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Final Fantasy X FAQ/Walkthrough
For the Playstation2 Video Game Console
Version- 3.5 (Most Recent Update: 4/4/07)
By Nicholas Henson aka SinirothX (InfiniteZero000@aol.com)
Copyright © 2007; SinirothX
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NOTE: THIS FAQ IS FULL OF SPOILERS, PLOT ELEMENTS, NAMES, ETC.
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"The world lies on the
brink of destruction.
Only a select few may
be able to save it."
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COMING SOON & HOW YOU CAN CONTRIBUTE TO THIS FAQ
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* - As of Version 3.4, I will again be accepting e-mail questions and -ANY-
contributions/information you have to offer, and in fact ENCOURAGE it.
-> E-mail everything to InfiniteZero000@aol.com
* - Right now I'm looking -particularly- for someone to help translate and
write up all enemy AI/attack patterns and attack statistics from the
Ultimania guide. Credit will be given to anyone who helps me get it all
done, and probably some form of real life compensation (like money).
It would seem now that pbirdman is working on this, and I am offering
whatever help I can to his Ultimate Companion Guide. Thank you!
- Symbol Key:
-------------
[x] - Is started, but needs to be finished.
[?] - Needs to be started and finished.
As of 1/20/07...
[x] Finish bestiary with AI entries and Pilfer Gil.
[x] Include more detailed Equipment List, Item List, and Abilities.
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MOST RECENT UPDATE - 2/4/07
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Special Notice: since the last update of this guide in 2004, I've purchased all
three books in the Ultimania series, a benefit I did not have prior. A lot of
corrections and additions made from this point on will be made based on the
translations of those guides and my testing.
--> Version 3.5:
- I simply recombined the two parts of this guide. I did not like having them
split for various reasons, one of which was the fact that the second part was
getting a lot less views, thus particular people might not be finding the
information they need.
- Just added some tidbits of information here and there.
- Subsequent updates will contain far more new data.
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TABLE OF CONTENTS
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USING "SECTION CODED" TABLE OF CONTENTS
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- Yes, admittedly this is a colossal text file, and I'm sure the majority of
people viewing it don't want to scroll through every section ad nauseum.
- I've therefore implemented the cliche "section coding" into this FAQ.
- Simply press CTRL+F, and in the box that appears, type in the "S---" code
located to the far right of the Table of Contents.
- Press enter, and from there you will be immediately relocated to the desired
section of the FAQ. Happy hunting.
1. Copyright & Legal Information ................... [Sclg1]
2. Contact Information ............................. [Scin2]
3. Update & Version History ........................ [Supv3]
4. Story ........................................... [Ssty4]
5. Character Biographies ........................... [Schb5]
6. Basics of the Game .............................. [Sbsc6]
6a. Game Info .................................. [sgmin6]
6b. Basic Procedure ............................ [sbcpr6]
6c. Status Ailments ............................ [sstal6]
6d. Elements ................................... [selem6]
6e. Base Stats ................................. [sbest6]
6f. Combat 101 ................................. [scomb6]
6g. The Main Menu Screen ....................... [smnmn6]
7. Game Walkthrough ................................ [Swlk7]
8. Flowchart Walkthrough ........................... [Sflw8]
9. Affection ....................................... [Safc9]
10. Scripts ........................................ [Sscp0]
10a. Battle Quotes ............................ [sbtqt0]
10b. Another Story Script ..................... [sanst0]
10c. Game Script .............................. [sgmsp0]
10ca. Storyline ......................... [sstyln0]
10cb. Extra Scenes ...................... [sexscn0]
10d. NPC Script ............................... [snpcs0]
11. Item List ...................................... [Sitl1]
11a. Item List ................................ [sitls1]
11b. Shop List ................................ [sspls1]
12. Equipment List ................................. [Seql2]
12a. Weapons .................................. [sweps2]
12b. Weapon Abilities ......................... [swpab2]
12c. Celestial Weapons ........................ [sclwp2]
12d. Armor .................................... [sarmr2]
12e. Armor Abilities .......................... [sarab2]
13. Ultimate Armor ................................. [Sula3]
14. Overdrives ..................................... [Sovd4]
14a. Overdrives ............................... [sovrd4]
14b. Overdrive Modes .......................... [sovmd4]
15. Abilities ...................................... [Sabl5]
15a. Black Magic .............................. [sblmg5]
15b. White Magic .............................. [swhmg5]
15c. Skills ................................... [sskil5]
15d. Specials ................................. [sspcl5]
16. Aeons .......................................... [Saen6]
16a. Basic Aeon List .......................... [sanls6]
16b. Yojimbo's Mechanics ...................... [syjmc6]
16c. Magus Sisters AI ......................... [smgai6]
16d. Obtaining Secret Aeons ................... [sscae6]
16e. Aeon Statistics .......................... [sanst6]
16f. Aeon Stat Maxing ......................... [sanmx6]
17. Mini-Quests .................................... [Smnq7]
17a. Lightning Dodging ........................ [sltdg7]
17b. Cactuar Village .......................... [sccvg7]
17c. Chocobo Training ......................... [schtr7]
17ca. Calm Lands Breeding ............... [sclmbr7]
17cb. Remiem Temple Racing .............. [srmtpr7]
17d. Al Bhed .................................. [salbd7]
17e. Omega Ruins .............................. [sogtr7]
17ea. General Area ...................... [somgar7]
17eb. Treasure Chest Timing ............. [strctm7]
17f. Magic Pot Quest .......................... [smgpt7]
17g. Seagull Count ............................ [ssgct7]
17h. Remiem Temple & Belgemine ................ [srtbl7]
17i. Jecht Sphere Locations ................... [sjtsp7]
17j. Luca Threater ............................ [sluth7]
17k. Friend Sphere from Clasko ................ [sfrcl7]
17l. Revisiting Temples for Items ............. [stmit7]
17m. Butterfly Catching ....................... [sbtca7]
17n. Navigational Map Coordinates ............. [snvmp7]
18. Blitzball ..................................... [Sblz8]
18a. Basics & Stats .......................... [sbast8]
18b. The Teams ............................... [steam8]
18c. General Controlling ..................... [scont8]
18d. Techniques 101 .......................... [stech8]
18e. Scouting ................................ [sscot8]
18f. Status Ailments ......................... [sstal8]
18g. Player Positions ........................ [splyp8]
18h. Locating Team Players ................... [stamp8]
18i. Locating Free Agents .................... [sfrag8]
18j. Special Tech Info ....................... [ssptc8]
18k. Miscellaneous Techniques ................ [smist8]
18l. Key Techniques .......................... [skytc8]
18m. Starting Techniques ..................... [ssttc8]
18n. Statistics Charts ....................... [sstch8]
18o. Speedy Reels Obtainment ................. [sspro8]
18p. Statistic Maximization/Team Strategies .. [stmst8]
19. Monster Arena ................................. [Smna9]
20. Penance & Dark Aeons .......................... [Spda0]
21. Special Challenges ............................ [Ssch1]
22. Stat Maxing ................................... [Sstm2]
22a. Original Sphere Grid .................... [sogsg2]
22b. Expert Sphere Grid ...................... [sexsg2]
23. The Sphere Grid ............................... [Sspg3]
23a. Original Sphere Grid .................... [sogsg3]
23b. Expert Sphere Grid ...................... [sexsg3]
24. Monster Encyclopedia .......................... [Smne4]
24a. Normal & Dummied Enemies ................ [snade4]
25b. Bosses .................................. [sboss4]
25. Tips/Tricks/Secrets ........................... [Stts5]
26. Mechanics ..................................... [Smec6]
26a. Stats ................................... [sstat6]
26b. CTB & Rank .............................. [sctbm6]
26c. Equipment Prices ........................ [seqpp6]
26d. Timing .................................. [stime6]
26e. Aeons ................................... [saeon6]
26f. Hit Percentage .......................... [shitp6]
26g. Constant Values ......................... [sctvl6]
27. Timeline and Story of Spira ................... [Stas7]
27a. History of Spira/Pre-FFX ................ [shffx7]
27b. Post-FFX/Pre-FFX-2 ...................... [spffx7]
27c. Links Between FFX/FF7's Worlds .......... [slffw7]
28. Coding ........................................ [Scod8]
28a. Gameshark ............................... [sgshk8]
28b. Pro Action Replay ....................... [sparc8]
29. Acknowledgments ............................... [Sthx9]
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1. COPYRIGHT AND LEGAL INFORMATION [Sclg1]
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===============================================================================
This document is © copyright 2003; Nick Henson, also known as, and
hereinafter referred to as SinirothX. It is intended primarily and solely for
personal and private use. Under those circumstances, it matters not what is
done with it. However, any reproduction of this file as a means to solicit
profit or in any manifestation of media is strictly prohibited. The contents
herein are not to be used as a basis for your own unless otherwise noted and
direct permission has been granted upon request. Nor is it to be copied and
pasted down verbatim, save for the purpose of printing in whole or in part
(again, for personal benefit). Upon initial release of this document, the
only site with express permission to host is GameFAQs <http://gamefaqs.com>
and its partners. It is, however, not exclusive to them, so if you wish to
host this file on your webpage, feel free to e-mail me for permission. Note
that I will not grant permission to personal webpages or "fan pages." If
permission is granted, please, keep the version current (preferrably within
48 hours of its initial update--will always be found, again, at GameFAQs).
Should this be too heavy a burden to bear, I humbly request not even asking.
There was a time that I allowed my FAQs to be translated into Spanish.
However, due to hassle and inaccuracies this policy has been furthermore
discontinued. Any violation or failure to comply with the aforementioned
terms will result in penalties, legal or otherwise, and is an infringement of
federal copyright laws. All characters, areas and events in the game are ©
Squaresoft (2001) and Square Enix (2004).
The following sites may host this FAQ as if yet:
- GameFAQs <http://www.gamefaqs.com/> and its affiliates
- Neoseeker <http://www.neoseeker.com/>
- IGN <http://www.faqs.ign.com/>
===============================================================================
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2. CONTACT INFORMATION [Scin2]
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===============================================================================
Yes, I'm aware I list my e-mail in the header. That is for quick and easy
reference. These should be thought of as a supplement to you receiving that
address. I am not too particularly picky about what I receive in my inbox,
but there are some things that really bother me.
--> What I expect to see in my inbox:
-------------------------------------
- Suggestions to improve the guide (ie. format, content presentation,
language, or even typo corrections).
- Strategies that you have found effective that I do not include in my
listings already. I will accept and incorporate any and all of these should
they prove to be efficient.
- Requests for information, such as something relate to a subject covered
herein, but is not currently included.
- Missing information, or extra information on anything pertinent to this
FAQ. By pertinent I mean do not send me anything outside the realm of
enemies, strategies, maximization, or mechanics.
- Should you be in need of live assistance.
However, please note that I will not respond to just anything... there are
particular guidelines you must follow to receive even the slightest attention
from me.
- Please do not, as stated to the above, send me anything unrelated to this
FAQ, and furthermore already contained within (unless it is to expand upon
already present data).
- Write with proper etiquette, spelling, and grammatical conventions to the
absolute best of your ability. Honestly, it's appreciated.
- Do not ask me questions about the game as per anything other than what this
FAQ encompasses. While I'm most certainly capable of answering them, it's not
what I or this FAQ have intended to do.
- I will only respond to e-mails written in one of two languages: English or
Spanish. Whichever the e-mail is written in, I will respond properly in the
same language. Although I accept e-mails as such, do not mistake this for me
allowing translation of this FAQ into any language aside from English.
- It will be through solely my discretion if I want to reply to hate mail.
- All in all, just send something that's not complete shit.
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Links
-------------------------------------------------------------------------------
* My Contributor Recognition Page -
http://www.gamefaqs.com/features/recognition/30775.html
* My Myspace profile -
http://www.myspace.com/omnihybrid
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3. UPDATE AND VERSION HISTORY [Supv3]
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===============================================================================
Version- 1.0:
- This was the initial version of this guide.
- Original layout.
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Version 1.1:
- Today I began the walkthrough and I did a few of the other things here and
there.
- I did 50% of the Items Listing section.
- I even added some ASCII at the top.
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Version 1.2:
- What I mostly did today was work a bit on the Basics section of the guide.
- I also moved on to other sections of the guide and added info there.
- I changed around the ASCII art at the top because I decided that I could do
a bit of a better job with it.
- An addendum to the sites that have permission to host this guide in my
Copyright/Legal Information section.
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Version 1.3:
- I just about finished up in the Basics section of this guide.
- Finished up with the Character Biographies section, so look around for that
if you want it.:)
- Began a bit of info in a lot of other sections throughout this FAQ.
- I also re-did the layout of this guide, as well as minorly redoing the format
of the Table of Contents, for easier navigation.
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Version 1.4:
Today was a massive update in which I actually did *over 100KB* of work to this
guide. Now time to see how I did this. *drum rolls*:
- I finally finished the behemoth of a job to actually finish up that damn Menu
Screen section (thank god)!
- I have actually completed the Aeon Information section in one day! That was
one helluva lot of work right there.
- Moved on to a few other sections, but the Basics section is still left
partially unfinished. It will get done though. So... long.... Must... go on...
- Masamune3 has granted me permission to use his Ultimate Armor guide. Kudos!
- JungleJim has permitted me to put his splendid Aeon Stat Formula guide into
my own. Major thanks there.
- Various corrections here and there, both info wise and grammatical.
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Version 1.5:
- Did a bit more here and there.
- Uh... and a tad of spelling corrections, too.
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Version 1.6:
Yet another gargantuan update for this guide. Here's what went down...
- I have finished the Original Creations strategies which are of course located
in the Monster Arena section of this guide.
- I have also just begun both the Species and Area creations as well (prep-ups).
- A respectable amount of working was done in Walkthrough section too.
- This altogether amounted to about 50KB of work accomplished!
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Version 1.7:
- I did some more good work and fixed some mistakes in the Monster Arena
section.
- Walkthrough got a bit of love today.
- Spelling error busting.
- Got down a bit far in the sections with some work in a few of them. This
guide is going to take so long, though. *shudders*
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Version 1.8:
This update was yet another very impressive sized one. I got about another 55KB
done!
- Monster Arena section had a bit of work done in it.
- I finished Magic Pot section, Omega Chests section, and Celestial weapons
section.
- I also added a few more sections to the guide as well to make it more and
more completed.
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Version 1.9:
Largest. Update. Ever...
- I got rather far into the Walkthrough (up to about past Djose).
- I have now finished the Item Listing section.
- I've finally finished the job I've been procrastinating so, and that is the
Shop Lists.
- I've started the Affection System.. I must do a lot of play testing before I
can add more, and consult more sources.
- I even finished the humongous job of completing the Normal Fiends Strategies
section of this guide.
- Another thing that I have gotten done in this update is that I have finished
the Another Story part.
- Got about halfway finished with Blitzball section. Wait, there's more!...
- Finished Species Creations for Monster Arena!
Whew...:)
- Added various hacked data.
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Version 2.0:
Wow! Another big-as-hell update.
- I've added a bit more to the blitzball section.
- I got most of this from adding some more to the Walkthrough section of the
guide.
- I made some changes and statistics corrections in the Monster Arena section.
- I've decided to split this beast into a Part 1/2, Part 2/2 so the ToC will be
split in two.
- I finish the Seagull Quest, Lightning Dodging, Cactuar Village, and Butterfly
Capturing sections just as well.
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Version 2.1:
- The Battle Quotes section is given life thanks to MWilson and his major
contribution. More to come, though.
- I did a little more work with the Monster Arena area.
- Walkthrough had some spelling errors, so I fixed just about most of those
buggers.
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Version 2.2:
- I re-did the Species Creations because it had gotten a 'lil bit too sloppy...
- Fixed some spelling errors here and there.
- I did some more research for the Basics/Battle/Status section of this guide:
White Mag has some new and useful info.
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Version 2.3:
- Well, it took me a bit of a while, but I've finally completed the Penance/
Dark Aeons section.
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Version 2.4:
Well, this makes my "largest. update. ever" look puny. Over 340K was done!
- Ok, first thing is that I was finally able to put a "Final" marking on the
Monster Arena section of this.
- I was also able to do the same exact thing with the Basics/Battle/Status
section.
- I finished Walkthrough section up to end of Guadosalam area.
- I *finally* motivated myself to move onto parts of Part 2 and I did helluva
lot of Monster Encyclopaedia.
- I finished all of the sections in Part 2 having to do with Abilities with the
exception of not yet finishing Mix lists.
- I got done with the Monster Formations section. So all in all, I finished
Part 2 except for a few huge sections.
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Version 2.5:
Another big update (I'm rollin'):
- All that has been done was I have finished the Walkthrough up to where you
beat on Evrae.
- Ok, so I lied, I added some bosses I missed in Basics section (namely the
Dark Aeons and Penance!).
-------------------------------------------------------------------------------
Version 2.6:
- I did Walkthrough up to Defender X, and that's a lot considering I'ven't been
here more than 3hrs since last update.
- I decided to merge the whole FAQ (part 1 and 2) into one colossal entity. It
was too much work the other way...
-------------------------------------------------------------------------------
Version 2.7:
- Well, the walkthrough has finally been completed after about 2 months of
this guide. It's a good thing, too...:)
- I have also finished half of the Enemy Encyclopaedia section. But the bigger
half still remains.
- I added a few missed fiends to both the Enemy Strategies section as well as
the Basics section.
- Fixation of the Copyright section took place as well.
All in all, not a bad update.
-------------------------------------------------------------------------------
Version 2.8:
- Well, a long time of working on this guide, I've finally gotten a decent
amount of work done in Monster Encyclopaedia.
- I began some work in the Weapons section as well as the Armors section. That
should be completed by next guide update.
- A few little spelling corrections here and there. And I redid one section
of the guide, sorta.
- So, altogether this wasn't such a bad update, but let's just leave it at "I
have had a lot better updates".
-------------------------------------------------------------------------------
Version 2.9:
- Monster Encyclopaedia is up to its 74th enemy. That's about half-way done
with it.
- I finished the Remiem Temple section of the guide with all aeon strategies
and stats.
- Omega Ruins section is done completely, with strategies on how to beat the
Weapons, items, and just how on Spira to navigate the whole dungeon correctly
and efficiently.
- Secret Aeons section of this FAQ were all finally completed. Surprising,
though, didn't take quite as much work to type out as I originally thought.
- I began (meaning up to about 40th enemy) on the Enemy Scan Info section. More
on that yet to come.
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Version 3.0:
- I added some new and different ASCII thanks to Centurion for making it for
me. If any of you recall, the stuff that I had previously was a piece of crap.
- I actually *finished* the Original Grid Stat Maxing section of the guide.
That was the big thing I did in this update.
- The Enemy Encyclopaedia is pretty much done. Only about 20 more enemies are
left to do.
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Version 3.1:
- Only change in this update is not even info-based. It's that I gave this FAQ
a facelift. What you'll notice is a complete re-formatting/revamping of the
layout. Section dividers and subsection dividers are changed.
-------------------------------------------------------------------------------
Version 3.2:
- Alright, since it was filler, I scrapped the first piece of ASCII so I would
only have one.
- I have also finished the Monster Encyclopaedia in this update. Major
accomplishment, if I do say so myself.
- I have made a lot of spelling and grammatical corrections to the FAQ in this
update.
- There's been an addendum to the Copyright notice, as well as adding two sites
to the list of FAQ-hosting sites.
- I even added final Nemesis strategy número ocho to the Monster Arena section
of the FAQ.
- What to look for in the next update will be the Bribe Differences, Scans,
Sensors.
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Version 3.3:
- Last update...version Final my ass...this guide isn't done yet.
- Well, MASSIVE update happened to the entire Monster Encyclopaedia section of
the FAQ. Added Sensors, Scans, SOME updated strategies, added few Karma charts,
corrected occasional mis-data, included NTSC-converted-to-Int. stat/item/etc.
changes with the enemies, as well.
- Finished the Mix list.
- Updated the Standard Sphere Grid stat maxing section slightly with a list of
minimum sphere levels to get to ability nodes from all the characters' starting
points on the grid - now with PAL/Int. versions considered.
- Corrected a damage formula.
- Added some data on Lulu's Fury Overdrive.
- Also added Healer Overdrive Mode to the list of the modes available.
-------------------------------------------------------------------------------
Version 3.4:
- After a more than two year hiatus, I am back.
- Had to divide the FAQ into two parts in order to continue updating. Don't
worry, all the content remains (and will keep being added to), but the table
of contents for the first half ends at the end of 17. Mini-Quests.
- You'll also notice a slight change in layout. I've attempted to make it
crisper and more "together."
- New ASCII art at the top.
- Began work on adding further information on enemy's attacks.
- Tested a lot and finally added more mechanics information, on just about
everything throughout the guide.
- Added some more enemies in (all dummied or activation).
- Updated some strategies and corrected some data here and there.
- Finally got all of Yojimbo's mathematics for both versions and compiled
it into his listing.
- Magus Sisters intelligence data from Ultimanias.
- The Affection section has been expanded on thanks solely to the Ultimanias
list of scenes and my 50+ hours of testing.
- Timeline of Spira.
- Almost done with my Game Script (a somewhat unconventional one, at that).
Let's just say, -never- again... and that I have a new found respect for those
who write them adamantly. This script will take into full account Affection
routes, the fates of Gatta and Luzza, special scenes, NPC's, all question
answers. Not in this guide yet.
- Finished the stats charts for every Blitzball player Lvls 1-99. Might add
the stat equations later on.
- Completed the Weapons section, for now/fixed error I spotted with Brunhilde.
- Completed the Armors section, for now.
- Fixed random typos and malapropisms here and throughout.
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Version 3.5:
- I simply recombined the two parts of this guide. I did not like having them
split for various reasons, one of which was the fact that the second part was
getting a lot less views, thus particular people might not be finding the
information they need.
- Just added some tidbits of information here and there.
- Subsequent updates will contain far more new data.
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4. STORY [Ssty4]
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The story of this great game, Final Fantasy X, takes place mostly in a far off
and distant land called Spira. The time in which the events of this game take
place are both 1000 years after the original birth and appearance of a dark and
mysterious force known as "Sin," and 10 years after Auron, Jecht, and the Lord
Braska defeated Sin later on down the timeline. The main character is named
Tidus, who is actually the son of the great guardian, Jecht. One fateful day,
however, Tidus is transported to the far off land of Spira from the bustling
metropolis in which he lived, Zanarkand. He was playing a blitzball game final
when this took place, as he is the star player of the blitzball team which is
the Zanarkand Abes. He is transported by Sin with partial help from the
enigmatic Auron. When he arrives there in Spira, he eventually meets up with
a group of people guarding Yuna, the beautiful summoner, on her pilgrimage to
obtain the Final Aeon, and destroy Sin once more. These "Guardians" as they
are called consist of a blitzball player named Wakka, and thief named Rikku,
a Black Mage named Lulu, a Ronso named Kimahri, and eventually Auron; so you
have a final party of 7 members. Through and throughout this massive and
immersive adventure across over 20 regions, the gang encounters powerful
enemies, malignant bosses, and magical phenomenon unlike what you have ever
experienced. This all leads you up to the final destination in which you
and the band fulfill their ultimate destiny to rid Spira of Sin forever.
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5. CHARACTER BIOGRAPHIES [Schb5]
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I copied the description parts from the instruction manual verbatim.
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Basics
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1. Tidus:
Tidus is a cheerful, rising blitzball star playing for the Zanarkand Abes. He
has long hated his father, who was a renowned player himself before his
untimely death. Tidus' quick moves allows him to attack even the swiftest of
foes with ease. Age: 17
Overdrive: Swordplay
Sphere Grid Section: Top Left
Starting Stats:
HP: 520, MP: 12, Str: 15, Def: 10, Mdef: 5, Mag: 5, Agl: 10, Eva: 10, Acc: 10,
Luck: 18
2. Yuna:
Daughter of High Summoner Braska. Honest and determined. Yuna embarks on a
pilgrimage to obtain the Final Aeon and defeat Sin. Yuna is learning the
mystical art of summoning aeons--powerful spirits of yore. Age: 17
Overdrive: Grand Summon
Sphere Grid Section: Bottom Left
Starting Stats:
HP: 475, MP: 84, Str: 5, Def: 5, Mdef: 20, Mag: 20, Agl: 10, Eva: 30, Acc: 3,
Luck: 17
3. Auron:
The legendary guardian who, together with High Summoner Braska, defeated Sin
ten years ago. A man of few words, he guides Yuna and Tidus on their mission
to vanquish Sin once more. He swings his gigantic sword with such power that
even the toughest fiends are cut asunder. Age: 35
Overdrive: Bushido
Sphere Grid Section: Top
Starting Stats:
HP: 1030, MP: 33, Str: 20, Def: 15, Mdef: 5, Mag: 5, Agl: 5, Eva: 5, Acc: 3,
Luck: 17
4. Wakka:
Coach and captain of the local blitzball team, the Besaid Aurochs. Wakka plans
to retire from the sport after this year's tournament, so that he can devote
himself fully to serving as Yuna's guardian. His deadly blitzball is especially
useful for knocking down aerial enemies. Age: 24
Overdrive: Slots
Sphere Grid Section: Top Right
Starting Stats:
HP: 618, MP: 10, Str: 14, Def: 10, Mdef: 5, Mag: 10, Agl: 7, Eva: 5, Acc: 25,
Luck: 19
5. Rikku:
A young Al Bhed girl. Her personality is upbeat and positive, and she in not
afraid to speak her mind. She works hard to restore her outcast people to their
former glory. Rikku handles mechanical enemies with ease, and can Steal items
from enemies, too? Age: 15
Overdrive: Mix
Sphere Grid Section: Bottom
Starting Stats:
HP: 360, MP: 85, Str: 10, Def: 8, Mdef: 8, Mag: 10, Agl: 16, Eva: 5, Acc: 5,
Luck: 18
6. Kimahri
A powerful warrior of the Ronso tribe. Kimahri has watched over Yuna from her
youngest days. He speaks little, but is deeply devoted to Yuna and serves her
loyally as a guardian. Kimahri can learn enemy skills with his Lancet ability.
Age: 25
Overdrive: Ronso Rage
Sphere Grid Section: Middle
Starting Stats:
HP: 644, MP: 78, Str: 16, Def: 15, Mdef: 5, Mag: 17, Agl: 6, Eva: 5, Acc: 5,
Luck: 18
7. Lulu
One of Yuna's guardians. She and Wakka think of Yuna as a younger sister.
Lulu's stoic and self-possessed nature makes her seem insensitive at times.
She specializes in the art of Black Magic, using various dolls to help cast
powerful spells. Age: 22
Overdrive: Fury
Sphere Grid Section: Bottom Right
Starting Stats:
HP: 380, MP: 92, Str: 5, Def: 8, Mdef: 30, Mag: 20, Agl: 5, Eva: 40, Acc: 3,
Luck: 17
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Ultimania Character Story Translations
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(by pmog)
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THE MAN WHO HAS THE LAST TURN - (AURON'S STORY)
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The legendary guardian - whenever he is called by that title, Auron feels the
revival of bitter emotions contained within him. Whenever he is looked upon
with gazes of respect and admiration, he can't help but want to cry out. He is
overcome by the urge to want to yell that they're mistaken and reveal the whole
truth.
The fame that was given to him is all due to the fact that he served as
Summoner Braska's guardian. It was because Braska defeated Sin and became high
summoner that Auron is held in high regard as the brave soul who protected
Spira's hero throughout his pilgrimage and fulfilled his duty as an excellent
guardian.
However, it isn't the case that he wanted all that adulation. Auron became
Braska's guardian because he was drawn in by Braska's character above all else,
and because he approved of Braska's honest intention to vanquish the sorrow of
the people of Spira, terrorised by Sin.
They went on a pilgrimage to try and change a world that was tormented by pain.
Braska, a summoner who chose the ascetic path of obtaining the Final Summoning,
even while he incurred the Temples' displeasure for wedding an Al Bhed. Auron,
a warrior monk who strayed from a successful career path by refusing a marriage
proposal that assured him of a future promotion, but had no relation whatsoever
to Yevon's teachings. And Jecht, who accompanied them on their journey with the
dream of returning his hometown but nevertheless, gave it up to instead harden
his strong resolve to fight Sin in the end.
However, the pilgrimage that these three had risked their lives for wasn't able
to change anything after all. Sin was certainly defeated by Braska's Final
Summoning, and the people of Spira were wild with joy over the arrival of a
Calm after 90 long years. Braska had his statue enshrined in the temples as
high summoner, and the people forgot all their sorrows, elated with the brief
period of peace. They were intoxicated with the all too short celebrations that
took place before Sin returned.
And then, just as everyone had known it would, Sin was reborn. The Calm passed
on like a dream, and Spira was once again shrouded in unjust death and profound
sorrow. Everything returned back to the way it was. No matter how many
sacrifices were made, the vicious cycle was only mercilessly repeated...
A world where nothing changed. A pilgrimage where they weren't able to change
anything. Whenever he looks back on how he could not stop Braska or Jecht no
matter how hard he tried, Auron is overcome by feelings of intense
self-reproach and regret that tear him apart. Thanks to that pilgrimage, being
called the greatest guardian ever and gaining the public's respect was an agony
that was hard to bear.
If it was possible, he'd want to do that pilgrimage all over again once more.
That defiant pilgrimage where he, along with Braska and Jecht, would bring
about a liberating change; one unbound by the conventional wisdom of Yevon's
teachings.
But those dreams weren't realised. Summoner Braska's pilgrimage ended, and so
did Auron's story. Unable to vanquish sorrow from its source and only able to
let the people to turn their gazes from it temporarily, much like how it had
been until then, the curtain closed on the legendary guardian's futile story.
Now, Auron was like an actor remaining in the wings of the stage where his turn
had ended long before. A figure who could have left that place whenever he
liked - if anything, he was forced to leave. What ties him to the scene of the
battle are his feelings, which simply can't accept the conclusion of his story,
and the promises that he must fulfill to both his friends. A tenacious will
that does not wish for the young men and women, who will inherit the next age,
to meet the last scene of the play following the same worthless script as he
had done - that will is what bends all rules and principles to allow Auron to
stay on.
Jecht and Braska had each left behind their children.
Tidus and Yuna. These two people, who live in completely different worlds, were
indirectly introduced to each other by Auron 10 years later. It wasn't as
though he had planned out everything beforehand. But just as if they had been
guided towards their destinies by the blood flowing through their veins, Tidus
and Yuna are to walk the same paths their fathers did. Yuna became a summoner,
with all the expectation of being Braska's daughter placed upon her. And Tidus,
who drifted ashore onto Besaid that same day, ended up journeying with Yuna.
Auron was the one who later pushed him into officially becoming a guardian, but
the tides of fate had already been settled before then.
Auron didn't intend to let Yuna repeat the same mistakes as him and his
friends. But at the same time, he understands all too painfully how much resolve
summoners possess in order to face their pilgrimage. It isn't a journey which
an outsider - even Auron, who knows everything - can vainly keep them from
doing.
If he tells her everything he knows, perhaps he can make Yuna stop at once, by
her own volition. Or maybe she will no longer be able to go on as she has
before. Except Auron knows. For Yuna, who loves Braska and has inherited his
will, the happiness of the people of Spira is her life's purpose and her dream.
Even if Auron tells her about his own pilgrimage where they weren't able to
change anything, it would be meaningless to her. If Yuna doesn't learn about
the truth about this world with her own eyes, and moreover, doesn't pass
judgement on it herself, then a real life will not begin for the girl whom
Braska entrusted Auron with.
That was also the case for Tidus. For the boy who, like Jecht, went on
pilgrimage without knowing anything about Spira, the truth that Auron knows is
perhaps harsh and severe, like a potent medicine. In the place where he had
lived for 17 years, there were always only easy choices for him to make.
However, Jecht didn't wish for his son to live that way. A life where he would
experience its harsh realities one by one, and could begin to passionately
express his own views about them. If there was something Auron could give
Tidus, surely it was just leading him into this world in order to weave his own
story. Into the prologue of a story with no regrets, which Auron wasn't able to
achieve.
Thus, Auron devotes himself to playing a supporting role, a prompter. The
leading roles on this pilgrimage belong to Yuna and Tidus, with the young men
and women trying to protect Yuna as the actively serving guardians. Auron only
assists them in moving the story forward. By no means does he try to force the
script of his design onto them. For that is the essence of the pilgrimage -
discovering the truth about Spira and deciding whether or not to rewrite the
story is a privilege reserved only for those in the process of their journey.
And at the moment when the director of that endlessly spiralling story, which
Auron now wants to spit on, appears on the stage, he simply takes charge of
his past leading role which had been cast off. In order to tell the young
actors with him that now is the time to make a choice. In order to clearly
show them the opportunity that he himself had missed.
The young leading man, whom he had intended to watch over, prepared the play's
climax for the retiring actor as well. And the best script where he could truly
become the legendary guardian.
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THE MAN WHO CHASES A BALL, SEEKING TO BURN OFF ALL HIS ENERGY - (WAKKA'S STORY)
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For Wakka, blitzball is as close to life itself.
Losing his parents to Sin's attack on Besaid back when he was too young to
remember, Wakka was left holding his baby brother in his arms, at a loss over
what to do. Undoubtedly, there were more than enough stories like these in
Spira. Without any warning, Sin would suddenly come and take everything away.
It was good fortune that he and his brother just survived.
It was because of those commonplace tragedies that those who had escaped death
lived closely together, supporting each other. Both these young orphans, too,
were brought up equally by the surviving adults, and given nourishment to help
them grow. Owing to the warm climate, there was plenty of food from the sea
and agriculture so that Wakka could live without worrying about his meals from
day to day.
Wakka vaguely remembers feeling as a child that the adults truly took good care
of him. The reason that the orphaned brothers, especially the infant Chappu,
could grow up properly was thanks to the kind-hearted and devout people of
Besaid, and it was certainly a blessing of Yevon.
And so, for a person who was given life on Spira - a world where a calamity
named Sin exists, he doesn't think of himself as being particularly unfortunate.
