Shadowgate Script
by Mike Molnar
KirbyPufocia at gmail dot com
VERSION 1.1 - UPDATED MARCH 24, 2007
*==========================================================*
Table of Contents
*==========================================================*
1. What's New? (NEW SECTION!)
2. Introduction
3. How to Use this Guide
4. The Script
A. Room-by-Room
1. Outside
2. Entrance Hall
2a. Closet
3. Cramped Hall
4. Dwarves
5. Shark Pond
6. Waterfall
6a. Cave
7. Cold
7a. Dragon's Den
8. Coffin
9. Mirror
10. Hidden
11. Bridges
11a. Serpent
12. Wraith
13. Epor
13a. Wizard
14. Drake
15. Troll
16. Courtyard (NEW SUICIDE!)
17. Hall
18. Library
18a. Study
19. Laboratory
19a. Fountain
20. Banquet Hall
21. Sphinx
22. Observatory
22a. Werewolf
23. Hellhound
23a. Wyvern
24. Happy Hall
25. Balcony
25a. Balcony's End
26. King's Tomb
27. Underground
28. Gargoyles
29. Motari
29a. Guinea Pig (Orb Room)
30. Wishing Well
31. River Styx
32. Bank
32a. The Chasm
33. King's Chamber of Stormhaven
B. Items
C. Deaths
C1. Room-specific Deaths
C2. Suicides (NEW SUICIDE!)
D. Miscellany
D1. Sphinx Dialogue (UPDATED)
D2. Select Button Text
D3. The Rest
5. Version Info
6. Contact
7. Credits
E. Contributors
*==========================================================*
1. What's New?
*==========================================================*
Last updated March 24, 2007:
A new Suicide (109) has been added care of Larcen Tyler,
and some minor, minor, minor formatting changes have been
made.
I sincerely hope I didn't get anybody's hopes up with this
update, as honestly and truly, this guide is pretty much
done. I expect maybe a dozen or so quotes to be added in
the next decade.
One of the biggest changes is that my e-mail address has
changed. If you've sent anything to me since the last
update (2004), please re-send it as my previous e-mail has
been defunct for well over two years.
*==========================================================*
2. Introduction
*==========================================================*
Welcome to the world of Shadowgate! Though many would be
quick to scoff at the notion of a video game telling a good
story, I believe that this game is rich in literary gold.
The problem, however, lies in the fact that this game can
be slow. There's no doubt about it; point and click makes
not for a fast adventure. And the horror to know that once
you have completed the game, it is no longer much more than
bare tedium getting back through to parts you enjoyed.
This is where I come in. Some time ago, I dreamed of a
world where people could freely view any part of the game's
story without having to trudge through the screens just to
get there. Today that dream is realized in the form of this
script.
Is there a part in the game that you think had cool lines?
Or perhaps you're just looking to settle down and read up on
the game. In any case, you can easily do so here. Just
scroll down to the section you're most interested in, and
bask in the genius of the writers.
Fasten you're seatbelts, ladies and gentlemen, because
you're in for one hell of a ride.
*==========================================================*
3. How to Use this Guide
*==========================================================*
I will be typing out every bit of text you'll see in the
game. This includes line breaks, but does not include
sentence structure. Because let's face it, do YOU want to
be reading through a guide with nothing but CAPITAL LETTERED
TEXT? I thought not. All spelling errors will remain un-
fixed, but I'll be sure to note them so you don't think
they're mine.
In the first section of the script, I will be giving out the
text room-by-room. Everything that is unique to the room
will be covered, including deaths. Before the actual script
comes into play, I will if applicable list the action
required to activate the text.
The second section offers full text for every item in the
game. It also outlines what happens when you use them
on yourself, including deaths. Needless to say, this is
quite a task, and believe it or not, was actually
completed for the first version of this walkthrough.
Within the third section are the mostly humorous texts
associated with many ways to kill yourself in this game.
This section will cover every death outlined in the main
game, but not those from items. Note on the numbering
system: I used three digits for easy reference; that way,
if you do a search for a death, you won't hit some random
room instead. Suicides start with 1xx, for the same
basic reason.
Finally, the fourth brings about anything not unique to
any room and not associated with deaths or items. You may
be surprised by how big this section becomes. Though
probably not that surprised. This is the section I'll
need the most help with. Send me anything you find,
with directions on how to do it. Credit will be due!
For you Ctrl-F/Clover-F/whatever users, if you are
searching for a section within the script itself, put a
hyphen ("-") before the section number (ex "-97.") to
ensure that you find what you're looking for right away.
*==========================================================*
4. The Script
*==========================================================*
=A. Room-by-Room==========================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--1. Outside------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon your arrival, you are greeted with the following:
"The last thing that you
remember is standing
before the wizard Lakmir
as he waved his hands.
Now you find yourself
staring at an entryway
which lies at the edge
of a forest.
The Druid's words ring
in your ears: "within
the castle Shadowgate
lies your quest.
The dreaded Warlock Lord
will use his Black Magic
to raise the Behemoth
from the dark depths.
The combination of his
evil arts and the great
Titan's power will
surely destroy us all!!
You are the last of the
line of Kings, the seed
of prophecy that was
foretold eons ago.
Only you can stop the
evil one from darkening
our world forever! Fare
thee well."
Gritting your teeth, you
swear by your god's name
that you will destroy
the Warlock Lord!!"
Upon reentry
"It's the entrance to
Shadowgate. You can hear
wolves howling deep in
the forest behind you..."
Press SELECT
"The secret thoughts of
the skull can be yours!!"
LOOK at the Skull
"It's the skull of some
creature. Its meaning
seems quite clear: death
lurks inside."
LOOK at Wall
"It's a stone wall."
LOOK at Door
"It's a heavy wooden door
with iron hinges."
OPEN the Skull
"As if by magic, the
skull rises."
TAKE Key 1
"The Key 1 is in hand."
CLOSE the Skull
"The Skull is closed."
OPEN Door
"The door is open.
It's the door leading
into the castle
Shadowgate."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--2. Entrance Hall------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
""That pitiful wizard
Lakmir was a fool to
send a buffoon like you
to stop me.
You will surely regret
it for the only thing
here for you is a
horrible death!"
The sound of maniacal
laughter echoes in your
ears."
Upon reentry:
"You stand in a long
corridor. Huge stone
archways line the entire
hall."
LOOK at closet door
"Even though this door is
only an inch thick, it
is very sturdy."
LOOK at far door
"This wooden door is
reinforced with heavy
sheets of steel."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--2a. Closet------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Oh! As you enter, you
can see a sword and
a sling inside."
Return:
"You are in a small'
cramped closet."
LOOK at Shelf
"A very sturdy shelf
rests against the wall."
TAKE the Sling
"The Sling was taken."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--3. Cramped Hallway----------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The stone walls seem
uncomfortably close as
you walk down the
stairs."
Return:
"The stone passage winds
to an unseen end."
LOOK at white stone
"This stone seems to be
set loosely in the
mortar."
LOOK at Book -
"It's an ancient tome.
It seems that no one has
disturbed its pages for
centuries."
LOOK at Candle -
"It's a small candle,
perfect for reading."
HIT or OPEN white stone -
"The stone falls away to
reveal a secret passage!"
LOOK at opening -
"The wall is opened."
[I thought this line was funny.]
CLOSE the opening -
"The wall is closed."
[Even better!]
OPEN the Book -
"The book is opened and
examined.
A rectangular hole has
been cut out of the
inside of the book."
CLOSE the Book -
"You closed the book."
TAKE Key 2 -
"The Key 2 is in hand."
TAKE Torch -
"The Torch is in hand."
TAKE Book
DEATH 001
"When you remove the book
from its pedestal, the
floor collapses, and you
fall to your death."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--4. Dwarves------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The stones in these
walls were probably cut
by the hands of enslaved
mountain dwarves."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--5. Shark Pond---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"A shark swims by as if
patrolling this calm
pool."
Return:
"This subterranean cavern
has been carved by
centuries of
supernatural erosion."
LOOK at water
"The waters of this
subterranean lake are as
still as a corpse."
LOOK at skeleton
"A lime covered skeleton
stares at you through
eyeless sockets."
MOVE in water, Take Key 3 (before sphere)
DEATH 002
"As you swim toward the
skeleton, you feel the
jaws of a shark grab you
and pull you under.
You curse yourself for
using your body as bait!!
Even before the life has
left your body, the lake
will be filled with your
blood."
USE Sphere in Water
"You drop the Sphere into
the lake and notice the
ripples disappear as the
water turns into ice."
LOOK at ice lake
"The lake has become a
solid sheet of ice."
LOOK at sphere
"This crystal sphere is
as cold as ice.
USE Torch on Sphere
"The Sphere has put out
the flames!!"
USE Torch on Lake
"You put the burning
torch close to it.
