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########     ####     ##       ##  ##         ##      ##       ##   ########
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-------------------------
Introduction
-------------------------

Released by FCI in the late 1980's, this game has been hammered just as bad 
as any other game in history. Some have gone so far as to call this game 
worse than Heroes of the Lance (which is MUUUUUUCH worse) and Deadly Towers 
(which wasn't TOO bad). Actually, I would rate this game about a 3 or a 4 for 
when it came out. Everyone seems frustrated by the battle system, but it's 
really not that hard. Just hold the A Button to attack, and release it to 
defend. I have come to the conclusion that these people are simply morons. 
You may be turned off by it at first, but if you actually play the game for 
more than five minutes, you'll see that it's not so bad after all. It's 
certainly not a great game -- Hell, it's not even a GOOD game -- but it's not 
nearly as bad as everyone claims it is.


-------------------------
Table Of Contents
-------------------------

1)	 Pretty Picture (do you like it?)
2)	 Table Of Contents
3) Version History
4) Story
5) Controls
6) The Basics
7) Walkthrough
8) Characters
9) Enemies
10) Treasures
11) Jewels
12) Fairies
13) Magic
14) Legal Disclaimer
15) Thanks/Credits


-------------------------
Version History
-------------------------

Version 1.0 (Friday, July 5th, 2001) - EVERYTHING. As I quite often do, I'm 
delivering this entire document in one lump sum. So here you go, have fun 
with it.


-------------------------
Story
-------------------------

Taken directly from the game manual:

In the kingdom of Fairyland, three magic jewels were enshrined in the palace 
to maintain peace in the kingdom. One day, an evil man broke into the palace 
and stole one of the three magic jewels. Without the third jewel, the two 
remaining jewels lost their magic sparkle. The magic spell that sealed the 
power of Boralis, the most vicious demon in the kingdom, was broken. During 
the turmoil which followed, the last two jewels were stolen. Boralis cast a 
special magic on Princess Ann, turning her into three fairies, and hid her 
somewhere in the kingdom. He then let loose a horde of monsters across the 
land and became the ruler of the kingdom. 

Finally, the young knight Jim stood up and took action to restore peace in 
the kingdom. He bravely made his way into the wilderness in full armour to 
fight the monsters... 

How original.


-------------------------
Controls
-------------------------

So many people have problems with the controls on this game, but they're 
really not that bad:

A Button: The 'Action' Button, the main function of the A Button is to switch 
between ATTACK mode and DEFENSE mode. Normally, Jim is in DEFENSE, where he 
only takes a small amount of damage. You can hurt enemies in DEFENSE, but not 
very much. In ATTACK, you can kill enemies more quickly, but take more 
damage. Also used for opening Treasure Chests and checking trees for Fairies.

B Button: The only function this button has is to select what type of Magic 
you want Jim to use.

D-Pad: As in most games, the D-Pad serves to move poor Jim around the screen. 
Also, it moves your cursor when you're in a menu screen.

Start: Pauses the game. Yes, that's ALL it does.

Select: Opens up the Options Menu, which let's you choose from all sorts of 
interesting things.


-------------------------
The Basics
-------------------------

This is actually the last section of this FAQ I'm writing, so I say SCREW IT. 
This is all copied from the manual word for word. I threw in one extra piece 
of information in the ATTACK/DEFEND mode section, but that's it.

======================
MODES ON THE SCREEN
======================

On the right hand side of the screen, you will see a list, in purple with 
white letters. These are what the list commands do (NOTE: Each bar on the 
meters represents 10 points):

