*******************************************************************************
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
---------------------T H E   L E G E N D   O F   Z E L D A--------------------- 
 *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   * 
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*******************************************************************************


       A Comprehensive FAQ/Walkthrough for The Legend of Zelda on the NES

                                                 ------------------------------
                                                | By Colin Moriarty (CMoriarty)
                                                | E-Mail:   cmoriarty311@cs.com
                                                | Date:         August 08, 2002
                                                | Version:                FINAL
                                                 ------------------------------

-------------------------------------------------------------------------------
NOTE: To thank, right away, Astro Blue and Shdwrlm3 for allowing me to use two 
parts of their Zelda: OoS/OoA FAQ - the Triforce section header and their 
dungeon layout/grid system. Thanks to you both, and make sure to check out 
their great FAQs as well!
-------------------------------------------------------------------------------

This FAQ, and all 25 other of my FAQ/Walkthroughs, are now dedicated to the 
over 6,000 innocent people killed in the World Trade Center and Pentagon 
terrorist attacks in New York City, New York, and Washington, D.C., on 
September 11, 2001. To all of the innocent working people, and FDNY Firemen, as 
well as other emergency workers, you will always be remembered. We won't stop 
until we bring these criminals to justice, your deaths were NOT IN VAIN! God 
Bless America, death to all terrorists of all races everywhere.

           ------------------------------------------------------                 
        -> http://www.gamefaqs.com/features/recognition/4280.html <-
           ------------------------------------------------------

PLEASE NOTE: This document was created using Microsoft Word with a 7" width, 
and is best viewed using either your browser (preferably MSIE 5.0 or higher), 
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up 
and not quite right looking, it's not the guide, but your screen and computer 
settings. If you do experience this problem, you probably have your screen 
settings on 640x480 pixels or less, which is rare but hey, it could be you. 
Sorry about whatever problems this may cause.

NOTE - This FAQ/Walkthrough covers the first quest of this game ONLY. If you 
need a second quest FAQ/Walkthrough, some of the others (Devin Morgan's and Dan 
Simpson's, amongst others) have them for you. Sorry for any inconvenience this 
may cause.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.

 
T A B L E     O F     C O N T E N T S...
---------     ---     ---------------

I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Storyline/Plot
V.)........... | Characters
VI.).......... | Controls
VII.)......... | Game Physics and Mechanics (Battles and Movement, et cetera)
VIII.)........ | The Game Map (goes hand-in-hand with the walkthrough)
IX.).......... | WALKTHROUGH
X.)........... | Game Ending (SPOILERS!)
XI.).......... | Weapons/Items/Accessories (and their locations)
XII.)......... | Enemies
XIII.)........ | Bosses
XIV.)......... | Dungeon Archive
XV.).......... | Shops
XVI.)......... | "Old Man" Quotes
XVII.)........ | General FAQ
XVIII.)....... | In Closing
XIX.)......... | About the Author


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ I  S E C T I O N   O N E  |  L E G A L   D I S C L A I M E R  I /\  /\
/__\/__\===============================================================/__\/__\

This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty, and is the 
intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to 
be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found 
this file ANYWHERE else but GameFAQs, please contact the author, Colin 
Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is 
protected under International Copyright Laws, and it is prohibited to take any 
piece of this document and reproduce it in anyway without the written consent 
of the author, Colin Moriarty. Any website or other medium found to have this 
document without permission will be dealt with to the fullest extent of the 
law.

Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my 
document(s) on their page, especially the smaller, domain-less fan sites. 
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed 
to have this document on his website, GameFAQs.com. CJayC, owner and operator 
of GameFAQs is the only person allowed to use this document on a webpage, so 
please, I repeat once more, no e-mails regarding using this document on your 
webpage. If you do e-mail me about it, your e-mail will be promptly erased and 
ignored.

You ARE allowed to download this off of GameFAQs and keep it on your computer's
harddrive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well, 
you guys get the idea.

Oh, and if you decide to steal stuff from my FAQ, and you steal the "Triforce 
header" or dungeon layout/grid system, they aren't mine, they are being used 
under permission, as it says at the top of the FAQ, from Astro Blue and 
Shdwrlm3, so you'll have to deal with all three of us if you decide to be 
stupid and steal that stuff.

Onward.

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ II        S E C T I O N   T W O  |  V E R S I O N S          II /\  /\
/__\/__\===============================================================/__\/__\

This version of the guide currently is the FINAL version... no more updates!

Version Information:

Version: FINAL
Date: August 08, 2002
Percent Complete: 100%
Version Entails: Appendices and walkthrough complete up through the first 
quest. 
Still To Come: After much diliberation, I've decided that I won't be doing the 
second quest to include in this FAQ/Walkthrough. So basically, it's a guide 
that covers the first quest exclusively. I'm sorry, but that's just the way it 
goes...

--PAST VERSIONS--

Version: 2.0
Date: May 19, 2002
Percent Complete: 70%
Version Entails: Appendices and walkthrough complete up through the first 
quest.
Still To Come: Now that the first quest (the primary game that everyone who 
plays Zelda plays) is done as far as the walkthrough goes, and the appendices 
remain the same for the second quest, all I have to do is do the second quest 
walkthrough, which could very well take awhile. I could start doing it 
tomorrow, or I could do it over the summer - who knows? Basically, the most 
important part of the walkthrough is done, and that is a comprehensive 
walkthrough for the first quest, with appendices galore for the first quest. 
The second quest isn't a necessary thing to play through, and so I'm gonna put 
it off for now... I got another walkthrough (Mega Man 6) I gotta finish up and 
finalize, and then we'll see where I'm at. Thanks for reading,

Version: 2.0
Date: May 18, 2002
Percent Complete: 55%
Version Entails: Appendices and walkthrough complete up to dungeon six.
Still To Come: The rest of the walkthrough, from dungeon three on, is coming 
soon... also, the appendices need to be completed, and other clean up on the 
guide. It's coming soon, so worry not!

Version: 1.5
Date: May 10, 2002
Percent Complete: 40%
Version Entails: Appendices and walkthrough complete up to dungeon four.
Still To Come: The rest of the walkthrough, from dungeon three on, is coming 
soon... also, the appendices need to be completed, and other clean up on the 
guide. It's coming soon, so worry not!

Version: 1.0
Date: May 08, 2002
Percent Complete: 30%
Version Entails: Appendices and walkthrough complete up to dungeon two.
Still To Come: The rest of the walkthrough, from dungeon three on, is coming 
soon... also, the appendices need to be completed, and other clean up on the 
guide. It's coming soon, so worry not!

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ III S E C T I O N   T H R E E   |  I N T R O D U C T I O N  III /\  /\
/__\/__\===============================================================/__\/__\

Welcome one, welcome all, to my The Legend of Zelda FAQ, for the classic 1986 
Nintendo game that started one of the greatest videogame series of all time!

Being the original Zelda game, the mechanics of the game have been mimiced by 
many games since, but none have quite got it down to the art and science that 
Nintendo got it to with The Legend of Zelda. The game is a true classic. The 
characters, monsters, et cetera, have been appearing in Zelda games ever since 
this game was released, all over every Nintendo platform, including another on 
the NES (Nintendo Entertainment System), one on the SNES (Super Nintendo 
Entertainment System), one on the Game Boy, which was later put in color for 
the Game Boy Color, two on the Nintendo64, and one upcoming for the Gamecube in 
late 2002, early 2003.

So here we are, within a FAQ of an original NES game, that spawned so many 
sequels that it MUST be good, right? Well trust me, it is. And my FAQ is here 
to help you get through this game, which can be harder than you probably know. 
If you want to find everything, you'll probably need some help, and that's what 
my FAQ is here for. Enjoy, and if you have any questions or comments, 
complaints or suggestions, please feel free to e-mail me.

Enjoy!

-Colin Moriarty (cmoriarty311@cs.com)

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ IV  S E C T I O N   F O U R  |  S T O R Y L I N E / P L O T  IV /\  /\
/__\/__\===============================================================/__\/__\

Like any good piece of literature, a good video game has a good plot, a good 
storyline. Well below is the storyline of The Legend of Zelda, a storyline that 
has basically been re-used in every Zelda game since (although they add little 
twists and turns along the way, of course). The below story is NOT in my own 
words, it's straight out of The Legend of Zelda instruction manual that came 
with the game, and is (c) Nintendo, 1986. Again, these aren't my words, these 
are Nintendo's, but are put in the FAQ to give you, the reader, who may not 
have an instruction manual, and may not know the story of Zelda some insight 
before you play the game. It gives the game more depth.

A LONG, LONG TIME AGO THE WORLD WAS IN AN AGE OF CHAOS.

In the midst of this chaos, in a little kingdom in theland of Hyrule, a legend 
was being handed down from generation to generation, the legend of the 
"Triforce"; golden triangles possessing mystical powers. One day, an evil army 
attacked this peaceful little kingdom and stole the Triforce of Power. This 
army was led by Ganon, the powerful Prince of Darkness who sought to plunge the 
World into fear and darkness under his rule. Fearing his wicked rule, Zelda, 
the princess of this kingdom, split up the Triforce of Wisdom ino eight 
fragments and hid them throughout the realm to save the last remaining Triforce 
from the clutches of the evil Ganon. At the same time, she commanded her most 
trustworthy nursemaid, Impa, to secretly escape into the land and go find a man 
with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew 
angry, imprisoner the princess, and sent out a party in search of Impa.

Braving forests and mountains, Impa fled for her life from her pursuers. As she 
reached the very limit of her energy she found herself surrounded by Ganon's 
evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A 
young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa 
from a fate worse than death.

His name was Link. During his travels he had come across Impa and Ganon's 
henchmen. Impa told Link the whole story of the princess Zelda and the evil 
Ganon. Buring with a sense of justice, Link resolved to save Zelda, but Ganon 
was a powerful opponent. He held the Triforce of power. And so, in order to 
fight off Ganon, Link had to bring the scattered eight fragments of the 
Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do 
this, there would be no change Link could fight his way into Death Mountain 
where Ganon lived.

Can Link really destroy Ganon and save Princess Zelda? 

Only your skill can answer that question. Good luck. Use the Triforce wisely.

(above story copyrighted to Nintendo, (c) 1986)

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ V      S E C T I O N   F I V E  |  C H A R A C T E R S        V /\  /\
/__\/__\===============================================================/__\/__\

There are really only three characters in Zelda, but there are five 
descriptions below (go figure). The five descriptions below are of the five 
main characters in the game (although you only play as one). Enjoy.

>>>Link
Link is the main character in the game, the character synonomous with all Zelda 
games. He is considerably young in this game, as he is in all the games, and is 
equipped at the beginning with a mere wooden sword and wooden shield. His 
ability to fight doesn't lie in his strength or age, however, but in his 
undying courage, and urge to do the right thing, to help all of humanity defeat 
Ganon and his evil followers. Being that Link is 16 in Zelda II, I'd say Link 
is maybe 12 in this game.

>>>Ganon
Ganon is the evil bad guy in all of the Zelda games. Later called Ganondorf, 
Ganon takes control of the Triforce of Strength/Power and attempts to gain 
control of the entire world in this game. In this game, you have to get through 
eight dungeons guarded by eight of his strongest henchmen, before you gain 
access to his own dungeon, the heavily guarded, the huge Death Mountain.

>>>Princess Zelda
Ah yes, Princess Zelda. For whatever reason, the folks at Nintendo decided it 
crucial to name the game series after her (causing a whole lot of confusion... 
yes, there are still people out there who think that Link is Zelda... go 
figure). Zelda, after sending Impa out to find a hero willing to battle Ganon, 
gets kidnapped when Ganon catches wind of her plot. Now it's up to Link to save 
the beautiful maiden!

>>>Impa
Impa isn't exactly in the game, but she plays a crucial role in the storyline 
of the game, as mentioned in the above plot/storyline section of the FAQ. Impa 
is sent out to find a hero (Link) to battle Ganon, by Princess Zelda. With 
Ganon's henchmen trailing her the entire time, Impa finds Link just in time, as 
Ganon's baddies catch up with her, and Link slays them just in time!

>>>Old Man
The Old Man is all over the game. Whether he is one person or several is widely 
unknown by everyone (there's no proof going either way), but one thing is for 
certain - he wants to help you out. He gives you the Wooden Sword in the 
beginning of the game, and gives you hints in each dungeon, if you can find 
him. But don't hack him with your sword, or the statues guarding him will fire 
at you!

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ VI       S E C T I O N   S I X  |  C O N T R O L S           VI /\  /\
/__\/__\===============================================================/__\/__\


Obviously the controls for the game aren't going to be too complicated, as the 
NES controller is very basic. Below is an ASCII model of the NES controller, 
and after that, explanations of what each button do. Okay? Coolio.


                  _______________________________
                 |                               |
                 |   _               Nintendo    |
                 | _| |_                         |
                 ||_ o _| SELECT START           |
                 |  |_|    [  ]   [  ]   o    o  |
                 |                      o o  o o |
                 |_______________________o_B__o_A|

The Directional Pad (D-Pad) - Move Link up, down, left and right anywhere in 
the game. Also, you can use the D-Pad to navigate the sub-menu (which is gotten 
to by pressing start), and other such goodness. It's a straight-forward button, 
is it not?