The torch melts away the
ice over the sphere,
allowing it to float to
the surface.
Not surprisingly, the
lake quickly refreezes."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6.Waterfall-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Water cascades over a
subterranean cliff into
a cool, clean stream."
Return:
"You're standing in a
dark, underground
cavern."
Press SELECT
"It looks like something
is behind the waterfall."
LOOK at water
"Cold water cascades down
a cliff into a small
stream."
LOOK at rockpile
"This landslide looks
like it occurred ages
ago. It would take you
months to clear it away."
MOVE to rockpile
"The way is blocked by a
landslide and even with
your might you cannot
clear yourself a path."
LOOK at stone
"This stone is almost
perfectly round."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--6a. Cave--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The walls in this room
are much too close for
comfort.
The damp walls of this
eerie cavern are rough
and irregular."
Return:
"You're in a cave behind
the waterfall."
LOOK at wall
"This wall just out from
the wall"
[Should be "juts"]
LOOK at rock
"The rock is quite loose."
HIT rock
"You hit the rock as hard
as you can.
The loose rock falls
down as if hinged to the
wall."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--7. Cold---------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You enter a cold room.
The stench of flesh in
decay pervades the small
chamber.
You begin to shiver.
This room is really
cold!!"
Return:
"The room stinks of
rotten meat."
LOOK at pedestal
"It's a large pedestal
with iron trim."
LOOK at hole
"It's a small hole in the
wall some three inches
deep."
LOOK at trap door
"It's a small trap door
made of polished metal."
USE Whitegem on Hole
"The Gem fits perfectly
in the hole.
A small crystal sphere
magically appears on the
stand!!"
LOOK at hole (w/gem)
"The Gem fits perfectly
in the hole."
MOVE to trap door
DEATH 003
"A broken fragment of a
wooden ladder hangs from
the opening.
As you go down the trap
door, you realize you
took a big step. The
fall is quite fatal."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--7a. Dragon's Den------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Fear grips you as you
ener this hot room!!"
Return:
"This room is terribly
hot!!"
LOOK at dragon
"All you can see are two
eyes in the darkness.
They seem to be watching
every move you make."
LOOK at gold
"This pile of gold is
worth a king's ransom!!
The pieces have been
melted together."
LOOK at chest
"This is an extremeley
heavy iron-bound chest.
It is securely locked."
TAKE Shield
"You raise your shield
just in time to block
the dragon flame."
TAKE another item (after shield)
"Again flame spews forth!!
You use the shield for
protection.
It's getting hot! You
don't know how much
longer you can stand it."
TAKE object other than shield, wander near dragon
DEATH 04
"Whoosh! Flames suddenly
shoot from the dragon's
mouth!!
Dragon flame engulfs
your body. You pay for
your curiosity with your
life."
TAKE 4 items after shield
DEATH 05
"The shield melts under
the intensity of the
dragon flame. Your body
fares no better!!
Not even your best
friend could recognize
your burning body.
Dragon flame engulfs
your body. You pay for
your curiosity with your
life."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--8. Coffin-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"This long, cold hallway
is lined on either side
by half a dozen coffins."
Return:
"The walls, the floor,
and the coffins are all
made of stone."
(From left to right)
LOOK at Coffins
"The cold, marble coffin
lid seals an ancient
death bed."
"This tomb is sealed with
a silver lid."
"It's a cold stone
coffin"
"The lid to this coffin
is made of solid gold.
It must be worth a
fortune."
"This standing
sarcophagus is sealed
with a dragon scale
cover."
OPEN Coffins
-"As you open the tomb, a
Banshee flies out and
emits an ear-shattering
scream!!
You're all right, but it
is very hard to hear."
-"This green slime is
quite disgusting!!"
-"The lid of the Coffin
is open.
A mummy stands silently
before you."
LOOK at Slime
"The green slime is very
thick and is warm to the
touch."
CLOSE Slime tomb
"You can't close the
tomb. The slime blocks
the door."
LOOK at Mummy
"This carefully embalmed
six-footer stands
straight and still."
USE Torch on Mummy
"The mummy bursts into
flames, leaving behind a
scepter among the ashes."
HIT Slime, or MOVE to north door
DEATH 006
"You try to pass the
slime but it engulfs
your body, dissolving it
in seconds.
...you die instantly.
No pain, no nothing.
You were slimed." [best line ever!]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--9. Mirror
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"This room full of
mirrors reminds you of
the elven fun house at
King Otto's Fair."
LOOK at middle mirror
"This mirror throws back
a fine reflection."
LOOK at other mirrors
"The mirror has a carved
oak frame."
USE Hammer on middle mirror
"Bellowing like some
Norse god, you smash the
hammer into the mirror.
You shatter the mirror
revealing an iron door!!"
LOOK at door
"A solid iron door lies
beyond the broken edges
of the mirror."
USE Hammer on Left Mirror
DEATH 008
"As soon as you break the
mirror, shards of glass
fly through the air and
slice into your body!
Blood pours from your
wounds and your body
slumps to the floor."
USE Hammer on Right Mirror
DEATH 009
"You have opened a magic
portal into deep space.
You are immediately
sucked through.
The lack of air causes
you to quickly lose
consciousness.
The Grim Reaper quickly
embraces you!" [What a sweetheart!]
MOVE into Hole (before using Epor)
DEATH 010
"You jump down the hole
and, after a couple of
moments, hit the floor!
It seems that you have
broken both of you
legs! It's only a matter
of time before you die!
Neat glitch:
If you go into the next room without the cloak,
you'll be shunted right back into here. Here's
where the fun comes in: after being shuffled back
between the mirrors, find some manner of killing
yourself (perhaps smashing one of the mirrors?)
and choose to continue play. Guess where you
start off? That's right, in the next room.
In this way. you can completely avoid getting
the cloak. So, if like, the Wraith gives you
nightmares or something, rest assured you'll
never have to see him again.
(Though you still need items in the rooms before
him to complete the game!)
Thanks, Smoby!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--10. Hidden (from room 3)----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"As soon as you enter the
room, you see an arrow
on the front wall."
Return:
"Cold air rushes into
this chamber from an
opening some ten feet
above the floor."
LOOK in doorway
"It is very dark."
LOOK at stone ledge
"A slab of concrete rests
upon two stone supports,
some ten feet from the
floor."
LOOK at supports
"It's part of the wall.
MOVE to door
"The ledge wasn't strong
enough to hold you. You
fall to the ground and
land hard on your rump."
LOOK at rubble
"It's rubble from the
broken ledge."
LOOK at Right Torch
"This torch is attached
securely to the wall."
LOOK at Left Torch
"This torch seems to be
fastened to the wall
with rather modern
looking nails."
USE Left Torch
"You moved the torch.
It's a hidden door.
There is a spiral
staircase leading down."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--11. Bridge------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You stand at the edge of
a deep chasm. From the
darkness below arise the
screams of the undead.
This cave is hewn
roughly in the chasm's
wall."
Return:
"There are two bridges
that span the chasm."
LOOK at Left Bridge
"Judging by the intricate
workmanship, this bridge
seems to be quite
sturdy."
LOOK at Right Bridge
"This shabby bridge is
held together with
nothing but frayed ropes
and rotten planks.
The ropes are indeed in
bad condition."
MOVE from room 11a
"Suddenly, you feel
heavier than you did
only a moment ago!"
MOVE across Right Bridge
DEATH 007
"As you reach the middle
of the bridge, it
collapses under your
feet!!
The bridge won't hold
you. You can't cross
unless you lose some
weight!!"
MOVE into Chasm
"With a loud cry, you
take the big plunge.
The Grim Reaper stands
below, waiting to catch
you."
[Aw. My knight in shining armor!]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--11a. Snake
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"A giant snake confronts
you in this small cave!"
Return:
"You're inside a narrow
alcove."
LOOK at Snake
"It's a giant snake. It
doesn't move. Perhaps
it's getting ready to
strike!
You wait for the
creature to kill you but
it still has yet to
move.
Upon closer inspection,
you laugh at your
foolishness. It is only
a statue!"
"This huge statue is
carved in the shape of a
giant snake. It is
extrememly life-like."
USE Wand on Snake
"The snake begins to
shake and shutter. Is it
just your eyes or is it
shrinking?
The serpentine statue
begins to change! It
grows smaller and
smaller!
It dematerializes and
forms anew as a staff of
tremendous beauty!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--12. Wraith------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"What's this? A wraith is
standing in your way,
barring your path!!"
Return:
"A stone archway opens
into a small chamber.
This room is very cold."
Attempt anything while the Wraith is in the room:
"You're afraid to get
near it."
LOOK at Wraith
"It's a shadow wraith, a
hideous spectre, who
eternally walks the line
between life and death."
USE (strange) Torch on Wraith
(Thanks, Takeshi!)
"You put the torch close
to the Wraith but
nothing happens.
Hmmm. There must be
more than one way to
do it."
