******************************************************************************
* * * * * * * * * * * * * * * * * * Zelda II * * * * * * * * * * * * * * * * *
 * * * * * * * * * * * * * * * * * *ŻŻŻŻŻŻŻŻ* * * * * * * * * * * * * * * * *
               T H E     A D V E N T U R E      O F     L I N K
******************************************************************************

A Comprehensive FAQ/Walkthrough for Zelda II: The Adventure of Link on the NES.

                                                 ------------------------------
                                                | By Colin Moriarty (CMoriarty)
                                                | E-Mail:   cmoriarty311@cs.com
                                                | Date:        January 04, 2002
                                                | Version:                Final
                                                 ------------------------------

This FAQ, and all 11 other of my FAQ/Walkthroughs, are now dedicated to the
over 6,000 innocent people killed in the World Trade Center and Pentagon
terrorist attacks in New York City, New York, and Washington, D.C., on
September 11, 2001. To all of the innocent working people, and FDNY Firemen, as
well as other emergency workers, you will always be remembered. We won't stop
until we bring these criminals to justice, your deaths were NOT IN VAIN! God
Bless America, death to all terrorists of all races everywhere.

           ------------------------------------------------------
        -> http://www.gamefaqs.com/features/recognition/4280.html <-
           ------------------------------------------------------

PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
and not quite right looking, it's not the guide, but your screen and computer
settings. If you do experience this problem, you probably have your screen
settings on 640x480 pixels or less, which is rare but hey, it could be you.
Sorry about whatever problems this may cause.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.


T A B L E     O F     C O N T E N T S...
---------     ---     ---------------

I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Storyline/Plot
V.)........... | Characters
VI.).......... | Controls
VII.)......... | Terrain
VIII.)........ | Game Physics and Mechanics (Battles and Movement, et cetera)
IX.).......... | Other Pre-Game Vitals (Saving, Leveling Up the Menu, etc.)
X.)........... | WALKTHROUGH
XI.).......... | Game Ending (SPOILERS!)
XII.)......... | Weapons/Items/Accessories
XIII.)........ | Enemies
XIV.)......... | Bosses
XV.).......... | Magic
XVI.)......... | Town Archive (Town Information, Words of the Townfolk, etc.)
XVII.)........ | Secrets
XVIII.)....... | General FAQ
XIX.)......... | In Closing
XX.).......... | About the Author

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                   SECTION I
                              ^LEGAL DISCLAIMER^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This guide/FAQ/walkthrough is copyrighted (c) 2001-2002 to Colin Moriarty, and is
the intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only
to be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or
found this file ANYWHERE else but GameFAQs, please contact the author, Colin
Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to take any
piece of this document and reproduce it in anyway without the written consent
of the author, Colin Moriarty. Any website or other medium found to have this
document without permission will be dealt with to the fullest extent of the
law.

Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
to have this document on his website, GameFAQs.com. CJayC, owner and operator
of GameFAQs is the only person allowed to use this document on a webpage, so
please, I repeat once more, no e-mails regarding using this document on your
webpage. If you do e-mail me about it, your e-mail will be promptly erased and
ignored.

You ARE allowed to download this off of GameFAQs and keep it on your computer's
harddrive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well,
you guys get the idea.

Onward.

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                   SECTION II
                             ^VERSIONS OF THE GUIDE^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This version of the guide currently is version 1.00.

Version Information:

Version: Final
Date: January 04, 2002
Percent Complete: 100%
Version Entails: The complete guide is here!
Still To Come: This is it, the final version! No more updates to the guide...
but feel free to e-mail me your questions and comments on the game, and any of
my other FAQs, regardless, at cmoriarty311@cs.com.

--PAST VERSIONS--

Version: 1.00
Date: December 20, 2001
Percent Complete: 100%
Version Entails: The complete guide is here!
Still To Come: The next version after this release will be the last and final
version of the guide.

Version: 0.80
Date: December 18, 2001
Percent Complete: 80%
Version Entails: Most of the guide and most if not all of every section.
Still To Come: The next version after this release will be the last and final
version of the guide.

Version: 0.10
Date: October 30, 2001
Percent Complete: 10%
Version Entails:
Still To Come: A lot more... stay tuned, friends!

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                  SECTION III
                                ^INTRODUCTION^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Welcome, friends, videogame fans, boys and girls, people of all ages! =) I am
Colin Moriarty, your author, host, whatever you wanna call me. This is my 12th
FAQ/Walkthrough for GameFAQs, and this one is for Zelda II: The Adventures of
Link, for the NES Nintendo Entertainment System, my favorite system of all
time. Nine of my eleven other FAQ/Walkthroughs are for the NES as well so if
you're a fan of the system, check them out sometime. =) Anyway, enough
shameless plugging!

Zelda II: The Adventures of Link was released by Nintendo in 1988 for the
Famicom in Japan and the NES in the USA. A game of pretty epic proportions for
its time, it takes a different approach from the first Zelda game, also for the
NES and Famicom, released in 1986. This isn't uncommon for NES games, however.
Look at other NES famed series... including Super Mario Brothers and
Castlevania, and you'll see that the sequel to the original game strays from
the beaten path.

People enjoy this installment of Zelda, as they do the second installments of
the above-mentioned series'. To some, those are actually their favorites. While
I can't say that this Zelda is my absolute favorite Zelda (I'm partial to
Zelda: A Link to the Past m'self on the SNES), it still stands strong as a
great action/adventure/RPG hybrid with a pretty high difficulty level and
pretty long length for a primitive, late 1980s NES game.

So I hope that this walkthrough helps you in your quest to beat the game, or at
least get you unstuck in a certain part of the game that you're stuck at. Hell,
maybe I'll enlighten you on some secrets in the game too, we'll see!

Enjoy!

-Colin Moriarty (cmoriarty311@cs.com)

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                  SECTION IV
                               ^STORYLINE/PLOT^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The plot and/or storyline of the second installment to the Zelda series is
pretty deep, and complicated. Below is, word for word, the storyline from the
instruction booklet that goes along with the game, and then at the end I'll
reitterate some things and explain and clarify other things. It's always fun to
actually understand a storyline to a game, isn't it? =)

The following, is copyrighted to the Nintendo corporation, (c) 1988, from the
Zelda II: The Adventure of Link. REPEATED - I did not right the following, it's
straight from the booklet for you, the reader, and to your understanding of the
storyline.

THE STORY OF THE ADVENTURE OF LINK

At the end of a fierce fight, Link overthrew Ganon, took back the Triforce and
rescued Princess Zelda.

However, is it all really finished?

Many seasons have passed since then.

Hyrule was on the road to ruin. The power that the vile heart of Ganon has left
behind was causing chaos and disorder in Hyrule. What's more, even after the
fall of Ganon, some of his underlings remained waiting for Ganon's return.

The Key to Ganon's return was the blood of Link - the valiant lad who overthrew
the King of Evil. Ganon would be revived by sacrificing Link and sprinkling his
blood on the ashes of Ganon.

Meanwhile, Link remained in the little kingdom of Hyrule and lent his hand to
its restoration. But circumstances did not look very good.

One day, a strange mark, exactly like the crest of the kingdom, appeared on the
back of Link's hand as he approached his 16th birthday. The worried Link, went
to Impa, Princess Zelda's nursemaid who was shocked and frightened when she saw
the birthmark. When she regained her composure, she took Link to the North
Castle.

There was a door in North Castle called "the door that does not open." Only the
decendants of the Impa family who served the king knew how to open the door.
Impa took Link's left hand and pressed the back of it against the door. There
was a sound of a locking falling open, the door slowly creaked open and there
on an alter in the middle of the room lay a beautiful woman. "Here lies
Princess Zelda." Impa began to speak calmly.

"Link, the time has come when I must tell you the legend of Zelda handed down
in Hyrule. It is said that a long ago, when Hyrule was one country, a great
ruler maintained the peace in Hyrule using the Triforce. However, the king too
was a child of man and he died. Then, the prince of the kingdom should have
become and king and inherited everything, but he could inherit the Triforce
only in part. The Prince searched everywhere for the missing parts, but could
not find them. Then, a magician close to the king brought him some unexpected
news. Before he died, the king had said something about the Triforce to only
the younger sister of the prince, Princess Zelda. The prince immediately
questioned the princess, but she wouldn't tell him anything. After the prince,
the magician threatened to put the princess into an eternal sleep if she did
not talk, but still, she said nothing."

"In his anger, the magician tried to cast a magic spell on the princess. The
surprised prince tried to stop him, but the magician fought off the prince and
went on chanting the spell. Then, when the spell was finally cast, Princess
Zelda fell on that spot and entered a sleep from which she might never awake.
At the same time, the magician also fell down and breathed his last."

"In his grief, the prince placed the princess in this room. He hoped that
someday she would come back to life. So that this tragedy would never be
forgotten, he ordered that every female child born intothe royal household
shall be given the name Zelda."

From the stand next to the alter where Princess Zeldalay in a deep sleep, Impa
took six crystals and a scroll with the same crest and handed them to Link.
"For generations, my family has been handed down these things which have been
set aside for a time when a great king will come. They are written in an
ancient script that no-one can read now. But you who have the crest may be able
to read it. It is said that the key to uniting the Triforce is hidden there.
Now it is time for you to read it."

Link glanced at the scroll half in doubt, but what do you know? Although he had
never seen the letters before, he found that he could read them as if they were
talking to him.

This was written on the scroll.

"You who'll control the Triforce of the future. I shall hand down to you the
secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom, and
Courage. When these three are brought together, the Triforce will show its
maximum power. Of the three, I left Power and Wisdom in the kingdom. But the
Triforce Courage I have hidden for a reason."

"Not everybody can use the Triforce. It requires a strong character with no
evil thoughts. But an inborn special quality is also necessary. Unfortunatly, I
have not found such a person during my lifetime."

"Therefore, I have decided to cast a spell on all of Hyrule. A crest will
appear on a young man with the character who has been brought up correctly, has
gained many kinds of experiences and reached a certain age. But, what will
happen if someone else uses the Triforce before then? If it misused, it will
produce many evils."

"The Triforce of Courage is hidden in the Great Palace in the Valley of Death
on the largest island in Hyrule. However, to enter there you must first fight
the guardians and undo the "binding force." When you have defeated the
guardians, which I made to prevent enemies from invading the six palaces in
Hyrule, set a crystal in the forehead of the statue you find.When you have set
crystals in all of the statues in the six palaces, the "binding force" places
on the Valley of Death will be removed and you will be able to enter the great
palace. There, you must fight the last guardian. And you can obtain the
Triforce only by defeating the guardian."

"There's nothing to fear. You are the one to get the Triforce. You are the
beacon of hope for Hyrule."

Impa implored Link, who raised his head slowly after reading the scroll.

"The magic spell cast upon Princess Zelda will sure to be broken if the
Triforce is used."

"Please, Link. Unite the Triforce and save the princess. And bring back peace
to Hyrule."

Link nodded silently in approval, and left the room after taking a long glance
at the altar.

Then, with a magical sword in his left hand anda shield in his right, he set
off alone on his long travels. At that time, Ganon's underlings were calling up
new allies from the Underworld, and were beginning to work devilishly toward
the revival of Ganon.

---END BOOKLET SEGMENT, copyrighted Nintendo (c) 1988---

Whew! Did you get all of that? I hope so! =) So basically, the story is
explained in detail above. But to reitterate...

Link is a few years older in this game then he was in the first game... yet
many gamers now speculate that it might be an error on Nintendo's part - this
game might have truly taken place before the first game, a prequel of sorts.

Anyhow, Link basically gets the imperial emblem of the Triforce on his hand on
the day he turns 16 and goes to see the wise Impa, who works for Hyrule's royal
family, to ask about it. She takes Link, after realizing the significance of
the marking on his hand, to the North Palace where a whole scene unfolds.

Impa gives him someback info on the royal family, and of Princess Zelda, and
then hands him the imperial scrolls no one can read. But Link can! WOOHAH! =)
Now Link has a special quest to unite the Triforce and save Hyrule from the
neverending threat from Ganon and his minions!

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                  SECTION V
                                ^CHARACTERS^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There aren't really any significant characters in the game that take place
throughout... this is, after all, a primitive NES RPG! However, just take a
gander below for the antagonist and the protagonist in your upcoming
adventures.