A Button - The A Button's primary function is to hack and slash with your 
sword. It's that simple. =)

B Button - If you have special weapons/items/accessories equipped on you via 
the sub-menu, this is the button to press to use and/or activate the equipped 
item.

Start Button - Press this button to bring up the sub-screen in the game.

Select Button - A lot of NES games don't utilize the Select button, yes... but 
many early NES games, like The Legend of Zelda, do, and in this game, you can 
press Select to pause the game, and then restart it from where you paused.

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ VII  S E C T I O N   S E V E N  |  G A M E   P H Y S I C S  VII /\  /\
/__\/__\===============================================================/__\/__\

The game physics and mechanics of the game aren't too hard. The game, being 
pretty primitive by today's standards, is straight-forward and easy to get the 
hang of. Plus, there are so many games that mimic the unique stylings of The 
Legend of Zelda, that you've almost certainly played a game like it, even if 
you've never actually played a Zelda game.

You walk around, you hack and fight enemies, gather items and rupees (the 
monetary unit in Hyrule) and enter one of the nine dungeons (in order, 
preferably), to get new items, beat bosses, and advance farther into the game. 
It's really that simple. You never have more than one view, which is an over-
head view of the game. The game is split into "squares" for easy programming, 
with each square having certain enemies and whatnot, that are special to that 
square. Having the over-head view of each square gives you the advantage to see 
an entire square without having to move.

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ VIII S E C T I O N   E I G H T  |  T H E   G A M E   M A P VIII /\  /\
/__\/__\===============================================================/__\/__\

The game map is a vital part of the FAQ, and should be used in relation to the 
walkthrough at all points. There will be coordinates (i.e. A6) all over the 
walkthrough, which, unless in a dungeon (which you should use the dunegon map), 
is in reference to this map! The map is 8 sections high (vertically), and 16 
sections long (horizontally). The vertical sectors will be named by a letter (A 
through H), and the horizontal sectors will be named by a number (1 through 
16). Hence, A1, A2, et cetera.


      ---------------------------------------------------------------
 A   |   |   |   |   |   |D9 |   |   |   |   |WS |D5 |   |   | L |   |
      ---------------------------------------------------------------
 B   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
      ---------------------------------------------------------------
 C   |   |MS |D6 |   |PB |   |   |   |   |   |   |   |H2 |   |   |H4 |
      ---------------------------------------------------------------
 D   |   |   |   |   |S5 |   |   |D1 |   |   |   |   |D2 |   |   |   |
      ---------------------------------------------------------------
 E   |   |   |D7 |   |S4 |D4 |S3 |H3 |   |   |   |   |   |   |   |   |
      ---------------------------------------------------------------
 F   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |H5 |
      ---------------------------------------------------------------
 G   |   |   |   |   |MS |   |S1 |   |   |   |   |   |D8 |   |   |S2 |
      ---------------------------------------------------------------
 H   |   |   |   |   |D3 |   |   | X |   |   |   |H1 |   |   |   |   |
      ---------------------------------------------------------------
       1   2   3   4   5   6   7   8   9  10  11  12  13  14  15  16

KEY/LEGEND:

X = The game starts here at the beginning, and whenever you die or restart a 
game, unless you're in a dungeon/labyrinth.

D1 = Dungeon One ("Eagle") [Coordinate D8]
D2 = Dungeon Two ("Moon") [Coordinate D13]
D3 = Dungeon Three ("Manji") [Coordinate H5]
D4 = Dungeon Four ("Snake") [Coordinate E6]
D5 = Dungeon Five ("Lizard") [Coordinate A12]
D6 = Dungeon Six ("Dragon") [Coordinate C3]
D7 = Dungeon Seven ("Demon") [Coordinate E3]
D8 = Dungeon Eight ("Lion") [Coordinate G14]
D9 = Dungeon Nine ("Death Mountain") [Coordinate A6]

H1 = Heart Piece One [Coordinate H12]
H2 = Heart Piece Two [Coordinate C13]
H3 = Heart Piece Three [Coordinate E8]
H4 = Heart Piece Four [Coordinate C16]
H5 = Heart Piece Five [Coordinate F16]

S1 = Shop One (Magic Shield [160], Key [100], Blue Candle [60]) [Coordinate G7]
S2 = Store Two (Magic Shield [130], Bombs [20], Arrows [80]) [Coordinate G16]
S3 = Store Three (Magic Shield [90], Monster Bait [100], Heart [10]) 
[Coordinate E7]
S4 = Store Four (Magic Shield [130], Bombs [20], Arrows [80]) [Coordinate E5]
S5 = Store Five (Key [80], Blue Ring [250], Monster Bait [60]) [Coordinate D5]

WS = White Sword [Coordinate A11]
L = Letter [Coordinate A15]
MS = Medicine Shop [Coordinate G5]
PB = Power Bracelet [Coordinate C5]
MS = Magical Sword [Coordinate C2]


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\ IX     S E C T I O N   N I N E  |  W A L K T H R O U G H     IX /\  /\
/__\/__\===============================================================/__\/__\

And now, the walkthrough. But before we get down to the nitty-gritty, lets go 
over a few vitals that you should all probably be aware of.

1.) Saving is easy, saving is fundamental. But when you save and shut off your 
NES, make sure to hold in the reset button, so you don't lose that saved data! 
NESes are retarded like that!

2.) When you die on the overworld, you start back at the original screen in the 
game, at coordinate H8 on the map. If you die in the dungeon, you restart at 
the beginning of that particular dungeon.

3.) The walkthrough is written in such a way that I always went through the 
game since I was a kid. There are other walkthroughs on GameFAQs if you don't 
like the way I go through the game. Some play it like I do, some don't, I'm 
sure, so to each his own. This is the way I think it's easiest to get through 
the game.

4.) Keep an eye on your hearts, and if you're dangerously low ("beep, beep"), 
make sure to get your hearts or you're gonna perish, boy!

5.) Rupees are vital. You're definetly going to want to collect all the rupees 
enemies drop... you never know when you're going to need them. Or maybe you do, 
I don't know. =)

And now, the walkthrough...

-------------------------------------------------------------------------------
1.) The Beginning
-------------------------------------------------------------------------------

Y'know, I get all nostalgic every time I begin a new adventure in Zelda. It's 
sad, really.

Anyway... as the game begins, move Link to the cave at the top of the screen 
and enter it. The old man there, with his famous words, "It's dangerous to go 
alone! Take this," will give you the Wooden Sword. But we won't have it for 
long, so don't worry about a thing. =) There's so much to do before we go to 
the first dungeon.

The way I see it, most Zelda players choose to go right to the first dungeon, 
but it's pointless. You can get three heart pieces and a stronger sword before 
you ever even go to the first dungeon. Being that this is true, why waste your 
time? Do it this way!

-------------------------------------------------------------------------------
2.) Bombs and the Blue Candle 
-------------------------------------------------------------------------------

From the start of the game, at coordinate H8, we're going to travel around 
Hyrule to get three pieces of heart that'll bring our total up to six, which is 
more than ample for the first dungeon. But first, we need to get the Blue 
Candle and some Bombs, so that we can physically get these hearts.

From the origin, head one screen left. Here, there are four Tektites. Kill them 
afar with your sword beams (pending you have full hearts), and take whatever 
rupees they drop. Then go north, and kill the four red Octoroks, taking 
whatever they drop as well. Enter the cave on screen to find a store. A little 
over-priced, yes, but they have the Blue Candle. It's 60 rupees here, so now 
you know how much you have to save.

Head back to the origin (H8), and go all the way east of the origin, along the 
coastline. Fight all the enemies you see, and take whatever rupees they drop. 
It's all important, whether it's one rupee or five. When you get all the way 
east and you can't go east any more, head north. You'll be at coordinate G16 on 
the map when you go east all the way and up one. Here should be a cave at the 
north part of the screen. Enter the cave to find another store. This store has 
bombs, which we need. Spend the 20 rupees and purchase the Bombs. The Magic 
Shield here is only 130 rupees, but we'll come back for that later.

Now all you have to do is run back and forth between this area and the origin, 
and gather 60 rupees. Once you do, hit up the first store we went to at G7 and 
buy the Blue Candle! Now we can get these hearts!

-------------------------------------------------------------------------------
3.) Getting the Three Heart Pieces 
-------------------------------------------------------------------------------

To get to the first heart, go from the cave, back to the origin, by going 
south, than east. Head east all the way through until the first screen where 
there's a coastline. Only the bottom righthand corner'll have coastline, but 
this is the right place. Kill all of the Lynels so that there is no 
disturbance, except from the Zola in the water. Equip the bombs to the A button 
and bomb the wall to the left of the path leading up. When you bomb this area, 
a cave will appear. Enter the cave, and the old man will offer you a heart 
container or a Red Potion. Of course, take the heart container.

From this location (H12), head north along the path all the way 'til you get to 
the desert region, and you can't go north anymore. Along your way, kill or 
avoid the Goriyas, it's up to you. When you get to the desert regions, Lynels 
and Peahats are all over the place, so kill them to rack up some rupees. When 
you reach the deadend heading north, go right one screen, to coordinate C13. 
Kill the four Tektites in the area to free the area of any annoyances, and 
approach the large rock formation in the middle of the screen. Bomb the lower 
righthand side of the formation, and a cave entrance will appear. Again, enter 
it and choose the Heart Container from the old man, which now gives us five 
hearts. One more to get!

Okay, now, the third heart that we need to get. From the origin, go right one 
screen, and then head up all the way until you reach a screen which has water 
in the upper right hand corner. This is at coordinate E9. From here, head right 
one screen (E8), where there'll be water at the top of the screen and you'll be 
on a short passageway which only heads horizontally along the screen. From the 
right, where you enter the screen, count over five bushes. Stand back from the 
bush, and use the Blue Candle on it, to burn it away, which will reveal a 
hidden staircase. Descend the staircase, and take the heart from the old man, 
which now gives us six hearts! Woohah! Alright, now to take care of some other 
business.

-------------------------------------------------------------------------------
4.) Getting the White Sword and the Magic Shield 
-------------------------------------------------------------------------------

Yes, we can already update our weapon and armor situation, and we haven't even 
hit the first dungeon yet! The deal is, we need six hearts to get the White 
Sword, which is twice as strong as the Wooden Sword we have equipped on Link 
now. Well, now that we have six hearts, we can get the White Sword, so lets do 
so now, shall we?

From the screen where we got the heart piece just before, at coordinate E8, 
head right to E9, and then go up one screen, past the bridge heading west, and 
up another screen. You'll be in a place filled with pesky Peahats, which you 
can only kill when they are perfectly still, so don't waste your time. Instead, 
head left from here, then up on the next screen, avoiding more Peahats. You'll 
be in the Death Mountain region now, which is dangerous, with all of the 
falling Rocks. Move quickly and avoid them the best you can... they do massive 
damage, and can't be harmed or hindered by any weapon. Shoot right a few 
screens until you get to a screen which has a staircase leading into Death 
Mountain. Kill the Tektites on this screen and go up the stairs. Here, there'll 
be a pond in the middle of the screen, with a Zola in it, and a Blue Lynel 
patrolling around it. Kill or avoid the Lynel (they do a lot of damage, so be 
careful!), and enter the cave there. Talk to the old man and he'll give you the 
White Sword! Now to get the Magic Shield. 

At coordinate G16, there's a place that sells the Magic Shield for 130, but we 
can get it for 40 rupees cheaper somewhere else... you just have to know where 
to look. From the cave where you just got the White Sword, head back down the 
stairs, and then head back west, then south, back to the origin. From the 
origin, head west one screen, then north one screen, then west again, then 
north again, and then, finally, east. You should come out in a screen that has 
some bushes in the center area of the screen. Have the Blue Candle equipped, 
and make sure you have 90 rupees. If you don't have 90 rupees, run around and 
fight some enemies until you do. Once that goal is reached, head north one more 
screen, and burn the bush that's on the corner of the bushes going horizontally 
and vertically, along the pathway. Enter the hidden stairway that is revealed, 
and purchase the Magic Shield from the merchant, for 90 rupees! Sweet deal!

Now, there are only a few more things we need to do. First, lets get the 
Letter.

-------------------------------------------------------------------------------
5.) The Old Woman's Letter 
-------------------------------------------------------------------------------

The Old Woman's Letter is an important item, because it allows you to buy 
medicine that refills your hearts, all over the world of Hyrule. From the shop 
we were just in, head south, then west, then south, than east, then south, then 
east again, and you'll be back at the origin. Now, head east from the origin a 
few screens, to where we got the first heart container, at coordinate H12. 
Right next to the secret cave entrance where the heart container was located is 
a path heading north. Head north along this path to the next screen, and keep 
heading north, through the desert region, until you hit a dead end, and can't 
go north anymore. From here, head right one screen, and we'll be where the 
second heart container was hidden. From here, head right one screen. On this 
next screen are a barrage of enemies... kill them if you want, but ignore the 
staircase leading up. Instead, head north along the passageway that's got water 
touching it. In this area, there is another staircase leading up. Ignore it and 
head right. Now, the staircase HERE is the one you want to take up. Kill the 
Tektites and go up the stairs. Enter the cave at the top of the stairs, and 
take the letter from the Old Man. Woo, now we got the letter! Now all we need 
to do is get the Blue Ring, and we'll be ready for the first dungeon!

