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for
Playstation®2
The Ultimate Unofficial Dark Cloud Strategy Guide
Written by AdrenalineSL &
Azaroth
Version 2.0: Released August 14, 2002
Visit: http://www.azaroth.com
The very latest versions and updates can be found at GameFAQs:
http://www.gamefaqs.com
_____________________________________________________________________________
This is currently [Version 2.0] of Adrenaline's and Azaroth's Dark Cloud
Walkthrough and Strategy Guide.
THIS COMPLETE DARK CLOUD FAQ/WALKTHROUGH EXPLICITLY INCLUDES:
* Complete know-it-all basics section for dummies
* A full walkthrough that can lead you from point A to Z
* Georama help when you are stumped with that 89%
* Help on how to fulfill requests of all the villagers and getting 100% in
all categories
* Story and character information
* Everything, and I mean everything about weapons
* Weapon stats, weapon abilities, you name it
* Complete Bestiary with battle strategies
* Complete Item lists and their uses
* "Fool-proof" boss strategies for all bosses
* Extra random stuff about Dark Cloud
COME BUY IT NOW! Available at most retail stores that sell wads of printed
guides from the internet. Suckers. I will hunt you down and kill you 'til you
die.
--------------------
--- WHAT'S NEW ---
--------------------
Version 2.0 | August 14, 2002
After some contemplation, I just don't want to add my *NEW* e-mail address in
this guide. All the help I can offer is found here. If you can't get the help
you need, then consult the message board, PLEASE! No need to try my old addy.
I don't use it anymore. Well, hardly. For those of you that have endlessly
tried to contact Azaroth--he hasn't been online for months!! Anyway, I just
kinda fiddled around with the format. I didn't add anything, but I did take
out some things. The old updates have been deleted and stuff. There's nothing
more I can really add, so I hope I don't need to update anymore. Good day,
good night and good game.
[Old updates deleted]
_____________________________________________________________________________
Table of Contents
------------------
01. Controls & Gameplay
Controls
Dark Cloud Concepts
Exploration Mode
Battle Mode
Fishing
02. Dark Story
Characters
03. Walkthrough
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Demon Shaft
04. Rebuilding The Villages
Norune Village
Matataki Village
Queens
Muska Lacka
Moon Factory
Gallery of Time
05. All Things Weapons
Weapon Stats
Weapon Evolutions
Weapon Flowcharts
Weapon Abilities
Secret Weapons
Attachments
Weapon-Building Hints
06. Bestiary
07. Boss Strategies
08. Item List
09. Miscellaneous
Tips & Tricks
Frequently Asked Questions
10. Outro
Special Thanks
Contributor Credits
Legal Junk
Shameless Self-Promotion
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 01. C O N T R O L S & G A M E P L A Y | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
-----------------------------------------------------------------------------
Controls
-----------------------------------------------------------------------------
Left Analog Stick - Run/Walk
*Climb ladders
*Move cursor on the menu screen
Right Analog Stick - Adjust camera angle
Triangle Button - Open Menu
*Buy/Sell items
Cross Button - Main Action button
*Confirm selections
Square Button - Use active item
*Use menu ("!")
Circle Button - Close menus
*Cancel selections
L1 Button - Select weapons/items/Switch Target
L2 Button - Adjust camera angle
R1 Button - Block attacks
R2 Button - Adjust Camera/First-person view
Start Button - Confirm selections
Direction Buttons - Move character/cursor
-----------------------------------------------------------------------------
Dark Cloud Concepts
-----------------------------------------------------------------------------
I will be comparing Dark Cloud with many games, but mostly the Final Fantasy
series and Zelda. If you are offended in some way (I don't know how), then
don't read my guide. Don't laugh; some people are paranoid like that. Mostly
those Square fanboys though.
DUNGEONS
---------
Dungeons are typical segments found in many games. Without dungeons, you will
have to slog through a repetitive pattern of "Explore" -> "Talk" -> "Save
People" -> "Get the girl". Sounds a little humdrum, no? Well, it is! Having
dungeons in a game is indispensable for players such as me. I'd be dying of
boredom, otherwise. So it appears that the Dark Genie has transformed once
peaceful environments into vast dungeons congested with monsters looking for
a buffoon to accidentally stumble onto them, unarmed. Dungeons are especially
essential to Dark Cloud since they contain the valuable Atla. Don't know what
an Atla is? Read below.
ATLA
-----
These things are round, magical spheres that behold the ever-so important
pieces of your homeland. In the split second of total destruction of Toan's
home, the Spirit King safely tucks them away in these spheres. If you're
sharp, you will have known that they are called Atla. Each Atla contains a
piece of the lost Western Continent, which you will need to diligently find
to restore order back into the world. Atla can contain people missing from
villages and foundation parts such as trees, fences, roads, bridges, rivers,
etc. Of course, you can't just walk and pick up these Atlas. You'd need a
special device to not only let you obtain the Atla, but also help you find
it. Well, this item is given to you by the man himself so I won't delve into
that.
THE ("!") ALERT
-----------------
This neat thing was undoubtedly culled from Final Fantasy IX's ("!") action
thing. Maybe this is one of the features that have been added into this
version (don't send hate mail if it ain't). Well anyway, it works generally
the same as the one in FFIX; assuming, you've played it. :/ Uh, ok, for those
of you who haven't the slightest idea what it is, think of it as a treasure
detector. When Toan is in front of a treasure (or whatever), the ("!") will
appear. This hints that Toan has hit the motherload and should be prompted to
hit the X button. Upon doing so, Toan will dish out the treasure and add it
into his inventory. This also works with the Atla. Sometimes, when the ("!")
icon appears, it either means you've found treasure OR Toan has to do a task
or use an item to trigger the next event.
ALLIES
-------
In Dark Cloud, you will make new friends and have them join your party. But
the downside to this is that only one character may appear on the screen at
once. No worries though, you will be able to switch characters in and out of
action. Your allies have special skills that can help you progress in your
epic quest to save the world, so it's essential for you to use all your
allies to get the real gist of the game. You can switch allies by holding the
Directional Left pad and Select simultaneously.
TIME
------
This feature was definitely borrowed from Zelda: Majora's Mask. It's arguably
the same thing. Dark Cloud's world DOES gradually change to reflect the time
of the day. As you lounge around, time flies by and before you know it, it
may be nightfall. People interact differently at certain times of the day,
like in Zelda:MM. Talk to them at a certain time of the day, they might give
you presents, or just talk to you. It is dependant on the time of the day. I
repeat, the time of the day. The tough part is to now figure out how the heck
you're going to know how the people will interact with you the way you want
them to during what part of the day. Morning? Noon? Night? Never? That is the
true meaning of exploration.
PERSON LEFT ARROW
-------------------
If I haven't mentioned this before, I will mention this again: Dark Cloud and
Zelda:MM are rather akin to each other. This Person Left Arrow concept was
also present in the Zelda game. The blue arrows are used to indicate there is
a person in the distance that can be spoken to. As you approach the person,
the alert changes to the name of the person. If you find this annoying, you
can turn it off via the Options menu.
GEORAMA MODE
-------------
This is pretty simple and doesn't need a long explanation. There are in-game
tutorials if you really need help. The only thing you'd need help on is how
you'll want to place the houses and stuff so everyone would be happy. Anyway,
to open the Georama window, press the SELECT button to toggle Georama mode
first then press the (/\) button to open the menu. You can use this mode once
you have collected enough Atla in dungeons to rebuild _something_. Pop into
the Georama menu, and start assembling pieces of the world.
When assembling villages, make sure you have the proper foundations for such
tasks. Select the object you would like to plant into the ground. Press the
(X) button for bird's eye view of the land. Experiment with the buttons. If
you mess up, you can always level the villages and rebuild them. :) Remember
to keep everyone happy.
Tip: Wander through town chatting with everyone to find out what they want in
their house, their landmark, and everything else you need to know about their
ideal house.
-----------------------------------------------------------------------------
Exploration Mode
-----------------------------------------------------------------------------
CHESTS
-------
Chests can be found in various places and may appear at random. Most chests
can be seen on the casual screen. When you've found one, simply walk up to it
and open it using the X button. However, some chests are "trick" chests. They
contain harmful traps, kinda like Vagrant Story's trap floor panels. It's not
possible to watch out for them until you're caught in one.
KEYS
------
Most doors in town are unlocked, but some require special keys to open them.
Where do you find these keys? Monsters will usually drop them upon defeat,
and you may sometimes obtain them through friendly conversations with the
locals. Keys can also be found in chests. You can usually tell if a door is
locked when they can't be opened with the X button. =P
WATER
-------
Believe it or not, this is the first game I've seen that requires Toan and
co. to keep their bodies properly hydrated with water. Water, in this game,
can replenish your health, water meter, and stuff...So a good thing to keep
in mind is when you come across a spring, drink up and call upon your other
party members to drink their fill as well. Don't be a water hog! If there're
no springs or water-related things around, just pray that you've remembered
to bring along an available water flask. If your character becomes dehydrated
his HP will gradually decrease, and like humans, they become weaker in combat
and other actions.
MAP
-----
The map, like any map, lays out the current area for you. Voids will fill as
Toan explores the area and discovers new areas and such. Sometimes you can
find map fragments in chests. Map fragments help patch up the holes and
disclose other areas of the dungeon, or whatever. It immediately gets added
to the map information displayed. When reading maps, you may find many icons
and color-coded shapes. You can obtain these "location" information by
finding the Magical Crystal on each floor. Once found, the symbols will
instantly be displayed on the map. These shapes and icons are meaningful if
you know how to read the map properly. These are what those symbols mean:
"Pink arrow" – Toan's current location on the dungeon floor
"Green dots" – locations of Atla
"Green squares" – Floor entrances
"Yellow square" – Floor exits
"Red dots" - Symbolize monsters. When they begin to move, they're
coming for you. Beware.
"Yellow dots" - chests and objects that can be accessible
"Blue Circles" - Water sources where you can quench your thirst
"Small Circles" – Mystery circles. These cause either good or bad status
effects.
"Pink ("?")" - designate entrances to the secret areas
-----------------------------------------------------------------------------
Battle Mode
-----------------------------------------------------------------------------
LIFE METER
------------
Naturally, your life meter is the most essential stat to watch for. Always
remain vigilant to this meter. The life meter is marked by a heart and is the
top meter of all meters in position. It represents how much damage Toan or
some other ally can sustain. Technically, the higher the better chances for
survival. Of course, each ally has their own life meter, meaning it may come
in different lengths. If the meter depletes to 0, the character is K.O.ed and
cannot perform any further actions. Life can be restored using curative items
or by nice, refreshing water from a local gutter.
WEAPON HIT POINTS (WHP)
-------------------------
The duration of your weapon is dependant on how you maintain it. Weapons have
feelings too, you know. You should never overwork your weapon, or it will not
only break, it also means that you've wasted your effort in trying to
strengthen the darned thing. As you strike with a weapon, be it a slingshot
or some huge club, it will begin to lose its efficiency and its WHP will
decrease. If, or when all WHP is gone, the weapon breaks and disappears from
your inventory. However, the character's default weapon will remain no matter
how badly you abuse it. :) The Weapon Hit Point meter is marked by a sword.
With the use of the Repair option, only then can you help maintain its edge.
You will need to have some Repair Powder handy first to be able to use the
Repair option. So the tip of the day is to have Repair Powder in abundance!
Doesn't hurt to have extras of everything.
ABSORTION METER (ABS)
----------------------
The ABS meter is vital to upgrading your weapon (if you want it upgraded). As
you continue using the same weapon (without wearing it out), the ABS meter
will increase. Once it reaches the heightened point of the meter, you can
upgrade your current weapon by selecting the UPGRADE option in the weapon
menu. Cool.
THRIST METER
--------------
In Dark Cloud, not only do you need to worry about your HP, but you have also
got to watch your Thirst Meter. Both these meters are pretty systematic and
they pretty much work in the same way. However, the depletion of the thirst
meter does affect your HP meter. If your warrior is dehydrated, his HP will
start to decrease. The thirst meter is represented by a line of water
droplets. As Toan, or other allies, grow more parched, the droplets will
begin to fade away. When this happens and you are near the end of your water
supply make excursions to a nearby river, stream, gutter, puddle, etc., or
hunt for one. Like normal human beings, water is a vital ingredient to life.