>>>Link
Link is the hero, your character, in the game. Equipped with a sword, a shield,
and a destiny, Link discovers the true meaning behind his life on the day he
turns 16, when an emblem appears on his hand. When he follows it up with Impa,
the trusted servant of the royal family of Hyrule, he discovers that it's more
then he could have ever imagined. Now he's on a quest to stop the evils of
Ganon once more and forever save the lands of Hyrule by completing the
Triforce!

>>>Ganon
Ganon is the enemy in all of the Zelda games on all of the platforms, and is
often refered to Ganondorf, the Prince of Darkness. After his defeat in the
original Zelda on the NES, he is attempting to come back and revive his quest
to get the Triforce and rule all of Hyrule and the world. Stop him from being
revived! Kill his minions and take the Triforce back for the people of Hyrule!

>>>Zelda
Zelda is in a deep sleep in this game and doesn't play a huge part except for
in the game's backstory. She was put asleep by a great magician when she
wouldn't disclose the secrets of the Triforce that her father told only her
when he died years back. Can you save Hyrule and rescue the Princess!?

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                 SECTION VI
                                 ^CONTROLS^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Obviously the controls for the game aren't going to be too complicated, as the
NES controller is very basic. Below is an ASCII model of the NES controller,
and after that, explanations of what each button do. Okay? Coolio.


                  _______________________________
                 |                               |
                 |   _               Nintendo    |
                 | _| |_                         |
                 ||_ o _| SELECT START           |
                 |  |_|    [ ]   [ ]     o    o  |
                 |                      o o  o o |
                 |_______________________o_A__o_B|

The Directional Pad (D-Pad) - Move Link up, down, left and right on the world
map. Move him left and right in dungeons and caves. Hold whatever direction to
jump in a certain direction. Use the D-Pad to navigate through the game menus
as well.

A Button - On the world map, press A to use your hammer once you acquire it. In
dungeons and caves, palaces, and while engaging enemies in battle, press A to
jump, holding the D pad in the direction you wanna go.

B Button - On the world map, press B to use your flute once you acquire it. In
dungeons and caves, palaces, and while engaging enemies in battle, press B to
swing your sword at your enemy, facing the way you want to fight!

Start Button - To pause and then restart the game. Also, to bring up the menu
screen in the game.

Select Button - In battle, press the Select button to get to your magic list.
If it's not a battle spell and you want to use it outside of battle, you can do
that as well.

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                 SECTION VII
                                  ^TERRAIN^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The terrain in the game is very important. It can hinder the speed at which you
can travel, and also the strength of attacking enemies while on the world map.
Take a gander below for explanations of the various landscapes and what they
hold in store for ya.

(in alphabetical order)

<Desert>
The desert is harsh terrain with pretty strong enemies. These sandy colored
regions hold experience in its enemies, but these vast expanses of nothingness
can do a job on Link if he isn't properly prepared and leveled up, so make sure
to be before entering any desert region!

<Forest>
These thick green landscapes are on the outer rims of most plains areas. They
hold weak and strong enemies alike, but fighting in these areas can prove
trecherous.

<Mountains>
Mountains are those brown peaks throughout the game. No use talking about them
though, you can't go across them. =) They are simply barriers.

<Plains>
The Plains are usually surrounding the roads and have the weakest brand of
enemies wandering around it. Expect to see these green areas all over the
place. In the early going you'll want to wander around these areas to fight
weaker enemies and upity (is that a word?) your experience levels!

<Road>
The road is your only safehaven in the game. Traveling one hundred percent on
the brown road provided through the game will keep you from having any enemy
encounters, but you'll need to stray off the beaten path many times in your
journey, so don't take that convenience to heart, eh. =)

<Swamp>
Swamps hold very strong enemies and hinder Links movement by half speed. These
greenish spotted areas should be avoided as much as possible, although you'll
need to cross various swamps throughout your journey, that's inavoidable.

<Water>
These blue areas on the outside of the Hyrule area (as well as in the rivers
and seas running through Hyrule) are impassable, so don't worry too much about
them. =)

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                 SECTION VIII
                           ^GAME PHYSICS AND MECHANICS^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This part is basically just a discussion (a short but relevant one) on the
"physics and mechanics" in Zelda II.

Zelda II doesn't play, at all, like the other Zeldas in the series. It's much
more of an RPG then an action/adventure game, and that makes it good in some
senses, but you must realize a few things about battling, towns, et cetera.

The game is linear so moving from place to place is basically set up, like a
Dragon Warrior game, for instance. This isn't bad though; it gives you more of
a direction in your quest. Battles take place not one on one on the world map,
but when you run into a group of monsters on the world map, which literally
warps you to a battle sequence. In these sequences, you can go left or right to
leave and have to battle numerous enemies to get out alive. It's actually a
great idea, a great execution of a primitive NES battle system, that has yet to
really be duplicated since.

Additionally, movement is limited to the world map on the designated paths if
you want to be safe from monsters. Straying off the path is necessary almost
always and it's really not a crime to stray off the beaten path to fight some
monsters, it's actually quite necessary. In the above section, the terrains in
the game are discussed. Depending on area and terrain, you'll encounter weaker
and stronger enemies. Try to challenge yourself by fighting enemies that are
stronger than you, but don't get carried away!

When you do decide to battle enemies, realize that this isn't like other Zelda
games in the aspect that there are no weapons other than your sword to use. No
bow and arrow, no boomerang. Just your sword and shield. There is a small array
of magic to use in the game as well, so use those to your advantage, but watch
your magic points!

_______________________________________________________________________________
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                                  SECTION IX
                            ^OTHER PRE-GAME VITALS^
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There are a few other things you should know before proceeding to the next
section of the guide - the walkthrough. Amongst these things are saving,
experience points and leveling up.

To save your game, you have to have your character in the game "die." When your
lives are depleted the game over screen will appear. You can continue or you
can save from here. To save, simply select save, and then shut your NES off.
Make sure to hold down the reset button when you turn off your Nintendo! If you
don't, there's always that chance that the game's battery will lose your saved
data, and that would quite simply SUCK!

Experience points and leveling up is another vital area of the game that I will
briefly discuss. To get stronger in the game in the three areas of "life"
"magic" and "strength" you have to defeat enemies. When an enemy is defeated,
you get experience points. The harder the enemy is the more experience points
you get. When you level up you have a choice of what to enhance (depending on
if you have the necessary amount of points). Try to level up the different
areas evenly, one by one. Keep in mind that when your lives are depleted, your
levels remain but you lose all other experience points, so be careful!

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                                   SECTION X
                                 ^WALKTHROUGH^
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Welcome to the walkthrough section of the guide! Hope you find it helpful! Here
we go!

-------------------------------------------------------------------------------
 ___
|ONE| North Castle and Surrounding Areas
 ŻŻŻ

As you begin the game, you're in North Castle, where Zelda's body is in it's
eternal sleep. From here, move around the castle and get used to the controls
(they are basic, trust me) and then move left or right, down the enemy-less
corridor and outside to the world map.

On the worldmap, you'll be on a pathway. Remaining on the pathway will result
in no enemy encounters. And our objective right now is to have a few of those
to level up. Get off of the path into the surrounding plains areas and forest
areas near North Palace and fight enemies, gaining experience points. You'll
need a total of 250 experience points (50, 100 and 150) to level each area up
to level 2. Do that in the surrounding areas, then procede to the next
paragraph. =)

Obviously our first primary objective is to go to the first Palace and do our
thing there, but before we do we got some other crap that we should probably
take care of first! If you follow the path from North Castle east, then north,
and then start going west towards a town to the west, there is a one block
forest patch there. Enter it.Fight off the Ache enemies (they are bats, in
essence) and grab the P Bag for 50 automatic experience points. Booyah. =)

After you grab that bag, head back down and go east to the town we just passed
up. This is the town of Rauru, and we have some business to take care of here.

 ___
|TWO| The Town of Rauru
 ŻŻŻ

Rauru is the first town we encounter in the game, due east from the North
Castle and the path extending east from the North Castle. Once in the town,
head left. As you head left through this town, make sure to talk to EVERYONE!
However, Section XVI in this guide is the Town Archive, which is a collection
of what to do in each town, and also, what everyone in the town says, in case
you're too damn lazy to talk to everyone yourself. =) I'll provide instructions
on the important stuff to do here, however. And we'll come back here later, but
it's good to familiarize yourself with the locations in the game early.

Once in town, talk to everyone. The third or fourth house from the left before
the overpass is silver. Talk to the woman there and go in her house after she
invites you in and she'll heal you. Then go left under the overpass into the
next area of town. Go left past the massive two story building and to the
silver building, one story, next to it. Wait for a woman in purple to come out
and talk to her. She'll tell you to talk to her father before leaving the town
and invite you in. Go in the house and talk to her when you get in there. Then
pass by her and enter the door which leads into the basement. Go right down the
corridor and the old man will automatically teach you your first spell, the
Shield Spell, which he tells you to use to survive in the Parapa Desert! You
have the spell which is the primary reason to be in the town, so you can talk
to everyone else in the town and hear what they have to say, and then leave.

You can go west and north a bit on the path from the town of Rauru to the town
of Ruto, but there's really not a whole lot we can do there yet. Instead, I
suggest heading north from Rauru, to the Rauru Cave straight ahead. There IS a
cave north of the North Castle past the topmost path in the desert, but we'll
ignore that until we get the candle in Parapa Palace.

 _____
|THREE| Rauru Cave and the Parapa Desert Region
 ŻŻŻŻŻ

Once you enter Rauru Cave, head left, jumping over ledges as you go. Carefully
watch the floor (as in the dark you can't very well see the enemies now can
you) and you'll eventually see some movement, which means an enemy is there.
Slay the enemy, he's easy, and then continue left through the cave. You'll come
out on the other side of the mountain range in a desert.

Once in this desert, head east, and then south down the slim area wedged in
between the sea on the right and the mountains on the left. You'll eventually
come to a path. As you walk south down the path you'll automatically enter a
scene where you have to jump left to right, platform to platform, while
avoiding dangerous bubbles coming from below. Once you get across this area
you'll be allowed you continue. Enter the forested area at the south end of the
path and you'll be in a stonehenge like area. Avoid the boomerang-throwing
enemies best you can and retrieve the heart piece. Then head back north and
across the bubble area again. Enter Parapa Palace at the north end of Parapa
Desert, the first of six palaces on our journey.

 ____
|FOUR| Palace 1 - Parapa Palace
 ŻŻŻŻ

     _________                                        ________________________
START        E|                                      |E         K            K|
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  __________| |______________________________________| |____
 |K          E        LD            E                 E   F |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻ
     ______________________________| |               | |______________________
    |C LD    BRIDGE                 E|               |E            LD     BOSS|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

KEY - E = Elevator
      K = Key
     LD = Locked Door
      C = Candle
      F = Fairy

Once you enter the Parapa Palace, head right and enter the Palace Proper via
the elevator all the way at the right of the screen. Take the elevator down to
the ground level, and head left from the elevator, killing off the enemies as
you go. Once you get all the way to the left, simply go into the next area
heading left. As you go left in this area, kill the Bots and Stalfos as you go,
and all the way at the far left of this room is a key. Grab the key, then head
back right to the elevator.

Once back at the elevator, simply continue to your right killing enemies as you
go and into the next area. In this area go right a bit and approach the locked
door. When you hit into it you'll use your key and you'll be able to procede
forward. Kill the Horsehead enemies as you go and get to the elevator that you
first come across. Instead of going down it, ignore it for now and procede to
your right. As you continue right, there are Stalfos in your path. Carefully
defeat them, and procede right. Kill the Bots and avoid the flying skulls as
you continue right on your path. Once you get to the next elevator, go right to
the next room and grab the fairy, I'm sure you'll need it, and allow it to
rejuvinate your health. Then, head back to the elevator just to your left and
go up. Go right on the top floor, killing Horseheads as you go. You'll come
across a key in your path. Pick it up and go right and into the next area. More
enemies come at you here, Bots and Horseheads. As you get all the way to the
right you'll face off with a Cyclopse. Kill him (avoid the bombs he throws) and
collect the key he drops. Also, the statue all the way at the right of the
screen there, swipe your sword at it to get a health potion. Drink it up, then
head back down the elevator to the previous floor, but don't go down again!

Instead, head back left to the elevator we ignored before. Go down this
elevator and down to the floor below. Here you can only go left, so head left.
Down the corridors, kill the enemies as you go and avoid the skulls. They can't
be destroyed, and some move faster than others, so be careful! When you get far
enough left, past some Bots, you'll be on a bridge that crumbles under Link's
feet. Jump across it quickly and pick up the P Bag that's there for 50
experience points for doing nothing. =) Then, continue left into the next area.
Here, you'll have to fight both a Cyclopse and an Iron Knuckle. Iron Knuckles
are pains, and they have shields, so be patient and defensive when battling
them. Once he's defeated, head left and through the locked door, and grab the
Candle! Now we can head back right to the elevator and go back up. Once back on
the main floor, head back to the elevator near where the fairy was, and take it
down this time. We're on the final leg of this dungeon!

