__ ________ ________ ________ ___ __ ______
| | | | | | | | | \ | | | \
| | | _____| | __ | | _____| | \ | | | __ \
| | | | | | |__| | | | \ | | | | \ \
| | | |____ | | | |____ | |\ \ | | | | \ \
| | | | | | ______ | | | | \ \ | | | | \ \
| | | ____| | || | | ____| | | \ \ | | | | / /
| | | | | ||_ _| | | | | \ \| | | | / /
| |_____ | |_____ | |__| | | |_____ | | \ | | |__/ /
| | | | | | | | | | \ | | /
|________| |________| |________| |________| |__| \___| |______/
________ ________
| | | |
| __ | | _____|
| | | | | |
| | | | | |____
| | | | | |
| | | | | ____|
| | | | | |
| |__| | | |
| | | |
|________| |__|
_____________ ________ __ ______ ________
| / | | | | | \ | |
|________ / | _____| | | | __ \ | __ |
/ / | | | | | | \ \ | | | |
/ / | |____ | | | | \ \ | |__| |
/ / | | | | | | \ \ | |
/ / | ____| | | | | / / | __ |
/ / | | | | | | / / | | | |
/ /_______ | |_____ | |_____ | |__/ / | | | |
/ | | | | | | / | | | |
/____________| |________| |________| |______/ |__| |__|
Copyright Nintendo 1986
Written By: Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 4.6
Dates Written: February 20th to March 10th, 2003
I dedicate this to Trace Jackson. You are a great anchor for me when I
start to go crazy and obsess with unnecessary FAQ related things. Many
thanks to you for your assistance to me in the past year and getting me to
know many people around the GameFAQs site.
Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are
living it up in the afterlife as you did in this world. You will always be
in my memories, and you will never be forgotten.
-----------
Version 1.0
-----------
-Submitted guide on 6th on March, 2003
-First Quest completed
-Second Quest on next update
-----------
Version 1.5
-----------
-Submtted guide on 7th of March, 2003
-Done to end of Level Four on Second Quest
-Rest of Second Quest to follow on next update.
-----------
Version 2.0
-----------
-Submitted guide on 10th of March, 2003
-Second Quest Complete
-----------
Version 2.5
-----------
-Submitted guide on 24th of August, 2003
-Added Red Ring to the Items section (thanks to Matthew Benedict)
-Format was modified
-----------
Version 2.6
-----------
-Submitted guide on 5th of October, 2003
-Some more formatting tweaking
-----------
Version 3.0
-----------
-Submitted guide on 28th of June, 2004
-Some more formatting tweaking
-----------
Version 3.5
-----------
-Submitted guide on 30th of August, 2004
-Fixed up a mistake with the Fairy (thanks to Matthew Benedict for pointing
out the oversight)
-Made the loss of Magical Shield claer in Items section (thanks to irule2119
for making me realize it is not 100% clear in some important areas of the
FAQ)
-----------
Version 3.7
-----------
-Submitted guide on 21st of September, 2004
-Corrected a small error (thanks to Matthew Bluefox for the correction) on
the Second Quest map
-Made a few small format changes
-----------
Version 4.0
-----------
-Submitted guide on 21st of September, 2004
-Added in a section on how warping with the Recorder works, allowing a
player to get to their desired target in a short amount of time. Thanks to
GameFAQs user "shinbutoden" for allowing me to use his awesome in-depth FAQ
within my greater FAQ. You are a good man my friend!
-----------
Version 4.5
-----------
-Submitted guide on 16th of September, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
-Added in some corrections to spelling and such (thanks to Fafner Dragon)
-Added in a new strategy set for Digdogger battles (thanks to Fafner Dragon)
-Added in some new information on recovering Link's sword after it is stolen
from him by a Red Bubble in the Second Quest (thanks to Billy Milford)
-I still welcome contributions, so keep 'em coming! Seriously, I am all for
even the most minute of corrections, even if it is just spelling (just be
specific on where the problem lies)
-----------
Version 4.6
-----------
-Submitted guide on 7th of June, 2006
-Altered the format to make it easier on the eyes of the reader
-Made a couple corrections to my maps (thanks to Ryan Hall for pointing out
the incorrect portions)
/\============================================================/\
/ \==========================================================/ \
/ \========================================================/ \
/------\ /------\
/ \ / \ Table Of Contents / \ / \
/ \ / \==================================================/ \ / \
/ \/ \================================================/ \/ \
-------------- ============================================== --------------
1) Introduction
2) Controls
3) First Quest Walkthrough
4) Second Quest Walkthrough
5) Swords And Items
6) Enemies
7) Bosses
8) Maze Solutions
9) Recorder Warping
10)Various Tricks
11)Final Word
/\============================================================/\
/ \==========================================================/ \
/ \========================================================/ \
/------\ /------\
/ \ / \ Introduction / \ / \
/ \ / \==================================================/ \ / \
/ \/ \================================================/ \/ \
-------------- ============================================== --------------
1) The following is taken directly from the official Nintendo instruction
manual that accompanies the game, and is in no way the work of Brian P.
Sulpher.
A long, long time ago the world was in an age of chaos.
In the midst of this chaos, in a little kingdom in the land of Hyrule, a
legend was being handed down from generation to generation, the legend of
the "Triforce"; golden triangles possessing mystical powers. One day, an
evil army attacked this peaceful little kingdom and stole the Triforce of
Power. This army was led by Ganon, the powerful Prince of Darkness who
sought to plunge the World into fear and darkness under his rule. Fearing his
wicked rule, Zelda, the princess of this kingdom, split up the Triforce of
Wisdom into eight fragments and hid them throughout the realm to save the last
remaining Triforce from the clutches of the evil Ganon. At the same time, she
commanded her most trustworthy nursemaid, Impa, to secretly escape into the
land and go find a man with enough courage to destroy the evil Ganon. Upon
hearing this, Ganon grew angry, imprisoned the princess, and sent out a party
in search of Impa.
Braving forests and mountains, Impa fled for her life from her pursuers. As
she reached the very limit of her energy she found herself surrounded by
Ganon's evil henchmen. Cornered! What could she do? ... But wait! All
was not lost. A young lad appeared. He skillfully drove off Ganon's
henchmen, and saved Impa from a fate worse than death.
His name was Link. During his travels he had come across Impa and Ganon's
henchmen. Impa told Link the whole story of the princess Zelda and the evil
Ganon. Burning with a sense of justice, Link resolved to save Zelda, but
Ganon was a powerful opponent. He held the Triforce of Power. And so, in
order to fight off Ganon, Link had to bring the scattered eight fragments of
the Triforce of Wisdom together to rebuild the mystical triangle. If he
couldn't do this, there would be no change Link could fight his way into
Death Mountain where Ganon lived.
Can Link really destroy Ganon and save Princess Zelda?
Only your skill can answer that question. Good luck. Use the Triforce
wisely.
As you can see, this game has an excellent story to it (especially in a
time when games rarely had any story at all). I bid you to enjoy this
marvelous game, so register your name to start your quest.
/\============================================================/\
/ \==========================================================/ \
/ \========================================================/ \
/------\ /------\
/ \ / \ Controls / \ / \
/ \ / \==================================================/ \ / \
/ \/ \================================================/ \/ \
-------------- ============================================== --------------
2) This section will look at the controls used on the main menu as well as
the regular controls.
o--------------------o
| Main Menu Controls |
o--------------------o
D-Pad : Only used to input letters when Registering a Name.
SELECT : Changes the heart selector between game files, Register Name, and
Elimination Mode.
START : Confirms selection you have made.
B Button: Puts cursor for letter input back one to make corrections
possible.
A Button: Inputs letter on Register Name screen.
o------------------o
| Regular Controls |
o------------------o
D-Pad : The view of the game is from a bird's eye view, which means you
will be viewing the action from directly overhead. This means that
Link will turn and move in the corresponding direction to the one
pressed (i.e. UP to face/go UP, etc.). This also allows your
cursor to move on Inventory screen to select an item to use.
SELECT : This will cause the game to pause (freezing all actions), and then
it will unpause the frozen scene.
START : When pressed, the Inventory Screen will come into view, where it
shows all of your collected items. It will then return you to the
game screen when you are done selecting.
B Button: When pressed, your selected item will be used (this item is show
in the "B Button Box" at top of screen).
A Button: This button will use your
/\============================================================/\
/ \==========================================================/ \
/ \========================================================/ \
/------\ /------\
/ \ / \ First Quest Walkthrough / \ / \
/ \ / \==================================================/ \ / \
/ \/ \================================================/ \/ \
--------------=============================================== --------------
3) This section will have a map of the overworld with: locations of Shops,
Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy
Listings for each screen of the map. Then the walkthrough will follow,
divided up into sub-sections based on the actions to be taken by Link.
_____________________________
KEY |
|
SGL - Starting Location |
ST1 - Shop Type One |
ST2 - Shop Type Two |
ST3 - Shop Type Three |
ST4 - Shop Type Four |
MDS - Medicine Shop |
OLL - Old Lady Letter |
PWB - Power Bracelet |
HCN - Heart Container |
WHS - White Sword |
MGS - Magical Sword |
010 - Ten Rupee Gift |
030 - Thirty Rupee Gift |
100 - One Hundred Rupee Gift |
DRC - Door Repair Charge |
FRP - Fairy Pond |
GMB - Gambling Den |
LV1 - Level One |
LV2 - Level Two |
LV3 - Level Three |
LV4 - Level Four |
LV5 - Level Five |
LV6 - Level Six |
LV7 - Level Seven |
LV8 - Level Eight |
LV9 - Level Nine |
|
_____________________________|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
A | |DRC| |DRC|MDS|LV9| |DRC| | |WHS|LV5|ST1|MDS|OLL|100|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
B | | |ST3|030|DRC| |GMB| | | | | | | | | |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
C | |MGS|LV6| |PWB|ST2|ST3|MDS|030| | | |HCN|030| |HCN|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
D | | | |MDS|ST4| | |LV1| |FRY| | |LV2|030| | |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
E | | |LV7|FRY|ST2|LV4|ST3|HCN|030| |ST2|MDS| |ST3|010| |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
F | |010| | | | |010| | | | |010| | |ST1|HCN|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
G | | |100|DRC|MDS| |ST1|030|DRC| |DRC|100| |LV8| |ST2|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
H | |030| | |LV3| |GMB|SGL|MDS| | |HCN|GMB|DRC| | |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
SGL - H8
OLL - A15
PWB - C5
WHS - A11
MGS - C2
FRY - E4 and D10
GMB - H7, H13, B1, B7 and B16
o-------o
| Shops |
o-------o
-Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue
Candle (60 Rupees). These Shops can be found in the following locations:
G7, F15, and A13.
-Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and
Bombs (20 Rupees). These shops can be found in the following locations:
G16, E11, E5, and C6.
-Type Three contains Monster Bait (100 Rupees), a Magical Shield (90
Rupees), and a Single Heart (10 Rupees). These shops are found in the
following locations: E14, E7, C7, and B3.
-Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster
Bait (60 Rupees). This shop is found in the following location: D5.
-Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68
Rupees). Blue Medicine will refill your Hearts to full, and Red will do
the same before turning into Blue Medicine. If you have Blue Medicine
already, and then purchase Blue Medicine, your two Blue Medicines combine
to make Red Medicine. The following locations are where you can purchase
Medicines (provided the Old Lady Letter has been found and delivered
first): G5, H9, E12, D4, C8, A5, and A14.
o------------------o
| Heart Containers |
o------------------o
-One can be found at coordinates H12. Dropping a Bomb second wall segment
from the left of the opening leading up off the screen will reveal a cave
where an Old Man who offers the choice between a Heart Container and a Red
Medicine bottle (take the Heart Container).
-One can be found at coordinates C13. Dropping a Bomb on the bottom right
part of the rounded rock formation to reveal a cave where an Old Man who
offers the choice between a Heart Container and a Red Medicine bottle (take
the Heart Container).
-One can be found at coordinates E8. Use a Candle to burn the fifth bush
from the right side of the screen to reveal a staircase where an Old Man
who offers the choice between a Heart Container and a Red Medicine bottle
(take the Heart Container).
-One can be found at coordinates C16. After crossing the water with a raft,
enter the doorway above to find an Old Man who offers the choice between a
Heart Container and a Red Medicine bottle (take the Heart Container).
-One can be found at coordinates F16. Using the Ladder, walk across the
small docks to get the visible Heart Container.
o----------------------o
| Rupee Gift Locations |
o----------------------o
-10 Rupee Gifts can be found at the following locations: E15, F2, F7, F12,
and F15.
-30 Rupee Gifts can be found at the following locations: B4, C9, C14, D14,
E9, G8, and H2.
