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A D & D  -  P O O L  O F  R A D I A N C E  W A L K T H R O U G H
Version 1.0
Walkthrough By Doommaster1994
Questions/Comments? E-mail me at doommaster1994@yahoo.com
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======
INDEX
======
1. Storyline
2. Already-Generated Characters
3. My Characters
4. NPCs That May Join Your Party
5. Monsters
6. Copyright
7. Places in New Phlan
8. People of New Phlan
9. Things You Must Know
10. Walkthrough
a. New Phlan
b. The Slums
c. Sokal Keep, Thorn Island
d. Mendor's Library
e. Kuto's Well
f. Podol Plaza
g. Kovel Mansion
h. Braccio's Quest
i. Textile House
j. Wilderness Missions
1. Nomad Camp
2. Kobold's Cave
3. Valhingen Graveyard
4. Yarash's Pyramid
5. East Marsh
6. Buccaneer Base
7. Zhentil Keep
k. Stojanow Gate
l. Valjevo Castle
m. Tyranthraxus' Place
11. Game Ending
12. Errors In the Game
13. FAQ
14. Contacting Me
15. Credits/Special Thanks
=============
1. Storyline
=============
You are commisioned by the city council to find an evil dragon
known as Tyranthraxus (AKA the Boss). You are also comisioned to do other
odd-jobs too.
That's about it but I like this game a lot. It is one of my favorites.

================================
2. Already-Generated Characters
================================
If you have been confused with what characters to make, the game
Generates characters for you. Here they are and their stats:
Gwydion - Human - Fighter - Lawful Evil - Male
Felgar - Human - Cleric - Lawful Good - Male
Goldleaf - Human - Mage (Magic-User) - Neutral Good - Male

You can have up to five of your own characters and 1 NPC
total.

=================
3. My Characters
=================
Here are my characters:
Nicholas (Me) - Half-Elf - Fighter/Mage - Chaotic Evil - Male
Goldleaf - Half-Elf - Fighter/Mage - Chaotic Evil - Female

=================================
4. NPCs That May Join Your Party
=================================
Well there are places you can get NPCs:
Places outside of Phlan and in the Training Hall
I won't go over the Training Hall NPCs because
there are too many and I have forgotten their stats

Skullcrusher (Crusher) - Male - Human
Level 4 Fighter
He is found in the textile house. He is Councilor Cadorna's servant.

Magician - Male - Human
Level 6 Mage
He is found in the graveyard. Reject him becuase he is really
working for the vampire.

Fatima - Female - Human
Level 4 Fighter
She can be found in the kobold's cave. She is an okay fighter
but can't come with you if you leave the place.

MadMan (Tourettes?) - Male - Human
Level 1 Fighter
HE SUCKS! He is a very poor fighter and will get you in trouble
in Phlan by trying to hurt everyone within arm's length.
Just ignore him. He is found in Mendor's Library. Although,
if you take him to the temple near the passenger dock, they
say they will treat him. So basically, the choice is up to you.

Dirten - Male - Human
Level 5 Cleric
Braccio (AKA the Bishop) will have him join you to recover the
shrine across the river.

Genheeris - Male - Human
Level 7 Mage
OK How is he level 7? You can only go up to level 6 in this game.
Well, yes his real name is Genheeris. Two Es but Genheris in
gameplay because they couldn't fit enough characters in a name.
He works for Tyranthraxus but will join you if you make him think
his master is going to betray him.

============
5. Monsters
============
I will try to explain every monster. If you see I have forgotten one
please e-mail me. My e-mail can be found at the top of this guide. If there is a
monster that is either extremely hard to find or if there's only one in the
game,
the rarity rating will be 5/5.


REGULAR MONSTERS:
These are the monsters you will find in many places.

KOBOLD - They are the weakest monsters in the game. They can be found
in the Slums or in the wilderness. They may look like a cat but they are really
reptilian monsters.
Kobold-3HP, Leader-4HP. Rarity: 1/5

GOBLIN - A little more stronger than Kobolds and their leaders.
Can be found in Slums and a few other places.
Goblin Guard-4HP, Leader-7HP. Rarity: 2/5

ORC - Now these guys are tough because you always miss them.
can be found in the slums and a few other places. They are pig-like monsters
who always seem in a bad mood.
Orc-5HP, Leader-8HP. Rarity: 2/5

OGRE - These guys mean business. They can do bad damage to you.
They are found around the slums and are very dangerous. You may think of these
monsters as Hill Giants and Fire Giants like I do since they are the same
difficulty when you reach them.
Ogre-21HP, Leader-32HP. Rarity: 2/5

BUGBEAR - Well, only 16 HP tooken off and they are down. They will be
found in the Slums leading goblins at times.
Bugbear-16HP. Rarity: 3/5

BASILISK - You only fight one ONCE in the game. It is in one of the
sections of Mendor's Library. It can turn you to stone so watch out.
Basilisk-31HP. Rarity: 5/5

POISONOUS FROG - Even though they are poisonous, they are easy.
After all, you rarely get poisoned by them.
Poisonous Frog-4HP. Rarity: 3/5

HOBGOBLIN - Upgraded, more powerful versions of Goblins and leaders.
Hobgoblin-6HP, Leader-6HP. Rarity: 3/5


UNDEAD MONSTERS:
These guys are the real graveyard shift.

SPECTRE - These guys can drain your levels. The only thing I really
found that ALWAYS hits them is a wand.
Spectre-38HP. Rarity: 3/5

ZOMBIE - Amatuer undead creatures. Can be found in Valhingen Graveyard.
Zombie-10HP, Juju Zombie-24. Rarity: 3/5

WIGHT - They too can drain levels. They can be found in the graveyard
and Textile House. They are also hard to hit.
Wight-23HP. Rarity:3/5

GHOUL - They can ALSO drain levels sadly. The only places you'll see them
is in the Textile House and Valhingen Graveyard.
Ghoul-10HP. Rarity: 3/5

SKELETON - Easy and can be found in many places.
Skeleton-5HP, Giant Skeleton-24HP. Rarity: 3/5

WOLF - They accompany the Vampire. 20 HP tooken off of them and they
are down. 20 HP

MEDUSA - You only battle her once in the game: That is when you are in
Tyranthraxus' place.

WRAITH - There is only one in the entire game. He is good but he wants you to
challenge him for his weapons.
Wraith-24HP, Rarity: 5/5


WILDERNESS MONSTERS:
These are the monsters you will find in the wilderness.

QUICKLING - They can hit you several times but leave an awesome reward.
They can be found in the wilderness. The manual says Quicklings are invisible
when they are moving. They also give a good deal of XP.
Quickling-7 HP. Rarity: 4/5

WYVERN - They can poison you. I guess they are a type of dragon.
Wyvern-42HP. Rarity: 4/5

ANKHEG - These bugs can hurt you bad and inject you with poison.
Ankheg-40HP. Rarity: 3/5

TRI-KEEN - These guys are very hard to kill. Try running if not at
full level. They are in the wilderness only.

GIANT MANTIS - They are near rare to find but take a lot of HP to take down.
Knowing that, you never know where they will be.

WILD ANIMALS - These are how the wilderness got its name.
Wild Boar-18HP, Tiger-38. Rarity: 2/5

GIANT SNAKE - Sometimes if they hit you, your party gets poisoned.
Giant Snake-25HP. Rarity: 3/5

HIPPOGRIFF - These guys can be found on the east side of the wild.
They are half bird and tiger and are very strong.
Hipogriff-18 HP. Rarity: 4/5

DISPLACER BEAST - These guys are blue cats with some tentacles which can
hurt you pretty badly. Can be found in Pyramid and wild.