Once down the elevator, you'll have to battle an Iron Knuckle. Defeat the foe
and then procede right, killing the Stalfos as you go. Once right some more
you'll get to a locked door. Use your final key on the locked door and defeat
the Cyclopse here. Then defeat yet ANOTHER Iron Knuckle. You should probably be
low on the energy by now... but that's okay, because go right a bit more and
we're at the first boss, Horsehead!

The Horsehead boss is pretty easy... you'll want to cast Shield on yourself
beforeyou engage him, however. You'll know that the spell has taken effect
because the screen will flash and your outfit will become red. You'll take half
damage now! Horsehead is a slow moving enemy with a club in hand, which is his
only attack. He only swings his club if you draw too near to him, however. So
jump in and slice his head (the only place he's vulnerable), and then jump back
before he swings his club. Repeat this several times until he is defeated. Pick
up the key he drops when he perishes, then go right and open the door. Head
right and place the crystal in the head of the statue there. Then, head right
through the statue to the outside. The Parapa Palace is history - time for leg
two of the journey.

 ____
|FIVE| Retreiving the Trophy and Another Side Quest
 ŻŻŻŻ

Before I go on, I'll state that you should be around level 3 in everything. As
of now, I am Level 4 Health, Level 3 Magic and Level 2 Attack. So if you're
there, that's good for now.

From the ruins of Parapa Palace, head south through the desert, back through
the cave, and back to the region with Rauru and the North Castle. Take the path
north and through the desert going north 'til you come to a cave in the very
north on the shoreline. Enter this cave.

This cave can be pretty tricky. As you head left, kill the bat you come across
and then carefully kill the red enemies (Octotorks) and jump over the various
ditches with some sort of poisonous water below. Make sure not to get hit into
these holes, or you will die! When you get all the way to the left in the cave,
kill the boomerang throwing enemy, which clears the way so that you can pick up
the trophy on the pedestal behind him! Beautiful!

Now, one more side quest to do! Go back south from the cave after exiting it to
North Castle, then continue south through the forested area at the west of the
Castle. Keep heading south down into a plains area, and into a cave. Once
inside the cave, head right and kill the various cave dwelling enemies as you
go, not only the blue Lowder enemies that are pretty easy, but also, the
Octoroks that are in the little ditches at the end. You have to wait for them
to jump, then hit them and block what they shoot at you. When you get all the
way to the right, grab the Magic Container (!) and then leave the cave. Now
simply go back on the path north of North Castle and follow it west to the next
town - Ruto.

 ___
|SIX| The Town of Ruto and Ruto Cave
 ŻŻŻ

Once in the town of Ruto, we have a few objectives. Talk to everyone around
town and utilize the two houses that you can heal your health and magic at if
need be. In the second half of town, once you have the trophy, meet a girl in
red outside of her house and she'll commend you on getting the trophy back and
invite you inside to see her uncle. Her uncle is the mage of the town, and once
you enter the house and go into the basement, all the way to the right, he'll
teach you the spell of Jump, which allows you to jump extraordinarily high.
Very cool.

We're down in Ruto now, so when you get the Jump spell and heal up and talk to
everyone there, leave town and head south to the cave due south of the town.
Enter the cave. Once in the cave head right and kill the various cave dwelling
enemies (using your shield to block their projectiles as you go). When you get
near the end of the section you'll battle a boomerang weilding enemy. Beat him
and block his boomerangs, and enter into the second segment of the cave. In
this area, do the same thing basically as you head right and again, towards the
end, kill the boomerang enemy. To the right of this enemy go into the next and
final area. From here, head right andkill the Aches, then at the far right of
this final area, you'll want to use your jump spell you learned in Ruto and use
it to jump to the higher level. Then go right and exit the cave, and welcome to
another portion of Hyrule.

 _____
|SEVEN| Saria Region, Bagu's House, This That and the Other Thing
 ŻŻŻŻŻ

Once in the southern region here, head south and fight some enemies as you go.
If you need health, there is a lone patch of forest to the right of the cave
entrance with a fairy in there, so get it if need be. Then head south. Traverse
through the slow moving swamps (and avoid enemies there if possible, that's
hazardous terrain), then head eastward. As you head east there should be a
forest sector. Head into the forest and go into the middle of it. If you hit
the right square you'll be in front of a house, which is Bagu's house. (if you
run into an enemy scene, exit it and head one block up to Bagu's house). If you
don't know what I'm talking about, my good friend Devin Morgan made a good map
you can find on GameFAQs where you found this FAQ which explains it well
(thanks to Dev). If you want the URL directly to the .jpg Devin made, go here:
http://db.gamefaqs.com/console/nes/file/zelda_ii_baju.jpg. Enter his house and
talk to him. He'll tell you to show the man in Saria his note. This will come
in handy. So now you can exit his house.

From his house, head south back onto the path, and follow the southern branch
of the path all the way down to Saria town. Before you head into town, branch
off eastward of the path and enter the lone patch of forest next to town. Enter
that area and fight the enemies, then pick up the bag of 100 experience points.
NOW enter the town o' Saria.

 _____
|EIGHT| The Town of Saria
 ŻŻŻŻŻ

Saria is a "water town" and is very big indeed. There are effectivly three
areas of the town, so lets explore them now, eh.

In Saria, talk to everyone, heal up your life and magic meters and whatnot, and
then we can get down to our primary objectives while we're here. First thing's
first - when you talk to the woman in purple in front of the large two story
house in the first part of Saria, she'll tell you she lost her mirror. You'll
need to get it back for her. To get it, head right and into the second part of
town. Right when you enter the second half of the town, before crossing the
short bridge to your right, there should be a small hut. Enter it and approach
the table there at the right end of the hut. Search it and you'll find a
mirror! Sweet! Now bring it on back to the woman in purple that we met in the
first segment of Saria and she'll thank you for finding the mirror, as well as
invite you into her house. Follow her into the house and down into her
basement, where you'll meet her father, a Sage. He'll teach you the third spell
in the game, the Life Spell! Now you can heal yourself! Woohah!

From here, exit her house and go back to the second segment of Saria. Talk to
everyone here and heal up if need be. Continue again right to the third segment
of Saria (this is truly a massive town for Zelda II). In this segment there is
only one house then an impassable (for now) patch of water. Enter the house and
talk to the Knight in there. If you got Bagu's Letter like we were supposed to
before, he'll accept that you know Bagu (if you don't have the letter he'll
simply say you need Bagu's permission), he'll open up a bridge for you. Exit
the house and a bridge will appear out of nowhere over the water. Go left
across thr bridge, and out of the town. Once outside on the other edge of town,
head south to the cave entrance and enter the Death Mountain Maze, a
challenging part indeed!

 ____
|NINE| Death Mountain Maze
 ŻŻŻŻ

The Death Mountain Maze is a pretty hard area in Zelda II to complete, so
follow close on my instructions throughout so you don't get lost and meet your
doom. All directions given (right, left, down, up) are given through the
perception of YOU, not the particular way Link might be facing, to avoid any
confusion.

From the first area, you can go left or right, or back up the way you came.
First, go right. Once in the cave, kill the two blue Slimes and head rightward.
This cave is basically full of these blue Slimes, but a few harder enemies with
spears are in here as well, which you'll want to use your shield on to block
their attacks and then attack them accordingly. Once out of the first cave,
head right to the next cave since that's your only option. In this cave,
procede right as you kill the enemies here (they're harder this time around I
guarantee you), including Ocotorks and some boomerang throwing enemies as well
(block their boomerangs and move in close to get a hit on them!). Exiting that
cave, you again have to go right because it is your only option. This cave is a
bit different then the previous two because you actually have some options
here. As you go right, kill the Slimes and Bats as you go (they are fast moving
and tricky so be careful), and you'll come across an elevator. Ignore it, don't
go up it, no need to. Instead, procede right. There is a tough red monster with
an axe here. Kill him by thrusting towards him after he swings his axe, then
backing off after you make your hit to avoid being damaged. After you defeat
him, head right and exit the cave.

Now from here you'll be in a small patch of grass. Head south and you can go
either west or east. Go east into the next cave. Here is a long bridge over a
lava pool. As you run across the bridge, skull fish will come out of the lava
and shoot fireballs at you at shield level IF YOU DUCK. There's my hint for ya.
=) When the jump out, face the way the skull fish is and duck and your shield
will block their attack! Just run and block across the bridge. That's what this
entire cave consists of. When you get all the way to the right, exit the cave.
Once outside, take the only other option (the cave heading right), and enter
this cave. This cave can be a bit difficult unless you know the proper
movements and strategies in there. At the outset as you enter, kill the slime.
Then employ the Jump spell and jump to the higher platforms above (where there
sits a full magic jar up yonder for your use). Then use the platforms to jump
rightward in a Mega Man-esque fashion to avoid all of the enemies below. Then
head right and exit this cave. From here once outside, simply head south and
enter the cave here. This might be a bit disorienting because you're now
heading right to left instead of the normal left to right in Death Mountain.

This cave is over-saturated with enemies, but easy enough if you use your
shield wisely. Beat the boomerang chucking enemy by blocking his boomerangs and
moving in close. Destroy the easier Slime and Bat enemies, and jump over the
red axe-weilding enemy, heading left, and exiting the cave. Once outside. Head
down and into yet another cave in this long maze. In this area kill the red
Slimes as you head right. Here you can't avoid the red enemies with axes, so
use the platforms ahead of each of their positions to your advantage. Wait 'til
they come close, then hack at them and back up to be safe from their axe.
Repeat until they're killed. Once you get all the way to the right here, exit
this cave. Outside, head south into the next cave entrance. In this here cave,
you go right to left again. Head left and do the same basic drill as we did in
the previous cave, you're just going the other way. Before exiting the cave,
hit up the magic potion, then leave the cave and you'll be outside of the cave
system! But you still got a bit to go in Death Mountain until you can consider
yourself done here.

Once outside, you see a graveyard to the west, a bunch of desert all around,
and to the northwest of your current position, a hole in the ground and a
boulder next to it. Head up there and enter this hole. As you head right past
the statues there is a long line of enemies here to give you a hard time - this
part is actually pretty hard so be ready for it. The first enemy is an axe
thrower, and these guys are a nuisance indeed. Jump over the axe they throw,
move in to attack, back up and repeat. After he's defeated, head right to fight
some Bats and Devil Bats. Then head right s'more, fight a few easy enemies and
go right into the next area. Here fight a few hopping enemies from the outset,
and then an axe-weilder as well. When they are both defeated you go right a bit
more and come across an elevator. Ignore what's right of the elevator, and go
down the elevator. From the elevator you can go left or right. Go right, and
kill the axe throwing enemy there (or just jump over him like I did), and go
right into the next area. Here are a bunch of platforms with lava in between
them all. There is only one enemy in this area, a mine-like enemy on one of the
platforms that can knock you into the lava if you aren't careful, so as you
jump from platform to platform, be weary of that. Once you get to the end,
simply go right and into the next area.

From here, you're now in the final room you need to be in here. Go right and
kill the axe-weilding enemy, then activate the Jump spell. Use it to jump over
the axe thrower and head right, picking up the Hammer item as you go! Now you
simply have to exit this cave system, back to the overworld (just the cave
we're in, not the entire Death Mountain system). To get out, head back left, up
the elevator, then left all the way out of the cave!

 ___
|TEN| A Few Good Ways to Use a Hammer
 ŻŻŻ

Now that you're outside next to the entrance to the cave you were just in, you
see the boulder next to you? Use the Hammer to smash it. (just approach it and
act like you're gonna talk to it to use the Hammer automatically). Then enter
the rubble there and you'll fall down (a cool little scene happens when you
fall down), and you'll be in a ditch. Get the potion to level up your magic to
6 bars now, then go left and exit this ditch. From where you are now, we have
to re-enter the Death Mountain cave labyrinth, but not from the same way we
just were. Instead, head right and pass the entrance of the days of yore, going
all the way to the entrance along the coastline. Enter this cave and head right
once in it. From ledge to ledge you should jump, killing the jumping red
Ocotorks as you go, and avoiding their fire. Make sure their fire doesn't knock
you into any pits! When you get all the way to the right, exit the cave and
back outside. From here, head north across the enemy free zone, all the way
north to another cave entrance, which you should enter.