Period.
ACTIVE ITEM SLOTS
-------------------
Active Item Slots are those three squares at the top of the screen. You can
set up your items here for instant use, without having to open your inventory
menu. You can quickly use these items by pressing the [] button. Use the
Direction buttons to move between the items. Items can range from offensive
items to auxiliary items. Go figure.
SPEED
-------
The speed meter does not determine how fast your character can react, but
rather how quickly he can swing the sword, or weapon. The greater the speed,
the more combos he can pull off. And we all know how devastating combos can
be if used correctly. If the speed meter is empty, you must wait patiently
for the meter to slowly refill again. Speed increases as you allocate certain
attachments to a weapon. The speed meter is displayed at the lower left
corner of the screen. Speed also changes dramatically as your weapon grows
stronger. Stronger is better.
DAMAGE
--------
Depending on your recklessness, you can either receive little (or no damage),
or major wallops. Each time you or the monster receives its share of pain,
the "damage" will be distinctly identified in a red light and the amount of
HP lost will be displayed.
CHARGED ATTACKS
----------------
In contrary to primary attacks, which do moderate damage to your foes, each
character can execute special attacks called charge attacks. Though, it does
not hold a catchy name, it's exceptionally powerful, mind you. To properly
deliver these deathblows, press and hold the (X) button until the character
basks in red light; then release the button. This should have the character
go on a frenzy of attacks. For each character, he or she will perform their
own signature moves, or different types of charge attacks:
_____________________________________________
| Toan | Jump Slash and Windmill Slash |
| Goro | Spin Smash |
| Ungaga | Tornado Spin |
| Ruby | Charge Magic Bolt |
| Xiao | Power Shot (Hold button down) |
|___________|_________________________________|
THROWING
----------
Like the Throw command in the Final Fantasy games, throwing items at enemies
in Dark Cloud can be beneficial, or sometimes rueful. To prepare an item for
throwing, place it in one of the Active Item Slots for convenient purposes.
Only throw items if you have surplus quantities of that item, unless it's a
useless item then uh, use it. To "auto-throw" an item at an enemy, you must
first have your ideal enmity locked-on target. Next, select the item you'd
like to pelt your foe with, and press the ([]) button to throw. To manually,
aim and throw is a bit trickier. Select an item from the Active Item Slots or
whatever, then press and hold the ([]) button. A cross-hair will appear to
help you aim your shot. When you've got your victim down, release the ([])
button and watch 'er go! A nice thing about throwing items is the exchange
between the monster and you. It might drop attachments that will aid you in
defeating monsters of the same attribute later.
SWITCHING ALLIES
------------------
Team work is what everyone needs to get through grueling tasks. With a one-
man party it's impossible. Be a team player! Anyway, to switch your allies in
and out of the role, press the SELECT button and a circle of all your party
members will appear. Use the Directional buttons to choose between members,
and press the (X) button to confirm your selection. However, in some areas,
you are prohibited to use any other ally. These such areas are called Limited
Zones. The hell are these Limited Zones?
LIMITED ZONES
---------------
Limited Zones are randomly placed in floors of dungeons. These place morbid
restrictions on the player such as using a weapon can reduce ABS instead of
the other way around and getting thirsty quicker. These are silly examples of
Limited Zones. Simply put: They aren't fun.
DUELS
-------
Throughout the game, enemies you encounter will challenge you into a simple
Duel. During Duels, the player does not have complete control over the
character. It doesn't take brute force and strategy to win these battles,
but rather it takes a precision of timed buttons. Kinda like Squall's
Renzokuken in Final Fantasy VIII. When a duel is about to commence, a ("!")
icon will appear overhead. At the start of the duel, a blue bar appears at
the bottom, and scrolling white block will appear on the left side of the
screen. As we digest this, controller button replicas start to appear on the
right side and work their way to the left side. As the buttons overlap the
white block, press the buttons according to the buttons displayed on screen.
It takes a little practice to master it. Winning Duels award you with nice
items.
-----------------------------------------------------------------------------
Fishing
-----------------------------------------------------------------------------
Upon popular demand, I've created and opened this section for those players
who are having trouble learning the ways of the fishermen. First, look for a
decent fishing pond and spot. Examine the fishing sign, and select Fish. Now,
Toan will hold the fishing rod. Choose a spot you'd like to fish. An options
box will appear with the options: (X)Cast, ([])Change Bait, and (_)Quit. The
last option just tells you what you have as your current bait. Look into the
pond; you can vaguely tell that there are fish in there. Attach the bait on
to the hook first, then cast the line into the spot with the most fish. Move
around a little bit to attract the fish. Hold on to the rod until you feel a
nibble (you can also see it on the screen, or even feel it).
Now that you know a fish is interested in your bait, stay neutral a bit until
you're sure the fish is hooked to your bait. Rotate the camera a bit for a
better view. Now, attempt to reel in the line and the fish should grab on to
it. Mash the (X) button to successfully catch it. Your points will be
evaluated depending upon how big the fish is. Remember that you can lose the
bait if you let it dawdle for too long. Also, to be a good fisherman, keep in
mind that it is better to fish at night and in the morning. That's when the
fishies get hungry. Toan's first fishing experience will be in Norune when
you rebuild the pond. Prickly bait works well there. Give it a try and master
it.
------------------------
Yadda, yadda. I'm getting restless with these game basics. Let's get on with
the meat of the game. If you really don't understand Dark Cloud's elements,
it's best advised you keep playing to get used to it, or you return the game
and get your darned money back.
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 02. D A R K S T O R Y | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
The following is the story written with my own words with absolutely no
embellishments. Honest. You really can't blame me for trying.
Ok, so the milieu of the story takes place on an unspecified world, with two
moons and magical creatures you'd usually find in fairy tales; it's much
different from ours, that's for sure. While it resembles a plot clipped out
of Aladdin, the world of Dark Cloud is actually much more than turban attire
and oversized flying dogs. Now I won't blame the people who translated Dark
Cloud for trying, but they did a poor job on the story. Actually, I'm one to
talk, aren't I? Well anyway, it appears that this king 400 years ago, could
not bear to watch his kingdom in ashes. His anguish was great enough to bring
forth a dark power that can grant one's wish. Of course, the king wished for
the safety of his kingdom and that is what he had gotten. The king breathes a
sigh of relief and starts to kick back upon a fortunate victory.
Blessed with the retentive memory of his easy-earned victory, it was a only a
matter of time before his kingdom was once again engulfed in flames. From
this, we learn that with one's selfish and greedy desire comes consequences.
Now, we all know this is a foreshadowing sentence. Someone 400 years later is
going to come along and stumble across this urn in which this Dark Genie is
concealed in, and release it to bring forth his most lustrous desires. Argh.
The clock fast forwards to the present. In the rural village of Norune, the
villagers gather to celebrate the Harvest Festival. As you probably would
have guessed, the Harvest Festival is a time of rejoice and other cheesy
stuff--a time to thank the gods for another successful year of copious crops.
It is here, in this village, where all the troubles begin to play out--where
it all starts. The player is introduced to his game companion, Toan, a young
audacious boy who wears spandex.
Elsewhere, in a secluded area where the Dark Shrine bear its ominous shadows,
a wave of a more sodden mood is given off. Not the mirth atmosphere like the
one in Norune Village, but a more sullen and creepy aura fills the warm air.
An army of what seem to be armored mages pray and perform rituals for the
figure at the foot of the urn. Who is he? Only but the most ridiculous name a
video game character has ever been bestowed, Colonel Flag. Apparently, they
have all gathered to perform a ceremonial resurrection of a dark god known as
the Dark Genie (this shows how talented Level 5 is with their naming skills).
After what seems to be hours, the seal on the urn begins to wear off, and the
evil-being slowly emerges from the urn, as if in a trance. Moments later,
the plump genie overshadows the entire room. In trepidation, the Colonel
plucks up enough courage to squeak a few words. A few words that can mean the
total destruction of the world. The Dark Genie recognizes him as its master,
and in a blink of an eye, devours an unfortunate priest. Being encapsulated
in a bottle for 400 years helps work up a voracious appetite, no? :)
Meanwhile, back in Norune, Toan searches for Paige in a village teeming with
dancers and jostling people. Suddenly, the shadow of the incoming Dark Genie
covers the night sky and fills the land with complete darkness until...BOOM!
A sinister ballet of destruction follows. Toan's village suddenly leaps up
in flames, as the Dark Genie continues to twirl and spin around, pitching
destructive bolts toward the village. Everything is in chaos. People
screaming for their lives and chickens clucking, trying to find their pens.
In all the carnage, Toan makes a heroic dive to save Paige from an early
death, but to no avail. Everything dies out.
Toan awakens to find himself in a strange place with an elderly man standing
before him. And who might he be? The almighty Spirit King to say the least.
He has apparently saved Toan's hide from hell and recognized his heroic
actions to save his loved ones. You ask yourself, _Why me? Why am I the only
survivor?_ Surprise! You're not. You're not that special.
Apparently, the Spirit King made last minute efforts to save the village and
other parts of the world, encapsulating them in balls (that resemble
dragonballs). Encased in these balls are your fellow cronies and parts of
villages--trees, bridges, cats, fences, people, rivers, the works. Your
assignment is about to be foretold. The Spirit King bestows you the power to
rehabilitate your world. You must now venture to different dungeons and seek
out these balls called Atla. Though, it's not just a picnic in the park,
you'll meet much stiff resistance. By showing true gallantry, only then can
you survive and restore Toan's homeland back to its pristine state.
____________----------------------------------------------------_____________
\ Characters /
/___________----------------------------------------------------____________\
Toan
-----
Weapons: Swords
Favorite Food: Fluffy Doughnut
Toan is the main protagonist of the game. The big, not-so-beefy tyke that's
going to save the world from the sinister of evil. He's been granted with the
power to recreate the world from these little teeny balls called Atla.
Encased in these Atla are pieces of the lost world Toan must restore. With
the Atlamillia, only Toan can capture these lost fragments and overcome the
dangers of perilous dungeons they have been stashed away in.
Let's see now, Toan has a wimpy-build, looks too young to assume he has even
gone through puberty yet, wears oversized shoes and gloves, and plus he has a
flair for that silly turban on his head. Not the greatest image of a hero,
huh? Well, if the Spirit King decides to instill the fate of the world on
this boy, then I guess it doesn't hurt to believe in him. After all, we'll be
controlling him. Eh, eh?
Xiao
-----
Weapons: Slingshots
Favorite Food: Fish Candy
Xiao is, or rather, was a stray cat found by Toan while exploring the Divine
Beast Cave. Xiao takes an immediate liking to Toan after he rescued her. Xiao
follows him home to his village and gets turned into a cat warrior. Being a
half-cat, half-human creature, she packs quite a wallop. She flings her
slingshot like nobody's business. She is not, however, fighting material, so
it's best advised not to rely on her too much. She may lack in the looks
department but she sure is cute sometimes. Having two fluffy ears, claws and
a tail does make her act in a cute demeanor. My impression anyway.
Goro
-----
Weapons: Hammers/Axes
Favorite Food: Grass Cake
Goro's a chunky looking feller who can maul things like a hot knife in
butter. He is just another one of those strong, but brainless companions
you'd find in any game. His attacks are devastating and can easily wipe out
fairly strong monsters. Because of Goro's bulky built, he can be a nuisance
to control. He lives in what seems to be a cozy tree house adjacent the main
portion of Matataki Village. At first, he does not join Toan on his quest,
but rather he wants to challenge him. Looks like making friends isn't that
easy after all.
Goro wields a ridiculously huge, wooden hammer and wears a bearskin over his
head. Talk about a fashion statement. He has, like about a hundred rolls on
his arms, legs and his beer belly. But he's an all around good fighter uh,
minus the speed and intelligence.
Ruby
-----
Weapons: Rings/Armlets
Favorite food: Witch Parfait
Ruby is a luscious babe Toan had summoned from a lamp. Don't be so fooled by
her appearance, as she will be your most useful character in the game. Time
to throw a party, ya'll! She wears powerful magic rings that can really toast
some bad guys! Who wouldn't want a beautiful gal on their team? She'll really
blows you and your mother's mind away (her attacks and stuff, dummy). Do not
leave home without her. :)
Ungaga
-------
Weapons: Spears/Staves
Favorite food: Scorpion Jerky
Ungaga is a warrior of the desert people whom you first encounter on your
arrival at the Sun & Moon Temple. He has lost his courage and belief in his
own abilities as a warrior after he could do nothing to stop the destruction
of his village at the hands of the Dark Genie.