LIZARDMAN - They are mean. They can hit you more than once.
Lizardman-11HP, Mutant Lizardman-18HP, Drythfi-18HP. Rarity: 2/5

GIANT LIZARD - They are just as bad as lizardmen and are sometimes
with them.
Giant Lizard-16HP. Rarity: 3/5

CENTAUR - They are half person and horse. I like to think of them
as the good version of Driders.
Cantaur-20HP. Rarity: 3/5

STIRGE - They are blood-sucking flying insects which can be found
around the wilderness.
Stirge-5HP. Rarity: 3/5

DRIDER - They are half elf and half spider. I like to think of
them as the evil version of Centaurs. They were drows that failed the test
of the Drow elven god.
Drider-36HP. Rarity: 3/5

PHASE SPIDERS - You RARELY come across these guys in the wild,
and it's a good thing. That is because sometimes they are invulnerable
to things sometimes. But that is only when they hurt one of your party members.
They are good to find though because they give a good reward like Quicklings.
Phase Spider-35HP. Rarity: 5/5

MINOTAURS - They have 33 HP and are dangerous. They can be found
in the eastern part of the wilderness.
Minotaur-33HP. Rarity: 1/5 (if on east side of wilderness)

GNOLL - These guys are Hyena type monsters. They may look tall but are very easy
to kill.
Gnoll-10HP, Gnoll Leader-10HP. Rarity: 3/5

GIANT MANTIS - These guys are baaad. They can do pretty bad damage and take a
lot
of hits to kill.
Giant Mantis-55HP. Rarity: 4/5

CASTLE MONSTERS:
These are the guys that you'll find in or near Valjevo Castle.

GIANTS - There are two types of giants in this game: Hill and Fire giants. The
hill giants aren't as strong as the fire giants. But they aren't as clumsy as
the
fire giants either. I mean come on-Fire giants arguing about how toads and frogs
are different!? Please!
Hill Giant-41HP, Fire Giant-59HP. Rarity: 2/5

ETTIN - Be prepared to die because these guys are as hard
as heck. Luckily you might beat them. After all, you only
battle them twice...
Ettin-50HP. Rarity: 5/5

NYMPH - Never found these creatures in the gmae before but the game manual
states
that they hang around the water. They are fairy-like humanoids.
Nymph-??HP. Rarity: ?/5

HUMAN ENEMIES:
You will need to go through a few of these guys in the game.

AIDES - These guys are weak and have bows and arrows usually.
Aides-18. Rarity: 3/5

ZHENTIL GUARD - These are the guards you will find around the wilderness. They
will only be known as Guards though.
Guard-4. Rarity: 4/5

ENVOY - When I talk about an Envoy, you may think I'm talking about the car. No,
Envoys are the Kobold King's bodyguards and are only battled once in the entire
game. They are hard to take down and can hit for a lot of damage.
Envoy-45HP. Rarity: 5/5

MAGIC-USERS - Also known as Mages in other AD&D games, Magic-Users have a lot of
helpful spells. The only downfall is that they can be hit easily and tooken down
easily because of their poor HP, even YOUR characters.
Mage-N/A. Rarity: 4/5

CLERICS - You will get to have these guys in your party too. Clerics cast
healing
spells usually or holding spells.
Cleric-N/A. Rarity: 4/5

THIEFS - The bad guys. You will want to kill every one of these guys, or let
some
go if you want to be nice.
Thief-N/A. Rarity: 4/5

FIGHTERS - Will AKA guards. They are the strongest you can have in your party.
They can hit monsters for a lot of damage and be missed usually frequently.
Fighter-N/A. Rarity: 3/5

MERCHANTS - They are found in the wilderness but they are good. So talk with
them
and you are home free! If you do however decide to fight them, it won't be easy.
Merchant-6HP, SubCaptain (Look under Zhentil Guard). Rarity: 3/5

HASSAD - Hassad is the leader of the nomads. You can fight him but then your
mission will fail. He will battle you in the last fight (third wave) or if you
help him he will fight with you.
Hassad-45. Rarity: 5/5.

NOMAD - In battle, they look like thieves but they are good. They will need to
be
helped in some part of the game, so please play nice.


BOSSES
These are the main bad guys of the game. Make sure you kill them before they
kill
you...

MONSTER LEADERS - The leaders of the slums: A Gnoll, an Ogre, and a Hobgoblin.
HP-N/A. Rarity: N/A

GRISHNAK - The leader of the Hobgoblins. He is in the Textile House, planning...
well, evil stuff.

TYRANTHRAXUS - He is the last monster you will be facing. He is a golden dragon
and in my AD&D Monster Manual it says Gold Dragons are always good, so it must
mean that he's under control from Bane or something. He also has a duplicate of
him which is a human form.
Tyranthraxus-80HP, Tyranthraxus Duplicate-40HP. Rarity: 5/

=============
6. Copyright
=============
As me being owner of this guide, please e-mail me so you can tell me where
you are going to post it.

=======================
7. Places in New Phlan
=======================
There are lots of places in Phlan:
PASSENGER DOCK - Well, this is where you start and meet Rolf (The tour
guide of New Phlan). It is also where you can travel to a few different places.
TAVERNS/BARS - be careful in these places for numerous reasons...
ARMS/ARMOR SHOP - This is where you want to go to get gear.
SILVER SHOP - This is where you buy more expensive, yet stronger weapons.
SHOP - Useless place, there is nothing here that you really need.
INN - This is where you rest and save your game. 5 Gold Pieces to rest.
SHRINES - There are 3 shrines in Phlan: Tempus, Tyr, and Sune. This is the
place you want to go to if something awfully bad happens to one of your
characters or NPCs (Non-Player Characters).
TRAINING HALL - This is where you can hire some NPCs or Duel, or train
to a higher level. You can also save your game there.
CITY HALL - The most important place in the game. This is where you get
commisions and rewards.
CITY PARK - There is nothing here.
STOJANOW RIVER - Now called the "Dirty Barren River" because of it's
contamination. But you will take care of that later on in the game.
THE SLUMS (Old Phlan) - This is the real Phlan but it got overrun by
monsters. That is why it is your first commision.

=======================
8. People of New Phlan
=======================
CITY COUNCIL - The woman who gives you the commisions in the
City Hall.
CITY GUARDS - Basically, the police of Phlan. You don't want
to fight them...
TEMPLE CLERICS - The guys that are in each New Phlan temple.
SHOPKEEPER - This guy is useless. I don't know why they put his shop in this
game.
JEWELER - Yes. For the girls, (who I bet would never want to play AD&D) is a
jewelry shop.
ARMORER - The guy who runs the arms and armor shops. There is one that is open
all day.

========================
9. Things You Must Know
========================
1. This version of Pool of Radiance is different from the C64 (Commodore 64) and
PC (DOS) version.
2. Make sure your character's stats are as high as possible when you are making
your character(s).

===============
10. Walkthrough
===============
Tyranthraxus has overrun Phlan and other places around it. Your job is
to take everything back that was once good but is now evil. Then, only
then will you complete the tragedy.

=============
a. New Phlan
=============
After you create your party or take the characters automatically
generated from the game itself, you will get a message of how
you arrive Phlan by boat and how a man draws near. The man is
Rolf, Phlan's Tour Guide. He will show you the dock (Where you
start), the Temple, the Training and City Halls, the park, and
the monster-infested Slums of Phlan. Then he leaves you and
the game tells you that you are on your own now. Let's go
to the City Hall. If you forget where it is or another place
is, just use the "Area" map. Well the council checks to see
if she owes you something EVERY time you see her, well let's
see what she wants us to do:
A. Win back the Slums
B. Win back Sokal Keep
C. Get all the books we can about Phlan in the old times.

That means we must go to:

=============
b. The Slums
=============
MISSION - Kill the leaders.
REWARD FOR CLEARING - Council reward, sleep in Slums free.
NPC ENCOUNTERS - None
MONSTERS - Kobold, Kobold Leader, Goblin, Goblin Leader,
Bugbear, Ogre, Hobgoblin, Gnoll
When you first enter, the game states how large creatures run
underneath your feet and how you can hear an alarm sound far
away. Well you will encounter monsters at random times, so
you never know whether you will run into monsters or not.
If you encounter them, try to talk nice with them (Parley).
Let's go into the room in the Northeast corner. Then the room
inside of that to find Orcs fighting over some stacks of paper.

=============
Orc Battle 1
=============
MONSTERS - Orc, Orc Leader
This battle is a fairly easy one. If your mages have memorized
"Sleep" then cast it on them to make the job easier. Collect
the treasure that they leave.

Now there is a room just west of the room you are in right now.
There is a Goblin Leader teaching younger goblins to fight.
When you are seen, the teacher says that their classmates
or something have arrived.