1.	Life Meter: This indicates the level of Jim's life power and shows the 
damage he receives. When his life power reaches 0, he is defeated.
2.	Strength (STR) Meter: This indicates the level of Jim's strength. The more 
powerful he becomes, the more damage his enemies receive.
3.	Experience (EXP) Meter: This indicates the level of Jim's experience. The    
Experience Level increases each time Jim destroys a monster (NOTE: Not 
true, as most enemies will stop giving you Experience Points once you hit 
a certain level). When Experience level reaches 100, each level of Life, 
Strength, and Magic also increase by 10 points, and the Experience level 
returns to 0 again.
4.	Magic Meter: This indicates Jim's Magic Power. Each type of magic requires 
different levels of Magic Power. The level of Magic Power decreases more 
quickly when high- powered magic is used. But you can build Magic Power 
back up.
5.	Information Area: This area indicates the level of the monster's Life 
Power and of their damage when attacked by Jim. It also shows treasures 
when they are discovered.
6.	Magic Select: Press Button B to move from one type of magic to another. To 
execute, hold down Button A while pressing Button B. The five types of 
magic are: Turn, Fire, Ice, Wave, Flash. You can begin to use magic when 
the magic meter reaches 20.
7.	Condition Area: This area shows the sign ATTACK when Jim attacks, and 
DEFEND when he is on the defense. (From me: Oddly enough, the difference 
between the amount of damage you take in ATTACK and the amount of damage 
you take in DEFEND grows as you progress through the game and level up. By 
Level 9, you're taking about 5 times as much damage in ATTACK as you would 
in DEFEND)
8.	Message and Password Area: This area indicates a message to Jim and shows 
the Password.

=====================
Options Menu
=====================

Press the Select Button and the Options Menu will open. You can move the 
cursor (+) with the D-Pad and press either the Select Button, A Button or B 
Button to select the option of your choice. 

Item: This indicates the treasures Jim finds during his adventure.

Save: You can save the data recorded on all the meters (Item, Life, Strength, 
Experience, Magic) until you turn off the power. Whenever you save the game, 
the data is automatically registered in the program. If you want to save this 
data, set arrow to 'Yes'. If you don't set Arrow to 'No'. Then push Button A 
or Button B.

Load: This is used to load the saved data onto each meter at the beginning of 
a new game (before the power is turned off). Press the Select Button 
immediately after starting the game to open the Mode Window. Set Arrow to 
Load. Press either Select Button, Button A or Button B. Set arrow to Yes when 
you want to read the data. If not, set it to No. You can start the game again 
from the same situation you saved before Jim was defeated. You will begin 
with the same levels for Item, Life, Strength, Experience, and Magic meters. 

Password: This is another way of saving the data. Unlike 'Save', you can 
start the game once you input the Password, even after you have turned off 
the power once. Although Experience level goes down to 0 when you input the 
Password, you can save the location and items for when you start playing the 
game again. Write down the fourteen letters that appear at the center of the 
Password Window before turning off the power.

How to Input Password: Input the password you recorded on the Password 
Screen. Position Jim at the top of the first letter of the password with the 
D-Pad and press either Button A or Button B. The letter will appear in the 
password area. Repeat the same procedure for the rest of the thirteen letters 
of the password. After you enter the fourteen letters, Jim will automatically 
move to the top of the end sign. Make sure you input the right password and 
press either A or B Button. Now you can start the game again under the same 
situation you had when you stopped the game. If you input a wrong letter, 
position Jim above the Arrow and input the correct letter.

Speed: You can change the speed of the game. Normal is a slow speed and is 
for beginners. With this speed, you play the game on a scrolling screen. High 
Speed is for advanced players. The screen will switch from one scene to 
another instantly and each movement on the screen gets faster (Note from me: 
I always play on Normal Speed, as I like the animation when you move from one 
screen to the other).

Game: When you press Select button by mistake, set the cursor to Game and 
press either Select Button, Button A or Button B. The Options Menu closes and 
the game resumes. 


-------------------------
Walkthrough
-------------------------

*************************
In The Beginning
*************************

You start the game off in an area with three Slimes and a Kobold. Ignore the 
Kobold (just stay out of the forest), and begin fighting Slimes. Attacking 
from behind is a sure kill, without getting hit. Save often, because you 
never know when you might die. Remember: Your HP slowly regenerates when 
you're in a field, but it slowly diminishes in the forest. I suggest running 
around this screen and killing Slimes until you reach Experience Level 3. 
This doesn't take very long, as I can normally do it in under ten minutes, 
but it helps out a LOT. Once you reach Level 3, Slimes will stop giving you 
experience points, so you have to move on.

*************************
Finding The Cross
*************************

First thing you should do is get the Cross. To find it, go left (straight 
through the forest), then left again, and you'll be in a screen with the 
Treasure Chest containing the Cross. Just walk on top of it and press A. 
Voila!

