================================
========Mega Man 1 Guide========
================================

by Tim
: http://megaman.retrofaction.com
: tim@megaman-network.com

======
Index:
======
 1. Introduction
 2. Boss Weaknesses / Recommended Order   
 3. Power-Up Uses and Locations
 4. Bomb Man's stage
 5. Guts Man's stage
 6. Cut Man's stage
 7. Elec Man's stage
 8. Ice Man's stage
 9. Fire Man's stage
 10. Dr. Wily's Castle, Stage 1
 11. Dr. Wily's Castle, Stage 2
 12. Dr. Wily's Castle, Stage 3
 13. Final Stage
 14. Boss Weapons
 15. Secrets and Tips
 16. Legal


================
1. Introduction:
================
Welcome to the official Mega Man Network guide for Mega Man (1), the first installment
in the Classic Series. Refer to the index above for an easy reference guide, and go to
http://megaman.retrofaction.com/mmc/guides/ to find guides for all of the other games 
in the Classic Mega Man series. Happy gaming.


=======================================
2. Boss Weaknesses / Recommended Order:
=======================================
-Bomb Man ---------- Arm Cannon [P] / Fire Storm [F]
-Guts Man ---------- Hyper Bomb (B)
-Cut Man ----------- Super Arm [G]
-Elec Man ---------- Rolling Cutter [C]
-Ice Man ----------- Thunder Beam [E]
-Fire Man ---------- Ice Slasher [I]


===============================
3. Power-Up Uses and Locations:
===============================
Power-Up          Use              Location
-------------------------------------------
Magnet Beam - Creates platforms - Found in Elec Man's stage.
Yashichi - Refills Energy & Weapons - Found randomly.


====================
4. Bomb Man's Stage:
====================
You'll start off this stage moving to the right. Destroy the hoppers that get in your 
way, then be careful as you traverse the pits so you don't get hit by the enemies that 
fly out of them. Continue making your way through this section until you reach some 
robots that pop out of the ground. Destroy these and climb the ladder. Up here, destroy
the four red robots that spew energy bullets at you, and keep going up. Up top, take on 
the Sniper Joe. Keep heading to the right and destroy the missile-like enemies that 
shoot out of the pits from a distance - they explode into pieces that can damage you. 
Deal with more of the red cannon robots and the remaining enemies in this section. 
Climb the ladder and jump across the blocks to the next ladder and climb up it as well. 
Traverse the spikes section carefully while defeating the enemies that orbit you. Avoid
their shots as they shoot in a circle, which is potentially dangerous if you're in the 
wrong place. From here, continue heading to the right, destroying the next Sniper Joe 
and the rest of the orbiting enmies and you'll find yourself at the boss gate. Inside, 
take out the cannon enemies, then fall down the long shaft while holding Left to avoid 
the enemies here, and you'll find yourself at Bomb Man.

Bomb Man Strategy
=================
This Robot Master is really easy to beat. He'll mostly bound around the room throwing 
bombs at you with precision accuracy, so you'll want to keep moving. Just blast him 
with your Arm Cannon while he's jumping up and down to take damage on him. If you get 
too close, he'll leap across the room and throw a bomb at you, but this shouldn't be 
too much of a problem. Keep up the rapid-fire to deal more damage to him than he can
to you and this battle will be over very quickly.


====================
5. Guts Man's Stage:
====================
His stage is short, but tough. Start off by destroying the three Mets at the beginning, 
and get ready for the hardest part of the stage. You have to make it across a wide chasm
while maneuvering on some platforms that are very tricky to stay on. The idea is to 
cross it from platform to platform while not getting dropped. Every time a platform 
crosses a break in the path, it'll flip, so you have to be extremely quick-witted to 
make it through. It'll take some practice, but don't get too frustrated. After you make
it through, head through this next section while taking out the helicopter robots and 
enemies that throw stuff at you. When you get to the split, take the middle path and 
grab the power-ups as you fall down. Next, take out the large blue robot quickly, other-
wise you stand a good chance of getting killed as he takes a lot of energy off if he 
hits you. You'll make it to the boss gate, and take out the Mets as you come across 
them. If you're low on energy, keep scrolling them back on the screen to refill your 
supply.