USE Lit Torch on Torch
"The torch burns with a
strange white flame.
With a shout, you throw
the flaming torch at it.
With a blinding flash,
the white flame engulfs
the undead apparition!!
When you open your
eyes again, the wraith
is gone."
MOVE to upper-right square on map
"Hmmm! It's too high for
you to reach."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--13. Epor--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"This small stone chamber
is lined on one side by
two barred portals."
Return:
"You're inside a small
room."
Press SELECT
"Some things require a
second glance."
LOOK at cage
"Sturdy bars seal this
cage. Your nose detects
the presense of a
concealed animal."
HIT Cage
""Thump!" The sound
echoes in the room."
LOOK at rope
"It's a hemp of rope."
LOOK at sign
"This sign reads "Epor."
LOOK at sign, again
"Epor, Epor, Epor... You
got it! It seems to some [Missing "be"]
sort of magic word!!
You've learned one magic
spell."
Totally LOOK at the sign again
"It's a strange sounding
word, indeed!!"
Look at outline on far wall
"Damp air is blowing out
of the gap in the stone
wall."
"It seems that this part
of the wall doesn't
quite fit."
OPEN far wall
"You feel the ground
shake as the rock moves
slowly aside to reveal a
passageway."
USE Epor
"The spell was chanted.
'Epor'
There are many strange
things in this world!
When you said the magic
spell, the rope moved.
Having stretched up to
the hole. The rope stops
moving.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--13a. Wizard-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon Entry:
"The cold water from the
limestone drips on your
neck, sending shivers
down your spine!!"
Return:
"A huge, man-made slab of
granite seals the far
side of the cavern."
LOOK at Floor stone
"This is a concave
polygon. It seems to
have been carefully
carved into the stone."
USE Blue Gem on Hole
"As soon as you place the
Blue Gem in the hole,
you hear the sound of
grinding stone.
The wall slowly rises to
reveal a magical image
of an old wizard.
'Listen, Warrior! The
Warlock Lord can only be
defeated by thy courage
and the Staff of Ages.
Remember, five to find.
Three for the Staff, one
to be the Key, and one
to be thy pathway.
Have thy wits about
thee, warrior! Fare
thee well.'
The wall slides back into
place, hiding the image
from your sight. A scroll
appears!!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--14. Drake-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"This room is incredibly
hot! This must be what
the lower levels of
Gehenna are like.
The heat is unbearable
and you have to turn
back."
Return:
"It's so hot, you begin
to sweat profusely!
The heat is unbearable
and you have to turn
back."
(If the cloak is on, subtract the last 3 lines.)
LOOK at fire
"This tireless fire burns
with such heat that this
room seems to be in the
belly of Hell itself.
LOOK at bridge
"It's a long, thin bridge
forged of fine metal."
OPEN door
"Suddenly, you feel a
gust of wind!!
A searing blast of heat
knocks you across the
room!!
A flaming horror appears
at the end of the
bridge!!"
USE Sphere
"You hurl the Sphere into
the fire below you.
The hell-spawned flames
quickly vanish as soon
as the Sphere touches
them.
With nothing to feed
itself on, the Firedrake
immediately follows
suit."
LOOK at oil
"Your view of the floor
is totally obscured by a
thick, black oil."
MOVE to door
DEATH 011
"The Firedrake screams
triumphantly and gives
you an eternal sunburn."
MOVE to fire
SUICIDE 103
"Bellowing like a fool,
you leap off the bridge
and into the blaze! You
are instantly fried.
MOVE to oil
SUICIDE 104
"Suicide obviously does
not solve problems."
USE Lit Torch on oil
DEATH 012
"The oil quickly catches
and sets you on fire!!
There is no way to put
the fire out once it
starts. You will be
burned to the bone!!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--15. Troll-------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"A sharp, cold wind whips
up over the ledge of the
deep, dark chasm.
Press SELECT
"Weapons are not the only
way to 'defeat' an
enemy."
LOOK at Bridge
"It's a sturdy wooden
bridge."
LOOK at doorway
"It's a doorway."
MOVE north
"As you step on the
bridge, a troll appears
and says, 'this bridge
is mine!!
It'll cost you a gold
coin to cross!'"
SPEAK to Troll
"The troll says with a
strained face, 'I've
nothing to say to you.
Go away!'"
USE Coppcoin/Goldcoin on Troll
"The troll says that the
toll has just been
raised to two gold
coins."
USE Humana
"Uh oh, the wind has
suddenly died down!
Nothing happens! There
must be something
missing!"
USE Spear on Troll
"The troll falls silently
into the dark cavern.
You listen, but you do
not hear him crash."
LOOK at Troll
"The troll stares at you."
LOOK at Bridge
"It's a sturdy wooden
bridge."
Enter this room a second time, MOVE door
"The troll says you must
pay a toll of one gold
coin."
OPEN Bridge
"It looks like the troll
is getting very
impatient. He pulls out
a nasty looking spear!"
USE Humana
"As soon as the magic is
invoked, you lose sight
of yourself. You're as
invisible as the wind!"
USE 2nd Coppcoin on Troll
DEATH 013
"The troll shouts,'Hey,
what's this? It isn't
gold! Are you trying to
cheat me?'
The troll then picks up
the bridge causing you
to fall into the chasm!"
HIT troll, Move north
DEATH 014
"The troll cries, 'you
can't trick me!"
With one swift motion,
the troll launches his
spear and runs you
through!"
MOVE past troll, or whatever else
DEATH 021
"The troll blows up like
a volcano and throws his
spear at your chest!
The spear pierces your
chest and exits through
your back!"
USE 2 Goldcoins on Troll
"The troll says, 'I've
changed my mind! I won't
let you cross my bridge
after all!'
The troll then picks up
the bridge causing you
to fall into the chasm."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--16. Courtyard---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The moon casts a
brilliant shadow over
the grounds of the
courtyard."
Return:
"The castle Shadowgate
looms before you."
LOOK at Cyclops
"The Cyclops stands
before you, ready for
battle!"
LOOK at well
"It's a finely crafted
well, made of stone and
mortar."
LOOK at rope
"The teeth marks of water
rats are evident on this
rope."
USE Crank
"The crank turns rather
easily. At the end of
the rope there is a
small bucket."
USE Sling on Cyclops
"As soon as you start
twirling the sling, a
magical influence takes
over your body!
You cry out, 'death to
the philistine!', and
release the stone.
Bull's-eye!
LOOK at felled Cyclops
"You can almost see the
stars revolving around
the cyclops' head. He
is down but not out."
USE sword on Cyclops
"You drive the sword deep
into the cyclops. Blood
pours out of the wound
and onto the grass."
LOOK at Cyclops
"It's a dead clyclops.
What do you expect after
stabbing him with your
sword?"
HIT Cyclops, or USE anything other than Sling
DEATH 015
"A battle cry dies in
your throat, as the
cyclops crushes your
skull with his club."
MOVE into well
SUICIDE 105
"With a mighty leap, you
jump head first into the
well. On the way down,
you see no water below.
The well was deeper than
you imagined. You have
just broken every bone
in your body."
USE rope from well
SUICIDE 109
(thanks to Larcen Tyler)
"The rope is loose you
reach out for it but as
you do, you slip and
fall down the well!!
The well was deeper than
you imagined. You have
just broken every bone
in your body."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--17. Hall--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"It's a long drafty
hallway with one flight
of stairs and several
open passages."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--18. Library-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You stand in a small
library."
Return:
"The bookcase in front
of you is full of books."
LOOK at right side of bookshelf
"It's full of books. You
don't have time to read
every one of them. Think
of your quest!"
LOOK at mid-left bookshelf
"This book's title is
the History of the War.
You open the book and
read it.
'And when the warlock
Lord had finally gained
power, he went up
against the great Kings!
The Evil One would have
succeeded if it were not
for the Circle of
Twelve.
If he ever returns to
power, Tarkus will not
live to see the rising
sun...'
LOOK at upper-left bookshelf
"The bookcase in front
of you is full of books."
LOOK at lower-left bookshelf
"This is a complete
twelve-volume set of the
Encyclopedia Druidica."
LOOK at Book on Desk
"This book looks quite
old. The words 'The
Prophecy' is written
upon it."
Look at Desk
"It's a strong, wooden
desk fit for a king.
There are a couple of
drawers in it."
OPEN Book
"The book is open.
You can't read the
strange writing in the
book."
LOOK at Book (w/glasses)
"Wow! With these glasses,
you can understand and
read what you could not
before!
'The light grows faint,
the path winds round.
Where life is lost,
wisdom is found.
The seed of the dream,
fore the evil is free,
where the sword is hung,
he must place the key.
A bridge to from, amidst [<-"form"]
burning death. A demon
to guard.'
______________________
______________________
____'Motari_Riseth'___
______________________
____________________/E
You've learned one magic
spell.
