********************
The Legend Of Zelda FAQ
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Table Of Contents:

I. Legal Mumbo Jumbo
II. Contact
III. Review
IV. Story
V. Miscellaneous (Controls and such)
VI. Items
VII. Bestiary
VIII. Map
IX. Heart Containers
X. Music Review
XI. First Quest Walkthru
XII. Second Quest Walkthru
XIII. Conclusion
*****
Version 1.00: Pretty much the entire Walkthru was made.
*****
Version 1.25: No new text but I fixed the formatting and other junk. It 
was fugged up before.
*****
Version 1.50: I found a lot of errors in the FAQ that I had to edit out 
after I reread the entire FAQ.
********************
I. 

This FAQ was created by AceC-DC. It is copyrighted under my name and is 
my property. I am not usually so anal about these things and even if 
you did copy it is not the end of the world but I am saying this mainly 
because if somebody is going to try and make a profit of what is mine, 
then this is to stop it. That is basically why I want it. If you want 
to post this on your site, I suppose you can, I don't care really, just 
as long as you are not making a profit from it. Try to give the credit 
to me though, that'd be nice. On that note, the copyright is below.

Copyright 2003-2004 AceC-DC

On that note, let's get started shall we?
********************
II.

On a side note: If you need help and this walkthru did not help, e-mail 
me. I cannot guarantee that I will know but I most likely will and I 
can still try my very best although this walkthru probably has your 
answer in it. Send your questions to: acec_dc@yahoo.com

On another note, I made or am making walkthrus for every Zelda game so 
keep your eye open!
********************
III.

THE LEGEND OF ZELDA

Info: Get ready to start one of the greatest adventures of your life. 
This is "The Legend Of Zelda 1" for the original NES. This game broke 
barriers in the world of gaming. Not only was it the very first home 
console game to feature a save feature but also the style of gameplay 
itself was revolutionary at that time. Up to the release of this game, 
all games were 2-D sidescrollers for the most part, but when this game 
came out, it had the whole game laid out in an overhead view so it 
looked like you were looking at all the gameplay action from above in a 
bird's eye view. There are three save slots to pick from. This is also 
the very first game in the Zelda series and set many precedents that 
would stick to the series until the present date. This game also was 
one of the first games that had RPG elements in it. The game itself is 
not an RPG but it could be considered a founding father of many genres 
due to the fact that it's style was revolutionary and is what makes it 
a timeless classic. The game's graphics may look like cheap '80s 
graphics by today's standards but back in the day when it was released 
the graphics were jawdropping. Shiguru Myamoto who made the ever so 
popular Mario series also made this game. One cool feature in this game 
is the Second Quest. The Second Quest is a totally different quest to 
play once you beat the game the first time through. Basically in the 
second quest, all the dungeons have different layouts and are harder. 
This game came out in the mid 1980's. I would say that the official 
American release date would be in 1987 although I believe the game came 
out in Japan in 1986 although I could be wrong. Good Luck on your 
quest!

WARNING! Due to the fact that this game uses a very primitive version 
of saving, the saved information can be lost very easily. To avoid 
losing saved information ALWAYS hold down the reset button on the 
Nintendo when turning off the power. Failure to do so may erase game 
files. Believe it, it has happened to me! Do the same for Adventure Of 
Link. 
********************
IV.

THE LEGEND OF ZELDA STORY

In the vast land of Hyrule, there was a princess named Zelda. The land 
of Hyrule was a very peaceful and prosperous land until one day an evil 
being named Ganon came to Hyrule in search of the Triforce. The 
Triforce was a legendary golden triangle that granted mystical powers 
to the beholder. This Triforce laid in Hyrule. Ganon managed to seek 
out and find a piece of the Triforce called the Triforce of Power. Once 
he managed to obtain this mystical essence he became ever so powerful. 
His next goal was to obtain the other known piece of the Triforce 
called the Triforce of Wisdom. He knew that Princess Zelda held this 
Triforce and went after her. To protect her land of Hyrule, Zelda had 
to split up the Triforce of Wisdom into 8 shards and hide these shards 
in elaborate underground dungeons scattered all throughout Hyrule. 
Ganon did manage to capture Princess Zelda, but Zelda sent out her 
bodyguard Impa to seek for help. Ganon found out about Impa and went to 
go find her. Unfortunately Ganon and his troops did manage to corner 
Impa in the middle of the wilderness. Very fortunately, a young hunter 
named Link who was about 15 years old, and who appeared at the right 
place at the right time, showed up. He was very courageous and agile 
and managed to fend off Ganon and his minions. With the enemies gone, 
Link talked to Impa and Impa told Link the whole story of what was 
going on. When Link heard this, he vowed to be the hero and save 
Princess Zelda and Hyrule. Link's quest was now to find all of the 8 
shards of the Triforce of Wisdom, hidden throughout dungeons in the 
land of Hyrule. Once he obtained these, he would finally be powerful 
enough to enter Ganon's lair. There he would have to slay Ganon, rescue 
the Princess Zelda and save Hyrule from impending doom...
 
Goal: You play as Link. Work your way through all 8 dungeons, slaying 
the beasts inside and obtaining the Triforce shards on your way out. 
Once you have all 8, find Ganon's lair. Here, you must seek out Ganon 
and slay him. That is your goal, so good luck...
********************
V.

THE LEGEND OF ZELDA MISCELLANEOUS

This is a section with miscellaneous things that are not in any other 
sections. Most of the things in here are basic things that are good to 
know before playing the game.

Basic stuff:
 
Starting a new game: After you turn on your game you should see the 
Title Screen. Press Start here and you will see a screen where you can 
pick between saved game files to choose from. If you need to erase an 
already exiting file press the select button until the elimination mode 
is highlighted. Press Start then, and then press select until you 
highlight which game file you want to erase. Then press start to erase 
the file and press select to get back to the select file screen. To 
register your name, press select to get to the registration mode. Press 
start here and highlight which game file slot you want by pressing 
select. Then you can maneuver the cursor over the letters with the 
control pad and press the A button to pick the letters for what your 
desired name is. Once you are done then press select until you 
highlight the registration end option then press start here. If you 
change your mind about erasing or making a file, you can always just 
select the end option without doing anything else. To select the 
desired game file to play on, highlight it with select then press start 
to begin your game. Each game file will have your basic statistics you 
have in your game like health, number of deaths, and name displayed 
next to it on the select game file screen.
*****
Game Over Options: When you get hit by a monster you will lose a heart 
or a piece of a heart. When you get down to very low health like one 
heart, the game will let off an obnoxious unnecessary nonstop beeping 
sound until either you die or until you refill your health past the 
"danger zone". If you do manage to die, you will get a screen with 
three options: Continue, Save, and Retry. Here you can pick between 
your options using the Select button. The Game Over options do the 
following:
*****
Continue: Basically go on as if you never died. You will start back at 
a starting point and you can try again. If you select this option when 
you died outside in the overworld then you will always start off in the 
same screen. If you select this option when you died in a dungeon then 
you will start off at the beginning of that dungeon.
 
Save: This will save any progress that you have obtained in the game 
and will take you back to the select game file screen. If you select 
this when you died in a dungeon you will start off back in the 
overworld so I strongly suggest you only use this option in the 
overworld, preferably when you complete a dungeon. Also don't be 
impatient and turn off the power or reset the Nintendo from the time 
between when you select save and when the select game file screen comes 
up. The specific time that you should NOT turn off your game is when 
the save option is flashing red and white after you select save but I 
would just wait until you see the game file select screen to turn off 
your game anyways as it would be safe then. If you do turn the game off 
improperly, your game progress is in danger of being messed up. Your 
game file could be deleted but most likely, it will just not save the 
info that you wanted to save.
 
Retry: This doesn't save or continue. It takes you back to the select 
game file screen without saving you progress. Only use this option if 
you want to quit and you do not want to save your game.
*****
Saving your game: There are really only two ways to save your game and 
both of them are a bit inconvenient. Due to the fact that this is a 
very primitive version of saving and this game used one of the first 
save systems available in home console games, the options of saving are 
a little more inconvenient by today's standards. The two ways to save 
your game are as follows: 
*****
"The Second Controller" Save: At any time in the game you can go to 
your subscreen by pressing start. Here if you have a second controller 
plugged into your Nintendo then you can save an easiest way. Just hold 
down the A button and the up button on the second controller at the 
same time and the Game Over Options will appear enabling you to save. 
When you save with this method you will still be taken to the select 
game file screen and end up in the overworld, but it is still an easier 
method of saving then "The Death" save. Unfortunately, you cannot save 
your game inside a dungeon like you can in more recent Zelda games.
 
"The Death" Save: Once you die, a game over screen will appear and ask 
you to do one of three options. Saving is one of these options. You 
will save and then appear back at the select game file screen and if 
you start your game again you will be in the overworld. If you don't 
have a second controller this may be the only way to save 
unfortunately. Just run into an enemy enough times to get rid of all of 
your health and then die. Then you will have the option of saving. I do 
not recommend this method of saving as much because every time you die, 
the number of times you die is displayed next to your name so if you 
want to have the least possible deaths go with the other method of 
saving.
 
What I recommend is doing "The Second Controller" save every time you 
beat a dungeon or accomplish something very hard or important in the 
game. If you do not have a second controller then just kill yourself 
and use "The Death" save, although this way there will be a higher 
number of deaths on your game file but you gotta do what ya gotta do. 
If you don't want to save that much then you can just save right before 
you turn off the game or you can save a fewer amount of times. It is 
all up to you.
 
WARNING!

Again, since this is a very primitive save system, games will not be as 
safe as they would be today. Certain things will delete certain games 
if you do something wrong, but if you follow all of my instructions 
then you will be fine. Sometimes, over time, the games may erase just 
because of an old game battery although this does not happen that 
often. 
*****
Controls: Here are what the controls in the game do:
 
Directional Pad: Since this is a game with an overhead view, pretty 
much whatever direction you push makes Link move in that direction. If 
you are in any of the rare sidescrolling sections of the game then 
right and left move right and left and up and down only let you climb 
up and down any ladders or stairs nearby. The Directional Pad also 
let's you move a cursor if you want to select something sometimes.
 
Select: It can switch between options. In gameplay it will pause the 
game.
 
Start: It can select a certain option sometimes. In gameplay it will 
bring up the subscreen, which is, in a way, another method of pausing 
in the game, only the music still plays.
 
B: All items you aquire in the game can be used with the B button. Via 
the subscreen, you can pick which item you want to use and select it to 
B. Then in gameplay, pushing B will use that item.
 
A: Basically this is just your sword. In gameplay, you will always 
swing your sword whenever you push A. The only other function that A 
does is confirm an option sometimes. 
*****
Screens: There are two screens in this game during gameplay. Here is 
what they are and what they do:
 
Main Screen: This is basically the screen where the game takes place. 
It is where all the gameplay occurs. Up in the top of the screen you 
will see some statistics that are good to know during gameplay. These 
include a small map so that you can see what region of Hyrule you are 
in although it is not a very good map. You can see how many rupees you 
have. You can see how many keys you have. You can see how many bombs 
you have. You can see what you have selected to the B button as well as 
your sword in the A button slot. Lastly, you can see how much health 
you have altogether and how much health you are missing. The amount of 
hearts is the amount of health that you have altogether. The red hearts 
is your current health and the white hearts is the amount of health 
that you could have only you are missing it.
 
Subscreen: This is basically another pause. This has all of the 
statistics on it that are not as important to see during gameplay. It 
will feature all of the statistics already shown in gameplay yet a few 
more statistics. It will have how many Triforce pieces you have 
collected so far. It will have all of the items that you have aquired 
throughout the game in your inventory. You can select between all of 
the items in the blue box to use for your B button with the directional 
pad. All items that you aquire throughout the game that you cannot 
select to a B button but use them automatically will appear above the 
blue box in your inventory. Lastly, the subscreen will display which 
item is selected for use of the B button. 
*****
Worlds: There are two worlds, the overworld and the underworld. Here is 
what they are:
 
Overworld: This is land above ground. It is basically the wilderness of 
Hyrule. Any place in the game that is not in a dungeon is considered 
the overworld. There is nothing else that is that special or unique 
about the overworld.
 
Underworld: Any of the 9 dungeons is considered the underworld because 
they are underground. These would be considered the levels of the game. 
The subscreen changes in the underworld a bit. There will not really be 
a map at the top of the screen until you get the map that is in that 
dungeon. Once you get the map then the dungeon's layout will be 
displayed at the top of the screen in place of where the normal 
overworld map would normally be. On the subscreen there will be a large 
map covering the screen. This is a larger map however it only displays 
the rooms that you have been to so far in that dungeon. Other than 
that, the subscreen will just tell you whether you have aquired the map 
and/or the compass in that dungeon. The Map and the Compass are items 
that are very useful in dungeons which I will talk about in the Items 
section. You may also need to find keys in dungeons to get through 
locked doors. The enemies that appear in the underworld are different 
than the ones that appear in the overworld. Lastly, every dungeon in 
the first quest has a general shape to it which may help, but not that 
much. 
*****
Other stuff: You will meet people all throughout the game. Some will 
give good information and hints in the game. Some will give you 
important items. The ones in dungeons will give you hints usually for 
that dungeon or on where to go next. Some people will deduct rupees 
from you if you destroy their "door". That happens if you find them by 
burning down a tree sometimes. There are several more types of people 
out there as well which you will meet. Lastly, there are merchants all 
throughout the overworld in Hyrule that live in caves. Some sell more 
valuable and rare items than others. Seek out the merchants for they 
are very helpful. 
********************
VI.