================
Goblin Battle 1
================
MONSTERS - Goblin, Goblin Leader
Well, this is an easier battle. Just keep hitting them and you
should win. Remember to try and make it to the inn and rest.
Also remember to save your game. Now go back into the Slums,
for we have much work to do still.

Find a room nearby (2x2 room) where the game says it reeks.
Go into the room north of it (1x2 room) where the game
says there is evidence of a "Large Untidy Animal".
Go to the menu and select "Look" and find a leather bag.
There is treasure in there. Now if you find a 1x1 room,
go in there if you want. There is a gypsy who will read
your fortune. Well, to save you money, I will tell you
what she says if you pay her. She says there is a
labyrinth and monsters, and that the mosters are all
around you and you can't kill her. On this version of
Pool of Radiance when she is done, she falls and waves
you away. If you kill her, the game says how you feel
that you have made a "Grae Error", but I haven't seen
any effect down the road so I guess its okay to kill
her if you want. Anyway, go into the room on the other
side of the gypsy's room. There is an Orc who says
"This is our house! Go away!". But seriously, are
you really going to give up like that? Of course
you aren't so let's finish:

=============
Orc Battle 2
=============
MONSTERS - Orc, Orc Leader
Another Orc battle. Just use the methods I gave you
from the first one and you should win. Now take
what is left behind. Remember, you can drop your
items or sell them to the shops in New Phlan if
you are too full on stuff to carry.

Now travel to the northwest corner of
this room to find a wall. Wow how interesting.
Yes it is because it is really
an illusionary wall that has treasure.
Now go to the room right under it and
get yourself into a:
=================
Hobgoblin Battle
=================
This is kind of hard but just use
Sleep and win over the Hobgoblins.
Then get your reward.
Now go down find your way to a room over the
northeastern corner of the rope guild to
find a man named Ohlo. He will tell you to go
in the rope guild and collect a potion that he
hasn't been able to get. Don't pick a fight with
him. Trust me, you don't want to make him angry.
Besides, he's good, not evil. Go inside the rope
guild. It is the very bottom division of the
Slums. After you enter, you can NOT use the
area map. That's probably why the game says
"few who enter never return..."
I am afraid you are on your on on this
one. The place you are supposed to go is in the
northeastern corner (a 1x1 room) which is a store.
You WILL encounter monsters. Anyway, when you reach
the shop, the clerk will tell you his shop is closed.
Just talk to him and he will give you the potion.
Don't fight him. He has some good allies. After you
return to Ohlo, just give him the potion for a good
reward. Great job! But there is still work to do.
Now go into rooms you haven't went into. But make
sure you go to the room next to the room in which
the goblin was teaching younger goblins, now you
will come face to face with...
==============
Kobold Battle
==============
MONSTERS - Kobold, Kobold Leader
Fight them. No magic is needed for these guys.
They are very easy. After you take their reward,
go back into the bottom section of the Slums. Now
find a room in which you battle the monster guards!

=====================
Monster Guard Battle
=====================
MONSTERS - Goblin, Goblin Leader, Orc, Ogre
This is where the going gets tough and the tough
gets going. Use as many sleep spells as you can.
Yes, this is your first battle with an Ogre.
To kill the Ogre, I suggest using your fighter.
Now, have your mages put the Orc, and Goblins
to sleep. Then you can focus on the Ogre.
You will get a BIG reward, but not enough to
get trained.

Now go to the west side of the Slums to
have an encounter that says a monster
is in your way.

=================
Semi-Boss Battle
=================
MONSTERS - Same as last battle.
All you need to do is do what you did last time.

Now follow the way into the door to meet the
leaders.

=======================
BOSS - Monster Leaders
=======================
MONSTERS - Gnoll, Ogre, Hobgoblin
Kill the monsters in this order:
Ogre, Gnoll, and Hobgoblin to win
the battle and a huge reward.

Well, to be honest, there is just one more battle.
This is going to be hard: Go back into the rope
guild and this time take the right passage. Find
a room with monsters throwing sacks. We're having
fun then WHOOPS! Monster: (crying) my sack ripped.
What can I use now?
Troll: You have those guys (YOUR PARTY)

====================
ACTUAL Final Battle
====================
MONSTERS - Kobolds, Trolls
The hardest battle. Trolls can kill one of your
party members within one attack. If you have a bow
or a wand of Magic Missle or Fireball, use it on
the trolls. Oh yeah, I forgot, you know what makes
things easier for you? The trolls can revive.
I was joking on how it was good. Anyway, after the
battle, you get a HUGE reward. Now let's go back to
Phlan since there are no more monsters to kill and
now you have a place to rest at for free. Now go to
Phlan and get your reward.

=============================
b. Sokal Keep (Thorn Island)
=============================
MISSION - Find Ferran Martinez's spirit and tell him
the truth.
REWARD FOR CLEARING - Reward from Council, Go to
wilderness by boat.
NPC ENCOUNTERS - None
MONSTERS - Zombie, Skeleton, Poisonous Frogs,
Ogre, Orc, Scorpion
Well, it looks as if we have been assigned by the
council to go to Sokal Keep on Thorn Island. First,
if you haven't tried yet, train your characters.
THEN we will go. OK let's go to Sokal Keep now.
The boatman (Rolf?) says that the ships can only
go to Sokal Keep. Now go to the end of the dock
to catch the boat. When you first arrive, go to
the northwest corner of the room. You will find
an elven skeleton. Search it to find a scroll
with some words on it. Now you can avoid fights
with the undead patrol if you talk to them. Head
over to the northeastern corner door. The game
states that the croak of frogs greet your entry.
Take two steps to fight with Poisonous Frogs...

======================
Poisonous Frog Battle
======================
Poisonous Frogs are easy to kill even though they
are big. They rarely poison your character and
rarely hit. There is a good chance in "Slain"ing
them (That means dead).

After the fight, go through the door and
go to the northeastern corner
of the next room to find an illusionary wall.
When you first enter, the game states how
something is in the Southwest corner.
All it is, is a lamp and something dangling
from it. Look around the room to find some cool
stuff. Now get out of the room and find another
door in the west. Keep going forward and walk
around a few times to find "Shadows" that are
moaning. Talk to them if you read the words
from the scroll. The game won't let you kill
them. The spirits say that they were the guards
of the keep. Then show you Ferran's diary.
Now its time for the final battle, and you
can't rest if you were wondering because you
keep getting interrupted by the skeletons.
Go back out the door and turn right. Now
go forward and BOOM! You hear a loud crash
through the wall. Time to kick monster butt.

=====================
BOSS - Ogre and Orcs
=====================
MONSTERS - Ogre, orc
You are surrounded by a bunch of orcs and two ogres. First, go
after the ogres. Since you are at a new level of XP you should
be able to get the job done easier. Cast Sleep on the Orcs so
you can focus on the ogres. Then kill all the Orcs and TADAH!

After the battle you find a note in the one of the Ogre's pocket.
It is from Tyranthraxus (How can a dragon write?) that says to
kill your party if you came. Now go through the door ahead of you
and keep going forward until WHO THE HECK IS THS GUY!? That is
Ferran Martinez. Even though his last name sounds Spanish
or Mexican, he looks Asian (Not trying to sound racist).
Tell him the truth. If you didn't search the elf skeleton, you
can't communicate with him. He will cry too and disappear. BUT
that doesn't mean you can't change that. If he disappears he
will come back. Just re-enter the room. After you talk to him
your mission is complete! Now let's go get our reward from the
council.

====================
d. Mendor's Library
====================
MISSION - Collect all the books needed in the Library
REWARD - Reward from council
NPC ENCOUNTERS - Madman
MONSTERS - Basilisk, Mendor's Spectre

This place can be located south of Kuto's Well.
Luckily in this version of Pool of Radiance, you don't
need to knock the doors. You can just enter. You can
rest here if you'd like. In the southeastern corner is
Madman. He is saying all this weird stuff like "HE IS
NOT A HUMAN AT ALL I TELL YOU!" or "HE IS WRAPPED IN
FIRE AND SO MEAN!". If you take him with you, you'd
better watch out in Phlan because he will attack anyone
he can get his hands on and then YOU get in trouble
from the guards. If you take him to the Temple near
the passenger dock, the clerics there will take care
of him. Anyway, there is a garden in this place. In
this version, you can't go in but you can on the
other versions. All you do is get hurt. Anyways,
in some rooms if you select either the "Search" of
"Look" option, you can find some stuff. Well, now
let's talk about what we really should be doing here.
Find 1x1 rooms in the top part of the library. Those
are where you get the books. If you go to the north
western one, with the section PHILOSOPHY,
you'd better be prepared for a battle with a basilisk.