-100 Rupee Gifts can be found at the following locations: A16, G3, and G12.
o------------------------------o
| Door Repair Charge Locations |
o------------------------------o
-If these are entered, the owner will charge Link 20 Rupees to repair the
damage he caused to the entrance to the Old Man's Lair. These can be found
(and thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9,
G11, and H14.
o-----------------o
| Level Locations |
o-----------------o
-Level One coordinates: D8
-Level Two coordinates: D13
-Level Three coordinates: H5
-Level Four coordinates: E6
-Level Five coordinates: A12
-Level Six coordinates: C3
-Level Seven coordinates: E3
-Level Eight coordinates: G14
-Level Nine coordinates: A6
o-------------------------o
| Enemy Totals Per Screen |
o-------------------------o
A1 - None
A2 - Red Lynels
A3 - Red Lynels
A4 - Rocks
A5 - Blue Lynels
A6 - Red Lynels, Blue Lynels, Red Leever, Blue Leever
A7 - Red Lynels, Blue Lynels, Peahats
A8 - Red Lynel
A9 - Rocks
A10 - None
A11 - Blue Lynel, Zola
A12 - Red Leever
A13 - Red Tektites
A14 - Red Tektites
A15 - None
A16 - None
B1 - Blue Lynels
B2 - Red Lynels, Blue Lynels, Peahats
B3 - Blue Lynels
B4 - Red Lynels, Blue Lynels
B5 - Red Lynels, Armos Knights
B6 - Red Lynels, Blue Lynels, Peahats
B7 - Rocks
B8 - Rocks, Zola
B9 - Rocks, Zola
B10 - Rocks, Zola
B11 - Red Tektites, Zola
B12 - None
B13 - Armos Knights
B14 - Peahats
B15 - Red Tektites, Zola
B16 - Peahats
C1 - Ghinis
C2 - Ghinis
C3 - Red Lynel, Armos Knights
C4 - Red Lynels
C5 - Armos Knights
C6 - Armos Knights, Peahats
C7 - Peahats, Zola
C8 - Peahats, Zola
C9 - Peahats, Zola
C10 - Red Leevers
C11 - Blue Leevers
C12 - Red Leever, Blue Leevers, Peahats
C13 - Red Tektites
C14 - Red Octoroks, Blue Octoroks, Zola
C15 - Blue Octoroks, Zola
C16 - None
D1 - Ghinis
D2 - Ghinis
D3 - Red Lynels, Blue Lynels, Peahats
D4 - Armos Knights
D5 - Blue Leevers, Zola
D6 - Zola
D7 - Zola
D8 - Red Octorok
D9 - Red Octoroks, Blue Octoroks
D10 - None
D11 - Red Leever, Blue Leevers, Peahats
D12 - Blue Leevers
D13 - Blue Octorok
D14 - Blue Moblins, Armos Knights
D15 - Red Octoroks, Blue Octoroks, Zola
D16 - Blue Octorok, Zola
E1 - Ghinis
E2 - Ghinis
E3 - Red Moblin
E4 - None
E5 - Red Octoroks, Zola
E6 - Peahat
E7 - Zola
E8 - Zola
E9 - Red Leevers, Zola
E10 - Peahats, Zola
E11 - Blue Tektites
E12 - Red Moblins
E13 - Red Octoroks, Blue Octoroks
E14 - Blue Moblins
E15 - Blue Moblins
E16 - Red Octoroks, Blue Octoroks, Zola
F1 - Red Lynels
F2 - Blue Moblins
F3 - Red Moblins, Blue Moblins
F4 - Red Moblins, Blue Moblins
F5 - Red Octoroks, Zola
F6 - Red Octorok, Zola
F7 - Red Octoroks, Zola
F8 - Red Octoroks
F9 - Red Octoroks
F10 - Peahats, Zola
F11 - Red Octoroks, Zola
F12 - Red Moblins, Blue Moblins
F13 - Blue Moblins
F14 - Blue Moblins
F15 - Blue Moblins
F16 - Red Octoroks, Blue Octoroks, Zola
G1 - Red Lynels, Blue Lynels, Peahats
G2 - Blue Moblins
G3 - Blue Moblins
G4 - Red Moblins, Blue Moblins, Blue Octoroks
G5 - Red Octoroks, Blue Octoroks
G6 - Red Octoroks, Zola
G7 - Red Octoroks
G8 - Red Octoroks
G9 - Red Octoroks
G10 - Red Octoroks, Zola
G11 - Red Octoroks, Zola
G12 - Red Moblins, Blue Moblin, Blue Octoroks
G13 - Red Moblins
G14 - Red Moblins
G15 - Red Moblins, Blue Moblins, Blue Octoroks
G16 - Red Octoroks, Blue Octoroks, Zola
H1 - Peahats
H2 - Blue Moblins
H3 - Red Moblins, Blue Moblins
H4 - Red Moblins, Blue Moblins, Blue Octoroks
H5 - Red Tektite
H6 - Red Leever, Blue Leevers, Peahats, Zola
H7 - Red Tektites
H8 - None
H9 - Red Octoroks
H10 - Blue Tektites
H11 - Blue Tektites
H12 - Red Leevers, Zola
H13 - Red Leevers, Zola
H14 - Blue Octoroks, Zola
H15 - Red Octoroks, Zola
H16 - Blue Octorok, Zola
There are a few schools of thought of on how to start a game of Legend of
Zelda off correctly, and this FAQ will not be following the head straight
for Level One style of some, just as it will not follow the collect all the
items possible before entering Level One either. This walkthrough will try
and follow a route that gets some items before Level One, followed by
collecting items when Link arrives in that area of the world. However, you
can use the information from the map above to find all the items BEFORE
venturing into Level One.
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level One
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
You will appear on screen, and you will see that you have no weapon in hand
whatsoever! Walk north to enter the open cave above you, and an Old Man
will be inside. He addresses you with the following, insightful sentence:
"It is dangerous to go alone! Take this." At this point you should step
forward to grasp the Wooden Sword (used with the A Button), and then head
back into the overworld.
Go to the small opening in the rock face on your right to arrive at H9, where
you should kill the four Red Octoroks before going through the opening on
the right. H10 has 5 Blue Tektites waiting for you, so be sure to kill them
off before leaving the screen through the right as these fellows are an
excellent source of Rupees, Fairies, and Hearts. H11 has four Blue
Tektites, and after going right to arrive at H12 where Red Leevers and a
Zola attack you (kill the Red Leevers and then go up through the opening
above the water).
Blue Octoroks, Black Moblins, and Red Moblins await you in G12, so kill them
off in hopes of winning a random Bomb reward before going up to F12 to fight
Red Moblins and Black Moblins for the same purpose. Go up again on the left
half of the screen to arrive at E12 where the area is rather enclosed, which
is where the Red Moblins attack you (kill them in hopes of a Bomb reward).
Now go left to enter E11 where Blue Tektites hop around mindlessly waiting
for you to kill them, and then enter the shop. If you have yet to gain
Bombs, buy a set of four for 20 Rupees, and then head back outside.
Head through the following map squares: E11 to E12 to F12 to G12 to H12.
When you arrive, drop a Bomb on the second section of the rock wall to your
left where you entered the screen. Enter the newly blown open cave, and
then choose between a Red Medicine or a Heart Container (Hint: take the
Heart Container!). Now go back outside to go up the following map squares:
H12 to G12 to F12 where you should go up to E12 by going up the right half
of the screen. Go up the narrow passage here (deal with any Red Moblins in
your way), and then you will be at D12 where you can fight some Blue
Leevers. Go up to C12 where you should go right to the C13 screen where Red
Tektites hop around, so kill them and then drop a bomb on the bottom right
of the rock formation to open a cave. Step inside to find a choice between
a Red Medicine or a Heart Container (Hint: take the Heart Container!).
Once you are back outside, head up the stairs above you to the north to
arrive at B13, where you should cut left to B12. Go left through this
screen (this is the hill maze incidentally, but not needed to be solved
right now) to arrive at B11, which has Red Tektites and a Zola attacking
you. Fight off any Red Tektites as they come to your side of the screen,
and make your way up the stairs near you to arrive at A11. Here you need to
kill the Blue Lynel off and dodge the Zola shots to get past them to reach a
cave. Inside an Old Man will say the following insightful phrase: "Master
using it and you can have this." With that you should walk forward to
claim the White Sword as your own (you need at least 5 Heart Containers
total to do so), and then exit the cave.
With your improved ability to hurt enemies, step to the pond to slash the
Zola and watch it fall in one hit (instead of two with the Wooden Sword)!
Take the stairs back down to B11, where you should kill the remaining Red
Tektites and go through the west side of the screen to arrive at B10. On
B10, B9, and B8, you just have a solo Zola firing at you, along with Rocks
falling from above in sets of three. Once you reach B8, a river will divert
you downwards to C8 where six Peahats attack (just run through quickly to
avoid damage). On C9 you will have six more Peahats to attack you along
with a Zola, so go through the opening to the south to go onto D9 where Red
Octoroks, a Blue Octorok, and a Zola attack you. Go west across the bridge
to arrive at D8 where a Red Octorok attacks as you go into the opening in
the tree to enter Level One!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level One, The Eagle
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4 5 6
___ ___
A | L l K |
|___|_l_| ___ ___
B | K | | B x T |
___ ___|___|___|___|___|
C | O x | M l L | K |
|___|_l_|___|___|___|
D | x K | C |
|___|___|___|
E | |
___|_l_|___
F | K | E | K |
|___|___|___|
When you enter, you will see a locked door above you, so you will need to
go left to fight three Keese to win a Key. Now go back to the right and
then go right again to fight some Stalfos (one of which has another Key for
you). Go left to enter the lobby of the Level, and use one of your Keys on
the locked door above you.
Three Stalfos greet you in this room, so kill or avoid them, and then move
into the room above you to take on five more Stalfos, this time for a Key.
Now you have a few choices of where to go: right will take you to a battle
with some Keese for their Compass (shows where the Dungeon Boss can be found
on your map), left takes you into a room with Keese and both doors are
partially covered (one locked, one blocked), and up (by way of a Bomb) will
take you into a room with Gels guarding the map. Going up will give you a
pass around using a Key, which can come in handy in later dungeons if you
want to skip side-rooms to find Keys, so use a Bomb to break the north wall
down.
Kill the Gels, grab the map, and then take the door above you to enter a
room with a windy path leading over a pool of water. Kill the Stalfos (one
of which has a Key), and then head up through the locked door to the next
room to fight three Red Goriyas for another Key. Go left through the locked
door to enter a Blade Trap room, so walk towards the centre of the room to
get through the closing blades, and step up near the top of the blocks in
your way. Step up and then down to bait the Blade Traps into charging at
you, and as they retract, step around the blocks to arrive on the left half
of the room. Here you should push the following block out of the way to
gain access to the stairs in the centre of the blocked off area:
___________
KEY |
|
P - Push |
S - Stairs |
|
___________|
_
_|_|_
_|_| |_|_
|P|_ S _|_|
|_|_|_|
|_|
Enter the stairs to find a ladder leading down to a small chamber where a
smaller ladder leads to the Bow! However, four Keese are flying around the
room trying to kill you, so take them out as they get in your way collect
the Bow (still needs Arrows before it will work), and then head back up the
ladder to the room above. Head to the top area again, bait the Blade Trap,
slip through as it resets, and then go back out the door. Head down through
the next two room to arrive at the room that had the Gels guarding the map,
and you should go right through the locked door.
In this room has three Red Goriyas throwing their boomerangs around, so take
them down and your reward will be a Boomerang for your very own use (this
Item will stun most enemies and kill some weaker ones)! Go through the door
on the right to face your first set of Wall Masters (if they grab you, back
to the entrance of the Dungeon!) as they guard a Key and a locked door.
Fight them if you wish (no need to), grab the Key, and then go up through
the locked door to enter the DUNGEON BOSS ROOM!
Aquamentus is the Boss of this Level, and it is by far the docile,
mobile-impaired, pathetic-attacked enemy in the game! If you have full
Heart Containers, go to the left side of the room and shoot your sword beams
at the Dragon until it dies. The other way to fight is to wait for
Aquamentus to shoot a volley of his three fire balls, and then move in close
to repeatedly slash it. Either way, after a few hits, you will have
defeated the Guardian of Level One, so grab the Heart Container and go
through the door on the right to find a Triforce Piece! Grab it to refill
your life and then the game will deposit you outside Level One at the tree
stump entrance!
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Working Towards Level Two
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Head right across the bridge (dealing with the Red Octorok if necessary),
and kill the Zola immediately to remove it's annoying presence. Then you
should kill the Red Octoroks and the Blue Octorok before heading north to
arrive at C9. Go through the east side of the screen here to arrive at C10
where you should kill the Red Leevers before continuing east to C11. Six
Blue Leevers attack here, so kill any in your path as you continue east to
the next screen where a Red Leever, numerous Blue Leevers, and Peahats will
all attack you on C12 (just go east while avoiding most of the enemies).
