The Bubble Bobble 2 (Nintendo) FAQ v1.0
                                      
   Created by Carl Chavez (foregone@bubandbob.com)
   This FAQ, and others for the Bubble Bobble family of games, can be
   found at The Bub and Bob Page: http://www.bubandbob.com

   This FAQ is incomplete. Just the basics are here. Anybody wants to take
   over this FAQ??
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                                 The Story
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   Bub and Bob are back again in this 1993 release that really should be
   Bubble Bobble 4, since it came out after Bubble Bobble ('87), Rainbow
   Islands ('90), and Parasol Stars ('92). Yet again, your girlfriend is
   kidnapped and you have to save her. Bubble Bobble 2 features large
   characters (like Parasol Stars), boss characters every 10 levels, and
   a special levitating power (like Bubble Memories).
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                                 The Moves
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   The moves are the typical for a Nintendo game:
   LEFT - left, RIGHT - right, B button - bubble, A button - jump

   Hold B to inflate your body. Doing so will increase the number of
   bubbles you fire at one time (up to three). Holding for a longer
   period of time will cause you to inflate so much that your body will
   rise. You have partial control of your body with the direction pad,
   but wind currents may push you around as well.
   
   Hold A before you land on a bubble to bounce on it.
   
   If you get caught in a fan, press A to jump off. The direction you
   jump depends on your position on the fan.
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                               Scoring/Items
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   To be determined later. 

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                                 The Bosses
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   Level 10 - Level 20 - Space Vehicle
   Level 30 - Doh
   Level 60 - Roc
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                                The Secrets
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                                HIDDEN GAMES
                                      
   Volleyball
   Diamonds
   Basketball
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                                  Credits
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    me. (Carl Chavez) for writing this.

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                                Legal stuff
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   This document Copyright © 1997 Carl Chavez and contributors. This
   document may be freely distributed. This document may not be
   distributed for profit or by a for-profit individual, group, or
   service without prior permission from Carl Chavez and all
   contributors. This document remains property of Carl Chavez and all
   contributors and is not released into public domain. This document may
   not be distributed by EGM (Electronic Gaming Monthly) or COP-DN
   (Coin-Op Players Distribution Network) without prior permission from
   Carl Chavez and all contributors.