As for his parents, he thinks that because he was too young to remember their
faces, he doesn't feel too lonely without them.
But nevertheless -
Living with Sin suddenly thrusting death in his face must have been all too
difficult for a child's mind to deal with. The young Wakka wanted support. He
wanted something that he could cling to and could put Sin completely out of his
mind. Something worth living for, which could completely burn away the fear and
sorrow rooted deep in his heart, for even just that one moment.
And then, Wakka came across blitz.
The underwater ball game of blitzball is a sport that one of the High Summoners
- Ohalland - also played in his younger days, and one of the few forms of
entertainment in Spira encouraged by the Temples. Even the Al Bhed, who are
usually disliked for not following Yevon's teachings, are unconditionally
accepted in blitz. It is a festival where Guado, Ronso - and indeed all the
peoples of Spira overcome racial barriers in order to drive all thoughts of Sin
out from their minds - an officially recognised sports competition.
Like everyone else, Wakka was obsessed with the pleasure and appeal of blitz.
Not as a spectator, but as an actual competitor. He learned blitz at 5 years of
age and when he turned 13, began walking the path towards becoming a serious
player by joining the local team - the Besaid Aurochs.
Chasing the ball underwater where it was difficult to breathe, dodging
opponents, fixing his aim on the goal and firing off a shot. While he was doing
that, Wakka could forget about Spira's harsh reality. How could he dribble
faster, or make a more accurate pass? Could he move better through the water,
or kick a more powerful shot? Thinking about those things, practising and
planning... If he was devoting himself to blitz, Sin would then disappear
completely from within Wakka's mind.
His younger brother Chappu also began blitz in his footsteps and when they
were finally able to play together for the Besaid Aurochs, blitzball became
the focus of Wakka's life more than ever before. Though they had never been
able to taste victory even just once at the official tournament where all the
teams from across the world gathered, the times when Wakka chased his dreams
with his brother brought him a sense of fulfillment that was indescribable.
Blitz, where he could fire himself up with enthusiasm in order to forget all
about Sin. The sacred teachings of Yevon, which said that if the people spent
their lives following its precepts, their sins would be expiated and one day,
Sin would disappear. With both of these serving as his wheels, Wakka kept
moving forward. He was able to pass the days without getting discouraged by
life, or without forgetting to smile.
Wakka is now trying to give up that very sport of blitz - equal to life itself.
This is due to the fact that even if he gave it up, he had done something which
needed to be accomplished.
1 year ago, Chappu was killed, leaving Wakka behind. Retiring from blitz, he
had joined the Crusaders and taken part in the Djose Shore Defense Operation.
Wakka's only remaining relative never returned from the fight against Sin.
Wakka has no intention of begrudging the Crusaders, who risk their lives
protecting the blitzball stadium in Luca for the benefit of the people. Chappu
joined the Crusaders because he wanted to protect Spira from the threat of Sin
in his own way, and because he wanted to keep Sin far away from the woman he
loved.
But why did he have to fight using Al Bhed machina that went against Yevon's
teachings? Then, far from helping make mankind's sins disappear, he may well
have destroyed all the hard work they had put into atoning so far. Wakka
couldn't understand why Chappu had to die that way.
At last year's blitz tournament where he had just received the bad news, out of
his sorrow and confusion over now having lost Chappu too, Wakka also missed out
on a first victory that was almost within his grasp. He then decided to retire
for the first time and in order to avenge his brother, became a guardian to a
summoner - the only way of defeating Sin in accordance with the teachings.
However, even during the pilgrimage, there was a part of him that thought only
about blitz if his attention ever slipped just a little. He was angry and
ashamed of himself for thinking about that even more than of his regret over
Chappu having been killed. Before he was able to focus his mind on being a
guardian, the pilgrimage was brought to a standstill and Wakka returned to
Besaid, still in despair. That happened 6 months ago.
Now, he serves as a guardian once more. This time, the summoner he must protect
is Yuna, whom he has loved like a real little sister ever since she moved to
the island 10 years ago. On no account can he allow this pilgrimage to fail. On
no account can he face this journey with any halfhearted feelings - for Yuna's
sake, and his own.
And so, Wakka will go back to being a blitz player for a little while more. In
order to burn away all his attachment to blitz and cleanly retire at this
year's tournament, held right at the beginning of the pilgrimage. From then on,
he will move forward, with his duty as Yuna's guardian serving as his new wheel.
Wakka will bring the life he has led until now to an end, for this time, he
must come face to face with Sin.
A boy suddenly appeared from the sea, firing off a stunning shot. This young
man,
who looks surprisingly like Chappu, will be the one to guide Wakka's dreams into
reality.
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THE BEASTMAN WHO BEARS AN UNBROKEN PRIDE - (KIMAHRI'S STORY)
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Sacred Mount Gagazet - the mountain of trials that towers high above the
heavens of the northern-most region of the continent, and separates the Yevon
holy land of Zanarkand from the rest of the world.
These lands are crowned in snow all year long, and the bone-chillingly icy
winds never subside. The merciless wilderness snuffs out the lights of frail
souls in one breath - the sturdy bodies of the Ronso are brought up under this
severe environment.
Possessing features resembling a lion's, huge physiques more than twice the
size of a human's, and muscles with the strength and agility to rival a wild
beast's, the Ronso tribe are a sub-race that live at the foot of Gagazet. They
take pride in protecting the mountain, and have lived for a long time in these
lands, competing with each other over who is worthy of being a guardian of the
sacred mountain. Consequently among the Ronso, the genes of the powerful are
continuously passed on, and though the number of the tribe is by no means
large, for generations it has produced a great many of those both blessed with
superior mind and body. They have gained a reputation throughout Spira as a
valiant people, ideally suited to protecting the lands at the edge of the
world.
Kimahri was also born, cradled in the heart of steep Gagazet.
All young male Ronso, without exception, aim to be the strongest male in the
tribe, great like the mountain. Kimahri also naturally spent his youth trying
to do the same. By continuing to train day after day out in the midst of the
harsh wilderness and honing his skills in battle, he tried to become a brave
warrior capable of taking lead of the tribe and protecting the mountain.
However, the mountain, which watches over the growth of those brave souls, set
trials for Kimahri that were far too harsh.
Since childhood, Kimahri's physique had always been far below the standard of
his peers. Though by no means did he suffer in comparison against the likes of
the other races, how sad then, that amongst the Ronso, he was even smaller in
stature than the females of his age.
Having grown up admiring the mountain, the Ronso are fond of those who are big
and strong. Among the particularly thoughtless young Ronso, there was a
tendency to mock the diminutive Kimahri as if he were a little girl, even after
his adult horn had grown. There were even those who looked down on his physical
size and were openly derisive of him.
Biran prided himself on being the giant of the young male Ronso, and was looked
upon as surely becoming the Ronso's bravest warrior one day. He was at the head
of those who treated Kimahri with contempt whenever they could. Though Kimahri
could never once beat the more able Biran in a contest of strength, on no
account did he ever admit defeat. Though his stature was small, a proud and
tenacious spirit dwelled within Kimahri.
That was what brought about tragedy. Angered by Kimahri's unbroken spirit,
Biran broke off, of all things, the horn on Kimahri's forehead - the symbol of
Ronso pride.
By losing almost half of his adult horn, which would never grow back again,
Kimahri tasted a shame that was equal to death. Such a disgraceful figure
could no longer so much as shoulder the duty of protecting Gagazet.
Along with his horn, his spirit was also shattered. Losing sight of his purpose
for living, Kimahri could do nothing but flee from the village, abandoning his
people and his mountain. That all happened 10 years ago.
And now.
Kimahri will once again leave on a journey. On a long journey where he will
start from the solitary island of Besaid in the far south, travel the length of
the continent, and must pass his hometown of Mount Gagazet.
The leading role of this journey doesn't belong to Kimahri. It is the journey
of Yuna, the young girl he has been protecting for these past 10 years, who is
training in order to grow in strength as a summoner and obtain the Final
Summoning in the holy land of Zanarkand - the only means of defeating Sin.
Kimahri will travel along with Summoner Yuna on her pilgrimage as a
traditionally recognised guardian. Official guardians are permitted to
accompany summoners at every temple as far as the Cloister of Trials, which
measure the trainee's capabilities.
But even though he has become a summoner's guardian, Kimahri's attitude hasn't
changed in the slightest. Long before Yuna began her training as an apprentice
summoner - since the very moment they met, Kimahri has lived as a guardian
only for her. There wasn't any need for him to prepare his resolve all over
again.
After leaving the tribe when his horn had been broken, Kimahri was like a ship
that had lost its anchor and its sails. With no will left in his body, his
life was like that of an Unsent's, simply being swept along by the tide. What
brought him back to life was a duty entrusted to him by a man facing death.
Taking Yuna, who was only a small child of seven, to Besaid and continuing to
protect her there - for Kimahri who had lost sight of the mountain towering in
his heart, the helpless young girl who had flown into his arms ended up being
the one who helped to give him meaning in his life.
And likewise, Yuna had more than enough right to earn such a guardian. She was
someone who thought about others' happiness above all else, without ever
neglecting those who risked their lives trying to protect her; someone who
tried to carry things out to completion no matter how difficult and painful,
for she simply never gave up once she had made a decision. That pure, strong
and noble soul was someone honourable and worthy of being accompanied by a
Ronso warrior. She was certainly the mountain itself to Kimahri.
And thus, Kimahri prioritises Yuna above all else. He now focuses the same
intensity of emotion, with which he revered and admired the sacred Mount
Gagazet since childhood, towards protecting Yuna. Kimahri respects Yuna's will,
and if she has chosen the summoner's path, he has then made a decision in his
mind to protect her throughout that noble duty without fail, until the moment
she fights Sin.
For that purpose, he won't so much as hesitate to return to his hometown, which
he had sworn never to set foot on as long as he lived. He is prepared to let
those who want to jeer at his broken horn do so. For the horn that now adorns
Kimahri's forehead is one that only true heroes can see, and like the
mountain, it bravely reaches out towards the sky.
The morning of the journey.
Kimahri had felt slight animosity towards the skinny, feeble-looking boy, who
had broken the precepts and gotten close to Yuna. If a weakling stayed by her
side, it would only get in the way of Yuna's pilgrimage. Kimahri has decided
that if this young man, said to be affected by Sin's toxin, doesn't even
possess fangs for fighting, then Kimahri will not let him hang around Yuna
any longer.
Kimahri will come to realise before long that his prejudice is somewhat similar
to the view of his tribe, which had looked down on his own small stature.
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LULU'S REAL STORY
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Her Story As A Guardian
Lulu's story as a guardian began for Yuna's sake. Before Yuna's young life was
scattered apart by the Final Summoning, Lulu would leave on pilgrimage as the
guardian of another summoner and defeat Sin - she thought that it was the only
thing she could do for Yuna, whom she regarded and loved as a younger sister.
Unable to keep Yuna from following the summoner's path, that was the decision
Lulu reached after much agonising. But for her, it was the beginning of more
suffering.
Her first pilgrimage suddenly met its end due to the death of Ginnem, the
summoner whom she was guarding. Lulu was distressed over the fact that she was
unable to carry out even the barest minimum of her duty as guardian -
"protecting one's summoner even at the risk of one's life" - much less her
original goal. Her second pilgrimage was meant to be where she overcame those
weaknesses in herself, but that attempt also faltered. Still unable to shake
off the bitter past, Lulu will leave on her third pilgrimage as Yuna's
guardian.
Since she had originally started on the guardian's path because of Yuna, Lulu
has no doubts about protecting her. But the experiences of her previous two
pilgrimages has created a new goal for Lulu as a guardian - "to overcome her
own weaknesses". To become the person she wants be, who will surpass what she
is now, Lulu believes that she must finish her pilgrimage as a guardian to the
very end. Not only to protect Yuna and let her successfully complete her
pilgrimage, but also for Lulu's own sake.
If the Final Summoning were to disappear, then the framework of "summoners and
guardians" would exist only in name. But even so, by trying to protect Yuna
and save Spira, Lulu aims to master herself. In order to become the person she
wants to be this time around.
Accepting Her More Fiery Side
Much like Wakka, Lulu still has doubts about Chappu's death. When she first lay
eyes on Tidus, who bears the trace of her lover, she must surely have been
unsettled, as Wakka had been. But even so, Lulu doesn't see Tidus as the
return of Chappu, like Wakka naively does. No, she can not see him in that
way. Therein lies the complexity of Lulu's feelings.
Since she and Wakka are both in the same position of having suddenly been
faced with the death of a loved one, Lulu can empathise with his weakness.
Because she can empathise with him, she feels that she can't allow herself to
do so. For she sees an image of her own weakness-laden self within Wakka. By
judging Wakka, Lulu is judging herself.
Lulu isn't all that calm and collected. She is merely trying her utmost to be
that way. The words she lets fly at her closest friend Wakka show a volatile
and weak side to Lulu that can be considered to be her true nature. It is
because she knows her own character that she tries desperately to be calm and
collected, if only in appearance.
A Representative Of An Old Age
Until the middle of the story, Lulu is, if you will, the guide of the
pilgrimage. With ample experience as a guardian, she inevitably takes up the
role of providing her companions with information and guiding them forward.
She treats Yuna like an older sister would, and fills Tidus in on general
knowledge about Spira... But that role of hers ends right at the pilgrimage's
midway point.
Lulu's knowledge is that of a follower of Yevon's, and only holds true within
the framework of the teachings. She and Wakka are, so to speak,
representatives of an old age that is bound by traditional beliefs. When the
party begins to stray from the teachings, the knowledge that she can impart to
her companions lessens. Instead, that traditional knowledge becomes a shackle.
The reversal of Lulu and Yuna's supporting/supported relationship is alluded to
at the Gagazet Mountain Gate. While acknowledging Yuna's strength in having
overcome a discouraging situation, Lulu reveals her own weakness. From that
moment onwards, one is able to glimpse at a side of Lulu that is more tender-
hearted and often uncertain about the best thing to do, which may perhaps be
her true self.
-------------------------------------------------------------------------------
JECHT'S STORY
-------------------------------------------------------------------------------
The Real Image Of The Foul-Mouthed, Bashful Genius
Overconfident and arrogant, highly self-conceited about his talent, and hated
to make an effort in anything. That's the image of Jecht which comes to mind
from Tidus' recollections, but what sort of person was he really like?
He had been criticised as hating to practice. However, looking at the actual
fact that he repeatedly went out to train at sea, it may be that he thought it
was bad form to reveal that he was working hard and was covering up the truth.
It can also be thought that those self-confident words of "I'm the best" arose
from having personality wherein he couldn't maintain his confidence unless he
bragged.
Aside from the aforementioned inferences, the very fact that he was still spoken
of even 10 years after he disappeared is perhaps proof that Jecht had possessed
a charm which more than made up for his faults.
A Rough Love For His Son
Contrary to his rough words and actions, Jecht loved his son Tidus with all his
heart. It can be thought his mocking words, beginning with "You're gonna cry",
arose from a desire to make a weak son stronger. To him, it was a love much
like how a lion pushes its cub down into the ravine, so to speak. However, his
words and actions were only taken by his son at face value, and it is clear
than they consequently formed a gulf between father and son.
The figure of Tidus within Jecht, naturally, has remained the same as it was
when they were separated. Though that figure glares at his father with
antipathy, he will soon start to cry without giving voice to it - Jecht
continues to cherish that image of a son who is weak and has to be protected,
and dreams of him growing up. Fragments of Jecht's feelings can be seen from
the illusions which occur whenever Tidus comes into contact with Sin's toxin.
Throughout The Pilgrimage
The truth is that Jecht didn't die at sea 10 years ago, but had touched Sin and
been transported to Spira. Suddenly thrust into an unknown world, his state of
mind and situation were no doubt somewhat similar to Tidus'. Unable to bear the
anxiety and loneliness and wanting to quickly return home to Zanarkand, wanting
to regain his previous life with his wife and son... Even the reason he
accepted Braska's helping hand was for the sake of returning to his former
world. And for a long while, he didn't abandon that hope.
However, throughout the journey he came to learn of the state of affairs in
Spira and began to talk about his own fate. Because he formed a friendship with
Braska and Auron along the way which later became inseparable, he discovered
his own role in Spira. In the end, entrusting Auron with his greatest desire of
bringing up and watching over his son, Jecht sacrificed his life for Braska.
-------------------------------------------------------------------------------
YUNALESCA
-------------------------------------------------------------------------------
As The Foundation Of Yevon's Teachings
Yunalesca's act of defeating Sin with the Final Summoning consequently gave
rise to Yevon's teachings.
The doctrine of Yevon's teachings, which encourages stagnation and places hope
in the Final Summoning, is virtually identical to what she advocates. Also,
through receiving visits from those seeking the Final Summoning and seeing them
speak of the teachings and hope, she comes to clearly learn of the teachings'
contents and moreover, wishes for the people to follow them. In fact, without
the teachings Yunalesca's ideals wouldn't have become widespread.
When Zanarkand became unable to escape its destruction, its ruler - Summoner
Yevon - wanted to leave behind the city's memory. As a result, Sin was born and
there was a need for hope - and today, the ideals of Yunalesca, daughter of
Yevon, continue to live on through the Temples and psychologically control
Bevelle, and indeed all of Spira.
Continuing The Cycle For Who's Sake?
Judging from her words and actions, Yunalesca genuinely cares for Spira and
it's natural to think that she remained behind in order to carry on the best
possible means of sustaining it. However, the following interpretations are
also feasible.
Yunalesca and her husband had escaped Zanarkand at Sin's birth. And Yevon's
teachings claim that Summoner Yevon gave his daughter the teachings with which
to defeat Sin. In addition, there is room to suspect a conspiracy between
Yunalesca and Yevon.
Destroying Spira with Sin wouldn't have been Summoner Yevon's original
intention per se. The destruction of the world that housed the dream itself
would include the likelihood of endangering the dream's continuation as well.
It can be thought that Yevon entrusted the Final Summoning to his daughter for
that reason. That he left behind a handful of hope by imparting the secret
technique to his daughter, in order to prevent the people from completely going
to ruin in their despair, while not interfering with Yu Yevon's continued
existence at the same time. There is a possibility that Yunalesca remained in
this world, accepting those instructions as well.
Alternatively, perhaps it was that Yunalesca herself, from deep in her heart,
wanted to keep her father alive. She herself was also a citizen of Zanarkand,
and Yevon's daughter. It could be that she has continued to grant the Final
Summoning in order to keep her city's memory and her father alive, while also
doing the same for Spira as well. Of course, all of these theories amount to
nothing more than speculation.
A Contrast With Yuna - Over Their Fathers
Yunalesca continued to remain on Spira for more than 1000 years in order to
bequeath the Final Summoning. No one knows the truth about whether she did
that because she thought to grant hope to the people of Spira, or if it was
done in order to keep both her father and hometown alive. Whatever the case may
be, she didn't try to break free from her father's constraints (wasn't able
to). It can also be said that this is the crucial difference between her and
Yuna - who, in addition to inheriting her father's will, also tried to surpass
him. Coming into conflict over ideals with this girl who was named after her,
Yunalesca ends up failing in every possible way.
-------------------------------------------------------------------------------
SIN'S HISTORY
-------------------------------------------------------------------------------
What Is Sin?
Sin is an enormous fiend that has constantly been causing destruction ever
since it suddenly appeared in Spira during the Machina War 1000 years ago,
and it is the source of Spira's terror. When it first appeared in Spira, Sin
destroyed all the machina civilisations of the time, including Zanarkand and
Bevelle. Since then, although it was defeated by Yunalesca and other summoners,
Sin succeeded in being reborn each time, and continues to attack areas all
around the world to this day. Explaining Sin to be both a punishment dealt to
mankind for relying on machina as well as a symbol of their sins, the Yevon
Temples recommend the prohibition of machina and advise the people to atone for
their sins.
The True Nature Of Sin
Though Sin is generally thought to be a type of fiend, its true status is as
something that doubles as both an armour and weapon that Yu Yevon clads himself
in, so that he can continue to summon for eternity.
The thing which becomes Sin's core is the Final Aeon that has defeated the last
Sin before it (with the exception of the first one). Its large body is formed
as a result of Yu Yevon (who resides within) using gravity magic to draw in
further pyreflies from the atmosphere, and compressing them together very
densely.
Sin has the habit of recovering parts of its own body - "Sinspawn" - that have
separated from itself. This is because Sin can repair its body more efficiently
by taking in pyreflies that have already been condensed from the start as
sinspawn, rather than freshly absorbing pyreflies that drift around in the
surrounding areas
Sin's Actions
It is generally said that Sin bears malice towards mankind and machina
civilisations. This is a story that was naturally told since Sin destroyed
machina civilisations in the past, and constantly attacks settlements of people.
It is unclear as to whether this is actually true or not.
Sin attacks groups of people that gather together, and destroys towns that have
begun to flourish. For that reason, towns in Spira aren't able to grow beyond a
certain size. Presently, the biggest city in Spira is Bevelle, followed by
Luca, but desperate countermeasures are taken so that those cities aren't
attacked by Sin. It is also possible for Crusaders to attract Sin's attention
to some extent and avert its course. But basically nothing can be done once a
town or settlement has been attacked by Sin.
Sin's Abilities
Sin's body is composed of pyreflies and in that respect, it is no different
from a common fiend. However, its body is incredibly large and composed of a
high density of pyreflies. Furthermore, since Sin draws in pyreflies to
replenish its physical strength whenever it is damaged, conventional attacks
won't come anywhere near to defeating it. Additionally, Sin's offensive and
destructive capabilities are tremendous, it has full control of gravitational
forces and it is possible for Sin to use gravity to enable it to fly.
There are cases where people who touch Sin are sometimes carried, unharmed, to
remote places. This is because Sin's body is supple and thus, it is able suck
up those who touched it into its body and then expel them.
Sin's Toxin
People who have gotten close to Sin may get their feelings and memories
muddled up, or experience hallucinations. This is called "being affected by
Sin's toxin". However, it is not the case that Sin actually discharges a
gas-like substance. It is the result of the high density of pyreflies that form
Sin's body having an adverse affect on the low-density amounts of pyreflies
present within the bodies of those who approach it.
To Defeat Sin
It is generally believed that the only a summoner's Final Summoning can defeat
Sin. The fact of the matter is that the Final Summoning has the capacity to
take Sin's body apart. However, because its core still remains (Yevon's
teachings explain that as being human sin and punishment), Sin is reborn and
will come back again after a certain period of time. In other words, even the
Final Summoning is nothing more than a temporary measure.
Yevon's teaching that Sin is a symbol of mankind's sins claim to be the truth,
and that if all the people who live in Spira believe in the teachings and
continue to atone for their sins, Sin will disappear someday. However, the
Temples have only given vague explanations concerning a definite method of
atoning for sins.
===============================================================================
-------------------------------------------------------------------------------
6. BASICS OF THE GAME [Sbsc6]
-------------------------------------------------------------------------------
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6a. Game Info [sgmin6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_____________________________________________________________________________
/ F i n a l F a n t a s y X \
-------------------------------------------------------------------------------
| Game's Name: Final Fantasy X |
| Created By: SquareSoft |
| Game's Genre: Role Playing Game |
| Year Released (US): 2001 |
| Year Released (PAL): 2002 |
| Year Released (JP): 2000 |
| Memory Card Space: 64KB |
| Players in the Game: 1 |
| Digital Control, Analog Control, |
| Vibration Function |
|_____________________________________________________________________________|
\_____________________________________________________________________________/
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6b. Basic Procedure [sbspr6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. Controls:
------------
- Left Analog Stick: Move your character around the world.
- Right Analog Stick: Part in Lulu's Overdrives, Fury.
- D-Pad Buttons: Move your character around the world.
- Triangle: Allows you to access main command menu (info in 4 sections away).
In battle it lets you skip/guard characters' turn.
- X Button: This is the action button. It's what you use to confirm and make
choices, along with more.
- Square: Part in Auron's Overdrives, Bushido. As are more buttons.
- Circle: Lets you return to previous screen. Ex. You are in Item Menu, you
press it, and you're back in Main Menu select screen.
2. Saving Your Game:
--------------------
Throughout the game of Final Fantasy X, you are inevitably going to encounter
some of those little blue shiny spheres laying in some places where they seem
to serve no concievable purpose. These, in fact, are save points, or save
spheres, if you wish to call them that as an alternative; it doesn't matter.
At each and every single one of these, when you first touch them, it will
automatically and instantly revalesce your MP as well as your HP back up to
maximum. You of course, can save your game progress up to that point at these
spheres as well. Throughout the course of the game (after passing particular
"checkpoints" if you will), you will eventually acquire new options at these
as well. They include: after the blitzball game in Luca with the Goers, you
can then opt to play blitzball games at these spheres; there is also the event
in Home where you ride off in the airship, and then you can choose to hop
aboard the airship thereafter. Note that depending on a certain event(s) in
the game trigger you to not be able to play blitzball, however (these are like
right after you kill Seymour in Macalania Temple of Ice).
3. Where To Turn For Help?:
---------------------------
There is a very simple and extremely easy-to-use option which you can access
by simply paying a little visit to the Menu Screen (pressing Triangle button
when not in battle or cutscenes), and then by choosing on the option down at
the very bottom, which is "Help". This of obviously opens up the Help Menu
which is divided into three divisions which allows for you to get acclimated
to the game and its basics in general. These include the following: Reference,
Basic Controls, as well as Basic Terms, these all will help a newcomer to the
game. What you can learn and acquire knowledge from in the Reference section
on this Help Menu is the 411 on the different Command Abilities of the game,
there is also info on Auto-Abilities, Overdrive Modes, and there is even the
basic data on Overdrives also. So really, that specifies on the many different
special battle commands. The Basic Controls part of the screen is what really
explains to you the Menu (which is covered later on in this guide), in-battle
procedures and precautions, as well as a few tips, and then information when
not in battle and basically out on the field. Finally, is the Basic Terms
area which will virutally summarize and categorize all of the basic terms and
phrases in this game. That's it for that...
4. Equipment Info (Armors and Weapons):
---------------------------------------
This screen is simply accessible from paying a minor visit over to the Items
division of the Menu Screen which you access by pressing Triangle when not in
a battle or a cutscene throughout the storyline or plot. Basically, in a nut-
shell, what this is is a listing of every weapon and armor that a certain
character has (since every character has different weapons and armors as
anyone who has played Final Fantasies in the past would know). This screen
allows for easy equipping and unequipping of those equipments. You also have
the option of using the command called "Sort" to easily order and organize
your party's armors and weapons.
There is also the buying as well as selling of many different equipments
through and throughout this game (how else do you expect to acquire any of the
really good stuff, other than killing really powerful enemies and fiends?). For
every bit of equipment that you have or want to buy, there is always a price,
and these many vary from very cheap to very rip-off expensive at times. To get
to this option of selling off your armors and weapons, go to any shop or item
seller and then make the choice to Sell. Even easier is to buy, which you
automatically do once at a shop or seller like O'aka XXIII.
5. Radar Function Map:
----------------------
Yeah, I know, it's a pretty long and wierd name that I gave it, but, it seemed
to be the only name that truly fit from my perspective. Well anyway, where you
are most currently located in the game will be shown and displayed in an easy-
to-comprehend way on that little map on the screen by way of little white-ish,
yellow arrow. A few more things about this to know which may help are:
Red Arrow: This shows where you need to go, or your desired destination.
White Square: This will indicate that there is a Save Sphere in that location.
Green Square: This means that there is a door or cave in that very spot.
Note that if you don't like this Radar Function Map on, you can always take it
away by using Config option in the Menu Screen if you want.
6. Exploring The Vast World Of Spira:
-------------------------------------
Exploring the huge and expansive world of Final Fantasy X, which of course is
Spira, can be quite a huge feat to take on, so that is why I think you need
some help here with accomplishing this successfully with ease. You will
definitely be encountering many, many unique characters, with many different
outlooks on life throughout this game, so I recommend talking to each one that
you find here and there at least four times over to ensure that you get any and
all possilee items from them as well as just hearing new things from them. When
you later on in the game gain complete access to the Al Bhed airhsip, you have
much easier time with navigating the world, getting missed items, and finishing
every sidequest and minigame offered in this enormous game.
7. Utilizing Different Items:
-----------------------------
This isn't too much of a big thing, and really a no-brainer, so I will probably
try and make this quite brief. Throughout your gigantic adventure, you will
have collected many, many items as well as equipment which I already have gone
over earlier. There are some that just play an important role in battles for
such purposes as restorating and even damaging the oppostion that you are
facing. There are also some others that are absolutely essential to progressing
in the plot or unlocking some secret aeons or secret items throughout the game.
That is really all there is to explain about items.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6c. Status Ailments [sstal6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
Semi-In-Depth Overlook
===============================================================================
-------------------------------------------------------------------------------
STATUS AILMENT | WHAT IT DOES? | REMEDIES
-------------------------------------------------------------------------------
Zombie | Inflicts damage when you use a heal| Remedy, Holy Water
| item or spell. |
-------------------------------------------------------------------------------
Slow | Slows down characters' turns, also | Remedy, Esuna, Haste
| lowers characters' Agility stat. |
-------------------------------------------------------------------------------
Sleep | Puts character to Sleep, thus, | Physical Attack, Esuna,
| rendering them unable to battle. | Remedy
-------------------------------------------------------------------------------
Silence | Becomes totally unable to cast/use | Echo Screen, Remedy,
| Magical spells. | Esuna
-------------------------------------------------------------------------------
Poison | When that character takes turns | Remedy, Antidote, Esuna
| under this status, it does damage |
| to them. |
-------------------------------------------------------------------------------
Petrification | Turns to Stone, thus, rendering | Soft, Esuna, Remedy
| them unable to battle. |
-------------------------------------------------------------------------------
KO (Death) | Knocks out target, thus, rendering | Phoenix Down, Full-Life,
| them unable to battle. | Mega-Phoenix, Life
-------------------------------------------------------------------------------
Doom | Acquires KO (Death) status when the| None
| counter hits zero. |
-------------------------------------------------------------------------------
Darkness | Lowers Accuracy stat of the target.| Remedy, Esuna, Eye Drops
-------------------------------------------------------------------------------
Curse | While under this, you are rendered | Holy Water, Dispel
| incapable of using Overdrives. |
-------------------------------------------------------------------------------
Confuse | While under this status, you will | Remedy, Esuna, Physical
| indiscrimately attack yourself, as | attack
| well as other party members. |
-------------------------------------------------------------------------------
Berserk | This will elevate Strength status, | Remedy, Esuna
| but you attack unsustainably. |
-------------------------------------------------------------------------------
Haste | Increases turns as well as raising | Slow, Purifying Salt
| Agility. |
-------------------------------------------------------------------------------
Delay | Delays one turn. | None
-------------------------------------------------------------------------------
Regen | Regenerate HP each turn. | Remedy, Purifying Salt
-------------------------------------------------------------------------------
Nul Spell | Which ever (if not, any combo) of |Dispel, use that element,
| these you're in, you're immune to |Remedy, Purifying Salt
| that element until it's used on |
| you. Then it's nullified. |
-------------------------------------------------------------------------------
Critical | HP turns yellow when you reach | Restorative Items
| critical state. |
-------------------------------------------------------------------------------
Reflect | Reflects most magic spells back to | Purifying Salt, Dispel
| oppositions. |
-------------------------------------------------------------------------------
Shell | Halves damage done from Magics. | Dispel, Purifying Salt
-------------------------------------------------------------------------------
Protect | Halves damage from physical attacks| Dispel, Purifying Salt
-------------------------------------------------------------------------------
===============================================================================
Majorly In-Depth Overlook
===============================================================================
Note: "DOE" stands for Description of Effect.
Here's an explanation chart of how these will be shown.
#?. Displays name of effect - status of the ailment (pos. or neg.)
- This will explain pretty much all about the main facets of particular status
effect. Things such as its direct effect, and its "aftermath".
- Appearance: This is basically a rundown on how effect looks like.
- Strategics: So, wanna know how to effectively inflict this (?) status on
enemy in battle? Look here. It has tons of info the likes of the following:
- multi-incorporations, enemy- pre-on decimation,
imbuing status to weapons, et al.
- The next bit is designatated to providing the best ways to avoid ever
catching the status effect on any or all characters.
- Last of all there is info on how to remove the status should it ever occur.
#01. Zombie - Negative:
- DOE: When a character or characters is/are put under this dangerous status
ailment, restorative items (such as Potions), curative magics (like Curaga) do
damage instead of healing and aiding the afflicted. I also believe Holy does
extra damage. Also, attacks that inflict Death (like Death or Doom), do not
take effect. But, if an attack with Deathstrike/touch on it attacks, status is
negated, but damage is still done.
- Appearance: The whole body of the infected character and/or characters is all
greenish, while also undead brume surrounds and floats around their heads until
status is removed.
- Strategics: If there's more than one enemy that shows up that's under Zombie
status (only one case and that's the three Fallen Monks in Zanarkand Ruins),
you'll want to use restorative items that go on the whole party instead of
wasting three singles (like Mega-Potion, or Mega Pheonix). If you're facing
tough enemy/boss with susceptibility to it, you can use Auron's Zombie Attack,
or put Zombiestrike/touch on a weapon. Once it's on, you can bombard the enemy
with restorative items and/or white magic spells. If an ememy is is immune to
this status effect, the words [Immune] will pop up and it will not happen.
- How to Prevent: The best way to prevent this is to have Zombieproof/Ward on
an armor, and if it's an enemy's multiple attack, have it on all armors. Ribbon.
- Best Recommended Treatment: Holy Water, Remedy, Dispel, Battle Ends, KO
#02. Slow - Negative:
- DOE: When a character goes under this status augmentation (or multiple
characters do), it slows down their rate of battle, their bodies move slower,
and turns for them come up way less often and farther after each other than
they usually would. If all characters undergo this status change, you'll be
seeing twice as much enemies' turns. If characters are under this and enemy
is under Haste, there's about 4x more enemy turns.