Ungaga will join you after you activate the event at the 3 Sisters House in
Muska Lacka. He will regain his courage and will to fight, joining with Toan
to continue his quest to rebuild Muska Lacka and defeat the Dark Genie. He's
a good short range fighter with better reach than either Toan or Goro but he
starts out rather weak. You should use him sparingly until you complete Muska
Lacka and get the Mirage which can be built up into both of his Ultimate
Weapons.
Osmond
-------
Weapons: Machine Guns/Spell Shooters
Favorite food: Carrot Cookie
Osmond is the boss of the moon people in Yellow Drops and is trying to win
the Sun Gem in the games at the Coliseum. You will find him on the eighth
level of the Moon Sea, and he will immediately join up with you on the quest
to defeat the Dark Genie. He starts out with a relatively weak weapon so you
might want to build him up a little bit before you reach the limited level on
the Moon Sea where you're forced to use him exclusively. I would recommend
that you hold off building up his weapons too much for the time being; you
should be able to acquire a Hexa Blaster in the Gallery of Time which can be
built up to his most powerful weapon, the Supernova.
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 03. W A L K T H R O U G H | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
The opening movie is based on the story foretold in the manual (or by me, if
you've read "Dark Story"). Name your character "Toan", or name him some
other appropriate name. His name could be "Sweat Socks" for all I care. The
movie opens out at the Dark Shrine, where an army of dancing who knows what,
is performing some kind of resurrecting ritual. It's pretty long, so you can
stop killing your controller now. Let's skip ahead, as you can watch it
without by guidance, or do you...?
Anyway, meet Toan (I will be using the default names, thank you very much)
and his mom, although the game doesn't state her name. Toan's gotta hurry up
and finish his meal, or he's gonna miss the opening ceremony. Just as Toan
starts to bathe in the joyous atmosphere, ready for a good time, the Dark
Genie appears and lurks about in the sky. Mass destruction ensues. Dancing
and prancing about while hurtling destructive beams from his body parts. The
star symbolizing Toan's destiny has moved. This bodes for a promising future
for our hero. The time has come for his destiny to be known.
=============================================================================
CHAPTER ONE - NORUNE VILLAGE
=============================================================================
When you regain control of Toan, you'll find the land completely devoid of
life. Run forward and the Village Chief's house will loom into view. It has
miraculously escaped the mass annihilation of all things. Er, anyway, speak
to the Village Chief. He will immediately instill the duty of having you go
to the Divine Beast Cave to check up on good ol' Dran. He gives you the Cave
Key which you will need to unlock the huge stone doors. And for being great
Survival buddies, he fills your item bag with useful items you'll need during
the excursion to Dran. Afterwards, check the closet behind the chief to find
a Prickly. Leave his house.
Note: You can come back anytime to have your bag refilled with useful items.
Head northeast towards the entrance of the Divine Beast Cave. Use the Cave
Key the village chief gave you and press on. Know that I will not be able to
guide you step by step through the dungeons. You're going to have to pull
through this yourself since the dungeons are randomized. Meaning, every time
you enter the cave, you'll be at different parts of the floor.
-----------------------------------------------------------------------------
DIVINE BEAST CAVE
-----------------------------------------------------------------------------
When you first enter, the only accessible floor at this time is, of course,
the first floor. So we'll start here and work your way up and stuff. Don't
worry too much about dying. The first time you get KOed, the Fairy King will
come to your aid and impart Georama knowledge into your pea brain with the
help of a Manual. So, every time you die, you'll get transported outside with
some items lost.
Floor B1:
^^^^^^^^^
There are a total of eight Atla to collect here, some of which include Macho
and his house. You can choose to start building his house if you'd like.
Start hunting for that Dran's Crest and pick up the nice items along the way.
Don't forget to fill up on your water supply. Just look for a blue stain on
the map and that should be your water source. Be sure to pick up the Tram Oil
for "back room" purposes. The question mark on the map denotes the location
of the backroom entrances. In this case, it's a Tram. It should be located on
every floor and you can only use it when you've found Tram Oil.
Floor B2:
^^^^^^^^^
Toan will find a wandering cat on this level, but runs away at the sight of
him. Another eight Atla to gather here to add to the ever growing collection.
Be sure to plunder all the chests for weapons and stuff. Since the dungeons
are so randomized, it's kinda hard to tell what you'll get and stuff.
Floor B3:
^^^^^^^^^
After snagging the six Atlas here, you should have a total of 22 fragments of
your village. Hey, you're getting there! If you're getting restless, you may
go back to the empty lot and start rebuilding your town with what you have. I
would. You might encounter Statues on this floor (from here onwards). They're
pretty tough to handle; that is, if you don't have the Stone Breaker placed
on your swords. You can stick in an Undead Killer, as well. You can find
these attachments in the chests, as you empty the chests. A good reason to
explore the dungeons more than once.
Floor B4:
^^^^^^^^^
On this floor, you'll encounter the first duel with a skeleton. First you're
Going to have to fend off a trio of Skeleton Soldiers. Simple enough isn't
it? Probably not for the first time. To pull this off in succession, follow
the scrolling buttons and hit them as they pass through the white line on the
left. It ends pretty quickly. This mini-game takes precision timing and may
need a little practice. Don't fret if you've lost. The game will allow you to
redo it again and again.
Floor B5:
^^^^^^^^^
You might want to build up your weapon on this floor, as it proves to be a
nice battle ground. Don't forget to search for those Atla. There're a total
of five on this level.
Floor B6:
^^^^^^^^^
Collect seven scattered Atla on this floor and just fight your way to F7. You
might catch a glimpse of a kitty cat.
Floor B7:
^^^^^^^^^
The 7th floor is the first to expose you to these Limited Zones. This one
causes ABS to reduce as you strike with your weapon. So a good idea is to
put it away and avoid any battles. Oh, the Dran's Crest. This is going to be
tough, especially since you want to upgrade your weapons. Just blindly pick
out a few victims and hope that it will drop the Dran's Crest. There are
also eight Atla to find on this level.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ AVOID THE ABS HANDICAP TIP SUBMITTED BY: Dorothy Hall ~*
*~ ~*
*~ On B7 where your weapon loses abs, I have found if you go down with ~*
*~ a recently powered up weapon, you don't lose anything. That is to say, ~*
*~ if you are at 0 abs, you do not go into negative abs. ~*
*~ ~*
*~ It may seem too obvious, but it might be an idea to include. Just a ~*
*~ thought. Thanks again for a great FAQ -- I look forward to seeing the ~*
*~ updates as and when you get around to them. ~*
*~ ~*
*~ Thanks very much to Dorothy Hall for such a wonderful tip. :) ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Floor B8:
^^^^^^^^^
On this level, you'll run into a mysterious young man. He'll challenge you to
a duel. This is a dud, as you can't win. Toan will just fall and be at the
mercy of the white-haired guy's blade. What's this? Toan fell deliberately to
protect a poor cute cat from danger. Before the mysterious man leaves, he
tosses some Changing Potion to you. Is this out of kindness, or is it filled
with poison to suck the life force out of you? Oops, Toan isn't supposed to
drink it. At this point, you may want to return to the village and trigger
Toan's event with the stray cat. Use the Changing Potion on the little gal.
It'll join you afterwards. From here onwards, things will be much easier for
you to handle. Use Xiao to jump over that chasm.
Floor B9:
^^^^^^^^^
As usual, just collect the Atla on this level. There's nothing exciting or
unusual to take note of.
Floor B10:
^^^^^^^^^^
Fight. Collect Atla. Progress. Same old, same old. Lather. Rinse. Repeat. Is
that simple enough for you to follow?
Floor B11:
^^^^^^^^^^
Encounter yet another Limited Zone. Only this time, Xiao can only be used on
this level. Therefore, if you haven't recruited her, yet. Now is a good time
to do so. This is pretty hard, since Xiao is physically weaker than Toan and
cannot sustain too much damage. Your number one priority is to find a Dran's
Crest and move on. This is based on luck, I guess. I personally, had a hard
time with this level. You might want to consider emptying the chests first,
then move onto finding the Crest. If you're still having trouble, upgrade her
weapon and come back later.
Floor B12:
^^^^^^^^^^
Same old, customary routine. Collect the Atla and move onto the next level.
Floor B13:
^^^^^^^^^^
Collect Atla and grab some goodies from chests. Then move onto the next level
if nothing else.
Floor B14:
^^^^^^^^^^
One floor left before facing the big guy. If you're weapon isn't at LEAST a
Dagger+5, you're in bad shape. So, if you haven't been diligently training
your weapons, you'd better start now. Also, try to stock up on Repair Powder
and the sorts. Gather the remaining Atla and move to the final floor of this
dungeon. But first, you'll need the Horned Key. To get that you must rebuild
Dran's Windmill. By now, you should have ALL the Atla, if not, enough, to
build Dran's Windmill. Rebuild the entire thing until you trigger the event
and inside the windmill should be a chest containing the Horned Key. Whew!
You might want to save. Before heading down to the final floor to square off
with the boss, you should explore those backrooms.
Back Rooms:
^^^^^^^^^^^
The enemies in the back rooms are generally tougher than the ones on the
actual dungeon. However, the plus side to this detour is to attain very nice
items and attachments. To access the back room in this dungeon, you must
first find the Tram Oil situated in one of the chests on any floor. Now, find
a red hook on your map if you can find it and head in that direction. When
you get there, look for an old rusted tram. Lubricate it with the Tram Oil
and use it to gain entrance to the back room. From there, you're on your own.
Good luck.
Before heading off the square off with the guardian of the village, make sure
you have a defense of at least 15 for both Toan and Xiao. To raise their DEF,
find some Fluffy Doughnuts and Fish Candy. Those food items can raise defense
considerably. You can find those items in dungeon chests, or chests outside
of the newly rebuilt homes.
Floor B15:
^^^^^^^^^^
Meet Dran, a lively, cheerful guy...that's about to tear your body apart! Get
it together and fight!
_____________________________________________________________________________
BOSS FIGHT: Dran
For the first boss, he is tough if you don't know what to do. If you do, that
is wonderful. To make this puppy prowl, use Xiao to fling a slingshot at him
in the face. He'll get irritated and drop on the ground. Switch to Toan and
let him have it with a few pokes in the butt. Giving it to him in the leg can
prevent any damage to you. Remember to back up when you've landed a few hits,
or he'll knock you to the ground. Having item Dran's Feather could somewhat
help you in the fight. Wouldn't use it though. Just remember to keep Xiao a
good distance away from him to avoid any damage to her. Repeat this method
several times over and the possessed Dran will finally give in. Use Repair
Powder if you need to.
_____________________________________________________________________________
Upon defeat, Dran will finally knock out of his trance and become apologetic.
Mention the Dark Genie and he'll start to tell you about a similar being he
calls the "Black Demon." Long ago, this Black Demon brought mass destruction
to the world, much like what the Dark Genie had done now. It was massacre and
blood after massacre...and blood. This powerful magic tribe called the Moon
People were sickened by the Black Demon's reign, they sealed the demon in a
giant urn. People commemorate the day the Moon People saved the world from
the evil, but now that it has been released from its entrapment, it's up to
Toan to restore peace through the land.
Now that Dran's done telling his side story, he'll offer to help you in your
quest to rebuild the world and save it from the Dark Genie's grasp. Toan
hitches a ride on Dran's back to return to the village. There, Dran gives him
give the World Map, except this map is "magical". Great. He also adds that
when you reach Matataki Village, you should seek help from the Great Treant.
Now it's time to completely rebuild the village and fill in the patches. Make
any last preparations. Be sure to get the fishing pole from Alnet when you've
refurnished her home. She will gladly hand it over as recompense, but don't
tell Pike! See the Rebuilding Help section for details.
When you've done everything there is to do in the village, go visit Dran and
he will bestow you with your first charge attack: WindMill Slash. It'll come
in handy (to get this attack, you must have 100% in all three categories in
the Georama Analysis menu.). Now that you've taken the first step to a whole
new world, it's time to migrate to the next village that is Matataki Village!