C13 is the Red Leever screen from before, go east to C14 to fight some Red
Octoroks and Blue Octoroks (supported by the Zola in the water), and then
Bomb the wall to the right of the stairs to uncover a Rupee Gift cave (you
will receive 30 Rupees for this). Head north along the water to B14, avoid
the Peahats as you head east to B15 where a Zola and Red Tektites attack
(kill them), and then climb the stairs to A15 to enter a cave to receive the
Old Lady Letter from the Old Man!
Go back down the stairs to B15, head east to B16 where you should avoid the
Peahats as you get to the middle part of the seemingly solid rock wall
(three segments of the rock wall to the right of the tree entrance) to walk
up to arrive at A16. Go inside to get a Rupee Gift of 100 before going back
to B16 where the Gambling Den sits beckoning you (stop in if you feel
lucky). Head back to B15 and then B14, where the stairs above you will take
you to A14 where Red Tektites await. Go west after playing with the Red
Tektites to arrive at A13 where MORE Red Tektites guard a cave. Once you
get into the cave, buy the Blue Candle, and then head back outside.
Go down the stairs to your left, go down the stairs on B13 to arrive at C13,
where you should go east. C14 just needs you to go down to D14 to see Armos
Knights and Blue Moblins wanting to fight (kill the Blue Moblins off). Now
get the Armos Knight on the right to move (touch it from above) and go down
the stairs here to get a Rupee Gift of 30. Now head south to E14 where Blue
Moblins pour in from the sides of the forest area, but you should just cut
left through the opening there to arrive at E13. Take out the Red Octoroks
and Blue Octoroks and head up to D13 to fight a Blue Octorok as you enter
into Level Two!
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Level Two, The Moon
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4
___ ___
A | T | B |
|___|___|___
B | | O |
|_x_|___|
C | l |
|___|_b_|
D | K | |
|___|_b_|
E | K | L |
|_x_|_b_|
F | | M |
___ ___|___|_b_|
G | K x | l C |
|___|___|___|___|
H | E | K |
|___|___|
You will enter the blue tinged Level Two to having a choice of going right
or up, so head right first to battle some Ropes (snake creatures) to get a
Key. Now head left to go back to the entrance, go up and battle some Ropes
to open the barricaded door to the left, which you should go through to
fight more Ropes, this time getting another Key. Go right through two doors
to arrive in a block-filled room with three Ropes, which you can kill or
avoid. Now you have the choice of spending a Key to get the Compass behind
the locked door (no need with the map above and this walkthrough) or you can
go up to enter the next room.
Going up will get you into a fight with five Red Goriyas, which guard a
locked door to the right (this room has the Map, so no need to waste the
Key), and the passage up (probably should go this way) to the next room.
Here you must fight some Ropes to earn a Key, and then you should walk
through the door on the right to enter a room with fire ball shooting
statues in the four corners as well as three Blue Goriyas. If you slay the
Blue Goriyas, you will win yourself a Magical Boomerang (a faster and
extended range Boomerang). To do this, you can hide in the doorway to avoid
the fire balls, emerging to slash Blue Goriyas as they draw near (if you
have full Heart Containers, you can step out to throw sword beams across the
room before retreating). Remember that your current Boomerang can stun the
opposition as well.
Go back to the room on the left, take the door above you to fight two
Moldorms to get another Key before heading through the door above to fight
a multitude of Ropes to open the barricaded door above you. Enter the
recently opened door to be locked into a room with five Red Goriyas! Take
them out to open the barricaded doors, grab the Bombs that appear in the top
right corner, and then head through the door to enter the DUNGEON BOSS
FIGHT!
Dodongo is the being in charge of Level Two's Triforce Piece, so you need to
find a way to penetrate it's thick, scaly hide. As the Old Man in this
level suggests "Dodongo dislikes smoke", so Bombs are the best answer you
have. Put Bombs on your B Button command, and you then have two ways to go
about killing this beast. The more tried and true method of dinosaur
slaughtering is to lay one Bomb at a time in the path of Dodongo, and after
it gobbles down two of these Bombs, it will die. The second method (and not
as well known method) is if the Bomb laid down misses going down the
dinosaur's throat, but the smoke still stuns the Dodongo, hack the behemoth
with your sword to kill it off quickly. Once you have been victorious, grab
your recently won Heart Container, go through the door on the left, and then
grab your second Triforce Piece to refill your life and exit the dungeon!
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Working Towards Level Three
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As you reappear outside, go down to E13 to fight Red Octoroks as well as
Blue Octoroks before heading east to E14, where Link should go south (while
fighting Blue Moblins) to F14. Go west here quickly if you can avoid the
incoming Blue Moblins to F13, where you should head up and then east to F12
(you will see Blue Moblins once again while attempting to do this). Orange
Moblins and Blue Moblins greet you on this screen, so head west to F11 when
possible to encounter a Zola with some Red Octoroks (continue going west).
F10 has Peahats and a Zola attacking you, so just run through on your
westward jaunt to come into F9 where Red Octoroks attack as you turn north
to go to E9. Kill the Red Leevers (and the Zola if you like), equip the
Candle, and then burn the tree near the top-right on the screen:
___________
Key |
|
T - Trees |
S - Stairs |
|
___________|
TTTTTTT
TTTTTTT
STT
TTT
TTT
TTT
TTT
TTT TTT
TTT TTT
TTTTTTT TTTTTTT
TTTTTTT TTTTTTT
Enter to receive a Rupee Gift of 30, go back outside, go west to E8, and
then burn the fifth tree from the right side of the screen to uncover
another set of stairs. Inside you have to choose between a Red Medicine or
a Heart Container (Hint: take the Heart Container!).
Once outside, turn west to arrive at E7, where you should burn the corner
tree (the one farthest to the left on top row) to uncover some more stairs,
this leading to a shop which has the cheapest price for the Magical Shield
(at 90 Rupees). You will now be able to block fire balls with your shield
instead of having to avoid them all the time!
Return to the outside, go south to arrive F7, kill the Red Octoroks before
burning the bottom solo tree to uncover a staircase leading to a Rupee Gift
of 10. Head back outside, go west to F6, then go south immediately to G6 to
fight a Zola and some Red Octoroks as you attempt to head west across the
small bridge. G5 has some Red Octoroks and some Blue Octoroks to play with
you, so kill them if you wish before you enter the cave to see an Old Woman.
Show her the Old Lady Letter to get her to offer some Medicines to you.
Purchase some Medicine (Red is better deal since you get two refills from
it), and then head back outside.
Head west to G4 to fight some Orange Moblins, Blue Moblins, and Blue
Octoroks if you wish, but head south to H4 whenever you feel like it to see
some more Blue Moblins (four of them), which you can kill if you like before
you head east to H5. Here a Red Tektite will hop around the screen as you
attempt to enter the yawning opening of the monolith to take on Level Three!
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Level Three, The Manji
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_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4 5
___ ___
A | K x O |
|___|_x_| ___
B | | | T |
___ ___|_l_|___|_x_|
C | K | l K l M b B |
|___|___|___|___|_x_|
D | l C | b x |
|_x_|___|___|___|___|
E | L | | K |
|___| |___|___
F | K | E |
|___|___|
Upon arriving in the lobby, you will see left is the only option, so go walk
through the door on the left to arrive in a room that has six Zols waiting
to attack you (just kill them as they are easy and give many rewards). Grab
the Key and then go through the door above to enter another Zol room, this
one also rewarding you with a Key, and following that, head through the door
above to fight three Red Darknuts if you need a Bomb refill. Otherwise you
should head through the door on the left to a room with Blade Traps and
Keese guarding it, so get the Compass as you make your way left to use a Key
on the locked door (bait the Blade Traps into moving, then go through the
door).
Red Darknuts await you here, and if you kill them all (strike at their sides
and back) you will open the barricaded door below you. Go inside this Red
Darknut-filled room and make your way to the stairs sitting in the right of
the room to go into an underground vault where four Keese guard the Raft!
Kill the Keese as you move towards the Raft, and after collecting this
valuable Item, head back up the stairs.
Head up out of the room, then go right through the next two doors to arrive
back at the room with the three Darknuts. Lay a Bomb on the east wall to
blow a hole into it, kill the Red Darknuts for a Bomb refill (if you have
not collected it yet), and then go through the door above you. Kill the
three Zols, and then grab the Key that appears before you head back down
into the previous room to go right through the Bombed hole in the wall.
Now there are two equally opportune ways to progress from here, so I will
outline both for you, and then you pick the one you like the best.
Option one requires the player to kill the Red Darknuts wandering the room
you are in to open the barricaded door, and in the next room you have to
eliminate some Keese and Zols while avoiding the temporary sword-stealing
Bubbles to open the barricaded door above you to get to the DUNGEON BOSS
FIGHT!
Option Two requires the player to run through the door above them when they
enter the Red Darknuts room, and then the player needs to fight off two Zols
and grab the Level Map while bombing a hole in the east wall. The catch
here is that Blade Traps also inhabit the room, so drop your bomb, clear
away from the wall, wait for Blade Traps to retract, and then go through
Bombed hole in the wall to get to the DUNGEON BOSS FIGHT!
You will set foot into the sandy chamber to see a giant, multi-limbed
monstrosity start to charge at you while spitting fire balls from it's
various openings on it's many limbs (aptly named a Manhandla). The most
effective weapon against the multi-orifice blue creature (at this point) are
Bombs. If the blast radius hits one of the said orifices, the orifice and
limb will be blown off the creature. If the Bomb goes off in the exact
centre of the creature, it will die in one shot, but otherwise it will speed
up and continue attacking with it's remaining orifices. Use your Sword or
more Bombs to finish off the remaining limbs, grab your Heart Container, go
through the door above, and claim the third Triforce Piece.
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Working Towards Level Four
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Now you should look to invest in a Blue Ring, so we will be gathering enough
Rupees (250 total) to buy it. You will appear outside with the Red Tektite
doing it's jumping set, so head west to go to H4 where Blue Moblins attack
as you head north to G4. Fight the enemies here if you wish, but you
should head west to G3 to fight the Blue Moblins, and when they are dealt
with, equip the Blue Candle and throw a flame onto the top tree of the
single row of trees to uncover a stairway leading to a Rupee Gift of 100!
If you need more Rupees, then battle enemies till you have enough to do so.
When you have the big total of Rupees needed, head to F4, go west to F5
(battle Red Octoroks), go north to E5 (more Red Octoroks), and then go
north once more to D5. Here you must battle Blue Leevers and a Zola, and
then you need to push the Armos Knight in the centre of the top row to
uncover some stairs.
__________________
KEY |
|
S - Hidden Stairs |
X - Armos Knight |
|
__________________|
X S X
X X X
Once you have gone inside, you will find the Blue Ring, as well as the
cheapest price around for Monster Bait (keep this area in mind for future
reference). Buy the Blue Ring, walk outside, take a look at your snazzy new
threads (from a Ring even you change your colour!) as well as appreciate the
lessening of your damage received by one half, and then head south from D5 to
E5 to F5 to G5. Head east to cross the small bridge once again, and turn
north once you cross while you fight off Red Octoroks and the Zola to arrive
at F6. Walk forward to launch yourself off the dock with your recently
acquired raft to land on E6. Here you will see a Peahat flying around, and
you just need to walk into the opening in the statue to enter into Level
Four!
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Level Four, The Snake
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4
___ ___ ___ ___
A | O | K | | T |
|_x_|___|___|_x_|
B | b R | x B |
|_x_|___|___|___|
C | | M |
|_l_|_l_|___
D | l x L |
|___|___|___|
E | K |
|___|___
F | | K |
|___|___|___
G | l C |
___|___|___|
H | K | E |
|___|___|
As you enter the level, a door to your left and straight ahead beckon you.
However, since you have some extra keys from skipping certain parts of other
dungeons you have been through already, you can skip the room on the left
(you will have at least 5 extra Keys to this point) to go up to the next
room to fight Vires as you head up to the door above to arrive in the next
room. In this room you can fight off some Keeses as you grab the Key
sitting in the middle of the room before you go through the door on the
right.
You will enter a dark room, so use your Blue Candle to light it up, fight
the Vires as you go through the door in the north wall, and then light the
next room up to fight the Zols there as you grab the Key in the room. Go
through the door above to enter a room that needs to be lit up, followed by
a fight with some Vires. You will see that a thin body of water blocks your
progress, so go through the door on the right by using a Key to enter a room
with a windy bridge over the water below while killing the Vires (and their
Keese offspring) to open the barricaded door on the right.
When you enter the next room, you will need to kill the Zols and the Like
Likes while avoiding the sword-stealing abilities of the Bubbles. However,
keep in mind that if a Like Like gets on top of you, try to kill it
immediately because it can eat your Magical Shield on you! After you have
successfully killed off the resistance in this room, push the block on the
left to reveal a staircase leading down to a small chamber with four Keeses
and an Item called the Ladder! After collecting the Ladder, you will be
able to walk across small bodies of water!