- Appearance: Not much appearance for this, but all that happens is the
characters' movements in stance, and their actions go much slower.
- Strategics: There's only one way (well, two in theory, but they're both
basically the same thing) that you can utilize this status to your advantageous
needs in battle, and that's to customize either Slowstrike or Slowtouch to
character's(s') weapon(s). If an enemy is Immune to it, the [Immune] sign shows
up on the screen, in which case effect doesn't go through. You will be getting
about 2x more turns this way, and if under Haste/ga yourselves, you get about
4x more turns.
- How to Prevent: There's two ways to keep this status from happening: first is
to have an armor(s) with Slowproof. Next is to have an armor(s) with Slow Ward.
Also, an armor with just Ribbon would also stop it as well.
- Best Recommened Treatment: Haste, Esuna, Remedy, Battle Ends, KO
#03. Sleep - Negative:
- DOE: This status effect, puts your character victim(s), to sleep, meaning
they are incapable of taking any actions until they wake up. Sleeping periods
can last random amounts, ranging usually from three to eight turns, unless of
course, you treat it sooner.
- Appearance: Really, not much to explain here but simple "ZZZs" coming out
of your character(s) as they Sleep. It's quite humorous to me, but not really
to too many people like it is to me. Oh well...
- Strategics: This effect really does come into good use in battle. When you do
it, it usally only goes for 1-4 turns, unless you attack them in-between (an
that's the only reason you should be putting them to sleep; fiend slaughter.
Best way's to either use Wakka's Sleep Attack/Buster, and that's *really* good
for putting aerial fiends to Sleep, but you can also customize Sleeptouch or
Sleepstrike to your weapons and attack. If enemy cannot be affected by it, the
words [Immune] will pop up across the top of them.
- How to Prevent: Best way is to use Sleepproof or Sleepward, or Ribbon.
- Best Recommended Treatment: Physical Attack, Remedy, Esuna, Battle Ends, KO
#04. Silence - Negative:
- DOE: When this status imperfection is done to one, or any of more than one of
your party members, they are unable to use any sort of magic attacks. This
includes Black Magic and White Magic only. It does not prevent you from using
Kimahri's Blue Magic which is his Ronso Rages. This also does not stop you from
using Skills and/or Special attacks in battle. It usually wears off of whoever
is affected in about 3 turns or so, unless you remove it yourself manually,
- Appearance: It makes sort of a cartoon thought/speech bubble appear over the
character(s') heads that have three "." or if you'd rather call it one "...",
meaning he/she is Silenced.
- Strategics: This really is not a useful attack to use against most enemies,
but works like a charm when it is used against a heavy magic-using fiend that
you may encounter on your journey. A good example are Flans. You can induce
Silence status by using Silencestrike/touch on weapons.
- How to Prevent: There are two great ways to do this (but it's really based on
same concept), and those are to have Silenceproof customize ability on armors,
or, less recommended is Silence Ward on armors. Ribbon, too.
- Best Recommended Treatment: Remedy, Echo Screen, Esuna, Battle Ends, KO
#05. Poison - Negative:
- DOE: This is a *very* bad status ailment, perhaps the second worst in the
game (next to only Confusion). What happens is that your character/characters
that go under this status are Poisoned (duh), and everytime they take a turn
for anything (healing, attacking, aiding, etc.), they take damage. It takes 25%
of HP from anyone afflicted with it.
- Appearance: Green bio-hazard bubbles float around the character(s') heads.
- Strategics: When you put this on an enemy(ies), and they're not immune (ie.
[Immune] does pop up on screen), they have set percentage of max HP that it'll
take away per turn. You can put it on enemies by Bio, Poisonstrike/touch.
- How to Prevent: Poisonproof ability, Poison Ward, or, Ribbon.
- Best Recommended Treatment: Remedy, Antidote, Esuna, Battle Ends, KO
#06. Petrify - Negative:
- DOE: During this status effect, a character or multiple characters (whichever
it just so happens to be), get turned into stone statues. They cannot take
actions until they're revived (if they're revived), and any attacks (unless
they are "shattering" attacks) after that (when they're Petrified), says Miss.
If all of the characters in your party are put under this Petrify status the
game's over.
- Appearance: As you could probably already guess what the status effect looks
like when taken place, it's semblance is just your character(s) frozen into
Stone statues (Petrified). They are frozen in whatever position they are in
their battle stance (any little movement is captured).
- Strategics: There are a lot of enemies throughout the game in Spira that can
be affected by Petrify. There are a few ways to put this status on enemies that
are susceptible to it, and both of them are the same basic ways that you put
most other effects on enemies. It's in the weapon abilities. You must either
have Stonestrike/touch on your weapons. If the enemy is immune, the words
[Immune] will show. If you're in a bad way against an enemy that's a toughie,
try to Petrify it if it's weak to it (you can find enemies' status infos in my
Enemy Encyclopaedia).
- How to Prevent: The best, as well as the most effective ways to keeping this
status from occurring on any characters is of course Stoneproof, Stone Ward, or
Ribbon which is only in Pal/Int.
- Best Recommended Treatment: Remedy, Soft, Esuna, Battle Ends, Shattering
#07. KO (Death) - Negative, Misc.:
- DOE: In this status (it's not truly a status, but more like a state), the
character has been KO'd (knocked out), or, some call it Death, mostly because
the move Death does KO status. Like Petrification, characters that have
undergone KO, cannot lose that status until it's taken off manually by item
(like Phoenix Down). If every single one of your party members experiences KO
status, it will result in a Game Over. KO (Death) status only occurs when a(n)
attack(s) breach characters' HP limits.
- Appearance: Not much to say about it, but all that shows is your character
falling dead or KO'd.
- Strategics: Seemingless endless ways to induce this to enemy. I'll make an
extreme generalization and say that you must cross enemy's HP limit to make
them go to KO status. You can do this by putting it under certain statuses,
physically attacking it, Skills and some Specials, Black Magic, and one White
Magic (Holy). You must do KO to win a battle (unless you do Bribe). No enemy is
immune to KO, but some are to Doom or Death. You can also inflict it by the
weapon abilities Deathstrike and Deathtouch. Farplane Wind/Farplane Shadow also
do the KO (Death) status effect.
- How to Prevent: Don't let it attack too much, Deathproof, Death Ward,
Auto-Life, Zombie Status
- Best Recommended Treatment: Life, Full-Life, Phoenix Down, Mega Phoenix,
Final Phoenix (Mix), Mega Phoenix (Mix), Battle Ends (in which case you're
granted one HP)
#08. Doom - Negative:
- DOE: This attack puts a timer over your characters head (it's usually a timer
of 4), and when that timer finally runs out while you're using up turns, you
experience the KO (Death) status mentioned above.
- Appearance: Again, not too much, but all it is is a timer (counter) that goes
over the head with red numbers.
- Strategics: Most all enemies this status can be done at. All you have to do's
to use Kimahri's Ronso Rage. All enemies in game (that're able to be affected,
other wise [Immune] appears), have a set amount of turns until they get KO'd.
Ranges from 1-255.
- How to Prevent: Ribbon
- Best Recommended Treatment: Remedy, Holy Water, Esuna
#09. Darkness - Negative:
- DOE: What it does when it is put on a character or characters, is it blinds
that/those characters(s). This greatly reduces that/those character(s) Acc stat
and that ultimately makes them miss their physical attacks much mor frequently
than usual. A good way to bypass this (especially against elementally based
enemies) is to use Black Magic against the enemy, and if they don't have
elemental affinities, Flare or Ultima or Holy.
- Appearance: Black fog appears in front of the victims' heads, blinding them,
and dramatically decreasing Acc.
- Strategics: There are actually quite a few ways to use this to your advantage
in battle. I truly suggest that you really use them when you're fighting a
strong enemy with high Acc. First way is Dark Attack or Dark Buster which are
both attacks (Skills) found on Wakka's section of the Sphere Grid. Dark Buster
has better chance of hitting, plus it does longer Dark. Next, is the weapon
abilities that you can customize to your weapons, and those are of course
Darktouch and Darkstrike. If enemy can't be affected by Darkness, the words
[Immune] appear on the screen.
- How to Prevent: Darkproof, Dark Ward, Ribbon are the best ways to do so.
- Best Recommended Treatment: Remedy, Esuna, Eye Drops, Battle Ends, KO
#10. Curse - Negative:
- DOE: This effect isn't the most dangerous, but it sure as hell can be a
killer when used against you. Especially in say cases with Original, Species,
or Area Creations of Monster Arena. What it does is it interdicts you from
using any characters' Overdrives. It even affects Aeons.
- Appearance: The character starts flashing black every few seconds; denotes
you're under Curse status.
- Strategics: N/A - can't use against enemies since they don't have Overdrives.
Even in aeon fights or against final boss BFA, you can't, although they may
have Overdrives and Overdrive Guages.
- How to Prevent: Curseproof
- Best Recommended Treatment: Holy Water, Battle Ends, KO
#11. Confuse - Negative:
- DOE: In my opinion, this is, in fact, the worst and most excrutiatingly
annoying status change in the whole entire game. What it does, is, it makes
your character or characters that have been Confused by an enemy, become sorta
confused and then they inadvertantly attack themselves, as well as others of
your own party members.
- Appearance: It makes two yellow stars start to float around the person's
head. This means that they are Confused. This is like you just were nailed
super-hard and you were disoriented, making you loose control, and then you
just start attacking people.
- Strategics: N/A
- How to Prevent: Confuseproof, Confuse Ward, Ribbon
- Best Recommended Treatment: Physical Attack, Remedy, Esuna, Berserk, Provoke,
Threaten, Battle Ends, KO
#12. Berserk - Negative/Positive:
- DOE: Only reason it gets N/P status is because you might consider boosted Str
and faster turns a positive bonus. But, as good as that may sound, you have
absolutely no control over your characters. Meaning, if they're under Poison,
and they get turns faster with no control (meaning no Antidotes), you're at a
loss of tons of HP. As I said before, you get a big boost in Str, meaning, if
Str's over 90 or so, you should be able to do 8000-9999 damage. And it's like
you're under Haste status as well.
- Appearance: A lot like Curse's appearance, just no flashing of the main color
and the color that your character or characters turn into when in this status
disorder is red instead of black.
- Strategics: N/A
- How to Prevent: Best ways to stop this from happening is Berserkproof,
Berserk Ward, already on Berserk or Petrify.
- Best Recommended Treatment: Confuse, Threaten, Provoke, Esuna, Remedy, Battle
Ends, KO
#13. Haste - Positive:
- DOE: This is a great status, and one of the most useful ones throughout the
game, and especially for some of those super-difficult special bosses like
Penance/Dark Aeons and Original/Species/Area Creations in the Monster Arena.
What this status does is when you're in it is it makes your turns on the CTB
Bar come up much faster. Not only that, but the way your characters move is
much quicker paced as well. When on this status, your turns come up about 2x
as much as enemies (unless they're Hasted), and if they're on Slow, you get
about 4x as many turns.
- Appearance: First, a orange -ish colored clock appears on your characters.
After that, all that happens and what it looks like is your characters are
moving a lot faster when standing in battle. Also, they run up much quicker
when they physically attack, and they perform magic spells also very much
faster as well.
- Strategics: This won't be how to use it on enemies (quite frankly, that would
be bad), but how to put it on yourself and use it especially to your advantage:
There are many ways to put Haste onto your party members, and these include but
are not limited to: Haste, Hastega, Chocobo Feather, Chocobo Wing, and a few
Mixes. Now, when you have Haste on and you are greedy and you desire more turns
you can also put Slow on enemies unless they're immune, in which case [Immune]
appears on screen. Delay on a single enemy while Hasted can give you a lot more
turns for much smaller bit of time. If enemy is not able to be affected by
Delay, again, [Immune] note will show up there.
- How to Prevent: Now, I'm not sure how you could want to prevent Haste from
happening on yourself unless you're under Poison or Confusion or another bad
status effect like that. But, you can prevent Haste/ga by having Reflect on
one character (for single Haste), or all characters (Hastega).
- Best Recommended Treatment: Aerospark, Dispel, Aerospark, Slow, Slowga (for
Hastega ailment), Provoke, Threaten, Battle Ends, KO
#14. Delay - Negative:
- DOE: This is easiest one to explain. All that it does is it puts off a
character's next turn (or however many turns that the move is meant to Delay,
or, put off). After set period is done, goes back to normal on the CTB Window.
- Appearance: N/A
- Strategics: You can use this semi-status to your advantage by either doing
Delay Attack or Delay Buster which can be learned on the massive Sphere Grid
(Original as well as the Expert grids).
- How to Prevent: Auto-Haste, SOS Haste (if Delaying hit makes HP go to Critical
state).
- Best Recommended Treatment: Haste, Hastega, Chocobo Wing, Chocobo Feather,
Haste-inducing Mixes.
#15. Regen - Positive:
- DOE: Another extremely useful positive status effect in battle. It's about
the exact opposite of Poison. Instead of losing HP every turn the victim gets,
Regen regenerates the targets HP every turn anyone in battle gets.
- Appearance: First little lights are around the target when the spell is cast.
And when it is on the target character, there's also little lights and sparkles
go around the targets body.
- Strategics: Well there's only two ways to cast this spell automatically, but,
there is another way that you can cast it indirectly. The first two ways are to
either use the White Magic Regen on a character or have Auto-Regen customize
ability on characters' armors. The indirect way, which truly isn't that
recommended, is SOS Regen customize ability which can be put on armors. But
that only takes effect once your HP is yellow, which isn't good, because you
could still easily die. For enemies, if they're able, put Zombie and then Regen
on enemies for big damages. Interesting note is that if you have Poison and
Regen on at the same time, Poison is truly negated if you get enough turns in-
between Poisoned turns. Note: it can be put by Healing Springs.
- How to Prevent: Reflect
- Best Recommended Treatment: Dispel, Enough turns go by, Aerospark, Threaten,
Provoke, Purifying Salt, Battle Ends, KO
#16. Nul Spell - Positive:
- DOE: There are actually 4 types of NulSpells (NulBlaze, NulShock, NulFrost,
and NulTide), but in order to conserve space, I do it all in one: as you may be
able to tell, these spells with nullify the element that's name is after the
starting "Nul": NulBlaze = nullifies Fire, NulShock = nullfies Lightning,
NulFrost = nullfies Ice, NulTide = nullfies Water. One catch, when that element
is used against nullification, the NulSpell is gone. Meaning, if you want it
still on, you have to recast it.
- Appearance: Either red (NulBlaze), blue (NulTide), yellow (NulShock), or
white (NulFrost) bubbles rotate around target.
- Strategics: Again, with positive statuses, you don't normally use it on
enemies, but I'll give pointers to use both to your advantage. If you're facing
enemies that use all elements, or any combos, put on Nuls of any of those. If
just facing one-elemented enemies, put on that one. Now, say you're fighting a
Maze Larva, who heals itself with a spell. You, could put that Nul on it so
it won't do anything. The best ways to NulBlaze, SOS NulBlaze, Mighty Guard,
NulAll, Mega NulAll, Hyper NulAll, Ultra NulAll
- How to Prevent: The best ways to prevent this are other of same Nul in place,
and, the Reflect spell. Easy as pie!
- Best Recommended Treatment: Dispel, Purifying Salt, Aerospark, Battle Ends,
KO, Water/Fire/Ice/Lightning (whichever Nul(s) is placed)
#17. Critical - ???; not true status, but Negative
- DOE: This effect, which is not a true status, is when your characters' HPs go
under half max amount and then the HP (?/?) turns yellow; denotes fact that you
are in critical HP state.
- Appearance: The HP showing turns yellow. Also, the character that's in
critical state goes down on their knees, and the lower HP becomes (meaning the
higher the critical), the more they're down.
- Strategics: N/A - they can't really can't go into critical. But, if you still
count getting them half way as being critical...:
Seemingless endless ways to induce this to enemy. I'll make an
extreme generalization and say that you must cross enemy's HP limit to make
them go to crit. status. You can do this by putting it under certain statuses,
physically attacking it, Skills and some Specials, Black Magic, and one White
Magic (Holy).
- How to Prevent: Don't let it attack too much, Restorative items/spells
- Best Recommended Treatment: Restorative items/spells
#18. Reflect - Positive:
- DOE: Puts a reflective spell on your character and/or characters that, when
most magics are cast at them, it will be reverted back to the opposition(s),
and then do damage to them. If enemy is immune, absorbs, weak to magic sent
back (if it's element or Holy), it takes that into account. This goes for both
sides of the battle: you and enemy. But, there *is* a list of magics that can't
be Reflected back: Dispel, Auto-Life, Reflected magics, Ultima, Holy, Demi
- Appearance: It puts a blue/white -ish barrier around your character(s), which
shines when magic is sent at them.
- Strategics: There are many case throughout the game in which you use this
very strategically. You can, when enemies or bosses have magic attacks you
really don't want to be hit with, use Reflect on all characters to send them
back and do damage to them. Take into mind the above list. Also, you can put it
on an enemy/boss like in this example: say that an enemy uses a restorative
magic on itself on occasion. You can do Reflect on that foe to reap the
benefits. You can cast this spell with Reflect White Magic, Auto-Reflect, SOS
Reflect, and Star Curtain.
- How to Prevent: Reflect already in place.
- Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO,
Dispel
#19. Shell - Positive:
- DOE: Puts a protective spell on your character and/or characters that, when
most magics are cast at them, it will make the total damage done by the magic
is cut completely in half. Some special cases with special magics by some
bosses cannot be halved in any way.
- Appearance: It makes a red/orange -ish honeycomb -ish looking barrier appear
in front of target, both when cast, and magic hits.
- Strategics: Like I said before, this White Magic spell halves all magic done,
except in few cases, so what does this mean? If you know an enemy is a heavy
magic attacker, you can cast this spell on you to take less damage (ie. if it'd
usually do 8000 dmg, it'll now do 4000 dmg). You can put it on enemies if they
do elements to heal, or restorative magic so it'll have half recovery properties
when used. You can do Shell with it Lunar Curtain, Shell, Auto-Shell, SOS Shell,
some Mix, Mighty Guard
- How to Prevent: Shell already in place.
- Best Recommended Treatment: Aerospark, Purifying Salt, Battle Ends, KO,
Dispel
#20. Protect - Positive:
- DOE: Puts a protective spell on your character and/or characters that, when
most phsycial are done at them, it will make the total damage done by the
physical is cut completely in half. Some special cases with special phys. by
some bosses cannot be halved in any way.
- Appearance: It makes a blue -ish honeycomb -ish looking barrier appear in
front of target, both when cast, and magic hits.
- Strategics: Like I said before, this White Magic spell halves all phys. done,
except in few cases, so what does this mean? If you know an enemy is a heavy
phys. attacker, you can cast this spell on you to take less damage (ie. if it'd
usually do 8000 dmg, it'll now do 4000 dmg). It can be done by some Mix, Shell,
Mighty Guard, SOS Shell, Auto-Shell, Mighty Guard
- How to Prevent: Protect already in place.
- Best Recommended Treatment: Aerospark, Dispel, KO, Purifying Salt, Battle Ends
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6d. Elements [selem6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Fire -> Does fire damage to enemies; this element is opposed to Ice.
- Ice -> Does ice damage to enemies; this element is opposed to Fire.
- Lightning -> Does lightning damage to enemies; and this element is opposed to
Water.
- Water -> Does water damage to enemies; this element is opposed to Lightning.
- Holy -> Does holy damage to enemies; this element is opposed to nothing.
- Gravity -> Does gravity damage to enemies (% ripped off); and this element is
opposed to nothing.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6e. Base Stats [sbest6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is just a brief overview of them. For a more detailed look, you can revert
your attention to the Mechanics section in Part 2/2.
1. HP: This is the current as well as Max amount of life that you have that
keeps that character(s) running though and throughout the battles and the game.
It is also short for "Hit Points".
2. MP: This is the current as well as Max amount of Magic that you have that
helps keep that character throughout the course of some battles. It is also
short for "Magic Points".
3. STR: This stat is the count of how much power and how much punch that person
can put behind their attacks when they use their attacks in the battle. It is
also short for "Strength".
4. MAG: This stat is the count of how much Magic and how much damage that
person can put behind their Magical attacks when they use them. It is also
short for "Magic".
5. DEF: This stat is the count of just how much they can naturally reduce the
amount of damage done by one of the opposition's attacks directed toward you.
It is also short for "Defense".
6. MAG DEF: This stat is the count of just how much they can naturally reduce
the amount of damage done by one of the opposition's Magic attacks directed
toward you. It is also short for "Magic Defense".
7. AGL: This stat is just how speedy, quick, agile, whatever, that your
character is through and throughout the battle and how. It is also short for
"Agility".
8. ACC: This stat is just how easily you can make contact with the desired
target in battle when you are going to attack at it with that character. It is
also short for "Accuracy".
9. EVA: This stat is really just the count of just how easily that character
is able to dodge and evade attacks from the enemies at them. It is also short
for "Evasion".
10. LUCK: This stat is actually, mostly just a combination of Evasion and
Accuracy stats, so if you raise this, you don't have to raise up those two
others. It isn't short for anything because I actually list the full name
"Luck" above this explanation. Also increases Critical Hit ratio.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6e. Combat 101 [scomb6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1. Prepping Up For The Battles:
-------------------------------
What there must be before anything else can take place is that there must be
three characters set up for the battle. You can of course do this by setting
them as the first three in the Formation. Note that there will be a few and
minor exceptions to this rule throughout the game.
- Some Tips:
If you are a newtimer: Have Tidus, Auron, and Yuna/Lulu.
If you are acclimated: Have Tidus, Yuna, Wakka
If you want Physicals: Have Tidus, Kimahri/Wakka, Auron
If you want Magicals: Have Yuna, Lulu, Rikku
Next what you need to do to get adequetly prepared for battle is have your
characters well and pre-equipped with good armors as well as weapons (in other
words, equipment). I suggest that for best performance in battle, that you have
weapons: Break Damage Limit, First Strike, Evade & Counter, Triple Overdrive
(or Celestials which are covered later on). And armors: Auto-Haste, Auto-
Protect, Auto-Potion, and Ribbon (for Internationals/Pals). Also, refer to
Secrets/Tips section for more good ones for special occasions).
You might also want to heal some way or another if you're hurt before rushing
off into random battles. Let's start!
2. Battle Basics:
-----------------
--> CTB Window: The CTB Window is something completely new and original to this
game as opposed to other Final Fantasy titles from the past. What it is is a
bar that appears on the screen when you are in a battle with and enemy or boss
or what have you. What the data in it will display to you is the turns of the
whole battle to come for both your party and the enemy, as well as in the very
order they will come. You can scroll down and up by using the L's and R's on
your Playstation 2 Controller.
- Let us say that your party has and average of 165 Agility statistic, and you
encounter a battle with enemy or boss that has about an average of say 180. As
you might be able to plainly see just by looking at the data, the enemy(ies)
Agility stat is a bit higher than your own, therefore, it/they will get all of
their turns in before you can even lay a hit in on it/them.
- Time for a more technical example: Let us speak hypothetically, and assume
that you have a party of Tidus, Wakka, and Rikku I suppose. Tidus' Agility is
150, Wakka's is 132, and Rikku's is 205. They now encounter a band of a Xiphos,
a Demonolith, and a Varuna (not possible, but that would be pretty scary). The
Xiphos has Agility of 17, Demonolith has Agility of 18, and Varuna has Agility
of 26. Now, now, just by looking at this data you can tell that your whole
active party has *way* higher Agility status than them. So, Tidus, Rikku, and
Wakka get to attack the Xiphos, Demonolith, or Varuna before they attack you.
- Next example which is if your party have Yuna, Auron, Kimahri and Agility is
Yuna- 15, Auron- 30, Kimahri- 23, and they happen to encounter enemies Wraith,
Yowie, and YKT-11 which have Agility like this: Wraith- 25, Yowie- 29, and
YKT-11- 25, order will then be like this: Auron, Yowie, Wraith, YKT-11, Kimahri,
and then lastly is Yuna.
Note: There are sometimes exceptions and changed to CTB system. These mainly
fall under if Delays, Slows, and Hastes are used in the battle. They also will
happen if some characters have First Strike or Initiative on their weapon(s).
Ambushes by enemies, and Preemptive Strikes by you may change this as well.
- The next and final representation is rather wierd, though. This is, if you
have a three person party with Agilities of 255 each, and then you encounter
Penance per se in the International/Pal games with just as much Agility of 255.
Since they all are equal, the game does it randomly I suppose.
--> Help Window: This is the little caption box at the very top of the screen
when you are engaged in a battle. This little miniature box will display all
different sorts of good and useful information to beginners about a wide array
of subjects and matters. These may include infos about different actions,
enemies etc... Note that if you use Scan on an oppostion when this is active,
you will get receive additional information displayed. Same applies for if you
have Sensor ability on a weapon. Also note that you can turn this function on/
off by using the Config in the Menu Screen.
--> Command Window: Depending on a certain character's abilities that they know
and have acquired, they have many different commands that they may be able to
use in battle when utilized properly. The only command other than a few others
that every character possesses is the Attack option which is no matter what,
the option at the very top of the list (as it is the most basic), but, of
course, not everyone has same capabilities unless distinctively leveled up. Now
I will run down all possible actions you may take:
- Attack: Attacks an enemy physically.
- Black Magic: Uses black, or oppressive magic against the opposition. Picking
this lets you choose from all Black Magics you've learned thus far (listings
are later on in this FAQ).
- White Magic: Uses white, or helpful magic on one member or the entire party.
By picking this, you get to choose from all White Magics you've learned so far
(listings are later on in this FAQ).
- Skills: Uses Skills, and then it takes you to a screen in which you can make
a choices of which of the Skills that you have acquired on the Sphere Grid with
that character thus far (listings are later in this FAQ).
- Specials: Uses Specials, and then it takes you to a screen in which you can
make a choices of which of the Specials that you have acquired on the Sphere
Grid with that character thus far (listings are later on in this FAQ).
- Item: With this command you can use any item that is not a Special Item.
These include things like Potions and Phoenix Downs. Others are done with
the command called "Use" which is originally Rikku's.
-> *Summon*: Only Yuna can use this. You can use this command to summon forth
great entities of power known as the "Aeons". There are many aeons in this
game which you acquire either by going through temples throughout the story, or
by doing extra sidequests (more on them later on).
- Overdrive: You can access this by pressing left when on main Command Menu.
This lets you to use Overdrives that characters have acquired or even their
default Overdrives (more later on).
- Trigger Commands: Only used in certain situations and scenerios in the game.
These you access by pressing left at main Command Menu. Here's a full list:
Talk: You can use this with ceratin characters only in Seymour battles.
Pincer Attack: Surround Tros with Rikku and Tidus in Sunken Airship.
Move Closer/Move Out: Used by Tidus and Rikku to move closer or farther when
battling with Evrae before Bevelle area.
Talk: Used only by Tidus when fighting Braska's Final Aeon to lower its deadly
Overdrive guage.
- Weapon: Let's you equip a new weapon while in battles. Only can use the ones
you've acquired throughout the game so far though. This is accessed by pressing
right on the main Command Menu (more on this later).
- Armor: Let's you equip a new armor while in battles. Only can use the ones
you've acquired throughout the game so far though. This is accessed by pressing
right on the main Command Menu (more on this later).
- Escape: Lets you run from the batle scene. This is accessible by pressing
right on the main Command Menu. One chr at a time.
- "Skip Turn": If you press Triangle button while it is a character's turn, it
will automatically skip their turn and put them in Guard position.
- "Exchange A Character": If you are during one of a character's turns and you
press L1 button, you can exchange them out for a currently inactive character.
-->> **AEONS' COMMAND SCREEN** <<--
- Attack: Attacks an enemy physically.
- Black Magic: Uses black, or oppressive magic against the opposition. Picking
this lets you choose from all Black Magics you've learned thus far (listings
are later on in this FAQ).
- White Magic: Uses white, or helpful magic on one member or the entire party.
By picking this, you get to choose from all White Magics you've learned so far
(listings are later on in this FAQ).
- Skills: Uses Skills, and then it takes you to a screen in which you can make
a choices of which of the Skills that you have acquired on the Sphere Grid with
that character thus far (listings are later in this FAQ).
- Specials: Uses Specials, and then it takes you to a screen in which you can
make a choices of which of the Specials that you have acquired on the Sphere
Grid with that character thus far (listings are later on in this FAQ).
- Overdrive: You can access this by pressing left when on main Command Menu.
This lets you to use Overdrives that characters have acquired or even their
default Overdrives (more later on).
- Unique Attack: Lets the aeons use their Unique attacks that no other person/
aeon in the game knows besides that aeon (more on this matter later).
- Boost: This move is only accessible by pressing right on the main Command
Menu. This will increase Overdrive bar raising, but at the expense of having
a bit lower Defense stat.
- Shield: This move is only accessible by pressing right on the main Command
Menu. This move raises Defense stat, but at the expense of a mich slower
Overdrive guage filling. Use when you can predict powerful boss move coming.
- Dismiss: This move is only accessible by pressing right on the main Command
Menu. It lets you send an aeon away from battle.
3. In-Battle Technical Information:
-----------------------------------
- Pre-Emptive Strikes: In these kind of strikes, there will be the words up at
the top of the screen which read "Pre-Emptive Strike". In this, it is about the
exact opposite of Ambushes, because of instead of the enemy ambushing you and
getting in all of their turns first, you will be the one to get in many, many
turns in before the enemies even start to begin to scathe you at all. So, what
this means is that the game completely and totally disregards Agility of all
members and enemies, and lets your whole party get in turns before the opposing
team does. Proceeding the usage of all characters turns during Pre-Emptive
Strike, the CTB guage will again return to normal state in which Agility
actually comes into play. You can raise your chances for Pre-Emptive Strike by
putting Initiative ability onto one of your weapons, and you can get by
customizing 6 Chocobo Feathers onto a weapon of your choosing.
- Ambushes!: In this kinds of battle beginnings, there will be words up at the
top of the screen which read "Ambushed". In this, it is the about the exact
opposite of Pre-Emptive strikes, because instead of you attacking the enemy
a lot first, it ambushes you and jumps you first before anything else happens,
meaning that all enemy(ies) get their turn(s) in first before you can even
begin to hurt them. Great Malboro is the Ambush masta'! So, what this means is
that the game completely and totally disregards Agility of all members and
enemies in the battle, and lets every and all enemies attacks you before your
team does. Proceeding the usage of all enemies' turns during Ambushings, the CTB
guage will again return to normal state in which Agility actually comes into
play. You will definitely 100% guaranteed eliminate the chance of Ambushes by
customizing First Strike onto *all* weapons. This is done using a Return Sphere
on desired weapon to customize.
===============================================================================
Taking Your Turns
===============================================================================
1. Using Attack Command:
- Say a character attacked enemy with the Attack command and it had done 5000
damage, per se. This is with no other performance dehancing statuses in place,
such as Power, Mental, Magic, or Armor Break attacks. Enemy takes its 5000
damage. Another outcome if we use this same number, is that we get Critical Hit
in either by lucky coincidence or by having high Luck status, which would do
9999 damage with no Break Damage Limit, and about 10000 with Break Damage Limit
on. If the enemy lives or dies, who cares, we still continue this informator.
Now, we can assume that you have perhaps a weapon with abilities that inflict
status augmentations. We will use Poison as first example: You do damage along
with sometimes Poison effect if you're using Poisontouch, and almost guaranteed
with Poisonstrike. So now whenever enemy gets their turn, they take damage by
about almost always 1/4 of their *maximum* HP. So, if their HP is 20000, the
done would be 5000 on the first attack, and 5000 every other turn it gets. Now,
if you kill it with the attack, fight over, and sometimes, you might wonder
what that "Overkill" that occasionally appears above defeated enemy means. This
means that you killed it doing at, or over a certain pre-set amount that Square
gave it (look in the Monster Encyclopaedia section for all info). Sometimes,
certain fiends may be immune to physical attacks (only one I believe which is
the Monster Arena's Jumbo Flan and if you count Neslug when in its shell). This
means that the attack does absolutely no damage with no effect, it just will
say "Immune". Sometimes, if you have weapons with elemental affinities on them,
and the enemy absorbs that, it replenishes some of its health, like in this
example: You encounter a Flame Flan in the Calm Lands, and you have Tidus
attack it with a Flametounge weapon, it restores an amount of health that
would've been the damage amount of the normal attack. Now, let's have an
example in which an enemy is immune to a status imperfecting ability that is
on a weapon: You encounter Great Malboro in either Sin or the Omega Ruins
(and of course if you capture it for Monster Arena). You have Auron with a
weapon that bears the customizable ability, Deathstrike. Attack is carried out,
the words "Immune" then appear, negating any damage that would've, could've,
and should've been inflicted.
2. Using Black Magic Command:
Black Magic is of course the exact opposite of White Magic, and what it does is
magic that can inflict damage on the enemy, therefore is oppressive magic. So,
anyhow, time to begin with the examples just like with previous action:
Say you use a Black Magic which does about 2000 damage to the opponent with no
elemental preference. Another outcome if we use this same number, is that we
get Critical Hit in either by lucky coincidence or by having high Luck status,
which would do 4000 damage with no Break Damage Limit, and about 4000 with
Break Damage Limit (no difference there besides probably a few random HPs
because nothing is really exact). If the enemy lives or dies, who cares, we
still continue this informator. Now, we take into consideration that they do
have an elemental preference towards, say...Fire. What we would want to do is
use Ice, or Holy magic, right? (I know Holy is White Magic, but since it does
damage and is considered an elemental property, you can use it). You might also
use Water against it too. But, let's say that you were a brand new player of
the game and RPGs and didn't know any better, and you used Fire spell; this
would make it regain HP by the same amount that would've been done by perhaps a
Thunder spell to it. Now for next example: You encounter a Gemini (1,2) Inside
Sin or even the Monster Arena. They have a strength, not an immunity, to both
Lightning or Fire which means that the regular damage that would've taken
occurrence is halved. So if you use Thunder, per se, and it would normally do
1000 damage, it would now do 500 damage instead. Now, it is time to give a
representation of how things would outcome if you encountered an enemy with a
weakness to an element: Say you had run into a Grat on the Mt. Gagazet Trail,
which has a susceptibility to Fire element. You have Lulu use Fire spell on it
and it will do double amount of normally prescribed damage. So say if it would
usually do 3000 damage, it now would do 6000, got it? Now we move onto more
advanced Black Magics. Now, there is a spell called Bio which causes Poison
status, which can of course normally do 1/4 damage of enemy's current HP when
they act. This doesn't do any pre-damage, however. Next, I will present two
scenarios in which you use the spell Drain: First one is when you normally
use it and drain any random amount of HP from the enemy and add it to your
own. Next is one where a very interesting effect occurs. It is when the enemy
is normally afflicted with Zombie status or when you cast it on them yourself.
