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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------

                         Final Fantasy X Enemy Database
                     By SinirothX (InfiniteZero000@aol.com)
                       Version 2.0 (Last Updated: 1/31/07)

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================

         :.=@+-
      -:-      :.
     = :   *#%                                              .
     .    +  %#  +*                                         #    .
    .=   -     #*%*#                                        *=   *
     -.         +%  #%.                               +*-*%*.#  %:
      #*=       %# ##@+=                            .#+@# = .#  #.
                #- #    .##.                        #  .=  :*.# %=
                %-*   =*-  .+                       @ @##  -#  % #
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           -       ##::                             * .:*%  =--+*%. :.
           =   +#*##@ =*.                        :%%#-.**@#= +**=@  =-
        :  #*### ##.%++@                           =-  #+-%   @*=@:= :
         #        =+#@:  @                         *  -  :# =  %+*== -
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         +=+@.  *%*@*=                                  .=+*+--*   ==.  -
      ####  ##+#%     *  + =   :  #     =.: : - # -   .   - :+-= #:*= =+  %=
     ::   # #* -+ #%# #  ###  ##  #     #@# ##  # # ###% ## .##. #=#-: #  #
     +      #-.:= # # #  ###  ##  #     # # #*  # # #%.: ## :##- #@.-+ #  #
     *      #@=*@ # = #  ###  ##  #     # * #@  # # %#.# ## :#-. ## *-  ##
    -#     +%* =% ##= #  ###  ##  #     ##  ##  #@%  #.  ## .#  .*# *+@ ##
     #     --*-#  ##= #  #@#  ##  #     ##  ##  ##@  #   ## - # :.# +-# ##
  .  #      -=-%= #   #  # #  ##  # #   #  =%#  *#@  #   ##  :#=: # **+ ##
   - #+%:  .#**%  #   #  # #  ##  # #   #   ##  %#@  #  =##  # #  # +% #+-#
      *#:  -# #=  # + #  # #  ##  # #   # :*+#  ###  # :-+#  # # .# :  #  #
     + .####-+. +:# * #  # # %%#  ### -=# +# #  #%#  #-=#.#  ##=:+# @ %#  ##
      *   #=:= *%. .#                   =.                  .   . . -      :
      #=  @   =#+#@###@%################%@###%%%%###########################
    = -*###*--%*++ =**=            =  .      .-*+:   -    --  .::::-:
    -#+:@   -####-=:@###=*  :     =@   @   ###*+ #-@   @+    :*====%-
     #   #*#*@%- ++  #=#@ :++###  # -=#%#.##-    = @*-+=-%###%*===+#
        . %       :@* -  *####*  #  -#*+ *@  ..-.+ #+**+:.     -==%=
    :. :-:%#.   .      -= ++#*  +@ # @= @*#*:-  :+:#-=###@****++*%#
     #=.   * -##:    .  :+@##   # # %= =@#:   : %:#*-:   -@#####*.
    *    .#.@#*   +..  ##%#%   # .#.#: =#   =:: ##*     -:
   @%#   . ######*    ##+#.  .* :#+@*+*##  .   #%         ##*.
####    # #-      *%+#-=  :-+=%**+*%#=     +#@ #
##  #   +#.     +-     @  : @@@@+*###     .%#
#  @*   # @#-       ###  %###%%%*@.   +@+-.
- #+@+%#+#%@#@-:-. ..  .###*@=-#######@..                  -@=*+:
  # #@=#-      :@###%##+   :#= --                              -+ *@ #=:=
   =##+#  -######=%:-#-   + .      :                                    .=-
   ##  #  ##=      @#                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   #.  ##%    @#%##+                    SINIROTH'S FFX ENEMY DATABASE
   #  *:.#     ::                       =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   #      @*

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  - ADVERTISEMENT - I also have written an FFX-2 (International+Last Mission)
  Enemy Database (found on GameFAQs). It's near completion too. Check it out!
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                              --- COMING SOON ---

  * - AI attack/action patterns for every enemy entry.
  * - Steal Gil amounts for all enemy entries.
  * - Note ICV's for all enemies/bosses other than Storyline Bosses.
  * - All the minor stat, drop, bribe, attack, etc. PAL/Int changes.
  * - New strategies/NSG strategies (and any contribution strategies will be
      added, so please send some in).

                   --- MOST RECENT UPDATE - VERSION 2.0 ---

  * - Expanded on all attack effects for every attack in the game, and added
      descriptions for actions such as "Core gathers energy!" and others.
  * - Added some mechanics information and explanations.
  * - Added ICV's for all Storyline Bosses and battle objects.
  * - Corrected some existing data.
  * - Added some changes to Swamp Mafdet and Omega Weapon for the International
      version.
  * - Updated the Copyright and Contact information.


===============================================================================
<----------------------------------------------------------------------------->

                               TABLE OF CONTENTS

<----------------------------------------------------------------------------->
===============================================================================

-------------------------------------------------------------------------------

                          QUICK-SEARCH FUNCTION CODES

-------------------------------------------------------------------------------

- Yes, admittedly this is a colossal text file, and I'm sure the majority of
people viewing it don't want to scroll through every section ad nauseum.
- I've therefore implemented the cliche "section coding" into this FAQ.
- Simply press CTRL+F, and in the box that appears, type in the "S---" code
located to the far right of the Table of Contents.
- Press enter, and from there you will be immediately relocated to the desired
section of the FAQ. Happy hunting.

[1.0. COPYRIGHT INFO.....................................................ff_ci]
[2.0. UPDATE HISTORY.....................................................ff_uh]
    [2.1. What's Happened?..............................................ff_uh1]
    [2.2. Coming Soon!!!................................................ff_uh2]
[3.0. ENEMY DATA INTERPRETATION..........................................ff_ed]
[4.0. STORYLINE BOSS GUIDE...............................................ff_sg]
[5.0. ABC ENEMY COMPENDIUM...............................................ff_ac]
[6.0. MONSTER ARENA FIGHTS...............................................ff_ma]
    [6.1. Prices to fight Monsters/Capture Requirements/Rewards.........ff_ma1]
    [6.2. Species Creations.............................................ff_ma2]
    [6.3. Area Creations................................................ff_ma3]
    [6.4. Original Creations............................................ff_ma4]
[7.0. PENANACE & DARK AEONS..............................................ff_pd]
[8.0. REMIEM TEMPLE AEON DUELS...........................................ff_ra]
[9.0. SECRET BOSSES......................................................ff_sb]
[10.0. MONSTER FORMATIONS................................................ff_mf]
[11.0. CREDITS/THANKS....................................................ff_ct]

 ---> PLEASE READ THE ENEMY DATA INTERPRETATION SECTION BEFORE ANY OTHERS <---


===============================================================================
<----------------------------------------------------------------------------->

                             1.0. COPYRIGHT INFO                          ff_ci

<----------------------------------------------------------------------------->
===============================================================================

-------------------------------------------------------------------------------
- Copyright                                                                   -
-------------------------------------------------------------------------------

This document is © copyright 2003; Nick Henson, also known as, and
hereinafter referred to as SinirothX. It is intended primarily and solely for
personal and private use. Under those circumstances, it matters not what is
done with it. However, any reproduction of this file as a means to solicit
profit or in any manifestation of media is strictly prohibited. The contents
herein are not to be used as a basis for your own unless otherwise noted and
direct permission has been granted upon request. Nor is it to be copied and
pasted down verbatim, save for the purpose of printing in whole or in part
(again, for personal benefit). Upon initial release of this document, the
only site with express permission to host is GameFAQs <http://gamefaqs.com>
and its partners. It is, however, not exclusive to them, so if you wish to
host this file on your webpage, feel free to e-mail me for permission. Note
that I will not grant permission to personal webpages or "fan pages." If
permission is granted, please, keep the version current (preferrably within
48 hours of its initial update--will always be found, again, at GameFAQs).
Should this be too heavy a burden to bear, I humbly request not even asking.
There was a time that I allowed my FAQs to be translated into Spanish.
However, due to hassle and inaccuracies this policy has been furthermore
discontinued. Any violation or failure to comply with the aforementioned
terms will result in penalties, legal or otherwise, and is an infringement of
federal copyright laws. All characters, areas and events in the game are ©
Squaresoft (2001) and Square Enix (2004).

The following sites may host this FAQ as if yet:
- GameFAQs <http://www.gamefaqs.com/> and its affiliates
- Neoseeker <http://www.neoseeker.com/>
- IGN <http://www.faqs.ign.com/>

The following sites are by no means permitted to host this FAQ, thus they
should not even bother to ask.

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/

If anyone sees one of these sites is using this FAQ, please inform me
immediately. Thank you.

-------------------------------------------------------------------------------
- Contact Info                                                                -
-------------------------------------------------------------------------------

This will be my information to you and will provide the guidelines for
contacting me, and my info.

Yes, I'm aware I list my e-mail in the header. That is for quick and easy
reference. These should be thought of as a supplement to you receiving that
address. I am not too particularly picky about what I receive in my inbox,
but there are some things that really bother me.

--> What I expect to see in my inbox:
-------------------------------------
- Suggestions to improve the guide (ie. format, content presentation,
language, or even typo corrections).
- Strategies that you have found effective that I do not include in my
listings already. I will accept and incorporate any and all of these should
they prove to be efficient.
- Requests for information, such as something relate to a subject covered
herein, but is not currently included.
- Missing information, or extra information on anything pertinent to this
FAQ. By pertinent I mean do not send me anything outside the realm of
enemies, strategies, maximization, or mechanics.
- Should you be in need of live assistance.

However, please note that I will not respond to just anything... there are
particular guidelines you must follow to receive even the slightest attention
from me.

- Please do not, as stated to the above, send me anything unrelated to this
FAQ, and furthermore already contained within (unless it is to expand upon
already present data).
- Write with proper etiquette, spelling, and grammatical conventions to the
absolute best of your ability. Honestly, it's appreciated.
- Do not ask me questions about the game as per anything other than what this
FAQ encompasses. While I'm most certainly capable of answering them, it's not
what I or this FAQ have intended to do.
- I will only respond to e-mails written in one of two languages: English or
Spanish. Whichever the e-mail is written in, I will respond properly in the
same language. Although I accept e-mails as such, do not mistake this for me
allowing translation of this FAQ into any language aside from English.
- It will be through solely my discretion if I want to reply to hate mail.
- All in all, just send something that's not complete shit.

-------------------------------------------------------------------------------
                                    Links
-------------------------------------------------------------------------------

          * My Contributor Recognition Page -
            http://www.gamefaqs.com/features/recognition/30775.html
          * My Myspace profile -
            http://www.myspace.com/omnihybrid

===============================================================================
<----------------------------------------------------------------------------->

                              2.0. UPDATE HISTORY                         ff_uh

<----------------------------------------------------------------------------->
===============================================================================

Here, in this section, you will find what's currently been going, what's gone
on in the past, and also, what's to come in the future for this guide. Only
this section tells it all...

-------------------------------------------------------------------------------

 2.1. WHAT'S HAPPENED?

-------------------------------------------------------------------------------
 _____________
/ Version 1.0 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 6/5/03
-------------------------------------------------------------------------------
This was the start of the guide. On this date, I have finished the Monster
Arena Fights section, as well as finishing up on the Penance & Dark Aeons
section of the guide. I have also begun work on the ABC Enemy Compendium part
of this FAQ, too. And this goes without mentioning: I finished basic layout of
the guide, as well as all of the preliminary sections. Other sections that
weren't mentioned, or the one section that wasn't finished yet but was started,
will all be finished at a later date. Secret Bosses as well as the Monster
Formations was also done.
_______________________________________________________________________________
 _____________
/ Version 1.1 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 6/6/03
-------------------------------------------------------------------------------
Today is not as big of an update as yesterday, but that is because most of the
really big sections were taken out of the way, leaving one huge section, a
medium sized one, and a few smalls. I have finished the Remiem Temple Aeon
Duels section of the guide today (my main accomplishment of the day), got to
enemy 100 in the ABC Enemy Compendium (big jump from 60-100). That's all I've
done today, but altogether it equaled a good update.
_______________________________________________________________________________
 _____________
/ Version 1.2 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 6/20/03
-------------------------------------------------------------------------------
Long time no update, no? Well, I'm back with a major update. What did I do in
this update, you ask? Well now I'm going to tell you: only one thing I
finished, but, that was the guide's most major section, and that is the ABC
Enemy Compendium. Yep, every last normal enemy in game's stats and strats have
been milked out of them and onto this guide. So, the guide's done...
_______________________________________________________________________________
 _____________
/ Version 1.3 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 7/3/03
-------------------------------------------------------------------------------
Well, it's come to my attention that I have forgotten Nemesis' final eight
strategy (I learned this by skimming through the guide and found it). So, I
added that, so, I change last update's version to 1.2, and now, above this
update, you will see that it says Final instead of the last. You can expect
this to be the last one (unless I spot something really major later on in the
future. Goodbye for now, though...
_______________________________________________________________________________
 _______________
/ Version 1.4   \______________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 11/15/0
-------------------------------------------------------------------------------
All right, well, I spotted one major thing that had to be taken care of in this
guide, albeit taken out. I realized that I had accidentally copy and pasted my
strategy for Seymour Natus twice over, resulting in it, of course, looking
stupid as hell. Well, anyway, that has been taken care of, as well as in the
course of that, removing some spelling mistakes from this guide here and there.
I even added an extra strategy for beating Braska's Final Aeon with the
greatest of ease, and emerging from battle not only victorious, but virtually
unscathed.
_______________________________________________________________________________
 _____________
/ Version 1.5 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 3/4/04
-------------------------------------------------------------------------------
All I basically did here was go around and polish every section off, and add a
few enemies (dummied). I added for stats for enemies that show up with bosses
that you can't attack or anything, and I FINALLY was able to get the core stats
for the final fight with Yu Yevon.
_______________________________________________________________________________
 _____________
/ Version 1.6 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 3/22/04
-------------------------------------------------------------------------------
I now actually FAQed the final statistics data for Yu Yevon and final Aeons. I
also added data for the following enemies: Flamethrower, Rifle, Gate Lock, and
Braska's Sword. I also corrected some of the data I previously had for stats of
Belgemine.
_______________________________________________________________________________
 _____________
/ Version 1.7 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 3/26/04
-------------------------------------------------------------------------------
I corrected a few statistical informations that were inaccurate before, and I
also added all of the stat changes from NTSC version to the International
version that are in the whole game.
_______________________________________________________________________________
 _____________
/ Version 1.8 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 5/16/04
-------------------------------------------------------------------------------
You know, fuck it. I'm removing the "final" version from the version history
because I still have so much data to FAQ. So this is version 1.8. I finished
scans/sensors of all enemies, and I also added mystery Inherent Statuses to
enemies that had them (thanks to Lord Skylark). Still trying to figure out what
those are... I also added some more info to Geosgaeno entry as well as creating
Karma damage charts. Corrected few errors here and there. One last thing I did:
I gave tips on the order in which to deal with enemies for every formation (and
mini side notes).
_______________________________________________________________________________
 _____________
/ Version 1.9 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 6/4/04
-------------------------------------------------------------------------------
With this update came the complete refurbishing of the monster formations
section. I added EVERY formation for EVERY area, instead of what I previously
had before. Still need to get the monster arena and dark aeons/penance forms.
_______________________________________________________________________________
 _____________
/ Version 2.0 \________________________________________________________________
-------------------------------------------------------------------------------
Date Updated: 1/31/07
-------------------------------------------------------------------------------
  * - Expanded on all attack effects for every attack in the game, and added
      descriptions for actions such as "Core gathers energy!" and others.
  * - Added some mechanics information and explanations.
  * - Added ICV's for all Storyline Bosses and battle objects.
  * - Corrected some existing data.
  * - Added some changes to Swamp Mafdet and Omega Weapon for the International
      version.
  * - Updated the Copyright and Contact information.
_______________________________________________________________________________


===============================================================================
<----------------------------------------------------------------------------->

                         5.0. ENEMY DATA INTERPRETATION                   ff_ed

<----------------------------------------------------------------------------->
===============================================================================

Here's an example of the monster entry template:
------------------------------------------------

#?. Shows monster's name (shows where monster can be found)


--> HP: shows monster's max HP - shows damage final hit needs to do for
    Overkill (HP stands for Hit Points, or the amount of damage an enemy
    can take before being KO'd -> corresponds to damage)
    - both are listed as positive integers
    - not all enemies have an Overkill amount, but they'll occasionally have a
    value for them, anyway, that was hacked from the data


--> MP: shows monster's max MP (MP stands for Magic Points)
    - listed as either 0, or a positive integer


--> AP: shows AP monster rewards (stands for Ability Points - by gaining AP you
    gain Sphere Levels. Sphere Levels are how you move about on the Sphere
    Grid.
    - listed as a positive integer

-------------------------------------------------------------------------------

--> Statistics: shows all vital/core statistics of monster
    - Str = Strength, or a monster's physical attack power
    - Mag = Magic, or a monster's magical attack power
    - Def = Defense, or a monster's resistance to physical attacks
    - Mdef = Magic Defense, or a monster's resistance to magical attacks

    - Acc = Accuracy, or the precision of monster's physical attacks
    (note: there is no MAcc type stat because all magics have Infinite range)
    - Eva = Evasion, or a monster's ability to dodge physical attacks
    (note: there is no MEva type stat because all magics have Infinite range)
    - Luck = Luck, which affects your Critical Hit rate, and ties into the Eva
    Acc scenario.
 [LOOK UNDER ABILITIES FOR MORE INFORMATION ON THESE 7 STATS]

    - Agl = Agility, or a monster's speed, which has bearing on Tick Speed and
    CTB. Here's a chart, where Agility = Tick Speed

            170-255 = 3          19-22 = 10          4 = 20
            98-169 = 4           17-18 = 11          3 = 22
            62-97 = 5            15-16 = 12          2 = 24
            44-61 = 6            12-14 = 13          1 = 26
            35-43 = 7            10-11 = 14          0 = 28
            29-34 = 8              7-9 = 15
            23-28 = 9              5-6 = 16

    Tick Speed is part of a formula that determines a Counter (a Counter that
    once at a value of 0, a character/enemy can act). That formula is:
    [Tick Speed x Rank x speed status] - where, Rank is a variable every attack
    has, and speed status = 1/2 if Haste, 1 if normal, 2 if Slow.
    There is also an ICV, or Initial Counter Value (the aforementioned Counter
    at the start of battle). In a Preemptive Strike/Ambush, this value is
    [Tickspeed x 3], while in normal battles that is only the maximum. If the
    maximum does not occur, then it is determined as such (note only enemy
    ICV's will be listed for each grouping of Agl; for all of them, please
    refer to my Stat Mechanics FAQ), where Agl range = ICV range.

                  1 = 84-93              23-28 = 27-30
                  2 = 78-86              29-34 = 24-26
                  3 = 72-80              35-43 = 21-23
                  4 = 60-66              44-61 = 18-20
                5-6 = 48-53              62-97 = 15-16
                7-9 = 45-50             98-169 = 12-13
              10-11 = 42-56            170-255 = 9-11
              12-14 = 39-43
              15-16 = 36-40
              17-18 = 33-36
              19-22 = 30-33

     Monster ICV's range from (TV x 3) to [(30 x TV) / 9].
     Where, TV = Tick Value

     Immediate actions that are done at the start of battle occur one Tick
     before Preemptive Strikes or Ambushes (or characters with First Strike
     weapon ability). The monster that does the action's Counter is reduced.
     Immediate actions negate the inherent property of Ambushes Counter = 0
     (for monsters), therefore the battle proceeds as normal.

     All enemies with 0 Agl, if you notice, never receive a proper turn (these
     include such things as Magic Urn, Negator, Sinspawn Gui Arms, and battle
     objects [such as Kimahri's Lance, Crane, and Isaaru]) to attack you, or no
     turn at all.

     - all stats listed as either 0, or positive integers

-------------------------------------------------------------------------------

--> Steal: Shows the items you can steal from enemies.
-> Common steal items: 3/4 chance
-> Rare steal items: 1/4 chance
-> Percent chances of steal:      1st     -    100%
                                  2nd     -     50%
                                  3rd     -     25%
                                  4th     -   12.5%
                                  5th     -   6.25%

   As you can see, each successful Steal you make, the next time you
   try to steal from that enemy, the chances are halved.


--> Steal Gil: Shows the Gil you can Pilfer/Nab (steal) from enemies.*
              There is only one amount of Gil per any enemy (no common or rare)
              The chances work the same with Steal Gil as with Steal, except
              with each successful Steal Gil, the Variance also decreases.
              -> 1st Steal - 100% Chance - 50% ~ 100% Variance
              -> 2nd Steal - 50% Chance - 25% ~ 49% Variance
              -> 3rd Steal - 25% Chance - 12.5% ~ 24% Variance
   [ENTRIES FOR THIS COMING SOON]
              * - Pilfer/Nab Gil are only available in the PAL/Int versions of
                  FFX.


--> Bribe: shows gil needed to bribe monster away, and item you get for it
-> In the JP/NA versions, the set amount to pay is [EnemyHP x 20]
-> In the PAL/Int versions, the set amount to pay is [EnemyHP x 10]
    pay 10x MaxHP: 25% chance for successful bribe
    pay 15x MaxHP: 50% chance for successful bribe
    pay 20x MaxHP: 75% chance for successful bribe
    pay 25x MaxHP: 100% chance for successful bribe
    pay 40x MaxHP: 100% chance for at least the set amount of items, but usually
                   more


--> Win: shows common/rare items monster drops when killed.
        -> Common drop: 7/8 chance
        -> Rare drop: 1/8 chance


--> Gil Received: shows gil monster drops when you kill it.
                 -> always a set value

-------------------------------------------------------------------------------

--> Immunities: shows any immunities to status ailments the monster may have.


--> Inherent Statuses: shows any status effect monster ALWAYS has [note: only
                      select few monsters will get this entry]
                      -> these statuses will be listed as x(#)
                      -> Most of them are just in the data, others are used
                         for activations, and there are those that are common
                         for all enemies with particular qualities/conditions
                      -> A(6) is commonly referred to as "Lifeproof"


--> Weaknesses: this shows any status weaknesses monster may have


--> Elemental Affinities: shows what preferences to Fire, Ice, Water, Lightning,
or Holy monster possesses

-------------------------------------------------------------------------------

--> Zanmato Lv: shows the enemies Zanmato Level stat/modifier.
-> all enemies have a Zanmato Lv., even those that you can only
   encounter before obtaining Yojimbo
-> How to incorporate Zanmato Lv if you chose the third
   option in the Cavern of the Stolen Fayth:
   - Zanmato Lv =< 3, then M4 = [M3 x 0.8]
   - Zanmato Lv >= 4, then M4 = [M3 x 0.4]
-> How to incorporate Zanmato Lv if you chose the first or
   second options in Cavern of the Stolen Fayth:
   - Zanmato Lv = 1, then M4 = [M3 x 1]*
   - Zanmato Lv = 2, then M4 = [M3 x 0.5]
   - Zanmato Lv = 3, then M4 = [M3 x 0.33]
   - Zanmato Lv = 4, then M4 = [M3 x 0.25]
   - Zanmato Lv = 5, then M4 = [M3 x 0.2]
   - Zanmato Lv = 6, then M4 = [M3 x 0.16]*
   * - only in the case of PAL/Int versions.
   Note: "M4" refers to Yojimbo's Motivation after the fourth
   step of the calculation.
-> These can only be incorporated into Yojimbo's decisions after
   a series of other calculations, detailed in my full FAQ/
   Walkthrough for FFX.

-------------------------------------------------------------------------------

--> Armor Abilities: shows any abilities on armor that monster drops


--> Weapon Abilities: shows any abilities on weapon that monster drops


--> Armor/Weapon Dropped: shows # of slots, # of pre-custom. abilities, and drop
ratio of equipment monster drops

-------------------------------------------------------------------------------

--> Abilities: shows any and all abilities that monster has + their effects

-> Target denotes the number of allies/enemies the attack will
   affect.
   - 1: one target (can mean itself, an accomplice, or a member
                      of your party).
   - all: can mean all party members, or all accomplices + caster
   - random: random party members (1, 2, or all)
   - allsans: all targets sans the caster
   - bothall: all targets

-> Type denotes which formula the attack uses for its effects/
   - str = Strength: {[(Str^3 / 32) + 32] x Power / 16} x [DefRd]
     Where, Power = a constant (outlined below) and DefRd =
                   Defense Reduction (outlined below)
   - mag = Magic: (Mag^2 / 6 + Power) x (Power / 4) x (MdefRd)
     Where, MdefRd = Mdef reduction (outlined below as DefRd)
   - heal = Heal: (Mag + Power) / 2 x Power
   - pheal = Proportional Heal: HP x fraction or MP x fraction
     Where, "fraction" is a set fraction (ie. 1/2, 1/4, etc)
   - grav = Gravity: HP x fraction or MP x fraction
   - spmag = Special Magic: (Mag^3 / 32 + 30) x (Power / 16
   - fixed = Fixed: the damage or the formula for the damage is fixed or with
     one external variable (ie. enemy's killed)
   - fheal = Fixed Heal: the amount healed or the formula for the amount healed
     is fixed or with one external variable
   - random = Random: random damage that ignores stats

   -> Base damage (DefRd and MdefRd): Using the same formula,
      (730 - (Def x 51 - Def^2 / 11) / 10) / 730 x (15 - Cheer) / 15,
      reduce both Str based attacks and Mag based attacks, respectively (Mdef
      can replace Def in this formula and Focus can replace Cheer).
   -> Random Variance: Denoted by the Rnd[#..##] convention.
      Sans pheal, fheal, grav, fixed attacks, you multiply the base damage by
      Rnd[240..271]/256 - this means that a random number is chosen between
      240 and 271 and then divided by 256. Whatever the resultant, it's
      multipled by the calculated base damage.
   -> Reduction by certain physical and magical variables is now taken into
      acount.
      - Protect & Shell: Dmg x 1/2 or Dmg/2
      - Critical Hits: Dmg x 2
      - Berserk & Magic Booster: Dmg x 3/2
      - Str +#% & Mag +#%: [Dmg x (100% + sum of %'s)]
      - Def +#? & Mag +#%: same as above but using negative %'s to denote a
      decrease in damage received.
      - Elemental Affinities: - Nul: Dmg x 0
                              - Weak: Dmg x 3/2
                              - Resistance: Dmg x 1/2
                              - Absorb: heals based on Dmg after random variance
      - Armored: Dmg x 1/3
      - Defend (triangle) & Sentinel: Dmg x 1/2 or Dmg/2
      - Power Break & Magic Break: Dmg x 1/2 or Dmg/2
      - Armor Break & Mental Break: Dmg x 3/2
   -> If the current party member is an Aeon, then Shield and Boost are taken
      into account when determining damage (however, enemy Aeons throughout the
      game do not use either ability.
      - Boost: (FinalDmg x 3/2) (this is to calculate dealt damage)
      - Shield: (FinalDmg x 1/4) or (FinalDmg/4) (to calculate received damage)
   -> Damage cap (or maximum damage possible) is either 9999 or 99999 (only if
      Break Damage Limit)
   -> Zombie effect: Attacks listed as "Heal" do damage to characters when
      under Zombie. HP/MP draining attacks will perform the opposite function
      when either the caster or the recipient are under Zombie (however - the
      affect is the same if both are under Zombie).
   -> Celestial Weapon Modifiers (for characters only):
      - Calabolg/World Champ/Godhand/Spirit Lance:
        [10 + (100 x CurHP / MaxHP)] / 110
      - Nirvana/Onion Knight:
        [10 + (100 x CurMP / MaxMP)] / 110
      - Masamune:
        [130 - (100 x CurHP / MaxHP)] / 60

-> Protect (---), Shell (---): Tells you whether or not the attack's damage can
   be reduced by Protect or Shell (damage x 1/2, generally).

-> Power: Is the constant of the attack used to calculate base damage in
   respective formulae.
   - either listed as a single positive integer, or
   - as the number of individual hits the attack does multiplied by the single
   positive integer constant (ie. 16x2 - 2 is the constant).

-> Element: Any elemental property the attack has (either fire, lightning,
   water, ice, or Holy)

-> Range: Is the spectrum in which the attack can be executed. It's either
   close (close range attacks), far (far range attactks), infinite (can hit all
   spectrums).

-> Accuracy: A constant (represented as a positive integer), used to plug into
   the formula (Accuracy + MonsterLuck - TargetEva - TargetLuck).
   - either listed as a positive integer, or
   - as "-," meaning the attack hits regardless of anything, including Evade &
   Counter.

-> Shatter: Is the percent chance that the attack will shatter a character if
   they are under Petrification. If this happens to all three characters, it's
   Game Over. All attacks have this percentage, whether it's 0 or higher.

-> Critical: Tells whether or not an attack can do Critical Attack damage.

-> Silence: Tells whether or not an attack can be prevented by means of Silence
   on the enemy.

-> Darkness: Tells whether or not an attack can be Evaded by means of Darkness
   on the enemy.

-> Reflect: Tells whether or not an attack can be bounced back by means of
   Reflect on the enemy.

-> Break Dmg Limit: Tells whether an attack can do more than 9999 damage.

-> Provoke: Tells you whether the monster can perform the attack under Provoke
   status.

-> Appear: Tells you whether or not the attack name appears on screen when it
   is used. If not, I've named the attacks (usually "Attack").

-> Other important info: Lists the other information of the attack, if
   applicable.

   - The number is listed as a positive integer or "always." Always denotes
   the status takes place regardless of immunity or armor abilities.
   - The positive integer is determined without the presence of [Status]ward
   or [Status]proof armors. [Status]ward subtracts 50% from the number present
   while [Status]proof completely negates the status effect (unless "always").
   If after [Status]ward is calculated the number is a negative integer, the
   status is negated totally, otherwise the % is just reduced.
   - If there is no "- # turns" listed with the status effect, it means that it
   it is in place until its manually removed or the battle ends.
   - Note: the difference between Delay Attack and Delay Buster is that Delay
   Buster is more impactful (Delays for longer).
   - Any statuses that are removed (ie. Regen, NulAll, etc.) are also listed
   in this space.

   - Also, this space will tell you such things (as in the case of grav
   attacks) as how much HP will be ripped off, or any other pertinent formulae
   (such as the case for Karma).

-------------------------------------------------------------------------------

-> Sensor: shows the sensor bar text of the monster


-> Scan: shows the scan screen text of the monster


-> AI/Attack Patterns:
   shows what determines the attacks monster uses, their odds, and what counter-
   actions it may use, etc
   -> there are quite a few different AI paths that an enemy can follow
   [ENTRIES FOR THIS COMING SOON]


---> STRATEGIC TACTICS: <---
shows best possible means and route for defeating an enemy, and should be used
in conjunction with any other data listed above, especially "abilities" and
"AI."

===============================================================================
<----------------------------------------------------------------------------->

                            4.0. STORYLINE BOSS GUIDE                     ff_sg

<----------------------------------------------------------------------------->
===============================================================================

This section will not be in ABC order. Instead, it'll be in the order that you
encounter them throughout the story.

-------------------------------------------------------------------------------

#1. Sinspawn Ammes (Zanarkand)
-> HP: 2400 - 1000
-> MP: 400
-> AP: None
-> Statistics:
Str: 1, Mag: 5, Def: 1, Mdef: 1, Acc: 0, Agl: 9, Eva: 0, Luck: 15
-> Initial Counter Value: 45-50
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Zombie, Threaten, Poison, Sleep, Petrify, Eject, Doom, Demi,
Confuse, Death, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Demi: Target (1), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight shouldn't even be called a boss fight, in my opinion. First reason
for this opinion is that you cannot die at all, this is due to its only move
being Demi, which if you look to the above, can *never* kill you, only drop
you to 1 HP. Next, is that even though it comes with six other Sinscales, those
are only there for show, you'll take them out instantly and automatically due
to a tutorial the game gives you no matter what, zzz... This tutorial deals
with, and explains to you what Overdrives are in this game, and then, you
realize that Auron has Overdrive Bar filled. Now, press left to go to the
Subcommand Menu #2, now, pick Bushido then enter the button combination after
picking on Dragon Fang. Be hasty, though, as you are under time limit, you'll
still kill Sinscales, however. All that Sinspawn Ammes will do for the whole
duration of this fight is use Demi, so, never heal, and just focus your main
attentions and energies on physically attacking the rest of the fight. But
first, Tidus' Overdrive is available next; stop the marker in the middle of
the bar to get extra damage with his Swordplay: Spiral Cut. After all of its
squid-like tentacles are diminished, the fight is finished with your two
characters the victors........no matter what!!!

-------------------------------------------------------------------------------

#2. Geosgaeno (Outside Baaj Temple)
-> HP: 32767
-> MP: 128
-> AP: None
-> Statistics:
Str: 36, Mag: 40, Def: 50, Mdef: 50, Acc: 50, Agl: 48, Eva: 0, Luck: 15
-> Initial Counter Value: 18-20
-> Steal: Common- Water Gem, Uncommon- 2 Water Gems
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Demi, Threaten, Death, Sleep, Confuse, Provoke, Doom, Zombie,
Delay, Slow, Darkness, Silence, Armor Break, Mental Break, Magic Break, Power
Break, Eject, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- 95; 10%
-> Elemental Affinities: [Weakness] Holy, Water, Lightning, Fire, Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (Grav), Protect (yes), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2]

-> Sensor: Covered with thick scales. Vulnerable to magic.
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight cannot be won without means of a cheat device, so, let's just get
straight to it: The Sahagins attack you, all you have to do is kill off two of
the three, then, this initiates the only bloody scene in the game where the
big beast, Geosgaeno, chews and then spits out the other Sahagin. Now it takes
to mind that it's your turn. So, when finally commenced in battle after the
scene, we go like this: Tidus just physically attacks since he cannot do
anything else but heal (which you *don't* want to waste your time with if you
read what its only attack is). It only takes away 1/2 of *current* HP. Example:
Your HP is 520, if it uses this attack, your HP is now 260, and if your HP is
1, it can't do any more damage, like with Ammes' Demi that we've experienced
before. So keep attacking and/or just presing Run, and after your HP is 65, it
ends the fight with Tidus escaping into Baaj Temple inside. Don't worry, you
get to exact your revenge later.

------------------------------------------------------------------------------

#3. Klikk (Baaj Temple)
-> HP: 1500 - 400
-> MP: 5
-> AP: 5 - 7
-> Statistics:
Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 50, Agl: 4, Eva: 0, Luck: 15
-> Initial Counter Value: 60-66
-> Steal: Common- Grenade, Uncommon- 2 Grenades
-> Bribe: None
-> Win: Common- 2 Ability Spheres, Uncommon- 2 Ability Spheres
-> Gil Received: 50
-> Immunities: Poison, Scan, Sleep, Sensor, Berserk, Confuse, Bribe
-> Weaknesses: Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Abilities: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This boss is harder than SPA, but, that doesn't mean it's hard. I cannot offer
any where-are-your-stats preperations, because it's too early in the game to
have even leveled yet.:) Nor do you have... *coughcustomizingcough*. Sorry,
let's begin: You have to keep on fighting it until a band of Al Bhed bust in
with a bang. You're now fighting along side with a young Al Bhed girl (this
happens when you get Klikk's HP down halfway [1/2]). But, that's moving too far
ahead, so, now for battle before this event: Hopefully you've saved your Potions
and not used them frantically when HP was small against Sinspawn. Because, in
this fight, you'll actually be needing them. This is how you should've fought
until girl came: Attack -> Get Attacked -> Attack -> Get Attacked -> Potion.
That's what always works. Too bad is that when girl comes in to aid you with
this fight, it is both a blessing and a curse. The blessing it... well... she's
there to help you beat it, and the curse is that its HP returns to original
state. Hey, but guess what, this girl can throw Grenades and Steal them. She
starts with two of them, so throw 'em both and each does about 300 damage. She
then has capability of Stealing 2 more and claim another 600. And doing this in
conjunction with Tidus' physical attacks, you'll have it dead within a matter
of 8 turns (without healing) from the girl's arrival on the scene. With healing
it's probably about 10-11 turns. Don't try to get the girl's Overdrive, because
it's impossible in this battle, but don't worry, you'll get to later *hint Hint*

-------------------------------------------------------------------------------

#4. Tros (Sunken Ship)
-> HP: 2200 - 600
-> MP: 10
-> AP: 8 - 12
-> Statistics:
Str: 10, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 12, Eva: 0, Luck: 15
-> Initial Counter Value: 39-43
-> Steal: Common- Grenade, Uncommon- 3 Grenades
-> Bribe: None
-> Win: Common- 2 to 4 Power Spheres, Uncommon- 2 to 4 Power Spheres
-> Gil Received: 100
-> Immunities: Darkness, Demi, Eject, Provoke, Zombie, Confuse, Death, Doom,
Petrify, Silence, Threaten, [Sleep - in Int]
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- 0
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tentacles: Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Nautilus Charge: Target (all), Type (str), Protect (yes), Shell (no), Power
(48), Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: Attacks with Nautilus Charge after backing away.
-> Scan: Retreats after the column after taking damage, where it cannot be
attacked. Hits all targets with Nautilus Charge on the next turn, inflicting
great damage. Use trigger commands to stop it from unleashing Nautilus Charge.

---> STRATEGIC TACTICS: <---
This battle is definitely your most heated one yet in this game. So, needless
to say, I hope you've done Potion trick above, and kept your health maximum
before coming into this fight. You will fight on, and then everntually, you're
given some info and a small tutorial introduction to the game's Trigger
Commands. Now, there roles in this game aren't great, but in some boss battles,
they're very significant. Anyhoo, we fight like so: Tentacles attack does near
50-100 damage. Normal attack will do about the same, if not slightly less. And
then there's Nautilus Charge which will do much bigger damage of about 160-210.
For the first move in battle, you have Tidus Cheer both of them (well, it only
takes one Cheer to do them both). Now, for the girl's turn, you have her use a
Grenade, and that's basically her whole-battle strategy, with minor exceptions
of having to Steal some Grenades now and then. After she's used them all, and
she's milked Tros of all of his, you just have her use pitiful I-do-50-damage
physical attack. And Tidus attacks, and if Overdrive state is reached with him,
well, you know what to do, heh... He is also meant for waiting in the wings for
when HP is yellow, and then using Potions, and very rarely, Hi-Potions. After
its HP is 1850, it then swims off until it's not hitable by physical attacks.
This is when you should really use Grenades, they come very handy here. You now
can use Trigger Command to "Stand By" and restorate 50 HP to each character,
sweet, huh? And every time you get to HPs: 1850, 1500, 1150... it moves out,
but eventually, you'll get to Pincer Attack Trigger Command, which makes Tidus
go around one side, and the Al Bhed girl swim around the other way to surround
it. Main benefit of doing this is first of all, to prevent Nautilus Charge, and
secondly, to make it not able to ever swim off like a little pansy ever again,
hahaha! But, be cautioned, there is one drawback from all of this good stuff
(always has to be, argh!), and that is Tentacles attacking power almost doubles
like in this example: Normally when I fought Tros before I did this, I once had
86 damage done to me, and then after, I did this, it went for 143. Now it was
good that it happened to same person, that was I could compare it with same Def.
From here, you continue same battle's strategy, of having Tidus with his attack
and Potioning, and the chick to use any left Grenades, Stealing any (if there
are any still), and normally attacking.

-------------------------------------------------------------------------------

#5. ??? [Kimahri] (Besaid Island)
-> HP: 750 - 300
-> MP: 10
-> AP: 3 - 4
-> Statistics:
Str: 10, Mag: 8, Def: 15, Mdef: 5, Acc: 10, Agl: 15, Eva: 0, Luck: 15
-> Initial Counter Value: 36-40
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres
-> Gil Received: 100
-> Immunities: Threaten, Eject
-> Inherent Statuses: B(7)
-> Weaknesses: Poison- 0%; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Defense+5%
-> Weapon Abilities: Piercing, Sensor
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Jump: Target (1), Type (str), Protect (no), Shell (no), Power (32), Element
(-), Range (close), Accuracy (-), Shatter (50), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

-> Sensor: None
-> Scan: None

#5?. Kimahri Weapon (Lance) (Besaid Island - Kimahri fight)
-> HP: 4649 - 4649
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor
-> Inherent Statuses: B(7)
-> Weaknesses: Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Start off by using the Cheer ability to decrease the amount of damage you
sustain from his attacks. Just attack back at Kimahri, and whenever your
turns yellow, heal. Becareful for his Jump attack which can really hurt. And,
if you miraculously have obtained Haste by this point in time use it for sure.
Soon enough the fight will end. A special little note is that this mini-boss
is the very first battle in this game to drop armors and/or weapons with some
abilities on them, finally...!

-------------------------------------------------------------------------------

#6. Sin's Fin (SS Liki)
-> HP: 2000 - 1000
-> MP: 100
-> AP: 10 - 15
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 6, Eva: 0, Luck: 15
-> Initial Counter Value: 48-53
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 100
-> Immunities: Sleep, Doom, Silence, NulBlaze, NulFrost, NulShock, NulTide,
Darkness, Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen,
Threaten, Death, Provoke, Eject, Berserk, Bribe, Confuse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Water Ward, Fire Ward, Ice Ward
-> Weapon Abilities: Piercing, Icestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Swim to new location: Change the place it's at in the water. It is just done
to make boss look like it's doing something.

-> Sensor: Attack with magic and Wakka's ball.
-> Scan: Save Kilika! Hit Sin from a distance with Wakka's blitzball and Lulu's
black magic. Valefor's attacks work well, too.

---> STRATEGIC TACTICS: <---
This battle isn't that hard, it will just take a good bit of time. First off,
the only stat that matters is Str, and that should be around 16 or so with
Tidus, Wakka same, and Kimahri 18. This is for AP, each of the Sinscales gives
2 AP for normal kill, and 3 APs for Overkill. So if you've followed big-Potions
trick, you can stay alive for a while, and you can get 20 by using the suitcase
on SS Liki. I don't recommend using them all, though. I suggest killing about
50 Scales for at least 100 AP and most 150 AP. At most you'll have to use about
using 10 of your huge Potion amount. Now, we move onto Sin's Fin strategy:
When you enter the fight, you see that it drops Sinscale to attack your party.
Do not even bother with them, instead summon Valefor. Use it to first attack
with magic (perferably Thunder), once it's overdrive guage fills use it, that
should at least half it's HP. Repeat this process, but if during any moment
Valefor dies and Sin is still alive just use Lulu to cast magic and Wakka to
throw his ball from a far. Only use Yuna to heal the wounded.