*************************
Vampire Hunting
*************************

Once you've gotten that blasted Cross, take three (count 'em, three) rights, 
and you'll see a castle with a little hole in front of it. Stand in front of 
the hole (get on top of it, then hit down once) and hit the A Button. You'll 
be in what I like to call the Vampire's Lair. Oooooh, scary! Anyways, ignore 
the Stirges (Bats), and head south. Hang around here for a few seconds and 
the Vampire will amble onto the screen. Apparently he knows you have the 
Cross, because he doesn't seem too eager to make contact. Once he comes in, 
get behind him (Cross or no Cross, he'll still wipe you out if you attack 
from the front), and wail away. Try not to let him leave the screen, because 
you can't fight him in the top half of his Lair. Once you kill him (should be 
no problem if you leveled up), a Treasure Chest appears near the bottom of 
the Lair. Pick it up, because inside is the Magical Lamp, a very important 
item. It allows you to see in the previously pitch-black underground maze 
areas.

*************************
Ooooh, A Shiny New Toy!
*************************

Now that you've got the Lamp, let's put It to good use. Get out of the 
Vampire's Lair, and go directly north of the castle. You'll find another 
little hole, so do what comes naturally and jump in (or fall in, as the case 
may be). Had you come in here earlier, all you would have been able to see 
would have been Jim and the Wisps. Now you can see the layout of the Dungeon, 
and a Treasure Chest. This is one of my favorite parts in the game. Since the 
Wisps are MUCH more powerful than you at this point, you must avoid them at 
all costs. Good times! Now bob and weave your way to the splendid Chest at 
the end, and you get.....the Brave Sword! YEAH! You attack power is boosted 
by a little bit, but it's quite an improvement at this point. If you're at 
Level 3, feel free to mow over some Wisps on your way out.

*************************
Hey! Don't Call Me A Fairy!
*************************

Once you're out of that Hellhole (Microsoft Word's spell check has informed 
me that Hellhole is one word, and not two), head down, left, and down again. 
You'll wind up in an area full of trees and no monsters...or so you think. 
Each of the trees contains lots of Wasps, and if you tough it from below, 
four will come out and attack you (well, fly around the screen or whatever, 
but you get the point). They're weak, but fast, so trying to fight them is a 
waste of time, and likely to get you killed. The good news: There is a Fairy 
in one of those trees. The bad news: Which one appears to be completely at 
random. There are ten tree in the screen, so here's my suggestion: Run around 
and set off the Wasps at two or three trees, then flee the screen. After 
waiting a few seconds, go back and they should be gone. Try two of three more 
trees. Eventually, if not on the first of second try, you'll find Fairy #1! 

*************************
Resident Evil Zero?
*************************

Move left, into the Land of the Poorly-Drawn Zombies...err, the Graveyard. 
Yeah, that's the ticket! Get comfy, 'cause you're gonna spend quite some time 
in here if you wanna survive the next few sections of the game. Here's the 
thing: From Levels 3-6, Zombies are an EXCELLENT SOURCE of Experience, and 
not too hard to kill (you might have some problems of Level 3 though). So run 
around this screen for anywhere from fifteen minutes to a half hour killing 
Zombies, until you hit Level 6...or is it Level 7? I forget, but once they 
stop giving you Experience (or give you a REALLY meager amount), it's time to 
leave. A few things to remember: 1)The graveyard saps your HP, so step out 
onto the field every once in a while, and 2) Don't hold down the A Button 
until you're within striking distance of a monster. I can't count how many 
times I've held it down and been killed by some stupid Zombie hitting me in 
the side. Oh, and don't worry about the Treasure Chest you mysteriously can't 
open. It's just locked, you'll get into it later.

*************************
Gotta Get The Pot!
*************************

LoL. But seriously, once you're done with all the Zombie-Killing, head north, 
north, west, and south. If done correctly, you'll find yourself at the 
entrance to a maze filled with Ropers. This is why you leveled up, those 
Ropers are nasty mofos! Take the uppermost passage through the maze and 
you'll wind up at the Treasure Chets you were looking for. Inside is some 
Pot, I mean _A_ Pot. Silly me! Once you collect it, a hole will open u in the 
middle of the maze. Actually, according to the manual, you SEE the hole. 
That's odd, because standing on that very spot before and pressing A did 
NOTHING! Mind over matter? Maybe. Maaaaaaaybe.