THE LEGEND OF ZELDA ITEMS

Here is a list of all of the items in the game and what they do:
 
Sword: This is your main attacking weapon of course. The game would not 
be Zelda without it. The sword is so important that you always have to 
have it equipped at all times in the game. It is always assigned to the 
A button. All enemies in the game are vulnerable to your sword. One 
cool feature about the sword is when you have full health you can shoot 
swords at enemies which is a very powerful skill. There are three main 
kinds of swords you get throughout the game. You will have to seek out 
the men who give you these swords but there will be hints directing you 
to them. Here is what the three swords do: 

Sword: The least powerful of all the swords. This is the very first 
sword Link gets at the very beginning of the game. When attacking 
enemies with this sword, it takes the longest to kill them with many 
more hits. 

White Sword: The second most powerful sword in the game. It takes less 
to kill enemies with this sword however it is not the most powerful 
sword. You need at least 5 hearts to get this sword.
 
Magical Sword: The most powerful sword in the game. With this, killing 
enemies is a lot easier and it takes usually one or two hits to kill 
them. You need at least 12 hearts to get this sword.
 
Shield: This is another item that is equipped all throughout the game. 
You start the game off automatically with a smaller shield that is not 
as powerful. Link always has his shield out in front of him, so how you 
use it is if an enemy shoots something at you and if you aim right and 
it hits your shield then it will bounce off of the shield and you will 
not get hurt. There is also a magic shield that you can buy from many 
of the merchants scattered throughout the land. I have seen them sold 
from a price range of 160, 130, or 90 rupees, depending on where you 
buy it at. Despite it's name, there is nothing really magic about this 
shield, it is just that it is a lot bigger shield than your original 
one. With this shield you have a lot more defense, so when an enemy 
shoots something at you, you have a lesser chance of it hitting you. 
Lastly, there is an enemy in the game that can eat your magic shield so 
try not to let that happen for they are very expensive.
 
Rupees: These are the currency of Hyrule. They are basically jewels. 
You can get them easily for a lot of the times enemies drop them 
whenever you kill them. It may however take a while to accumulate a lot 
of them sometimes. You can carry a maximum of 255 rupees at one time. 
Of course all shops in the game require a certain amount of rupees to 
buy their products. There are several other places in the game where 
you will need rupees when interacting with people as well. Flashing 
rupees that flash blue and yellow are worth 1 rupee and solid blue 
rupees are worth 5 rupees. 

Hearts: Whenever you get hurt by an enemy you lose either a heart, more 
than one heart or half of a heart. Whenever you kill enemies in the 
game they leave hearts a lot of the time. Pick up these hearts they 
drop to replenish one of your hearts lost. 

Heart Container: A Heart Container adds one more heart on to your 
maximum health. You start the game off with three heart containers and 
when you get one more heart container you have a maximum of 4 hearts 
and the pattern works like that. Whenever you beat a boss of a level, 
it will leave a heart container. There are 5 other heart containers 
hidden throughout Hyrule. 

Fairy: Sometimes if you are lucky, an enemy will drop a fairy if you 
kill it. Fairies are harder to catch however if enemies do drop them 
for they fly around the screen and are sometimes hard to catch. Like 
most items left by enemies, they will disappear if you don't collect 
them in time. Fairies restore 3 hearts. There is another greater fairy 
in the game. In some locations in Hyrule there will be a pond and when 
you go to that pond a fairy will appear and restore all of your health. 
You can go to these fairies as much as you want although there are only 
a few of them in the game. 

Key: In dungeons these open locked doors. In many rooms in the dungeon, 
keys are hidden and in order to get these keys you have to do something 
in that room like kill all of the enemies in it. You can also buy keys 
in some of the shops although that is a waste of time because the keys 
are usually not all that hard to get. Of course, once you use a key it 
will disappear. 

Magic Key: With this item you will never need an ordinary key ever 
again. This is the master skeleton key and it can open any and every 
locked door in the game without ever running out. You get this as an 
item in a dungeon later in the game. 

Ladder: No this does not help you climb hard to reach areas. This could 
actually be viewed as a bridge. What it does is it lets you cross small 
streams of water. The streams of water have to be very small as the 
ladder cannot fit over large streams. The streams have to be one square 
wide to be exact. Once you have the ladder, all you have to do is walk 
over to the stream and walk across it like it is land and the ladder 
will appear and you can walk across it like a bridge. You get the 
ladder as a dungeon item in the game. 

Raft: There are a few docks throughout the game and these docks are 
useless without the raft. Once you have the raft, go to these docks and 
walk out towards the water. Once you do this, you will ride the raft 
across the water and get to another location. The docks must be 
connected to the land however. You get the raft as a dungeon item in 
the game. 

Map: This is an item that can only be used in dungeons. Every dungeon 
has it's own map. To get the map, you have to find the room it is in 
and sometimes you have to kill all the enemies in that room to get it. 
Once you have the map, you can see the layout of the whole dungeon 
which is very useful. Before you have the map in the dungeon that you 
are in, it is very hard to navigate through it.
 
Compass: This is another useful dungeon item. You get this like you get 
the map as in you must seek out the room with the compass in it which 
may mean killing all of the enemies in that room in order to get it. 
Once you have the compass, you will be able to see which room the 
Triforce piece is in.
 
Letter: In one place in Hyrule you will find this letter. With the 
letter you can now buy potions. There are some ladies in Hyrule which 
will not even speak to you at all but once you have the letter and show 
them it then they will always be willing to sell you the potions from 
then on which is very useful.
 
Rings: Wearing these rings builds your defense. If you wear the blue 
ring, it will cut your damage taken in half which makes it harder for 
you to get hurt. If you wear the red ring then it will cut your damage 
taken to a fourth which is very helpful. Your clothes also change color 
to whatever ring you wear. The blue ring is the most expensive item in 
the whole game and you can only purchase it in one place. The red ring 
you get as an item in Ganon's Lair in the first quest.
 
Power Bracelet: With this item you will be much stronger. Wearing this, 
you can push some rocks and other sturdy items. Throughout the game 
there are a few items like this that you can push. Once you have the 
Power Bracelet then just walk over to the item you wish to push and 
walk towards it. The Power Bracelet is hidden in the overworld 
somewhere but it is not that hard to find if you look carefully enough.
 
Clock: This is another item that enemies leave behind occasionally when 
you kill them. This item is very convenient especially when you are 
dealing with tough enemies. When you get this, it freezes all of the 
enemies on the screen. The enemies will never come unfrozen so you 
should be able to kill them all. This effect only lasts one screen 
however. 

Boomerang: I grew accustomed to this item for it is pretty useful. You 
throw it and it comes back to you of course just like a boomerang. It 
can kill many of the weak enemies and stun most of the other enemies. 
The magic boomerang is a more powerful blue boomerang in that it has a 
farther throwing range and you can throw it all the way across the 
screen. You can also fetch items that enemies leave behind with the 
boomerang as well. You get both boomerangs as dungeon items.
 
Bombs: You place them down and a few seconds later they go off. They 
can inflict damage to enemies and one enemy is only vulnerable to 
bombs. Other than that, bombs are used to open up hidden caves in the 
overworld and they also blow up some walls in dungeons letting you 
access other rooms in that dungeon. You can buy bombs from many shops 
throughout Hyrule and many enemies leave behind bombs when you kill 
them. Sometimes in dungeons, when you kill all of the enemies in that 
room, you will get some bombs as a prize. You start off with a maximum 
of 8 bombs but as the game progresses, you can get up to 16 bombs if 
you can find the men that sell you the bomb upgrades. 

Bow: It lets you shoot arrows. This item is useless if you don't have 
any arrows. You get the bow as a dungeon item.
 
Arrow: Once you have the bow, you can shoot arrows which is a useful 
weapon to have. One enemy is only vulnerable to arrows while other 
enemies are weak to them as well. The only problem with arrows is that 
when you shoot them you lose rupees. So if you are broke then you also 
have no arrows. Think of it as when you get rupees, you also get 
arrows. You do not use the arrows that much in the game however. You 
can buy arrows at some of the shops throughout Hyrule.
 
Silver Arrow: The only thing these are good for is slaying Ganon. This 
is the legendary item that you must have in order to kill Ganon. Other 
then that they are the same as regular arrows I believe. You will get 
these as the dungeon item in Ganon's Lair in the First Quest.
 
Candles: Once you have the candles you can let out a flame. These 
flames can light the dark rooms in dungeons and they can also burn down 
some trees in the overworld. The flames can also hurt enemies and can 
hurt yourself if you are not careful. The blue candle can only let out 
one flame per screen but the red candle can let out an unlimited number 
of flames per screen. You can buy the blue candle in a shop in the 
overworld and you get the red candle as a dungeon item.
 
Recorder: When you play this item in the overworld a tune will sound 
and a whirl wind will come, blow you away and warp you to the outside 
on a previously beaten dungeon. One enemy is particularly vulnerable to 
the sound of the recorder. The recorder has some other mysterious 
effects as it can sometimes open doors and pathways that would 
otherwise be kept secret. 

Food: This can be used for enemy bait but it is not very useful for 
that. You put it down and some enemies will swarm to it so it can 
distract them however at the price that is not a wise choice of use for 
this item as well as the non-intended use of it either. The main use 
for the food is to give to a monster that says "Grumble Grumble" that 
blocks your path later in the game. Giving him the food lets you pass. 
You can buy the meat at some more hidden shops in Hyrule although it is 
a bit expensive. 

Potions: Once you have the letter then the lady that does not speak 
will now be willing to sell you the potions. The potions are very 
useful in the game. Once you drink a potion it will replenish all of 
your hearts no matter how low you are. When you find yourself in a 
tight situation with one heart and you are trying to fight a lot of 
tough enemies, that is the time to drink the potion. A blue potion 
works like a regular potion and a red potion is like having two blue 
potions in that it can be used twice. You can always buy more potions 
if you run out but of course you have to have the money first.
 
Magic Wand: The magic wand is a very powerful item in the game. It is 
the same weapon that the Wizzrobe enemies use. You swing it like a 
sword and it lets out a wave of energy that can kill some enemies. 
Although it is powerful, I still like to have the boomerang equipped 
but that is just me. It is really all up to what you want to do. You 
get this item in a dungeon. 

Book Of Magic: This lets you do another spell with the magic wand. With 
this, instead of just a magic wave being cast out of your wand, it will 
be a flame. The flame of course can light dark rooms, burn down some 
trees and kill some enemies. Once you have this item, the candles are 
useless. You get this item in a dungeon.
 
Triforce: The main item in the game you are seeking. You get one at the 
end of the first 8 levels. You want to collect all 8 pieces of the 
Triforce before you can enter Ganon's Lair. 
********************
VII.

THE LEGEND OF ZELDA BESTIARY

Here is the list of enemies in the game and descriptions about them: 
*****
Overworld enemies: These enemies only appear in the overworld:
***** 
Tektite: These four-legged spider like creatures will hop around all 
over the screen until you kill them. Don't worry they are not all that 
fast. The red ones are easier to kill and the blue ones are a bit 
harder but not by much. Sometimes the blue ones leave a bit more 
rupees. You will find them scattered all throughout the overworld but 
they are not that much of a problem. Just simply try to get near enough 
to them to kill them and avoid their jumping. 

Octorok: These are land octopuses that spit rocks at you out of their 
snout. The red ones are easier to kill and the blue ones will take more 
hits to kill with the weaker swords. Either avoid their rocks or use 
your shield to protect yourself. Octoroks are a very common site in the 
overworld, usually near the beginning of where you start off at. They 
are very easy enemies and should not be that much of a problem. 

Leever: A kind of sand creature that will come out of the ground and 
move around a bit then go back under for a few seconds. The red ones 
are easier and tend to leave more rupees while the blue ones are a bit 
harder and take more hits to kill. You can tell whether they will come 
out of the sand or not because you can see the dirt move where they 
come out, so watch for that dirt movement and run away from it. Leevers 
are found mostly in the desert, the beach, or near water. Just avoid 
them from hitting you while attacking them with your sword. 

Peahat: A flying flower like monster. In many places in the overworld 
you will see a pack of these. Peahats fly around for several seconds 
then they lay down to rest for a few seconds. While they fly around, 
they are invincible so you can only attack them when they land. I 
usually just ignore Peahats because they take too long to kill and are 
not that hard to avoid but it is up to you. You will find them all over 
the overworld. 

Molblin: These are like a cross between a bulldog and a goblin. They 
are Ganon's main minions. Molblins only appear in the forests and they 
all shoot arrows. Arrows are just like rocks only a bit more powerful 
and harder to avoid. The red Molblins are easier to kill while the blue 
ones take more hits to kill. 