-------------------------------------------------------------------------------
6.) The Blue Ring
-------------------------------------------------------------------------------

Getting the Blue Ring isn't too hard, and it's a useful item, for it cuts out 
half of the damage done by enemies, helping Link persevere in battle longer. It 
is a pricey item, however, at 250 rupees. It takes a long time to save that 
much up, but you have to. There are hidden locations of rupee stashes all over 
Hyrule, but we should save them for later, when we really need them. So for 
now, head all the way back down to the origin (it's a long way, just re-trace 
your steps and you'll be back there in no time at all).

From the origin, go up one screen. Then, go left several screens until you come 
to a screen that has a cave on it. This cave holds an old woman that sells 
Medicine, but we'll go to here after we get the Blue Ring. Go up and you'll be 
near a body of water. Go up one more screen and there is a cave on this screen 
which has a shop. Nothing of any importance there, however. Once you hit the 
250 rupee total we need for the Blue Ring, go up one more screen, to a screen 
with six Armos' on it. Touch the Armos in the middle of the top row. He'll walk 
away and underneath him will be a staircase. Descend the staircase to find a 
secret store! Within the store, of course, is the Blue Ring. Make the purchase, 
and we're now ready for the first dungeon!

Optionally, you can head back down to coordinate G5 before going to the first 
dungeon, and pick up some Magic Potion, for 68 rupees, which refills your 
hearts, now that we have the Letter, from the old woman we passed up before. 
It's a good buy, and you should probably swing by there before hitting up the 
first dungeon. If you don't want to, however, that's fine, too.

Head back to the origin when you're all set, and then we'll go from there to 
the first dungeon. Go right one screen, and then up that screen all the way 
until you hit water. Once there is water in the upper right hand corner of the 
screen you come across, go north one more screen, and there'll be a bridge 
heading westward. Cross the bridge to the island, and enter the dungeon from 
there.

-------------------------------------------------------------------------------
7.) DUNGEON ONE - "The Eagle"
-------------------------------------------------------------------------------

        -------
 A     |   - K |
        ---|---    -------
 B     |BW |   |   | B | T |
    -----------------------
 C |OM |   - M |BM | K |
    -----|-------------
 D     |   | K | C |
        -----------
 E         |   |
        -----|-----
 F     | K | X | K |
        -----------

     1   2   3   4   5   6

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
BM = Boomerang
BW = Bow
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

Ah yes, welcome to the first dungeon. Now we actually get to do the fun part of 
Zelda, "dungeon crawl." Enter the dungeon, and lets get to work.

1.) F3 (entrance) - When you enter the dungeon, you can go left, right, or up. 
First, go right.

2.) F4 - This room has five Stalfos' within it. One of them holds a Key. Kill 
all five of them, regardless of if you kill the one with the Key before they 
all die. Collect everything they drop, not forgetting the Key, and then head 
back to F3.

3.) F3 - Shoot across the room leftward to F2.

4.) F2 - In this room, there are three Keeses (Bat enemies). Kill them, being 
weary to not run into them. When you defeat all three of them, a Key will 
appear at the bottom of the screen. Grab it and head back to F3.

5.) F3 - Now, go up to the door at the top of the room and use a Key on it to 
open it. Shoot into E3.

6.) E3 - In this room, simply kill the three Stalfos enemies that patrol it, 
gather whatever they drop, and go north, to D3.

7.) D3 - In this room, there are five Stalfos'. Kill all five of them, and a 
Key will appear in the room. Grab the Key, as well as anything the Stalfos 
dropped after you defeated them, and then head right, to D4.

8.) D4 - There are a bunch of Keeses in this room, but also, there is the 
Compass, which puts the bosses location on your dungeon map (which we haven't 
gotten yet.) Kill all the Keeses and gather whatever they drop after they are 
killed, and grab the Compass they were guarding. Then head back to D3.

9.) D3 - Shoot leftward across the room to D2.

10.) D2 - As you enter this room, the door will slam shut behind you. Kill all 
the Keeses that are in the room, and grab whatever the drop. When they are all 
defeated, the door will open up behind you. Ignore it, and go to the locked 
door at the north of the room, and unlock it. Head upward to C2.

11.) C2 - In this room, kill the three weak Gel enemies that are in the room, 
and grab whatever they happen to drop. If you want to hear a hint from the 
infamous Old Man of Zelda, push the block in the middle of the room from the 
left rightward, and the door to the left will open. 

12.) C1 - The old man in here will tell you that the "eastmost penninsula is 
the secret." Note they spelt "peninsula" wrong, adding an extra 'n'. Then, head 
back to C2.

13.) C2 - Shoot across the room to the right, entering C3.

14.) C3 - In this room, there are several Gels. Kill all the Gels, grab what 
they drop, and then grab the Map at the righthand side of the room. Now you 
have an idea of where you're going, although my map at the top of this section 
is far better then the one the game supplies you with. In anycase, after you do 
all of that, open the door to the right with your remaining key, and enter into 
C4.

15.) C4 - In this room, there are three Goriyas, chucking their boomerangs in 
all directions. Get in close to each of them and kill them with your White 
Sword, and when they are all defeated, a Boomerang will appear at the top of 
the screen. Grab it and play with it a bit if you want, and then head back left 
to C3. The enemy is the other way, yes, but we still have more to do here 
before we engage in battle.

16.) C3 - Shoot up to the door at the top, going to B3.

17.) B3 - This room is a walkway surrounded by water. On the walkway are three 
Stalfos. Kill them all and take the Key one of them drops, as well as anything 
else they drop of interest to you. Use it to open the door at the north of the 
room, leading to A3.

18.) A3 - In this water-filled room, there are three Goriyas hunting you. Be 
weary as you get in close to them, and kill them with your White Sword. One of 
them will drop a Key, so grab it, and anything else they drop, and then open 
the door at the left of the room with the Key you just got, leading to A2.

19.) A2 - As you enter this room, be careful of the traps! Walk into the room 
and around the block formation in the middle, to the left side of the room. 
Push the leftmost block upward to gain passage to the staircase in the middle, 
and go down the stairs, to B2.

20.) B2 - Down here, avoid or destroy the four Keeses, and grab the Bow from 
the catacombs. Then, head back up the ladder to A2.

21.) A2 - Head right, avoiding the traps again, back to A3.

22.) A3 - Head south from here, down to B3.

23.) B3 - Head south again, to C3.

24.) C3 - Head right, to the room where we got the boomerang, C4.

25.) C4 - Head right again, killing the Goriyas, to C5.

26.) C5 - In this room, you can hear the cries of the dungeon boss, Aquamentus. 
You have to grab the final Key in the dungeon from the south of the room, but 
avoid the hand enemies, Wall Masters. If they touch you, they'll drag you all 
the way back to the entrance of the dungeon, and then you'll have to work your 
way all the way back here. Grab the key and open the door at the north of the 
room. Enter B5, the boss chamber.

27.) B5 - Aquamentus' Boss Chamber...

BOSS BATTLE - A Q U A M E N T U S

Aquamentus is the first boss battle in the game, and is pretty easy to defeat. 
If you're really low on hearts, use the red/blue potion in your inventory if 
you have either. If not, then just risk it with what you've got. If you have 
full heart energy, you can shoot sword beams at Aquamentus from afar, but it's 
easier to avoid the triple fireballs he shoots at you, and slash him up close 
with the White Sword, for full effect. With the White Sword, he only takes 
three hits before he is defeated. Just avoid the fireballs he shoots and use 
the fact that he's a very stationary enemy to your advantage. If you do get hit 
with his fireballs, don't fret it. With the Blue Ring equipped, he only does 
half a heart of damage. 

After Aquamentus is defeated, go right, to room B6.

28.) B6 - Grab the Triforce from the center of the room, which will refill your 
hearts, and then you automatically leave the completed dungeon. 
Congratulations!

-------------------------------------------------------------------------------
8.) Getting to the second dungeon...
-------------------------------------------------------------------------------

Once you're teleported outside of the first dungeon, it is indeed time to go to 
the second dungeon. We're wasting no time here, baby! Head back to the origin 
(go east across the bridge, and then south all the way until you can't go south 
anymore. From there, head west one screen, and you'll be at the origin).

From the origin, head east 8 screens, until you can't go east anymore. Then, 
head north one screen, and from there, go west through that screen. Follow the 
path leading upward two screens, and then head west again. Go north up the 
staircase here, and you'll be at level 2, which on my map, is located at 
coordinate D13, in case you get lost.

Optionally, before you embark on this dungeon, if you need potions, go see the 
old woman ar coordinate G5, the one we saw before we went to the first dungeon, 
if you want any refills or what have you. If you're all set, then lets do this!

-------------------------------------------------------------------------------
9.) DUNGEON TWO - "The Moon"
-------------------------------------------------------------------------------

         -------
 A      | T | B |
         -----|-----
 B          |   |OM |
             -------
 C          |   -   |
             -------
 D          | K | B |
             -------
 E          | K |MB |
             -------
 F          |   - M |
     ---------------
 G  | K |   |   - C |
     ---------------
 H      | X | K |
         -------

      1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MB = Magic Boomerang
B = Bombs
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

This, the second dungeon in the game, is shaped like a Moon. It's just as 
straight forward as the first dungeon, however, except for some tougher 
enemies... that's ALL! So here weeee go!

1.) H2 (entrance) - Once you enter the entrance, you can go up, or you can go 
east. First, go east, to room H3.

2.) H3 - Once in this room, kill all the Ropes (snake enemies) in the room. 
They move really fast, so be on your toes as you engage them in battle! Pick up 
what they drop, and when you defeat them all, a key will appear. Pick up the 
key. Go back to H2.

3.) H2 - Go up now, to G2.

4.) G2 - Once in G2, there are more Ropes for you to fight. Kill all the Ropes 
in the room, and you'll notice that the closed door to the left of the room 
will shoot open. Go into that room, which is G1.

5.) G1 - Here in G1, kill all the Ropes in here as well, taking whatever they 
drop after you kill them. Once they all die, take the key in the room that they 
were guarding. After you get the key and kill all the Ropes, head right, back 
to G2.

6.) G2 - Shoot straight across this room now, to the door at the right, which 
leads to G3.

7.) G3 - Kill the three Ropes patrolling the room, gathering whatever they 
drop. The door leading south leads to a room we've already been to, so ignore 
it. The door leading right is locked and the door leading up isn't... first, go 
right, to the locked door. Use a key on it, and enter G4.

8.) G4 - In here, there is a Compass on the righthand side of the room. Kill 
the plethora of Gels surrounding it, gathering whatever thingies they drop. 
Then grab the Compass, and head back left, to G3.

9.) G3 - Head north, now, to F3.

10.) F3 - In this room, there is a crapload of boomerang-chucking Goriyas for 
you to contend with. Take them out as quickly as possible, sustaining as little 
damage as you possibly can. When they're all taken out, and you gather up 
whatever they drop, unlock the door to your right, leading into F4.

11.) F4 - Here, this room is just like G4, except instead of the Compass being 
guarded by the Gels, it's the dungeon Map. Do the same exact thing you did back 
in G4, taking out the Gels, and then grab the Map. Once the Map is had, head 
back to F3.

12.) F3 - Head north through the door, leading to E3.

13.) E3 - Once you enter into E3, the door behind you will shut. The only way 
to open it is to kill all the Ropes in the room. Although there's no need for 
you to go back, you should still kill all the Ropes for all the items they 
drop... plus, they hold a Key once they are all defeated. So defeat them all, 
grab the key, and then head right, to E4.

14.) E4 - E4 is a pretty hectic room, so make sure that when you enter it, 
you're ready to fight. There is a statue in each corner of the room, constantly 
shooting fireballs at Link. In addition to that, there are three blue Goriyas 
chucking boomerangs in the room. Avoid the fireballs and kill the Goriyas. When 
you kill the three Goriyas, they drop the Magic Boomerang. The only difference 
between the regular Boomerang and the Magic Boomerang is how far the Magic 
Boomerang can fly in relation to the regular Boomerang. When you get the 
Boomerang, head left, back to E3.

15.) E3 - Head north through the door, leading to D3.

16.) D3 - In this desert room, two Moldorms will appear. These fireball snake 
creatures are slow moving and easy to attack. Each time you attack them, you 
take off the balls on their body, how many depending on how well you hit the 
Moldorm. Once you defeat the two Moldorms here, a key appears in the center of 
the room. Grab the key, and then head to the right, to D4.

17.) D4 - As soon as you enter D4, be careful of the traps shooting at you! 
This room is full of Keeses. In the center of the room are some bombs, if you 
need them. If you don't need them, you can just ignore this room all together. 
If you did come here, head back to D3 now.

18.) D3 - Head north through the door, leading to C3.

19.) C3 - As you enter this room, the door behind you slams shut. Kill all the 
Ropes in this room (there are many), and grab all the goodies that they drop 
after they are defeated. You'll notice that the room to your right is locked. 
Open the door there with a key and enter it, leading to room C4.

20.) C4 - In C4, kill all the weak Gel enemies, and five rupees will appear in 
the center of the room for you to take, in addition to whatever else the Gels 
dropped when you slayed them. After that, head through the door to the north, 
to B4.

21.) B4 - In this room, the old man of the dungeon is, to give you a clue. He 
says, "Dodongo dislikes smoke" in reference to the boss enemy, Dodongo, in this 
dungeon, whose weakness is bombs. (hence: smoke). Head back south to C4 after 
you talk to the old man.