-------------------------------------------------------------------------------

#7. Sinspawn Echuilles (Below SS Liki)
-> HP: 2000 - 400
-> MP: 20
-> AP: 12 - 18
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 15, Agl: 5, Eva: 0, Luck: 15
-> Initial Counter Value: 48-53
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 to 4 Ability Spheres, Uncommon- 2 to 4 Ability Spheres
-> Gil Received: 115
-> Immunities: Sleep, Petrify, Death, Berserk, Zombie, Provoke, Eject,
Confuse
-> Inherent Statuses: B(7)
-> Weaknesses: Doom- 3, Poison- 0%; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Water Ward
-> Weapon Abilities: Waterstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Drain Touch: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain - HP recovery]
- Blender: Target (all), Type (mag), Protect (no), Shell (yes), Power (10),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
-> Sensor: Afflict it with darkness to make it miss.
-> Scan: Absorbs HP with its Drain Touch. Inflicting darkness is
the way to go. But after two Drain Touches it will bring out the Blender,
inflicting damage on all targets.

---> STRATEGIC TACTICS: <---
Thank goodness you have tons of Potions, 'cause you're going to need 'em! Wakka
and Tidus take on this battle with a Sinspawn by themselves (crazy guys). But,
we still have to live with it, let's go:
It is accompanied by Sinscales, which are the only Scales in the game with a
Zanmato Lvl of 4! Now, if you have any spare turns in which everything is going
perfect, than I suggest taking them out. They just come back anyway. Otherwise,
let them be, and if they're 50-60 damage hitting attacks get to you, use some
Potions. Now we get to strategy of defeating big ugly Echie. For first move in
battle (if it's Tidus'), you just have him use physical attack or Spiral Cut if
it's left over from Sin's Fin fight. This will probably take out some 200-300
HP. But, if the turn is Wakka's, you have him use Dark Attack in an attempt
(which almost always works!:) to make almost-60-damage-inflicting Dark Attack
miss about 100% of the time. If you do it at the right time, and it connects,
you can even dodge Blender which does nearly 100-130 damage depending on Def.
I wish Sinscales here gave AP, but they don't, so suck lemons.=P If Wakka gets
up to Overdrive Mode, use his Element Reels and it doesn't matter which element
you get, as it's the same to every element. I suggest using Dark Attack every
time it wears off of Echuilles. Remember, Cheer is your friend.

-------------------------------------------------------------------------------

#8. Lord Ochu (Kilika Forest)
-> HP: 4649 - 800
-> MP: 39
-> AP: 40 - 60
-> Statistics:
Str: 15, Mag: 23, Def: 1, Mdef: 1, Acc: 10, Agl: 8, Eva: 0, Luck: 20
-> Initial Counter Value: 45-50
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: Remedy
-> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 HP Spheres
-> Gil Received: 420
-> Immunities: Poison, Confuse, Provoke, Darkness, Berserk
-> Weaknesses: Doom- 1
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Poisonward, Stoneward, Darkward, Sleepward, Berserkward,
Silenceward
-> Weapon Abilities: Poisontouch, Magic+5%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Poison Claw: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Poison (100%)]
- Earthquake: Target (all), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 1/2]
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Lord Ochu Falls Asleep: Target (1), Type (-), Protect (-), Shell (-),
Power (-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Sleep - 3 turns]

-> Sensor: Vulnerable to fire.
-> Scan: Its claws inflict poison. Restores lost HP by sleeping. Retaliates
with Earthquake if awakened, so watch out. Being a plant, it burns easily.

---> STRATEGIC TACTICS: <---
Pattern: Poison Claw(1,2) -> Water -> repeat...
Earthquake on random turns (dodge with Valefor), and Sleep when its HP is
2149. That makes him semi-predictable.
- Ok, you should have the following party for this fight, at least for much
better chance: Tidus, Wakku, Lulu/Yuna. Kimahri doesn't matter much in this
fight, unless you really want physical fight, but that's partly what Tidus is
there for. Ok, it has a few dangerous attacks, like Water, this attack does
about 260 damage to one charater, but you can have Yuna NulTide it as first
move. The best way to go with Yuna, however, is to have her to summon forth
Valefor and unleash Fires until it hits Overdrive state in which you can
pulverize Ochu with Energy Ray. If you prefer not to have Yuna participate in
the fight, and not to bring in the aeon, you can have Lulu use Fire spells,
and then, perhaps a Fire Fury for obscene amounts of damage. If you get under
Poison status with Poison Claw, heal up with Antidotes and Potions. There's a
way to never see anything in this fight other than Earthquake, and that might
still miss. Every 3-4 turns, have Wakka use both Silence and Dark Attack, this
makes both Earthquake and Poison Claw miss, and Water prevented. Wake it up
when it sleeps so it doesn't regain HP with Regen effect.
- SPECIAL NOTICE: first approach Ochu from left side, take few hits and run.
Crusader will reward you with 3x Phoenix Down as compensation.

-------------------------------------------------------------------------------

#9. Sinspawn Geneaux (Kilika/Area Before Temple)
-> HP: 3000 - 900
-> MP: 30
-> AP: 48 - 72
-> Statistics:
Str: 15, Mag: 10, Def: 1, Mdef: 1, Acc: 100, Agl: 7, Eva: 0, Luck: 0
-> Initial Counter Value: 45-50
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 3 or 6 Power Spheres
-> Gil Received: 300
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten,
Eject, Provoke, Death
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: [1.5 damage] Fire [Absorption] Water
-> Zanmato Lv: 4
-> Armor Abilities: Dark Ward
-> Weapon Abilities: Piercing, Darktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Staccato: Target (all), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)

-> Sensor: Vulerable to magic.
-> Scan: Its shell deflects physical attacks well. Tentacles absorb magic
attacks. Defeat tentacles first, then force it from its shell with fire magic.
Absorbs water-based attacks.

#9.1. Geneaux Tentacles (Kilika/Area Before Temple - Sinspawn Geneaux)
-> HP: 450 - 500
-> MP: 10
-> AP: 5 - 7
-> Statistics:
Str: 14, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 10, Eva: 0, Luck: 10
-> Initial Counter Value: 42-56
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 30
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Zombie, Demi, Threaten,
Eject, Provoke, Death
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Ice, Lightning [Absorption] Water
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tentacles absorb magic!: While alive, they aborb any magic directed at
Geneaux.

-> Sensor: Absorbs magical attacks against Geneaux.
-> Scan: Absorbs magic cast against Geneaux's body. Defeat tentacles first,
then use magic attacks on the body. Tentacles have high magic defence, so
physical attacks are the way to go.

---> STRATEGIC TACTICS: <---
SINSPAWN GENEAUX: You've better have Kimahri with a piercing weapon eqipped so
that it can actually penetrate that heavy shell of Geneaux. Don't use Lulu
to use Fire on the shell, yet the Tentacles. Haste Tidus, and have him attack
the Tentacles. Only use Yuna for healing purposes, I didn't find it a
necessary procedure to summon in this battle. Once you break the shell.
Start attacking physically with Kimahri, and Tidus, but now use Lulu to cast
Fire on the newly revealed inside body. It won't take long after this point.

-------------------------------------------------------------------------------

#10. Oblitzerator (Luca)
-> HP: 6000 - 600
-> MP: 10
-> AP: 36 - 54
-> Statistics:
Str: 16, Mag: 1, Def: 1, Mdef: 1, Acc: 10, Agl: 1, Eva: 0, Luck: 0
-> Initial Counter Value: 84-93
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs
-> Gil Received: 580
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie,
Power Distiller, Mana Distiller, Speed Distiller, Ability Distiller, Extract
Mana, Extract Power, Extract Ability, Extract Speed, Threaten, Death, Provoke,
Eject
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Lightning, Holy, Ice, Water [1.5 damage]
Lightning
-> Zanmato Lv: 4
-> Armor Abilities: Defense+3%
-> Weapon Abilities: Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Blitzball Rush: Target (random), Type (str), Protect (no), Shell (no), Power
(10x4), Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Sleep Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Sleep - 1 turn (254%)]
- Mute Ball: Target (1), Type (str), Protect (no), Shell (no), Power (7),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Silence - 1 turn (254%)]
- Blind Ball: Target (1), Type (str), Protect (no), Shell (no), Power (10),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Darkness - 1 turn (254%)]

-> Sensor: Vulnerable to lightning.
-> Scan: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball
at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball
Rush.


#10.1. Crane (Luca - Oblitzerator fight)
-> HP: 65535 - 65535
-> MP: 0
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 20, Agl: 0, Eva: 100, Luck: 0
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: A(6), B(7), 0(1), 0(2),
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning [Immune] Holy, Water, Ice, Fire
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor:
-> Scan: None

---> STRATEGIC TACTICS: <---
Oblitzerator: Your main objective here isn't to attack the Oblitzerator, but
instead the crane that is over to side. Before anything, cast Haste on Lulu.
Have Lulu use Thunder Magic on it. All the while using Tidus and Kimahri to
attack the Oblitzerator. Eventually Tidus will get a Trigger-Command, use this
after you have weakend the crane enough. This will tear off half of the
Oblitzerator, cutting it's current HP in a whopping 93.75%. From here just
follow the same tactics you have been using thus far but on the Oblitzerator.
From the point that you destroy the Oblitzerator's upper portion, it can no
longer perform attacks on you. There's also a rather easy way to beat the thing
without attacking the Crane and tearing off top part of Oblitzerator. The way
to do this is have Lulu just use Lightning magic, and after the first Thunder
spell, she'll be Silenced. Well, new easy tactic to do with Lulu until Silence
effect wears off. SHE CAN HEAL! This is comes in very handy if other characters
are damaged, or if she is. This would be by utilization of items (hope you have
healthy supply of potion and/or hi-potions). Tidus should Cheer the party 5
times. Afterwards, have him simply attack Oblitzerator or heal too. Then, have
Kimahri use Lancet. This triggers Mute Ball rather than Blind Ball. So, Lancet,
get Silenced. When Silenced, use a physical attack by Kimahri, then get Darked,
and when you're Darked, use another Lancet, and keep executing that in perpetual
isochronism. Note it is impossible to "beat" Crane without use of cheat device.

-------------------------------------------------------------------------------

#11. Belgemine/Ifrit (Mi'ihen Highroad)
-> HP: 3500 - 560
-> MP: 200
-> AP: 0
-> Statistics:
Str: 18, Mag: 18, Def: 0, Mdef: 0, Acc: 0, Agl: 13, Eva: 0, Luck: 15
-> Initial Counter Value: 39-43
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 5
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Hellfire: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Meteor Strike: Target (1), Type (str), Protect (yes), Shell (no), Power (18),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: None
-> Scan: None

#11?. Belgemine (Mi'ihen Highroad)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Initial Counter Value: 89-93
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20, Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight is extremely easy. The onlt thing that you are able to do is to use
the aeon Valefor. While Valie is out, you have it to use Sonic Wings, and Ice
spells. Or, if it's already in Overdrive state, Yuna's in Overdrive state, Val
gains it in battle, or you have both it and Yuna in Overdrive, use one or two,
however many you need. Ok, whether or not you win the bout doesn't matter. You
win you get Echo Ring, and if you fail you get Seeker's Ring. After a few more
easy fights, I've found that Ifrit has an attack pattern:
- Attack
- Meteor Strike
- Attack
- Meteor Strike and then you repeat...
Hell Fire is used anytime that Ifrit's Overdrive Guage is completely filled up.
Attack does little damage, Meteor Strike does semi-impressive amount of damage,
and Hell Fire pummels you with big damage. Now you keep adventuring...

---> Here's another good strategy I've come up with:
Belgemine (Ifrit): Start out with both Yuna and Valefor in overdrive mode.
Then have Yuna summon Valefor, and unleash both Valefor's Energy Rays on Ifrit.
If that does not do it, the battle continues. Now, have Valefor use Boost to
get it's overdrive higher quicker. Occasionally using Shield to block out some
of the damage you have to endure from Ifrit's attacks.

Use Valefor's overdrive again and that'll be that.

-------------------------------------------------------------------------------

#12. Chocobo Eater (Mi'ihen Highroad - Travel Agency)
-> HP: 10000 - 800
-> MP: 5
-> AP: 90 - 135
-> Statistics:
Str: 25, Mag: 20, Def: 25, Mdef: 35, Acc: 25, Agl: 12, Eva: 0, Luck: 15
-> Initial Counter Value: 39-43
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 2 Lv.1 Key Spheres, Uncommon- 2 Lv.1 Key Spheres; Note that
you only get this items if you beat it by making it go over the cliff.
-> Gil Received: 970
-> Immunities: Doom, Sleep, Silence, Zombie, Demi, Threaten, Eject, Death,
Confuse, Berserk, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- 40; 5%, Armor Break- 50, Mental Break- 50, Power Break-
50, Magic Break- 50
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Ice Ward, Fire Ward, Water Ward
-> Weapon Abilities: Piercing, Magic+5%, Sensor, Magic+10%, Strength+10%,
Strength+5%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Attack 2: Target (all), Type (grav), Protect (yes), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [HP x 3/16], [pushes characters back]
- Fists of Fury: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (90), Shatter (10), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Blizzard: Target (1), Type (str), Protect (no),Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- You're Next!: Charges once on a turn and then unleashes Fist of Fury.

-> Sensor: Vulnerable to darkness.
-> Scan: Stick with piercing weapons until you knock him over. After he says
'You're next!' he'll unleash a powerful attack. Casts Blizzard when HP is low,
so stay warm with NulFrost.

---> STRATEGIC TACTICS: <---
For Chocobo Eater first off a quick note, don't let the Chocobo Eater knock you
over the cliff, ok! To start everything off in this contest, have Tidus start
off rather orthodoxly by casting Hastega on Lulu. Now have her cast Fire
magic non-stop. The next thing to do in the progression to besting this foe is
to have Wakka use his Dark Attack, and then bring out your summoner to summon
Valefor. Have Valefor now use Fire magic and physical attacks in a very
perpetual fashion.
If you use grand summon along with Valefor's overdrive guage already full,
then use it several times. If Valefor gets KO'd before it can eliminate the
Chocobo Eater, then Use Auron now to use Power Break to cut down on the damage
it dishes out from now on. If you knock it down on it's back keep attacking
with no mercy nor remorse. Keep knocking it back until you knock it over the
cliff, if you don't and just kill it, that's fine too, even if you get knocked
over that is even fine. But if you knock the beast over the cliff you will
receive a more favorable reward.
Here are the certain outcomes you can have for either getting knocked over,
knocking it over, or just killing it....
1. Getting knocked over- Nothing
2. Knocking it over- Just one free ride on a chocobo and AP
3. Killing it- Same as #2

-------------------------------------------------------------------------------

#13. Sinspawn Gui (Operation Mi'ihen Site)
-> HP: 12000 - 800
-> MP: 30
-> AP: 400 - 600
-> Statistics:
Str: 29, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15
-> Initial Counter Value: 42-56
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 1000
-> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost,
Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break,
Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Sleepproof
-> Weapon Abilities: Piercing, Sleepstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Demi: Target (1), Type (grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[HP x 1/4]

-> Sensor: Blocks attacks with both arms.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching
or else it will belch Venom at you.


#13.1. Arms (Operation Mi'ihen Site - Sinspawn Gui)
-> HP: 800 - 500
-> MP: 1
-> AP: 37 - 55
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Initial Counter Value: None
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 300
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???

-> Abilities:
- The Arms Regenerated!: Once a couple of turns after killed off arms
regenerate.

-> Sensor: Protects the body with thick armor.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.


#13.2. Head (Operation Mi'ihen Site - Sinspawn Gui)
-> HP: 4000 - 800
-> MP: 200
-> AP: 48 - 72
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0
-> Initial Counter Value: 36-40
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 200
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe, Power Break, [Power Distiller, Mana
Distiller, Speed Distiller, Abilitiy Distiller - Int version]
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???

-> Abilities:
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow - 0 turns (100%)], [Poison (100%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a
a magical strike).
- The head is moving suspiciously!: Starts the count to Venom.

-> Sensor: Strike the head to disable its Venom.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

---> STRATEGIC TACTICS: <---
Sinspawn Gui: First off make sure you have trained your charcaters, or at
least the ones you are to use, to stats of about 20 or higher on the Mi'ihen
Highroad, and Mushroom Rock Road. I recommend starting off with a party of
Tidus, Yuna, Lulu. Now have Tidus use Haste on Lulu, have her now start using
tons of Thunder attacks on the stomach of Gui. When it uses it's Venom attack
have Yuna cure it with an Esuna. Now trade out Tidus for Auron.
Keep using Auron for attacking at the arms. Switch to having Lulu Thunder or
Fire the head for a while. Keep having Yuna to heal and revive, all the while
Auron has taken out the arms and ready to switch Lulu for Tidus, then have
Auron and Tidus physically attack the stomach. Now use an Ether on Yuna and
have her continue on healing. When the arms regenerate continue this strategy
again as if it were the very beginning.

-------------------------------------------------------------------------------

#14. Sinspawn Gui (again) (Attacked Operation Mi'ihen Site)
-> HP: 6000 - 800
-> MP: 30
-> AP: 400 - 600
-> Statistics:
Str: 15, Mag: 20, Def: 1, Mdef: 30, Acc: 100, Agl: 10, Eva: 0, Luck: 15
-> Initial Counter Value: 42-56
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 3 or 6 Lv.1 Key Spheres, Uncommon- 3 or 6 Lv.1 Key Spheres
-> Gil Received: 1000
-> Immunities: Sleep, Doom, Silence, NulShock, NulTide, NulBlaze, NulFrost,
Poison, Darkness, Slow, Petrify, Zombie, Magic Break, Armor Break, Mental Break,
Delay, Threaten, Eject, Death, Berserk, Confuse, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Sleepproof
-> Weapon Abilities: Piercing, Sleepstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Demi: Target (1), Type (grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[HP x 1/4]

-> Sensor: Blocks attacks with both arms.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching
or else it will belch Venom at you.


#14.1. Arms (Attacked Operation Mi'ihen Site - Sinspawn Gui Again)
-> HP: 800 - 500
-> MP: 1
-> AP: 37 - 55
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Initial Counter Value: None
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 300
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???

-> Abilities:
- The Arms Regenerated!: Once a couple of times after killed off arms
regenerate.

-> Sensor: Protects the body with thick armor.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

#14.2. Head (Attacked Operation Mi'ihen Site - Sinspawn Gui Again)
-> HP: 1000 - 800
-> MP: 200
-> AP: 48 - 72
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 15, Eva: 0, Luck: 0
-> Initial Counter Value: 36-40
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: None
-> Gil Received: 200
-> Immunities: Doom, Sleep, NulShock, NulTide, NulBlaze, NulFrost, Silence,
Poison, Darkness, Zombie, Petrify, Slow, Armor Break, Magic Break, Threaten,
Mental Break, Eject, Death, Delay, Bribe, [Power Distiller, Mana Distiller,
Speed Distiller, Abilitiy Distiller - Int version]
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Water Ward, Fire Ward, Lightning Ward
-> Weapon Abilities: Lightningstrike, Piercing, Waterstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: ???

-> Abilities:
- Venom: Target (1), Type (mag), Protect (no), Shell (no), Power (24), Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow - 0 turns (100%)], [Poison (100%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-),Shatter (10), Critical (no),Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- The head stops moving!: Get this to happen by hitting it (Wakka's ball, or a
a magical strike).
- The head is moving suspiciously!: Starts the count to Venom.

-> Sensor: Strike the head to disable its Venom.
-> Scan: Blocks physical attacks with its toughened arms. Remove them with
piercing weapons, and then strike the body. Hit the head when it starts
twitching or else it will belch Venom at you.

---> STRATEGIC TACTICS: <---
Sinspawn Gui Again: You now have control over a very destructive party that
consists of Yuna, Auron, and...SEYMOUR! So this doesn't bode well for Gui.
Anyway, once you have picked up your jaw, start using Seymours Black Magic
against the main body and the beasts head very calously. Have Auron take out
it's arms with normal physically based attacks. Have Yuna heal them with her
white magic spells. You may, if you want, try and get up Seymour's Overdrive
which is called Requiem. This *is* the *only* time in the game that you can
witness this move (unless you use cheat codes). It looks alot like Oblivion,
just, without Anima, and it'll do about 3000 damage.
Use Fira on the Head and then keep on using Thundara on the main stomach of
it. Goodbye, Gui...

-------------------------------------------------------------------------------

#15. Belgemine/Ixion (Moonflow/Djose Road)
-> HP: 6000 - 924
-> MP: 450
-> AP: 0
-> Statistics:
Str: 22, Mag: 23, Def: 1, Mdef: 1, Acc: 0, Agl: 17, Eva: 0, Luck: 15
-> Initial Counter Value: 33-36
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (90), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Aerospark: Target (1), Type (str), Protect (yes), Shell (no), Power (40),
Element (-), Range (far), Accuracy (-), Shatter (100), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove
Haste], [remove Regen], [remove Reflect], [remove Auto-Life]
- Thor's Hammer: Target (all), Type (mag), Protect (no), Shell (yes), Power
(40), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke
(no), Appear (yes)
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]

-> Sensor: None
-> Scan: None

#15?. Belgemine (Moonflow/Djose Highroad)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Initial Counter Value: 84-93
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Belgemine (Ixion): This time around Belgimine shall summon forth Ixion, so now I
recommend summoning Ifrit. Ifrit's overdrive should have been filled by your
training in the various regions before this. When the battle to prove yourself
as a summoner again begins, use that very overdrive, Hellfire. Next, Ixion
will do one of two things, either Haste, or it might just attack simultaneously
with attacks or Aerospark. It should now be nearing overdrive where it'll
unleash a devastating Thor's Hammer that is capable of KO-ing Ifrit. Heal
during the attacks with Fire on itself, then start using Boosts to reach your
overdrive before Ixion.
If it is impossible to do so, right before it's over drive move, cast a Shield
to block out alot of damage from it. Once Ifrit gets to overdrive use it. Ixion
is dead, if you need to summon Valefor, do it.

-------------------------------------------------------------------------------

#16. Extractor (Under Shoopuf in Moonflow/Between Wharfs}
-> HP: 4000 - 600
-> MP: 10
-> AP: 660 - 990
-> Statistics:
Str: 23, Mag: 15, Def: 1, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15
-> Initial Counter Value: 36-40
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: Common- 1 or 2 Mega Phoenixes, Uncommon- 2 or 4 Mega Phoenixes
-> Gil Received: 2400
-> Immunities: Sleep, Doom, Silence, Petrify, Poison, Darkness, Regen, Confuse,
Zombie, Death, Berserk, Eject
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Water [1.5 damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: SOS NulTide, SOS NulBlaze, SOS NulFrost, SOS NulShock
-> Weapon Abilities: Piercing, Dearktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Aqua Shooter: Target (1), Type (mag), Protect (no), Shell (yes), Power (16),
Element (water), Range (far), Accuracy (-), Shatter(0), Critical (yes),Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Depth Charges: Target (1), Type (str), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Darkness - 3 turns (50%)]
- Readying Depth Charges- Starts count for Depth Charges.
- The Extractor comes back down!: When Extractor is up, do 500 dmg to it, it
will again descend
- The Extractor is provoked!: When it's up, use Provoke on it and it comes back
down sans use of Depth Charges
- Aqua Shooter damage increases!: Increases Aqua Shooter damage by 50%
- The Extractor cools down: Provoke effect wears off of it
- Aqua Shooter damage decreases: Aqua Shooter damage returns to normal

-> Sensor: Vulnerable to lightning.
-> Scan: After rising, it releases Depth Charges, inflicting darkness and damage
on Tidus and Wakka. Hurt it as much as you can to bring it back down.

---> STRATEGIC TACTICS: <---
Extractor: I think stats by this point should be about 25-30 or something like
that. Use any weapons that you may have found on your journey thus far that
may be pre-equipped with the Lightningstrike ability for both of them. When
the fight first begins you should have Tidus' first act be to cast Haste on
his own self. Now use him and Wakka to attack. Then after Wakka's final turn,
have Tidus then use Haste on Wakka too. Use their attacks consecutively on the
Extractor.
When it uses Aqua Shooter don't fray just heal with regular Potions, but if it
uses Depth Charges at anytime use Hi-Potions or even a Mega-Potion. Continue
this on the whole time. And use overdrives when their bars are totally full.
Another effective means of killing Extractor is to wait for it to rise, and then
use Provoke on it before it uses Depth Charges. Just prepare for harder-hitting
Aqua Shooter (fair trade-in, IMO, though).

-------------------------------------------------------------------------------

#17. Spherimorph (Macalania Forest/Spring)
-> HP: 12000 - 2000
-> MP: 100
-> AP: 3240 - 4860
-> Statistics:
Str: 20, Mag: 20, Def: 100, Mdef: 1, Acc: 30, Agl: 15, Eva: 0, Luck: 15
-> Initial Counter Value: 36-40
-> Steal: Common- Ether, Uncommon- Turbo Ether
-> Bribe: None
-> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 4000
-> Immunities: Sleep, Silence, Darkness, Petrify, Sensor, Slow, Scan, Death,
Eject, Delay, Provoke
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Doom- 20, Threaten- 75, Poison- 90; 5%
-> Elemental Affinities: It depends on which "Elemental Shift" it's currently
in (not Holy)
-> Zanmato Lv: 4
-> Armor Abilities: Water Ward, Fire Ward, Ice Ward, Lightning Ward
-> Weapon Abilities: Firestrike, Lightningstrike, Icestrike, Waterstrike,
Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Press: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power
(12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (all), Type (mag), Protect (no), Shell (yes),
Power(16),Element
(lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Elemental Shift: If you hit it with the correct corresponding element, it'll
change to a different one.

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
This fight is very annoying, and also it's time consuming, but it's managable
if you have the proper accoutrements. The best party to have for this battle is
Yuna for summons, Lulu for opposing magics, and Tidus for... just being main
character.:) Now, what to have on your Armors is Auto-Shell, Auto-Haste, and
Auto-Protect. Weapons don't matter (just don't have any elemental affinities
on them!!!). The next things on list for doing is to have Yuna just to heal
and/or Triangle Guarding. Lulu to use one Focus. Now, I know I might've scared
you above when I mentioned "Elemental Shifts" above, but it's easy to bring out
and use advantageously. And actually, there's the safe*er* way, and the more
dangerous method of doing things. The safer way is to have Yuna summon Valefor
since it's the only aeon so far that can use all elemental spells. Now, have
Valefor use Attack command, and doing so will bring Spherimorph to use an
elemental move. It may be Water, Ice, Lightning, or Fire. Here's some minor tips
on this:
If it uses Water spell, you are to use Lightning spell to have it switch and
do damage instead of healing it.
If it uses Fire spell, you are to use Blizzard spell to have it switch and do
damage instead of healing it.
If it uses Lightning spell, you are to use Water spell to have it switch and
do damage instead of healing it.
If it uses Blizzard spell, you are it use Fire spell to have it switch and do
damage instead of healing it.
Within this time frame, if you've messed up and got hurt, remember your
Summoner/*WHITE MAGE's* role is, *hint, hint* ;)
- Now, the less safe way...:
Is to have Tidus use physical attacks against Spherimorph. This, like using
Valefor's attacks, lets you bring out Spherimorph's current elemental property,
and this enables you to counteract correctly, and not totally screw you over.
From this, you use the chart again. And, even though Press looks scary as hell,
there's a way to cut down damage executed: This is to have Auron come in and
Power Break to make damage done measly 25%.

-------------------------------------------------------------------------------

#18. Crawler (Lake Macalania)
-> HP: 16000 - 4000
-> MP: 1
-> AP: 4400 - 6600
-> Statistics:
Str: 25, Mag: 30, Def: 100, Mdef: 50, Acc: 30, Agl: 20, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains
-> Bribe: None
-> Win: Common- 1 or 2 Elixirs, Uncommon- 2 or 4 Elixirs
-> Gil Received: 7000
-> Immunities: Doom, Sleep, Darkness, Silence, Petrify, Poison, Regen, Zombie,
Eject, Provoke, Threaten, Death, Mental Break, Armor Break, Power Break, Magic
Break, Confuse, Berserk, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Water, Holy, Ice, Fire [1.5 damage]
Lightning
-> Zanmato Lv: 4
-> Armor Abilities: Lightning Ward, Ice Ward, Water Ward, Fire Ward
-> Weapon Abilities: Icestrike, Piercing, Waterstrike, Alchemy, Lightningstrike,
Firestrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (32),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gatling Gun: Target (random), Type(str), Protect (yes), Shell (no),Power
(8x4),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mana Beam: Target (all), Type (mag), Protect (no), Shell (yes), Power (36),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mana Beam Interrupted!: If while counting down to Mana Beam it creates another
Negator, the Mana Beam will be "negated."
- Mana Beam in 3 Turns: Signifies Mana Beam in 3 turns.
- Mana Beam in 2 Turns: Signifies Mana Beam in 2 turns.
- Mana Beam in 1 Turn: Signifies Mana Beam in 1 turn.

-> Sensor: Vulnerable to lightning. Negator disables all magic and summoning.
-> Scan: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts
countdown to Mana Beam once the Negator is destroyed. Retaliates when hit by
lightning magic during countdown. Restores Negator after being hit by magic four
times.


#18.1. Negator (Macalania Lake - Crawler)
-> HP: 1000 - 1000
-> MP: 1
-> AP: 220 - 330
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Initial Counter Value: None
-> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions
-> Bribe: None
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Hi-Potions
-> Gil Received: 300
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Regen, Zombie,
Scan, Provoke, Death, Threaten, Eject, Confuse, Berserk, Bribe
-> Inherent Statuses: B(7), A(6)
-> Weaknesses: None
-> Elemental Affinities: [1/2 Damage] Holy, Water, Ice, Fire
-> Zanmato Lv: 4
-> Armor Abilities: Ice Ward, Lightning Ward, Fire Ward, Water Ward
-> Weapon Abilities: Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Negator disables all magic and summoning!: While the Negator is up in the
fight, you cannot use magic, nor summoned aeons.

-> Sensor: Disables magic and summoning. Attack it with items and Wakka's ball.
-> Scan: None

---> STRATEGIC TACTICS: <---
Ok, party that is needed for this fight is Lulu/Wakka (Lulu once Negator is
gone), Tidus, Auron, and also make sure that you have purchased or found some
Lightningtouch/Lightningstrike weapons throughout your journey (preferrably
Lightningstrike). You can custom-make them, also. HP of those characters should
be about 2500 or so, so you survive everything that it throws at you. Hopefully
you took keed to my advice and got characters' and aeons' Overdrive Guages
full, because you're going to need 'em.
We now head into battle and get prepared to pulverize Crawler's mechanized ass.
Since Negator stops all summons and magics, you must first take it out, and
that is also why I said to use Lulu *only after* Negator is out, but remember,
it comes back also, so you'll have to act quick. After Nega is gone by using
Wakka's ball, you then want to bring in Lu instead and have her use her Thundara
spells. You can also use Yuna for purposes of summoning Ixion and doing Thor's
Hammer and Thunder magic also. Hi and Mega-Potions are very useful here, as
well as Phoenix Downs. If you have 1500 HP or higher, you should be able to
survive Mana Beam which does about 1400+ damage, and if you have aeon out, use
shield before every fourth Crawler's turn. It has slight pattern:
- Mana Beam every 4th turn Crawler gets (Negator can't be present), Mana Beam
in 3-2-1 turns is used in between, Assault is used to counter, and Gatling
randomly. Overdrives!

-------------------------------------------------------------------------------

#19. Seymour (Macalania Temple)
-> HP: 6000 - 1400
-> MP: 100
-> AP: 2000 - 3000
-> Statistics:
(Before Anima) Str: 20, Mag: 25, Def: 1, Mdef: 25, Acc: 100, Agl: 20, Eva: 0,
Luck: 15
-> Initial Counter Value: 30-33
(After Anima) Str: 20, Mag: 32, Def: 1, Mdef: 25, Acc: 0, Agl: 20, Eva: 0,
Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- Turbo Ether, Uncommon- Elixir
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Special Spheres
-> Gil Received: 5000
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie,
Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Magic Break- 50, Poison- 40; 10%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Silenceproof,
-> Weapon Abilities: Silencetouch, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)
- Summon Anima: Summons the aeon Anima after killing both Guado Guardians.

-> Sensor: Casts ice, lightning, water, and fire, in that order.
-> Scan: Casts ice, lightning, water, and fire spells in that order, so have
Yuna cast NulFrost, NulShock, NulTide, and NulBlaze. He'll summon when cornered.
Beware!


#19.1. Anima (Macalania Temple - Seymour Guado Battle)
-> HP: 18000 - 1400
-> MP: 50
-> AP: 2500 - 3750
-> Statistics:
Str: 25, Mag: 20, Def: 1, Mdef: 1, Acc: 30, Agl: 25, Eva: 0, Luck: 15
-> Initial Counter Value: 27-30
-> Steal: Common- 3 Silence Grenades, Uncommon- Farplane Shadow
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 3000
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Power Break, Zombie,
Demi, Delay, Provoke, Threaten, Death, Eject, Confuse, Bribe, Berserk, Poison,
Magic Break, Mental Break, Armor Break
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Sleep Ward, Silence Ward, Dark Ward
-> Weapon Abilities: Piercing, Sleeptouch, Darktouch, Silencetouch
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Oblivion: Target (all), Type (str), Protect (no), Shell (yes), Power
(75), Element (-), Range (close), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no),
Provoke (no), Appear (yes)
- Pain: Target (1), Type (mag), Protect (no), Shell (yes), Power
(40), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Death (100%)]
- Boost: [Dmg x 3/2]

-> Sensor: Goes into Overdrive when its gauge charges up.
-> Scan: None


#19.2. Guado Guardian (A) (Macalania Temple - Seymour Guado Battle)
-> HP: 2000 - 2000
-> MP: 10
-> AP: 290 - 435
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15
-> Initial Counter Value: 39-43
-> Steal: Common- Hi-Potion, Uncommon- Ether
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 300
-> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk
-> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+5%, HP+5%, Magic Defense+3%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Shremedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Confusion (50%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Blizzard: Target (1), Type (mag), Protect(no), Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Remedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Sleep], [remove Darkness], [remove Poison], [remove Slow], [remove
Silence], [remove Berserk], [remove Confusion], [remove Petrification]
- Auto-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

-> Sensor: Protects Seymour.
-> Scan: Attacks and defends with items, using Auto-Potion and confusion-
inducing Shremedies. He restores Seymour's HP too, so stop him from using items
somehow.


#19.3. Guado Guardian (B) (Macalania Temple - Seymour Guado Battle)
-> HP: 2000 - 2000
-> MP: 10
-> AP: 290 - 435
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15
-> Initial Counter Value: 39-43
-> Steal: Common- Hi-Potion, Uncommon- Ether
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 300
-> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk
-> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+5%, HP+5%, Magic Defense+3%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

- Abilities:
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical(no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Eyedrop: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Darkness]

-> Sensor: Protects Seymour.
-> Scan: Attacks and defends with items, using Auto-Potion and confusion-
inducing Shremedies. He restores Seymour's HP too, so stop him from using items
somehow.

---> STRATEGIC TACTICS: <---
Seymour/Anima/Guados: So he turns out to be an insidious, malignant murderer
bent on nothing but destruction. So what, now you'll make him pay dearly for
his sins. It is good idea to star out with Yuna, Tidus, and Wakka. Use their
trigger commands to raise some of their personal statistics. Now, have Rikku
use Steal on both of the Guados that accompany Seymour, this will disable
their usage of the Auto-Potions. After this occurance, switch out Wakka in
exchange for Auron. Have Tidus and Auron combine their efforts to mainly focus
on taking out the Guado Guardians by physical means.
Then the incarnation of belligerent fear will consume the diabolical Seymour,
he will then bring forth the crippling, and inexorable Anima. By the way
stats, especially Yuna's should be at about 30 or so. Now, when Anima has been
summoned to carry out Seymour's dastardly deed, Have Yuna first summon Ifrit.
Make sure that his overdrive guage is full and then unleash a malicious
Hellfire unto her. She will then retaliate by killing Ifrit or almost killing
him (more often than not Ifrit will die from this). Now have Tidus execute a
Slice & Dice on the aeon engulfed by darkness and hatred. After, use any turn
that Auron may possess to simply attack or use any Phoenix Downs on anyone
that has fallen to Pain.
Then have Yuna summon Shiva, Have Shiva use Diamond Dust once it has been
filled. Then as Anima starts that eradication and execution of Shiva, have
her heal herself by using the element of Ice on herself (Blizzara). Then, once
the overdrive bar is filled use Diamond Dust again, this will beat Anima, then
the hard part is yet to come... Let Shiva be dismissed. The same tactics that
Seymour uses from now on are cheap and irritating, but very destructive
"Multi-Spells." Your party here should remain the same, have Tidus use the
Haste spell on Yuna, this will allow her to use healing and restorative spells
quickly.
If her MP gets too low for this, then don't be timid in using healing items
eccessively. After Tidus gets through with using Haste, have Lulu cast Bio on
Seymour, just to poison, and have Auron only attack with Magic Breaks as to
lower the power and effectiveness of the Multi-Spells.

-------------------------------------------------------------------------------

#20. Wendigo (Macalania Lake)
-> HP: 18000 - 1432
-> MP: 32
-> AP: 2000 - 3000
-> Statistics:
Str: 40, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15
-> Initial Counter Value: 33-36
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 2 or 4 Hi-Potions
-> Gil Received: 3000
-> Immunities: Poison, Petrify, Zombie, Reflect, Slow, Eject, Death, Confuse,
Bribe
-> Weaknesses: Doom- 5, Silence- 20, Darkness- 20, Sleep- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: SOS Haste, HP+10%
-> Weapon Abilities: Piercing, Counter-Attack
-> Armor/eapon Dropped: Slots: 1 to 2
                        Pre-Customized Abilities: 1 to 2
                        Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Dukes Up: After its HP goes under 50% (9000 HP) it will put its dukes up to
signify it will counter physical attacks with Auto Punch.

-> Sensor: Only uses physical attacks. Curing its berserk status will lower its
strength...
-> Scan: Uses physical attacks only. Once it puts up its dukes, it'll retaliate
to any physical attacks with a deadly counter-attack.


#20.1. Guado Guardian (A) (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
Confuse- Inflicts Confuse on one character.
Fira- Fire based magic attack on one character.
NulFrost- Negates ice oriented attacks onto himself.
Silence- Inflicts Silence on one person.
Reflect- Casts Reflect on one.

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

#20.2. Guado Guardian (B) (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
Confuse- Inflicts Confuse on one character.
Fira- Fire based magic attack on one character.
NulFrost- Negates ice oriented attacks onto himself.
Silence- Inflicts Silence on one person.
Shell- Puts Shell status on Wendigo as desperation.

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

---> STRATEGIC TACTICS: <---
This fight can be both intense and tough, or simply a cakewalk in the park. You
have two (well, if you're thinking literally; 3) immediate worries in the fight:
First one(s) are the Guados, we'll discuss about taking them out a little bit
later on. And the second being that the Wendigo's under Berserk when you first
meet, and attacks do much more like here:
- Under Berserk: The highest damage I ever felt was 2761, and the lowest was
2261.
- Un-Berserked: The highest damage I ever felt was 1687, and the lowest was
1319.
This should give you an idea about how you want Berserk GONE. The first thing
you do is to have Rikku Steal (like she did on the GGs against Seymour), to
prevent any further Auto-Potions if there's been any yet. Hopefully you have
Auto-Haste on all armors, if not then you'll want to cast it on all active
members of the party. Next, make sure that Tidus is Protected. Wendigo is
totally susceptible to being Darked, so do it now. Now have your previously-
Hasted Auron come back out for major ass-whooping. There are two actually
*useful* ways of knocking away the Guados. One is to summon an aeon and OD
them to hell, and second of all is to use Tidus or Wakka's attacks or their
Overdrives. But be careful, if you kill both Guados, they cast Shell as well as
Protect on Wendigo (you were wondering why Wendy wasn't immune to those status
weren't you?). It doesn't matter if you kill one after the other, or at the
same time, they'll do it seperately or together, remember that. We have good
means of negating this though, hehe, took me awhile to figure out of being
pulverized while under these statuses, too. You have Ixion come out and use its
Aerospark unique attack. There are a few tips that someone sent me a long time
ago when I asked them a great strategy to beat Wendigo (good old days of not
knowing. ah...), and I'd happily credit them properly if they'd resend the mail
so I could know their name. The tips are:
- You don't attack physically when its hands are up, you use oppressive magics
(or in other words, Lulu's Black Magic spells. Preferrably Fire, or if you're
super-developed, you can also use Flare).
- If you have Auron do his Skill Power Break on Wendigo, it'll make Berserk
status attacks seem like un-Berserked attacks, and un-Berserked attacks seem
pitiful.
- Threatening Wendigo since it's able to be affected by it is also a good idea
because it won't attack for a while, giving you some good opportunities.

-------------------------------------------------------------------------------

#21. Evrae (Airship - Deck)
-> HP: 32000 - 2000
-> MP: 500
-> AP: 5400 - 8100
-> Statistics:
Str: 36, Mag: 30, Def: 1, Mdef: 1, Acc: 100, Agl: 20, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- Water Gem, Uncommon- 2 Water Gems
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic
Spheres
-> Gil Received: 2600
-> Immunities: Zombie, Threaten, Death, Sleep, Provoke, Poison, Silence,Petrify
Armor Break, Magic Breaks, Eject, Demi, Confuse, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Slow- 50, Darkness- 50, Doom- 30
-> Elemental Affinities: [1/2 Damage] Lightning, Ice, Water, Fire
-> Zanmato Lv: 4
-> Armor Abilities: Stone Ward
-> Weapon Abilities: Stonetouch, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Swooping Scythe: Target (all), Type (str), Protect (yes), Shell (no), Power
(8), Element (-), Range (infinite), Accuracy (100), Shatter (50), Critical
(no), Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power
(8x3), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Petrification (100%)], Slow - 100 turns (always)], [even if
Petrification is not successful, Slow remains and characters do affected do not
receive turns]
- Poison Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(36),
Element (-), Range (far), Accuracy (90), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Poison (100%)]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]
- Inhale: Starts the count for it's Poison Breath attack.
- Too Far For Breath: Means you are too far from Evrae for it to execute
Poison Breath.