Head left through two doors back to the last dark room you were in, walk
across the water, and open the door above you by using a Key to enter a room
with Vires, which you can kill if you wish before you move through the door
above you (ignoring the door on the right side of the room). You will see a
Manhandla, so equip your Bombs, but instead of attacking the Manhandla with
the Bombs, use a Bomb on the right wall to blow a hole in it!
Go through to find 10 Rupees lying there for you to grab, and then you
should lay another Bomb on the right wall to blow an exit from this room for
yourself. In this room you will have to fight still more Vires (they are
getting annoying by this point), and once you have dispatched the
opposition, push the brick on the left to cause the barricaded door to open
for you. This door will take you to the DUNGEON BOSS FIGHT!
The beast in charge of Level Four is none other than a Gleeok! This Gleeok
is of the two-headed variety, so it will fall quicker than other Gleeoks
with more heads. A Gleeok attacks by spitting fire balls from every head on
the beast in order at a continual rate. To kill it, simply hack at the
heads until you kill a head off. However, every head that you kill will
cause a Head of Gleeok to fly around the room while continuing to shoot fire
balls at Link. After you defeat the Two-Headed Gleeok, grab your
hard-earned Heart Container, go through the door above Link, and grab the
Triforce to refill your Hearts as well as getting a trip to the entrance of
the Level.
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Working Towards Level Five
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Go off the screen to the south to take raft ride across the water to arrive
on the dry land of F6. Go across the following acres: F7 to F8 to F9 to F10
to F11 to F12, where you should fight your way to go east to F13. Make your
way through the narrow passage to continue east to F14 where you should take
the passage south that is closest to the east side of the screen. You will
be on screen G14 where Orange Moblins attack, so kill them before heading
east to G15 to fight Blue Octoroks, Orange Moblins, and Blue Moblins before
you go to G16 to enter the cave. Once inside, buy the Arrows for 80 Rupees
so Link can use his Bow (at the cost of 1 Rupee per Arrow), and then head
back outside.
Head north to arrive at F16 which has Red Octoroks as well as Blue Octoroks
(with some Zola back-up) guarding a Heart Container on a dock floating in
the water! Take out the enemies before you walk across the water by using
the newly acquired ladder to reach the Heart Container, and then head north
to E16 to fight more Red Octoroks and Blue Octoroks as you continue north to
D16. Here you will fight a Blue Octorok before you use your raft to go
across the water to C16 where you can enter a cave where you have to choose
between a Red Medicine or a Heart Container (Hint: take the Heart
Container!). With this Heart Container pick-up, you will have collected all
Heart Containers not guarded by Level Bosses!
Head back to D16 where you go west to D15 to fight both colours of Octorok
while moving north to enter C15. Four Blue Octoroks are found here, but you
can just walk west to C14 to fight more Octoroks of both colour before going
up the stairs to B14. Go west immediately to B13 where you need to continue
west to end up in B12. You have now entered the Lost Hills, and to crack
the maze of this place, walk upwards four straight times to find a Red
Leever guarding an entrance at A12. This entrance leads down to Level Five!
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Level Five, The Lizard
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4
___ ___
A | L | S1|
___|___|_l_|___
B | T | O | K b O |
|_x_|_b_|___|___|
C | B l | K l K |
|_x_|___|___|___|
D | | | C |
|___| ___|___|
E | M | K |
___|_l_|___|
F | K x | |
___|_x_|_x_|___|
G | S1b b K l O |
|___|___|___|_b_|
H | E | K |
|___|___|
This is the first level where you will encounter a staircase that does not
lead to an Item, but rather it is a passageway to another section of the
level (the stairways often being vital to reach otherwise inaccessible
sections of said Level). These stairs will be marked by an "S" and a number
since more of these stairs come into existence per Level as you go along in
the game.
From the entrance you should head up to enter a dark room where three Gibdos
wander around. Kill the Gibdos if you like, Bomb the left wall to open a
hole which you should through to another room with more Gibdos. Go past
them to bomb the left wall to find a room with five Blue Darknuts and a
staircase. You must kill off the Blue Darknuts (they take four whacks with
your White Sword to defeat), push the brick on the far left of the diamond
shape the blocks form, and then go down the stairs to fight off four Keese
while going up the far staircase.
You will arrive at coordinates A3 of the dungeon in a room with two locked
doors. Now you have a choice to make, and it hinges on if you have 100
Rupees and the willingness to spend them on increasing your Bomb-carrying
capabilities. If you want four more Bombs to be added to your maximum, go
down through the locked door on the south wall, kill the Keese to get your
Key back, and then Bomb through the wall on the right. Pay the man the
required 100 Rupees to get four more bombs and then return to the staircase
room once more (go left one room, up one room).
Either choice you made, you are now going through the locked door on your
left to see a wide open room with six Blue Darknuts wandering around. Kill
these Blue Darknuts off (use the door to hide from them if they are getting
you trapped into a corner), push the solo block in the room to reveal a
staircase in the right corner of the room, and go down it to fight four
Keese for the right to hold the Recorder in your hands!
Head right to get back to the Staircase that brought you here, go through
the passageway, and then go right through two rooms to arrive back in the
first room where you waged war on the Gibdos. Collect the Key one of them
holds if you did not do so the first time you were here as you wipe them all
out to open the barricaded door (go ahead through). You will see three
Dodongos wandering around the room, but you should just head through the
door on the right without bothering to engage them in battle.
This dark room should be lit by your Blue Candle right away, and then you
should fall upon the Zols for easy kills to get Rupees and Hearts (as well
as win a 5 Rupee prize) before heading through the door above to fight five
Gibdos to win a Key. Go through the door on the north wall in this room to
enter a dark room, so light it with your Blue Candle to reveal three Red
Darknuts, which will surrender the Compass if you kill them before exiting
the room through the door above you.
You will enter a room with a Key just sitting there waiting to be taken, but
you should kill the two Gibdos, Keese, and Pols Voice before doing so. This
is the first time you have seen Pols Voice, and they are quite resistant to
your sword (requiring 5 whacks of the White Sword to die). However, use a
single Arrow on them to kill them right away! Use a Key to open the door on
your left to enter a room where five Gibdos can be slaughtered to claim
another Key for your collection (no need to though as you have at least six
Keys at this point), and then go through the door on your left. This room
is filled with Pols Voices, so put your Bow and Arrows in your hands to blow
the Pols Voices away quickly. Go through the door on the left through the
use of a key after you have put the Recorder in your Item Box to go to the
DUNGEON BOSS FIGHT!
Digdogger is the Boss here, and it is an eyeball surrounded by a thick,
protective mass of flesh (it does not allow anything to get near the
eyeball). However, as on Old man in this very Level says "Digdogger hates
certain kinds of sound", and your recorder makes the needed certain kind of
sound to annoy the Digdogger. Once you blow the Recorder's tune, the
protective flesh will fall away, allowing Link to rush over and stab the
eyeball four times with your White Sword as it flies wildly around the room
in pain from the tune of the Recorder. Note that a Boomerang shot to the
eyeball will stun the creature, keeping it still for Link to stab without
fear of reprisal. Also note that there are four Statutes in this room
spitting their fireballs at Link. Once you have won, go through the
unbarricaded door after you collect your Heart Container, and then grab the
fifth piece of the Triforce to refill your life and get back to the entrance
of Level Five!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level Six
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Now that Link is over halfway to the eight pieces of the Triforce, the
Levels will be coming exceptionally more difficult. To counter this, it is
time to go et the Magical Sword, the Power Bracelet, and some Red Medicine.
So your first job is to go after the Power Bracelet (since it is the
closest), so head south to B12, followed by going west to B11. Fight the
Red Tektites here as you continue west to travel to B10 to B9 to B8 while
dodging falling Rocks and Zola fireballs. While you are on B8, run across
the small stream using the ladder to continue west to B7 to continue your
Rock dodging as you still head west. On B6, head south down the stairs to
arrive at C6 where you should immediately run to the west to get to C5.
Here is where you should awaken the Armos Knight at the top right of the two
rows to reveal the Power Bracelet underneath!
__________________________
KEY |
|
P - Hidden Power Bracelet |
X - Armos Knight |
|
__________________________|
X X X X P
X X X X X
After collecting this little beauty (it allows Link to push the snail-like
rocks that dot the landscape), it is time to go after the Magical Sword
while collecting some more Rupees for the Red Medicine. Head west to arrive
at C4 where some Red Lynels are guarding a strange four-rock formation. For
now you should head south to D4, equip your Bombs, and Bomb the wall between
the two stairways here to reveal a cave, which has Medicines for sale! Now
you can go up the left stairs to push the left rock of the four-rock
formation to reveal stairs which will warp you around the world (keep in
mind for traveling later).
Head west from D4 to D3 to fight a mix of Red Lynels, Blue Lynels, and
Peahats as you ignore the staircase going up (for now) to continue west to
section D2. You will be in the graveyard, so try not to be scared as you
move north to C2 which is another graveyard, but here is where you will get
to push the following tombstone to reveal a stairway!
____________________
KEY |
|
T - Tombstone |
S - Hidden Stairway |
|
____________________|
T T T T
T T S T
T T T T
Walk inside to find an Old Man who says: "Master using it and you can have
this." Walk forward to lay claim to the most powerful sword in the game, the
Magical Sword! Now you can wander around the graveyard (coordinates C1, C2,
D1, D2, E1, E2) to release many Ghinis from their graves before finishing
off the Ghini that begins on the screen (this is the only vulnerable Ghini).
The result will be many Rupees for you as multiple Ghinis will die along
with the "real" one. With your hard work behind you to gather some money,
go back to coordinate D4 to purchase some Medicine if you need to. Head
west to D3, fight the enemies there as you head up the staircase to C3 to
see a Red Lynel guarding the entrance to Level Six!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level Six, The Dragon
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4 5 6
___ ___ ___ ___
A | L | b O | T |
___|_l_|_x_|_x_|_x_|___
B | x M | K | | B | S1|
|_x_|_l_|___|___|_l_|___|
C | b K | | | K |
|_x_|_x_|___ |_x_|___|
D | | x S1| | |
|_x_|___|___| |___|
E | |
|_x_|
F | K |
|___| ___
G | C | | O |
|___|___|_l_|
H | l E | K |
|___|___|___|
An intimidating looking level for sure, and it is your first truly hard
challenge of the First Quest. The Medicine will be needed because of the
evil Wizzrobes (you will learn to hate these little buggers!) that can wipe
your Hearts quickly. Even worse is that these guys inhabit many parts of
this dungeon that you must visit, so when your life runs lows, have the
Medicine ready to go in your Item Box.
Your Key supplies are HUGE, so go left through the locked door to find some
Red Wizzrobes waiting for you. Kill them if you wish, but I advise you to
go through the door above Link to arrive in a room where easy-to-kill Zols
guard the Compass. Head through the door above four Statues (one in each
corner of the room) shoot fireballs as you have to kill all the Keeses to
open the barricaded door above to allow you to advance to the next room and
get another Key for your reserves.
Here is a room that requires you to simply hold UP as you run through the
room to beat it past the three sets of Blade Traps to go through the door
above to find the door behind you and ahead of you have barricaded! Now you
face your first tough challenge of the level with Red Wizzrobes, Blue
Wizzrobes, Bubbles, and Like Likes (the Magical Shield eaters!), so kill
them off (try to use your Magical Boomerang to keep the Like Likes from
moving), and push the left block to open both sets of doors (go through the
one in the north wall).
You will see an open door above you in this room where more Red Wizzrobes
and Blue Wizzrobes are attacking, so you would think it best to go through
that door right away, right? Well, if you do, you will have to fight a
Two-Headed Gleeok, which will not be particularly good for your Heart
Container totals. Instead, equip Bombs in your Item Box, lay a Bomb against
the east wall, and then run through the resulting hole to find a dark room
with some more Red Wizzrobes and Blue Wizzrobes. Kill them for a Key if you
want to (however, we have been collecting extra Keys for areas like this),
and then go through the locked door above to the next room.
In this room you cam fight the Like Likes and the Zols for a Map while
avoiding the Bubbles, but risking your Magical Shield is not really worth
it (unless you absolutely have to have the Map). Anyway, go through the
locked door above to fight Blue Wizzrobes and Red Wizzrobes to clear the
room of enemies, and then push the left block to reveal a staircase! Go
down the stairs to enter a cramped underground room with four Keese and a
Magic Wand waiting for pick-up.
Now head back out of the secret compartment, go down through the next three
rooms (always taking the bottom door of the room of course) to enter a dark
room with Vires, which will dies under your attacks without splitting into
two Keeses since you now have the Magical Sword, which will open the
barricaded doors so you can go through the right door. Here is where you
will take on Red Wizzrobes, Blue Wizzrobes, and Like likes to defeat,
followed by pushing the solo block in the room to reveal a staircase which
leads through an underground passage with four Keeses guarding the way to
coordinates B6.