=============================================================================
CHAPTER TWO - MATATAKI VILLAGE
=============================================================================
Watch the rather short cut-scene. You will find Matataki Village as decimated
as Norune Village had started out with. There's still the waterfall and a few
broken bridges and the dried up trenches. Toan turns to find a chunky-looking
guy staring back at him; the guy runs off to the back. When you can control
Toan again, pursue the man that had just run away. You'll come to a clearing,
and in the middle is a massive treehouse. Approach the ladder and the fat man
will plummet to the ground. He attacks you and a duel commences. This is easy
as long as you watch for a "rotation" button.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Submitted by TooCoolSmurf
Just intentionally miss one of the sequences and you can get all the items in
Goro's treehouse right now, rather than waiting to level 9. Just Let Goro
beat you and he'll insult you and hop back up to his treehouse. Follow him
and you can enter his treehouse now! If you talk to Goro while up there he
tells you to come back when you're a worthy opponent. Then leave Goro's
treehouse and head back to the entrance at Matataki Village. Let the time
change to dawn, dusk, etc. Then go back and walk up to the ladder and Goro
jumps down and challenges you to fight again. Now beat him to get the
earrings and continue your quest. This has no effect on the rest of the game!
Just gives you a little extra.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
When defeated, he'll reveal his name to be Goro and retreat into his home for
a snack. Toan will pick up an item the benevolent warrior had left behind:
Hunter Earrings. When you regain control of Toan, speak to Goro to find out
More about these earrings and Treant. Now return the way you came and go back
to the main portion of the imaginary village.
In the northwestern part dwells the renown Tree Fairy known as Great Treant.
The Fairy King will appear next to you and explain its situation. Treant's
water supply has run dry and it cannot speak or move without water. It's all
dried up. So the Fairy king inlays the first priority that is to restore its
river. Plus, you'll need to anyway to obtain a very important weapon. Now,
the Wise Owl Forest gates to the east are open and waiting for Toan to enter.
-----------------------------------------------------------------------------
WISE OWL FOREST
-----------------------------------------------------------------------------
Toan will enter the Wise Owl Forest in a quirky demeanor. I, personally, like
the music here better than the one back in the Divine Beast Cave. Well, the
key you need to move from one "Territory", as they are called, to another,
is to have three types of things: Red Berry, Pointy Chestnut and Shiny Stone.
All of these items can be found in each of the territories and are dropped by
clumsy, but hostile monsters. When you reach an owl at the end of each level,
you must use one of the three items to appease it for it to allow you to the
next territory. Each owl in each territory may like something different so it
is best you get prepared.
In some territories, they require you to find the Moustache Key to unlock
doors that lead to the essential Atla or other treasure chests. The Moustache
key works the same way the Bone Key did in Divine Beast Cave. The backfloors
in this dungeon are a bit harder to find. That is, the key item to the back-
floors. The key item here is the Sun Dew. Use it in those little pool areas
with a shiny leaf floating in the water.
Territory 1:
^^^^^^^^^^^^
The first and foremost thing to do is collect the Atla scattered throughout
the level. This level's enemies are comprised of the three days of the week:
Wednesday, Thursday and Saturday. Don't underestimate their size. They are
tough and can steal your things. They're easy to kill with Xiao equipped with
Bandit SlingShot. Then, there's the Cannibal Plant, which can Poison you and
"goo" you. It sucks. Keep fighting until you've found the Red Berry, Pointy
Chestnut, and the Shiny Stone. Then, with the owl, pick ONE of the three and
it should accept it.
Territory 2:
^^^^^^^^^^^^
You'll encounter some new enemies here. Namely, Sunday, Wednesday and Hornet.
Sunday and Wednesday are just ready for a massacre, carrying their little
knives and axes. They aren't too hard considering you've got your weapon ATK
power to about 35. Again, just seek out the three items and you'll be on
your way to the next level. Don't forget those Atla. You might want to start
rebuilding if you'd like. Oops, I forget you get to rendezvous with the
FliFli as well.
Territory 3:
^^^^^^^^^^^^
Everything's the same except you get to meet the King Prickly and Tuesday. It
can blow poison darts at you so be careful. Great. They're really fun to play
with. Look for the items, find the Atla and move on.
Territory 4:
^^^^^^^^^^^^
Unfortunately unfortunate. This is, sadly, a Limited Zone where Xiao is the
only controllable character at the moment. This is very similar to the one in
Divine Beast Cave. Plunder all the chests in the zone first, then go for the
bad guys. Remember that you've got to find the three crucial items to move to
the next level. To get out of this predicament, simply use the most powerful
slingshot you have and add a PlantBuster to it. That should help in the long
run. As you pick up one of the items, bring it to the Wise Owl and see if it
is the one it desires. If the stubborn owl, doesn't want it, then keep at it.
You'll eventually get the one you need.
Territory 5:
^^^^^^^^^^^^
Same thing here; nothing new. Just pick up the Atla and scavenge for the Red
Berry and the other items. Watch out for the Haley Holey. Use Xiao to attack,
as you can't get close enough with Toan. Your old friend, Mimic, is here too.
Territory 6:
^^^^^^^^^^^^
The dungeons are getting repetitive. So just fight your way to the next level
and gather all the nice treasures if you find any. Find the Atla and add them
to your collection. You may encounter a Witch Illza here, who can pelt poison
apples at you.
Territory 7:
^^^^^^^^^^^^
I'm not sure if this is a randomized Limited Zone or not, but it seems using
a weapon will reduce its Abs. This is very similar to one of the handicapped
levels in the Divine Beast Cave. Fight in battles sparingly and you should
get through no problem. It's not that much of a brain-buster to have the Abs
reduced.
Territory 8:
^^^^^^^^^^^^
I was unfortunate enough to have two Limited Zones in a row. This is probably
randomized as well. This time, Toan and co. get thirsty a lot quicker. You'd
better have some water jugs in stock. Unless you just happen to find pools of
water everywhere, then it's fine that you don't have any. Just get through
this level like you would in any other level. Before you move onto Territory
9, you must rebuild Cacao's House.
In the event of his house being renovated, Cacao will play a song and tell a
story of how Fudoh killed the White Tiger. There's a rumor that flows along
the lines of how Fudoh was killed by the most ferocious snake of all, the
Killer Snake. Again, not a catchy name, but it can kill you if you don't have
the right weapon equipped. Cacao will bestow you the Odd Tone Flute, which is
used to lure the snake out of the cave in Territory 9. Now, that you have
this flute, re-connect the river to Treant if you haven't already. When you
do, Treant will be revitalized and will give you the Serpent Sword in return.
Ok, you have the necessary things you need. Head back to the forest.
Territory 9:
^^^^^^^^^^^^
There are no Atla on this level, so something must be up. Kill the WereWolves
in a quick duel. Head towards the seemingly hollow cave and whip out that
wannabe-ocarina. Play it to lure the Killer Snake out of the cave. I hope you
have equipped the Serpent Sword. You will engage into a fairly lengthy duel
with the overgrown reptile. Press the buttons accordingly and it should be no
problem. Toan will receive the Bone Pendant following the fight. Now, go back
to the treehouse where Goro dwells. Show him the Bone Pendant and a cut-scene
about the truth of his father will ensue. It seems that Fudoh did fall before
the Killer Snake, but he did this intentionally. Fudoh wanted to do a gallant
thing before he died; the Killer Snake seemed like a good opponent. Goro will
hate him for telling him that, but Will join the party now with dreams of his
own: Becoming the mighty hunter of legend! Then, he adds a conceited remark,
"I'll do better than you." As in, do better than Toan. That's very likely to
happen. On the side note, Goro's treehouse is now accessible. You can find
nice items there such as the Fruit of Eden and a Pocket. When you're ready,
return to the Wise Owl Forest. Use his hammer on the tree stump.
Territory 10:
^^^^^^^^^^^^^
Again, another possibly randomized Limited Zone. The Thirst Meter whittles
away quicker. To make things worse, if your defense isn't high enough, the
Earth Diggers here can really knock your lights out. Same old stuff here and
them jingles.
Territory 11:
^^^^^^^^^^^^^
Everything is pretty much the same here. Like always, collect the Atla, slog
through endless battles finding those darned items and head to the next level
of Wise Owl Forest.
Territory 12:
^^^^^^^^^^^^^
Ok, I am almost certain that using Goro is a must here since it is a Limited
Zone that's not randomized. Since you're going to have to use Goro, I highly
suggest NOT to engage into too many battles since Goro is weak at this point.
Yes, I know you need the three keys; try to randomly pick out your target and
pray that it'll drop one of the items you need. Use the same method you used
with Xiao in Territory 4. Fight sparingly 's all I have to say. And remember,
when fighting with Goro, always use his Charge Attack since his weakling blow
can't even hurt a fly.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Submitted by Stefani W.
In your detail of the territories of the Wise Owl Forest, Territory 12 is
indeed a mandatory limited zone with Goro. Since he's so weak, it's much MUCH
easier to just stock up on bombs and use those on most of the major enemies
(except the hornets, those are fairly easy). If not, when fighting the Earth
Diggers and Witch Illzas, a simple strategy to beating them is locking on and
then charging your weapon before slowly approaching them. After the Witch
Illza throws an apple, or after the Earth Digger spits its ice attack,
saunter up and nail them with it, then retreat a distance away and repeat the
process. It's easier than getting killed a billion times -.-;
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
Territory 13:
^^^^^^^^^^^^^
Everything is pretty much the same. The same pattern. You may encounter those
annoying Werewolves. Use Xiao to finish the job if you're having trouble with
them.
Territory 14:
^^^^^^^^^^^^^
If you haven't been diligently building your weapons, now's a good time to do
so. I found a Sand Breaker and a CrysKnife here, although, you may not be
that lucky. From here onward, you won't find any new enemies, as all of the
existing ones have already made their debut appearance. Everything's the same
otherwise. Lather. Rinse. Repeat. I need to find something new to say...
Territory 15:
^^^^^^^^^^^^^
Another possible Limited Zone that can reduce Abs when striking with a weapon
and stuff. It goes without saying. You should know what to do by now. Switch
to a weapon that doesn't matter that much to you and use it to gain access to
the next level.
Territory 16:
^^^^^^^^^^^^^
By now, when you've bypassed this level, you should have all the Atla pieces
you need to rebuild Matataki Village. If you don't feel like it now, just be
sure to build the Mushroom House. When finished, Ro and Annie asks Toan to go
up the ladder. Inside the house, Ro will give you the Moon Grass Seed, which
is just what you need to confront the boss of Wise Owl Forest (it's amazing
how he survived that fall). Now, climb the ladder to the second floor of the
house afterwards and grab the Sun Dew in the chest. When everything is ready,
return to Wise Owl Forest.
Backrooms:
^^^^^^^^^^
Like the Divine Beast Cave, the backrooms in the Wise Owl Forest is actually
pretty much the same. You'll find uncommon treasures and the monsters here're
are a bit more vicious. The backroom key in this dungeon is the Sun Dew. Look
for a small pool of water with a dock on the left. Use the Sun Dew on the
leaf and the Sun Dew transform the leaf into a life-size boat. Use it to head
into the backrooms on each floor. Though, the Sun Dew is harder to find, it's
still worthwhile to hunt for it.
Before heading off the face Master Utan, I recommend you rebuild Matataki at
100% in all three categories. This way, Goro will receive the Battle Ax from
Treant. Plus, you can get a Turtle Shell from Couscous. See Rebuild Help for
more details. Make sure your defense for each character is above 25. You can
sustain more damage this way. When ready, head off.
Territory 17:
^^^^^^^^^^^^^
Plant the Moon Grass Seed in the fertile soil and accelerate its growth using
the Sun Dew. Now, you have access to Master Utan's lair. For the first time,
meet the overgrown ape-dude that would love to pick your sweatsocks for some
love interest.
_____________________________________________________________________________
BOSS FIGHT: Master Utan
You should know that in order to defeat bosses, you'll need a little bit (ok,
a lot) of interaction with your allies. In this case, Toan and Goro make a
good duo here. Use Goro and his chunky weapon and smash Utan's feet. Then,
switch to Toan and slash him, like you did with Dran, until Utan starts his
rampage again. If you're having trouble whapping his feet with Goro, give him
some Stamina Potion or Dran's Feather to boost his speed and power a bit. It
will be even better if you've acquired his Battle Ax. The most annoying thing
is that he would take a handful of seeds from the nearest tree and stuff 'em
in his mouth and spit them out at 100MPH. They're rather hard to dodge. When
he sits down, give him an extra blow or two. Keep it up and he should go down
eventually.