Once on the other side of this cave, you'll be in a small desert area with a
bridge to your right. Quickly head to the bridge so no enemies suddenly attack
you, and you'll be on the bridge. The first of the two segment bridge has a few
spear chucking enemies and other elementary enemies that you should be able to
take care of no problem at all. The second half of the bridge is a bubble
bridge, so avoid the bubbles and fight or jump over the axe-throwing enemy,
which are annoying indeed. Once all the way to the right of the second area of
the bridge, exit and you'll be off the bridge.

A graveyard will be to your right. Follow the graveyard up (no enemies here) to
a desert patch, which you should quickly cross to avoid enemy encounters, and
back onto the northern path. To the right on this path is the Harbor Town of
Mido, but for now, we have some other odds and ends to take care of. Take the
path left to the boulder in the road. Smash it, and clear the path up.
Continuing to take the path west will result in you being back in Saria
country. Instead, take the path northward. You'll notice two caves on either
side of the path. First, take the cave on the left with no boulder in front of
it. Enter it and head right. As you head right, kill the hopping monters, and
the boomerang thrower as well. Then head right some more into the next area.
Here, you'll find a P-Bag worth 200 Experience Points! Word! Now exit this
cave, and go back to the path. This time, take the cave on the right side.
Destroy the boulder in front of it and enter the cave.

Once in the cave, avoid the mine enemy, and kill the hopping enemies as well as
the boomerang throwing enemy as you head right. In the second area of the cave,
there are no enemies - instead, simply go right and get the second of four
Heart Containers in the game. Now leave this cave, and head back onto the path.
Now head west on the east-west path back towards Saria (destroy the boulder in
your way as you go). Remember the swamp area north of Saria? Go into that Swamp
area and there should be a cave at the north, blocked by a boulder. Destroy the
boulder and enter the cave. Traverse the cave and kill the enemies there, and
at the very right of the cave, grab the Medicine from the pillar, then go left
and leave the cave. We'll need this Medicine very soon! Now head east along the
path, back to the port town of Mido.

 ___
|TEN| The Port Town of Mido
 ŻŻŻ

Mido, the fourth town on our journey, is a brief stop before we eventually hit
up the second palace here very soon. Talk to everyone in the three-segment
town, in and out of houses and whatnot. There are basically two important
things we need to take care of here, however, and we'll do that now.

The first segment has an open house at the left end of it. Go in and talk to a
man there if you'd like who will refer you to the man named Error we met
earlier in our quest for information on the upcoming palace. Don't bother.
Instead, go to the second segment of the town, to the church, which is two
story. You'll see a door on the second floor of the church which you can
obviously go into. It should be obvious to you how to get up there, but if it
isn't... activate your Jump spell and use it to gain access to the door and
enter the church from there. Once inside, head right, past the table, and
through the entrance at your right. Go down the dungeon stairs here and right
down the corridor to the knight at the end. He'll teach you the downward
thrust. Good stuff! Now, one more thing to take of here...

Leave the church and head left to the third and final segment of the town. Here
at the first house you come across heading left, an old woman will come
outside, and exclaim that you have the "Water of Life" (granted you got the
"Medicine" in the cave north of Saria across the swamplands like I told you
to). She'll invite you inside, so follow her in. Traverse through her house and
downstairs into the basement, where you'll meet her husband, a sage, who will
teach you the Fairy spell, useful indeed! Now heal up and whatnot, and prepare
for a palace!

To get to Palace number deux, head out of the town and left on the path. Then
go north on the path and left through the swampland underneath the cave above.
Through the long swampland terrain heading west, travel, stopping off at the
path-like lands to avoid enemies in pursuit of you. Continuing to head west
you'll come across it - you can't miss it. Welcome to Swamp Palace.

 ______
|ELEVEN| Palace 2 - Swamp Palace
 ŻŻŻŻŻŻ

                                          _________
                                     START        E|
                                          ŻŻŻŻŻŻŻ| |
           ______________________________________| |______________________
          |E                K            LD       E                       |
          | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 _________| |______              ________________| |______
|G LD P LD E       |            |K                E       |
 ŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻ              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻ
          | |____________________________        | |________________________
          |E                  E         K|       |E                        K|
           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻ         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                             | |_________________________________
                             |E     P                LD      BOSS|
KEY - E = Elevator            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      K = Key
     LD = Locked Door
      G = Handy Glove
      F = Fairy
      P = P-Bag

Once you enter Swamp Palace, head right past the blue knight statue and the
various pillars. Use the elevator at the very right of this to gain access to
the palace proper. The first floor you come across you can go right or left...
but for now, ignore this and take the elevator down to the lowest level, and
once down there, get off of the elevator heading right. (make sure to pass
through another floor to get to the very bottom - you know you're there when
you can't procede any farther down.) From here, the only way you can go is
right as I said before, so head right. The first area here is full of blue
slimes, so kill them while carefully avoiding the fireballs that the wall-
shooter shoots at you. They are semi-heat sinking and pretty accurate, so be
careful! When you get to the right, go into the next area. Here, head right
down the corridor and you'll eventually come to a more open space with a bunch
of platforms throughout. As you head right you'll fight two red bomb chucking
enemies, who were hard in the last palace, but a virtual cinch now! Try to gain
the high ground on them by getting to the top most set of platforms away from
the reach of their bombs, and use the newly learned Downward Thrust on them to
take them out quickly. Do this to both of the enemies, and nab the key at the
end of the corridor. Once you get the key, you're at a deadend, so head back to
your left, back to the elevator, and head back up to the middle floor right
above you.

Once here, going right will lead to a short-walk... it's a dead end. Instead,
head to your left. Kill the snake creatures that jump and shoot fireballs at
you as you head left, and avoid the one glowing skull orb as you head left and
into the next area. Here, head left s'more and kill the slime on the platform
ahead of you. You don't need to gain access to the top of the platform, save
your magic on the Jump spell. Just take the floor to your left, where you'll
come across two skeleton Stalfos. These guys were also annoying back in Parapa
Palace, but are easy now. Slay them both for a quick 100 experience points and
procede to your left, picking up the key at the very end. Now, head back right
to the elevator, back to the main floor of the palace. We're moving along
nicely. =)

Back on the main floor, from the elevator, head left. Right at the outset,
avoid the device dripping acid to the floor, which will damage you if it hits
you. Procede left and kill the Stalfos patrolling the area, and go left into
the next area. Here, go left and kill the slime. Now these horsehead enemies
will start flying towards you, identical to the actions of Medusaheads in the
Castlevania series if you, the reader, are familiar with it. They can take a
lot of damage so your best bet is to avoid them as you go left. Avoid them,
kill the Stalfos midway through, and unlock the door there as you go. Kill the
slime and head left into the next area. This area is pretty trecherous. You
have to jump from platform to platform while avoiding the random blue slimes.
These slimes can jump without any notice at you so be careful! Make sure to
time your jumps well. When you get all the way to the left enter into the next
area.

Now, here, this wide open corridor has some enemies for you to combat. Avoid
the glowing skull orbs as you combat the two red sword-weilding enemies (who
are surprisingly easy now), as you head left. Once you get all the way to the
left, enter into the next area. Follow this narrow corridor all the way to the
left avoiding the glowing skull orbs as you go. All the way to the left is an
elevator, opening up a whole 'nother area of the Palace. Whew! Take the
elevator down to the first floor you come across and get off of the elevator.
Head to your left. Kill the snake and Stalfos as you head left, then unlock the
door there to get past that, and left into the next area. Here, blocks fall
from the ceiling towards the left of this area so be weary of those. Wait until
they finish falling from the sky, then jump over them... or you can simply run
straight left and avoid them as they fall. Ignore the P-Bag there for now, just
go left into the next area. Here, you have to fight two red enemies with
swords, they can be annoying and they have shields, so take your time with them
and parry as often as possible. Unlock the door to your left, beyond which is
the Handy Glove, used to break various blocks in Palaces and other places with
a simple swing of the sword... handy indeed. Now, head back right (grab the P-
Bag worth 50 points on your way back, as you can now break the blocks that fall
around it with the Power Glove with a simple swing of the sword) and go back to
the elevator. This time, take the elevator down a floor to the bottom, and head
right, since you can't head any other direction down there.

From here, go right. The Flying Eyeball creatures that fly around there drop
fire on the ground that lingers for a bit, so avoid that as you engage the red
enemies with swords down there, defending, then hitting them, and repeating, as
you head right. In the next area, kill the Stalfos enemies and avoid the fire
that the wall shooters shoot at you as you head right. Destroy the blocks in
your way with the sword as you go right, repeating this process a few times,
until you get right and into the next area. Here, continue to your right as you
avoid the various flying skull orbs that try to intercept you. When you get to
yet another elevator here, which you should ignore for the time being. Continue
on your quest rightward, going down the corridor and killing those lame hopping
red enemies that don't give you any experience points. When you get all the way
to the right, destroy the bomb chucking enemy there and grab the key he's
guarding. Now, head back to the elevator we just ignored. This time, go down
it.

Once you go down this elevator, your only option is to head right, so do so. As
you head right, avoid the skull orbs and kill the bomb throwing creature to
your right as well. (you can theoretically destroy the blocks underneath him to
get closer to him if that floats your boat), then head right and into the next
area. Here, you can see a P-Bag on a platform. These platforms crumble right
after you step on them, so be quick about getting it, a 100 Point P-Bag, then
quickly jumping to the sturdy platform to your right. Walk along this corridor
and fend off the weak red enemies as you go. At the end, fight the sword
weilding red enemy here, kill him, and go right into the next area. Here,
combat the Stalfos you come across and open the locked door with a key you
have. Continue going right. Kill the various sword weilding enemies as you head
right, and again go right into the next area. Here head right and you'll fight
the second boss of the game, named Helmet Head.

Helmet Head is incredibly easy to defeat. Using the sword technique you learned
back in Mido, the Downward Thrust, attack him over and over again. Block the
fireballs he shoots at you with your shield and keep the attack going. Each
time you attack him he'll lose his head, quite literally, which will fly over
head and shoot at you randomly, and he'll grow a new head. Simply repeat the
Downward Thrust on him over and over again until he's defeated.

Now head to the right, open the door there with the key you just got after the
boss battle, and insert the crystal into the head of the statue. Level up
whatever you want, and now we have to leave the palace the way you came. Once
outside of the Palace, head back to Mido, heal up, and we'll take it from
there.

 ______
|TWELVE| Journey To Palace 3 (yeah, it rhymes, so what)
 ŻŻŻŻŻŻ

Follow these directions to get to the next palace (yeah, two palaces in a row,
pretty damn neat, I know). From Mido, take the path left, until you're north
over the desert patch below. Cross the desert southward (avoiding enemy
encounters best you can), and go into the Graveyard. You will encounter enemies
in the Graveyard that are pretty difficult, so do avoid encounters best you
can. Now, there is a secret hole in that graveyard, in the southern end. You
see that one cross that stands alone? That's King's Tomb. Walk south of that
and just walk around south of it (towards the bottom of the graveyard), and
you'll come across it, you'll automatically fall into the hole. When you do
fall into the hole, kill the blue crawly enemies down below and go right. There
will be a huge cliff above you, and you can't use the Jump spell to get up
there, it won't reach. So what do you do? Activate the Fairy spell and use it
to fly up yonder! Then take the path right into the next area.

In this area, go right, jump over the spikey mine enemy, and kill the blue
crawly enemies and the boomerang thrower here as you head right. Then exit to
your right. You'll be back outside. Follow the desert path around the small
mountain range to the palace on the other side. Welcome to Graveyard Palace.

 ________
|THIRTEEN| Palace 3 - Graveyard Palace
 ŻŻŻŻŻŻŻŻ

     _________
START        E|
     ŻŻŻŻŻŻŻ| |
            | |_______________________________________________________
            |                               K   P           E        K|
             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ
                            _______________________________| |________________
                           |K P                 E   LD      E LD     K    LD R|
                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                             | |______________________________
                                             |  LD            P       P   BOSS|
                                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

KEY - E = Elevator
      K = Key
     LD = Locked Door
      R = Raft
      F = Fairy
      P = P-Bag

As you begin this palace, head right past the statue (don't hit it or you'll
trigger an enemy to come out of it!), and enter the palace proper through the
elevator to your right, as always. You'll see that this elevator only brings
you down one floor, and on this floor you can only go right. So head right once
in the palace proper. As you head right, there will be a few platforms above
you. Ignore them. You'll come across two difficult enemies in this area, which
you should defeat using parry and hit techniques, or the Downward Thrust.
Either or works. When they are both defeated, head right and into the next
area. Here you'll want to keep heading right, jumping over the mine enemies or
using the Downward Thrust technique on them, and kill the simple red enemies
that come at you as well. Do this as you head right into the next area.