================
Basilisk Battle
================
Basilisks as you may know can turn your party to stone.
If you bought a mirror from the shop, you could be
lucky. The mirrors protect you from turning to stone.
The basilisk has quite big HP. Sleep won't work on them.
use stink cloud to make the baslisk weaker. It may take
a few tries but you can do it.

After you defeat the basilisk, keep using the "Look"
option to look for books you need. Do it for ALL the
sections until you can't find anymore. Now try to
exit until you meet Mendor's Ghost who says "Thieves!
I will guard these tomes with my very life!". One of
your characters will tell him that he's already dead.
Then the battle will start.

======================
BOSS - Mendor's Ghost
======================
Well, obviously, Mendor won't take kindly to book stealing.
He is very hard for two reasons:
1. He can drain levels because he's a Spectre
2. It is near impossible to hit him without a wand
You will need a wand to kill him unless you have a magical
weapon. If you are level one and Mendor hits you, you
might as well kiss one of your party members goodbye
because he slains them. And it takes 55000 Gold to
ressurect dead party members. Wands will ALWAYS hit him.

After the battle, head back to Phlan to get your reward.
That's it! You have completed Mendor's Library, the place
is now yours to rest and read.

===============
e. Kuto's Well
===============
MISSION - Find and kill Norris the Gray
MONSTERS - Orc, Ogre, Norris, Lizardman, Gnoll, Kobold,
Giant Lizard, Goblin?
Well, even though the council doesn't commision it to you, you
will get a reward from her for completing it. Kuto's well is
west of the Slums. Remember, since you completed the Slums,
you can rest there for FREE before you go to Kuto's Well.
And NO we are not going to the wilderness even though we can
because we are not ready yet. In the area map, the well is
the 3x3 tiled square. If you try to fet in the well, first
you will have to deal with two rounds of Kobolds.

==============
Kobold Fights
==============
MONSTERS - Kobold, Kobold Leader
Well, I don't think you need help for this one. All you
need for this one is pure sword. No magic needed.

After the second battle, you can go into the well.
When you first make your first move inside the
well, you will get shot by a Kobold. Now, there are
two ways to find Norris: Rest, or find out where he's
hiding in this place. When you encounter him, he
gives you a choice: Surrender or die. Are we going
to just let him talk to us like that? No. That's
why we are going to complete...

===============================
Norris the Gray and His Guards
===============================
MONSTERS - Norris, Ogre, Orc, Goblin?
First, focus on the Ogres. Then kill
Norris. Cast a Sleep or Stink Cloud
spell whenever possible on the Orcs.
Norris obviously can do some damage to you and your party.
But with any luck, you will complete the fight.

Now go to the northeast corner of the well to find Norris'
treasure. Now climb out of the well. Now go to the bottom
of this area. Look around for a locked door guarded by
Lizardmen and Giant Lizards. We HAVE to find out what's
in that door.

===================
Lizardmania Battle
===================
Lizardmen are hard, but not as bad as trolls luckily. Just
cast Stink Cloud on them. The lizards can't really do
any harm.

After the battle, collect your treasure and go
through the door (You must pick it first) to
find a woman. She tells you a "Wicked One"
(Tyrannthraxus) has come out of the pool and
that you cannot recognize him at a glance, BEWARE!
And then before you can say a word, she disappears.
Now go to the menu and select "Look" to find treasure.
NOW we can go back and get our reward. Now let's see
what's next on the list, because we are far from over.

===============
f. Podol Plaza
===============
MISSION - Find the auction and watch
REWARD - Reward from council
NPC ENCOUNTERS - None
MONSTERS - Ogre, Orc, Goblin, Bucaneer
Now the council commisions you to go to
Podol Plaza to see an auction. Podol
Plaza can be located west of Kuto's Well.
When you enter you have 3 choices on how
to get in. Choose to disguise yourself as
monsters. The auction is on the left side
of the 1x3 room. it is in the middle of
the plaza. You will encounter an Ogre
auctioneer. He is holding a "Wans of Fear"
and says he doesn't need it anymore. Just
watch or else you will start a fight and
fail the mission. If you want to do another
mission in this place, go into the bar
aka The Pit. It is on the west and is a
2x3 room. When you enter, you will
accidentaly knock the door into a drunk bucaneer aka
4th level fighter. He says that one of
you will pay for the insult. If you want to start
a HUGE fight then start one. For once, the goblins
will join your side.

================
Bucaneer Battle
================
MONSTERS - Orc, 4th Level Fighter
This fight will be kind of hard, because
you will be dealing with a 4th Level Fighter.
You'll also be fighting a ton of orcs, but with
the goblins on your side, you should get the job
done a little easier. Use Sleep and Stink Cloud
spells to knock the enemies down.

After the fight, the game will say the bar is
a shattered ruin. Now go back to Phlan for your
reward.

=================
g. Kovel Mansion
=================
MISSION - Defeat all the thieves in the mansion
REWARD - Reward from Council
NPC ENCOUNTERS - None
MONSTERS - Thieves (1 and 4th level)
You are now supposed to go to Kovel Mansion
and stop the thieves. To get to the mansion,
take a boat north and go to the south gate.
When you first enter, keep going straight.
On the Area Map if you see a hallway in the
southeast corner., go into it and encounter
a 4th level thief. He will try to attempt
to kill one of your party members
with a knife. Sometimes he will succeed,
other times, you catch him.
Now go into the first room on the right
and see some thieves beating up an older
thief. One of them will say "What are you
doing here?". By the way, you can't rest
here or your inventory will be stolen
and you will get hurt.

=============
Thief Battle
=============
This battle is easy, just kill all the 1st
level thieves and win.

After that, the older thief tells you he is
going to die. He tells you about Tyranthraxus
and then he dies. You then pick up a peice of
paper. That tells even more info on Tyranthraxus.
Now exit the hallway and enter the 2x3 room at the
south of this place. Now the thieves spring an
ambush:

==================
Thief Army Battle
==================
This battle is tough. There will be hundreds of
thieves. Luckily, 90% of them are 1st Level.
Unfortionatley, there are about 4 4th level
thieves. Cast Sleep and Stink Cloud on them
to hold them. Or use Hold Person if you have
a cleric in your party.

Now return to phlan and get your reward by
taking one of the boats in the wilderness.

===================
h. Braccio's Quest
===================
MISSION - Recover the Temple of Bane
REWARD - No council reward, reward in temple
NPC ENCOUNTERS - Dirten
MONSTERS - Orc, Mace, Ogre
You are now commisioned to go see the
bishop of the city: Braccio. He is
located at the temple near the dock. At the
temple, go to the area map and discover
a 1x1 room in the middle of the temple.
That is where he is. He will show you his
worker, Dirten. You must let Dirten join
to start your quest. If you say no, he just
waits until you accept. If you have 6 characters
you will have to sacrifice an NPC you have or one
of your characters. Personally, I would select an NPc to leave
because your own characters are going to be needed later. Now
go into the wikderness and take the east gate. Then proceed
west, hoping you don't encounter anything. If you come across orcs
kill them to get a Bane nacklace (You will need it). Now go into the
next area and try finding an enterance into the temple which
is the hugest place in the area and you will find a blind orc that
will try to touch you. This is where you will need the Bane necklace.
If you don't have it you will have to battle some orcs. After that
enter the temple and go to the back of the temple. Now you can't turn
back. You will find a
podium (or a stage) and one of your characters will mention felling
ill. Destroy it and find Mace and his army charging after you!

============
Mace Battle
============
OK my tip to you is to use any paralyzing spells like sleep,
stink cloud and other stuff like that. Aim after the ogres
and orcs first. Then deal with Mace. Then collect your treasure.