-> Sensor: Releases Poison Breath after inhaling.
-> Scan: High magic defence. No elemental weaknesses. Exhales Poison Breath if
hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll
launch a volley of Guided Missiles for you.


#21?. Cid (During Evrae fight - from inside airship)
-> HP: 410 - 1
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 16, Eva: 0, Luck: 0
-> Initial Counter Value: 36-40
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor, Provoke, Eject
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Well, this guy is rather annoying for very most people the first time they
ever fought it, so don't be ashamed if you can't get it down the first two
tries at it. It doesn't really matter what kind of weapons you have, but an
armor with Stoneproof ability is extremely useful in the long run because of
its Stone Gaze attack. I believe Evrae has an attack pattern, if so, it is a
minor one. It has a few devastating attacks, but for the most part you're in
the clear when it comes to getting excrutiatingly attack by this Bevelle
Defender. Here are a few general rules for this fight:
-> I recommend using Trigger Command and then waiting for Salvo only *after*
dealing at least 1/4 to 1/2 damage to its Health Points.
-> Before readying to fight it, get your stats up to least of 40 average by
training in the corridors of the invaded airship (very important if not done).
-> Don't ever use Delay moves because it will eventually counter-act with
Haste which will of course negate them.
-> Now for a representation of its attacks and its attack patterns (hurray)!:
- Swooping Scythe which is used only after lowering its HP down to 10665 or
less will deal near 800 damage to all characters by diving at them. (It is
also occasionally used as a counter attack move)
- Photon Spray will do about 100 damage to randomly chosen characters and is
only used while your ship is far away from Evrae using the Trigger Command.
- Stone Gaze will be triggered by two things I've found thus far which are:
You've done three physical attacks unto it; You've done six magic attacks
(note that there might be more that trigger it).
And for effects - it does what it says... Petrification to one character!
- Attack which is its regular physical attack will do about 1300 damage to one.
- Poison Breath is done after one 'Breathe In' charge, and does nearly 1500
magic damage to all characters as well as Poisoning the characters too.
-> Now for some attack pattern:
a) If the ship is close up to Evrae *only*, attack pattern will go:
Attack, Attack, 'Breathe In', Poison Breath; repeat, repeat, repeat...
b) If ship is away it only does Photon Spray over and over again.
- Begin the battle off by having Tidus use Hastega (if you don't have it, I do
not think that you should not really waste turns with single-at-a-time Haste).
I now recommend having a starting party of Rikku, Tidus, and Wakka. Have Rikku
now use either Gold or Silver Hourglasses, or maybe Mixing two Wings to
Discovery to get together a Trio of 9999 and have Tidus react to that with
Slice & Dice for some super damage. Hell, that might even end it right there.;)
Now, back the ship up with either Tidus or Rikku with Trigger Command "Pull
Back." As you may know if you've fought Evrae previously, every couple of turns
while away from Evrae, Cid does Salvo move which sends tons of missles Evrae's
way which do about 100 damage each time.
While back here, you can switch up Rikku for Lulu and do Fury spell as well as
using Wakka for some attacks of his blitzball only. If you get Photon Shot-ed
and it does too much damage for comfort, feel free to heal up with a
Mega-Potion or if you can spare, Megalixir. Attack until you use up all final
Salvos and then pull back in (3 only). I also suggest while away though to Haste
up everyone if not done already. Note that Lulu can also be using either Water
or Thunder spells while in the fight while away from it.
While right up close 'n' personal yet again with Evrae, switch up your party
once more to Auron, Tidus, and Rikku or Lulu. Here's how they would both go:
-> Lulu Scenario: By this point Evrae should be close to under 10665 HP which
means that you'll be seeing alot of Swooping Scythe unfortunatly and Hastes.
Dispel Haste immediatly and have Wakka Dark Evrae to prevent Swooping Scythe and
its physical attack. This alone is not enough to stop the almighty you, so what
your first move at this point will be to have Auron execute Mental Break
followed
by Tidus using simply physically attacking at Evrae for his turns and healing
when in desperate need, use Shell on everyone too. Lulu should amplify her turns
to the fullest by using Thundaga (or Thundara) on her turns, or if you have
accumulated Flare by that point as I did you should most definitely use them, if
she reaches Overdrive use a Fury of one of those two, she may also cast Focus on
Tidus and/or Auron. Now use Auron for Power Break. I received following info
from
dr8l7765: cast Reflect on one character and then on Evrae (or vice versa), and
then use Slow on Reflected character to bounce it off to Evrae and when it
counters it with a Haste it'll bounce off Evrae and onto one of your own people.
How great!:) This is a better and easier alternative than using Dispel as said
earlier in this strategy. If Stone Gaze happens, use Soft.
-> Rikku Scenario: By this point Evrae should be close to under 10665 HP which
means that you'll be seeing alot of Swooping Scythe unfortunatly and Hastes.
Dispel Haste immediatly and have Wakka Dark Evrae to prevent Swooping Scythe and
its physical attack. This alone is not enough to stop the almighty you, so what
your first move at this point will be to have Auron execute Mental Break
followed
by Tidus using simply physically attacking at Evrae for his turns and healing
when in desperate need, use Shell on everyone too. Just like Lulu Scenerio.:)
For Rikku's turn if you just so happen to not be able to prevent Swooping Scythe
you should use her to use Al Bhed Potions. For other turns she gets you can
also have her throw 100000 gil (if you can spare it) for a quick and easy 9999
damage. If you get Stone Gazed during this scenerio you should heal it up with
an Al Bhed Potion. If you get Rikku's or Tidus' or Auron's overdrive use them!
You can utilize this ultimate efficiency by Mixing Trio followed by Slice &
Dice.

-------------------------------------------------------------------------------

#22?. Isaaru (Via Purifico - Issaru/3x Aeon Battles)
-> HP: 10 - 10
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Scan, Threaten, Sensor
-> Weaknesses: Sleep; 20, Silence; 20, Darkness; 20
-> Elemental Affinites: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

#22a. Grothia (Via Purifico - Isaaru/3x Aeons Battle)
-> HP: 8000 - 2550
-> MP: 600
-> AP: 2000 - 2000
-> Statistics:
Str: 23, Mag: 21, Def: 10, Mdef: 1, Acc: 0, Agl: 18, Eva: 0, Luck: 15
-> Initial Counter Value: 33-36
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: 2000
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk,
Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller,
Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed,
Extract Ability
-> Weaknesses: Doom- 5
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Hellfire: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Meteor Strike: Target (1), Type (str), Protect (yes), Shell (no), Power (18),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Remember, do not be surprised that you fight Grothia before you do Pterya, got
it? Anyway, first way to beat him is to bring out Shiva and pummel to kingdom
come with Blizzaras, and then Diamond Dust. Remember to put up Shield before
getting Hell Fired, and if she's learned NulBlaze, put that on also. You can
also Grand Summon Bahamut as first move in battle and then proceed to witness
the newly designed Mega Flare. Byebye, Grothia.


#22b. Pterya (Via Purifico - Isaaru/3x Aeons Battle)
-> HP: 12000 - 2550
-> MP: 1000
-> AP: 2000 - 2000
-> Statistics:
Str: 20, Mag: 18, Def: 10, Mdef: 10, Acc: 0, Agl: 21, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: 2000
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk,
Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller,
Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed,
Extract Ability
-> Weaknesses: Doom- 5
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Wings: Target (1), Type (str), Protect (yes), Shell (no), Power (9),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Attack (100%)]
- Energy Ray: Target (all), Type (mag), Protect (no), Shell (yes), Power (26),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Anyhow, easy fight. I think it's easier than when fighting Grothia. If you
summon in Shiva, Ifrit, or Ixion in Overdrive, you can use them to do 9999 dmg
to Pterya (Isaaru's Valefor). When Pterya gets its Overdrive and uses it on
them (Shield first!), you can use an elemental spell on your own aeon to regain
probably more health than damage was done. Sonic Wings does Delay and deals
about 200 damage. And its regular attack does about 100-150 of physical-type
damage. Heal accordingly. Alternately, you can use Bahamut to wipe the floor
with Pterya.


#22c. Spathi (Via Purifico - Isaaru/3x Aeons Battle)
-> HP: 20000 - 2550
-> MP: 1500
-> AP: 2000 - 2000
-> Statistics:
Str: 31, Mag: 38, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Confuse, Slow, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Sensor, Scan, Berserk,
Demi, Delay, Threaten, Provoke, Death, Eject, Power Distiller, Speed Distiller,
Mana Distiller, Ability Distiller, Extract Power, Extract Mana, Extract Speed,
Extract Ability
-> Weaknesses: Doom- 5
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Mega Flare: Target (all), Type (mag), Protect (no), Shell (no), Power (44),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Countdown: Charges for Mega Flare.

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Hardest boss aeon that Isaaru has to throw at you, and you can't use Bahamut!
This is because Spathi is Bahamut. Darn. Well, you'll probably be using a few
aeons here, but I recommend just starting off using Valefor, attack, Sonic Wing,
attack, etc. Hope to get to Overdrive where you can use Energy Ray or Energy
Blast, and do alot (about 4000 damage). Before Mega Flare, use Shield, but you
might still die with Valefor. I've also discovered that if Bahamen... erm...
Bahamut kills an aeon with aeons left and Bahamut still has a turn before Yuna
can summon new aeon... you can say bye, Yunie. Anyway, that rarely happens, so
bring in new aeon (probably Ifrit). Have Ifrit do same things until he gets his
Overdrive up and then unleash big bad Hell Fire. Watch Ifrit die, then bring
Shiva. Same goes with her. Hopefully Bahamut's dead by now (more than likely it
is). You can easily take out Bahamut during the turns it's bascially inactive
due to charing. Here's how it goes:
-> Mega Flare in 5...
-> Mega Flare in 4...
-> Mega Flare in 3...
-> Mega Flare in 2...
-> Mega Flare in 1...
-> Mega Flare (!!!)
And you repeat the cycle if it lives (most likely). An aeon probably won't live
to see light after a Mega Flare, so just bring out a new one. Mega Flare does
about 7000 damage each time, meaning about 1500+ with Shield in play.
That's all you need to win!

-------------------------------------------------------------------------------

#23. Evrae Altana (Via Purifico)
-> HP: 16834 - 2000
-> MP: 200
-> AP: 5800 - 8700
-> Statistics:
Str: 32, Mag: 27, Def: 1, Mdef: 1, Acc: 100, Agl: 25, Eva: 0, Luck: 15
-> Initial Counter Value: 27-30
-> Steal: Common- 2 Water Gems, Uncommon- Healing Spring
-> Bribe: None
-> Win: Common- 1 or 2 Black Magic Spheres, Uncommon- 1 or 2 Black Magic Spheres
-> Gil Received: 3000
-> Immunities: Doom, Sleep, Silence, Poison, Petrify, Threaten, Eject, Provoke,
Confuse, Eject, Berserk, Bribe
-> Inherent Statuses: A(6), B(7), Zombie
-> Weaknesses: Slow- 50, Darkness- 50
-> Elemental Affinities: [1.5 damage] Holy
-> Zanmato Lv: 4
-> Armor Abilities: Stone Ward
-> Weapon Abilities: Stonetouch, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Photon Spray: Target (random), Type (mag), Protect (no), Shell (yes), Power
(8x4), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (yes), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Petrification (50%)]

-> Sensor: Weak against healing effects.
-> Scan: Beware its Stone Gaze and nasty counter-attacks. Open the gate locks to
get some distance. Since it's a zombie, healing magic and items are the way to
go.


#24.1. Gate Lock Type 1 (Via Purifico - Evrae Altana bout)
-> HP: 500 - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Luck- 0
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: A(6), B(7), 0(1), 0(2), 1(3), 1(4), 1(5)
-> Weaknesses: None
-> Elemental Affinities: [Immune] Fire, Ice, Lightning, Water, Holy, Mag.Dmg
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor:
-> Scan: None


#24.2. Gate Lock Type 2 (Via Purifico - Evrae Altana bout)
-> HP: 500 - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Luck- 0
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: B(7), 0(1), 0(2), 1(3), 1(4), 1(5)
-> Weaknesses: None
-> Elemental Affinities: [Immune] Fire, Ice, Lightning, Water, Holy, Mag.Dmg
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor:
-> Scan: None

---> STRATEGIC TACTICS: <---
This is easiest boss in the game. General tips:
- Don't ever take out the locks on the doors, doing so you'll miss treasure
chests with good weapons in them.
- The best way to kill it is to use two Phoenix Downs (don't waste Mega-Phoenix
items), and that'll kill it. Remember now, this boss is under permanent Zombie
status.

-------------------------------------------------------------------------------

#24. Seymour Natus (Bevelle Highbridge)
-> HP: 36000 - 3500
-> MP: 200
-> AP: 6300 - 9450
-> Statistics:
Str: 30, Mag: 25, Def: 1, Mdef: 1, Acc: 100, Agl: 21, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- 2 Tetra Elementals, Uncommon- 3 Tetra Elementals
-> Bribe: None
-> Win: Common- 2 or 4 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 3500
-> Immunities: Doom, Sleep, Silence, Darkness, Petrify, Zombie, Confuse, Slow,
Magic Brea, Armor Break, Mental Break, Threaten, Demi, Delay, Berserk, Death,
Eject, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- 50; 4%, Provoke- 10
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: SOS Shell
-> Weapon Abilities: Icestrike, Waterstrike, Lightningstrike, Firestrike,
Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Death (always)], [only on aeons]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Break: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Petrification (100%)]
- Multi-Fira: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Thundara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke
(no), Appear (yes)
- Multi-Watera: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Multi-Blizzara: Target (random), Type (mag), Protect (no), Shell (yes),Power
(2x36), Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

-> Sensor: Casts elemental magic, Break, and Flare.
-> Scan: Still uses elemental magic, but now uses multi-spells. When HP is low,
he'll petrify with Break and cast the non-elemental spell Flare.


#24.1. Mortibody (Bevelle Highbridge - Seymour Natus)
-> HP: 4000-4000-3000-2000-1000 - 36000 [note: overkill value is in data, but
there is no way to achieve overkill on it]
-> MP: 50
-> AP: 0
-> Statistics:
Str: 22, Mag: 20, Def: 50, Mdef: 1, Acc: 100, Agl: 28, Eva: 0, Luck: 15
-> Initial Counter Value: 27-30
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Doom, Silence, Sleep, Poison, Darkness, Petrify, Zombie, Slow,
Demi, Confuse, Threaten, Delay, Provoke, Eject, Death, Berserk, Power Break,
Mental Break, Magic Break, Bribe, Mental Break
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Armor Break- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Shattering Claw: Target (1), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (100), Shatter (90), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Desperado: Target (all), Type (random), Protect (no), Shell (no), Power(10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove NulAll], [remove Shell], [remove Protect], [remove
Reflect], [remove Haste], [remove Regen]
- Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000]
- Fire: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (all), Type (mag), Protect (no), Shell (yes),
Power(16),Element
(lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),Element
(water), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (ice), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]

-> Sensor: Watch out for their combo attacks.
-> Scan: Its Shattering Claw hits petrified characters, smashing them to
smitherines. Beware the Desperado, which inflicts damage and negates any magical
augmentations.

---> STRATEGIC TACTICS: <---
Seymour Natus: All that you are absolutely going to need for this fight are
core stats that are closed to 45-50. HP about 4000-4400, MP is supposed to be
closer to 210. Armor that nullifies 3 of the 4 elements (Fire, Lightning,
Water are best since I found that he uses those more), and the last slot
should be with Stoneproof or maybe Stone Ward. When you start off, have Yuna,
Auron, and Tidus to use their Trigger Commands to raise one of each of their
stats for this battle. Now have Tidus use Haste on Auron, or better yet Hastega
for everyone. Now, for now switch out Yuna for Lulu, and then have her cast
Bio on Natus. Have Auron and Tidus attack with physical means, once that is
done, switch Lulu for Yuna once more, then make Yuna Grand Summon her newly
acquired aeon, the legendary Bahamut! Have it use the legendary Mega Flare
overdrive taking health from Seymour and, killing the Mortibody once taking
another 4000 health on the probable 9999 damage dealt by Mega Flare.
Once he Banishes Bahamut, he'll either use Break to petrify or he might just
use a Multi Spell (you'll negate all except the one you don't have one your
armor. He might also use a Flare for biblical damage amounts; heal right after
these. Moving on... Have Tidus use Slice & Dice followed up by Auron Shooting
Star-ing this reincarnation of Seymour. Then on Yuna's go, have her summon any
aeon with their overdrive guages full. Then, once they are on the field, use
their overdrive (preferably Shiva's Diamond Dust) doing massive damage over
again just like last time. After Banishing it, if he uses the element you can't
nullify heal with a Mega-Potion. Finish the fight with him by reapeating this
strategy.
+-ALTERNATE STRATEGY-+
Well, this strategy is much better than the last one that I mentioned, and deals
much greater with strategics.
Ok, now, after about 21 dead Seymour Natus, I've finally discovered his
patterns at HP intervals:
- This guy alternates turns with Mortibody... repeat...
- Now, here's for first go-around of HP; 24000 to maximum 36000:
You will see chains in these: a Water spell results in Multi-Watera, etc.,
but you might also see Desperados...:
Blizzard or Desperado <-> Multi-Blizzara, Thunder or Desperado <-> Multi-
Thundara, Water or Desperado <-> Multi-Watera, Fire or Desperado <-> Multi-Fira
Now it's time for second round of HP Natus has.           _
- This is for the second go-around of HP; 12000 to ~66.6638% MAXHP = 23999:
Protect, Shattering Claw or Desperado, Break
*Few Notes*: Protect is used right after HP is dropped below 24000 HP mark.
Break can be avoided with Stoneproof/Ward.          _
- This is for 3rd (final) HP go-around; 1 to ~33.3305% MAXHP = 11999:
Desperado or Cura, Flare
*Note*: Flare does the Delay status effect on Seymour Natus for about 3-4 turns
afterward.
--> So, you start off with Yuna, Tidus, and Kimahri.
Now, Tidus can speak with Seymour to get stat boost of Str+10. Ok, I do not
suggest that you keep Kimahri in your main frontline party, so switch him out
for Auron (he won't be here too long for now) so that he can speak with Seymour
as well for a Str+10 bonus for the fight. HolyDarkPaladin has reported in that
any positive statuses on three characters will initiate Desperado. Now I didn't
know that until recently, so from that data I can put together another table:
- If Poison is on Natus past first HP go-around, he won't move onto his later
moves like Flare. This is a good thing. Nope, only elemental chains with Morti.
- Past second HP go-around, Shattering Claw happens against Breaked characters,
and that dismisses them from battle permanently. Ruby Weapon wannabe... ;P
- If you summon an aeon for this battle, prepare for them to meet hell. They'll
go bye with Natus' Banish move which disappears them from the entire battle.
They only get one turn in, and then Banish, so make it count!!!
- If you use Aerospark on Natus with Ixion aeon, and then it makes him go
directly into 2nd HP go-around, Protect isn't done.
- If you cast any good status change on a character, the Mortibody gets ticked
and then it uses Desperado to take it all away. Meanie!
--> Ok, now onto main strategic tactics:
Auron's and Yuna's armors have Auto-Reflect, Auto-Haste, Auto-Shell. Tidus', on
the other hand, should consist of Auto-Protect, and Stoneproof alone. Now, in
the beginning of battle, take Kimahri out for Auron (this is really super-
imperative). Now, for Yuna's (make sure she has Dispel ability!): have her use
NulFrosts to everybody. Note: Rikku can be used there and then brought out so
she can Mix Shining Thorn + Shining Thorn to get Hyper NulAll so it doesn't
take all those turns. Another benefit of this is that it gives Focus and Cheer
(raises Str, Def, Mag, Mdef) for the fight. Auron just attacks, and then Yuna
just heals with Hi-Potions or Mega-Potions, and if things get desperate: some
Elixirs. Don't use Magic to heal Auron or herself, since they have Auto-Reflect
on, remember? In next HP go-around, you have Tidus Provoke the bastard. What
does this do? It makes him only do Break on Tidus. How does this help? Well,
remember that Tidus has Stoneproof on his armor, thus, you never see Petrify or
Shattering Claw. You only take damage which you heal with Hi-Potions (no megas
since it's only one character getting beat up on). Auron can destroy him with
Shooting Star in this form. Yuna just stays there being pretty and helping to
heal Tidus. Auron should just attack now and save his Overdrive for later on in
the bout. Oh, yeah, how could I forget!? Use Yuna to Dispel his Protect.
In the next form, you are introduced to Flare, this is an easy one to avoid, as
was Break. Still Desperado can still happen in the same way as it does in the
last three forms, but we don't need to worry about that. Tidus, poor chap, he
is the one that could possibly take damage from Flare. So, have Yuna Dispel
the past Provoke off him. He and Auron attack and Overdrive. While Yuna again
heals. If an aeon has Overdrive, use it (especially Bahamut). If Natus uses
Flare to Yuna or Auron, it Reflects and then hits Natus for about 1600 damage.
Killing Mortibody also does damage like this: First kill- 4000, Second Kill-
3000, Third Kill- 2000, all proceeding kills- 1000.

-------------------------------------------------------------------------------

#25. Belgemine/Shiva (Calm Lands Central Area)
-> HP: 15000 - 1432
-> MP: 900
-> AP: None
-> Statistics:
Str: 20, Mag: 20, Def: 180, Mdef: 180, Acc: 0, Agl: 21, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Heavenly Strike: When Shiva's Pverdrive Guage is filled up, she'll use this
move to do physically-based damage as well as doing the Delay effect on your
aeons.
- Blizzara: This will do magic-type damage with the Ice elemental.
- Attack: What this one does is that it does physical-type damage to your
currently present aeon.

-> Sensor: None
-> Scan: None

#25?. Belgemine (Calm Lands Central Area)
-> HP: 10 - 10
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 1, Agl: 1, Eva: 1, Luck: 15
-> Initial Counter Value: 84-93
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Strategy? Simple. Her three attacks are not anything to piss your pants about:
attack only does about 200 damage; Blizzara - depends on the aeon (ie Ifrit);
Heavenly Strike - about 400+Delay. But that's only on Overdrive. What, no
Diamond Dust! (???) All I can say is "thank goodness". Anyway, we can take her
out before Overdrive easily. How? Easy.
You summon Ifrit and use his Fire based attacks on her for some decent damage
(not too much more due to her not having a susceptibility to Fire, Fira, or
Firaga). But the major benefit is that you can use him to use Fire spells on
himself to restorate HP. Bahamut is also a top choice for this battle, one
Mega Flare will annihilate her. And if need be, you can always back that up
with Impulses.

-------------------------------------------------------------------------------

#26. Defender X (Calm Lands Gorge Area)
-> HP: 64000 - 4060
-> MP: 1
-> AP: 6600 - 9900
-> Statistics:
Str: 42, Mag: 5, Def: 30, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Initial Counter Value: 30-33
-> Steal: Common- 4 Lunar Curtains, Uncommon- 4 Lunar Curtains
-> Bribe: None
-> Win: Common- 1 or 2 Lv.2 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 3500
-> Immunities: Sleep, Silence, Poison, Petrify, Berserk, Slow, Zombie, Power
Break, Demi, Death, Delay, Threaten, Confuse, Eject, Bribe
-> Weaknesses: Darkness- 95
-> Elemental Affinities: None
-> Armor Abilities: SOS Protect
-> Weapon Abilities: Magic+3%, Strength+3%, Magic+5%, Strength+5%, Magic+10%,
Strength+10%, Piercing (might be more)
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (25%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (160), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no),Power (30),Element
(-), Range (far), Accuracy (-), Shatter (35), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [HP x 1/2], [Delay Attack (100%)]
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow (100%)]

-> Sensor: Made of stone. Resistant to physical attacks.
-> Scan: Strength and defence are high. There is a 1/2 chance of the monster
using Haymaker, so be sure to raise your defence. Use magic
often, since its magic defence is low.

---> STRATEGICS: <---
Massive HP, huh? Well, don't let me fool you - this boss is a total pushover,
loser of a boss. I mean, not even big stats to back up the large HP it's
packing. The perfect party here would definitely have to be Tidus, Auron, and
Yuna/Rikku. Lulu, Wakka, Kimahri won't be participating too much in the battle
compared to the others. Armors need to have Auto-Protect and Auto-Haste as to
not waste any precious turns. Here's how turns will go in the battle. Note that
for this battle I'm doing things differently, as in I will list characters'
name and then what they should do for turns each time they get their turns, Mm-
kay...?
- Auron: Armor Break for first turn so that its defenses are lowered, allowing
for major damages. From then on out you use normal attacks with him. Overdrives
with him are also a good idea. See, he really plays the weaken-DefenderX-so-
that-others-can-obliterate-it role. Armor Break comes along later, also, but
mainly do physical attacks.
- Tidus: Since already Auto-Hasted, he can use 5x Cheer spells to where there's
no notable stat increase. You also Provoke Defender X with Tidus so that it
only attacks him (whose HP should be about 3500, with Auto-Potion on as well as
Rikku's Trio of 9999. Provoke only lets Defender X use Blast Punch, not much
worry. Then, from there you can have him use physical attacks and his strong
Overdrives.
- Yuna / Rikku: If you have Yuna in the beginning, she's really there for the
casting of Protect among other protective spells perhaps. And if you get Slowga
by it, use Dispel or Esuna with her. Other than that, her White Magic is good
for healing purposes. But, if you had Rikku in there, she's only good for Trio
of 9999 first, then, she should just Steal Lunar Curtains from it, and maybe
physically strike it.
Ok, now that that's out of the way with battle tactics, it's time to give
feedback on when attacks occur so that you can tell when to do all that and
emerge victorious:
Unless Provoked, just about every turn you see is its regular physical attack
which isn't anything to worry about in this point in the game (about 1550 dmg),
but imagine earlier on in the game. If Provoke is in place, or on fourth normal
turns, you'll see Haymaker for close to 3000 damage to one character. So have
Protect in place! Then there's Blast Punch which is a counter attack, it does
50% of HP now plus Delay effect. Example: Your HP is 4120, so its BP would do
2060 damage. Ouch. Slowga after 5 Fire spells happens, but why the hell would
you want to do that. Another effective thing is to have Lulu use Water magic
spells.

-------------------------------------------------------------------------------

#27a. Yenke Ronso (Gates of Mt. Gagazet)
-> HP: Depends on Kimahri's Mag and Str - 2500
-> MP: 200
-> AP: 4500 - 6750
-> Statistics:
Str- Half of Biran's Str, Mag- Based from Kimahri's HP, Def- 30, Mdef- 10, Acc-
100, Agl- -6 Kimahri's Agl, Eva- 0, Luck- 15
-> Initial Counter Value: Depends on Kimahri's Agl
-> Steal: Common- Lv.3 Key Sphere, 2 Lv.3 Key Spheres
-> Bribe: None
-> Win: Common- 1 or 2 Return Sphere, Uncommon- 1 or 2 Friend Spheres
-> Gil Received: 1500
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Silence, Reflect, Poison, Eject, Death, Confuse, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Doom- 20
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+20%
-> Weapon Abilities: Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)k.
- Flame Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (16),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Aqua Breath: Target (1), Type (str), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- White Wind: Target (1), Type (heal), Protect (no), Shell (no), Power (80),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [restores HP]
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Haste (100%)]

-> Sensor: Covers Biran when together.
-> Scan: Blocks attacks on Biran with Guard, except when separated after
performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can
learn many techniques.


#27b. Biran Ronso (Gates of Mt. Gagazet)
-> HP: Based on Kimahri's Mag and Str - 2500
-> MP: 200
-> AP: 4500 - 6750
-> Statistics:
Str- Based on Kimahri's HP, Mag- Half of Yenke's Mag, Def- 30, Mdef- 10, Acc-
100, Agl- -4 Kimahri's Agl, Eva- 0, Luck- 15
-> Initial Counter Value: Depends on Kimahri's Agl
-> Steal: Common- Lv.3 Key Sphere, 2 Lv.3 Key Spheres
-> Bribe: None
-> Win: Common- 1 or 2 Return Sphere, Uncommon- 1 or 2 Friend Spheres
-> Gil Received: 1500
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Silence, Reflect, Poison, Eject, Death, Confuse, Bribe, Berserk
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Doom- 20
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+20%
-> Weapon Abilities: Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Bulldoze: Target (1), Type (str), Protect (yes), Shell (no), Power
(16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes),Power (12), Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]

-> Sensor: Covers Yenke when together.
-> Scan: Blocks attacks on Yenke with Guard, except when separated after
performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri
can learn many techniques.

Here's a representation of all variable stats of Yenke and Biran and how to
calculate them:

Biran/Yenke Hit Points--------------------------------------

A = (Kimahri's Strength)^3
B = (Kimahri's Magic)^3
C = (A+B) / (2*16) / 15
D = [{(C / 32) + 30} * 586] / 730
Biran HP = D*8 [Biran MAX = 3598967]
Yenke HP = D*6 [Yenke MAX = 2662250]

Example:
A = 35^3 = 42875
B = 25^3 = 15625
C = (42875 + 15625) / (2 * 16) / 15 = 31200
D = [(31200 / 32+30) * 586] / 730 = 806
Biran HP = 806 * 8 = 6448
Yenke HP = 806 * 6 = 4836

Biran/Yenke Agility-----------------------------------------

Biran Agi = Kimahri Speed - 4
Yenke Agi = Kimahri Speed - 6

Biran/Yenke Str/Mag-----------------------------------------

A = (Kimahri HP - 644) / 200

Example:
Kimahri's HP = 2500
(2500 - 644) / 200 = [9.28] = 9

Yenke Str = 1/2 Biran
Biran Mag = 1/2 Yenke

A--BiranStrMag--YenkeStrMag
 0   11   4        5    8
 1   12   4        6    8
 2   13   4        6    9
 3   15   5        7   10
 4   17   6        8   12
 5   19   7        9   14
 6   21   8       10   16
 7   22   8       11   17
 8   23   9       11   19
 9   24  10       12   20
10   25  10       12   21
11+  27  11       13   22

---> STRATEGIC TACTICS: <---
First some notes:
You can use Lancet on Biran to get Thrust Kick, Mighty Guard (after used),
Self-Destruct, Doom. You will get Aqua Breath, White Wind (after used), Stone
Breath, Fire Breath from Yenke.
They both have set attack patterns, making them easy*er* to deal with (thank
goodness). First I'll do the attack pattern for Biran:
Thunder
Bulldoze
Blizzard
Bulldoze
- Now, I am going to list out the attack pattern that is used by Yenke Ronso.
He, in my opinion, isn't as hard...:
Fire Breath
Bulldoze
Aqua Breath
Bulldoze
Remember, when both of the enemy Ronsos are right next to each other, do not
attack with "Attack" command, that'll cut the normal damage done into about
1/4. Instead use any Ronso Rages after they're gained with Lancet. And, if you
have Ultima from his grid already, it comes very handy indeed. Once you kill
Biran (if done first), Yenke is Hasted, but don't take off as it's a waste of a
turn. Once you kill Yenke (if done first), Biran is Berserked and forever uses
Bulldoze.

-------------------------------------------------------------------------------

#28. Seymour Flux (Mt. Gagazet Before Cave Area)
-> HP: 70000 - 3500
-> MP: 512
-> AP: 10000 - 15000
-> Statistics:
Str- 30, Mag- 15, Def- 40, Mdef- 40, Acc- 100, Agl- 38, Eva- 0, Luck- 15
-> Initial Counter Value: 21-23
-> Steal: Common- Elixir, Uncommon- Elixir
-> Bribe: None
-> Win: Common- 1 or 2 Lv.4 Key Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres
-> Gil Received: 6000
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental
Break, Armor Break, Magic Break
-> Inherent Statuses: B(7)
-> Weaknesses: Poison- 90; 2%, Silence- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: SOS Shell
-> Weapon Abilities: Piercing, Darkstrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Lance of Atrophy: Target (1), Type (str), Protect (yes), Shell (no), Power
(16), Element (-), Range (far), Accuracy (120), Shatter (30), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Zombie (100%)]
- Banish: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (-), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Death (always)], [only on aeons]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove NulAll], [remove Shell], [remove Protect], [remove Haste], [remove
Reflect], [remove Regen]
- Failed counterstrike: Seymour casts Flare on himself.
- Seymour watches... and waits: He skips a turn for now.

-> Sensor: Watch out for their combo attacks.
-> Scan: Predict the Mortiorchis's actions by watching Seymour's attacks. His
Lance of Atrophy causes zombie, and Mortiorchis follows with Full-Life. Together
they unleash Total Annihilation.


#28.1. Mortiorchis (Mt. Gagazet Before Cave Area - Seymour Flux Fight)
-> HP: 4000-4000-3000-2000-1000 on [Note: There is no way that you can get
Overkill on Mortiorchis - 36000]
-> MP: 512
-> AP: 0
-> Statistics:
Str- 40, Mag- 40, Def- 100, Mdef- 1, Acc- 100, Agl- 38, Eva- 0, Luck- 15
-> Initial Counter Value: 21-23
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Zombie, Sleep, Slow, Provoke, Petrify, Delay, Darkness, Threaten,
Reflect, Eject, Death, Confuse, Bribe, Berserk, Demi, Doom, Power Break, Mental
Break, Armor Break, Magic Break, Silence, Poison
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Cross-Cleave: Target (all), Type (str), Protect (yes), Shell (no), Power (52),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)]
- Slowga: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Slow (254%)]
- Total Annihilation: Target (all), Type (mag), Protect (no), Shell (yes), Power
(44), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Mortibsorption: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Drain] [HP restore 1) 4000, 2) 3000, 3) 2000, 4 and on) 1000]
- Full-Life: Target (1), Type (heal), Protect (no), Shell (no), Power
(-), Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP] [revive KO], [however, in terms of this
battle, only is used to damage characters under Zombie]
- Mortiorchis: Ready to annihilate!:- Starts count for Total Annihilation.
- Mortiorchis: Auto-Attack mode!:- It will begin to execute Total Annihilation.

-> Sensor: Watch out for their combo attacks.
-> Scan: Beware its combo attacks. If a character is zombified by Seymour's
Lance of Atrophy, it will cast Full-Life, causing instant KO. Cast Protect to
help survive Cross Cleave.

---> STRATEGIC TACTICS: <---
Seymour Flux: This fight does not come without pandemonium. Here is what you
truly need to stand a chance against him, An armor that has Zombieproof, and
Auto-Potion. Your weapons are to be equipped with First-Strike. Have most
stats at an average of 83. HP is to be in the range of 5000-6500, and MP does
not really matter here. Head into battle with all overdrives full, even aeon's
too. Use the first three characters of Tidus, Auron, and Lulu. What to do next?,
oh yeah, have Tidus Hastega party, and then have Yuna Protect and Shell
everyone.
Have Auron perhaps use Shooting Star (not for Eject though)! Here is some of
boss's attack pattern information that I've deciphered:
- Boss goes Flux then Mortiorchis... repeat...
- Here is for the first 'go-around' of HP; 52500 to maximum of 70000:
Lance of Atrophy, Full-Life, Lance of Atrophy, Full-Life, Dispel, Cross Cleave
reapeat, reapeat, repeat...
- Here is for the second 'go-around' of HP; 1/2 (35000) to 52499:
Protect, Lance of Atrophy, Full-Life, Lance of Atrophy, Full-Life, Dispel,
Cross Cleave
repeat, repeat, repeat... (Note: Protect won't be done again because it only
happens right after first attack setting Flux's HP under 52500)...
- Here is for third 'go-around' of HP; 1 to 34999:
Reflect, Auto-attack mode, Flare (on Reflected self [I'll list trick to bypass
this later;)]), Ready to annihilate., Seymour watches... and waits., Total
Annihilation, Flare on Reflected self, Ready to annihilate., Seymour watches...
and waits.
Repeat, repeat, repeat... (Note: Reflect won't be done again because it only
happens right after first attack setting Flux's HP under 35000)...
Note: I've never encountered any discrepancies in these patterns.
-> Now it's time for an overlook at how boss attacks:
- Flare: Non-elemental magic damage on one person.
- Slowga: Used as a counter attack and uses the spell Slowga on all of your
characters. Triggered if you try and Delay Mortiorchis.
- Lance of Atrophy: Physical damage and Zombie status to one character.
- Banish: Counter attack on an aeon, and makes them get killed automatically no
matter what.
- Total Annihilation: Non-elemental magic damage to every character by sending
a random amount of 6-8 attacks and then finishes move with an attack more
powerful.
- Protect: Damage received by physical attacks is cut in half.
- Dispel: Nullifies all good status ailments from your entire group.
- Failed counterstrike: Seymour casts Flare on himself.
- Cross Cleave: Physical damage to all characters.
- Mortiorchis: Ready to annihilate!: Starts count for Total Annihilation.
- Mortiorchis: Auto-attack Mode!: Shows that it will begin Total Annihilation.
- Reflect: Reflects some spells on himself.
- Seymour watches... and waits: He skips a turn for now.
- Mortibsorption: If it loses all of current HP, it'll recover fully by draining
some of Flux's. Amounts vary; counts down from 3000 and lowers by 1000 until it
stays at 1000 for remainder of battle.
Now you know what you're in for, you're set! Now for the Trigger Command that
Kimahri and Yuna can get I will list what they can gain: Yuna- +10 Magic
Defense,
Kimahri- +10 Strength. So starting out like before just continue that by double-
checking that you have Haste status on everybody that is active (this is super
important I cannot even begin to describe it to you). For Flux's first attack,
he'll use none other than Lance of Atrophy which with recommended armor type
will only deal out about 600 damage instead of also doing Zombification to one
character. If you don't have the Zombieproof on armors, when Lanced, immediately
use Holy Water to negate it! I recommend for following turn having Rikku conjure
up Mighty G Mix. Now, for Mortiorchis' turn: it uses Full-Life on which ever
character was a target of Lance of Atrophy, so if your Zombied with out Reflect
beware, *Hint, hint*. Do the same again.
For Flux's next turn he'll use a Dispel. He now only has one move remaining in
first HP 'go-around' until he starts repeating the same predictable sequence.
This move is Cross Cleave which does about 2300 physical damage to all
characters.
Heal, now all that you have to do is get boss' HP down to the minimal of 52499
to
engage in next pattern sequence which is mentioned above. Here isn't any other
pattern to be worried about though. First move that does damage under 52500 will
trigger Flux to Protect himself. Just attack or heal until his upcoming turn
which is like I show to the above, Lance of Atrophy, oh yeah, if you do get hit
with LOA and then Full-Life you wait until this move to recover any fallen
characters with Mega-Phoenix or if you have it with enough MP, use Full-Life of
your own on them. For next turn boss gets Mortiorchis part will use Full-Life as
expected, easily avoidable as touted by me earlier. Repeat what you have done.
The next time Flux acts he will repeat those last two actions, so if the need to
heal arises, do so. Next attack on the list *looks up*, oh, looks like Dispel
and we do not want Reflect, Shell, Haste, Protect, and also Rikku's Mighty G
removed do we? The way to avoid it is to use Wakka for Silencing (note the 50%
chance of Silence working), so instead of a measly Silence Attack, do Silence
Buster. This will most likely keep you good and ready to go.
Next move to expect after hopefully failed attempt at Dispel is Cross Cleave
which will be halved to about 1150 damage instead of normal about 2300 and
then you can just heal fully by using Mega-Potion. Next hit to set him to 34999
or less HP will begin new attack pattern. Dispel his first move which is if you
look up, Reflect so later moves don't eradicate your party. Next move is not
that much of a worry until a little later on; Auto-attack Mode!. But the move
after that is big issue (or can be if not handled properly). Here is a good
advice on a way to avoid Flares (which are the move after): Just Dispel the
Reflect status that I told you about earlier and he'll whack his own ass with
Flare, hahaha!!! Anyway, skip through next two Seymour's turns without worrying
about them, BUT, when the second turn is over have Yuna bring in Bahamut who
should be in overdrive and hit Flux with Mega Flare. This should end battle
right
there, but if not, don't expect to block up and coming Total Annihilation with
Bahamut, for he will be Banished and then have your party take the damage.
If Auron's HP is about 6000+ he should be able to survive the onslaught and then
administer Mega-Phoenix to revive everyone. Now have Tidus use Slice & Dice or
have Yuna summon Shiva to use Diamond Dust to finish the fight once and for all.
+-ALTERNATE STRATEGY-+
Tidus' STR stat should be high and everybody's HP rather high also. You must
make
sure that you have two Wings to Discovery in stock for this strategy to work
effectively. You can gain 10 extra points in some stats for having Yuna and
Kimahri 'Talk' to Flux. But that is not of any importance to us here, no, what
you wanna do first is cast Haste, Protect, and Shell just in case you cannot
defeat Flux in *two* moves (wow, huh?). First have Rikku Mix 2 Wings to
Discovery
to get Trio of 9999. Now have Tidus use Slice & Dice, each of 6 hits will do
9999 damage to Flux and reduce him to mere 10000. Just have Auron use physical
attack for 9999 and then have Rikku attack to finish it. Don't worry about
Lance of Atrophy/Full-Life combo, ok? You win!