_____________________________________________________________________________
When you've defeated Master Utan, the forest guardian will, like Dran, snap
out of his trance. To show his sincerity, he removes the boulder that is
blocking the path to Brownboo Village. Afterwards, he dozes off to a deep
slumber. The exit leads to Brownboo Village which is inhabited by the Moon
People. It will become part of your world map now.
Enter to find a radiant village filled with fireflies dancing in the air. In
a cut-scene, one of the villagers informs the chief about your arrival. They
decide to use the same plan again. These guys sorta remind you of FFIX's
Vivi, don't they? Anyway, head to the western part of town and you'll get
conked in the head by a giant chestnut or something. When you come to, you
find yourself in a pretty bad predicament. Toan tries to warn them about the
Dark Genie, but to no avail. Finally, another member of the tribe urges the
chief to see the crystal. A nice ensuing cut-scene of the Dark Genie's castle
I must say (looks like Ultimecia's castle from FFVIII). There he is, the Dark
Genie kicking back and puffing on a cigar.
The Moon People tribe devise a plan for you to go to the moon since their own
magic has whittled away over time. But you need the Moon Orb; and where's
that? Only in the next destination: Queens! So, the little guys set out your
next few day's worth of plans. Best get going. Queens will now be a point on
your map.
=============================================================================
CHAPTER THREE - QUEENS
=============================================================================
Like all the other villages you've passed through, Queens is not much, if not
_any_, different from the previous two. You've got empty ground here, there,
and everywhere. Queens is a nice seaside village that has evolved from a
regal city to a commerce province full of merchants and thieves. Except there
are none of that sort at this point.
From the entrance, run toward the vague image of a ship in the distance. Toan
comes to the docks and surprisingly finds another human being! Meet Rando, a
local merchant who just happens to have escaped the carnage of the Dark
Genie. He takes you to the only shop in town, his. There, Toan and he chat
about the Dark Genie and the situation they're in. Rando discloses
information about a sunken ship that contains all the goodies of merchants,
including the Moon Orb. To get there, Rando introduces you to the Turtle, a
submarine disguised as a turtle. From here, Rando bids farewell and asks you
to stop by his shop if you need to refill your inventory. Of course, you must
pay for them. *grumble* *grumble* When you're ready, take the submarine down
to the ship and enter your third dungeon.
-----------------------------------------------------------------------------
SHIPWRECK
-----------------------------------------------------------------------------
The key to gaining access to the other levels here is the Hook. You'll need
it to latch it on to the crane in the hold. There is also the ShipCabin Key,
which you need to unlock required doors. It works like the Bone Key and the
Moustache Key. Water on this level is harder to come by (well, for me it was)
so, you'd better stock up on some water. The backfloor entrance in this
dungeon is, believe it or not, a giant fish that will take you there. You
must find a Flapping Fish in order to lure it out. Remember, these fish will
spoil if you don't keep them refrigerated with ice.
Layer 1:
^^^^^^^^
Since the environment is all new to you, you'd better get acquainted with it.
This dungeon is perfect for weapon building. You'll encounter a lot of
Corceas here; a whole mob of them, as well as some Gunny. Pretty annoying
monsters. I found Goro's Trial Hammer here, which isn't that big of a wowie.
Anyway, just hunt for the Hook and get going. You may visit the backfloor on
this floor if you want.
Layer 2:
^^^^^^^^
Standard fare. Same stuff. Nothing special. Let's move along people...I hate
being repetitive, but I guess I have no choice. ^^;;
Layer 3:
^^^^^^^^
Again, nothing terribly new to report. You may encounter those tricksters,
Mimics. Other than that, it's all in the flow. I found a few Shamshirs, but
they're useless at this point. Your weapons should do more than 100 damage
each time. If not, you'd better level them up. You may want to concentrate
on upgrading the Gladius to the Chronicle Sword. It's possible at this point
if you didn't know. You'll encounter a lot of Cursed Roses here, as well as
those annoying Mimics.
Layer 4:
^^^^^^^^
Typically, the same as the previous floors. Those Cursed Roses can really get
to you. Make sure you have some Soap handy.
Layer 5:
^^^^^^^^
This is a Limited Zone where Xiao is the indispensable character. Naturally,
just use the same methods you've used before when you stumble onto situations
such as this. Remember to plunder all the chests before picking off the bad
guys one by one.
Layer 6:
^^^^^^^^
Toan and company may encounter Gyon here. He's pretty tough when fighting him
in close-range combat because he charges at you (slowly) with his pointy
trident. Be sure to use Xiao to finish him off, either that or have plenty of
cure items ready.
Layer 7:
^^^^^^^^
Sheesh, I am about to run out of things to say if this goes on. Well, it goes
without saying, but I'll say it anyway: Nothing new here, move on to the next
level and remember to collect all the Atla.
Layer 8:
^^^^^^^^
Now's a good time to build King's Hideout and after you've passed this level
you should have all of the necessities to finish King's Hideout, which is
very important for the upcoming levels. Place his house anywhere for the time
being and trigger the event. King will want to reward you, but doesn't know
how, or what. He's finally decided to give you of what seems to be a lamp. He
says it's priceless. You gladly take it, but you accidentally drop it. Here's
a little comical intermission played out for you. Ruby joins your party! Yay!
Stop by the fish cart(build it, if you haven't already) and buy some Flapping
Fish for those backfloors. Don't forget the ice.
Layer 9:
^^^^^^^^
As the level begins, the welcome party that consists of a Captain, Corcea and
the notorious Pirate's Chariot will greet you with open swords. It won't be a
duel this time, but it's a fairly difficult fight, especially with the Pirate
Chariot. So, I suggest you take out the moving cannon with a bomb just to
make things move along quicker. Next, take a stab at the Captain and finally,
pick off the Corcea with Xiao, or whomever. You'll find the hook in a chest.
Now, switch to Ruby and use the Fire attribute on her ring to open the magic-
sealed door. Press R2 then aim directly at the gem using (X).
Layer 10:
^^^^^^^^^
Nothing new, try experimenting with Ruby a bit, but since she is a fledgling
at this point, you'll need to power up a bit. Go into the backfloors like I
told you to and level up her weapons. She'll be the party's powerhouse later
on, and you'll be so glad that you put away extra time with Ruby.
Layer 11:
^^^^^^^^^
Same old stuff. Just collect the Hook and the Atla and be on your way. 'Nuff
said.
Layer 12:
^^^^^^^^^
Unfortunately, if you haven't built up Ruby yet, you'll regret it now, since
This is a Limited Zone that allows you to only take the role of Ruby. Pretty
hard, if she's only doing 20 damage each time with that Gold Ring. Ok, if you
didn't evolve her weapons and make them stronger, you can try allocating
different elements to oppose that of the monsters.
Layer 13:
^^^^^^^^^
Things recycle here and everything is normal so, I'm sure you could handle it
without my guidance.
Layer 14:
^^^^^^^^^
A possibly randomized Limited Zone where your thirst depleted rapidly. I hope
you have plenty of water in stock.
Layer 15:
^^^^^^^^^
Again, nothing really fascinating. Another randomized Limited Zone. This time
using a weapon can reduce Abs. Ack, the horror. And what's worse is that you
can't switch to another weapon.
Layer 16:
^^^^^^^^^
After this level, you should have most of Queens' Atla. Go village building
and restore its youth. Use my guide if you need to. You actually might want
to do this first since you'll need to complete the event with Yaya to reach
the boss. Trigger the event with Yaya and return to her for a second reading.
This time, choose the third new option. Grab the Music Box Key on the counter
in Rando's Shop. A touching dialogue. Don't forget to stock up on some Cheese
and Stamina Potion.
Backrooms:
^^^^^^^^^^
The key to the backrooms here, as mentioned earlier, is the Flapping Fish for
the "master" to appear. You need to keep the fish chilled or it'll spoil. Go
to the open grates and use the Flapping Fish. A looney-looking fish in a
captain's hat will appear. He'll offer to take you to the backroom in his
mouth. Will he eat you? Could you trust him? It doesn't hurt to try. :) Alas,
he really does take us to the backroom. Get what you need there and use it to
return to the main level.
To prepare properly, try to develop Ruby's weapon into Athena's Armlet and
stick in all the Fire gems you can. If you've completed the town before this
fight, don't hesitate to use Toan's Macho Sword, unless you have something
much stronger. Don't forget that fire attribute! The _Ice_ Queen will have a
lot of ice-based attacks. Actually, all ice-based attacks. Forget the Anti-
Freeze Amulet, it doesn't work. Be sure that your member's defense is well
over 30.
Layer 17:
^^^^^^^^^
Collect the remaining Atla and find the exit. Instead of the customary
pulley, it's replaced by a music box. Whip out the Music Box Key and watch
the ensuing sequence. Now meet your impending doom...
_____________________________________________________________________________
BOSS FIGHT: LA SAIA
First off, make sure you have a lot of cure items and Stamina Potions/Dran's
Feathers to quicken your movement with Toan. Also, use the BEST weapons you
have and put all the Fire gems on both Toan's and Ruby's weapons. At the
start of the fight, the Ice Queen won't waste any time casting her first ice
spell. Those ice blocks pop up everywhere, so it's no use trying to dodge it
and waste energy. Now, use the Stamina Potion on Toan and run in a zig-zag
fashion to avoid most of Saia's attacks. Then go up to her and slash at her
to break the shield temporarily. Now, use this opportunity to quickly switch
to good ol' Ruby and blast La Saia silly with fire magic(remember to junction
the fire attribute on her weapons). Then switch back to Toan and repeat. If
you are really floundering, try hiding behind the pillar nearest to her until
her attacks die off and jump out and start your assault. She is too difficult
of a boss to be snoozing through it. Good luck. You'll need it. :)
_____________________________________________________________________________
You might want to trade in your Ointment Leaf to Basker for the foundation.
=============================================================================
CHAPTER FOUR - MUSKA LACKA
=============================================================================
After a short visit to Brownboo Village and a failed attempt to call the Moon
Ship to the village you are sent on your way to explore the Sun & Moon Temple
to find out what has happened to the ship. When you arrive at the temple you
will meet Ungaga. He will inform you that the temple is filled with monsters
(like we would have expected anything less) and the village of Muska Lacka
has been destroyed by the Dark Genie. The goal here will be to restore the
village and clean out the temple to find the moon ship.
As you progress through the temple you will have a couple of short cut scenes
showing Ungaga talking with your friend from Brownboo Village who will keep
trying to convince Ungaga that he is strong and that he should help Toan in
his question to defeat the Dark Genie.
The first thing you should do is head up the stairs and into the temple to
collect some Atla pieces and start rebuilding the town. When you exit from
the temple you will appear near the front of the temple and can reach the
village by walking straight ahead through the arch formed by the two bones.
-----------------------------------------------------------------------------
SUN&MOON TEMPLE
-----------------------------------------------------------------------------
The sun and moon temple will offer a refreshing change in appearance from the
other dungeons, even the chests take on a different look here. The number of
Atla that appear on each floor and whether or not the floor is a limited zone
is totally random with the exception of a couple of floors that will be noted
in the level walkthroughs below.
The key to open the way down on each floor will be the King's Slate and can
be found after defeating a random enemy on the floor. Some doors inside the
Sun & Moon Temple will require the Stone Key to open. The key to the Back
Levels is called the Secret Path Key and will be found in chests.
Level 1:
^^^^^^^^
You know the basic goal of the floors by now, collect the Atla and treasure
and then move on to the next level. The enemies on this floor will include
Phantoms and Mummies and should go down fairly easily.
Level 2:
^^^^^^^^
The same basic goals present themselves here and once again Mummies and
Phantoms will be found as well as a new enemy, the Bomber Heads.
Level 3:
^^^^^^^^
The goals are of course the same here and the enemies that appear include the
Phantoms, Mummies and Bomber Heads. I also encountered the first Mimics on
this level and even though the look a little different they go down just as
quickly as previous versions. It would be safe to assume that any chest from
this level down could be a Mimic.