Armos: It is very easy to avoid these. They are statues that do not 
move at all unless you touch them. If you touch and awaken them, they 
can be a little pesky. In many places in Hyrule you will see rows of 
these. Some Armos guard underground caves and one Armos is covering the 
Power Bracelet later in the game. Don't even touch an Armos from the 
front or it will automatically hurt you. If you manage to awaken an 
Armos try to stun it with your boomerang at all costs and make sure it 
is frozen! If not you may have a problem for sometimes when they awaken 
they run around super fast and are hard to kill, plus when they run 
that fast, they chase you sometimes and will usually take a few hearts 
off. Awaken an Armos with caution. 

Ghini: These are ghosts that haunt the graveyard in Hyrule. In all of 
the plots of cemetery in the overworld, there will always be one Ghini 
roaming around. They take several hits to kill but are not all that 
challenging. If you touch any Gravestone, another Ghini will appear. 
You can touch the same gravestone a dozen times and a dozen Ghini will 
appear! Don't touch a gravestone from the front though or you will get 
hurt by the Ghini. Once you release a Ghini from it's tombstone, it 
will be invincible and you cannot kill it unless you kill the original 
Ghini that was on that screen when you came to it. If you already 
killed that original Ghini then you are out of luck. However, if you 
lure many Ghinis out from their graves and the original Ghini is still 
on the screen and you kill it, all the other Ghini will die and leave 
lots of good items so you can do that to stock up on goods if you need 
to but it is not all that helpful. In that case, pretty much just avoid 
the Ghini altogether unless you really need or want some items for 
there is only one gravestone in the first quest with some importance to 
it. 

Lynel: Like something straight out of Greek mythology. It has a horse's 
body and a Lion's head, with a man's torso. It carries both a sword and 
shield in it's arms. The toughest thing about the Lynal is that they 
can shoot swords just like Link can when he has full health. The sword 
is more powerful and does more damage then a rock or arrow. The red 
Lynal are the weaker version while the blue Lynal may take several hits 
to kill sometimes. The Lynal is the toughest overworld enemy and they 
are usually in the mountains more towards the last level. 

Zola: These are fish that pop out of the water to shoot balls of energy 
at you. They can be very annoying and hard to kill sometimes. You 
cannot really kill them with the first sword you have due to the fact 
that they take two hits to kill with it. Once you have the white sword, 
you will only have to hit them once. The reason they are so hard to 
kill is that they will appear in the middle of a body of water where 
your sword cannot reach so you can only kill them if they come up near 
the shore or if you have full health and shoot swords at them. They 
will also only be above the surface for only a second so you have not 
much time to attack them. I suggest just ignoring them for they are not 
that much of a bother anyways. Zolas appear pretty much in any place 
where there is water in the overworld. 

Boulder: This is not really an enemy seeing as it is not living but it 
can still hurt you. The boulders are also invincible so all you can do 
is run to protect yourself. In some places in the overworld, usually in 
the mountains near the last level, boulders will fall from the top of 
the screen non-stop and you will have to avoid them. Usually three 
boulders fall at a time. 
*****
Underworld enemies: These enemies only appear in the dungeons in the 
game: 
*****
Zol: Large blobs that move around the room slowly. If you attack a blob 
with the weaker swords then they will split into two gels. If you have 
a more powerful sword or weapon, one hit will kill the Zol. Zols are 
one of the most easiest enemies in the game.
 
Gel: If you attack a Zol with the first sword then they will split into 
two of these. Other than that, sometimes a room will be filled with 
many of these. They just slowly move any which way throughout the room 
and are so easy that the boomerang can take out them.
 
Rope: They are basically snakes. They will move slowly around the room 
but if you cross their line of vision which is anything horizontally or 
vertically next to them, then they will charge at you so beware. Other 
than that, they are pretty easy to kill. 

Vire: Blue demon things that slowly hop around the room. They are very 
easy creatures. If you hit them with a weaker weapon then they will 
split into two red Keese although even though they are red, they are no 
different from the black ones. If you hit the Vire with a strong enough 
weapon, you can kill them with one hit. 

Keese: These are basically bats. Sometimes rooms will be filled with 
them. They are very easy to kill as they will die if hit with a 
boomerang. They will fly around the room and may be a little hard to 
aim at. They are also in the rare sidescrolling rooms in the game. Two 
red Keese will emerge from a Vire if you hit it. 

Stalfos: Sword wielding skeleton warriors. They will just walk around 
the room and are not that hard to kill at all. 

Wallmaster: They can potentially be one of the most annoyest enemies in 
the game. They are giant hands that appear out of the walls sometimes. 
If you get hit by one, it will take you all the way back to the very 
beginning of the level. Many of them will come out of the wall at once 
and then emerge back into it a few seconds later. To avoid getting 
captured, attack from a distance if you can. If you get the clock in a 
room with Wallmasters, they will not appear which can be bad because 
usually you need to kill all of them in a room to advance into the next 
room. The Wallmasters usually guard the room next to the boss.
 
Goriya: Looks like some kind of rodent wearing a cloak. These creatures 
chuck boomerangs at you. The red ones are weaker while the blue ones 
are tougher of course. All Goriyas will chuck the weaker version of the 
boomerang at you until you get the magical boomerang. Once you get the 
magical boomerang then they all chuck a magical boomerang at you too. 
They are usually not that much of a problem though. 

Wizzrobe: One of the most annoyest enemies in the game. They are 
wizards that shoot waves of energy at you from wands. There are two 
kinds red and blue. Red are a bit easier to kill and they appear in an 
area, shoot their magic then disappear and reappear in a different 
area. The blue Wizzrobes take a few more hits to kill and will float 
around the room shooting waves of energy at you. They can move through 
objects and their energy waves seem more powerful and take off more 
hearts. The blue Wizzrobes are harder to kill and are more of a 
nuisance.
 
Darknut: Another obnoxious enemy. These are knights, simple as that. 
They wield a sword and a shield. What is so tough about them is that 
you cannot attack them from the front because of all of their armor. 
You have to hit them from either their sides or their back. Also what 
makes them so hard is that they never stop walking and if you creep up 
on them then they could do an about face and walk right into you taking 
off a heart. You have to use strategy and kind of approach them a 
little far away from them and strike with your sword. Be prepared to 
run if they come near you. It is all in the strategy how to kill them 
but always try to keep your distance. The red Darknuts are a bit weaker 
than the blues ones. The blue Darknuts are hard because it takes a lot 
of hits to kill them. 

Pols Voice: An odd shaped lump monster with big rabbit-like ears. They 
will hop around in a vertical line usually and take a lot of hits to 
kill. Arrows will kill them instantly so it is a good choice of weapon 
when battling the Pols Voice.
 
Lanmola: A giant centipede that scurries across the dungeon floor. It 
has body segments so when you attack it, it will gradually lose it's 
segments until it is nothing more than a head. Then just kill the head. 
Lanmolas move any which way. Red Lanmolas are a lot easier to kill. 
Blue Lanmolas are a lot harder because they move around the screen 
really fast. Just try to keep your distance and strike.
 
Like Like: Probably the most annoyingest enemy in the game if you let 
it hit you. Other than that they are not that hard at all. They are 
just large slimy blobs that slowly creep across the room. They look a 
little like cylinder tubes with a hole on top as it's mouth. What makes 
the Like Like so annoying is the fact that if you let it hit you, it 
will hold you there inside of it and eat your magic shield! Whatever 
you do, keep your distance from the Like Like. Fortunatly, the Like 
Like does not eat your shield 100% of the time but I would rather be 
safe than sorry. Try to stun it and avoid going near them as much as 
possible especially when other enemies are on the screen. What I do is 
I stun them with my boomerang and try to kill the other enemies first, 
then I try to stun them several times before and between hitting them 
with my sword. If it eats your shield, you have to go all the way back 
to the overworld and scavenger around to find enough rupees to buy the 
expensive shield that costs a minimum of 90 rupees and that is if you 
know where the shop is where you can find the shields that cheap! Oh 
what a pain! 

Gibdo: Basically they are mummies that wander around the screen 
aimlessly. They do have a lot of armor though so it will take many hits 
to kill them. Also, when you hit them they have a lot of resistance and 
will not fall backwards like most other enemies do. Then again, I think 
most enemies have a lot of resistance but still, the Gibdos have a lot 
of defensive power nonetheless. Just try to keep your distance when 
attacking the Gibdo. 

Moldorm: A red worm that crawls around in the sand. They are very easy. 
Just attack them many times and they will gradually lose body segments. 
Unlike the Lanmola they move very slow. 

Patra: Giant flying eyeballs with a forcefield of several smaller 
flying eyeballs. The main eyeball will just flutter there while it's 
mini-versions circle around it. Sometimes it will send the smaller 
Patra outwards into a big circle making it hard to avoid them 
sometimes. Sometime the smaller Patra will also circle the larger Patra 
by going every which way around it also making it difficult to attack 
the Patra. What you want to do is keep your distance and try to attack 
the smaller Patra first. Once you get rid of all of the smaller Patra 
then the larger Patra is vulnerable. Once the larger Patra's forcefield 
is gone, it is very easy to kill. The Patra are only in Ganon's Lair in 
the first quest. They are in a way mini-bosses. 

Bubble: Very annoying creatures. Not only are they invincible, but they 
are a pain in the ass. They are flying skulls surrounded by a evil 
white forcefield. If you get hit by a bubble you will not get hurt but 
you will not be able to use your sword for a few seconds which can be a 
very dire situation. The Bubbles also push you backwards a lot if you 
get hit by them so be very careful when Bubbles and Like Likes are in 
the same room together. The Bubbles move every which way throughout the 
room. In the second quest there are red bubbles which is one of the 
most annoyest enemies in the game. If you get hit by a red bubble, you 
will not be able to swing your sword at all unless you do one of three 
things. One, if you touch a blue bubble after being hit then you will 
be fine again. Two, go to a fairy's springs in the overworld. Or three, 
drink the potion. I would not want to waste a potion and it would be 
too much of a hassle to go to the overworld, so I would just try and 
seek out a blue bubble. 

Traps: These are little traps with spikes covering their sides that 
hide in the corners of rooms. When you cross their path, they will come 
towards you very fast. They are invincible so if you see a room with 
them in it, quickly hurry out of the way. 

Stone Statues: All throughout the dungeons, there will be statues that 
decorate the place. The statues face looks like a monster or a dragon. 
They are always in the very first room of every dungeon as well as in 
many other rooms. In some rooms in dungeons there will be these statues 
and they will shoot balls of energy at you nonstop. The stone statues 
are invincible so just avoid their energy balls. 
*****
Bosses: At the end of every level there is a boss guarding the Triforce 
piece in the other room. Sometimes these bosses will be in later levels 
in other rooms sometimes. These are the bosses: 
*****
Aquamentus: A large dragon that blocks your way with a large single 
horn on it's head. It will shoot three energy balls at you in waves. 
Just try to avoid the energy balls and head for Aquamentus's head, 
particularly it's horn. You can strike it's head once or twice then 
back away again before he shoots his energy balls at you again. Or you 
can just go up to his head and repeatedly attack his head until he is 
dead and not care if you get hit a little. The strategy is all up to 
you. 

Dodongo: A very large dinosaur like monster that creeps around the 
room. It looks a lot like a Tricerotops. Sometimes later in the game 
there will be three of these in a room together. Bombs are the only 
thing that Dodongos are vulnerable to. Just place the bombs right in 
front of their paths where they are going to walk and they will eat 
them. You must have good timing and judgment because they will move 
away from where you place the bombs sometimes, but it is not that hard. 
Two bombs will kill the beast. Another good strategy is to place 
another bomb on a Dodongo while it is eating the first bomb. While the 
second bomb explodes, it will stun the Dodongo and you can just kill it 
with your sword then in one strike. Doing this will also score you more 
bombs when the Dodongo is dead. If you have no bombs then you are out 
of luck so always make sure you have a lot of bombs before battling the 
Dodongo. 

Manhandla: A large plant like monster. It has it's body and four heads, 
one of each side of it's body. Each head will shoot energy balls at 
you. Attack the heads. A few hits will get rid of a head. Once you get 
rid of all of it's heads then it is dead. The less heads it has, the 
faster it moves. It normally moves in every which way. You can use your 
sword to kill it but that is very hard when it moves very fast. What I 
think the best strategy is, is to just strategically place a bomb down 
where it is walking towards. If the bomb is in the center of it, it 
will sometimes kill it. If it doesn't kill it, it will usually only 
have one head and another bomb on it now will kill it. 

Gleeok: A multi-headed dragon that shoots energy balls at you. They can 
have anywhere from 2-4 heads. Just attack a head and with a few hits, 
the head will be cut off. Once the head is cut off then it will fly 
around the room. If the head flies around the room just ignore it and 
concentrate on the other heads. If you just swing your sword like mad 
then you should usually kill it, but also try not to get hit by the 
energy balls of course. 

Digdogger: It is supposed to be a kind of land version of a sea urchin. 
This enemy is very easy. It usually just creeps around the room doing 
nothing. There will be statues that shoot energy balls at you in the 
room to attack you. Digdogger is pretty much invincible at first. Play 
the recorder and he will shrink and sometimes split into three smaller 
Digdoggers. These small Digdoggers are not that hard and they will just 
move fastly across the room, moving every which way. You can stun the 
small Digdoggers with the boomerang and a few hits whit the sword will 
kill a small Digdogger. 