When you Drain from them then, you take damage yourself, that is the
discrepency between said scenarios. Next is a quick explanation of what will
happen with Demi: Demi does and rips away 1/4 HP from current HP as a Gravity-
based move. There is of course a exception if the enemy has an immunity of the
Demi spell in which "Immune" appears right above the screen of the television.
That'll be it for Black Magic information.
3. Using White Magic Command:
White Magic, as mentioned above in the Black Magic section, is the complete
opposite of Black Magic. The reason being is that White Magic helps, and Black
Magic damages (with one exception of Holy). Now, I will do what I've done with
two previous commands with this one too: So, let us insinuate that Yuna perhaps
uses Cure and it would normally recover 150 or so. Now, this can change due to
many different circumstances to make it 75, heal opponent, but I'll get into
those later, now, for more examples: Haste, we all know what it does, which is
make characters speed up their rate of battle. This may be negated if Slow is
used *after* Haste spell is used. If Haste is used after, it will negate Slow
status if present. If there is Reflect spell status on character(s), the spell
Haste will be sent at the enemies and this will of course speed up the
enemy(ies) speed of battle. Then, we have the Slow effect, this is truly meant
to be used against enemies, but if you wish to slow yourself a bit, feel free
to use it. If you have an enemy with inherent Reflect or casted Reflect and you
use this, it's reverted back to your character(s) and slow them down. If you
have Reflect on your character(s) and it's used on them, it gets sent back at
the opposition, these go without talking about if enemy is immune to them. Same
this goes for Reflect spell. Now, we get back to example #1: If it is used on
you, and you see that it is doing 75 damage with orange sphere around you, that
means you're Shelled. Now, if you see that it bounces off and hits opponent
with aqua energy shield in front of you, the means you're Reflected. Same goes
with enemies in that example. Protect does not have anything to do with that
example, but is still White Magic. We are now going to get to the next example
in which you use the *only* White Magic spell that can actually do damage to
its target, and that spell being Holy. It does Holy-elemental magic damage to
enemy, unless it is immune to it, or the damage may be halved. This, like
Ultima Black Magic, cannot be Reflected, but does whim to Shell effect. So
that's all you need to know about White Magics.
4. Using Skill Command // Using Special Command:
Since they're so alike (yet so different.:), I have decided to combine the two.
Specials and Skills, hmm... I have a lot to say about them, so get ready for
it...:) They again, like White Magic and Black Magic, are basically completely
opposites. Skills inflict damage/status effects of the enemy and will deduct MP
for each usage (an example is Zombie Attack). Specials, on the other hand, are
usually meant to help out your party and optimize their performance, and only
some take MP away (a good example would be Flee). With Skills, it still comes
down to another matter if enemy is immune to a certain status ailment, such as
Juggernaut would be impervious to Zombie status attack. Take note that some
Skill effects initiate an enemy to react in a certain way, such as using the
Skill Mug against Nemesis would set off Ultima, but using its Special counter-
part, Steal, would not trigger this event. There is also a Skill ability that
enhances performance and gives you super-fast recovery time, that ability is of
course Quick Hit which is on Tidus' Sphere Grid section. And then there are
some other Skills which don't really inflict statuses (though they are
considered status effects in theory), and those are the Breaks (Mental Berak,
Power Break, Magic Break, and Armor Break). These abilities are used to lower
those stats of the opposition; Power Break - decreases Str; Armor Break -
decreases Def; Mental Break - decreases Mdef; Magic Break - decreases Mag.
But again, I must reiterate that these statuses *do* whim to immunities, and
will not take place if that particular foe is in fact immune. One more
interesting note is that weapons effects in conjunction with Skills still take
place, and that can work to your advantage or to your downfall... trust me...
Now, as was previously mentioned, most Specials do not cost any MP, but the
ones that do are Threaten- 12, Provoke- 4, Entrust- 8, Copycat- 28. But also
note that for all MP-costing Specials and all Skills, the MP can be reduced to
0 with Three Stars, cut in 1/2 with Half MP Cost, and took to 1 with One MP
Cost. Some of the Specials don't work on you, but are on some enemies, such as
Threaten or Provoke, and some let you repeat actions (Copycat). One of these is
imperative to learning all of Kimahri's Overdrives, and that's Lancet. Spare
Change bypasses a lot of enemy counters, but the downside of that is you lose
Gil at the same time. Last one worth mentioning is Use, this is the only way
(besides Rikku's Mix) that lets you utilize some of the game's rarer and more
useful items such as Wings to Discovery. A few last notes: Specials have a
smaller recovery timespan, whilst Skills have bigger ones.
5. Using Item Command:
These are some of the things that keep you running in battle, and against most
bosses in the game, you'd be lost without items. There are many types of items,
ranging from onerous to roborant. For the oppressive and special-type items,
you'll have to either do Rikku's Overdrive, Mix, or the move she originally
starts out with and others have to learn by traveling to her part of Sphere
Grid, Use. The useful and more curative items, which are used to heal HP, MP,
or status ailments, can be accessed by the means of simply choosing this
option. The max number of these items you can hold at once is 99x, but you
can throw some away if you don't want too much of certain item. There are some
discrepancies in which a restorative item can work against you such as in this
insinuendo: If you heal say with a Potion, and it does damage (white numbers
appear instead of green ones), it denotes that your character is under Zombie
status.
6. Using Summon Command:
This command is Yuna-exclusive (boy, would I like that command, then, mmm...:).
In this action, Yuna summons forth the entities of great power, the aeons. They
consist of Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and Magus
Sisters - Cindy, Mindy, and Sandy. They then are the battlers for the rest of
the bout, that is, unless you decide to use "Dismiss" command. They have a
menu like characters', but, with few commands taken away and few commands added.
And unlike previous FFs in which the summons did eye-candy fly-bys, the aeons
stay and fight like normal party members. You expect to beat Penance otherwise?
7. Using Armor Command:
Lets you change armors when in battle. An example:
-> Say you were fighting Nemesis, and you forgot to switch to that "perfect"
armor beforehand (god forbid). You'll need to waste one precious turn to get to
that right armor. In this case it'd be Ribbon, Auto-Haste, Auto-Protect, Auto-
Potion. That's how that works.
8. Using Weapon Command:
Lets you change weapons when in battle. Another example:
-> We'll now do scenario in which you should forget to equip the desired weapon
for Bomb King which you had speant so much time customizing (hopefully). So,
you'll choose Weapon command, and pick the weapon which has Break Damage Limit,
Evade & Counter, and anything else.
9. Using Overdrive Command:
Let's say you use Overdrives when bar is full. A list...?
- Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace
- Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado
- Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters
- Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy,
Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster,
Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta,
Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt,
Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin,
Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea,
Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir,
Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall,
Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega
Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of
9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink
- Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels
- Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust
Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova
- Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga
Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury,
Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima
Fury, Flare Fury
10. Using Escape Command:
Lets you run away from the scene of battle (one character at a time! That's why
Flee is so much more effective). You can't run from storyline bosses, remember
that...
===============================================================================
Occuring Enemies' Turns
===============================================================================
Sinscale (green)
----------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Spines: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element
(none), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
Sinspawn Ammes
--------------
- Demi: Target (1), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
Sahagin
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
Geosgaeno (first time)
----------------------
- Attack: Target (1), Type (Grav), Protect (yes), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2]
Klikk
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
Piranha
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Tros
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tentacles: Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Nautilus Charge: Target (all), Type (str), Protect (yes), Shell (no), Power
(48), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Dingo
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]
Condor
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Water Flan
----------
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
???? (Kimahri)
--------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Jump: Target (1), Type (str), Protect (no), Shell (no), Power (32), Element
(-), Range (close), Accuracy (-), Shatter (50), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
Garuda
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (8),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
Sinscale (blue)
---------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Spines: Target (1), Type (str), Protect (yes), Shell (no), Power (40), Element
(-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
Sinspawn Echuilles
------------------
- Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain - HP recovery]
- Blender: Target (all), Type (mag), Protect (no), Shell (yes), Power (10),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Sinscale (underwater)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[no longer in battle afterward]
Ragora
------
- Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
Killer Bee
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison - (40%)]
Dinonix
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]
Yellow Element
--------------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes),
Appear (yes)
Lord Ochu
---------
- Poison Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Poison (100%)]
- Earthquake: Target (all), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 1/2]
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- "Lord Ochu Falls Asleep": Target (1), Type (-), Protect (-), Shell (-),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Sleep - 3 turns]
Sinspawn Geneaux
----------------
- Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Staccato: Target (all), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
Geneaux's Tentacle
------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
Worker
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
Oblitzerator
------------
- Blitzball Rush: Target (random), Type (str), Protect (no), Shell (no), Power
(10x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Sleep Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Sleep - 1 turn (254%)]
- Mute Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Silence - 1 turn (254%)]
- Blind Ball: Target (1), Type (str), Protect (no), Shell (no), Power (10),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Darkness - 1 turn (254%)]
Sahagin Chief
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Voivre (A)
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Garuda (B)
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
Raldo
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
Floating Eye
------------
- Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confuse (10%)]
Mi'ihen Fang
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]
White Element
-------------
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Bomb (A)
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [600 fix dmg]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
Dual Horn (A)
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
Chocobo Eater
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Attack 2: Target (all), Type (grav), Protect (yes), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [HP x 3/16], [pushes characters back]
- Fists of Fury: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Blizzard: Target (1), Type (str), Protect (no),Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Ipiria
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification - 3 turns (10%)], [Silence - 3 turns (10%)]
Vouivre
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - turn turns (10%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18),
Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
Thunder Flan
------------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Gandarewa
---------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Raptor
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification - 3 turns (10%)], [Silence - 3 turns (10%)]
Lamashtu
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18),
Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
Red Element
-----------
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)
Funguar
-------
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)
- Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 2 turns (80%)]
Garuda (C)
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (10%)]
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
Sinspawn Gui
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Demi: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[HP x 1/4]
Head
----
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow - 0 turns (100%)], [Poison (100%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
Bite Bug
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]
Garm
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Sleep - 3 turns (10%)]
Simurgh
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (30%)]
Bunyip
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
Snow Flan
---------
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes),Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)
Basilisk
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Stone Gaze: Target (1), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[Petrification (100%)]
Ochu
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (80%)]
- Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns
(80%)], [Confusion (20%)]
Extractor
---------
- Aqua Shooter: Target (1), Type (mag), Protect (no), Shell (yes), Power (16),
Element (water), Range (far), Accuracy (-), Shatter(0), Critical (yes),Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Depth Charges: Target (1), Type (str), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Darkness - 3 turns (50%)]
Aerouge
-------
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (yes), Appear (yes)
Buer
----
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confusion (10%)]
Melusine
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]
Kusariqqu
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Thunder Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(18),
Element (lightning), Range (far), Accuracy (90), Shatter (0), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
Qactuar
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- 1000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [1000 fix dmg]
Gold Element
------------
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Larva
-----
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Iron Giant
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
Wasp
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]
Iguion
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification (30%)], [Silence - 3 turns (30%)]
Murussu
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
Blue Element
------------
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
Xiphos
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Chimera (A)
-----------
- Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignores Def]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
Spherimorph
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Press: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power
(12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (all), Type (mag), Protect (no), Shell (yes),
Power(16),Element
(lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Evil Eye
--------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [Confusion (30%)]
Snow Wolf
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Sleep - 3 turns (10%)]
Mafdet
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
Ice Flan
--------
- Blizzara: Target (1), Type (mag), Protect (no),Shell (yes), Power (24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
Crawler
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (32),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gatling Gun: Target (random), Type(str), Protect (yes), Shell (no),Power
(8x4),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mana Beam: Target (all), Type (mag), Protect (no), Shell (yes), Power (36),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
Seymour
-------
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Shell (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Guado Guardian (A)
------------------
- Shremedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Confusion (50%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Blizzard: Target (1), Type (mag), Protect(no), Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Remedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Sleep], [remove Darkness], [remove Poison], [remove Slow], [remove
Silence], [remove Berserk], [remove Confusion], [remove Petrification]
- Auto-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Guado Guardian (B)
------------------
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical(no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Eyedrop: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Darkness]
Wendigo
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
Zu (A)
-----
- Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Darkness - 3 turns (30%)]
- Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Sonic Boom: Target (1), Type (str), Protect (yes), Shell (no), Power (13),
Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no)
Alcyone
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (30%)]
Sandwolf
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]
Mushussu
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Flame Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
Cactuar
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- 10000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
Mech Guard
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Mech Gunner
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Zu (B)
------
- Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Darkness - 3 turns (30%)]
- Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Sonic Boom: Target (1), Type (str), Protect (yes), Shell (no), Power (13),
Element (-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no)
Sand Worm
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[character unusable]
- Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Delay Buster (100%)]
Sandragora
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (9), Element
(-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Confusion (100%)]
Evil Eye (B)
------------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [Confusion (30%)]
Bomb (B)
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter 10), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [1000 fix dmg]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Guado Guardian (C)
------------------
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[NulFrost]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)]
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Dual Horn (B)
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
Chimera (B)
-----------
- Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignore Def]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
Evrae
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Swooping Scythe: Target (all), Type (str), Protect (yes), Shell (no), Power
(8), Element (-), Range (infinite), Accuracy (100), Shatter (50), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power
(8x3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Petrification (100%)], Slow - 100 turns (always)]
- Poison Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(36),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Poison (100%)]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]
Warrior Monk (rifle)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
Warrior Monk (flamethrower)
---------------------------
- Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power
(22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
YKT-63
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Thrust Kick: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Eject (100%)]
YAT-99
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Upward Attack: Target (all), Type (mag), Protect (no), Shell (yes), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
Bat Eye
-------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Confusion (30%)]
Cave Iguion
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]
Swamp Mafdet
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
Sahagin (B)
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Squirt: Target (1), Type (mag), Protect (no), Shell (yes), Power (22),Element
(water), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
Aqua Flan
---------
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Maze Larva
----------
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Grothia
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Hellfire: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Pterya
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (9),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Attack (100%)]
- Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Spathi
------
- Mega Flare: Target (all), Type (mag), Protect (no), Shell (no), Power (44),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Sahagin (C) (pink)
------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Phlegyas
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Remora
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Octopus
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Tentacles Attack: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Slow - 3 turns (100%)]
Evrae Altana
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power
(8x4), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Petrification (50%)]
Seymour Natus
-------------
- Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Death (always)], [only on aeons]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Break: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Petrification (100%)]
- Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Mortibody
---------
- Shattering Claw: Target (1), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (100), Shatter (90), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Desperado: Target (all), Type (random), Protect (no), Shell (no), Power(10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove
Reflect], [remove Haste], [remove Regen]
- Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000]
- Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (all), Type (mag), Protect (no), Shell (yes),
Power(16),Element
(lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
Nebiros
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]
Skoll
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (30%)], [Silence - 3 turns (30%)]
Flame Flan
----------
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
Shred
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
Mech Scouter
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Anacondaur
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Petrification (100%)]
- Sonic Tail: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Coeurl
------
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (150%)]
- Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[Petrification (180%)]
Ogre
----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
Chimera Brain
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
Malboro
-------
- Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [ignore Def]
- Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)], [Poison
(150%)], [Confusion (80%)], [Slow - 3 turns (30%)], [Berserk (30%)]
Defender X
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (160), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no),Power (30),Element
(-), Range (far), Accuracy (-), Shatter (35), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [HP x 1/2], [Delay Attack (100%)]
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow (100%)]
Epaaj
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (80%)]
- Blades: Target (1), Type (str), Protect (yes), Shell (no), Power (36),Element
(-), Range (far), Accuracy (180), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes)
Imp
---
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Yowie
-----
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification (30%)], [Silence - 3 turns (30%)]
Dark Element
------------
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
Nidhogg
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (30%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
Thorn
-----
- Pollen: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 3 turns (80%)], [Darkness - 3 turns (80%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (yes), Appear (yes)
Mech Hunter
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Valaha
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Ghost
-----
- Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Doom (254%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Tonberry
--------
- Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (10),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes),
[Dmg = enemies killed x 10]
- Voodoo: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes),
[10000 fix dmg]
Defender
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Magic Urn
---------
- Wrong!: Target (all), Type (mag), Protect (no), Shell (yes),Power (30),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[self-destruct]
Yojimbo (cavern)
-------
- Daigoro: Target (1), Type (str), Protect (yes), Shell (no), Power (8),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Kozuka: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Wakizashi (single): Target (1), Type (str), Protect (yes), Shell (no), Power
(28), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Wakizashi (multi): Target (all), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Zanmato: Target (all), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [9999 fix dmg]
Biran Ronso
-----------
- Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]
Yenke Ronso
-----------
- Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)k.
- Flame Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (16),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Aqua Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- White Wind: Target (1), Type (heal), Protect (no), Shell (no), Power (80),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [restores HP]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]
Bandersnatch
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (30%)], [Sleep - 3 turns (30%)]
Mech Leader
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Electrocute: Target (1), Type (mag), Protect (no), Shell (yes), Power (32),
Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Grat
----
- Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Seed Burst: Target (1), Type (str), Protect (yes), Shell (no), Power (9),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes), [Confusion (100%)]
Grenade
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [600 fix dmg]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Mech Defender
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
Bashura
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
Seymour Flux
------------
- Lance of Atrophy: Target (1), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (120), Shatter (30), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Zombie (100%)]
- Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Death (always)], [only on aeons]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove
Reflect], [remove Regen]
Mortiorchis
-----------
- Cross-Cleave: Target (all), Type (str), Protect (yes), Shell (no), Power (52),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)]
- Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow (254%)]
- Total Annihilation: Target (all), Type (mag), Protect (no), Shell (yes), Power
(44), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000]
- Full-Life: Target (1), Type (heal), Protect (no), Shell (no), Power
(-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP] [revive KO], [however, in terms of this
battle, only is used to damage characters under Zombie]
Ahriman
-------
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confusion (30%)]
- Sonic Waves: Target (1), Type (mag), Protect (no), Shell (yes), Power (18),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
Grendel
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
Dark Flan
---------
- White Wind: Target (1), Type (p-heal), Protect (no), Shell (no), Power (80),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [restores HP x 1/2], [remove Sleep], [remove Silence], [remove
Poison], [remove Petrification], [remove Slow], [remove Poison], [remove
Confusion], [remove Threaten], [remove Zombie], [remove Provoke], [remove
Berserk]
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (254%)]
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
Behemoth
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)
Mandragora
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (80%)]
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (22),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns
(80%)], [Confusion (20%)]
Splasher
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Self-Destruct: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [used by only one fish at a time]
- Bite: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (100%)], [used by two or three fish at a time]
Achelous
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Maelspike
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Sanctuary Keeper
----------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tail Sweep: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)], [remove Haste]
- Photon Wings: Target (all), Type (random), Protect (no), Shell (no), Power
(20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Sleep - 3 turns (50%)], [Darkness - 3 turns (50%)], [Confuse
(25%)], [Silence - 3 turns (50%)], [Curse (100%)]
- Mana Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (48),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [HP (100%)]
- Esuna: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Darkness], [remove Silence], [remove Poison],
[remove Berserk], [remove Slow]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Protect (100%)]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Reflect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]
Fallen Monk (rifle)
-------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (140), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Zombie (80%)]
Fallen Monk (flamethrower)
--------------------------
- Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power
(22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
YAT-97
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Upward Attack: Target (all), Type (mag), Protect (no), Shell (yes), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
YKT-11
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Thrust Kick: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Eject (100%)]
Defender Z
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
- Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [HP x 1/2], [Delay Attack (100%)]
Spectral Keeper
---------------
- Berserk Tail: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Berserk (50%)]
- Attack: Target (all*), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (126), Shatter (120), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
* - only if all three characters are on adjacent platforms
- Attack (aeons): Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Glyph Mine: Target (1), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit(no), Provoke (no), Appear(no)
Yunalesca (1st form)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Sleep: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 3 turns (100%)]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)]
- Blind: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (100%)]
Yunalesca (2nd form)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Zombie (100%)]
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Regen - 10 turns (100%)], [in this case, on a character under Zombie]
Yunalesca (3rd form)
--------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Zombie (100%)]
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Regen - 10 turns (100%)], [in this case, on a character under Zombie]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
- Mind Blast: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [if on character, Confusion (50%)], [if on Aeon, Curse (100%)]
- Mega Death: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (?), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Death (100%)]
Left Fin
--------
- Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
- Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no), [Delay Buster (100%)]
- Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
Right Fin
---------
- Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
- Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no), [Delay Buster (100%)]
- Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
Sinspawn Genais
---------------
- Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (100%)]
- Venom: Target (1), Type (mag), Protect (no), Shell (yes), Power (32), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Thrashing: Target (all), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Sin's Core
----------
- Gravija: Target (allsans), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power
(12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Overdrive Sin
-------------
- Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (50),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Petrify Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Petrification (30%)]
- Confuse Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Confusion (30%)]
- Zombie Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Zombie (30%)]
- Giga-Graviton: Target (-), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Game Over]
Exoray
------
- Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (80%)], [Silence - 3 turns (80%)], [Poison (80%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Gemini (A)
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def], [Delay Attack (100%)]
Gemini (B)
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def], [Delay Attack (100%)]
Adamantoise
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Earthquake: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)]
- Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (34),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
Behemoth King
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Tail: Target (all), Type (str), Protect (yes), Shell (no), Power (23), Element
(-), Range (far), Accuracy (160), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Meteor: Target (all), Type (str), Protect (yes), Shell (no), Power (45),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Seymour Omnis
-------------
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll]
Wraith
------
- Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Doom (254%)]
- Death: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Death (254%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
Great Malboro
-------------
- Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [ignore Def]
- Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)],
[Slow - 3 turns (30%)], [Poison (150%)], [Confusion (80%)], [Berserk (30%)]
- Staccato: Target (all), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes), [ignore Def]
Barbatos
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10),
Element(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mortar: Target all), Type (mag), Protect (no), Shell (yes), Power (24),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
Demonolith
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (30), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Zombie (120%)], [Curse (100%)]
- Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Petrification (80%)]
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Poison (130%)], [Curse (100%)]
Varuna
------
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Poison (130%)], [Curse (100%)]
- Emblem of Fate: Target (1), Type (mag), Protect (no), Shell (yes), Power
(34), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)] [immediate action]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Death: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Death (80%)]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)]
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll]
Geosgaeno
---------
- KO Punch: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Stone Punch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no)
Braska's Final Aeon (form 1)
----------------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no)
- Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes), [Petrification (100%)]
- Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power
(2x12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Zombie (100%)]
- Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes)
Braska's Final Aeon (form 2)
----------------------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no)
- Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes), [Petrification (100%)]
- Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power
(2x14), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no),
Appear (yes)
- Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes)
- Swipe: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Delay Attack (100%)]
- Ultimate Jecht Shot: Target (all), Type (str), Protect (no), Shell (no), Power
(22), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
Yu Pagoda
---------
- Power Wave: Target (1), Type (fixed), Protect (no), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1500 fix HP]
- Osmose: Target (1), Type (grav), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain 100% of MP]
- Curse: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)], [Sleep - 3 turns (100%)], [Poison - 3 turns (100%)],
[Darkness - 3 turns (100%)], [Curse (100%)]
Stratoavis
----------
- Air Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Land Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (70), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Paean of the Heavens: Target (all), Type (grav), Protect (yes), Shell (no),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes),
Provoke (no), Appear (yes), [HP x 15/16], [Delay Buster (100%)], [Darkness -
30 turns (254%)]
Malboro Menace
--------------
- Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (50),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Mega Gastric Juice: Target (1), Type (str), Protect (no), Shell (no),
Power (22), Element (-), Range (far), Accuracy (240), Shatter (100),
Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit
(yes), Provoke (no), Appear (yes), [ignore Def], [FullBreak (254%)]
- Gastric Juice Blast: Target (all), Type (str), Protect (yes), Shell (no),
Power (22), Element (-), Range (far), Accuracy (-), Shatter (100),
Critical (no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit
(yes), Provoke (no), Appear (yes), [ignore Def], [Petrification (50%)]
- Putrid Breath: Target (all), Type (mag), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 8 turns (254%)], [Darkness - 8 turns (254%)],
[Slow (254%)], [Confusion (254%)], [Poison (254%)]
Kottos
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
Coeurlregina
------------
- Chaos: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Curse (100%)], [Confusion (254%)], [Doom (100%)]
- Hyper Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Death (always)]
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
Jormungand
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (150), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Cold Stare: Target (1), Type (mag), Protect (no), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Petrification (254%)]
- Space-Time Vorpal: Target (all), Type (mag), Protect (no), Shell (yes), Power
(40), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Cactuar King
------------
- 10,000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no),
Appear (yes), [10000 fix dmg]
- 99,999 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [99999 fix dmg]
Espada
------
- Hades Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (180), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Poison (254%)], [Death (254%)]
- Blade Shower: Target (1), Type (str), Protect (yes), Shell (no), Power (60),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Abyss Worm
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[character unusable]
- Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Delay Buster (100%)]
Chimerageist
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignores Def]
Don Tonberry
------------
- Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Dmg = enemies killed x 100]
- Voodoo: Target (1), Type (mag), Protect (no), Shell (no), Power (255),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Catoblepas
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Pop Fly: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Abaddon
-------
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Curse (100%)], [Poison (130%)]
- Emblem of the Cosmos: Target (all), Type (mag), Protect (no), Shell (yes),
Power (34), Element (-), Range (far), Accuracy (-), Shatter (100), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes),
Provoke (no), Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
Vorban
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Mortar: Target (all), Type (mag), Protect (no), Shell (yes), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
Fenrir
------
- Fangs of Ruin: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Fangs of Chaos: Target (1), Type (grav), Protect (yes), Shell (no), Power(-),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [HP x 15/16], [Confuse (254%)]
- Fangs of Hell: Target (1), Type (str), Protect (yes), Shell (no), Power (-),
Element (-), Range (close), Accuracy (200), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [KO (always)]
Ornitholestes
-------------
- Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Poison Touch: Target (1), Type (grav), Protect (yes), Shell (no), Power(-),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [HP x 3/4], [Poison (254%)]
Pteryx
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Delay Buster (100%)]
- Beak of Woe: Target (1), Type (str), Protect (no), Shell (no), Power (8),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Curse (100%)]
Hornet
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Sleep - 3 turns (80%)], [Silence - 3 turns (80%)],
[Darkness - 3 turns (80%)], [Death (100%)]
- Venomous Stab: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Poison (254%)], [Poison Dmg = HP x 67%]
- Bewitching Stab: Target (1), Type (str),Protect (yes), Shell (no), Power(16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confuse (254%)]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
Vidatu
------
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [drain MP]
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
One-Eye
-------
- Black Stare: Target (1), Type (str), Protect (yes), Shell (no), Power (60),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Curse (100%)]
- Shockwave: Target (all), Type (mag), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Sleep - 10 turns (254%)], [Darkness - 10 turns (254%)],
[Silence - 10 turns (254%)], [Slow (254%)], [Confuse (254%)]
Jumbo Flan
----------
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Nega Elemental
--------------
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (254%)]
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [drain MP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Tanket
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Berserk (254%)], [Delay Attack (100%)]
- Rush Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Berserk (254%)], [Delay Buster (100%)]
Fafnir
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Triple Attack (first hit): Target (1), Type (str), Protect (no), Shell (no),
Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical
(yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Triple Attack (second hit): Target (1), Type (str), Protect (no), Shell (no),
Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical
(yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Triple Attack (third hit): Target (1), Type (str), Protect (yes), Shell (no),
Power (16), Element (-), Range (close), Accuracy (-), Shatter (100), Critical
(yes), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Fire Breath: Target (all), Type (mag), Protect (no), Shell (no), Power (22),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Lightning Breath: Target (all), Type (str), Protect (no), Shell (no), Power
(22), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Ice Breath: Target (all), Type (str), Protect (no), Shell (no), Power (22),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
Sleep Sprout
------------
- Goodnight: Target (all), Type (mag), Protect (no), Shell (yes), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Sleep - 99 turns (254%)], [Poison (254%)], [Berserk
(254%)], [Armor Break (254%)], [Power Break (254%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Bomb King
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Juggernaut
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Crush Spike: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (254%)]
Ironclad
--------
- Reppageki: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (-), Accuracy (200), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Bushinzan: Target (all), Type (str), Protect (yes), Shell (no), Power (14),
Element (-), Range (-), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [damage HP and HP]
- Shinryudan: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (-), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Earth Eater
-----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Megaton Punch: Target (1), Type (str), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
Greater Sphere
--------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Hydraulic Press: Target (all), Type (grav), Protect (yes), Shell (no),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (100), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 15/16]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Catastrophe
-----------
- Toxic Cloud: Target (all), Type (mag), Protect (no), Shell (yes), Power (43),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confusion (254%)], [Poison (254%)], [Curse (100%)]
- Toxic Spray: Target (1), Type (mag), Protect (yes), Shell (no), Power (52),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [FullBreak (254%)]
- Hundred Thorns: Target (all), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
Th'uban
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Condemn: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)], [remove NulAll], [remove Shell],
[remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove
Auto-Life]
- Rainbow: Target (all), Type (str), Protect (no), Shell (no), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 3 turns (50%)], [Slow - 3 turns (50%)],
[Darkness - 3 turns (50%)], [Confusion (25%)], [Curse (100%)]
- Covergence: Target (1), Type (mag), Protect (no), Shell (yes), Power (63),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Shell (100%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]
Neslug
------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Megaton: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confusion (254%)]
- Slime: Target (all), Type (mag), Protect (no), Shell (no), Power (60),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 0 turns (254%)], [Slow - 0 turns (254%)],
[Poison (254%)], [Curse (100%)], [Delay Buster (100%)], [Armor Break (always)],
[Mental Break (254%)]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
Ultima Buster
-------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Contamination: Target (1), Type (mag), Protect (no), Shell (no), Power (75),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)], [Confusion (254%)], [Zombie (always)],
[Poison (always)], [FullBreak (254%)]
- Ultima: Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Shinryu
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Shining: Target (random), Type (mag), Protect (no), Shell (yes), Power (8x9),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Eraser: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Petrification (always)]
Nemesis
-------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Armageddon: Target (1), Type (mag), Protect (no), Shell (yess), Power
(255), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [99999 fix dmg]
- Ultra Spark: Target (all), Type (str), Protect (no), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)], [Poison (254%)], [Curse (100%)], [Power
Break (254%)]
- Armageddon: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def]
- Target (all), Type (mag), Protect (no), Shell (yes), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (100), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Dark Valefor
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Attack (100%)]
- Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Energy Blast: Target (1), Type (spmag), Protect (no), Shell (no), Power (4),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Dark Ifrit
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Meteor Strike: Target (1), Type (spmag), Protect (no), Shell (yes), Power
(2), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)]
- Hellfire: Target (all), Type (spmag), Protect (no), Shell (no), Power (3),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Dark Ixion
----------
- Attack 1: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (254), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Sleep - 99 turns (254%)], [Armor Break (254%)], [Mental
Break (254%)]
- Attack 2: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (254), Shatter (100), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Confusion - 99 turns (254%)], [Armor Break (254%)], [Mental
Break (254%)]
- Thundaja: Target (1), Type (mag), Protect (no), Shell (yes), Power (200),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)]
- Aerospark: Target (1), Type (str), Protect (yes), Shell (no), Power (40),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Thor's Hammer: Target (all), Type (spmag), Protect (no), Shell (no), Power
(3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [FullBreak (254%)]
Dark Shiva
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Heavenly Strike: Target (1), Type (str), Protect (yes), Shell (no), Power
(32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Confusion (254%)], [Death (254%)], [Power Break (254%)]
- Diamond Dust: Target (all), Type (spmag), Protect (no), Shell (no), Power (3),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
Dark Bahamut
------------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no)
- Impulse: Target (all), Type (str), Protect (no), Shell (no), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (always)], [Petrification (254%)], [Delay Buster
(100%)], [FullBreak (254%)]
- Mega Flare: Target (all), Type (spmag), Protect (no), Shell (no), Power (2),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Delay Buster (100%)], [remove NulAll], [remove Shell],
[remove Protect], [remove Haste], [remove Regen], [remove Reflect]
Dark Yojimbo
------------
- Attack: Target (1), Type (str), Protect (no), Shell (no), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Petrification (254%)], [Poison (254%)]
- Kozuka: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)], [FullBreak (254%)]
- Wakizashi: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Zanmato: Target (all), Type (str), Protect (no), Shell (no), Power (250),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove Auto-Life]
Dark Anima
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Poison (254%)], [Zombie (254%)], [Petrification (254%)],
[Curse (100%)]
- Pain: Target (1), Type (mag), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (always)]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
- Oblivion: Target (all), Type (mag), Protect (no), Shell (no), Power (16x2),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def], [damages HP and MP], [Delay Buster (100%)],
[remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect]
Dark Cindy
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Camisade: Target (1), Type (mag), Protect (yes), Shell (no), Power (100),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def], [damages HP and MP]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
- Delta Attack: Target (all), Type (spmag), Protect (no), Shell (no), Power
(6x8), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove Auto-Life]
Dark Sandy
----------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (close), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [Petrification (254%)]
- Razzia: Target (1), Type (mag), Protect (yes), Shell (no), Power (100),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [ignore Def], [remove Auto-Life]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
Dark Mindy
----------
- Passado: Target (1), Type (str), Protect (no), Shell (no), Power (15x4),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Death (254%)]
- Calamity: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 254 turns (254%)], [Darkness - 254 turns (254%)],
[Poison (254%)], [Curse (100%)], [FullBreak (254%)]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 7/16], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
Penance
-------
- Obliteration: Target (all), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (254%)]
- Immolation: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Judgement Day: Target (all), Type (fixed), Protect (yes), Shell (no), Power
(32), Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [99999 fix damage to HP and MP]
Left Arm
--------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [uses Penance's Str], [remove NulAll], [remove Shell],
[remove Protect], [remove Haste], [remove Regen], [remove Reflect], [remove
Auto-Life]
- Mega-Graviton: Target (all), Type (grav), Protect (no), Shell (yes), Power
(-), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [MaxHP x 3/4], [Silence - 99 turns (254%)], [Sleep - 99
turns (254%)], [Darkness - 99 turns (254%)], [Slow (254%)], [Doom (100%)]
- Slowga: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Slow (100%)]
Right Arm
---------
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (no), [uses Penance's Str], [Petrification (254%)]
- Calamity: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [Silence - 254 turns (254%)], [Darkness - 254 turns (254%)],
[Poison (254%)], [Curse (100%)], [FullBreak (254%)]
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Shell (255%)], [Protect (255%)], [Regen (255%)]
NOTE: *THE FOLLOWING ENEMIES PERTAIN TO REMIEM TEMPLE AEONS FIGHTS*!!!