As the spell was
chanted, the book
quickly vanished."
OPEN Bookshelf
"It won't open!"
USE Red Gem on Bookshelf
"The bookcase slowly
slides away revealing a
hidden passage."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--18a. Study------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"This room is dominated
by a large fireplace set
in a red brick wall."
Return:
"You're in a room with a
fireplace."
LOOK at Globe
"It is a globe mounted on
a stand for display. It
shows all the known
lands.
Looking closely, you can
see a seam along the
equator."
LOOK at woodpile
"Kindling rests within
the fireplace."
LOOK at fireplace
"This fireplace is quite
large."
LOOK at window
"Through this portal you
can see the moon
hovering over the darken [sic]
mountains."
USE Lit Torch on Kindling
"You torched the firewood.
The fire starts burning,
adding warmth to the
room."
USE Terrakk
"A large crack appears
around the equator of
the globe."
MOVE through window
SUICIDE 106
"With a cry you jump to
your death!
It takes only a couple
of seconds before you
hit the bottom with a
thud."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--19. Laboratory--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"It smells like a kennel
in here and there are no
windows through which to
circulate fresh air."
Return:
"You're in a small,
stuffy laboratory."
LOOK at stone in floor
"Lab animals can be
chained to this stone
while performing
experiments on them."
LOOK at cage
"This steel mesh cage
rattles constantly. A
simple latch secures it."
LOOK at pot
"Ugg! There's a strange,
poisonous-looking
liquid in the pot. It
really stinks!"
USE Pot on Self
"Slurp! You taste the
poisonous-looking
liquid in the pot.
You notice small blue
hairs begin to grow on
the palms of your hands.
The viscous liquid seems
to contain body altering
ingredients."
USE pot on self again
"Looking at the blue hair
covering your hands, you
hesitate to drink the
awful, stinking liquid.
USE Stone
"The stone rises slowly
out of the floor. A
shining vial is inside
it."
OPEN cage
DEATH 016
"You remove the latch and
a mutated dog pounces on
you!
It looks like the doctor
put something strange in
the dog's water.
Before you can do
anything else, the
mutation quickly rups
you apart!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--19a. Fountain---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You stand in a small
garden within the castle
walls. The outside air
is cool and moist."
Press SELECT
"Are you getting it?"
LOOK at tree
"The bark on this tree
shows no hint of disease
and its leaves are an
awesome gold color."
LOOK at fountain
"This exquisite marble
fountain is shaped into
the image of a sea
serpent.
From its mouth spews an
acidic liquid."
LOOK in background
"It's a small evergreen
tree."
TAKE Flute
"As you reach for the
flute, you touch the
water and pain explodes
through your hand!
The water is extremely
acidic and obviously,
not good for drinking."
TAKE Flute (w/gauntlet)
"By using the silver
gauntlet, you remove the
flute easily.
The sound of the water
splashing is music to
your ears.
USE Flute
"The sound of the flute
is very pretty, indeed.
It seems like you wake
from a dream only to
find a hole in the tree!
It it real? The flute's
music is like magic."
LOOK at hole
"Suddenly, a small hole
appears in the side of
the tree!"
USE Fountain on Self
DEATH 20
"Kneeling down next to
the fountain, you drink
a handful of the acidic
water.
You can't even scream
because you no longer
have a throat, let alone
a larynx!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--20. Banquet Hall----------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You are awed by the
majestic beauty of this
immense banquet hall."
Return:
"It's a large banquet
hall."
LOOK at balcony
"It's a sturdy stone
balcony."
LOOK at tapestry
"It's a silk tapestry."
TAKE tapestry
"You can't reach it from
here."
USE Lit Torch on rug
"The rug quickly catches
on fire and burns away.
A key can be seen
underneath!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--21. Sphinx------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"It appears to be a
sphinx. It looks at you
indifferently."
Return:
"The sphinx rests quietly
in the room."
LOOK at sphinx
"You have stumbled upon a
sphinx. It has the body
of a lion and the head
of a man."
LOOK at stairs
"It's a stairway leading
upward. There seem to
be some strange marks
scratched into its side."
LOOK at torch
"The strange, eerie flame
burns silently."
HIT Sphinx
"Suddenly! The room begins
to fade! It seems that
the sphinx's magic has
taken you to . [sic]
USE item on Sphinx (I tried Coppcoin)
"Suddenly!
The room begins to fade!
It seems that the
sphinx's magic has taken
you to the troll bridge."
MOVE to stairs
"As you moved, the sphinx
spoke, 'who are you? No
one may pass without my
permission.
To pass, you must answer
a riddle!"
<He asks a riddle, full text in a separate section>
Dost thou know? Bring me
the answer and I shall
let you pass."
USE <correct item>
"'You have correctly
answered my riddle,
warrior. Thou may now
pass.'
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--22. Observatory-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"A telescope is beside
the window. A star map
is on the wall. This
must be an observatory."
Return:
"It's an observatory."
LOOK at table
"It's a round wooden
table."
LOOK at telescope
"As you peer through the
telescope, you are
amazed by the clarity
of the night sky."
LOOK at map
"It's a map of the known
galaxy. You can see
billions and billions of
stars.
The map seems to be only
loosely attached to the
wall."
LOOK at ladder
"It's a wooden ladder."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--22a. Werewolf---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You are so captivated by
the woman's beauty that
you momentarily forget
her predicament.
Yes, in the moonlight
she is even more
beautiful."
Return:
"This small, plain room
is lit only by the light
of the moon itself."
LOOK at woman
"The fine lass lies upon
the floor, chained to
the wall. She is
extremely beautiful."
LOOK at chain
"This silver chain seems
to be strongly secured
to the wall."
USE Arrow on Woman
"Your aim is true as you
plunge the silver arrow
into the beautiful
woman.
The beautiful lady
suddenly transforms into
a wolf!"
LOOK at wolf
"This looks like your
typical dead werewolf.
Your arrow is deeply
lodged in its body."
TAKE Blade, Use Lit Torch on WOLF
DEATH 017
[Funny note: if you do the second option here,
the woman doesn't change into the wolf, but
the text is the same.]
[Note 2: If you do this while the wolf is dead,
it stays in its dead position while this text
goes by.]
"With a loud roar, the
wolf pounces on you,
taking your life!
The wolfs powerful jaws [sic]
rip your throat out!"
HIT Woman
DEATH 017-a
(Same as TAKE Blade, but without the second part.)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--23. Hellhound---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Although the evening air
is cool, this small
circular room radiates a
fervent heat."
Return:
"You're in a room with
two braziers."
LOOK at brazier
"A flame burns within
this brazier, lighting
the entire room."
LOOK at pillar
"This marble pillar seems
to be supporting the
ceiling."
TAKE horn, MOVE to ladder
"A large fireball
suddenly appears in the
room and causes you to
shield your eyes.
When you open them, you
notice that the fire has
changed into something
far more menacing."
LOOK at hellhound
"The hellhound makes this
hot room even hotter!
There must be a way to
cool the room off before
you roast!"
USE Water on Hellhound
"The Holy Water has sent
the hellhound back to
the place where it was
spawned.
The flame died out. The
room is quiet, as though
nothing had happened."
HIT, use wrong item on Hellhound
DEATH 018
"The demon dog snarls and
pounces on you. Its
teeth sink deep into
your flesh."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--23a. Wyvern-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"As you stand on the
turret, an eerie blue
dragon appears in
the clear starry sky."
Return:
"You're standing on a
turret."
LOOK at Wyvern
"It's a wyvern! This
beastie is a distant
cousin of a dragon but
is smaller and fiercer!"
LOOK at pedestal
"This pedestal is some
thirteen inches tall,
and made of some unknown
metal."
LOOK at sky
"The sky foretells the
coming of a great storm."
USE Star on Wyvern
"The star becomes a flash
of light as you launch
it.
Crash! It strikes the
wyvern and it explodes
into a million pieces!"
TAKE Talisman
DEATH 019
"With the speed of
lightning, the wyvern
wraps its tail around
your neck.
You die, screaming
silently."
NEW! - USE Lit Torch on Wyvern
DEATH 018
"The demon dog snarls and
pounces on you. Its
teeth sink deep into
your flesh."
(Thanks, Allen!)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--24. Happy Hall--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You have entered a small
corridor. Two arched
doorways wait patiently
for you."
Return:
"It's a passageway with
two arches."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25. Balcony-----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"From this windy ledge
you can get an idea of
the size and strength of
the castle."
Return:
"It's a balcony."
LOOK at hole
"This appears to be a
mount of some sort,
perhaps for a flagpole."
Again
"The small hole in the
center is perfectly
round."
LOOK at stairs
"The stone stairs connect
the balcony to the
look-out point."
USE Rod on hole
"Suddenly the sky seems
to be on fire as a bolt
of pure lightning
strikes the rod!