Guts Man Strategy
=================
He's probably the easiest Robot Master in the game. Keep in mind that the Hyper Bombs 
are time-delayed, so try to predict where he'll land so the explosions catch him. Other 
than that, avoid his jumping attack and his rock chucking and you'll beat him.


===================
6. Cut Man's Stage:
===================
Climb the ladder at the beginning and head right while dealing with the swooping robots.
At the end of this section, you'll find a ladder, so climb it and take out the wall 
clingers. Keep heading up while getting rid of these enemies. Further along the way, 
these sections will get more and more complicated, but you should be able to adapt. At 
the top, you'll have to deal with a scissor throwing robot; avoid it and move on. Defeat
some more of the swooping enemies, and head down the ladder at the end. Here there are a
few more of the Suzy enemies. Shoot them while continuing on downward. Be very careful 
through this section as there are spikes that you really don't want to land on, so take
the ladders. As you move on, you'll find another of the giant blue robots - provided you
already beat Guts Man, you can chuck some blocks at him; otherwise use your Arm Cannon. 
After you beat him, you'll reach the boss gate. Enter it and defeat the ceiling enemies 
and go on to face Cut Man.

Cut Man Strategy
================
Another easy boss, Cut Man tends to stay on the offensive rather than the defensive. If 
you have the Super Arm, you can chuck the blocks in the room at him for an easy victory,
otherwise you'll have to stick it out with the Arm Cannon. Just make sure you watch out 
for his Rolling Cutter as it's pretty tough to avoid (it boomerangs), and he's difficult 
to clear with your jumps when it's attached to his head. He shouldn't give you many 
problems though.


====================
7. Elec Man's Stage:
====================

This mostly vertical stage is quite difficult. From the start, you'll need to shoot the 
red spinners to freeze them so you can ascend this first section. Jump back and forth 
between the platforms until you reach the ladder. Up top, freeze two more of them and 
head up the next ladder. Deal with the two blocks that shoot electricity, and time it so
you can move on while they're not shooting at you. Next, you have to ascend a very long 
ladder while avoiding the green electric shooters that float down. They're tough, and 
may require a bit of practice to get it right. At the very top, head across the easy 
pattern of disappearing blocks to reach another ladder. The next section is a bit of a 
trick section; you are supposed to jump from block to block (but don't head to get the 
energy as it's a trap), while trying to reach the ladder at the top. Climb it, and 
you'll find two options - a left hand and right hand ladder. Take the right hand one as 
to make your journey easier. You'll encounter more of the green electricity shooting 
enemies, but deal with them the same as you did before, and avoid more of the blocks 
that shoot out electrical currents. Climb it carefully and head into the next section. 

Magnet Beam
===========
When you get to an area with some blocks you can remove with the Super Arm, do so to
reach the strange blue object behind them. Collect it and you'll be able to use the
new Magnet Beam to create stepping platforms for yourself.

Continue making your way up the next long ladder while avoiding the next set of electric
enemies and head up top, where you'll find a giant hopping robot that will also deal 
much damage. Get him to jump down the ladder while shooting him. Use the Super Arm to 
remove the block and then create a platform for yourself using the Magnet Beam to get up
to the next area. Here maneuver across the next set of blocks and climb the ladder. Deal
with another giant hopper robot and you'll reach the boss gate. Enter it and avoid the 
electric currents, and head on to face Elec Man.

Elec Man Strategy
=================
Of the initial six, Elec Man is the hardest. Be sure you have the Rolling Cutter before 
taking this one on, as only three hits with the Thunder Beam are required before you're 
toasted. Your best bet is to rapid fire the Rolling Cutter at him before he can hit you 
with his weapon. If you don't have full energy prior to this battle, make sure that you 
have a life in reserve and kill yourself at Elec Man's hands; this gives you a better 
edge in fighting him. Be very cautious in this battle.