---> Here's an alternate strategy sent by Harry Macdougall:
1. Get every Aeons overdrive set and ready.
2. Get LuLus Fury ready.
3. Get Aurons Shooting Star ready.
4. Make sure Tidus has haste. You dont even need hastega.
5. Enter the battle with a party of LuLu, Tidus, and Yuna.
6. CAST HASTE ON YUNA!!!!!!!!!!!
7. Summon Valefor or whatever his name is.(I named him chaos o.o)
8. Use Energy Ray (make sure it does 9999)
Inbetween 8 & 9, Seymour uses banish, and the thing absorbs 4k from him.
9. If it is Lulu's turn, use Thundaga Fury. make sure you get at least 6 of
the twirl things done.
10. Switch Tidus for Auron if it is Tidus's turn. If not, summon Ifrit
11. Use Hellfire (make sure it does 9999)
Inbetween 11 & 12 Ifrit dies.
12. By now you should have Auron in, use Shooting Star. It must do at least
5350.
13. Summon Ixion (Lulu and auron shouldnt get many turns because of haste on
yuna)
14. Use Thor's Hammer (make sure it does 9999)

NOTE: Now the thing that is behind Seymour should be steadily healing
itself, and draining Seymour too.
15. Summon Shiva (for any of Auron & LuLu's turns, have them keep everyone
healthy and happy)
16. Unleash a nice Diamond Dust for 9999.
17. Summon your trump card, Bahamut.
18. MEGAFLARE THE SONBITCH!!!!!! 11000 DAMAGE MINIMUM
19. By now he should have about 500-1000 life left. He shouldn't have even
used Flare yet. It may be Yuna's turn again. Switch to Tidus and attack. If
he doesn't kill it, he should knock off a good chunk. Seymour should use
Flare now. If it hits Auron you're fine. If LuLu dies, he may prep for TA.
If this happens....pray.
20. If you survive to Auron or LuLus turn, have Auron attack or switch to
Wakka for LuLu and attack. He should be dead.

-------------------------------------------------------------------------------

#29. Sanctuary Keeper (Summit of Mt. Gagazet)
-> HP: 40000 - 6400
-> MP: 256
-> AP: 11000 - 16500
-> Statistics:
Str- 37, Mag- 40, Def- 100, Mdef- 100, Acc- 50, Agl- 32, Eva- 0, Luck- 15
-> Initial Counter Value: 24-26
-> Steal: Common- Turbo Ether, Uncommon- 2 Turbo Ethers
-> Bribe: None
-> Win: Common- 1 or 2 Return Spheres, Uncommon- 1 or 2 Return Spheres
-> Gil Received: 6500
-> Immunities: Doom, Sleep, Petrify, Zombie, Demi, Delay, Confuse, Death, Eject,
Provoke, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Power Break- 50, Poison- 90; 5%, Magic Break- 50, Darkness- 99~
100
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+10%
-> Weapon Abilities: Piercing, Half MP Cost
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Tail Sweep: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)], [remove Haste]
- Photon Wings: Target (all), Type (random), Protect (no), Shell (no), Power
(20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Sleep - 3 turns (50%)], [Darkness - 3 turns (50%)], [Confuse
(25%)], [Silence - 3 turns (50%)], [Curse (100%)]
- Mana Breath: Target (1), Type (mag), Protect (no), Shell (yes), Power (48),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Haste: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [HP (100%)]
- Esuna: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Darkness], [remove Silence], [remove Poison],
[remove Berserk], [remove Slow]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [restores HP]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Protect (100%)]
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Reflect (100%)]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (yes), Reflect (yes), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Regen - 10 turns (100%)]

-> Sensor: High physical and magic defence.
-> Scan: Its Photon Wings attack causes confusion, sleep, silence, darkness,
curse, and other status effects. Tail Sweep negates Haste and delays target's
next turn. Uses healing magic and Reflect, among other spells.

---> STRATEGIC TACTICS: <---
This is not the kind of boss you wanna fight after using so many good items on
fighting Seymour Flux, but it's not as hard, but still requires quite a bit of
strategy. The bastard does have a pattern of attacking your party like few other
of the bosses in the game. It goes like this:
- It will be using Photon Wings on its first move, and it's not a pretty
customer.
Best Help: Have and armor with Confuseproof, and Curseproof. The other statuses
aren't as bad and you can use Esuna.
- The second turn it gets is where it'll use its normal attack, which isn't big
fuss.
Best Help: First, high Eva is great for missing it, but if you get hit with it,
a Mega-Potion would do the job of healing.
- The third turn is speant doing the same exact thing as what was done on the
second turn, so...
Best Help: First, high Eva is great for missing it, but if you get hit with it,
a Mega-Potion would do the job of healing. Same as last time.
- Now, we start big-timing it: Sanctuary Keeper's fourth turn will be used up
by attacking for a good 3000 damage on one character.
Best Help: Ok, no good Eva'll get you out of this one. A few things to help
will be Shell and Mdef+20%, cutting damage to about 1000 only or so. And if
you have that, all that's needed is Hi-Potion. But if not, have them Phoenix
Downs ready.
- Fifth Sanctuary Keeper's turn is the move where it uses the Curaga White
Magic spell/Protect/Regen/Esuna
Best Help: Tips for extra moves: Armor Break happens on it/evil status, uses
Protect. Regen may be done normally instead of Curaga. Armor Break-excluded
negative status augmentation is on it, it uses Esuna.
- Sixth Sanctuary Keeper's turn is the move where it uses the Curaga White
Magic spell/Protect/Regen/Esuna
Best Help: Tips for extra moves: Armor Break happens on it/evil status, uses
Protect. Regen may be done normally instead of Curaga. Armor Break-excluded
negative status augmentation is on it, it uses Esuna.
-> Now we get to a more non-pattern hit, but is still extremely predictable,
and that is Tail Sweep. It does about 500 HPs deduction and is always done as a
counter attack. Now is Haste spell which is done on itself if you decide to use
Slow effect on it.
Battle starts! Ok, we should have armors fitted with the abilities Auto-Haste,
Auto-Shell, Confuseproof, and Curseproof. All very important. Wakka's weapon
of choice should have Darkstrike customized onto it. Have Tidus' weapon have
Slowstrike on it, as well. First move have Tidus use Cheer, and then have Yuna
Reflect Keeper. We just have Wakka normally physical attack on it to Dark it.
On Tidus' next go, have him use normal attack and that's how to keep it under
Slow status forever. Next Yuna's turns have her use Protect on the whole party.
Ok, now we've him right where we want him with his attacks doing virtually
nothing that they're meant to do, and him under horrible statuses with no means
to heal.
So we take on Photon Wings first. You then take about 1000 damage along with
Dark, Silence, Sleep - thank god you have that Confuse/Curse -proof armors,
or else you'd be beating yourself, and if you ever got out of it, you couldn't
use Overdrives. Esuna with Yuna on those statuses and then wither Mega-Potion
or Curagas. Note If the boss uses Protect on itself throughout the skirmish
tandem with beating on you, just use Dispel on it to take it away. Next 2 goes
you get attacked with attacks, but they'll miss most certainly, but if they
connect, heal the about 600 damage (remember Protect halves the normally 1200
damage) with a Hi-Potion. Next turn is Mana Breath, only one character gets
about 1500 damage done (normally about 3000-3150), so heal with Curaga.
Counters are Tail Sweep. Not much going on there, besides it happening and you
seeing "Miss"  above all your characters. If it hits even with Darkness status
effect in place, cure it with Potion (it'll do 500 damage normally and about
200-260 with Protect there).
Note: Once its HP is at least 1 HP point below 20000, it'll take away Protect,
but until then you'll be healed or fixed up by any White Magics it decides to
use.
Note: I've recently been told that you can use Magic Break on it in conjunction
with Shell to make damage done by Mana Breath a meer 800!! Same goes with if
you let it use Curaga, it does only about 4999-5000 HP recovery on itself. Now,
you may wonder what I meant by "let it use Curaga". What I meant was that if
you Dark it with Wakka's ball, it won't do it, instead you'll see pointless
Esuna which is bounced back to you because of earlier Reflect, heh.

-------------------------------------------------------------------------------

#30. Spectral Keeper (Zanarkand Ruins' Cloister of Trials)
-> HP: 52000 - 8000
-> MP: 500
-> AP: 12000 - 18000
-> Statistics:
Str- 36, Mag- 1, Def- 100, Mdef- 100, Acc- 50, Agl- 36, Eva- 0, Luck- 15
-> Initial Counter Value: 21-23
-> Steal: Common- Ether, Uncommon- Turbo Ether
-> Bribe: None
-> Win: Common- 1 or 2 Lv.4 Key Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres
-> Gil Received: 7000
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power
Break, Magic Break, Confuse, Threaten, Berserk, Armor Break, Demi, Delay, Death,
Eject, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Iceproof, Waterproof, Fireproof, Lightningproof
-> Weapon Abilities: Icestrike, Waterstrike, Piercing, Firestrike, Lightning-
strike
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Berserk Tail: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Berserk (50%)]
- Attack: Target (all*), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (126), Shatter (120), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
* - only if all three characters are on adjacent platforms
- Attack (aeons): Target (1), Type (str), Protect (yes), Shell (no), Power (24),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Glyph Mine: Target (1), Type (grav), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit(no), Provoke (no), Appear(no)

-> Sensor: Attacks all frontal targets when hit.
-> Scan: Attacks all frontal targets when hit. It will plant a Glyph Mine upon
a circle, causing instant KO when detonated. Use the trigger command Move to
transfer to another circle.


#30?. Emblem Platform (Yevon Dome - Spectral Keeper fight)
-> HP: 10000 - 10000
-> MP: 1
-> AP: 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 0
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Death, Zombie, Petrification, Poison, Power Break, Magic Break,
Armor Break, Mental Break, Confusion, Berserk, Provoke, Sensor, Scan, Demi,
Eject, Threaten, Doom --> nulls physical and magical damage
-> Inherent Statuses: A(1), A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Boss is neither tough nor easy. There are many glyph platforms surrounding
Spectral Keeper, all of which we're going to be using strategically throughout
the fight. You should have Auto-Haste and Berserkproof abilities on your armors
primarily (you get Hypello Potions for BP from Shred in Calm Lands). The best
possible party for this bout is Yuna, Tidus, and Auron. And  Rikku might be
used later on in the fight if needed or if wanted. Now, we will take a look at
a bit of notes for the fight and good-stuff-to-know:
- It uses a normal physical attack as a counter on 3 platforms next to each
other, for about 700 or so damage.
- The Berserk Tail move is its most dangerous and character-crippling attack. It
does Berserk plus an extra of 1100 damage or so to one character.
- Glyph Mine is used on two platforms. What it does is KOs two characters that
are on them *if* they're on them.
Ok, we begin battle. Hopefully you have high Eva as to maybe be able to evade
its counter attack which is done after anything. It doesn't have an attack
pattern, but you can tell when things happen:
It uses Berserk Tail on every turn it gets. After you actually damage it 4 hits
and get countered, you see Glyph Mine afterwards. A good word of caution is to
*never* have your characters 1-2-3 on platforms, that's bad, and it will be
your biggest downfall, so Move away before anything. I recommend follwing
platform formation:
Big HPed character should be in front of Keeper (Auron, probably). Then, Tidus
and Yuna behind it. If you're on about-to-be-Glyph-Mined platform, Move away no
matter what. If any characters ever get hit with Berserk Tail, all you do is
heal damage done with Yuna's Curaga since you have Berserkproof on. All you do
to heal a counter attack is use Hi-Potion. If you ever get KOed by Glyph Mine
(hopefully you don't), just revive with Phoenix Down or Life. Summon aeons for
overdrives for lots of damage if you want. But, onto main strategy.
Once you take heed to my recommended platform formation, have Yuna do Protect
on character in front of Keeper so they can withstand more, and then it gets
easy: Have Tidus use Provoke on Keeper. Now, every turn Tidus gets, he Guards
with Triangle button. All the while, you have Auron attacking and Overdriving
and you switch Yuna for Wakka. Like this he can attack and Overdrive as well.

-------------------------------------------------------------------------------

#31. Yunalesca (Zanarkand Dome: Chamber of the Fayth)
-> HP: Form 1: 24000 - None; Form 2: 48000 - None; Form 3: 60000 - 10000
-> MP: 500
-> AP: 14000 - 21000
-> Statistics:
Str- 20, Mag- 30, Def- 50, Mdef- 50, Acc- 0, Agl- 40, Eva- 0, Luck- 20
-> Initial Counter Value: 21-23
-> Steal: Common- Stamina Tablet, Uncommon- Farplane Wind
-> Bribe: None
-> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 9000
-> Immunities: Doom, Sleep, Darkness, Poison, Petrify, Slow, Zombie, Power
Break, Armor Break, Mental Break, Magic Break, Demi, Delay, Provoke, Eject,
Death,Power Distiller, Mana Distiller,Speed Distiller, Ability Distiller, Bribe
Confuse, Extract Power, Extract Mana, Berserk, Exrtact Speed, Extract Ability
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Threaten- 75
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Zombieproof
-> Weapon Abilities: Zombiestrike, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
--- First Form ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Sleep: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 3 turns (100%)]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)]
- Blind: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (100%)]

--- Second Form ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Zombie (100%)]
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Regen - 10 turns (100%)], [in this case, on a character under Zombie]

--- Third Form ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[remove Shell], [remove Protect], [remove Haste]
- Absorb: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/2], [restores HP]
- Hell Biter: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (100), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Zombie (100%)]
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Regen: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Regen - 10 turns (100%)], [in this case, on a character under Zombie]
- Osmose:  Target (1), Type (mag), Protect (no), Shell (yes), Power (10),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
- Mind Blast: Target (all), Type (mag), Protect (no), Shell (yes), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [if on character, Confusion (50%)], [if on Aeon, Curse (100%)]
- Mega Death: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (?), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Death (100%)]

-> Sensor: Reaper of souls. Vulnerable to holy magic.
-> Scan: Casts Curaga and Regen on zombified characters. Cure zombie with Holy
Water. Her counter-attacks dispel support magic. She also curses aeons with her
Mind Blast.

---> STRATEGIC TACTICS: <---
Very hard boss that had me stumped for a very long time, but I've found out
alot about this boss within getting beaten so many times. It's all formulated
in this strategy. Anyway, here's a great armor set-up for you: Auto-Med (with
30+ Remedies), Curseproof, Deathproof, and Auto-Reflect. Make sure that's on
everybody and you can negate any bad statuses sent your way. Best party for
this fight is certainly Tidus, Yuna, and Auron. This boss is predictable, in
each form there's a pattern:
- #1 Form (First 24000 HP): Switches with attack or Absorb. Seeing what Absorb
does at the top, here's an example: your max HP is 8500, so the damage done by
this attack is 4250. Attack does about 400 damage in general. In this form, she
counters Physical attacks with Blind (inflicts Dark), Special attacks with
Sleep (puts to sleep), and Magical attacks with Silence (disables magics).
- #2 Form (Second 48000 HP): Not as much as a set pattern here, but it's enough
of one to mention. Her first move here is Hell Biter, which won't take Zombie
effect because of Auto-Med + Remedies. This promts her (only if under the
Zombification), top only use Regen and Cura spells on you. Too bad it doesn't
work like that without Zombie, because then you'd be healed. But not being in
Zombie means her using Hell Biter over and over again; who cares? We'll not be
getting Zombie, only minor damage (about 200), which we can heal with a Potion.
She counters with attack for same 400 damage. She also uses Regen on herself
as well as Curaga and Cura which you can Reflect her and get for yourself.
- #3 Form (Second 60000 HP): Don't worry, I'll be getting to strategy in a bit.
But, for now, I'm still on patterns.;) This form has truly sey pattern of
attacks, and it goes in this order:
Mega Death, Regen or Curaga or Hell Biter, Regen or Curaga or Hell Biter, Mind
Blast, Regen or Curaga or Hell Biter, do over... Ok, the strategy for the first
form of Yunalesca is simple, though it doesn't always work: Yuna first casts
Protect, and Shell on everyone, and Tidus casts Hastega. Now Tidus and Auron
work to attack her and get Blind (status negated because of Auto-Med + Remedy).
Alot of their hits will miss, but when they land, it'll only take three hits to
take out of this form. A good tip here is to Threaten her (25% likely chance),
and then get in those three hits easily. Next form, she now is packing 480000
HP to deal with. Not difficult.
Now, in this next form she starts using Hell Biter, which you won't be affected
with Zombification, but still have to heal with Potion. Cast Shell on Yunalesca
in this form so Cura and Curaga only take 1/2 effect. If you summon an aeon,
she uses Drain and Osmose on them to take MP and HP, so use their Overdrives
quickly, and try to summon Bahamut with Grand Summon and Overdrive already full
(but in next form, I'm just informing you now because it seems appropriate).
If she uses counter attack, just heal with Potion and restore any positive
status effects you need on your party that were there before.
Final form, she starts out with Mega Death; not as bad as it may seem. Even
though we're immune to it with Deathproof, even if we didn't, it has extremely
low Acc and frequency of hitting. If it does... bye. Next time it might be
Hell Biter which you only need to heal with a Potion or Mega-Potion (to get
everybody at one time); Regen on you if you're Zombied, or on her if not which
you must Dispel off of her; Curaga maybe on you if you're Zombies, but on her
ownself if otherwise, which healing is 1/2ed because you placed Shell on her
earlier. Next time it's the same thing as the turn previously. Now it's time
for Mind Blast to occur for the first time. It does about 650 damage (heal it
with Mega-Potions), and other statuses which'll either be negated with Auto-Med
or "Immune" will appear because of Curseproof. Afterwards it's same as turn
before Mind Blast, and then it starts over... That's all that's needed to beat
Yunalesca.

-------------------------------------------------------------------------------

#32. Left Fin (On Top Of Airship - Many Sin Fights)
-> HP: 65000 - 10000
-> MP: 999
-> AP: 16000 - 24000
-> Statistics:
Str- 30, Mag- 30, Def- 100, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Initial Counter Value: 30-33
-> Steal: Common- Mega-Potion, Uncommon- Supreme Gem
-> Bribe: None
-> Win: Common- 1 or 2 HP Spheres, Uncommon- 1 or 2 HP Spheres
-> Gil Received: 10000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Confuse, Death, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Poisonproof
-> Weapon Abilities: Poisonstrike, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
- Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no), [Delay Buster (100%)]
- Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
- Core gathers energy!: Starts count for Gravija.
- Sin remains motionless: It does not take its current respective turn.

-> Sensor: Gathers energy to cast Gravija. Avoid with trigger command Pull
Back.
-> Scan: Unleashes Gravija once the core is energized, reducing all
characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with
Negation and sometimes attacks all with a physical attack.

---> STRATEGIC TACTICS: <---
I'll do things a bit differently here; first I'll do strategy, and then after
that I'll provide you with any good technical info. Ok, what you'll want to do
is have Tidus, Wakka, and Lulu in your party. Wakka can be substituted for
Yuna, but only if she's learned Holy from her part of the Sphere Grid already.
First, use Tidus to cast Hastega. Now, if you have Wakka, just have him use
Attack Reels Overdrive, or to simply attack it afterwards physically. If you
have Yuna out, don't use Holy just yet, but instead, cast Shell to everybody in
the party. Lulu's role is to cause major damage by Doublecastings of Ultima,
or, if she doesn't have that, Flare. Ultima Fury is also quite effective.
You can go up closer to Sin by using the Trigger Command talk to Cid. Ok, when
you're up close, strategy completely changes: Have a party of Tidus, Kimahri,
and Auron. Auron's mainly there for Overdrives, and Armor Break. Tidus can
annihilate the Fin with Slice & Dice, or if obtained already, he can also use
Blitz Ace (but slower recovery time). Kimahri just uses his powerful physical
attacks, but Rikku can also do this if she's been powered up strong enough on
the Sphere Grid. Ok, now for the tech data:
When you're close up, you can either catch a break for the beginning three
turns (more likely this way) with Sin remains Motionless, or you can get about
1700 damage done with its physical attack. The next turn will always be Core
gathers energy! after which turn it'll unleash a devastating Gravija, taking
away 75% current hit points. Example: You have 10000 HP currently, this attack
would do 7500 HP away, leaving you with mere 2500! After that, on the 6th
attack it gets, it uses Negation, which at close up range takes away all good
statuses on your party members. Then the pattern repeats. Damage done at close-
up range is greater than that of far-away range. Gravija will never be used at
far distance. Ok, what's next? Oh yeah!
Now, for far away distance attack pattern: Everytime you deal five turns to it
(that *do* damage. This is a must), it will attack with an attack similar to
that of Evrae's Swooping Scythe, which does about 1400 damage. So far, attack
pattern looks like this: SRM., SRM., SRM., SRM., Attack. If it uses Negation
(on random turns) from far away, it takes off any bad statuses that you may've
inflicted on it.

-------------------------------------------------------------------------------

#33. Right Fin (On Top Of Airship - Many Sin Fights)
-> HP: 65000 - 10000
-> MP: 999
-> AP: 17000 - 25500
-> Statistics:
Str- 30, Mag- 30, Def- 100, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Initial Counter Value: 30-33
-> Steal: Common- X-Potion, Uncommon- Shining Gem
-> Bribe: None
-> Win: Common-  1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.2 Key Spheres
-> Gil Received: 10000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Confuse, Death, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Stoneproof
-> Weapon Abilities: Stoneproof, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (all), Type (str), Protect (yes), Shell (no), Power (34),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)
- Fin Bash: Target (all), Type (str), Protect (yes), Shell (no), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no), [Delay Buster (100%)]
- Gravija: Target (all), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
- Core gathers energy!: Starts count for Gravija.
- Sin remains motionless: It does not take its current respective turn.

-> Sensor: Gathers energy to cast Gravija. Avoid with trigger command Pull
Back.
-> Scan: Unleashes Gravija once the core is energized, reducing all
characters' HP by 3/4. To avoid this, get Cid to back off. Dispels with
Negation and sometimes attacks all with a physical attack.

---> STRATEGIC TACTICS: <---
I'll do things a bit differently here; first I'll do strategy, and then after
that I'll provide you with any good technical info. Ok, what you'll want to do
is have Tidus, Wakka, and Lulu in your party. Wakka can be substituted for
Yuna, but only if she's learned Holy from her part of the Sphere Grid already.
First, use Tidus to cast Hastega. Now, if you have Wakka, just have him use
Attack Reels Overdrive, or to simply attack it afterwards physically. If you
have Yuna out, don't use Holy just yet, but instead, cast Shell to everybody in
the party. Lulu's role is to cause major damage by Doublecastings of Ultima,
or, if she doesn't have that, Flare. Ultima Fury is also quite effective.
You can go up closer to Sin by using the Trigger Command talk to Cid. Ok, when
you're up close, strategy completely changes: Have a party of Tidus, Kimahri,
and Auron. Auron's mainly there for Overdrives, and Armor Break. Tidus can
annihilate the Fin with Slice & Dice, or if obtained already, he can also use
Blitz Ace (but slower recovery time). Kimahri just uses his powerful physical
attacks, but Rikku can also do this if she's been powered up strong enough on
the Sphere Grid. Ok, now for the tech data:
When you're close up, you can either catch a break for the beginning three
turns (more likely this way) with Sin remains Motionless, or you can get about
1700 damage done with its physical attack. The next turn will always be Core
gathers energy! after which turn it'll unleash a devastating Gravija, taking
away 75% current hit points. Example: You have 10000 HP currently, this attack
would do 7500 HP away, leaving you with mere 2500! After that, on the 6th
attack it gets, it uses Negation, which at close up range takes away all good
statuses on your party members. Then the pattern repeats. Damage done at close-
up range is greater than that of far-away range. Gravija will never be used at
far distance. Ok, what's next? Oh yeah!
Now, for far away distance attack pattern: Everytime you deal five turns to it
(that *do* damage. This is a must), it will attack with an attack similar to
that of Evrae's Swooping Scythe, which does about 1400 damage. So far, attack
pattern looks like this: SRM., SRM., SRM., SRM., Attack. If it uses Negation
(on random turns) from far away, it takes off any bad statuses that you may've
inflicted on it.

-------------------------------------------------------------------------------

#34a. Sin's Core (On Top Of Airship - Many Sin Fights)
-> HP: 36000 - 3000
-> MP: 999
-> AP: 18000 - 27000
-> Statistics:
Str- 1, Mag- 30, Def- 100, Mdef- 100, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Initial Counter Value: 30-33
-> Steal: Common- 3 Stamina Springs, Uncommon- 4 Stamina Springs
-> Bribe: None
-> Win: Common- 1 or 2 MP Spheres, Uncommon- 1 or 2 MP Spheres
-> Gil Received: 10000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Reflect Confuse, Death, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Slowproof
-> Weapon Abilities: Slowstrike, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Gravija: Target (allsans), Type (grav), Protect (no), Shell (yes), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Negation: Target (bothall), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [remove Sleep], [remove Darkness], [remove Petrification], [remove
Poison], [remove Silence], [remove Berserk], [remove Zombie], [remove Slow],
[remove Confusion], [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll], [remove Provoke], [remove Threaten],
[remove FullBreak]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Water: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzard: Target (1), Type (mag), Protect (no), Shell (yes), Power
(12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Core is innactive: If Genais is in, it does not act.
- Core gathers energy: Starts count to Graviga.

-> Sensor: Gathers energy when Genais enters its shell.
-> Scan: When Genais enters its shell, the core begins to energize, unleashing
Gravija, which reduces HP of all targets by 3/4. Also dispels positive status
effects with Negation.


#34b. Sinspawn Genais (On Top Of Airship - Many Sin Fights - Core)
-> HP: 20000 - 2000
-> MP: 200
-> AP: 1800 - 2700
-> Statistics:
Str- 30, Mag- 35, Def- 80, Mdef- 50, Acc- 0, Agl- 25, Eva- 0, Luck- 15
-> Initial Counter Value: 27-30
-> Steal: Common- Star Curtain, Uncommon- Shining Gem
-> Bribe: None
-> Win: Common- 1 or 2 Return Spheres, Uncommon- 1 or 2 Return Spheres
-> Gil Received: 10000
-> Immunities: Threaten, Sleep, Provoke, Poison, Petrify, Mental Break, Haste,
Efect, Doom, Delay, Confuse, Berserk, Death, Darkness, Armor Break, Bribe, Is
immune to Demi when it's in its shell
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Zombie- 80, Silence- 99
-> Elemental Affinities: [Absorption] Water [1.5 damage] Fire
-> Zanmato Lv: 4
-> Armor Abilities: Zombieproof
-> Weapon Abilities: Zombiestrike, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Sigh: Target (all), Type (mag), Protect (no), Shell (yes), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (100%)]
- Venom: Target (1), Type (mag), Protect (no), Shell (yes), Power (32), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Thrashing: Target (all), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Cura: Target (1), Type (heal), Protect (no), Shell (yes), Power (40),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Magic absorbed: It absorbs all magic directed a the Core.

-> Sensor: Absorbs magical attacks against Sin.
-> Scan: After losing half its HP, it enters its shell on its next turn. If hit
there, it recovers with Cura and exits the shell on its next turn. Protected
from Gravija when inside the shell.

---> STRATEGIC TACTICS: <---
Sinspawn Genais, this son of a bitch absorbs any magic that you may happen to
cast at the Core's way, which is very annoying, so, we're going to first focus
on dropping its ass. So first cast Hastega on everybody (unless you don't
already have it on your armors). Now, now, Yuna then Shells the entire party
as well as Reflecting them. First, before any strategy, we have to take care
of looking at bosses pattern: Venom -> Venom -> Thrashing; counters all magic
excluding Demi with Waterga, but that's why we've Shell and Reflect. You might
want Protect before Thrashing. Ok, kill Genais with Overdrives and physical
attacks (20000 HP isn't hard to take away), you move onto Sin's Core. Now it
starts acting, because when Genais was out, it was being little pansy and not
doing anything. Note: G does into its shell after 1/2 HP is gone, and it'll
counter everything with Cura, so Reflect it to get the Cura. And when its turns
on the CTB are up, it uses Sigh (look up for details). Esuna on the Darkness
statuses. When Genais is in its shell, Core gathers energy. Then, it uses
Gravija, but unlike Fins', it also takes out 75% of its own HP. So heal up
with Mega-Potion or X-Potions, and then unleash an Overdrive to kill it.

-------------------------------------------------------------------------------

#35. Overdrive Sin (On Top Of Airship - Many Sin Fights)
-> HP: 140000 - 16000
-> MP: 999
-> AP: 20000 - 30000
-> Statistics:
Str- 30, Mag- 30, Def- 40, Mdef- 40, Acc- 0, Agl- 30, Eva- 0, Luck- 15
-> Initial Counter Value: 24-26
-> Steal: Common- Ether, Uncommon- Supreme Gem
-> Bribe: None
-> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 12000
-> Immunities:  Doom, Sleep, Silence, Darkness, Poison, Petrify, Slow, Haste,
Zombie, Power Break, Magic Break, Demi, Threaten, Provoke, Eject, Berserk,
Delay, Confuse, Death, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Silenceproof
-> Weapon Abilities: Slowstrike, Sleepstrike, Silencestrike, Darkstrike,
Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (50),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Petrify Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Petrification (30%)]
- Confuse Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Confusion (30%)]
- Zombie Gaze: Target (1), Type (mag), Protect (no), Shell (no),
Power (20), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no), [Zombie (30%)]
- Giga-Graviton: Target (-), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Game Over]
- Drawn to Sin: Your airship gets pulled toward Sin.

-> Sensor: Finish him before he opens his mouth all the way.
-> Scan: Pulls the airship in while gathering all his strength to cast the
ultimate terror, Giga-Graviton. Stop him before he wipes everyone out!

---> STRATEGIC TACTICS: <---
Final Sin Form: Wow, you're finally here... it is time to prove to all of Spira
and to yourself that you can banish Sin for good, do you have what it takes to
do it? Well even if you don't, you can get it done with ultimate strategy that I
provide here. Ok, in stats-talk you must should have all of the core statistics
at about 85-90 to guide you through virtually unscathed, and for HP it should at
least be around 7000-9999. Next, is the need for a good armor, this, for this
fight is an armor that has Zombieproof, Confuseproof, and Stoneproof to stand
against its normal attack which can inflict them all at the same time (but it
usually doesn't get them all off). You're set!
For the first three turns of the battle you're in the clear because all it will
do is get closer to the airship by using "Drawn to Sin." Get all the licks in
that you can and then prepare for the rest of the fight by maybe doing any
necessary healing. While Sin is out there you can damage it by using Lulu's
Fury spells, Wakka's blitzball (not really recommended), and my favorite only
because I had so  much to spare, tossing 100000 gil for 9999 damage. Once Sin
is as close as it's gonna get I think I should now describe your main
desideratum:
- You see, Sin has this move, Giga-Graviton, which on Sin's 13th or 12th (I
don't
know which yet) and it will cause no-matter-what Game Over and cannot be blocked
by spells, aeons, nor can be negated by Auto-Life.
- So needless to say, you must kill off all 140000 of Sin's HP before it has the
chance to unleash it's cataclysmic attack.
Now once Sin is as close as it's going to get, have Tidus start by casting
Hastega to speed things up if he didn't do it while it was far. You will also
want to have Yuna use many Holys over and over again, in conjunction with Lulu
doing Doublecasts of Ultima and Flare, she can also use her to unleash some
Furys of those spells too. Now after you think you've done substancial enough
damage bring in Auron instead of Lulu. Now continue...
Have Auron either use Banishing Blade or if you have been to lazy to collect
all of those 5 Jecht Spheres, you can improvise with Armor Breaking it. If you
have the correct armor I suggested you have nothing to fret about other than
about 800 damage from its normal attack which you can heal if you want with a
few Potions or Mega-Potion. Now just finish it off by using Tidus' Slice & Dice
overdrive and Wakka's Attack Reels if you've already gotten into blitzball. You
can also use Quick Hits if learned. I also seriously recommend that you Mix up
a Trio of 9999 using many of the combos found in that part of Abilities section
and then using physical attacks or Mug with Rikku for some 9999 damage each time
as well as accumulating some Ethers or Supreme Gems.

-------------------------------------------------------------------------------

#36. Seymour Omnis (Sin: Garden of Pain)
-> HP: 80000 - 15000
-> MP: 999
-> AP: 24000 - 36000
-> Statistics:
Str- 20, Mag- 35, Def- 180, Mdef- 100, Acc- 0, Agl- 40, Eva- 0, Luck- 20
-> Initial Counter Value: 21-23
-> Steal: Common- Shining Gem, Uncommon- Supreme Gem
-> Bribe: None
-> Win: Common- 1 or 2 Lv.3 Key Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 12000
-> Immunities: Doom, Sleep, Silence, Darkness, Poison, Confuse, Petrify, Slow,
Zombie, Power Break, Magic Break, Power Distiller, Mana Distiller, Speed
Distiller, Ability Distiller, Extract Mana, Extract Power, Extract Speed,
Extract Ability, Berserk, Demi, Delay, Threaten, Eject, Provoke, Death, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: None
-> Elemental Affinities: Depends on the Mortiphasms.
-> Zanmato Lv: 4
-> Armor Abilities: SOS Shell, SOS Protect, SOS Haste
-> Weapon Abilities: Magic+20%, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Waterga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Dispel: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (infinite), Accuracy (-), Shatter (0), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [remove Shell], [remove Protect], [remove Haste], [remove
Regen], [remove Reflect], [remove NulAll]

-> Sensor: Energized by the Mortiphasms.
-> Scan: Casts spells once energized by the four Mortiphasms behind him. Their
positions somehow affect his actions. Physical attacks turn the Mortiphasms to
the left, while magic turns them to the right.


#36.1. Mortiphasm (Sin: Garden of Pain - Seymour Omnis)
-> HP: 6000 - 1000 [Cannot overkill]
-> MP: 30
-> AP: 0
-> Statistics:
Str- 20, Mag- 20, Def- 1, Mdef- 1, Acc- 30, Agl- 10, Eva- 0, Luck- 20
-> Initial Counter Value: 42-56
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Doom, Zombie, Demi, Threaten, Delay, Slow, Death, Sleep,
Darkness, Silence, Confuse, Provoke, Power Break, Armor Break, Magic Break,
Mental Break, Poison, Berserk, Petrify, Eject
-> Inherent Statuses: A(1), A(6), B(7), 0(1), 0(2), 1(3), 1(4), 1(5)
-> Weaknesses: None
-> Elemental Affinities: Sorta Depends
-> Zanmato Lv: 4 (???)
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Seymour Omnis: This will be your final confrontation against the obdurate
Seymour. Start out with core stats of about or near 100. HP should be nearing
7000-7500 and MP better be at least 300-350. For armor have Fire Eater, Water
Eater, Ice Eater, Lightning Eater on everybody. Weapons should have First
Strike, and Strength+10-20%. Now head into the heat of battle with an active
party that has Auron, Tidus, and Lulu. Have Tidus cast Hastega now, then use
Auron to use a physical strike at the main body, now have Lulu cast a magic
attack that is corresponding to the current color of the disks or Mortiphasms
behind him (Red- Fire, Blue- Water, Yellow- Lightning, White- Ice). After that
is done he will use a multi spell, any of which will actually heal you through
out the fight rather than administrating some serious hurt.
After that period of nothingness order Tidus to use a Slice & Dice or if
available a Blitz Ace, the BA might finish him off for good. If not, continue
to have Auron attack him, then cast Ultima on him for some 9999 damage. Do
this again. He might then use an Ultima spell on you, after it, heal right
away immediately. Now on your next turns it matters not what you do as long as
you bring Yuna in so she can any aeon, so long as it's in the range of Yojimbo,
Anima, or the Magus Sisters. I used Anima, so I'll describe how it went with
her, first have her use Pain or her overdrive it might or it might not finish
things, if it does then you needn't read on any further, but if he survives
read on. Anima will now get Banished, so next have Tidus and Auron attack and
have Yuna cast Auto-Life on Tidus if at all possible. For the next move you
take, use Tidus to attack and Auron to attack too, then have Yuna switch to
Lulu. Then your tactics from now on will be to, Tidus- physical attack, Auron-
physical attack, and Lulu- Ultima and heal when it is needed. Finally, you're
done with Seymour forever.

-------------------------------------------------------------------------------

#37. Braska's Final Aeon (Sin: Dream's End)
-> HP: Form 1: 60000 - None; Form 2: 120000 - 20000
-> MP: Form 1: 100; Form 2: ???
-> AP: 0
-> Statistics:
Form 1: Str- 45, Mag- 50, Def- 100, Mdef- 100, Acc- 10, Agl- 40, Eva- 0, Luck-15
-> Initial Counter Value: 21-23
Form 2: Str- 50, Mag- 50, Def- 100, Mdef- 100, Acc- 10, Agl- 40, Eva- 0, Luck-15
-> Initial Counter Value: 21-23
-> Steal: Common- Turbo Ether, Uncommon- Elixir
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Power Distiller, Mana Distiller, Speed Distiller, Ability
Distiller, Extract Power, Extract Mana, Extract Speed, Extract Ability, Death,
Demi, Threaten, Darkness, Slow, Sleep, Doom, Regen, Petrify, Eject, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Poison- ???; 1%
-> Elemental Affinities: None
-> Zanmato Lv: 5 (6 in Int FFX version)
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
--- First Form ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no)
- Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes), [Petrification (100%)]
- Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power
(2x12), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Zombie (100%)]
- Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes)

--- Second Form ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (-), Shatter (100), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (no)
- Jecht Beam: Target (1), Type (mag), Protect (no), Shell (yes), Power (8),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes), [Petrification (100%)]
- Triumphant Grasp: Target (1), Type (str), Protect (no), Shell (no), Power
(2x14), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no),
Appear (yes)
- Jecht Bomber: Target (1), Type (str), Protect (no), Shell (no), Power (24),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear
(yes)
- Swipe: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Delay Attack (100%)]
- Ultimate Jecht Shot: Target (all), Type (str), Protect (no), Shell (no), Power
(22), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: Use the trigger command to talk.
-> Scan: Draws power from the Yu Pagodas and unleashes Overdrive attacks once
his gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower
the gauge.


#37?. Braska's Sword (Sin: Dream's End - Braska's Final Aeon - Second Form)
-> HP: 1 - 1
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Agl- 0, Luck- 0
-> Initial Counter Value: None
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None


#37.1. Yu Pagoda Right (Sin: Dream's End - Braska's Final Aeon)
-> HP: 5000 - None
-> MP: 5000
-> AP: 0
-> Statistics:
Str- 0, Mag- 50, Def- 80, Mdef- 80, Acc- 0, Agl- 40, Eva- 0, Luck- 15
-> Initial Counter Value: 21-23
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: NulBlaze, NulTide, NulShock, NulFrost, Power Break, Magic Break,
Armor Break, Mental Break, Berserk, Confuse, Darkness, Death, Eject, Doom,
Petrify, Protect, Poison, Provoke, Shell, Regen, Reflect, Threaten, Zombie,
Sleep, Silence, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Slow- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Power Wave: Target (1), Type (fixed), Protect (no), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1500 fix HP]
- Osmose: Target (1), Type (grav), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain 100% of MP]
- Curse: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)], [Sleep - 3 turns (100%)], [Poison - 3 turns (100%)],
[Darkness - 3 turns (100%)], [Curse (100%)]

-> Sensor: Inflict damage to halt its actions.
-> Scan: None


#37.2. Yu Pagoda Left (Sin: Dream's End - Braska's Final Aeon)
-> HP: 5000 - None
-> MP: 5000
-> AP: 0
-> Statistics:
Str- 0, Mag- 50, Def- 80, Mdef- 80, Acc- 0, Agl- 40, Eva- 0, Luck- 15
-> Initial Counter Value: 21-23
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: NulBlaze, NulTide, NulShock, NulFrost, Power Break, Magic Break,
Armor Break, Mental Break, Berserk, Confuse, Darkness, Death, Eject, Doom,
Petrify, Protect, Poison, Provoke, Shell, Regen, Reflect, Threaten, Zombie,
Sleep, Silence, Bribe
-> Inherent Statuses: A(6), B(7)
-> Weaknesses: Slow- 50
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Power Wave: Target (1), Type (fixed), Protect (no), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1500 fix HP]
- Osmose: Target (1), Type (grav), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain 100% of MP]
- Curse: Target (1), Type (mag), Protect (no), Shell (yes), Power (16), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (100%)], [Sleep - 3 turns (100%)], [Poison - 3 turns (100%)],
[Darkness - 3 turns (100%)], [Curse (100%)]

-> Sensor: Inflict damage to halt its actions.
-> Scan: None

---> STRATEGIC TACTICS: <---
Braska's Final Aeon: Have basic statistics at about 105-115 for this fight. HP
near 8000-9999. Armor should be fit with Defense+20%, Zombieproof, Stoneproof.
You should go ahead and have your weapons either be the character's you are
planning on using here's celestial weapons or weapons that have the abilities
First Strike, Strength+20%, and maybe Break Damage Limit and then you'll be
fine in the weapons category. Now you should have everyone's including aeon's
overdrive guage filled. Check that off in your imaginary check list. So now
you should be adequetly prepared to take on this nasty foe, and one of the
most adrenaline-filled fights in the entire game thus far.
Go into the battle with an active starting party that is consisted of the
characters Tidus, Yuna, and of course the man, Auron. Begin by making Tidus
execute a Hastega. Now use Auron to get in an attack physically, Yuna should
now take her turn to cast an Auto-Life on herself. Now take Tidus and get in
about two or maybe even three Quick Hits. Once at this point have Auron use a
Power Break to reduce the BFA's strength more and more. Every once in awhile
the Yu Pagodas will heal its HP by 1500 and raise its overdrive bar little
by little. And if BFA has any statuses upon it a that particular moment in
time when they "Power Wave" BFA, all of them will be negated.
Don't worry about killing them yet, for the main BFA is your primary concern
as of now. Now on Yuna's next turn use her to cast Protect on herself as well
(boy, she is selfish?). BFA's turn to attack you now, it'll use just an attack
with a punch for normal physical damage, no need for despair. Once it executes
this, use any next person to heal that certain person who got attacked with a
X-Potion or if it is Yuna, have her do Curaga. Now have Auron continue with
Power Breaks and Tidus to use about 3-4 Quick Hits and that will probably be
the end of its first form or stage if you will, this happens and is signified
by knocking 60000 of its HP down the perverbial drain. The next half begins
and now it has a sword and 120000 HP to contend with. Have Tidus use the
Trigger Command "Talk" to deplete its overdrive bar to zero.
Now use Auron to do another Power Break yet again. Now if you want, have Yuna
switch out for a while for Lulu and then have Lulu cast an Ultima spell to
render the Yu Pagodas obsolete for a while. Use Tidus' Quick Hits for a spell
(2 or 3 times), then Auron to either Power Break or an overdrive hopefully,
the overdrive is better when it is Banishing Blade for now. Once BFA takes its
next turn either a sword attack normally, Ultimate Jecht Shot (if OD guage is
full), Jecht Beam (if OD guage is full), or a Triumphant Grasp (if OD guage is
full). Alot of status will be negated from these because of your armor. Now,
bring in Yuna for Lulu again, have her summon Bahamut. Keep using Bahamut's
Impulse after Mega-Flare. BFA's overdrive will fill and he'll use Jecht Beam
for some exorbitant damage to Bahamut.
If it doesn't die than keep using Impulses. Once Bahamut dies, and by this
time the Yu Pagodas will be back (drat), so now just have Tidus use a Blitz
Ace or if unavailable, a Slice & Dice will do just fine. Have Auron attack
physically and heal with Yuna. These will be your battle politics for the
remainder of the bout.
Now, here's some data I discovered regarding Yu Pagoda's varying Hit Points:
has 5000 HP in beginning, you attack it for 6000 damage and put it out of
commission for a while and then it comes back, it now has new HP value of 6000.
Now let us say that you're first hit did not take it out at once; one of your
characters hit it for 4231 and then another hits for 8512; it goes down for
little period and comes back with added quantum of 4231 + 8521 = 12752 new max
HP. From there, you take four hits to kill it, say with one hit doing 2000,
another doing 4895, another doing 3277, and the last doing 9999. Its return-HP
is 20171. Hope that proves somehow useful.
You win the fight! Now move on to rest of the this glorious game!