22.) C4 - Head back left, to the door leading to C3.

23.) C3 - Head north through the door, leading to B3.

24.) B3 - This is the final room before you battle the boss of this dungeon. 
This room is chock full of Goriya goodness. Stand far away from the pack if you 
have full hearts, and chuck sword beams at them to beat them from a safe 
distance. If you are lacking full power, you'll have to battle them in close 
quarters. Either way, they all have to be defeated. Defeat them all, gather 
what they drop, and some Bombs will appear in the corner of the room for you to 
take. Then, open the door at the north of the room, and enter into A3... the 
boss chamber.

25.) A3 - Dodongo's Boss Chamber...

BOSS BATTLE - D O D O N G O

Dodongo is just as simple a boss battle as Aquamentus was in the first dungeon. 
He isn't vulnerable to any weapon in your arsenal, including your sword, so you 
should have taken a hint to his weakness, between the old man's hint in the 
dungeon, and the fact that the dungeon gives you bombs twice. As this 
rhinoceros boss walks towards you, drop a bomb in front of him. He will run 
into the bomb, "eating" it, and it'll blow up inside his mouth. You only have 
to do this twice to win. Dodongo has no attacks, he just walks around, 
frustrating you if you don't know how to beat him... but if you DO know how to 
beat him, he's cake baby... cake.

After Dodongo is defeated, go left, to room A2.

26.) A2 - In this room, grab the Triforce from the center of the room, and 
you'll be healed up and teleported out of the dungeon! Two down, seven to go!

Now that we've completed Dungeon Two, there's nothing for us to do before going 
right to Dungeon Three, so we'll do that right now. 

To get to Dungeon Three, leave Dungeon Two and work your way back to the 
origin, by going down from the Dungeon screen, then right one screen, then down 
'til you can't go down anymore, then right all the way to the coast (it's not 
far at all), then follow the coast down, and left until you get back to the 
origin. You should start knowing this region of Hyrule very well, so it 
shouldn't be hard for you to getback to the origin.

From the origin, go left once, then up one, and then left once, left again over 
the bridge and to the next screen, and left again past the old woman's cave 
whom sells magic potions. If you need the medicine she sells, now is the time 
to get it! If not, go left past that screen, and you'll enter the brown Lost 
Woods. Go immidiatly down one screen, and then make a sharp right. The dungeon 
is here, at coordinate H5. Enter the dungeon, and here we go!

-------------------------------------------------------------------------------
10.) DUNGEON THREE - "The Manji"
-------------------------------------------------------------------------------

          -------
 A       | K |OM |
          -------     ---
 B           |   |   | T |
      ---------|---------   
 C   |   |   - K - M ||B |
      ------------------- 
 D   |   - C |   ||  |   |
      -------------------
 E   | R |   | K |
      ---     -------
 F           | K | X |
              -------   

       1   2   3   4   5


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
R = Raft
BM = Bombs
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

This is where the dungeons start to get just a bit more complicated and 
lengthy, but they still shouldn't be considered "hard" yet. This dungeon is 
called the Manji dungeon... unfortunatly, I don't know if Nintendo is sensitive 
to this sort of thing in Japan as we are here in America and the rest of the 
world, but a Manji is the same shape as the Nazi Swastikaa... which is just 
plain wrong. But whatever, it's just a videogame. You shouldn't read into 
everything, right!? Then again, how can you not. The damn dungeon is just in a 
shape that offends everyone, including me. I'm just curious what they were 
thinking. But enough on that.

1.) F4 (entrance) - As you enter the dungeon, you'll notice that you can only 
go one way. So go that way, left, to F3.

2.) F3 - Here, you'll notice several large Gels, called Zols. They split up 
into Gels when you hit them with the Wooden Sword, but being that you have the 
White Sword equipped, they die with one hit and that's it. So kill them all, 
and whatever they drop, pick up. In the room when they all die is a key, which 
you should also pick up, before heading north to the next room, E3.

3.) E3 - In this room, there are more Zols for you to kill. The diagonal 
dividers here shouldn't prove to be too much trouble for you while fighting 
them, it just makes your fighting quarters a little tighter. When you kill all 
of the Zols, they drop a key. Grab it and head to D3, which is to the north.

4.) D3 - In this room, there are three Darknuts. Kill them if you can, or just 
avoid them. You can go north or west, but first, go west, to D2.

5.) D2 - In this here room, there is a Compass in the center. Be weary when you 
enter the room, however, as there are traps on all four corners of the room 
that'll shoot at you! Kill the various Keese in the room and grab the Compass. 
Use a key on the door at the left of the room, and enter into that room, which 
is __.

6.) D1 - In this room, there are a crap load of red knight enemies, called 
Darknuts. Darknuts walk around the room and don't attack, but are annoying to 
defeat, because they are only vulnerable in the back and side. If you slash at 
them when they're facing you, you'll hear a "clang" noise which means they 
blocked your attack with their shield. Kill all the Darknuts in this room and 
the door to the south will open up for you to go through. Go south through that 
door, to E1.

7.) E1 - In this room, there is a staircase to the right of the room. First, 
kill the plethora of Darknuts in this room, grabbing whatever they drop. They 
drop a crapload of Bombs if you need any, as well as Hearts and rupees. Grab 
what you can and then go down the stairs to the basement of that room. In the 
basement, go down the ladder and kill the four Keeses patrolling the basement 
if you like. Grab the Raft sitting there, and then go back upstairs. Leave the 
room going north, back to D1.

8.) D1 - Back here, simply shoot north across the room, to C1.

9.) C1 - Here, there are a crapload of enemies for you to contend with. Zols, 
Keese, and new enemies we've yet to encounter, called Bubbles, which are the 
glowing orbs shooting around the room. You can't damage them with your sword, 
so just avoid them, and kill the other enemies in the room. Grab the key in the 
room that they are all guarding as well. Then shoot right into the next room, 
which is room C2.

10.) C2 - In this room, it's a normal size place but you are stuck in a small 
corridor that only allows you to go horizontal across the room. That's okay 
though. Kill the Keese in the room, and Bombs will appear if you need them. 
Otherwise, go straight across and use a Key on the door to gain entrance to C3.

11.) C3 - This room holds many options for us. First and foremost, kill the 
three Zols to get them out of the way. Going south will lead us backwards, 
basically, so don't bother doing that. First go north and use the key on the 
door there to gain entrance to B3.

12.) B3 - In this room, be weary of the traps as you enter, otherwise they'll 
shoot down and damage you. Kill the two Zols in this room. The door to the 
north, the only way out of the room other than going back the way you came, is 
sealed shut. The left block of the two blocks in the center of the room should 
be pushed over, which will open the sealed door. Then go north through it, to 
A3.

13.) A3 - This is the Old Man's room of the dungeon. He'll ask you, "Did you 
get the sword from the Old Man on top of the waterfall?" Being that you did 
that in the beginning of the game (he's referring to the White Sword, of 
course), you can ignore him and go left, to A2.

14.) A2 - In this room, kill all of the Keese and grab the key they are 
guarding. It's that simple. Then we have to backtrack, so go back right to A3.

15.) A3 - Go south from here, back to B3.

16.) B3 - Go south again (be careful of the traps!), to room C3.

17.) C3 - Now that we're back in this room, go to the door at the right and use 
a key on it to open it. Then shoot through that door, to C4.

18.) C4 - In this room, again, be careful of the traps as you enter the room. 
Then, kill the two Zols in the center of the room and grab the Map there. Now, 
if you're not using the map that I made at the top of this section, you can 
know where you're going now! Now, you have some options. If you want to make a 
few rupees (it's not much, so I wouldn't bother), you can head south to D4. If 
not, bomb the right wall, and go through the hole you make in the wall, to C5, 
which is the bosses chamber.

19.) C5 - Manhandla's Boss Chamber...

BOSS BATTLE - M A N H A N D L A

Manhandla looks pretty menacing, but trust me, he's not. You can beat Manhandla 
in a variety of ways. There is one really easy way (which could be considered 
cheap, I suppose) and another few ways to defeat him. The cheap way, and the 
way I most enjoy beating him, is simply placing a bomb in his path and beating 
him in one shot. While it's a difficult thing to destroy all four of his limbs 
with one bomb shot, if you place is strategically so that it'll blow up when he 
goes over it, it'll take him out in one shot, and one shot only, baby. If you 
want to attack him with your sword, you'll have to go limb-by-limb on him, 
which makes him tougher, because you'll have to continuously get in close to 
him to swipe. Eight hits with the Magic Sword will do him in (two hits will 
make one limb disappear, and so on and so forth). If you use the bomb technique 
on him, make sure you make it a good hit. Otherwise, you'll have to go back in 
with your sword or use another bomb to finish him off. It's a waste of time, 
energy, and items.

After Manhandla is defeated, go north to B5.

21.) B5 - Grab the Triforce in this room, and your energy will be refilled and 
you'll be transported outside of the dungeon. Three down, six to go!

Once outside of the dungeon, head back to the origin... it's straightforward. 
Just leave the dungeon area (which heads west), then shoot north one screen and 
east another to get out of the Lost Woods. You should know how to get back to 
the origin from there. Once back at the origin, we have some stuff to take care 
of before proceeding to dungeon four.

-------------------------------------------------------------------------------
11.) The Fourth Heart Container and the Monster Bait
-------------------------------------------------------------------------------

Okay, now we can go get that fourth heart container. It's on the east coast of 
Hyrule, and very straight forward to get to. From the origin, simply head to 
the east all the way until you can't go anymore, to the coast. It's very 
simple, we've been down here before, you should know how to get there by now 
without having to have me explain it! Once you get all the way east, swing 
upwards one screen. Before you keep going up to the heart, go to the cave store 
there and buy Arrows if you haven't gotten any yet. Now we have a bow and 
arrow, how useful!

If you got Arrows already, all the better. Head north one screen, and you'll 
see a heart. However, we need the Stepladder to get that one, not the Raft, so 
keep going north! Go north two screens, and you'll come across an area where 
you can only go back down south, or west. There's a dock there however. Walk 
straight onto the dock and keep walking as if you were going across the water. 
The Raft will automatically shoot you across the water, to a secret cave, 
located at C16 on my map. Go in the cave, and get the heart from the old man 
there. Then leave this island, and head back to the dock on the mainland. Now 
to get the Monster Bait. We don't need it quite yet, but we should get it out 
of the way, since we can buy it in the area. Okay, so we're not in the area, 
but lets just get it now, and get it out of the way, okieday? =)

Once back at the dock on the mainland, head south, all the way back to the 
origin, the way we came. I don't have to retrace the steps, do I? Alright, 
good. Once back at the origin, head north, then west, all the way to the screen 
that holds the old woman's cave that sells the magic potions (G5). From there, 
head north two screens, to the cave there. Don't go in the cave, go up one more 
screen, to D5. Remember this place, where the secret store is that we bought 
the Blue Ring from earlier? Move the top, middle Armor (by touching him) and 
again, he'll reveal a hidden staircase. Go down the stairs and buy the Monster 
Bait from the storeclerk for 60 rupees. Now that we've done that, head back 
south, to the screen where the old woman selling medicine is, coordinate G5. 
From there, go east one screen and then cross the bridge. Head north after 
crossing the bridge, to the next screen. You see the dock there? Go north to 
the dock, and walk across it, and the Raft will take you across the water, to 
the island, which is where Dungeon Four is located! Enter the dungeon, and get 
ready to fight!

-------------------------------------------------------------------------------
12.) DUNGEON FOUR  - "The Snake"
-------------------------------------------------------------------------------

       
       ---------------
 A    |OM -   |   | T |
       ----||---------
 B    |   = R =   | B |
       ----||---------
 C    |   | M |
       -----------
 D    |   |   | S |
       -----------
 E    | K |
       -------
 F    |   | K |
       -----------
 G        |   - C |
       -----------
 H    | K | X |
       -------

        1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
S = Stepladder
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

The fourth dungeon of the game doesn't hold too much difficulty and whatnot for 
the player, but, naturally, the difficulty level of each dungeon progresses as 
we get farther in the game, so it's naturally expected that this dungeon is 
slightly harder than the last dungeon we were at... and it is.

1.) H2 (entrance) -  In the first room of the dungeon, you can go either up, or 
you can go left. First, go to the room to your left, which is room H1.

2.) H1 - In this room, there is a swarm (if you can call it that) of Keeses. 
Kill each Keese in the room, and when they are all defeated, a key will appear 
in the middle of the room. Grab the key, and head back to the original room, 
H2.

3.) H2 - Back in this room, simply head north to G2.

4.) G2 - In this room, you'll encounter a new enemy - Vire. The Vires are large 
version of the Keese. When you slay a Vire, it mutates into two Keese, which 
are red in color instead of blue, and move slightly quicker. So in the room, 
kill the three Vires, as well as the smaller red Keese that spawn from their 
dead bodies, and then use the key on the door at the right side of the room. 
Enter into that door, going to room G3.

5.) G3 - As you enter the room, it'll be completly dark. So what do you do? Use 
the Blue Candle, of course! Use the Blue Candle and the room will automatically 
be lightened up, so that you can see what you're doing. This room is an 
annoying passageway, marked by numerous blocks. In relation to the enemies, 
there are quite a few Vires chillin' out in here. Kill them (use your Bow and 
Arrow to kill them from afar if you'd like, but be accurate with it when they 
turn into red Keeses!), and grab the Compass in the middle of the room that 
they were all guarding. Then head back through the door you came into, back to 
G2.