Gohma: This is a large crab like monster that walks in a horizontal 
path and who is in a room with statues that shoot energy balls at you 
usually. Gohma has one large eye and it shoots energy balls at you. 
It's eye is it's weak point. Shoot an arrow into it's eye to kill it. 
Sometimes it will partially close it's eye, hindering you from shooting 
arrows at it. Wait for it's eye to open and then aim and shoot. One 
arrow usually kills the red Gohma while it takes a few arrows to kill 
the blue Gohma. 

Ganon: The final and ultimate boss in the game. You only will find him 
at the end of Ganon's Lair at the very end of the game. You walk into 
his room and he will appear. Then he will turn invisible. When he is 
invisible he will move around the room shooting energy balls at you. He 
usually appears in the same areas. Just try to station yourself in the 
center of the room or next to where he normally appears and keep 
striking your sword. Eventually you will hit him and he will appear for 
a few seconds. Keep doing this until he appears and turns a brownish 
red color. When he turns this color he is stunned and you only have one 
more thing to do. That last thing to do is to shoot a silver arrow at 
him. If you don't have the silver arrows you cannot beat him. Once you 
have the silver arrows just shoot one at him and he should die. Do it 
quickly though, for he will turn back to normal again if you do not 
shoot him fast. Once you kill him he will turn into a pile of ashes 
with the Triforce on top and you have just beaten the game! 
********************
VIII.

THE LEGEND OF ZELDA MAP

Here I will give information on all of the screens in the overworld of 
Hyrule. Note that this applies only to the first quest. I may give 
information for the second quest later but you can always look in my 
walkthru for that. To decipher the map, I will describe each screen. 
Going along horizontally are the letters A-P. Going along vertically 
are the numbers 1-8. Note that I may of missed a few things that are 
non-important but I think I got most of the good stuff. I am sure it is 
not that hard to figure out. Also, when I say that I am not sure what 
is in a cave, the contents of the cave are not important as I have 
listed all the places that are important in the game.
*****
A-1: Just a very small path through the mountains. Nothing of real 
importance here, other than it is just a connection between two areas. 
There are not even any enemies in this screen.
 
A-2: Several rocks and hollow trees. There are blue Lynal here so 
beware. This whole general area is quite pointless actually so there is 
no real need to venture around here other than for exploration. 

A-3: A plot of cemetery. Just like all the other plots of cemetery in 
this area. 

A-4: Another plot of cemetery. They really put too much cemetery in 
this game. Pretty much a pointless screen but watch out for the Ghinis 
as usual here. 

A-5: More cemetery. This has a stairway connecting to another region of 
Hyrule. 

A-6: Could be considered part of the cemetery but there are no 
tombstones here. It is a dull gray color like the rest of the cemetery 
but it is really just an entrance to the cemetery. Watch out for the 
red Lynal here. 

A-7: Connecting the dead woods to the cemetery. Watch out for Lynals 
and Peahats. 

A-8: A dead end with hollow trees and a cave. In the cave, you can 
gamble with a woman so that she will tell you the directions through 
the forest maze but I will tell you the directions anyways so don't 
even bother with her. 

B-1: A mountain pass. It has red Lynals in it so beware. It basically 
connects screens to the left, right and down.
 
B-2: More hollow trees, rocks and Lynals. Virtually pointless as what I 
can see. 

B-3: More cemetery however this plot of cemetery actually has a 
purpose. You can push one of the tombstones here to reveal a hidden 
cave. In that cave, if you have 12 heart containers then you can get 
the Magic Sword from an old man. 

B-4: More cemetery that connects with another region of Hyrule. 

B-5: Another pointless plot of cemetery. Another pointless screen.
 
B-6: Part of the dead woods. Watch out for blue Molblins here. This is 
next to the forest maze. 

B-7: The forest maze in the dead woods. If you go the wrong way the 
screen will repeat over and over again. Going the right way through it 
or going right will exit the maze. In order to proceed west as desired 
go the directions: North, West, South, West. Doing this will get you to 
advance west into another region of Hyrule. Watch out for blue Molblins 
here. 

B-8: The outskirts of the dead woods. Nothing special here other than 
it connects some screens together. Watch out for blue Molblins here. 

C-1: A strip of mountain pass that connects some screens together. 
Watch out for red Lynals here. 

C-2: A mountain pass with hollow trees and blue Lynal in it. 

C-3: Level 6. It is the outskirts of the cemetery and it has Armos in 
it. Level 6 is hard and it has a lot of Wizzrobes in it so be extra 
careful. 

C-4: Small plot of a mountain pass that connects the cemetery together. 
Watch out for Lynals and Peahats here. 

C-5: Level 7. It may look like just an ordinary pond but in reality, if 
you play the recorder then the pond will dry up and the passage to 
Level 7 is underneath. 

C-6: A winding path through the dead woods with a lot of Molblins 
scurrying through the many trees. 

C-7: More dead woods infested with Molblins. A line of trees will 
divide the screen preventing you to travel to both sides of it. This 
screen leads to the forest maze to the west. 

C-8: More Molblin infested dead woods. There is another thick line of 
trees here preventing you from going to both sides. This exits the dead 
woods although the exit is a dead end. 

D-1: A strip of mountain pass that either leads west or down through 
some stairs. Boulders fall here so beware.
 
D-2: A mountain pass with Lynals. This screen also connects a few 
areas.
 
D-3: The screen is divided by a thick layer of mountain rock. There are 
two sides to it. Both sides are infested with red Lynals. The left side 
has one of the four shortcuts in it if you have the power bracelet and 
you push one of the rocks. The right side just connects to another 
region of Hyrule. 

D-4: The most farthest east screen that could be considered part of the 
cemetery due to it's dull gray color. This is simply just a plot of 
Armos which are not worth waking up. 

D-5: One of the few fairy fountains in Hyrule. The fountain is 
connected to the dead woods. Use this fountain if you are anywhere near 
western Hyrule or near the beginning of where you normally start off in 
the overworld. 

D-6: A plot of the dead woods that leads to the dead woods fairy 
fountain and east out of the dead woods. Watch out for Molblins here. 

D-7: More dead woods that have Molblins and Octoroks in them. This 
screen also leads out of the dead woods to the east. 

D-8: The most southeastern strip of dead woods. It has blue Molblins in 
it. This screen leads to the screen with Level 3 on it.
 
E-1: A mountain pass dead end in Death Mountain. This has a cave in it 
that holds the potion lady if you need her. Beware the hoard of blue 
Lynal here. This is right next to Ganon's Lair. 

E-2: A mountain pass with a plot of Armos here that do not need to be 
woken up. There are also red Lynal here. This just connects mountain 
passes to more mountain passes. 

E-3: A mountain pass with a plot of Armos. The most northeastern Armos 
is standing over the power bracelet so he is the only Armos that I 
recommend waking up here. 

E-4: A corner of the easier region of Hyrule, it is a mountain side 
plot of Armos near the lake. The upper-middle Armos is covering a 
secret cave that holds the expensive blue ring and meat. There are a 
lot of blue Leevers here. 

E-5: A small plot of land wedged in between the mountains and a lake. 
It does have a cave here on the mountain although I honestly do not 
remember for sure what is inside which I apologize for. I believe there 
may be a hint giver inside although I cannot be sure of it so just 
check it out yourself. There are also red Octoroks roaming here. 

E-6: A small strip of living woods connected to the dead woods along 
side the corner of the lake. There are red Octoroks and a Zola here.
 
E-7: A valley with Octoroks in it. There is a cave here which has the 
potion lady in it. 

E-8: Level 3. It is a small dead end valley and holds no importance 
other than being where Level 3 is. 

F-1: The infamous landmark called Spectacle Rock due to the two large 
rocks that look like eyes. This is at the very top of Death Mountain. 
Bomb a whole in the left "eye" to find Ganon's Lair. This is probably 
the most guarded screen in the overworld with monsters. It has hoards 
of Lynals, Leevers and I believe Peahats as well. Approach with 
caution.
 
F-2: Mountain pass that connects more mountain pass. It has Peahats in 
it. 

F-3: A mountain pass that connects a few areas together. It also has a 
plot of Armos that do not need to be woken up and a cave. I think that 
the cave is a shop. Watch out for Peahats here as well.
 
F-4: A narrow path alongside the foot of Death Mountain and the lake. 
Watch out for the Zola in the water. 

F-5: Level 4. This is an island in the middle of the lake. You can only 
get to it if you get to it via the dock below in which you need the 
raft to do so. 

F-6: This screen is divided by a small stream coming from the lake. The 
left side of the stream has no real importance and the right side holds 
the dock that leads to Level 4 if you have the raft. Watch out for a 
red Octorok and a Zola. 

F-7: A bridge crossing the creek that divides east and west Hyrule. 
There are red Octoroks and a Zola here. 

F-8: A creek divides this small plot of valley. To get to the left side 
of the creek, go to the screen above it and cross the bridge. The cave 
on the left side holds a cave with a hint giver inside. There are 
Leevers, Peahats and a Zola here so beware. 

G-1: A mountain pass that leads to Spectacle Rock to the west. Watch 
out for Peahats here. 

G-2: A jagged mountain pass. Watch out for the falling rocks here. 

G-3: A Peahat infested strip of land between the foot of a mountain and 
the bank of a lake. There is a hidden cave here with a low discount 
price of 90 rupees for a magic shield inside in which you need to bomb 
to open it. There is also a Zola here as there is in most water areas.
 
G-4: The bank of the lake at the foot of Death Mountain. Watch out for 
the Zola here for it has a lot of room to swim. 

G-5: The bank of the lake with a Zola. This Zola also has a lot of room 
to swim so beware that if you are concerned with killing it then it 
will be a lot more difficult to do so. 

G-6: The bank of the lake next to the large field. It has both red 
Octoroks and a Zola. 

G-7: A valley infested with red Octoroks. There is a shop in a cave 
here at average prices selling average things. 

G-8: A small rocky valley with a lot of red Tektites in it.
 
H-1: The entrance to the peaks of Death Mountain. It is a narrow 
mountain path guarded by a red Lynal. 

H-2: The creek divides the screen. To the left is the stairs up Death 
Mountain and you have to go the long way to get to it if you do not 
have the ladder. To the right is just a small mountain pass along side 
a creek. In order to cross the creek you must have the ladder. Watch 
out for the Zola in the creek. 

H-3: A creek that leads out into the lake thus blocking your path 
without the ladder. There are Peahats and a Zola here. 

H-4: Level 1. This is an island connected to a bridge and it has a lot 
of hollow trees on it. This is your first destination at the beginning 
of the game. 

H-5: A narrow path between the lake and the forest. One of the trees 
here can be burned down to find a heart container. Watch out for the 
Zola here. 

H-6: A field that connects to areas. Watch out for the red Octoroks 
here. 

H-7: A small rocky valley with Red Octoroks in it. 

H-8: A valley with a cave along side it. In the cave is where you will 
find your very first sword. This is the screen where you start your 
game off at and where you start off every time you start in the 
overworld.
 
I-1: A mountain pass. Watch out for the falling rocks here. 

I-2: A small creek along side a mountain pass. There is a Zola and 
falling rocks here so beware. 

I-3: The northeastern part of the lake. There are Peahats and a Zola 
here. 

I-4: The bridge that takes you to Level 1 on the lake. There are many 
Octoroks here and a Zola so be careful.
 
I-5: The Southeastern part of the lake at the edge of the forest. It 
has red Leevers here as well as a Zola. 

I-6: A large field connecting many areas together. Watch out for the 
red Octoroks here. 

I-7: A field that leads into the forest to the east. Look out for red 
Octoroks here. 

I-8: A field between some valleys. There are red Octoroks here. 

J-1: A dead end at the east of Death Mountain. There is virtually 
nothing here at all. 

J-2: A narrow path between a small creek and a mountain pass. Beware 
the Zola and the falling rocks. 

J-3: The western part of the desert. There are red Leevers here. 

J-4: One of the few fairy fountains in Hyrule. This one is connected to 
the forest. Go here if you are in the eastern part of Hyrule.
 
J-5: A path at the edge of the forest. This leads to a fairy fountain. 
This also has one of the four shortcuts in it if you have the power 
bracelet. Just push the rock if you do have the power bracelet to open 
up the shortcut. 

J-6: An intersection between the forest and a large pond. Watch out for 
Peahats and a Zola here. 

J-7: The southwestern part of the forest. Part of the large pond is 
also here. Watch out for the red Octoroks and Zola here. 

J-8: The western part of a valley in the south of Hyrule. There are a 
lot of blue Tektites here. If you have the power bracelet then you can 
push one of the rocks to get to one of the four shortcuts in Hyrule. 

K-1: A springs at the peak of the mountains. The water here leads out 
to all of the other bodies of water in Hyrule. There is a Zola in the 
springs. There is a cave here that has the White Sword inside of it. 
There is also a blue Lynal guarding this cave so watch out. 

K-2: A mountain pass. There is a waterfall here coming from the springs 
above. If you walk into the waterfall then there will be a lady that 
will let you gamble for the information she wants to tell you. I know 
that information so no need gambling with her. The mountain pass creek 
starts here and there is a Zola in the creek's water. There are also 
red Tektites here. Going up the stairs will get you to the springs 
while going east will just take you to a dead end. 

K-3: The very middle of the desert in Hyrule. There are hoards of blue 
Leevers in here so watch out. 