The following strategy was sent in by Emmiyeh.

I had just gotten the Magus Sisters and realized that they were insanely
powerful, so I decided, "What the heck, I'll see if I can beat BFA with
them." So I used this "strategy" to beat BFA in all of 5 minutes:
I had everone's HP around 4000 - 6000. The Sisters' HP were around 11000,
10000, and 8000. I did not gain anymore HP after getting them, so they were
the same strength as when I first aquired them. I had Yuna's ultimate weapon
and nothing else of great importance. Before the battle I got the Magus
Sisters' Overdrive gagues filled. I got into the battle with BFA, used
Tidus's Hasteaga (I don't think it mattered. I just needed Tidus to do
something) and summoned the Sisters. I used their overdrive and killed the
first form in one hit. Then came the second form. BFA got to do two hits
before it was my turn again. I then had each of the Sisters attack (And
fortunatly they obeyed!) and they killed him. That was that. BFA killed in 5
minutes.

-------------------------------------------------------------------------------
Note: Yu Pagodas are in following aeon fights and with Yu Yevon (the same info)
Note: If anyone can provide me with the specific attack effects of Aeon attacks
during these battles it would be greatly appreciated
-------------------------------------------------------------------------------

1. Valefor (Finale)
-> HP: Variable - 1000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Sonic Wings: Puts delay on one character for next turn + physical damage.
- Energy Ray: Does non-elemental damage against each and every one of the
characters in your party.
- Energy Blast: Does high non-elemental damage against each character in your
party - only used when Overdrive bar reaches full.

-> Sensor: Strike me down.
-> Scan: None

---> STRATEGIC TACTICS: <---
So, we get to the first of your aeons that you've to dispatch. Watch the small
scene with the aeon being possessed by Yu Yevon and you have to fight a silver,
dark looking Valefor. The best party I can recommend is this: Tidus, Wakka,
and Lulu. Tidus' swift movements and hits should be able to land a hit on
Valefor, but if not, use and Overdrive. Ok, first move of the battle's to have
Tidus Hastega the whole party. Wakka uses his ball to attack Valefor. Lulu,
can Doublecast and/or Fury Ultimas and Flares. Tidus from then on out uses an
Overdrive or Quick Hits.

-------------------------------------------------------------------------------

2. Ifrit (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Meteor Strike: Does delay for next characters' turn as well as physical
damage.
- Hellfire: Does high Fire-based-elemental damage vs. all characters - only
when Overdrive meter elevates to the max position.

-> Sensor: Extinguish me.
-> Scan: None

---> STRATEGIC TACTICS: <---
Alright, watch the same kind of little scene with Yu Yevon possessing the aeon
and get ready to annihilate another one of your aeons. Yuna's devastated yadaa,
yadaa. Ok, best suggested party would be Tidus, Auron, and Lulu. Ifrit's Eva's
probably high, but not as high as Valefor's so Tidus and Auron should be able
to land hits with no problem. Ok, so, start match with same old Hastega and
then Tidus and Auron attack. Lulu uses Ultima, Flare again, or, if you haven't
enough MP for those, you can use Blizzaga.

-------------------------------------------------------------------------------

3. Ixion (Finale)
-> HP: Variable - 3000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Aerospark: Does physical damage against one character.
- Thor's Hammer: Does high Lightning based elemental damage against all party
members.

-> Sensor: End it right here.
-> Scan: None

---> STRATEGIC TACTICS: <---
To me, this is easiest of the many final aeon battles, but that's just me. It
may not be to you, but who knows? Anyhow, the ultimate party for this battle's
Lulu, Tidus, Rikku (!!!) Yup, Rikku. Ok, for the start of the match, you have
Tidus yet again cast Hastega. His roles for the rest of battle is to simply
just attack physically (and maybe heal). Lulu, like the other battles, is used
to Flare and Ultima (and for this battle Waterga) the aeon. Rikku, should Mix
together a Fish Scale + Strength Sphere (etc) to get powerful (about 2000)
damage to Ixion. She can also heal using Al Bhed Potions or other high-curing
special items with Use.

-------------------------------------------------------------------------------

4. Shiva (Finale)
-> HP: Variable - 4000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: [Absorption] Ice
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Attack: Does physical damage against one character.
- Heavenly Strike: Physical damage to one.
- Diamond Dust: Does high Ice based elemental damage against all characters.

-> Sensor: Please... Defeat me.
-> Scan: None

---> STRATEGIC TACTICS: <---
Well, she is a fast one, that she is. But, she's manageable, trust me. Alright,
I will start out same as always and recommend the best possible party for
picking apart Shiva limb from limb: Tidus, Lulu, [someone with Acc, Agl 100+].
Tidus starts off Hastega -ing the whole entire party for quicker turns. From
then on out you use him for Quick Hitting. Lulu's same as always; Ultima or
Flare or now Firaga. The other character can unleash Overdrives or normal hits
if they're fast enough.

-------------------------------------------------------------------------------

5. Bahamut (Finale)
-> HP: Variable - 5000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Countdown: 1- Displays that Bahamut will unleash a very power Mega Flare in
just 1 turn.
Countdown: 2- Displays that Bahamut will unleash a very power Mega Flare in
just 2 turns.
Countdown: 3- Displays that Bahamut will unleash a very power Mega Flare in
just 3 turns.
Countdown: 4- Displays that Bahamut will unleash a very power Mega Flare in
just 4 turns.
Countdown: 5- Displays that Bahamut will unleash a very power Mega Flare in
just 5 turns.
Mega Flare- This attack goes against either just one character, or all of
your characters and unleashes devastating random amounts of HP, special type
damage.
Attack- During this not-really-dangerous attack, Bahamut does a regular attack
for physical damage against one of your party members.

-> Sensor: Soon... Eternal rest.
-> Scan: None

---> STRATEGIC TACTICS: <---
So we've finally come upon the hardest one of the engulfed aeons. He'll take
a bit of time, and you'll probably die about 1-3 times, but that's mostly
depending on how you leveled him. Anyway, the best party is a matter of who's
the strongest all-around. But, there's one party that usually seems to get the
job done the quickest: Yuna, Tidus, Lulu. Uh-huh, they're the group that's
gonna defeat final aeon. Here's how: Tidus, first off, casts Hastega to the
whole entire party of yours. Next turn characters get, if it's Yuna that gets
it, she has basically two options that'll hurt Bahamut pretty badly: first is
she can cast Holy for some massive damage (around 3000-4000), and next one is
she can, if a secret aeon's been obtained (in which case you have to fight
that one after), *Grand* Summon that aeon and finish Bahamut with its Overdrive
move. You here me right, you can Grand Summon (if there's an aeon left), and
use an aeon against it without it being possessed! If you ever get hit by
Bahamut, and HPs are yellow (denotes that HP is 1/2 of maximum), you can have
Yuna Curaga it, but it's not necessary because of Auto-Life always. Lulu, is
to Doublecast Flares and Ultimas the whole time. Don't bother with other spells
since it's either immune to them, or it just woudn't do any significant damage.
If Tidus gets his Overdrive Guage full, use his Slice & Dice Overdrive attack.

-------------------------------------------------------------------------------

 --> Note: the following aeons are optional (since they're the secret aeons),
and only have to be dispatched if you attained any one of them. <--

-------------------------------------------------------------------------------

6. Yojimbo (Finale)
-> HP: Variable - 5000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Zanmato- This attack goes against either just one character, or all of  your
         characters and unleashes devastating random amounts of HP, special
         type damage.
Wakizashi- This attack either does physically based damage to all characters
           or just one of your characters.
Kozuka- During this not-really-dangerous attack, Yojimbo does a regular attack
        for physical damage against one of your party members.
Daigoro- During this not-really-dangerous attack, Yojimbo does a regular attack
         for physical damage against one of your party members.

-> Sensor: Take my life.
-> Scan: None

---> STRATEGIC TACTICS: <---
We have a long battle ahead of us if you trained him high. He has his basic
attacks Kozuka, Wakizashi and Daigoro. As well as Zanmato. If he uses Zanmato,
you're not gone, as Auto-Life restores you back. Kozuka isn't much in way of
threat, neither is Daigoro. You don't have to worry about healing afterwards
proceed said attacks either. If you're low on HPs and Yoji uses multi-Wakizashi
it could kill all chars, but you'll be revived there afterwards. Note that is
VERY rare to even witness Zanmato here (I myself have only seen it once), so
there is NO need to fret over it.

-------------------------------------------------------------------------------

7. Anima (Finale)
-> HP: Variable - 168
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Attack- During this not-really-dangerous attack, Anima does a regular attack
        for physical damage against one of your party members.
Pain- This does magical type damage, as well as instant KO.
Oblivion- Let's not forget it does 16 simultaneous special attacks randomly.
          And lastly it can and will only be used when dark Anima's overdrive
          guage is completely filled up, as well as Delay.

-> Sensor: Thus I atone.
-> Scan: None

---> STRATEGIC TACTICS: <---
Second hardest final aeon boss fight there is and that's not saying much since
you can't die (unless you Petrify all characters). Pain will take down one
character unless Deathproof is present, and if it does, kiss your ass hello
after Auto-Life takes effect. Obliteration is nothing to worry about, and only
there for show once more; after the many strikes by Anima's lower unit, you'll
pretty much be totally functional once again proceeding the ravaging onslaught.
This is another aeon which I recommend using Overdrives against as in most
general cases, Anima has high high HP rank. I'd say a Blitz Ace would put it
away with expedience usually. You can also follow the lower portion of the
strategy I give for this final Bahamut battle (the one about using your own
aeon against it - at this point probably only MS) -> if available! Once Anima
is dead, continue on to your last opponents.

-------------------------------------------------------------------------------

8a. Sandy (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Razzia- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.
Attack- During this not-really-dangerous attack, Sandy does a regular attack
        for physical damage against one of your party members.

-> Sensor: Don't cry.
-> Scan: None

8b. Cindy (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Cura- This move of Cindy's will be used on one of her sisters to restorate a
      fairly decent amount of HP back to them.
Drain- During this attack, it takes away some HP from one of your party members
       and the exact amount that is leeched will be put onto Cindy's HP to
       restore her if she's hurt, but just to damage you if she is not hurt.
       So it's win/win for her.
Dispel- Takes away just about any of the positive status ailments that're on
        the one targeted character.
Mighty Guard- She does this unto every single one of her sisters (Mindy, Sandy)
              and what it does is it adds NulAll effect, Shell effect, and the
              Protect effect.
Shell- This puts the Shell status effect onto one of her sisters like 1/3 of
       the Mighty Guard move.
Holy- This unleashes the most powerful (and only) damaging White Magic in the
      game which is Holy.
Camisade- During this not-really-dangerous attack, Cindy does a regular attack
          for physical damage against one of your party members.
Regen- This will be adding the Regen positive status effect on one of her own
       sisters.
Protect- This will be adding the Protect positive status effect on one of her
         own sisters.

-> Sensor: Stop the suffering.
-> Scan: None

8c. Mindy (Finale)
-> HP: Variable - 2000
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- Vary; Mag- Vary, Def- Vary, Mdef- Vary, Acc- Vary, Agl- Vary, Eva- Vary,
Luck- Vary
-> Initial Counter Value: Vary
-> Steal: None
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: All except Curse
-> Inherent Statuses: B(7)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
Passado- This does 15 physically damaging attacks across 15 simultaneous hits
         on only one character for massive damage.
Flare- This does non-elemental magic damage to one character.
Waterga- This attack does Water based elemental magic damage against one party
         member.
Blizzaga- This attack does Ice based elemental magic damage against one party
          member.
Thundaga- This attack does Lightning based elemental magic damage against one
          party member.
Firaga- This attack does Fire based elemental magic damage against one party
        member.
Watera- This attack does Water based elemental magic damage against one party
        member.
Blizzara- This attack does Ice based elemental magic damage against one party
          member.
Thundara- This attack does Lightning based elemental magic damage against one
          party member.
Fira- This attack does Fire based elemental magic damage against one party
      member.
Ultima- This does non-elemental magic damage against everybody in the whole
        entire party.

-> Sensor: Gotta say goodbye.
-> Scan: None

---> STRATEGIC TACTICS: <---
Final dark bastards to deal with. Their attacks? Same as yours (always):
- Camisade: Physical damage to one opposition. (Cindy uses this only).
- Razzia: Physical damage to one opposition. (Sandy uses this only).
- Passado: 15 instantaneous hits to one opposition, all of them doing physical
damage. (Mindy uses this only).
- Delta Attack: When all of them are active with full Overdrive Bars each, this
attack does 6 instantaneous hits to random oppositions, each of which are doing
Special-type damage, by the way. (all MS must be alive).
I don't recommend straying too far from any other strategies I've offered thus
far to you (against these summons). Overdrives are definitely a swell idea here.
And thank the lord for blessing you with this ubiquit Auto-Life, as you'll
definitely be needing it in this fight!!!

-------------------------------------------------------------------------------

9. Final Boss -> Yu Yevon (Finale)
-> HP: 99999 - 99999
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 200, Def: 1, Mdef: 1, Acc: 0, Agl: 44, Eva: 0, Luck: 0
-> Steal: None
-> Initial Counter Value: 18-20
-> Steal Gil: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Silence, Petrify, Darkness, Scan, Threaten, Provoke,
Bribe,
Confuse, Berserk, Death, Eject
-> Inherent Statuses: B(7)
-> Weaknesses: Poison- 0; 5%, Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A

-> Abilities:
- Osmose: Target (1), Type (grav), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[absorb 100% MP]
- Curaga: Target (1), Type (heal), Protect (no), Shell (yes), Power (80),
Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[restores HP]
- Gravija: Target (allsans), Type (grav), Protect (no), Shell (yes), Power (80),
Element(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [HP x 3/4]
- Ultima: Target (all), Type (mag), Protect (no), Shell (no), Power (70),
Element (-), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

-> Sensor: Possesses aeons.
-> Scan: None

---> STRATEGIC TACTICS: <---
- So, we've finally reached the very ending of the game, and the final boss (who
should've been Braska's Final Aeon), is a total wussy pushover who's completely
susceptible to some of the worst statuses. I suggest a party now: Auron, Yuna,
Tidus. My three favorite characters are the best for the final fight together,
so it's time to kick some Yu Yevon ass. All right, we start out as usual with
Tidus using Hastega at the whole group. Now, we look at Yu's attacks:
- Osmose: Takes MP from all three of your chosen characters to fight.
- Curaga: When ever you do any sort of damage to Yu Yevon, he does this as a
counter-action to get back HP.
- Gravija: Takes away 75% of your characters' current HP, but it also does
damage to Yu Yevon as well.
- Ultima: Does about 3000 damage to all characters. This attack is not able of
being cut down in damage.
Sure, he's the last boss, but he's also the easiest boss in the entire game.
There are four best ways to kill him:
1) You can cast Doom spell on him with Rikku's items and then he'll die
in just three turns after that.
2) Put him under the Zombie status with Auron's Zombie Attack. Now have Yuna
use restorative magic and when he takes damage, he uses Curaga, hehe.
3) You cast Reflect on him, so that way you can do damage to him, and every
time he uses Curaga, you are healed.
4) Have Auron use his Banishing Blade Overdrive to put the Breaks on Yu Yevon,
this greatly reduces his stats, and lets you do more damage with your attacks.


===============================================================================
<----------------------------------------------------------------------------->

                           5.0. ABC ENEMY COMPENDIUM                      ff_ac

<----------------------------------------------------------------------------->
===============================================================================

Note: This section goes in alphabetical order. Some enemies are contained
      within other entries, however, and many not be ABC order then.
Note: The Bribes for the enemies in this section are from NTSC version.
      So, the difference between the versions is that the PAL/Int. versions Gil
      costs are only 10x[Enemy's MaxHP], while the NTSC's is 20x[Enemy's MaxHP]
      But, PAL/Int. only get one item, while the NTSC gets multiple of it.

-------------------------------------------------------------------------------

#1. Achelous (Mt. Gagazet)
-> HP: 5100 - 7500
-> MP: 85
-> AP: 730 - 1095
-> Statistics:
Str- 33, Mag- 52, Def- 10, Mdef- 20, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: Common- 2 Water Gems, Uncommon- Healing Spring
-> Bribe: Gil- 120000, Item- 16 Healing Springs
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 4201
-> Immunities: Threaten, Slow
-> Weaknesses: Doom- 1, Sleep- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Lightning [1/2 Damage] Fire [Immune] Water
-> Zanmato Lv: 1
-> Armor Abilities: MP+10%, Auto-Med
-> Weapon Abilities: Magic+10%, Magic+5%, Strength+5%, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Wave: Target (all), Type (mag), Protect (no), Shell (yes), Power (14),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)
- Charging: After you attack it, it will start with the count to Sonic Wave.

-> Sensor: Watch out when it starts glowing. It releases Sonic Wave after the
third pulse.
-> Scan: It starts glowing when hit. After the 3rd pulse, it attacks with a
Sonic Wave. Put it to sleep to prevent it from glowing. It takes no damage from
water, but is weak against lightning.

---> STRATEGIC TACTICS: <---
Achelous: Have stats between 60-75 and this fight will be easy for you. Since
you only can use Tidus, Wakka, and Rikku, have Tidus and Wakka attack. Then
use Rikku to use special items (only if necessary) or you can use her to heal.

-------------------------------------------------------------------------------

#2. Adamantoise (Omega Ruins, Inside Sin)
-> HP: 54400 - 11036
-> MP: 40
-> AP: 125
-> Statistics:
Str- 38, Mag- 31, Def- 90, Mdef- 90, Acc- 0, Agl- 15, Eva- 0, Luck- 15
-> Steal: Common- Healing Water, Uncommon- Stamina Tablet
-> Bribe: Gil- 1088000, Item- 6 Special Spheres
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 4 or 8 Power Spheres
-> Gil Received: 2200
-> Immunities: Slow, Zombie, Power Break, Magic Break, Demi, Delay, Threaten,
Death
-> Inherent Statuses: A(6)
-> Weaknesses: Doom- 5, Sleep- 20, Silence- 20, Poison- 75; 5%, Darkness- 20,
Petrify- 80
-> Elemental Affinities: [Absorption] Fire
-> Zanmato Lv: 3
-> Armor Abilities: SOS Protect, SOS Shell, HP+20%
-> Weapon Abilities: Half MP Cost, Piercing
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 0 to 2
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Earthquake: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Delay Buster (100%)]
- Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (34),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

-> Sensor: Covered by a hard shell.
-> Scan: Protected by a hard shell. Attacks mutliple targets with its fire-based
Breath. Armor Break and Mental Break are the way to go.

---> STRATEGIC TACTICS: <---
Adamantoise: Have stats between 80-100 and you should do fine. Use some of
your stronger attackers to attack at it with piercing weapons. Have your some
of your weaker characters heal the stronger ones, and have Yuna summon against
it if you want. This will not be too much work for you, trust me.

-------------------------------------------------------------------------------

#3. Aerouge (Thunder Plains)
-> HP: 220 - 300
-> MP: 220
-> AP: 92 - 184
-> Statistics:
Str- 1, Mag- 16, Def- 1, Mdef- 120, Acc- 0, Agl- 11, Eva- 13, Luck- 15
-> Steal: Common- Electro Marble, Uncommon- Lightning Marble
-> Bribe: Gil- 4000, Item- 4 Lightning Marbles
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 144
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Water
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+5%, Lightning Ward, Lightningproof
-> Weapon Abilities: Piercing, Lightningstrike, Distil Mana
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (yes), Appear (yes)

-> Sensor: Aerial. Resistant to magic.
-> Scan: Aerial and hard to hit. It's weak against water, but has high magic
defence. The only attack it has is Thundara, so inflict silence to leave it
powerless.

---> STRATEGIC TACTICS: <---
Aerouge: Have stats between 30-35. Just attack at it once or twice with stats
at this level and you'll have no problem whatsoever. Water also comes in good
handy sometimes.

-------------------------------------------------------------------------------

#4. Ahriman (Inside Sin, Mt. Gagazet, Zanarkand Ruins)
-> HP: 2800 - 4200
-> MP: 400
-> AP: 2200 - 4400
-> Statistics:
Str- 1, Mag- 38, Def- 1, Mdef- 180, Acc- 0, Agl- 24, Eva- 18, Luck- 15
-> Steal: Common- 2 Musks, Uncommon- 3 Musks
-> Bribe: Gil- 56000, Item- 6 Farplane Winds
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 650
-> Immunities: Darkness
-> Weaknesses: Doom-1, Sleep- 20, Silence- 20, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Confuse Ward
-> Weapon Abilities: Waterstrike, Strength+3%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confusion (30%)]
- Sonic Waves: Target (1), Type (mag), Protect (no), Shell (yes), Power (18),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

-> Sensor: Aerial. Resistant to magic. Watch out for confusion.
-> Scan: Aerial and hard to hit. It has high magic defence and no elemental
weaknesses. Its Gaze may cause confusion. It also has Ultrasonics, which strikes
all characters.

---> STRATEGIC TACTICS: <---
Ahriman: Stats should be 50-65 to make it fair (better for you than it). Just
pummel it with magic, and/or physical attacks between 3-4 times and it should
fall out of the air quickly. Be careful for it's normal attack which can
confuse it's victim.

-------------------------------------------------------------------------------

#5. Alcyone (Bikanel Desert)
-> HP: 430 - 645
-> MP: 42
-> AP: 310 - 620
-> Statistics:
Str- 16, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 26, Eva- 15, Luck- 15
-> Steal: Common- Smoke Bombs, Uncommon- 2 Smoke Bombs
-> Bribe: Gil- 8600, Item- 2 Mega Phoenixes
-> Win: Common- 1 or 2 Speed Spheres/1 or 2 Al Potions, Uncommon- 1 or 2 Speed
Sphere/1 or 2 Al Bhed Potions
-> Gil Received: 240
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Silence- 20, Sleep- 20, Darkness- 20
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+5%, Dark Ward
-> Weapon Abilities: Sensor, Piercing, Distil Mana
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (30%)]

-> Sensor: Aerial. Magic attacks are the way to go. Watch out for darkness.
-> Scan: Aerial and hard to hit. Magic attacks are effective. It's vulnerable
to fire, so use Fira to achieve Overkill. Attacks may inflict darkness.

---> STRATEGIC TACTICS: <---
Alcyone: Stats, I'd say...30. Attack it a couple times, magically or
physically. It might take a little more work than this, bacause it is pretty
fast.

-------------------------------------------------------------------------------

#6. Anacondaur (The Calm Lands)
-> HP: 5800 - 4060
-> MP: 70
-> AP: 1380 - 2070
-> Statistics:
Str- 27, Mag- 48, Def- 1, Mdef- 1, Acc- 0, Agl- 16, Eva- 0, Luck- 15
-> Steal: Common- Petrify Grenades, Uncommon- 2 Petrify Grenades
-> Bribe: Gil- 116000, Item- 16 Healing Waters
-> Win: Common- 1 or 2 Power Sphere, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 750
-> Immunities: Slow, Petrify, Confuse
-> Weaknesses: Doom- 1, Zombie- 25, Sleep- 95, Poison- 25; 25%
-> Elemental Affinities: [Absorption] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Stone Ward
-> Weapon Abilities: Magic+5%, Piercing, Stonetouch, Strength+5%
-> Armor/Weapon Abilities: Slots: 1 to 3
                           Pre-Customized Abilities: 1 to 3
                           Drop Percentage: 30/128 (23%)


-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Stone Gaze: Target (1), Type (mag), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Petrification (100%)]
- Sonic Tail: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: Watch out for its Stone Gaze
-> Scan: The third eye's Stone Gaze often causes petrification. After taking
multiple hits, it retaliates with Sonic Tail, which strikes all. Kimahri can
learn Stone Breath.

---> STRATEGIC TACTICS: <---
Anacondaur: Stats should be 50-58, maybe even 60 to fair alright in this one.
Just ATTACK IT! It is a wise move to equip an armor bearing any immunity to
Petrification, bacause it's gaze can do just that. If you are too weak, than
summon. I don't really think summoning is necessary though, and remember to
amplify Remedy for Petrification status, if Remedies aren't avialable, Esuna or
Soft will do fine also

-------------------------------------------------------------------------------

#7. Aqua Flan (Via Purifico)
-> HP: 2025 - 3038
-> MP: 1
-> AP: 240 - 480
-> Statistics:
Str- 1, Mag- 22, Def- 100, Mdef- 1, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- 2 Fish Scales, Uncommon- 2 Dragon Scales
-> Bribe: Gil- 40500, Item- 15 Water Gems
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 340
-> Immunities: Confuse, Berserk
-> Weaknesses: Doom- 1, Sleep- 20, Poison- 0; 25%, Darkness- 20, Silence- 20
-> Elemental Affinities: [Absorption] Water [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Water Ward
-> Weapon Abilities: Waterstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

-> Sensor: Water elemental. Vulnerable to opposing element. Resistant to
physical attacks.
-> Scan: Water-based. So soft, it's hard to damage physically. Weak against
lightning, so blast it with Thunder. Water attacks heal it, so avoid using them.

---> STRATEGIC TACTICS: <---
Aqua Flan: Have stats between 59-79 just to be able to pierce it's gooey
exterior. Piercing weapons work really well here, so does Bahamut.

-------------------------------------------------------------------------------

#8. Bandersnatch (Mt. Gagazet)
-> HP: 1800 - 2700
-> MP: 75
-> AP: 820 - 1640
-> Statistics:
Str- 32, Mag- 1, Def- 1, Mdef- 180, Acc- 0, Agl- 32, Eva- 11, Luck- 15
-> Steal: Common- 2 Dream Powders, Uncommon- 3 Dream Powders
-> Bribe: Gil- 36000, Item- 20 Dream Powders
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 880
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Sleep Ward, Silence Ward
-> Weapon Abilities: Distil Power, Firestrike, Icestrike, Lightningstrike,
Magic+3%, Piercing, Strength+3%, Waterstrike
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (30%)], [Sleep - 3 turns (30%)]

-> Sensor: Very nimble. Resistant to magic. Watch out for sleep and silence.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Defeat it
quickly to avoid damage. Vulnerable to fire. Its attacks may cause sleep and
silence.

---> STRATEGIC TACTICS: <---
Bandersnatch: Stats, 50 at least. Now, cast hastega. Keep attacking it until
it dies. And if you follow those quick steps it won't take long for this to
take place.

-------------------------------------------------------------------------------

#9. Barbatos (Inside Sin)
-> HP: 95000 - 13560
-> MP: 480
-> AP: 17500 - 26250
-> Statistics:
Str- 42, Mag- 38, Def- 90, Mdef- 15, Acc- 0, Agl- 28, Eva- 0, Luck- 15
Str- 42, Mag- 38, Def- 100, Mdef- 60, Acc- 0, Agl- 28, Eva- 0, Luck- 15 (Int)
-> Steal: Common- Star Curtains, Uncommon- Blessed Gem
-> Bribe: 1900000, Item- 20 Teleport Spheres
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Return Spheres
-> Gil Received: 1550
-> Immunities: Sleep, Silence, Darkness, Confuse, Poison, Berserk, Petrify,
Slow, Magic Break, Power Break, Mental Break, Delay, Threaten, Death
-> Inherent Statuses: A(6)
-> Weaknesses: Doom- 5, Zombie- 90, Armor Break- 90
-> Elemental Affinities: None
-> Zanmato Lv: 2
-> Armor Abilities: HP+20%
-> Weapon Abilities: Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Body Splash: Target (all), Type (str), Protect (yes), Shell (no), Power (10),
Element(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Mortar: Target all), Type (mag), Protect (no), Shell (yes), Power (24),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

-> Sensor: Protected by tough armor. Try Armor Break.
-> Scan: Covered in thick armor. Armor Break works well, but watch out for a
powerful counter-attack. All of its attacks deal great damage, so beware.

---> STRATEGIC TACTICS: <---
Barbatos: Stats should be breaching 115 definitely. Have a piercing weapon
equipped, and then hammer away. Summon either Bahamut, or one of the secret
aeons for best results. None of the other aeons will do much to it, unless
they use their overdrives, but that is still questionable.

-------------------------------------------------------------------------------

#10. Bashura (Mt. Gagazet, Zanarkand Ruins)
-> HP: 17000 - 6972
-> MP: 5
-> AP: 1860 - 2790
-> Statistics:
Str- 34, Mag- 1, Def- 45, Mdef- 1, Acc- 0, Agl- 16, Eva- 0, Luck- 15
-> Steal: Common- Soul Spring, Uncommon- 2 Soul Springs
-> Bribe: Gil- 340000, Item- 80 Stamina Tablets
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 730
-> Immunities: Power Break, Death
-> Weaknesses: Doom- 3, Sleep- 80, Darkness- 95, Threaten- 20, Petrify- 50,
Zombie- 25, Poison- 25; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: SOS Haste, HP+10%
-> Weapon Abilities: Strength+5%, Piercing, Magic+5%, Counter-Attack
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Attack (two hands): Target (1), Type (str), Protect (yes), Shell (no), Power
(24), Element (-), Range (close), Accuracy (-), Shatter (50), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no)
- Counterattack: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)
- Dukes Up: It is used as a counter after it has sustained about 9501 of
damage.

-> Sensor: Be careful if it puts up its dukes.
-> Scan: Be careful if it puts up its dukes. When it puts up its dukes, it will
respond to physical attacks with a mighty counter. Use magic and poison to
soften it up.

---> STRATEGIC TACTICS: <---
Bashura: Have stats a little higher than when I described Bandersnatch. Just
cast Bio on it. Now, keep on attacking it. All the while it is attacking you,
losing HP for itself. If your HP gets to low, heal with any potion or cure
spell.

-------------------------------------------------------------------------------

#11. Basilisk (Djose Road)
-> HP: 2025 - 924
-> MP: 20
-> AP: 140 - 210
-> Statistics:
Str- 14, Mag- 35, Def- 1, Mdef- 1, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- Petrify Grenade, Uncommon- Petrify Grenade
-> Bribe: Gil- 40500, Item- 24 Petrify Grenades
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 2 or 4 Ability Spheres
-> Gil Received: 125
-> Immunities: Petrify, Confuse
-> Weaknesses: Doom- 2, Poison- 0; 5%, Sleep- 20, Darkness- 20, Silence- 20
-> Elemental Affinities: [1/2 Damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Stone Ward, MP+5%
-> Weapon Abilities: Magic+3%, Piercing, Stonetouch, Strength+3%
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Stone Gaze: Target (1), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[Petrification (100%)]

-> Sensor: Watch out for its Stone Gaze.
-> Scan: Beware the third eye. Its Stone Gaze may cause petrification. If
petrified, restore with Esuna or Soft. Kimahri can learn Stone Breath.

---> STRATEGIC TACTICS: <---
Basilisk: Stats should be near 32. And just attack at it as much as you can.
Magic works well, especially Poison magic (aka Bio). Valefor is also smart to
use here.

-------------------------------------------------------------------------------

#12. Bat Eye (Via Purifico)
-> HP: 380 - 570
-> MP: 280
-> AP: 240 - 480
-> Statistics:
Str- 1, Mag- 29, Def- 1, Mdef- 120, Acc- 0, Agl- 16, Eva- 13, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- 2 Silence Grenades
-> Bribe: Gil- 7600, Item- 12 Silence Grenades
-> Win: Common- Speed Sphere, Uncommon- 2 Speed Spheres
-> Gil Received: 320
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: MP+5%, Confuse Ward
-> Weapon Abilities: Waterstrike, Firestrike, Icestrike, Lightningstrike,
Strength+5%, Magic+5%, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Confusion (30%)]

-> Sensor: Aerial. Resistant to magic.
-> Scan: Aerial and hard to hit. Vulnerable to fire, but has high magic defence.
Its Gaze can inflict confusion.

---> STRATEGIC TACTICS: <---
Bat Eye: Stats should be 20-26. Just attack at it frequently. Valfor is your
best bet here, or maybe even Ifrit (I haven't used him against it, but you can
try it).

-------------------------------------------------------------------------------

#13. Behemoth (Mt. Gagazet, Zanarkand Ruins)
-> HP: 23000 - 6972
-> MP: 480
-> AP: 6540 - 9810
-> Statistics:
Str- 43, Mag- 37, Def- 1, Mdef- 1, Acc- 0, Agl- 23, Eva- 0, Luck- 15
-> Steal: Common- Ether, Uncommon- Mana Tablet
-> Bribe: Gil- 460000, Item- 30 Lv.2 Key Spheres
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 1350
-> Immunities: Silence, Threaten, Confuse, Darkness, Petrify, Slow, Berserk,
Armor Break, Delay, Mental Break, Death
-> Weaknesses: Doom- 5, Poison- 50; 50%, Sleep- 80, Zombie- 25, Power Break- 80
-> Elemental Affinities: None
-> Zanmato Lv: 2
-> Armor Abilities: SOS Shell, SOS Reflect, SOS Protect
-> Weapon Abilities:Magic+5%, Piercing, SOS Overdrive, Strength+5%, Zombietouch
Strength+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)

-> Sensor: Watch out for its Heave.
-> Scan: Its Thundara, Heave, and claw attacks are deadly. One good hit will
knock you out. Kimahri can learn Mighty Guard.

---> STRATEGIC TACTICS: <---
Behemoth: Have stats between 60-75. Just attack it physically, while acting on
the side of caution, because its Thundara can destroy. It also has an attack
where it tosses you up and drops you which hurts even worse. Bahamut is your
friend here, remember that!

-------------------------------------------------------------------------------

#14. Behemoth King (Inside Sin)
-> HP: 67500 - 13560
-> MP: 700
-> AP: 16800 - 25200
-> Statistics:
Str- 46, Mag- 44, Def- 25, Mdef- 25, Acc- 0, Agl- 27, Eva- 0, Luck- 15
-> Steal: Common- Healing Spring, Uncommon- 2 Twin Stars
-> Bribe: Gil- 1350000, Item- 14 Three Stars
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 1850
-> Immunities: Sleep, Silence, Darkness, Poison, Petrify, Slow, Zombie, Armor
Break, Mental Break, Threaten, Berserk, Delay, Eject, Death, Confuse
-> Weaknesses: Doom- 5, Magic Break- 80, Power Break- 80
-> Elemental Affinities: None
-> Zanmato Lv: 2-3 (???) <--- confirmation, please
-> Armor Abilities: SOS Shell, SOS Reflect, SOS Protect
-> Weapon Abilities: SOS Overdrive, Zombietouch, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Heave: Target (1), Type (str), Protect (yes), Shell (no), Power (28), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Tail: Target (all), Type (str), Protect (yes), Shell (no), Power (23), Element
(-), Range (far), Accuracy (160), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Mighty Guard: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [NulAll (255%)], [Shell (255%)], [Protect (255%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (lightning), Range (infinite), Accuracy (-), Shatter (10), Critical
(no), Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),
Provoke (no), Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Meteor: Target (all), Type (str), Protect (yes), Shell (no), Power (45),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: Retaliates with Meteor when defeated.
-> Scan: Its claws, lightning, and Heave attacks are deadly. Watch out for the
Meteor it casts before it dies. Cast Protect, or defend with the Triangle
button to survive. Kimahri can learn Mighty Guard.

---> STRATEGIC TACTICS: <---
Behemoth King: Stats should be in the area of 125. In the beginning, cast your
Hastega spell. Use Ultima, and Flare a bunch of times. If that doesn't do it
in a little while, summon your strongest aeon(s). When you kill it, it will
always use Meteor as a last resort. So even if you kill it you can still lose.
So have protect on all the time (especially near the end of the battle).
+-ALTERNATE STRATEGY-+
I always used to hate dying from its damn Meteor counter desperation, so I
thought that there had to be a way to keep from it, now the result of my hours
of hard work to find one is before it, because there is!!! How you will do
this is you first off equip *one* character with the weapon ability Evade &
Counter. Make infinite sure that that character has learned the Provoke
ability from Tidus' Sphere Grid section. Now we go around looking for a Behemoth
King (never thought you'd here that did you?) Inside Sin. When in the battle I
say use Auron to use Dragon Fang or Tornado overdrives to get Behemoth King
down to about 1/4 of its original 67500 HP. Now, since Tidus was most likely
the one whom you chose to have the right weapon and Provoke (because it's on
his own grid, and easiest to obtain). Now you have that character use the
Provoke ability on the King and it he will only attack that character who
Provoked him (duh)!
But!!!... that character will never be hit because of that one little detail of
him/her having the Evade & Counter ability on. And on top of never being hit,
you will always hit BK. Now as it dies it cannot use Meteor surprizingly,
because if it did use Meteor it would have to hit everybody, and that would
be going against the "Provoke Laws", I suppose.:)

-------------------------------------------------------------------------------

#15. Bite Bug (Djose Road)
-> HP: 200 - 300
-> MP: 10
-> AP: 40 - 80
-> Statistics:
Str- 13, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 15, Eva- 12, Luck- 15
-> Steal: Common- Antidote, Uncommon- Poison Fang
-> Bribe: Gil- 600, Item- 2 Poison Fangs
-> Win: Common- 1 or 2 Speed Sphere, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 62
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Ice
-> Zanmato Lv: 4
-> Armor Abilities: Poison Ward, MP+5%
-> Weapon Abilities: Waterstrike, Lightningstrike, Icestrike, Firestrike,
Magic+3%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (40%)]

-> Sensor: Aerial. Vulnerable to ice. Watch out for poison.
-> Scan: Aerial and hard to hit. Magic attacks are effective. It's vulnerable to
ice, so cast Blizzard to achieve Overkill. Attacks may inflict poison.

---> STRATEGIC TACTICS: <---
Bite Bug: Stats should be at 20-25. Attacking it once or twice physically
should do the trick. But casting Fire will do it in one.

-------------------------------------------------------------------------------

#16. Black Element (Omega Ruins)
-> HP: 7600 - 11400
-> MP: 500
-> AP: 3150 - 6300
-> Statistics:
Str- 1, Mag- 28, Def- 240, Mdef- 1, Acc- 0, Agl- 20, Eva- 0, Luck- 15
Str- 1, Mag- 33, Def- 250, Mdef- 50, Acc- 0, Agl- 20, Eva- 0, Luck- 15 (Int.)
-> Steal: Common- Hi-Potion, Uncommon- 4 Shining Gems
-> Bribe: Gil- 182000, Item- 2 Black Magic Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Return Spheres
-> Gil Received: 1040
-> Immunities: Sleep, Darkness, Poison, Petrify, Zombie, Sensor, Scan
-> Weaknesses: Doom- 1, Silence- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Lightning Ward, Fire Ward, Water Ward, Ice Ward, Fireproof,
Iceproof, Waterproof, Lightningproof
-> Weapon Abilities: Lightningstrike, Firestrike, Waterstrike, Icestrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 0 to 2
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Demi: Target (all), Type (grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[HP x 1/4]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]

-> Sensor: Can't scan.
-> Scan: Can't scan.

---> STRATEGIC TACTICS: <---
Black Element: Have your characters stats near 135. Attacking will not work
all that well. But Ultima will! So use it, and use it well. Anima or the Magus
Trio will do great in this instance.

-------------------------------------------------------------------------------

#17. Blue Element (Macalania Woods)
-> HP: 1500 - 2250
-> MP: 220
-> AP: 240 - 480
-> Statistics:
Str- 1, Mag- 27, Def- 120, Mdef- 1, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- 2 Fish Scales, Uncommon- 3 Fish Scales
-> Bribe: Gil- 30000, Item- 9 Water Gems
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 180
-> Immunities: Sleep, Darkness, Poison, Petrify, Zombie
-> Weaknesses: Doom- 1, Silence- 20
-> Elemental Affinities: [1/2 Damage] Ice, Fire [1.5 damage] Lightning
[Absorption] Water
-> Zanmato Lv: 1
-> Armor Abilities: Water Ward, Waterproof
-> Weapon Abilities: Waterstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

-> Sensor: Water elemental. Vulnerable to opposing element.
-> Scan: Casts Watera. Physical attacks hardly hurt it. Absorbs water, so
Thundara is the way to go.

---> STRATEGIC TACTICS: <---
Blue Element: Stats should be near 34-37. Attacking with Lightning is a
brilliant idea. Ifrit is the best aeon for this job. It can easily kill it
with an overdrive of one of it's Fire attacks.

-------------------------------------------------------------------------------

#18. Bomb (A) (Mi'ihen Highroad)
-> HP: 850 - 560
-> MP: 30
-> AP: 22 - 44
-> Statistics:
Str- 19, Mag- 20, Def- 1, Mdef- 1, Acc- 0, Agl- 11, Eva- 0, Luck- 15
-> Steal: Common- 2 Bomb Fragments, Uncommon- 3 Bomb Fragments
-> Bribe: Gil- 17000, Item- 16 Bomb Cores
-> Gil Received: 70
-> Immunities: Threaten, Sleep, Eject
-> Weaknesses: Doom- 2, Poison- 0; 25%, Silence- 20, Darkness- 20
-> Elemental Affinities: [Absorption] Fire [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Fire Ward
-> Weapon Abilities: Piercing, Firestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 20/128 (15%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [600 fix dmg]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter(10),Critical (no),Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Swell Up: Grows larger after every damage or rejuvenation it takes.