------------------------------------------------------------------------------
Valefor:
Sonic Wings- This attack does physical damage as well as the Delay effect to
just one character.
Attack- During this not-really-dangerous attack, Valefor does a regular attack
for physical damage against one of your party members.
Energy Blast- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP,
special type damage.
Energy Ray- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP,
special type damage.
------------------------------------------------------------------------------
Ifrit:
Hell Fire- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP,
Fire type damage.
Meteor Strike- This attack is versus only one person and does some mediorcre
special type damage to that person.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
------------------------------------------------------------------------------
Ixion:
"Ixion Defends!": During this move, it doesn't do any damage to you, but it
does cast Shield to itself reducing damage dramatically.
"Ixion Evades!": During this move, again, you don't sustain any damage, but it
has now been made extremely difficult to land a physical
strike on Ixion.
Thor's Hammer- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP,
Lightning type damage.
Aerospark- This attack not only does physical damage to one character, but it
also uses Delay effect, too.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
------------------------------------------------------------------------------
Shiva:
Blizzaga- This attack does some pretty high-up-there Ice damage to one character
alone.
Blizzara- This attack does some pretty high-up-there Ice damage to one character
alone.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
Heavenly Strike- This attack does physical damage as well as the Delay effect
to just one character.
Diamond Dust- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP,
Ice type damage.
------------------------------------------------------------------------------
Bahamut:
Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in
just 1 turn that'll kill an aeon most likely.
Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in
just 2 turn that'll kill an aeon most likely.
Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in
just 3 turn that'll kill an aeon most likely.
Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in
just 4 turn that'll kill an aeon most likely.
Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in
just 5 turn that'll kill an aeon most likely.
Mega Flare- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP,
special type damage.
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
------------------------------------------------------------------------------
Yojimbo:
Zanmato- This attack goes against either just one character, or all of your
characters and unleashes devastating random amounts of HP, special
type damage.
Wakizashi- This attack either does phsycially based damage to all characters
or just one of your characters.
Kozuka- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
Daigoro- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
------------------------------------------------------------------------------
Anima:
Attack- During this not-really-dangerous attack, Ifrit does a regular attack
for physical damage against one of your party members.
Pain- This does magical type damage, as well as instant KO.
Demi- This attack takes away 1/4 (25%) away from everybody's current HP, and
not their maximum HP.
Oblivion- Lets not forget it does 16 simultaneous special attacks randomly.
And lastly it can and will only be used when dark Anima's overdrive
guage is completely filled up, as well as Delay.
Dispel- Takes away just about any of the positive status ailments that're on
the one targeted character.
------------------------------------------------------------------------------
The Magus Sisters:
- Sandy:
Razzia- During this not-really-dangerous attack, Sandy does a regular attack
for physical damage against one of your party members.
Attack- During this not-really-dangerous attack, Sandy does a regular attack
for physical damage against one of your party members.
- Cindy:
Cura- This move of Cindy's will be used on one of her sisters to restorate a
fairly decent amount of HP back to them.
Drain- During this attack, it takes away some HP from one of your party members
and the exact amount that is leeched will be put onto Cindy's HP to
restore her if she's hurt, but just to damage you if she is not hurt.
So it's win/win for her.
Dispel- Takes away just about any of the positive status ailments that're on
the one targeted character.
Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy)
and what it does is it adds NulAll effect, Shell effect, and the
Protect effect.
Shell- This puts the Shell status effect onto one of her sisters like 1/3 of
the Mighty Guard move.
Holy- This unleashes the most powerful (and only) damaging White Magic in the
game which is Holy.
Camisade- During this not-really-dangerous attack, Cindy does a regular attack
for physical damage against one of your party members.
Regen- This will be adding the Regen positive status effect on one of her own
sisters.
Protect- This will be adding the Protect positive status effect on one of her
own sisters.
- Mindy:
Passado- This does 15 physically damaging attacks across 15 simultaneous hits
on only one character for massive damage.
Flare- This does non-elemental magic damage to one character.
Waterga- This attack does Water based elemental magic damage against one party
member.
Blizzaga- This attack does Ice based elemental magic damage against one party
member.
Thundaga- This attack does Lightning based elemental magic damage against one
party member.
Firaga- This attack does Fire based elemental magic damage against one party
member.
Watera- This attack does Water based elemental magic damage against one party
member.
Blizzara- This attack does Ice based elemental magic damage against one party
member.
Thundara- This attack does Lightning based elemental magic damage against one
party member.
Fira- This attack does Fire based elemental magic damage against one party
member.
Ultima- This does non-elemental magic damage against everybody in the whole
entire party.
------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 6e. The Main Menu [smnmn6] -
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
o----------------------------------o
- Menu By Pressing Triangle: -
o----------------------------------o
The menu that I will be displaying is the menu that you can very easily access
by pressing the Triangle button when not in Battle Mode, and not in a cutscene.
So now, let's see a crude ASCII rendering of the Menu:
-------------------------------------------------------------------------------
Character's Name | Current HP/Max HP | S.Lvl | |Sphere Grid
| Current MP/Max MP | | +-----------
---------------------------------------------+ |Item
Character's Name | Current HP/Max HP | S.Lvl | +-----------
| Current MP/Max MP | | |Ability
---------------------------------------------+ +-----------
Character's Name | Current HP/Max HP | S.Lvl | |Overdrive
| Current MP/Max MP | | +-----------
---------------------------------------------+ |Equip
Character's Name | Current HP/Max HP | S.Lvl | +-----------
| Current MP/Max MP | | |Status
---------------------------------------------+ +-----------
Character's Name | Current HP/Max HP | S.Lvl | |Aeons
| Current MP/Max MP | | +-----------
---------------------------------------------+ |Formation
Character's Name | Current HP/Max HP | S.Lvl | +-----------
| Current MP/Max MP | | |Customize
---------------------------------------------+ +-----------
Character's Name | Current HP/Max HP | S.Lvl | |Config
| Current MP/Max MP | | +-----------
---------------------------------------------+ |Help
+-----------
<Current Play Time> <Current Gil>
______________________________________________
<Current Location>
-------------------------------------------------------------------------------
Time for an explanation!
Basically, the whole left half column of the menu is self-explanatory, so,
what I'm really concerned with explaining to you is what the divisions on the
left side of the screen do. Without further ado, let's start!
1. Sphere Grid: When you move the Menu Cursor up to where it says the words
"Sphere Grid", it takes you to that humongous board/grid where you can level
up and accumulate new abilities which I had gone over very in-depth earlier
in this guide. So here's a bit about it:
The Sphere Grid is a new system of leveling up and stat maxing that Square has
used specifically in this game. I suppose they wanted to be more unique than in
some of the previous games. What this leveling up concept is all about is by
gaining AP which convert into Sphere Levels after reaching certain points. You
then use these to move around the Sphere Grid, gaining abilities, levels,
higher stats, etc... There are about 861/805 nodes on this gigantic Grid (give
or take a few), and you must overcome enemies, look in treasure chests, talk to
people to obtain spheres to activate the many, many nodes and spheres that are
on this grid to become more powerful throughout the game. Note: There are a
few great pictures of the Sphere Grid right here on GameFaqs/FFX FAQ Screen.
2. Item: When you take the cursor and move it over to where it says "Item" on
this menu, it takes you to the new Item Screen. The way this is layouted it
it has the bar up at the very top that says "Use", "Sort", "Equipment", "Key
Items". I will get to those in just a bit, but for now, I explain the
immediately obvious; the items. There will be two columns that can hold items
(112 items can be held in each. So next to the little rectangular bar that
says the name of a certain item, there is going to be a little circle that
represents the quantity of that item you have. On this screen, you can only
use the items that will heal the party; Potion, Mega-Potion, Hi-Potion,
X-Potion, Elixir, Megalixir, Ether, Turbo Ether. This is because the others
are solely meant to be utilized in battle. Whenever you accumulate more of
an item, the number in the circle will increase until it reaches the 99
maximum. Now it's time to explain what is up in that little top bar:
- Use: This is the command you are already in when you very first enter this
screen. This allows you to use those items that revalesce your HP as well as
your MP (these are listed to the above). The items that are greyed are things
such as Phoenix Downs (you are automatically revived to 1 HP when the battle
is over, that is, if you are KO'd), Remedy (you are already relieved of any
and all status imperfections when the battle is concluded), and items such as
Supreme Gem, which Rikku uses during Use and her Mix Overdrives.
- Sort: This is the command in which you may organize, arrange, and rearrange
if you find the current order is simply to sloppy and out of order, you want
to access something quicker for a battle as opposed to cycling through a lot
of items, or it just doesn't suit you correctly for any apparent reason. When
you press it, it will make another little bar appear at the top which says
"Manual" or "Auto". Manual means you will organize it yourself, and when you
use Auto, it automatically fixes it by priority, or usefulness in battle
(such as the restorative items first).
- Equipment: This is very redundant to items part. This will enable you
to view and access all of the equipment you have accumulated throughout the
game so far, and like the items again, lets you arrange them either by
Auto or Manual means. Manual means you will organize it yourself, and when you
use Auto, it automatically fixes it by character. Here's the order: Tidus,
Yuna, Auron, Kimahri, Wakka, Lulu, and then lastly, Rikku.
- Key Items: Very self-explanatory, right? What this does when you press it,
it transfers you to a screen where you get to view all of the Key Items that
you have picked up through and throughout the game thus far (such as Flint).
3. Ability: This one is a lot like picking on the Items Menu of this Main Menu.
When you first click it, attention is instantly redirected to the characters;
pick one, and you are then enabled to view the abilities which that character
has learned on the Sphere Grid (look above) so far. If you have acquired
certain spells like Curaga, per se, you are then able to use it to replenish
HP. This is very useful if you don't have the right, or good enough items,
you just need enough MP to get the job done. When you move your cursor up and
down along the abilities listed there, you get a new bar each time at the top
which displays all the data on that particular ability. The kind of abilities
that *can* be found here are listed to the below:
- Black Magic: Uses black, or oppressive magic against the opposition. Picking
this lets you choose from all Black Magics you've learned thus far (listings
are later on in this FAQ).
- White Magic: Uses white, or helpful magic on one member or the entire party.
By picking this, you get to choose from all White Magics you've learned so far
(listings are later on in this FAQ).
- Skills: Uses Skills, and then it takes you to a screen in which you can make
a choices of which of the Skills that you have acquired on the Sphere Grid with
that character thus far (listings are later in this FAQ).
- Specials: Uses Specials, and then it takes you to a screen in which you can
make a choices of which of the Specials that you have acquired on the Sphere
Grid with that character thus far (listings are later on in this FAQ).
4. Overdrive: Move you Menu Cursor down four clicks and then you get to choose
on the Overdrive Menu of Main Menu. When you first pick it, the focus is
automatically changed over to where you have to then pick on a character who's
Overdrives you desire to view. Then, once you pick them, you come to a screen
where, again, there will be a mini bar up there at the top, which will display
"View", and "Set Mode". Below that there is going to be the selected character's
name, then their Current/Maximum HP and Current/Maximum MP followed by Sphere
Level and AP until next Sphere Level all on the same bar. Next, right below
that, it will show the name of the character's Overdrive (ie. Swordplay), how
full their Overdrive Meter is, and then what their current Overdrive Mode is
(ie. Warrior). Next, in the big area below all of that, there is going to be
every single Overdrive that character knows, or in Rikku's case, has executed.
When you move cursor up and down along the different Overdrives, it shows a
bar even higher which shows what they can do. Here's a list:
Note: For lists of how to get and what they do, go to Overdrive section.
- Tidus: Spiral Cut, Slice & Dice, Energy Rain, Blitz Ace
- Auron: Dragon Fang, Shooting Star, Banishing Blade, Tornado
- Yuna: Valefor, Ifrit, Ixion, Shiva, Bahamut, Anima, Yojimbo, Magus Sisters
- Rikku: Grenade, Frag Grenade, Pineapple, Potato Masher, Cluster Bomb, Tallboy,
Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster,
Firestorm, Brimstone, Burning Soul, Abaddon Flame, Snow Flurry, Icefall, Krysta,
Winter Storm, Black Ice, Tunderbolt, Rolling Thunder, Lightning Bolt,
Electroshock, Thunderblast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin,
Dark Rain, Black Hole, Nega Burst, Super Nova/Sunburst, Ultra Potion, Panacea,
Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Megalixir, Super Elixir,
Final Elixir, NulAll, Hyper NulAll, Ultra NulAll, Mega NulAll, Mighty Wall,
Mighty G, Hyper Mighty G, Super Mighty G, Vitality, Hyper Vitality, Mega
Vitality, Mana, Hyper Mana, Mega Mana, FreedomX, Freedom, Quartet of 9, Trio of
9999, Hero Drink, Hot Spurs, Eccentric, Miracle Drink
- Wakka: Elemental Reels, Attack Reels, Status Reels, Aurochs Reels
- Kimahri: Jump, Fire Breath, Self-Destruct, Seed Cannon, Stone Breath, Thrust
Kick, Doom, Aqua Breath, Bad Breath, White Wind, Mighty Guard, Nova
- Lulu: Fire Fury, Fira Fury, Firaga Fury, Water Fury, Watera Fury, Waterga
Fury, Blizzard Fury, Blizzara Fury, Blizzaga Fury, Thunder Fury, Thundara Fury,
Thundaga Fury, Demi Fury, Bio Fury, Drain Fury, Osmose Fury, Death Fury, Ultima
Fury, Flare Fury
Now it is time to explain in-detail what "View" and "Set Mode" do!:
- VIEW: You are automatically in this when you first enter the Overdrive Screen,
and it lets you easily view and see what your Overdrives that you have do. They
will be in that big area at the bottom of this first screen when you access.
- SET MODE: This, when you press it up at the top of the very first Overdrive
Menu, will take you over to a screen in which you can view and look at all of
the data of any acquired specific Overdrive Mode. With your cursor, you can
move along them all, and at the top of this screen, when you are highlighting a
certain Overdrive Mode, it will display its info data up at the top. You can
easily switch from current Overdrive Mode to a new one by moving the cursor
over to the desired Overdrive Mode and press X button on it, voila! Note: That
everyone starts out in Stoic Mode. Note: For complete Overdrive Mode coverage,
I suggest that you head on down and pay Overdrive Mode section a little visit.
5. Equip: When you go down to Equip and click on it, transportation to Equip
Menu screen occurs. When you first pick on the Equip box, you must then choose
on the character you wish to go to the Equip Screen with (I don't know why,
but with all of this examples, I always do it with Yuna... *banters*). Now,
you are at a screen where it is very preeminent that there is going to be a
bar at the top where it displays aid for you to navigate this screen right.
The below this, you get the character's name (ie. Yuna), Current/Max HP then
Current/Max MP, followed by Sphere Levels, finally AP to next Sphere Level.
Below that in the next row, or division of the screen, there is a picture of
that character (*looks at Lulu*), their Overdrive Meter fullness, and then
Overdrive Mode, also in this row can be included the character's currently
equipped armor and currently equipped weapon. When you highlight the cursor
on one of the weapons or armors, it displays their customized abilities at
the bottom under where it says "Abiltities". If you click on the link to Weapon,
it takes you to a scroll-down screen where you can cycle through, and equip a
new weapon in you please, what ever fits your fancy. If you click on where it
says Armors, it does the same thing, just, with your armors instead. It will
be displaying your weapons/armors under where it says "Equipment". This
concludes the information on Equip...
6. Status: This screen will be displaying mainly what your characters current
statistical attributes are from amplifying the Sphere Grid, and it also will
display the data that follows:
The top bar of course will be there again to help you out while in this menu
and displays what you do in this menu. Then, there is the division right under
that that lets you view the character's name (ie. Yuna), Current/Max HP then
Current/Max MP, followed by Sphere Levels, finally AP to next Sphere Level.
Next division: there is a picture ofthat character, their Overdrive Meter
fullness, and then Overdrive Mode. also in this row can be included the
character's currently equipped armor and currently equipped weapon. Next, even
below that, is a display of the level of all of that character's current stat
levels. They go in this order from left column to right column:
Strength, Defense, Magic, Magic Defense, Agility, Luck, Evasion, Accuracy.
"Luck" above this explanation. Also increases Critical Hit ratio.
You may also press X over and over to view aeon's White Magic, Black Magic,
Skills, Specials acquired thus far.
7. Aeons: Now, go down over to where it says Aeons on the main screen, and you
get transported to a new screen which is rather familiar and recognizable. It
first, up at the top, has that Help Bar where it displays what each thing on
this screen does, such as "Look at aeon's info". The second bar, or division of
the screen says, in this order, "Status", "Abilities", then "Attributes" (I'll
cover these in just a bit, be patient). Then, even after that, there is a
complete listing of all of the aeons you have attained throughout your quest,
proceeded by their Current/Max HP and Current/Max MP. Now time for the covering
of the three choices in the second bar of this screen (hurray! </facetious>):
- STATUS: When you first choose on this option, it then allows for you to pick
from any of the aeons that you have. When you finally choose them, you get
transported to a screen exactly like the characters' Status Screen, only with
the exception of there being aeons instead. The screen then has a bar at the
top which is exactly like the one before in all of the other menus. Next,
there's a bar that displays aeon's name, Current/Max HP and Current/Max MP, and
Overdrive Meter. To the below of that, there is the aeon's picture, its Unique
(Special) Attack, and its Overdrives (two in Valefor's scenerio). Then, there
is the status display; it's like this:
Strength, Defense, Magic, Magic Defense, Agility, Luck, Evasion, Accuracy.
- ABILITIES: Now, from original Aeon Screen, you choose on Abilities which is
next, this then allows to choose from all of your attained aeons once again.
Now, when you make your decision you get yet another screen. Note: Yojimbo,
Cindy, Mindy, and Sandy are excluded from Abilities. Now, you are at a screen
in which evidentally, there is another help bar at the top of the screen.
Below, is your "Status-Abilities-Attributes Bar", followed by a division of
aeon's name, Current/Max HP and Current/Max MP, and Overdrive Meter. To the
left of this screen is a listing of all learnable abilities. The ones in white
are the ones you have corresponding number to items to learn it, and the ones
that are gray can't be learned at the current time being or they're already
learned by that aeon. This is under where it says "Ability to Learn". Next
screen division is under where it says "Item Cost", when you highlight an
ability to the left column, it will then show the item(s) you need at the top
of that box, and in the left black circle it shows your current amount of that
item, and then the amount you will have after you learn it in the second circle
(ie. number 20 is in first circle, 5 is in second circle, that means the
ability is 15 of that item to learn, understand?). You can cycle through that
aeon's abilities learned by using Triangle button.
- ATTRIBUTES: Again, you choose the third choice up at the bar, and then, pick
the aeon you wish to raise attributes of. Now, you're moved to a screen which
has following layout: First and foremost, there is the assistance bar at the top
with some always-useful tips, followed by the bar with Status, Abilities,
Attributes. Next is aeon's name, Current/Max HP and Current/Max MP, and
Overdrive Meter. Then, on the bottom left corner of Attribute screen, there is
going to be the largest and most striking column, the "Attribute to Raise"
column. In this menu, you are able to use items you've obtained, and utilize
them a different way; optimizing statistics. The way this is presented is it
shows the attribute to raise in a pink bar, and a little further to the right of
that in the same pink bar is aeon's current value of that stat
(ie. HP.....5000). Next column, which is divided from this one with a dark bar,
is what will represent the amount of a certain item deducted if you are able to
learn desired ability. This is also displayed like with Abilities; yellow box
with items' name at the top followed by two dark-colored circles. The left box
will represent current quantity of particular item, and the second one is how
many you'll have after raising that attribute. (ie. number 20 is in first
circle, 5 is in second circle, that means the ability is 15 of that item to
raise, understand?). Here is info on stat-increasing increments:
HP: 100, MP: 10, Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Lk: 1
Note: That once stats are HP: 99999, MP: 9999, Str-Mag-Def-Mdef-Agl-Lk-Acc-Eva:
255, you cannot increase them any longer, for they are uberzied.
8. Formation: Thank god! This is definitely going to be a much more forbearing
section to do... All that this little subdivision of the main Menu Screen will
do is allow you to changed and toggle around the formation, or, order of the
party. The only three spots of note that you should be concerned with are the
very first three. These are the slots that will determine which characters will
be appearing on the front lines in battle. You can easily switch them around by
clicking on Formation, then picking the character you wish to switch, then,
choose another character. They will now have switched up spots with each other.
9. Customize: Ok, ok, I just feel like cutting to the damn chase here, since
this is another mercilessly large subdivision, argh. Ok, very top part of the
screen here is again reserved especially for the little Help Bar which will
literally always display the following info: "Add abilities to equipment".
Next up is... yup, you guessed it: character data bar. This displays infos on
character's name, Current/Maximum HP and Current/Maximum MP then followed by
Sphere Level and then AP to next Sphere Level. Now, to the real hard stuff...:
Next portion of the screen is reserved for the almighty "Equipment" column, in
which most of the useful infos lie. Really, what that displays is the name of
every weapons and armors you've collected throughout your journey, and will be
organized however you did it in the Items screen. Next on the agenda is under
where it says "Abilities" to the bottom right hand corner of the screen. This
shows whatever ability(ies) the specific weapons/armor you are currently
highlighting with your menu cursor; the abilities will be displayed in the
pink boxes under that small little column. I will now offer two examples to
break you into, and acclimate you to this new aspect of FFX:
- Example#1: First, we're going to do example with Yuna's Arc Arcana weapon by
customizing: You need to have 4 Bomb Fragments (Firestrike), 4 Antarctics Winds
(Icestrike), 4 Electro Marbles (Lightningstrike), and then have 4 Fish Scales
(Waterstrike). Then you customize them onto empty-slots.
- Example#2: Now, we do one with an armor, and once again, Yuna's the guinnea
pig: This will be done out of Onyx Ring. There is only one ability which
requires 4 Blessed Gems, and that ability is MagDef+20%. Then, customize!
10. Config: Is also called "Configuration". This transports you to a screen
which shows everything that you might want to change about your Final Fantasy X
game. These include: Sound- you can change music to Mono or Stereo; Subtitle-
when talking, the words at the bottom don't appear; Names- lets you choose to
view name of person you're speaking with; Cursor- choose Memory Cursor or
Default Cursor; Help- lets you see or not see Help Box in fights; Aeons- let's
you see normal or shorter types of Overdrive or Summoned videos; Map- allows
you to turn the radar on your screen; and Vibration- allows to keep on or
shut off the controller's vibrating.
11. Help: This menu shows Basic Terms, Overdrives, Controls, Command-Abilities,
Auto-Abilities, as well as Overdrive Modes. Easy enough, right?
===============================================================================
-------------------------------------------------------------------------------
6. GAME WALKTHROUGH [Swlk7]
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
KEY TO WALKTHROUGH
===============================================================================
=========================== -> The "=" followed by "-s" signify and introduce a
--------------------------- new area in the game as well as some of the main
features that can be found in them.
*************************** -> signals a boss challenge impending or in
progress and inside you'll see info on its stats
and strategies and any other imperative infos.
===============================================================================
Area 1. Zanarkand
===============================================================================
-------------------------------------------------------------------------------
---> Enemies:
- Sinscale, Sinspawn
---> Items/Equipment:
Long Sword
-------------------------------------------------------------------------------
Will not be receiving a map.
-------------------------------------------------------------------------------
You get a little scene in which the music "Prelude" plays, but, when you then
acquire control over your main character, Tidus, go on over into the small
crowd, fans, of people. Now, I suggest that you speak with the two hot girls,
to the right of this crowd. You now get your *only* chance in the whole entire
game to rename your character (the only chance to name any character, for that
matter). I left it Tidus, but make your own choice, and then, continue to speak
with the three little children with their blitzballs in hand. After they get
done with asking for your autograph, go on over and stand right in the center
of this crowd of people.
Tidus now leaves after saying "Well, gotta go. Cheer for me", and then you will
be located on a long pathway full of people, which you will be hearing an
announcer talking abou this game, and a little backround of Tidus' father,
Jecht, and Tidus himself. Once you make it all the way over to the other side,
you are in a new area where there is a large group of people waiting for Tidus,
and not letting him pass (star-struck fans). So, keep going through them, and
finally make your way into the blitzball stadium through the watery door. Now
you will witness a very long and beautiful CG cinema. During it, you see that
a mysterious force, "Sin", which is an assimilation of the FA and YY (go down
in the walkthrough to find out), destroying Zanarkand.
Proceeding the wreckage and cataclysm, you then have control of Tidus yet again
so take him down a bit until he then encounters Auron, which has been somewhat
of an enigma for the past 10 years. Now follow him out of this area where all
of the people are running out of the blitzball stadium, and then, you see that
hooded child again and everything suddenly freezes. After the strange scene,
things are normal as usual, and you follow down the path until you meet up with
Auron yet again. Now, after the scene "We Called It 'Sin'", you fight Sinscales
which are weak enemies (look to the beginning of this section for unbeatable
strategy), and you attain Longsword which used to belong to Jecht. Fight
through the groups and clusters of Sinscales until you get to where the
Sinspawn crashes into the building and unleashes more Sinscale.
Battle and defeat them all hastily and with ease, and then, make your way to
where Sinspawn falls down to the ground, you now must fight it. Boss Fight!!!
*******************************************************************************
BOSS: SINSPAWN AMMES DIFFICULTY: 1
*******************************************************************************
#1. Sinspawn Ammes (Zanarkand)
-> HP: 2400 - 1000
-> MP: 400
-> AP: None
-> Statistics:
Str: 1, Mag: 5, Def: 1, Mdef: 1, Acc: 0, Agl: 9, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Zombie, Threaten, Poison, Sleep, Petrify, Eject, Doom, Demi,
Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Demi: Gravitational damage all charcaters (HPx1/4)
Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10),
Silence (yes)
-> Sensor: None
-> Scan: None
---> STRATEGIC TACTICS: <---
This fight shouldn't even be called a boss fight, in my opinion. First reason
for this opinion is that you cannot die at all, this is due to its only move
being Demi, which if you look to the above, can *never* kill you, only drop
you to 1 HP. Next, is that even though it comes with six other Sinscales, those
are only there for show, you'll take them out instantly and automatically due
to a tutorial the game gives you no matter what, zzz... This tutorial deals
with, and explains to you what Overdrives are in this game, and then, you
realize that Auron has Overdrive Bar filled. Now, press left to go to the
Subcommand Menu #2, now, pick Bushido then enter the button combination after
picking on Dragon Fang. Be hasty, though, as you are under time limit, you'll
still kill Sinscales, however. All that Sinspawn Ammes will do for the whole
duration of this fight is use Demi, so, never heal, and just focus your main
attentions and energies on physically attacking the rest of the fight. But
first, Tidus' Overdrive is available next; stop the marker in the middle of
the bar to get extra damage with his Swordplay: Spiral Cut. After all of its
squid-like tentacles are diminished, the fight is finished with your two
characters the victors........no matter what!!!
Thereafter, proceeding the battle, you run past the wreckage of the fight and
save the at the save sphere here. It replenishes HP/MP now and lets you save,
but later in the game, they let you do a lot more with major pertinence to the
storyline. Now, continue on to the next screen in which there are even more
swarms of those annoying Sinscale bastards. But now, there is something
different, after killing a few, Auron points out that there is a machine
reactor hanging over the edge. So, attack it, and try to refrain from healing,
until it falls over the edge and explodes the whole bridge. Now, sit back and
watch the few beautiful scenes which proceed...
Now, after being sucked up through Sin, you then have control of Tidus as he is
floating in some mysterious force. Swim on over to where it shows a figure
shaped like Tidus' father, then it shows a scene in which older Tidus talks
whilst looking at younger version of himself. After this, you'll be in the
very beginning of the Baaj Temple.
===============================================================================
Area 2. Baaj Temple
===============================================================================
-------------------------------------------------------------------------------
---> Enemies:
- Sahagin, Klikk, Geosgaeno,
---> Items/Equipment:
200 Gil, 5 Potions, Al Bhed Primer #1, 2 Hi-Potions, Flint, Withered Bouquet,
Ether
-------------------------------------------------------------------------------
Will not be receiving a map.
-------------------------------------------------------------------------------
After the decimation of Tidus' home, Zanarkand...concludes he will be all alone
in the sea of Baaj Temple's ruins...
When you first arrive here you are in the water, just swim forward the same
way you did while you were floating just a minute ago. You can also swim left
and find an Al Bhed Compilation Sphere(it is pretty meaningless right now). Or
all the way to the right you can find a blue note written in a foreign
language called, Al Bhed. Right behind it though is a treasure chest that has
200 gil. Then just keep heading North until you can find dry land then climb
up. You will find a save sphere here, use it.
On this platform you can also head left and find a Hi-Potion in a treasure
chest. But then go back and just keep moving up until you get a mini-scene
in which the path crumbles and falls underneath Tidus. Swim forward for a lil'
while until these crazy enemies pop out called Sahagins, and then a fight
ensues. Just waste them all, but then you are put against a HUGE monster
called Geosgaeno. Here don't even bother attacking it just keep trying to run
from battle until it lets you actually flee... kinda... Well, if you need
actual strategy here, here it is:
*******************************************************************************
BOSS: GEOSGAENO DIFFICULTY: 1
*******************************************************************************
#2. Geosgaeno (Outside Baaj Temple)
-> HP: 32767
-> MP: 128
-> AP: None
-> Statistics:
Str: 36, Mag: 40, Def: 50, Mdef: 50, Acc: 50, Agl: 48, Eva: 0, Luck: 15
-> Steal: Common- Water Gem, Uncommon- 2 Water Gems
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Demi, Threaten, Death, Sleep, Confuse, Provoke, Doom, Zombie,
Delay, Slow, Darkness, Silence, Armor Break, Mental Break, Magic Break, Power
Break, Eject, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- 95; 10%
-> Elemental Affinities: [Weakness] Holy, Water, Lightning, Fire, Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: This attack will do Gravity (HPx1/2) and physical damage.
Target (1 - only available), Type (gravity), Protect (yes), Range (far), Stone
Shatter (0)
-> Sensor: Covered with thick scales. Vulnerable to magic.
-> Scan: None
---> STRATEGIC TACTICS: <---
This fight cannot be won without means of a cheat device, so, let's just get
straight to it: The Sahagins attack you, all you have to do is kill off two of
the three, then, this initiates the only bloody scene in the game where the
big beast, Geosgaeno, chews and then spits out the other Sahagin. Now it takes
to mind that it's your turn. So, when finally commenced in battle after the
scene, we go like this: Tidus just physically attacks since he cannot do
anything else but heal (which you *don't* want to waste your time with if you
read what its only attack is). It only takes away 1/2 of *current* HP. Example:
Your HP is 520, if it uses this attack, your HP is now 260, and if your HP is
1, it can't do any more damage, like with Ammes' Demi that we've experienced
before. So keep attacking and/or just presing Run, and after your HP is 65, it
ends the fight with Tidus escaping into Baaj Temple inside. Don't worry, you
get to exact your revenge later.
After the scene you find yourself alone in a deserted temple. Here, save at
the save point inside the main room, then walk to the middle of the big room
and examine the remains of a fire. You now have to find the proper materials
to start a new fire. Go into the closest door to the fire grounds and go to a
chest, examine it and you should receive a key item named Flint. Now search
this area for a different passage to the right and head up the stairs, around
all the broken down pillars until you find a treasure chest, open it to get a
nice Hi-Potion. Now head back to the main room, and go into the only other
openable door. (note: there is an X-Potion near the door you can't open yet).
Then keep going up the stairway, making sure to stay along the right wall the
whole time. Eventually the signal to "examine" will pop up, so do so to
recieve the Withered Bouquet. Run back down the stairs and get the ether from
chest if you didn't already do so, than go back to the main room and examine
fire grounds. Now you'll get a freaky scene where something is running around
and Tidus' fire goes out. A boss fight ensues.....
*******************************************************************************
BOSS: KLIKK DIFFICULTY: 1.5
*******************************************************************************
#2. Klikk (Baaj Temple)
-> HP: 1500 - 400
-> MP: 5
-> AP: 5 - 7
-> Statistics:
Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 50, Agl: 4, Eva: 0, Luck: 15
-> Steal: Common- Grenade, Uncommon- 2 Grenades
-> Bribe: None
-> Win: Common- 2 Ability Spheres, Uncommon- 2 Ability Spheres
-> Gil Received: 50
-> Immunities: Poison, Scan, Sleep, Sensor, Berserk, Confuse, Bribe
-> Weaknesses: Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Abilities: N/A
-> Abilities:
- Attack: Physical damage on one character (the only one available).