6.) G2 - Back here, just head north through the door, to F2.

7.) F2 - In this room, kill the plethora of Keeses, and grab the key they were 
all guarding. Then simply head left, to the next room, F1.

8.) F1 - In this room, again use the Blue Candle to light the room up, so you 
can see where you're going, and then kill all of the Vires chillin' in the 
room, hoping all over the damn place like they own it. =) Kill the red Keeses 
they split into when you hit them, and then simply go north to the door, 
leading into E1.

9.) E1 - Here in this room, it's more of the same. Firstly, light up the room 
with the Blue Candle, so you can see what you're doing. Because there are 
"rivers" in this screen (which can only be crossed with the Stepladder, which 
we get a bit later on in the dungeon), you have to walk around them to get 
around. Kill the easy Zol enemies in the room, and grab the key there. Then, go 
north to the door, leading to room D1.

10.) D1 - In this room, again use the Blue Candle to light it up. Then, be 
ready to fight. Avoid the Bubbles that are roaming around the room. If they hit 
you, as it was in the last dungeon, you won't be able to swing your sword for a 
few seconds, which obviously puts you at a huge disadvantage. Avoid or kill the 
Vires, and go to the door at the right. Enter into it, leading to D2.

11.) D2 - In this room, it's basically a winding passageway around the room. 
Patrolling the passageway is more of our friends, the Vires. Kill the Vires and 
the red Keeses they become, and the door to the right will open. Enter that 
door to the right, to room D3.

12.) D3 - This room has a new enemy in it as well, called Like Likes. Kill them 
(they take an amazing five hits to kill with the Magic Sword), but try to keep 
your distance. If they touch you, they'll eat your Magic Shield! And no, you 
won't get it back! That means you'll have to spend a crapload of rupees to buy 
another one, and you don't want to do that. So kill the two Like Likes in this 
room, as well as the two Zols, and avoid the two Bubbles floating around. There 
are two blocks in the middle of the room. Push over the leftmost one, and a 
staircase leading into the basement of the room will appear in the northeast 
corner of the room. Go down that staircase to the basement, and kill the Keeses 
there. Then, grab the Stepladder, and head back upstairs. Go back left, to the 
previous room, D2.

13.) D2 - Back in this room, you don't have to go around the passageway 
anymore... the Stepladder we just got allows you to avoid doing that and cross 
the rivers inside dungeons! So get to the door at the north of the room (ignore 
the Vires), and ignore the door locked up to the north. Instead, head back west 
again, to room D1.

14.) D1 - Once back here, you can now cross the river in the middle of the room 
that segments it into two halves. Cross over it, and use a key on the door in 
the north of the room, to gain access to the room above it, C1.

15.) C1 - In this room, kill all of the Vires if you want, or simply ignore and 
avoid them, and head to the door at the right hand side of the room, leading 
into the room we just ignored before, C2.

16.) C2 - This room can be accessed from the other place where I said ignore 
the locked door (in step 13). That's because we couldn't get across the water 
in the room to get to the map or passageway across from it. Kill the two Gels 
that are patrolling the passageway, and grab the Map from the other side of the 
room. Now, you want to know a little secret? Okieday. Go to the top of the 
screen and bomb the wall right in the middle. Enter the hole in the wall, to 
B2.

17.) B2 - This secret area is just kind of cool. Grab the rupees chillin' there 
waiting for ya. All four walls of the room are bombable. So bomb the wall on 
the lefthand side of the room, and enter through the hole you make to room B1.

18.) B1 - In this room, you'll fight the mini-boss (I guess you can call it 
that) of this dungeon, which is Manhandla, the boss we just fought in Dungeon 
Three. Use the same strategy on him you did on the original we fought. Use a 
bomb and blow him to pieces, and whatever part of him you miss, hack away with 
your sword, or use another bomb. Then simply head through the door at the north 
end of the room, to A1.

19.) A1 - This is the old man's chillin' place in this dungeon. He says to you 
here, "Walk into the waterfall." Hey thanks, Old Man River. =P Now, use a key 
on the door to the right of this room, and enter into the next room, A2.

20.) A2 - As you enter into this room, use your Blue Candle right away so you 
can see where you're going. Then, kill all of the Keese in the room and grab 
the key they are guarding. Shoot straight across the room to the door on the 
righthand side, leading to room A3.

21.) A3 - This room is darkened, but you don't really need to use the Blue 
Candle, but you can if you want. The only enemies in this room are traps, so be 
careful as you enter the room. Make your way to the door at the south side of 
the room, while avoiding the traps, and down into room B3.

22.) B3 - In this room, there are five Vires for you to fight. Kill the five 
Vires in the room, then oush the block at the left side of the room, and the 
door at the righthand side of the room will open for you. The room is B4, and 
it's the boss, Gleeok's, room.

23.) B4 - Gleeok's Boss Chamber...

BOSS BATTLE - G L E E O K

Gleeok is definetly the hardest boss we've yet to fight in the game. While he 
doesn't move (like Aquamentus didn't), he shoots fireballs out of his various 
heads, and they are quite damaging when they hit Link. Not only that, but when 
you do enough damage to Gleeok, his head will split off of his body, and turn 
red. When it's flying around the room in this state, it will shoot fireballs at 
Link, making Gleeok an annoying version of Aquamentus, from a certain point of 
view. In anycase, you'll want to be well-healed before entering this battle. 
When you fight him, use your Sword Beams on him from far away if you have full 
health, while dodging the fireballs he shoots at you. If you aren't at full 
health, and don't have the advantage of using sword beams, then you'll simply 
have to get in close and hack the hell out of him. You'll be trading blows with 
him, but be consistant and he'll die long before you run out of health, for 
sure.

After Gleeok is defeated, go north to A4.

24.) A4 - In this room, grab the Triforce, and you'll be automatically healed 
and transported outside of the dungeon. 

Once outside of the dungeon, head back to the origin. You aren't far away from 
it at all, you should be able to get back to it on your own. Once back at the 
origin, it's time to take care of some stuff before we move on to dungeon five. 
So lets do that stuff now.

-------------------------------------------------------------------------------
13.) The Final Heart Container and the Power Bracelet
-------------------------------------------------------------------------------

Once back at the origin, we can get the final heart container easily. As we've 
done many times now in the game, head all the way east from the origin until 
you can't go east anymore. Sound familiar? Of course it does. Then, go up two 
screens, and you'll see the heart on a dock in the middle of the water to your 
right. This is at coordinate Go up to the first dock, and use the Stepladder to 
get to it (it does it automatically, just walk towards it) and do it again to 
get to the dock which holds the final heart container we can get outside of a 
dungeon. That makes 12, which means we can get the Magical Sword, but first, 
lets get the Power Bracelet.

Head all the way back to the origin, being that the Power Bracelet is clear 
across Hyrule on the other side from where we are. Once back at the origin, go 
up and then left, to the screen where the cave is where the woman sells her 
magic potions. Now is actually a good time to buy potions from her if you need 
them, but other than that, head left one more screen. You're now in the Lost 
Woods. We've been here before, but now, we're going to traverse it. 

Once you enter the Lost Woods, go down. You'll be on a screen here that has 
three ways out of it other than the way we just came. Going right will lead us 
back to the third dungeon, so we don't want to go that way. The two paths 
leading left look more enticing. Of the two paths leading left, take the one on 
the bottom, and left into the next screen. Kill or avoid the various enemies 
you come across. None of them should give you any troubles at this point in the 
game. Follow the linear path heading left, and into the next screen. Then, head 
north, and you'll be back in the Lost Woods.

This part of the Lost Woods is a pain in the ass, because you have to do a 
certain sequence in it to get out of the woods. Famous Zelda players know it as 
ULDL, or Up, Left, Down, Left. That's how you get out of the Lost Woods. So do 
that now. Go up, then left, then down, then left. Don't worry, each screen is 
supposed to look the same... that's the idea. That's why it can be confusing. 
And doesn't the screen look like a backwards Norweigan flag, or Finnish flag, 
or Icelandic flag. How observant am I! =)

Anyway, you'll know you did the sequence right, because you'll hear the famous 
Zelda secret ring when you do it right. Then, just head up and out of the Lost 
Woods (for now, anyway). You'll be in the Hyrule Graveyard now. Lynels and 
other annoying (but beatable) enemies patrol these regions, so be careful when 
you fight. In this area, just go up the stairs one screen. Once in the 
graveyard proper, go right once, and then up once. If you come across a ghost 
enemy (called Ghinis), just ignore them. They don't move that fast, and are 
pretty strong enemies. It's not worth fighting them, to be honest.

Go right one more screen and you'll be outside of the graveyard now. Kill the 
Lynels and avoid the Peahats, and head right another screen. On this screen, 
there are two staircases heading up into the mountains. Ignore the one on the 
left, and take the one on the right. Once up the stairs, go right. There will 
be two rows of Armos enemies, all standing still. This is where the Power 
Bracelet is located. This is at coordinate C5 on my map. Awaken the Armor on 
the top row, the one all the way to the right, and underneath him will be the 
Power Bracelet. Pick it up, and then head back a few screens, back to the 
graveyard. We have one more thing to do here before we move on...

-------------------------------------------------------------------------------
14.) The Magical Sword
-------------------------------------------------------------------------------

The Magical Sword is the next thing on our list to get. It's twice as powerful 
as the White Sword we have equipped now, making it four times stronger than the 
Wooden Sword. In otherwords, it's very, very strong. There are requirements to 
get it, however, which is why I waited until now to get it. You must have 12 
hearts in your reserves, which we have now. So, once back in the graveyard, 
simply go up one screen, and we'll be in the right place. There are 12 graves 
on each screen, correct? Go to the vertical row second to the right, and then 
the middle row horizontally. Push the grave there from the bottom upwards. A 
staircase will be hidden underneath of it. Go down the staircase, and grab the 
Magical Sword from the old man! WOOHAH! Now THAT'S the ticket, baby. (note: The 
Magic Sword, on my map, is at coordinate C2.)

Anyway, once you get the Magical Sword (oh the power!), head all the way back 
to the origin. Once you're back there, we can head to the next dungeon, dungeon 
five. To get there from the origin, go right one screen, then up all the way 
until you can't go up anymore. From there, go left, then up, then left again, 
and you'll be near Death Mountain, where all of the rocks fall on you and 
whatnot. Go right many a screen until you notice that the screen is repeating 
itself. Go up the stairs into Death Mountain, and go up the stairs four times 
(the screen'll look the same, but it's not), and you'll hear the famous Zelda 
secret tone. Enter Dungeon five, and get ready for some fun. Or not.

-------------------------------------------------------------------------------
15.) DUNGEON FIVE  - "The Lizard"
-------------------------------------------------------------------------------


          -------
 A       | W |   |
      ---------------
 B   | T |   | K | BU|
      ---------------
 C   | B -   |   | K |
      ---------------
 D   |   |       | C |
      ---     -------
 E           | M | K |
          -----|-----
 F       | K |   |   |
      ---------------
 G   |   =   = K - OM|
      ------------||-
 H           | X | K |
              -------

       1   2   3   4

KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
W = Whistle
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

The fifth dungeon can be a bit annoying, and is harder than any dungeon we've 
yet to face in the game as of now, but that's perfectly natural. The cool thing 
about this dungeon is that you can buy a Bomb Capacity Addition, which allows 
you to carry 12 Bombs instead of just 8. It costs 100 rupees, and is within the 
confines of the dungeon, so make sure to follow my walkthrough to a tee so you 
don't miss it!

1.) H3 (Entrance) - As you enter the dungeon, head right, to the next room, 
room H4.

2.) H4 - In this room, there are new enemies for you to face, hoping around 
like crazy. They are called Pols Voice, and they are surprisingly strong. With 
the Blue Ring equipped, they still take away one whole heart each time they 
touch you. And with the Magical Sword, they can take two hits before perishing! 
The Bow and Arrow works nicely on them, but it's really not worth using it... 
just use the Magical Sword, and conserve your rupees [arrows], 'cause you'll 
need them to make a purchase later in the dungeon. When you defeat all of the 
Pols Voices, grab the key that appears in the middle of the room, then walk up 
to the top wall and bomb the middle of it. Go through the hole you blow through 
the wall, to G4.

3.) G4 - This is the room where the Old Man of the dungeon resides. He tells 
you, "Digdogger hates certain kind of sound." Thanks for the proper English, 
old man! =D Anyway, when you do that, you'll notice that there is a locked door 
to the left of the old man. Ignore it, to save a key. Instead, go back south 
through the hole in the wall, back to room H4.

4.) H4 - Back in this room, backtrack to the left, back to the entrance, H3.

5.) H3 - Back here in the entrance, shoot up north, to G3.

6.) G3 - As you walk into this room, use the Blue Candle right away to light up 
this darkened room. New enemies reside in this room as well. These mummy-like 
foes are called Gibdos, and are pretty basic enemies. They don't attack, but 
they can take a lot of damage, even with the Magical Sword equipped on Link. In 
anycase, kill the three Gibdos chillin' in the room, and one of them will drop 
a key, which you should pick up. Ignore the door to the right of the room, 
which is locked! It leads back to the Old Man's room we just bombed into 
earlier, so I saved you a key! Instead, walk to the wall on the west of the 
room, and plant a bomb in the middle of it. Blow a hole through the wall, and 
then walk through it, to room G2.