-> Sensor: Retaliates with Self-Destruct when attacked three times.
-> Scan: Retaliates with Self-Destruct against whoever attacks it a third time.
Use NulBlaze if you can't defeat it before then. Vulnerable to ice, so use
Blizzard. Kimahri can learn Self-Destruct.

---> STRATEGIC TACTICS: <---
Bomb: Stats should be in the range of 30-32. In the fight use alot of Ice and
water magic to to pull off some serious health reduction on it. After not to
long of doing that to it, it will be nothing but pyreflies.

-------------------------------------------------------------------------------

#19. Bomb (B) (Home [can be summoned by Guado Guardian])
-> HP: 2200 - 1432
-> MP: 45
-> AP: 620 - 1240
-> Statistics:
Str- 20, Mag- 17, Def- 1, Mdef- 1, Acc- 0, Agl- 11, Eva- 0, Luck- 15
-> Steal: Common- 2 Bomb Cores, Uncommon- 3 Bomb Cores
-> Bribe: Gil- 44000, Item- 40 Bomb Cores
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 470
-> Immunities: Threaten, Sleep, Eject
-> Weaknesses: Doom- 2, Poison- 0; 25%, Silence- 20, Darkness- 20
-> Elemental Affinities: [Absorption] Fire [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Fire Ward
-> Weapon Abilities: Piercing, Firestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 20/128 (15%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter 10), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [1000 fix dmg]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Swell Up: Grows larger after every damage or rejuvenation it takes.

-> Sensor: Retaliates with Self-Destruct when attacked three times.
-> Scan: Retaliates with Self-Destruct against whoever attacks it a third time.
Use NulBlaze if you can't defeat it before then. Vulnerable to ice, so use
Blizzard. Kimahri can learn Self-Destruct.

---> STRATEGIC TACTICS: <---
Bomb: Stats should be in the range of 30-32. In the fight use alot of Ice and
water magic to to pull off some serious health reduction on it. After not to
long of doing that to it, it will be nothing but pyreflies.

-------------------------------------------------------------------------------

#20. Buer (Thunder Plains)
-> HP: 230 - 345
-> MP: 250
-> AP: 92 - 184
-> Statistics:
Str- 1, Mag- 22, Def- 1, Mdef- 120, Acc- 0, Agl- 12, Eva- 12, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Musk
-> Bribe: Gil- 4600, Item- 2 Musks
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 132
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Water
-> Zanmato Lv: 1
-> Armor Abilities: Confuse Ward, MP+5%
-> Weapon Abilities: Magic+3%, Strength+3%, Icestrike, Waterstrike, Lightning-
strike, Firestrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0),Critical (no), Silence(no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confusion (10%)]

-> Sensor: Aerial. Resistant to magic. Watch out for confusion.
-> Scan: Aerial and hard to hit. Its weakness is water, but it has high magic
defence. Its Gaze may cause confusion.

---> STRATEGIC TACTICS: <---
Buer: For this fight your stats should be 20-30. Summoning Valfor will do
nicely here. Any magic attack can also work really well. But personally, I
think Wakka's blitzball works best.

-------------------------------------------------------------------------------

#21. Bunyip (Djose Highroad)
-> HP: 400 - 600
-> MP: 15
-> AP: 48 - 96
-> Statistics:
Str- 22, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 6, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Hypello Potion
-> Bribe: Gil- 8000, Item- 16 Hypello Potions
-> Win: Common- Power Sphere, Uncommon- Power Sphere
-> Gil Received: 97
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Ice, Water
-> Zanmato Lv: 1
-> Armor Abilities: Defense+3%, Berserk Ward
-> Weapon Abilities: Magic+3%, Strength+3%, Icestrike, Waterstrike, Lightning-
strike, Firestrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

-> Sensor: Covered by a hard shell. Piercing weapons are the way to go.
-> Scan: Covered by a hard shell. Slow-moving, but has high physical and magic
defence. Vulnerable to ice and water. Falls easily to piercing weapons.

---> STRATEGIC TACTICS: <---
Bunyip: Stats should be 30-38. Have a weapon with the piercing abilities abd
just attack it physically attack it. If you need to heal then do not be afraid
to do so. It'll be over soon.

-------------------------------------------------------------------------------

#21??. Bunyip (Moonflow - tutorial)
-> HP: 400 - 600
-> MP: 15
-> AP: 48 - 96
-> Statistics:
Str- 22, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 6, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Hypello Potion
-> Bribe: Gil- 8000, Item- 16 Hypello Potions
-> Win: Common- Power Sphere, Uncommon- Power Sphere
-> Gil Received: 97
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Ice, Water
-> Zanmato Lv: 1
-> Armor Abilities: Defense+3%, Berserk Ward
-> Weapon Abilities: Magic+3%, Strength+3%, Icestrike, Waterstrike, Lightning-
strike, Firestrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

-> Sensor: Covered by a hard shell. Piercing weapons are the way to go.
-> Scan: Covered by a hard shell. Slow-moving, but has high physical and magic
defence. Vulnerable to ice and water. Falls easily to piercing weapons.

---> STRATEGIC TACTICS: <---
Do as the tutorial tells you to do.

-------------------------------------------------------------------------------

#22. Cactuar (Bikanel Desert)
-> HP: 800 - 1200
-> MP: 1
-> AP: 8000 - 12000
-> Statistics:
Str- 23, Mag- 1, Def- 1, Mdef- 255, Acc- 0, Agl- 24, Eva- 20, Luck- 15
-> Steal: Common- Chocobo Feather, Uncommon- Chocobo Wing
-> Bribe: None
-> Win: Common- 2 or 4 Speed Spheres, Uncommon- 3 or 6 Speed Spheres
-> Gil Received: 1500
-> Immunities: Sleep, Silence, Darkness, Berserk, Poison, Petrify, Zombie,
Power Break, Magic Break, Mental Break, Armor Break, Demi, Threaten, Delay,
Death, Bribe
-> Inherent Statuses: A(6)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: 2
-> Armor Abilities: HP+10%, MP Stroll, HP Stroll
-> Weapon Abilities: Piercing, Initiative
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)
-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- 10000 Needles: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Run Away: Flees from battle.

-> Sensor: You'll get a treat if you can defeat it before it gets away.
-> Scan: Its 10000 Needles inflict 10000 points of damage. Resistant to
both physical and magical attacks. Runs away when HP is low. Hard to
defeat, but worth a lot of AP.

---> STRATEGIC TACTICS: <---
Cactuar: Have stats between 38-50. Use Hastega or Haste. Now use Aim many
times. And use Tidus to attack. Now you have Lulu use Fire. Have Yuna summon
any aeon, it might take some time (not too much though). Provoking it is also a
very good idea for the fight.

-------------------------------------------------------------------------------

#23. Cave Iguion (Via Purifico)
-> HP: 550 - 825
-> MP: 1
-> AP: 240 - 480
-> Statistics:
Str- 24, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 21, Eva- 9, Luck- 15
-> Steal: Common- Soft, Uncommon- Petrify Grenade
-> Bribe: Gil- 11000, Item- 6 Petrify Grenades
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 300
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1/2 Damage] Fire [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Slow Ward, Defense+5%
-> Weapon Abilities: Firestrike, Icestrike, Lightningstrike, Waterstrike,
Magic+3%, Magic+5%, Piercing, Strength+3%, Strength+5%
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. It has high magic defence and takes half
damage from fire and water. Sometimes inflicts petrification and silence.

---> STRATEGIC TACTICS: <---
Cave Iguion: Stats should be about 32-36. Attacking it physically will work
best. But magic is a decent alternative for this fight. If you don't feel
right, don't hesitate to heal every once in awhile.

-------------------------------------------------------------------------------

#24. Chimera (A) (Macalania Woods)
-> HP: 5250 - 1432
-> MP: 130
-> AP: 1220 - 1830
-> Statistics:
Str- 25, Mag- 22, Def- 1, Mdef- 1, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- Arctic Wind, Uncommon- Lightning Marble
-> Bribe: Gil- 105000, Item- 10 Mana Tablets
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 2 or 4 Ability Spheres
-> Gil Received: 970
-> Immunities: Sleep, Confuse
-> Weaknesses: Doom- 2, Silence- 20, Darkness- 20, Poison- 0; 10%
-> Elemental Affinities: [1/2 Damage] Fire, Water
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+10%
-> Weapon Abilities: Piercing, Magic+10%, Magic+5%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignores Def]
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)

-> Sensor: Darkness and silence work well. Vulnerable to Threaten.
-> Scan: The snake casts Thundara, the bull Assaults, the hawk uses Aqua
Breath, and the lion uses Megiddo Flame, in that order. Vulnerable to
Threaten, darkness, and silence. Kimahri can learn Aqua Breath.

---> STRATEGIC TACTICS: <---
Chimera: Stats should be 45-50. Put up 2 or these 3 (or maybe even all 3),
Protect, Shell, Reflect. Learn it's attack pattern. Having your strongest
attackers just attack is a good idea. The best idea here though is, to
summon.

-------------------------------------------------------------------------------

#25. Chimera (B) (Home [can be summoned by Guado Guardians])
-> HP: 9000 - 1432
-> MP: 200
-> AP: 2000 - 3000
-> Statistics:
Str- 30, Mag- 25, Def- 1, Mdef- 1, Acc- 0, Agl- 10, Eva- 0, Luck- 15
-> Steal: Common- 3 Arctic Winds, Uncommon- 3 Lightning Marbles
-> Bribe: Gil- 180000, Item- 15 Underdog's Secrets
-> Gil Received: 980
-> Immunities: Sleep, Poison, Confuse
-> Weaknesses: Doom- 2, Silence- 20, Darkness- 20
-> Elemental Affinities: [1/2 Damage] Fire, Water
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+10%
-> Weapon Abilities: Piercing, Magic+10%, Magic+5%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (grav), Protect (yes), Shell (no), Power (-),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [Ignore Def]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)

-> Sensor: Darkness and silence work well. Vulnerable to Threaten.
-> Scan: The snake casts Thundara, the bull Assaults, the hawk uses Aqua
Breath, and the lion uses Megiddo Flame, in that order. Vulnerable to
Threaten, darkness, and silence. Kimahri can learn Aqua Breath.

---> STRATEGIC TACTICS: <---
Chimera: Stats should be 50-65. Put up 2 or these 3 (or maybe even all 3),
Protect, Shell, Reflect. Learn it's attack pattern. Having your strongest
attackers just attack is a good idea. The best idea here though is, to
summon.

-------------------------------------------------------------------------------

#26. Chimera Brain (Calm Lands)
-> HP: 9800 - 4060
-> MP: 250
-> AP: 1200 - 1800
-> Statistics:
Str- 34, Mag- 32, Def- 10, Mdef- 10, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- Ice Gem, Uncommon- 2 Lightning Gems
-> Bribe: Gil- 196000, Item- 2 Lv.4 Key Spheres
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 2 or 4 Ability Spheres
-> Gil Received: 1000
-> Immunities: Sleep, Confuse, Death
-> Weaknesses: Doom- 2, Poison- 25; 10%, Magic Break- 25, Silence- 95
-> Elemental Affinities: [1/2 Damage] Fire, Water
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+10%
-> Weapon Abilities: Piercing, Magic+10%, Magic+5%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[HP x 1/4]
- Megiddo Flame: Target (1), Type (mag), Protect (no), Shell (yes), Power (35),
Element(fire), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Aqua Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (17),
Element (water), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)

-> Sensor: Darkness and silence work well. Vulnerable to Threaten.
-> Scan: The snake casts Thundara, the bull Assaults, the hawk uses Aqua
Breath, and the lion uses Megiddo Flame, in that order. Vulnerable to
Threaten, darkness, and silence. Kimahri can learn Aqua Breath.

---> STRATEGIC TACTICS: <---
Chimera Brain: Stats have to be in about the ranges of 70. Once you have met
that requirement, go find it in the Calm Lands and follow the same strategy
as the last 2 fights I've walked you through.

-------------------------------------------------------------------------------

#27. Coeurl (Cavern of the Stolen Fayth, Calm Lands)
-> HP: 6000 - 4060
-> MP: 480
-> AP: 1300 - 1950
-> Statistics:
Str- 38, Mag- 26, Def- 1, Mdef- 40, Acc- 0, Agl- 18, Eva- 0, Luck- 15
-> Steal: Common- Mana Spring, Uncommon- Mana Spring
-> Bribe: Gil- 120000, Item- 2 Friend Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 2 or 4 Mana Spheres
-> Gil Received: 1100
-> Immunities: Threaten, Petrify
-> Weaknesses: Doom- 2, Sleep- 95, Silence- 95, Poison- 25; 25%, Magic Break-
25, Zombie- 25, Death- 25
-> Elemental Affinities: [1/2 Damage] Lightning, Ice
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+10%, Death Ward, Defense+10%
-> Weapon Abilities: Piercing, Strength+5%, Deathtouch, Magic+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (150%)]
- Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes),
[Petrification (180%)]

-> Sensor: Casts Drain and Blaster when low on HP.
-> Scan: High magic attack and defence. Casts Thundara and Blizzara. Also
casts Drain when HP is low. Beware of Blaster, since it's unblockable and
causes petrification.

---> STRATEGIC TACTICS: <---
Coeurl: Stats in the 65 range is best. If you wish to use magic in this fight
do not do so with Thunder or ice, because it absorbs it. Just attack at it,
and heal yourself after it's magic attacks. Summon anything other than Ixion,
and Shiva, so Valefor or Ifrit are the way to go in terms of summons.

-------------------------------------------------------------------------------

#28. Condor (Besaid)
-> HP: 95 - 143
-> MP: 15
-> AP: 2 - 4
-> Statistics:
Str- 9, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 11, Eva- 10, Luck- 15
-> Steal: Common- Phoenix Down, Uncommon- Smoke Bomb
-> Bribe: Gil- 1900, Item- 3 Smoke Bombs
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 12
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+3%, Dark Ward
-> Weapon Abilities: Magic+3%, Strength+3%, Distil Mana, Sensor, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Aerial. Magic attacks are the way to go.
-> Scan: Aerial and hard to hit. Use Wakka's attack to knock it down. It's
vulnerable to fire, so you can also use Lulu's Fire spell.

---> STRATEGIC TACTICS: <---
Condor: At this point just attack once with Wakka.

-------------------------------------------------------------------------------

28??. Condor (Besaid - tutorial)
-> HP: 95 - 143
-> MP: 15
-> AP: 2 - 4
-> Statistics:
Str- 9, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 11, Eva- 10, Luck- 15
-> Steal: Common- Phoenix Down, Uncommon- Smoke Bomb
-> Bribe: Gil- 1900, Item- 3 Smoke Bombs
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 12
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+3%, Dark Ward
-> Weapon Abilities: Magic+3%, Strength+3%, Distil Mana, Sensor, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Aerial. Magic attacks are the way to go.
-> Scan: Aerial and hard to hit. Use Wakka's attack to knock it down. It's
vulnerable to fire, so you can also use Lulu's Fire spell.

---> STRATEGIC TACTICS: <---
Do as the tutorial tells you to do.

-------------------------------------------------------------------------------

#29. Dark Element (Cavern of the Stolen Fayth)
-> HP: 1800 - 2700
-> MP: 280
-> AP: 810 - 1620
-> Statistics:
Str- 1, Mag- 30, Def- 190, Mdef- 1, Acc- 0, Agl- 11, Eva- 0, Luck- 15
-> Steal: Common- Shining Thorn, Uncommon- 2 Shining Thorns
-> Bribe: Gil- 36000, Item- 3 Return Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 520
-> Immunities: Sleep, Darkness, Poison, Petrify, Zombie
-> Weaknesses: Doom- 1, Silence- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Water Ward, Ice Ward, Fire Ward, Lightning Ward,
Lightningproof
-> Weapon Abilities: Piercing, Firestrike, Waterstrike, Distil Mana, Icestrike,
Lightningstrike
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (100%)]
- Drain:  Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose:  Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]

-> Sensor: No elemental weaknesses. Casts Reflect on itself.
-> Scan: No elemental weaknesses, and physical attacks hardly hurt it. Casts
Reflect on itself. If its Reflect is dispelled, it retaliates with Bio, Osmose,
and Drain.

---> STRATEGIC TACTICS: <---
Dark Element: Have stats in between 40-50. Piercing him with those kinds of
weapons is the best idea. But using Ultima is the best, since it frequently
casts Reflect.

-------------------------------------------------------------------------------

#30. Dark Flan (Mt. Gagazet, Zanarkand Ruins)
-> HP: 12800 - 19200
-> MP: 250
-> AP: 3750 - 7500
-> Statistics:
Str- 1, Mag- 30, Def- 220, Mdef- 200, Acc- 0, Agl- 11, Eva- 0, Luck- 15
-> Steal: Common- Star Curtain, Uncommon- 2 Star Curtains
-> Bribe: Gil- 256000, Item- 2 White Magic Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 2 or 4 Mana Spheres
-> Gil Received: 1080
-> Immunities: Sleep, Poison, Confuse, Petrify, Provoke, Death, Berserk,
Delay
-> Weaknesses: Doom- 1, Silence- 80, Darkness- 20, Slow- 95
-> Elemental Affinities: [1/2 Damage] Water, Lightning, Ice, Fire
-> Zanmato Lv: 1
-> Armor Abilities: MP+20%, MP+10%
-> Weapon Abilities: Piercing, Magic+10%, Magic+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- White Wind: Target (1), Type (p-heal), Protect (no), Shell (no), Power (80),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [restores HP x 1/2], [remove Sleep], [remove Silence], [remove
Poison], [remove Petrification], [remove Slow], [remove Poison], [remove
Confusion], [remove Threaten], [remove Zombie], [remove Provoke], [remove
Berserk]
- Bio: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Poison (254%)]
- Demi: Target (all), Type (Grav), Protect (no), Shell (yes), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[HP x 1/4]
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Osmose: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain MP]
- Flare: Target (1), Type (mag), Protect (no), Shell (yes), Power (60),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes)

-> Sensor: No elemental weaknesses. Resistant to physical attacks.
-> Scan: Resistant to physical attacks and cuts all elemental damage by half.
Casts non-elemental magic like Demi, Bio, Flare, Osmose, and Drain. Kimahri can
learn White Wind.

---> STRATEGIC TACTICS: <---
Dark Flan: Stats in the range of 60-75. Now, summon Bahamut, and keep using
Impulse on it. Eventually it'll start piercing its jelly. But, it will start
using White Wind to heal itself, but by this time you'll have Mega Flare, use
it.

-------------------------------------------------------------------------------

#31. Defender (Cavern of the Stolen Fayth)
-> HP: 12000 - 4060
-> MP: 1
-> AP: 2700 - 4050
-> Statistics:
Str- 40, Mag- 5, Def- 1, Mdef- 1, Acc- 0, Agl- 11, Eva- 0, Luck- 15
-> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains
-> Bribe: Gil- 240000, Item- 20 Stamina Tablets
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 2 or 4 Power Spheres
-> Gil Received: 1300
-> Immunities: Sleep, Poison, Petrify, Zombie, Confuse, Slow, Death, Threaten,
Delay
-> Weaknesses: Doom- 10, Darkness- 95
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Armor Abilities: SOS Protect, Defense+10%
-> Weapon Abilities: Strength+3%, Strength+5%, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

-> Sensor: Low magic defence.
-> Scan: Strength and defence are high. There is a 1/2 chance of the monster
using Haymaker, so be sure to raise your defence. Use magic often, since its
magic defence is low.

---> STRATEGIC TACTICS: <---
Defender: Have stats near 65. Use provoke on it once, and always keep that
person in your party. Have piercing weapons out to do that kind of damage.
Don't summon. Spells with the affinity of water are another great choice here.

-------------------------------------------------------------------------------

#32. Defender Z (Zanarkand Ruins, Omega Ruins)
-> HP: 42300 - 8848
-> MP: 1
-> AP: 6000 - 9000
-> Statistics:
Str- 45, Mag- 5, Def- 70, Mdef- 70, Acc- 0, Agl- 16, Eva- 0, Luck- 15
-> Steal: Common- 2 Lunar Curtains, Uncommon- 2 Lunar Curtains
-> Bribe: Gil- 846000, Item- 5 Designer Wallets
-> Win: Common- 1 or 2 Level 2 Key Spheres, Uncommon- 1 or 2 Level 3 Key Spheres
-> Gil Received: 2400
-> Immunities: Sleep, Silence, Poison, Petrify, Slow, Zombie, Power Break,
Delay, Threaten, Confuse, Death
-> Weaknesses: Doom- 10, Darkness- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1 (confirmation, please?)
-> Armor Abilities: Defense+10%, SOS Protect
-> Weapon Abilities: Strength+3%, Strength+5%, Piercing, Strength+10%
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Haymaker: Target (1), Type (str), Protect (yes), Shell (no), Power (30),
Element (-), Range (far), Accuracy (-), Shatter (35), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)
- Blast Punch: Target (1), Type (grav), Protect (no), Shell (no), Power (16),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [HP x 1/2], [Delay Attack (100%)]

-> Sensor: Mental Break works well.
-> Scan: Strength, physical, and magic defence are high. There is a 1/2 chance
of the monster using Haymaker. When HP is low, it also releases Blast Punch,
which delays turns.

---> STRATEGIC TACTICS: <---
Defender Z: Have stats near 75-80 for him. Follow the same basic strategy used
in the last strategy mentioned. Feel free to make some of your own
modifications as you see fit.

-------------------------------------------------------------------------------

#33. Demonolith (Inside Sin, Omega Ruins)
-> HP: 45000 - 13560
-> MP: 9999
-> AP: 11000 - 16500
-> Statistics:
Str- 33, Mag- 99, Def- 1, Mdef- 1, Acc- 0, Agl- 18, Eva- 0, Luck- 15
-> Steal: Common- 2 Petrify Grenades, Uncommon- 2 Petrify Grenades
-> Bribe: Gil- 900000, Item- 40 Level 3 Key Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Level 3 Key Spheres
-> Gil Received: 1470
-> Immunities: Sleep, Poison, Petrify, Confuse, Death, Berserk, Provoke
-> Weaknesses: Doom- 10, Silence- 50, Darkness- 50, Power Break- 50 [80 - Int.]
-> Elemental Affinities: [1/2 Damage] Water, Lightning, Fire, Ice
-> Zanmato Lv: 1
-> Armor Abilities: Stone Ward, No Encounters, Stoneproof
-> Weapon Abilities: Stonetouch, Stonestrike, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (30), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Zombie (120%)], [Curse (100%)]
- Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Petrification (80%)]
- Pharaoh's Curse: Target (1), Type (-), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Darkness - 254 turns (100%)], [Silence - 254 turns (100%)],
[Poison (130%)], [Curse (100%)]

-> Sensor: Beware of its Breath, which can petrify you.
-> Scan: Beware of its Pharaoh's Curse, which inflicts poison, silence,
darkness, and curse. If attacked when petrified, the party member will be
unable to return to battle. Also watch out for zombie.

---> STRATEGIC TACTICS: <---
Demonolith: Have high stats, period. Don't flat-out physically attack it
because it will use "Pharaoh's Curse" which puts tons of bad effects on that
one character. To avoid this fate, summon the Magus Sisters. They can finish
it off with ease.
+-ALTERNATE STRATEGY-+
Demonolith: Boy, is this bastard a pain in the neck!? He counters almost
everything you throw at him with his pansy little 'Pharaoh's Curse'. But guess
what... there's a way around that! Yes you hear correctly! Ok on the first
move in the battle (if not done already) you should switch out everybody's
weapon for one that has Silencestrike. Now have the most powerful attacker
(probably Auron), nail it with that to Silence it. If this does not work, and
it does get Pharaoh's Curse off, than have Tidus follow up with Silence Buster.
Now just pound on it 'til it goes down.

-------------------------------------------------------------------------------

#34. Dingo (Besaid)
-> HP: 125 - 188
-> MP: 10
-> AP: 2 - 4
-> Statistics:
Str- 13, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 10, Eva- 5, Luck- 15
-> Steal: Common- Potion, Uncommon- Sleeping Powder
-> Bribe: Gil- 2500, Item- 4 Sleeping Powders
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 15
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Sleeptouch, Silencetouch, Magic Defense+3%
-> Weapon Abilities: Piercing, Firestrike, Waterstrike, Icestrike, Lightning-
strike, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Try to defeat
it quickly to avoid damage. Attack swiftly with Tidus.

---> STRATEGIC TACTICS: <---
Dingo: At this point just attack once with Tidus physically, and it will die.

-------------------------------------------------------------------------------

#34??. Dingo (Besaid - tutorial)
-> HP: 125 - 188
-> MP: 10
-> AP: 2 - 4
-> Statistics:
Str- 13, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 10, Eva- 5, Luck- 15
-> Steal: Common- Potion, Uncommon- Sleeping Powder
-> Bribe: Gil- 2500, Item- 4 Sleeping Powders
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 15
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Sleeptouch, Silencetouch, Magic Defense+3%
-> Weapon Abilities: Piercing, Firestrike, Waterstrike, Icestrike, Lightning-
strike, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Try to defeat
it quickly to avoid damage. Attack swiftly with Tidus.

---> STRATEGIC TACTICS: <---
Do as the tutorial tells you to do.

-------------------------------------------------------------------------------

#35. Dinonix (Kilika Forest)
-> HP: 140 - 210
-> MP: 25
-> AP: 9 - 18
-> Statistics:
Str- 14, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 13, Eva- 5, Luck- 15
-> Steal: Common- Soft, Uncommon- Petrify Grenade
-> Bribe: Gil- 2800, Item- 2 Petrify Grenades
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 27
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Ice [1/2 Damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Defense+3%, Slow Ward
-> Weapon Abilities: Magic+3%, Strength+3%, Icestrike, Firestrike, Waterstrike,
Lightningstrike, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Defeat it
quickly to avoid damage. Vulnerable to ice.

---> STRATEGIC TACTICS: <---
Dinonix: Have stats between 10-13. Just attack normally once or twice. But,
you can also Lulu cast fire.

-------------------------------------------------------------------------------

#36. Dual Horn (A) (Mi'ihen Highroad)
-> HP: 1875 - 560
-> MP: 18
-> AP: 42 - 63
-> Statistics:
Str- 22, Mag- 3, Def- 1, Mdef- 1, Acc- 0, Agl- 12, Eva- 0, Luck- 15
-> Steal: Common- Potion, Uncommon- Hi-Potion
-> Bribe: Gil- 37500, Item- 60 Hi-Potion
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 105
-> Immunities: None
-> Weaknesses: Doom- 2, Silence- 20, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: HP+5%
-> Weapon Abilities: Silencetouch, Piercing, Firestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
-> Sensor: Inflict darkness to evade its attacks.
-> Scan: Its Gore is powerful, but inflict darkness or use Sleep Attack to avoid
it easily. Kimahri can learn Fire Breath.

---> STRATEGIC TACTICS: <---
Dual Horn: Have stats near 23. And attack normally a couple times. Summoning
the aeon Valefor will work well here. Because it can't hit you, but you can
hit it.

-------------------------------------------------------------------------------

#37. Dual Horn (B) (Home [can be summoned by Guado Guardian])
-> HP: 3795 - 1432
-> MP: 22
-> AP: 820 - 1230
-> Statistics:
Str- 27, Mag- 8, Def- 1, Mdef- 1, Acc- 0, Agl- 17, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Mega-Potion
-> Bribe: Gil- 75900, Item- 25 Mega-Potions
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 520
-> Immunities: None
-> Weaknesses: Doom- 2, Silence- 20, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: HP+5%, HP+10%
-> Weapon Abilities: Silencetouch, Piercing, Firestrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25), Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)

-> Sensor: Inflict darkness to evade its attacks.
-> Scan: Its Gore is powerful, but inflict darkness or use Sleep Attack to avoid
it easily. Kimahri can learn Fire Breath.

---> STRATEGIC TACTICS: <---
Dual Horn: Have stats near 33. And attack normally a couple times. Summoning
the aeon Valefor will work well here. Because it can't hit you, but you can
hit it.

-------------------------------------------------------------------------------

#38. Epaaj (Cavern of the Stolen Fayth, Calm Lands Gorge Bottom)
-> HP: 8700 - 4060
-> MP: 25
-> AP: 970 - 1455
-> Statistics:
Str- 28, Mag- 1, Def- 20, Mdef- 20, Acc- 0, Agl- 28, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions
-> Bribe: Gil- 174000, Item- 25 Farplane Winds
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 950
-> Immunities: Sleep, Power Break, Poison
-> Weaknesses: Doom- 2, Silence- 20, Darkness- 95
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Defense+5%
-> Weapon Abilities: Strength+5%, Piercing, Magic+5%
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no),
[Poison (80%)]
- Blades: Target (1), Type (str), Protect (yes), Shell (no), Power (36),Element
(-), Range (far), Accuracy (180), Shatter (0), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes)

-> Sensor: Watch out for poison.
-> Scan: Very nimble. Its claws can inflict poison. Inflicting darkness or
Threaten on it are the way to go.

---> STRATEGIC TACTICS: <---
Epaaj: Stats should be close to 50. But, use your most agile character to
attack it physically. The best alternate method is to use Firga. Or even
bring in Bahamut to do your dirty work.

-------------------------------------------------------------------------------

#39. Evil Eye (A) (Lake Macalania [can be summoned by Guado Guardian])
-> HP: 310 - 465
-> MP: 300
-> AP: 300 - 600
-> Statistics:
Str- 1, Mag- 26, Def- 1, Mdef- 120, Acc- 0, Agl- 15, Eva- 13, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Musk
-> Bribe: Gil- 6200, Item- 3 Musks
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 205
-> Immunities: None
-> Weaknesses: Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: MP+10%, Confuse Ward
-> Weapon Abilities: Lightningstrike, Icestrike, Firestrike, Waterstrike,
Distil Mana, Piercing, Magic+3%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [Confusion (30%)]

-> Sensor: Aerial. Resistant to magic. Watch out for confusion.
-> Scan: Aerial and hard to hit. Its weakness is fire, but it has high magic
defence. Its Gaze may cause confusion.

---> STRATEGIC TACTICS: <---
Evil Eye: Have your stats at 20-23. Attack it a couple of times with Wakka's
normal attack, or you can blind it with Dark Attack (if available).

-------------------------------------------------------------------------------

#40. Evil Eye (B) (Home [can be summoned by Guado Guardian], Airship)
-> HP: 430 - 645
-> MP: 310
-> AP: 480 - 960
-> Statistics:
Str- 1, Mag- 25, Def- 1, Mdef- 120, Acc- 0, Agl- 17, Eva- 13, Luck- 15
-> Steal: Common- Musk, Uncommon- 2 Musks
-> Bribe: Gil- 8600, Item- 4 Musks
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 205
-> Immunities: None
-> Weaknesses: Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: MP+10%, Confuse Ward
-> Weapon Abilities: Lightningstrike, Icestrike, Firestrike, Waterstrike,
Distil Mana, Piercing, Magic+3%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(no), [Confusion (30%)]

-> Sensor: Aerial. Resistant to magic. Watch out for confusion.
-> Scan: Aerial and hard to hit. Its weakness is fire, but it has high magic
defence. Its Gaze may cause confusion.

---> STRATEGIC TACTICS: <---
Evil Eye: Have your stats at 30-33. Attack it a couple of times with Wakka's
normal attack, or you can blind it with Dark Attack (if available).

-------------------------------------------------------------------------------

#41. Exoray (Inside Sin)
-> HP: 7400 - 11100
-> MP: 300
-> AP: 2400 - 4800
-> Statistics:
Str- 1, Mag- 24, Def- 1, Mdef- 1, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- Silence Grenades, Uncommon- Ether
-> Bribe: Gil- 148000, Item- Turbo Ether
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 840
-> Immunities: Darkness, Berserk, Zombie, Confuse
-> Weaknesses: Doom- 1, Poison- 0; 25%, Silence- 20
-> Elemental Affinities: [1/2 Damage] Water, Lightning, Ice [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: MP+10%
-> Weapon Abilities: Strength+5%, Piercing, Defense+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Darkness - 3 turns (80%)], [Silence - 3 turns (80%)], [Poison (80%)]
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

-> Sensor: Counters physical attacks with Pollen, which induces poison, silence,
and darkness.
-> Scan: Casts Firaga. Silence is the way to go. Releases poison, silence, and
darkness-inducing Pollen when hit by a weapon. Vulnerable to fire.

---> STRATEGIC TACTICS: <---
Exoray: Have your stats more up near 79-86. Just attack at it physically and
with Firaga. After about 2-5 hits it should be reduced to nothing.

-------------------------------------------------------------------------------

#42. Fallen Monk --> Flamethrower* (Zanarkand Ruins)
-> HP: 3300 - 4950
-> MP: 1
-> AP: 1200 - 1400
-> Statistics:
Str- 28, Mag- 33, Def- 40, Mdef- 40, Acc- 0, Agl- 27, Eva- 0, Luck- 15
-> Steal: Common- 2 Candle of Lifes, Uncommon- Purifying Salt
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 540
-> Immunities: Silence, Slow, Power Break, Magic Break, Delay, Threaten,
Provoke, Death, Bribe
-> Weaknesses: Doom- 15, Sleep- 80, Darkness- 95, Poison- 50; 25%, Petrify- 50,
Restoration <--- always in Zombie status
-> Elemental Affinities: [1.5 damage] Holy
-> Zanmato Lv: 1
-> Armor Abilities: Zombie Ward, Magic Defense+5%
-> Weapon Abilities: Strength+5%, Magic Counter, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Flamethrower Attack: Target (all), Type (mag), Protect (no), Shell (yes),Power
(22), Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

-> Sensor: Zombie. Vulnerable to healing magic and items.
-> Scan: A soldier who continues to protect the Yevon Dome even after death.
Attacks all targets with his flamethrower for fire-based damage.

---> STRATEGIC TACTICS: <---
Fallen Monk: Have stats pretty close to 70. Use either a Phoenix Down or a
Mega Phoenix on him and he will be un-undead.

#42?. Flamethrower (Zanarkand Ruins - Fallen Monk)
-> HP: 1 - 1
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Eva- 0, Luck- 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinites: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

-------------------------------------------------------------------------------

#43. Fallen Monk --> Rifle* (Zanarkand Ruins)
-> HP: 3300 - 4950
-> MP: 1
-> AP: 1200 - 1400
-> Statistics:
Str- 28, Mag- 33, Def- 40, Mdef- 40, Acc- 0, Agl- 27, Eva- 0, Luck- 15
-> Steal: Common- 2 Candle of Lifes, Uncommon- Purifying Salt
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 540
-> Immunities: Silence, Slow, Power Break, Magic Break, Delay, Threaten,
Provoke, Death, Bribe
-> Weaknesses: Doom- 15, Sleep- 80, Darkness- 95, Poison- 50; 25%, Petrify- 50,
Restoration <--- always in Zombie status
-> Elemental Affinities: [1.5 damage] Holy
-> Zanmato Lv: 1
-> Armor Abilities: Zombie Ward, Magic Defense+5%
-> Weapon Abilities: Strength+5%, Magic Counter, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (140), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Zombie (80%)]

-> Sensor: Zombie. Vulnerable to healing magic and items.
-> Scan: A soldier who continues to protect the Yevon Dome even after death.
His rifle hits single targets. He can inflict zombie status, so watch out.

---> STRATEGIC TACTICS: <---
Fallen Monk: Have stats pretty close to 70. Use either a Phoenix Down or a
Mega Phoenix on him and he will be un-undead.

#43?. Rifle (Zanarkand Ruins - Fallen Monk)
-> HP: 1 - 1
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Eva- 0, Luck- 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Darkness, Petrification, Zombie, Magic Break, Mental
Break, Death, Silence, Poison, Slow, Power Break, Armor Break, Threaten,
Provoke, Nullification, Protect, Haste, Distillers, Scan, Delay, Doom, Shell,
Reflect, Regen, Sensor, Demi, Eject, Bribe
-> Weaknesses: None
-> Elemental Affinites: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

-------------------------------------------------------------------------------

#44. Flame Flan (The Calm Lands)
-> HP: 1500 - 2250
-> MP: 200
-> AP: 480 - 960
-> Statistics:
Str- 1, Mag- 20, Def- 180, Mdef- 1, Acc- 0, Agl- 6, Eva- 0, Luck- 15
-> Steal: Common- Fire Gem, Uncommon- 2 Fire Gems
-> Bribe: Gil- 30000, Item- 10 Fire Gems
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 448
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1/2 Damage] Lightning [Absorption] Fire [1.5 damage]
Ice
-> Zanmato Lv: 1
-> Armor Abilities: Fire Ward, Fireproof
-> Weapon Abilities: Piercing, Firestrike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Firaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

-> Sensor:  Fire elemental. Vulnerable to opposing element. Resistant to
physical attacks.
-> Scan: Fire elemental. Vulnerable to opposing element. Resistant to physical
attacks.

---> STRATEGIC TACTICS: <---
Flame Flan: Have stats up at 35, ok. Just attack a few times Ice magic or
maybe even Water magic elemental attacks. A few (about 3) of these should do
it in no time at all.

-------------------------------------------------------------------------------

#45. Floating Death (Omega Ruins)
-> HP: 6700 - 10050
-> MP: 520
-> AP: 7100 - 14200
-> Statistics:
Str- 1, Mag- 45, Def- 1, Mdef- 120, Acc- 0, Agl- 33, Eva- 18, Luck- 15
Str- 1, Mag- 47, Def- 10, Mdef- 150, Acc- 0, Agl- 33, Eva- 18, Luck- 15 (Int)
-> Steal: Common- 4 Musks, Uncommon- 5 Musks
-> Bribe: Gil- 134000, Item- 10 Gambler's Spirits
-> Win: Common- 2 or 4 Mana Spheres, Uncommon- 3 or 6 Mana Spheres
-> Gil Received: 1265
-> Immunities: Sensor, Scan, Darkness
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: MP+10%, Confuse Ward, Confuseproof
-> Weapon Abilities: Firestrike, Icestrike, Lightningstrike, Magic+5%, Piercing,
Strength+5%, Waterstrike, Distil Speed
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Gaze Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Confusion (30%)]
- Sonic Waves: Target (all), Type (mag), Protect (no), Shell (yes), Power (18),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Floating Death: Have stats near 100 or maybe even 115 to survive this. Some of
the 3rd level magic attacks will do ok. What will do better is Bahamut, or,
even better is some of the secret aeons. Valefor (if it is strong enough)
should fair alright here as well. Ultima, and Flare can easily finish it off
too.

-------------------------------------------------------------------------------

#46. Floating Eye (Mi'ihen Highroad)
-> HP: 140 - 210
-> MP: 200
-> AP: 21 - 42
-> Statistics:
Str- 1, Mag- 18, Def- 1, Mdef- 120, Acc- 0, Agl- 10, Eva- 11, Luck- 15
-> Steal: Common- Echo Screen, Uncommon- Musk
-> Bribe: Gil- 2800, Item- Musk
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 44
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: MP+5%, Confuse Ward
-> Weapon Abilities: Firestrike, Icestrike, Lightningstrike, Magic+5%, Piercing,
Strength+5%, Waterstrike, Distil Speed
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Confuse (10%)]

-> Sensor: Aerial. Resistant to magic.
-> Scan: Aerial and hard to hit. Its weakness is lightning, but it has high
magic defence. Use Wakka's attack to defeat it.

---> STRATEGIC TACTICS: <---
Floating Eye: Not much strategy involved in this one. Have moderately high
stats and then go fight one. The best way to beat it is to use Wakka's ball,
but then again there are other alternatives like using magic or summoning
forth an aeon (especially Valefor).

-------------------------------------------------------------------------------

#47. Funguar (Mushroom Rock Road)
-> HP: 540 - 810
-> MP: 60
-> AP: 44 - 88
-> Statistics:
Str- 1, Mag- 26, Def- 1, Mdef- 1, Acc- 0, Agl- 4, Eva- 0, Luck- 15
-> Steal Common- Silence Grenade, Uncommon- Ether
-> Bribe: Gil- 10800, Item- 2 Turbo Ethers
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 42
-> Immunities: Zombie, Darkness
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20
-> Elemental Affinities: [1/2 Damage] Ice, Water, Lightning [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: MP+5%, Sleep Ward
-> Weapon Abilities: Strength+3%, Sleeptouch, Magic+3%, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (far), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (yes)
- Pollen: Target (all), Type (-), Protect (-), Shell (-), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Sleep - 2 turns (80%)]

-> Sensor: Occassionally counters with Pollen, which induces sleep.
-> Scan: Casts Fire, so it's best to silence it. Occassionally retaliates with
sleep-inducing Pollen. Putting it to sleep is effective. Vulnerable to fire.

---> STRATEGIC TACTICS: <---
Funguar: Have stats near 29. I know it itself uses Fire attacks, but you
reciprocate with some Fire of your own. Ifrit at this point is the best aeon
to summon for this fight.

-------------------------------------------------------------------------------

#48. Gandarewa (Mushroom Rock Road)
-> HP: 148 - 220
-> MP: 160
-> AP: 32 - 64
-> Statistics:
Str- 1, Mag- 23, Def- 1, Mdef- 120, Acc- 0, Agl- 9, Eva- 12, Luck- 15
-> Steal: Common- Electro Marble, Uncommon- 2 Electro Marbles
-> Bribe: Gil- 2960, Item- 3 Lightning Marbles
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 62
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Silence- 20, Sleep- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Water
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+3%, Lightning Ward
-> Weapon Abilities: Strength+3%, Piercing, Magic+3%, Lightning Ward,Distil Mana
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

-> Sensor: Aerial. Resistant to magic.
-> Scan: Aerial and hard to hit. Casts Thunder. It's vulnerable to water, but
has high magic defence. Use Wakka to knock it out of the sky.