You are startled to see
a skeletal hand rise
from a hole that has
formed at your feet."
LOOK at hand
"Although the hand is
skeletal, it holds the
wand rather tightly."
TAKE Wand
"As you take the wand
from the skeletal hand,
it begins to descend.
The hole then closes up
as if it had never been."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--25a. Outlook----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Lightning lights up the
countryside as you stand
on a look-out point."
Return:
"Heavy stone stairs lead
down to a sturdy lookout
point."
LOOK at pot
"It's a pot of gold! The
leprechaun must have
skipped town."
LOOK at pouch
"This canvas pouch looks
to be quite light. Close
inspection reveals some
druidic script on it."
TAKE, OPEN pot
DEATH 020
"As you move the pot, you
realize that you have
fallen for the oldest
trick in the book.
You suddenly find
yourself knee-deep in
the moat.
It seems that the
alligators really enjoy
your company!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--26. King's Tomb-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon Entry:
"You're in a small throne
room. A skeleton wearing
a gold crown sits on a
throne in front of you."
Return:
"It's the royal throne
room."
LOOK at king
"Although he looks dead
enough, this royal
skeleton sends shivers
down your spine!
There seems to be
something in his hand."
LOOK at left pillar
"In the center of the
pillar is a carving of a
sword."
LOOK at right pillar
"Sir Dugan's royal seal
is carved on the stone
pillar in vivid colors."
USE Scepter on King
"As soon as you give the
scepter to the skeleton,
the seal on the pillar
lowers.
You can now see a
ring-shaped hole!"
USE Ring on Right pillar hole
"The ring fits perfectly.
The throne magically
rises, revealing a
secret passageway."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--27.Underground--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"This hallway is made of
large granite slabs."
Return:
"It's a stone passageway."
MOVE to doorway on left
DEATH 023
"Without thinking, you
jump through the opening
and immediately hear a
loud click.
Suddenly, the granite
slab above you gives way
and crushes you beneath
it.
It breaks every bone in
your body."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--28. Gargoyles---------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"On the opposite wall are
a pair of stone beasts
guarding a dark archway."
Return:
"You are in a dark and
gloomy cavern."
LOOK at Gargoyle
"This stone statue is
some three and a half
feet tall and ugly as
all heck.
It is very cold to the
touch."
USE Illumina
"Suddenly the cavern is
so bright that you have
to shade your eyes!
It takes you a few
moments to regain your
senses from the nova
burst.
It seems the gargoyles
were also affected and
haven't yet recovered
from the spell."
MOVE into doorway (before Illumina)
OR HIT them (after Illumina)
DEATH 31
"Suddenly, the beasts
begin to shudder and
their eyes begin to glow
red!
The gargoyles, angered
at your presence, spring
from their frozen state
and rip you to pieces!
There's not enough left
of you to even feed to
the birds."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29. Motari------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"Sulfurous fumes rise
from the hot molten lava
some thirty feet below
you.
Swimming would not be wise."
Return:
"This room is filled with
lava."
LOOK at lava
"This dark-red lava comes
from the earth's core."
LOOK at bridge
"It's a narrow, stone
bridgeway."
LOOK at statue
"This huge statue is made
of precious metals. It
holds a basin of
smoldering coals."
USE Motari
"The statue lowers and a
large platfrom rises out ["platform"]
of the lava! You now
have a way across!"
LOOK at statue
"The eerie statue
descends into the lava."
MOVE north, or in lava
SUICIDE 108
"Shouting a battle cry,
you catapult yourself
off of the platform.
You are brave, warrior,
but stupid! Your body
explodes as you plunge
into the lava."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--29a. Guinea Pig-------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[Sorry about the title, I just happen to think
that the guardian of this room looks just like
one of my guinea pigs. It's eerie, actually. ]
Upon entry:
"Stalagmites surround
this room like the
cavernous jaws of a huge
beast."
Return:
"It's a dark and eerie
cave."
LOOK at switches
"It's a finely-crafted
wooden handle.
There are three handles
here, side by side.
LOOK at cylinder
"It's a strong-looking
metal cylinder."
LOOK in pit
"It looks like a large,
very deep pit."
USE Switches
"The <position> handle was
<raised/lowered>."
USE switches in wrong order
"Nothing happened.
The handle returned to
its original position."
USE Switches correctly (R, M, R)
"Scree! The cylinder
lifts with a shuddering
sound.
You're momentarily
dazzled as the darkness
is lit by a blinding
flash!
The Silver Orb is
revealed!"
TAKE Orb
"As soon as you remove
the orb, the cylinder
closes."
MOVE into pit
DEATH 024
"You woke the sleeping
guard from his beauty
sleep.
He decides to eat you
for breakfast!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--30. Wishing Well------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The room seems to be
made solely for the
purpose of housing
the well."
Return:
"This room is dominated
by a sophisticated yet
ancient well."
LOOK at well
"This fine well is made
of both stone and
mortar."
LOOK at handle
"It's a small handle
attached to an
assortment of gears."
LOOK at door
"This door is covered
with dust and dirt."
USE Big Coin on well
"As soon as you throw the
coin into the well, a
huge wind erupts from
within it.
It reminds you of the
small 'dust devils' you
see in the autumn
months."
SUICIDE 105 happens here, as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--31. River Styx--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The swirling winds carry
you down the deep well
and set you gently into
the cavern below.
You stand above a beach,
looking down upon a
river."
Return:
"You're standing on the
bank of the River Styx.
Its still waters support
no life."
LOOK at water
"The river's water is
dead calm. It wouldn't
surprise you if this
were the River Styx."
LOOK at gong
"It's a great gold gong.
Its beauty is enhanced
by the intricate stand
that supports it."
"This mallet is made
from, what appears to
be, Centaur hide."
USE Mallet on Gong (both are on-screen)
"After the gong sounds, a
spectre materializes
right before your eyes.
The ghostly ferryman
doesn't look friendly.
You hear a faint voice
ask for a fare."
LOOK at specter:
"The spector is wrapped [<-"Specter" or "spectre"]
in tattered rags. You
can see a skeleton
within the cloak.
Just gazing at this
apparition is enough to
give you the creeps!"
LOOK at raft
"It's a wooden raft."
MOVE onto raft
"The ferryman will not
let you board. He is
still waiting for a
fare."
USE Goldcoin on ferryman
"The ferryman takes the
coin and gestures you to
board quickly.
MOVE in water
DEATH 026
"As soon as you jump in
you find that you cannot
escape the strong
current of this river.
Your cries for help are
cut off as your lungs
fill with water!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32. Bank--------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"You climb aboard the
tiny raft and soon reach
the opposite bank.
A stone skull stands
against the far wall,
screaming silently.
For some reason, you get
the feeling you are
standing on sacred
ground."
Return:
"This chamber has been
hewn out of solid rock
and is very hot."
LOOK at skull
"The jaw of the skull is
made of polished stone."
LOOK at skull
"Hot, dry air emanates
from the hole."
Look at pillar
"The shape of <sword, crown, jewel> is
carved in <left, middle, right> pillar."
pillar."
Look at hole
"It's a polished stone
slab with an odd-shaped
niche cut out of it."
USE Talisman on Sword
"The artifact, known as
the Bladed Sun, is now
secured and in place."
USE Horn
"The sound of the horn
echoes loudly in your
ears.
Suddenly, you hear the
sound of grinding rock.
The jaw of the skull
begins to descend!
Hot wind erupts from the
mouth creating the
illusion that the stone
skull is alive!"
USE Talisman on crown or jewel
DEATH 027
"You have placed the
Bladed Sun in the wrong
hole.
You did not heed the
warnings and now the
Warlock Lord's defenses
end your life!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--32a. The Chasm--------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Upon entry:
"The cavern that you have
entered is by far the
largest your eyes have
ever gazed upon.
From the depths rises
the most powerful
creature that has ever
existed: the Behemoth!
Your stomach knots up as
you stare at this new
horror. The beast is
indeed incredible!
You wonder, for a
moment, how you can
defeat such a creature
as this!"
LOOK at Behemoth
"Your jaw drops and you
stare in awed silence at
the sight of the Great
Titan!
Acid drips from his jaws
and sizzles on the ledge
below!"
LOOK at Warlock Lord
"Although his back is
turned, you know beyond
a shadow of a doubt that
it's the Warlock Lord.
It seems that his staff
is controlling the
creature, keeping it at
bay!"
LOOK at brazier
"Flame burns intensely
within this brazier as
if in celebration of the
Dark One's victory!"
LOOK at pillar
"It's a huge stone
platform with stairs
descending from it."
USE Staff on Behemoth
"You pray, as you raise
the Staff of Ages, that
it has the power that
the prophets claimed!
The staff pulsates with
power and a beam of
light explodes from it
striking the behemoth!
The creature screams in
agony, thrashing back
and forth in great pain!