Zols, Like Likes, and Bubbles greet you in this room where you appear in the
centre of, so go through the door below to find a darkened room containing
Vires and Bubbles. Kill them off to receive a Key, go through the door on
the left to find Blade Traps, Red Wizzrobes, and Blue Wizzrobes guarding a
locked door leading up (this leads up to the DUNGEON BOSS FIGHT!) and an
open door below (this is a barricaded room with both types of Wizzrobes
waiting to brutalize you as you fight to reopen the door and for four
bombs). The much better choice is to go walk up to bait the Blade Traps
into coming together, and then walk forward to unlock the door to enter the
DUNGEON BOSS FIGHT!
Gohma is a multi-legged arachnid that has only one weakness spot (as the Old
Man says near the start of this Level "Aim at the eyes of Gohma". So you
now know it's weakness, but you have to be able to reach the eyes, which is
just out of the range of your sword. The answer lies in the Bow and Arrow
to send deadly shafts of pain to that eyes to finish Gohma off. Gohma will
walk back and forth around the room while firing off unblockable fireballs
(even with your Magical Shield equipped) at Link, while occasionally opening
it's third eye (the vulnerable one). Shoot the vulnerable eye with one
direct hit to finish it off to win a Heart Container and the opening of the
barricaded door to find the sixth piece of the Triforce!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level Seven
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
You will reappear outside Level Six, where you can kill the Red Lynel before
heading south to D3 to head west while dodging the Red Lynels, Blue Lynels,
and the Peahats to arrive in the graveyard in D2. Head south to E2, then
west to E1, and then go south to enter F1 to take on five Red Lynels while
you continue south to enter G1. Fight off the Red Lynels, Blue Lynels, and
Peahats while working to the east exit from the screen to enter G2 where
Link should continue east to G3 while fighting off the Blue Moblins. Head
north to F3, turn east to go to F4, and then on to F5 before turning north
to go up through E5 to enter D5 where fighting off the Blue Leevers should
be done with ease while revealing the shop under the Armos.
__________________
KEY |
|
S - Hidden Stairs |
X - Armos Knight |
|
__________________|
X S X
X X X
You will remember that this is the Shop with the Blue Ring, but you are here
you buy the cheapest Monster Bait in all the land! After making your
purchase for a measly 60 Rupees, head south two screens to get back to F5,
head west one screen to F4, and then go north to E4 to find a Fairy Pond for
Link to refill his Heart Containers. Head south to F4, head west to F3, and
then take the opening in the trees in the north to arrive at E3 where an
Orange Moblin guards an empty pond. An Old man once said in Level Sox
"There are secrets where Fairies don't live". This means that this area
contains a secret for you to uncover, but you just need to trigger this
great secret to capitalize upon it. The trick to unlocking this secret is
to play your Recorder, which will cause the pond to dry up to reveal a
staircase leading down into the depths of Level Seven!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level Seven, The Demon
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4 5 6
___ ___ ___ ___ ___ ___
A | R b | K | | b S1|
|_b_|_x_|___|_l_|_x_|___|
B | M l b L b l |
|_x_|___|___|___|___|
C | H | S1b B x T |
|_l_|___|___|___|
D | x b K |
|___|_x_|___|
E | O | |
|_l_|___|___ ___
F | | | C | O |
|___|_b_|_b_|_x_|___ ___
G | b | | | | |
|___|___|___|___|___|___|
H | K | E | |
|___|___|___|
This lovely green Level greets you the same as every other Level does, and
your first step in this dungeon is to go through the door above Link to find
a room full of Blue Goriyas with spitting Statues. Bomb the north wall of
the room to reveal a passage up, which you can take (or stay and kill the
Blue Goriyas to win four Bombs) to end up in a room where Red Goriyas and
Blue Goriyas await. Upon entering, you have the choice of going after an
extension of your Bomb-carrying capabilities (if you have the 100 Rupees) by
going through the left door to see Dodongos, which you should bypass by
going up through the locked door to find the Old Man.
Either way you choose to go, you need to go through the door at the top of
the room with the Goriyas to arrive in a room where Keeses, Blue Goriyas,
and Bubbles work together to keep the door needed to go though in the room
barricaded. After you kill the Keeses and the Blue Goriyas, head through
the door to see a Digdogger! There is no need to take it on, so go through
the door on the left to the next room, or Bomb through the right wall to
fight a pair of Moldorms for a Key (although our stock is still around 6 at
this point).
The next room has more Red Goriyas and Blue Goriyas to attack you as you
move up to the locked door in the north wall to head into the next room to
hear the message "Grumble, Grumble..." from a hungry Red Goriya! There is
no way past this unless you take care of that ravenous hunger because it is
unkillable (like the Old Men of the Dungeons), so feed it some Monster Bait
(this will remove the Monster Bait form your inventory) to get it to
disappear and allow you to go through the door above to continue further into
Level Seven.
You will enter a darkened room where Link should use the Blue Candle right
away to see everything, which are Blue Goriyas and Bubbles as well as a Map
just waiting to be seen. Anyway, after you wipe the baddies out, drop a
Bomb against the north wall to reveal a passage to a Rupee Room (10 Rupees
in all), and then go back into the previous room to go through the locked
door on the right. Blue Goriyas attack in this room, but you do not need to
fight them as you can bomb through the wall on the right to find Red Goriyas
and Blue Goriyas guarding a diamond block stairway! Kill the Goriyas, push
the left most block to gain access to the stairs, which takes Link down into
a small compartment to fight four Keeses to gain the ownership of the Red
Candle! This Candle will allow Link to throw multiple fireballs per screen
instead of the one that the Blue Candle used to give!
Upon exiting the compartment, Bomb through the right wall to fight some Blue
Goriyas to refill your Bomb supplies, and then go through the locked door on
the right to find another Digdogger, although this time you will be forced
to fight! Use the Recorder to cause the Digdogger to retract it's protective
flesh, but instead of one eye, you will have THREE to defeat!
After beating all three with two stabs of your Magical Sword, go through the
recently de-barricaded door above to find three Dodongos wandering the room!
Ignore them as you go Bomb the right wall to enter the very tip of the
Demon's nose to take on all the Wall Masters while dodging the Bubbles.
However, be sure to not get grabbed by the Wall Masters or you will return
to the beginning of the level! Also be aware of not collecting a Stopwatch,
which will cause no more Wall Masters to appear. After defeating all the
Wall Masters, push the following block to cause a passage stairway to appear
in the top right corner (take the passage stairway to go to coordinate C2).
___________
KEY |
|
P - Push |
S - Stairs |
|
___________|
SS
_ _ _ _ _ _ _ _ _ _ SS
|_|_|_|_|_|_|_|_|_|_|
|_|
|_|<--- P
_ _ _ _ _ _ _ _ _|_|
|_|_|_|_|_|_|_|_|_|_|
When you arrive, a greeting team of Red Goriyas and Blue Goriyas try to
Boomerang you into submission. Bomb through the right wall to enter the
DUNGEON BOSS FIGHT!
Aquamentus returns to torment you once more (yeah, like you were scared in
Level One!). If you have full Heart Containers, go to the left side of the
room and shoot your sword beams at the Dragon until it dies. The other way
to fight is to wait for Aquamentus to shoot a volley of his three fireballs,
and then move in close to repeatedly slash it. Either way, after a few
hits, you will have won this battle, so grab the Heart Container, go through
the door, and collect the seventh piece of the Triforce!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level Eight
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
You will reappear outside at coordinates E3, so go south to F3, turn west to
go through F4 to F5 to turn south to G5, at which point Link can visit the
Medicine Shop to refill on Medicine. Now head west to G6 to fight across
the bridge, and then continue west through the G row till you arrive at
coordinate G12 (Blue Octoroks, Red Moblins, and Blue Moblins will attack).
Turn north to go to F12, go west through the higher opening of the two to
run west through F13 to F14, where Link will have to fight off Blue Moblins
as he turns south to go to G14. Here Red Moblins will attack Link as he
pulls out his Red Candle to burn the bush blocking the path connecting the
eastern and western sides of the screen to reveal a stairway. When Link
enters this passage to the underground, he will enter Level Eight to find
the final piece of the Triforce!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level Eight, The Lion
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Triforce Segment |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4 5 6
___
A | |
___|_x_|___
B | b x L |
___|___|_l_|___|
C | T | R b M |
___|_x_|___|_b_|___
D | O b B | O | x S1|
|___|_b_|_x_|_l_|___|
E | K xS1K| l |
|___|___|___|_x_|___
F | K | K x K l C |
|___|___|_b_|___|
G | |
___ ___|___|___
H | L x | E | K |
|___|___|___|___|
Head through the door on the right to run into a Manhandla! Use Bombs or
your Magic Sword (both will kill a limb off in one hit) while avoiding
fireballs courtesy of two Statues, and then go through the de-barricaded
door to fight Gibdos, Red Darknuts, Blue Darknuts, and Bubbles. Once only
the Bubbles remain. push the left-most block on the diamond formation to
gain access to the stairs which lead to the area below where four Keeses
guard the Magic Book! With this now in your possession, Link can shoot beams
with the Magical Wand which will burst into flame when they make contact
with something!
Anyway, go back up the stairs, go right through two doors to arrive back at
the entrance, where Link should go through the top door to face another
Manhandla! Link should equip his Bombs, lay a Bomb against the north wall,
and then walk through the resulting hole to fight five Blue Darknuts as four
Statues spit fireballs at Link. After clearing the Blue Darknuts, go
through the door above (since the barricade is gone) to the next room where
you can skip fighting the Gibdos, Red Darknuts, Blue Darknuts, and Bubbles
by opening the locked door. You will enter a room where a bunch of Blue
Darknuts guard the passage to the right with their lives (the door is
barricaded), but for now you should equip your Bombs to blow a hole in the
north wall to enter another room with yet another Manhandla!
You can kill the Manhandla, but only if you want the Map. Go through the
locked door to enter a room with a Blue Gohma guarding the barricaded doors
(use your Bow and Arrows to finish it off). Go through the door on your
right to fight Pols Voices, Red Darknuts, and Blue Darknuts for the right to
push the left-most block on the diamond formation to gain access to the
stairs which lead to the area below where four Keeses guard the legendary
Magical Key! You will never have to collect Keys again with this little
beauty in your bag as it will open every door that you can find without
breaking.
Head back up the stairs, go to the room on the right, and then head down
through the Manhandla room to arrive back in the Blue Darknut filled room
with the Statues. Kill of the Blue Darknuts as you dodge fireballs to open
the barricaded door, which you should go through. In this room are the
usual gang of suspects of Gibdos, Red Darknuts, Blue Darknuts, and Bubbles,
which you should run by to the stairs on the far side of the room to go down
the stairway passageway to fight the Keese to end up at coordinates E2.
This room contains Pols Voices for you to shoot with the Bow and Arrow, and
then you need to Bomb the north wall to reveal the way into the DUNGEON BOSS
FIGHT!
A Four-Headed Gleeok will try to bar you from the final piece of the
Triforce. A Gleeok attacks by spitting fire balls from every head on the
beast in order at a continual rate. To kill it, simply hack at the heads
until you kill a head off. However, every head that you kill will cause a
Head of Gleeok to fly around the room while continuing to shoot fire balls
at Link. Cut off all the heads to be victorious, at which point you should
grab the final Heart Container, go through the door above Link, and grab the
final piece of the Triforce to complete your Triforce of Wisdom!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level Nine
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Now you are back outside, and with the completed Triforce in hand, Link can
now enter Level Nine to do battle with the Triforce of Power wielding Ganon.
You should have Red medicine in hand (the walkthrough will note any screens
passed through along the trip for your convenience).
Head west to G13, turn north to F13, and then fight off the Blue Moblins as
you turn west to arrive at F12. Turn north to go to E12, where Red Moblins
attack you as you head north to D12 (there is a Medicine Shop in the
following location).
___________
Key |
|
T - Trees |
S - Stairs |
|
___________|
TTTTTTTTTTTT TT
TTTTTTTTTTTT TT
T TS TT
T TT TT
T TT TT
T T TT TT
T TT TT
T T TT TT
T TT TT
T T T T TT TT
T T T T TT TT
F10 has Blue Leevers for Link to run by as he goes north to C12, where he
turn west to C11 to C10 to C9 to C8. Here is where Link should turn north
to go up to B8 where he must avoid the Zola and Rocks as he crosses the
stream. Instead of leaving the screen though, Link should then climb the
blue stairs to arrive at A8, where a Red Lynel will attack Link as he turns
west to arrive at A7 where Red Lynels, Blue Lynels, and Peahats try to block
Link's progress west. Once Link makes it past the enemies here, he will be
at A6, which is also known as Spectacle Rock. Fight off the Red Lynels,
Blue Lynels, Red Leever, and Blue Leever as you get your Bombs equipped, at
which point Link should drop it on the "left spectacle". This will cause an
entrance to appear, which is the entrance to the fabled and evil-infested
LEVEL NINE!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level Nine, Death Mountain
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
_____________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
B - Boss Fight |
T - Zelda |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
|
_____________________|
1 2 3 4 5 6 7 8
___ ___ ___ ___ ___ ___ ___
A | l O | S6b S5| S2b O | L |
___|_x_|_x_|___|___|___|_l_|_b_|
B | L | | l | S1l | | |
|_b_|_x_|_l_|_l_|___|_b_|___|_b_|
C | S4| b l b | l b M |
|___|_x_|___|_l_|___|_b_|_l_|_b_|
D | S5b | T | b | C | b |
|_l_|_x_|_x_|___|___|___|___|___|
E | | | B | O | | | | K |
|_l_|_x_|_x_|_b_|___|_b_|___|___|
F | x | S6| | b S1b K | K |
|___|___|___|_l_|___|_b_|___|___|
G |KS4| l S2| | | O |
|___|___|_l_|___|___|___|
H | S3| | l S3| | E |
|___| |___|___| |___|
Well, you have arrived. You have set foot into the toughest dungeon that
the First Quest has to offer. You will meet new enemies as well as tough
enemies from past dungeons. If you are ready, walk forward to meet your
destiny.
