers: None
Special Features: The music is nice...
Common End Of Level Bonuses: No Damage, Full Power, Shooter, Single
Move, DK Defender.
Yawn....some of these levels are SO boring. Charge blaster, hit giant
lard monkey, repeat. Your 2 friends will take care of the rest. If you
need help with this level, contact a physician immideatly.
-Stage Eight-
Location: Special Area
Enemy: 10 Platforms
Dangers: Falling To Your Death
Special Features: 10 Targets that must be switched from red lights to
blue by stepping on them.
Common End Of Level Bonuses: Perfect
Jump to the platform above you(1), then the next(2), then the one to
the far right(3). Now drop down to the lower moving platform(4), and
when it get to the farthest point to the left, jump to the next
platform(5). Now jump up to the platform that is on a revolving
vertical track(6), then the next one which is on the same track(7). Now
triple jump to the platform above you(8), then walk to the right, down,
and to the left. Roll under the bumper, jump on the platform(9), and
then jump to the right to the ledge. Ok, this was the platform that
kept me from the sound test, sadly, it's pretty hard if you don't know
what to do. ok, jump once the farthest you can to the right, at the
HIGHEST point of the jump, jump AGAIN, now WAIT the longest time
possible and when you are ALMOST directly underneath the platform screw
attack and you should BARELY land on the platform!(10)
-Stage Nine-
Location: Dreamland
Enemy: Kirby Team (8)
Dangers: None
Special Features: A tree
Common End Of Level Bonuses: Cheap Shot.
8 throws will do the job here. The screw attack also works rather
nicely for a 2-hit KO. Not much trouble, just stay away from the edge.
!!!!!You beat the kirby team!!!!!
-Stage Ten-
Location: Planet Zebes
Enemy: Samus
Dangers: Lava
Special Features: Lava
Common End Of Level Bonuses: Acid Clear.
At the start you can get in a blaster shot or two, afterwards screw
attack up to where samus goes to, and then smash attack. Repeat this as
many times as you can\need, and then wait for samus to hit the lava and
go bye-bye.
!!!!!You beat samus!!!!!
-Stage Eleven-
Location: Metallic Cave
Enemy: Metal Mario
Dangers: None
Special Features: None
Common End Of Level Bonuses: Cheap Shot.
Start off with as many upward flamethrowers as possible. You should at
the very least get 60% damage on mario this way. Now hop around the
platform, dodging mario and his attacks while charging your blaster.
Fire 5 or so fully charged shots at him, and then start using smash
attacks. Also whenever mario is on the top platform use your
flamethrower.
!!!!!You beat metal mario!!!!!
Location: Special Area
Enemy: 3 Polygon fighters, bumpers, and exploding wheels.
Dangers: None
Special Features: None
Common End Of Level Bonuses: None...would you believe it? there's a 'No
Damge' bonus but that's not all that common...darn..
This is EASY! just run, run, run all the way down till' you get to the
end, don't bother trying to attack those 3 polygon dudes, just dodge
them if you must and DASH to the end, samus is very fast so you should
have no problem with this level. I can usally get it done with 33
seconds left on the clock with him!
!!!!!You Made It To The Finish Line!!!!!
-Stage Thirteen-
Location: Special Arena
Enemy: Fighting Polygon Team(30)
Dangers: None
Special Features: None
Common End Of Level Bonuses: Smash Less, Throw Down, Cheap Shot,
Trickster.
Easy. Just screw attack, smash attack, and throw. Alternate between
these 3 and use the items wisely to get a quick win! Need help with
this level? Go call nintendo...i don't have time for losers like you!
!!!!!You beat the flighting polygon team!!!!!
-Final Stage-
Location: Special Arena
Enemy: Master Hand
Dangers: None
Special Features: Whoa..a background!
Common End Of Level Bonuses: Single Move.
This is the easiest stage with samus, and i will spoil it, because it's
so simple. All you have to do is upward flamethrower every time he
hovers above you. You can even get 2-3 hits at the start, and they all
do 30-40% damage. This boss was designed to be beaten by samus - it's
so easy.
!!!!!You beat the master hand!!!!!
Whooopee, you did it, now you get to watch the credits roll(how
exciting), and, if you met certain conditions you will get to challenge
a character, if you win, you can use them....did you really think it
was over?
-Stage Fifteen(secret)-
Location: Saffron City
Enemy: Jigglypuff
Dangers: Pokemon Popping Out Of The Garage Door
Special Features: Pokemon Popping Out Of The Garage Door
Common End Of Level Bonuses: A Special screen saying you can now play
as Jigglypuff
Oh so easy......easier than.....pikachu! just go right after the little
balloon, the only thing easier than beating her, is getting the chance
to access her. When she's at 100% throw her off, she's not that smart
so you could leave her alone and she will eventually fall off the
edge(sad isn't it?), or get killed by a pokemon!
!!!!!You Beat Jigglypuff And May Now Play As Her!!!!!
-Stage Sixteen(secret)-
Location: Planet Zebes
Enemy: Captain Falcon
Dangers: Acid
Special Features: Acid
Common End Of Level Bonuses: A Special screen saying you may now play
as Captain Falcon
-See Samus Strategy In Samus' Walkthrough-
-Stage Seventeen(secret)-
Location: Dreamland
Enemy: Ness
Dangers: Ness
Special Features: Ness
Common End Of Level Bonuses: A Special screen saying you may now play
as Ness.
Ahh, this is fun with samus. Screw attack at all times possible, and if
ness is above you at any time on a platform, use that