*************************
Going Down
*************************

Yup. Well, since the hole opened up in the ground, you might as well check it 
out, right? Riiiiight. Take the lower path in the maze this time, and bust up 
some Ropers along the way. Bastards! Once inside, you'll see LOTS of Treasure 
Chests. Lovely. However, there are quite a few Gold Armors (or Armours if 
you're an English hoser) roaming around to make the task of opening them 
difficult. Don't worry, you only have to get one, the rest are empty :(  Do 
down one screen, and open the Chest directly above the exit hole. Ta-da! A 
Secret Key. I bet you know what to do with THAT! Actually, you probably 
don't, since you're such a freaking retard. Moving right along...

*************************
Stick It In
*************************

After pi...HEY! WAIT A SECOND!

...
...
...

EXIT HOLE???

But we're already underground!!! WTF!?! That doesn't make any sense! You 
can't go down, then go down again, and end up right back where you started! 
It's impossible! GRRRR! That just makes me ANGRY! You'd think that they could 
have at least made it an Exit HILL! Corny Nintendo physics! But I digress...

*************************
Stick It In Again
*************************

After picking up the Key, go back north and use the...Exit Hole (eeeewww! I 
feel dirty!) to get back to land. Now, escape from the Roper-filled maze and 
head north, east, and then south three times. You'll be back in the Graveyard 
with the crappy Zombies and locked Treasure Chest. Of course, now that you 
have the Key, you can open it. Well, go ahead, don't be afraid...why, it's 
Jewel #1! A...Jewel? What the Hell does a Jewel do, besides make horrible 
songs/poetry to rot my brain? Don't worry my child, you will find out, all in 
due time.

*************************
More Leveling Up
*************************

Now you have one Fairy and one Jewel! Go you! Also, in case you haven't 
noticed, strange monsters called Hypers and Goblins have evolved from the 
standard Slimes and Kobolds. Now's your chance to reach Experience Level 9. 
Find and screen with a few Slimes. My suggestion is the one you started in, 
as there are three Slimes which will quickly be replaced by Hypers. Don't 
underestimate these things: They're tough! Once you've gotten to Level 9, 
take a deep breath, because you've got some fighting to do now.

*************************
Killing Innocent People
*************************

Coming from the screen, it north, north, west. From the Graveyard, four 
norths. From anywhere else, I don't know, but it's another little hole in the 
ground, which leads to another part of the dreaded Underground Maze. Head 
west, and then just start killing Lady Armors (the pink ones) until one of 
them gives you a Shield Of Justice (usually the second or third one dead). 
This raises your defensive ability a little bit, but not by much. Anyways, 
were not done here yet. Head to the top of the screen and the back east. 
You'll have to kill a few Gold Armors to get the next item here. Since that's 
quite hard, I suggest hiding in a corner, waiting for the screen to fill, and 
casting 'Flash' magic. After that, just kill the next one or two Gold Armors 
you see, and a Treasure Chest will appear in the bottom right-hand corner. 
Hurry, it'll disappear! Inside is...a RING! This allows you to replenish HP 
twice as fast when in fields, and regain some HP in other areas (forests, 
water, etc.).

*************************
Trees Can't Do THAT!
*************************

Pop up on out of the "Underground Maze" and you'll find yourself in a desert 
filled with Sand Worms. How nice. Take a pair of easts to get through the 
desert (but it saps HP, so south, east, east, north is just as good), and 
you'll find an area with four moving trees. WTF? Three of them will badly 
hurt you if you approach them, but one holds Fairy #2. How do you know which 
one? Trial and error my friend, trial and error. Approach each from the 
south. If it hurts you, try another. If not, tap A, and out comes the Fairy. 
Joy! Two down, one to go.

*************************
Water, Wizards, and Willies
*************************

Travel south, west, and west to reach yet ANOTHER holed in the ground 
(shouldn't they hire people to fix these things?), this one next to a castle. 
However, rather than enter the castle, going down the hole takes you into the 
water. Swim south, east, north, and east again to reach an area where you can 
pull yourself out of the water. Jim loses HP in the water (the manual cites 
his "heavy armor" as the reason), so do it fast. Also, watch out for the 
Eels. They won't give you any HP for killing them(if you've leveled up as I 
recommended), but they WILL kill you. Once on shore, recover you life and go 
the only possible direction, south. Now here's the tricky part: See those two 
Wizards? No? Look closer. There you go. Now, you have to hit both of them 
with 'Wave' magic IN ONE SHOT. As if that wasn't hard enough, 'Wave' only 
travels horizontally. I suggest hiding in the lower right-hand corner of the 
brown stuff (dirt?) up top. Stay in DEFEND mode, taking any hits you have to, 
until they align. Then, WHAMMO!!! And there's the coveted Fairy #3!