K-4: The southwestern part of the desert. This leads into the forest to 
the south. Watch out for Leevers and Peahats here. 

K-5: A small grove amongst the forest. The grove leads to the desert or 
more forest. There are a lot of blue Tektites here as well as a cave. 
The cave has a shop inside with a decent range on prices. 

K-6: A open area within the forest at the side of a large pond. Just 
one of the many pathways through the forest. Watch out for the Zola and 
the red Octoroks. 

K-7: More open forest area along side the large pond. There are red 
Octoroks and a Zola here. 

K-8: A southern valley pass infested with blue Tektites. 

L-1: Level 5. This is at the peak of a mountain top. In order to get to 
this screen you have to cross through the lost hills first as this is 
the destination of the lost hills. 

L-2: This is the lost hills. This is like the forest maze as in if you 
don't go the right way then you will just end up in the same area. If 
you want to exit this screen just go west. Once you enter into the lost 
hills you cannot go back if you enter from the south or the east. In 
order to get to Level 5 in the lost hills just keep on going up until 
you find the screen with Level 5 on it. 

L-3: The northeastern part of the desert. There are a lot of Leevers 
and Peahats here so watch out. 

L-4: The southeastern part of the desert. There are a lot of blue 
Leevers here so be on the lookout. 

L-5: A small corner in the forest. There is a line of trees dividing 
this screen. On the left half of the trees is more forest and to the 
right is a path from the desert to the forest. There are a lot of red 
Molblins here so watch out. 

L-6: A field among the forest. There are a lot of Molblins here.
 
L-7: A field at the edge of the forest. There are Molblins and blue 
Octoroks here so be careful. 

L-8: A narrow path through the valley that leads to the beach. The path 
up leads to the forest. If you bomb a certain part of the rocky wall on 
the left here then a cave will open up with a heart container inside. 
There are a lot of red Leevers here as well as a Zola. 

M-1: A mountain peak. There is a cave here and some stairs that lead 
down to a lower elevation. I think that the cave is a shop with decent 
prices but I cannot be sure on that. Also beware of the red Tektites 
here. 

M-2: A plot of Armos on the mountains. I think there may be something 
good under one of the Armos but I am not exactly sure.
 
M-3: A large boulder at the foot of a mountain. If you bomb a certain 
part of the boulder then a cave will open up and a heart container is 
inside. Watch out for the many red Tektites bouncing around here 
though.
 
M-4: Level 2. This sits on the top of a big hill in the forest. 

M-5: The foot of a hill in the middle of the forest that leads to Level 
2 if you climb up the stairs. There are hoards of Octoroks here as well 
so be careful. 

M-6: Many winding paths through the forest. Each path leads to more 
forest. A really thick line of trees divides the paths. There are a lot 
of blue Molblins prowling these paths. 

M-7: The middle of the forest with many paths leading through it. There 
is a thin line of trees dividing the screen. If you are on the left 
side of the screen and want to get to the right side you will have to 
take a long path around the trees through several other screens. There 
are also a lot of red Molblins here so watch out. 

M-8: The beach. To the south is an ocean which leads to more vast lands 
that are not in this game. Along side the beach are many red Leevers so 
be careful. 

N-1: The peak of a mountain. Going down the stairs takes you to the 
rest of southern Hyrule. This place has a few red Tektites in it so be 
on the lookout. 

N-2: Two mountain paths with a layer of mountain dividing the screen. 
On the left side of the screen you can push the rock to open one of the 
four shortcuts if you have the Power Bracelet. To the right is just the 
corner of a small gulf with a Zola in it. The stairs go up the mountain 
peak which leads to more paths that take you elsewhere. There are also 
a few Peahats flying above the mountain peaks here too. 

N-3: Strip of land between the foot of a mountain and the gulf of the 
ocean. To the south of this screen lies the forest. This screen is 
inhabited by a hoard of Octoroks and a Zola. 

N-4: The northern most strip of forest. It has many blue Molblins 
roaming it. There are two Armos and one is covering a cave with a 
Molblin that gives money inside of it. 

N-5: A field in the middle of the forest. There are a lot of blue 
Molblins wandering through here. To the west of here is the path to 
Level 2. 

N-6: The heart of the forest. This is a bit of an intersection that 
leads to more forest in all directions. There are a lot of blue 
Molblins here so be careful. 

N-7: A few paths in the southern forest. The lone tree blocking the 
intersection is Level 8. Just burn down that tree with a candle and you 
will find it. There are also many red Molblins around here so be 
careful. 

N-8: A strip of beach. There are a lot of blue Octoroks here as well as 
a Zola in the ocean. 

O-1: A narrow path that leads to the peak of a mountain. The cave at 
the peak here has an old man that will give you the letter to give to 
the potion lady. 

O-2: An intersection at the foot of a mountain. Going west will lead 
back to the mainland, going north up the stairs will lead to the 
mountain peaks and going east goes to a sort of dead end. There are a 
lot of red Tektites maneuvering between the sides of the mountain as 
well as a Zola in the gulf. 

O-3: A corner of land that edges the ocean. There are many Octoroks 
here as well as a Zola in the water. 

O-4: More land along side the ocean. There are a lot of Octoroks here 
and also a Zola. 

O-5: The northeast corner of the forest. This is a dead end with two 
Armos in it. One of the Armos is covering a secret cave. That cave is I 
think a gambling game but it might be a Molblin that gives you money, 
but I really don't remember. I would go with saying that it is a 
Molblin but I could be wrong. There are a lot of Blue Molblins on this 
screen. 

O-6: A dead end in the forest inhabited by blue Molblins. There is a 
cave here which I think is a shop but it might be a Molblin giving you 
rupees too. I think it is a shop though. 

O-7: The field in the forest that leads out of the forest. This has 
many Molblins and blue Octoroks in it. 

O-8: The coast of the ocean and the beach. There are a few Octoroks 
here as well as a Zola in the ocean so be careful. 

P-1: This is a hidden mountain peak. There is a shrine here that has a 
rupee giving Molblin in it. To get to this screen you must walk through 
the wall of the screen below here. 

P-2: A dead end. There are a lot of hollow trees here with a hoard of 
Peahats flying around them. The tree with a hole in it just has a 
gambling old man in there which I do not recommend seeing him but you 
can if you want and are willing to take a risk. If you climb the 
mountain here by walking into the northern wall then you can get to the 
screen above here. You will just walk through the wall if you push at 
the correct spot.

P-3: A small gloomy island off the coast of the ocean. To get here you 
will need the raft. Once you are here, enter the shrine to find a heart 
container. 

P-4: The coast of the ocean. It has a dock here and if you have the 
raft then you can go on that dock and sail to the island adjacent to 
it. Look out for the Blue Octorok and the Zola here. 

P-5: A series of docks along side the coast of Hyrule. There is a ton 
of Octoroks here and a Zola. The docks here are pointless though. 

P-6: Pretty much identical to the screen above it, this is more coast 
with docks in it. There is a hoard of Octoroks here and a Zola in the 
ocean. There is a heart container on one of the docks if you can get 
over there with the ladder. 

P-7: The beach which also leads into the forest. There is a cave here 
which has a shop with decent prices inside. There are also a lot of 
Octoroks and a Zola here as well so watch out.
 
P-8: The most southeastern part of Hyrule. This is the coast and it has 
a blue Octorok and a Zola in it so watch out. 
********************
IX.

THE LEGEND OF ZELDA HEART CONTAINERS

Heart Containers: Every time you beat a dungeon boss in the game you 
get a heart container which adds one more heart on to your maximum 
health. There are five other heart containers to get that are all 
hidden in the overworld. I will list the ones in the first quest for 
now:
*****
H-4: You can burn down one of the trees more to the right of the screen 
to find a heart container.
 
L-8: Bomb around the left flat wall and a cave will be opened up with 
the heart container inside. 

M-3: The large rock in the middle of the screen has a hidden cave 
inside of it if you bomb a certain part of it. 

P-3: You need the raft to get this one. In P-4 there is a dock. Use the 
raft at that dock and it will take you to an island with the heart 
container in the cave.
 
P-6: This is the only heart container that is actually out in the open. 
To get it you simply need the ladder. Once you have the ladder, you can 
easily walk across to the docks in the water and retrieve your prize! 

********************
X.

THE LEGEND OF ZELDA MUSIC REVIEW

The music for this game is excellent because it set a theme song for 
the entire series. Even though the music is composed of primitive LED 
electronic music, it can still be enchanting almost. The tunes 
themselves are excellent when listened to with a more advanced Midi 
instrument. Some tunes like the dungeon music are a bit repetitive but 
still enjoyable if you listen to it once. Still though, other Zelda 
games have way better music than Zelda 1. The music is great 
nonetheless.
********************
XI.

LEGEND OF ZELDA WALKTHRU~THE FIRST QUEST

Here you will find a step by step walkthru for the first quest for The 
Legend Of Zelda. Keep in mind that this is my very first walkthru and I 
am new to this so I will admit that it will be hard for me to make this 
walkthru. In dungeons, I will try my best, but if the walkthru through 
the dungeons is a little longer than it should be then that is my fault 
and I apologize. I don't think that it should be too big of a problem 
though. Infact, after looking over it, it looks pretty fine to me. It 
is a bit long though, but that is because I went into more details.

*****

To Level 1:

The game will start off on screen H-8. You are in an open valley in 
southern Hyrule. First things first before you do anything, you need a 
sword. Just go into the cave you see on this screen. Inside the cave 
there will be an old man that will give you your first sword so just 
walk up and take it. Now once you have your sword your very first 
destination is Level 1 which is on screen H-4. For those of you who 
don't want to read through all of my details on to get to Level 1, the 
basic directions are: Up, Right, Up, Up, Up, Left. But if you are 
interested in details, read on. Exit the cave and go to the screen 
above you. Here is where you will encounter your very first enemy the 
Octorok. Like all enemies you can check the bestiary I have made to get 
more information on the enemies. If for some reason you would mess up 
and die before you get to Level 1, just start over, it is not hard at 
all and would just take patience and persistence if you die a lot but 
getting to Level 1 should not be a problem because it is easy. Simply 
attack the Octoroks with your sword. If you don't get hit and have full 
health then you can shoot swords and hit them even easier. Sometimes 
their rocks that they shoot will not hit you if you hide behind the 
rocks on the ground on this screen but if you see no way out of the 
path of a moving rock try to use your shield to deflect it. Or if you 
really don't care, you could just ignore the enemies and run away all 
together. Killing enemies will get you a lot of good items so I 
recommend at least trying to kill a lot of the enemies you see in the 
game. So just kill these four red Octoroks and go right. Now there are 
a few more Octoroks creeping in between many trees in a field. Just 
kill them as well and go up. The next screen is a lot like the screen 
to the bottom, so just kill the Octoroks and go up a screen. Here there 
are red Leevers which are harder than Octoroks. They will take two hits 
to kill. Just try to keep your distance and when you see one come out 
of the dirt try to strike it with your sword. Many times Red Leevers 
will all come out of the ground in a row and you can just kill them all 
in a line very easily. Just ignore the Zola in the water for now as you 
cannot kill it until you have the white sword later in the game. Go up 
a screen here. Here you may have trouble if you don't use good skills. 
Not only is there a Zola that you cannot kill in the water but there is 
also a blue Octorok here which takes two hits to kill with your current 
sword. If you don't even care about killing everything you can just try 
to ignore the monsters and go to the next screen. Cross the bridge to 
the left. Now you are on an island with many hollowed out, dead trees. 
There is a red Octorok here so be careful. Just go into the middle tree 
with a hole in it and you are now in Level 1.