Once again you'll be heading right. There is an open ceiling in this next room
here which shows you that blocks will indeed fall from the sky. So run as fast
as you can to your right to avoid them! When you're out of danger's way, you'll
be in an area where you have to fight some more tough enemies like the ones we
fought at the beginning of the palace here. Now there are two interesting
things buried in this vacinity that you need to get. How though? Easy. Use the
Downward Thrust on the blocks you're on to destroy them, and grab whatever
item. The two things we need underneath the blocks here are a Key and a P-Bag.
Retrieve both and head right into the next area.

Here, this part is a little weird, but doable without having to fight any
enemies at all. There are boxes of breakable boxes throughout this area, most
of which encompass an enemy or whatever. It seems that you can jump from one to
another without using the Jump spell. NOT TRUE! Simply break the corner box and
you can use that new opening as a stepping stone. Good enough, no? Also, don't
use the Downward Thrust on the mine enemies here or risk being caught in a box
with an enemy, or worse - freeing an enemy from their confines. Once you get
all the way to the right, you can go right into another area or go down the
elevator below. Kill the enemy (a strong Stalfos, so it seems), and ignore the
elevator for now; instead, head right. You're in an outside setting now (pretty
cool programming decision). This part is short though. Go right (avoid the
fireballs the flying eyeballs drop all over the place) and kill the red sword
weilding enemy. To his right is a key on a platform. Grab it, then head left
back inside. This time, take that elevator down to the lower level of the
palace, into a new area.

Once you go down the elevator, you can go right or left. Head right towards the
locked door. Open the locked door, and kill the enemies here (to beat those
airborne enemies that fire fireballs at you, just block their attacks, get up
close, and swipe at them. One hit and they are toasted). Go right and into the
next area. Now, here, there is a pillar of destroyable blocks in front of you.
Destroy them with the sword, and jump over the various lava pits as you head
right, avoiding the various slime enemies (don't let them hit you into any lava
pits, let them make the first move!) When you get a bit to the right after a
few jumps, there's a key. Grab the key and kill the red sword weilding enemy.
After killing this enemy, make a few more jumps over some pits avoding some
more slimes. Jump adjacent to the wall of destroyable blocks and take out a few
to make a path for yourself. Then simply head right and into the next area.

From here, as you head right, there are two enemies. A red sword-weilding enemy
(which is easy) and a blue enemy of the same type, which can shoot sword beams
at you, identical to the ones you can shoot when you're at full health. To get
close enough to kill him, block what he shoots at you and swipe at his open
end. He's not as skilled with the shield as his weaker brother is. When they're
both destroyed, open the locked door with your key as you procede right. Here
is a pedestal with an item on it. Grab the item and you'll now have the Raft in
your posession!  Now go back to the elevator, pass by it heading left, and
we'll take care of the rest of this here palace! =)

Back past the elevator as you head left, take care of the airborne enemies,
blocking their fireballs and moving in close for the kill. Then, simply head
left into the next area. Here head left and kill the red sword weilding enemy,
and you'll come across an elevator here. Pass it up for now and head left
s'more. Kill some of those weak hoping enemies and another of those red sword
weilders. Once all are defeated, head left into the next area. In this here
area, there are mounds of destroyable blocks. Jump atop them and start hacking
through the airborne enemies and blocking their projectiles as you head
leftward. You'll see a key below in a hole through the blocks, as well as a P-
Bag. Don't, DON'T use the Downward Thrust sword technique to get down there -
otherwise you'll trap yourself there as easy bate for the enemies in the room
until you can free yourself. Instead, go all the way left, then start hacking
through the blocks from the left of the room, going right, and you'll get the
key and P-Bag in due time. Once both are gotten, you can go back right to the
elevator we just passed up. This time, go down the elevator.

Once down the elevator, you can only go right. So go right, unlocking the
locked door right in front of you as you go. Useless note: This room is
basically identical to the first room in this palace, just bigger. Woo. =)
Anyway, head right, and kill the skeleton knight as you go. You'll notice as
you continue going right that there is another P-Bag up yonder. To get to it,
you'll want to activate the Jump Spell and use it to get to that platform. Get
the P-Bag there for an easy 100 points o' experience. Once gotten, go back down
to the floor of this room and continue journeying rightward. Kill the strong
boomerang thrower here, and head right into the next area. Here you have a few
options of how you procede through the area. Fall down the small ditch right in
the beginning and go right. Destroy the blocks as you go and keep going right.
You'll come across an enemy here, a red sword weilder. Kill him and grab the P-
Bag he guards for another easy 100 experience points. Then head back left and
get a running jump back onto the platform above. Jump over the ditch this time
and head right. It seems that you can avoid both enemies here by taking the
highest path, but it's actually a dead end so don't bother. Cut into the
middlepath using the Downward Thrust sword technique on the destroyable blocks,
and segment the two enemies so they both can't take you on at the same time.
Destroy the blue sword weilder first, blocking his sword attacks that fly
through the air. Then, do the same on the weaker red sword weilder at your
right. When both are defeated, head right. You're in the boss chamber now. Go
right and take on the third boss in the game - Mounted Rider.

Mounted Rider is actually a pretty simple boss character at first. You have to
simply use the Downward Thrust sword technique on him when he rides on by on
his horse. He'll repeat this until you hit him four or five times, then he'll
dismount his horse and fight you like he was a regular blue sword-weilder,
which is when the battle actually gets a bit more difficult. He is identical to
a blue sword-weilder of the regular kind, so move in close and strike him with
the sword while blocking his array of sword beams. Remember he can't use his
shield with great skill like the red sword weilder so just keep slashing at
him. Use the Shield spell and Heal spell on yourself if need be, to defeat him.
Once he's defeated, get the key he drops, insert the crystal into the head of
the statue, and leave this palace.

Head back to the port town of Mido, heal up your magic and life, and get ready
to cross the sea to a completely new area! To cross the sea at your right, walk
onto the port next to Mido and you'll automatically board your raft and cross
over the sea to the other part of Hyrule. Cool beans! =) Now, we're in a new
area, what to do now?

 ________
|FOURTEEN| En Route to Nabooru
 ŻŻŻŻŻŻŻŻ

Our first destination here, really, is the town to the southeast called
Nabooru. But before we go there, why not grab ourselves a few hundred quick
experience points? Trust me, it'll be easy. =)

As you're on the dock you just came from, look south. You'll see one little
piece of forest to the south, all alone. Go towards it, and enter it. Once
inside, avoid the red floating eyeballs, and work your way to the middle of the
area. Why is it a forest when the background isn't a forest setting? Weird.
Anyhow... once in the middle you'll come across a P-Bag waiting to get picked
up. So do so, and get a quick 200 experience points. Now you're ready to go to
the next town.

Once back outside of the forest area, head due east. The town is right there,
not far away at all. You can't miss it.

 _______
|FIFTEEN| The Town of Nabooru
 ŻŻŻŻŻŻŻ

Nabooru is a quick stop on our journey. We only have one objective here - to
get a new spell with the quickness! So as I just said, let us make this quick.
=)

As you enter the town, talk to everyone in all three segments of the town.
After you do, heal up your magic and health at the respective places (you
should find them just by talking to the people of the town, naturally. You
should absolutly be able to tell who can heal your magic and health in each
town by looking at the people, how some people just walk around and others walk
only in front of their house - this signifies a healer or someone else that can
help you or needs help.) You might notice in an open house in the third segment
of town that there is an open door leading into a house. If you activate the
Jump spell and jump up to the symbol thing on the wall there, Link says,
"......" I have NO idea what this is. Someone e-mail me and let me know! =)

UPDATE (June 19, 2002)

DON'T, and I repeat DON'T e-mail me about this. If I get one more answer to
this in my inbox my head'll seriously explode. The answer is in the FAQ section
of this guide, and HAS BEEN, for over six months as I write this, and I still
get e-mails from lazy people telling me the answer. SCROLL DOWN TO THE FAQ AND
FIND THE ANSWER, and DON'T E-MAIL ME ABOUT IT anymore.

Anyway, after this, go to the second segment of town to the fountain thing in
the middle of the segment. Go as if you were gonna talk to it and it'll ask you
if you want to take water. However, it won't let you answer. Don't worry! You
now have the water you need! Go back to the left of where you got the water, to
a house directly at your right, and a woman in red will come out of the house.
Talk to her, she's the one who earlier told you she was thirsty. She rejoices
that you have water now, and invites you inside her house! So follow her on in.
Go to the right of the house and enter into the next area, the house's
basement. Talk to the old sage all the way to the right of the basement to
learn a new spell, the Fire spell! Sweet business.

Well, if you're all healed up and such in the health and magic departments, we
have no further business in this town. Leave the town and once back outside,
you'll notice a cave due north of the town. Follow the linear path to the cave
and enter it.

 _______
|FIFTEEN| From Here To... Darunia
 ŻŻŻŻŻŻŻ

Our next primary destination is the Island Maze. To get there, however, we do
have to take this cave, which is short and sweet. If you tried to get through
this cave before going to Nabooru, however, I'm sure you ran into some
problems. Actually, I guarantee you didn't get through this cave without first
visiting Nabooru. Why? You'll see.

As you enter the cave, and head right, kill the three red bats that fly down
and turn into men. After they are dead and you continue to head right, you'll
come across this odd blue enemy that shoots fireballs at you, both from in a
crouch and from a standing position. You can't harm him with just your sword.
Now you'll see why I say you need to go to Nabooru before coming here. Activate
the Fire spell and shoot it from your sword at him. Three or four hits and
he'll be toasted nicely. =) Now head right past him and you'll be back outside,
outside of the cave. Outside, head up. You can either go up and right, or up
and left. Going up and right leads you to the Island Maze. Going up and left
leads you to Darunia. We'll go to Darunia first, the Mountain Town of Darunia.
=) So head up and left, and through the desert. Heading through the desert,
you'll come across two scenes going over some desert land with holes of water
you'll need to jump over. The first of the two is easy, kill the blue enemies
that shoot rocks at you as you go left and you're there. The second one is the
same, but rocks fly from the bottom of the screen upwards... hence you'll need
to pay attention to that as well. Once through both scenes, head west and enter
the Mountain Town of Darunia.

 _______
|SIXTEEN| The Mountain Town of Darunia
 ŻŻŻŻŻŻŻ

Darunia is a brief stop on our journey before the Island Maze. We'll actually
need to go back to Darunia after the Island Maze, but for now, we're basically
stopping here for three reasons - to heal up, to acquaint you with the town,
and to get the Upward Thrust Sword Technique. We can't learn the spell this
town has YET, so initially, walk around the town and talk to everyone, and heal
up as well. After that, we'll get the sword technique.

Okay, so you've talked to all the people in the three segments of the town?
Excellent. Healed up your magic and health? Excellent. Now, head to the middle
segment of the town, and activate your Jump spell. That's right, don't be
afraid. =) Now go a few houses down from the right of the screen and jump onto
the roof. Then jump sequentially towards your right to the first house on the
right of the segment. The chimney on this roof is the key. Jump onto the
chimney, and press down to go down the chimney... reminds you of Mario going
down a pipe, don't it? =)

Once inside, traverse the corridor to the Knight at the end. He'll give you
some wise words and teach you the Upward Thrust Sword Technique, which you can
use by jumping and pressing up, stabbing airborne enemies. Woohah. =) Now, you
can leave this house, and the town completely (making sure you're healed). Yes
ma'am, we're done here for now.

Remember where I said we can go up and right or up and left? Well, go back to
that cave entrance (traversing the two desert areas going back south from the
town, killing enemies, woohah), and go up and right this time. Go right through
the forest area and desert, to the long bridge. Welcome to the infamous Island
Maze... OF DEATH! Okay, not of death. Actually, it's not even infamous. Just go
to the next section, okay? =D

 _________
|SEVENTEEN| Island Maze, Part I
 ŻŻŻŻŻŻŻŻŻ

The first trip through the Island Maze is elementary to say the least. You're
objective for your first trip through is to rescue a child lost within the
confines of the treterous maze. So where is he? It's simple, really.