Target (1 - only available), Type (Str), Protect (yes), Power (16), Rangle
(close), Stone Shatter (0), Darkness (yes)
-> Sensor: None
-> Scan: None
---> STRATEGIC TACTICS: <---
This boss is harder than SPA, but, that doesn't mean it's hard. I cannot offer
any where-are-your-stats preperations, because it's too early in the game to
have even leveled yet.:) Nor do you have... *coughcustomizingcough*. Sorry,
let's begin: You have to keep on fighting it until a band of Al Bhed bust in
with a bang. You're now fighting along side with a young Al Bhed girl (this
happens when you get Klikk's HP down halfway [1/2]). But, that's moving too far
ahead, so, now for battle before this event: Hopefully you've saved your Potions
and not used them frantically when HP was small against Sinspawn. Because, in
this fight, you'll actually be needing them. This is how you should've fought
until girl came: Attack -> Get Attacked -> Attack -> Get Attacked -> Potion.
That's what always works. Too bad is that when girl comes in to aid you with
this fight, it is both a blessing and a curse. The blessing it... well... she's
there to help you beat it, and the curse is that its HP returns to original
state. Hey, but guess what, this girl can throw Grenades and Steal them. She
starts with two of them, so throw 'em both and each does about 300 damage. She
then has capability of Stealing 2 more and claim another 600. And doing this in
conjunction with Tidus' physical attacks, you'll have it dead within a matter
of 8 turns (without healing) from the girl's arrival on the scene. With healing
it's probably about 10-11 turns. Don't try to get the girl's Overdrive, because
it's impossible in this battle, but don't worry, you'll get to later *hint Hint*
After you beat it you watch a scene where the young Al Bhed girl knocks Tidus
unconscious, then you find yourself on some ship?.?.?.?
==============================================================================
Area 3. Al Bhed/Sunken Ship
==============================================================================
------------------------------------------------------------------------------
Items: None
Weapons/Armor: None
Enemies/Bosses: Tros, Piranha
------------------------------------------------------------------------------
Will not be receiving a map.
------------------------------------------------------------------------------
Save at the save point here, and then talk to the young Al Bhed girl. She
will then explain to you the new leveling up system, the Sphere Grid. Now talk
to her after you talk to everyone. Now, when underwater, swim towards the
sunken ship. When you arrive inside, go up to the machine and examine it.
It will open a door, then go through the door and swim to the middle of this
new room. Then head back, and get ready for a boss fight...
Note: First you have to talk to the guy on the Al Bhed ship in the very
beginning of the game who gives you 2 potions for good luck. Once you have
spoken to him, dive off the ship with Rikku. Now press the button to get back
onto the ship and talk to him again, he will give you another set of Potion x
2. Now dive off again and then come back up and do it again. Keep executing
this same process until you have the desired the amount of Potions, most likely
99, at least for me. Then you will be set for many of the first bosses that you
encounter in the game.
*******************************************************************************
BOSS: TROS DIFFICULTY: 2
*******************************************************************************
#3. Tros (Sunken Ship)
-> HP: 2200 - 600
-> MP: 10
-> AP: 8 - 12
-> Statistics:
Str: 10, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Grenade, Uncommon- 3 Grenades
-> Bribe: None
-> Win: Common- 2 to 4 Power Spheres, Uncommon- 2 to 4 Power Spheres
-> Gil Received: 100
-> Immunities: Darkness, Demi, Eject, Provoke, Sleep, Zombie, Confuse, Death,
Doom, Petrify, Silence, Threaten, [Sleep - in Int]
-> Weaknesses: Poison- 0
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Physical damage on one character.
Target (1), Type = (str), Protect (yes), Power (16), Range (close), Accuracy
(90), Stone Shatter (0), Darkness (yes)
- Tentacles: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (24), Range (far), Stone Shatter
(10)
- Nautilus Charge: After at least one Tros' turn has passed in battle, or one
turn after it uses it, it does physical-type damage to everyone. Big whirlpool.
Target (all), Type (str), Protect (yes), Power (48), Range (far), Stone Shatter
(0)
-> Sensor: Attacks with Nautilus Charge after backing away.
-> Scan: Retreats after the column after taking damage, where it cannot be
attacked. Hits all targets with Nautilus Charge on the next turn, inflicting
great damage. Use trigger commands to stop it from unleashing Nautilus Charge.
---> STRATEGIC TACTICS: <---
This battle is definitely your most heated one yet in this game. So, needless
to say, I hope you've done Potion trick above, and kept your health maximum
before coming into this fight. You will fight on, and then everntually, you're
given some info and a small tutorial introduction to the game's Trigger
Commands. Now, there roles in this game aren't great, but in some boss battles,
they're very significant. Anyhoo, we fight like so: Tentacles attack does near
50-100 damage. Normal attack will do about the same, if not slightly less. And
then there's Nautilus Charge which will do much bigger damage of about 160-210.
For the first move in battle, you have Tidus Cheer both of them (well, it only
takes one Cheer to do them both). Now, for the girl's turn, you have her use a
Grenade, and that's basically her whole-battle strategy, with minor exceptions
of having to Steal some Grenades now and then. After she's used them all, and
she's milked Tros of all of his, you just have her use pitiful I-do-50-damage
physical attack. And Tidus attacks, and if Overdrive state is reached with him,
well, you know what to do, heh... He is also meant for waiting in the wings for
when HP is yellow, and then using Potions, and very rarely, Hi-Potions. After
its HP is 1850, it then swims off until it's not hitable by physical attacks.
This is when you should really use Grenades, they come very handy here. You now
can use Trigger Command to "Stand By" and restorate 50 HP to each character,
sweet, huh? And every time you get to HPs: 1850, 1500, 1150... it moves out,
but eventually, you'll get to Pincer Attack Trigger Command, which makes Tidus
go around one side, and the Al Bhed girl swim around the other way to surround
it. Main benefit of doing this is first of all, to prevent Nautilus Charge, and
secondly, to make it not able to ever swim off like a little pansy ever again,
hahaha! But, be cautioned, there is one drawback from all of this good stuff
(always has to be, argh!), and that is Tentacles attacking power almost doubles
like in this example: Normally when I fought Tros before I did this, I once had
86 damage done to me, and then after, I did this, it went for 143. Now it was
good that it happened to same person, that was I could compare it with same Def.
From here, you continue same battle's strategy, of having Tidus with his attack
and Potioning, and the chick to use any left Grenades, Stealing any (if there
are any still), and normally attacking.
After the fight, examine the thing in the middle of the room. After, a little
a scene, it shows you and the girl back on the Al Bhed ship. She then gives
Tidus some food, and they get into a conversation. She reveals that her name
is Rikku. When all of this takes place, Sin attacks and leaves Tidus on the
peaceful shores of.....
==============================================================================
Area 4. Besaid
==============================================================================
------------------------------------------------------------------------------
Items: Phoenix Down x 5, Hi-Potion x 2, Potion x 2, Antidote x 4, 400 gil,
Ether, 400 gil, Remedy
Weapons/Armor: Brotherhood, Seeker's Ring, Rod of Wisdom.
Enemies/Bosses: Kimahri, Piranha, Dingo, Water Flan, Garuda, Condor
------------------------------------------------------------------------------
Cloister of Trials
Nuns' Chamber | Monks' Chamber
\---- Great Hall ----/
|
Lodge --- | --- House [3]
----- Village --- House [2] --- Crossroads -- Valley
/ Shop --- | --- House [1] / |
| Waterfall Way |
| / Beach
\ Ancient Road
Village Slope (S) |
\ --|
---Promontory-/
-------------------------------------------------------------------------------
After the few short scenes with the Aurochs and Tidus, head back and talk to
the entire team to receive some very handy items. Now, start following Wakka,
after you go far enough Wakka, and Tidus will have a nice talk, and he gives
Tidus some reassurance. Then keep following Wakka until you get to a cliff,
Wakka then pushes Tidus off (into water). Swim around underwater to find some
treasure chests. Then rise and keep swimming in the direction that the radar
indicates.
You can do some good training here, but I recommend waiting until later. Once
you reach the end, you watch a scene where Wakka asks Tidus to join the Besaid
Aurochs, since it's blitzball Tidus gladly accepts. After the scene comes to a
conclusion, save a the save point and then head towards the red indicator on
your radar. Once you watch a few little cutscenes, just enter the village of
Besaid. Here, get the treasure chest that appears right in the beginning, then
go to the far west of the village (into a little crack in the radar) and open
the 3 chests for very useful items at this point in the game.
After all of this enter the lodge of the Crusaders (big blue tent), and save
at the save sphere. Here you can get all of the information you want about the
Crusaders and their cause. Once you're finished, go up to the temple (pretty
unmissable) and after some explanation about summoners, guardians, and Yevon,
go back to Wakka's tent, talk to him, and choose to "Take a nap". Once the
sleepy head wakes up (and not before some wierd scenes) go back to the temple
and walk up to the minister and Wakka, Tidus is then enraged that the summoner
could die in the Cloister of Trials and disobeys the precepts of the Yevon
temple to go and save the summoner. Solve the puzzles of the cloister like
this...:
1. Touch the Symbol on the wall
2. Touch the symbol that appears on the next wall
3. Head down the stairs and take the Glyph sphere on the wall
4. Put the Glyph Sphere in the door down the stairs
5. Remove it again, and go down the hallway
6. Put it in the sphere recess on the left wall (don't take the sphere inside)
7. Keep going and examine the symbols to show a Glyph, touch it
8. Take the Besaid Sphere
9. Put it in the pedestal
10. Go back and get the Destruction Sphere and place it where you got the
Besaid Sphere
11. Open the chest for the Rod of Wisdom
12. Go back and push the pedestal to the middle of that room
You're done....
After you meet Kimahri, Lulu, and Yuna, you appear outside. Just walk forward
and you see Yuna summon Valefor as a demonstration. During the campfire, speak
to the young summoner. Now, only when you are ready, talk to Wakka, and choose
to go to sleep. Tidus has an unusual dream.
The next morning, leave the lodge and join the party, and Wakka will give you
a cool sword called Brotherhood. Once you leave the village, you will have
tutorial battles to aid you in getting acclimated to the game's battle system.
When you arrive at the top of the mountain have Tidus pray with the rest of
group (isn't necessary). Keep moving in the direction your radar indicates,
eventually this guy will attack you....
*******************************************************************************
BOSS: ???? (KIMAHRI) DIFFICULTY: 1.5
*******************************************************************************
#5. Kimahri (Besaid Island)
-> HP: 750 - 300
-> MP: 10
-> AP: 3 - 4
-> Statistics:
Str: 10, Mag: 8, Def: 15, Mdef: 5, Acc: 10, Agl: 15, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres
-> Gil Received: 100
-> Immunities: Threaten, Eject
-> Weaknesses: Poison- 0%; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Defense+5%
-> Weapon Abilities: Piercing, Sensor
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Jump: This attack will do physical damage against Tidus (only character at
that point.)
Target (1), Type (str), Power (32), Range (close), Stone Shatter (50), Critical
(yes)
- Attack: This attack will do physical damage against Tidus (only character at
that point.
Target (1), Type (str), Power (16), Range (close), Accuracy (90), Stone Shatter
(0), Darkness (yes), Provoked (yes)
-> Sensor: None
-> Scan: None
#5?. Lance of Kimahri (Besaid Island - Kimahri fight)
-> HP: 4649 - 4649
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor
-> Inherent Statuses: B(7)
-> Weaknesses: Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None
-> Sensor: None
-> Scan: None
---> STRATEGIC TACTICS: <---
Start off by using the Cheer ability to decrease the amount of damage you
sustain from his attacks. Just attack back at Kimahri, and whenever your
turns yellow, heal. Becareful for his Jump attack which can really hurt, and
he also uses this attack on every third turn Kimahri receives in fight. And,
if you miraculously have obtained Haste by this point in time use it for sure.
Soon enough the fight will end. A special little note is that this mini-boss
is the very first battle in this game to drop armors and/or weapons with some
abilities on them, finally...!
After that is said and done, keep going through the beautiful island, but get
ready for some more tutorials (bah). Once you've gotten to the end, save here,
then talk to everyone here more than once. Most of them will give you helpful
items. The items consist of 400 gil, Phoenix Down x 3, Remedy, Ether, Seeker's
Ring.
Now board the ship there, the SS Liki. Talk to Wakka, and Lulu mutltiple for
some different information. After, walk up to where the crowd has gathered
around the beautiful summoner Yuna. You'll learn she has noble blood, as the
daughter of Lord, High Summoner Braska (you saw his statue in the Besaid
Temple). Once that is through, go back and talk to Wakka, and Lulu again, then
go back to where the crowd of people were, and talk to Yuna.
Before you talk to Yuna you can go down to the lower deck, and can donate gil
to O'aka. After you view a few scenes involving Yuna and Tidus getting to know
each other better, you fight.....
*******************************************************************************
BOSS: SIN'S FIN DIFFICULTY: 2.5
*******************************************************************************
#6. Sin's Fin (SS Liki)
-> HP: 2000 - 1000
-> MP: 100
-> AP: 10 - 15
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 6, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 100
-> Immunities: Sleep, Doom, Silence, NulBlaze, NulFrost, NulShock, NulTide,
Darkness, Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen,
Threaten, Death, Provoke, Eject, Berserk, Bribe, Confuse
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Water Ward, Fire Ward, Ice Ward
-> Weapon Abilities: Piercing, Icestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Swim to new location: Change the place it's at in the water. This will drag
the boat with it; otherwise, it has no genuine attacks on its own.
-> Sensor: Attack with magic and Wakka's ball.
-> Scan: Save Kilika! Hit Sin from a distance with Wakka's blitzball and Lulu's
black magic. Valefor's attacks work well, too.
---> STRATEGIC TACTICS: <---
This battle isn't that hard, it will just take a good bit of time. First off,
the only stat that matters is Str, and that should be around 16 or so with
Tidus, Wakka same, and Kimahri 18. This is for AP, each of the Sinscales gives
2 AP for normal kill, and 3 APs for Overkill. So if you've followed big-Potions
trick, you can stay alive for a while, and you can get 20 by using the suitcase
on SS Liki. I don't recommend using them all, though. I suggest killing about
50 Scales for at least 100 AP and most 150 AP. At most you'll have to use about
using 10 of your huge Potion amount. Now, we move onto Sin's Fin strategy:
When you enter the fight, you see that it drops Sinscale to attack your party.
Do not even bother with them, instead summon Valefor. Use it to first attack
with magic (preferrably Thunder), once its overdrive guage fills use it, that
should at least half its HP. Repeat this process, but if during any moment
Valefor dies and Sin is still alive just use Lulu to cast magic and Wakka to
throw his ball from a far. Only use Yuna to heal the wounded.
After the battle, Tidus falls in the water and Wakka follows. Wakka gives Tidus
Potion and they fight again with no saving in between...
*******************************************************************************
BOSS: SINSPAWN ECHUILLES DIFFICULTY: 3.5
*******************************************************************************
#7. Sinspawn Echuilles (Below SS Liki)
-> HP: 2000 - 400
-> MP: 20
-> AP: 12 - 18
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 15, Agl: 5, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres
-> Gil Received: 115
-> Immunities: Sleep, Petrify, Death, Berserk, Zombie, Provoke, Eject,
Confuse
-> Weaknesses: Doom- 3, Poison- 0%; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Water Ward
-> Weapon Abilities: Waterstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Drain Touch: This will do physically-based damage in conjunction with Drain
effect which makes the damage done by physical-type damage added onto the boss'
to restore HP. (HP Restore)
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90),
Stone Shatter (0), Darkness (yes)
- Blender: On every turn 3, Sinspawn Echuilles will use this move which executes
water magic-type damage to everybody.
Target (all), Type (mag), Shell (yes), Power (10), Element (water), Range
(far), Stone Shatter (0)
-> Sensor: Afflict it with darkness to make it miss.
-> Scan: Absorbs HP with its Drain Touch. Inflicting darkness is
the way to go. But after two Drain Touches it will bring out the Blender,
inflicting damage on all targets.
---> STRATEGIC TACTICS: <---
Thank goodness you have tons of Potions, 'cause you're going to need 'em! Wakka
and Tidus take on this battle with a Sinspawn by themselves (crazy guys). But,
we still have to live with it, let's go:
It is accompanied by Sinscales, which are the only Scales in the game with a
Zanmato Lvl of 4! Now, if you have any spare turns in which everything is going
perfect, than I suggest taking them out. They just come back anyway. Otherwise,
let them be, and if they're 50-60 damage hitting attacks get to you, use some
Potions. Now we get to strategy of defeating big ugly Echie. For first move in
battle (if it's Tidus'), you just have him use physical attack or Spiral Cut if
it's left over from Sin's Fin fight. This will probably take out some 200-300
HP. But, if the turn is Wakka's, you have him use Dark Attack in an attempt
(which almost always works!:) to make almost-60-damage-inflicting Dark Attack
miss about 100% of the time. If you do it at the right time, and it connects,
you can even dodge Blender which does nearly 100-130 damage depending on Def.
I wish Sinscales here gave AP, but they don't, so suck lemons.=P If Wakka gets
up to Overdrive Mode, use his Element Reels and it doesn't matter which element
you get, as it's the same to every element. I suggest using Dark Attack every
time it wears off of Echuilles. Remember, Cheer is your friend.
==============================================================================
Area 5. Kilika
==============================================================================
------------------------------------------------------------------------------
Items: Elixir, Ether, Potion x 3, Mana Sphere x 2, Hi-Potion, Remedy,
Luck Sphere, Al Bhed Primer
Weapons/Armor: Scout, NulBlaze Shield
Enemies/Bosses: Sinspawn Geneaux, Lord Ochu, Yellow Element, Killer Bee,
Ragora, Dinonix
------------------------------------------------------------------------------
After the short couple of scenes, save, and then follow the people into
Kilika (or whats left of it), simply head left once you've gotten to the bar.
In this new area you will find Yuna, and the people left alive in Kilika. She
is now preparing to "send" the dead to the Farplane. After the beautiful, yet
sad scene of the sending, and you find yourself in the inn the next morning,
Save again if you want and step outside. Datto from the Besaid Aurochs, gives
you a message that Wakka is waiting for you.
Don't go find Wakka just yet, you can go and find a few useful items around
the village of Kilika. There is 3 potions in a chest in a broken down house.
Go inside the bar for an Al Bhed primer. If you save a little girl to the West
side of Kilika, the barmaid will let you have an Ether. When you are finally
ready, head over to the Eastern side of town, and talk to Wakka who is super-
vising the reconstruction of the East pier.
Afterwards, head back West through Kilika. Go through the forest, there are
many paths you can take through here, and many items you can pick up. This is
a pretty good place to train. And the huge monster in plain site is only an
optional boss, its name is Lord Ochu. Strategy for him is below...
SPECIAL NOTICE: if you go up to it from left, fight, get hit few times, run,
you will be approached by a troop and receive Phoenix Downx3.
*******************************************************************************
BOSS: LORD OCHU (OPTIONAL) DIFFICULTY: 3.5
*******************************************************************************
#8. Lord Ochu (Kilika Forest)
-> HP: 4649 - 800
-> MP: 39
-> AP: 40 - 60
-> Statistics:
Str: 15, Mag: 23, Def: 1, Mdef: 1, Acc: 10, Agl: 8, Eva: 0, Luck: 20
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: Remedy
-> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 HP Spheres
-> Gil Received: 420
-> Immunities: Poison, Confuse, Provoke, Darkness, Berserk
-> Weaknesses: Doom- 1
-> Elemental Affinities: [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Poisonward, Stoneward, Darkward, Sleepward, Berserkward,
Silenceward
-> Weapon Abilities: Poisontouch, Magic+5%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
Pre-Customized Abilities: 1 to 3
Drop Percentage: 127/128 (99%)
-> Abilities:
- Water: Water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Earthquake: If awoken, it uses physical and Gravity attack ripping off 50% of
party's current HP. (HPx12)
Target (all), Type (gravity), Range (far), Stone Shatter (0)
- Poison Claw: Physical damage and Poison on one person. (100%)
Target (1), Type (str), Protect (yes), Power (16), Range (far), Accuracy (90),
Stone Shatter (0), Critical (yes), Darkness (yes)
- "Lord Ochu falls asleep": After it has lost 1/2 or more of its max HP, it'll
fall asleep (3 turns - 100%) and start restorating under the Regen
(2 turns - 100%) status. And when it wakes up it'll deliver Earthquake.
-> Sensor: Vulnerable to fire.
-> Scan: Its claws inflict poison. Restores lost HP by sleeping. Retaliates
with Earthquake if awakened, so watch out. Being a plant, it burns easily.
---> STRATEGIC TACTICS: <---
Pattern: Poison Claw(1,2) -> Water -> repeat...
Earthquake on random turns (dodge with Valefor), and Sleep when its HP is
2149. That makes him semi-predictable.
- Ok, you should have the following party for this fight, at least for much
better chance: Tidus, Wakku, Lulu/Yuna. Kimahri doesn't matter much in this
fight, unless you really want physical fight, but that's partly what Tidus is
there for. Ok, it has a few dangerous attacks, like Water, this attack does
about 260 damage to one charater, but you can have Yuna NulTide it as first
move. The best way to go with Yuna, however, is to have her to summon forth
Valefor and unleash Fires until it hits Overdrive state in which you can
pulverize Ochu with Energy Ray. If you prefer not to have Yuna participate in
the fight, and not to bring in the aeon, you can have Lulu use Fire spells,
and then, perhaps a Fire Fury for obscene amounts of damage. If you get under
Poison status with Poison Claw, heal up with Antidotes and Potions. There's a
way to never see anything in this fight other than Earthquake, and that might
still miss. Every 3-4 turns, have Wakka use both Silence and Dark Attack, this
makes both Earthquake and Poison Claw miss, and Water prevented. Wake it up
when it sleeps so it doesn't regain HP with Regen effect.
After the intense battle with Ochu (if you manage to win) talk to Luzzu for
a impressive prize of an Elixir. Then go save at the save point again near
the beginning. Now, start navigating your way through these woods. When you
get to the end, you will be at a large pathway of steps. Wakka then tells you
the history the steps have (where Lord Ohalland trained at his prime).
Then he races up the steps with Yuna and the rest of the Aurochs. Follow them
but first save at the save sphere, and then keep moving up a little further. A
boss fight ensues.
*******************************************************************************
BOSS: SINSPAWN GENEAUX/TENTACLES DIFFICULTY: 2.5
*******************************************************************************
#9. Sinspawn Geneaux (Kilika/Area Before Temple)
-> HP: 3000 - 900
-> MP: 30
-> AP: 48 - 72
-> Statistics:
Str: 15, Mag: 10, Def: 1, Mdef: 1, Acc: 100, Agl: 7, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 3 or 6 Power Spheres
-> Gil Received: 300
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten,
Eject, Provoke, Death
-> Weaknesses: None
-> Elemental Affinities: [2x Damage] Fire [Absorption] Water
-> Zanmato Lv: 4
-> Armor Abilities: Dark Ward
-> Weapon Abilities: Piercing, Darktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Water: Water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Staccato: Physical damage on everybody.
Target (all), Type (str), Protect (yes), Power (16), Range (far), Stone Shatter
(0), Critical (yes)
- Venom: Magic damage and Poison to one. (100%)
Target (1), Type (mag), Power (16), Range (far), Stone Shatter (0), Critical
(yes)
- Sigh: Non-elemental magic damage to every character.
Target (all), Type (mag), Shell (yes), Power (16), Range (far), Stone Shatter
(0)
-> Sensor: Vulerable to magic.
-> Scan: Its shell deflects physical attacks well. Tentacles absorb magic
attacks. Defeat tentacles first, then force it from its shell with fire magic.
Absorbs water-based attacks.
#9.1. Geneaux Tentacles (Kilika/Area Before Temple - Sinspawn Geneaux)
-> HP: 450 - 500
-> MP: 10
-> AP: 5 - 7
-> Statistics:
Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 10, Eva: 0, Luck: 10
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 30
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten,
Eject, Provoke, Death
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Ice, Lightning [Absorption] Water
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Tentacles absorb magic!: While alive, they aborb any magic directed at
Geneaux.
- Attack: Physical damage on one person.
Target (1), Type (str), Protect(yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes)
-> Sensor: Absorbs magical attacks against Geneaux.
-> Scan: Absorbs magic cast against Geneaux's body. Defeat tentacles first,
then use magic attacks on the body. Tentacles have high magic defence, so
physical attacks are the way to go.
---> STRATEGIC TACTICS: <---
SINSPAWN GENEAUX: You better have Kimahri with a piercing weapon eqipped so
that it can actually penetrate that heavy shell of Geneaux. Don't use Lulu
to use Fire on the shell, yet the Tentacles. Haste Tidus, and have him attack
the Tentacles. Only use Yuna for healing purposes, I didn't find it a
necessary procedure to summon in this battle. Once you break the shell.
Start attacking physically with Kimahri, and Tidus, but now use Lulu to cast
Fire on the newly revealed inside body. It won't take long after this point.
When you arrive at Kilika Temple, and you walk far enough into it, you'll
be greeted by some not-so friendly Blitzball players, the Luca Goers. After,
enter the temple. Once you walk up and join the group, Yuna will meet a
rival of her own, the summoner Dona, and her guardian Barthello. After, pray
with Wakka, then follow your party into the inner sanctum of the Cloister of
Trials. Tidus is pushed off by Kimahri (for you slow ones, he isn't a guardian
yet).
When the platform rises again, try to run out and you will run into Dona and
her big guardian Barthello. Barthello then throws Tidus onto the platform, and
you are forced to solve the puzzles of the trials. Heres how you do it...
1. Take the Kilika Sphere from the pedestal
2. Put in the sphere recess next to the door
3. Remove the Sphere and put it in the North wall in the next room
4. Take out the Kilika Sphere and place it in one of the other walls
5. Touch the glyph
6. Remove the Glyph Sphere and insert in a recess on the side walls
7. Now step on the glowing switch on the floor to transport the pedestal here
8. Take the Kilika Sphere from the right, and put it in the pedestal
9. Take the Glyph Sphere from the last room, and put it in the right wall of
second room
10. Move the pedestal with the Kilika Sphere onto the glowing switch to make
it drop
11. Take the Kilika Sphere down there and put it near the final door
12. Take the Destruction Sphere from the secret room
13. Put it where you took that last Kilika Sphere
14. Open the chest for a Red Armlet
15. Remove that last Kilika Sphere and enter that room
Keep talking to Wakka and Lulu, until they say nothing else of significant
importance. Then walk towards the door you entered from, and Yuna will come
out. You now have Ifrit. Now, leave the temple and go back down to where you
first entered Kilika, and join the rest of your party. Now choose to "Embark"
on the ship.
Leave your cabin and you can talk to O'aka. Lending him some more gil now is
a wise choice. Now ascend to the deck. Go to the back of the boat, and but in
to the conversation that Yuna and the Goers are having, now go up the steps on
the deck, and listen to Wakka and Lulu's talk. Do this 3-4 more times to get
some more info about their subject.
Go back down and examine the blitzball near the bow of the ship.
Jecht Shot Challenge: Whenever words appear around the screen press X and
the direction of the words at the same time, if you get it right enough times
you'll learn the second best Blitzball technique in the whole entire game.
When you are ready go down to the cabins and go to sleep.
==============================================================================
Area 6. Luca
==============================================================================
------------------------------------------------------------------------------
Items: 1000 gil, Phoenix Down x 2, Hi-Potion x 2, 600 gil, Al Bhed Primer VI,
Al Bhed Primer VII, Magic Sphere, HP Sphere
Weapons/Armor: Tidal Spear
Enemies/Bosses: Oblitzerator, Vouivre, Worker, Sahagin Cheif
------------------------------------------------------------------------------
To Mi'ihen Highroad
|
Outskirts (S)
____|____
/ \
Cafe -- | Square |
\_________/ Reception
| |
Bridge -- Theater
Basement A | Basement B
| ------------------ |
|----------------- | | -----------------|
|Stadium Entrance|
| |
------------------
|
--------------------------------------
/ \
| |
Dock 2 - | | - Dock 5
| |
\ /
------------------|-------------------
Dock 3
-------------------------------------------------------------------------------
Once you arrive, get off the dock you are currently on, and head over to the
next one so you can meet Maester Mika, to get there go Northward from where
the SS Winno has been anchored. After the whole introduction to Maesters and
all, you'll find yourself inside the locker room of the Besaid Aurochs. In
here you will get a tutorial on how to truly get comfortable and acclimated
to the game blitzball, use this opportunity to learn because in a little while
you are gonna have to test your skills in an ultimately difficult way. When
Yuna runs in with news that Auron is in the Luca cafe, she asks for the
assistance of Tidus to go and meet him. When you leave the locker room, I do
not recommend going straight for your main objective, rather, to take a look
around Luca and to explore it to the fullest extent of your exploration
capabilities, collecting items and other useful things.
When you are finished navigating the huge city of Luca, head towards the
ticket booth to meet up with the lady summoner. Now keep heading in the only
other direction, when in the Luca Square, enter the cafe. You see that Auron
is not there, but also Kimahri gets into a fight with some other Ronsos that
he appearantly has some history with, Biran and Yenke. You now realize that
Yuna is missing!, kidnapped by the Al Bhed! Now you are required to find her,
it is simple though, just keep running towards the red arrow on your radar.
Along the way you will encounter and do battle with forbidden machina which
are being used by the Al Bhed. Refer to the section on how to overcome all
fiends in the game, they are called "Workers". Many more hordes will ambush
your party so annoyingly, so be ready to follow that same strategy over and
over again. Now, after the cut snene where they are watching the blitz game on
the monitor. Start running for Dock 4, but before you go make sure you have
medicated any injuries you may have sustained while reaching this location.
*******************************************************************************
BOSS: OBLITZERATOR DIFFICULTY: 1 ~ 2.5
*******************************************************************************
#10. Oblitzerator (Luca)
-> HP: 6000 - 600
-> MP: 10
-> AP: 36 - 54
-> Statistics:
Str: 16, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs
-> Gil Received: 580
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie,
Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract
Mana, Extract Power, Extract Ability, Extract Speed, Threaten, Death, Provoke,
Eject
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Lightning, Holy, Ice, Water [2x Damage]
Lightning
-> Zanmato Lv: 4
-> Armor Abilities: Defense+3%
-> Weapon Abilities: Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Blitzball Rush: 10 hits of physical damage distributed randomly and also
consecutively between all characters that are chosen.
Target (random), Type (str), Power (10x4), Range (far), Accuracy (100), Stone
Shatter (0)
- Mute Ball: Counter attacks with it if gets magic used on it. Physical damage
as well as Silence is done with this. (one turn - 254/255)
Target (1), Type (str), Power (7), Range (far), Accuracy (100, Stone Shatter
(0)
Blind Ball: Counter attacks with it if gets physically attacked. Physical
damage as well as Darkness is done with this. (one turn - 254/255)
Target (1), Type (str), Power (10), Range (far), Accuracy (100), Stone Shatter
(0)
- Sleep Ball: Physical damage as well as Sleep is done with this. (one turn -
254/255)
Target (1), Type (str), Power (7), Range (far), Accuracy (100), Stone Shatter
(0)
-> Sensor: Vulnerable to lightning.
-> Scan: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball
at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball
Rush.
#10.1. Crane (Luca - Oblitzerator fight)
-> HP: 65535 - 65535
-> MP: 0
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 0, Eva: 100, Luck: 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: A(6), B(7), 0(1), 0(2),
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning [Immune] Holy, Water, Ice, Fire
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None
-> Sensor:
-> Scan: None
---> STRATEGIC TACTICS: <---
Oblitzerator: Your main objective here isn't to attack the Oblitzerator, but
instead the crane that is over to side. Before anything, cast Haste on Lulu.
Have Lulu use Thunder Magic on it. All the while using Tidus and Kimahri to
attack the Oblitzerator. Eventually Tidus will get a Trigger-Command, use this
after you have weakend the crane enough. This will tear off half of the
Oblitzerator, cutting it's current HP in a whopping 93.75%. From here just
follow the same tactics you have been using thus far but on the Oblitzerator.
From the point that you destroy the Oblitzerator's upper portion, it can no
longer perform attacks on you. There's also a rather easy way to beat the thing
without attacking the Crane and tearing off top part of Oblitzerator. The way
to do this is have Lulu just use Lightning magic, and after the first Thunder
spell, she'll be Silenced. Well, new easy tactic to do with Lulu until Silence
effect wears off. SHE CAN HEAL! This is comes in very handy if other characters
are damaged, or if she is. This would be by utilization of items (hope you have
healthy supply of potion and/or hi-potions). Tidus should Cheer the party 5
times. Afterwards, have him simply attack Oblitzerator or heal too. Then, have
Kimahri use Lancet. This triggers Mute Ball rather than Blind Ball. So, Lancet,
get Silenced. When Silenced, use a physical attack by Kimahri, then get Darked,
and when you're Darked, use another Lancet, and keep executing that in perpetual
isochronism. Note it is impossible to "beat" Crane without use of cheat device.
When you have successfully rescued the fair summoner, run back to the
Auroch's locker room. The blitzball game is about to begin! Here are some
of my personal tips for winning this game...
1. Have the Jecht Shot
2. Have Tidus swim back behind your goalie
3. Pass around to your nearest teammates to get them some experience
4. When you see an opening down the pool swim down behind their goalie, and
use a Jecht Shot
5. Repeat this again and again and you'll win.
* More detailed tips:
1) As soon as your team has the ball, Press Triangle. And select manual movement
mode. That should make things easier. Note that you can't select manual movement
when the opponent has the ball, then you will just have to wait till the ball's
at your court.
2) It could happen the Goers score right at their first ball-contact. Should
that
happen, don't worry, you will still win. Play on.
3) Right at the blitzoff Letty should catch the ball, if he doesn't make sure
you pass the ball to someone with high PA stats (though I'm pretty sure Letty
always gets the ball since he is the Mid-Fielder).