In his rage, he grabs
the Warlock Lord, and
descends into the depths
forever.
You can hear the Warlock
Lords screams fade into ['s]
silence. Suddenly, it is
very quiet.
A beautiful light seems
to fill the cavern. 'The
morning sun,' you say to
yourself, 'it is over.'
Although exhausted, you
lean on the Staff of
Ages and begin your long
journey home.
Do anything to the Warlock Lord
DEATH 028
"The Warlock Lord feels
your presence and knows
that you are the seed
that must be destroyed.
Flame shoots forth from
his staff and engulfs
your body. You have
failed!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--33. King's Chamber of Stormhaven--------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"Word of your historic
quest has already
reached the farthest
parts of the land!
You are triumphantly
greeted as you enter the
gates of the royal city
of Stormhaven.
Moments later, you are
ushered into the royal
palace where you are
greeted by the king!
'I know what thou hast
done, brave one. The
world would be dark
forever without thee!'
You are bestowed a
kingdom to rule and the
king's fair daughter's
hand!
As you leave the throne
room, you know that
although this quest is
over, others await.
After all, the bards
will need new legends to
sing of and new tales to
tell!
The first story's end.
=B. Items (Updated 10/21)===================================
Lit Torch - "This torch throws
dancing shadows about
the room."
USE on Out Torch
(Thanks, Takeshi!)
- "No! Wait a minute!
It's best if you don't
do that!"
USE on ARROW
in HIDDEN room
(Go, Smoby!)
- "The torch is wet and
won't burn"
USE SELF - "You now have terrific
second-degree burns on
your hands."
"You hold the flame close
enough to your skin to
cause second and
third-degree burns."
DEATH - "You finally set your
hair on fire. The rest
of your body soon
follows!!"
Out Torch - "The flame from the torch
has gone out."
Key 1 - "It's a small iron key."
Key 2 - "This key bears a skull.
This must be a skeleton
key."
Key 3 - "It's a small brass key."
Key 4 - "This rusty lock doesn't
seem to have been used
for a long time." [lock?!]
Key 5 - "It's a small iron key."
Key 6 - "It's a jet black
skeleton key."
Torch - "It's a torch. An oil
soaked rag is wrapped
around it."
USE - "The torch is lit."
- "The torches are burning
strongly. You don't
need to light any more."
Torch - 1. "There is something out
of the ordinary about
this torch but you can't
put a finger on it."
2. "It's a strange torch."
Sword - "It's a double-edged
broadsword. The handle
has druidic script
written upon it."
USE SELF - "You thrust sword into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The Warlock Lord will
surely triumph now!"
Sling - "It's a small leather
sling. This would come
in handy for long-range
battles!!"
Stone - "This stone would not be
good for skipping."
Bag 1 - "It's a leather pouch!!"
OPEN - "The bag contains three
large jewels."
Bag 2 - "It's a leather pouch!!"
Whitegem - "It's a white stone of
unknown origin. A fine
thing to gamble away in
a good card game!!"
Red Gem - "It's a fine red ruby!!
Its color reminds you of
your adventure across
the sea of blood."
Blue Gem - "It's a dark blue
gemstone that is as big
as the pommel of a
sword!!"
Sphere - "This crystal sphere is
as cold as ice."
Shield - "It's a heavy shield.
There are only a few
dents on it."
Spear - "This spear is some seven
feet long. The tip seems
to be made of finely
forged silver."
USE SELF - "You thrust Spear into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The Warlock Lord will
surely triumph now!"
Helmet - "This seems to be a
helmet of the sort
commonly worn by
hobgoblins."
Hammer - "It's an ancient Gnome
war hammer. This weapon
does not show the signs
of battle."
USE SELF - "You thrust hammer into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The warlock lord will
surely triumph now!"
Bone - "This bone has been
picked clean."
Skull - "The skull looks like it
has been dried and
cracked by extreme heat."
Skull - "It seems to be the skull
of some unfortunate
individual."
CoppCoin - "Hey! Wait a minute!!
This is no gold coin.
It's but a brass slug.
What a royal rip!!"
Scepter - "This jewel-studded
scepter is truly made
for a king!!"
Arrow - "A finely crafted silver
arrow is not uncommon in
the Elven lands."
USE SELF -
(Thanks, Takeshi!)
"You thrust arrow into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The warlock lord will
surely triumph now!"
Cloak - "This heavy cloak
contains no frivolous
adornments, such as
pockets or a hood."
USE SELF - "You try on the Cloak and
find it very unbecoming.
It barely fits over your
armor."
Bottle 1 - "It's a small silver
bottle. What is it?
It sure smells terrible!!"
USE SELF - "As you consume the
DEATH - liquid in the vial, your
body convulses and death
spasms quickly follow."
Bottle 2 - "This small silver vial
glows with a lustrous
shine.
You notice that the
bottle is impossibly
light!!"
USE SELF - "You drink the liquid and
immediately begin to
rise in the air!"
Bottle 3 - "It's a silver vial."
USE SELF - "Glug! You swallow the
viscous liquid. It's
like drinking tar."
Bottle 4 - "This jar is extremely
slimy."
USE SELF - "Glug! You swallow the
viscous liquid. It's
like drinking tar."
Bottle 5 - "It's a small black
bottle with a cork on
top."
USE SELF - "You drink the liquid in
the bottle. It's as
sweet as sugar.
Scroll 1 - "It's an ancient, leather
bound parchment."
OPEN - "Your hands begin to
sweat because of your
extreme excitement...
'Five to find, three are
one.
One gives access, the
bladed sun.
The Silver Orb, to
banish below.
The Staff of Ages, to
vanquish the foe.
Joining two, the Golden
Blade.
Last to invoke, the
Platinum Horn." [That doesn't rhyme!]
Scroll 2 - "You've read the scroll.
The scroll reads, 'as
the shadow of the wind,
thou shalt be!'
_________________________
_________________________
____'Humana'_____________
_________________________
_______________________/E
You've learned one magic
spell.
As the spell was
chanted, the Scroll 2
quickly vanished."
Scroll 3 - "Your hands begin to sweat
because of extreme
excitement..
Lands under the heavens;
the key to the world.
_________________________
_________________________
__'Terra_Terrakk'________
_________________________
_______________________/E
You've learned one magic
spell.
As the spell was
chanted, the Scroll 3
quickly vanished."
Scroll 4 - "You've read the scroll.
'To move the sun from
far to near, light is
what the darkness fears.'
_________________________
_________________________
__'Instantum_Illumina'___
_________________________
_______________________/E
You've learned one magic
spell.
As the spell was
chanted, the Scroll 4
quickly vanished.
Scroll 5 - "You've read the scroll.
'Observing the stars;
the throne constellation
appears once every five
summers.
Legend says that it is a
portal to another land.'
Broom - "This broom looks
remarkably like the one
owned by the Sirens of
the isle of Yeklum Iret."
USE SELF - "I know neatness counts,
but there would seem to
be better ways to spend
your time."
Gauntlet - "It's a gauntlet of
silver plate. It bears
the symbol of the Circle
of Twelve."
USE SELF - "You place the gauntlet
on your hand. It feels
like it was made just
for you."
Glasses - "These glasses are worn.
They've probably been
used for a long time."
USE SELF - "You try the glasses on
and they fit perfectly.
Hmmm, you can see very
well."
Map - "This fine map of the
lands of Tarkus is quite
detailed, although
incomplete."
Poker - "It's a black iron poker.
It is used to stir the
embers of an ongoing
fire."
USE SELF - "You thrust poker into
your chest! Blood begins
to flow! Suicide won't
help in your quest!
The Warlock Lord will
surely triumph now!"
Bellows - "This wooden bellows has
stoked many a
floundering fire."
Cup - "It's a pewter goblet,
which glows with a
lustrous shine."
Testtube - "It's an empty test tube
in a wooden rack."
Hrseshoe - "This horseshoe seems to
have taken quite a
beating."
Water - "The glass vial is filled
with clear liquid. The
sign of the cross is on
it."
Flute - "It's a small, wooden
flute. It looks like it
could make wonderful
music."
Ring - "It's a ring! Set with a
large, black sapphire."
Mirror - "The frame of this fine
mirror is laced with
silver and gold."
Crest - "It's the family crest of
Sir Dugan himself.
Star - "It's an ornate carving
of a shooting star. The
object is made of silver
and is very heavy."
Rod - "This rod is made of
cast iron."
Blade - "It's some sort of spike
that is made of precious
metals. Ouch! The tips
are as sharp as needles."
USE on - "Suddenly, lightning
STAFF begins to flash in the
room!
Then,the Golden Spike
slides smoothly onto the
Staff and locks into
place."
Horn - "This horn is forged of
flawless platinum. Its
beauty is unbelievable!"
Big Coin - "It is a large gold coin
with a well engraved on
it."