Stepping through the door above will cause the Old Man guarding the entrance
to allow Link to pass through the previously barricaded doors. Go through
the door above Link (not the one on the left) to enter a room with Zols,
Like Likes, and Bubbles. Kill the enemies off and Bomb the left wall to
find a passage to a room with a staircase guarded by two Lanmolas (use your
Magical Wand to kill them from long distance), and then push the left-most
block of the diamond formation to gain access to the stairs.
After emerging from the stairway passageway, Link is in coordinate room B5,
which has some Like Likes around to attack Link. Now Link will be taking a
side trip to get an Item. Go right through the locked door to run through a
darkened Blue Wizzrobe infested room to go through the right door. This
room will contain the first Patra you will see, but for now you do not need
to tangle with it, so run through the bottom door. Fight the Gels off as
you Bomb the right wall to pass through the resulting hole to fight off the
Patra to win the Map.
Now Bomb the north wall to open a hole to the next room where Like Likes,
Red Wizzrobes, Blue Wizzrobes, and Bubbles attack Link as he tries to Bomb
through the north wall. Once Link has passed through the gaping hole in the
wall (at this point the whole north-east quadrant of Level Nine should
collapse from all the holes you have made) to face some Red Wizzrobes, Blue
Wizzrobes, and Bubbles, which you should kill so you can push the left-most
block of the diamond formation to gain access to the stairs. These stairs
lead down to a cramped compartment where four Keeses guard the Red Ring!
This Ring will reduce the damage you take in half (if you have Blue Ring) or
by one quarter (if you are Ringless before hand).
Now head out of the hole with your newly acquired red tights, and then head
down through two rooms, turn left for one room, and then head up through one
door to find the Patra you skipped earlier. You do not have to fight this
one, but it closely guards the locked door above it that you need to pass
through (knock some of the offspring off the circle to make it easier to pass
through the locked door). An Old Man will offer the cryptic remark "Go to
the next room", so Bomb the left wall to pass through the hole to find some
Red Wizzrobe and Blue Wizzrobes for you to fight. After defeating these
baddies, push the left block to reveal a stairway passageway.
You will appear at room coordinates G4, which has the easy to kill Zols
guarding the three locked doors (go through the locked door on the left).
You will see Keeses in a dark room, which you can kill off if you like to
win 5 Rupees as you head through the door on the left. You will immediately
run into a Patra, which you must kill so you can push the left-most block of
the diamond formation to gain access to the stairs.
You will appear at room coordinates C1, where you should fight off the Red
Wizzrobes and Blue Wizzrobes while Bombing through the north wall to find
some Red Wizzrobes, Blue Wizzrobes, and some Bubbles. Once you kill both
types of Wizzrobes. push the following block:
___________
KEY |
|
P - Push |
S - Stairs |
|
___________|
SS
_ _ _ _ _ _ _ _ _ _ SS
|_|_|_|_|_|_|_|_|_|_|
|_|
|_|<--- P
_ _ _ _ _ _ _ _ _|_|
|_|_|_|_|_|_|_|_|_|_|
Once you go down the stairs, you will find four Keese guarding what is
perhaps the most important item to Link; the Silver Arrow! Now head back
out of the hole, go through the bottom wall, and take the stairs back to
room coordinates G2, where you should head up to fight some Like Likes to
open the barricade door on the left.
Fight the Zols here in the darkened room (use your Red Candle to shed some
light on the situation) for some possible Hearts, go up through the locked
door, and make your way through this room of Red Wizzrobes and Blue
Wizzrobes to open the locked door to enter a room of Red Wizzrobes, Blue
Wizzrobes, and Blade Traps. Fight the Wizzrobes to the death, push the left
block to reveal a stairway underneath the top-right corner Blade Trap, which
means you have to bait that Blade Trap into moving so you can access the
stairway passageway.
You will surface at coordinates room A5, where you need to Bomb through the
left wall while dodging some Red Wizzrobes and Blue Wizzrobes (not to
mention the Blade Traps). You will arrive in another diamond formation
stairway room, at which point the Like Likes and Zols must be destroyed
while dodging the bubbles. As soon as this is done, push the left-most
block of the diamond formation to gain access to the stairs, which will take
Link through yet another passageway.
Link appears at room coordinate F3, where a Patra guards the lone door out
of the room with it's life as the door is barricaded. After you dispose of
the Patra, step through the recently opened door to enter the DUNGEON BOSS
FIGHT!
Ganon, the man who was the very reason you had to reassemble the Triforce
of Wisdom broken up my Princess Zelda, is now in the same room with you. He
is wielding the Triforce of Power, while Link wields the Triforce of Courage.
Only one being will emerge victorious in this duel to the death, so try and
get it right, ok?
Ganon will show that he does indeed possess the Triforce of Power when Link
shows the Triforce of Courage. Ganon will then disappear from view and begin
to move around the room under the guise of invisibility! Randomly stab with
your sword to land shots upon the evil leader (he will become visible when
you connect on a slash). After he has been hit four times with the Magical
Sword (eight times with White Sword or fifteen times with the Wooden Sword),
Ganon will turn a red hue! This is the time when Link should unleash the
Silver Arrow into Ganon to cause him to burst into ashes! Grab the Triforce
of Power to open the barricaded doors, and go through the door above.
You will find Princess Zelda being held behind some fires, so use your Sword
or Bow and Arrows to extinguish these before stepping up to rescue Princess
Zelda! You will be thanked for this heroic deed, but you will also be given
a new challenge...
Thank you for using this walkthrough, now won't you accept the challenge of
the Second Quest...?
/\============================================================/\
/ \==========================================================/ \
/ \========================================================/ \
/------\ /------\
/ \ / \ Second Quest Walkthrough / \ / \
/ \ / \==================================================/ \ / \
/ \/ \================================================/ \/ \
-------------- ============================================== --------------
4) This section will have a map of the overworld with: locations of Shops,
Heart Containers, Rupees, Door Repair Fees, Level Entrances, and Enemy
Listings for each screen of the map. Then the walkthrough will follow,
divided up into sub-sections based on the actions to be taken by Link.
_____________________________
KEY |
|
SGL - Starting Location |
ST1 - Shop Type One |
ST2 - Shop Type Two |
ST3 - Shop Type Three |
ST4 - Shop Type Four |
MDS - Medicine Shop |
OLL - Old Lady Letter |
PWB - Power Bracelet |
HCN - Heart Container |
WHS - White Sword |
MGS - Magical Sword |
010 - Ten Rupee Gift |
030 - Thirty Rupee Gift |
100 - One Hundred Rupee Gift |
DRC - Door Repair Charge |
FRP - Fairy Pond |
GMB - Gambling Den |
LV1 - Level One |
LV2 - Level Two |
LV3 - Level Three |
LV4 - Level Four |
LV5 - Level Five |
LV6 - Level Six |
LV7 - Level Seven |
LV8 - Level Eight |
LV9 - Level Nine |
|
_____________________________|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
A |LV9|DRC|MDS|DRC|MDS| |HCN|DRC| |MGS|WHS|FRY|ST1|MDS|ST1|ST4|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
B |GMB|OLL|ST3|030|DRC|ST1|GMB| |MDS|LV8| |LV4| | |DRC|GMB|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
C |HCN| |030| |PWB|ST2|ST3| |030|MDS| |010| |030| |HCN|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
D |LV6| | |MDS|LV2| | |LV1| |FRY|HCN| |LV3|030| | |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
E | | | |FRY|ST2|LV5|ST3| |030| |ST2|MDS| |ST3|010| |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
F | |010| |100| | |010| |030| | |010| | |ST1|HCN|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
G |GMB| | |DRC|MDS| |ST1| |DRC| |DRC| |LV7| |010|ST2|
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
H | | | | |ST1| |GMB|SGL|MDS| | | |GMB|DRC| | |
|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
SGL - H8
OLL - B2
PWB - C5
WHS - A11
MGS - A10
FRY - A12, D10, E4
GMB - B1, B7, B16, G1, H7, AND H13
o-------o
| Shops |
o-------o
-Type One contains a Magical Shield (160 Rupees), Key (100 Rupees), and Blue
Candle (60 Rupees). These Shops can be found in the following locations:
A13, A15, B6, F15, G7, and H5.
-Type Two contains a Magical Shield (130 Rupees), Arrows (80 Rupees), and
Bombs (20 Rupees). These shops can be found in the following locations:
C6, E5, E11, and G16.
-Type Three contains Monster Bait (100 Rupees), a Magical Shield (90
Rupees), and a Single Heart (10 Rupees). These shops are found in the
following locations: B3, C7, E7, and E14.
-Type Four contains Blue Ring (250 Rupees), Key (80 Rupees), and Monster
Bait (60 Rupees). This shop is found in the following location: A16.
-Medicine Shops sell both Blue Medicine (40 Rupees) and Red Medicine (68
Rupees). Blue Medicine will refill your Hearts to full, and Red will do
the same before turning into Blue Medicine. If you have Blue Medicine
already, and then purchase Blue Medicine, your two Blue Medicines combine
to make Red Medicine. The following locations are where you can purchase
Medicines (provided the Old Lady Letter has been found and delivered
first): A3, A5, A14, B9, C10, D4, E12, G5, and H9.
o------------------o
| Heart Containers |
o------------------o
-One can be found at coordinates C1. Push the tombstone in row two, column
two to find an Old Man who offers the choice between a Heart Container and
a Red Medicine bottle (take the Heart Container).
-One can be found at coordinate A7. Blow on the Recorder to cause a
stairway to appear, and when Link heads down the stairs, an Old Man will
appear to offer the choice between a Heart Container and a Red Medicine
bottle (take the Heart Container).
-One can be found at coordinate D11. Blow on the Recorder to cause a
stairway to appear, and when Link heads down the stairs, an Old Man will
appear to offer the choice between a Heart Container and a Red Medicine
bottle (take the Heart Container).
-One can be found at coordinates C16. After crossing the water with a raft,
enter the doorway above to find an Old Man who offers the choice between a
Heart Container and a Red Medicine bottle (take the Heart Container).
-One can be found at coordinates F16. Using the Ladder, walk across the
small docks to get the visible Heart Container.
o----------------------o
| Rupee Gift Locations |
o----------------------o
-10 Rupee Gifts can be found at the following locations: C12, E15, F2, F7,
F12, and G15.
-30 Rupee Gifts can be found at the following locations: B4, C3, C9, C14,
D14, E9, and F9.