*************************
Jim's Trippin' On Acid!
*************************

How odd. The three Fairies form a triangle around our faithful hero and 
somehow manage to pick him up, despite the obvious weight difference (reminds 
me of a Monty Python sketch...coconuts and swallows, I think). Anyway, they 
carry him to a small island with a Water Dragon (many have called him 
Boralis, but that's not right). You can't kill the Dragon yet (and believe 
me, I tried. However, there is a tree right in front of the castle that you 
can set on fire (it's the middle of the three trees on the island). Simply 
wait for the Dragon to get out of your way, step up, and cast a 'Fire' spell 
at the tree. Ooooooh...aaaaah! Burn baby burn! Obviously, you should step 
inside now.

*************************
Vandalizing Gravestones
*************************

You'll be in a room with lots of the very powerful Black Armor. Don't bother 
with the A button, unless you get behind one of them. Otherwise, they'll 
seriously injure, and there are a lot more of them than there is of you. It 
shouldn't be too hard to get through relatively unscathed (don't hesitate to 
use 'Flash'). Run straight down in this next area, and you'll be in a room 
with four Skeletons. SCARY! Run straight to the bottom, and then back up 
until you're at the gravestone. Get below it, face it, and press A. The 
gravestone is broken, and now you can destroy the dreaded Water Dragon!

*************************
To Kill A Water Dragon
*************************

Run like the wind back outta Varalys' chamber, then get out of the Water 
Dragon's way. You still can't just blindly attack: his power and HP are way 
too high, and he can hit you from any side. Your only real option is to 
attack from the sides in DEFENSE mode until you HP if pretty low, regenerate, 
and try again. After doing that five or six times, he/she/it'll croak, and 
leave you some Immortal Medicine. Woohoo! This'll come in handy for the boss 
fight.

*************************
Time To Get Us A Jewel
*************************

As you probably noticed, killing evil Water Dragon drained all the water in 
Fairyland. Well, go north, and step out into the area that used to be filled. 
Now take a right, and you'll find the game's last Treasure Chest, which 
contains Jewel #3. Go you! Well, there's only one thing left to do now: Kill 
Boralis, I mean Varalys, I mean...why the Hell does this guy have two names? 
Anyway, head back to Boralis' Castle.

*************************
They Don't Make Bosses Like They Used To
*************************

Make your way through the Black Armor screen and you'll meet Varalys! This 
would be an easy enough fight, except that there are two Black Armors and two 
Skeletons on the screen with you and Varalys at all times. Here is my 
strategy: 1) ALWAYS stay in DEFENSE mode. Touching Varalys in ATTACK mode is 
almost definitely going to kill you (that would be bad). 2) That said, use 
'Flash' magic to wipe the four goons out of the room. They'll come right 
back, but it should give you enough time for one hit. 3) Run up to Varalys 
(in DEFENSE mode), avoiding his fireballs, and keep hitting him until your 
life meter dips very low (shouldn't take long). 4) Flee to the screen just 
south of Varalys, with four Skeletons. 5) RUN! Avoid combat while your life 
slowly rebuilds. 6) If you survive long enough, they'll usually just start 
walking in a circle around the grave, so stay at the top of the screen and 
you'll be fine. 7) Once your HP is fully recovered, go north and repeat the 
process as needed. You'll probably use that Immortal Medicine at some point 
during the battle.


CONGRATULATIONS! You just beat a game that many have called impossible (but 
which can actually be beat in less than an hour). Don't you feel special? I 
know I do.

Now enjoy the crappy 15-second ending :)


-------------------------
Characters
-------------------------

There aren't exactly a lot of characters in Hydlide, but that just makes my 
job easier.

##########
Jim
##########

The brave hero of Fairyland, Jim heard about the plight of poor Princess Ann 
and decided to do something about it! What a guy, huh?