Level 1:

This level's design is supposed to resemble an Eagle, but it doesn't 
look that much like it. Use this design to help you if you really need 
it but you probably won't especially since I will provide the walkthru. 
This Level is a tealish-blue color and it is your first taste of the 
repetitive NES dungeon music that might make you scream if you don't 
have the patience. Luckily I have the patience and if you don't then 
just turn down the volume. You will start off in just a regular room 
with no enemies and just many statues. This is how every first room in 
this game's dungeons look. First, go left into the next room. Here you 
will find three Keese which won't be a problem. Just make sure that 
they don't fly into you and just kill them with your sword. They will 
leave a key behind. Now exit the room and in the room where you started 
off go right again. There will be a hoard of Stalfos running around the 
room. They are not hard at all and only take two hits with your current 
sword. As you may see, one of the Stalfos has a key lodged into itself. 
Kill that Stalfos and get it's key. Now leave this room and go back to 
the room where you started off. Now that you have a key go through the 
locked door and one of your keys will disappear. In the next room are 
three Stalfos. Simply kill the Stalfos and proceed into the next room. 
In this next room is another hoard of Stalfos. After you kill all of 
them then a key will appear in the room. Go into the room to the right. 
In this room is a flock of Keese. Just keep your distance and kill them 
as usual. There is a compass in the corner of the room so pick that up. 
Now you can see where the Triforce piece in this dungeon lies. Leave 
the room and go left again once you leave the room. In this room there 
are more Keese. Once you enter the room the doors behind you will shut. 
After you kill all of the Keese then the doors will open again. You 
will see these doors that shut in all the dungeons and you will see 
them often. Now that you killed all of the Keese then just go forward 
through the locked door. In this room you will see three Gels moving 
throughout the room. They are very easy, so just hit them with you 
sword. Once they are all dead you can push the block in the middle of 
the room. When you push that block then the shut doors to your left 
will open. Inside the next room is an old man that will tell you a 
hint. The hint is "Eastmost peninsula is the secret". Basically all 
that means is that the Triforce piece is at the eastmost peninsula on 
the map in this level unless of course he is referring to the overworld 
in which he may be speaking of a hidden rupee cave. Leave the old man's 
room and go right. In this room are more Gels and the map. Just kill 
the Gels and take the map. Now you can see the dungeon's layout and see 
if it really looks like an eagle. Now go into the room above you. In 
this room are three Stalfos walking along narrow paths extended over 
water. Since you don't have as much room to walk it may be a little 
harder. Just try to keep your distance and if a Stalfos is following 
you then run away and quickly turn around and hit it with your sword 
and repeat until it is dead. One of the Stalfos is holding a key. After 
the Stalfos are all dead then go through the locked door up. Here you 
will find three red Goriyas. Try not to stand in front of them as they 
throw boomerangs. Try to attack them from their sides or back. It takes 
three hits to kill them. You can strike them over the water if you are 
facing up and they are right above you. After you kill them all, they 
leave a key. Get the key and open the locked door to your left. As soon 
as you enter the room keep on walking left. There are traps in this 
room and one is set at the entrance. If you stand at the entrance to 
this room long enough you will get hurt. In this room, you want to get 
around to the other side of the cluster of blocks. The only path over 
there is in alignment with the path of the traps. What you have to do 
is walk into the traps path and that will set the traps off but back up 
to get out of their way when they close in. When they are slowly moving 
back into their idle position, take the opportunity to run over to the 
other side of the blocks. Now push the block farthest to the left and 
enter the stairway. Now you are in a 2-D basement. Watch out for the 
four Keese in here. Just try to avoid them and if you can hit them you 
can try. They are just there to make it more difficult for you. Climb 
down the stairs and go all the way to the right to the other stairs. Up 
those stairs sits the bow which you cannot use until you buy some 
arrows at a shop. After you get the bow then leave this basement. To 
leave this room perform the same method of setting off the traps and 
also it would be wise to do the same method to the traps at the exit of 
the room as well. In the next room go down two rooms and open the 
locked door to your right. In the next room are three red Goriyas. Kill 
them all and they will leave the boomerang. The boomerang will 
automatically equip itself, being the only item accessible at this 
time. The boomerang is a very useful item. From now on, when battling 
most enemies, try to shoot them with the boomerang and then strike them 
with your sword. If that enemy takes many hits to kill then keep on 
stunning it with your boomerang between sword blows. This technique 
will make the game a lot more easier. Now go into the room to the 
right. This is the room right before the dungeon boss as you can hear 
it's frequent roars. In this room it may look empty at first but it is 
not. First go over and pick up the key. Now watch out for all of the 
Wallmasters. Wallmasters are the hands that come out of the walls. If 
you let one get you then it will take you all the way back to the 
beginning of the level which is a real pain in the ass so just keep 
away from them whatever you do. None of the Wallmasters will ever go 
very far away from the wall so if you are in the middle of the room you 
are pretty much safe. There are many Wallmasters to kill in this room 
however you do not need to kill them to get into the next room. Beware 
that if you get a clock which Wallmaster often leave behind after you 
kill them, then no more Wallmasters will appear if you want to kill 
them all. If you are ever in a situation where you need to kill all of 
the Wallmasters in the room but you got the clock then just leave the 
room and come back. Go up through the locked door. In here you will 
have to battle the dungeon's boss named Aquamentus. No, he does not 
have anything to do with water or fresh breath despite his name. He is 
a huge dragon that blocks the way into the Triforce room and he will 
shoot three energy balls at you at a time. His head is his weak point. 
If you have full health and the ability to shoot swords he will be 
really easy to kill. Just keep your sword in alignment with his head in 
the opposite side of the room of him and keep on shooting until he is 
dead, avoiding the occasionally energy balls he shoots at you. If you 
don't have full health then just walk over to his head and hit it once 
or twice then run away again to avoid his energy balls and keep on 
doing that until he is dead. If you are brave and have enough health 
you can also just run up to his head and whack him like crazy with your 
sword until he is dead but it is all up to you. After a few hits he 
will be dead and he will leave a heart container where he stood. Pick 
up the heart container and you will now have 4 hearts maximum! Now go 
into the next room and you will see the flashing Triforce piece sitting 
in the middle of the room. Pick it up and it will restore your health 
and you will be 1/9th of the way through the first quest. You will come 
out of the entrance to Level 1. If you want to save the game now you 
can but you will start at the beginning on screen H-8 if you do but at 
least you will be safe from you losing your information if the Nintendo 
freezes which it easily does sometimes. If you really want to be safe, 
I would save after every level but I actually usually save after every 
two levels or if I die. Next stop is to Level 2.

To Level 2:

Level 2 is on screen M-4. From Level 1 you go: Right, Down, Down, 
Right, Up, Right, Right, Down, Right(At the top of the screen), Right, 
Up, Left, Up. From the beginning of the game you go: Right, Right, 
Right, Right, Up, Up, Right(At the top of the screen), Right, Up, Left, 
Up. What I recommend is you do a little shopping before you go to Level 
2. I would buy a magic shield. You should either have enough or almost 
enough rupees at this point. If you need more rupees then I know a 
great path to follow in order to get more rupees. The "Rupee Path" is 
as follows: At the beginning where you normally start off at go: Right, 
Right, Right, Right, Right, Right, Right, Right, Up, Up, Up, Up, Left, 
Up, Left, Left, Left, Left, Left, Left, Down, Down, Down, Down, Left, 
Down. Keep on repeating this until you have enough rupees and kill all 
of the enemies along the way although you can ignore the Zolas and 
Peahats if you want. A lot of these enemies carry a lot of Rupees. Blue 
Tektites and red Leevers are rich and will get you a lot of money. Once 
you have the shortcut activated then you can go to the shortcut on 
screen N-2 and warp to screen J-8 and continue that pattern over and 
over again until you have enough rupees. To get to the warp at N-2 from 
the Rupee Path when you arrive on screen N-3 just go up and go through 
the shortcut. If you have not opened the shortcut yet then you can also 
go the following path when you arrive at screen J-3: Kill all the red 
Leevers here for a lot of money then go: Right, Down, Down, Left, 
Down(Or up first if you need a fairy fountain health restoration), 
Left, Down, Left, Down. Going this way will take you through a blue 
Tektite screen which leave a lot of money behind when you kill them. If 
some enemies like blue Tektites leave rupees on walls and mountains 
that you cannot reach, just use the boomerang to retrieve the rupees 
and other items you may want. Now that you have enough money go get a 
magic shield. The cheapest price I have seen in the game for a magic 
shield is 90 rupees in a hidden cave revealed by a bomb in screen G-3 
but you cannot access that screen yet. Instead just save up a few more 
rupees and get the magic shield that costs 130 rupees. That shop is in 
screen P-7 which you will pass if you take the Rupee path. If you 
really want to buy a lot of stuff now then you should also buy the blue 
candle in the shop on screen G-7 for 60 rupees, some arrows from the 
shop on screen P-7 for 80 rupees, and some bombs from the shop on 
screen P-7 for 20 rupees. You don't have to buy those things now but if 
you want to you can. It will take a long time to accumulate enough 
rupees to get those items however. You will need the arrows and the 
blue candle eventually however I am pretty sure you will find bombs in 
Level 2 as well as when many enemies, especially blue Octoroks and blue 
Molblins, leave behind after you kill them but bombs are not really 
that necessary to get now. Also, on screens N-4 and O-5, there are 
sleeping Armos. If you wake them up then there will be a hidden 
staircase under them when they start moving. In those staircases is a 
cave with a nice Molblin inside that gives you rupees and then leaves. 
The one in N-4 gives you 30 rupees while the one in O-5 gives you a 
measly 10 rupees although every rupee is important, right? Since you 
could be anywhere right now in the walkthru, I won't give as much 
detail as to how to get to Level 2. I will say however, watch out for 
the Molblins in the forest near Level 2, especially the blue ones for 
they take a few hits to kill. Just try to dodge their arrows or deflect 
them if you can. Also, there is a fairy fountain on screen J-4 if you 
are near there and need to have full health. Level 2 is on screen M-4. 
There is a blue Octorok guarding Level 2 so watch out. Just ignore the 
Armos for they are non-important and do not need to be woken up. Just 
enter the shrine and you are in Level 2.

Level 2: 

The design of Level 2 is supposed to resemble a crescent moon although 
it doesn't really help that much. This level is really blue, so much 
that it might hurt your eyes. With all that aside let's begin the level 
shall we? First things first, go to the room to the right. Here, there 
will be many snakes called Ropes inside. If you cross their line of 
vision then they will charge towards you. Just try not to cross their 
line of vision and you can also stun them with the boomerang which will 
also help. After you kill all of the Ropes then they will leave a key 
behind for you to take. Next go up into the next room. Here there will 
be three more Ropes. Just hide and maneuver through the blocks in the 
room and it will not be as hard. You can also strike your sword at the 
Ropes through the blocks. Next go left. In this room will be a few 
Ropes, just kill them and a pair of shut doors will open revealing 
another room to go in. Go left into this now open room. In here there 
are several Ropes, just kill them and get the key in the room 
afterwards. Now go right two rooms and open the locked door to the 
right. Go in the now unlocked door. In here there will be many Gels 
moving about. Now that you have a boomerang you can just chuck it at 
them and it will kill them instantly. The same technique works on Keese 
also. Now collect the Compass in the room so that you can see where the 
Triforce piece is in the level. Now go left to exit this room and now 
go up. In this room is a lot of red Goriya. Kill all of the red Goriya, 
and try to use the boomerang in the process for it really does help. 
Now go right and you will be in a room with a bunch of Gels. Kill the 
Gels with the boomerang and get the map. Leave this room and then go 
up. Kill all of the Ropes in this room to get a key. Now go to the room 
to the right. Now this room is very tough and if you want you can do it 
later in the game when you have more health and experience because this 
room is not mandatory. But I recommend doing this room anyways for it 
is a good idea. It may take some patience and a few tries but you can 
do it eventually. Try to have as much health as possible when entering 
this room. In this room are three blue Goriyas which you have to hit 
many times with your current sword to kill. To make it even harder, the 
statues in the corners of the room are continuously shooting energy 
balls at you. So not only do you have to avoid three boomerangs but 
also a barrage of non-stop energy balls! Just whatever you do, try to 
stun the Goriyas with your boomerang, avoiding any other weapons 
projectiled towards you and once a Goriya is stunned, focus on it. Just 
strike it with your sword, then stun, then strike, then stun again 
until it is dead. Do the same technique for the last two Goriyas. Once 
all three blue Goriyas are dead, then a blue magical boomerang will 
appear on the floor. Pick it up quickly before you get shot at by the 
statues. Now you can throw your boomerang all the way across the screen 
which is very helpful. Leave this room to the left. Now go up a room. 
You will enter a room full of sand and two worm like creatures called 
Moldorm will be scurrying across the sand. They may look tough but in 
reality they are very easy to beat. Just keep your distance and keep on 
hitting their bodies. The more they get hit, the more body segments 
they lose and eventually they will both die. Once you kill both of them 
then a key will appear on the sand. Go to the room to the right. 
Quickly keep on walking as you enter the room because there are traps 
set at the entrance. The only enemies in this room are a few Keese 
which you can easily fend off with your new and improved boomerang. 
There are bombs sitting in the middle of the room in case you don't 
have any already because you need them to finish the level off. As you 
leave you can try to set off the traps then exit as they are resetting 
themselves or you can just run like hell which works also. Now you are 
in the room with sand in it again so go up into the next room. In this 
room is a lot of Ropes so be careful. Just kill all of the Ropes and go 
through the locked door on the right. In this room is simply a few Gels 
and when you kill them all you will get a mere five Rupees. Go up after 
you get more cash. In this room you will see a hint giving old man and 
he will say "Dodongo dislikes smoke". That means that you have to use 
bombs to kill the dungeon boss named Dodongo. Now exit this man's room 
and go left then up. In this room is a hoard of red Goriyas but this 
time they wield a blue magical boomerang too now that you got the new 
boomerang. You can stun and kill them between the blocks and maneuver 
around the blocks strategically to kill the Goriyas. After you slay all 
of your foes in this room then some bombs will appear. Notice the roar? 
That is because you are right next to the boss's chamber. Go up into 
the boss's chamber. In here you will find Dodongo, a dinosaur like foe 
that pretty much does nothing except walk around the room. Like the old 
man said he is pretty much invulnerable to everything except bombs. 
There are two ways to kill him. The first way is to strategically place 
a bomb right where he will walk. Sometimes you may miss or he may do a 
sudden turnaround and you will waste a precious bomb. Most of the time 
he will eat it however and it will hurt him. Another bomb like that 
will finish him off. It is good to put a bomb right in front of him 
while the other one is exploding in his stomach, that way he will eat 
it when he gets unstunned. Another good way to kill Dodongo is to 
quickly place a second bomb on him while he is eating the first bomb. 
If the second bomb explodes while he is stunned from the first bomb 
exploding inside his stomach then he will be stunned. While he is 
stunned then he will even be vulnerable to your sword and one sword 
strike will kill him. Doing this also gets you more bombs. Later in the 
game in several areas you will have to beat three Dodongos in a room. 
If for some reason you run out of bombs then you either have to 
scavenger up enough rupees and buy bombs in the shops in the overworld 
or find enough bombs that enemies drop to kill Dodongo. After Dodongo 
is dead then he will leave a heart container and you now have 5 hearts! 
Go into the next room and collect the Triforce piece. You are 2/9ths 
done with the first quest. You will now exit Level 2 and now would be a 
good time to save despite the fact that you will start off on screen H-
8 again.