Goldcoin - "This coin has a mark on
it that looks like a
human skull."
Staff - "Druidic script winds its
way around this staff.
You can feel power
emanating from it!"
LOOK++++++++"The golden thorn is
(after using permanently bonded onto
+blade)+++++ the staff."
"Power emanates from the
staff! The three are,
now and forever, one."
Orb - "Aha! It's an orb made
of silver. Its glowing
surface causes your skin
to tingle."
USE on - "Light cascades through
STAFF the room as the staff
becomes a living entity!"
=C. Deaths=(Updated 4/21)===================================
After death text:
"It's a sad thing that
your adventures have
ended here!!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C1. Room-specific Deaths----------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
000 - (Almost any room) - Let your Lit Torch die
"Your torch goes out with
a fizzle.
With out-stretched arms,
you move slowly,
looking for a light.
Suddenly, you trip over
something! Smash! You
fall face first to the
floor!"
(Thanks, Takeshi!)
001 - (Room 3 ) - TAKE the Book
"When you remove the book
from its pedestal, the
floor collapses, and you
fall to your death."
002 - (Room 5 ) - TAKE Key 3 (before sphere)
"As you swim toward the
skeleton, you feel the
jaws of a shark grab you
and pull you under.
You curse yourself for
using your body as bait!!
Even before the life has
left your body, the lake
will be filled with your
blood."
003 - (Room 7 ) - MOVE to trap door
"A broken fragment of a
wooden ladder hangs from
the opening.
As you go down the trap
door, you realize you
took a big step. The
fall is quite fatal."
004 - (Room 7a) - TAKE items, MOVE to dragon
"Whoosh! Flames suddenly
shoot from the dragon's
mouth!!
Dragon flame engulfs
your body. You pay for
your curiosity with your
life."
005 - (Room 7a) - TAKE 4 Items with Shield
"The shield melts under
the intensity of the
dragon flame. Your body
fares no better!!
Not even your best
friend could recognize
your burning body.
Dragon flame engulfs
your body. You pay for
your curiosity with your
life."
006 - (Room 8 ) - HIT Slime, MOVE to north door
"You try to pass the
slime but it engulfs
your body, dissolving it
in seconds.
...you die instantly.
No pain, no nothing.
You were slimed."
007 - (Room 11) - MOVE across Right bridge
"As you reach the middle
of the bridge, it
collapses under your
feet!!
The bridge won't hold
you. You can't cross
unless you lose some
weight!!"
008 - (Room 9 ) - USE Hammer on Left Mirror
"As soon as you break the
mirror, shards of glass
fly through the air and
slice into your body!
Blood pours from your
wounds and your body
slumps to the floor."
009 - (Room 9 ) - USE Hammer on Right Mirror
"You have opened a magic
portal into deep space.
You are immediately
sucked through.
The lack of air causes
you to quickly lose
consciousness.
The Grim Reaper quickly
embraces you!"
010 - (Room 10) - MOVE into Hole (before Epor)
"You jump down the hole
and, after a couple of
moments, hit the floor!
It seems that you have
broken both of you
legs! It's only a matter
of time before you die!"
011 - (Room 14) - MOVE to door, HIT drake, USE item on Drake
"The Firedrake screams
triumphantly and gives
you an eternal sunburn."
012 - (Room 14) - USE Lit Torch on oil
"The oil quickly catches
and sets you on fire!!
There is no way to put
the fire out once it
starts. You will be
burned to the bone!!"
013 - (Room 15) - USE 2 Coppcoins on Troll
"The troll shouts,'Hey,
what's this? It isn't
gold! Are you trying to
cheat me?'
The troll then picks up
the bridge causing you
to fall into the chasm!"
014 - (Room 15) - HIT troll, MOVE north
"The troll cries, 'you
can't trick me!"
The troll then picks up
the bridge causing you
to fall into the chasm!"
015 - (Room 16) - HIT Cyclops, USE wrong weapon
"A battle cry dies in
your throat, as the
cyclops crushes your
skull with his club."
016 - (Room 19) - OPEN Cage
"You remove the latch and
a mutated dog pounces on
you!
It looks like the doctor
put something strange in
the dog's water.
Before you can do
anything else, the
mutation quickly rups
you apart!"
017 - (Room 22a) - TAKE Blade, USE Lit Torch on dead Wolf
"With a loud roar, the
wolf pounces on you,
taking your life!
The wolfs powerful jaws
rip your throat out!"
018 - (Room 23 ) - HIT Hellhound, USE wrong item
(Room 23a) - USE Lit Torch on Wyvern
"The demon dog snarls and
pounces on you. Its
teeth sink deep into
your flesh."
(Thanks, Allen!)
019 - (Room 23a) - TAKE Talisman, HIT Wyvern, wrong item
"With the speed of
lightning, the wyvern
wraps its tail around
your neck.
You die, screaming
silently."
020 - (Room 25a) - TAKE, OPEN pot
"As you move the pot, you
realize that you have
fallen for the oldest
trick in the book.
You suddenly find
yourself knee-deep in
the moat.
It seems that the
alligators really enjoy
your company!"
021 - (Room 15) - MOVE north, etc
"The troll blows up like
a volcano and throws his
spear at your chest!
The spear pierces your
chest and exits through
your back!"
022 - (Room 15) - USE 2 Goldcoins on Troll
"The troll says, 'I've
changed my mind! I won't
let you cross my bridge
after all!'
The troll then picks up
the bridge causing you
to fall into the chasm."
023 - (Room 27) - MOVE to left door
"Without thinking, you
jump through the opening
and immediately hear a
loud click.
Suddenly, the granite
slab above you gives way
and crushes you beneath
it.
It breaks every bone in
your body."
024 - (Room 29a) - MOVE into pit
"You woke the sleeping
guard from his beauty
sleep.
He decides to eat you
for breakfast!"
025 - (Room 28) - MOVE into doorway, HIT Gargoyle
"Suddenly, the beasts
begin to shudder and
their eyes begin to glow
red!
The gargoyles, angered
at your presence, spring
from their frozen state
and rip you to pieces!
There's not enough left
of you to even feed to
the birds."
026 - (Room 31) - MOVE in Water
"As soon as you jump in
you find that you cannot
escape the strong
current of this river.
Your cries for help are
cut off as your lungs
fill with water!"
027 - (Room 32) - USE talisman on Crown or Jewel
"You have placed the
Bladed Sun in the wrong
hole.
You did not heed the
warnings and now the
Warlock Lord's defenses
end your life!"
028 - (Room 32a) - Do anything to the Warlock Lord
"The Warlock Lord feels
your presence and knows
that you are the seed
that must be destroyed.
Flame shoots forth from
his staff and engulfs
your body. You have
failed!"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--C2. Suicides----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
101 - (Room 05) - MOVE in Water
"As you swim toward the
skeleton, you feel the
jaws of a shark grab you
and pull you under.
You curse yourself for
using your body as bait!!
Even before the life has
left your body, the lake
will be filled with your
blood."
102 - (Room 11) - MOVE into Chasm
"With a loud cry, you
take the big plunge.
The Grim Reaper stands
below, waiting to catch
you."
103 - (Room 14) - MOVE to fire
"Bellowing like a fool,
you leap off the bridge
and into the blaze! You
are instantly fried."
104 - (Room 14) - MOVE to oil
"Suicide obviously does
not solve problems."
105 - (Room 16, 30) - MOVE into WELL
"With a mighty leap, you
jump head first into the
well. On the way down,
you see no water below.
The well was deeper than
you imagined. You have
just broken every bone
in your body."
106 - (Various Rooms) - MOVE in Window
"With a cry you jump to
your death!
It takes only a couple
of seconds before you
hit the bottom with a
thud."
107 - (Room 19a) - USE Fountain on SELF
"Kneeling down next to
the fountain, you drink
a handful of the acidic
water.
You can't even scream
because you no longer
have a throat, let alone
a larynx!"
108 - (Room 29) - MOVE to lava
"Shouting a battle cry,
you catapult yourself
off of the platform.
You are brave, warrior,
but stupid! Your body
explodes as you plunge
into the lava."
109 - (Room 16) - USE rope (from the well)
"The rope is loose you
reach out for it but as
you do, you slip and
fall down the well!!
The well was deeper than
you imagined. You have
just broken every bone
in your body."
=4.4. Miscellany============================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D1. Sphinx Dialogue---------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"As you moved, the Sphinx
spoke, 'who are you? No
one may pass without my
permission.
To pass, you must answer
a riddle!'"
---
Following are the six riddles that
may be posed by the puzzling Sphinx.
---
(Mirror)
"You look at me, I look
back, your right hand
raises, I my left. You
speak, but I in vain."
(Broom)
"Long neck, no hands,
100 legs, cannot stand.
Born of a forest nest,
Against a wall I rest."
(Horseshoe)
"First burnt and beaten,
drowned and pierced with
nails, then stepped on
by long-faced animals."
