Megaman III  Speed FAQ Updated March 09.

DO NOT REPRODUCE WITHOUT ASKING! Printoffs okay.

<notice>Lack of cutsey ASCII Art<notice>

Presented by Daryl "Zeo" Kiddey, Co-founder of GU(I'll have it back you
cowardly traitors) and Co-founder of ICGF.  
http://icgf.freehostia.com
http://thegamignuniverse.nfshost.com (I'll still have the other one back JIM!)

Fastest time though 43:xx
World record verified time 49:10

If anyone needs somehting fleshed out tell me where the problem is, and I'll
 update.  I'm mainly hitting the  high points here.  
Format sucks deal. might clean it up later.

Contacts:
fast: Pm me on twingaalxies's forums.  Also ICGF, somewhat slower.
fast: ZeoGU AIM
slow: ZeoGU OR ZeoAGN@aol.com e-mail.  ZeoGu isn't checked as often.


As of july 08-march 09(notice FAQ date), I am the current speed run holder 
Twin Galaxies, and the 2009 Guiness book of world records 
speed runner of this game.  If you don't like that, submit a TG legal run 
**** it!
 
Place markers

<N> Needle man
<S> Spark man
<M> Magnet man
<H> Hard man
<T> Top man
<Sh> Shadow man
<Sn> Snake man
<G> Gemini man
<QM> Quick/Metal man
<AC>Air/Crash man
<WH> Wood/Heat man
<FB> Flash/bubble man
<B> Blues/Breakman/Protoman/Awesomeman/insertyourfanboynamesinhere
<W1> Wiley 1
<W2> Wiley 2
<W3> Wiley 3
<W4> Wiley 4
<W5> Wiley 5

<N> Needle man

Hard start, but worth it for three reasons:

A. Rush jet  FIRST
B. Rush jet LEGALLY
C. Needle Cannon
D. E-tank (optional, suggest skipping)

Problem 1: Porcupine bots

Okay FIRST thign you need ot learn is to maximize the effeciency between
movement and shooting, these guy take 6 hits and it IS possible to not 
take a hit, and NOT stop. if you're really in the 
mood to risk failure, hit the last one and slide through him and let him 
knock you off the ladder. This CAN be faster, but rarely is timed properly.

Problem 2: Metools/mettaurs on the platform.

Time your pellets to hit them as you falling, slide under and quickly jump 
back and foward over the platofrms, 
this is faster then STOPPNG, waiting for the pellet to hit, then jumping on 
the platform.

problem 3, that pesky mesquito:

If you can't beat it, exploit it, let it knock you off the ladder fastest 
way to get down there.

Problem 4, needles:

*shakes head*  take the time waste and get though here without taking any 
hits, there is ALMOST NO WAY to go faster though here, becuase getting hit 
breaks the pattern on the needles, then you lose any time you gained by 
doing so. 

Although if you can calculate the changed patterns out, and do it in a 
faster way, more power to you, but i don't think its worth the effort.

Problem 5: badly placed porcupine bot

Practice, time it right walk up and pump him full of plasma, slide->jump to 
ladder.

Problem 6 helmet head

walk uo to him, le thim jump over you, slide under.  It is faster if you're
 good enough to let him hit you, but if you're sliding through the green guys 
like you should be, you don't have enough life for it, AND reguardless, it 
takesperfect exectuion, and usually you'll lose a second instead of gaining it.

Needle man is a cinch, find out how to jump between his needle,s and punish him 
for throwing his head at you, and you're done in as little as 1:42, no more 
then2:01(Start over if higher). 

Try to finish him off in the middleof the screen, saves time off of Megaman 
walking to the middle.

<S> Spark man

Key travel point, this is where yoou "Lose" most of your time over casual 
players.

Number 1: RIGHT up front, slide jump over that first electro barrier.  With 
enough practice, you can do it.  

Number 2: switch to needle cannon ASAP, since it has autofire.  This is a 
cheap way to up your rate of fire. You will not need the submenu again this 
level.

Number 3. when you get off the first of the floating platforms, slide 
immdiately then book through the electro barriers, do it right no hits.

Number 4. the hard part, when the cecond floating platforms come up, get hit 
by the first mechacannon, then when the thing comes down far enough jump to 
the next one, then slide onto the next ones, ect, no need to jump anymore.  
Gotta get the timing down though, that first one is a dusey.