4) So Letty has the ball. Quickly swim back to YOUR goal and move Letty behind
your own goalie (Keepa). Then stop. If you have done it well the Goers will
pull back and not go after the ball. The camera angle should change every 5
seconds as well but if the Goers don't go for the ball you've done it well.
5) Now wait behind your goalie with the ball and look at the radar.
6) The Luca Goer Team formation (the 5 red arrows) will be moving from time
to time. Wait till they form a completely vertical line, wait till they cross
the midfield towards your goal (they still won't go for the ball though).
7) Wait till the vertical formation of 5 goers has gone past your strikers
across the midfield. Now when they no longer move and are facing your goal
quickly pass the ball to Tidus or Wakka (LF).
8) Since Letty has high PA stat the pass will always make it. So as soon as
Tidus or Wakka grabs the ball have him swim towards the enemy goal as quickly
as possible.
9) You should always get clean shots without defenders. If the rare thing
happens and you don't score, then try again. You can't lose this way.
It works, believe me. You don't have to do it all match long, but the strength
sphere as a winning prize is important and a win is not always guaranteed if
you play as you normally would. The first time I did this was after Wakka got
in and I was 1-0 behind.
After the game has concluded, Luca is attacked by fiends. There is a couple
of pretty CGs that ensue, brace yourself... After Auron's entrance on the
scene, he joins your struggle along with Tidus and they both become fully-
fledged guardians. But not before you have to fight your way out of the pool
with Tidus and Wakka, fight a Vouivre with Auron, and then fight a couple
more fights with the 3 of them. After you'lll get the scene I told you about
with them becoming guardians and all, but then you'll be on the Mi'ihen
Highroad.
==============================================================================
Area 7. Mi'ihen Highroad
==============================================================================
------------------------------------------------------------------------------
Items: Soft x 3, Potion x 10, Phoenix Down x 2, Mega Potion x 4, Hi-Potion x 9
Antidote x 6, 600 gil, Eye Drops x 3, 1000 gil, Remedy x 3, 2000 gil,
Ether x 2, 400 gil, Lv. 1 Key Sphere x 2, X-Potion, Fortune Sphere
Weapons/Armor: Scout, Red Ring, Tough Bangle, Thunder Blade, Hunter's Spear,
Serene Bracer, Serene Armlet, Ice Brand
Enemies/Bosses: Sinspawn Gui, Chocobo Eater, Thunder Flan, Mi'ihen Fang, Bomb,
Ipiria, Dual Horn, Funguar, Raldo, White Element, Vouivre,
Lamashtu, Red Element, Gandarewa, Floating Eye, Garuda, Raptor
------------------------------------------------------------------------------
Oldroad South -- Oldroad North
Agency |
| |
To -- South -- South -- Central -- Agency -- Newroad -- Newroad - North -- To
Luca End (S) Front (S) South North End MRR
-------------------------------------------------------------------------------
Walk up to the save sphere located right in front of you when you first
arrive on the highroad, you can now play blitzball at just about any save
sphere you encounter on your journey. Talk to some of the people on the road
to get some important items. But basically keep running down the highroad
watching the cut scenes and fighting the battles, and talking to get the items
of course. To the left of the road is an old scholar named Maechen, talk to
him to learn some new and interesting information about Sin and the games plot
in general.
Throughout the game you will meet him on numerous occasions to get more info
on the plot and to tie together many loose ends in your head. Anyway, when the
Chocobo Knights leave, move into a little area to the very right of the road
to meet and have an aeon battle with a women named Belgemine if you please.
*******************************************************************************
BOSS: BELGEMINE/IFRIT DIFFICULTY: 2
*******************************************************************************
#11. Belgemine/Ifrit (Mi'ihen Highroad)
-> HP: 3500 - 560
-> MP: 200
-> AP: 0
-> Statistics:
Str: 18, Mag: 18, Def: 0, Mdef: 0, Acc: 0, Agl: 13, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 5
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Meteor Strike: Non-elemental magic damage on one character.
- Hell Fire: Super Fire damage on all characters.
- Attack: Physical damage on one character.
-> Sensor: None
-> Scan: None
#11?. Belgemine (Mi'ihen Highroad)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20, Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None
-> Sensor: None
-> Scan: None
---> STRATEGIC TACTICS: <---
This fight is extremely easy. The onlt thing that you are able to do is to use
the aeon Valefor. While Valie is out, you have it to use Sonic Wings, and Ice
spells. Or, if it's already in Overdrive state, Yuna's in Overdrive state, Val
gains it in battle, or you have both it and Yuna in Overdrive, use one or two,
however many you need. Ok, whether or not you win the bout doesn't matter. You
win you get Echo Ring, and if you fail you get Seeker's Ring. After a few more
easy fights, I've found that Ifrit has an attack pattern:
- Attack
- Meteor Strike
- Attack
- Meteor Strike and then you repeat...
Hell Fire is used anytime that Ifrit's Overdrive Guage is completely filled up.
Attack does little damage, Meteor Strike does semi-impressive amount of damage,
and Hell Fire pummels you with big damage. Now you keep adventuring...
---> Here's another good strategy I've come up with:
Belgemine (Ifrit): Start out with both Yuna and Valefor in overdrive mode.
Then have Yuna summon Valefor, and unleash both Valefor's Energy Rays on Ifrit.
If that does not do it, the battle continues. Now, have Valefor use Boost to
get its overdrive higher quicker. Occasionally using Shield to block out some
of the damage you have to endure from Ifrit's attacks.
Use Valefor's overdrive again and that'll be that.
Now just continue running until you see that the Crusaders pull their wagon
over to the side. Once you have talked to Shelinda go over to where Gatta and
Luzzu are. After the scenes in Rin's Travel Agency, step outside and hold a
conversation with Yuna. Their is even a weapon/armor clerk, hear you can buy
some useful armor for your characters. Just as you're preparing to leave, Rin
talks to you and hands over the Al Bhed Primer vol. VIII, then you will engage
in a fierce battle with the...
*******************************************************************************
BOSS: CHOCOBO EATER DIFFICULTY: 4
*******************************************************************************
#12. Chocobo Eater (Mi'ihen Highroad - Travel Agency)
-> HP: 10000 - 800
-> MP: 5
-> AP: 90 - 135
-> Statistics:
Str: 25, Mag: 20, Def: 25, Mdef: 35, Acc: 25, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 Lv.1 Key Spheres, Uncommon- 2 Lv.1 Key Spheres; Note that
you only get this items if you beat it by making it go over the cliff.
-> Gil Received: 970
-> Immunities: Doom, Sleep, Silence, Zombie, Demi, Threaten, Eject, Death,
Confuse, Berserk, Bribe
-> Weaknesses: Poison- 40; 5%, Armor Break- 50, Mental Break- 50, Power Break-
50, Magic Break- 50
-> Elemental Affinities: [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Ice Ward, Fire Ward, Water Ward
-> Weapon Abilities: Piercing, Magic+5%, Sensor, Magic+10%, Strength+10%,
Strength+5%
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Fist of Fury: Physical damage on one character, after 1 turn charge of "You're
Next!"
Target (1), Type (str), Protect (yes), Power (32), Range (far), Stone Shatter
(10), Provoke (yes)
- You're Next!: Charges once on a turn and then unleashes Fist of Fury.
- Blizzard: Ice based magic attack on one character - uses as a counter-attack
when on its back with 4500 HP.
Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Stone Shatter
(10), Silence (yes), Reflect (yes)
- Attack: Physical damage on only one person.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes), Provoke (yes)
- Attack 2: Physical and gravity damage on all of your characters. Pushes your
characters back towards the edge of the cliff. (HPx3/16)
Target (all), Type (gravity), Protect (yes), Range (far), Stone Shatter (10),
Provoke (yes)
-> Sensor: Vulnerable to darkness.
-> Scan: Stick with piercing weapons until you knock him over. After he says
'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low,
so stay warm with NulFrost.
---> STRATEGIC TACTICS: <---
For Chocobo Eater first off a quick note, don't let the Chocobo Eater knock you
over the cliff, ok! To start everything off in this contest, have Tidus start
off rather orthodoxly by casting Hastega on Lulu. Now have her cast Fire
magic non-stop. The next thing to do in the progression to besting this foe is
to have Wakka use his Dark Attack, and then bring out your summoner to summon
Valefor. Have Valefor now use Fire magic and physical attacks in a very
perpetual fashion.
If you use grand summon along with Valefor's overdrive guage already full,
then use it several times. If Valefor gets KO'd before it can eliminate the
Chocobo Eater, then Use Auron now to use Power Break to cut down on the damage
it dishes out from now on. If you knock it down on its back keep attacking
with no mercy nor remorse. You can knock it back with every 1201+ damage dealt,
and to push him back takes 501. Keep knocking it back until you knock it over
the cliff, if you don't and just kill it, that's fine too, even if you get
knocked over that is even fine. But if you knock the beast over the cliff you
will receive a more favorable reward.
Here are the certain outcomes you can have for either getting knocked over,
knocking it over, or just killing it....
1. Getting knocked over- Nothing
2. Knocking it over- Just one free ride on a chocobo and AP
3. Killing it- Same as #2
Moving along on the Mi'ihen road, you eventually run into Shelinda yet again.
You should try and console her. When you get down to the bottom, you see that
Dona and Barthello are not being let through due to a special operation about
to executed. Go talk to the person guarding the door he will not let you pass
at the current time, now go talk to the person right in the same vicinity as
him to donate to the Crusader's cause, the following amounts of gil you donate
determine what item you will get out of this....
100 Gil - Scout
1000 Gil - Ice Lance
10000 Gil - Moon Ring
===============================================================================
Area 7b. Mushroom Rock Road
===============================================================================
-------------------------------------------------------------------------------
Items: Refer to Mi'ihen Highroad
Weapons/Armor: Refer to Mi'ihen Highroad
Enemies/Bosses: Thunder Flan, Bomb, Ipiria, Vouivre, Floating Eye, Dual Horn,
Garuda, Red Element, Funguar, Raptor, Gandarewa, Lamashtu,
Sinspawn Gui, Arms, Head, Again Sinspawn Gui, Arms, Head
-------------------------------------------------------------------------------
Plateau
||
Lift
/ Ravine 2
| |
|---------- Ravine 1
|
\
Ravine Path E
\-----------/-------------------|---- To Djose
/
-- (S) Mushroom Rock --
/
To Mi'ihen Highroad
-------------------------------------------------------------------------------
Once you get to pass thanks to the newly-dubbed Maester, Seymour. Just keep
running down the Mushroom Rock area, speaking to the bands of Crusaders along
the way, to get some good items to add to your inventory. Keep heading North
until you meet Clasko and O'aka once more. Talk to them both, O'aka to
purchase stuff from, Clasko will speak automatically, and tell you redirect
to the West. Save in this new area, and continue on, and you'll encounter a
guard in the operation can give you a Hi-Potion.
Continue to run down this area collecting all of the goodies that you find
along the way inside of the treasure chests. When you get down to the last
rising platform, rise up, and here if you go all the way to the right you
will get alternating cutscenes with Luzzu depending on how you have played the
game up to this point in time. After, get on the elevator and raise up to the
next level. Here you'll watch a few scenes explaining the Operation and about
Wakka, Chappu, and even more about Machina. Keep on running towards the big
tent which is the comand room that you heard about just a tad bit earlier.
Once you have introduced (by the game) to Maester Kinoc, you should open the
the two treasure chests in here to receive both a Serene Bracer, and even a
Mega-Potion. Go and talk to the guard standing near the opposite entrance to
the command center. Now watch the next couple of scenes involving Auron and
Kinoc, then head over to the red arrow emanating on the radar and speak to the
guard that is located there. A fierce battle is about to commence....
*******************************************************************************
BOSS: SINSPAWN GUI/ARMS/HEAD DIFFICULTY: 5
*******************************************************************************
#13. Sinspawn Gui (Operation Mi'ihen Site)
-> HP: 12000 - 800
-> MP: 30
-> AP: 400 - 600
-> Statistics:
Str: 29, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 1000
-> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost,
Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break,
Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Sleepproof
-> Weapon Abilities: Piercing, Sleepstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes), Provoke (yes)
- Demi: Gravity type damage to every character. (HPx1/4)
Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10),
Silence (yes), Provoke (yes)
-> Sensor: Blocks attacks with both arms.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching
or else it will belch Venom at you.
#13.1. Arms (Operation Mi'ihen Site - Sinspawn Gui)
-> HP: 800 - 500
-> MP: 1
-> AP: 37 - 55
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 300
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: ???
-> Abilities:
- The Arms Regenerated!: Once a couple of times after killed off arms
regenerate.
-> Sensor: Protects the body with thick armor.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
#13.2. Head (Operation Mi'ihen Site - Sinspawn Gui)
-> HP: 4000 - 800
-> MP: 200
-> AP: 48 - 72
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 200
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe, Power Break, [Power Distiller, Mana
Distiller, Speed Distiller, Abilitiy Distiller - Int version]
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: ???
-> Abilities:
- Thunder: Lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Venom: Inflicts Poison and Slow to one character. (Psn - 100%, Slow for 0
turns - 100%)
Target (1), Type (mag), Power (24), Range (far), Stone Shatter (0)
- The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a
a magical strike).
- The head is moving suspiciously!: Starts the count to Venom.
-> Sensor: Strike the head to disable its Venom.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
---> STRATEGIC TACTICS: <---
Sinspawn Gui: First off make sure you have trained your characters, or at
least the ones you are to use, to stats of about 20 or higher on the Mi'ihen
Highroad, and Mushroom Rock Road. I recommend starting off with a party of
Tidus, Yuna, Lulu. Now have Tidus use Haste on Lulu, have her now start using
tons of Thunder attacks on the stomach of Gui. When it uses its Venom attack
have Yuna cure it with an Esuna. Now trade out Tidus for Auron.
Keep using Auron for attacking at the arms. Switch to having Lulu Thunder or
Fire the head for a while. Keep having Yuna to heal and revive, all the while
Auron has taken out the arms and ready to switch Lulu for Tidus, then have
Auron and Tidus physically attack the stomach. Now use an Ether on Yuna and
have her continue on healing. When the arms regenerate continue this strategy
again as if it were the very beginning.
Once that has been taken care of, you will watch a beautifully set-up scene
where Sin has destroyed almost everything in sight. After this you are in for
another boss fight...
*******************************************************************************
BOSS: SINSPAWN GUI/ARMS/HEAD (AGAIN) DIFFICULTY: 1.5
*******************************************************************************
#14. Again Sinspawn Gui (Attacked Operation Mi'ihen Site)
-> HP: 6000 - 800
-> MP: 30
-> AP: 400 - 600
-> Statistics:
Str: 15, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 3 or 6 Lv.1 Key Spheres, Uncommon- 3 or 6 Lv.1 Key Spheres
-> Gil Received: 1000
-> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost,
Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break,
Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Sleepproof
-> Weapon Abilities: Piercing, Sleepstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes), Provoke (yes)
- Demi: Gravity type damage to every character. (HPx1/4)
Target (all), Type (gravity), Shell (yes), Range (infinite), Stone Shatter (10),
Silence (yes), Provoke (yes)
-> Sensor: Blocks attacks with both arms.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching
or else it will belch Venom at you.
#14.1. Arms (Attacked Operation Mi'ihen Site - Sinspawn Gui Again)
-> HP: 800 - 500
-> MP: 1
-> AP: 37 - 55
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 300
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: ???
-> Abilities:
The Arms Regenerated!- Once a couple of times after killed off arms regenerate.
-> Sensor: Protects the body with thick armor.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
#14.2. Head (Attacked Operation Mi'ihen Site - Sinspawn Gui Again)
-> HP: 1000 - 800
-> MP: 200
-> AP: 48 - 72
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 200
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe, [Power Distiller, Mana Distiller,
Speed Distiller, Abilitiy Distiller - Int version]
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: ???
-> Abilities:
- Thunder: Lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Venom: Inflicts Poison and Slow to one character. (Psn - 100%, Slow for 0
turns - 100%)
Target (1), Type (mag), Power (24), Range (far), Stone Shatter (0)
- The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a
a magical strike).
- The head is moving suspiciously!: Starts the count to Venom.
-> Sensor: Strike the head to disable its Venom.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.
---> STRATEGIC TACTICS: <---
Sinspawn Gui Again: You now have control over a very destructive party that
consists of Yuna, Auron, and...SEYMOUR! So this doesn't bode well for Gui.
Anyway, once you have picked up your jaw, start using Seymour's Black Magic
against the main body and the beasts head very calously. Have Auron take out
its arms with normal physically based attacks. Have Yuna heal them with her
white magic spells. You may, if you want, try and get up Seymour's Overdrive
which is called Requiem. This *is* the *only* time in the game that you can
witness this move (unless you use cheat codes). It looks a lot like Oblivion,
just, without Anima, and it'll do about 3000 damage.
Use Fira on the Head and then keep on using Thundara on the main stomach of
it. Goodbye Gui...
Note: Seymour's stats for this battle are: HP - 1200, MP - 999, Str - 20, Def -
25, Mag - 35, Mdef - 100, Agl - 20, Eva - 10, Accuracy - 10, Luck - 28
When Tidus regains consciousness once again, go to the Sphere Grid and cash
in on the super amount of AP you have just earned from the fights. Now, while
you are on the catastrophically obliterated beach, search for either Luzzu or
Gatta (if you chose the second option two times Gatta is dead, any other
choice has proven fatal for Luzzu). After, collect the Hi-Potion off of the
immolated shores, or the "Aftermath." Follow your party after you save at the
point.
===============================================================================
Area 8. Djose
===============================================================================
-------------------------------------------------------------------------------
Items: 4000 Gil, Ether x 2, Remedy, Phoenix Down x 2, Ability Sphere x 2,
Mega-Phoenix, Hi-Potion x 3, Potion x 10, Magic Sphere, Al Bhed Primer
Vol. XI, Mega-Potion
Weapons/Armor: Bright Bangle, Soft Ring, Switch Hitter, Halberd, Variable Steel
Enemies/Bosses: Bunyip, Basilisk, Bite Bug, Funguar, Gandarewa, Garm
-------------------------------------------------------------------------------
Cloister of Trials
|
|
Living Quarters --- Great Hall --- Living Quarters
|
Djose Temple --- Reception Desk
To Moonflow /
\ /
\ /
\---------------|-------------- Pilgrimage Road
|
Djose Highroad
|
/
To Mushroom Rock
-------------------------------------------------------------------------------
Run down the Djose Highroad collecting all of the items and talking to
everyone as you go along. Once you have reached the end, there is a fork in
the road where there are two surviving Crusaders and just one Chocobo.
When you reach this you must take the path that leads straightest to the
path you were just taking on the Djose road (which is technically "right").
Once you take this route, cross over the bridge, and your final destination
on this path is the Djose Temple. When you arrive at this place and walk
towards the Temple (which right now looks like a huge mountain), you will get
a cutscene where Yuna prays to the temple itself and breaks off the rock seal
of the temple, allowing you entrance inside. When you are inside you will meet
some new faces, Issaru and his guardians which just so happen to be his own
brothers. When they're through talking to each other, start going up the
stairs.
When in this area, be sure that you collect the Remedy and the Ether that are
in this area. After this has been done, enter the inner sanctum of the Djose
Cloister of Trials. While you are in here, follow these steps to get yourself
through it with ease...
1. Take the 2 Djose Spheres on the right and left.
2. Place them both on the double-slotted door, and go into this next room.
3. Take any Sphere from any side of the door in here.
4. Go to the far right and put it in either of those 2 slts there.
5. Take the other Sphere from the door and put it in the other slot to the
right side of the room.
6. Slide the pedestal with the Sphere beneath the suspended pedestal to the
right inside the room.
7. Grab the mega-shiny Djose Sphere and place it in the right slot of the
main door.
8. Take out both of the Spheres on the wall directed to the right and then
insert the 2 into both sides of the pedestal.
9. Head to the left of the room and step on the floor glyph to make the
pedestal reappear in the center of the area.
10. Now push it into the raging pit of lightning.
11. Jump across the lighting and push the pedestal here into the wall.
12. Jump back to other side and use the pedestal switch on the ground to
summon the pedestal back to the main room here.
13. Remove those Spheres from each side of the pedestal and return to the
first area of the trials and put them each into both of these slots.
14. Take the mega-shiny Sphere again and put it in on the left slot of that
same exact door.
15. Take the new platform to the next room in the place.
16. Send every of the 5 pedestals in this room back into their respective
walls, this will trigger something on the roof.
17. Head back to the lower level.
18. Press the glyph and take the destruction Sphere in that new room.
19. Ascend to the higher area and put the Sphere into the pedestal to now
reveal the secret item, a Magic Sphere.
20. Go to the left now, and rise up the steps.
After all of these events take place it'll be morning. After Tidus wakes up
from his sleep, go inside every room in the temple to get some handy items.
Leave the temple and speak to your party which has gathered outside, now go
back inside the temple (eeesh!). Talk to the person in the room on the left
side of the steps, then you'll see Yuna finally wake up from the day of very
hard work and sorrow. Go into the inn and get the Switch Hitter there, then
set on across the few bridges south of the Djose Temple, and then finally onto
the Djose road yet again, but on the bridges the temple's preist will hand
over items (I forget they are).
And on the next bridge over the Crusader guard will give you 10 Potions! But
when you are again on the Djose road talk to the Crusader for a Halberd for
Kimahri (not too special though). Now head up and you'll be arriving in the
new area...
===============================================================================
Area 9. Moonflow
===============================================================================
-------------------------------------------------------------------------------
Items: X-Potion, 5000 Gil, Antidote x 4, Al Bhed Primer Vol. 12, Lv.1 Key
Sphere x 6, Ether, Mega-Potion, Phoenix Down x 2, Magic Defense Sphere
Weapons/Armor: None
Enemies/Bosses: Extractor, Ochu, Bunyip, Gandarewa, Garm, Funguar, Bite Bug,
Snow Flan
-------------------------------------------------------------------------------
SOUTH WHARF | NORTH WHARF
Dock | To Guadosalam
| | |
South Wharf (S) | Bank Road
| | |
South Bank | North Wharf
| | |
South Bank Road | Dock
| |
To Djose |
-------------------------------------------------------------------------------
Keep on going in the North direction until you encounter Shelinda once more.
Once the little chat is over move around her and pick up the Lv.1 Key Sphere x
3 from inside the chest in the crack. Keep on running in the set direction
til you run into Kimahri's Ronso enemies, once their eerie conversation is
through, and collect the X-Potion from the chest closest to where that scene
had just taken place. Continue, then you'l see yet another chest, open it to
get another Lv.1 Key Sphere I believe. Next event to take place as you progress
up this same path is a run-in with Belgemine again, choose to battle her aeons
again. Get ready...!
*******************************************************************************
BOSS: BELGEMINE/IXION DIFFICULTY: 2
*******************************************************************************
#15. Belgemine/Ixion (Moonflow/Djose Road)
-> HP: 6000 - 924
-> MP: 450
-> AP: 0
-> Statistics:
Str: 22, Mag: 23, Def: 1, Mdef: 1, Acc: 0, Agl: 17, Eva: 0, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nulification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Attack- This will be doing physically-based type of damage to the one aeon that
you have out.
Aerospark- This is going to be doing the Dispel status for negation of positive
statuses as well as doing some good physical-type damage to the aeon
you're using.
Thor's Hammer- It does its Overdrive while it does mega Lightning-type damage
to the aeon that is out currently.
Haste- This will add the Haste effect onto Ixion which picks up its rate of
battle.
-> Sensor: None
-> Scan: None
#15?. Belgemine (Mi'ihen Highroad)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None
-> Sensor: None
-> Scan: None
---> STRATEGIC TACTICS: <---
Belgemine (Ixion): This time around Belgemine shall summon forth Ixion, so now I
recommend summoning Ifrit. Ifrit's overdrive should have been filled by your
training in the various regions before this. When the battle to prove yourself
as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion
will do one of two things, either Haste, or it might just attack simultaneously
with attacks or Aerospark. It should now be nearing overdrive where it'll
unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal
during the attacks with Fire on itself, then start using Boosts to reach your
overdrive before Ixion.
If it is impossible to do so, right before its overdrive move, cast a Shield
to block out a lot of damage from it. Once Ifrit gets to overdrive use it. Ixion
is dead, if you need to summon Valefor, do it.
After this contest you will get the Summoner's Soul whether or not you just
so happen to win, but as a special bonus if you beat her you will receive 2
Dragon Scales for "going the extra mile." By the way refer to the section on
items for info on what these things do. Keep on going the same way you have
been going then after a little while, look at your radar, and look for a
little path leading off to the left, the treasure chest here contains a good
Magic Defense Sphere, get it. Get back onto the perscribed path and continue
to go North. After you have gotten to where you get a scene where Tidus is
introduced to Shoopufs, head left towards the South Wharf.
Get the 2 Phoenix Downs in this area before you decide to anything else. You
can also find O'aka here again, you can buy some good items from here at this
point. Don't buy from any other merchants in this area, for I have found then
to be the opinimy of "rip-off artists." Now talk to Auron to trigger the rest
of the events in the area, then go on and head to the structure to the left
of this area. Get the amount of gil 0f 5000 gil in the chest here, and then
talk to her and then Wakka after her (it actually doesn't matter what order
that you do so).
Go speak to the Shoopuf rider/handler to depart for the other wharf across
from this one. You will get a few scenes while riding the Shoopuf, after they
are through, you will commence in yet another heated battle.
*******************************************************************************
BOSS: EXTRACTOR DIFFICULTY: 4
*******************************************************************************
#16. Extractor (Under Shoopuf in Moonflow/Between Wharfs}
-> HP: 4000 - 600
-> MP: 10
-> AP: 660 - 990
-> Statistics:
Str: 23, Mag: 15, Def: 1, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Mega Phoenixes, Uncommon- 2 or 4 Mega Phoenixes
-> Gil Received: 2400
-> Immunities: Sleep, Doom, Silence, Petrify, Poison, Darkness, Regen, Confuse,
Zombie, Death, Berserk, Eject
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Water [2x Damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: SOS NulTide, SOS NulBlaze, SOS NulFrost, SOS NulShock
-> Weapon Abilities: Piercing, Dearktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Depth Charges: Physical damage and Darkness on all. (3 turns - 50%)
Target (all), Type (str), Power (16), Range (far), Accuracy (100), Stone
Shatter (0).
- Aqua Shooter: Water damage on one person.
Target (1), Type (mag), Shell (yes), Power (16), Element (water), Range (far),
Stone Shatter (0), Critical (yes), Provoke (yes)
- Readying Depth Charges: Starts count for Depth Charges.
- The Extractor comes back down!: When Extractor is up, do 500 dmg to it, it
will
again descend.
- The Extractor is provoked!: When it's up, use Provoke on it and it comes back
down sans use of Depth Charges.
Aqua Shooter damage increases!- Increases Aqua Shooter damage by 50%.
The Extractor cools down- Provoke effect wears off of it.
Aqua Shooter damage decreases- Aqua Shooter damage returns to normal.
-> Sensor: Vulnerable to lightning.
-> Scan: After rising, it releases Depth Charges, inflicting darkness and damage
on Tidus and Wakka. Hurt it as much as you can to bring it back down.
---> STRATEGIC TACTICS: <---
Extractor: I think stats by this point should be about 25-30 or something like
that. Use any weapons that you may have found on your journey thus far that
may be pre-equipped with the Lightningstrike ability for both of them. When
the fight first begins you should have Tidus' first act be to cast Haste on
his own self. Now use him and Wakka to attack. Then after Wakka's final turn,
have Tidus then use Haste on Wakka too. Use their attacks consecutively on the
Extractor.
When it uses Aqua Shooter don't fray just heal with regular Potions, but if it
uses Depth Charges at anytime use Hi-Potions or even a Mega-Potion. Continue
this on the whole time. And use overdrives when their bars are totally full.
Also note that whilst readying charges, if you use Delay attack, it stops
Extractor from using Depth Charges, and it descends.
Another effective means of killing Extractor is to wait for it to rise, and then
use Provoke on it before it uses Depth Charges. Just prepare for harder-hitting
Aqua Shooter (fair trade-in, IMO, though).
In this new area after you beat it and get a few couple scenes, use the save
sphere located here, and buy some more from O'aka. There is an Al Bhed book in
this area for you to nab as well, don't miss it, as you can't get it until way
later in the game. Now head in the left way onto the road, there is a chest
here. Get it and you will get a much needed Ether (you're loadin' up). Once
you have gone far enough on this trail, you'll get a scene where you see a
girl taking her clothes off, but not all the way... IT'S RIKKU!
She will then become a guardian along with the rest of the gang. Now as you
keep on running down this path you will get into battles, one of which is just
a tutorial on how to steal from random chests that you can find in random
enemy encounters, along with learning how to "Mix." After all of this has
finally taken place, I think you should train a little bit, get the items
on the left and right side of the path, then make your way into the village of
Guadosalam.
===============================================================================
Area 10. Guadosalam
===============================================================================
-------------------------------------------------------------------------------
Items: 3000 Gil, Lightning Marble x 8, Al Bhed Primer Vol. XIII, Mega-Potion,
Hi-Potion x 2, Elixir
Weapons/Armor: None
Enemies/Bosses: None
-------------------------------------------------------------------------------
----------> Chateau
| [house] --- | _ To Farplane
| ------- _|
| / Shop_/ |
| To Thunder Plains | --- [house]
Guadosalam | |----------- |
| (S) | [inn]
| |/
| |
| |
----------> To Moonflow
-------------------------------------------------------------------------------
After your little encounter with Tromell and then walks away with Yuna, Rikku
will finally teach you how to customize abilities onto your weapons and armor
as opposed to having to find them (some are impossible to get without). I
suggest that you enter the inn near the entrance to Guadosalam before you
proceed any further, you don't have to rest here, simply use the save sphere
to do the inn's job and even to save. O'aka will be in the item shop just in
case you care (his prices are better than the shops if you paid him right).
Now head over to the main building in Guadosalam, it's located to the far
North of the village, enter, go up the stairs for Hi-Potions x 2. Descend the
stairs and talk to your party who are on the bottom level, go inside the doors
once you have finished doing so.
In this new room where all the food is talk to the whole group a couple of
times. Eventually at one point or another Seymour will will have a talk with
Yuna after a few colorful scenes and actually proposes marriage, after this,
leave this room through the same doors you entered, and then finally leave the
whole lobby entirely the same way. Out here, you will be reunited with your
party, now run up the walkway at the top of Guadosalam and then make your way
into the Farplane. While in here before the Farplane, you should check behind
the wall for a total of 8 Lightning Marbles, they are un-viewable so it might
take some time. Keep going in the same direction and then up the steps into
the Farplane.
The first person you should talk to is Wakka, he'll be talking to an image of
Chappu, and you see that he looks just like Tidus except with orange hair.
After this occurs, your Brotherhood will gain the abilities Sensor, Strength+
10%, Waterstrike. Now speak to Lulu, she'll just be thinking about Chappu,
and you as Tidus lift her spirits about it a little bit. After you talk to her
go talk to Yuna to discover whether or not she will disclose whether or not
that she has made a decision to marry Seymour or not. Once you have finished
up all of your buisness inside the Farplane, leave.
Now catch up with the rest of your party. Once Tidus and Lulu have had their
talk, find her again and talk to her again. After you have, locate Rikku and
speak to her. Then walk around the shop area, and Kimahri will then come out
and recommend that you purchase some Guado potions (they're not called that).
Now, go back down to the lower area and talk to Lulu again, now you get to
tell Lulu whom you care for the most, either, Rikku, Lulu, or Yuna, whomever
you pick doesn't really change anything storywise, only affection and that
cutscene.
Now go down the little walkway across from the red doors, now you'll be
arriving in the...
===============================================================================
Area 11. Thunder Plains
===============================================================================
-------------------------------------------------------------------------------
Items: 2 Hi-Potions, X-Potion, Gil 2000x, Remedy, 2 Phoenix Downs, Gil 5000x,
Ether, Al Bhed Primer Vol.XIV
Weapons/Armor: Yellow Shield, Water Ball
Enemies/Bosses: Qactuar, Iron Giant, Kusariqqu, Buer, Aerouge, Larva, Melusine,
Gold Element
-------------------------------------------------------------------------------
To Macalania
|
|
|
/ \
|> North
| /
Agency --- Agency Front /
(S) |_ /
|
-|--
|
\
(S) South
|
|
|
To Guadosalam
-------------------------------------------------------------------------------
When you have first entered this area through the passage from Guadosalam, you
will receive a quick tutorial on dodging lightning, which becomes an important
quest for you later in the game. So, what you first do is to pick up the items
2x Phoenix Downs towards the West side of the beginning area. Now, we can
continue knowig we've gotten everything in this area thus far. You should keep
going on down the vast sections/divisions of the Thunder Plains by moving from
one tower to another to not be knocked down (even though it can get you items,
as can dodging [visit Lightning Dodging section of FAQ]). You will eventually
reach up to next Rin's Agency, but first, some general infos about the Thunder
Plains region:
There are tons of enemies in this area, a lot of them are rather agile, but some
are rather brute in Str. And even at that, there's some that has elemental
affinities to lightning. And then some are aerial, so you'll have to use Wakka's
blitzballs or Lulu's lv2 spells. But then, there's a very tough enemy, that's
the Qactuar, little kids of the Cactuar family, they've extremely big Eva and
can kill little HPed characters with 1000 Needles attack. There are Qactuar
Stones around this region which are only for later use in the game to obtain
Kimahri's celestial weapon, Spirit Lance (Note: activate them by using [Square]
button). There's tons of items all over the Thunder Plains, also.