Level 4:
^^^^^^^^
You guessed it, more of the same goals here. The opposition on this floor
expands to include another new enemy, the Golems.
Level 5:
^^^^^^^^
This floor includes the same goals and selection of enemies as the previous
level and by this time you should be getting a fairly nice collection of Atla
pieces.
Level 6:
^^^^^^^^
Are you having fun yet? The collection of Atla pieces has to keep growing
and that means continuing your descent into the temple. This level has the
same goals as the previous levels and the same enemies are present with the
addition of Mr. Blair and his fireball attacks to the roster, cool him off
with some ice based attacks and continue your journey through the temple.
Level 7:
^^^^^^^^
You will find more of the same here, collect the Atla and treasure and move
on to the next level. The monsters here are the same as the previous level
with the possible addition of Crabby Hermits.
Level 8:
^^^^^^^^
This floor will hold the final Atla pieces you need to complete some key
buildings in Muska Lacka so collect them all and make sure you head back to
start building on the village if you haven't done so already, you must have
placed and activated at least the event at the 3 Sister's House before you
can venture any deeper into the temple. The monsters here include the same
ones you faced on the previous level.
Level 9:
^^^^^^^^
This floor is very small and is intended to make sure you have acquired
Ungaga and introduces his special ability. When you first arrive on this
level you will see a short cinema sequence showing the two golem brothers
talking and then they will attack you. You should make quick work of them
then move forward to the doorway with the dark fog and use Ungaga's charge
attack to clear the passage so you can continue to the next level.
Level 10:
^^^^^^^^^
We're back to more of the same Atla and treasure collecting on this level.
The roster of enemies grows again to include the Dunes.
Level 11:
^^^^^^^^^
This level is just like the previous one, go through collecting the Atla as
you fight the familiar enemies that you faced on the last level then head
down to the next level.
Level 12:
^^^^^^^^^
This is just more of the same, the enemies will be the same as those on the
last two levels so just wade through them, collect the Atla and move on to
the next level which is sure to be lots of fun. As a side note, I did run
into the first King Mimic of the dungeon on this level.
Level 13:
^^^^^^^^^
This will always be a Limited Zone where you are forced to use your newest
ally in the fight against the Dark Genie... Ungaga. The biggest challenge
here will be learning to fight with Ungaga if you haven't used him on the
previous levels and haven't spent any time building up his weapon, which I
hadn't because the only weapon he had was the Fighting Stick. The key to
this level is just taking your time and killing enemies until you find the
Slate to exit the level then run around grabbing the goodies and leave.
Level 14:
^^^^^^^^^
This is pretty much another standard level, collect the Atla and treasure
while fighting the monsters which now includes the Blue Dragon.
Level 15:
^^^^^^^^^
And here we have another standard level with the same goals as before but
monsters now have another ally in their attempts to stop you, Steel Giants
which you may remember from your brief encounter earlier in the temple.
Level 16 & 17:
^^^^^^^^^^^^^^
I'm grouping these two levels together since they are both standard levels
where your goals include collecting Atla and finding the key to move down
another level. There will be no new monsters on these levels.
After this level you should go back and complete building Muska Lacka. You
should make sure to get 100% in the Georama Analysis to pick up the Mirage
for Ungaga and a Diamond to help with weapon upgrading. You also need to
activate the event at the Chief's House and then get the Sun Signet and the
Moon Signet from Zabo and Enga. You are now ready to go challenge the boss
of the Sun & Moon Temple.
Level 18:
^^^^^^^^^
When you arrive at this level you will see two statues with impressions that
match the two signets you've just picked up in town. Walk over to them and
place the signets in the appropriate statues to open the doors and watch a
short cinema sequence that leads into the fight with the boss of the Temple.
_____________________________________________________________________________
BOSS FIGHT: THE KING'S CURSE
This boss is one of the easiest in my opinion but that could be because of
the level to which I had built up Ruby's weapon by the time I reached the
final level of the Sun & Moon Temple, regardless of how powerful the weapon
you have the strategy is the same.
As the large man-shaped form approaches you need to use Ungaga's charge
attack until you see the smoke flow into a circle around the coffin. Once
the coffin is exposed, quickly switch to the character with the most powerful
weapon and make sure that you have Holy as it's active element and whack the
exposed coffin. This causes the smoke to start reforming the man-shaped body
and once again advance towards you, before it has reformed you should switch
to Ungaga and start his charge attack, this will cause the smoke body to be
dissipated again as soon as it comes towards you allowing another hit from
your most powerful character. If you have a decent weapon this shouldn't
take very long, in my game Ruby took him down in two hits doing around 1100
damage with each hit from her Holy aligned ring.
_____________________________________________________________________________
After you have defeated the boss a passage will open up leading to the Moon
Ship and a short Duel sequence will follow and then you will be on the ship
and heading to the moon to visit Yellow Drops and try and discover a way to
seal the Dark Genie away and stop him once and for all.
=============================================================================
CHAPTER FIVE - YELLOW DROPS
=============================================================================
After a brief cinema sequence showing the trip to the moon and Toan meeting
a couple of the moon people you will be back in control to explore the town
of Yellow Drops. You should make a quick trip around Yellow Drops to get a
feel for the layout of the town, you should note the locations of Samba and
Jive. Samba will take care of storing your items in this town and Ledan's
shop will be located inside the house Jive is standing outside. Once you
finish your trip around town go inside the large central building where you
will meet Ledan. He will tell you the boss has gone across the Moon Sea to
enter the games at the Coliseum and then you'll be shown to the entrance of
the Moon Sea. Ledan will head back into town and his shop will be open from
this point on and is a good place to stock up on essential items. Once you
are all stocked up it's time to head out onto the Moon Sea.
Note: You should give the Clay Doll to Marnia who will be standing beside
the stone arch at the end of the path you start on when you regain control
of Toan after the trip to the moon. She will give you a unique gem, Sun,
which adds several stat bonuses when attached to a weapon.
-----------------------------------------------------------------------------
THE MOON SEA
-----------------------------------------------------------------------------
The Moon Sea will be unlike any of the previous dungeons you've explored up
to this point. The pathways and rooms are the surface of the moon and they
are wide open with no walls anywhere to be seen. This means that missiles
can travel through the area normally blocked by walls which adds an element
of danger to the monsters with long range attacks. In the walkthroughs of
the levels below when I refer to a level as normal it means that there are
no story elements or special events on this level, there is still a chance
that the level will be a limited zone. The number of Atla per level will
be random just like it was in previous dungeons.
To move between levels on the Moon Sea you will need Gun Powder which will
be dropped by one of the monsters after it dies. There are drawbridges on
the Moon Sea that will require the Handle to operate properly. The Back
Levels on the Moon Sea can be reached using the Bravery Launch, a rare item
that can be found in chests.
No. 1 Craters:
^^^^^^^^^^^^^^
The first area of the Moon Sea should be used to acquaint yourself with the
new surroundings. The enemies on this level include the Hellpockle, Witch
Hellza and Moon Bug; they should go down fairly easily if you've spent some
time building up at least one melee and one long range fighter. Once you've
explored the level and collected all of the Atla and chests activate the big
cannon and head to the next crater.
No. 2 Craters:
^^^^^^^^^^^^^^
The goals on this level are the same as the previous level, collect all the
Atla and treasure then move on to the next level. The monsters here include
a new addition, the Space Gyon, he can be annoying but isn't very dangerous.
No. 3 & 4 Craters:
^^^^^^^^^^^^^^^^^^
These two craters are both normal levels with the same roster of monsters
you faces on the previous level. There is the chance that mimics will show
up starting at level three, remember this fact when opening chests. Once
you've collected the Atla and treasure continue on to the next level.
No. 5 Craters:
^^^^^^^^^^^^^^
I think the beauty of the moon should be wearing off by this point so just
get your butt moving and collect the Atla and treasure and continue across
the Moon Sea. The monsters on this level now include the Moon Diggers, a
very annoying and possibly dangerous monster.
No. 6 Craters:
^^^^^^^^^^^^^^
The White Fangs will start appearing on this level. They are an upgraded
version of the Werewolves and are just as easy to defeat. After exploring
the level and collecting the Atla and treasure move on to the next crater.
No. 7 Craters:
^^^^^^^^^^^^^^
This is another normal level, just collect the Atla and treasure and keep
moving across the Moon Sea. The monster list expands again on this level
with the addition of the Vulcans. They are a more powerful version of the
Dunes you met in the Sun & Moon Temple and are immune to fire.
No. 8 Craters:
^^^^^^^^^^^^^^
You will meet Osmond, the boss of the moon people the first time you visit
this level. He will transport you back to Yellow Drops and explain why he
is going to the Coliseum then join up as your final ally. When you return
to this level switch to Osmond, move past the large gap to the cannon and
use it to reach the next level.
No. 9 Craters:
^^^^^^^^^^^^^^
This will be another normal level, just collect the Atla and treasure then
continue to the next level. I found the first King Mimic of the dungeon on
this level so be careful when opening big chests from now on.
No. 10 Craters:
^^^^^^^^^^^^^^^
This is more of the same, just collect the Atla and treasure then move on to
the next level. The roster of monsters will grow again with the addition of
the Titans, a slow moving enemy that attacks just like the Golems and Steel
Giants from the previous dungeon.
No. 11 Craters:
^^^^^^^^^^^^^^^
This will probably be the most annoying level of the entire dungeon. You'll
be limited to using Osmond on this level and chances are you haven't had any
time (or the inclination) to build up his weapons and he is very weak. The
best way to get past this level is to buy several bombs and use them on all
of the enemies you encounter until you find the Gun Powder. You could also
purchase one of the guns from Ledan's shop and try to fight the monsters on
this level but be prepared to use a lot of repair powders in the process.
No. 12 Craters:
^^^^^^^^^^^^^^^
This level is a return to the normal routine of collecting Atla and treasure
then moving on to the next level. The roster of monsters now includes the
Crescent Barons which possess good long and short range attacks.
No. 13 Craters:
^^^^^^^^^^^^^^^
The most notable thing about this level is the addition of a new opponent,
Arthur. This is probably the most powerful of the enemies found on the Moon
Sea and also proves to be one of the fastest. Explore the level and collect
the Atla and treasure then move on to the next crater. Only one more level
stands between Toan and the Coliseum.
No. 14 Craters:
^^^^^^^^^^^^^^^
This level is just more of the same, collecting the Atla on this level will
provide the last parts you'll need to build the Sun Giant and once you're
done you should fire the cannon and leave the dungeon for the time being.
After leaving the dungeon you should go back to the Moon Factory and finish
rebuilding the Sun Giant. You will be missing only one piece for the chest
of the Giant, the Sun Sphere (a.k.a. Pez Sphere). This is the price at the
Coliseum and you should now have the ticket that is required to enter the
competition so what are you waiting for? Take a minute to make sure you're
well stocked up on supplies then head to the Coliseum.
No. 15 Craters (The Coliseum):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The Coliseum gates stand before you and a hellpockle dressed in red stands
outside. Walk up to him and use the ticket, he will then open the doors to
the Coliseum. Inside you will find there is only one combatant left and it
seems as if he's never been defeated, I guess it's time to change that.
_____________________________________________________________________________
BOSS FIGHT: MINOTAUR JOE
This has got to be the hardest hitting boss you've encountered up to this
point in the game... too bad he should never even get to attack unless you
get careless during this fight. To defeat Joe select your strongest fighter
and move around the ring until one of the barrels is between you and Joe.
He will stop and pick up the barrel and start drinking, this is your cue to
move in and land one attack. After landing the attack dodge back away from
Joe, find another barrel and repeat this process until he dies. Using this
attack pattern you should be able to defeat Joe without taking any damage.
_____________________________________________________________________________
After you have defeated Minotaur Joe you will be taken outside. Go to the
Moon Factory and place the Sun Sphere into the chest of the Moon Giant then
go back into walk mode on the floor of the factory. You will see a short
cinema sequence where Osmond holds a mission briefing and then tells you to
just let him know when you're ready for the attack on Dark Heaven Castle.
Take this time to stock up on any needed supplies and then talk to Osmond
and let him know you're ready to continue. There will be another cinema
sequence showing the Sun Giant taking off and heading towards Dark Heaven
Castle for the final confrontation with the Dark Genie.