Now Braccio will call for Dirten and Dirten says everything in
the temple is yours. To find the treasures, use Search mode and
look in every corner of the temple and find a trap door. Open
it to get treasure!

Now go back and tell the council. She will tell you that she
thinks the treasure in the temple was enough. If you have enough
experience, go back to the training hall and get a higher level.

==============
Textile House
==============
MISSION - To save Skullcrusher
REWARD - Reward from council
NPC ENCOUNTERS - Skullcrusher (Crusher in gameplay)
MONSTERS - Poisonous Frogs, Ghoul, Wight, Grishnak (Goblin Boss), Scorpion,
Hobgoblin, Hobgoblin Leader, Skeleton.
Now Councilor Cadorna will want to talk to you, so go meet him in the city hall.
The Textile House can be located south of Podol Plaza.

This place has a lot of dangerous enemies. Make sure you avoid them. I forgot,
you can't because most of the monsters are random encounters. Head south and
keep
going down south until the game says you hear a drum somewhere and hobgoblins
attack you.

=================
Hobgoblin Battle
=================
Think of this as a minor setback of the hobgoblin encounter in the slums. You
can
cast Sleep spells or Hold Person spells on them and they will be held. This will
make you win the fight.

Now go to the Area map and look for a 2x2 room. Walk into it to find Grishnak
and
his lackeys.

================
Grishnak Battle
================
Grishnak won't be easy to kill, as he has some goblins by his side. Have your
fighters and mages (magic-users) hit the hobgoblins. Have your fighters then go
up to Grishnak and Slice-And-Dice him. Grishnak doesn't have cleric spells in
the
NES version, but in the C64 and PC-DOS version, he does. He looks like a
hobgoblin leader but doesn't shoot arrows, so he shouldn't be so hard killing
him
except for the fact that Grishnak has a lot of HP (Look up in my monsters
section
to find the answer.) and can do some damage.

Now you have succeeded. The treasure part for Cadorna is optional so I will not
post that. Now proceed south from the western room and you will have to deal
with
one more set of hobgoblins. After that, go into the 1x1 room and find a man who
is chained up. Use the brass key you got from Grishnak and use it to unlock the
shackles. Then the chained man will introduce himself... the man is
Skullcrusher.
He is a good fighter. Now return to Phlan. Once you reach the city hall, Skull
will leave your party. Now go into the city hall for your reward.

=======================
j. Wilderness missions
=======================
Now time to go back to the wilderness. Let's first start out with:

==============
1. Nomad Camp
==============
MISSION - To help the nomads rid the Kobolds and not let them join the boss.
REWARD - Wand, Reward from council
NPC ENCOUNTERS - N/A
MONSTERS - Nomad (if you don't play nice), Kobolds

The nomad's camp can be located near the pyramid. When it
says you have found a recently abandoned camp that means
you are close. Enter it. Now you will trip a wire after a
step or two which will trigger an alarm. Hassad (the leader)
will ask you what you are doing here. Talk nice with them and
have a feast with them. When you are brought into the cabin
rest or look around. When you rest Hassad will wake you up
and do stuff with you. Then you will go back into the cabin.
Rest and then you will wake up to the sound of a battle.
Now there are Kobolds attacking!

==================
Kobold Battle 1/3
==================
No matter what you try to do you will have to participate
in the battle. Now just do what you usually do in recent
kobold battles to win. This will be easier with the Nomads
on your side. After that, rest again and memorize spells.
Then more Kobolds will attack again.

==================
Kobold Battle 2/3
==================
Now there will be some more Kobolds this time around but
will be just the same as last time.

Now for the last battle Hassad will ask you to fight one
last battle with him. Accept. Now your job will be even
easier in...

==================
Kobold Battle 3/3
==================
Now Hassad and elite nomads will join in the battle with
bows and arrows. But now there will be more kobolds too.
But it actually makes it easier with the elite nomads on
your side. Now get the treasure.

Hassad will now give you the wand he promised which is either
a lightning wand or a missle wand. I forgot. Now time to
move on to...

=================
2. Kobold's Cave
=================
MISSION - Kill the kobold king
REWARD - Reward from council
NPC ENCOUNTERS - Princess Fatima (can't leave Kobold cave)
MONSTERS - Kobold (obvious), Boar, Troll, Kobold Leader, Envoy, Wyvern.
You know the stream in the eastern part of the wilderness? That is where the
kobold's cave is. Now if you found Diogene's cave (the silver good dragon), he
tells you to get the Efreet from the kobolds and then go see him, but when I
went to see him after I completed the kobold's cave with the Efreet with me, the
game says there is nothing here so he's a prankster huh? Anyways, before you
try to enter the cave, you will have to deal with a big band of kobolds. Then
the game tells you two caves you can go into: the small or the large one. Enter
the large cave. Walk around the cave until you get to some rocks or walk ahead
into the dead end. if you chose the path to get through the rocks, you will wake
a wyvern up, or if you take the dead end part, you will find the wyvern anyway
so its looks as if we have mp choice but to kill the wyvern.

==============
Wyvern Battle
==============
If you haven't read through my monster guide, a wyvern is a type of dragon that
can poison your party. That only happens with almost each time he hits you.
Make sure your strongest are first so they can rid the wyvern easily.

After that, go into the wyvern's nest and select the Look option to find cool
treasure. Now go into the dead end and find a one-legged kobold. He says that
the king (or the Boss?) didn't like him so he threw him in the ditch. Be a good
fellow and help him out. Now go through the rock passage. Then you will find a
sleeping kobold. Wake him up so he can take you to the king. From the way the
game pronounces his words, you can tell he's got a New York accent. Then look
around the cave before encountering the King. If you are lucky, you will find
Fatima. She is the princess of her tribe. She will ask you if you can join your
party. Make sure you have enough room in your party to let her in. She is very
helpful against the King and his forces. Now make your way back to the place the
sleeping kobold took you. Then walk around in the middle to find the king and
you will start the 3 waves.

=======
Wave 1
=======
In this battle, it will be tough-for you will be battling a few kobolds and 2
trolls. You are still weak against trolls though even if you trained a lot. Have
your archers shoot arrows at the kobold leaders so they can't shoot your party
with arrows, then take care of the kobolds. Then have 1 half of your party go
after 1 troll and then the other half go after the other. Then after 1 troll is
dead, the other should run away.

Now after you've finished the battle, the king will have rocks being shot at you
which will hurt your party badly (if you're lucky one of your characters will
die...)

=======
Wave 2
=======
The same thing but with 2 wild boars added to the mix. You first want to take
out the trolls. Second you want to take the boars out. Third, the kobolds. If
you have any fireballs, stink clouds, or magic missles, use them.

=======
Wave 3
=======
Now is the tough part, now you will be facing the king's bodyguards-Envoys. They
are very tough to beat. Have your fighters hit the envoys first with everything
they have. Also if you have any effective spells that will paralyze/hold, or
at least do damage to a monster, then use it. Then you should have no trouble
winning this wave.

Now go to the alcove. You can walk through it. Now after looking around, you
will see the king commited scuicide by getting caught in one of the traps. Then
if you look around, THE KING'S BODYGUARDS!

================
Bodyguard Brawl
================
I forgot who you will need to battle, but I believe it is like Wave 1.

After you finish the battle, Look around and have Search mode on. Then find a
bottle in a wall. Pull it out and... Who the heck is this!? His name is Samir
Awahl who is an Efreet. He will ask you if you are vampires. Say no and you will
get him. He doesn't count as a party member. But he does count as an item. He
will ONLY come out if a vampire is near, and knowing there is only 1 vampire in
the whole game, you will only be using him once. Congratulations! You just beat
the kobold's cave! Now go back to Phlan for your reward. If you have the
princess Fatima with you when you exit, the nomads will take her home to her
tribe.


=======================
3. Valhingen Graveyard
=======================
MISSION - Eliminate the Vampire
REWARD - Reward from Council
NPC ENCOUNTERS - Magician
MONSTERS - Zombie, Giant Zombie, Ghoul, Wight, Wraith, Wolf,
Magician, Juju Zombie, Mummy, Vampire
First let's talk about the enemies. Lots of the listed monsters
can drain levels and that is NOT what you want. Sometimes monsters
sneak up on you without making any noise or you see them. Talking
to them doesn't do anything. Since those fights are optional I won't
post them in here. Killing the spectres are optional, you don't need
to kill them to complete the graveyard, it just stops you from
encountering a certain enemy.First let's follow the passage and go
right to find a door leading us to...