Sparkman:.  Try to get him to stop NOT on top of you, and pump him full of 
needles.

timecheck: 4:08 - 4:25

<M> Magnet man

pretty simple, slide though the magnets are using the magnets to get over 
cracks, this takes practice to get the optimun route. 

Switch to Needle to fall off the ladder and do the protoman thing.  The idea 
with Protoman is to pump him full of needles as he comes to you, slide under 
him, and stick to his back like glue, until he dies. Stay on needle till you 
get the energy capsules, then use the switch to rush jet to fall off the 
ladder.  Jet past the magnets and the blocks, switch to spark.

Run through the areacannon, and then jump on ot the ladder while fashing so 
you don't take the stary bullet.  use a missle to 
go though the Jack-o-Launcher.  

Magnet man takes 4 hits with spark, you should be ableot hit him 2-3 time 
while he's charging you, then if he uses his magnets nail him,if he polarizes
 himself get hit quick then turn around and finish him. 
timecheck: 6:28-6:45
<H> Hard man
there is a glitch if you move ot the right at the right speed, will cuase 
the third bee not to appear, and hence no slow down, figure it out.

Swtch to coil jump on to the platform with the green guy, slide though him, 
don't get hit on the ladder, and then slide PAST(not through) monkeys.

Pick up the e-tank here, need it later.

Now when you get to the traps withthe mosquitoes, try and slide as close to 
the edge as possbile, you can slide over the edge and not need to jump, much 
faster.

Switch to needle, protoman again.

Grab the big energy.

Slide under the helmet head.

Hard man: magnet missles.

timecheck: 9:35-9:50.

<T> Top 

Switch to magnetas sson as you start, slide man slide. switch  to needle on
 the ladder and fallafter you beat the top spinner and get the big energy.
 
Slide past the mechacannons, it will work even if it looks like suicide. 
When you get to the ladder for the first cat, switch to back magnet, blast 
him,

blast the top dispenser and blast the second cat, switch to needle when you 
run out of magnet.

Blast the metool/mettuar, ge thte life if you need it, ten blast the top 
dispenser,and switch to hard.jump the tops.
 
Blast topman with hard knuckle as quickly as possible. should ony take the 
first stop  if you hit him before he spins the first time. 

timecheck11:30-11:55

<Sh> Shadow man
1.  self explanitory, do the protman thing descirbed in magnet land.
2. slide run jump slidee
3. Once you get PAST the darkinators, switch to magnet and blast the 
hoppers and the parachruters.

Shadow man:  top twist

timecheck14:35-15:05
<Sn> Snake man

the only real trick to this level is that you can slide though wth out 
damage the polevaulters if you time it right.

Other then that, shadow the snakes.  use rush to bypass  clouds, boring.

Snake Man pump him full of needles.
timecheck  17:28-17:45

<G> Gemini man
The top part of gemini land you're going to need to either Jet over it, 
OR figure out you own patttern. 

Inside though, needle cannon, and make as small and stright a shot 
throught the eggs as possible, and slide through. Use the chicks or 
mesquitos to go though the penguins.

when you get to the botton switch to rush COIL.  When you get to the 
first etank, use coil as you fall, you'll grab the tnak and be back 
up so fast it barely even affects your times,  keep goign get the second 
tank and switchot snake and nail the hoppers.  Take the hit from helmet 
head if you can't slide jump over him. 

gemini man: Snake his ***.

 
final time for 8 Robot Masters  19:42-20:15

If you are well above 20  minutes here you are NOT optimizing somewhere, 
probably gemini or snake land.  

Ideally 8 masters 2 minutes a master+ cut scenes = 20 minutes on the dot 
or less.

You should have 3 etanks right now, if not,start over

no times here, becuase there is no differnce in order


Time should 33 minutes though to inside wily's castle, and 10 minutes
 there for a total of 43:xx 

<QM> Quick/Metal man
"metalland" Practice.  Just like spark man's stage, nothing to 
complicated here.  Magnet missle his butt.

"Quickland" trick time. the electro barrirs here are a little to fast 
for the old slide and run trick, so instead make them dissappear by 
gettign them off screen, using the rest of your magnet missles on 
the mechacannons.  