To Level 3: 

Now that you have 5 hearts you will have enough hearts to get the white 
sword. I strongly urge you to get the next sword as if you don't, the 
game will be really tough. The White Sword is on screen K-1. To get 
there from Level 2 go: Down, Right, Up, Up, Up(The staircase), Left, 
Left, Left, Up. If you are back at the beginning on screen H-8 then 
just go to Level 2 and follow my directions I gave from there. On this 
screen is a cave and an old man inside the cave will give you the more 
powerful white sword if you have 5 or more hearts. Beware the blue 
Lynal guarding the cave though for he is the toughest overworld enemy 
in the game. Just stun him with your boomerang between sword blows and 
you should be fine. Now that you have the white sword enemies will be a 
lot easier to kill and the game will be a lot easier to beat. Those 
annoying Zolas in the water can now be defeated because it will now 
only take one sword hit to kill them. Other enemies will take less hits 
to kill them as well. Now that you have your new sword exit the cave. 
You can only go one way now as the path that you came is a dead end due 
to your passing through the lost hills screen. So from this screen just 
go: Down, Left, Left, Left, Down, Right, Down, Down, Down, Down, Left, 
Down to get back to the beginning on screen H-8. Now I recommend 
getting the two or three heart containers that are now accessible in 
the game. For container number one you should go from the beginning at 
H-8: Right, Right, Right, Right. Here just bomb the flat wall to the 
left in the right area and a cave will be revealed. In the cave will be 
a choice between a red potion and a heart container. Obviously you want 
to pick the heart container as not only can you can easily get a red 
potion later in the game but also you get another heart added on to 
your maximum health! Now from the beginning at H-8 go: Up, Right, Up, 
Up, Up, Up, Right, Right, Right, Right. Bomb the right spot in the 
large boulder to reveal a cave with a heart container in it. From the 
beginning at H-8 go: Up, Right, Up, Up, Left. Burn on of the trees 
towards the right of the screen with the blue candle. If you don't have 
the candle I urge you go get it now. You don't have to get these heart 
containers now but the game would be a lot more easier if you did. If 
you run out of bombs then buy or find more. If you don't burn down the 
right tree then leave the screen, come back and try again. Don't worry, 
eventually you will find it. Now with all of this aside, you are ready 
to go to Level 3. Level 3 is on screen E-8. To get there from the 
beginning at H-8 go: Up, Left, Left, Left, Left, Down, Right. If you 
need to, instead of going down where I said down, go up two screens to 
find a fairy fountain. Then after you get your health restored, go down 
three screens and then go right.  On this screen there will be more 
Armos and a red Tektite. You can kill the Tektite if you want but just 
ignore the Armos and enter the shrine to get to Level 3.

Level 3:

This time the level is a green color. The shape of the level is 
supposed to be a "Manji" whatever that is. Probably some Bhuddist 
symbol of peace and harmony or something but to me it looks like a 
Swastika so go figure. You can only go left here so do just that. This 
next room is filled with Zols which are large versions of the Gels. If 
you have the first sword then when you strike the Zol it will split 
into two Gels. Luckily, if you followed my directions and got the white 
sword, then you can kill the Zols with one hit. There is a key in this 
room as well so just take it and then go up into the next room. In this 
room are a few more Zols. After you slay all of them then a key will 
appear. Take the key and go up into the next room. In this room you 
will have your first encounter with the Darknut. Darknuts can be very 
hard and frustrating sometimes but if you know what you are doing then 
it should be no real problem. The Darknuts in here are red, there are 
only three of them, plus you have a lot of space to move around so they 
should not be as tough to defeat. Darknuts are armored in the front of 
their bodies so you have to attack them from either of their sides or 
their backs. I would always try to hit them at their sides as they will 
do a 180 degree turn-around when you attack them from their back and 
they will often times run into you. I would keep my distance also when 
fighting them. If you have full health and you can shoot swords then it 
is always a lot easier as you have no threat of having them turn 
around, suddenly running into you. After you kill all three red 
Darknuts then some bombs will appear. Go left into the next room. Keep 
on walking as there are traps set at the entrance. Kill all of the 
Keese in this room and then collect the compass. Now go left into the 
next room but be careful with the traps. In here is a hoard of red 
Darknuts and you also have less space so it is easier for them to 
corner you in if you are not careful. Try not to be around too many of 
them at once. After you kill them all then the doors below will open 
and you can go in them. In this room is a ton of red Darknuts. There 
are so many Darknuts here that no doubt your NES will slow down rapidly 
as well as the music so it is like a dramatic action scene from a 
movie. After you kill the first Darknut things will speed up a bit 
though. Be careful as to not get hit and kill all of the Darknuts to 
get some bombs. Go down the stairs to the right. In here is another 2-D 
basement with Keese in it. Your prize in this room is the raft which 
you don't use much in the game but oh well. After you get the raft then 
leave this basement and go up two rooms. In here there will be Keese, 
Zols, and Bubbles. Bubbles are the only thing new and not only will 
they curse you from using your sword for a few seconds but they will 
also push you really far backwards which can be a hazard sometimes. If 
you happen to get cursed it is no big deal as not only can your 
boomerang kill the Keese but also the curse only lasts a second. The 
bubbles are invincible however. After you kill the Zols and Keese go 
right into the next room. This next room will have blocks that form a 
small corridor to walk through not allowing much space to move around 
in. Kill all of the Keese with your boomerang and then collect the 
bombs that appear in the room afterwards. Now continue right into the 
locked door to get into the next room. In here are three Zols and they 
will leave a key after you kill them all. After you complete this room 
then go up through the locked door. Watch out for the traps at the 
entrance and kill the two Zols in this room. After you kill the Zols 
you might wonder why the shut doors did not open and that is because 
you have to push the left block to open them. After you open the doors 
with the block then go up into the next room being careful with the 
traps. In this room is an old man that gives hints. He says: "Did you 
get the sword from the old man on top of the waterfall?" If you could, 
you would answer "Yes." and you should already have the sword if you 
followed this walkthru correctly. Just go left into the next room. Kill 
all of the Keese in this room and after you do so the doors that shut 
when you entered the room will open, allowing you to leave. Take the 
key and go right, then down, then down again being careful of the 
traps. Now from here, open up the locked door to your right. Keep on 
walking because of the traps and kill the two Zols. Take the map. Now 
you may think that the boss's room is next because of the roaring but 
that is wrong. You always hear the roar if you are right next to the 
boss's room which you are, but the next room does not lead to the 
boss's room. Go down, avoiding the traps. In here are three red 
Darknuts however you can strategically hide behind the blocks and 
attack them there. You can either come out quickly, strike, then run 
away, or you can also strike them from over the blocks sometimes as 
well. After you kill the Darknuts then the shut doors to your right 
will open so enter them. Now this is the room right before the boss. In 
here is a few Keese, Gels and Bubbles. As usual, try to avoid the 
Bubbles and kill the Zols and Keese. After you kill all of the enemies 
in this room then you will get a blue rupee but I doubt you really 
care. Just go up into the boss's chamber. In here you will see the boss 
Manhandla moving around in the sand. Manhandla? It sounds like manhands 
from Seinfeld. Well anywho, Manhandla is a large multi-headed plant 
that shoots energy balls at you and moves quickly across the room. It's 
body is invincible so you have to hit it's heads. Try to keep your 
distance yet come in close enough to strike. Of course, try not to get 
hit with the energy balls. A few hits will eliminate a head. What 
really works good though is if you strategically place a bomb where he 
is going to move to. The bomb will always get rid of a few heads and 
sometimes kill him instantly. It is all up to you what you want to do. 
After you slay this beast then just pick up your heart container and 
collect the Triforce piece in the next room. Well what do you know, you 
are already a third complete with the first quest! You will then leave 
Level 3 of course and now you can work your way to Level 4. You can 
save if you want now which is always a good idea to do.

To Level 4: 

Before going to Level 4, I recommend getting these few things first. 
Get another piece of heart, get the blue ring, get the blue candle, get 
the letter, get the red potion, and get the meat if you want. The two 
most important things is the heart container and the blue ring though. 
In fact, getting the rest of the stuff is really probably not all that 
important to get right now anyways, but you can if you want to. First 
you should get another heart container. It is on screen P-3. Follow the 
Rupee Path to screen P-4 and then from here, use the raft at the dock 
to float to the island on screen P-3. Just enter the shrine and you can 
get a heart container inside. Next, go get the blue ring. The blue ring 
is on screen E-4. Wake up the top-middle Armos and then go into the 
staircase he reveals. Down the staircase is a cave with an expensive 
shop inside. You can buy the blue ring here for a whopping 250 rupees 
but it is worth it, for the blue ring really takes a lot of damage 
away. I really do recommend getting the blue ring now, so just follow 
the Rupee Path for a while until you get enough money. By now in the 
game, you will probably be close to having 250 rupees anyways. Notice 
the meat in the shop as well? Remember that meat for you will need it 
later in the game as well. Get the blue candle for 60 rupees at the 
shop on screen G-7 as you will need it for the next level. Now if you 
really want to upgrade then you can get the letter, the red potion and 
the meat now. Just look later in the walkthru for directions on how to 
get them. As of now, I would just go to Level 4 though. Level 4 is on 
screen F-5. To get there from the beginning on screen H-8 go: Up, Left, 
Left, Up(On the right side). Now from here, use the raft at the dock to 
float to Level 4. There is a Peahat here. You can kill it if you want 
but it doesn't matter either way. Enter the shrine to get to Level 4.

Level 4: 