================
Undead Battle 1
================
OK now we are going to face more than what we had faced in Sokal Keep.
Luckily in this battle, there aren't any Wights or other baddies. To
complete this, just do what you did in Sokal Keep. Think of this battle
as is you were fighting the undead army in Sokal Keep.

Now just walk down to the end of the hall and...

======================
Giant Skeleton Battle
======================
OK now you will be facing TONS of Skeletons and Zombies. Lucky for you,
the Giant Skeleton is in the middle of the surrounding zombies so he can't
get out and kill you from the start. My tip to you is to have your clerics
Turn which means Turn undead which will scare undead sometimes. Now when
you come to the Giant Skeleton, have your fighters come in first. Luckily,
the Giant Skeleton can't drain levels but can hit for lots of damage. Now
just have your fighters hit the Skeleton with everything they got.

After that, just walk down the second part of the hall and find a box.
Open it for treasure. Now let's go down into the southern part of the
graveyard. Now when you find a building, try to go inside until zombies come
for you down the stairs...

=============
Zombie Horde
=============
This is a lot like the Giant Skeleton battle. Just keep your eyes on the zombies
closest to you. Also have your clerics turn undead here. Then most of the
zombies (if not all) will get afraid.

Now walk up the stairs to find a zombie with "baleful eyes". This is the zombie
known as the Juju Zombie (sounds ancient huh?).

============
Juju Battle
============
This too is a lot like the skeleton battle, the Zombie is very powerful. Since I
Haven't played this for a while, I forgot what the Juju Zombie can do but I
think he can drain levels. Luckily you are facing this guy solo. Have your
fighters finish of the Juju Zombie. When you win him, you will get lots of cool
stuff. I got a lightning wand for it when I searched the room.

Now go to the "Area" map and look for a nearby room which looks like the T
piece from tetris flipped to the right. Go in there and there's nothing, just
one more step and WHOOPS! Looks like you have encountered some Mummys. Right
before the battle starts, one of your characters will warn you a mummy's came
out of the tomb (Thanks for telling us something we already knew).

=================
I Want My Mummy!
=================
This battle will be quite tough. You weill face quite a few mummies that can
Hold your character and disease your character within one successfull hit.
Fortunately, they are very easy to kill. Just have your fighters
(or clerics for that matter) hit the mummies. Then take the treasure.

Now go to the "Area Map" and find a narrow path nearby. Walk in it and find
a robed man. If you wait or Parley he will come closer. When he is up to your
face he will tell you not to kill him. Of course, its a prank. If you look in
the NPC guide, you will notice how it says "HE WORKS FOR THE VAMPIRE!".
Hopefully you found the Efreeti. Or you will have to do this on your own. The
Efreeti can be found in the kobolds cave. After you walk along the path that
Magician was, you will be notified that theres thunder around the mausoleum.
Then Wights appear!

==================
The "Wight" Fight
==================
Wights are extremely dangerous. They can drain levels with each successful hit.
To defeat these guys, have your clerics turn. It doesn't work all the time but
sometimes it will do you justice. My tipi to you too is to stay back as far as
you can from the wights and use wands, arrows (if composite bows) and any other
projectile weapons. If you get drained, start over again. Just keep turning
until all the wights (or most of them) are afraid of you and run away.

Now go to the Area map to find a room that looks like a cross.
Go inside it.Before you enter, the game will mention a
sign near it that says "A DARK ONE SLEEPS HERE. ENTER NOT!" but don't listen.
Also the game mentions that there is garlic and other stuff that can kill a
vampire. After you go inside, walk forward to find the vampire's coffin. Then
you will be asked what you want to do with the coffin. Select "Sanctify" and put
the stuff in there. Now once again, go to the Area map and go to the 1x2 room in
the northeast part of the graveyard. Notice how you try to go in the 1x2 room
but there's no door. That's because there is an illusionary wall there. After
you have found it, turn left and OH NO! It's the vampire. If you were dumb
enough to take Magician with you, the Vampire will ask him "Have you brought any
guests?" and Magician will tell him that its you. Then one of your party members
wil tell Magician "You traitor" and the battle will start. If you have the
Efreeti (Samir Awahl is the Efreeti's name I forgot to mention) he pops out and
tells the vampire he is going to die. The Efreeti has a ton of health so dont'
worry about him.

==============
BOSS: Vampire
==============
Unfortunately, the Vampire can drain levels. Hopefully, you have the Efreet from
the kobold's cave or things will be a little harder. The wolves are nothing to
worry about. They don't hit you often, and even if they do, they don't do much
damage. Now when you have the Efreet at the Vampire, let him take care of
business. It will make things a lot easier. If one of your character's levels
have been drained by the vampire, just restart. If the Efreeti dies (which is
extremely rare) then you are on your own. Now remember, the Efreeti ONLY battles
vampires and that's it, so there's not much use for him after the vampire
except for... money! But I just kept him as a souvenier.

Now after the battle, remember the place where you sanctified the vampire's
coffin? Walk in there and... He's there! But first, check the area you first
killed him in for his treasure, just select the Look option.

=================
BOSS: Vampire II
=================
Lucky for you, you won't have to go through those danged wolves. It's just the
vampire and this is the last time throughout the game you will see the Efreet in
combat. Let the Efreet do things for you. Even better, this time around, the
vampire's health is very low this time (20 HP?).

After this (if it is daytime) the graveyard will light up. Now there are no more
zombies, ghouls, or anything. You can rest here (but the place still gives me
the creeps due to the music). And you can go in any place of the graveyard that
you want. Now go back to phlan for your reward.

====================
4. Yarash's Pyramid
====================
MISSION - To take out the contamination which floods Stojanow River.
REWARD - Reward from council, Lizardmen Reward (if you save them).
NPC ENCOUNTERS - N/A
MONSTERS - Drider, Displacer Beast, Lizardman, Mutant Lizardman, Dwarf Fighter,
Yarash.
You know the black and blue water in the wilderness? We're going to make it blue
completely again. First, go to the pyramid in the wilderness. You will notice
how you can't get into the pyramid. Go just north of the pyramid along the shore
which will take you to the pyramid, then you will find a secret enterance. Enter
the pyramid.
Now just walk forward until you get to a 2 alcove part. Step into the 2nd alcove
and the game will tell you there are small stones and every time you step you
feel pain. Go forawrd and walk forward and then you will be teleported to either
a blue place or a red place. The blue place is where you want to be. The red
place is just full of tricks and traps. Keep following the passages ignoring any
secret doors. When it asks you to throw a small stone, Throw one and walk
forward. There will be a part where there is a left and right passage, take the
right passage. Then you will get to a door. Enter it. You will find the chamber
which contains the bad and good water. Break it. If it says you hear a noise
from the pipes, its your decision whether you run back into the room or not.
it always varries whether the pipes break on the first try or not. If the game
says its surely broken, its still there. The game lies. If you need to keep
breaking the pipes, do so. If your characters get hurt, just rest. Now go right
before entering the left room (which leads to Yarash) to find chained Lizardmen.
Let them go and they will tell you to visit the east marsh (which we will go to
after this...). Now go to the left room and meet Yarash. He tells you he will be
planning on using you for his experiments. Don't let that happen!

=============================
BOSS: Yarash and his Mutants
=============================
This will not be an easy battle, for the mutant lizardmen can do more damage to
you (they have 11 HP I think) than a regular lizardman can. have your Mages use
any paralyzation or hurting spells on the mutant lizardmen first to take them
down. Then focus on Yarash. He doesn't cast any spells really but he is a good
mage (and I mean good as in good at spells) and has a lightning wand. Kill him
and you have just completed the pyramid.

If you have Search mode on, you can scroll through his journals AND see what
they say. Then step into the corner to get teleported back to the enterance.
Ignore the dial. Now head back to Phlan for your reward and don't forget to get
trained at the training hall!