Now, back to the Travel Agency, there'll first be a Yellow Shield on the ground
right in front of it. Right inside of the inn, there's a few books, a stand in
the middle, and a person at it. Now, go speak with Rikku who's very afraid of
the lightning due to a mishap in the past with her Brother, and as an addition
to getting a conversation with her, you also receive the XIV Al Bhed Book from
Rin and when you speak, pick on first answer, if you don't, you get it later on
in Bikanel Desert. Now, go onto the back of the Agency and then you will see
that Tidus makes a mistake and falls into Yuna's room (naughty dawg.:) After
the scene with him Yuna/Wakka, talk to everyone again if you like and then get
out of the inn. Now, leave, and if you haven't pick up the Yellow Shield there,
do so now, ok? It comes in handy with few enemies around here.
As you keep moving on into the more Northern sections of the region, you will
get under a pavillion-shaped lightning tower with a save sphere under it. Go
under there and Yuna will then get into a scene where she thinks about the
major decision of "to marry, or not to marry, that is the question". Once that
scene is done and over with, get the Ether item here. But, this is not the only
item that is located up there - there's Remedy, X-Potion, 2000x Gil, just as
well. After all this business is done here in the Plains, you want to keep
heading up North, and this leads into the area of Macalania Woods.
===============================================================================
Area 12. Macalania
===============================================================================
-------------------------------------------------------------------------------
Items: Gil 2000x, 3 Phoenix Downs, MP Sphere, 3 Remedies, Mega-Potion, Ether,
Gil 400x, 2 Hi-Potions, 2 X-Potions, Gil 5000x, Elixir, Luck Sphere,
Lv.1 Key Sphere, Lv.2 Key Sphere, Jecht's Sphere, Al Bhed Primer Vol.XVI,
Al Bhed Primer Vol.XV
Weapons/Armor: Sleepy Cait Sith, Shell Targe, Avenger
Enemies: Chimera, Iguion, Murussu, Wasp, Blue Element, Xiphos, Spherimorph,
Snow Wolf, Ice Flan, Mafdet, Evil Eye, Crawler, Negator, Seymour,
Anima, Wendigo, Guado Guardians
-------------------------------------------------------------------------------
-----------------------------------
| To Temple --- Agency Front |
| | |
| | |
| |-- Spring |
| | ----------
| __ -- Lake Road
| / \/
| \
v / Bevelle
North North |
O--- / / North End Campsite To Calm Lands
Central Central | | /
\ |_ To Bevelle --- To Calm --- North End
\ / / |
(S) South --------/ /
| /
| Spring
To Thunder Plains
-------------------------------------------------------------------------------
When you have finally first arrived in the forest here at Macalania, you want
to keep going forward until you can go to the left, then do so. Here, you are
able to pick up the Sleepy Cait Sith weapon for Lulu, and you also can pick up
a good Gil x2000 cash-in amount (Note: that the SCS Doll will be in a tree, so
use action button to get it). Now what you do is to continue on along the path
in the woods and picking up all items in chests that are around here, they can
really help you out eventually. So, if you keep going on, you will soon enough
meet a person dressed up very wierdly playing a harp. The person then lets you
play the Butterfly Game, but don't do it now, wait until you have the airship
and then use the Butterfly Catching section of this guide if you need any help.
If you just keep running through the very celestial color forest, when you
reach the end, you will meet up with O'aka XXIII again, so stock up on any
needed items or equipments for upcoming boss bouts. Now, when you see a scene
in which Auron slices, and cuts, and breaks through the side of the woods and
the deep trunks all badass-like, go on through as well. Don't forget the Primer
there! Just continue into the shiny pond here and engage in a fight with the
boss:
*******************************************************************************
BOSS: SPHERIMORPH DIFFICULTY: 5.5
*******************************************************************************
#17. Spherimorph (Macalania Forest/Spring)
-> HP: 12000 - 2000
-> MP: 100
-> AP: 3240 - 4860
-> Statistics:
Str: 20, Mag: 20, Def: 100, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15
-> Steal: Common- Ether, Uncommon- Turbo Ether
-> Bribe: None
-> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 4000
-> Immunities: Sleep, Silence, Darkness, Petrify, Sensor, Slow, Scan, Death,
Eject, Delay, Provoke
-> Weaknesses: Doom- 20, Threaten- 75, Poison- 90; 5%
-> Elemental Affinities: It depends on which "Elemental Shift" it's currently
in
-> Zanmato Lv: 4
-> Armor Abilities: Water Ward, Fire Ward, Ice Ward, Lightning Ward
-> Weapon Abilities: Firestrike, Lightningstrike, Icestrike, Waterstrike,
Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
Pre-Customized Abilities: 1 to 3
Drop Percentage: 127/128 (99%)
-> Abilities:
- Press: A gravity based attack on all characters. (HPx1/2)
Target (all), Type (gravity), Protect (yes), Range (far), Stone Shatter (0)
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy (90),
Stone Shatter (0), Darkness (yes)
- Elemental Shift: If you hit it with the correct corresponding element, it'll
change to a different one.
- Thunder: Lightning based magic attack on all or one character(s) if in the
right Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(lightning), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(lightning), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Fire: Fire based magic attack on all or one character(s) if in the right
Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(fire), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(fire), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Water: Water based magic attack on all or one character(s) if in the right
Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(water), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(water), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Blizzard: Ice based magic attack on all or one character(s) if in the right
Elemental Shift.
* One character: Target (1), Type (mag), Shell (yes), Power (12), Element
(ice), Range (infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
* All characters: Target (all), Type (mag), Shell (yes), Power (16), Element
(ice), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
-> Sensor: None
-> Scan: None
---> STRATEGIC TACTICS: <---
This fight is very annoying, and also it's time consuming, but it's manageable
if you have the proper accoutrements. The best party to have for this battle is
Yuna for summons, Lulu for opposing magics, and Tidus for... just being main
character.:) Now, what to have on your Armors is Auto-Shell, Auto-Haste, and
Auto-Protect. Weapons don't matter (just don't have any elemental affinities
on them!!!). The next things on list for doing is to have Yuna just to heal
and/or Triangle Guarding. Lulu to use one Focus. Now, I know I might've scared
you above when I mentioned "Elemental Shifts" above, but it's easy to bring out
and use advantageously. And actually, there's the safe*er* way, and the more
dangerous method of doing things. The safer way is to have Yuna summon Valefor
since it's the only aeon so far that can use all elemental spells. Now, have
Valefor use Attack command, and doing so will bring Spherimorph to use an
elemental move. It may be Water, Ice, Lightning, or Fire. Here's some minor tips
on this:
If it uses Water spell, you are to use Lightning spell to have it switch and
do damage instead of healing it.
If it uses Fire spell, you are to use Blizzard spell to have it switch and do
damage instead of healing it.
If it uses Lightning spell, you are to use Water spell to have it switch and
do damage instead of healing it.
If it uses Blizzard spell, you are it use Fire spell to have it switch and do
damage instead of healing it.
Within this time frame, if you've messed up and got hurt, remember your
Summoner/*WHITE MAGE's* role is, *hint hint* ;)
- Now, the less safe way...:
Is to have Tidus use physical attacks against Spherimorph. This, like using
Valefor's attacks, lets you bring out Spherimorph's current elemental property,
and this enables you to counteract correctly, and not totally screw you over.
From this, you use the chart again. And, even though Press looks scary as hell,
there's a way to cut down damage executed: This is to have Auron come in and
Power Break to make damage done measly 25%.
After the fight has finished, you get the very first of the Jecht Sphere Key
Items, a rather long and emotional scene, as well as even getting Auron's 2nd
Overdrive Shooting Star, and how to get more ones. Now, leave this Spring area
the way you entered, and then save at the save point right outside of the hole
Auron left. Now get out of here and you'll be in the next area of Macalania,
Lake Macalania.
Now, once you're there, go to the other side of the Rin's Travel Agency, you
will be picking up the next Al Bhed Book. Now, go back to the other side and
you'll see Clasko tending a chocobo, so talk with him and choose the first
answer. Now save inside of the Agency and get your characters & aeons Overdrives
up at the tutorial if you don't want to lose HP, but with regular enemies if
you want AP. Now, go farther into the next area and then you get into a fight
after many twist of events.
*******************************************************************************
BOSS: CRAWLER DIFFICULTY: 6
*******************************************************************************
#18. Crawler (Lake Macalania)
-> HP: 16000 - 4000
-> MP: 1
-> AP: 4400 - 6600
-> Statistics:
Str: 25, Mag: 30, Def: 100, Mdef: 50, Acc: 30, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains
-> Bribe: None
-> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs
-> Gil Received: 7000
-> Immunities: Doom, Sleep, Darkness, Silence, Petrify, Poison, Regen, Zombie,
Eject, Provoke, Threaten, Death, Mental Break, Armor Break, Power Break, Magic
Break, Confuse, Berserk, Bribe
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Water, Holy, Ice, Fire [2x Damage]
Lightning
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Ice Ward, Water Ward, Fire Ward
-> Weapon Abilities: Icestrike, Piercing, Waterstrike, Alchemy, Lightningstrike,
Firestrike
-> Armor/Weapon Dropped: Slots: 2 to 4
Pre-Customized Abilities: 1 to 3
Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Counter if attacked in any way shape or form whatsoever with physical
damage.
Target (1), Type (str), Protect (yes), Power (32), Range (close), Accuracy
(120), Stone Shatter (0), Darkness (yes)
- Mana Beam: Non-elemental magic damage to all characters after 3 turns of "Mana
Beam in [???] turn(s).
- Gatling Gun: 8 physically damaging hits consectively and randomly.
Target (random), Type (str), Protect (yes), Power (8x4), Range (far), Accuracy
(100), Stone Shatter (0)
- Mana Beam Interrupted!: If while counting down to Mana Beam it creates
another Negator, the Mana Beam will be "negated."
Target (all), Type (mag), Shell (yes), Power (36), Range (infinite), Stone
Shatter (0)
- Mana Beam in 3 Turns: Signifies Mana Beam in 3 turns.
- Mana Beam in 2 Turns: Signifies Mana Beam in 2 turns.
- Mana Beam in 1 Turn: Signifies Mana Beam in 1 turn.
-> Sensor: Vulnerable to lightning. Negator disables all magic and summoning.
-> Scan: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts
countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by
lightning magic during countdown. Restores Negator after being hit by magic four
times.
#18.1. Negator (Macalania Lake - Crawler)
-> HP: 1000 - 1000
-> MP: 1
-> AP: 220 - 330
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions
-> Bribe: None
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Hi-Potions
-> Gil Received: 300
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie,
Scan, Provoke, Death, Threaten, Eject, Confuse, Berserk, Bribe
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Holy, Water, Ice, Fire
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Lightning Ward, Fire Ward, Water Ward
-> Weapon Abilities: Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- #1. Negator disables all magic and summoning! --> While Negator is up in
the battle, you cannot
utilize any magical or
summon commands that
you may possess.
- Sensor: Disables magic and summoning. Attack it with items and Wakka's ball.
- Scan: None
---> STRATEGIC TACTICS: <---
Ok, party that is needed for this fight is Lulu/Wakka (Lulu once Negator is
gone), Tidus, Auron, and also make sure that you have purchased or found some
Lightningtouch/Lightningstrike weapons throughout your journey (preferrably
Lightningstrike). You can custom-make them, also. HP of those characters should
be about 2500 or so, so you survive everything that it throws at you. Hopefully
you took keed to my advice and got characters' and aeons' Overdrive Guages
full, because you're going to need 'em.
We now head into battle and get prepared to pulverize Crawler's mechanized ass.
Since Negator stops all summons and magics, you must first take it out, and
that is also why I said to use Lulu *only after* Negator is out, but remember,
it comes back also, so you'll have to act quick. After Nega is gone by using
Wakka's ball, you then want to bring in Lu instead and have her use her Thundara
spells. You can also use Yuna for purposes of summoning Ixion and doing Thor's
Hammer and Thunder magic also. Hi and Mega-Potions are very useful here, as
well as Phoenix Downs. If you have 1500 HP or higher, you should be able to
survive Mana Beam which does about 1400+ damage, and if you have aeon out, use
shield before every fourth Crawler's turn. It has slight pattern:
- Mana Beam every 4th turn Crawler gets (Negator can't be present), Mana Beam
in 3-2-1 turns is used in between, Assault is used to counter, and Gatling
randomly. Overdrives!
Alt. strategy sent by Greg Moyle
If you do not destroy the Negitator, you and the crawler cant use magic which
mean he can't use the mana beam. You want to use Rikku, Tidus, Auron, and
Kimhari. You use a lot of potions this way but is is pretty easy when you get
him at a low health. When this happens, You can use Rikku to use her overdrive
and make pineapple(funny name ya know? :) which should do about 3000 damage to
the negatator and the crawler. (at least for me) but this might be something to
consider trying out.
After you beat Crawler and Negator, and then Tromell thanks you yadaa, yadaa,
you get more scenes in which Wakka discovers Rikku's Al Bhedness, and then they
ride off on snowmobiles. This is the first time Affection System comes into
play (unless you got Blitz Ace already like I have just recently). But all of
this is erelevant, you still get to the same place, just being entertained
differently while you wait. You then finally arrive at the Macalania Temple,
so nab the Mega-Potion here and continue on in. There's also a guy who pays
400 Gil.
Whilst inside of the temple's entrance, you first speak with Tromell Guado who
is there and then he hands over an armor for Rikku called the Shell Targe (not
anything to useful, really). You may also speak with Shelinda in here about
Yuna supposedly marrying Seymour. After you've done all of this, you make your
way up the steps and then there's one person who runs out of thr side room and
onto their knees in horror. Go investigate! Inside that room, the party rolls
a sphere to to witness a shocking truth about former Lord Jyscal and his son
Seymour. There's two Remedy items in the very back of this room, and after
talk with the horrified person for 2x Hi-Potions. Now leave there.
There's then (in chests) 2 X-Potions, Elixirs and Ethers, Phoenix Downs, and
5000 Gil, all for the taking right outside in the main big area. Save and
regain HP, and make any necessary preperations for the upcoming boss fight by
going up those steps. You-know-who awaits...
*******************************************************************************
BOSS: SEYMOUR/ANIMA/GUADOS DIFFICULTY: 6.5
*******************************************************************************
#19. Seymour Guado (Macalania Temple)
-> HP: 6000 - 1400
-> MP: 100
-> AP: 2000 - 3000
-> Statistics:
(Before Anima) Str: 20, Mag: 25, Def: 1, Mdef: 25, Acc: 100, Agl: 20, Eva: 0,
Luck: 15
(After Anima) Str: 20, Mag: 32, Def: 1, Mdef: 25, Acc: 0, Agl: 20, Eva: 0, Luck:
15
-> Steal: Common- Turbo Ether, Uncommon- Elixir
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Special Spheres
-> Gil Received: 5000
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie,
Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk
-> Weaknesses: Magic Break- 50, Poison- 40; 10%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Silenceproof,
-> Weapon Abilities: Silencetouch, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
Pre-Customized Abilities: 1 to 2
Drop Percentage: 127/128 (99%)
-> Abilities:
- Multi-Thundara: Lightning based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(lightning), Stone Shatter (0), Silence (yes), Reflect (yes)
- Thundara: Lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Multi-Blizzara: Ice based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(ice), Stone Shatter (0), Silence (yes), Reflect (yes)
- Blizzara: Ice based magic magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Multi-Watera: Water based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(water), Stone Shatter (0), Silence (yes), Reflect (yes)
- Watera: Water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Multi-Fira: Fire based magic attack on two characters.
Target (random), Type (mag), Shell (yes), Power (2x36), Range (far), Element
(fire), Stone Shatter (0), Silence (yes), Reflect (yes)
- Fira: Fire based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (fire), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Thundaga: Heavy lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Blizzaga: Heavy ice based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Waterga: Heavy water based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (water), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Firaga: Heavy fire based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (42), Element (fire), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Shell: Damage received by magic is cut in half, and it's on himself. (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Summon Anima: Summons the aeon Anima after killing both Guado Guardians.
-> Sensor: Casts ice, lightning, water, and fire, in that order.
-> Scan: Casts ice, lightning, water, and fire spells in that order, so have
Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered.
Beware!
#19.1. Anima (Macalania Temple - Seymour Guado Battle)
-> HP: 18000 - 1400
-> MP: 50
-> AP: 2500 - 3750
-> Statistics:
Str: 25, Mag: 20, Def: 1, Mdef: 1, Acc: 30, Agl: 25, Eva: 0, Luck: 15
-> Steal: Common- 3 Silence Grenades, Uncommon- Farplane Shadow
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 3000
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie,
Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk, Poison,
Magic Break, Mental Break, Armor Break
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Sleep Ward, Silence Ward, Dark Ward
-> Weapon Abilities: Piercing, Sleeptouch, Darktouch, Silencetouch
-> Armor/Weapon Dropped: Slots: 2 to 4
Pre-Customized Abilities: 1 to 3
Drop Percentage: 127/128 (99%)
-> Abilities:
- Oblivion: Major physical damage to all characters.
Target (all), Type (str), Power (75), Range (close), Stone Shatter (0)
- Pain: Non-elemental damage and death on only one person. (100%)
Target (1), Type (mag), Shell (yes), Power (40), Range (far), Stone Shatter
(0)
- Boost: Raises overdrive guage status.
-> Sensor: Goes into Overdrive when its gauge charges up.
-> Scan: None
#19.2. Guado Guardians (A and B) (Macalania Temple - Seymour Guado Battle)
-> HP: 2000 - 2000
-> MP: 10
-> AP: 290 - 435
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- Ether
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 300
-> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk
-> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+5%, HP+5%, Magic Defense+3%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
Pre-Customized Abilities: 1 to 3
Drop Percentage: 127/128 (99%)
-> Abilities:
- Thundara (B): Medium lightning based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (lightning), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Blizzard (A): Ice based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (12), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Blizzara (B): Medium ice based magic attack on one character.
Target (1), Type (mag), Shell (yes), Power (24), Element (ice), Range
(infinite), Stone Shatter (10), Silence (yes), Reflect (yes)
- Shremedy (A): Inflicts Confuse on one person. (100%)
Target (1), Range (far), Stone Shatter (0)
- Protect (A, B): Inflict Protect/StrDmg*1/2 (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Remedy (A): Heals abnormal status done to leader (Seymour).
Target (1), Range (far), Stone Shatter (0)
- Auto-Potion (A): After any damage is done, counter attacks by auto-healing.
(restores 1000 HP)
Target (1), Type (fixed heal), Range (far), Stone Shatter (0)
- Hi-Potion (A, B): Restores 1000 HP.
Target (1), Type (fixed heal), Range (far), Stone Shatter (0)
- Shell (B): Inflicts Shell/MagDmg*1/2 (100%)
Target (1), Range (infinite), Stone Shatter (0), Silence (yes), Reflect (yes)
- Berserk (B): Inflicts Berserk. (100%)
Target (1), Range (far), Stone Shatter (0), Silence (yes)
- Eyedrop (B): Uses an Eyedrop item to remove Dark status effect.
Target (1), Range (far), Stone Shatter (0)
-> Sensor: Protects Seymour.
-> Scan: Attacks and defends with items, using Auto-Potion and confusion-
inducing Shremedies. He restores Seymour's HP too, so stop him from using items
somehow.
- NOTE: the info above for the Guado Guardians (A, B) is cumulatative. -
---> STRATEGIC TACTICS: <---
Seymour/Anima/Guados: So he turns out to be an insidious, malignant murderer
bent on nothing but destruction, so what, now you'll make him pay dearly for
his sins. It is good idea to start out with Yuna, Tidus, and Wakka. Use their
trigger commands to raise some of their personal statistics. Now, have Rikku
use Steal on both of the Guados that accompany Seymour, this will disable
their usage of the Auto-Potions. After this occurance, switch out Wakka in
exchange for Auron. Have Tidus and Auron combine their efforts to mainly focus
on taking out the Guado Guardians by physical means.
Then the incarnation of belligerent fear will consume the diabolistic Seymour,
he will then bring forth the crippling, and inexorable Anima. By the way
stats, especially Yuna's should be at about 30 or so. Now, when Anima has been
summoned to carry out Seymour's dastardly deed, Have Yuna first summon Ifrit.
Make sure that his overdrive guage is full and then unleash a malicious
Hellfire unto her. She will then retaliate by killing Ifrit or almost killing
him (more often than not Ifrit will die from this). Now have Tidus execute a
Slice & Dice on the aeon engulfed by darkness and hatred. After, use any turn
that Auron may possess to simply attack or use any Phoenix Downs on anyone
that has fallen to Pain.
Then have Yuna summon Shiva, Have Shiva use Diamond Dust once it has been
filled. Then as Anima starts that erradication and execution of Shiva, have
her heal herself by using the element of Ice on herself (Blizzara). Then, once
the overdrive bar is filled use Diamond Dust again, this will beat Anima, then
the hard part is yet to come... Let Shiva be dismissed. The same tactics that
Seymour uses from now on are cheap and irritating, but very destructive
"Multi-Spells." Your party here should remain the same, have Tidus use the
Haste spell on Yuna, this will allow her to use healing and restorative spells
quickly.
If her MP gets too low for this, then don't be timid in using healing items
eccessively. After Tidus gets through with using Haste, have Lulu cast Bio on
Seymour, just to poison, and have Auron only attack with Magic Breaks as to
lower the power and effectiveness of the Multi-Spells.
+-ALTERNATE STRATEGY-+ (thanks to THETRISANTEREEAN)
Before fighting Seymour charge up all your overdrives on all your aeons. Then
make sure Auron, Yuna, and Tidus (AKA Xerok on mine) overdrives are also full.
Use the way you beat Anima, and after that he should cast a Multi-Spell and if
you can survive that, summon any aeon (I used the first one Valefor) and use
the overdrive attack on him. The Energy Ray did 9986 damage and killed him in
one hit. This way you can save the hassle of having to constantly heal. Just
make sure all overdrives are charged. Hope this helps.
P.S.
Because you will still have a few overdrives left. You can use them on Wendigo.
Summon Ixion and use Thor's Hammer on him, he should then beat you down to a
very small amout of health but your overdrive gauge shouls be full again. Use
Thor's Hammer once again and he should be defeated, if not you will have to
find your own way but this should work.
After the long and heated battle with Seymour (on my first, unprepared file, it
took me 13 tries to beat him, but I started game over right after to become more
ready), you're going to want to save at the save sphere there and then go do
the Cloister of Trials here (thought you'd get off that easily?)...
1. First, go down into the big area to the bottom and then take the Glyph Sphere
that is in the column at middle of the room.
2. After that, carry that sphere into the pedestal and then move the pedestal
across the slippery ice into an ice pile and then the ice simply vanishes.
3. Now, move the pedestal down the path into the room below. After, you go too.
4. Once down there, you will have to take that same Glyph Sphere and then put
it into the recess to the right wall, and doing so will make a recess rise into
the above room bearing a sphere.
5. Ascend to the area above you and then remove the Macalania Sphere from the
new recess and then place it in the former Glyph-Sphere-Pedestal.
6. Once done, you then push that same pedestal towards a column to the right in
that bottom area. And that, will make something new appear above you.
7. Now what you is take the Macalania Sphere under the entrance and then run
down to the lower place. Now put it in the recess to the left and this makes a
part of the ice bridge reform.
8. Ok, now, what to do? Oh yeah! Remove the Macalania Sphere from that recess
from the top and then put inside of the pillar in the middle. This makes the
final part of ice bridge form, and there's also a stand-on switch.
9. After, go on up there and and then stand on top of the siwtch in the ice,
and that transports Macalania-Sphere-containing pedestal up to where you are
located.
10. But damn, a piece of ice bridge is gone. More work awaits... ugh!
11. So anyway, now you must remove that Maca Sphere and then move it down the
path.
12. Now you must go down the way you pushed it and then stand on switch to
bring pedestal from in the ice.
13. Now place that Macalania Sphere that you've got inside the recess close to
the front, and that will make some of the ice bunches come back.
14. Once all that is completed, you have to take the Macalania Sphere from
middle pillar and place it in the recess to allow access to the Destruction
Sphere.
15. So take it and put it in the slot to the left of the lowest door in the
area.
16. Doing so will make the ice explode there, and this lets you easily get to
the secret item in this trial; Luck Sphere.
17. Ascend from there again and then move the pedestal into that ice again to
get the Macalania Sphere there, and then relocate it onto the pedestal.
18. Push the pedestal to the below area, now.
19. Now put it in the correct place to add another section to the bridge of ice
and then go back up to the top.
20. Final Step (yes!): Now take the Macalania Sphere and put into the last
pillar to do last part of ice bridge.
At long last, you're done!
Now, after all of the dramatic scenes, you'll want to leave here and then run
from all the Guado Guardians, you'll might have to fight, and it's your choice
whether to fight them or run from them. Anyway, just keep on running and pick
up the Level 1 Key Sphere and Mega-Potion in the Crevasse area. Proceeding any
further starts a battle with the Wendigo and some Guados.
*******************************************************************************
BOSS: WENDIGO/GUADO GUARDIANS DIFFICULTY: 4
*******************************************************************************
#20. Wendigo (Macalania Lake)
-> HP: 18000 - 1432
-> MP: 32
-> AP: 2000 - 3000
-> Statistics:
Str: 40, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 2 or 4 Hi-Potions
-> Gil Received: 3000
-> Immunities: Poison, Petrify, Zombie, Reflect, Slow, Eject, Death, Confuse,
Bribe
-> Weaknesses: Doom- 5, Silence- 20, Darkness- 20, Sleep- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: SOS Haste, HP+10%
-> Weapon Abilities: Piercing, Counter-Attack
-> Armor/eapon Dropped: Slots: 1 to 2
Pre-Customized Abilities: 1 to 2
Drop Percentage: 64/128 (50%)
-> Abilities:
- Counterattack: While dukes are up, if you attack, it'll counter physically.
Target (1), Type (str), Protect (yes), Power (20), Range (far), Stone Shatter
(10), Critical (yes)
- Attack: Physical damage on one character.
Target (1), Type (str), Protect (yes), Power (16), Range (close), Accuracy
(90), Stone Shatter (10), Critical (yes), Darkness (yes), Provoke (yes)
- Dukes Up: After its HP goes under 50% (9000 HP) it will put its dukes up to
signify it will counter physical attacks with its Counterattack.
- Double-Attack: Uses both both hands to do significantly more damage than its
normal physical attack to one character.
Target (1), Type (str), Protect (yes), Power (24), Range (close), Stone
Shatter (50)
-> Sensor: Only uses physical attacks. Curing its berserk status will lower its
strength...
-> Scan: Uses physical attacks only. Once it puts up its dukes, it'll retaliate
to any physical attacks with a deadly counter-attack.
#20.1. Guado Guardian 1 (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
Pre-Customized Abilities: 1 to 3
Drop Percentage: 4/128 (3%)
-> Abilities:
Confuse- Inflicts Confuse on one character. (100%)
Fira- Medium fire based magic attack on one character.
NulFrost- Negates ice oriented attacks onto himself.
Silence- Inflicts Silence on one person.
Reflect- Casts Reflect on one.
-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.
#20.2. Guado Guardian 2 (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
Pre-Customized Abilities: 1 to 3
Drop Percentage: 4/128 (3%)
-> Abilities:
Confuse- Inflicts Confuse on one character. (100%)
Fira- Medium fire based magic attack on one character.
NulFrost- Negates ice oriented attacks onto himself.
Silence- Inflicts Silence on one person.
Shell- Puts Shell status on Wendigo as desperation.
-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.
---> STRATEGIC TACTICS: <---
This fight can be both intense and tough, or simply a cakewalk in the park. You
have two (well, if you're thinking literally; 3) immediate worries in the fight:
First one(s) are the Guados, we'll discuss about taking them out a little bit
later on. And the second being that the Wendigo's under Berserk when you first
meet, and attacks do much more while it's under Berserk than if not
(obviously).
This should give you an idea about how you want Berserk GONE. The first thing
you do is to have Rikku Steal (like she did on the GGs against Seymour), to
prevent any further Auto-Potions if there's been any yet. Hopefully you have
Auto-Haste on all armors, if not then you'll want to cast it on all active
members of the party. Next, make sure that Tidus is Protected. Wendigo is
totally susceptible to being Darked, so do it now. Now have your previously-
Hasted Auron come back out for major ass-whooping. There are two actually
*useful* ways of knocking away the Guados. One is to summon an aeon and OD
them to hell, and second of all is to use Tidus or Wakka's attacks or their
Overdrives. But be careful, if you kill both Guados, they cast Shell as well as
Protect on Wendigo (you were wondering why Wendy wasn't immune to those status
weren't you?). It doesn't matter if you kill one after the other, or at the
same time, they'll do it seperately or together, remember that. We have good
means of negating this though, hehe, took me awhile to figure out of being
pulverized while under these statuses, too. You have Ixion come out and use its
Aerospark unique attack. There are a few tips that someone sent me a long time
ago when I asked them a great strategy to beat Wendigo (good old days of not
knowing. ah...), and I'd happily credit them properly if they'd resend the mail
so I could know their name. The tips are:
- You don't attack physically when its hands are up, you use oppressive magics
(or in other words, Lulu's Black Magic spells. Preferrably Fire, or if you're
super-developed, you can also use Flare).
- If you have Auron do his Skill Power Break on Wendigo, it'll make Berserk
status attacks seem like un-Berserked attacks, and un-Berserked attacks seem
pitiful.
- Threatening Wendigo since it's able to be affected by it is also a good idea
because it won't attack for a while, giving you some good opportunities.
Now, once you're beneath the ice after it cracks under Wendigo's rage, you use
the save poin there. Now what you are to do is to speak with any and all of
your party members at least once. Now, once Yuna is woken up after talking with
the party, you just have to do it again (so much repitition). Also, before you
go, make sure to nad the Lv.2 Key Spheres that's in the treasure box in this
area. Leave and you're in the open expanse of the...
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Area 13. Bikanel Desert
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Items: 4 Remedies, 24 Al Bhed Potions, 2 Ethers, 16 Hi-Potions, 4 X-
Potions, 5 Mega-Potions, 10000 Gils, Lv.2 Key Sphere, Elixir,
3 Megalixirs, 2 Teleport Spheres, Mercury Crest, Al Bhed Primer
Vol. XVIII, Al Bhed Primer Vol. XVII
Weapons/Armor: None
Enemies: Sandragora, Mech Gunner, Mech Guard, Alcyone, Mushussu, Sand Wolf,
Cactuar, Zu, Sand Worm
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S. Desert: West
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S. Desert: Central (S)
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S. Desert: East
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Oasis (S)
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Once Tidus gets back up after seeing Sin again, you will be found in a small
oasis. While in it, you want to swim on to the back of it and obtain 4 Remedy
items, and then get out and save at the save sphere that is located just out of
the water. So now, you just continue to make your way Northward and then Tidus
is ambushed bu a gigantic creature which is named Zu. In this fight you use
Tidus to fight until Auron comes in and then you just Power Break and attack
normally with him, even use any other Breaks he has. When Lulu enters the fray,
have her use Thunder and Bio (and if available, Flare) spells. Keep heading
even further in the same direction until you find Wakka, that's the next
character that you get back. Now, get the Al Bhed Potions from the Al Bhed
treasure chest.
Now, if you keep going up, the next character that you will be finding here in
the desert is Kimahri Ronso. Only one character left; Rikku, and she's not too
far away, either. After locating Kimahri, you then go in a left direction to
finally locate Rikku! But who's missing...? Oh no! Yuna's nowhere to be found!
Then, just play the game, it'll eventually come together. Near where you have
found Rikku, there'll be 8 Al Bhed Potions, as well as Ethers. Ok, now that you
have Rikku, there'll actually be two characters running around which are Tidus
and Rikku, leading you to inquire, "what the hell"? Anyway, there's going to be
a tutoring fight which shows how Rikku can Steal from mechs and erradicate them
with the greatest of ease.
So, just keep going through all sections of the desert and all the seemingly
endless sand until there's another sign in Al Bhed. Just in case you can't read
Al Bhed due to not collecting Primers or not reading my Translating of Al Bhed
section, allow me to translate: "Home Ahead". Now, if you want or care, there's
4x Hi-Potions to the West. Basically, the Bikanel Desert region is easy to
navigate, this is because you just have to go North toward the red arrow. Only
tough part's fighting the Sandragora in a sand dune. Now I'll just list where
all items are found generally since it's a huge area and predicatable to
navigate:
# Sanubia Desert: East - Aside from what I previously mentioned, you can get
Al Bhed Primer XIV (if missed previously)
# Sanubia Desert: West - 3 Megalixirs, 8 Hi-Potions, 3 Mega-Potions, Mercury
Crest, 2 X-Potions, 2 Teleport Spheres
# Sanubia Desert: Central - 4 Hi-Potions, 8 Al Bhed Potions, 2 X-Potions, 2
Mega-Potions
Now, here's little strategy I whipped up for taking on Sandragora:
Note: Stats are in the Enemy Encyclopaedia section!
- If you're ever hit with its status inflicting hit Seed Burst which does
physical damage and Confuse, what do you think all those Al Bhed Potions we've
been stocking ip on are for. You should have customized weapons with Firetouch
or Firestrike, and you should also use Lulu's Lv.2 Fire attacks. Too bad we
don't have Ifrit.:(
SUPER-GREAT TIP!: On my most recent playthrough, I've discovered a new way to
take Sandragora out in *one* hit no matter what. This trick is to have Auron
use his Shooting Star Overdrive to Eject it from battle. Match is over with you
as undisputed winner. (unless you miss with SS).
Just keep going and you'll eventually reach Al Bhed Home.
===============================================================================
Area 14. Al Bhed Home
===============================================================================
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Items: 2 Hi-Potions, Friend Sphere, 10 Al Bhed Potions, Elixir/Hi-Potion/Potion/
Soft/Remedy/Friend Sphere/Mega-Potion, Skill Sphere, 10000 Gil, Al Bhed
Primer Vol. XIX, Lv.2 Key Sphere, Al Bhed Primer Vol. XXI, Lv.4 Key
Sphere, Al Bhed Primer Vol. XX
Weapons/Armor: None
Enemies: Bomb, Chimera, Dual Horn, Guado Guardian
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Home: Airship Dock
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Home: Environment Controls (S)
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Home: Main Corridor
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