##########
Ann
##########

Just your average, run-of-the-mill captured Princess, with one catch: She's 
been split into three Fairies by Boralis/Varalys. My question: which one is 
her mind in? It couldn't possibly be in all three, yet all three are alive, 
and able to think+move. That just doesn't make sense, you know what I'm 
saying?

##########
Fairy
##########

One of the three pieces that the lovely (perhaps) Princess Ann was split 
into. They are hiding/hidden somewhere in Fairyland. Find all three and you 
get to FLY! Unfortunately, you can't kill them.

##########
Boralis
##########

Or Varalys, if you prefer. Either one, he is one bad mamma-jamma. 
Invulnerable to magic, Boralis can pretty much rip poor Jim to shreds if he 
isn't careful. Oh, and he's the evil guy who split Princess Ann up into three 
Fairies. The makers of Hydlide decided not to give any motivation to this guy 
for his actions. Oh well.


Told you it was quite a short list.


-------------------------
Enemies
-------------------------

Well, this section is actually complex enough for me to add a little key, so 
here goes:

Enemy Name - No explanation necessary (right?)
Description - What it looks like
Difficulty - Easy, Medium, Hard, or Super Hard
Levels - What levels you should fight it at


Slime (Slime)
Description - A blue, blob-like creature. Looks just like a slime should
Difficulty - Easy
Levels - 1, 2, 3

Kobold (Kobold)
Description - Red...thingies. They look like little demons carrying baseball 
bats
Difficulty - Easy
Levels - 1, 2, 3

Poisonous Wasp (Wasp)
Description - A tiny purple wasp that hides in trees
Difficulty - Easy
Levels - Avoid them (don't touch trees)

Vampire Bat (Stirge)
Description - Dark blue, flying creatures. Just your basic bats
Difficulty - Medium
Levels - 3, 4

Will O' Wisp (Wisp)
Description - It's supposedly the spirit of a dead person. It just looks like 
a great big fireball to me. Dangerous because it can fly through walls
Difficulty - Medium
Levels - 3, 4

Roper (Roper)
Description - Great big, purple slimes that hang out in a maze. Scary!
Difficulty - Medium
Levels - 3, 4

Zombie (Zombie)
Description - PURPLE? Umm...these are pretty horribly done. They're skinny, 
purple stickmen. LoL
Difficulty - Medium
Levels - 3, 4, 5, 6

Lady Armor (Ladyam)
Description - Pink knights with a pinkish shield. According to the manual, 
they're all females. That would explain why they can't fight worth crap
Difficulty - Medium
Levels - 4, 5

Gold Armor (Goldam)
Description - The manual says it's gold, but the main color is actually 
green. They carry green shields with a gold border
Difficulty - Hard
Levels - 5, 6, 7

Vampire (Vampire)
Description - A vampire-looking thing. Has a bluish-purplish cape on. Silly 
vampires
Difficulty - Medium (there's only one)
Levels - 3

Sand Worm (Worm)
Description - A giant, red worm that burrows through the sand in the desert. 
All you can see is its head poking up
Difficulty - Hard
Levels - I always avoid, but be at at least level 7

Wizard (Wizard)
Description - All you can see is the blue cape which totally surrounds 
him/her/it, and a blue hat. Shoots fireballs
Difficulty - Hard
Levels - You need Wave magic, so be at Level 5 or above

Great Eel (Eel)
Description - Did they even TRY to make this look like an eel? It's a deep 
blue circle, and when it pops its head up, it gets a little bit bigger. Truly 
pathetic
Difficulty - Super Hard
Levels - Avoid at all costs (it's TOUGH)


Hyper (Hyper)
Description - A blue version of Hyper, these appear in place of Slimes when 
you reach Experience Level 7
Difficulty - Hard
Levels - 7, 8, 9

Goblin (Goblin)
Description - A white version of Kobold, these replace the Kobolds once you 
hit Experience Level 7
Difficulty - Hard
Levels - 7, 8, 9

Black Armor (Blackam)
Description - Like a Gold Armor, or Lady Armor, but it's almost entirely 
black
Difficulty - Super Hard
Levels - Try to avoid, you'll be at Level 9 when you get to him though

Skeleton
Description - A dead body that rotted down to its skeleton, popped back up, 
grabbed a sword and a shield, and is ready to fight!
Difficulty - Super Hard
Levels - Same as with Black Armor, but these guys are a little tougher, and a 
little easier to avoid


-------------------------
Treasures
-------------------------

Scattered throughout Fairyland are quite a few Treasure Chests, each of which 
holds, you guessed it, a different treasure. These are vital to your quest, 
as each performs a different function which either allows you to advance in 
the game, or makes your travels a whole lot easier. These are listed in the 
order which you will receive them (if you followed my Walkthrough, that is):

Cross - According to the manual, this was hidden by "someone" who feared its 
awesome magical power. That "someone" is the Vampire, and you need this to 
kill him.