---> STRATEGIC TACTICS: <---
Gandarewa: Have stats at 21. Any magic attack does alright. But having Wakka
attack it physically is the wisest tactic here. The very MOST it should take
to knock it down to death is 2 turns. Water Magic is the best magic to use here
however.

-------------------------------------------------------------------------------

#49. Garm (Djose Road)
-> HP: 240 - 360
-> MP: 35
-> AP: 48 - 96
-> Statistics:
Str- 17, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 16, Eva- 7, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Sleeping Powder
-> Bribe: Gil- 4800, Item- 7 Sleeping Powders
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 88
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Silence- 20, Sleep- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning, Fire
-> Zanmato Lv: 1
-> Armor Abilities: Silence Ward, Sleep Ward, Magic Defense+3%
-> Weapon Abilities: Piercing, Firestrike, Waterstrike, Icestrike, Lightning-
strike, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Sleep - 3 turns (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Defeat it
quickly to avoid damage. It's vulnerable to lightning and fire.

---> STRATEGIC TACTICS: <---
Garm: Have stats near the 21 area. Just attack normally about once or twice
and that should be all there is to it fot this particular fight.

-------------------------------------------------------------------------------

#50. Garuda (A) (Besaid)
-> HP: 1400 - 2100
-> MP: 50
-> AP: 8 - 12
-> Statistics:
Str- 1, Mag- 10, Def- 1, Mdef- 1, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- Smoke Bomb, Uncommon- 2 Smoke Bombs
-> Bribe: None
-> Win: 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 30
-> Immunities: Zombie, Threaten, Sleep, Provoke, Confuse, Bribe
-> Weaknesses: Doom- 3, Poison- 0; 25%, Sleep- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Dark Ward
-> Weapon Abilities: Piercing, Strength+3%, Magic+3%, Darktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (8),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

-> Sensor: Dodging its attacks is easier after inflicting darkness.
-> Scan: It has high strength and tons of HP. Beware of Sonic Boom, which hits
all characters. Dodge its attacks more easily by inflicting darkness.

---> STRATEGIC TACTICS: <---
Garuda: Stats near 25 is a good thing. Summoning Valefor will make quick work
of this flying fiend. Black magic is alright as well. Overdrives are best
if you use Tidus'. If you follow that, that will be all she wrote.

-------------------------------------------------------------------------------

#50??. Garuda (A) (Besaid - tutorial)
-> HP: 1400 - 2100
-> MP: 50
-> AP: 8 - 12
-> Statistics:
Str- 1, Mag- 10, Def- 1, Mdef- 1, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- Smoke Bomb, Uncommon- 2 Smoke Bombs
-> Bribe: None
-> Win: 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 30
-> Immunities: Zombie, Threaten, Sleep, Provoke, Confuse, Bribe
-> Weaknesses: Doom- 3, Poison- 0; 25%, Sleep- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Dark Ward
-> Weapon Abilities: Piercing, Strength+3%, Magic+3%, Darktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (8),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

-> Sensor: Dodging its attacks is easier after inflicting darkness.
-> Scan: It has high strength and tons of HP. Beware of Sonic Boom, which hits
all characters. Dodge its attacks more easily by inflicting darkness.

---> STRATEGIC TACTICS: <---
Do as the tutorial tells you to do.

-------------------------------------------------------------------------------

#51. Garuda (B) (Luca Stadium - Fiend Attackings)
-> HP: 1800 - 500
-> MP: 10
-> AP: 28 - 42
-> Statistics:
Str- 18, Mag- 12, Def- 1, Mdef- 1, Acc- 20, Agl- 10, Eva- 0, Luck- 15
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 0
-> Immunities: Sleep, Petrify, Confuse, Bribe, Berserk
-> Weaknesses: Doom- 3, Poison- 0; 10%
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Dark Touch
-> Weapon Abilities: Piercing, Waterstrike, Lightningstrike, Icestrike, Fire-
strike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

-> Sensor: Dodging its attacks is easier after inflicting darkness.
-> Scan: It has high strength and tons of HP. Beware of Sonic Boom, which hits
all characters. Dodge its attacks more easily by inflicting darkness.

---> STRATEGIC TACTICS: <---
Garuda: Stats near 31 is a good thing. Summoning Valefor will make quick work
of this flying fiend. Black magic is alright, as well. Overdrives are best
if you use Tidus'. If you follow that, that will be all she wrote.

-------------------------------------------------------------------------------

#52. Garuda (C) (Mushroom Rock Road)
-> HP: 4000 - 560
-> MP: 50
-> AP: 170 - 255
-> Statistics:
Str- 21, Mag- 40, Def- 1, Mdef- 1, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- Smoke Bomb, Uncommon- 2 Smoke Bombs
-> Bribe: Gil- 80000, Item- 99 Smoke Bombs
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 2 or 4 Power Spheres
-> Gil Received: 140
-> Immunities: Sleep, Confuse, Petrify, Provoke
-> Weaknesses: Doom- 3, Poison- 0; 25%, Silence- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Dark Ward
-> Weapon Abilities: Piercing, Strength+3%, Magic+3%, Darktouch
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (no), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Darkness - 3 turns (10%)]
- Sonic Boom: Target (all), Type (str), Protect (yes), Shell (no), Power (12),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes)

-> Sensor: Dodging its attacks is easier after inflicting darkness.
-> Scan: It has high strength and tons of HP. Beware of Sonic Boom, which hits
all characters. Dodge its attacks more easily by inflicting darkness.

---> STRATEGIC TACTICS: <---
Garuda: Stats near 36 is a good thing. Summoning Valefor will make quick work
of this flying fiend. Black magic is alright as well. Overdrives are best
if you use Tidus'. If you follow that, that will be all she wrote.

-------------------------------------------------------------------------------

#53a. Gemini --> Left - Mace/Blunt (A) (Inside Sin)
-> HP: 36000 - 13560
-> MP: 1
-> AP: 7800 - 11700
-> Statistics:
Str- 33, Mag- 1, Def- 50, Mdef- 20, Acc- 9, Agl- 21, Eva- 1, Luck- 0
-> Steal: Common- Light Curtain, Uncommon- 2 Light Curtains
-> Bribe: Gil- 720000, Item- 10 Stamina Tonics
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 2 or 4 Power Spheres
-> Gil Received: 1111
-> Immunities: Petrify, Zombie, Confuse, Slow, Power Break, Delay, Threaten,
Berserk, Death
-> Inherent Statuses: A(6)
-> Weaknesses: Doom- 3, Sleep- 80, Poison- 90; 20%, Darkness- 20, Silence- 20
-> Elemental Affinities: [1/2 Damage] Lightning, Fire
-> Zanmato Lv: 1
-> Armor Abilities: SOS Regen, HP+10%
-> Weapon Abilities: Piercing, Strength+10%, Magic+10%
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 40/128 (31%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def], [Delay Attack (100%)]

-> Sensor: Together they unleash Double Reaper. Focus your attacks to defeat
one quickly.
-> Scan: After receiving a certain amount of damage, they unleash a powerful
synchronised attack, the Double Reaper. One absorbs lightning and fire, while
the other absorbs water and ice.

---> STRATEGIC TACTICS: <---
Gemini: Have stats near 96. Have piercing weapons equipped to deal maximum
efficiency damage to it. Bahamut or any secret aeon is smart here. Heal when
you need to (that might be pretty often) and using Hastega in the beginning is
al recommended. Blitz Ace is really good here also. Then, you hear the fat
lady sing.
+-ALTERNATE STRATEGY-+
Gemini: Armor Break is your friend here for getting its Defenses down and
letting you alot more damage to them normally. You can also get this by using
Banishing Blade. More alternatives would be to use character's Overdrives
(especially Attack Reels and Slice & Dice). Heal with Yuna and/or items when
you absolutely need to badly.

-------------------------------------------------------------------------------

#53b. Gemini --> Right - Sword/Blade *B* (Inside Sin)
-> HP: 36000 - 13560
-> MP: 1
-> AP: 7800 - 11700
-> Statistics:
Str- 33, Mag- 1, Def- 50, Mdef- 20, Acc- 9, Agl- 21, Eva- 1, Luck- 0
-> Steal: Common- Light Curtain, Uncommon- 2 Light Curtains
-> Bribe: Gil- 720000, Item- 10 Stamina Tonics
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 2 or 4 Power Spheres
-> Gil Received: 1111
-> Immunities: Petrify, Zombie, Confuse, Slow, Power Break, Delay, Threaten,
Berserk, Death
-> Inherent Statuses: A(6)
-> Weaknesses: Doom- 3, Sleep- 80, Poison- 90; 20%, Darkness- 20, Silence- 20
-> Elemental Affinities: [1/2 Damage] Lightning, Fire
-> Zanmato Lv: 1
-> Armor Abilities: SOS Regen, HP+10%
-> Weapon Abilities: Piercing, Strength+10%, Magic+10%
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 40/128 (31%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)
- Double Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [ignore Def], [Delay Attack (100%)]

-> Sensor: Together they unleash Double Reaper. Focus your attacks to defeat
one quickly.
-> Scan: After receiving a certain amount of damage, they unleash a powerful
synchronised attack, the Double Reaper. One absorbs lightning and fire, while
the other absorbs water and ice.

---> STRATEGIC TACTICS: <---
Gemini: Have stats near 96. Have piercing weapons equipped to deal maximum
efficiency damage to it. Bahamut or any secret aeon is smart here. Heal when
you need to (that might be pretty often) and using Hastega in the beginning is
al recommended. Blitz Ace is really good here also. Then, you hear the fat
lady sing.
+-ALTERNATE STRATEGY-+
Gemini: Armor Break is your friend here for getting its Defenses down and
letting you alot more damage to them normally. You can also get this by using
Banishing Blade. More alternatives would be to use character's Overdrives
(especially Attack Reels and Slice & Dice). Heal with Yuna and/or items when
you absolutely need to badly.
These are just the different ones that show up with the other. Whether
you interpreted the last one the one I am mentioning now, it matters not, just
use the same strategy for this one as well.

-------------------------------------------------------------------------------

#54. Ghost (Cavern of the Stolen Fayth)
-> HP: 9999 - 4060
-> MP: 350
-> AP: 1450 - 2175
-> Statistics:
Str- 1, Mag- 33, Def- 120, Mdef- 1, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- 2 Phoenix Downs, Uncommon- Farplane Shadow
-> Bribe: Gil- 199980, Item- 38 Mega Phoenixes
-> Win: Common- Mana Sphere, Uncommon- 2 Mana Spheres
-> Gil Received: 810
-> Immunities: Sleep, Darkness, Poison, Petrify, Confuse, Berserk, Zombie, Slow,
Armor Break, Mental Break, Threaten, Provoke, Death
-> Weaknesses: Doom- 7, Silence- 95
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Death Ward, No Encounters, MP+10%
-> Weapon Abilities: Piercing, Magic+10%, Magic+5%, Distil Mana
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Doom: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Doom (254%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)

-> Sensor: Casts Doom at the beginning of battle.
-> Scan: Casts Doom at the beginning of battle. Defeat it before the countdown
runs out to avoid KO. Its elemental weaknesses change every battle. Kimahri can
learn Doom.

---> STRATEGIC TACTICS: <---
Ghost: Have stats 66 or higher. Piercing weapons to attack is the best way
to have a positive outcome in this battle. It will always cast doom. Just
negate that with a Remedy.

-------------------------------------------------------------------------------

#55. Gold Element (Thunder Plains)
-> HP: 1200 - 1800
-> MP: 180
-> AP: 92 - 184
-> Statistics:
Str- 1, Mag- 32, Def- 120, Mdef- 1, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- Electro Marble, Uncommon- 2 Electro Marbles
-> Bribe: Gil- 24000, Item- 20 Lightning Marbles
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 107
-> Immunities: Sleep, Zombie, Darkness, Poison, Petrify
-> Weaknesses: Silence- 20, Doom- 1
-> Elemental Affinities: [1/2 Damage] Ice, Fire [Absorption] Lightning
[1.5 damage] Water
-> Zanmato Lv: 1
-> Armor Abilities: Lightning Ward, Lightningproof
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 0 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Thunder: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

-> Sensor: Lightning elemental. Vulnerable to opposing element.
-> Scan: Casts Thunder. Physical attacks hardly hurt it. Absorbs lightning, so
use Watera for an Overkill.

---> STRATEGIC TACTICS: <---
Gold Element: Have stats close to the area of 32. Now use tons of Water spells
on it. Or you can attack with a piercing weapon.

-------------------------------------------------------------------------------

#56. Grat (Mt. Gagazet)
-> HP: 4000 - 6000
-> MP: 25
-> AP: 980 - 1960
-> Statistics:
Str- 28, Mag- 1, Def- 50, Mdef- 50, Acc- 0, Agl- 12, Eva- 0, Luck- 15
-> Steal: Common- 4 Antidotes, Uncommon- 3 Remedies
-> Bribe: Gil- 80000, Item- 40 Remedies
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 520
-> Immunities: Darkness, Delay, Zombie, Slow
-> Weaknesses: Doom- 2, Sleep- 80, Silence- 20, Petrify- 25, Death- 50,
Poison- 25; 25%
-> Elemental Affinities: [Immune] Water [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Poison Ward, HP+10%, HP+5%
-> Weapon Abilities: Magic+5%, Piercing, Poisontouch, Strength+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 8/128 (6%)

-> Abilities:
- Seed Cannon: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Seed Burst: Target (1), Type (str), Protect (yes), Shell (no), Power (9),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes), [Confusion (100%)]

-> Sensor: Vulnerable to fire.
-> Scan: Its Seed Cannon packs quite a punch. Seed Burst doesn't do much damage,
but may inflict confusion on characters. Vulnerable to fire. Kimahri can learn
Seed Cannon.

---> STRATEGIC TACTICS: <---
Grat: Have (FAQ) stats around 50 for these critters. (is) Using Fire is (copy-)
a good idea, (righted) but (property) using Water is (of) not. So keep doing
(Si) that. (ni) Attacking it (ro) physically is (thX) good too. Ifrit will fair
pretty well in this battle. Yuna will be good for Esuna to heal from the
confusion it can inflict on you.

-------------------------------------------------------------------------------

#57. Great Malboro (Inside Sin, Omega Ruins)
-> HP: 64000 - 13560
-> MP: 1
-> AP: 21000 - 31500
-> Statistics:
Str- 35, Mag- 42, Def- 1, Mdef- 1, Acc- 0, Agl- 18, Eva- 0, Luck- 15
-> Steal: Common- Remedy, Uncommon- Mana Tonic
-> Bribe: Gil- 1280000, Item- 8 Wing to Discoveries
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 1900
-> Immunities: Sleep, Silence, Zombie, Berserk, Poison, Darkness, Petrify,
Slow, Poison, Haste, Threaten, Confuse, Death
-> Inherent Statuses: A(6)
-> Weaknesses: Doom- 5, Power Break- 50, Magic Break- 50, Armor Break- 50,
Mental Break- 50
-> Elemental Affinities: [1.5 damage] Fire [Immune] Water, Ice
-> Zanmato Lv: 2
-> Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Poison Ward,
Confuse Ward, Berserk Ward, Stone Ward
-> Weapon Abilities: Sleeptouch, Silencetouch, Poisontouch, Piercing, Darktouch
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [ignore Def]
- Chow Time: Target (1), Type (str), Protect (yes), Shell (no), Power (32),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (-), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)],
[Slow - 3 turns (30%)], [Poison (150%)], [Confusion (80%)], [Berserk (30%)]
- Staccato: Target (all), Type (mag), Protect (no), Shell (yes), Power (10),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes), [ignore Def]

-> Sensor: Breathes Bad Breath 1/3 of the time. Be ready for anything.
-> Scan: Danger! There is a 1/3 chance of it attacking with Bad Breath. To avoid
being wiped out, equip armor that guards against status effects and attack with
fire. Kimahri can learn Bad Breath.

---> STRATEGIC TACTICS: <---
Great Malboro: Stats better be in 185 or even higher. The Magus Sisters can
discombobulate it within a couple of turns (if none of them are Passados).
Anima and Bahamut can be your friends here to. And if you summon Yojimbo,
pay him within the 5000 to 15000 range for a Kozuka, but hopefully a Wakizashi
and that should do it in for alot of damage. If you are ambushed by it, hope
you have Auron's overdrive guage full, with first strike on, and pull off a
Shooting Star. Goodbye Great Malboro. The best Black Magic to use here is
definitely Fire.
+-ALTERNATE STRATEGY-+
Great Malboro: Yo, wasup, Mr. Ambush-a-lot!? Now you're gonna die and there is
nothing you and your little bad ambushing habit can do about it, either!
*sticks toungue out* What you're going to do first is (if it ambushes you)
hope you have everyone's weapon with First Strike. Now you could Shooting
Star it with Auron like I previously mentioned, or you could at that point,
use Delay Buster on GM. Now you can pound it with Mugs, Quick Hits or even
knock back to the stone age with overdrives.

-------------------------------------------------------------------------------

#58. Grenade (Mt. Gagazet)
-> HP: 7500 - 5384
-> MP: 63
-> AP: 1350 - 2700
-> Statistics:
Str- 26, Mag- 24, Def- 1, Mdef- 150, Acc- 0, Agl- 17, Eva- 0, Luck- 15
-> Steal: Common- 2 Fire Gems, Uncommon- 3 Fire Gems
-> Bribe: Gil- 150000, Item- 12 Shining Gems
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 540
-> Immunities: Sleep, Zombie, Eject, Threaten
-> Weaknesses: Silence- 95,Poison- 25; 25%, Petrify- 50,Death- 50, Darkness- 50
-> Elemental Affinities: [Absorption] Fire [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Fireproof, Fire Ward
-> Weapon Abilities: Firestrike, Piercing, Distil Power
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 20/128 (15%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(fire), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Self-Destruct: Target (1), Type (fixed), Protect (yes), Shell (no), Power (-),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [600 fix dmg]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Swell Up: Grows larger after every damage or rejuvenation it takes.

-> Sensor: Retaliates with Self-Destruct when attacked three times.
-> Scan: Retaliates with Self-Destruct against whoever attacks it a third time.
Weak against ice, but has high magic defence, so use Mental Break and your best
ice magic. Kimahri can learn Self-Destruct.

---> STRATEGIC TACTICS: <---
Grenade: Have stats 40+. Ifrit is perfect to bring in. It will only use Fira
on Ifrit and that will only heal you. All the while you are using Meteor Strike
and normal attacks. That should do the job.

-------------------------------------------------------------------------------

#59. Grendel (Mt. Gagazet)
-> HP: 9500 - 6972
-> MP: 62
-> AP: 2600 - 3900
-> Statistics:
Str- 41, Mag- 23, Def- 50, Mdef- 1, Acc- 0, Agl- 31, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Mega-Potion
-> Bribe: Gil- 190000, Item- 60 Mega-Potions
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 2 or 4 Ability Spheres
-> Gil Received: 730
-> Immunities: Slow, Magic Break
-> Weaknesses: Doom- 2, Sleep- 80, Darkness- 95, Poison- 25; 25%, Petrify- 25,
Zombie- 25, Death- 50
-> Elemental Affinities: [1/2 Damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: HP+10%
-> Weapon Abilities: Silencestrike, Piercing, Distil Ability, Firestrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Gore: Target (1), Type (str), Protect (yes), Shell (no), Power (25),Element
(-), Range (far), Accuracy (150), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Flame Ball: Target (all), Type (mag), Protect (no), Shell (yes), Power (19),
Element (fire), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Charging: Starts count to Flame Ball.

-> Sensor: Inflict darkness to evade its attacks. Piercing weapons are the way
to go.
-> Scan: Inflict darkness to hinder its attacks. Its Flame Ball is a powerful
fire attack that hits all, but it needs to Charge before it's released. Use
poison and piercing weapons. Kimahri can learn Fire Breath.

---> STRATEGIC TACTICS: <---
Grendel: Have stats close to 60 (you don't need it, but for alot of the fiends
there you'll need stats like that). So have piercing weapons to physically
attack at it. I found it useful to use Lulu for a bombardment of Watergas.
Bahamut will school Grendel.

-------------------------------------------------------------------------------

#60a. Guado Guardian (A) (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[NulFrost]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)]
Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

---> STRATEGIC TACTICS: <---
Guado Guardian: Have stats close to the area of 35 and you'll be fine. Just
use your most powerful attackers to attack it. Thats all. There is no real
need for magic and summons here.

#60b. Guado Guardian (B) (Macalania Lake - Wendigo)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[NulFrost]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)]
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

---> STRATEGIC TACTICS: <---
Guado Guardian: Have stats close to the area of 35 and you'll be fine. Just
use your most powerful attackers to attack it. Thats all. There is no real
need for magic and summons here.

-------------------------------------------------------------------------------

#61a. Guado Guardian (A) (Macalania Temple - Seymour Guado Battle)
-> HP: 2000 - 2000
-> MP: 10
-> AP: 290 - 435
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- Ether
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 300
-> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk
-> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+5%, HP+5%, Magic Defense+3%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Shremedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Confusion (50%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Blizzard: Target (1), Type (mag), Protect(no), Shell (yes), Power (12),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear
(yes)
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Remedy: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Sleep], [remove Darkness], [remove Poison], [remove Slow], [remove
Silence], [remove Berserk], [remove Confusion], [remove Petrification]
- Auto-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no), Power
(-), Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

-> Sensor: Protects Seymour.
-> Scan: Attacks and defends with items, using Auto-Potion and confusion-
inducing Shremedies. He restores Seymour's HP too, so stop him from using items
somehow.

---> STRATEGIC TACTICS: <---
Guado Guardian: Have stats close to the area of 30 and you'll be fine. Just
use your most powerful attackers to attack it. Thats all. There is no real
need for magic and summons here.

#61b. Guado Guardian (B) (Macalania Temple - Seymour Guado Battle)
-> HP: 2000 - 2000
-> MP: 10
-> AP: 290 - 435
-> Statistics:
Str: 10, Mag: 15, Def: 1, Mdef: 1, Acc: 100, Agl: 12, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- Ether
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 300
-> Immunities: Sleep, Provoke, Doom, Confuse, Bribe, Berserk
-> Weaknesses: Silence- 20, Death- 10, Poison- 0; 25%
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: MP+5%, HP+5%, Magic Defense+3%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 127/128 (99%)

-> Abilities:
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical(no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]
- Protect: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Protect (100%)]
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (yes),
Appear (yes)
- Blizzara: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Berserk: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Berserk (100%)]
- Hi-Potion: Target (1), Type (fixedheal), Protect (no), Shell (no),Power (-),
Element (-), Range (fat), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(yes), [restore 1000 HP]
- Eyedrop: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[remove Darkness]

-> Sensor: Protects Seymour.
-> Scan: Attacks and defends with items, using Auto-Potion and confusion-
inducing Shremedies. He restores Seymour's HP too, so stop him from using items
somehow.

---> STRATEGIC TACTICS: <---
Guado Guardian: Have stats close to the area of 35 and you'll be fine. Just
use your most powerful attackers to attack it. Thats all. There is no real
need for magic and summons here.

-------------------------------------------------------------------------------


#60b. Guado Guardian (B) (Macalania Temple - being chased)
-> HP: 1200 - 1432
-> MP: 330
-> AP: 290 - 580
-> Statistics:
Str: 1, Mag: 14, Def: 1, Mdef: 1, Acc: 0, Agl: 20, Eva: 0, Luck: 15
-> Steal: Common- Hi-Potion, Uncommon- X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 480
-> Immunities: Slow, Silence, Confuse, Threaten, Sleep, Magic Break, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Petrify- 25, Death- 25
-> Elemental Affinities: None
-> Zanmato Lv: 4
-> Armor Abilities: Magic Defense+3%, MP+5%, HP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Sensor,
Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)
-> Abilities:
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[NulFrost]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)]
- Shell: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (90), Shatter (0), Critical (yes), Silence(yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Shell (100%)]
- Summon: Can summon forth fiends into battle [Evil Eye, Snow Wolf, Snow Flan,
Mafdet]

-> Sensor: Heals himself with Auto-Potion, so stop him from using items.
-> Scan: Try to stop him from healing himself with Auto-Potion. He sometimes
casts Berserk on other enemies, making them stronger.

---> STRATEGIC TACTICS: <---
Guado Guardian: Have stats close to the area of 35 and you'll be fine. Just
use your most powerful attackers to attack it. Thats all. There is no real
need for magic and summons here.

-------------------------------------------------------------------------------

#62. Guado Guardian (D) (Home)
-> HP: 2600 - 1432
-> MP: 600
-> AP: 540 - 1080
-> Statistics:
Str- 1, Mag- 24, Def- 1, Mdef- 1, Acc- 0, Agl- 20, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- 2 Hi-Potions
-> Bribe: Gil- 52000, Item- 30 X-Potions
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 380
-> Immunities: Magic Break, Threaten, Confuse, Sleep, Berserk
-> Weaknesses: Doom- 5, Poison- 25; 25%, Death- 25, Silence- 20, Petrify- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: HP+5%, Magic Defense+3%, MP+5%
-> Weapon Abilities: Magic+5%, Magic+3%, Strength+5%, Strength+3%, Piercing,
Sensor
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Reflect: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Reflect (100%)]
- NulFrost: Target (all), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (infinite), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[NulFrost]
- Fira: Target (1), Type (mag), Protect (no), Shell (yes), Power (24),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)]
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Summon: Can summon forth fiends into battle [Dual Horn, Evil Eye, Chimera,
Bomb]

-> Sensor: Tries to nullify Lulu's magic.
-> Scan: Controls fiends like Bombs and Chimeras. Tries to stop Lulu's magic
with Silence and Confuse. Hit him with Silence Attack first to leave him
helpless.

---> STRATEGIC TACTICS: <---
Guado Guardian: Have stats close to the area of 38 and you'll be fine. Just
use your most powerful attackers to attack it. He summons fiends, as well.

-------------------------------------------------------------------------------

#63. Halma (Omega Ruins)
-> HP: 13000 - 13560
-> MP: 1
-> AP: 5300 - 10600
-> Statistics:
Str- 46, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 23, Eva- 0, Luck- 15
Str- 46, Mag- 1, Def- 30, Mdef- 150, Acc- 0, Agl- 23, Eva- 0, Luck- 15
-> Steal: Common- 3 Hypello Potions, Uncommon- 2 Shadow Gems
-> Bribe: Gil- 260000, Item- 20 Supreme Gems
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 2 or 4 Power Spheres
-> Gil Received: 1030
-> Immunities: Scan, Sensor
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1/2 Damage] Water, Lightning, Ice [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Berserk Ward, Berserkproof
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (close), Accuracy (120), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [Slow - 3 turns (30%)]

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Halma: Have stats up at around the range of 97. Have piercing weapons on at
this point. Use them to attack profusely at the armored mole. With those stats
and those weapons about 2-3 attacks should break it down. Always avoid using
Lightning, Ice, and Water magic. But, it's a great idea to use Fire as it does
2x the normal damage.

-------------------------------------------------------------------------------

#64. Ice Flan (Lake Macalania)
-> HP: 1350 - 2025
-> MP: 160
-> AP: 300 - 600
-> Statistics:
Str- 1, Mag- 21, Def- 120, Mdef- 1, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- Arctic Wind, Uncommon- 2 Arctic Winds
-> Bribe: Gil- 27000, Item- 9 Ice Gems
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 188
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [1/2 Damage] Lightning [Absorption] Ice [1.5 damage]
Fire
-> Zanmato Lv: 1
-> Armor Abilities: Ice Ward, Iceproof
-> Weapon Abilities: Piercing, Distil Mana, Icestrike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Blizzara: Target (1), Type (mag), Protect (no),Shell (yes), Power (24),Element
(ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

-> Sensor: Ice elemental. Vulnerable to opposing element. Resistant to physical
attacks.
-> Scan: Ice-based. So soft, it's hard to damage physically. Weak against fire,
but will absorb HP from ice.

---> STRATEGIC TACTICS: <---
Ice Flan: Have stats pretty close to 32. Just pierce it with a corresponding
weapon that has Firestrike on it. Or using Fire magic will do just as nicely
for this fight.

-------------------------------------------------------------------------------

#65. Iguion (Macalania Woods)
-> HP: 370 - 555
-> MP: 70
-> AP: 240 - 480
-> Statistics:
Str- 23, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 19, Eva- 8, Luck- 15
-> Steal: Common- Soft, Uncommon- Petrify Grenade
-> Bribe: Gil- 7400, Item- 5 Petrify Grenades
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or Power Spheres
-> Gil Received: 138
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [1/2 Damage] Fire, Water [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Slow Ward, Defense+3%
-> Weapon Abilities: Waterstrike, Firestrike, Icestrike, Lightningstrike,
Piercing, Magic+3%, Strength+3%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification (30%)], [Silence - 3 turns (30%)]

-> Sensor: Very nimble. Resistant to magic. Watch out for petrification and
silence.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Takes only
half damage from fire and water. Attacks may cause petrification and silence.

---> STRATEGIC TACTICS: <---
Iguion: Have you stats at 27 or close to that. Then, just exchange physical
attacks with it's attacks, heal only when need be.

-------------------------------------------------------------------------------

#66. Imp (Mt. Gagazet, Cavern of the Stolen Fayth)
-> HP: 880 - 1320
-> MP: 300
-> AP: 770 - 1540
-> Statistics:
Str- 1, Mag- 25, Def- 1, Mdef- 180, Acc- 0, Agl- 24, Eva- 16, Luck- 15
-> Steal: Common- Lightning Gem, Uncommon- 2 Lightning Gems
-> Bribe: Gil- 17600, Item- 4 Lv.1 Key Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 610
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Poison- 0; 25%, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Water
-> Zanmato Lv: 1
-> Armor Abilities: Lightningproof, Lightning Ward (might be more)
-> Armor/Weapon Dropped: Slots: 1
                         Pre-Customized Abilities: 1
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

-> Sensor: Aerial. Resistant to magic.
-> Scan: Aerial and hard to hit. It's weak against water, but has high magic
defence. The only attack it has is Thundaga, so inflict silence to leave it
powerless.

---> STRATEGIC TACTICS: <---
Imp: Have stats near the 31 mark, and you'll do well here. Use tons of Water
magic against it. Physically attacking here probably will not be the best idea
in the world, because by this point you are not that fast.

-------------------------------------------------------------------------------

#67. Ipiria (Mi'ihen Highroad)
-> HP: 180 - 270
-> MP: 35
-> AP: 24 - 48
-> Statistics:
Str- 15, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 13, Eva- 7, Luck- 15
-> Steal: Common- Soft, Uncommon- Petrify Grenade
-> Bribe: Gil- 3600, Item- 3 Petrify Grenades
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 46
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Silence- 20, Sleep- 20, Darkness- 20
-> Elemental Affinities: [1/2 Damage] Fire [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Defense+3%, Slow Ward
-> Weapon Abilities: Firestrike, Waterstrike, Icestrike, Lightningstrike,
Piercing, Distil Speed
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Petrification - 3 turns (10%)], [Silence - 3 turns (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Defeat it
quickly to avoid damage. Takes only half damage from fire, but vulnerable to
ice.

---> STRATEGIC TACTICS: <---
Ipiria: Stats can be between 15-23. Attacking it will be a good idea. It is
weak to Ice besed magic attacks, so you know the way to go from there, right?

-------------------------------------------------------------------------------

#68. Iron Giant (Thunder Plains)
-> HP: 3600 - 924
-> MP: 1
-> AP: 800 - 1200
-> Statistics:
Str- 30, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- Light Curtain, Uncommon- Light Curtain
-> Bribe: Gil- 72000, Item- Stamina Tonic
-> Win: Common- 2 or 4 Power Spheres, Uncommon- 3 or 6 Power Spheres
-> Gil Received: 600
-> Immunities: Confuse, Threaten, Berserk, Silence
-> Weaknesses: Sleep- 50, Darkness- 95, Doom- 2, Poison- 0; 25%
-> Elemental Affinities: [1/2 Damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS Regen, HP+5%, HP+10%
-> Weapon Abilities: Piercing, Strength+10%, Strength+5%, Magic+10%, Magic+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (110), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)
- Reaper: Target (all), Type (str), Protect (yes), Shell (no), Power
(13),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (yes)
- Leaping Swing: Target (1), Type (str), Protect (yes), Shell (no), Power (25),
Element (-), Range (far), Accuracy (95), Shatter (0), Critical (yes), Silence
(no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes)

-> Sensor: Dark Buster is effective, but beware its Reaper attack.
-> Scan: Targets character with lowest HP. Beware its Reaper attack, which hits
all characters. No elemental weaknesses. Takes half damage from lightning. Use
piercing weapons and Dark Buster.

---> STRATEGIC TACTICS: <---
Iron Giant: Have you stats anywhere from mid to high 30's. Just have Auron
lead an all-out assault of physical attacks on it. About 3-5 hits should
bring the big guy down.

-------------------------------------------------------------------------------

#69. Killer Bee (Kilika Woods)
-> HP: 110 - 165
-> MP: 5
-> AP: 9 - 18
-> Statistics:
Str- 8, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 8, Eva- 10, Luck- 15
-> Steal: Common- Antidote, Uncommon- Poison Fang
-> Bribe: Gil- 2200, Item- Poison Fang
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 23
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Poison Ward, MP+5%
-> Weapon Abilities: Waterstrike, Lightningstrike, Icestrike, Firestrike,
Distil Speed, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (far), Accuracy (100), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison - (40%)]

-> Sensor: Aerial. Vulnerable to ice. Watch out for poison.
-> Scan: Aerial and hard to hit. Use Wakka's attack to knock it down. It's
vulnerable to ice, so Blizzard is also effective. Attacks may inflict poison.

---> STRATEGIC TACTICS: <---
Killer Bee: Have stats from 5-11, then you're set. Just attack it once with
Wakka, or Fire with Lulu and it will fall.

-------------------------------------------------------------------------------

#70. Kusariqqu (Thunder Plains)
-> HP: 445 - 668
-> MP: 31
-> AP: 92 - 184
-> Statistics:
Str- 32, Mag- 35, Def- 1, Mdef- 120, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Silver Hourglass
-> Bribe: Gil- 8900, Item- 20 Silver Hourglass
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 112
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: HP+5%, Slow Ward
-> Weapon Abilities: Waterstrike, Lightningstrike, Icestrike, Firestrike,
Distil Power, Piercing, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Thunder Breath: Target (all), Type (mag), Protect (no),Shell (yes), Power(18),
Element (lightning), Range (far), Accuracy (90), Shatter (0), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (no)

-> Sensor: Covered with hard scales. Piercing weapons are the way to go. Watch
out for slow.
-> Scan: Covered with hard scales. Physical and magic defence are high, but
it's weak against water. Its attack may cause slow. Watch out for its lightning-
based Breath, which hits all.

---> STRATEGIC TACTICS: <---
Kusariqqu: Have stats close to 32 or 33. Use Auron to pierce its heavy skin.
2 hits should most definitely do it.

-------------------------------------------------------------------------------

#71. Lamashtu (Mushroom Rock Road)
-> HP: 275 - 413
-> MP: 21
-> AP: 32 - 64
-> Statistics:
Str- 23, Mag- 20, Def- 1, Mdef- 120, Acc- 0, Agl- 6, Eva- 0, Luck- 16
-> Steal: Common- Potion, Uncommon- Silver Hourglass
-> Bribe: Gil- 5500, Item- 10 Silver Hourglasses
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 72
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: HP+5%, Slow Ward
-> Weapon Abilities: Waterstrike, Lightningstrike, Icestrike, Firestrike,
Distil Power, Piercing, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]
- Flame Breath: Target (all), Type (mag), Protect (no), Shell (yes), Power (18),
Element (fire), Range (far), Accuracy (90), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear
(no)

-> Sensor: Covered with hard scales. Piercing weapons are the way to go.
-> Scan: Covered with hard scales. Physical and magic defence are high, but
it's weak against fire. Its attack may cause slow. Watch out for its ice-based
Breath, which hits all.

---> STRATEGIC TACTICS: <---
Lamashtu: Have stats around the marks of 24. Now, just use Auron to attack
at it non-stop. If you get hit too hard by it all you'll have to do is use a
Potion to recuperate from it.

-------------------------------------------------------------------------------

#72. Land Worm (Inside Sin)
-> HP: 80000 - 13560
-> MP: 160
-> AP: 22000 - 33000
-> Statistics:
Str- 55, Mag- 50, Def- 10, Mdef- 10, Acc- 0, Agl- 21, Eva- 0, Luck- 15
-> Steal: Common- Stamina Spring, Uncommon- Stamina Spring
-> Bribe: Gil- 1600000, Item- 2 Dark Matters
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Lv.4 Key Spheres
-> Gil Received: 2200
-> Immunities: Death, Threaten, Berserk, Slow, Petrify, Zombie, Confuse, Eject,
Provoke
-> Weaknesses: Doom- 10, Sleep- 80, Silence- 20, Darkness- 20, Poison- 0; 2%,
Power Break- 50, Magic Break- 50
-> Elemental Affinities: None
-> Zanmato Lv: 1-2 (???)
-> Armor Abilities: HP+10%, Auto-Potion
-> Weapon Abilities: Slowtouch, Slowstrike, Strength+5%, Piercing, Defense+5%
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)
-> Abilities:
- Readying Quake: Starts count to Earthquake.
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (28),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Swallow: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[character unusable]
- Regurgitate: Target (1), Type (-), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (yes), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Delay Buster (100%)]

-> Sensor: Watch out for Earthquake, which hits all. It'll be a long battle, so
keep an eye on your HP.
-> Scan: Beware of its Earthquake, which hits all. Inflict sleep and darkness on
it to hinder its attacks. Both its physical and magic defence are high, so use
Armor Break and Mental Break.

---> STRATEGIC TACTICS: <---
Land Worm: Have stats close to 100 to be able to do battle at max ifficiency.
Now use whomever your most powerful characters to attack at it. Doing about
9999 damage per hit. That is actually your second more reliable method here,
but use either Bahamut or your secret aeons to use their overdrives. If you
use that, they might kill it in one hit.

-------------------------------------------------------------------------------

#73. Larva (Thunder Plains)
-> HP: 1498 - 924
-> MP: 1000
-> AP: 262 - 393
-> Statistics:
Str- 10, Mag- 19, Def- 40, Mdef- 45, Acc- 0, Agl- 10, Eva- 0, Luck- 15
-> Steal: Common- Lunar Curtain, Uncommon- 2 Lunar Curtains
-> Bribe: Gil- 29960, Item- 10 Shining Thorns
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 330
-> Immunities: Confuse, Sleep, Darkness, Poison, Slow, Berserk
-> Weaknesses: Doom- 2
-> Elemental Affinities: [Absorption] Lightning [1.5 damage] Water
-> Zanmato Lv: 1
-> Armor Abilities: Lightning Ward
-> Weapon Abilities: Piercing, Lightningstrike
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)
- Thundara: Target (1), Type (mag), Protect (no), Shell (yes), Power
(24),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes),Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)

-> Sensor: Casts Thundara on itself to replenish HP and grow even more powerful.
-> Scan: When HP is halved, it casts Thundara on itself to recover HP and
increase magic power. Silence it with Silence Attack. It's vulnerable to water,
so Watera is the way to go.

---> STRATEGIC TACTICS: <---
Larva: Not too much of a challenge. Stats should now be at 27-28. Just use
Lulu to attack with Water magic, and/or use Auron to physically attack it.

-------------------------------------------------------------------------------

#74. Machea (Omega Ruins)
-> HP: 18000 - 13560
-> MP: 59
-> AP: 8300 - 12450
-> Statistics:
Str- 35, Mag- 1, Def- 55, Mdef- 10, Acc- 0, Agl- 39, Eva- 0, Luck- 15
Str- 40, Mag- 1, Def- 70, Mdef- 30, Acc- 0, Agl- 39, Eva- 0, Luck- 15 (int)
-> Steal: Common- 2 Hi-Potions, Uncommon- Stamina Tonic
-> Bribe: Gil- 360000, Item- 60 Chocobo Wings
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Lv.3 Key Spheres
-> Gil Received: 1450
-> Immunities: Sleep, Poison, Power Break, Scan, Sensor
-> Weaknesses: Doom- 3, Silence- 20, Darkness- 95
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: Defense+20%, Defense+10%
-> Weapon Abilities: SOS Overdrive, Strength+5%, Piercing, Magic+5%
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (110), Shatter (10), Critical (yes),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no), [Poison (80%)]
- Blades: Target (1), Type (str), Protect (yes), Shell (no), Power (36),
Element (-), Range (far), Accuracy (180), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (yes)

-> Sensor: None
-> Scan: None

---> STRATEGIC TACTICS: <---
Machea: Stats should surely be at least 110 for this, I think. Now, have a
fast but powerful attacker just physically attack it. Most likely, that will
category will be filled by Tidus (so he is who you use). You will need to heal
on a consistent basis, so have many restorative items ready for your disposal.
Magus Sisters will make quick work of it.

-------------------------------------------------------------------------------

#75. Maelspike (Mt. Gagazet)
-> HP: 10000 - 7500
-> MP: 35
-> AP: 600 - 900
-> Statistics:
Str- 40, Mag- 33, Def- 50, Mdef- 1, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- 2 Water Gems, Uncommon- 3 Water Gems
-> Bribe: Gil- 200000, Item- Attribute Sphere
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 330
-> Immunities: Threaten, Slow, Confuse, Sleep
-> Weaknesses: Doom- 1, Poison- 0; 25%
-> Elemental Affinities: [Immune] Water [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Zombie Ward, Defense+10%, Defense+5%
-> Weapon Abilities: Strength+5%, Strength+3%, Piercing
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Rush: Target (1), Type (str), Protect (yes), Shell (no), Power (24), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes)
- Maelstrom: Target (all), Type (mag), Protect (no), Shell (yes), Power (32),
Element (-), Range (far), Accuracy (85), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

-> Sensor: Watch out for Maelstrom.
-> Scan: The more you attack it the sooner it casts Maelstrom. Immune to water
and weak against lightning. Darkness and poison are the way to go.

---> STRATEGIC TACTICS: <---
Maelspike: Have your stats near 63. And just attack with Tidus and Wakka, use
Rikku for healing purposes. Use overdrives as the opportunities arise.