Level 4 is a yellow color. For some reason no dungeons in this game are 
the color red. Anywho, the supposed shape of this level is a snake 
whether you see it or not. First go left into the next room. There is 
an easy flock of Keese here and after you kill all of them then you get 
a key. After you get the key then go right and then up. In this room 
you will find three Vire. With your current sword, when you hit them, 
they will split into two red Keese which are really no different than 
the regular Keese. The Vire are not hard to kill at all. For some 
reason, if you leave the room and then come back, then the Vire are 
back too. Just go into the locked door on the right. Oh no, who turned 
off the lights? This is no problem, just let out a flame with the blue 
candle. Be careful not to run into the flame though as it can hurt you. 
Technically, you could maneuver through this room in the dark but it 
would be very hard. After the room is lit, kill the Vire and the Keese 
and collect the compass. Leave the room and the Vire will probably be 
in the room again. You can kill them if you want but whatever you do, 
just go up eventually. In this room is a flock of Keese guarding the 
key. After you finish this room then go left. You will be in another 
dark room so light it up with your candle. After the room is lit, slay 
the many Vire in this room. Then after that, just go up. Yet another 
dark room! Light it up as usual and you will reveal three Zols in the 
room. Kill the Zols, collect the key, and go up. This room is another 
dark room. Light it up and then you can kill the Vire. As you can see, 
a pool of water is blocking the upper door, so you have to go there 
later once you get the ladder. If there are any enemies behind the 
pool, beyond reach, then you can just ignore them. For now, just go 
right through the locked door. In this room is a narrow path surrounded 
by water and several Vire hopping around the place. It helps to use the 
boomerang here and to try to reach the Vire across the water sometimes 
but it doesn't always work. Either way, this room is not hard. Kill the 
Vire to open the doors to the right. Then go right into the next room. 
In here you have to be extra careful. There are Bubbles, Zols, and Like 
Likes. The Zols should not be a problem but the Bubbles and Like Likes 
will be. As you may know, if you touch a Like Like, then it will eat 
you magic shield a lot of the times! The cheapest price I have seen for 
a magic shield is 90 rupees and I am sure you don't want to spend 
forever saving up enough rupees to buy another shield every time you 
run into a Like Like. To make matters worse, the Bubbles will push you 
a great distance if they hit you and many times if you are not careful, 
they will push you right into a Like Like. What I would do is 
concentrate on the Zols first to get them out of the way. While doing 
this, avoid the other enemies as much as possible. Now focus on the 
Like Likes. Try to corner a Like Like and stun it with your boomerang. 
Once it is stunned try to make sure that no Bubbles are in the way and 
if there is a Bubble near by or if one is coming then get out of the 
way and still try to keep the Like Like stunned by chucking your 
boomerang at it every few seconds. Once the coast is clear, focus on 
the Like Like. Stun, then strike, then stun, then strike. Repeat that 
technique until it is dead. Unfortunately, you have to hit the Like 
Like many times to kill it. Finally after this battle, you can push the 
left block in this room to reveal a hidden staircase. Go down the 
staircase. Down here is the usual 2-D basement with four Keese and a 
treasure. The treasure this time is the ladder which you will need. 
Take the ladder then leave the basement. Go left into the other room. 
The Vire will probably reappear. This time you can walk across the 
narrow pools of water with the ladder and a good strategy to use is to 
station yourself over the pool and strike the enemies as they come by 
from there. If you want to, you can go through the locked door up but 
there would be nothing important up there. If you do go up, then after 
you light up the room, you will see yourself on a peninsula and there 
will be a map across some water which you cannot get from this entrance 
so it is pretty much pointless to enter this room, not to mention that 
you would waste a key. I would just go left instead. After you light up 
this room, kill the Vire and be careful for the Bubbles. Now you can 
cross the water so do so and enter through the locked door up above. 
Simply kill all of the Vire in this room and proceed to the right. 
Light up this room and kill the Gels here. Follow the narrow path to 
the map in the corner of the room. Once you do this then leave the 
room. You will probably have to fight the Vires again but since they 
are not hard then it should not be a problem. After you kill the Vires 
then go up into the next room. This is your first taste of a boss 
rematch in the game. Often, you will have to fight one of the previous 
bosses in the game again. You have to fight a Manhandla in this room 
and this time there are also statues in the corner of the room shooting 
energy balls at you. Remember that each Manhandla's head has two hits 
to kill, that Manhandla will increase in speed as you eliminate it's 
heads and that you can just use bombs to try to finish Manhandla off 
quickly. Once you slay Manhandla then go up a room. In here you will 
see a hint giving old man. He will say: "Walk into the waterfall". What 
he means is that you can walk into the only waterfall in Hyrule and go 
into a hidden cave. That hidden cave has a lady that you can gamble 
with so that she will give you good hints. Just don't even bother with 
the waterfall lady because I know what she says and I will just tell 
you later what she says. Just go right into the next room through the 
locked door. Light up the room with the candle and kill all of the 
Keese. Pick up the key on the little island in the middle of the room. 
Proceed to the right. This next room is a little tricky. There are 
traps set at the entrance and right in front of where you would 
normally escape the trap's path is a block. To make matters worse, the 
room is dark so you cannot see your way. Luckily, you can stand in the 
doorway and look at the scenario before you make your run for it. What 
you have to do is run quickly either up or down then go right really 
fast to escape the trap's path. I will admit that I even often get hit 
here. I would try to go down as if you go up, you will have to cross 
the path of more traps. Even if you do get hit, it will only take off a 
small piece of health away that is not to worry about. After you get 
out of the trap's path then light up the room with the candle. Now go 
down, and try to avoid the trap's path once more. In this room is more 
Vire and the roars you hear tell you that you are right next to the 
boss's chamber. Kill all of the Vire and push the left block to open 
the doors to the boss's chamber. The boss this time is named Gleeok and 
he is one of the hardest bosses in the game. He blocks the door to the 
Triforce room and he is a large dragon with multiple heads. Later in 
the game he will have 4 heads! For now he only has 2 heads so he won't 
be so hard. Just try to avoid the energy balls that he shoots at you 
and hit his many heads. After a few hits per head, the head will get 
decapitated and float around the room shooting energy balls at you. 
When the heads begin to float, it gets much trickier because there are 
energy balls being shot at you from different directions. Just try to 
focus on the heads and avoid all of the energy balls.  It helps if you 
have full health here. If you do have full health then you can just 
stand in the back of the room and shoot swords at him, avoiding the 
energy balls he spits at you. If you have enough health, you could also 
just whack him like crazy with your sword until he dies but you will 
lose a lot of health and sometimes die that way. It is all in the 
strategy and timing. Once he finally is dead, pick up your heart 
container and go into the Triforce room above you. Pick up the Triforce 
shard and you are 4/9ths complete with the first quest! I would 
definitely save now once you exit Level 4.

To Level 5: 

There are more things which I recommend getting before you go to Level 
5. You should get the last overworld heart container, the letter, the 
red potion, and I would get both some arrows and 100 rupees as well. 
First let's get the last heart container. It is on screen P-6 and it is 
along the Rupee Path. I am sure that you have probably noticed it 
before and tried to get it. Well now is your lucky day because you can 
get it! Just walk over to the water's edge and you can now reach the 
dock because of the ladder. Now walk across the water to get to the 
second dock with the heart container on it! Now you should get the 
letter. The letter is on screen O-1. From where you currently are, just 
go: Up, Up, Left, Up, Left, Up(On the right side), Right, Up. Up the 
stairs you will find a cave with an old man in it. He will give you the 
letter in which you need to get the red potion from the potion lady. 
While you are here there is another point of interest nearby. From this 
screen, go: Down, Right. On this screen you can play a gambling game if 
you want however I don't like to risk it and I suggest to just ignore 
the game. Instead try to walk along the upper wall here. At one point 
in the wall, you can actually walk through the wall and get to the 
hidden screen above it. Enter the shrine on this screen. Inside the 
shrine is a nice Molblin that will give you a whopping 100 rupees! 
After you do these things then I would get the red potion and the 
arrows. With 100 more rupees on you, it should be no problem. Despite 
the fact that you are very close to Level 5, I would just leave 
anyways. Just go back to screen N-3 and continue on the Rupee Path 
until you get back to the beginning on screen H-8. Now from the 
beginning go: Up, Left, Left, Left. Go in the cave here. At first, 
there will be a lady that will not speak at all. Equip the letter and 
show it to her. From that point on, every time you enter the potion 
lady's cave then she will offer to sell you potions. You can buy a blue 
potion I suppose if you want to but I would go with the red potion for 
it is only a mere 28 rupees more. From this point on, I would try to 
always have a red potion on me. You actually don't really need the 
potion as much at this point because Level 5 is not all that hard, but 
you will need it eventually. A good strategy to use with the red potion 
is whenever you are very low in health, to the point where you either 
hear that obnoxious beeping, or around one or less heart, sometimes two 
hearts even, then equip the potion, use it and all if your hearts will 
be restored. Then the red potion will turn to blue and you can use it 
again later. Use it again later when you need it. Then after you use a 
blue potion, you will run out and you should buy another red potion for 
68 rupees. There is also another potion lady right next to Ganon's 
Lair, but I would not worry about that until you actually get that far 
in the game. Now I would get some arrows as they will make Level 5 
easier. Arrows are not mandatory but I still recommend getting them as 
Level 5 will be slightly easier with them so you might as well just get 
them now anyways. Take the Rupee Path and go to screen P-7. Go into the 
cave to see a shop. You can buy arrows here for 80 rupees. Once you buy 
the arrows you will never have to buy them again. When you shoot an 
arrow you lose a rupee, so basically think of it as when you get a 
rupee, you also get an arrow. But don't fret, as you rarely use the 
arrows in this game. Lastly, it would help to accumulate at least 100 
rupees for there is a bomb upgrade that costs 100 rupees in Level 5. 
Just follow the Rupee Path and you will eventually get enough rupees. 
Now you are finally ready to go to Level 5. Level 5 is on screen L-1. 
To get there, you will first have to go to the "Lost Hills". From the 
beginning on screen H-8, take the Rupee path until you get to screen N-
3. From here go: Up(Up the stairs), Left, Left. Now you are in the Lost 
Hills. If you try to go anywhere here besides left you will just end up 
on the same screen so once you enter the Lost Hills from the south or 
the east then there is no way to get back without taking a treacherous 
path all around Hyrule which you don't want to do. Once you are in the 
Lost Hills just continue to go up the screens until you reach a 
different screen. You may have to climb up about four screens but don't 
worry, you will get there eventually. That is the hint that the 
gambling lady behind the waterfall would of told you. Now ignore the 
Armos, kill the Red Leever if you want, but eventually just enter the 
shrine and you will now be in Level 5.

Level 5: 

This is another green colored level and it is supposed to be in the 
shape of a lizard, whether you see it or not, it doesn't really matter. 
Just go right into the next room. In here there will be a hoard of 
monsters called Pols Voice. They look like rabbits kind of with their 
big ears and they hop around, usually in a vertical line. They take 
several hits to kill however if you bought the arrows like I 
recommended in this walkthru then one arrow will take out a Pols Voice. 
Sometimes all or most of the Pols Voices will be lined up in a row and 
all you need to do is just shoot one arrow and they will all die. I 
heard that the recorder which you will get in this level does something 
to them too, but I have never witnessed anything so just stick with the 
arrows. After all of the Pols Voices are dead then you will get a key. 
Take the key, leave to the left and go up a room. You will get your 
first taste of Gibdos in this room after you light it up with the 
candle. Gibdos are basically just mummies. They have a lot of armor due 
to their bandages so they will take several hits even with the best 
sword however pretty much all they do is walk around aimlessly so it 
won't be too tough as long as you use your boomerang to stun them in 
between sword blows. Sometimes the Gibdo doesn't have much resistance 
and is hard to knock back, if at all so beware, however that is not 
always the case. One of the Gibdos in this room is holding a key as you 
can see. Just slay the Gibdos and after you do so the doors to the top 
will open. Ignore those doors for now and proceed to the right but be 
sure to pick up your key that the Gibdo dropped of course. In this room 
is a hint giving old man that says: "Digdogger hates certain kinds of 
sound". Oh, so this Digdogger creature hates it when people drive by 
his dungeon with a bass turned to full blast too! No, not quite the 
case. The hint basically just means that the level boss Digdogger is 
vulnerable to the recorder which you will get in this level. Just leave 
this room and go up. It is not really necessary to light up the room 
again as all you have to do is go up but you can if you want to 
anyways, it doesn't matter either way. You have to cross over a pool of 
lava but I am sure you don't care. In this room are three of the Level 
2's boss Dodongo. If you use the right strategy then it won't be hard 
at all. What I would do is try to have a Dodongo eat a bomb, then when 
he is eating it, immediately place another one down and he will get 
stunned, allowing you to kill him instantly with one sword blow, plus 
he will leave more bombs behind after he dies to boot. Try this method 
for all three Dodongos. Just be careful with your bombs as if you 
happen to run out then it is a real hassle to go get more. After you 
kill the three Dodongos then the doors to the left will open. Go into 
the now open doors to the left. The doors will shut behind you and you 
will have to battle a hoard of Zols. After you kill the Zols then a key 
will appear and all the doors in the room will open. Take the key and 
go down. In here, the doors will shut and you will have to kill a large 
group on Gibdos, one of which is holding some bombs. After you kill all 
of the Gibdos you are probably wondering why the shut doors have not 
opened. No worry, as you have to bomb a hole in the wall to get further 
in the dungeon. When you bomb a hole in a wall, you have to put it 
directly in the middle of the wall in order to make the hole. Bomb a 
hole in both the left and right walls but go left. In this room is a 
hoard of blue Darknuts. If you thought the red Darknuts were hard then 
these will be very frustrating. They are no different than the red 
Darknuts except that you have to hit them several times each to kill 
them which can be hard, especially considering the amount of them in 
this room. Not to mention the fact that they take away a good chunk of 
health when you get hit by them. Just try to keep your distance, and 
try not to be around too many Darknuts at once as then it can be tricky 
to escape when they close in on you. If you run low on health feel free 
to use your potion now. Hopefully, the Darknuts will drop a lot of 
hearts and fairies when you kill them. Use the same strategies I gave 
before with the red Darknuts and you should be fine. After you kill all 
of the Darknuts then push the leftmost block and you can now have 
access to the staircase. Once you go down the staircase you will notice 
that there is no item down there but that this is simply just a 
passageway to another part of the dungeon. Still remember to be careful 
around the usual four Keese here though. Once you arrive out of the 
basement then you will be in a similar looking room as the one that you 
left with two locked doors in it. If you need to go back then you can 
push the leftmost block and when you get to the room where you fought 
all of the Gibdos, remember that you can bomb the right wall here. 
Anywho, in this room with two locked doors, open the door to the left 
first. In here is another hoard of blue Darknuts but fortunately, you 
have a lot more room to maneuver through this time. Use the same 
strategies that I gave before. Once you have finished all of the 
Darknuts off then push the block in the center of the room. This will 
reveal a hidden staircase in the corner of the room. Down that 
staircase is the usual basement with an item in it. This time the item 
is the recorder which has multiple uses, all of which I will explain 
when it comes time to. For now, just watch out for the four Keese as 
usual and when you leave this basement, leave to the right and then go 
down through the locked door. In this room you will find a flock of 
Keese in a room with only a small pool of lava. Kill all of the Keese 
then pick up the key on the floor. Now bomb the right wall and go 
through the hole that the bomb reveals. In this room is an old man will 
sell you a bigger bomb carrying capacity. Even though it is a bit 
pricey at 100 rupees, I would accept the offer for it will come in use. 
Once you buy the bomb upgrade then you will now be able to carry a 
maximum of 12 bombs. Leave this room after you make your purchase and 
then go up. Push the block to gain access to the staircase and enter 
the stairs. Cross through the basement, avoiding the Keese, and when 
you appear on the other side go right. You can ignore the blue Darknuts 
if you want to which I am sure you do. Now go right through the bombed 
hole in the wall ignoring the Gibdos if you want. You will now be in a 
dark room. You don't have to light the room if you want, but you won't 
be able to go up where you want to go until you kill all of the Gibdos 
in the room due to the shut doors. Whatever you do, after all of the 
Gibdos are slain, then go up a room. Now from here go up through the 
locked door, ignoring the Dodongos. In here, lighting up the room will 
not even be necessary as you cant really go anywhere far from the door 
except ri