Quickman Use snake on quick man.  With practice, and hitting the 
boomerangs and let him run through you while flickering, this will 
save you an e-tank usage.


<AC>Air/Crash 
easy street.  
"Airland" Literally a repeat of needle land, same rules apply. *yawn* 
grab the etank with jet if you want, costs about 3-5 seconds.

Airman: spark

Crashland: you might need an e-tank after airman, you might not, that's 
number one used (out of 3 or 4 if you got this one).

Take Rush jet to the top of the screen then, jump across, you'll pick up 
energy from the bottom.

use shadow blade righton top of the giant mets. takes 4  hits I think.

Crash man: use hard. get close.

<WH> Wood/Heat man:

"WoodLand": Just like shadow part on, slide jump run,  use rush jet and 
blast the darkinators to aviod sprite overload on that part.  This is cake.
 if you really need more detail, read the other FAQs then if you still need 
help AIM me and 
I'll walk you through it.

Woodman: search snake does the most dammge, and is fastest, but it is a 
TERRIBLE execution prostitute.  Use needle cannon, because UNLIKE MM2, 
once he throws his shield, needles will go thorugh it.  By time you screw 
with lining him up, getting leafed to death, ect, you can have him needled.

"Heatlland"  Same as shadow land part 2, magnets are your freinds, just 
slide though the green guys and use an etank before heat man that's 2 of 3 
or 4.

Heat man: top twist

DO NOT listen to that guide that says "I cannot imagine beating heat man 
without shadow blade, it the only weapon to use...don't bother emialing me 
saying you have better tactics becuase I'm probably better at Megaman then 
you and your entire family" for this. That overconfident jack***etry aside, 
top twist is considerably faster.

.
<FB> Flash/bubble man  allright hardest level to speed run, period.  you're 
gonna take a beating inthe first part, suck it up and use an etank, 
preferably AFTER Flash man if you can, that's either your last or second to 
last  Needle cannon Flashy,  fly over the water, and then shadow Bubbles.


<B> Blues/Breakman/Protoman/Awesomeman/insertwhateverofyourfanboynamesinhere:

same as before, but have to use plasma cannon.


<W1> Wiley 1: This is self explanitory, with 2 exceptions, use magnet 
on the fish, and rush to bypass the blocks. get the e-tank its not out of 
your way very much at all.

<W2> Wiley 2: this SOB is hard, first off the stage  is pretty much pactice. 
get your flow going grab the e-tanks since they are in your way and it faster
 to slide then jet anyway..

Gold devil: this *&$% son of a *&^#$ is not easy. you have three ways to 
beat him.
A. use hard takes about a minute
B. use rush jet to get up to the eye and button mash.
C. try to use shadow for a quick KO and not get hit. (Credits to tiki's 
SDA run)
Shadow is the fastest, but is easiest to mess up.  never could make it work.

al three ways you'll probably burn an e-tank

<W3> Wiley 3  OH goodie, its shadow land part 1 AGAIN. Same idea as the last 
2 visits, use TOP on the top clone of the first set. snake is almost as fast 
and easier but top if your quick saves a second.
feel fre to burn an etank to get through here fast.  you should have 1 or 2 
left afterwords at this point.

<W4> Wiley 4 take the damamge and run throgh the rock monsters, burn your 
last e-tnak.

Robot masters: use the  right weapons and do them in order starting from 
the top left to the top right.  

The other FAQS plus the link at bottom of the page will tell you which 
weapons to use. Or you can ask me.  

<W5> Wiley 5 Spark shock the base, and use rush jet on the top.



<WF> Wiley Final

Wily Final: By FAR easiest section of game.  slide though, shadow "P" man,
 rush coil to top of gamma platform OR rush jet over gamma's head, top 
twist, wily dead. WARNING: Top deons't always work properly, use at said risk.  
Snake will work safely from platform top, but at the cost of about 1 minute, 
more if you fall.


Credits: Only one general credit, I figured this out for my WR by myself, 
but afterwords I found a LOVELY site I stronly recommend.   
http://www.mmhp.net   Bossweakness charts, pass words paswrod genrators....
you name it, they got it.  Also credit them for using 
top on the clones.