7.) G2 - In this room, there are more Gibdos for you to do battle with. Keep in 
mind that one of them will drop some Bombs for you, so make sure to grab them, 
you'll need to restock them. When they are all defeated, you'll notice that the 
sealed door above doesn't budge, and that the four blocks in the room aren't 
triggers for it. Henceforth, you'll have to bomb your way through the left wall 
again! Place a bomb in the middle of the left wall, and, again, walk through 
the hole you create, to G1.

8.) G1 - In this room, there are a few blue Darknuts to deal with, which are 
harder than their red cousins, but still only take two hits with the Magical 
Sword to subdue. Remember, that like the red Darknuts, the blue Darknuts are 
also not vulnerable to hits from the front, as they block them with their 
shield. So you have to hit them from the side or back! And they twist and turn 
in their paths a lot, so be careful. In anycase, when they are all dead, pick 
up whatever they drop, and push the leftmost block of the blocks blocking the 
way to the staircase in the room, and go down the stairs. Kill the Keese in 
this basement here, and go up the ladder on the other side, to a new area of 
the dungeon, room A3.

9.) A3 - In this room, come out of the stairs and you'll notice two doors out 
of this room, both of which are locked. Which one do we go to? First, open the 
door on the left, and enter into room A2.

10.) A2 - In this room, there's a crapload of blue Darknuts for you to fight. 
Kill them all, and then push the block in the middle of the room upwards. A 
staircase will appear in the corner of the room, which you should use to get 
into the basement. In the basement, kill the Keese, and grab the Whistle there! 
This is the item of this dungeon! So now that we've found that, go back 
upstairs, and then back to your right, back into room A3.

11.) A3 - Once back in the original staircase room we just "warped" too, use 
the key on the door to the south of the room, and go through it, to room B3.

12.) B3 - In this room, there are a bunch of weak Keeses for you to deal with. 
Do away with all of them, and grab the key that they were guarding. It seems 
like this room is a dead end, but it's not. Use a bomb in the middle of the 
righthand wall, and enter through the hole there into B4.

13.) B4 - In this room, an old man is selling a Bomb Upgrade for 100 rupees, 
which allows you to hold up to 12 Bombs instead of just 8. If you don't have 
the amount of rupees you need, you gotta leave the dungeon (or fight within the 
dungeon) and get enough rupees so you can do your thing or whatever. When you 
do get the Bomb Upgrade, head back to room B3.

14.) B3 - Back here, just go north to room A3.

15.) A3 - Once back in this room, take the staircase back down into the 
basement, and come up on the other side, at room G1.

16.) G1 - From here, ignore all of the blue Darknut enemies, and shoot to the 
right of the room, back through the hole in the wall we busted open with a bomb 
earlier, and back into room G2.

17.) G2 - Back in this room, re-kill all of the Gibdos. You'll notice that even 
after you kill all of them, that the door to the north of the room is still 
closed. The four blocks in the room, surprisingly, are not the key either, so 
simply ignore this room, and go right, into another room we've already been in, 
room G3.

18.) G3 - In this room, kill the three Gibdos running around, and the shut door 
to the north of the room will open, revealing a passage into room F3, which you 
should take.

19.) F3 - Once in here, you'll be in a desert-like room, with three Dodongos! 
Fear not, however... they are easier now that we're stronger, than they were 
when we had to fight them as boss enemies in the second dungeon. Do you 
remember how to kill them? If not, simply place bombs in front of where they're 
walking so they'll walk into them, and eat them. The bombs will explode in 
their mouths and injure them. Two bombs per Dodongo will do them in. So kill 
the three Dodongos, and when they are dead, gather the Bombs that appear in the 
middle of the room as a reward. As a side award, the door to the left of the 
room will open for you. Go through this now opened door, to room F2.

20.) F2 - In this room, simply kill all of the Zols that are in the room, and a 
key will appear in the middle of the room. Grab the key, and ignore the door 
leading south (it leads back to the room that north door won't open, so it's a 
trap, meaning you'll have to backtrack if you go down there), and then go back 
the way you came, through the right door, to F3.

21.) F3 - Back in this Dodongo room (void of the Dodongos, of course), head 
north through the door (using a key on it to open it), to room E3.

22.) E3 - In this room, use the Blue Candle to light it up for you to see if 
you'd like, and grab the Map. Being that the room has a huge moat in the middle 
of it, you can't go anywhere in this room except back to the previous room, so 
go south, back to room F3.

23.) F3 - Back here, since we've taken care of the other doors in the room, go 
right, to room F4.

24.) F4 - Right away, use the Blue Candle to light up the room. Then kill all 
of the Zols in the room, and some rupees will appear in the middle of the room 
for you (not much of a reward, I know). Then shoot through the north door, to 
room E4.

25.) E4 - In this room, there are a bunch of Gibdos for you to kill. Slay them 
all, and they'll drop a key for you to take. Grab the key, and ignore the door 
leading left (it leads to the same room you got the Map in prior, but it leads 
nowhere, really). Instead, go through the north door, to room D4.

26.) D4 - In this darkened room, there are nothing but some red Darknuts for 
you to contend with. With your Magical Sword, they only take on hit now, so 
they are chumps. Just aim for their sides and backs to do damage! (as always!). 
When they are all defeated, grab the Compass they drop, then shoot north one 
more time to room C4. (it's your option in this room to use the Blue Candle, 
being that it's dark... but you don't really need to).

27.) C4 - This room is chock full of monster goodness, indeed. Right away, use 
the Blue Candle to light things up. There are two Gibdos, two Pols Voices, and 
two Keeses in this room. Grab the key in the middle of the room as you melee 
with the enemies in the room. When they are all defeated, and you nabbed the 
key, use it on the door to the left of the room, and enter into room C3.

28.) C3 - In this simple room, there are five Gibdos for you to end the lives 
of. When you kill all five of them, a key will appear, which you should take 
and enter into the next room to your left, to room C2.

29.) C2 - In this room, you can hear the cries of the boss! We are close! Kill 
all of the Pols Voices in the room and then use a key on the door to the left, 
to enter into the boss lair of Digdogger, room C1.

30.) C1 - Digdogger's Boss Chamber...

BOSS BATTLE - D I G D O G G E R

Digdogger might be a hard boss, if you don't know how to defeat him the proper 
way, that is. As you enter the battle, equip the Whistle we found within 
Dungeon Five (also called the Recorder, if you're a nerd), and blow the Whistle 
to hear a pretty tune. Not only is this tune pretty, but it is deadly to the 
Digdogger! It'll reduce his size to practically nothing! Once you do this to 
Digdogger, simply run up to him and give him two slashes with your sword, and 
he'll die (granted you have the Magical Sword, otherwise it'll take more 
slashes). He doesn't have any attacks in the small form... you'll simply have 
to worry more about getting hit and damaged by the four statues that shoot 
fireballs at you in each corner of the room. You should be done with Digdogger 
in a matter of five seconds though, so getting hit once or twice shouldn't 
matter at all... and you can always block those fireballs with your shield! In 
anycase, take the bastard down.

After Digdogger is defeated, go north to B1.

31.) B1 - In this room, grab the Triforce, and you'll be automatically healed 
and transported outside of the dungeon. 

Once outside of the dungeon, head back to the origin, as we usually do after we 
finish off a dungeon. Then just regroup, and we'll go right to the sixth 
dungeon!

To get to the sixth dungeon from the origin, this is what we do. Go right one 
screen, and then up all the way until you can go up no longer. Then go left a 
screen, then up a screen, then left a screen once more (crossing the river via 
the Stepladder, in case you think my directions are wrong). Go left one more 
screen, and there'll be two staircases heading south. Take either of these 
staircases, and once down them, go left one screen. In this screen, ignore the 
stairs going north, and go left once more. Then, go south down the stairs, and 
then west, and then north up the stairs (killing or avoiding the mighty Lynels 
as you go), to get to the sixth dungeon! It's showtime!

-------------------------------------------------------------------------------
16.) DUNGEON SIX  - "The Dragon"
-------------------------------------------------------------------------------

            ---------------
 A         | MW=   = OM| T |
        -----------------------
 B     |   | M |   |   | B |   |
        -----------------------
 C     |   = K |       |   | K |
        -----------     -------
 D     |   |   |   |   |   |
        -----------     ---
 E     |   |
        ---
 F     | K |
        ---     ---
 G     | C |   |   |
        ---------|-
 H     |   - X | K |
        -----------

         1   2   3   4   5   6
         
KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MW = Magic Wand
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

The sixth dungeon, in the words of my Uncle John, gets a little bit "hairy"... 
and take his word for it, 'cause he never lies. Ah yes, but really... the shear 
volume of enemies found within the confines of the dungeon is enough to make 
any Zelda nerd shiver and yell "Hookshot!" I don't even know what the hell I'm 
talking about anymore... onward.

1.) H2 (Entrance) - Once here in the entrance, head right, through the open the 
door, to room H3.

2.) H3 - In this room, use the Blue Candle right away, so that you can see 
where you're going. This is your first encounter with the biggest pain-in-the-
ass enemies in the game; Wizzrobes. These mystical enemies come in two 
varieties. These are the weaker of the two, as they are red in color. They 
shoot magical beams out of their hands, and can disappear and reappear anywhere 
on screen. With your Magical Sword, one swipe at them kills these red 
Wizzrobes, but be careful to block or avoid their magic, as it does some crazy 
damage to Link. Once they are all defeated (there are five of them in this 
room), grab the key they drop, and go north through the door, unlocking it with 
the key you just got, to room G3.

3.) G3 - In this room, the old man speaks to you, telling you, "Aim at the eyes 
of Gohma." Gohma is the boss in this dungeon, just so you know... and you'll 
see what the old man is talking about when we go fight Gohma. But for now, go 
back down, to room H3.

4.) H3 - Back in this room, just go left, back to the entrance, room H2.

5.) H2 - This time, use a key on the door to your left, and enter into room H1.

6.) H1 - In this room, there are three more Wizzrobes for you to combat. Kill 
them, avoiding their powerful magical energy, and grab whatever they drop 
(hopefully hearts, if they've hit you a few times). Then just go north, to room 
G1, the next room in our path.

7.) G1 - In this room, thankfully, there are only Zols for you to slay. Slay 
these poor, helpless enemies, and a Compass will appear in the room! Grab the 
Compass, and continue going north through the dungeon, to room F1.

8.) F1 - Here in this room of the dungeon, there are a crapload of Keeses for 
you to kill. Kill the Keeses while avoiding the fireballs from the statues in 
the room, or blocking them with your Magic Shield. Either way, when all of the 
Keeses are defeated, a key will appear in the middle of the room, and the 
sealed door to the north of the room will also open. Shoot north, to the next 
room, room E1.

9.) E1 - In this room, simply run north quickly, avoiding the traps flying 
towards you around the room, going north, to room D1.

10.) D1 - This room is ridiculous... well,that's all I can really say about it. 
There are eight enemies in this room... two of each variety of Wizzrobe, two 
Bubbles (that hinder you from using your sword for a few seconds if they touch 
you), and two Like Likes, that can steal your Magic Shield if they touch you. 
To say the least, this room is a little bit on the crazy side. In anycase, kill 
all of the enemies (except for the Bubbles, who can't be killed). When the room 
is void, push the block at the left of the room over, to open the north sealed 
door. Go north through it, to room C1.

11.) C1 - This room has more Wizzrobes for you to compete with. Kill all of the 
Wizzrobes, and hope that they drop some hearts for you to use. Make sure to 
keep an eye on your heart containers... I'm telling you, these Wizzrobes can 
really destroy you before you even know what hit you. When they are all 
defeated, you can go north, but there is a Gleeok up there. To avoid it, bomb 
the righthand wall right in the middle, and go through the hole we make in the 
wall there, to room C2.

12.) C2 - In this room, there are more Wizzrobes. *sigh* In anycase, use the 
Blue Candle to light up the darkened room, and kill the Wizzrobes. It's an 
option to grab the key in the center of the room and not kill any of them... 
but they'll be here when you return to this room, so do it now, or do it 
later... or don't do it at all, I don't care. =) Grab the key at the center of 
the room, and use it on the door to the north, heading to room B2.

13.) B2 - In this room, there are two Zols, two Bubbles, and two Like Likes. 
Kill the two Like Likes and the two Zols, and a Map will appear in the room. 
Grab the Map, and then go through the door to the north of the room (the one 
that's locked), using a key on it to open it. Enter into room A2.

14.) A2 - In this room, there is a slew more of Wizzrobes. Work fast, killing 
them and playing a defensive game with your shield and your agility, so that 
you don't take too much damage from these mighty foes. When all of the 
Wizzrobes are defeated in the room, push over the left block in the room, to 
make a staircase appear it the upper righthand corner of the room. Take the 
staircase down into the room's basement, and kill the Keese down there. Grab 
the Magic Wand, and then go back up the stairs. Head back down to the previous 
room, room B2.

15.) B2 - Once back in this room, cross over the red river, and through the 
door at the right of the room, to room B3.