Eternal Lamp - You find this VERY useful item after defeating the Vampire in 
his lair. With this, you can see perfectly well in the previously darkened 
areas of the Underground Maze.

Sword Of The Brave - Nice Name. Found in a section of the Underground Maze, 
this sword is guarded by Will O' Wisps, possibly previous owners of the 
sword. When you get this, your attack poewr goes up slightly. The manual says 
it doubles, but that can't be true.

Magical Vase - Actually called a 'Pot' in the game, but who cares? This item 
is found in Roper's Maze, and it opens up a hole in the floor. Actually, 
according to the manual, the hole was always there, but the Vase/Pot enables 
you to see it. However, standing on the spot where the hole is/was/will be 
and pressing A before you have the Pot does NOTHING. I have serious problems 
with that, but let's just move on for now.

Secret Key - Found in that funny area of the Underground Maze under Roper's 
Maze, the Magical Key allows you to open that blasted locked Chest in the 
Graveyard. Yippie Skippy!

Shield Of Justice - One of only two treasures not found in a Treasure Chest, 
the Shield Of Justice in gained by killing Lady Armors in the Underground 
Maze. Supposedly, this doubles your defensive power, but it seems to just 
move it up a scooch.


That's right, a scooch.


Immortal Medicine - And this would be the OTHER treasure not found in its 
proper place in a Treasure Chest. You get this after murdering the vicious 
Water Dragon that guards Varalys' Castle. If you're killed when you have this 
item, you'll come right back to life, with full HP. For obvious reasons, this 
item only works once.


-------------------------
Jewels
-------------------------

For some reason or another, there are three Jewels scattered about Fairyland. 
And for some other unknown reason, you need all three Jewels to enter the 
final boss battle with Varalys. Actually, there are two Jewels and a Ring in 
Fairyland, but everyone on the 'Net includes the Ring as the third Jewel, and 
the manual says there are three (although you can't trust THAT lying fool!). 
Here are their locations:

Jewel #1: In the locked Treasure Chest in the Graveyard. You need the Magical 
Key to open it, which is found in the area beneath Roper's Maze.

Magical Ring (a.K.a. Jewel #2): Found in the area of the Underground Maze 
with Gold Armors and Lady Armors. Work your way to the upper right-hand 
corner and just start wasting anybody who comes near you. After a few kills, 
the Treasure Chest containing the Magical Ring will briefly appear. Hurry and 
open it, or you'll have to keep on senselessly killing people (not that 
that's a BAD thing though). NOTE: There's a glitch in this room. Sometimes, 
all the Armors, will get stuck in an area right next to one of the Exit 
Holes. To fix this, just cast 'Flash' magic. If you don't have 'Flash', 
you're screwed. NOTE #2: As a side effect of the Ring, your HP regenerates 
twice as fast in the fields, and it regenerates slowly in all other areas 
(areas where you previously would LOSE HP)

Jewel #3: This appears in what I will refer to as the moat. That'd be all the 
water in Fairyland for those of you who are complete idiots (i.e. all of 
you). Anyway, after you've slain the (not so) mighty Water Dragon, go north, 
then east and you'll see the Chest containing this Jewel.


-------------------------
Fairies
-------------------------

The Fairies are just as important as the Jewels are in Jim's quest to save 
the Princess. Unfortunately, they're a little bit harder to get. Here are the 
locations of all three:

Fairy #1: Go to the screen with no enemies, just a bunch of trees (10 to be 
exact). This Fairy is hiding in one of these trees (why she doesn't just come 
out we may never know). Anyway, I stuck in a strategy for getting her in the 
Walkthrough, so I'll just copy and paste it here. Yay! Run around and set off 
the Wasps at two or three trees, then flee the screen. After waiting a few 
seconds, go back and they should be gone. Try two of three more trees. 
Eventually, if not on the first of second try, you'll find Fairy #1! See, 
wasn't that easy for me?