===================
8. Ice Man's Stage:
===================
Despite how straightforward it is, Ice Man's stage is still a rather difficult one to 
traverse. At the beginning destroy all the enemies that come across your path, and head 
into the water. Keep in mind that Mega Man's jumps do not go high in this game. Take out
the penguin robots and move on. Head down the long tube into the next area, and jump on
the disappearing blocks to reach the top. Once up there, jump down the tunnel. Here's 
yet another disappearing block sequence, so get past it and continue onwards. The next 
section is tough; you are supposed to jump from platform to platform without getting 
shot out of the air, but you can always do like I did and use the Magnet Beam to get you
across. Take on the penguins as you come across them, and you should get past this. Get 
the items here if you need them, and make your way to the end, where you'll drop down 
another tunnel. Here, destroy the hopping robots taht are in your path, and keep heading
to the right while destroying anything in your path, and you'll eventually reach the 
boss gate. Enter it and destroy the penguins while making your way to the end, where 
you'll fight Ice Man.

Ice Man Strategy
================
This one's another tough boss. His pattern is rather predictable, however, his speed 
makes it difficult to hit him. He jumps in the air, and slowly float back down, all the 
while firing Ice Slasher attacks at you, which are rather difficult to avoid. The key is
to electrocute him with the Thunder Beam (a good idea is to use the Pause and Resume 
trick here) as it destroys him in but three hits.


====================
9. Fire Man's Stage:
====================
Ah, back to an easy stage. Fire Man's stage looks a bit complex, but it's about as easy 
as Bomb Man's was, really. Take out the cannon robots here and head to the right, cross-
ing a series of platforms and ladders. Avoid the lava balls as they rain and home in on 
you, and avoid the fire waves that shoot out of the floors. Get to the ladder at the end
and climb it. Head up this next set of ladders, and watch the timing of the blocks 
shooting fire (like from Elec Man's stage), and get past them. If you need a recharge, 
use the ladder to keep scrolling the energy capsules onto the screen (remember this is 
the only Mega Man game that this can be done in). Next, avodi the fire shooters and head
down the ladder. Deal with a few more of the raining lava balls and maneuever through 
another ladder and platform series similar to what was seen at the beginning of this 
stage. Eventually, you'll reach the boss gate, so enter it and avoid the ceiling enemies
and head onwards to fight Fire Man.

Fire Man Strategy
=================
Yet another easy boss, Fire Man will mostly stay run towards you trying to hit you with 
his Fire Storm. Use the Ice Slasher to cool him down. If you get too close to him, he'll
recoil and jump backwards, but this shouldn't be too much of a problem for you. Beat him
to gain the Fire Storm.


===============================
10. Dr. Wily's Castle, Stage 1:
===============================
Near the beginning, you'll find another giant hopper robot. Defeat him and move on. 
There are two more after it, so either beat them or just avoid then. Use the Super Arm 
to move the blocks and enter the castle area. Head right avoiding the fire shooters and 
get to the ladder. Climb up getting the energy if you need it, go down the next ladder, 
and head from platform to platform while avoiding the spike traps that line the floor. 
Go down the ladder to face a more annoying version of the section in Ice Man's stage 
where you had to leap from one platform to another. Use the Magnet Beam for a slightly 
easier time, but you may want to conserve energy for later. After you make it through 
here, you need to really use the Magnet Beam to climb vertically a long tunnel. At the 
top, head left while making more platforms with the Beam, and go up the ladder at the 
end. Head right to reach the boss gate.

Yellow Devil Strategy
=====================
Use the Thunder Beam coupled with the Pause and Resume trick detailed in the Secrets and
Tips section. If you're able to do it right, you can kill the Devil in one shot! The 
only thing you really have to watch out for is the Devil's disintegration technique. 
From the start, head to the far right and alternately jump over the blocks as they come 
flying at you. Then use the Thunder Beam to hit it when the eye opens.


===============================
11. Dr. Wily's Castle, Stage 2:
===============================
From the platform where you start off, jump over the small pit and take out the enemies 
here. Keep heading to the right while destroying the repetitive green copter enemies. 
Eventually, you'll reach a fake floor where you drop in to fight Cut Man. Unfortunately,
this time around, you have no blocks to chuck at him, so you'll have to take him out 
with your normal Arm Cannon. After you take him down, head to the left side of the 
screen to fall through another fake floor to re-fight Elec Man. Defeat him again and 
move to the left again to fall through another fake floor. This time evade the enemies 
that come flying out of pits while making your way to your right. Head down the ladder 
you eventually come to and keep heading down. Destroy the enemies you encounter through 
this section. Collect all the energy you possibly can while continuing your downward 
descent. Eventually, you'll reach the boss room. 