=============================================================================
CHAPTER SIX - DARK HEAVEN CASTLE
=============================================================================
The cinema sequence will continue showing the approach to Dark Heaven Castle
and a talk between the Faerie King and Seda which will reveal a bit more of
the story behind the Dark Genie. The scene will then shift outside showing
the battle between the Sun Giant and the Dark Genie which ends with the Sun
Giant blasting the Dark Genie. Toan and his allies think they've defeated
the Dark Genie until they see General Flag and he explains that the Genie
they destroyed was simply a mouse that had been infused with a small amount
of the true Dark Genie's power and that the true Dark Genie is inside Flag
and he proceeds to destroy the Sun Giant. The use of such great power by
the Dark Genie ruins General Flag's body and he abandons it then heads back
inside Dark Heaven Castle. Toan and Osmond are rescued by Dran and dropped
off in the courtyard of Dark Heaven Castle where Dran tells Toan he has to
hurry up and get inside the castle to confront the Dark Genie while he is
in a weakened condition.
Toan heads inside where he talks to Seda and learns more about the creation
of the Dark Genie and Seda's involvement in the whole matter. Seda opens
the Gallery of Time and tells Toan to find the fragments of his memory he
left inside the gallery and return to the past to stop the events that led
to the creation of the Dark Genie. Sounds easy enough, Toan rushes through
the opened portal and you find yourself on the first floor of the Gallery
of Time, heading towards your final confrontation with the Dark Genie.
When you exit the Galley of Time you will find the Faerie King outside in
the hall. He has opened up a shop to keep you well stocked on all of the
supplies you'll need including healing items, attachments and even gems at
the low price of 3000 each. This dungeon should be fairly simply for you
at this point in the game if you've spent your time building up one long
range fighter and one short range fighter to the point where your attack
and magic ratings are above 100 for each. If you haven't build up your
weapons very well you should take the time to do so now because the last
boss is one of the more challenging ones in the game.
-----------------------------------------------------------------------------
GALLERY OF TIME
-----------------------------------------------------------------------------
I'm changing the format of the walkthrough section for this dungeon. You
may have noticed that the in the previous dungeons the brief paragraph for
each level would tell you what type of level to expect, what new monsters
you would face and any special comments I had about the level. The levels
for this dungeon consist of a lot of normal, randomized levels and instead
of trying to think up twenty or so ways to say this I've switched to a new
short level summary format.
The level key for the Gallery of Time is the Clock Hands, this item will be
dropped by a random monster on the level when it is defeated. The key for
locked doors in the Gallery of Time is the Pitchdark Key. The item needed
to open the way to the back floors in the Gallery of Time is the Flapping
Duster and is very rare, I found one in the whole dungeon.
5 Years Ago:
^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Evil Bat (4 Abs), Curse Dancer (5 Abs), Dark Flower (5 Abs)
Comments - This was a Limited Level (Abs Down) in my game.
18 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Billy (6 Abs)
Comments - This was a Limited Level (Thirst) in my game.
23 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Living Armor (6 Abs)
Comments - There was a weapon chest on this level.
38 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Mimic (6 Abs)
51 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Rash Dasher (6 Abs)
66 Years Ago:
^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Club (6 Abs)
Comments - There was a weapon chest on this level.
102 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Heart (6 Abs)
109 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Diamond (6 Abs)
122 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Spade (6 Abs)
Comments - There was a weapon chest on this level.
140 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Joker (6 Abs)
151 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - None
162 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - King Mimic (18 Abs)
205 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Lich (12 Abs)
208 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Blizzard (8 Abs)
Comments - There was a weapon chest on this level.
213 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - Alexander (15 Abs)
225 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal
New Monsters - Black Dragon (20 Abs)
238 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal Level
New Monsters - There will be no new monsters for the rest of the dungeon.
Comments - There was a weapon chest on this level.
249 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal
Comments - This was a Limited Level (Thirst) in my game.
300 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Xiao Only)
310 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Goro Only)
322 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Ruby Only)
340 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Ungaga Only)
356 Years Ago:
^^^^^^^^^^^^^^
Level Type - Always a Limited Level (Osmond Only)
382 Years Ago:
^^^^^^^^^^^^^^
Level Type - Normal
Comments - There was a weapon chest on this level.
400 Years Ago - Night of the Incident:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This is the final level, only accessible after you have collected all of the
Georama Parts and viewed all of Seda's reconstructed memories. You should be
prepared for a tough battle before coming down to this level. The Dark Genie
will be the toughest enemy you have faced even with powerful weapons.
_____________________________________________________________________________
BOSS FIGHT: DARK GENIE
Phase One:
----------
In the first part of the battle the Dark Genie's hands will come up out of
the floor to attack you. His right and left hand will only be vulnerable to
a certain type of elemental attack and will never be vulnerable to the same
element. The color of the gem on the back of his hand will indicate which
element it is currently vulnerable to and will only change when he crosses
his hands across his chests and folds his wings in close to his body. You
should face the Dark Genie and watch which hand he thrusts into the ground
and then note the color of the gem on that hand, in this way you can judge
when to start moving to dodge the attack and will know which element to set
active on your weapon. The hands will take a few thousand points of damage
to defeat so be patient. The only damage you should take in this phase of
the battle is from an almost invisible attack that does around twenty to
thirty points of damage and cannot be avoided. If you don't want to change
elements all the time just remove all elemental affinities from the weapon.
This will cause it to do less damage than it would with the corresponding
elemental affinity but will save some of the hassle.
Phase Two:
----------
Once the hands are defeated the next phase of the battle will begin. The
Dark Genie will now randomly switch between attacking with a powerful beam
that shoots from his head and the unavoidable attack he used before. You
should dodge to the side to avoid the powerful beam and immediately shoot
his head using Ruby (or your most powerful ranged attacks). If he starts
using the unavoidable attack repeatedly, just target his head and fire at
will his head is defeated or he starts using the beam attack again. Make
sure you keep yourself healed up during this phase of the battle.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Thanks to tempt amn and Kevin
Use a Stamina Potion to "avoid" any damage on your character when the Dark
Genie casts that seemingly unavoidable attack. Although you'll still get
knocked down, you'll lose no HP points.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
Phase Three:
------------
With his head defeated the Dark Genie shifts to his final form which looks
like a big insect of some type. He also summons to demonic looking guards
to fight at his side in this final stage of the battle. This phase of the
battle can be fought using a couple of different strategies. You can kill
the two guards which will make the Dark Genie open his mouth and expose an
orb that you have to target to damage this final form. If you don't kill
the guards he WILL randomly open his mouth to expose the vulnerable area,
giving you the chance you need to defeat him. The attacks he uses in this
form are the deadliest you've ever encountered. The first is a powerful
beam of energy that tracks you across the screen. To dodge the attack run
in a circle away from the beam and then towards the side of his body. If
this doesn't work you will take a large amount of damage, although one hit
won't be enough to kill you at this point you will be severely injured and
knocked to the ground. If this happens, you should have a premium chicken
in one of the active item slots and use it as soon as you get back to your
feet, if you don't time this correctly and the beam is still active you will
die, no character can take two hits from this attack. The other attack this
form uses are waves of power that travels over the ground, he seems to only
use this attack after you hit the gem inside his mouth and it can be dodged
fairly easily. This form may give you some problems and should not be taken
lightly. I would recommend having at least nine premium chickens in the
active item slot just in case you have problems dodging the beam attack and
have a few stand-in powders and revive powders in case your chosen fighter
goes down during the battle.
~*~*~*~
If you are having problems in this battle you probably have weaker weapons
and should consider building them up a bit more before taking on the final
battle. You should have a strong weapon for Toan by this time and he will
have the easiest time in the first phase of this battle as long as he has
an attack rating of over 200 and a magic rating over 100 with high ratings
in all of the elements. When I fought the Dark Genie I had the Chronicle
Sword with everything maxed except the attack rating which was at 220 and
this took out the hands in around six hits. The second phase requires you
to make use of long range attacks to hit his head and the third phase will
be much easier with someone who can attack from long range. I used Ruby
for these two phases and had the Secret Armlet with all stats maxed except
for magic which was around 240. The head took four hits from the back of
the room with Holy active on the weapon and the final form took five hits
from medium range with Holy active on the weapon. You can win this battle
with weaker weapons but expect a longer fight and prepare accordingly.
_____________________________________________________________________________
After you defeat the Dark Genie you will view the end game cinema sequence.
I will not go into details, you'll just have to beat the Dark Genie and see
the ending for yourself.
Once the cinema sequence is completed watch all of the credits and allow the
game to save the game cleared flag to your memory card. The Demon Shaft is
now open for your exploration on any game where you've reached Dark Heaven
Castle. This is a 100 level dungeon featuring most of the enemies you have
encountered in all of the other dungeons as well as a small selection of new
enemies, read the section below for a brief summary of what you can expect
inside the Demon Shaft.
=============================================================================
BONUS DUNGEON - THE DEMON SHAFT
=============================================================================
The Demon Shaft is your reward for beating the game, a massive one hundred
level dungeon filled with treasure and beefed up versions of the enemies you
previously faced throughout the game as well as a few new faces. I'm not
going to do a walkthrough of the Demon Shaft but I will give you some hints
and tips about what to expect in the Demon Shaft and how to prepare for the
challenges ahead....
- The Demon Shaft seems to have no Limited Levels and of course there won't
be any Atla in the dungeon. The main goals on every level should be to
fight until you acquire the key down to the next level and then collect
all the treasure and avoid combat unless you need to level up a weapon.
- The key to open the way down to the next level inside the Demon Shaft is
the Black Knight Crest. The Silver Key will open the locked gates inside
the Demon Shaft. The Crystal Eye can be used to open the way to the back
floor on any level of the Demon Shaft.
- The monsters in the Demon Shaft as well as the dungeon itself will change
after every 20 levels. These changes include the addition of new monsters
and some old monsters changing their elemental strengths and weaknesses.
- The monsters in the Demon Shaft can really drain weapon hit points when
you attack them using melee weapons. If you plan to use Toan, Goro or
Ungaga then you should use one of your active item slots on auto repair
powder so you don't have to worry about losing your favorite weapon.
- The enemies here will do more damage than anything you've encountered in
the previous dungeons so make sure you bring in some healing items. You
should also bring along a normal supply of water in case you run into a
long stretch of levels without underground springs.
Those tips should see you through the Demon Shaft. The boss on the 100th
level should be easy compared to the Dark Genie. I'll add some strategies
for defeating him in the next update. The new monsters you'll encounter
inside the Demon Shaft shouldn't pose any challenges you won't be able to
overcome and I don't plan on updating the bestiary to include them. Your
reward for completing the dungeon is the Chronicle2 Sword.
___ _________________________________________________________________________
\ \\___ ___________________________________________________________ ___/
| | | | | |
| | | | 04. R E B U I L D I N G T H E V I L L A G E S | |
| |____| |___________________________________________________________| |___
/___________________________________________________________________________\
Find out where and how to build the homes for everyone you come across. Can't
figure it out yourself? You sad little man. Oh well, that's what this section
is for. This is pertinent to the Georama mode only. I will guide you through
building the ideal village that everyone envisions. Of course, it's your job
to collect all the Atla first. Well what are you waiting for? Get to work you
slacker!
I will, to my best ability, try to lay out a bird's-eye view of the village
once it's been properly assembled. Meaning, you can use these neat ASCII maps
as a quick reference as to where all the houses should be properly set. Lost
you yet?
There are actually various ways to lay-out the villages, just as long as you
satisfy all the inhabitants of the village. Try different things. My way is
not the only way to go. This is just a quick reference for when you are
totally stumped.
-----------------------------------------------------------------------------
NORUNE VILLAGE
-----------------------------------------------------------------------------
Well, naturally, you'll need the Atla you've gathered from the Divine Beast
Cave. Don't have it? Go back and get it! Sheesh. Anyway, as you may have
suspected, the only way to move on to other villages is to first rebuild,
and I mean completely rehabilitate Norune Village before moving onto another.
Well, even if you wanted to, you can't anyway. So I guess you're stuck with
good ol' Norune until you've, or rather, Toan has helped the poor mendicants
of the village. :)
Ok, I think the first couple of Atla you can amass could be enough to rebuild
Macho's home, but I hate going through the trouble of telling you which huts
to build in order. Therefore, I'll just randomly tell you what you need, and
how you're going to renovate your fellow neighbors' huts...err, houses. Then,
you could just seek out which you need help on and shoot. :)
100% in all three categories of the Georama Analysis and get: Windmill Slash!