-------------------------------------------------------------------------------

#76. Mafdet (Macalania [can be summoned by Guado Guardian])
-> HP: 710 - 1065
-> MP: 25
-> AP: 300 - 600
-> Statistics:
Str- 29, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Hypello Potion
-> Bribe: Gil- 14200, Item- 28 Hypello Potions
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 172
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1.5 damage] Ice, Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Defense+5%, Berserk Ward
-> Weapon Abilities: Waterstrike, Lightningstrike, Icestrike, Firestrike,
Distil Power, Piercing, Strength+3%, Magic+3%
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

-> Sensor: Covered by a hard shell. Piercing weapons are the way to go. Watch
out for slow.
-> Scan: Covered by a hard shell. Slow-moving, but has high physical and magic
defence. Vulnerable to lightning and ice. Its Bash may inflict slow.

---> STRATEGIC TACTICS: <---
Mafdet: Stats would be best near 36-38. Just attack with Auron for some super
damage. Use Lulu to attack with Ice and/or Thunder magic. You should ne done
in no time at all.

-------------------------------------------------------------------------------

#77. Magic Urn (Cavern of the Stolen Fayth)
-> HP: 999999 - 999999
-> MP: 9999
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 40, Def- 255, Mdef- 255, Acc- 0, Agl- 0, Eva- 0, Luck- 0
-> Steal: Common- Potion, Uncommon- Potion
-> Bribe: None
-> Win: (is still a mystery)
-> Gil Received: None
-> Immunities: Sleep, Silence, NulBlaze, NulShock, NulFrost, NulTide, Darkness,
Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen, Power
Break, Magic Break, Armor Break, Mental Break, Demi, Threaten, Delay, Death,
Eject, Provoke, Bribe
-> Inherent Statuses: A(1), B(7)
-> Weaknesses: Doom- 200
-> Elemental Affinities: None
-> Zanmato Lv: 1
-> Armor Abilities: None
-> Weapon Abilities: None
-> Armor/Weapon Dropped: N/A
-> Abilities:
- Wrong!: Target (all), Type (mag), Protect (no), Shell (yes),Power (30),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (yes),
[self-destruct]
- Bingo!: If you hit the correct current eye it will give you an item like a
counter.
- Self-Destruct: If you get a "Wrong!" it'll explode for non-elemental magic
damage on you.

-> Sensor: Hit the correct eye for prizes!
-> Scan: Hit the correct target to win items. The wrong target ends the battle
with a bang. Damage is substantial, so be sure to heal. Seven fabulous prizes
in all, while supplies last.

#77.1. "Eye" [x7] (CotSF - Magic Urn fights)
-> HP: 1 - N/A
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Eva- 0, Luck- 15
-> Steal: [technically,--see Magic Urn]
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sleep, Silence, NulBlaze, NulShock, NulFrost, NulTide, Darkness,
Shell, Poison, Protect, Petrify, Reflect, Slow, Haste, Zombie, Regen, Power
Break, Magic Break, Armor Break, Mental Break, Demi, Threaten, Delay, Death,
Eject, Provoke, Bribe
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Abilities: N/A
-> Abilities:
None

---> STRATEGIC TACTICS: <---
There are two ways of actually
a) You can use Yojimbo's Zanmato. For great info on Zanmato, refer to Azure
Edge's amazing Yojimbo FAQ.
b) This way is to cast Doom spell and then wait/skip (Triangle) 200 turns
when it will die.

Now I'd like to cover the "Magic Pot Quest", perhaps the most enigmatic of all
sidequests in FFX and one pertaining to this enemy.

For those of you who don't know, or, for those who simply remember these things
from previous Final Fantasy titles where they served a completely different and
so  far have  proved more  of a  purpose. Time to begin  explanation: Your main
desideratum this time around with Magic Pots is to keep hitting one of the five
different  eyes seven times  in a row while  receiving an item for each "Bingo"
that you get. If you happen to hit a wrong eye while doing this, you will get a
very unsatisfying "Wrong" which will trigger Magic Pot to Self-Destruct causing
some major damage to entire  party at some lower levels of power. Let us begin.

Says Hikensasameyuki:

"There is absolutely no evidence to indicate that there is a 1/5 chance of
correctly choosing an eye. The most popular current theory supports a
progressive probability of success based on the number of eyes already
correctly chosen, thus increasing the difficulty of winning the 'seven prizes
in all, while supplies last.' This would be something like 4/5 for the first
two choices, 3/5 for the third and fourth, 2/5 for the fifth and sixth, and
finally 1/5 for the final choice."

So looking at your  all together chances for completion, you have about a 1/678
chances for finishing it with all 7 bingos. And as you can plainly see, that is
not alot, or, at least not enough for someone to complete it thus far.

This theory was put together by me, SinirothX, and is what I have lived by, but
I do not think it is 100% accurate (nor are any others right now 100% accurate).
Here's how this theory/method goes:
This theory or method as I like to call it is based totally off of Luck and 7s/
5s. Now before we start let me again state that I do not know if this theory is
accurate, it is just a theory. Your first preparation that you're going to need
to make is to get all  your characters to have a Luck stat of 255, and no less.
So, I suggest that you make a different file just for  this if you are planning
to also have maxed-out  statistics with your characters and original Luck after
finishing  the Sphere Grid  normally. Note that it has to be maxed to  255 with
*everybody*. Now you go into  the Cavern of the Stolen Fayth via the Calm Lands
Gorge Bottom and locate a  Magic Urn (I usually  have more Luck finding them in
greener-colored areas on the ground). I also suggest having all the celestials.
When in the fight choose your three characters for starting and  then have them
each  attack an eye  and pray to get a Bingo for  each one, if not, then... too
bad. After all  of them get three  successful attacks in a row, you're going to
switch them all out for a new set of three characters.
Now, have them each attack an  eye and then each time you're  hoping to receive
Bingos. This is imperative that you attack each time with a different character
for  a reason that I do  not currently know.  And then, would you look at that,
you're at your final hit, and, you still have one  character left. Balances out
perfectly even. If  you are the luckiest  person on Earth you would've recerved
the final Bingo and the final item. Now for the rest it is just technical info:
Now we will  take a look at how having  255 Luck will increase your chances for
succeeding (note that even 254 won't raise chances from first theory chances).:
Luck (255)/ Number of Eyes (5)/ Number of Desired Hits (7) = about 7.2 which we
put under 10 (10/7.2). This will be your chances for every one hit which is the
same as 5/3.6.  So from this we  have 1/12  chances or  ~1.38% of finishing it.
Again this is not fully tested (boy I wish I could hack into game data...)...:)
All  of the eyes are randomly  chosen each  time you attack, but, depending  on
just which hit you're on, the game can be "nicer" to you and give you "luckier"
chances  of  getting  a Bingo. You can see  this  just from taking a  gander at
first theory that was listed in  this section.

--> I have formulated another theory since then which goes like this:
First of all, for the first four hits, you use what is, I believe, the popularly
accepted fact of progressively increasing difficulty.

First hit = 4/5 or 80% chance (one eye is wrong, four are right)
Second hit = 3/5 or 60% chance (two eyes are wrong, three are right)
Third hit = 2/5 or 40% chance (three eyes are wrong, two are right)
Fourth hit = 1/5 or 20% chance (four eyes are wrong, one is right)

From there, the chances are all dependent on your Luck statistic. If it's maxed
out with a character, you have the highest possible chance of 5/255 (~2%).
However, the lower your Luck is, the lower the numerator gets...say you have
100 Luck, your numerator would be considerably lower than 5 (but not equal or
proportional fractions to the maximum one of 5/255). I'm not sure if this has
been hinted at before, disproved, or what, but I'll be looking into its
possibilities.

Kudos to CajunRipBong for the following pieces of information from the Final
Fantasy X message board: He or at least someone (I don't know his source)
believes that with the number of eyes there are (5) you multiply that times a
power of all of the needed hits for completion (7) and put that over a little
numerator of 1 like this 1/5^7 or... 1/78125 or... 0.0000128 as the
believed chances for desired outcome which I think (I haven't put this theory
to any form of a test *yet*) is hell because that is practically nothing (note
that I'm not saying your information is not valid). Just thought you might want
that too. ^_^ This concludes for the theories.

This  is the part where  I will list items for all hits  that you can get while
attempting to hit all the eyes correctly. And then I will list what prizes that
I got  while I was doing this. All  will be listed here except for the  seventh
hit because quite frankly, I do not think that anyone has ever hit all 7 bingo.

- ALL POSSIBLE ITEMS
Potion
Soul Spring
Silver Hourglass
Frag Grenade
Elixir
Ether
Phoenix Down
Lunar Curtain
Gold Hourglass
Stamina Tablet

Note: There might be more possible items, but those were all I  have ever, ever
received when trying this. (like final seventh prize??)

- ITEMS I'VE RECEIVED ON MY ONLY 6-HIT TRY
Hit 1. Top Left Eye- Frag Grenade
Hit 2. Bottom Right Eye- Phoenix Down
Hit 3. Middle Eye- Elixir
Hit 4. Top Left Eye- Silver Hourglass
Hit 5. Bottom Right Eye- Lunar Curtain
Hit 6. Middle Eye- Gold Hourglass
The seventh hit I didn't get, though...

Note: These were only my results, everybody's are usually different.

-------------------------------------------------------------------------------

#78. Malboro (Calm Lands, Cavern of the Stolen Fayth)
-> HP: 27000 - 4060
-> MP: 1
-> AP: 2200 - 3300
-> Statistics:
Str- 32, Mag- 32, Def- 1, Mdef- 1, Acc- 0, Agl- 10, Eva- 0, Luck- 15
-> Steal: Common- Remedy, Uncommon- Remedy
-> Bribe: Gil- 540000, Item- 4 Wings To Discoveries
-> Win: Common- 2 or 4 Mana Sphere, Uncommon- 2 or 4 Mana Sphere
-> Gil Received: 1500
-> Immunities: Sleep, Silence, Darkness, Poison,Berserk, Petrify, Slow, Confuse,
Haste, Zombie, Threaten, Death
-> Weaknesses: Doom- 3
-> Elemental Affinities: [Immune] Ice, Water [1.5 damage] Fire
-> Zanmato Lv: 2
-> Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Poison Ward,
Confuse Ward, Berserk Ward, Stone Ward
-> Weapon Abilities: Sleeptouch, Silencetouch, Poisontouch, Piercing, Darktouch
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Gastric Juice: Target (1), Type (str), Protect (yes), Shell (no), Power (16),
Element (-), Range (far), Accuracy (130), Shatter (0), Critical (no),
Silence (no), Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke
(yes), Appear (no), [ignore Def]
- Bad Breath: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Silence - 3 turns (100%)], [Darkness - 3 turns (100%)], [Poison
(150%)], [Confusion (80%)], [Slow - 3 turns (30%)], [Berserk (30%)]

-> Sensor: Watch out for its Bad Breath attack, which causes multiple status
effects.
-> Scan: Its Bad Breath inflicts multiple status effects on all characters.
Guard against the status effects with armor, and attack with fire. Kimahri can
learn Bad Breath.

---> STRATEGIC TACTICS: <---
Malboro: Have stats closer to 50-53 to take this beastly foe. Start off with
Tidus using Haste of Hastega, if it is available. Now just have Lulu attack
with the element of Fire and use Auron and Tidus to attack. After 5-7 hits
it should be lying at your feet.

-------------------------------------------------------------------------------

#79. Mandragora (Mt. Gagazet)
-> HP: 31000 - 5384
-> MP: 120
-> AP: 6230 - 9345
-> Statistics:
Str- 34, Mag- 40, Def- 12, Mdef- 15, Acc- 0, Agl- 15, Eva- 0, Luck- 15
-> Steal: Common- 2 Remedies, Uncommon- 3 Remedies
-> Bribe: Gil- 620000, Item- 24 Return Spheres
-> Win: Common- 1 or 2 Mana Spheres, Uncommon- 1 or 2 Mana Spheres
-> Gil Received: 1200
-> Immunities: Darkness, Provoke, Confuse, Zombie, Slow, Berserk, Provoke,
Threaten
-> Weaknesses: Doom- 3, Sleep- 80, Poison- 25; 5%, Petrify- 25, Death- 50
-> Elemental Affinities: [Absorption] Water [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, Poison Ward,
Confuse Ward, Berserk Ward, Stone Ward
-> Weapon Abilities: Magic+5%, Piercing, Poisontouch, Strength+5%
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (far), Accuracy (120), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Poison (80%)]
- Earthquake: Target (all), Type (mag), Protect (no), Shell (yes), Power (22),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes), [Delay Attack (100%)]
- Ochu Dance: Target (all), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear
(yes), [Darkness - 3 turns (80%)], [Slow - 5 turns (20%)], [Silence - 3 turns
(80%)], [Confusion (20%)]

-> Sensor: Vulnerable to fire.
-> Scan: The more damage it takes, the sooner it uses Earthquake. Its Ochu Dance
inflicts darkness, silence, confusion, and slow. Also beware of poison.
Vulnerable to fire.

---> STRATEGIC TACTICS: <---
Mandragora: Have stats up in the way of 65. Just have Yuna summon Bahamut,
and have Lulu attack with Firaga. Maybe even have Auron just attack it
physically.

-------------------------------------------------------------------------------

#80. Master Coeurl (Omega Ruins)
-> HP: 13000 - 13560
-> MP: 540
-> AP: 6500 - 9750
-> Statistics:
Str- 42, Mag- 38, Def- 1, Mdef- 40, Acc- 0, Agl- 23, Eva- 0, Luck- 15
Str- 42, Mag- 38, Def- 50, Mdef- 50, Acc- 0, Agl- 28, Eva- 0, Luck- 25 (Int)
-> Steal: Common- 2 Farplane Shadows, Uncommon- 4 Farplane Shadows
-> Bribe: Gil- 260000, Item- Warp Sphere
-> Win: Common- 1 or 2 Lv.1 Key Spheres, Uncommon- 1 or 2 Friend Spheres
-> Gil Received: 2030
-> Immunities: Threaten
-> Weaknesses: Doom- 2, Sleep- 20, Silence- 20, Poison- 0; 25%, Darkness- 20
-> Elemental Affinities: [Immune] Ice, Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Magic Defense+10%, Death Ward, Deathproof, Defense+10%
-> Weapon Abilities: Deathtouch, Magic+5%, Piercing, Deathstrike, Strength+5%,
Magic+10%
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Thundaga: Target (1), Type (mag), Protect (no), Shell (yes), Power
(42),Element
(lightning), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no),Provoke (no),
Appear (yes)
- Blizzaga: Target (1), Type (mag), Protect (no), Shell (yes), Power (42),
Element (ice), Range (infinite), Accuracy (-), Shatter (10), Critical (no),
Silence (yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Drain: Target (1), Type (mag), Protect (no), Shell (yes), Power (20),Element
(-), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[drain HP]
- Silence: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (yes),
Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no), Appear (yes),
[Silence - 3 turns (150%)]
- Confuse: Target (1), Type (-), Protect (no), Shell (no), Power (-), Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes), [Confusion (100%)]
- Blaster: Target (1), Type (-), Protect (no), Shell (no), Power (-),
Element (-), Range (far), Accuracy (0), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke (yes),
Appear (yes), [Death (always)]

-> Sensor: Casts Drain, Confusion, and Blaster when low on HP.
-> Scan: High magic attack and defence. Casts Thundaga and Blizzaga. Also casts
Drain and Confuse when HP is low. Beware of Blaster, since it's unblockable and
causes instant death.

---> STRATEGIC TACTICS: <---
Master Coeurl: Have stats closer to 85-97. Don't attack it with Ice nor
Thunder. Just have Tidus, Auron...well basically all of your characters who
are strongest in the Strength department to go at it. Use Yuna to summon, and
use anyone else just to heal your party.

-------------------------------------------------------------------------------

#81. Master Tonberry (Omega Ruins)
-> HP: 48000 - 13560
-> MP: 1
-> AP: 20000 - 30000
-> Statistics:
Str- 47, Mag- 52, Def- 10, Mdef- 1, Acc- 0, Agl- 18, Eva- 0, Luck- 15
Str- 47, Mag- 52, Def- 40, Mdef- 40, Acc- 0, Agl- 21, Eva- 0, Luck- 15 (Int)
-> Steal: Common- Mana Spring, Uncommon- Tetra Elemental
-> Bribe: Gil- 960000, Item- 3 Pendulums
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Teleport Spheres
-> Gil Received: 2400
-> Immunities: Silence, Darkness, Berserk, Poison, Zombie, Petrify, Power Break,
Magic Break, Slow, Mental Break, Armor Break, Delay, Threaten, Eject, Death,
Provoke
-> Inherent Statuses: A(6)
-> Weaknesses: Doom- 25, Sleep- 99
-> Elemental Affinities: [1/2 Damage] Lightning, Ice, Fire, Holy, Water
-> Zanmato Lv: 1
-> Armor Abilities: Death Ward, Deathproof
-> Weapon Abilities: Piercing, Slowstrike, Deathstrike
-> Armor/Weapon Dropped: Slots: 3 to 4
                         Pre-Customized Abilities: 0 to 2
                         Drop Percentage: 64/128 (50%)

-> Abilities:
- Chef's Knife: Target (1), Type (str), Protect (yes), Shell (no), Power (20),
Element (-), Range (far), Accuracy (-), Shatter (10), Critical (yes),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (no)
- Karma: Target (1), Type (fixed), Protect (no), Shell (no), Power (10),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes),
[Dmg = enemies killed x 10]
- Voodoo: Target (1), Type (fixed), Protect (no), Shell (no), Power (-),Element
(-), Range (far), Accuracy (-), Shatter (0), Critical (no), Silence (no),
Darkness (no), Reflect (no), Break Dmg Limit (yes), Provoke (no), Appear (yes),
[10000 fix dmg]
- Move Closer: It will move closer to your party for 4 turns, then you'll see a
Chef's Knife.

-> Sensor: Advances closer four times. Defeat it before then, or else...
-> Scan: After four waddles, he stabs with his Chef's Knife. His counter-attack
Karma deals damage based on the number of enemies that character has defeated.

---> STRATEGIC TACTICS: <---
Master Tonberry: Have stats a little over the 120 mark. Now, don't use any of
your characters to attack it in any way, shape, or form. Instead, have Yuna
summon an aeon that guarentees AT LEAST over 40000 damage every time. Now use
that same aeon to execute whatever attack will do over that amount of damage.
Master Tonberry is now dead.

Here's a Karma damage chart I decided to put together for enemies killed-to-
damage done ratio:
1 - 10                       3267 - 32670                 6534 - 65340
99 - 990                     3366 - 33660                 6633 - 66330
198 - 1980                   3465 - 34650                 6732 - 67320
297 - 2970                   3564 - 35640                 6831 - 68310
396 - 3960                   3663 - 36630                 6930 - 69300
495 - 4950                   3762 - 37620                 7029 - 70290
594 - 5940                   3861 - 38610                 7128 - 71280
693 - 6930                   3960 - 39600                 7227 - 72270
792 - 7920                   4059 - 40590                 7326 - 73260
891 - 8910                   4158 - 41580                 7425 - 74250
990 - 9900                   4257 - 42570                 7524 - 75240
1089 - 10890                 4356 - 43560                 7623 - 76230
1188 - 11880                 4455 - 44550                 7722 - 77220
1287 - 12870                 4554 - 45540                 7821 - 78210
1386 - 13860                 4653 - 46530                 7920 - 79200
1485 - 14850                 4752 - 47520                 8019 - 80190
1584 - 15840                 4851 - 48510                 8118 - 81180
1683 - 16830                 4950 - 49500                 8217 - 82170
1782 - 17820                 5049 - 50490                 8316 - 83160
1881 - 18810                 5148 - 51480                 8415 - 84150
1980 - 19800                 5247 - 52470                 8514 - 85140
2079 - 20790                 5346 - 53460                 8613 - 86130
2178 - 21780                 5445 - 54450                 8712 - 87120
2277 - 22770                 5544 - 55440                 8811 - 88110
2376 - 22760                 5643 - 56430                 8910 - 89100
2475 - 24750                 5742 - 57420                 9009 - 90090
2574 - 25740                 5841 - 58410                 9108 - 91080
2673 - 26730                 5940 - 59400                 9207 - 92070
2772 - 27720                 6039 - 60390                 9306 - 93060
2871 - 28710                 6138 - 61380                 9405 - 94050
2970 - 29700                 6237 - 62370                 9504 - 95040
3069 - 30690                 6336 - 63360                 9603 - 96030
3168 - 31680                 6435 - 64350                 9702 - 97040
(note: some of these figures are very unrealistic, and    9801 - 98010
impossible to achieve, such as 1... it's impossible to    9900 - 99000
only have one kill in total by this point in the game.)   9999 - 99990

-------------------------------------------------------------------------------

#82. Maze Larva (Via Purifico)
-> HP: 2222 - 2108
-> MP: 1111
-> AP: 1850 - 2775
-> Statistics:
Str- 11, Mag- 24, Def- 40, Mdef- 45, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- 2 Fish Scales, Uncommon- 2 Dragon Scales
-> Bribe: Gil- 44400, Item- 14 Water Gems
-> Win: Common- 1 or 2 Ability Spheres, Uncommon- 1 or 2 Ability Spheres
-> Gil Received: 620
-> Immunities: Sleep, Poison, Confuse, Berserk, Zombie, Petrify
-> Weaknesses: Doom- 2, Silence- 20, Darkness- 20
-> Elemental Affinities: [Absorption] Water [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: Sleep Ward, Magic Defense+5%
-> Weapon Abilities: Sleeptouch, Piercing
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 2
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Watera: Target (1), Type (mag), Protect (no), Shell (yes), Power (24), Element
(water), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (no),
Appear (yes)
- Fire: Target (1), Type (mag), Protect (no), Shell (yes), Power (12), Element
(fire), Range (infinite), Accuracy (-), Shatter (10), Critical (no), Silence
(yes), Darkness (no), Reflect (yes), Break Dmg Limit (no), Provoke (yes),
Appear (yes)

-> Sensor: Casts Watera on itself to replenish HP and grow even more powerful.
-> Scan: When HP is halved, it casts Watera on itself to recover HP and raise
magic power. Use Silence Attack to silence it. Vulnerable to lightning, so
Thundaga is the way to go.

---> STRATEGIC TACTICS: <---
Maze Larva: Have your stats closer to 40 for this battle. Just use Lulu to
strike it with a Lightning affinity. But you should have found Auron so use
him frequently in this battle as well.

-------------------------------------------------------------------------------

#83. Mech Defender (Mt. Gagazet)
-> HP: 8700 - 5384
-> MP: 1
-> AP: 950 - 1425
-> Statistics:
Str- 40, Mag- 1, Def- 15, Mdef- 10, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- 2 Al Bhed Potions, Uncommon- 3 Al Bhed Potions
-> Bribe: Gil- 174000, Item- 99 Al Bhed Potions
-> Win: Common- 1 or 2 Phoenix Downs, Uncommon- 1 or 2 Mega Phoenixes
-> Gil Received: 880
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS Reflect, SOS Protect, SOS Shell, SOS NulFrost, SOS
NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Abandoned machina from ages past. Higher HP and defence than the Mech
Leader. Steal to cause a terminal malfunction.

---> STRATEGIC TACTICS: <---
Mech Defender: Your statistics should be in the high 50's to mid 60's. Just
have Yuna summon Valefor and it won't be able to hit you, but you'll be able
to attack it.

-------------------------------------------------------------------------------

#84. Mech Guard (Bikanel Desert)
-> HP: 1280 - 1432
-> MP: 1
-> AP: 310 - 465
-> Statistics:
Str- 25, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 10, Eva- 0, Luck- 15
-> Steal: Common- 2 Grenades, Uncommon- 3 Grenades
-> Bribe: Gil- 25600, Item- 50 Grenades
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Hi-Potions
-> Gil Received: 600
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS NulFrost, SOS NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Same type of machina as the Workers at Luca. Stealing will cause a
terminal malfunction, so leave it to Rikku. Vulnerable to lightning.


---> STRATEGIC TACTICS: <---
Mech Guard: Have your stats at 30 or so. Have Lulu use Thunder on it, and have
Tidus attack it. A better alternative yet is to have Rikku Steal from it so
that it falls apart instantly.

-------------------------------------------------------------------------------

#85. Mech Gunner (Bikanel Desert)
-> HP: 2800 - 1432
-> MP: 1
-> AP: 540 - 810
-> Statistics:
Str- 31, Mag- 1, Def- 10, Mdef- 10, Acc- 0, Agl- 6, Eva- 0, Luck- 15
-> Steal: Common- Al Bhed Potion, Uncommon- 2 Al Bhed Potions
-> Bribe: Gil- 56000, Item- 40 Al Bhed Potions
-> Win: Common- 2 or 4 Hi-Potions, Uncommon- 2 or 4 Hi-Potions
-> Gil Received: 800
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS Reflect, SOS Protect, SOS Shell, SOS NulFrost, SOS
NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 2 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Ancient machina. Has higher HP than the Mech Guard, but Stealing parts
will destroy it in one shot, so leave it to Rikku. Weak against lightning.

---> STRATEGIC TACTICS: <---
Mech Gunner: Have your stats at 35. Just use Rikku to steal from it. You should
also have Tidus attack it quickly and physically, whilst having Lulu destroy it
with Lightning magics.

-------------------------------------------------------------------------------

#86. Mech Hunter (Cavern of the Stolen Fayth)
-> HP: 5500 - 4060
-> MP: 1
-> AP: 820 - 1230
-> Statistics:
Str- 36, Mag- 1, Def- 10, Mdef- 10, Acc- 0, Agl- 8, Eva- 0, Luck- 15
-> Steal: Common- Al Bhed Potion, Uncommon- 2 Al Bhed Potions
-> Bribe: Gil- 110000, Item- 60 Al Bhed Potions
-> Win: Common- 1 or 2 Phoenix Downs, Uncommon- 1 or 2 Mega Phoenixes
-> Gil Received: 673
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS Reflect, SOS Protect, SOS Shell, SOS NulFrost, SOS
NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 2 to 4
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 30/128 (23%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Higher HP and strength than the ones in the Sanubia Desert. Steal to
cause a terminal malfunction.

---> STRATEGIC TACTICS: <---
Mech Hunter: Have your stats near 37. But, just use Rikku to either Steal or
Mug it. That will derail it completely.

-------------------------------------------------------------------------------

#87. Mech Leader (Mt. Gagazet)
-> HP: 3700 - 5550
-> MP: 1
-> AP: 830 - 1245
-> Statistics:
Str- 31, Mag- 28, Def- 5, Mdef- 5, Acc- 0, Agl- 15, Eva- 0, Luck- 15
-> Steal: Common- 2 Grenades, Uncommon- 2 Frag Grenades
-> Bribe: Gil- 74000, Item- 2 Door to Tomorrows
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Mega-Potions
-> Gil Received: 530
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS NulFrost, SOS NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)
- Electrocute: Target (1), Type (mag), Protect (no), Shell (yes), Power (32),
Element (lightning), Range (far), Accuracy (-), Shatter (0), Critical (no),
Silence (no), Darkness (no), Reflect (no), Break Dmg Limit (no), Provoke
(no), Appear (yes)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Abandoned machina from ages past. Its Electrocute attack inflicts
severe
lightning damage. Steal to terminate immediately.

---> STRATEGIC TACTICS: <---
Mech Leader. Have stats close to 36 or somewhere near there. Just follow the
same basic concept I pointed out in the last couple of strategies I have
mentioned above.

-------------------------------------------------------------------------------

#88a. Mech Scouter (The Calm Lands)
-> HP: 2750 - 4125
-> MP: 1
-> AP: 480 - 720
-> Statistics:
Str- 30, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- 3 Grenades, Uncommon- 4 Grenades
-> Bribe: Gil- 55000, Item- Door to Tomorrow
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Mega-Potions
-> Gil Received: 384
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS NulFrost, SOS NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Higher HP and strength than the ones in the Sanubia Desert. Steal to
cause a terminal malfunction.

---> STRATEGIC TACTICS: <---
Mech Scouter: Have stats where 30 is. Then do the same exact things as the last
methods clearly point out.

#88b. Mech Scouter --> On Fire (Calm Lands)
-> HP: 2750 - 4125
-> MP: 1
-> AP: 530 - 795
-> Statistics:
Str- 30, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 14, Eva- 0, Luck- 15
-> Steal: Common- 3 Grenades, Uncommon- 3 Grenades
-> Bribe: Gil- 55000, Item- Door to Tomorrow
-> Win: Common- 1 or 2 Hi-Potions, Uncommon- 1 or 2 Mega-Potions
-> Gil Received: 215
-> Immunities: Sleep, Zombie, Threaten, Poison, Death
-> Weaknesses: Doom- 1, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning
-> Zanmato Lv: 1
-> Armor Abilities: SOS NulFrost, SOS NulTide, SOS NulShock, SOS NulBlaze
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no)

-> Sensor: Steal to inflict terminal malfunction.
-> Scan: Higher HP and strength than the ones in the Sanubia Desert. Steal to
cause a terminal malfunction.

---> STRATEGIC TACTICS: <---
Mech Scouter: Have stats where 30 is. Then do the same exact things as the last
methods clearly point out.

-------------------------------------------------------------------------------

#89. Melusine (Thunder Plains)
-> HP: 265 - 405
-> MP: 65
-> AP: 92 - 184
-> Statistics:
Str- 20, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 17, Eva- 8, Luck- 15
-> Steal: Common- Soft, Uncommon- Petrify Grenade
-> Bribe: Gil- 5300, Item- 4 Petrify Grenades
-> Win: Common- 1 or 2 Speed Spheres, Uncommon- 1 or 2 Speed Spheres
-> Gil Received: 108
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Silence- 20, Darkness- 20, Poison- 0; 25%
-> Elemental Affinities: [1/2 Damage] Lightning, Fire [1.5 damage] Ice
-> Zanmato Lv: 1
-> Armor Abilities: Slow Ward, Defense+3%
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike, Strength+3%, Magic+3%, Distil Speed
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Percentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (0), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Silence - 3 turns (10%)], [Petrification (10%)]

-> Sensor: Very nimble. Resistant to magic. Watch out for petrification and
silence.
-> Scan: Very nimble and hard to hit. Magic defence is also high. Takes only
half
damage from fire and lightning. Attacks may cause petrification and silence.

---> STRATEGIC TACTICS: <---
Melusine: Have stats anywhere from 23-28. Then, just use Lulu to cast Ice
spells on it. Or you can use Tidus and his swiftness to just physically attack
it.

-------------------------------------------------------------------------------

#90. Mi'ihen Fang (Mi'ihen Highroad)
-> HP: 160 - 240
-> MP: 20
-> AP: 20 - 40
-> Statistics:
Str- 16, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 13, Eva- 5, Luck- 15
-> Steal: Common- Potion, Uncommon- Sleeping Powder
-> Bribe: Gil- 3200, Item- 5 Sleeping Powders
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 33
-> Immunities: None
-> Weaknesses: Doom- 1, Poison- 0; 25%, Sleep- 20, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Fire
-> Zanmato Lv: 1
-> Armor Abilities: Sleep Ward, Silence Ward, Magic Defense+3%
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike, Strength+3%, Magic+3%, Distil Power
-> Armor/Weapon Dropped: Slots: 1 to 2
                         Pre-Customized Abilities: 1 to 2
                         Drop Perecentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16), Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Sleep - 3 turns (10%)], [Silence - 3 turns (10%)]

-> Sensor: Very nimble. Resistant to magic.
-> Scan: Very nimble and hard to hit. Magic defence is also high. It's
vulnerable to fire and water-based attacks, so use weapons with these elements
to inflict greater damage.

---> STRATEGIC TACTICS: <---
Mi'ihen Fang: Have stats closer to 18-21. Now just attack it once with Tidus,
there isn't much chance of Auron making contact with it, on account of speed
issues.

-------------------------------------------------------------------------------

#91. Mimic (Omega Ruins)
-> HP: Horned Beast: 60000 - 13560
       Petrifying Snake: 40000 - 13560
       Mech: 40000 - 13560
       Winged Beast: 40000 - 13560
-> MP: Horned Beast: 10
       Petrifying Snake: 10
       Mech: 10
       Winged Beast: 10
-> AP: Horned Beast: 0 - 0
       Petrifying Snake: 0 - 0
       Mech: 0 - 0
       Winged Beast: 0 - 0
-> Statistics: Horned Beast: Str- 54, Mag- 26, Def- 1, Mdef- 1, Acc- 0, Agl- 25,
                             Eva- 0, Luck- 0
               Petrifying Snake: Str- 42, Mag- 58, Def- 1, Mdef- 255, Acc- 0,
                                 Agl- 22, Eva- 0, Luck- 15
               Mech: Str- 33, Mag- 38, Def- 150, Mdef- 150, Acc- 0,
                     Agl- 29, Eva- 0, Luck- 15
               Winged Beast: Str- 42, Mag- 12, Def- 255, Mdef- 1, Acc- 0,
                             Agl- 22, Eva- 0, Luck- 15
-> Steal: Horned Beast: None
          Petrifying Snake: None
          Mech: None
          Winged Beast: None
-> Bribe: Horned Beast: None
          Petrifying Snake: None
          Mech: None
          Winged Beast: None
-> Win: Horned Beast: None
        Petrifying Snake: None
        Mech: None
        Winged Beast: None
-> Gil Received: Horned Beast: 50000
                 Petrifying Snake: 50000
                 Mech: 50000
                 Winged Beast: 50000
-> Immunities: Horned Beast: Sleep, Silence, Darkness, Poison, Petrify, Slow,
                             Zombie, Power Break, Magic Break, Armor Break,
                             Mental Break, Threaten, Death, Provoke, NulShock,
                             NulTide, NulBlaze, NulFrost, Haste, Sensor, Scan,
                             Delay, Bribe
               Petrifying Snake: Sleep, Silence, Darkness, Poison, Petrify,
                                 Slow, Zombie, Power Break, Magic Break, Armor
                                 Break, Mental Break, Threaten, Death, Provoke,
                                 NulShock, NulTide, NulBlaze, NulFrost, Haste,
                                 Sensor, Scan, Delay, Bribe
               Mech: Sleep, Silence, Darkness, Poison, Petrify, Slow,
                     Zombie, Power Break, Magic Break, Armor Break,
                     Mental Break, Threaten, Death, Provoke, NulShock,
                     NulTide, NulBlaze, NulFrost, Haste, Sensor, Scan,
                     Delay, Bribe
               Winged Beast: Sleep, Silence, Darkness, Poison, Petrify, Slow,
                             Zombie, Power Break, Magic Break, Armor Break,
                             Mental Break, Threaten, Death, Provoke, NulShock,
                             NulTide, NulBlaze, NulFrost, Haste, Sensor, Scan,
                             Delay, Bribe
-> Weaknesses: Horned Beast: Doom- 5
               Petrifying Snake: Doom- 5
               Mech: Doom- 5
               Winged Beast: Doom- 5
-> Elemental Affinities: Horned Beast: [1/2 Damage] Holy, Ice, Lightning, Fire,
                                       Water
                         Petrify Grenade: [1/2 Damage] Holy, Ice, Lightning,
                                          Fire, Water
                         Mech: [1/2 Damage] Holy, Ice, Lightning, Fire,
                               Water
                         Winged Beast: [1/2 Damage] Holy, Ice, Lightning, Fire,
                                       Water
-> Zanmato Lv: Horned Beast: 4
               Petrifying Snake: 4
               Mech: 4
               Winged Beast: 4
-> Armor Abilities: Horned Beast: None
                    Petrifying Snake: None
                    Mech: None
                    Winged Beast: None
-> Weapon Abilities: Horned Beast: None
                     Petrifying Snake: None
                     Mech: None
                     Winged Beast: None
-> Armor/Weapon Dropped: All N/A

-> Abilities:

--- Horned Beast ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

--- Petrifying Snake ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

--- Mech ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

--- Winged Beast ---
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (no), Appear (no)

-> Sensor: Horned Beast: Immune
           Petrifying Snake: Immune
           Mech: Immune
           Winged Beast: Immune
-< Scan: Horned Beast: Immune
         Petrifying Snake: Immune
         Mech: Immune
         Winged Beast: Immune

---> STRATEGIC TACTICS: <---
Mimic (Horned Beast): Have your stats at about 130. Now use Auron or your
strongest attackers to strike it down with piercing attacks. Or you can have
Yuna summon Anima to drop it. Personally I still recommend the Anima method of
beating it, but...it is your choice.
Mimic (Petrifying Snake): Have stats at 125. Now just use physical attacks on
it. I also recommend either summoning the Magus Sisters or Anima, if for some
bizzare reason they die bring in Bahamut to finish it off.
Mimic (Mech): Have your stats up to 128. Now use Auron to attack it.
with physical attack. Follow up with Yuna summoning either Yojimbo or Bahamut.
Use Tidus to cast Hastega in the beginning, and then just to attack and heal.
Like this, it won't take too much time.
Mimic (Winged Beast): Have stats closer to 145 here. Now your best bet is to
bring in the Magus trio and have Mindy use an onslaught of Passados, and you
can use the others to heal or to attack it along with Mindy.

Here's stats for treasure chest it comes out of:

#91.1. ??? [treasure chest] (Omega Ruins...Bikanel Desert, Moonflow)
-> HP: 1 - 99999
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Steal: Moonflow- Mega-Potion, Dragon Scale, Stamina Tablet
          Moonflow (Tutorial)- Bomb Core
          Bikanel Desert- Ether, X-Potion
          Omega Ruins- Mega-Potion, X-Potion
-> Bribe: None
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 0
-> Immunities: Death, Zombie, Poison, Power Break, Magic Break, Armor Break,
Mental Break, Confusr, Berserk, Provoke, Sleep, Silence, Darkness, Shell,
Protect, Reflect, Bar, Regen, Haste, Slow, Power Distiller, Scan, Eject,
Threaten, Doom, Mana Distiller, Speed Distiller, Ability Distiller
-> Inherent Statuses: 0(1), 0(2), 0(4), 1(3), 1(4), 1(5), 1(6)
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: Steal to get the stuff inside.
-> Scan: None

#91.1??. ??? [treasure chest] (Moonflow - tutorial)
-> HP: 1 - 99999
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str: 1, Mag: 1, Def: 1, Mdef: 1, Acc: 0, Agl: 0, Eva: 0, Luck: 15
-> Steal: Moonflow (Tutorial)- Bomb Core
-> Bribe: None
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 0
-> Immunities: Death, Zombie, Poison, Power Break, Magic Break, Armor Break,
Mental Break, Confusr, Berserk, Provoke, Sleep, Silence, Darkness, Shell,
Protect, Reflect, Bar, Regen, Haste, Slow, Power Distiller, Scan, Eject,
Threaten, Doom, Mana Distiller, Speed Distiller, Ability Distiller
-> Weaknesses: None
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: Steal to get the stuff inside.
-> Scan: None

#91???. Mimic's Scraps (Omega Ruins - Mimic)
-> HP: 1 - 0
-> MP: 1
-> AP: 0 - 0
-> Statistics:
Str- 1, Mag- 1, Def- 1, Mdef- 1, Acc- 0, Agl- 0, Eva- 0, Luck- 0
-> Steal: None
-> Bribe: None
-> Win: None
-> Gil Received: None
-> Immunities: Sensor, Scan, Threaten
-> Weaknesses: Silence; 20, Darkness; 20, Sleep; 20; Doom- 3
-> Elemental Affinities: None
-> Zanmato Lv: ???
-> Armor Abilities: N/A
-> Weapon Abilities: N/A
-> Armor/Weapon Dropped: N/A
-> Abilities:
None

-> Sensor: None
-> Scan: None

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#92. Murussu (Macalania Woods)
-> HP: 580 - 870
-> MP: 20
-> AP: 240 - 480
-> Statistics:
Str- 25, Mag- 1, Def- 1, Mdef- 120, Acc- 0, Agl- 7, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Hypello Potion
-> Bribe: Gil- 11600, Item- 24 Hypello Potions
-> Win: Common- 1 or 2 Power Spheres, Uncommon- 1 or 2 Power Spheres
-> Gil Received: 165
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Poison- 0; 25%, Silence- 20, Darkness- 20
-> Elemental Affinities: [1.5 damage] Lightning, Fire
-> Zanmato Lv: 1
-> Armor Abilities: Defense+5%, Berserk Ward
-> Weapon Abilities: Piercing, Lightningstrike, Icestrike, Firestrike,
Waterstrike, Strength+3%, Magic+3%, Distil Power
-> Armor/Weapon Dropped: Slots: 1 to 3
                         Pre-Customized Abilities: 1 to 3
                         Drop Perecentage: 4/128 (3%)

-> Abilities:
- Attack: Target (1), Type (str), Protect (yes), Shell (no), Power (16),Element
(-), Range (close), Accuracy (90), Shatter (10), Critical (yes), Silence (no),
Darkness (yes), Reflect (no), Break Dmg Limit (no), Provoke (yes), Appear (no),
[Slow - 3 turns (10%)]

-> Sensor: Covered by a hard shell. Piercing weapons are the way to go. Watch
out for slow.
-> Scan: Covered by a hard shell. Slow-moving, but has high physical and magic
defence. Vulnerable to fire and lightning. Its Bash may inflict slow.

---> STRATEGIC TACTICS: <---
Murussu: Have stats that are at about 30-31. Just use Auron to attack and
Tidus to heal here. Lulu's role in this fight is to cast Fire and Thunder
magic for some true damage.

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#93. Mushussu (Bikanel Desert)
-> HP: 680 - 1020
-> MP: 38
-> AP: 310 - 620
-> Statistics:
Str- 36, Mag- 42, Def- 1, Mdef- 120, Acc- 0, Agl- 9, Eva- 0, Luck- 15
-> Steal: Common- Hi-Potion, Uncommon- Silver Hourglass
-> Bribe: Gil- 13600, Item- 4 Gold Hourglasses
-> Win: Common- 1 or 2 Power Spheres/1 or 2 Al Bhed Potions, Uncommon- 1 or 2
Power Spheres/1 or 2 Al Bhed Potions
-> Gil Received: 270
-> Immunities: None
-> Weaknesses: Doom- 1, Sleep- 20, Poison- 0; 25%, Silence- 20, Dar