==============
5. East Marsh
==============
MISSION - Kill Drythfi and stop the lizardmen from joining the Boss' side.
REWARD - Reward from council
NPC ENCOUNTERS - N/A
MONSTERS - Lizardmen, Drythfi
Remeber how the lizardmen told you to visit the east marsh? Do it. Go to the
docks and head to the western dock. Now go forward into the Northeastern part of
the wilderness. Ther will be a bunch of trees bunched up together. Look around
in the middle to find the marsh. When you enter, your magic is disabled until
you exit. Keep walking forward until you meet a lizardman. He tells you Drythfi
is trying to get the lizardman to join the Boss' (Tyranthraxus') side. He asks
if you will kill Drythfi for him since he is too weak. Say yes and have your
strongest fighter battle Drythfi

==============
BOSS: Drythfi
==============
In combat, Drythfi looks exactly like a lizardman except is all brown instead of
green. He is also stringer than a lizardman and a mutant lizardman combined. If
your character has a bow than things will get even easier, just run away from
Drythfi and equip your bow and arrow and shoot. He will eventually die. Then the
lizardman will tell you some other lizardmen around here don't like you so you
need to leave. Now go back to Phlan and get your reward from the council.


==================
6. Buccaneer Base
==================
MISSION - Save Lord Bivant's heir and return him back to Phlan.
REWARD - Reward from Council/Lord Bivant.
NPC ENCOUNTERS - N/A
MONSTERS - Buccaneer, Captain, Sub-Captain.
This is going to be kind of like the nomad camp. Go to the Phlan docks and take
the west dock. When you get o the wilderness, head west until the land drops
down south. Look around that part and when you get a message saying that you see
some man head into a base, then you are close. Remember in order to find this
place you need to be commisioned by the council to go there. Now when you find
the base and get offered to get escorted it, accept it, otherwise you can't go
inside. Surprisingly, this place has an Area map so you will be able to find
your way around. If you meet up with a man who asks you if you want to buy a
ticket to see the captain, say yes. Now look around this place until you try
to enter a room but the buccaneer says no unless you have a ticket. Show him the
ticket and then you can meet up with the captain. You will ask the captain how
much you can buy the heir for (the guy you must rescue) and what the captain
will offer you to buy him is way out of your league, so it looks like you will
have to find another way to get the kid and that's what I'm here to tell you.
First, look around for him. If you look into the pens you will find the heir (he
should have golden skin and wearing blue pants and he's shirtless) one of your
characters will mention that its him. A trader will come up to you and tell you
that the heir will make a good price at Zhentil Keep. Just ignore him and he
will
leave you. He wants to make you mad but if you just select Ignore, he will be
the
one who gets mad and will go away. Now look around the base until you find the
animal pen. Go into the "alley" part of the place and the game will tell you
that
you can open the latch to get the animals out. Open the latch and the buccaneers
will run after the animals. Hurry and let all the slaves out of the other pen
and
get the Heir and get out of the base before the animals are back in their cage
and you get attacked.
Now go back to Phlan and the council will tell you Lord Bivant wanted to give
you
a reward for getting his Heir back. You will get some jewels (which aren't worth
a lot). Congratulations! You are done with the buccaneer base and you are 1 step
closer to saving Phlan!

================
7. Zhentil Keep
================
MISSION - Deliver the letter to the Commandant and escape.
REWARD - Reward from council
NPC ENCOUNTERS - N/A
MONSTERS - Guard, Aides, Commandant, Dwarf Fighter.
If you are having trouble saying the word "Zhentil" I will tell you how to say
it
correctly. Say "Zen-til". Now let's cut to the chase. You will meet councilor
Cadorna again. He will tell you he wants you to deliver a letter to the Keep.
Why
can't he do it himself? Because he's lazy. Zhentil Keep can be located in the
southwest part of the wilderness. Now the guards will first ask you if you have
been sent by Cadorna or something. Say yes and you can enter the keep.

When you first enter the keep, don't think about moving around. You will have to
take a tour from one of the Zhentil Guards and he will take you to meet the
Commandant, the leader of this place. You will then give the commandant the
letter. The commandant doesn't read it out loud, but it must be offensive
knowing what will happen to you later in this place. Then the guard will show
you
to your room. Its wierd because the commandant tells you to look around but the
guard will tell you to stay in your room. If you leave you get in trouble, so be
nice and rest. Later the same guard will take you to the commandant again for a
feast. Then the commandant will ask you what you want to talk about. After a
comversation or two, the commandant will tell you the feast is over. Now it is
time to go to bed. Not here though, once you are back in your room, the game
will
ask you if you want to stay up or sleep. Stay up and later you will be attacked
by the Zhentil guards. This is why I said the letter must have been offensive.

===============
Zhentil Guards
===============
Zhentil guards are surprisingly very easy with the Aides. Only problem is, they
come in small amounts. Think of this as a kobold battle: The Aides are kobold
leaders and the guards the kobolds. Then you will win this battle.

Now you have won the battle but mre guards follow!
Just use the same tactic I told you to use for the first battle and you will get
out of this.

Now you will need to escape. Go on the outskirts of this place and there will be
a part where you can jump over the wall and out of the keep. Now go back to
Phlan
and get your reward.

=================
k. Stojanow Gate
=================
MISSION - To take out the patrols and gain control back to this place.
REWARD - Reward from council
NPC ENCOUNTERS - N/A
MONSTERS - Bugbear, Ettin, Aides, Magic-User (Mage)
When you return to city hall you will get to go through the south door (yay!)
and
you will meet Lord Urslingen (he has my character's face). He will tell you to
get back Stojanow Gate for him. The Stojanow Gate can be found north of Podol
Plaza. Take the eastmost enterance. When you proceed forward, you will meet a
merchant who is carrying a wagon full of goods. Talk to him and you will ask him
if you can buy the wagon from him. He says you can for 500 Gold Pieces. If you
want it for free, kill him. Now when you first pass the gate, head west and the
bugbear guard will ask you to pay him 15 Gold Pieces. Pay him to pass through
the
gate. You can only do this ONCE. Now head east (or west for that matter) and
head
into one of the guard towers. They are the 2x6 rooms to the left and right from
when you first enter this section. When you enter, you will overhear the Aides
and a Magic-User conversing, saying they want to get the whole war over with so
that they can become barons of Phlan or become leaders. If you advance, you can
see for the first (and last) time what Ettins look like when you encounter them.

==============
Patrol Battle
==============
Ettins have a maximum of 50 HP and you will be facing three of them in this
round
of doom. The Mage can cast some deadly lightning bolts on you too. Have your
clerics cast hold person and other spells on the ettins to stop them. Ettins can
hit you for about 20 HP. Have your mages use magic missle and all of that on the
Mage and the Aides. The Aides only has 13 HP and I believe the Mage has 26 HP.

Now rest your characters completely and memorize your spells. Then walk out of
the patrol tower and the guards from the tower will be waiting for you. This
next
battle is the same as the last. Use the same tactic and you shouldn't have any
trouble. Now that will be the last time you will ever battle an Ettin.

Now go back to Phlan and get ready for your final mission. Also to collect your
XP and money!

==================
l. Valjevo Castle
==================
MISSION - Find and kill Cadorna (OPTIONAL), To find Tyranthraxus' place.
REWARD - Reward from council, game complete
NPC ENCOUNTERS - N/A
MONSTERS - Clerics, Giants, Guard, Giant Snakes
Now you will get to meet the mayor of Phlan. I can't remember his name because
it is so weird. But let's get on with the mission shall we?

This place is huge and doesn't have an Area map, so you will have to figure all
this out yourself. Valjevo Castle is north of Stojanow Gate. When you first
enter
head east and go into the room that has the eastern facing door. You will find
women washing clothes. They will give you disguises so you don't get caught by
the guards. Kill them, as they say they will keep all this a secret, they will
really tell the guards. Sometimes the alarm will ring, but you still won't get
caught. Just tell the guard if he finds you, that you work for the Boss. Any
other choices will start a fight with an Aides and a few Hill Giants. Since this
is optional, there is no need to post that. You may notice in the little
"alleys"
if you will, there are rooms and sometimes two 1x1 rooms. On the eastern side in
the first room is Cadorna. You will have three choices: Kill him, Let him go, or
leave him. The council will give you a reward if you kill him but Cadorna will
give you the password into the maze. If you try to leave him two times, he will
threaten to sound the alarm. There are other ways you can get the password too.
In one of the "alley" rooms, there is a gnoll torturing cooks. You can kill the
Gnoll (without starting a battle) and the cook will give you the password. The
other way is to find a fire giant in the guard post which will be stupid enough
to show you the password if you parley "Haughty" with him. Now I think its time
we go through the Labirynth.

