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Armorines: Project S.W.A.R.M.

Review by CyricZ

"A pretty show, but I like being able to move, too, thank you..."

What's that on Acclaim's horizon, why it's.....it's....it's Turok...basically.

Acclaim releases its latest FPS for the Nintendo 64, and I have to say I'm not all that impressed.

So, once again the bugs have invaded Earth. Guess what you have to do.

Yessir, it's time for you to strap into your shiny metal suit and show those aliens that you're one of those rare people that can take a jillion hits and not fall over.

Shall we?

Graphics: 8

Well, the graphic setup is really quite a feast, if a little dark. The textures are all very nicely done and Expansion Pak was used well to get effects such as the real-time lighting down. Of course, there's one big problem. The same problem that the Turoks had, and that Jet Force Gemini had, and that Perfect Dark hopes to eliminate. That's right, good ol' fashioned FRAMERATE! The framerate gets sloppy really whenever there's heated action. If you have more than a couple of bugs on you, your walking through a choppy universe. Not much for an enjoyable experience, missus.

Sound/Music: 7

I believe I have to give my profound opinion of ''so-so'' on the music and sound. Having heard bugs screeching and rattling around many times in past games, I just wasn't scared enough. That's right. When I play an FPS, I want the sound to SCARE ME! The Turoks did good, but this game falls short.

Gameplay: 5

Ah yes, the piece de resistance. The control setup is almost precisely the same as Turok, so there's not much new to learn. There are a lot of problems, though, chiefly in the realm of simple turning and aiming. This is always what PC FPS has over console, the mouse. The mouse allows precision movement of an aiming reticle and can be used to control how fast or slow you turn.

It's different with a control stick. Goldeneye did it about as well as it's gonna get, with ''aiming mode'' separate from turning, which can allow for precision while still providing good movement. Guess what. It wasn't as good with Armorines. They focused on an awkward medium between fast turning and precision aiming, which leaves me, the gamer, with having to deal with over shooting my targets when trying to set my sights on them, despite the auto-aim feature, and being constantly flanked by bugs because I can't turn fast enough.

Replay Value: N/A

As I decided against playing this for an extended length of time due to the quality, I really can't give a fair judgement on this value, if there is any.

Icing on the Cake: (Cool little things)

Well, this is a bit of a stretch, but I do like the fact that ammo really isn't an issue in this game (your basic weapon can be reloaded infinitely), and the climbing into vehicles and using their weapons is a nice touch, too.

Also of note is the fact that you feel that the storyline is moving independently of you. Not everyone's just waiting for you. Things have their own agenda, too.

Flies in the Ointment: (Annoying little things)

Well, for the most part I'd just be repeating myself, but I think I need to stress the fact that it shouldn't take 3 seconds for a human being to turn around, regardless of what he's wearing. I'm sorry, that's the just way physics taught me.

Overall: 6

This isn't a bad game. Don't get me wrong. If you loved the Turoks, you'll like this one. For me, it just didn't click. Maybe I'm too spoiled on Goldeneye and Half-life, but really, they did set the standard for the genre, and developers need to consider that when they make their FPS.

Reviewer's Score: 6/10, Originally Posted: 03/14/00, Updated 03/14/00

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