From where you start out your quest, across the long bridge, head down until
you reach the corridor below that only reaches to the right. Take this path all
the way right, ignoring the corridors going upwards, until you reach a dead
end, only being able to continue going upwards. Go up and walk straight into
the water (it looks like a deadend - it's not). You'll fall into a pit cave
here. Once you fall down here, you'll face off against an orange lizard
equipped with a sword, similar to the red sword weilding enemies of the
Palaces. He's simple. Kill him, then head right to pick up the stray child.
Once you have the child, go all the way left and out of the cave. You can't
leave the entire Island Maze now, actually, by heading back down, then left
along the path, then up and right at the very end. You'll be back on the world
map after this. Then just go back all the way left to the desert, going through
the two scenes en route back to town, and again enter Darunia.

 ________
|EIGHTEEN| Darunia, WE'RE BACK!
 ŻŻŻŻŻŻŻŻ

Once back in Darunia, child in hand, we're ready to take care of the rest of
our business here. Head straight left through the town to the third and final
segment of the town. The first house you come across here, an old woman will
come outside. Talk to her and she'll call you a hero for rescuing and returning
her lost child. She'll naturally invite you inside. Once inside, go right and
to the basement. Go all the way right through the basement, talking to the
husband of the woman, who will gladly teach you the Reflect Spell. After you
learn the coveted Reflect Spell, procede out of the basement, and out of the
house. Head out of town, back across the desert patches, into the grasslands,
and back to the east, to the Island Maze.

 ________
|NINETEEN| Island Maze, Part II, En Route to the Island Palace
 ŻŻŻŻŻŻŻŻ

Once you cross the bridge and enter the Island Maze we were in before, our
objective this time is to get to the Island Palace at the end of the maze,
which'll take a bit more work than it took to get to the missing child in our
first visit to the maze.

From the outset, head down, and then right. The first chance you get to go up,
go up, then follow the path right, and then up again. You'll run into an
automatic scene here. To get through this scene, cast the Fire spell on
yourself. The enemies found here are immune to all spells and attacks other
than the Fire spell. As you head right, kill the Spider enemies and the blue
Lizard enemies both with the Fire spell, blocking the attacks from the Lizard
with your shield. When you get all the way to the right, go out of the screen
and you'll be back outside. Continue going north, past the first bridge on your
left. Keep heading up to the bridge at your north, and cross over it. Then go
left, past the passage heading down, and as you head left a bit more you'll run
into yet another scene. In this scene, you head left to right. Do the same
thing as you did before - cast the Fire spell and use it to kill the Spider and
Lizard enemies as you head leftward. Once all the way left, leave the area to
go back outside.

Once back outside, we're free to continue onward. From where you got attacked,
go straight up, following the path up a bit, then left, then up a more, then
left again, then up s'more. Now take the path right, and as you go right,
you'll come across yet another scene. This scene is a bit different. As you
head from left to right, kill the blue slimes you come across. Then you'll come
across two Lizards together. Activate the Fire spell once more and destroy them
both before heading right. The only other enemy before you're free of this
scene is a Spider. Kill him with the Fire spell as well, then leave the scene
and you'll be once again outside. From here, head right to the end of the path,
and when you can go up or down, go up, and your final scene here will take
place. Immidiatly cast the Fire spell and head right. Kill the jumping blue
Spiders and the blue Octotok, blocking the fireballs they shoot at you as you
head right. As you get towards the middle of the scene, a red vial will be
there. Slash at it and it will refill your magic! Heal if need be, then head
right past the rest of the enemies, slaying them as you go, and back outside.
Follow the zig-zagging path and taking it up and to the right, then swing back
down and around. Then simply take the path down, and then at the bottom, go
right, and enter the Island Palace to your right.

 ______
|TWENTY| Palace 4 - Island Palace
 ŻŻŻŻŻŻ

                                  _________
                             START        E|
                                  ŻŻŻŻŻŻŻ| |
                _________________________| |_______________
               | K  P        E LD K   LD  E       P       E|
                ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
                ____________| |______________            | |__________________
               |E  LD        E              K|           |E                  K|
               | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ            | |ŻŻŻŻ|  |ŻŻŻŻŻŻŻŻŻŻ
               | |________________                       | |____|  |__________
               |E LD     P    BOSS|                      | |              LD B|
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                       | |ŻŻŻŻ|  |ŻŻŻŻŻŻŻŻŻŻ
                                            _____________| |____|  |__________
                                           |  K           E LD               K|
                                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

KEY - E = Elevator
      K = Key
     LD = Locked Door
      B = Boots
      F = Fairy
      P = P-Bag

As you enter the Palace, slash at the statue there to randomly get a red potion
to refill your magic, which you can also use to refill your health via the Life
spell. A red sword weilding enemy may come out of the statue if you hack it,
however. If this happens, leave the screen, come back and try again. Also, an
eyeball enemy hovers around dropping fire on your character so be careful as
you head right to the elevator. Then descend down the elevator into the palace
proper.

Once inside, you can either go left or right. Go right, and through the enemy-
less room into the next room. As you head right down this corridor, attack and
destroy both skeleton knights you come across, and nab the P-Bag worth a quick
100 experience points that the first skeleton is guarding. When both enemies
are defeated, head right and to the elevator at the far right of the room.
Descend down this elevator to the next floor down, and get off of the elevator.
Head right, and kill the red skeleton knight you come across as you head right.
Go into the next area. Now the bridge in front of you (made up of many
segments) is a disappearing bridge, so once you step on it it will disintegrate
underneath you. Run to the end of the bridge and make a big jump to the
platform at your right. If you don't jump to the ledge, you'll fall down
several stories down through the palace and end up on the bottom floor, where
you'll have to work your way back up to the second floor, where you just were.
Anyhow, after you make the big jump, head right and kill the weak hoping
enemies that come at you, then the blue knighted enemy we've faced before using
the Downward Thrust Sword Technique on him. Then head right and into the next
room.

In this next room, head right and jump over the lava pit onto the first
platform. In front of you will be two blocks with fire on top of the top block.
Destroy both blocks with your sword, then jump over the fire you left on the
ground. Then go right, jump over the lava pit, and repeat that on the second
set of blocks you come across. On the second platform, kill the blue armored
enemy you come across as well. Then jump over the lava again, onto the third
platform, destroy those blocks, and jump over the lava to the end platform with
a key on it. Retreive the key, then head left back, hoping and jumping as you
go, until you're back at the left, and you can go back to the disappearing
bridge. How to get back up there? Don't worry - we need not go back up there.
Remember how I mentioned that falling down this pit will bring you to the
floors below? Well jump into the pit, hugging the right wall. As you fall into
the next floor, jam right on your directional pad and you'll land on a platform
below to your right. You can't get to this floor any other way, it's a
beautiful thing. =)

Once on this "secret floor", head right. Avoid the floating skull orb that
floats around the narrow corridor, and kill the blue armored knight there as
well. Then head right and into the next area. In this next area, head right,
andkill the two skeleton knights (one blue, one red), and then head right
s'more. Guarding the locked door there is one of our good friends, the blue
sword weilding enemies that shoots sword energy at you. He doesn't use his
shield with great skill, as I've mentioned before, so move in close, blocking
his attacks with your shield, and hack at him to defeat him in his open area.
Then open the door with the key you have that he's guarding, and go to the
right. Get the Boots lying on the ground there, and woohah, the item we need
here is now ours. =) From here, head back two sections to where we fell from
the floor above. We have to get out of here now! There are two platforms over
the pit that'll lead you to the floor below. Don't bother with them. Instead,
just jump down to the floor below. You'll land on a disappearing bridge over a
bed of lava. Quickly run or jump heading to your right, avoiding falling into
the lava right underneath your position. As you head right, avoid the floating
horseheads, and head right into the next area. Here there are more platforms
over lava, with the two block and a flame scenario all over again. The first
platform as you head right has an enemy on it. Kill the blue armored enemy and
jump to the next platform. Destroy the two blocks here, and kill the red
skeleton that falls from the sky, so it seems, at the end of the platform.
Then, jump to the final platform. Here a fast moving floating eyeball orb is
darting around the room. Jump to the right end of the room and grab the key,
then avoid him as you head back left to the prior area. Head all the way back
to where you fell to this floor, back to the disappearing bridge.

This time when you get to the disappearing bridge, you'll want to head left
across the bridge, avoiding the horseheads and falling into the lava below as
you go. When you get all the way to the left, pass by the two torches on the
wall and into the next area. Here you'll battle your first Wizard, which is
your first real chance to use your Reflect spell. These Wizard enemies can only
be harmed by using the Reflect spell. First, kill the Slime in this area, then
activate the Reflect spell. Kill the Wizard there by reflecting his spell.
Reflect the spell by ducking down and letting the Wizard's spell bounce off of
you and back at them (assuming you've activated the Reflect spell). Then head
left, through the locked door, past the elevator, and continue going to your
left. Here this area is litered with Wizards and Slimes. Kill them, reflect
some spells, et cetera, and then go left into the next area.

This area is very similar to the block area found in the Graveyard Palace,
which had a key and a P-Bag hidden within its confines. This time around, this
block structure only has a key, at the very end. Traverse over the top of the
mound, killing the shooting horseheads as you go, blocking what they shoot
towards you. When you get all the way to the end of the mound, the key should
be below. Use the Downward Thrust Sword technique to get to it, and then cast
Fairy on yourself to get out of the hole you're in, and out of the area
completely, going back to your right, to avoid trouble with the pesky floating
horsehead enemies. They are a pain when you're stuck down there. We actually
have no where left to go but back to the original elevator that brings you in
and out of the Palace Proper on the first floor. Work your way left, back to
the elevator on the floor you're on, and take it all the way to the top until
you can't go up anymore. Then head left an area or two to the elevator in
question. This time, simply go left of the elevator.

Once left of the elevator, activate the wonderous Reflect spell and use it on
the Wizards in your path, destroying them all. As you head left, unlock the
door you come across, head left some more, and into the next area you go. In
this area, right above you is a key ona platform, and there are destroyable
blocks blocking your passage upwards to get to the key. First, kill the red
sword weidling knight that is patroling the area. Then, using the Upward Thrust
Sword Technique, destroy a few blocks above you. Then, activate the Jump spell
to jump to the level of the key, and grab the key, all the while avoiding the
now-loose skull orb. Then, after you get the key, unlock the door next to the
elevator to your left. For now, pass by the elevator and continue left going
past it. Kill the hoping enemies as you go left, and into the next area. In
this room, there is another mound of destroyable blocks, this one a lot easier
to get in and out of. For starters, climb on top and kill the armored blue
enemy there, and then go all the way to the end of the mound and kill another
of the same enemy, to rid the place of enemies permanently. Now, we're free to
get the two items of interest here - the key and the 200 point P-Bag. Both are
underneath the blocks in two separate places. Use the Downward Thrust Sword
Technique to get down there, destroying the blocks as you go, and retrieve both
items. Then, head back right out of this room, right s'more, and to the
elevator we passed by before.

Once you go down the elevator here, you can go right or left. For now, head
right. Kill the weak hoping enemies as you do, and go right into the next area.
This part reminds me a lot of a Castlevania game, and it's just very annoying.
There are a set of three platforms from left to right, each covered with one
set of blocks (destroyable) two high, with a flame on top. We've had this a few
times already in the palace. However, instead of more conventinal enemies, we
have the flying blue horse heads all over the place, like the Medusa Heads in
Castlevania. They can knock you off of the platforms and out of jumps, into the
lava, very easily, so BE CAREFUL! If you're not I guarantee you'll regret it.
This part can be hard so just take it slow. Jump leftward, destroying the
blocks and jumping over the flame on each platform. All the way at the right,
grab the key, then repeat this process (minus the blocks, they'll already be
destroyed) as you head left, back another area, and to the elevator. This time,
go left of the elevator. To the left of the elevator are some Wizards and
swarms of the weak hoping enemies. Activate the Reflect spell and snipe the
Wizards by blocking their attacks back at them, while slashing at the hoping
enemies that draw near. Then go left into the next area. In this narrow
corridor, follow it left until it opens up. A pool of lava with a disappearing
bridge will be to your left. Jump on it and start running leftward, jumping
over the spikey mine-like enemy that is on it. Jump from the bridge you're on
to another bridge at your left, also disappearing, and jump off the mine like
enemy on that one as well. Then go left all the way, once back on regular old
land, and to the elevator there. Take it down.