(Map)
"It has towns, but no
houses. Forests, but
no trees. Rivers, but
no fish."
(Skull)
"I've no eyes, but once
did see, thoughts had I,
but now I'm white, and
empty."
(Bellows)
"I´m a fire´s friend, my
body swells With wind.
with my nose I blow, how
the embers glow."
---
After the riddle is posed, he shall
procure the following dialogue.
---
"Dost thou know? Bring
me the answer to my
riddle and I shall let
thee pass."
---
If you USE the correct item upon the
beast, he will reply with:
---
"You have correctly
answered my riddle,
warrior. Thou may now
pass."
---
If not..
---
"Suddenly!!
The room begins to fade!
It seems that the
Sphinx's magic has taken
you to <location>."
---
OR
---
"Suddenly! The room
begins to fade! It seems
the Sphinx's magic has
taken you to <location>"
---
OR
---
...
"It seems that the
Sphinx's magic has
taken you to the room
with a fireplace."
---
Locations
---
So far, I've hit the following locations:
Troll Bridge
"Charnel" [Coffin Room]
Laboratory
Library
Room with a Fireplace
(Note: If you're transported to the Fireplace, you can
leave without ever needing the Red Gem. When he
asked the Map riddle, I used Skull on him. Try
it out, I really don't know how the room you're
going to is determined.
It's not really much of a time-saver anyway. Hell,
the other two gems are absolutely required to beat
the game, and they're in the same bag as the Red Gem,
so you save one turn by not grabbing the gem, two
by not having to use it in the library and enter.
Then you lose turns entering and exiting the library
for Key 5 so you can enter the Sphinx's room so you
can have a 1 in 6 chance of being teleported to the
fireplace.)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D2. Select Button Text------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Room 1
"The secret thoughts of
the skull can be yours!!"
Room 2a
"Try with all your might!"
Room 3
"Look closely at the
hallway."
Room 6
"It looks like something
is behind the waterfall."
Room 5
"Some things have more
than one use!"
Room 8
"You can set things on
fire with a burning
torch."
Room 13
"Some things require a
second glance"
Room 15
"Weapons are not the only
way to 'defeat' an
enemy"
Room 18
"As you open the Bookcase
on the left..."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--D3. The Rest----------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Doors
"This metal door shows
significant signs of
rust."
"It's a heavy wooden door
with iron hinges."
"It's a finely crafted,
wooden door."
Open door
"It's a doorway."
Walls
"It's a stone wall."
When nothing happens
"Nothing happened."
"What you were expecting
hasn't happened."
TAKE item
"The <item> is in hand"
"The <item> was taken."
HIT certain objects
"Ouch! That smarts!!"
HIT self
"Smash!!
Now you see stars!!"
LOOK at nothing much
"You seem to be wasting
your time."
LOOK at SELF (with all items equipped)
"Thou art truly a brave
knight!!
You are wearing the
cloak.
You are wearing the
glasses.
You are wearing the
silver gauntlets."
Do something stupid (I.e. USE SELF, SPEAK SELF)
"What odd behavior for
such a brave warrior!!"
LEAVE an item in the room (or SELF)
"You can't drop what you
didn't take."
OPEN something not openable
"It won't open!!"
OPEN an object
"The <thing> is open"
OPEN locked door
"The door is locked."
CLOSE an object
"The <thing> is closed."
USE object
"What do you want to
use this on?"
Press SELECT (except in specific rooms, where you
instead get really obvious hints)
"Don't quit now!!"
"Are you getting it?"
"You feel frustrated as
you look around you.
There must be a clue
somewhere!"
USE Key on Door
"'Click!' The key worked!!
It unlocked the door!!"
USE Stone on Sling
"You've put the small
stone into the sling."
LOOK at Rugs
"It's a beautifully woven
rug."
USE Torch on Rugs
"The rug quickly catches
on fire and burns away."
*==========================================================*
5. Version Info (Updated 4/30)
*==========================================================*
v.1b - Just about everything is done. Only minor
refinements will be needed for future
releases. Not bad for a first version, eh?
(10:56 PM 4/18/2004)
v.2b - Whoops! Looks like I completely forgot about
my Deaths section. Phew. That's up now, so
you know. The following list still stands.
(6:30 AM 4/19/2004)
v.4b - Holy dag, yo! New section distinctions; there
is now a Suicide section under Deaths. That,
and I reformatted the numbering system.
What was 4.1 is now A. Let me know if that's
any better for you guys. Or gals. SEND
ME TEXT! I don't know what I might be miss-
ing. I'll work on getting the Miscellany
section up and neat for my next update.
Until then!
(7:49 PM 4/22/2004)
- Added Neoseeker to my list of hosts.
(12:30 PM 4/25/2004)
v.5b - Amended DEATH 22 to reflect the fact that it's
possible to get that text when using a Torch
on the Wyvern. Thanks, Allen.
(5:09 PM 4/26/2004)
v.6b - Takeshi was added to the contributers list and
credits as a result of 5 new text additions.
Several sections are updated. This guide is
so close to being ready for primary release.
I think I'll be pretty much done once I flush
out the to-do list. If you have anything,
please send it my way! Everyone who
contributes kicks major ass. Look at how
many times I put the names of my first two
in the guide. I'm a madman, I tell you!
(4:14 PM 4/29/2004)
- Well, before I even released version 6b, I
decided to clean up my Death section a bit.
Any entry that was moved to suicides or not
there to begin with has been erased, and
all of the numbering was shifted down
accordingly. I'm starting to really rule.
I also modified the Main script accordingly.
(4:39 PM 4/29/2004)
v.9b - All Sphinx riddle text added; new section
on its own for this text. Updated a few
things in the script.
From to-do list: Hall and Outlook entry
text filled. SELECT button text is
complete.
Not much left to do! Thanks, everyone, for
your support thus far! Naturally, with
so much stuff done, the version gets bumped
up exponentially.
(6:58 PM 4/30/2004)
1.0 - All Misc text done! This FAQ is now considered
complete, though I'm sure there's something or
other that I'm missing. E-mail me if you find
anything new! Until then, I'm done.
1.01 - Blah, blah. New stuff! Thanks to Smoby for
contributing something after like 6 months of
nothing. I'm done playing the game, people.
I need input!
(6:25 AM 10/22/2004)
1.1 - Hooray, new input! Thanks to Larcen Tyler for
a new suicide! The most recent changes made to
the FAQ can now be found in a new section at the
top ("What's new").
Please be sure to note that my e-mail address
has changed to "kirbypufocia at gmail dot com".
If you've sent any mail to the other address in
the last 2 or so years, please send it again
to my new address.
This guide is mostly complete, but your input
is always welcome.
The new version also includes a bit of trimming,
a dash of reformatting, and perhaps a subtle
hint of reorganization.
(2:54 PM 3/24/2007)
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6. Contact
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If you wish to contact me, you may do so at the
following address:
"KirbyPufocia at gmail dot com"
Please put "Shadowgate" in the suject line.
The name's Mike, by the way.
I'm open to: -Questions (please ask if
don't understand something!)
-Suggestions (format, etc)
-Corrections
-New discoveries!!
-Criticism (any kind will do)
I am accepting offers of hosting to any site
interested in doing so. For the guaranteed
most recent version of this FAQ, however,
please visit GameFAQs.
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7. Credits
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- CjayC (GameFAQs), for hosting this beauty.
- Leo Chan (Neoseeker), for the same reason.
- Kemco-Seika, for bringing such a great text adventure
to full motion graphical life!
- Nintendo, for licensing this game.
- My parents, for allowing me to purchase this game at
the tender age of 5 (you bastards!).
- Sean Babbit, for format advisory.
- Kain Lacroix, for the kind words regarding my
obsession with this game.
- BSulpher, whose guide helped me remember which
item corresponded to which riddle. (Damn you, Sphinx!)
- The folks at Minibosses board (you guys rule!)
- Monospaced fonts in general.
- Myself, for taking the 12 hours needed to go through
the game and write this at the same time.
- And you, the reader, for your interest in my FAQ!
Drop me a line sometime, will ya?
==E. Contributors=(Chronological Order)====================
- Allen Johnson (Wyvern DEATH text glitch - See DEATH 018)
- Takeshi (Everything you'd ever want to do with a torch,
Arrow suicide, attempts at sequence breaking.)
- Smoby (Staff after Blade text, neat glitch w/ firebridge,
even more stuff with torch)
- Larcen Tyler (SUICIDE 109 - trying to climb down the well)
---The first story's end---
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Copyright (c) 2004-2007 Mike Molnar
All rights reserved. Please do not host this guide without
permission. This guide is free for personal use and
reproduction so long as the guide is not modified in any way
or used for any profit, unlikely as that may be.
This guide is permitted to be hosted by the following sites:
-GameFAQs
-Neoseeker
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