__________________
| LEGEND: |
| |
| X = Town Exit |
| V = Entrance to|
| Cave |
| _ |
| |_| = WindMill |
| (_) = Tree |
| # = Bridge |
|__________________|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Laura's house_____ X _________ |
| ___________ ________\ / \ |
| _________ | | | | | | |
| | | |___________| |_________| \_________/ |
| |_________| \___Claude's House \________Paige's |
| (_) \__Alnet's House House |
| _____________________________________________ _____________ |
| | # # RIVER | / \ |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | Fishing | |
| | | | Pond | |
| | | \_____________/ |
| (_) Chief's House (_) (_) | | |
| / ________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| __ / | | | _____________| |_________________ |
| / \ | | | | DRAN'S WIND-| RIVER | |
|| | | | |ROAD| MILL | _________________| |
|| | |________| | ¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| \__/ \_______Your House |__________________| | (_) (_) _ |
| Dran's Windmill_____/ | | |_| |
| | | (_) |
| (_) | | ______ |
| ___________________________________________| | | | |
| | # # RIVER | | | |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | |
| (_) |______| |
| _______ Macho's house____/ |
| | | ___________ |
| |_______| | | |
| \_______Gaffer's Buggy |___________| |
| _ \_____________The Hag's house |
| |_| |
| V |
|_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |
You can't blame me for trying. =P Let's start with your house, since it is
your number one priority to keep your mother happy 'n stuff. Be her little
angel and start building! Plus, Toan can count on sleeping in his own bed
tonight if you do things correctly. Hell, the villagers will become so
content, you'd forget they were there.
=============
TOAN'S HOUSE
=============
Items needed:
- Chimney
- Keg
- Llama
- Stray Cat
- Toan's mother, Renee
- Upstairs storage
How to build it: Since your mother, or rather, Toan's mother would like the
sun shining brightly on her, the first thing you would want is to make sure
the house is facing the east. That way, the first thing Renee will see when
she wakes up is the sun.
Rewards: If Toan has rescued that Stray Cat back in Divine Beast Cave, then
it follows you home. From there, you can change it into a fearsome feline
warrior. It will join your party; her name is Xiao, but "Kittycat" is a nice
name too. :)
==============
ALNET'S HOUSE
==============
Items needed:
- Alnet
- Alnet's younger brother, Carl
- Cabin
- Lamp
- Llama
- Stairway
How to build it: If you have talked to Alnet lately, you'll know she detests
the Macho brothers. Actually, detests is such a strong word; dislike is the
better word for it. To keep her happy and comfortable, position her house as
far away from the Macho brother's house as possible.
Rewards: Alnet gives you a fishing rod for being so kind. Too bad you're too
young for her.
======================
MACHO BROTHER'S HOUSE
======================
Items needed:
- Annex Room
- Barbell
- Fence
- Lamp
- Macho
- Macho's big brother, Komacho
How to build it: Notice the muscular build on the brothers? Well, they'd like
to keep their shapes that way. And how? Only by letting them work out with
those vicious monsters in the Divine Beast Cave. Place their house near the
entrance and it should be more than enough to keep them happy, that is until
they lose a leg. Their insatiable appetite for muscles and less brains gives
monsters a slight advantage over them, yeah? :)
Rewards: Komacho offers Stone Breaker as recompense for your carpentry antics
and stuff. The Stone Breaker is effective in one of the floors in the Divine
Beast Cave. The Macho brothers leave and square off to settle things once and
for all.
===============
CLAUDE'S HOUSE
===============
Items needed:
- Bench
- Cabin
- Candy Box
- Claude
- Fence
- Lamp
How to build it: Knowing Claude, he'll love to eat Alnet's cooking. Why not
make them neighborly neighbors?
Rewards: Here is an example of the time sequence in Dark Cloud. Since people
react differently at different times of the day, you may want to visit every-
one during the morning, afternoon and the remaining part of the day. Some of
them may give you gifts. Claude is a great example. During the morning, he'll
feel generous and give you item Candy; at night, he will feel even better and
give up some Cheese and Soap! Great! Oh, don't bother during the afternoon,
though. He is sleeping at that time. :P
==============
PAIGE'S HOUSE
==============
Items needed:
- Cabin
- Fence
- Lamp
- Paige
- Paige's father, Pike
- Wheels
How to build it: A place next to the fishing pond is more beneficial for Pike
than for Paige, since Pike loves to fish. You may learn a few things from him
you know?
Rewards: Paige knits a new and bigger pouch for you. Now it can hold up to 60
items. Whoop!
==============
LAURA'S HOUSE
==============
Items needed:
- Auntie Laura
- Cabin
- Fence
- Gina
- Lamp
- Tricycle
How to build it: Laura can't stand the noise coming from the Village Chief's
house. A good idea is to keep it a distance away from the chief. Poor guy.
Rewards: If you've gotten the Tricycle just like Gina asked for, she'll love
you more than ever and also hand over Dran's Feather. Aww, isn't that sweet?
===============
GAFFER'S BUGGY
===============
Items needed:
- Light
- Sign
- Supplies
- Gaffer
How to build it: Gaffer will be content with where ever you put him, just as
long as his shop will be swarming with customers. He's an easy-going guy eh?
Rewards: Nothing special. But since you've helped reopen his shop, he will be
more than willing to sell you items or vice versa. Selling items you've found
in the cave is not a bad idea to accumulate those Gilda!
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
*~ ~*
*~ A NOTE SUBMITTED BY: David Lanier ~*
*~ ~*
*~ If u don't have pike when u finish gaffers buggy, gaffer will have ~*
*~ fewer weak items than normal (he will have a bad back after puttin up ~*
*~ the sign). ~*
*~ ~*
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
================
THE HAG'S HOUSE
================
Items needed:
- Bench
- Cabin
- Fence
- Jar
- Hag
- Lamp
How to build it: The hag has an unusual liking to watch big Dran's Windmill
blades. It gives her sick pleasure.
Rewards: The Hag will offer to keep any unnecessary items you have as storage
and stuff. Nice place to drop off any redundant items, or items you'd want to
use later.
================
DRAN'S WINDMILL
================
Items needed:
- Dran's Blades
- Dran's Horn
- Sign
- Torch
How to build it: Placing it in the center of the village will serve as a nice
monument of uh, something.
Rewards: You get to fight the boss! Yay!
==========
WINDMILLS
==========
Items needed:
- Ladder
- Windmill Vanes
How to build it: You can actually place these anywhere in town, just as long
as no one complains.
Rewards: None.
-----------------------------------------------------------------------------
MATATAKI VILLAGE
-----------------------------------------------------------------------------
The next village in line that's waiting to be rebuilt. Almost everyone here
would like a Torch, so you'd better have those prepared. You'll generally
find the Atla to this village in the Wise Owl Forest (duh). Now, go Atla
hunting and then we can talk. Let's start with Cacao's House since it's the
first you need to worry about.
100% in all three categories of the Georama Analysis and get: Battle Ax!
__________________
| LEGEND: |
| |
| X = Entrance |
| V = Entrance to|
| _ Forest |
| |_| = WaterMill |
| (_) = Tree |
| -W- = Well |
| G = Path to |
| Goro's home|
| -T- = Treant's |
| Chamber |
| # = Bridge |
|__________________|
--Main Portion of Village--
- - - - - - - - - - - - - . - - - - - - - - - - - - - - - - - - - - - - -
| ' (_) (_) | | -T- .|
| / _____ (_)|###| .' |
| \ | |(_)| | / |
| ' | | _________Cacaos' House ; |
| ' |_____|/ | | ' |
| / (_) (_) (_) | | ' |
| ' | | ; |
| ; (_) (_) (_) | | \ |
| ; ___________| | ' |
| MOUNTAINS AND / | _ ____________| ; |
| HILLS | ||_| ________ _________ \ |
| ' | | | | ____Bunbuku's | | \. |
| ' | | |________|/ House |_________| \|
| ' | | \___Pao's House |
| . . ;' |##| . . |
|_ _ _; ' . ' . ; | | ;'PEANUT '.... |
| \ \ | | ;. LAKE ';|
|<- Leads to \ ' |##| ;'' ' ' ' ' |
| Waterfall area -G-(_) | | V |
| ___________________| | /|
| (_) | |_| | ' |
|_______| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯______Couscous' House ____________ / |
| # | /___________ -W- ' ' ' |
|¯¯¯¯¯¯¯¯¯¯ ' EARTH A ' ; EARTH B ; / |
| ; ____ ; ; ________ ;\ |
| ; | | ; ; | | ; \ |
| ; |____| ; (_) ; |________| ; \|
| ; ; ; Mushroom House ; |
| ' ___________ ' ' ______________' |
| |
|____________________ X __________________________________________________|
|_|
Town Entrance
--WaterFall Area--
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| ' ;;;;;;;;;;;; ||||||||||||| ;;;;;;;;;' |
| ' ;;;;;;;;;;; Waterfall ;;;;;;;;;;;' |
| ;; ;; ;;;;;;;;;;;;;;;;;;;;;;; |
| | DAM | ____Baron's|
| _________ |_______| ________/ House |
| | | | | | | |
| | | | | | | |
| |_________| | | | | |
| \_____Kye&Momo's | | |________| |
| House | | |
| |#####| |
| __________ | | |
| | | | |________________ |
| |__________| | _ RIVER # | |
| \____Gob's House ||_| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| | | _____ | | |
| | | | | | | |
| -W- | | | | | | |
| | | | | | | |
| | | |_____| | | |
| | | \___Wise Owl| | Leads to|
| | |______________| | Village|
| | RIVER | |____ |
| | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||
| | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ||
| |_______________________ | v|
| | | X|
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Well, you can't blame me for trying. =P There you have it. The second
village is finally done. Any questions?
==============
CACAO'S HOUSE
==============
Items needed:
- Cabin
- Cacao
- Laundry
- Sign
- Stairway
- Torch
How to build it: Cacao acts as if he suffers from down syndrome, and looks as
if he were going to break down from a heart attack if you don't build his
home correctly. He loves to sing and compose music. Therefore, he'd like to
listen to the rustling of the leaves. Simple enough. Use about 6 trees from
your georama inventory and surround his house with them. That should keep him
really happy.
Rewards: Being the indisposed person that he is, he'll sing a patriotic song
to you about the legendary warrior, Fudoh. Afterwards, seeing that you'd like
to start a music career, he gives you a homemade, handicrafted ocarina-like
instrument, the Odd Tone Flute. He warns you that it may attract snakes. Nice
guy that man is.
==============
BARON'S HOUSE
==============
Items needed:
- Ancient Baron
- Branch
- Roof
- Sign
- Torch
How to build it: Attach all its necessities and speak with the Baron to find
that he is the village chief. He would like to be near enough water for it to
be audible. Finding that he is becoming older and older, his hearing isn't so
acute anymore. It's best to place him where the water is roaring. The water-
fall is a nice place.
Rewards: Being the thankful fellow that he is, he imparts old stories of the
village into your tiny head. Ask all the questions you can, and when you've
asked them all, you can choose to leave. But before that, the Ancient Baron
gives you a nice gift to help you on the journey. Toan receives a Gourd, foo.
============
PAO'S HOUSE
============
Items needed:
- Laundry
- Pao
- Sign
- Stairway
- Torch
How to build it: Pao is a genial chap. He'll gladly cook for you if you ful-
fill his requests. He would like his house to be placed next to Peanut Pond,
although, you don't know where it is. He tells you to look very closely at
Matataki Village. It's pretty obvious. It's about the only pond in the whole
village. There's a small strip of water in the northwestern part of village.
Position his house there.
Rewards: Pao provides you with a hearty meal and gives you a hint about the
Moon People's Village. Before leaving, Pao also presents you the Fruit of
Eden. Don't forget to say thanks.
===============
MUSHROOM HOUSE
===============
Items needed:
- Balcony
- Old chap, Ro
- Ro's Wife, Annie
- Second Floor
- Sign
- Torch
How to build it: The elderly couple would love a nice view from atop their
house, so a balcony is essential here. Even after building their house and
assembling their cozy balcony, they're still not happy. Time to take things
into overdrive. Take Earth B a