Mega Clone Strategy
===================
This battle can be difficult given that your clone will switch weapons whenever you do, 
so it's a bit hard to get in hits without him doing the same to you. So use the handy 
Pause and Resume trick with the Thunder Beam for a slightly less hassling victory!


===============================
12. Dr. Wily's Castle, Stage 3:
===============================
Destroy the Suzy robots and head down the pit. Use the Thunder Beam to destroy the 
enemies here and head into the narrow area. Head through this section until the giant 
wave comes rushing through. As you're pushed along, destroy the penguins that you come 
across, and watch out for the explosive ones. As soon as you get through this harrowing 
section, you'll find yourself at the boss gate.

Bubble Maker Strategy
=====================
For one, don't be tempted to use the blocks in the room - you'll need them later. Start 
off by using the Arm Cannon on the first three bubbles and use the Super Arm to chuck 
rocks at the remaining one. The bubbles get increasingly faster as you progress, which 
is why it's best to save the blocks for the last one, as it moves really quickly. You 
can try the Pause and Resume trick here, but it didn't seem to work spectacularly for 
me.


================
13. Final Stage:
================
Jump up to get to the ladder, and climb it. Try to avoid the green robots as you climb. 
Once at the top, head right. Destroy the enemies here, but move quickly. Head up the two
ladders and get to the annoying rehash of Guts Man's stage. Maneuver across the platform
section and make your way to the small teleport. Here, you'll fight the remaining Robot
Masters in the following order: Bomb Man, Fire Man, Ice Man, and Guts Man. Simply keep 
stepping into the teleport machine to take you to each fight, and after you beat Guts 
Man, step into the teleport to warp to the battle against Dr. Wily.

Dr. Wily Strategy (Phase 1)
===========================
Start off using the Thunder Beam and the Pause and Resume trick to destroy the shield on
the front of his ship. Keep pounding it until it's gone, and on to...


Dr. Wily Strategy (Phase 2)
===========================
After the shield is gone, use the Rolling Cutter to attack from afar, or use the Fire 
Storm if you want to take more damage. Try hitting Wily with the actual fireballs that 
orbit you to take a little bit more damage. Make sure you aim for the flashing part on 
the front. Keep at it until you defeat him.


=================
14. Boss Weapons:
=================
- Arm Cannon (P) - Mega Man shoots plasma bullets, and can fire up to three at a time.
- Hyper Bomb (B) - Mega Man tosses a black bomb in an arcing pattern. It detonates after
  a preset time limit, so vary the timing of your throws to inflict damage.
- Super Arm (G) - Mega Man can pick up certain blocks and chuck them.
- Rolling Cutter (C) - Mega Man throws a scissor blade in an arc.
- Thunder Beam (E) - Mega Man shoots a winding thread of electricity. See the Secrets 
  and Tips section for a hidden use for this weapon.
- Ice Slasher (I) - Mega Man shoots an ice arrowhead forward. It can freeze stuff in its
  path.
- Fire Storm (F) - Mega Man shoots a blast of fire, while fireballs briefly orbit him.


=====================
15. Secrets and Tips:
=====================
1. The Magnet Beam will only consume energy when you first press the fire button. As 
   you hold it, the platform gets longer and longer. You can also build staircases by 
   creating multiple platforms at once.
2. The Pause and Resume trick is a classic one that works only in the original NES 
   version (No, the Complete Works remake and the Wily Wars remake don't include it). 
   Press SELECT when you fire your weapon and rapidly hit it to put the game into slow-
   motion. While doing this, your weapon can actually "crawl" through the enemy, taking 
   a hit with each step. It makes for easy defeats of Ice Man, the Yellow Devil, your 
   clone, and Wily.


==========
16. Legal:
==========
This guide must always be shown in full form with credit given to the author, and a link
and credit must be given to Mega Man Network (http://megaman.retrofaction.com/). All 
associated characters and games are copyright to Capcom.