16.) B3 - In this room, there are five of the weaker variety of Wizzrobes, and 
a key in the middle of the room. Kill the Wizzrobes, and grab the key they were 
all guarding. You have an option to go north, or to go west. Go north through 
the door, to the next room up north, room A3.

17.) A3 - In this room, there are two Zols, two Like Likes, and two Bubbles... 
a combonation of enemies that we've seen before. Kill the two Like Likes and 
the two Zols, and then bomb the middle of the righthand side wall, to make a 
passage into room A4, which you should take.

18.) A4 - In this room is another old man, who tells you, "There are secrets 
where fairies don't live." Wow, that's great. =P Heh heh... now, go back left, 
through the bombed wall, to room A3. (ignore the door leading south... there 
are a crapload of enemies down there, that'd be in your best interest to 
ignore).

19.) A3 - Back in this room, go south, to room B3.

20.) B3 - Once back here, go west, back to room B2.

21.) B2 - Now that we're back here, go south, back to room C2.

22.) Back in this room, kill any Wizzrobes you may have left behind (I told you 
to kill them the first time we were here!), and then go south once more, to a 
new room, room D2.

23.) D2 - This room holds some enemies we haven't seen in a while... Vires. 
Light up the room with the Blue Candle and slay the weak Vires with your mighty 
Magical Sword. Grab whatever goodies they drop, and go right, to room D3.

24.) D3 - This room is full of enemies, as well, making it just as big of a 
pain in the ass as three other rooms in this damn dungeon. =) Kill all of the 
Wizzrobes and Like Likes, leaving just the Bubble in the room. Use Magic 
Potions if you're running out of energy! When only the Bubble remains, push the 
block in the middle of the room to the left, and a staircase will appear. Take 
the staircase into the basement, and re-emerge on the other side, in room B6.

25.) B6 - As you re-emerge in this room, more enemies are there to greet you; 
Zols and Like Likes. Kill them or avoid them, and go down, into room C6. We're 
almost there, I promise!

26.) C6 - In this darkened room, use the Blue Candle, and then kill the three 
Vires, and a key will appear. While avoiding the Bubbles, grab the key, and go 
left, into the next room, room C5.

27.) C5 - This room has so many enemies for you to fight, it's not even funny. 
So don't even bother with any of them. Ignore the door to the south, it leads 
no where important. Instead, run straight up to the door at the north end of 
the room, unlock it, and go through the door, entering into Gohma's boss 
lair... whew. Now we just gotta fight the boss! This is room B5.

28.) B5 - Gohma's Boss Chamber...

BOSS BATTLE - G O H M A

Gohma is a crab-looking enemy, who is easily defeated, so don't worry. Remember 
the first or two Old Men in this dungeon, the one who told you to shoot at the 
eye of Gohma? Well that's the key. Equip the Bow and Arrow. When Gohma opens 
his eye during battle, shoot an arrow at his eye, and he'll die just like that. 
Gohma doesn't open his eye often during battle, however, and runs back and 
forth at the top of his lair shooting numerous fireballs at Link. So be careful 
when you fight him! Block the fireballs with your Magic Shield, or avoid them 
all together, and wait for that time when he opens that eye of his. Then, just 
shoot that arrow at his eye, and he'll crumble, leaving nothing but a heart for 
you, Link, to get. He's easy, ain't he. =) But imagine if you didn't know what 
to do against him... ALWAYS LISTEN TO OLD MEN! That's what that lesson teaches 
you, young one. =)

After Gohma is defeated, go north to room A5.

29.) A5 - In this room, grab the Triforce, and you'll be automatically healed 
and transported outside of the dungeon. 

Dungeon Seven is the next dungeon on our trip, but before we head to that 
dungeon, make sure you bought Monster Bait earlier in the game, and if you 
haven't done so yet, do so now. I buy it very early in the game so I don't have 
to do it later, but if you haven't bought it yet, we need it for the seventh 
dungeon, so purchase it at one of many stores around Hyrule. (see the map above 
the walkthrough section for exact coordinates)

Head back to the origin once you're all prepared (Monster Bait, don't forget), 
and from there, head north one screen, and then left all the way into the Lost 
Woods region. Once surrounded by brown trees, head north one screen, and then 
left (along either path) to the next screen. Then go around and head north, and 
you'll be in a dead end region of Hyrule, with a pond in the middle of the 
screen. Worry not... you're not lost. Play the Whistle, and the pond will dry 
up, revealing a staircase. Decend the staircase, and welcome to Dungeon Seven, 
The Demon!

-------------------------------------------------------------------------------
17.) DUNGEON SEVEN  - "The Demon"
-------------------------------------------------------------------------------

         -----------------------
  A     |   =   | K |   |   =   |
         -||--------------------
  B     |   |   = RC|   |   |
         -------------------
  C     |   |   = B | T |
         -||------------
  D     |   |   = K |
         -----------
  E     | BU|   |
         -|-----------
  F     |   |   | C | OM|
         -----------------------
  G     |   |   |   |   |   | K |
         -----------------------
  H     | K | X |   |
         -----------
 
          1   2   3   4   5   6
         
KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
RC = Red Candle
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
BU = Bomb Upgrade [Old Man]
B = BOSS ROOM
T = Triforce Piece

Dungeon Seven, "The Demon," isn't too difficult of a dungeon to defeat, 
especially after we got through the hell that is dungeon six, and we got out 
alive, to boot. =) The dungeon is pretty big, but pretty smushed together. You 
shouldn't get too lost... plus, the boss is Aquamentus... the boss from the 
first dungeon, so... ha ha ha, don't laugh!

1.) H2 (entrance) - Once you enter this dungeon, you can go north, or you can 
go east. Ignore the door to the north, and head east, into room H3.

2.) H3 - In this room, there are two Moldorms for you to attack. Kill both of 
them, and some Bombs will appear in the room, if you need any. Once done in 
there, head north, to room G3.

3.) G3 - Here in this room, use the Blue Candle right away so you can see what 
you're doing in this darkened room, and you'll see a bunch of Keeses on the 
attack. Kill them all, and manuver around the huge box in the middle of the 
room, giving the Keeses the advantage. When they are all defeated, ignore the 
door heading left (no reason to go there), and head right, to room G4.

4.) G4 - This room is chock full of boomerang chucking Goriyas for you to 
fight. Kill all of them, and then head through the door at the right of the 
room, to room G5.

5.) G5 - In this room, there is a Digdogger. Just ignore it, don't bother 
fighting him. He's easy (especially with the Whistle), but it's a waste of 
time. Just go around him, to the door at the right of the room, which leads 
into room G6.

6.) G6 - In this room, there are some weak Stalfos enemies walking around. One 
of them is carrying a key. Slay all of these weak enemies, and grab the Key 
which one of them drops. Then head left, back to the room where the Digdogger 
is, room G5.

7.) G5 - Just avoid the Digdogger again as you head to your left, back to room 
G4.

8.) G4 - Back in this room, take the north door, to room F4.

9.) F4 - In this room, there is an old man. Listen to the old man's wise words; 
"There's a secret in the tip of the nose." Yeah, whatever. =P Anywho, after you 
talk to him, you can go back south, back to room G4.

10.) G4 - Back here, just swing back west, to room G3.

11.) G3 - Use the Blue Candle in this room again, then take the outside of the 
room around the box to the north wall. Bomb the middle of the north wall to 
create a hole in the wall, and go north through it, to room G3.

12.) F3 - This room needs to be lit up with the Blue Candle, so do that first. 
Then, kill all the weak little Stalfos running around. When all of them are 
defeated, a Compass will appear. Grab the Compass, then head through the left 
door, to room F2.

13.) F2 - This room has a bunch of Goriyas, of both varieties, for you to kill. 
Slay them all, and then go through the left door, to room F1.

14.) F1 - In this room, there are three Dodongos waiting to take you on. Just 
biomb the hell out of 'em. You can bomb them so they eat them (which takes two 
bombs per Dodongo), or bomb them so it freezes them, and then hack at them with 
your sword. Either or, it doesn't matter to me. =) When they are all defeated, 
use a key on the north door, entering into room E1.

15.) E1 - In this room, an old man will sell you the second of two bomb 
capacity upgrades found in the game. Give him 100 rupees and he'll give you 16 
Bombs maximum, which is a good deal, 'cause trust me, you'll need them later. 
If you don't have 100 rupees, go fight Stalfos and Goriyas back around the 
beginning of the dungeon until you do. After you buy the upgrade, go back south 
into the Dodongo room, room F1.

16.) F1 - Back in the Dodongo room, head south, to room G1.

17.) G1 - In this room, be weary of the traps by both doors. Kill the Keese in 
the room to get them to drop some Bombs when they are all dead, and then head 
south again, to room H1.

18.) H1 - In this room, avoid the fireballs shot by the two statues in the 
room, and grab the Key, while killing or avoiding the Ropes in the room. After 
you nab the key, head back north, to room G1.

19.) G1 - Avoid the traps once more in this room, as you head north to room F1.

20.) F1 - Back in the Dodongo room once more, head east, back to room F2.

21.) F2 - Once you're back in this room, just head north, through the door 
there, to room E2.

22.) E2 - In this room, there are a plethora of enemies, including Bubbles, 
Keese, and Goriyas. Kill the Goriyas and Keese while avoiding the Bubbles (as 
you can't kill them, as you should know by now). When the other enemies are 
defeated in the room, the door to the north will be open for you to go through. 
Go through that door now, to room D2.

23.) D2 - In this room, kill or ignore the Digdogger. While avoiding all of the 
fireballs from the statues in the room, go to the righthand wall and bomb the 
middle of it to make a hole. Then, go through the hole into room D3.

24.) D3 - Here, you'll encounter two more Moldorms. Kill both of them and a key 
will appear. Grab the key, and simply head back west, to the room previous 
where we fought/avoided the Digdogger, room D2.

25.) D2 - Go left through this room now, to the door there, to room D1.

26.) D1 - As you enter this room, the door behind you will shut, so you'll be 
forced to fight the enemies within, which are basically numerous Goriyas. Kill 
them all, then use a key on the door to the north, and enter through that door, 
to room C1.

27.) C1 - This room is where we need the Monster Bait, so if for some retarded 
reason you didn't get it before coming here like I told you to, you need to 
leave the dungeon and get it. The monster will say "grumble grumble" but don't 
be afraid of his harsh words! Go up to him and use the Monster Bait on him, and 
he'll disappear, leaving the passage going north open, so go north, to room B1.

28.) B1 - Once in this room, use the Blue Candle so you can see. Kill all the 
Goriyas and Keeses in the room, and avoid those pesky Bubbles (I wish we can 
kill those bastards sometimes!) Then go to the middle of the north wall, and 
bomb through it, to get to a secret room. Go through the hole to room A1.

29.) A1 - In this room, just grab the numerous coinage, and then go back south, 
to room B1.

30.) B1 - Back here, just go to room B2, which is to the east through the door, 
just unlock it with a key.

31.) B2 - In this room, there are many a Goriya. Kill them all, and then shoot 
through the door at the north of the room, to room A2.

32.) A2 - In this room, there are more Goriyas, of both colors, for you to 
slay. Slay them all and gather whatever they drop, including the 5 rupee piece 
reward for killing them all. Then go through the door at the east of the room, 
which leads to A3.

33.) A3 - There are Goriyas and Statues in this room, but you don't necessarily 
have to fight any of them. Just get the key in the middle of the room that they 
are all guarding, and then go back through the door at the left of the room 
that you came in through, back to room A2.

34.) A2 - Go south, back to room B2.

35.) B2 - Once back here, go to the righthand wall, in the middle of it, and 
bomb it, then go through the hole you made in the wall, to room B3.

36.) B3 - In this room, kill all the Goriyas while avoiding their boomerangs 
and such. When they are all defeated, push the block on the lefthand side up, 
and enter into the staircase, which will lead to the basement of the room. Grab 
the Red Candle there while avoiding or killing the Keese, then resurface into 
the room. Go to the righthand side of the room, to the middle of the wall, and 
bomb through that wall as well, which will lead you to room B4.

37.) B4 - In this here room, there are a bunch of Goriyas and two locked doors. 
Kill all the Goriyas, and ignore the door leading north, instead unlocking the 
door leading to the east, which you should go through, to room B5.

38.) B5 - In this room, there are four statues shooting fireballs at you, and 
you'll have to fight a Digdogger as well. Just toot your Whistle, then destroy 
the three small Digdoggers with two hacks of your Magical Sword each. Then just 
go north, through the door to room A5.

39.) A5 - In this room, two statues take up the middle of the room (shooting 
fireballs, naturally) while you'll have to fight and kill three Dodongos. Break 
out your bombs, and then use the same strategy that you did earlier. When they 
are defeated, bomb the middle of the righthand wall, and enter through the hole 
you've made there, to room A6.

40.) A6 - This room is really pretty difficult. This is the first time in the 
game you actually have to kill the Wall Masters, which is a tricky proposition. 
All the while, you have to avoid those Bubbles, because if they hit you, you'll 
be unable to unsheath your sword for a few seconds, making you bait for the 
Wall Masters. Thankfully, the Wall Masters only take one hit each to defeat 
with the Magical Sword, so that's always good. There are five total, so defeat 
them all, and don't let them touch you, or back to the entrance of the dungeon 
you will find yourself! When they are all slain, push the middle block on the 
blocks going vertical across the room, and a staircase will appear in the 
corner of the room. Go down those stairs, to reappear on another side of the 
dungeon, room C2.