Fairy #2: Just to the east of the desert are four trees that run around for 
no apparent reason. Once again, you've gotta find a Fairy in a tree. And once 
again, I inserted a strategy for this into the Walkthrough which I will copy 
and paste right here: Three of them will badly hurt you if you approach them, 
but one holds Fairy #2. How do you know which one? Trial and error my friend, 
trial and error. Approach each from the south. If it hurts you, try another. 
If not, tap A, and out comes the Fairy. Joy!

Fairy #3: This one is HARD to get. But you know what isn't hard? Copy and 
pasting parts of my Walkthrough into other sections of this FAQ. Hehehe! 
First, get into the "moat", and swim to the area just east of Varalys' 
Castle. Now, head south and...(Control+V)...See those two Wizards? No? Look 
closer. There you go. Now, you have to hit both of them with 'Wave' magic IN 
ONE SHOT. As if that wasn't hard enough, 'Wave' only travels horizontally. I 
suggest hiding in the lower right-hand corner of the brown stuff (dirt?) up 
top. Stay in DEFEND mode, taking any hits you have to, until they align. 
Then, WHAMMO!!! And there's the coveted Fairy #3!

Then they whisk you away to Varalys' Castle. What fun!


-------------------------
Magic
-------------------------

Many people have complained about not being able to use Magic in this game. 
That's because they're stupid, and need to check the 'Controls' Section of 
this FAQ. For now, I will simply say that you need Magic to complete this 
game. Here is what each of them do. NOTE: Wizards, the Water Dragon, and 
Varalys are entirely unaffected by Magic, so if I say "all enemies" or 
something to that extent, I am NOT including them. That said, onto the Magic:

Turn (MP Cost: 20) - This Magic affects all monsters currently on the screen. 
When cast, they spin around for a few seconds, and you are unable to move 
Jim. Once that stops, and you gain control of Jim, the monsters will just 
stumble around randomly, as opposed to normal, when they would 
stumble...around...randomly. Oh well. Normally useless, this Magic can be 
helpful in the Underground Maze when there are swarms of enemies you have to 
avoid.

Fire (MP Cost: 30) - When you use this Magic, Jim shoots a fireball straight 
ahead in the direction he is facing. If it hits an enemy, it is stopped, 
which sucks. However, if it affects them, it DOES kill the enemy (I don't 
know if there are any exceptions). More useful when you're on higher levels 
and can use it several times without having to recharge.

Ice (MP Cost: 40) - Basically the same thing as Fire Magic, Ice Magic causes 
Jim to shoot a ball of Ice straight ahead in the direction he is facing. The 
only difference between the two is that iceballs can go right through walls 
unaffected. I never use this, because if an enemy is on the other side of a 
wall, I just leave it alone.

Wave (MP Cost: 50) - The only magic that actually goes THROUGH monsters, 
casting Wave Magic releases four shockwaves in the direction Jim is facing. 
The only downside to this magic is that it cannot be shot vertically (up and 
down), only horizontally (left and right). You'll need this to retrieve Fairy 
#2.

Flash (MP Cost: 70) - The only magic in the game that I actually use with 
regularity, Flash Magic instantly kills everything on the screen. Well, and 
the bad guys that is. VERY useful in the Underground Maze, when you're 
surrounded by a large group of Armors of any kind.


-------------------------
Legal Disclaimer
-------------------------

Yeah, umm...I really don't care what you do with this, as long as you ask 
first. So if you feel like including this Walkthrough on your site, magazine, 
whatever, just E-Mail me first. That's pretty much it. Short, huh?


-------------------------
Credits/Thanks
-------------------------

Thanks to:

Steve Saunders - For at least ATTEMPTING to write a guide for this game
Gamewinners.com - Had a few tips for those difficult spots
GameFAQs.com - For posting this, which I worked oh so hard on
CheezMonkeyX - For giving this game its first decent review. You are an 
individualist CheezMonkeyX!
FCI - They made this game, didn't they?
Nintendo - And these guys made the system on which it runs. Go Nintendo!
ME - I wrote this 30K+ document, now didn't I?




OK, that's it, you can go now.




Doodle Clowns!