The labyrinth is a huge place and this is the place that will lead you to
Tyranthraxus' place. The maze is in the center of Valjevo Castle. There are two
enterances with two doors along each other. One enterance is on the West side
(which will lead to Tyranthraxus' Place) and one will lead to the duplicate
Tyranthraxus. Take the west enterance. Now take the left door inside and take
these directions: F is Forward, L is left and R is Right. F(3x), L, F, L, F, R,
F
R, F(3x), R, F, L, F, R, F(7x), R, F(2x), L, F, L, F til end of hall, R, F, R,
F,
L, F, R, F(2x), L, F, L, F(2x), R, F(2x), L, F til end of hall, R, F(2x), L, F
2x
L, F 2 til you get to the door at your left.
Now enter the room and turn right. It's a wall. Not any ordinary wall, proceed
forward and you'll walk right through it! It's an illusionary wall! Now turn
left
and go up the stairs (door looks like arch kind of). Now we are in...

=======================
m. Tyranthraxus' Place
=======================
MISSION - To kill Tyranthraxus and save Phlan
REWARD - Reward from council, game complete
NPC ENCOUNTERS - Genheeris (Genheris in party)
MONSTERS - Thief (Lvl 1), Genheeris, Medusa, Fighter (Lvl 8), Tyranthraxus
(Real)
Well, this is it. When you get here, you will be noted how an illusionary wall
is
to your left. There is also a door in front of you. If you go through it, you
will have to confront the medusa.  I won't post a walkthrough for this because
it
is optional and is therefore not needed to finish the game. Now, go through the
illusionary door. Now if you see a door to your left, DO NOT ENTER IT! It is
where Tyranthraxus is and we need Genheeris in our party. His magic can hurt
Tyranthraxus severely. Go into the door that you see in front of you. Go into it
and there is a thief. He will tell you to be quiet because he has returned from
someplace and is very tired. You can kill him if you want but he leaves no good
reward. Anyways, after that, you will hear Genheeris call for his messanger,
then the thief walks in and later will leave with a document in his hand. Then
Genheeris will now yell for his messenger. When you enter his office, he will
tell you to go get something for him. Refuse and he will think Tyranthraxus is
going to betray him. Then he will ask if he can join your party. Accept by all
means. Now after he joins your party, you must go into Tyranthraxus' room right
after or he will leave your party. When you first enter, you will be noted how a
golden dragon comes out of the pool wraped in flames. This is Tyranthraxus. You
may think you can face him right now, but you are wrong. He is going to send
some bad boys out for you.

=====================
Tyranthraxus' Guards
=====================
This is an extremely tough battle. you will be up against about 12 8th level
fighters. They are very hard to hit and do damage. They have 87 HP. The best
thing I found to kill all them is to use all Hold Person, Fireball, and
Lightning Bolt spells and wands. Then they can be tooken care of easily.

After you finish the guards off, Tyranthraxus will say you are going to die but
gives you a chance to join him. If you join him, the ending screen you get is
the
GAME OVER screen, and we don't want that now, do we? Say no and the battle will
begin.

==========================================
FINAL BOSS: Tyranthraxus (AKA - The Boss)
==========================================
Tyranthraxus takes up 4 spaces and has 80 HP. He is resistant to pretty much any
spells and wands you use on him. That's where Genheeris comes in. His magic
missles can hurt about 1/5 or 1/4 of damage. Tyranthraxus will hurt you severely
and even worse - he can do... well how do I put this... Bonus Damage. He can hit
you with his fire too. Fortunately, it doesn't do much damage. Another thing you
can do is run away from him and use your bow and arrows. Those will do some
damage on him.

Well, all what happens at the end is that Tyranthraxus says he will live
in your bodies forever and then gets dragged into the pool by Bane. In
the tavern, there are no more brawls or gossip. All you hear is "Who on
earth knocked down the Boss?" and that's it. You can go in ANY door in
the city hall. If you want to, waste your time for a Character Sheet
offer.

Also, if you were planning on taking over Phlan and killing the guards, think
again because now, there are no more ways to anger the guards. But you basically
own Phlan now if that's the case.

================
11. Game Ending
================
This is what the game says when you kill Tyranthraxus.
Enjoy!

The dragon is mortally wounded...
As he expires, something rises from the body.

TYRANTHRAXUS: You fools! You can't destroy me, even if you destroy this shell.
I can live by entering into your bodies. I will live forever!

The pool flares and begins to shine brightly!

BANE (Game calls him "Voice"): No Tyranthraxus! You will not dishonor me. You
have failed...

TYRANTHRAXUS: Oh, my lord Bane! How can you call me back now?
Stop, please! I'm not yet...
Aaaaauuugh!

Tyranthraxus is dragged into the pool by an invisible force.
The pool's water stops glowing as the spirit as the spirit recedes.
Tyranthraxus is destroyed! You return to Phlan victorious.

Now the game will show your character's portraits and a few other pictures from
the game. Then the guards tell you your reward is with the city council.

=======================
12. Errors In the Game
=======================
Well there are only two errors in the game.
One is in the taverns and the other, its in te Plaza here they are:
"We need to be careful or it will decl are waron phlan."
Decl are waron phlan - Declare war on Phlan.

A naban doned - An abandoned

========
13. FAQ
========
Q - At the end of the game, I get these LOOONG passwords called "Character
Sheets" what are they for?
A - Nothing really because AD&D was going to come out with the
sequel "Curse of the Azure Bonds" for the NES but never did. The codes
were going to be used to transfer your character. Well, it just so happens
that they DID release it for the PC. But those codes won't work.

Q - Who is "The Boss"?
A - Tyranthraxus. That's just what everyone called him.

Q - What Happens if You Kill the Phlan Guards?
A - All the stores will not let you in and say "We cannot help you
wicked ones." And then in the southwest temple, you have to fight
with some clerics who are past full level, along with some fighters.

Q - Haha. Nice one. You actually think anyone's gonna beleive you
completed the game? You are probably ripping off True Overdrive's
walkthrough of this!
A - If that was the case, why would I be posting on how to get
through the maze? I have no intent on ripping off Overdrive.

Q - When they ask me if I want to leave a Character Sheet and I
say YES, it says "Who will leave the party". I don't want my
characters to leave.
A - Nothing to fear, they really mean "Leave" as in leaving a
character sheet. But its just a waste of time.

Q - How hard is Tyranthraxus?
A - VERY HARD! But the best solution I found is to shoot him
with arrows as far away from him as possible.

Q - kcksldnfl sdhflsdhflihsdfhs
A - Umm okay, that I will not reply to. Especially if its in
another language. I only know English. So please e-mail me
something in English, rather than a foreign language.

Q - Why didn't you post 1-8th level fighters, clerics and all that?
A - Because there are too many of them I can't post all of them.
Besides, they don't really count as monsters.

Q - WHen I encounter Cadorna in the Castle should I release him
or kill him?
A - If you release him, he gives you the password into the maze.
If you kill him the council will give you a reward. If you leave
instead of attack, Cadorna will trigger the alarm.

Q - I can't find the nomad camp/buccaneer base/Keep . Why can't I find it!?
A - Either because the council hasn't commisioned you to go there or you just
haven't looked hard enough.

==================
14. Contacting Me
==================
My e-mail is Doommaster1994@yahoo.com and if you are going to e-mail me, please
title the subject Pool of Radiance or else my spamfilter may put you in the bulk
folder.



===========================
15. Credits/Special Thanks
===========================
Credits: Me for doing this strategy guide
Special Thanks: TrueOverdrive for inspiring me to make this strategy guide
Me for making this guide
GameFAQs/GameSpot: For putting this guide onto their site