Once down the elevator, you can only go right, so go right, unlocking the door
right in front of you as you go. In this room, there are various platforms of
varying heights. Go right, and kill the two Skeleton knights that roam the
vacinity. Up above on one of the last platforms is a P-Bag worth 100 experience
points. Activate the Jump spell to be able to jump high enough to grab it. Once
grabbed, continue going right and into the next area. In this area, head right
and you'll run into one red sword weilding enemy, then another. Kill them both
as you head right and into the next area. In this area, head right down the
corridor and into the bosses lair. Time for boss fight four, versus Red Wizard.

Red Wizard is hard if you don't know what to do and you aren't fast enough.
He's easy if you simply do what I tell you here. =) To defeat him with ease,
activate the Reflect spell. Then, go on fighting him as you would a regular
Wizard enemy, 'cept this one is quicker, bigger, stronger and faster than the
regular Wizards. Just face him, when he shoots his magic, and press down to
reflect the spell back at him. You have to be close to do damage to him because
he appears and disappears rapidly, so the magic can't take forever to get to
him. When he's defeated, which shouldn't take long, grab the key he drops and
head to the next room, where you can put the crystal into the statue and leave
the palace behind.

 _________
|TWENTYONE| In Pursuit of the Water Palace
 ŻŻŻŻŻŻŻŻŻ

Our next objective is to go Palace 5, the Water Palace. After you leave the
Island Palace, traverse back through the Island Maze the way you came in, until
you cross the big bridge and are back outside. Then go southwest, back through
the cave where you fought your first blue lizard, and take that left, killing
the bats as you go. Once back outside again, stop by Nabooru real quick to heal
your magic and health if need be. Now, you see the path heading into the water
(into nowhere, seemingly), to the right of Nabooru? That's our destination.
With the boots you picked up in the Island Palace, you can now walk on certain
waters. So walk onto the water (enemies can't attack you on water, it's a
beautiful thing).

To get to the Water Palace from your current position near the coast of
Nabooru, just walk straight from the path due east over the water. Don't move
up or down, just go straight. This will lead you directly to the fifth palace.
If you want the 500 point P-Bag located in the desert below the palace, walk
from the coast downward and follow it downward and east. Once on the desert,
walk around and you'll come across a hidden scene. The scene will start you off
facing left, but don't be fooled! Activate the Jump spell and walk to your
right, using the Jump spell to jump up onto the plateau. Then follow the enemy-
less area rightward to the P-Bag, which has a nifty 500 experience points
within! Now, to the Water Palace strategy...

 _________
|TWENTYTWO| Palace 5 - Water Palace
 ŻŻŻŻŻŻŻŻŻ

     _________
START        E|
     ŻŻŻŻŻŻŻ| |
            | |______________________________________
            |E                     K   P            E|
             ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
    ______________        _________________________| |____________
   |E LD      BOSS|      |E      K                  E             |
   | |ŻŻŻŻŻŻŻŻŻŻŻŻ       | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 __| |___________________| |_______________  _____
|P  E    LD P E           E                ||K   E|
 ŻŻ| |ŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻ| |
 __| | ______| |________________________________| |
|KP E||P      E    K        IW       E           E|
 ŻŻŻŻ  ŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻ
     ________| |        ____________| |
    |         E|       |F LD      LD E|
     ŻŻŻŻŻŻŻŻŻŻ         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

KEY - E = Elevator
      K = Key
     LD = Locked Door
      C = Candle
      F = Flute
      P = P-Bag
     IW = Invisible Wall


As you begin the palace, walk to your right all the way through the enemy-less
void here, and take the elevator down into the Palace Proper. Once down in the
Palace Proper, you can only go right, so head right. As you head right a-ways
down the narrow corridor, it'll eventually open up. On the wall to the left is
a statue that shoots fire at you, so avoid it as you combat the blue snake
creatures on the destroyable blocks as you head to your right. You can block
the blue snake's fire they shoot at you too so bare that in mind. When you get
all the way to the right, go into the next area. From here, head right down
another narrow corridor, and avoid the first skull orb you come across. When
you get far enough to the right, there'll be a great distance you have to jump
to get high enough to get to the platform above, which has a key on top of it.
To get up there, activate the Fairy spell (the Jump spell won't cut it here),
and then fly all the way up and right, ignoring the key for now 'cause you
can't get it. Fly right off screen, avoiding the skull orbs. Then, head back
left, and you'll be Link again instead of a Fairy. Avoid the glowing skull orbs
here and go left, get the key, then head back right into the next area once
more.

In this new area, head right and you'll be on one of those annoying
disappearing bridges. Run right as quickly as you can while jumping over those
pesky horse heads that fly at you! Midwya across the bridge is a 200 point P-
Bag. Slash at it quickly as you are running across the bridge, and then keep on
trucking across the bridge, avoiding the enemies, until you are finally off of
it. Once off of this menace, simply head right and into the next area. Here in
this area, head right. There are sets of two destroyable blocks, one on top of
another, throughout this area. You can destroy them if you want or jump over
them. You'll probably want to destroy them to open things up for you, because
of the red sword weilding enemies throughout this area. Kill them with two easy
shots each (remember when those guys were hard!?), and when you get to the
point where there are two blocks on top of each other and a ceiling-hanging
fire dropping enemy above, destroy both blocks to make it easier to avoid his
fire, then simply walk underneath him. All the way to the right of this area is
an elevator. Take it down into the next area.

Now, from here, you can go right or left. Go left for the time being, and avoid
the orange wizards that appear out of nowhere and shoot fire at you, as well as
the floating skull orb that is flying around the room as you head left, and
eventually, into the next area. In this area, head left and you'll notice a key
on a ledge far above. The Jump and Fairy spells won't do the trick here. To the
left of this ledge, blocks will start falling from above. Wait until they all
fall down, forming one big massive square. Then weave through the blocks
cutting your passage with your sword to get to the platform with the key. It
might take a few tries, if you mess up, leave the screen to your right, come
back left and try again. Keep in mind that if you refrain from cutting up the
topmost blocks on each row that no more blocks will fall down! Once you do
retrieve the key, simply cut your way leftward through the blocks until you're
free, avoiding or killing the orange eyeballs flying around. Then run left all
the way into the next area. In this area as you head left, kill the orange
sword weilding enemies you come across (one hit wonders, they are weaker than
their red and blue cousins), and all the way to the left of this area after
three orange enemies is an elevator, which you should take down yet another
level.

Once down here, you can go right or left again. Choose to go left once more and
kill or avoid the blue slime enemies and more of the orange wizard enemies. The
orange wizards are very difficult to kill because they teleport in and out of
hittable stages quickly, so your best bet is to avoid them best you can. Then,
head left into the next area. Here, avoid the floating skull orb from the
outset and head left until you reach an elevator. Above the elevator is a
platform with a P-Bag on it. On either side of the platform are fire droppers
hanging from the ceiling. Activate the Jump spell and get a running start from
either direction heading towards the platform, then jump up there, avoiding the
fire from the fire droppers. Grab the P-Bag for a quick 200 experience points,
then jump back down to floor level. The elevator below is your next objective.
Go down it, but only to the next floor, not the lower one yet! Once on the
floor below, you can once again go right or left. First, go left and destroy
the destroyable blocks in your path. To the left there is a red bomb throwing
enemy. He's weaker than you remember, I know. Kill him, then to his left, use
the Downward Thrust Sword Technique to gain access to the area left of you,
where you can't go any farther. Above on a sealed off platform is a P-Bag. Use
the Upward Thrust Sword Technique on the blocks right underneath it to make the
P-Bag fall to where you are. Quickly get it for a quick 200 experience points,
then run away quickly to your right because you've now unleashed a glowing
skull orb that was captive within the bricks there. Now go back to the
elevator, and this time go right, and right away, activate the Jump spell. To
your right is a platform with a key on it, and a red sword-weilding enemy
patroling it. Easily enough, jump up there with the aid of the Jump spell, kill
the enemy there, and grab the key. Jump back down and continue going right into
the next area. Here simply run right, avoiding the orange wizards and the fire
they shoot as you go, instead of bothering to fight them. They are just to
quick for the effort involved. Once all the way to the right, head right into
the next area. Here, avoid the floating skull orbs and head to your right.
Here, a powerful blue sword weilding enemy waits for you. These are the guys
we've met before that can shoot sword beams from their sword. They are clumsy
with their shield though. Move in close, blocking the sword beams, and get in a
few hits to kill him. It looks as if he was guarding a dead end, but he's not.
Jump into the wall at the right and you'll be in a secret passage. Walk
"through the wall" to your right until your back out of the wall, then go right
into the next area.

Here, more orange wizards will be present, so just jet as fast as you can
rightward to avoid them and their spells. You'll come to a familiar looking
scene, with a platform surrounded by two suspended fire droppers firing from
the ceiling and an elevator below. Pass by it for now, continue heading right.
Go into the next area. Here, this area is litered with the weak hoping enemies
and an array of orange wizards. Kill the hoping enemies and avoid the wizards,
ignoring the destroyable blocks above, they are useless here. Head all the way
right doing as I told you, and you'll come across yet another elevator. Take it
up. Once up a floor, you can only go left, so head left and as you head left,
destroy the destroyable blocks you come across. Two skeletons will fall from
the ceiling. Kill them both as you head left and into the next area. In this
area, simply grab the key in front of you, then go back right two screens to
the elevator. Go down it and head back left, past the orange wizards and hoping
enemies, all the way back to the elevator we passed by before. Go down the
elevator.

Like the previous elevator, this one only allows you to go left as well once
you take it down, so go down the elevator and head left, unlocking the door
with the key you just got as you go. Now just jet left, avoiding the orange
wizards, killing the floating red horseheads, blocking what they shoot at you,
and go left into the next area. In this area, head left, and kill the orange
sword weilding enemy you come across there. Further leftward is a powerful blue
sword weilding enemy guarding another locked door. Kill him, avoiding the sword
beams he shoots, and unlock the door he guards with another of your keys. All
the way to the left is a Flute! We don't need this item in the Palace, but
we'll need it to get to Palace 6, so keep it somewhere safe. =) Now all you
need to do is backtrack right to the next screen, and right again, killing and
avoiding more floating horseheads and wizards as you go. Once back at the
elevator, take it back up to the next floor, then go left, avoiding the
suspended fire dropper from the ceiling and the floating skull orb. Go left
into the next area. Run straight past the red bomb thrower on the platform
above. Right before the elevator you come to, slash at the statue on the wall
to the right for a magic potion. Once at the elevator, you can go up, down or
continue going left. For now, head down the elevator.

Once down the elevator, you can only go left, so do so. The first area is a
bunch of the orange wizards and a couple of floating skull orbs. Run straight
left, avoiding the enemies here the best you can. Run right left into the next
area. In this area, there are two huge mounds of blocks. The first enemy you'll
run into is on the ground, an orange sword weilding enemy. Kill him quickly,
then run straight left. You'll notice a P-Bag above; ignore it for now,
continue heading left until you intercept the blue sword weilding enemy
guarding a key all the way to the left of the area. Kill him and take the key
he's guarding. Now for the P-Bag. Backtrack and grab it where you saw it,
killing the red sword weilding enemy if need be. Then head right back to the
prior screen, then run right, avoiding the enemies as we did here before, and
straight back to the elevator. Go back up the elevator, and head left. Like we
did a while ago, destroy the blocks blocking your way, and avoid the floating
skull orbs here. Then use the Downward Thrust Sword Technique to gain passage
to the seculded P-Bag all the way to the left of this area. Use the Upward
Thrust Sword Technique under the P-Bag to make it fall. Voila! An easy 200
experience points. Now head back to the elevator, and go up it this time. You
can only go right up here - kill the orange sword weilding enemy straight in
front of you and unlock the door to your right. As you head right, fight the
blue and red sword weilding enemies as well, and head right into the next
area... now just go right a bit and you'll be in the bosses lair. Time to
fight!

The boss of the Water Palace, Spike Giant, is a Giant equipped with a ball-and-
chain, a mace, if you will. He is massive, so before combatting him, activate
the Jump spell so you can jump to and fro over him. He has one attack, his
mace, and you know he's gonna swing it when he starts to wind it up. That's
when you know to get away from his attacks. He always faces where you are, so
keep that in mind. The Downward Thrust Sword Technique doesn't work well on him
unless you hit him JUST right, so just slash him and run. Repeat. The Shield
spell is also an option if you're low on energy.

Once he's defeated, go to the right, place the crystal in the statue, and leave
the Water Palace. Then, head back to Nabooru across the water to the west, heal
up your health and magic, and get ready for the next part of the game! But
before we continue on our quest, we should go and get the third Heart and Magic
Containers. Lets do that now!