-100 Rupee Gifts can be found at the following locations: F4.
o------------------------------o
| Door Repair Charge Locations |
o------------------------------o
-If these are entered, the owner will charge Link 20 Rupees to repair the
damage he caused to the entrance to the Old Man's Lair. These can be found
(and thusly avoided) at the following locations: A2, A4, A8, B5, G4, G9,
G11, and H14.
o-----------------o
| Level Locations |
o-----------------o
-Level One coordinates: D8
-Level Two coordinates: D5
-Level Three coordinates: D13
-Level Four coordinates: B12
-Level Five coordinates: E6
-Level Six coordinates: D1
-Level Seven coordinates: G13
-Level Eight coordinates: B10
-Level Nine coordinates: A1
o-------------------------o
| Enemy Totals Per Screen |
o-------------------------o
A1 - None
A2 - Red Lynels
A3 - Red Lynels
A4 - Rocks
A5 - Blue Lynels
A6 - Red Lynels, Blue Lynels, Red Leever, Blue Leever
A7 - Red Lynels, Blue Lynels, Peahats
A8 - Red Lynel
A9 - Rocks
A10 - None
A11 - Blue Lynel, Zola
A12 - None
A13 - Red Tektites
A14 - Red Tektites
A15 - None
A16 - None
B1 - Blue Lynels
B2 - Red Lynels, Blue Lynels, Peahats
B3 - Blue Lynels
B4 - Red Lynels, Blue Lynels
B5 - Red Lynels, Armos Knights
B6 - Red Lynels, Blue Lynels, Peahats
B7 - Rocks
B8 - Rocks, Zola
B9 - Rocks, Zola
B10 - Rocks, Zola
B11 - Red Tektites, Zola
B12 - None
B13 - Armos Knights
B14 - Peahats
B15 - Red Tektites, Zola
B16 - Peahats
C1 - Ghinis
C2 - Ghinis
C3 - Red Lynel, Armos Knights
C4 - Red Lynels
C5 - Armos Knights
C6 - Armos Knights, Peahats
C7 - Peahats, Zola
C8 - Peahats, Zola
C9 - Peahats, Zola
C10 - Red Leevers
C11 - Blue Leevers
C12 - Red Leever, Blue Leevers, Peahats
C13 - Red Tektites
C14 - Red Octoroks, Blue Octoroks, Zola
C15 - Blue Octoroks, Zola
C16 - None
D1 - Ghinis
D2 - Ghinis
D3 - Red Lynels, Blue Lynels, Peahats
D4 - Armos Knights
D5 - Blue Leevers, Zola
D6 - Zola
D7 - Zola
D8 - Red Octorok
D9 - Red Octoroks, Blue Octoroks
D10 - None
D11 - Red Leever, Blue Leevers, Peahats
D12 - Blue Leevers
D13 - Blue Octorok
D14 - Blue Moblins, Armos Knights
D15 - Red Octoroks, Blue Octoroks, Zola
D16 - Blue Octorok, Zola
E1 - Ghinis
E2 - Ghinis
E3 - Red Moblin
E4 - None
E5 - Red Octoroks, Zola
E6 - Peahat
E7 - Zola
E8 - Zola
E9 - Red Leevers, Zola
E10 - Peahats, Zola
E11 - Blue Tektites
E12 - Red Moblins
E13 - Red Octoroks, Blue Octoroks
E14 - Blue Moblins
E15 - Blue Moblins
E16 - Red Octoroks, Blue Octoroks, Zola
F1 - Red Lynels
F2 - Blue Moblins
F3 - Red Moblins, Blue Moblins
F4 - Red Moblins, Blue Moblins
F5 - Red Octoroks, Zola
F6 - Red Octorok, Zola
F7 - Red Octoroks, Zola
F8 - Red Octoroks
F9 - Red Octoroks
F10 - Peahats, Zola
F11 - Red Octoroks, Zola
F12 - Red Moblins, Blue Moblins
F13 - Blue Moblins
F14 - Blue Moblins
F15 - Blue Moblins
F16 - Red Octoroks, Blue Octoroks, Zola
G1 - Red Lynels, Blue Lynels, Peahats
G2 - Blue Moblins
G3 - Blue Moblins
G4 - Red Moblins, Blue Moblins, Blue Octoroks
G5 - Red Octoroks, Blue Octoroks
G6 - Red Octoroks, Zola
G7 - Red Octoroks
G8 - Red Octoroks
G9 - Red Octoroks
G10 - Red Octoroks, Zola
G11 - Red Octoroks, Zola
G12 - Red Moblins, Blue Moblin, Blue Octoroks
G13 - Red Moblins
G14 - Red Moblins
G15 - Red Moblins, Blue Moblins, Blue Octoroks
G16 - Red Octoroks, Blue Octoroks, Zola
H1 - Peahats
H2 - Blue Moblins
H3 - Red Moblins, Blue Moblins
H4 - Red Moblins, Blue Moblins, Blue Octoroks
H5 - Red Tektite
H6 - Red Leever, Blue Leevers, Peahats, Zola
H7 - Red Tektites
H8 - None
H9 - Red Octoroks
H10 - Blue Tektites
H11 - Blue Tektites
H12 - Red Leevers, Zola
H13 - Red Leevers, Zola
H14 - Blue Octoroks, Zola
H15 - Red Octoroks, Zola
H16 - Blue Octorok, Zola
The Second Quest is a completely different style you must play when
approaching Legend of Zelda all over again. You will need to fight more
conservatively as you face stronger (and improved) enemies earlier in your
quest than the first time through the game. Almost every location you have
learned of in the First Quest has shifted to another part of the world. Item
order in Levels have been rearranged, as have the dungeon designs themselves.
Many variables involved in the game have changed (Levels and Item uses). Be
ready for a much more challenging play this time around, and be thankful you
have an in-depth walkthrough like this one to help you succeed!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level One
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
You will appear on screen, and you will see that you have no weapon in hand
whatsoever! Walk north to enter the open cave above you, and an Old Man
will be inside. He addresses you with the following insightful sentence:
"It is dangerous to go alone! Take this." At this point you should step
forward to grasp the Wooden Sword (used with the A Button), and then head
back into the overworld.
go north to G8 where Red Octoroks attack Link, so kill them off as Link
heads west to G7 to fight four more Red Octoroks. Continue West to G6 to
fight more Red Octoroks as you cross the bridge (dodging the Zola's
fireballs) to end up in G5, where Link should turn north to go to F5. Head
west past four more Red octoroks to F4 where Red Moblins and Blue Moblins
attack.
Go north one screen to E4 to find a Fairy pond to refill your life at,
return to F4 to fight the Moblins (they will drop Bombs fairly often), and
then head west F3 to repeat the same procedure (again looking for Bombs),
followed by going west to F2 where Link should turn south to end up in the
Lost Forest. Walk north, west, south, and then west while fighting the Blue
Moblins to access G1.
Move north through F1, E1, D1, and onto C1 not bothering to fight the Red
Lynels, Blue Lynels, Peahats, and Ghinis since Link is wesk with inadequate
armor to defend himself from these hard hitting enemies. On B1, you need to
push the following tombstone:
____________________
KEY |
|
T - Tombstone |
S - Hidden Stairway |
|
____________________|
T T T T
T S T T
T T T T
Inside the stairway is an Old Man who offers the choice between a Heart
Container and a Red Medicine bottle (take the Heart Container). Now head
back outside to head south all the way to coordinate G1, where Link should
turn east to enter the Lost Forest at coordinate G2 yet again.
This time you will continue east to G3, where Link should fight the Blue
Moblins as he goes north to F3. Now Link needs to turn east once more to go
through F4 to F5 where a turn south to G5 is recommended. Now Link needs to
step east to cross the small bridge again while being attacked by Red
Octoroks and a Zola as he continues east thorugh F7 and F8 to arrive at F9.
Fight the Red Octoroks, go south to H9 to fight more Red Octoroks, and then
turn east to go fight Blue Tektites on H10 and H11 for Rupees. On H12 you
should fight the Red Leevers while avoiding the Zola fireballs before
turning north to fight Red Moblins, Blue Moblins, and Blue Octoroks over
coordinates G12, F12 (go north on east side of screen), and E12 before
entering the desert at D12.
Continue north to C12 where Link should turn east to go to C13 to fight Red
Tektites as you continue east to C14 to brawl with Red octoroks, Blue
Octoroks, and a Zola. After defeating the enemies, Bomb the wall beside the
stairway to reveal a cave where a Rupee Gift of 30 awaits Link. Head south
to D14 to fight the Blue Moblins as you touch the Armos Knight on the right
to cause it to move. Go down the stairs to get a Rupee Gift of 30, and then
exit the cave to walk north through C14 to B14 where Link should avoid the
Peahats as he turns east to go to B15. Link should then climb the stairs as
he fights off the Red Tektites to arrive at A15 where a cave awaits Link to
sell him a Blue Candle for 60 Rupees.
Head out of the cave to go south to B15, turn west to go to B14, and then
turn south to land back at C14. Now Link should head south again through
D14 to E14 where you should fight the Blue Moblins before heading east to
E15 to fight more Blue Moblins before moving the Armos Knight on the right
to get a Rupee Gift of 10. Now head west back to E14 to burn the following
bush:
___________
Key |
|
T - Trees |
S - Stairs |
|
___________|
T T T T T T T T
T T T T T T T T
T T
T T T T
T T T T
T T
T T T S
T T T T
T T
TTT TTTTTTTT TTT
TTT TTTTTTTT TTT
These stairs lead to a shop where the cheapest buy for a Magical Shield can
be found (90 Rupees), so buy it if you can, or beat more enemies up to get
enough Rupees. With the Magical Shield in your hands, your survival rating
jumps up tremendously, so we are prepared for the trek to Level One.
Head north through D14 to C14 to turn west to go to C13. Here Link will
have to fight Red tektites as he continues west towards C12. Here Link has
to fight a Red Leever, Blue Leevers, and Peahats as he continues west to C11
to fight with Blue Leevers. Continue west to C10 to fight Red Leevers
before moving west again to C9 where Peahats roam with Zola fireball
support.
Link should brun the bottom tree of the two trees in the second column of
green trees to uncover a Rupee Gift of 30. Now head south to D9 to fight
Red Octoroks, a Blue Octoroks, and a Zola as you attempt to navigate across
the bridge leading west to D8. Hear you will find a Red Octorok guarding
the entrance to Level One!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level One, The "E"
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
____________________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
P - Money Or Your Life |
B - Boss Fight |
T - Triforce |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
+ - One Way Door |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way |
|
____________________________|
1 2
___ ___
A | B | T |
|_b_|___|
B | l S1|<-K
|___|___|
C | |
|_x_|___
D | l |
|___|_x_|
E | | M |
|___|___|
F | C |
|___|___
G | K b S1|
|___|_b_|
H | E | L |
|___|___|
Upon entering the first Level of the Second Quest, you will notice that the
layout of the Level has changed from what you had experienced in the First
Quest.
Walk through the door on the right to find five Red Goriyas patrolling the
room. You should take these Red Goriyas to win Link his very own Boomerang
before heading through the dott on the left to end up in the entrance once
again. Head through the door above to fight three Red Goriyas while dodging
the fireballs form two Statues to win Link a Key. Now lay a Bomb against
the wall on the right to blast a hole in it to find a diamond formation
stairway room, with Keeses that Link must destroy. As soon as this is done,
push the left-most block of the diamond formation to gain access to the
stairs, which will take Link through a passageway to another section of the
Dungeon.
Link will arrive in room coordinate B2 where he will need to dodge the
Bubbles as he baits the Wall Masters out of the wall so he can kill them for
a Key. Remember that Bubbles can knock you right into their waiting hands,
so be careful. Also remember to dodge any Stopwatches that appear as they
will keep the Wall Masters from coming out to play (meaning no Key for
Link). After Link has collected the Key, go through the locked door on the
left to see some Blue Goriyas, along with Statues. Equip Link's Bombs, blow
a hole in the north wall, and head through to the DUNGEON BOSS FIGHT!
Aquamentus is the Boss here, so it should not be a difficult battle. If you
have full Heart Containers, go to the left side of the room and shoot your
sword beams at the Dragon until it dies. The other way to fight is to wait
for Aquamentus to shoot a volley of his three fireballs, and then move in
close to repeatedly slash it. Either way, after a few hits, you will have
won this battle. Grab your Heart Container, go through the door on the
right, and grab your very first piece of the Triforce!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Working Towards Level Two
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
You have five Heart Containers now, which means you can go get the White
Sword. You will appear outside at coordinate D8 where a Red Octorok
patrols, so kill it before crossing the bridge at D9 to fight more Red
Octoroks along with Blue Octoroks. Go north to C9 to turn west while
dodging the Peahats/Zola fire to do the very same at C8 where you will turn
north to go to B8.
Here you should dodged the rocks and Zola fireballs as Link turns east to
go through B9 and B10 to B11 where Red Tektites and a Zola attack. Link
must fight to make his way up the staircase to A11 to fight a Blue Lynel
while dodging fireballs from a Zola. Once Link gets inside the cave, he
will hear the following remark form the Old man, "Master using it and you
can have this." With that you should walk forward to claim the White Sword
as your own (you need at least 5 Heart Containers total to do so), and then
exit the cave.
Head back down the stairs to B11, head west through B10 and B9 to arrive at
B8, where Link should head south to C8 to dodge Peahats as he goes east to
C9. Another screen of peahat dodging, turnign south to D9 to fight past the
Red ocotorks and Blue Octoroks to arrive at E9. Here you should kill the
Red Leevers, equip your Blue Candle, and burn the following bush to find a
Rupee Gift of 30:
___________
Key |
|
T - Trees |
S - Stairs |
|
___________|
TTTTTTT
TTTTTTT
STT
TTT
TTT
TTT
TTT
TTT TTT
TTT TTT
TTTTTTT TTTTTTT
TTTTTTT TTTTTTT
Head south to F9 to fight Red Octoroks as Link turns west to go to F8 where
he will fight more Red Octoroks as he goes west to F7. Here Lnik should
kill the Red Octoroks and the Zola, followed by burning the bottome left
tree of the six tree set between the two large bunches of trees. Now head
west to F6, turn south to G6 to battke across the small bridge against Red
Octoroks and a Zola, and then go west to G5. Turn north immediately on this
screen to end up on coordiate F5, battle the Red octoroks and the Zola, and
then continue north to E5. Fight the Red Octoroks as Link continues north
to D5 where he fights Blue Leevers before moving the foolowing Armos Knight:
__________________
KEY |
|
S - Hidden Stairs |
X - Armos Knight |
|
__________________|
X S X
X X X
After the formerly immobile knight moves, Link can enter this to reach Level
Two!