41.) C2 - When you resurface, you'll be in a room chock full of Goriya 
goodness. Kill all of the blue and red Goriyas, so the room is empty of any 
foes. When you're set, bomb the righthand wall in the middle, and enter into 
that room, to fight the boss, room C3.

42.) C3 - Aquamentus' Boss Chamber...

BOSS BATTLE - A Q U A M E N T U S

Well, we get to fight Aquamentus again, go figure. For those of you whom are 
dense (^_^), Aquamentus is the very first boss we fought in the game. Why they 
stuck him in the seventh dungeon is well beyond me, but go figure. He's the 
same exact dude we fought earlier on, but if you want to have some fun, equip 
the Bow and Arrow and shoot him in the head three times to subdue him. He's not 
treacherous anymore, so there's not much more I can say about him... just slay 
the begger! When he's defeated, just grab that heart piece and thank your lucky 
stars it was that easy to get. Wait 'til you fight Ganon. =)

After Aquamentus is defeated, go east to room C4.

43.) C4 - In this room, grab the Triforce, and you'll be automatically healed 
and transported outside of the dungeon. 

Once outside of the dungeon, we're ready to go right to the eighth dungeon, 
which is the final dungeon before Death Mountain! You stoked!? 'Cause you 
should be. =) Head all the way back to the origin, and make sure you're 15 
heart containers are full, as well as making sure you have red potion in your 
inventory. You can never be too safe.

From the origin, head right all the way a few screens until you hit water. This 
is the screen where we got a heart piece very early in the game. From here, 
head north two screens, and then go east along the top of the two paths. Head 
east, and then go south. Equip the Red Candle and burn the lone bush in the 
middle of the screen, the one that sticks out from the two groups of bushes, 
towards the righthand side of the screen. Enter the staircase that's under the 
bush there, and welcome yourself to the eighth dungeon!

-------------------------------------------------------------------------------
18.) DUNGEON EIGHT  - "The Lion"
-------------------------------------------------------------------------------

                    ---
  A                |   |
                -----------
  B            |   =   | MK|
            ---------------
  C        | T |   = M |
            ---------||----
  D        | B | OM|   |   |
        -----||------------
  E    | OM| K |   -   |
        -------------------
  F    | K | K | K | K | C |
        -------------||----
  G                |   |
            ---------------
  H        | MB|   | X | K |
            ---------------

         1   2   3   4   5    
     
KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
MB = Magic Book
MC = Magic Key
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

Dungeon eight is small and straightforward, thankfull enough, because after we 
conquer this dungeon, off to Death Mountain we go... and that dungeon is 
anything but small and straightforward. In anycase, the boss enemy is a boss 
we've already fought before, just like Aquamentus' return in the last dungeon. 
In this dungeon, we fight Gleeok... harder than Aquamentus, but still 
elementary, my dear. =)

1.) H4 (entrance) - From the entrance, head right through the door, to room H5.

2.) H5 - In this darkened room, use the Red Candle to light it up, and then 
kill the Zols and other enemies in there, avoiding the Bubbles as you go. In 
the middle of the room is a Key, which you should grab, and then exit out of 
the room, back to the entrance, to room H4.

3.) H4 - Once back in the entrance, take the door to the left, to room H3.

4.) H3 - In this room, two statues shoot fireballs at you from the center of 
the room while a Manhandla runs around causing havoc. You have to defeat the 
Manhandla to get the door to the left to open, so kill him, using your Magical 
Sword, or Bombs, whichever you want. He's easy now, he just gets faster as you 
cut off his limbs, but he was like that every time we've fought him, so this 
should be nothing new for you. When he's defeated, get the five rupees as your 
reward in between the two statues (avoid or block their fireballs), and go 
through the door at the left of the room, into room H2.

5.) H2 - In this room, there are Darknuts, Gibdos and Bubbles for you to 
contend with. Avoid the Bubbles and slay the Darknuts. They aren't so annoying 
anymore, just make sure to hit them in the back or sides, or otherwise you 
won't damage them, as you know by now. The Gibdos are elementary to defeat as 
well, so fear not. When they are all defeated, push the block at the left of 
the staircase in the middle of the room to gain access to it. Go down the 
stairs into the basement of the room, where there are Keeses and a Magic Book. 
Grab the Magic Book, avoid or kill the Keeses, and go back to the main floor. 
Then leave this room the way you came in, to the door at the right, to room H3.

6.) H3 - Shoot across this room, while avoiding the fireballs from the statues, 
back to the entrance of the dungeon, room H4.

7.) H4 - Once back at the entrance again, go north through the door there, to 
room G4.

8.) G4 - In this room, there is another Manhandla for you to battle. Do 
whatever you want to it, just kill it. =) Grab the five rupees he drops, and 
then bomb the middle of the northern wall to make an exit out of this room, and 
go through the hole to room F4.

9.) F4 - In this room, there are Statues and blue Darknuts galore. Ignore them 
for now, and unlock the door to the right of the room, and enter into that 
room, which is room F5.

10.) F5 - Light up this darkened room with the Red Candle, and then slay all of 
the hoping and jumping Pols Voices. Grab the Compass that they guard, and head 
back to the previous room, room F4.

11.) F4 - Back here, kill all of the blue Darknuts in this room. When they are 
all defeated, the rooms to the north and the west become available, and they 
also drop a key. Grab the key, and go through the western door, to room F3.

12.) F3 - In this room, light it up with a Red Candle, and then slay all of the 
beasties in here, including the Pols Voices and whatever else, to get the key 
they drop when they are all defeated. Then simply head left into the next room, 
which is room F2.

13.) F2 - In this room, there are four statues trying to hit you with their 
fireballs, and three red Darknuts, the weaker variety of Darknut. Avoid the 
fireballs and slay the Darknuts, and they'll drop a key. Grab the key, and head 
back to the right, to room F3.

14.) F3 - Once back in this room, light it up with a Red Candle once more, and 
then take the northern door, to room E3.

15.) E3 - In this room is a Gohma, like we've fought in the past, but this one 
is blue, and takes three hits with your Bow and Arrow to fell. Be patient with 
him, it takes a little while, as he is only vulnerable when his eye is open, 
and he opens it rarely and for short bursts. Block whatever fireballs (or avoid 
them) that he shoots at you while you're waiting for that eye to open, and when 
it opens, pummel him. When he's defeated, go north through the door in that 
room, to room D3.

16.) D3 - This is the old man room. Heh heh. He says, "Spectacle Rock is an 
entrance to death." He's basically telling you that Death Mountain is where the 
last dungeon is. Just so you know. =) Leave that room back to the south, back 
to room E3.

17.) E3 - Back in the Gohma room, just head right, unlocking the door with a 
key, to the next room, room E4.

18.) E4 - In this room, there are Gibdos and Darknuts for you to slay, as well 
as two Bubbles for you to avoid at all costs! =) When they are defeated, 
they'll drop five rupees, which you can get if you want. After that, ignore the 
door leading south (leads to a room we've been to already), and unlock the door 
to the north, and go to room D4.

19.) D4 - As you enter into this room, two statues and six blue Darknuts are 
there to greet you. Kill them all and avoid those fireballs best you can, 
although you're more likely than not to take a beating in this room, it's 
pretty tough. When those Darknuts are defeated, the door to the right opens, 
but ignore it for now. Go north by bombing a wall in the middle of the north 
wall instead, to room C4.

20.) C4 - In this room, you'll meet yet another Manhandla. Kill him, and he'll 
drop a map. Then, simply unlock the door to the north of the room, and go 
through it, to room B4.

21.) B4 - In this room, another Gohma (blue colored) is here for you to fight. 
Shoot him in the eye with the Bow and Arrow three times like we did earlier on 
in the dungeon, and both doors in his lair will open. First, check the door to 
the right, which leads into room B5.

22.) B5 - In this room, there are two Pols Voices, two red Darknuts, and two 
blue Darknuts. Kill all of them, and then to gain access to the stairs in the 
middle of the room, push the left block of the box in the middle of the room, 
then go down the stairs into the basement of the room. Kill or avoid the Keeses 
down there, and grab the Magic Key, which negates using any other key in the 
game... you don't need anymore keys! Makes life so much easier. Go back 
upstairs, and then leave the room back through the left door, to room B4.

23.) B4 - The room to the north leads to some bombs, it's a waste, so don't go 
up there. Instead, go south, back to room C4.

24.) C4 - Just head south again, to room D4.

25.) D4 - Back here, you'll have to fight the blue Darknuts again. Kill them 
all, avoid the fireballs that the statue shoots, and the door to the right will 
open up, which you should now go through, to room D5.

26.) D5 - In this room, there's a plethora of enemies... Gibdos, and both kinds 
of Darknuts, as well as Bubbles. Just ignore them and go to the staircase at 
the righthand side of the room, which leads clear across the dungeon, to room 
F2.

27.) F2 - In this room, there are Pols Voices all over the place. Kill them 
all. The key in the corner of the room we don't need now that we have the Magic 
Key. Ignore the door to your left, and bomb the wall at the north of the room, 
which leads to the boss lair. The boss here is Gleeok, and we've fought him 
before, so fear not. This is room D2.

28.) D2 - Gleeok's Boss Chamber...

BOSS BATTLE - G L E E O K

Gleeok is back, but he's just as simple (actually, he's more simple now, we 
have the Magical Sword this time around) as when we fought him earlier in the 
game, in the fourth dungeon, I believe. Run up to Gleeok and slash at him. 
Don't worry about getting hit by fireballs, just slash at his heads. Each two 
hits, one head will die, and it'll float around the room, as the enemy "Head of 
Gleeok." Finish Gleeok off totally with eight hits of the Magical Sword. He's 
really easy, just be tenacious and don't worry about playing defense with this 
guy. It's really not worth it.

After Gleeok is defeated, go north to room C2.

29.) C2 - In this room, grab the Triforce, and you'll be automatically healed 
and transported outside of the dungeon.

Once outside of the dungeon, we can go to Death Mountain. Before you go, make 
sure to visit a Fairy and get your life refilled, all 16 hearts! Also, go to 
the Old Woman and buy a Red Potion if you haven't got one already in your 
inventory. Bombs should also be stocked up to 16, and rupees, to 25 at least, 
which is the equivelant of 25 arrows, of course. When you're ready, head back 
to the origin and follow these directions to get to Death Mountain.

From the origin, go right, and then up all the way until you can't go up 
anymore. Then, go left, and up once more. Cross over the river with the 
stepladder, and go up the staircase to the left of the river, into the Death 
Mountain region. Go left two screens, until you get to a screen with two rocks, 
the "Spectacle Rocks." Bomb the left rock in the middle, towards the right a 
bit, to make a door. Enter into the door, and welcome to Death Mountain!

-------------------------------------------------------------------------------
19.) DUNGEON NINE  - "Death Mountain"
-------------------------------------------------------------------------------

NOTE: The map of the final dungeon is laid out a bit differently than the 
previous eight dungeon maps I've provided you with in the walkthrough. Being 
that Death Mountain is so massive, and you can avoid going to most of it en 
route to slaying Ganon, I've mapped out the parts you need to go to, and 
nothing more. The "T1", "T2", et cetera, are teleports, so to speak, like we've 
seen in other dungeons. Since there are so many, and they lead straight across 
this massive dungeon, I've now put them on the map. Therefore, T1 in one place 
corresponds with T1 in another place. As the map segements go down, you are 
farther into the dungeon, so they are also in sequential order, for ease. Hope 
they help.

             -------
  A         | T1=   |
             -------
  B             |   |
                 ---
  C             | E |
                 ---
To...

                 -----------
  D             | T2| OM| RR|
             ---------|---||
  E         | T1|   |   |   |
             -----||------||
  F             |   =   | M |
                 -----------
  G             | C |
                 ---

To...

             ---
  H         | T4|
             -|-
  I         |   |
             -|-----
  J         |   |   |
             ---------------
  K             | T3|   | T2|
                 -----------

To...

             ---
  L         | SA|
             ---
  M         | T3|
             ---

To...

             -------
  N         | T5| T4|
             -------

To...

            ---
  O        | Z |
            ---
  P        | B |
            ---
  Q        | T5|
            ---  

             1   2   3   4    


KEY/LEGEND:

X = Entrance
K = Key (whether or not you have to do something to get it in the room is based 
on whatever situation you're in, see the walkthrough for specifics).
M = Map
C = Compass
SA = Silver Arrow
RR = Red Ring
T# = Teleport [_] {Corresponding}
R = Rupees
| = Locked Door
|| = Bombable Wall
OM = Old Man
B = BOSS ROOM
T = Triforce Piece

Death Mountain is the final stage in the first quest. Death Mountain is big and 
hard, but one thing you have to realize about Death Mountain is, out of the 58 
(!) rooms in the dungeon, you don't have to visit even half of those, if you do 
things right. You can still get the Red Ring and the Silver Arrows and avoid a 
lot of annoyances. Just follow the walkthrough, and you'll get those two items 
and to Ganon in no time, trust me my friends.

1.) C2 (entrance) - As you enter the dungeon, go up to room B2.

2.) B2 - In this room, there would be an Old Man telling you to go back, but 
since you've beaten all eight d