 ___________
|TWENTYTHREE| Grabbing the Third Heart and Magic Containers
 ŻŻŻŻŻŻŻŻŻŻŻ

We can now go and get both of these aformentioned items, so lets do that now.

First, lets go get the third Heart Container, since we're right at Nabooru.
Using the Boots again, walk along the path heading east of Nabooru, back onto
the water. From the coast, walk right as if you were heading back to Water
Palace. Press up about 3/5of the way there to hop onto a secret passage way. Go
north through the water, then east, keep going east and you'll run into a
scene. Just go right through the enemy-less scene and you'll run into the
Heart. Grab it, then leave the scene, and head back to the Nabooru coast.

Now, lets get the Magic Container. Go through the cave north of Nabooru,
killing the bat-men and the blue Lizard inside as you head rightward. Once back
outside, head north and east back to the Island Maze, crossing the large bridge
at the east to gain access to it. Once in the Island Maze, we'll want to avoid
as many confrontations as we can, so we're gonna put our Boots to use again.
Head north onto the river, then head down the river, over the bridge heading
east. Follow the river heading north, go north until the river again starts
flowing east. Instead, head west off of the river back onto the path, and
follow it westward. You'll run into a scene, one we were familiar with back
when we went to the Island Palace. Fight through it using the Fire spell, and
then back outside, follow the path back west, north, west, then south. You'll
fall into a secret area heading southward, and you'll land right next to your
third magic container! Booyah! Now leave this secret area by heading left.
Leave the Island Maze completely now. Head back through the cave heading south,
back to Nabooru. Heal up your magic and health and lets continue on with the
next part of our game.

 __________
|TWENTYFOUR| The Journey to New Kasuto
 ŻŻŻŻŻŻŻŻŻŻ

New Kasuto is a town south of Nabooru, and it's our next destination on our
journey.

Head due south of Nabooru and you'll come across a large black spider looking
creature, the River Devil townfolk in various towns have talked about. You have
to make him move, because he's blocking the passage south, that leads to New
Kasuto. What do you do!? Well walk up to him and talk to him by pressing the
talk button, and Link will automatically break out his Flute and play the Devil
a melody which makes him disappear. Now the path is clear and you're free to go
about your business.

Head south along the previously blocked path. As you head south you'll enter a
scene. The scene has a large fence in the background that red lizard creatures
use to hide behind as they chuck fireballs at you. You simply have to avoid
them as you head right. Go right and you'll run into a sword-equipped orange
lizard. Kill him, then keep running right and out of the scene. Once back
outside, continue southward on the path and you'll run into a identical scene,
except instead of an orange lizard it's a blue lizard that spits fireballs at
you. Just jump over and ignore him, and run right out of the scene. Going south
on the path more and you'll run into yet ANOTHER of these scenes, identical to
the first. Head south along the path to the graveyard, but don't enter it. Go
east along the wobbling path alongside the graveyard. Head east to the bridge,
where you'll enter a bridge scene. This bridge has gaps in it and skeleton fish
flying all over the place. Avoid the fish as you jump over the various gaps
heading eastward. The blue lizards in the middle of the bridge can be killed
with the Fire spell or avoided completely, it's up to you. Then head right out
of this area. You'll be in a forested area. Follow the forested area north and
then east. Hidden in the large patch by the desert is a secret scene. Find it,
and within is a 500 point P-Bag, if you can defeat the red lizard within,
although you don't have to. =) Then, head north through the forest to the cave
all the way in the north.

Once inside the cave, head right, and activate the Fire spell. Use it on the
various spider enemies in the first part of the cave as you head right, and
into the next area. In this area, kill or avoid the lizard soldiers that patrol
around the area as you head right. Then head right and out of the cave
completely. You'll be in a baron seculded piece of land, but don't worry,
you're in the right place. Walk two steps east of the cave entrance, then go
down south another three steps. Walk east one step from here, then press A on
your controller, and the village will appear right next to you. Welcome to the
town of New Katsuo.

 __________
|TWENTYFIVE| The Hidden Town of [New] Kasuto
 ŻŻŻŻŻŻŻŻŻŻ

Once in New Kasuto, heal up Link's magic and health, and talk to everyone in
the town. Then we can get down with our objectives in this town. You'll come to
realize that although this town is called Kasuto, it's really New Kasuto. The
people here fled their old town of Kasuto, called Old Kasuto.

The old woman in the second house you come to when you enter New Kasuto will
invite you into her house, but only if you have all three Magic Containers
thusfar, because she offers you the fourth one. Go in her house and walk to the
right. Talk to her, then enter the basement to the right of her. Go right in
the basement and pick up the fourth and final Magic Container, which will max
that out for you. Woohah!

Lets take care of our next objective now. Exit the old woman's house, and head
right and into the second segment of town. Three houses down from the beginning
of this segment is a house with a door wide open on it. Enter the house and
head right to the chimney, where there is a small door going into it. Press up
on the directional pad to enter into the hidden basement of this house, then go
right and talk to the sage there who'll teach you the spell called Spell. How
original. =) Then, exit his house.

Now head right to the final segment of the town which I'm sure you noticed
originally, when you explored the town. It's a dead end here. Or is it?... Use
the spell Spell while against the large wall there and a cave will appear
behind you. Enter the cave, which is laid out like a town basement, and the
Magic Key item will appear at the end. Grab the Magic Key, and exit the secret
cave. You can leave town now if you're all healed up. We gotta get the last
heart piece and then go to the last dungeon before the big one!

 _________
|TWENTYSIX| The Last Heart Piece and the Entrance to Hidden Palace
 ŻŻŻŻŻŻŻŻŻ

Once you're outside of New Kasuto all healed up and such, head back north and
west to the cave we used to get here. Traverse both cave segments heading left,
killing or avoiding the enemies within, so that we're back outside, south of
the mountain range. Head south through the forested areas, south into the large
desert bordering the sea. Now, go to the rocks that form a pattern in the sand,
a triangle. Go into the direct middle of them and press A. Link will play the
Flute and make a Palace, Hidden Palace, appear below. But before we enter, lets
snag this last Heart Container.

To get to the secret location which holds the last Heart Container, go to the
Palace, then go east from it. Head east to the coast line, then follow the
coastline northward. You'll appear in a secret area, with the heart on a
pedistal right next to you. Easy enough. =) Grab it, max out your health, and
enter Hidden Palace!

 ___________
|TWENTYSEVEN| Palace 6 - Hidden Palace
 ŻŻŻŻŻŻŻŻŻŻŻ

     _________
START        E|
     ŻŻŻŻŻŻŻ| |
   _________| |_____
  |P         E     P|
   ŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻ
            | |_______________________________________________________________
            |E LD                LD          P      E         HIDDEN      MB C|
             ŻŻŻŻŻŻŻŻŻŻ|   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻ|   |ŻŻŻŻŻŻŻŻŻŻŻ
                    ___|   |___                    | |________|   |____
                   |           |                   |                  P|
                    ŻŻŻ|   |ŻŻŻ                     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       |   |__________________________________________________
                       |     LD                                E            EL|
                       |   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻ|   |ŻŻŻŻŻ
                    ___|   |___                               | |   |   |_____
                   |P          |                              | |   |    _BOSS|
                    ŻŻŻ|   |ŻŻŻ                  _____________| |___|   |____
                   LOOP TO ABOVE                |    P         E             |
                                                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


KEY - E = Elevator
      K = Key
     LD = Locked Door
      C = Cross
      P = P-Bag
     MB = Mini Boss
     EL = Extra Life

As you enter the Palace, there are no enemies patroling the outside. Simply
head right past the statue and columns, and to the elevator at the right. Go
down it to enter the Palace Proper. Initially, go down one floor, to the first
floor you come to. You can either you right or left... go right first. This
small area holds a 100 point P-Bag. Go right while avoiding the slow moving
skull orb flying around. To get to the platform above holding the P-Bag, use
the Upward Thrust Sword Technique on the destroyable blocks above. Once all are
destroyed, activate the Jump spell and use it to jump to the high platform
above, while avoiding the slow moving skull orb, and the faster moving one that
you just released from it's prison behind the destroyable blocks. On the
platform, head left to the bag and get a quick 100 experience points.
Sweetness. =) Now, head back down and left to the elevator, and now go left of
the elevator, avoiding the skull orbs. Go left into the next area. This area
holds anotherr P-Bag... underneath the huge mound of destroyable blocks in
front of you. Before you attempt to get the P-Bag, lets go left and kill all of
the enemies in the room. Go left and take out the skeleton there quickly, then
atop the mound, kill the orange eyeball floating around, probably the biggest
menace in the room, because he drops fire all over the room and can cause
problems. All the way to the left are a few of those hoping weak enemies and
another Skeleton. Kill them all, then use the Downward Thrust Sword Technique
to get to the P-Bag below through the destroyable blocks, which is worth 200
points! Hell of a way to start out a dungeon visit, no? Now, head back right to
the next room, and back to the elevator. Go down it to the next floor.

Once down on this floor, you can only go right. Go right and unlock the door in
front of you with the Magic Key (no more hunting all over the Palaces for
keys!), and head right. Here you'll run into an array of enemies, but most of
them are Wizards, so activate the Reflect spell. As you head right, reflect the
Wizard's spells back at them to kill them. When you run into the blue armored
enemy, kill him with sword slashes, and head right s'more until you get to the
end of the area. Go right into the next area. As you head right, a blue sword
weilding enemy is to your right, shooting sword beams at you. You can kill him,
or opt to pressure him into the pit to his left, to his demise, by simply going
towards him and slashing at him. Either way, dispose of him. There are two pits
in front of you. One small, one large. If you fall into the pits, you'll be
brought back to lower levels... to ensure you make the jumps across, activate
your Jump spell. Utilize it to jump over the two gaps, and head right s'more.
To your right is another blue sword-weidling enemy. This one you can't make
fall into a hole - kill him instead, while blocking his sword beams. To his
right is another locked door. Unlock it with the Magic Key, and head right,
into the next area. In this area, simply shoot right, avoiding the Wizards and
their attacks as you go (or, for experience, simply activate the Reflect spell
and kill away), and the statue fixtures on the walls should be avoided too -
they shoot fire at Link with deadly accuracy. When you get all the way to the
right, again, head into the next area.

Here, there are enemies in chambers of destroyable blocks. Obviously the idea
is to not free them (or free as little as possible) in your venture rightward.
As you head right, jump up onto the platform the first set of destroyable
blocks makes. Go right, and jump up once more. Here you'll have to avoid a fast
moving skull orb. Below you two stories down (in chamber-numbers), is a P-Bag.
To get to it, use the Downward Thrust Sword Technique to destroy the blocks
underneath you in your way. Once down there, avoid another skull orb, one you
just let loose, and grab the P-Bag there for 100 experience points. Then, hop
back up to the top while avoiding the enemies as you go (you may need to go
left, kill the blue sword weilding enemy, and start the area all over,
basically), and then head right. As you get to the end of the destroyable
blocks section, you'll notice an elevator underneath you and an opening to the
right. Go right. In this room, there are a bunch of statues in the background.
Walk past a couple, as you avoid or kill the wizard enemies in your wake, and
you'll fall through a hidden hole in the ground! Once down here, activate the
Jump spell and destroy the destroyable blocks at you right. Once through that
barrier, kill the red sword weidling enemy here, and to his right, while
avoiding the shooting-like-hell skull orbs (which are annoying as hell, now
that we're on the subject), is the fourth P-Bag in the palace, worth a huge 200
points! Now head back right, through the barrier we just destroyed, to another
barrier of blocks. Destory this barrier of destroyable blocks with your sword,
and avoid or kill the enemies in your way, and head left into the next area. In
this area, there are a whole bunch of wizards. Activate the Jump spell again
and hop onto the platforms above them to get through the area with ease. To the
left of this area is an elevator. Take it up a floor. Voila! We're at the
elevator I just told you to skip over, making a loop! Now go back right a
screen, and back to where that invisible ditch is in the floor.

Once you're back there, don't fall into it! Activate the Jump spell one more
time and hop over the hole! Once successful in hoping over the hole, go right
s'more while avoiding or killing the Wizards, and cut a hole through the
destroyable block barrier you come to in your path. Then go right into the next
area. Here, simply head right and you'll have a mini-boss fight with the boss
from Graveyard Palace - Mounted Rider. He's more simple to defeat than he was
the first time. Simple use the Downward Thrust Sword Technique on him when he
rides by on his horse. Repeat until he's