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
Level Two, the "A"
#=#=#=#=#=#=#=#=#=#=#=#=#=#=#
____________________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
P - Money Or Your Life |
B - Boss Fight |
T - Triforce |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
+ - One Way Door |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way |
|
____________________________|
1 2 3
___
A | M |
___|_l_|___
B | K | | T |
|_x_|___|_x_|
C | b K | B |
|___|_w_|_l_|
D | v L | S1|
|_x_|___|___|
E | K l K | |
|___|_b_|___|
F | l C b K |
|_x_|___|_x_|
G | K | | K |
|___| |_x_|
H | E | | S1|
|___| |___|
With only one option from the entrance to choose from, it is kind of
refreshing to go up through the lone door to the next room without having to
think on it. You will see Gindos spread out over this room with long aisles
between the blocks, so kill them off to win a Key before heading up through
the door above. You will enter a room with tjhree Zols as the door
barricades behind Link, so kill the Zols before heading up through the door
above (leaving the locked door for now). If you want to take the barricade
down to leave the level, push the left block to open the door.
The next room has a bunch of Keeses and two Statues guarding a Key, so use
your Boomerang as you step out of the dorway to throw it, then retreat back
inside the doorway to be safe from attacks. After clearing most of the
enemies, head straight up to get the Key as you run through the door above
to find Gibdos ready to fight you as you are barricaded from retreating!
Kill the Gibdos if you wish, but it is better to go past them through the
open door above to arrive in another room with Keeses and Statues. in this
room you should Bomb the right wall to find a Key in the next room where
still more Keeses roam, and then return to the previous to defeat all the
Keeses to take the barricade down so you can go to the room above to find a
Manhandla!
The most effective weapon against the multi-orifice blue creature (at this
point) are Bombs. If the blast radius hits one of the said orifices, the
orifice and limb will be blown off the creature. If the Bomb goes off in
the exact centre of the creature, it will die in one shot, but otherwise it
will speed up and continue attacking with it's remaining orifices. Use your
Sword or more Bombs to finish off the remaining limbs to win. After winning
the battle, Link will be rewarded with a Key, so get it before heading
through the door on the right.
Red Darknuts are in this room, but you should just not bother fighting as
they hold nothing for Link, so go through the bottom door to the Keese
filled room you Bombed into earlier. Kill Keeses as they approach you, walk
to the south wall, and then hold DOWN. Link will suddenly go thorugh the
wall to a hidden room! You have just experienced your first Illusionary
Wall of the Second Quest, so I hope you enjoyed it. Anyway, go down the
stairs you see to fight four Keeses guarding the Recorder! This baby will
get a lot more use from Link in this Quest as it has improved features we
will soon put to use.
Anyway, now you should walk around the spiral path to go to the left wall,
push against it to walk through the wall to the room where the Gibdos roam
and must be defeated so the barricaded door will open for Link. Go thorugh
to the room below to make a beeline for the locked door to enter a room
containing Gibdos, Keeses, and Pols Voicesw hich you should kill to win a Key
for yourself.
Once you have done this deed, go thorugh the door on the right to run
through the Red Darknut room through the bottom door to enter a room with
Blade Traps and Keeses (kill the Keeses to get a Key). Go through the
bottom door to enter a room with barricade doors requiring the execution of
a few Zols to get into the room below (you also win a Key for this deed).
Fight the Gibdos here to win 5 Rupees if you like, but you are probably
smarter to cut down the stairway on the right to take the passage to another
section of the level.
You will appear at room coordinates D3, where Link will have some Red
Darknuts to fight if he wants to win some Bombs, Otherwise, step through
the locked door above Link to enetr the DUNGEON BOSS FIGHT!
A Two-Headed Gleeok awaits Link here, and it is the weakest of this strong
monster family. A Gleeok attacks by spitting fire balls from every head on
the beast in order at a continual rate. To kill it, simply hack at the
heads until you kill a head off. However, every head that you kill will
cause a Head of Gleeok to fly around the room while continuing to shoot
fireballs at Link. Cut off all the heads to be victorious. Grab your
Heart Container, head through the recently de-barricaded door, and grab the
second piece of the Triforce!
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Working Towards Level Three
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Now that you have the Recorder in your hands, it is time to learn how it has
become a much improved tool for Link to use as he traverses the world as
well as collecting some Items. You will appear outside at coordinate D5, so
head south to E5 to F5 and then to G5 before tunring west to go to G6.
Fight across the bridge, head west again through G7, G8, and into G9 where
Link should then vut north to F9. Here is where Link should blow on his
newly acquired Recorder to reveal a stairway that goes to a Rupee Gift of
30.
Once Link leaves the cave, head east to F10 to batte past Peahats as Link
turns north to go to E10 to fight Red and Blue Octoroks while he turns east
to go to E11. Kill the Blue Tektites, walk north to D11 to fight a Red
Leever, Blue Leevers, and Peahats before blowing on Link's Recorder to cause
a stairway to appear. There is an Old Man inside who offers the choice
between a Heart Container and a Red Medicine bottle (take the Heart
Container).
Head west to D12 to fight some Blue Leevers as Link turns north to C12 to
fight a Red Leever, Blue Leevers, and Peahats as Link will toot the Recorder
once more to cause a stairway to appear that leads to a Rupee Gift of 10.
Now head west to C13 to fight Red Tektites, followed by continuing right to
C14 to battle Red Octoroks and Blue Octoroks before turning north to
coordinates B14. Avoid the Peahats as Link turns west to B15 to fight Red
Tektites as he continues west to B16 to fight Peahats that are guarding a
Gambling Den. Head up through the illusion rock wall (it is two spaces
right of the gambling den opening) to arrive at A16 where you should enter
the monolith to find the Blue Ring for sale. If you are short funds, head
back out to fight monsters till you have enough (250 Rupees) to buy it.
Also remember that the cheap Monster Bait is here, since we will come back
for it soon enough.
Anyway, once you are outsdie, blow Link's Recorder to cause a whirlwind to
come and grab Link to take him to location H5 (this used to be Level Three)
or keep doing so till it takes him there. Head east to H4, head north
through G4 to F4, where Link should battle the Red Moblins and Blue Moblins
before burning the bottom left green tree in the middle of the screen to
uncover a stairway leading to the lone 100 Rupee Gift in the Second Quest!
Head west to F3, fight off the Red Moblins and Blue moblins, and then go
west to F2 to fight the Blue Moblins while Link uses his Blue Candle to burn
the bottom right tree of the eight individual trees to find a Rupee Gift of
10 waiting for him. Enter the Lost Forest to the south at coordinates G2,
go north, west, south, and then west to gain access to G1 while you fight
the Blue Moblins.
Head north past the Red Lynels, Blue Lynels, and Peahats infesting
coordinates G1 and F1 to arrive in the graveyard, where Link should go east
from E1 to E2, then north to D2, followed by going east to D3. Now fight
the Red Lynels, Blue lynels, and Peahats as you head up the blue stairs to
arrive at C3 where Link should enter the monolith to get a Rupee Gift of 30.
Head south to D3, turn west to D4, and take the blue stairway on the right
to go north to C4. Head west while dodging the Red Lynels to arrive at C5,
where Link should push the following Armos Knight to find the Power Bracelet
for himself:
__________________________
KEY |
|
P - Hidden Power Bracelet |
X - Armos Knight |
|
__________________________|
X X X X P
X X X X X
After collecting this little beauty (it allows Link to push the snail-like
rocks that dot the landscape), so Link is now ready to go find another
valuable Item, called the Old Lady Letter (allows Link to buy Medicine).
Head east to C6 to battle Peahats as Link should enter the cave. Head
inside to find Arrows on sale (buy them for 80 Rupees), and then head back
out to take a blue stairway north to B6, where Link will battle Red Lynels,
Blue Lynels, and Peahats as he moves east through B7 (falling Rocks are
here) to go to B8.
On B8 Link should dodge Rocks and Zola fireballs while climbing another blue
staircase north to arrive at A8. Link should turn west to go to A7 to
engage Red Lynels, Blue Lynels, and Peahats in battle. After destroying
them, put the Recorder in Link's hands, blow the famous tune, and enter the
appearing stairway to find an Old Man who offers the choice between a Heart
Container and a Red Medicine bottle (take the Heart Container).
Now you need to backtrack through A8, down the blue staircase to B8, back
through B7 to B6, where Link should continue moving west into B5. Fight the
Red Lynels as Link continues west to B4 to fight Red Lynels and Blue Lynels
while attempting to climb the blue staircase to the north to get to A4.
Here Link must dodge Rocks as he turns west to A3 to fight some Red Lynels
as he continues west to A2. Link can tangle with the Red Lynels here, but
his main goal is to take the blue stairs south to B2 to fight the combo
attacks of Red Lynels, Blue Lynels, and Peahats. After they have been
subdued, push the tip of the snail-rock arrow to reveal a stairway! Go
inside to recieve the Old Lady Letter from an Old Man, which allows Link to
buy Medicine!
Once outside, blow on the Recorder to warp to the entrance of Level One (if
the first time does not take Link there, try again and again till it does),
and then head west to coordinate D9 (Level One being coordinate D8). Fight
the Red Octoroks and the Blue Octorok as Link turns north to go to C9 where
he should immediately turn east to go to C10. Fight the Red Leevers, head
east through C11, C12, and C13 to arrive at C14, where Link needs to turn
north to B14. Link should then head west (while dodging Peahats to B15 to
battle Red Tektites as he moves west to B16. Go through the illusion rock
wall to arrive at A16, and go inside the Shop to buy the Cheap Monster Bait
for 60 Rupees.
Now you are prepared to tackle Level Three, so no more romping the
countryside for now once we get there. Head south to B16, turn west to go
through B15 to B14 where Link should turn south to go to C14. Battle the
Red Octoroks and Blue Octoroks that challenge you as you continue south to
D14 to battle Blue Moblins. Continue south to E14 to fight more Blue
Moblins as Link changes directions to go west to E13. Fight the Red
Octoroks and Blue Octoroks to gaint he right to go north up the blue
stairway to D14 to fight a Blue Octorok. Here is an empty pond, so you
should remember that a Recorder blast should dry the pond up (which it
will)! Enter the resulting stairway to gain access to Level Three!
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Level Three, The "L"
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____________________________
KEY |
|
E - Entrance |
K - Key |
C - Compass |
M - Map |
L - Link Item |
S - Stairs |
R - Rupee Room |
H - Hungry Goriya |
P - Money Or Your Life |
B - Boss Fight |
T - Triforce |
O - Old Man |
x - Barricaded Door |
l - Locked Door |
b - Bombable Wall |
+ - One Way Door |
w - Illusion Wall Both Ways |
v - Illusion Wall One Way |
|
____________________________|
1 2 3 4
___
A | L |
___ |_l_|
B | T | | H |
|_x_| |___|
C | S1| | K |
|___| |_x_|
D ^ | M |
| |___|
E K | |
|___|___
F | l B |
|___|_l_|
G | E |CS1|
|___|___|
An odd level to say the least, it has some odd doings that are not seen
anywhere else in the game such as this. Anyway, head up through the door
above to fight some Red Goriyas as Link continues up through the door above
(ignoring the locked door on the right) to find some Ropes. However, they
are a much tougher breed now, so remember it takes two White Sword swings to
take them down. Head you into the next room to fight some Blue Goriyas
along with fireball spitting Statues. After Link disposes of the Blue
Goriyas, grab the Map as you head through the unblocked door to arrive in a
room with sword beam shooting Stalfos that are guarding a Key.
Head through the door above to find a Hungry Goriya blocking the way, so
feed it the Monster Bait to get past it to use a Key on the locked door so
Link can gain access to the next room where Red Goriyas are patrolling.
Kill them off to win Link the Magical Boomerang before backtracking down the
shaft of the "L" until arriving back in the room just above the entrance to
the Level (room coordinates F3). Head right through the locked door to
enter into the DUNGEON BOSS FIGHT!
Three Dodongos are in this room waiting for Link, so be ready for a long
fight. Bombs are the weapon of choice against these Dinosaurs, and you
have two choices on how to go about killing this beast. The more tried and
true method of dinosaur slaughtering is to lay one Bomb at a time in the
path of Dodongo, and after it gobbles down two of these Bombs, it will die.
The second method (and not as well known method) is if the Bomb laid down
misses going down the dinosaur's throat, but the smoke still stuns the
Dodongo, hack the behemoth with your sword to kill it off quickly. Grab the
Heart Container before going through the locked door below.
In this room, you will not mind the Triforce as you might expect, but rather
you will fin